#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>
#include "source2sdk/client/HitGroup_t.hpp"

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Registered alignment: 0x8
        // Alignment: 0x8
        // Standard-layout class: true
        // Size: 0x18
        // 
        // static metadata: MGetKV3ClassDefaults
        #pragma pack(push, 1)
        class CPhysicsBodyGameMarkup
        {
        public:
            // metadata: MPropertyDescription "The name for the body (bone) that we're targeting."
            CUtlString m_TargetBody; // 0x0            
            // metadata: MPropertyDescription "The hitgroup for this body."
            source2sdk::client::HitGroup_t m_nHitGroup; // 0x8            
            uint8_t _pad000c[0x4]; // 0xc
            // metadata: MPropertyDescription "An identifier for this physics body."
            CGlobalSymbol m_Tag; // 0x10            
        };
        #pragma pack(pop)
        
        static_assert(offsetof(source2sdk::client::CPhysicsBodyGameMarkup, m_TargetBody) == 0x0);
        static_assert(offsetof(source2sdk::client::CPhysicsBodyGameMarkup, m_nHitGroup) == 0x8);
        static_assert(offsetof(source2sdk::client::CPhysicsBodyGameMarkup, m_Tag) == 0x10);
        
        static_assert(sizeof(source2sdk::client::CPhysicsBodyGameMarkup) == 0x18);
    };
};
