// // Created by spenc on 5/21/2025. // #ifndef RENDERER_H #define RENDERER_H #include "glfw/glfw3.h" #include "glm/glm.hpp" namespace OX { class Renderer { public: Renderer() = default; ~Renderer() = default; [[nodiscard]] GLuint GetRenderTarget() const {return m_renderTarget; } private: GLuint m_renderTarget; }; } // OX #endif //RENDERER_H