//
// Created by spenc on 6/2/2025.
//

#include "InspectorWindow.h"

#include "Editor.h"
#include "Core.h"


namespace OX
{
    // This will be the window where you view the componenets and info on the selected Game Object


    void InspectorWindow::Draw(Core &core, Editor &editor)
    {
        //auto scene = core.GetScene();
        //std::shared_ptr<GameObject> selected = editor.GetSelected();
    }
} // OX
