#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: animationsystem
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace animationsystem
    {
        // Enumerator count: 18
        // Alignment: 4
        // Size: 0x4
        enum class ParticleAttachment_t : std::uint32_t
        {
            PATTACH_INVALID = 0xffffffff,
            PATTACH_ABSORIGIN = 0x0,
            PATTACH_ABSORIGIN_FOLLOW = 0x1,
            PATTACH_CUSTOMORIGIN = 0x2,
            PATTACH_CUSTOMORIGIN_FOLLOW = 0x3,
            PATTACH_POINT = 0x4,
            PATTACH_POINT_FOLLOW = 0x5,
            PATTACH_EYES_FOLLOW = 0x6,
            PATTACH_OVERHEAD_FOLLOW = 0x7,
            PATTACH_WORLDORIGIN = 0x8,
            PATTACH_ROOTBONE_FOLLOW = 0x9,
            PATTACH_RENDERORIGIN_FOLLOW = 0xa,
            PATTACH_MAIN_VIEW = 0xb,
            PATTACH_WATERWAKE = 0xc,
            PATTACH_CENTER_FOLLOW = 0xd,
            PATTACH_CUSTOM_GAME_STATE_1 = 0xe,
            PATTACH_HEALTHBAR = 0xf,
            MAX_PATTACH_TYPES = 0x10,
        };
    };
};
