#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Enumerator count: 18
        // Alignment: 4
        // Size: 0x4
        enum class WeaponSound_t : std::uint32_t
        {
            WEAPON_SOUND_EMPTY = 0x0,
            WEAPON_SOUND_SECONDARY_EMPTY = 0x1,
            WEAPON_SOUND_SINGLE = 0x2,
            WEAPON_SOUND_SECONDARY_ATTACK = 0x3,
            WEAPON_SOUND_MELEE_MISS = 0x4,
            WEAPON_SOUND_MELEE_HIT = 0x5,
            WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
            WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
            WEAPON_SOUND_MELEE_HIT_NPC = 0x8,
            WEAPON_SOUND_SPECIAL1 = 0x9,
            WEAPON_SOUND_SPECIAL2 = 0xa,
            WEAPON_SOUND_SPECIAL3 = 0xb,
            WEAPON_SOUND_NEARLYEMPTY = 0xc,
            WEAPON_SOUND_IMPACT = 0xd,
            WEAPON_SOUND_REFLECT = 0xe,
            WEAPON_SOUND_SECONDARY_IMPACT = 0xf,
            WEAPON_SOUND_SECONDARY_REFLECT = 0x10,
            // MPropertySuppressEnumerator
            WEAPON_SOUND_NUM_TYPES = 0x11,
        };
    };
};
