// // Created by spenc on 5/21/2025. // #include "Texture2D.h" #define STB_IMAGE_IMPLEMENTATION #include #include #include "Texture2D.h" namespace OX { Texture2D::~Texture2D() { if (m_TextureID) glDeleteTextures(1, &m_TextureID); } void Texture2D::SetFromGL(uint32_t texID, int width, int height) { m_TextureID = texID; m_Width = width; m_Height = height; } }