-- scripts/game.lua -- Define a simple sprite (e.g., 8x8 pixel player) player_sprite = { {0,1,1,0,0,1,1,0}, {1,0,0,1,1,0,0,1}, {1,0,0,1,1,0,0,1}, {0,1,1,0,0,1,1,0}, {0,1,1,0,0,1,1,0}, {1,0,0,1,1,0,0,1}, {1,0,0,1,1,0,0,1}, {0,1,1,0,0,1,1,0}, } -- Define a simple enemy sprite enemy_sprite = { {2,2,2,2,2,2,2,2}, {2,0,0,0,0,0,0,2}, {2,0,2,2,2,2,0,2}, {2,0,2,0,0,2,0,2}, {2,0,2,2,2,2,0,2}, {2,0,0,0,0,0,0,2}, {2,2,2,2,2,2,2,2}, {0,0,0,0,0,0,0,0}, } player_x = 72 player_y = 68 player_speed = 60 -- pixels per second enemy_x = 40 enemy_y = 40 enemy_speed = 30 -- pixels per second function update(dt) -- Player Movement if btn(0) then -- Left player_x = player_x - player_speed * dt end if btn(1) then -- Right player_x = player_x + player_speed * dt end if btn(2) then -- Up player_y = player_y - player_speed * dt end if btn(3) then -- Down player_y = player_y + player_speed * dt end -- Enemy Movement: simple back and forth enemy_x = enemy_x + enemy_speed * dt if enemy_x > 120 then enemy_speed = -enemy_speed elseif enemy_x < 40 then enemy_speed = -enemy_speed end end function draw() -- Draw Player spr(math.floor(player_x), math.floor(player_y), player_sprite, 11) -- Draw Enemy spr(math.floor(enemy_x), math.floor(enemy_y), enemy_sprite, 9) -- Draw some pixels as obstacles or decorations px(80, 72, 5) px(81, 72, 5) px(82, 72, 5) end