ThreeLab/Engine/Engine.h

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#pragma once
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#include <iostream>
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#include <GLFW/glfw3.h>
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#include <GL/gl.h>
#include "../vendor/imgui-docking/imgui.h"
#include "../vendor/imgui-docking/imgui_impl_glfw.h"
#include "../vendor/imgui-docking/imgui_impl_opengl3_loader.h"
#include "../vendor/imgui-docking/imgui_impl_opengl3.h"
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class Engine {
public:
// Initializes GLFW, creates a window, and sets up the OpenGL context.
static bool Init();
// Clears the screen.
static void BeginFrame();
// Swaps buffers and polls for events.
static void EndFrame();
// Returns the pointer to the GLFW window.
static GLFWwindow* GetWindow();
private:
static GLFWwindow* window;
};