small-projects/factorio-drones/main.py
2025-04-05 17:39:07 -05:00

174 lines
6.2 KiB
Python

import pygame
import random
import math
from collections import deque
# --- Simulation Classes ---
class Task:
__slots__ = ('source', 'destination', 'item', 'amount')
def __init__(self, source, destination, item, amount):
self.source = source
self.destination = destination
self.item = item
self.amount = amount
class Storage:
def __init__(self, name, pos):
self.name = name
self.position = pos # (x, y) position on screen
self.inventory = {"item": 1000} # starting inventory
def add_item(self, item, amount):
self.inventory[item] = self.inventory.get(item, 0) + amount
def remove_item(self, item, amount):
if self.inventory.get(item, 0) >= amount:
self.inventory[item] -= amount
return True
return False
def request_transfer(self, destination, item, amount, task_queue):
if self.inventory.get(item, 0) >= amount:
# Remove items immediately, simulating reservation.
self.remove_item(item, amount)
task = Task(self, destination, item, amount)
task_queue.append(task)
class Drone:
__slots__ = ('id', 'x', 'y', 'task', 'speed')
def __init__(self, id, pos):
self.id = id
self.x, self.y = pos
self.task = None
self.speed = 2.0 # pixels per frame
def assign_task(self, task):
self.task = task
# Set drone's position to the source storage position.
self.x, self.y = task.source.position
def update(self):
if self.task:
dest_x, dest_y = self.task.destination.position
dx = dest_x - self.x
dy = dest_y - self.y
dist = math.hypot(dx, dy)
if dist < self.speed:
# Arrived: set position exactly to destination and deliver item.
self.x, self.y = dest_x, dest_y
self.task.destination.add_item(self.task.item, self.task.amount)
self.task = None
else:
# Move a step toward the destination.
self.x += self.speed * dx / dist
self.y += self.speed * dy / dist
# --- Pygame Simulation ---
def main():
pygame.init()
screen_width, screen_height = 800, 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Drone Simulation")
clock = pygame.time.Clock()
font = pygame.font.SysFont("Arial", 16)
# Global simulation state
task_queue = deque()
storages = []
drones = []
# Unique id counters
drone_id_counter = 0
storage_id_counter = 0
# Create some initial storages at random positions
for _ in range(5):
pos = (random.randint(50, screen_width - 50), random.randint(50, screen_height - 50))
storages.append(Storage(f"Storage-{storage_id_counter}", pos))
storage_id_counter += 1
# Create some initial drones at random positions
for _ in range(20):
pos = (random.randint(0, screen_width), random.randint(0, screen_height))
drones.append(Drone(drone_id_counter, pos))
drone_id_counter += 1
running = True
while running:
# --- Event Handling ---
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_t:
# Request a random transfer if at least two storages exist.
if len(storages) >= 2:
src, dest = random.sample(storages, 2)
amount = random.randint(1, 10)
src.request_transfer(dest, "item", amount, task_queue)
elif event.key == pygame.K_d:
# Add a new drone at a random position.
pos = (random.randint(0, screen_width), random.randint(0, screen_height))
drones.append(Drone(drone_id_counter, pos))
drone_id_counter += 1
elif event.key == pygame.K_s:
# Add a new storage at a random position.
pos = (random.randint(50, screen_width - 50), random.randint(50, screen_height - 50))
storages.append(Storage(f"Storage-{storage_id_counter}", pos))
storage_id_counter += 1
elif event.key == pygame.K_i:
# Add 50 items to each storage.
for s in storages:
s.add_item("item", 50)
# --- Update Simulation ---
for drone in drones:
if drone.task is None and task_queue:
# Assign a task from the queue to the idle drone.
task = task_queue.popleft()
drone.assign_task(task)
drone.update()
# --- Drawing ---
screen.fill((30, 30, 30)) # dark background
# Draw storages (blue circles) with name and inventory.
for s in storages:
pygame.draw.circle(screen, (0, 100, 255), s.position, 20)
info = font.render(f"{s.name}: {s.inventory.get('item', 0)}", True, (255, 255, 255))
screen.blit(info, (s.position[0] - 30, s.position[1] - 40))
# Draw drones.
# Idle drones are drawn in green; drones with tasks (in transit) are red.
for d in drones:
color = (255, 0, 0) if d.task else (0, 255, 0)
pygame.draw.circle(screen, color, (int(d.x), int(d.y)), 5)
# Debug info: show task queue length, number of drones, storages.
debug_info = font.render(
f"Task Queue: {len(task_queue)} | Drones: {len(drones)} | Storages: {len(storages)}",
True, (255, 255, 0))
screen.blit(debug_info, (10, 10))
# Display instructions.
instructions = [
"Controls:",
"T - Request Transfer",
"D - Add Drone",
"S - Add Storage",
"I - Add Items to all Storages"
]
for i, line in enumerate(instructions):
instr_text = font.render(line, True, (200, 200, 200))
screen.blit(instr_text, (10, 30 + i * 20))
pygame.display.flip()
clock.tick(60)
pygame.quit()
if __name__ == "__main__":
main()