#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Enumerator count: 10
        // Alignment: 4
        // Size: 0x4
        enum class ECitadelGameEvents : std::uint32_t
        {
            GE_FireBullets = 0x1c2,
            GE_PlayerAnimEvent = 0x1c3,
            GE_ParticleSystemManager = 0x1ca,
            GE_ScreenTextPretty = 0x1cb,
            GE_BulletImpact = 0x1cd,
            GE_EnableSatVolumesEvent = 0x1ce,
            GE_PlaceSatVolumeEvent = 0x1cf,
            GE_DisableSatVolumesEvent = 0x1d0,
            GE_RemoveSatVolumeEvent = 0x1d1,
            GE_RemoveBullet = 0x1d2,
        };
    };
};
