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---
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---
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## 🧩 Features
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## 🧩 Structure
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- 🔧 **Onyx Engine** – The core runtime, managing rendering, layers, and systems.
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- 🔧 **Onyx Engine** – The core runtime, managing rendering, layers, and systems.
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- 🖥️ **Obsidian Editor** – A standalone GUI editor powered by ImGui and Onyx for scene editing, live profiling, and asset management.
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- 🖥️ **Obsidian Editor** – A standalone GUI editor powered by ImGui and Onyx for scene editing, live profiling, and asset management.
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main.cpp
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main.cpp
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int main()
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int main()
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{
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{
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OX::Core core("Obsidian Editor - Onyx Engine (2025.1)(0.0.7)");
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OX::Core core("Obsidian Editor - Onyx Engine (2025.1)(0.0.4)");
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core.AddLayer(std::make_unique<OX::Editor>("Obsidian Editor"));
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core.AddLayer(std::make_unique<OX::Editor>("Obsidian Editor"));
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