// // Created by spenc on 5/21/2025. // #include "Viewport.h" #include namespace OX { int Viewport::s_nextID = 0; void Viewport::Draw(Core &core) const { // Construct title std::string title = m_name + " (" + std::to_string(m_id) + ")"; // Remove window padding ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Begin full viewport window ImGui::Begin(title.c_str(), nullptr, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse); // Get size of available region ImVec2 viewportSize = ImGui::GetContentRegionAvail(); // === Fullscreen image === GLuint textureID = core.GetRenderer().GetRenderTarget(); // You must define this method if (textureID != 0) { ImGui::Image(textureID, viewportSize, ImVec2(0, 1), ImVec2(1, 0)); } else { ImGui::Text("No Render Target."); } ImGui::End(); ImGui::PopStyleVar(); // Restore padding } };