14 lines
334 B
GLSL
14 lines
334 B
GLSL
#version 430 core
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layout (location = 0) in vec2 aPos;
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layout (location = 1) in vec2 aUV;
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out vec2 vUV;
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uniform vec2 uPos;
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uniform vec2 uSize;
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uniform vec2 uScreen;
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void main() {
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vec2 worldPos = aPos * uSize + uPos;
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vUV = aUV;
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vec2 ndc = (worldPos / uScreen) * 2.0 - 1.0;
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gl_Position = vec4(ndc.x, -ndc.y, 0.0, 1.0);
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}
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