#ifndef PLAYER_H
#define PLAYER_H

#include <stdint.h>

typedef struct {
    uint32_t id;
    float x, y;
} Player;

typedef struct {
    uint32_t id;
    float dx;
    float dy;
} PlayerMove;

typedef struct {
    uint32_t id;
    float x;
    float y;
} PlayerState;

#define MAX_PLAYERS 64

#endif
