small-projects/circle-trace-thing/main.py

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Python
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2025-04-14 13:48:38 +00:00
import pygame
import math
import sys
pygame.init()
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Ray Marching - Single Ray with Steps")
clock = pygame.time.Clock()
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (180, 180, 180)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# SDF primitives
def sdf_circle(p, center, radius):
return math.hypot(p[0] - center[0], p[1] - center[1]) - radius
def sdf_box(p, center, size):
dx = abs(p[0] - center[0]) - size[0] / 2
dy = abs(p[1] - center[1]) - size[1] / 2
dx = max(dx, 0)
dy = max(dy, 0)
return math.hypot(dx, dy)
objects = [
{"sdf": lambda p: sdf_circle(p, (400, 300), 60), "color": GREEN},
{"sdf": lambda p: sdf_box(p, (200, 150), (100, 100)), "color": BLUE},
{"sdf": lambda p: sdf_box(p, (600, 400), (80, 150)), "color": RED},
]
def scene_sdf(p):
return min(obj["sdf"](p) for obj in objects)
def ray_march(origin, direction, max_steps=100, max_dist=1000, epsilon=1.0):
p = list(origin)
total_dist = 0
steps = []
for _ in range(max_steps):
dist = scene_sdf(p)
steps.append((tuple(p), dist))
if dist < epsilon or total_dist > max_dist:
break
p[0] += direction[0] * dist
p[1] += direction[1] * dist
total_dist += dist
return steps
# Main loop
running = True
while running:
screen.fill(BLACK)
mouse_pos = pygame.mouse.get_pos()
origin = (600, 200)
dx = mouse_pos[0] - origin[0]
dy = mouse_pos[1] - origin[1]
length = math.hypot(dx, dy)
if length == 0:
direction = (0, 0)
else:
direction = (dx / length, dy / length)
# Draw scene objects
for obj in objects:
if obj["color"] == GREEN:
pygame.draw.circle(screen, obj["color"], (400, 300), 60, 2)
elif obj["color"] == BLUE:
pygame.draw.rect(screen, obj["color"], pygame.Rect(150, 100, 100, 100), 2)
elif obj["color"] == RED:
pygame.draw.rect(screen, obj["color"], pygame.Rect(560, 325, 80, 150), 2)
# Perform ray march
steps = ray_march(origin, direction)
# Draw ray steps
for point, dist in steps:
pygame.draw.circle(screen, GRAY, (int(point[0]), int(point[1])), int(dist), 1)
# Draw final point
if steps:
pygame.draw.circle(screen, WHITE, (int(steps[-1][0][0]), int(steps[-1][0][1])), 3)
pygame.draw.line(screen, WHITE, origin, mouse_pos, 1)
pygame.draw.circle(screen, WHITE, origin, 4)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.display.flip()
clock.tick(60)
pygame.quit()
sys.exit()