#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Enumerator count: 17
        // Alignment: 4
        // Size: 0x4
        enum class BaseExplosionTypes_t : std::uint32_t
        {
            // MPropertyFriendlyName "Default"
            EXPLOSION_TYPE_DEFAULT = 0x0,
            // MPropertyFriendlyName "Grenade"
            EXPLOSION_TYPE_GRENADE = 0x1,
            // MPropertyFriendlyName "Molotov"
            EXPLOSION_TYPE_MOLOTOV = 0x2,
            // MPropertyFriendlyName "Fireworks"
            EXPLOSION_TYPE_FIREWORKS = 0x3,
            // MPropertyFriendlyName "Gascan"
            EXPLOSION_TYPE_GASCAN = 0x4,
            // MPropertyFriendlyName "Gas Cylinder"
            EXPLOSION_TYPE_GASCYLINDER = 0x5,
            // MPropertyFriendlyName "Explosive Barrel"
            EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
            // MPropertyFriendlyName "Electrical"
            EXPLOSION_TYPE_ELECTRICAL = 0x7,
            // MPropertyFriendlyName "EMP"
            EXPLOSION_TYPE_EMP = 0x8,
            // MPropertyFriendlyName "Shrapnel"
            EXPLOSION_TYPE_SHRAPNEL = 0x9,
            // MPropertyFriendlyName "Smoke Grenade"
            EXPLOSION_TYPE_SMOKEGRENADE = 0xa,
            // MPropertyFriendlyName "Flashbang"
            EXPLOSION_TYPE_FLASHBANG = 0xb,
            // MPropertyFriendlyName "Tripmine"
            EXPLOSION_TYPE_TRIPMINE = 0xc,
            // MPropertyFriendlyName "Ice"
            EXPLOSION_TYPE_ICE = 0xd,
            // MPropertyFriendlyName "None"
            EXPLOSION_TYPE_NONE = 0xe,
            // MPropertyFriendlyName "Custom"
            EXPLOSION_TYPE_CUSTOM = 0xf,
            // MPropertySuppressEnumerator
            EXPLOSION_TYPE_COUNT = 0x10,
        };
    };
};
