#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Enumerator count: 11
        // Alignment: 2
        // Size: 0x2
        enum class EShopFilters_t : std::uint16_t
        {
            // MPropertyFriendlyName "None"
            EShopFilterNone = 0x0,
            // MPropertyFriendlyName "Weapon Damage"
            EShopFilterWeaponDamage = 0x1,
            // MPropertyFriendlyName "Magic Damage"
            EShopFilterMagicDamage = 0x2,
            // MPropertyFriendlyName "Durability"
            EShopFilterDurability = 0x4,
            // MPropertyFriendlyName "Fire Rate"
            EShopFilterFireRate = 0x8,
            // MPropertyFriendlyName "Clip Size"
            EShopFilterClipSize = 0x10,
            // MPropertyFriendlyName "Melee"
            EShopFilterMelee = 0x20,
            // MPropertyFriendlyName "Healing"
            EShopFilterHealing = 0x40,
            // MPropertyFriendlyName "Movement"
            EShopFilterMovement = 0x80,
            // MPropertyFriendlyName "Disruption"
            EShopFilterDisruption = 0x100,
            // MPropertyFriendlyName "MAX"
            EShopFilterMax = 0x200,
        };
    };
};
