#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>
#include "source2sdk/animationsystem/CAnimActivity.hpp"
#include "source2sdk/animationsystem/CSeqAutoLayer.hpp"
#include "source2sdk/animationsystem/CSeqIKLock.hpp"
#include "source2sdk/animationsystem/CSeqMultiFetch.hpp"
#include "source2sdk/animationsystem/CSeqSeqDescFlag.hpp"
#include "source2sdk/animationsystem/CSeqTransition.hpp"
#include "source2sdk/modellib/CFootMotion.hpp"

// /////////////////////////////////////////////////////////////
// Module: animationsystem
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace animationsystem
    {
        // Registered alignment: 0x8
        // Alignment: 0x8
        // Standard-layout class: true
        // Size: 0x120
        // 
        // static metadata: MGetKV3ClassDefaults
        #pragma pack(push, 1)
        class CSeqS1SeqDesc
        {
        public:
            CBufferString m_sName; // 0x0            
            source2sdk::animationsystem::CSeqSeqDescFlag m_flags; // 0x10            
            uint8_t _pad001b[0x5]; // 0x1b
            source2sdk::animationsystem::CSeqMultiFetch m_fetch; // 0x20            
            std::int32_t m_nLocalWeightlist; // 0x90            
            uint8_t _pad0094[0x4]; // 0x94
            // m_autoLayerArray has a template type with potentially unknown template parameters. You can try uncommenting the field below.
            // CUtlVector<source2sdk::animationsystem::CSeqAutoLayer> m_autoLayerArray;
            char m_autoLayerArray[0x18]; // 0x98            
            // m_IKLockArray has a template type with potentially unknown template parameters. You can try uncommenting the field below.
            // CUtlVector<source2sdk::animationsystem::CSeqIKLock> m_IKLockArray;
            char m_IKLockArray[0x18]; // 0xb0            
            source2sdk::animationsystem::CSeqTransition m_transition; // 0xc8            
            KeyValues3 m_SequenceKeys; // 0xd0            
            // metadata: MKV3TransferName "m_keyValueText"
            CBufferString m_LegacyKeyValueText; // 0xe0            
            // m_activityArray has a template type with potentially unknown template parameters. You can try uncommenting the field below.
            // CUtlVector<source2sdk::animationsystem::CAnimActivity> m_activityArray;
            char m_activityArray[0x18]; // 0xf0            
            // m_footMotion has a template type with potentially unknown template parameters. You can try uncommenting the field below.
            // CUtlVector<source2sdk::modellib::CFootMotion> m_footMotion;
            char m_footMotion[0x18]; // 0x108            
        };
        #pragma pack(pop)
        
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_sName) == 0x0);
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_flags) == 0x10);
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_fetch) == 0x20);
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_nLocalWeightlist) == 0x90);
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_autoLayerArray) == 0x98);
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_IKLockArray) == 0xb0);
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_transition) == 0xc8);
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_SequenceKeys) == 0xd0);
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_LegacyKeyValueText) == 0xe0);
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_activityArray) == 0xf0);
        static_assert(offsetof(source2sdk::animationsystem::CSeqS1SeqDesc, m_footMotion) == 0x108);
        
        static_assert(sizeof(source2sdk::animationsystem::CSeqS1SeqDesc) == 0x120);
    };
};
