#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Enumerator count: 10
        // Alignment: 2
        // Size: 0x2
        enum class ECitadelWeaponAttributes : std::uint16_t
        {
            // MPropertyFriendlyName "None"
            EWeaponAttribute_None = 0x0,
            // MPropertyFriendlyName "Rapid Fire"
            EWeaponAttribute_RapidFire = 0x1,
            // MPropertyFriendlyName "Burst Fire"
            EWeaponAttribute_BurstFire = 0x2,
            // MPropertyFriendlyName "Spreadshot"
            EWeaponAttribute_Spreadshot = 0x4,
            // MPropertyFriendlyName "Beam Weapon"
            EWeaponAttribute_BeamWeapon = 0x8,
            // MPropertyFriendlyName "Close Range"
            EWeaponAttribute_CloseRange = 0x10,
            // MPropertyFriendlyName "Medium Range"
            EWeaponAttribute_MediumRange = 0x20,
            // MPropertyFriendlyName "Long Range"
            EWeaponAttribute_LongRange = 0x40,
            // MPropertyFriendlyName "Heavy Hitter"
            EWeaponAttribute_HeavyHitter = 0x80,
            // MPropertyFriendlyName "Projectile"
            EWeaponAttribute_Projectile = 0x100,
        };
    };
};
