#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Enumerator count: 10
        // Alignment: 4
        // Size: 0x4
        enum class NPC_STATE : std::uint32_t
        {
            // MPropertySuppressEnumerator
            NPC_STATE_INVALID = 0xffffffff,
            // MPropertySuppressEnumerator
            NPC_STATE_INIT = 0x0,
            // MPropertyFriendlyName "Idle"
            NPC_STATE_IDLE = 0x1,
            // MPropertyFriendlyName "Alert"
            NPC_STATE_ALERT = 0x2,
            // MPropertyFriendlyName "Combat"
            NPC_STATE_COMBAT = 0x3,
            // MPropertySuppressEnumerator
            NPC_STATE_SCRIPT = 0x4,
            // MPropertyFriendlyName "Dead"
            NPC_STATE_DEAD = 0x5,
            // MPropertyFriendlyName "Inert"
            NPC_STATE_INERT = 0x6,
            // MPropertySuppressEnumerator
            NPC_STATE_SYNCHRONIZED_SECONDARY = 0x7,
            // MPropertySuppressEnumerator
            NUM_NPC_STATES = 0x8,
        };
    };
};
