small-projects/pylua/runtime.py

138 lines
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Python
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2025-04-16 22:27:55 +00:00
class LuaState:
def __init__(self, ast):
self.env = {}
self.functions = {}
self.last_error = 0
print("[LUA] Evaluating")
self._eval_block(ast)
print("[LUA] Done")
def _eval_expr(self, expr, local_env):
kind = expr[0]
try:
if kind == 'number':
return expr[1]
elif kind == 'name':
return local_env.get(expr[1], self.env.get(expr[1]))
elif kind == 'binop':
op = expr[1]
a = self._eval_expr(expr[2], local_env)
b = self._eval_expr(expr[3], local_env)
return {
'+': a + b,
'-': a - b,
'*': a * b,
'/': a / b,
'>': a > b,
'<': a < b,
'>=': a >= b,
'<=': a <= b,
'==': a == b,
'!=': a != b
}[op]
elif kind == 'call':
func_name = expr[1]
args = [self._eval_expr(arg, local_env) for arg in expr[2]]
if func_name == 'print':
print(*args)
else:
return self.call(func_name, *args)
except Exception as e:
self.last_error = 1
return str(e)
def _eval_stmt(self, stmt, local_env):
kind = stmt[0]
if kind == 'local':
local_env[stmt[1]] = self._eval_expr(stmt[2], local_env)
elif kind == 'assign':
val = self._eval_expr(stmt[2], local_env)
if stmt[1] in local_env:
local_env[stmt[1]] = val
else:
self.env[stmt[1]] = val
elif kind == 'function':
name, args, body = stmt[1], stmt[2], stmt[3]
self.functions[name] = (args, body)
elif kind == 'if':
cond, true_blk, elifs, else_blk = stmt[1], stmt[2], stmt[3], stmt[4]
if self._eval_expr(cond, local_env):
return self._eval_block(true_blk, local_env)
for elif_cond, elif_blk in elifs:
if self._eval_expr(elif_cond, local_env):
return self._eval_block(elif_blk, local_env)
return self._eval_block(else_blk, local_env)
elif kind == 'while':
while self._eval_expr(stmt[1], local_env):
result = self._eval_block(stmt[2], local_env)
if result is not None:
return result
elif kind == 'return':
return self._eval_expr(stmt[1], local_env)
elif kind == 'call':
self._eval_expr(stmt, local_env)
def _eval_block(self, block, env=None):
local_env = {} if env is None else dict(env)
for stmt in block[1]:
result = self._eval_stmt(stmt, local_env)
if result is not None:
return result
def call(self, name, *args):
self.last_error = 0
if name not in self.functions:
self.last_error = 2
return self.last_error, f"function '{name}' not defined"
try:
params, body = self.functions[name]
call_env = {param: arg for param, arg in zip(params, args)}
result = self._eval_block(body, call_env)
return self.last_error, result
except Exception as e:
self.last_error = 3
return self.last_error, str(e)
ast = ('block',
[('local', 'x', ('number', 1.0)),
('local',
'y',
('binop',
'+',
('name', 'x'),
('binop', '*', ('number', 2.0), ('number', 3.0)))),
('function',
'hello',
['a', 'b'],
('block',
[('if',
('binop', '>', ('name', 'a'), ('name', 'b')),
('block', [('return', ('name', 'a'))]),
[(('binop', '>', ('name', 'b'), ('name', 'a')),
('block', [('return', ('name', 'b'))]))],
('block', [('return', ('number', 0.0))]))])),
('while',
('binop', '<', ('name', 'x'), ('number', 10.0)),
('block',
[('assign', 'x', ('binop', '+', ('name', 'x'), ('number', 1.0))),
('call', 'print', [('name', 'x')])]))])
print("State")
state = LuaState(ast)
print("call")
err, out = state.call("hello", 10, 20)
print("hello(10, 20):", err, out)
err, out = state.call("hello", 5, 1)
print("hello(5, 1):", err, out)
err, out = state.call("not_real")
print("not_real():", err, out)