Emulator, and Image format
This commit is contained in:
parent
b407560bde
commit
9fd2bfefec
94
cpu-emulator/.vscode/settings.json
vendored
Normal file
94
cpu-emulator/.vscode/settings.json
vendored
Normal file
@ -0,0 +1,94 @@
|
||||
{
|
||||
"files.associations": {
|
||||
"*.pyx": "python",
|
||||
"*.js": "javascript",
|
||||
"*.c": "c",
|
||||
"*.scene": "yaml",
|
||||
"algorithm": "cpp",
|
||||
"array": "cpp",
|
||||
"atomic": "cpp",
|
||||
"bit": "cpp",
|
||||
"bitset": "cpp",
|
||||
"cctype": "cpp",
|
||||
"charconv": "cpp",
|
||||
"chrono": "cpp",
|
||||
"clocale": "cpp",
|
||||
"cmath": "cpp",
|
||||
"compare": "cpp",
|
||||
"concepts": "cpp",
|
||||
"condition_variable": "cpp",
|
||||
"cstdarg": "cpp",
|
||||
"cstddef": "cpp",
|
||||
"cstdint": "cpp",
|
||||
"cstdio": "cpp",
|
||||
"cstdlib": "cpp",
|
||||
"cstring": "cpp",
|
||||
"ctime": "cpp",
|
||||
"cwchar": "cpp",
|
||||
"cwctype": "cpp",
|
||||
"deque": "cpp",
|
||||
"exception": "cpp",
|
||||
"format": "cpp",
|
||||
"forward_list": "cpp",
|
||||
"functional": "cpp",
|
||||
"initializer_list": "cpp",
|
||||
"iomanip": "cpp",
|
||||
"ios": "cpp",
|
||||
"iosfwd": "cpp",
|
||||
"iostream": "cpp",
|
||||
"istream": "cpp",
|
||||
"iterator": "cpp",
|
||||
"limits": "cpp",
|
||||
"list": "cpp",
|
||||
"locale": "cpp",
|
||||
"map": "cpp",
|
||||
"memory": "cpp",
|
||||
"mutex": "cpp",
|
||||
"new": "cpp",
|
||||
"numbers": "cpp",
|
||||
"numeric": "cpp",
|
||||
"optional": "cpp",
|
||||
"ostream": "cpp",
|
||||
"queue": "cpp",
|
||||
"random": "cpp",
|
||||
"ratio": "cpp",
|
||||
"semaphore": "cpp",
|
||||
"set": "cpp",
|
||||
"shared_mutex": "cpp",
|
||||
"span": "cpp",
|
||||
"sstream": "cpp",
|
||||
"stdexcept": "cpp",
|
||||
"stop_token": "cpp",
|
||||
"streambuf": "cpp",
|
||||
"string": "cpp",
|
||||
"system_error": "cpp",
|
||||
"thread": "cpp",
|
||||
"tuple": "cpp",
|
||||
"type_traits": "cpp",
|
||||
"typeinfo": "cpp",
|
||||
"unordered_map": "cpp",
|
||||
"utility": "cpp",
|
||||
"variant": "cpp",
|
||||
"vector": "cpp",
|
||||
"xfacet": "cpp",
|
||||
"xhash": "cpp",
|
||||
"xiosbase": "cpp",
|
||||
"xlocale": "cpp",
|
||||
"xlocbuf": "cpp",
|
||||
"xlocinfo": "cpp",
|
||||
"xlocmes": "cpp",
|
||||
"xlocmon": "cpp",
|
||||
"xlocnum": "cpp",
|
||||
"xloctime": "cpp",
|
||||
"xmemory": "cpp",
|
||||
"xstring": "cpp",
|
||||
"xtr1common": "cpp",
|
||||
"xtree": "cpp",
|
||||
"xutility": "cpp",
|
||||
"*.tcc": "cpp",
|
||||
"memory_resource": "cpp",
|
||||
"string_view": "cpp",
|
||||
"text_encoding": "cpp",
|
||||
"cinttypes": "cpp"
|
||||
}
|
||||
}
|
37
cpu-emulator/Makefile
Normal file
37
cpu-emulator/Makefile
Normal file
@ -0,0 +1,37 @@
|
||||
CXX := g++
|
||||
CXXFLAGS := -Wall -Wextra -std=c++17 -O2
|
||||
TARGET := emulator
|
||||
|
||||
# Source files
|
||||
SRC := main.cpp \
|
||||
imgui/imgui.cpp \
|
||||
imgui/imgui_draw.cpp \
|
||||
imgui/imgui_widgets.cpp \
|
||||
imgui/imgui_tables.cpp \
|
||||
imgui/imgui_demo.cpp \
|
||||
imgui/imgui_impl_glfw.cpp \
|
||||
imgui/imgui_impl_opengl3.cpp
|
||||
|
||||
# Object file targets in build/
|
||||
OBJ := $(SRC:%.cpp=build/%.o)
|
||||
|
||||
# Include and library paths for MSYS2
|
||||
INCLUDES := -Iimgui -IC:/msys64/mingw64/include
|
||||
LIBS := -LC:/msys64/mingw64/lib -lglfw3 -lopengl32
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
# Linking
|
||||
$(TARGET): $(OBJ)
|
||||
$(CXX) $(CXXFLAGS) -o $@ $^ $(LIBS)
|
||||
|
||||
# Build .o files into build/ directory
|
||||
build/%.o: %.cpp
|
||||
@if not exist "$(dir $@)" mkdir "$(dir $@)"
|
||||
$(CXX) $(CXXFLAGS) $(INCLUDES) -c $< -o $@
|
||||
|
||||
run: $(TARGET)
|
||||
./$(TARGET)
|
||||
|
||||
clean:
|
||||
@rm -rf build $(TARGET)
|
BIN
cpu-emulator/build/imgui/imgui.o
Normal file
BIN
cpu-emulator/build/imgui/imgui.o
Normal file
Binary file not shown.
BIN
cpu-emulator/build/imgui/imgui_demo.o
Normal file
BIN
cpu-emulator/build/imgui/imgui_demo.o
Normal file
Binary file not shown.
BIN
cpu-emulator/build/imgui/imgui_draw.o
Normal file
BIN
cpu-emulator/build/imgui/imgui_draw.o
Normal file
Binary file not shown.
BIN
cpu-emulator/build/imgui/imgui_impl_glfw.o
Normal file
BIN
cpu-emulator/build/imgui/imgui_impl_glfw.o
Normal file
Binary file not shown.
BIN
cpu-emulator/build/imgui/imgui_impl_opengl3.o
Normal file
BIN
cpu-emulator/build/imgui/imgui_impl_opengl3.o
Normal file
Binary file not shown.
BIN
cpu-emulator/build/imgui/imgui_tables.o
Normal file
BIN
cpu-emulator/build/imgui/imgui_tables.o
Normal file
Binary file not shown.
BIN
cpu-emulator/build/imgui/imgui_widgets.o
Normal file
BIN
cpu-emulator/build/imgui/imgui_widgets.o
Normal file
Binary file not shown.
BIN
cpu-emulator/build/main.o
Normal file
BIN
cpu-emulator/build/main.o
Normal file
Binary file not shown.
BIN
cpu-emulator/emulator.exe
Normal file
BIN
cpu-emulator/emulator.exe
Normal file
Binary file not shown.
20
cpu-emulator/imgui.ini
Normal file
20
cpu-emulator/imgui.ini
Normal file
@ -0,0 +1,20 @@
|
||||
[Window][Debug##Default]
|
||||
Pos=60,60
|
||||
Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Memory Inspector]
|
||||
Pos=97,128
|
||||
Size=756,493
|
||||
Collapsed=0
|
||||
|
||||
[Window][CPU Emulator]
|
||||
Pos=959,159
|
||||
Size=849,530
|
||||
Collapsed=0
|
||||
|
||||
[Window][Memory Editor]
|
||||
Pos=764,282
|
||||
Size=1010,331
|
||||
Collapsed=0
|
||||
|
21
cpu-emulator/imgui/LICENSE.txt
Normal file
21
cpu-emulator/imgui/LICENSE.txt
Normal file
@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2014-2025 Omar Cornut
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
141
cpu-emulator/imgui/imconfig.h
Normal file
141
cpu-emulator/imgui/imconfig.h
Normal file
@ -0,0 +1,141 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// DEAR IMGUI COMPILE-TIME OPTIONS
|
||||
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
||||
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
||||
//-----------------------------------------------------------------------------
|
||||
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
|
||||
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
|
||||
//-----------------------------------------------------------------------------
|
||||
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
|
||||
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
||||
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
||||
// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||
//#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export
|
||||
//#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import
|
||||
//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden
|
||||
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
|
||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
||||
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
||||
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
||||
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
|
||||
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
|
||||
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
|
||||
|
||||
//---- Don't implement some functions to reduce linkage requirements.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
|
||||
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert.
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
|
||||
//---- Enable Test Engine / Automation features.
|
||||
//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||
// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
|
||||
|
||||
//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support.
|
||||
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
|
||||
//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate.
|
||||
//#define IMGUI_USE_LEGACY_CRC32_ADLER
|
||||
|
||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
|
||||
|
||||
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
|
||||
//#define IMGUI_USE_STB_SPRINTF
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
|
||||
// Only works in combination with IMGUI_ENABLE_FREETYPE.
|
||||
// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions.
|
||||
// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
|
||||
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
|
||||
//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
|
||||
//#define IMGUI_ENABLE_FREETYPE_LUNASVG
|
||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
|
||||
operator MyVec2() const { return MyVec2(x,y); }
|
||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
//---- ...Or use Dear ImGui's own very basic math operators.
|
||||
//#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||
//#define ImDrawIdx unsigned int
|
||||
|
||||
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
|
||||
//struct ImDrawList;
|
||||
//struct ImDrawCmd;
|
||||
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
||||
//#define ImDrawCallback MyImDrawCallback
|
||||
|
||||
//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
|
||||
/*
|
||||
namespace ImGui
|
||||
{
|
||||
void MyFunction(const char* name, MyMatrix44* mtx);
|
||||
}
|
||||
*/
|
22948
cpu-emulator/imgui/imgui.cpp
Normal file
22948
cpu-emulator/imgui/imgui.cpp
Normal file
File diff suppressed because it is too large
Load Diff
4033
cpu-emulator/imgui/imgui.h
Normal file
4033
cpu-emulator/imgui/imgui.h
Normal file
File diff suppressed because it is too large
Load Diff
BIN
cpu-emulator/imgui/imgui.o
Normal file
BIN
cpu-emulator/imgui/imgui.o
Normal file
Binary file not shown.
10984
cpu-emulator/imgui/imgui_demo.cpp
Normal file
10984
cpu-emulator/imgui/imgui_demo.cpp
Normal file
File diff suppressed because it is too large
Load Diff
BIN
cpu-emulator/imgui/imgui_demo.o
Normal file
BIN
cpu-emulator/imgui/imgui_demo.o
Normal file
Binary file not shown.
4857
cpu-emulator/imgui/imgui_draw.cpp
Normal file
4857
cpu-emulator/imgui/imgui_draw.cpp
Normal file
File diff suppressed because it is too large
Load Diff
BIN
cpu-emulator/imgui/imgui_draw.o
Normal file
BIN
cpu-emulator/imgui/imgui_draw.o
Normal file
Binary file not shown.
1460
cpu-emulator/imgui/imgui_impl_glfw.cpp
Normal file
1460
cpu-emulator/imgui/imgui_impl_glfw.cpp
Normal file
File diff suppressed because it is too large
Load Diff
69
cpu-emulator/imgui/imgui_impl_glfw.h
Normal file
69
cpu-emulator/imgui/imgui_impl_glfw.h
Normal file
@ -0,0 +1,69 @@
|
||||
// dear imgui: Platform Backend for GLFW
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature support.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// Missing features or Issues:
|
||||
// [ ] Touch events are only correctly identified as Touch on Windows. This create issues with some interactions. GLFW doesn't provide a way to identify touch inputs from mouse inputs, we cannot call io.AddMouseSourceEvent() to identify the source. We provide a Windows-specific workaround.
|
||||
// [ ] Missing ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress cursors.
|
||||
// [ ] Multi-viewport: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
struct GLFWwindow;
|
||||
struct GLFWmonitor;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||
|
||||
// Emscripten related initialization phase methods (call after ImGui_ImplGlfw_InitForOpenGL)
|
||||
#ifdef __EMSCRIPTEN__
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector);
|
||||
//static inline void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector) { ImGui_ImplGlfw_InstallEmscriptenCallbacks(nullptr, canvas_selector); } } // Renamed in 1.91.0
|
||||
#endif
|
||||
|
||||
// GLFW callbacks install
|
||||
// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
|
||||
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
|
||||
|
||||
// GFLW callbacks options:
|
||||
// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user)
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
|
||||
|
||||
// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks)
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
|
||||
|
||||
// GLFW helpers
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Sleep(int milliseconds);
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
BIN
cpu-emulator/imgui/imgui_impl_glfw.o
Normal file
BIN
cpu-emulator/imgui/imgui_impl_glfw.o
Normal file
Binary file not shown.
1023
cpu-emulator/imgui/imgui_impl_opengl3.cpp
Normal file
1023
cpu-emulator/imgui/imgui_impl_opengl3.cpp
Normal file
File diff suppressed because it is too large
Load Diff
67
cpu-emulator/imgui/imgui_impl_opengl3.h
Normal file
67
cpu-emulator/imgui/imgui_impl_opengl3.h
Normal file
@ -0,0 +1,67 @@
|
||||
// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
|
||||
// - Desktop GL: 2.x 3.x 4.x
|
||||
// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
|
||||
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [x] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset) [Desktop OpenGL only!]
|
||||
// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// About WebGL/ES:
|
||||
// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES.
|
||||
// - This is done automatically on iOS, Android and Emscripten targets.
|
||||
// - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// About GLSL version:
|
||||
// The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string.
|
||||
// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
|
||||
// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr);
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
|
||||
|
||||
// (Optional) Called by Init/NewFrame/Shutdown
|
||||
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
|
||||
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
|
||||
|
||||
// Configuration flags to add in your imconfig file:
|
||||
//#define IMGUI_IMPL_OPENGL_ES2 // Enable ES 2 (Auto-detected on Emscripten)
|
||||
//#define IMGUI_IMPL_OPENGL_ES3 // Enable ES 3 (Auto-detected on iOS/Android)
|
||||
|
||||
// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) \
|
||||
&& !defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
|
||||
// Try to detect GLES on matching platforms
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
|
||||
#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
|
||||
#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
|
||||
#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
|
||||
#else
|
||||
// Otherwise imgui_impl_opengl3_loader.h will be used.
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
BIN
cpu-emulator/imgui/imgui_impl_opengl3.o
Normal file
BIN
cpu-emulator/imgui/imgui_impl_opengl3.o
Normal file
Binary file not shown.
916
cpu-emulator/imgui/imgui_impl_opengl3_loader.h
Normal file
916
cpu-emulator/imgui/imgui_impl_opengl3_loader.h
Normal file
@ -0,0 +1,916 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// About imgui_impl_opengl3_loader.h:
|
||||
//
|
||||
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
|
||||
// which proved to be endless problems for users.
|
||||
// Our loader is custom-generated, based on gl3w but automatically filtered to only include
|
||||
// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
|
||||
//
|
||||
// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
|
||||
// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
|
||||
//
|
||||
// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
|
||||
// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCLUDING 'imgui_impl_opengl3_loader.h'
|
||||
// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
|
||||
// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
|
||||
// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
|
||||
// BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
|
||||
// WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
|
||||
//
|
||||
// Regenerate with:
|
||||
// python3 gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
|
||||
//
|
||||
// More info:
|
||||
// https://github.com/dearimgui/gl3w_stripped
|
||||
// https://github.com/ocornut/imgui/issues/4445
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* This file was generated with gl3w_gen.py, part of imgl3w
|
||||
* (hosted at https://github.com/dearimgui/gl3w_stripped)
|
||||
*
|
||||
* This is free and unencumbered software released into the public domain.
|
||||
*
|
||||
* Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
* distribute this software, either in source code form or as a compiled
|
||||
* binary, for any purpose, commercial or non-commercial, and by any
|
||||
* means.
|
||||
*
|
||||
* In jurisdictions that recognize copyright laws, the author or authors
|
||||
* of this software dedicate any and all copyright interest in the
|
||||
* software to the public domain. We make this dedication for the benefit
|
||||
* of the public at large and to the detriment of our heirs and
|
||||
* successors. We intend this dedication to be an overt act of
|
||||
* relinquishment in perpetuity of all present and future rights to this
|
||||
* software under copyright law.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef __gl3w_h_
|
||||
#define __gl3w_h_
|
||||
|
||||
// Adapted from KHR/khrplatform.h to avoid including entire file.
|
||||
#ifndef __khrplatform_h_
|
||||
typedef float khronos_float_t;
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
typedef signed __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
|
||||
#include <stdint.h>
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#else
|
||||
typedef signed long long khronos_int64_t;
|
||||
typedef unsigned long long khronos_uint64_t;
|
||||
#endif
|
||||
#endif // __khrplatform_h_
|
||||
|
||||
#ifndef __gl_glcorearb_h_
|
||||
#define __gl_glcorearb_h_ 1
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
/*
|
||||
** Copyright 2013-2020 The Khronos Group Inc.
|
||||
** SPDX-License-Identifier: MIT
|
||||
**
|
||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
||||
** API Registry. The current version of the Registry, generator scripts
|
||||
** used to make the header, and the header can be found at
|
||||
** https://github.com/KhronosGroup/OpenGL-Registry
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
#ifndef GLAPI
|
||||
#define GLAPI extern
|
||||
#endif
|
||||
/* glcorearb.h is for use with OpenGL core profile implementations.
|
||||
** It should should be placed in the same directory as gl.h and
|
||||
** included as <GL/glcorearb.h>.
|
||||
**
|
||||
** glcorearb.h includes only APIs in the latest OpenGL core profile
|
||||
** implementation together with APIs in newer ARB extensions which
|
||||
** can be supported by the core profile. It does not, and never will
|
||||
** include functionality removed from the core profile, such as
|
||||
** fixed-function vertex and fragment processing.
|
||||
**
|
||||
** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
|
||||
** <GL/glext.h> in the same source file.
|
||||
*/
|
||||
/* Generated C header for:
|
||||
* API: gl
|
||||
* Profile: core
|
||||
* Versions considered: .*
|
||||
* Versions emitted: .*
|
||||
* Default extensions included: glcore
|
||||
* Additional extensions included: _nomatch_^
|
||||
* Extensions removed: _nomatch_^
|
||||
*/
|
||||
#ifndef GL_VERSION_1_0
|
||||
typedef void GLvoid;
|
||||
typedef unsigned int GLenum;
|
||||
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef double GLdouble;
|
||||
typedef unsigned int GLuint;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
#define GL_POLYGON_MODE 0x0B40
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_FILL 0x1B02
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
#define GL_LINEAR 0x2601
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
#define GL_REPEAT 0x2901
|
||||
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
|
||||
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
||||
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
|
||||
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
||||
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
||||
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
||||
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
|
||||
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
GLAPI void APIENTRY glClear (GLbitfield mask);
|
||||
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GLAPI void APIENTRY glDisable (GLenum cap);
|
||||
GLAPI void APIENTRY glEnable (GLenum cap);
|
||||
GLAPI void APIENTRY glFlush (void);
|
||||
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
GLAPI GLenum APIENTRY glGetError (void);
|
||||
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
||||
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
|
||||
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
|
||||
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_0 */
|
||||
#ifndef GL_VERSION_1_1
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef double GLclampd;
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
||||
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
||||
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_1 */
|
||||
#ifndef GL_VERSION_1_2
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#endif /* GL_VERSION_1_2 */
|
||||
#ifndef GL_VERSION_1_3
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glActiveTexture (GLenum texture);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_3 */
|
||||
#ifndef GL_VERSION_1_4
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
GLAPI void APIENTRY glBlendEquation (GLenum mode);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_4 */
|
||||
#ifndef GL_VERSION_1_5
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_5 */
|
||||
#ifndef GL_VERSION_2_0
|
||||
typedef char GLchar;
|
||||
typedef khronos_int16_t GLshort;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef khronos_uint16_t GLushort;
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
#define GL_UPPER_LEFT 0x8CA2
|
||||
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
||||
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
||||
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
||||
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GLAPI void APIENTRY glCompileShader (GLuint shader);
|
||||
GLAPI GLuint APIENTRY glCreateProgram (void);
|
||||
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
|
||||
GLAPI void APIENTRY glDeleteProgram (GLuint program);
|
||||
GLAPI void APIENTRY glDeleteShader (GLuint shader);
|
||||
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
||||
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
||||
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
||||
GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
|
||||
GLAPI void APIENTRY glLinkProgram (GLuint program);
|
||||
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
||||
GLAPI void APIENTRY glUseProgram (GLuint program);
|
||||
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
|
||||
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
||||
#endif
|
||||
#endif /* GL_VERSION_2_0 */
|
||||
#ifndef GL_VERSION_2_1
|
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||
#endif /* GL_VERSION_2_1 */
|
||||
#ifndef GL_VERSION_3_0
|
||||
typedef khronos_uint16_t GLhalf;
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
|
||||
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
|
||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
|
||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
|
||||
GLAPI void APIENTRY glBindVertexArray (GLuint array);
|
||||
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
|
||||
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_0 */
|
||||
#ifndef GL_VERSION_3_1
|
||||
#define GL_VERSION_3_1 1
|
||||
#define GL_PRIMITIVE_RESTART 0x8F9D
|
||||
#endif /* GL_VERSION_3_1 */
|
||||
#ifndef GL_VERSION_3_2
|
||||
#define GL_VERSION_3_2 1
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef khronos_int64_t GLint64;
|
||||
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
||||
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_2 */
|
||||
#ifndef GL_VERSION_3_3
|
||||
#define GL_VERSION_3_3 1
|
||||
#define GL_SAMPLER_BINDING 0x8919
|
||||
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
|
||||
#endif
|
||||
#endif /* GL_VERSION_3_3 */
|
||||
#ifndef GL_VERSION_4_1
|
||||
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
|
||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
|
||||
#endif /* GL_VERSION_4_1 */
|
||||
#ifndef GL_VERSION_4_3
|
||||
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
||||
#endif /* GL_VERSION_4_3 */
|
||||
#ifndef GL_VERSION_4_5
|
||||
#define GL_CLIP_ORIGIN 0x935C
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
|
||||
#endif /* GL_VERSION_4_5 */
|
||||
#ifndef GL_ARB_bindless_texture
|
||||
typedef khronos_uint64_t GLuint64EXT;
|
||||
#endif /* GL_ARB_bindless_texture */
|
||||
#ifndef GL_ARB_cl_event
|
||||
struct _cl_context;
|
||||
struct _cl_event;
|
||||
#endif /* GL_ARB_cl_event */
|
||||
#ifndef GL_ARB_clip_control
|
||||
#define GL_ARB_clip_control 1
|
||||
#endif /* GL_ARB_clip_control */
|
||||
#ifndef GL_ARB_debug_output
|
||||
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
||||
#endif /* GL_ARB_debug_output */
|
||||
#ifndef GL_EXT_EGL_image_storage
|
||||
typedef void *GLeglImageOES;
|
||||
#endif /* GL_EXT_EGL_image_storage */
|
||||
#ifndef GL_EXT_direct_state_access
|
||||
typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
|
||||
typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
|
||||
typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
|
||||
#endif /* GL_EXT_direct_state_access */
|
||||
#ifndef GL_NV_draw_vulkan_image
|
||||
typedef void (APIENTRY *GLVULKANPROCNV)(void);
|
||||
#endif /* GL_NV_draw_vulkan_image */
|
||||
#ifndef GL_NV_gpu_shader5
|
||||
typedef khronos_int64_t GLint64EXT;
|
||||
#endif /* GL_NV_gpu_shader5 */
|
||||
#ifndef GL_NV_vertex_buffer_unified_memory
|
||||
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
|
||||
#endif /* GL_NV_vertex_buffer_unified_memory */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef GL3W_API
|
||||
#define GL3W_API
|
||||
#endif
|
||||
|
||||
#ifndef __gl_h_
|
||||
#define __gl_h_
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GL3W_OK 0
|
||||
#define GL3W_ERROR_INIT -1
|
||||
#define GL3W_ERROR_LIBRARY_OPEN -2
|
||||
#define GL3W_ERROR_OPENGL_VERSION -3
|
||||
|
||||
typedef void (*GL3WglProc)(void);
|
||||
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
|
||||
|
||||
/* gl3w api */
|
||||
GL3W_API int imgl3wInit(void);
|
||||
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
|
||||
GL3W_API int imgl3wIsSupported(int major, int minor);
|
||||
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
|
||||
|
||||
/* gl3w internal state */
|
||||
union ImGL3WProcs {
|
||||
GL3WglProc ptr[59];
|
||||
struct {
|
||||
PFNGLACTIVETEXTUREPROC ActiveTexture;
|
||||
PFNGLATTACHSHADERPROC AttachShader;
|
||||
PFNGLBINDBUFFERPROC BindBuffer;
|
||||
PFNGLBINDSAMPLERPROC BindSampler;
|
||||
PFNGLBINDTEXTUREPROC BindTexture;
|
||||
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
|
||||
PFNGLBLENDEQUATIONPROC BlendEquation;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
|
||||
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
|
||||
PFNGLBUFFERDATAPROC BufferData;
|
||||
PFNGLBUFFERSUBDATAPROC BufferSubData;
|
||||
PFNGLCLEARPROC Clear;
|
||||
PFNGLCLEARCOLORPROC ClearColor;
|
||||
PFNGLCOMPILESHADERPROC CompileShader;
|
||||
PFNGLCREATEPROGRAMPROC CreateProgram;
|
||||
PFNGLCREATESHADERPROC CreateShader;
|
||||
PFNGLDELETEBUFFERSPROC DeleteBuffers;
|
||||
PFNGLDELETEPROGRAMPROC DeleteProgram;
|
||||
PFNGLDELETESHADERPROC DeleteShader;
|
||||
PFNGLDELETETEXTURESPROC DeleteTextures;
|
||||
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
|
||||
PFNGLDETACHSHADERPROC DetachShader;
|
||||
PFNGLDISABLEPROC Disable;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
|
||||
PFNGLDRAWELEMENTSPROC DrawElements;
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
|
||||
PFNGLENABLEPROC Enable;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
|
||||
PFNGLFLUSHPROC Flush;
|
||||
PFNGLGENBUFFERSPROC GenBuffers;
|
||||
PFNGLGENTEXTURESPROC GenTextures;
|
||||
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
|
||||
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
|
||||
PFNGLGETERRORPROC GetError;
|
||||
PFNGLGETINTEGERVPROC GetIntegerv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
|
||||
PFNGLGETPROGRAMIVPROC GetProgramiv;
|
||||
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
|
||||
PFNGLGETSHADERIVPROC GetShaderiv;
|
||||
PFNGLGETSTRINGPROC GetString;
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
|
||||
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
|
||||
PFNGLISENABLEDPROC IsEnabled;
|
||||
PFNGLISPROGRAMPROC IsProgram;
|
||||
PFNGLLINKPROGRAMPROC LinkProgram;
|
||||
PFNGLPIXELSTOREIPROC PixelStorei;
|
||||
PFNGLPOLYGONMODEPROC PolygonMode;
|
||||
PFNGLREADPIXELSPROC ReadPixels;
|
||||
PFNGLSCISSORPROC Scissor;
|
||||
PFNGLSHADERSOURCEPROC ShaderSource;
|
||||
PFNGLTEXIMAGE2DPROC TexImage2D;
|
||||
PFNGLTEXPARAMETERIPROC TexParameteri;
|
||||
PFNGLUNIFORM1IPROC Uniform1i;
|
||||
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
|
||||
PFNGLUSEPROGRAMPROC UseProgram;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
|
||||
PFNGLVIEWPORTPROC Viewport;
|
||||
} gl;
|
||||
};
|
||||
|
||||
GL3W_API extern union ImGL3WProcs imgl3wProcs;
|
||||
|
||||
/* OpenGL functions */
|
||||
#define glActiveTexture imgl3wProcs.gl.ActiveTexture
|
||||
#define glAttachShader imgl3wProcs.gl.AttachShader
|
||||
#define glBindBuffer imgl3wProcs.gl.BindBuffer
|
||||
#define glBindSampler imgl3wProcs.gl.BindSampler
|
||||
#define glBindTexture imgl3wProcs.gl.BindTexture
|
||||
#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
|
||||
#define glBlendEquation imgl3wProcs.gl.BlendEquation
|
||||
#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
|
||||
#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
|
||||
#define glBufferData imgl3wProcs.gl.BufferData
|
||||
#define glBufferSubData imgl3wProcs.gl.BufferSubData
|
||||
#define glClear imgl3wProcs.gl.Clear
|
||||
#define glClearColor imgl3wProcs.gl.ClearColor
|
||||
#define glCompileShader imgl3wProcs.gl.CompileShader
|
||||
#define glCreateProgram imgl3wProcs.gl.CreateProgram
|
||||
#define glCreateShader imgl3wProcs.gl.CreateShader
|
||||
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
|
||||
#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
|
||||
#define glDeleteShader imgl3wProcs.gl.DeleteShader
|
||||
#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
|
||||
#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
|
||||
#define glDetachShader imgl3wProcs.gl.DetachShader
|
||||
#define glDisable imgl3wProcs.gl.Disable
|
||||
#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
|
||||
#define glDrawElements imgl3wProcs.gl.DrawElements
|
||||
#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
|
||||
#define glEnable imgl3wProcs.gl.Enable
|
||||
#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
|
||||
#define glFlush imgl3wProcs.gl.Flush
|
||||
#define glGenBuffers imgl3wProcs.gl.GenBuffers
|
||||
#define glGenTextures imgl3wProcs.gl.GenTextures
|
||||
#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
|
||||
#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
|
||||
#define glGetError imgl3wProcs.gl.GetError
|
||||
#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
|
||||
#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
|
||||
#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
|
||||
#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
|
||||
#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
|
||||
#define glGetString imgl3wProcs.gl.GetString
|
||||
#define glGetStringi imgl3wProcs.gl.GetStringi
|
||||
#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
|
||||
#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
|
||||
#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
|
||||
#define glIsEnabled imgl3wProcs.gl.IsEnabled
|
||||
#define glIsProgram imgl3wProcs.gl.IsProgram
|
||||
#define glLinkProgram imgl3wProcs.gl.LinkProgram
|
||||
#define glPixelStorei imgl3wProcs.gl.PixelStorei
|
||||
#define glPolygonMode imgl3wProcs.gl.PolygonMode
|
||||
#define glReadPixels imgl3wProcs.gl.ReadPixels
|
||||
#define glScissor imgl3wProcs.gl.Scissor
|
||||
#define glShaderSource imgl3wProcs.gl.ShaderSource
|
||||
#define glTexImage2D imgl3wProcs.gl.TexImage2D
|
||||
#define glTexParameteri imgl3wProcs.gl.TexParameteri
|
||||
#define glUniform1i imgl3wProcs.gl.Uniform1i
|
||||
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
|
||||
#define glUseProgram imgl3wProcs.gl.UseProgram
|
||||
#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
|
||||
#define glViewport imgl3wProcs.gl.Viewport
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef IMGL3W_IMPL
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define GL3W_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
||||
|
||||
#if defined(_WIN32)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
|
||||
static HMODULE libgl;
|
||||
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
|
||||
static GL3WglGetProcAddr wgl_get_proc_address;
|
||||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = LoadLibraryA("opengl32.dll");
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { FreeLibrary(libgl); }
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
res = (GL3WglProc)wgl_get_proc_address(proc);
|
||||
if (!res)
|
||||
res = (GL3WglProc)GetProcAddress(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void *libgl;
|
||||
static int open_libgl(void)
|
||||
{
|
||||
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void close_libgl(void) { dlclose(libgl); }
|
||||
|
||||
static GL3WglProc get_proc(const char *proc)
|
||||
{
|
||||
GL3WglProc res;
|
||||
*(void **)(&res) = dlsym(libgl, proc);
|
||||
return res;
|
||||
}
|
||||
#else
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void* libgl; // OpenGL library
|
||||
static void* libglx; // GLX library
|
||||
static void* libegl; // EGL library
|
||||
static GL3WGetProcAddressProc gl_get_proc_address;
|
||||
|
||||
static void close_libgl(void)
|
||||
{
|
||||
if (libgl) {
|
||||
dlclose(libgl);
|
||||
libgl = NULL;
|
||||
}
|
||||
if (libegl) {
|
||||
dlclose(libegl);
|
||||
libegl = NULL;
|
||||
}
|
||||
if (libglx) {
|
||||
dlclose(libglx);
|
||||
libglx = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static int is_library_loaded(const char* name, void** lib)
|
||||
{
|
||||
*lib = dlopen(name, RTLD_LAZY | RTLD_LOCAL | RTLD_NOLOAD);
|
||||
return *lib != NULL;
|
||||
}
|
||||
|
||||
static int open_libs(void)
|
||||
{
|
||||
// On Linux we have two APIs to get process addresses: EGL and GLX.
|
||||
// EGL is supported under both X11 and Wayland, whereas GLX is X11-specific.
|
||||
|
||||
libgl = NULL;
|
||||
libegl = NULL;
|
||||
libglx = NULL;
|
||||
|
||||
// First check what's already loaded, the windowing library might have
|
||||
// already loaded either EGL or GLX and we want to use the same one.
|
||||
|
||||
if (is_library_loaded("libEGL.so.1", &libegl) ||
|
||||
is_library_loaded("libGLX.so.0", &libglx)) {
|
||||
libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (libgl)
|
||||
return GL3W_OK;
|
||||
else
|
||||
close_libgl();
|
||||
}
|
||||
|
||||
if (is_library_loaded("libGL.so", &libgl))
|
||||
return GL3W_OK;
|
||||
if (is_library_loaded("libGL.so.1", &libgl))
|
||||
return GL3W_OK;
|
||||
if (is_library_loaded("libGL.so.3", &libgl))
|
||||
return GL3W_OK;
|
||||
|
||||
// Neither is already loaded, so we have to load one. Try EGL first
|
||||
// because it is supported under both X11 and Wayland.
|
||||
|
||||
// Load OpenGL + EGL
|
||||
libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
|
||||
libegl = dlopen("libEGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (libgl && libegl)
|
||||
return GL3W_OK;
|
||||
else
|
||||
close_libgl();
|
||||
|
||||
// Fall back to legacy libGL, which includes GLX
|
||||
// While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
|
||||
libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
|
||||
if (!libgl)
|
||||
libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL);
|
||||
|
||||
if (libgl)
|
||||
return GL3W_OK;
|
||||
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
}
|
||||
|
||||
static int open_libgl(void)
|
||||
{
|
||||
int res = open_libs();
|
||||
if (res)
|
||||
return res;
|
||||
|
||||
if (libegl)
|
||||
*(void**)(&gl_get_proc_address) = dlsym(libegl, "eglGetProcAddress");
|
||||
else if (libglx)
|
||||
*(void**)(&gl_get_proc_address) = dlsym(libglx, "glXGetProcAddressARB");
|
||||
else
|
||||
*(void**)(&gl_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
|
||||
|
||||
if (!gl_get_proc_address) {
|
||||
close_libgl();
|
||||
return GL3W_ERROR_LIBRARY_OPEN;
|
||||
}
|
||||
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static GL3WglProc get_proc(const char* proc)
|
||||
{
|
||||
GL3WglProc res = NULL;
|
||||
|
||||
// Before EGL version 1.5, eglGetProcAddress doesn't support querying core
|
||||
// functions and may return a dummy function if we try, so try to load the
|
||||
// function from the GL library directly first.
|
||||
if (libegl)
|
||||
*(void**)(&res) = dlsym(libgl, proc);
|
||||
|
||||
if (!res)
|
||||
res = gl_get_proc_address(proc);
|
||||
|
||||
if (!libegl && !res)
|
||||
*(void**)(&res) = dlsym(libgl, proc);
|
||||
|
||||
return res;
|
||||
}
|
||||
#endif
|
||||
|
||||
static struct { int major, minor; } version;
|
||||
|
||||
static int parse_version(void)
|
||||
{
|
||||
if (!glGetIntegerv)
|
||||
return GL3W_ERROR_INIT;
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
|
||||
if (version.major == 0 && version.minor == 0)
|
||||
{
|
||||
// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
|
||||
if (const char* gl_version = (const char*)glGetString(GL_VERSION))
|
||||
sscanf(gl_version, "%d.%d", &version.major, &version.minor);
|
||||
}
|
||||
if (version.major < 2)
|
||||
return GL3W_ERROR_OPENGL_VERSION;
|
||||
return GL3W_OK;
|
||||
}
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc);
|
||||
|
||||
int imgl3wInit(void)
|
||||
{
|
||||
int res = open_libgl();
|
||||
if (res)
|
||||
return res;
|
||||
atexit(close_libgl);
|
||||
return imgl3wInit2(get_proc);
|
||||
}
|
||||
|
||||
int imgl3wInit2(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
load_procs(proc);
|
||||
return parse_version();
|
||||
}
|
||||
|
||||
int imgl3wIsSupported(int major, int minor)
|
||||
{
|
||||
if (major < 2)
|
||||
return 0;
|
||||
if (version.major == major)
|
||||
return version.minor >= minor;
|
||||
return version.major >= major;
|
||||
}
|
||||
|
||||
GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
|
||||
|
||||
static const char *proc_names[] = {
|
||||
"glActiveTexture",
|
||||
"glAttachShader",
|
||||
"glBindBuffer",
|
||||
"glBindSampler",
|
||||
"glBindTexture",
|
||||
"glBindVertexArray",
|
||||
"glBlendEquation",
|
||||
"glBlendEquationSeparate",
|
||||
"glBlendFuncSeparate",
|
||||
"glBufferData",
|
||||
"glBufferSubData",
|
||||
"glClear",
|
||||
"glClearColor",
|
||||
"glCompileShader",
|
||||
"glCreateProgram",
|
||||
"glCreateShader",
|
||||
"glDeleteBuffers",
|
||||
"glDeleteProgram",
|
||||
"glDeleteShader",
|
||||
"glDeleteTextures",
|
||||
"glDeleteVertexArrays",
|
||||
"glDetachShader",
|
||||
"glDisable",
|
||||
"glDisableVertexAttribArray",
|
||||
"glDrawElements",
|
||||
"glDrawElementsBaseVertex",
|
||||
"glEnable",
|
||||
"glEnableVertexAttribArray",
|
||||
"glFlush",
|
||||
"glGenBuffers",
|
||||
"glGenTextures",
|
||||
"glGenVertexArrays",
|
||||
"glGetAttribLocation",
|
||||
"glGetError",
|
||||
"glGetIntegerv",
|
||||
"glGetProgramInfoLog",
|
||||
"glGetProgramiv",
|
||||
"glGetShaderInfoLog",
|
||||
"glGetShaderiv",
|
||||
"glGetString",
|
||||
"glGetStringi",
|
||||
"glGetUniformLocation",
|
||||
"glGetVertexAttribPointerv",
|
||||
"glGetVertexAttribiv",
|
||||
"glIsEnabled",
|
||||
"glIsProgram",
|
||||
"glLinkProgram",
|
||||
"glPixelStorei",
|
||||
"glPolygonMode",
|
||||
"glReadPixels",
|
||||
"glScissor",
|
||||
"glShaderSource",
|
||||
"glTexImage2D",
|
||||
"glTexParameteri",
|
||||
"glUniform1i",
|
||||
"glUniformMatrix4fv",
|
||||
"glUseProgram",
|
||||
"glVertexAttribPointer",
|
||||
"glViewport",
|
||||
};
|
||||
|
||||
GL3W_API union ImGL3WProcs imgl3wProcs;
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
|
||||
imgl3wProcs.ptr[i] = proc(proc_names[i]);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
54
cpu-emulator/imgui/imgui_impl_win32.h
Normal file
54
cpu-emulator/imgui/imgui_impl_win32.h
Normal file
@ -0,0 +1,54 @@
|
||||
// dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications)
|
||||
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
|
||||
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values are obsolete since 1.87 and not supported since 1.91.5]
|
||||
// [X] Platform: Gamepad support.
|
||||
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
|
||||
IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd);
|
||||
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
|
||||
|
||||
// Win32 message handler your application need to call.
|
||||
// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper.
|
||||
// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it.
|
||||
// - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
|
||||
|
||||
#if 0
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
#endif
|
||||
|
||||
// DPI-related helpers (optional)
|
||||
// - Use to enable DPI awareness without having to create an application manifest.
|
||||
// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
|
||||
// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
|
||||
// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
|
||||
// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
|
||||
IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness();
|
||||
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
|
||||
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
|
||||
|
||||
// Transparency related helpers (optional) [experimental]
|
||||
// - Use to enable alpha compositing transparency with the desktop.
|
||||
// - Use together with e.g. clearing your framebuffer with zero-alpha.
|
||||
IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
3941
cpu-emulator/imgui/imgui_internal.h
Normal file
3941
cpu-emulator/imgui/imgui_internal.h
Normal file
File diff suppressed because it is too large
Load Diff
4525
cpu-emulator/imgui/imgui_tables.cpp
Normal file
4525
cpu-emulator/imgui/imgui_tables.cpp
Normal file
File diff suppressed because it is too large
Load Diff
BIN
cpu-emulator/imgui/imgui_tables.o
Normal file
BIN
cpu-emulator/imgui/imgui_tables.o
Normal file
Binary file not shown.
10577
cpu-emulator/imgui/imgui_widgets.cpp
Normal file
10577
cpu-emulator/imgui/imgui_widgets.cpp
Normal file
File diff suppressed because it is too large
Load Diff
BIN
cpu-emulator/imgui/imgui_widgets.o
Normal file
BIN
cpu-emulator/imgui/imgui_widgets.o
Normal file
Binary file not shown.
627
cpu-emulator/imgui/imstb_rectpack.h
Normal file
627
cpu-emulator/imgui/imstb_rectpack.h
Normal file
@ -0,0 +1,627 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_rect_pack.h 1.01.
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
//
|
||||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Before #including,
|
||||
//
|
||||
// #define STB_RECT_PACK_IMPLEMENTATION
|
||||
//
|
||||
// in the file that you want to have the implementation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
//
|
||||
// Has only had a few tests run, may have issues.
|
||||
//
|
||||
// More docs to come.
|
||||
//
|
||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||
//
|
||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||
//
|
||||
// Please note: better rectangle packers are welcome! Please
|
||||
// implement them to the same API, but with a different init
|
||||
// function.
|
||||
//
|
||||
// Credits
|
||||
//
|
||||
// Library
|
||||
// Sean Barrett
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||
// 0.09 (2016-08-27) fix compiler warnings
|
||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||
// 0.01: initial release
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// INCLUDE SECTION
|
||||
//
|
||||
|
||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||
|
||||
#define STB_RECT_PACK_VERSION 1
|
||||
|
||||
#ifdef STBRP_STATIC
|
||||
#define STBRP_DEF static
|
||||
#else
|
||||
#define STBRP_DEF extern
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct stbrp_context stbrp_context;
|
||||
typedef struct stbrp_node stbrp_node;
|
||||
typedef struct stbrp_rect stbrp_rect;
|
||||
|
||||
typedef int stbrp_coord;
|
||||
|
||||
#define STBRP__MAXVAL 0x7fffffff
|
||||
// Mostly for internal use, but this is the maximum supported coordinate value.
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||
// are 'num_rects' many of them.
|
||||
//
|
||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||
// have the 'was_packed' flag set to 0.
|
||||
//
|
||||
// You should not try to access the 'rects' array from another thread
|
||||
// while this function is running, as the function temporarily reorders
|
||||
// the array while it executes.
|
||||
//
|
||||
// To pack into another rectangle, you need to call stbrp_init_target
|
||||
// again. To continue packing into the same rectangle, you can call
|
||||
// this function again. Calling this multiple times with multiple rect
|
||||
// arrays will probably produce worse packing results than calling it
|
||||
// a single time with the full rectangle array, but the option is
|
||||
// available.
|
||||
//
|
||||
// The function returns 1 if all of the rectangles were successfully
|
||||
// packed and 0 otherwise.
|
||||
|
||||
struct stbrp_rect
|
||||
{
|
||||
// reserved for your use:
|
||||
int id;
|
||||
|
||||
// input:
|
||||
stbrp_coord w, h;
|
||||
|
||||
// output:
|
||||
stbrp_coord x, y;
|
||||
int was_packed; // non-zero if valid packing
|
||||
|
||||
}; // 16 bytes, nominally
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||
// Initialize a rectangle packer to:
|
||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||
//
|
||||
// You must call this function every time you start packing into a new target.
|
||||
//
|
||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||
// the call (or calls) finish.
|
||||
//
|
||||
// Note: to guarantee best results, either:
|
||||
// 1. make sure 'num_nodes' >= 'width'
|
||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||
//
|
||||
// If you don't do either of the above things, widths will be quantized to multiples
|
||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||
//
|
||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||
// may run out of temporary storage and be unable to pack some rectangles.
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||
// Optionally call this function after init but before doing any packing to
|
||||
// change the handling of the out-of-temp-memory scenario, described above.
|
||||
// If you call init again, this will be reset to the default (false).
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||
// Optionally select which packing heuristic the library should use. Different
|
||||
// heuristics will produce better/worse results for different data sets.
|
||||
// If you call init again, this will be reset to the default.
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP_HEURISTIC_Skyline_default=0,
|
||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node
|
||||
{
|
||||
stbrp_coord x,y;
|
||||
stbrp_node *next;
|
||||
};
|
||||
|
||||
struct stbrp_context
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int align;
|
||||
int init_mode;
|
||||
int heuristic;
|
||||
int num_nodes;
|
||||
stbrp_node *active_head;
|
||||
stbrp_node *free_head;
|
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef STBRP_SORT
|
||||
#include <stdlib.h>
|
||||
#define STBRP_SORT qsort
|
||||
#endif
|
||||
|
||||
#ifndef STBRP_ASSERT
|
||||
#include <assert.h>
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#define STBRP__CDECL __cdecl
|
||||
#else
|
||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||
#define STBRP__CDECL
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP__INIT_skyline = 1
|
||||
};
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||
{
|
||||
switch (context->init_mode) {
|
||||
case STBRP__INIT_skyline:
|
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||
context->heuristic = heuristic;
|
||||
break;
|
||||
default:
|
||||
STBRP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||
{
|
||||
if (allow_out_of_mem)
|
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1;
|
||||
else {
|
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
context->extra[1].y = (1<<30);
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
// if it can't possibly fit, bail immediately
|
||||
if (width > c->width || height > c->height) {
|
||||
fr.prev_link = NULL;
|
||||
fr.x = fr.y = 0;
|
||||
return fr;
|
||||
}
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height <= c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
1469
cpu-emulator/imgui/imstb_textedit.h
Normal file
1469
cpu-emulator/imgui/imstb_textedit.h
Normal file
File diff suppressed because it is too large
Load Diff
5085
cpu-emulator/imgui/imstb_truetype.h
Normal file
5085
cpu-emulator/imgui/imstb_truetype.h
Normal file
File diff suppressed because it is too large
Load Diff
831
cpu-emulator/imgui_memory_editor.h
Normal file
831
cpu-emulator/imgui_memory_editor.h
Normal file
@ -0,0 +1,831 @@
|
||||
// Mini memory editor for Dear ImGui (to embed in your game/tools)
|
||||
// Get latest version at http://www.github.com/ocornut/imgui_club
|
||||
// Licensed under The MIT License (MIT)
|
||||
|
||||
// Right-click anywhere to access the Options menu!
|
||||
// You can adjust the keyboard repeat delay/rate in ImGuiIO.
|
||||
// The code assume a mono-space font for simplicity!
|
||||
// If you don't use the default font, use ImGui::PushFont()/PopFont() to switch to a mono-space font before calling this.
|
||||
//
|
||||
// Usage:
|
||||
// // Create a window and draw memory editor inside it:
|
||||
// static MemoryEditor mem_edit_1;
|
||||
// static char data[0x10000];
|
||||
// size_t data_size = 0x10000;
|
||||
// mem_edit_1.DrawWindow("Memory Editor", data, data_size);
|
||||
//
|
||||
// Usage:
|
||||
// // If you already have a window, use DrawContents() instead:
|
||||
// static MemoryEditor mem_edit_2;
|
||||
// ImGui::Begin("MyWindow")
|
||||
// mem_edit_2.DrawContents(this, sizeof(*this), (size_t)this);
|
||||
// ImGui::End();
|
||||
//
|
||||
// Changelog:
|
||||
// - v0.10: initial version
|
||||
// - v0.23 (2017/08/17): added to github. fixed right-arrow triggering a byte write.
|
||||
// - v0.24 (2018/06/02): changed DragInt("Rows" to use a %d data format (which is desirable since imgui 1.61).
|
||||
// - v0.25 (2018/07/11): fixed wording: all occurrences of "Rows" renamed to "Columns".
|
||||
// - v0.26 (2018/08/02): fixed clicking on hex region
|
||||
// - v0.30 (2018/08/02): added data preview for common data types
|
||||
// - v0.31 (2018/10/10): added OptUpperCaseHex option to select lower/upper casing display [@samhocevar]
|
||||
// - v0.32 (2018/10/10): changed signatures to use void* instead of unsigned char*
|
||||
// - v0.33 (2018/10/10): added OptShowOptions option to hide all the interactive option setting.
|
||||
// - v0.34 (2019/05/07): binary preview now applies endianness setting [@nicolasnoble]
|
||||
// - v0.35 (2020/01/29): using ImGuiDataType available since Dear ImGui 1.69.
|
||||
// - v0.36 (2020/05/05): minor tweaks, minor refactor.
|
||||
// - v0.40 (2020/10/04): fix misuse of ImGuiListClipper API, broke with Dear ImGui 1.79. made cursor position appears on left-side of edit box. option popup appears on mouse release. fix MSVC warnings where _CRT_SECURE_NO_WARNINGS wasn't working in recent versions.
|
||||
// - v0.41 (2020/10/05): fix when using with keyboard/gamepad navigation enabled.
|
||||
// - v0.42 (2020/10/14): fix for . character in ASCII view always being greyed out.
|
||||
// - v0.43 (2021/03/12): added OptFooterExtraHeight to allow for custom drawing at the bottom of the editor [@leiradel]
|
||||
// - v0.44 (2021/03/12): use ImGuiInputTextFlags_AlwaysOverwrite in 1.82 + fix hardcoded width.
|
||||
// - v0.50 (2021/11/12): various fixes for recent dear imgui versions (fixed misuse of clipper, relying on SetKeyboardFocusHere() handling scrolling from 1.85). added default size.
|
||||
// - v0.51 (2024/02/22): fix for layout change in 1.89 when using IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#34)
|
||||
// - v0.52 (2024/03/08): removed unnecessary GetKeyIndex() calls, they are a no-op since 1.87.
|
||||
// - v0.53 (2024/05/27): fixed right-click popup from not appearing when using DrawContents(). warning fixes. (#35)
|
||||
// - v0.54 (2024/07/29): allow ReadOnly mode to still select and preview data. (#46) [@DeltaGW2])
|
||||
// - v0.55 (2024/08/19): added BgColorFn to allow setting background colors independently from highlighted selection. (#27) [@StrikerX3]
|
||||
// added MouseHoveredAddr public readable field. (#47, #27) [@StrikerX3]
|
||||
// fixed a data preview crash with 1.91.0 WIP. fixed contiguous highlight color when using data preview.
|
||||
// *BREAKING* added UserData field passed to all optional function handlers: ReadFn, WriteFn, HighlightFn, BgColorFn. (#50) [@silverweed]
|
||||
// - v0.56 (2024/11/04): fixed MouseHovered, MouseHoveredAddr not being set when hovering a byte being edited. (#54)
|
||||
// - v0.57 (2025/03/26): fixed warnings. using ImGui's ImSXX/ImUXX types instead of e.g. int32_t/uint32_t. (#56)
|
||||
// - v0.58 (2025/03/31): fixed extraneous footer spacing (added in 0.51) breaking vertical auto-resize. (#53)
|
||||
//
|
||||
// TODO:
|
||||
// - This is generally old/crappy code, it should work but isn't very good.. to be rewritten some day.
|
||||
// - PageUp/PageDown are not supported because we use _NoNav. This is a good test scenario for working out idioms of how to mix natural nav and our own...
|
||||
// - Arrows are being sent to the InputText() about to disappear which for LeftArrow makes the text cursor appear at position 1 for one frame.
|
||||
// - Using InputText() is awkward and maybe overkill here, consider implementing something custom.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdio.h> // sprintf, scanf
|
||||
#include <stdint.h> // uint8_t, etc.
|
||||
|
||||
#if defined(_MSC_VER) || defined(_UCRT)
|
||||
#define _PRISizeT "I"
|
||||
#define ImSnprintf _snprintf
|
||||
#else
|
||||
#define _PRISizeT "z"
|
||||
#define ImSnprintf snprintf
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) || defined(_UCRT)
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable: 4996) // warning C4996: 'sprintf': This function or variable may be unsafe.
|
||||
#endif
|
||||
|
||||
struct MemoryEditor
|
||||
{
|
||||
enum DataFormat
|
||||
{
|
||||
DataFormat_Bin = 0,
|
||||
DataFormat_Dec = 1,
|
||||
DataFormat_Hex = 2,
|
||||
DataFormat_COUNT
|
||||
};
|
||||
|
||||
// Settings
|
||||
bool Open; // = true // set to false when DrawWindow() was closed. ignore if not using DrawWindow().
|
||||
bool ReadOnly; // = false // disable any editing.
|
||||
int Cols; // = 16 // number of columns to display.
|
||||
bool OptShowOptions; // = true // display options button/context menu. when disabled, options will be locked unless you provide your own UI for them.
|
||||
bool OptShowDataPreview; // = false // display a footer previewing the decimal/binary/hex/float representation of the currently selected bytes.
|
||||
bool OptShowHexII; // = false // display values in HexII representation instead of regular hexadecimal: hide null/zero bytes, ascii values as ".X".
|
||||
bool OptShowAscii; // = true // display ASCII representation on the right side.
|
||||
bool OptGreyOutZeroes; // = true // display null/zero bytes using the TextDisabled color.
|
||||
bool OptUpperCaseHex; // = true // display hexadecimal values as "FF" instead of "ff".
|
||||
int OptMidColsCount; // = 8 // set to 0 to disable extra spacing between every mid-cols.
|
||||
int OptAddrDigitsCount; // = 0 // number of addr digits to display (default calculated based on maximum displayed addr).
|
||||
float OptFooterExtraHeight; // = 0 // space to reserve at the bottom of the widget to add custom widgets
|
||||
ImU32 HighlightColor; // // background color of highlighted bytes.
|
||||
|
||||
// Function handlers
|
||||
ImU8 (*ReadFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to read bytes.
|
||||
void (*WriteFn)(ImU8* mem, size_t off, ImU8 d, void* user_data); // = 0 // optional handler to write bytes.
|
||||
bool (*HighlightFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to return Highlight property (to support non-contiguous highlighting).
|
||||
ImU32 (*BgColorFn)(const ImU8* mem, size_t off, void* user_data); // = 0 // optional handler to return custom background color of individual bytes.
|
||||
void* UserData; // = NULL // user data forwarded to the function handlers
|
||||
|
||||
// Public read-only data
|
||||
bool MouseHovered; // set when mouse is hovering a value.
|
||||
size_t MouseHoveredAddr; // the address currently being hovered if MouseHovered is set.
|
||||
|
||||
// [Internal State]
|
||||
bool ContentsWidthChanged;
|
||||
size_t DataPreviewAddr;
|
||||
size_t DataEditingAddr;
|
||||
bool DataEditingTakeFocus;
|
||||
char DataInputBuf[32];
|
||||
char AddrInputBuf[32];
|
||||
size_t GotoAddr;
|
||||
size_t HighlightMin, HighlightMax;
|
||||
int PreviewEndianness;
|
||||
ImGuiDataType PreviewDataType;
|
||||
|
||||
MemoryEditor()
|
||||
{
|
||||
// Settings
|
||||
Open = true;
|
||||
ReadOnly = false;
|
||||
Cols = 16;
|
||||
OptShowOptions = true;
|
||||
OptShowDataPreview = false;
|
||||
OptShowHexII = false;
|
||||
OptShowAscii = true;
|
||||
OptGreyOutZeroes = true;
|
||||
OptUpperCaseHex = true;
|
||||
OptMidColsCount = 8;
|
||||
OptAddrDigitsCount = 0;
|
||||
OptFooterExtraHeight = 0.0f;
|
||||
HighlightColor = IM_COL32(255, 255, 255, 50);
|
||||
ReadFn = nullptr;
|
||||
WriteFn = nullptr;
|
||||
HighlightFn = nullptr;
|
||||
BgColorFn = nullptr;
|
||||
UserData = nullptr;
|
||||
|
||||
// State/Internals
|
||||
ContentsWidthChanged = false;
|
||||
DataPreviewAddr = DataEditingAddr = (size_t)-1;
|
||||
DataEditingTakeFocus = false;
|
||||
memset(DataInputBuf, 0, sizeof(DataInputBuf));
|
||||
memset(AddrInputBuf, 0, sizeof(AddrInputBuf));
|
||||
GotoAddr = (size_t)-1;
|
||||
MouseHovered = false;
|
||||
MouseHoveredAddr = 0;
|
||||
HighlightMin = HighlightMax = (size_t)-1;
|
||||
PreviewEndianness = 0;
|
||||
PreviewDataType = ImGuiDataType_S32;
|
||||
}
|
||||
|
||||
void GotoAddrAndHighlight(size_t addr_min, size_t addr_max)
|
||||
{
|
||||
GotoAddr = addr_min;
|
||||
HighlightMin = addr_min;
|
||||
HighlightMax = addr_max;
|
||||
}
|
||||
|
||||
struct Sizes
|
||||
{
|
||||
int AddrDigitsCount;
|
||||
float LineHeight;
|
||||
float GlyphWidth;
|
||||
float HexCellWidth;
|
||||
float SpacingBetweenMidCols;
|
||||
float PosHexStart;
|
||||
float PosHexEnd;
|
||||
float PosAsciiStart;
|
||||
float PosAsciiEnd;
|
||||
float WindowWidth;
|
||||
|
||||
Sizes() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
void CalcSizes(Sizes& s, size_t mem_size, size_t base_display_addr)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
s.AddrDigitsCount = OptAddrDigitsCount;
|
||||
if (s.AddrDigitsCount == 0)
|
||||
for (size_t n = base_display_addr + mem_size - 1; n > 0; n >>= 4)
|
||||
s.AddrDigitsCount++;
|
||||
s.LineHeight = ImGui::GetTextLineHeight();
|
||||
s.GlyphWidth = ImGui::CalcTextSize("F").x + 1; // We assume the font is mono-space
|
||||
s.HexCellWidth = (float)(int)(s.GlyphWidth * 2.5f); // "FF " we include trailing space in the width to easily catch clicks everywhere
|
||||
s.SpacingBetweenMidCols = (float)(int)(s.HexCellWidth * 0.25f); // Every OptMidColsCount columns we add a bit of extra spacing
|
||||
s.PosHexStart = (s.AddrDigitsCount + 2) * s.GlyphWidth;
|
||||
s.PosHexEnd = s.PosHexStart + (s.HexCellWidth * Cols);
|
||||
s.PosAsciiStart = s.PosAsciiEnd = s.PosHexEnd;
|
||||
if (OptShowAscii)
|
||||
{
|
||||
s.PosAsciiStart = s.PosHexEnd + s.GlyphWidth * 1;
|
||||
if (OptMidColsCount > 0)
|
||||
s.PosAsciiStart += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
|
||||
s.PosAsciiEnd = s.PosAsciiStart + Cols * s.GlyphWidth;
|
||||
}
|
||||
s.WindowWidth = s.PosAsciiEnd + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth;
|
||||
}
|
||||
|
||||
// Standalone Memory Editor window
|
||||
void DrawWindow(const char* title, void* mem_data, size_t mem_size, size_t base_display_addr = 0x0000)
|
||||
{
|
||||
Sizes s;
|
||||
CalcSizes(s, mem_size, base_display_addr);
|
||||
ImGui::SetNextWindowSize(ImVec2(s.WindowWidth, s.WindowWidth * 0.60f), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, 0.0f), ImVec2(s.WindowWidth, FLT_MAX));
|
||||
|
||||
Open = true;
|
||||
if (ImGui::Begin(title, &Open, ImGuiWindowFlags_NoScrollbar))
|
||||
{
|
||||
DrawContents(mem_data, mem_size, base_display_addr);
|
||||
if (ContentsWidthChanged)
|
||||
{
|
||||
CalcSizes(s, mem_size, base_display_addr);
|
||||
ImGui::SetWindowSize(ImVec2(s.WindowWidth, ImGui::GetWindowSize().y));
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Memory Editor contents only
|
||||
void DrawContents(void* mem_data_void, size_t mem_size, size_t base_display_addr = 0x0000)
|
||||
{
|
||||
if (Cols < 1)
|
||||
Cols = 1;
|
||||
|
||||
ImU8* mem_data = (ImU8*)mem_data_void;
|
||||
Sizes s;
|
||||
CalcSizes(s, mem_size, base_display_addr);
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
const ImVec2 contents_pos_start = ImGui::GetCursorScreenPos();
|
||||
|
||||
// We begin into our scrolling region with the 'ImGuiWindowFlags_NoMove' in order to prevent click from moving the window.
|
||||
// This is used as a facility since our main click detection code doesn't assign an ActiveId so the click would normally be caught as a window-move.
|
||||
const float height_separator = style.ItemSpacing.y;
|
||||
float footer_height = OptFooterExtraHeight;
|
||||
if (OptShowOptions)
|
||||
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1;
|
||||
if (OptShowDataPreview)
|
||||
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1 + ImGui::GetTextLineHeightWithSpacing() * 3;
|
||||
ImGui::BeginChild("##scrolling", ImVec2(-FLT_MIN, -footer_height), ImGuiChildFlags_None, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav);
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
|
||||
|
||||
// We are not really using the clipper API correctly here, because we rely on visible_start_addr/visible_end_addr for our scrolling function.
|
||||
const int line_total_count = (int)((mem_size + Cols - 1) / Cols);
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(line_total_count, s.LineHeight);
|
||||
|
||||
bool data_next = false;
|
||||
|
||||
if (DataEditingAddr >= mem_size)
|
||||
DataEditingAddr = (size_t)-1;
|
||||
if (DataPreviewAddr >= mem_size)
|
||||
DataPreviewAddr = (size_t)-1;
|
||||
|
||||
size_t preview_data_type_size = OptShowDataPreview ? DataTypeGetSize(PreviewDataType) : 0;
|
||||
|
||||
size_t data_editing_addr_next = (size_t)-1;
|
||||
if (DataEditingAddr != (size_t)-1)
|
||||
{
|
||||
// Move cursor but only apply on next frame so scrolling with be synchronized (because currently we can't change the scrolling while the window is being rendered)
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_UpArrow) && (ptrdiff_t)DataEditingAddr >= (ptrdiff_t)Cols) { data_editing_addr_next = DataEditingAddr - Cols; }
|
||||
else if (ImGui::IsKeyPressed(ImGuiKey_DownArrow) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - Cols){ data_editing_addr_next = DataEditingAddr + Cols; }
|
||||
else if (ImGui::IsKeyPressed(ImGuiKey_LeftArrow) && (ptrdiff_t)DataEditingAddr > (ptrdiff_t)0) { data_editing_addr_next = DataEditingAddr - 1; }
|
||||
else if (ImGui::IsKeyPressed(ImGuiKey_RightArrow) && (ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - 1) { data_editing_addr_next = DataEditingAddr + 1; }
|
||||
}
|
||||
|
||||
// Draw vertical separator
|
||||
ImVec2 window_pos = ImGui::GetWindowPos();
|
||||
if (OptShowAscii)
|
||||
draw_list->AddLine(ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y), ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border));
|
||||
|
||||
const ImU32 color_text = ImGui::GetColorU32(ImGuiCol_Text);
|
||||
const ImU32 color_disabled = OptGreyOutZeroes ? ImGui::GetColorU32(ImGuiCol_TextDisabled) : color_text;
|
||||
|
||||
const char* format_address = OptUpperCaseHex ? "%0*" _PRISizeT "X: " : "%0*" _PRISizeT "x: ";
|
||||
const char* format_data = OptUpperCaseHex ? "%0*" _PRISizeT "X" : "%0*" _PRISizeT "x";
|
||||
const char* format_byte = OptUpperCaseHex ? "%02X" : "%02x";
|
||||
const char* format_byte_space = OptUpperCaseHex ? "%02X " : "%02x ";
|
||||
|
||||
MouseHovered = false;
|
||||
MouseHoveredAddr = 0;
|
||||
|
||||
while (clipper.Step())
|
||||
for (int line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd; line_i++) // display only visible lines
|
||||
{
|
||||
size_t addr = (size_t)line_i * Cols;
|
||||
ImGui::Text(format_address, s.AddrDigitsCount, base_display_addr + addr);
|
||||
|
||||
// Draw Hexadecimal
|
||||
for (int n = 0; n < Cols && addr < mem_size; n++, addr++)
|
||||
{
|
||||
float byte_pos_x = s.PosHexStart + s.HexCellWidth * n;
|
||||
if (OptMidColsCount > 0)
|
||||
byte_pos_x += (float)(n / OptMidColsCount) * s.SpacingBetweenMidCols;
|
||||
ImGui::SameLine(byte_pos_x);
|
||||
|
||||
// Draw highlight or custom background color
|
||||
const bool is_highlight_from_user_range = (addr >= HighlightMin && addr < HighlightMax);
|
||||
const bool is_highlight_from_user_func = (HighlightFn && HighlightFn(mem_data, addr, UserData));
|
||||
const bool is_highlight_from_preview = (addr >= DataPreviewAddr && addr < DataPreviewAddr + preview_data_type_size);
|
||||
|
||||
ImU32 bg_color = 0;
|
||||
bool is_next_byte_highlighted = false;
|
||||
if (is_highlight_from_user_range || is_highlight_from_user_func || is_highlight_from_preview)
|
||||
{
|
||||
is_next_byte_highlighted = (addr + 1 < mem_size) && ((HighlightMax != (size_t)-1 && addr + 1 < HighlightMax) || (HighlightFn && HighlightFn(mem_data, addr + 1, UserData)) || (addr + 1 < DataPreviewAddr + preview_data_type_size));
|
||||
bg_color = HighlightColor;
|
||||
}
|
||||
else if (BgColorFn != nullptr)
|
||||
{
|
||||
is_next_byte_highlighted = (addr + 1 < mem_size) && ((BgColorFn(mem_data, addr + 1, UserData) & IM_COL32_A_MASK) != 0);
|
||||
bg_color = BgColorFn(mem_data, addr, UserData);
|
||||
}
|
||||
if (bg_color != 0)
|
||||
{
|
||||
float bg_width = s.GlyphWidth * 2;
|
||||
if (is_next_byte_highlighted || (n + 1 == Cols))
|
||||
{
|
||||
bg_width = s.HexCellWidth;
|
||||
if (OptMidColsCount > 0 && n > 0 && (n + 1) < Cols && ((n + 1) % OptMidColsCount) == 0)
|
||||
bg_width += s.SpacingBetweenMidCols;
|
||||
}
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + bg_width, pos.y + s.LineHeight), bg_color);
|
||||
}
|
||||
|
||||
if (DataEditingAddr == addr)
|
||||
{
|
||||
// Display text input on current byte
|
||||
bool data_write = false;
|
||||
ImGui::PushID((void*)addr);
|
||||
if (DataEditingTakeFocus)
|
||||
{
|
||||
ImGui::SetKeyboardFocusHere(0);
|
||||
ImSnprintf(AddrInputBuf, 32, format_data, s.AddrDigitsCount, base_display_addr + addr);
|
||||
ImSnprintf(DataInputBuf, 32, format_byte, ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr]);
|
||||
}
|
||||
struct InputTextUserData
|
||||
{
|
||||
// FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious. This is such a ugly mess we may be better off not using InputText() at all here.
|
||||
static int Callback(ImGuiInputTextCallbackData* data)
|
||||
{
|
||||
InputTextUserData* user_data = (InputTextUserData*)data->UserData;
|
||||
if (!data->HasSelection())
|
||||
user_data->CursorPos = data->CursorPos;
|
||||
#if IMGUI_VERSION_NUM < 19102
|
||||
if (data->Flags & ImGuiInputTextFlags_ReadOnly)
|
||||
return 0;
|
||||
#endif
|
||||
if (data->SelectionStart == 0 && data->SelectionEnd == data->BufTextLen)
|
||||
{
|
||||
// When not editing a byte, always refresh its InputText content pulled from underlying memory data
|
||||
// (this is a bit tricky, since InputText technically "owns" the master copy of the buffer we edit it in there)
|
||||
data->DeleteChars(0, data->BufTextLen);
|
||||
data->InsertChars(0, user_data->CurrentBufOverwrite);
|
||||
data->SelectionStart = 0;
|
||||
data->SelectionEnd = 2;
|
||||
data->CursorPos = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
char CurrentBufOverwrite[3]; // Input
|
||||
int CursorPos; // Output
|
||||
};
|
||||
InputTextUserData input_text_user_data;
|
||||
input_text_user_data.CursorPos = -1;
|
||||
ImSnprintf(input_text_user_data.CurrentBufOverwrite, 3, format_byte, ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr]);
|
||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoHorizontalScroll | ImGuiInputTextFlags_CallbackAlways;
|
||||
if (ReadOnly)
|
||||
flags |= ImGuiInputTextFlags_ReadOnly;
|
||||
flags |= ImGuiInputTextFlags_AlwaysOverwrite; // was ImGuiInputTextFlags_AlwaysInsertMode
|
||||
ImGui::SetNextItemWidth(s.GlyphWidth * 2);
|
||||
if (ImGui::InputText("##data", DataInputBuf, IM_ARRAYSIZE(DataInputBuf), flags, InputTextUserData::Callback, &input_text_user_data))
|
||||
data_write = data_next = true;
|
||||
else if (!DataEditingTakeFocus && !ImGui::IsItemActive())
|
||||
DataEditingAddr = data_editing_addr_next = (size_t)-1;
|
||||
DataEditingTakeFocus = false;
|
||||
if (input_text_user_data.CursorPos >= 2)
|
||||
data_write = data_next = true;
|
||||
if (data_editing_addr_next != (size_t)-1)
|
||||
data_write = data_next = false;
|
||||
unsigned int data_input_value = 0;
|
||||
if (!ReadOnly && data_write && sscanf(DataInputBuf, "%X", &data_input_value) == 1)
|
||||
{
|
||||
if (WriteFn)
|
||||
WriteFn(mem_data, addr, (ImU8)data_input_value, UserData);
|
||||
else
|
||||
mem_data[addr] = (ImU8)data_input_value;
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
MouseHovered = true;
|
||||
MouseHoveredAddr = addr;
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
else
|
||||
{
|
||||
// NB: The trailing space is not visible but ensure there's no gap that the mouse cannot click on.
|
||||
ImU8 b = ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr];
|
||||
|
||||
if (OptShowHexII)
|
||||
{
|
||||
if ((b >= 32 && b < 128))
|
||||
ImGui::Text(".%c ", b);
|
||||
else if (b == 0xFF && OptGreyOutZeroes)
|
||||
ImGui::TextDisabled("## ");
|
||||
else if (b == 0x00)
|
||||
ImGui::Text(" ");
|
||||
else
|
||||
ImGui::Text(format_byte_space, b);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (b == 0 && OptGreyOutZeroes)
|
||||
ImGui::TextDisabled("00 ");
|
||||
else
|
||||
ImGui::Text(format_byte_space, b);
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
MouseHovered = true;
|
||||
MouseHoveredAddr = addr;
|
||||
if (ImGui::IsMouseClicked(0))
|
||||
{
|
||||
DataEditingTakeFocus = true;
|
||||
data_editing_addr_next = addr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (OptShowAscii)
|
||||
{
|
||||
// Draw ASCII values
|
||||
ImGui::SameLine(s.PosAsciiStart);
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
addr = (size_t)line_i * Cols;
|
||||
|
||||
const float mouse_off_x = ImGui::GetIO().MousePos.x - pos.x;
|
||||
const size_t mouse_addr = (mouse_off_x >= 0.0f && mouse_off_x < s.PosAsciiEnd - s.PosAsciiStart) ? addr + (size_t)(mouse_off_x / s.GlyphWidth) : (size_t)-1;
|
||||
|
||||
ImGui::PushID(line_i);
|
||||
if (ImGui::InvisibleButton("ascii", ImVec2(s.PosAsciiEnd - s.PosAsciiStart, s.LineHeight)))
|
||||
{
|
||||
DataEditingAddr = DataPreviewAddr = mouse_addr;
|
||||
DataEditingTakeFocus = true;
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
MouseHovered = true;
|
||||
MouseHoveredAddr = mouse_addr;
|
||||
}
|
||||
ImGui::PopID();
|
||||
for (int n = 0; n < Cols && addr < mem_size; n++, addr++)
|
||||
{
|
||||
if (addr == DataEditingAddr)
|
||||
{
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_FrameBg));
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_TextSelectedBg));
|
||||
}
|
||||
else if (BgColorFn)
|
||||
{
|
||||
draw_list->AddRectFilled(pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight), BgColorFn(mem_data, addr, UserData));
|
||||
}
|
||||
unsigned char c = ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr];
|
||||
char display_c = (c < 32 || c >= 128) ? '.' : c;
|
||||
draw_list->AddText(pos, (display_c == c) ? color_text : color_disabled, &display_c, &display_c + 1);
|
||||
pos.x += s.GlyphWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleVar(2);
|
||||
const float child_width = ImGui::GetWindowSize().x;
|
||||
ImGui::EndChild();
|
||||
|
||||
// Notify the main window of our ideal child content size (FIXME: we are missing an API to get the contents size from the child)
|
||||
ImVec2 backup_pos = ImGui::GetCursorScreenPos();
|
||||
ImGui::SetCursorPosX(s.WindowWidth);
|
||||
ImGui::Dummy(ImVec2(0.0f, 0.0f));
|
||||
ImGui::SetCursorScreenPos(backup_pos);
|
||||
|
||||
if (data_next && DataEditingAddr + 1 < mem_size)
|
||||
{
|
||||
DataEditingAddr = DataPreviewAddr = DataEditingAddr + 1;
|
||||
DataEditingTakeFocus = true;
|
||||
}
|
||||
else if (data_editing_addr_next != (size_t)-1)
|
||||
{
|
||||
DataEditingAddr = DataPreviewAddr = data_editing_addr_next;
|
||||
DataEditingTakeFocus = true;
|
||||
}
|
||||
|
||||
const bool lock_show_data_preview = OptShowDataPreview;
|
||||
if (OptShowOptions)
|
||||
{
|
||||
ImGui::Separator();
|
||||
DrawOptionsLine(s, mem_data, mem_size, base_display_addr);
|
||||
}
|
||||
|
||||
if (lock_show_data_preview)
|
||||
{
|
||||
ImGui::Separator();
|
||||
DrawPreviewLine(s, mem_data, mem_size, base_display_addr);
|
||||
}
|
||||
|
||||
const ImVec2 contents_pos_end(contents_pos_start.x + child_width, ImGui::GetCursorScreenPos().y);
|
||||
//ImGui::GetForegroundDrawList()->AddRect(contents_pos_start, contents_pos_end, IM_COL32(255, 0, 0, 255));
|
||||
if (OptShowOptions)
|
||||
if (ImGui::IsMouseHoveringRect(contents_pos_start, contents_pos_end))
|
||||
if (ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows) && ImGui::IsMouseReleased(ImGuiMouseButton_Right))
|
||||
ImGui::OpenPopup("OptionsPopup");
|
||||
|
||||
if (ImGui::BeginPopup("OptionsPopup"))
|
||||
{
|
||||
ImGui::SetNextItemWidth(s.GlyphWidth * 7 + style.FramePadding.x * 2.0f);
|
||||
if (ImGui::DragInt("##cols", &Cols, 0.2f, 4, 32, "%d cols")) { ContentsWidthChanged = true; if (Cols < 1) Cols = 1; }
|
||||
ImGui::Checkbox("Show Data Preview", &OptShowDataPreview);
|
||||
ImGui::Checkbox("Show HexII", &OptShowHexII);
|
||||
if (ImGui::Checkbox("Show Ascii", &OptShowAscii)) { ContentsWidthChanged = true; }
|
||||
ImGui::Checkbox("Grey out zeroes", &OptGreyOutZeroes);
|
||||
ImGui::Checkbox("Uppercase Hex", &OptUpperCaseHex);
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
void DrawOptionsLine(const Sizes& s, void* mem_data, size_t mem_size, size_t base_display_addr)
|
||||
{
|
||||
IM_UNUSED(mem_data);
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
const char* format_range = OptUpperCaseHex ? "Range %0*" _PRISizeT "X..%0*" _PRISizeT "X" : "Range %0*" _PRISizeT "x..%0*" _PRISizeT "x";
|
||||
|
||||
// Options menu
|
||||
if (ImGui::Button("Options"))
|
||||
ImGui::OpenPopup("OptionsPopup");
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(format_range, s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount, base_display_addr + mem_size - 1);
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth((s.AddrDigitsCount + 1) * s.GlyphWidth + style.FramePadding.x * 2.0f);
|
||||
if (ImGui::InputText("##addr", AddrInputBuf, IM_ARRAYSIZE(AddrInputBuf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue))
|
||||
{
|
||||
size_t goto_addr;
|
||||
if (sscanf(AddrInputBuf, "%" _PRISizeT "X", &goto_addr) == 1)
|
||||
{
|
||||
GotoAddr = goto_addr - base_display_addr;
|
||||
HighlightMin = HighlightMax = (size_t)-1;
|
||||
}
|
||||
}
|
||||
|
||||
if (GotoAddr != (size_t)-1)
|
||||
{
|
||||
if (GotoAddr < mem_size)
|
||||
{
|
||||
ImGui::BeginChild("##scrolling");
|
||||
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + (GotoAddr / Cols) * ImGui::GetTextLineHeight());
|
||||
ImGui::EndChild();
|
||||
DataEditingAddr = DataPreviewAddr = GotoAddr;
|
||||
DataEditingTakeFocus = true;
|
||||
}
|
||||
GotoAddr = (size_t)-1;
|
||||
}
|
||||
|
||||
//if (MouseHovered)
|
||||
//{
|
||||
// ImGui::SameLine();
|
||||
// ImGui::Text("Hovered: %p", MouseHoveredAddr);
|
||||
//}
|
||||
}
|
||||
|
||||
void DrawPreviewLine(const Sizes& s, void* mem_data_void, size_t mem_size, size_t base_display_addr)
|
||||
{
|
||||
IM_UNUSED(base_display_addr);
|
||||
ImU8* mem_data = (ImU8*)mem_data_void;
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("Preview as:");
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth((s.GlyphWidth * 10.0f) + style.FramePadding.x * 2.0f + style.ItemInnerSpacing.x);
|
||||
|
||||
static const ImGuiDataType supported_data_types[] = { ImGuiDataType_S8, ImGuiDataType_U8, ImGuiDataType_S16, ImGuiDataType_U16, ImGuiDataType_S32, ImGuiDataType_U32, ImGuiDataType_S64, ImGuiDataType_U64, ImGuiDataType_Float, ImGuiDataType_Double };
|
||||
if (ImGui::BeginCombo("##combo_type", DataTypeGetDesc(PreviewDataType), ImGuiComboFlags_HeightLargest))
|
||||
{
|
||||
for (int n = 0; n < IM_ARRAYSIZE(supported_data_types); n++)
|
||||
{
|
||||
ImGuiDataType data_type = supported_data_types[n];
|
||||
if (ImGui::Selectable(DataTypeGetDesc(data_type), PreviewDataType == data_type))
|
||||
PreviewDataType = data_type;
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth((s.GlyphWidth * 6.0f) + style.FramePadding.x * 2.0f + style.ItemInnerSpacing.x);
|
||||
ImGui::Combo("##combo_endianness", &PreviewEndianness, "LE\0BE\0\0");
|
||||
|
||||
char buf[128] = "";
|
||||
float x = s.GlyphWidth * 6.0f;
|
||||
bool has_value = DataPreviewAddr != (size_t)-1;
|
||||
if (has_value)
|
||||
DrawPreviewData(DataPreviewAddr, mem_data, mem_size, PreviewDataType, DataFormat_Dec, buf, (size_t)IM_ARRAYSIZE(buf));
|
||||
ImGui::Text("Dec"); ImGui::SameLine(x); ImGui::TextUnformatted(has_value ? buf : "N/A");
|
||||
if (has_value)
|
||||
DrawPreviewData(DataPreviewAddr, mem_data, mem_size, PreviewDataType, DataFormat_Hex, buf, (size_t)IM_ARRAYSIZE(buf));
|
||||
ImGui::Text("Hex"); ImGui::SameLine(x); ImGui::TextUnformatted(has_value ? buf : "N/A");
|
||||
if (has_value)
|
||||
DrawPreviewData(DataPreviewAddr, mem_data, mem_size, PreviewDataType, DataFormat_Bin, buf, (size_t)IM_ARRAYSIZE(buf));
|
||||
buf[IM_ARRAYSIZE(buf) - 1] = 0;
|
||||
ImGui::Text("Bin"); ImGui::SameLine(x); ImGui::TextUnformatted(has_value ? buf : "N/A");
|
||||
}
|
||||
|
||||
// Utilities for Data Preview (since we don't access imgui_internal.h)
|
||||
// FIXME: This technically depends on ImGuiDataType order.
|
||||
const char* DataTypeGetDesc(ImGuiDataType data_type) const
|
||||
{
|
||||
const char* descs[] = { "Int8", "Uint8", "Int16", "Uint16", "Int32", "Uint32", "Int64", "Uint64", "Float", "Double" };
|
||||
IM_ASSERT(data_type >= 0 && data_type < IM_ARRAYSIZE(descs));
|
||||
return descs[data_type];
|
||||
}
|
||||
|
||||
size_t DataTypeGetSize(ImGuiDataType data_type) const
|
||||
{
|
||||
const size_t sizes[] = { 1, 1, 2, 2, 4, 4, 8, 8, sizeof(float), sizeof(double) };
|
||||
IM_ASSERT(data_type >= 0 && data_type < IM_ARRAYSIZE(sizes));
|
||||
return sizes[data_type];
|
||||
}
|
||||
|
||||
const char* DataFormatGetDesc(DataFormat data_format) const
|
||||
{
|
||||
const char* descs[] = { "Bin", "Dec", "Hex" };
|
||||
IM_ASSERT(data_format >= 0 && data_format < DataFormat_COUNT);
|
||||
return descs[data_format];
|
||||
}
|
||||
|
||||
bool IsBigEndian() const
|
||||
{
|
||||
ImU16 x = 1;
|
||||
char c[2];
|
||||
memcpy(c, &x, 2);
|
||||
return c[0] != 0;
|
||||
}
|
||||
|
||||
static void* EndiannessCopyBigEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||
{
|
||||
if (is_little_endian)
|
||||
{
|
||||
ImU8* dst = (ImU8*)_dst;
|
||||
ImU8* src = (ImU8*)_src + s - 1;
|
||||
for (int i = 0, n = (int)s; i < n; ++i)
|
||||
memcpy(dst++, src--, 1);
|
||||
return _dst;
|
||||
}
|
||||
else
|
||||
{
|
||||
return memcpy(_dst, _src, s);
|
||||
}
|
||||
}
|
||||
|
||||
static void* EndiannessCopyLittleEndian(void* _dst, void* _src, size_t s, int is_little_endian)
|
||||
{
|
||||
if (is_little_endian)
|
||||
{
|
||||
return memcpy(_dst, _src, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImU8* dst = (ImU8*)_dst;
|
||||
ImU8* src = (ImU8*)_src + s - 1;
|
||||
for (int i = 0, n = (int)s; i < n; ++i)
|
||||
memcpy(dst++, src--, 1);
|
||||
return _dst;
|
||||
}
|
||||
}
|
||||
|
||||
void* EndiannessCopy(void* dst, void* src, size_t size) const
|
||||
{
|
||||
static void* (*fp)(void*, void*, size_t, int) = nullptr;
|
||||
if (fp == nullptr)
|
||||
fp = IsBigEndian() ? EndiannessCopyBigEndian : EndiannessCopyLittleEndian;
|
||||
return fp(dst, src, size, PreviewEndianness);
|
||||
}
|
||||
|
||||
const char* FormatBinary(const ImU8* buf, int width) const
|
||||
{
|
||||
IM_ASSERT(width <= 64);
|
||||
size_t out_n = 0;
|
||||
static char out_buf[64 + 8 + 1];
|
||||
int n = width / 8;
|
||||
for (int j = n - 1; j >= 0; --j)
|
||||
{
|
||||
for (int i = 0; i < 8; ++i)
|
||||
out_buf[out_n++] = (buf[j] & (1 << (7 - i))) ? '1' : '0';
|
||||
out_buf[out_n++] = ' ';
|
||||
}
|
||||
IM_ASSERT(out_n < IM_ARRAYSIZE(out_buf));
|
||||
out_buf[out_n] = 0;
|
||||
return out_buf;
|
||||
}
|
||||
|
||||
// [Internal]
|
||||
void DrawPreviewData(size_t addr, const ImU8* mem_data, size_t mem_size, ImGuiDataType data_type, DataFormat data_format, char* out_buf, size_t out_buf_size) const
|
||||
{
|
||||
ImU8 buf[8];
|
||||
size_t elem_size = DataTypeGetSize(data_type);
|
||||
size_t size = addr + elem_size > mem_size ? mem_size - addr : elem_size;
|
||||
if (ReadFn)
|
||||
for (int i = 0, n = (int)size; i < n; ++i)
|
||||
buf[i] = ReadFn(mem_data, addr + i, UserData);
|
||||
else
|
||||
memcpy(buf, mem_data + addr, size);
|
||||
|
||||
if (data_format == DataFormat_Bin)
|
||||
{
|
||||
ImU8 binbuf[8];
|
||||
EndiannessCopy(binbuf, buf, size);
|
||||
ImSnprintf(out_buf, out_buf_size, "%s", FormatBinary(binbuf, (int)size * 8));
|
||||
return;
|
||||
}
|
||||
|
||||
out_buf[0] = 0;
|
||||
switch (data_type)
|
||||
{
|
||||
case ImGuiDataType_S8:
|
||||
{
|
||||
ImS8 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhd", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", data & 0xFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U8:
|
||||
{
|
||||
ImU8 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hhu", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%02x", data & 0XFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_S16:
|
||||
{
|
||||
ImS16 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hd", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", data & 0xFFFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U16:
|
||||
{
|
||||
ImU16 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%hu", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%04x", data & 0xFFFF); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_S32:
|
||||
{
|
||||
ImS32 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%d", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U32:
|
||||
{
|
||||
ImU32 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%u", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%08x", data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_S64:
|
||||
{
|
||||
ImS64 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%lld", (long long)data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_U64:
|
||||
{
|
||||
ImU64 data = 0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%llu", (long long)data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_Float:
|
||||
{
|
||||
float data = 0.0f;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", data); return; }
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_Double:
|
||||
{
|
||||
double data = 0.0;
|
||||
EndiannessCopy(&data, buf, size);
|
||||
if (data_format == DataFormat_Dec) { ImSnprintf(out_buf, out_buf_size, "%f", data); return; }
|
||||
if (data_format == DataFormat_Hex) { ImSnprintf(out_buf, out_buf_size, "%a", data); return; }
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case ImGuiDataType_COUNT:
|
||||
break;
|
||||
} // Switch
|
||||
IM_ASSERT(0); // Shouldn't reach
|
||||
}
|
||||
};
|
||||
|
||||
#undef _PRISizeT
|
||||
#undef ImSnprintf
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
286
cpu-emulator/main.cpp
Normal file
286
cpu-emulator/main.cpp
Normal file
@ -0,0 +1,286 @@
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "imgui_memory_editor.h" // Add this header for the Memory Editor
|
||||
|
||||
#define SCREEN_WIDTH 128
|
||||
#define SCREEN_HEIGHT 64
|
||||
#define SCREEN_PIXELS (SCREEN_WIDTH * SCREEN_HEIGHT)
|
||||
#define SCREEN_MEM_START 0x1000
|
||||
#define SCREEN_MEM_SIZE (SCREEN_PIXELS * 3) // RGB888
|
||||
|
||||
// ========== CPU ==========
|
||||
class CPU {
|
||||
public:
|
||||
uint8_t A = 0;
|
||||
uint8_t CMPF = 0;
|
||||
uint16_t PC = 0;
|
||||
bool running = true;
|
||||
std::vector<uint8_t> memory;
|
||||
|
||||
CPU() : memory(65536, 0) {}
|
||||
|
||||
void loadProgram(const std::vector<uint8_t>& program) {
|
||||
std::fill(memory.begin(), memory.end(), 0);
|
||||
for (size_t i = 0; i < program.size(); i++)
|
||||
memory[i] = program[i];
|
||||
PC = 0;
|
||||
A = 0;
|
||||
CMPF = 0;
|
||||
running = true;
|
||||
}
|
||||
|
||||
void step() {
|
||||
uint8_t opcode = memory[PC++];
|
||||
switch (opcode) {
|
||||
case 0x01: A = memory[PC++]; break; // LDA #val
|
||||
case 0x02: A += memory[PC++]; break; // ADD #val
|
||||
case 0x03: memory[memory[PC++]] = A; break; // STA addr
|
||||
case 0x04: A = memory[memory[PC++]]; break; // LDM addr
|
||||
case 0x05: {
|
||||
uint8_t addr = memory[PC++];
|
||||
PC = addr;
|
||||
break;
|
||||
}
|
||||
case 0x06: {
|
||||
uint8_t addr = memory[PC++];
|
||||
if (A == 0) PC = addr;
|
||||
break;
|
||||
}
|
||||
case 0x07: running = false; break; // HLT
|
||||
case 0x08: A -= memory[PC++]; break; // SUB #val
|
||||
case 0x09: {
|
||||
uint8_t addr = memory[PC++];
|
||||
if (A != 0) PC = addr;
|
||||
break;
|
||||
}
|
||||
case 0x0A: CMPF = A == memory[PC++]; break; // CMP #val
|
||||
case 0x0B: break; // NOP
|
||||
|
||||
// Flow control
|
||||
case 0x0C: { // BEQ
|
||||
uint8_t addr = memory[PC++];
|
||||
if (A == 0) PC = addr;
|
||||
break;
|
||||
}
|
||||
case 0x0D: { // BNE
|
||||
uint8_t addr = memory[PC++];
|
||||
if (A != 0) PC = addr;
|
||||
break;
|
||||
}
|
||||
case 0x0E: { // BMI (A & 0x80 != 0)
|
||||
uint8_t addr = memory[PC++];
|
||||
if (A & 0x80) PC = addr;
|
||||
break;
|
||||
}
|
||||
case 0x0F: { // BPL (A & 0x80 == 0)
|
||||
uint8_t addr = memory[PC++];
|
||||
if (!(A & 0x80)) PC = addr;
|
||||
break;
|
||||
}
|
||||
case 0x10: { // BRA (Unconditional branch)
|
||||
uint8_t addr = memory[PC++];
|
||||
PC = addr;
|
||||
break;
|
||||
}
|
||||
case 0x11: { // CMP #val
|
||||
uint8_t value = memory[PC++];
|
||||
CMPF = A == value;
|
||||
break;
|
||||
}
|
||||
case 0x12: { // BCC (Branch if carry clear)
|
||||
uint8_t addr = memory[PC++];
|
||||
if (!(A & 0x01)) PC = addr; // Using the least significant bit of A for carry flag
|
||||
break;
|
||||
}
|
||||
case 0x13: { // BCS (Branch if carry set)
|
||||
uint8_t addr = memory[PC++];
|
||||
if (A & 0x01) PC = addr;
|
||||
break;
|
||||
}
|
||||
|
||||
default: running = false; break;
|
||||
}
|
||||
}
|
||||
|
||||
void run(int steps = 1) {
|
||||
while (running && steps-- > 0) step();
|
||||
}
|
||||
|
||||
std::string getCurrentInstruction() {
|
||||
uint8_t opcode = memory[PC];
|
||||
char buffer[64];
|
||||
|
||||
switch (opcode) {
|
||||
case 0x01: sprintf(buffer, "LDA 0x%02X", memory[PC + 1]); break;
|
||||
case 0x02: sprintf(buffer, "ADD 0x%02X", memory[PC + 1]); break;
|
||||
case 0x03: sprintf(buffer, "STA 0x%02X", memory[PC + 1]); break;
|
||||
case 0x04: sprintf(buffer, "LDM 0x%02X", memory[PC + 1]); break;
|
||||
case 0x05: sprintf(buffer, "JMP 0x%02X", memory[PC + 1]); break;
|
||||
case 0x06: sprintf(buffer, "JEZ 0x%02X", memory[PC + 1]); break;
|
||||
case 0x07: sprintf(buffer, "HLT"); break;
|
||||
case 0x08: sprintf(buffer, "SUB 0x%02X", memory[PC + 1]); break;
|
||||
case 0x09: sprintf(buffer, "JNZ 0x%02X", memory[PC + 1]); break;
|
||||
case 0x0A: sprintf(buffer, "CMP 0x%02X", memory[PC + 1]); break;
|
||||
case 0x0B: sprintf(buffer, "NOP"); break;
|
||||
case 0x0C: sprintf(buffer, "BEQ 0x%02X", memory[PC + 1]); break;
|
||||
case 0x0D: sprintf(buffer, "BNE 0x%02X", memory[PC + 1]); break;
|
||||
case 0x0E: sprintf(buffer, "BMI 0x%02X", memory[PC + 1]); break;
|
||||
case 0x0F: sprintf(buffer, "BPL 0x%02X", memory[PC + 1]); break;
|
||||
case 0x10: sprintf(buffer, "BRA 0x%02X", memory[PC + 1]); break;
|
||||
case 0x11: sprintf(buffer, "CMP 0x%02X", memory[PC + 1]); break;
|
||||
case 0x12: sprintf(buffer, "BCC 0x%02X", memory[PC + 1]); break;
|
||||
case 0x13: sprintf(buffer, "BCS 0x%02X", memory[PC + 1]); break;
|
||||
default: sprintf(buffer, "??? 0x%02X", opcode); break;
|
||||
}
|
||||
|
||||
return std::string(buffer);
|
||||
}
|
||||
};
|
||||
|
||||
// ========== OpenGL Pixel Renderer ==========
|
||||
void renderScreenToBackground(uint8_t* memory) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImDrawList* bg = ImGui::GetBackgroundDrawList();
|
||||
float pixelSize = io.DisplaySize.x / SCREEN_WIDTH;
|
||||
|
||||
for (int y = 0; y < SCREEN_HEIGHT; ++y) {
|
||||
for (int x = 0; x < SCREEN_WIDTH; ++x) {
|
||||
int index = SCREEN_MEM_START + (y * SCREEN_WIDTH + x) * 3;
|
||||
uint8_t r = memory[index + 0];
|
||||
uint8_t g = memory[index + 1];
|
||||
uint8_t b = memory[index + 2];
|
||||
ImVec2 tl(x * pixelSize, y * pixelSize);
|
||||
ImVec2 br(tl.x + pixelSize, tl.y + pixelSize);
|
||||
bg->AddRectFilled(tl, br, IM_COL32(r, g, b, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ========== Main ==========
|
||||
int main() {
|
||||
if (!glfwInit()) return -1;
|
||||
GLFWwindow* window = glfwCreateWindow(1024, 640, "Rainbow CPU Emulator", NULL, NULL);
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
CPU cpu;
|
||||
std::vector<uint8_t> rainbow = {
|
||||
0x01, 0xFF, // LDA #0xFF
|
||||
0x03, 0x00, // STA $00 (R)
|
||||
0x01, 0x00,
|
||||
0x03, 0x01, // G
|
||||
0x01, 0x00,
|
||||
0x03, 0x02, // B
|
||||
0x01, 0x00,
|
||||
0x03, 0x10, // pixelIndex = 0
|
||||
|
||||
// loop:
|
||||
0x04, 0x00, 0x03, 0x20, // load R -> $20
|
||||
0x04, 0x01, 0x03, 0x21, // G -> $21
|
||||
0x04, 0x02, 0x03, 0x22, // B -> $22
|
||||
|
||||
// Write to screen: mem[0x1000 + pixelIndex * 3]
|
||||
0x04, 0x10, // LDM pixelIndex
|
||||
0x02, 0x00, // ADD #0 (A = index)
|
||||
0x03, 0x11, // Store to $11 (low index)
|
||||
|
||||
// simulate writing to screen: here you can inject into actual screen mem if you simulate 16-bit
|
||||
|
||||
0x04, 0x00, 0x03, 0x00, // Rotate R -> temp
|
||||
0x04, 0x01, 0x03, 0x00,
|
||||
0x04, 0x02, 0x03, 0x01,
|
||||
0x04, 0x00, 0x03, 0x02,
|
||||
|
||||
0x02, 0x01, // ADD #1 (pixelIndex++)
|
||||
0x03, 0x10, // STA pixelIndex
|
||||
|
||||
0x05, 0x10 // JMP to loop start
|
||||
};
|
||||
|
||||
cpu.loadProgram(rainbow);
|
||||
|
||||
static MemoryEditor mem_edit_1;
|
||||
// static char data[0x10000];
|
||||
// size_t data_size = 0x10000;
|
||||
|
||||
// --- Main loop ---
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
glfwPollEvents();
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
renderScreenToBackground(cpu.memory.data());
|
||||
|
||||
ImGui::Begin("CPU Emulator");
|
||||
|
||||
if (ImGui::Button("Step")) cpu.step();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Run")) cpu.run(10000);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset")) cpu.loadProgram(rainbow);
|
||||
|
||||
ImGui::Text("A: 0x%02X | PC: 0x%04X", cpu.A, cpu.PC);
|
||||
ImGui::Text("Instruction: %s", cpu.getCurrentInstruction().c_str());
|
||||
|
||||
ImGui::End();
|
||||
|
||||
|
||||
mem_edit_1.DrawWindow("Memory Editor", &cpu.memory, 65536);
|
||||
|
||||
|
||||
ImGui::Begin("Memory Inspector");
|
||||
|
||||
static int selected = 0;
|
||||
ImGui::SliderInt("Address", &selected, 0, (int)cpu.memory.size() - 1);
|
||||
ImGui::Text("0x%04X: 0x%02X", selected, cpu.memory[selected]);
|
||||
if (ImGui::Button("Zero")) cpu.memory[selected] = 0;
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Full Memory Dump:");
|
||||
|
||||
ImGui::BeginChild("memory_dump", ImVec2(500, 300), true);
|
||||
for (int row = 0; row < 16; ++row) {
|
||||
for (int col = 0; col < 16; ++col) {
|
||||
int addr = row * 16 + col;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("0x%02X", cpu.memory[addr]);
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::End();
|
||||
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
85
face_maker/main.py
Normal file
85
face_maker/main.py
Normal file
@ -0,0 +1,85 @@
|
||||
import pygame
|
||||
import random
|
||||
import sys
|
||||
|
||||
# Initialize Pygame
|
||||
pygame.init()
|
||||
|
||||
# Set up the display window
|
||||
screen_width, screen_height = 600, 600
|
||||
screen = pygame.display.set_mode((screen_width, screen_height))
|
||||
pygame.display.set_caption("Procedurally Generated Cartoon Faces")
|
||||
|
||||
def draw_face(surface):
|
||||
"""Draws a cartoon face with random features on the given surface."""
|
||||
# Fill background
|
||||
surface.fill((255, 255, 255))
|
||||
|
||||
# --- Draw the Face ---
|
||||
# Define face center and radius, then choose a random skin tone
|
||||
face_center = (screen_width // 2, screen_height // 2)
|
||||
face_radius = 200
|
||||
skin_tones = [(255, 229, 204), (255, 204, 153), (204, 153, 102)]
|
||||
face_color = random.choice(skin_tones)
|
||||
pygame.draw.circle(surface, face_color, face_center, face_radius)
|
||||
|
||||
# --- Draw the Eyes ---
|
||||
# Parameters for eyes
|
||||
eye_radius = 20
|
||||
pupil_radius = 10
|
||||
# Random variations for eye positions
|
||||
eye_offset_x = 60 + random.randint(-15, 15)
|
||||
eye_y = face_center[1] - 40 + random.randint(-10, 10)
|
||||
|
||||
# Left eye position
|
||||
left_eye_x = face_center[0] - eye_offset_x
|
||||
left_eye_pos = (left_eye_x, eye_y)
|
||||
# Right eye position
|
||||
right_eye_x = face_center[0] + eye_offset_x
|
||||
right_eye_pos = (right_eye_x, eye_y)
|
||||
|
||||
# Draw white part of eyes
|
||||
pygame.draw.circle(surface, (255, 255, 255), left_eye_pos, eye_radius)
|
||||
pygame.draw.circle(surface, (255, 255, 255), right_eye_pos, eye_radius)
|
||||
# Draw pupils
|
||||
pygame.draw.circle(surface, (0, 0, 0), left_eye_pos, pupil_radius)
|
||||
pygame.draw.circle(surface, (0, 0, 0), right_eye_pos, pupil_radius)
|
||||
|
||||
# --- Draw the Nose ---
|
||||
# Define nose points with some randomness
|
||||
nose_top = (face_center[0], face_center[1] - 10 + random.randint(-5, 5))
|
||||
nose_left = (face_center[0] - 20 + random.randint(-5, 5), face_center[1] + 30 + random.randint(-5, 5))
|
||||
nose_right = (face_center[0] + 20 + random.randint(-5, 5), face_center[1] + 30 + random.randint(-5, 5))
|
||||
pygame.draw.polygon(surface, (255, 153, 153), [nose_top, nose_left, nose_right])
|
||||
|
||||
# --- Draw the Mouth ---
|
||||
# Define a rectangle where the mouth will be drawn and add some randomness
|
||||
mouth_width, mouth_height = 80, 40
|
||||
mouth_x = face_center[0] - mouth_width // 2 + random.randint(-10, 10)
|
||||
mouth_y = face_center[1] + 40 + random.randint(-10, 10)
|
||||
mouth_rect = pygame.Rect(mouth_x, mouth_y, mouth_width, mouth_height)
|
||||
|
||||
# Draw an arc to represent a smiling mouth; adjust angle for variation if desired
|
||||
start_angle = 3.14 # π (start from the left side, roughly)
|
||||
end_angle = 2 * 3.14 # 2π (end at the right side)
|
||||
pygame.draw.arc(surface, (0, 0, 0), mouth_rect, start_angle, end_angle, 3)
|
||||
|
||||
# Update the display so the new face appears immediately
|
||||
pygame.display.flip()
|
||||
|
||||
# Main loop
|
||||
clock = pygame.time.Clock()
|
||||
draw_face(screen) # Draw an initial face
|
||||
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
# Allow the user to quit the window
|
||||
if event.type == pygame.QUIT:
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
# Press spacebar to generate a new face
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_SPACE:
|
||||
draw_face(screen)
|
||||
|
||||
clock.tick(30) # Limit the frame rate to 30 FPS
|
File diff suppressed because it is too large
Load Diff
BIN
image-format/__pycache__/codec.cpython-311.pyc
Normal file
BIN
image-format/__pycache__/codec.cpython-311.pyc
Normal file
Binary file not shown.
271
image-format/codec.py
Normal file
271
image-format/codec.py
Normal file
@ -0,0 +1,271 @@
|
||||
# codec.py
|
||||
import struct
|
||||
import zlib
|
||||
import time
|
||||
import json
|
||||
|
||||
MAGIC = b"SIMIMG" # 6-byte file signature.
|
||||
VERSION = b'\x01' # 1-byte version.
|
||||
MODE_RGB = b'\x01' # For 24-bit RGB (3 bytes per pixel).
|
||||
MODE_RGBA = b'\x02' # For 32-bit RGBA (4 bytes per pixel).
|
||||
|
||||
# Constants for the compression flag.
|
||||
NO_COMPRESSION = b'\x00'
|
||||
COMPRESSION_ZLIB = b'\x01' # Indicates that zlib compression is used.
|
||||
|
||||
def encode(image_pixels, use_zlib=True):
|
||||
"""
|
||||
Encodes an image (2D list of (R, G, B) tuples OR (R, G, B, A) tuples) into our custom SIMIMG format.
|
||||
It first applies an RLE-based compression to the pixel data and then optionally compresses the RLE data using zlib.
|
||||
|
||||
The file format now includes a variable-length metadata block stored in JSON.
|
||||
|
||||
Fixed header layout (17 bytes total):
|
||||
MAGIC (6 bytes)
|
||||
VERSION (1 byte)
|
||||
Width (4 bytes, little-endian)
|
||||
Height (4 bytes, little-endian)
|
||||
Mode (1 byte) -> MODE_RGB (0x01) for 24-bit RGB OR MODE_RGBA (0x02) for 32-bit RGBA.
|
||||
Compression (1 byte) -> 0x01 indicates zlib compression, 0x00 indicates none
|
||||
|
||||
Followed by:
|
||||
Metadata length (4 bytes, little-endian)
|
||||
Metadata JSON (variable length)
|
||||
|
||||
Then:
|
||||
Body: The RLE-compressed (and optionally zlib-compressed) pixel data.
|
||||
|
||||
The metadata stored includes:
|
||||
- encoder: Identifier string.
|
||||
- timestamp: Unix epoch time when the image was encoded.
|
||||
- original_rle_size: Size of the RLE data (before zlib compression).
|
||||
- compressed_body_size: Size of the final body after compression.
|
||||
- compression_ratio: Ratio = compressed_body_size / original_rle_size.
|
||||
- width, height, mode, and compression type.
|
||||
|
||||
Returns:
|
||||
A bytes object containing the full encoded image with metadata.
|
||||
"""
|
||||
height = len(image_pixels)
|
||||
width = len(image_pixels[0]) if height > 0 else 0
|
||||
|
||||
# Determine the pixel format by checking the first pixel.
|
||||
if height > 0 and width > 0:
|
||||
first_pixel = image_pixels[0][0]
|
||||
if len(first_pixel) == 4:
|
||||
mode = MODE_RGBA
|
||||
mode_str = "32-bit RGBA"
|
||||
else:
|
||||
mode = MODE_RGB
|
||||
mode_str = "24-bit RGB"
|
||||
else:
|
||||
mode = MODE_RGB
|
||||
mode_str = "24-bit RGB"
|
||||
|
||||
# Determine the compression flag.
|
||||
compression_flag = COMPRESSION_ZLIB if use_zlib else NO_COMPRESSION
|
||||
|
||||
# Build the fixed header (17 bytes total).
|
||||
fixed_header = (
|
||||
MAGIC +
|
||||
VERSION +
|
||||
struct.pack("<I", width) +
|
||||
struct.pack("<I", height) +
|
||||
mode +
|
||||
compression_flag
|
||||
)
|
||||
|
||||
# Flatten the 2D list of pixels (row-major order).
|
||||
flat_pixels = [pixel for row in image_pixels for pixel in row]
|
||||
n = len(flat_pixels)
|
||||
|
||||
# Build RLE compressed body.
|
||||
rle_data = bytearray()
|
||||
literal_buffer = []
|
||||
i = 0
|
||||
while i < n:
|
||||
run_length = 1
|
||||
# Check for a run (up to maximum of 128 consecutive identical pixels).
|
||||
while (i + run_length < n and
|
||||
flat_pixels[i + run_length] == flat_pixels[i] and
|
||||
run_length < 128):
|
||||
run_length += 1
|
||||
|
||||
if run_length >= 2:
|
||||
if literal_buffer:
|
||||
control_byte = len(literal_buffer) # Literal count (range 1-127).
|
||||
rle_data.append(control_byte)
|
||||
for pix in literal_buffer:
|
||||
rle_data.extend(bytes(pix))
|
||||
literal_buffer = []
|
||||
# For a run block, control = 128 + (run_length - 1).
|
||||
control = 128 + (run_length - 1)
|
||||
rle_data.append(control)
|
||||
rle_data.extend(bytes(flat_pixels[i]))
|
||||
i += run_length
|
||||
else:
|
||||
literal_buffer.append(flat_pixels[i])
|
||||
i += 1
|
||||
if len(literal_buffer) == 128:
|
||||
control_byte = len(literal_buffer)
|
||||
rle_data.append(control_byte)
|
||||
for pix in literal_buffer:
|
||||
rle_data.extend(bytes(pix))
|
||||
literal_buffer = []
|
||||
|
||||
# Flush any remaining literal pixels.
|
||||
if literal_buffer:
|
||||
control_byte = len(literal_buffer)
|
||||
rle_data.append(control_byte)
|
||||
for pix in literal_buffer:
|
||||
rle_data.extend(bytes(pix))
|
||||
|
||||
original_rle_size = len(rle_data)
|
||||
|
||||
# Optionally compress the RLE data with zlib.
|
||||
if use_zlib:
|
||||
compressed_body = zlib.compress(bytes(rle_data))
|
||||
else:
|
||||
compressed_body = bytes(rle_data)
|
||||
compressed_body_size = len(compressed_body)
|
||||
|
||||
compression_ratio = (compressed_body_size / original_rle_size if original_rle_size > 0 else 1.0)
|
||||
|
||||
# Build metadata dictionary.
|
||||
metadata = {
|
||||
"encoder": "SimImg Codec v1.0",
|
||||
"timestamp": time.time(),
|
||||
"original_rle_size": original_rle_size,
|
||||
"compressed_body_size": compressed_body_size,
|
||||
"compression_ratio": compression_ratio,
|
||||
"width": width,
|
||||
"height": height,
|
||||
"mode": mode_str,
|
||||
"compression": "ZLIB" if use_zlib else "None"
|
||||
}
|
||||
metadata_json = json.dumps(metadata)
|
||||
metadata_bytes = metadata_json.encode("utf-8")
|
||||
metadata_length = len(metadata_bytes)
|
||||
|
||||
# Pack metadata length as 4 bytes little-endian.
|
||||
metadata_header = struct.pack("<I", metadata_length)
|
||||
|
||||
# Final file layout: fixed header + metadata length + metadata + body.
|
||||
return fixed_header + metadata_header + metadata_bytes + compressed_body
|
||||
|
||||
def decode(data):
|
||||
"""
|
||||
Decodes data from our custom SIMIMG image format, which includes a metadata block.
|
||||
If the compression flag is set, the body is decompressed using zlib.
|
||||
|
||||
Returns:
|
||||
A 2D list (rows) of pixels, where each pixel is a (R, G, B) tuple for RGB images
|
||||
or a (R, G, B, A) tuple for RGBA images.
|
||||
|
||||
Raises:
|
||||
ValueError if the file format is incorrect.
|
||||
"""
|
||||
# Verify the fixed header.
|
||||
if not data.startswith(MAGIC):
|
||||
raise ValueError("Invalid file format: missing SIMIMG signature.")
|
||||
|
||||
# Read fixed header (17 bytes total).
|
||||
offset = len(MAGIC) + 1 # Skip MAGIC (6 bytes) and VERSION (1 byte).
|
||||
width = struct.unpack("<I", data[offset:offset+4])[0]
|
||||
offset += 4
|
||||
height = struct.unpack("<I", data[offset:offset+4])[0]
|
||||
offset += 4
|
||||
mode = data[offset]
|
||||
offset += 1
|
||||
# Determine pixel size from mode.
|
||||
if mode == MODE_RGB[0]:
|
||||
pixel_size = 3
|
||||
mode_str = "24-bit RGB"
|
||||
elif mode == MODE_RGBA[0]:
|
||||
pixel_size = 4
|
||||
mode_str = "32-bit RGBA"
|
||||
else:
|
||||
raise ValueError(f"Unsupported mode in image file: 0x{mode:02X}")
|
||||
compression_flag = data[offset]
|
||||
offset += 1
|
||||
|
||||
# Read metadata length (4 bytes, little-endian).
|
||||
metadata_length = struct.unpack("<I", data[offset:offset+4])[0]
|
||||
offset += 4
|
||||
# Read metadata.
|
||||
metadata_bytes = data[offset:offset+metadata_length]
|
||||
offset += metadata_length
|
||||
try:
|
||||
metadata = json.loads(metadata_bytes.decode("utf-8"))
|
||||
except json.JSONDecodeError:
|
||||
metadata = {}
|
||||
|
||||
# The remainder is the body.
|
||||
body = data[offset:]
|
||||
|
||||
# If zlib compression is used, decompress the body.
|
||||
if compression_flag == COMPRESSION_ZLIB[0]:
|
||||
try:
|
||||
rle_data = zlib.decompress(body)
|
||||
except zlib.error as e:
|
||||
raise ValueError("Decompression failed: " + str(e))
|
||||
else:
|
||||
rle_data = body
|
||||
|
||||
# Decode the RLE data.
|
||||
flat_pixels = []
|
||||
rle_offset = 0
|
||||
rle_length = len(rle_data)
|
||||
while rle_offset < rle_length:
|
||||
control = rle_data[rle_offset]
|
||||
rle_offset += 1
|
||||
if control >= 128:
|
||||
run_length = control - 128 + 1
|
||||
pixel = tuple(rle_data[rle_offset:rle_offset+pixel_size])
|
||||
rle_offset += pixel_size
|
||||
flat_pixels.extend([pixel] * run_length)
|
||||
else:
|
||||
literal_count = control
|
||||
for _ in range(literal_count):
|
||||
pixel = tuple(rle_data[rle_offset:rle_offset+pixel_size])
|
||||
rle_offset += pixel_size
|
||||
flat_pixels.append(pixel)
|
||||
|
||||
if width * height != len(flat_pixels):
|
||||
raise ValueError("Pixel data does not match width/height in header.")
|
||||
|
||||
# Reconstruct a 2D list (row-major).
|
||||
image = []
|
||||
for y in range(height):
|
||||
row = flat_pixels[y * width : (y + 1) * width]
|
||||
image.append(row)
|
||||
|
||||
return image
|
||||
|
||||
# Aliases for clarity.
|
||||
compress = encode
|
||||
decompress = decode
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Test: Create and round-trip a small image.
|
||||
# Here we test with a simple RGB image.
|
||||
test_image_rgb = [
|
||||
[(255, 0, 0)] * 10,
|
||||
[(0, 255, 0)] * 10,
|
||||
[(0, 0, 255)] * 10,
|
||||
]
|
||||
encoded_rgb = encode(test_image_rgb, use_zlib=True)
|
||||
decoded_rgb = decode(encoded_rgb)
|
||||
assert decoded_rgb == test_image_rgb, "Round-trip encoding/decoding failed for RGB."
|
||||
|
||||
# Test with a simple RGBA image (with transparency).
|
||||
test_image_rgba = [
|
||||
[(255, 0, 0, 128)] * 10,
|
||||
[(0, 255, 0, 128)] * 10,
|
||||
[(0, 0, 255, 128)] * 10,
|
||||
]
|
||||
encoded_rgba = encode(test_image_rgba, use_zlib=True)
|
||||
decoded_rgba = decode(encoded_rgba)
|
||||
assert decoded_rgba == test_image_rgba, "Round-trip encoding/decoding failed for RGBA."
|
||||
|
||||
print("Codec test passed.")
|
79
image-format/convert.py
Normal file
79
image-format/convert.py
Normal file
@ -0,0 +1,79 @@
|
||||
# converter.py
|
||||
import sys
|
||||
import os
|
||||
import argparse
|
||||
from PIL import Image # Requires Pillow (pip install pillow)
|
||||
from tqdm import tqdm # For the progress bar (pip install tqdm)
|
||||
import codec
|
||||
|
||||
def human_readable_size(size, decimal_places=2):
|
||||
"""
|
||||
Convert a size in bytes to a human readable format.
|
||||
"""
|
||||
for unit in ['B','KB','MB','GB','TB']:
|
||||
if size < 1024:
|
||||
return f"{size:.{decimal_places}f} {unit}"
|
||||
size /= 1024
|
||||
|
||||
def png_to_simimg(png_path, output_path, use_transparency):
|
||||
"""
|
||||
Loads a PNG file, converts it to a 2D pixel list (RGB or RGBA based on transparency setting),
|
||||
and encodes it to our custom SIMIMG format.
|
||||
|
||||
Also displays a progress bar during conversion and prints original/new file sizes and compression ratio.
|
||||
|
||||
Args:
|
||||
png_path: Input PNG filename.
|
||||
output_path: Output SIMIMG filename.
|
||||
use_transparency (bool): If True, converts image to RGBA (retaining transparency);
|
||||
if False, converts to RGB.
|
||||
"""
|
||||
# Get and show the original PNG file size.
|
||||
orig_size = os.path.getsize(png_path)
|
||||
print(f"Original PNG size: {human_readable_size(orig_size)}")
|
||||
|
||||
with Image.open(png_path) as img:
|
||||
# Convert based on transparency flag.
|
||||
if use_transparency:
|
||||
img = img.convert("RGBA")
|
||||
else:
|
||||
img = img.convert("RGB")
|
||||
|
||||
width, height = img.size
|
||||
pixels = list(img.getdata())
|
||||
# Convert flat pixel list to a 2D list (row-major order) with a progress bar.
|
||||
image_pixels = []
|
||||
for i in tqdm(range(height), desc="Converting rows", unit="row"):
|
||||
row = pixels[i * width:(i + 1) * width]
|
||||
image_pixels.append(row)
|
||||
|
||||
# Encode the image into our custom SIMIMG format.
|
||||
simimg_data = codec.encode(image_pixels)
|
||||
|
||||
# Write the SIMIMG file.
|
||||
with open(output_path, "wb") as f:
|
||||
f.write(simimg_data)
|
||||
|
||||
# Get the new file size.
|
||||
new_size = os.path.getsize(output_path)
|
||||
print(f"Converted SIMIMG size: {human_readable_size(new_size)}")
|
||||
|
||||
# Calculate and display the compression ratio.
|
||||
# (Note: Ratio as new_size/orig_size. Values below 1.0 indicate compression.)
|
||||
compression_ratio = new_size / orig_size
|
||||
print(f"Compression Ratio: {compression_ratio:.2f}")
|
||||
|
||||
if __name__ == '__main__':
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Convert a PNG image to the custom SIMIMG format."
|
||||
)
|
||||
parser.add_argument("input", help="Input PNG file.")
|
||||
parser.add_argument("output", help="Output SIMIMG file.")
|
||||
parser.add_argument(
|
||||
"--transparency",
|
||||
action="store_true",
|
||||
help="Convert image with transparency (RGBA); otherwise use RGB."
|
||||
)
|
||||
args = parser.parse_args()
|
||||
|
||||
png_to_simimg(args.input, args.output, use_transparency=args.transparency)
|
131
image-format/viewer.py
Normal file
131
image-format/viewer.py
Normal file
@ -0,0 +1,131 @@
|
||||
# viewer.py
|
||||
import sys
|
||||
import struct
|
||||
import json
|
||||
import pygame
|
||||
import numpy as np
|
||||
import codec # Import our codec module
|
||||
|
||||
def parse_header_and_metadata(data):
|
||||
"""
|
||||
Parses the fixed header and metadata from the SIMIMG file.
|
||||
|
||||
Fixed header (17 bytes):
|
||||
- Bytes 0-5: MAGIC (e.g. b"SIMIMG")
|
||||
- Byte 6 : VERSION
|
||||
- Bytes 7-10 : Width (little-endian unsigned int)
|
||||
- Bytes 11-14 : Height (little-endian unsigned int)
|
||||
- Byte 15 : Mode (e.g., 0x01 for 24-bit RGB)
|
||||
- Byte 16 : Compression flag (e.g., 0x02 indicates Custom Compression)
|
||||
|
||||
Then a 4-byte little-endian integer indicates the length of the metadata
|
||||
block, followed by a JSON string containing metadata.
|
||||
|
||||
Returns:
|
||||
(header, metadata): Two dictionaries containing the fixed header info and
|
||||
the metadata.
|
||||
"""
|
||||
header = {}
|
||||
header['magic'] = data[0:6].decode('ascii', errors='replace')
|
||||
header['version'] = data[6]
|
||||
header['width'] = struct.unpack("<I", data[7:11])[0]
|
||||
header['height'] = struct.unpack("<I", data[11:15])[0]
|
||||
mode_val = data[15]
|
||||
header['mode'] = "24-bit RGB" if mode_val == 1 else f"Unknown (0x{mode_val:02X})"
|
||||
comp_flag = data[16]
|
||||
if comp_flag == 1:
|
||||
header['compression'] = "ZLIB"
|
||||
elif comp_flag == 2:
|
||||
header['compression'] = "Custom"
|
||||
else:
|
||||
header['compression'] = "None"
|
||||
|
||||
# Metadata block follows after the fixed 17 bytes.
|
||||
# First 4 bytes represent metadata length.
|
||||
meta_length = struct.unpack("<I", data[17:21])[0]
|
||||
meta_bytes = data[21:21+meta_length]
|
||||
try:
|
||||
metadata = json.loads(meta_bytes.decode("utf-8"))
|
||||
except Exception as e:
|
||||
metadata = {"error": str(e)}
|
||||
|
||||
return header, metadata
|
||||
|
||||
def view_image(file_path):
|
||||
"""
|
||||
Loads a SIMIMG file, decodes it, and displays it using Pygame.
|
||||
Overlays all header and metadata information in the top left corner.
|
||||
"""
|
||||
# Read the entire file.
|
||||
with open(file_path, 'rb') as f:
|
||||
data = f.read()
|
||||
|
||||
# Parse header and metadata.
|
||||
header_info, metadata = parse_header_and_metadata(data)
|
||||
|
||||
# Decode the image using codec.
|
||||
image = codec.decode(data)
|
||||
height = len(image)
|
||||
width = len(image[0]) if height > 0 else 0
|
||||
|
||||
# Build a NumPy array for the pixel data.
|
||||
array_img = np.zeros((height, width, 3), dtype=np.uint8)
|
||||
for y in range(height):
|
||||
for x in range(width):
|
||||
array_img[y, x] = image[y][x]
|
||||
|
||||
# Initialize Pygame.
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode((width, height))
|
||||
pygame.display.set_caption("SIMIMG Viewer")
|
||||
|
||||
# Create a Pygame surface from the image data.
|
||||
surface = pygame.image.frombuffer(array_img.tobytes(), (width, height), "RGB")
|
||||
|
||||
# Create an overlay containing all header and metadata info.
|
||||
font = pygame.font.SysFont(None, 20)
|
||||
overlay_lines = []
|
||||
# Add header info.
|
||||
for key, value in header_info.items():
|
||||
overlay_lines.append(f"{key}: {value}")
|
||||
# Add metadata info.
|
||||
for key, value in metadata.items():
|
||||
overlay_lines.append(f"{key}: {value}")
|
||||
|
||||
# Render text surfaces.
|
||||
info_surfaces = [font.render(line, True, (255, 255, 255)) for line in overlay_lines]
|
||||
padding = 5
|
||||
panel_width = max(text.get_width() for text in info_surfaces) + 2 * padding
|
||||
panel_height = sum(text.get_height() for text in info_surfaces) + (len(info_surfaces) - 1) * 2 + 2 * padding
|
||||
|
||||
overlay = pygame.Surface((panel_width, panel_height), pygame.SRCALPHA)
|
||||
overlay.fill((0, 0, 0, 150)) # Semi-transparent black background.
|
||||
|
||||
current_y = padding
|
||||
for text in info_surfaces:
|
||||
overlay.blit(text, (padding, current_y))
|
||||
current_y += text.get_height() + 2 # 2 pixels spacing
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
running = True
|
||||
while running:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
|
||||
# Draw the image.
|
||||
screen.blit(surface, (0, 0))
|
||||
# Blit the overlay with all metadata in the top left corner.
|
||||
screen.blit(overlay, (0, 0))
|
||||
pygame.display.flip()
|
||||
clock.tick(30)
|
||||
|
||||
pygame.quit()
|
||||
|
||||
if __name__ == '__main__':
|
||||
if len(sys.argv) < 2:
|
||||
print("Usage: python viewer.py <image_file.simimg>")
|
||||
sys.exit(1)
|
||||
|
||||
file_path = sys.argv[1]
|
||||
view_image(file_path)
|
237
inverse-kinimatics/robot.py
Normal file
237
inverse-kinimatics/robot.py
Normal file
@ -0,0 +1,237 @@
|
||||
import pygame
|
||||
import sys
|
||||
import math
|
||||
|
||||
# -------------------------------
|
||||
# Pygame and Global Setup
|
||||
# -------------------------------
|
||||
pygame.init()
|
||||
screen_width, screen_height = 1000, 600
|
||||
screen = pygame.display.set_mode((screen_width, screen_height))
|
||||
pygame.display.set_caption("Mars Rover Suspension Simulation")
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
# -------------------------------
|
||||
# Colors and Constants
|
||||
# -------------------------------
|
||||
WHITE = (255, 255, 255)
|
||||
BLACK = (0, 0, 0)
|
||||
GRAY = (200, 200, 200)
|
||||
DARKGRAY = (50, 50, 50)
|
||||
GREEN = (80, 200, 80)
|
||||
BLUE = (100, 100, 255)
|
||||
|
||||
# Ground control point spacing and scrolling speed.
|
||||
SEGMENT_SPACING = 1 # Horizontal spacing between control points
|
||||
SCROLL_SPEED = 1 # Pixels per frame
|
||||
|
||||
# -------------------------------
|
||||
# Ground: Dynamic "Plot"
|
||||
# -------------------------------
|
||||
# We keep a list of control points in screen coordinates.
|
||||
ground_points = []
|
||||
# Initialize control points so the ground covers a bit more than the screen width.
|
||||
num_points = screen_width // SEGMENT_SPACING + 3
|
||||
start_x = -SEGMENT_SPACING
|
||||
for i in range(num_points):
|
||||
# For the initial ground, set a default height (for example, 450)
|
||||
ground_points.append([start_x + i * SEGMENT_SPACING, 450])
|
||||
|
||||
def update_ground(mouse_y):
|
||||
"""
|
||||
Update ground control points:
|
||||
- Shift all points left by SCROLL_SPEED.
|
||||
- If the leftmost point is off-screen, remove it.
|
||||
- Append a new point at the right end with x determined by
|
||||
last point + SEGMENT_SPACING and y given by current mouse_y.
|
||||
"""
|
||||
# Shift every point to the left.
|
||||
for pt in ground_points:
|
||||
pt[0] -= SCROLL_SPEED
|
||||
|
||||
# Remove points that have moved off-screen.
|
||||
if ground_points[0][0] < -SEGMENT_SPACING:
|
||||
ground_points.pop(0)
|
||||
|
||||
# Add a new control point at the right if needed.
|
||||
if ground_points[-1][0] < screen_width + SEGMENT_SPACING:
|
||||
new_x = ground_points[-1][0] + SEGMENT_SPACING
|
||||
# Use the mouse's y (clamped to a reasonable range) for the new control point.
|
||||
new_y = max(300, min(mouse_y, screen_height - 50))
|
||||
ground_points.append([new_x, new_y])
|
||||
|
||||
def get_ground_y(x):
|
||||
"""
|
||||
Given an x coordinate (in screen space), interpolate the ground's
|
||||
y value using the control points.
|
||||
"""
|
||||
# Find the segment that contains x.
|
||||
for i in range(len(ground_points) - 1):
|
||||
x0, y0 = ground_points[i]
|
||||
x1, y1 = ground_points[i+1]
|
||||
if x0 <= x <= x1:
|
||||
t = (x - x0) / (x1 - x0)
|
||||
return y0 * (1 - t) + y1 * t
|
||||
# Fallback: if x is beyond our control points.
|
||||
return ground_points[-1][1]
|
||||
|
||||
def draw_ground(surface):
|
||||
"""Draw the ground as a polyline connecting all control points,
|
||||
then fill below."""
|
||||
pts = [(pt[0], pt[1]) for pt in ground_points if -SEGMENT_SPACING <= pt[0] <= screen_width + SEGMENT_SPACING]
|
||||
if len(pts) >= 2:
|
||||
pygame.draw.lines(surface, GREEN, False, pts, 4)
|
||||
# Fill ground below the line.
|
||||
fill_points = pts.copy()
|
||||
fill_points.append((pts[-1][0], screen_height))
|
||||
fill_points.append((pts[0][0], screen_height))
|
||||
pygame.draw.polygon(surface, (200,255,200), fill_points)
|
||||
|
||||
# -------------------------------
|
||||
# Rover Suspension Simulation
|
||||
# -------------------------------
|
||||
# The rover is fixed horizontally at the center.
|
||||
rover_x = screen_width // 2
|
||||
# Wheel horizontal offsets relative to rover center.
|
||||
wheel_offsets = { 'left': -50, 'center': 0, 'right': 50 }
|
||||
wheel_radius = 20
|
||||
|
||||
# Suspension parameters (vertical springs).
|
||||
L_rest = 60 # Resting (ideal) suspension length.
|
||||
k = 0.08 # Spring constant.
|
||||
damping = 0.1 # Damping coefficient.
|
||||
# For each wheel, we simulate the vertical position of the chassis attachment (the top of the suspension).
|
||||
# We store for each wheel its current attachment y and vertical velocity.
|
||||
suspension = {
|
||||
'left': 450 - L_rest,
|
||||
'center': 450 - L_rest,
|
||||
'right': 450 - L_rest
|
||||
}
|
||||
suspension_vel = {'left': 0, 'center': 0, 'right': 0}
|
||||
|
||||
def update_suspension():
|
||||
"""
|
||||
Update suspension for each wheel.
|
||||
For a given wheel, the desired chassis attachment y is:
|
||||
ground_y(wheel_x) - L_rest
|
||||
We then update the current attachment using a spring–damper simulation.
|
||||
"""
|
||||
for key, offset in wheel_offsets.items():
|
||||
# World x coordinate for the wheel.
|
||||
x_pos = rover_x + offset
|
||||
# The ground contact y at the wheel's x.
|
||||
ground_contact = get_ground_y(x_pos)
|
||||
desired_attach = ground_contact - L_rest
|
||||
# Current state.
|
||||
attach_y = suspension[key]
|
||||
vel = suspension_vel[key]
|
||||
# Compute spring force.
|
||||
force = k * (desired_attach - attach_y)
|
||||
# Acceleration (assume mass = 1 for simplicity).
|
||||
acc = force - damping * vel
|
||||
# Update velocity and position.
|
||||
vel += acc
|
||||
attach_y += vel
|
||||
suspension[key] = attach_y
|
||||
suspension_vel[key] = vel
|
||||
|
||||
def draw_spring(surface, start, end, coils=6, amplitude=8):
|
||||
"""
|
||||
Draws a zigzag spring between start and end.
|
||||
"""
|
||||
sx, sy = start
|
||||
ex, ey = end
|
||||
total_dist = math.hypot(ex - sx, ey - sy)
|
||||
# Define number of segments.
|
||||
num_points = coils * 2 + 1
|
||||
points = []
|
||||
for i in range(num_points):
|
||||
t = i / (num_points - 1)
|
||||
# Linear interpolation for y.
|
||||
x = sx + t * (ex - sx)
|
||||
y = sy + t * (ey - sy)
|
||||
if i != 0 and i != num_points - 1:
|
||||
offset = amplitude if i % 2 == 0 else -amplitude
|
||||
# Offset perpendicular to the line (for vertical line, horizontal offset; here assume nearly vertical)
|
||||
x += offset
|
||||
points.append((x, y))
|
||||
pygame.draw.lines(surface, DARKGRAY, False, points, 3)
|
||||
|
||||
def draw_rover(surface):
|
||||
"""
|
||||
Draw the rover.
|
||||
- Wheels: circles drawn at their contact points on the ground.
|
||||
- Suspension: springs from wheel contact to chassis attachment.
|
||||
- Chassis: drawn as a rectangle whose top edge connects the left and right attachments.
|
||||
"""
|
||||
# Determine wheel positions.
|
||||
wheels = {}
|
||||
for key, offset in wheel_offsets.items():
|
||||
world_x = rover_x + offset
|
||||
world_y = get_ground_y(world_x)
|
||||
wheels[key] = (world_x, world_y)
|
||||
# Draw wheel.
|
||||
pygame.draw.circle(surface, DARKGRAY, (int(world_x), int(world_y)), wheel_radius)
|
||||
pygame.draw.circle(surface, BLACK, (int(world_x), int(world_y)), wheel_radius, 2)
|
||||
# Update suspension so that each wheel has its chassis attachment position.
|
||||
update_suspension()
|
||||
attachments = {}
|
||||
for key, offset in wheel_offsets.items():
|
||||
attach_x = rover_x + offset
|
||||
attach_y = suspension[key]
|
||||
attachments[key] = (attach_x, attach_y)
|
||||
# Draw spring from wheel contact to attachment.
|
||||
draw_spring(surface, wheels[key], attachments[key], coils=8, amplitude=6)
|
||||
# Draw the attachment point.
|
||||
pygame.draw.circle(surface, BLACK, (int(attach_x), int(attach_y)), 4)
|
||||
|
||||
# Draw chassis.
|
||||
# For simplicity, use the left and right attachment points to define the top edge.
|
||||
left_attach = attachments['left']
|
||||
right_attach = attachments['right']
|
||||
# Compute the chassis center as the average of the three attachments.
|
||||
center_attach = (
|
||||
(attachments['left'][0] + attachments['center'][0] + attachments['right'][0]) / 3,
|
||||
(attachments['left'][1] + attachments['center'][1] + attachments['right'][1]) / 3,
|
||||
)
|
||||
# Chassis properties.
|
||||
chassis_height = 20
|
||||
# The top edge will be the line from left_attach to right_attach.
|
||||
# For a rough rectangle, offset the top edge downward by chassis_height to form the body.
|
||||
top_edge = [left_attach, right_attach]
|
||||
bottom_edge = [(left_attach[0], left_attach[1] + chassis_height),
|
||||
(right_attach[0], right_attach[1] + chassis_height)]
|
||||
body_points = [left_attach, right_attach, bottom_edge[1], bottom_edge[0]]
|
||||
pygame.draw.polygon(surface, BLUE, body_points)
|
||||
pygame.draw.polygon(surface, BLACK, body_points, 2)
|
||||
|
||||
# -------------------------------
|
||||
# Main Simulation Loop
|
||||
# -------------------------------
|
||||
running = True
|
||||
while running:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
|
||||
# The mouse vertical position controls the next ground segment's height.
|
||||
mouse_x, mouse_y = pygame.mouse.get_pos()
|
||||
|
||||
# Update ground control points.
|
||||
update_ground(mouse_y)
|
||||
|
||||
# Clear the screen.
|
||||
screen.fill(WHITE)
|
||||
|
||||
# Draw the ground.
|
||||
draw_ground(screen)
|
||||
|
||||
# Draw the rover (suspension, wheels, chassis).
|
||||
draw_rover(screen)
|
||||
|
||||
pygame.display.flip()
|
||||
clock.tick(60)
|
||||
|
||||
pygame.quit()
|
||||
sys.exit()
|
BIN
prediction/__pycache__/random.cpython-311.pyc
Normal file
BIN
prediction/__pycache__/random.cpython-311.pyc
Normal file
Binary file not shown.
84
prediction/random-predictor.py
Normal file
84
prediction/random-predictor.py
Normal file
@ -0,0 +1,84 @@
|
||||
import random
|
||||
import numpy as np
|
||||
import matplotlib.pyplot as plt
|
||||
import matplotlib.animation as animation
|
||||
|
||||
# -------------------------------
|
||||
# Prediction Algorithm
|
||||
# -------------------------------
|
||||
def predict_next(sequence):
|
||||
"""
|
||||
Predicts the next number in a sequence of numbers using a simple linear regression.
|
||||
If there's only one number (or none), return the last value.
|
||||
|
||||
Parameters:
|
||||
sequence (list of float): the list of historical numbers.
|
||||
|
||||
Returns:
|
||||
float: the predicted next number.
|
||||
"""
|
||||
# Not enough data to perform a regression — just return last value.
|
||||
if len(sequence) < 2:
|
||||
return sequence[-1] if sequence else 0
|
||||
|
||||
# Create an array of indices corresponding to the sequence
|
||||
x_vals = np.arange(len(sequence))
|
||||
|
||||
# Compute a linear fit (degree 1 polynomial: y = m*x + b)
|
||||
m, b = np.polyfit(x_vals, sequence, 1)
|
||||
|
||||
# Predict at the next index (x = len(sequence))
|
||||
return m * len(sequence) + b
|
||||
|
||||
# -------------------------------
|
||||
# Data and Parameters for Plotting
|
||||
# -------------------------------
|
||||
# Lists to store the actual random numbers and the predictions.
|
||||
x_data = [] # x-axis indices
|
||||
y_data = [] # actual random numbers
|
||||
predictions = [] # predicted values
|
||||
|
||||
max_points = 10000 # maximum number of data points to show on the graph
|
||||
|
||||
# -------------------------------
|
||||
# Set Up the Plot
|
||||
# -------------------------------
|
||||
fig, ax = plt.subplots()
|
||||
line_actual, = ax.plot([], [], 'bo-', label="Actual Random Numbers")
|
||||
line_pred, = ax.plot([], [], 'ro--', label="Predicted Next Number")
|
||||
|
||||
ax.set_xlim(0, max_points)
|
||||
ax.set_ylim(0, 110)
|
||||
ax.set_xlabel("Time (Index)")
|
||||
ax.set_ylabel("Value")
|
||||
ax.set_title("Sequence Prediction")
|
||||
ax.legend(loc='upper left')
|
||||
|
||||
# -------------------------------
|
||||
# Update Function for Animation
|
||||
# -------------------------------
|
||||
def update(frame):
|
||||
# Append next index.
|
||||
next_index = len(x_data)
|
||||
x_data.append(next_index)
|
||||
|
||||
new_value = random.randint(0, 100)
|
||||
y_data.append(new_value)
|
||||
|
||||
pred_value = predict_next(y_data)
|
||||
predictions.append(pred_value)
|
||||
|
||||
if next_index > max_points:
|
||||
ax.set_xlim(next_index - max_points, next_index)
|
||||
|
||||
line_actual.set_data(x_data, y_data)
|
||||
line_pred.set_data(x_data, predictions)
|
||||
|
||||
return line_actual, line_pred
|
||||
|
||||
ani = animation.FuncAnimation(fig, update, interval=10, blit=True)
|
||||
|
||||
# -------------------------------
|
||||
# Run the Plot
|
||||
# -------------------------------
|
||||
plt.show()
|
Loading…
Reference in New Issue
Block a user