#pragma once
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk::client
{
    // Enumerator count: 1024
    // Alignment: 4
    // Size: 0x4
    enum class BaseActivity_t : std::uint32_t
    {
        ACT_RESET = 0x0,
        ACT_IDLE = 0x1,
        ACT_TRANSITION = 0x2,
        ACT_COVER = 0x3,
        ACT_COVER_MED = 0x4,
        ACT_COVER_LOW = 0x5,
        ACT_WALK = 0x6,
        ACT_WALK_AIM = 0x7,
        ACT_WALK_CROUCH = 0x8,
        ACT_WALK_CROUCH_AIM = 0x9,
        ACT_RUN = 0xa,
        ACT_RUN_AIM = 0xb,
        ACT_RUN_CROUCH = 0xc,
        ACT_RUN_CROUCH_AIM = 0xd,
        ACT_RUN_PROTECTED = 0xe,
        ACT_SCRIPT_CUSTOM_MOVE = 0xf,
        ACT_RANGE_ATTACK1 = 0x10,
        ACT_RANGE_ATTACK2 = 0x11,
        ACT_RANGE_ATTACK1_LOW = 0x12,
        ACT_RANGE_ATTACK2_LOW = 0x13,
        ACT_DIESIMPLE = 0x14,
        ACT_DIEBACKWARD = 0x15,
        ACT_DIEFORWARD = 0x16,
        ACT_DIEVIOLENT = 0x17,
        ACT_DIERAGDOLL = 0x18,
        ACT_FLY = 0x19,
        ACT_HOVER = 0x1a,
        ACT_GLIDE = 0x1b,
        ACT_SWIM = 0x1c,
        ACT_JUMP = 0x1d,
        ACT_HOP = 0x1e,
        ACT_LEAP = 0x1f,
        ACT_LAND = 0x20,
        ACT_CLIMB_UP = 0x21,
        ACT_CLIMB_DOWN = 0x22,
        ACT_CLIMB_DISMOUNT = 0x23,
        ACT_SHIPLADDER_UP = 0x24,
        ACT_SHIPLADDER_DOWN = 0x25,
        ACT_STRAFE_LEFT = 0x26,
        ACT_STRAFE_RIGHT = 0x27,
        ACT_ROLL_LEFT = 0x28,
        ACT_ROLL_RIGHT = 0x29,
        ACT_TURN_LEFT = 0x2a,
        ACT_TURN_RIGHT = 0x2b,
        ACT_CROUCH = 0x2c,
        ACT_CROUCHIDLE = 0x2d,
        ACT_STAND = 0x2e,
        ACT_USE = 0x2f,
        ACT_ALIEN_BURROW_IDLE = 0x30,
        ACT_ALIEN_BURROW_OUT = 0x31,
        ACT_SIGNAL1 = 0x32,
        ACT_SIGNAL2 = 0x33,
        ACT_SIGNAL3 = 0x34,
        ACT_SIGNAL_ADVANCE = 0x35,
        ACT_SIGNAL_FORWARD = 0x36,
        ACT_SIGNAL_GROUP = 0x37,
        ACT_SIGNAL_HALT = 0x38,
        ACT_SIGNAL_LEFT = 0x39,
        ACT_SIGNAL_RIGHT = 0x3a,
        ACT_SIGNAL_TAKECOVER = 0x3b,
        ACT_LOOKBACK_RIGHT = 0x3c,
        ACT_LOOKBACK_LEFT = 0x3d,
        ACT_COWER = 0x3e,
        ACT_SMALL_FLINCH = 0x3f,
        ACT_BIG_FLINCH = 0x40,
        ACT_MELEE_ATTACK1 = 0x41,
        ACT_MELEE_ATTACK2 = 0x42,
        ACT_RELOAD = 0x43,
        ACT_RELOAD_START = 0x44,
        ACT_RELOAD_FINISH = 0x45,
        ACT_RELOAD_LOW = 0x46,
        ACT_ARM = 0x47,
        ACT_DISARM = 0x48,
        ACT_DROP_WEAPON = 0x49,
        ACT_DROP_WEAPON_SHOTGUN = 0x4a,
        ACT_PICKUP_GROUND = 0x4b,
        ACT_PICKUP_RACK = 0x4c,
        ACT_IDLE_ANGRY = 0x4d,
        ACT_IDLE_RELAXED = 0x4e,
        ACT_IDLE_STIMULATED = 0x4f,
        ACT_IDLE_AGITATED = 0x50,
        ACT_IDLE_STEALTH = 0x51,
        ACT_IDLE_HURT = 0x52,
        ACT_WALK_RELAXED = 0x53,
        ACT_WALK_STIMULATED = 0x54,
        ACT_WALK_AGITATED = 0x55,
        ACT_WALK_STEALTH = 0x56,
        ACT_RUN_RELAXED = 0x57,
        ACT_RUN_STIMULATED = 0x58,
        ACT_RUN_AGITATED = 0x59,
        ACT_RUN_STEALTH = 0x5a,
        ACT_IDLE_AIM_RELAXED = 0x5b,
        ACT_IDLE_AIM_STIMULATED = 0x5c,
        ACT_IDLE_AIM_AGITATED = 0x5d,
        ACT_IDLE_AIM_STEALTH = 0x5e,
        ACT_WALK_AIM_RELAXED = 0x5f,
        ACT_WALK_AIM_STIMULATED = 0x60,
        ACT_WALK_AIM_AGITATED = 0x61,
        ACT_WALK_AIM_STEALTH = 0x62,
        ACT_RUN_AIM_RELAXED = 0x63,
        ACT_RUN_AIM_STIMULATED = 0x64,
        ACT_RUN_AIM_AGITATED = 0x65,
        ACT_RUN_AIM_STEALTH = 0x66,
        ACT_CROUCHIDLE_STIMULATED = 0x67,
        ACT_CROUCHIDLE_AIM_STIMULATED = 0x68,
        ACT_CROUCHIDLE_AGITATED = 0x69,
        ACT_WALK_HURT = 0x6a,
        ACT_RUN_HURT = 0x6b,
        ACT_SPECIAL_ATTACK1 = 0x6c,
        ACT_SPECIAL_ATTACK2 = 0x6d,
        ACT_COMBAT_IDLE = 0x6e,
        ACT_WALK_SCARED = 0x6f,
        ACT_RUN_SCARED = 0x70,
        ACT_VICTORY_DANCE = 0x71,
        ACT_DIE_HEADSHOT = 0x72,
        ACT_DIE_CHESTSHOT = 0x73,
        ACT_DIE_GUTSHOT = 0x74,
        ACT_DIE_BACKSHOT = 0x75,
        ACT_FLINCH_HEAD = 0x76,
        ACT_FLINCH_CHEST = 0x77,
        ACT_FLINCH_STOMACH = 0x78,
        ACT_FLINCH_LEFTARM = 0x79,
        ACT_FLINCH_RIGHTARM = 0x7a,
        ACT_FLINCH_LEFTLEG = 0x7b,
        ACT_FLINCH_RIGHTLEG = 0x7c,
        ACT_FLINCH_PHYSICS = 0x7d,
        ACT_FLINCH_HEAD_BACK = 0x7e,
        ACT_FLINCH_CHEST_BACK = 0x7f,
        ACT_FLINCH_STOMACH_BACK = 0x80,
        ACT_FLINCH_CROUCH_FRONT = 0x81,
        ACT_FLINCH_CROUCH_BACK = 0x82,
        ACT_FLINCH_CROUCH_LEFT = 0x83,
        ACT_FLINCH_CROUCH_RIGHT = 0x84,
        ACT_IDLE_ON_FIRE = 0x85,
        ACT_WALK_ON_FIRE = 0x86,
        ACT_RUN_ON_FIRE = 0x87,
        ACT_180_LEFT = 0x89,
        ACT_180_RIGHT = 0x8a,
        ACT_90_LEFT = 0x8b,
        ACT_90_RIGHT = 0x8c,
        ACT_STEP_LEFT = 0x8d,
        ACT_STEP_RIGHT = 0x8e,
        ACT_STEP_BACK = 0x8f,
        ACT_STEP_FORE = 0x90,
        ACT_GESTURE_RANGE_ATTACK1 = 0x91,
        ACT_GESTURE_RANGE_ATTACK2 = 0x92,
        ACT_GESTURE_MELEE_ATTACK1 = 0x93,
        ACT_GESTURE_MELEE_ATTACK2 = 0x94,
        ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95,
        ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96,
        ACT_MELEE_ATTACK_SWING_GESTURE = 0x97,
        ACT_GESTURE_SMALL_FLINCH = 0x98,
        ACT_GESTURE_BIG_FLINCH = 0x99,
        ACT_GESTURE_FLINCH_BLAST = 0x9a,
        ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b,
        ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c,
        ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d,
        ACT_GESTURE_FLINCH_HEAD = 0x9e,
        ACT_GESTURE_FLINCH_CHEST = 0x9f,
        ACT_GESTURE_FLINCH_STOMACH = 0xa0,
        ACT_GESTURE_FLINCH_LEFTARM = 0xa1,
        ACT_GESTURE_FLINCH_RIGHTARM = 0xa2,
        ACT_GESTURE_FLINCH_LEFTLEG = 0xa3,
        ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4,
        ACT_GESTURE_TURN_LEFT = 0xa5,
        ACT_GESTURE_TURN_RIGHT = 0xa6,
        ACT_GESTURE_TURN_LEFT45 = 0xa7,
        ACT_GESTURE_TURN_RIGHT45 = 0xa8,
        ACT_GESTURE_TURN_LEFT90 = 0xa9,
        ACT_GESTURE_TURN_RIGHT90 = 0xaa,
        ACT_GESTURE_TURN_LEFT45_FLAT = 0xab,
        ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac,
        ACT_GESTURE_TURN_LEFT90_FLAT = 0xad,
        ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae,
        ACT_BARNACLE_HIT = 0xaf,
        ACT_BARNACLE_PULL = 0xb0,
        ACT_BARNACLE_CHOMP = 0xb1,
        ACT_BARNACLE_CHEW = 0xb2,
        ACT_DO_NOT_DISTURB = 0xb3,
        ACT_SPECIFIC_SEQUENCE = 0xb4,
        ACT_VM_DEPLOY = 0xb5,
        ACT_VM_RELOAD_EMPTY = 0xb6,
        ACT_VM_DRAW = 0xb7,
        ACT_VM_HOLSTER = 0xb8,
        ACT_VM_IDLE = 0xb9,
        ACT_VM_FIDGET = 0xba,
        ACT_VM_PULLBACK = 0xbb,
        ACT_VM_PULLBACK_HIGH = 0xbc,
        ACT_VM_PULLBACK_LOW = 0xbd,
        ACT_VM_THROW = 0xbe,
        ACT_VM_DROP = 0xbf,
        ACT_VM_PULLPIN = 0xc0,
        ACT_VM_PRIMARYATTACK = 0xc1,
        ACT_VM_SECONDARYATTACK = 0xc2,
        ACT_VM_RELOAD = 0xc3,
        ACT_VM_DRYFIRE = 0xc4,
        ACT_VM_HITLEFT = 0xc5,
        ACT_VM_HITLEFT2 = 0xc6,
        ACT_VM_HITRIGHT = 0xc7,
        ACT_VM_HITRIGHT2 = 0xc8,
        ACT_VM_HITCENTER = 0xc9,
        ACT_VM_HITCENTER2 = 0xca,
        ACT_VM_MISSLEFT = 0xcb,
        ACT_VM_MISSLEFT2 = 0xcc,
        ACT_VM_MISSRIGHT = 0xcd,
        ACT_VM_MISSRIGHT2 = 0xce,
        ACT_VM_MISSCENTER = 0xcf,
        ACT_VM_MISSCENTER2 = 0xd0,
        ACT_VM_HAULBACK = 0xd1,
        ACT_VM_SWINGHARD = 0xd2,
        ACT_VM_SWINGMISS = 0xd3,
        ACT_VM_SWINGHIT = 0xd4,
        ACT_VM_IDLE_TO_LOWERED = 0xd5,
        ACT_VM_IDLE_LOWERED = 0xd6,
        ACT_VM_LOWERED_TO_IDLE = 0xd7,
        ACT_VM_RECOIL1 = 0xd8,
        ACT_VM_RECOIL2 = 0xd9,
        ACT_VM_RECOIL3 = 0xda,
        ACT_VM_PICKUP = 0xdb,
        ACT_VM_RELEASE = 0xdc,
        ACT_VM_MAUL_LOOP = 0xdd,
        ACT_VM_ATTACH_SILENCER = 0xde,
        ACT_VM_DETACH_SILENCER = 0xdf,
        ACT_SLAM_STICKWALL_IDLE = 0xe0,
        ACT_SLAM_STICKWALL_ND_IDLE = 0xe1,
        ACT_SLAM_STICKWALL_ATTACH = 0xe2,
        ACT_SLAM_STICKWALL_ATTACH2 = 0xe3,
        ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4,
        ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5,
        ACT_SLAM_STICKWALL_DETONATE = 0xe6,
        ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7,
        ACT_SLAM_STICKWALL_DRAW = 0xe8,
        ACT_SLAM_STICKWALL_ND_DRAW = 0xe9,
        ACT_SLAM_STICKWALL_TO_THROW = 0xea,
        ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb,
        ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec,
        ACT_SLAM_THROW_IDLE = 0xed,
        ACT_SLAM_THROW_ND_IDLE = 0xee,
        ACT_SLAM_THROW_THROW = 0xef,
        ACT_SLAM_THROW_THROW2 = 0xf0,
        ACT_SLAM_THROW_THROW_ND = 0xf1,
        ACT_SLAM_THROW_THROW_ND2 = 0xf2,
        ACT_SLAM_THROW_DRAW = 0xf3,
        ACT_SLAM_THROW_ND_DRAW = 0xf4,
        ACT_SLAM_THROW_TO_STICKWALL = 0xf5,
        ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6,
        ACT_SLAM_THROW_DETONATE = 0xf7,
        ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8,
        ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9,
        ACT_SLAM_TRIPMINE_IDLE = 0xfa,
        ACT_SLAM_TRIPMINE_DRAW = 0xfb,
        ACT_SLAM_TRIPMINE_ATTACH = 0xfc,
        ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd,
        ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe,
        ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff,
        ACT_SLAM_DETONATOR_IDLE = 0x100,
        ACT_SLAM_DETONATOR_DRAW = 0x101,
        ACT_SLAM_DETONATOR_DETONATE = 0x102,
        ACT_SLAM_DETONATOR_HOLSTER = 0x103,
        ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104,
        ACT_SLAM_DETONATOR_THROW_DRAW = 0x105,
        ACT_SHOTGUN_RELOAD_START = 0x106,
        ACT_SHOTGUN_RELOAD_FINISH = 0x107,
        ACT_SHOTGUN_PUMP = 0x108,
        ACT_SMG2_IDLE2 = 0x109,
        ACT_SMG2_FIRE2 = 0x10a,
        ACT_SMG2_DRAW2 = 0x10b,
        ACT_SMG2_RELOAD2 = 0x10c,
        ACT_SMG2_DRYFIRE2 = 0x10d,
        ACT_SMG2_TOAUTO = 0x10e,
        ACT_SMG2_TOBURST = 0x10f,
        ACT_PHYSCANNON_UPGRADE = 0x110,
        ACT_RANGE_ATTACK_AR1 = 0x111,
        ACT_RANGE_ATTACK_AR2 = 0x112,
        ACT_RANGE_ATTACK_AR2_LOW = 0x113,
        ACT_RANGE_ATTACK_AR2_GRENADE = 0x114,
        ACT_RANGE_ATTACK_HMG1 = 0x115,
        ACT_RANGE_ATTACK_ML = 0x116,
        ACT_RANGE_ATTACK_SMG1 = 0x117,
        ACT_RANGE_ATTACK_SMG1_LOW = 0x118,
        ACT_RANGE_ATTACK_SMG2 = 0x119,
        ACT_RANGE_ATTACK_SHOTGUN = 0x11a,
        ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b,
        ACT_RANGE_ATTACK_PISTOL = 0x11c,
        ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d,
        ACT_RANGE_ATTACK_SLAM = 0x11e,
        ACT_RANGE_ATTACK_TRIPWIRE = 0x11f,
        ACT_RANGE_ATTACK_THROW = 0x120,
        ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121,
        ACT_RANGE_ATTACK_RPG = 0x122,
        ACT_MELEE_ATTACK_SWING = 0x123,
        ACT_RANGE_AIM_LOW = 0x124,
        ACT_RANGE_AIM_SMG1_LOW = 0x125,
        ACT_RANGE_AIM_PISTOL_LOW = 0x126,
        ACT_RANGE_AIM_AR2_LOW = 0x127,
        ACT_COVER_PISTOL_LOW = 0x128,
        ACT_COVER_SMG1_LOW = 0x129,
        ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a,
        ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b,
        ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c,
        ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d,
        ACT_GESTURE_RANGE_ATTACK_ML = 0x12e,
        ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f,
        ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130,
        ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131,
        ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132,
        ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133,
        ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134,
        ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135,
        ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136,
        ACT_GESTURE_RANGE_ATTACK_THROW = 0x137,
        ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138,
        ACT_GESTURE_MELEE_ATTACK_SWING = 0x139,
        ACT_IDLE_RIFLE = 0x13a,
        ACT_IDLE_SMG1 = 0x13b,
        ACT_IDLE_ANGRY_SMG1 = 0x13c,
        ACT_IDLE_PISTOL = 0x13d,
        ACT_IDLE_ANGRY_PISTOL = 0x13e,
        ACT_IDLE_ANGRY_SHOTGUN = 0x13f,
        ACT_IDLE_STEALTH_PISTOL = 0x140,
        ACT_IDLE_PACKAGE = 0x141,
        ACT_WALK_PACKAGE = 0x142,
        ACT_IDLE_SUITCASE = 0x143,
        ACT_WALK_SUITCASE = 0x144,
        ACT_IDLE_SMG1_RELAXED = 0x145,
        ACT_IDLE_SMG1_STIMULATED = 0x146,
        ACT_WALK_RIFLE_RELAXED = 0x147,
        ACT_RUN_RIFLE_RELAXED = 0x148,
        ACT_WALK_RIFLE_STIMULATED = 0x149,
        ACT_RUN_RIFLE_STIMULATED = 0x14a,
        ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b,
        ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c,
        ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d,
        ACT_IDLE_SHOTGUN_RELAXED = 0x14e,
        ACT_IDLE_SHOTGUN_STIMULATED = 0x14f,
        ACT_IDLE_SHOTGUN_AGITATED = 0x150,
        ACT_WALK_ANGRY = 0x151,
        ACT_POLICE_HARASS1 = 0x152,
        ACT_POLICE_HARASS2 = 0x153,
        ACT_IDLE_MANNEDGUN = 0x154,
        ACT_IDLE_MELEE = 0x155,
        ACT_IDLE_ANGRY_MELEE = 0x156,
        ACT_IDLE_RPG_RELAXED = 0x157,
        ACT_IDLE_RPG = 0x158,
        ACT_IDLE_ANGRY_RPG = 0x159,
        ACT_COVER_LOW_RPG = 0x15a,
        ACT_WALK_RPG = 0x15b,
        ACT_RUN_RPG = 0x15c,
        ACT_WALK_CROUCH_RPG = 0x15d,
        ACT_RUN_CROUCH_RPG = 0x15e,
        ACT_WALK_RPG_RELAXED = 0x15f,
        ACT_RUN_RPG_RELAXED = 0x160,
        ACT_WALK_RIFLE = 0x161,
        ACT_WALK_AIM_RIFLE = 0x162,
        ACT_WALK_CROUCH_RIFLE = 0x163,
        ACT_WALK_CROUCH_AIM_RIFLE = 0x164,
        ACT_RUN_RIFLE = 0x165,
        ACT_RUN_AIM_RIFLE = 0x166,
        ACT_RUN_CROUCH_RIFLE = 0x167,
        ACT_RUN_CROUCH_AIM_RIFLE = 0x168,
        ACT_RUN_STEALTH_PISTOL = 0x169,
        ACT_WALK_AIM_SHOTGUN = 0x16a,
        ACT_RUN_AIM_SHOTGUN = 0x16b,
        ACT_WALK_PISTOL = 0x16c,
        ACT_RUN_PISTOL = 0x16d,
        ACT_WALK_AIM_PISTOL = 0x16e,
        ACT_RUN_AIM_PISTOL = 0x16f,
        ACT_WALK_STEALTH_PISTOL = 0x170,
        ACT_WALK_AIM_STEALTH_PISTOL = 0x171,
        ACT_RUN_AIM_STEALTH_PISTOL = 0x172,
        ACT_RELOAD_PISTOL = 0x173,
        ACT_RELOAD_PISTOL_LOW = 0x174,
        ACT_RELOAD_SMG1 = 0x175,
        ACT_RELOAD_SMG1_LOW = 0x176,
        ACT_RELOAD_SHOTGUN = 0x177,
        ACT_RELOAD_SHOTGUN_LOW = 0x178,
        ACT_GESTURE_RELOAD = 0x179,
        ACT_GESTURE_RELOAD_PISTOL = 0x17a,
        ACT_GESTURE_RELOAD_SMG1 = 0x17b,
        ACT_GESTURE_RELOAD_SHOTGUN = 0x17c,
        ACT_BUSY_LEAN_LEFT = 0x17d,
        ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e,
        ACT_BUSY_LEAN_LEFT_EXIT = 0x17f,
        ACT_BUSY_LEAN_BACK = 0x180,
        ACT_BUSY_LEAN_BACK_ENTRY = 0x181,
        ACT_BUSY_LEAN_BACK_EXIT = 0x182,
        ACT_BUSY_SIT_GROUND = 0x183,
        ACT_BUSY_SIT_GROUND_ENTRY = 0x184,
        ACT_BUSY_SIT_GROUND_EXIT = 0x185,
        ACT_BUSY_SIT_CHAIR = 0x186,
        ACT_BUSY_SIT_CHAIR_ENTRY = 0x187,
        ACT_BUSY_SIT_CHAIR_EXIT = 0x188,
        ACT_BUSY_STAND = 0x189,
        ACT_BUSY_QUEUE = 0x18a,
        ACT_DUCK_DODGE = 0x18b,
        ACT_DIE_BARNACLE_SWALLOW = 0x18c,
        ACT_GESTURE_BARNACLE_STRANGLE = 0x18d,
        ACT_DIE_FRONTSIDE = 0x192,
        ACT_DIE_RIGHTSIDE = 0x193,
        ACT_DIE_BACKSIDE = 0x194,
        ACT_DIE_LEFTSIDE = 0x195,
        ACT_DIE_CROUCH_FRONTSIDE = 0x196,
        ACT_DIE_CROUCH_RIGHTSIDE = 0x197,
        ACT_DIE_CROUCH_BACKSIDE = 0x198,
        ACT_DIE_CROUCH_LEFTSIDE = 0x199,
        ACT_DIE_INCAP = 0x19a,
        ACT_DIE_STANDING = 0x19b,
        ACT_OPEN_DOOR = 0x19c,
        ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d,
        ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e,
        ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f,
        ACT_DI_ALYX_ANTLION = 0x1a0,
        ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1,
        ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2,
        ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3,
        ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4,
        ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5,
        ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6,
        ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7,
        ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8,
        ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9,
        ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa,
        ACT_IDLE_CARRY = 0x1ab,
        ACT_WALK_CARRY = 0x1ac,
        ACT_STARTDYING = 0x1ad,
        ACT_DYINGLOOP = 0x1ae,
        ACT_DYINGTODEAD = 0x1af,
        ACT_RIDE_MANNED_GUN = 0x1b0,
        ACT_VM_SPRINT_ENTER = 0x1b1,
        ACT_VM_SPRINT_IDLE = 0x1b2,
        ACT_VM_SPRINT_LEAVE = 0x1b3,
        ACT_FIRE_START = 0x1b4,
        ACT_FIRE_LOOP = 0x1b5,
        ACT_FIRE_END = 0x1b6,
        ACT_CROUCHING_GRENADEIDLE = 0x1b7,
        ACT_CROUCHING_GRENADEREADY = 0x1b8,
        ACT_CROUCHING_PRIMARYATTACK = 0x1b9,
        ACT_OVERLAY_GRENADEIDLE = 0x1ba,
        ACT_OVERLAY_GRENADEREADY = 0x1bb,
        ACT_OVERLAY_PRIMARYATTACK = 0x1bc,
        ACT_OVERLAY_SHIELD_UP = 0x1bd,
        ACT_OVERLAY_SHIELD_DOWN = 0x1be,
        ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf,
        ACT_OVERLAY_SHIELD_ATTACK = 0x1c0,
        ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1,
        ACT_SHIELD_UP = 0x1c2,
        ACT_SHIELD_DOWN = 0x1c3,
        ACT_SHIELD_UP_IDLE = 0x1c4,
        ACT_SHIELD_ATTACK = 0x1c5,
        ACT_SHIELD_KNOCKBACK = 0x1c6,
        ACT_CROUCHING_SHIELD_UP = 0x1c7,
        ACT_CROUCHING_SHIELD_DOWN = 0x1c8,
        ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9,
        ACT_CROUCHING_SHIELD_ATTACK = 0x1ca,
        ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb,
        ACT_TURNRIGHT45 = 0x1cc,
        ACT_TURNLEFT45 = 0x1cd,
        ACT_TURN = 0x1ce,
        ACT_OBJ_ASSEMBLING = 0x1cf,
        ACT_OBJ_DISMANTLING = 0x1d0,
        ACT_OBJ_STARTUP = 0x1d1,
        ACT_OBJ_RUNNING = 0x1d2,
        ACT_OBJ_IDLE = 0x1d3,
        ACT_OBJ_PLACING = 0x1d4,
        ACT_OBJ_DETERIORATING = 0x1d5,
        ACT_OBJ_UPGRADING = 0x1d6,
        ACT_DEPLOY = 0x1d7,
        ACT_DEPLOY_IDLE = 0x1d8,
        ACT_UNDEPLOY = 0x1d9,
        ACT_CROSSBOW_DRAW_UNLOADED = 0x1da,
        ACT_GAUSS_SPINUP = 0x1db,
        ACT_GAUSS_SPINCYCLE = 0x1dc,
        ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd,
        ACT_VM_RELOAD_SILENCED = 0x1de,
        ACT_VM_DRYFIRE_SILENCED = 0x1df,
        ACT_VM_IDLE_SILENCED = 0x1e0,
        ACT_VM_DRAW_SILENCED = 0x1e1,
        ACT_VM_IDLE_EMPTY_LEFT = 0x1e2,
        ACT_VM_DRYFIRE_LEFT = 0x1e3,
        ACT_VM_IS_DRAW = 0x1e4,
        ACT_VM_IS_HOLSTER = 0x1e5,
        ACT_VM_IS_IDLE = 0x1e6,
        ACT_VM_IS_PRIMARYATTACK = 0x1e7,
        ACT_PLAYER_IDLE_FIRE = 0x1e8,
        ACT_PLAYER_CROUCH_FIRE = 0x1e9,
        ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea,
        ACT_PLAYER_WALK_FIRE = 0x1eb,
        ACT_PLAYER_RUN_FIRE = 0x1ec,
        ACT_IDLETORUN = 0x1ed,
        ACT_RUNTOIDLE = 0x1ee,
        ACT_VM_DRAW_DEPLOYED = 0x1ef,
        ACT_HL2MP_IDLE_MELEE = 0x1f0,
        ACT_HL2MP_RUN_MELEE = 0x1f1,
        ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2,
        ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3,
        ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4,
        ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5,
        ACT_HL2MP_JUMP_MELEE = 0x1f6,
        ACT_MP_STAND_IDLE = 0x1f7,
        ACT_MP_CROUCH_IDLE = 0x1f8,
        ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9,
        ACT_MP_CROUCH_DEPLOYED = 0x1fa,
        ACT_MP_DEPLOYED_IDLE = 0x1fb,
        ACT_MP_RUN = 0x1fc,
        ACT_MP_WALK = 0x1fd,
        ACT_MP_AIRWALK = 0x1fe,
        ACT_MP_CROUCHWALK = 0x1ff,
        ACT_MP_SPRINT = 0x200,
        ACT_MP_JUMP = 0x201,
        ACT_MP_JUMP_START = 0x202,
        ACT_MP_JUMP_FLOAT = 0x203,
        ACT_MP_JUMP_LAND = 0x204,
        ACT_MP_DOUBLEJUMP = 0x205,
        ACT_MP_SWIM = 0x206,
        ACT_MP_DEPLOYED = 0x207,
        ACT_MP_SWIM_DEPLOYED = 0x208,
        ACT_MP_VCD = 0x209,
        ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a,
        ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b,
        ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c,
        ACT_MP_ATTACK_STAND_GRENADE = 0x20d,
        ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e,
        ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f,
        ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210,
        ACT_MP_ATTACK_CROUCH_GRENADE = 0x211,
        ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212,
        ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213,
        ACT_MP_ATTACK_SWIM_GRENADE = 0x214,
        ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215,
        ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216,
        ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217,
        ACT_MP_RELOAD_STAND = 0x218,
        ACT_MP_RELOAD_STAND_LOOP = 0x219,
        ACT_MP_RELOAD_STAND_END = 0x21a,
        ACT_MP_RELOAD_CROUCH = 0x21b,
        ACT_MP_RELOAD_CROUCH_LOOP = 0x21c,
        ACT_MP_RELOAD_CROUCH_END = 0x21d,
        ACT_MP_RELOAD_SWIM = 0x21e,
        ACT_MP_RELOAD_SWIM_LOOP = 0x21f,
        ACT_MP_RELOAD_SWIM_END = 0x220,
        ACT_MP_RELOAD_AIRWALK = 0x221,
        ACT_MP_RELOAD_AIRWALK_LOOP = 0x222,
        ACT_MP_RELOAD_AIRWALK_END = 0x223,
        ACT_MP_ATTACK_STAND_PREFIRE = 0x224,
        ACT_MP_ATTACK_STAND_POSTFIRE = 0x225,
        ACT_MP_ATTACK_STAND_STARTFIRE = 0x226,
        ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227,
        ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228,
        ACT_MP_ATTACK_SWIM_PREFIRE = 0x229,
        ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a,
        ACT_MP_STAND_PRIMARY = 0x22b,
        ACT_MP_CROUCH_PRIMARY = 0x22c,
        ACT_MP_RUN_PRIMARY = 0x22d,
        ACT_MP_WALK_PRIMARY = 0x22e,
        ACT_MP_AIRWALK_PRIMARY = 0x22f,
        ACT_MP_CROUCHWALK_PRIMARY = 0x230,
        ACT_MP_JUMP_PRIMARY = 0x231,
        ACT_MP_JUMP_START_PRIMARY = 0x232,
        ACT_MP_JUMP_FLOAT_PRIMARY = 0x233,
        ACT_MP_JUMP_LAND_PRIMARY = 0x234,
        ACT_MP_SWIM_PRIMARY = 0x235,
        ACT_MP_DEPLOYED_PRIMARY = 0x236,
        ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237,
        ACT_MP_ATTACK_STAND_PRIMARY = 0x238,
        ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239,
        ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a,
        ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b,
        ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c,
        ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d,
        ACT_MP_RELOAD_STAND_PRIMARY = 0x23e,
        ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f,
        ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240,
        ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241,
        ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242,
        ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243,
        ACT_MP_RELOAD_SWIM_PRIMARY = 0x244,
        ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245,
        ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246,
        ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247,
        ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248,
        ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249,
        ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a,
        ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b,
        ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c,
        ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d,
        ACT_MP_STAND_SECONDARY = 0x24e,
        ACT_MP_CROUCH_SECONDARY = 0x24f,
        ACT_MP_RUN_SECONDARY = 0x250,
        ACT_MP_WALK_SECONDARY = 0x251,
        ACT_MP_AIRWALK_SECONDARY = 0x252,
        ACT_MP_CROUCHWALK_SECONDARY = 0x253,
        ACT_MP_JUMP_SECONDARY = 0x254,
        ACT_MP_JUMP_START_SECONDARY = 0x255,
        ACT_MP_JUMP_FLOAT_SECONDARY = 0x256,
        ACT_MP_JUMP_LAND_SECONDARY = 0x257,
        ACT_MP_SWIM_SECONDARY = 0x258,
        ACT_MP_ATTACK_STAND_SECONDARY = 0x259,
        ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a,
        ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b,
        ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c,
        ACT_MP_RELOAD_STAND_SECONDARY = 0x25d,
        ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e,
        ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f,
        ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260,
        ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261,
        ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262,
        ACT_MP_RELOAD_SWIM_SECONDARY = 0x263,
        ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264,
        ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265,
        ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266,
        ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267,
        ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268,
        ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269,
        ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a,
        ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b,
        ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c,
        ACT_MP_STAND_MELEE = 0x26d,
        ACT_MP_CROUCH_MELEE = 0x26e,
        ACT_MP_RUN_MELEE = 0x26f,
        ACT_MP_WALK_MELEE = 0x270,
        ACT_MP_AIRWALK_MELEE = 0x271,
        ACT_MP_CROUCHWALK_MELEE = 0x272,
        ACT_MP_JUMP_MELEE = 0x273,
        ACT_MP_JUMP_START_MELEE = 0x274,
        ACT_MP_JUMP_FLOAT_MELEE = 0x275,
        ACT_MP_JUMP_LAND_MELEE = 0x276,
        ACT_MP_SWIM_MELEE = 0x277,
        ACT_MP_ATTACK_STAND_MELEE = 0x278,
        ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279,
        ACT_MP_ATTACK_CROUCH_MELEE = 0x27a,
        ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b,
        ACT_MP_ATTACK_SWIM_MELEE = 0x27c,
        ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d,
        ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e,
        ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f,
        ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280,
        ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281,
        ACT_MP_STAND_ITEM1 = 0x282,
        ACT_MP_CROUCH_ITEM1 = 0x283,
        ACT_MP_RUN_ITEM1 = 0x284,
        ACT_MP_WALK_ITEM1 = 0x285,
        ACT_MP_AIRWALK_ITEM1 = 0x286,
        ACT_MP_CROUCHWALK_ITEM1 = 0x287,
        ACT_MP_JUMP_ITEM1 = 0x288,
        ACT_MP_JUMP_START_ITEM1 = 0x289,
        ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a,
        ACT_MP_JUMP_LAND_ITEM1 = 0x28b,
        ACT_MP_SWIM_ITEM1 = 0x28c,
        ACT_MP_ATTACK_STAND_ITEM1 = 0x28d,
        ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e,
        ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f,
        ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290,
        ACT_MP_ATTACK_SWIM_ITEM1 = 0x291,
        ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292,
        ACT_MP_STAND_ITEM2 = 0x293,
        ACT_MP_CROUCH_ITEM2 = 0x294,
        ACT_MP_RUN_ITEM2 = 0x295,
        ACT_MP_WALK_ITEM2 = 0x296,
        ACT_MP_AIRWALK_ITEM2 = 0x297,
        ACT_MP_CROUCHWALK_ITEM2 = 0x298,
        ACT_MP_JUMP_ITEM2 = 0x299,
        ACT_MP_JUMP_START_ITEM2 = 0x29a,
        ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b,
        ACT_MP_JUMP_LAND_ITEM2 = 0x29c,
        ACT_MP_SWIM_ITEM2 = 0x29d,
        ACT_MP_ATTACK_STAND_ITEM2 = 0x29e,
        ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f,
        ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0,
        ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1,
        ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2,
        ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3,
        ACT_MP_GESTURE_FLINCH = 0x2a4,
        ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5,
        ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6,
        ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7,
        ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8,
        ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9,
        ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa,
        ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab,
        ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac,
        ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad,
        ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae,
        ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af,
        ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0,
        ACT_MP_GRENADE1_DRAW = 0x2b1,
        ACT_MP_GRENADE1_IDLE = 0x2b2,
        ACT_MP_GRENADE1_ATTACK = 0x2b3,
        ACT_MP_GRENADE2_DRAW = 0x2b4,
        ACT_MP_GRENADE2_IDLE = 0x2b5,
        ACT_MP_GRENADE2_ATTACK = 0x2b6,
        ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7,
        ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8,
        ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9,
        ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba,
        ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb,
        ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc,
        ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd,
        ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be,
        ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf,
        ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0,
        ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1,
        ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2,
        ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3,
        ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4,
        ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5,
        ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6,
        ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7,
        ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8,
        ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9,
        ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca,
        ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb,
        ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc,
        ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd,
        ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce,
        ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf,
        ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0,
        ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1,
        ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2,
        ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3,
        ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4,
        ACT_MP_STAND_BUILDING = 0x2d5,
        ACT_MP_CROUCH_BUILDING = 0x2d6,
        ACT_MP_RUN_BUILDING = 0x2d7,
        ACT_MP_WALK_BUILDING = 0x2d8,
        ACT_MP_AIRWALK_BUILDING = 0x2d9,
        ACT_MP_CROUCHWALK_BUILDING = 0x2da,
        ACT_MP_JUMP_BUILDING = 0x2db,
        ACT_MP_JUMP_START_BUILDING = 0x2dc,
        ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd,
        ACT_MP_JUMP_LAND_BUILDING = 0x2de,
        ACT_MP_SWIM_BUILDING = 0x2df,
        ACT_MP_ATTACK_STAND_BUILDING = 0x2e0,
        ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1,
        ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2,
        ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3,
        ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4,
        ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5,
        ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6,
        ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7,
        ACT_MP_STAND_PDA = 0x2e8,
        ACT_MP_CROUCH_PDA = 0x2e9,
        ACT_MP_RUN_PDA = 0x2ea,
        ACT_MP_WALK_PDA = 0x2eb,
        ACT_MP_AIRWALK_PDA = 0x2ec,
        ACT_MP_CROUCHWALK_PDA = 0x2ed,
        ACT_MP_JUMP_PDA = 0x2ee,
        ACT_MP_JUMP_START_PDA = 0x2ef,
        ACT_MP_JUMP_FLOAT_PDA = 0x2f0,
        ACT_MP_JUMP_LAND_PDA = 0x2f1,
        ACT_MP_SWIM_PDA = 0x2f2,
        ACT_MP_ATTACK_STAND_PDA = 0x2f3,
        ACT_MP_ATTACK_SWIM_PDA = 0x2f4,
        ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5,
        ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6,
        ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7,
        ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8,
        ACT_MP_GESTURE_VC_NODYES = 0x2f9,
        ACT_MP_GESTURE_VC_NODNO = 0x2fa,
        ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb,
        ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc,
        ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd,
        ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe,
        ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff,
        ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300,
        ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301,
        ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302,
        ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303,
        ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304,
        ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305,
        ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306,
        ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307,
        ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308,
        ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309,
        ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a,
        ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b,
        ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c,
        ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d,
        ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e,
        ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f,
        ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310,
        ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311,
        ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312,
        ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313,
        ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314,
        ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315,
        ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316,
        ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317,
        ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318,
        ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319,
        ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a,
        ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b,
        ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c,
        ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d,
        ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e,
        ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f,
        ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320,
        ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321,
        ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322,
        ACT_MP_GESTURE_VC_NODYES_PDA = 0x323,
        ACT_MP_GESTURE_VC_NODNO_PDA = 0x324,
        ACT_VM_UNUSABLE = 0x325,
        ACT_VM_UNUSABLE_TO_USABLE = 0x326,
        ACT_VM_USABLE_TO_UNUSABLE = 0x327,
        ACT_PRIMARY_VM_DRAW = 0x328,
        ACT_PRIMARY_VM_HOLSTER = 0x329,
        ACT_PRIMARY_VM_IDLE = 0x32a,
        ACT_PRIMARY_VM_PULLBACK = 0x32b,
        ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c,
        ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d,
        ACT_PRIMARY_VM_RELOAD = 0x32e,
        ACT_PRIMARY_VM_DRYFIRE = 0x32f,
        ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330,
        ACT_PRIMARY_VM_IDLE_LOWERED = 0x331,
        ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332,
        ACT_SECONDARY_VM_DRAW = 0x333,
        ACT_SECONDARY_VM_HOLSTER = 0x334,
        ACT_SECONDARY_VM_IDLE = 0x335,
        ACT_SECONDARY_VM_PULLBACK = 0x336,
        ACT_SECONDARY_VM_PRIMARYATTACK = 0x337,
        ACT_SECONDARY_VM_SECONDARYATTACK = 0x338,
        ACT_SECONDARY_VM_RELOAD = 0x339,
        ACT_SECONDARY_VM_DRYFIRE = 0x33a,
        ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b,
        ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c,
        ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d,
        ACT_MELEE_VM_DRAW = 0x33e,
        ACT_MELEE_VM_HOLSTER = 0x33f,
        ACT_MELEE_VM_IDLE = 0x340,
        ACT_MELEE_VM_PULLBACK = 0x341,
        ACT_MELEE_VM_PRIMARYATTACK = 0x342,
        ACT_MELEE_VM_SECONDARYATTACK = 0x343,
        ACT_MELEE_VM_RELOAD = 0x344,
        ACT_MELEE_VM_DRYFIRE = 0x345,
        ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346,
        ACT_MELEE_VM_IDLE_LOWERED = 0x347,
        ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348,
        ACT_PDA_VM_DRAW = 0x349,
        ACT_PDA_VM_HOLSTER = 0x34a,
        ACT_PDA_VM_IDLE = 0x34b,
        ACT_PDA_VM_PULLBACK = 0x34c,
        ACT_PDA_VM_PRIMARYATTACK = 0x34d,
        ACT_PDA_VM_SECONDARYATTACK = 0x34e,
        ACT_PDA_VM_RELOAD = 0x34f,
        ACT_PDA_VM_DRYFIRE = 0x350,
        ACT_PDA_VM_IDLE_TO_LOWERED = 0x351,
        ACT_PDA_VM_IDLE_LOWERED = 0x352,
        ACT_PDA_VM_LOWERED_TO_IDLE = 0x353,
        ACT_ITEM1_VM_DRAW = 0x354,
        ACT_ITEM1_VM_HOLSTER = 0x355,
        ACT_ITEM1_VM_IDLE = 0x356,
        ACT_ITEM1_VM_PULLBACK = 0x357,
        ACT_ITEM1_VM_PRIMARYATTACK = 0x358,
        ACT_ITEM1_VM_SECONDARYATTACK = 0x359,
        ACT_ITEM1_VM_RELOAD = 0x35a,
        ACT_ITEM1_VM_DRYFIRE = 0x35b,
        ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c,
        ACT_ITEM1_VM_IDLE_LOWERED = 0x35d,
        ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e,
        ACT_ITEM2_VM_DRAW = 0x35f,
        ACT_ITEM2_VM_HOLSTER = 0x360,
        ACT_ITEM2_VM_IDLE = 0x361,
        ACT_ITEM2_VM_PULLBACK = 0x362,
        ACT_ITEM2_VM_PRIMARYATTACK = 0x363,
        ACT_ITEM2_VM_SECONDARYATTACK = 0x364,
        ACT_ITEM2_VM_RELOAD = 0x365,
        ACT_ITEM2_VM_DRYFIRE = 0x366,
        ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367,
        ACT_ITEM2_VM_IDLE_LOWERED = 0x368,
        ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369,
        ACT_RELOAD_SUCCEED = 0x36a,
        ACT_RELOAD_FAIL = 0x36b,
        ACT_WALK_AIM_AUTOGUN = 0x36c,
        ACT_RUN_AIM_AUTOGUN = 0x36d,
        ACT_IDLE_AUTOGUN = 0x36e,
        ACT_IDLE_AIM_AUTOGUN = 0x36f,
        ACT_RELOAD_AUTOGUN = 0x370,
        ACT_CROUCH_IDLE_AUTOGUN = 0x371,
        ACT_RANGE_ATTACK_AUTOGUN = 0x372,
        ACT_JUMP_AUTOGUN = 0x373,
        ACT_IDLE_AIM_PISTOL = 0x374,
        ACT_WALK_AIM_DUAL = 0x375,
        ACT_RUN_AIM_DUAL = 0x376,
        ACT_IDLE_DUAL = 0x377,
        ACT_IDLE_AIM_DUAL = 0x378,
        ACT_RELOAD_DUAL = 0x379,
        ACT_CROUCH_IDLE_DUAL = 0x37a,
        ACT_RANGE_ATTACK_DUAL = 0x37b,
        ACT_JUMP_DUAL = 0x37c,
        ACT_IDLE_AIM_SHOTGUN = 0x37d,
        ACT_CROUCH_IDLE_SHOTGUN = 0x37e,
        ACT_IDLE_AIM_RIFLE = 0x37f,
        ACT_CROUCH_IDLE_RIFLE = 0x380,
        ACT_RANGE_ATTACK_RIFLE = 0x381,
        ACT_SLEEP = 0x382,
        ACT_WAKE = 0x383,
        ACT_FLICK_LEFT = 0x384,
        ACT_FLICK_LEFT_MIDDLE = 0x385,
        ACT_FLICK_RIGHT_MIDDLE = 0x386,
        ACT_FLICK_RIGHT = 0x387,
        ACT_SPINAROUND = 0x388,
        ACT_PREP_TO_FIRE = 0x389,
        ACT_FIRE = 0x38a,
        ACT_FIRE_RECOVER = 0x38b,
        ACT_SPRAY = 0x38c,
        ACT_PREP_EXPLODE = 0x38d,
        ACT_EXPLODE = 0x38e,
        ACT_SCRIPT_CUSTOM_0 = 0x38f,
        ACT_SCRIPT_CUSTOM_1 = 0x390,
        ACT_SCRIPT_CUSTOM_2 = 0x391,
        ACT_SCRIPT_CUSTOM_3 = 0x392,
        ACT_SCRIPT_CUSTOM_4 = 0x393,
        ACT_SCRIPT_CUSTOM_5 = 0x394,
        ACT_SCRIPT_CUSTOM_6 = 0x395,
        ACT_SCRIPT_CUSTOM_7 = 0x396,
        ACT_SCRIPT_CUSTOM_8 = 0x397,
        ACT_SCRIPT_CUSTOM_9 = 0x398,
        ACT_SCRIPT_CUSTOM_10 = 0x399,
        ACT_SCRIPT_CUSTOM_11 = 0x39a,
        ACT_SCRIPT_CUSTOM_12 = 0x39b,
        ACT_SCRIPT_CUSTOM_13 = 0x39c,
        ACT_SCRIPT_CUSTOM_14 = 0x39d,
        ACT_SCRIPT_CUSTOM_15 = 0x39e,
        ACT_SCRIPT_CUSTOM_16 = 0x39f,
        ACT_SCRIPT_CUSTOM_17 = 0x3a0,
        ACT_SCRIPT_CUSTOM_18 = 0x3a1,
        ACT_SCRIPT_CUSTOM_19 = 0x3a2,
        ACT_SCRIPT_CUSTOM_20 = 0x3a3,
        ACT_SCRIPT_CUSTOM_21 = 0x3a4,
        ACT_SCRIPT_CUSTOM_22 = 0x3a5,
        ACT_SCRIPT_CUSTOM_23 = 0x3a6,
        ACT_SCRIPT_CUSTOM_24 = 0x3a7,
        ACT_SCRIPT_CUSTOM_25 = 0x3a8,
        ACT_SCRIPT_CUSTOM_26 = 0x3a9,
        ACT_SCRIPT_CUSTOM_27 = 0x3aa,
        ACT_SCRIPT_CUSTOM_28 = 0x3ab,
        ACT_SCRIPT_CUSTOM_29 = 0x3ac,
        ACT_SCRIPT_CUSTOM_30 = 0x3ad,
        ACT_SCRIPT_CUSTOM_31 = 0x3ae,
        ACT_VR_PISTOL_LAST_SHOT = 0x3af,
        ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0,
        ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1,
        ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2,
        ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3,
        ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4,
        ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5,
        ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6,
        ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7,
        ACT_RAGDOLL_RECOVERY_BACK = 0x3b8,
        ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9,
        ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba,
        ACT_GRABBITYGLOVES_GRAB = 0x3bb,
        ACT_GRABBITYGLOVES_RELEASE = 0x3bc,
        ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd,
        ACT_GRABBITYGLOVES_ACTIVE = 0x3be,
        ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf,
        ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0,
        ACT_GRABBITYGLOVES_PULL = 0x3c1,
        ACT_HEADCRAB_SMOKE_BOMB = 0x3c2,
        ACT_HEADCRAB_SPIT = 0x3c3,
        ACT_ZOMBIE_TRIP = 0x3c4,
        ACT_ZOMBIE_LUNGE = 0x3c5,
        ACT_NEUTRAL_REF_POSE = 0x3c6,
        ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7,
        ACT_ANTLION_SCUTTLE_BACK = 0x3c8,
        ACT_ANTLION_SCUTTLE_LEFT = 0x3c9,
        ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca,
        ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb,
        ACT_VR_SHOTGUN_IDLE = 0x3cc,
        ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd,
        ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce,
        ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf,
        ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0,
        ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1,
        ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2,
        ACT_VR_SHOTGUN_SHOOT = 0x3d3,
        ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4,
        ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5,
        ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6,
        ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7,
        ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8,
        ACT_VR_PISTOL_LOW_KICK = 0x3d9,
        ACT_VR_PISTOL_BURST_ATTACK = 0x3da,
        ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db,
        ACT_DIE_STAND = 0x3dc,
        ACT_DIE_STAND_HEADSHOT = 0x3dd,
        ACT_DIE_CROUCH = 0x3de,
        ACT_DIE_CROUCH_HEADSHOT = 0x3df,
        ACT_CSGO_NULL = 0x3e0,
        ACT_CSGO_DEFUSE = 0x3e1,
        ACT_CSGO_DEFUSE_WITH_KIT = 0x3e2,
        ACT_CSGO_FLASHBANG_REACTION = 0x3e3,
        ACT_CSGO_FIRE_PRIMARY = 0x3e4,
        ACT_CSGO_FIRE_PRIMARY_OPT_1 = 0x3e5,
        ACT_CSGO_FIRE_PRIMARY_OPT_2 = 0x3e6,
        ACT_CSGO_FIRE_SECONDARY = 0x3e7,
        ACT_CSGO_FIRE_SECONDARY_OPT_1 = 0x3e8,
        ACT_CSGO_FIRE_SECONDARY_OPT_2 = 0x3e9,
        ACT_CSGO_RELOAD = 0x3ea,
        ACT_CSGO_RELOAD_START = 0x3eb,
        ACT_CSGO_RELOAD_LOOP = 0x3ec,
        ACT_CSGO_RELOAD_END = 0x3ed,
        ACT_CSGO_OPERATE = 0x3ee,
        ACT_CSGO_DEPLOY = 0x3ef,
        ACT_CSGO_CATCH = 0x3f0,
        ACT_CSGO_SILENCER_DETACH = 0x3f1,
        ACT_CSGO_SILENCER_ATTACH = 0x3f2,
        ACT_CSGO_TWITCH = 0x3f3,
        ACT_CSGO_TWITCH_BUYZONE = 0x3f4,
        ACT_CSGO_PLANT_BOMB = 0x3f5,
        ACT_CSGO_IDLE_TURN_BALANCEADJUST = 0x3f6,
        ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 0x3f7,
        ACT_CSGO_ALIVE_LOOP = 0x3f8,
        ACT_CSGO_FLINCH = 0x3f9,
        ACT_CSGO_FLINCH_HEAD = 0x3fa,
        ACT_CSGO_FLINCH_MOLOTOV = 0x3fb,
        ACT_CSGO_JUMP = 0x3fc,
        ACT_CSGO_FALL = 0x3fd,
        ACT_CSGO_CLIMB_LADDER = 0x3fe,
        ACT_CSGO_LAND_LIGHT = 0x3ff,
        ACT_CSGO_LAND_HEAVY = 0x400,
        ACT_CSGO_EXIT_LADDER_TOP = 0x401,
        ACT_CSGO_EXIT_LADDER_BOTTOM = 0x402,
        ACT_CSGO_PARACHUTE = 0x403,
        ACT_CSGO_TAUNT = 0x404,
    };
};
