#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>
#include "source2sdk/client/SceneEventId_t.hpp"

// /////////////////////////////////////////////////////////////
// Module: server
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace server
    {
        // Registered alignment: unknown
        // Alignment: 0x4
        // Standard-layout class: true
        // Size: 0x14
        // Has Trivial Destructor
        #pragma pack(push, 1)
        struct ChoreoEntityFacing_t
        {
        public:
            source2sdk::client::SceneEventId_t m_nSceneEventId; // 0x0            
            Vector m_vFacingTarget; // 0x4            
            float m_flImportance; // 0x10            
        };
        #pragma pack(pop)
        
        static_assert(offsetof(source2sdk::server::ChoreoEntityFacing_t, m_nSceneEventId) == 0x0);
        static_assert(offsetof(source2sdk::server::ChoreoEntityFacing_t, m_vFacingTarget) == 0x4);
        static_assert(offsetof(source2sdk::server::ChoreoEntityFacing_t, m_flImportance) == 0x10);
        
        static_assert(sizeof(source2sdk::server::ChoreoEntityFacing_t) == 0x14);
    };
};
