#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: animationsystem
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace animationsystem
    {
        // Enumerator count: 13
        // Alignment: 4
        // Size: 0x4
        enum class AnimParamButton_t : std::uint32_t
        {
            // MPropertyFriendlyName "None"
            ANIMPARAM_BUTTON_NONE = 0x0,
            // MPropertyFriendlyName "Dpad Up"
            ANIMPARAM_BUTTON_DPAD_UP = 0x1,
            // MPropertyFriendlyName "Dpad Right"
            ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2,
            // MPropertyFriendlyName "Dpad Down"
            ANIMPARAM_BUTTON_DPAD_DOWN = 0x3,
            // MPropertyFriendlyName "Dpad Left"
            ANIMPARAM_BUTTON_DPAD_LEFT = 0x4,
            // MPropertyFriendlyName "A"
            ANIMPARAM_BUTTON_A = 0x5,
            // MPropertyFriendlyName "B"
            ANIMPARAM_BUTTON_B = 0x6,
            // MPropertyFriendlyName "X"
            ANIMPARAM_BUTTON_X = 0x7,
            // MPropertyFriendlyName "Y"
            ANIMPARAM_BUTTON_Y = 0x8,
            // MPropertyFriendlyName "Left Shoulder"
            ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9,
            // MPropertyFriendlyName "Right Shoulder"
            ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xa,
            // MPropertyFriendlyName "Left Trigger"
            ANIMPARAM_BUTTON_LTRIGGER = 0xb,
            // MPropertyFriendlyName "Right Trigger"
            ANIMPARAM_BUTTON_RTRIGGER = 0xc,
        };
    };
};
