#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>
#include "source2sdk/client/AmbientParticleSettings_t.hpp"
#include "source2sdk/resourcesystem/InfoForResourceTypeIAnimGraphModelBinding.hpp"
#include "source2sdk/resourcesystem/InfoForResourceTypeIParticleSystemDefinition.hpp"

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Registered alignment: 0x8
        // Alignment: 0x8
        // Standard-layout class: true
        // Size: 0x110
        // 
        // static metadata: MModelGameData
        // static metadata: MGetKV3ClassDefaults
        #pragma pack(push, 1)
        struct CCitadelHeroModelGameData_t
        {
        public:
            // m_UIAnimGraph has a template type with potentially unknown template parameters. You can try uncommenting the field below.
            // CStrongHandle<source2sdk::resourcesystem::InfoForResourceTypeIAnimGraphModelBinding> m_UIAnimGraph;
            char m_UIAnimGraph[0x8]; // 0x0            
            // m_UIShopAnimGraph has a template type with potentially unknown template parameters. You can try uncommenting the field below.
            // CStrongHandle<source2sdk::resourcesystem::InfoForResourceTypeIAnimGraphModelBinding> m_UIShopAnimGraph;
            char m_UIShopAnimGraph[0x8]; // 0x8            
            // m_hAmbientParticle has a template type with potentially unknown template parameters. You can try uncommenting the field below.
            // CResourceNameTyped<CWeakHandle<source2sdk::resourcesystem::InfoForResourceTypeIParticleSystemDefinition>> m_hAmbientParticle;
            char m_hAmbientParticle[0xe0]; // 0x10            
            // m_vecAmbientParticleSettings has a template type with potentially unknown template parameters. You can try uncommenting the field below.
            // CUtlVector<source2sdk::client::AmbientParticleSettings_t> m_vecAmbientParticleSettings;
            char m_vecAmbientParticleSettings[0x18]; // 0xf0            
            float m_flTurnThreshold; // 0x108            
            float m_flTurnDuration; // 0x10c            
        };
        #pragma pack(pop)
        
        static_assert(offsetof(source2sdk::client::CCitadelHeroModelGameData_t, m_UIAnimGraph) == 0x0);
        static_assert(offsetof(source2sdk::client::CCitadelHeroModelGameData_t, m_UIShopAnimGraph) == 0x8);
        static_assert(offsetof(source2sdk::client::CCitadelHeroModelGameData_t, m_hAmbientParticle) == 0x10);
        static_assert(offsetof(source2sdk::client::CCitadelHeroModelGameData_t, m_vecAmbientParticleSettings) == 0xf0);
        static_assert(offsetof(source2sdk::client::CCitadelHeroModelGameData_t, m_flTurnThreshold) == 0x108);
        static_assert(offsetof(source2sdk::client::CCitadelHeroModelGameData_t, m_flTurnDuration) == 0x10c);
        
        static_assert(sizeof(source2sdk::client::CCitadelHeroModelGameData_t) == 0x110);
    };
};
