source2sdk/sdk/!GlobalTypes.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
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// /////////////////////////////////////////////////////////////
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// Binary: !GlobalTypes
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// Classes count: 1307
// Enums count: 308
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// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
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// Alignment: 4
// Size: 0x3
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enum class ThreeState_t : uint32_t
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{
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TRS_FALSE = 0x0,
TRS_TRUE = 0x1,
TRS_NONE = 0x2,
};
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// Alignment: 1
// Size: 0x50
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enum class fieldtype_t : uint8_t
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{
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FIELD_VOID = 0x0,
FIELD_FLOAT32 = 0x1,
FIELD_STRING = 0x2,
FIELD_VECTOR = 0x3,
FIELD_QUATERNION = 0x4,
FIELD_INT32 = 0x5,
FIELD_BOOLEAN = 0x6,
FIELD_INT16 = 0x7,
FIELD_CHARACTER = 0x8,
FIELD_COLOR32 = 0x9,
FIELD_EMBEDDED = 0xa,
FIELD_CUSTOM = 0xb,
FIELD_CLASSPTR = 0xc,
FIELD_EHANDLE = 0xd,
FIELD_POSITION_VECTOR = 0xe,
FIELD_TIME = 0xf,
FIELD_TICK = 0x10,
FIELD_SOUNDNAME = 0x11,
FIELD_INPUT = 0x12,
FIELD_FUNCTION = 0x13,
FIELD_VMATRIX = 0x14,
FIELD_VMATRIX_WORLDSPACE = 0x15,
FIELD_MATRIX3X4_WORLDSPACE = 0x16,
FIELD_INTERVAL = 0x17,
FIELD_UNUSED = 0x18,
FIELD_VECTOR2D = 0x19,
FIELD_INT64 = 0x1a,
FIELD_VECTOR4D = 0x1b,
FIELD_RESOURCE = 0x1c,
FIELD_TYPEUNKNOWN = 0x1d,
FIELD_CSTRING = 0x1e,
FIELD_HSCRIPT = 0x1f,
FIELD_VARIANT = 0x20,
FIELD_UINT64 = 0x21,
FIELD_FLOAT64 = 0x22,
FIELD_POSITIVEINTEGER_OR_NULL = 0x23,
FIELD_HSCRIPT_NEW_INSTANCE = 0x24,
FIELD_UINT32 = 0x25,
FIELD_UTLSTRINGTOKEN = 0x26,
FIELD_QANGLE = 0x27,
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 0x28,
FIELD_HMATERIAL = 0x29,
FIELD_HMODEL = 0x2a,
FIELD_NETWORK_QUANTIZED_VECTOR = 0x2b,
FIELD_NETWORK_QUANTIZED_FLOAT = 0x2c,
FIELD_DIRECTION_VECTOR_WORLDSPACE = 0x2d,
FIELD_QANGLE_WORLDSPACE = 0x2e,
FIELD_QUATERNION_WORLDSPACE = 0x2f,
FIELD_HSCRIPT_LIGHTBINDING = 0x30,
FIELD_V8_VALUE = 0x31,
FIELD_V8_OBJECT = 0x32,
FIELD_V8_ARRAY = 0x33,
FIELD_V8_CALLBACK_INFO = 0x34,
FIELD_UTLSTRING = 0x35,
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 0x36,
FIELD_HRENDERTEXTURE = 0x37,
FIELD_HPARTICLESYSTEMDEFINITION = 0x38,
FIELD_UINT8 = 0x39,
FIELD_UINT16 = 0x3a,
FIELD_CTRANSFORM = 0x3b,
FIELD_CTRANSFORM_WORLDSPACE = 0x3c,
FIELD_HPOSTPROCESSING = 0x3d,
FIELD_MATRIX3X4 = 0x3e,
FIELD_SHIM = 0x3f,
FIELD_CMOTIONTRANSFORM = 0x40,
FIELD_CMOTIONTRANSFORM_WORLDSPACE = 0x41,
FIELD_ATTACHMENT_HANDLE = 0x42,
FIELD_AMMO_INDEX = 0x43,
FIELD_CONDITION_ID = 0x44,
FIELD_AI_SCHEDULE_BITS = 0x45,
FIELD_MODIFIER_HANDLE = 0x46,
FIELD_ROTATION_VECTOR = 0x47,
FIELD_ROTATION_VECTOR_WORLDSPACE = 0x48,
FIELD_HVDATA = 0x49,
FIELD_SCALE32 = 0x4a,
FIELD_STRING_AND_TOKEN = 0x4b,
FIELD_ENGINE_TIME = 0x4c,
FIELD_ENGINE_TICK = 0x4d,
FIELD_WORLD_GROUP_ID = 0x4e,
FIELD_TYPECOUNT = 0x4f,
};
// Alignment: 1
// Size: 0x2
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enum class FuseVariableAccess_t : uint8_t
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{
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WRITABLE = 0x0,
READ_ONLY = 0x1,
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};
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// Alignment: 1
// Size: 0x9
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enum class FuseVariableType_t : uint8_t
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{
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INVALID = 0x0,
BOOL = 0x1,
INT8 = 0x2,
INT16 = 0x3,
INT32 = 0x4,
UINT8 = 0x5,
UINT16 = 0x6,
UINT32 = 0x7,
FLOAT32 = 0x8,
};
// Alignment: 4
// Size: 0x3
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enum class RenderSlotType_t : uint32_t
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{
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RENDER_SLOT_INVALID = 0xffffffffffffffff,
RENDER_SLOT_PER_VERTEX = 0x0,
RENDER_SLOT_PER_INSTANCE = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class InputLayoutVariation_t : uint32_t
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{
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INPUT_LAYOUT_VARIATION_DEFAULT = 0x0,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1,
INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
INPUT_LAYOUT_VARIATION_MAX = 0x3,
};
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// Alignment: 4
// Size: 0x8
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enum class RenderMultisampleType_t : uint32_t
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{
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RENDER_MULTISAMPLE_INVALID = 0xffffffffffffffff,
RENDER_MULTISAMPLE_NONE = 0x0,
RENDER_MULTISAMPLE_2X = 0x1,
RENDER_MULTISAMPLE_4X = 0x2,
RENDER_MULTISAMPLE_6X = 0x3,
RENDER_MULTISAMPLE_8X = 0x4,
RENDER_MULTISAMPLE_16X = 0x5,
RENDER_MULTISAMPLE_TYPE_COUNT = 0x6,
};
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// Alignment: 4
// Size: 0x9
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enum class RenderBufferFlags_t : uint32_t
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{
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RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2,
RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4,
RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8,
RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10,
RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40,
RENDER_BUFFER_UAV_COUNTER = 0x80,
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
};
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// Alignment: 4
// Size: 0x2d
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enum class RenderPrimitiveType_t : uint32_t
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{
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RENDER_PRIM_POINTS = 0x0,
RENDER_PRIM_LINES = 0x1,
RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2,
RENDER_PRIM_LINE_STRIP = 0x3,
RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4,
RENDER_PRIM_TRIANGLES = 0x5,
RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6,
RENDER_PRIM_TRIANGLE_STRIP = 0x7,
RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8,
RENDER_PRIM_INSTANCED_QUADS = 0x9,
RENDER_PRIM_HETEROGENOUS = 0xa,
RENDER_PRIM_1_CONTROL_POINT_PATCHLIST = 0xb,
RENDER_PRIM_2_CONTROL_POINT_PATCHLIST = 0xc,
RENDER_PRIM_3_CONTROL_POINT_PATCHLIST = 0xd,
RENDER_PRIM_4_CONTROL_POINT_PATCHLIST = 0xe,
RENDER_PRIM_5_CONTROL_POINT_PATCHLIST = 0xf,
RENDER_PRIM_6_CONTROL_POINT_PATCHLIST = 0x10,
RENDER_PRIM_7_CONTROL_POINT_PATCHLIST = 0x11,
RENDER_PRIM_8_CONTROL_POINT_PATCHLIST = 0x12,
RENDER_PRIM_9_CONTROL_POINT_PATCHLIST = 0x13,
RENDER_PRIM_10_CONTROL_POINT_PATCHLIST = 0x14,
RENDER_PRIM_11_CONTROL_POINT_PATCHLIST = 0x15,
RENDER_PRIM_12_CONTROL_POINT_PATCHLIST = 0x16,
RENDER_PRIM_13_CONTROL_POINT_PATCHLIST = 0x17,
RENDER_PRIM_14_CONTROL_POINT_PATCHLIST = 0x18,
RENDER_PRIM_15_CONTROL_POINT_PATCHLIST = 0x19,
RENDER_PRIM_16_CONTROL_POINT_PATCHLIST = 0x1a,
RENDER_PRIM_17_CONTROL_POINT_PATCHLIST = 0x1b,
RENDER_PRIM_18_CONTROL_POINT_PATCHLIST = 0x1c,
RENDER_PRIM_19_CONTROL_POINT_PATCHLIST = 0x1d,
RENDER_PRIM_20_CONTROL_POINT_PATCHLIST = 0x1e,
RENDER_PRIM_21_CONTROL_POINT_PATCHLIST = 0x1f,
RENDER_PRIM_22_CONTROL_POINT_PATCHLIST = 0x20,
RENDER_PRIM_23_CONTROL_POINT_PATCHLIST = 0x21,
RENDER_PRIM_24_CONTROL_POINT_PATCHLIST = 0x22,
RENDER_PRIM_25_CONTROL_POINT_PATCHLIST = 0x23,
RENDER_PRIM_26_CONTROL_POINT_PATCHLIST = 0x24,
RENDER_PRIM_27_CONTROL_POINT_PATCHLIST = 0x25,
RENDER_PRIM_28_CONTROL_POINT_PATCHLIST = 0x26,
RENDER_PRIM_29_CONTROL_POINT_PATCHLIST = 0x27,
RENDER_PRIM_30_CONTROL_POINT_PATCHLIST = 0x28,
RENDER_PRIM_31_CONTROL_POINT_PATCHLIST = 0x29,
RENDER_PRIM_32_CONTROL_POINT_PATCHLIST = 0x2a,
RENDER_PRIM_COMPUTE_SHADER = 0x2b,
RENDER_PRIM_TYPE_COUNT = 0x2c,
};
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// Alignment: 4
// Size: 0x5
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enum class SpawnDebugRestrictionOverrideState_t : uint32_t
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{
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SPAWN_DEBUG_RESTRICT_NONE = 0x0,
SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4,
SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8,
};
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// Alignment: 4
// Size: 0x3
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enum class SpawnDebugOverrideState_t : uint32_t
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{
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SPAWN_DEBUG_OVERRIDE_NONE = 0x0,
SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1,
SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class EntityIOTargetType_t : uint32_t
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{
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ENTITY_IO_TARGET_INVALID = 0xffffffffffffffff,
ENTITY_IO_TARGET_ENTITYNAME = 0x2,
ENTITY_IO_TARGET_EHANDLE = 0x6,
ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7,
};
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// Alignment: 4
// Size: 0x3
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enum class EntityDormancyType_t : uint32_t
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{
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ENTITY_NOT_DORMANT = 0x0,
ENTITY_DORMANT = 0x1,
ENTITY_SUSPENDED = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class HorizJustification_e : uint32_t
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{
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HORIZ_JUSTIFICATION_LEFT = 0x0,
HORIZ_JUSTIFICATION_CENTER = 0x1,
HORIZ_JUSTIFICATION_RIGHT = 0x2,
HORIZ_JUSTIFICATION_NONE = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class BloomBlendMode_t : uint32_t
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{
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BLOOM_BLEND_ADD = 0x0,
BLOOM_BLEND_SCREEN = 0x1,
BLOOM_BLEND_BLUR = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ViewFadeMode_t : uint32_t
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{
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VIEW_FADE_CONSTANT_COLOR = 0x0,
VIEW_FADE_MODULATE = 0x1,
VIEW_FADE_MOD2X = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class LayoutPositionType_e : uint32_t
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{
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LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0,
LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1,
LAYOUTPOSITIONTYPE_NONE = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class VertJustification_e : uint32_t
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{
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VERT_JUSTIFICATION_TOP = 0x0,
VERT_JUSTIFICATION_CENTER = 0x1,
VERT_JUSTIFICATION_BOTTOM = 0x2,
VERT_JUSTIFICATION_NONE = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class MoodType_t : uint32_t
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{
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eMoodType_Head = 0x0,
eMoodType_Body = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class JumpCorrectionMethod : uint32_t
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{
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ScaleMotion = 0x0,
AddCorrectionDelta = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class BinaryNodeChildOption : uint32_t
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{
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Child1 = 0x0,
Child2 = 0x1,
};
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// Alignment: 4
// Size: 0x5
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enum class ModelConfigAttachmentType_t : uint32_t
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{
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MODEL_CONFIG_ATTACHMENT_INVALID = 0xffffffffffffffff,
MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0,
MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1,
MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2,
MODEL_CONFIG_ATTACHMENT_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x4
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enum class BoneMaskBlendSpace : uint32_t
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{
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BlendSpace_Parent = 0x0,
BlendSpace_Model = 0x1,
BlendSpace_Model_RotationOnly = 0x2,
BlendSpace_Model_TranslationOnly = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class SelectionSource_t : uint32_t
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{
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SelectionSource_Bool = 0x0,
SelectionSource_Enum = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class IkTargetType : uint32_t
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{
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IkTarget_Attachment = 0x0,
IkTarget_Bone = 0x1,
IkTarget_Parameter_ModelSpace = 0x2,
IkTarget_Parameter_WorldSpace = 0x3,
};
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// Alignment: 4
// Size: 0xd
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enum class AnimVectorSource : uint32_t
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{
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MoveDirection = 0x0,
FacingDirection = 0x1,
LookDirection = 0x2,
VectorParameter = 0x3,
WayPointDirection = 0x4,
Acceleration = 0x5,
SlopeNormal = 0x6,
SlopeNormal_WorldSpace = 0x7,
LookTarget = 0x8,
LookTarget_WorldSpace = 0x9,
WayPointPosition = 0xa,
GoalPosition = 0xb,
RootMotionVelocity = 0xc,
};
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// Alignment: 4
// Size: 0x4
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enum class ChoiceMethod : uint32_t
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{
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WeightedRandom = 0x0,
WeightedRandomNoRepeat = 0x1,
Iterate = 0x2,
IterateRandom = 0x3,
};
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// Alignment: 4
// Size: 0x8
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enum class FootFallTagFoot_t : uint32_t
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{
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FOOT1 = 0x0,
FOOT2 = 0x1,
FOOT3 = 0x2,
FOOT4 = 0x3,
FOOT5 = 0x4,
FOOT6 = 0x5,
FOOT7 = 0x6,
FOOT8 = 0x7,
};
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// Alignment: 4
// Size: 0x7
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enum class AnimationSnapshotType_t : uint32_t
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{
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ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0,
ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1,
ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2,
ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3,
ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4,
ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5,
ANIMATION_SNAPSHOT_MAX = 0x6,
};
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// Alignment: 4
// Size: 0x4
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enum class AimMatrixBlendMode : uint32_t
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{
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AimMatrixBlendMode_None = 0x0,
AimMatrixBlendMode_Additive = 0x1,
AimMatrixBlendMode_ModelSpaceAdditive = 0x2,
AimMatrixBlendMode_BoneMask = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class FacingMode : uint32_t
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{
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FacingMode_Manual = 0x0,
FacingMode_Path = 0x1,
FacingMode_LookTarget = 0x2,
};
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// Alignment: 1
// Size: 0x3
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enum class VelocityMetricMode : uint8_t
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{
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DirectionOnly = 0x0,
MagnitudeOnly = 0x1,
DirectionAndMagnitude = 0x2,
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};
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// Alignment: 4
// Size: 0x2
enum class VPhysXJoint_t__Flags_t : uint32_t
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{
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JOINT_FLAGS_NONE = 0x0,
JOINT_FLAGS_BODY1_FIXED = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class AnimVRHandMotionRange_t : uint32_t
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{
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MotionRange_WithController = 0x0,
MotionRange_WithoutController = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class SingleFrameSelection : uint32_t
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{
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FirstFrame = 0x0,
LastFrame = 0x1,
SpecificFrame = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class EAnimValueSource : uint32_t
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{
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Constant = 0x0,
Parameter = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class FieldNetworkOption : uint32_t
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{
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Auto = 0x0,
ForceEnable = 0x1,
ForceDisable = 0x2,
};
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// Alignment: 4
// Size: 0x12
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enum class ParticleAttachment_t : uint32_t
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{
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PATTACH_INVALID = 0xffffffffffffffff,
PATTACH_ABSORIGIN = 0x0,
PATTACH_ABSORIGIN_FOLLOW = 0x1,
PATTACH_CUSTOMORIGIN = 0x2,
PATTACH_CUSTOMORIGIN_FOLLOW = 0x3,
PATTACH_POINT = 0x4,
PATTACH_POINT_FOLLOW = 0x5,
PATTACH_EYES_FOLLOW = 0x6,
PATTACH_OVERHEAD_FOLLOW = 0x7,
PATTACH_WORLDORIGIN = 0x8,
PATTACH_ROOTBONE_FOLLOW = 0x9,
PATTACH_RENDERORIGIN_FOLLOW = 0xa,
PATTACH_MAIN_VIEW = 0xb,
PATTACH_WATERWAKE = 0xc,
PATTACH_CENTER_FOLLOW = 0xd,
PATTACH_CUSTOM_GAME_STATE_1 = 0xe,
PATTACH_HEALTHBAR = 0xf,
MAX_PATTACH_TYPES = 0x10,
};
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// Alignment: 4
// Size: 0x2
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enum class SolveIKChainAnimNodeSettingSource : uint32_t
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{
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SOLVEIKCHAINANIMNODESETTINGSOURCE_Default = 0x0,
SOLVEIKCHAINANIMNODESETTINGSOURCE_Override = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class SelectorTagBehavior_t : uint32_t
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{
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SelectorTagBehavior_OnWhileCurrent = 0x0,
SelectorTagBehavior_OffWhenFinished = 0x1,
SelectorTagBehavior_OffBeforeFinished = 0x2,
};
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// Alignment: 4
// Size: 0xd
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enum class AnimParamButton_t : uint32_t
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{
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ANIMPARAM_BUTTON_NONE = 0x0,
ANIMPARAM_BUTTON_DPAD_UP = 0x1,
ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2,
ANIMPARAM_BUTTON_DPAD_DOWN = 0x3,
ANIMPARAM_BUTTON_DPAD_LEFT = 0x4,
ANIMPARAM_BUTTON_A = 0x5,
ANIMPARAM_BUTTON_B = 0x6,
ANIMPARAM_BUTTON_X = 0x7,
ANIMPARAM_BUTTON_Y = 0x8,
ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9,
ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xa,
ANIMPARAM_BUTTON_LTRIGGER = 0xb,
ANIMPARAM_BUTTON_RTRIGGER = 0xc,
};
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// Alignment: 4
// Size: 0x4
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enum class SeqPoseSetting_t : uint32_t
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{
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SEQ_POSE_SETTING_CONSTANT = 0x0,
SEQ_POSE_SETTING_ROTATION = 0x1,
SEQ_POSE_SETTING_POSITION = 0x2,
SEQ_POSE_SETTING_VELOCITY = 0x3,
};
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// Alignment: 2
// Size: 0x4
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enum class AnimScriptType : uint16_t
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{
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ANIMSCRIPT_TYPE_INVALID = 0xffffffffffffffff,
ANIMSCRIPT_FUSE_GENERAL = 0x0,
ANIMSCRIPT_FUSE_STATEMACHINE = 0x1,
ANIMSCRIPT_EXPRTK = 0x2,
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};
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// Alignment: 4
// Size: 0x2
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enum class IkEndEffectorType : uint32_t
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{
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IkEndEffector_Attachment = 0x0,
IkEndEffector_Bone = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class StanceOverrideMode : uint32_t
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{
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Sequence = 0x0,
Node = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class JiggleBoneSimSpace : uint32_t
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{
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SimSpace_Local = 0x0,
SimSpace_Model = 0x1,
SimSpace_World = 0x2,
};
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// Alignment: 4
// Size: 0x6
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enum class AnimationProcessingType_t : uint32_t
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{
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ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0,
ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1,
ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2,
ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3,
ANIMATION_PROCESSING_CLIENT_RENDER = 0x4,
ANIMATION_PROCESSING_MAX = 0x5,
};
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// Alignment: 4
// Size: 0x3
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enum class DampingSpeedFunction : uint32_t
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{
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NoDamping = 0x0,
Constant = 0x1,
Spring = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class FootPinningTimingSource : uint32_t
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{
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FootMotion = 0x0,
Tag = 0x1,
Parameter = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class FootLockSubVisualization : uint32_t
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{
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FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0,
FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class FootstepLandedFootSoundType_t : uint32_t
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{
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FOOTSOUND_Left = 0x0,
FOOTSOUND_Right = 0x1,
FOOTSOUND_UseOverrideSound = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class AnimVrFingerSplay_t : uint32_t
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{
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AnimVrFingerSplay_Thumb_Index = 0x0,
AnimVrFingerSplay_Index_Middle = 0x1,
AnimVrFingerSplay_Middle_Ring = 0x2,
AnimVrFingerSplay_Ring_Pinky = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class AnimVrBoneTransformSource_t : uint32_t
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{
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AnimVrBoneTransformSource_LiveStream = 0x0,
AnimVrBoneTransformSource_GripLimit = 0x1,
};
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// Alignment: 4
// Size: 0x5
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enum class ResetCycleOption : uint32_t
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{
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Beginning = 0x0,
SameCycleAsSource = 0x1,
InverseSourceCycle = 0x2,
FixedValue = 0x3,
SameTimeAsSource = 0x4,
};
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// Alignment: 4
// Size: 0x4
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enum class MorphBundleType_t : uint32_t
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{
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MORPH_BUNDLE_TYPE_NONE = 0x0,
MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1,
MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2,
MORPH_BUNDLE_TYPE_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x16
enum class ModelSkeletonData_t__BoneFlags_t : uint32_t
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{
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FLAG_NO_BONE_FLAGS = 0x0,
FLAG_BONEFLEXDRIVER = 0x4,
FLAG_CLOTH = 0x8,
FLAG_PHYSICS = 0x10,
FLAG_ATTACHMENT = 0x20,
FLAG_ANIMATION = 0x40,
FLAG_MESH = 0x80,
FLAG_HITBOX = 0x100,
FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400,
FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800,
FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000,
FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000,
FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000,
FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000,
FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000,
FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000,
FLAG_BONE_MERGE_READ = 0x40000,
FLAG_BONE_MERGE_WRITE = 0x80000,
FLAG_ALL_BONE_FLAGS = 0xfffff,
BLEND_PREALIGNED = 0x100000,
FLAG_RIGIDLENGTH = 0x200000,
FLAG_PROCEDURAL = 0x400000,
};
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// Alignment: 4
// Size: 0x4
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enum class StateActionBehavior : uint32_t
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{
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STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0,
STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1,
STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2,
STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3,
};
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// Alignment: 4
// Size: 0x4
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enum class BlendKeyType : uint32_t
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{
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BlendKey_UserValue = 0x0,
BlendKey_Velocity = 0x1,
BlendKey_Distance = 0x2,
BlendKey_RemainingDistance = 0x3,
};
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// Alignment: 4
// Size: 0x4
enum class VPhysXConstraintParams_t__EnumFlags0_t : uint32_t
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{
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FLAG0_SHIFT_INTERPENETRATE = 0x0,
FLAG0_SHIFT_CONSTRAIN = 0x1,
FLAG0_SHIFT_BREAKABLE_FORCE = 0x2,
FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class ChoiceBlendMethod : uint32_t
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{
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SingleBlendTime = 0x0,
PerChoiceBlendTimes = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class ChoiceChangeMethod : uint32_t
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{
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OnReset = 0x0,
OnCycleEnd = 0x1,
OnResetOrCycleEnd = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class StateComparisonValueType : uint32_t
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{
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StateComparisonValue_FixedValue = 0x0,
StateComparisonValue_StateValue = 0x1,
StateComparisonValue_Parameter = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class Blend2DMode : uint32_t
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{
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Blend2DMode_General = 0x0,
Blend2DMode_Directional = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class AnimVRHand_t : uint32_t
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{
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AnimVRHand_Left = 0x0,
AnimVRHand_Right = 0x1,
};
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// Alignment: 4
// Size: 0x6
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enum class IKSolverType : uint32_t
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{
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IKSOLVER_Perlin = 0x0,
IKSOLVER_TwoBone = 0x1,
IKSOLVER_Fabrik = 0x2,
IKSOLVER_DogLeg3Bone = 0x3,
IKSOLVER_CCD = 0x4,
IKSOLVER_COUNT = 0x5,
};
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// Alignment: 4
// Size: 0x2
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enum class RagdollPoseControl : uint32_t
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{
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Absolute = 0x0,
Relative = 0x1,
};
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// Alignment: 4
// Size: 0x24
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enum class AnimValueSource : uint32_t
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{
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MoveHeading = 0x0,
MoveSpeed = 0x1,
ForwardSpeed = 0x2,
StrafeSpeed = 0x3,
FacingHeading = 0x4,
ManualFacingHeading = 0x5,
LookHeading = 0x6,
LookPitch = 0x7,
Parameter = 0x8,
WayPointHeading = 0x9,
WayPointDistance = 0xa,
BoundaryRadius = 0xb,
TargetMoveHeading = 0xc,
TargetMoveSpeed = 0xd,
AccelerationHeading = 0xe,
AccelerationSpeed = 0xf,
SlopeHeading = 0x10,
SlopeAngle = 0x11,
SlopePitch = 0x12,
SlopeYaw = 0x13,
GoalDistance = 0x14,
AccelerationLeftRight = 0x15,
AccelerationFrontBack = 0x16,
RootMotionSpeed = 0x17,
RootMotionTurnSpeed = 0x18,
MoveHeadingRelativeToLookHeading = 0x19,
MaxMoveSpeed = 0x1a,
FingerCurl_Thumb = 0x1b,
FingerCurl_Index = 0x1c,
FingerCurl_Middle = 0x1d,
FingerCurl_Ring = 0x1e,
FingerCurl_Pinky = 0x1f,
FingerSplay_Thumb_Index = 0x20,
FingerSplay_Index_Middle = 0x21,
FingerSplay_Middle_Ring = 0x22,
FingerSplay_Ring_Pinky = 0x23,
};
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// Alignment: 4
// Size: 0x2
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enum class FinishedConditionOption : uint32_t
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{
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FinishedConditionOption_OnFinished = 0x0,
FinishedConditionOption_OnAlmostFinished = 0x1,
};
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// Alignment: 1
// Size: 0x3
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enum class PoseType_t : uint8_t
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{
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POSETYPE_STATIC = 0x0,
POSETYPE_DYNAMIC = 0x1,
POSETYPE_INVALID = 0xff,
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};
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// Alignment: 4
// Size: 0x28
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enum class ControlValue : uint32_t
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{
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ControlValue_MoveHeading = 0x0,
ControlValue_MoveSpeed = 0x1,
ControlValue_FacingHeading = 0x2,
ControlValue_LookHeading = 0x3,
ControlValue_LookPitch = 0x4,
ControlValue_WayPointHeading = 0x5,
ControlValue_WayPointDistance = 0x6,
ControlValue_BoundaryRadius = 0x7,
ControlValue_TotalTranslation_SourceState = 0x8,
ControlValue_TotalTranslation_TargetState = 0x9,
ControlValue_RemainingTranslation_SourceState = 0xa,
ControlValue_RemainingTranslation_TargetState = 0xb,
ControlValue_MoveVsFacingDelta = 0xc,
ControlValue_SourceStateBlendWeight = 0xd,
ControlValue_TargetStateBlendWeight = 0xe,
ControlValue_TargetMoveHeading = 0xf,
ControlValue_TargetMoveSpeed = 0x10,
ControlValue_AccelerationHeading = 0x11,
ControlValue_AccelerationSpeed = 0x12,
ControlValue_SlopeHeading = 0x13,
ControlValue_SlopeAngle = 0x14,
ControlValue_SlopeYaw = 0x15,
ControlValue_SlopePitch = 0x16,
ControlValue_GoalDistance = 0x17,
ControlValue_AccelerationLeftRight = 0x18,
ControlValue_AccelerationFrontBack = 0x19,
ControlValue_RootMotionSpeed = 0x1a,
ControlValue_RootMotionTurnSpeed = 0x1b,
ControlValue_MoveHeadingRelativeToLookHeading = 0x1c,
ControlValue_FingerCurl_Thumb = 0x1d,
ControlValue_FingerCurl_Index = 0x1e,
ControlValue_FingerCurl_Middle = 0x1f,
ControlValue_FingerCurl_Ring = 0x20,
ControlValue_FingerCurl_Pinky = 0x21,
ControlValue_FingerSplay_Thumb_Index = 0x22,
ControlValue_FingerSplay_Index_Middle = 0x23,
ControlValue_FingerSplay_Middle_Ring = 0x24,
ControlValue_FingerSplay_Ring_Pinky = 0x25,
ControlValue_Count = 0x26,
ControlValue_Invalid = 0xff,
};
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// Alignment: 4
// Size: 0x4
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enum class ModelBoneFlexComponent_t : uint32_t
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{
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MODEL_BONE_FLEX_INVALID = 0xffffffffffffffff,
MODEL_BONE_FLEX_TX = 0x0,
MODEL_BONE_FLEX_TY = 0x1,
MODEL_BONE_FLEX_TZ = 0x2,
};
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// Alignment: 4
// Size: 0x8
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enum class MeshDrawPrimitiveFlags_t : uint32_t
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{
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MESH_DRAW_FLAGS_NONE = 0x0,
MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1,
MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2,
MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8,
MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10,
MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20,
MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40,
MESH_DRAW_FLAGS_DRAW_LAST = 0x80,
};
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// Alignment: 4
// Size: 0x4
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enum class MorphFlexControllerRemapType_t : uint32_t
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{
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MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0,
MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1,
MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2,
MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3,
};
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// Alignment: 4
// Size: 0x5
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enum class StateValue : uint32_t
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{
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TotalTranslation_SourceState = 0x0,
TotalTranslation_TargetState = 0x1,
SourceStateBlendWeight = 0x2,
TargetStateBlendWeight = 0x3,
Count = 0x4,
};
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// Alignment: 4
// Size: 0x2
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enum class DampedValueType : uint32_t
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{
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FloatParameter = 0x0,
VectorParameter = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class AnimParamNetworkSetting : uint32_t
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{
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Auto = 0x0,
AlwaysNetwork = 0x1,
NeverNetwork = 0x2,
};
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// Alignment: 1
// Size: 0x2
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enum class ComparisonValueType : uint8_t
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{
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COMPARISONVALUETYPE_FIXEDVALUE = 0x0,
COMPARISONVALUETYPE_PARAMETER = 0x1,
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};
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// Alignment: 4
// Size: 0xf
enum class PermModelInfo_t__FlagEnum : uint32_t
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{
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FLAG_TRANSLUCENT = 0x1,
FLAG_TRANSLUCENT_TWO_PASS = 0x2,
FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4,
FLAG_SOURCE1_IMPORT = 0x8,
FLAG_MODEL_PART_CHILD = 0x10,
FLAG_NAV_GEN_NONE = 0x20,
FLAG_NAV_GEN_HULL = 0x40,
FLAG_NO_FORCED_FADE = 0x800,
FLAG_HAS_SKINNED_MESHES = 0x400,
FLAG_DO_NOT_CAST_SHADOWS = 0x20000,
FLAG_FORCE_PHONEME_CROSSFADE = 0x1000,
FLAG_NO_ANIM_EVENTS = 0x100000,
FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000,
FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000,
FLAG_MODEL_DOC = 0x800000,
};
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// Alignment: 4
// Size: 0x3
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enum class IKTargetSource : uint32_t
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{
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IKTARGETSOURCE_Bone = 0x0,
IKTARGETSOURCE_AnimgraphParameter = 0x1,
IKTARGETSOURCE_COUNT = 0x2,
};
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// Alignment: 1
// Size: 0x9
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enum class AnimParamType_t : uint8_t
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{
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ANIMPARAM_UNKNOWN = 0x0,
ANIMPARAM_BOOL = 0x1,
ANIMPARAM_ENUM = 0x2,
ANIMPARAM_INT = 0x3,
ANIMPARAM_FLOAT = 0x4,
ANIMPARAM_VECTOR = 0x5,
ANIMPARAM_QUATERNION = 0x6,
ANIMPARAM_STRINGTOKEN = 0x7,
ANIMPARAM_COUNT = 0x8,
};
// Alignment: 4
// Size: 0x5
enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : uint32_t
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{
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FLAG_STATIC = 0x1,
FLAG_KINEMATIC = 0x2,
FLAG_JOINT = 0x4,
FLAG_MASS = 0x8,
FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10,
};
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// Alignment: 4
// Size: 0x2
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enum class AnimNodeNetworkMode : uint32_t
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{
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ServerAuthoritative = 0x0,
ClientSimulate = 0x1,
};
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// Alignment: 4
// Size: 0x1a
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enum class FlexOpCode_t : uint32_t
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{
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FLEX_OP_CONST = 0x1,
FLEX_OP_FETCH1 = 0x2,
FLEX_OP_FETCH2 = 0x3,
FLEX_OP_ADD = 0x4,
FLEX_OP_SUB = 0x5,
FLEX_OP_MUL = 0x6,
FLEX_OP_DIV = 0x7,
FLEX_OP_NEG = 0x8,
FLEX_OP_EXP = 0x9,
FLEX_OP_OPEN = 0xa,
FLEX_OP_CLOSE = 0xb,
FLEX_OP_COMMA = 0xc,
FLEX_OP_MAX = 0xd,
FLEX_OP_MIN = 0xe,
FLEX_OP_2WAY_0 = 0xf,
FLEX_OP_2WAY_1 = 0x10,
FLEX_OP_NWAY = 0x11,
FLEX_OP_COMBO = 0x12,
FLEX_OP_DOMINATE = 0x13,
FLEX_OP_DME_LOWER_EYELID = 0x14,
FLEX_OP_DME_UPPER_EYELID = 0x15,
FLEX_OP_SQRT = 0x16,
FLEX_OP_REMAPVALCLAMPED = 0x17,
FLEX_OP_SIN = 0x18,
FLEX_OP_COS = 0x19,
FLEX_OP_ABS = 0x1a,
};
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// Alignment: 4
// Size: 0x2
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enum class StepPhase : uint32_t
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{
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StepPhase_OnGround = 0x0,
StepPhase_InAir = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class AnimPoseControl : uint32_t
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{
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NoPoseControl = 0x0,
AbsolutePoseControl = 0x1,
RelativePoseControl = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class MatterialAttributeTagType_t : uint32_t
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{
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MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1,
};
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// Alignment: 4
// Size: 0x3
enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : uint32_t
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{
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FLAG_IS_POLYSOUP_GEOMETRY = 0x1,
FLAG_LEVEL_COLLISION = 0x10,
FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20,
};
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// Alignment: 4
// Size: 0x3
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enum class IKTargetCoordinateSystem : uint32_t
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{
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IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0,
IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1,
IKTARGETCOORDINATESYSTEM_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x7
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enum class Comparison_t : uint32_t
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{
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COMPARISON_EQUALS = 0x0,
COMPARISON_NOT_EQUALS = 0x1,
COMPARISON_GREATER = 0x2,
COMPARISON_GREATER_OR_EQUAL = 0x3,
COMPARISON_LESS = 0x4,
COMPARISON_LESS_OR_EQUAL = 0x5,
COMPARISON_COUNT = 0x6,
};
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// Alignment: 4
// Size: 0x5
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enum class AnimVRFinger_t : uint32_t
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{
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AnimVrFinger_Thumb = 0x0,
AnimVrFinger_Index = 0x1,
AnimVrFinger_Middle = 0x2,
AnimVrFinger_Ring = 0x3,
AnimVrFinger_Pinky = 0x4,
};
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// Alignment: 4
// Size: 0x7
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enum class SolveIKChainAnimNodeDebugSetting : uint32_t
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{
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SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0,
SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5,
SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6,
};
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// Alignment: 4
// Size: 0x3
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enum class BinaryNodeTiming : uint32_t
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{
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UseChild1 = 0x0,
UseChild2 = 0x1,
SyncChildren = 0x2,
};
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// Alignment: 4
// Size: 0x5
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enum class CAnimationGraphVisualizerPrimitiveType : uint32_t
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{
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ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3,
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4,
};
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// Alignment: 4
// Size: 0x4
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enum class BoneTransformSpace_t : uint32_t
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{
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BoneTransformSpace_Invalid = 0xffffffffffffffff,
BoneTransformSpace_Parent = 0x0,
BoneTransformSpace_Model = 0x1,
BoneTransformSpace_World = 0x2,
};
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// Alignment: 4
// Size: 0x11
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enum class SeqCmd_t : uint32_t
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{
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SeqCmd_Nop = 0x0,
SeqCmd_LinearDelta = 0x1,
SeqCmd_FetchFrameRange = 0x2,
SeqCmd_Slerp = 0x3,
SeqCmd_Add = 0x4,
SeqCmd_Subtract = 0x5,
SeqCmd_Scale = 0x6,
SeqCmd_Copy = 0x7,
SeqCmd_Blend = 0x8,
SeqCmd_Worldspace = 0x9,
SeqCmd_Sequence = 0xa,
SeqCmd_FetchCycle = 0xb,
SeqCmd_FetchFrame = 0xc,
SeqCmd_IKLockInPlace = 0xd,
SeqCmd_IKRestoreAll = 0xe,
SeqCmd_ReverseSequence = 0xf,
SeqCmd_Transform = 0x10,
};
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// Alignment: 4
// Size: 0x4
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enum class JointAxis_t : uint32_t
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{
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JOINT_AXIS_X = 0x0,
JOINT_AXIS_Y = 0x1,
JOINT_AXIS_Z = 0x2,
JOINT_AXIS_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class JointMotion_t : uint32_t
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{
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JOINT_MOTION_FREE = 0x0,
JOINT_MOTION_LOCKED = 0x1,
JOINT_MOTION_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class SosGroupType_t : uint32_t
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{
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SOS_GROUPTYPE_DYNAMIC = 0x0,
SOS_GROUPTYPE_STATIC = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class VMixSubgraphSwitchInterpolationType_t : uint32_t
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{
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SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0,
SUBGRAPH_INTERPOLATION_TEMPORAL_FADE_OUT = 0x1,
SUBGRAPH_INTERPOLATION_KEEP_LAST_SUBGRAPH_RUNNING = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ActionType_t : uint32_t
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{
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SOS_ACTION_NONE = 0x0,
SOS_ACTION_LIMITER = 0x1,
SOS_ACTION_TIME_LIMIT = 0x2,
};
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// Alignment: 1
// Size: 0x9
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enum class VMixFilterSlope_t : uint8_t
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{
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FILTER_SLOPE_1POLE_6dB = 0x0,
FILTER_SLOPE_1POLE_12dB = 0x1,
FILTER_SLOPE_1POLE_18dB = 0x2,
FILTER_SLOPE_1POLE_24dB = 0x3,
FILTER_SLOPE_12dB = 0x4,
FILTER_SLOPE_24dB = 0x5,
FILTER_SLOPE_36dB = 0x6,
FILTER_SLOPE_48dB = 0x7,
FILTER_SLOPE_MAX = 0x7,
};
// Alignment: 4
// Size: 0x6
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enum class VMixChannelOperation_t : uint32_t
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{
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VMIX_CHAN_STEREO = 0x0,
VMIX_CHAN_LEFT = 0x1,
VMIX_CHAN_RIGHT = 0x2,
VMIX_CHAN_SWAP = 0x3,
VMIX_CHAN_MONO = 0x4,
VMIX_CHAN_MID_SIDE = 0x5,
};
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// Alignment: 4
// Size: 0x2
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enum class VMixPannerType_t : uint32_t
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{
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PANNER_TYPE_LINEAR = 0x0,
PANNER_TYPE_EQUAL_POWER = 0x1,
};
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// Alignment: 4
// Size: 0x1e
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enum class soundlevel_t : uint32_t
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{
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SNDLVL_NONE = 0x0,
SNDLVL_20dB = 0x14,
SNDLVL_25dB = 0x19,
SNDLVL_30dB = 0x1e,
SNDLVL_35dB = 0x23,
SNDLVL_40dB = 0x28,
SNDLVL_45dB = 0x2d,
SNDLVL_50dB = 0x32,
SNDLVL_55dB = 0x37,
SNDLVL_IDLE = 0x3c,
SNDLVL_60dB = 0x3c,
SNDLVL_65dB = 0x41,
SNDLVL_STATIC = 0x42,
SNDLVL_70dB = 0x46,
SNDLVL_NORM = 0x4b,
SNDLVL_75dB = 0x4b,
SNDLVL_80dB = 0x50,
SNDLVL_TALKING = 0x50,
SNDLVL_85dB = 0x55,
SNDLVL_90dB = 0x5a,
SNDLVL_95dB = 0x5f,
SNDLVL_100dB = 0x64,
SNDLVL_105dB = 0x69,
SNDLVL_110dB = 0x6e,
SNDLVL_120dB = 0x78,
SNDLVL_130dB = 0x82,
SNDLVL_GUNFIRE = 0x8c,
SNDLVL_140dB = 0x8c,
SNDLVL_150dB = 0x96,
SNDLVL_180dB = 0xb4,
};
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// Alignment: 2
// Size: 0x1e
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enum class VMixProcessorType_t : uint16_t
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{
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VPROCESSOR_UNKNOWN = 0x0,
VPROCESSOR_STEAMAUDIO_REVERB = 0x1,
VPROCESSOR_RT_PITCH = 0x2,
VPROCESSOR_STEAMAUDIO_HRTF = 0x3,
VPROCESSOR_DYNAMICS = 0x4,
VPROCESSOR_PRESETDSP = 0x5,
VPROCESSOR_DELAY = 0x6,
VPROCESSOR_MOD_DELAY = 0x7,
VPROCESSOR_DIFFUSOR = 0x8,
VPROCESSOR_BOXVERB = 0x9,
VPROCESSOR_FREEVERB = 0xa,
VPROCESSOR_PLATEVERB = 0xb,
VPROCESSOR_FULLWAVE_INTEGRATOR = 0xc,
VPROCESSOR_FILTER = 0xd,
VPROCESSOR_STEAMAUDIO_PATHING = 0xe,
VPROCESSOR_EQ8 = 0xf,
VPROCESSOR_ENVELOPE = 0x10,
VPROCESSOR_VOCODER = 0x11,
VPROCESSOR_CONVOLUTION = 0x12,
VPROCESSOR_DYNAMICS_3BAND = 0x13,
VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14,
VPROCESSOR_SHAPER = 0x15,
VPROCESSOR_PANNER = 0x16,
VPROCESSOR_UTILITY = 0x17,
VPROCESSOR_AUTOFILTER = 0x18,
VPROCESSOR_OSC = 0x19,
VPROCESSOR_STEREODELAY = 0x1a,
VPROCESSOR_EFFECT_CHAIN = 0x1b,
VPROCESSOR_SUBGRAPH_SWITCH = 0x1c,
VPROCESSOR_STEAMAUDIO_DIRECT = 0x1d,
};
// Alignment: 4
// Size: 0x2
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enum class SosActionSortType_t : uint32_t
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{
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SOS_SORTTYPE_HIGHEST = 0x0,
SOS_SORTTYPE_LOWEST = 0x1,
};
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// Alignment: 4
// Size: 0x6
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enum class SosEditItemType_t : uint32_t
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{
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SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0,
SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1,
SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2,
SOS_EDIT_ITEM_TYPE_STACK = 0x3,
SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4,
SOS_EDIT_ITEM_TYPE_FIELD = 0x5,
};
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// Alignment: 4
// Size: 0x3
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enum class SosActionStopType_t : uint32_t
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{
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SOS_STOPTYPE_NONE = 0x0,
SOS_STOPTYPE_TIME = 0x1,
SOS_STOPTYPE_OPVAR = 0x2,
};
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// Alignment: 2
// Size: 0xa
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enum class VMixFilterType_t : uint16_t
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{
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FILTER_UNKNOWN = 0xffffffffffffffff,
FILTER_LOWPASS = 0x0,
FILTER_HIGHPASS = 0x1,
FILTER_BANDPASS = 0x2,
FILTER_NOTCH = 0x3,
FILTER_PEAKING_EQ = 0x4,
FILTER_LOW_SHELF = 0x5,
FILTER_HIGH_SHELF = 0x6,
FILTER_ALLPASS = 0x7,
FILTER_PASSTHROUGH = 0x8,
};
// Alignment: 4
// Size: 0x5
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enum class VMixLFOShape_t : uint32_t
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{
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LFO_SHAPE_SINE = 0x0,
LFO_SHAPE_SQUARE = 0x1,
LFO_SHAPE_TRI = 0x2,
LFO_SHAPE_SAW = 0x3,
LFO_SHAPE_NOISE = 0x4,
};
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// Alignment: 1
// Size: 0x4
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enum class DisableShadows_t : uint8_t
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{
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kDisableShadows_None = 0x0,
kDisableShadows_All = 0x1,
kDisableShadows_Baked = 0x2,
kDisableShadows_Realtime = 0x3,
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};
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// Alignment: 4
// Size: 0xf
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enum class ObjectTypeFlags_t : uint32_t
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{
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OBJECT_TYPE_NONE = 0x0,
OBJECT_TYPE_IMAGE_LOD = 0x1,
OBJECT_TYPE_GEOMETRY_LOD = 0x2,
OBJECT_TYPE_DECAL = 0x4,
OBJECT_TYPE_MODEL = 0x8,
OBJECT_TYPE_BLOCK_LIGHT = 0x10,
OBJECT_TYPE_NO_SHADOWS = 0x20,
OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40,
OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80,
OBJECT_TYPE_NO_SUN_SHADOWS = 0x100,
OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200,
OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400,
OBJECT_TYPE_MODEL_HAS_LODS = 0x800,
OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000,
OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000,
};
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// Alignment: 4
// Size: 0x2
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enum class TextureRepetitionMode_t : uint32_t
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{
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TEXTURE_REPETITION_PARTICLE = 0x0,
TEXTURE_REPETITION_PATH = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleOrientationSetMode_t : uint32_t
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{
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PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0,
PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleLightTypeChoiceList_t : uint32_t
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{
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PARTICLE_LIGHT_TYPE_POINT = 0x0,
PARTICLE_LIGHT_TYPE_SPOT = 0x1,
PARTICLE_LIGHT_TYPE_FX = 0x2,
PARTICLE_LIGHT_TYPE_CAPSULE = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleLightFogLightingMode_t : uint32_t
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{
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PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleOmni2LightTypeChoiceList_t : uint32_t
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{
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PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0,
PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class SpriteCardShaderType_t : uint32_t
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{
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SPRITECARD_SHADER_BASE = 0x0,
SPRITECARD_SHADER_CUSTOM = 0x1,
};
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// Alignment: 4
// Size: 0x6
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enum class ParticleImpulseType_t : uint32_t
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{
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IMPULSE_TYPE_NONE = 0x0,
IMPULSE_TYPE_GENERIC = 0x1,
IMPULSE_TYPE_ROPE = 0x2,
IMPULSE_TYPE_EXPLOSION = 0x4,
IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8,
IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10,
};
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// Alignment: 4
// Size: 0x3
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enum class ClosestPointTestType_t : uint32_t
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{
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PARTICLE_CLOSEST_TYPE_BOX = 0x0,
PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1,
PARTICLE_CLOSEST_TYPE_HYBRID = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleEndcapMode_t : uint32_t
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{
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PARTICLE_ENDCAP_ALWAYS_ON = 0xffffffffffffffff,
PARTICLE_ENDCAP_ENDCAP_OFF = 0x0,
PARTICLE_ENDCAP_ENDCAP_ON = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleSortingChoiceList_t : uint32_t
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{
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PARTICLE_SORTING_NEAREST = 0x0,
PARTICLE_SORTING_CREATION_TIME = 0x1,
};
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// Alignment: 4
// Size: 0x5
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enum class ParticleCollisionMode_t : uint32_t
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{
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COLLISION_MODE_PER_PARTICLE_TRACE = 0x3,
COLLISION_MODE_USE_NEAREST_TRACE = 0x2,
COLLISION_MODE_PER_FRAME_PLANESET = 0x1,
COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0,
COLLISION_MODE_DISABLED = 0xffffffffffffffff,
};
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// Alignment: 4
// Size: 0x6
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enum class ParticleOrientationChoiceList_t : uint32_t
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{
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PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0,
PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1,
PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2,
PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3,
PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4,
PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5,
};
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// Alignment: 4
// Size: 0x5
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enum class ParticleTransformType_t : uint32_t
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{
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PT_TYPE_INVALID = 0x0,
PT_TYPE_NAMED_VALUE = 0x1,
PT_TYPE_CONTROL_POINT = 0x2,
PT_TYPE_CONTROL_POINT_RANGE = 0x3,
PT_TYPE_COUNT = 0x4,
};
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// Alignment: 4
// Size: 0xf
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enum class SpriteCardTextureChannel_t : uint32_t
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{
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SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1,
SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6,
SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8,
SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9,
SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xa,
SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xb,
SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xc,
SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xd,
SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xe,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleAlphaReferenceType_t : uint32_t
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{
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PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0,
PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1,
PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2,
PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3,
};
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// Alignment: 4
// Size: 0xa
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enum class SpriteCardTextureType_t : uint32_t
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{
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SPRITECARD_TEXTURE_DIFFUSE = 0x0,
SPRITECARD_TEXTURE_ZOOM = 0x1,
SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2,
SPRITECARD_TEXTURE_UVDISTORTION = 0x3,
SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4,
SPRITECARD_TEXTURE_NORMALMAP = 0x5,
SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleDetailLevel_t : uint32_t
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{
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PARTICLEDETAIL_LOW = 0x0,
PARTICLEDETAIL_MEDIUM = 0x1,
PARTICLEDETAIL_HIGH = 0x2,
PARTICLEDETAIL_ULTRA = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleSequenceCropOverride_t : uint32_t
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{
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PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xffffffffffffffff,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleFalloffFunction_t : uint32_t
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{
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PARTICLE_FALLOFF_CONSTANT = 0x0,
PARTICLE_FALLOFF_LINEAR = 0x1,
PARTICLE_FALLOFF_EXPONENTIAL = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleLightUnitChoiceList_t : uint32_t
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{
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PARTICLE_LIGHT_UNIT_CANDELAS = 0x0,
PARTICLE_LIGHT_UNIT_LUMENS = 0x1,
};
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// Alignment: 4
// Size: 0x11
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enum class ParticleVecType_t : uint32_t
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{
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PVEC_TYPE_INVALID = 0xffffffffffffffff,
PVEC_TYPE_LITERAL = 0x0,
PVEC_TYPE_LITERAL_COLOR = 0x1,
PVEC_TYPE_NAMED_VALUE = 0x2,
PVEC_TYPE_PARTICLE_VECTOR = 0x3,
PVEC_TYPE_PARTICLE_VELOCITY = 0x4,
PVEC_TYPE_CP_VALUE = 0x5,
PVEC_TYPE_CP_RELATIVE_POSITION = 0x6,
PVEC_TYPE_CP_RELATIVE_DIR = 0x7,
PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8,
PVEC_TYPE_FLOAT_COMPONENTS = 0x9,
PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xa,
PVEC_TYPE_FLOAT_INTERP_OPEN = 0xb,
PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xc,
PVEC_TYPE_RANDOM_UNIFORM = 0xd,
PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xe,
PVEC_TYPE_COUNT = 0xf,
};
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// Alignment: 4
// Size: 0x4
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enum class PFNoiseModifier_t : uint32_t
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{
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PF_NOISE_MODIFIER_NONE = 0x0,
PF_NOISE_MODIFIER_LINES = 0x1,
PF_NOISE_MODIFIER_CLUMPS = 0x2,
PF_NOISE_MODIFIER_RINGS = 0x3,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleFloatRandomMode_t : uint32_t
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{
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PF_RANDOM_MODE_INVALID = 0xffffffffffffffff,
PF_RANDOM_MODE_CONSTANT = 0x0,
PF_RANDOM_MODE_VARYING = 0x1,
PF_RANDOM_MODE_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleDepthFeatheringMode_t : uint32_t
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{
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PARTICLE_DEPTH_FEATHERING_OFF = 0x0,
PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1,
PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class MaterialProxyType_t : uint32_t
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{
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MATERIAL_PROXY_STATUS_EFFECT = 0x0,
MATERIAL_PROXY_TINT = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleLightnintBranchBehavior_t : uint32_t
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{
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PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0,
PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1,
};
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// Alignment: 4
// Size: 0x7
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enum class ParticleOutputBlendMode_t : uint32_t
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{
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PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0,
PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1,
PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2,
PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3,
PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4,
PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5,
PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleFloatInputMode_t : uint32_t
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{
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PF_INPUT_MODE_INVALID = 0xffffffffffffffff,
PF_INPUT_MODE_CLAMPED = 0x0,
PF_INPUT_MODE_LOOPED = 0x1,
PF_INPUT_MODE_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleSelection_t : uint32_t
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{
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PARTICLE_SELECTION_FIRST = 0x0,
PARTICLE_SELECTION_LAST = 0x1,
PARTICLE_SELECTION_NUMBER = 0x2,
};
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// Alignment: 4
// Size: 0x7
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enum class ParticleTextureLayerBlendType_t : uint32_t
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{
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SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0,
SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1,
SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2,
SPRITECARD_TEXTURE_BLEND_ADD = 0x3,
SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4,
SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5,
SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleTraceSet_t : uint32_t
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{
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PARTICLE_TRACE_SET_ALL = 0x0,
PARTICLE_TRACE_SET_STATIC = 0x1,
PARTICLE_TRACE_SET_DYNAMIC = 0x2,
};
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// Alignment: 4
// Size: 0x8
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enum class ParticleFloatMapType_t : uint32_t
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{
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PF_MAP_TYPE_INVALID = 0xffffffffffffffff,
PF_MAP_TYPE_DIRECT = 0x0,
PF_MAP_TYPE_MULT = 0x1,
PF_MAP_TYPE_REMAP = 0x2,
PF_MAP_TYPE_REMAP_BIASED = 0x3,
PF_MAP_TYPE_CURVE = 0x4,
PF_MAP_TYPE_NOTCHED = 0x5,
PF_MAP_TYPE_COUNT = 0x6,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleLightBehaviorChoiceList_t : uint32_t
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{
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PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0,
PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1,
PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2,
};
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// Alignment: 4
// Size: 0x5
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enum class ParticleTopology_t : uint32_t
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{
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PARTICLE_TOPOLOGY_POINTS = 0x0,
PARTICLE_TOPOLOGY_LINES = 0x1,
PARTICLE_TOPOLOGY_TRIS = 0x2,
PARTICLE_TOPOLOGY_QUADS = 0x3,
PARTICLE_TOPOLOGY_CUBES = 0x4,
};
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// Alignment: 4
// Size: 0x3
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enum class AnimationType_t : uint32_t
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{
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ANIMATION_TYPE_FIXED_RATE = 0x0,
ANIMATION_TYPE_FIT_LIFETIME = 0x1,
ANIMATION_TYPE_MANUAL_FRAMES = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class HitboxLerpType_t : uint32_t
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{
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HITBOX_LERP_LIFETIME = 0x0,
HITBOX_LERP_CONSTANT = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleRotationLockType_t : uint32_t
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{
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PARTICLE_ROTATION_LOCK_NONE = 0x0,
PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1,
PARTICLE_ROTATION_LOCK_NORMAL = 0x2,
};
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// Alignment: 4
// Size: 0x9
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enum class VectorExpressionType_t : uint32_t
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{
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VECTOR_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff,
VECTOR_EXPRESSION_ADD = 0x0,
VECTOR_EXPRESSION_SUBTRACT = 0x1,
VECTOR_EXPRESSION_MUL = 0x2,
VECTOR_EXPRESSION_DIVIDE = 0x3,
VECTOR_EXPRESSION_INPUT_1 = 0x4,
VECTOR_EXPRESSION_MIN = 0x5,
VECTOR_EXPRESSION_MAX = 0x6,
VECTOR_EXPRESSION_CROSSPRODUCT = 0x7,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleFogType_t : uint32_t
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{
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PARTICLE_FOG_GAME_DEFAULT = 0x0,
PARTICLE_FOG_ENABLED = 0x1,
PARTICLE_FOG_DISABLED = 0x2,
};
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// Alignment: 4
// Size: 0x7
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enum class VectorFloatExpressionType_t : uint32_t
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{
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VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff,
VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0,
VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1,
VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4,
VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5,
};
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// Alignment: 4
// Size: 0xb
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enum class ParticlePinDistance_t : uint32_t
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{
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PARTICLE_PIN_DISTANCE_NONE = 0xffffffffffffffff,
PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0,
PARTICLE_PIN_DISTANCE_FARTHEST = 0x1,
PARTICLE_PIN_DISTANCE_FIRST = 0x2,
PARTICLE_PIN_DISTANCE_LAST = 0x3,
PARTICLE_PIN_DISTANCE_CENTER = 0x5,
PARTICLE_PIN_DISTANCE_CP = 0x6,
PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7,
PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8,
PARTICLE_PIN_SPEED = 0x9,
PARTICLE_PIN_COLLECTION_AGE = 0xa,
};
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// Alignment: 4
// Size: 0x6
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enum class ParticleControlPointAxis_t : uint32_t
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{
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PARTICLE_CP_AXIS_X = 0x0,
PARTICLE_CP_AXIS_Y = 0x1,
PARTICLE_CP_AXIS_Z = 0x2,
PARTICLE_CP_AXIS_NEGATIVE_X = 0x3,
PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4,
PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5,
};
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// Alignment: 4
// Size: 0x2
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enum class ParticleHitboxBiasType_t : uint32_t
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{
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PARTICLE_HITBOX_BIAS_ENTITY = 0x0,
PARTICLE_HITBOX_BIAS_HITBOX = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleDirectionNoiseType_t : uint32_t
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{
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PARTICLE_DIR_NOISE_PERLIN = 0x0,
PARTICLE_DIR_NOISE_CURL = 0x1,
PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class PFNoiseType_t : uint32_t
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{
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PF_NOISE_TYPE_PERLIN = 0x0,
PF_NOISE_TYPE_SIMPLEX = 0x1,
PF_NOISE_TYPE_WORLEY = 0x2,
PF_NOISE_TYPE_CURL = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleLightingQuality_t : uint32_t
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{
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PARTICLE_LIGHTING_PER_PARTICLE = 0x0,
PARTICLE_LIGHTING_PER_VERTEX = 0x1,
PARTICLE_LIGHTING_PER_PIXEL = 0xffffffffffffffff,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleParentSetMode_t : uint32_t
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{
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PARTICLE_SET_PARENT_NO = 0x0,
PARTICLE_SET_PARENT_IMMEDIATE = 0x1,
PARTICLE_SET_PARENT_ROOT = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class StandardLightingAttenuationStyle_t : uint32_t
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{
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LIGHT_STYLE_OLD = 0x0,
LIGHT_STYLE_NEW = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class BlurFilterType_t : uint32_t
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{
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BLURFILTER_GAUSSIAN = 0x0,
BLURFILTER_BOX = 0x1,
};
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// Alignment: 4
// Size: 0xe
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enum class SpriteCardPerParticleScale_t : uint32_t
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{
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SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1,
SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6,
SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7,
SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8,
SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xa,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xb,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xc,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xd,
};
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// Alignment: 4
// Size: 0x9
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enum class ScalarExpressionType_t : uint32_t
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{
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SCALAR_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff,
SCALAR_EXPRESSION_ADD = 0x0,
SCALAR_EXPRESSION_SUBTRACT = 0x1,
SCALAR_EXPRESSION_MUL = 0x2,
SCALAR_EXPRESSION_DIVIDE = 0x3,
SCALAR_EXPRESSION_INPUT_1 = 0x4,
SCALAR_EXPRESSION_MIN = 0x5,
SCALAR_EXPRESSION_MAX = 0x6,
SCALAR_EXPRESSION_MOD = 0x7,
};
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// Alignment: 4
// Size: 0x4
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enum class DetailCombo_t : uint32_t
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{
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DETAIL_COMBO_OFF = 0x0,
DETAIL_COMBO_ADD = 0x1,
DETAIL_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_COMBO_MOD2X = 0x3,
};
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// Alignment: 4
// Size: 0xd
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enum class ParticleColorBlendType_t : uint32_t
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{
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PARTICLE_COLOR_BLEND_MULTIPLY = 0x0,
PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1,
PARTICLE_COLOR_BLEND_DIVIDE = 0x2,
PARTICLE_COLOR_BLEND_ADD = 0x3,
PARTICLE_COLOR_BLEND_SUBTRACT = 0x4,
PARTICLE_COLOR_BLEND_MOD2X = 0x5,
PARTICLE_COLOR_BLEND_SCREEN = 0x6,
PARTICLE_COLOR_BLEND_MAX = 0x7,
PARTICLE_COLOR_BLEND_MIN = 0x8,
PARTICLE_COLOR_BLEND_REPLACE = 0x9,
PARTICLE_COLOR_BLEND_AVERAGE = 0xa,
PARTICLE_COLOR_BLEND_NEGATE = 0xb,
PARTICLE_COLOR_BLEND_LUMINANCE = 0xc,
};
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// Alignment: 4
// Size: 0x5
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enum class ParticleColorBlendMode_t : uint32_t
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{
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PARTICLEBLEND_DEFAULT = 0x0,
PARTICLEBLEND_OVERLAY = 0x1,
PARTICLEBLEND_DARKEN = 0x2,
PARTICLEBLEND_LIGHTEN = 0x3,
PARTICLEBLEND_MULTIPLY = 0x4,
};
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// Alignment: 4
// Size: 0x6
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enum class PFNoiseTurbulence_t : uint32_t
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{
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PF_NOISE_TURB_NONE = 0x0,
PF_NOISE_TURB_HIGHLIGHT = 0x1,
PF_NOISE_TURB_FEEDBACK = 0x2,
PF_NOISE_TURB_LOOPY = 0x3,
PF_NOISE_TURB_CONTRAST = 0x4,
PF_NOISE_TURB_ALTERNATE = 0x5,
};
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// Alignment: 4
// Size: 0x6
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enum class ParticlePostProcessPriorityGroup_t : uint32_t
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{
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PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0,
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4,
PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5,
};
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// Alignment: 4
// Size: 0x14
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enum class ParticleFloatType_t : uint32_t
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{
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PF_TYPE_INVALID = 0xffffffffffffffff,
PF_TYPE_LITERAL = 0x0,
PF_TYPE_NAMED_VALUE = 0x1,
PF_TYPE_RANDOM_UNIFORM = 0x2,
PF_TYPE_RANDOM_BIASED = 0x3,
PF_TYPE_COLLECTION_AGE = 0x4,
PF_TYPE_ENDCAP_AGE = 0x5,
PF_TYPE_CONTROL_POINT_COMPONENT = 0x6,
PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7,
PF_TYPE_CONTROL_POINT_SPEED = 0x8,
PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9,
PF_TYPE_PARTICLE_NOISE = 0xa,
PF_TYPE_PARTICLE_AGE = 0xb,
PF_TYPE_PARTICLE_AGE_NORMALIZED = 0xc,
PF_TYPE_PARTICLE_FLOAT = 0xd,
PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0xe,
PF_TYPE_PARTICLE_SPEED = 0xf,
PF_TYPE_PARTICLE_NUMBER = 0x10,
PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x11,
PF_TYPE_COUNT = 0x12,
};
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// Alignment: 4
// Size: 0x3
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enum class InheritableBoolType_t : uint32_t
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{
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INHERITABLE_BOOL_INHERIT = 0x0,
INHERITABLE_BOOL_FALSE = 0x1,
INHERITABLE_BOOL_TRUE = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class PetGroundType_t : uint32_t
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{
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PET_GROUND_NONE = 0x0,
PET_GROUND_GRID = 0x1,
PET_GROUND_PLANE = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class ParticleVRHandChoiceList_t : uint32_t
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{
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PARTICLE_VRHAND_LEFT = 0x0,
PARTICLE_VRHAND_RIGHT = 0x1,
PARTICLE_VRHAND_CP = 0x2,
PARTICLE_VRHAND_CP_OBJECT = 0x3,
};
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// Alignment: 4
// Size: 0x7
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enum class PFuncVisualizationType_t : uint32_t
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{
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PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0,
PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1,
PFUNC_VISUALIZATION_BOX = 0x2,
PFUNC_VISUALIZATION_RING = 0x3,
PFUNC_VISUALIZATION_PLANE = 0x4,
PFUNC_VISUALIZATION_LINE = 0x5,
PFUNC_VISUALIZATION_CYLINDER = 0x6,
};
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// Alignment: 4
// Size: 0x3
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enum class ParticleTraceMissBehavior_t : uint32_t
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{
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PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0,
PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1,
PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2,
};
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// Alignment: 4
// Size: 0x5
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enum class ParticleFloatBiasType_t : uint32_t
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{
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PF_BIAS_TYPE_INVALID = 0xffffffffffffffff,
PF_BIAS_TYPE_STANDARD = 0x0,
PF_BIAS_TYPE_GAIN = 0x1,
PF_BIAS_TYPE_EXPONENTIAL = 0x2,
PF_BIAS_TYPE_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x4
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enum class MissingParentInheritBehavior_t : uint32_t
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{
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MISSING_PARENT_DO_NOTHING = 0xffffffffffffffff,
MISSING_PARENT_KILL = 0x0,
MISSING_PARENT_FIND_NEW = 0x1,
MISSING_PARENT_SAME_INDEX = 0x2,
};
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// Alignment: 4
// Size: 0x7
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enum class Detail2Combo_t : uint32_t
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{
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DETAIL_2_COMBO_UNINITIALIZED = 0xffffffffffffffff,
DETAIL_2_COMBO_OFF = 0x0,
DETAIL_2_COMBO_ADD = 0x1,
DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_2_COMBO_MOD2X = 0x3,
DETAIL_2_COMBO_MUL = 0x4,
DETAIL_2_COMBO_CROSSFADE = 0x5,
};
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// Alignment: 4
// Size: 0x6
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enum class ParticleSetMethod_t : uint32_t
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{
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PARTICLE_SET_REPLACE_VALUE = 0x0,
PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1,
PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2,
PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3,
PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4,
PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5,
};
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// Alignment: 4
// Size: 0xf
enum class EStyleNodeType : uint32_t
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{
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ROOT = 0x0,
EXPRESSION = 0x1,
PROPERTY = 0x2,
DEFINE = 0x3,
IMPORT = 0x4,
KEYFRAMES = 0x5,
KEYFRAME_SELECTOR = 0x6,
STYLE_SELECTOR = 0x7,
WHITESPACE = 0x8,
EXPRESSION_TEXT = 0x9,
EXPRESSION_URL = 0xa,
EXPRESSION_CONCAT = 0xb,
REFERENCE_CONTENT = 0xc,
REFERENCE_COMPILED = 0xd,
REFERENCE_PASSTHROUGH = 0xe,
};
// Alignment: 4
// Size: 0xd
enum class ELayoutNodeType : uint32_t
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{
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ROOT = 0x0,
STYLES = 0x1,
SCRIPT_BODY = 0x2,
SCRIPTS = 0x3,
SNIPPETS = 0x4,
INCLUDE = 0x5,
SNIPPET = 0x6,
PANEL = 0x7,
PANEL_ATTRIBUTE = 0x8,
PANEL_ATTRIBUTE_VALUE = 0x9,
REFERENCE_CONTENT = 0xa,
REFERENCE_COMPILED = 0xb,
REFERENCE_PASSTHROUGH = 0xc,
};
// Alignment: 1
// Size: 0xe
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enum class MoveType_t : uint8_t
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{
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MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_STEP = 0x3,
MOVETYPE_FLY = 0x4,
MOVETYPE_FLYGRAVITY = 0x5,
MOVETYPE_VPHYSICS = 0x6,
MOVETYPE_PUSH = 0x7,
MOVETYPE_NOCLIP = 0x8,
MOVETYPE_OBSERVER = 0x9,
MOVETYPE_LADDER = 0xa,
MOVETYPE_CUSTOM = 0xb,
MOVETYPE_LAST = 0xc,
MOVETYPE_MAX_BITS = 0x5,
};
// Alignment: 4
// Size: 0x3
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enum class EOverrideBlockLOS_t : uint32_t
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{
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BLOCK_LOS_DEFAULT = 0x0,
BLOCK_LOS_FORCE_FALSE = 0x1,
BLOCK_LOS_FORCE_TRUE = 0x2,
};
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// Alignment: 4
// Size: 0x2
enum class FuncDoorSpawnPos_t : uint32_t
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{
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FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1,
};
// Alignment: 4
// Size: 0x7
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enum class ObserverMode_t : uint32_t
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{
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OBS_MODE_NONE = 0x0,
OBS_MODE_FIXED = 0x1,
OBS_MODE_IN_EYE = 0x2,
OBS_MODE_CHASE = 0x3,
OBS_MODE_ROAMING = 0x4,
OBS_MODE_DIRECTED = 0x5,
NUM_OBSERVER_MODES = 0x6,
};
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// Alignment: 4
// Size: 0x5
enum class MedalRank_t : uint32_t
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{
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MEDAL_RANK_NONE = 0x0,
MEDAL_RANK_BRONZE = 0x1,
MEDAL_RANK_SILVER = 0x2,
MEDAL_RANK_GOLD = 0x3,
MEDAL_RANK_COUNT = 0x4,
};
// Alignment: 4
// Size: 0x3
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enum class CanPlaySequence_t : uint32_t
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{
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CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2,
};
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// Alignment: 4
// Size: 0xa
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enum class Disposition_t : uint32_t
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{
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D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperHapticsType_t : uint32_t
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{
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HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
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// Alignment: 4
// Size: 0xe
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enum class TakeDamageFlags_t : uint32_t
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{
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DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DFLAG_RADIUS_DMG = 0x400,
DMG_LASTDFLAG = 0x400,
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DFLAG_IGNORE_ARMOR = 0x800,
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};
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// Alignment: 4
// Size: 0x15
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enum class WeaponSound_t : uint32_t
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{
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WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SINGLE = 0x1,
WEAPON_SOUND_DOUBLE = 0x2,
WEAPON_SOUND_RELOAD = 0x3,
WEAPON_SOUND_MELEE_MISS = 0x4,
WEAPON_SOUND_MELEE_HIT = 0x5,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
WEAPON_SOUND_SPECIAL1 = 0x8,
WEAPON_SOUND_SPECIAL2 = 0x9,
WEAPON_SOUND_SPECIAL3 = 0xa,
WEAPON_SOUND_NEARLYEMPTY = 0xb,
WEAPON_SOUND_IMPACT1 = 0xc,
WEAPON_SOUND_REFLECT = 0xd,
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WEAPON_SOUND_SINGLE_ACCURATE = 0xe,
WEAPON_SOUND_ZOOM_IN = 0xf,
WEAPON_SOUND_ZOOM_OUT = 0x10,
WEAPON_SOUND_MOUSE_PRESSED = 0x11,
WEAPON_SOUND_DROP = 0x12,
WEAPON_SOUND_RADIO_USE = 0x13,
WEAPON_SOUND_NUM_TYPES = 0x14,
};
// Alignment: 1
// Size: 0x7
enum class EKillTypes_t : uint8_t
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{
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KILL_NONE = 0x0,
KILL_DEFAULT = 0x1,
KILL_HEADSHOT = 0x2,
KILL_BLAST = 0x3,
KILL_BURN = 0x4,
KILL_SLASH = 0x5,
KILLTYPE_COUNT = 0x6,
};
// Alignment: 4
// Size: 0x2
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enum class ValueRemapperInputType_t : uint32_t
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{
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InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
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// Alignment: 4
// Size: 0x8
enum class GrenadeType_t : uint32_t
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{
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GRENADE_TYPE_EXPLOSIVE = 0x0,
GRENADE_TYPE_FLASH = 0x1,
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7,
};
// Alignment: 4
// Size: 0x2
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enum class ShadowType_t : uint32_t
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{
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SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class ModifyDamageReturn_t : uint32_t
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{
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CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1,
};
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// Alignment: 4
// Size: 0xd
enum class QuestProgress__Reason : uint32_t
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{
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QUEST_NONINITIALIZED = 0x0,
QUEST_OK = 0x1,
QUEST_NOT_ENOUGH_PLAYERS = 0x2,
QUEST_WARMUP = 0x3,
QUEST_NOT_CONNECTED_TO_STEAM = 0x4,
QUEST_NONOFFICIAL_SERVER = 0x5,
QUEST_NO_ENTITLEMENT = 0x6,
QUEST_NO_QUEST = 0x7,
QUEST_PLAYER_IS_BOT = 0x8,
QUEST_WRONG_MAP = 0x9,
QUEST_WRONG_MODE = 0xa,
QUEST_NOT_SYNCED_WITH_SERVER = 0xb,
QUEST_REASON_MAX = 0xc,
};
// Alignment: 4
// Size: 0x7
enum class ESurvivalGameRuleDecision_t : uint32_t
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{
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k_ESurvivalGameRuleDecision_Unknown = 0x0,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Pistol_DefIdx = 0x1,
k_ESurvivalGameRuleDecision_Tablet_Purchase_SMG_DefIdx = 0x2,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Rifle_DefIdx = 0x3,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Sniper_DefIdx = 0x4,
k_ESurvivalGameRuleDecision_Tablet_Purchase_MegaPistol_DefIdx = 0x5,
k_ESurvivalGameRuleDecision_TotalCount = 0x6,
};
// Alignment: 4
// Size: 0x3
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enum class BrushSolidities_e : uint32_t
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{
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BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class TRAIN_CODE : uint32_t
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{
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TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2,
};
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// Alignment: 4
// Size: 0x6
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enum class ShakeCommand_t : uint32_t
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{
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SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5,
};
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// Alignment: 4
// Size: 0x3
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enum class PointWorldTextJustifyHorizontal_t : uint32_t
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{
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POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class WeaponState_t : uint32_t
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{
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WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
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{
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INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class ValueRemapperOutputType_t : uint32_t
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{
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OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
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// Alignment: 4
// Size: 0x8
enum class SpawnStage_t : uint32_t
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{
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SPAWN_STAGE_NONE = 0x0,
SPAWN_STAGE_SELECTION = 0x1,
SPAWN_STAGE_LOCKED = 0x3,
SPAWN_STAGE_ALL_READY = 0x2,
SPAWN_STAGE_PERK_SELECTION = 0x4,
SPAWN_STAGE_PERK_ALL_READY = 0x5,
SPAWN_STAGE_PLAYERS_CAN_RESPAWN = 0x6,
SPAWN_STAGE_COUNT = 0x7,
};
// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ChoreoState_t : uint32_t
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{
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STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6,
};
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// Alignment: 4
// Size: 0x6
enum class RelativeDamagedDirection_t : uint32_t
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{
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DAMAGED_DIR_NONE = 0x0,
DAMAGED_DIR_FRONT = 0x1,
DAMAGED_DIR_BACK = 0x2,
DAMAGED_DIR_LEFT = 0x3,
DAMAGED_DIR_RIGHT = 0x4,
DAMAGED_DIR_TOTAL = 0x5,
};
// Alignment: 1
// Size: 0x6
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enum class MoveCollide_t : uint8_t
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{
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MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3,
};
// Alignment: 4
// Size: 0x2
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enum class attributeprovidertypes_t : uint32_t
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{
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PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class PointWorldTextJustifyVertical_t : uint32_t
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{
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POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
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// Alignment: 4
// Size: 0x18
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enum class DamageTypes_t : uint32_t
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{
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DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
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DMG_HEADSHOT = 0x2000000,
DMG_DANGERZONE = 0x4000000,
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};
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// Alignment: 1
// Size: 0x9
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enum class SolidType_t : uint8_t
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{
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SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8,
};
// Alignment: 4
// Size: 0x1
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enum class navproperties_t : uint32_t
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{
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NAV_IGNORE = 0x1,
};
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// Alignment: 4
// Size: 0x3
enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t
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{
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kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2,
};
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// Alignment: 4
// Size: 0x7
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enum class PlayerConnectedState : uint32_t
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{
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PlayerNeverConnected = 0xffffffffffffffff,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5,
};
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// Alignment: 4
// Size: 0x3
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enum class ChatIgnoreType_t : uint32_t
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{
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CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2,
};
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// Alignment: 4
// Size: 0x5
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enum class DoorState_t : uint32_t
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{
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DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
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// Alignment: 4
// Size: 0x6
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enum class LatchDirtyPermission_t : uint32_t
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{
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LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
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// Alignment: 4
// Size: 0x1b
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enum class RumbleEffect_t : uint32_t
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{
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RUMBLE_INVALID = 0xffffffffffffffff,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xa,
RUMBLE_JEEP_ENGINE_LOOP = 0xb,
RUMBLE_FLAT_LEFT = 0xc,
RUMBLE_FLAT_RIGHT = 0xd,
RUMBLE_FLAT_BOTH = 0xe,
RUMBLE_DMG_LOW = 0xf,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19,
};
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// Alignment: 4
// Size: 0x23
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enum class vote_create_failed_t : uint32_t
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{
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VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
VOTE_FAILED_SPECTATOR = 0xe,
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VOTE_FAILED_FAILED_RECENT_KICK = 0xf,
VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10,
VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11,
VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12,
VOTE_FAILED_FAILED_RECENT_RESTART = 0x13,
VOTE_FAILED_SWAP_IN_PROGRESS = 0x14,
VOTE_FAILED_DISABLED = 0x15,
VOTE_FAILED_NEXTLEVEL_SET = 0x16,
VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17,
VOTE_FAILED_MATCH_PAUSED = 0x18,
VOTE_FAILED_MATCH_NOT_PAUSED = 0x19,
VOTE_FAILED_NOT_IN_WARMUP = 0x1a,
VOTE_FAILED_NOT_10_PLAYERS = 0x1b,
VOTE_FAILED_TIMEOUT_ACTIVE = 0x1c,
VOTE_FAILED_TIMEOUT_INACTIVE = 0x1d,
VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1e,
VOTE_FAILED_CANT_ROUND_END = 0x1f,
VOTE_FAILED_REMATCH = 0x20,
VOTE_FAILED_CONTINUE = 0x21,
VOTE_FAILED_MAX = 0x22,
};
// Alignment: 1
// Size: 0x14
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enum class RenderFx_t : uint8_t
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{
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kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xa,
kRenderFxStrobeFaster = 0xb,
kRenderFxFlickerSlow = 0xc,
kRenderFxFlickerFast = 0xd,
kRenderFxNoDissipation = 0xe,
kRenderFxFadeOut = 0xf,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13,
};
// Alignment: 4
// Size: 0x4
enum class MoveMountingAmount_t : uint32_t
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{
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MOVE_MOUNT_NONE = 0x0,
MOVE_MOUNT_LOW = 0x1,
MOVE_MOUNT_HIGH = 0x2,
MOVE_MOUNT_MAXCOUNT = 0x3,
};
// Alignment: 4
// Size: 0x2
enum class CRR_Response__ResponseEnum_t : uint32_t
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{
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MAX_RESPONSE_NAME = 0xc0,
MAX_RULE_NAME = 0x80,
};
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// Alignment: 4
// Size: 0x5
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enum class NavDirType : uint32_t
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{
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NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperRatchetType_t : uint32_t
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{
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RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
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// Alignment: 4
// Size: 0x49
enum class loadout_positions_t : uint32_t
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{
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LOADOUT_POSITION_INVALID = 0xffffffffffffffff,
LOADOUT_POSITION_MELEE = 0x0,
LOADOUT_POSITION_C4 = 0x1,
LOADOUT_POSITION_FIRST_AUTO_BUY_WEAPON = 0x0,
LOADOUT_POSITION_LAST_AUTO_BUY_WEAPON = 0x1,
LOADOUT_POSITION_SECONDARY0 = 0x2,
LOADOUT_POSITION_SECONDARY1 = 0x3,
LOADOUT_POSITION_SECONDARY2 = 0x4,
LOADOUT_POSITION_SECONDARY3 = 0x5,
LOADOUT_POSITION_SECONDARY4 = 0x6,
LOADOUT_POSITION_SECONDARY5 = 0x7,
LOADOUT_POSITION_SMG0 = 0x8,
LOADOUT_POSITION_SMG1 = 0x9,
LOADOUT_POSITION_SMG2 = 0xa,
LOADOUT_POSITION_SMG3 = 0xb,
LOADOUT_POSITION_SMG4 = 0xc,
LOADOUT_POSITION_SMG5 = 0xd,
LOADOUT_POSITION_RIFLE0 = 0xe,
LOADOUT_POSITION_RIFLE1 = 0xf,
LOADOUT_POSITION_RIFLE2 = 0x10,
LOADOUT_POSITION_RIFLE3 = 0x11,
LOADOUT_POSITION_RIFLE4 = 0x12,
LOADOUT_POSITION_RIFLE5 = 0x13,
LOADOUT_POSITION_HEAVY0 = 0x14,
LOADOUT_POSITION_HEAVY1 = 0x15,
LOADOUT_POSITION_HEAVY2 = 0x16,
LOADOUT_POSITION_HEAVY3 = 0x17,
LOADOUT_POSITION_HEAVY4 = 0x18,
LOADOUT_POSITION_HEAVY5 = 0x19,
LOADOUT_POSITION_FIRST_WHEEL_WEAPON = 0x2,
LOADOUT_POSITION_LAST_WHEEL_WEAPON = 0x19,
LOADOUT_POSITION_FIRST_PRIMARY_WEAPON = 0x8,
LOADOUT_POSITION_LAST_PRIMARY_WEAPON = 0x19,
LOADOUT_POSITION_FIRST_WHEEL_GRENADE = 0x1a,
LOADOUT_POSITION_GRENADE0 = 0x1a,
LOADOUT_POSITION_GRENADE1 = 0x1b,
LOADOUT_POSITION_GRENADE2 = 0x1c,
LOADOUT_POSITION_GRENADE3 = 0x1d,
LOADOUT_POSITION_GRENADE4 = 0x1e,
LOADOUT_POSITION_GRENADE5 = 0x1f,
LOADOUT_POSITION_LAST_WHEEL_GRENADE = 0x1f,
LOADOUT_POSITION_EQUIPMENT0 = 0x20,
LOADOUT_POSITION_EQUIPMENT1 = 0x21,
LOADOUT_POSITION_EQUIPMENT2 = 0x22,
LOADOUT_POSITION_EQUIPMENT3 = 0x23,
LOADOUT_POSITION_EQUIPMENT4 = 0x24,
LOADOUT_POSITION_EQUIPMENT5 = 0x25,
LOADOUT_POSITION_FIRST_WHEEL_EQUIPMENT = 0x20,
LOADOUT_POSITION_LAST_WHEEL_EQUIPMENT = 0x25,
LOADOUT_POSITION_CLOTHING_CUSTOMPLAYER = 0x26,
LOADOUT_POSITION_PET = 0x27,
LOADOUT_POSITION_CLOTHING_FACEMASK = 0x28,
LOADOUT_POSITION_CLOTHING_HANDS = 0x29,
LOADOUT_POSITION_FIRST_COSMETIC = 0x29,
LOADOUT_POSITION_LAST_COSMETIC = 0x29,
LOADOUT_POSITION_CLOTHING_EYEWEAR = 0x2a,
LOADOUT_POSITION_CLOTHING_HAT = 0x2b,
LOADOUT_POSITION_CLOTHING_LOWERBODY = 0x2c,
LOADOUT_POSITION_CLOTHING_TORSO = 0x2d,
LOADOUT_POSITION_CLOTHING_APPEARANCE = 0x2e,
LOADOUT_POSITION_MISC0 = 0x2f,
LOADOUT_POSITION_MISC1 = 0x30,
LOADOUT_POSITION_MISC2 = 0x31,
LOADOUT_POSITION_MISC3 = 0x32,
LOADOUT_POSITION_MISC4 = 0x33,
LOADOUT_POSITION_MISC5 = 0x34,
LOADOUT_POSITION_MISC6 = 0x35,
LOADOUT_POSITION_MUSICKIT = 0x36,
LOADOUT_POSITION_FLAIR0 = 0x37,
LOADOUT_POSITION_SPRAY0 = 0x38,
LOADOUT_POSITION_FIRST_ALL_CHARACTER = 0x36,
LOADOUT_POSITION_LAST_ALL_CHARACTER = 0x38,
LOADOUT_POSITION_COUNT = 0x39,
};
// Alignment: 4
// Size: 0x3
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enum class TrackOrientationType_t : uint32_t
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{
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TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2,
};
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// Alignment: 1
// Size: 0x5
enum class ShatterGlassStressType : uint8_t
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{
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SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4,
};
// Alignment: 4
// Size: 0x2
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enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
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{
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CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
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// Alignment: 1
// Size: 0x3
enum class tablet_skin_state_t : uint8_t
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{
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TABLET_SKIN_STATE_BLANK = 0x0,
TABLET_SKIN_STATE_RADAR = 0x1,
TABLET_SKIN_STATE_BUYMENU = 0x2,
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};
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// Alignment: 4
// Size: 0x4
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enum class EntitySubclassScope_t : uint32_t
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{
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SUBCLASS_SCOPE_NONE = 0xffffffffffffffff,
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SUBCLASS_SCOPE_PRECIPITATION = 0x0,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
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SUBCLASS_SCOPE_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x7
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enum class BeamType_t : uint32_t
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{
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BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6,
};
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// Alignment: 4
// Size: 0x3
enum class doorCheck_e : uint32_t
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{
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DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2,
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};
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// Alignment: 4
// Size: 0x6
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enum class HierarchyType_t : uint32_t
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{
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HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
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// Alignment: 4
// Size: 0x3
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enum class AmmoFlags_t : uint32_t
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{
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AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
AMMO_FLAG_MAX = 0x2,
};
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// Alignment: 8
// Size: 0x28
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enum class DebugOverlayBits_t : uint64_t
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{
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OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_NPC_TRIANGULATE_BIT = 0x100000,
OVERLAY_NPC_ZAP_BIT = 0x200000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_NPC_NEAREST_NODE_BIT = 0x2000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
};
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// Alignment: 4
// Size: 0x2
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enum class PointWorldTextReorientMode_t : uint32_t
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{
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POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
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// Alignment: 4
// Size: 0x7
enum class ChickenActivity : uint32_t
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{
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IDLE = 0x0,
WALK = 0x1,
RUN = 0x2,
HOP = 0x3,
JUMP = 0x4,
GLIDE = 0x5,
LAND = 0x6,
};
// Alignment: 4
// Size: 0xe
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enum class HitGroup_t : uint32_t
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{
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HITGROUP_INVALID = 0xffffffffffffffff,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xa,
HITGROUP_SPECIAL = 0xb,
HITGROUP_COUNT = 0xc,
};
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// Alignment: 8
// Size: 0x15
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enum class InputBitMask_t : uint64_t
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{
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IN_NONE = 0x0,
IN_ALL = 0xffffffffffffffff,
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
IN_FORWARD = 0x8,
IN_BACK = 0x10,
IN_USE = 0x20,
IN_TURNLEFT = 0x80,
IN_TURNRIGHT = 0x100,
IN_MOVELEFT = 0x200,
IN_MOVERIGHT = 0x400,
IN_ATTACK2 = 0x800,
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
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IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
IN_JUMP_THROW_RELEASE = 0x800000000,
};
// Alignment: 4
// Size: 0x5
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enum class EntityDisolveType_t : uint32_t
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{
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ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelVerticalAlign_t : uint32_t
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{
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WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
};
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// Alignment: 1
// Size: 0x6
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enum class WaterLevel_t : uint8_t
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{
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WL_NotInWater = 0x0,
WL_Feet = 0x1,
WL_Waist = 0x2,
WL_Chest = 0x3,
WL_FullyUnderwater = 0x4,
WL_Count = 0x5,
};
// Alignment: 4
// Size: 0x2
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enum class ScriptedConflictResponse_t : uint32_t
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{
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SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1,
};
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// Alignment: 4
// Size: 0xa
enum class CSPlayerState : uint32_t
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{
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STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9,
};
// Alignment: 4
// Size: 0x11
enum class gear_slot_t : uint32_t
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{
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GEAR_SLOT_INVALID = 0xffffffffffffffff,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xa,
GEAR_SLOT_BOOSTS = 0xb,
GEAR_SLOT_UTILITY = 0xc,
GEAR_SLOT_COUNT = 0xd,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xc,
};
// Alignment: 4
// Size: 0x4
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enum class ScriptedMoveType_t : uint32_t
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{
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SCRIPTED_MOVETYPE_NONE = 0x0,
SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1,
SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2,
SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3,
};
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// Alignment: 4
// Size: 0x4
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enum class ScriptedOnDeath_t : uint32_t
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{
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SS_ONDEATH_NOT_APPLICABLE = 0xffffffffffffffff,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2,
};
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// Alignment: 1
// Size: 0x5
enum class ShatterDamageCause : uint8_t
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{
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SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4,
};
// Alignment: 4
// Size: 0x4
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enum class CommandExecMode_t : uint32_t
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{
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EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x12
enum class CSPlayerBlockingUseAction_t : uint32_t
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{
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k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xa,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xb,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xc,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xd,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xe,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xf,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11,
};
// Alignment: 4
// Size: 0x4
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enum class BeamClipStyle_t : uint32_t
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{
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kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2,
};
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// Alignment: 4
// Size: 0x9
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enum class EInButtonState : uint32_t
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{
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IN_BUTTON_UP = 0x0,
IN_BUTTON_DOWN = 0x1,
IN_BUTTON_DOWN_UP = 0x2,
IN_BUTTON_UP_DOWN = 0x3,
IN_BUTTON_UP_DOWN_UP = 0x4,
IN_BUTTON_DOWN_UP_DOWN = 0x5,
IN_BUTTON_DOWN_UP_DOWN_UP = 0x6,
IN_BUTTON_UP_DOWN_UP_DOWN = 0x7,
IN_BUTTON_STATE_COUNT = 0x8,
};
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// Alignment: 4
// Size: 0xb
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enum class Hull_t : uint32_t
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{
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HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
NUM_HULLS = 0x9,
HULL_NONE = 0xa,
};
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// Alignment: 1
// Size: 0xa
enum class ESurvivalSpawnTileState : uint8_t
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{
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kSurvivalSpawn_Available = 0x0,
kSurvivalSpawn_Unused = 0x1,
kSurvivalSpawn_Blocked = 0x2,
kSurvivalSpawn_Occupied = 0x3,
kSurvivalSpawn_Blockupied = 0x4,
kSurvivalSpawn_Locked = 0x5,
kSurvivalSpawn_ProximityBlocked = 0x6,
kSurvivalSpawn_TileStateCount = 0x7,
kSurvivalSpawn_UI_Invalid = 0x7f,
kSurvivalSpawn_UI_LocalPlayerFlag = 0x80,
};
// Alignment: 4
// Size: 0x4
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enum class ValueRemapperMomentumType_t : uint32_t
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{
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MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class MoveLinearAuthoredPos_t : uint32_t
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{
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MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0,
MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1,
MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2,
};
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// Alignment: 4
// Size: 0x13
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enum class NavAttributeEnum : uint32_t
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{
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NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1f,
};
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// Alignment: 4
// Size: 0x8
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enum class TOGGLE_STATE : uint32_t
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{
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TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
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// Alignment: 4
// Size: 0x4
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enum class PerformanceMode_t : uint32_t
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{
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PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class ForcedCrouchState_t : uint32_t
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{
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FORCEDCROUCH_NONE = 0x0,
FORCEDCROUCH_CROUCHED = 0x1,
FORCEDCROUCH_UNCROUCHED = 0x2,
};
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// Alignment: 1
// Size: 0xd
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enum class RenderMode_t : uint8_t
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{
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kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xa,
kRenderDevVisualizer = 0xb,
kRenderModeCount = 0xc,
};
// Alignment: 1
// Size: 0x2
enum class ShardSolid_t : uint8_t
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{
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SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1,
};
// Alignment: 4
// Size: 0x4
enum class PropDoorRotatingSpawnPos_t : uint32_t
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{
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DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3,
};
// Alignment: 4
// Size: 0x3
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enum class EntFinderMethod_t : uint32_t
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{
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ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
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// Alignment: 4
// Size: 0x14
enum class CSWeaponType : uint32_t
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{
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WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,
WEAPONTYPE_SHOTGUN = 0x4,
WEAPONTYPE_SNIPER_RIFLE = 0x5,
WEAPONTYPE_MACHINEGUN = 0x6,
WEAPONTYPE_C4 = 0x7,
WEAPONTYPE_TASER = 0x8,
WEAPONTYPE_GRENADE = 0x9,
WEAPONTYPE_EQUIPMENT = 0xa,
WEAPONTYPE_STACKABLEITEM = 0xb,
WEAPONTYPE_FISTS = 0xc,
WEAPONTYPE_BREACHCHARGE = 0xd,
WEAPONTYPE_BUMPMINE = 0xe,
WEAPONTYPE_TABLET = 0xf,
WEAPONTYPE_MELEE = 0x10,
WEAPONTYPE_SHIELD = 0x11,
WEAPONTYPE_ZONE_REPULSOR = 0x12,
WEAPONTYPE_UNKNOWN = 0x13,
};
// Alignment: 4
// Size: 0x3
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enum class TrainVelocityType_t : uint32_t
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{
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TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2,
};
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// Alignment: 4
// Size: 0x5
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enum class Touch_t : uint32_t
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{
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touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4,
};
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// Alignment: 4
// Size: 0x2
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enum class CommandEntitySpecType_t : uint32_t
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{
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SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1,
};
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// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ScriptState_t : uint32_t
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{
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SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6,
};
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// Alignment: 4
// Size: 0x2a
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enum class GameAnimEventIndex_t : uint32_t
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{
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AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
AE_CL_STOP_PARTICLE_EFFECT = 0x8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xa,
AE_SV_STOP_PARTICLE_EFFECT = 0xb,
AE_FOOTSTEP = 0xc,
AE_RAGDOLL = 0xd,
AE_CL_STOP_RAGDOLL_CONTROL = 0xe,
AE_CL_ENABLE_BODYGROUP = 0xf,
AE_CL_DISABLE_BODYGROUP = 0x10,
AE_CL_BODYGROUP_SET_VALUE = 0x11,
AE_SV_BODYGROUP_SET_VALUE = 0x12,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x13,
AE_WPN_PRIMARYATTACK = 0x14,
AE_WPN_SECONDARYATTACK = 0x15,
AE_FIRE_INPUT = 0x16,
AE_CL_CLOTH_ATTR = 0x17,
AE_CL_CLOTH_GROUND_OFFSET = 0x18,
AE_CL_CLOTH_STIFFEN = 0x19,
AE_CL_CLOTH_EFFECT = 0x1a,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x1b,
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AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1c,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x1d,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x1e,
AE_SV_SHOW_SILENCER = 0x1f,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x20,
AE_SV_HIDE_SILENCER = 0x21,
AE_SV_DETACH_SILENCER_COMPLETE = 0x22,
AE_CL_EJECT_MAG = 0x23,
AE_CL_EJECT_MAG_UNHIDE = 0x24,
AE_WPN_COMPLETE_RELOAD = 0x25,
AE_WPN_CZ_DUMP_CURRENT_MAG = 0x26,
AE_WPN_CZ_UPDATE_BODYGROUP = 0x27,
AE_WPN_HEALTHSHOT_INJECT = 0x28,
AE_CL_C4_SCREEN_TEXT = 0x29,
};
// Alignment: 4
// Size: 0x11
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enum class BaseExplosionTypes_t : uint32_t
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{
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EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xa,
EXPLOSION_TYPE_FLASHBANG = 0xb,
EXPLOSION_TYPE_TRIPMINE = 0xc,
EXPLOSION_TYPE_ICE = 0xd,
EXPLOSION_TYPE_NONE = 0xe,
EXPLOSION_TYPE_CUSTOM = 0xf,
EXPLOSION_TYPE_COUNT = 0x10,
};
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// Alignment: 4
// Size: 0x3
enum class CSWeaponSilencerType : uint32_t
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{
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WEAPONSILENCER_NONE = 0x0,
WEAPONSILENCER_DETACHABLE = 0x1,
WEAPONSILENCER_INTEGRATED = 0x2,
};
// Alignment: 4
// Size: 0x2
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enum class filter_t : uint32_t
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{
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FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
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// Alignment: 4
// Size: 0x9
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enum class Class_T : uint32_t
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{
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CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
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CLASS_DZ_DRONE = 0x3,
CLASS_DZ_SPAWN_CHOPPER = 0x4,
CLASS_BOMB = 0x5,
CLASS_FOOT_CONTACT_SHADOW = 0x6,
CLASS_WEAPON_VIEWMODEL = 0x7,
NUM_CLASSIFY_CLASSES = 0x8,
};
// Alignment: 4
// Size: 0x17
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enum class SoundFlags_t : uint32_t
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{
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SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
ALL_CONTEXTS = 0xfffffffffff00000,
ALL_SCENTS = 0x0,
ALL_SOUNDS = 0xfffff,
};
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// Alignment: 4
// Size: 0x5
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enum class AnimLoopMode_t : uint32_t
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{
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ANIM_LOOP_MODE_INVALID = 0xffffffffffffffff,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
ANIM_LOOP_MODE_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x6
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enum class ScriptedMoveTo_t : uint32_t
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{
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CINE_MOVETO_WAIT = 0x0,
CINE_MOVETO_WALK = 0x1,
CINE_MOVETO_RUN = 0x2,
CINE_MOVETO_CUSTOM = 0x3,
CINE_MOVETO_TELEPORT = 0x4,
CINE_MOVETO_WAIT_FACING = 0x5,
};
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// Alignment: 4
// Size: 0xc
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enum class Materials : uint32_t
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{
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matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xa,
matLastMaterial = 0xb,
};
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// Alignment: 1
// Size: 0x3
enum class OnFrame : uint8_t
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{
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ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class CSWeaponMode : uint32_t
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{
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Primary_Mode = 0x0,
Secondary_Mode = 0x1,
WeaponMode_MAX = 0x2,
};
// Alignment: 4
// Size: 0x4
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enum class WorldTextAttachmentType_t : uint32_t
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{
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ATTACHED_NONE = 0x0,
ATTACHED_ENTITY = 0x1,
ATTACHED_ENTITY_LARGE = 0x2,
ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x3,
};
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// Alignment: 4
// Size: 0x400
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enum class BaseActivity_t : uint32_t
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{
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ACT_RESET = 0x0,
ACT_IDLE = 0x1,
ACT_TRANSITION = 0x2,
ACT_COVER = 0x3,
ACT_COVER_MED = 0x4,
ACT_COVER_LOW = 0x5,
ACT_WALK = 0x6,
ACT_WALK_AIM = 0x7,
ACT_WALK_CROUCH = 0x8,
ACT_WALK_CROUCH_AIM = 0x9,
ACT_RUN = 0xa,
ACT_RUN_AIM = 0xb,
ACT_RUN_CROUCH = 0xc,
ACT_RUN_CROUCH_AIM = 0xd,
ACT_RUN_PROTECTED = 0xe,
ACT_SCRIPT_CUSTOM_MOVE = 0xf,
ACT_RANGE_ATTACK1 = 0x10,
ACT_RANGE_ATTACK2 = 0x11,
ACT_RANGE_ATTACK1_LOW = 0x12,
ACT_RANGE_ATTACK2_LOW = 0x13,
ACT_DIESIMPLE = 0x14,
ACT_DIEBACKWARD = 0x15,
ACT_DIEFORWARD = 0x16,
ACT_DIEVIOLENT = 0x17,
ACT_DIERAGDOLL = 0x18,
ACT_FLY = 0x19,
ACT_HOVER = 0x1a,
ACT_GLIDE = 0x1b,
ACT_SWIM = 0x1c,
ACT_JUMP = 0x1d,
ACT_HOP = 0x1e,
ACT_LEAP = 0x1f,
ACT_LAND = 0x20,
ACT_CLIMB_UP = 0x21,
ACT_CLIMB_DOWN = 0x22,
ACT_CLIMB_DISMOUNT = 0x23,
ACT_SHIPLADDER_UP = 0x24,
ACT_SHIPLADDER_DOWN = 0x25,
ACT_STRAFE_LEFT = 0x26,
ACT_STRAFE_RIGHT = 0x27,
ACT_ROLL_LEFT = 0x28,
ACT_ROLL_RIGHT = 0x29,
ACT_TURN_LEFT = 0x2a,
ACT_TURN_RIGHT = 0x2b,
ACT_CROUCH = 0x2c,
ACT_CROUCHIDLE = 0x2d,
ACT_STAND = 0x2e,
ACT_USE = 0x2f,
ACT_ALIEN_BURROW_IDLE = 0x30,
ACT_ALIEN_BURROW_OUT = 0x31,
ACT_SIGNAL1 = 0x32,
ACT_SIGNAL2 = 0x33,
ACT_SIGNAL3 = 0x34,
ACT_SIGNAL_ADVANCE = 0x35,
ACT_SIGNAL_FORWARD = 0x36,
ACT_SIGNAL_GROUP = 0x37,
ACT_SIGNAL_HALT = 0x38,
ACT_SIGNAL_LEFT = 0x39,
ACT_SIGNAL_RIGHT = 0x3a,
ACT_SIGNAL_TAKECOVER = 0x3b,
ACT_LOOKBACK_RIGHT = 0x3c,
ACT_LOOKBACK_LEFT = 0x3d,
ACT_COWER = 0x3e,
ACT_SMALL_FLINCH = 0x3f,
ACT_BIG_FLINCH = 0x40,
ACT_MELEE_ATTACK1 = 0x41,
ACT_MELEE_ATTACK2 = 0x42,
ACT_RELOAD = 0x43,
ACT_RELOAD_START = 0x44,
ACT_RELOAD_FINISH = 0x45,
ACT_RELOAD_LOW = 0x46,
ACT_ARM = 0x47,
ACT_DISARM = 0x48,
ACT_DROP_WEAPON = 0x49,
ACT_DROP_WEAPON_SHOTGUN = 0x4a,
ACT_PICKUP_GROUND = 0x4b,
ACT_PICKUP_RACK = 0x4c,
ACT_IDLE_ANGRY = 0x4d,
ACT_IDLE_RELAXED = 0x4e,
ACT_IDLE_STIMULATED = 0x4f,
ACT_IDLE_AGITATED = 0x50,
ACT_IDLE_STEALTH = 0x51,
ACT_IDLE_HURT = 0x52,
ACT_WALK_RELAXED = 0x53,
ACT_WALK_STIMULATED = 0x54,
ACT_WALK_AGITATED = 0x55,
ACT_WALK_STEALTH = 0x56,
ACT_RUN_RELAXED = 0x57,
ACT_RUN_STIMULATED = 0x58,
ACT_RUN_AGITATED = 0x59,
ACT_RUN_STEALTH = 0x5a,
ACT_IDLE_AIM_RELAXED = 0x5b,
ACT_IDLE_AIM_STIMULATED = 0x5c,
ACT_IDLE_AIM_AGITATED = 0x5d,
ACT_IDLE_AIM_STEALTH = 0x5e,
ACT_WALK_AIM_RELAXED = 0x5f,
ACT_WALK_AIM_STIMULATED = 0x60,
ACT_WALK_AIM_AGITATED = 0x61,
ACT_WALK_AIM_STEALTH = 0x62,
ACT_RUN_AIM_RELAXED = 0x63,
ACT_RUN_AIM_STIMULATED = 0x64,
ACT_RUN_AIM_AGITATED = 0x65,
ACT_RUN_AIM_STEALTH = 0x66,
ACT_CROUCHIDLE_STIMULATED = 0x67,
ACT_CROUCHIDLE_AIM_STIMULATED = 0x68,
ACT_CROUCHIDLE_AGITATED = 0x69,
ACT_WALK_HURT = 0x6a,
ACT_RUN_HURT = 0x6b,
ACT_SPECIAL_ATTACK1 = 0x6c,
ACT_SPECIAL_ATTACK2 = 0x6d,
ACT_COMBAT_IDLE = 0x6e,
ACT_WALK_SCARED = 0x6f,
ACT_RUN_SCARED = 0x70,
ACT_VICTORY_DANCE = 0x71,
ACT_DIE_HEADSHOT = 0x72,
ACT_DIE_CHESTSHOT = 0x73,
ACT_DIE_GUTSHOT = 0x74,
ACT_DIE_BACKSHOT = 0x75,
ACT_FLINCH_HEAD = 0x76,
ACT_FLINCH_CHEST = 0x77,
ACT_FLINCH_STOMACH = 0x78,
ACT_FLINCH_LEFTARM = 0x79,
ACT_FLINCH_RIGHTARM = 0x7a,
ACT_FLINCH_LEFTLEG = 0x7b,
ACT_FLINCH_RIGHTLEG = 0x7c,
ACT_FLINCH_PHYSICS = 0x7d,
ACT_FLINCH_HEAD_BACK = 0x7e,
ACT_FLINCH_CHEST_BACK = 0x7f,
ACT_FLINCH_STOMACH_BACK = 0x80,
ACT_FLINCH_CROUCH_FRONT = 0x81,
ACT_FLINCH_CROUCH_BACK = 0x82,
ACT_FLINCH_CROUCH_LEFT = 0x83,
ACT_FLINCH_CROUCH_RIGHT = 0x84,
ACT_IDLE_ON_FIRE = 0x85,
ACT_WALK_ON_FIRE = 0x86,
ACT_RUN_ON_FIRE = 0x87,
ACT_180_LEFT = 0x89,
ACT_180_RIGHT = 0x8a,
ACT_90_LEFT = 0x8b,
ACT_90_RIGHT = 0x8c,
ACT_STEP_LEFT = 0x8d,
ACT_STEP_RIGHT = 0x8e,
ACT_STEP_BACK = 0x8f,
ACT_STEP_FORE = 0x90,
ACT_GESTURE_RANGE_ATTACK1 = 0x91,
ACT_GESTURE_RANGE_ATTACK2 = 0x92,
ACT_GESTURE_MELEE_ATTACK1 = 0x93,
ACT_GESTURE_MELEE_ATTACK2 = 0x94,
ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95,
ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96,
ACT_MELEE_ATTACK_SWING_GESTURE = 0x97,
ACT_GESTURE_SMALL_FLINCH = 0x98,
ACT_GESTURE_BIG_FLINCH = 0x99,
ACT_GESTURE_FLINCH_BLAST = 0x9a,
ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b,
ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c,
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d,
ACT_GESTURE_FLINCH_HEAD = 0x9e,
ACT_GESTURE_FLINCH_CHEST = 0x9f,
ACT_GESTURE_FLINCH_STOMACH = 0xa0,
ACT_GESTURE_FLINCH_LEFTARM = 0xa1,
ACT_GESTURE_FLINCH_RIGHTARM = 0xa2,
ACT_GESTURE_FLINCH_LEFTLEG = 0xa3,
ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4,
ACT_GESTURE_TURN_LEFT = 0xa5,
ACT_GESTURE_TURN_RIGHT = 0xa6,
ACT_GESTURE_TURN_LEFT45 = 0xa7,
ACT_GESTURE_TURN_RIGHT45 = 0xa8,
ACT_GESTURE_TURN_LEFT90 = 0xa9,
ACT_GESTURE_TURN_RIGHT90 = 0xaa,
ACT_GESTURE_TURN_LEFT45_FLAT = 0xab,
ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac,
ACT_GESTURE_TURN_LEFT90_FLAT = 0xad,
ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae,
ACT_BARNACLE_HIT = 0xaf,
ACT_BARNACLE_PULL = 0xb0,
ACT_BARNACLE_CHOMP = 0xb1,
ACT_BARNACLE_CHEW = 0xb2,
ACT_DO_NOT_DISTURB = 0xb3,
ACT_SPECIFIC_SEQUENCE = 0xb4,
ACT_VM_DEPLOY = 0xb5,
ACT_VM_RELOAD_EMPTY = 0xb6,
ACT_VM_DRAW = 0xb7,
ACT_VM_HOLSTER = 0xb8,
ACT_VM_IDLE = 0xb9,
ACT_VM_FIDGET = 0xba,
ACT_VM_PULLBACK = 0xbb,
ACT_VM_PULLBACK_HIGH = 0xbc,
ACT_VM_PULLBACK_LOW = 0xbd,
ACT_VM_THROW = 0xbe,
ACT_VM_DROP = 0xbf,
ACT_VM_PULLPIN = 0xc0,
ACT_VM_PRIMARYATTACK = 0xc1,
ACT_VM_SECONDARYATTACK = 0xc2,
ACT_VM_RELOAD = 0xc3,
ACT_VM_DRYFIRE = 0xc4,
ACT_VM_HITLEFT = 0xc5,
ACT_VM_HITLEFT2 = 0xc6,
ACT_VM_HITRIGHT = 0xc7,
ACT_VM_HITRIGHT2 = 0xc8,
ACT_VM_HITCENTER = 0xc9,
ACT_VM_HITCENTER2 = 0xca,
ACT_VM_MISSLEFT = 0xcb,
ACT_VM_MISSLEFT2 = 0xcc,
ACT_VM_MISSRIGHT = 0xcd,
ACT_VM_MISSRIGHT2 = 0xce,
ACT_VM_MISSCENTER = 0xcf,
ACT_VM_MISSCENTER2 = 0xd0,
ACT_VM_HAULBACK = 0xd1,
ACT_VM_SWINGHARD = 0xd2,
ACT_VM_SWINGMISS = 0xd3,
ACT_VM_SWINGHIT = 0xd4,
ACT_VM_IDLE_TO_LOWERED = 0xd5,
ACT_VM_IDLE_LOWERED = 0xd6,
ACT_VM_LOWERED_TO_IDLE = 0xd7,
ACT_VM_RECOIL1 = 0xd8,
ACT_VM_RECOIL2 = 0xd9,
ACT_VM_RECOIL3 = 0xda,
ACT_VM_PICKUP = 0xdb,
ACT_VM_RELEASE = 0xdc,
ACT_VM_MAUL_LOOP = 0xdd,
ACT_VM_ATTACH_SILENCER = 0xde,
ACT_VM_DETACH_SILENCER = 0xdf,
ACT_SLAM_STICKWALL_IDLE = 0xe0,
ACT_SLAM_STICKWALL_ND_IDLE = 0xe1,
ACT_SLAM_STICKWALL_ATTACH = 0xe2,
ACT_SLAM_STICKWALL_ATTACH2 = 0xe3,
ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4,
ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5,
ACT_SLAM_STICKWALL_DETONATE = 0xe6,
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7,
ACT_SLAM_STICKWALL_DRAW = 0xe8,
ACT_SLAM_STICKWALL_ND_DRAW = 0xe9,
ACT_SLAM_STICKWALL_TO_THROW = 0xea,
ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb,
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec,
ACT_SLAM_THROW_IDLE = 0xed,
ACT_SLAM_THROW_ND_IDLE = 0xee,
ACT_SLAM_THROW_THROW = 0xef,
ACT_SLAM_THROW_THROW2 = 0xf0,
ACT_SLAM_THROW_THROW_ND = 0xf1,
ACT_SLAM_THROW_THROW_ND2 = 0xf2,
ACT_SLAM_THROW_DRAW = 0xf3,
ACT_SLAM_THROW_ND_DRAW = 0xf4,
ACT_SLAM_THROW_TO_STICKWALL = 0xf5,
ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6,
ACT_SLAM_THROW_DETONATE = 0xf7,
ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8,
ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9,
ACT_SLAM_TRIPMINE_IDLE = 0xfa,
ACT_SLAM_TRIPMINE_DRAW = 0xfb,
ACT_SLAM_TRIPMINE_ATTACH = 0xfc,
ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd,
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe,
ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff,
ACT_SLAM_DETONATOR_IDLE = 0x100,
ACT_SLAM_DETONATOR_DRAW = 0x101,
ACT_SLAM_DETONATOR_DETONATE = 0x102,
ACT_SLAM_DETONATOR_HOLSTER = 0x103,
ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104,
ACT_SLAM_DETONATOR_THROW_DRAW = 0x105,
ACT_SHOTGUN_RELOAD_START = 0x106,
ACT_SHOTGUN_RELOAD_FINISH = 0x107,
ACT_SHOTGUN_PUMP = 0x108,
ACT_SMG2_IDLE2 = 0x109,
ACT_SMG2_FIRE2 = 0x10a,
ACT_SMG2_DRAW2 = 0x10b,
ACT_SMG2_RELOAD2 = 0x10c,
ACT_SMG2_DRYFIRE2 = 0x10d,
ACT_SMG2_TOAUTO = 0x10e,
ACT_SMG2_TOBURST = 0x10f,
ACT_PHYSCANNON_UPGRADE = 0x110,
ACT_RANGE_ATTACK_AR1 = 0x111,
ACT_RANGE_ATTACK_AR2 = 0x112,
ACT_RANGE_ATTACK_AR2_LOW = 0x113,
ACT_RANGE_ATTACK_AR2_GRENADE = 0x114,
ACT_RANGE_ATTACK_HMG1 = 0x115,
ACT_RANGE_ATTACK_ML = 0x116,
ACT_RANGE_ATTACK_SMG1 = 0x117,
ACT_RANGE_ATTACK_SMG1_LOW = 0x118,
ACT_RANGE_ATTACK_SMG2 = 0x119,
ACT_RANGE_ATTACK_SHOTGUN = 0x11a,
ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b,
ACT_RANGE_ATTACK_PISTOL = 0x11c,
ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d,
ACT_RANGE_ATTACK_SLAM = 0x11e,
ACT_RANGE_ATTACK_TRIPWIRE = 0x11f,
ACT_RANGE_ATTACK_THROW = 0x120,
ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121,
ACT_RANGE_ATTACK_RPG = 0x122,
ACT_MELEE_ATTACK_SWING = 0x123,
ACT_RANGE_AIM_LOW = 0x124,
ACT_RANGE_AIM_SMG1_LOW = 0x125,
ACT_RANGE_AIM_PISTOL_LOW = 0x126,
ACT_RANGE_AIM_AR2_LOW = 0x127,
ACT_COVER_PISTOL_LOW = 0x128,
ACT_COVER_SMG1_LOW = 0x129,
ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a,
ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b,
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c,
ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d,
ACT_GESTURE_RANGE_ATTACK_ML = 0x12e,
ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f,
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130,
ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131,
ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132,
ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133,
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134,
ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135,
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136,
ACT_GESTURE_RANGE_ATTACK_THROW = 0x137,
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138,
ACT_GESTURE_MELEE_ATTACK_SWING = 0x139,
ACT_IDLE_RIFLE = 0x13a,
ACT_IDLE_SMG1 = 0x13b,
ACT_IDLE_ANGRY_SMG1 = 0x13c,
ACT_IDLE_PISTOL = 0x13d,
ACT_IDLE_ANGRY_PISTOL = 0x13e,
ACT_IDLE_ANGRY_SHOTGUN = 0x13f,
ACT_IDLE_STEALTH_PISTOL = 0x140,
ACT_IDLE_PACKAGE = 0x141,
ACT_WALK_PACKAGE = 0x142,
ACT_IDLE_SUITCASE = 0x143,
ACT_WALK_SUITCASE = 0x144,
ACT_IDLE_SMG1_RELAXED = 0x145,
ACT_IDLE_SMG1_STIMULATED = 0x146,
ACT_WALK_RIFLE_RELAXED = 0x147,
ACT_RUN_RIFLE_RELAXED = 0x148,
ACT_WALK_RIFLE_STIMULATED = 0x149,
ACT_RUN_RIFLE_STIMULATED = 0x14a,
ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b,
ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c,
ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d,
ACT_IDLE_SHOTGUN_RELAXED = 0x14e,
ACT_IDLE_SHOTGUN_STIMULATED = 0x14f,
ACT_IDLE_SHOTGUN_AGITATED = 0x150,
ACT_WALK_ANGRY = 0x151,
ACT_POLICE_HARASS1 = 0x152,
ACT_POLICE_HARASS2 = 0x153,
ACT_IDLE_MANNEDGUN = 0x154,
ACT_IDLE_MELEE = 0x155,
ACT_IDLE_ANGRY_MELEE = 0x156,
ACT_IDLE_RPG_RELAXED = 0x157,
ACT_IDLE_RPG = 0x158,
ACT_IDLE_ANGRY_RPG = 0x159,
ACT_COVER_LOW_RPG = 0x15a,
ACT_WALK_RPG = 0x15b,
ACT_RUN_RPG = 0x15c,
ACT_WALK_CROUCH_RPG = 0x15d,
ACT_RUN_CROUCH_RPG = 0x15e,
ACT_WALK_RPG_RELAXED = 0x15f,
ACT_RUN_RPG_RELAXED = 0x160,
ACT_WALK_RIFLE = 0x161,
ACT_WALK_AIM_RIFLE = 0x162,
ACT_WALK_CROUCH_RIFLE = 0x163,
ACT_WALK_CROUCH_AIM_RIFLE = 0x164,
ACT_RUN_RIFLE = 0x165,
ACT_RUN_AIM_RIFLE = 0x166,
ACT_RUN_CROUCH_RIFLE = 0x167,
ACT_RUN_CROUCH_AIM_RIFLE = 0x168,
ACT_RUN_STEALTH_PISTOL = 0x169,
ACT_WALK_AIM_SHOTGUN = 0x16a,
ACT_RUN_AIM_SHOTGUN = 0x16b,
ACT_WALK_PISTOL = 0x16c,
ACT_RUN_PISTOL = 0x16d,
ACT_WALK_AIM_PISTOL = 0x16e,
ACT_RUN_AIM_PISTOL = 0x16f,
ACT_WALK_STEALTH_PISTOL = 0x170,
ACT_WALK_AIM_STEALTH_PISTOL = 0x171,
ACT_RUN_AIM_STEALTH_PISTOL = 0x172,
ACT_RELOAD_PISTOL = 0x173,
ACT_RELOAD_PISTOL_LOW = 0x174,
ACT_RELOAD_SMG1 = 0x175,
ACT_RELOAD_SMG1_LOW = 0x176,
ACT_RELOAD_SHOTGUN = 0x177,
ACT_RELOAD_SHOTGUN_LOW = 0x178,
ACT_GESTURE_RELOAD = 0x179,
ACT_GESTURE_RELOAD_PISTOL = 0x17a,
ACT_GESTURE_RELOAD_SMG1 = 0x17b,
ACT_GESTURE_RELOAD_SHOTGUN = 0x17c,
ACT_BUSY_LEAN_LEFT = 0x17d,
ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e,
ACT_BUSY_LEAN_LEFT_EXIT = 0x17f,
ACT_BUSY_LEAN_BACK = 0x180,
ACT_BUSY_LEAN_BACK_ENTRY = 0x181,
ACT_BUSY_LEAN_BACK_EXIT = 0x182,
ACT_BUSY_SIT_GROUND = 0x183,
ACT_BUSY_SIT_GROUND_ENTRY = 0x184,
ACT_BUSY_SIT_GROUND_EXIT = 0x185,
ACT_BUSY_SIT_CHAIR = 0x186,
ACT_BUSY_SIT_CHAIR_ENTRY = 0x187,
ACT_BUSY_SIT_CHAIR_EXIT = 0x188,
ACT_BUSY_STAND = 0x189,
ACT_BUSY_QUEUE = 0x18a,
ACT_DUCK_DODGE = 0x18b,
ACT_DIE_BARNACLE_SWALLOW = 0x18c,
ACT_GESTURE_BARNACLE_STRANGLE = 0x18d,
ACT_DIE_FRONTSIDE = 0x192,
ACT_DIE_RIGHTSIDE = 0x193,
ACT_DIE_BACKSIDE = 0x194,
ACT_DIE_LEFTSIDE = 0x195,
ACT_DIE_CROUCH_FRONTSIDE = 0x196,
ACT_DIE_CROUCH_RIGHTSIDE = 0x197,
ACT_DIE_CROUCH_BACKSIDE = 0x198,
ACT_DIE_CROUCH_LEFTSIDE = 0x199,
ACT_DIE_INCAP = 0x19a,
ACT_DIE_STANDING = 0x19b,
ACT_OPEN_DOOR = 0x19c,
ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d,
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e,
ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f,
ACT_DI_ALYX_ANTLION = 0x1a0,
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1,
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2,
ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3,
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4,
ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5,
ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8,
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9,
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa,
ACT_IDLE_CARRY = 0x1ab,
ACT_WALK_CARRY = 0x1ac,
ACT_STARTDYING = 0x1ad,
ACT_DYINGLOOP = 0x1ae,
ACT_DYINGTODEAD = 0x1af,
ACT_RIDE_MANNED_GUN = 0x1b0,
ACT_VM_SPRINT_ENTER = 0x1b1,
ACT_VM_SPRINT_IDLE = 0x1b2,
ACT_VM_SPRINT_LEAVE = 0x1b3,
ACT_FIRE_START = 0x1b4,
ACT_FIRE_LOOP = 0x1b5,
ACT_FIRE_END = 0x1b6,
ACT_CROUCHING_GRENADEIDLE = 0x1b7,
ACT_CROUCHING_GRENADEREADY = 0x1b8,
ACT_CROUCHING_PRIMARYATTACK = 0x1b9,
ACT_OVERLAY_GRENADEIDLE = 0x1ba,
ACT_OVERLAY_GRENADEREADY = 0x1bb,
ACT_OVERLAY_PRIMARYATTACK = 0x1bc,
ACT_OVERLAY_SHIELD_UP = 0x1bd,
ACT_OVERLAY_SHIELD_DOWN = 0x1be,
ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf,
ACT_OVERLAY_SHIELD_ATTACK = 0x1c0,
ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1,
ACT_SHIELD_UP = 0x1c2,
ACT_SHIELD_DOWN = 0x1c3,
ACT_SHIELD_UP_IDLE = 0x1c4,
ACT_SHIELD_ATTACK = 0x1c5,
ACT_SHIELD_KNOCKBACK = 0x1c6,
ACT_CROUCHING_SHIELD_UP = 0x1c7,
ACT_CROUCHING_SHIELD_DOWN = 0x1c8,
ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9,
ACT_CROUCHING_SHIELD_ATTACK = 0x1ca,
ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb,
ACT_TURNRIGHT45 = 0x1cc,
ACT_TURNLEFT45 = 0x1cd,
ACT_TURN = 0x1ce,
ACT_OBJ_ASSEMBLING = 0x1cf,
ACT_OBJ_DISMANTLING = 0x1d0,
ACT_OBJ_STARTUP = 0x1d1,
ACT_OBJ_RUNNING = 0x1d2,
ACT_OBJ_IDLE = 0x1d3,
ACT_OBJ_PLACING = 0x1d4,
ACT_OBJ_DETERIORATING = 0x1d5,
ACT_OBJ_UPGRADING = 0x1d6,
ACT_DEPLOY = 0x1d7,
ACT_DEPLOY_IDLE = 0x1d8,
ACT_UNDEPLOY = 0x1d9,
ACT_CROSSBOW_DRAW_UNLOADED = 0x1da,
ACT_GAUSS_SPINUP = 0x1db,
ACT_GAUSS_SPINCYCLE = 0x1dc,
ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd,
ACT_VM_RELOAD_SILENCED = 0x1de,
ACT_VM_DRYFIRE_SILENCED = 0x1df,
ACT_VM_IDLE_SILENCED = 0x1e0,
ACT_VM_DRAW_SILENCED = 0x1e1,
ACT_VM_IDLE_EMPTY_LEFT = 0x1e2,
ACT_VM_DRYFIRE_LEFT = 0x1e3,
ACT_VM_IS_DRAW = 0x1e4,
ACT_VM_IS_HOLSTER = 0x1e5,
ACT_VM_IS_IDLE = 0x1e6,
ACT_VM_IS_PRIMARYATTACK = 0x1e7,
ACT_PLAYER_IDLE_FIRE = 0x1e8,
ACT_PLAYER_CROUCH_FIRE = 0x1e9,
ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea,
ACT_PLAYER_WALK_FIRE = 0x1eb,
ACT_PLAYER_RUN_FIRE = 0x1ec,
ACT_IDLETORUN = 0x1ed,
ACT_RUNTOIDLE = 0x1ee,
ACT_VM_DRAW_DEPLOYED = 0x1ef,
ACT_HL2MP_IDLE_MELEE = 0x1f0,
ACT_HL2MP_RUN_MELEE = 0x1f1,
ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2,
ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3,
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4,
ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5,
ACT_HL2MP_JUMP_MELEE = 0x1f6,
ACT_MP_STAND_IDLE = 0x1f7,
ACT_MP_CROUCH_IDLE = 0x1f8,
ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9,
ACT_MP_CROUCH_DEPLOYED = 0x1fa,
ACT_MP_DEPLOYED_IDLE = 0x1fb,
ACT_MP_RUN = 0x1fc,
ACT_MP_WALK = 0x1fd,
ACT_MP_AIRWALK = 0x1fe,
ACT_MP_CROUCHWALK = 0x1ff,
ACT_MP_SPRINT = 0x200,
ACT_MP_JUMP = 0x201,
ACT_MP_JUMP_START = 0x202,
ACT_MP_JUMP_FLOAT = 0x203,
ACT_MP_JUMP_LAND = 0x204,
ACT_MP_DOUBLEJUMP = 0x205,
ACT_MP_SWIM = 0x206,
ACT_MP_DEPLOYED = 0x207,
ACT_MP_SWIM_DEPLOYED = 0x208,
ACT_MP_VCD = 0x209,
ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a,
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b,
ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c,
ACT_MP_ATTACK_STAND_GRENADE = 0x20d,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f,
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210,
ACT_MP_ATTACK_CROUCH_GRENADE = 0x211,
ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212,
ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213,
ACT_MP_ATTACK_SWIM_GRENADE = 0x214,
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215,
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216,
ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217,
ACT_MP_RELOAD_STAND = 0x218,
ACT_MP_RELOAD_STAND_LOOP = 0x219,
ACT_MP_RELOAD_STAND_END = 0x21a,
ACT_MP_RELOAD_CROUCH = 0x21b,
ACT_MP_RELOAD_CROUCH_LOOP = 0x21c,
ACT_MP_RELOAD_CROUCH_END = 0x21d,
ACT_MP_RELOAD_SWIM = 0x21e,
ACT_MP_RELOAD_SWIM_LOOP = 0x21f,
ACT_MP_RELOAD_SWIM_END = 0x220,
ACT_MP_RELOAD_AIRWALK = 0x221,
ACT_MP_RELOAD_AIRWALK_LOOP = 0x222,
ACT_MP_RELOAD_AIRWALK_END = 0x223,
ACT_MP_ATTACK_STAND_PREFIRE = 0x224,
ACT_MP_ATTACK_STAND_POSTFIRE = 0x225,
ACT_MP_ATTACK_STAND_STARTFIRE = 0x226,
ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227,
ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228,
ACT_MP_ATTACK_SWIM_PREFIRE = 0x229,
ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a,
ACT_MP_STAND_PRIMARY = 0x22b,
ACT_MP_CROUCH_PRIMARY = 0x22c,
ACT_MP_RUN_PRIMARY = 0x22d,
ACT_MP_WALK_PRIMARY = 0x22e,
ACT_MP_AIRWALK_PRIMARY = 0x22f,
ACT_MP_CROUCHWALK_PRIMARY = 0x230,
ACT_MP_JUMP_PRIMARY = 0x231,
ACT_MP_JUMP_START_PRIMARY = 0x232,
ACT_MP_JUMP_FLOAT_PRIMARY = 0x233,
ACT_MP_JUMP_LAND_PRIMARY = 0x234,
ACT_MP_SWIM_PRIMARY = 0x235,
ACT_MP_DEPLOYED_PRIMARY = 0x236,
ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237,
ACT_MP_ATTACK_STAND_PRIMARY = 0x238,
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239,
ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a,
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b,
ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c,
ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d,
ACT_MP_RELOAD_STAND_PRIMARY = 0x23e,
ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f,
ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240,
ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241,
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242,
ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243,
ACT_MP_RELOAD_SWIM_PRIMARY = 0x244,
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245,
ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246,
ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247,
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248,
ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249,
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a,
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b,
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c,
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d,
ACT_MP_STAND_SECONDARY = 0x24e,
ACT_MP_CROUCH_SECONDARY = 0x24f,
ACT_MP_RUN_SECONDARY = 0x250,
ACT_MP_WALK_SECONDARY = 0x251,
ACT_MP_AIRWALK_SECONDARY = 0x252,
ACT_MP_CROUCHWALK_SECONDARY = 0x253,
ACT_MP_JUMP_SECONDARY = 0x254,
ACT_MP_JUMP_START_SECONDARY = 0x255,
ACT_MP_JUMP_FLOAT_SECONDARY = 0x256,
ACT_MP_JUMP_LAND_SECONDARY = 0x257,
ACT_MP_SWIM_SECONDARY = 0x258,
ACT_MP_ATTACK_STAND_SECONDARY = 0x259,
ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a,
ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b,
ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c,
ACT_MP_RELOAD_STAND_SECONDARY = 0x25d,
ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e,
ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f,
ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260,
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261,
ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262,
ACT_MP_RELOAD_SWIM_SECONDARY = 0x263,
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264,
ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265,
ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266,
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267,
ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268,
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269,
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a,
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b,
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c,
ACT_MP_STAND_MELEE = 0x26d,
ACT_MP_CROUCH_MELEE = 0x26e,
ACT_MP_RUN_MELEE = 0x26f,
ACT_MP_WALK_MELEE = 0x270,
ACT_MP_AIRWALK_MELEE = 0x271,
ACT_MP_CROUCHWALK_MELEE = 0x272,
ACT_MP_JUMP_MELEE = 0x273,
ACT_MP_JUMP_START_MELEE = 0x274,
ACT_MP_JUMP_FLOAT_MELEE = 0x275,
ACT_MP_JUMP_LAND_MELEE = 0x276,
ACT_MP_SWIM_MELEE = 0x277,
ACT_MP_ATTACK_STAND_MELEE = 0x278,
ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279,
ACT_MP_ATTACK_CROUCH_MELEE = 0x27a,
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b,
ACT_MP_ATTACK_SWIM_MELEE = 0x27c,
ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d,
ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e,
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f,
ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280,
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281,
ACT_MP_STAND_ITEM1 = 0x282,
ACT_MP_CROUCH_ITEM1 = 0x283,
ACT_MP_RUN_ITEM1 = 0x284,
ACT_MP_WALK_ITEM1 = 0x285,
ACT_MP_AIRWALK_ITEM1 = 0x286,
ACT_MP_CROUCHWALK_ITEM1 = 0x287,
ACT_MP_JUMP_ITEM1 = 0x288,
ACT_MP_JUMP_START_ITEM1 = 0x289,
ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a,
ACT_MP_JUMP_LAND_ITEM1 = 0x28b,
ACT_MP_SWIM_ITEM1 = 0x28c,
ACT_MP_ATTACK_STAND_ITEM1 = 0x28d,
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e,
ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f,
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290,
ACT_MP_ATTACK_SWIM_ITEM1 = 0x291,
ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292,
ACT_MP_STAND_ITEM2 = 0x293,
ACT_MP_CROUCH_ITEM2 = 0x294,
ACT_MP_RUN_ITEM2 = 0x295,
ACT_MP_WALK_ITEM2 = 0x296,
ACT_MP_AIRWALK_ITEM2 = 0x297,
ACT_MP_CROUCHWALK_ITEM2 = 0x298,
ACT_MP_JUMP_ITEM2 = 0x299,
ACT_MP_JUMP_START_ITEM2 = 0x29a,
ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b,
ACT_MP_JUMP_LAND_ITEM2 = 0x29c,
ACT_MP_SWIM_ITEM2 = 0x29d,
ACT_MP_ATTACK_STAND_ITEM2 = 0x29e,
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f,
ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0,
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1,
ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2,
ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3,
ACT_MP_GESTURE_FLINCH = 0x2a4,
ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5,
ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6,
ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7,
ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8,
ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9,
ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa,
ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab,
ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac,
ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad,
ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae,
ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af,
ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0,
ACT_MP_GRENADE1_DRAW = 0x2b1,
ACT_MP_GRENADE1_IDLE = 0x2b2,
ACT_MP_GRENADE1_ATTACK = 0x2b3,
ACT_MP_GRENADE2_DRAW = 0x2b4,
ACT_MP_GRENADE2_IDLE = 0x2b5,
ACT_MP_GRENADE2_ATTACK = 0x2b6,
ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7,
ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8,
ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9,
ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba,
ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb,
ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc,
ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd,
ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be,
ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf,
ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0,
ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1,
ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2,
ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3,
ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4,
ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5,
ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6,
ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7,
ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8,
ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9,
ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca,
ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb,
ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc,
ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd,
ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce,
ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf,
ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0,
ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1,
ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2,
ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3,
ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4,
ACT_MP_STAND_BUILDING = 0x2d5,
ACT_MP_CROUCH_BUILDING = 0x2d6,
ACT_MP_RUN_BUILDING = 0x2d7,
ACT_MP_WALK_BUILDING = 0x2d8,
ACT_MP_AIRWALK_BUILDING = 0x2d9,
ACT_MP_CROUCHWALK_BUILDING = 0x2da,
ACT_MP_JUMP_BUILDING = 0x2db,
ACT_MP_JUMP_START_BUILDING = 0x2dc,
ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd,
ACT_MP_JUMP_LAND_BUILDING = 0x2de,
ACT_MP_SWIM_BUILDING = 0x2df,
ACT_MP_ATTACK_STAND_BUILDING = 0x2e0,
ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1,
ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2,
ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3,
ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4,
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5,
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6,
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7,
ACT_MP_STAND_PDA = 0x2e8,
ACT_MP_CROUCH_PDA = 0x2e9,
ACT_MP_RUN_PDA = 0x2ea,
ACT_MP_WALK_PDA = 0x2eb,
ACT_MP_AIRWALK_PDA = 0x2ec,
ACT_MP_CROUCHWALK_PDA = 0x2ed,
ACT_MP_JUMP_PDA = 0x2ee,
ACT_MP_JUMP_START_PDA = 0x2ef,
ACT_MP_JUMP_FLOAT_PDA = 0x2f0,
ACT_MP_JUMP_LAND_PDA = 0x2f1,
ACT_MP_SWIM_PDA = 0x2f2,
ACT_MP_ATTACK_STAND_PDA = 0x2f3,
ACT_MP_ATTACK_SWIM_PDA = 0x2f4,
ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5,
ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6,
ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7,
ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8,
ACT_MP_GESTURE_VC_NODYES = 0x2f9,
ACT_MP_GESTURE_VC_NODNO = 0x2fa,
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb,
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc,
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd,
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe,
ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff,
ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300,
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301,
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302,
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303,
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304,
ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305,
ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306,
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307,
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308,
ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309,
ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a,
ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b,
ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310,
ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311,
ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316,
ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317,
ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318,
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319,
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a,
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b,
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c,
ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d,
ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e,
ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f,
ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320,
ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321,
ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322,
ACT_MP_GESTURE_VC_NODYES_PDA = 0x323,
ACT_MP_GESTURE_VC_NODNO_PDA = 0x324,
ACT_VM_UNUSABLE = 0x325,
ACT_VM_UNUSABLE_TO_USABLE = 0x326,
ACT_VM_USABLE_TO_UNUSABLE = 0x327,
ACT_PRIMARY_VM_DRAW = 0x328,
ACT_PRIMARY_VM_HOLSTER = 0x329,
ACT_PRIMARY_VM_IDLE = 0x32a,
ACT_PRIMARY_VM_PULLBACK = 0x32b,
ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c,
ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d,
ACT_PRIMARY_VM_RELOAD = 0x32e,
ACT_PRIMARY_VM_DRYFIRE = 0x32f,
ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330,
ACT_PRIMARY_VM_IDLE_LOWERED = 0x331,
ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332,
ACT_SECONDARY_VM_DRAW = 0x333,
ACT_SECONDARY_VM_HOLSTER = 0x334,
ACT_SECONDARY_VM_IDLE = 0x335,
ACT_SECONDARY_VM_PULLBACK = 0x336,
ACT_SECONDARY_VM_PRIMARYATTACK = 0x337,
ACT_SECONDARY_VM_SECONDARYATTACK = 0x338,
ACT_SECONDARY_VM_RELOAD = 0x339,
ACT_SECONDARY_VM_DRYFIRE = 0x33a,
ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b,
ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c,
ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d,
ACT_MELEE_VM_DRAW = 0x33e,
ACT_MELEE_VM_HOLSTER = 0x33f,
ACT_MELEE_VM_IDLE = 0x340,
ACT_MELEE_VM_PULLBACK = 0x341,
ACT_MELEE_VM_PRIMARYATTACK = 0x342,
ACT_MELEE_VM_SECONDARYATTACK = 0x343,
ACT_MELEE_VM_RELOAD = 0x344,
ACT_MELEE_VM_DRYFIRE = 0x345,
ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346,
ACT_MELEE_VM_IDLE_LOWERED = 0x347,
ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348,
ACT_PDA_VM_DRAW = 0x349,
ACT_PDA_VM_HOLSTER = 0x34a,
ACT_PDA_VM_IDLE = 0x34b,
ACT_PDA_VM_PULLBACK = 0x34c,
ACT_PDA_VM_PRIMARYATTACK = 0x34d,
ACT_PDA_VM_SECONDARYATTACK = 0x34e,
ACT_PDA_VM_RELOAD = 0x34f,
ACT_PDA_VM_DRYFIRE = 0x350,
ACT_PDA_VM_IDLE_TO_LOWERED = 0x351,
ACT_PDA_VM_IDLE_LOWERED = 0x352,
ACT_PDA_VM_LOWERED_TO_IDLE = 0x353,
ACT_ITEM1_VM_DRAW = 0x354,
ACT_ITEM1_VM_HOLSTER = 0x355,
ACT_ITEM1_VM_IDLE = 0x356,
ACT_ITEM1_VM_PULLBACK = 0x357,
ACT_ITEM1_VM_PRIMARYATTACK = 0x358,
ACT_ITEM1_VM_SECONDARYATTACK = 0x359,
ACT_ITEM1_VM_RELOAD = 0x35a,
ACT_ITEM1_VM_DRYFIRE = 0x35b,
ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c,
ACT_ITEM1_VM_IDLE_LOWERED = 0x35d,
ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e,
ACT_ITEM2_VM_DRAW = 0x35f,
ACT_ITEM2_VM_HOLSTER = 0x360,
ACT_ITEM2_VM_IDLE = 0x361,
ACT_ITEM2_VM_PULLBACK = 0x362,
ACT_ITEM2_VM_PRIMARYATTACK = 0x363,
ACT_ITEM2_VM_SECONDARYATTACK = 0x364,
ACT_ITEM2_VM_RELOAD = 0x365,
ACT_ITEM2_VM_DRYFIRE = 0x366,
ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367,
ACT_ITEM2_VM_IDLE_LOWERED = 0x368,
ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369,
ACT_RELOAD_SUCCEED = 0x36a,
ACT_RELOAD_FAIL = 0x36b,
ACT_WALK_AIM_AUTOGUN = 0x36c,
ACT_RUN_AIM_AUTOGUN = 0x36d,
ACT_IDLE_AUTOGUN = 0x36e,
ACT_IDLE_AIM_AUTOGUN = 0x36f,
ACT_RELOAD_AUTOGUN = 0x370,
ACT_CROUCH_IDLE_AUTOGUN = 0x371,
ACT_RANGE_ATTACK_AUTOGUN = 0x372,
ACT_JUMP_AUTOGUN = 0x373,
ACT_IDLE_AIM_PISTOL = 0x374,
ACT_WALK_AIM_DUAL = 0x375,
ACT_RUN_AIM_DUAL = 0x376,
ACT_IDLE_DUAL = 0x377,
ACT_IDLE_AIM_DUAL = 0x378,
ACT_RELOAD_DUAL = 0x379,
ACT_CROUCH_IDLE_DUAL = 0x37a,
ACT_RANGE_ATTACK_DUAL = 0x37b,
ACT_JUMP_DUAL = 0x37c,
ACT_IDLE_AIM_SHOTGUN = 0x37d,
ACT_CROUCH_IDLE_SHOTGUN = 0x37e,
ACT_IDLE_AIM_RIFLE = 0x37f,
ACT_CROUCH_IDLE_RIFLE = 0x380,
ACT_RANGE_ATTACK_RIFLE = 0x381,
ACT_SLEEP = 0x382,
ACT_WAKE = 0x383,
ACT_FLICK_LEFT = 0x384,
ACT_FLICK_LEFT_MIDDLE = 0x385,
ACT_FLICK_RIGHT_MIDDLE = 0x386,
ACT_FLICK_RIGHT = 0x387,
ACT_SPINAROUND = 0x388,
ACT_PREP_TO_FIRE = 0x389,
ACT_FIRE = 0x38a,
ACT_FIRE_RECOVER = 0x38b,
ACT_SPRAY = 0x38c,
ACT_PREP_EXPLODE = 0x38d,
ACT_EXPLODE = 0x38e,
ACT_SCRIPT_CUSTOM_0 = 0x38f,
ACT_SCRIPT_CUSTOM_1 = 0x390,
ACT_SCRIPT_CUSTOM_2 = 0x391,
ACT_SCRIPT_CUSTOM_3 = 0x392,
ACT_SCRIPT_CUSTOM_4 = 0x393,
ACT_SCRIPT_CUSTOM_5 = 0x394,
ACT_SCRIPT_CUSTOM_6 = 0x395,
ACT_SCRIPT_CUSTOM_7 = 0x396,
ACT_SCRIPT_CUSTOM_8 = 0x397,
ACT_SCRIPT_CUSTOM_9 = 0x398,
ACT_SCRIPT_CUSTOM_10 = 0x399,
ACT_SCRIPT_CUSTOM_11 = 0x39a,
ACT_SCRIPT_CUSTOM_12 = 0x39b,
ACT_SCRIPT_CUSTOM_13 = 0x39c,
ACT_SCRIPT_CUSTOM_14 = 0x39d,
ACT_SCRIPT_CUSTOM_15 = 0x39e,
ACT_SCRIPT_CUSTOM_16 = 0x39f,
ACT_SCRIPT_CUSTOM_17 = 0x3a0,
ACT_SCRIPT_CUSTOM_18 = 0x3a1,
ACT_SCRIPT_CUSTOM_19 = 0x3a2,
ACT_SCRIPT_CUSTOM_20 = 0x3a3,
ACT_SCRIPT_CUSTOM_21 = 0x3a4,
ACT_SCRIPT_CUSTOM_22 = 0x3a5,
ACT_SCRIPT_CUSTOM_23 = 0x3a6,
ACT_SCRIPT_CUSTOM_24 = 0x3a7,
ACT_SCRIPT_CUSTOM_25 = 0x3a8,
ACT_SCRIPT_CUSTOM_26 = 0x3a9,
ACT_SCRIPT_CUSTOM_27 = 0x3aa,
ACT_SCRIPT_CUSTOM_28 = 0x3ab,
ACT_SCRIPT_CUSTOM_29 = 0x3ac,
ACT_SCRIPT_CUSTOM_30 = 0x3ad,
ACT_SCRIPT_CUSTOM_31 = 0x3ae,
ACT_VR_PISTOL_LAST_SHOT = 0x3af,
ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0,
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1,
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2,
ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3,
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4,
ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5,
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6,
ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7,
ACT_RAGDOLL_RECOVERY_BACK = 0x3b8,
ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9,
ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba,
ACT_GRABBITYGLOVES_GRAB = 0x3bb,
ACT_GRABBITYGLOVES_RELEASE = 0x3bc,
ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd,
ACT_GRABBITYGLOVES_ACTIVE = 0x3be,
ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf,
ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0,
ACT_GRABBITYGLOVES_PULL = 0x3c1,
ACT_HEADCRAB_SMOKE_BOMB = 0x3c2,
ACT_HEADCRAB_SPIT = 0x3c3,
ACT_ZOMBIE_TRIP = 0x3c4,
ACT_ZOMBIE_LUNGE = 0x3c5,
ACT_NEUTRAL_REF_POSE = 0x3c6,
ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7,
ACT_ANTLION_SCUTTLE_BACK = 0x3c8,
ACT_ANTLION_SCUTTLE_LEFT = 0x3c9,
ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca,
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb,
ACT_VR_SHOTGUN_IDLE = 0x3cc,
ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd,
ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce,
ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf,
ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0,
ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1,
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2,
ACT_VR_SHOTGUN_SHOOT = 0x3d3,
ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4,
ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5,
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6,
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7,
ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8,
ACT_VR_PISTOL_LOW_KICK = 0x3d9,
ACT_VR_PISTOL_BURST_ATTACK = 0x3da,
ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db,
ACT_DIE_STAND = 0x3dc,
ACT_DIE_STAND_HEADSHOT = 0x3dd,
ACT_DIE_CROUCH = 0x3de,
ACT_DIE_CROUCH_HEADSHOT = 0x3df,
ACT_CSGO_NULL = 0x3e0,
ACT_CSGO_DEFUSE = 0x3e1,
ACT_CSGO_DEFUSE_WITH_KIT = 0x3e2,
ACT_CSGO_FLASHBANG_REACTION = 0x3e3,
ACT_CSGO_FIRE_PRIMARY = 0x3e4,
ACT_CSGO_FIRE_PRIMARY_OPT_1 = 0x3e5,
ACT_CSGO_FIRE_PRIMARY_OPT_2 = 0x3e6,
ACT_CSGO_FIRE_SECONDARY = 0x3e7,
ACT_CSGO_FIRE_SECONDARY_OPT_1 = 0x3e8,
ACT_CSGO_FIRE_SECONDARY_OPT_2 = 0x3e9,
ACT_CSGO_RELOAD = 0x3ea,
ACT_CSGO_RELOAD_START = 0x3eb,
ACT_CSGO_RELOAD_LOOP = 0x3ec,
ACT_CSGO_RELOAD_END = 0x3ed,
ACT_CSGO_OPERATE = 0x3ee,
ACT_CSGO_DEPLOY = 0x3ef,
ACT_CSGO_CATCH = 0x3f0,
ACT_CSGO_SILENCER_DETACH = 0x3f1,
ACT_CSGO_SILENCER_ATTACH = 0x3f2,
ACT_CSGO_TWITCH = 0x3f3,
ACT_CSGO_TWITCH_BUYZONE = 0x3f4,
ACT_CSGO_PLANT_BOMB = 0x3f5,
ACT_CSGO_IDLE_TURN_BALANCEADJUST = 0x3f6,
ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 0x3f7,
ACT_CSGO_ALIVE_LOOP = 0x3f8,
ACT_CSGO_FLINCH = 0x3f9,
ACT_CSGO_FLINCH_HEAD = 0x3fa,
ACT_CSGO_FLINCH_MOLOTOV = 0x3fb,
ACT_CSGO_JUMP = 0x3fc,
ACT_CSGO_FALL = 0x3fd,
ACT_CSGO_CLIMB_LADDER = 0x3fe,
ACT_CSGO_LAND_LIGHT = 0x3ff,
ACT_CSGO_LAND_HEAVY = 0x400,
ACT_CSGO_EXIT_LADDER_TOP = 0x401,
ACT_CSGO_EXIT_LADDER_BOTTOM = 0x402,
ACT_CSGO_PARACHUTE = 0x403,
ACT_CSGO_TAUNT = 0x404,
};
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// Alignment: 4
// Size: 0x5
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enum class LifeState_t : uint32_t
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{
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LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
};
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// Alignment: 1
// Size: 0x9
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enum class SurroundingBoundsType_t : uint8_t
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{
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USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x6,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x7,
SURROUNDING_TYPE_BIT_COUNT = 0x3,
};
// Alignment: 1
// Size: 0x2
enum class ShatterPanelMode : uint8_t
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{
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SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1,
};
// Alignment: 1
// Size: 0x9
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enum class ItemFlagTypes_t : uint8_t
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{
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ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80,
};
// Alignment: 4
// Size: 0x17
enum class PlayerAnimEvent_t : uint32_t
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{
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PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0,
PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1,
PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2,
PLAYERANIMEVENT_THROW_GRENADE = 0x3,
PLAYERANIMEVENT_JUMP = 0x4,
PLAYERANIMEVENT_RELOAD = 0x5,
PLAYERANIMEVENT_CLEAR_FIRING = 0x6,
PLAYERANIMEVENT_DEPLOY = 0x7,
PLAYERANIMEVENT_SILENCER_STATE = 0x8,
PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9,
PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xa,
PLAYERANIMEVENT_CATCH_WEAPON = 0xb,
PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xc,
PLAYERANIMEVENT_HAULBACK = 0xd,
PLAYERANIMEVENT_IDLE = 0xe,
PLAYERANIMEVENT_STRIKE_HIT = 0xf,
PLAYERANIMEVENT_STRIKE_MISS = 0x10,
PLAYERANIMEVENT_BACKSTAB = 0x11,
PLAYERANIMEVENT_DRYFIRE = 0x12,
PLAYERANIMEVENT_FIDGET = 0x13,
PLAYERANIMEVENT_RELEASE = 0x14,
PLAYERANIMEVENT_TAUNT = 0x15,
PLAYERANIMEVENT_COUNT = 0x16,
};
// Alignment: 4
// Size: 0x7
enum class CSWeaponCategory : uint32_t
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{
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WEAPONCATEGORY_OTHER = 0x0,
WEAPONCATEGORY_MELEE = 0x1,
WEAPONCATEGORY_SECONDARY = 0x2,
WEAPONCATEGORY_SMG = 0x3,
WEAPONCATEGORY_RIFLE = 0x4,
WEAPONCATEGORY_HEAVY = 0x5,
WEAPONCATEGORY_COUNT = 0x6,
};
// Alignment: 4
// Size: 0x4
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enum class TrainOrientationType_t : uint32_t
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{
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TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelHorizontalAlign_t : uint32_t
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{
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WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelOrientation_t : uint32_t
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{
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WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class ObserverInterpState_t : uint32_t
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{
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OBSERVER_INTERP_NONE = 0x0,
OBSERVER_INTERP_TRAVELING = 0x1,
OBSERVER_INTERP_SETTLING = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class Explosions : uint32_t
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{
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expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class StanceType_t : uint32_t
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{
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STANCE_CURRENT = 0xffffffffffffffff,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
NUM_STANCES = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class SubclassVDataChangeType_t : uint32_t
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{
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SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2,
};
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// Alignment: 4
// Size: 0x5
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enum class TimelineCompression_t : uint32_t
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{
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TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
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// Alignment: 4
// Size: 0x3
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enum class LessonPanelLayoutFileTypes_t : uint32_t
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{
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LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2,
};
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// Alignment: 4
// Size: 0x3
enum class EGrenadeThrowState : uint32_t
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{
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NotThrowing = 0x0,
Throwing = 0x1,
ThrowComplete = 0x2,
};
// Alignment: 4
// Size: 0x2
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enum class SceneOnPlayerDeath_t : uint32_t
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{
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SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
};
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// Alignment: 4
// Size: 0x3
enum class PropDoorRotatingOpenDirection_e : uint32_t
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{
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DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class CompMatPropertyMutatorConditionType_t : uint32_t
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{
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COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2,
};
// Alignment: 4
// Size: 0x6
enum class CompositeMaterialMatchFilterType_t : uint32_t
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{
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MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0,
MATCH_FILTER_MATERIAL_SHADER = 0x1,
MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2,
MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3,
MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4,
MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5,
};
// Alignment: 4
// Size: 0x2
enum class CompositeMaterialVarSystemVar_t : uint32_t
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{
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COMPMATSYSVAR_COMPOSITETIME = 0x0,
COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1,
};
// Alignment: 4
// Size: 0xa
enum class CompMatPropertyMutatorType_t : uint32_t
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{
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COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0,
COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1,
COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2,
COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3,
COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4,
COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5,
COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6,
COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7,
COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8,
COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9,
};
// Alignment: 4
// Size: 0x6
enum class CompositeMaterialInputContainerSourceType_t : uint32_t
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{
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CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0,
CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1,
CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2,
CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3,
CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4,
CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5,
};
// Alignment: 4
// Size: 0x2
enum class CompositeMaterialInputTextureType_t : uint32_t
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{
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INPUT_TEXTURE_TYPE_DEFAULT = 0x0,
INPUT_TEXTURE_TYPE_NORMALMAP = 0x1,
};
// Alignment: 4
// Size: 0xe
enum class CompositeMaterialInputLooseVariableType_t : uint32_t
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{
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LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0,
LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1,
LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2,
LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3,
LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4,
LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5,
LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6,
LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7,
LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8,
LOOSE_VARIABLE_TYPE_COLOR4 = 0x9,
LOOSE_VARIABLE_TYPE_STRING = 0xa,
LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xb,
LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xc,
LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xd,
};
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struct FuseFunctionIndex_t;
struct FuseVariableIndex_t;
struct EngineLoopState_t;
struct CEntityComponentHelper;
struct ChangeAccessorFieldPathIndex_t;
struct EntComponentInfo_t;
struct PostProcessingTonemapParameters_t;
struct PostProcessingBloomParameters_t;
struct PostProcessingVignetteParameters_t;
struct PostProcessingLocalContrastParameters_t;
struct CMotionSearchDB;
struct AnimScriptHandle;
struct CAnimUpdateNodeRef;
struct AnimTagID;
struct IKSolverSettings_t;
struct IKTargetSettings_t;
struct CAnimNodeConnection;
struct CAnimInputDamping;
struct CSeqAutoLayerFlag;
struct AnimParamID;
struct CAnimAttachment;
struct CAnimParamHandle;
struct VPhysics2ShapeDef_t;
struct TwoBoneIKSettings_t;
struct CMotionSearchNode;
struct CProductQuantizer;
struct IKBoneNameAndIndex_t;
struct AnimNodeID;
struct CConditionContainer;
struct CAnimGraphSettingsManager;
struct CAnimNodePath;
struct CSeqSeqDescFlag;
struct CSeqTransition;
struct SolveIKChainPoseOpFixedSettings_t;
struct CMotionParameterManager;
struct AnimStateID;
struct CAnimDesc_Flag;
struct CAnimEncodedFrames;
struct CAnimSequenceParams;
struct CAnimNodeManager;
struct HSequence;
struct SkeletonBoneBounds_t;
struct CRenderSkeleton;
struct CSeqMultiFetch;
struct CMotionDataSet;
struct CBlendCurve;
struct AnimNodeOutputID;
struct AnimComponentID;
struct CAnimKeyData;
struct CSeqMultiFetchFlag;
struct CMotionNodeManager;
struct CAnimComponentManager;
struct PackedAABB_t;
struct CDrawCullingData;
struct CAnimCycle;
struct CFootCycle;
struct CFootCycleDefinition;
struct CFootTrajectories;
struct FollowAttachmentSettings_t;
struct CFloatAnimValue;
struct CRangeFloat;
struct LookAtOpFixedSettings_t;
struct HitReactFixedSettings_t;
struct SkeletalInputOpFixedSettings_t;
struct AimMatrixOpFixedSettings_t;
struct CAnimStateMachineUpdater;
struct PermModelInfo_t;
struct ModelSkeletonData_t;
struct CModelConfigList;
struct JiggleBoneSettingsList_t;
struct FootLockPoseOpFixedSettings;
struct CPhysSurfacePropertiesPhysics;
struct CPhysSurfacePropertiesSoundNames;
struct CPhysSurfacePropertiesAudio;
struct AnimationDecodeDebugDumpElement_t;
struct CParamSpanUpdater;
struct VPhysXConstraintParams_t;
struct CAnimClipDataManager;
struct CRenderBufferBinding;
struct CPoseHandle;
struct PhysFeModelDesc_t;
struct TraceSettings_t;
struct VPhysXRange_t;
struct FootPinningPoseOpFixedData_t;
struct CVectorQuantizer;
struct MotionIndex;
struct CAnimEncodeDifference;
struct FourVectors2D;
struct AABB_t;
struct CRegionSVM;
struct RnPlane_t;
struct RnHull_t;
struct FourQuaternions;
struct CFeJiggleBone;
struct constraint_axislimit_t;
struct constraint_breakableparams_t;
struct RnMesh_t;
struct RnSphere_t;
struct RnCapsule_t;
struct VMixFilterDesc_t;
struct CSosGroupMatchPattern;
struct CSosGroupBranchPattern;
struct SceneViewId_t;
struct VoxelVisBlockOffset_t;
struct WorldBuilderParams_t;
struct BakedLightingInfo_t;
struct ParticleAttributeIndex_t;
struct CParticleCollectionVecInput;
struct CPerParticleFloatInput;
struct CParticleCollectionFloatInput;
struct CParticleTransformInput;
struct CPerParticleVecInput;
struct ParticlePreviewState_t;
struct TextureControls_t;
struct CPathParameters;
struct CParticleRemapFloatInput;
struct CRandomNumberGeneratorParameters;
struct ControlPointReference_t;
struct CParticleVisibilityInputs;
struct CNewParticleEffect;
struct IParticleCollection;
struct PARTICLE_EHANDLE__;
struct CParticleProperty;
struct CParticleFloatInput;
struct CResponseCriteriaSet;
struct CRR_Response;
struct ResponseFollowup;
struct AmmoIndex_t;
struct ResponseParams;
struct CTakeDamageInfo;
struct CTakeDamageResult;
struct CVoteController;
struct GameTime_t;
struct CSoundEnvelope;
struct CCopyRecipientFilter;
struct GameTick_t;
struct CBasePlayerController;
struct CRangeInt;
struct VelocitySampler;
struct SimpleConstraintSoundProfile;
struct CBaseFlex;
struct CSkeletonInstance;
struct CNetworkVarChainer;
struct CSkillFloat;
struct ParticleIndex_t;
struct ragdoll_t;
struct CompositeMaterialInputLooseVariable_t;
struct C_FireSmoke;
struct CDecalInfo;
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// Alignment: 2
// Size: 0x8
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class CExampleSchemaVData_Monomorphic
{
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public:
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int32_t m_nExample1; // 0x0
int32_t m_nExample2; // 0x4
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};
// Alignment: 1
// Size: 0x8
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struct ResourceId_t
{
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public:
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uint64_t m_Value; // 0x0
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};
// Alignment: 1
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// Size: 0x10
class CExampleSchemaVData_PolymorphicBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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int32_t m_nBase; // 0x8
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};
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// Alignment: 1
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// Size: 0x18
class CExampleSchemaVData_PolymorphicDerivedB : public CExampleSchemaVData_PolymorphicBase
{
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public:
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int32_t m_nDerivedB; // 0x10
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};
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// Alignment: 1
// Size: 0x18
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class CExampleSchemaVData_PolymorphicDerivedA : public CExampleSchemaVData_PolymorphicBase
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{
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public:
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int32_t m_nDerivedA; // 0x10
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};
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// Alignment: 22
// Size: 0x180
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class CSchemaSystemInternalRegistration
{
public:
Vector2D m_Vector2D; // 0x0
Vector m_Vector; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0014[0xc]; // 0x14
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public:
VectorAligned m_VectorAligned; // 0x20
Quaternion m_Quaternion; // 0x30
QAngle m_QAngle; // 0x40
RotationVector m_RotationVector; // 0x4c
RadianEuler m_RadianEuler; // 0x58
DegreeEuler m_DegreeEuler; // 0x64
QuaternionStorage m_QuaternionStorage; // 0x70
matrix3x4_t m_matrix3x4_t; // 0x80
matrix3x4a_t m_matrix3x4a_t; // 0xb0
Color m_Color; // 0xe0
Vector4D m_Vector4D; // 0xe4
private:
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[[maybe_unused]] uint8_t __pad00f4[0xc]; // 0xf4
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public:
CTransform m_CTransform; // 0x100
KeyValues* m_pKeyValues; // 0x120
CUtlBinaryBlock m_CUtlBinaryBlock; // 0x128
CUtlString m_CUtlString; // 0x140
CUtlSymbol m_CUtlSymbol; // 0x148
private:
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[[maybe_unused]] uint8_t __pad014a[0x2]; // 0x14a
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public:
CUtlStringToken m_stringToken; // 0x14c
CUtlStringTokenWithStorage m_stringTokenWithStorage; // 0x150
CResourceArray< CResourcePointer< CResourceString > > m_ResourceTypes; // 0x168
KeyValues3 m_KV3; // 0x170
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCResourceManifestInternal
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCDOTAPatchNotesList
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCEntityLump
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x10
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struct ManifestTestResource_t
{
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public:
// MKV3TransferName "name"
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CUtlString m_name; // 0x0
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// MKV3TransferName "child"
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CStrongHandle< InfoForResourceTypeManifestTestResource_t > m_child; // 0x8
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCSequenceGroupData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeIParticleSystemDefinition
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x2
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struct FuseVariableIndex_t
{
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public:
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uint16_t m_Value; // 0x0
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCTextureBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCModel
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCVDataResource
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x2
struct FuseFunctionIndex_t
{
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public:
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uint16_t m_Value; // 0x0
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCPanoramaDynamicImages
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeIVectorGraphic
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeIMaterial2
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCAnimData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCVMixListResource
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCCompositeMaterialKit
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x50
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class CFuseProgram
{
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public:
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CUtlVector< uint8 > m_programBuffer; // 0x0
CUtlVector< FuseVariableIndex_t > m_variablesRead; // 0x18
CUtlVector< FuseVariableIndex_t > m_variablesWritten; // 0x30
int32_t m_nMaxTempVarsUsed; // 0x48
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCSmartProp
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCCSGOEconItem
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCWorldNode
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCPanoramaStyle
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCDACGameDefsData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCVSoundEventScriptList
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCAnimationGroup
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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struct InfoForResourceTypeVSound_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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struct InfoForResourceTypeTestResource_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCPanoramaLayout
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x40
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class FourQuaternions
{
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public:
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fltx4 x; // 0x0
fltx4 y; // 0x10
fltx4 z; // 0x20
fltx4 w; // 0x30
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeIParticleSnapshot
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 6
// Size: 0x18
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struct VariableInfo_t
{
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public:
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CUtlString m_name; // 0x0
CUtlStringToken m_nameToken; // 0x8
FuseVariableIndex_t m_nIndex; // 0xc
uint8_t m_nNumComponents; // 0xe
FuseVariableType_t m_eVarType; // 0xf
FuseVariableAccess_t m_eAccess; // 0x10
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCPostProcessingResource
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x18
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struct AABB_t
{
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public:
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Vector m_vMinBounds; // 0x0
Vector m_vMaxBounds; // 0xc
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};
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// Alignment: 0
// Size: 0x1
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struct InfoForResourceTypeProceduralTestResource_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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struct InfoForResourceTypeWorld_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCPhysAggregateData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x8
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struct TestResource_t
{
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public:
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// MKV3TransferName "name"
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CUtlString m_name; // 0x0
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCVoxelVisibility
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCRenderMesh
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x68
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class CFuseSymbolTable
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlHashtable< CUtlStringToken, ConstantInfo_t > m_constants; // 0x8
CUtlHashtable< CUtlStringToken, VariableInfo_t > m_variables; // 0x28
CUtlHashtable< CUtlStringToken, FunctionInfo_t > m_functions; // 0x48
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeIAnimGraphModelBinding
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x20
struct FunctionInfo_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlString m_name; // 0x8
CUtlStringToken m_nameToken; // 0x10
int32_t m_nParamCount; // 0x14
FuseFunctionIndex_t m_nIndex; // 0x18
bool m_bIsPure; // 0x1a
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};
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// Alignment: 3
// Size: 0x10
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struct ConstantInfo_t
{
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public:
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CUtlString m_name; // 0x0
CUtlStringToken m_nameToken; // 0x8
float m_flValue; // 0xc
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};
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// Alignment: 0
// Size: 0x1
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struct InfoForResourceTypeManifestTestResource_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCPanoramaTypeScript
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCVPhysXSurfacePropertiesList
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x8
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struct PackedAABB_t
{
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public:
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uint32_t m_nPackedMin; // 0x0
uint32_t m_nPackedMax; // 0x4
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCVSoundStackScriptList
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCPanoramaScript
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCChoreoSceneFileData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCMorphSetData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCDotaItemDefinitionResource
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class InfoForResourceTypeCResponseRulesList
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 7
// Size: 0x38
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struct RenderInputLayoutField_t
{
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public:
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uint8_t m_pSemanticName[32]; // 0x0
int32_t m_nSemanticIndex; // 0x20
uint32_t m_Format; // 0x24
int32_t m_nOffset; // 0x28
int32_t m_nSlot; // 0x2c
RenderSlotType_t m_nSlotType; // 0x30
int32_t m_nInstanceStepRate; // 0x34
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};
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// Alignment: 1
// Size: 0x18
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struct VsInputSignature_t
{
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public:
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CUtlVector< VsInputSignatureElement_t > m_elems; // 0x0
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};
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// Alignment: 4
// Size: 0xc4
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struct VsInputSignatureElement_t
{
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public:
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char m_pName[64]; // 0x0
char m_pSemantic[64]; // 0x40
char m_pD3DSemanticName[64]; // 0x80
int32_t m_nD3DSemanticIndex; // 0xc0
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};
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// Alignment: 4
// Size: 0x28
struct EngineLoopState_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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int32_t m_nPlatWindowWidth; // 0x18
int32_t m_nPlatWindowHeight; // 0x1c
int32_t m_nRenderWidth; // 0x20
int32_t m_nRenderHeight; // 0x24
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};
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// Alignment: 3
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// Size: 0x30
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struct EventSimulate_t
{
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public:
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EngineLoopState_t m_LoopState; // 0x0
bool m_bFirstTick; // 0x28
bool m_bLastTick; // 0x29
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};
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// Alignment: 1
// Size: 0x4
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struct EventClientPollNetworking_t
{
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public:
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int32_t m_nTickCount; // 0x0
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};
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// Alignment: 2
// Size: 0x30
struct EventClientProcessInput_t
{
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public:
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EngineLoopState_t m_LoopState; // 0x0
float m_flRealTime; // 0x28
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};
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// Alignment: 8
// Size: 0x78
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struct EntComponentInfo_t
{
public:
V_uuid_t m_id; // 0x0
char* m_pName; // 0x10
char* m_pCPPClassname; // 0x18
char* m_pNetworkDataReferencedDescription; // 0x20
char* m_pNetworkDataReferencedPtrPropDescription; // 0x28
int32_t m_nRuntimeIndex; // 0x30
uint32_t m_nFlags; // 0x34
private:
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[[maybe_unused]] uint8_t __pad0038[0x38]; // 0x38
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public:
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CEntityComponentHelper* m_pBaseClassComponentHelper; // 0x70
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};
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// Alignment: 0
// Size: 0x8
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class CEmptyEntityInstance
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x30
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struct EventServerProcessNetworking_t : public EventSimulate_t
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{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x30
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struct EventServerPollNetworking_t : public EventSimulate_t
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x10
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struct EntOutput_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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// No members available
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};
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// Alignment: 8
// Size: 0x60
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struct EventSetTime_t
{
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public:
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EngineLoopState_t m_LoopState; // 0x0
int32_t m_nClientOutputFrames; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
double m_flRealTime; // 0x30
double m_flRenderTime; // 0x38
double m_flRenderFrameTime; // 0x40
double m_flRenderFrameTimeUnbounded; // 0x48
double m_flRenderFrameTimeUnscaled; // 0x50
double m_flTickRemainder; // 0x58
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};
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// Alignment: 4
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// Size: 0x40
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struct EventAdvanceTick_t : public EventSimulate_t
{
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public:
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int32_t m_nCurrentTick; // 0x30
int32_t m_nCurrentTickThisFrame; // 0x34
int32_t m_nTotalTicksThisFrame; // 0x38
int32_t m_nTotalTicks; // 0x3c
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};
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// Alignment: 2
// Size: 0x8
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struct EventClientSendInput_t
{
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public:
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bool m_bFinalClientCommandTick; // 0x0
int32_t m_nAdditionalClientCommandsToCreate; // 0x4
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};
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// Alignment: 3
// Size: 0x30
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struct EventClientFrameSimulate_t
{
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public:
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EngineLoopState_t m_LoopState; // 0x0
float m_flRealTime; // 0x28
float m_flFrameTime; // 0x2c
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};
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// Alignment: 6
// Size: 0x48
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struct EventClientPreOutput_t
{
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public:
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EngineLoopState_t m_LoopState; // 0x0
double m_flRenderTime; // 0x28
double m_flRenderFrameTime; // 0x30
double m_flRenderFrameTimeUnbounded; // 0x38
float m_flRealTime; // 0x40
bool m_bRenderOnly; // 0x44
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};
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// Alignment: 0
// Size: 0x1
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struct EventModInitialized_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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class CVariantDefaultAllocator
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 4
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// Size: 0x40
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struct EventPostAdvanceTick_t : public EventSimulate_t
{
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public:
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int32_t m_nCurrentTick; // 0x30
int32_t m_nCurrentTickThisFrame; // 0x34
int32_t m_nTotalTicksThisFrame; // 0x38
int32_t m_nTotalTicks; // 0x3c
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};
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// Alignment: 0
// Size: 0x1
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struct EventSplitScreenStateChanged_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x40
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struct EventServerAdvanceTick_t : public EventAdvanceTick_t
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x1
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struct EventClientProcessNetworking_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x8
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class IHandleEntity
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x30
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struct EventClientPauseSimulate_t : public EventSimulate_t
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x30
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struct EventClientPreSimulate_t : public EventSimulate_t
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{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x10
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struct EventPostDataUpdate_t
{
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public:
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int32_t m_nCount; // 0x0
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};
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// Alignment: 1
// Size: 0x4
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struct EventProfileStorageAvailable_t
{
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public:
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CSplitScreenSlot m_nSplitScreenSlot; // 0x0
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};
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// Alignment: 0
// Size: 0x40
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struct EventServerPostAdvanceTick_t : public EventPostAdvanceTick_t
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x30
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struct EventServerSimulate_t : public EventSimulate_t
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{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4
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struct EventAppShutdown_t
{
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public:
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int32_t m_nDummy0; // 0x0
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};
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// Alignment: 1
// Size: 0x4
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struct EventFrameBoundary_t
{
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public:
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float m_flFrameTime; // 0x0
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};
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// Alignment: 3
// Size: 0x30
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struct EventClientProcessGameInput_t
{
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public:
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EngineLoopState_t m_LoopState; // 0x0
float m_flRealTime; // 0x28
float m_flFrameTime; // 0x2c
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};
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// Alignment: 0
// Size: 0x1
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struct EventClientPredictionPostNetupdate_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x10
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struct EventPreDataUpdate_t
{
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public:
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int32_t m_nCount; // 0x0
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};
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// Alignment: 2
// Size: 0x30
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struct EventClientPollInput_t
{
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public:
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EngineLoopState_t m_LoopState; // 0x0
float m_flRealTime; // 0x28
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};
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// Alignment: 5
// Size: 0x40
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struct EventClientPostOutput_t
{
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public:
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EngineLoopState_t m_LoopState; // 0x0
double m_flRenderTime; // 0x28
float m_flRenderFrameTime; // 0x30
float m_flRenderFrameTimeUnbounded; // 0x34
bool m_bRenderOnly; // 0x38
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};
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// Alignment: 0
// Size: 0x30
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struct EventClientSimulate_t : public EventSimulate_t
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{
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x2
struct ChangeAccessorFieldPathIndex_t
{
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public:
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int16_t m_Value; // 0x0
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};
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// Alignment: 0
// Size: 0x30
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struct EntInput_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x40
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struct EventClientAdvanceTick_t : public EventAdvanceTick_t
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0x8
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class CEntityComponent
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x28
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class CEntityComponentHelper
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
uint32_t m_flags; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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EntComponentInfo_t* m_pInfo; // 0x10
int32_t m_nPriority; // 0x18
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
CEntityComponentHelper* m_pNext; // 0x20
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};
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// Alignment: 0
// Size: 0x30
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struct EventServerPostSimulate_t : public EventSimulate_t
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{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 5
// Size: 0x38
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struct EventClientOutput_t
{
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public:
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EngineLoopState_t m_LoopState; // 0x0
float m_flRenderTime; // 0x28
float m_flRealTime; // 0x2c
float m_flRenderFrameTimeUnbounded; // 0x30
bool m_bRenderOnly; // 0x34
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};
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// Alignment: 1
// Size: 0x1
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struct EventClientSceneSystemThreadStateChange_t
{
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public:
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bool m_bThreadsActive; // 0x0
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};
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// Alignment: 1
// Size: 0x28
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class CEntityIOOutput
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CVariantBase< CVariantDefaultAllocator > m_Value; // 0x18
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};
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// Alignment: 0
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// Size: 0x40
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struct EventClientPostAdvanceTick_t : public EventPostAdvanceTick_t
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 3
// Size: 0x30
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struct EventSimpleLoopFrameUpdate_t
{
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public:
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EngineLoopState_t m_LoopState; // 0x0
float m_flRealTime; // 0x28
float m_flFrameTime; // 0x2c
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};
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// Alignment: 0
// Size: 0x30
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struct EventClientPostSimulate_t : public EventSimulate_t
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{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
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// Size: 0x8
struct MaterialParam_t
{
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public:
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CUtlString m_name; // 0x0
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};
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// Alignment: 1
// Size: 0x10
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struct MaterialParamFloat_t : public MaterialParam_t
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{
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public:
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float m_flValue; // 0x8
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};
// Alignment: 10
// Size: 0x70
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struct PostProcessingBloomParameters_t
{
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public:
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BloomBlendMode_t m_blendMode; // 0x0
float m_flBloomStrength; // 0x4
float m_flScreenBloomStrength; // 0x8
float m_flBlurBloomStrength; // 0xc
float m_flBloomThreshold; // 0x10
float m_flBloomThresholdWidth; // 0x14
float m_flSkyboxBloomStrength; // 0x18
float m_flBloomStartValue; // 0x1c
float m_flBlurWeight[5]; // 0x20
Vector m_vBlurTint[5]; // 0x34
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};
// Alignment: 14
// Size: 0x130
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struct MaterialResourceData_t
{
public:
CUtlString m_materialName; // 0x0
CUtlString m_shaderName; // 0x8
CUtlVector< MaterialParamInt_t > m_intParams; // 0x10
CUtlVector< MaterialParamFloat_t > m_floatParams; // 0x28
CUtlVector< MaterialParamVector_t > m_vectorParams; // 0x40
CUtlVector< MaterialParamTexture_t > m_textureParams; // 0x58
CUtlVector< MaterialParamBuffer_t > m_dynamicParams; // 0x70
CUtlVector< MaterialParamBuffer_t > m_dynamicTextureParams; // 0x88
CUtlVector< MaterialParamInt_t > m_intAttributes; // 0xa0
CUtlVector< MaterialParamFloat_t > m_floatAttributes; // 0xb8
CUtlVector< MaterialParamVector_t > m_vectorAttributes; // 0xd0
CUtlVector< MaterialParamTexture_t > m_textureAttributes; // 0xe8
CUtlVector< MaterialParamString_t > m_stringAttributes; // 0x100
CUtlVector< CUtlString > m_renderAttributesUsed; // 0x118
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};
// Alignment: 1
// Size: 0x20
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struct MaterialParamBuffer_t : public MaterialParam_t
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{
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public:
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CUtlBinaryBlock m_value; // 0x8
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};
// Alignment: 15
// Size: 0x3c
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struct PostProcessingTonemapParameters_t
{
public:
float m_flExposureBias; // 0x0
float m_flShoulderStrength; // 0x4
float m_flLinearStrength; // 0x8
float m_flLinearAngle; // 0xc
float m_flToeStrength; // 0x10
float m_flToeNum; // 0x14
float m_flToeDenom; // 0x18
float m_flWhitePoint; // 0x1c
float m_flLuminanceSource; // 0x20
float m_flExposureBiasShadows; // 0x24
float m_flExposureBiasHighlights; // 0x28
float m_flMinShadowLum; // 0x2c
float m_flMaxShadowLum; // 0x30
float m_flMinHighlightLum; // 0x34
float m_flMaxHighlightLum; // 0x38
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};
// Alignment: 5
// Size: 0x14
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struct PostProcessingLocalContrastParameters_t
{
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public:
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float m_flLocalContrastStrength; // 0x0
float m_flLocalContrastEdgeStrength; // 0x4
float m_flLocalContrastVignetteStart; // 0x8
float m_flLocalContrastVignetteEnd; // 0xc
float m_flLocalContrastVignetteBlur; // 0x10
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};
// Alignment: 6
// Size: 0x24
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struct PostProcessingVignetteParameters_t
{
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public:
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float m_flVignetteStrength; // 0x0
Vector2D m_vCenter; // 0x4
float m_flRadius; // 0xc
float m_flRoundness; // 0x10
float m_flFeather; // 0x14
Vector m_vColorTint; // 0x18
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};
// Alignment: 1
// Size: 0x10
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struct MaterialParamInt_t : public MaterialParam_t
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{
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public:
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int32_t m_nValue; // 0x8
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};
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// Alignment: 11
// Size: 0x118
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struct PostProcessingResource_t
{
public:
bool m_bHasTonemapParams; // 0x0
PostProcessingTonemapParameters_t m_toneMapParams; // 0x4
bool m_bHasBloomParams; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
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public:
PostProcessingBloomParameters_t m_bloomParams; // 0x44
bool m_bHasVignetteParams; // 0xb4
private:
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[[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5
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public:
PostProcessingVignetteParameters_t m_vignetteParams; // 0xb8
bool m_bHasLocalContrastParams; // 0xdc
private:
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[[maybe_unused]] uint8_t __pad00dd[0x3]; // 0xdd
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public:
PostProcessingLocalContrastParameters_t m_localConstrastParams; // 0xe0
int32_t m_nColorCorrectionVolumeDim; // 0xf4
CUtlBinaryBlock m_colorCorrectionVolumeData; // 0xf8
bool m_bHasColorCorrection; // 0x110
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};
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// Alignment: 1
// Size: 0x10
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struct MaterialParamString_t : public MaterialParam_t
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{
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public:
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CUtlString m_value; // 0x8
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};
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// Alignment: 1
// Size: 0x18
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struct MaterialParamVector_t : public MaterialParam_t
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{
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public:
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Vector4D m_value; // 0x8
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};
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// Alignment: 1
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// Size: 0x10
struct MaterialParamTexture_t : public MaterialParam_t
{
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public:
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pValue; // 0x8
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};
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// Alignment: 1
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// Size: 0x28
class CNetworkVarChainer
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x20
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};
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// Alignment: 1
// Size: 0x38
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class CAnimTagManagerUpdater
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimTagBase > > m_tags; // 0x18
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};
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// Alignment: 2
// Size: 0x48
class CModelConfigElement
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
CUtlString m_ElementName; // 0x8
CUtlVector< CModelConfigElement* > m_NestedElements; // 0x10
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};
// Alignment: 3
// Size: 0x100
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class CMoodVData
{
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public:
// MPropertyDescription "Model to get the animation list from"
// MPropertyAutoRebuildOnChange
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0
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// MPropertyDescription "Type of mood"
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MoodType_t m_nMoodType; // 0xe0
private:
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[[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4
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public:
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// MPropertyDescription "Layers for this mood"
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CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0xe8
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};
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// Alignment: 2
// Size: 0x30
class CAnimNodePath
{
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public:
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AnimNodeID m_path[11]; // 0x0
int32_t m_nCount; // 0x2c
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};
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// Alignment: 1
// Size: 0x10
class CAnimUpdateNodeRef
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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int32_t m_nodeIndex; // 0x8
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};
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// Alignment: 2
// Size: 0x20
class CProductQuantizer
{
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public:
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CUtlVector< CVectorQuantizer > m_subQuantizers; // 0x0
int32_t m_nDimensions; // 0x18
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};
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// Alignment: 11
// Size: 0x50
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struct FootFixedData_t
{
public:
VectorAligned m_vToeOffset; // 0x0
VectorAligned m_vHeelOffset; // 0x10
int32_t m_nTargetBoneIndex; // 0x20
int32_t m_nAnkleBoneIndex; // 0x24
int32_t m_nIKAnchorBoneIndex; // 0x28
int32_t m_ikChainIndex; // 0x2c
float m_flMaxIKLength; // 0x30
int32_t m_nFootIndex; // 0x34
int32_t m_nTagIndex; // 0x38
float m_flMaxRotationLeft; // 0x3c
float m_flMaxRotationRight; // 0x40
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};
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// Alignment: 1
// Size: 0x10
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class CAnimMorphDifference
{
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public:
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CBufferString m_name; // 0x0
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};
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// Alignment: 1
// Size: 0x1
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struct AttachmentHandle_t
{
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public:
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uint8_t m_Value; // 0x0
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};
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// Alignment: 6
// Size: 0x78
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class CAnimKeyData
{
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public:
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CBufferString m_name; // 0x0
CUtlVector< CAnimBone > m_boneArray; // 0x10
CUtlVector< CAnimUser > m_userArray; // 0x28
CUtlVector< CBufferString > m_morphArray; // 0x40
int32_t m_nChannelElements; // 0x58
private:
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[[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c
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public:
CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x60
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};
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// Alignment: 3
// Size: 0x58
class CAnimUpdateNodeBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CAnimNodePath m_nodePath; // 0x18
CUtlString m_name; // 0x48
AnimNodeNetworkMode m_networkMode; // 0x50
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};
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// Alignment: 7
// Size: 0x38
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class CFingerBone
{
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public:
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CUtlString m_boneName; // 0x0
Vector m_hingeAxis; // 0x8
Vector m_vCapsulePos1; // 0x14
Vector m_vCapsulePos2; // 0x20
float m_flMinAngle; // 0x2c
float m_flMaxAngle; // 0x30
float m_flRadius; // 0x34
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};
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// Alignment: 2
// Size: 0x8
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struct IKSolverSettings_t
{
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public:
// MPropertyFriendlyName "Solver Type"
// MPropertyAttributeChoiceEnumName
// MPropertyAttrChangeCallback
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IKSolverType m_SolverType; // 0x0
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// MPropertyFriendlyName "Num Iterations "
// MPropertyAttrStateCallback
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int32_t m_nNumIterations; // 0x4
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};
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// Alignment: 5
// Size: 0x70
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class CAnimData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CBufferString m_name; // 0x10
CUtlVector< CAnimDesc > m_animArray; // 0x20
CUtlVector< CAnimDecoder > m_decoderArray; // 0x38
int32_t m_nMaxUniqueFrameIndex; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
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public:
CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x58
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};
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// Alignment: 1
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// Size: 0x4
class AnimTagID
{
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public:
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uint32_t m_id; // 0x0
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};
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// Alignment: 1
// Size: 0x4
class AnimParamID
{
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public:
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uint32_t m_id; // 0x0
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};
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// Alignment: 2
// Size: 0x8
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class CAnimSequenceParams
{
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public:
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float m_flFadeInTime; // 0x0
float m_flFadeOutTime; // 0x4
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};
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// Alignment: 1
// Size: 0x4
class AnimNodeID
{
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public:
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uint32_t m_id; // 0x0
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};
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// Alignment: 1
// Size: 0x28
class CMotionMetricBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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// MPropertyHideField
float m_flWeight; // 0x20
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};
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// Alignment: 6
// Size: 0x90
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struct PhysSoftbodyDesc_t
{
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public:
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CUtlVector< uint32 > m_ParticleBoneHash; // 0x0
CUtlVector< RnSoftbodyParticle_t > m_Particles; // 0x18
CUtlVector< RnSoftbodySpring_t > m_Springs; // 0x30
CUtlVector< RnSoftbodyCapsule_t > m_Capsules; // 0x48
CUtlVector< CTransform > m_InitPose; // 0x60
CUtlVector< CUtlString > m_ParticleBoneName; // 0x78
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};
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// Alignment: 2
// Size: 0x10
class CAnimInputDamping
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// MPropertyFriendlyName "Speed Function"
DampingSpeedFunction m_speedFunction; // 0x8
// MPropertyFriendlyName "Speed Scale"
float m_fSpeedScale; // 0xc
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};
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// Alignment: 8
// Size: 0x8
class CSeqAutoLayerFlag
{
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public:
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bool m_bPost; // 0x0
bool m_bSpline; // 0x1
bool m_bXFade; // 0x2
bool m_bNoBlend; // 0x3
bool m_bLocal; // 0x4
bool m_bPose; // 0x5
bool m_bFetchFrame; // 0x6
bool m_bSubtract; // 0x7
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};
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// Alignment: 8
// Size: 0x20
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class CPhysSurfacePropertiesAudio
{
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public:
// MKV3TransferName "audioreflectivity"
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float m_reflectivity; // 0x0
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// MKV3TransferName "audiohardnessfactor"
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float m_hardnessFactor; // 0x4
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// MKV3TransferName "audioroughnessfactor"
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float m_roughnessFactor; // 0x8
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// MKV3TransferName "scrapeRoughThreshold"
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float m_roughThreshold; // 0xc
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// MKV3TransferName "impactHardThreshold"
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float m_hardThreshold; // 0x10
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// MKV3TransferName "audioHardMinVelocity"
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float m_hardVelocityThreshold; // 0x14
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// MKV3TransferName "staticImpactVolume"
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float m_flStaticImpactVolume; // 0x18
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// MKV3TransferName "occlusionFactor"
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float m_flOcclusionFactor; // 0x1c
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};
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// Alignment: 3
// Size: 0x30
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class CBlend2DItemBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
// MPropertyFriendlyName "Blend Value"
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Vector2D m_blendValue; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20
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public:
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// MPropertyGroupName "+Duration Override"
// MPropertyFriendlyName "Use Custom Duration"
// MPropertyAttrChangeCallback
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bool m_bUseCustomDuration; // 0x28
private:
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[[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29
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public:
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// MPropertyGroupName "+Duration Override"
// MPropertyFriendlyName "Custom Duration"
// MPropertyAttrStateCallback
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float m_flCustomDuration; // 0x2c
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};
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// Alignment: 4
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// Size: 0x38
class CAnimTagBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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// MPropertyFriendlyName "Name"
// MPropertySortPriority "100"
CUtlString m_name; // 0x20
// MPropertyHideField
CUtlString m_group; // 0x28
// MPropertyHideField
AnimTagID m_tagID; // 0x30
// MPropertyHideField
bool m_bIsReferenced; // 0x34
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};
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// Alignment: 4
// Size: 0x38
class CAnimNodeBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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// MPropertyFriendlyName "Name"
// MPropertySortPriority "100"
CUtlString m_sName; // 0x20
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// MPropertyHideField
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Vector2D m_vecPosition; // 0x28
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// MPropertyHideField
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AnimNodeID m_nNodeID; // 0x30
// MPropertyFriendlyName "Network Mode"
AnimNodeNetworkMode m_networkMode; // 0x34
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};
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// Alignment: 2
// Size: 0x20
class CAnimMotorUpdaterBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlString m_name; // 0x10
bool m_bDefault; // 0x18
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};
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// Alignment: 0
// Size: 0x28
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class CBoneConstraintBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4
class AnimNodeOutputID
{
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public:
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uint32_t m_id; // 0x0
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};
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// Alignment: 1
// Size: 0x68
class CUnaryUpdateNode : public CAnimUpdateNodeBase
{
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public:
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CAnimUpdateNodeRef m_pChildNode; // 0x58
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};
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// Alignment: 1
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// Size: 0x4
class AnimScriptHandle
{
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public:
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uint32_t m_id; // 0x0
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};
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// Alignment: 8
// Size: 0xd0
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struct AimMatrixOpFixedSettings_t
{
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public:
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CAnimAttachment m_attachment; // 0x0
CAnimInputDamping m_damping; // 0x80
CPoseHandle m_poseCacheHandles[10]; // 0x90
AimMatrixBlendMode m_eBlendMode; // 0xb8
float m_fAngleIncrement; // 0xbc
int32_t m_nSequenceMaxFrame; // 0xc0
int32_t m_nBoneMaskIndex; // 0xc4
bool m_bTargetIsPosition; // 0xc8
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};
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// Alignment: 2
// Size: 0x2
class CAnimParamHandle
{
public:
AnimParamType_t m_type; // 0x0
uint8_t m_index; // 0x1
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};
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// Alignment: 2
// Size: 0x8
class CAnimNodeConnection
{
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public:
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AnimNodeID m_nodeID; // 0x0
AnimNodeOutputID m_outputID; // 0x4
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};
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// Alignment: 5
// Size: 0x78
struct VPhysics2ShapeDef_t
{
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public:
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CUtlVector< RnSphereDesc_t > m_spheres; // 0x0
CUtlVector< RnCapsuleDesc_t > m_capsules; // 0x18
CUtlVector< RnHullDesc_t > m_hulls; // 0x30
CUtlVector< RnMeshDesc_t > m_meshes; // 0x48
CUtlVector< uint16 > m_CollisionAttributeIndices; // 0x60
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};
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// Alignment: 15
// Size: 0x160
struct TwoBoneIKSettings_t
{
public:
IkEndEffectorType m_endEffectorType; // 0x0
CAnimAttachment m_endEffectorAttachment; // 0x10
IkTargetType m_targetType; // 0x90
private:
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[[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94
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public:
CAnimAttachment m_targetAttachment; // 0xa0
private:
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[[maybe_unused]] uint8_t __pad0094[0x8c]; // 0x94
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public:
int32_t m_targetBoneIndex; // 0x120
CAnimParamHandle m_hPositionParam; // 0x124
CAnimParamHandle m_hRotationParam; // 0x126
bool m_bAlwaysUseFallbackHinge; // 0x128
private:
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[[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129
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public:
VectorAligned m_vFallbackHingeAxis; // 0x130
int32_t m_nFixedBoneIndex; // 0x140
int32_t m_nMiddleBoneIndex; // 0x144
int32_t m_nEndBoneIndex; // 0x148
bool m_bMatchTargetOrientation; // 0x14c
bool m_bConstrainTwist; // 0x14d
private:
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[[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e
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public:
float m_flMaxTwist; // 0x150
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};
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// Alignment: 2
// Size: 0x18
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struct SkeletonBoneBounds_t
{
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public:
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Vector m_vecCenter; // 0x0
Vector m_vecSize; // 0xc
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};
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// Alignment: 2
// Size: 0x20
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class CAnimParamSpanSample
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
CAnimVariant m_value; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
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public:
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float m_flCycle; // 0x1c
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};
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// Alignment: 2
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// Size: 0x28
class CMotionNode
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlString m_name; // 0x18
AnimNodeID m_id; // 0x20
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};
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// Alignment: 3
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// Size: 0x20
class CVectorQuantizer
{
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public:
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CUtlVector< float32 > m_centroidVectors; // 0x0
int32_t m_nCentroids; // 0x18
int32_t m_nDimensions; // 0x1c
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};
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// Alignment: 1
// Size: 0x50
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class CModelConfigElement_SetRenderColor : public CModelConfigElement
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{
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public:
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Color m_Color; // 0x48
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};
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// Alignment: 7
// Size: 0x34
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struct FingerBone_t
{
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public:
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int32_t m_boneIndex; // 0x0
Vector m_hingeAxis; // 0x4
Vector m_vCapsulePos1; // 0x10
Vector m_vCapsulePos2; // 0x1c
float m_flMinAngle; // 0x28
float m_flMaxAngle; // 0x2c
float m_flRadius; // 0x30
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};
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// Alignment: 6
// Size: 0x28
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class CDampedValueItem
{
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public:
// MPropertyFriendlyName "Value Type"
// MPropertyAttrChangeCallback
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DampedValueType m_valueType; // 0x0
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// MPropertyFriendlyName "Parameter In"
// MPropertyAttributeChoiceName "FloatParameter"
// MPropertyAttrStateCallback
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AnimParamID m_floatParamIn; // 0x4
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// MPropertyFriendlyName "Parameter Out"
// MPropertyAttributeChoiceName "PrivateFloatParameter"
// MPropertyAttrStateCallback
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AnimParamID m_floatParamOut; // 0x8
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// MPropertyFriendlyName "Parameter In"
// MPropertyAttributeChoiceName "VectorParameter"
// MPropertyAttrStateCallback
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AnimParamID m_vectorParamIn; // 0xc
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// MPropertyFriendlyName "Parameter Out"
// MPropertyAttributeChoiceName "PrivateVectorParameter"
// MPropertyAttrStateCallback
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AnimParamID m_vectorParamOut; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
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// MPropertyFriendlyName "Damping"
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CAnimInputDamping m_damping; // 0x18
};
// Alignment: 1
// Size: 0x10
struct IKBoneNameAndIndex_t
{
public:
// MPropertyAttributeChoiceName "Bone"
CUtlString m_Name; // 0x0
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};
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// Alignment: 4
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// Size: 0x38
class CTimeRemainingMetric : public CMotionMetricBase
{
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public:
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// MPropertyFriendlyName "Match Time Remaining"
// MPropertyGroupName
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// MPropertyAttrChangeCallback
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bool m_bMatchByTimeRemaining; // 0x28
private:
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[[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29
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public:
// MPropertyFriendlyName "Max Time Remaining"
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// MPropertyAttrStateCallback
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float m_flMaxTimeRemaining; // 0x2c
// MPropertyFriendlyName "Filter By Time Remaining"
// MPropertyAttrChangeCallback
bool m_bFilterByTimeRemaining; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31
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public:
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// MPropertyFriendlyName "Min Time Remaining"
// MPropertyAttrStateCallback
float m_flMinTimeRemaining; // 0x34
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};
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// Alignment: 2
// Size: 0x88
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class CFootStepTriggerUpdateNode : public CUnaryUpdateNode
{
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public:
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CUtlVector< FootStepTrigger > m_triggers; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80
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public:
float m_flTolerance; // 0x84
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};
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// Alignment: 5
// Size: 0x28
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struct ParamSpan_t
{
public:
CUtlVector< ParamSpanSample_t > m_samples; // 0x0
CAnimParamHandle m_hParam; // 0x18
AnimParamType_t m_eParamType; // 0x1a
private:
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[[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b
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public:
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float m_flStartCycle; // 0x1c
float m_flEndCycle; // 0x20
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};
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// Alignment: 11
// Size: 0x90
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class CAimMatrixAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x40
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// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
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CUtlString m_sequenceName; // 0x48
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// MPropertyFriendlyName "Angle Increment"
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float m_fAngleIncrement; // 0x50
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// MPropertyFriendlyName "Target"
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AnimVectorSource m_target; // 0x54
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// MPropertyFriendlyName "Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
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AnimParamID m_param; // 0x58
private:
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[[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c
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public:
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// MPropertyFriendlyName "Aim Attachment"
// MPropertyAttributeChoiceName "Attachment"
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CUtlString m_attachmentName; // 0x60
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// MPropertyFriendlyName "Blend Mode"
// MPropertyAttrChangeCallback
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AimMatrixBlendMode m_blendMode; // 0x68
private:
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[[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c
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public:
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// MPropertyFriendlyName "Bone Mask"
// MPropertyAttributeChoiceName "BoneMask"
// MPropertyAttrStateCallback
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CUtlString m_boneMaskName; // 0x70
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// MPropertyFriendlyName "Reset Child"
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bool m_bResetBase; // 0x78
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// MPropertyFriendlyName "Lock Blend When Waning"
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bool m_bLockWhenWaning; // 0x79
private:
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[[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a
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public:
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// MPropertyFriendlyName "Damping"
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CAnimInputDamping m_damping; // 0x80
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};
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// Alignment: 24
// Size: 0xa8
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class CHitReactAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Minimum Delay Between Hits"
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float m_flMinDelayBetweenHits; // 0x40
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// MPropertyFriendlyName "Trigger Parameter"
// MPropertyAttributeChoiceName "BoolParameter"
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AnimParamID m_triggerParam; // 0x44
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// MPropertyFriendlyName "Hit Bone Parameter"
// MPropertyAttributeChoiceName "IntParameter"
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AnimParamID m_hitBoneParam; // 0x48
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// MPropertyFriendlyName "Hit Offset Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
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AnimParamID m_hitOffsetParam; // 0x4c
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// MPropertyFriendlyName "Hit Direction Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
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AnimParamID m_hitDirectionParam; // 0x50
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// MPropertyFriendlyName "Hit Strength Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
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AnimParamID m_hitStrengthParam; // 0x54
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// MPropertyFriendlyName "Bone Weights"
// MPropertyAttributeChoiceName "BoneMask"
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CUtlString m_weightListName; // 0x58
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// MPropertyFriendlyName "Hip Bone"
// MPropertyAttributeChoiceName "Bone"
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CUtlString m_hipBoneName; // 0x60
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// MPropertyFriendlyName "Hip Translation Scale"
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float m_flHipBoneTranslationScale; // 0x68
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// MPropertyFriendlyName "Number of bone effected"
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int32_t m_nEffectedBoneCount; // 0x6c
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// MPropertyFriendlyName "Max Impact Force"
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float m_flMaxImpactForce; // 0x70
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// MPropertyFriendlyName "Min Impact Force"
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float m_flMinImpactForce; // 0x74
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// MPropertyFriendlyName "Whip Impact Scale"
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float m_flWhipImpactScale; // 0x78
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// MPropertyFriendlyName "Counter Rotation Scale"
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float m_flCounterRotationScale; // 0x7c
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// MPropertyFriendlyName "Distance Fade Scale"
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float m_flDistanceFadeScale; // 0x80
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// MPropertyFriendlyName "Propagation Scale"
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float m_flPropagationScale; // 0x84
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// MPropertyFriendlyName "Whip Delay Time"
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float m_flWhipDelay; // 0x88
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// MPropertyFriendlyName "Spring Strength"
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float m_flSpringStrength; // 0x8c
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// MPropertyFriendlyName "Whip Spring Strength"
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float m_flWhipSpringStrength; // 0x90
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// MPropertyFriendlyName "Hip Dip Spring Strength"
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float m_flHipDipSpringStrength; // 0x94
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// MPropertyFriendlyName "Hip Dip Scale"
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float m_flHipDipImpactScale; // 0x98
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// MPropertyFriendlyName "Hip Dip Delay Time"
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float m_flHipDipDelay; // 0x9c
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// MPropertyFriendlyName "Reset Child"
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bool m_bResetBase; // 0xa0
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};
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// Alignment: 2
// Size: 0x70
class CSetFacingUpdateNode : public CUnaryUpdateNode
{
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public:
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FacingMode m_facingMode; // 0x68
bool m_bResetChild; // 0x6c
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};
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// Alignment: 3
// Size: 0x40
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class CSeqScaleSet
{
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public:
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CBufferString m_sName; // 0x0
CUtlVector< int16 > m_nLocalBoneArray; // 0x10
CUtlVector< float32 > m_flBoneScaleArray; // 0x28
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};
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// Alignment: 2
// Size: 0x20
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struct AnimationDecodeDebugDump_t
{
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public:
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AnimationProcessingType_t m_processingType; // 0x0
CUtlVector< AnimationDecodeDebugDumpElement_t > m_elems; // 0x8
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};
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// Alignment: 7
// Size: 0x48
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class CDistanceRemainingMetric : public CMotionMetricBase
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{
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public:
// MPropertyFriendlyName "Maximum Tracked Distance"
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float m_flMaxDistance; // 0x28
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// MPropertyFriendlyName "Filter By Fixed Distance"
// MPropertyAttrChangeCallback
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bool m_bFilterFixedMinDistance; // 0x2c
private:
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[[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d
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public:
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// MPropertyFriendlyName "Min Distance"
// MPropertyAttrStateCallback
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float m_flMinDistance; // 0x30
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// MPropertyFriendlyName "Filter By Goal Distance"
// MPropertyAttrChangeCallback
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bool m_bFilterGoalDistance; // 0x34
private:
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[[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35
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public:
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// MPropertyFriendlyName "Goal Filter Start Distance"
// MPropertyAttrStateCallback
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float m_flStartGoalFilterDistance; // 0x38
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// MPropertyFriendlyName "Filter By Goal Overshoot"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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bool m_bFilterGoalOvershoot; // 0x3c
private:
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[[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d
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public:
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// MPropertyFriendlyName "Max Goal Overshoot Scale"
// MPropertyAttrStateCallback
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float m_flMaxGoalOvershootScale; // 0x40
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};
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// Alignment: 4
// Size: 0x20
struct IKTargetSettings_t
{
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public:
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// MPropertyFriendlyName "Target Source"
// MPropertyAttributeChoiceEnumName
// MPropertyAttrChangeCallback
IKTargetSource m_TargetSource; // 0x0
// MPropertyFriendlyName "Bone"
// MPropertyAttrStateCallback
IKBoneNameAndIndex_t m_Bone; // 0x8
// MPropertyFriendlyName "Animgraph Position Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
// MPropertyAttrStateCallback
AnimParamID m_AnimgraphParameterNamePosition; // 0x18
// MPropertyFriendlyName "Target Coords"
// MPropertyAttrStateCallback
IKTargetCoordinateSystem m_TargetCoordSystem; // 0x1c
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};
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// Alignment: 1
// Size: 0x30
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class CBoneVelocityMetric : public CMotionMetricBase
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{
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public:
// MPropertyFriendlyName "Bone"
// MPropertyAttributeChoiceName "Bone"
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CUtlString m_boneName; // 0x28
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};
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// Alignment: 14
// Size: 0x78
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class CFollowPathAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Blend Out Time"
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float m_flBlendOutTime; // 0x40
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// MPropertyFriendlyName "Block Non-Path Movement"
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bool m_bBlockNonPathMovement; // 0x44
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// MPropertyFriendlyName "Stop Feet at Goal"
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bool m_bStopFeetAtGoal; // 0x45
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// MPropertyFriendlyName "Enable Speed Scaling"
// MPropertyGroupName "Speed Scaling"
// MPropertyAttrChangeCallback
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bool m_bScaleSpeed; // 0x46
private:
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[[maybe_unused]] uint8_t __pad0047[0x1]; // 0x47
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public:
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// MPropertyFriendlyName "Scale"
// MPropertyGroupName "Speed Scaling"
// MPropertyAttributeRange "0 1"
// MPropertyAttrStateCallback
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float m_flScale; // 0x48
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// MPropertyFriendlyName "Min Angle"
// MPropertyGroupName "Speed Scaling"
// MPropertyAttributeRange "0 180"
// MPropertyAttrStateCallback
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float m_flMinAngle; // 0x4c
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// MPropertyFriendlyName "Max Angle"
// MPropertyGroupName "Speed Scaling"
// MPropertyAttributeRange "0 180"
// MPropertyAttrStateCallback
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float m_flMaxAngle; // 0x50
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// MPropertyFriendlyName "Blend Time"
// MPropertyGroupName "Speed Scaling"
// MPropertyAttrStateCallback
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float m_flSpeedScaleBlending; // 0x54
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// MPropertyFriendlyName "Enable Turn to Face"
// MPropertyGroupName "Turn to Face"
// MPropertyAttrChangeCallback
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bool m_bTurnToFace; // 0x58
private:
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[[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59
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public:
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// MPropertyFriendlyName "Target"
// MPropertyGroupName "Turn to Face"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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AnimValueSource m_facingTarget; // 0x5c
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// MPropertyFriendlyName "Parameter"
// MPropertyGroupName "Turn to Face"
// MPropertyAttributeChoiceName "FloatParameter"
// MPropertyAttrStateCallback
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AnimParamID m_param; // 0x60
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// MPropertyFriendlyName "Offset"
// MPropertyGroupName "Turn to Face"
// MPropertyAttributeRange "-180 180"
// MPropertyAttrStateCallback
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float m_flTurnToFaceOffset; // 0x64
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// MPropertyFriendlyName "Damping"
// MPropertyGroupName "Turn to Face"
// MPropertyAttrStateCallback
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CAnimInputDamping m_damping; // 0x68
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};
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// Alignment: 1
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// Size: 0x28
class CMotionParameterManager
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CSmartPtr< CMotionParameter > > m_params; // 0x10
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};
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// Alignment: 1
// Size: 0x4
class AnimComponentID
{
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public:
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uint32_t m_id; // 0x0
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};
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// Alignment: 2
// Size: 0x60
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class CBodyGroupAnimTag : public CAnimTagBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Priority"
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int32_t m_nPriority; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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// MPropertyFriendlyName "Body Group Settings"
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CUtlVector< CBodyGroupSetting > m_bodyGroupSettings; // 0x48
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};
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// Alignment: 2
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// Size: 0x48
class CMotionNodeBlend1D : public CMotionNode
{
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public:
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CUtlVector< MotionBlendItem > m_blendItems; // 0x28
int32_t m_nParamIndex; // 0x40
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};
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// Alignment: 1
// Size: 0x38
class CConditionContainer
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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// MPropertySuppressField
CUtlVector< CSmartPtr< CConditionBase > > m_conditions; // 0x10
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};
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// Alignment: 6
// Size: 0x58
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class CRagdollAnimTag : public CAnimTagBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Pose Control"
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AnimPoseControl m_nPoseControl; // 0x40
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// MPropertyFriendlyName "Frequency"
// MPropertyAttributeRange "0 30"
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float m_flFrequency; // 0x44
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// MPropertyFriendlyName "Damping Ratio"
// MPropertyAttributeRange "0 2"
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float m_flDampingRatio; // 0x48
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// MPropertyFriendlyName "Decay Duration"
// MPropertyAttributeRange "-1 1000"
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float m_flDecayDuration; // 0x4c
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// MPropertyFriendlyName "Decay Bias"
// MPropertyAttributeRange "0 1"
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float m_flDecayBias; // 0x50
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// MPropertyFriendlyName "Destroy"
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bool m_bDestroy; // 0x54
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};
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// Alignment: 12
// Size: 0x78
class CAnimParameterBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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// MPropertyFriendlyName "Name"
// MPropertySortPriority "100"
CAnimGraphSymbolWithStorage m_name; // 0x18
// MPropertyHideField
CUtlString m_group; // 0x38
// MPropertyHideField
AnimParamID m_id; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x14]; // 0x44
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public:
// MPropertyHideField
// MPropertyAttrChangeCallback
CUtlString m_componentName; // 0x58
private:
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[[maybe_unused]] uint8_t __pad0060[0x4]; // 0x60
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public:
// MPropertyFriendlyName "Preview Button"
AnimParamButton_t m_previewButton; // 0x64
// MPropertyFriendlyName "Force Latest Value"
bool m_bUseMostRecentValue; // 0x68
// MPropertyFriendlyName "Auto Reset"
bool m_bAutoReset; // 0x69
private:
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[[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a
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public:
// MPropertyFriendlyName "Network"
AnimParamNetworkSetting m_eNetworkSetting; // 0x6c
// MPropertyFriendlyName "Game Writable"
// MPropertyGroupName "+Permissions"
// MPropertyAttrStateCallback
bool m_bGameWritable; // 0x70
// MPropertyFriendlyName "Graph Writable"
// MPropertyGroupName "+Permissions"
// MPropertyAttrStateCallback
bool m_bGraphWritable; // 0x71
// MPropertyHideField
bool m_bIsReferenced; // 0x72
// MPropertyHideField
bool m_bNetworkingRequested; // 0x73
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};
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// Alignment: 3
// Size: 0x20
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class CBlendNodeChild
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x8
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// MPropertyFriendlyName "Name"
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CUtlString m_name; // 0x10
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// MPropertyFriendlyName "Blend Value"
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float m_blendValue; // 0x18
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};
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// Alignment: 0
// Size: 0x40
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class CStringAnimTag : public CAnimTagBase
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{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x18
class CParamSpanUpdater
{
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public:
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CUtlVector< ParamSpan_t > m_spans; // 0x0
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};
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// Alignment: 1
// Size: 0x18
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class CFootTrajectories
{
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public:
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CUtlVector< CFootTrajectory > m_trajectories; // 0x0
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};
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// Alignment: 1
// Size: 0x58
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class CAnimParameterList
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimParameterBase > > m_Parameters; // 0x20
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};
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// Alignment: 1
// Size: 0x30
class CAnimGraphSettingsManager
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimGraphSettingsGroup > > m_settingsGroups; // 0x18
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};
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// Alignment: 9
// Size: 0x80
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class CBlendAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x10]; // 0x38
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public:
// MPropertyFriendlyName "Blend Items"
// MPropertyAutoExpandSelf
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CUtlVector< CBlendNodeChild > m_children; // 0x48
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// MPropertyFriendlyName "Blend Source"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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AnimValueSource m_blendValueSource; // 0x60
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// MPropertyFriendlyName "Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
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AnimParamID m_param; // 0x64
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// MPropertyFriendlyName "Blend Key Values"
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BlendKeyType m_blendKeyType; // 0x68
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// MPropertyFriendlyName "Lock Blend on Reset"
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bool m_bLockBlendOnReset; // 0x6c
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// MPropertyFriendlyName "Sync Cycles"
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bool m_bSyncCycles; // 0x6d
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// MPropertyFriendlyName "Loop"
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bool m_bLoop; // 0x6e
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// MPropertyFriendlyName "Lock Blend When Waning"
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bool m_bLockWhenWaning; // 0x6f
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// MPropertyFriendlyName "Damping"
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CAnimInputDamping m_damping; // 0x70
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};
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// Alignment: 1
// Size: 0x1e0
class CTwoBoneIKUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
TwoBoneIKSettings_t m_opFixedData; // 0x70
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};
// Alignment: 2
// Size: 0x30
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class CFutureFacingMetric : public CMotionMetricBase
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{
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public:
// MPropertyFriendlyName "Distance"
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float m_flDistance; // 0x28
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// MPropertyFriendlyName "Time"
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float m_flTime; // 0x2c
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};
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// Alignment: 1
// Size: 0x18
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struct SolveIKChainPoseOpFixedSettings_t
{
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public:
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CUtlVector< ChainToSolveData_t > m_ChainsToSolveData; // 0x0
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};
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// Alignment: 0
// Size: 0x58
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class CLeafUpdateNode : public CAnimUpdateNodeBase
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{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x70
class CRagdollUpdateNode : public CUnaryUpdateNode
{
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public:
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int32_t m_nWeightListIndex; // 0x68
RagdollPoseControl m_poseControlMethod; // 0x6c
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};
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// Alignment: 2
// Size: 0x8
class CSeqTransition
{
public:
float m_flFadeInTime; // 0x0
float m_flFadeOutTime; // 0x4
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};
// Alignment: 2
// Size: 0xa0
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class CSolveIKChainUpdateNode : public CUnaryUpdateNode
{
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public:
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CUtlVector< CAnimParamHandle > m_targetHandles; // 0x68
SolveIKChainPoseOpFixedSettings_t m_opFixedData; // 0x80
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};
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// Alignment: 2
// Size: 0x4
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class CPoseHandle
{
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public:
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uint16_t m_nIndex; // 0x0
PoseType_t m_eType; // 0x2
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};
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// Alignment: 6
// Size: 0x88
class CBinaryUpdateNode : public CAnimUpdateNodeBase
{
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public:
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CAnimUpdateNodeRef m_pChild1; // 0x58
CAnimUpdateNodeRef m_pChild2; // 0x68
BinaryNodeTiming m_timingBehavior; // 0x78
float m_flTimingBlend; // 0x7c
bool m_bResetChild1; // 0x80
bool m_bResetChild2; // 0x81
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};
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// Alignment: 1
// Size: 0x18
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struct JiggleBoneSettingsList_t
{
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public:
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CUtlVector< JiggleBoneSettings_t > m_boneSettings; // 0x0
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};
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// Alignment: 1
// Size: 0x28
class CPathAnimMotorUpdaterBase : public CAnimMotorUpdaterBase
{
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public:
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bool m_bLockToPath; // 0x20
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};
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// Alignment: 12
// Size: 0xa0
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class CMoverUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
CAnimInputDamping m_damping; // 0x70
AnimValueSource m_facingTarget; // 0x80
CAnimParamHandle m_hMoveVecParam; // 0x84
CAnimParamHandle m_hMoveHeadingParam; // 0x86
CAnimParamHandle m_hTurnToFaceParam; // 0x88
private:
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[[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a
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public:
float m_flTurnToFaceOffset; // 0x8c
float m_flTurnToFaceLimit; // 0x90
bool m_bAdditive; // 0x94
bool m_bApplyMovement; // 0x95
bool m_bOrientMovement; // 0x96
bool m_bApplyRotation; // 0x97
bool m_bLimitOnly; // 0x98
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};
// Alignment: 5
// Size: 0xa8
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class CMotionItem
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
// MPropertyHideField
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CMotionParameterManager m_paramManager; // 0x28
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// MPropertyHideField
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CUtlVector< CSmartPtr< CAnimTagSpan > > m_blockSpans; // 0x50
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// MPropertyHideField
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CUtlVector< CSmartPtr< CAnimTagSpan > > m_tagSpans; // 0x68
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// MPropertyHideField
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CUtlVector< CSmartPtr< CAnimParamSpan > > m_paramSpans; // 0x80
private:
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[[maybe_unused]] uint8_t __pad0098[0x8]; // 0x98
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public:
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// MPropertyFriendlyName "Loop"
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bool m_bLoop; // 0xa0
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};
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// Alignment: 4
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// Size: 0x70
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class CBaseConstraint : public CBoneConstraintBase
{
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public:
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CUtlString m_name; // 0x28
Vector m_vUpVector; // 0x30
private:
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[[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c
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public:
CUtlVector< CConstraintSlave > m_slaves; // 0x40
CUtlVector< CConstraintTarget > m_targets; // 0x58
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};
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// Alignment: 1
// Size: 0x38
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class CAnimClipDataManager
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlHashtable< CUtlString, CSmartPtr< CAnimClipData > > m_itemTable; // 0x18
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};
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// Alignment: 1
// Size: 0x4
class AnimStateID
{
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public:
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uint32_t m_id; // 0x0
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};
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// Alignment: 1
// Size: 0x58
class CProxyAnimNodeBase : public CAnimNodeBase
{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
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// MPropertyFriendlyName "External Connections"
// MPropertyAutoExpandSelf
// MPropertyAttrChangeCallback
CUtlVector< CConnectionProxyItem > m_proxyItems; // 0x40
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};
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// Alignment: 2
// Size: 0x30
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struct WristBone_t
{
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public:
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CTransform m_xOffsetTransformMS; // 0x0
int32_t m_boneIndex; // 0x20
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};
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// Alignment: 0
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// Size: 0x28
class CConditionBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
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// No members available
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};
// Alignment: 46
// Size: 0xf8
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struct VPhysXConstraintParams_t
{
public:
int8_t m_nType; // 0x0
int8_t m_nTranslateMotion; // 0x1
int8_t m_nRotateMotion; // 0x2
int8_t m_nFlags; // 0x3
Vector m_anchor[2]; // 0x4
QuaternionStorage m_axes[2]; // 0x1c
float m_maxForce; // 0x3c
float m_maxTorque; // 0x40
float m_linearLimitValue; // 0x44
float m_linearLimitRestitution; // 0x48
float m_linearLimitSpring; // 0x4c
float m_linearLimitDamping; // 0x50
float m_twistLowLimitValue; // 0x54
float m_twistLowLimitRestitution; // 0x58
float m_twistLowLimitSpring; // 0x5c
float m_twistLowLimitDamping; // 0x60
float m_twistHighLimitValue; // 0x64
float m_twistHighLimitRestitution; // 0x68
float m_twistHighLimitSpring; // 0x6c
float m_twistHighLimitDamping; // 0x70
float m_swing1LimitValue; // 0x74
float m_swing1LimitRestitution; // 0x78
float m_swing1LimitSpring; // 0x7c
float m_swing1LimitDamping; // 0x80
float m_swing2LimitValue; // 0x84
float m_swing2LimitRestitution; // 0x88
float m_swing2LimitSpring; // 0x8c
float m_swing2LimitDamping; // 0x90
Vector m_goalPosition; // 0x94
QuaternionStorage m_goalOrientation; // 0xa0
Vector m_goalAngularVelocity; // 0xb0
float m_driveSpringX; // 0xbc
float m_driveSpringY; // 0xc0
float m_driveSpringZ; // 0xc4
float m_driveDampingX; // 0xc8
float m_driveDampingY; // 0xcc
float m_driveDampingZ; // 0xd0
float m_driveSpringTwist; // 0xd4
float m_driveSpringSwing; // 0xd8
float m_driveSpringSlerp; // 0xdc
float m_driveDampingTwist; // 0xe0
float m_driveDampingSwing; // 0xe4
float m_driveDampingSlerp; // 0xe8
int32_t m_solverIterationCount; // 0xec
float m_projectionLinearTolerance; // 0xf0
float m_projectionAngularTolerance; // 0xf4
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};
// Alignment: 2
// Size: 0x18
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struct ParamSpanSample_t
{
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public:
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CAnimVariant m_value; // 0x0
float m_flCycle; // 0x14
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};
// Alignment: 2
// Size: 0x8
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struct TraceSettings_t
{
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public:
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float m_flTraceHeight; // 0x0
float m_flTraceRadius; // 0x4
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};
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// Alignment: 4
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// Size: 0x50
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class CMotionMetricEvaluator
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlVector< float32 > m_means; // 0x18
CUtlVector< float32 > m_standardDeviations; // 0x30
float m_flWeight; // 0x48
int32_t m_nDimensionStartIndex; // 0x4c
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};
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// Alignment: 0
// Size: 0x70
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class CPointConstraint : public CBaseConstraint
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x10
class CAnimationGraphVisualizerPrimitiveBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CAnimationGraphVisualizerPrimitiveType m_Type; // 0x8
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};
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// Alignment: 7
// Size: 0x1c
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class CPhysSurfacePropertiesPhysics
{
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public:
// MKV3TransferName "friction"
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float m_friction; // 0x0
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// MKV3TransferName "elasticity"
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float m_elasticity; // 0x4
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// MKV3TransferName "density"
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float m_density; // 0x8
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// MKV3TransferName "thickness"
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float m_thickness; // 0xc
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// MKV3TransferName "softcontactfrequency"
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float m_softContactFrequency; // 0x10
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// MKV3TransferName "softcontactdampingratio"
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float m_softContactDampingRatio; // 0x14
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// MKV3TransferName "wheeldrag"
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float m_wheelDrag; // 0x18
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};
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// Alignment: 0
// Size: 0x58
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class CGroupOutputAnimNode : public CProxyAnimNodeBase
{
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public:
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// No members available
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};
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// Alignment: 8
// Size: 0x8
class CAnimDesc_Flag
{
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public:
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bool m_bLooping; // 0x0
bool m_bAllZeros; // 0x1
bool m_bHidden; // 0x2
bool m_bDelta; // 0x3
bool m_bLegacyWorldspace; // 0x4
bool m_bModelDoc; // 0x5
bool m_bImplicitSeqIgnoreDelta; // 0x6
bool m_bAnimGraphAdditive; // 0x7
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};
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// Alignment: 1
// Size: 0x20
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class CAnimParamHandleMap
{
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public:
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CUtlHashtable< uint16, int16 > m_list; // 0x0
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};
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// Alignment: 4
// Size: 0xc
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class CSeqIKLock
{
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public:
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float m_flPosWeight; // 0x0
float m_flAngleWeight; // 0x4
int16_t m_nLocalBone; // 0x8
bool m_bBonesOrientedAlongPositiveX; // 0xa
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};
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// Alignment: 1
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// Size: 0x48
class CAnimNodeManager
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MPropertyHideField
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CUtlHashtable< AnimNodeID, CSmartPtr< CAnimNodeBase > > m_nodes; // 0x8
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};
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// Alignment: 3
// Size: 0x50
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class CRenderSkeleton
{
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public:
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CUtlVector< RenderSkeletonBone_t > m_bones; // 0x0
CUtlVector< int32 > m_boneParents; // 0x30
int32_t m_nBoneWeightCount; // 0x48
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};
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// Alignment: 6
// Size: 0x50
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class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase
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{
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public:
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CUtlVector< float32 > m_sampleTimes; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38
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public:
float m_flSpringConstant; // 0x3c
float m_flAnticipationDistance; // 0x40
CAnimParamHandle m_hAnticipationPosParam; // 0x44
CAnimParamHandle m_hAnticipationHeadingParam; // 0x46
bool m_bUseAcceleration; // 0x48
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};
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// Alignment: 2
// Size: 0x10
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class CStateActionUpdater
{
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public:
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CSmartPtr< CAnimActionUpdater > m_pAction; // 0x0
StateActionBehavior m_eBehavior; // 0x8
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};
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// Alignment: 4
// Size: 0x88
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class CFloatAnimParameter : public CAnimParameterBase
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{
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public:
// MPropertyFriendlyName "Default Value"
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float m_fDefaultValue; // 0x78
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// MPropertyFriendlyName "Min Value"
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float m_fMinValue; // 0x7c
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// MPropertyFriendlyName "Max Value"
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float m_fMaxValue; // 0x80
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// MPropertyFriendlyName "Interpolate"
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bool m_bInterpolate; // 0x84
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};
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// Alignment: 0
// Size: 0x38
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class CZeroPoseAnimNode : public CAnimNodeBase
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{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0xa8
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class CBoneConstraintPoseSpaceMorph : public CBoneConstraintBase
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{
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public:
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CUtlString m_sBoneName; // 0x28
CUtlString m_sAttachmentName; // 0x30
CUtlVector< CUtlString > m_outputMorph; // 0x38
CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > m_inputList; // 0x50
bool m_bClamp; // 0x68
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};
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// Alignment: 2
// Size: 0x10
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class MotionBlendItem
{
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public:
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CSmartPtr< CMotionNode > m_pChild; // 0x0
float m_flKeyValue; // 0x8
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};
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// Alignment: 1
// Size: 0x98
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class CBoneConstraintPoseSpaceBone : public CBaseConstraint
{
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public:
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CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > m_inputList; // 0x70
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};
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// Alignment: 2
// Size: 0x28
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class CAnimGraphModelBinding
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlString m_modelName; // 0x8
CSmartPtr< CAnimUpdateSharedData > m_pSharedData; // 0x10
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};
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// Alignment: 10
// Size: 0x100
class CAnimUpdateSharedData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimUpdateNodeBase > > m_nodes; // 0x10
CUtlHashtable< CAnimNodePath, int32 > m_nodeIndexMap; // 0x28
CUtlVector< CSmartPtr< CAnimComponentUpdater > > m_components; // 0x48
CSmartPtr< CAnimParameterListUpdater > m_pParamListUpdater; // 0x60
CSmartPtr< CAnimTagManagerUpdater > m_pTagManagerUpdater; // 0x68
CSmartPtr< CAnimScriptManager > m_scriptManager; // 0x70
CAnimGraphSettingsManager m_settings; // 0x78
CSmartPtr< CStaticPoseCacheBuilder > m_pStaticPoseCache; // 0xa8
CSmartPtr< CAnimSkeleton > m_pSkeleton; // 0xb0
CAnimNodePath m_rootNodePath; // 0xb8
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};
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// Alignment: 11
// Size: 0xc0
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struct LookAtOpFixedSettings_t
{
public:
CAnimAttachment m_attachment; // 0x0
CAnimInputDamping m_damping; // 0x80
CUtlVector< LookAtBone_t > m_bones; // 0x90
float m_flYawLimit; // 0xa8
float m_flPitchLimit; // 0xac
float m_flHysteresisInnerAngle; // 0xb0
float m_flHysteresisOuterAngle; // 0xb4
bool m_bRotateYawForward; // 0xb8
bool m_bMaintainUpDirection; // 0xb9
bool m_bTargetIsPosition; // 0xba
bool m_bUseHysteresis; // 0xbb
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};
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// Alignment: 3
// Size: 0x30
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class CStaticPoseCache
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CCachedPose > m_poses; // 0x10
int32_t m_nBoneCount; // 0x28
int32_t m_nMorphCount; // 0x2c
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};
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// Alignment: 3
// Size: 0x18
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class CFloatAnimValue
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MPropertyHideField
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float m_flConstValue; // 0x8
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// MPropertyHideField
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AnimParamID m_paramID; // 0xc
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// MPropertyHideField
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EAnimValueSource m_eSource; // 0x10
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};
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// Alignment: 0
// Size: 0x38
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class CBindPoseAnimNode : public CAnimNodeBase
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{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x58
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class CSequenceBlend2DItem : public CBlend2DItemBase
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{
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private:
[[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30
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public:
// MPropertyHideField
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CUtlVector< CSmartPtr< CAnimTagSpan > > m_tagSpans; // 0x38
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// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
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CUtlString m_sequenceName; // 0x50
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};
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// Alignment: 1
// Size: 0x4
class HSequence
{
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public:
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int32_t m_Value; // 0x0
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};
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// Alignment: 1
// Size: 0x18
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class CVPhysXSurfacePropertiesList
{
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public:
// MKV3TransferName "SurfacePropertiesList"
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CUtlVector< CPhysSurfaceProperties* > m_surfacePropertiesList; // 0x0
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};
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// Alignment: 2
// Size: 0xa0
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class CTiltTwistConstraint : public CBaseConstraint
{
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public:
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int32_t m_nTargetAxis; // 0x70
int32_t m_nSlaveAxis; // 0x74
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};
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// Alignment: 6
// Size: 0x60
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class CStanceOverrideAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyHideField
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CAnimNodeConnection m_stanceSourceConnection; // 0x40
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// MPropertyFriendlyName "Blend Parameter (optional)"
// MPropertyAttributeChoiceName "FloatParameter"
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AnimParamID m_blendParamID; // 0x48
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// MPropertyFriendlyName "Stance Source"
// MPropertyAttrChangeCallback
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StanceOverrideMode m_eMode; // 0x4c
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// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
// MPropertyAttrStateCallback
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CUtlString m_sequenceName; // 0x50
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// MPropertyFriendlyName "Frame"
// MPropertyAttrStateCallback
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int32_t m_nFrameIndex; // 0x58
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};
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// Alignment: 5
// Size: 0x58
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struct ScriptInfo_t
{
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public:
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CUtlString m_code; // 0x0
CUtlVector< CAnimParamHandle > m_paramsModified; // 0x8
CUtlVector< int32 > m_proxyReadParams; // 0x20
CUtlVector< int32 > m_proxyWriteParams; // 0x38
AnimScriptType m_eScriptType; // 0x50
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};
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// Alignment: 2
// Size: 0x20
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class CFlexRule
{
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public:
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int32_t m_nFlex; // 0x0
CUtlVector< CFlexOp > m_FlexOps; // 0x8
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};
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// Alignment: 0
// Size: 0x28
class CAnimActionBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x88
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class CDirectPlaybackUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
bool m_bFinishEarly; // 0x6c
bool m_bResetOnFinish; // 0x6d
private:
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[[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e
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public:
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CUtlVector< CDirectPlaybackTagData > m_allTags; // 0x70
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};
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// Alignment: 7
// Size: 0x68
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class CDistanceRemainingMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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float m_flMaxDistance; // 0x50
float m_flMinDistance; // 0x54
float m_flStartGoalFilterDistance; // 0x58
float m_flMaxGoalOvershootScale; // 0x5c
bool m_bFilterFixedMinDistance; // 0x60
bool m_bFilterGoalDistance; // 0x61
bool m_bFilterGoalOvershoot; // 0x62
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};
// Alignment: 5
// Size: 0x60
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struct RenderSkeletonBone_t
{
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public:
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CUtlString m_boneName; // 0x0
CUtlString m_parentName; // 0x8
matrix3x4_t m_invBindPose; // 0x10
SkeletonBoneBounds_t m_bbox; // 0x40
float m_flSphereRadius; // 0x58
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};
// Alignment: 7
// Size: 0x30
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struct FootPinningPoseOpFixedData_t
{
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public:
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CUtlVector< FootFixedData_t > m_footInfo; // 0x0
float m_flBlendTime; // 0x18
float m_flLockBreakDistance; // 0x1c
float m_flMaxLegTwist; // 0x20
int32_t m_nHipBoneIndex; // 0x24
bool m_bApplyLegTwistLimits; // 0x28
bool m_bApplyFootRotationLimits; // 0x29
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};
// Alignment: 9
// Size: 0x18
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class CSeqCmdLayer
{
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public:
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int16_t m_cmd; // 0x0
int16_t m_nLocalReference; // 0x2
int16_t m_nLocalBonemask; // 0x4
int16_t m_nDstResult; // 0x6
int16_t m_nSrcResult; // 0x8
bool m_bSpline; // 0xa
private:
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[[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb
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public:
float m_flVar1; // 0xc
float m_flVar2; // 0x10
int16_t m_nLineNumber; // 0x14
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};
// Alignment: 5
// Size: 0x20
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struct ModelBoneFlexDriverControl_t
{
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public:
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ModelBoneFlexComponent_t m_nBoneComponent; // 0x0
CUtlString m_flexController; // 0x8
uint32_t m_flexControllerToken; // 0x10
float m_flMin; // 0x14
float m_flMax; // 0x18
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};
// Alignment: 3
// Size: 0xa0
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class CTwistConstraint : public CBaseConstraint
{
public:
bool m_bInverse; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0071[0xf]; // 0x71
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public:
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Quaternion m_qParentBindRotation; // 0x80
Quaternion m_qChildBindRotation; // 0x90
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};
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// Alignment: 2
// Size: 0x40
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class CAnimationGraphVisualizerAxis : public CAnimationGraphVisualizerPrimitiveBase
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{
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public:
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CTransform m_xWsTransform; // 0x10
float m_flAxisSize; // 0x30
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};
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// Alignment: 10
// Size: 0x60
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class CSubtractAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_baseInputConnection; // 0x38
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// MPropertyHideField
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CAnimNodeConnection m_subtractInputConnection; // 0x40
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// MPropertyFriendlyName "Timing Control"
// MPropertyAttrChangeCallback
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BinaryNodeTiming m_timingBehavior; // 0x48
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// MPropertyFriendlyName "Timing Blend"
// MPropertyAttributeRange "0 1"
// MPropertyAttrStateCallback
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float m_flTimingBlend; // 0x4c
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// MPropertyFriendlyName "Foot Motion Timing"
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BinaryNodeChildOption m_footMotionTiming; // 0x50
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// MPropertyFriendlyName "Subtract Foot Motion"
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bool m_bApplyToFootMotion; // 0x54
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// MPropertyFriendlyName "Reset Base Child"
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bool m_bResetBase; // 0x55
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// MPropertyFriendlyName "Reset Subtracted Child"
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bool m_bResetSubtract; // 0x56
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// MPropertyFriendlyName "Treat Translation Separately"
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bool m_bApplyChannelsSeparately; // 0x57
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// MPropertyFriendlyName "Use Model Space"
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bool m_bUseModelSpace; // 0x58
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};
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// Alignment: 10
// Size: 0xa0
struct VPhysXBodyPart_t
{
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public:
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uint32_t m_nFlags; // 0x0
float m_flMass; // 0x4
VPhysics2ShapeDef_t m_rnShape; // 0x8
uint16_t m_nCollisionAttributeIndex; // 0x80
uint16_t m_nReserved; // 0x82
float m_flInertiaScale; // 0x84
float m_flLinearDamping; // 0x88
float m_flAngularDamping; // 0x8c
bool m_bOverrideMassCenter; // 0x90
private:
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[[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91
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public:
Vector m_vMassCenterOverride; // 0x94
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};
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// Alignment: 5
// Size: 0x38
class CAnimComponentBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
// MPropertyHideField
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CUtlString m_group; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20
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public:
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// MPropertyHideField
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AnimComponentID m_id; // 0x28
// MPropertyFriendlyName "Start Enabled"
bool m_bStartEnabled; // 0x2c
private:
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[[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d
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public:
// MPropertyFriendlyName "Priority"
int32_t m_nPriority; // 0x30
// MPropertyFriendlyName "Network Mode"
AnimNodeNetworkMode m_networkMode; // 0x34
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};
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// Alignment: 0
// Size: 0x50
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class CMotionNodeManager : public CAnimNodeManager
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{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x28
class CAnimMotorBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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// MPropertyFriendlyName "Name"
// MPropertySortPriority "100"
CUtlString m_name; // 0x18
// MPropertyFriendlyName "Is Default"
bool m_bDefault; // 0x20
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};
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// Alignment: 8
// Size: 0xd0
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class CAnimSkeleton
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CTransform > m_localSpaceTransforms; // 0x10
CUtlVector< CTransform > m_modelSpaceTransforms; // 0x28
CUtlVector< CUtlString > m_boneNames; // 0x40
CUtlVector< CUtlVector< int32 > > m_children; // 0x58
CUtlVector< int32 > m_parents; // 0x70
CUtlVector< CAnimFoot > m_feet; // 0x88
CUtlVector< CUtlString > m_morphNames; // 0xa0
CUtlVector< int32 > m_lodBoneCounts; // 0xb8
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};
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// Alignment: 3
// Size: 0x1e0
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class CRenderMesh
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVectorFixedGrowable< CSceneObjectData > m_sceneObjects; // 0x10
CUtlVector< CBaseConstraint* > m_constraints; // 0xa0
CRenderSkeleton m_skeleton; // 0xb8
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};
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// Alignment: 1
// Size: 0x8
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class CFlexDesc
{
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public:
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CUtlString m_szFacs; // 0x0
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};
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// Alignment: 4
// Size: 0x30
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class CWristBone
{
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public:
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CUtlString m_name; // 0x0
Vector m_vForwardLS; // 0x8
Vector m_vUpLS; // 0x14
Vector m_vOffset; // 0x20
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};
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// Alignment: 2
// Size: 0x48
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class CAnimClipData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
// MPropertyHideField
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CUtlVector< CSmartPtr< CAnimTagSpan > > m_tagSpans; // 0x20
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// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
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CUtlString m_clipName; // 0x38
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};
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// Alignment: 3
// Size: 0x48
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class CMotionNodeSequence : public CMotionNode
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{
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public:
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CUtlVector< TagSpan_t > m_tags; // 0x28
HSequence m_hSequence; // 0x40
float m_flPlaybackSpeed; // 0x44
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};
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// Alignment: 6
// Size: 0x50
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class CWayPointHelperAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Start Cycle"
// MPropertyAttributeRange "0 1"
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float m_flStartCycle; // 0x40
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// MPropertyFriendlyName "End Cycle"
// MPropertyAttributeRange "0 1"
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float m_flEndCycle; // 0x44
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// MPropertyFriendlyName "Only align to Goals"
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bool m_bOnlyGoals; // 0x48
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// MPropertyFriendlyName "Prevent Overshoot"
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bool m_bPreventOvershoot; // 0x49
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// MPropertyFriendlyName "Prevent Undershoot"
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bool m_bPreventUndershoot; // 0x4a
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};
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// Alignment: 2
// Size: 0x8
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class CFingerSource
{
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public:
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AnimVRFinger_t m_nFingerIndex; // 0x0
float m_flFingerWeight; // 0x4
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};
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// Alignment: 4
// Size: 0x18
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class CFlexController
{
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public:
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CUtlString m_szName; // 0x0
CUtlString m_szType; // 0x8
float min; // 0x10
float max; // 0x14
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};
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// Alignment: 6
// Size: 0x6
class CSeqMultiFetchFlag
{
public:
bool m_bRealtime; // 0x0
bool m_bCylepose; // 0x1
bool m_b0D; // 0x2
bool m_b1D; // 0x3
bool m_b2D; // 0x4
bool m_b2D_TRI; // 0x5
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};
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// Alignment: 0
// Size: 0x60
class CGroupInputAnimNode : public CProxyAnimNodeBase
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x8
class CBlendCurve
{
public:
float m_flControlPoint1; // 0x0
float m_flControlPoint2; // 0x4
};
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// Alignment: 3
// Size: 0x14
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class CFootTrajectory
{
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public:
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Vector m_vOffset; // 0x0
float m_flRotationOffset; // 0xc
float m_flProgression; // 0x10
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// Static fields:
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static CFootTrajectory &Get_Identity(){return *reinterpret_cast<CFootTrajectory*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CFootTrajectory")->m_static_fields[0]->m_instance);};
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};
// Alignment: 3
// Size: 0x30
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class CAnimationGraphVisualizerText : public CAnimationGraphVisualizerPrimitiveBase
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{
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public:
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VectorAligned m_vWsPosition; // 0x10
Color m_Color; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24
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public:
CUtlString m_Text; // 0x28
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};
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// Alignment: 3
// Size: 0x18
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class CConnectionProxyItem
{
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public:
// MPropertyFriendlyName "Name"
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CUtlString m_name; // 0x0
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// MPropertyHideField
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AnimNodeOutputID m_outputID; // 0x8
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// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0xc
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};
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// Alignment: 0
// Size: 0x60
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class CBindPoseUpdateNode : public CLeafUpdateNode
{
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x50
class CAnimationGraphVisualizerPie : public CAnimationGraphVisualizerPrimitiveBase
{
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public:
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VectorAligned m_vWsCenter; // 0x10
VectorAligned m_vWsStart; // 0x20
VectorAligned m_vWsEnd; // 0x30
Color m_Color; // 0x40
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};
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// Alignment: 13
// Size: 0x78
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class CBoneMaskAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyFriendlyName "Bone Mask"
// MPropertyAttributeChoiceName "BoneMask"
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CUtlString m_weightListName; // 0x38
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// MPropertyHideField
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CAnimNodeConnection m_inputConnection1; // 0x40
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// MPropertyHideField
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CAnimNodeConnection m_inputConnection2; // 0x48
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// MPropertyFriendlyName "Blend Space"
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BoneMaskBlendSpace m_blendSpace; // 0x50
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// MPropertyFriendlyName "Use Blend Source"
// MPropertyAttrChangeCallback
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bool m_bUseBlendScale; // 0x54
private:
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[[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55
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public:
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// MPropertyFriendlyName "Blend Source"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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AnimValueSource m_blendValueSource; // 0x58
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// MPropertyFriendlyName "Blend Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
// MPropertyAttrStateCallback
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AnimParamID m_blendParameter; // 0x5c
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// MPropertyFriendlyName "Timing Control"
// MPropertyAttrChangeCallback
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BinaryNodeTiming m_timingBehavior; // 0x60
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// MPropertyFriendlyName "Timing Blend"
// MPropertyAttributeRange "0 1"
// MPropertyAttrStateCallback
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float m_flTimingBlend; // 0x64
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// MPropertyFriendlyName "Root Motion Blend"
// MPropertyAttributeRange "0 1"
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float m_flRootMotionBlend; // 0x68
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// MPropertyFriendlyName "Foot Motion Timing"
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BinaryNodeChildOption m_footMotionTiming; // 0x6c
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// MPropertyFriendlyName "Reset Child1"
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bool m_bResetChild1; // 0x70
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// MPropertyFriendlyName "Reset Child2"
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bool m_bResetChild2; // 0x71
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};
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// Alignment: 1
// Size: 0x68
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class CStateMachineComponent : public CAnimComponentBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x28]; // 0x38
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public:
// MPropertyFriendlyName "Name"
// MPropertySortPriority "100"
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CUtlString m_sName; // 0x60
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};
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// Alignment: 0
// Size: 0x18
class CAnimActionUpdater
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x70
class CContainerAnimNodeBase : public CAnimNodeBase
{
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private:
[[maybe_unused]] uint8_t __pad0038[0x10]; // 0x38
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public:
// MPropertyHideField
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AnimNodeID m_inputNodeID; // 0x48
// MPropertyHideField
AnimNodeID m_outputNodeID; // 0x4c
// MPropertyHideField
CUtlHashtable< AnimNodeOutputID, CAnimNodeConnection > m_inputConnectionMap; // 0x50
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};
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// Alignment: 6
// Size: 0x40
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class CStateStatusCondition : public CConditionBase
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{
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public:
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StateValue m_sourceValue; // 0x28
StateComparisonValueType m_comparisonValueType; // 0x2c
float m_comparisonFixedValue; // 0x30
StateValue m_comparisonStateValue; // 0x34
AnimParamID m_comparisonParamID; // 0x38
Comparison_t m_comparisonOp; // 0x3c
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};
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// Alignment: 2
// Size: 0x68
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class CStateMachineAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x28]; // 0x38
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public:
// MPropertyFriendlyName "Block Tags from Waning States"
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bool m_bBlockWaningTags; // 0x60
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// MPropertyFriendlyName "Lock State when Waning"
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bool m_bLockStateWhenWaning; // 0x61
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};
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// Alignment: 7
// Size: 0x130
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class CAnimationGroup
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
uint32_t m_nFlags; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
CBufferString m_name; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28
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public:
// MKV3TransferName "m_localHAnimArray"
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CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x60
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// MKV3TransferName "m_includedGroupArray"
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CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_includedGroupArray_Handle; // 0x78
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// MKV3TransferName "m_directHSeqGroup"
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CStrongHandle< InfoForResourceTypeCSequenceGroupData > m_directHSeqGroup_Handle; // 0x90
CAnimKeyData m_decodeKey; // 0x98
CUtlVector< CBufferString > m_szScripts; // 0x110
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};
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// Alignment: 6
// Size: 0x88
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class CTurnHelperUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
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AnimValueSource m_facingTarget; // 0x6c
float m_turnStartTimeOffset; // 0x70
float m_turnDuration; // 0x74
bool m_bMatchChildDuration; // 0x78
private:
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[[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79
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public:
float m_manualTurnOffset; // 0x7c
bool m_bUseManualTurnOffset; // 0x80
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};
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// Alignment: 7
// Size: 0x58
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class CAudioAnimTag : public CAnimTagBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Sound Event"
// MPropertyAttributeEditor "SoundPicker()"
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CUtlString m_clipName; // 0x40
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// MPropertyFriendlyName "Attachment"
// MPropertyAttributeChoiceName "Attachment"
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CUtlString m_attachmentName; // 0x48
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// MPropertyFriendlyName "Volume"
// MPropertyAttributeRange "0 1"
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float m_flVolume; // 0x50
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// MPropertyFriendlyName "Stop on Tag End"
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bool m_bStopWhenTagEnds; // 0x54
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// MPropertyFriendlyName "Stop When Graph Destroyed"
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bool m_bStopWhenGraphEnds; // 0x55
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// MPropertyFriendlyName "Play on Server"
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bool m_bPlayOnServer; // 0x56
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// MPropertyFriendlyName "Play on Client"
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bool m_bPlayOnClient; // 0x57
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};
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// Alignment: 8
// Size: 0x40
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class CPhysSurfacePropertiesSoundNames
{
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public:
// MKV3TransferName "impactsoft"
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CUtlString m_impactSoft; // 0x0
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// MKV3TransferName "impacthard"
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CUtlString m_impactHard; // 0x8
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// MKV3TransferName "scrapesmooth"
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CUtlString m_scrapeSmooth; // 0x10
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// MKV3TransferName "scraperough"
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CUtlString m_scrapeRough; // 0x18
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// MKV3TransferName "bulletimpact"
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CUtlString m_bulletImpact; // 0x20
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// MKV3TransferName "rolling"
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CUtlString m_rolling; // 0x28
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// MKV3TransferName "break"
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CUtlString m_break; // 0x30
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// MKV3TransferName "strain"
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CUtlString m_strain; // 0x38
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};
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// Alignment: 8
// Size: 0x68
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class CSeqMultiFetch
{
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public:
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CSeqMultiFetchFlag m_flags; // 0x0
CUtlVector< int16 > m_localReferenceArray; // 0x8
int32_t m_nGroupSize[2]; // 0x20
int32_t m_nLocalPose[2]; // 0x28
CUtlVector< float32 > m_poseKeyArray0; // 0x30
CUtlVector< float32 > m_poseKeyArray1; // 0x48
int32_t m_nLocalCyclePoseParameter; // 0x60
bool m_bCalculatePoseParameters; // 0x64
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};
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// Alignment: 2
// Size: 0x28
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struct CBoneConstraintPoseSpaceBone__Input_t
{
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public:
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Vector m_inputValue; // 0x0
CUtlVector< CTransform > m_outputTransformList; // 0x10
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};
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// Alignment: 1
// Size: 0x30
class CPathAnimMotorBase : public CAnimMotorBase
{
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public:
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// MPropertyFriendlyName "Lock To Path"
// MPropertySortPriority "90"
bool m_bLockToPath; // 0x28
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};
// Alignment: 9
// Size: 0x48
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struct SkeletalInputOpFixedSettings_t
{
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public:
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CUtlVector< WristBone_t > m_wristBones; // 0x0
CUtlVector< FingerChain_t > m_fingers; // 0x18
int32_t m_outerKnuckle1; // 0x30
int32_t m_outerKnuckle2; // 0x34
AnimVRHand_t m_eHand; // 0x38
AnimVRHandMotionRange_t m_eMotionRange; // 0x3c
AnimVrBoneTransformSource_t m_eTransformSource; // 0x40
bool m_bEnableIK; // 0x44
bool m_bEnableCollision; // 0x45
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};
// Alignment: 10
// Size: 0x70
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class CFingerChain
{
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public:
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CUtlVector< CFingerSource > m_targets; // 0x0
CUtlVector< CFingerBone > m_bones; // 0x18
CUtlString m_name; // 0x30
CUtlString m_tipParentBoneName; // 0x38
Vector m_vTipOffset; // 0x40
private:
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[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
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public:
CUtlString m_metacarpalBoneName; // 0x50
Vector m_vSplayHingeAxis; // 0x58
float m_flSplayMinAngle; // 0x64
float m_flSplayMaxAngle; // 0x68
float m_flFingerScaleRatio; // 0x6c
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};
// Alignment: 2
// Size: 0x108
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class CGraphMotionItem : public CMotionItem
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{
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private:
[[maybe_unused]] uint8_t __pad00a8[0x8]; // 0xa8
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public:
// MPropertyFriendlyName "Name"
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CUtlString m_name; // 0xb0
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// MPropertyHideField
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CMotionNodeManager m_nodeManager; // 0xb8
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};
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// Alignment: 3
// Size: 0x3
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class CTransitionUpdateData
{
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public:
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uint8_t m_srcStateIndex; // 0x0
uint8_t m_destStateIndex; // 0x1
struct
{
uint8_t m_bDisabled: 1;
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uint8_t __pad0: 1;
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}; // 2 bits
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};
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// Alignment: 2
// Size: 0x18
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class CAnimUserDifference
{
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public:
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CBufferString m_name; // 0x0
int32_t m_nType; // 0x10
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};
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// Alignment: 8
// Size: 0x70
class CAnimState
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
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// MPropertySuppressField
CUtlVector< CSmartPtr< CAnimStateTransition > > m_transitions; // 0x28
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// MPropertyHideField
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CUtlVector< CStateAction > m_actions; // 0x40
// MPropertyFriendlyName "Name"
// MPropertySortPriority "100"
CUtlString m_name; // 0x58
// MPropertyHideField
AnimStateID m_stateID; // 0x60
// MPropertyHideField
Vector2D m_position; // 0x64
// MPropertyFriendlyName "Start State"
bool m_bIsStartState; // 0x6c
// MPropertyFriendlyName "End State"
bool m_bIsEndtState; // 0x6d
// MPropertyFriendlyName "Passthrough"
bool m_bIsPassthrough; // 0x6e
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};
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// Alignment: 3
// Size: 0x30
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class CAnimationGraphVisualizerSphere : public CAnimationGraphVisualizerPrimitiveBase
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{
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public:
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VectorAligned m_vWsPosition; // 0x10
float m_flRadius; // 0x20
Color m_Color; // 0x24
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};
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// Alignment: 2
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// Size: 0x20
class CMotionDataSet
{
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public:
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CUtlVector< CMotionGraphGroup > m_groups; // 0x0
int32_t m_nDimensionCount; // 0x18
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};
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// Alignment: 7
// Size: 0xa8
class CAnimEncodeDifference
{
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public:
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CUtlVector< CAnimBoneDifference > m_boneArray; // 0x0
CUtlVector< CAnimMorphDifference > m_morphArray; // 0x18
CUtlVector< CAnimUserDifference > m_userArray; // 0x30
CUtlVector< uint8 > m_bHasRotationBitArray; // 0x48
CUtlVector< uint8 > m_bHasMovementBitArray; // 0x60
CUtlVector< uint8 > m_bHasMorphBitArray; // 0x78
CUtlVector< uint8 > m_bHasUserBitArray; // 0x90
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};
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// Alignment: 1
// Size: 0x28
class CAnimComponentManager
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimComponentBase > > m_components; // 0x8
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};
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// Alignment: 4
// Size: 0x58
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class CClothSettingsAnimTag : public CAnimTagBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Stiffness"
// MPropertyAttributeRange "0 1"
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float m_flStiffness; // 0x40
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// MPropertyFriendlyName "EaseIn"
// MPropertyAttributeRange "0 1"
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float m_flEaseIn; // 0x44
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// MPropertyFriendlyName "EaseOut"
// MPropertyAttributeRange "0 1"
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float m_flEaseOut; // 0x48
private:
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[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
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public:
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// MPropertyFriendlyName "VertexSet"
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CUtlString m_nVertexSet; // 0x50
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};
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// Alignment: 2
// Size: 0x28
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class CRigidBodyWeightList
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlString m_name; // 0x8
CUtlVector< CRigidBodyWeight > m_weights; // 0x10
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};
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// Alignment: 4
// Size: 0x90
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class CMorphConstraint : public CBaseConstraint
{
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public:
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CUtlString m_sTargetMorph; // 0x70
int32_t m_nSlaveChannel; // 0x78
float m_flMin; // 0x7c
float m_flMax; // 0x80
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};
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// Alignment: 4
// Size: 0x18
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class CChoiceNodeChild
{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x0
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// MPropertyFriendlyName "Name"
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CUtlString m_name; // 0x8
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// MPropertyFriendlyName "Weight"
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float m_weight; // 0x10
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// MPropertyFriendlyName "Blend Time"
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float m_blendTime; // 0x14
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};
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// Alignment: 8
// Size: 0x98
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class CMorphSetData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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int32_t m_nWidth; // 0x10
int32_t m_nHeight; // 0x14
CUtlVector< MorphBundleType_t > m_bundleTypes; // 0x18
CUtlVector< CMorphData > m_morphDatas; // 0x30
CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureAtlas; // 0x48
CUtlVector< CFlexDesc > m_FlexDesc; // 0x50
CUtlVector< CFlexController > m_FlexControllers; // 0x68
CUtlVector< CFlexRule > m_FlexRules; // 0x80
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};
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// Alignment: 2
// Size: 0x30
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class CFinishedCondition : public CConditionBase
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{
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public:
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FinishedConditionOption m_option; // 0x28
bool m_bIsFinished; // 0x2c
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};
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// Alignment: 3
// Size: 0x10
class CDrawCullingData
{
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public:
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Vector m_vConeApex; // 0x0
int8_t m_ConeAxis[3]; // 0xc
int8_t m_ConeCutoff; // 0xf
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};
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// Alignment: 2
// Size: 0x18
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class CRenderBufferBinding
{
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public:
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uint64_t m_hBuffer; // 0x0
uint32_t m_nBindOffsetBytes; // 0x10
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};
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// Alignment: 1
// Size: 0x58
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class CBonePositionMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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int32_t m_nBoneIndex; // 0x50
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};
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// Alignment: 2
// Size: 0x30
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class CSetParameterActionUpdater : public CAnimActionUpdater
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{
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public:
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CAnimParamHandle m_hParam; // 0x18
CAnimVariant m_value; // 0x1a
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};
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// Alignment: 0
// Size: 0x60
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class COrCondition : public CConditionBase
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{
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private:
[[maybe_unused]] uint8_t __pad0028[0x10]; // 0x28
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public:
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// No members available
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};
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// Alignment: 7
// Size: 0xa8
class CBoneMaskUpdateNode : public CBinaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88
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public:
int32_t m_nWeightListIndex; // 0x8c
float m_flRootMotionBlend; // 0x90
BoneMaskBlendSpace m_blendSpace; // 0x94
BinaryNodeChildOption m_footMotionTiming; // 0x98
bool m_bUseBlendScale; // 0x9c
private:
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[[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d
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public:
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AnimValueSource m_blendValueSource; // 0xa0
CAnimParamHandle m_hBlendParameter; // 0xa4
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};
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// Alignment: 4
// Size: 0x60
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class CFutureVelocityMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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float m_flDistance; // 0x50
float m_flStoppingDistance; // 0x54
float m_flTargetSpeed; // 0x58
VelocityMetricMode m_eMode; // 0x5c
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};
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// Alignment: 2
// Size: 0x10
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class CMovementMode
{
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public:
// MPropertyFriendlyName "Name"
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CUtlString m_name; // 0x0
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// MPropertyFriendlyName "Top Speed"
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float m_flSpeed; // 0x8
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};
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// Alignment: 0
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// Size: 0x50
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class CCurrentRotationVelocityMetricEvaluator : public CMotionMetricEvaluator
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x48
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class CDirectPlaybackAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Finish Early"
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bool m_bFinishEarly; // 0x40
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// MPropertyFriendlyName "Reset Child On Finish"
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bool m_bResetOnFinish; // 0x41
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};
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// Alignment: 9
// Size: 0x60
class CVRInputComponent : public CAnimComponentBase
{
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public:
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// MPropertyHideField
AnimParamID m_FingerCurl_Thumb; // 0x38
// MPropertyHideField
AnimParamID m_FingerCurl_Index; // 0x3c
// MPropertyHideField
AnimParamID m_FingerCurl_Middle; // 0x40
// MPropertyHideField
AnimParamID m_FingerCurl_Ring; // 0x44
// MPropertyHideField
AnimParamID m_FingerCurl_Pinky; // 0x48
// MPropertyHideField
AnimParamID m_FingerSplay_Thumb_Index; // 0x4c
// MPropertyHideField
AnimParamID m_FingerSplay_Index_Middle; // 0x50
// MPropertyHideField
AnimParamID m_FingerSplay_Middle_Ring; // 0x54
// MPropertyHideField
AnimParamID m_FingerSplay_Ring_Pinky; // 0x58
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};
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// Alignment: 1
// Size: 0x4
class CCycleBase
{
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public:
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float m_flCycle; // 0x0
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};
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// Alignment: 3
// Size: 0x60
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class CFootStepTriggerAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Tolerance"
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float m_flTolerance; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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// MPropertyFriendlyName "Feet"
// MPropertyAutoExpandSelf
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CUtlVector< CFootStepTriggerItem > m_items; // 0x48
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};
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// Alignment: 5
// Size: 0x60
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class CConstraintSlave
{
public:
Quaternion m_qBaseOrientation; // 0x0
Vector m_vBasePosition; // 0x10
uint32_t m_nBoneHash; // 0x1c
float m_flWeight; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24
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public:
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CUtlString m_sName; // 0x28
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};
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// Alignment: 1
// Size: 0x40
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class CLODComponent : public CAnimComponentBase
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{
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public:
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int32_t m_nServerLOD; // 0x38
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};
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// Alignment: 6
// Size: 0x50
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struct ChainToSolveData_t
{
public:
int32_t m_nChainIndex; // 0x0
IKSolverSettings_t m_SolverSettings; // 0x4
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
IKTargetSettings_t m_TargetSettings; // 0x10
SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x30
float m_flDebugNormalizedValue; // 0x34
private:
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[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
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VectorAligned m_vDebugOffset; // 0x40
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};
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// Alignment: 4
// Size: 0x30
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class CHitBoxSet
{
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public:
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CUtlString m_name; // 0x0
uint32_t m_nNameHash; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< CHitBox > m_HitBoxes; // 0x10
CUtlString m_SourceFilename; // 0x28
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};
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// Alignment: 1
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// Size: 0xb8
class CSequenceMotionItem : public CMotionItem
{
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private:
[[maybe_unused]] uint8_t __pad00a8[0x8]; // 0xa8
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public:
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// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
CUtlString m_sequenceName; // 0xb0
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};
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// Alignment: 7
// Size: 0x108
class CMovementComponent : public CAnimComponentBase
{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
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// MPropertyFriendlyName "Movement Modes"
CUtlVector< CMovementMode > m_moveModes; // 0x40
// MPropertyHideField
CUtlVector< CSmartPtr< CAnimMotorBase > > m_motors; // 0x58
// MPropertyFriendlyName "Network Path"
bool m_bNetworkPath; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71
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public:
// MPropertyGroupName "+Facing"
// MPropertyFriendlyName "Default Mode"
FacingMode m_eDefaultFacingMode; // 0x74
// MPropertyGroupName "+Facing"
// MPropertyFriendlyName "Damping"
CAnimInputDamping m_facingDamping; // 0x78
// MPropertyGroupName "+Facing"
// MPropertyFriendlyName "Network Facing"
bool m_bNetworkFacing; // 0x88
private:
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[[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89
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public:
// MPropertyHideField
AnimParamID m_paramIDs[30]; // 0x8c
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};
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// Alignment: 4
// Size: 0x30
class CAnimComponentUpdater
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlString m_name; // 0x18
AnimComponentID m_id; // 0x20
AnimNodeNetworkMode m_networkMode; // 0x24
bool m_bStartEnabled; // 0x28
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};
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// Alignment: 1
// Size: 0xb8
class CGroupAnimNode : public CContainerAnimNodeBase
{
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public:
// MPropertyHideField
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CAnimNodeManager m_nodeMgr; // 0x70
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};
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// Alignment: 4
// Size: 0x28
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class CAnimFrameSegment
{
public:
int32_t m_nUniqueFrameIndex; // 0x0
uint32_t m_nLocalElementMasks; // 0x4
int32_t m_nLocalChannel; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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CUtlBinaryBlock m_container; // 0x10
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};
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// Alignment: 1
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// Size: 0x30
class CEmitTagAction : public CAnimActionBase
{
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public:
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// MPropertyFriendlyName "Tag"
// MPropertyAttributeChoiceName "Tag"
AnimTagID m_tag; // 0x28
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};
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// Alignment: 6
// Size: 0x50
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class CVrSkeletalInputSettings
{
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public:
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CUtlVector< CWristBone > m_wristBones; // 0x0
CUtlVector< CFingerChain > m_fingers; // 0x18
CUtlString m_name; // 0x30
CUtlString m_outerKnuckle1; // 0x38
CUtlString m_outerKnuckle2; // 0x40
AnimVRHand_t m_eHand; // 0x48
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};
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// Alignment: 2
// Size: 0xd0
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class CEnumAnimParameter : public CAnimParameterBase
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{
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private:
[[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78
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public:
// MPropertyFriendlyName "Default Value"
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uint8_t m_defaultValue; // 0x80
private:
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[[maybe_unused]] uint8_t __pad0081[0x7]; // 0x81
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public:
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// MPropertyFriendlyName "Values"
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CUtlVector< CUtlString > m_enumOptions; // 0x88
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};
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// Alignment: 4
// Size: 0x60
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class CFootstepLandedAnimTag : public CAnimTagBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Footstep Type"
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FootstepLandedFootSoundType_t m_FootstepType; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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// MPropertyFriendlyName "Override Sound"
// MPropertyAttributeChoiceName "Sound"
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CUtlString m_OverrideSoundName; // 0x48
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// MPropertyFriendlyName "Debug Name"
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CUtlString m_DebugAnimSourceString; // 0x50
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// MPropertyFriendlyName "Bone Name"
// MPropertyAttributeChoiceName "Bone"
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CUtlString m_BoneName; // 0x58
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};
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// Alignment: 2
// Size: 0x18
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class CStateNodeStateData
{
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public:
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CAnimUpdateNodeRef m_pChild; // 0x0
struct
{
uint8_t m_bExclusiveRootMotion: 1;
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uint8_t __pad1: 1;
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}; // 2 bits
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};
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// Alignment: 1
// Size: 0x58
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class CRootAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x50
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};
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// Alignment: 0
// Size: 0x4
class CFootCycle : public CCycleBase
{
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public:
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// No members available
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};
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// Alignment: 7
// Size: 0x28
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class CFootPinningItem
{
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public:
// MPropertyFriendlyName "Foot"
// MPropertyAttributeChoiceName "Foot"
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CUtlString m_footName; // 0x0
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// MPropertyFriendlyName "Target Bone"
// MPropertyAttributeChoiceName "Bone"
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CUtlString m_targetBoneName; // 0x8
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// MPropertyFriendlyName "IK Chain"
// MPropertyAttributeChoiceName "IKChain"
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CUtlString m_ikChainName; // 0x10
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// MPropertyFriendlyName "Tag"
// MPropertyAttributeChoiceName "Tag"
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AnimTagID m_tag; // 0x18
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// MPropertyFriendlyName "Parameter"
// MPropertyAttributeChoiceName "BoolParameter"
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AnimParamID m_param; // 0x1c
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// MPropertyFriendlyName "Max Left Rotation"
// MPropertyAttributeRange "0 180"
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float m_flMaxRotationLeft; // 0x20
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// MPropertyFriendlyName "Max Right Rotation"
// MPropertyAttributeRange "0 180"
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float m_flMaxRotationRight; // 0x24
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};
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// Alignment: 3
// Size: 0x18
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class CAnimDecoder
{
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public:
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CBufferString m_szName; // 0x0
int32_t m_nVersion; // 0x10
int32_t m_nType; // 0x14
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};
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// Alignment: 1
// Size: 0x1
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class CAnimEnum
{
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public:
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uint8_t m_value; // 0x0
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};
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// Alignment: 4
// Size: 0x98
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class CAddUpdateNode : public CBinaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88
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public:
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BinaryNodeChildOption m_footMotionTiming; // 0x8c
bool m_bApplyToFootMotion; // 0x90
bool m_bApplyChannelsSeparately; // 0x91
bool m_bUseModelSpace; // 0x92
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};
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// Alignment: 1
// Size: 0x30
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class CBonePositionMetric : public CMotionMetricBase
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{
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public:
// MPropertyFriendlyName "Bone"
// MPropertyAttributeChoiceName "Bone"
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CUtlString m_boneName; // 0x28
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};
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// Alignment: 2
// Size: 0x58
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class CFutureFacingMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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float m_flDistance; // 0x50
float m_flTime; // 0x54
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};
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// Alignment: 1
// Size: 0x50
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class CModelConfigElement_SetMaterialGroup : public CModelConfigElement
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{
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public:
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CUtlString m_MaterialGroupName; // 0x48
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};
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// Alignment: 10
// Size: 0x60
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class CAddAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_baseInput; // 0x38
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// MPropertyHideField
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CAnimNodeConnection m_additiveInput; // 0x40
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// MPropertyFriendlyName "Timing Control"
// MPropertyAttrChangeCallback
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BinaryNodeTiming m_timingBehavior; // 0x48
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// MPropertyFriendlyName "Timing Blend"
// MPropertyAttributeRange "0 1"
// MPropertyAttrStateCallback
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float m_flTimingBlend; // 0x4c
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// MPropertyFriendlyName "Foot Motion Timing"
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BinaryNodeChildOption m_footMotionTiming; // 0x50
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// MPropertyFriendlyName "Add Foot Motion"
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bool m_bApplyToFootMotion; // 0x54
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// MPropertyFriendlyName "Reset Base Child"
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bool m_bResetBase; // 0x55
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// MPropertyFriendlyName "Reset Additive Child"
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bool m_bResetAdditive; // 0x56
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// MPropertyFriendlyName "Treat Translation Separately"
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bool m_bApplyChannelsSeparately; // 0x57
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// MPropertyFriendlyName "Use Model Space"
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bool m_bUseModelSpace; // 0x58
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};
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// Alignment: 9
// Size: 0xc0
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class CMovementComponentUpdater : public CAnimComponentUpdater
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{
public:
CUtlVector< CMovementMode > m_movementModes; // 0x30
CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > m_motors; // 0x48
CAnimInputDamping m_facingDamping; // 0x60
FacingMode m_eDefaultFacingMode; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0074[0x8]; // 0x74
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public:
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int32_t m_nDefaultMotorIndex; // 0x7c
bool m_bMoveVarsDisabled; // 0x80
bool m_bNetworkPath; // 0x81
bool m_bNetworkFacing; // 0x82
CAnimParamHandle m_paramHandles[30]; // 0x83
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};
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// Alignment: 4
// Size: 0x90
struct FollowAttachmentSettings_t
{
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public:
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CAnimAttachment m_attachment; // 0x0
int32_t m_boneIndex; // 0x80
bool m_bMatchTranslation; // 0x84
bool m_bMatchRotation; // 0x85
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};
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// Alignment: 0
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// Size: 0x28
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class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase
{
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x48
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class CAnimParamSpan
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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CUtlVector< CAnimParamSpanSample > m_samples; // 0x20
AnimParamID m_id; // 0x38
float m_flStartCycle; // 0x3c
float m_flEndCycle; // 0x40
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};
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// Alignment: 10
// Size: 0xa8
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class CSelectorAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertySuppressField
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CUtlVector< CAnimNodeConnection > m_children; // 0x40
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// MPropertyHideField
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CUtlVector< AnimTagID > m_tags; // 0x58
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// MPropertyFriendlyName "Selection Source"
// MPropertyAttrChangeCallback
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SelectionSource_t m_selectionSource; // 0x70
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// MPropertyFriendlyName "Bool Parameter"
// MPropertyAttributeChoiceName "BoolParameter"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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AnimParamID m_boolParamID; // 0x74
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// MPropertyFriendlyName "Enum Parameter"
// MPropertyAttributeChoiceName "EnumParameter"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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AnimParamID m_enumParamID; // 0x78
private:
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[[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c
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public:
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// MPropertyFriendlyName "Blend Duration"
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CFloatAnimValue m_blendDuration; // 0x80
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// MPropertyFriendlyName "Tag Behavior"
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SelectorTagBehavior_t m_tagBehavior; // 0x98
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// MPropertyFriendlyName "Reset On Change"
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bool m_bResetOnChange; // 0x9c
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// MPropertyFriendlyName "Start new option at same cycle"
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bool m_bSyncCyclesOnChange; // 0x9d
private:
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[[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e
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public:
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// MPropertyHideField
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CBlendCurve m_blendCurve; // 0xa0
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};
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// Alignment: 5
// Size: 0x90
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class CAnimReplayFrame
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CUtlBinaryBlock > m_inputDataBlocks; // 0x10
CUtlBinaryBlock m_instanceData; // 0x28
CTransform m_startingLocalToWorldTransform; // 0x40
CTransform m_localToWorldTransform; // 0x60
float m_timeStamp; // 0x80
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};
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// Alignment: 0
// Size: 0x50
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class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x58
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class CModelConfigElement_SetBodygroupOnAttachedModels : public CModelConfigElement
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{
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public:
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CUtlString m_GroupName; // 0x48
int32_t m_nChoice; // 0x50
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};
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// Alignment: 1
// Size: 0x70
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class CSpeedScaleUpdateNode : public CUnaryUpdateNode
{
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public:
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CAnimParamHandle m_paramIndex; // 0x68
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};
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// Alignment: 1
// Size: 0x8
class CRangeFloat
{
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public:
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float m_pValue[2]; // 0x0
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};
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// Alignment: 2
// Size: 0x28
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struct CBoneConstraintPoseSpaceMorph__Input_t
{
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public:
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Vector m_inputValue; // 0x0
CUtlVector< float32 > m_outputWeightList; // 0x10
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};
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// Alignment: 2
// Size: 0x40
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class CSetParameterAction : public CAnimActionBase
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{
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public:
// MPropertyFriendlyName "Parameter"
// MPropertyAttributeChoiceName "Parameter"
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AnimParamID m_param; // 0x28
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// MPropertyFriendlyName "Value"
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CAnimVariant m_value; // 0x2c
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};
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// Alignment: 23
// Size: 0xd0
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class CMotionMatchingAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x10]; // 0x38
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public:
// MPropertyHideField
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CUtlVector< CSmartPtr< CMotionItemGroup > > m_groups; // 0x48
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// MPropertyHideField
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CUtlVector< CSmartPtr< CMotionMetricBase > > m_metrics; // 0x60
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// MPropertyHideField
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CBlendCurve m_blendCurve; // 0x78
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// MPropertyHideField
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int32_t m_nRandomSeed; // 0x80
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// MPropertyFriendlyName "Sample Rate"
// MPropertyAttributeRange "0.01 0.2"
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float m_flSampleRate; // 0x84
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// MPropertyFriendlyName "Search Every Update"
// MPropertyGroupName "Search Frequency"
// MPropertyAttrChangeCallback
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bool m_bSearchEveryTick; // 0x88
private:
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[[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89
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public:
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// MPropertyFriendlyName "Search Interval"
// MPropertyGroupName "Search Frequency"
// MPropertyAttrStateCallback
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float m_flSearchInterval; // 0x8c
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// MPropertyFriendlyName "Search when motion ends"
// MPropertyGroupName "Search Frequency"
// MPropertyAttrStateCallback
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bool m_bSearchWhenMotionEnds; // 0x90
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// MPropertyFriendlyName "Search when goal changes"
// MPropertyGroupName "Search Frequency"
// MPropertyAttrStateCallback
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bool m_bSearchWhenGoalChanges; // 0x91
private:
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[[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92
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public:
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// MPropertyFriendlyName "Blend Time"
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float m_flBlendTime; // 0x94
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// MPropertyFriendlyName "Selection Threshold"
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float m_flSelectionThreshold; // 0x98
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// MPropertyFriendlyName "Re-Selection Time Window"
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float m_flReselectionTimeWindow; // 0x9c
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// MPropertyFriendlyName "Lock Selection When Waning"
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bool m_bLockSelectionWhenWaning; // 0xa0
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// MPropertyFriendlyName "Enable Rotation Correction"
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bool m_bEnableRotationCorrection; // 0xa1
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// MPropertyFriendlyName "Enable Goal Assist"
// MPropertyGroupName "Goal Assist"
// MPropertyAttrChangeCallback
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bool m_bGoalAssist; // 0xa2
private:
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[[maybe_unused]] uint8_t __pad00a3[0x1]; // 0xa3
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public:
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// MPropertyFriendlyName "Goal Assist Distance"
// MPropertyGroupName "Goal Assist"
// MPropertyAttrStateCallback
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float m_flGoalAssistDistance; // 0xa4
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// MPropertyFriendlyName "Goal Assist Tolerance"
// MPropertyGroupName "Goal Assist"
// MPropertyAttrStateCallback
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float m_flGoalAssistTolerance; // 0xa8
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// MPropertyFriendlyName "Enable Distance Scaling"
// MPropertyGroupName "Distance Scaling"
// MPropertyAttrChangeCallback
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bool m_bEnableDistanceScaling; // 0xac
private:
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[[maybe_unused]] uint8_t __pad00ad[0x3]; // 0xad
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public:
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// MPropertyFriendlyName "Outer Stopping Radius"
// MPropertyGroupName "Distance Scaling"
// MPropertyAttrStateCallback
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float m_flDistanceScale_OuterRadius; // 0xb0
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// MPropertyFriendlyName "Inner Stopping Radius"
// MPropertyGroupName "Distance Scaling"
// MPropertyAttrStateCallback
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float m_flDistanceScale_InnerRadius; // 0xb4
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// MPropertyFriendlyName "Maximum Speed Scale"
// MPropertyGroupName "Distance Scaling"
// MPropertyAttrStateCallback
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float m_flDistanceScale_MaxScale; // 0xb8
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// MPropertyFriendlyName "Minimum Speed Scale"
// MPropertyGroupName "Distance Scaling"
// MPropertyAttrStateCallback
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float m_flDistanceScale_MinScale; // 0xbc
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// MPropertyFriendlyName "Damping"
// MPropertyGroupName "Distance Scaling"
// MPropertyAttrStateCallback
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CAnimInputDamping m_distanceScale_Damping; // 0xc0
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};
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// Alignment: 4
// Size: 0x78
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class CCycleControlClipAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
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public:
// MPropertyHideField
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CUtlVector< CSmartPtr< CAnimTagSpan > > m_tagSpans; // 0x50
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// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
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CUtlString m_sequenceName; // 0x68
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// MPropertyFriendlyName "Blend Source"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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AnimValueSource m_valueSource; // 0x70
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// MPropertyFriendlyName "Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
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AnimParamID m_param; // 0x74
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};
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// Alignment: 2
// Size: 0x10
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class CRigidBodyWeight
{
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public:
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CUtlString m_name; // 0x0
float m_flWeight; // 0x8
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};
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// Alignment: 7
// Size: 0x48
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class CAnimBone
{
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public:
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CBufferString m_name; // 0x0
int32_t m_parent; // 0x10
Vector m_pos; // 0x14
QuaternionStorage m_quat; // 0x20
float m_scale; // 0x30
QuaternionStorage m_qAlignment; // 0x34
int32_t m_flags; // 0x44
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};
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// Alignment: 6
// Size: 0x150
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class CLookAtUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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LookAtOpFixedSettings_t m_opFixedSettings; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0130[0x8]; // 0x130
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public:
AnimVectorSource m_target; // 0x138
CAnimParamHandle m_paramIndex; // 0x13c
CAnimParamHandle m_weightParamIndex; // 0x13e
bool m_bResetChild; // 0x140
bool m_bLockWhenWaning; // 0x141
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};
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// Alignment: 17
// Size: 0x44
struct HitReactFixedSettings_t
{
public:
int32_t m_nWeightListIndex; // 0x0
int32_t m_nEffectedBoneCount; // 0x4
float m_flMaxImpactForce; // 0x8
float m_flMinImpactForce; // 0xc
float m_flWhipImpactScale; // 0x10
float m_flCounterRotationScale; // 0x14
float m_flDistanceFadeScale; // 0x18
float m_flPropagationScale; // 0x1c
float m_flWhipDelay; // 0x20
float m_flSpringStrength; // 0x24
float m_flWhipSpringStrength; // 0x28
float m_flMaxAngleRadians; // 0x2c
int32_t m_nHipBoneIndex; // 0x30
float m_flHipBoneTranslationScale; // 0x34
float m_flHipDipSpringStrength; // 0x38
float m_flHipDipImpactScale; // 0x3c
float m_flHipDipDelay; // 0x40
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};
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// Alignment: 1
// Size: 0xa8
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class CSkeletalInputUpdateNode : public CLeafUpdateNode
{
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public:
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SkeletalInputOpFixedSettings_t m_fixedOpData; // 0x58
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};
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// Alignment: 2
// Size: 0x8
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class CFlexOp
{
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public:
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FlexOpCode_t m_OpCode; // 0x0
int32_t m_Data; // 0x4
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};
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// Alignment: 1
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// Size: 0x38
class CAnimScriptComponentUpdater : public CAnimComponentUpdater
{
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public:
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AnimScriptHandle m_hScript; // 0x30
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};
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// Alignment: 2
// Size: 0x60
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class CModelConfigElement_Command : public CModelConfigElement
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{
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public:
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CUtlString m_Command; // 0x48
KeyValues3 m_Args; // 0x50
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};
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// Alignment: 4
// Size: 0x70
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class CAnimStateTransition
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
// MPropertySuppressField
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CConditionContainer m_conditionList; // 0x28
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// MPropertyHideField
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AnimStateID m_srcState; // 0x60
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// MPropertyHideField
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AnimStateID m_destState; // 0x64
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// MPropertyFriendlyName "Disable"
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bool m_bDisabled; // 0x68
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};
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// Alignment: 6
// Size: 0x160
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class CAimMatrixUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140
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public:
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AnimVectorSource m_target; // 0x148
CAnimParamHandle m_paramIndex; // 0x14c
private:
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[[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e
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public:
HSequence m_hSequence; // 0x150
bool m_bResetChild; // 0x154
bool m_bLockWhenWaning; // 0x155
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};
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// Alignment: 3
// Size: 0x58
class CAnimStateMachineUpdater
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlVector< CStateUpdateData > m_states; // 0x8
CUtlVector< CTransitionUpdateData > m_transitions; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
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public:
int32_t m_startStateIndex; // 0x50
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};
// Alignment: 14
// Size: 0x138
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class CSequenceGroupData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
CBufferString m_sName; // 0x10
uint32_t m_nFlags; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24
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public:
CUtlVector< CBufferString > m_localSequenceNameArray; // 0x28
CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x40
CUtlVector< CSeqS1SeqDesc > m_localMultiSeqDescArray; // 0x58
CUtlVector< CSeqSynthAnimDesc > m_localSynthAnimDescArray; // 0x70
CUtlVector< CSeqCmdSeqDesc > m_localCmdSeqDescArray; // 0x88
CUtlVector< CSeqBoneMaskList > m_localBoneMaskArray; // 0xa0
CUtlVector< CSeqScaleSet > m_localScaleSetArray; // 0xb8
CUtlVector< CBufferString > m_localBoneNameArray; // 0xd0
CBufferString m_localNodeName; // 0xe8
CUtlVector< CSeqPoseParamDesc > m_localPoseParamArray; // 0xf8
KeyValues3 m_keyValues; // 0x110
CUtlVector< CSeqIKLock > m_localIKAutoplayLockArray; // 0x120
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};
// Alignment: 2
// Size: 0x48
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class CStanceScaleAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
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AnimParamID m_param; // 0x40
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};
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// Alignment: 0
// Size: 0x38
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class CStaticPoseCacheBuilder : public CStaticPoseCache
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{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x48
class CPathHelperAnimNode : public CAnimNodeBase
{
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public:
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// MPropertyHideField
CAnimNodeConnection m_inputConnection; // 0x38
// MPropertyFriendlyName "Stopping Radius"
float m_flStoppingRadius; // 0x40
// MPropertyFriendlyName "Stopping Min Speed Scale"
float m_flStoppingSpeedScale; // 0x44
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};
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// Alignment: 7
// Size: 0xa8
struct ModelSkeletonData_t
{
public:
CUtlVector< CUtlString > m_boneName; // 0x0
CUtlVector< int16 > m_nParent; // 0x18
CUtlVector< float32 > m_boneSphere; // 0x30
CUtlVector< uint32 > m_nFlag; // 0x48
CUtlVector< Vector > m_bonePosParent; // 0x60
CUtlVector< QuaternionStorage > m_boneRotParent; // 0x78
CUtlVector< float32 > m_boneScaleParent; // 0x90
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};
// Alignment: 2
// Size: 0xa0
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class CQuaternionAnimParameter : public CAnimParameterBase
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{
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private:
[[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78
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public:
// MPropertyFriendlyName "Default Value"
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Quaternion m_defaultValue; // 0x80
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// MPropertyFriendlyName "Interpolate"
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bool m_bInterpolate; // 0x90
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};
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// Alignment: 2
// Size: 0x48
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class CFootPositionMetric : public CMotionMetricBase
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{
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public:
// MPropertyFriendlyName "Foot"
// MPropertyAttributeChoiceName "Foot"
// MPropertyAutoExpandSelf
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CUtlVector< CUtlString > m_feet; // 0x28
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// MPropertyFriendlyName "Ignore Slope"
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bool m_bIgnoreSlope; // 0x40
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};
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// Alignment: 9
// Size: 0x48
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class CVRInputComponentUpdater : public CAnimComponentUpdater
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{
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private:
[[maybe_unused]] uint8_t __pad0030[0x4]; // 0x30
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public:
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CAnimParamHandle m_FingerCurl_Thumb; // 0x34
CAnimParamHandle m_FingerCurl_Index; // 0x36
CAnimParamHandle m_FingerCurl_Middle; // 0x38
CAnimParamHandle m_FingerCurl_Ring; // 0x3a
CAnimParamHandle m_FingerCurl_Pinky; // 0x3c
CAnimParamHandle m_FingerSplay_Thumb_Index; // 0x3e
CAnimParamHandle m_FingerSplay_Index_Middle; // 0x40
CAnimParamHandle m_FingerSplay_Middle_Ring; // 0x42
CAnimParamHandle m_FingerSplay_Ring_Pinky; // 0x44
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};
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// Alignment: 11
// Size: 0xd0
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class CBlendUpdateNode : public CAnimUpdateNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
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CUtlVector< CAnimUpdateNodeRef > m_children; // 0x60
CUtlVector< uint8 > m_sortedOrder; // 0x78
CUtlVector< float32 > m_targetValues; // 0x90
private:
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[[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8
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public:
AnimValueSource m_blendValueSource; // 0xac
CAnimParamHandle m_paramIndex; // 0xb0
private:
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[[maybe_unused]] uint8_t __pad00b2[0x6]; // 0xb2
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public:
CAnimInputDamping m_damping; // 0xb8
BlendKeyType m_blendKeyType; // 0xc8
bool m_bLockBlendOnReset; // 0xcc
bool m_bSyncCycles; // 0xcd
bool m_bLoop; // 0xce
bool m_bLockWhenWaning; // 0xcf
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};
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// Alignment: 6
// Size: 0x30
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class CAnimLocalHierarchy
{
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public:
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CBufferString m_sBone; // 0x0
CBufferString m_sNewParent; // 0x10
int32_t m_nStartFrame; // 0x20
int32_t m_nPeakFrame; // 0x24
int32_t m_nTailFrame; // 0x28
int32_t m_nEndFrame; // 0x2c
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};
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// Alignment: 3
// Size: 0x20
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class CDampedValueUpdateItem
{
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public:
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CAnimInputDamping m_damping; // 0x0
CAnimParamHandle m_hParamIn; // 0x18
CAnimParamHandle m_hParamOut; // 0x1a
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};
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// Alignment: 5
// Size: 0x90
class CCycleControlClipUpdateNode : public CLeafUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
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CUtlVector< TagSpan_t > m_tags; // 0x60
private:
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[[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78
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public:
HSequence m_hSequence; // 0x7c
float m_duration; // 0x80
AnimValueSource m_valueSource; // 0x84
CAnimParamHandle m_paramIndex; // 0x88
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};
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// Alignment: 2
// Size: 0x70
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class CFootPositionMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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CUtlVector< int32 > m_footIndices; // 0x50
bool m_bIgnoreSlope; // 0x68
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};
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// Alignment: 0
// Size: 0x70
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class CParentConstraint : public CBaseConstraint
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x38
class CExpressionAction : public CAnimActionBase
{
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public:
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AnimParamID m_param; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
CUtlString m_expression; // 0x30
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};
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// Alignment: 5
// Size: 0x28
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class CAnimFoot
{
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public:
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CUtlString m_name; // 0x0
Vector m_vBallOffset; // 0x8
Vector m_vHeelOffset; // 0x14
int32_t m_ankleBoneIndex; // 0x20
int32_t m_toeBoneIndex; // 0x24
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};
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// Alignment: 5
// Size: 0x28
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class CMorphRectData
{
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public:
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int16_t m_nXLeftDst; // 0x0
int16_t m_nYTopDst; // 0x2
float m_flUWidthSrc; // 0x4
float m_flVHeightSrc; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< CMorphBundleData > m_bundleDatas; // 0x10
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};
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// Alignment: 9
// Size: 0x90
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class CAnimDataChannelDesc
{
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public:
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CBufferString m_szChannelClass; // 0x0
CBufferString m_szVariableName; // 0x10
int32_t m_nFlags; // 0x20
int32_t m_nType; // 0x24
CBufferString m_szGrouping; // 0x28
CBufferString m_szDescription; // 0x38
CUtlVector< CBufferString > m_szElementNameArray; // 0x48
CUtlVector< int32 > m_nElementIndexArray; // 0x60
CUtlVector< uint32 > m_nElementMaskArray; // 0x78
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};
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// Alignment: 1
// Size: 0x38
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class CLODComponentUpdater : public CAnimComponentUpdater
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{
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public:
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int32_t m_nServerLOD; // 0x30
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};
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// Alignment: 2
// Size: 0x10
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struct MoodAnimation_t
{
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public:
// MPropertyDescription "Name of the animation"
// MPropertyAttributeEditor "VDataModelAnim( m_sModelName; include_deltas )"
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CUtlString m_sName; // 0x0
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// MPropertyDescription "Weight of the animation, higher numbers get picked more"
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float m_flWeight; // 0x8
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};
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// Alignment: 2
// Size: 0x80
class CAnimNodeState : public CAnimState
{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x70
// MPropertyFriendlyName "Exclusive Root Motion"
// MPropertySortPriority "0"
bool m_bIsRootMotionExclusive; // 0x78
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};
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// Alignment: 1
// Size: 0x88
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class CJiggleBoneUpdateNode : public CUnaryUpdateNode
{
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public:
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JiggleBoneSettingsList_t m_opFixedData; // 0x68
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};
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// Alignment: 3
// Size: 0x28
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class CFootMotion
{
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public:
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CUtlVector< CFootStride > m_strides; // 0x0
CUtlString m_name; // 0x18
bool m_bAdditive; // 0x20
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};
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// Alignment: 1
// Size: 0x60
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class CModelConfigElement_RandomColor : public CModelConfigElement
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{
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public:
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CColorGradient m_Gradient; // 0x48
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};
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// Alignment: 1
// Size: 0x58
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class CBoneVelocityMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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int32_t m_nBoneIndex; // 0x50
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};
// Alignment: 18
// Size: 0x60
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class FootLockPoseOpFixedSettings
{
public:
CUtlVector< FootFixedData_t > m_footInfo; // 0x0
CAnimInputDamping m_hipDampingSettings; // 0x18
int32_t m_nHipBoneIndex; // 0x28
IKSolverType m_ikSolverType; // 0x2c
bool m_bApplyTilt; // 0x30
bool m_bApplyHipDrop; // 0x31
bool m_bAlwaysUseFallbackHinge; // 0x32
bool m_bApplyFootRotationLimits; // 0x33
bool m_bApplyLegTwistLimits; // 0x34
private:
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[[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35
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public:
float m_flMaxFootHeight; // 0x38
float m_flExtensionScale; // 0x3c
float m_flMaxLegTwist; // 0x40
bool m_bEnableLockBreaking; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
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public:
float m_flLockBreakTolerance; // 0x48
float m_flLockBlendTime; // 0x4c
bool m_bEnableStretching; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
float m_flMaxStretchAmount; // 0x54
float m_flStretchExtensionScale; // 0x58
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};
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// Alignment: 6
// Size: 0xa8
class CSequenceUpdateNode : public CLeafUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
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CParamSpanUpdater m_paramSpans; // 0x60
CUtlVector< TagSpan_t > m_tags; // 0x78
private:
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[[maybe_unused]] uint8_t __pad0090[0x4]; // 0x90
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public:
HSequence m_hSequence; // 0x94
float m_playbackSpeed; // 0x98
float m_duration; // 0x9c
bool m_bLoop; // 0xa0
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};
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// Alignment: 2
// Size: 0x8
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struct FingerSource_t
{
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public:
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AnimVRFinger_t m_nFingerIndex; // 0x0
float m_flFingerWeight; // 0x4
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};
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// Alignment: 7
// Size: 0x2c
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struct JiggleBoneSettings_t
{
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public:
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int32_t m_nBoneIndex; // 0x0
float m_flSpringStrength; // 0x4
float m_flMaxTimeStep; // 0x8
float m_flDamping; // 0xc
Vector m_vBoundsMaxLS; // 0x10
Vector m_vBoundsMinLS; // 0x1c
JiggleBoneSimSpace m_eSimSpace; // 0x28
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};
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// Alignment: 7
// Size: 0x50
class CDampedPathAnimMotor : public CPathAnimMotorBase
{
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public:
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// MPropertyFriendlyName "Anticipation Time"
float m_flAnticipationTime; // 0x30
// MPropertyFriendlyName "Minimum Speed Percentage"
float m_flMinSpeedScale; // 0x34
// MPropertyFriendlyName "Anticipation Position Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
AnimParamID m_anticipationPosParam; // 0x38
// MPropertyFriendlyName "Anticipation Heading Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
AnimParamID m_anticipationHeadingParam; // 0x3c
// MPropertyFriendlyName "Spring Constant"
// MPropertyGroupName "+Stopping:Arrival Damping"
float m_flSpringConstant; // 0x40
// MPropertyFriendlyName "Min Tension"
// MPropertyGroupName "+Stopping:Arrival Damping"
float m_flMinSpringTension; // 0x44
// MPropertyFriendlyName "Max Tension"
// MPropertyGroupName "+Stopping:Arrival Damping"
float m_flMaxSpringTension; // 0x48
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};
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// Alignment: 20
// Size: 0x138
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class CFootLockUpdateNode : public CUnaryUpdateNode
{
public:
FootLockPoseOpFixedSettings m_opFixedSettings; // 0x68
private:
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[[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8
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public:
CUtlVector< FootFixedSettings > m_footSettings; // 0xd0
CAnimInputDamping m_hipShiftDamping; // 0xe8
CAnimInputDamping m_rootHeightDamping; // 0xf8
float m_flStrideCurveScale; // 0x108
float m_flStrideCurveLimitScale; // 0x10c
float m_flStepHeightIncreaseScale; // 0x110
float m_flStepHeightDecreaseScale; // 0x114
float m_flHipShiftScale; // 0x118
float m_flBlendTime; // 0x11c
float m_flMaxRootHeightOffset; // 0x120
float m_flMinRootHeightOffset; // 0x124
float m_flTiltPlanePitchSpringStrength; // 0x128
float m_flTiltPlaneRollSpringStrength; // 0x12c
bool m_bApplyFootRotationLimits; // 0x130
bool m_bApplyHipShift; // 0x131
bool m_bModulateStepHeight; // 0x132
bool m_bResetChild; // 0x133
bool m_bEnableVerticalCurvedPaths; // 0x134
bool m_bEnableRootHeightDamping; // 0x135
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};
// Alignment: 3
// Size: 0x58
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class CCommentAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertySuppressField
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CUtlString m_commentText; // 0x40
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// MPropertySuppressField
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Vector2D m_size; // 0x48
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// MPropertyFriendlyName "Color"
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Color m_color; // 0x50
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};
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// Alignment: 4
// Size: 0x78
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class CPathMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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CUtlVector< float32 > m_pathTimeSamples; // 0x50
float m_flDistance; // 0x68
bool m_bExtrapolateMovement; // 0x6c
private:
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[[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d
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public:
float m_flMinExtrapolationSpeed; // 0x70
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};
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// Alignment: 2
// Size: 0x48
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class CNodeBlend2DItem : public CBlend2DItemBase
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{
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private:
[[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Name"
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CUtlString m_name; // 0x40
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};
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// Alignment: 3
// Size: 0x20
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class FootStepTrigger
{
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public:
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CUtlVector< int32 > m_tags; // 0x0
int32_t m_nFootIndex; // 0x18
StepPhase m_triggerPhase; // 0x1c
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};
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// Alignment: 13
// Size: 0x78
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class CMoverAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Generate Movement"
// MPropertyGroupName "Generate Movement"
// MPropertyAttrChangeCallback
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bool m_bApplyMovement; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
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public:
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// MPropertyFriendlyName "Movement Velocity Parameter"
// MPropertyGroupName "Generate Movement"
// MPropertyAttributeChoiceName "VectorParameter"
// MPropertyAttrStateCallback
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AnimParamID m_moveVectorParam; // 0x44
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// MPropertyFriendlyName "Orient Movement"
// MPropertyGroupName "Orient Movement"
// MPropertyAttrChangeCallback
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bool m_bOrientMovement; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49
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public:
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// MPropertyFriendlyName "Movement Heading Parameter"
// MPropertyGroupName "Orient Movement"
// MPropertyAttributeChoiceName "FloatParameter"
// MPropertyAttrStateCallback
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AnimParamID m_moveHeadingParam; // 0x4c
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// MPropertyFriendlyName "Additive"
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bool m_bAdditive; // 0x50
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// MPropertyFriendlyName "Turn to Face"
// MPropertyGroupName "Turn to Face"
// MPropertyAttrChangeCallback
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bool m_bTurnToFace; // 0x51
private:
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[[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52
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public:
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// MPropertyFriendlyName "Face Direction"
// MPropertyGroupName "Turn to Face"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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AnimValueSource m_facingTarget; // 0x54
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// MPropertyFriendlyName "Facing Parameter"
// MPropertyGroupName "Turn to Face"
// MPropertyAttributeChoiceName "FloatParameter"
// MPropertyAttrStateCallback
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AnimParamID m_param; // 0x58
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// MPropertyFriendlyName "Turn Limit Only"
// MPropertyGroupName "Turn to Face"
// MPropertyAttrStateCallback
// MPropertyAttrChangeCallback
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bool m_bLimitOnly; // 0x5c
private:
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[[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d
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public:
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// MPropertyFriendlyName "Turn to Face Offset"
// MPropertyAttributeRange "-180 180"
// MPropertyGroupName "Turn to Face"
// MPropertyAttrStateCallback
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float m_flTurnToFaceOffset; // 0x60
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// MPropertyFriendlyName "Turn to Face Limit"
// MPropertyAttributeRange "0 180"
// MPropertyGroupName "Turn to Face"
// MPropertyAttrStateCallback
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float m_flTurnToFaceLimit; // 0x64
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// MPropertyFriendlyName "Damping"
// MPropertyGroupName "Turn to Face"
// MPropertyAttrStateCallback
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CAnimInputDamping m_damping; // 0x68
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};
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// Alignment: 7
// Size: 0x68
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class CDirectionalBlendAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Sequence Names Prefix"
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CUtlString m_animNamePrefix; // 0x40
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// MPropertyFriendlyName "Blend Source"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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AnimValueSource m_blendValueSource; // 0x48
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// MPropertyFriendlyName "Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
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AnimParamID m_param; // 0x4c
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// MPropertyFriendlyName "Loop"
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bool m_bLoop; // 0x50
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// MPropertyFriendlyName "Lock Blend on Reset"
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bool m_bLockBlendOnReset; // 0x51
private:
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[[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52
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public:
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// MPropertyFriendlyName "Playback Speed"
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float m_playbackSpeed; // 0x54
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// MPropertyFriendlyName "Damping"
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CAnimInputDamping m_damping; // 0x58
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};
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// Alignment: 7
// Size: 0x2c
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class CAnimMovement
{
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public:
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int32_t endframe; // 0x0
int32_t motionflags; // 0x4
float v0; // 0x8
float v1; // 0xc
float angle; // 0x10
Vector vector; // 0x14
Vector position; // 0x20
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};
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// Alignment: 9
// Size: 0x60
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struct FingerChain_t
{
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public:
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CUtlVector< FingerSource_t > m_targets; // 0x0
CUtlVector< FingerBone_t > m_bones; // 0x18
Vector m_vTipOffset; // 0x30
Vector m_vSplayHingeAxis; // 0x3c
int32_t m_tipParentBoneIndex; // 0x48
int32_t m_metacarpalBoneIndex; // 0x4c
float m_flSplayMinAngle; // 0x50
float m_flSplayMaxAngle; // 0x54
float m_flFingerScaleRatio; // 0x58
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};
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// Alignment: 2
// Size: 0x58
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class CModelConfigElement_SetBodygroup : public CModelConfigElement
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{
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public:
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CUtlString m_GroupName; // 0x48
int32_t m_nChoice; // 0x50
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};
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// Alignment: 5
// Size: 0x20
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class CSeqPoseParamDesc
{
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public:
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CBufferString m_sName; // 0x0
float m_flStart; // 0x10
float m_flEnd; // 0x14
float m_flLoop; // 0x18
bool m_bLooping; // 0x1c
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};
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// Alignment: 8
// Size: 0xa8
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class CPhysSurfaceProperties
{
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public:
// MKV3TransferName "surfacePropertyName"
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CUtlString m_name; // 0x0
uint32_t m_nameHash; // 0x8
uint32_t m_baseNameHash; // 0xc
private:
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[[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10
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public:
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// MKV3TransferName "hidden"
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bool m_bHidden; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19
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public:
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// MKV3TransferName "description"
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CUtlString m_description; // 0x20
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// MKV3TransferName "physics"
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CPhysSurfacePropertiesPhysics m_physics; // 0x28
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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// MKV3TransferName "audiosounds"
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CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x48
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// MKV3TransferName "audioparams"
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CPhysSurfacePropertiesAudio m_audioParams; // 0x88
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};
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// Alignment: 4
// Size: 0x98
class CSubtractUpdateNode : public CBinaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88
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public:
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BinaryNodeChildOption m_footMotionTiming; // 0x8c
bool m_bApplyToFootMotion; // 0x90
bool m_bApplyChannelsSeparately; // 0x91
bool m_bUseModelSpace; // 0x92
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};
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// Alignment: 1
// Size: 0x88
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class CStateMachineComponentUpdater : public CAnimComponentUpdater
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{
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public:
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CAnimStateMachineUpdater m_stateMachine; // 0x30
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};
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// Alignment: 11
// Size: 0x88
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class CFootPinningAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Feet"
// MPropertyAutoExpandSelf
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CUtlVector< CFootPinningItem > m_items; // 0x40
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// MPropertyFriendlyName "Lock Timing Source"
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FootPinningTimingSource m_eTimingSource; // 0x58
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// MPropertyFriendlyName "Blend Time"
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float m_flBlendTime; // 0x5c
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// MPropertyFriendlyName "Lock Break Distance"
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float m_flLockBreakDistance; // 0x60
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// MPropertyFriendlyName "Max Leg Straight Amount"
// MPropertyAttributeRange "0 1"
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float m_flMaxLegStraightAmount; // 0x64
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// MPropertyFriendlyName "Limit Foot Rotation"
// MPropertyGroupName "Foot Rotation Limits"
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bool m_bApplyFootRotationLimits; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69
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public:
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// MPropertyFriendlyName "Hip Bone"
// MPropertyAttributeChoiceName "Bone"
// MPropertyGroupName "Foot Rotation Limits"
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CUtlString m_hipBoneName; // 0x70
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// MPropertyFriendlyName "Limit Leg Twist"
// MPropertyGroupName "Knee Twist Limits"
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bool m_bApplyLegTwistLimits; // 0x78
private:
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[[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79
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public:
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// MPropertyFriendlyName "Max Leg Twist Angle"
// MPropertyGroupName "Knee Twist Limits"
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float m_flMaxLegTwist; // 0x7c
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// MPropertyFriendlyName "Reset Child"
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bool m_bResetChild; // 0x80
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};
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// Alignment: 8
// Size: 0xa8
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class CSelectorUpdateNode : public CAnimUpdateNodeBase
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{
public:
CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58
CUtlVector< int8 > m_tags; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88
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public:
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CBlendCurve m_blendCurve; // 0x8c
CAnimValue< float32 > m_flBlendTime; // 0x94
CAnimParamHandle m_hParameter; // 0x9c
private:
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[[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e
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public:
SelectorTagBehavior_t m_eTagBehavior; // 0xa0
bool m_bResetOnChange; // 0xa4
bool m_bSyncCyclesOnChange; // 0xa5
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};
// Alignment: 17
// Size: 0x1a0
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class CCompressorGroup
{
public:
int32_t m_nTotalElementCount; // 0x0
CUtlVector< char* > m_szChannelClass; // 0x8
CUtlVector< char* > m_szVariableName; // 0x20
CUtlVector< fieldtype_t > m_nType; // 0x38
CUtlVector< int32 > m_nFlags; // 0x50
CUtlVector< CUtlString > m_szGrouping; // 0x68
CUtlVector< int32 > m_nCompressorIndex; // 0x80
CUtlVector< CUtlVector< char* > > m_szElementNames; // 0x98
CUtlVector< CUtlVector< int32 > > m_nElementUniqueID; // 0xb0
CUtlVector< uint32 > m_nElementMask; // 0xc8
private:
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[[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0
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public:
CUtlVector< CCompressor< Vector >* > m_vectorCompressor; // 0xf8
CUtlVector< CCompressor< QuaternionStorage >* > m_quaternionCompressor; // 0x110
CUtlVector< CCompressor< int32 >* > m_intCompressor; // 0x128
CUtlVector< CCompressor< bool >* > m_boolCompressor; // 0x140
CUtlVector< CCompressor< Color >* > m_colorCompressor; // 0x158
CUtlVector< CCompressor< Vector2D >* > m_vector2DCompressor; // 0x170
CUtlVector< CCompressor< Vector4D >* > m_vector4DCompressor; // 0x188
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};
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// Alignment: 5
// Size: 0x78
class CWayPointHelperUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
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float m_flStartCycle; // 0x6c
float m_flEndCycle; // 0x70
bool m_bOnlyGoals; // 0x74
bool m_bPreventOvershoot; // 0x75
bool m_bPreventUndershoot; // 0x76
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};
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// Alignment: 5
// Size: 0xf8
class CStateMachineUpdateNode : public CAnimUpdateNodeBase
{
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private:
[[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58
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public:
CAnimStateMachineUpdater m_stateMachine; // 0x68
CUtlVector< CStateNodeStateData > m_stateData; // 0xc0
CUtlVector< CStateNodeTransitionData > m_transitionData; // 0xd8
private:
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[[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0
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public:
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bool m_bBlockWaningTags; // 0xf4
bool m_bLockStateWhenWaning; // 0xf5
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};
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// Alignment: 2
// Size: 0x20
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class CEmitTagActionUpdater : public CAnimActionUpdater
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{
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public:
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int32_t m_nTagIndex; // 0x18
bool m_bIsZeroDuration; // 0x1c
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};
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// Alignment: 6
// Size: 0x70
struct AnimationDecodeDebugDumpElement_t
{
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public:
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int32_t m_nEntityIndex; // 0x0
CUtlString m_modelName; // 0x8
CUtlVector< CUtlString > m_poseParams; // 0x10
CUtlVector< CUtlString > m_decodeOps; // 0x28
CUtlVector< CUtlString > m_internalOps; // 0x40
CUtlVector< CUtlString > m_decodedAnims; // 0x58
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};
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// Alignment: 0
// Size: 0x28
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class CCurrentRotationVelocityMetric : public CMotionMetricBase
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{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x38
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class CAnimAnimEvent
{
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public:
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int32_t m_nFrame; // 0x0
float m_flCycle; // 0x4
KeyValues3 m_EventData; // 0x8
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// MKV3TransferName "m_sOptions"
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CBufferString m_sLegacyOptions; // 0x18
CBufferString m_sEventName; // 0x28
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};
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// Alignment: 0
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// Size: 0x4
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class CAnimCycle : public CCycleBase
{
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public:
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// No members available
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};
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// Alignment: 10
// Size: 0x80
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class CParticleAnimTag : public CAnimTagBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertySuppressField
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hParticleSystem; // 0x40
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// MPropertyAttributeEditor "AssetBrowse( vpcf )"
// MPropertyFriendlyName "Particle System"
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CUtlString m_particleSystemName; // 0x48
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// MPropertyFriendlyName "Configuration"
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CUtlString m_configName; // 0x50
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// MPropertyFriendlyName "Detach From Owner"
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bool m_bDetachFromOwner; // 0x58
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// MPropertyFriendlyName "Stop on Tag End"
// MPropertyGroupName "Ending"
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bool m_bStopWhenTagEnds; // 0x59
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// MPropertyFriendlyName "Tag End Stop is Instant"
// MPropertyGroupName "Ending"
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bool m_bTagEndStopIsInstant; // 0x5a
private:
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[[maybe_unused]] uint8_t __pad005b[0x5]; // 0x5b
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public:
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// MPropertyFriendlyName "Attachment"
// MPropertyGroupName "Attachments"
// MPropertyAttributeChoiceName "Attachment"
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CUtlString m_attachmentName; // 0x60
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// MPropertyFriendlyName "Attachment Type"
// MPropertyGroupName "Attachments"
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ParticleAttachment_t m_attachmentType; // 0x68
private:
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[[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c
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public:
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// MPropertyFriendlyName "Attachment (Control Point 1)"
// MPropertyGroupName "Attachments"
// MPropertyAttributeChoiceName "Attachment"
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CUtlString m_attachmentCP1Name; // 0x70
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// MPropertyFriendlyName "Attachment Type (Control Point 1)"
// MPropertyGroupName "Attachments"
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ParticleAttachment_t m_attachmentCP1Type; // 0x78
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};
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// Alignment: 5
// Size: 0x48
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class CCycleCondition : public CConditionBase
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{
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public:
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Comparison_t m_comparisonOp; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
CUtlString m_comparisonString; // 0x30
float m_comparisonValue; // 0x38
ComparisonValueType m_comparisonValueType; // 0x3c
private:
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[[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d
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public:
AnimParamID m_comparisonParamID; // 0x40
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};
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// Alignment: 2
// Size: 0x20
class CToggleComponentActionUpdater : public CAnimActionUpdater
{
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public:
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AnimComponentID m_componentID; // 0x18
bool m_bSetEnabled; // 0x1c
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};
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// Alignment: 2
// Size: 0x48
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class CSlowDownOnSlopesAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Slow Down Strength"
// MPropertyAttributeRange "0.1 2"
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float m_flSlowDownStrength; // 0x40
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};
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// Alignment: 7
// Size: 0x58
class CMotionGraph
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CParamSpanUpdater m_paramSpans; // 0x10
CUtlVector< TagSpan_t > m_tags; // 0x28
CSmartPtr< CMotionNode > m_pRootNode; // 0x40
int32_t m_nParameterCount; // 0x48
int32_t m_nConfigStartIndex; // 0x4c
int32_t m_nConfigCount; // 0x50
bool m_bLoop; // 0x54
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};
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// Alignment: 2
// Size: 0x20
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class CDirectPlaybackTagData
{
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public:
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CUtlString m_sequenceName; // 0x0
CUtlVector< TagSpan_t > m_tags; // 0x8
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};
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// Alignment: 1
// Size: 0x4
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class MotionDBIndex
{
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public:
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uint32_t m_nIndex; // 0x0
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};
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// Alignment: 1
// Size: 0x18
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class CHitBoxSetList
{
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public:
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CUtlVector< CHitBoxSet > m_HitBoxSets; // 0x0
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};
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// Alignment: 2
// Size: 0x48
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class CStepsRemainingMetric : public CMotionMetricBase
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{
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public:
// MPropertyFriendlyName "Feet"
// MPropertyAttributeChoiceName "Foot"
// MPropertyAutoExpandSelf
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CUtlVector< CUtlString > m_feet; // 0x28
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// MPropertyFriendlyName "Min Steps Remaining"
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float m_flMinStepsRemaining; // 0x40
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};
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// Alignment: 3
// Size: 0x58
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class CRagdollComponent : public CAnimComponentBase
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{
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public:
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CUtlVector< CRigidBodyWeightList > m_weightLists; // 0x38
float m_flSpringFrequencyMin; // 0x50
float m_flSpringFrequencyMax; // 0x54
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};
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// Alignment: 10
// Size: 0xe8
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class CLeanMatrixUpdateNode : public CLeafUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0058[0x4]; // 0x58
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public:
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int32_t m_frameCorners[3][3]; // 0x5c
CPoseHandle m_poses[9]; // 0x80
private:
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[[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4
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public:
CAnimInputDamping m_damping; // 0xa8
AnimVectorSource m_blendSource; // 0xb8
CAnimParamHandle m_paramIndex; // 0xbc
private:
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[[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe
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public:
Vector m_verticalAxis; // 0xc0
Vector m_horizontalAxis; // 0xcc
HSequence m_hSequence; // 0xd8
float m_flMaxValue; // 0xdc
int32_t m_nSequenceMaxFrame; // 0xe0
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};
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// Alignment: 4
// Size: 0x40
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struct PermModelExtPart_t
{
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public:
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CTransform m_Transform; // 0x0
CUtlString m_Name; // 0x20
int32_t m_nParent; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x30
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};
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// Alignment: 15
// Size: 0xf0
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class CBlend2DUpdateNode : public CAnimUpdateNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
CUtlVector< BlendItem_t > m_items; // 0x60
CUtlVector< TagSpan_t > m_tags; // 0x78
CParamSpanUpdater m_paramSpans; // 0x90
CUtlVector< int32 > m_nodeItemIndices; // 0xa8
CAnimInputDamping m_damping; // 0xc0
AnimValueSource m_blendSourceX; // 0xd0
CAnimParamHandle m_paramX; // 0xd4
private:
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[[maybe_unused]] uint8_t __pad00d6[0x2]; // 0xd6
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public:
AnimValueSource m_blendSourceY; // 0xd8
CAnimParamHandle m_paramY; // 0xdc
private:
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[[maybe_unused]] uint8_t __pad00de[0x2]; // 0xde
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public:
Blend2DMode m_eBlendMode; // 0xe0
float m_playbackSpeed; // 0xe4
bool m_bLoop; // 0xe8
bool m_bLockBlendOnReset; // 0xe9
bool m_bLockWhenWaning; // 0xea
bool m_bAnimEventsAndTagsOnMostWeightedOnly; // 0xeb
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};
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// Alignment: 7
// Size: 0x48
class CSlopeComponentUpdater : public CAnimComponentUpdater
{
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private:
[[maybe_unused]] uint8_t __pad0030[0x4]; // 0x30
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public:
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float m_flTraceDistance; // 0x34
CAnimParamHandle m_hSlopeAngle; // 0x38
CAnimParamHandle m_hSlopeAngleFront; // 0x3a
CAnimParamHandle m_hSlopeAngleSide; // 0x3c
CAnimParamHandle m_hSlopeHeading; // 0x3e
CAnimParamHandle m_hSlopeNormal; // 0x40
CAnimParamHandle m_hSlopeNormal_WorldSpace; // 0x42
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};
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// Alignment: 11
// Size: 0xb
class CSeqSeqDescFlag
{
public:
bool m_bLooping; // 0x0
bool m_bSnap; // 0x1
bool m_bAutoplay; // 0x2
bool m_bPost; // 0x3
bool m_bHidden; // 0x4
bool m_bMulti; // 0x5
bool m_bLegacyDelta; // 0x6
bool m_bLegacyWorldspace; // 0x7
bool m_bLegacyCyclepose; // 0x8
bool m_bLegacyRealtime; // 0x9
bool m_bModelDoc; // 0xa
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};
// Alignment: 9
// Size: 0x40
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class CFootDefinition
{
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public:
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CUtlString m_name; // 0x0
CUtlString m_ankleBoneName; // 0x8
CUtlString m_toeBoneName; // 0x10
Vector m_vBallOffset; // 0x18
Vector m_vHeelOffset; // 0x24
float m_flFootLength; // 0x30
float m_flBindPoseDirectionMS; // 0x34
float m_flTraceHeight; // 0x38
float m_flTraceRadius; // 0x3c
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};
// Alignment: 6
// Size: 0xa0
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class CRagdollComponentUpdater : public CAnimComponentUpdater
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{
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public:
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CUtlVector< CAnimNodePath > m_ragdollNodePaths; // 0x30
CUtlVector< int32 > m_boneIndices; // 0x48
CUtlVector< CUtlString > m_boneNames; // 0x60
CUtlVector< WeightList > m_weightLists; // 0x78
float m_flSpringFrequencyMin; // 0x90
float m_flSpringFrequencyMax; // 0x94
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};
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// Alignment: 2
// Size: 0x18
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class CAnimUser
{
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public:
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CBufferString m_name; // 0x0
int32_t m_nType; // 0x10
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};
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// Alignment: 6
// Size: 0x60
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class CConstraintTarget
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
Quaternion m_qOffset; // 0x20
Vector m_vOffset; // 0x30
uint32_t m_nBoneHash; // 0x3c
CUtlString m_sName; // 0x40
float m_flWeight; // 0x48
private:
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[[maybe_unused]] uint8_t __pad004c[0xd]; // 0x4c
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public:
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bool m_bIsAttachment; // 0x59
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};
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// Alignment: 0
// Size: 0x38
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class CInputStreamAnimNode : public CAnimNodeBase
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{
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x100
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struct VPhysXConstraint2_t
{
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public:
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uint32_t m_nFlags; // 0x0
uint16_t m_nParent; // 0x4
uint16_t m_nChild; // 0x6
VPhysXConstraintParams_t m_params; // 0x8
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};
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// Alignment: 1
// Size: 0x60
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class CModelConfigElement_RandomPick : public CModelConfigElement
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{
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public:
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CUtlVector< CUtlString > m_Choices; // 0x48
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};
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// Alignment: 2
// Size: 0xb8
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class CSubGraphAnimNode : public CContainerAnimNodeBase
{
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private:
[[maybe_unused]] uint8_t __pad0070[0x8]; // 0x70
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public:
// MPropertyFriendlyName "SubGraph File"
// MPropertyAttributeEditor "AssetBrowse( vsubgrph )"
// MPropertyAttrChangeCallback
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CUtlString m_subGraphFilename; // 0x78
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// MPropertyHideField
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CUtlHashtable< CUtlString, CUtlString > m_animNameMap; // 0x80
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};
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// Alignment: 7
// Size: 0x60
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class CSlopeComponent : public CAnimComponentBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Trace Distance"
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float m_flTraceDistance; // 0x40
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// MPropertyHideField
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AnimParamID m_slopeAngleID; // 0x44
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// MPropertyHideField
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AnimParamID m_slopeHeadingID; // 0x48
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// MPropertyHideField
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AnimParamID m_slopeAngleSideID; // 0x4c
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// MPropertyHideField
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AnimParamID m_slopeAngleFrontID; // 0x50
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// MPropertyHideField
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AnimParamID m_slopeNormalID; // 0x54
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// MPropertyHideField
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AnimParamID m_slopeNormal_WorldSpaceID; // 0x58
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};
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// Alignment: 6
// Size: 0x100
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class CAnimParameterListUpdater
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimParameterBase > > m_parameters; // 0x18
CUtlHashtable< AnimParamID, int32 > m_idToIndexMap; // 0x30
CUtlHashtable< CUtlString, int32 > m_nameToIndexMap; // 0x50
CUtlVector< CAnimParamHandle > m_indexToHandle; // 0x70
CUtlVector< CUtlPair< CAnimParamHandle, CAnimVariant > > m_autoResetParams; // 0x88
CUtlHashtable< CAnimParamHandle, int16 > m_autoResetMap; // 0xa0
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};
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// Alignment: 5
// Size: 0x58
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class CFollowAttachmentAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Bone"
// MPropertyAttributeChoiceName "Bone"
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CUtlString m_boneName; // 0x40
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// MPropertyFriendlyName "Target Attachment"
// MPropertyAttributeChoiceName "Attachment"
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CUtlString m_attachmentName; // 0x48
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// MPropertyFriendlyName "Match Translation"
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bool m_bMatchTranslation; // 0x50
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// MPropertyFriendlyName "Match Rotation"
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bool m_bMatchRotation; // 0x51
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};
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// Alignment: 6
// Size: 0x40
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struct BlendItem_t
{
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public:
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CUtlVector< TagSpan_t > m_tags; // 0x0
CAnimUpdateNodeRef m_pChild; // 0x18
HSequence m_hSequence; // 0x28
Vector2D m_vPos; // 0x2c
float m_flDuration; // 0x34
bool m_bUseCustomDuration; // 0x38
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};
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// Alignment: 0
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// Size: 0x70
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class COrientConstraint : public CBaseConstraint
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x48
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class CDampedValueComponentUpdater : public CAnimComponentUpdater
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{
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public:
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CUtlVector< CDampedValueUpdateItem > m_items; // 0x30
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};
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// Alignment: 2
// Size: 0x70
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class CCycleControlUpdateNode : public CUnaryUpdateNode
{
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public:
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AnimValueSource m_valueSource; // 0x68
CAnimParamHandle m_paramIndex; // 0x6c
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};
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// Alignment: 3
// Size: 0x40
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class CAnimationGraphVisualizerLine : public CAnimationGraphVisualizerPrimitiveBase
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{
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public:
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VectorAligned m_vWsPositionStart; // 0x10
VectorAligned m_vWsPositionEnd; // 0x20
Color m_Color; // 0x30
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};
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// Alignment: 3
// Size: 0x20
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class CExpressionActionUpdater : public CAnimActionUpdater
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{
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public:
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CAnimParamHandle m_hParam; // 0x18
AnimParamType_t m_eParamType; // 0x1a
private:
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[[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b
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public:
AnimScriptHandle m_hScript; // 0x1c
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};
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// Alignment: 6
// Size: 0xe0
class CAnimationSubGraph
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CAnimNodeManager m_nodeManager; // 0x8
CAnimComponentManager m_componentManager; // 0x50
CUtlVector< CSmartPtr< CAnimParameterBase > > m_localParameters; // 0x78
CUtlVector< CSmartPtr< CAnimTagBase > > m_localTags; // 0x90
CUtlVector< CUtlString > m_referencedParamGroups; // 0xa8
CUtlVector< CUtlString > m_referencedTagGroups; // 0xc0
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};
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// Alignment: 7
// Size: 0x30
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class CJiggleBoneItem
{
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public:
// MPropertyFriendlyName "Bone"
// MPropertyAttributeChoiceName "Bone"
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CUtlString m_boneName; // 0x0
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// MPropertyFriendlyName "Spring Strength"
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float m_flSpringStrength; // 0x8
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// MPropertyFriendlyName "Sim Rate (FPS)"
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float m_flSimRateFPS; // 0xc
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// MPropertyFriendlyName "Damping"
// MPropertyAttributeRange "0 1"
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float m_flDamping; // 0x10
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// MPropertyFriendlyName "Sim Space"
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JiggleBoneSimSpace m_eSimSpace; // 0x14
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// MPropertyFriendlyName "Max"
// MPropertyGroupName "Movement Limits"
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Vector m_vBoundsMaxLS; // 0x18
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// MPropertyFriendlyName "Min"
// MPropertyGroupName "Movement Limits"
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Vector m_vBoundsMinLS; // 0x24
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};
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// Alignment: 10
// Size: 0xb8
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class CChoiceUpdateNode : public CAnimUpdateNodeBase
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{
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public:
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CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58
CUtlVector< float32 > m_weights; // 0x70
CUtlVector< float32 > m_blendTimes; // 0x88
ChoiceMethod m_choiceMethod; // 0xa0
ChoiceChangeMethod m_choiceChangeMethod; // 0xa4
ChoiceBlendMethod m_blendMethod; // 0xa8
float m_blendTime; // 0xac
bool m_bCrossFade; // 0xb0
bool m_bResetChosen; // 0xb1
bool m_bDontResetSameSelection; // 0xb2
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};
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// Alignment: 5
// Size: 0x80
class CMotionSearchNode
{
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public:
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CUtlVector< CMotionSearchNode* > m_children; // 0x0
CVectorQuantizer m_quantizer; // 0x18
CUtlVector< CUtlVector< SampleCode > > m_sampleCodes; // 0x38
CUtlVector< CUtlVector< int32 > > m_sampleIndices; // 0x50
CUtlVector< int32 > m_selectableSamples; // 0x68
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};
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// Alignment: 1
// Size: 0x40
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class CFootCycleMetric : public CMotionMetricBase
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{
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public:
// MPropertyFriendlyName "Foot"
// MPropertyAttributeChoiceName "Foot"
// MPropertyAutoExpandSelf
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CUtlVector< CUtlString > m_feet; // 0x28
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};
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// Alignment: 23
// Size: 0x140
class CMotionMatchingUpdateNode : public CLeafUpdateNode
{
public:
CMotionDataSet m_dataSet; // 0x58
CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x78
CUtlVector< float32 > m_weights; // 0x90
private:
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[[maybe_unused]] uint8_t __pad00a8[0x38]; // 0xa8
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public:
bool m_bSearchEveryTick; // 0xe0
private:
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[[maybe_unused]] uint8_t __pad00e1[0x3]; // 0xe1
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public:
float m_flSearchInterval; // 0xe4
bool m_bSearchWhenClipEnds; // 0xe8
bool m_bSearchWhenGoalChanges; // 0xe9
private:
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[[maybe_unused]] uint8_t __pad00ea[0x2]; // 0xea
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public:
CBlendCurve m_blendCurve; // 0xec
float m_flSampleRate; // 0xf4
float m_flBlendTime; // 0xf8
bool m_bLockClipWhenWaning; // 0xfc
private:
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[[maybe_unused]] uint8_t __pad00fd[0x3]; // 0xfd
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public:
float m_flSelectionThreshold; // 0x100
float m_flReselectionTimeWindow; // 0x104
bool m_bEnableRotationCorrection; // 0x108
bool m_bGoalAssist; // 0x109
private:
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[[maybe_unused]] uint8_t __pad010a[0x2]; // 0x10a
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public:
float m_flGoalAssistDistance; // 0x10c
float m_flGoalAssistTolerance; // 0x110
private:
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[[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114
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public:
CAnimInputDamping m_distanceScale_Damping; // 0x118
float m_flDistanceScale_OuterRadius; // 0x128
float m_flDistanceScale_InnerRadius; // 0x12c
float m_flDistanceScale_MaxScale; // 0x130
float m_flDistanceScale_MinScale; // 0x134
bool m_bEnableDistanceScaling; // 0x138
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};
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// Alignment: 2
// Size: 0x10
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struct PermModelDataAnimatedMaterialAttribute_t
{
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public:
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CUtlString m_AttributeName; // 0x0
int32_t m_nNumChannels; // 0x8
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};
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// Alignment: 4
// Size: 0x48
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class CSkeletalInputAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyFriendlyName "Data Source"
// MPropertyAttrChangeCallback
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AnimVrBoneTransformSource_t m_transformSource; // 0x38
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// MPropertyFriendlyName "Motion Range"
// MPropertyAttrStateCallback
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AnimVRHandMotionRange_t m_motionRange; // 0x3c
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// MPropertyFriendlyName "Enable IK"
// MPropertyGroupName "+Retargetting"
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bool m_bEnableIK; // 0x40
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// MPropertyFriendlyName "Enable Collision"
// MPropertyGroupName "+Retargetting"
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bool m_bEnableCollision; // 0x41
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};
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// Alignment: 3
// Size: 0xc
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struct TagSpan_t
{
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public:
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int32_t m_tagIndex; // 0x0
float m_startCycle; // 0x4
float m_endCycle; // 0x8
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};
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// Alignment: 2
// Size: 0x60
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class CSolveIKChainAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x40
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// MPropertyFriendlyName "IK Chains"
// MPropertyAutoExpandSelf
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CUtlVector< CSolveIKChainAnimNodeChainData > m_IkChains; // 0x48
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};
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// Alignment: 17
// Size: 0x88
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class CLookAtAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Target"
// MPropertyAttrChangeCallback
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AnimVectorSource m_target; // 0x40
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// MPropertyFriendlyName "Target Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
// MPropertyAttrStateCallback
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AnimParamID m_param; // 0x44
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// MPropertyFriendlyName "Parameter is a Position"
// MPropertyAttrStateCallback
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bool m_bIsPosition; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49
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public:
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// MPropertyFriendlyName "Weight Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
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AnimParamID m_weightParam; // 0x4c
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// MPropertyFriendlyName "LookAt Chain"
// MPropertyAttributeChoiceName "LookAtChain"
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CUtlString m_lookatChainName; // 0x50
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// MPropertyFriendlyName "Aim Attachment"
// MPropertyAttributeChoiceName "Attachment"
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CUtlString m_attachmentName; // 0x58
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// MPropertyFriendlyName "Rotate Through Forward"
// MPropertyGroupName "Rotation Limits"
// MPropertyAttrChangeCallback
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bool m_bRotateYawForward; // 0x60
private:
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[[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61
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public:
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// MPropertyFriendlyName "Yaw Limit"
// MPropertyAttributeRange "0 180"
// MPropertyGroupName "Rotation Limits"
// MPropertyAttrStateCallback
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float m_flYawLimit; // 0x64
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// MPropertyFriendlyName "Pitch Limit"
// MPropertyAttributeRange "0 90"
// MPropertyGroupName "Rotation Limits"
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float m_flPitchLimit; // 0x68
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// MPropertyFriendlyName "Maintain Up Direction"
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bool m_bMaintainUpDirection; // 0x6c
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// MPropertyFriendlyName "Reset Child"
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bool m_bResetBase; // 0x6d
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// MPropertyFriendlyName "Lock Blend When Waning"
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bool m_bLockWhenWaning; // 0x6e
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// MPropertyFriendlyName "Use Hysteresis"
// MPropertyGroupName "Hysteresis"
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bool m_bUseHysteresis; // 0x6f
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// MPropertyFriendlyName "Inner Angle"
// MPropertyGroupName "Hysteresis"
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float m_flHysteresisInnerAngle; // 0x70
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// MPropertyFriendlyName "Outer Angle"
// MPropertyGroupName "Hysteresis"
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float m_flHysteresisOuterAngle; // 0x74
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// MPropertyFriendlyName "Damping"
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CAnimInputDamping m_damping; // 0x78
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};
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// Alignment: 2
// Size: 0x30
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class CTagCondition : public CConditionBase
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{
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public:
// MPropertyFriendlyName "Tag"
// MPropertyAttributeChoiceName "Tag"
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AnimTagID m_tagID; // 0x28
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// MPropertyFriendlyName "Value"
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bool m_comparisonValue; // 0x2c
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};
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// Alignment: 10
// Size: 0x58
struct PermModelInfo_t
{
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public:
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uint32_t m_nFlags; // 0x0
Vector m_vHullMin; // 0x4
Vector m_vHullMax; // 0x10
Vector m_vViewMin; // 0x1c
Vector m_vViewMax; // 0x28
float m_flMass; // 0x34
Vector m_vEyePosition; // 0x38
float m_flMaxEyeDeflection; // 0x44
CUtlString m_sSurfaceProperty; // 0x48
CUtlString m_keyValueText; // 0x50
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};
// Alignment: 14
// Size: 0x70
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class CHitBox
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
Vector m_vMinBounds; // 0x20
Vector m_vMaxBounds; // 0x2c
CUtlString m_name; // 0x38
CUtlString m_sSurfaceProperty; // 0x40
CUtlString m_sBoneName; // 0x48
float m_flShapeRadius; // 0x50
uint32_t m_nBoneNameHash; // 0x54
int32_t m_nGroupId; // 0x58
Color m_cRenderColor; // 0x5c
uint16_t m_nHitBoxIndex; // 0x60
uint8_t m_nShapeType; // 0x62
private:
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[[maybe_unused]] uint8_t __pad0063[0x1]; // 0x63
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public:
bool m_bTranslationOnly; // 0x64
bool m_bVisible; // 0x65
bool m_bSelected; // 0x66
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};
// Alignment: 0
// Size: 0x70
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class CAnimComponentStateTransition : public CAnimStateTransition
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{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x68
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class CFootCycleMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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CUtlVector< int32 > m_footIndices; // 0x50
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};
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// Alignment: 0
// Size: 0x70
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class CAnimComponentState : public CAnimState
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{
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public:
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// No members available
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};
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// Alignment: 3
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// Size: 0xb8
class CMotionSearchDB
{
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public:
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CMotionSearchNode m_rootNode; // 0x0
CProductQuantizer m_residualQuantizer; // 0x80
CUtlVector< MotionDBIndex > m_codeIndices; // 0xa0
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};
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// Alignment: 2
// Size: 0x10
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class CBodyGroupSetting
{
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public:
// MPropertyFriendlyName "BodyGroup"
// MPropertyAttributeChoiceName "BodyGroup"
// MPropertyAutoRebuildOnChange
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CUtlString m_BodyGroupName; // 0x0
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// MPropertyFriendlyName "BodyGroup Option"
// MPropertyAttributeChoiceName "BodyGroupOption"
// MPropertyAttrExtraInfoFn
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int32_t m_nBodyGroupOption; // 0x8
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};
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// Alignment: 2
// Size: 0x58
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class CJiggleBoneAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Jiggle Bones"
// MPropertyAutoExpandSelf
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CUtlVector< CJiggleBoneItem > m_items; // 0x40
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};
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// Alignment: 3
// Size: 0x50
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class CRagdollAnimNode : public CAnimNodeBase
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{
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public:
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CUtlString m_weightListName; // 0x38
RagdollPoseControl m_poseControlMethod; // 0x40
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// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x44
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};
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// Alignment: 5
// Size: 0xb8
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class CAnimNodeStateTransition : public CAnimStateTransition
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{
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private:
[[maybe_unused]] uint8_t __pad0070[0x8]; // 0x70
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public:
// MPropertyFriendlyName "Blend Duration"
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CFloatAnimValue m_blendDuration; // 0x78
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// MPropertyFriendlyName "Reset Destination"
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bool m_bReset; // 0x90
private:
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[[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91
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public:
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// MPropertyFriendlyName "Start Cycle At"
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ResetCycleOption m_resetCycleOption; // 0x94
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// MPropertyFriendlyName "Fixed Start Cycle Value"
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CFloatAnimValue m_flFixedCycleValue; // 0x98
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// MPropertyHideField
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CBlendCurve m_blendCurve; // 0xb0
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};
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// Alignment: 2
// Size: 0x70
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class CStepsRemainingMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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CUtlVector< int32 > m_footIndices; // 0x50
float m_flMinStepsRemaining; // 0x68
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};
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// Alignment: 3
// Size: 0x28
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class CFootStepTriggerItem
{
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public:
// MPropertyFriendlyName "Foot"
// MPropertyAttributeChoiceName "Foot"
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CUtlString m_footName; // 0x0
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// MPropertyFriendlyName "Trigger Phase"
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StepPhase m_triggerPhase; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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// MPropertyFriendlyName "Tags"
// MPropertyAttributeChoiceName "Tag"
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CUtlVector< AnimTagID > m_tags; // 0x10
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};
// Alignment: 12
// Size: 0xe8
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class CMaterialDrawDescriptor
{
public:
RenderPrimitiveType_t m_nPrimitiveType; // 0x0
int32_t m_nBaseVertex; // 0x4
int32_t m_nVertexCount; // 0x8
int32_t m_nStartIndex; // 0xc
int32_t m_nIndexCount; // 0x10
float m_flUvDensity; // 0x14
Vector m_vTintColor; // 0x18
float m_flAlpha; // 0x24
private:
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[[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28
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public:
uint32_t m_nFirstMeshlet; // 0x2c
uint16_t m_nNumMeshlets; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0032[0x86]; // 0x32
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public:
CRenderBufferBinding m_indexBuffer; // 0xb8
private:
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[[maybe_unused]] uint8_t __pad00d0[0x10]; // 0xd0
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public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0xe0
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};
// Alignment: 1
// Size: 0x48
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class CFootFallAnimTag : public CAnimTagBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Foot"
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FootFallTagFoot_t m_foot; // 0x40
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};
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// Alignment: 2
// Size: 0x90
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class CAimConstraint : public CBaseConstraint
{
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public:
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Quaternion m_qAimOffset; // 0x70
uint32_t m_nUpType; // 0x80
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};
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// Alignment: 4
// Size: 0x150
class CAnimationGraph : public CAnimationSubGraph
{
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private:
[[maybe_unused]] uint8_t __pad00e0[0x8]; // 0xe0
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public:
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CSmartPtr< CAnimGraphSettingsManager > m_pSettingsManager; // 0xe8
private:
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[[maybe_unused]] uint8_t __pad00f0[0x8]; // 0xf0
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public:
CAnimClipDataManager m_clipDataManager; // 0xf8
private:
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[[maybe_unused]] uint8_t __pad0130[0x10]; // 0x130
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public:
CUtlString m_modelName; // 0x140
CUtlString m_previewModelName; // 0x148
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};
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// Alignment: 0
// Size: 0x70
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class CChoreoUpdateNode : public CUnaryUpdateNode
{
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public:
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// No members available
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};
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// Alignment: 9
// Size: 0xa8
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class CFootAdjustmentUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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CUtlVector< HSequence > m_clips; // 0x70
CPoseHandle m_hBasePoseCacheHandle; // 0x88
CAnimParamHandle m_facingTarget; // 0x8c
private:
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[[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e
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public:
float m_flTurnTimeMin; // 0x90
float m_flTurnTimeMax; // 0x94
float m_flStepHeightMax; // 0x98
float m_flStepHeightMaxAngle; // 0x9c
bool m_bResetChild; // 0xa0
bool m_bAnimationDriven; // 0xa1
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};
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// Alignment: 7
// Size: 0x60
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class CLookComponent : public CAnimComponentBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Network Look Target"
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bool m_bNetworkLookTarget; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
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public:
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// MPropertyHideField
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AnimParamID m_lookHeadingID; // 0x44
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// MPropertyHideField
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AnimParamID m_lookHeadingVelocityID; // 0x48
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// MPropertyHideField
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AnimParamID m_lookPitchID; // 0x4c
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// MPropertyHideField
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AnimParamID m_lookDirectionID; // 0x50
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// MPropertyHideField
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AnimParamID m_lookTargetID; // 0x54
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// MPropertyHideField
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AnimParamID m_lookTargetWorldSpaceID; // 0x58
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};
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// Alignment: 1
// Size: 0x60
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class CModelConfigElement_UserPick : public CModelConfigElement
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{
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public:
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CUtlVector< CUtlString > m_Choices; // 0x48
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};
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// Alignment: 4
// Size: 0x38
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class CMorphBundleData
{
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public:
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float m_flULeftSrc; // 0x0
float m_flVTopSrc; // 0x4
CUtlVector< float32 > m_offsets; // 0x8
CUtlVector< float32 > m_ranges; // 0x20
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};
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// Alignment: 2
// Size: 0x20
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struct MaterialGroup_t
{
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public:
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CUtlString m_name; // 0x0
CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > m_materials; // 0x8
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};
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// Alignment: 6
// Size: 0x58
class CPlayerInputAnimMotor : public CAnimMotorBase
{
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public:
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// MPropertyFriendlyName "Sample Times"
CUtlVector< float32 > m_sampleTimes; // 0x28
// MPropertyFriendlyName "Use Acceleration"
bool m_bUseAcceleration; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
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public:
// MPropertyFriendlyName "Spring Constant"
float m_flSpringConstant; // 0x44
// MPropertyFriendlyName "Anticipation Distance"
float m_flAnticipationDistance; // 0x48
// MPropertyFriendlyName "Anticipation Position Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
AnimParamID m_anticipationPosParam; // 0x4c
// MPropertyFriendlyName "Anticipation Heading Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
AnimParamID m_anticipationHeadingParam; // 0x50
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};
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// Alignment: 2
// Size: 0x70
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class CPathHelperUpdateNode : public CUnaryUpdateNode
{
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public:
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float m_flStoppingRadius; // 0x68
float m_flStoppingSpeedScale; // 0x6c
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};
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// Alignment: 1
// Size: 0x58
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class CAnimTagManager
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlVector< CSmartPtr< CAnimTagBase > > m_tags; // 0x18
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};
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// Alignment: 1
// Size: 0x50
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class CModelConfigElement_SetMaterialGroupOnAttachedModels : public CModelConfigElement
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{
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public:
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CUtlString m_MaterialGroupName; // 0x48
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};
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// Alignment: 7
// Size: 0x48
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class CDampedPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase
{
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private:
[[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28
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public:
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float m_flAnticipationTime; // 0x2c
float m_flMinSpeedScale; // 0x30
CAnimParamHandle m_hAnticipationPosParam; // 0x34
CAnimParamHandle m_hAnticipationHeadingParam; // 0x36
float m_flSpringConstant; // 0x38
float m_flMinSpringTension; // 0x3c
float m_flMaxSpringTension; // 0x40
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};
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// Alignment: 1
// Size: 0x48
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class CActionComponentUpdater : public CAnimComponentUpdater
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{
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public:
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CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x30
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};
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// Alignment: 9
// Size: 0x3c
class CFootCycleDefinition
{
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public:
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Vector m_vStancePositionMS; // 0x0
Vector m_vMidpointPositionMS; // 0xc
float m_flStanceDirectionMS; // 0x18
Vector m_vToStrideStartPos; // 0x1c
CAnimCycle m_stanceCycle; // 0x28
CFootCycle m_footLiftCycle; // 0x2c
CFootCycle m_footOffCycle; // 0x30
CFootCycle m_footStrikeCycle; // 0x34
CFootCycle m_footLandCycle; // 0x38
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};
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// Alignment: 5
// Size: 0x30
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class CAnimBoneDifference
{
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public:
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CBufferString m_name; // 0x0
CBufferString m_parent; // 0x10
Vector m_posError; // 0x20
bool m_bHasRotation; // 0x2c
bool m_bHasMovement; // 0x2d
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};
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// Alignment: 1
// Size: 0x28
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class CAnimStateMachine
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MPropertyHideField
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CUtlVector< CSmartPtr< CAnimState > > m_states; // 0x8
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};
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// Alignment: 6
// Size: 0x60
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class CStopAtGoalAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Outer Stopping Radius"
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float m_flOuterRadius; // 0x40
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// MPropertyFriendlyName "Inner Stopping Radius"
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float m_flInnerRadius; // 0x44
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// MPropertyFriendlyName "Maximum Speed Scale"
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float m_flMaxScale; // 0x48
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// MPropertyFriendlyName "Minimum Speed Scale"
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float m_flMinScale; // 0x4c
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// MPropertyFriendlyName "Damping"
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CAnimInputDamping m_damping; // 0x50
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};
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// Alignment: 5
// Size: 0x90
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class CStopAtGoalUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
float m_flOuterRadius; // 0x6c
float m_flInnerRadius; // 0x70
float m_flMaxScale; // 0x74
float m_flMinScale; // 0x78
private:
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[[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c
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public:
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CAnimInputDamping m_damping; // 0x80
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};
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// Alignment: 2
// Size: 0x8
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struct VPhysXRange_t
{
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public:
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float m_flMin; // 0x0
float m_flMax; // 0x4
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};
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// Alignment: 11
// Size: 0x118
class CSeqS1SeqDesc
{
public:
CBufferString m_sName; // 0x0
CSeqSeqDescFlag m_flags; // 0x10
private:
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[[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b
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public:
CSeqMultiFetch m_fetch; // 0x20
int32_t m_nLocalWeightlist; // 0x88
private:
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[[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c
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public:
CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x90
CUtlVector< CSeqIKLock > m_IKLockArray; // 0xa8
CSeqTransition m_transition; // 0xc0
KeyValues3 m_SequenceKeys; // 0xc8
// MKV3TransferName "m_keyValueText"
CBufferString m_LegacyKeyValueText; // 0xd8
CUtlVector< CAnimActivity > m_activityArray; // 0xe8
CUtlVector< CFootMotion > m_footMotion; // 0x100
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};
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// Alignment: 16
// Size: 0x138
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struct VPhysXAggregateData_t
{
public:
uint16_t m_nFlags; // 0x0
uint16_t m_nRefCounter; // 0x2
private:
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[[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4
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public:
CUtlVector< uint32 > m_bonesHash; // 0x8
CUtlVector< CUtlString > m_boneNames; // 0x20
CUtlVector< uint16 > m_indexNames; // 0x38
CUtlVector< uint16 > m_indexHash; // 0x50
CUtlVector< matrix3x4a_t > m_bindPose; // 0x68
CUtlVector< VPhysXBodyPart_t > m_parts; // 0x80
CUtlVector< VPhysXConstraint2_t > m_constraints2; // 0x98
CUtlVector< VPhysXJoint_t > m_joints; // 0xb0
PhysFeModelDesc_t* m_pFeModel; // 0xc8
CUtlVector< uint16 > m_boneParents; // 0xd0
CUtlVector< uint32 > m_surfacePropertyHashes; // 0xe8
CUtlVector< VPhysXCollisionAttributes_t > m_collisionAttributes; // 0x100
CUtlVector< CUtlString > m_debugPartNames; // 0x118
CUtlString m_embeddedKeyvalues; // 0x130
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};
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// Alignment: 2
// Size: 0x30
class CToggleComponentAction : public CAnimActionBase
{
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public:
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// MPropertyFriendlyName "Component"
// MPropertyAttributeChoiceName "Component"
AnimComponentID m_componentID; // 0x28
// MPropertyFriendlyName "Set Enabled"
bool m_bSetEnabled; // 0x2c
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};
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// Alignment: 3
// Size: 0x28
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class CModelConfig
{
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public:
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CUtlString m_ConfigName; // 0x0
CUtlVector< CModelConfigElement* > m_Elements; // 0x8
bool m_bTopLevel; // 0x20
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};
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// Alignment: 3
// Size: 0x78
class CMotionItemGroup
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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// MPropertyHideField
CUtlVector< CSmartPtr< CMotionItem > > m_motions; // 0x20
// MPropertyFriendlyName "Name"
CUtlString m_name; // 0x38
CConditionContainer m_conditions; // 0x40
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};
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// Alignment: 10
// Size: 0x40
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class FootFixedSettings
{
public:
TraceSettings_t m_traceSettings; // 0x0
VectorAligned m_vFootBaseBindPosePositionMS; // 0x10
float m_flFootBaseLength; // 0x20
float m_flMaxRotationLeft; // 0x24
float m_flMaxRotationRight; // 0x28
int32_t m_footstepLandedTagIndex; // 0x2c
bool m_bEnableTracing; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31
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public:
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float m_flTraceAngleBlend; // 0x34
int32_t m_nDisableTagIndex; // 0x38
int32_t m_nFootIndex; // 0x3c
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};
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// Alignment: 3
// Size: 0x30
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class CAnimTagSpan
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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AnimTagID m_id; // 0x20
float m_fStartCycle; // 0x24
float m_fDuration; // 0x28
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};
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// Alignment: 0
// Size: 0x30
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class CPathAnimMotor : public CPathAnimMotorBase
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x28
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class CAnimNodeList
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CAnimNodeBase* > m_nodes; // 0x10
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};
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// Alignment: 5
// Size: 0xa8
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class CSequenceAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x30]; // 0x38
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public:
// MPropertyHideField
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CUtlVector< CSmartPtr< CAnimTagSpan > > m_tagSpans; // 0x68
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// MPropertyHideField
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CUtlVector< CSmartPtr< CAnimParamSpan > > m_paramSpans; // 0x80
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// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
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CUtlString m_sequenceName; // 0x98
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// MPropertyFriendlyName "Playback Speed"
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float m_playbackSpeed; // 0xa0
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// MPropertyFriendlyName "Loop"
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bool m_bLoop; // 0xa4
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};
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// Alignment: 14
// Size: 0xe8
class CModelConfigElement_AttachedModel : public CModelConfigElement
{
public:
CUtlString m_InstanceName; // 0x48
CUtlString m_EntityClass; // 0x50
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x58
Vector m_vOffset; // 0x60
QAngle m_aAngOffset; // 0x6c
CUtlString m_AttachmentName; // 0x78
CUtlString m_LocalAttachmentOffsetName; // 0x80
ModelConfigAttachmentType_t m_AttachmentType; // 0x88
bool m_bBoneMergeFlex; // 0x8c
bool m_bUserSpecifiedColor; // 0x8d
bool m_bUserSpecifiedMaterialGroup; // 0x8e
bool m_bAcceptParentMaterialDrivenDecals; // 0x8f
CUtlString m_BodygroupOnOtherModels; // 0x90
CUtlString m_MaterialGroupOnOtherModels; // 0x98
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};
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// Alignment: 38
// Size: 0x108
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class CFootLockAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Feet"
// MPropertyAutoExpandSelf
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CUtlVector< CFootLockItem > m_items; // 0x40
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// MPropertyFriendlyName "Hip Bone"
// MPropertyAttributeChoiceName "Bone"
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CUtlString m_hipBoneName; // 0x58
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// MPropertyFriendlyName "Blend Time"
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float m_flBlendTime; // 0x60
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// MPropertyFriendlyName "Apply Foot Rotation Limits"
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bool m_bApplyFootRotationLimits; // 0x64
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// MPropertyFriendlyName "Reset Child"
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bool m_bResetChild; // 0x65
private:
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[[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66
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public:
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// MPropertyFriendlyName "IK Solver Type"
// MPropertyGroupName "IK"
// MPropertyAttrChangeCallback
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IKSolverType m_ikSolverType; // 0x68
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// MPropertyFriendlyName "Always use fallback hinge"
// MPropertyGroupName "IK"
// MPropertyAttrStateCallback
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bool m_bAlwaysUseFallbackHinge; // 0x6c
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// MPropertyFriendlyName "Limit Leg Twist"
// MPropertyGroupName "IK"
// MPropertyAttrStateCallback
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bool m_bApplyLegTwistLimits; // 0x6d
private:
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[[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e
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public:
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// MPropertyFriendlyName "Max Leg Twist Angle"
// MPropertyGroupName "IK"
// MPropertyAttrStateCallback
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float m_flMaxLegTwist; // 0x70
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// MPropertyFriendlyName "Curve Foot Paths"
// MPropertyGroupName "Curve Paths"
// MPropertyAttributeRange "0 1"
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float m_flStrideCurveScale; // 0x74
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// MPropertyFriendlyName "Curve Paths Limit"
// MPropertyGroupName "Curve Paths"
// MPropertyAttributeRange "0 1"
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float m_flStrideCurveLimitScale; // 0x78
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// MPropertyFriendlyName "Enable Vertical Curved Paths"
// MPropertyGroupName "Curve Paths"
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bool m_bEnableVerticalCurvedPaths; // 0x7c
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// MPropertyFriendlyName "Modulate Step Height"
// MPropertyGroupName "Step Height"
// MPropertyAttrChangeCallback
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bool m_bModulateStepHeight; // 0x7d
private:
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[[maybe_unused]] uint8_t __pad007e[0x2]; // 0x7e
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public:
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// MPropertyFriendlyName "Height Increase Scale"
// MPropertyGroupName "Step Height"
// MPropertyAttrStateCallback
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float m_flStepHeightIncreaseScale; // 0x80
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// MPropertyFriendlyName "Height Decrease Scale"
// MPropertyGroupName "Step Height"
// MPropertyAttrStateCallback
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float m_flStepHeightDecreaseScale; // 0x84
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// MPropertyFriendlyName "Enable Hip Shift"
// MPropertyGroupName "Hip Shift"
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bool m_bEnableHipShift; // 0x88
private:
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[[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89
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public:
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// MPropertyFriendlyName "Hip Shift Scale"
// MPropertyGroupName "Hip Shift"
// MPropertyAttributeRange "0 1"
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float m_flHipShiftScale; // 0x8c
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// MPropertyFriendlyName "Damping"
// MPropertyGroupName "Hip Shift"
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CAnimInputDamping m_hipShiftDamping; // 0x90
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// MPropertyFriendlyName "Apply Tilt"
// MPropertyGroupName "Tilt"
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bool m_bApplyTilt; // 0xa0
private:
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[[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1
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public:
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// MPropertyFriendlyName "Tilt Plane Pitch Spring Strength"
// MPropertyGroupName "Tilt"
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float m_flTiltPlanePitchSpringStrength; // 0xa4
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// MPropertyFriendlyName "Tilt Plane Roll Spring Strength"
// MPropertyGroupName "Tilt"
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float m_flTiltPlaneRollSpringStrength; // 0xa8
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// MPropertyFriendlyName "Enable Lock Breaking"
// MPropertyGroupName "Lock Breaking"
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bool m_bEnableLockBreaking; // 0xac
private:
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[[maybe_unused]] uint8_t __pad00ad[0x3]; // 0xad
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public:
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// MPropertyFriendlyName "Tolerance"
// MPropertyGroupName "Lock Breaking"
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float m_flLockBreakTolerance; // 0xb0
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// MPropertyFriendlyName "Blend Time"
// MPropertyGroupName "Lock Breaking"
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float m_flLockBreakBlendTime; // 0xb4
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// MPropertyFriendlyName "Enable Stretching"
// MPropertyGroupName "Stretch"
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bool m_bEnableStretching; // 0xb8
private:
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[[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9
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public:
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// MPropertyFriendlyName "Max Stretch Amount"
// MPropertyGroupName "Stretch"
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float m_flMaxStretchAmount; // 0xbc
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// MPropertyFriendlyName "Extension Scale"
// MPropertyGroupName "Stretch"
// MPropertyAttributeRange "0 1"
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float m_flStretchExtensionScale; // 0xc0
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// MPropertyFriendlyName "Enable Ground Tracing"
// MPropertyGroupName "Ground IK"
// MPropertyAttrChangeCallback
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bool m_bEnableGroundTracing; // 0xc4
private:
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[[maybe_unused]] uint8_t __pad00c5[0x3]; // 0xc5
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public:
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// MPropertyFriendlyName "Angle Traces with Slope"
// MPropertyGroupName "Ground IK"
// MPropertyAttributeRange "0 1"
// MPropertyAttrStateCallback
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float m_flTraceAngleBlend; // 0xc8
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// MPropertyFriendlyName "Apply Hip Drop"
// MPropertyGroupName "Ground IK"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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bool m_bApplyHipDrop; // 0xcc
private:
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[[maybe_unused]] uint8_t __pad00cd[0x3]; // 0xcd
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public:
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// MPropertyFriendlyName "Max Foot Lift"
// MPropertyGroupName "Ground IK"
// MPropertyAttrStateCallback
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float m_flMaxFootHeight; // 0xd0
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// MPropertyFriendlyName "Leg Extension Scale"
// MPropertyGroupName "Ground IK"
// MPropertyAttrStateCallback
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float m_flExtensionScale; // 0xd4
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// MPropertyFriendlyName "Hip Damping"
// MPropertyGroupName "Ground IK"
// MPropertyAttrStateCallback
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CAnimInputDamping m_hipDampingSettings; // 0xd8
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// MPropertyFriendlyName "Enable Root Height Damping"
// MPropertyGroupName "Root Height Damping"
// MPropertyAttrChangeCallback
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bool m_bEnableRootHeightDamping; // 0xe8
private:
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[[maybe_unused]] uint8_t __pad00e9[0x7]; // 0xe9
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public:
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// MPropertyFriendlyName "Damping Settings"
// MPropertyGroupName "Root Height Damping"
// MPropertyAttrStateCallback
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CAnimInputDamping m_rootHeightDamping; // 0xf0
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// MPropertyFriendlyName "Max Offset"
// MPropertyGroupName "Root Height Damping"
// MPropertyAttrStateCallback
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float m_flMaxRootHeightOffset; // 0x100
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// MPropertyFriendlyName "Min Offset"
// MPropertyGroupName "Root Height Damping"
// MPropertyAttrStateCallback
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float m_flMinRootHeightOffset; // 0x104
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};
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// Alignment: 2
// Size: 0x38
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class CTimeCondition : public CConditionBase
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{
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public:
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Comparison_t m_comparisonOp; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
CUtlString m_comparisonString; // 0x30
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};
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// Alignment: 4
// Size: 0x60
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class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator
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{
public:
bool m_bMatchByTimeRemaining; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
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float m_flMaxTimeRemaining; // 0x54
bool m_bFilterByTimeRemaining; // 0x58
private:
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[[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59
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public:
float m_flMinTimeRemaining; // 0x5c
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};
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// Alignment: 4
// Size: 0x78
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class CSingleFrameAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
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public:
// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
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CUtlString m_sequenceName; // 0x50
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// MPropertyFriendlyName "Frame Selection"
// MPropertyAttrChangeCallback
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SingleFrameSelection m_eFrameSelection; // 0x58
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// MPropertyFriendlyName "Frame Index"
// MPropertyAttrStateCallback
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int32_t m_nFrameIndex; // 0x5c
CUtlVector< CSmartPtr< CAnimActionBase > > m_actions; // 0x60
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};
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// Alignment: 5
// Size: 0x1c
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class CStateNodeTransitionData
{
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public:
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CBlendCurve m_curve; // 0x0
CAnimValue< float32 > m_blendDuration; // 0x8
CAnimValue< float32 > m_resetCycleValue; // 0x10
struct
{
uint8_t m_bReset: 1;
uint8_t m_resetCycleOption: 3;
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uint8_t __pad2: 4;
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}; // 8 bits
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};
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// Alignment: 13
// Size: 0x88
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class CTwoBoneIKAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "IK Chain"
// MPropertyAttributeChoiceName "IKChain"
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CUtlString m_ikChainName; // 0x40
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// MPropertyFriendlyName "Auto-Detect Hinge Axis"
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bool m_bAutoDetectHingeAxis; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49
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public:
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// MPropertyGroupName "End Effector"
// MPropertyFriendlyName "End Effector Type"
// MPropertyAttrChangeCallback
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IkEndEffectorType m_endEffectorType; // 0x4c
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// MPropertyGroupName "End Effector"
// MPropertyFriendlyName "Attachment"
// MPropertyAttributeChoiceName "Attachment"
// MPropertyAttrStateCallback
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CUtlString m_endEffectorAttachmentName; // 0x50
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// MPropertyGroupName "Target"
// MPropertyFriendlyName "Target Type"
// MPropertyAttrChangeCallback
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IkTargetType m_targetType; // 0x58
private:
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[[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c
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public:
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// MPropertyGroupName "Target"
// MPropertyFriendlyName "Attachment"
// MPropertyAttributeChoiceName "Attachment"
// MPropertyAttrStateCallback
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CUtlString m_attachmentName; // 0x60
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// MPropertyGroupName "Target"
// MPropertyFriendlyName "Bone"
// MPropertyAttributeChoiceName "Bone"
// MPropertyAttrStateCallback
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CUtlString m_targetBoneName; // 0x68
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// MPropertyGroupName "Target"
// MPropertyFriendlyName "Position Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
// MPropertyAttrStateCallback
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AnimParamID m_targetParam; // 0x70
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// MPropertyGroupName "Target"
// MPropertyFriendlyName "Match Target Orientation"
// MPropertyAttrChangeCallback
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bool m_bMatchTargetOrientation; // 0x74
private:
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[[maybe_unused]] uint8_t __pad0075[0x3]; // 0x75
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public:
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// MPropertyGroupName "Target"
// MPropertyFriendlyName "Rotation Parameter"
// MPropertyAttributeChoiceName "QuaternionParameter"
// MPropertyAttrStateCallback
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AnimParamID m_rotationParam; // 0x78
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// MPropertyGroupName "Target"
// MPropertyFriendlyName "Constrain Twist"
// MPropertyAttrStateCallback
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bool m_bConstrainTwist; // 0x7c
private:
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[[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d
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public:
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// MPropertyGroupName "Target"
// MPropertyFriendlyName "Max Twist"
// MPropertyAttrStateCallback
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float m_flMaxTwist; // 0x80
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};
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// Alignment: 9
// Size: 0x68
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class CChoiceAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyFriendlyName "Options"
// MPropertyAutoExpandSelf
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CUtlVector< CChoiceNodeChild > m_children; // 0x38
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// MPropertyHideField
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int32_t m_seed; // 0x50
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// MPropertyFriendlyName "Method"
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ChoiceMethod m_choiceMethod; // 0x54
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// MPropertyFriendlyName "Change Selection"
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ChoiceChangeMethod m_choiceChangeMethod; // 0x58
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// MPropertyGroupName "Blending"
// MPropertyFriendlyName "Blend Method"
// MPropertyAttrChangeCallback
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ChoiceBlendMethod m_blendMethod; // 0x5c
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// MPropertyGroupName "Blending"
// MPropertyFriendlyName "Blend Duration"
// MPropertyAttrStateCallback
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float m_blendTime; // 0x60
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// MPropertyGroupName "Blending"
// MPropertyFriendlyName "Cross Fade"
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bool m_bCrossFade; // 0x64
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// MPropertyFriendlyName "Reset On Selection"
// MPropertyAttrChangeCallback
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bool m_bResetChosen; // 0x65
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// MPropertyFriendlyName "Don't Reset Same Selection"
// MPropertyAttrStateCallback
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bool m_bDontResetSameSelection; // 0x66
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};
// Alignment: 24
// Size: 0xb0
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struct VPhysXJoint_t
{
public:
uint16_t m_nType; // 0x0
uint16_t m_nBody1; // 0x2
uint16_t m_nBody2; // 0x4
uint16_t m_nFlags; // 0x6
private:
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[[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8
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public:
CTransform m_Frame1; // 0x10
CTransform m_Frame2; // 0x30
bool m_bEnableCollision; // 0x50
bool m_bEnableLinearLimit; // 0x51
private:
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[[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52
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public:
VPhysXRange_t m_LinearLimit; // 0x54
bool m_bEnableLinearMotor; // 0x5c
private:
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[[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d
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public:
Vector m_vLinearTargetVelocity; // 0x60
float m_flMaxForce; // 0x6c
bool m_bEnableSwingLimit; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71
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public:
VPhysXRange_t m_SwingLimit; // 0x74
bool m_bEnableTwistLimit; // 0x7c
private:
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[[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d
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public:
VPhysXRange_t m_TwistLimit; // 0x80
bool m_bEnableAngularMotor; // 0x88
private:
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[[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89
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public:
Vector m_vAngularTargetVelocity; // 0x8c
float m_flMaxTorque; // 0x98
float m_flLinearFrequency; // 0x9c
float m_flLinearDampingRatio; // 0xa0
float m_flAngularFrequency; // 0xa4
float m_flAngularDampingRatio; // 0xa8
float m_flFriction; // 0xac
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};
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// Alignment: 2
// Size: 0x18
class CMeshletDescriptor
{
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public:
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PackedAABB_t m_PackedAABB; // 0x0
CDrawCullingData m_CullingData; // 0x8
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};
// Alignment: 5
// Size: 0x38
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class CFutureVelocityMetric : public CMotionMetricBase
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{
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public:
// MPropertyFriendlyName "Distance"
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float m_flDistance; // 0x28
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// MPropertyFriendlyName "Stopping Distance"
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float m_flStoppingDistance; // 0x2c
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// MPropertyFriendlyName "Mode"
// MPropertyAttrChangeCallback
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VelocityMetricMode m_eMode; // 0x30
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// MPropertyFriendlyName "Auto-Calculate target speed"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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bool m_bAutoTargetSpeed; // 0x31
private:
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[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
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public:
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// MPropertyFriendlyName "Target Speed"
// MPropertyAttrStateCallback
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float m_flManualTargetSpeed; // 0x34
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};
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// Alignment: 10
// Size: 0x78
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class CFootAdjustmentAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Turn to Face"
// MPropertyAttributeChoiceName "FloatParameter"
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AnimParamID m_facingTarget; // 0x40
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// MPropertyFriendlyName "Reset Child"
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bool m_bResetChild; // 0x44
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// MPropertyFriendlyName "Animation Driven"
// MPropertyAttrChangeCallback
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bool m_bAnimationDriven; // 0x45
private:
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[[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46
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public:
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// MPropertyFriendlyName "Base Anim Clips"
// MPropertyGroupName "Anim Driven Settings"
// MPropertyAttributeChoiceName "Sequence"
// MPropertyAttrStateCallback
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CUtlString m_baseClipName; // 0x48
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// MPropertyFriendlyName "Clips"
// MPropertyGroupName "Anim Driven Settings"
// MPropertyAttributeChoiceName "Sequence"
// MPropertyAttrStateCallback
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CUtlVector< CUtlString > m_clips; // 0x50
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// MPropertyFriendlyName "Turn Time Min"
// MPropertyGroupName "Procedural Settings"
// MPropertyAttrStateCallback
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float m_flTurnTimeMin; // 0x68
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// MPropertyFriendlyName "Turn Time Max"
// MPropertyGroupName "Procedural Settings"
// MPropertyAttrStateCallback
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float m_flTurnTimeMax; // 0x6c
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// MPropertyFriendlyName "Step Height Max"
// MPropertyGroupName "Procedural Settings"
// MPropertyAttrStateCallback
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float m_flStepHeightMax; // 0x70
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// MPropertyFriendlyName "Step Height Max Angle"
// MPropertyGroupName "Procedural Settings"
// MPropertyAttrStateCallback
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float m_flStepHeightMaxAngle; // 0x74
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};
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// Alignment: 8
// Size: 0x90
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class CAttachment
{
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public:
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CUtlString m_name; // 0x0
CUtlString m_influenceNames[3]; // 0x8
Quaternion m_vInfluenceRotations[3]; // 0x20
Vector m_vInfluenceOffsets[3]; // 0x50
float m_influenceWeights[3]; // 0x74
bool m_bInfluenceRootTransform[3]; // 0x80
uint8_t m_nInfluences; // 0x83
bool m_bIgnoreRotation; // 0x84
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};
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// Alignment: 8
// Size: 0x40
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class CSeqPoseSetting
{
public:
CBufferString m_sPoseParameter; // 0x0
CBufferString m_sAttachment; // 0x10
CBufferString m_sReferenceSequence; // 0x20
float m_flValue; // 0x30
bool m_bX; // 0x34
bool m_bY; // 0x35
bool m_bZ; // 0x36
private:
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[[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37
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public:
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int32_t m_eType; // 0x38
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};
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// Alignment: 4
// Size: 0xc8
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class CFootPinningUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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FootPinningPoseOpFixedData_t m_poseOpFixedData; // 0x70
FootPinningTimingSource m_eTimingSource; // 0xa0
private:
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[[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4
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public:
CUtlVector< CAnimParamHandle > m_params; // 0xa8
bool m_bResetChild; // 0xc0
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};
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// Alignment: 2
// Size: 0x20
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class CMorphData
{
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public:
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CUtlString m_name; // 0x0
CUtlVector< CMorphRectData > m_morphRectDatas; // 0x8
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};
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// Alignment: 3
// Size: 0x28
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struct ModelBoneFlexDriver_t
{
public:
CUtlString m_boneName; // 0x0
uint32_t m_boneNameToken; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x10
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};
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// Alignment: 4
// Size: 0x50
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class CPathMetric : public CMotionMetricBase
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{
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public:
// MPropertyFriendlyName "Distance"
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float m_flDistance; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
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// MPropertyFriendlyName "Samples Times"
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CUtlVector< float32 > m_pathSamples; // 0x30
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// MPropertyFriendlyName "Extrapolate Movement"
// MPropertyAttrChangeCallback
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bool m_bExtrapolateMovement; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49
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public:
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// MPropertyFriendlyName "Min Extrapolation Speed"
// MPropertyAttrStateCallback
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float m_flMinExtrapolationSpeed; // 0x4c
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};
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// Alignment: 8
// Size: 0x48
class CStateUpdateData
{
public:
CUtlString m_name; // 0x0
AnimScriptHandle m_hScript; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< int32 > m_transitionIndices; // 0x10
CUtlVector< CStateActionUpdater > m_actions; // 0x28
AnimStateID m_stateID; // 0x40
struct
{
uint8_t m_bIsStartState: 1;
uint8_t m_bIsEndState: 1;
uint8_t m_bIsPassthrough: 1;
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uint8_t __pad3: 3;
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}; // 6 bits
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};
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// Alignment: 7
// Size: 0x1c
class CSeqAutoLayer
{
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public:
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int16_t m_nLocalReference; // 0x0
int16_t m_nLocalPose; // 0x2
CSeqAutoLayerFlag m_flags; // 0x4
float m_start; // 0xc
float m_peak; // 0x10
float m_tail; // 0x14
float m_end; // 0x18
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};
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// Alignment: 5
// Size: 0x30
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class CMotionParameter
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0
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public:
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CUtlString m_name; // 0x18
AnimParamID m_id; // 0x20
float m_flMinValue; // 0x24
float m_flMaxValue; // 0x28
int32_t m_nSamples; // 0x2c
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};
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// Alignment: 3
// Size: 0x20
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class CModelConfigList
{
public:
bool m_bHideMaterialGroupInTools; // 0x0
bool m_bHideRenderColorInTools; // 0x1
private:
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[[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2
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public:
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CUtlVector< CModelConfig* > m_Configs; // 0x8
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};
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// Alignment: 0
// Size: 0x50
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class CBlockSelectionMetricEvaluator : public CMotionMetricEvaluator
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{
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x80
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class CSingleFrameUpdateNode : public CLeafUpdateNode
{
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public:
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CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x58
CPoseHandle m_hPoseCacheHandle; // 0x70
HSequence m_hSequence; // 0x74
float m_flCycle; // 0x78
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};
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// Alignment: 0
// Size: 0x20
class CAnimGraphSettingsGroup
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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// No members available
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};
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// Alignment: 7
// Size: 0x48
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class CLookComponentUpdater : public CAnimComponentUpdater
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{
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private:
[[maybe_unused]] uint8_t __pad0030[0x4]; // 0x30
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public:
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CAnimParamHandle m_hLookHeading; // 0x34
CAnimParamHandle m_hLookHeadingVelocity; // 0x36
CAnimParamHandle m_hLookPitch; // 0x38
CAnimParamHandle m_hLookDirection; // 0x3a
CAnimParamHandle m_hLookTarget; // 0x3c
CAnimParamHandle m_hLookTargetWorldSpace; // 0x3e
bool m_bNetworkLookTarget; // 0x40
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};
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// Alignment: 2
// Size: 0x58
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class CDampedValueComponent : public CAnimComponentBase
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{
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public:
// MPropertyFriendlyName "Name"
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CUtlString m_name; // 0x38
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// MPropertyFriendlyName "Items"
// MPropertyAutoExpandSelf
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CUtlVector< CDampedValueItem > m_items; // 0x40
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};
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// Alignment: 0
// Size: 0x28
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class CBlockSelectionMetric : public CMotionMetricBase
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{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x48
class CSpeedScaleAnimNode : public CAnimNodeBase
{
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public:
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// MPropertyHideField
CAnimNodeConnection m_inputConnection; // 0x38
// MPropertyFriendlyName "Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
AnimParamID m_param; // 0x40
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};
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// Alignment: 1
// Size: 0x110
class CFollowAttachmentUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68
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public:
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FollowAttachmentSettings_t m_opFixedData; // 0x70
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};
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// Alignment: 2
// Size: 0x4
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class MotionIndex
{
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public:
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uint16_t m_nGroup; // 0x0
uint16_t m_nMotion; // 0x2
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};
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// Alignment: 2
// Size: 0x20
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class WeightList
{
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public:
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CUtlString m_name; // 0x0
CUtlVector< float32 > m_weights; // 0x8
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};
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// Alignment: 13
// Size: 0xa8
class CFollowPathUpdateNode : public CUnaryUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
float m_flBlendOutTime; // 0x6c
bool m_bBlockNonPathMovement; // 0x70
bool m_bStopFeetAtGoal; // 0x71
bool m_bScaleSpeed; // 0x72
private:
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[[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73
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public:
float m_flScale; // 0x74
float m_flMinAngle; // 0x78
float m_flMaxAngle; // 0x7c
float m_flSpeedScaleBlending; // 0x80
private:
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[[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84
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public:
CAnimInputDamping m_turnDamping; // 0x88
AnimValueSource m_facingTarget; // 0x98
CAnimParamHandle m_hParam; // 0x9c
private:
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[[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e
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public:
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float m_flTurnToFaceOffset; // 0xa0
bool m_bTurnToFace; // 0xa4
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};
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// Alignment: 0
// Size: 0x68
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class CRootUpdateNode : public CUnaryUpdateNode
{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0xd8
class CAnimEncodedFrames
{
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public:
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CBufferString m_fileName; // 0x0
int32_t m_nFrames; // 0x10
int32_t m_nFramesPerBlock; // 0x14
CUtlVector< CAnimFrameBlockAnim > m_frameblockArray; // 0x18
CAnimEncodeDifference m_usageDifferences; // 0x30
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};
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// Alignment: 1
// Size: 0x28
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class CAnimStateList
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< CAnimState* > m_states; // 0x10
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};
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// Alignment: 2
// Size: 0x8
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struct LookAtBone_t
{
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public:
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int32_t m_index; // 0x0
float m_weight; // 0x4
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};
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// Alignment: 4
// Size: 0x98
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class CStanceOverrideUpdateNode : public CUnaryUpdateNode
{
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public:
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CUtlVector< StanceInfo_t > m_footStanceInfo; // 0x68
CAnimUpdateNodeRef m_pStanceSourceNode; // 0x80
CAnimParamHandle m_hParameter; // 0x90
private:
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[[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92
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public:
StanceOverrideMode m_eMode; // 0x94
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};
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// Alignment: 2
// Size: 0x88
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class CVectorAnimParameter : public CAnimParameterBase
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{
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public:
// MPropertyFriendlyName "Default Value"
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Vector m_defaultValue; // 0x78
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// MPropertyFriendlyName "Interpolate"
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bool m_bInterpolate; // 0x84
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};
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// Alignment: 5
// Size: 0x70
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class CAnimGraphDebugReplay
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x40]; // 0x0
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public:
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CUtlString m_animGraphFileName; // 0x40
CUtlVector< CSmartPtr< CAnimReplayFrame > > m_frameList; // 0x48
int32_t m_startIndex; // 0x60
int32_t m_writeIndex; // 0x64
int32_t m_frameCount; // 0x68
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};
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// Alignment: 1
// Size: 0x28
class CAnimGraphNetworkSettings : public CAnimGraphSettingsGroup
{
public:
// MPropertyFriendlyName "Enable Networking"
bool m_bNetworkingEnabled; // 0x20
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};
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// Alignment: 12
// Size: 0x90
class CSeqCmdSeqDesc
{
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public:
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CBufferString m_sName; // 0x0
CSeqSeqDescFlag m_flags; // 0x10
private:
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[[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b
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public:
CSeqTransition m_transition; // 0x1c
int16_t m_nFrameRangeSequence; // 0x24
int16_t m_nFrameCount; // 0x26
float m_flFPS; // 0x28
int16_t m_nSubCycles; // 0x2c
int16_t m_numLocalResults; // 0x2e
CUtlVector< CSeqCmdLayer > m_cmdLayerArray; // 0x30
CUtlVector< CAnimAnimEvent > m_eventArray; // 0x48
CUtlVector< CAnimActivity > m_activityArray; // 0x60
CUtlVector< CSeqPoseSetting > m_poseSettingArray; // 0x78
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};
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// Alignment: 4
// Size: 0x50
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class CParameterCondition : public CConditionBase
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{
public:
AnimParamID m_paramID; // 0x28
Comparison_t m_comparisonOp; // 0x2c
CAnimVariant m_comparisonValue; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41
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public:
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CUtlString m_comparisonString; // 0x48
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};
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// Alignment: 9
// Size: 0x110
struct AnimationSnapshotBase_t
{
public:
float m_flRealTime; // 0x0
matrix3x4a_t m_rootToWorld; // 0x10
bool m_bBonesInWorldSpace; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41
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public:
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CUtlVector< uint32 > m_boneSetupMask; // 0x48
CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x60
CUtlVector< float32 > m_flexControllers; // 0x78
AnimationSnapshotType_t m_SnapshotType; // 0x90
bool m_bHasDecodeDump; // 0x94
private:
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[[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95
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public:
AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x98
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};
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// Alignment: 0
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// Size: 0x58
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class CEditableMotionGraph : public CMotionGraph
{
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public:
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// No members available
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};
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// Alignment: 4
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// Size: 0x58
class CMaterialAttributeAnimTag : public CAnimTagBase
{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
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// MPropertyFriendlyName "Attribute Name"
CUtlString m_AttributeName; // 0x40
// MPropertyFriendlyName "Attribute Type"
// MPropertyAttrChangeCallback
MatterialAttributeTagType_t m_AttributeType; // 0x48
// MPropertyFriendlyName "Value"
// MPropertyAttrStateCallback
float m_flValue; // 0x4c
// MPropertyFriendlyName "Color"
// MPropertyAttrStateCallback
Color m_Color; // 0x50
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};
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// Alignment: 2
// Size: 0x58
class CActionComponent : public CAnimComponentBase
{
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public:
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CUtlVector< CSmartPtr< CAnimActionBase > > m_actions; // 0x38
// MPropertyFriendlyName "Name"
// MPropertySortPriority "100"
CUtlString m_sName; // 0x50
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};
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// Alignment: 8
// Size: 0xc8
class CHitReactUpdateNode : public CUnaryUpdateNode
{
public:
HitReactFixedSettings_t m_opFixedSettings; // 0x68
private:
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[[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac
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public:
CAnimParamHandle m_triggerParam; // 0xb4
CAnimParamHandle m_hitBoneParam; // 0xb6
CAnimParamHandle m_hitOffsetParam; // 0xb8
CAnimParamHandle m_hitDirectionParam; // 0xba
CAnimParamHandle m_hitStrengthParam; // 0xbc
private:
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[[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe
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public:
float m_flMinDelayBetweenHits; // 0xc0
bool m_bResetChild; // 0xc4
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};
// Alignment: 1
// Size: 0x70
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class CStanceScaleUpdateNode : public CUnaryUpdateNode
{
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public:
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CAnimParamHandle m_hParam; // 0x68
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};
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// Alignment: 8
// Size: 0x58
class CSolveIKChainAnimNodeChainData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// MPropertyFriendlyName "IK Chain"
// MPropertyAttributeChoiceName "IKChain"
CUtlString m_IkChain; // 0x8
// MPropertyFriendlyName "Solver Setting Source"
// MPropertyAttributeChoiceEnumName
// MPropertyAttrChangeCallback
SolveIKChainAnimNodeSettingSource m_SolverSettingSource; // 0x10
// MPropertyFriendlyName "Override Solver Settings"
// MPropertyAutoExpandSelf
// MPropertyAttrStateCallback
IKSolverSettings_t m_OverrideSolverSettings; // 0x14
// MPropertyFriendlyName "Target Setting Source"
// MPropertyAttributeChoiceEnumName
// MPropertyAttrChangeCallback
SolveIKChainAnimNodeSettingSource m_TargetSettingSource; // 0x1c
// MPropertyFriendlyName "Override Target Settings"
// MPropertyAutoExpandSelf
// MPropertyAttrStateCallback
IKTargetSettings_t m_OverrideTargetSettings; // 0x20
// MPropertyFriendlyName "Debug Setting"
// MPropertyGroupName "Debug"
SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x40
// MPropertyFriendlyName "Debug Normalized Length"
// MPropertyGroupName "Debug"
float m_flDebugNormalizedLength; // 0x44
// MPropertyFriendlyName "Debug Offset"
// MPropertyGroupName "Debug"
Vector m_vDebugOffset; // 0x48
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};
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// Alignment: 2
// Size: 0x10
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struct StanceInfo_t
{
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public:
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Vector m_vPosition; // 0x0
float m_flDirection; // 0xc
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};
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// Alignment: 23
// Size: 0x2c8
struct PermModelData_t
{
public:
CUtlString m_name; // 0x0
PermModelInfo_t m_modelInfo; // 0x8
CUtlVector< PermModelExtPart_t > m_ExtParts; // 0x60
CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > m_refMeshes; // 0x78
CUtlVector< uint64 > m_refMeshGroupMasks; // 0x90
CUtlVector< uint64 > m_refPhysGroupMasks; // 0xa8
CUtlVector< uint8 > m_refLODGroupMasks; // 0xc0
CUtlVector< float32 > m_lodGroupSwitchDistances; // 0xd8
CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsData; // 0xf0
CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsHitboxData; // 0x108
CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_refAnimGroups; // 0x120
CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > m_refSequenceGroups; // 0x138
CUtlVector< CUtlString > m_meshGroups; // 0x150
CUtlVector< MaterialGroup_t > m_materialGroups; // 0x168
uint64_t m_nDefaultMeshGroupMask; // 0x180
ModelSkeletonData_t m_modelSkeleton; // 0x188
CUtlVector< int16 > m_remappingTable; // 0x230
CUtlVector< uint16 > m_remappingTableStarts; // 0x248
CUtlVector< ModelBoneFlexDriver_t > m_boneFlexDrivers; // 0x260
CModelConfigList* m_pModelConfigList; // 0x278
CUtlVector< CUtlString > m_BodyGroupsHiddenInTools; // 0x280
CUtlVector< CStrongHandle< InfoForResourceTypeCModel > > m_refAnimIncludeModels; // 0x298
CUtlVector< PermModelDataAnimatedMaterialAttribute_t > m_AnimatedMaterialAttributes; // 0x2b0
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};
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// Alignment: 6
// Size: 0x40
class CSeqSynthAnimDesc
{
public:
CBufferString m_sName; // 0x0
CSeqSeqDescFlag m_flags; // 0x10
private:
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[[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b
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public:
CSeqTransition m_transition; // 0x1c
int16_t m_nLocalBaseReference; // 0x24
int16_t m_nLocalBoneMask; // 0x26
CUtlVector< CAnimActivity > m_activityArray; // 0x28
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};
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// Alignment: 0
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// Size: 0x60
class CAndCondition : public CConditionBase
{
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private:
[[maybe_unused]] uint8_t __pad0028[0x10]; // 0x28
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public:
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// No members available
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};
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// Alignment: 8
// Size: 0xd0
class CJumpHelperUpdateNode : public CSequenceUpdateNode
{
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public:
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CAnimParamHandle m_hTargetParam; // 0xa8
private:
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[[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa
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public:
Vector m_flOriginalJumpMovement; // 0xac
float m_flOriginalJumpDuration; // 0xb8
float m_flJumpStartCycle; // 0xbc
float m_flJumpEndCycle; // 0xc0
JumpCorrectionMethod m_eCorrectionMethod; // 0xc4
bool m_bTranslationAxis[3]; // 0xc8
bool m_bScaleSpeed; // 0xcb
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};
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// Alignment: 8
// Size: 0xa0
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struct VPhysXCollisionAttributes_t
{
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public:
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uint32_t m_CollisionGroup; // 0x0
CUtlVector< uint32 > m_InteractAs; // 0x8
CUtlVector< uint32 > m_InteractWith; // 0x20
CUtlVector< uint32 > m_InteractExclude; // 0x38
CUtlString m_CollisionGroupString; // 0x50
CUtlVector< CUtlString > m_InteractAsStrings; // 0x58
CUtlVector< CUtlString > m_InteractWithStrings; // 0x70
CUtlVector< CUtlString > m_InteractExcludeStrings; // 0x88
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};
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// Alignment: 2
// Size: 0x4
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class ConfigIndex
{
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public:
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uint16_t m_nGroup; // 0x0
uint16_t m_nConfig; // 0x2
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};
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// Alignment: 8
// Size: 0xc8
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class CJumpHelperAnimNode : public CSequenceAnimNode
{
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private:
[[maybe_unused]] uint8_t __pad00a8[0x8]; // 0xa8
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public:
// MPropertyFriendlyName "Target Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
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AnimParamID m_targetParamID; // 0xb0
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// MPropertySuppressField
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float m_flJumpStartCycle; // 0xb4
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// MPropertySuppressField
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float m_flJumpDuration; // 0xb8
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// MPropertyFriendlyName "Translate X"
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bool m_bTranslateX; // 0xbc
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// MPropertyFriendlyName "Translate Y"
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bool m_bTranslateY; // 0xbd
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// MPropertyFriendlyName "Translate Z"
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bool m_bTranslateZ; // 0xbe
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// MPropertyFriendlyName "Apply Speed Scale"
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bool m_bScaleSpeed; // 0xbf
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// MPropertyFriendlyName "Correction Method"
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JumpCorrectionMethod m_eCorrectionMethod; // 0xc0
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};
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// Alignment: 2
// Size: 0x120
struct AnimationSnapshot_t : public AnimationSnapshotBase_t
{
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public:
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int32_t m_nEntIndex; // 0x110
private:
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[[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114
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public:
CUtlString m_modelName; // 0x118
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};
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// Alignment: 1
// Size: 0x110
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class CAnimScriptManager
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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CUtlVector< ScriptInfo_t > m_scriptInfo; // 0x10
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};
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// Alignment: 0
// Size: 0x28
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class CCurrentVelocityMetric : public CMotionMetricBase
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{
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x20
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class CAnimActivity
{
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public:
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CBufferString m_name; // 0x0
int32_t m_nActivity; // 0x10
int32_t m_nFlags; // 0x14
int32_t m_nWeight; // 0x18
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};
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// Alignment: 5
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// Size: 0x108
class CMotionGraphGroup
{
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public:
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CMotionSearchDB m_searchDB; // 0x0
CUtlVector< CSmartPtr< CMotionGraph > > m_motionGraphs; // 0xb8
CUtlVector< CMotionGraphConfig > m_motionGraphConfigs; // 0xd0
CUtlVector< int32 > m_sampleToConfig; // 0xe8
AnimScriptHandle m_hIsActiveScript; // 0x100
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};
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// Alignment: 5
// Size: 0x20
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class CMotionGraphConfig
{
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public:
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float m_paramValues[4]; // 0x0
float m_flDuration; // 0x10
MotionIndex m_nMotionIndex; // 0x14
int32_t m_nSampleStart; // 0x18
int32_t m_nSampleCount; // 0x1c
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};
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// Alignment: 1
// Size: 0x50
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class CTaskStatusAnimTag : public CAnimTagBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyHideField
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CUtlString m_identifierString; // 0x40
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};
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// Alignment: 4
// Size: 0x40
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class CCachedPose
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlVector< CTransform > m_transforms; // 0x8
CUtlVector< float32 > m_morphWeights; // 0x20
HSequence m_hSequence; // 0x38
float m_flCycle; // 0x3c
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};
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// Alignment: 1
// Size: 0x8
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class SampleCode
{
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public:
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uint8_t m_subCode[8]; // 0x0
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};
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// Alignment: 14
// Size: 0x1b0
class CAnimDesc
{
public:
CBufferString m_name; // 0x0
CAnimDesc_Flag m_flags; // 0x10
float fps; // 0x18
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
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// MKV3TransferName "m_pData"
CAnimEncodedFrames m_Data; // 0x20
CUtlVector< CAnimMovement > m_movementArray; // 0xf8
CUtlVector< CAnimAnimEvent > m_eventArray; // 0x110
CUtlVector< CAnimActivity > m_activityArray; // 0x128
CUtlVector< CAnimLocalHierarchy > m_hierarchyArray; // 0x140
float framestalltime; // 0x158
Vector m_vecRootMin; // 0x15c
Vector m_vecRootMax; // 0x168
private:
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[[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174
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public:
CUtlVector< Vector > m_vecBoneWorldMin; // 0x178
CUtlVector< Vector > m_vecBoneWorldMax; // 0x190
CAnimSequenceParams m_sequenceParams; // 0x1a8
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};
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// Alignment: 5
// Size: 0x60
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class CSeqBoneMaskList
{
public:
CBufferString m_sName; // 0x0
CUtlVector< int16 > m_nLocalBoneArray; // 0x10
CUtlVector< float32 > m_flBoneWeightArray; // 0x28
float m_flDefaultMorphCtrlWeight; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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CUtlVector< CUtlPair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x48
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};
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// Alignment: 1
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// Size: 0x40
class CChoreoAnimNode : public CAnimNodeBase
{
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public:
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// MPropertyHideField
CAnimNodeConnection m_inputConnection; // 0x38
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};
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// Alignment: 8
// Size: 0xa8
class CDirectionalBlendUpdateNode : public CLeafUpdateNode
{
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private:
[[maybe_unused]] uint8_t __pad0058[0x4]; // 0x58
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public:
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HSequence m_hSequences[8]; // 0x5c
private:
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[[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c
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public:
CAnimInputDamping m_damping; // 0x80
AnimValueSource m_blendValueSource; // 0x90
CAnimParamHandle m_paramIndex; // 0x94
private:
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[[maybe_unused]] uint8_t __pad0096[0x2]; // 0x96
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public:
float m_playbackSpeed; // 0x98
float m_duration; // 0x9c
bool m_bLoop; // 0xa0
bool m_bLockBlendOnReset; // 0xa1
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};
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// Alignment: 2
// Size: 0x18
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class CStateAction
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CSmartPtr< CAnimActionBase > m_pAction; // 0x8
StateActionBehavior m_eBehavior; // 0x10
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};
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// Alignment: 7
// Size: 0x80
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class CLeanMatrixAnimNode : public CAnimNodeBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
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CUtlString m_sequenceName; // 0x40
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// MPropertyFriendlyName "Max Value"
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float m_flMaxValue; // 0x48
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// MPropertyFriendlyName "Blend Source"
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AnimVectorSource m_blendSource; // 0x4c
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// MPropertyFriendlyName "Parameter"
// MPropertyAttributeChoiceName "VectorParameter"
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AnimParamID m_param; // 0x50
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// MPropertyFriendlyName "Vertical Axis"
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Vector m_verticalAxisDirection; // 0x54
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// MPropertyFriendlyName "Horizontal Axis"
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Vector m_horizontalAxisDirection; // 0x60
private:
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[[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c
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public:
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// MPropertyFriendlyName "Damping"
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CAnimInputDamping m_damping; // 0x70
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};
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// Alignment: 7
// Size: 0x28
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class CFootLockItem
{
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public:
// MPropertyFriendlyName "Foot"
// MPropertyAttributeChoiceName "Foot"
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CUtlString m_footName; // 0x0
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// MPropertyFriendlyName "Target Bone"
// MPropertyAttributeChoiceName "Bone"
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CUtlString m_targetBoneName; // 0x8
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// MPropertyFriendlyName "IK Chain"
// MPropertyAttributeChoiceName "IKChain"
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CUtlString m_ikChainName; // 0x10
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// MPropertyFriendlyName "Disable Tag"
// MPropertyAttributeChoiceName "Tag"
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AnimTagID m_disableTagID; // 0x18
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// MPropertyFriendlyName "Max Left Rotation"
// MPropertyAttributeRange "0 180"
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float m_flMaxRotationLeft; // 0x1c
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// MPropertyFriendlyName "Max Right Rotation"
// MPropertyAttributeRange "0 180"
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float m_flMaxRotationRight; // 0x20
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// MPropertyFriendlyName "Footstep Landed Tag"
// MPropertyAttributeChoiceName "Tag"
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AnimTagID m_footstepLandedTag; // 0x24
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};
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// Alignment: 3
// Size: 0x88
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class CIntAnimParameter : public CAnimParameterBase
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{
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public:
// MPropertyFriendlyName "Default Value"
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int32_t m_defaultValue; // 0x78
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// MPropertyFriendlyName "Min Value"
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int32_t m_minValue; // 0x7c
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// MPropertyFriendlyName "Max Value"
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int32_t m_maxValue; // 0x80
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};
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// Alignment: 0
// Size: 0x60
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class CInputStreamUpdateNode : public CLeafUpdateNode
{
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public:
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// No members available
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};
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// Alignment: 13
// Size: 0xc8
class CBlend2DAnimNode : public CAnimNodeBase
{
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private:
[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
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public:
// MPropertyHideField
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CUtlVector< CSmartPtr< CBlend2DItemBase > > m_items; // 0x50
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// MPropertyHideField
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CUtlVector< CSmartPtr< CAnimTagSpan > > m_tagSpans; // 0x68
// MPropertyHideField
CUtlVector< CSmartPtr< CAnimParamSpan > > m_paramSpans; // 0x80
// MPropertyFriendlyName "Horizontal Axis"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
AnimValueSource m_blendSourceX; // 0x98
// MPropertyFriendlyName "Horizontal Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
AnimParamID m_paramX; // 0x9c
// MPropertyFriendlyName "Vertical Axis"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
AnimValueSource m_blendSourceY; // 0xa0
// MPropertyFriendlyName "Vertical Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
AnimParamID m_paramY; // 0xa4
// MPropertyFriendlyName "Loop"
bool m_bLoop; // 0xa8
// MPropertyFriendlyName "Lock Blend on Reset"
bool m_bLockBlendOnReset; // 0xa9
// MPropertyFriendlyName "Lock Blend When Waning"
bool m_bLockWhenWaning; // 0xaa
private:
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[[maybe_unused]] uint8_t __pad00ab[0x1]; // 0xab
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public:
// MPropertyFriendlyName "Playback Speed"
float m_playbackSpeed; // 0xac
// MPropertyFriendlyName "Damping"
CAnimInputDamping m_damping; // 0xb0
// MPropertyFriendlyName "AnimEvents and Tags Exclusive To Most Weighted"
bool m_bAnimEventsAndTagsOnMostWeightedOnly; // 0xc0
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};
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// Alignment: 2
// Size: 0x58
class CFootStride
{
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public:
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CFootCycleDefinition m_definition; // 0x0
CFootTrajectories m_trajectories; // 0x40
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};
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// Alignment: 7
// Size: 0x58
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class CTurnHelperAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Turn to Face"
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AnimValueSource m_facingTarget; // 0x40
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// MPropertyFriendlyName "Turn Start Time"
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float m_turnStartTime; // 0x44
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// MPropertyFriendlyName "Turn Duration"
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float m_turnDuration; // 0x48
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// MPropertyFriendlyName "Match Child Duration"
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bool m_bMatchChildDuration; // 0x4c
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// MPropertyFriendlyName "Use Manual Turn Offset"
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bool m_bUseManualTurnOffset; // 0x4d
private:
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[[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e
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public:
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// MPropertyFriendlyName "Manual Turn Offset"
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float m_manualTurnOffset; // 0x50
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};
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// Alignment: 2
// Size: 0x58
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class CAnimScriptComponent : public CAnimComponentBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Name"
// MPropertySortPriority "100"
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CUtlString m_sName; // 0x40
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// MPropertyFriendlyName "Script File"
// MPropertyAttributeEditor "AssetBrowse( as )"
// MPropertyAttrChangeCallback
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CUtlString m_scriptFilename; // 0x48
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};
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// Alignment: 3
// Size: 0x48
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class CCycleControlAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Blend Source"
// MPropertyAttrChangeCallback
// MPropertyAttrStateCallback
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AnimValueSource m_valueSource; // 0x40
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// MPropertyFriendlyName "Parameter"
// MPropertyAttributeChoiceName "FloatParameter"
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AnimParamID m_param; // 0x44
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};
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// Alignment: 6
// Size: 0x78
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class CSceneObjectData
{
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public:
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Vector m_vMinBounds; // 0x0
Vector m_vMaxBounds; // 0xc
CUtlVector< CMaterialDrawDescriptor > m_drawCalls; // 0x18
CUtlVector< AABB_t > m_drawBounds; // 0x30
CUtlVector< CMeshletDescriptor > m_meshlets; // 0x48
Vector4D m_vTintColor; // 0x60
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};
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// Alignment: 1
// Size: 0x48
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class CSequenceFinishedAnimTag : public CAnimTagBase
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{
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private:
[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
// MPropertyFriendlyName "Sequence"
// MPropertyAttributeChoiceName "Sequence"
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CUtlString m_sequenceName; // 0x40
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};
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// Alignment: 1
// Size: 0x80
class CBoolAnimParameter : public CAnimParameterBase
{
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public:
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// MPropertyFriendlyName "Default Value"
bool m_bDefaultValue; // 0x78
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};
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// Alignment: 3
// Size: 0x48
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class CSetFacingAnimNode : public CAnimNodeBase
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{
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public:
// MPropertyHideField
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CAnimNodeConnection m_inputConnection; // 0x38
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// MPropertyFriendlyName "Facing Mode"
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FacingMode m_facingMode; // 0x40
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// MPropertyFriendlyName "Reset Child"
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bool m_bResetChild; // 0x44
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};
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// Alignment: 1
// Size: 0x70
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class CSlowDownOnSlopesUpdateNode : public CUnaryUpdateNode
{
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public:
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float m_flSlowDownStrength; // 0x68
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};
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// Alignment: 0
// Size: 0x60
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class CZeroPoseUpdateNode : public CLeafUpdateNode
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x20
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class CAnimFrameBlockAnim
{
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public:
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int32_t m_nStartFrame; // 0x0
int32_t m_nEndFrame; // 0x4
CUtlVector< int32 > m_segmentIndexArray; // 0x8
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};
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// Alignment: 3
// Size: 0xc
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struct FeFitInfluence_t
{
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public:
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uint32_t nVertexNode; // 0x0
float flWeight; // 0x4
uint32_t nMatrixNode; // 0x8
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};
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// Alignment: 1
// Size: 0x10
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struct VertexPositionColor_t
{
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public:
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Vector m_vPosition; // 0x0
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};
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// Alignment: 2
// Size: 0x20
class FourVectors2D
{
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public:
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fltx4 x; // 0x0
fltx4 y; // 0x10
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};
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// Alignment: 4
// Size: 0x4
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struct RnHalfEdge_t
{
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public:
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uint8_t m_nNext; // 0x0
uint8_t m_nTwin; // 0x1
uint8_t m_nOrigin; // 0x2
uint8_t m_nFace; // 0x3
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};
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// Alignment: 3
// Size: 0x8
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struct FeFitWeight_t
{
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public:
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float flWeight; // 0x0
uint16_t nNode; // 0x4
uint16_t nDummy; // 0x6
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};
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// Alignment: 5
// Size: 0x14
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struct FeRodConstraint_t
{
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public:
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uint16_t nNode[2]; // 0x0
float flMaxDist; // 0x4
float flMinDist; // 0x8
float flWeight0; // 0xc
float flRelaxationFactor; // 0x10
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};
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// Alignment: 1
// Size: 0x4
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struct FeTreeChildren_t
{
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public:
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uint16_t nChild[2]; // 0x0
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};
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// Alignment: 3
// Size: 0x10
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struct RnShapeDesc_t
{
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public:
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uint32_t m_nCollisionAttributeIndex; // 0x0
uint32_t m_nSurfacePropertyIndex; // 0x4
CUtlString m_UserFriendlyName; // 0x8
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};
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// Alignment: 2
// Size: 0x8
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struct FeSoftParent_t
{
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public:
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int32_t nParent; // 0x0
float flAlpha; // 0x4
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};
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// Alignment: 6
// Size: 0x30
struct FeTaperedCapsuleRigid_t
{
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public:
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fltx4 vSphere[2]; // 0x0
float flStickiness; // 0x20
uint16_t nNode; // 0x24
uint16_t nCollisionMask; // 0x26
uint16_t nVertexMapIndex; // 0x28
uint16_t nFlags; // 0x2a
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};
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// Alignment: 6
// Size: 0x20
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struct FeSphereRigid_t
{
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public:
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fltx4 vSphere; // 0x0
float flStickiness; // 0x10
uint16_t nNode; // 0x14
uint16_t nCollisionMask; // 0x16
uint16_t nVertexMapIndex; // 0x18
uint16_t nFlags; // 0x1a
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};
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// Alignment: 5
// Size: 0x18
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struct constraint_breakableparams_t
{
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public:
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float strength; // 0x0
float forceLimit; // 0x4
float torqueLimit; // 0x8
float bodyMassScale[2]; // 0xc
bool isActive; // 0x14
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};
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// Alignment: 4
// Size: 0x60
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class FourCovMatrices3
{
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public:
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FourVectors m_vDiag; // 0x0
fltx4 m_flXY; // 0x30
fltx4 m_flXZ; // 0x40
fltx4 m_flYZ; // 0x50
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};
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// Alignment: 5
// Size: 0x28
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struct FeAxialEdgeBend_t
{
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public:
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float te; // 0x0
float tv; // 0x4
float flDist; // 0x8
float flWeight[4]; // 0xc
uint16_t nNode[6]; // 0x1c
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};
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// Alignment: 4
// Size: 0x8
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struct FeNodeWindBase_t
{
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public:
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uint16_t nNodeX0; // 0x0
uint16_t nNodeX1; // 0x2
uint16_t nNodeY0; // 0x4
uint16_t nNodeY1; // 0x6
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};
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// Alignment: 4
// Size: 0xc
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struct FeTwistConstraint_t
{
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public:
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uint16_t nNodeOrient; // 0x0
uint16_t nNodeEnd; // 0x2
float flTwistRelax; // 0x4
float flSwingRelax; // 0x8
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};
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// Alignment: 1
// Size: 0x4
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struct FeSourceEdge_t
{
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public:
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uint16_t nNode[2]; // 0x0
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};
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// Alignment: 2
// Size: 0x4
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struct FeCtrlOsOffset_t
{
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public:
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uint16_t nCtrlParent; // 0x0
uint16_t nCtrlChild; // 0x2
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};
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// Alignment: 1
// Size: 0x1
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struct RnFace_t
{
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public:
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uint8_t m_nEdge; // 0x0
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};
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// Alignment: 1
// Size: 0x68
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struct Dop26_t
{
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public:
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float m_flSupport[26]; // 0x0
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};
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// Alignment: 4
// Size: 0x18
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class CovMatrix3
{
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public:
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Vector m_vDiag; // 0x0
float m_flXY; // 0xc
float m_flXZ; // 0x10
float m_flYZ; // 0x14
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};
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// Alignment: 12
// Size: 0xd8
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struct RnHull_t
{
public:
Vector m_vCentroid; // 0x0
float m_flMaxAngularRadius; // 0xc
AABB_t m_Bounds; // 0x10
Vector m_vOrthographicAreas; // 0x28
matrix3x4_t m_MassProperties; // 0x34
float m_flVolume; // 0x64
CUtlVector< Vector > m_Vertices; // 0x68
CUtlVector< RnHalfEdge_t > m_Edges; // 0x80
CUtlVector< RnFace_t > m_Faces; // 0x98
CUtlVector< RnPlane_t > m_Planes; // 0xb0
uint32_t m_nFlags; // 0xc8
private:
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[[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc
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public:
CRegionSVM* m_pRegionSVM; // 0xd0
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};
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// Alignment: 5
// Size: 0x18
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struct FeCollisionSphere_t
{
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public:
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uint16_t nCtrlParent; // 0x0
uint16_t nChildNode; // 0x2
float m_flRFactor; // 0x4
Vector m_vOrigin; // 0x8
float flStickiness; // 0x14
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};
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// Alignment: 5
// Size: 0x1c
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struct FeTri_t
{
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public:
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uint16_t nNode[3]; // 0x0
float w1; // 0x8
float w2; // 0xc
float v1x; // 0x10
Vector2D v2; // 0x14
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};
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// Alignment: 1
// Size: 0x18
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class CFeVertexMapBuildArray
{
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public:
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CUtlVector< FeVertexMapBuild_t* > m_Array; // 0x0
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};
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// Alignment: 6
// Size: 0x30
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struct FeVertexMapBuild_t
{
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public:
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CUtlString m_VertexMapName; // 0x0
uint32_t m_nNameHash; // 0x8
Color m_Color; // 0xc
float m_flVolumetricSolveStrength; // 0x10
int32_t m_nScaleSourceNode; // 0x14
CUtlVector< float32 > m_Weights; // 0x18
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};
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// Alignment: 7
// Size: 0x20
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struct FeNodeBase_t
{
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public:
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uint16_t nNode; // 0x0
uint16_t nDummy[3]; // 0x2
uint16_t nNodeX0; // 0x8
uint16_t nNodeX1; // 0xa
uint16_t nNodeY0; // 0xc
uint16_t nNodeY1; // 0xe
QuaternionStorage qAdjust; // 0x10
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};
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// Alignment: 0
// Size: 0x8
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class IPhysicsPlayerController
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x10
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struct FeCtrlOffset_t
{
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public:
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Vector vOffset; // 0x0
uint16_t nCtrlParent; // 0xc
uint16_t nCtrlChild; // 0xe
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};
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// Alignment: 8
// Size: 0x90
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struct FeMorphLayerDepr_t
{
public:
CUtlString m_Name; // 0x0
uint32_t m_nNameHash; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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CUtlVector< uint16 > m_Nodes; // 0x10
CUtlVector< Vector > m_InitPos; // 0x28
CUtlVector< float32 > m_Gravity; // 0x40
CUtlVector< float32 > m_GoalStrength; // 0x58
CUtlVector< float32 > m_GoalDamping; // 0x70
uint32_t m_nFlags; // 0x88
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};
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// Alignment: 8
// Size: 0x40
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struct FeBoxRigid_t
{
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public:
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CTransform tmFrame2; // 0x0
uint16_t nNode; // 0x20
uint16_t nCollisionMask; // 0x22
Vector vSize; // 0x24
float flStickiness; // 0x30
uint16_t nVertexMapIndex; // 0x34
uint16_t nFlags; // 0x36
float flReserved[2]; // 0x38
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};
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// Alignment: 4
// Size: 0x1c
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struct FeStiffHingeBuild_t
{
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public:
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float flMaxAngle; // 0x0
float flStrength; // 0x4
float flMotionBias[3]; // 0x8
uint16_t nNode[3]; // 0x14
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};
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// Alignment: 2
// Size: 0x10
struct RnPlane_t
{
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public:
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Vector m_vNormal; // 0x0
float m_flOffset; // 0xc
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};
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// Alignment: 5
// Size: 0xc
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struct FeRigidColliderIndices_t
{
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public:
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uint16_t m_nTaperedCapsuleRigidIndex; // 0x0
uint16_t m_nSphereRigidIndex; // 0x2
uint16_t m_nBoxRigidIndex; // 0x4
uint16_t m_nCollisionSphereIndex[2]; // 0x6
uint16_t m_nCollisionPlaneIndex; // 0xa
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};
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// Alignment: 6
// Size: 0x30
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struct CastSphereSATParams_t
{
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public:
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Vector m_vRayStart; // 0x0
Vector m_vRayDelta; // 0xc
float m_flRadius; // 0x18
float m_flMaxFraction; // 0x1c
float m_flScale; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24
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public:
RnHull_t* m_pHull; // 0x28
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};
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// Alignment: 4
// Size: 0x18
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struct FeKelagerBend2_t
{
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public:
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float flWeight[3]; // 0x0
float flHeight0; // 0xc
uint16_t nNode[3]; // 0x10
uint16_t nReserved; // 0x16
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};
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// Alignment: 5
// Size: 0x80
struct FeSimdTri_t
{
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public:
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uint32_t nNode[3][4]; // 0x0
fltx4 w1; // 0x30
fltx4 w2; // 0x40
fltx4 v1x; // 0x50
FourVectors2D v2; // 0x60
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};
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// Alignment: 5
// Size: 0x14
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struct FeSpringIntegrator_t
{
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public:
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uint16_t nNode[2]; // 0x0
float flSpringRestLength; // 0x4
float flSpringConstant; // 0x8
float flSpringDamping; // 0xc
float flNodeWeight0; // 0x10
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};
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// Alignment: 4
// Size: 0x20
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struct FeEffectDesc_t
{
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public:
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CUtlString sName; // 0x0
uint32_t nNameHash; // 0x8
int32_t nType; // 0xc
KeyValues3 m_Params; // 0x10
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};
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// Alignment: 2
// Size: 0x4
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struct FeWeightedNode_t
{
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public:
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uint16_t nNode; // 0x0
uint16_t nWeight; // 0x2
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};
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// Alignment: 1
// Size: 0xc
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struct RnWing_t
{
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public:
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int32_t m_nIndex[3]; // 0x0
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};
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// Alignment: 3
// Size: 0x4c
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struct FeQuad_t
{
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public:
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uint16_t nNode[4]; // 0x0
float flSlack; // 0x8
Vector4D vShape[4]; // 0xc
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};
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// Alignment: 7
// Size: 0x70
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struct FeSimdNodeBase_t
{
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public:
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uint16_t nNode[4]; // 0x0
uint16_t nNodeX0[4]; // 0x8
uint16_t nNodeX1[4]; // 0x10
uint16_t nNodeY0[4]; // 0x18
uint16_t nNodeY1[4]; // 0x20
uint16_t nDummy[4]; // 0x28
FourQuaternions qAdjust; // 0x30
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};
// Alignment: 5
// Size: 0x50
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struct FeSimdSpringIntegrator_t
{
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public:
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uint16_t nNode[2][4]; // 0x0
fltx4 flSpringRestLength; // 0x10
fltx4 flSpringConstant; // 0x20
fltx4 flSpringDamping; // 0x30
fltx4 flNodeWeight0; // 0x40
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};
// Alignment: 4
// Size: 0x130
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struct FeSimdQuad_t
{
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public:
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uint16_t nNode[4][4]; // 0x0
fltx4 f4Slack; // 0x20
FourVectors vShape[4]; // 0x30
fltx4 f4Weights[4]; // 0xf0
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};
// Alignment: 5
// Size: 0x40
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struct FeFitMatrix_t
{
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public:
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CTransform bone; // 0x0
Vector vCenter; // 0x20
uint16_t nEnd; // 0x2c
uint16_t nNode; // 0x2e
uint16_t nBeginDynamic; // 0x30
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};
// Alignment: 4
// Size: 0x20
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struct RnNode_t
{
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public:
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Vector m_vMin; // 0x0
uint32_t m_nChildren; // 0xc
Vector m_vMax; // 0x10
uint32_t m_nTriangleOffset; // 0x1c
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};
// Alignment: 4
// Size: 0xc
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struct FeWorldCollisionParams_t
{
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public:
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float flWorldFriction; // 0x0
float flGroundFriction; // 0x4
uint16_t nListBegin; // 0x8
uint16_t nListEnd; // 0xa
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};
// Alignment: 2
// Size: 0x30
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class CRegionSVM
{
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public:
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CUtlVector< RnPlane_t > m_Planes; // 0x0
CUtlVector< uint32 > m_Nodes; // 0x18
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};
// Alignment: 35
// Size: 0x9c
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class CFeJiggleBone
{
public:
uint32_t m_nFlags; // 0x0
float m_flLength; // 0x4
float m_flTipMass; // 0x8
float m_flYawStiffness; // 0xc
float m_flYawDamping; // 0x10
float m_flPitchStiffness; // 0x14
float m_flPitchDamping; // 0x18
float m_flAlongStiffness; // 0x1c
float m_flAlongDamping; // 0x20
float m_flAngleLimit; // 0x24
float m_flMinYaw; // 0x28
float m_flMaxYaw; // 0x2c
float m_flYawFriction; // 0x30
float m_flYawBounce; // 0x34
float m_flMinPitch; // 0x38
float m_flMaxPitch; // 0x3c
float m_flPitchFriction; // 0x40
float m_flPitchBounce; // 0x44
float m_flBaseMass; // 0x48
float m_flBaseStiffness; // 0x4c
float m_flBaseDamping; // 0x50
float m_flBaseMinLeft; // 0x54
float m_flBaseMaxLeft; // 0x58
float m_flBaseLeftFriction; // 0x5c
float m_flBaseMinUp; // 0x60
float m_flBaseMaxUp; // 0x64
float m_flBaseUpFriction; // 0x68
float m_flBaseMinForward; // 0x6c
float m_flBaseMaxForward; // 0x70
float m_flBaseForwardFriction; // 0x74
float m_flRadius0; // 0x78
float m_flRadius1; // 0x7c
Vector m_vPoint0; // 0x80
Vector m_vPoint1; // 0x8c
uint16_t m_nCollisionMask; // 0x98
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};
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// Alignment: 5
// Size: 0x1c
struct FeCollisionPlane_t
{
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public:
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uint16_t nCtrlParent; // 0x0
uint16_t nChildNode; // 0x2
RnPlane_t m_Plane; // 0x4
float flStickiness; // 0x14
float flStrength; // 0x18
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};
// Alignment: 3
// Size: 0x10
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struct FeNodeReverseOffset_t
{
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public:
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Vector vOffset; // 0x0
uint16_t nBoneCtrl; // 0xc
uint16_t nTargetNode; // 0xe
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};
// Alignment: 3
// Size: 0x10
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struct FeEdgeDesc_t
{
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public:
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uint16_t nEdge[2]; // 0x0
uint16_t nSide[2][2]; // 0x4
uint16_t nVirtElem[2]; // 0xc
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};
// Alignment: 3
// Size: 0xc
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struct FeAnimStrayRadius_t
{
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public:
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uint16_t nNode[2]; // 0x0
float flMaxDist; // 0x4
float flRelaxationFactor; // 0x8
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};
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// Alignment: 2
// Size: 0x40
struct FeBuildTaperedCapsuleRigid_t : public FeTaperedCapsuleRigid_t
{
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public:
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int32_t m_nPriority; // 0x30
uint32_t m_nVertexMapHash; // 0x34
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};
// Alignment: 12
// Size: 0x38
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struct FeVertexMapDesc_t
{
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public:
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CUtlString sName; // 0x0
uint32_t nNameHash; // 0x8
uint32_t nColor; // 0xc
uint32_t nFlags; // 0x10
uint16_t nVertexBase; // 0x14
uint16_t nVertexCount; // 0x16
uint32_t nMapOffset; // 0x18
uint32_t nNodeListOffset; // 0x1c
Vector vCenterOfMass; // 0x20
float flVolumetricSolveStrength; // 0x2c
int16_t nScaleSourceNode; // 0x30
uint16_t nNodeListCount; // 0x32
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};
// Alignment: 4
// Size: 0x14
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struct FeCtrlSoftOffset_t
{
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public:
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uint16_t nCtrlParent; // 0x0
uint16_t nCtrlChild; // 0x2
Vector vOffset; // 0x4
float flAlpha; // 0x10
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};
// Alignment: 7
// Size: 0x88
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class CFeMorphLayer
{
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public:
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CUtlString m_Name; // 0x0
uint32_t m_nNameHash; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< uint16 > m_Nodes; // 0x10
CUtlVector< Vector > m_InitPos; // 0x28
CUtlVector< float32 > m_Gravity; // 0x40
CUtlVector< float32 > m_GoalStrength; // 0x58
CUtlVector< float32 > m_GoalDamping; // 0x70
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};
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// Alignment: 8
// Size: 0x10
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struct RnBlendVertex_t
{
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public:
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uint16_t m_nWeight0; // 0x0
uint16_t m_nIndex0; // 0x2
uint16_t m_nWeight1; // 0x4
uint16_t m_nIndex1; // 0x6
uint16_t m_nWeight2; // 0x8
uint16_t m_nIndex2; // 0xa
uint16_t m_nFlags; // 0xc
uint16_t m_nTargetIndex; // 0xe
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};
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// Alignment: 2
// Size: 0x18
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struct VertexPositionNormal_t
{
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public:
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Vector m_vPosition; // 0x0
Vector m_vNormal; // 0xc
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};
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// Alignment: 8
// Size: 0xa0
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struct RnMesh_t
{
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public:
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Vector m_vMin; // 0x0
Vector m_vMax; // 0xc
CUtlVector< RnNode_t > m_Nodes; // 0x18
CUtlVectorSIMDPaddedVector m_Vertices; // 0x30
CUtlVector< RnTriangle_t > m_Triangles; // 0x48
CUtlVector< RnWing_t > m_Wings; // 0x60
CUtlVector< uint8 > m_Materials; // 0x78
Vector m_vOrthographicAreas; // 0x90
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};
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// Alignment: 3
// Size: 0x8
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struct FeFollowNode_t
{
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public:
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uint16_t nParentNode; // 0x0
uint16_t nChildNode; // 0x2
float flWeight; // 0x4
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};
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// Alignment: 12
// Size: 0x48
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struct OldFeEdge_t
{
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public:
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float m_flK[3]; // 0x0
float invA; // 0xc
float t; // 0x10
float flThetaRelaxed; // 0x14
float flThetaFactor; // 0x18
float c01; // 0x1c
float c02; // 0x20
float c03; // 0x24
float c04; // 0x28
float flAxialModelDist; // 0x2c
float flAxialModelWeights[4]; // 0x30
uint16_t m_nNode[4]; // 0x40
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};
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// Alignment: 4
// Size: 0xd0
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class CFeNamedJiggleBone
{
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public:
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CUtlString m_strParentBone; // 0x0
CTransform m_transform; // 0x10
uint32_t m_nJiggleParent; // 0x30
CFeJiggleBone m_jiggleBone; // 0x34
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};
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// Alignment: 2
// Size: 0x1c
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struct RnCapsule_t
{
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public:
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Vector m_vCenter[2]; // 0x0
float m_flRadius; // 0x18
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};
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// Alignment: 4
// Size: 0x10
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struct FeNodeIntegrator_t
{
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public:
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float flPointDamping; // 0x0
float flAnimationForceAttraction; // 0x4
float flAnimationVertexAttraction; // 0x8
float flGravity; // 0xc
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};
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// Alignment: 2
// Size: 0x10
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struct FeProxyVertexMap_t
{
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public:
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CUtlString m_Name; // 0x0
float m_flWeight; // 0x8
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};
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// Alignment: 1
// Size: 0xc
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struct RnTriangle_t
{
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public:
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int32_t m_nIndex[3]; // 0x0
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};
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// Alignment: 3
// Size: 0x30
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struct FeSimdAnimStrayRadius_t
{
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public:
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uint16_t nNode[2][4]; // 0x0
fltx4 flMaxDist; // 0x10
fltx4 flRelaxationFactor; // 0x20
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};
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// Alignment: 2
// Size: 0x30
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struct FeBuildSphereRigid_t : public FeSphereRigid_t
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{
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public:
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int32_t m_nPriority; // 0x20
uint32_t m_nVertexMapHash; // 0x24
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};
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// Alignment: 2
// Size: 0x10
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struct RnSphere_t
{
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public:
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Vector m_vCenter; // 0x0
float m_flRadius; // 0xc
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};
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// Alignment: 4
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// Size: 0x10
struct constraint_axislimit_t
{
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public:
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float flMinRotation; // 0x0
float flMaxRotation; // 0x4
float flMotorTargetAngSpeed; // 0x8
float flMotorMaxTorque; // 0xc
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};
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// Alignment: 5
// Size: 0x50
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struct FeSimdRodConstraint_t
{
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public:
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uint16_t nNode[2][4]; // 0x0
fltx4 f4MaxDist; // 0x10
fltx4 f4MinDist; // 0x20
fltx4 f4Weight0; // 0x30
fltx4 f4RelaxationFactor; // 0x40
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};
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// Alignment: 4
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// Size: 0x40
struct constraint_hingeparams_t
{
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public:
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Vector worldPosition; // 0x0
Vector worldAxisDirection; // 0xc
constraint_axislimit_t hingeAxis; // 0x18
constraint_breakableparams_t constraint; // 0x28
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};
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// Alignment: 5
// Size: 0x14
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struct FeTaperedCapsuleStretch_t
{
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public:
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uint16_t nNode[2]; // 0x0
uint16_t nCollisionMask; // 0x4
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// MPropertySuppressField
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uint16_t nDummy; // 0x6
float flRadius[2]; // 0x8
float flStickiness; // 0x10
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};
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// Alignment: 3
// Size: 0x14
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struct FeBandBendLimit_t
{
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public:
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float flDistMin; // 0x0
float flDistMax; // 0x4
uint16_t nNode[6]; // 0x8
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};
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// Alignment: 3
// Size: 0xa4
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class CFeIndexedJiggleBone
{
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public:
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uint32_t m_nNode; // 0x0
uint32_t m_nJiggleParent; // 0x4
CFeJiggleBone m_jiggleBone; // 0x8
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};
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// Alignment: 2
// Size: 0x50
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struct FeBuildBoxRigid_t : public FeBoxRigid_t
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{
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public:
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int32_t m_nPriority; // 0x40
uint32_t m_nVertexMapHash; // 0x44
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};
// Alignment: 100
// Size: 0x600
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struct PhysFeModelDesc_t
{
public:
CUtlVector< uint32 > m_CtrlHash; // 0x0
CUtlVector< CUtlString > m_CtrlName; // 0x18
uint32_t m_nStaticNodeFlags; // 0x30
uint32_t m_nDynamicNodeFlags; // 0x34
float m_flLocalForce; // 0x38
float m_flLocalRotation; // 0x3c
uint16_t m_nNodeCount; // 0x40
uint16_t m_nStaticNodes; // 0x42
uint16_t m_nRotLockStaticNodes; // 0x44
uint16_t m_nFirstPositionDrivenNode; // 0x46
uint16_t m_nSimdTriCount1; // 0x48
uint16_t m_nSimdTriCount2; // 0x4a
uint16_t m_nSimdQuadCount1; // 0x4c
uint16_t m_nSimdQuadCount2; // 0x4e
uint16_t m_nQuadCount1; // 0x50
uint16_t m_nQuadCount2; // 0x52
uint16_t m_nCollisionSphereInclusiveCount; // 0x54
uint16_t m_nTreeDepth; // 0x56
uint16_t m_nNodeBaseJiggleboneDependsCount; // 0x58
uint16_t m_nRopeCount; // 0x5a
private:
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[[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c
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public:
CUtlVector< uint16 > m_Ropes; // 0x60
CUtlVector< FeNodeBase_t > m_NodeBases; // 0x78
CUtlVector< FeSimdNodeBase_t > m_SimdNodeBases; // 0x90
CUtlVector< FeQuad_t > m_Quads; // 0xa8
CUtlVector< FeSimdQuad_t > m_SimdQuads; // 0xc0
CUtlVector< FeSimdTri_t > m_SimdTris; // 0xd8
CUtlVector< FeSimdRodConstraint_t > m_SimdRods; // 0xf0
CUtlVector< CTransform > m_InitPose; // 0x108
CUtlVector< FeRodConstraint_t > m_Rods; // 0x120
CUtlVector< FeTwistConstraint_t > m_Twists; // 0x138
CUtlVector< FeAxialEdgeBend_t > m_AxialEdges; // 0x150
CUtlVector< float32 > m_NodeInvMasses; // 0x168
CUtlVector< FeCtrlOffset_t > m_CtrlOffsets; // 0x180
CUtlVector< FeCtrlOsOffset_t > m_CtrlOsOffsets; // 0x198
CUtlVector< FeFollowNode_t > m_FollowNodes; // 0x1b0
CUtlVector< FeCollisionSphere_t > m_CollisionSpheres; // 0x1c8
CUtlVector< FeCollisionPlane_t > m_CollisionPlanes; // 0x1e0
CUtlVector< FeNodeIntegrator_t > m_NodeIntegrator; // 0x1f8
CUtlVector< FeSpringIntegrator_t > m_SpringIntegrator; // 0x210
CUtlVector< FeSimdSpringIntegrator_t > m_SimdSpringIntegrator; // 0x228
CUtlVector< FeWorldCollisionParams_t > m_WorldCollisionParams; // 0x240
CUtlVector< float32 > m_LegacyStretchForce; // 0x258
CUtlVector< float32 > m_NodeCollisionRadii; // 0x270
CUtlVector< float32 > m_DynNodeFriction; // 0x288
CUtlVector< float32 > m_LocalRotation; // 0x2a0
CUtlVector< float32 > m_LocalForce; // 0x2b8
CUtlVector< FeTaperedCapsuleStretch_t > m_TaperedCapsuleStretches; // 0x2d0
CUtlVector< FeTaperedCapsuleRigid_t > m_TaperedCapsuleRigids; // 0x2e8
CUtlVector< FeSphereRigid_t > m_SphereRigids; // 0x300
CUtlVector< uint16 > m_WorldCollisionNodes; // 0x318
CUtlVector< uint16 > m_TreeParents; // 0x330
CUtlVector< uint16 > m_TreeCollisionMasks; // 0x348
CUtlVector< FeTreeChildren_t > m_TreeChildren; // 0x360
CUtlVector< uint16 > m_FreeNodes; // 0x378
CUtlVector< FeFitMatrix_t > m_FitMatrices; // 0x390
CUtlVector< FeFitWeight_t > m_FitWeights; // 0x3a8
CUtlVector< FeNodeReverseOffset_t > m_ReverseOffsets; // 0x3c0
CUtlVector< FeAnimStrayRadius_t > m_AnimStrayRadii; // 0x3d8
CUtlVector< FeSimdAnimStrayRadius_t > m_SimdAnimStrayRadii; // 0x3f0
CUtlVector< FeKelagerBend2_t > m_KelagerBends; // 0x408
CUtlVector< FeCtrlSoftOffset_t > m_CtrlSoftOffsets; // 0x420
CUtlVector< CFeIndexedJiggleBone > m_JiggleBones; // 0x438
CUtlVector< uint16 > m_SourceElems; // 0x450
CUtlVector< uint32 > m_GoalDampedSpringIntegrators; // 0x468
CUtlVector< FeTri_t > m_Tris; // 0x480
uint16_t m_nTriCount1; // 0x498
uint16_t m_nTriCount2; // 0x49a
uint8_t m_nReservedUint8; // 0x49c
uint8_t m_nExtraPressureIterations; // 0x49d
uint8_t m_nExtraGoalIterations; // 0x49e
uint8_t m_nExtraIterations; // 0x49f
CUtlVector< FeBoxRigid_t > m_BoxRigids; // 0x4a0
CUtlVector< uint8 > m_DynNodeVertexSet; // 0x4b8
CUtlVector< uint32 > m_VertexSetNames; // 0x4d0
CUtlVector< FeRigidColliderIndices_t > m_RigidColliderPriorities; // 0x4e8
CUtlVector< FeMorphLayerDepr_t > m_MorphLayers; // 0x500
CUtlVector< uint8 > m_MorphSetData; // 0x518
CUtlVector< FeVertexMapDesc_t > m_VertexMaps; // 0x530
CUtlVector< uint8 > m_VertexMapValues; // 0x548
CUtlVector< FeEffectDesc_t > m_Effects; // 0x560
CUtlVector< FeCtrlOffset_t > m_LockToParent; // 0x578
CUtlVector< uint16 > m_LockToGoal; // 0x590
CUtlVector< FeNodeWindBase_t > m_DynNodeWindBases; // 0x5a8
float m_flInternalPressure; // 0x5c0
float m_flDefaultTimeDilation; // 0x5c4
float m_flWindage; // 0x5c8
float m_flWindDrag; // 0x5cc
float m_flDefaultSurfaceStretch; // 0x5d0
float m_flDefaultThreadStretch; // 0x5d4
float m_flDefaultGravityScale; // 0x5d8
float m_flDefaultVelAirDrag; // 0x5dc
float m_flDefaultExpAirDrag; // 0x5e0
float m_flDefaultVelQuadAirDrag; // 0x5e4
float m_flDefaultExpQuadAirDrag; // 0x5e8
float m_flRodVelocitySmoothRate; // 0x5ec
float m_flQuadVelocitySmoothRate; // 0x5f0
float m_flAddWorldCollisionRadius; // 0x5f4
float m_flDefaultVolumetricSolveAmount; // 0x5f8
uint16_t m_nRodVelocitySmoothIterations; // 0x5fc
uint16_t m_nQuadVelocitySmoothIterations; // 0x5fe
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};
// Alignment: 1
// Size: 0xb0
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struct RnMeshDesc_t : public RnShapeDesc_t
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{
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public:
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RnMesh_t m_Mesh; // 0x10
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};
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// Alignment: 1
// Size: 0x20
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struct RnSphereDesc_t : public RnShapeDesc_t
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{
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public:
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RnSphere_t m_Sphere; // 0x10
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};
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// Alignment: 1
// Size: 0x30
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struct RnCapsuleDesc_t : public RnShapeDesc_t
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{
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public:
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RnCapsule_t m_Capsule; // 0x10
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};
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// Alignment: 3
// Size: 0x20
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struct RnSoftbodyCapsule_t
{
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public:
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Vector m_vCenter[2]; // 0x0
float m_flRadius; // 0x18
uint16_t m_nParticle[2]; // 0x1c
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};
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// Alignment: 1
// Size: 0xe8
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struct RnHullDesc_t : public RnShapeDesc_t
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{
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public:
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RnHull_t m_Hull; // 0x10
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};
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// Alignment: 1
// Size: 0x4
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struct RnSoftbodyParticle_t
{
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public:
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float m_flMassInv; // 0x0
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};
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// Alignment: 2
// Size: 0x8
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struct RnSoftbodySpring_t
{
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public:
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uint16_t m_nParticle[2]; // 0x0
float m_flLength; // 0x4
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};
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// Alignment: 12
// Size: 0x30
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struct VMixDynamicsDesc_t
{
public:
float m_fldbGain; // 0x0
float m_fldbNoiseGateThreshold; // 0x4
float m_fldbCompressionThreshold; // 0x8
float m_fldbLimiterThreshold; // 0xc
float m_fldbKneeWidth; // 0x10
float m_flRatio; // 0x14
float m_flLimiterRatio; // 0x18
float m_flAttackTimeMS; // 0x1c
float m_flReleaseTimeMS; // 0x20
float m_flRMSTimeMS; // 0x24
float m_flWetMix; // 0x28
bool m_bPeakMode; // 0x2c
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};
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// Alignment: 3
// Size: 0xc
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struct VMixOscDesc_t
{
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public:
// MPropertyFriendlyName "Type"
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VMixLFOShape_t oscType; // 0x0
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// MPropertyFriendlyName "Frequency (Hz)"
// MPropertyAttributeRange "0.1 16000"
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float m_freq; // 0x4
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// MPropertyFriendlyName "Phase (degrees)"
// MPropertyAttributeRange "0 360"
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float m_flPhase; // 0x8
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};
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// Alignment: 6
// Size: 0x10
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struct VMixFilterDesc_t
{
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public:
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VMixFilterType_t m_nFilterType; // 0x0
VMixFilterSlope_t m_nFilterSlope; // 0x2
bool m_bEnabled; // 0x3
float m_fldbGain; // 0x4
float m_flCutoffFreq; // 0x8
float m_flQ; // 0xc
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};
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// Alignment: 6
// Size: 0x18
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struct VMixUtilityDesc_t
{
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public:
// MPropertyFriendlyName "Channels"
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VMixChannelOperation_t m_nOp; // 0x0
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// MPropertyFriendlyName "Input Pan"
// MPropertyAttributeRange "-1 1"
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float m_flInputPan; // 0x4
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// MPropertyFriendlyName "Output Balance"
// MPropertyAttributeRange "-1 1"
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float m_flOutputBalance; // 0x8
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// MPropertyFriendlyName "Output Gain (dB)"
// MPropertyAttributeRange "-36 0"
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float m_fldbOutputGain; // 0xc
bool m_bBassMono; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11
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public:
float m_flBassFreq; // 0x14
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};
// Alignment: 10
// Size: 0x28
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struct VMixVocoderDesc_t
{
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public:
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int32_t m_nBandCount; // 0x0
float m_flBandwidth; // 0x4
float m_fldBModGain; // 0x8
float m_flFreqRangeStart; // 0xc
float m_flFreqRangeEnd; // 0x10
float m_fldBUnvoicedGain; // 0x14
float m_flAttackTimeMS; // 0x18
float m_flReleaseTimeMS; // 0x1c
int32_t m_nDebugBand; // 0x20
bool m_bPeakMode; // 0x24
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};
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// Alignment: 3
// Size: 0x18
class CSosGroupActionSchema
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// MPropertyFriendlyName "Name"
CUtlString m_name; // 0x8
// MPropertyFriendlyName "Action Type"
ActionType_t m_actionType; // 0x10
// MPropertySuppressField
ActionType_t m_actionInstanceType; // 0x14
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};
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// Alignment: 1
// Size: 0x4
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struct VMixEffectChainDesc_t
{
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public:
// MPropertyFriendlyName "Crossfade Time (s)"
// MPropertyAttributeRange "0.1 10"
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float m_flCrossfadeTime; // 0x0
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};
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// Alignment: 10
// Size: 0x24
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struct VMixDynamicsBand_t
{
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public:
// MPropertyFriendlyName "Input Gain (dB)"
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float m_fldbGainInput; // 0x0
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// MPropertyFriendlyName "Output Gain (dB)"
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float m_fldbGainOutput; // 0x4
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// MPropertyFriendlyName "Below Threshold(dB)"
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float m_fldbThresholdBelow; // 0x8
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// MPropertyFriendlyName "Above Threshold(dB)"
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float m_fldbThresholdAbove; // 0xc
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// MPropertyFriendlyName "Upward Ratio"
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float m_flRatioBelow; // 0x10
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// MPropertyFriendlyName "Downward Ratio"
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float m_flRatioAbove; // 0x14
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// MPropertyFriendlyName "Attack time (ms)"
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float m_flAttackTimeMS; // 0x18
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// MPropertyFriendlyName "Release time (ms)"
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float m_flReleaseTimeMS; // 0x1c
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// MPropertyFriendlyName "Enabled"
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bool m_bEnable; // 0x20
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// MPropertyFriendlyName "Solo"
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bool m_bSolo; // 0x21
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};
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// Alignment: 8
// Size: 0x2c
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struct VMixAutoFilterDesc_t
{
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public:
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float m_flEnvelopeAmount; // 0x0
float m_flAttackTimeMS; // 0x4
float m_flReleaseTimeMS; // 0x8
VMixFilterDesc_t m_filter; // 0xc
float m_flLFOAmount; // 0x1c
float m_flLFORate; // 0x20
float m_flPhase; // 0x24
VMixLFOShape_t m_nLFOShape; // 0x28
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};
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// Alignment: 3
// Size: 0x28
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class CSosGroupActionLimitSchema : public CSosGroupActionSchema
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{
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public:
// MPropertyFriendlyName "Max Count"
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int32_t m_nMaxCount; // 0x18
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// MPropertyAttributeChoiceEnumName
// MPropertyFriendlyName "Stop Type"
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SosActionStopType_t m_nStopType; // 0x1c
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// MPropertyAttributeChoiceEnumName
// MPropertyFriendlyName "Sort Type"
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SosActionSortType_t m_nSortType; // 0x20
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};
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// Alignment: 3
// Size: 0xc
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struct VMixEnvelopeDesc_t
{
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public:
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float m_flAttackTimeMS; // 0x0
float m_flHoldTimeMS; // 0x4
float m_flReleaseTimeMS; // 0x8
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};
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// Alignment: 5
// Size: 0x14
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struct VMixShaperDesc_t
{
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public:
// MPropertyFriendlyName "Shape"
// MPropertyAttributeRange "0 14"
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int32_t m_nShape; // 0x0
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// MPropertyFriendlyName "Drive (dB)"
// MPropertyAttributeRange "0 36"
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float m_fldbDrive; // 0x4
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// MPropertyFriendlyName "Output Gain (dB)"
// MPropertyAttributeRange "-36 0"
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float m_fldbOutputGain; // 0x8
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// MPropertyFriendlyName "Dry/Wet"
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float m_flWetMix; // 0xc
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// MPropertyFriendlyName "Oversampling"
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int32_t m_nOversampleFactor; // 0x10
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};
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// Alignment: 9
// Size: 0x24
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struct VMixDynamicsCompressorDesc_t
{
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public:
// MPropertyFriendlyName "Output Gain (dB)"
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float m_fldbOutputGain; // 0x0
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// MPropertyFriendlyName "Threshold (dB)"
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float m_fldbCompressionThreshold; // 0x4
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// MPropertyFriendlyName "Knee Width (dB)"
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float m_fldbKneeWidth; // 0x8
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// MPropertyFriendlyName "Compression Ratio"
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float m_flCompressionRatio; // 0xc
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// MPropertyFriendlyName "Attack time (ms)"
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float m_flAttackTimeMS; // 0x10
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// MPropertyFriendlyName "Release time (ms)"
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float m_flReleaseTimeMS; // 0x14
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// MPropertyFriendlyName "Threshold detection time (ms)"
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float m_flRMSTimeMS; // 0x18
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// MPropertyFriendlyName "Dry/Wet"
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float m_flWetMix; // 0x1c
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// MPropertyFriendlyName "Peak mode"
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bool m_bPeakMode; // 0x20
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};
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// Alignment: 4
// Size: 0x10
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struct VMixDiffusorDesc_t
{
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public:
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float m_flSize; // 0x0
float m_flComplexity; // 0x4
float m_flFeedback; // 0x8
float m_flOutputGain; // 0xc
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};
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// Alignment: 7
// Size: 0x1c
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struct VMixPlateverbDesc_t
{
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public:
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float m_flPrefilter; // 0x0
float m_flInputDiffusion1; // 0x4
float m_flInputDiffusion2; // 0x8
float m_flDecay; // 0xc
float m_flDamp; // 0x10
float m_flFeedbackDiffusion1; // 0x14
float m_flFeedbackDiffusion2; // 0x18
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};
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// Alignment: 5
// Size: 0x30
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struct SosEditItemInfo_t
{
public:
SosEditItemType_t itemType; // 0x0
CUtlString itemName; // 0x8
CUtlString itemTypeName; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
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public:
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CUtlString itemKVString; // 0x20
Vector2D itemPos; // 0x28
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};
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// Alignment: 4
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// Size: 0x10
class CSosGroupBranchPattern
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MPropertyFriendlyName "Event Name"
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bool m_bMatchEventName; // 0x8
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// MPropertyFriendlyName "Sub-String"
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bool m_bMatchEventSubString; // 0x9
// MPropertyFriendlyName "Source Entity Index"
bool m_bMatchEntIndex; // 0xa
// MPropertyFriendlyName "Operator Variable"
bool m_bMatchOpvar; // 0xb
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};
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// Alignment: 1
// Size: 0x18
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class CSosSoundEventGroupListSchema
{
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public:
// MPropertyAutoExpandSelf
// MPropertyFriendlyName "Groups"
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CUtlVector< CSosSoundEventGroupSchema > m_groupList; // 0x0
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};
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// Alignment: 8
// Size: 0x20
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struct VMixConvolutionDesc_t
{
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public:
// MPropertyFriendlyName "gain of wet signal (dB)"
// MPropertyAttributeRange "-36 3"
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float m_fldbGain; // 0x0
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// MPropertyFriendlyName "Pre-delay (ms)"
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float m_flPreDelayMS; // 0x4
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// MPropertyFriendlyName "Dry/Wet"
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float m_flWetMix; // 0x8
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// MPropertyFriendlyName "Low EQ gain (dB)"
// MPropertyAttributeRange "-24 24"
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float m_fldbLow; // 0xc
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// MPropertyFriendlyName "Mid EQ gain (dB)"
// MPropertyAttributeRange "-24 24"
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float m_fldbMid; // 0x10
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// MPropertyFriendlyName "High EQ gain (dB)"
// MPropertyAttributeRange "-24 24"
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float m_fldbHigh; // 0x14
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// MPropertyFriendlyName "Low Cutoff Freq (Hz)"
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float m_flLowCutoffFreq; // 0x18
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// MPropertyFriendlyName "High Cutoff Freq (Hz)"
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float m_flHighCutoffFreq; // 0x1c
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};
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// Alignment: 4
// Size: 0x10
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struct VMixPitchShiftDesc_t
{
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public:
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int32_t m_nGrainSampleCount; // 0x0
float m_flPitchShift; // 0x4
int32_t m_nQuality; // 0x8
int32_t m_nProcType; // 0xc
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};
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// Alignment: 1
// Size: 0x8
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class CSoundEventMetaData
{
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public:
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CStrongHandle< InfoForResourceTypeCVMixListResource > m_soundEventVMix; // 0x0
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};
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// Alignment: 1
// Size: 0x80
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struct VMixEQ8Desc_t
{
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public:
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VMixFilterDesc_t m_stages[8]; // 0x0
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};
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// Alignment: 7
// Size: 0x28
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struct VMixDelayDesc_t
{
public:
VMixFilterDesc_t m_feedbackFilter; // 0x0
bool m_bEnableFilter; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11
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public:
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float m_flDelay; // 0x14
float m_flDirectGain; // 0x18
float m_flDelayGain; // 0x1c
float m_flFeedbackGain; // 0x20
float m_flWidth; // 0x24
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};
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// Alignment: 2
// Size: 0x20
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class CDspPresetModifierList
{
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public:
// MPropertyDescription "Name of the DSP effect / subgraph used."
// MPropertyFriendlyName "DSP Effect Name"
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CUtlString m_dspName; // 0x0
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// MPropertyDescription "Set of modifiers for individual mix groups"
// MPropertyFriendlyName "Mixgroup Modifiers"
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CUtlVector< CDSPMixgroupModifier > m_modifiers; // 0x8
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};
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// Alignment: 6
// Size: 0x20
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class CDSPMixgroupModifier
{
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public:
// MPropertyDescription "Name of the mixgroup. TODO: needs to be autopopulated with mixgroups."
// MPropertyFriendlyName "Mixgroup Name"
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CUtlString m_mixgroup; // 0x0
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// MPropertyDescription "The amount to multiply the volume of the non-spatialized reverb/dsp by when at the max reverb blend distance. 1.0 leaves the volume unchanged."
// MPropertyFriendlyName "Max reverb gain amount for listener DSP."
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float m_flModifier; // 0x8
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// MPropertyDescription "The amount to multiply the volume of the non-spatialized reverb/dsp by when at the min reverb blend distance. 1.0 leaves the volume unchanged."
// MPropertyFriendlyName "Min reverb gain amount amount for listener DSP."
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float m_flModifierMin; // 0xc
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// MPropertyDescription "If set to >= 0, we will use this mix modifier for source-specific DSP effects. Otherwise we will use the listener DSP value."
// MPropertyFriendlyName "Max reverb gain amount for source-specific DSP."
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float m_flSourceModifier; // 0x10
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// MPropertyDescription "If set to >= 0, we will use this mix modifier for source-specific DSP effects. Otherwise we will use the listener DSP value."
// MPropertyFriendlyName "Min reverb gain amount for source-specific DSP."
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float m_flSourceModifierMin; // 0x14
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// MPropertyDescription "When a source has source-specific DSP, this can be used as an additional mix stage for the listener reverb amount."
// MPropertyFriendlyName "Modification amount for listener DSP when source DSP is used."
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float m_flListenerReverbModifierWhenSourceReverbIsActive; // 0x18
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};
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// Alignment: 10
// Size: 0x90
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struct VMixDynamics3BandDesc_t
{
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public:
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float m_fldbGainOutput; // 0x0
float m_flRMSTimeMS; // 0x4
float m_fldbKneeWidth; // 0x8
float m_flDepth; // 0xc
float m_flWetMix; // 0x10
float m_flTimeScale; // 0x14
float m_flLowCutoffFreq; // 0x18
float m_flHighCutoffFreq; // 0x1c
bool m_bPeakMode; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21
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public:
VMixDynamicsBand_t m_bandDesc[3]; // 0x24
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};
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// Alignment: 4
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// Size: 0x28
class CSosGroupMatchPattern : public CSosGroupBranchPattern
{
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public:
// MPropertyFriendlyName "Event Name"
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CUtlString m_matchSoundEventName; // 0x10
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// MPropertyFriendlyName "Sub-String"
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CUtlString m_matchSoundEventSubString; // 0x18
// MPropertyFriendlyName "Entity Index"
float m_flEntIndex; // 0x20
// MPropertyFriendlyName "Operator Variable Value"
float m_flOpvar; // 0x24
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};
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// Alignment: 8
// Size: 0xd0
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class CSosSoundEventGroupSchema
{
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public:
// MPropertyFriendlyName "Group Name"
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CUtlString m_name; // 0x0
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// MPropertyAttributeChoiceEnumName
// MPropertyFriendlyName "Group Type"
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SosGroupType_t m_nType; // 0x8
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// MPropertyFriendlyName "Blocks Events"
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bool m_bIsBlocking; // 0xc
private:
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[[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd
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public:
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// MPropertyFriendlyName "Block Max Count"
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int32_t m_nBlockMaxCount; // 0x10
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// MPropertyFriendlyName "Invert Match"
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bool m_bInvertMatch; // 0x14
private:
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[[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15
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public:
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// MPropertyFriendlyName "Match Rules"
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CSosGroupMatchPattern m_matchPattern; // 0x18
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// MPropertyFriendlyName "Branch Rules"
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CSosGroupBranchPattern m_branchPattern; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0050[0x60]; // 0x50
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public:
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// MPropertyFriendlyName "Actions"
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CSosGroupActionSchema* m_vActions[4]; // 0xb0
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};
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// Alignment: 1
// Size: 0x20
class CSosGroupActionTimeLimitSchema : public CSosGroupActionSchema
{
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public:
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// MPropertyFriendlyName "Max Time"
float m_flMaxDuration; // 0x18
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};
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// Alignment: 17
// Size: 0x50
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struct VMixBoxverbDesc_t
{
public:
float m_flSizeMax; // 0x0
float m_flSizeMin; // 0x4
float m_flComplexity; // 0x8
float m_flDiffusion; // 0xc
float m_flModDepth; // 0x10
float m_flModRate; // 0x14
bool m_bParallel; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
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public:
VMixFilterDesc_t m_filterType; // 0x1c
float m_flWidth; // 0x2c
float m_flHeight; // 0x30
float m_flDepth; // 0x34
float m_flFeedbackScale; // 0x38
float m_flFeedbackWidth; // 0x3c
float m_flFeedbackHeight; // 0x40
float m_flFeedbackDepth; // 0x44
float m_flOutputGain; // 0x48
float m_flTaps; // 0x4c
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};
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// Alignment: 9
// Size: 0x30
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struct VMixModDelayDesc_t
{
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public:
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VMixFilterDesc_t m_feedbackFilter; // 0x0
bool m_bPhaseInvert; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11
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public:
float m_flGlideTime; // 0x14
float m_flDelay; // 0x18
float m_flOutputGain; // 0x1c
float m_flFeedbackGain; // 0x20
float m_flModRate; // 0x24
float m_flModDepth; // 0x28
bool m_bApplyAntialiasing; // 0x2c
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};
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// Alignment: 1
// Size: 0x18
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struct SelectedEditItemInfo_t
{
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public:
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CUtlVector< SosEditItemInfo_t > m_EditItems; // 0x0
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};
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// Alignment: 2
// Size: 0x8
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struct VMixPannerDesc_t
{
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public:
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VMixPannerType_t m_type; // 0x0
float m_flStrength; // 0x4
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};
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// Alignment: 3
// Size: 0xc
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struct VMixSubgraphSwitchDesc_t
{
public:
VMixSubgraphSwitchInterpolationType_t m_interpolationMode; // 0x0
bool m_bOnlyTailsOnFadeOut; // 0x4
private:
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[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
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public:
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float m_flInterpolationTime; // 0x8
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};
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// Alignment: 1
// Size: 0x18
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class CDSPPresetMixgroupModifierTable
{
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public:
// MPropertyDescription "Table of mixgroup modifiers for effect names."
// MPropertyFriendlyName "Modifier Table"
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CUtlVector< CDspPresetModifierList > m_table; // 0x0
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};
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// Alignment: 4
// Size: 0x10
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struct VMixFreeverbDesc_t
{
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public:
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float m_flRoomSize; // 0x0
float m_flDamp; // 0x4
float m_flWidth; // 0x8
float m_flLateReflections; // 0xc
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};
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// Alignment: 1
// Size: 0x18
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class CSSDSMsg_EndFrame
{
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public:
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CUtlVector< CSSDSEndFrameViewInfo > m_Views; // 0x0
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};
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// Alignment: 2
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// Size: 0x10
struct SceneViewId_t
{
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public:
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uint64_t m_nViewId; // 0x0
uint64_t m_nFrameCount; // 0x8
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};
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// Alignment: 3
// Size: 0x30
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class CSSDSMsg_ViewTargetList
{
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public:
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SceneViewId_t m_viewId; // 0x0
CUtlString m_ViewName; // 0x10
CUtlVector< CSSDSMsg_ViewTarget > m_Targets; // 0x18
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};
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// Alignment: 6
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// Size: 0x38
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class CSSDSMsg_LayerBase
{
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public:
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SceneViewId_t m_viewId; // 0x0
CUtlString m_ViewName; // 0x10
int32_t m_nLayerIndex; // 0x18
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
uint64_t m_nLayerId; // 0x20
CUtlString m_LayerName; // 0x28
CUtlString m_displayText; // 0x30
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};
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// Alignment: 0
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// Size: 0x38
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class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x38
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class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase
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{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x10
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class CSSDSEndFrameViewInfo
{
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public:
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uint64_t m_nViewId; // 0x0
CUtlString m_ViewName; // 0x8
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};
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// Alignment: 2
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// Size: 0x18
class CSSDSMsg_ViewRender
{
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public:
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SceneViewId_t m_viewId; // 0x0
CUtlString m_ViewName; // 0x10
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};
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// Alignment: 10
// Size: 0x30
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class CSSDSMsg_ViewTarget
{
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public:
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CUtlString m_Name; // 0x0
uint64_t m_TextureId; // 0x8
int32_t m_nWidth; // 0x10
int32_t m_nHeight; // 0x14
int32_t m_nRequestedWidth; // 0x18
int32_t m_nRequestedHeight; // 0x1c
int32_t m_nNumMipLevels; // 0x20
int32_t m_nDepth; // 0x24
int32_t m_nMultisampleNumSamples; // 0x28
int32_t m_nFormat; // 0x2c
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};
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// Alignment: 2
// Size: 0x8
struct VoxelVisBlockOffset_t
{
public:
uint32_t m_nOffset; // 0x0
uint32_t m_nElementCount; // 0x4
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};
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// Alignment: 2
// Size: 0x30
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struct EntityKeyValueData_t
{
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public:
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CUtlBinaryBlock m_keyValuesData; // 0x0
CUtlVector< EntityIOConnectionData_t > m_connections; // 0x18
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};
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// Alignment: 1
// Size: 0x4
struct BaseSceneObjectOverride_t
{
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public:
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uint32_t m_nSceneObjectIndex; // 0x0
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};
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// Alignment: 10
// Size: 0x70
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struct InfoOverlayData_t
{
public:
matrix3x4_t m_transform; // 0x0
float m_flWidth; // 0x30
float m_flHeight; // 0x34
float m_flDepth; // 0x38
Vector2D m_vUVStart; // 0x3c
Vector2D m_vUVEnd; // 0x44
private:
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[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
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public:
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x50
int32_t m_nRenderOrder; // 0x58
Vector4D m_vTintColor; // 0x5c
int32_t m_nSequenceOverride; // 0x6c
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};
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// Alignment: 5
// Size: 0x30
struct BakedLightingInfo_t
{
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public:
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uint32_t m_nLightmapVersionNumber; // 0x0
uint32_t m_nLightmapGameVersionNumber; // 0x4
Vector2D m_vLightmapUvScale; // 0x8
bool m_bHasLightmaps; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11
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public:
CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x18
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};
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// Alignment: 12
// Size: 0x30
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struct AggregateMeshInfo_t
{
public:
uint32_t m_nVisClusterMemberOffset; // 0x0
uint8_t m_nVisClusterMemberCount; // 0x4
bool m_bHasTransform; // 0x5
int16_t m_nDrawCallIndex; // 0x6
Color m_vTintColor; // 0x8
uint8_t m_nLODGroupMask; // 0xc
private:
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[[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd
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public:
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ObjectTypeFlags_t m_objectFlags; // 0x10
Vector m_vLODOrigin; // 0x14
float m_fLODStartDrawDistance; // 0x20
float m_fLODEndDrawDistance; // 0x24
float m_fMaxObjectScale; // 0x28
int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x2c
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};
// Alignment: 4
// Size: 0x38
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struct WorldNodeOnDiskBufferData_t
{
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public:
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int32_t m_nElementCount; // 0x0
int32_t m_nElementSizeInBytes; // 0x4
CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x8
CUtlVector< uint8 > m_pData; // 0x20
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};
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// Alignment: 0
// Size: 0x1
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struct InfoForResourceTypeVMapResourceData_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 13
// Size: 0xa0
class CVoxelVisibility
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x40]; // 0x0
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public:
uint32_t m_nBaseClusterCount; // 0x40
uint32_t m_nPVSBytesPerCluster; // 0x44
Vector m_vMinBounds; // 0x48
Vector m_vMaxBounds; // 0x54
float m_flGridSize; // 0x60
uint32_t m_nSkyVisibilityCluster; // 0x64
uint32_t m_nSunVisibilityCluster; // 0x68
VoxelVisBlockOffset_t m_NodeBlock; // 0x6c
VoxelVisBlockOffset_t m_RegionBlock; // 0x74
VoxelVisBlockOffset_t m_EnclosedClusterListBlock; // 0x7c
VoxelVisBlockOffset_t m_EnclosedClustersBlock; // 0x84
VoxelVisBlockOffset_t m_MasksBlock; // 0x8c
VoxelVisBlockOffset_t m_nVisBlocks; // 0x94
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};
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// Alignment: 5
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// Size: 0x20
struct WorldBuilderParams_t
{
public:
float m_flMinDrawVolumeSize; // 0x0
bool m_bBuildBakedLighting; // 0x4
private:
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[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
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public:
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Vector2D m_vLightmapUvScale; // 0x8
uint64_t m_nCompileTimestamp; // 0x10
uint64_t m_nCompileFingerprint; // 0x18
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};
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// Alignment: 7
// Size: 0x30
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struct EntityIOConnectionData_t
{
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public:
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CUtlString m_outputName; // 0x0
uint32_t m_targetType; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlString m_targetName; // 0x10
CUtlString m_inputName; // 0x18
CUtlString m_overrideParam; // 0x20
float m_flDelay; // 0x28
int32_t m_nTimesToFire; // 0x2c
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};
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// Alignment: 3
// Size: 0x18
struct MaterialOverride_t : public BaseSceneObjectOverride_t
{
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public:
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uint32_t m_nSubSceneObject; // 0x4
uint32_t m_nDrawCallIndex; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x10
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};
// Alignment: 12
// Size: 0x128
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struct WorldNode_t
{
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public:
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CUtlVector< SceneObject_t > m_sceneObjects; // 0x0
CUtlVector< InfoOverlayData_t > m_infoOverlays; // 0x18
CUtlVector< uint16 > m_visClusterMembership; // 0x30
CUtlVector< AggregateSceneObject_t > m_aggregateSceneObjects; // 0x48
CUtlVector< ExtraVertexStreamOverride_t > m_extraVertexStreamOverrides; // 0x60
CUtlVector< MaterialOverride_t > m_materialOverrides; // 0x78
CUtlVector< WorldNodeOnDiskBufferData_t > m_extraVertexStreams; // 0x90
CUtlVector< CUtlString > m_layerNames; // 0xa8
CUtlVector< uint8 > m_sceneObjectLayerIndices; // 0xc0
CUtlVector< uint8 > m_overlayLayerIndices; // 0xd8
CUtlString m_grassFileName; // 0xf0
BakedLightingInfo_t m_nodeLightingInfo; // 0xf8
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};
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// Alignment: 4
// Size: 0x40
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struct PermEntityLumpData_t
{
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public:
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CUtlString m_name; // 0x0
CUtlString m_hammerUniqueId; // 0x8
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_childLumps; // 0x10
CUtlVector< EntityKeyValueData_t > m_entityKeyValues; // 0x28
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};
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// Alignment: 4
// Size: 0x80
struct World_t
{
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public:
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WorldBuilderParams_t m_builderParams; // 0x0
CUtlVector< NodeData_t > m_worldNodes; // 0x20
BakedLightingInfo_t m_worldLightingInfo; // 0x38
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_entityLumps; // 0x68
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};
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// Alignment: 0
// Size: 0x1
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struct VMapResourceData_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 7
// Size: 0x50
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struct NodeData_t
{
public:
int32_t m_nParent; // 0x0
Vector m_vOrigin; // 0x4
Vector m_vMinBounds; // 0x10
Vector m_vMaxBounds; // 0x1c
float m_flMinimumDistance; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
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CUtlVector< int32 > m_ChildNodeIndices; // 0x30
CUtlString m_worldNodePrefix; // 0x48
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};
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// Alignment: 7
// Size: 0x60
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struct AggregateSceneObject_t
{
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public:
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ObjectTypeFlags_t m_allFlags; // 0x0
ObjectTypeFlags_t m_anyFlags; // 0x4
int16_t m_nLayer; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa
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public:
CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x10
CUtlVector< uint16 > m_visClusterMembership; // 0x28
CUtlVector< matrix3x4_t > m_fragmentTransforms; // 0x40
CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x58
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};
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// Alignment: 4
// Size: 0x28
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struct ExtraVertexStreamOverride_t : public BaseSceneObjectOverride_t
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{
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public:
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uint32_t m_nSubSceneObject; // 0x4
uint32_t m_nDrawCallIndex; // 0x8
MeshDrawPrimitiveFlags_t m_nAdditionalMeshDrawPrimitiveFlags; // 0xc
CRenderBufferBinding m_extraBufferBinding; // 0x10
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};
// Alignment: 15
// Size: 0x90
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struct SceneObject_t
{
public:
uint32_t m_nObjectID; // 0x0
Vector4D m_vTransform[3]; // 0x4
float m_flFadeStartDistance; // 0x34
float m_flFadeEndDistance; // 0x38
Vector4D m_vTintColor; // 0x3c
private:
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[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
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public:
CUtlString m_skin; // 0x50
ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58
Vector m_vLightingOrigin; // 0x5c
uint32_t m_nLightGroup; // 0x68
int16_t m_nOverlayRenderOrder; // 0x6c
int16_t m_nLODOverride; // 0x6e
int32_t m_nCubeMapPrecomputedHandshake; // 0x70
int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x74
private:
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[[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78
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public:
CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x80
CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x88
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};
// Alignment: 0
// Size: 0x28
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class CParticleProperty
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4
struct ParticleAttributeIndex_t
{
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public:
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int32_t m_Value; // 0x0
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};
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// Alignment: 43
// Size: 0x138
class CParticleFloatInput
{
public:
ParticleFloatType_t m_nType; // 0x0
ParticleFloatMapType_t m_nMapType; // 0x4
float m_flLiteralValue; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CKV3MemberNameWithStorage m_NamedValue; // 0x10
int32_t m_nControlPoint; // 0x48
ParticleAttributeIndex_t m_nScalarAttribute; // 0x4c
ParticleAttributeIndex_t m_nVectorAttribute; // 0x50
int32_t m_nVectorComponent; // 0x54
float m_flRandomMin; // 0x58
float m_flRandomMax; // 0x5c
bool m_bHasRandomSignFlip; // 0x60
private:
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[[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61
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public:
ParticleFloatRandomMode_t m_nRandomMode; // 0x64
private:
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[[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68
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public:
float m_flLOD0; // 0x6c
float m_flLOD1; // 0x70
float m_flLOD2; // 0x74
float m_flLOD3; // 0x78
ParticleAttributeIndex_t m_nNoiseInputVectorAttribute; // 0x7c
float m_flNoiseOutputMin; // 0x80
float m_flNoiseOutputMax; // 0x84
float m_flNoiseScale; // 0x88
Vector m_vecNoiseOffsetRate; // 0x8c
float m_flNoiseOffset; // 0x98
int32_t m_nNoiseOctaves; // 0x9c
PFNoiseTurbulence_t m_nNoiseTurbulence; // 0xa0
PFNoiseType_t m_nNoiseType; // 0xa4
PFNoiseModifier_t m_nNoiseModifier; // 0xa8
float m_flNoiseTurbulenceScale; // 0xac
float m_flNoiseTurbulenceMix; // 0xb0
float m_flNoiseImgPreviewScale; // 0xb4
bool m_bNoiseImgPreviewLive; // 0xb8
private:
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[[maybe_unused]] uint8_t __pad00b9[0x7]; // 0xb9
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public:
ParticleFloatInputMode_t m_nInputMode; // 0xc0
float m_flMultFactor; // 0xc4
float m_flInput0; // 0xc8
float m_flInput1; // 0xcc
float m_flOutput0; // 0xd0
float m_flOutput1; // 0xd4
float m_flNotchedRangeMin; // 0xd8
float m_flNotchedRangeMax; // 0xdc
float m_flNotchedOutputOutside; // 0xe0
float m_flNotchedOutputInside; // 0xe4
ParticleFloatBiasType_t m_nBiasType; // 0xe8
float m_flBiasParameter; // 0xec
CPiecewiseCurve m_Curve; // 0xf0
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};
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// Alignment: 0
// Size: 0x138
class CParticleCollectionFloatInput : public CParticleFloatInput
{
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public:
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// No members available
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};
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// Alignment: 16
// Size: 0x1f0
class CParticleFunction
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// MPropertyFriendlyName "operator strength"
// MPropertySortPriority "-100"
CParticleCollectionFloatInput m_flOpStrength; // 0x8
// MPropertyFriendlyName "operator end cap state"
// MPropertySortPriority "-100"
ParticleEndcapMode_t m_nOpEndCapState; // 0x140
// MPropertyStartGroup "Operator Fade"
// MPropertyFriendlyName "operator start fadein"
// MParticleAdvancedField
// MPropertySortPriority "-100"
float m_flOpStartFadeInTime; // 0x144
// MPropertyFriendlyName "operator end fadein"
// MParticleAdvancedField
// MPropertySortPriority "-100"
float m_flOpEndFadeInTime; // 0x148
// MPropertyFriendlyName "operator start fadeout"
// MParticleAdvancedField
// MPropertySortPriority "-100"
float m_flOpStartFadeOutTime; // 0x14c
// MPropertyFriendlyName "operator end fadeout"
// MParticleAdvancedField
// MPropertySortPriority "-100"
float m_flOpEndFadeOutTime; // 0x150
// MPropertyFriendlyName "operator fade oscillate"
// MParticleAdvancedField
// MPropertySortPriority "-100"
float m_flOpFadeOscillatePeriod; // 0x154
// MPropertyFriendlyName "normalize fade times to endcap"
// MParticleAdvancedField
// MPropertySortPriority "-100"
bool m_bNormalizeToStopTime; // 0x158
private:
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[[maybe_unused]] uint8_t __pad0159[0x3]; // 0x159
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public:
// MPropertyStartGroup "Operator Fade Time Offset"
// MPropertyFriendlyName "operator fade time offset min"
// MParticleAdvancedField
// MPropertySortPriority "-100"
float m_flOpTimeOffsetMin; // 0x15c
// MPropertyFriendlyName "operator fade time offset max"
// MParticleAdvancedField
// MPropertySortPriority "-100"
float m_flOpTimeOffsetMax; // 0x160
// MPropertyFriendlyName "operator fade time offset seed"
// MParticleAdvancedField
// MPropertySortPriority "-100"
int32_t m_nOpTimeOffsetSeed; // 0x164
// MPropertyStartGroup "Operator Fade Timescale Modifiers"
// MPropertyFriendlyName "operator fade time scale seed"
// MParticleAdvancedField
// MPropertySortPriority "-100"
int32_t m_nOpTimeScaleSeed; // 0x168
// MPropertyFriendlyName "operator fade time scale min"
// MParticleAdvancedField
// MPropertySortPriority "-100"
float m_flOpTimeScaleMin; // 0x16c
// MPropertyFriendlyName "operator fade time scale max"
// MParticleAdvancedField
// MPropertySortPriority "-100"
float m_flOpTimeScaleMax; // 0x170
private:
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[[maybe_unused]] uint8_t __pad0174[0x1]; // 0x174
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public:
// MPropertyStartGroup
// MPropertySuppressField
bool m_bDisableOperator; // 0x175
private:
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[[maybe_unused]] uint8_t __pad0176[0x2]; // 0x176
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public:
// MPropertyFriendlyName "operator help and notes"
// MParticleHelpField
// MParticleAdvancedField
// MPropertySortPriority "-100"
CUtlString m_Notes; // 0x178
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};
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// Alignment: 1
// Size: 0x1f0
class CParticleFunctionInitializer : public CParticleFunction
{
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// Collision detected(0x1e8->0x1f0), output may be wrong.
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public:
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// Skipped field "m_nAssociatedEmitterIndex" @ 0x1e8 because of the struct collision
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};
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// Alignment: 0
// Size: 0x138
class CPerParticleFloatInput : public CParticleFloatInput
{
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public:
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// No members available
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};
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// Alignment: 12
// Size: 0x220
class C_INIT_RemapParticleCountToScalar : public CParticleFunctionInitializer
{
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public:
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// MPropertyFriendlyName "output field"
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// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
// MPropertyFriendlyName "input minimum"
int32_t m_nInputMin; // 0x1f4
// MPropertyFriendlyName "input maximum"
int32_t m_nInputMax; // 0x1f8
// MPropertyFriendlyName "input scale control point"
int32_t m_nScaleControlPoint; // 0x1fc
// MPropertyFriendlyName "input scale control point field"
// MPropertyAttributeChoiceName "vector_component"
int32_t m_nScaleControlPointField; // 0x200
// MPropertyFriendlyName "output minimum"
float m_flOutputMin; // 0x204
// MPropertyFriendlyName "output maximum"
float m_flOutputMax; // 0x208
// MPropertyFriendlyName "set value method"
ParticleSetMethod_t m_nSetMethod; // 0x20c
// MPropertyFriendlyName "only active within specified input range"
bool m_bActiveRange; // 0x210
// MPropertyFriendlyName "invert input from total particle count"
bool m_bInvert; // 0x211
// MPropertyFriendlyName "wrap input"
bool m_bWrap; // 0x212
private:
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[[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213
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public:
// MPropertyFriendlyName "remap bias"
float m_flRemapBias; // 0x214
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};
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// Alignment: 0
// Size: 0x1f0
class CParticleFunctionOperator : public CParticleFunction
{
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public:
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// No members available
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};
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// Alignment: 18
// Size: 0x44
class CParticleVisibilityInputs
{
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public:
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// MPropertyFriendlyName "camera depth bias"
float m_flCameraBias; // 0x0
// MPropertyFriendlyName "input control point number"
int32_t m_nCPin; // 0x4
// MPropertyFriendlyName "input proxy radius"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flProxyRadius; // 0x8
// MPropertyFriendlyName "input proxy visibility minimum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flInputMin; // 0xc
// MPropertyFriendlyName "input proxy visibility maximum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flInputMax; // 0x10
// MPropertyFriendlyName "input proxy unsupported hardware fallback value"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flNoPixelVisibilityFallback; // 0x14
// MPropertyFriendlyName "input distance minimum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flDistanceInputMin; // 0x18
// MPropertyFriendlyName "input distance maximum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flDistanceInputMax; // 0x1c
// MPropertyFriendlyName "input dot minimum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flDotInputMin; // 0x20
// MPropertyFriendlyName "input dot maximum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flDotInputMax; // 0x24
// MPropertyFriendlyName "input dot use CP angles"
// MPropertySuppressExpr "m_nCPin == -1"
bool m_bDotCPAngles; // 0x28
// MPropertyFriendlyName "input dot use Camera angles"
// MPropertySuppressExpr "m_nCPin == -1"
bool m_bDotCameraAngles; // 0x29
private:
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[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
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public:
// MPropertyFriendlyName "output alpha scale minimum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flAlphaScaleMin; // 0x2c
// MPropertyFriendlyName "output alpha scale maximum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flAlphaScaleMax; // 0x30
// MPropertyFriendlyName "output radius scale minimum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flRadiusScaleMin; // 0x34
// MPropertyFriendlyName "output radius scale maximum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flRadiusScaleMax; // 0x38
// MPropertyFriendlyName "output radius FOV scale base"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flRadiusScaleFOVBase; // 0x3c
// MPropertyFriendlyName "vr camera right eye"
// MParticleAdvancedField
bool m_bRightEye; // 0x40
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};
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// Alignment: 10
// Size: 0x220
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class C_OP_CycleScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "destination scalar field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nDestField; // 0x1f0
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// MPropertyFriendlyName "Value at start of cycle"
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float m_flStartValue; // 0x1f4
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// MPropertyFriendlyName "Value at end of cycle"
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float m_flEndValue; // 0x1f8
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// MPropertyFriendlyName "Cycle time"
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float m_flCycleTime; // 0x1fc
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// MPropertyFriendlyName "Do not repeat cycle"
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bool m_bDoNotRepeatCycle; // 0x200
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// MPropertyFriendlyName "Synchronize particles"
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bool m_bSynchronizeParticles; // 0x201
private:
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[[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202
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public:
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// MPropertyFriendlyName "Scale Start/End Control Point"
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int32_t m_nCPScale; // 0x204
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// MPropertyFriendlyName "start scale control point field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPFieldMin; // 0x208
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// MPropertyFriendlyName "end scale control point field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPFieldMax; // 0x20c
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x210
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};
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// Alignment: 5
// Size: 0x490
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class C_OP_SetAttributeToScalarExpression : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "expression"
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ScalarExpressionType_t m_nExpression; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "input 1"
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CPerParticleFloatInput m_flInput1; // 0x1f8
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// MPropertyFriendlyName "input 2"
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CPerParticleFloatInput m_flInput2; // 0x330
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x468
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x46c
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};
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// Alignment: 0
// Size: 0x1f0
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class CParticleFunctionConstraint : public CParticleFunction
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x230
class CParticleFunctionRenderer : public CParticleFunction
{
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// Collision detected(0x1e8->0x1f0), output may be wrong.
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public:
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// Skipped field "VisibilityInputs" @ 0x1e8 because of the struct collision
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// MPropertyStartGroup "Rendering filter"
// MPropertyFriendlyName "I cannot be refracted through refracting objects like water"
// MPropertySortPriority "-1"
bool m_bCannotBeRefracted; // 0x22c
// MPropertyFriendlyName "Skip rendering on mobile"
// MPropertySortPriority "-1"
bool m_bSkipRenderingOnMobile; // 0x22d
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};
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// Alignment: 8
// Size: 0x480
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class C_OP_SetPerChildControlPoint : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x1f0
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// MPropertyFriendlyName "control point to set"
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int32_t m_nFirstControlPoint; // 0x1f4
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// MPropertyFriendlyName "# of children to set"
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int32_t m_nNumControlPoints; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
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public:
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// MPropertyFriendlyName "particle increment amount"
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CParticleCollectionFloatInput m_nParticleIncrement; // 0x200
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// MPropertyFriendlyName "first particle to copy"
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CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x338
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// MPropertyFriendlyName "set orientation from velocity"
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bool m_bSetOrientation; // 0x470
private:
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[[maybe_unused]] uint8_t __pad0471[0x3]; // 0x471
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public:
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// MPropertyFriendlyName "orientation vector"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOrientationField; // 0x474
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// MPropertyFriendlyName "set number of children based on particle count"
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bool m_bNumBasedOnParticleCount; // 0x478
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};
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// Alignment: 8
// Size: 0x50
class CParticleTransformInput
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x4]; // 0x0
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public:
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ParticleTransformType_t m_nType; // 0x4
CKV3MemberNameWithStorage m_NamedValue; // 0x8
bool m_bFollowNamedValue; // 0x40
bool m_bSupportsDisabled; // 0x41
bool m_bUseOrientation; // 0x42
private:
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[[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43
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public:
int32_t m_nControlPoint; // 0x44
int32_t m_nControlPointRangeMax; // 0x48
float m_flEndCPGrowthTime; // 0x4c
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};
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// Alignment: 22
// Size: 0x5c8
class CParticleVecInput
{
public:
ParticleVecType_t m_nType; // 0x0
Vector m_vLiteralValue; // 0x4
Color m_LiteralColor; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
CKV3MemberNameWithStorage m_NamedValue; // 0x18
bool m_bFollowNamedValue; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
ParticleAttributeIndex_t m_nVectorAttribute; // 0x54
Vector m_vVectorAttributeScale; // 0x58
int32_t m_nControlPoint; // 0x64
Vector m_vCPValueScale; // 0x68
Vector m_vCPRelativePosition; // 0x74
Vector m_vCPRelativeDir; // 0x80
private:
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[[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c
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public:
CParticleFloatInput m_FloatComponentX; // 0x90
CParticleFloatInput m_FloatComponentY; // 0x1c8
CParticleFloatInput m_FloatComponentZ; // 0x300
CParticleFloatInput m_FloatInterp; // 0x438
float m_flInterpInput0; // 0x570
float m_flInterpInput1; // 0x574
Vector m_vInterpOutput0; // 0x578
Vector m_vInterpOutput1; // 0x584
CColorGradient m_Gradient; // 0x590
Vector m_vRandomMin; // 0x5a8
Vector m_vRandomMax; // 0x5b4
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};
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// Alignment: 5
// Size: 0x280
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class C_INIT_ModelCull : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "use only bounding box"
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bool m_bBoundBox; // 0x1f4
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// MPropertyFriendlyName "cull outside instead of inside"
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bool m_bCullOutside; // 0x1f5
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x1f6
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x1f7
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};
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// Alignment: 0
// Size: 0x1f0
class CParticleFunctionForce : public CParticleFunction
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x14
struct PointDefinition_t
{
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public:
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// MPropertyFriendlyName "Control point"
int32_t m_nControlPoint; // 0x0
// MPropertyFriendlyName "Use local coordinates for offset"
bool m_bLocalCoords; // 0x4
private:
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[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
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public:
// MPropertyFriendlyName "Offset from control point"
Vector m_vOffset; // 0x8
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};
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// Alignment: 3
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// Size: 0x210
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class CGeneralSpin : public CParticleFunctionOperator
{
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public:
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// MPropertyFriendlyName "spin rate degrees"
int32_t m_nSpinRateDegrees; // 0x1f0
// MPropertyFriendlyName "spin rate min"
int32_t m_nSpinRateMinDegrees; // 0x1f4
private:
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[[maybe_unused]] uint8_t __pad01f8[0x4]; // 0x1f8
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public:
// MPropertyFriendlyName "spin stop time"
float m_fSpinRateStopTime; // 0x1fc
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};
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// Alignment: 0
// Size: 0x5c8
class CParticleCollectionVecInput : public CParticleVecInput
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x210
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class C_OP_ParentVortices : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "amount of force"
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float m_flForceScale; // 0x1f0
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// MPropertyFriendlyName "twist axis"
// MVectorIsCoordinate
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Vector m_vecTwistAxis; // 0x1f4
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// MPropertyFriendlyName "flip twist axis with yaw"
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bool m_bFlipBasedOnYaw; // 0x200
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};
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// Alignment: 6
// Size: 0x30
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struct ParticleControlPointDriver_t
{
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public:
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int32_t m_iControlPoint; // 0x0
ParticleAttachment_t m_iAttachType; // 0x4
CUtlString m_attachmentName; // 0x8
Vector m_vecOffset; // 0x10
QAngle m_angOffset; // 0x1c
CUtlString m_entityName; // 0x28
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};
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// Alignment: 3
// Size: 0x210
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class C_OP_SetToCP : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "offset"
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Vector m_vecOffset; // 0x1f4
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// MPropertyFriendlyName "offset in local space"
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bool m_bOffsetLocal; // 0x200
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};
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// Alignment: 1
// Size: 0x200
class CParticleFunctionPreEmission : public CParticleFunctionOperator
{
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public:
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// MPropertyFriendlyName "Run Only Once"
bool m_bRunOnce; // 0x1f0
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};
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// Alignment: 2
// Size: 0x330
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class C_INIT_QuantizeFloat : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "interval to snap to"
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CPerParticleFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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};
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// Alignment: 7
// Size: 0x6e0
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class C_OP_RemapParticleCountToScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "input minimum"
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CParticleCollectionFloatInput m_nInputMin; // 0x1f8
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// MPropertyFriendlyName "input maximum"
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CParticleCollectionFloatInput m_nInputMax; // 0x330
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// MPropertyFriendlyName "output minimum"
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CParticleCollectionFloatInput m_flOutputMin; // 0x468
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// MPropertyFriendlyName "output maximum"
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CParticleCollectionFloatInput m_flOutputMax; // 0x5a0
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// MPropertyFriendlyName
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bool m_bActiveRange; // 0x6d8
private:
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[[maybe_unused]] uint8_t __pad06d9[0x3]; // 0x6d9
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public:
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x6dc
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};
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// Alignment: 0
// Size: 0x10
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class IParticleCollection
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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// No members available
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};
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// Alignment: 7
// Size: 0x220
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class C_OP_VectorNoise : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMin; // 0x1f4
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMax; // 0x200
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// MPropertyFriendlyName "noise coordinate scale"
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float m_fl4NoiseScale; // 0x20c
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// MPropertyFriendlyName "additive"
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bool m_bAdditive; // 0x210
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// MPropertyFriendlyName "offset instead of accelerate position"
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bool m_bOffset; // 0x211
private:
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[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
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public:
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// MPropertyFriendlyName "Noise animation time scale"
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float m_flNoiseAnimationTimeScale; // 0x214
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};
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// Alignment: 1
// Size: 0x210
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class C_OP_ForceControlPointStub : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "control point"
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int32_t m_ControlPoint; // 0x200
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};
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// Alignment: 6
// Size: 0x350
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class C_INIT_PositionWarpScalar : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "warp min"
// MVectorIsCoordinate
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Vector m_vecWarpMin; // 0x1f0
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// MPropertyFriendlyName "warp max"
// MVectorIsCoordinate
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Vector m_vecWarpMax; // 0x1fc
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// MPropertyFriendlyName "warp amount"
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CPerParticleFloatInput m_InputValue; // 0x208
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// MPropertyFriendlyName "previous position scale"
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float m_flPrevPosScale; // 0x340
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// MPropertyFriendlyName "warp scale control point number"
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int32_t m_nScaleControlPointNumber; // 0x344
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x348
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};
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// Alignment: 5
// Size: 0x6e0
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class C_OP_RopeSpringConstraint : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "slack"
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CParticleCollectionFloatInput m_flRestLength; // 0x1f0
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// MPropertyFriendlyName "minimum segment length %"
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CParticleCollectionFloatInput m_flMinDistance; // 0x328
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// MPropertyFriendlyName "maximum segment length %"
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CParticleCollectionFloatInput m_flMaxDistance; // 0x460
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// MPropertyFriendlyName "scale factor for spring correction"
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float m_flAdjustmentScale; // 0x598
private:
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[[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c
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public:
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// MPropertyFriendlyName "manual resting spacing"
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CParticleCollectionFloatInput m_flInitialRestingLength; // 0x5a0
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};
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// Alignment: 2
// Size: 0x210
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class C_OP_SetControlPointOrientationToCPVelocity : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "control point input for velocity"
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int32_t m_nCPInput; // 0x200
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// MPropertyFriendlyName "control point output for orientation"
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int32_t m_nCPOutput; // 0x204
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};
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// Alignment: 7
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// Size: 0x240
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class C_INIT_RemapNamedModelElementToScalar : public CParticleFunctionInitializer
{
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public:
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1f0
// MPropertyFriendlyName "names"
CUtlVector< CUtlString > m_names; // 0x1f8
// MPropertyFriendlyName "remap values for names"
CUtlVector< float32 > m_values; // 0x210
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nFieldInput; // 0x228
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nFieldOutput; // 0x22c
// MPropertyFriendlyName "set value method"
ParticleSetMethod_t m_nSetMethod; // 0x230
// MPropertyFriendlyName "model from renderer"
bool m_bModelFromRenderer; // 0x234
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};
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// Alignment: 1
// Size: 0x1f0
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class CParticleFunctionEmitter : public CParticleFunction
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{
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// Collision detected(0x1e8->0x1f0), output may be wrong.
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public:
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// Skipped field "m_nEmitterIndex" @ 0x1e8 because of the struct collision
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};
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// Alignment: 0
// Size: 0x5c8
class CPerParticleVecInput : public CParticleVecInput
{
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public:
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// No members available
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};
// Alignment: 7
// Size: 0x210
class C_OP_RemapSpeed : public CParticleFunctionOperator
{
public:
// MPropertyFriendlyName "output field"
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// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1f4
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x1f8
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x1fc
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x200
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x204
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// MPropertyFriendlyName "ignore delta time"
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bool m_bIgnoreDelta; // 0x208
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};
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// Alignment: 0
// Size: 0x1f0
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class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x10
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struct MaterialVariable_t
{
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public:
// MPropertyFriendlyName "material variable"
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CUtlString m_strVariable; // 0x0
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// MPropertyFriendlyName "particle field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nVariableField; // 0x8
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// MPropertyFriendlyName "scale"
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float m_flScale; // 0xc
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};
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// Alignment: 4
// Size: 0x200
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class C_INIT_SetRigidAttachment : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "attribute to read from"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f4
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// MPropertyFriendlyName "attribute to cache to"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8
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// MPropertyFriendlyName "local space"
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bool m_bLocalSpace; // 0x1fc
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};
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// Alignment: 15
// Size: 0x58
struct ParticlePreviewState_t
{
public:
CUtlString m_previewModel; // 0x0
uint32_t m_nModSpecificData; // 0x8
PetGroundType_t m_groundType; // 0xc
CUtlString m_sequenceName; // 0x10
int32_t m_nFireParticleOnSequenceFrame; // 0x18
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
CUtlString m_hitboxSetName; // 0x20
CUtlString m_materialGroupName; // 0x28
CUtlVector< ParticlePreviewBodyGroup_t > m_vecBodyGroups; // 0x30
float m_flPlaybackSpeed; // 0x48
float m_flParticleSimulationRate; // 0x4c
bool m_bShouldDrawHitboxes; // 0x50
bool m_bShouldDrawAttachments; // 0x51
bool m_bShouldDrawAttachmentNames; // 0x52
bool m_bShouldDrawControlPointAxes; // 0x53
bool m_bAnimationNonLooping; // 0x54
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};
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// Alignment: 6
// Size: 0x220
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class C_OP_RemapDensityToVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "Radius scale for particle influence"
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float m_flRadiusScale; // 0x1f0
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// MPropertyFriendlyName "Output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "Density value to map to min value"
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float m_flDensityMin; // 0x1f8
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// MPropertyFriendlyName "Density value to map to max value"
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float m_flDensityMax; // 0x1fc
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// MPropertyFriendlyName "Output minimum"
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Vector m_vecOutputMin; // 0x200
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// MPropertyFriendlyName "Output maximum"
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Vector m_vecOutputMax; // 0x20c
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};
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// Alignment: 7
// Size: 0x230
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class C_OP_ForceBasedOnDistanceToPlane : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "min distance from plane"
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float m_flMinDist; // 0x1f0
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// MPropertyFriendlyName "force at min distance"
// MVectorIsCoordinate
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Vector m_vecForceAtMinDist; // 0x1f4
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// MPropertyFriendlyName "max distance from plane"
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float m_flMaxDist; // 0x200
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// MPropertyFriendlyName "force at max distance"
// MVectorIsCoordinate
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Vector m_vecForceAtMaxDist; // 0x204
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// MPropertyFriendlyName "plane normal"
// MVectorIsCoordinate
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Vector m_vecPlaneNormal; // 0x210
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x21c
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// MPropertyFriendlyName "exponent"
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float m_flExponent; // 0x220
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};
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// Alignment: 0
// Size: 0x1f0
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class C_OP_EndCapDecay : public CParticleFunctionOperator
{
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public:
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// No members available
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};
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// Alignment: 15
// Size: 0x8c0
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class C_INIT_DistanceToCPInit : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "distance minimum"
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CPerParticleFloatInput m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "distance maximum"
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CPerParticleFloatInput m_flInputMax; // 0x330
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0x468
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x5a0
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// MPropertyFriendlyName "control point"
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int32_t m_nStartCP; // 0x6d8
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// MPropertyFriendlyName "ensure line of sight"
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bool m_bLOS; // 0x6dc
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// MPropertyFriendlyName "LOS collision group"
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char m_CollisionGroupName[128]; // 0x6dd
private:
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[[maybe_unused]] uint8_t __pad075d[0x3]; // 0x75d
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public:
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x760
private:
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[[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764
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public:
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// MPropertyFriendlyName "Maximum Trace Length"
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CPerParticleFloatInput m_flMaxTraceLength; // 0x768
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// MPropertyFriendlyName "LOS Failure Scalar"
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float m_flLOSScale; // 0x8a0
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x8a4
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// MPropertyFriendlyName "only active within specified distance"
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bool m_bActiveRange; // 0x8a8
private:
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[[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9
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public:
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// MPropertyFriendlyName "distance component scale"
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Vector m_vecDistanceScale; // 0x8ac
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x8b8
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};
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// Alignment: 3
// Size: 0x340
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class C_OP_EnableChildrenFromParentParticleCount : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x200
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// MPropertyFriendlyName "first child to enable"
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int32_t m_nFirstChild; // 0x204
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// MPropertyFriendlyName "max # of children to enable (-1 for max particle count)"
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CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x208
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};
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// Alignment: 3
// Size: 0x240
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class C_OP_RenderFlattenGrass : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "flattening strength"
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float m_flFlattenStrength; // 0x230
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// MPropertyFriendlyName "strength field override"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x234
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// MPropertyFriendlyName "radius scale"
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float m_flRadiusScale; // 0x238
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};
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// Alignment: 6
// Size: 0x210
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class C_OP_MovementRigidAttachToCP : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "scale control point number"
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int32_t m_nScaleControlPoint; // 0x1f4
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// MPropertyFriendlyName "scale control point field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nScaleCPField; // 0x1f8
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// MPropertyFriendlyName "cache attribute to read from"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1fc
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// MPropertyFriendlyName "attribute to write to"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x200
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// MPropertyFriendlyName "local space"
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bool m_bOffsetLocal; // 0x204
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};
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// Alignment: 9
// Size: 0x220
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class C_INIT_ChaoticAttractor : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "pickover A parameter"
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float m_flAParm; // 0x1f0
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// MPropertyFriendlyName "pickover B parameter"
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float m_flBParm; // 0x1f4
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// MPropertyFriendlyName "pickover C parameter"
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float m_flCParm; // 0x1f8
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// MPropertyFriendlyName "pickover D parameter"
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float m_flDParm; // 0x1fc
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// MPropertyFriendlyName "scale"
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float m_flScale; // 0x200
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// MPropertyFriendlyName "speed min"
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float m_flSpeedMin; // 0x204
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// MPropertyFriendlyName "speed max"
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float m_flSpeedMax; // 0x208
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// MPropertyFriendlyName "relative control point number"
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int32_t m_nBaseCP; // 0x20c
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// MPropertyFriendlyName "uniform speed"
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bool m_bUniformSpeed; // 0x210
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};
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// Alignment: 4
// Size: 0x230
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class C_OP_RampScalarLinearSimple : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "ramp rate"
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float m_Rate; // 0x1f0
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// MPropertyFriendlyName "start time"
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float m_flStartTime; // 0x1f4
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// MPropertyFriendlyName "end time"
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float m_flEndTime; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc
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public:
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// MPropertyFriendlyName "ramp field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x220
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};
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// Alignment: 5
// Size: 0x210
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class C_INIT_InheritFromParentParticles : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "scale"
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float m_flScale; // 0x1f0
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// MPropertyFriendlyName "inherited field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "particle increment amount"
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int32_t m_nIncrement; // 0x1f8
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// MPropertyFriendlyName "random parent particle distribution"
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bool m_bRandomDistribution; // 0x1fc
private:
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[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
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public:
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x200
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};
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// Alignment: 4
// Size: 0x240
class C_INIT_RemapParticleCountToNamedModelElementScalar : public C_INIT_RemapParticleCountToScalar
{
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public:
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x220
// MPropertyFriendlyName "output min name"
CUtlString m_outputMinName; // 0x228
// MPropertyFriendlyName "output max name"
CUtlString m_outputMaxName; // 0x230
bool m_bModelFromRenderer; // 0x238
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};
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// Alignment: 10
// Size: 0x240
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class C_INIT_RandomColor : public CParticleFunctionInitializer
{
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private:
[[maybe_unused]] uint8_t __pad01f0[0x1c]; // 0x1f0
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public:
// MPropertyFriendlyName "color1"
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Color m_ColorMin; // 0x20c
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// MPropertyFriendlyName "color2"
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Color m_ColorMax; // 0x210
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// MPropertyFriendlyName "tint clamp min"
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Color m_TintMin; // 0x214
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// MPropertyFriendlyName "tint clamp max"
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Color m_TintMax; // 0x218
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// MPropertyFriendlyName "tint perc"
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float m_flTintPerc; // 0x21c
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// MPropertyFriendlyName "tint update movement threshold"
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float m_flUpdateThreshold; // 0x220
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// MPropertyFriendlyName "tint control point"
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int32_t m_nTintCP; // 0x224
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x228
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// MPropertyFriendlyName "tint blend mode"
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ParticleColorBlendMode_t m_nTintBlendMode; // 0x22c
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// MPropertyFriendlyName "light amplification amount"
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float m_flLightAmplification; // 0x230
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};
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// Alignment: 4
// Size: 0x360
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class C_OP_LerpToOtherAttribute : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x1f0
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// MPropertyFriendlyName "input attribute from"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldInputFrom; // 0x328
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// MPropertyFriendlyName "input attribute to"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldInput; // 0x32c
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// MPropertyFriendlyName "output attribute"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x330
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};
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// Alignment: 5
// Size: 0x220
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class C_INIT_PointList : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "point list"
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CUtlVector< PointDefinition_t > m_pointList; // 0x1f8
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// MPropertyFriendlyName "space points along path"
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bool m_bPlaceAlongPath; // 0x210
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// MPropertyFriendlyName "Treat path as a loop"
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bool m_bClosedLoop; // 0x211
private:
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[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
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public:
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// MPropertyFriendlyName "Numer of points along path"
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int32_t m_nNumPointsAlongPath; // 0x214
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};
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// Alignment: 60
// Size: 0x2050
class CBaseRendererSource2 : public CParticleFunctionRenderer
{
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public:
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// MPropertyStartGroup "+Renderer Modifiers"
// MPropertyFriendlyName "radius scale"
// MPropertySortPriority "700"
CParticleCollectionFloatInput m_flRadiusScale; // 0x230
// MPropertyFriendlyName "alpha scale"
// MPropertySortPriority "700"
CParticleCollectionFloatInput m_flAlphaScale; // 0x368
// MPropertyFriendlyName "rotation roll scale"
// MPropertySortPriority "700"
CParticleCollectionFloatInput m_flRollScale; // 0x4a0
// MPropertyFriendlyName "per-particle alpha scale attribute"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "700"
ParticleAttributeIndex_t m_nAlpha2Field; // 0x5d8
private:
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[[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc
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public:
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// MPropertyFriendlyName "color blend"
// MPropertySortPriority "700"
CParticleCollectionVecInput m_vecColorScale; // 0x5e0
// MPropertyFriendlyName "color blend type"
// MPropertySortPriority "700"
ParticleColorBlendType_t m_nColorBlendType; // 0xba8
// MPropertyStartGroup "+Material"
// MPropertyFriendlyName "Shader"
// MPropertySortPriority "600"
SpriteCardShaderType_t m_nShaderType; // 0xbac
// MPropertyFriendlyName "Custom Shader"
// MPropertySuppressExpr "m_nShaderType != SPRITECARD_SHADER_CUSTOM"
// MPropertySortPriority "600"
CUtlString m_strShaderOverride; // 0xbb0
// MPropertyFriendlyName "X offset of center point"
// MPropertySortPriority "600"
CParticleCollectionFloatInput m_flCenterXOffset; // 0xbb8
// MPropertyFriendlyName "Y offset of center point"
// MPropertySortPriority "600"
CParticleCollectionFloatInput m_flCenterYOffset; // 0xcf0
// MPropertyFriendlyName "Bump Strength"
// MPropertySortPriority "600"
float m_flBumpStrength; // 0xe28
// MPropertyFriendlyName "Sheet Crop Behavior"
// MPropertySortPriority "600"
ParticleSequenceCropOverride_t m_nCropTextureOverride; // 0xe2c
// MPropertyFriendlyName "Textures"
// MParticleRequireDefaultArrayEntry
// MPropertyAutoExpandSelf
// MPropertySortPriority "600"
CUtlVector< TextureGroup_t > m_vecTexturesInput; // 0xe30
// MPropertyStartGroup "Animation"
// MPropertyFriendlyName "animation rate"
// MPropertyAttributeRange "0 5"
// MPropertySortPriority "500"
float m_flAnimationRate; // 0xe48
// MPropertyFriendlyName "animation type"
// MPropertySortPriority "500"
AnimationType_t m_nAnimationType; // 0xe4c
// MPropertyFriendlyName "set animation value in FPS"
// MPropertySortPriority "500"
bool m_bAnimateInFPS; // 0xe50
private:
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[[maybe_unused]] uint8_t __pad0e51[0x7]; // 0xe51
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public:
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// MPropertyStartGroup "Lighting and Shadows"
// MPropertyFriendlyName "self illum amount"
// MPropertyAttributeRange "0 2"
// MPropertySortPriority "400"
CParticleCollectionFloatInput m_flSelfIllumAmount; // 0xe58
// MPropertyFriendlyName "diffuse lighting amount"
// MPropertyAttributeRange "0 1"
// MPropertySortPriority "400"
CParticleCollectionFloatInput m_flDiffuseAmount; // 0xf90
// MPropertyFriendlyName "diffuse lighting origin Control Point"
// MPropertySortPriority "400"
int32_t m_nLightingControlPoint; // 0x10c8
// MPropertyFriendlyName "self illum per-particle"
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// MPropertyAttributeChoiceName "particlefield_scalar"
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// MPropertySortPriority "400"
ParticleAttributeIndex_t m_nSelfIllumPerParticle; // 0x10cc
// MPropertyStartGroup "+Color and alpha adjustments"
// MPropertyFriendlyName "output blend mode"
// MPropertySortPriority "300"
ParticleOutputBlendMode_t m_nOutputBlendMode; // 0x10d0
// MPropertyFriendlyName "Gamma-correct vertex colors"
// MPropertySortPriority "300"
bool m_bGammaCorrectVertexColors; // 0x10d4
// MPropertyFriendlyName "Saturate color pre alphablend"
// MPropertySortPriority "300"
// MPropertySuppressExpr "mod!=dota"
bool m_bSaturateColorPreAlphaBlend; // 0x10d5
private:
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[[maybe_unused]] uint8_t __pad10d6[0x2]; // 0x10d6
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public:
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// MPropertyFriendlyName "add self amount over alphablend"
// MPropertySortPriority "300"
CParticleCollectionFloatInput m_flAddSelfAmount; // 0x10d8
// MPropertyFriendlyName "desaturation amount"
// MPropertyAttributeRange "0 1"
// MPropertySortPriority "300"
CParticleCollectionFloatInput m_flDesaturation; // 0x1210
// MPropertyFriendlyName "overbright factor"
// MPropertySortPriority "300"
CParticleCollectionFloatInput m_flOverbrightFactor; // 0x1348
// MPropertyFriendlyName "HSV Shift Control Point"
// MPropertySortPriority "300"
int32_t m_nHSVShiftControlPoint; // 0x1480
// MPropertyFriendlyName "Apply fog to particle"
// MPropertySortPriority "300"
ParticleFogType_t m_nFogType; // 0x1484
// MPropertyFriendlyName "Apply fog of war to color"
// MPropertySortPriority "300"
// MPropertySuppressExpr "mod != dota"
bool m_bTintByFOW; // 0x1488
// MPropertyFriendlyName "Apply global light to color"
// MPropertySortPriority "300"
// MPropertySuppressExpr "mod != dota"
bool m_bTintByGlobalLight; // 0x1489
private:
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[[maybe_unused]] uint8_t __pad148a[0x2]; // 0x148a
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public:
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// MPropertyStartGroup "Color and alpha adjustments/Alpha Reference"
// MPropertyFriendlyName "alpha reference"
// MPropertySortPriority "300"
SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0x148c
// MPropertyFriendlyName "alpha reference window size"
// MPropertySortPriority "300"
SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0x1490
// MPropertyFriendlyName "alpha reference type"
// MPropertySortPriority "300"
ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0x1494
// MPropertyFriendlyName "alpha reference softness"
// MPropertyAttributeRange "0 1"
// MPropertySortPriority "300"
CParticleCollectionFloatInput m_flAlphaReferenceSoftness; // 0x1498
// MPropertyFriendlyName "source alpha value to map to alpha of zero"
// MPropertyAttributeRange "0 1"
// MPropertySortPriority "300"
CParticleCollectionFloatInput m_flSourceAlphaValueToMapToZero; // 0x15d0
// MPropertyFriendlyName "source alpha value to map to alpha of 1"
// MPropertyAttributeRange "0 1"
// MPropertySortPriority "300"
CParticleCollectionFloatInput m_flSourceAlphaValueToMapToOne; // 0x1708
// MPropertyStartGroup "Refraction"
// MPropertyFriendlyName "refract background"
// MPropertySortPriority "200"
bool m_bRefract; // 0x1840
// MPropertyFriendlyName "refract draws opaque - alpha scales refraction"
// MPropertySortPriority "200"
// MPropertySuppressExpr "!m_bRefract"
bool m_bRefractSolid; // 0x1841
private:
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[[maybe_unused]] uint8_t __pad1842[0x6]; // 0x1842
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public:
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// MPropertyFriendlyName "refract amount"
// MPropertyAttributeRange "-2 2"
// MPropertySortPriority "200"
// MPropertySuppressExpr "!m_bRefract"
CParticleCollectionFloatInput m_flRefractAmount; // 0x1848
// MPropertyFriendlyName "refract blur radius"
// MPropertySortPriority "200"
// MPropertySuppressExpr "!m_bRefract"
int32_t m_nRefractBlurRadius; // 0x1980
// MPropertyFriendlyName "refract blur type"
// MPropertySortPriority "200"
// MPropertySuppressExpr "!m_bRefract"
BlurFilterType_t m_nRefractBlurType; // 0x1984
// MPropertyStartGroup
// MPropertyFriendlyName "Only Render in effects bloom pass"
// MPropertySortPriority "1100"
bool m_bOnlyRenderInEffectsBloomPass; // 0x1988
// MPropertyFriendlyName "Only Render in effects water pass"
// MPropertySortPriority "1050"
// MPropertySuppressExpr "mod != csgo"
bool m_bOnlyRenderInEffectsWaterPass; // 0x1989
// MPropertyFriendlyName "Use Mixed Resolution Rendering"
// MPropertySortPriority "1200"
bool m_bUseMixedResolutionRendering; // 0x198a
// MPropertyFriendlyName "Only Render in effects game overlay pass"
// MPropertySortPriority "1210"
// MPropertySuppressExpr "mod != csgo"
bool m_bOnlyRenderInEffecsGameOverlay; // 0x198b
// MPropertyStartGroup "Stencil"
// MPropertyFriendlyName "stencil test ID"
// MPropertySortPriority "0"
char m_stencilTestID[128]; // 0x198c
// MPropertyFriendlyName "only write where stencil is NOT stencil test ID"
// MPropertySortPriority "0"
bool m_bStencilTestExclude; // 0x1a0c
// MPropertyFriendlyName "stencil write ID"
// MPropertySortPriority "0"
char m_stencilWriteID[128]; // 0x1a0d
// MPropertyFriendlyName "write stencil on z-buffer test success"
// MPropertySortPriority "0"
bool m_bWriteStencilOnDepthPass; // 0x1a8d
// MPropertyFriendlyName "write stencil on z-buffer test failure"
// MPropertySortPriority "0"
bool m_bWriteStencilOnDepthFail; // 0x1a8e
// MPropertyStartGroup "Depth buffer control and effects"
// MPropertyFriendlyName "reverse z-buffer test"
// MPropertySortPriority "900"
bool m_bReverseZBuffering; // 0x1a8f
// MPropertyFriendlyName "disable z-buffer test"
// MPropertySortPriority "900"
bool m_bDisableZBuffering; // 0x1a90
private:
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[[maybe_unused]] uint8_t __pad1a91[0x3]; // 0x1a91
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public:
// MPropertyFriendlyName "Depth feathering mode"
// MPropertySortPriority "900"
ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x1a94
// MPropertyFriendlyName "particle feathering closest distance to surface"
// MPropertySortPriority "900"
CParticleCollectionFloatInput m_flFeatheringMinDist; // 0x1a98
// MPropertyFriendlyName "particle feathering farthest distance to surface"
// MPropertySortPriority "900"
CParticleCollectionFloatInput m_flFeatheringMaxDist; // 0x1bd0
// MPropertyFriendlyName "particle feathering filter"
// MPropertySortPriority "900"
CParticleCollectionFloatInput m_flFeatheringFilter; // 0x1d08
// MPropertyFriendlyName "depth comparison bias"
// MPropertySortPriority "900"
float m_flDepthBias; // 0x1e40
// MPropertyFriendlyName "Sort Method"
// MPropertySortPriority "900"
ParticleSortingChoiceList_t m_nSortMethod; // 0x1e44
// MPropertyStartGroup "Animation"
// MPropertyFriendlyName "blend sequence animation frames"
// MPropertySortPriority "500"
bool m_bBlendFramesSeq0; // 0x1e48
// MPropertyFriendlyName "use max-luminance blending for sequence"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bBlendFramesSeq0"
bool m_bMaxLuminanceBlendingSequence0; // 0x1e49
};
// Alignment: 8
// Size: 0x3d0
class C_OP_MoveToHitbox : public CParticleFunctionOperator
{
public:
// MPropertyFriendlyName "control point number"
int32_t m_nControlPointNumber; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
// MPropertyFriendlyName "lifetime lerp start"
float m_flLifeTimeLerpStart; // 0x1f8
// MPropertyFriendlyName "lifetime lerp end"
float m_flLifeTimeLerpEnd; // 0x1fc
// MPropertyFriendlyName "previous position scale"
float m_flPrevPosScale; // 0x200
// MPropertyFriendlyName "hitbox set"
char m_HitboxSetName[128]; // 0x204
// MPropertyFriendlyName "use bones instead of hitboxes"
bool m_bUseBones; // 0x284
private:
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[[maybe_unused]] uint8_t __pad0285[0x3]; // 0x285
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public:
// MPropertyFriendlyName "lerp type"
HitboxLerpType_t m_nLerpType; // 0x288
private:
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[[maybe_unused]] uint8_t __pad028c[0x4]; // 0x28c
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public:
// MPropertyFriendlyName "Constant Interpolation"
CPerParticleFloatInput m_flInterpolation; // 0x290
};
// Alignment: 1
// Size: 0x7c0
class C_INIT_ScaleVelocity : public CParticleFunctionInitializer
{
public:
// MPropertyFriendlyName "velocity scale"
// MVectorIsCoordinate
CParticleCollectionVecInput m_vecScale; // 0x1f0
};
// Alignment: 7
// Size: 0x250
class C_OP_RemapNamedModelElementEndCap : public CParticleFunctionOperator
{
public:
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1f0
// MPropertyFriendlyName "input names"
CUtlVector< CUtlString > m_inNames; // 0x1f8
// MPropertyFriendlyName "output names"
CUtlVector< CUtlString > m_outNames; // 0x210
// MPropertyFriendlyName "fallback names when the input doesn't match"
CUtlVector< CUtlString > m_fallbackNames; // 0x228
// MPropertyFriendlyName "model from renderer"
bool m_bModelFromRenderer; // 0x240
private:
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[[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241
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public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nFieldInput; // 0x244
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nFieldOutput; // 0x248
};
// Alignment: 2
// Size: 0x330
class C_OP_CPVelocityForce : public CParticleFunctionForce
{
public:
// MPropertyFriendlyName "control point"
int32_t m_nControlPointNumber; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
// MPropertyFriendlyName "velocity scale"
CPerParticleFloatInput m_flScale; // 0x1f8
};
// Alignment: 7
// Size: 0x210
class C_INIT_CreateSpiralSphere : public CParticleFunctionInitializer
{
public:
// MPropertyFriendlyName "control point number"
int32_t m_nControlPointNumber; // 0x1f0
// MPropertyFriendlyName "override CP (X/Y/Z *= radius/density/speed)"
int32_t m_nOverrideCP; // 0x1f4
// MPropertyFriendlyName "density"
int32_t m_nDensity; // 0x1f8
// MPropertyFriendlyName "initial radius"
float m_flInitialRadius; // 0x1fc
// MPropertyFriendlyName "min initial speed"
float m_flInitialSpeedMin; // 0x200
// MPropertyFriendlyName "max initial speed"
float m_flInitialSpeedMax; // 0x204
// MPropertyFriendlyName "use particle count as density scale"
bool m_bUseParticleCount; // 0x208
};
// Alignment: 6
// Size: 0x210
class C_OP_LockPoints : public CParticleFunctionOperator
{
public:
// MPropertyFriendlyName "min column/particle index to affect"
int32_t m_nMinCol; // 0x1f0
// MPropertyFriendlyName "max column/particle index to affect"
int32_t m_nMaxCol; // 0x1f4
// MPropertyFriendlyName "min row/particle index to affect"
int32_t m_nMinRow; // 0x1f8
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// MPropertyFriendlyName "max row/particle index to affect"
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int32_t m_nMaxRow; // 0x1fc
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// MPropertyFriendlyName "control point to lock to"
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int32_t m_nControlPoint; // 0x200
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// MPropertyFriendlyName "amount of current position to preserve"
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float m_flBlendValue; // 0x204
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};
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// Alignment: 4
// Size: 0x340
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class C_INIT_CreateFromCPs : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point increment amount"
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int32_t m_nIncrement; // 0x1f0
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// MPropertyFriendlyName "starting control point"
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int32_t m_nMinCP; // 0x1f4
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// MPropertyFriendlyName "ending control point"
// MParticleMinVersion
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int32_t m_nMaxCP; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
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public:
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// MPropertyFriendlyName "dynamic control point count"
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CParticleCollectionFloatInput m_nDynamicCPCount; // 0x200
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};
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// Alignment: 7
// Size: 0x480
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class C_OP_PlanarConstraint : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "plane point"
// MVectorIsCoordinate
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Vector m_PointOnPlane; // 0x1f0
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// MPropertyFriendlyName "plane normal"
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Vector m_PlaneNormal; // 0x1fc
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x208
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// MPropertyFriendlyName "global origin"
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bool m_bGlobalOrigin; // 0x20c
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// MPropertyFriendlyName "global normal"
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bool m_bGlobalNormal; // 0x20d
private:
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[[maybe_unused]] uint8_t __pad020e[0x2]; // 0x20e
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public:
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// MPropertyFriendlyName "radius scale"
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CPerParticleFloatInput m_flRadiusScale; // 0x210
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// MPropertyFriendlyName "falloff distance from control point"
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CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x348
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};
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// Alignment: 2
// Size: 0x10
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struct ModelReference_t
{
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public:
// MPropertyFriendlyName "model"
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CStrongHandle< InfoForResourceTypeCModel > m_model; // 0x0
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// MPropertyFriendlyName "Relative probability"
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float m_flRelativeProbabilityOfSpawn; // 0x8
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};
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// Alignment: 5
// Size: 0x5b0
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class C_OP_SelectivelyEnableChildren : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "group ID to affect"
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CParticleCollectionFloatInput m_nChildGroupID; // 0x200
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// MPropertyFriendlyName "first child to enable"
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CParticleCollectionFloatInput m_nFirstChild; // 0x338
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// MPropertyFriendlyName "# of children to enable"
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CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x470
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// MPropertyFriendlyName "play endcap when children are removed"
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bool m_bPlayEndcapOnStop; // 0x5a8
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// MPropertyFriendlyName "destroy particles immediately when child is removed"
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bool m_bDestroyImmediately; // 0x5a9
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};
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// Alignment: 4
// Size: 0x210
class C_INIT_SequenceFromCP : public CParticleFunctionInitializer
{
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public:
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// MPropertyFriendlyName "kill unused"
bool m_bKillUnused; // 0x1f0
// MPropertyFriendlyName "offset propotional to radius"
bool m_bRadiusScale; // 0x1f1
private:
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[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
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public:
// MPropertyFriendlyName "control point"
int32_t m_nCP; // 0x1f4
// MPropertyFriendlyName "per particle spatial offset"
// MVectorIsCoordinate
Vector m_vecOffset; // 0x1f8
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};
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// Alignment: 15
// Size: 0x230
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class C_OP_NoiseEmitter : public CParticleFunctionEmitter
{
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public:
// MPropertyFriendlyName "emission duration"
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float m_flEmissionDuration; // 0x1f0
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// MPropertyFriendlyName "emission start time"
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float m_flStartTime; // 0x1f4
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// MPropertyFriendlyName "scale emission to used control points"
// MParticleMaxVersion
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float m_flEmissionScale; // 0x1f8
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// MPropertyFriendlyName "emission count scale control point"
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int32_t m_nScaleControlPoint; // 0x1fc
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// MPropertyFriendlyName "emission count scale control point field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nScaleControlPointField; // 0x200
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// MPropertyFriendlyName "world noise scale control point"
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int32_t m_nWorldNoisePoint; // 0x204
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// MPropertyFriendlyName "absolute value"
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bool m_bAbsVal; // 0x208
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// MPropertyFriendlyName "invert absolute value"
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bool m_bAbsValInv; // 0x209
private:
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[[maybe_unused]] uint8_t __pad020a[0x2]; // 0x20a
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public:
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// MPropertyFriendlyName "time coordinate offset"
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float m_flOffset; // 0x20c
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// MPropertyFriendlyName "emission minimum"
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float m_flOutputMin; // 0x210
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// MPropertyFriendlyName "emission maximum"
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float m_flOutputMax; // 0x214
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// MPropertyFriendlyName "time noise coordinate scale"
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float m_flNoiseScale; // 0x218
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// MPropertyFriendlyName "world spatial noise coordinate scale"
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float m_flWorldNoiseScale; // 0x21c
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// MPropertyFriendlyName "spatial coordinate offset"
// MVectorIsCoordinate
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Vector m_vecOffsetLoc; // 0x220
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// MPropertyFriendlyName "world time noise coordinate scale"
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float m_flWorldTimeScale; // 0x22c
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};
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// Alignment: 8
// Size: 0x210
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class C_INIT_InitialSequenceFromModel : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "current anim time output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x1f8
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x20c
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};
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// Alignment: 12
// Size: 0x240
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class C_INIT_RemapScalarToVector : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMax; // 0x20c
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x218
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x21c
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x220
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x224
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// MPropertyFriendlyName "use local system"
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bool m_bLocalCoords; // 0x228
private:
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[[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229
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public:
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x22c
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};
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// Alignment: 0
// Size: 0x240
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class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x200
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class C_OP_RadiusDecay : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "minimum radius"
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float m_flMinRadius; // 0x1f0
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};
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// Alignment: 14
// Size: 0x18a0
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class C_INIT_CreateWithinSphereTransform : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "distance min"
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CPerParticleFloatInput m_fRadiusMin; // 0x1f0
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// MPropertyFriendlyName "distance max"
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CPerParticleFloatInput m_fRadiusMax; // 0x328
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// MPropertyFriendlyName "distance bias"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecDistanceBias; // 0x460
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// MPropertyFriendlyName "distance bias absolute value"
// MVectorIsCoordinate
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Vector m_vecDistanceBiasAbs; // 0xa28
private:
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[[maybe_unused]] uint8_t __pad0a34[0x4]; // 0xa34
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public:
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// MPropertyFriendlyName "input position transform"
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CParticleTransformInput m_TransformInput; // 0xa38
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// MPropertyFriendlyName "speed min"
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CPerParticleFloatInput m_fSpeedMin; // 0xa88
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// MPropertyFriendlyName "speed max"
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CPerParticleFloatInput m_fSpeedMax; // 0xbc0
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// MPropertyFriendlyName "speed random exponent"
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float m_fSpeedRandExp; // 0xcf8
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// MPropertyFriendlyName "bias in local system"
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bool m_bLocalCoords; // 0xcfc
private:
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[[maybe_unused]] uint8_t __pad0cfd[0x3]; // 0xcfd
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public:
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// MPropertyFriendlyName "randomly distribution growth time"
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float m_flEndCPGrowthTime; // 0xd00
private:
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[[maybe_unused]] uint8_t __pad0d04[0x4]; // 0xd04
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public:
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// MPropertyFriendlyName "speed in local coordinate system min"
// MVectorIsCoordinate
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CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0xd08
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// MPropertyFriendlyName "speed in local coordinate system max"
// MVectorIsCoordinate
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CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x12d0
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// MPropertyFriendlyName "Output vector"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1898
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// MPropertyFriendlyName "Velocity vector"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldVelocity; // 0x189c
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};
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// Alignment: 7
// Size: 0x210
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class C_OP_SnapshotSkinToBones : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "rotate normals"
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bool m_bTransformNormals; // 0x1f0
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// MPropertyFriendlyName "scale radii"
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bool m_bTransformRadii; // 0x1f1
private:
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[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
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public:
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "lifetime fade start"
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float m_flLifeTimeFadeStart; // 0x1f8
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// MPropertyFriendlyName "lifetime fade end"
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float m_flLifeTimeFadeEnd; // 0x1fc
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// MPropertyFriendlyName "instant jump threshold"
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float m_flJumpThreshold; // 0x200
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// MPropertyFriendlyName "previous position scale"
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float m_flPrevPosScale; // 0x204
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};
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// Alignment: 9
// Size: 0x2a0
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class C_OP_SetCPOrientationToGroundNormal : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "interpolation rate"
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float m_flInterpRate; // 0x1f0
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// MPropertyFriendlyName "max trace length"
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float m_flMaxTraceLength; // 0x1f4
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// MPropertyFriendlyName "CP movement tolerance"
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float m_flTolerance; // 0x1f8
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// MPropertyFriendlyName "trace offset"
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float m_flTraceOffset; // 0x1fc
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// MPropertyFriendlyName "collision group"
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char m_CollisionGroupName[128]; // 0x200
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x280
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// MPropertyFriendlyName "CP to trace from"
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int32_t m_nInputCP; // 0x284
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// MPropertyFriendlyName "CP to set"
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int32_t m_nOutputCP; // 0x288
private:
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[[maybe_unused]] uint8_t __pad028c[0xc]; // 0x28c
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public:
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// MPropertyFriendlyName "include water"
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bool m_bIncludeWater; // 0x298
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};
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// Alignment: 4
// Size: 0x210
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class C_OP_TimeVaryingForce : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "time to start transition"
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float m_flStartLerpTime; // 0x1f0
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// MPropertyFriendlyName "starting force"
// MVectorIsCoordinate
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Vector m_StartingForce; // 0x1f4
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// MPropertyFriendlyName "time to end transition"
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float m_flEndLerpTime; // 0x200
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// MPropertyFriendlyName "ending force"
// MVectorIsCoordinate
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Vector m_EndingForce; // 0x204
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};
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// Alignment: 16
// Size: 0x8a8
struct TextureControls_t
{
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public:
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// MPropertyFriendlyName "horizontal texture scale"
CParticleCollectionFloatInput m_flFinalTextureScaleU; // 0x0
// MPropertyFriendlyName "vertical texture scale"
CParticleCollectionFloatInput m_flFinalTextureScaleV; // 0x138
// MPropertyFriendlyName "horizontal texture offset"
CParticleCollectionFloatInput m_flFinalTextureOffsetU; // 0x270
// MPropertyFriendlyName "vertical texture offset"
CParticleCollectionFloatInput m_flFinalTextureOffsetV; // 0x3a8
// MPropertyFriendlyName "texture rotation / animation rate scale"
CParticleCollectionFloatInput m_flFinalTextureUVRotation; // 0x4e0
// MPropertyFriendlyName "Infinite Zoom Scale"
CParticleCollectionFloatInput m_flZoomScale; // 0x618
// MPropertyFriendlyName "Distortion Amount"
CParticleCollectionFloatInput m_flDistortion; // 0x750
// MPropertyFriendlyName "Randomize Initial Offset"
bool m_bRandomizeOffsets; // 0x888
// MPropertyFriendlyName "Clamp UVs"
bool m_bClampUVs; // 0x889
private:
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[[maybe_unused]] uint8_t __pad088a[0x2]; // 0x88a
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public:
// MPropertyFriendlyName "per-particle scalar for blend"
SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x88c
// MPropertyFriendlyName "per-particle scalar for scale"
SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x890
// MPropertyFriendlyName "per-particle scalar for horizontal offset"
SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x894
// MPropertyFriendlyName "per-particle scalar for vertical offset"
SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x898
// MPropertyFriendlyName "per-particle scalar for rotation"
SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x89c
// MPropertyFriendlyName "per-particle scalar for zoom"
SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x8a0
// MPropertyFriendlyName "per-particle scalar for distortion"
SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x8a4
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};
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// Alignment: 3
// Size: 0x210
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class C_OP_SetControlPointFieldToWater : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "source CP"
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int32_t m_nSourceCP; // 0x200
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// MPropertyFriendlyName "dest CP"
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int32_t m_nDestCP; // 0x204
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// MPropertyFriendlyName "dest control point component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPField; // 0x208
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};
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// Alignment: 5
// Size: 0x210
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class C_OP_LerpVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "value to lerp to"
// MVectorIsSometimesCoordinate
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Vector m_vecOutput; // 0x1f4
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// MPropertyFriendlyName "start time"
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float m_flStartTime; // 0x200
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// MPropertyFriendlyName "end time"
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float m_flEndTime; // 0x204
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x208
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};
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// Alignment: 5
// Size: 0x280
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class C_INIT_InitialVelocityFromHitbox : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "velocity minimum"
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float m_flVelocityMin; // 0x1f0
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// MPropertyFriendlyName "velocity maximum"
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float m_flVelocityMax; // 0x1f4
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f8
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x1fc
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x27c
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};
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// Alignment: 1
// Size: 0x200
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class C_INIT_RadiusFromCPObject : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point"
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int32_t m_nControlPoint; // 0x1f0
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};
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// Alignment: 6
// Size: 0x200
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class C_INIT_GlobalScale : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "scale amount"
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float m_flScale; // 0x1f0
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// MPropertyFriendlyName "scale control point number"
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int32_t m_nScaleControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f8
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// MPropertyFriendlyName "scale radius"
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bool m_bScaleRadius; // 0x1fc
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// MPropertyFriendlyName "scale position"
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bool m_bScalePosition; // 0x1fd
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// MPropertyFriendlyName "scale velocity"
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bool m_bScaleVelocity; // 0x1fe
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};
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// Alignment: 4
// Size: 0x220
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class C_OP_HSVShiftToCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "Target color control point number"
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int32_t m_nColorCP; // 0x200
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// MPropertyFriendlyName "Color Gem Enable control point number"
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int32_t m_nColorGemEnableCP; // 0x204
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// MPropertyFriendlyName "output control point number"
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int32_t m_nOutputCP; // 0x208
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// MPropertyFriendlyName "Default HSV Color"
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Color m_DefaultHSVColor; // 0x20c
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};
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// Alignment: 5
// Size: 0x220
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class C_OP_RemapBoundingVolumetoCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x200
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// MPropertyFriendlyName "input volume minimum in cubic units"
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float m_flInputMin; // 0x204
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// MPropertyFriendlyName "input volume maximum in cubic units"
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float m_flInputMax; // 0x208
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x20c
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x210
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};
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// Alignment: 9
// Size: 0x260
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class C_OP_RenderScreenShake : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "duration scale"
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float m_flDurationScale; // 0x230
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// MPropertyFriendlyName "radius scale"
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float m_flRadiusScale; // 0x234
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// MPropertyFriendlyName "frequence scale"
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float m_flFrequencyScale; // 0x238
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// MPropertyFriendlyName "amplitude scale"
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float m_flAmplitudeScale; // 0x23c
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// MPropertyFriendlyName "radius field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nRadiusField; // 0x240
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// MPropertyFriendlyName "duration field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nDurationField; // 0x244
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// MPropertyFriendlyName "frequency field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFrequencyField; // 0x248
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// MPropertyFriendlyName "amplitude field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nAmplitudeField; // 0x24c
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// MPropertyFriendlyName "control point of shake recipient (-1 = global)"
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int32_t m_nFilterCP; // 0x250
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};
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// Alignment: 4
// Size: 0x200
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class C_OP_FadeIn : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "fade in time min"
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float m_flFadeInTimeMin; // 0x1f0
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// MPropertyFriendlyName "fade in time max"
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float m_flFadeInTimeMax; // 0x1f4
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// MPropertyFriendlyName "fade in time exponent"
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float m_flFadeInTimeExp; // 0x1f8
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// MPropertyFriendlyName "proportional 0/1"
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bool m_bProportional; // 0x1fc
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};
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// Alignment: 1
// Size: 0x340
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class C_OP_SetSimulationRate : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "simulation timescale"
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CParticleCollectionFloatInput m_flSimulationScale; // 0x200
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};
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// Alignment: 3
// Size: 0x200
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class C_INIT_Orient2DRelToCP : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f0
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "rotation offset"
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float m_flRotOffset; // 0x1f8
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};
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// Alignment: 6
// Size: 0x15c0
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class C_OP_CurlNoiseForce : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "noise type"
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ParticleDirectionNoiseType_t m_nNoiseType; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "noise frequency"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecNoiseFreq; // 0x1f8
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// MPropertyFriendlyName "noise amplitude"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecNoiseScale; // 0x7c0
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// MPropertyFriendlyName "offset rate"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecOffsetRate; // 0xd88
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// MPropertyFriendlyName "worley seed"
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CPerParticleFloatInput m_flWorleySeed; // 0x1350
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// MPropertyFriendlyName "worley jitter"
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CPerParticleFloatInput m_flWorleyJitter; // 0x1488
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};
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// Alignment: 0
// Size: 0x8
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class IControlPointEditorData
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x910
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class C_OP_SetControlPointRotation : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "rotation axis"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecRotAxis; // 0x200
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// MPropertyFriendlyName "rotation rate"
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CParticleCollectionFloatInput m_flRotRate; // 0x7c8
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// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x900
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// MPropertyFriendlyName "local space control point"
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int32_t m_nLocalCP; // 0x904
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};
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// Alignment: 10
// Size: 0x230
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class C_OP_RemapCPtoCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nInputControlPoint; // 0x200
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// MPropertyFriendlyName "output control point number"
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int32_t m_nOutputControlPoint; // 0x204
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nInputField; // 0x208
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutputField; // 0x20c
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x210
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x214
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x218
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x21c
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// MPropertyFriendlyName "use the derivative"
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bool m_bDerivative; // 0x220
private:
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[[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221
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public:
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// MPropertyFriendlyName "interpolation"
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float m_flInterpRate; // 0x224
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};
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// Alignment: 11
// Size: 0x220
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class C_OP_RemapDotProductToScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "first input control point"
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int32_t m_nInputCP1; // 0x1f0
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// MPropertyFriendlyName "second input control point"
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int32_t m_nInputCP2; // 0x1f4
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8
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// MPropertyFriendlyName "input minimum (-1 to 1)"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum (-1 to 1)"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "use particle velocity for first input"
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bool m_bUseParticleVelocity; // 0x20c
private:
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[[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d
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public:
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x210
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// MPropertyFriendlyName "only active within specified input range"
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bool m_bActiveRange; // 0x214
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// MPropertyFriendlyName "use particle normal for first input"
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bool m_bUseParticleNormal; // 0x215
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};
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// Alignment: 7
// Size: 0x220
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class C_OP_RemapAverageScalarValuetoCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x200
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutVectorField; // 0x204
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// MPropertyFriendlyName "scalar field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x208
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// MPropertyFriendlyName "input volume minimum"
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float m_flInputMin; // 0x20c
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// MPropertyFriendlyName "input volume maximum"
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float m_flInputMax; // 0x210
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x214
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x218
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};
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// Alignment: 2
// Size: 0x210
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class C_OP_SetControlPointToCenter : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "control point number to set"
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int32_t m_nCP1; // 0x200
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// MPropertyFriendlyName "center offset"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x204
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};
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// Alignment: 4
// Size: 0x200
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class C_OP_RemapControlPointOrientationToRotation : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f0
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "offset rotation"
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float m_flOffsetRot; // 0x1f8
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// MPropertyFriendlyName "control point axis"
// MPropertyAttributeChoiceName "vector_component"
// MVectorIsSometimesCoordinate
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int32_t m_nComponent; // 0x1fc
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};
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// Alignment: 15
// Size: 0xd90
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class C_OP_DistanceToTransform : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "distance minimum"
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CPerParticleFloatInput m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "distance maximum"
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CPerParticleFloatInput m_flInputMax; // 0x330
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0x468
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x5a0
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformStart; // 0x6d8
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// MPropertyFriendlyName "ensure line of sight"
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bool m_bLOS; // 0x728
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// MPropertyFriendlyName "LOS collision group"
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char m_CollisionGroupName[128]; // 0x729
private:
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[[maybe_unused]] uint8_t __pad07a9[0x3]; // 0x7a9
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public:
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x7ac
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// MPropertyFriendlyName "maximum trace length"
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float m_flMaxTraceLength; // 0x7b0
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// MPropertyFriendlyName "LOS Failure Scalar"
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float m_flLOSScale; // 0x7b4
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x7b8
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// MPropertyFriendlyName "only active within specified distance"
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bool m_bActiveRange; // 0x7bc
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// MPropertyFriendlyName "output is additive"
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bool m_bAdditive; // 0x7bd
private:
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[[maybe_unused]] uint8_t __pad07be[0x2]; // 0x7be
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public:
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// MPropertyFriendlyName "component scale"
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CPerParticleVecInput m_vecComponentScale; // 0x7c0
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};
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// Alignment: 29
// Size: 0x1220
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class C_OP_RenderStandardLight : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "light type"
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ParticleLightTypeChoiceList_t m_nLightType; // 0x230
private:
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[[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234
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public:
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// MPropertyFriendlyName "color blend"
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CParticleCollectionVecInput m_vecColorScale; // 0x238
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// MPropertyFriendlyName "color blend type"
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ParticleColorBlendType_t m_nColorBlendType; // 0x800
private:
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[[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804
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public:
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// MPropertyFriendlyName "intensity"
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CParticleCollectionFloatInput m_flIntensity; // 0x808
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// MPropertyFriendlyName "cast shadows"
// MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
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bool m_bCastShadows; // 0x940
private:
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[[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941
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public:
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// MPropertyFriendlyName "inner cone angle"
// MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT"
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CParticleCollectionFloatInput m_flTheta; // 0x948
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// MPropertyFriendlyName "outer cone angle"
// MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT"
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CParticleCollectionFloatInput m_flPhi; // 0xa80
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// MPropertyFriendlyName "light radius multiplier"
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CParticleCollectionFloatInput m_flRadiusMultiplier; // 0xbb8
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// MPropertyFriendlyName "attenuation type"
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StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0xcf0
private:
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[[maybe_unused]] uint8_t __pad0cf4[0x4]; // 0xcf4
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public:
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// MPropertyFriendlyName "falloff linearity"
// MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_NEW || ( m_nAttenuationStyle == LIGHT_STYLE_OLD && m_nLightType == PARTICLE_LIGHT_TYPE_FX )"
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CParticleCollectionFloatInput m_flFalloffLinearity; // 0xcf8
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// MPropertyFriendlyName "falloff fifty percent"
// MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD"
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CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0xe30
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// MPropertyFriendlyName "falloff zero percent"
// MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD"
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CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0xf68
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// MPropertyFriendlyName "render diffuse"
// MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
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bool m_bRenderDiffuse; // 0x10a0
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// MPropertyFriendlyName "render specular"
// MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
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bool m_bRenderSpecular; // 0x10a1
private:
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[[maybe_unused]] uint8_t __pad10a2[0x6]; // 0x10a2
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public:
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// MPropertyFriendlyName "light cookie string"
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CUtlString m_lightCookie; // 0x10a8
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// MPropertyFriendlyName "light priority"
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int32_t m_nPriority; // 0x10b0
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// MPropertyFriendlyName "fog lighting mode"
// MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
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ParticleLightFogLightingMode_t m_nFogLightingMode; // 0x10b4
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// MPropertyFriendlyName "fog contribution"
// MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX"
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CParticleCollectionFloatInput m_flFogContribution; // 0x10b8
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// MPropertyFriendlyName "capsule behavior"
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ParticleLightBehaviorChoiceList_t m_nCapsuleLightBehavior; // 0x11f0
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// MPropertyStartGroup "Capsule Light Controls"
// MPropertyFriendlyName "capsule length"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS"
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float m_flCapsuleLength; // 0x11f4
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// MPropertyFriendlyName "reverse point order"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS"
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bool m_bReverseOrder; // 0x11f8
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// MPropertyFriendlyName "Closed loop"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS"
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bool m_bClosedLoop; // 0x11f9
private:
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[[maybe_unused]] uint8_t __pad11fa[0x2]; // 0x11fa
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public:
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// MPropertyFriendlyName "Anchor point source"
// MPropertyAttributeChoiceName "particlefield_vector"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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ParticleAttributeIndex_t m_nPrevPntSource; // 0x11fc
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// MPropertyFriendlyName "max length"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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float m_flMaxLength; // 0x1200
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// MPropertyFriendlyName "min length"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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float m_flMinLength; // 0x1204
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// MPropertyFriendlyName "ignore delta time"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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bool m_bIgnoreDT; // 0x1208
private:
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[[maybe_unused]] uint8_t __pad1209[0x3]; // 0x1209
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public:
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// MPropertyFriendlyName "constrain radius to no more than this times the length"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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float m_flConstrainRadiusToLengthRatio; // 0x120c
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// MPropertyFriendlyName "amount to scale trail length by"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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float m_flLengthScale; // 0x1210
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// MPropertyFriendlyName "how long before a trail grows to its full length"
// MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE"
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float m_flLengthFadeInTime; // 0x1214
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};
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// Alignment: 1
// Size: 0x200
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class C_OP_WindForce : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "force to apply"
// MVectorIsCoordinate
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Vector m_vForce; // 0x1f0
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};
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// Alignment: 2
// Size: 0x140
struct FloatInputMaterialVariable_t
{
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public:
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// MPropertyFriendlyName "material variable"
CUtlString m_strVariable; // 0x0
// MPropertyFriendlyName "input"
CParticleCollectionFloatInput m_flInput; // 0x8
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};
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// Alignment: 0
// Size: 0x8
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class IParticleSystemDefinition
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 11
// Size: 0x220
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class C_INIT_RemapCPtoScalar : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nCPInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input field 0-2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nField; // 0x1f8
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x20c
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x210
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x214
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x218
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};
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// Alignment: 6
// Size: 0x260
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class C_OP_RenderStatusEffectCitadel : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "color warp texture (3d)"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x230
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// MPropertyFriendlyName "normal texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x238
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// MPropertyFriendlyName "metalness texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x240
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// MPropertyFriendlyName "roughness texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x248
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// MPropertyFriendlyName "self illum texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x250
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// MPropertyFriendlyName "detail texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x258
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};
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// Alignment: 3
// Size: 0xd90
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class C_OP_ClampVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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CPerParticleVecInput m_vecOutputMin; // 0x1f8
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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CPerParticleVecInput m_vecOutputMax; // 0x7c0
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};
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// Alignment: 0
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// Size: 0x240
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class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar
{
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public:
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// No members available
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};
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// Alignment: 8
// Size: 0x40
class CPathParameters
{
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public:
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// MPropertyFriendlyName "start control point number"
int32_t m_nStartControlPointNumber; // 0x0
// MPropertyFriendlyName "end control point number"
int32_t m_nEndControlPointNumber; // 0x4
// MPropertyFriendlyName "bulge control 0=random 1=orientation of start pnt 2=orientation of end point"
int32_t m_nBulgeControl; // 0x8
// MPropertyFriendlyName "random bulge"
float m_flBulge; // 0xc
// MPropertyFriendlyName "mid point position"
float m_flMidPoint; // 0x10
// MPropertyFriendlyName "Offset from curve start point for path start"
// MVectorIsCoordinate
Vector m_vStartPointOffset; // 0x14
// MPropertyFriendlyName "Offset from curve midpoint for curve center"
// MVectorIsCoordinate
Vector m_vMidPointOffset; // 0x20
// MPropertyFriendlyName "Offset from control point for path end"
// MVectorIsCoordinate
Vector m_vEndOffset; // 0x2c
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};
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// Alignment: 0
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// Size: 0x210
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class C_OP_SpinYaw : public CGeneralSpin
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x340
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class C_OP_StopAfterCPDuration : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "duration at which to stop"
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CParticleCollectionFloatInput m_flDuration; // 0x200
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// MPropertyFriendlyName "destroy all particles immediately"
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bool m_bDestroyImmediately; // 0x338
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// MPropertyFriendlyName "play end cap effect"
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bool m_bPlayEndCap; // 0x339
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};
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// Alignment: 0
// Size: 0x250
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class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap
{
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public:
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// No members available
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};
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// Alignment: 7
// Size: 0x250
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class C_OP_MaintainSequentialPath : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "maximum distance"
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float m_fMaxDistance; // 0x1f0
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// MPropertyFriendlyName "particles to map from start to end"
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float m_flNumToAssign; // 0x1f4
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// MPropertyFriendlyName "cohesion strength"
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float m_flCohesionStrength; // 0x1f8
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// MPropertyFriendlyName "control point movement tolerance"
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float m_flTolerance; // 0x1fc
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// MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )"
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bool m_bLoop; // 0x200
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// MPropertyFriendlyName "use existing particle count"
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bool m_bUseParticleCount; // 0x201
private:
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[[maybe_unused]] uint8_t __pad0202[0xe]; // 0x202
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public:
CPathParameters m_PathParams; // 0x210
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};
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// Alignment: 2
// Size: 0x210
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class C_OP_SetControlPointFromObjectScale : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nCPInput; // 0x200
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// MPropertyFriendlyName "output control point number"
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int32_t m_nCPOutput; // 0x204
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};
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// Alignment: 5
// Size: 0x210
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class C_OP_ExternalGenericForce : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "strength"
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float m_flStrength; // 0x1f0
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// MPropertyFriendlyName "curl strength"
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float m_flCurlStrength; // 0x1f4
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// MPropertyFriendlyName "linear strength"
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float m_flLinearStrength; // 0x1f8
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// MPropertyFriendlyName "radial strength"
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float m_flRadialStrength; // 0x1fc
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// MPropertyFriendlyName "rotation strength"
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float m_flRotationStrength; // 0x200
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};
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// Alignment: 9
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// Size: 0x250
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class C_OP_RemapNamedModelElementOnceTimed : public CParticleFunctionOperator
{
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public:
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1f0
// MPropertyFriendlyName "input names"
CUtlVector< CUtlString > m_inNames; // 0x1f8
// MPropertyFriendlyName "output names"
CUtlVector< CUtlString > m_outNames; // 0x210
// MPropertyFriendlyName "fallback names when the input doesn't match"
CUtlVector< CUtlString > m_fallbackNames; // 0x228
// MPropertyFriendlyName "model from renderer"
bool m_bModelFromRenderer; // 0x240
// MPropertyFriendlyName "remap time proportional"
bool m_bProportional; // 0x241
private:
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[[maybe_unused]] uint8_t __pad0242[0x2]; // 0x242
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public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nFieldInput; // 0x244
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nFieldOutput; // 0x248
// MPropertyFriendlyName "remap time"
float m_flRemapTime; // 0x24c
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};
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// Alignment: 1
// Size: 0x200
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class C_OP_ScreenForceFromPlayerView : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "Acceleration"
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float m_flAccel; // 0x1f0
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};
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// Alignment: 10
// Size: 0x240
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class C_OP_RampScalarSpline : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "ramp rate min"
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float m_RateMin; // 0x1f0
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// MPropertyFriendlyName "ramp rate max"
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float m_RateMax; // 0x1f4
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// MPropertyFriendlyName "start time min"
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float m_flStartTime_min; // 0x1f8
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// MPropertyFriendlyName "start time max"
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float m_flStartTime_max; // 0x1fc
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// MPropertyFriendlyName "end time min"
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float m_flEndTime_min; // 0x200
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// MPropertyFriendlyName "end time max"
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float m_flEndTime_max; // 0x204
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// MPropertyFriendlyName "bias"
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float m_flBias; // 0x208
private:
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[[maybe_unused]] uint8_t __pad020c[0x24]; // 0x20c
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public:
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// MPropertyFriendlyName "ramp field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x230
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// MPropertyFriendlyName "start/end proportional"
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bool m_bProportionalOp; // 0x234
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// MPropertyFriendlyName "ease out"
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bool m_bEaseOut; // 0x235
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};
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// Alignment: 5
// Size: 0x210
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class C_OP_ColorInterpolate : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "color fade"
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Color m_ColorFade; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4
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public:
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// MPropertyFriendlyName "fade start time"
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float m_flFadeStartTime; // 0x200
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// MPropertyFriendlyName "fade end time"
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float m_flFadeEndTime; // 0x204
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x208
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// MPropertyFriendlyName "ease in and out"
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bool m_bEaseInOut; // 0x20c
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};
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// Alignment: 1
// Size: 0x4
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class PARTICLE_WORLD_HANDLE__
{
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public:
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int32_t unused; // 0x0
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};
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// Alignment: 7
// Size: 0x210
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class C_OP_FadeAndKill : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "start fade in time"
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float m_flStartFadeInTime; // 0x1f0
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// MPropertyFriendlyName "end fade in time"
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float m_flEndFadeInTime; // 0x1f4
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// MPropertyFriendlyName "start fade out time"
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float m_flStartFadeOutTime; // 0x1f8
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// MPropertyFriendlyName "end fade out time"
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float m_flEndFadeOutTime; // 0x1fc
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// MPropertyFriendlyName "start alpha"
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float m_flStartAlpha; // 0x200
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// MPropertyFriendlyName "end alpha"
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float m_flEndAlpha; // 0x204
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// MPropertyFriendlyName "force preserving particle order"
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bool m_bForcePreserveParticleOrder; // 0x208
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};
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// Alignment: 4
// Size: 0x250
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class C_INIT_RemapInitialTransformDirectionToRotation : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x240
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// MPropertyFriendlyName "offset rotation"
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float m_flOffsetRot; // 0x244
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// MPropertyFriendlyName "control point axis"
// MPropertyAttributeChoiceName "vector_component"
// MVectorIsSometimesCoordinate
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int32_t m_nComponent; // 0x248
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};
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// Alignment: 3
// Size: 0x200
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class C_INIT_PositionOffsetToCP : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "creation control point number"
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int32_t m_nControlPointNumberStart; // 0x1f0
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// MPropertyFriendlyName "offset control point number"
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int32_t m_nControlPointNumberEnd; // 0x1f4
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// MPropertyFriendlyName "offset in local space 0/1"
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bool m_bLocalCoords; // 0x1f8
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};
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// Alignment: 8
// Size: 0x480
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class C_OP_MaintainEmitter : public CParticleFunctionEmitter
{
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public:
// MPropertyFriendlyName "count to maintain"
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int32_t m_nParticlesToMaintain; // 0x1f0
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// MPropertyFriendlyName "emission start time"
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float m_flStartTime; // 0x1f4
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// MPropertyFriendlyName "emission duration"
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CParticleCollectionFloatInput m_flEmissionDuration; // 0x1f8
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// MPropertyFriendlyName "emission rate"
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float m_flEmissionRate; // 0x330
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// MPropertyFriendlyName "control point with snapshot data"
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int32_t m_nSnapshotControlPoint; // 0x334
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// MPropertyFriendlyName "group emission times for new particles"
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bool m_bEmitInstantaneously; // 0x338
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// MPropertyFriendlyName "perform final emit on stop"
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bool m_bFinalEmitOnStop; // 0x339
private:
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[[maybe_unused]] uint8_t __pad033a[0x6]; // 0x33a
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public:
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// MPropertyFriendlyName "total count scale"
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CParticleCollectionFloatInput m_flScale; // 0x340
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};
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// Alignment: 3
// Size: 0x200
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class C_INIT_VelocityFromNormal : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "random speed min"
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float m_fSpeedMin; // 0x1f0
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// MPropertyFriendlyName "random speed max"
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float m_fSpeedMax; // 0x1f4
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// MPropertyFriendlyName "ignore delta time"
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bool m_bIgnoreDt; // 0x1f8
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_MaxVelocity : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "maximum velocity"
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float m_flMaxVelocity; // 0x1f0
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// MPropertyFriendlyName "override max velocity from this CP"
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int32_t m_nOverrideCP; // 0x1f4
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// MPropertyFriendlyName "override CP field"
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int32_t m_nOverrideCPField; // 0x1f8
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};
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// Alignment: 11
// Size: 0x280
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class C_OP_RenderProjected : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "project on characters"
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bool m_bProjectCharacter; // 0x230
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// MPropertyFriendlyName "project on world"
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bool m_bProjectWorld; // 0x231
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// MPropertyFriendlyName "project on water"
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bool m_bProjectWater; // 0x232
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// MPropertyFriendlyName "flip horizontal"
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bool m_bFlipHorizontal; // 0x233
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// MPropertyFriendlyName "enable projected depth controls"
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bool m_bEnableProjectedDepthControls; // 0x234
private:
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[[maybe_unused]] uint8_t __pad0235[0x3]; // 0x235
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public:
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// MPropertyFriendlyName "min projection depth"
// MPropertySuppressExpr "!m_bEnableProjectedDepthControls"
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float m_flMinProjectionDepth; // 0x238
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// MPropertyFriendlyName "max projection depth"
// MPropertySuppressExpr "!m_bEnableProjectedDepthControls"
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float m_flMaxProjectionDepth; // 0x23c
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// MPropertyFriendlyName "material"
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hProjectedMaterial; // 0x240
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// MPropertyFriendlyName "sheet animation time scale"
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float m_flAnimationTimeScale; // 0x248
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// MPropertyFriendlyName "orient to normal"
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bool m_bOrientToNormal; // 0x24c
private:
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[[maybe_unused]] uint8_t __pad024d[0x3]; // 0x24d
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public:
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// MPropertyFriendlyName "material variables"
// MPropertyAutoExpandSelf
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CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x250
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};
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// Alignment: 6
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// Size: 0x220
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class C_INIT_RandomNamedModelElement : public CParticleFunctionInitializer
{
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public:
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1f0
// MPropertyFriendlyName "names"
CUtlVector< CUtlString > m_names; // 0x1f8
// MPropertyFriendlyName "shuffle"
bool m_bShuffle; // 0x210
// MPropertyFriendlyName "linear"
bool m_bLinear; // 0x211
// MPropertyFriendlyName "model from renderer"
bool m_bModelFromRenderer; // 0x212
private:
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[[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nFieldOutput; // 0x214
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};
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// Alignment: 3
// Size: 0x900
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class C_OP_PerParticleForce : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "force scale"
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CPerParticleFloatInput m_flForceScale; // 0x1f0
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// MPropertyFriendlyName "force to apply"
// MVectorIsCoordinate
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CPerParticleVecInput m_vForce; // 0x328
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// MPropertyFriendlyName "local space control point"
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int32_t m_nCP; // 0x8f0
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};
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// Alignment: 4
// Size: 0x200
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class C_OP_InheritFromPeerSystem : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "read field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "written field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f4
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// MPropertyFriendlyName "particle neighbor increment amount"
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int32_t m_nIncrement; // 0x1f8
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// MPropertyFriendlyName "group id"
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int32_t m_nGroupID; // 0x1fc
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};
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// Alignment: 12
// Size: 0xf60
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class C_INIT_CreateOnModel : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "force to be inside model"
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int32_t m_nForceInModel; // 0x1f4
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// MPropertyFriendlyName "desired hitbox"
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int32_t m_nDesiredHitbox; // 0x1f8
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// MPropertyFriendlyName "Control Point Providing Hitbox index"
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int32_t m_nHitboxValueFromControlPointIndex; // 0x1fc
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// MPropertyFriendlyName "hitbox scale"
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CParticleCollectionVecInput m_vecHitBoxScale; // 0x200
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// MPropertyFriendlyName "inherited velocity scale"
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float m_flBoneVelocity; // 0x7c8
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// MPropertyFriendlyName "maximum inherited velocity"
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float m_flMaxBoneVelocity; // 0x7cc
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// MPropertyFriendlyName "direction bias"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecDirectionBias; // 0x7d0
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0xd98
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// MPropertyFriendlyName "bias in local space"
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bool m_bLocalCoords; // 0xe18
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0xe19
private:
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[[maybe_unused]] uint8_t __pad0e1a[0x6]; // 0xe1a
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public:
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// MPropertyFriendlyName "hitbox shell thickness"
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CParticleCollectionFloatInput m_flShellSize; // 0xe20
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};
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// Alignment: 4
// Size: 0x470
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class C_INIT_InitFloat : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "value"
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CPerParticleFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x32c
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// MPropertyFriendlyName "per-particle strength"
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CPerParticleFloatInput m_InputStrength; // 0x330
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};
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// Alignment: 4
// Size: 0x950
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class C_OP_MovementRotateParticleAroundAxis : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "rotation axis"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecRotAxis; // 0x1f0
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// MPropertyFriendlyName "rotation rate"
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CParticleCollectionFloatInput m_flRotRate; // 0x7b8
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x8f0
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// MPropertyFriendlyName "use local space"
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bool m_bLocalSpace; // 0x940
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};
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// Alignment: 0
// Size: 0x138
class CParticleRemapFloatInput : public CParticleFloatInput
{
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public:
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// No members available
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};
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// Alignment: 12
// Size: 0x250
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class C_OP_SetControlPointPositions : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "set positions in world space"
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bool m_bUseWorldLocation; // 0x200
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// MPropertyFriendlyName "inherit CP orientation"
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bool m_bOrient; // 0x201
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// MPropertyFriendlyName "only set position once"
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bool m_bSetOnce; // 0x202
private:
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[[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203
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public:
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// MPropertyFriendlyName "first control point number"
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int32_t m_nCP1; // 0x204
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// MPropertyFriendlyName "second control point number"
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int32_t m_nCP2; // 0x208
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// MPropertyFriendlyName "third control point number"
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int32_t m_nCP3; // 0x20c
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// MPropertyFriendlyName "fourth control point number"
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int32_t m_nCP4; // 0x210
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// MPropertyFriendlyName "first control point location"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x214
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// MPropertyFriendlyName "second control point location"
// MVectorIsCoordinate
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Vector m_vecCP2Pos; // 0x220
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// MPropertyFriendlyName "third control point location"
// MVectorIsCoordinate
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Vector m_vecCP3Pos; // 0x22c
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// MPropertyFriendlyName "fourth control point location"
// MVectorIsCoordinate
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Vector m_vecCP4Pos; // 0x238
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// MPropertyFriendlyName "control point to offset positions from"
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int32_t m_nHeadLocation; // 0x244
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};
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// Alignment: 5
// Size: 0x220
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class C_OP_ConstrainDistanceToUserSpecifiedPath : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "minimum distance"
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float m_fMinDistance; // 0x1f0
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// MPropertyFriendlyName "maximum distance"
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float m_flMaxDistance; // 0x1f4
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// MPropertyFriendlyName "Time scale"
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float m_flTimeScale; // 0x1f8
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// MPropertyFriendlyName "Treat path as a loop"
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bool m_bLoopedPath; // 0x1fc
private:
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[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
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public:
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// MPropertyFriendlyName "path points"
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CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x200
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};
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// Alignment: 10
// Size: 0x6f0
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class C_INIT_CreateInEpitrochoid : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "first dimension 0-2 (-1 disables)"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent1; // 0x1f0
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// MPropertyFriendlyName "second dimension 0-2 (-1 disables)"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent2; // 0x1f4
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
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public:
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// MPropertyFriendlyName "particle density"
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CPerParticleFloatInput m_flParticleDensity; // 0x200
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// MPropertyFriendlyName "point offset"
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CPerParticleFloatInput m_flOffset; // 0x338
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// MPropertyFriendlyName "radius 1"
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CPerParticleFloatInput m_flRadius1; // 0x470
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// MPropertyFriendlyName "radius 2"
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CPerParticleFloatInput m_flRadius2; // 0x5a8
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// MPropertyFriendlyName "use particle count instead of creation time"
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bool m_bUseCount; // 0x6e0
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// MPropertyFriendlyName "local space"
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bool m_bUseLocalCoords; // 0x6e1
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// MPropertyFriendlyName "offset from existing position"
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bool m_bOffsetExistingPos; // 0x6e2
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};
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// Alignment: 2
// Size: 0x200
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class C_OP_DensityForce : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "Radius scale for particle influence"
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float m_flRadiusScale; // 0x1f0
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// MPropertyFriendlyName "Scale of force"
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float m_flForceScale; // 0x1f4
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};
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// Alignment: 5
// Size: 0x5b0
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class C_INIT_CreateParticleImpulse : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "radius"
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CPerParticleFloatInput m_InputRadius; // 0x1f0
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// MPropertyFriendlyName "magnitude"
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CPerParticleFloatInput m_InputMagnitude; // 0x328
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// MPropertyFriendlyName "force falloff function"
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ParticleFalloffFunction_t m_nFalloffFunction; // 0x460
private:
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[[maybe_unused]] uint8_t __pad0464[0x4]; // 0x464
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public:
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// MPropertyFriendlyName "exponential falloff exponent"
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CPerParticleFloatInput m_InputFalloffExp; // 0x468
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// MPropertyFriendlyName "impulse type"
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ParticleImpulseType_t m_nImpulseType; // 0x5a0
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};
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// Alignment: 13
// Size: 0x240
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class C_OP_RemapCPtoVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nCPInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "local space CP"
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int32_t m_nLocalSpaceCP; // 0x1f8
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// MPropertyFriendlyName "input minimum"
// MVectorIsSometimesCoordinate
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Vector m_vInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
// MVectorIsSometimesCoordinate
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Vector m_vInputMax; // 0x208
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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Vector m_vOutputMin; // 0x214
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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Vector m_vOutputMax; // 0x220
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x22c
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x230
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// MPropertyFriendlyName "interpolation scale"
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float m_flInterpRate; // 0x234
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x238
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// MPropertyFriendlyName "offset position"
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bool m_bOffset; // 0x23c
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// MPropertyFriendlyName "accelerate position"
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bool m_bAccelerate; // 0x23d
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};
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// Alignment: 12
// Size: 0xdf0
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class C_OP_PinParticleToCP : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "offset"
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CParticleCollectionVecInput m_vecOffset; // 0x1f8
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// MPropertyFriendlyName "offset in local space"
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bool m_bOffsetLocal; // 0x7c0
private:
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[[maybe_unused]] uint8_t __pad07c1[0x3]; // 0x7c1
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public:
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// MPropertyFriendlyName "particle to use"
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ParticleSelection_t m_nParticleSelection; // 0x7c4
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// MPropertyFriendlyName "particle number"
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CParticleCollectionFloatInput m_nParticleNumber; // 0x7c8
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// MPropertyFriendlyName "pin break type"
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ParticlePinDistance_t m_nPinBreakType; // 0x900
private:
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[[maybe_unused]] uint8_t __pad0904[0x4]; // 0x904
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public:
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// MPropertyFriendlyName "break length %"
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CParticleCollectionFloatInput m_flBreakDistance; // 0x908
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// MPropertyFriendlyName "break speed"
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CParticleCollectionFloatInput m_flBreakSpeed; // 0xa40
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// MPropertyFriendlyName "break age"
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CParticleCollectionFloatInput m_flAge; // 0xb78
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// MPropertyFriendlyName "break comparison control point 1"
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int32_t m_nBreakControlPointNumber; // 0xcb0
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// MPropertyFriendlyName "break comparison control point 2"
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int32_t m_nBreakControlPointNumber2; // 0xcb4
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0xcb8
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};
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// Alignment: 7
// Size: 0x2a0
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class C_OP_RtEnvCull : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "test direction"
// MVectorIsCoordinate
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Vector m_vecTestDir; // 0x1f0
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// MPropertyFriendlyName "cull normal"
// MVectorIsCoordinate
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Vector m_vecTestNormal; // 0x1fc
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// MPropertyFriendlyName "cull on miss"
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bool m_bCullOnMiss; // 0x208
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// MPropertyFriendlyName "stick instead of cull"
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bool m_bStickInsteadOfCull; // 0x209
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// MPropertyFriendlyName "ray trace environment name"
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char m_RtEnvName[128]; // 0x20a
private:
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[[maybe_unused]] uint8_t __pad028a[0x2]; // 0x28a
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public:
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// MPropertyFriendlyName "ray trace environment cp"
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int32_t m_nRTEnvCP; // 0x28c
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// MPropertyFriendlyName "rt env control point component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent; // 0x290
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};
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// Alignment: 9
// Size: 0x240
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class C_OP_DriveCPFromGlobalSoundFloat : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "output control point"
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int32_t m_nOutputControlPoint; // 0x200
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutputField; // 0x204
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x208
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x20c
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x210
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x214
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// MPropertyFriendlyName "sound stack name"
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CUtlString m_StackName; // 0x218
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// MPropertyFriendlyName "sound operator name"
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CUtlString m_OperatorName; // 0x220
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// MPropertyFriendlyName "sound field name"
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CUtlString m_FieldName; // 0x228
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};
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// Alignment: 7
// Size: 0x220
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class C_OP_RemapDirectionToCPToVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x1f8
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// MPropertyFriendlyName "offset rotation"
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float m_flOffsetRot; // 0x1fc
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// MPropertyFriendlyName "offset axis"
// MVectorIsCoordinate
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Vector m_vecOffsetAxis; // 0x200
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// MPropertyFriendlyName "normalize"
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bool m_bNormalize; // 0x20c
private:
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[[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d
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public:
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// MPropertyFriendlyName "strength field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldStrength; // 0x210
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};
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// Alignment: 10
// Size: 0x1280
2023-03-23 13:52:33 +00:00
class C_OP_ChladniWave : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "wave minimum"
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CPerParticleFloatInput m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "wave maximum"
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CPerParticleFloatInput m_flInputMax; // 0x330
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0x468
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x5a0
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// MPropertyFriendlyName "wave length"
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CPerParticleVecInput m_vecWaveLength; // 0x6d8
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// MPropertyFriendlyName "harmonics"
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CPerParticleVecInput m_vecHarmonics; // 0xca0
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x1268
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// MPropertyFriendlyName "local space control point"
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int32_t m_nLocalSpaceControlPoint; // 0x126c
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// MPropertyFriendlyName "3D"
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bool m_b3D; // 0x1270
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};
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// Alignment: 5
// Size: 0x340
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class C_OP_SetChildControlPoints : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x1f0
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// MPropertyFriendlyName "first control point to set"
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int32_t m_nFirstControlPoint; // 0x1f4
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// MPropertyFriendlyName "# of control points to set"
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int32_t m_nNumControlPoints; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
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public:
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// MPropertyFriendlyName "first particle to copy"
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CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x200
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// MPropertyFriendlyName "set orientation"
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bool m_bSetOrientation; // 0x338
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};
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// Alignment: 2
// Size: 0x200
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class C_INIT_NormalAlignToCP : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "control point axis"
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ParticleControlPointAxis_t m_nControlPointAxis; // 0x1f4
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};
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// Alignment: 2
// Size: 0x8
class CRandomNumberGeneratorParameters
{
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public:
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// MPropertyFriendlyName "Distribute evenly"
bool m_bDistributeEvenly; // 0x0
// MPropertyFriendlyName "Seed (negative values=randomize)"
// MPropertySuppressExpr "!m_bDistributeEvenly"
int32_t m_nSeed; // 0x4
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};
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// Alignment: 7
// Size: 0x360
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class C_OP_SetControlPointToWaterSurface : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "source CP"
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int32_t m_nSourceCP; // 0x200
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// MPropertyFriendlyName "CP to set to surface"
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int32_t m_nDestCP; // 0x204
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// MPropertyFriendlyName "CP to set to surface current flow velocity"
// MPropertySuppressExpr "mod != hlx"
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int32_t m_nFlowCP; // 0x208
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// MPropertyFriendlyName "CP to set component of if water"
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int32_t m_nActiveCP; // 0x20c
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// MPropertyFriendlyName "CP component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nActiveCPField; // 0x210
private:
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[[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214
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public:
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// MPropertyFriendlyName "retest rate"
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CParticleCollectionFloatInput m_flRetestRate; // 0x218
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// MPropertyFriendlyName "adaptive retest on moving surface"
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bool m_bAdaptiveThreshold; // 0x350
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};
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// Alignment: 2
// Size: 0x200
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class C_INIT_InheritVelocity : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "velocity scale"
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float m_flVelocityScale; // 0x1f4
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};
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// Alignment: 22
// Size: 0x12a0
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class C_OP_RenderCables : public CParticleFunctionRenderer
{
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public:
// MPropertyStartGroup "Renderer Modifiers"
// MPropertyFriendlyName "Radius Scale"
// MPropertySortPriority "700"
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CParticleCollectionFloatInput m_flRadiusScale; // 0x230
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// MPropertyFriendlyName "alpha scale"
// MPropertySortPriority "700"
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CParticleCollectionFloatInput m_flAlphaScale; // 0x368
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// MPropertyFriendlyName "color blend"
// MPropertySortPriority "700"
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CParticleCollectionVecInput m_vecColorScale; // 0x4a0
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// MPropertyFriendlyName "color blend type"
// MPropertySortPriority "700"
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ParticleColorBlendType_t m_nColorBlendType; // 0xa68
private:
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[[maybe_unused]] uint8_t __pad0a6c[0x4]; // 0xa6c
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public:
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// MPropertyStartGroup
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xa70
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// MPropertyFriendlyName "texture repetition mode"
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TextureRepetitionMode_t m_nTextureRepetitionMode; // 0xa78
private:
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[[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c
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public:
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// MPropertyFriendlyName "texture repetitions"
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CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0xa80
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// MPropertyFriendlyName "texture repetitions around cable"
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CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0xbb8
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// MPropertyFriendlyName "color map offset along path"
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CParticleCollectionFloatInput m_flColorMapOffsetV; // 0xcf0
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// MPropertyFriendlyName "color map offset around cable"
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CParticleCollectionFloatInput m_flColorMapOffsetU; // 0xe28
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// MPropertyFriendlyName "normal map offset along path"
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CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0xf60
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// MPropertyFriendlyName "normal map offset around cable"
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CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0x1098
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// MPropertyFriendlyName "draw caps at each end of the cable"
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bool m_bDrawCableCaps; // 0x11d0
private:
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[[maybe_unused]] uint8_t __pad11d1[0x3]; // 0x11d1
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public:
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// MPropertyFriendlyName "cable end cap shape factor"
// MPropertyAttributeRange "0 2"
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float m_flCapRoundness; // 0x11d4
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// MPropertyFriendlyName "cable end cap offset amount"
// MPropertyAttributeRange "0 2"
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float m_flCapOffsetAmount; // 0x11d8
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// MPropertyFriendlyName "tessellation scale factor"
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float m_flTessScale; // 0x11dc
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// MPropertyFriendlyName "minimum steps between particles"
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int32_t m_nMinTesselation; // 0x11e0
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// MPropertyFriendlyName "maximum steps between particles"
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int32_t m_nMaxTesselation; // 0x11e4
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// MPropertyFriendlyName "roundness factor"
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int32_t m_nRoundness; // 0x11e8
private:
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[[maybe_unused]] uint8_t __pad11ec[0x4]; // 0x11ec
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public:
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// MPropertyFriendlyName "diffuse lighting origin"
// MParticleTransformInputOptional
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CParticleTransformInput m_LightingTransform; // 0x11f0
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// MPropertyFriendlyName "material float variables"
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CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x1240
private:
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[[maybe_unused]] uint8_t __pad1258[0x18]; // 0x1258
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public:
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// MPropertyFriendlyName "material vector variables"
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CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1270
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};
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// Alignment: 9
// Size: 0x350
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class C_INIT_InitFromCPSnapshot : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "field to read"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToRead; // 0x1f4
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// MPropertyFriendlyName "field to write"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1f8
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// MPropertyFriendlyName "local space control point number"
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int32_t m_nLocalSpaceCP; // 0x1fc
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// MPropertyFriendlyName "random order"
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bool m_bRandom; // 0x200
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// MPropertyFriendlyName "reverse order"
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bool m_bReverse; // 0x201
private:
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[[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202
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public:
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// MPropertyFriendlyName "Snapshot increment amount"
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CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x208
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x340
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// MPropertyFriendlyName "local space angles"
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bool m_bLocalSpaceAngles; // 0x344
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};
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// Alignment: 0
// Size: 0x250
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class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x340
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class C_INIT_PlaneCull : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point of plane"
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int32_t m_nControlPoint; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "cull offset"
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CParticleCollectionFloatInput m_flDistance; // 0x1f8
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// MPropertyFriendlyName "flip cull normal"
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bool m_bCullInside; // 0x330
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};
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// Alignment: 10
// Size: 0x2b0
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class C_OP_PercentageBetweenTransforms : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "percentage minimum"
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float m_flInputMin; // 0x1f4
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// MPropertyFriendlyName "percentage maximum"
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float m_flInputMax; // 0x1f8
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x1fc
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204
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public:
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// MPropertyFriendlyName "strarting transform"
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CParticleTransformInput m_TransformStart; // 0x208
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// MPropertyFriendlyName "end transform"
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CParticleTransformInput m_TransformEnd; // 0x258
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x2a8
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// MPropertyFriendlyName "only active within input range"
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bool m_bActiveRange; // 0x2ac
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// MPropertyFriendlyName "treat distance between points as radius"
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bool m_bRadialCheck; // 0x2ad
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};
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// Alignment: 6
// Size: 0xee0
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class C_OP_SetControlPointFieldFromVectorExpression : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "expression"
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VectorFloatExpressionType_t m_nExpression; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204
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public:
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// MPropertyFriendlyName "input 1"
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CParticleCollectionVecInput m_vecInput1; // 0x208
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// MPropertyFriendlyName "input 2"
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CParticleCollectionVecInput m_vecInput2; // 0x7d0
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// MPropertyFriendlyName "output"
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CParticleRemapFloatInput m_flOutputRemap; // 0xd98
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputCP; // 0xed0
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// MPropertyFriendlyName "output component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutVectorField; // 0xed4
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};
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// Alignment: 9
// Size: 0x210
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class C_OP_DifferencePreviousParticle : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "difference minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "difference maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x208
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// MPropertyFriendlyName "only active within specified difference"
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bool m_bActiveRange; // 0x20c
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// MPropertyFriendlyName "also set ouput to previous particle"
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bool m_bSetPreviousParticle; // 0x20d
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};
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// Alignment: 3
// Size: 0x220
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class C_OP_SetControlPointToHMD : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x200
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// MPropertyFriendlyName "control point offset"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x204
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// MPropertyFriendlyName "use hmd orientation"
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bool m_bOrientToHMD; // 0x210
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};
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// Alignment: 3
// Size: 0x470
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class C_OP_ClampScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0x1f8
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x330
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};
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// Alignment: 13
// Size: 0x2b0
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class C_INIT_InitialRepulsionVelocity : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "collision group"
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char m_CollisionGroupName[128]; // 0x1f0
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x270
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// MPropertyFriendlyName "minimum velocity"
// MVectorIsCoordinate
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Vector m_vecOutputMin; // 0x274
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// MPropertyFriendlyName "maximum velocity"
// MVectorIsCoordinate
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Vector m_vecOutputMax; // 0x280
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x28c
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// MPropertyFriendlyName "per particle world collision tests"
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bool m_bPerParticle; // 0x290
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// MPropertyFriendlyName "offset instead of accelerate"
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bool m_bTranslate; // 0x291
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// MPropertyFriendlyName "offset proportional to radius 0/1"
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bool m_bProportional; // 0x292
private:
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[[maybe_unused]] uint8_t __pad0293[0x1]; // 0x293
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public:
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// MPropertyFriendlyName "trace length"
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float m_flTraceLength; // 0x294
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// MPropertyFriendlyName "use radius for per particle trace length"
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bool m_bPerParticleTR; // 0x298
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// MPropertyFriendlyName "inherit from parent"
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bool m_bInherit; // 0x299
private:
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[[maybe_unused]] uint8_t __pad029a[0x2]; // 0x29a
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public:
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// MPropertyFriendlyName "control points to broadcast to children (n + 1)"
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int32_t m_nChildCP; // 0x29c
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// MPropertyFriendlyName "child group ID to affect"
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int32_t m_nChildGroupID; // 0x2a0
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};
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// Alignment: 4
// Size: 0x340
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class C_OP_LerpScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "value to lerp to"
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CPerParticleFloatInput m_flOutput; // 0x1f8
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// MPropertyFriendlyName "start time"
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float m_flStartTime; // 0x330
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// MPropertyFriendlyName "end time"
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float m_flEndTime; // 0x334
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};
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// Alignment: 6
// Size: 0x470
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class C_OP_MovementMoveAlongSkinnedCPSnapshot : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nSnapshotControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "set normal"
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bool m_bSetNormal; // 0x1f8
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// MPropertyFriendlyName "set radius"
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bool m_bSetRadius; // 0x1f9
private:
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[[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa
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public:
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x200
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// MPropertyFriendlyName "Snapshot Index T Value"
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CPerParticleFloatInput m_flTValue; // 0x338
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};
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// Alignment: 9
// Size: 0x990
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class C_INIT_SetHitboxToModel : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "force to be inside model"
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int32_t m_nForceInModel; // 0x1f4
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// MPropertyFriendlyName "desired hitbox"
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int32_t m_nDesiredHitbox; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
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public:
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// MPropertyFriendlyName "model hitbox scale"
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CParticleCollectionVecInput m_vecHitBoxScale; // 0x200
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// MPropertyFriendlyName "direction bias"
// MVectorIsCoordinate
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Vector m_vecDirectionBias; // 0x7c8
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// MPropertyFriendlyName "maintain existing hitbox"
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bool m_bMaintainHitbox; // 0x7d4
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x7d5
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x7d6
private:
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[[maybe_unused]] uint8_t __pad0856[0x2]; // 0x856
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public:
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// MPropertyFriendlyName "hitbox shell thickness"
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CParticleCollectionFloatInput m_flShellSize; // 0x858
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};
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// Alignment: 5
// Size: 0x7d0
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class C_INIT_InitVec : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "value"
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CPerParticleVecInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOutputField; // 0x7b8
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x7bc
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// MPropertyFriendlyName "normalize result"
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bool m_bNormalizedOutput; // 0x7c0
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// MPropertyFriendlyName "set previous position"
// MPropertySuppressExpr "m_nOutputField != PARTICLE_ATTRIBUTE_XYZ"
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bool m_bWritePreviousPosition; // 0x7c1
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};
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// Alignment: 2
// Size: 0x200
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class C_OP_RemapDensityGradientToVectorAttribute : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "Radius scale for particle influence"
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float m_flRadiusScale; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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};
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// Alignment: 1
// Size: 0x200
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class C_OP_AlphaDecay : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "minimum alpha"
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float m_flMinAlpha; // 0x1f0
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};
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// Alignment: 8
// Size: 0x210
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class C_OP_SequenceFromModel : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "current anim time output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x1f8
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x20c
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};
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// Alignment: 3
// Size: 0x5a0
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class C_OP_ColorAdjustHSL : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "hue adjust"
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CPerParticleFloatInput m_flHueAdjust; // 0x1f0
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// MPropertyFriendlyName "saturation adjust"
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CPerParticleFloatInput m_flSaturationAdjust; // 0x328
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// MPropertyFriendlyName "lightness adjust"
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CPerParticleFloatInput m_flLightnessAdjust; // 0x460
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};
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// Alignment: 6
// Size: 0x210
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class C_OP_FadeAndKillForTracers : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "start fade in time"
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float m_flStartFadeInTime; // 0x1f0
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// MPropertyFriendlyName "end fade in time"
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float m_flEndFadeInTime; // 0x1f4
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// MPropertyFriendlyName "start fade out time"
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float m_flStartFadeOutTime; // 0x1f8
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// MPropertyFriendlyName "end fade out time"
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float m_flEndFadeOutTime; // 0x1fc
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// MPropertyFriendlyName "start alpha"
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float m_flStartAlpha; // 0x200
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// MPropertyFriendlyName "end alpha"
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float m_flEndAlpha; // 0x204
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};
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// Alignment: 6
// Size: 0x210
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class C_OP_Noise : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x1f4
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x1f8
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// MPropertyFriendlyName "noise coordinate scale"
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float m_fl4NoiseScale; // 0x1fc
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// MPropertyFriendlyName "additive"
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bool m_bAdditive; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201
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public:
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// MPropertyFriendlyName "Noise animation time scale"
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float m_flNoiseAnimationTimeScale; // 0x204
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};
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// Alignment: 2
// Size: 0x460
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class C_OP_CollideWithSelf : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "particle radius scale"
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CPerParticleFloatInput m_flRadiusScale; // 0x1f0
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// MPropertyFriendlyName "minimum speed for check"
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CPerParticleFloatInput m_flMinimumSpeed; // 0x328
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};
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// Alignment: 4
// Size: 0x200
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class C_OP_LagCompensation : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "desired velocity CP"
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int32_t m_nDesiredVelocityCP; // 0x1f0
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// MPropertyFriendlyName "latency CP"
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int32_t m_nLatencyCP; // 0x1f4
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// MPropertyFriendlyName "latency CP field"
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int32_t m_nLatencyCPField; // 0x1f8
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// MPropertyFriendlyName "desired velocity CP field override(for speed only)"
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int32_t m_nDesiredVelocityCPField; // 0x1fc
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};
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// Alignment: 17
// Size: 0x230
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class C_INIT_InitSkinnedPositionFromCPSnapshot : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nSnapshotControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "random order"
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bool m_bRandom; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9
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public:
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x1fc
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// MPropertyFriendlyName "prepare for rigid lock"
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bool m_bRigid; // 0x200
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// MPropertyFriendlyName "set normal"
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bool m_bSetNormal; // 0x201
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// MPropertyFriendlyName "normal velocity ignore delta time"
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bool m_bIgnoreDt; // 0x202
private:
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[[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203
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public:
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// MPropertyFriendlyName "normal velocity min"
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float m_flMinNormalVelocity; // 0x204
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// MPropertyFriendlyName "normal velocity max"
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float m_flMaxNormalVelocity; // 0x208
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// MPropertyFriendlyName "particle increment amount"
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float m_flIncrement; // 0x20c
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// MPropertyFriendlyName "Full Loop Increment Amount"
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int32_t m_nFullLoopIncrement; // 0x210
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// MPropertyFriendlyName "Snapshot start point"
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int32_t m_nSnapShotStartPoint; // 0x214
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// MPropertyFriendlyName "inherited bone velocity"
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float m_flBoneVelocity; // 0x218
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// MPropertyFriendlyName "max inherited bone velocity"
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float m_flBoneVelocityMax; // 0x21c
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// MPropertyFriendlyName "Set Color"
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bool m_bCopyColor; // 0x220
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// MPropertyFriendlyName "Set Alpha"
2023-03-23 13:52:33 +00:00
bool m_bCopyAlpha; // 0x221
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// MPropertyFriendlyName "Set Radius"
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bool m_bSetRadius; // 0x222
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};
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// Alignment: 0
// Size: 0x240
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class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar
{
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public:
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// No members available
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};
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// Alignment: 7
// Size: 0x350
class C_OP_RotateVector : public CParticleFunctionOperator
{
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public:
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
// MPropertyFriendlyName "rotation axis min"
// MVectorIsCoordinate
Vector m_vecRotAxisMin; // 0x1f4
// MPropertyFriendlyName "rotation axis max"
// MVectorIsCoordinate
Vector m_vecRotAxisMax; // 0x200
// MPropertyFriendlyName "rotation rate min"
float m_flRotRateMin; // 0x20c
// MPropertyFriendlyName "rotation rate max"
float m_flRotRateMax; // 0x210
// MPropertyFriendlyName "normalize output"
bool m_bNormalize; // 0x214
private:
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[[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215
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public:
// MPropertyFriendlyName "per particle scale"
CPerParticleFloatInput m_flScale; // 0x218
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};
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// Alignment: 2
// Size: 0x200
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class C_OP_ConnectParentParticleToNearest : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point to set"
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int32_t m_nFirstControlPoint; // 0x1f0
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// MPropertyFriendlyName "Second Control point to set"
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int32_t m_nSecondControlPoint; // 0x1f4
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};
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// Alignment: 13
// Size: 0x10b0
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class C_OP_RenderOmni2Light : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "Type"
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ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x230
private:
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[[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234
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public:
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// MPropertyFriendlyName "Color Blend"
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CParticleCollectionVecInput m_vColorBlend; // 0x238
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// MPropertyFriendlyName "Color Blend Type"
// MPropertySortPriority "700"
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ParticleColorBlendType_t m_nColorBlendType; // 0x800
ParticleLightUnitChoiceList_t m_nBrightnessUnit; // 0x804
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// MPropertyFriendlyName "Lumens"
// MPropertySuppressExpr "m_nBrightnessUnit != PARTICLE_LIGHT_UNIT_LUMENS"
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CPerParticleFloatInput m_flBrightnessLumens; // 0x808
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// MPropertyFriendlyName "Candelas"
// MPropertySuppressExpr "m_nBrightnessUnit != PARTICLE_LIGHT_UNIT_CANDELAS"
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CPerParticleFloatInput m_flBrightnessCandelas; // 0x940
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// MPropertyFriendlyName "Shadows"
// MPropertySuppressExpr "mod == csgo"
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bool m_bCastShadows; // 0xa78
private:
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[[maybe_unused]] uint8_t __pad0a79[0x7]; // 0xa79
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public:
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// MPropertyFriendlyName "Light Radius"
// MPropertySuppressExpr "!m_bAreaLight"
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CPerParticleFloatInput m_flLuminaireRadius; // 0xa80
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// MPropertyFriendlyName "Skirt"
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CPerParticleFloatInput m_flSkirt; // 0xbb8
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// MPropertyFriendlyName "Range"
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CPerParticleFloatInput m_flRange; // 0xcf0
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// MPropertyFriendlyName "Inner Cone Angle"
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CPerParticleFloatInput m_flInnerConeAngle; // 0xe28
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// MPropertyFriendlyName "Outer Cone Angle"
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CPerParticleFloatInput m_flOuterConeAngle; // 0xf60
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// MPropertyFriendlyName "Cookie"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x1098
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};
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// Alignment: 1
// Size: 0x4
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class PARTICLE_EHANDLE__
{
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public:
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int32_t unused; // 0x0
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};
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// Alignment: 0
// Size: 0x220
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class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x8
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class IParticleEffect
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x210
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class C_INIT_CreateFromParentParticles : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "inherited velocity scale"
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float m_flVelocityScale; // 0x1f0
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// MPropertyFriendlyName "particle increment amount"
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float m_flIncrement; // 0x1f4
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// MPropertyFriendlyName "random parent particle distribution"
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bool m_bRandomDistribution; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9
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public:
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x1fc
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// MPropertyFriendlyName "sub frame interpolation"
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bool m_bSubFrame; // 0x200
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};
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// Alignment: 5
// Size: 0x900
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class C_OP_SetVec : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "value"
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CPerParticleVecInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOutputField; // 0x7b8
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x7bc
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// MPropertyFriendlyName "interpolation"
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CPerParticleFloatInput m_Lerp; // 0x7c0
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// MPropertyFriendlyName "normalize result"
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bool m_bNormalizedOutput; // 0x8f8
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};
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// Alignment: 3
// Size: 0x210
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class C_OP_MovementMaintainOffset : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "desired offset"
// MVectorIsCoordinate
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Vector m_vecOffset; // 0x1f0
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// MPropertyFriendlyName "local space CP"
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int32_t m_nCP; // 0x1fc
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// MPropertyFriendlyName "scale by radius"
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bool m_bRadiusScale; // 0x200
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};
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// Alignment: 0
// Size: 0x250
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class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed
{
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public:
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// No members available
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};
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// Alignment: 14
// Size: 0x9a0
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class C_OP_LockToBone : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control_point_number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "lifetime fade start"
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float m_flLifeTimeFadeStart; // 0x1f4
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// MPropertyFriendlyName "lifetime fade end"
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float m_flLifeTimeFadeEnd; // 0x1f8
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// MPropertyFriendlyName "instant jump threshold"
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float m_flJumpThreshold; // 0x1fc
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// MPropertyFriendlyName "previous position scale"
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float m_flPrevPosScale; // 0x200
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x204
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// MPropertyFriendlyName "rigid lock"
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bool m_bRigid; // 0x284
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x285
private:
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[[maybe_unused]] uint8_t __pad0286[0x2]; // 0x286
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public:
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x288
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// MPropertyFriendlyName "output field prev"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x28c
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// MPropertyStartGroup "Set Rotations to Bones"
// MPropertyFriendlyName "lock rotations to bone orientation"
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ParticleRotationLockType_t m_nRotationSetType; // 0x290
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// MPropertyFriendlyName "rigid set rotation from bones"
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bool m_bRigidRotationLock; // 0x294
private:
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[[maybe_unused]] uint8_t __pad0295[0x3]; // 0x295
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public:
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// MPropertyFriendlyName "rigid rotation offset pitch/yaw/roll"
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CPerParticleVecInput m_vecRotation; // 0x298
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// MPropertyFriendlyName "rigid rotation interpolation"
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CPerParticleFloatInput m_flRotLerp; // 0x860
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};
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// Alignment: 12
// Size: 0x2c0
class C_OP_PercentageBetweenTransformLerpCPs : public CParticleFunctionOperator
{
public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
// MPropertyFriendlyName "percentage minimum"
float m_flInputMin; // 0x1f4
// MPropertyFriendlyName "percentage maximum"
float m_flInputMax; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
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public:
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// MPropertyFriendlyName "strarting transform"
CParticleTransformInput m_TransformStart; // 0x200
// MPropertyFriendlyName "end transform"
CParticleTransformInput m_TransformEnd; // 0x250
// MPropertyFriendlyName "output starting control point number"
int32_t m_nOutputStartCP; // 0x2a0
// MPropertyFriendlyName "output starting control point field 0-2 X/Y/Z"
int32_t m_nOutputStartField; // 0x2a4
// MPropertyFriendlyName "output ending control point number"
int32_t m_nOutputEndCP; // 0x2a8
// MPropertyFriendlyName "output ending control point field 0-2 X/Y/Z"
int32_t m_nOutputEndField; // 0x2ac
// MPropertyFriendlyName "set value method"
ParticleSetMethod_t m_nSetMethod; // 0x2b0
// MPropertyFriendlyName "only active within input range"
bool m_bActiveRange; // 0x2b4
// MPropertyFriendlyName "treat distance between points as radius"
bool m_bRadialCheck; // 0x2b5
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};
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// Alignment: 3
// Size: 0x14
struct ControlPointReference_t
{
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public:
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// MPropertyFriendlyName "Control point"
int32_t m_controlPointNameString; // 0x0
// MPropertyFriendlyName "Offset from control point"
Vector m_vOffsetFromControlPoint; // 0x4
// MPropertyFriendlyName "Use local space offset"
bool m_bOffsetInLocalSpace; // 0x10
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_DampenToCP : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "falloff range"
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float m_flRange; // 0x1f4
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// MPropertyFriendlyName "dampen scale"
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float m_flScale; // 0x1f8
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};
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// Alignment: 9
// Size: 0x1270
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class C_OP_DistanceBetweenVecs : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "first vector"
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CPerParticleVecInput m_vecPoint1; // 0x1f8
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// MPropertyFriendlyName "second vector"
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CPerParticleVecInput m_vecPoint2; // 0x7c0
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// MPropertyFriendlyName "distance minimum"
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CPerParticleFloatInput m_flInputMin; // 0xd88
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// MPropertyFriendlyName "distance maximum"
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CPerParticleFloatInput m_flInputMax; // 0xec0
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0xff8
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x1130
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x1268
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// MPropertyFriendlyName "divide by deltatime (for comparing motion since last simulation)"
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bool m_bDeltaTime; // 0x126c
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};
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// Alignment: 6
// Size: 0x210
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class CGeneralRandomRotation : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "rotation initial"
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float m_flDegrees; // 0x1f4
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// MPropertyFriendlyName "rotation offset from initial min"
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float m_flDegreesMin; // 0x1f8
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// MPropertyFriendlyName "rotation offset from initial max"
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float m_flDegreesMax; // 0x1fc
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// MPropertyFriendlyName "rotation offset exponent"
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float m_flRotationRandExponent; // 0x200
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// MPropertyFriendlyName "randomly flip direction"
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bool m_bRandomlyFlipDirection; // 0x204
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_RemapVectorComponentToScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "Input Vector"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "Output Scalar"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "Vector Component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent; // 0x1f8
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};
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// Alignment: 8
// Size: 0x220
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class C_INIT_AgeNoise : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "absolute value"
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bool m_bAbsVal; // 0x1f0
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// MPropertyFriendlyName "invert absolute value"
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bool m_bAbsValInv; // 0x1f1
private:
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[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
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public:
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// MPropertyFriendlyName "time coordinate offset"
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float m_flOffset; // 0x1f4
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// MPropertyFriendlyName "start age minimum"
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float m_flAgeMin; // 0x1f8
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// MPropertyFriendlyName "start age maximum"
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float m_flAgeMax; // 0x1fc
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// MPropertyFriendlyName "time noise coordinate scale"
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float m_flNoiseScale; // 0x200
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// MPropertyFriendlyName "spatial noise coordinate scale"
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float m_flNoiseScaleLoc; // 0x204
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// MPropertyFriendlyName "spatial coordinate offset"
// MVectorIsCoordinate
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Vector m_vecOffsetLoc; // 0x208
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};
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// Alignment: 4
// Size: 0x350
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class C_OP_SetControlPointPositionToRandomActiveCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x200
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// MPropertyFriendlyName "min active CP"
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int32_t m_nHeadLocationMin; // 0x204
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// MPropertyFriendlyName "max active CP"
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int32_t m_nHeadLocationMax; // 0x208
private:
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[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
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public:
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// MPropertyFriendlyName "reset rate"
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CParticleCollectionFloatInput m_flResetRate; // 0x210
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};
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// Alignment: 1
// Size: 0x18
struct PointDefinitionWithTimeValues_t : public PointDefinition_t
{
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public:
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// MPropertyFriendlyName "Duration value for path point"
float m_flTimeDuration; // 0x14
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};
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// Alignment: 4
// Size: 0x490
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class C_OP_SetFloatCollection : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "value"
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CParticleCollectionFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x32c
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// MPropertyFriendlyName "interpolation"
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CParticleCollectionFloatInput m_Lerp; // 0x330
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};
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// Alignment: 2
// Size: 0x200
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class C_INIT_RandomSecondSequence : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "sequence min"
// MPropertyAttributeEditor "SequencePicker( 2 )"
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int32_t m_nSequenceMin; // 0x1f0
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// MPropertyFriendlyName "sequence max"
// MPropertyAttributeEditor "SequencePicker( 2 )"
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int32_t m_nSequenceMax; // 0x1f4
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};
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// Alignment: 5
// Size: 0x210
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class C_OP_InheritFromParentParticlesV2 : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "scale"
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float m_flScale; // 0x1f0
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// MPropertyFriendlyName "inherited field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "particle increment amount"
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int32_t m_nIncrement; // 0x1f8
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// MPropertyFriendlyName "random parent particle distribution"
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bool m_bRandomDistribution; // 0x1fc
private:
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[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
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public:
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// MPropertyFriendlyName "behavior if parent particle dies"
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MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x200
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};
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// Alignment: 0
// Size: 0x210
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class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation
{
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x250
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class C_OP_RemapTransformOrientationToRotations : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "offset pitch/yaw/roll"
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Vector m_vecRotation; // 0x240
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// MPropertyFriendlyName "Use Quaternians Internally"
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bool m_bUseQuat; // 0x24c
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// MPropertyFriendlyName "Write normal instead of rotation"
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bool m_bWriteNormal; // 0x24d
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};
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// Alignment: 4
// Size: 0xd90
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class C_OP_RemapCrossProductOfTwoVectorsToVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "input vector 1"
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CPerParticleVecInput m_InputVec1; // 0x1f0
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// MPropertyFriendlyName "input vector 2"
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CPerParticleVecInput m_InputVec2; // 0x7b8
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0xd80
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// MPropertyFriendlyName "normalize output"
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bool m_bNormalize; // 0xd84
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};
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// Alignment: 2
// Size: 0x200
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class C_OP_SetCPOrientationToDirection : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "input control point"
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int32_t m_nInputControlPoint; // 0x1f0
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputControlPoint; // 0x1f4
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};
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// Alignment: 17
// Size: 0x3f0
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class C_OP_MovementPlaceOnGround : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "offset"
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CPerParticleFloatInput m_flOffset; // 0x1f0
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// MPropertyFriendlyName "max trace length"
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float m_flMaxTraceLength; // 0x328
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// MPropertyFriendlyName "CP movement tolerance"
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float m_flTolerance; // 0x32c
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// MPropertyFriendlyName "trace offset"
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float m_flTraceOffset; // 0x330
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// MPropertyFriendlyName "interpolation rate"
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float m_flLerpRate; // 0x334
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// MPropertyFriendlyName "collision group"
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char m_CollisionGroupName[128]; // 0x338
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x3b8
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// MPropertyFriendlyName "reference CP 1"
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int32_t m_nRefCP1; // 0x3bc
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// MPropertyFriendlyName "reference CP 2"
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int32_t m_nRefCP2; // 0x3c0
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// MPropertyFriendlyName "interploation distance tolerance cp"
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int32_t m_nLerpCP; // 0x3c4
private:
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[[maybe_unused]] uint8_t __pad03c8[0x8]; // 0x3c8
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public:
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// MPropertyFriendlyName "No Collision Behavior"
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ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3d0
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// MPropertyFriendlyName "include default contents trace hulls"
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bool m_bIncludeShotHull; // 0x3d4
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// MPropertyFriendlyName "include water"
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bool m_bIncludeWater; // 0x3d5
private:
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[[maybe_unused]] uint8_t __pad03d6[0x2]; // 0x3d6
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public:
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// MPropertyFriendlyName "set normal"
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bool m_bSetNormal; // 0x3d8
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// MPropertyFriendlyName "treat offset as scalar of particle radius"
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bool m_bScaleOffset; // 0x3d9
private:
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[[maybe_unused]] uint8_t __pad03da[0x2]; // 0x3da
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public:
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// MPropertyFriendlyName "preserve initial Z-offset relative to cp"
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int32_t m_nPreserveOffsetCP; // 0x3dc
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// MPropertyFriendlyName "CP Entity to Ignore for Collisions"
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int32_t m_nIgnoreCP; // 0x3e0
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};
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// Alignment: 5
// Size: 0x220
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class C_OP_LockToPointList : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "point list"
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CUtlVector< PointDefinition_t > m_pointList; // 0x1f8
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// MPropertyFriendlyName "space points along path"
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bool m_bPlaceAlongPath; // 0x210
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// MPropertyFriendlyName "Treat path as a loop"
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bool m_bClosedLoop; // 0x211
private:
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[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
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public:
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// MPropertyFriendlyName "Numer of points along path"
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int32_t m_nNumPointsAlongPath; // 0x214
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};
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// Alignment: 6
// Size: 0x350
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class C_OP_SetCPOrientationToPointAtCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "CP to point towards"
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int32_t m_nInputCP; // 0x200
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// MPropertyFriendlyName "CP to set"
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int32_t m_nOutputCP; // 0x204
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// MPropertyFriendlyName "Interpolation"
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CParticleCollectionFloatInput m_flInterpolation; // 0x208
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// MPropertyFriendlyName "2D Orient"
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bool m_b2DOrientation; // 0x340
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// MPropertyFriendlyName "Avoid Vertical Axis Singularity"
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bool m_bAvoidSingularity; // 0x341
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// MPropertyFriendlyName "Point Away"
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bool m_bPointAway; // 0x342
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};
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// Alignment: 1
// Size: 0x200
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class C_OP_VelocityDecay : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "minimum velocity"
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float m_flMinVelocity; // 0x1f0
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};
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// Alignment: 3
// Size: 0x210
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class C_OP_LerpEndCapVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "value to lerp to"
// MVectorIsSometimesCoordinate
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Vector m_vecOutput; // 0x1f4
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// MPropertyFriendlyName "lerp time"
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float m_flLerpTime; // 0x200
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};
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// Alignment: 0
// Size: 0x210
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class C_INIT_RandomRotation : public CGeneralRandomRotation
{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0xa40
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class C_OP_LerpToInitialPosition : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x1f8
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// MPropertyFriendlyName "position cache attribute"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nCacheField; // 0x330
private:
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[[maybe_unused]] uint8_t __pad0334[0x4]; // 0x334
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public:
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// MPropertyFriendlyName "scale"
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CParticleCollectionFloatInput m_flScale; // 0x338
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// MPropertyFriendlyName "component scale"
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CParticleCollectionVecInput m_vecScale; // 0x470
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};
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// Alignment: 2
// Size: 0x240
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class C_OP_RenderText : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "outline color"
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Color m_OutlineColor; // 0x230
private:
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[[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234
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public:
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// MPropertyFriendlyName "default text"
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CUtlString m_DefaultText; // 0x238
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};
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// Alignment: 5
// Size: 0x470
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class C_OP_ReadFromNeighboringParticle : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "read field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "written field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "particle increment amount"
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int32_t m_nIncrement; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
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public:
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// MPropertyFriendlyName "maximum distance"
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CPerParticleFloatInput m_DistanceCheck; // 0x200
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x338
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};
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// Alignment: 2
// Size: 0x8
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struct SequenceWeightedList_t
{
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public:
// MPropertyFriendlyName "sequence"
// MPropertyAttributeEditor "SequencePicker( 1 )"
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int32_t m_nSequence; // 0x0
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// MPropertyFriendlyName "weight"
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float m_flRelativeWeight; // 0x4
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};
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// Alignment: 1
// Size: 0x200
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class C_INIT_RandomYawFlip : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "flip percentage"
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float m_flPercent; // 0x1f0
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};
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// Alignment: 4
// Size: 0x200
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class C_OP_Cull : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "cull percentage"
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float m_flCullPerc; // 0x1f0
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// MPropertyFriendlyName "cull start time"
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float m_flCullStart; // 0x1f4
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// MPropertyFriendlyName "cull end time"
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float m_flCullEnd; // 0x1f8
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// MPropertyFriendlyName "cull time exponent"
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float m_flCullExp; // 0x1fc
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};
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// Alignment: 4
// Size: 0x250
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class C_INIT_RemapTransformOrientationToRotations : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "offset pitch/yaw/roll"
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Vector m_vecRotation; // 0x240
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// MPropertyFriendlyName "Use Quaternians Internally"
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bool m_bUseQuat; // 0x24c
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// MPropertyFriendlyName "Write normal instead of rotation"
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bool m_bWriteNormal; // 0x24d
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};
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// Alignment: 1
// Size: 0x200
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class C_OP_NormalLock : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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};
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// Alignment: 4
// Size: 0x240
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class C_OP_LockToSavedSequentialPathV2 : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "start fade time"
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float m_flFadeStart; // 0x1f0
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// MPropertyFriendlyName "end fade time"
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float m_flFadeEnd; // 0x1f4
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// MPropertyFriendlyName "Use sequential CP pairs between start and end point"
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bool m_bCPPairs; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01f9[0x7]; // 0x1f9
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public:
CPathParameters m_PathParams; // 0x200
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};
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// Alignment: 6
// Size: 0x260
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class C_INIT_RemapInitialDirectionToTransformToVector : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x240
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x244
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// MPropertyFriendlyName "offset rotation"
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float m_flOffsetRot; // 0x248
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// MPropertyFriendlyName "offset axis"
// MVectorIsCoordinate
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Vector m_vecOffsetAxis; // 0x24c
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// MPropertyFriendlyName "normalize"
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bool m_bNormalize; // 0x258
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};
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// Alignment: 2
// Size: 0x5d0
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struct VecInputMaterialVariable_t
{
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public:
// MPropertyFriendlyName "material variable"
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CUtlString m_strVariable; // 0x0
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// MPropertyFriendlyName "input"
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CParticleCollectionVecInput m_vecInput; // 0x8
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};
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// Alignment: 6
// Size: 0x4c0
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class C_INIT_CreateSequentialPathV2 : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "maximum distance"
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CPerParticleFloatInput m_fMaxDistance; // 0x1f0
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// MPropertyFriendlyName "particles to map from start to end"
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CParticleCollectionFloatInput m_flNumToAssign; // 0x328
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// MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )"
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bool m_bLoop; // 0x460
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// MPropertyFriendlyName "use sequential CP pairs between start and end point"
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bool m_bCPPairs; // 0x461
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// MPropertyFriendlyName "save offset"
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bool m_bSaveOffset; // 0x462
private:
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[[maybe_unused]] uint8_t __pad0463[0xd]; // 0x463
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public:
CPathParameters m_PathParams; // 0x470
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};
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// Alignment: 7
// Size: 0x210
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class C_OP_RemapVisibilityScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "visibility minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "visibility maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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// MPropertyFriendlyName "radius scale"
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float m_flRadiusScale; // 0x208
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};
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// Alignment: 0
// Size: 0x230
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class C_OP_RenderClothForce : public CParticleFunctionRenderer
{
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public:
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// No members available
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};
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// Alignment: 6
// Size: 0x210
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class C_OP_RestartAfterDuration : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "minimum restart time"
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float m_flDurationMin; // 0x1f0
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// MPropertyFriendlyName "maximum restart time"
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float m_flDurationMax; // 0x1f4
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// MPropertyFriendlyName "control point to scale duration"
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int32_t m_nCP; // 0x1f8
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// MPropertyFriendlyName "control point field X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPField; // 0x1fc
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// MPropertyFriendlyName "child group ID"
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int32_t m_nChildGroupID; // 0x200
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// MPropertyFriendlyName "only restart children"
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bool m_bOnlyChildren; // 0x204
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};
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// Alignment: 14
// Size: 0x11c0
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class C_INIT_CreateOnModelAtHeight : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x1f0
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// MPropertyFriendlyName "force creation height to desired height"
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bool m_bForceZ; // 0x1f1
private:
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[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
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public:
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "height override control point number"
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int32_t m_nHeightCP; // 0x1f8
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// MPropertyFriendlyName "desired height is relative to water"
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bool m_bUseWaterHeight; // 0x1fc
private:
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[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
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public:
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// MPropertyFriendlyName "relative desired height"
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CParticleCollectionFloatInput m_flDesiredHeight; // 0x200
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// MPropertyFriendlyName "model hitbox scale"
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CParticleCollectionVecInput m_vecHitBoxScale; // 0x338
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// MPropertyFriendlyName "direction bias"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecDirectionBias; // 0x900
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// MPropertyFriendlyName "bias type"
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ParticleHitboxBiasType_t m_nBiasType; // 0xec8
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// MPropertyFriendlyName "bias in local space"
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bool m_bLocalCoords; // 0xecc
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// MPropertyFriendlyName "bias prefers moving hitboxes"
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bool m_bPreferMovingBoxes; // 0xecd
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0xece
private:
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[[maybe_unused]] uint8_t __pad0f4e[0x2]; // 0xf4e
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public:
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// MPropertyFriendlyName "hitbox velocity inherited scale"
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CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0xf50
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// MPropertyFriendlyName "max hitbox velocity"
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CParticleCollectionFloatInput m_flMaxBoneVelocity; // 0x1088
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};
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// Alignment: 3
// Size: 0x200
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class C_INIT_RandomAlphaWindowThreshold : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "min"
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float m_flMin; // 0x1f0
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// MPropertyFriendlyName "max"
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float m_flMax; // 0x1f4
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// MPropertyFriendlyName "exponent"
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float m_flExponent; // 0x1f8
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_VelocityMatchingForce : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "direction matching strength"
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float m_flDirScale; // 0x1f0
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// MPropertyFriendlyName "speed matching strength"
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float m_flSpdScale; // 0x1f4
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// MPropertyFriendlyName "control point to broadcast speed and direction to"
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int32_t m_nCPBroadcast; // 0x1f8
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};
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// Alignment: 3
// Size: 0x220
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class C_OP_RampCPLinearRandom : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x200
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// MPropertyFriendlyName "ramp rate min"
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Vector m_vecRateMin; // 0x204
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// MPropertyFriendlyName "ramp rate max"
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Vector m_vecRateMax; // 0x210
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};
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// Alignment: 10
// Size: 0x950
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class C_INIT_CreateOnGrid : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "X Dimension Count"
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CParticleCollectionFloatInput m_nXCount; // 0x1f0
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// MPropertyFriendlyName "Y Dimension Count"
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CParticleCollectionFloatInput m_nYCount; // 0x328
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// MPropertyFriendlyName "Z Dimension Count"
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CParticleCollectionFloatInput m_nZCount; // 0x460
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// MPropertyFriendlyName "X Dimension Spacing"
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CParticleCollectionFloatInput m_nXSpacing; // 0x598
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// MPropertyFriendlyName "Y Dimension Spacing"
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CParticleCollectionFloatInput m_nYSpacing; // 0x6d0
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// MPropertyFriendlyName "Z Dimension Spacing"
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CParticleCollectionFloatInput m_nZSpacing; // 0x808
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x940
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// MPropertyFriendlyName "use local space"
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bool m_bLocalSpace; // 0x944
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// MPropertyFriendlyName "center around control point"
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bool m_bCenter; // 0x945
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// MPropertyFriendlyName "hollow"
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bool m_bHollow; // 0x946
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};
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// Alignment: 1
// Size: 0x240
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class C_OP_RenderPoints : public CParticleFunctionRenderer
{
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public:
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x230
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};
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// Alignment: 7
// Size: 0x230
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class C_INIT_ColorLitPerParticle : public CParticleFunctionInitializer
{
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private:
[[maybe_unused]] uint8_t __pad01f0[0x18]; // 0x1f0
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public:
// MPropertyFriendlyName "color1"
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Color m_ColorMin; // 0x208
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// MPropertyFriendlyName "color2"
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Color m_ColorMax; // 0x20c
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// MPropertyFriendlyName "tint clamp min"
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Color m_TintMin; // 0x210
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// MPropertyFriendlyName "tint clamp max"
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Color m_TintMax; // 0x214
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// MPropertyFriendlyName "light bias"
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float m_flTintPerc; // 0x218
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// MPropertyFriendlyName "tint blend mode"
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ParticleColorBlendMode_t m_nTintBlendMode; // 0x21c
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// MPropertyFriendlyName "light amplification amount"
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float m_flLightAmplification; // 0x220
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};
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// Alignment: 6
// Size: 0xde0
class C_INIT_PositionOffset : public CParticleFunctionInitializer
{
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public:
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// MPropertyFriendlyName "offset min"
// MVectorIsCoordinate
CPerParticleVecInput m_OffsetMin; // 0x1f0
// MPropertyFriendlyName "offset max"
// MVectorIsCoordinate
CPerParticleVecInput m_OffsetMax; // 0x7b8
// MPropertyFriendlyName "transform input"
CParticleTransformInput m_TransformInput; // 0xd80
// MPropertyFriendlyName "offset in local space 0/1"
bool m_bLocalCoords; // 0xdd0
// MPropertyFriendlyName "offset proportional to radius 0/1"
bool m_bProportional; // 0xdd1
private:
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[[maybe_unused]] uint8_t __pad0dd2[0x2]; // 0xdd2
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public:
// MPropertyFriendlyName "Random number generator controls"
CRandomNumberGeneratorParameters m_randomnessParameters; // 0xdd4
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};
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// Alignment: 1
// Size: 0x330
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class C_OP_DecayClampCount : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "Maximum Count"
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CParticleCollectionFloatInput m_nCount; // 0x1f0
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};
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// Alignment: 7
// Size: 0x260
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class C_OP_RenderLights : public C_OP_RenderPoints
{
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public:
// MPropertyFriendlyName "animation rate"
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float m_flAnimationRate; // 0x240
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// MPropertyFriendlyName "animation type"
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AnimationType_t m_nAnimationType; // 0x244
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// MPropertyFriendlyName "set animation value in FPS"
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bool m_bAnimateInFPS; // 0x248
private:
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[[maybe_unused]] uint8_t __pad0249[0x3]; // 0x249
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public:
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// MPropertyFriendlyName "minimum visual size"
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float m_flMinSize; // 0x24c
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// MPropertyFriendlyName "maximum visual size"
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float m_flMaxSize; // 0x250
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// MPropertyFriendlyName "size at which to start fading"
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float m_flStartFadeSize; // 0x254
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// MPropertyFriendlyName "size at which to fade away"
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float m_flEndFadeSize; // 0x258
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};
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// Alignment: 0
// Size: 0x240
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class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar
{
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public:
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// No members available
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};
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// Alignment: 6
// Size: 0x230
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class C_OP_ColorInterpolateRandom : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "color fade min"
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Color m_ColorFadeMin; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x18]; // 0x1f4
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public:
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// MPropertyFriendlyName "color fade max"
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Color m_ColorFadeMax; // 0x20c
private:
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[[maybe_unused]] uint8_t __pad0210[0xc]; // 0x210
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public:
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// MPropertyFriendlyName "fade start time"
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float m_flFadeStartTime; // 0x21c
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// MPropertyFriendlyName "fade end time"
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float m_flFadeEndTime; // 0x220
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x224
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// MPropertyFriendlyName "ease in and out"
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bool m_bEaseInOut; // 0x228
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};
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// Alignment: 7
// Size: 0x300
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class C_OP_SetControlPointsToModelParticles : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x1f0
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// MPropertyFriendlyName "attachment to follow"
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char m_AttachmentName[128]; // 0x270
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// MPropertyFriendlyName "First control point to set"
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int32_t m_nFirstControlPoint; // 0x2f0
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// MPropertyFriendlyName "# of control points to set"
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int32_t m_nNumControlPoints; // 0x2f4
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// MPropertyFriendlyName "first particle to copy"
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int32_t m_nFirstSourcePoint; // 0x2f8
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// MPropertyFriendlyName "use skinning instead of hitboxes"
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bool m_bSkin; // 0x2fc
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// MPropertyFriendlyName "follow attachment"
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bool m_bAttachment; // 0x2fd
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};
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// Alignment: 5
// Size: 0x260
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class C_INIT_CreateAlongPath : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "maximum distance"
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float m_fMaxDistance; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4
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public:
CPathParameters m_PathParams; // 0x200
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// MPropertyFriendlyName "randomly select sequential CP pairs between start and end points"
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bool m_bUseRandomCPs; // 0x240
private:
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[[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241
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public:
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// MPropertyFriendlyName "Offset from control point for path end"
// MVectorIsCoordinate
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Vector m_vEndOffset; // 0x244
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// MPropertyFriendlyName "save offset"
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bool m_bSaveOffset; // 0x250
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};
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// Alignment: 4
// Size: 0x210
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class C_OP_DistanceCull : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point"
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int32_t m_nControlPoint; // 0x1f0
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// MPropertyFriendlyName "control point offset"
// MVectorIsCoordinate
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Vector m_vecPointOffset; // 0x1f4
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// MPropertyFriendlyName "cull distance"
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float m_flDistance; // 0x200
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// MPropertyFriendlyName "cull inside instead of outside"
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bool m_bCullInside; // 0x204
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};
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// Alignment: 8
// Size: 0x250
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class C_OP_ConstrainDistanceToPath : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "minimum distance"
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float m_fMinDistance; // 0x1f0
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// MPropertyFriendlyName "maximum distance"
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float m_flMaxDistance0; // 0x1f4
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// MPropertyFriendlyName "maximum distance middle"
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float m_flMaxDistanceMid; // 0x1f8
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// MPropertyFriendlyName "maximum distance end"
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float m_flMaxDistance1; // 0x1fc
CPathParameters m_PathParameters; // 0x200
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// MPropertyFriendlyName "travel time"
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float m_flTravelTime; // 0x240
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// MPropertyFriendlyName "travel time scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldScale; // 0x244
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// MPropertyFriendlyName "manual time placement field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nManualTField; // 0x248
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};
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// Alignment: 4
// Size: 0x220
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class C_OP_SetControlPointToHand : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x200
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// MPropertyFriendlyName "hand"
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int32_t m_nHand; // 0x204
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// MPropertyFriendlyName "control point offset"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x208
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// MPropertyFriendlyName "use hand orientation"
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bool m_bOrientToHand; // 0x214
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};
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// Alignment: 15
// Size: 0x2c0
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class C_OP_DistanceBetweenCPsToCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "starting control point"
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int32_t m_nStartCP; // 0x200
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// MPropertyFriendlyName "ending control point"
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int32_t m_nEndCP; // 0x204
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputCP; // 0x208
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// MPropertyFriendlyName "output control point field"
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int32_t m_nOutputCPField; // 0x20c
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// MPropertyFriendlyName "only set distance once"
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bool m_bSetOnce; // 0x210
private:
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[[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211
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public:
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// MPropertyFriendlyName "distance minimum"
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float m_flInputMin; // 0x214
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// MPropertyFriendlyName "distance maximum"
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float m_flInputMax; // 0x218
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x21c
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x220
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// MPropertyFriendlyName "maximum trace length"
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float m_flMaxTraceLength; // 0x224
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// MPropertyFriendlyName "LOS Failure Scale"
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float m_flLOSScale; // 0x228
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// MPropertyFriendlyName "ensure line of sight"
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bool m_bLOS; // 0x22c
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// MPropertyFriendlyName "LOS collision group"
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char m_CollisionGroupName[128]; // 0x22d
private:
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[[maybe_unused]] uint8_t __pad02ad[0x3]; // 0x2ad
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public:
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x2b0
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// MPropertyFriendlyName "set parent"
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ParticleParentSetMode_t m_nSetParent; // 0x2b4
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};
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// Alignment: 11
// Size: 0x5c0
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class C_OP_SetFromCPSnapshot : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "field to read"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToRead; // 0x1f4
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// MPropertyFriendlyName "field to write"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1f8
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// MPropertyFriendlyName "local space control point number"
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int32_t m_nLocalSpaceCP; // 0x1fc
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// MPropertyFriendlyName "random order"
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bool m_bRandom; // 0x200
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// MPropertyFriendlyName "reverse order"
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bool m_bReverse; // 0x201
private:
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[[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202
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public:
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x204
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// MPropertyFriendlyName "Snapshot start point"
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CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x208
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// MPropertyFriendlyName "Snapshot increment amount"
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CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x340
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x478
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// MPropertyFriendlyName "Sub-Sample Between Input Points"
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bool m_bSubSample; // 0x5b0
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_RemapVectortoCP : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f4
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// MPropertyFriendlyName "particle number to read"
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int32_t m_nParticleNumber; // 0x1f8
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};
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// Alignment: 6
// Size: 0xed0
class C_OP_SetFloatAttributeToVectorExpression : public CParticleFunctionOperator
{
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public:
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// MPropertyFriendlyName "expression"
VectorFloatExpressionType_t m_nExpression; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "input 1"
CPerParticleVecInput m_vInput1; // 0x1f8
// MPropertyFriendlyName "input 2"
CPerParticleVecInput m_vInput2; // 0x7c0
// MPropertyFriendlyName "output"
CParticleRemapFloatInput m_flOutputRemap; // 0xd88
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0xec0
// MPropertyFriendlyName "set value method"
ParticleSetMethod_t m_nSetMethod; // 0xec4
};
// Alignment: 5
// Size: 0x210
class C_OP_RemapDistanceToLineSegmentBase : public CParticleFunctionOperator
{
public:
// MPropertyFriendlyName "control point 0"
int32_t m_nCP0; // 0x1f0
// MPropertyFriendlyName "control point 1"
int32_t m_nCP1; // 0x1f4
// MPropertyFriendlyName "min distance value"
float m_flMinInputValue; // 0x1f8
// MPropertyFriendlyName "max distance value"
float m_flMaxInputValue; // 0x1fc
// MPropertyFriendlyName "use distance to an infinite line instead of a finite line segment"
bool m_bInfiniteLine; // 0x200
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};
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// Alignment: 13
// Size: 0x2e0
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class C_INIT_RemapTransformToVector : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "input minimum"
// MVectorIsSometimesCoordinate
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Vector m_vInputMin; // 0x1f4
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// MPropertyFriendlyName "input maximum"
// MVectorIsSometimesCoordinate
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Vector m_vInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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Vector m_vOutputMin; // 0x20c
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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Vector m_vOutputMax; // 0x218
private:
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[[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224
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public:
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x228
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// MPropertyFriendlyName "local space transform"
// MParticleTransformInputOptional
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CParticleTransformInput m_LocalSpaceTransform; // 0x278
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x2c8
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x2cc
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x2d0
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// MPropertyFriendlyName "offset position"
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bool m_bOffset; // 0x2d4
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// MPropertyFriendlyName "accelerate position"
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bool m_bAccelerate; // 0x2d5
private:
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[[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6
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public:
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x2d8
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};
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// Alignment: 4
// Size: 0x490
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class C_OP_SetFloat : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "value"
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CPerParticleFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x32c
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// MPropertyFriendlyName "interpolation"
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CPerParticleFloatInput m_Lerp; // 0x330
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};
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// Alignment: 5
// Size: 0x280
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class C_OP_ModelCull : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "use only bounding box"
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bool m_bBoundBox; // 0x1f4
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// MPropertyFriendlyName "cull outside instead of inside"
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bool m_bCullOutside; // 0x1f5
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x1f6
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x1f7
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};
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// Alignment: 3
// Size: 0x7c0
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class C_OP_LocalAccelerationForce : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "local space control point"
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int32_t m_nCP; // 0x1f0
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// MPropertyFriendlyName "scale control point"
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int32_t m_nScaleCP; // 0x1f4
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// MPropertyFriendlyName "local space acceleration"
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CParticleCollectionVecInput m_vecAccel; // 0x1f8
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};
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// Alignment: 3
// Size: 0x78
struct ParticleControlPointConfiguration_t
{
public:
CUtlString m_name; // 0x0
CUtlVector< ParticleControlPointDriver_t > m_drivers; // 0x8
ParticlePreviewState_t m_previewState; // 0x20
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};
// Alignment: 7
// Size: 0x210
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class C_OP_RemapParticleCountOnScalarEndCap : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "input minimum"
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int32_t m_nInputMin; // 0x1f4
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// MPropertyFriendlyName "input maximum"
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int32_t m_nInputMax; // 0x1f8
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x1fc
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x200
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// MPropertyFriendlyName "count back from last particle"
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bool m_bBackwards; // 0x204
private:
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[[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205
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public:
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x208
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};
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// Alignment: 2
// Size: 0x210
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class C_OP_RandomForce : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "min force"
// MVectorIsCoordinate
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Vector m_MinForce; // 0x1f0
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// MPropertyFriendlyName "max force"
// MVectorIsCoordinate
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Vector m_MaxForce; // 0x1fc
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};
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// Alignment: 7
// Size: 0x270
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class C_OP_RenderStatusEffect : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "color warp texture (3d)"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x230
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// MPropertyFriendlyName "detail 2 texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x238
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// MPropertyFriendlyName "diffuse warp texture (3d)"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x240
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// MPropertyFriendlyName "fresnel color warp texture (3d)"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x248
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// MPropertyFriendlyName "fresnel warp texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x250
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// MPropertyFriendlyName "specular warp texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x258
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// MPropertyFriendlyName "environment map texture"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x260
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};
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// Alignment: 4
// Size: 0x250
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class C_OP_RemapTransformOrientationToYaw : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x240
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// MPropertyFriendlyName "rotation offset"
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float m_flRotOffset; // 0x244
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// MPropertyFriendlyName "spin strength"
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float m_flSpinStrength; // 0x248
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};
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// Alignment: 5
// Size: 0x210
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class C_INIT_RemapInitialVisibilityScalar : public CParticleFunctionInitializer
{
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private:
[[maybe_unused]] uint8_t __pad01f0[0x4]; // 0x1f0
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "visibility minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "visibility maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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};
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// Alignment: 6
// Size: 0x230
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class C_INIT_AddVectorToVector : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "component scale factor"
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Vector m_vecScale; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1fc
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x200
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// MPropertyFriendlyName "random offset min"
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Vector m_vOffsetMin; // 0x204
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// MPropertyFriendlyName "random offset max"
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Vector m_vOffsetMax; // 0x210
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0x21c
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};
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// Alignment: 6
// Size: 0xe00
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class C_OP_SetVectorAttributeToVectorExpression : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "expression"
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VectorExpressionType_t m_nExpression; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "input 1"
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CPerParticleVecInput m_vInput1; // 0x1f8
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// MPropertyFriendlyName "input 2"
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CPerParticleVecInput m_vInput2; // 0x7c0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOutputField; // 0xd88
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0xd8c
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// MPropertyFriendlyName "normalize result"
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bool m_bNormalizedOutput; // 0xd90
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};
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// Alignment: 5
// Size: 0x7d0
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class C_INIT_InitFromVectorFieldSnapshot : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "local space control point number"
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int32_t m_nLocalSpaceCP; // 0x1f4
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// MPropertyFriendlyName "weight update control point"
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int32_t m_nWeightUpdateCP; // 0x1f8
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// MPropertyFriendlyName "use vertical velocity for weighting"
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bool m_bUseVerticalVelocity; // 0x1fc
private:
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[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
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public:
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// MPropertyFriendlyName "Component Scale"
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CPerParticleVecInput m_vecScale; // 0x200
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};
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// Alignment: 2
// Size: 0x460
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class C_OP_CollideWithParentParticles : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "parent particle radius scale"
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CPerParticleFloatInput m_flParentRadiusScale; // 0x1f0
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// MPropertyFriendlyName "particle radius scale"
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CPerParticleFloatInput m_flRadiusScale; // 0x328
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};
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// Alignment: 3
// Size: 0x340
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class C_INIT_DistanceCull : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point"
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int32_t m_nControlPoint; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "cull distance"
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CParticleCollectionFloatInput m_flDistance; // 0x1f8
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// MPropertyFriendlyName "cull inside instead of outside"
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bool m_bCullInside; // 0x330
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};
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// Alignment: 5
// Size: 0x230
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class C_OP_RampScalarSplineSimple : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "ramp rate"
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float m_Rate; // 0x1f0
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// MPropertyFriendlyName "start time"
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float m_flStartTime; // 0x1f4
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// MPropertyFriendlyName "end time"
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float m_flEndTime; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc
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public:
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// MPropertyFriendlyName "ramp field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x220
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// MPropertyFriendlyName "ease out"
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bool m_bEaseOut; // 0x224
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};
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// Alignment: 5
// Size: 0x220
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class C_INIT_RandomSequence : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "sequence min"
// MPropertyAttributeEditor "SequencePicker( 1 )"
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int32_t m_nSequenceMin; // 0x1f0
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// MPropertyFriendlyName "sequence max"
// MPropertyAttributeEditor "SequencePicker( 1 )"
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int32_t m_nSequenceMax; // 0x1f4
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// MPropertyFriendlyName "shuffle"
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bool m_bShuffle; // 0x1f8
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// MPropertyFriendlyName "linear"
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bool m_bLinear; // 0x1f9
private:
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[[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa
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public:
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// MPropertyFriendlyName "weighted list"
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CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x200
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};
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// Alignment: 6
// Size: 0x240
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class C_OP_FadeOut : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "fade out time min"
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float m_flFadeOutTimeMin; // 0x1f0
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// MPropertyFriendlyName "fade out time max"
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float m_flFadeOutTimeMax; // 0x1f4
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// MPropertyFriendlyName "fade out time exponent"
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float m_flFadeOutTimeExp; // 0x1f8
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// MPropertyFriendlyName "fade bias"
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float m_flFadeBias; // 0x1fc
private:
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[[maybe_unused]] uint8_t __pad0200[0x30]; // 0x200
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public:
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// MPropertyFriendlyName "proportional 0/1"
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bool m_bProportional; // 0x230
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// MPropertyFriendlyName "ease in and out"
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bool m_bEaseInAndOut; // 0x231
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};
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// Alignment: 13
// Size: 0x220
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class C_OP_OscillateScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "oscillation rate min"
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float m_RateMin; // 0x1f0
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// MPropertyFriendlyName "oscillation rate max"
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float m_RateMax; // 0x1f4
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// MPropertyFriendlyName "oscillation frequency min"
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float m_FrequencyMin; // 0x1f8
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// MPropertyFriendlyName "oscillation frequency max"
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float m_FrequencyMax; // 0x1fc
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// MPropertyFriendlyName "oscillation field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x200
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// MPropertyFriendlyName "proportional 0/1"
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bool m_bProportional; // 0x204
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// MPropertyFriendlyName "start/end proportional"
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bool m_bProportionalOp; // 0x205
private:
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[[maybe_unused]] uint8_t __pad0206[0x2]; // 0x206
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public:
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// MPropertyFriendlyName "start time min"
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float m_flStartTime_min; // 0x208
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// MPropertyFriendlyName "start time max"
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float m_flStartTime_max; // 0x20c
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// MPropertyFriendlyName "end time min"
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float m_flEndTime_min; // 0x210
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// MPropertyFriendlyName "end time max"
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float m_flEndTime_max; // 0x214
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// MPropertyFriendlyName "oscillation multiplier"
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float m_flOscMult; // 0x218
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// MPropertyFriendlyName "oscillation start phase"
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float m_flOscAdd; // 0x21c
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};
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// Alignment: 5
// Size: 0x5f0
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class C_OP_RenderBlobs : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "cube width"
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CParticleCollectionFloatInput m_cubeWidth; // 0x230
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// MPropertyFriendlyName "cutoff radius"
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CParticleCollectionFloatInput m_cutoffRadius; // 0x368
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// MPropertyFriendlyName "render radius"
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CParticleCollectionFloatInput m_renderRadius; // 0x4a0
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// MPropertyFriendlyName "scale CP (cube width/cutoff/render = x/y/z)"
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int32_t m_nScaleCP; // 0x5d8
private:
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[[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc
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public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x5e0
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};
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// Alignment: 2
// Size: 0x7c0
class C_INIT_InitVecCollection : public CParticleFunctionInitializer
{
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public:
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// MPropertyFriendlyName "value"
CParticleCollectionVecInput m_InputValue; // 0x1f0
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
ParticleAttributeIndex_t m_nOutputField; // 0x7b8
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};
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// Alignment: 26
// Size: 0x8e0
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class C_OP_WorldTraceConstraint : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "control point for fast collision tests"
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int32_t m_nCP; // 0x1f0
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// MPropertyFriendlyName "control point offset for fast collisions"
// MVectorIsCoordinate
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Vector m_vecCpOffset; // 0x1f4
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// MPropertyFriendlyName "collision mode"
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ParticleCollisionMode_t m_nCollisionMode; // 0x200
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// MPropertyFriendlyName "minimum detail collision mode"
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ParticleCollisionMode_t m_nCollisionModeMin; // 0x204
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// MPropertyStartGroup "Collision Options"
// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x208
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// MPropertyFriendlyName "collision group"
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char m_CollisionGroupName[128]; // 0x20c
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// MPropertyFriendlyName "World Only"
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bool m_bWorldOnly; // 0x28c
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// MPropertyFriendlyName "brush only"
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bool m_bBrushOnly; // 0x28d
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// MPropertyFriendlyName "include water"
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bool m_bIncludeWater; // 0x28e
private:
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[[maybe_unused]] uint8_t __pad028f[0x1]; // 0x28f
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public:
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// MPropertyFriendlyName "CP Entity to Ignore for Collisions"
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int32_t m_nIgnoreCP; // 0x290
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// MPropertyFriendlyName "control point movement distance tolerance"
// MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE"
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float m_flCpMovementTolerance; // 0x294
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// MPropertyFriendlyName "plane cache retest rate"
// MPropertySuppressExpr "m_nCollisionMode != COLLISION_MODE_PER_FRAME_PLANESET"
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float m_flRetestRate; // 0x298
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// MPropertyFriendlyName "trace accuracy tolerance"
// MPropertySuppressExpr "m_nCollisionMode != COLLISION_MODE_USE_NEAREST_TRACE"
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float m_flTraceTolerance; // 0x29c
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// MPropertyFriendlyName "Confirm Collision Speed Threshold"
// MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE"
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float m_flCollisionConfirmationSpeed; // 0x2a0
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// MPropertyFriendlyName "Max Confirmation Traces Per Fame"
// MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE"
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float m_nMaxTracesPerFrame; // 0x2a4
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// MPropertyStartGroup "Impact Options"
// MPropertyFriendlyName "radius scale"
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CPerParticleFloatInput m_flRadiusScale; // 0x2a8
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// MPropertyFriendlyName "amount of bounce"
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CPerParticleFloatInput m_flBounceAmount; // 0x3e0
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// MPropertyFriendlyName "amount of slide"
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CPerParticleFloatInput m_flSlideAmount; // 0x518
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// MPropertyFriendlyName "Random Direction scale"
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CPerParticleFloatInput m_flRandomDirScale; // 0x650
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// MPropertyFriendlyName "Add Decay to Bounce"
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bool m_bDecayBounce; // 0x788
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// MPropertyFriendlyName "kill particle on collision"
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bool m_bKillonContact; // 0x789
private:
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[[maybe_unused]] uint8_t __pad078a[0x2]; // 0x78a
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public:
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// MPropertyFriendlyName "minimum speed to kill on collision"
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float m_flMinSpeed; // 0x78c
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// MPropertyFriendlyName "Set Normal"
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bool m_bSetNormal; // 0x790
private:
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[[maybe_unused]] uint8_t __pad0791[0x3]; // 0x791
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public:
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// MPropertyFriendlyName "Stick On Collision Cache Field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x794
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// MPropertyFriendlyName "Speed to stop when sticking"
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CPerParticleFloatInput m_flStopSpeed; // 0x798
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// MPropertyFriendlyName "Entity Hitbox Cache Field (Requires Stick on Collision)"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nEntityStickDataField; // 0x8d0
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};
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// Alignment: 3
// Size: 0x380
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class C_OP_RenderPostProcessing : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "Post Processing Strength"
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CPerParticleFloatInput m_flPostProcessStrength; // 0x230
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// MPropertyFriendlyName "Post Processing File"
// MPropertyAttributeEditor "AssetBrowse( vpost, *showassetpreview )"
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CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x368
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// MPropertyFriendlyName "Post Processing Priority Group"
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ParticlePostProcessPriorityGroup_t m_nPriority; // 0x370
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};
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// Alignment: 4
// Size: 0x200
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class C_INIT_RandomScalar : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "min"
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float m_flMin; // 0x1f0
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// MPropertyFriendlyName "max"
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float m_flMax; // 0x1f4
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// MPropertyFriendlyName "exponent"
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float m_flExponent; // 0x1f8
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1fc
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};
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// Alignment: 13
// Size: 0x510
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class C_INIT_PositionPlaceOnGround : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "offset"
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CPerParticleFloatInput m_flOffset; // 0x1f0
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// MPropertyFriendlyName "max trace length"
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CPerParticleFloatInput m_flMaxTraceLength; // 0x328
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// MPropertyFriendlyName "collision group"
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char m_CollisionGroupName[128]; // 0x460
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x4e0
private:
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[[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4
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public:
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// MPropertyFriendlyName "No Collision Behavior"
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ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x4f0
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// MPropertyFriendlyName "include water"
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bool m_bIncludeWater; // 0x4f4
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// MPropertyFriendlyName "set normal"
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bool m_bSetNormal; // 0x4f5
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// MPropertyFriendlyName "set Previous XYZ only"
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bool m_bSetPXYZOnly; // 0x4f6
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// MPropertyFriendlyName "Trace along particle normal"
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bool m_bTraceAlongNormal; // 0x4f7
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// MPropertyFriendlyName "Offset only if trace hit"
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bool m_bOffsetonColOnly; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9
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public:
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// MPropertyFriendlyName "offset final position by this fraction of the particle radius"
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float m_flOffsetByRadiusFactor; // 0x4fc
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// MPropertyFriendlyName "preserve initial Z-offset relative to cp"
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int32_t m_nPreserveOffsetCP; // 0x500
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// MPropertyFriendlyName "CP Entity to Ignore for Collisions"
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int32_t m_nIgnoreCP; // 0x504
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};
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// Alignment: 11
// Size: 0x780
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class C_OP_CylindricalDistanceToTransform : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "cylinder inner radius"
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CPerParticleFloatInput m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "cylinder outer radius"
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CPerParticleFloatInput m_flInputMax; // 0x330
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// MPropertyFriendlyName "cylinder inner output"
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CPerParticleFloatInput m_flOutputMin; // 0x468
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// MPropertyFriendlyName "cylinder outer output"
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CPerParticleFloatInput m_flOutputMax; // 0x5a0
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// MPropertyFriendlyName "cylindrical top transform"
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CParticleTransformInput m_TransformStart; // 0x6d8
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// MPropertyFriendlyName "cylindrical bottom transform"
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CParticleTransformInput m_TransformEnd; // 0x728
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x778
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// MPropertyFriendlyName "only active within specified distance"
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bool m_bActiveRange; // 0x77c
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// MPropertyFriendlyName "output is additive"
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bool m_bAdditive; // 0x77d
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// MPropertyFriendlyName "apply radius to ends (capsule)"
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bool m_bCapsule; // 0x77e
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};
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// Alignment: 9
// Size: 0x910
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class C_OP_VectorFieldSnapshot : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "extra velocity field to write"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1f4
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// MPropertyFriendlyName "local space control point number"
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int32_t m_nLocalSpaceCP; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
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public:
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x200
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// MPropertyFriendlyName "Component Scale"
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CPerParticleVecInput m_vecScale; // 0x338
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// MPropertyFriendlyName "Boundary Dampening"
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float m_flBoundaryDampening; // 0x900
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// MPropertyFriendlyName "Set Velocity"
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bool m_bSetVelocity; // 0x904
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// MPropertyFriendlyName "Lock to Surface"
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bool m_bLockToSurface; // 0x905
private:
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[[maybe_unused]] uint8_t __pad0906[0x2]; // 0x906
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public:
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// MPropertyFriendlyName "Vector Field Grid Spacing Override"
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float m_flGridSpacing; // 0x908
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};
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// Alignment: 33
// Size: 0x740
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class C_OP_ControlpointLight : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "initial color bias"
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float m_flScale; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4cc]; // 0x1f4
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public:
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// MPropertyFriendlyName "light 1 control point"
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int32_t m_nControlPoint1; // 0x6c0
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// MPropertyFriendlyName "light 2 control point"
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int32_t m_nControlPoint2; // 0x6c4
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// MPropertyFriendlyName "light 3 control point"
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int32_t m_nControlPoint3; // 0x6c8
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// MPropertyFriendlyName "light 4 control point"
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int32_t m_nControlPoint4; // 0x6cc
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// MPropertyFriendlyName "light 1 control point offset"
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Vector m_vecCPOffset1; // 0x6d0
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// MPropertyFriendlyName "light 2 control point offset"
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Vector m_vecCPOffset2; // 0x6dc
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// MPropertyFriendlyName "light 3 control point offset"
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Vector m_vecCPOffset3; // 0x6e8
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// MPropertyFriendlyName "light 4 control point offset"
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Vector m_vecCPOffset4; // 0x6f4
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// MPropertyFriendlyName "light 1 50% distance"
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float m_LightFiftyDist1; // 0x700
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// MPropertyFriendlyName "light 1 0% distance"
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float m_LightZeroDist1; // 0x704
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// MPropertyFriendlyName "light 2 50% distance"
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float m_LightFiftyDist2; // 0x708
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// MPropertyFriendlyName "light 2 0% distance"
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float m_LightZeroDist2; // 0x70c
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// MPropertyFriendlyName "light 3 50% distance"
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float m_LightFiftyDist3; // 0x710
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// MPropertyFriendlyName "light 3 0% distance"
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float m_LightZeroDist3; // 0x714
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// MPropertyFriendlyName "light 4 50% distance"
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float m_LightFiftyDist4; // 0x718
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// MPropertyFriendlyName "light 4 0% distance"
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float m_LightZeroDist4; // 0x71c
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// MPropertyFriendlyName "light 1 color"
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Color m_LightColor1; // 0x720
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// MPropertyFriendlyName "light 2 color"
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Color m_LightColor2; // 0x724
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// MPropertyFriendlyName "light 3 color"
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Color m_LightColor3; // 0x728
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// MPropertyFriendlyName "light 4 color"
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Color m_LightColor4; // 0x72c
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// MPropertyFriendlyName "light 1 type 0=point 1=spot"
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bool m_bLightType1; // 0x730
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// MPropertyFriendlyName "light 2 type 0=point 1=spot"
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bool m_bLightType2; // 0x731
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// MPropertyFriendlyName "light 3 type 0=point 1=spot"
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bool m_bLightType3; // 0x732
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// MPropertyFriendlyName "light 4 type 0=point 1=spot"
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bool m_bLightType4; // 0x733
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// MPropertyFriendlyName "light 1 dynamic light"
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bool m_bLightDynamic1; // 0x734
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// MPropertyFriendlyName "light 2 dynamic light"
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bool m_bLightDynamic2; // 0x735
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// MPropertyFriendlyName "light 3 dynamic light"
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bool m_bLightDynamic3; // 0x736
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// MPropertyFriendlyName "light 4 dynamic light"
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bool m_bLightDynamic4; // 0x737
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// MPropertyFriendlyName "compute normals from control points"
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bool m_bUseNormal; // 0x738
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// MPropertyFriendlyName "half-lambert normals"
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bool m_bUseHLambert; // 0x739
private:
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[[maybe_unused]] uint8_t __pad073a[0x4]; // 0x73a
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public:
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// MPropertyFriendlyName "clamp minimum light value to initial color"
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bool m_bClampLowerRange; // 0x73e
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// MPropertyFriendlyName "clamp maximum light value to initial color"
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bool m_bClampUpperRange; // 0x73f
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};
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// Alignment: 2
// Size: 0x340
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class C_OP_ChooseRandomChildrenInGroup : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204
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public:
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// MPropertyFriendlyName "Number of Children to Use"
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CParticleCollectionFloatInput m_flNumberOfChildren; // 0x208
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};
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// Alignment: 5
// Size: 0xd90
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class C_INIT_CreateWithinBox : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "min"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecMin; // 0x1f0
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// MPropertyFriendlyName "max"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecMax; // 0x7b8
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0xd80
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// MPropertyFriendlyName "use local space"
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bool m_bLocalSpace; // 0xd84
private:
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[[maybe_unused]] uint8_t __pad0d85[0x3]; // 0xd85
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public:
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0xd88
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};
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// Alignment: 6
// Size: 0x210
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class C_OP_UpdateLightSource : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "color tint"
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Color m_vColorTint; // 0x1f0
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// MPropertyFriendlyName "amount to multiply light brightness by"
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float m_flBrightnessScale; // 0x1f4
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// MPropertyFriendlyName "amount to multiply particle system radius by to get light radius"
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float m_flRadiusScale; // 0x1f8
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// MPropertyFriendlyName "minimum radius for created lights"
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float m_flMinimumLightingRadius; // 0x1fc
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// MPropertyFriendlyName "maximum radius for created lights"
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float m_flMaximumLightingRadius; // 0x200
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// MPropertyFriendlyName "amount of damping of changes"
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float m_flPositionDampingConstant; // 0x204
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};
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// Alignment: 2
// Size: 0x240
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class C_OP_RenderScreenVelocityRotate : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "rotate rate(dps)"
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float m_flRotateRateDegrees; // 0x230
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// MPropertyFriendlyName "forward angle"
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float m_flForwardDegrees; // 0x234
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};
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// Alignment: 10
// Size: 0x2c0
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class C_OP_PercentageBetweenTransformsVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "percentage minimum"
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float m_flInputMin; // 0x1f4
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// MPropertyFriendlyName "percentage maximum"
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float m_flInputMax; // 0x1f8
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// MPropertyFriendlyName "output minimum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMin; // 0x1fc
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// MPropertyFriendlyName "output maximum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMax; // 0x208
private:
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[[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214
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public:
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// MPropertyFriendlyName "strarting transform"
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CParticleTransformInput m_TransformStart; // 0x218
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// MPropertyFriendlyName "end transform"
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CParticleTransformInput m_TransformEnd; // 0x268
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x2b8
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// MPropertyFriendlyName "only active within input range"
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bool m_bActiveRange; // 0x2bc
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// MPropertyFriendlyName "treat distance between points as radius"
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bool m_bRadialCheck; // 0x2bd
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};
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// Alignment: 0
// Size: 0x250
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class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap
{
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public:
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// No members available
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};
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// Alignment: 60
// Size: 0x3a0
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class CParticleSystemDefinition : public IParticleSystemDefinition
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{
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public:
// MPropertyFriendlyName "version"
// MPropertySuppressField
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int32_t m_nBehaviorVersion; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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// MPropertySuppressField
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CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x10
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// MPropertySuppressField
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CUtlVector< CParticleFunctionEmitter* > m_Emitters; // 0x28
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// MPropertySuppressField
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CUtlVector< CParticleFunctionInitializer* > m_Initializers; // 0x40
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// MPropertySuppressField
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CUtlVector< CParticleFunctionOperator* > m_Operators; // 0x58
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// MPropertySuppressField
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CUtlVector< CParticleFunctionForce* > m_ForceGenerators; // 0x70
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// MPropertySuppressField
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CUtlVector< CParticleFunctionConstraint* > m_Constraints; // 0x88
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// MPropertySuppressField
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CUtlVector< CParticleFunctionRenderer* > m_Renderers; // 0xa0
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// MPropertySuppressField
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CUtlVector< ParticleChildrenInfo_t > m_Children; // 0xb8
private:
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[[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0
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public:
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// MPropertySuppressField
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int32_t m_nFirstMultipleOverride_BackwardCompat; // 0x178
private:
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[[maybe_unused]] uint8_t __pad017c[0x74]; // 0x17c
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public:
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// MPropertyStartGroup "+Collection Options"
// MPropertyFriendlyName "initial particles"
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int32_t m_nInitialParticles; // 0x1f0
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// MPropertyFriendlyName "max particles"
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int32_t m_nMaxParticles; // 0x1f4
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// MPropertyFriendlyName "group id"
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int32_t m_nGroupID; // 0x1f8
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// MPropertyStartGroup "Bounding Box"
// MPropertyFriendlyName "bounding box bloat min"
// MVectorIsCoordinate
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Vector m_BoundingBoxMin; // 0x1fc
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// MPropertyFriendlyName "bounding box bloat max"
// MVectorIsCoordinate
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Vector m_BoundingBoxMax; // 0x208
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// MPropertyFriendlyName "bounding box depth sort bias"
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float m_flDepthSortBias; // 0x214
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// MPropertyFriendlyName "sort override position CP"
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int32_t m_nSortOverridePositionCP; // 0x218
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// MPropertyFriendlyName "infinite bounds - don't cull"
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bool m_bInfiniteBounds; // 0x21c
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// MPropertyStartGroup "+Base Properties"
// MPropertyFriendlyName "color"
// MPropertyColorPlusAlpha
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Color m_ConstantColor; // 0x21d
private:
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[[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221
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public:
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// MPropertyFriendlyName "normal"
// MVectorIsCoordinate
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Vector m_ConstantNormal; // 0x224
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// MPropertyFriendlyName "radius"
// MPropertyAttributeRange "biased 0 500"
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float m_flConstantRadius; // 0x230
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// MPropertyFriendlyName "rotation"
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float m_flConstantRotation; // 0x234
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// MPropertyFriendlyName "rotation speed"
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float m_flConstantRotationSpeed; // 0x238
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// MPropertyFriendlyName "lifetime"
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float m_flConstantLifespan; // 0x23c
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// MPropertyFriendlyName "sequence number"
// MPropertyAttributeEditor "SequencePicker( 1 )"
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int32_t m_nConstantSequenceNumber; // 0x240
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// MPropertyFriendlyName "sequence number 1"
// MPropertyAttributeEditor "SequencePicker( 2 )"
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int32_t m_nConstantSequenceNumber1; // 0x244
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// MPropertyStartGroup "Snapshot Options"
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int32_t m_nSnapshotControlPoint; // 0x248
private:
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[[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c
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public:
CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshot; // 0x250
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// MPropertyStartGroup "Replacement Options"
// MPropertyFriendlyName "cull replacement definition"
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_pszCullReplacementName; // 0x258
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// MPropertyFriendlyName "cull radius"
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float m_flCullRadius; // 0x260
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// MPropertyFriendlyName "cull cost"
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float m_flCullFillCost; // 0x264
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// MPropertyFriendlyName "cull control point"
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int32_t m_nCullControlPoint; // 0x268
private:
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[[maybe_unused]] uint8_t __pad026c[0x4]; // 0x26c
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public:
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// MPropertyFriendlyName "fallback replacement definition"
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hFallback; // 0x270
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// MPropertyFriendlyName "fallback max count"
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int32_t m_nFallbackMaxCount; // 0x278
private:
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[[maybe_unused]] uint8_t __pad027c[0x4]; // 0x27c
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public:
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// MPropertyFriendlyName "low violence definition"
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hLowViolenceDef; // 0x280
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// MPropertyFriendlyName "reference replacement definition"
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hReferenceReplacement; // 0x288
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// MPropertyStartGroup "Simulation Options"
// MPropertyFriendlyName "pre-simulation time"
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float m_flPreSimulationTime; // 0x290
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// MPropertyFriendlyName "freeze simulation after time"
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float m_flStopSimulationAfterTime; // 0x294
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// MPropertyFriendlyName "maximum time step"
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float m_flMaximumTimeStep; // 0x298
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// MPropertyFriendlyName "maximum sim tick rate"
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float m_flMaximumSimTime; // 0x29c
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// MPropertyFriendlyName "minimum sim tick rate"
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float m_flMinimumSimTime; // 0x2a0
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// MPropertyFriendlyName "minimum simulation time step"
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float m_flMinimumTimeStep; // 0x2a4
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// MPropertyFriendlyName "minimum required rendered frames"
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int32_t m_nMinimumFrames; // 0x2a8
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// MPropertyStartGroup "Performance Options"
// MPropertyFriendlyName "minimum CPU level"
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int32_t m_nMinCPULevel; // 0x2ac
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// MPropertyFriendlyName "minimum GPU level"
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int32_t m_nMinGPULevel; // 0x2b0
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// MPropertyFriendlyName "time to sleep when not drawn"
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float m_flNoDrawTimeToGoToSleep; // 0x2b4
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// MPropertyFriendlyName "maximum draw distance"
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float m_flMaxDrawDistance; // 0x2b8
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// MPropertyFriendlyName "start fade distance"
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float m_flStartFadeDistance; // 0x2bc
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// MPropertyFriendlyName "maximum creation distance"
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float m_flMaxCreationDistance; // 0x2c0
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// MPropertyFriendlyName "minimum free particles to aggregate"
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int32_t m_nAggregationMinAvailableParticles; // 0x2c4
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// MPropertyFriendlyName "aggregation radius"
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float m_flAggregateRadius; // 0x2c8
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// MPropertyFriendlyName "batch particle systems"
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bool m_bShouldBatch; // 0x2cc
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// MPropertyFriendlyName "Hitboxes fall back to render bounds"
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bool m_bShouldHitboxesFallbackToRenderBounds; // 0x2cd
private:
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[[maybe_unused]] uint8_t __pad02ce[0x2]; // 0x2ce
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public:
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// MPropertyStartGroup "Rendering Options"
// MPropertyFriendlyName "view model effect"
// MPropertySuppressExpr "m_bScreenSpaceEffect"
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InheritableBoolType_t m_nViewModelEffect; // 0x2d0
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// MPropertyFriendlyName "screen space effect"
// MPropertySuppressExpr "m_nViewModelEffect == INHERITABLE_BOOL_TRUE"
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bool m_bScreenSpaceEffect; // 0x2d4
private:
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[[maybe_unused]] uint8_t __pad02d5[0x3]; // 0x2d5
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public:
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// MPropertyFriendlyName "target layer ID for rendering"
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CUtlSymbolLarge m_pszTargetLayerID; // 0x2d8
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// MPropertyFriendlyName "control point to disable rendering if it is the camera"
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int32_t m_nSkipRenderControlPoint; // 0x2e0
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// MPropertyFriendlyName "control point to only enable rendering if it is the camera"
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int32_t m_nAllowRenderControlPoint; // 0x2e4
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// MPropertyFriendlyName "sort particles (DEPRECATED - USE RENDERER OPTION)"
// MParticleAdvancedField
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bool m_bShouldSort; // 0x2e8
private:
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[[maybe_unused]] uint8_t __pad02e9[0x3f]; // 0x2e9
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public:
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// MPropertySuppressField
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CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x328
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};
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// Alignment: 8
// Size: 0xab0
class C_OP_RenderMaterialProxy : public CParticleFunctionRenderer
{
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public:
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// MPropertyFriendlyName "Control Point for Model"
int32_t m_nMaterialControlPoint; // 0x230
// MPropertyFriendlyName "proxy type"
MaterialProxyType_t m_nProxyType; // 0x234
// MPropertyFriendlyName "material variables"
// MPropertyAutoExpandSelf
CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x238
// MPropertyFriendlyName "material override"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x250
// MPropertyFriendlyName "material override enable"
CParticleCollectionFloatInput m_flMaterialOverrideEnabled; // 0x258
// MPropertyFriendlyName "model tint"
CParticleCollectionVecInput m_vecColorScale; // 0x390
// MPropertyFriendlyName "model alpha"
CPerParticleFloatInput m_flAlpha; // 0x958
// MPropertyFriendlyName "model tint blend type"
ParticleColorBlendType_t m_nColorBlendType; // 0xa90
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};
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// Alignment: 11
// Size: 0x220
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class C_OP_RemapCPtoScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nCPInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input field 0-2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nField; // 0x1f8
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x20c
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x210
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// MPropertyFriendlyName "interpolation scale"
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float m_flInterpRate; // 0x214
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x218
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};
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// Alignment: 1
// Size: 0x330
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class C_INIT_DistanceToNeighborCull : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "cull distance"
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CPerParticleFloatInput m_flDistance; // 0x1f0
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};
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// Alignment: 5
// Size: 0x7e0
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class C_OP_SetSingleControlPointPosition : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "set positions in world space"
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bool m_bUseWorldLocation; // 0x200
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// MPropertyFriendlyName "only set position once"
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bool m_bSetOnce; // 0x201
private:
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[[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202
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public:
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// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x204
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// MPropertyFriendlyName "control point location"
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CParticleCollectionVecInput m_vecCP1Pos; // 0x208
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// MPropertyFriendlyName "control point to offset positions from"
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int32_t m_nHeadLocation; // 0x7d0
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_SnapshotRigidSkinToBones : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "rotate normals"
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bool m_bTransformNormals; // 0x1f0
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// MPropertyFriendlyName "scale radii"
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bool m_bTransformRadii; // 0x1f1
private:
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[[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2
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public:
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f4
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};
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// Alignment: 0
// Size: 0x210
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class C_INIT_RandomYaw : public CGeneralRandomRotation
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x200
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class C_OP_SetCPtoVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "input control point number"
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int32_t m_nCPInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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};
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// Alignment: 3
// Size: 0x200
class C_OP_LerpEndCapScalar : public CParticleFunctionOperator
{
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public:
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
// MPropertyFriendlyName "value to lerp to"
float m_flOutput; // 0x1f4
// MPropertyFriendlyName "lerp time"
float m_flLerpTime; // 0x1f8
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_RemapControlPointDirectionToVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x1f4
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f8
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};
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// Alignment: 8
// Size: 0x260
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class C_OP_RemapTransformVisibilityToScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f8
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x248
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// MPropertyFriendlyName "CP visibility minimum"
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float m_flInputMin; // 0x24c
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// MPropertyFriendlyName "CP visibility maximum"
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float m_flInputMax; // 0x250
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x254
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x258
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// MPropertyFriendlyName "visibility radius"
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float m_flRadius; // 0x25c
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};
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// Alignment: 8
// Size: 0x4a0
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class C_OP_SetRandomControlPointPosition : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "set positions in world space"
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bool m_bUseWorldLocation; // 0x200
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// MPropertyFriendlyName "inherit CP orientation"
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bool m_bOrient; // 0x201
private:
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[[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202
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public:
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// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x204
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// MPropertyFriendlyName "control point to offset positions from"
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int32_t m_nHeadLocation; // 0x208
private:
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[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
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public:
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// MPropertyFriendlyName "re-randomize rate (-1 for once only)"
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CParticleCollectionFloatInput m_flReRandomRate; // 0x210
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// MPropertyFriendlyName "control point min"
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Vector m_vecCPMinPos; // 0x348
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// MPropertyFriendlyName "control point max"
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Vector m_vecCPMaxPos; // 0x354
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// MPropertyFriendlyName "Interpolation"
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CParticleCollectionFloatInput m_flInterpolation; // 0x360
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};
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// Alignment: 32
// Size: 0xc8
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class CNewParticleEffect : public IParticleEffect
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{
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private:
[[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8
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public:
CNewParticleEffect* m_pNext; // 0x10
CNewParticleEffect* m_pPrev; // 0x18
IParticleCollection* m_pParticles; // 0x20
char* m_pDebugName; // 0x28
struct
{
uint8_t m_bDontRemove: 1;
uint8_t m_bRemove: 1;
uint8_t m_bNeedsBBoxUpdate: 1;
uint8_t m_bIsFirstFrame: 1;
uint8_t m_bAutoUpdateBBox: 1;
uint8_t m_bAllocated: 1;
uint8_t m_bSimulate: 1;
uint8_t m_bShouldPerformCullCheck: 1;
uint8_t m_bForceNoDraw: 1;
uint8_t m_bShouldSave: 1;
uint8_t m_bDisableAggregation: 1;
uint8_t m_bShouldSimulateDuringGamePaused: 1;
uint8_t m_bShouldCheckFoW: 1;
uint256_t __pad4: 179;
}; // 192 bits
Vector m_vSortOrigin; // 0x40
float m_flScale; // 0x4c
PARTICLE_EHANDLE__* m_hOwner; // 0x50
CParticleProperty* m_pOwningParticleProperty; // 0x58
private:
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[[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60
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public:
float m_flFreezeTransitionStart; // 0x70
float m_flFreezeTransitionDuration; // 0x74
float m_flFreezeTransitionOverride; // 0x78
bool m_bFreezeTransitionActive; // 0x7c
bool m_bFreezeTargetState; // 0x7d
bool m_bCanFreeze; // 0x7e
private:
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[[maybe_unused]] uint8_t __pad007f[0x1]; // 0x7f
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public:
Vector m_LastMin; // 0x80
Vector m_LastMax; // 0x8c
CSplitScreenSlot m_nSplitScreenUser; // 0x98
Vector m_vecAggregationCenter; // 0x9c
private:
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[[maybe_unused]] uint8_t __pad00a8[0x18]; // 0xa8
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public:
int32_t m_RefCount; // 0xc0
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};
// Alignment: 1
// Size: 0x330
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class C_OP_EndCapTimedFreeze : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "freeze time"
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CParticleCollectionFloatInput m_flFreezeTime; // 0x1f0
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};
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// Alignment: 3
// Size: 0x220
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class C_OP_SetControlPointToPlayer : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nCP1; // 0x200
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// MPropertyFriendlyName "control point offset"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x204
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// MPropertyFriendlyName "use eye orientation"
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bool m_bOrientToEyes; // 0x210
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};
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// Alignment: 0
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// Size: 0x250
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class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed
{
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public:
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// No members available
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};
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// Alignment: 8
// Size: 0x230
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class C_OP_TurbulenceForce : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "noise scale 0"
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float m_flNoiseCoordScale0; // 0x1f0
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// MPropertyFriendlyName "noise scale 1"
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float m_flNoiseCoordScale1; // 0x1f4
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// MPropertyFriendlyName "noise scale 2"
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float m_flNoiseCoordScale2; // 0x1f8
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// MPropertyFriendlyName "noise scale 3"
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float m_flNoiseCoordScale3; // 0x1fc
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// MPropertyFriendlyName "noise amount 0"
// MVectorIsCoordinate
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Vector m_vecNoiseAmount0; // 0x200
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// MPropertyFriendlyName "noise amount 1"
// MVectorIsCoordinate
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Vector m_vecNoiseAmount1; // 0x20c
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// MPropertyFriendlyName "noise amount 2"
// MVectorIsCoordinate
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Vector m_vecNoiseAmount2; // 0x218
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// MPropertyFriendlyName "noise amount 3"
// MVectorIsCoordinate
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Vector m_vecNoiseAmount3; // 0x224
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_ReinitializeScalarEndCap : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "minimum"
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float m_flOutputMin; // 0x1f4
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// MPropertyFriendlyName "maximum"
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float m_flOutputMax; // 0x1f8
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};
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// Alignment: 8
// Size: 0x240
class C_OP_RampScalarLinear : public CParticleFunctionOperator
{
public:
// MPropertyFriendlyName "ramp rate min"
float m_RateMin; // 0x1f0
// MPropertyFriendlyName "ramp rate max"
float m_RateMax; // 0x1f4
// MPropertyFriendlyName "start time min"
float m_flStartTime_min; // 0x1f8
// MPropertyFriendlyName "start time max"
float m_flStartTime_max; // 0x1fc
// MPropertyFriendlyName "end time min"
float m_flEndTime_min; // 0x200
// MPropertyFriendlyName "end time max"
float m_flEndTime_max; // 0x204
private:
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[[maybe_unused]] uint8_t __pad0208[0x28]; // 0x208
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public:
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// MPropertyFriendlyName "ramp field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nField; // 0x230
// MPropertyFriendlyName "start/end proportional"
bool m_bProportionalOp; // 0x234
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};
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// Alignment: 6
// Size: 0x240
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class C_OP_InterpolateRadius : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "start time"
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float m_flStartTime; // 0x1f0
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// MPropertyFriendlyName "end time"
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float m_flEndTime; // 0x1f4
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// MPropertyFriendlyName "radius start scale"
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float m_flStartScale; // 0x1f8
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// MPropertyFriendlyName "radius end scale"
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float m_flEndScale; // 0x1fc
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// MPropertyFriendlyName "ease in and out"
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bool m_bEaseInAndOut; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201
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public:
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// MPropertyFriendlyName "scale bias"
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float m_flBias; // 0x204
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};
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// Alignment: 11
// Size: 0x3f0
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class C_OP_SetControlPointToImpactPoint : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "control point to set"
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int32_t m_nCPOut; // 0x200
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// MPropertyFriendlyName "control point to trace from"
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int32_t m_nCPIn; // 0x204
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// MPropertyFriendlyName "trace update rate"
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float m_flUpdateRate; // 0x208
private:
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[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
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public:
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// MPropertyFriendlyName "max trace length"
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CParticleCollectionFloatInput m_flTraceLength; // 0x210
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// MPropertyFriendlyName "offset start point amount"
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float m_flStartOffset; // 0x348
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// MPropertyFriendlyName "offset end point amount"
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float m_flOffset; // 0x34c
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// MPropertyFriendlyName "trace direction override"
// MVectorIsCoordinate
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Vector m_vecTraceDir; // 0x350
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// MPropertyFriendlyName "trace collision group"
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char m_CollisionGroupName[128]; // 0x35c
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x3dc
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// MPropertyFriendlyName "set to trace endpoint if no collision"
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bool m_bSetToEndpoint; // 0x3e0
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// MPropertyFriendlyName "trace to closest surface along all cardinal directions"
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bool m_bTraceToClosestSurface; // 0x3e1
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};
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// Alignment: 4
// Size: 0x380
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class C_OP_RenderVRHapticEvent : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "haptic hand"
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ParticleVRHandChoiceList_t m_nHand; // 0x230
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// MPropertyFriendlyName "hand control point number"
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int32_t m_nOutputHandCP; // 0x234
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// MPropertyFriendlyName "cp field"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutputField; // 0x238
private:
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[[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c
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public:
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// MPropertyFriendlyName "amplitude"
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CPerParticleFloatInput m_flAmplitude; // 0x240
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};
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// Alignment: 15
// Size: 0x980
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class C_OP_PositionLock : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "start fadeout min"
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float m_flStartTime_min; // 0x240
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// MPropertyFriendlyName "start fadeout max"
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float m_flStartTime_max; // 0x244
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// MPropertyFriendlyName "start fadeout exponent"
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float m_flStartTime_exp; // 0x248
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// MPropertyFriendlyName "end fadeout min"
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float m_flEndTime_min; // 0x24c
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// MPropertyFriendlyName "end fadeout max"
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float m_flEndTime_max; // 0x250
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// MPropertyFriendlyName "end fadeout exponent"
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float m_flEndTime_exp; // 0x254
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// MPropertyFriendlyName "distance fade range"
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float m_flRange; // 0x258
private:
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[[maybe_unused]] uint8_t __pad025c[0x4]; // 0x25c
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public:
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// MPropertyFriendlyName "distance fade bias"
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CParticleCollectionFloatInput m_flRangeBias; // 0x260
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// MPropertyFriendlyName "instant jump threshold"
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float m_flJumpThreshold; // 0x398
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// MPropertyFriendlyName "previous position scale"
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float m_flPrevPosScale; // 0x39c
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// MPropertyFriendlyName "lock rotation"
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bool m_bLockRot; // 0x3a0
private:
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[[maybe_unused]] uint8_t __pad03a1[0x7]; // 0x3a1
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public:
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// MPropertyFriendlyName "component scale"
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CParticleCollectionVecInput m_vecScale; // 0x3a8
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x970
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// MPropertyFriendlyName "output field prev"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x974
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};
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// Alignment: 15
// Size: 0x5e0
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class C_OP_OscillateVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "oscillation rate min"
// MVectorIsSometimesCoordinate
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Vector m_RateMin; // 0x1f0
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// MPropertyFriendlyName "oscillation rate max"
// MVectorIsSometimesCoordinate
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Vector m_RateMax; // 0x1fc
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// MPropertyFriendlyName "oscillation frequency min"
// MVectorIsSometimesCoordinate
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Vector m_FrequencyMin; // 0x208
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// MPropertyFriendlyName "oscillation frequency max"
// MVectorIsSometimesCoordinate
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Vector m_FrequencyMax; // 0x214
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// MPropertyFriendlyName "oscillation field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nField; // 0x220
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// MPropertyFriendlyName "proportional 0/1"
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bool m_bProportional; // 0x224
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// MPropertyFriendlyName "start/end proportional"
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bool m_bProportionalOp; // 0x225
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// MPropertyFriendlyName "offset instead of accelerate position"
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bool m_bOffset; // 0x226
private:
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[[maybe_unused]] uint8_t __pad0227[0x1]; // 0x227
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public:
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// MPropertyFriendlyName "start time min"
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float m_flStartTime_min; // 0x228
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// MPropertyFriendlyName "start time max"
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float m_flStartTime_max; // 0x22c
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// MPropertyFriendlyName "end time min"
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float m_flEndTime_min; // 0x230
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// MPropertyFriendlyName "end time max"
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float m_flEndTime_max; // 0x234
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// MPropertyFriendlyName "oscillation multiplier"
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CPerParticleFloatInput m_flOscMult; // 0x238
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// MPropertyFriendlyName "oscillation start phase"
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CPerParticleFloatInput m_flOscAdd; // 0x370
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// MPropertyFriendlyName "rate scale"
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CPerParticleFloatInput m_flRateScale; // 0x4a8
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};
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// Alignment: 10
// Size: 0x6f0
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class C_OP_MovementSkinnedPositionFromCPSnapshot : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nSnapshotControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "random order"
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bool m_bRandom; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9
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public:
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// MPropertyFriendlyName "random seed"
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int32_t m_nRandomSeed; // 0x1fc
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// MPropertyFriendlyName "set normal"
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bool m_bSetNormal; // 0x200
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// MPropertyFriendlyName "set radius"
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bool m_bSetRadius; // 0x201
private:
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[[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202
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public:
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// MPropertyFriendlyName "particle increment amount"
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CParticleCollectionFloatInput m_flIncrement; // 0x208
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// MPropertyFriendlyName "Full Loop Increment Amount"
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CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x340
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// MPropertyFriendlyName "Snapshot start point"
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CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x478
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x5b0
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};
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// Alignment: 8
// Size: 0x360
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class C_OP_SetControlPointOrientation : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "set orientation in world space"
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bool m_bUseWorldLocation; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0201[0x1]; // 0x201
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public:
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// MPropertyFriendlyName "randomize"
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bool m_bRandomize; // 0x202
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// MPropertyFriendlyName "only set orientation once"
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bool m_bSetOnce; // 0x203
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// MPropertyFriendlyName "control point number"
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int32_t m_nCP; // 0x204
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// MPropertyFriendlyName "control point to offset orientation from"
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int32_t m_nHeadLocation; // 0x208
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// MPropertyFriendlyName "pitch yaw roll"
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QAngle m_vecRotation; // 0x20c
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// MPropertyFriendlyName "pitch yaw roll max"
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QAngle m_vecRotationB; // 0x218
private:
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[[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224
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public:
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// MPropertyFriendlyName "interpolation"
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CParticleCollectionFloatInput m_flInterpolation; // 0x228
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};
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// Alignment: 5
// Size: 0x210
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class C_INIT_VelocityFromCP : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPoint; // 0x1f0
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// MPropertyFriendlyName "comparison control point number"
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int32_t m_nControlPointCompare; // 0x1f4
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// MPropertyFriendlyName "local space control point number"
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int32_t m_nControlPointLocal; // 0x1f8
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// MPropertyFriendlyName "velocity scale"
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float m_flVelocityScale; // 0x1fc
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// MPropertyFriendlyName "direction only"
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bool m_bDirectionOnly; // 0x200
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};
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// Alignment: 7
// Size: 0x22e0
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class CBaseTrailRenderer : public CBaseRendererSource2
{
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public:
// MPropertyStartGroup "Orientation"
// MPropertyFriendlyName "orientation type"
// MPropertySortPriority "750"
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ParticleOrientationChoiceList_t m_nOrientationType; // 0x2050
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// MPropertyFriendlyName "orientation control point"
// MPropertySortPriority "750"
// MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
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int32_t m_nOrientationControlPoint; // 0x2054
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// MPropertyStartGroup "Screenspace Fading and culling"
// MPropertyFriendlyName "minimum visual screen-size"
// MPropertySortPriority "900"
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float m_flMinSize; // 0x2058
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// MPropertyFriendlyName "maximum visual screen-size"
// MPropertySortPriority "900"
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float m_flMaxSize; // 0x205c
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// MPropertyFriendlyName "start fade screen-size"
// MPropertySortPriority "900"
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CParticleCollectionFloatInput m_flStartFadeSize; // 0x2060
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// MPropertyFriendlyName "end fade and cull screen-size"
// MPropertySortPriority "900"
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CParticleCollectionFloatInput m_flEndFadeSize; // 0x2198
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// MPropertyStartGroup "Trail UV Controls"
// MPropertyFriendlyName "Clamp Non-Sheet texture V coords"
// MPropertySortPriority "800"
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bool m_bClampV; // 0x22d0
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};
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// Alignment: 8
// Size: 0x2b0
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class C_INIT_LifespanFromVelocity : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "bias distance"
// MVectorIsCoordinate
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Vector m_vecComponentScale; // 0x1f0
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// MPropertyFriendlyName "trace offset"
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float m_flTraceOffset; // 0x1fc
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// MPropertyFriendlyName "maximum trace length"
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float m_flMaxTraceLength; // 0x200
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// MPropertyFriendlyName "trace recycle tolerance"
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float m_flTraceTolerance; // 0x204
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// MPropertyFriendlyName "maximum points to cache"
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int32_t m_nMaxPlanes; // 0x208
private:
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[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
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public:
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// MPropertyFriendlyName "trace collision group"
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char m_CollisionGroupName[128]; // 0x210
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x290
private:
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[[maybe_unused]] uint8_t __pad0294[0xc]; // 0x294
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public:
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// MPropertyFriendlyName "collide with water"
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bool m_bIncludeWater; // 0x2a0
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};
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// Alignment: 2
// Size: 0x200
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class C_OP_ConstrainLineLength : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "minimum length"
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float m_flMinDistance; // 0x1f0
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// MPropertyFriendlyName "maximum length"
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float m_flMaxDistance; // 0x1f4
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};
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// Alignment: 5
// Size: 0x470
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class C_OP_InstantaneousEmitter : public CParticleFunctionEmitter
{
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public:
// MPropertyFriendlyName "num to emit"
// MPropertyAttributeRange "1 1000"
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CParticleCollectionFloatInput m_nParticlesToEmit; // 0x1f0
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// MPropertyFriendlyName "emission start time"
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CParticleCollectionFloatInput m_flStartTime; // 0x328
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// MPropertyFriendlyName "emission scale from killed parent particles"
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float m_flInitFromKilledParentParticles; // 0x460
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// MPropertyFriendlyName "maximum emission per frame"
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int32_t m_nMaxEmittedPerFrame; // 0x464
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// MPropertyFriendlyName "control point with snapshot data"
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int32_t m_nSnapshotControlPoint; // 0x468
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};
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// Alignment: 6
// Size: 0x7e0
class C_OP_SetControlPointToCPVelocity : public CParticleFunctionPreEmission
{
public:
// MPropertyFriendlyName "control point input"
int32_t m_nCPInput; // 0x200
// MPropertyFriendlyName "control point number to set velocity"
int32_t m_nCPOutputVel; // 0x204
// MPropertyFriendlyName "normalize output"
bool m_bNormalize; // 0x208
private:
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[[maybe_unused]] uint8_t __pad0209[0x3]; // 0x209
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public:
// MPropertyFriendlyName "control point number to set magnitude"
int32_t m_nCPOutputMag; // 0x20c
// MPropertyFriendlyName "control point field for magnitude"
// MPropertyAttributeChoiceName "vector_component"
int32_t m_nCPField; // 0x210
private:
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[[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214
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public:
// MPropertyFriendlyName "comparison velocity"
CParticleCollectionVecInput m_vecComparisonVelocity; // 0x218
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};
// Alignment: 0
// Size: 0x210
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class C_OP_Spin : public CGeneralSpin
{
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public:
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// No members available
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};
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// Alignment: 10
// Size: 0x220
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class C_INIT_CreationNoise : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "absolute value"
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bool m_bAbsVal; // 0x1f4
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// MPropertyFriendlyName "invert absolute value"
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bool m_bAbsValInv; // 0x1f5
private:
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[[maybe_unused]] uint8_t __pad01f6[0x2]; // 0x1f6
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public:
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// MPropertyFriendlyName "time coordinate offset"
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float m_flOffset; // 0x1f8
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x1fc
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x200
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// MPropertyFriendlyName "time noise coordinate scale"
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float m_flNoiseScale; // 0x204
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// MPropertyFriendlyName "spatial noise coordinate scale"
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float m_flNoiseScaleLoc; // 0x208
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// MPropertyFriendlyName "spatial coordinate offset"
// MVectorIsCoordinate
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Vector m_vecOffsetLoc; // 0x20c
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// MPropertyFriendlyName "world time noise coordinate scale"
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float m_flWorldTimeScale; // 0x218
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};
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// Alignment: 8
// Size: 0x270
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class C_OP_RenderAsModels : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "models"
// MParticleRequireDefaultArrayEntry
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CUtlVector< ModelReference_t > m_ModelList; // 0x230
private:
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[[maybe_unused]] uint8_t __pad0248[0x4]; // 0x248
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public:
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// MPropertyFriendlyName "scale factor for radius"
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float m_flModelScale; // 0x24c
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// MPropertyFriendlyName "scale model to match particle size"
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bool m_bFitToModelSize; // 0x250
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// MPropertyFriendlyName "non-uniform scaling"
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bool m_bNonUniformScaling; // 0x251
private:
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[[maybe_unused]] uint8_t __pad0252[0x2]; // 0x252
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public:
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// MPropertyFriendlyName "X axis scaling scalar field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x254
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// MPropertyFriendlyName "Y axis scaling scalar field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x258
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// MPropertyFriendlyName "Z axis scaling scalar field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x25c
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// MPropertyFriendlyName "model size cull bloat"
// MPropertyAttributeChoiceName "particlefield_size_cull_bloat"
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int32_t m_nSizeCullBloat; // 0x260
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};
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// Alignment: 3
// Size: 0x230
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class C_OP_RemapDistanceToLineSegmentToVector : public C_OP_RemapDistanceToLineSegmentBase
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x210
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// MPropertyFriendlyName "output value at min distance"
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Vector m_vMinOutputValue; // 0x214
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// MPropertyFriendlyName "output value at max distance"
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Vector m_vMaxOutputValue; // 0x220
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};
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// Alignment: 5
// Size: 0x210
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class C_INIT_NormalOffset : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "offset min"
// MVectorIsCoordinate
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Vector m_OffsetMin; // 0x1f0
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// MPropertyFriendlyName "offset max"
// MVectorIsCoordinate
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Vector m_OffsetMax; // 0x1fc
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x208
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// MPropertyFriendlyName "offset in local space 0/1"
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bool m_bLocalCoords; // 0x20c
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// MPropertyFriendlyName "normalize output 0/1"
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bool m_bNormalize; // 0x20d
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};
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// Alignment: 0
// Size: 0x1f0
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class CSpinUpdateBase : public CParticleFunctionOperator
{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x220
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class C_OP_ControlPointToRadialScreenSpace : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "source Control Point in World"
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int32_t m_nCPIn; // 0x200
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// MPropertyFriendlyName "Source Control Point offset"
// MVectorIsCoordinate
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Vector m_vecCP1Pos; // 0x204
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// MPropertyFriendlyName "Set control point number"
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int32_t m_nCPOut; // 0x210
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// MPropertyFriendlyName "Output field 0-2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPOutField; // 0x214
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// MPropertyFriendlyName "Ss Pos and Dot OUT CP"
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int32_t m_nCPSSPosOut; // 0x218
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};
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// Alignment: 3
// Size: 0x210
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class C_INIT_CreateFromPlaneCache : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "local offset min"
// MVectorIsCoordinate
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Vector m_vecOffsetMin; // 0x1f0
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// MPropertyFriendlyName "local offset max"
// MVectorIsCoordinate
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Vector m_vecOffsetMax; // 0x1fc
private:
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[[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208
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public:
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// MPropertyFriendlyName "set normal"
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bool m_bUseNormal; // 0x209
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};
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// Alignment: 6
// Size: 0x210
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class C_OP_RemapScalarEndCap : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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};
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// Alignment: 4
// Size: 0x240
class C_OP_LockToSavedSequentialPath : public CParticleFunctionOperator
{
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private:
[[maybe_unused]] uint8_t __pad01f0[0x4]; // 0x1f0
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public:
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// MPropertyFriendlyName "start fade time"
float m_flFadeStart; // 0x1f4
// MPropertyFriendlyName "end fade time"
float m_flFadeEnd; // 0x1f8
// MPropertyFriendlyName "Use sequential CP pairs between start and end point"
bool m_bCPPairs; // 0x1fc
private:
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[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
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public:
CPathParameters m_PathParams; // 0x200
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};
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// Alignment: 2
// Size: 0x330
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class C_INIT_InitFloatCollection : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "value"
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CParticleCollectionFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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};
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// Alignment: 2
// Size: 0x210
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class C_OP_PlayEndCapWhenFinished : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "play when emission ends"
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bool m_bFireOnEmissionEnd; // 0x200
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// MPropertyFriendlyName "wait for children to finish"
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bool m_bIncludeChildren; // 0x201
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};
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// Alignment: 4
// Size: 0x480
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class C_OP_QuantizeCPComponent : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "input"
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CParticleCollectionFloatInput m_flInputValue; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nCPOutput; // 0x338
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// MPropertyFriendlyName "output component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutVectorField; // 0x33c
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// MPropertyFriendlyName "interval to snap to"
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CParticleCollectionFloatInput m_flQuantizeValue; // 0x340
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};
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// Alignment: 4
// Size: 0x900
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class C_OP_MovementLoopInsideSphere : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "distance maximum"
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CParticleCollectionFloatInput m_flDistance; // 0x1f8
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// MPropertyFriendlyName "component scale"
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CParticleCollectionVecInput m_vecScale; // 0x330
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// MPropertyFriendlyName "distance squared output attribute"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nDistSqrAttr; // 0x8f8
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};
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// Alignment: 3
// Size: 0xd90
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class C_OP_DirectionBetweenVecsToVec : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "first vector"
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CPerParticleVecInput m_vecPoint1; // 0x1f8
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// MPropertyFriendlyName "second vector"
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CPerParticleVecInput m_vecPoint2; // 0x7c0
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};
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// Alignment: 8
// Size: 0x270
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class C_OP_RemapTransformVisibilityToVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f8
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x248
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// MPropertyFriendlyName "CP visibility minimum"
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float m_flInputMin; // 0x24c
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// MPropertyFriendlyName "CP visibility maximum"
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float m_flInputMax; // 0x250
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// MPropertyFriendlyName "output minimum"
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Vector m_vecOutputMin; // 0x254
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// MPropertyFriendlyName "output maximum"
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Vector m_vecOutputMax; // 0x260
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// MPropertyFriendlyName "visibility radius"
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float m_flRadius; // 0x26c
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};
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// Alignment: 6
// Size: 0xe00
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class C_INIT_SetVectorAttributeToVectorExpression : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "expression"
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VectorExpressionType_t m_nExpression; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "input 1"
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CPerParticleVecInput m_vInput1; // 0x1f8
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// MPropertyFriendlyName "input 2"
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CPerParticleVecInput m_vInput2; // 0x7c0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nOutputField; // 0xd88
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0xd8c
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// MPropertyFriendlyName "normalize result"
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bool m_bNormalizedOutput; // 0xd90
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};
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// Alignment: 4
// Size: 0x200
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class C_OP_InheritFromParentParticles : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "scale"
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float m_flScale; // 0x1f0
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// MPropertyFriendlyName "inherited field"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "particle increment amount"
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int32_t m_nIncrement; // 0x1f8
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// MPropertyFriendlyName "random parent particle distribution"
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bool m_bRandomDistribution; // 0x1fc
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};
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// Alignment: 4
// Size: 0x200
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class C_INIT_RandomVectorComponent : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "min"
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float m_flMin; // 0x1f0
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// MPropertyFriendlyName "max"
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float m_flMax; // 0x1f4
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8
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// MPropertyFriendlyName "component 0/1/2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
// MVectorIsSometimesCoordinate
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int32_t m_nComponent; // 0x1fc
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};
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// Alignment: 4
// Size: 0xd90
class C_OP_ExternalWindForce : public CParticleFunctionForce
{
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public:
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// MPropertyFriendlyName "sample position"
CPerParticleVecInput m_vecSamplePosition; // 0x1f0
// MPropertyFriendlyName "force scale"
CPerParticleVecInput m_vecScale; // 0x7b8
// MPropertyFriendlyName "sample wind"
bool m_bSampleWind; // 0xd80
// MPropertyFriendlyName "sample water current"
bool m_bSampleWater; // 0xd81
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};
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// Alignment: 6
// Size: 0x5c0
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class C_OP_SetControlPointFieldToScalarExpression : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "expression"
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ScalarExpressionType_t m_nExpression; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204
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public:
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// MPropertyFriendlyName "input 1"
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CParticleCollectionFloatInput m_flInput1; // 0x208
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// MPropertyFriendlyName "input 2"
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CParticleCollectionFloatInput m_flInput2; // 0x340
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// MPropertyFriendlyName "output"
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CParticleRemapFloatInput m_flOutputRemap; // 0x478
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputCP; // 0x5b0
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// MPropertyFriendlyName "output component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutVectorField; // 0x5b4
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};
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// Alignment: 10
// Size: 0xda0
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class C_INIT_PositionWarp : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "warp min"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecWarpMin; // 0x1f0
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// MPropertyFriendlyName "warp max"
// MVectorIsCoordinate
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CParticleCollectionVecInput m_vecWarpMax; // 0x7b8
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// MPropertyFriendlyName "warp scale control point number"
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int32_t m_nScaleControlPointNumber; // 0xd80
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0xd84
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// MPropertyFriendlyName "radius scale component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nRadiusComponent; // 0xd88
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// MPropertyFriendlyName "warp transition time (treats min/max as start/end sizes)"
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float m_flWarpTime; // 0xd8c
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// MPropertyFriendlyName "warp transition start time"
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float m_flWarpStartTime; // 0xd90
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// MPropertyFriendlyName "previous position sacale"
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float m_flPrevPosScale; // 0xd94
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// MPropertyFriendlyName "reverse warp (0/1)"
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bool m_bInvertWarp; // 0xd98
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// MPropertyFriendlyName "use particle count instead of time"
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bool m_bUseCount; // 0xd99
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};
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// Alignment: 1
// Size: 0x240
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class C_INIT_RemapQAnglesToRotation : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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};
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// Alignment: 10
// Size: 0x220
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class C_INIT_RemapSpeedToScalar : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "control point number (ignored if per particle)"
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int32_t m_nControlPointNumber; // 0x1f4
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x1f8
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x1fc
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x200
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x204
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x208
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x20c
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x210
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// MPropertyFriendlyName "per particle"
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bool m_bPerParticle; // 0x214
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};
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// Alignment: 0
// Size: 0x250
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class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed
{
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public:
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// No members available
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};
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// Alignment: 15
// Size: 0xf80
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class C_OP_LightningSnapshotGenerator : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "snapshot control point number"
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int32_t m_nCPSnapshot; // 0x200
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// MPropertyFriendlyName "start control point number"
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int32_t m_nCPStartPnt; // 0x204
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// MPropertyFriendlyName "end control point number"
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int32_t m_nCPEndPnt; // 0x208
private:
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[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
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public:
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// MPropertyFriendlyName "Recursion Depth"
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CParticleCollectionFloatInput m_flSegments; // 0x210
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// MPropertyFriendlyName "Offset"
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CParticleCollectionFloatInput m_flOffset; // 0x348
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// MPropertyFriendlyName "Offset Decay"
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CParticleCollectionFloatInput m_flOffsetDecay; // 0x480
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// MPropertyFriendlyName "Recalculation Rate"
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CParticleCollectionFloatInput m_flRecalcRate; // 0x5b8
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// MPropertyFriendlyName "UV Scale"
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CParticleCollectionFloatInput m_flUVScale; // 0x6f0
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// MPropertyFriendlyName "UV Offset"
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CParticleCollectionFloatInput m_flUVOffset; // 0x828
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// MPropertyFriendlyName "Branch Split Rate"
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CParticleCollectionFloatInput m_flSplitRate; // 0x960
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// MPropertyFriendlyName "Branch Twist"
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CParticleCollectionFloatInput m_flBranchTwist; // 0xa98
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// MPropertyFriendlyName "Branch Behavior"
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ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0xbd0
private:
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[[maybe_unused]] uint8_t __pad0bd4[0x4]; // 0xbd4
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public:
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// MPropertyFriendlyName "Start Radius"
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CParticleCollectionFloatInput m_flRadiusStart; // 0xbd8
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// MPropertyFriendlyName "End Radius"
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CParticleCollectionFloatInput m_flRadiusEnd; // 0xd10
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// MPropertyFriendlyName "Dedicated Particle Pool Count"
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CParticleCollectionFloatInput m_flDedicatedPool; // 0xe48
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};
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// Alignment: 5
// Size: 0xda0
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class C_OP_SetControlPointToVectorExpression : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "expression"
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VectorExpressionType_t m_nExpression; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputCP; // 0x204
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// MPropertyFriendlyName "input 1"
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CParticleCollectionVecInput m_vInput1; // 0x208
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// MPropertyFriendlyName "input 2"
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CParticleCollectionVecInput m_vInput2; // 0x7d0
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// MPropertyFriendlyName "normalize result"
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bool m_bNormalizedOutput; // 0xd98
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};
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// Alignment: 11
// Size: 0x250
class C_OP_CalculateVectorAttribute : public CParticleFunctionOperator
{
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public:
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// MPropertyFriendlyName "start value"
Vector m_vStartValue; // 0x1f0
// MPropertyFriendlyName "input field 1"
// MPropertyAttributeChoiceName "particlefield_vector"
ParticleAttributeIndex_t m_nFieldInput1; // 0x1fc
// MPropertyFriendlyName "input scale 1"
float m_flInputScale1; // 0x200
// MPropertyFriendlyName "input field 2"
// MPropertyAttributeChoiceName "particlefield_vector"
ParticleAttributeIndex_t m_nFieldInput2; // 0x204
// MPropertyFriendlyName "input scale 2"
float m_flInputScale2; // 0x208
// MPropertyFriendlyName "control point input 1"
ControlPointReference_t m_nControlPointInput1; // 0x20c
// MPropertyFriendlyName "control point scale 1"
float m_flControlPointScale1; // 0x220
// MPropertyFriendlyName "control point input 2"
ControlPointReference_t m_nControlPointInput2; // 0x224
// MPropertyFriendlyName "control point scale 2"
float m_flControlPointScale2; // 0x238
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
ParticleAttributeIndex_t m_nFieldOutput; // 0x23c
// MPropertyFriendlyName "final per component scale"
Vector m_vFinalOutputScale; // 0x240
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};
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// Alignment: 9
// Size: 0xa18
struct TextureGroup_t
{
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public:
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// MPropertyFriendlyName "Enabled"
bool m_bEnabled; // 0x0
// MPropertyFriendlyName "Author Texture As Gradient"
// MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )"
bool m_bReplaceTextureWithGradient; // 0x1
private:
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[[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2
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public:
// MPropertyFriendlyName "Texture"
// MPropertySuppressExpr "m_bReplaceTextureWithGradient"
// MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x8
// MPropertyFriendlyName "Gradient"
// MPropertySuppressExpr "!m_bReplaceTextureWithGradient"
CColorGradient m_Gradient; // 0x10
// MPropertyFriendlyName "Texture Type"
SpriteCardTextureType_t m_nTextureType; // 0x28
// MPropertyFriendlyName "Channel Mix"
// MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )"
SpriteCardTextureChannel_t m_nTextureChannels; // 0x2c
// MPropertyFriendlyName "Mix Blend Mode"
// MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )"
ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
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public:
// MPropertyFriendlyName "Blend Amount"
// MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )"
CParticleCollectionFloatInput m_flTextureBlend; // 0x38
// MPropertyFriendlyName "Texture Controls"
// MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )"
TextureControls_t m_TextureControls; // 0x170
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};
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// Alignment: 4
// Size: 0x200
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class C_OP_Orient2DRelToCP : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "rotation offset"
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float m_flRotOffset; // 0x1f0
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// MPropertyFriendlyName "spin strength"
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float m_flSpinStrength; // 0x1f4
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// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x1f8
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1fc
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};
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// Alignment: 3
// Size: 0x200
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class C_INIT_RandomRadius : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "radius min"
// MPropertyAttributeRange "biased 0 500"
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float m_flRadiusMin; // 0x1f0
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// MPropertyFriendlyName "radius max"
// MPropertyAttributeRange "biased 0 500"
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float m_flRadiusMax; // 0x1f4
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// MPropertyFriendlyName "radius random exponent"
// MPropertyAttributeRange "-2 2"
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float m_flRadiusRandExponent; // 0x1f8
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};
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// Alignment: 5
// Size: 0x210
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class C_INIT_VelocityRadialRandom : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "random speed min"
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float m_fSpeedMin; // 0x1f4
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// MPropertyFriendlyName "random speed max"
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float m_fSpeedMax; // 0x1f8
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// MPropertyFriendlyName "local space scale"
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Vector m_vecLocalCoordinateSystemSpeedScale; // 0x1fc
private:
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[[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208
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public:
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// MPropertyFriendlyName "ignore delta time"
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bool m_bIgnoreDelta; // 0x209
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};
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// Alignment: 0
// Size: 0x240
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class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x200
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class C_INIT_RandomLifeTime : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "lifetime min"
// MPropertyAttributeRange "0 20"
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float m_fLifetimeMin; // 0x1f0
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// MPropertyFriendlyName "lifetime max"
// MPropertyAttributeRange "0 20"
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float m_fLifetimeMax; // 0x1f4
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// MPropertyFriendlyName "lifetime random exponent"
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float m_fLifetimeRandExponent; // 0x1f8
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};
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// Alignment: 6
// Size: 0x4d0
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class C_OP_AttractToControlPoint : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "component scale"
// MVectorIsCoordinate
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Vector m_vecComponentScale; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc
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public:
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// MPropertyFriendlyName "amount of force (or Max Force)"
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CPerParticleFloatInput m_fForceAmount; // 0x200
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// MPropertyFriendlyName "falloff power"
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float m_fFalloffPower; // 0x338
private:
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[[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c
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public:
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// MPropertyFriendlyName "input position transform"
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CParticleTransformInput m_TransformInput; // 0x340
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// MPropertyFriendlyName "Min Pullforce"
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CPerParticleFloatInput m_fForceAmountMin; // 0x390
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// MPropertyFriendlyName "Apply Min Pullforce"
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bool m_bApplyMinForce; // 0x4c8
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};
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// Alignment: 14
// Size: 0x220
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class C_INIT_CreatePhyllotaxis : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "scale size multiplier from CP"
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int32_t m_nScaleCP; // 0x1f4
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// MPropertyFriendlyName "scale CP component 0/1/2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent; // 0x1f8
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// MPropertyFriendlyName "center core radius"
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float m_fRadCentCore; // 0x1fc
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// MPropertyFriendlyName "radius multiplier"
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float m_fRadPerPoint; // 0x200
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// MPropertyFriendlyName "radius max (-1 procedural growth)"
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float m_fRadPerPointTo; // 0x204
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// MPropertyFriendlyName "golden angle (is 137.508)"
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float m_fpointAngle; // 0x208
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// MPropertyFriendlyName "overall size multiplier (-1 count based distribution)"
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float m_fsizeOverall; // 0x20c
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// MPropertyFriendlyName "radius bias"
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float m_fRadBias; // 0x210
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// MPropertyFriendlyName "radius min "
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float m_fMinRad; // 0x214
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// MPropertyFriendlyName "distribution bias"
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float m_fDistBias; // 0x218
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// MPropertyFriendlyName "local space"
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bool m_bUseLocalCoords; // 0x21c
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// MPropertyFriendlyName "use continuous emission"
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bool m_bUseWithContEmit; // 0x21d
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// MPropertyFriendlyName "scale radius from initial value"
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bool m_bUseOrigRadius; // 0x21e
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};
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// Alignment: 4
// Size: 0x210
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class C_OP_BoxConstraint : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "min coords"
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Vector m_vecMin; // 0x1f0
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// MPropertyFriendlyName "max coords"
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Vector m_vecMax; // 0x1fc
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// MPropertyFriendlyName "control point"
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int32_t m_nCP; // 0x208
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// MPropertyFriendlyName "use local space"
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bool m_bLocalSpace; // 0x20c
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};
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// Alignment: 5
// Size: 0x220
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class C_OP_SetParentControlPointsToChildCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x200
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// MPropertyFriendlyName "control point to set"
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int32_t m_nChildControlPoint; // 0x204
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// MPropertyFriendlyName "# of children to set"
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int32_t m_nNumControlPoints; // 0x208
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// MPropertyFriendlyName "first parent control point to set from"
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int32_t m_nFirstSourcePoint; // 0x20c
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// MPropertyFriendlyName "set orientation"
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bool m_bSetOrientation; // 0x210
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};
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// Alignment: 8
// Size: 0x210
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class C_OP_SetPerChildControlPointFromAttribute : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x1f0
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// MPropertyFriendlyName "control point to set"
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int32_t m_nFirstControlPoint; // 0x1f4
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// MPropertyFriendlyName "# of children to set"
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int32_t m_nNumControlPoints; // 0x1f8
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// MPropertyFriendlyName "particle increment amount"
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int32_t m_nParticleIncrement; // 0x1fc
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// MPropertyFriendlyName "first particle to copy"
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int32_t m_nFirstSourcePoint; // 0x200
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// MPropertyFriendlyName "set number of children based on particle count"
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bool m_bNumBasedOnParticleCount; // 0x204
private:
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[[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205
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public:
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// MPropertyFriendlyName "field to read"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToRead; // 0x208
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// MPropertyFriendlyName "control point field for scalars"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nCPField; // 0x20c
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};
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// Alignment: 5
// Size: 0x220
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class C_INIT_OffsetVectorToVector : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "output offset minimum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMin; // 0x1f8
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// MPropertyFriendlyName "output offset maximum"
// MVectorIsSometimesCoordinate
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Vector m_vecOutputMax; // 0x204
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0x210
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_GlobalLight : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "initial color bias"
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float m_flScale; // 0x1f0
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// MPropertyFriendlyName "clamp minimum light value to initial color"
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bool m_bClampLowerRange; // 0x1f4
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// MPropertyFriendlyName "clamp maximum light value to initial color"
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bool m_bClampUpperRange; // 0x1f5
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};
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// Alignment: 11
// Size: 0x220
class C_OP_CPOffsetToPercentageBetweenCPs : public CParticleFunctionOperator
{
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public:
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// MPropertyFriendlyName "percentage minimum"
float m_flInputMin; // 0x1f0
// MPropertyFriendlyName "percentage maximum"
float m_flInputMax; // 0x1f4
// MPropertyFriendlyName "percentage bias"
float m_flInputBias; // 0x1f8
// MPropertyFriendlyName "starting control point"
int32_t m_nStartCP; // 0x1fc
// MPropertyFriendlyName "ending control point"
int32_t m_nEndCP; // 0x200
// MPropertyFriendlyName "offset control point"
int32_t m_nOffsetCP; // 0x204
// MPropertyFriendlyName "output control point"
int32_t m_nOuputCP; // 0x208
// MPropertyFriendlyName "input control point"
int32_t m_nInputCP; // 0x20c
// MPropertyFriendlyName "treat distance between points as radius"
bool m_bRadialCheck; // 0x210
// MPropertyFriendlyName "treat offset as scale of total distance"
bool m_bScaleOffset; // 0x211
private:
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[[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212
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public:
// MPropertyFriendlyName "offset amount"
// MVectorIsCoordinate
Vector m_vecOffset; // 0x214
};
// Alignment: 0
// Size: 0x230
class C_OP_Callback : public CParticleFunctionRenderer
{
public:
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// No members available
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};
// Alignment: 1
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// Size: 0x280
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class C_INIT_InitFromParentKilled : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "field to init"
// MPropertyAttributeChoiceName "particlefield"
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ParticleAttributeIndex_t m_nAttributeToCopy; // 0x1f0
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};
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// Alignment: 0
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// Size: 0x220
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class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x210
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class C_OP_BasicMovement : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "gravity"
// MVectorIsCoordinate
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Vector m_Gravity; // 0x1f0
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// MPropertyFriendlyName "drag"
// MPropertyAttributeRange "-1 1"
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float m_fDrag; // 0x1fc
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// MPropertyFriendlyName "max constraint passes"
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int32_t m_nMaxConstraintPasses; // 0x200
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};
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// Alignment: 2
// Size: 0x350
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class C_OP_QuantizeFloat : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "value"
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CPerParticleFloatInput m_InputValue; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nOutputField; // 0x328
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};
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// Alignment: 11
// Size: 0x220
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class C_INIT_RemapScalar : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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// MPropertyFriendlyName "emitter lifetime start time (seconds)"
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float m_flStartTime; // 0x208
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// MPropertyFriendlyName "emitter lifetime end time (seconds)"
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float m_flEndTime; // 0x20c
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x210
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// MPropertyFriendlyName "only active within specified input range"
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bool m_bActiveRange; // 0x214
private:
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[[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215
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public:
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// MPropertyFriendlyName "remap bias"
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float m_flRemapBias; // 0x218
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};
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// Alignment: 7
// Size: 0x810
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class C_INIT_MoveBetweenPoints : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "minimum speed"
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CPerParticleFloatInput m_flSpeedMin; // 0x1f0
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// MPropertyFriendlyName "maximum speed"
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CPerParticleFloatInput m_flSpeedMax; // 0x328
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// MPropertyFriendlyName "end spread"
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CPerParticleFloatInput m_flEndSpread; // 0x460
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// MPropertyFriendlyName "start offset"
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CPerParticleFloatInput m_flStartOffset; // 0x598
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// MPropertyFriendlyName "end offset"
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CPerParticleFloatInput m_flEndOffset; // 0x6d0
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// MPropertyFriendlyName "end control point"
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int32_t m_nEndControlPointNumber; // 0x808
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// MPropertyFriendlyName "bias lifetime by trail length"
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bool m_bTrailBias; // 0x80c
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};
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// Alignment: 1
// Size: 0x200
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class C_INIT_SequenceLifeTime : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "frames per second"
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float m_flFramerate; // 0x1f0
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};
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// Alignment: 6
// Size: 0x220
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class C_OP_OscillateVectorSimple : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "oscillation rate"
// MVectorIsSometimesCoordinate
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Vector m_Rate; // 0x1f0
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// MPropertyFriendlyName "oscillation frequency"
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Vector m_Frequency; // 0x1fc
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// MPropertyFriendlyName "oscillation field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nField; // 0x208
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// MPropertyFriendlyName "oscillation multiplier"
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float m_flOscMult; // 0x20c
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// MPropertyFriendlyName "oscillation start phase"
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float m_flOscAdd; // 0x210
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// MPropertyFriendlyName "offset instead of accelerate position"
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bool m_bOffset; // 0x214
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};
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// Alignment: 9
// Size: 0x5b0
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class C_OP_ContinuousEmitter : public CParticleFunctionEmitter
{
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public:
// MPropertyFriendlyName "emission duration"
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CParticleCollectionFloatInput m_flEmissionDuration; // 0x1f0
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// MPropertyFriendlyName "emission start time"
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CParticleCollectionFloatInput m_flStartTime; // 0x328
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// MPropertyFriendlyName "emission rate"
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CParticleCollectionFloatInput m_flEmitRate; // 0x460
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// MPropertyFriendlyName "scale emission to used control points"
// MParticleMaxVersion
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float m_flEmissionScale; // 0x598
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// MPropertyFriendlyName "scale emission by parent particle count"
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float m_flScalePerParentParticle; // 0x59c
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// MPropertyFriendlyName "emit particles for killed parent particles"
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bool m_bInitFromKilledParentParticles; // 0x5a0
private:
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[[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1
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public:
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// MPropertyFriendlyName "limit per update"
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int32_t m_nLimitPerUpdate; // 0x5a4
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// MPropertyFriendlyName "force emit on first update"
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bool m_bForceEmitOnFirstUpdate; // 0x5a8
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// MPropertyFriendlyName "force emit on last update"
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bool m_bForceEmitOnLastUpdate; // 0x5a9
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};
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// Alignment: 3
// Size: 0x220
class C_OP_RemapDistanceToLineSegmentToScalar : public C_OP_RemapDistanceToLineSegmentBase
{
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public:
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nFieldOutput; // 0x210
// MPropertyFriendlyName "output value at min distance"
float m_flMinOutputValue; // 0x214
// MPropertyFriendlyName "output value at max distance"
float m_flMaxOutputValue; // 0x218
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};
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// Alignment: 1
// Size: 0x200
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class C_OP_EndCapTimedDecay : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "decay time"
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float m_flDecayTime; // 0x1f0
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};
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// Alignment: 6
// Size: 0x240
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class C_INIT_CreateSequentialPath : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "maximum distance"
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float m_fMaxDistance; // 0x1f0
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// MPropertyFriendlyName "particles to map from start to end"
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float m_flNumToAssign; // 0x1f4
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// MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )"
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bool m_bLoop; // 0x1f8
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// MPropertyFriendlyName "use sequential CP pairs between start and end point"
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bool m_bCPPairs; // 0x1f9
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// MPropertyFriendlyName "save offset"
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bool m_bSaveOffset; // 0x1fa
private:
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[[maybe_unused]] uint8_t __pad01fb[0x5]; // 0x1fb
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public:
CPathParameters m_PathParams; // 0x200
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};
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// Alignment: 1
// Size: 0x330
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class C_OP_DecayOffscreen : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "Offscreen Time Before Decay"
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CParticleCollectionFloatInput m_flOffscreenTime; // 0x1f0
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};
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// Alignment: 13
// Size: 0x810
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class C_OP_DistanceBetweenTransforms : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "strarting transform"
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CParticleTransformInput m_TransformStart; // 0x1f8
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// MPropertyFriendlyName "end transform"
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CParticleTransformInput m_TransformEnd; // 0x248
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// MPropertyFriendlyName "distance minimum"
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CPerParticleFloatInput m_flInputMin; // 0x298
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// MPropertyFriendlyName "distance maximum"
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CPerParticleFloatInput m_flInputMax; // 0x3d0
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// MPropertyFriendlyName "output minimum"
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CPerParticleFloatInput m_flOutputMin; // 0x508
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// MPropertyFriendlyName "output maximum"
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CPerParticleFloatInput m_flOutputMax; // 0x640
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// MPropertyFriendlyName "maximum trace length"
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float m_flMaxTraceLength; // 0x778
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// MPropertyFriendlyName "LOS Failure Scalar"
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float m_flLOSScale; // 0x77c
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// MPropertyFriendlyName "LOS collision group"
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char m_CollisionGroupName[128]; // 0x780
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// MPropertyFriendlyName "Trace Set"
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ParticleTraceSet_t m_nTraceSet; // 0x800
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// MPropertyFriendlyName "ensure line of sight"
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bool m_bLOS; // 0x804
private:
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[[maybe_unused]] uint8_t __pad0805[0x3]; // 0x805
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public:
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// MPropertyFriendlyName "set value method"
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ParticleSetMethod_t m_nSetMethod; // 0x808
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};
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// Alignment: 6
// Size: 0x210
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class C_OP_RemapScalar : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1f8
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x1fc
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x200
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x204
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};
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// Alignment: 3
// Size: 0x200
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class C_INIT_RandomTrailLength : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "length min"
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float m_flMinLength; // 0x1f0
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// MPropertyFriendlyName "length max"
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float m_flMaxLength; // 0x1f4
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// MPropertyFriendlyName "length random exponent"
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float m_flLengthRandExponent; // 0x1f8
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};
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// Alignment: 11
// Size: 0xc10
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class C_INIT_RingWave : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "input transform"
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CParticleTransformInput m_TransformInput; // 0x1f0
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// MPropertyFriendlyName "even distribution count"
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CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x240
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// MPropertyFriendlyName "initial radius"
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CPerParticleFloatInput m_flInitialRadius; // 0x378
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// MPropertyFriendlyName "thickness"
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CPerParticleFloatInput m_flThickness; // 0x4b0
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// MPropertyFriendlyName "min initial speed"
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CPerParticleFloatInput m_flInitialSpeedMin; // 0x5e8
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// MPropertyFriendlyName "max initial speed"
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CPerParticleFloatInput m_flInitialSpeedMax; // 0x720
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// MPropertyFriendlyName "roll"
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CPerParticleFloatInput m_flRoll; // 0x858
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// MPropertyFriendlyName "pitch"
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CPerParticleFloatInput m_flPitch; // 0x990
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// MPropertyFriendlyName "yaw"
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CPerParticleFloatInput m_flYaw; // 0xac8
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// MPropertyFriendlyName "even distribution"
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bool m_bEvenDistribution; // 0xc00
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// MPropertyFriendlyName "XY velocity only"
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bool m_bXYVelocityOnly; // 0xc01
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};
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// Alignment: 9
// Size: 0x990
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class C_INIT_SetHitboxToClosest : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "desired hitbox"
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int32_t m_nDesiredHitbox; // 0x1f4
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// MPropertyFriendlyName "model hitbox scale"
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CParticleCollectionVecInput m_vecHitBoxScale; // 0x1f8
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x7c0
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x840
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// MPropertyFriendlyName "get closest point on closest hitbox"
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bool m_bUseClosestPointOnHitbox; // 0x841
private:
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[[maybe_unused]] uint8_t __pad0842[0x2]; // 0x842
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public:
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// MPropertyFriendlyName "closest point test type"
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ClosestPointTestType_t m_nTestType; // 0x844
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// MPropertyFriendlyName "hybrid ratio"
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CParticleCollectionFloatInput m_flHybridRatio; // 0x848
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// MPropertyFriendlyName "set initial position"
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bool m_bUpdatePosition; // 0x980
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_RemapVelocityToVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x1f4
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// MPropertyFriendlyName "normalize"
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bool m_bNormalize; // 0x1f8
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};
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// Alignment: 4
// Size: 0x240
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class C_OP_RenderTonemapController : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "tonemap level scale"
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float m_flTonemapLevel; // 0x230
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// MPropertyFriendlyName "tonemap weight scale"
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float m_flTonemapWeight; // 0x234
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// MPropertyFriendlyName "tonemap level"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nTonemapLevelField; // 0x238
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// MPropertyFriendlyName "tonemap weight"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nTonemapWeightField; // 0x23c
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};
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// Alignment: 5
// Size: 0x5c0
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class C_OP_RepeatedTriggerChildGroup : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204
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public:
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// MPropertyFriendlyName "Within-Cluster Refire Time"
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CParticleCollectionFloatInput m_flClusterRefireTime; // 0x208
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// MPropertyFriendlyName "Within-Cluster Fire Count Before Cooldown"
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CParticleCollectionFloatInput m_flClusterSize; // 0x340
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// MPropertyFriendlyName "Cluster Cooldown Time"
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CParticleCollectionFloatInput m_flClusterCooldown; // 0x478
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// MPropertyFriendlyName "limit active children to parent particle count"
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bool m_bLimitChildCount; // 0x5b0
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};
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// Alignment: 2
// Size: 0x200
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class C_OP_FadeInSimple : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "proportional fade in time"
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float m_flFadeInTime; // 0x1f0
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// MPropertyFriendlyName "alpha field"
// MPropertyAttributeChoiceName "particlefield_alpha"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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};
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// Alignment: 2
// Size: 0x200
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class C_OP_NormalizeVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x1f4
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};
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// Alignment: 4
// Size: 0x210
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class C_INIT_RandomAlpha : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "alpha field"
// MPropertyAttributeChoiceName "particlefield_alpha"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
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// MPropertyFriendlyName "alpha min"
// MPropertyAttributeRange "0 255"
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int32_t m_nAlphaMin; // 0x1f4
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// MPropertyFriendlyName "alpha max"
// MPropertyAttributeRange "0 255"
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int32_t m_nAlphaMax; // 0x1f8
private:
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[[maybe_unused]] uint8_t __pad01fc[0x8]; // 0x1fc
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public:
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// MPropertyFriendlyName "alpha random exponent"
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float m_flAlphaRandExponent; // 0x204
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};
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// Alignment: 10
// Size: 0xd40
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class C_OP_RemapAverageHitboxSpeedtoCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "input control point"
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int32_t m_nInControlPointNumber; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x204
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// MPropertyFriendlyName "Output component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nField; // 0x208
private:
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[[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c
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public:
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// MPropertyFriendlyName "input minimum"
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CParticleCollectionFloatInput m_flInputMin; // 0x210
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// MPropertyFriendlyName "input maximum"
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CParticleCollectionFloatInput m_flInputMax; // 0x348
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// MPropertyFriendlyName "output minimum"
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CParticleCollectionFloatInput m_flOutputMin; // 0x480
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// MPropertyFriendlyName "output maximum"
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CParticleCollectionFloatInput m_flOutputMax; // 0x5b8
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// MPropertyFriendlyName "intersection height CP"
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int32_t m_nHeightControlPointNumber; // 0x6f0
private:
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[[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4
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public:
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// MPropertyFriendlyName "comparison velocity"
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CParticleCollectionVecInput m_vecComparisonVelocity; // 0x6f8
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0xcc0
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};
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// Alignment: 5
// Size: 0x330
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class C_OP_ExternalGameImpulseForce : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "force scale"
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CPerParticleFloatInput m_flForceScale; // 0x1f0
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// MPropertyFriendlyName "rope shake"
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bool m_bRopes; // 0x328
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// MPropertyFriendlyName "limit rope impulses to Z"
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bool m_bRopesZOnly; // 0x329
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// MPropertyFriendlyName "explosions"
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bool m_bExplosions; // 0x32a
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// MPropertyFriendlyName "particle systems"
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bool m_bParticles; // 0x32b
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};
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// Alignment: 48
// Size: 0x21d0
class C_OP_RenderModels : public CParticleFunctionRenderer
{
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public:
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// MPropertyFriendlyName "Only Render in effects bloom pass"
// MPropertySortPriority "1100"
bool m_bOnlyRenderInEffectsBloomPass; // 0x230
// MPropertyFriendlyName "Only Render in effects water pass"
// MPropertySortPriority "1050"
// MPropertySuppressExpr "mod != csgo"
bool m_bOnlyRenderInEffectsWaterPass; // 0x231
// MPropertyFriendlyName "Use Mixed Resolution Rendering"
// MPropertySortPriority "1200"
bool m_bUseMixedResolutionRendering; // 0x232
// MPropertyFriendlyName "Only Render in effects game overlay pass"
// MPropertySortPriority "1210"
// MPropertySuppressExpr "mod != csgo"
bool m_bOnlyRenderInEffecsGameOverlay; // 0x233
private:
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[[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234
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public:
// MPropertyFriendlyName "models"
// MParticleRequireDefaultArrayEntry
// MPropertyAutoExpandSelf
// MPropertySortPriority "775"
CUtlVector< ModelReference_t > m_ModelList; // 0x238
private:
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[[maybe_unused]] uint8_t __pad0250[0x4]; // 0x250
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public:
// MPropertyFriendlyName "bodygroup field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nBodyGroupField; // 0x254
// MPropertyFriendlyName "submodel field"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nSubModelField; // 0x258
// MPropertyStartGroup "Orientation"
// MPropertyFriendlyName "ignore normal"
// MPropertySortPriority "750"
bool m_bIgnoreNormal; // 0x25c
// MPropertyFriendlyName "orient model z to normal"
// MPropertySortPriority "750"
// MPropertySuppressExpr "m_bIgnoreNormal"
bool m_bOrientZ; // 0x25d
// MPropertyFriendlyName "center mesh"
// MPropertySortPriority "750"
bool m_bCenterOffset; // 0x25e
private:
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[[maybe_unused]] uint8_t __pad025f[0x1]; // 0x25f
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public:
// MPropertyFriendlyName "model local offset"
// MPropertySortPriority "750"
CPerParticleVecInput m_vecLocalOffset; // 0x260
// MPropertyFriendlyName "model local rotation (pitch/yaw/roll)"
// MPropertySortPriority "750"
CPerParticleVecInput m_vecLocalRotation; // 0x828
// MPropertyStartGroup "Model Scale"
// MPropertyFriendlyName "ignore radius"
// MPropertySortPriority "700"
bool m_bIgnoreRadius; // 0xdf0
private:
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[[maybe_unused]] uint8_t __pad0df1[0x3]; // 0xdf1
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public:
// MPropertyFriendlyName "model scale CP"
// MPropertySortPriority "700"
int32_t m_nModelScaleCP; // 0xdf4
// MPropertyFriendlyName "model component scale"
// MPropertySortPriority "700"
CPerParticleVecInput m_vecComponentScale; // 0xdf8
// MPropertyFriendlyName "apply scales in local model space"
// MPropertySortPriority "700"
bool m_bLocalScale; // 0x13c0
// MPropertyStartGroup "Animation"
// MPropertyFriendlyName "animated"
// MPropertySortPriority "500"
bool m_bAnimated; // 0x13c1
private:
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[[maybe_unused]] uint8_t __pad13c2[0x2]; // 0x13c2
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public:
// MPropertyFriendlyName "animation rate"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
float m_flAnimationRate; // 0x13c4
// MPropertyFriendlyName "scale animation rate"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
bool m_bScaleAnimationRate; // 0x13c8
// MPropertyFriendlyName "force looping animations"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
bool m_bForceLoopingAnimation; // 0x13c9
// MPropertyFriendlyName "reset animation frame on stop"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
bool m_bResetAnimOnStop; // 0x13ca
// MPropertyFriendlyName "set animation frame manually"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
bool m_bManualAnimFrame; // 0x13cb
// MPropertyFriendlyName "animation rate scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!m_bAnimated"
ParticleAttributeIndex_t m_nAnimationScaleField; // 0x13cc
// MPropertyStartGroup "Animation"
// MPropertyFriendlyName "animation sequence field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "500"
ParticleAttributeIndex_t m_nAnimationField; // 0x13d0
// MPropertyFriendlyName "manual animation frame field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "500"
// MPropertySuppressExpr "!(m_bAnimated && m_bManualAnimFrame)"
ParticleAttributeIndex_t m_nManualFrameField; // 0x13d4
// MPropertyFriendlyName "activity override"
// MPropertySuppressExpr "mod != dota"
// MPropertySortPriority "500"
char m_ActivityName[256]; // 0x13d8
// MPropertyFriendlyName "sequence override"
// MPropertySuppressExpr "mod == dota"
// MPropertySortPriority "500"
char m_SequenceName[256]; // 0x14d8
// MPropertyFriendlyName "Enable Cloth Simulation"
bool m_bEnableClothSimulation; // 0x15d8
private:
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[[maybe_unused]] uint8_t __pad15d9[0x7]; // 0x15d9
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public:
// MPropertyStartGroup "Material"
// MPropertyFriendlyName "material override"
// MPropertySortPriority "600"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x15e0
// MPropertyFriendlyName "override translucent materials"
// MPropertySortPriority "600"
bool m_bOverrideTranslucentMaterials; // 0x15e8
private:
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[[maybe_unused]] uint8_t __pad15e9[0x3]; // 0x15e9
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public:
// MPropertyFriendlyName "skin number"
// MPropertySortPriority "600"
int32_t m_nSkin; // 0x15ec
// MPropertyFriendlyName "skin override CP"
// MPropertySortPriority "600"
int32_t m_nSkinCP; // 0x15f0
private:
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[[maybe_unused]] uint8_t __pad15f4[0x4]; // 0x15f4
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public:
// MPropertyFriendlyName "material variables"
// MPropertyAutoExpandSelf
// MPropertySortPriority "600"
CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x15f8
// MPropertyStartGroup "Model Overrides"
// MPropertyFriendlyName "model LOD"
int32_t m_nLOD; // 0x1610
// MPropertyFriendlyName "model override CP"
int32_t m_nModelCP; // 0x1614
// MPropertyFriendlyName "model override economy loadout slot type"
char m_EconSlotName[256]; // 0x1618
// MPropertyFriendlyName "model override original model only (ignore shapeshift/hex/etc)"
bool m_bOriginalModel; // 0x1718
// MPropertyFriendlyName "suppress tinting of the model"
bool m_bSuppressTint; // 0x1719
// MPropertyFriendlyName "use raw mesh group (ignore bodygroup field and use submodel field as raw meshgroup)"
bool m_bUseRawMeshGroup; // 0x171a
// MPropertyFriendlyName "disable shadows"
bool m_bDisableShadows; // 0x171b
// MPropertyFriendlyName "forcedrawinterlevedwithsiblings"
bool m_bForceDrawInterlevedWithSiblings; // 0x171c
// MPropertyFriendlyName "render attribute"
char m_szRenderAttribute[260]; // 0x171d
private:
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[[maybe_unused]] uint8_t __pad1821[0x7]; // 0x1821
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public:
// MPropertyStartGroup "+Renderer Modifiers"
// MPropertyFriendlyName "Radius Scale"
// MPropertySortPriority "700"
CParticleCollectionFloatInput m_flRadiusScale; // 0x1828
// MPropertyFriendlyName "alpha scale"
// MPropertySortPriority "700"
CParticleCollectionFloatInput m_flAlphaScale; // 0x1960
// MPropertyFriendlyName "rotation roll scale"
// MPropertySortPriority "700"
CParticleCollectionFloatInput m_flRollScale; // 0x1a98
// MPropertyFriendlyName "per-particle alpha scale attribute"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "700"
ParticleAttributeIndex_t m_nAlpha2Field; // 0x1bd0
private:
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[[maybe_unused]] uint8_t __pad1bd4[0x4]; // 0x1bd4
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public:
// MPropertyFriendlyName "color blend"
// MPropertySortPriority "700"
CParticleCollectionVecInput m_vecColorScale; // 0x1bd8
// MPropertyFriendlyName "color blend type"
// MPropertySortPriority "700"
ParticleColorBlendType_t m_nColorBlendType; // 0x21a0
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};
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// Alignment: 3
// Size: 0x400
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class C_INIT_RandomModelSequence : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "activity"
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// MPropertySuppressExpr "mod != dota"
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char m_ActivityName[256]; // 0x1f0
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// MPropertyFriendlyName "sequence"
// MPropertySuppressExpr "mod == dota"
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char m_SequenceName[256]; // 0x2f0
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// MPropertyFriendlyName "model"
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x3f0
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};
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// Alignment: 6
// Size: 0x340
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class C_OP_DecayMaintainCount : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "count to maintain"
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int32_t m_nParticlesToMaintain; // 0x1f0
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// MPropertyFriendlyName "decay delay"
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float m_flDecayDelay; // 0x1f4
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// MPropertyFriendlyName "snapshot control point for count"
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int32_t m_nSnapshotControlPoint; // 0x1f8
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// MPropertyFriendlyName "decay on lifespan"
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bool m_bLifespanDecay; // 0x1fc
private:
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[[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd
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public:
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// MPropertyFriendlyName "total count scale"
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CParticleCollectionFloatInput m_flScale; // 0x200
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// MPropertyFriendlyName "kill newest instead of oldest"
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bool m_bKillNewest; // 0x338
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};
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// Alignment: 3
// Size: 0x2a0
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class C_OP_SetControlPointPositionToTimeOfDayValue : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x200
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// MPropertyFriendlyName "time-of-day parameter"
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char m_pszTimeOfDayParameter[128]; // 0x204
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// MPropertyFriendlyName "default value"
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Vector m_vecDefaultValue; // 0x284
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};
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// Alignment: 20
// Size: 0x3390
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class C_OP_RenderTrails : public CBaseTrailRenderer
{
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public:
// MPropertyStartGroup "Screenspace Fading and culling"
// MPropertyFriendlyName "enable fading and clamping"
// MPropertySortPriority "1000"
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bool m_bEnableFadingAndClamping; // 0x22e0
private:
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[[maybe_unused]] uint8_t __pad22e1[0x3]; // 0x22e1
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public:
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// MPropertyFriendlyName "start fade dot product of normal vs view"
// MPropertySortPriority "1000"
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float m_flStartFadeDot; // 0x22e4
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// MPropertyFriendlyName "end fade dot product of normal vs view"
// MPropertySortPriority "1000"
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float m_flEndFadeDot; // 0x22e8
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// MPropertyStartGroup "+Trail Length"
// MPropertyFriendlyName "Anchor point source"
// MPropertyAttributeChoiceName "particlefield_vector"
// MPropertySortPriority "800"
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ParticleAttributeIndex_t m_nPrevPntSource; // 0x22ec
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// MPropertyFriendlyName "max length"
// MPropertySortPriority "800"
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float m_flMaxLength; // 0x22f0
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// MPropertyFriendlyName "min length"
// MPropertySortPriority "800"
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float m_flMinLength; // 0x22f4
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// MPropertyFriendlyName "ignore delta time"
// MPropertySortPriority "800"
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bool m_bIgnoreDT; // 0x22f8
private:
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[[maybe_unused]] uint8_t __pad22f9[0x3]; // 0x22f9
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public:
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// MPropertyFriendlyName "constrain radius to no more than this times the length"
// MPropertySortPriority "800"
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float m_flConstrainRadiusToLengthRatio; // 0x22fc
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// MPropertyFriendlyName "amount to scale trail length by"
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float m_flLengthScale; // 0x2300
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// MPropertyFriendlyName "how long before a trail grows to its full length"
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float m_flLengthFadeInTime; // 0x2304
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// MPropertyStartGroup "Trail Head & Tail"
// MPropertyFriendlyName "head taper scale"
// MPropertySortPriority "800"
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CPerParticleFloatInput m_flRadiusHeadTaper; // 0x2308
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// MPropertyFriendlyName "head color scale"
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CParticleCollectionVecInput m_vecHeadColorScale; // 0x2440
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// MPropertyFriendlyName "head alpha scale"
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CPerParticleFloatInput m_flHeadAlphaScale; // 0x2a08
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// MPropertyFriendlyName "tail taper scale"
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CPerParticleFloatInput m_flRadiusTaper; // 0x2b40
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// MPropertyFriendlyName "tail color scale"
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CParticleCollectionVecInput m_vecTailColorScale; // 0x2c78
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// MPropertyFriendlyName "tail alpha scale"
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CPerParticleFloatInput m_flTailAlphaScale; // 0x3240
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// MPropertyStartGroup "Trail UV Controls"
// MPropertyFriendlyName "texture UV horizontal Scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "800"
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ParticleAttributeIndex_t m_nHorizCropField; // 0x3378
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// MPropertyFriendlyName "texture UV vertical Scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nVertCropField; // 0x337c
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// MPropertyFriendlyName "Trail forward shift (fraction)"
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float m_flForwardShift; // 0x3380
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// MPropertyFriendlyName "Flip U or V texcoords if pitch or yaw go over PI"
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bool m_bFlipUVBasedOnPitchYaw; // 0x3384
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};
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// Alignment: 0
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// Size: 0x240
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class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar
{
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public:
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// No members available
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};
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// Alignment: 8
// Size: 0x6f0
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class C_OP_RemapDotProductToCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "first input control point"
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int32_t m_nInputCP1; // 0x200
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// MPropertyFriendlyName "second input control point"
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int32_t m_nInputCP2; // 0x204
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutputCP; // 0x208
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// MPropertyFriendlyName "output component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nOutVectorField; // 0x20c
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// MPropertyFriendlyName "input minimum (-1 to 1)"
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CParticleCollectionFloatInput m_flInputMin; // 0x210
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// MPropertyFriendlyName "input maximum (-1 to 1)"
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CParticleCollectionFloatInput m_flInputMax; // 0x348
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// MPropertyFriendlyName "output minimum"
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CParticleCollectionFloatInput m_flOutputMin; // 0x480
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// MPropertyFriendlyName "output maximum"
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CParticleCollectionFloatInput m_flOutputMax; // 0x5b8
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};
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// Alignment: 3
// Size: 0x200
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class C_OP_OrientTo2dDirection : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "rotation offset"
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float m_flRotOffset; // 0x1f0
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// MPropertyFriendlyName "spin strength"
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float m_flSpinStrength; // 0x1f4
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// MPropertyFriendlyName "rotation field"
// MPropertyAttributeChoiceName "particlefield_rotation"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8
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};
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// Alignment: 0
// Size: 0x1f0
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class C_OP_SpinUpdate : public CSpinUpdateBase
{
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public:
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// No members available
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};
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// Alignment: 27
// Size: 0x26c0
class C_OP_RenderSprites : public CBaseRendererSource2
{
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public:
// MPropertyStartGroup "Animation"
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// MPropertyFriendlyName "sequence id override"
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// MPropertySortPriority "500"
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CParticleCollectionFloatInput m_nSequenceOverride; // 0x2050
// MPropertyStartGroup "Orientation"
// MPropertyFriendlyName "orientation type"
// MPropertySortPriority "750"
ParticleOrientationChoiceList_t m_nOrientationType; // 0x2188
// MPropertyFriendlyName "orientation control point"
// MPropertySortPriority "750"
// MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
int32_t m_nOrientationControlPoint; // 0x218c
// MPropertyFriendlyName "enable yaw for particles aligned to normals"
// MPropertySortPriority "750"
// MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
bool m_bUseYawWithNormalAligned; // 0x2190
private:
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[[maybe_unused]] uint8_t __pad2191[0x3]; // 0x2191
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public:
// MPropertyStartGroup "Fading and culling"
// MPropertyFriendlyName "minimum visual screen size"
// MPropertySortPriority "1000"
float m_flMinSize; // 0x2194
// MPropertyFriendlyName "maximum visual screen size"
// MPropertySortPriority "1000"
float m_flMaxSize; // 0x2198
// MPropertyFriendlyName "Factor to map size adjustment to alpha"
// MPropertySortPriority "1000"
float m_flAlphaAdjustWithSizeAdjust; // 0x219c
// MPropertyFriendlyName "screen size to start fading"
// MPropertySortPriority "1000"
CParticleCollectionFloatInput m_flStartFadeSize; // 0x21a0
// MPropertyFriendlyName "screen size to fade away"
// MPropertySortPriority "1000"
CParticleCollectionFloatInput m_flEndFadeSize; // 0x22d8
// MPropertyFriendlyName "start fade dot product of normal vs view"
// MPropertySortPriority "1000"
float m_flStartFadeDot; // 0x2410
// MPropertyFriendlyName "end fade dot product of normal vs view"
// MPropertySortPriority "1000"
float m_flEndFadeDot; // 0x2414
// MPropertyStartGroup "Distance to alpha coding"
// MPropertyFriendlyName "distance alpha"
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// MPropertySortPriority "0"
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bool m_bDistanceAlpha; // 0x2418
// MPropertyFriendlyName "use soft edges for distance alpha"
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// MPropertySortPriority "0"
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// MPropertySuppressExpr "!m_bDistanceAlpha"
bool m_bSoftEdges; // 0x2419
private:
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[[maybe_unused]] uint8_t __pad241a[0x2]; // 0x241a
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public:
// MPropertyFriendlyName "start value for soft edges for distance alpha"
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// MPropertySortPriority "0"
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// MPropertySuppressExpr "!m_bDistanceAlpha"
float m_flEdgeSoftnessStart; // 0x241c
// MPropertyFriendlyName "end value for soft edges for distance alpha"
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// MPropertySortPriority "0"
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// MPropertySuppressExpr "!m_bDistanceAlpha"
float m_flEdgeSoftnessEnd; // 0x2420
// MPropertyStartGroup "Outlining"
// MPropertyFriendlyName "enable particle outlining"
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// MPropertySortPriority "0"
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bool m_bOutline; // 0x2424
// MPropertyFriendlyName "outline color"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
Color m_OutlineColor; // 0x2425
private:
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[[maybe_unused]] uint8_t __pad2429[0x3]; // 0x2429
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public:
// MPropertyFriendlyName "outline alpha"
// MPropertyAttributeRange "0 255"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
int32_t m_nOutlineAlpha; // 0x242c
// MPropertyFriendlyName "outline start 0"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
float m_flOutlineStart0; // 0x2430
// MPropertyFriendlyName "outline start 1"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
float m_flOutlineStart1; // 0x2434
// MPropertyFriendlyName "outline end 0"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
float m_flOutlineEnd0; // 0x2438
// MPropertyFriendlyName "outline end 1"
// MPropertySortPriority "0"
// MPropertySuppressExpr "!m_bOutline"
float m_flOutlineEnd1; // 0x243c
// MPropertyStartGroup "Lighting and Shadows"
// MPropertyFriendlyName "lighting mode"
// MPropertySortPriority "400"
// MPropertySuppressExpr "mod != hlx"
ParticleLightingQuality_t m_nLightingMode; // 0x2440
private:
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[[maybe_unused]] uint8_t __pad2444[0x4]; // 0x2444
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public:
// MPropertyFriendlyName "vertex lighting tessellation (0-5)"
// MPropertyAttributeRange "0 5"
// MPropertySortPriority "400"
// MPropertySuppressExpr "mod != hlx || m_nLightingMode != PARTICLE_LIGHTING_PER_VERTEX"
CParticleCollectionFloatInput m_flLightingTessellation; // 0x2448
// MPropertyFriendlyName "lighting directionality"
// MPropertySortPriority "400"
// MPropertySuppressExpr "mod != hlx"
CParticleCollectionFloatInput m_flLightingDirectionality; // 0x2580
// MPropertyFriendlyName "Particle Shadows"
// MPropertySortPriority "400"
bool m_bParticleShadows; // 0x26b8
private:
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[[maybe_unused]] uint8_t __pad26b9[0x3]; // 0x26b9
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public:
// MPropertyFriendlyName "Shadow Density"
// MPropertySortPriority "400"
// MPropertySuppressExpr "!m_bParticleShadows"
float m_flShadowDensity; // 0x26bc
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};
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// Alignment: 5
// Size: 0x7e0
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class C_OP_RemapExternalWindToCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "control point to sample wind"
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int32_t m_nCP; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nCPOutput; // 0x204
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// MPropertyFriendlyName "wind scale"
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CParticleCollectionVecInput m_vecScale; // 0x208
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// MPropertyFriendlyName "set magnitude instead of vector"
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bool m_bSetMagnitude; // 0x7d0
private:
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[[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1
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public:
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// MPropertyFriendlyName "magnitude output component"
// MPropertyAttributeChoiceName "vector_component"
// MPropertySuppressExpr "!m_bSetMagnitude"
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int32_t m_nOutVectorField; // 0x7d4
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};
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// Alignment: 11
// Size: 0x230
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class C_OP_TeleportBeam : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "Position Control Point"
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int32_t m_nCPPosition; // 0x1f0
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// MPropertyFriendlyName "Velocity Control Point"
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int32_t m_nCPVelocity; // 0x1f4
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// MPropertyFriendlyName "Misc Control Point"
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int32_t m_nCPMisc; // 0x1f8
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// MPropertyFriendlyName "Color Control Point"
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int32_t m_nCPColor; // 0x1fc
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// MPropertyFriendlyName "Invalid Color Control Point"
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int32_t m_nCPInvalidColor; // 0x200
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// MPropertyFriendlyName "Extra Arc Data Point"
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int32_t m_nCPExtraArcData; // 0x204
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// MPropertyFriendlyName "Gravity"
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Vector m_vGravity; // 0x208
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// MPropertyFriendlyName "Arc Duration Maximum"
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float m_flArcMaxDuration; // 0x214
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// MPropertyFriendlyName "Segment Break"
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float m_flSegmentBreak; // 0x218
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// MPropertyFriendlyName "Arc Speed"
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float m_flArcSpeed; // 0x21c
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// MPropertyFriendlyName "Alpha"
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float m_flAlpha; // 0x220
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};
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// Alignment: 4
// Size: 0x210
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class C_OP_TwistAroundAxis : public CParticleFunctionForce
{
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public:
// MPropertyFriendlyName "amount of force"
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float m_fForceAmount; // 0x1f0
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// MPropertyFriendlyName "twist axis"
// MVectorIsCoordinate
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Vector m_TwistAxis; // 0x1f4
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// MPropertyFriendlyName "object local space axis 0/1"
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bool m_bLocalSpace; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201
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public:
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// MPropertyFriendlyName "control point"
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int32_t m_nControlPointNumber; // 0x204
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};
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// Alignment: 7
// Size: 0x850
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class C_OP_ModelDampenMovement : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
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// MPropertyFriendlyName "use only bounding box"
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bool m_bBoundBox; // 0x1f4
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// MPropertyFriendlyName "dampen outside instead of inside"
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bool m_bOutside; // 0x1f5
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// MPropertyFriendlyName "use bones instead of hitboxes"
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bool m_bUseBones; // 0x1f6
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// MPropertyFriendlyName "hitbox set"
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char m_HitboxSetName[128]; // 0x1f7
private:
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[[maybe_unused]] uint8_t __pad0277[0x1]; // 0x277
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public:
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// MPropertyFriendlyName "test position offset"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecPosOffset; // 0x278
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// MPropertyFriendlyName "drag"
// MPropertyAttributeRange "-1 1"
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float m_fDrag; // 0x840
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};
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// Alignment: 7
// Size: 0x1010
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class C_INIT_VelocityRandom : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "random speed min"
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CPerParticleFloatInput m_fSpeedMin; // 0x1f8
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// MPropertyFriendlyName "random speed max"
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CPerParticleFloatInput m_fSpeedMax; // 0x330
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// MPropertyFriendlyName "speed in local coordinate system min"
// MVectorIsCoordinate
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CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x468
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// MPropertyFriendlyName "speed in local coordinate system max"
// MVectorIsCoordinate
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CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0xa30
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// MPropertyFriendlyName "Ignore delta time (RenderTrails)"
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bool m_bIgnoreDT; // 0xff8
private:
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[[maybe_unused]] uint8_t __pad0ff9[0x3]; // 0xff9
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public:
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0xffc
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};
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// Alignment: 4
// Size: 0x210
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class C_OP_PlaneCull : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point for point on plane"
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int32_t m_nPlaneControlPoint; // 0x1f0
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// MPropertyFriendlyName "plane normal"
// MVectorIsCoordinate
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Vector m_vecPlaneDirection; // 0x1f4
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// MPropertyFriendlyName "use local space"
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bool m_bLocalSpace; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201
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public:
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// MPropertyFriendlyName "cull plane offset"
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float m_flPlaneOffset; // 0x204
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};
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// Alignment: 0
// Size: 0x220
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class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement
{
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public:
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// No members available
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};
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// Alignment: 8
// Size: 0x210
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class C_OP_RemapScalarOnceTimed : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "remap time proportional"
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bool m_bProportional; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f1[0x3]; // 0x1f1
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public:
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// MPropertyFriendlyName "input field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldInput; // 0x1f4
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x1fc
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x200
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x204
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x208
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// MPropertyFriendlyName "remap time"
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float m_flRemapTime; // 0x20c
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};
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// Alignment: 5
// Size: 0x20
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struct ParticleChildrenInfo_t
{
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public:
// MPropertySuppressField
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_ChildRef; // 0x0
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// MPropertyFriendlyName "delay"
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float m_flDelay; // 0x8
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// MPropertyFriendlyName "end cap effect"
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bool m_bEndCap; // 0xc
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// MPropertySuppressField
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bool m_bDisableChild; // 0xd
private:
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[[maybe_unused]] uint8_t __pad000e[0x2]; // 0xe
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public:
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// MPropertyFriendlyName "disable at detail levels below"
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ParticleDetailLevel_t m_nDetailLevel; // 0x10
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};
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// Alignment: 10
// Size: 0x1760
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class C_INIT_InitialVelocityNoise : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "absolute value"
// MVectorIsCoordinate
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Vector m_vecAbsVal; // 0x1f0
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// MPropertyFriendlyName "invert abs value"
// MVectorIsCoordinate
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Vector m_vecAbsValInv; // 0x1fc
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// MPropertyFriendlyName "spatial coordinate offset"
// MVectorIsCoordinate
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CPerParticleVecInput m_vecOffsetLoc; // 0x208
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// MPropertyFriendlyName "time coordinate offset"
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CPerParticleFloatInput m_flOffset; // 0x7d0
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// MPropertyFriendlyName "output minimum"
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CPerParticleVecInput m_vecOutputMin; // 0x908
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// MPropertyFriendlyName "output maximum"
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CPerParticleVecInput m_vecOutputMax; // 0xed0
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// MPropertyFriendlyName "time noise coordinate scale"
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CPerParticleFloatInput m_flNoiseScale; // 0x1498
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// MPropertyFriendlyName "spatial noise coordinate scale"
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CPerParticleFloatInput m_flNoiseScaleLoc; // 0x15d0
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// MPropertyFriendlyName "input local space velocity (optional)"
// MParticleTransformInputOptional
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CParticleTransformInput m_TransformInput; // 0x1708
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// MPropertyFriendlyName "ignore delta time"
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bool m_bIgnoreDt; // 0x1758
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};
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// Alignment: 4
// Size: 0x220
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class C_INIT_RandomVector : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "min"
// MVectorIsSometimesCoordinate
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Vector m_vecMin; // 0x1f0
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// MPropertyFriendlyName "max"
// MVectorIsSometimesCoordinate
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Vector m_vecMax; // 0x1fc
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x208
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// MPropertyFriendlyName "Random number generator controls"
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CRandomNumberGeneratorParameters m_randomnessParameters; // 0x20c
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};
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// Alignment: 5
// Size: 0x480
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class C_OP_ConstrainDistance : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "minimum distance"
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CParticleCollectionFloatInput m_fMinDistance; // 0x1f0
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// MPropertyFriendlyName "maximum distance"
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CParticleCollectionFloatInput m_fMaxDistance; // 0x328
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// MPropertyFriendlyName "control point number"
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int32_t m_nControlPointNumber; // 0x460
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// MPropertyFriendlyName "offset of center"
// MVectorIsCoordinate
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Vector m_CenterOffset; // 0x464
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// MPropertyFriendlyName "global center point"
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bool m_bGlobalCenter; // 0x470
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};
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// Alignment: 8
// Size: 0x2a0
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class C_INIT_RtEnvCull : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "test direction"
// MVectorIsCoordinate
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Vector m_vecTestDir; // 0x1f0
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// MPropertyFriendlyName "cull normal"
// MVectorIsCoordinate
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Vector m_vecTestNormal; // 0x1fc
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// MPropertyFriendlyName "use velocity for test direction"
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bool m_bUseVelocity; // 0x208
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// MPropertyFriendlyName "cull on miss"
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bool m_bCullOnMiss; // 0x209
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// MPropertyFriendlyName "velocity test adjust lifespan"
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bool m_bLifeAdjust; // 0x20a
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// MPropertyFriendlyName "ray trace environment name"
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char m_RtEnvName[128]; // 0x20b
private:
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[[maybe_unused]] uint8_t __pad028b[0x1]; // 0x28b
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public:
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// MPropertyFriendlyName "ray trace environment cp"
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int32_t m_nRTEnvCP; // 0x28c
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// MPropertyFriendlyName "rt env control point component"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nComponent; // 0x290
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};
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// Alignment: 18
// Size: 0x250
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class C_INIT_StatusEffect : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "D_DETAIL_2"
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Detail2Combo_t m_nDetail2Combo; // 0x1f0
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// MPropertyFriendlyName "$DETAIL2ROTATION"
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float m_flDetail2Rotation; // 0x1f4
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// MPropertyFriendlyName "$DETAIL2SCALE"
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float m_flDetail2Scale; // 0x1f8
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// MPropertyFriendlyName "$DETAIL2BLENDFACTOR"
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float m_flDetail2BlendFactor; // 0x1fc
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// MPropertyFriendlyName "$COLORWARPINTENSITY"
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float m_flColorWarpIntensity; // 0x200
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// MPropertyFriendlyName "$DIFFUSEWARPBLENDTOFULL"
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float m_flDiffuseWarpBlendToFull; // 0x204
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// MPropertyFriendlyName "$ENVMAPINTENSITY"
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float m_flEnvMapIntensity; // 0x208
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// MPropertyFriendlyName "$AMBIENTSCALE"
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float m_flAmbientScale; // 0x20c
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// MPropertyFriendlyName "$SPECULARCOLOR"
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Color m_specularColor; // 0x210
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// MPropertyFriendlyName "$SPECULARSCALE"
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float m_flSpecularScale; // 0x214
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// MPropertyFriendlyName "$SPECULAREXPONENT"
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float m_flSpecularExponent; // 0x218
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// MPropertyFriendlyName "$SPECULAREXPONENTBLENDTOFULL"
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float m_flSpecularExponentBlendToFull; // 0x21c
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// MPropertyFriendlyName "$SPECULARBLENDTOFULL"
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float m_flSpecularBlendToFull; // 0x220
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// MPropertyFriendlyName "$RIMLIGHTCOLOR"
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Color m_rimLightColor; // 0x224
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// MPropertyFriendlyName "$RIMLIGHTSCALE"
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float m_flRimLightScale; // 0x228
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// MPropertyFriendlyName "$REFLECTIONSTINTBYBASEBLENDTONONE"
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float m_flReflectionsTintByBaseBlendToNone; // 0x22c
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// MPropertyFriendlyName "$METALNESSBLENDTOFULL"
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float m_flMetalnessBlendToFull; // 0x230
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// MPropertyFriendlyName "$SELFILLUMBLENDTOFULL"
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float m_flSelfIllumBlendToFull; // 0x234
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};
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// Alignment: 5
// Size: 0x230
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class C_OP_OscillateScalarSimple : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "oscillation rate"
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float m_Rate; // 0x1f0
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// MPropertyFriendlyName "oscillation frequency"
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float m_Frequency; // 0x1f4
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// MPropertyFriendlyName "oscillation field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nField; // 0x1f8
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// MPropertyFriendlyName "oscillation multiplier"
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float m_flOscMult; // 0x1fc
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// MPropertyFriendlyName "oscillation start phase"
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float m_flOscAdd; // 0x200
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};
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// Alignment: 2
// Size: 0x10
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struct ParticlePreviewBodyGroup_t
{
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public:
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CUtlString m_bodyGroupName; // 0x0
int32_t m_nValue; // 0x8
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};
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// Alignment: 2
// Size: 0x330
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class C_OP_PointVectorAtNextParticle : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4
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public:
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// MPropertyFriendlyName "Interpolation"
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CPerParticleFloatInput m_flInterpolation; // 0x1f8
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};
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// Alignment: 4
// Size: 0x200
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class C_OP_RemapCPVelocityToVector : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "control point"
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int32_t m_nControlPoint; // 0x1f0
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// MPropertyFriendlyName "output field"
// MPropertyAttributeChoiceName "particlefield_vector"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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// MPropertyFriendlyName "scale factor"
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float m_flScale; // 0x1f8
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// MPropertyFriendlyName "normalize"
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bool m_bNormalize; // 0x1fc
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};
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// Alignment: 7
// Size: 0x210
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class C_OP_SetControlPointsToParticle : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "group ID to affect"
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int32_t m_nChildGroupID; // 0x1f0
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// MPropertyFriendlyName "first control point to set"
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int32_t m_nFirstControlPoint; // 0x1f4
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// MPropertyFriendlyName "# of control points to set"
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int32_t m_nNumControlPoints; // 0x1f8
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// MPropertyFriendlyName "first particle to copy"
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int32_t m_nFirstSourcePoint; // 0x1fc
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// MPropertyFriendlyName "set orientation"
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bool m_bSetOrientation; // 0x200
private:
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[[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201
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public:
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// MPropertyFriendlyName "orientation style"
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ParticleOrientationSetMode_t m_nOrientationMode; // 0x204
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// MPropertyFriendlyName "set parent"
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ParticleParentSetMode_t m_nSetParent; // 0x208
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};
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// Alignment: 10
// Size: 0x260
class C_OP_RenderTreeShake : public CParticleFunctionRenderer
{
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public:
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// MPropertyFriendlyName "peak strength"
float m_flPeakStrength; // 0x230
// MPropertyFriendlyName "peak strength field override"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x234
// MPropertyFriendlyName "radius"
float m_flRadius; // 0x238
// MPropertyFriendlyName "strength field override"
// MPropertyAttributeChoiceName "particlefield_scalar"
ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x23c
// MPropertyFriendlyName "shake duration after end"
float m_flShakeDuration; // 0x240
// MPropertyFriendlyName "amount of time taken to smooth between different shake parameters"
float m_flTransitionTime; // 0x244
// MPropertyFriendlyName "Twist amount (-1..1)"
float m_flTwistAmount; // 0x248
// MPropertyFriendlyName "Radial Amount (-1..1)"
float m_flRadialAmount; // 0x24c
// MPropertyFriendlyName "Control Point Orientation Amount (-1..1)"
float m_flControlPointOrientationAmount; // 0x250
// MPropertyFriendlyName "Control Point for Orientation Amount"
int32_t m_nControlPointForLinearDirection; // 0x254
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};
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// Alignment: 12
// Size: 0x360
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class C_OP_RenderSound : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "duration scale"
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float m_flDurationScale; // 0x230
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// MPropertyFriendlyName "decibel level scale"
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float m_flSndLvlScale; // 0x234
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// MPropertyFriendlyName "pitch scale"
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float m_flPitchScale; // 0x238
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// MPropertyFriendlyName "volume scale"
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float m_flVolumeScale; // 0x23c
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// MPropertyFriendlyName "decibel level field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nSndLvlField; // 0x240
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// MPropertyFriendlyName "duration field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nDurationField; // 0x244
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// MPropertyFriendlyName "pitch field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nPitchField; // 0x248
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// MPropertyFriendlyName "volume field"
// MPropertyAttributeChoiceName "particlefield_scalar"
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ParticleAttributeIndex_t m_nVolumeField; // 0x24c
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// MPropertyFriendlyName "sound channel"
// MPropertyAttributeChoiceName "sound_channel"
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int32_t m_nChannel; // 0x250
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// MPropertyFriendlyName "sound control point number"
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int32_t m_nCPReference; // 0x254
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// MPropertyFriendlyName "sound"
// MPropertyAttributeEditor "SoundPicker()"
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char m_pszSoundName[256]; // 0x258
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// MPropertyFriendlyName "suppress stop event"
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bool m_bSuppressStopSoundEvent; // 0x358
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};
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// Alignment: 19
// Size: 0x240
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class C_INIT_StatusEffectCitadel : public CParticleFunctionInitializer
{
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public:
// MPropertyFriendlyName "$SFXColorWarpAmount"
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float m_flSFXColorWarpAmount; // 0x1f0
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// MPropertyFriendlyName "$SFXNormalAmount"
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float m_flSFXNormalAmount; // 0x1f4
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// MPropertyFriendlyName "$SFXMetalnessAmount"
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float m_flSFXMetalnessAmount; // 0x1f8
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// MPropertyFriendlyName "$SFXRoughnessAmount"
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float m_flSFXRoughnessAmount; // 0x1fc
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// MPropertyFriendlyName "$SFXSelfIllumAmount"
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float m_flSFXSelfIllumAmount; // 0x200
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// MPropertyFriendlyName "$SFXTextureScale"
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float m_flSFXSScale; // 0x204
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// MPropertyFriendlyName "$SFXTextureScrollX"
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float m_flSFXSScrollX; // 0x208
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// MPropertyFriendlyName "$SFXTextureScrollY"
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float m_flSFXSScrollY; // 0x20c
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// MPropertyFriendlyName "$SFXTextureScrollZ"
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float m_flSFXSScrollZ; // 0x210
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// MPropertyFriendlyName "$SFXTextureOffsetX"
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float m_flSFXSOffsetX; // 0x214
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// MPropertyFriendlyName "$SFXTextureOffsetY"
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float m_flSFXSOffsetY; // 0x218
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// MPropertyFriendlyName "$SFXTextureOffsetZ"
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float m_flSFXSOffsetZ; // 0x21c
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// MPropertyFriendlyName "D_DETAIL"
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DetailCombo_t m_nDetailCombo; // 0x220
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// MPropertyFriendlyName "$SFXDetailAmount"
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float m_flSFXSDetailAmount; // 0x224
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// MPropertyFriendlyName "$SFXDetailTextureScale"
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float m_flSFXSDetailScale; // 0x228
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// MPropertyFriendlyName "$SFXDetailTextureScrollX"
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float m_flSFXSDetailScrollX; // 0x22c
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// MPropertyFriendlyName "$SFXDetailTextureScrollY"
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float m_flSFXSDetailScrollY; // 0x230
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// MPropertyFriendlyName "$SFXDetailTextureScrollZ"
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float m_flSFXSDetailScrollZ; // 0x234
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// MPropertyFriendlyName "$SFXUseModelUVs"
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float m_flSFXSUseModelUVs; // 0x238
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};
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// Alignment: 30
// Size: 0x2460
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class C_OP_RenderRopes : public CBaseRendererSource2
{
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public:
// MPropertyStartGroup "Screenspace Fading and culling"
// MPropertyFriendlyName "enable fading and clamping"
// MPropertySortPriority "1000"
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bool m_bEnableFadingAndClamping; // 0x2050
private:
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[[maybe_unused]] uint8_t __pad2051[0x3]; // 0x2051
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public:
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// MPropertyFriendlyName "minimum visual screen-size"
// MPropertySuppressExpr "!m_bEnableFadingAndClamping"
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float m_flMinSize; // 0x2054
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// MPropertyFriendlyName "maximum visual screen-size"
// MPropertySuppressExpr "!m_bEnableFadingAndClamping"
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float m_flMaxSize; // 0x2058
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// MPropertyFriendlyName "start fade screen-size"
// MPropertySuppressExpr "!m_bEnableFadingAndClamping"
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float m_flStartFadeSize; // 0x205c
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// MPropertyFriendlyName "end fade and cull screen-size"
// MPropertySuppressExpr "!m_bEnableFadingAndClamping"
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float m_flEndFadeSize; // 0x2060
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// MPropertyFriendlyName "start fade dot product of normal vs view"
// MPropertySortPriority "1000"
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float m_flStartFadeDot; // 0x2064
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// MPropertyFriendlyName "end fade dot product of normal vs view"
// MPropertySortPriority "1000"
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float m_flEndFadeDot; // 0x2068
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// MPropertyStartGroup "Rope Tesselation"
// MPropertyFriendlyName "amount to taper the width of the trail end by"
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float m_flRadiusTaper; // 0x206c
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// MPropertyFriendlyName "minium number of quads per render segment"
// MPropertySortPriority "850"
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int32_t m_nMinTesselation; // 0x2070
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// MPropertyFriendlyName "maximum number of quads per render segment"
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int32_t m_nMaxTesselation; // 0x2074
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// MPropertyFriendlyName "tesselation resolution scale factor"
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float m_flTessScale; // 0x2078
private:
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[[maybe_unused]] uint8_t __pad207c[0x4]; // 0x207c
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public:
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// MPropertyStartGroup "+Rope Global UV Controls"
// MPropertyFriendlyName "global texture V World Size"
// MPropertySortPriority "800"
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CParticleCollectionFloatInput m_flTextureVWorldSize; // 0x2080
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// MPropertyFriendlyName "global texture V Scroll Rate"
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CParticleCollectionFloatInput m_flTextureVScrollRate; // 0x21b8
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// MPropertyFriendlyName "global texture V Offset"
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CParticleCollectionFloatInput m_flTextureVOffset; // 0x22f0
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// MPropertyFriendlyName "global texture V Params CP"
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int32_t m_nTextureVParamsCP; // 0x2428
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// MPropertyFriendlyName "Clamp Non-Sheet texture V coords"
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bool m_bClampV; // 0x242c
private:
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[[maybe_unused]] uint8_t __pad242d[0x3]; // 0x242d
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public:
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// MPropertyStartGroup "Rope Global UV Controls/CP Scaling"
// MPropertyFriendlyName "scale CP start"
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int32_t m_nScaleCP1; // 0x2430
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// MPropertyFriendlyName "scale CP end"
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int32_t m_nScaleCP2; // 0x2434
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// MPropertyFriendlyName "scale V world size by CP distance"
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float m_flScaleVSizeByControlPointDistance; // 0x2438
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// MPropertyFriendlyName "scale V scroll rate by CP distance"
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float m_flScaleVScrollByControlPointDistance; // 0x243c
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// MPropertyFriendlyName "scale V offset by CP distance"
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float m_flScaleVOffsetByControlPointDistance; // 0x2440
private:
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[[maybe_unused]] uint8_t __pad2444[0x1]; // 0x2444
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public:
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// MPropertyStartGroup "Rope Global UV Controls"
// MPropertyFriendlyName "Use scalar attribute for texture coordinate"
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bool m_bUseScalarForTextureCoordinate; // 0x2445
private:
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[[maybe_unused]] uint8_t __pad2446[0x2]; // 0x2446
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public:
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// MPropertyFriendlyName "scalar to use for texture coordinate"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate"
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ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x2448
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// MPropertyFriendlyName "scale value to map attribute to texture coordinate"
// MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate"
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float m_flScalarAttributeTextureCoordScale; // 0x244c
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// MPropertyStartGroup "Rope Order Controls"
// MPropertyFriendlyName "reverse point order"
// MPropertySortPriority "800"
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bool m_bReverseOrder; // 0x2450
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// MPropertyFriendlyName "Closed loop"
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bool m_bClosedLoop; // 0x2451
private:
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[[maybe_unused]] uint8_t __pad2452[0x2]; // 0x2452
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public:
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// MPropertyStartGroup "Orientation"
// MPropertyFriendlyName "orientation_type"
// MPropertySortPriority "750"
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ParticleOrientationChoiceList_t m_nOrientationType; // 0x2454
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// MPropertyFriendlyName "attribute to use for normal"
// MPropertyAttributeChoiceName "particlefield_vector"
// MPropertySortPriority "750"
// MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
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ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x2458
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// MPropertyStartGroup "Material"
// MPropertyFriendlyName "draw as opaque"
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bool m_bDrawAsOpaque; // 0x245c
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// MPropertyStartGroup "Orientation"
// MPropertyFriendlyName "generate normals for cylinder"
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bool m_bGenerateNormals; // 0x245d
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};
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// Alignment: 5
// Size: 0xca0
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class C_OP_SpringToVectorConstraint : public CParticleFunctionConstraint
{
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public:
// MPropertyFriendlyName "slack"
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CPerParticleFloatInput m_flRestLength; // 0x1f0
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// MPropertyFriendlyName "minimum segment length %"
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CPerParticleFloatInput m_flMinDistance; // 0x328
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// MPropertyFriendlyName "maximum segment length %"
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CPerParticleFloatInput m_flMaxDistance; // 0x460
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// MPropertyFriendlyName "resting spacing"
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CPerParticleFloatInput m_flRestingLength; // 0x598
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// MPropertyFriendlyName "anchor vector"
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CPerParticleVecInput m_vecAnchorVector; // 0x6d0
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};
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// Alignment: 2
// Size: 0x200
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class C_OP_FadeOutSimple : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "proportional fade out time"
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float m_flFadeOutTime; // 0x1f0
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// MPropertyFriendlyName "alpha field"
// MPropertyAttributeChoiceName "particlefield_alpha"
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ParticleAttributeIndex_t m_nFieldOutput; // 0x1f4
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};
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// Alignment: 7
// Size: 0x220
class C_OP_RemapModelVolumetoCP : public CParticleFunctionPreEmission
{
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public:
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// MPropertyFriendlyName "input control point"
int32_t m_nInControlPointNumber; // 0x200
// MPropertyFriendlyName "output control point"
int32_t m_nOutControlPointNumber; // 0x204
// MPropertyFriendlyName "output CP component"
// MPropertyAttributeChoiceName "vector_component"
int32_t m_nField; // 0x208
// MPropertyFriendlyName "input volume minimum in cubic units"
float m_flInputMin; // 0x20c
// MPropertyFriendlyName "input volume maximum in cubic units"
float m_flInputMax; // 0x210
// MPropertyFriendlyName "output minimum"
float m_flOutputMin; // 0x214
// MPropertyFriendlyName "output maximum"
float m_flOutputMax; // 0x218
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};
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// Alignment: 1
// Size: 0x4
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struct CollisionGroupContext_t
{
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public:
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int32_t m_nCollisionGroupNumber; // 0x0
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};
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// Alignment: 1
// Size: 0x240
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class C_OP_RemapTransformToVelocity : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "transform input"
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CParticleTransformInput m_TransformInput; // 0x1f0
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};
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// Alignment: 8
// Size: 0x220
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class C_OP_RemapSpeedtoCP : public CParticleFunctionPreEmission
{
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public:
// MPropertyFriendlyName "input control point"
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int32_t m_nInControlPointNumber; // 0x200
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// MPropertyFriendlyName "output control point"
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int32_t m_nOutControlPointNumber; // 0x204
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// MPropertyFriendlyName "Output field 0-2 X/Y/Z"
// MPropertyAttributeChoiceName "vector_component"
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int32_t m_nField; // 0x208
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// MPropertyFriendlyName "input minimum"
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float m_flInputMin; // 0x20c
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// MPropertyFriendlyName "input maximum"
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float m_flInputMax; // 0x210
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// MPropertyFriendlyName "output minimum"
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float m_flOutputMin; // 0x214
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// MPropertyFriendlyName "output maximum"
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float m_flOutputMax; // 0x218
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// MPropertyFriendlyName "use delta of velocity instead of constant speed"
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bool m_bUseDeltaV; // 0x21c
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};
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// Alignment: 16
// Size: 0x840
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class C_OP_RenderDeferredLight : public CParticleFunctionRenderer
{
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public:
// MPropertyFriendlyName "projected texture use alpha test window"
// MPropertySuppressExpr "!m_bUseTexture"
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bool m_bUseAlphaTestWindow; // 0x230
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// MPropertyFriendlyName "projected texture light"
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bool m_bUseTexture; // 0x231
private:
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[[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232
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public:
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// MPropertyStartGroup "+Renderer Modifiers"
// MPropertyFriendlyName "radius scale"
// MPropertySortPriority "700"
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float m_flRadiusScale; // 0x234
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// MPropertyFriendlyName "alpha scale"
// MPropertySortPriority "700"
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float m_flAlphaScale; // 0x238
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// MPropertyFriendlyName "per-particle alpha scale attribute"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySortPriority "700"
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ParticleAttributeIndex_t m_nAlpha2Field; // 0x23c
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// MPropertyFriendlyName "color blend"
// MPropertySortPriority "700"
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CParticleCollectionVecInput m_vecColorScale; // 0x240
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// MPropertyFriendlyName "color blend type"
// MPropertySortPriority "700"
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ParticleColorBlendType_t m_nColorBlendType; // 0x808
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// MPropertyStartGroup
// MPropertyFriendlyName "spotlight distance"
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float m_flLightDistance; // 0x80c
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// MPropertyFriendlyName "light start falloff"
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float m_flStartFalloff; // 0x810
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// MPropertyFriendlyName "spotlight distance falloff"
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float m_flDistanceFalloff; // 0x814
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// MPropertyFriendlyName "spotlight FoV"
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float m_flSpotFoV; // 0x818
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// MPropertyFriendlyName "projected texture alpha test point scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySuppressExpr "!m_bUseTexture"
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ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x81c
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// MPropertyFriendlyName "projected texture alpha test range scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySuppressExpr "!m_bUseTexture"
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ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x820
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// MPropertyFriendlyName "projected texture alpha test sharpness scale field"
// MPropertyAttributeChoiceName "particlefield_scalar"
// MPropertySuppressExpr "!m_bUseTexture"
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ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x824
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// MPropertyFriendlyName "texture"
// MPropertySuppressExpr "!m_bUseTexture"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x828
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// MPropertyFriendlyName "HSV Shift Control Point"
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int32_t m_nHSVShiftControlPoint; // 0x830
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};
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// Alignment: 2
// Size: 0x200
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class C_OP_Decay : public CParticleFunctionOperator
{
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public:
// MPropertyFriendlyName "Reduce rope popping on decay"
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bool m_bRopeDecay; // 0x1f0
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// MPropertyFriendlyName "force preserving particle order"
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bool m_bForcePreserveParticleOrder; // 0x1f1
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};
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// Alignment: 2
// Size: 0x8
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struct Relationship_t
{
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public:
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Disposition_t disposition; // 0x0
int32_t priority; // 0x4
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};
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// Alignment: 0
// Size: 0x70
class CNavVolume
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x70]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x98
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class CNavVolumeVector : public CNavVolume
{
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private:
[[maybe_unused]] uint8_t __pad0070[0x8]; // 0x70
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public:
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bool m_bHasBeenPreFiltered; // 0x78
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};
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// Alignment: 3
// Size: 0x28
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class CNetworkVelocityVector
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
// MNetworkBitCount "18"
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// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecX; // 0x10
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// MNetworkBitCount "18"
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// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecY; // 0x18
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// MNetworkBitCount "18"
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// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x20
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};
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// Alignment: 6
// Size: 0x14
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struct hudtextparms_t
{
public:
Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
private:
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[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
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public:
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float x; // 0xc
float y; // 0x10
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};
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// Alignment: 0
// Size: 0x8
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class IRagdoll
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x14
struct CSAdditionalPerRoundStats_t
{
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public:
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int32_t m_numChickensKilled; // 0x0
int32_t m_killsWhileBlind; // 0x4
int32_t m_bombCarrierkills; // 0x8
int32_t m_iBurnDamageInflicted; // 0xc
int32_t m_iDinks; // 0x10
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};
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// Alignment: 25
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// Size: 0x64
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struct dynpitchvol_base_t
{
public:
int32_t preset; // 0x0
int32_t pitchrun; // 0x4
int32_t pitchstart; // 0x8
int32_t spinup; // 0xc
int32_t spindown; // 0x10
int32_t volrun; // 0x14
int32_t volstart; // 0x18
int32_t fadein; // 0x1c
int32_t fadeout; // 0x20
int32_t lfotype; // 0x24
int32_t lforate; // 0x28
int32_t lfomodpitch; // 0x2c
int32_t lfomodvol; // 0x30
int32_t cspinup; // 0x34
int32_t cspincount; // 0x38
int32_t pitch; // 0x3c
int32_t spinupsav; // 0x40
int32_t spindownsav; // 0x44
int32_t pitchfrac; // 0x48
int32_t vol; // 0x4c
int32_t fadeinsav; // 0x50
int32_t fadeoutsav; // 0x54
int32_t volfrac; // 0x58
int32_t lfofrac; // 0x5c
int32_t lfomult; // 0x60
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};
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// Alignment: 0
// Size: 0x98
class CNavVolumeCalculatedVector : public CNavVolume
{
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public:
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// No members available
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};
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// Alignment: 2
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// Size: 0x90
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class CGameRules
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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char m_szQuestName[128]; // 0x8
int32_t m_nQuestPhase; // 0x88
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};
// Alignment: 0
// Size: 0x28
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class CEntitySubclassVDataBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4
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struct ModelConfigHandle_t
{
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public:
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uint32_t m_Value; // 0x0
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};
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// Alignment: 9
// Size: 0x38
struct CSAdditionalMatchStats_t : public CSAdditionalPerRoundStats_t
{
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public:
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int32_t m_numRoundsSurvived; // 0x14
int32_t m_maxNumRoundsSurvived; // 0x18
int32_t m_numRoundsSurvivedTotal; // 0x1c
int32_t m_iRoundsWonWithoutPurchase; // 0x20
int32_t m_iRoundsWonWithoutPurchaseTotal; // 0x24
int32_t m_numFirstKills; // 0x28
int32_t m_numClutchKills; // 0x2c
int32_t m_numPistolKills; // 0x30
int32_t m_numSniperKills; // 0x34
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};
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// Alignment: 8
// Size: 0x31
class ResponseFollowup
{
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public:
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char* followup_concept; // 0x0
char* followup_contexts; // 0x8
float followup_delay; // 0x10
char* followup_target; // 0x14
char* followup_entityiotarget; // 0x1c
char* followup_entityioinput; // 0x24
float followup_entityiodelay; // 0x2c
bool bFired; // 0x30
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};
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// Alignment: 0
// Size: 0x58
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class CBtNode
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x58]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x8
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class CFiringModeInt
{
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public:
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int32_t m_nValues[2]; // 0x0
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};
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// Alignment: 2
// Size: 0xb8
class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector
{
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private:
[[maybe_unused]] uint8_t __pad0098[0x8]; // 0x98
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public:
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Vector m_vStartPos; // 0xa0
float m_flSearchDist; // 0xac
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};
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// Alignment: 0
// Size: 0x90
class CMultiplayRules : public CGameRules
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x20
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class CInButtonState
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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uint64_t m_pButtonStates[3]; // 0x8
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};
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// Alignment: 4
// Size: 0x18
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class CIronSightController
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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bool m_bIronSightAvailable; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
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public:
float m_flIronSightAmount; // 0xc
float m_flIronSightAmountGained; // 0x10
float m_flIronSightAmountBiased; // 0x14
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};
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// Alignment: 1
// Size: 0x20
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class CTakeDamageSummaryScopeGuard
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x8
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// Static fields:
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static SummaryTakeDamageInfo_t &Get_EmptySummary(){return *reinterpret_cast<SummaryTakeDamageInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CTakeDamageSummaryScopeGuard")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 1
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// Size: 0x4
struct GameTime_t
{
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public:
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float m_Value; // 0x0
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// Static fields:
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static GameTime_t &Get_Zero(){return *reinterpret_cast<GameTime_t*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("GameTime_t")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 1
// Size: 0x4
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struct ParticleIndex_t
{
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public:
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int32_t m_Value; // 0x0
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};
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// Alignment: 0
// Size: 0x1
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class QuestProgress
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x80
class CNavVolumeSphere : public CNavVolume
{
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public:
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Vector m_vCenter; // 0x70
float m_flRadius; // 0x7c
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};
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// Alignment: 9
// Size: 0x60
class CAI_Expresser
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x38]; // 0x0
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public:
GameTime_t m_flStopTalkTime; // 0x38
GameTime_t m_flStopTalkTimeWithoutDelay; // 0x3c
GameTime_t m_flBlockedTalkTime; // 0x40
int32_t m_voicePitch; // 0x44
GameTime_t m_flLastTimeAcceptedSpeak; // 0x48
bool m_bAllowSpeakingInterrupts; // 0x4c
bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d
private:
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[[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e
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public:
int32_t m_nLastSpokenPriority; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
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public:
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CBaseFlex* m_pOuter; // 0x58
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};
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// Alignment: 0
// Size: 0x8
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class IEconItemInterface
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x18
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class Extent
{
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public:
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Vector lo; // 0x0
Vector hi; // 0xc
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};
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// Alignment: 0
// Size: 0x58
class CBtNodeComposite : public CBtNode
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{
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public:
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// No members available
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};
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// Alignment: 2
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// Size: 0x8
class CSimpleSimTimer
{
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public:
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GameTime_t m_next; // 0x0
WorldGroupId_t m_nWorldGroupId; // 0x4
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};
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// Alignment: 1
// Size: 0x1
struct AmmoIndex_t
{
public:
int8_t m_Value; // 0x0
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};
// Alignment: 4
// Size: 0x40
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class CConstantForceController
{
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private:
[[maybe_unused]] uint8_t __pad0000[0xc]; // 0x0
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public:
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Vector m_linear; // 0xc
RotationVector m_angular; // 0x18
Vector m_linearSave; // 0x24
RotationVector m_angularSave; // 0x30
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};
// Alignment: 1
// Size: 0x4
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struct AnimationUpdateListHandle_t
{
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public:
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uint32_t m_Value; // 0x0
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};
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// Alignment: 3
// Size: 0x20
class ResponseParams
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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int16_t odds; // 0x10
int16_t flags; // 0x12
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
ResponseFollowup* m_pFollowup; // 0x18
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};
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// Alignment: 2
// Size: 0x8
class CTakeDamageResult
{
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public:
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int32_t m_nHealthLost; // 0x0
int32_t m_nDamageTaken; // 0x4
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};
// Alignment: 6
// Size: 0x178
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class CBaseIssue
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0
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public:
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char m_szTypeString[64]; // 0x20
char m_szDetailsString[260]; // 0x60
int32_t m_iNumYesVotes; // 0x164
int32_t m_iNumNoVotes; // 0x168
int32_t m_iNumPotentialVotes; // 0x16c
CVoteController* m_pVoteController; // 0x170
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};
// Alignment: 1
// Size: 0xc
class CSimTimer : public CSimpleSimTimer
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{
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public:
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float m_interval; // 0x8
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};
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// Alignment: 4
// Size: 0x20
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class CMotorController
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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float m_speed; // 0x8
float m_maxTorque; // 0xc
Vector m_axis; // 0x10
float m_inertiaFactor; // 0x1c
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};
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// Alignment: 1
// Size: 0x8
class CRangeInt
{
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public:
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int32_t m_pValue[2]; // 0x0
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};
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// Alignment: 9
// Size: 0x9
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struct HullFlags_t
{
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public:
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bool m_bHull_Human; // 0x0
bool m_bHull_SmallCentered; // 0x1
bool m_bHull_WideHuman; // 0x2
bool m_bHull_Tiny; // 0x3
bool m_bHull_Medium; // 0x4
bool m_bHull_TinyCentered; // 0x5
bool m_bHull_Large; // 0x6
bool m_bHull_LargeCentered; // 0x7
bool m_bHull_MediumTall; // 0x8
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};
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// Alignment: 4
// Size: 0x38
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struct ragdoll_t
{
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public:
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CUtlVector< ragdollelement_t > list; // 0x0
CUtlVector< int32 > boneIndex; // 0x18
bool allowStretch; // 0x30
bool unused; // 0x31
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};
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// Alignment: 0
// Size: 0x8
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class IHasAttributes
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x20
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class CSmoothFunc
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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float m_flSmoothAmplitude; // 0x8
float m_flSmoothBias; // 0xc
float m_flSmoothDuration; // 0x10
float m_flSmoothRemainingTime; // 0x14
int32_t m_nSmoothDir; // 0x18
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};
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// Alignment: 2
// Size: 0x28
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class CCopyRecipientFilter
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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int32_t m_Flags; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< CPlayerSlot > m_Recipients; // 0x10
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};
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// Alignment: 1
// Size: 0x8
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class CFiringModeFloat
{
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public:
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float m_flValues[2]; // 0x0
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};
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// Alignment: 0
// Size: 0x58
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class CBtNodeDecorator : public CBtNode
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x20
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struct locksound_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CUtlSymbolLarge sLockedSound; // 0x8
CUtlSymbolLarge sUnlockedSound; // 0x10
GameTime_t flwaitSound; // 0x18
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};
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// Alignment: 4
// Size: 0x10
class CSoundEnvelope
{
public:
float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
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};
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// Alignment: 17
// Size: 0x60
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class CSceneEventInfo
{
public:
int32_t m_iLayer; // 0x0
int32_t m_iPriority; // 0x4
HSequence m_hSequence; // 0x8
float m_flWeight; // 0xc
bool m_bIsMoving; // 0x10
bool m_bHasArrived; // 0x11
private:
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[[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12
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public:
float m_flInitialYaw; // 0x14
float m_flTargetYaw; // 0x18
float m_flFacingYaw; // 0x1c
int32_t m_nType; // 0x20
GameTime_t m_flNext; // 0x24
bool m_bIsGesture; // 0x28
bool m_bShouldRemove; // 0x29
private:
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[[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a
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public:
CHandle< CBaseEntity > m_hTarget; // 0x54
uint32_t m_nSceneEventId; // 0x58
bool m_bClientSide; // 0x5c
bool m_bStarted; // 0x5d
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};
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// Alignment: 1
// Size: 0x10
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class CSkillFloat
{
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public:
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float m_pValue[4]; // 0x0
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};
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// Alignment: 1
// Size: 0x4
struct GameTick_t
{
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public:
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int32_t m_Value; // 0x0
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// Static fields:
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static GameTick_t &Get_Zero(){return *reinterpret_cast<GameTick_t*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("GameTick_t")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 1
// Size: 0x10
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class CSkillInt
{
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public:
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int32_t m_pValue[4]; // 0x0
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};
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// Alignment: 3
// Size: 0x30
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class CHintMessageQueue
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
float m_tmMessageEnd; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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CUtlVector< CHintMessage* > m_messages; // 0x10
CBasePlayerController* m_pPlayerController; // 0x28
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};
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// Alignment: 1
// Size: 0x98
class CSingleplayRules : public CGameRules
{
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public:
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bool m_bSinglePlayerGameEnding; // 0x90
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};
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// Alignment: 1
// Size: 0x10
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struct magnetted_objects_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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CHandle< CBaseEntity > hEntity; // 0x8
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};
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// Alignment: 3
// Size: 0x28
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class CNetworkOriginQuantizedVector
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
// MNetworkBitCount "19"
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// MNetworkMinValue "-16384.000000"
// MNetworkMaxValue "16384.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecX; // 0x10
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// MNetworkBitCount "19"
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// MNetworkMinValue "-16384.000000"
// MNetworkMaxValue "16384.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecY; // 0x18
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// MNetworkBitCount "19"
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// MNetworkMinValue "-16384.000000"
// MNetworkMaxValue "16384.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x20
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};
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// Alignment: 7
// Size: 0x30
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class CNetworkOriginCellCoordQuantizedVector
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellx"
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uint16_t m_cellX; // 0x10
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// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "celly"
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uint16_t m_cellY; // 0x12
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// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellz"
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uint16_t m_cellZ; // 0x14
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// MNetworkEnable
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uint16_t m_nOutsideWorld; // 0x16
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// MNetworkBitCount "15"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posx"
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CNetworkedQuantizedFloat m_vecX; // 0x18
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// MNetworkBitCount "15"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posy"
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CNetworkedQuantizedFloat m_vecY; // 0x20
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// MNetworkBitCount "15"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posz"
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CNetworkedQuantizedFloat m_vecZ; // 0x28
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};
// Alignment: 3
// Size: 0x28
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struct ragdollelement_t
{
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public:
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Vector originParentSpace; // 0x0
int32_t parentIndex; // 0x20
float m_flRadius; // 0x24
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};
// Alignment: 12
// Size: 0x50
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struct CommandToolCommand_t
{
public:
bool m_bEnabled; // 0x0
bool m_bOpened; // 0x1
private:
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[[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2
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public:
uint32_t m_InternalId; // 0x4
CUtlString m_ShortName; // 0x8
CommandExecMode_t m_ExecMode; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
CUtlString m_SpawnGroup; // 0x18
float m_PeriodicExecDelay; // 0x20
CommandEntitySpecType_t m_SpecType; // 0x24
CUtlString m_EntitySpec; // 0x28
CUtlString m_Commands; // 0x30
DebugOverlayBits_t m_SetDebugBits; // 0x38
DebugOverlayBits_t m_ClearDebugBits; // 0x40
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};
// Alignment: 30
// Size: 0xc0
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class CShatterGlassShard
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
uint32_t m_hShardHandle; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< Vector2D > m_vecPanelVertices; // 0x10
Vector2D m_vLocalPanelSpaceOrigin; // 0x28
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x30
CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x38
CHandle< CFuncShatterglass > m_hParentPanel; // 0x3c
uint32_t m_hParentShard; // 0x40
ShatterGlassStressType m_ShatterStressType; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
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public:
Vector m_vecStressVelocity; // 0x48
bool m_bCreatedModel; // 0x54
private:
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[[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55
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public:
float m_flLongestEdge; // 0x58
float m_flShortestEdge; // 0x5c
float m_flLongestAcross; // 0x60
float m_flShortestAcross; // 0x64
float m_flSumOfAllEdges; // 0x68
float m_flArea; // 0x6c
OnFrame m_nOnFrameEdge; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71
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public:
int32_t m_nParentPanelsNthShard; // 0x74
int32_t m_nSubShardGeneration; // 0x78
Vector2D m_vecAverageVertPosition; // 0x7c
bool m_bAverageVertPositionIsValid; // 0x84
private:
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[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
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public:
Vector2D m_vecPanelSpaceStressPositionA; // 0x88
Vector2D m_vecPanelSpaceStressPositionB; // 0x90
bool m_bStressPositionAIsValid; // 0x98
bool m_bStressPositionBIsValid; // 0x99
bool m_bFlaggedForRemoval; // 0x9a
private:
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[[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b
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public:
GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x9c
bool m_bShatterRateLimited; // 0xa0
private:
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[[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1
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public:
CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4
CUtlVector< uint32 > m_vecNeighbors; // 0xa8
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};
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// Alignment: 1
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// Size: 0xc
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class CStopwatchBase : public CSimpleSimTimer
{
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public:
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bool m_fIsRunning; // 0x8
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};
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// Alignment: 0
// Size: 0x8
class IChoreoServices
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// Static fields:
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static uint32_t &Get_ms_uSequenceId(){return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("IChoreoServices")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 10
// Size: 0x1e8
class CRR_Response
{
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public:
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uint8_t m_Type; // 0x0
char m_szResponseName[192]; // 0x1
char m_szMatchingRule[128]; // 0xc1
private:
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[[maybe_unused]] uint8_t __pad0141[0x7]; // 0x141
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public:
ResponseParams m_Params; // 0x148
float m_fMatchScore; // 0x168
private:
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[[maybe_unused]] uint8_t __pad016c[0x4]; // 0x16c
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public:
char* m_szSpeakerContext; // 0x170
char* m_szWorldContext; // 0x178
ResponseFollowup m_Followup; // 0x180
private:
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[[maybe_unused]] uint8_t __pad01b1[0x7]; // 0x1b1
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public:
CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1b8
CUtlVector< char* > m_pchCriteriaValues; // 0x1d0
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};
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// Alignment: 2
// Size: 0x14
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class CRandStopwatch : public CStopwatchBase
{
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public:
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float m_minInterval; // 0xc
float m_maxInterval; // 0x10
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};
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// Alignment: 5
// Size: 0x38
struct AmmoTypeInfo_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
int32_t m_nMaxCarry; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14
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public:
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CRangeInt m_nSplashSize; // 0x1c
AmmoFlags_t m_nFlags; // 0x24
float m_flMass; // 0x28
CRangeFloat m_flSpeed; // 0x2c
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};
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// Alignment: 2
// Size: 0x10
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struct RagdollCreationParams_t
{
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public:
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Vector m_vForce; // 0x0
int32_t m_nForceBone; // 0xc
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};
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// Alignment: 3
// Size: 0x20
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class CNavLinkMovementVData
{
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public:
// MPropertyFriendlyName "Is Interpolated"
// MPropertyDescription "Indicates that the animation has a segment that's interpolated. In general using this on navlinks that traverse +/- 50% of the recommended distance should look okay."
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bool m_bIsInterpolated; // 0x0
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// MPropertyFriendlyName "Recommended Distance"
// MPropertyDescription "Recommended distance this movement traverses"
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uint32_t m_unRecommendedDistance; // 0x4
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// MPropertyFriendlyName "Animgraph Variables"
// MPropertyDescription "List of animgraph variables to use when moving through this navlink. Can include multiple, with different amounts of angular slack. The most permissive animgraph variable that exists on the entity's animgraph will be used,"
// MPropertyAutoExpandSelf
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CUtlVector< CNavLinkAnimgraphVar > m_vecAnimgraphVars; // 0x8
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};
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// Alignment: 1
// Size: 0x1a0
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class CNetworkTransmitComponent
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x16c]; // 0x0
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public:
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uint8_t m_nTransmitStateOwnedCounter; // 0x16c
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// Static fields:
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static int32_t &Get_s_nDebugStateChange(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_s_nWatchTransmitEntity(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[1]->m_instance);};
static bool &Get_s_bUseNetworkVars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[2]->m_instance);};
static bool &Get_s_bNetworkVarPerFieldTracking(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[3]->m_instance);};
static bool &Get_s_bNetworkVarValidate(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[4]->m_instance);};
static bool &Get_s_bUsingPVSConvars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[5]->m_instance);};
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};
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// Alignment: 2
// Size: 0x10
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class CNavLinkAnimgraphVar
{
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public:
// MPropertyFriendlyName "Animgraph Variable"
// MPropertyDescription "Animgraph variable to use for animation for this movement."
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CUtlString m_strAnimgraphVar; // 0x0
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// MPropertyFriendlyName "Alignment Degrees"
// MPropertyDescription "Amount of angular slack the animation has when aligning to the navlink. 0 indicates that it must be strictly aligned."
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uint32_t m_unAlignmentDegrees; // 0x8
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};
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// Alignment: 2
// Size: 0x50
struct GameAmmoTypeInfo_t : public AmmoTypeInfo_t
{
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public:
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int32_t m_nBuySize; // 0x38
int32_t m_nCost; // 0x3c
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};
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// Alignment: 2
// Size: 0x30
class CResponseCriteriaSet
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0
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public:
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int32_t m_nNumPrefixedContexts; // 0x28
bool m_bOverrideOnAppend; // 0x2c
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};
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// Alignment: 10
// Size: 0x60
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class CCommentarySystem
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x11]; // 0x0
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public:
bool m_bCommentaryConvarsChanging; // 0x11
bool m_bCommentaryEnabledMidGame; // 0x12
private:
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[[maybe_unused]] uint8_t __pad0013[0x1]; // 0x13
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public:
GameTime_t m_flNextTeleportTime; // 0x14
int32_t m_iTeleportStage; // 0x18
bool m_bCheatState; // 0x1c
bool m_bIsFirstSpawnGroupToLoad; // 0x1d
private:
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[[maybe_unused]] uint8_t __pad001e[0x1a]; // 0x1e
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public:
CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x38
CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x3c
CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x48
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};
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// Alignment: 16
// Size: 0xa0
class CTakeDamageInfo
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
Vector m_vecDamageForce; // 0x8
Vector m_vecDamagePosition; // 0x14
Vector m_vecReportedPosition; // 0x20
Vector m_vecDamageDirection; // 0x2c
CHandle< CBaseEntity > m_hInflictor; // 0x38
CHandle< CBaseEntity > m_hAttacker; // 0x3c
CHandle< CBaseEntity > m_hAbility; // 0x40
float m_flDamage; // 0x44
int32_t m_bitsDamageType; // 0x48
int32_t m_iDamageCustom; // 0x4c
AmmoIndex_t m_iAmmoType; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51
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public:
float m_flOriginalDamage; // 0x60
private:
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[[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64
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public:
TakeDamageFlags_t m_nDamageFlags; // 0x70
int32_t m_nNumObjectsPenetrated; // 0x74
HSCRIPT m_hScriptInstance; // 0x78
private:
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[[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80
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public:
bool m_bInTakeDamageFlow; // 0x98
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// Static fields:
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static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast<CTakeDamageInfo*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 3
// Size: 0x14
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class VelocitySampler
{
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public:
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Vector m_prevSample; // 0x0
GameTime_t m_fPrevSampleTime; // 0xc
float m_fIdealSampleRate; // 0x10
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};
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// Alignment: 1
// Size: 0x18
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class CPhysicsShake
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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Vector m_force; // 0x8
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};
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// Alignment: 0
// Size: 0x90
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class CTeamplayRules : public CMultiplayRules
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x98
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class CNavVolumeAll : public CNavVolumeVector
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0xc
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class CSimpleStopwatch : public CStopwatchBase
{
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public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x64
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struct dynpitchvol_t : public dynpitchvol_base_t
{
public:
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// No members available
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};
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// Alignment: 13
// Size: 0x90
class CSoundPatch
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
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public:
float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
CEntityIndex m_soundEntityIndex; // 0x44
Vector m_soundOrigin; // 0x48
int32_t m_isPlaying; // 0x54
CCopyRecipientFilter m_Filter; // 0x58
float m_flCloseCaptionDuration; // 0x80
bool m_bUpdatedSoundOrigin; // 0x84
private:
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[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
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public:
CUtlSymbolLarge m_iszClassName; // 0x88
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// Static fields:
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static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 3
// Size: 0x20
class SimpleConstraintSoundProfile
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
float m_keyPoints[2]; // 0xc
float m_reversalSoundThresholds[3]; // 0x14
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};
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// Alignment: 4
// Size: 0x20
struct thinkfunc_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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HSCRIPT m_hFn; // 0x8
CUtlStringToken m_nContext; // 0x10
GameTick_t m_nNextThinkTick; // 0x14
GameTick_t m_nLastThinkTick; // 0x18
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};
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// Alignment: 2
// Size: 0x1f0
struct ConceptHistory_t
{
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public:
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float timeSpoken; // 0x0
CRR_Response m_response; // 0x8
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};
// Alignment: 1
// Size: 0x10
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class CStopwatch : public CStopwatchBase
{
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public:
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float m_interval; // 0xc
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};
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// Alignment: 5
// Size: 0x20
class CGameChoreoServices : public IChoreoServices
{
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public:
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CHandle< CBaseAnimGraph > m_hOwner; // 0x8
CHandle< CScriptedSequence > m_hScriptedSequence; // 0xc
IChoreoServices::ScriptState_t m_scriptState; // 0x10
IChoreoServices::ChoreoState_t m_choreoState; // 0x14
GameTime_t m_flTimeStartedState; // 0x18
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};
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// Alignment: 1
// Size: 0x70
class CAI_ExpresserWithFollowup : public CAI_Expresser
{
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public:
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ResponseFollowup* m_pPostponedFollowup; // 0x60
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};
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// Alignment: 5
// Size: 0x240
class CResponseQueue::CDeferredResponse
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
CResponseCriteriaSet m_contexts; // 0x10
float m_fDispatchTime; // 0x40
CHandle< CBaseEntity > m_hIssuer; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
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CRR_Response m_response; // 0x50
bool m_bResponseValid; // 0x238
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};
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// Alignment: 0
// Size: 0xd8
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class CNavVolumeMarkupVolume : public CNavVolume
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{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x10
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class CSkeletonAnimationController
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkDisable
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CSkeletonInstance* m_pSkeletonInstance; // 0x8
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};
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// Alignment: 16
// Size: 0x5c
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class CGameScriptedMoveData
{
public:
Vector m_vDest; // 0x0
Vector m_vSrc; // 0xc
QAngle m_angSrc; // 0x18
QAngle m_angDst; // 0x24
QAngle m_angCurrent; // 0x30
float m_flAngRate; // 0x3c
float m_flDuration; // 0x40
GameTime_t m_flStartTime; // 0x44
MoveType_t m_nPrevMoveType; // 0x48
bool m_bActive; // 0x49
bool m_bTeleportOnEnd; // 0x4a
bool m_bIgnoreRotation; // 0x4b
ScriptedMoveType_t m_nType; // 0x4c
bool m_bSuccess; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
ForcedCrouchState_t m_nForcedCrouchState; // 0x54
bool m_bIgnoreCollisions; // 0x58
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};
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// Alignment: 0
// Size: 0x120
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class CCSGOPlayerAnimGraphState
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x120]; // 0x0
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x40
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class CPlayerPawnComponent
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
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};
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// Alignment: 1
// Size: 0x88
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class CNavVolumeSphericalShell : public CNavVolumeSphere
{
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public:
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float m_flRadiusInner; // 0x80
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};
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// Alignment: 3
// Size: 0x18
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struct ResponseContext_t
{
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public:
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CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
GameTime_t m_fExpirationTime; // 0x10
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};
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// Alignment: 4
// Size: 0xb8
struct SummaryTakeDamageInfo_t
{
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public:
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int32_t nSummarisedCount; // 0x0
CTakeDamageInfo info; // 0x8
CTakeDamageResult result; // 0xa8
CHandle< CBaseEntity > hTarget; // 0xb0
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};
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// Alignment: 3
// Size: 0x28
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class CNetworkViewOffsetVector
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
// MNetworkBitCount "10"
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// MNetworkMinValue "-64.000000"
// MNetworkMaxValue "64.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecX; // 0x10
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// MNetworkBitCount "10"
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// MNetworkMinValue "-64.000000"
// MNetworkMaxValue "64.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecY; // 0x18
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// MNetworkBitCount "20"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "128.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x20
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};
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// Alignment: 1
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// Size: 0x78
class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup
{
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public:
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bool m_bAllowMultipleScenes; // 0x70
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};
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// Alignment: 2
// Size: 0x14
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class CSkillDamage
{
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public:
// MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)"
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CSkillFloat m_flDamage; // 0x0
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// MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used."
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float m_flPhysicsForceDamage; // 0x10
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};
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// Alignment: 0
// Size: 0x8
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class IVehicle
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 2
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// Size: 0x10
class CRandSimTimer : public CSimpleSimTimer
{
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public:
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float m_minInterval; // 0x8
float m_maxInterval; // 0xc
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};
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// Alignment: 8
// Size: 0x88
class ConstraintSoundInfo
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
VelocitySampler m_vSampler; // 0x8
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
SimpleConstraintSoundProfile m_soundProfile; // 0x20
Vector m_forwardAxis; // 0x40
private:
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[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
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public:
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
private:
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[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
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public:
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CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68
bool m_bPlayTravelSound; // 0x80
bool m_bPlayReversalSound; // 0x81
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};
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// Alignment: 6
// Size: 0x40
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struct lerpdata_t
{
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public:
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CHandle< CBaseEntity > m_hEnt; // 0x0
MoveType_t m_MoveType; // 0x4
private:
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[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
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public:
GameTime_t m_flStartTime; // 0x8
Vector m_vecStartOrigin; // 0xc
private:
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[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
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public:
Quaternion m_qStartRot; // 0x20
ParticleIndex_t m_nFXIndex; // 0x30
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};
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// Alignment: 2
// Size: 0xa0
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class CScriptUniformRandomStream
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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HSCRIPT m_hScriptScope; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0010[0x8c]; // 0x10
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public:
int32_t m_nInitialSeed; // 0x9c
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// Static fields:
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static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast<CUtlVector< CScriptUniformRandomStream* >*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 1
// Size: 0x68
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class CResponseQueue
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x50]; // 0x0
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public:
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CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x50
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};
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// Alignment: 12
// Size: 0x34
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class CSound
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
int32_t m_iVolume; // 0x8
float m_flOcclusionScale; // 0xc
int32_t m_iType; // 0x10
int32_t m_iNextAudible; // 0x14
GameTime_t m_flExpireTime; // 0x18
int16_t m_iNext; // 0x1c
bool m_bNoExpirationTime; // 0x1e
private:
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[[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f
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public:
int32_t m_ownerChannelIndex; // 0x20
Vector m_vecOrigin; // 0x24
bool m_bHasOwner; // 0x30
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};
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// Alignment: 1
// Size: 0x40
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class CPlayerControllerComponent
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
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};
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// Alignment: 0
// Size: 0x8
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class CFootstepTableHandle
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 9
// Size: 0x80
class CRagdoll : public IRagdoll
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{
public:
ragdoll_t m_ragdoll; // 0x8
Vector m_mins; // 0x40
Vector m_maxs; // 0x4c
Vector m_origin; // 0x58
float m_lastUpdate; // 0x64
bool m_allAsleep; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69
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public:
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Vector m_vecLastOrigin; // 0x6c
float m_flLastOriginChangeTime; // 0x78
float m_flAwakeTime; // 0x7c
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// Static fields:
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static uint32_t &Get_s_globalCount(){return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CRagdoll")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 3
// Size: 0x30
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class CHintMessage
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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char* m_hintString; // 0x8
CUtlVector< char* > m_args; // 0x10
float m_duration; // 0x28
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};
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// Alignment: 1
// Size: 0x10
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class CRemapFloat
{
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public:
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float m_pValue[4]; // 0x0
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};
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// Alignment: 2
// Size: 0x10
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struct RelationshipOverride_t : public Relationship_t
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{
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public:
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CHandle< CBaseEntity > entity; // 0x8
Class_T classType; // 0xc
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};
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// Alignment: 12
// Size: 0x60
struct MoodAnimationLayer_t
{
public:
// MPropertyFriendlyName "Name"
// MPropertyDescription "Name of the layer"
CUtlString m_sName; // 0x0
// MPropertyFriendlyName "Active When Listening"
// MPropertyDescription "Sets the mood's animation buckets to be active when the character is listening"
bool m_bActiveListening; // 0x8
// MPropertyFriendlyName "Active When Talking"
// MPropertyDescription "Sets the mood's animation buckets to be active when the character is talking"
bool m_bActiveTalking; // 0x9
private:
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[[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa
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public:
// MPropertyDescription "List of animations to choose from"
CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x10
// MPropertyDescription "Intensity of the animation"
// MPropertyAttributeRange "0 1"
CRangeFloat m_flIntensity; // 0x28
// MPropertyDescription "Multiplier of the animation duration"
CRangeFloat m_flDurationScale; // 0x30
// MPropertyDescription "When scaling an animation, grab the scale value as in int. Used for gestures/postures to control number of looping sections"
bool m_bScaleWithInts; // 0x38
private:
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[[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39
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public:
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// MPropertyDescription "Time before the next animation can start"
CRangeFloat m_flNextStart; // 0x3c
// MPropertyDescription "Time from the start of the mood before an animation can start"
CRangeFloat m_flStartOffset; // 0x44
// MPropertyDescription "Time from the end of the mood when an animation cannot play"
CRangeFloat m_flEndOffset; // 0x4c
// MPropertyDescription "Fade in time of the animation"
float m_flFadeIn; // 0x54
// MPropertyDescription "Fade out time of the animation"
float m_flFadeOut; // 0x58
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};
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// Alignment: 4
// Size: 0x60
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struct CompositeMaterial_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// MPropertyGroupName "Target Material"
// MPropertyAttributeEditor "CompositeMaterialKVInspector"
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KeyValues3 m_TargetKVs; // 0x8
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// MPropertyGroupName "Pre-Generated Output Material"
// MPropertyAttributeEditor "CompositeMaterialKVInspector"
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KeyValues3 m_PreGenerationKVs; // 0x18
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// MPropertyGroupName "Generated Composite Material"
// MPropertyAttributeEditor "CompositeMaterialKVInspector"
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KeyValues3 m_FinalKVs; // 0x28
private:
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[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
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// MPropertyFriendlyName "Generated Textures"
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CUtlVector< GeneratedTextureHandle_t > m_vecGeneratedTextures; // 0x40
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};
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// Alignment: 15
// Size: 0xd0
class CGlowOverlay
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
Vector m_vPos; // 0x8
bool m_bDirectional; // 0x14
private:
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[[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15
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public:
Vector m_vDirection; // 0x18
bool m_bInSky; // 0x24
private:
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[[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25
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public:
float m_skyObstructionScale; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
CGlowSprite m_Sprites[4]; // 0x30
int32_t m_nSprites; // 0xb0
float m_flProxyRadius; // 0xb4
float m_flHDRColorScale; // 0xb8
float m_flGlowObstructionScale; // 0xbc
bool m_bCacheGlowObstruction; // 0xc0
bool m_bCacheSkyObstruction; // 0xc1
int16_t m_bActivated; // 0xc2
uint16_t m_ListIndex; // 0xc4
private:
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[[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6
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public:
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int32_t m_queryHandle; // 0xc8
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};
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// Alignment: 4
// Size: 0x20
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struct CompositeMaterialMatchFilter_t
{
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public:
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// MPropertyFriendlyName "Match Type"
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// MPropertyAttributeChoiceEnumName
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CompositeMaterialMatchFilterType_t m_nCompositeMaterialMatchFilterType; // 0x0
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// MPropertyFriendlyName "Name"
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CUtlString m_strMatchFilter; // 0x8
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// MPropertyFriendlyName "Value"
// MPropertyAttrStateCallback
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CUtlString m_strMatchValue; // 0x10
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// MPropertyFriendlyName "Pass when True"
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bool m_bPassWhenTrue; // 0x18
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};
// Alignment: 0
// Size: 0x8
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class IClientAlphaProperty
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
// Alignment: 43
// Size: 0x4c0
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class CGlobalLightBase
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
bool m_bSpotLight; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11
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public:
Vector m_SpotLightOrigin; // 0x14
QAngle m_SpotLightAngles; // 0x20
Vector m_ShadowDirection; // 0x2c
Vector m_AmbientDirection; // 0x38
Vector m_SpecularDirection; // 0x44
Vector m_InspectorSpecularDirection; // 0x50
float m_flSpecularPower; // 0x5c
float m_flSpecularIndependence; // 0x60
Color m_SpecularColor; // 0x64
bool m_bStartDisabled; // 0x68
bool m_bEnabled; // 0x69
Color m_LightColor; // 0x6a
Color m_AmbientColor1; // 0x6e
Color m_AmbientColor2; // 0x72
Color m_AmbientColor3; // 0x76
private:
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[[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a
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public:
float m_flSunDistance; // 0x7c
float m_flFOV; // 0x80
float m_flNearZ; // 0x84
float m_flFarZ; // 0x88
bool m_bEnableShadows; // 0x8c
bool m_bOldEnableShadows; // 0x8d
bool m_bBackgroundClearNotRequired; // 0x8e
private:
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[[maybe_unused]] uint8_t __pad008f[0x1]; // 0x8f
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public:
float m_flCloudScale; // 0x90
float m_flCloud1Speed; // 0x94
float m_flCloud1Direction; // 0x98
float m_flCloud2Speed; // 0x9c
float m_flCloud2Direction; // 0xa0
float m_flAmbientScale1; // 0xa4
float m_flAmbientScale2; // 0xa8
float m_flGroundScale; // 0xac
float m_flLightScale; // 0xb0
float m_flFoWDarkness; // 0xb4
bool m_bEnableSeparateSkyboxFog; // 0xb8
private:
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[[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9
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public:
Vector m_vFowColor; // 0xbc
Vector m_ViewOrigin; // 0xc8
QAngle m_ViewAngles; // 0xd4
float m_flViewFoV; // 0xe0
Vector m_WorldPoints[8]; // 0xe4
private:
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[[maybe_unused]] uint8_t __pad0144[0x364]; // 0x144
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public:
Vector2D m_vFogOffsetLayer0; // 0x4a8
Vector2D m_vFogOffsetLayer1; // 0x4b0
CHandle< C_BaseEntity > m_hEnvWind; // 0x4b8
CHandle< C_BaseEntity > m_hEnvSky; // 0x4bc
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};
// Alignment: 13
// Size: 0x30
class CClientAlphaProperty : public IClientAlphaProperty
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{
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private:
[[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8
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public:
uint8_t m_nRenderFX; // 0x10
uint8_t m_nRenderMode; // 0x11
struct
{
uint8_t m_bAlphaOverride: 1;
uint8_t m_bShadowAlphaOverride: 1;
uint8_t m_nReserved: 6;
uint8_t __pad5: 8;
}; // 16 bits
uint8_t m_nAlpha; // 0x13
uint16_t m_nDesyncOffset; // 0x14
uint16_t m_nReserved2; // 0x16
uint16_t m_nDistFadeStart; // 0x18
uint16_t m_nDistFadeEnd; // 0x1a
float m_flFadeScale; // 0x1c
GameTime_t m_flRenderFxStartTime; // 0x20
float m_flRenderFxDuration; // 0x24
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};
// Alignment: 3
// Size: 0x38
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class CCompositeMaterialEditorDoc
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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int32_t m_nVersion; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< CompositeMaterialEditorPoint_t > m_Points; // 0x10
KeyValues3 m_KVthumbnail; // 0x28
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};
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// Alignment: 31
// Size: 0x258
struct CompositeMaterialInputLooseVariable_t
{
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public:
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// MPropertyFriendlyName "Name"
// MPropertyAttrStateCallback
CUtlString m_strName; // 0x0
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// MPropertyAutoRebuildOnChange
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// MPropertyFriendlyName "Expose Externally"
bool m_bExposeExternally; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9
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public:
// MPropertyFriendlyName "Exposed Friendly Name"
// MPropertyAttrStateCallback
CUtlString m_strExposedFriendlyName; // 0x10
// MPropertyFriendlyName "Exposed Friendly Group"
// MPropertyAttrStateCallback
CUtlString m_strExposedFriendlyGroupName; // 0x18
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// MPropertyAutoRebuildOnChange
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// MPropertyFriendlyName "Type"
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// MPropertyAttributeChoiceEnumName
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CompositeMaterialInputLooseVariableType_t m_nVariableType; // 0x20
// MPropertyFriendlyName "Value"
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// MPropertyAttrStateCallback
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bool m_bValueBoolean; // 0x24
private:
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[[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25
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public:
// MPropertyFriendlyName "X Value"
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// MPropertyAttrStateCallback
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// MPropertyAttributeRange "0 255"
int32_t m_nValueIntX; // 0x28
// MPropertyFriendlyName "Y Value"
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// MPropertyAttrStateCallback
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// MPropertyAttributeRange "0 255"
int32_t m_nValueIntY; // 0x2c
// MPropertyFriendlyName "Z Value"
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// MPropertyAttrStateCallback
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// MPropertyAttributeRange "0 255"
int32_t m_nValueIntZ; // 0x30
// MPropertyFriendlyName "W Value"
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// MPropertyAttrStateCallback
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// MPropertyAttributeRange "0 255"
int32_t m_nValueIntW; // 0x34
// MPropertyFriendlyName "Specify Min/Max"
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// MPropertyAttrStateCallback
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bool m_bHasFloatBounds; // 0x38
private:
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[[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39
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public:
// MPropertyFriendlyName "X Value"
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// MPropertyAttrStateCallback
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// MPropertyAttributeRange "0.0 1.0"
float m_flValueFloatX; // 0x3c
// MPropertyFriendlyName "X Min"
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// MPropertyAttrStateCallback
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float m_flValueFloatX_Min; // 0x40
// MPropertyFriendlyName "X Max"
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// MPropertyAttrStateCallback
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float m_flValueFloatX_Max; // 0x44
// MPropertyFriendlyName "Y Value"
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// MPropertyAttrStateCallback
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// MPropertyAttributeRange "0.0 1.0"
float m_flValueFloatY; // 0x48
// MPropertyFriendlyName "Y Min"
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// MPropertyAttrStateCallback
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float m_flValueFloatY_Min; // 0x4c
// MPropertyFriendlyName "Y Max"
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// MPropertyAttrStateCallback
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float m_flValueFloatY_Max; // 0x50
// MPropertyFriendlyName "Z Value"
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// MPropertyAttrStateCallback
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// MPropertyAttributeRange "0.0 1.0"
float m_flValueFloatZ; // 0x54
// MPropertyFriendlyName "Z Min"
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// MPropertyAttrStateCallback
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float m_flValueFloatZ_Min; // 0x58
// MPropertyFriendlyName "Z Max"
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// MPropertyAttrStateCallback
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float m_flValueFloatZ_Max; // 0x5c
// MPropertyFriendlyName "W Value"
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// MPropertyAttrStateCallback
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// MPropertyAttributeRange "0.0 1.0"
float m_flValueFloatW; // 0x60
// MPropertyFriendlyName "W Min"
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// MPropertyAttrStateCallback
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float m_flValueFloatW_Min; // 0x64
// MPropertyFriendlyName "W Max"
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// MPropertyAttrStateCallback
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float m_flValueFloatW_Max; // 0x68
// MPropertyFriendlyName "Value"
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// MPropertyAttrStateCallback
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Color m_cValueColor4; // 0x6c
// MPropertyFriendlyName "Value"
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// MPropertyAttrStateCallback
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CompositeMaterialVarSystemVar_t m_nValueSystemVar; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74
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public:
// MPropertyFriendlyName "Material"
// MPropertyAttributeEditor "AssetBrowse( vmat )"
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// MPropertyAttrStateCallback
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CResourceName m_strResourceMaterial; // 0x78
// MPropertyFriendlyName "Texture"
// MPropertyAttributeEditor "AssetBrowse( jpg, png, psd, tga )"
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// MPropertyAttrStateCallback
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CUtlString m_strTextureContentAssetPath; // 0x158
// MPropertyHideField
CResourceName m_strTextureRuntimeResourcePath; // 0x160
// MPropertyHideField
CUtlString m_strTextureCompilationVtexTemplate; // 0x240
// MPropertyFriendlyName "Texture Type"
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// MPropertyAttrStateCallback
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CompositeMaterialInputTextureType_t m_nTextureType; // 0x248
private:
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[[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c
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public:
// MPropertyFriendlyName "String"
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// MPropertyAttrStateCallback
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CUtlString m_strString; // 0x250
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};
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// Alignment: 0
// Size: 0x8
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class C_GameRules
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x8
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class C_MultiplayRules : public C_GameRules
{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x28
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struct CompMatMutatorCondition_t
{
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public:
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// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Condition"
// MPropertyAttributeChoiceEnumName
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CompMatPropertyMutatorConditionType_t m_nMutatorCondition; // 0x0
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// MPropertyFriendlyName "Container Name"
// MPropertyAttrStateCallback
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CUtlString m_strMutatorConditionContainerName; // 0x8
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// MPropertyFriendlyName "Variable Name"
// MPropertyAttrStateCallback
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CUtlString m_strMutatorConditionContainerVarName; // 0x10
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// MPropertyFriendlyName "Variable Value"
// MPropertyAttrStateCallback
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CUtlString m_strMutatorConditionContainerVarValue; // 0x18
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// MPropertyFriendlyName "Pass when True"
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bool m_bPassWhenTrue; // 0x20
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};
// Alignment: 4
// Size: 0x110
class CFireOverlay : public CGlowOverlay
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{
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public:
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C_FireSmoke* m_pOwner; // 0xd0
Vector m_vBaseColors[4]; // 0xd8
float m_flScale; // 0x108
int32_t m_nGUID; // 0x10c
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};
// Alignment: 13
// Size: 0xb0
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class C_IronSightController
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
bool m_bIronSightAvailable; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11
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public:
float m_flIronSightAmount; // 0x14
float m_flIronSightAmountGained; // 0x18
float m_flIronSightAmountBiased; // 0x1c
float m_flIronSightAmount_Interpolated; // 0x20
float m_flIronSightAmountGained_Interpolated; // 0x24
float m_flIronSightAmountBiased_Interpolated; // 0x28
float m_flInterpolationLastUpdated; // 0x2c
QAngle m_angDeltaAverage[8]; // 0x30
QAngle m_angViewLast; // 0x90
Vector2D m_vecDotCoords; // 0x9c
float m_flDotBlur; // 0xa4
float m_flSpeedRatio; // 0xa8
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};
// Alignment: 0
// Size: 0x30
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class CPlayerSprayDecalRenderHelper
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0
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public:
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// No members available
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};
// Alignment: 8
// Size: 0x218
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struct CompositeMaterialEditorPoint_t
{
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public:
// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Target Model"
// MPropertyAttributeEditor "AssetBrowse( vmdl )"
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CResourceName m_ModelName; // 0x0
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// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Animation"
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int32_t m_nSequenceIndex; // 0xe0
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// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Animation Cycle"
// MPropertyAttributeRange "0.0 1.0"
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float m_flCycle; // 0xe4
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// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Model Preview State"
// MPropertyAttributeEditor "CompositeMaterialUserModelStateSetting"
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KeyValues3 m_KVModelStateChoices; // 0xe8
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// MPropertyAutoRebuildOnChange
// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Enable Child Model"
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bool m_bEnableChildModel; // 0xf8
private:
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[[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9
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public:
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// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Child Model"
// MPropertyAttributeEditor "AssetBrowse( vmdl )"
// MPropertyAttrStateCallback
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CResourceName m_ChildModelName; // 0x100
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// MPropertyGroupName "Composite Material Assembly"
// MPropertyFriendlyName "Composite Material Assembly Procedures"
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CUtlVector< CompositeMaterialAssemblyProcedure_t > m_vecCompositeMaterialAssemblyProcedures; // 0x1e0
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// MPropertyFriendlyName "Generated Composite Materials"
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CUtlVector< CompositeMaterial_t > m_vecCompositeMaterials; // 0x1f8
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};
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// Alignment: 2
// Size: 0x80
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class C_CommandContext
{
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public:
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bool needsprocessing; // 0x0
int32_t command_number; // 0x78
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};
// Alignment: 0
// Size: 0x8
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class C_SingleplayRules : public C_GameRules
{
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public:
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// No members available
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};
// Alignment: 4
// Size: 0x20
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class CGlowSprite
{
public:
Vector m_vColor; // 0x0
float m_flHorzSize; // 0xc
float m_flVertSize; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18
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};
// Alignment: 13
// Size: 0x2e0
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class CFlashlightEffect
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
bool m_bIsOn; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0011[0xf]; // 0x11
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public:
bool m_bMuzzleFlashEnabled; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21
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public:
float m_flMuzzleFlashBrightness; // 0x24
private:
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[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
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public:
Quaternion m_quatMuzzleFlashOrientation; // 0x30
Vector m_vecMuzzleFlashOrigin; // 0x40
float m_flFov; // 0x4c
float m_flFarZ; // 0x50
float m_flLinearAtten; // 0x54
bool m_bCastsShadows; // 0x58
private:
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[[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59
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public:
float m_flCurrentPullBackDist; // 0x5c
CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x60
CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x68
char m_textureName[64]; // 0x70
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};
// Alignment: 2
// Size: 0x8
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class TimedEvent
{
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public:
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float m_TimeBetweenEvents; // 0x0
float m_fNextEvent; // 0x4
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};
// Alignment: 5
// Size: 0x14
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class CInterpolatedValue
{
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public:
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float m_flStartTime; // 0x0
float m_flEndTime; // 0x4
float m_flStartValue; // 0x8
float m_flEndValue; // 0xc
int32_t m_nInterpType; // 0x10
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};
// Alignment: 1
// Size: 0xd8
class C_SunGlowOverlay : public CGlowOverlay
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{
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public:
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bool m_bModulateByDot; // 0xd0
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};
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// Alignment: 7
// Size: 0xf8
class C_LightGlowOverlay : public CGlowOverlay
{
public:
Vector m_vecOrigin; // 0xd0
Vector m_vecDirection; // 0xdc
int32_t m_nMinDist; // 0xe8
int32_t m_nMaxDist; // 0xec
int32_t m_nOuterMaxDist; // 0xf0
bool m_bOneSided; // 0xf4
bool m_bModulateByDot; // 0xf5
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};
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// Alignment: 25
// Size: 0x340
struct CompMatPropertyMutator_t
{
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public:
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// MPropertyAutoRebuildOnChange
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// MPropertyFriendlyName "Enabled"
bool m_bEnabled; // 0x0
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// MPropertyAutoRebuildOnChange
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// MPropertyFriendlyName "Mutator Command"
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// MPropertyAttributeChoiceEnumName
// MPropertyAttrStateCallback
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CompMatPropertyMutatorType_t m_nMutatorCommandType; // 0x4
// MPropertyFriendlyName "Container to Init With"
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// MPropertyAttrStateCallback
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CUtlString m_strInitWith_Container; // 0x8
// MPropertyFriendlyName "Input Container"
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// MPropertyAttrStateCallback
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CUtlString m_strCopyProperty_InputContainerSrc; // 0x10
// MPropertyFriendlyName "Input Container Property"
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// MPropertyAttrStateCallback
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CUtlString m_strCopyProperty_InputContainerProperty; // 0x18
// MPropertyFriendlyName "Target Property"
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// MPropertyAttrStateCallback
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CUtlString m_strCopyProperty_TargetProperty; // 0x20
// MPropertyFriendlyName "Seed Input Var"
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// MPropertyAttrStateCallback
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CUtlString m_strRandomRollInputVars_SeedInputVar; // 0x28
// MPropertyFriendlyName "Input Vars"
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// MPropertyAttrStateCallback
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CUtlVector< CUtlString > m_vecRandomRollInputVars_InputVarsToRoll; // 0x30
// MPropertyFriendlyName "Input Container"
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// MPropertyAttrStateCallback
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CUtlString m_strCopyMatchingKeys_InputContainerSrc; // 0x48
// MPropertyFriendlyName "Input Container"
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// MPropertyAttrStateCallback
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CUtlString m_strCopyKeysWithSuffix_InputContainerSrc; // 0x50
// MPropertyFriendlyName "Find Suffix"
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// MPropertyAttrStateCallback
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CUtlString m_strCopyKeysWithSuffix_FindSuffix; // 0x58
// MPropertyFriendlyName "Replace Suffix"
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// MPropertyAttrStateCallback
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CUtlString m_strCopyKeysWithSuffix_ReplaceSuffix; // 0x60
// MPropertyFriendlyName "Value"
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// MPropertyAttrStateCallback
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CompositeMaterialInputLooseVariable_t m_nSetValue_Value; // 0x68
// MPropertyFriendlyName "Target Texture Param"
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// MPropertyAttrStateCallback
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CUtlString m_strGenerateTexture_TargetParam; // 0x2c0
// MPropertyFriendlyName "Initial Container"
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// MPropertyAttrStateCallback
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CUtlString m_strGenerateTexture_InitialContainer; // 0x2c8
// MPropertyFriendlyName "Resolution"
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// MPropertyAttrStateCallback
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int32_t m_nResolution; // 0x2d0
// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Splat Debug info on Texture"
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// MPropertyAttrStateCallback
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bool m_bSplatDebugInfo; // 0x2d4
// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Capture in RenderDoc"
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// MPropertyAttrStateCallback
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bool m_bCaptureInRenderDoc; // 0x2d5
private:
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[[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6
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public:
// MPropertyFriendlyName "Texture Generation Instructions"
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// MPropertyAttrStateCallback
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CUtlVector< CompMatPropertyMutator_t > m_vecTexGenInstructions; // 0x2d8
// MPropertyFriendlyName "Mutators"
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// MPropertyAttrStateCallback
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CUtlVector< CompMatPropertyMutator_t > m_vecConditionalMutators; // 0x2f0
// MPropertyFriendlyName "Container to Pop"
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// MPropertyAttrStateCallback
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CUtlString m_strPopInputQueue_Container; // 0x308
// MPropertyFriendlyName "Input Container"
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// MPropertyAttrStateCallback
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CUtlString m_strDrawText_InputContainerSrc; // 0x310
// MPropertyFriendlyName "Input Container Property"
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// MPropertyAttrStateCallback
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CUtlString m_strDrawText_InputContainerProperty; // 0x318
// MPropertyFriendlyName "Text Position"
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// MPropertyAttrStateCallback
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Vector2D m_vecDrawText_Position; // 0x320
// MPropertyFriendlyName "Conditions"
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// MPropertyAttrStateCallback
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CUtlVector< CompMatMutatorCondition_t > m_vecConditions; // 0x328
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};
// Alignment: 10
// Size: 0x98
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class CDecalInfo
{
public:
float m_flAnimationScale; // 0x0
float m_flAnimationLifeSpan; // 0x4
float m_flPlaceTime; // 0x8
float m_flFadeStartTime; // 0xc
float m_flFadeDuration; // 0x10
int32_t m_nVBSlot; // 0x14
int32_t m_nBoneIndex; // 0x18
private:
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[[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c
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public:
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CDecalInfo* m_pNext; // 0x28
CDecalInfo* m_pPrev; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38
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public:
int32_t m_nDecalMaterialIndex; // 0x90
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};
// Alignment: 4
// Size: 0x60
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struct CompositeMaterialAssemblyProcedure_t
{
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public:
// MPropertyFriendlyName "Includes"
// MPropertyAttributeEditor "AssetBrowse( vcompmat )"
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CUtlVector< CResourceName > m_vecCompMatIncludes; // 0x0
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// MPropertyFriendlyName "Match Filters"
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CUtlVector< CompositeMaterialMatchFilter_t > m_vecMatchFilters; // 0x18
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// MPropertyFriendlyName "Composite Inputs"
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CUtlVector< CompositeMaterialInputContainer_t > m_vecCompositeInputContainers; // 0x30
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// MPropertyFriendlyName "Property Mutators"
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CUtlVector< CompMatPropertyMutator_t > m_vecPropertyMutators; // 0x48
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};
// Alignment: 8
// Size: 0x138
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struct CompositeMaterialInputContainer_t
{
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public:
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// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Enabled"
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bool m_bEnabled; // 0x0
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// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Input Container Source"
// MPropertyAttributeChoiceEnumName
// MPropertyAttrStateCallback
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CompositeMaterialInputContainerSourceType_t m_nCompositeMaterialInputContainerSourceType; // 0x4
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// MPropertyFriendlyName "Specific Material"
// MPropertyAttributeEditor "AssetBrowse( vmat )"
// MPropertyAttrStateCallback
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CResourceName m_strSpecificContainerMaterial; // 0x8
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// MPropertyFriendlyName "Attribute Name"
// MPropertyAttrStateCallback
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CUtlString m_strAttrName; // 0xe8
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// MPropertyFriendlyName "Alias"
// MPropertyAttrStateCallback
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CUtlString m_strAlias; // 0xf0
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// MPropertyFriendlyName "Variables"
// MPropertyAttrStateCallback
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CUtlVector< CompositeMaterialInputLooseVariable_t > m_vecLooseVariables; // 0xf8
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// MPropertyFriendlyName "Attribute Name"
// MPropertyAttrStateCallback
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CUtlString m_strAttrNameForVar; // 0x110
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// MPropertyFriendlyName "Expose Externally"
// MPropertyAttrStateCallback
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bool m_bExposeExternally; // 0x118
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};
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// Alignment: 0
// Size: 0x8
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class C_TeamplayRules : public C_MultiplayRules
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x50
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struct GeneratedTextureHandle_t
{
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private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
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public:
// MPropertyFriendlyName "Generated Texture"
// MPropertyAttributeEditor "CompositeMaterialTextureViewer"
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CUtlString m_strBitmapName; // 0x8
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};