#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>
#include "source2sdk/client/AbilityPropertyInfo_t.hpp"

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Registered alignment: 0x8
        // Alignment: 0x8
        // Standard-layout class: true
        // Size: 0x20
        // 
        // static metadata: MGetKV3ClassDefaults
        // static metadata: MPropertyAutoExpandSelf
        #pragma pack(push, 1)
        struct SectionProperties_t
        {
        public:
            // metadata: MPropertyDescription "Do we want to show title text above this block of ability properties (per stack, to enemies, to allies, etc.)? If empty, we show none"
            CUtlString m_strPropertiesTitleLocString; // 0x0            
            // metadata: MPropertyDescription "Which ability properties do we want to show in this section?"
            // m_vecAbilityProperties has a template type with potentially unknown template parameters. You can try uncommenting the field below.
            // CUtlVector<source2sdk::client::AbilityPropertyInfo_t> m_vecAbilityProperties;
            char m_vecAbilityProperties[0x18]; // 0x8            
        };
        #pragma pack(pop)
        
        static_assert(offsetof(source2sdk::client::SectionProperties_t, m_strPropertiesTitleLocString) == 0x0);
        static_assert(offsetof(source2sdk::client::SectionProperties_t, m_vecAbilityProperties) == 0x8);
        
        static_assert(sizeof(source2sdk::client::SectionProperties_t) == 0x20);
    };
};
