Poly3d/shaders/cam_frag.glsl
OusmBlueNinja a9bfb2d27a Main
2024-11-25 17:08:00 -06:00

8 lines
104 B
GLSL

#version 330 core
in vec3 fragColor;
out vec4 color;
void main() {
color = vec4(fragColor, 1.0);
}