Onyx-Engine/src/core/systems
OusmBlueNinja 656f1c070f Adds basic scene management
Implements a basic scene management system with GameObject and Component structure.

Adds initial support for TagComponent serialization.

Includes Scene class in Core and an AssetManager profiling scope.
2025-05-27 13:32:20 -05:00
..
assets Improves asset loading and file browsing 2025-05-21 16:38:18 -05:00
Scene Adds basic scene management 2025-05-27 13:32:20 -05:00
Asset.cpp Started On Asset Manager 2025-05-21 11:34:23 -05:00
Asset.h Started On Asset Manager 2025-05-21 11:34:23 -05:00
AssetManager.cpp Adds basic scene management 2025-05-27 13:32:20 -05:00
AssetManager.h Improves asset loading and scene management 2025-05-22 11:51:28 -05:00
Logger.cpp Updated Color Scemes 2025-05-20 21:45:27 -05:00
Logger.h Fixed Logger and Brought back Verbose 2025-05-20 21:42:18 -05:00
MACROS.h Set Up Base 2025-05-18 13:29:55 -05:00
Profiler.cpp Used Template 2025-05-18 12:42:48 -05:00
Profiler.h Set Up Base 2025-05-18 13:29:55 -05:00
Shader.cpp Improves asset loading and shader management 2025-05-22 09:25:29 -05:00
Shader.h Improves asset loading and shader management 2025-05-22 09:25:29 -05:00
WindowManager.cpp Added Layer Based Dynamic Window Titles 2025-05-21 09:21:50 -05:00
WindowManager.h Added Layer Based Dynamic Window Titles 2025-05-21 09:21:50 -05:00