#pragma once
#include <cstdint>

// /////////////////////////////////////////////////////////////
// Module: client
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////

namespace source2sdk::client
{
    // Enumerator count: 55
    // Alignment: 4
    // Size: 0x4
    enum class GameAnimEventIndex_t : std::uint32_t
    {
        AE_EMPTY = 0x0,
        AE_CL_PLAYSOUND = 0x1,
        AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
        AE_CL_PLAYSOUND_POSITION = 0x3,
        AE_SV_PLAYSOUND = 0x4,
        AE_CL_STOPSOUND = 0x5,
        AE_CL_PLAYSOUND_LOOPING = 0x6,
        AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
        AE_CL_STOP_PARTICLE_EFFECT = 0x8,
        AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
        AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xa,
        AE_SV_STOP_PARTICLE_EFFECT = 0xb,
        AE_FOOTSTEP = 0xc,
        AE_RAGDOLL = 0xd,
        AE_CL_STOP_RAGDOLL_CONTROL = 0xe,
        AE_CL_ENABLE_BODYGROUP = 0xf,
        AE_CL_DISABLE_BODYGROUP = 0x10,
        AE_BODYGROUP_SET_VALUE = 0x11,
        AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x12,
        AE_WEAPON_PERFORM_ATTACK = 0x13,
        AE_FIRE_INPUT = 0x14,
        AE_CL_CLOTH_ATTR = 0x15,
        AE_CL_CLOTH_GROUND_OFFSET = 0x16,
        AE_CL_CLOTH_STIFFEN = 0x17,
        AE_CL_CLOTH_EFFECT = 0x18,
        AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19,
        AE_SV_IKLOCK = 0x1a,
        AE_PULSE_GRAPH = 0x1b,
        AE_PULSE_GRAPH_LOOKAT = 0x1c,
        AE_PULSE_GRAPH_AIMAT = 0x1d,
        AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1e,
        AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1f,
        AE_DISABLE_PLATFORM = 0x20,
        AE_ENABLE_PLATFORM = 0x21,
        AE_ANIMGRAPH_SET_PARAM = 0x22,
        AE_ANIMGRAPH_WARP_SECTION_START = 0x23,
        AE_ANIMGRAPH_WARP_SECTION_END = 0x24,
        AE_CL_SUPPRESS_EVENTS_WITH_TAG = 0x25,
        AE_CL_HIDE_PARTICLE_EFFECT = 0x26,
        AE_CL_SHOW_PARTICLE_EFFECT = 0x27,
        AE_CL_ADD_PARTICLE_EFFECT_CP = 0x28,
        AE_CL_SPEECH = 0x29,
        AE_CL_PANORAMA_EVENT = 0x2a,
        AE_CL_DOTA_PLAY_STATUS_EFFECT = 0x2b,
        AE_CL_DOTA_STOP_STATUS_EFFECT = 0x2c,
        AE_CL_DOTA_NPC_CREATE_PARTICLE_EFFECT = 0x2d,
        AE_CL_DOTA_RUBICK_ARCANA_CREATE_PARTICLE_EFFECT = 0x2e,
        AE_DOTA_PET_ITEM_PICKUP = 0x2f,
        AE_DOTA_PET_ITEM_DROP = 0x30,
        AE_DOTA_SUPPRESS_CONSTANT_LAYER = 0x31,
        AE_DOTA_PLAY_SOUND_ATTACK_SPECIAL = 0x32,
        AE_DOTA_CREATE_CLINKZ_ATTACK = 0x33,
        AE_DOTA_PLAY_SOUND_ATTACK_BACKSTAB = 0x34,
        AE_DOTA_DIE_PHANTOM_DEATH_PARTICLES = 0x35,
        AE_DOTA_SWITCH_ATTACK_COMBO = 0x36,
    };
};
