Event_Based_Server/client.py
2025-03-31 11:49:52 -05:00

266 lines
9.8 KiB
Python

import socket
import threading
import pickle
import pygame
import sys
import time
import math
HOST = '127.0.0.1'
PORT = 65432
ACCELERATION = 300.0
BRAKE_DECELERATION = 400.0
FRICTION = 200.0
TURN_SPEED = math.radians(120)
MAX_SPEED = 400.0
MIN_SPEED = -200.0
CAR_WIDTH = 40
CAR_HEIGHT = 20
class Event:
def __init__(self, name, payload):
self.name = name
self.payload = payload
def recvall(sock, n):
data = b''
while len(data) < n:
packet = sock.recv(n - len(data))
if not packet:
return None
data += packet
return data
def send_event(sock, event):
data = pickle.dumps(event)
length = len(data)
sock.sendall(length.to_bytes(4, byteorder='big') + data)
def recv_event(sock):
raw_len = recvall(sock, 4)
if not raw_len:
return None
msg_len = int.from_bytes(raw_len, byteorder='big')
data = recvall(sock, msg_len)
return pickle.loads(data)
players = {} # client_id -> state from server
my_client_id = None
predicted_state = {
"x": 100,
"y": 100,
"angle": 0,
"speed": 0,
"keys": set(),
"username": "Guest",
"checkpoint_index": 0,
"finished": False
}
server_details = {}
map_data = {} # Will hold the map (roads, obstacles, checkpoints, finish lines)
ping = 0
local_keys = set()
def listen_to_server(sock):
global my_client_id, players, predicted_state, ping, server_details, map_data
while True:
try:
event = recv_event(sock)
if event is None:
break
if event.name == "self_id":
if my_client_id is None:
my_client_id = event.payload.get("client_id")
print(f"[INFO] My client ID: {my_client_id}")
elif event.name == "server_info":
server_details = event.payload
map_data = server_details.get("map", {})
print(f"[INFO] Received server info: {server_details}")
elif event.name == "state_update":
players = event.payload.get("players", {})
elif event.name == "race_reset":
predicted_state.update({
"x": 100,
"y": 100,
"angle": 0,
"speed": 0,
"keys": set(),
"checkpoint_index": 0,
"finished": False
})
print("[RACE] Race reset by server.")
elif event.name == "pong":
sent_time = event.payload.get("timestamp")
if sent_time:
round_trip = time.time() - sent_time
ping = round_trip
print(f"[PING] {ping*1000:.0f} ms")
except Exception as e:
print(f"[ERROR] {e}")
break
def ping_loop(sock):
while True:
ts = time.time()
send_event(sock, Event("ping", {"timestamp": ts}))
time.sleep(1)
def draw_car(surface, x, y, angle, color):
half_w = CAR_WIDTH / 2
half_h = CAR_HEIGHT / 2
corners = [(-half_w, -half_h), (half_w, -half_h), (half_w, half_h), (-half_w, half_h)]
rotated = []
cos_a = math.cos(angle)
sin_a = math.sin(angle)
for cx, cy in corners:
rx = cx * cos_a - cy * sin_a
ry = cx * sin_a + cy * cos_a
rotated.append((int(x + rx), int(y + ry)))
pygame.draw.polygon(surface, color, rotated)
def main():
global my_client_id, predicted_state
username = input("Enter your username: ")
predicted_state["username"] = username
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect((HOST, PORT))
threading.Thread(target=listen_to_server, args=(sock,), daemon=True).start()
threading.Thread(target=ping_loop, args=(sock,), daemon=True).start()
for event_name in ["client_connect", "client_disconnect", "state_update", "race_reset"]:
send_event(sock, Event("register_event", {"event": event_name}))
print(f"[INFO] Registered for event: {event_name}")
send_event(sock, Event("set_username", {"username": username}))
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("Top Down Racing Multiplayer")
clock = pygame.time.Clock()
while True:
dt = clock.tick(60) / 1000.0
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif ev.type == pygame.KEYDOWN:
key_name = None
if ev.key == pygame.K_LEFT:
key_name = "left"
elif ev.key == pygame.K_RIGHT:
key_name = "right"
elif ev.key == pygame.K_UP:
key_name = "up"
elif ev.key == pygame.K_DOWN:
key_name = "down"
if key_name and key_name not in local_keys:
local_keys.add(key_name)
predicted_state["keys"].add(key_name)
send_event(sock, Event("keydown", {"key": key_name}))
elif ev.type == pygame.KEYUP:
key_name = None
if ev.key == pygame.K_LEFT:
key_name = "left"
elif ev.key == pygame.K_RIGHT:
key_name = "right"
elif ev.key == pygame.K_UP:
key_name = "up"
elif ev.key == pygame.K_DOWN:
key_name = "down"
if key_name and key_name in local_keys:
local_keys.remove(key_name)
if key_name in predicted_state["keys"]:
predicted_state["keys"].remove(key_name)
send_event(sock, Event("keyup", {"key": key_name}))
if "up" in predicted_state["keys"]:
predicted_state["speed"] += ACCELERATION * dt
elif "down" in predicted_state["keys"]:
predicted_state["speed"] -= BRAKE_DECELERATION * dt
else:
if predicted_state["speed"] > 0:
predicted_state["speed"] -= FRICTION * dt
if predicted_state["speed"] < 0:
predicted_state["speed"] = 0
elif predicted_state["speed"] < 0:
predicted_state["speed"] += FRICTION * dt
if predicted_state["speed"] > 0:
predicted_state["speed"] = 0
if predicted_state["speed"] > MAX_SPEED:
predicted_state["speed"] = MAX_SPEED
if predicted_state["speed"] < MIN_SPEED:
predicted_state["speed"] = MIN_SPEED
if "left" in predicted_state["keys"]:
predicted_state["angle"] -= TURN_SPEED * dt
if "right" in predicted_state["keys"]:
predicted_state["angle"] += TURN_SPEED * dt
predicted_state["x"] += predicted_state["speed"] * math.cos(predicted_state["angle"]) * dt
predicted_state["y"] += predicted_state["speed"] * math.sin(predicted_state["angle"]) * dt
local_x = predicted_state["x"]
local_y = predicted_state["y"]
screen_width, screen_height = 800, 600
camera_offset = (local_x - screen_width // 2, local_y - screen_height // 2)
screen.fill((30, 30, 30))
if server_details.get("map"):
mdata = server_details["map"]
if "road" in mdata:
for road in mdata["road"]:
rect = pygame.Rect(road["x"] - camera_offset[0], road["y"] - camera_offset[1], road["width"], road["height"])
pygame.draw.rect(screen, (80,80,80), rect)
if "obstacle" in mdata:
for obs in mdata["obstacle"]:
rect = pygame.Rect(obs["x"] - camera_offset[0], obs["y"] - camera_offset[1], obs["width"], obs["height"])
pygame.draw.rect(screen, (150,50,50), rect)
if "checkpoint" in mdata:
for cp in mdata["checkpoint"]:
rect = pygame.Rect(cp["x"] - camera_offset[0], cp["y"] - camera_offset[1], cp["width"], cp["height"])
pygame.draw.rect(screen, (200,200,0), rect, 2)
if "finish_line" in mdata:
for fl in mdata["finish_line"]:
rect = pygame.Rect(fl["x"] - camera_offset[0], fl["y"] - camera_offset[1], fl["width"], fl["height"])
pygame.draw.rect(screen, (0,0,255), rect, 2)
for cid, data in players.items():
px = data.get("x", 100)
py = data.get("y", 100)
angle = data.get("angle", 0)
uname = data.get("username", "Guest")
if cid == my_client_id:
px = predicted_state["x"]
py = predicted_state["y"]
angle = predicted_state["angle"]
color = (0, 0, 255)
else:
color = (255, 0, 0)
draw_car(screen, px - camera_offset[0], py - camera_offset[1], angle, color)
font = pygame.font.SysFont(None, 20)
name_surface = font.render(uname, True, (255, 255, 255))
screen.blit(name_surface, (px - camera_offset[0] - name_surface.get_width()//2, py - camera_offset[1] - 30))
ping_font = pygame.font.SysFont(None, 24)
ping_surface = ping_font.render(f"Ping: {int(ping*1000)} ms", True, (255, 255, 0))
screen.blit(ping_surface, (10, 10))
hud_font = pygame.font.SysFont(None, 24)
total_users = server_details.get("total_users", len(players))
max_users = server_details.get("max_users", "?")
tickrate = server_details.get("tickrate", 64)
hud_text = hud_font.render(
f"Users: {total_users}/{max_users} | Client ID: {my_client_id or 'N/A'} | Tickrate: {tickrate} tps",
True,
(255, 255, 255)
)
screen.blit(hud_text, (10, 40))
pygame.display.flip()
if __name__ == "__main__":
main()