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# **PyGUI Documentation**
## **1. Initialization and Cleanup**
You must initialize `pygui` before use and quit when you're done with the library.
### **Initialization:**
```python
import pygui
# Initialize PyGUI
pygui.init_pygui()
```
### **Cleanup:**
```python
# When you're done with PyGUI
pygui.quit_pygui()
```
---
### **2. Button**
A button that can detect mouse clicks.
#### **Constructor:**
```python
pygui.Button(text, pos, size)
```
- **text**: `str` - The text displayed on the button.
- **pos**: `tuple(int, int)` - The position of the button `(x, y)`.
- **size**: `tuple(int, int)` - The size of the button `(width, height)`.
#### **Example:**
```python
button = pygui.Button("Click Me", (100, 100), (200, 50))
if button.call(screen):
print("Button clicked!")
```
---
### **3. Slider**
A slider allows the user to adjust a value between a minimum and maximum range.
#### **Slider Constructor:**
```python
pygui.Slider(pos, size, min_value=0, max_value=100, start_value=50)
```
- **pos**: `tuple(int, int)` - The position of the slider `(x, y)`.
- **size**: `tuple(int, int)` - The size of the slider `(width, height)`.
- **min_value**: `float` - Minimum value of the slider.
- **max_value**: `float` - Maximum value of the slider.
- **start_value**: `float` - The initial value of the slider.
#### **Slider Example:**
```python
slider = pygui.Slider((100, 200), (200, 20), min_value=0, max_value=10, start_value=5)
current_value = slider.call(screen)
print(f"Slider Value: {current_value}")
```
---
### **4. Checkbox**
A checkbox element allows for toggling between checked and unchecked states.
#### **Checkbox Constructor:**
```python
pygui.Checkbox(label, pos, checked=False)
```
- **label**: `str` - The label displayed next to the checkbox.
- **pos**: `tuple(int, int)` - The position of the checkbox `(x, y)`.
- **checked**: `bool` - Initial state of the checkbox (default is `False`).
#### **Checkbox Example:**
```python
checkbox = pygui.Checkbox("Enable Feature", (100, 250), checked=True)
if checkbox.call(screen):
print(f"Checkbox state: {checkbox.checked}")
```
---
### **5. TextInput**
A text input field that allows users to type text.
#### **TextInput Constructor:**
```python
pygui.TextInput(pos, size, initial_text="")
```
- **pos**: `tuple(int, int)` - The position of the text input field `(x, y)`.
- **size**: `tuple(int, int)` - The size of the input box `(width, height)`.
- **initial_text**: `str` - The initial text inside the input field (default is an empty string).
#### **TextInput Example:**
```python
text_input = pygui.TextInput((100, 300), (200, 40), initial_text="Hello!")
text_value = text_input.call(screen, event_list)
print(f"Text Input Value: {text_value}")
```
---
### **6. Label**
A label is a simple text display.
#### **Label Constructor:**
```python
pygui.Label(text, pos, font_size=24, color=(255, 255, 255))
```
- **text**: `str` - The text displayed in the label.
- **pos**: `tuple(int, int)` - The position of the label `(x, y)`.
- **font_size**: `int` - The font size (default is 24).
- **color**: `tuple(int, int, int)` - The color of the text `(R, G, B)`.
#### **Label Example:**
```python
label = pygui.Label("This is a label", (100, 50))
label.call(screen)
```
---
### **7. Window**
A window element that can contain multiple GUI elements, such as sliders, buttons, and checkboxes.
#### **Window Constructor:**
```python
pygui.Window(title, pos, size, elements=None, fixed=False)
```
- **title**: `str` - The title of the window.
- **pos**: `tuple(int, int)` - The position of the window `(x, y)`.
- **size**: `tuple(int, int)` - The size of the window `(width, height)`.
- **elements**: `list` - A list of GUI elements to be included in the window.
- **fixed**: `bool` - Whether the window can be moved by the user (default is `False`).
#### **Window Example:**
```python
window = pygui.Window("My Window", (100, 100), (300, 200), elements=[button, slider, checkbox])
window.call(screen)
```
---
### **Example Usage**
Heres an example of how you can combine these elements into a basic GUI:
```python
import pygame
import pygui
# Initialize Pygame and PyGUI
pygui.init_pygui()
pygame.init()
# Create screen
screen = pygame.display.set_mode((800, 600))
# Create GUI elements
button = pygui.Button("Click Me", (100, 100), (200, 50))
slider = pygui.Slider((100, 200), (200, 20), min_value=0, max_value=10, start_value=5)
checkbox = pygui.Checkbox("Enable Feature", (100, 250), checked=True)
label = pygui.Label("This is a label", (100, 50))
window = pygui.Window("Control Window", (400, 100), (300, 400), elements=[button, slider, checkbox, label])
# Main loop
running = True
while running:
screen.fill((30, 30, 30)) # Clear the screen with a dark color
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Call the window and its elements
window.call(screen)
# Update display
pygame.display.flip()
# Quit PyGUI and Pygame
pygui.quit_pygui()
pygame.quit()
```

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@ -7,8 +7,16 @@ def _load_colors(file_path='pygui_colors.json'):
if not os.path.exists(file_path):
print(f"[pygui] Color configuration file '{file_path}' not found.")
else:
print(f"[pygui] Loading Color Config '{file_path}'")
with open(file_path, 'r') as file:
colors = json.load(file)
print(f"[pygui] Color config Data:")
print(f" name: {colors['meta'].get('name', 'N/A')}")
print(f" description: {colors['meta'].get('description','N/A')}")
print(f" version: {colors['meta'].get('version','N/A')}")
print(f" link: {colors['meta'].get('link','N/A')}")
return colors
# Load the colors at the start of the program
@ -245,13 +253,15 @@ class Knob:
self.dragging = False # Track if the knob is being dragged
self.last_mouse_y = None # To track the previous mouse y-position
self.type = Knob
self.angle_offset = -(self.min_angle + self.max_angle) / 2
def call(self, screen):
"""Draw the knob and handle rotation."""
# Get the current mouse position and mouse click status
# Get the current mouse position and mouse click status
mouse_pos = pygame.mouse.get_pos()
mouse_click = pygame.mouse.get_pressed()[0]
# Check if the knob is clicked (or already being dragged)
if self.dragging:
if not mouse_click: # Stop dragging if mouse is released
@ -261,31 +271,36 @@ class Knob:
if self.last_mouse_y is not None:
mouse_y_delta = mouse_pos[1] - self.last_mouse_y
self.angle -= mouse_y_delta * self.sensitivity # Rotate angle based on vertical mouse movement
# Ensure the angle is clamped between min_angle and max_angle
self.angle = max(self.min_angle, min(self.angle, self.max_angle))
self.last_mouse_y = mouse_pos[1] # Update the last Y position of the mouse
# Check for initial click to start dragging
elif self.rect.collidepoint(mouse_pos) and mouse_click:
self.dragging = True
self.last_mouse_y = mouse_pos[1] # Start dragging, save the initial mouse Y position
# Draw the knob (as a circle)
pygame.draw.circle(screen, (255, 255, 255), self.rect.center, self.radius, 2)
# Draw the rect around the knob for debugging purposes
#pygame.draw.rect(screen, (0, 255, 255), self.rect, 1)
# Draw a "needle" to indicate the current angle
# Adjust the needle angle so it starts facing up (90 degrees) and rotates left or right.
visual_angle = self.angle - 90 # Subtract 90 degrees to make it face up
# Convert visual angle to radians for calculation
needle_length = self.radius - 10
needle_angle_rad = math.radians(self.angle)
needle_angle_rad = math.radians(visual_angle+self.angle_offset)
# Calculate needle's end position based on the adjusted angle
needle_x = self.rect.center[0] + needle_length * math.cos(needle_angle_rad)
needle_y = self.rect.center[1] - needle_length * math.sin(needle_angle_rad)
needle_y = self.rect.center[1] + needle_length * math.sin(needle_angle_rad)
# Draw the "needle" to indicate the current angle
pygame.draw.line(screen, (255, 0, 0), self.rect.center, (needle_x, needle_y), 3)
return self.angle
return self.angle # Return the unmodified angle for internal logic
def move(self, new_pos):
"""Move the knob to a new position."""

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{
"meta":{
"name":"Orange and Black",
"description":"Orange and Black theme for PyGUI",
"version":1.0,
"link":"https://github.com/OusmBlueNinja/pygui"
},
"label_colors": {
"default": [255, 255, 255],
"header": [70, 70, 70],
"highlight": [255, 0, 0],
"background": [50, 50, 50],
"button_hover": [100, 100, 100]
"default": [240, 240, 240],
"header": [50, 50, 50],
"highlight": [0, 123, 255],
"background": [40, 40, 40],
"button_hover": [80, 80, 80]
},
"gui_color": {
"background":[70,70,70],
"title": [100,100,100],
"title_text":[255,255,255]
"background": [30, 30, 30],
"title": [45, 45, 45],
"title_text": [255, 255, 255]
},
"slider_color": {
"background":[50,200,50],
"knob_color": [255,255,255]
"background": [100, 100, 100],
"knob_color": [255, 165, 0]
},
"button_colors": {
"default": [70, 70, 70],
"hover": [90, 90, 90],
"active": [0, 123, 255],
"text": [255, 255, 255]
},
"checkbox_colors": {
"box": [100, 100, 100],
"checkmark": [0, 255, 0],
"hover": [80, 80, 80]
}
}