Onyx-Engine/src/core/Core.cpp
2025-05-21 21:55:54 -05:00

118 lines
2.6 KiB
C++

//
// Created by spenc on 5/14/2025.
//
#include "Core.h"
#include "systems/MACROS.h"
#include "systems/AssetManager.h"
#include "systems/assets/Texture2D.h"
namespace OX
{
void Core::AddLayer(std::unique_ptr<Layer> layer)
{
Logger::LogDebug("Added Layer: '%s'", layer->GetName().c_str());
m_layers.emplace_back(std::move(layer));
}
void Core::Init()
{
Logger::LogInfo("Initializing Core...");
if (!window.Init(m_name, 1280, 720))
return;
OX_ASSERT(!m_layers.empty(), "No Layers Attached");
std::string layerTitle;
for (size_t i = 0; i < m_layers.size(); ++i) {
if (i > 0)
layerTitle += " - ";
layerTitle += m_layers[i]->GetName();
}
for (const auto &layer: m_layers) {
Logger::LogDebug("Initializing Layer: '%s'", layer->GetName().c_str());
layer->Init(*this);
}
std::string fullTitle = layerTitle + " - " + m_name;
window.SetWindowTitle(fullTitle);
renderer.Init(800, 600);
Logger::LogOk("Core Initialization Complete.");
AssetManager::Init("C:/Users/spenc/OneDrive/Desktop/OnyxProject");
}
void Core::Run()
{
m_running = true;
while (!window.ShouldClose()) {
Profiler::BeginFrame(); {
OX_PROFILE_LABEL("Frame");
Update();
window.BeginFrame();
Draw();
window.EndFrame();
}
Profiler::EndFrame();
}
}
void Core::Update()
{
OX_PROFILE_FUNCTION();
AssetManager::Tick();
for (auto &layer: m_layers) {
layer->Update(*this);
}
}
void Core::Draw()
{
OX_PROFILE_FUNCTION();
Camera2D cam(0, 800, 0, 600);
renderer.BeginScene(cam);
if (auto asset = AssetManager::Get("res://Assets/tile_001.png"); asset && asset->GetTypeName() == "texture2D") {
const auto tex = std::static_pointer_cast<Texture2D>(asset);
renderer.DrawSprite({tex->GetID(), {100, 100}, {64, 64}});
}
renderer.EndScene();
for (auto &layer: m_layers) {
layer->Draw(*this);
}
}
void Core::Shutdown()
{
Logger::LogDebug("Shutting down Core...");
for (auto &layer: m_layers) {
Logger::LogDebug("Shutting down Layer: '%s'", layer->GetName().c_str());
layer->Shutdown(*this);
}
m_layers.clear();
AssetManager::Shutdown();
window.Shutdown();
Logger::LogOk("Core Shutdown Complete.");
}
}