#ifndef ENTITY_H #define ENTITY_H #include "../Components/TransformComponent.h" #include "../Components/ModelComponent.h" #include "../Components/LightComponent.h" enum class EntityType { CUBE, LIGHT }; class Entity { public: Entity(EntityType type); virtual ~Entity(); EntityType GetType() const; // Components. TransformComponent transform; // Optional components (set to non-null if the entity has them). ModelComponent* modelComponent; LightComponent* lightComponent; private: EntityType type; }; #endif // ENTITY_H