#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Enumerator count: 19
        // Alignment: 4
        // Size: 0x4
        enum class StatusEffectProperty_t : std::uint32_t
        {
            // MPropertyFriendlyName "Don't show a status effect in the Important Box"
            EStatusEffect_None = 0x0,
            // MPropertyFriendlyName "Shows EMP Status Effect in the Important Box"
            EStatusEffect_EMP = 0x1,
            // MPropertyFriendlyName "Shows Stun Status Effect in the Important Box"
            EStatusEffect_Stun = 0x2,
            // MPropertyFriendlyName "Shows Freeze Status Effect in the Important Box"
            EStatusEffect_Freeze = 0x3,
            // MPropertyFriendlyName "Shows Burn Status Effect in the Important Box"
            EStatusEffect_Burn = 0x4,
            // MPropertyFriendlyName "Shows Bleed Status Effect in the Important Box"
            EStatusEffect_Bleed = 0x5,
            // MPropertyFriendlyName "Shows Sleep Status Effect in the Important Box"
            EStatusEffect_Sleep = 0x6,
            // MPropertyFriendlyName "Shows Tethered Status Effect in the Important Box"
            EStatusEffect_Tethered = 0x7,
            // MPropertyFriendlyName "Shows Immobilized Status Effect in the Important Box"
            EStatusEffect_Immobilized = 0x8,
            // MPropertyFriendlyName "Shows Disarmed Status Effect in the Important Box"
            EStatusEffect_Disarmed = 0x9,
            // MPropertyFriendlyName "Shows Invisible Status Effect in the Important Box"
            EStatusEffect_Invisible = 0xa,
            // MPropertyFriendlyName "Shows Stacks Status Effect in the Important Box"
            EStatusEffect_Stacks = 0xb,
            // MPropertyFriendlyName "Shows Infinite Clip Status Effect in the Important Box"
            EStatusEffect_InfiniteClip = 0xc,
            // MPropertyFriendlyName "Shows Bullet Debuff Status Effect in the Important Box"
            EStatusEffect_BulletDebuff = 0xd,
            // MPropertyFriendlyName "Shows Buff Status Effect in the Important Box"
            EStatusEffect_Buff = 0xe,
            // MPropertyFriendlyName "Shows Petrify Status Effect in the Important Box"
            EStatusEffect_Petrify = 0xf,
            // MPropertyFriendlyName "Shows Debuff Status Effect in the Important Box"
            EStatusEffect_CustomDebuff = 0x10,
            // MPropertyFriendlyName "Shows Unstoppable Status Effect in the Important Box"
            EStatusEffect_Unstoppable = 0x11,
            // MPropertySuppressEnumerator
            EStatusEffect_Count = 0x12,
        };
    };
};
