#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Enumerator count: 27
        // Alignment: 4
        // Size: 0x4
        enum class DamageTypes_t : std::uint32_t
        {
            DMG_GENERIC = 0x0,
            DMG_CRUSH = 0x1,
            DMG_BULLET = 0x2,
            DMG_SLASH = 0x4,
            DMG_BURN = 0x8,
            DMG_VEHICLE = 0x10,
            DMG_FALL = 0x20,
            DMG_BLAST = 0x40,
            DMG_CLUB = 0x80,
            DMG_SHOCK = 0x100,
            DMG_SONIC = 0x200,
            DMG_ENERGYBEAM = 0x400,
            DMG_BUCKSHOT = 0x800,
            DMG_DROWN = 0x4000,
            DMG_POISON = 0x8000,
            DMG_RADIATION = 0x10000,
            DMG_DROWNRECOVER = 0x20000,
            DMG_ACID = 0x40000,
            DMG_PHYSGUN = 0x100000,
            DMG_DISSOLVE = 0x200000,
            DMG_BLAST_SURFACE = 0x400000,
            // MPropertySuppressEnumerator
            // MEnumeratorIsNotAFlag
            DMG_LASTGENERICFLAG = 0x400000,
            DMG_HEADSHOT = 0x800000,
            DMG_CRIT = 0x1000000,
            DMG_BUFFED = 0x2000000,
            DMG_DOT = 0x4000000,
            DMG_GROUND_AURA = 0x8000000,
        };
    };
};
