#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: particles
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace particles
    {
        // Enumerator count: 6
        // Alignment: 4
        // Size: 0x4
        enum class ParticlePostProcessPriorityGroup_t : std::uint32_t
        {
            // MPropertyFriendlyName "Level Volume"
            PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0,
            // MPropertyFriendlyName "Level Override"
            PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1,
            // MPropertyFriendlyName "Gameplay Effect"
            PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2,
            // MPropertyFriendlyName "Gameplay State Low"
            PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3,
            // MPropertyFriendlyName "Gameplay State High"
            PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4,
            // MPropertyFriendlyName "Global UI"
            PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5,
        };
    };
};
