#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: particles
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace particles
    {
        // Enumerator count: 7
        // Alignment: 4
        // Size: 0x4
        enum class ParticleTextureLayerBlendType_t : std::uint32_t
        {
            // MPropertyFriendlyName "Multiply"
            SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0,
            // MPropertyFriendlyName "Mod2X"
            SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1,
            // MPropertyFriendlyName "Replace"
            SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2,
            // MPropertyFriendlyName "Add"
            SPRITECARD_TEXTURE_BLEND_ADD = 0x3,
            // MPropertyFriendlyName "Subtract"
            SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4,
            // MPropertyFriendlyName "Average"
            SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5,
            // MPropertyFriendlyName "Luminance"
            SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6,
        };
    };
};
