GigabiteStudios
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-28 19:06:53 +00:00
1af62d6484 stuff
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-28 18:59:58 +00:00
f241c5aa9a Updated default cube to load From Asset Manager
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-28 18:56:23 +00:00
d24505877e added ak47 model
2c432f7229 Added Lua Math Library
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GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-28 03:49:04 +00:00
f9404ef680 Update README.md
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-28 03:48:43 +00:00
ff8525125e Updated Readme and devlog
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-28 03:44:12 +00:00
434314fabd Enabled Test Lua Editor
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-28 03:43:27 +00:00
193dcee7d6 Added / Updated Lua Bindings
18791713ab Changed some Includes
5262d3541f Fixed Lua error that i forgot after testing
376e63c501 Improved Lua Error Handling: Found Dumb bug where you can trag the Tag Component and break it.
c559d9d18d Added Manuel Script Reloading
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GigabiteStudios commented on issue Bit-By-Byte/Tesseract-Engine#23 2024-12-28 03:42:38 +00:00
Engine Crashes when changing Tag of an Game Object while Lua script is trying to find game object by tag.

if you do something like this

local player = Engine.GetGameObjectByTag("Player")

then change the name of the entity being looked for

Player

the game engine crashes

GigabiteStudios opened issue Bit-By-Byte/Tesseract-Engine#23 2024-12-28 03:41:38 +00:00
Engine Crashes when changing Tag of an Game Object while Lua script is trying to find game object by tag.
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-27 19:26:22 +00:00
2d8f8c335c Testing
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-27 19:17:39 +00:00
24bf93cd30 Fixed prints and the default mesh
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-27 19:01:43 +00:00
740716cc39 Update imgui.ini
acae54d70d Fixed Loading Overwriting Invalid Values
1a9f9eda39 I am so stupid, how did i not check that the extern was correct............. Please end my life
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GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-27 18:39:28 +00:00
8ffb93b944 Broken Images
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-27 18:38:19 +00:00
8db237e1df Picture are broken
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-27 18:37:15 +00:00
73fd8fb6a2 Update README.md
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-27 18:35:33 +00:00
137a6d202c Added Texture Preview
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-27 18:19:29 +00:00
0c7c49dd43 Changed asset manager to a template instead of a void*
GigabiteStudios closed issue Bit-By-Byte/Tesseract-Engine#13 2024-12-27 15:49:48 +00:00
Implement File Loading and Saving Mechanisms
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-27 06:24:53 +00:00
54e108b88e Added some stuff idk
GigabiteStudios pushed to main at Bit-By-Byte/Tesseract-Engine 2024-12-27 06:09:50 +00:00
0f354642a6 Added Tag Renaming