#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: particles
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace particles
    {
        // Enumerator count: 12
        // Alignment: 4
        // Size: 0x4
        enum class SpriteCardTextureType_t : std::uint32_t
        {
            // MPropertyFriendlyName "Diffuse Texture"
            SPRITECARD_TEXTURE_DIFFUSE = 0x0,
            // MPropertyFriendlyName "Diffuse Infinite Zoom"
            SPRITECARD_TEXTURE_ZOOM = 0x1,
            // MPropertyFriendlyName "1D Luminance to Color Lookup"
            SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2,
            // MPropertyFriendlyName "UV Distortion"
            SPRITECARD_TEXTURE_UVDISTORTION = 0x3,
            // MPropertyFriendlyName "UV Distortion Infinite Zoom"
            SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4,
            // MPropertyFriendlyName "Normal Map"
            SPRITECARD_TEXTURE_NORMALMAP = 0x5,
            // MPropertyFriendlyName "Animation Smoothing Motion Vector"
            SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6,
            // MPropertyFriendlyName "Spherical Harmonics A"
            SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7,
            // MPropertyFriendlyName "Spherical Harmonics B"
            SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8,
            // MPropertyFriendlyName "Spherical Harmonics C"
            SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9,
            // MPropertyFriendlyName "Depth Filter Map"
            SPRITECARD_TEXTURE_DEPTH = 0xa,
            // MPropertyFriendlyName "Illumination Gradient"
            SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 0xb,
        };
    };
};
