#pragma once

#include "source2sdk/source2gen/source2gen.hpp"
#include <cstddef>
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk
{
    namespace client
    {
        // Enumerator count: 214
        // Alignment: 4
        // Size: 0x4
        enum class EModifierValue : std::uint32_t
        {
            MODIFIER_VALUE_MATERIAL_OVERRIDE = 0x0,
            // MPropertyFriendlyName "ProcBuildupPercent"
            MODIFIER_VALUE_PROC_BUILDUP_PERCENTAGE = 0x1,
            // MPropertyFriendlyName "FrictionPercentage"
            MODIFIER_VALUE_FRICTION_PERCENTAGE = 0x2,
            // MPropertyFriendlyName "BaseVelocity"
            // MScriptDescription "MoveType GetModifierBaseVelocity"
            MODIFIER_VALUE_BASE_VELOCITY = 0x3,
            // MPropertyFriendlyName "MoveType"
            // MScriptDescription "TargetIdentifierOverride GetMoveTypeOverride"
            MODIFIER_VALUE_MOVE_TYPE_OVERRIDE = 0x4,
            // MPropertyFriendlyName "TargetIdentifierOverride"
            // MScriptDescription "TargetIdentifierOverrideOrientation GetTargetIdentifierOverride"
            MODIFIER_VALUE_TARGET_IDENTIFIER_OVERRIDE = 0x5,
            // MPropertyFriendlyName "TargetIdentifierOverrideOrientation"
            // MScriptDescription "GetAdditionalVelocity GetTargetIdentifierOverrideOrientation"
            MODIFIER_VALUE_TARGET_IDENTIFIER_OVERRIDE_ORIENTATION = 0x6,
            MODIFIER_VALUE_INCOMING_DAMAGE_PERCENTAGE = 0x7,
            MODIFIER_VALUE_OUTGOING_DAMAGE_PERCENTAGE = 0x8,
            // MScriptDescription "BaseAttackDamage GetAdditionalVelocity"
            MODIFIER_VALUE_ADDITIONAL_VELOCITY = 0x9,
            // MPropertyFriendlyName "BaseAttackDamage"
            MODIFIER_VALUE_BASEATTACK_DAMAGE = 0xa,
            MODIFIER_VALUE_ATTACK_DAMAGE_ADDITIVE_ONLY = 0xb,
            // MPropertyFriendlyName "BaseAttackDamagePercent"
            MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT = 0xc,
            // MPropertyFriendlyName "AllDamagePercent"
            MODIFIER_VALUE_DAMAGE_PERCENT = 0xd,
            // MPropertyFriendlyName "BonusBaseWeaponDamage"
            MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT = 0xe,
            MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_FROM_LEVEL = 0xf,
            MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0x10,
            MODIFIER_VALUE_BULLET_DAMAGE_PERCENT = 0x11,
            // MPropertyFriendlyName "BonusBaseMeleeDamage"
            MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT = 0x12,
            MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT_FROM_LEVEL = 0x13,
            MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 0x14,
            MODIFIER_VALUE_MELEE_DAMAGE_PERCENT = 0x15,
            // MPropertyFriendlyName "TechDamagePercent"
            MODIFIER_VALUE_TECH_DAMAGE_PERCENT = 0x16,
            // MPropertyFriendlyName "BonusHealth"
            MODIFIER_VALUE_HEALTH_MAX = 0x17,
            // MPropertyFriendlyName "BonusHealthPercent"
            MODIFIER_VALUE_HEALTH_MAX_PERCENT = 0x18,
            MODIFIER_VALUE_BASE_HEALTH_PERCENT = 0x19,
            MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 0x1a,
            MODIFIER_VALUE_BONUS_MAX_HEALTH_NO_SCALE = 0x1b,
            // MPropertyFriendlyName "BonusHealthRegen"
            MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND = 0x1c,
            MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_PERCENT = 0x1d,
            // MPropertyFriendlyName "BonusRegenMaxHealthPercent"
            MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND = 0x1e,
            // MPropertyFriendlyName "ExternalBonusHealthRegen"
            MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND = 0x1f,
            // MPropertyFriendlyName "OutOfCombatHealthRegen"
            MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN = 0x20,
            // MPropertyFriendlyName "HealAmpCastPercent"
            MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT = 0x21,
            // MPropertyFriendlyName "HealAmpReceivePercent"
            MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT = 0x22,
            // MPropertyFriendlyName "HealAmpRegenPercent"
            MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT = 0x23,
            // MPropertyFriendlyName "HealDegenResistance"
            MODIFIER_VALUE_HEAL_DEGEN_RESISTANCE = 0x24,
            // MPropertyFriendlyName "BonusClipSize"
            MODIFIER_VALUE_AMMO_CLIP_SIZE = 0x25,
            // MPropertyFriendlyName "BonusClipSizePercent"
            MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT = 0x26,
            // MPropertyFriendlyName "ClipSizeOverride"
            MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE = 0x27,
            // MPropertyFriendlyName "ReloadSpeedMultipler"
            MODIFIER_VALUE_RELOAD_SPEED = 0x28,
            // MPropertyFriendlyName "ReloadSpeedConstant"
            MODIFIER_VALUE_RELOAD_SPEED_CONSTANT = 0x29,
            MODIFIER_VALUE_MOVE_SPEED_LIMIT = 0x2a,
            // MPropertyFriendlyName "BonusMoveSpeed"
            MODIFIER_VALUE_MOVEMENT_SPEED_MAX = 0x2b,
            // MPropertyFriendlyName "BonusMoveSpeedPercent"
            MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT = 0x2c,
            // MPropertyFriendlyName "MoveWhileZoomedSpeedPenaltyReductionPercent"
            MODIFIER_VALUE_MOVEMENT_SPEED_WHILE_ZOOMED_PENALTY_REDUCTION_PERCENT = 0x2d,
            // MPropertyFriendlyName "MoveWhileShootingSpeedPenaltyReductionPercent"
            MODIFIER_VALUE_MOVEMENT_SPEED_WHILE_SHOOTING_PENALTY_REDUCTION_PERCENT = 0x2e,
            // MPropertyFriendlyName "MoveSpeedSlowPercent"
            MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT = 0x2f,
            // MPropertyFriendlyName "MoveGroundReductionPercent"
            MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT = 0x30,
            // MPropertyFriendlyName "MoveDashIncreasePercent"
            MODIFIER_VALUE_MOVEMENT_GROUND_DASH_INCREASE_PERCENT = 0x31,
            // MPropertyFriendlyName "AirMoveIncreasePercent"
            MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT = 0x32,
            // MPropertyFriendlyName "SlideDistanceScale"
            MODIFIER_VALUE_MOVEMENT_SLIDE_DISTANCE_SCALE = 0x33,
            // MPropertyFriendlyName "SlowResistance"
            MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE = 0x34,
            // MPropertyFriendlyName "BonusAttackRange"
            MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0x35,
            // MPropertyFriendlyName "BonusAttackRangePercent"
            MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT = 0x36,
            // MPropertyFriendlyName "BonusZoomPercent"
            MODIFIER_VALUE_ZOOM_INCREASE_PERCENT = 0x37,
            MODIFIER_VALUE_ZOOM_POSITION = 0x38,
            // MPropertyFriendlyName "WeaponRecoilReduction"
            MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT = 0x39,
            // MPropertyFriendlyName "BonusSprintSpeed"
            MODIFIER_VALUE_SPRINT_SPEED_BONUS = 0x3a,
            // MPropertyFriendlyName "BonusSprintSpeedPercent"
            MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT = 0x3b,
            MODIFIER_VALUE_SPRINT_DURATION = 0x3c,
            MODIFIER_VALUE_SPRINT_ACCELERATION = 0x3d,
            MODIFIER_VALUE_DISPLAY_SPEED_CURRENT = 0x3e,
            MODIFIER_VALUE_DISPLAY_SPEED_MAX = 0x3f,
            MODIFIER_VALUE_AVOID_SPELL = 0x40,
            // MPropertyFriendlyName "BonusFireRate"
            MODIFIER_VALUE_FIRE_RATE = 0x41,
            // MPropertyFriendlyName "FireRateSlow"
            MODIFIER_VALUE_FIRE_RATE_SLOW = 0x42,
            // MPropertyFriendlyName "CycleTimeMultiplier"
            MODIFIER_VALUE_CYCLE_TIME_PERCENTAGE = 0x43,
            MODIFIER_VALUE_SPREAD_SCALE = 0x44,
            MODIFIER_VALUE_CYCLE_TIME = 0x45,
            MODIFIER_VALUE_AMMO_COST_REDUCTION = 0x46,
            MODIFIER_VALUE_DAMAGE_TAKEN_REDUCTION_PERCENT = 0x47,
            MODIFIER_VALUE_DAMAGE_TAKEN_INCREASE_PERCENT = 0x48,
            MODIFIER_VALUE_BULLET_DAMAGE_TAKEN_INCREASE_PERCENT = 0x49,
            MODIFIER_VALUE_ABILITY_DAMAGE_TAKEN_INCREASE_PERCENT = 0x4a,
            // MPropertyFriendlyName "TechArmor"
            MODIFIER_VALUE_TECH_ARMOR = 0x4b,
            // MPropertyFriendlyName "TechResist"
            MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST = 0x4c,
            MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_PERCENT = 0x4d,
            MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION = 0x4e,
            // MPropertyFriendlyName "AbilityDamageReduction"
            MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION = 0x4f,
            MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT = 0x50,
            // MPropertyFriendlyName "BulletArmor"
            MODIFIER_VALUE_BULLET_ARMOR = 0x51,
            // MPropertyFriendlyName "BulletResist"
            MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0x52,
            MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_PERCENT = 0x53,
            MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION = 0x54,
            MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_NON_HERO = 0x55,
            MODIFIER_VALUE_CRIT_DAMAGE_RECEIVED_SCALE = 0x56,
            // MPropertyFriendlyName "BulletDamageReduction"
            MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION = 0x57,
            MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_PERCENT = 0x58,
            // MPropertyFriendlyName "BaseWeaponDamageTakenPercent"
            MODIFIER_VALUE_BASE_WEAPON_DAMAGE_TAKEN_PERCENT = 0x59,
            // MPropertyFriendlyName "BaseBulletDamageTakenPercent"
            MODIFIER_VALUE_BASE_BULLET_DAMAGE_TAKEN_PERCENT = 0x5a,
            // MPropertyFriendlyName "BaseMeleeDamageTakenPercent"
            MODIFIER_VALUE_BASE_MELEE_DAMAGE_TAKEN_PERCENT = 0x5b,
            // MPropertyFriendlyName "MeleeDamageReductionPercent"
            MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT = 0x5c,
            MODIFIER_VALUE_MELEE_DAMAGE_INCREASE_PERCENT = 0x5d,
            // MPropertyFriendlyName "StatusResistancePercent"
            MODIFIER_VALUE_STATUS_RESISTANCE = 0x5e,
            // MPropertyFriendlyName "CooldownReduction"
            MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE = 0x5f,
            MODIFIER_VALUE_COOLDOWN_MAX_TIME = 0x60,
            // MPropertyFriendlyName "CooldownBetweenChargeReduction"
            MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE = 0x61,
            // MPropertyFriendlyName "BonusAbilityCharges"
            MODIFIER_VALUE_BONUS_ABILITY_CHARGES = 0x62,
            // MPropertyFriendlyName "BonusAbilityDurationPercent"
            MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE = 0x63,
            // MPropertyFriendlyName "BonusMeleeDamage"
            MODIFIER_VALUE_MELEEATTACK_DAMAGE = 0x64,
            MODIFIER_VALUE_MELEEATTACK_DAMAGE_PERCENTAGE = 0x65,
            // MPropertyFriendlyName "BonusMeleeAttackSpeed"
            MODIFIER_VALUE_MELEEATTACK_SPEED = 0x66,
            // MPropertyFriendlyName "BonusMeleeTravelDistancePercent"
            MODIFIER_VALUE_MELEE_TRAVEL_DISTANCE_PERCENTAGE = 0x67,
            // MPropertyFriendlyName "ParryCooldownReductionFixed"
            MODIFIER_VALUE_PARRY_COOLDOWN_REDUCTION_FIXED = 0x68,
            // MPropertyFriendlyName "BonusAccuracy"
            MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE = 0x69,
            MODIFIER_VALUE_TURN_SIDEMOVE_PERCENTAGE = 0x6a,
            MODIFIER_VALUE_CHARGE_SPEED = 0x6b,
            MODIFIER_VALUE_TELEPORT_COOLDOWN_REDUCTION_PERCENT = 0x6c,
            MODIFIER_VALUE_FALL_SPEED_MAX = 0x6d,
            MODIFIER_VALUE_AIR_SPEED_MAX = 0x6e,
            MODIFIER_VALUE_GRAVITY_SCALE = 0x6f,
            MODIFIER_VALUE_BULLET_EVASION = 0x70,
            // MPropertyFriendlyName "BulletShieldHealth"
            MODIFIER_VALUE_BULLET_SHIELD_HEALTH = 0x71,
            // MPropertyFriendlyName "BulletShieldMaxHealth"
            MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX = 0x72,
            MODIFIER_VALUE_BULLET_SHIELD_DAMAGE_PERCENT = 0x73,
            // MPropertyFriendlyName "BarrierHealth "
            MODIFIER_VALUE_BARRIER_HEALTH = 0x74,
            // MPropertyFriendlyName "BonusCritDamagePercent"
            MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT = 0x75,
            // MPropertyFriendlyName "HighGroundBonusBaseDamagePercent"
            MODIFIER_VALUE_HEIGHT_ADVANTAGE_BONUS_BASE_DAMAGE_PERCENT = 0x76,
            // MPropertyFriendlyName "CloseRangeBonusBaseDamage"
            MODIFIER_VALUE_CLOSE_RANGE_BONUS_BASE_DAMAGE_PERCENT = 0x77,
            MODIFIER_VALUE_BONUS_WEAPON_DAMAGE_CLOSE_RANGE_MAX_RANGE = 0x78,
            // MPropertyFriendlyName "LongRangeBonusWeaponPower"
            MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT = 0x79,
            MODIFIER_VALUE_BONUS_WEAPON_DAMAGE_LONG_RANGE_MIN_RANGE = 0x7a,
            // MPropertyFriendlyName "TechRangeAdditive"
            MODIFIER_VALUE_TECH_RANGE_ADDITIVE = 0x7b,
            // MPropertyFriendlyName "TechRangeMultiplier"
            MODIFIER_VALUE_TECH_RANGE_PERCENT = 0x7c,
            MODIFIER_VALUE_TECH_RANGE_CLAMP = 0x7d,
            // MPropertyFriendlyName "TechRadiusAdditive"
            MODIFIER_VALUE_TECH_RADIUS_ADDITIVE = 0x7e,
            // MPropertyFriendlyName "TechRadiusMultiplier"
            MODIFIER_VALUE_TECH_RADIUS_PERCENT = 0x7f,
            MODIFIER_VALUE_TURN_ANGLE_PER_SECOND_MAX = 0x80,
            MODIFIER_VALUE_BONUS_JUMP_VERTICAL_SPEED_PERCENT = 0x81,
            MODIFIER_VALUE_AIR_JUMPS = 0x82,
            // MPropertyFriendlyName "BonusZipLineSpeed"
            MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE = 0x83,
            // MPropertyFriendlyName "ZipLineSpeedPercent"
            MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE = 0x84,
            // MPropertyFriendlyName "ClimbRopeSpeedPercent"
            MODIFIER_VALUE_CLIMB_ROPE_SPEED_PERCENTAGE = 0x85,
            // MPropertyFriendlyName "GroundFrictionPercent"
            MODIFIER_VALUE_GROUND_FRICTION_PERCENTAGE = 0x86,
            // MPropertyFriendlyName "GroundAccelerationPercent"
            MODIFIER_VALUE_GROUND_ACCELERATION_PERCENTAGE = 0x87,
            MODIFIER_VALUE_INVISIBILITY_LEVEL = 0x88,
            MODIFIER_VALUE_CLOAK_FACTOR = 0x89,
            MODIFIER_VALUE_CLOAK_DESAT_FACTOR = 0x8a,
            MODIFIER_VALUE_PARTICLE_TINT_OVERRIDE = 0x8b,
            MODIFIER_VALUE_PARTICLE_DESAT_OVERRIDE = 0x8c,
            MODIFIER_VALUE_DIMENSION_TYPE = 0x8d,
            MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_ADDITIVE = 0x8e,
            MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_PERCENT = 0x8f,
            MODIFIER_VALUE_ANIMATION_TIME_SCALE_ADDITIVE = 0x90,
            MODIFIER_VALUE_ANIMATION_TIME_SCALE_PERCENT = 0x91,
            MODIFIER_VALUE_ANIMATION_FRAME_SKIP_RATE = 0x92,
            MODIFIER_VALUE_MOVEMENT_TIME_SCALE_ADDITIVE = 0x93,
            MODIFIER_VALUE_MOVEMENT_TIME_SCALE_PERCENT = 0x94,
            MODIFIER_VALUE_PARTICLE_TIME_SCALE_ADDITIVE = 0x95,
            MODIFIER_VALUE_PARTICLE_TIME_SCALE_PERCENT = 0x96,
            // MPropertyFriendlyName "Stamina"
            MODIFIER_VALUE_STAMINA = 0x97,
            MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_ADDITIVE = 0x98,
            // MPropertyFriendlyName "StaminaRegenPercent"
            MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE = 0x99,
            // MPropertyFriendlyName "WeaponPower"
            MODIFIER_VALUE_WEAPON_POWER = 0x9a,
            // MPropertyFriendlyName "ArmorPower"
            MODIFIER_VALUE_ARMOR_POWER = 0x9b,
            // MPropertyFriendlyName "TechPower"
            MODIFIER_VALUE_TECH_POWER = 0x9c,
            // MPropertyFriendlyName "TechPowerPercent"
            MODIFIER_VALUE_TECH_POWER_PERCENT = 0x9d,
            // MPropertyFriendlyName "WeaponPowerPercent"
            MODIFIER_VALUE_WEAPON_POWER_PERCENT = 0x9e,
            // MPropertyFriendlyName "AirControlPercent"
            MODIFIER_VALUE_AIR_CONTROL_PERCENT = 0x9f,
            // MPropertyFriendlyName "AirControlAccelPercent"
            MODIFIER_VALUE_AIR_CONTROL_ACCEL_PERCENT = 0xa0,
            // MPropertyFriendlyName "AbilityProjectileSpeedPercent"
            MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT = 0xa1,
            // MPropertyFriendlyName "BonusBulletSpeedPercent"
            MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT = 0xa2,
            // MPropertyFriendlyName "BaseBulletSpeedOverride"
            MODIFIER_VALUE_BASE_BULLET_SPEED_OVERRIDE = 0xa3,
            MODIFIER_VALUE_BULLET_SHOOT_SOUND = 0xa4,
            MODIFIER_VALUE_BULLET_SHOOT_SOUND_FRIENDLY = 0xa5,
            MODIFIER_VALUE_BULLET_SHOOT_SOUND_ENEMY = 0xa6,
            MODIFIER_VALUE_BULLET_SHOOT_SOUND_WHIZ = 0xa7,
            MODIFIER_VALUE_BULLET_SHOOT_SOUND_WHIZ_LEFT_TO_RIGHT = 0xa8,
            MODIFIER_VALUE_BULLET_SHOOT_SOUND_WHIZ_RIGHT_TO_LEFT = 0xa9,
            MODIFIER_VALUE_TRACER_REPLACEMENT = 0xaa,
            MODIFIER_VALUE_TRACER_ADDITIONAL = 0xab,
            // MPropertySuppressEnumerator
            MODIFIER_VALUE_CAMERA_TARGET_OVERRIDE = 0xac,
            MODIFIER_VALUE_SPECTATING_SPEED_OVERRIDE = 0xad,
            // MPropertyFriendlyName "NonPlayerBonusWeaponPower"
            MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT = 0xae,
            MODIFIER_VALUE_AIR_DRAG = 0xaf,
            MODIFIER_VALUE_TECH_DAMAGE_TAKEN_HEALS_ATTACKER = 0xb0,
            MODIFIER_VALUE_BULLET_DAMAGE_TAKEN_HEALS_ATTACKER = 0xb1,
            // MPropertyFriendlyName "AbilityLifestealPercentHero"
            MODIFIER_VALUE_TECH_LIFESTEAL = 0xb2,
            // MPropertyFriendlyName "BulletLifestealPercent"
            MODIFIER_VALUE_BULLET_LIFESTEAL = 0xb3,
            MODIFIER_VALUE_OVERRIDE_BULLET_ATTACKER = 0xb4,
            MODIFIER_VALUE_OVERRIDE_MELEE_HIT_SOUND = 0xb5,
            MODIFIER_VALUE_OVERRIDE_MELEE_MISS_SOUND = 0xb6,
            // MPropertyFriendlyName "ImbuedBonusDamage"
            MODIFIER_VALUE_IMBUED_BONUS_DAMAGE = 0xb7,
            // MPropertyFriendlyName "ImbuedBonusDuration"
            MODIFIER_VALUE_IMBUED_BONUS_DURATION = 0xb8,
            // MPropertyFriendlyName "IntraBurstShotCycleTimeOverride"
            MODIFIER_VALUE_INTRA_BURST_SHOT_CYCLE_TIME_OVERRIDE = 0xb9,
            // MPropertyFriendlyName "BonusBurstShotPercent"
            MODIFIER_VALUE_BONUS_BURST_SHOT_PERCENT = 0xba,
            // MPropertyFriendlyName "BonusBurstShotConstant"
            MODIFIER_VALUE_BONUS_BURST_SHOT_CONSTANT = 0xbb,
            // MPropertyFriendlyName "SpinUpRateOverride"
            MODIFIER_VALUE_SPIN_UP_RATE_OVERRIDE = 0xbc,
            // MPropertyFriendlyName "SpinUpDecayOverride"
            MODIFIER_VALUE_SPIN_UP_DECAY_OVERRIDE = 0xbd,
            // MPropertyFriendlyName "SpinUpMaxCycleTimeOverride"
            MODIFIER_VALUE_SPIN_UP_MAX_CYCLE_TIME_OVERRIDE = 0xbe,
            // MPropertyFriendlyName "SpinUpMaxBurstFireCooldownOverride"
            MODIFIER_VALUE_SPIN_UP_MAX_BURST_FIRE_COOLDOWN_OVERRIDE = 0xbf,
            MODIFIER_VALUE_SPIN_UP_SOUND_OVERRIDE = 0xc0,
            MODIFIER_VALUE_SPIN_DOWN_SOUND_OVERRIDE = 0xc1,
            MODIFIER_VALUE_SPIN_LOOP_SOUND_OVERRIDE = 0xc2,
            // MPropertyFriendlyName "BonusChannelTimePercentage"
            MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE = 0xc3,
            MODIFIER_VALUE_ABILITY_RESOURCE_MAX_ADDITIVE = 0xc4,
            MODIFIER_VALUE_ABILITY_RESOURCE_REGEN_PER_SECOND_ADDITIVE = 0xc5,
            MODIFIER_VALUE_ABILITY_RESOURCE_REGEN_PER_SECOND_PERCENTAGE = 0xc6,
            MODIFIER_VALUE_PENDING_INCOMING_DAMAGE = 0xc7,
            MODIFIER_VALUE_CAMERA_WOBBLE_INTENSITY = 0xc8,
            MODIFIER_VALUE_CAMERA_WOBBLE_SPEED = 0xc9,
            MODIFIER_VALUE_RESPAWN_TIME_ADDITIVE = 0xca,
            MODIFIER_VALUE_RESPAWN_RAMP_TIME_REDUCTION_PERCENT = 0xcb,
            MODIFIER_VALUE_BOON_COUNT = 0xcc,
            MODIFIER_VALUE_FOOTSTEP_ADDITIONAL = 0xcd,
            MODIFIER_VALUE_FOOTSTEP_OVERRIDE = 0xce,
            MODIFIER_VALUE_MODEL_SCALE = 0xcf,
            MODIFIER_VALUE_MODEL_CHANGE = 0xd0,
            MODIFIER_VALUE_HERO_BULLET_LIFESTEAL_EFFECTIVENESS = 0xd1,
            MODIFIER_VALUE_HERO_SPIRIT_LIFESTEAL_EFFECTIVENESS = 0xd2,
            MODIFIER_VALUE_PARRY_FX_OVERRIDE = 0xd3,
            // MPropertySuppressEnumerator
            MODIFIER_VALUE_COUNT = 0xd4,
            // MPropertySuppressEnumerator
            MODIFIER_VALUE_INVALID = 0xff,
        };
    };
};
