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# pragma once
# include <cstdint>
# include "!GlobalTypes.hpp"
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// /////////////////////////////////////////////////////////////
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// Binary: client.dll
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// Classes count: 402
// Enums count: 8
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// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
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// Alignment: 4
// Size: 0x5
enum class C_BaseCombatCharacter__WaterWakeMode_t : uint32_t
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{
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WATER_WAKE_NONE = 0x0 ,
WATER_WAKE_IDLE = 0x1 ,
WATER_WAKE_WALKING = 0x2 ,
WATER_WAKE_RUNNING = 0x3 ,
WATER_WAKE_WATER_OVERHEAD = 0x4 ,
} ;
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// Alignment: 4
// Size: 0x6
enum class CompositeMaterialMatchFilterType_t : uint32_t
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{
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MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0 ,
MATCH_FILTER_MATERIAL_SHADER = 0x1 ,
MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2 ,
MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3 ,
MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4 ,
MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 ,
} ;
// Alignment: 4
// Size: 0x2
enum class CompositeMaterialVarSystemVar_t : uint32_t
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{
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COMPMATSYSVAR_COMPOSITETIME = 0x0 ,
COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 ,
} ;
// Alignment: 4
// Size: 0xe
enum class CompositeMaterialInputLooseVariableType_t : uint32_t
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{
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LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0 ,
LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1 ,
LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2 ,
LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3 ,
LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4 ,
LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5 ,
LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6 ,
LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7 ,
LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8 ,
LOOSE_VARIABLE_TYPE_COLOR4 = 0x9 ,
LOOSE_VARIABLE_TYPE_STRING = 0xa ,
LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xb ,
LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xc ,
LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xd ,
} ;
// Alignment: 4
// Size: 0x2
enum class CompositeMaterialInputTextureType_t : uint32_t
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{
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INPUT_TEXTURE_TYPE_DEFAULT = 0x0 ,
INPUT_TEXTURE_TYPE_NORMALMAP = 0x1 ,
} ;
// Alignment: 4
// Size: 0xa
enum class CompMatPropertyMutatorType_t : uint32_t
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{
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COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0 ,
COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1 ,
COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2 ,
COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3 ,
COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4 ,
COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5 ,
COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6 ,
COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7 ,
COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8 ,
COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 ,
} ;
// Alignment: 4
// Size: 0x3
enum class CompMatPropertyMutatorConditionType_t : uint32_t
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{
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COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0 ,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1 ,
COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 ,
} ;
// Alignment: 4
// Size: 0x6
enum class CompositeMaterialInputContainerSourceType_t : uint32_t
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{
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CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0 ,
CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1 ,
CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2 ,
CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3 ,
CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4 ,
CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 ,
} ;
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struct ChangeAccessorFieldPathIndex_t ;
struct CEntityIdentity ;
struct CScriptComponent ;
struct CGameSceneNode ;
struct CNetworkVarChainer ;
struct CSkeletonInstance ;
struct GameTime_t ;
struct GameTick_t ;
struct C_fogplayerparams_t ;
struct audioparams_t ;
struct fogparams_t ;
struct CInButtonState ;
struct CBaseAnimGraphController ;
struct ModelConfigHandle_t ;
struct CEntityInstance ;
struct CGameSceneNodeHandle ;
struct CNetworkOriginCellCoordQuantizedVector ;
struct HSequence ;
struct CModelState ;
struct CBodyComponent ;
struct CNetworkTransmitComponent ;
struct CRenderComponent ;
struct CCollisionProperty ;
struct CNetworkVelocityVector ;
struct CParticleProperty ;
struct C_EnvWindShared ;
struct TimedEvent ;
struct CFireOverlay ;
struct C_RopeKeyframe ;
struct sky3dparams_t ;
struct C_SkyCamera ;
struct VPhysicsCollisionAttribute_t ;
struct CDecalInfo ;
struct AttachmentHandle_t ;
struct CAttributeManager ;
struct C_EconItemView ;
struct C_CSGameRules ;
struct C_SurvivalGameRules ;
struct C_RetakeGameRules ;
struct CSMatchStats_t ;
struct CompositeMaterialInputLooseVariable_t ;
struct C_InfoMapRegion ;
struct CEntityIOOutput ;
struct C_PointCamera ;
struct C_CommandContext ;
struct CSkillFloat ;
struct AmmoIndex_t ;
struct CNetworkedSequenceOperation ;
struct CAnimGraphNetworkedVariables ;
struct AnimationUpdateListHandle_t ;
struct CHitboxComponent ;
struct CGlowProperty ;
struct CNetworkViewOffsetVector ;
struct CClientAlphaProperty ;
struct C_LightGlowOverlay ;
struct C_FireSmoke ;
struct ParticleIndex_t ;
struct C_RopeKeyframe : : CPhysicsDelegate ;
struct CBuoyancyHelper ;
struct CPointOffScreenIndicatorUi ;
struct C_PointClientUIWorldPanel ;
struct CAttributeList ;
struct CCSPlayerController_InGameMoneyServices ;
struct CCSPlayerController_InventoryServices ;
struct CCSPlayerController_ActionTrackingServices ;
struct CCSPlayerController_DamageServices ;
struct CFiringModeFloat ;
struct CFiringModeInt ;
struct CPlayerSprayDecalRenderHelper ;
struct CLightComponent ;
struct PhysicsRagdollPose_t ;
struct CBaseAnimGraph ;
struct CountdownTimer ;
struct shard_model_desc_t ;
struct C_AttributeContainer ;
struct EntitySpottedState_t ;
struct CPlayer_WeaponServices ;
struct CPlayer_ItemServices ;
struct CPlayer_AutoaimServices ;
struct CPlayer_ObserverServices ;
struct CPlayer_WaterServices ;
struct CPlayer_UseServices ;
struct CPlayer_FlashlightServices ;
struct CPlayer_CameraServices ;
struct CPlayer_MovementServices ;
struct C_IronSightController ;
struct CCSPlayer_ActionTrackingServices ;
struct CCSPlayer_PingServices ;
struct CCSPlayer_ViewModelServices ;
struct C_WeaponCSBase ;
struct CCSPlayer_BulletServices ;
struct CCSPlayer_HostageServices ;
struct CCSPlayer_GlowServices ;
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// Alignment: 11
// Size: 0x78
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class CEntityIdentity
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x14 ] ; // 0x0
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public :
// MNetworkEnable
// MNetworkChangeCallback "entityIdentityNameChanged"
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int32_t m_nameStringableIndex ; // 0x14
CUtlSymbolLarge m_name ; // 0x18
CUtlSymbolLarge m_designerName ; // 0x20
private :
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[[maybe_unused]] uint8_t __pad0028 [ 0x8 ] ; // 0x28
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public :
uint32_t m_flags ; // 0x30
private :
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[[maybe_unused]] uint8_t __pad0034 [ 0x4 ] ; // 0x34
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public :
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// MNetworkDisable
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WorldGroupId_t m_worldGroupId ; // 0x38
uint32_t m_fDataObjectTypes ; // 0x3c
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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ChangeAccessorFieldPathIndex_t m_PathIndex ; // 0x40
private :
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[[maybe_unused]] uint8_t __pad0042 [ 0x16 ] ; // 0x42
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public :
CEntityIdentity * m_pPrev ; // 0x58
CEntityIdentity * m_pNext ; // 0x60
CEntityIdentity * m_pPrevByClass ; // 0x68
CEntityIdentity * m_pNextByClass ; // 0x70
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} ;
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// Alignment: 3
// Size: 0x30
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class CEntityInstance : public IHandleEntity
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{
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public :
// MNetworkDisable
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CUtlSymbolLarge m_iszPrivateVScripts ; // 0x8
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// MNetworkEnable
// MNetworkPriority "56"
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CEntityIdentity * m_pEntity ; // 0x10
private :
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[[maybe_unused]] uint8_t __pad0018 [ 0x10 ] ; // 0x18
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public :
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// MNetworkEnable
// MNetworkDisable
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CScriptComponent * m_CScriptComponent ; // 0x28
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} ;
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// Alignment: 1
// Size: 0x38
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class CScriptComponent : public CEntityComponent
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{
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private :
[[maybe_unused]] uint8_t __pad0008 [ 0x28 ] ; // 0x8
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public :
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CUtlSymbolLarge m_scriptClassName ; // 0x30
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// Static fields:
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CScriptComponent " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CScriptComponent " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 2
// Size: 0x50
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class CBodyComponent : public CEntityComponent
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{
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public :
// MNetworkDisable
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CGameSceneNode * m_pSceneNode ; // 0x8
private :
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[[maybe_unused]] uint8_t __pad0010 [ 0x10 ] ; // 0x10
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public :
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity ; // 0x20
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// Static fields:
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponent " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponent " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 2
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// Size: 0x10
class CGameSceneNodeHandle
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
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CEntityHandle m_hOwner ; // 0x8
// MNetworkEnable
CUtlStringToken m_name ; // 0xc
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} ;
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// Alignment: 33
// Size: 0x150
class CGameSceneNode
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x10 ] ; // 0x0
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public :
// MNetworkDisable
CTransform m_nodeToWorld ; // 0x10
// MNetworkDisable
CEntityInstance * m_pOwner ; // 0x30
// MNetworkDisable
CGameSceneNode * m_pParent ; // 0x38
// MNetworkDisable
CGameSceneNode * m_pChild ; // 0x40
// MNetworkDisable
CGameSceneNode * m_pNextSibling ; // 0x48
private :
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[[maybe_unused]] uint8_t __pad0050 [ 0x20 ] ; // 0x50
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public :
// MNetworkEnable
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// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "32"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
CGameSceneNodeHandle m_hParent ; // 0x70
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
CNetworkOriginCellCoordQuantizedVector m_vecOrigin ; // 0x80
private :
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[[maybe_unused]] uint8_t __pad00b0 [ 0x8 ] ; // 0xb0
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public :
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
QAngle m_angRotation ; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "32"
float m_flScale ; // 0xc4
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// MNetworkDisable
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Vector m_vecAbsOrigin ; // 0xc8
// MNetworkDisable
QAngle m_angAbsRotation ; // 0xd4
// MNetworkDisable
float m_flAbsScale ; // 0xe0
// MNetworkDisable
int16_t m_nParentAttachmentOrBone ; // 0xe4
// MNetworkDisable
bool m_bDebugAbsOriginChanges ; // 0xe6
// MNetworkDisable
bool m_bDormant ; // 0xe7
// MNetworkDisable
bool m_bForceParentToBeNetworked ; // 0xe8
struct
{
// MNetworkDisable
uint8_t m_bDirtyHierarchy : 1 ;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeInfo : 1 ;
// MNetworkDisable
uint8_t m_bNetworkedPositionChanged : 1 ;
// MNetworkDisable
uint8_t m_bNetworkedAnglesChanged : 1 ;
// MNetworkDisable
uint8_t m_bNetworkedScaleChanged : 1 ;
// MNetworkDisable
uint8_t m_bWillBeCallingPostDataUpdate : 1 ;
// MNetworkDisable
uint8_t m_bNotifyBoneTransformsChanged : 1 ;
// MNetworkDisable
uint8_t m_bBoneMergeFlex : 1 ;
// MNetworkDisable
uint8_t m_nLatchAbsOrigin : 2 ;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeBoneToRoot : 1 ;
uint16_t __pad0 : 13 ;
} ; // 24 bits
// MNetworkDisable
uint8_t m_nHierarchicalDepth ; // 0xeb
// MNetworkDisable
uint8_t m_nHierarchyType ; // 0xec
// MNetworkDisable
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount ; // 0xed
private :
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[[maybe_unused]] uint8_t __pad00ee [ 0x2 ] ; // 0xee
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public :
// MNetworkEnable
CUtlStringToken m_name ; // 0xf0
private :
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[[maybe_unused]] uint8_t __pad00f4 [ 0x3c ] ; // 0xf4
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public :
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
CUtlStringToken m_hierarchyAttachName ; // 0x130
// MNetworkDisable
float m_flZOffset ; // 0x134
// MNetworkDisable
Vector m_vRenderOrigin ; // 0x138
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} ;
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// Alignment: 1
// Size: 0x28
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class CHitboxComponent : public CEntityComponent
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{
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private :
[[maybe_unused]] uint8_t __pad0008 [ 0x1c ] ; // 0x8
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public :
// MNetworkEnable
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uint32_t m_bvDisabledHitGroups [ 1 ] ; // 0x24
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// Static fields:
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CHitboxComponent " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static int32_t & Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CHitboxComponent " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 67
// Size: 0x1c8
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class CLightComponent : public CEntityComponent
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{
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private :
[[maybe_unused]] uint8_t __pad0008 [ 0x40 ] ; // 0x8
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public :
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity ; // 0x48
private :
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[[maybe_unused]] uint8_t __pad0070 [ 0x15 ] ; // 0x70
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public :
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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Color m_Color ; // 0x85
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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Color m_SecondaryColor ; // 0x89
private :
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[[maybe_unused]] uint8_t __pad008d [ 0x3 ] ; // 0x8d
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public :
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flBrightness ; // 0x90
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flBrightnessScale ; // 0x94
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flBrightnessMult ; // 0x98
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flRange ; // 0x9c
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flFalloff ; // 0xa0
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flAttenuation0 ; // 0xa4
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flAttenuation1 ; // 0xa8
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flAttenuation2 ; // 0xac
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flTheta ; // 0xb0
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flPhi ; // 0xb4
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightCookie ; // 0xb8
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nCascades ; // 0xc0
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nCastShadows ; // 0xc4
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowWidth ; // 0xc8
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowHeight ; // 0xcc
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bRenderDiffuse ; // 0xd0
private :
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[[maybe_unused]] uint8_t __pad00d1 [ 0x3 ] ; // 0xd1
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public :
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nRenderSpecular ; // 0xd4
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bRenderTransmissive ; // 0xd8
private :
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[[maybe_unused]] uint8_t __pad00d9 [ 0x3 ] ; // 0xd9
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public :
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flOrthoLightWidth ; // 0xdc
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flOrthoLightHeight ; // 0xe0
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nStyle ; // 0xe4
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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CUtlString m_Pattern ; // 0xe8
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nCascadeRenderStaticObjects ; // 0xf0
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeCrossFade ; // 0xf4
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeDistanceFade ; // 0xf8
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeDistance0 ; // 0xfc
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeDistance1 ; // 0x100
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeDistance2 ; // 0x104
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeDistance3 ; // 0x108
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowCascadeResolution0 ; // 0x10c
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowCascadeResolution1 ; // 0x110
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowCascadeResolution2 ; // 0x114
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowCascadeResolution3 ; // 0x118
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bUsesBakedShadowing ; // 0x11c
private :
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[[maybe_unused]] uint8_t __pad011d [ 0x3 ] ; // 0x11d
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public :
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowPriority ; // 0x120
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nBakedShadowIndex ; // 0x124
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bRenderToCubemaps ; // 0x128
private :
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[[maybe_unused]] uint8_t __pad0129 [ 0x7 ] ; // 0x129
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public :
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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CUtlSymbolLarge m_LightGroups ; // 0x130
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// MNetworkEnable
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int32_t m_nDirectLight ; // 0x138
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// MNetworkEnable
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int32_t m_nIndirectLight ; // 0x13c
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flFadeMinDist ; // 0x140
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flFadeMaxDist ; // 0x144
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowFadeMinDist ; // 0x148
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowFadeMaxDist ; // 0x14c
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bEnabled ; // 0x150
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bFlicker ; // 0x151
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// MNetworkEnable
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bool m_bPrecomputedFieldsValid ; // 0x152
private :
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[[maybe_unused]] uint8_t __pad0153 [ 0x1 ] ; // 0x153
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public :
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// MNetworkEnable
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Vector m_vPrecomputedBoundsMins ; // 0x154
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// MNetworkEnable
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Vector m_vPrecomputedBoundsMaxs ; // 0x160
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// MNetworkEnable
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Vector m_vPrecomputedOBBOrigin ; // 0x16c
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// MNetworkEnable
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QAngle m_vPrecomputedOBBAngles ; // 0x178
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// MNetworkEnable
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Vector m_vPrecomputedOBBExtent ; // 0x184
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// MNetworkEnable
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float m_flPrecomputedMaxRange ; // 0x190
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// MNetworkEnable
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int32_t m_nFogLightingMode ; // 0x194
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// MNetworkEnable
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float m_flFogContributionStength ; // 0x198
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// MNetworkEnable
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float m_flNearClipPlane ; // 0x19c
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// MNetworkEnable
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Color m_SkyColor ; // 0x1a0
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// MNetworkEnable
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float m_flSkyIntensity ; // 0x1a4
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// MNetworkEnable
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Color m_SkyAmbientBounce ; // 0x1a8
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// MNetworkEnable
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bool m_bUseSecondaryColor ; // 0x1ac
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// MNetworkEnable
// MNetworkChangeCallback "MixedShadowsChanged"
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bool m_bMixedShadows ; // 0x1ad
private :
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[[maybe_unused]] uint8_t __pad01ae [ 0x2 ] ; // 0x1ae
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public :
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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GameTime_t m_flLightStyleStartTime ; // 0x1b0
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// MNetworkEnable
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float m_flCapsuleLength ; // 0x1b4
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flMinRoughness ; // 0x1b8
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// Static fields:
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CLightComponent " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CLightComponent " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 5
// Size: 0xd8
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class CRenderComponent : public CEntityComponent
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{
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private :
[[maybe_unused]] uint8_t __pad0008 [ 0x8 ] ; // 0x8
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public :
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity ; // 0x10
private :
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[[maybe_unused]] uint8_t __pad0038 [ 0x18 ] ; // 0x38
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public :
bool m_bIsRenderingWithViewModels ; // 0x50
private :
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[[maybe_unused]] uint8_t __pad0051 [ 0x3 ] ; // 0x51
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public :
uint32_t m_nSplitscreenFlags ; // 0x54
private :
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[[maybe_unused]] uint8_t __pad0058 [ 0x8 ] ; // 0x58
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public :
bool m_bEnableRendering ; // 0x60
private :
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[[maybe_unused]] uint8_t __pad0061 [ 0x4f ] ; // 0x61
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public :
bool m_bInterpolationReadyToDraw ; // 0xb0
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// Static fields:
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CRenderComponent " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CRenderComponent " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 1
// Size: 0x20
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class CBuoyancyHelper
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x18 ] ; // 0x0
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public :
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float m_flFluidDensity ; // 0x18
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} ;
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// Alignment: 2
// Size: 0x80
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class C_CommandContext
{
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public :
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bool needsprocessing ; // 0x0
int32_t command_number ; // 0x78
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} ;
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// Alignment: 0
// Size: 0x40
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class CPlayer_AutoaimServices : public CPlayerPawnComponent
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{
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public :
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// No members available
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} ;
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// Alignment: 5
// Size: 0x78
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struct audioparams_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
// MNetworkEncoder
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Vector localSound [ 8 ] ; // 0x8
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// MNetworkEnable
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int32_t soundscapeIndex ; // 0x68
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// MNetworkEnable
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uint8_t localBits ; // 0x6c
private :
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[[maybe_unused]] uint8_t __pad006d [ 0x3 ] ; // 0x6d
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public :
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// MNetworkEnable
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int32_t soundscapeEntityListIndex ; // 0x70
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// MNetworkEnable
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uint32_t soundEventHash ; // 0x74
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} ;
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// Alignment: 25
// Size: 0x68
struct fogparams_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
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// MNetworkEncoder
Vector dirPrimary ; // 0x8
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// MNetworkEnable
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Color colorPrimary ; // 0x14
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// MNetworkEnable
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Color colorSecondary ; // 0x18
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo ; // 0x1c
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo ; // 0x20
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// MNetworkEnable
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float start ; // 0x24
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// MNetworkEnable
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float end ; // 0x28
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
float farz ; // 0x2c
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// MNetworkEnable
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float maxdensity ; // 0x30
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// MNetworkEnable
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float exponent ; // 0x34
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// MNetworkEnable
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float HDRColorScale ; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
float skyboxFogFactor ; // 0x3c
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo ; // 0x40
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
float startLerpTo ; // 0x44
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo ; // 0x48
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo ; // 0x4c
// MNetworkEnable
// MNetworkUserGroup "FogController"
GameTime_t lerptime ; // 0x50
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration ; // 0x54
// MNetworkEnable
// MNetworkUserGroup "FogController"
float blendtobackground ; // 0x58
// MNetworkEnable
// MNetworkUserGroup "FogController"
float scattering ; // 0x5c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float locallightscale ; // 0x60
// MNetworkEnable
bool enable ; // 0x64
// MNetworkEnable
bool blend ; // 0x65
// MNetworkEnable
bool m_bNoReflectionFog ; // 0x66
bool m_bPadding ; // 0x67
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} ;
// Alignment: 0
// Size: 0x40
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class CPlayer_FlashlightServices : public CPlayerPawnComponent
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{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x40
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class CPlayer_ItemServices : public CPlayerPawnComponent
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{
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public :
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// No members available
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} ;
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// Alignment: 14
// Size: 0x1b8
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class CPlayer_MovementServices : public CPlayerPawnComponent
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{
public :
int32_t m_nImpulse ; // 0x40
private :
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[[maybe_unused]] uint8_t __pad0044 [ 0x4 ] ; // 0x44
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public :
CInButtonState m_nButtons ; // 0x48
uint64_t m_nQueuedButtonDownMask ; // 0x68
uint64_t m_nQueuedButtonChangeMask ; // 0x70
uint64_t m_nButtonDoublePressed ; // 0x78
uint32_t m_pButtonPressedCmdNumber [ 64 ] ; // 0x80
uint32_t m_nLastCommandNumberProcessed ; // 0x180
private :
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[[maybe_unused]] uint8_t __pad0184 [ 0x4 ] ; // 0x184
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public :
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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uint64_t m_nToggleButtonDownMask ; // 0x188
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// MNetworkEnable
// MNetworkBitCount "12"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2048.000000"
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// MNetworkEncodeFlags
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float m_flMaxspeed ; // 0x190
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// MNetworkEnable
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float m_flForceSubtickMoveWhen ; // 0x194
float m_flForwardMove ; // 0x198
float m_flLeftMove ; // 0x19c
float m_flUpMove ; // 0x1a0
QAngle m_vecOldViewAngles ; // 0x1a4
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} ;
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// Alignment: 12
// Size: 0x1f8
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class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices
{
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public :
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float m_flStepSoundTime ; // 0x1b8
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "17"
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// MNetworkMinValue "-4096.000000"
// MNetworkMaxValue "4096.000000"
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// MNetworkEncodeFlags
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float m_flFallVelocity ; // 0x1bc
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bInCrouch ; // 0x1c0
private :
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[[maybe_unused]] uint8_t __pad01c1 [ 0x3 ] ; // 0x1c1
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public :
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nCrouchState ; // 0x1c4
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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GameTime_t m_flCrouchTransitionStartTime ; // 0x1c8
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bDucked ; // 0x1cc
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bDucking ; // 0x1cd
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bInDuckJump ; // 0x1ce
private :
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[[maybe_unused]] uint8_t __pad01cf [ 0x1 ] ; // 0x1cf
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public :
Vector m_groundNormal ; // 0x1d0
float m_flSurfaceFriction ; // 0x1dc
CUtlStringToken m_surfaceProps ; // 0x1e0
private :
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[[maybe_unused]] uint8_t __pad01e4 [ 0xc ] ; // 0x1e4
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public :
int32_t m_nStepside ; // 0x1f0
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} ;
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// Alignment: 5
// Size: 0x58
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class CPlayer_ObserverServices : public CPlayerPawnComponent
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{
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public :
// MNetworkEnable
// MNetworkChangeCallback "OnObserverModeChanged"
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uint8_t m_iObserverMode ; // 0x40
private :
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[[maybe_unused]] uint8_t __pad0041 [ 0x3 ] ; // 0x41
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnObserverTargetChanged"
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CHandle < C_BaseEntity > m_hObserverTarget ; // 0x44
ObserverMode_t m_iObserverLastMode ; // 0x48
bool m_bForcedObserverMode ; // 0x4c
private :
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[[maybe_unused]] uint8_t __pad004d [ 0x3 ] ; // 0x4d
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public :
float m_flObserverChaseDistance ; // 0x50
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} ;
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// Alignment: 0
// Size: 0x40
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class CPlayer_UseServices : public CPlayerPawnComponent
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{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x40
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class CPlayer_WaterServices : public CPlayerPawnComponent
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{
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public :
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// No members available
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} ;
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// Alignment: 5
// Size: 0xa8
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class CPlayer_WeaponServices : public CPlayerPawnComponent
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{
public :
bool m_bAllowSwitchToNoWeapon ; // 0x40
private :
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[[maybe_unused]] uint8_t __pad0041 [ 0x7 ] ; // 0x41
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public :
// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BasePlayerWeapon > > m_hMyWeapons ; // 0x48
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// MNetworkEnable
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CHandle < C_BasePlayerWeapon > m_hActiveWeapon ; // 0x60
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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CHandle < C_BasePlayerWeapon > m_hLastWeapon ; // 0x64
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// MNetworkEnable
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uint16_t m_iAmmo [ 32 ] ; // 0x68
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} ;
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// Alignment: 7
// Size: 0x230
class CModelState
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0xa0 ] ; // 0x0
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public :
// MNetworkEnable
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// MNetworkChangeCallback "skeletonModelChanged"
CStrongHandle < InfoForResourceTypeCModel > m_hModel ; // 0xa0
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// MNetworkDisable
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CUtlSymbolLarge m_ModelName ; // 0xa8
private :
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[[maybe_unused]] uint8_t __pad00b0 [ 0x38 ] ; // 0xb0
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public :
// MNetworkEnable
bool m_bClientClothCreationSuppressed ; // 0xe8
private :
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[[maybe_unused]] uint8_t __pad00e9 [ 0x97 ] ; // 0xe9
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public :
// MNetworkEnable
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
uint64_t m_MeshGroupMask ; // 0x180
private :
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[[maybe_unused]] uint8_t __pad0188 [ 0x9a ] ; // 0x188
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public :
// MNetworkEnable
// MNetworkChangeCallback "skeletonMotionTypeChanged"
int8_t m_nIdealMotionType ; // 0x222
// MNetworkDisable
int8_t m_nForceLOD ; // 0x223
// MNetworkDisable
int8_t m_nClothUpdateFlags ; // 0x224
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} ;
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// Alignment: 2
// Size: 0x48
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struct EntityRenderAttribute_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x30 ] ; // 0x0
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public :
// MNetworkEnable
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CUtlStringToken m_ID ; // 0x30
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// MNetworkEnable
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Vector4D m_Values ; // 0x34
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} ;
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// Alignment: 4
// Size: 0x68
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struct ActiveModelConfig_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x28 ] ; // 0x0
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public :
// MNetworkEnable
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ModelConfigHandle_t m_Handle ; // 0x28
private :
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[[maybe_unused]] uint8_t __pad002c [ 0x4 ] ; // 0x2c
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_Name ; // 0x30
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseModelEntity > > m_AssociatedEntities ; // 0x38
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// MNetworkEnable
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C_NetworkUtlVectorBase < CUtlSymbolLarge > m_AssociatedEntityNames ; // 0x50
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} ;
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// Alignment: 8
// Size: 0x3f0
class CSkeletonInstance : public CGameSceneNode
{
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private :
[[maybe_unused]] uint8_t __pad0150 [ 0x10 ] ; // 0x150
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public :
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// MNetworkEnable
CModelState m_modelState ; // 0x160
// MNetworkEnable
bool m_bIsAnimationEnabled ; // 0x390
// MNetworkEnable
bool m_bUseParentRenderBounds ; // 0x391
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// MNetworkDisable
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bool m_bDisableSolidCollisionsForHierarchy ; // 0x392
struct
{
// MNetworkDisable
uint8_t m_bDirtyMotionType : 1 ;
// MNetworkDisable
uint8_t m_bIsGeneratingLatchedParentSpaceState : 1 ;
uint16_t __pad1 : 14 ;
} ; // 16 bits
// MNetworkEnable
// MNetworkChangeCallback "skeletonMaterialGroupChanged"
CUtlStringToken m_materialGroup ; // 0x394
// MNetworkEnable
uint8_t m_nHitboxSet ; // 0x398
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} ;
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// Alignment: 2
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// Size: 0x470
class CBodyComponentSkeletonInstance : public CBodyComponent
{
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public :
// MNetworkEnable
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CSkeletonInstance m_skeletonInstance ; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x440
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// Static fields:
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentSkeletonInstance " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentSkeletonInstance " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 2
// Size: 0x1d0
class CBodyComponentPoint : public CBodyComponent
{
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public :
// MNetworkEnable
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CGameSceneNode m_sceneNode ; // 0x50
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// MNetworkDisable
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// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x1a0
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// Static fields:
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentPoint " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentPoint " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 8
// Size: 0x28
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class CNetworkedSequenceOperation
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "32"
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HSequence m_hSequence ; // 0x8
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// MNetworkEnable
// MNetworkBitCount "15"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
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float m_flPrevCycle ; // 0xc
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// MNetworkEnable
// MNetworkBitCount "15"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
// MNetworkChangeCallback "sequenceOpCycleChanged"
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float m_flCycle ; // 0x10
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
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CNetworkedQuantizedFloat m_flWeight ; // 0x14
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// MNetworkDisable
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bool m_bSequenceChangeNetworked ; // 0x1c
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// MNetworkDisable
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bool m_bDiscontinuity ; // 0x1d
private :
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[[maybe_unused]] uint8_t __pad001e [ 0x2 ] ; // 0x1e
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public :
// MNetworkDisable
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float m_flPrevCycleFromDiscontinuity ; // 0x20
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// MNetworkDisable
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float m_flPrevCycleForAnimEventDetection ; // 0x24
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} ;
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// Alignment: 1
// Size: 0x4a0
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance
{
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public :
// MNetworkDisable
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// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x470
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// Static fields:
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentBaseModelEntity " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentBaseModelEntity " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 20
// Size: 0x1138
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class CAnimGraphNetworkedVariables
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetBoolVarChanged"
// MNetworkAlias "m_PredBoolVariables"
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C_NetworkUtlVectorBase < uint32 > m_PredNetBoolVariables ; // 0x8
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetByteVarChanged"
// MNetworkAlias "m_PredByteVariables"
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C_NetworkUtlVectorBase < uint8 > m_PredNetByteVariables ; // 0x20
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetUInt16VarChanged"
// MNetworkAlias "m_PredUInt16Variables"
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C_NetworkUtlVectorBase < uint16 > m_PredNetUInt16Variables ; // 0x38
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetIntVarChanged"
// MNetworkAlias "m_PredIntVariables"
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C_NetworkUtlVectorBase < int32 > m_PredNetIntVariables ; // 0x50
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetUInt32VarChanged"
// MNetworkAlias "m_PredUInt32Variables"
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C_NetworkUtlVectorBase < uint32 > m_PredNetUInt32Variables ; // 0x68
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetFloatVarChanged"
// MNetworkAlias "m_PredFloatVariables"
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C_NetworkUtlVectorBase < float32 > m_PredNetFloatVariables ; // 0x80
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVectorVarChanged"
// MNetworkAlias "m_PredVectorVariables"
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C_NetworkUtlVectorBase < Vector > m_PredNetVectorVariables ; // 0x98
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetQuaternionVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
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C_NetworkUtlVectorBase < Quaternion > m_PredNetQuaternionVariables ; // 0xb0
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOBoolVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetBoolVariables"
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C_NetworkUtlVectorBase < uint32 > m_OwnerOnlyPredNetBoolVariables ; // 0xc8
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOByteVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetByteVariables"
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C_NetworkUtlVectorBase < uint8 > m_OwnerOnlyPredNetByteVariables ; // 0xe0
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt16VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt16Variables"
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C_NetworkUtlVectorBase < uint16 > m_OwnerOnlyPredNetUInt16Variables ; // 0xf8
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOIntVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetIntVariables"
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C_NetworkUtlVectorBase < int32 > m_OwnerOnlyPredNetIntVariables ; // 0x110
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt32VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt32Variables"
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C_NetworkUtlVectorBase < uint32 > m_OwnerOnlyPredNetUInt32Variables ; // 0x128
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOFloatVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetFloatVariables"
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C_NetworkUtlVectorBase < float32 > m_OwnerOnlyPredNetFloatVariables ; // 0x140
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOVectorVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetVectorVariables"
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C_NetworkUtlVectorBase < Vector > m_OwnerOnlyPredNetVectorVariables ; // 0x158
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOQuaternionVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetQuaternionVariables"
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C_NetworkUtlVectorBase < Quaternion > m_OwnerOnlyPredNetQuaternionVariables ; // 0x170
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// MNetworkEnable
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int32_t m_nBoolVariablesCount ; // 0x188
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// MNetworkEnable
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int32_t m_nOwnerOnlyBoolVariablesCount ; // 0x18c
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// MNetworkEnable
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int32_t m_nRandomSeedOffset ; // 0x190
private :
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[[maybe_unused]] uint8_t __pad0194 [ 0xf8c ] ; // 0x194
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public :
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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float m_flLastTeleportTime ; // 0x1120
} ;
// Alignment: 2
// Size: 0x10
class IntervalTimer
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
GameTime_t m_timestamp ; // 0x8
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId ; // 0xc
} ;
// Alignment: 4
// Size: 0x18
class CountdownTimer
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
float m_duration ; // 0x8
// MNetworkEnable
GameTime_t m_timestamp ; // 0xc
// MNetworkEnable
float m_timescale ; // 0x10
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId ; // 0x14
} ;
// Alignment: 3
// Size: 0x18
class EngineCountdownTimer
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
float m_duration ; // 0x8
// MNetworkEnable
float m_timestamp ; // 0xc
// MNetworkEnable
float m_timescale ; // 0x10
} ;
// Alignment: 7
// Size: 0x228
class CTimeline : public IntervalTimer
{
public :
// MNetworkEnable
float m_flValues [ 64 ] ; // 0x10
// MNetworkEnable
int32_t m_nValueCounts [ 64 ] ; // 0x110
// MNetworkEnable
int32_t m_nBucketCount ; // 0x210
// MNetworkEnable
float m_flInterval ; // 0x214
// MNetworkEnable
float m_flFinalValue ; // 0x218
// MNetworkEnable
TimelineCompression_t m_nCompressionType ; // 0x21c
// MNetworkEnable
bool m_bStopped ; // 0x220
} ;
// Alignment: 16
// Size: 0x1298
class CBaseAnimGraphController : public CSkeletonAnimationController
{
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private :
[[maybe_unused]] uint8_t __pad0010 [ 0x8 ] ; // 0x10
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public :
// MNetworkEnable
// MNetworkChangeCallback "baseAnimBaseLayerChangedCompat"
CNetworkedSequenceOperation m_baseLayer ; // 0x18
// MNetworkEnable
CAnimGraphNetworkedVariables m_animGraphNetworkedVars ; // 0x40
private :
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[[maybe_unused]] uint8_t __pad1178 [ 0x8 ] ; // 0x1178
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public :
// MNetworkDisable
bool m_bSequenceFinished ; // 0x1180
private :
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[[maybe_unused]] uint8_t __pad1181 [ 0x3 ] ; // 0x1181
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public :
// MNetworkDisable
float m_flLastEventCycle ; // 0x1184
// MNetworkDisable
float m_flLastEventAnimTime ; // 0x1188
// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "-4.000000"
// MNetworkMaxValue "12.000000"
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// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkChangeCallback "playbackRateChangedCompat"
CNetworkedQuantizedFloat m_flPlaybackRate ; // 0x118c
// MNetworkDisable
float m_flPrevAnimTime ; // 0x1194
// MNetworkEnable
// MNetworkChangeCallback "clientSideAnimationChangedCompat"
bool m_bClientSideAnimation ; // 0x1198
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged ; // 0x1199
// MNetworkDisable
uint8_t m_nPrevNewSequenceParity ; // 0x119a
// MNetworkDisable
uint8_t m_nPrevResetEventsParity ; // 0x119b
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkChangeCallback "clientSideAnimCycleResetCompat"
int32_t m_nNewSequenceParity ; // 0x119c
// MNetworkEnable
// MNetworkPriority "32"
int32_t m_nResetEventsParity ; // 0x11a0
// MNetworkEnable
AnimLoopMode_t m_nAnimLoopMode ; // 0x11a4
private :
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[[maybe_unused]] uint8_t __pad11a8 [ 0x94 ] ; // 0x11a8
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public :
// MNetworkDisable
AnimationUpdateListHandle_t m_hAnimationUpdate ; // 0x123c
// MNetworkDisable
HSequence m_hLastAnimEventSequence ; // 0x1240
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} ;
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// Alignment: 82
// Size: 0x538
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class C_BaseEntity : public CEntityInstance
{
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public :
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "48"
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CBodyComponent * m_CBodyComponent ; // 0x30
CNetworkTransmitComponent m_NetworkTransmitComponent ; // 0x38
private :
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[[maybe_unused]] uint8_t __pad01d8 [ 0x120 ] ; // 0x1d8
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public :
GameTick_t m_nLastThinkTick ; // 0x2f8
private :
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[[maybe_unused]] uint8_t __pad02fc [ 0x4 ] ; // 0x2fc
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public :
CGameSceneNode * m_pGameSceneNode ; // 0x300
CRenderComponent * m_pRenderComponent ; // 0x308
CCollisionProperty * m_pCollision ; // 0x310
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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int32_t m_iMaxHealth ; // 0x318
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// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
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int32_t m_iHealth ; // 0x31c
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// MNetworkEnable
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
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uint8_t m_lifeState ; // 0x320
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// MNetworkEnable
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bool m_bTakesDamage ; // 0x321
private :
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[[maybe_unused]] uint8_t __pad0322 [ 0x2 ] ; // 0x322
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public :
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// MNetworkEnable
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TakeDamageFlags_t m_nTakeDamageFlags ; // 0x324
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// MNetworkEnable
// MNetworkChangeCallback "OnInterpolationFrameChanged"
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uint8_t m_ubInterpolationFrame ; // 0x328
private :
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[[maybe_unused]] uint8_t __pad0329 [ 0x3 ] ; // 0x329
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public :
CHandle < C_BaseEntity > m_hSceneObjectController ; // 0x32c
int32_t m_nNoInterpolationTick ; // 0x330
int32_t m_nVisibilityNoInterpolationTick ; // 0x334
float m_flProxyRandomValue ; // 0x338
int32_t m_iEFlags ; // 0x33c
uint8_t m_nWaterType ; // 0x340
bool m_bInterpolateEvenWithNoModel ; // 0x341
bool m_bPredictionEligible ; // 0x342
bool m_bApplyLayerMatchIDToModel ; // 0x343
CUtlStringToken m_tokLayerMatchID ; // 0x344
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// MNetworkEnable
// MNetworkChangeCallback "OnSubclassIDChanged"
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CUtlStringToken m_nSubclassID ; // 0x348
private :
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[[maybe_unused]] uint8_t __pad034c [ 0xc ] ; // 0x34c
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public :
int32_t m_nSimulationTick ; // 0x358
int32_t m_iCurrentThinkContext ; // 0x35c
CUtlVector < thinkfunc_t > m_aThinkFunctions ; // 0x360
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// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkChangeCallback "OnAnimTimeChanged"
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float m_flAnimTime ; // 0x378
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// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
// MNetworkChangeCallback "OnSimulationTimeChanged"
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float m_flSimulationTime ; // 0x37c
uint8_t m_nSceneObjectOverrideFlags ; // 0x380
bool m_bHasSuccessfullyInterpolated ; // 0x381
bool m_bHasAddedVarsToInterpolation ; // 0x382
bool m_bRenderEvenWhenNotSuccessfullyInterpolated ; // 0x383
int32_t m_nInterpolationLatchDirtyFlags [ 2 ] ; // 0x384
uint16_t m_ListEntry [ 11 ] ; // 0x38c
private :
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[[maybe_unused]] uint8_t __pad03a2 [ 0x2 ] ; // 0x3a2
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public :
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// MNetworkEnable
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GameTime_t m_flCreateTime ; // 0x3a4
float m_flSpeed ; // 0x3a8
uint16_t m_EntClientFlags ; // 0x3ac
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// MNetworkEnable
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bool m_bClientSideRagdoll ; // 0x3ae
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// MNetworkEnable
// MNetworkChangeCallback "OnNetVarTeamNumChanged"
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uint8_t m_iTeamNum ; // 0x3af
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// MNetworkEnable
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uint32_t m_spawnflags ; // 0x3b0
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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GameTick_t m_nNextThinkTick ; // 0x3b4
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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uint32_t m_fFlags ; // 0x3b8
Vector m_vecAbsVelocity ; // 0x3bc
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkChangeCallback "OnLocalVelocityChanged"
// MNetworkPriority "32"
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CNetworkVelocityVector m_vecVelocity ; // 0x3c8
private :
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[[maybe_unused]] uint8_t __pad03f0 [ 0x8 ] ; // 0x3f0
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public :
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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Vector m_vecBaseVelocity ; // 0x3f8
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hEffectEntity ; // 0x404
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// MNetworkEnable
// MNetworkPriority "32"
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CHandle < C_BaseEntity > m_hOwnerEntity ; // 0x408
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// MNetworkEnable
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MoveCollide_t m_MoveCollide ; // 0x40c
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// MNetworkEnable
// MNetworkChangeCallback "OnMoveTypeChanged"
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MoveType_t m_MoveType ; // 0x40d
private :
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[[maybe_unused]] uint8_t __pad040e [ 0x2 ] ; // 0x40e
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public :
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// MNetworkEnable
// MNetworkUserGroup "Water"
// MNetworkChangeCallback "OnWaterLevelChangeNetworked"
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
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float m_flWaterLevel ; // 0x410
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// MNetworkEnable
// MNetworkChangeCallback "OnEffectsChanged"
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uint32_t m_fEffects ; // 0x414
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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CHandle < C_BaseEntity > m_hGroundEntity ; // 0x418
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "4.000000"
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// MNetworkEncodeFlags
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flFriction ; // 0x41c
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// MNetworkEnable
// MNetworkEncoder
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float m_flElasticity ; // 0x420
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flGravityScale ; // 0x424
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flTimeScale ; // 0x428
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// MNetworkEnable
// MNetworkChangeCallback "OnInterpolationAmountChanged"
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bool m_bSimulatedEveryTick ; // 0x42c
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// MNetworkEnable
// MNetworkChangeCallback "OnInterpolationAmountChanged"
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bool m_bAnimatedEveryTick ; // 0x42d
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMinCPULevel ; // 0x42e
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMaxCPULevel ; // 0x42f
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMinGPULevel ; // 0x430
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMaxGPULevel ; // 0x431
private :
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[[maybe_unused]] uint8_t __pad0432 [ 0x2 ] ; // 0x432
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnNavIgnoreChanged"
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GameTime_t m_flNavIgnoreUntilTime ; // 0x434
uint16_t m_hThink ; // 0x438
private :
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[[maybe_unused]] uint8_t __pad043a [ 0xe ] ; // 0x43a
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public :
uint8_t m_fBBoxVisFlags ; // 0x448
bool m_bPredictable ; // 0x449
bool m_bRenderWithViewModels ; // 0x44a
private :
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[[maybe_unused]] uint8_t __pad044b [ 0x1 ] ; // 0x44b
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public :
CSplitScreenSlot m_nSplitUserPlayerPredictionSlot ; // 0x44c
int32_t m_nFirstPredictableCommand ; // 0x450
int32_t m_nLastPredictableCommand ; // 0x454
CHandle < C_BaseEntity > m_hOldMoveParent ; // 0x458
private :
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[[maybe_unused]] uint8_t __pad045c [ 0x4 ] ; // 0x45c
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public :
CParticleProperty m_Particles ; // 0x460
CUtlVector < float32 > m_vecPredictedScriptFloats ; // 0x488
CUtlVector < int32 > m_vecPredictedScriptFloatIDs ; // 0x4a0
private :
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[[maybe_unused]] uint8_t __pad04b8 [ 0x18 ] ; // 0x4b8
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public :
int32_t m_nNextScriptVarRecordID ; // 0x4d0
private :
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[[maybe_unused]] uint8_t __pad04d4 [ 0xc ] ; // 0x4d4
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public :
QAngle m_vecAngVelocity ; // 0x4e0
int32_t m_DataChangeEventRef ; // 0x4ec
CUtlVector < CEntityHandle > m_dependencies ; // 0x4f0
int32_t m_nCreationTick ; // 0x508
private :
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[[maybe_unused]] uint8_t __pad050c [ 0x15 ] ; // 0x50c
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public :
bool m_bAnimTimeChanged ; // 0x521
bool m_bSimulationTimeChanged ; // 0x522
private :
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[[maybe_unused]] uint8_t __pad0523 [ 0xd ] ; // 0x523
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public :
CUtlString m_sUniqueHammerID ; // 0x530
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// Static fields:
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static bool & Get_sm_bDatadescValidating ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static bool & Get_sm_bAccurateTriggerBboxChecks ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
static bool & Get_sm_bDisableTouchFuncs ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 2 ] - > m_instance ) ; } ;
static bool & Get_m_bAllowPrecache ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 3 ] - > m_instance ) ; } ;
static LatchDirtyPermission_t & Get_s_nLatchPermissions ( ) { return * reinterpret_cast < LatchDirtyPermission_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 4 ] - > m_instance ) ; } ;
static int32_t & Get_m_nPredictionRandomSeed ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 5 ] - > m_instance ) ; } ;
static CBasePlayerController * & Get_m_pPredictionPlayerController ( ) { return * reinterpret_cast < CBasePlayerController * * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 6 ] - > m_instance ) ; } ;
static bool & Get_s_bAbsQueriesValid ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 7 ] - > m_instance ) ; } ;
static bool & Get_s_bAbsRecomputationEnabled ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 8 ] - > m_instance ) ; } ;
static bool & Get_s_bComputingInterpolatedValues ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 9 ] - > m_instance ) ; } ;
static bool & Get_s_bPreventingSetAnimRunAnimEvents ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 10 ] - > m_instance ) ; } ;
static CUtlVector < C_BaseEntity * > & Get_gm_UsableObjects ( ) { return * reinterpret_cast < CUtlVector < C_BaseEntity * > * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fields [ 11 ] - > m_instance ) ; } ;
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} ;
// Alignment: 0
// Size: 0x538
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class CLogicalEntity : public C_BaseEntity
{
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public :
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// No members available
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} ;
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// Alignment: 5
// Size: 0x20
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class C_BaseFlex : : Emphasized_Phoneme
{
public :
CUtlString m_sClassName ; // 0x0
float m_flAmount ; // 0x18
bool m_bRequired ; // 0x1c
bool m_bBasechecked ; // 0x1d
bool m_bValid ; // 0x1e
} ;
// Alignment: 18
// Size: 0x780
class C_ColorCorrection : public C_BaseEntity
{
public :
Vector m_vecOrigin ; // 0x538
// MNetworkEnable
float m_MinFalloff ; // 0x544
// MNetworkEnable
float m_MaxFalloff ; // 0x548
// MNetworkEnable
float m_flFadeInDuration ; // 0x54c
// MNetworkEnable
float m_flFadeOutDuration ; // 0x550
// MNetworkEnable
float m_flMaxWeight ; // 0x554
// MNetworkEnable
float m_flCurWeight ; // 0x558
// MNetworkEnable
char m_netlookupFilename [ 512 ] ; // 0x55c
// MNetworkEnable
bool m_bEnabled ; // 0x75c
// MNetworkEnable
bool m_bMaster ; // 0x75d
// MNetworkEnable
bool m_bClientSide ; // 0x75e
// MNetworkEnable
bool m_bExclusive ; // 0x75f
bool m_bEnabledOnClient [ 1 ] ; // 0x760
private :
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[[maybe_unused]] uint8_t __pad0761 [ 0x3 ] ; // 0x761
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public :
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float m_flCurWeightOnClient [ 1 ] ; // 0x764
bool m_bFadingIn [ 1 ] ; // 0x768
private :
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[[maybe_unused]] uint8_t __pad0769 [ 0x3 ] ; // 0x769
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public :
float m_flFadeStartWeight [ 1 ] ; // 0x76c
float m_flFadeStartTime [ 1 ] ; // 0x770
float m_flFadeDuration [ 1 ] ; // 0x774
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} ;
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// Alignment: 29
// Size: 0x208
class C_EnvWindShared
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
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GameTime_t m_flStartTime ; // 0x8
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// MNetworkEnable
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uint32_t m_iWindSeed ; // 0xc
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// MNetworkEnable
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uint16_t m_iMinWind ; // 0x10
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// MNetworkEnable
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uint16_t m_iMaxWind ; // 0x12
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// MNetworkEnable
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int32_t m_windRadius ; // 0x14
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// MNetworkEnable
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uint16_t m_iMinGust ; // 0x18
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// MNetworkEnable
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uint16_t m_iMaxGust ; // 0x1a
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// MNetworkEnable
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float m_flMinGustDelay ; // 0x1c
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// MNetworkEnable
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float m_flMaxGustDelay ; // 0x20
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// MNetworkEnable
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float m_flGustDuration ; // 0x24
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// MNetworkEnable
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uint16_t m_iGustDirChange ; // 0x28
private :
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[[maybe_unused]] uint8_t __pad002a [ 0x2 ] ; // 0x2a
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public :
// MNetworkEnable
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// MNetworkEncoder
Vector m_location ; // 0x2c
int32_t m_iszGustSound ; // 0x38
int32_t m_iWindDir ; // 0x3c
float m_flWindSpeed ; // 0x40
Vector m_currentWindVector ; // 0x44
Vector m_CurrentSwayVector ; // 0x50
Vector m_PrevSwayVector ; // 0x5c
// MNetworkEnable
uint16_t m_iInitialWindDir ; // 0x68
private :
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[[maybe_unused]] uint8_t __pad006a [ 0x2 ] ; // 0x6a
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public :
// MNetworkEnable
float m_flInitialWindSpeed ; // 0x6c
GameTime_t m_flVariationTime ; // 0x70
GameTime_t m_flSwayTime ; // 0x74
GameTime_t m_flSimTime ; // 0x78
GameTime_t m_flSwitchTime ; // 0x7c
float m_flAveWindSpeed ; // 0x80
bool m_bGusting ; // 0x84
private :
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[[maybe_unused]] uint8_t __pad0085 [ 0x3 ] ; // 0x85
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public :
float m_flWindAngleVariation ; // 0x88
float m_flWindSpeedVariation ; // 0x8c
CEntityIndex m_iEntIndex ; // 0x90
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} ;
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// Alignment: 3
// Size: 0x570
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class C_EntityFlame : public C_BaseEntity
{
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public :
// MNetworkEnable
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CHandle < C_BaseEntity > m_hEntAttached ; // 0x538
private :
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[[maybe_unused]] uint8_t __pad053c [ 0x24 ] ; // 0x53c
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public :
CHandle < C_BaseEntity > m_hOldAttached ; // 0x560
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// MNetworkEnable
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bool m_bCheapEffect ; // 0x564
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} ;
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// Alignment: 30
// Size: 0x2e0
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class CProjectedTextureBase
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0xc ] ; // 0x0
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public :
// MNetworkEnable
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CHandle < C_BaseEntity > m_hTargetEntity ; // 0xc
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// MNetworkEnable
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bool m_bState ; // 0x10
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// MNetworkEnable
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bool m_bAlwaysUpdate ; // 0x11
private :
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[[maybe_unused]] uint8_t __pad0012 [ 0x2 ] ; // 0x12
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public :
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// MNetworkEnable
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float m_flLightFOV ; // 0x14
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// MNetworkEnable
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bool m_bEnableShadows ; // 0x18
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// MNetworkEnable
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bool m_bSimpleProjection ; // 0x19
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// MNetworkEnable
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bool m_bLightOnlyTarget ; // 0x1a
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// MNetworkEnable
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bool m_bLightWorld ; // 0x1b
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// MNetworkEnable
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bool m_bCameraSpace ; // 0x1c
private :
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[[maybe_unused]] uint8_t __pad001d [ 0x3 ] ; // 0x1d
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public :
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// MNetworkEnable
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float m_flBrightnessScale ; // 0x20
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// MNetworkEnable
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Color m_LightColor ; // 0x24
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// MNetworkEnable
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float m_flIntensity ; // 0x28
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// MNetworkEnable
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float m_flLinearAttenuation ; // 0x2c
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// MNetworkEnable
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float m_flQuadraticAttenuation ; // 0x30
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// MNetworkEnable
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bool m_bVolumetric ; // 0x34
private :
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[[maybe_unused]] uint8_t __pad0035 [ 0x3 ] ; // 0x35
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public :
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// MNetworkEnable
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float m_flVolumetricIntensity ; // 0x38
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// MNetworkEnable
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float m_flNoiseStrength ; // 0x3c
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// MNetworkEnable
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float m_flFlashlightTime ; // 0x40
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// MNetworkEnable
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uint32_t m_nNumPlanes ; // 0x44
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// MNetworkEnable
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float m_flPlaneOffset ; // 0x48
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// MNetworkEnable
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float m_flColorTransitionTime ; // 0x4c
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// MNetworkEnable
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float m_flAmbient ; // 0x50
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// MNetworkEnable
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char m_SpotlightTextureName [ 512 ] ; // 0x54
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// MNetworkEnable
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int32_t m_nSpotlightTextureFrame ; // 0x254
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// MNetworkEnable
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uint32_t m_nShadowQuality ; // 0x258
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// MNetworkEnable
// MNetworkBitCount "16"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "500.000000"
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// MNetworkEncodeFlags
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float m_flNearZ ; // 0x25c
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// MNetworkEnable
// MNetworkBitCount "18"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1500.000000"
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// MNetworkEncodeFlags
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float m_flFarZ ; // 0x260
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// MNetworkEnable
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float m_flProjectionSize ; // 0x264
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// MNetworkEnable
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float m_flRotation ; // 0x268
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// MNetworkEnable
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bool m_bFlipHorizontal ; // 0x26c
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// Static fields:
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static float & Get_m_flVisibleBBoxMinHeight ( ) { return * reinterpret_cast < float * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CProjectedTextureBase " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 4
// Size: 0x548
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class C_BaseFire : public C_BaseEntity
{
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public :
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// MNetworkEnable
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float m_flScale ; // 0x538
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// MNetworkEnable
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float m_flStartScale ; // 0x53c
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// MNetworkEnable
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float m_flScaleTime ; // 0x540
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// MNetworkEnable
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uint32_t m_nFlags ; // 0x544
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} ;
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// Alignment: 2
// Size: 0x8
class TimedEvent
{
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public :
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float m_TimeBetweenEvents ; // 0x0
float m_fNextEvent ; // 0x4
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} ;
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// Alignment: 1
// Size: 0x10
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class C_RopeKeyframe : : CPhysicsDelegate
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
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C_RopeKeyframe * m_pKeyframe ; // 0x8
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} ;
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// Alignment: 1
// Size: 0x18
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struct C_SceneEntity__QueuedEvents_t
{
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public :
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float starttime ; // 0x0
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} ;
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// Alignment: 0
// Size: 0x550
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class C_TintController : public C_BaseEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x538
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class C_TriggerCamera : public C_BaseEntity
{
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public :
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// No members available
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} ;
// Alignment: 13
// Size: 0x2e0
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class CFlashlightEffect
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x10 ] ; // 0x0
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public :
bool m_bIsOn ; // 0x10
private :
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[[maybe_unused]] uint8_t __pad0011 [ 0xf ] ; // 0x11
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public :
bool m_bMuzzleFlashEnabled ; // 0x20
private :
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[[maybe_unused]] uint8_t __pad0021 [ 0x3 ] ; // 0x21
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public :
float m_flMuzzleFlashBrightness ; // 0x24
private :
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[[maybe_unused]] uint8_t __pad0028 [ 0x8 ] ; // 0x28
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public :
Quaternion m_quatMuzzleFlashOrientation ; // 0x30
Vector m_vecMuzzleFlashOrigin ; // 0x40
float m_flFov ; // 0x4c
float m_flFarZ ; // 0x50
float m_flLinearAtten ; // 0x54
bool m_bCastsShadows ; // 0x58
private :
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[[maybe_unused]] uint8_t __pad0059 [ 0x3 ] ; // 0x59
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public :
float m_flCurrentPullBackDist ; // 0x5c
CStrongHandle < InfoForResourceTypeCTextureBase > m_FlashlightTexture ; // 0x60
CStrongHandle < InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture ; // 0x68
char m_textureName [ 64 ] ; // 0x70
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} ;
// Alignment: 5
// Size: 0x14
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class CInterpolatedValue
{
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public :
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float m_flStartTime ; // 0x0
float m_flEndTime ; // 0x4
float m_flStartValue ; // 0x8
float m_flEndValue ; // 0xc
int32_t m_nInterpType ; // 0x10
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} ;
// Alignment: 4
// Size: 0x20
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class CGlowSprite
{
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public :
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Vector m_vColor ; // 0x0
float m_flHorzSize ; // 0xc
float m_flVertSize ; // 0x10
private :
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[[maybe_unused]] uint8_t __pad0014 [ 0x4 ] ; // 0x14
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public :
CStrongHandle < InfoForResourceTypeIMaterial2 > m_hMaterial ; // 0x18
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} ;
// Alignment: 15
// Size: 0xd0
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class CGlowOverlay
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
Vector m_vPos ; // 0x8
bool m_bDirectional ; // 0x14
private :
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[[maybe_unused]] uint8_t __pad0015 [ 0x3 ] ; // 0x15
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public :
Vector m_vDirection ; // 0x18
bool m_bInSky ; // 0x24
private :
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[[maybe_unused]] uint8_t __pad0025 [ 0x3 ] ; // 0x25
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public :
float m_skyObstructionScale ; // 0x28
private :
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[[maybe_unused]] uint8_t __pad002c [ 0x4 ] ; // 0x2c
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public :
CGlowSprite m_Sprites [ 4 ] ; // 0x30
int32_t m_nSprites ; // 0xb0
float m_flProxyRadius ; // 0xb4
float m_flHDRColorScale ; // 0xb8
float m_flGlowObstructionScale ; // 0xbc
bool m_bCacheGlowObstruction ; // 0xc0
bool m_bCacheSkyObstruction ; // 0xc1
int16_t m_bActivated ; // 0xc2
uint16_t m_ListIndex ; // 0xc4
private :
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[[maybe_unused]] uint8_t __pad00c6 [ 0x2 ] ; // 0xc6
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public :
int32_t m_queryHandle ; // 0xc8
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} ;
// Alignment: 0
// Size: 0x8
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class IClientAlphaProperty
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
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// No members available
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} ;
// Alignment: 2
// Size: 0x540
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class CSkyboxReference : public C_BaseEntity
{
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public :
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WorldGroupId_t m_worldGroupId ; // 0x538
CHandle < C_SkyCamera > m_hSkyCamera ; // 0x53c
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} ;
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// Alignment: 6
// Size: 0x90
struct sky3dparams_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
int16_t scale ; // 0x8
private :
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[[maybe_unused]] uint8_t __pad000a [ 0x2 ] ; // 0xa
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public :
// MNetworkEnable
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// MNetworkEncoder
Vector origin ; // 0xc
// MNetworkEnable
bool bClip3DSkyBoxNearToWorldFar ; // 0x18
private :
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[[maybe_unused]] uint8_t __pad0019 [ 0x3 ] ; // 0x19
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public :
// MNetworkEnable
float flClip3DSkyBoxNearToWorldFarOffset ; // 0x1c
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// MNetworkEnable
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fogparams_t fog ; // 0x20
// MNetworkEnable
WorldGroupId_t m_nWorldGroupID ; // 0x88
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} ;
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// Alignment: 13
// Size: 0x5b0
class C_FireSmoke : public C_BaseFire
{
public :
// MNetworkEnable
int32_t m_nFlameModelIndex ; // 0x548
// MNetworkEnable
int32_t m_nFlameFromAboveModelIndex ; // 0x54c
float m_flScaleRegister ; // 0x550
float m_flScaleStart ; // 0x554
float m_flScaleEnd ; // 0x558
GameTime_t m_flScaleTimeStart ; // 0x55c
GameTime_t m_flScaleTimeEnd ; // 0x560
float m_flChildFlameSpread ; // 0x564
private :
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[[maybe_unused]] uint8_t __pad0568 [ 0x10 ] ; // 0x568
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public :
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float m_flClipPerc ; // 0x578
bool m_bClipTested ; // 0x57c
bool m_bFadingOut ; // 0x57d
private :
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[[maybe_unused]] uint8_t __pad057e [ 0x2 ] ; // 0x57e
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public :
TimedEvent m_tParticleSpawn ; // 0x580
CFireOverlay * m_pFireOverlay ; // 0x588
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} ;
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// Alignment: 8
// Size: 0x30
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struct VPhysicsCollisionAttribute_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
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uint64_t m_nInteractsAs ; // 0x8
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// MNetworkEnable
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uint64_t m_nInteractsWith ; // 0x10
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// MNetworkEnable
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uint64_t m_nInteractsExclude ; // 0x18
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// MNetworkEnable
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uint32_t m_nEntityId ; // 0x20
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// MNetworkEnable
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uint32_t m_nOwnerId ; // 0x24
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// MNetworkEnable
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uint16_t m_nHierarchyId ; // 0x28
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// MNetworkEnable
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uint8_t m_nCollisionGroup ; // 0x2a
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// MNetworkEnable
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uint8_t m_nCollisionFunctionMask ; // 0x2b
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} ;
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// Alignment: 17
// Size: 0xb0
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class CCollisionProperty
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x10 ] ; // 0x0
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public :
// MNetworkEnable
// MNetworkChangeCallback "CollisionAttributeChanged"
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VPhysicsCollisionAttribute_t m_collisionAttribute ; // 0x10
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
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Vector m_vecMins ; // 0x40
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
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Vector m_vecMaxs ; // 0x4c
private :
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[[maybe_unused]] uint8_t __pad0058 [ 0x2 ] ; // 0x58
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidFlags"
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uint8_t m_usSolidFlags ; // 0x5a
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
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SolidType_t m_nSolidType ; // 0x5b
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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uint8_t m_triggerBloat ; // 0x5c
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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SurroundingBoundsType_t m_nSurroundType ; // 0x5d
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// MNetworkEnable
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uint8_t m_CollisionGroup ; // 0x5e
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateEnablePhysics"
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uint8_t m_nEnablePhysics ; // 0x5f
float m_flBoundingRadius ; // 0x60
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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Vector m_vecSpecifiedSurroundingMins ; // 0x64
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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Vector m_vecSpecifiedSurroundingMaxs ; // 0x70
Vector m_vecSurroundingMaxs ; // 0x7c
Vector m_vecSurroundingMins ; // 0x88
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// MNetworkEnable
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Vector m_vCapsuleCenter1 ; // 0x94
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// MNetworkEnable
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Vector m_vCapsuleCenter2 ; // 0xa0
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// MNetworkEnable
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float m_flCapsuleRadius ; // 0xac
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} ;
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// Alignment: 10
// Size: 0x98
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class CDecalInfo
{
public :
float m_flAnimationScale ; // 0x0
float m_flAnimationLifeSpan ; // 0x4
float m_flPlaceTime ; // 0x8
float m_flFadeStartTime ; // 0xc
float m_flFadeDuration ; // 0x10
int32_t m_nVBSlot ; // 0x14
int32_t m_nBoneIndex ; // 0x18
private :
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[[maybe_unused]] uint8_t __pad001c [ 0xc ] ; // 0x1c
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public :
CDecalInfo * m_pNext ; // 0x28
CDecalInfo * m_pPrev ; // 0x30
private :
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[[maybe_unused]] uint8_t __pad0038 [ 0x58 ] ; // 0x38
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public :
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int32_t m_nDecalMaterialIndex ; // 0x90
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} ;
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// Alignment: 21
// Size: 0x70
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class CEffectData
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
// MNetworkEncoder
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Vector m_vOrigin ; // 0x8
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vStart ; // 0x14
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vNormal ; // 0x20
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// MNetworkEnable
// MNetworkEncoder
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QAngle m_vAngles ; // 0x2c
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// MNetworkEnable
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CEntityHandle m_hEntity ; // 0x38
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// MNetworkEnable
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CEntityHandle m_hOtherEntity ; // 0x3c
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// MNetworkEnable
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float m_flScale ; // 0x40
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// MNetworkEnable
// MNetworkBitCount "12"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1023.000000"
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// MNetworkEncodeFlags
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float m_flMagnitude ; // 0x44
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1023.000000"
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// MNetworkEncodeFlags
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float m_flRadius ; // 0x48
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// MNetworkEnable
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CUtlStringToken m_nSurfaceProp ; // 0x4c
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// MNetworkEnable
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CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex ; // 0x50
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// MNetworkEnable
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uint32_t m_nDamageType ; // 0x58
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// MNetworkEnable
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uint8_t m_nPenetrate ; // 0x5c
private :
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[[maybe_unused]] uint8_t __pad005d [ 0x1 ] ; // 0x5d
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public :
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// MNetworkEnable
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uint16_t m_nMaterial ; // 0x5e
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// MNetworkEnable
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uint16_t m_nHitBox ; // 0x60
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// MNetworkEnable
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uint8_t m_nColor ; // 0x62
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// MNetworkEnable
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uint8_t m_fFlags ; // 0x63
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// MNetworkEnable
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AttachmentHandle_t m_nAttachmentIndex ; // 0x64
private :
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[[maybe_unused]] uint8_t __pad0065 [ 0x3 ] ; // 0x65
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public :
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// MNetworkEnable
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CUtlStringToken m_nAttachmentName ; // 0x68
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// MNetworkEnable
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uint16_t m_iEffectName ; // 0x6c
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// MNetworkEnable
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uint8_t m_nExplosionType ; // 0x6e
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} ;
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// Alignment: 2
// Size: 0x540
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class C_EnvDetailController : public C_BaseEntity
{
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public :
// MNetworkEnable
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float m_flFadeStartDist ; // 0x538
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// MNetworkEnable
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float m_flFadeEndDist ; // 0x53c
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} ;
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// Alignment: 1
// Size: 0x740
class C_EnvWindClientside : public C_BaseEntity
{
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public :
// MNetworkEnable
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// MNetworkDisable
C_EnvWindShared m_EnvWindShared ; // 0x538
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} ;
// Alignment: 2
// Size: 0x8
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struct C_EnvWindShared__WindAveEvent_t
{
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public :
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float m_flStartWindSpeed ; // 0x0
float m_flAveWindSpeed ; // 0x4
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} ;
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// Alignment: 2
// Size: 0x8
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struct C_EnvWindShared__WindVariationEvent_t
{
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public :
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float m_flWindAngleVariation ; // 0x0
float m_flWindSpeedVariation ; // 0x4
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} ;
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// Alignment: 0
// Size: 0x538
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class C_InfoLadderDismount : public C_BaseEntity
{
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public :
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// No members available
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} ;
// Alignment: 13
// Size: 0x60
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struct shard_model_desc_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
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int32_t m_nModelID ; // 0x8
private :
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[[maybe_unused]] uint8_t __pad000c [ 0x4 ] ; // 0xc
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public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_hMaterial ; // 0x10
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// MNetworkEnable
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ShardSolid_t m_solid ; // 0x18
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// MNetworkEnable
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ShatterPanelMode m_ShatterPanelMode ; // 0x19
private :
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[[maybe_unused]] uint8_t __pad001a [ 0x2 ] ; // 0x1a
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public :
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// MNetworkEnable
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Vector2D m_vecPanelSize ; // 0x1c
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// MNetworkEnable
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Vector2D m_vecStressPositionA ; // 0x24
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// MNetworkEnable
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Vector2D m_vecStressPositionB ; // 0x2c
private :
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[[maybe_unused]] uint8_t __pad0034 [ 0x4 ] ; // 0x34
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public :
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// MNetworkEnable
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C_NetworkUtlVectorBase < Vector2D > m_vecPanelVertices ; // 0x38
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// MNetworkEnable
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float m_flGlassHalfThickness ; // 0x50
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// MNetworkEnable
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bool m_bHasParent ; // 0x54
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// MNetworkEnable
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bool m_bParentFrozen ; // 0x55
private :
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[[maybe_unused]] uint8_t __pad0056 [ 0x2 ] ; // 0x56
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public :
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// MNetworkEnable
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CUtlStringToken m_SurfacePropStringToken ; // 0x58
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// MNetworkEnable
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CUtlStringToken m_LightGroup ; // 0x5c
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} ;
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// Alignment: 0
// Size: 0x538
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class C_GameRulesProxy : public C_BaseEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x8
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class C_GameRules
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
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// No members available
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} ;
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// Alignment: 11
// Size: 0x58
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class CGlowProperty
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
Vector m_fGlowColor ; // 0x8
private :
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[[maybe_unused]] uint8_t __pad0014 [ 0x1c ] ; // 0x14
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public :
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
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int32_t m_iGlowType ; // 0x30
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// MNetworkEnable
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int32_t m_iGlowTeam ; // 0x34
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// MNetworkEnable
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int32_t m_nGlowRange ; // 0x38
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// MNetworkEnable
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int32_t m_nGlowRangeMin ; // 0x3c
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// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
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Color m_glowColorOverride ; // 0x40
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// MNetworkEnable
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bool m_bFlashing ; // 0x44
private :
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[[maybe_unused]] uint8_t __pad0045 [ 0x3 ] ; // 0x45
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public :
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// MNetworkEnable
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float m_flGlowTime ; // 0x48
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// MNetworkEnable
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float m_flGlowStartTime ; // 0x4c
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// MNetworkEnable
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bool m_bEligibleForScreenHighlight ; // 0x50
bool m_bGlowing ; // 0x51
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} ;
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// Alignment: 0
// Size: 0x8
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class C_MultiplayRules : public C_GameRules
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{
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public :
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// No members available
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} ;
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// Alignment: 14
// Size: 0x40
struct C_fogplayerparams_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
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// MNetworkUserGroup "PlayerFogController"
CHandle < C_FogController > m_hCtrl ; // 0x8
float m_flTransitionTime ; // 0xc
Color m_OldColor ; // 0x10
float m_flOldStart ; // 0x14
float m_flOldEnd ; // 0x18
float m_flOldMaxDensity ; // 0x1c
float m_flOldHDRColorScale ; // 0x20
float m_flOldFarZ ; // 0x24
Color m_NewColor ; // 0x28
float m_flNewStart ; // 0x2c
float m_flNewEnd ; // 0x30
float m_flNewMaxDensity ; // 0x34
float m_flNewHDRColorScale ; // 0x38
float m_flNewFarZ ; // 0x3c
} ;
// Alignment: 26
// Size: 0x248
class CPlayer_CameraServices : public CPlayerPawnComponent
{
public :
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// MNetworkEnable
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uint32_t m_iFOV ; // 0x40
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// MNetworkEnable
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uint32_t m_iFOVStart ; // 0x44
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// MNetworkEnable
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GameTime_t m_flFOVTime ; // 0x48
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFOVRate ; // 0x4c
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkBitCount "32"
// MNetworkChangeCallback "OnPunchChanged"
QAngle m_vecPunchAngle ; // 0x50
private :
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[[maybe_unused]] uint8_t __pad005c [ 0xc ] ; // 0x5c
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public :
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// MNetworkEnable
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// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel ; // 0x68
private :
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[[maybe_unused]] uint8_t __pad0074 [ 0xc ] ; // 0x74
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public :
GameTick_t m_nPunchAngleJoltTickClientSide ; // 0x80
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// MNetworkEnable
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// MNetworkChangeCallback "OnPunchJoltChanged"
GameTick_t m_nPunchAngleJoltTick ; // 0x84
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hZoomOwner ; // 0x88
private :
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[[maybe_unused]] uint8_t __pad008c [ 0x4 ] ; // 0x8c
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public :
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// MNetworkEnable
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C_fogplayerparams_t m_PlayerFog ; // 0x90
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// MNetworkEnable
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CHandle < C_ColorCorrection > m_hColorCorrectionCtrl ; // 0xd0
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hViewEntity ; // 0xd4
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
CHandle < C_TonemapController2 > m_hTonemapController ; // 0xd8
private :
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[[maybe_unused]] uint8_t __pad00dc [ 0x4 ] ; // 0xdc
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public :
// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
audioparams_t m_audio ; // 0xe0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
C_NetworkUtlVectorBase < CHandle < C_PostProcessingVolume > > m_PostProcessingVolumes ; // 0x158
float m_flOldPlayerZ ; // 0x170
float m_flOldPlayerViewOffsetZ ; // 0x174
fogparams_t m_CurrentFog ; // 0x178
CHandle < C_FogController > m_hOldFogController ; // 0x1e0
bool m_bOverrideFogColor [ 5 ] ; // 0x1e4
Color m_OverrideFogColor [ 5 ] ; // 0x1e9
bool m_bOverrideFogStartEnd [ 5 ] ; // 0x1fd
private :
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[[maybe_unused]] uint8_t __pad0202 [ 0x2 ] ; // 0x202
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public :
float m_fOverrideFogStart [ 5 ] ; // 0x204
float m_fOverrideFogEnd [ 5 ] ; // 0x218
CHandle < C_PostProcessingVolume > m_hActivePostProcessingVolume ; // 0x22c
QAngle m_angDemoViewAngles ; // 0x230
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} ;
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// Alignment: 4
// Size: 0x5d8
class C_SkyCamera : public C_BaseEntity
{
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public :
// MNetworkEnable
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sky3dparams_t m_skyboxData ; // 0x538
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// MNetworkEnable
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CUtlStringToken m_skyboxSlotToken ; // 0x5c8
bool m_bUseAngles ; // 0x5cc
private :
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[[maybe_unused]] uint8_t __pad05cd [ 0x3 ] ; // 0x5cd
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public :
C_SkyCamera * m_pNext ; // 0x5d0
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} ;
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// Alignment: 3
// Size: 0x50
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struct PhysicsRagdollPose_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity ; // 0x8
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// MNetworkEnable
// MNetworkChangeCallback "OnTransformChanged"
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C_NetworkUtlVectorBase < CTransform > m_Transforms ; // 0x30
bool m_bDirty ; // 0x48
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} ;
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// Alignment: 0
// Size: 0x8
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class C_SingleplayRules : public C_GameRules
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{
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public :
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// No members available
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} ;
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// Alignment: 5
// Size: 0x558
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class C_SoundOpvarSetPointBase : public C_BaseEntity
{
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public :
// MNetworkEnable
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CUtlSymbolLarge m_iszStackName ; // 0x538
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// MNetworkEnable
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CUtlSymbolLarge m_iszOperatorName ; // 0x540
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// MNetworkEnable
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CUtlSymbolLarge m_iszOpvarName ; // 0x548
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// MNetworkEnable
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int32_t m_iOpvarIndex ; // 0x550
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// MNetworkEnable
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bool m_bUseAutoCompare ; // 0x554
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} ;
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// Alignment: 0
// Size: 0x558
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class C_SoundOpvarSetPointEntity : public C_SoundOpvarSetPointBase
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x558
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class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x558
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class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x558
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class C_SoundOpvarSetPathCornerEntity : public C_SoundOpvarSetPointEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x558
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class C_SoundOpvarSetOBBWindEntity : public C_SoundOpvarSetPointBase
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x8
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class C_TeamplayRules : public C_MultiplayRules
{
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public :
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// No members available
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} ;
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// Alignment: 30
// Size: 0x580
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class C_TeamRoundTimer : public C_BaseEntity
{
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public :
// MNetworkEnable
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// MNetworkChangeCallback "OnTimerPaused"
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bool m_bTimerPaused ; // 0x538
private :
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[[maybe_unused]] uint8_t __pad0539 [ 0x3 ] ; // 0x539
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public :
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// MNetworkEnable
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float m_flTimeRemaining ; // 0x53c
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// MNetworkEnable
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GameTime_t m_flTimerEndTime ; // 0x540
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// MNetworkEnable
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bool m_bIsDisabled ; // 0x544
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// MNetworkEnable
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bool m_bShowInHUD ; // 0x545
private :
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[[maybe_unused]] uint8_t __pad0546 [ 0x2 ] ; // 0x546
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public :
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// MNetworkEnable
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int32_t m_nTimerLength ; // 0x548
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// MNetworkEnable
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int32_t m_nTimerInitialLength ; // 0x54c
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// MNetworkEnable
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int32_t m_nTimerMaxLength ; // 0x550
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// MNetworkEnable
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bool m_bAutoCountdown ; // 0x554
private :
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[[maybe_unused]] uint8_t __pad0555 [ 0x3 ] ; // 0x555
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public :
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// MNetworkEnable
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int32_t m_nSetupTimeLength ; // 0x558
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// MNetworkEnable
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int32_t m_nState ; // 0x55c
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// MNetworkEnable
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bool m_bStartPaused ; // 0x560
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// MNetworkEnable
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bool m_bInCaptureWatchState ; // 0x561
private :
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[[maybe_unused]] uint8_t __pad0562 [ 0x2 ] ; // 0x562
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public :
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// MNetworkEnable
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float m_flTotalTime ; // 0x564
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// MNetworkEnable
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bool m_bStopWatchTimer ; // 0x568
bool m_bFireFinished ; // 0x569
bool m_bFire5MinRemain ; // 0x56a
bool m_bFire4MinRemain ; // 0x56b
bool m_bFire3MinRemain ; // 0x56c
bool m_bFire2MinRemain ; // 0x56d
bool m_bFire1MinRemain ; // 0x56e
bool m_bFire30SecRemain ; // 0x56f
bool m_bFire10SecRemain ; // 0x570
bool m_bFire5SecRemain ; // 0x571
bool m_bFire4SecRemain ; // 0x572
bool m_bFire3SecRemain ; // 0x573
bool m_bFire2SecRemain ; // 0x574
bool m_bFire1SecRemain ; // 0x575
private :
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[[maybe_unused]] uint8_t __pad0576 [ 0x2 ] ; // 0x576
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public :
int32_t m_nOldTimerLength ; // 0x578
int32_t m_nOldTimerState ; // 0x57c
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} ;
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// Alignment: 2
// Size: 0x60
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class CAttributeList
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MNetworkEnable
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// MNetworkTypeAlias "CUtlVector< CEconItemAttribute >"
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C_UtlVectorEmbeddedNetworkVar < CEconItemAttribute > m_Attributes ; // 0x8
CAttributeManager * m_pManager ; // 0x58
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} ;
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// Alignment: 5
// Size: 0x48
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class CEconItemAttribute
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x30 ] ; // 0x0
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public :
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// MNetworkEnable
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uint16_t m_iAttributeDefinitionIndex ; // 0x30
private :
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[[maybe_unused]] uint8_t __pad0032 [ 0x2 ] ; // 0x32
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public :
// MNetworkEnable
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// MNetworkAlias "m_iRawValue32"
float m_flValue ; // 0x34
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// MNetworkEnable
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float m_flInitialValue ; // 0x38
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// MNetworkEnable
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int32_t m_nRefundableCurrency ; // 0x3c
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// MNetworkEnable
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bool m_bSetBonus ; // 0x40
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} ;
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// Alignment: 6
// Size: 0x50
class CAttributeManager
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
CUtlVector < CHandle < C_BaseEntity > > m_Providers ; // 0x8
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// MNetworkEnable
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int32_t m_iReapplyProvisionParity ; // 0x20
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hOuter ; // 0x24
bool m_bPreventLoopback ; // 0x28
private :
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[[maybe_unused]] uint8_t __pad0029 [ 0x3 ] ; // 0x29
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public :
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// MNetworkEnable
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attributeprovidertypes_t m_ProviderType ; // 0x2c
CUtlVector < CAttributeManager : : cached_attribute_float_t > m_CachedResults ; // 0x30
} ;
// Alignment: 3
// Size: 0x18
struct CAttributeManager__cached_attribute_float_t
{
public :
float flIn ; // 0x0
CUtlSymbolLarge iAttribHook ; // 0x8
float flOut ; // 0x10
} ;
// Alignment: 27
// Size: 0x448
class C_EconItemView : public IEconItemInterface
{
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private :
[[maybe_unused]] uint8_t __pad0008 [ 0x58 ] ; // 0x8
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public :
bool m_bInventoryImageRgbaRequested ; // 0x60
bool m_bInventoryImageTriedCache ; // 0x61
private :
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[[maybe_unused]] uint8_t __pad0062 [ 0x1e ] ; // 0x62
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public :
int32_t m_nInventoryImageRgbaWidth ; // 0x80
int32_t m_nInventoryImageRgbaHeight ; // 0x84
char m_szCurrentLoadCachedFileName [ 260 ] ; // 0x88
private :
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[[maybe_unused]] uint8_t __pad018c [ 0x2c ] ; // 0x18c
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public :
bool m_bRestoreCustomMaterialAfterPrecache ; // 0x1b8
private :
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[[maybe_unused]] uint8_t __pad01b9 [ 0x1 ] ; // 0x1b9
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public :
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// MNetworkEnable
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uint16_t m_iItemDefinitionIndex ; // 0x1ba
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// MNetworkEnable
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int32_t m_iEntityQuality ; // 0x1bc
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// MNetworkEnable
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uint32_t m_iEntityLevel ; // 0x1c0
private :
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[[maybe_unused]] uint8_t __pad01c4 [ 0x4 ] ; // 0x1c4
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public :
uint64_t m_iItemID ; // 0x1c8
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// MNetworkEnable
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uint32_t m_iItemIDHigh ; // 0x1d0
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// MNetworkEnable
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uint32_t m_iItemIDLow ; // 0x1d4
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// MNetworkEnable
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uint32_t m_iAccountID ; // 0x1d8
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// MNetworkEnable
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uint32_t m_iInventoryPosition ; // 0x1dc
private :
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[[maybe_unused]] uint8_t __pad01e0 [ 0x8 ] ; // 0x1e0
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public :
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// MNetworkEnable
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bool m_bInitialized ; // 0x1e8
bool m_bIsStoreItem ; // 0x1e9
bool m_bIsTradeItem ; // 0x1ea
private :
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[[maybe_unused]] uint8_t __pad01eb [ 0x1 ] ; // 0x1eb
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public :
int32_t m_iEntityQuantity ; // 0x1ec
int32_t m_iRarityOverride ; // 0x1f0
int32_t m_iQualityOverride ; // 0x1f4
uint8_t m_unClientFlags ; // 0x1f8
uint8_t m_unOverrideStyle ; // 0x1f9
private :
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[[maybe_unused]] uint8_t __pad01fa [ 0x16 ] ; // 0x1fa
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public :
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// MNetworkEnable
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CAttributeList m_AttributeList ; // 0x210
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// MNetworkEnable
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CAttributeList m_NetworkedDynamicAttributes ; // 0x270
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// MNetworkEnable
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char m_szCustomName [ 161 ] ; // 0x2d0
char m_szCustomNameOverride [ 161 ] ; // 0x371
private :
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[[maybe_unused]] uint8_t __pad0412 [ 0x2e ] ; // 0x412
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public :
bool m_bInitializedTags ; // 0x440
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// Static fields:
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static bool & Get_m_sbHasCleanedInventoryImageCacheDir ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_EconItemView " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
} ;
// Alignment: 1
// Size: 0x4
struct C_EconEntity__AttachedModelData_t
{
public :
int32_t m_iModelDisplayFlags ; // 0x0
} ;
// Alignment: 2
// Size: 0x18
struct EntitySpottedState_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
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// MNetworkEnable
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// MNetworkChangeCallback "OnIsSpottedChanged"
bool m_bSpotted ; // 0x8
private :
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[[maybe_unused]] uint8_t __pad0009 [ 0x3 ] ; // 0x9
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public :
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// MNetworkEnable
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// MNetworkChangeCallback "OnIsSpottedChanged"
uint32_t m_bSpottedByMask [ 2 ] ; // 0xc
} ;
// Alignment: 1
// Size: 0x540
class C_CSGameRulesProxy : public C_GameRulesProxy
{
public :
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// MNetworkEnable
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// MNetworkTypeAlias "CCSGameRules*"
// MNetworkPriority "32"
C_CSGameRules * m_pGameRules ; // 0x538
} ;
// Alignment: 5
// Size: 0x118
class C_RetakeGameRules
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0xf8 ] ; // 0x0
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public :
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// MNetworkEnable
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int32_t m_nMatchSeed ; // 0xf8
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// MNetworkEnable
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bool m_bBlockersPresent ; // 0xfc
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// MNetworkEnable
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bool m_bRoundInProgress ; // 0xfd
private :
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[[maybe_unused]] uint8_t __pad00fe [ 0x2 ] ; // 0xfe
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public :
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// MNetworkEnable
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int32_t m_iFirstSecondHalfRound ; // 0x100
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// MNetworkEnable
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int32_t m_iBombSite ; // 0x104
} ;
// Alignment: 18
// Size: 0x6c0
class C_SurvivalGameRules
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
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// MNetworkEnable
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Vector m_vecPlayAreaMins ; // 0x8
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// MNetworkEnable
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Vector m_vecPlayAreaMaxs ; // 0x14
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// MNetworkEnable
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int32_t m_iPlayerSpawnHexIndices [ 64 ] ; // 0x20
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// MNetworkEnable
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ESurvivalSpawnTileState m_SpawnTileState [ 224 ] ; // 0x120
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// MNetworkEnable
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float m_flSpawnSelectionTimeStartCurrentStage ; // 0x200
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// MNetworkEnable
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float m_flSpawnSelectionTimeEndCurrentStage ; // 0x204
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// MNetworkEnable
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float m_flSpawnSelectionTimeEndLastStage ; // 0x208
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// MNetworkEnable
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SpawnStage_t m_spawnStage ; // 0x20c
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// MNetworkEnable
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float m_flTabletHexOriginX ; // 0x210
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// MNetworkEnable
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float m_flTabletHexOriginY ; // 0x214
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// MNetworkEnable
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float m_flTabletHexSize ; // 0x218
private :
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[[maybe_unused]] uint8_t __pad021c [ 0x4 ] ; // 0x21c
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public :
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// MNetworkEnable
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uint64_t m_roundData_playerXuids [ 64 ] ; // 0x220
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// MNetworkEnable
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int32_t m_roundData_playerPositions [ 64 ] ; // 0x420
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// MNetworkEnable
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int32_t m_roundData_playerTeams [ 64 ] ; // 0x520
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// MNetworkEnable
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ESurvivalGameRuleDecision_t m_SurvivalGameRuleDecisionTypes [ 16 ] ; // 0x620
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// MNetworkEnable
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int32_t m_SurvivalGameRuleDecisionValues [ 16 ] ; // 0x660
// MNetworkEnable
float m_flSurvivalStartTime ; // 0x6a0
float m_flLastThinkTime ; // 0x6a4
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} ;
// Alignment: 13
// Size: 0x68
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struct CSPerRoundStats_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x30 ] ; // 0x0
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public :
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// MNetworkEnable
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int32_t m_iKills ; // 0x30
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// MNetworkEnable
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int32_t m_iDeaths ; // 0x34
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// MNetworkEnable
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int32_t m_iAssists ; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iDamage ; // 0x3c
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iEquipmentValue ; // 0x40
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iMoneySaved ; // 0x44
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iKillReward ; // 0x48
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// MNetworkEnable
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int32_t m_iLiveTime ; // 0x4c
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// MNetworkEnable
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int32_t m_iHeadShotKills ; // 0x50
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iObjective ; // 0x54
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iCashEarned ; // 0x58
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iUtilityDamage ; // 0x5c
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iEnemiesFlashed ; // 0x60
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} ;
// Alignment: 3
// Size: 0x78
struct CSMatchStats_t : public CSPerRoundStats_t
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{
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public :
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// MNetworkEnable
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int32_t m_iEnemy5Ks ; // 0x68
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// MNetworkEnable
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int32_t m_iEnemy4Ks ; // 0x6c
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// MNetworkEnable
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int32_t m_iEnemy3Ks ; // 0x70
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} ;
// Alignment: 4
// Size: 0x9d0
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class C_CSGO_TeamPreviewCharacterPosition : public C_BaseEntity
{
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public :
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// MNetworkEnable
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int32_t m_nOrdinal ; // 0x538
private :
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[[maybe_unused]] uint8_t __pad053c [ 0x4 ] ; // 0x53c
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public :
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// MNetworkEnable
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CUtlString m_sWeaponName ; // 0x540
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// MNetworkEnable
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uint64_t m_xuid ; // 0x548
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// MNetworkEnable
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C_EconItemView m_weaponItem ; // 0x550
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} ;
// Alignment: 0
// Size: 0x9d0
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class C_CSGO_TeamSelectCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0x9d0
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class C_CSGO_TeamSelectTerroristPosition : public C_CSGO_TeamSelectCharacterPosition
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0x9d0
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class C_CSGO_TeamSelectCounterTerroristPosition : public C_CSGO_TeamSelectCharacterPosition
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0x9d0
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class C_CSGO_TeamIntroCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0x9d0
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class C_CSGO_TeamIntroTerroristPosition : public C_CSGO_TeamIntroCharacterPosition
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0x9d0
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class C_CSGO_TeamIntroCounterTerroristPosition : public C_CSGO_TeamIntroCharacterPosition
{
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public :
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// No members available
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} ;
// Alignment: 3
// Size: 0x848
class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent
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{
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public :
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// MNetworkEnable
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bool m_bIsRescuing ; // 0x40
private :
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[[maybe_unused]] uint8_t __pad0041 [ 0x3 ] ; // 0x41
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public :
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// MNetworkEnable
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int32_t m_iWeaponPurchasesThisMatch [ 256 ] ; // 0x44
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// MNetworkEnable
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int32_t m_iWeaponPurchasesThisRound [ 256 ] ; // 0x444
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} ;
// Alignment: 5
// Size: 0x588
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class C_PlayerPing : public C_BaseEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0x30 ] ; // 0x538
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public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hPlayer ; // 0x568
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hPingedEntity ; // 0x56c
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// MNetworkEnable
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int32_t m_iType ; // 0x570
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// MNetworkEnable
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bool m_bUrgent ; // 0x574
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// MNetworkEnable
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char m_szPlaceName [ 18 ] ; // 0x575
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} ;
// Alignment: 1
// Size: 0x48
class CCSPlayer_PingServices : public CPlayerPawnComponent
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{
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public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hPlayerPing ; // 0x40
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} ;
// Alignment: 10
// Size: 0x5d0
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class C_CSPlayerResource : public C_BaseEntity
{
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public :
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// MNetworkEnable
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bool m_bHostageAlive [ 12 ] ; // 0x538
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// MNetworkEnable
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bool m_isHostageFollowingSomeone [ 12 ] ; // 0x544
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// MNetworkEnable
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CEntityIndex m_iHostageEntityIDs [ 12 ] ; // 0x550
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// MNetworkEnable
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Vector m_bombsiteCenterA ; // 0x580
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// MNetworkEnable
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Vector m_bombsiteCenterB ; // 0x58c
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// MNetworkEnable
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int32_t m_hostageRescueX [ 4 ] ; // 0x598
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// MNetworkEnable
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int32_t m_hostageRescueY [ 4 ] ; // 0x5a8
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// MNetworkEnable
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int32_t m_hostageRescueZ [ 4 ] ; // 0x5b8
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// MNetworkEnable
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bool m_bEndMatchNextMapAllVoted ; // 0x5c8
bool m_foundGoalPositions ; // 0x5c9
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} ;
// Alignment: 1
// Size: 0x80
class CCSPlayer_BulletServices : public CPlayerPawnComponent
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{
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public :
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// MNetworkEnable
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int32_t m_totalHitsOnServer ; // 0x40
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} ;
// Alignment: 2
// Size: 0x250
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class CCSPlayer_CameraServices : public CPlayer_CameraServices
{
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public :
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float m_flLastShotFOV ; // 0x248
float m_flDeathCamTilt ; // 0x24c
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} ;
// Alignment: 2
// Size: 0x48
class CCSPlayer_HostageServices : public CPlayerPawnComponent
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{
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public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hCarriedHostage ; // 0x40
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hCarriedHostageProp ; // 0x44
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} ;
// Alignment: 3
// Size: 0x48
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class CCSPlayer_ItemServices : public CPlayer_ItemServices
{
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public :
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// MNetworkEnable
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bool m_bHasDefuser ; // 0x40
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// MNetworkEnable
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bool m_bHasHelmet ; // 0x41
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// MNetworkEnable
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bool m_bHasHeavyArmor ; // 0x42
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} ;
// Alignment: 33
// Size: 0x13a8
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class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid
{
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public :
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// MNetworkEnable
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float m_flMaxFallVelocity ; // 0x1f8
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// MNetworkEnable
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// MNetworkEncoder
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Vector m_vecLadderNormal ; // 0x1fc
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// MNetworkEnable
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int32_t m_nLadderSurfacePropIndex ; // 0x208
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bAllowAutoMovement ; // 0x20c
private :
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[[maybe_unused]] uint8_t __pad020d [ 0x3 ] ; // 0x20d
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public :
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// MNetworkEnable
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float m_flDuckAmount ; // 0x210
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// MNetworkEnable
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float m_flDuckSpeed ; // 0x214
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// MNetworkEnable
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bool m_bDuckOverride ; // 0x218
private :
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[[maybe_unused]] uint8_t __pad0219 [ 0x3 ] ; // 0x219
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public :
float m_flDuckOffset ; // 0x21c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
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uint32_t m_nDuckTimeMsecs ; // 0x220
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nDuckJumpTimeMsecs ; // 0x224
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nJumpTimeMsecs ; // 0x228
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flLastDuckTime ; // 0x22c
private :
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[[maybe_unused]] uint8_t __pad0230 [ 0x8 ] ; // 0x230
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public :
Vector2D m_vecLastPositionAtFullCrouchSpeed ; // 0x238
bool m_duckUntilOnGround ; // 0x240
bool m_bHasWalkMovedSinceLastJump ; // 0x241
bool m_bInStuckTest ; // 0x242
private :
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[[maybe_unused]] uint8_t __pad0243 [ 0x5 ] ; // 0x243
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public :
uint64_t m_CachedGetPointContents [ 3 ] [ 64 ] ; // 0x248
Vector m_CachedGetPointContentsPoint [ 3 ] [ 64 ] ; // 0x848
private :
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[[maybe_unused]] uint8_t __pad1148 [ 0x8 ] ; // 0x1148
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public :
float m_flStuckCheckTime [ 2 ] [ 64 ] ; // 0x1150
int32_t m_nTraceCount ; // 0x1350
int32_t m_StuckLast ; // 0x1354
bool m_bSpeedCropped ; // 0x1358
private :
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[[maybe_unused]] uint8_t __pad1359 [ 0x3 ] ; // 0x1359
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public :
int32_t m_nOldWaterLevel ; // 0x135c
float m_flWaterEntryTime ; // 0x1360
Vector m_vecForward ; // 0x1364
Vector m_vecLeft ; // 0x1370
Vector m_vecUp ; // 0x137c
Vector m_vecPreviouslyPredictedOrigin ; // 0x1388
// MNetworkEnable
bool m_bOldJumpPressed ; // 0x1394
private :
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[[maybe_unused]] uint8_t __pad1395 [ 0x3 ] ; // 0x1395
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public :
// MNetworkEnable
float m_flJumpUntil ; // 0x1398
// MNetworkEnable
float m_flJumpVel ; // 0x139c
// MNetworkEnable
GameTime_t m_fStashGrenadeParameterWhen ; // 0x13a0
bool m_bUpdatePredictedOriginAfterDataUpdate ; // 0x13a4
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} ;
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// Alignment: 16
// Size: 0xd0
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class CCSPlayer_ObserverServices : public CPlayer_ObserverServices
{
public :
CEntityHandle m_hLastObserverTarget ; // 0x58
Vector m_vecObserverInterpolateOffset ; // 0x5c
Vector m_vecObserverInterpStartPos ; // 0x68
float m_flObsInterp_PathLength ; // 0x74
private :
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[[maybe_unused]] uint8_t __pad0078 [ 0x8 ] ; // 0x78
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public :
Quaternion m_qObsInterp_OrientationStart ; // 0x80
Quaternion m_qObsInterp_OrientationTravelDir ; // 0x90
ObserverInterpState_t m_obsInterpState ; // 0xa0
bool m_bObserverInterpolationNeedsDeferredSetup ; // 0xa4
private :
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[[maybe_unused]] uint8_t __pad00a5 [ 0x3 ] ; // 0xa5
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public :
int32_t m_nLastKillerDamageTaken ; // 0xa8
int32_t m_nLastKillerHitsTaken ; // 0xac
int32_t m_nLastKillerDamageGiven ; // 0xb0
int32_t m_nLastKillerHitsGiven ; // 0xb4
int32_t m_nLastKillerActualDamageGiven ; // 0xb8
int32_t m_nLastKillerActualDamageTaken ; // 0xbc
bool m_bCanShowDeathPanelNow ; // 0xc0
bool m_bWasShowingDeathPanel ; // 0xc1
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} ;
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// Alignment: 0
// Size: 0x40
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class CCSPlayer_UseServices : public CPlayer_UseServices
{
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public :
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// No members available
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} ;
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// Alignment: 1
// Size: 0x50
class CCSPlayer_ViewModelServices : public CPlayerPawnComponent
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{
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public :
// MNetworkEnable
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CHandle < C_BaseViewModel > m_hViewModel [ 3 ] ; // 0x40
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} ;
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// Alignment: 3
// Size: 0x60
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class CCSPlayer_WaterServices : public CPlayer_WaterServices
{
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public :
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float m_flWaterJumpTime ; // 0x40
Vector m_vecWaterJumpVel ; // 0x44
float m_flSwimSoundTime ; // 0x50
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} ;
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// Alignment: 3
// Size: 0xb0
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class CCSPlayer_WeaponServices : public CPlayer_WeaponServices
{
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public :
// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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GameTime_t m_flNextAttack ; // 0xa8
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// MNetworkEnable
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bool m_bIsLookingAtWeapon ; // 0xac
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// MNetworkEnable
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bool m_bIsHoldingLookAtWeapon ; // 0xad
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} ;
// Alignment: 4
// Size: 0x110
class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent
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{
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public :
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// MNetworkEnable
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C_UtlVectorEmbeddedNetworkVar < CSPerRoundStats_t > m_perRoundStats ; // 0x40
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// MNetworkEnable
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CSMatchStats_t m_matchStats ; // 0x90
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// MNetworkEnable
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int32_t m_iNumRoundKills ; // 0x108
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// MNetworkEnable
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int32_t m_iNumRoundKillsHeadshots ; // 0x10c
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} ;
// Alignment: 14
// Size: 0x70
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class CDamageRecord
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x28 ] ; // 0x0
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public :
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// MNetworkEnable
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CHandle < C_CSPlayerPawnBase > m_PlayerDamager ; // 0x28
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// MNetworkEnable
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CHandle < C_CSPlayerPawnBase > m_PlayerRecipient ; // 0x2c
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// MNetworkEnable
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CHandle < CCSPlayerController > m_hPlayerControllerDamager ; // 0x30
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// MNetworkEnable
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CHandle < CCSPlayerController > m_hPlayerControllerRecipient ; // 0x34
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// MNetworkEnable
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CUtlString m_szPlayerDamagerName ; // 0x38
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// MNetworkEnable
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CUtlString m_szPlayerRecipientName ; // 0x40
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// MNetworkEnable
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uint64_t m_DamagerXuid ; // 0x48
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// MNetworkEnable
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uint64_t m_RecipientXuid ; // 0x50
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// MNetworkEnable
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int32_t m_iDamage ; // 0x58
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// MNetworkEnable
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int32_t m_iActualHealthRemoved ; // 0x5c
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// MNetworkEnable
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int32_t m_iNumHits ; // 0x60
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// MNetworkEnable
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int32_t m_iLastBulletUpdate ; // 0x64
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// MNetworkEnable
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bool m_bIsOtherEnemy ; // 0x68
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// MNetworkEnable
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EKillTypes_t m_killType ; // 0x69
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} ;
// Alignment: 3
// Size: 0x98
class CCSPlayerController_DamageServices : public CPlayerControllerComponent
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{
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public :
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
// MNetworkChangeCallback "OnDamageListUpdate"
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int32_t m_nSendUpdate ; // 0x40
int32_t m_nCachedSendUpdate ; // 0x44
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
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C_UtlVectorEmbeddedNetworkVar < CDamageRecord > m_DamageList ; // 0x48
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} ;
// Alignment: 5
// Size: 0x58
class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent
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{
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public :
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// MNetworkEnable
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int32_t m_iAccount ; // 0x40
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// MNetworkEnable
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int32_t m_iStartAccount ; // 0x44
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// MNetworkEnable
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int32_t m_iTotalCashSpent ; // 0x48
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// MNetworkEnable
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int32_t m_iCashSpentThisRound ; // 0x4c
int32_t m_nPreviousAccount ; // 0x50
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} ;
// Alignment: 8
// Size: 0x110
class CCSPlayerController_InventoryServices : public CPlayerControllerComponent
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{
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public :
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// MNetworkEnable
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uint16_t m_unMusicID ; // 0x40
private :
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[[maybe_unused]] uint8_t __pad0042 [ 0x2 ] ; // 0x42
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public :
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// MNetworkEnable
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MedalRank_t m_rank [ 6 ] ; // 0x44
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// MNetworkEnable
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int32_t m_nPersonaDataPublicLevel ; // 0x5c
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// MNetworkEnable
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int32_t m_nPersonaDataPublicCommendsLeader ; // 0x60
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// MNetworkEnable
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int32_t m_nPersonaDataPublicCommendsTeacher ; // 0x64
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// MNetworkEnable
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int32_t m_nPersonaDataPublicCommendsFriendly ; // 0x68
private :
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[[maybe_unused]] uint8_t __pad006c [ 0x4 ] ; // 0x6c
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public :
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// MNetworkEnable
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// MNetworkChangeCallback "OnTerroristLoadoutCacheChanged"
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C_UtlVectorEmbeddedNetworkVar < C_EconItemView > m_vecTerroristLoadoutCache ; // 0x70
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// MNetworkEnable
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// MNetworkChangeCallback "OnCounterTerroristLoadoutCacheChanged"
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C_UtlVectorEmbeddedNetworkVar < C_EconItemView > m_vecCounterTerroristLoadoutCache ; // 0xc0
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} ;
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// Alignment: 100
// Size: 0x18f8
class C_CSGameRules : public C_TeamplayRules
{
public :
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x8
// MNetworkEnable
bool m_bFreezePeriod ; // 0x30
// MNetworkEnable
bool m_bWarmupPeriod ; // 0x31
private :
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[[maybe_unused]] uint8_t __pad0032 [ 0x2 ] ; // 0x32
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public :
// MNetworkEnable
GameTime_t m_fWarmupPeriodEnd ; // 0x34
// MNetworkEnable
GameTime_t m_fWarmupPeriodStart ; // 0x38
// MNetworkEnable
bool m_bTerroristTimeOutActive ; // 0x3c
// MNetworkEnable
bool m_bCTTimeOutActive ; // 0x3d
private :
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[[maybe_unused]] uint8_t __pad003e [ 0x2 ] ; // 0x3e
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public :
// MNetworkEnable
float m_flTerroristTimeOutRemaining ; // 0x40
// MNetworkEnable
float m_flCTTimeOutRemaining ; // 0x44
// MNetworkEnable
int32_t m_nTerroristTimeOuts ; // 0x48
// MNetworkEnable
int32_t m_nCTTimeOuts ; // 0x4c
// MNetworkEnable
bool m_bTechnicalTimeOut ; // 0x50
// MNetworkEnable
bool m_bMatchWaitingForResume ; // 0x51
private :
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[[maybe_unused]] uint8_t __pad0052 [ 0x2 ] ; // 0x52
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public :
// MNetworkEnable
int32_t m_iRoundTime ; // 0x54
// MNetworkEnable
float m_fMatchStartTime ; // 0x58
// MNetworkEnable
GameTime_t m_fRoundStartTime ; // 0x5c
// MNetworkEnable
GameTime_t m_flRestartRoundTime ; // 0x60
// MNetworkEnable
bool m_bGameRestart ; // 0x64
private :
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[[maybe_unused]] uint8_t __pad0065 [ 0x3 ] ; // 0x65
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public :
// MNetworkEnable
float m_flGameStartTime ; // 0x68
// MNetworkEnable
float m_timeUntilNextPhaseStarts ; // 0x6c
// MNetworkEnable
// MNetworkChangeCallback "OnGamePhaseChanged"
int32_t m_gamePhase ; // 0x70
// MNetworkEnable
int32_t m_totalRoundsPlayed ; // 0x74
// MNetworkEnable
int32_t m_nRoundsPlayedThisPhase ; // 0x78
// MNetworkEnable
int32_t m_nOvertimePlaying ; // 0x7c
// MNetworkEnable
int32_t m_iHostagesRemaining ; // 0x80
// MNetworkEnable
bool m_bAnyHostageReached ; // 0x84
// MNetworkEnable
bool m_bMapHasBombTarget ; // 0x85
// MNetworkEnable
bool m_bMapHasRescueZone ; // 0x86
// MNetworkEnable
bool m_bMapHasBuyZone ; // 0x87
// MNetworkEnable
bool m_bIsQueuedMatchmaking ; // 0x88
private :
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[[maybe_unused]] uint8_t __pad0089 [ 0x3 ] ; // 0x89
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public :
// MNetworkEnable
int32_t m_nQueuedMatchmakingMode ; // 0x8c
// MNetworkEnable
bool m_bIsValveDS ; // 0x90
// MNetworkEnable
bool m_bLogoMap ; // 0x91
// MNetworkEnable
bool m_bPlayAllStepSoundsOnServer ; // 0x92
private :
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[[maybe_unused]] uint8_t __pad0093 [ 0x1 ] ; // 0x93
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public :
// MNetworkEnable
int32_t m_iNumGunGameProgressiveWeaponsCT ; // 0x94
// MNetworkEnable
int32_t m_iNumGunGameProgressiveWeaponsT ; // 0x98
// MNetworkEnable
int32_t m_iSpectatorSlotCount ; // 0x9c
// MNetworkEnable
int32_t m_GGProgressiveWeaponOrderCT [ 60 ] ; // 0xa0
// MNetworkEnable
int32_t m_GGProgressiveWeaponOrderT [ 60 ] ; // 0x190
// MNetworkEnable
int32_t m_GGProgressiveWeaponKillUpgradeOrderCT [ 60 ] ; // 0x280
// MNetworkEnable
int32_t m_GGProgressiveWeaponKillUpgradeOrderT [ 60 ] ; // 0x370
// MNetworkEnable
int32_t m_MatchDevice ; // 0x460
// MNetworkEnable
bool m_bHasMatchStarted ; // 0x464
private :
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[[maybe_unused]] uint8_t __pad0465 [ 0x3 ] ; // 0x465
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public :
// MNetworkEnable
float m_flDMBonusStartTime ; // 0x468
// MNetworkEnable
float m_flDMBonusTimeLength ; // 0x46c
// MNetworkEnable
uint16_t m_unDMBonusWeaponLoadoutSlot ; // 0x470
// MNetworkEnable
bool m_bDMBonusActive ; // 0x472
private :
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[[maybe_unused]] uint8_t __pad0473 [ 0x1 ] ; // 0x473
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public :
// MNetworkEnable
int32_t m_nNextMapInMapgroup ; // 0x474
// MNetworkEnable
char m_szTournamentEventName [ 512 ] ; // 0x478
// MNetworkEnable
char m_szTournamentEventStage [ 512 ] ; // 0x678
// MNetworkEnable
char m_szMatchStatTxt [ 512 ] ; // 0x878
// MNetworkEnable
char m_szTournamentPredictionsTxt [ 512 ] ; // 0xa78
// MNetworkEnable
int32_t m_nTournamentPredictionsPct ; // 0xc78
// MNetworkEnable
GameTime_t m_flCMMItemDropRevealStartTime ; // 0xc7c
// MNetworkEnable
GameTime_t m_flCMMItemDropRevealEndTime ; // 0xc80
// MNetworkEnable
bool m_bIsDroppingItems ; // 0xc84
// MNetworkEnable
bool m_bIsQuestEligible ; // 0xc85
private :
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[[maybe_unused]] uint8_t __pad0c86 [ 0x2 ] ; // 0xc86
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public :
// MNetworkEnable
int32_t m_nGuardianModeWaveNumber ; // 0xc88
// MNetworkEnable
int32_t m_nGuardianModeSpecialKillsRemaining ; // 0xc8c
// MNetworkEnable
int32_t m_nGuardianModeSpecialWeaponNeeded ; // 0xc90
int32_t m_nGuardianGrenadesToGiveBots ; // 0xc94
int32_t m_nNumHeaviesToSpawn ; // 0xc98
// MNetworkEnable
uint32_t m_numGlobalGiftsGiven ; // 0xc9c
// MNetworkEnable
uint32_t m_numGlobalGifters ; // 0xca0
// MNetworkEnable
uint32_t m_numGlobalGiftsPeriodSeconds ; // 0xca4
// MNetworkEnable
uint32_t m_arrFeaturedGiftersAccounts [ 4 ] ; // 0xca8
// MNetworkEnable
uint32_t m_arrFeaturedGiftersGifts [ 4 ] ; // 0xcb8
// MNetworkEnable
uint16_t m_arrProhibitedItemIndices [ 100 ] ; // 0xcc8
// MNetworkEnable
uint32_t m_arrTournamentActiveCasterAccounts [ 4 ] ; // 0xd90
// MNetworkEnable
int32_t m_numBestOfMaps ; // 0xda0
// MNetworkEnable
int32_t m_nHalloweenMaskListSeed ; // 0xda4
// MNetworkEnable
bool m_bBombDropped ; // 0xda8
// MNetworkEnable
bool m_bBombPlanted ; // 0xda9
private :
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[[maybe_unused]] uint8_t __pad0daa [ 0x2 ] ; // 0xdaa
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public :
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// MNetworkEnable
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int32_t m_iRoundWinStatus ; // 0xdac
// MNetworkEnable
int32_t m_eRoundWinReason ; // 0xdb0
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// MNetworkEnable
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bool m_bTCantBuy ; // 0xdb4
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// MNetworkEnable
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bool m_bCTCantBuy ; // 0xdb5
private :
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[[maybe_unused]] uint8_t __pad0db6 [ 0x2 ] ; // 0xdb6
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public :
// MNetworkEnable
GameTime_t m_flGuardianBuyUntilTime ; // 0xdb8
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// MNetworkEnable
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int32_t m_iMatchStats_RoundResults [ 30 ] ; // 0xdbc
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// MNetworkEnable
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int32_t m_iMatchStats_PlayersAlive_CT [ 30 ] ; // 0xe34
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// MNetworkEnable
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int32_t m_iMatchStats_PlayersAlive_T [ 30 ] ; // 0xeac
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// MNetworkEnable
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float m_TeamRespawnWaveTimes [ 32 ] ; // 0xf24
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// MNetworkEnable
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GameTime_t m_flNextRespawnWave [ 32 ] ; // 0xfa4
// MNetworkEnable
int32_t m_nServerQuestID ; // 0x1024
bool m_bDontIncrementCoopWave ; // 0x1028
bool m_bSpawnedTerrorHuntHeavy ; // 0x1029
private :
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[[maybe_unused]] uint8_t __pad102a [ 0x2 ] ; // 0x102a
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public :
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// MNetworkEnable
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int32_t m_nEndMatchMapGroupVoteTypes [ 10 ] ; // 0x102c
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// MNetworkEnable
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int32_t m_nEndMatchMapGroupVoteOptions [ 10 ] ; // 0x1054
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// MNetworkEnable
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int32_t m_nEndMatchMapVoteWinner ; // 0x107c
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// MNetworkEnable
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int32_t m_iNumConsecutiveCTLoses ; // 0x1080
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// MNetworkEnable
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int32_t m_iNumConsecutiveTerroristLoses ; // 0x1084
private :
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[[maybe_unused]] uint8_t __pad1088 [ 0x18 ] ; // 0x1088
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public :
bool m_bMarkClientStopRecordAtRoundEnd ; // 0x10a0
private :
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[[maybe_unused]] uint8_t __pad10a1 [ 0x57 ] ; // 0x10a1
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public :
bool m_bHasTriggeredRoundStartMusic ; // 0x10f8
bool m_bHasTriggeredCoopSpawnReset ; // 0x10f9
bool m_bSwitchingTeamsAtRoundReset ; // 0x10fa
private :
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[[maybe_unused]] uint8_t __pad10fb [ 0x1 ] ; // 0x10fb
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public :
int32_t m_iMaxGunGameProgressiveWeaponIndex ; // 0x10fc
private :
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[[maybe_unused]] uint8_t __pad1100 [ 0x18 ] ; // 0x1100
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public :
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// MNetworkEnable
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C_SurvivalGameRules m_SurvivalRules ; // 0x1118
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// MNetworkEnable
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C_RetakeGameRules m_RetakeRules ; // 0x17d8
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// MNetworkEnable
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// MNetworkChangeCallback "OnMatchEndCountChanged"
uint8_t m_nMatchEndCount ; // 0x18f0
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// MNetworkEnable
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// MNetworkChangeCallback "OnTeamIntroPeriodChanged"
bool m_bTeamIntroPeriod ; // 0x18f1
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} ;
// Alignment: 7
// Size: 0x560
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class C_DangerZone : public C_BaseEntity
{
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public :
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// MNetworkEnable
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Vector m_vecDangerZoneOriginStartedAt ; // 0x538
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// MNetworkEnable
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GameTime_t m_flBombLaunchTime ; // 0x544
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// MNetworkEnable
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float m_flExtraRadius ; // 0x548
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// MNetworkEnable
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GameTime_t m_flExtraRadiusStartTime ; // 0x54c
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// MNetworkEnable
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float m_flExtraRadiusTotalLerpTime ; // 0x550
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// MNetworkEnable
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int32_t m_nDropOrder ; // 0x554
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// MNetworkEnable
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int32_t m_iWave ; // 0x558
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} ;
// Alignment: 9
// Size: 0x620
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class C_DangerZoneController : public C_BaseEntity
{
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public :
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// MNetworkEnable
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bool m_bDangerZoneControllerEnabled ; // 0x538
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// MNetworkEnable
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bool m_bMissionControlledExplosions ; // 0x539
private :
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[[maybe_unused]] uint8_t __pad053a [ 0x2 ] ; // 0x53a
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public :
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// MNetworkEnable
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Vector m_vecEndGameCircleStart ; // 0x53c
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// MNetworkEnable
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Vector m_vecEndGameCircleEnd ; // 0x548
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// MNetworkEnable
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GameTime_t m_flStartTime ; // 0x554
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// MNetworkEnable
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float m_flFinalExpansionTime ; // 0x558
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// MNetworkEnable
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CHandle < C_DangerZone > m_DangerZones [ 42 ] ; // 0x55c
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// MNetworkEnable
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GameTime_t m_flWaveEndTimes [ 5 ] ; // 0x604
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// MNetworkEnable
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CHandle < C_DangerZone > m_hTheFinalZone ; // 0x618
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} ;
// Alignment: 4
// Size: 0x560
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class C_GrassBurn : public C_BaseEntity
{
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public :
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// MNetworkEnable
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float m_flGrassBurnClearTime ; // 0x538
float m_bClientPendingClear ; // 0x53c
float m_flGrassBurnClearTimeLocal ; // 0x540
private :
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[[maybe_unused]] uint8_t __pad0544 [ 0x4 ] ; // 0x544
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public :
CUtlVector < Vector > m_vecGrassBurnPositions ; // 0x548
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} ;
// Alignment: 13
// Size: 0xb0
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class C_IronSightController
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x10 ] ; // 0x0
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public :
bool m_bIronSightAvailable ; // 0x10
private :
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[[maybe_unused]] uint8_t __pad0011 [ 0x3 ] ; // 0x11
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public :
float m_flIronSightAmount ; // 0x14
float m_flIronSightAmountGained ; // 0x18
float m_flIronSightAmountBiased ; // 0x1c
float m_flIronSightAmount_Interpolated ; // 0x20
float m_flIronSightAmountGained_Interpolated ; // 0x24
float m_flIronSightAmountBiased_Interpolated ; // 0x28
float m_flInterpolationLastUpdated ; // 0x2c
QAngle m_angDeltaAverage [ 8 ] ; // 0x30
QAngle m_angViewLast ; // 0x90
Vector2D m_vecDotCoords ; // 0x9c
float m_flDotBlur ; // 0xa4
float m_flSpeedRatio ; // 0xa8
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} ;
// Alignment: 4
// Size: 0x20
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struct CompositeMaterialMatchFilter_t
{
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public :
// MPropertyFriendlyName "Match Type"
// MPropertyAttributeChoiceEnumName
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CompositeMaterialMatchFilterType_t m_nCompositeMaterialMatchFilterType ; // 0x0
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// MPropertyFriendlyName "Name"
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CUtlString m_strMatchFilter ; // 0x8
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// MPropertyFriendlyName "Value"
// MPropertyAttrStateCallback
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CUtlString m_strMatchValue ; // 0x10
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// MPropertyFriendlyName "Pass when True"
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bool m_bPassWhenTrue ; // 0x18
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} ;
// Alignment: 31
// Size: 0x258
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struct CompositeMaterialInputLooseVariable_t
{
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public :
// MPropertyFriendlyName "Name"
// MPropertyAttrStateCallback
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CUtlString m_strName ; // 0x0
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// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Expose Externally"
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bool m_bExposeExternally ; // 0x8
private :
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[[maybe_unused]] uint8_t __pad0009 [ 0x7 ] ; // 0x9
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public :
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// MPropertyFriendlyName "Exposed Friendly Name"
// MPropertyAttrStateCallback
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CUtlString m_strExposedFriendlyName ; // 0x10
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// MPropertyFriendlyName "Exposed Friendly Group"
// MPropertyAttrStateCallback
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CUtlString m_strExposedFriendlyGroupName ; // 0x18
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// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Type"
// MPropertyAttributeChoiceEnumName
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CompositeMaterialInputLooseVariableType_t m_nVariableType ; // 0x20
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// MPropertyFriendlyName "Value"
// MPropertyAttrStateCallback
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bool m_bValueBoolean ; // 0x24
private :
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[[maybe_unused]] uint8_t __pad0025 [ 0x3 ] ; // 0x25
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public :
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// MPropertyFriendlyName "X Value"
// MPropertyAttrStateCallback
// MPropertyAttributeRange "0 255"
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int32_t m_nValueIntX ; // 0x28
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// MPropertyFriendlyName "Y Value"
// MPropertyAttrStateCallback
// MPropertyAttributeRange "0 255"
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int32_t m_nValueIntY ; // 0x2c
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// MPropertyFriendlyName "Z Value"
// MPropertyAttrStateCallback
// MPropertyAttributeRange "0 255"
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int32_t m_nValueIntZ ; // 0x30
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// MPropertyFriendlyName "W Value"
// MPropertyAttrStateCallback
// MPropertyAttributeRange "0 255"
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int32_t m_nValueIntW ; // 0x34
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// MPropertyFriendlyName "Specify Min/Max"
// MPropertyAttrStateCallback
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bool m_bHasFloatBounds ; // 0x38
private :
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[[maybe_unused]] uint8_t __pad0039 [ 0x3 ] ; // 0x39
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public :
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// MPropertyFriendlyName "X Value"
// MPropertyAttrStateCallback
// MPropertyAttributeRange "0.0 1.0"
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float m_flValueFloatX ; // 0x3c
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// MPropertyFriendlyName "X Min"
// MPropertyAttrStateCallback
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float m_flValueFloatX_Min ; // 0x40
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// MPropertyFriendlyName "X Max"
// MPropertyAttrStateCallback
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float m_flValueFloatX_Max ; // 0x44
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// MPropertyFriendlyName "Y Value"
// MPropertyAttrStateCallback
// MPropertyAttributeRange "0.0 1.0"
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float m_flValueFloatY ; // 0x48
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// MPropertyFriendlyName "Y Min"
// MPropertyAttrStateCallback
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float m_flValueFloatY_Min ; // 0x4c
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// MPropertyFriendlyName "Y Max"
// MPropertyAttrStateCallback
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float m_flValueFloatY_Max ; // 0x50
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// MPropertyFriendlyName "Z Value"
// MPropertyAttrStateCallback
// MPropertyAttributeRange "0.0 1.0"
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float m_flValueFloatZ ; // 0x54
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// MPropertyFriendlyName "Z Min"
// MPropertyAttrStateCallback
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float m_flValueFloatZ_Min ; // 0x58
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// MPropertyFriendlyName "Z Max"
// MPropertyAttrStateCallback
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float m_flValueFloatZ_Max ; // 0x5c
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// MPropertyFriendlyName "W Value"
// MPropertyAttrStateCallback
// MPropertyAttributeRange "0.0 1.0"
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float m_flValueFloatW ; // 0x60
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// MPropertyFriendlyName "W Min"
// MPropertyAttrStateCallback
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float m_flValueFloatW_Min ; // 0x64
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// MPropertyFriendlyName "W Max"
// MPropertyAttrStateCallback
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float m_flValueFloatW_Max ; // 0x68
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// MPropertyFriendlyName "Value"
// MPropertyAttrStateCallback
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Color m_cValueColor4 ; // 0x6c
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// MPropertyFriendlyName "Value"
// MPropertyAttrStateCallback
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CompositeMaterialVarSystemVar_t m_nValueSystemVar ; // 0x70
private :
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[[maybe_unused]] uint8_t __pad0074 [ 0x4 ] ; // 0x74
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public :
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// MPropertyFriendlyName "Material"
// MPropertyAttributeEditor "AssetBrowse( vmat )"
// MPropertyAttrStateCallback
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CResourceName m_strResourceMaterial ; // 0x78
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// MPropertyFriendlyName "Texture"
// MPropertyAttributeEditor "AssetBrowse( jpg, png, psd, tga )"
// MPropertyAttrStateCallback
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CUtlString m_strTextureContentAssetPath ; // 0x158
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// MPropertyHideField
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CResourceName m_strTextureRuntimeResourcePath ; // 0x160
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// MPropertyHideField
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CUtlString m_strTextureCompilationVtexTemplate ; // 0x240
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// MPropertyFriendlyName "Texture Type"
// MPropertyAttrStateCallback
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CompositeMaterialInputTextureType_t m_nTextureType ; // 0x248
private :
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[[maybe_unused]] uint8_t __pad024c [ 0x4 ] ; // 0x24c
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public :
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// MPropertyFriendlyName "String"
// MPropertyAttrStateCallback
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CUtlString m_strString ; // 0x250
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} ;
// Alignment: 5
// Size: 0x28
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struct CompMatMutatorCondition_t
{
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public :
// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Condition"
// MPropertyAttributeChoiceEnumName
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CompMatPropertyMutatorConditionType_t m_nMutatorCondition ; // 0x0
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// MPropertyFriendlyName "Container Name"
// MPropertyAttrStateCallback
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CUtlString m_strMutatorConditionContainerName ; // 0x8
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// MPropertyFriendlyName "Variable Name"
// MPropertyAttrStateCallback
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CUtlString m_strMutatorConditionContainerVarName ; // 0x10
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// MPropertyFriendlyName "Variable Value"
// MPropertyAttrStateCallback
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CUtlString m_strMutatorConditionContainerVarValue ; // 0x18
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// MPropertyFriendlyName "Pass when True"
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bool m_bPassWhenTrue ; // 0x20
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} ;
// Alignment: 25
// Size: 0x340
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struct CompMatPropertyMutator_t
{
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public :
// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Enabled"
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bool m_bEnabled ; // 0x0
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// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Mutator Command"
// MPropertyAttributeChoiceEnumName
// MPropertyAttrStateCallback
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CompMatPropertyMutatorType_t m_nMutatorCommandType ; // 0x4
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// MPropertyFriendlyName "Container to Init With"
// MPropertyAttrStateCallback
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CUtlString m_strInitWith_Container ; // 0x8
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// MPropertyFriendlyName "Input Container"
// MPropertyAttrStateCallback
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CUtlString m_strCopyProperty_InputContainerSrc ; // 0x10
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// MPropertyFriendlyName "Input Container Property"
// MPropertyAttrStateCallback
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CUtlString m_strCopyProperty_InputContainerProperty ; // 0x18
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// MPropertyFriendlyName "Target Property"
// MPropertyAttrStateCallback
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CUtlString m_strCopyProperty_TargetProperty ; // 0x20
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// MPropertyFriendlyName "Seed Input Var"
// MPropertyAttrStateCallback
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CUtlString m_strRandomRollInputVars_SeedInputVar ; // 0x28
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// MPropertyFriendlyName "Input Vars"
// MPropertyAttrStateCallback
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CUtlVector < CUtlString > m_vecRandomRollInputVars_InputVarsToRoll ; // 0x30
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// MPropertyFriendlyName "Input Container"
// MPropertyAttrStateCallback
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CUtlString m_strCopyMatchingKeys_InputContainerSrc ; // 0x48
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// MPropertyFriendlyName "Input Container"
// MPropertyAttrStateCallback
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CUtlString m_strCopyKeysWithSuffix_InputContainerSrc ; // 0x50
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// MPropertyFriendlyName "Find Suffix"
// MPropertyAttrStateCallback
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CUtlString m_strCopyKeysWithSuffix_FindSuffix ; // 0x58
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// MPropertyFriendlyName "Replace Suffix"
// MPropertyAttrStateCallback
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CUtlString m_strCopyKeysWithSuffix_ReplaceSuffix ; // 0x60
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// MPropertyFriendlyName "Value"
// MPropertyAttrStateCallback
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CompositeMaterialInputLooseVariable_t m_nSetValue_Value ; // 0x68
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// MPropertyFriendlyName "Target Texture Param"
// MPropertyAttrStateCallback
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CUtlString m_strGenerateTexture_TargetParam ; // 0x2c0
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// MPropertyFriendlyName "Initial Container"
// MPropertyAttrStateCallback
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CUtlString m_strGenerateTexture_InitialContainer ; // 0x2c8
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// MPropertyFriendlyName "Resolution"
// MPropertyAttrStateCallback
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int32_t m_nResolution ; // 0x2d0
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// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Splat Debug info on Texture"
// MPropertyAttrStateCallback
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bool m_bSplatDebugInfo ; // 0x2d4
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// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Capture in RenderDoc"
// MPropertyAttrStateCallback
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bool m_bCaptureInRenderDoc ; // 0x2d5
private :
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[[maybe_unused]] uint8_t __pad02d6 [ 0x2 ] ; // 0x2d6
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public :
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// MPropertyFriendlyName "Texture Generation Instructions"
// MPropertyAttrStateCallback
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CUtlVector < CompMatPropertyMutator_t > m_vecTexGenInstructions ; // 0x2d8
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// MPropertyFriendlyName "Mutators"
// MPropertyAttrStateCallback
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CUtlVector < CompMatPropertyMutator_t > m_vecConditionalMutators ; // 0x2f0
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// MPropertyFriendlyName "Container to Pop"
// MPropertyAttrStateCallback
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CUtlString m_strPopInputQueue_Container ; // 0x308
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// MPropertyFriendlyName "Input Container"
// MPropertyAttrStateCallback
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CUtlString m_strDrawText_InputContainerSrc ; // 0x310
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// MPropertyFriendlyName "Input Container Property"
// MPropertyAttrStateCallback
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CUtlString m_strDrawText_InputContainerProperty ; // 0x318
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// MPropertyFriendlyName "Text Position"
// MPropertyAttrStateCallback
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Vector2D m_vecDrawText_Position ; // 0x320
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// MPropertyFriendlyName "Conditions"
// MPropertyAttrStateCallback
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CUtlVector < CompMatMutatorCondition_t > m_vecConditions ; // 0x328
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} ;
// Alignment: 8
// Size: 0x138
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struct CompositeMaterialInputContainer_t
{
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public :
// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Enabled"
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bool m_bEnabled ; // 0x0
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// MPropertyAutoRebuildOnChange
// MPropertyFriendlyName "Input Container Source"
// MPropertyAttributeChoiceEnumName
// MPropertyAttrStateCallback
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CompositeMaterialInputContainerSourceType_t m_nCompositeMaterialInputContainerSourceType ; // 0x4
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// MPropertyFriendlyName "Specific Material"
// MPropertyAttributeEditor "AssetBrowse( vmat )"
// MPropertyAttrStateCallback
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CResourceName m_strSpecificContainerMaterial ; // 0x8
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// MPropertyFriendlyName "Attribute Name"
// MPropertyAttrStateCallback
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CUtlString m_strAttrName ; // 0xe8
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// MPropertyFriendlyName "Alias"
// MPropertyAttrStateCallback
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CUtlString m_strAlias ; // 0xf0
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// MPropertyFriendlyName "Variables"
// MPropertyAttrStateCallback
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CUtlVector < CompositeMaterialInputLooseVariable_t > m_vecLooseVariables ; // 0xf8
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// MPropertyFriendlyName "Attribute Name"
// MPropertyAttrStateCallback
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CUtlString m_strAttrNameForVar ; // 0x110
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// MPropertyFriendlyName "Expose Externally"
// MPropertyAttrStateCallback
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bool m_bExposeExternally ; // 0x118
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} ;
// Alignment: 4
// Size: 0x60
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struct CompositeMaterialAssemblyProcedure_t
{
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public :
// MPropertyFriendlyName "Includes"
// MPropertyAttributeEditor "AssetBrowse( vcompmat )"
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CUtlVector < CResourceName > m_vecCompMatIncludes ; // 0x0
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// MPropertyFriendlyName "Match Filters"
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CUtlVector < CompositeMaterialMatchFilter_t > m_vecMatchFilters ; // 0x18
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// MPropertyFriendlyName "Composite Inputs"
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CUtlVector < CompositeMaterialInputContainer_t > m_vecCompositeInputContainers ; // 0x30
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// MPropertyFriendlyName "Property Mutators"
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CUtlVector < CompMatPropertyMutator_t > m_vecPropertyMutators ; // 0x48
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} ;
// Alignment: 1
// Size: 0x50
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struct GeneratedTextureHandle_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MPropertyFriendlyName "Generated Texture"
// MPropertyAttributeEditor "CompositeMaterialTextureViewer"
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CUtlString m_strBitmapName ; // 0x8
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} ;
// Alignment: 4
// Size: 0x60
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struct CompositeMaterial_t
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
// MPropertyGroupName "Target Material"
// MPropertyAttributeEditor "CompositeMaterialKVInspector"
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KeyValues3 m_TargetKVs ; // 0x8
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// MPropertyGroupName "Pre-Generated Output Material"
// MPropertyAttributeEditor "CompositeMaterialKVInspector"
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KeyValues3 m_PreGenerationKVs ; // 0x18
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// MPropertyGroupName "Generated Composite Material"
// MPropertyAttributeEditor "CompositeMaterialKVInspector"
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KeyValues3 m_FinalKVs ; // 0x28
private :
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[[maybe_unused]] uint8_t __pad0038 [ 0x8 ] ; // 0x38
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public :
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// MPropertyFriendlyName "Generated Textures"
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CUtlVector < GeneratedTextureHandle_t > m_vecGeneratedTextures ; // 0x40
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} ;
// Alignment: 8
// Size: 0x218
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struct CompositeMaterialEditorPoint_t
{
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public :
// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Target Model"
// MPropertyAttributeEditor "AssetBrowse( vmdl )"
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CResourceName m_ModelName ; // 0x0
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// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Animation"
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int32_t m_nSequenceIndex ; // 0xe0
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// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Animation Cycle"
// MPropertyAttributeRange "0.0 1.0"
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float m_flCycle ; // 0xe4
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// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Model Preview State"
// MPropertyAttributeEditor "CompositeMaterialUserModelStateSetting"
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KeyValues3 m_KVModelStateChoices ; // 0xe8
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// MPropertyAutoRebuildOnChange
// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Enable Child Model"
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bool m_bEnableChildModel ; // 0xf8
private :
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[[maybe_unused]] uint8_t __pad00f9 [ 0x7 ] ; // 0xf9
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public :
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// MPropertyGroupName "Preview Model"
// MPropertyFriendlyName "Child Model"
// MPropertyAttributeEditor "AssetBrowse( vmdl )"
// MPropertyAttrStateCallback
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CResourceName m_ChildModelName ; // 0x100
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// MPropertyGroupName "Composite Material Assembly"
// MPropertyFriendlyName "Composite Material Assembly Procedures"
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CUtlVector < CompositeMaterialAssemblyProcedure_t > m_vecCompositeMaterialAssemblyProcedures ; // 0x1e0
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// MPropertyFriendlyName "Generated Composite Materials"
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CUtlVector < CompositeMaterial_t > m_vecCompositeMaterials ; // 0x1f8
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} ;
// Alignment: 3
// Size: 0x38
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class CCompositeMaterialEditorDoc
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x8 ] ; // 0x0
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public :
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int32_t m_nVersion ; // 0x8
private :
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[[maybe_unused]] uint8_t __pad000c [ 0x4 ] ; // 0xc
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public :
CUtlVector < CompositeMaterialEditorPoint_t > m_Points ; // 0x10
KeyValues3 m_KVthumbnail ; // 0x28
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} ;
// Alignment: 43
// Size: 0x4c0
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class CGlobalLightBase
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x10 ] ; // 0x0
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public :
bool m_bSpotLight ; // 0x10
private :
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[[maybe_unused]] uint8_t __pad0011 [ 0x3 ] ; // 0x11
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public :
Vector m_SpotLightOrigin ; // 0x14
QAngle m_SpotLightAngles ; // 0x20
Vector m_ShadowDirection ; // 0x2c
Vector m_AmbientDirection ; // 0x38
Vector m_SpecularDirection ; // 0x44
Vector m_InspectorSpecularDirection ; // 0x50
float m_flSpecularPower ; // 0x5c
float m_flSpecularIndependence ; // 0x60
Color m_SpecularColor ; // 0x64
bool m_bStartDisabled ; // 0x68
bool m_bEnabled ; // 0x69
Color m_LightColor ; // 0x6a
Color m_AmbientColor1 ; // 0x6e
Color m_AmbientColor2 ; // 0x72
Color m_AmbientColor3 ; // 0x76
private :
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[[maybe_unused]] uint8_t __pad007a [ 0x2 ] ; // 0x7a
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public :
float m_flSunDistance ; // 0x7c
float m_flFOV ; // 0x80
float m_flNearZ ; // 0x84
float m_flFarZ ; // 0x88
bool m_bEnableShadows ; // 0x8c
bool m_bOldEnableShadows ; // 0x8d
bool m_bBackgroundClearNotRequired ; // 0x8e
private :
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[[maybe_unused]] uint8_t __pad008f [ 0x1 ] ; // 0x8f
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public :
float m_flCloudScale ; // 0x90
float m_flCloud1Speed ; // 0x94
float m_flCloud1Direction ; // 0x98
float m_flCloud2Speed ; // 0x9c
float m_flCloud2Direction ; // 0xa0
float m_flAmbientScale1 ; // 0xa4
float m_flAmbientScale2 ; // 0xa8
float m_flGroundScale ; // 0xac
float m_flLightScale ; // 0xb0
float m_flFoWDarkness ; // 0xb4
bool m_bEnableSeparateSkyboxFog ; // 0xb8
private :
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[[maybe_unused]] uint8_t __pad00b9 [ 0x3 ] ; // 0xb9
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public :
Vector m_vFowColor ; // 0xbc
Vector m_ViewOrigin ; // 0xc8
QAngle m_ViewAngles ; // 0xd4
float m_flViewFoV ; // 0xe0
Vector m_WorldPoints [ 8 ] ; // 0xe4
private :
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[[maybe_unused]] uint8_t __pad0144 [ 0x364 ] ; // 0x144
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public :
Vector2D m_vFogOffsetLayer0 ; // 0x4a8
Vector2D m_vFogOffsetLayer1 ; // 0x4b0
CHandle < C_BaseEntity > m_hEnvWind ; // 0x4b8
CHandle < C_BaseEntity > m_hEnvSky ; // 0x4bc
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} ;
// Alignment: 1
// Size: 0xa30
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class C_GlobalLight : public C_BaseEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0x4c8 ] ; // 0x538
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public :
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uint16_t m_WindClothForceHandle ; // 0xa00
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// Static fields:
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static C_GlobalLight * & Get_sm_pGlobalLight ( ) { return * reinterpret_cast < C_GlobalLight * * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_GlobalLight " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static CUtlStringToken & Get_sm_pSkyboxSlots ( ) { return * reinterpret_cast < CUtlStringToken * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_GlobalLight " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
static CUtlVector < C_GlobalLight * > & Get_sm_nonPrimaryGlobalLights ( ) { return * reinterpret_cast < CUtlVector < C_GlobalLight * > * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_GlobalLight " ) - > m_static_fields [ 2 ] - > m_instance ) ; } ;
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} ;
// Alignment: 10
// Size: 0x588
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class C_CSGO_MapPreviewCameraPathNode : public C_BaseEntity
{
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public :
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CUtlSymbolLarge m_szParentPathUniqueID ; // 0x538
int32_t m_nPathIndex ; // 0x540
Vector m_vInTangentLocal ; // 0x544
Vector m_vOutTangentLocal ; // 0x550
float m_flFOV ; // 0x55c
float m_flSpeed ; // 0x560
float m_flEaseIn ; // 0x564
float m_flEaseOut ; // 0x568
Vector m_vInTangentWorld ; // 0x56c
Vector m_vOutTangentWorld ; // 0x578
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} ;
// Alignment: 8
// Size: 0x598
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class C_CSGO_MapPreviewCameraPath : public C_BaseEntity
{
public :
float m_flZFar ; // 0x538
float m_flZNear ; // 0x53c
bool m_bLoop ; // 0x540
bool m_bVerticalFOV ; // 0x541
bool m_bConstantSpeed ; // 0x542
private :
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[[maybe_unused]] uint8_t __pad0543 [ 0x1 ] ; // 0x543
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public :
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float m_flDuration ; // 0x544
private :
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[[maybe_unused]] uint8_t __pad0548 [ 0x40 ] ; // 0x548
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public :
float m_flPathLength ; // 0x588
float m_flPathDuration ; // 0x58c
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} ;
// Alignment: 0
// Size: 0x70
class CCSPlayer_GlowServices : public CPlayerPawnComponent
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{
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public :
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// No members available
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} ;
// Alignment: 7
// Size: 0x570
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class C_VoteController : public C_BaseEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0x10 ] ; // 0x538
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public :
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// MNetworkEnable
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// MNetworkChangeCallback "RecvProxy_VoteType"
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int32_t m_iActiveIssueIndex ; // 0x548
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// MNetworkEnable
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int32_t m_iOnlyTeamToVote ; // 0x54c
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// MNetworkEnable
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// MNetworkChangeCallback "RecvProxy_VoteOption"
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int32_t m_nVoteOptionCount [ 5 ] ; // 0x550
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// MNetworkEnable
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int32_t m_nPotentialVotes ; // 0x564
bool m_bVotesDirty ; // 0x568
bool m_bTypeDirty ; // 0x569
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// MNetworkEnable
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bool m_bIsYesNoVote ; // 0x56a
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} ;
// Alignment: 17
// Size: 0xe80
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class C_MapVetoPickController : public C_BaseEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0x10 ] ; // 0x538
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public :
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// MNetworkEnable
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int32_t m_nDraftType ; // 0x548
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// MNetworkEnable
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int32_t m_nTeamWinningCoinToss ; // 0x54c
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// MNetworkEnable
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int32_t m_nTeamWithFirstChoice [ 64 ] ; // 0x550
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// MNetworkEnable
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int32_t m_nVoteMapIdsList [ 7 ] ; // 0x650
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// MNetworkEnable
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int32_t m_nAccountIDs [ 64 ] ; // 0x66c
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// MNetworkEnable
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int32_t m_nMapId0 [ 64 ] ; // 0x76c
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// MNetworkEnable
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int32_t m_nMapId1 [ 64 ] ; // 0x86c
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// MNetworkEnable
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int32_t m_nMapId2 [ 64 ] ; // 0x96c
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// MNetworkEnable
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int32_t m_nMapId3 [ 64 ] ; // 0xa6c
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// MNetworkEnable
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int32_t m_nMapId4 [ 64 ] ; // 0xb6c
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// MNetworkEnable
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int32_t m_nMapId5 [ 64 ] ; // 0xc6c
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// MNetworkEnable
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int32_t m_nStartingSide0 [ 64 ] ; // 0xd6c
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// MNetworkEnable
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int32_t m_nCurrentPhase ; // 0xe6c
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// MNetworkEnable
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int32_t m_nPhaseStartTick ; // 0xe70
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// MNetworkEnable
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int32_t m_nPhaseDurationTicks ; // 0xe74
int32_t m_nPostDataUpdateTick ; // 0xe78
bool m_bDisabledHud ; // 0xe7c
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} ;
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// Alignment: 0
// Size: 0x30
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class CPlayerSprayDecalRenderHelper
{
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private :
[[maybe_unused]] uint8_t __pad0000 [ 0x30 ] ; // 0x0
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public :
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// No members available
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} ;
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// Alignment: 6
// Size: 0x5b0
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class C_CSGO_TeamPreviewCamera : public C_CSGO_MapPreviewCameraPath
{
public :
bool m_bDofEnabled ; // 0x598
private :
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[[maybe_unused]] uint8_t __pad0599 [ 0x3 ] ; // 0x599
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public :
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float m_flDofNearBlurry ; // 0x59c
float m_flDofNearCrisp ; // 0x5a0
float m_flDofFarCrisp ; // 0x5a4
float m_flDofFarBlurry ; // 0x5a8
float m_flDofTiltToGround ; // 0x5ac
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} ;
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// Alignment: 0
// Size: 0x5b0
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class C_CSGO_TeamSelectCamera : public C_CSGO_TeamPreviewCamera
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x5b0
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class C_CSGO_TerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x5b0
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class C_CSGO_CounterTerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x5b0
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class C_CSGO_EndOfMatchCamera : public C_CSGO_TeamPreviewCamera
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0x9d0
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class C_CSGO_EndOfMatchCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0x538
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class C_CSGO_EndOfMatchLineupEndpoint : public C_BaseEntity
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0x538
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class C_CSGO_EndOfMatchLineupStart : public C_CSGO_EndOfMatchLineupEndpoint
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0x538
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class C_CSGO_EndOfMatchLineupEnd : public C_CSGO_EndOfMatchLineupEndpoint
{
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public :
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// No members available
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} ;
// Alignment: 3
// Size: 0x5c8
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class C_InfoMapRegion : public C_BaseEntity
{
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public :
// MNetworkEnable
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float m_flRadius ; // 0x538
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// MNetworkEnable
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char m_szLocToken [ 128 ] ; // 0x53c
private :
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[[maybe_unused]] uint8_t __pad05bc [ 0x4 ] ; // 0x5bc
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public :
C_InfoMapRegion * m_pNext ; // 0x5c0
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} ;
// Alignment: 0
// Size: 0x538
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class C_PointEntity : public C_BaseEntity
{
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public :
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// No members available
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} ;
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// Alignment: 25
// Size: 0x16b8
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class C_EnvCombinedLightProbeVolume : public C_BaseEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0x10d0 ] ; // 0x538
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public :
// MNetworkEnable
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// MNetworkChangeCallback "StateChanged"
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Color m_Color ; // 0x1608
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// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
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float m_flBrightness ; // 0x160c
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hCubemapTexture ; // 0x1610
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// MNetworkEnable
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bool m_bCustomCubemapTexture ; // 0x1618
private :
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[[maybe_unused]] uint8_t __pad1619 [ 0x7 ] ; // 0x1619
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public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeTexture ; // 0x1620
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture ; // 0x1628
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture ; // 0x1630
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture ; // 0x1638
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// MNetworkEnable
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Vector m_vBoxMins ; // 0x1640
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// MNetworkEnable
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Vector m_vBoxMaxs ; // 0x164c
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups ; // 0x1658
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// MNetworkEnable
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bool m_bMoveable ; // 0x1660
private :
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[[maybe_unused]] uint8_t __pad1661 [ 0x3 ] ; // 0x1661
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public :
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// MNetworkEnable
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int32_t m_nHandshake ; // 0x1664
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// MNetworkEnable
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int32_t m_nEnvCubeMapArrayIndex ; // 0x1668
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// MNetworkEnable
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int32_t m_nPriority ; // 0x166c
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x1670
private :
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[[maybe_unused]] uint8_t __pad1671 [ 0x3 ] ; // 0x1671
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public :
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// MNetworkEnable
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float m_flEdgeFadeDist ; // 0x1674
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// MNetworkEnable
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Vector m_vEdgeFadeDists ; // 0x1678
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// MNetworkEnable
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int32_t m_nLightProbeSizeX ; // 0x1684
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// MNetworkEnable
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int32_t m_nLightProbeSizeY ; // 0x1688
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// MNetworkEnable
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int32_t m_nLightProbeSizeZ ; // 0x168c
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// MNetworkEnable
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int32_t m_nLightProbeAtlasX ; // 0x1690
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// MNetworkEnable
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int32_t m_nLightProbeAtlasY ; // 0x1694
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// MNetworkEnable
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int32_t m_nLightProbeAtlasZ ; // 0x1698
private :
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[[maybe_unused]] uint8_t __pad169c [ 0x15 ] ; // 0x169c
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public :
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// MNetworkEnable
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bool m_bEnabled ; // 0x16b1
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} ;
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// Alignment: 19
// Size: 0x698
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class C_EnvCubemap : public C_BaseEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0xf0 ] ; // 0x538
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public :
// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hCubemapTexture ; // 0x628
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// MNetworkEnable
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bool m_bCustomCubemapTexture ; // 0x630
private :
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[[maybe_unused]] uint8_t __pad0631 [ 0x3 ] ; // 0x631
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public :
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// MNetworkEnable
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float m_flInfluenceRadius ; // 0x634
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// MNetworkEnable
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Vector m_vBoxProjectMins ; // 0x638
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// MNetworkEnable
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Vector m_vBoxProjectMaxs ; // 0x644
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups ; // 0x650
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// MNetworkEnable
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bool m_bMoveable ; // 0x658
private :
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[[maybe_unused]] uint8_t __pad0659 [ 0x3 ] ; // 0x659
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public :
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// MNetworkEnable
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int32_t m_nHandshake ; // 0x65c
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// MNetworkEnable
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int32_t m_nEnvCubeMapArrayIndex ; // 0x660
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// MNetworkEnable
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int32_t m_nPriority ; // 0x664
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// MNetworkEnable
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float m_flEdgeFadeDist ; // 0x668
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// MNetworkEnable
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Vector m_vEdgeFadeDists ; // 0x66c
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// MNetworkEnable
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float m_flDiffuseScale ; // 0x678
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x67c
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// MNetworkEnable
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bool m_bDefaultEnvMap ; // 0x67d
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// MNetworkEnable
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bool m_bDefaultSpecEnvMap ; // 0x67e
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// MNetworkEnable
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bool m_bIndoorCubeMap ; // 0x67f
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// MNetworkEnable
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bool m_bCopyDiffuseFromDefaultCubemap ; // 0x680
private :
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[[maybe_unused]] uint8_t __pad0681 [ 0xf ] ; // 0x681
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public :
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// MNetworkEnable
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bool m_bEnabled ; // 0x690
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} ;
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// Alignment: 0
// Size: 0x698
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class C_EnvCubemapBox : public C_EnvCubemap
{
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public :
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// No members available
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} ;
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// Alignment: 18
// Size: 0x588
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class C_EnvCubemapFog : public C_BaseEntity
{
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public :
// MNetworkEnable
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float m_flEndDistance ; // 0x538
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// MNetworkEnable
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float m_flStartDistance ; // 0x53c
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// MNetworkEnable
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float m_flFogFalloffExponent ; // 0x540
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// MNetworkEnable
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bool m_bHeightFogEnabled ; // 0x544
private :
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[[maybe_unused]] uint8_t __pad0545 [ 0x3 ] ; // 0x545
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public :
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// MNetworkEnable
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float m_flFogHeightWidth ; // 0x548
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// MNetworkEnable
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float m_flFogHeightEnd ; // 0x54c
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// MNetworkEnable
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float m_flFogHeightStart ; // 0x550
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// MNetworkEnable
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float m_flFogHeightExponent ; // 0x554
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// MNetworkEnable
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float m_flLODBias ; // 0x558
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// MNetworkEnable
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bool m_bActive ; // 0x55c
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x55d
private :
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[[maybe_unused]] uint8_t __pad055e [ 0x2 ] ; // 0x55e
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public :
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// MNetworkEnable
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float m_flFogMaxOpacity ; // 0x560
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// MNetworkEnable
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int32_t m_nCubemapSourceType ; // 0x564
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_hSkyMaterial ; // 0x568
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// MNetworkEnable
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CUtlSymbolLarge m_iszSkyEntity ; // 0x570
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hFogCubemapTexture ; // 0x578
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// MNetworkEnable
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bool m_bHasHeightFogEnd ; // 0x580
bool m_bFirstTime ; // 0x581
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} ;
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// Alignment: 16
// Size: 0x5d0
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class C_GradientFog : public C_BaseEntity
{
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public :
// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hGradientFogTexture ; // 0x538
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogStartDistance ; // 0x540
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogEndDistance ; // 0x544
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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bool m_bHeightFogEnabled ; // 0x548
private :
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[[maybe_unused]] uint8_t __pad0549 [ 0x3 ] ; // 0x549
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public :
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogStartHeight ; // 0x54c
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogEndHeight ; // 0x550
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFarZ ; // 0x554
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogMaxOpacity ; // 0x558
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogFalloffExponent ; // 0x55c
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogVerticalExponent ; // 0x560
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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Color m_fogColor ; // 0x564
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogStrength ; // 0x568
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFadeTime ; // 0x56c
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x570
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// MNetworkEnable
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bool m_bIsEnabled ; // 0x571
bool m_bGradientFogNeedsTextures ; // 0x572
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// Static fields:
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static C_GradientFog * & Get_sm_pGradientFog ( ) { return * reinterpret_cast < C_GradientFog * * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_GradientFog " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 18
// Size: 0x1590
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class C_EnvLightProbeVolume : public C_BaseEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0xfe0 ] ; // 0x538
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public :
// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeTexture ; // 0x1518
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture ; // 0x1520
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture ; // 0x1528
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture ; // 0x1530
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// MNetworkEnable
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Vector m_vBoxMins ; // 0x1538
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// MNetworkEnable
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Vector m_vBoxMaxs ; // 0x1544
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups ; // 0x1550
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// MNetworkEnable
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bool m_bMoveable ; // 0x1558
private :
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[[maybe_unused]] uint8_t __pad1559 [ 0x3 ] ; // 0x1559
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public :
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// MNetworkEnable
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int32_t m_nHandshake ; // 0x155c
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// MNetworkEnable
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int32_t m_nPriority ; // 0x1560
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x1564
private :
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[[maybe_unused]] uint8_t __pad1565 [ 0x3 ] ; // 0x1565
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public :
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// MNetworkEnable
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int32_t m_nLightProbeSizeX ; // 0x1568
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// MNetworkEnable
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int32_t m_nLightProbeSizeY ; // 0x156c
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// MNetworkEnable
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int32_t m_nLightProbeSizeZ ; // 0x1570
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// MNetworkEnable
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int32_t m_nLightProbeAtlasX ; // 0x1574
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// MNetworkEnable
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int32_t m_nLightProbeAtlasY ; // 0x1578
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// MNetworkEnable
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int32_t m_nLightProbeAtlasZ ; // 0x157c
private :
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[[maybe_unused]] uint8_t __pad1580 [ 0x9 ] ; // 0x1580
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public :
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// MNetworkEnable
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bool m_bEnabled ; // 0x1589
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} ;
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// Alignment: 8
// Size: 0x560
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class C_TonemapController2 : public C_BaseEntity
{
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public :
// MNetworkEnable
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float m_flAutoExposureMin ; // 0x538
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// MNetworkEnable
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float m_flAutoExposureMax ; // 0x53c
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// MNetworkEnable
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float m_flTonemapPercentTarget ; // 0x540
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// MNetworkEnable
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float m_flTonemapPercentBrightPixels ; // 0x544
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// MNetworkEnable
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float m_flTonemapMinAvgLum ; // 0x548
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// MNetworkEnable
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float m_flExposureAdaptationSpeedUp ; // 0x54c
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// MNetworkEnable
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float m_flExposureAdaptationSpeedDown ; // 0x550
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// MNetworkEnable
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float m_flTonemapEVSmoothingRange ; // 0x554
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} ;
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// Alignment: 28
// Size: 0x5b8
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class C_EnvVolumetricFogController : public C_BaseEntity
{
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public :
// MNetworkEnable
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float m_flScattering ; // 0x538
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// MNetworkEnable
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float m_flAnisotropy ; // 0x53c
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// MNetworkEnable
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float m_flFadeSpeed ; // 0x540
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// MNetworkEnable
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float m_flDrawDistance ; // 0x544
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// MNetworkEnable
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float m_flFadeInStart ; // 0x548
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// MNetworkEnable
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float m_flFadeInEnd ; // 0x54c
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// MNetworkEnable
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float m_flIndirectStrength ; // 0x550
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// MNetworkEnable
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int32_t m_nIndirectTextureDimX ; // 0x554
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// MNetworkEnable
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int32_t m_nIndirectTextureDimY ; // 0x558
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// MNetworkEnable
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int32_t m_nIndirectTextureDimZ ; // 0x55c
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// MNetworkEnable
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Vector m_vBoxMins ; // 0x560
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// MNetworkEnable
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Vector m_vBoxMaxs ; // 0x56c
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// MNetworkEnable
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bool m_bActive ; // 0x578
private :
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[[maybe_unused]] uint8_t __pad0579 [ 0x3 ] ; // 0x579
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public :
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// MNetworkEnable
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GameTime_t m_flStartAnisoTime ; // 0x57c
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// MNetworkEnable
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GameTime_t m_flStartScatterTime ; // 0x580
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// MNetworkEnable
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GameTime_t m_flStartDrawDistanceTime ; // 0x584
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// MNetworkEnable
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float m_flStartAnisotropy ; // 0x588
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// MNetworkEnable
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float m_flStartScattering ; // 0x58c
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// MNetworkEnable
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float m_flStartDrawDistance ; // 0x590
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// MNetworkEnable
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float m_flDefaultAnisotropy ; // 0x594
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// MNetworkEnable
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float m_flDefaultScattering ; // 0x598
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// MNetworkEnable
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float m_flDefaultDrawDistance ; // 0x59c
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x5a0
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// MNetworkEnable
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bool m_bEnableIndirect ; // 0x5a1
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// MNetworkEnable
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bool m_bIsMaster ; // 0x5a2
private :
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[[maybe_unused]] uint8_t __pad05a3 [ 0x5 ] ; // 0x5a3
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public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hFogIndirectTexture ; // 0x5a8
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// MNetworkEnable
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int32_t m_nForceRefreshCount ; // 0x5b0
bool m_bFirstTime ; // 0x5b4
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} ;
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// Alignment: 7
// Size: 0x568
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class C_EnvVolumetricFogVolume : public C_BaseEntity
{
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public :
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// MNetworkEnable
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bool m_bActive ; // 0x538
private :
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[[maybe_unused]] uint8_t __pad0539 [ 0x3 ] ; // 0x539
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public :
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// MNetworkEnable
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Vector m_vBoxMins ; // 0x53c
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// MNetworkEnable
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Vector m_vBoxMaxs ; // 0x548
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x554
private :
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[[maybe_unused]] uint8_t __pad0555 [ 0x3 ] ; // 0x555
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public :
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// MNetworkEnable
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float m_flStrength ; // 0x558
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// MNetworkEnable
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int32_t m_nFalloffShape ; // 0x55c
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// MNetworkEnable
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float m_flFalloffExponent ; // 0x560
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} ;
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// Alignment: 3
// Size: 0x5a8
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class C_FogController : public C_BaseEntity
{
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public :
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// MNetworkEnable
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fogparams_t m_fog ; // 0x538
bool m_bUseAngles ; // 0x5a0
private :
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[[maybe_unused]] uint8_t __pad05a1 [ 0x3 ] ; // 0x5a1
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public :
int32_t m_iChangedVariables ; // 0x5a4
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} ;
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// Alignment: 0
// Size: 0x538
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class CInfoTarget : public C_PointEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x538
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class CInfoParticleTarget : public C_PointEntity
{
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public :
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// No members available
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} ;
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// Alignment: 3
// Size: 0x550
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class C_InfoVisibilityBox : public C_BaseEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0x4 ] ; // 0x538
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public :
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// MNetworkEnable
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int32_t m_nMode ; // 0x53c
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// MNetworkEnable
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Vector m_vBoxSize ; // 0x540
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// MNetworkEnable
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bool m_bEnabled ; // 0x54c
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} ;
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// Alignment: 8
// Size: 0x580
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class CInfoWorldLayer : public C_BaseEntity
{
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public :
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CEntityIOOutput m_pOutputOnEntitiesSpawned ; // 0x538
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// MNetworkEnable
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CUtlSymbolLarge m_worldName ; // 0x560
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// MNetworkEnable
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CUtlSymbolLarge m_layerName ; // 0x568
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// MNetworkEnable
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bool m_bWorldLayerVisible ; // 0x570
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// MNetworkEnable
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bool m_bEntitiesSpawned ; // 0x571
bool m_bCreateAsChildSpawnGroup ; // 0x572
private :
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[[maybe_unused]] uint8_t __pad0573 [ 0x1 ] ; // 0x573
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public :
uint32_t m_hLayerSpawnGroup ; // 0x574
bool m_bWorldLayerActuallyVisible ; // 0x578
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} ;
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// Alignment: 24
// Size: 0x598
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class C_PointCamera : public C_BaseEntity
{
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public :
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// MNetworkEnable
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float m_FOV ; // 0x538
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// MNetworkEnable
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float m_Resolution ; // 0x53c
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// MNetworkEnable
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bool m_bFogEnable ; // 0x540
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// MNetworkEnable
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Color m_FogColor ; // 0x541
private :
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[[maybe_unused]] uint8_t __pad0545 [ 0x3 ] ; // 0x545
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public :
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// MNetworkEnable
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float m_flFogStart ; // 0x548
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// MNetworkEnable
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float m_flFogEnd ; // 0x54c
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// MNetworkEnable
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float m_flFogMaxDensity ; // 0x550
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// MNetworkEnable
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bool m_bActive ; // 0x554
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// MNetworkEnable
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bool m_bUseScreenAspectRatio ; // 0x555
private :
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[[maybe_unused]] uint8_t __pad0556 [ 0x2 ] ; // 0x556
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public :
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// MNetworkEnable
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float m_flAspectRatio ; // 0x558
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// MNetworkEnable
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bool m_bNoSky ; // 0x55c
private :
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[[maybe_unused]] uint8_t __pad055d [ 0x3 ] ; // 0x55d
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public :
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// MNetworkEnable
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float m_fBrightness ; // 0x560
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// MNetworkEnable
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float m_flZFar ; // 0x564
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// MNetworkEnable
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float m_flZNear ; // 0x568
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// MNetworkEnable
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bool m_bDofEnabled ; // 0x56c
private :
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[[maybe_unused]] uint8_t __pad056d [ 0x3 ] ; // 0x56d
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public :
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// MNetworkEnable
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float m_flDofNearBlurry ; // 0x570
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// MNetworkEnable
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float m_flDofNearCrisp ; // 0x574
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// MNetworkEnable
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float m_flDofFarCrisp ; // 0x578
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// MNetworkEnable
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float m_flDofFarBlurry ; // 0x57c
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// MNetworkEnable
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float m_flDofTiltToGround ; // 0x580
float m_TargetFOV ; // 0x584
float m_DegreesPerSecond ; // 0x588
bool m_bIsOn ; // 0x58c
private :
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[[maybe_unused]] uint8_t __pad058d [ 0x3 ] ; // 0x58d
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public :
C_PointCamera * m_pNext ; // 0x590
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} ;
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// Alignment: 1
// Size: 0x5a0
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class C_PointCameraVFOV : public C_PointCamera
{
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public :
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float m_flVerticalFOV ; // 0x598
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} ;
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// Alignment: 12
// Size: 0x5c8
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class CPointTemplate : public CLogicalEntity
{
public :
CUtlSymbolLarge m_iszWorldName ; // 0x538
CUtlSymbolLarge m_iszSource2EntityLumpName ; // 0x540
CUtlSymbolLarge m_iszEntityFilterName ; // 0x548
float m_flTimeoutInterval ; // 0x550
bool m_bAsynchronouslySpawnEntities ; // 0x554
private :
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[[maybe_unused]] uint8_t __pad0555 [ 0x3 ] ; // 0x555
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public :
CEntityIOOutput m_pOutputOnSpawned ; // 0x558
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior ; // 0x580
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType ; // 0x584
CUtlVector < uint32 > m_createdSpawnGroupHandles ; // 0x588
CUtlVector < CEntityHandle > m_SpawnedEntityHandles ; // 0x5a0
HSCRIPT m_ScriptSpawnCallback ; // 0x5b8
HSCRIPT m_ScriptCallbackScope ; // 0x5c0
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} ;
// Alignment: 4
// Size: 0x560
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class C_SoundAreaEntityBase : public C_BaseEntity
{
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public :
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// MNetworkEnable
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bool m_bDisabled ; // 0x538
private :
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[[maybe_unused]] uint8_t __pad0539 [ 0x7 ] ; // 0x539
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public :
bool m_bWasEnabled ; // 0x540
private :
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[[maybe_unused]] uint8_t __pad0541 [ 0x7 ] ; // 0x541
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_iszSoundAreaType ; // 0x548
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// MNetworkEnable
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Vector m_vPos ; // 0x550
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} ;
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// Alignment: 1
// Size: 0x568
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class C_SoundAreaEntitySphere : public C_SoundAreaEntityBase
{
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public :
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// MNetworkEnable
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float m_flRadius ; // 0x560
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} ;
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// Alignment: 2
// Size: 0x578
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class C_SoundAreaEntityOrientedBox : public C_SoundAreaEntityBase
{
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public :
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// MNetworkEnable
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Vector m_vMin ; // 0x560
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// MNetworkEnable
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Vector m_vMax ; // 0x56c
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} ;
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// Alignment: 4
// Size: 0x5f0
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class C_Team : public C_BaseEntity
{
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public :
// MNetworkEnable
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// MNetworkAlias "m_aPlayers"
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C_NetworkUtlVectorBase < CHandle < CBasePlayerController > > m_aPlayerControllers ; // 0x538
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// MNetworkEnable
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// MNetworkAlias "m_aPawns"
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C_NetworkUtlVectorBase < CHandle < C_BasePlayerPawn > > m_aPlayers ; // 0x550
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// MNetworkEnable
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int32_t m_iScore ; // 0x568
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// MNetworkEnable
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char m_szTeamname [ 129 ] ; // 0x56c
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} ;
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// Alignment: 15
// Size: 0x6a0
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class CBasePlayerController : public C_BaseEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0x8 ] ; // 0x538
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public :
int32_t m_nFinalPredictedTick ; // 0x540
private :
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[[maybe_unused]] uint8_t __pad0544 [ 0x4 ] ; // 0x544
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public :
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C_CommandContext m_CommandContext ; // 0x548
uint64_t m_nInButtonsWhichAreToggles ; // 0x5c8
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// MNetworkEnable
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// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nTickBase ; // 0x5d0
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// MNetworkEnable
// MNetworkChangeCallback "OnPawnChanged"
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CHandle < C_BasePlayerPawn > m_hPawn ; // 0x5d4
CHandle < C_BasePlayerPawn > m_hPredictedPawn ; // 0x5d8
CSplitScreenSlot m_nSplitScreenSlot ; // 0x5dc
CHandle < CBasePlayerController > m_hSplitOwner ; // 0x5e0
private :
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[[maybe_unused]] uint8_t __pad05e4 [ 0x4 ] ; // 0x5e4
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public :
CUtlVector < CHandle < CBasePlayerController > > m_hSplitScreenPlayers ; // 0x5e8
bool m_bIsHLTV ; // 0x600
private :
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[[maybe_unused]] uint8_t __pad0601 [ 0x3 ] ; // 0x601
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnConnectionStateChanged"
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PlayerConnectedState m_iConnected ; // 0x604
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// MNetworkEnable
// MNetworkChangeCallback "OnPlayerControllerNameChanged"
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char m_iszPlayerName [ 128 ] ; // 0x608
private :
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[[maybe_unused]] uint8_t __pad0688 [ 0x8 ] ; // 0x688
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public :
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// MNetworkEnable
// MNetworkEncoder
// MNetworkChangeCallback "OnSteamIDChanged"
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uint64_t m_steamID ; // 0x690
bool m_bIsLocalPlayerController ; // 0x698
private :
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[[maybe_unused]] uint8_t __pad0699 [ 0x3 ] ; // 0x699
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public :
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// MNetworkEnable
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uint32_t m_iDesiredFOV ; // 0x69c
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} ;
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// Alignment: 14
// Size: 0x178
class CBasePlayerVData : public CEntitySubclassVDataBase
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{
public :
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
CSkillFloat m_flHeadDamageMultiplier ; // 0x108
CSkillFloat m_flChestDamageMultiplier ; // 0x118
CSkillFloat m_flStomachDamageMultiplier ; // 0x128
CSkillFloat m_flArmDamageMultiplier ; // 0x138
CSkillFloat m_flLegDamageMultiplier ; // 0x148
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// MPropertyGroupName "Water"
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float m_flHoldBreathTime ; // 0x158
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// MPropertyGroupName "Water"
// MPropertyDescription "Seconds between drowning ticks"
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float m_flDrowningDamageInterval ; // 0x15c
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// MPropertyGroupName "Water"
// MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
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int32_t m_nDrowningDamageInitial ; // 0x160
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// MPropertyGroupName "Water"
// MPropertyDescription "Max damage done by a drowning tick"
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int32_t m_nDrowningDamageMax ; // 0x164
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// MPropertyGroupName "Water"
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int32_t m_nWaterSpeed ; // 0x168
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// MPropertyGroupName "Use"
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float m_flUseRange ; // 0x16c
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// MPropertyGroupName "Use"
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float m_flUseAngleTolerance ; // 0x170
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// MPropertyGroupName "Crouch"
// MPropertyDescription "Time to move between crouch and stand"
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float m_flCrouchTime ; // 0x174
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} ;
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// Alignment: 22
// Size: 0x320
class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
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{
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public :
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// MPropertyDescription "Model used on the ground or held by an entity"
// MPropertyGroupName "Visuals"
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_szWorldModel ; // 0x28
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// MPropertyDescription "Was the weapon was built right-handed?"
// MPropertyGroupName "Visuals"
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bool m_bBuiltRightHanded ; // 0x108
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// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
// MPropertyGroupName "Visuals"
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bool m_bAllowFlipping ; // 0x109
bool m_bIsFullAuto ; // 0x10a
private :
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[[maybe_unused]] uint8_t __pad010b [ 0x1 ] ; // 0x10b
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public :
int32_t m_nNumBullets ; // 0x10c
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// MPropertyGroupName "Visuals"
// MPropertyDescription "Attachment to fire bullets from"
// MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )"
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CUtlString m_sMuzzleAttachment ; // 0x110
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// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle ; // 0x118
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// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle ; // 0x1f8
ItemFlagTypes_t m_iFlags ; // 0x2d8
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// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
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AmmoIndex_t m_nPrimaryAmmoType ; // 0x2d9
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// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
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AmmoIndex_t m_nSecondaryAmmoType ; // 0x2da
private :
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[[maybe_unused]] uint8_t __pad02db [ 0x1 ] ; // 0x2db
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public :
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// MPropertyFriendlyName "Primary Clip Size"
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 255"
// MPropertyGroupName "Ammo"
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int32_t m_iMaxClip1 ; // 0x2dc
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// MPropertyFriendlyName "Secondary Clip Size"
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "0 255"
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int32_t m_iMaxClip2 ; // 0x2e0
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// MPropertyDescription "Primary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
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int32_t m_iDefaultClip1 ; // 0x2e4
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// MPropertyDescription "Secondary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
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int32_t m_iDefaultClip2 ; // 0x2e8
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// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
// MPropertyGroupName "UI"
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int32_t m_iWeight ; // 0x2ec
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// MPropertyFriendlyName "Safe To Auto-Switch To"
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
// MPropertyGroupName "UI"
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bool m_bAutoSwitchTo ; // 0x2f0
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// MPropertyFriendlyName "Safe To Auto-Switch Away From"
// MPropertyGroupName "UI"
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bool m_bAutoSwitchFrom ; // 0x2f1
private :
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[[maybe_unused]] uint8_t __pad02f2 [ 0x2 ] ; // 0x2f2
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public :
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// MPropertyGroupName "UI"
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RumbleEffect_t m_iRumbleEffect ; // 0x2f4
CUtlMap < WeaponSound_t , CSoundEventName > m_aShootSounds ; // 0x2f8
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// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
// MPropertyGroupName "UI"
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int32_t m_iSlot ; // 0x318
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// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
// MPropertyGroupName "UI"
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int32_t m_iPosition ; // 0x31c
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} ;
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// Alignment: 2
// Size: 0x1730
class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance
{
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public :
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// MNetworkEnable
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CBaseAnimGraphController m_animationController ; // 0x470
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// MNetworkDisable
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// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x1708
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// Static fields:
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentBaseAnimGraph " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentBaseAnimGraph " ) - > m_static_fields [ 1 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 32
// Size: 0x838
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class C_BaseModelEntity : public C_BaseEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0x50 ] ; // 0x538
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public :
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// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
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CRenderComponent * m_CRenderComponent ; // 0x588
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// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
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CHitboxComponent m_CHitboxComponent ; // 0x590
private :
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[[maybe_unused]] uint8_t __pad05b8 [ 0x20 ] ; // 0x5b8
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public :
bool m_bInitModelEffects ; // 0x5d8
bool m_bIsStaticProp ; // 0x5d9
private :
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[[maybe_unused]] uint8_t __pad05da [ 0x2 ] ; // 0x5da
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public :
int32_t m_nLastAddDecal ; // 0x5dc
int32_t m_nDecalsAdded ; // 0x5e0
int32_t m_iOldHealth ; // 0x5e4
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// MNetworkEnable
// MNetworkChangeCallback "OnRenderModeChanged"
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RenderMode_t m_nRenderMode ; // 0x5e8
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// MNetworkEnable
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RenderFx_t m_nRenderFX ; // 0x5e9
bool m_bAllowFadeInView ; // 0x5ea
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// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
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Color m_clrRender ; // 0x5eb
private :
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[[maybe_unused]] uint8_t __pad05ef [ 0x1 ] ; // 0x5ef
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
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C_UtlVectorEmbeddedNetworkVar < EntityRenderAttribute_t > m_vecRenderAttributes ; // 0x5f0
private :
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[[maybe_unused]] uint8_t __pad0640 [ 0x18 ] ; // 0x640
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnLightGroupChanged"
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CUtlStringToken m_LightGroup ; // 0x658
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// MNetworkEnable
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bool m_bRenderToCubemaps ; // 0x65c
private :
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[[maybe_unused]] uint8_t __pad065d [ 0x3 ] ; // 0x65d
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public :
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// MNetworkEnable
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CCollisionProperty m_Collision ; // 0x660
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// MNetworkEnable
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CGlowProperty m_Glow ; // 0x710
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// MNetworkEnable
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float m_flGlowBackfaceMult ; // 0x768
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// MNetworkEnable
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float m_fadeMinDist ; // 0x76c
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// MNetworkEnable
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float m_fadeMaxDist ; // 0x770
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// MNetworkEnable
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float m_flFadeScale ; // 0x774
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// MNetworkEnable
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float m_flShadowStrength ; // 0x778
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// MNetworkEnable
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uint8_t m_nObjectCulling ; // 0x77c
private :
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[[maybe_unused]] uint8_t __pad077d [ 0x3 ] ; // 0x77d
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public :
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// MNetworkEnable
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int32_t m_nAddDecal ; // 0x780
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// MNetworkEnable
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Vector m_vDecalPosition ; // 0x784
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// MNetworkEnable
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Vector m_vDecalForwardAxis ; // 0x790
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// MNetworkEnable
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float m_flDecalHealBloodRate ; // 0x79c
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// MNetworkEnable
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float m_flDecalHealHeightRate ; // 0x7a0
private :
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[[maybe_unused]] uint8_t __pad07a4 [ 0x4 ] ; // 0x7a4
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public :
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo ; // 0x7a8
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
// MNetworkChangeCallback "OnViewOffsetChanged"
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CNetworkViewOffsetVector m_vecViewOffset ; // 0x7c0
private :
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[[maybe_unused]] uint8_t __pad07e8 [ 0x8 ] ; // 0x7e8
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public :
CClientAlphaProperty * m_pClientAlphaProperty ; // 0x7f0
Color m_ClientOverrideTint ; // 0x7f8
bool m_bUseClientOverrideTint ; // 0x7fc
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} ;
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// Alignment: 0
// Size: 0x838
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class CServerOnlyModelEntity : public C_BaseModelEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x838
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class C_ModelPointEntity : public C_BaseModelEntity
{
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public :
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// No members available
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} ;
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// Alignment: 7
// Size: 0x590
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class CLogicRelay : public CLogicalEntity
{
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public :
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CEntityIOOutput m_OnTrigger ; // 0x538
CEntityIOOutput m_OnSpawn ; // 0x560
bool m_bDisabled ; // 0x588
bool m_bWaitForRefire ; // 0x589
bool m_bTriggerOnce ; // 0x58a
bool m_bFastRetrigger ; // 0x58b
bool m_bPassthoughCaller ; // 0x58c
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} ;
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// Alignment: 23
// Size: 0xde8
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class C_ParticleSystem : public C_BaseModelEntity
{
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public :
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// MNetworkEnable
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char m_szSnapshotFileName [ 512 ] ; // 0x838
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// MNetworkEnable
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bool m_bActive ; // 0xa38
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// MNetworkEnable
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bool m_bFrozen ; // 0xa39
private :
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[[maybe_unused]] uint8_t __pad0a3a [ 0x2 ] ; // 0xa3a
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public :
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// MNetworkEnable
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float m_flFreezeTransitionDuration ; // 0xa3c
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// MNetworkEnable
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int32_t m_nStopType ; // 0xa40
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// MNetworkEnable
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bool m_bAnimateDuringGameplayPause ; // 0xa44
private :
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[[maybe_unused]] uint8_t __pad0a45 [ 0x3 ] ; // 0xa45
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public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex ; // 0xa48
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// MNetworkEnable
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GameTime_t m_flStartTime ; // 0xa50
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// MNetworkEnable
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float m_flPreSimTime ; // 0xa54
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// MNetworkEnable
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Vector m_vServerControlPoints [ 4 ] ; // 0xa58
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// MNetworkEnable
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uint8_t m_iServerControlPointAssignments [ 4 ] ; // 0xa88
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hControlPointEnts [ 64 ] ; // 0xa8c
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// MNetworkEnable
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bool m_bNoSave ; // 0xb8c
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// MNetworkEnable
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bool m_bNoFreeze ; // 0xb8d
bool m_bStartActive ; // 0xb8e
private :
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[[maybe_unused]] uint8_t __pad0b8f [ 0x1 ] ; // 0xb8f
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public :
CUtlSymbolLarge m_iszEffectName ; // 0xb90
CUtlSymbolLarge m_iszControlPointNames [ 64 ] ; // 0xb98
int32_t m_nDataCP ; // 0xd98
Vector m_vecDataCPValue ; // 0xd9c
int32_t m_nTintCP ; // 0xda8
Color m_clrTint ; // 0xdac
private :
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[[maybe_unused]] uint8_t __pad0db0 [ 0x20 ] ; // 0xdb0
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public :
bool m_bOldActive ; // 0xdd0
bool m_bOldFrozen ; // 0xdd1
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} ;
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// Alignment: 16
// Size: 0x640
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class C_PathParticleRope : public C_BaseEntity
{
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public :
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bool m_bStartActive ; // 0x538
private :
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[[maybe_unused]] uint8_t __pad0539 [ 0x3 ] ; // 0x539
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public :
float m_flMaxSimulationTime ; // 0x53c
CUtlSymbolLarge m_iszEffectName ; // 0x540
CUtlVector < CUtlSymbolLarge > m_PathNodes_Name ; // 0x548
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// MNetworkEnable
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float m_flParticleSpacing ; // 0x560
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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float m_flSlack ; // 0x564
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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float m_flRadius ; // 0x568
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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Color m_ColorTint ; // 0x56c
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// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
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int32_t m_nEffectState ; // 0x570
private :
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[[maybe_unused]] uint8_t __pad0574 [ 0x4 ] ; // 0x574
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public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex ; // 0x578
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// MNetworkEnable
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C_NetworkUtlVectorBase < Vector > m_PathNodes_Position ; // 0x580
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// MNetworkEnable
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C_NetworkUtlVectorBase < Vector > m_PathNodes_TangentIn ; // 0x598
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// MNetworkEnable
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C_NetworkUtlVectorBase < Vector > m_PathNodes_TangentOut ; // 0x5b0
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// MNetworkEnable
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C_NetworkUtlVectorBase < Vector > m_PathNodes_Color ; // 0x5c8
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// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
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C_NetworkUtlVectorBase < bool > m_PathNodes_PinEnabled ; // 0x5e0
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// MNetworkEnable
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C_NetworkUtlVectorBase < float32 > m_PathNodes_RadiusScale ; // 0x5f8
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} ;
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// Alignment: 0
// Size: 0x640
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class C_PathParticleRopeAlias_path_particle_rope_clientside : public C_PathParticleRope
{
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public :
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// No members available
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} ;
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// Alignment: 7
// Size: 0x860
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class C_DynamicLight : public C_BaseModelEntity
{
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public :
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// MNetworkEnable
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uint8_t m_Flags ; // 0x838
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// MNetworkEnable
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uint8_t m_LightStyle ; // 0x839
private :
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[[maybe_unused]] uint8_t __pad083a [ 0x2 ] ; // 0x83a
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public :
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// MNetworkEnable
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float m_Radius ; // 0x83c
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// MNetworkEnable
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int32_t m_Exponent ; // 0x840
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
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float m_InnerAngle ; // 0x844
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
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float m_OuterAngle ; // 0x848
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// MNetworkEnable
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float m_SpotRadius ; // 0x84c
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} ;
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// Alignment: 9
// Size: 0x5c8
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class C_EnvScreenOverlay : public C_PointEntity
{
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_iszOverlayNames [ 10 ] ; // 0x538
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// MNetworkEnable
// MNetworkBitCount "11"
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// MNetworkMinValue "-1.000000"
// MNetworkMaxValue "63.000000"
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float m_flOverlayTimes [ 10 ] ; // 0x588
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// MNetworkEnable
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GameTime_t m_flStartTime ; // 0x5b0
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// MNetworkEnable
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int32_t m_iDesiredOverlay ; // 0x5b4
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// MNetworkEnable
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bool m_bIsActive ; // 0x5b8
bool m_bWasActive ; // 0x5b9
private :
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[[maybe_unused]] uint8_t __pad05ba [ 0x2 ] ; // 0x5ba
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public :
int32_t m_iCachedDesiredOverlay ; // 0x5bc
int32_t m_iCurrentOverlay ; // 0x5c0
GameTime_t m_flCurrentOverlayTime ; // 0x5c4
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} ;
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// Alignment: 3
// Size: 0x848
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class C_FuncTrackTrain : public C_BaseModelEntity
{
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public :
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int32_t m_nLongAxis ; // 0x838
float m_flRadius ; // 0x83c
float m_flLineLength ; // 0x840
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} ;
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// Alignment: 7
// Size: 0xf8
class C_LightGlowOverlay : public CGlowOverlay
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{
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public :
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Vector m_vecOrigin ; // 0xd0
Vector m_vecDirection ; // 0xdc
int32_t m_nMinDist ; // 0xe8
int32_t m_nMaxDist ; // 0xec
int32_t m_nOuterMaxDist ; // 0xf0
bool m_bOneSided ; // 0xf4
bool m_bModulateByDot ; // 0xf5
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} ;
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// Alignment: 8
// Size: 0x950
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class C_LightGlow : public C_BaseModelEntity
{
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public :
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// MNetworkEnable
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uint32_t m_nHorizontalSize ; // 0x838
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// MNetworkEnable
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uint32_t m_nVerticalSize ; // 0x83c
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// MNetworkEnable
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uint32_t m_nMinDist ; // 0x840
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// MNetworkEnable
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uint32_t m_nMaxDist ; // 0x844
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// MNetworkEnable
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uint32_t m_nOuterMaxDist ; // 0x848
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// MNetworkEnable
// MNetworkBitCount "6"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
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// MNetworkEncodeFlags
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float m_flGlowProxySize ; // 0x84c
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
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// MNetworkChangeCallback "OnHDRColorScaleChanged"
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float m_flHDRColorScale ; // 0x850
private :
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[[maybe_unused]] uint8_t __pad0854 [ 0x4 ] ; // 0x854
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public :
C_LightGlowOverlay m_Glow ; // 0x858
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} ;
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// Alignment: 1
// Size: 0x540
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class C_RagdollManager : public C_BaseEntity
{
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public :
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// MNetworkEnable
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int8_t m_iCurrentMaxRagdollCount ; // 0x538
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} ;
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// Alignment: 2
// Size: 0x848
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class C_SpotlightEnd : public C_BaseModelEntity
{
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public :
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// MNetworkEnable
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float m_flLightScale ; // 0x838
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// MNetworkEnable
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float m_Radius ; // 0x83c
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} ;
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// Alignment: 4
// Size: 0x548
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class C_PointHMDAnchor : public C_BaseEntity
{
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public :
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// MNetworkEnable
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bool m_bDisabled ; // 0x538
private :
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[[maybe_unused]] uint8_t __pad0539 [ 0x3 ] ; // 0x539
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public :
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// MNetworkEnable
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GameTime_t m_flEnableTime ; // 0x53c
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// MNetworkEnable
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int32_t m_nPlayerIndex ; // 0x540
int32_t m_nLastSimulateFrame ; // 0x544
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} ;
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// Alignment: 0
// Size: 0x548
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class C_PointHMDAnchorOverride : public C_PointHMDAnchor
{
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public :
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// No members available
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} ;
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// Alignment: 25
// Size: 0x5b0
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class C_PointValueRemapper : public C_BaseEntity
{
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public :
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// MNetworkEnable
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bool m_bDisabled ; // 0x538
bool m_bDisabledOld ; // 0x539
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// MNetworkEnable
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bool m_bUpdateOnClient ; // 0x53a
private :
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[[maybe_unused]] uint8_t __pad053b [ 0x1 ] ; // 0x53b
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public :
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// MNetworkEnable
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ValueRemapperInputType_t m_nInputType ; // 0x53c
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hRemapLineStart ; // 0x540
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hRemapLineEnd ; // 0x544
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// MNetworkEnable
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float m_flMaximumChangePerSecond ; // 0x548
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// MNetworkEnable
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float m_flDisengageDistance ; // 0x54c
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// MNetworkEnable
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float m_flEngageDistance ; // 0x550
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// MNetworkEnable
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bool m_bRequiresUseKey ; // 0x554
private :
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[[maybe_unused]] uint8_t __pad0555 [ 0x3 ] ; // 0x555
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public :
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// MNetworkEnable
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ValueRemapperOutputType_t m_nOutputType ; // 0x558
private :
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[[maybe_unused]] uint8_t __pad055c [ 0x4 ] ; // 0x55c
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public :
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseEntity > > m_hOutputEntities ; // 0x560
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// MNetworkEnable
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ValueRemapperHapticsType_t m_nHapticsType ; // 0x578
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// MNetworkEnable
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ValueRemapperMomentumType_t m_nMomentumType ; // 0x57c
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// MNetworkEnable
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float m_flMomentumModifier ; // 0x580
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// MNetworkEnable
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float m_flSnapValue ; // 0x584
float m_flCurrentMomentum ; // 0x588
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// MNetworkEnable
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ValueRemapperRatchetType_t m_nRatchetType ; // 0x58c
float m_flRatchetOffset ; // 0x590
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// MNetworkEnable
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float m_flInputOffset ; // 0x594
bool m_bEngaged ; // 0x598
bool m_bFirstUpdate ; // 0x599
private :
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[[maybe_unused]] uint8_t __pad059a [ 0x2 ] ; // 0x59a
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public :
float m_flPreviousValue ; // 0x59c
GameTime_t m_flPreviousUpdateTickTime ; // 0x5a0
Vector m_vecPreviousTestPoint ; // 0x5a4
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} ;
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// Alignment: 12
// Size: 0xab0
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class C_PointWorldText : public C_ModelPointEntity
{
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private :
[[maybe_unused]] uint8_t __pad0838 [ 0x8 ] ; // 0x838
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public :
bool m_bForceRecreateNextUpdate ; // 0x840
private :
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[[maybe_unused]] uint8_t __pad0841 [ 0xf ] ; // 0x841
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public :
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// MNetworkEnable
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char m_messageText [ 512 ] ; // 0x850
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// MNetworkEnable
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char m_FontName [ 64 ] ; // 0xa50
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// MNetworkEnable
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bool m_bEnabled ; // 0xa90
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// MNetworkEnable
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bool m_bFullbright ; // 0xa91
private :
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[[maybe_unused]] uint8_t __pad0a92 [ 0x2 ] ; // 0xa92
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public :
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// MNetworkEnable
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float m_flWorldUnitsPerPx ; // 0xa94
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// MNetworkEnable
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float m_flFontSize ; // 0xa98
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// MNetworkEnable
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float m_flDepthOffset ; // 0xa9c
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// MNetworkEnable
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Color m_Color ; // 0xaa0
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// MNetworkEnable
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PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal ; // 0xaa4
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// MNetworkEnable
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PointWorldTextJustifyVertical_t m_nJustifyVertical ; // 0xaa8
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// MNetworkEnable
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PointWorldTextReorientMode_t m_nReorientMode ; // 0xaac
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} ;
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// Alignment: 2
// Size: 0x540
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class C_HandleTest : public C_BaseEntity
{
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public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_Handle ; // 0x538
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// MNetworkEnable
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bool m_bSendHandle ; // 0x53c
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} ;
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// Alignment: 1
// Size: 0x740
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class C_EnvWind : public C_BaseEntity
{
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public :
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// MNetworkEnable
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C_EnvWindShared m_EnvWindShared ; // 0x538
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} ;
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// Alignment: 0
// Size: 0x838
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class C_BaseToggle : public C_BaseModelEntity
{
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public :
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// No members available
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} ;
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// Alignment: 3
// Size: 0x848
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class C_BaseButton : public C_BaseToggle
{
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public :
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_glowEntity ; // 0x838
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// MNetworkEnable
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bool m_usable ; // 0x83c
private :
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[[maybe_unused]] uint8_t __pad083d [ 0x3 ] ; // 0x83d
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_szDisplayText ; // 0x840
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} ;
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// Alignment: 0
// Size: 0x838
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class C_PrecipitationBlocker : public C_BaseModelEntity
{
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public :
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// No members available
2023-03-15 15:20:35 +00:00
} ;
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// Alignment: 13
// Size: 0x880
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class C_EntityDissolve : public C_BaseModelEntity
{
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private :
[[maybe_unused]] uint8_t __pad0838 [ 0x8 ] ; // 0x838
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public :
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// MNetworkEnable
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GameTime_t m_flStartTime ; // 0x840
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// MNetworkEnable
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float m_flFadeInStart ; // 0x844
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// MNetworkEnable
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float m_flFadeInLength ; // 0x848
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// MNetworkEnable
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float m_flFadeOutModelStart ; // 0x84c
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// MNetworkEnable
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float m_flFadeOutModelLength ; // 0x850
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// MNetworkEnable
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float m_flFadeOutStart ; // 0x854
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// MNetworkEnable
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float m_flFadeOutLength ; // 0x858
GameTime_t m_flNextSparkTime ; // 0x85c
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// MNetworkEnable
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EntityDisolveType_t m_nDissolveType ; // 0x860
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// MNetworkEnable
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Vector m_vDissolverOrigin ; // 0x864
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// MNetworkEnable
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uint32_t m_nMagnitude ; // 0x870
bool m_bCoreExplode ; // 0x874
bool m_bLinkedToServerEnt ; // 0x875
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} ;
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// Alignment: 0
// Size: 0xb20
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class C_EnvProjectedTexture : public C_ModelPointEntity
{
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public :
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// No members available
2023-03-15 15:20:35 +00:00
} ;
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// Alignment: 9
// Size: 0x870
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class C_EnvDecal : public C_BaseModelEntity
{
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public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_hDecalMaterial ; // 0x838
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// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
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float m_flWidth ; // 0x840
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// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
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float m_flHeight ; // 0x844
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// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
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float m_flDepth ; // 0x848
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// MNetworkEnable
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uint32_t m_nRenderOrder ; // 0x84c
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// MNetworkEnable
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bool m_bProjectOnWorld ; // 0x850
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// MNetworkEnable
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bool m_bProjectOnCharacters ; // 0x851
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// MNetworkEnable
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bool m_bProjectOnWater ; // 0x852
private :
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[[maybe_unused]] uint8_t __pad0853 [ 0x1 ] ; // 0x853
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public :
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// MNetworkEnable
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float m_flDepthSortBias ; // 0x854
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} ;
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// Alignment: 4
// Size: 0x110
class CFireOverlay : public CGlowOverlay
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{
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public :
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C_FireSmoke * m_pOwner ; // 0xd0
Vector m_vBaseColors [ 4 ] ; // 0xd8
float m_flScale ; // 0x108
int32_t m_nGUID ; // 0x10c
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} ;
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// Alignment: 0
// Size: 0x838
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class C_FuncBrush : public C_BaseModelEntity
{
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public :
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// No members available
2023-03-15 15:20:35 +00:00
} ;
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// Alignment: 3
// Size: 0x850
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class C_FuncElectrifiedVolume : public C_FuncBrush
{
public :
ParticleIndex_t m_nAmbientEffect ; // 0x838
private :
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[[maybe_unused]] uint8_t __pad083c [ 0x4 ] ; // 0x83c
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_EffectName ; // 0x840
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// MNetworkEnable
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bool m_bState ; // 0x848
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} ;
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// Alignment: 0
// Size: 0x838
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class C_FuncRotating : public C_BaseModelEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x838
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class C_Breakable : public C_BaseModelEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x838
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class C_PhysBox : public C_Breakable
{
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public :
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// No members available
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} ;
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// Alignment: 41
// Size: 0xc20
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class C_RopeKeyframe : public C_BaseModelEntity
{
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private :
[[maybe_unused]] uint8_t __pad0838 [ 0x8 ] ; // 0x838
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public :
CBitVec < 10 > m_LinksTouchingSomething ; // 0x840
int32_t m_nLinksTouchingSomething ; // 0x844
bool m_bApplyWind ; // 0x848
private :
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[[maybe_unused]] uint8_t __pad0849 [ 0x3 ] ; // 0x849
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public :
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int32_t m_fPrevLockedPoints ; // 0x84c
int32_t m_iForcePointMoveCounter ; // 0x850
bool m_bPrevEndPointPos [ 2 ] ; // 0x854
private :
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[[maybe_unused]] uint8_t __pad0856 [ 0x2 ] ; // 0x856
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public :
Vector m_vPrevEndPointPos [ 2 ] ; // 0x858
float m_flCurScroll ; // 0x870
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// MNetworkEnable
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float m_flScrollSpeed ; // 0x874
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// MNetworkEnable
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uint16_t m_RopeFlags ; // 0x878
private :
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[[maybe_unused]] uint8_t __pad087a [ 0x6 ] ; // 0x87a
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public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex ; // 0x880
private :
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[[maybe_unused]] uint8_t __pad0888 [ 0x270 ] ; // 0x888
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public :
Vector m_LightValues [ 10 ] ; // 0xaf8
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// MNetworkEnable
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uint8_t m_nSegments ; // 0xb70
private :
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[[maybe_unused]] uint8_t __pad0b71 [ 0x3 ] ; // 0xb71
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public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hStartPoint ; // 0xb74
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hEndPoint ; // 0xb78
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// MNetworkEnable
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AttachmentHandle_t m_iStartAttachment ; // 0xb7c
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// MNetworkEnable
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AttachmentHandle_t m_iEndAttachment ; // 0xb7d
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// MNetworkEnable
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uint8_t m_Subdiv ; // 0xb7e
private :
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[[maybe_unused]] uint8_t __pad0b7f [ 0x1 ] ; // 0xb7f
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public :
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// MNetworkEnable
// MNetworkChangeCallback "RecomputeSprings"
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int16_t m_RopeLength ; // 0xb80
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// MNetworkEnable
// MNetworkChangeCallback "RecomputeSprings"
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int16_t m_Slack ; // 0xb82
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0.100000"
// MNetworkMaxValue "10.000000"
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float m_TextureScale ; // 0xb84
// MNetworkEnable
uint8_t m_fLockedPoints ; // 0xb88
// MNetworkEnable
uint8_t m_nChangeCount ; // 0xb89
private :
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[[maybe_unused]] uint8_t __pad0b8a [ 0x2 ] ; // 0xb8a
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public :
// MNetworkEnable
float m_Width ; // 0xb8c
C_RopeKeyframe : : CPhysicsDelegate m_PhysicsDelegate ; // 0xb90
CStrongHandle < InfoForResourceTypeIMaterial2 > m_hMaterial ; // 0xba0
int32_t m_TextureHeight ; // 0xba8
Vector m_vecImpulse ; // 0xbac
Vector m_vecPreviousImpulse ; // 0xbb8
float m_flCurrentGustTimer ; // 0xbc4
float m_flCurrentGustLifetime ; // 0xbc8
float m_flTimeToNextGust ; // 0xbcc
Vector m_vWindDir ; // 0xbd0
Vector m_vColorMod ; // 0xbdc
Vector m_vCachedEndPointAttachmentPos [ 2 ] ; // 0xbe8
QAngle m_vCachedEndPointAttachmentAngle [ 2 ] ; // 0xc00
// MNetworkEnable
bool m_bConstrainBetweenEndpoints ; // 0xc18
struct
{
uint8_t m_bEndPointAttachmentPositionsDirty : 1 ;
uint8_t m_bEndPointAttachmentAnglesDirty : 1 ;
uint8_t m_bNewDataThisFrame : 1 ;
uint8_t m_bPhysicsInitted : 1 ;
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uint8_t __pad2 : 4 ;
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} ; // 8 bits
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} ;
// Alignment: 12
// Size: 0x598
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class C_SceneEntity : public C_PointEntity
{
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private :
[[maybe_unused]] uint8_t __pad0538 [ 0x8 ] ; // 0x538
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public :
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// MNetworkEnable
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bool m_bIsPlayingBack ; // 0x540
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// MNetworkEnable
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bool m_bPaused ; // 0x541
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// MNetworkEnable
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bool m_bMultiplayer ; // 0x542
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// MNetworkEnable
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bool m_bAutogenerated ; // 0x543
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// MNetworkEnable
// MNetworkChangeCallback "OnResetClientTime"
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float m_flForceClientTime ; // 0x544
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// MNetworkEnable
// MNetworkPriority "32"
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uint16_t m_nSceneStringIndex ; // 0x548
bool m_bClientOnly ; // 0x54a
private :
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[[maybe_unused]] uint8_t __pad054b [ 0x1 ] ; // 0x54b
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public :
CHandle < C_BaseFlex > m_hOwner ; // 0x54c
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// MNetworkEnable
// MNetworkPriority "32"
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C_NetworkUtlVectorBase < CHandle < C_BaseFlex > > m_hActorList ; // 0x550
bool m_bWasPlaying ; // 0x568
private :
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[[maybe_unused]] uint8_t __pad0569 [ 0xf ] ; // 0x569
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public :
CUtlVector < C_SceneEntity : : QueuedEvents_t > m_QueuedEvents ; // 0x578
float m_flCurrentTime ; // 0x590
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} ;
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// Alignment: 1
// Size: 0xd8
class C_SunGlowOverlay : public CGlowOverlay
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{
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public :
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bool m_bModulateByDot ; // 0xd0
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} ;
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// Alignment: 18
// Size: 0x898
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class C_Sun : public C_BaseModelEntity
{
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public :
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ParticleIndex_t m_fxSSSunFlareEffectIndex ; // 0x838
ParticleIndex_t m_fxSunFlareEffectIndex ; // 0x83c
float m_fdistNormalize ; // 0x840
Vector m_vSunPos ; // 0x844
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// MNetworkEnable
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Vector m_vDirection ; // 0x850
private :
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[[maybe_unused]] uint8_t __pad085c [ 0x4 ] ; // 0x85c
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_iszEffectName ; // 0x860
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// MNetworkEnable
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CUtlSymbolLarge m_iszSSEffectName ; // 0x868
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// MNetworkEnable
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Color m_clrOverlay ; // 0x870
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// MNetworkEnable
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bool m_bOn ; // 0x874
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// MNetworkEnable
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bool m_bmaxColor ; // 0x875
private :
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[[maybe_unused]] uint8_t __pad0876 [ 0x2 ] ; // 0x876
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public :
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// MNetworkEnable
// MNetworkBitCount "10"
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float m_flSize ; // 0x878
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// MNetworkEnable
// MNetworkBitCount "10"
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float m_flHazeScale ; // 0x87c
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// MNetworkEnable
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// MNetworkMinValue "-360.000000"
// MNetworkMaxValue "360.000000"
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float m_flRotation ; // 0x880
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// MNetworkEnable
// MNetworkChangeCallback "OnHDRScaleChanged"
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float m_flHDRColorScale ; // 0x884
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
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float m_flAlphaHaze ; // 0x888
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
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float m_flAlphaScale ; // 0x88c
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "2.000000"
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float m_flAlphaHdr ; // 0x890
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// MNetworkEnable
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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float m_flFarZScale ; // 0x894
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} ;
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// Alignment: 2
// Size: 0x840
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class C_BaseTrigger : public C_BaseToggle
{
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public :
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// MNetworkEnable
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bool m_bDisabled ; // 0x838
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// MNetworkEnable
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bool m_bClientSidePredicted ; // 0x839
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} ;
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// Alignment: 0
// Size: 0x838
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class C_TriggerVolume : public C_BaseModelEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x840
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class C_TriggerLerpObject : public C_BaseTrigger
{
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public :
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// No members available
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} ;
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// Alignment: 2
// Size: 0x868
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class C_TriggerBuoyancy : public C_BaseTrigger
{
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public :
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CBuoyancyHelper m_BuoyancyHelper ; // 0x840
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// MNetworkEnable
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float m_flFluidDensity ; // 0x860
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} ;
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// Alignment: 13
// Size: 0x30
class CClientAlphaProperty : public IClientAlphaProperty
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{
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private :
[[maybe_unused]] uint8_t __pad0008 [ 0x8 ] ; // 0x8
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public :
uint8_t m_nRenderFX ; // 0x10
uint8_t m_nRenderMode ; // 0x11
struct
{
uint8_t m_bAlphaOverride : 1 ;
uint8_t m_bShadowAlphaOverride : 1 ;
uint8_t m_nReserved : 6 ;
uint8_t __pad3 : 8 ;
} ; // 16 bits
uint8_t m_nAlpha ; // 0x13
uint16_t m_nDesyncOffset ; // 0x14
uint16_t m_nReserved2 ; // 0x16
uint16_t m_nDistFadeStart ; // 0x18
uint16_t m_nDistFadeEnd ; // 0x1a
float m_flFadeScale ; // 0x1c
GameTime_t m_flRenderFxStartTime ; // 0x20
float m_flRenderFxDuration ; // 0x24
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} ;
// Alignment: 24
// Size: 0x8f8
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class C_Beam : public C_BaseModelEntity
{
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public :
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "-25.000000"
// MNetworkMaxValue "25.000000"
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// MNetworkEncodeFlags
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float m_flFrameRate ; // 0x838
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// MNetworkEnable
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float m_flHDRColorScale ; // 0x83c
GameTime_t m_flFireTime ; // 0x840
float m_flDamage ; // 0x844
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// MNetworkEnable
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uint8_t m_nNumBeamEnts ; // 0x848
private :
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[[maybe_unused]] uint8_t __pad0849 [ 0x3 ] ; // 0x849
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public :
int32_t m_queryHandleHalo ; // 0x84c
private :
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[[maybe_unused]] uint8_t __pad0850 [ 0x20 ] ; // 0x850
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public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_hBaseMaterial ; // 0x870
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_nHaloIndex ; // 0x878
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// MNetworkEnable
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BeamType_t m_nBeamType ; // 0x880
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// MNetworkEnable
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uint32_t m_nBeamFlags ; // 0x884
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hAttachEntity [ 10 ] ; // 0x888
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// MNetworkEnable
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AttachmentHandle_t m_nAttachIndex [ 10 ] ; // 0x8b0
private :
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[[maybe_unused]] uint8_t __pad08ba [ 0x2 ] ; // 0x8ba
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public :
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "102.300003"
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// MNetworkEncodeFlags
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float m_fWidth ; // 0x8bc
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "102.300003"
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// MNetworkEncodeFlags
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float m_fEndWidth ; // 0x8c0
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// MNetworkEnable
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float m_fFadeLength ; // 0x8c4
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// MNetworkEnable
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float m_fHaloScale ; // 0x8c8
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
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// MNetworkEncodeFlags
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float m_fAmplitude ; // 0x8cc
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
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// MNetworkEncodeFlags
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float m_fStartFrame ; // 0x8d0
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "100.000000"
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float m_fSpeed ; // 0x8d4
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// MNetworkEnable
// MNetworkBitCount "20"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
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// MNetworkEncodeFlags
// MNetworkPriority "32"
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float m_flFrame ; // 0x8d8
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// MNetworkEnable
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BeamClipStyle_t m_nClipStyle ; // 0x8dc
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// MNetworkEnable
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bool m_bTurnedOff ; // 0x8e0
private :
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[[maybe_unused]] uint8_t __pad08e1 [ 0x3 ] ; // 0x8e1
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public :
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecEndPos ; // 0x8e4
CHandle < C_BaseEntity > m_hEndEntity ; // 0x8f0
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} ;
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// Alignment: 9
// Size: 0x890
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class C_FuncLadder : public C_BaseModelEntity
{
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public :
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecLadderDir ; // 0x838
private :
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[[maybe_unused]] uint8_t __pad0844 [ 0x4 ] ; // 0x844
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public :
CUtlVector < CHandle < C_InfoLadderDismount > > m_Dismounts ; // 0x848
Vector m_vecLocalTop ; // 0x860
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecPlayerMountPositionTop ; // 0x86c
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecPlayerMountPositionBottom ; // 0x878
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// MNetworkEnable
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float m_flAutoRideSpeed ; // 0x884
bool m_bDisabled ; // 0x888
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// MNetworkEnable
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bool m_bFakeLadder ; // 0x889
bool m_bHasSlack ; // 0x88a
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// Static fields:
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static CUtlVector < C_FuncLadder * > & Get_s_Ladders ( ) { return * reinterpret_cast < CUtlVector < C_FuncLadder * > * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_FuncLadder " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 7
// Size: 0x128
class CPrecipitationVData : public CEntitySubclassVDataBase
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{
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public :
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect ; // 0x28
float m_flInnerDistance ; // 0x108
ParticleAttachment_t m_nAttachType ; // 0x10c
bool m_bBatchSameVolumeType ; // 0x110
private :
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[[maybe_unused]] uint8_t __pad0111 [ 0x3 ] ; // 0x111
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public :
int32_t m_nRTEnvCP ; // 0x114
int32_t m_nRTEnvCPComponent ; // 0x118
private :
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[[maybe_unused]] uint8_t __pad011c [ 0x4 ] ; // 0x11c
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public :
CUtlString m_szModifier ; // 0x120
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} ;
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// Alignment: 24
// Size: 0x968
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class C_Sprite : public C_BaseModelEntity
{
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private :
[[maybe_unused]] uint8_t __pad0838 [ 0x18 ] ; // 0x838
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public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_hSpriteMaterial ; // 0x850
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hAttachedToEntity ; // 0x858
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// MNetworkEnable
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AttachmentHandle_t m_nAttachment ; // 0x85c
private :
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[[maybe_unused]] uint8_t __pad085d [ 0x3 ] ; // 0x85d
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public :
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "60.000000"
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// MNetworkEncodeFlags
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float m_flSpriteFramerate ; // 0x860
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// MNetworkEnable
// MNetworkBitCount "20"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
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// MNetworkEncodeFlags
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float m_flFrame ; // 0x864
GameTime_t m_flDieTime ; // 0x868
private :
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[[maybe_unused]] uint8_t __pad086c [ 0xc ] ; // 0x86c
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public :
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// MNetworkEnable
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uint32_t m_nBrightness ; // 0x878
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// MNetworkEnable
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float m_flBrightnessDuration ; // 0x87c
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// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
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float m_flSpriteScale ; // 0x880
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// MNetworkEnable
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float m_flScaleDuration ; // 0x884
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// MNetworkEnable
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bool m_bWorldSpaceScale ; // 0x888
private :
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[[maybe_unused]] uint8_t __pad0889 [ 0x3 ] ; // 0x889
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public :
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// MNetworkEnable
// MNetworkBitCount "6"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "64.000000"
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// MNetworkEncodeFlags
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float m_flGlowProxySize ; // 0x88c
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// MNetworkEnable
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float m_flHDRColorScale ; // 0x890
GameTime_t m_flLastTime ; // 0x894
float m_flMaxFrame ; // 0x898
float m_flStartScale ; // 0x89c
float m_flDestScale ; // 0x8a0
GameTime_t m_flScaleTimeStart ; // 0x8a4
int32_t m_nStartBrightness ; // 0x8a8
int32_t m_nDestBrightness ; // 0x8ac
GameTime_t m_flBrightnessTimeStart ; // 0x8b0
private :
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[[maybe_unused]] uint8_t __pad08b4 [ 0x4 ] ; // 0x8b4
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public :
CWeakHandle < InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial ; // 0x8b8
private :
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[[maybe_unused]] uint8_t __pad08c0 [ 0xa0 ] ; // 0x8c0
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public :
int32_t m_nSpriteWidth ; // 0x960
int32_t m_nSpriteHeight ; // 0x964
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} ;
// Alignment: 0
// Size: 0x968
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class C_SpriteOriented : public C_Sprite
{
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public :
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// No members available
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} ;
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// Alignment: 4
// Size: 0x868
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class C_BaseClientUIEntity : public C_BaseModelEntity
{
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private :
[[maybe_unused]] uint8_t __pad0838 [ 0x8 ] ; // 0x838
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public :
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// MNetworkEnable
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bool m_bEnabled ; // 0x840
private :
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[[maybe_unused]] uint8_t __pad0841 [ 0x7 ] ; // 0x841
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_DialogXMLName ; // 0x848
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// MNetworkEnable
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CUtlSymbolLarge m_PanelClassName ; // 0x850
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// MNetworkEnable
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CUtlSymbolLarge m_PanelID ; // 0x858
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} ;
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// Alignment: 2
// Size: 0x870
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class C_PointClientUIDialog : public C_BaseClientUIEntity
{
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
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CHandle < C_BaseEntity > m_hActivator ; // 0x868
bool m_bStartEnabled ; // 0x86c
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} ;
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// Alignment: 13
// Size: 0xa40
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class C_PointClientUIHUD : public C_BaseClientUIEntity
{
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private :
[[maybe_unused]] uint8_t __pad0868 [ 0x8 ] ; // 0x868
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public :
bool m_bCheckCSSClasses ; // 0x870
private :
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[[maybe_unused]] uint8_t __pad0871 [ 0x187 ] ; // 0x871
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public :
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// MNetworkEnable
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bool m_bIgnoreInput ; // 0x9f8
private :
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[[maybe_unused]] uint8_t __pad09f9 [ 0x3 ] ; // 0x9f9
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public :
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// MNetworkEnable
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float m_flWidth ; // 0x9fc
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// MNetworkEnable
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float m_flHeight ; // 0xa00
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// MNetworkEnable
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float m_flDPI ; // 0xa04
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// MNetworkEnable
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float m_flInteractDistance ; // 0xa08
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// MNetworkEnable
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float m_flDepthOffset ; // 0xa0c
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// MNetworkEnable
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uint32_t m_unOwnerContext ; // 0xa10
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// MNetworkEnable
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uint32_t m_unHorizontalAlign ; // 0xa14
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// MNetworkEnable
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uint32_t m_unVerticalAlign ; // 0xa18
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// MNetworkEnable
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uint32_t m_unOrientation ; // 0xa1c
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// MNetworkEnable
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bool m_bAllowInteractionFromAllSceneWorlds ; // 0xa20
private :
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[[maybe_unused]] uint8_t __pad0a21 [ 0x7 ] ; // 0xa21
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public :
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// MNetworkEnable
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C_NetworkUtlVectorBase < CUtlSymbolLarge > m_vecCSSClasses ; // 0xa28
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} ;
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// Alignment: 28
// Size: 0xaa0
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class C_PointClientUIWorldPanel : public C_BaseClientUIEntity
{
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private :
[[maybe_unused]] uint8_t __pad0868 [ 0x8 ] ; // 0x868
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public :
bool m_bForceRecreateNextUpdate ; // 0x870
bool m_bMoveViewToPlayerNextThink ; // 0x871
bool m_bCheckCSSClasses ; // 0x872
private :
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[[maybe_unused]] uint8_t __pad0873 [ 0xd ] ; // 0x873
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public :
CTransform m_anchorDeltaTransform ; // 0x880
private :
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[[maybe_unused]] uint8_t __pad08a0 [ 0x180 ] ; // 0x8a0
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public :
CPointOffScreenIndicatorUi * m_pOffScreenIndicator ; // 0xa20
private :
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[[maybe_unused]] uint8_t __pad0a28 [ 0x20 ] ; // 0xa28
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public :
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// MNetworkEnable
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bool m_bIgnoreInput ; // 0xa48
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// MNetworkEnable
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bool m_bLit ; // 0xa49
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// MNetworkEnable
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bool m_bFollowPlayerAcrossTeleport ; // 0xa4a
private :
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[[maybe_unused]] uint8_t __pad0a4b [ 0x1 ] ; // 0xa4b
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public :
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// MNetworkEnable
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float m_flWidth ; // 0xa4c
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// MNetworkEnable
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float m_flHeight ; // 0xa50
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// MNetworkEnable
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float m_flDPI ; // 0xa54
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// MNetworkEnable
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float m_flInteractDistance ; // 0xa58
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// MNetworkEnable
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float m_flDepthOffset ; // 0xa5c
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// MNetworkEnable
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uint32_t m_unOwnerContext ; // 0xa60
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// MNetworkEnable
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uint32_t m_unHorizontalAlign ; // 0xa64
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// MNetworkEnable
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uint32_t m_unVerticalAlign ; // 0xa68
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// MNetworkEnable
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uint32_t m_unOrientation ; // 0xa6c
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// MNetworkEnable
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bool m_bAllowInteractionFromAllSceneWorlds ; // 0xa70
private :
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[[maybe_unused]] uint8_t __pad0a71 [ 0x7 ] ; // 0xa71
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public :
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// MNetworkEnable
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C_NetworkUtlVectorBase < CUtlSymbolLarge > m_vecCSSClasses ; // 0xa78
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// MNetworkEnable
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bool m_bOpaque ; // 0xa90
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// MNetworkEnable
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bool m_bNoDepth ; // 0xa91
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// MNetworkEnable
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bool m_bRenderBackface ; // 0xa92
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// MNetworkEnable
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bool m_bUseOffScreenIndicator ; // 0xa93
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// MNetworkEnable
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bool m_bExcludeFromSaveGames ; // 0xa94
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// MNetworkEnable
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bool m_bGrabbable ; // 0xa95
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// MNetworkEnable
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bool m_bOnlyRenderToTexture ; // 0xa96
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// MNetworkEnable
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bool m_bDisableMipGen ; // 0xa97
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// MNetworkEnable
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int32_t m_nExplicitImageLayout ; // 0xa98
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} ;
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// Alignment: 4
// Size: 0xab0
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class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel
{
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public :
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bool m_bBeenEnabled ; // 0xaa0
bool m_bHide ; // 0xaa1
private :
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[[maybe_unused]] uint8_t __pad0aa2 [ 0x2 ] ; // 0xaa2
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public :
float m_flSeenTargetTime ; // 0xaa4
C_PointClientUIWorldPanel * m_pTargetPanel ; // 0xaa8
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} ;
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// Alignment: 1
// Size: 0xca0
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class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel
{
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public :
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// MNetworkEnable
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char m_messageText [ 512 ] ; // 0xaa0
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} ;
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// Alignment: 14
// Size: 0xb40
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class C_PointHintUi : public C_PointClientUIWorldPanel
{
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private :
[[maybe_unused]] uint8_t __pad0aa0 [ 0x30 ] ; // 0xaa0
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public :
CUtlSymbolLarge m_pszLessonName ; // 0xad0
CUtlSymbolLarge m_pszCaption ; // 0xad8
Vector m_vOffset ; // 0xae0
WorldTextAttachmentType_t m_attachType ; // 0xaec
CHandle < C_BaseEntity > m_hIconTarget ; // 0xaf0
private :
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[[maybe_unused]] uint8_t __pad0af4 [ 0x4 ] ; // 0xaf4
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public :
CUtlSymbolLarge m_szTargetAttachmentName ; // 0xaf8
CUtlSymbolLarge m_pszCustomLayoutFile ; // 0xb00
int32_t m_nTrackedDeviceIndex ; // 0xb08
CHandle < C_PropVRHand > m_hHighlightHand ; // 0xb0c
CUtlSymbolLarge m_pszHighlightControllerComponent ; // 0xb10
CUtlSymbolLarge m_pszHighlightControllerAction ; // 0xb18
Vector m_vecLocalHighlightPoint ; // 0xb20
private :
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[[maybe_unused]] uint8_t __pad0b2c [ 0x4 ] ; // 0xb2c
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public :
CUtlSymbolLarge m_pszHighlightOtherEntityName ; // 0xb30
bool m_bUseOffScreenIndicator ; // 0xb38
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} ;
// Alignment: 9
// Size: 0x720
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class CInfoOffscreenPanoramaTexture : public C_PointEntity
{
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public :
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// MNetworkEnable
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bool m_bDisabled ; // 0x538
private :
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[[maybe_unused]] uint8_t __pad0539 [ 0x3 ] ; // 0x539
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public :
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// MNetworkEnable
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int32_t m_nResolutionX ; // 0x53c
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// MNetworkEnable
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int32_t m_nResolutionY ; // 0x540
private :
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[[maybe_unused]] uint8_t __pad0544 [ 0x4 ] ; // 0x544
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_szLayoutFileName ; // 0x548
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// MNetworkEnable
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CUtlSymbolLarge m_RenderAttrName ; // 0x550
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseModelEntity > > m_TargetEntities ; // 0x558
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// MNetworkEnable
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int32_t m_nTargetChangeCount ; // 0x570
private :
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[[maybe_unused]] uint8_t __pad0574 [ 0x4 ] ; // 0x574
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public :
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// MNetworkEnable
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C_NetworkUtlVectorBase < CUtlSymbolLarge > m_vecCSSClasses ; // 0x578
private :
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[[maybe_unused]] uint8_t __pad0590 [ 0x160 ] ; // 0x590
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public :
bool m_bCheckCSSClasses ; // 0x6f0
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} ;
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// Alignment: 3
// Size: 0x4a8
class C_AttributeContainer : public CAttributeManager
{
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public :
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// MNetworkEnable
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C_EconItemView m_Item ; // 0x50
int32_t m_iExternalItemProviderRegisteredToken ; // 0x498
private :
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[[maybe_unused]] uint8_t __pad049c [ 0x4 ] ; // 0x49c
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public :
uint64_t m_ullRegisteredAsItemID ; // 0x4a0
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} ;
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// Alignment: 54
// Size: 0x828
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class CCSPlayerController : public CBasePlayerController
{
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private :
[[maybe_unused]] uint8_t __pad06a0 [ 0x10 ] ; // 0x6a0
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public :
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// MNetworkEnable
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CCSPlayerController_InGameMoneyServices * m_pInGameMoneyServices ; // 0x6b0
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// MNetworkEnable
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CCSPlayerController_InventoryServices * m_pInventoryServices ; // 0x6b8
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// MNetworkEnable
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CCSPlayerController_ActionTrackingServices * m_pActionTrackingServices ; // 0x6c0
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// MNetworkEnable
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CCSPlayerController_DamageServices * m_pDamageServices ; // 0x6c8
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// MNetworkEnable
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uint32_t m_iPing ; // 0x6d0
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// MNetworkEnable
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bool m_bHasCommunicationAbuseMute ; // 0x6d4
private :
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[[maybe_unused]] uint8_t __pad06d5 [ 0x3 ] ; // 0x6d5
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_szCrosshairCodes ; // 0x6d8
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// MNetworkEnable
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uint8_t m_iPendingTeamNum ; // 0x6e0
private :
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[[maybe_unused]] uint8_t __pad06e1 [ 0x3 ] ; // 0x6e1
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public :
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// MNetworkEnable
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GameTime_t m_flForceTeamTime ; // 0x6e4
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// MNetworkEnable
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int32_t m_iCompTeammateColor ; // 0x6e8
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// MNetworkEnable
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bool m_bEverPlayedOnTeam ; // 0x6ec
private :
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[[maybe_unused]] uint8_t __pad06ed [ 0x3 ] ; // 0x6ed
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public :
GameTime_t m_flPreviousForceJoinTeamTime ; // 0x6f0
private :
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[[maybe_unused]] uint8_t __pad06f4 [ 0x4 ] ; // 0x6f4
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_szClan ; // 0x6f8
CUtlString m_sSanitizedPlayerName ; // 0x700
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// MNetworkEnable
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int32_t m_iCoachingTeam ; // 0x708
private :
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[[maybe_unused]] uint8_t __pad070c [ 0x4 ] ; // 0x70c
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public :
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// MNetworkEnable
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uint64_t m_nPlayerDominated ; // 0x710
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// MNetworkEnable
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uint64_t m_nPlayerDominatingMe ; // 0x718
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// MNetworkEnable
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int32_t m_iCompetitiveRanking ; // 0x720
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// MNetworkEnable
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int32_t m_iCompetitiveWins ; // 0x724
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// MNetworkEnable
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int8_t m_iCompetitiveRankType ; // 0x728
private :
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[[maybe_unused]] uint8_t __pad0729 [ 0x3 ] ; // 0x729
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public :
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// MNetworkEnable
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int32_t m_nEndMatchNextMapVote ; // 0x72c
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// MNetworkEnable
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uint16_t m_unActiveQuestId ; // 0x730
private :
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[[maybe_unused]] uint8_t __pad0732 [ 0x2 ] ; // 0x732
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public :
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// MNetworkEnable
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QuestProgress : : Reason m_nQuestProgressReason ; // 0x734
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// MNetworkEnable
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uint32_t m_unPlayerTvControlFlags ; // 0x738
private :
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[[maybe_unused]] uint8_t __pad073c [ 0x6c ] ; // 0x73c
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public :
int32_t m_iDraftIndex ; // 0x7a8
uint32_t m_msQueuedModeDisconnectionTimestamp ; // 0x7ac
uint32_t m_uiAbandonRecordedReason ; // 0x7b0
bool m_bEverFullyConnected ; // 0x7b4
bool m_bAbandonAllowsSurrender ; // 0x7b5
bool m_bDisconnection1MinWarningPrinted ; // 0x7b6
bool m_bScoreReported ; // 0x7b7
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// MNetworkEnable
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int32_t m_nDisconnectionTick ; // 0x7b8
private :
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[[maybe_unused]] uint8_t __pad07bc [ 0xc ] ; // 0x7bc
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public :
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// MNetworkEnable
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bool m_bControllingBot ; // 0x7c8
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// MNetworkEnable
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bool m_bHasControlledBotThisRound ; // 0x7c9
bool m_bHasBeenControlledByPlayerThisRound ; // 0x7ca
private :
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[[maybe_unused]] uint8_t __pad07cb [ 0x1 ] ; // 0x7cb
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public :
int32_t m_nBotsControlledThisRound ; // 0x7cc
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// MNetworkEnable
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bool m_bCanControlObservedBot ; // 0x7d0
private :
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[[maybe_unused]] uint8_t __pad07d1 [ 0x3 ] ; // 0x7d1
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public :
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// MNetworkEnable
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CHandle < C_CSPlayerPawn > m_hPlayerPawn ; // 0x7d4
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// MNetworkEnable
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CHandle < C_CSObserverPawn > m_hObserverPawn ; // 0x7d8
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// MNetworkEnable
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bool m_bPawnIsAlive ; // 0x7dc
private :
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[[maybe_unused]] uint8_t __pad07dd [ 0x3 ] ; // 0x7dd
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public :
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// MNetworkEnable
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uint32_t m_iPawnHealth ; // 0x7e0
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// MNetworkEnable
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int32_t m_iPawnArmor ; // 0x7e4
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// MNetworkEnable
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bool m_bPawnHasDefuser ; // 0x7e8
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// MNetworkEnable
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bool m_bPawnHasHelmet ; // 0x7e9
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// MNetworkEnable
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uint16_t m_nPawnCharacterDefIndex ; // 0x7ea
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// MNetworkEnable
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int32_t m_iPawnLifetimeStart ; // 0x7ec
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// MNetworkEnable
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int32_t m_iPawnLifetimeEnd ; // 0x7f0
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// MNetworkEnable
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int32_t m_iPawnGunGameLevel ; // 0x7f4
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// MNetworkEnable
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int32_t m_iPawnBotDifficulty ; // 0x7f8
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// MNetworkEnable
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CHandle < CCSPlayerController > m_hOriginalControllerOfCurrentPawn ; // 0x7fc
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// MNetworkEnable
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int32_t m_iScore ; // 0x800
private :
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[[maybe_unused]] uint8_t __pad0804 [ 0x4 ] ; // 0x804
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public :
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// MNetworkEnable
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C_NetworkUtlVectorBase < EKillTypes_t > m_vecKills ; // 0x808
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// MNetworkEnable
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int32_t m_iMVPs ; // 0x820
bool m_bIsPlayerNameDirty ; // 0x824
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} ;
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// Alignment: 2
// Size: 0x850
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class C_FootstepControl : public C_BaseTrigger
{
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public :
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// MNetworkEnable
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CUtlSymbolLarge m_source ; // 0x840
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// MNetworkEnable
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CUtlSymbolLarge m_destination ; // 0x848
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// Static fields:
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static CUtlVector < C_FootstepControl * > & Get_sm_footstepControllers ( ) { return * reinterpret_cast < CUtlVector < C_FootstepControl * > * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_FootstepControl " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 89
// Size: 0xda8
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class CWeaponCSBaseVData : public CBasePlayerWeaponVData
{
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public :
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CSWeaponType m_WeaponType ; // 0x320
CSWeaponCategory m_WeaponCategory ; // 0x324
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// MPropertyStartGroup "Visuals"
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_szViewModel ; // 0x328
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_szPlayerModel ; // 0x408
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_szWorldDroppedModel ; // 0x4e8
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_szAimsightLensMaskModel ; // 0x5c8
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_szMagazineModel ; // 0x6a8
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szHeatEffect ; // 0x788
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szEjectBrassEffect ; // 0x868
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticleAlt ; // 0x948
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticle ; // 0xa28
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticleAlt ; // 0xb08
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// MPropertyStartGroup "HUD Positions"
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
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gear_slot_t m_GearSlot ; // 0xbe8
int32_t m_GearSlotPosition ; // 0xbec
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// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD."
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loadout_positions_t m_DefaultLoadoutPosition ; // 0xbf0
private :
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[[maybe_unused]] uint8_t __pad0bf4 [ 0x4 ] ; // 0xbf4
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public :
CUtlString m_sWrongTeamMsg ; // 0xbf8
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// MPropertyStartGroup "In-Game Data"
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int32_t m_nPrice ; // 0xc00
int32_t m_nKillAward ; // 0xc04
int32_t m_nPrimaryReserveAmmoMax ; // 0xc08
int32_t m_nSecondaryReserveAmmoMax ; // 0xc0c
bool m_bMeleeWeapon ; // 0xc10
bool m_bHasBurstMode ; // 0xc11
bool m_bIsRevolver ; // 0xc12
bool m_bCannotShootUnderwater ; // 0xc13
private :
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[[maybe_unused]] uint8_t __pad0c14 [ 0x4 ] ; // 0xc14
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public :
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// MPropertyFriendlyName "In-Code weapon name"
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CUtlString m_szName ; // 0xc18
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// MPropertyFriendlyName "Player Animation Extension"
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CUtlString m_szAnimExtension ; // 0xc20
CSWeaponSilencerType m_eSilencerType ; // 0xc28
int32_t m_nCrosshairMinDistance ; // 0xc2c
int32_t m_nCrosshairDeltaDistance ; // 0xc30
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// MPropertyStartGroup "Firing Mode Data"
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CFiringModeFloat m_flCycleTime ; // 0xc34
CFiringModeFloat m_flMaxSpeed ; // 0xc3c
CFiringModeFloat m_flSpread ; // 0xc44
CFiringModeFloat m_flInaccuracyCrouch ; // 0xc4c
CFiringModeFloat m_flInaccuracyStand ; // 0xc54
CFiringModeFloat m_flInaccuracyJump ; // 0xc5c
CFiringModeFloat m_flInaccuracyLand ; // 0xc64
CFiringModeFloat m_flInaccuracyLadder ; // 0xc6c
CFiringModeFloat m_flInaccuracyFire ; // 0xc74
CFiringModeFloat m_flInaccuracyMove ; // 0xc7c
CFiringModeFloat m_flRecoilAngle ; // 0xc84
CFiringModeFloat m_flRecoilAngleVariance ; // 0xc8c
CFiringModeFloat m_flRecoilMagnitude ; // 0xc94
CFiringModeFloat m_flRecoilMagnitudeVariance ; // 0xc9c
CFiringModeInt m_nTracerFrequency ; // 0xca4
float m_flInaccuracyJumpInitial ; // 0xcac
float m_flInaccuracyJumpApex ; // 0xcb0
float m_flInaccuracyReload ; // 0xcb4
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// MPropertyStartGroup "Firing"
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int32_t m_nRecoilSeed ; // 0xcb8
int32_t m_nSpreadSeed ; // 0xcbc
float m_flTimeToIdleAfterFire ; // 0xcc0
float m_flIdleInterval ; // 0xcc4
float m_flAttackMovespeedFactor ; // 0xcc8
float m_flHeatPerShot ; // 0xccc
float m_flInaccuracyPitchShift ; // 0xcd0
float m_flInaccuracyAltSoundThreshold ; // 0xcd4
float m_flBotAudibleRange ; // 0xcd8
private :
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[[maybe_unused]] uint8_t __pad0cdc [ 0x4 ] ; // 0xcdc
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public :
CUtlString m_szUseRadioSubtitle ; // 0xce0
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// MPropertyStartGroup "Zooming"
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bool m_bUnzoomsAfterShot ; // 0xce8
bool m_bHideViewModelWhenZoomed ; // 0xce9
private :
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[[maybe_unused]] uint8_t __pad0cea [ 0x2 ] ; // 0xcea
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public :
int32_t m_nZoomLevels ; // 0xcec
int32_t m_nZoomFOV1 ; // 0xcf0
int32_t m_nZoomFOV2 ; // 0xcf4
float m_flZoomTime0 ; // 0xcf8
float m_flZoomTime1 ; // 0xcfc
float m_flZoomTime2 ; // 0xd00
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// MPropertyStartGroup "Iron Sights"
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float m_flIronSightPullUpSpeed ; // 0xd04
float m_flIronSightPutDownSpeed ; // 0xd08
float m_flIronSightFOV ; // 0xd0c
float m_flIronSightPivotForward ; // 0xd10
float m_flIronSightLooseness ; // 0xd14
QAngle m_angPivotAngle ; // 0xd18
Vector m_vecIronSightEyePos ; // 0xd24
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// MPropertyStartGroup "Damage"
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int32_t m_nDamage ; // 0xd30
float m_flHeadshotMultiplier ; // 0xd34
float m_flArmorRatio ; // 0xd38
float m_flPenetration ; // 0xd3c
float m_flRange ; // 0xd40
float m_flRangeModifier ; // 0xd44
float m_flFlinchVelocityModifierLarge ; // 0xd48
float m_flFlinchVelocityModifierSmall ; // 0xd4c
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// MPropertyStartGroup "Recovery"
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float m_flRecoveryTimeCrouch ; // 0xd50
float m_flRecoveryTimeStand ; // 0xd54
float m_flRecoveryTimeCrouchFinal ; // 0xd58
float m_flRecoveryTimeStandFinal ; // 0xd5c
int32_t m_nRecoveryTransitionStartBullet ; // 0xd60
int32_t m_nRecoveryTransitionEndBullet ; // 0xd64
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// MPropertyStartGroup "Grenade Data"
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float m_flThrowVelocity ; // 0xd68
Vector m_vSmokeColor ; // 0xd6c
CUtlString m_szAnimClass ; // 0xd78
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} ;
// Alignment: 0
// Size: 0x538
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class C_InfoInstructorHintHostageRescueZone : public C_PointEntity
{
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public :
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// No members available
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} ;
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// Alignment: 16
// Size: 0x948
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class C_PlayerSprayDecal : public C_ModelPointEntity
{
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public :
// MNetworkEnable
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int32_t m_nUniqueID ; // 0x838
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// MNetworkEnable
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uint32_t m_unAccountID ; // 0x83c
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// MNetworkEnable
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uint32_t m_unTraceID ; // 0x840
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// MNetworkEnable
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uint32_t m_rtGcTime ; // 0x844
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// MNetworkEnable
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Vector m_vecEndPos ; // 0x848
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// MNetworkEnable
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Vector m_vecStart ; // 0x854
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// MNetworkEnable
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Vector m_vecLeft ; // 0x860
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// MNetworkEnable
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Vector m_vecNormal ; // 0x86c
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// MNetworkEnable
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int32_t m_nPlayer ; // 0x878
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// MNetworkEnable
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int32_t m_nEntity ; // 0x87c
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// MNetworkEnable
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int32_t m_nHitbox ; // 0x880
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// MNetworkEnable
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float m_flCreationTime ; // 0x884
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// MNetworkEnable
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int32_t m_nTintID ; // 0x888
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// MNetworkEnable
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uint8_t m_nVersion ; // 0x88c
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// MNetworkEnable
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uint8_t m_ubSignature [ 128 ] ; // 0x88d
private :
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[[maybe_unused]] uint8_t __pad090d [ 0xb ] ; // 0x90d
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public :
CPlayerSprayDecalRenderHelper m_SprayRenderHelper ; // 0x918
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} ;
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// Alignment: 8
// Size: 0x880
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class C_FuncConveyor : public C_BaseModelEntity
{
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private :
[[maybe_unused]] uint8_t __pad0838 [ 0x8 ] ; // 0x838
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public :
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// MNetworkEnable
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Vector m_vecMoveDirEntitySpace ; // 0x840
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// MNetworkEnable
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float m_flTargetSpeed ; // 0x84c
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// MNetworkEnable
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GameTick_t m_nTransitionStartTick ; // 0x850
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// MNetworkEnable
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int32_t m_nTransitionDurationTicks ; // 0x854
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// MNetworkEnable
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float m_flTransitionStartSpeed ; // 0x858
private :
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[[maybe_unused]] uint8_t __pad085c [ 0x4 ] ; // 0x85c
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public :
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseEntity > > m_hConveyorModels ; // 0x860
float m_flCurrentConveyorOffset ; // 0x878
float m_flCurrentConveyorSpeed ; // 0x87c
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} ;
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// Alignment: 2
// Size: 0x898
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class CGrenadeTracer : public C_BaseModelEntity
{
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private :
[[maybe_unused]] uint8_t __pad0838 [ 0x20 ] ; // 0x838
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public :
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float m_flTracerDuration ; // 0x858
GrenadeType_t m_nType ; // 0x85c
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// Static fields:
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static int32_t & Get_s_nColorIdx ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CGrenadeTracer " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 23
// Size: 0x7e20
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class C_Inferno : public C_BaseModelEntity
{
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private :
[[maybe_unused]] uint8_t __pad0838 [ 0x40 ] ; // 0x838
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public :
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ParticleIndex_t m_nfxFireDamageEffect ; // 0x878
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// MNetworkEnable
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int32_t m_fireXDelta [ 64 ] ; // 0x87c
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// MNetworkEnable
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int32_t m_fireYDelta [ 64 ] ; // 0x97c
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// MNetworkEnable
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int32_t m_fireZDelta [ 64 ] ; // 0xa7c
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// MNetworkEnable
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int32_t m_fireParentXDelta [ 64 ] ; // 0xb7c
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// MNetworkEnable
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int32_t m_fireParentYDelta [ 64 ] ; // 0xc7c
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// MNetworkEnable
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int32_t m_fireParentZDelta [ 64 ] ; // 0xd7c
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// MNetworkEnable
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bool m_bFireIsBurning [ 64 ] ; // 0xe7c
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// MNetworkEnable
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Vector m_BurnNormal [ 64 ] ; // 0xebc
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// MNetworkEnable
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int32_t m_fireCount ; // 0x11bc
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// MNetworkEnable
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int32_t m_nInfernoType ; // 0x11c0
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// MNetworkEnable
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float m_nFireLifetime ; // 0x11c4
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// MNetworkEnable
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bool m_bInPostEffectTime ; // 0x11c8
private :
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[[maybe_unused]] uint8_t __pad11c9 [ 0x3 ] ; // 0x11c9
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public :
int32_t m_lastFireCount ; // 0x11cc
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// MNetworkEnable
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int32_t m_nFireEffectTickBegin ; // 0x11d0
private :
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[[maybe_unused]] uint8_t __pad11d4 [ 0x6c0c ] ; // 0x11d4
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public :
int32_t m_drawableCount ; // 0x7de0
bool m_blosCheck ; // 0x7de4
private :
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[[maybe_unused]] uint8_t __pad7de5 [ 0x3 ] ; // 0x7de5
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public :
int32_t m_nlosperiod ; // 0x7de8
float m_maxFireHalfWidth ; // 0x7dec
float m_maxFireHeight ; // 0x7df0
Vector m_minBounds ; // 0x7df4
Vector m_maxBounds ; // 0x7e00
float m_flLastGrassBurnThink ; // 0x7e0c
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} ;
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// Alignment: 0
// Size: 0x7e20
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class C_FireCrackerBlast : public C_Inferno
{
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public :
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// No members available
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} ;
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// Alignment: 49
// Size: 0xa70
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class C_BarnLight : public C_BaseModelEntity
{
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public :
// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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bool m_bEnabled ; // 0x838
private :
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[[maybe_unused]] uint8_t __pad0839 [ 0x3 ] ; // 0x839
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public :
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nColorMode ; // 0x83c
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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Color m_Color ; // 0x840
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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float m_flColorTemperature ; // 0x844
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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float m_flBrightness ; // 0x848
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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float m_flBrightnessScale ; // 0x84c
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nDirectLight ; // 0x850
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nBakedShadowIndex ; // 0x854
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nLuminaireShape ; // 0x858
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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float m_flLuminaireSize ; // 0x85c
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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float m_flLuminaireAnisotropy ; // 0x860
private :
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[[maybe_unused]] uint8_t __pad0864 [ 0x4 ] ; // 0x864
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public :
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// MNetworkEnable
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// MNetworkChangeCallback "StyleChanged"
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CUtlString m_LightStyleString ; // 0x868
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
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GameTime_t m_flLightStyleStartTime ; // 0x870
private :
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[[maybe_unused]] uint8_t __pad0874 [ 0x4 ] ; // 0x874
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public :
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// MNetworkEnable
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C_NetworkUtlVectorBase < CUtlString > m_QueuedLightStyleStrings ; // 0x878
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// MNetworkEnable
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C_NetworkUtlVectorBase < CUtlString > m_LightStyleEvents ; // 0x890
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseModelEntity > > m_LightStyleTargets ; // 0x8a8
CEntityIOOutput m_StyleEvent [ 4 ] ; // 0x8c0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightCookie ; // 0x960
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShape ; // 0x968
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSoftX ; // 0x96c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSoftY ; // 0x970
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSkirt ; // 0x974
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSkirtNear ; // 0x978
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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Vector m_vSizeParams ; // 0x97c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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float m_flRange ; // 0x988
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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Vector m_vShear ; // 0x98c
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// MNetworkEnable
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int32_t m_nBakeSpecularToCubemaps ; // 0x998
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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Vector m_vBakeSpecularToCubemapsSize ; // 0x99c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nCastShadows ; // 0x9a8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nShadowMapSize ; // 0x9ac
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nShadowPriority ; // 0x9b0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bContactShadow ; // 0x9b4
private :
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[[maybe_unused]] uint8_t __pad09b5 [ 0x3 ] ; // 0x9b5
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public :
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// MNetworkEnable
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int32_t m_nBounceLight ; // 0x9b8
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// MNetworkEnable
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float m_flBounceScale ; // 0x9bc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flMinRoughness ; // 0x9c0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nFog ; // 0x9c4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFogStrength ; // 0x9c8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nFogShadows ; // 0x9cc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFogScale ; // 0x9d0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFadeSizeStart ; // 0x9d4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFadeSizeEnd ; // 0x9d8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShadowFadeSizeStart ; // 0x9dc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShadowFadeSizeEnd ; // 0x9e0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bPrecomputedFieldsValid ; // 0x9e4
private :
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[[maybe_unused]] uint8_t __pad09e5 [ 0x3 ] ; // 0x9e5
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public :
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedBoundsMins ; // 0x9e8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedBoundsMaxs ; // 0x9f4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedOBBOrigin ; // 0xa00
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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QAngle m_vPrecomputedOBBAngles ; // 0xa0c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedOBBExtent ; // 0xa18
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} ;
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// Alignment: 1
// Size: 0xa78
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class C_RectLight : public C_BarnLight
{
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public :
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bShowLight ; // 0xa70
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} ;
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// Alignment: 3
// Size: 0xa80
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class C_OmniLight : public C_BarnLight
{
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public :
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flInnerAngle ; // 0xa70
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flOuterAngle ; // 0xa74
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bShowLight ; // 0xa78
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} ;
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// Alignment: 12
// Size: 0x8a8
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class C_CSTeam : public C_Team
{
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public :
// MNetworkEnable
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char m_szTeamMatchStat [ 512 ] ; // 0x5f0
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// MNetworkEnable
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int32_t m_numMapVictories ; // 0x7f0
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// MNetworkEnable
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bool m_bSurrendered ; // 0x7f4
private :
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[[maybe_unused]] uint8_t __pad07f5 [ 0x3 ] ; // 0x7f5
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public :
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// MNetworkEnable
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int32_t m_scoreFirstHalf ; // 0x7f8
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// MNetworkEnable
2023-03-23 13:52:33 +00:00
int32_t m_scoreSecondHalf ; // 0x7fc
2023-03-22 22:31:08 +00:00
// MNetworkEnable
2023-03-23 13:52:33 +00:00
int32_t m_scoreOvertime ; // 0x800
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// MNetworkEnable
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char m_szClanTeamname [ 129 ] ; // 0x804
private :
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[[maybe_unused]] uint8_t __pad0885 [ 0x3 ] ; // 0x885
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public :
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// MNetworkEnable
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uint32_t m_iClanID ; // 0x888
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// MNetworkEnable
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CPlayerSlot m_nGGLeaderSlot_CT ; // 0x88c
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// MNetworkEnable
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CPlayerSlot m_nGGLeaderSlot_T ; // 0x890
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// MNetworkEnable
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char m_szTeamFlagImage [ 8 ] ; // 0x894
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// MNetworkEnable
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char m_szTeamLogoImage [ 8 ] ; // 0x89c
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} ;
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// Alignment: 0
// Size: 0xde8
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class C_MapPreviewParticleSystem : public C_ParticleSystem
{
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public :
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// No members available
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} ;
2023-03-22 22:31:08 +00:00
// Alignment: 5
// Size: 0x550
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class CInfoDynamicShadowHint : public C_PointEntity
{
public :
bool m_bDisabled ; // 0x538
private :
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[[maybe_unused]] uint8_t __pad0539 [ 0x3 ] ; // 0x539
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public :
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float m_flRange ; // 0x53c
int32_t m_nImportance ; // 0x540
int32_t m_nLightChoice ; // 0x544
CHandle < C_BaseEntity > m_hLight ; // 0x548
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// Static fields:
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static CUtlVector < CInfoDynamicShadowHint * > & Get_m_AllHints ( ) { return * reinterpret_cast < CUtlVector < CInfoDynamicShadowHint * > * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CInfoDynamicShadowHint " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 2
// Size: 0x568
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class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint
{
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public :
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Vector m_vBoxMins ; // 0x550
Vector m_vBoxMaxs ; // 0x55c
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} ;
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// Alignment: 10
// Size: 0x880
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class C_EnvSky : public C_BaseModelEntity
{
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public :
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_hSkyMaterial ; // 0x838
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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bool m_bStartDisabled ; // 0x840
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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Color m_vTintColor ; // 0x841
private :
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[[maybe_unused]] uint8_t __pad0845 [ 0x3 ] ; // 0x845
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public :
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flBrightnessScale ; // 0x848
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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int32_t m_nFogType ; // 0x84c
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMinStart ; // 0x850
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMinEnd ; // 0x854
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMaxStart ; // 0x858
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMaxEnd ; // 0x85c
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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bool m_bEnabled ; // 0x860
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} ;
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// Alignment: 0
// Size: 0x560
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class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2
{
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public :
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// No members available
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} ;
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// Alignment: 1
// Size: 0x840
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class C_LightEntity : public C_BaseModelEntity
{
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public :
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// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
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CLightComponent * m_CLightComponent ; // 0x838
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} ;
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// Alignment: 0
// Size: 0x840
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class C_LightSpotEntity : public C_LightEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x840
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class C_LightOrthoEntity : public C_LightEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x840
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class C_LightDirectionalEntity : public C_LightEntity
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x840
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class C_LightEnvironmentEntity : public C_LightDirectionalEntity
{
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public :
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// No members available
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} ;
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// Alignment: 16
// Size: 0x890
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class C_PostProcessingVolume : public C_BaseTrigger
{
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private :
[[maybe_unused]] uint8_t __pad0840 [ 0x10 ] ; // 0x840
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public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCPostProcessingResource > m_hPostSettings ; // 0x850
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// MNetworkEnable
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float m_flFadeDuration ; // 0x858
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// MNetworkEnable
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float m_flMinLogExposure ; // 0x85c
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// MNetworkEnable
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float m_flMaxLogExposure ; // 0x860
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// MNetworkEnable
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float m_flMinExposure ; // 0x864
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// MNetworkEnable
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float m_flMaxExposure ; // 0x868
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// MNetworkEnable
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float m_flExposureCompensation ; // 0x86c
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// MNetworkEnable
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float m_flExposureFadeSpeedUp ; // 0x870
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// MNetworkEnable
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float m_flExposureFadeSpeedDown ; // 0x874
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// MNetworkEnable
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float m_flTonemapEVSmoothingRange ; // 0x878
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// MNetworkEnable
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bool m_bMaster ; // 0x87c
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// MNetworkEnable
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bool m_bExposureControl ; // 0x87d
private :
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[[maybe_unused]] uint8_t __pad087e [ 0x2 ] ; // 0x87e
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public :
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// MNetworkEnable
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float m_flRate ; // 0x880
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// MNetworkEnable
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float m_flTonemapPercentTarget ; // 0x884
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// MNetworkEnable
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float m_flTonemapPercentBrightPixels ; // 0x888
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// MNetworkEnable
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float m_flTonemapMinAvgLum ; // 0x88c
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} ;
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// Alignment: 5
// Size: 0xe00
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class C_EnvParticleGlow : public C_ParticleSystem
{
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public :
// MNetworkEnable
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float m_flAlphaScale ; // 0xde8
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// MNetworkEnable
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float m_flRadiusScale ; // 0xdec
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// MNetworkEnable
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float m_flSelfIllumScale ; // 0xdf0
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// MNetworkEnable
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Color m_ColorTint ; // 0xdf4
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hTextureOverride ; // 0xdf8
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} ;
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// Alignment: 8
// Size: 0x870
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class C_TextureBasedAnimatable : public C_BaseModelEntity
{
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public :
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// MNetworkEnable
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bool m_bLoop ; // 0x838
private :
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[[maybe_unused]] uint8_t __pad0839 [ 0x3 ] ; // 0x839
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public :
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// MNetworkEnable
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float m_flFPS ; // 0x83c
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hPositionKeys ; // 0x840
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hRotationKeys ; // 0x848
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// MNetworkEnable
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Vector m_vAnimationBoundsMin ; // 0x850
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// MNetworkEnable
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Vector m_vAnimationBoundsMax ; // 0x85c
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// MNetworkEnable
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float m_flStartTime ; // 0x868
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// MNetworkEnable
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float m_flStartFrame ; // 0x86c
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} ;
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// Alignment: 0
// Size: 0x838
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class C_World : public C_BaseModelEntity
{
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public :
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// No members available
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} ;
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// Alignment: 13
// Size: 0x998
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class CBaseAnimGraph : public C_BaseModelEntity
{
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private :
[[maybe_unused]] uint8_t __pad0838 [ 0x10 ] ; // 0x838
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public :
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// MNetworkEnable
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PhysicsRagdollPose_t * m_pRagdollPose ; // 0x848
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// MNetworkEnable
// MNetworkChangeCallback "OnClientRagdollChanged"
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bool m_bClientRagdoll ; // 0x850
private :
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[[maybe_unused]] uint8_t __pad0851 [ 0x3 ] ; // 0x851
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public :
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// MNetworkEnable
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Vector m_vecForce ; // 0x854
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// MNetworkEnable
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int32_t m_nForceBone ; // 0x860
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// MNetworkEnable
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bool m_bShouldAnimateDuringGameplayPause ; // 0x864
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// MNetworkEnable
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bool m_bAnimGraphUpdateEnabled ; // 0x865
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// MNetworkEnable
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bool m_bInitiallyPopulateInterpHistory ; // 0x866
private :
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[[maybe_unused]] uint8_t __pad0867 [ 0x1 ] ; // 0x867
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public :
float m_flMaxSlopeDistance ; // 0x868
Vector m_vLastSlopeCheckPos ; // 0x86c
bool m_bHasAnimatedMaterialAttributes ; // 0x878
private :
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[[maybe_unused]] uint8_t __pad0879 [ 0x7 ] ; // 0x879
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public :
CBaseAnimGraph * m_pClientsideRagdoll ; // 0x880
bool m_builtRagdoll ; // 0x888
private :
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[[maybe_unused]] uint8_t __pad0889 [ 0xf ] ; // 0x889
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public :
bool m_bSuppressAnimEventSounds ; // 0x898
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} ;
// Alignment: 4
// Size: 0x9d8
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class CBaseProp : public CBaseAnimGraph
{
public :
bool m_bModelOverrodeBlockLOS ; // 0x998
private :
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[[maybe_unused]] uint8_t __pad0999 [ 0x3 ] ; // 0x999
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public :
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int32_t m_iShapeType ; // 0x99c
bool m_bConformToCollisionBounds ; // 0x9a0
private :
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[[maybe_unused]] uint8_t __pad09a1 [ 0x3 ] ; // 0x9a1
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public :
matrix3x4_t m_mPreferredCatchTransform ; // 0x9a4
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} ;
// Alignment: 30
// Size: 0xae8
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class C_BreakableProp : public CBaseProp
{
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private :
[[maybe_unused]] uint8_t __pad09d8 [ 0x8 ] ; // 0x9d8
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public :
CEntityIOOutput m_OnBreak ; // 0x9e0
CEntityOutputTemplate < float32 > m_OnHealthChanged ; // 0xa08
CEntityIOOutput m_OnTakeDamage ; // 0xa30
float m_impactEnergyScale ; // 0xa58
int32_t m_iMinHealthDmg ; // 0xa5c
float m_flPressureDelay ; // 0xa60
CHandle < C_BaseEntity > m_hBreaker ; // 0xa64
PerformanceMode_t m_PerformanceMode ; // 0xa68
float m_flDmgModBullet ; // 0xa6c
float m_flDmgModClub ; // 0xa70
float m_flDmgModExplosive ; // 0xa74
float m_flDmgModFire ; // 0xa78
private :
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[[maybe_unused]] uint8_t __pad0a7c [ 0x4 ] ; // 0xa7c
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public :
CUtlSymbolLarge m_iszPhysicsDamageTableName ; // 0xa80
CUtlSymbolLarge m_iszBasePropData ; // 0xa88
int32_t m_iInteractions ; // 0xa90
GameTime_t m_flPreventDamageBeforeTime ; // 0xa94
bool m_bHasBreakPiecesOrCommands ; // 0xa98
private :
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[[maybe_unused]] uint8_t __pad0a99 [ 0x3 ] ; // 0xa99
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public :
float m_explodeDamage ; // 0xa9c
float m_explodeRadius ; // 0xaa0
private :
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[[maybe_unused]] uint8_t __pad0aa4 [ 0x4 ] ; // 0xaa4
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public :
float m_explosionDelay ; // 0xaa8
private :
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[[maybe_unused]] uint8_t __pad0aac [ 0x4 ] ; // 0xaac
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public :
CUtlSymbolLarge m_explosionBuildupSound ; // 0xab0
CUtlSymbolLarge m_explosionCustomEffect ; // 0xab8
CUtlSymbolLarge m_explosionCustomSound ; // 0xac0
CUtlSymbolLarge m_explosionModifier ; // 0xac8
CHandle < C_BasePlayerPawn > m_hPhysicsAttacker ; // 0xad0
GameTime_t m_flLastPhysicsInfluenceTime ; // 0xad4
float m_flDefaultFadeScale ; // 0xad8
CHandle < C_BaseEntity > m_hLastAttacker ; // 0xadc
CHandle < C_BaseEntity > m_hFlareEnt ; // 0xae0
// MNetworkEnable
bool m_noGhostCollision ; // 0xae4
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} ;
// Alignment: 25
// Size: 0xc00
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class C_DynamicProp : public C_BreakableProp
{
public :
// MNetworkEnable
bool m_bUseHitboxesForRenderBox ; // 0xae8
// MNetworkEnable
bool m_bUseAnimGraph ; // 0xae9
private :
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[[maybe_unused]] uint8_t __pad0aea [ 0x6 ] ; // 0xaea
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public :
CEntityIOOutput m_pOutputAnimBegun ; // 0xaf0
CEntityIOOutput m_pOutputAnimOver ; // 0xb18
CEntityIOOutput m_pOutputAnimLoopCycleOver ; // 0xb40
CEntityIOOutput m_OnAnimReachedStart ; // 0xb68
CEntityIOOutput m_OnAnimReachedEnd ; // 0xb90
CUtlSymbolLarge m_iszDefaultAnim ; // 0xbb8
AnimLoopMode_t m_nDefaultAnimLoopMode ; // 0xbc0
bool m_bAnimateOnServer ; // 0xbc4
bool m_bRandomizeCycle ; // 0xbc5
bool m_bStartDisabled ; // 0xbc6
bool m_bScriptedMovement ; // 0xbc7
bool m_bFiredStartEndOutput ; // 0xbc8
bool m_bForceNpcExclude ; // 0xbc9
bool m_bCreateNonSolid ; // 0xbca
bool m_bIsOverrideProp ; // 0xbcb
int32_t m_iInitialGlowState ; // 0xbcc
int32_t m_nGlowRange ; // 0xbd0
int32_t m_nGlowRangeMin ; // 0xbd4
Color m_glowColor ; // 0xbd8
int32_t m_nGlowTeam ; // 0xbdc
int32_t m_iCachedFrameCount ; // 0xbe0
Vector m_vecCachedRenderMins ; // 0xbe4
Vector m_vecCachedRenderMaxs ; // 0xbf0
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} ;
// Alignment: 0
// Size: 0xc00
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class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0xc00
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class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp
{
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public :
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// No members available
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} ;
// Alignment: 0
// Size: 0xc00
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class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp
{
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public :
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// No members available
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} ;
// Alignment: 9
// Size: 0xa68
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class C_ColorCorrectionVolume : public C_BaseTrigger
{
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public :
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float m_LastEnterWeight ; // 0x840
float m_LastEnterTime ; // 0x844
float m_LastExitWeight ; // 0x848
float m_LastExitTime ; // 0x84c
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// MNetworkEnable
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bool m_bEnabled ; // 0x850
private :
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[[maybe_unused]] uint8_t __pad0851 [ 0x3 ] ; // 0x851
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public :
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// MNetworkEnable
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float m_MaxWeight ; // 0x854
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// MNetworkEnable
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float m_FadeDuration ; // 0x858
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// MNetworkEnable
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float m_Weight ; // 0x85c
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// MNetworkEnable
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char m_lookupFilename [ 512 ] ; // 0x860
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} ;
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// Alignment: 8
// Size: 0xd00
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class C_FuncMonitor : public C_FuncBrush
{
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public :
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// MNetworkEnable
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CUtlString m_targetCamera ; // 0x838
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// MNetworkEnable
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int32_t m_nResolutionEnum ; // 0x840
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// MNetworkEnable
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bool m_bRenderShadows ; // 0x844
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// MNetworkEnable
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bool m_bUseUniqueColorTarget ; // 0x845
private :
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[[maybe_unused]] uint8_t __pad0846 [ 0x2 ] ; // 0x846
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public :
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// MNetworkEnable
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CUtlString m_brushModelName ; // 0x848
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hTargetCamera ; // 0x850
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// MNetworkEnable
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bool m_bEnabled ; // 0x854
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// MNetworkEnable
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bool m_bDraw3DSkybox ; // 0x855
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} ;
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// Alignment: 0
// Size: 0x838
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class C_FuncMoveLinear : public C_BaseToggle
{
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public :
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// No members available
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} ;
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// Alignment: 2
// Size: 0x9c8
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class C_PhysMagnet : public CBaseAnimGraph
{
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public :
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CUtlVector < int32 > m_aAttachedObjectsFromServer ; // 0x998
CUtlVector < CHandle < C_BaseEntity > > m_aAttachedObjects ; // 0x9b0
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} ;
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// Alignment: 13
// Size: 0x9e8
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class C_PointCommentaryNode : public CBaseAnimGraph
{
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private :
[[maybe_unused]] uint8_t __pad0998 [ 0x8 ] ; // 0x998
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public :
// MNetworkEnable
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bool m_bActive ; // 0x9a0
bool m_bWasActive ; // 0x9a1
private :
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[[maybe_unused]] uint8_t __pad09a2 [ 0x2 ] ; // 0x9a2
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public :
GameTime_t m_flEndTime ; // 0x9a4
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// MNetworkEnable
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GameTime_t m_flStartTime ; // 0x9a8
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// MNetworkEnable
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float m_flStartTimeInCommentary ; // 0x9ac
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// MNetworkEnable
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CUtlSymbolLarge m_iszCommentaryFile ; // 0x9b0
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// MNetworkEnable
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CUtlSymbolLarge m_iszTitle ; // 0x9b8
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// MNetworkEnable
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CUtlSymbolLarge m_iszSpeakers ; // 0x9c0
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// MNetworkEnable
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int32_t m_iNodeNumber ; // 0x9c8
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// MNetworkEnable
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int32_t m_iNodeNumberMax ; // 0x9cc
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// MNetworkEnable
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bool m_bListenedTo ; // 0x9d0
private :
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[[maybe_unused]] uint8_t __pad09d1 [ 0xf ] ; // 0x9d1
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public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hViewPosition ; // 0x9e0
bool m_bRestartAfterRestore ; // 0x9e4
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} ;
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// Alignment: 0
// Size: 0x998
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class C_WaterBullet : public CBaseAnimGraph
{
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public :
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// No members available
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} ;
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// Alignment: 1
// Size: 0x840
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class C_BaseDoor : public C_BaseToggle
{
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public :
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// MNetworkEnable
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bool m_bIsUsable ; // 0x838
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} ;
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// Alignment: 19
// Size: 0xb28
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class C_BaseFlex : public CBaseAnimGraph
{
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private :
[[maybe_unused]] uint8_t __pad0998 [ 0x8 ] ; // 0x998
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public :
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// MNetworkEnable
// MNetworkBitCount "12"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
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C_NetworkUtlVectorBase < float32 > m_flexWeight ; // 0x9a0
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// MNetworkEnable
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bool m_blinktoggle ; // 0x9b8
private :
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[[maybe_unused]] uint8_t __pad09b9 [ 0x7 ] ; // 0x9b9
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public :
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// MNetworkEnable
// MNetworkEncoder
// MNetworkChangeCallback "OnViewTargetChanged"
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Vector m_vLookTargetPosition ; // 0x9c0
private :
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[[maybe_unused]] uint8_t __pad09cc [ 0x64 ] ; // 0x9cc
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public :
int32_t m_nLastFlexUpdateFrameCount ; // 0xa30
Vector m_CachedViewTarget ; // 0xa34
uint32_t m_nNextSceneEventId ; // 0xa40
int32_t m_iBlink ; // 0xa44
float m_blinktime ; // 0xa48
bool m_prevblinktoggle ; // 0xa4c
private :
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[[maybe_unused]] uint8_t __pad0a4d [ 0x3 ] ; // 0xa4d
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public :
int32_t m_iJawOpen ; // 0xa50
float m_flJawOpenAmount ; // 0xa54
float m_flBlinkAmount ; // 0xa58
AttachmentHandle_t m_iMouthAttachment ; // 0xa5c
AttachmentHandle_t m_iEyeAttachment ; // 0xa5d
bool m_bResetFlexWeightsOnModelChange ; // 0xa5e
private :
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[[maybe_unused]] uint8_t __pad0a5f [ 0x19 ] ; // 0xa5f
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public :
int32_t m_nEyeOcclusionRendererBone ; // 0xa78
matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform ; // 0xa7c
Vector m_vEyeOcclusionRendererHalfExtent ; // 0xaac
private :
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[[maybe_unused]] uint8_t __pad0ab8 [ 0x10 ] ; // 0xab8
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public :
C_BaseFlex : : Emphasized_Phoneme m_PhonemeClasses [ 3 ] ; // 0xac8
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} ;
// Alignment: 14
// Size: 0xa30
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class C_ClientRagdoll : public CBaseAnimGraph
{
public :
bool m_bFadeOut ; // 0x998
bool m_bImportant ; // 0x999
private :
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[[maybe_unused]] uint8_t __pad099a [ 0x2 ] ; // 0x99a
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public :
GameTime_t m_flEffectTime ; // 0x99c
GameTime_t m_gibDespawnTime ; // 0x9a0
int32_t m_iCurrentFriction ; // 0x9a4
int32_t m_iMinFriction ; // 0x9a8
int32_t m_iMaxFriction ; // 0x9ac
int32_t m_iFrictionAnimState ; // 0x9b0
bool m_bReleaseRagdoll ; // 0x9b4
AttachmentHandle_t m_iEyeAttachment ; // 0x9b5
bool m_bFadingOut ; // 0x9b6
private :
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[[maybe_unused]] uint8_t __pad09b7 [ 0x1 ] ; // 0x9b7
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public :
float m_flScaleEnd [ 10 ] ; // 0x9b8
GameTime_t m_flScaleTimeStart [ 10 ] ; // 0x9e0
GameTime_t m_flScaleTimeEnd [ 10 ] ; // 0xa08
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} ;
// Alignment: 8
// Size: 0x890
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class C_Precipitation : public C_BaseTrigger
{
public :
float m_flDensity ; // 0x840
private :
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[[maybe_unused]] uint8_t __pad0844 [ 0xc ] ; // 0x844
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public :
float m_flParticleInnerDist ; // 0x850
private :
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[[maybe_unused]] uint8_t __pad0854 [ 0x4 ] ; // 0x854
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public :
char * m_pParticleDef ; // 0x858
private :
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[[maybe_unused]] uint8_t __pad0860 [ 0x20 ] ; // 0x860
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public :
TimedEvent m_tParticlePrecipTraceTimer [ 1 ] ; // 0x880
bool m_bActiveParticlePrecipEmitter [ 1 ] ; // 0x888
bool m_bParticlePrecipInitialized ; // 0x889
bool m_bHasSimulatedSinceLastSceneObjectUpdate ; // 0x88a
private :
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[[maybe_unused]] uint8_t __pad088b [ 0x1 ] ; // 0x88b
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public :
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int32_t m_nAvailableSheetSequencesMaxIndex ; // 0x88c
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} ;
// Alignment: 2
// Size: 0x978
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class C_FireSprite : public C_Sprite
{
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public :
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Vector m_vecMoveDir ; // 0x968
bool m_bFadeFromAbove ; // 0x974
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} ;
// Alignment: 0
// Size: 0x968
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class C_FireFromAboveSprite : public C_Sprite
{
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public :
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// No members available
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} ;
// Alignment: 23
// Size: 0xa88
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class C_Fish : public CBaseAnimGraph
{
public :
Vector m_pos ; // 0x998
Vector m_vel ; // 0x9a4
QAngle m_angles ; // 0x9b0
int32_t m_localLifeState ; // 0x9bc
float m_deathDepth ; // 0x9c0
float m_deathAngle ; // 0x9c4
float m_buoyancy ; // 0x9c8
private :
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[[maybe_unused]] uint8_t __pad09cc [ 0x4 ] ; // 0x9cc
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public :
CountdownTimer m_wiggleTimer ; // 0x9d0
float m_wigglePhase ; // 0x9e8
float m_wiggleRate ; // 0x9ec
Vector m_actualPos ; // 0x9f0
QAngle m_actualAngles ; // 0x9fc
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// MNetworkEnable
// MNetworkEncoder
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Vector m_poolOrigin ; // 0xa08
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// MNetworkEnable
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float m_waterLevel ; // 0xa14
bool m_gotUpdate ; // 0xa18
private :
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[[maybe_unused]] uint8_t __pad0a19 [ 0x3 ] ; // 0xa19
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public :
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// MNetworkEnable
// MNetworkSerializer "fish_pos_x"
// MNetworkChangeCallback "OnPosChanged"
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float m_x ; // 0xa1c
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// MNetworkEnable
// MNetworkSerializer "fish_pos_y"
// MNetworkChangeCallback "OnPosChanged"
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float m_y ; // 0xa20
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// MNetworkEnable
// MNetworkSerializer "fish_pos_z"
// MNetworkChangeCallback "OnPosChanged"
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float m_z ; // 0xa24
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// MNetworkEnable
// MNetworkSerializer "angle_normalize_positive"
// MNetworkBitCount "7"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "360.000000"
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// MNetworkEncodeFlags
// MNetworkChangeCallback "OnAngChanged"
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float m_angle ; // 0xa28
float m_errorHistory [ 20 ] ; // 0xa2c
int32_t m_errorHistoryIndex ; // 0xa7c
int32_t m_errorHistoryCount ; // 0xa80
float m_averageError ; // 0xa84
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} ;
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// Alignment: 1
// Size: 0xaf0
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class C_PhysicsProp : public C_BreakableProp
{
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public :
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// MNetworkEnable
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bool m_bAwake ; // 0xae8
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} ;
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// Alignment: 7
// Size: 0xc40
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class C_BasePropDoor : public C_DynamicProp
{
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private :
[[maybe_unused]] uint8_t __pad0c00 [ 0x10 ] ; // 0xc00
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public :
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// MNetworkEnable
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DoorState_t m_eDoorState ; // 0xc10
bool m_modelChanged ; // 0xc14
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// MNetworkEnable
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bool m_bLocked ; // 0xc15
private :
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[[maybe_unused]] uint8_t __pad0c16 [ 0x2 ] ; // 0xc16
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public :
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// MNetworkEnable
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Vector m_closedPosition ; // 0xc18
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// MNetworkEnable
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QAngle m_closedAngles ; // 0xc24
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// MNetworkEnable
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CHandle < C_BasePropDoor > m_hMaster ; // 0xc30
Vector m_vWhereToSetLightingOrigin ; // 0xc34
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} ;
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// Alignment: 12
// Size: 0xb20
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class C_PhysPropClientside : public C_BreakableProp
{
public :
GameTime_t m_flTouchDelta ; // 0xae8
GameTime_t m_fDeathTime ; // 0xaec
float m_impactEnergyScale ; // 0xaf0
float m_inertiaScale ; // 0xaf4
float m_flDmgModBullet ; // 0xaf8
float m_flDmgModClub ; // 0xafc
float m_flDmgModExplosive ; // 0xb00
float m_flDmgModFire ; // 0xb04
CUtlSymbolLarge m_iszPhysicsDamageTableName ; // 0xb08
CUtlSymbolLarge m_iszBasePropData ; // 0xb10
int32_t m_iInteractions ; // 0xb18
bool m_bHasBreakPiecesOrCommands ; // 0xb1c
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} ;
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// Alignment: 8
// Size: 0xa10
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class C_RagdollProp : public CBaseAnimGraph
{
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private :
[[maybe_unused]] uint8_t __pad0998 [ 0x8 ] ; // 0x998
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public :
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// MNetworkEnable
// MNetworkEncoder
// MNetworkChangeCallback "ragAnglesChanged"
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C_NetworkUtlVectorBase < Vector > m_ragPos ; // 0x9a0
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// MNetworkEnable
// MNetworkEncoder
// MNetworkBitCount "13"
// MNetworkChangeCallback "ragAnglesChanged"
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C_NetworkUtlVectorBase < QAngle > m_ragAngles ; // 0x9b8
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1.000000"
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// MNetworkEncodeFlags
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float m_flBlendWeight ; // 0x9d0
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hRagdollSource ; // 0x9d4
AttachmentHandle_t m_iEyeAttachment ; // 0x9d8
private :
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[[maybe_unused]] uint8_t __pad09d9 [ 0x3 ] ; // 0x9d9
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public :
float m_flBlendWeightCurrent ; // 0x9dc
CUtlVector < int32 > m_parentPhysicsBoneIndices ; // 0x9e0
CUtlVector < int32 > m_worldSpaceBoneComputationOrder ; // 0x9f8
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} ;
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// Alignment: 25
// Size: 0xa58
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class C_LocalTempEntity : public CBaseAnimGraph
{
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private :
[[maybe_unused]] uint8_t __pad0998 [ 0x18 ] ; // 0x998
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public :
int32_t flags ; // 0x9b0
GameTime_t die ; // 0x9b4
float m_flFrameMax ; // 0x9b8
float x ; // 0x9bc
float y ; // 0x9c0
float fadeSpeed ; // 0x9c4
float bounceFactor ; // 0x9c8
int32_t hitSound ; // 0x9cc
int32_t priority ; // 0x9d0
Vector tentOffset ; // 0x9d4
QAngle m_vecTempEntAngVelocity ; // 0x9e0
int32_t tempent_renderamt ; // 0x9ec
Vector m_vecNormal ; // 0x9f0
float m_flSpriteScale ; // 0x9fc
int32_t m_nFlickerFrame ; // 0xa00
float m_flFrameRate ; // 0xa04
float m_flFrame ; // 0xa08
private :
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[[maybe_unused]] uint8_t __pad0a0c [ 0x4 ] ; // 0xa0c
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public :
char * m_pszImpactEffect ; // 0xa10
char * m_pszParticleEffect ; // 0xa18
bool m_bParticleCollision ; // 0xa20
private :
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[[maybe_unused]] uint8_t __pad0a21 [ 0x3 ] ; // 0xa21
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public :
int32_t m_iLastCollisionFrame ; // 0xa24
Vector m_vLastCollisionOrigin ; // 0xa28
Vector m_vecTempEntVelocity ; // 0xa34
Vector m_vecPrevAbsOrigin ; // 0xa40
Vector m_vecTempEntAcceleration ; // 0xa4c
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} ;
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// Alignment: 1
// Size: 0xb58
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class C_ShatterGlassShardPhysics : public C_PhysicsProp
{
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private :
[[maybe_unused]] uint8_t __pad0af0 [ 0x8 ] ; // 0xaf0
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public :
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// MNetworkEnable
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shard_model_desc_t m_ShardDesc ; // 0xaf8
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} ;
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// Alignment: 1
// Size: 0x9c8
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class C_PointHintUIButtonHighlightModel : public CBaseAnimGraph
{
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public :
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matrix3x4_t m_mComponentTransform ; // 0x998
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} ;
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// Alignment: 1
// Size: 0x9c8
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class C_PointHintUIArrowHighlightModel : public CBaseAnimGraph
{
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public :
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matrix3x4_t m_mArrowLocalTransform ; // 0x998
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} ;
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// Alignment: 4
// Size: 0xa30
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class C_PointHintUIHighlightModel : public CBaseAnimGraph
{
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private :
[[maybe_unused]] uint8_t __pad0998 [ 0x30 ] ; // 0x998
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public :
CUtlVector < matrix3x4a_t > m_vecRenderModelComponentTransforms ; // 0x9c8
int32_t m_nTrackedDeviceIndex ; // 0x9e0
private :
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[[maybe_unused]] uint8_t __pad09e4 [ 0x14 ] ; // 0x9e4
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public :
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matrix3x4_t m_matLocalHighlight ; // 0x9f8
bool m_bVisible ; // 0xa28
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} ;
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// Alignment: 20
// Size: 0x1070
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class C_EconEntity : public C_BaseFlex
{
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private :
[[maybe_unused]] uint8_t __pad0b28 [ 0x10 ] ; // 0xb28
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public :
float m_flFlexDelayTime ; // 0xb38
private :
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[[maybe_unused]] uint8_t __pad0b3c [ 0x4 ] ; // 0xb3c
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public :
float32 * m_flFlexDelayedWeight ; // 0xb40
bool m_bAttributesInitialized ; // 0xb48
private :
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[[maybe_unused]] uint8_t __pad0b49 [ 0x7 ] ; // 0xb49
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public :
// MNetworkEnable
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C_AttributeContainer m_AttributeManager ; // 0xb50
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// MNetworkEnable
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uint32_t m_OriginalOwnerXuidLow ; // 0xff8
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// MNetworkEnable
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uint32_t m_OriginalOwnerXuidHigh ; // 0xffc
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// MNetworkEnable
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int32_t m_nFallbackPaintKit ; // 0x1000
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// MNetworkEnable
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int32_t m_nFallbackSeed ; // 0x1004
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// MNetworkEnable
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float m_flFallbackWear ; // 0x1008
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// MNetworkEnable
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int32_t m_nFallbackStatTrak ; // 0x100c
bool m_bClientside ; // 0x1010
bool m_bParticleSystemsCreated ; // 0x1011
private :
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[[maybe_unused]] uint8_t __pad1012 [ 0x6 ] ; // 0x1012
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public :
CUtlVector < int32 > m_vecAttachedParticles ; // 0x1018
CHandle < CBaseAnimGraph > m_hViewmodelAttachment ; // 0x1030
int32_t m_iOldTeam ; // 0x1034
bool m_bAttachmentDirty ; // 0x1038
private :
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[[maybe_unused]] uint8_t __pad1039 [ 0x3 ] ; // 0x1039
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public :
int32_t m_nUnloadedModelIndex ; // 0x103c
int32_t m_iNumOwnerValidationRetries ; // 0x1040
private :
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[[maybe_unused]] uint8_t __pad1044 [ 0xc ] ; // 0x1044
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public :
CHandle < C_BaseEntity > m_hOldProvidee ; // 0x1050
private :
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[[maybe_unused]] uint8_t __pad1054 [ 0x4 ] ; // 0x1054
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public :
CUtlVector < C_EconEntity : : AttachedModelData_t > m_vecAttachedModels ; // 0x1058
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} ;
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// Alignment: 2
// Size: 0x1078
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class C_EconWearable : public C_EconEntity
{
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public :
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int32_t m_nForceSkin ; // 0x1070
bool m_bAlwaysAllow ; // 0x1074
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} ;
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// Alignment: 12
// Size: 0xb78
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class C_BaseGrenade : public C_BaseFlex
{
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public :
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bool m_bHasWarnedAI ; // 0xb28
bool m_bIsSmokeGrenade ; // 0xb29
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// MNetworkEnable
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bool m_bIsLive ; // 0xb2a
private :
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[[maybe_unused]] uint8_t __pad0b2b [ 0x1 ] ; // 0xb2b
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public :
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "1024.000000"
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// MNetworkEncodeFlags
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float m_DmgRadius ; // 0xb2c
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// MNetworkEnable
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GameTime_t m_flDetonateTime ; // 0xb30
float m_flWarnAITime ; // 0xb34
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// MNetworkEnable
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// MNetworkBitCount "10"
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// MNetworkMinValue "0.000000"
// MNetworkMaxValue "256.000000"
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// MNetworkEncodeFlags
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float m_flDamage ; // 0xb38
private :
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[[maybe_unused]] uint8_t __pad0b3c [ 0x4 ] ; // 0xb3c
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public :
CUtlSymbolLarge m_iszBounceSound ; // 0xb40
CUtlString m_ExplosionSound ; // 0xb48
private :
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[[maybe_unused]] uint8_t __pad0b50 [ 0x4 ] ; // 0xb50
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public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hThrower ; // 0xb54
private :
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[[maybe_unused]] uint8_t __pad0b58 [ 0x18 ] ; // 0xb58
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public :
GameTime_t m_flNextAttack ; // 0xb70
CHandle < C_BaseEntity > m_hOriginalThrower ; // 0xb74
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} ;
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// Alignment: 2
// Size: 0x9a8
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class C_BRC4Target : public CBaseAnimGraph
{
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private :
[[maybe_unused]] uint8_t __pad0998 [ 0x8 ] ; // 0x998
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public :
// MNetworkEnable
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bool m_bBrokenOpen ; // 0x9a0
private :
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[[maybe_unused]] uint8_t __pad09a1 [ 0x3 ] ; // 0x9a1
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public :
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// MNetworkEnable
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float m_flRadius ; // 0x9a4
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} ;
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// Alignment: 6
// Size: 0x9c0
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class C_ParadropChopper : public CBaseAnimGraph
{
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private :
[[maybe_unused]] uint8_t __pad0998 [ 0x8 ] ; // 0x998
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public :
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Vector m_vecLastRopeTargetPos ; // 0x9a0
GameTime_t m_flLastRopeTime ; // 0x9ac
int32_t m_nRappelABone ; // 0x9b0
int32_t m_nRappelBBone ; // 0x9b4
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hCallingPlayer ; // 0x9b8
bool m_bCalledByPlayer ; // 0x9bc
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} ;
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// Alignment: 0
// Size: 0x998
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class C_SurvivalSpawnChopper : public CBaseAnimGraph
{
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public :
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// No members available
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} ;
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// Alignment: 12
// Size: 0x9f0
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class C_Dronegun : public CBaseAnimGraph
{
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private :
[[maybe_unused]] uint8_t __pad0998 [ 0x8 ] ; // 0x998
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public :
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// MNetworkEnable
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Vector m_vecAttentionTarget ; // 0x9a0
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// MNetworkEnable
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Vector m_vecTargetOffset ; // 0x9ac
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// MNetworkEnable
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bool m_bHasTarget ; // 0x9b8
private :
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[[maybe_unused]] uint8_t __pad09b9 [ 0x3 ] ; // 0x9b9
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public :
Vector m_vecAttentionCurrent ; // 0x9bc
int32_t m_nPoseParamPitch ; // 0x9c8
int32_t m_nPoseParamYaw ; // 0x9cc
bool m_bVarInit ; // 0x9d0
AttachmentHandle_t m_nAttachMuzzle ; // 0x9d1
private :
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[[maybe_unused]] uint8_t __pad09d2 [ 0x2 ] ; // 0x9d2
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public :
GameTime_t m_flLastClientThinkTime ; // 0x9d4
GameTime_t m_flNextSpark ; // 0x9d8
int32_t m_nBoneOverrideIndex ; // 0x9dc
Vector m_vecLaserTracePos ; // 0x9e0
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} ;
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// Alignment: 15
// Size: 0xd50
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class C_Drone : public C_PhysicsProp
{
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private :
[[maybe_unused]] uint8_t __pad0af0 [ 0x10 ] ; // 0xaf0
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public :
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CUtlVector < Vector > m_vecClientSideTrailPositions ; // 0xb00
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// MNetworkEnable
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CEntityHandle m_hMoveToThisEntity ; // 0xb18
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// MNetworkEnable
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CEntityHandle m_hDeliveryCargo ; // 0xb1c
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// MNetworkEnable
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CEntityHandle m_hRecentCargo ; // 0xb20
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// MNetworkEnable
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bool m_bPilotTakeoverAllowed ; // 0xb24
private :
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[[maybe_unused]] uint8_t __pad0b25 [ 0x3 ] ; // 0xb25
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public :
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// MNetworkEnable
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CEntityHandle m_hPotentialCargo ; // 0xb28
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// MNetworkEnable
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CEntityHandle m_hCurrentPilot ; // 0xb2c
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// MNetworkEnable
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Vector m_vecTagPositions [ 24 ] ; // 0xb30
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// MNetworkEnable
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int32_t m_vecTagIncrements [ 24 ] ; // 0xc50
GameTime_t m_flLastTimeCargoWasAttached ; // 0xcb0
Vector m_vecLastKnownCargoAttachPositions [ 4 ] ; // 0xcb4
Vector m_vecThrusterLastPos ; // 0xce4
Vector m_vecThrusterSmoothVel ; // 0xcf0
Vector m_vecThrusterSmoothAccel ; // 0xcfc
float m_flJammedEffectAmount ; // 0xd08
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} ;
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// Alignment: 0
// Size: 0xaf0
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class C_CSPropExplodingBarrel : public C_PhysicsProp
{
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public :
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// No members available
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} ;
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// Alignment: 1
// Size: 0xaf8
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class C_CSPropExplodingBarrelTop : public C_PhysicsProp
{
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public :
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// MNetworkEnable
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float m_flOverrideAlpha ; // 0xaf0
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} ;
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// Alignment: 24
// Size: 0xaa8
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class C_EnvGasCanister : public CBaseAnimGraph
{
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public :
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// MNetworkEnable
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bool m_bLanded ; // 0x998
private :
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[[maybe_unused]] uint8_t __pad0999 [ 0x67 ] ; // 0x999
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public :
bool m_bSpawnedSkyboxParticles ; // 0xa00
private :
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[[maybe_unused]] uint8_t __pad0a01 [ 0x3 ] ; // 0xa01
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public :
GameTime_t m_flKillImpactParticlesTime ; // 0xa04
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// MNetworkEnable
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Vector m_vecImpactPosition ; // 0xa08
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// MNetworkEnable
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Vector m_vecStartPosition ; // 0xa14
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// MNetworkEnable
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Vector m_vecEnterWorldPosition ; // 0xa20
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// MNetworkEnable
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Vector m_vecDirection ; // 0xa2c
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// MNetworkEnable
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QAngle m_vecStartAngles ; // 0xa38
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// MNetworkEnable
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float m_flFlightTime ; // 0xa44
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// MNetworkEnable
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float m_flFlightSpeed ; // 0xa48
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// MNetworkEnable
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GameTime_t m_flLaunchTime ; // 0xa4c
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// MNetworkEnable
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float m_flInitialZSpeed ; // 0xa50
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// MNetworkEnable
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float m_flZAcceleration ; // 0xa54
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// MNetworkEnable
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float m_flHorizSpeed ; // 0xa58
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// MNetworkEnable
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bool m_bLaunchedFromWithinWorld ; // 0xa5c
private :
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[[maybe_unused]] uint8_t __pad0a5d [ 0x3 ] ; // 0xa5d
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public :
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// MNetworkEnable
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Vector m_vecParabolaDirection ; // 0xa60
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// MNetworkEnable
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float m_flWorldEnterTime ; // 0xa6c
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// MNetworkEnable
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Vector m_vecSkyboxOrigin ; // 0xa70
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// MNetworkEnable
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float m_flSkyboxScale ; // 0xa7c
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// MNetworkEnable
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bool m_bInSkybox ; // 0xa80
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// MNetworkEnable
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bool m_bDoImpactEffects ; // 0xa81
private :
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[[maybe_unused]] uint8_t __pad0a82 [ 0x2 ] ; // 0xa82
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public :
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// MNetworkEnable
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int32_t m_nMyZoneIndex ; // 0xa84
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hSkyboxCopy ; // 0xa88
float m_flLaunchHeight ; // 0xa8c
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} ;
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// Alignment: 4
// Size: 0x9c0
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class C_PropCounter : public CBaseAnimGraph
{
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public :
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// MNetworkEnable
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float m_flDisplayValue ; // 0x998
float m_flDisplayValueLocal ; // 0x99c
float m_flTimeOfLastValueChange ; // 0x9a0
float m_flPreviousValue ; // 0x9a4
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} ;
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// Alignment: 1
// Size: 0x9a0
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class C_ViewmodelWeapon : public CBaseAnimGraph
{
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public :
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char * m_worldModel ; // 0x998
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} ;
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// Alignment: 17
// Size: 0xa00
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class C_BaseViewModel : public CBaseAnimGraph
{
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private :
[[maybe_unused]] uint8_t __pad0998 [ 0x8 ] ; // 0x998
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public :
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Vector m_vecLastFacing ; // 0x9a0
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// MNetworkEnable
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uint32_t m_nViewModelIndex ; // 0x9ac
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// MNetworkEnable
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uint32_t m_nAnimationParity ; // 0x9b0
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// MNetworkEnable
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float m_flAnimationStartTime ; // 0x9b4
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// MNetworkEnable
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CHandle < C_BasePlayerWeapon > m_hWeapon ; // 0x9b8
private :
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[[maybe_unused]] uint8_t __pad09bc [ 0x4 ] ; // 0x9bc
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public :
CUtlSymbolLarge m_sVMName ; // 0x9c0
CUtlSymbolLarge m_sAnimationPrefix ; // 0x9c8
CHandle < C_ViewmodelWeapon > m_hWeaponModel ; // 0x9d0
AttachmentHandle_t m_iCameraAttachment ; // 0x9d4
private :
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[[maybe_unused]] uint8_t __pad09d5 [ 0x3 ] ; // 0x9d5
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public :
QAngle m_vecLastCameraAngles ; // 0x9d8
float m_previousElapsedDuration ; // 0x9e4
float m_previousCycle ; // 0x9e8
int32_t m_nOldAnimationParity ; // 0x9ec
HSequence m_hOldLayerSequence ; // 0x9f0
int32_t m_oldLayer ; // 0x9f4
float m_oldLayerStartTime ; // 0x9f8
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// MNetworkEnable
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CEntityHandle m_hControlPanel ; // 0x9fc
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} ;
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// Alignment: 0
// Size: 0x998
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class C_ViewmodelAttachmentModel : public CBaseAnimGraph
{
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public :
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// No members available
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} ;
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// Alignment: 2
// Size: 0xa28
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class C_PredictedViewModel : public C_BaseViewModel
{
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public :
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QAngle m_LagAnglesHistory ; // 0xa00
private :
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[[maybe_unused]] uint8_t __pad0a0c [ 0xc ] ; // 0xa0c
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public :
Vector m_vPredictedOffset ; // 0xa18
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} ;
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// Alignment: 0
// Size: 0x998
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class C_WorldModelStattrak : public CBaseAnimGraph
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x998
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class C_WorldModelNametag : public CBaseAnimGraph
{
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public :
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// No members available
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} ;
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// Alignment: 15
// Size: 0xc00
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class C_BaseCSGrenadeProjectile : public C_BaseGrenade
{
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public :
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// MNetworkEnable
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Vector m_vInitialVelocity ; // 0xb78
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// MNetworkEnable
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int32_t m_nBounces ; // 0xb84
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex ; // 0xb88
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// MNetworkEnable
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int32_t m_nExplodeEffectTickBegin ; // 0xb90
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// MNetworkEnable
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Vector m_vecExplodeEffectOrigin ; // 0xb94
GameTime_t m_flSpawnTime ; // 0xba0
Vector vecLastTrailLinePos ; // 0xba4
GameTime_t flNextTrailLineTime ; // 0xbb0
bool m_bExplodeEffectBegan ; // 0xbb4
bool m_bCanCreateGrenadeTrail ; // 0xbb5
private :
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[[maybe_unused]] uint8_t __pad0bb6 [ 0x2 ] ; // 0xbb6
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public :
ParticleIndex_t m_nSnapshotTrajectoryEffectIndex ; // 0xbb8
private :
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[[maybe_unused]] uint8_t __pad0bbc [ 0x4 ] ; // 0xbbc
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public :
CStrongHandle < InfoForResourceTypeIParticleSnapshot > m_hSnapshotTrajectoryParticleSnapshot ; // 0xbc0
CUtlVector < Vector > m_arrTrajectoryTrailPoints ; // 0xbc8
CUtlVector < float32 > m_arrTrajectoryTrailPointCreationTimes ; // 0xbe0
float m_flTrajectoryTrailEffectCreationTime ; // 0xbf8
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// Static fields:
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static float & Get_s_flThinkInterval ( ) { return * reinterpret_cast < float * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseCSGrenadeProjectile " ) - > m_static_fields [ 0 ] - > m_instance ) ; } ;
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} ;
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// Alignment: 4
// Size: 0xb90
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class C_BreachChargeProjectile : public C_BaseGrenade
{
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public :
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// MNetworkEnable
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bool m_bShouldExplode ; // 0xb78
private :
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[[maybe_unused]] uint8_t __pad0b79 [ 0x3 ] ; // 0xb79
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public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_weaponThatThrewMe ; // 0xb7c
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// MNetworkEnable
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int32_t m_nParentBoneIndex ; // 0xb80
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// MNetworkEnable
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Vector m_vecParentBonePos ; // 0xb84
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} ;
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// Alignment: 4
// Size: 0xbb0
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class C_BumpMineProjectile : public C_BaseGrenade
{
public :
bool m_bShouldExplode ; // 0xb78
private :
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[[maybe_unused]] uint8_t __pad0b79 [ 0x3 ] ; // 0xb79
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public :
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// MNetworkEnable
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int32_t m_nParentBoneIndex ; // 0xb7c
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// MNetworkEnable
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Vector m_vecParentBonePos ; // 0xb80
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// MNetworkEnable
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bool m_bArmed ; // 0xb8c
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} ;
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// Alignment: 6
// Size: 0xc10
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class C_TripWireFireProjectile : public C_BaseGrenade
{
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public :
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// MNetworkEnable
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GameTime_t m_flAttachTime ; // 0xb78
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// MNetworkEnable
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Vector m_vecTripWireEndPositions [ 10 ] ; // 0xb7c
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// MNetworkEnable
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bool m_bTripWireEndPositionsUsed [ 10 ] ; // 0xbf4
private :
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[[maybe_unused]] uint8_t __pad0bfe [ 0x2 ] ; // 0xbfe
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public :
int32_t m_nTripWireStartIndex0 ; // 0xc00
int32_t m_nTripWireEndIndex0 ; // 0xc04
int32_t m_nTripWireCenterIndex0 ; // 0xc08
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} ;
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// Alignment: 0
// Size: 0xaf0
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class C_PhysicsPropMultiplayer : public C_PhysicsProp
{
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public :
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// No members available
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} ;
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// Alignment: 4
// Size: 0xb08
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class C_PhysPropLootCrate : public C_PhysicsPropMultiplayer
{
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private :
[[maybe_unused]] uint8_t __pad0af0 [ 0x8 ] ; // 0xaf0
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public :
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// MNetworkEnable
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bool m_bRenderInPSPM ; // 0xaf8
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// MNetworkEnable
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bool m_bRenderInTablet ; // 0xaf9
private :
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[[maybe_unused]] uint8_t __pad0afa [ 0x2 ] ; // 0xafa
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public :
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// MNetworkEnable
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int32_t m_iMaxHealth ; // 0xafc
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// MNetworkEnable
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int32_t m_iHealth ; // 0xb00
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} ;
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// Alignment: 0
// Size: 0xaf0
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class C_PhysPropAmmoBox : public C_PhysicsPropMultiplayer
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0xaf0
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class C_PhysPropWeaponUpgrade : public C_PhysicsPropMultiplayer
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0xaf8
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class C_PhysPropRadarJammer : public C_PhysicsPropMultiplayer
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0xc20
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class C_SensorGrenadeProjectile : public C_BaseCSGrenadeProjectile
{
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public :
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// No members available
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} ;
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// Alignment: 5
// Size: 0xbf0
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class C_CSGO_PreviewModel : public C_BaseFlex
{
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public :
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CUtlString m_animgraph ; // 0xb28
CUtlString m_animgraphCharacterModeString ; // 0xb30
CUtlString m_defaultAnim ; // 0xb38
AnimLoopMode_t m_nDefaultAnimLoopMode ; // 0xb40
float m_flInitialModelScale ; // 0xb44
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} ;
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// Alignment: 0
// Size: 0xbf0
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class C_CSGO_PreviewModelAlias_csgo_item_previewmodel : public C_CSGO_PreviewModel
{
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public :
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// No members available
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} ;
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// Alignment: 6
// Size: 0x9e8
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class C_BulletHitModel : public CBaseAnimGraph
{
public :
matrix3x4_t m_matLocal ; // 0x998
int32_t m_iBoneIndex ; // 0x9c8
CHandle < C_BaseEntity > m_hPlayerParent ; // 0x9cc
bool m_bIsHit ; // 0x9d0
private :
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[[maybe_unused]] uint8_t __pad09d1 [ 0x3 ] ; // 0x9d1
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public :
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float m_flTimeCreated ; // 0x9d4
Vector m_vecStartPos ; // 0x9d8
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} ;
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// Alignment: 6
// Size: 0x9d0
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class C_PickUpModelSlerper : public CBaseAnimGraph
{
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public :
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CHandle < C_BaseEntity > m_hPlayerParent ; // 0x998
CHandle < C_BaseEntity > m_hItem ; // 0x99c
float m_flTimePickedUp ; // 0x9a0
QAngle m_angOriginal ; // 0x9a4
Vector m_vecPosOriginal ; // 0x9b0
private :
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[[maybe_unused]] uint8_t __pad09bc [ 0x4 ] ; // 0x9bc
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public :
QAngle m_angRandom ; // 0x9c0
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} ;
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// Alignment: 0
// Size: 0x998
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class C_WorldModelGloves : public CBaseAnimGraph
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x9a0
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class C_HostageCarriableProp : public CBaseAnimGraph
{
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public :
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// No members available
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} ;
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// Alignment: 1
// Size: 0x9a8
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class C_Multimeter : public CBaseAnimGraph
{
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private :
[[maybe_unused]] uint8_t __pad0998 [ 0x8 ] ; // 0x998
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public :
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CHandle < C_PlantedC4 > m_hTargetC4 ; // 0x9a0
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} ;
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// Alignment: 21
// Size: 0xa08
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class C_PlantedC4 : public CBaseAnimGraph
{
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public :
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// MNetworkEnable
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bool m_bBombTicking ; // 0x998
private :
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[[maybe_unused]] uint8_t __pad0999 [ 0x3 ] ; // 0x999
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public :
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// MNetworkEnable
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int32_t m_nBombSite ; // 0x99c
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// MNetworkEnable
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int32_t m_nSourceSoundscapeHash ; // 0x9a0
private :
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[[maybe_unused]] uint8_t __pad09a4 [ 0x4 ] ; // 0x9a4
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public :
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// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState ; // 0x9a8
GameTime_t m_flNextGlow ; // 0x9c0
GameTime_t m_flNextBeep ; // 0x9c4
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// MNetworkEnable
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GameTime_t m_flC4Blow ; // 0x9c8
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// MNetworkEnable
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float m_flTimerLength ; // 0x9cc
float m_bTenSecWarning ; // 0x9d0
float m_bTriggerWarning ; // 0x9d4
float m_bExplodeWarning ; // 0x9d8
bool m_bLocalBRMusicPlayed ; // 0x9dc
private :
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[[maybe_unused]] uint8_t __pad09dd [ 0x3 ] ; // 0x9dd
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public :
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// MNetworkEnable
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float m_flDefuseLength ; // 0x9e0
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// MNetworkEnable
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GameTime_t m_flDefuseCountDown ; // 0x9e4
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// MNetworkEnable
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bool m_bBombDefused ; // 0x9e8
private :
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[[maybe_unused]] uint8_t __pad09e9 [ 0x3 ] ; // 0x9e9
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public :
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// MNetworkEnable
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CHandle < C_CSPlayerPawnBase > m_hBombDefuser ; // 0x9ec
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// MNetworkEnable
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CEntityHandle m_hControlPanel ; // 0x9f0
CHandle < C_Multimeter > m_hDefuserMultimeter ; // 0x9f4
GameTime_t m_flNextRadarFlashTime ; // 0x9f8
bool m_bRadarFlash ; // 0x9fc
private :
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[[maybe_unused]] uint8_t __pad09fd [ 0x3 ] ; // 0x9fd
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public :
CHandle < C_CSPlayerPawnBase > m_hLocalDefusingPlayerHandle ; // 0xa00
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} ;
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// Alignment: 2
// Size: 0x1178
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class C_Item : public C_EconEntity
{
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public :
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// MNetworkEnable
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bool m_bShouldGlow ; // 0x1070
char m_pReticleHintTextName [ 256 ] ; // 0x1071
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} ;
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// Alignment: 7
// Size: 0x10d0
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class C_Chicken : public C_DynamicProp
{
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private :
[[maybe_unused]] uint8_t __pad0c00 [ 0x8 ] ; // 0xc00
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public :
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CHandle < CBaseAnimGraph > m_hHolidayHatAddon ; // 0xc08
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// MNetworkEnable
// MNetworkChangeCallback "OnJumpedChanged"
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bool m_jumpedThisFrame ; // 0xc0c
private :
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[[maybe_unused]] uint8_t __pad0c0d [ 0x3 ] ; // 0xc0d
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public :
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// MNetworkEnable
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CHandle < C_CSPlayerPawnBase > m_leader ; // 0xc10
private :
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[[maybe_unused]] uint8_t __pad0c14 [ 0x4 ] ; // 0xc14
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public :
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// MNetworkEnable
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C_AttributeContainer m_AttributeManager ; // 0xc18
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// MNetworkEnable
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uint32_t m_OriginalOwnerXuidLow ; // 0x10c0
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// MNetworkEnable
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uint32_t m_OriginalOwnerXuidHigh ; // 0x10c4
bool m_bAttributesInitialized ; // 0x10c8
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} ;
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// Alignment: 10
// Size: 0x10a0
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class C_BasePlayerWeapon : public C_EconEntity
{
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnWeaponStateChanged"
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WeaponState_t m_iState ; // 0x1070
WeaponState_t m_iOldState ; // 0x1074
bool m_bRemoveable ; // 0x1078
private :
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[[maybe_unused]] uint8_t __pad1079 [ 0x3 ] ; // 0x1079
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public :
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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GameTick_t m_nNextPrimaryAttackTick ; // 0x107c
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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float m_flNextPrimaryAttackTickRatio ; // 0x1080
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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GameTick_t m_nNextSecondaryAttackTick ; // 0x1084
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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float m_flNextSecondaryAttackTickRatio ; // 0x1088
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// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "32"
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int32_t m_iClip1 ; // 0x108c
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// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
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int32_t m_iClip2 ; // 0x1090
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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int32_t m_pReserveAmmo [ 2 ] ; // 0x1094
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} ;
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// Alignment: 7
// Size: 0xa48
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class C_RagdollPropAttached : public C_RagdollProp
{
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public :
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// MNetworkEnable
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uint32_t m_boneIndexAttached ; // 0xa10
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// MNetworkEnable
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uint32_t m_ragdollAttachedObjectIndex ; // 0xa14
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// MNetworkEnable
// MNetworkEncoder
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Vector m_attachmentPointBoneSpace ; // 0xa18
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// MNetworkEnable
// MNetworkEncoder
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Vector m_attachmentPointRagdollSpace ; // 0xa24
Vector m_vecOffset ; // 0xa30
float m_parentTime ; // 0xa3c
bool m_bHasParent ; // 0xa40
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} ;
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// Alignment: 8
// Size: 0xbb8
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class C_BaseCombatCharacter : public C_BaseFlex
{
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnWearablesChanged"
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C_NetworkUtlVectorBase < CHandle < C_EconWearable > > m_hMyWearables ; // 0xb28
int32_t m_bloodColor ; // 0xb40
AttachmentHandle_t m_leftFootAttachment ; // 0xb44
AttachmentHandle_t m_rightFootAttachment ; // 0xb45
private :
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[[maybe_unused]] uint8_t __pad0b46 [ 0x2 ] ; // 0xb46
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public :
C_BaseCombatCharacter : : WaterWakeMode_t m_nWaterWakeMode ; // 0xb48
float m_flWaterWorldZ ; // 0xb4c
float m_flWaterNextTraceTime ; // 0xb50
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// MNetworkEnable
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float m_flFieldOfView ; // 0xb54
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} ;
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// Alignment: 23
// Size: 0xce8
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class C_BasePlayerPawn : public C_BaseCombatCharacter
{
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public :
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// MNetworkEnable
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CPlayer_WeaponServices * m_pWeaponServices ; // 0xbb8
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// MNetworkEnable
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CPlayer_ItemServices * m_pItemServices ; // 0xbc0
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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CPlayer_AutoaimServices * m_pAutoaimServices ; // 0xbc8
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// MNetworkEnable
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CPlayer_ObserverServices * m_pObserverServices ; // 0xbd0
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// MNetworkEnable
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CPlayer_WaterServices * m_pWaterServices ; // 0xbd8
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// MNetworkEnable
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CPlayer_UseServices * m_pUseServices ; // 0xbe0
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// MNetworkEnable
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CPlayer_FlashlightServices * m_pFlashlightServices ; // 0xbe8
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// MNetworkEnable
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CPlayer_CameraServices * m_pCameraServices ; // 0xbf0
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// MNetworkEnable
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CPlayer_MovementServices * m_pMovementServices ; // 0xbf8
private :
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[[maybe_unused]] uint8_t __pad0c00 [ 0x8 ] ; // 0xc00
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public :
QAngle v_angle ; // 0xc08
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_iHideHUD ; // 0xc14
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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sky3dparams_t m_skybox3d ; // 0xc18
// MNetworkEnable
GameTime_t m_flDeathTime ; // 0xca8
Vector m_vecPredictionError ; // 0xcac
GameTime_t m_flPredictionErrorTime ; // 0xcb8
float m_flFOVSensitivityAdjust ; // 0xcbc
float m_flMouseSensitivity ; // 0xcc0
Vector m_vOldOrigin ; // 0xcc4
float m_flOldSimulationTime ; // 0xcd0
int32_t m_nLastExecutedCommandNumber ; // 0xcd4
int32_t m_nLastExecutedCommandTick ; // 0xcd8
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// MNetworkEnable
// MNetworkChangeCallback "OnControllerChanged"
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CHandle < CBasePlayerController > m_hController ; // 0xcdc
bool m_bIsSwappingToPredictableController ; // 0xce0
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} ;
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// Alignment: 0
// Size: 0x1178
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class C_ItemCash : public C_Item
{
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public :
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// No members available
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} ;
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// Alignment: 10
// Size: 0xaa8
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class C_CSGOViewModel : public C_PredictedViewModel
{
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public :
// MNetworkEnable
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bool m_bShouldIgnoreOffsetAndAccuracy ; // 0xa28
private :
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[[maybe_unused]] uint8_t __pad0a29 [ 0x3 ] ; // 0xa29
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public :
Vector m_vecCamDriverLastPos ; // 0xa2c
QAngle m_angCamDriverLastAng ; // 0xa38
float m_flCamDriverAppliedTime ; // 0xa44
float m_flCamDriverWeight ; // 0xa48
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// MNetworkEnable
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uint32_t m_nWeaponParity ; // 0xa4c
uint32_t m_nOldWeaponParity ; // 0xa50
CEntityIndex m_nLastKnownAssociatedWeaponEntIndex ; // 0xa54
bool m_bNeedToQueueHighResComposite ; // 0xa58
private :
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[[maybe_unused]] uint8_t __pad0a59 [ 0x43 ] ; // 0xa59
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public :
QAngle m_vLoweredWeaponOffset ; // 0xa9c
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} ;
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// Alignment: 58
// Size: 0x13d0
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class C_WeaponCSBase : public C_BasePlayerWeapon
{
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private :
[[maybe_unused]] uint8_t __pad10a0 [ 0x38 ] ; // 0x10a0
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public :
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// MNetworkEnable
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float m_flFireSequenceStartTime ; // 0x10d8
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// MNetworkEnable
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int32_t m_nFireSequenceStartTimeChange ; // 0x10dc
int32_t m_nFireSequenceStartTimeAck ; // 0x10e0
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// MNetworkEnable
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bool m_bPlayerFireEventIsPrimary ; // 0x10e4
private :
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[[maybe_unused]] uint8_t __pad10e5 [ 0x3 ] ; // 0x10e5
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public :
HSequence m_seqIdle ; // 0x10e8
HSequence m_seqFirePrimary ; // 0x10ec
HSequence m_seqFireSecondary ; // 0x10f0
private :
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[[maybe_unused]] uint8_t __pad10f4 [ 0x14 ] ; // 0x10f4
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public :
float m_flCrosshairDistance ; // 0x1108
int32_t m_iAmmoLastCheck ; // 0x110c
int32_t m_iAlpha ; // 0x1110
int32_t m_iScopeTextureID ; // 0x1114
int32_t m_iCrosshairTextureID ; // 0x1118
float m_flGunAccuracyPosition ; // 0x111c
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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uint32_t m_nViewModelIndex ; // 0x1120
bool m_bReloadsWithClips ; // 0x1124
private :
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[[maybe_unused]] uint8_t __pad1125 [ 0x3 ] ; // 0x1125
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public :
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "32"
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GameTime_t m_flTimeWeaponIdle ; // 0x1128
bool m_bFireOnEmpty ; // 0x112c
private :
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[[maybe_unused]] uint8_t __pad112d [ 0x3 ] ; // 0x112d
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public :
CEntityIOOutput m_OnPlayerPickup ; // 0x1130
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// MNetworkEnable
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CSWeaponMode m_weaponMode ; // 0x1158
float m_flTurningInaccuracyDelta ; // 0x115c
Vector m_vecTurningInaccuracyEyeDirLast ; // 0x1160
float m_flTurningInaccuracy ; // 0x116c
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// MNetworkEnable
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float m_fAccuracyPenalty ; // 0x1170
GameTime_t m_flLastAccuracyUpdateTime ; // 0x1174
float m_fAccuracySmoothedForZoom ; // 0x1178
GameTime_t m_fScopeZoomEndTime ; // 0x117c
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// MNetworkEnable
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int32_t m_iRecoilIndex ; // 0x1180
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// MNetworkEnable
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float m_flRecoilIndex ; // 0x1184
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// MNetworkEnable
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bool m_bBurstMode ; // 0x1188
private :
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[[maybe_unused]] uint8_t __pad1189 [ 0x3 ] ; // 0x1189
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public :
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// MNetworkEnable
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GameTime_t m_flPostponeFireReadyTime ; // 0x118c
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// MNetworkEnable
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bool m_bInReload ; // 0x1190
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// MNetworkEnable
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bool m_bReloadVisuallyComplete ; // 0x1191
private :
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[[maybe_unused]] uint8_t __pad1192 [ 0x2 ] ; // 0x1192
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public :
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// MNetworkEnable
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GameTime_t m_flDroppedAtTime ; // 0x1194
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// MNetworkEnable
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bool m_bIsHauledBack ; // 0x1198
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// MNetworkEnable
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bool m_bSilencerOn ; // 0x1199
private :
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[[maybe_unused]] uint8_t __pad119a [ 0x2 ] ; // 0x119a
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public :
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// MNetworkEnable
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GameTime_t m_flTimeSilencerSwitchComplete ; // 0x119c
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// MNetworkEnable
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int32_t m_iOriginalTeamNumber ; // 0x11a0
float m_flNextAttackRenderTimeOffset ; // 0x11a4
private :
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[[maybe_unused]] uint8_t __pad11a8 [ 0x88 ] ; // 0x11a8
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public :
bool m_bVisualsDataSet ; // 0x1230
bool m_bOldFirstPersonSpectatedState ; // 0x1231
private :
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[[maybe_unused]] uint8_t __pad1232 [ 0x2 ] ; // 0x1232
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public :
CHandle < C_BaseEntity > m_hOurPing ; // 0x1234
CEntityIndex m_nOurPingIndex ; // 0x1238
Vector m_vecOurPingPos ; // 0x123c
bool m_bGlowForPing ; // 0x1248
bool m_bUIWeapon ; // 0x1249
private :
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[[maybe_unused]] uint8_t __pad124a [ 0xe ] ; // 0x124a
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public :
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// MNetworkEnable
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CHandle < C_CSPlayerPawnBase > m_hPrevOwner ; // 0x1258
private :
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[[maybe_unused]] uint8_t __pad125c [ 0x20 ] ; // 0x125c
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public :
bool m_donated ; // 0x127c
private :
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[[maybe_unused]] uint8_t __pad127d [ 0x3 ] ; // 0x127d
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public :
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// MNetworkEnable
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GameTime_t m_fLastShotTime ; // 0x1280
bool m_bWasOwnedByCT ; // 0x1284
bool m_bWasOwnedByTerrorist ; // 0x1285
private :
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[[maybe_unused]] uint8_t __pad1286 [ 0x2 ] ; // 0x1286
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public :
float m_gunHeat ; // 0x1288
uint32_t m_smokeAttachments ; // 0x128c
GameTime_t m_lastSmokeTime ; // 0x1290
float m_flLastClientFireBulletTime ; // 0x1294
private :
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[[maybe_unused]] uint8_t __pad1298 [ 0x58 ] ; // 0x1298
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public :
C_IronSightController m_IronSightController ; // 0x12f0
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// MNetworkEnable
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int32_t m_iIronSightMode ; // 0x13a0
private :
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[[maybe_unused]] uint8_t __pad13a4 [ 0xc ] ; // 0x13a4
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public :
GameTime_t m_flLastLOSTraceFailureTime ; // 0x13b0
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// MNetworkEnable
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int32_t m_iNumEmptyAttacks ; // 0x13b4
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} ;
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// Alignment: 6
// Size: 0x13f0
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class C_WeaponCSBaseGun : public C_WeaponCSBase
{
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public :
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// MNetworkEnable
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int32_t m_zoomLevel ; // 0x13d0
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// MNetworkEnable
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int32_t m_iBurstShotsRemaining ; // 0x13d4
int32_t m_iSilencerBodygroup ; // 0x13d8
private :
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[[maybe_unused]] uint8_t __pad13dc [ 0xc ] ; // 0x13dc
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public :
int32_t m_silencedModelIndex ; // 0x13e8
bool m_inPrecache ; // 0x13ec
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// MNetworkEnable
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bool m_bNeedsBoltAction ; // 0x13ed
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} ;
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// Alignment: 12
// Size: 0x1430
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class C_C4 : public C_WeaponCSBase
{
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public :
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char m_szScreenText [ 32 ] ; // 0x13d0
ParticleIndex_t m_bombdroppedlightParticleIndex ; // 0x13f0
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// MNetworkEnable
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bool m_bStartedArming ; // 0x13f4
private :
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[[maybe_unused]] uint8_t __pad13f5 [ 0x3 ] ; // 0x13f5
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public :
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// MNetworkEnable
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GameTime_t m_fArmedTime ; // 0x13f8
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// MNetworkEnable
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bool m_bBombPlacedAnimation ; // 0x13fc
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// MNetworkEnable
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bool m_bShowC4LED ; // 0x13fd
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// MNetworkEnable
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bool m_bIsPlantingViaUse ; // 0x13fe
private :
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[[maybe_unused]] uint8_t __pad13ff [ 0x1 ] ; // 0x13ff
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public :
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// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState ; // 0x1400
int32_t m_nSpotRules ; // 0x1418
bool m_bPlayedArmingBeeps [ 7 ] ; // 0x141c
bool m_bBombPlanted ; // 0x1423
bool m_bDroppedFromDeath ; // 0x1424
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_DEagle : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponElite : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13d0
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class C_WeaponNOVA : public C_WeaponCSBase
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13d0
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class C_WeaponSawedoff : public C_WeaponCSBase
{
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public :
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// No members available
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} ;
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// Alignment: 1
// Size: 0x1400
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class C_WeaponTaser : public C_WeaponCSBaseGun
{
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public :
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// MNetworkEnable
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GameTime_t m_fFireTime ; // 0x13f0
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} ;
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// Alignment: 0
// Size: 0x13d0
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class C_WeaponXM1014 : public C_WeaponCSBase
{
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public :
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// No members available
2023-03-15 15:20:35 +00:00
} ;
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// Alignment: 0
// Size: 0x13d0
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class C_Knife : public C_WeaponCSBase
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13d0
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class C_KnifeGG : public C_Knife
{
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public :
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// No members available
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} ;
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// Alignment: 1
// Size: 0x13e0
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class C_Melee : public C_WeaponCSBase
{
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public :
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// MNetworkEnable
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GameTime_t m_flThrowAt ; // 0x13d0
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} ;
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// Alignment: 2
// Size: 0x1400
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class C_WeaponZoneRepulsor : public C_WeaponCSBaseGun
{
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public :
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float m_flPitchLocal ; // 0x13f0
GameTime_t m_flLastTimeNotIdle ; // 0x13f4
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} ;
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// Alignment: 1
// Size: 0x1400
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class C_WeaponShield : public C_WeaponCSBaseGun
{
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public :
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// MNetworkEnable
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float m_flDisplayHealth ; // 0x13f0
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} ;
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// Alignment: 1
// Size: 0xc28
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class C_MolotovProjectile : public C_BaseCSGrenadeProjectile
{
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public :
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// MNetworkEnable
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bool m_bIsIncGrenade ; // 0xc00
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} ;
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// Alignment: 1
// Size: 0xc28
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class C_DecoyProjectile : public C_BaseCSGrenadeProjectile
{
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private :
[[maybe_unused]] uint8_t __pad0c00 [ 0x20 ] ; // 0xc00
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public :
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GameTime_t m_flTimeParticleEffectSpawn ; // 0xc20
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} ;
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// Alignment: 8
// Size: 0xd90
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class C_SmokeGrenadeProjectile : public C_BaseCSGrenadeProjectile
{
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private :
[[maybe_unused]] uint8_t __pad0c00 [ 0x8 ] ; // 0xc00
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public :
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// MNetworkEnable
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int32_t m_nSmokeEffectTickBegin ; // 0xc08
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// MNetworkEnable
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bool m_bDidSmokeEffect ; // 0xc0c
private :
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[[maybe_unused]] uint8_t __pad0c0d [ 0x3 ] ; // 0xc0d
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public :
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// MNetworkEnable
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int32_t m_nRandomSeed ; // 0xc10
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// MNetworkEnable
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Vector m_vSmokeColor ; // 0xc14
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// MNetworkEnable
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Vector m_vSmokeDetonationPos ; // 0xc20
private :
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[[maybe_unused]] uint8_t __pad0c2c [ 0x4 ] ; // 0xc2c
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnSimulationChanged"
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CUtlVector < uint8 > m_VoxelFrameData ; // 0xc30
bool m_bSmokeVolumeDataReceived ; // 0xc48
bool m_bSmokeEffectSpawned ; // 0xc49
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} ;
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// Alignment: 8
// Size: 0x1410
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class C_BaseCSGrenade : public C_WeaponCSBase
{
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private :
[[maybe_unused]] uint8_t __pad13d0 [ 0x20 ] ; // 0x13d0
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public :
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// MNetworkEnable
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bool m_bRedraw ; // 0x13f0
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// MNetworkEnable
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bool m_bIsHeldByPlayer ; // 0x13f1
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// MNetworkEnable
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bool m_bPinPulled ; // 0x13f2
private :
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[[maybe_unused]] uint8_t __pad13f3 [ 0x1 ] ; // 0x13f3
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public :
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// MNetworkEnable
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EGrenadeThrowState m_eThrowStatus ; // 0x13f4
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// MNetworkEnable
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GameTime_t m_fThrowTime ; // 0x13f8
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// MNetworkEnable
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float m_flThrowStrength ; // 0x13fc
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// MNetworkEnable
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float m_flThrowStrengthApproach ; // 0x1400
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// MNetworkEnable
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GameTime_t m_fDropTime ; // 0x1404
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} ;
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// Alignment: 2
// Size: 0x13f0
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class C_WeaponBaseItem : public C_WeaponCSBase
{
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public :
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// MNetworkEnable
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CountdownTimer m_SequenceCompleteTimer ; // 0x13d0
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// MNetworkEnable
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bool m_bRedraw ; // 0x13e8
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} ;
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// Alignment: 2
// Size: 0x1180
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class C_ItemDogtags : public C_Item
{
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public :
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// MNetworkEnable
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CHandle < C_CSPlayerPawnBase > m_OwningPlayer ; // 0x1178
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// MNetworkEnable
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CHandle < C_CSPlayerPawnBase > m_KillingPlayer ; // 0x117c
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_Item_Healthshot : public C_WeaponBaseItem
{
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public :
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// No members available
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} ;
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// Alignment: 2
// Size: 0x13e0
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class C_Fists : public C_WeaponCSBase
{
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public :
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// MNetworkEnable
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bool m_bPlayingUninterruptableAct ; // 0x13d0
private :
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[[maybe_unused]] uint8_t __pad13d1 [ 0x3 ] ; // 0x13d1
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnUninterruptChanged"
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PlayerAnimEvent_t m_nUninterruptableActivity ; // 0x13d4
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} ;
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// Alignment: 27
// Size: 0x1b30
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class C_Tablet : public C_WeaponCSBase
{
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private :
[[maybe_unused]] uint8_t __pad13d0 [ 0x8 ] ; // 0x13d0
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public :
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// MNetworkEnable
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GameTime_t m_flUpgradeExpirationTime [ 4 ] ; // 0x13d8
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// MNetworkEnable
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int32_t m_vecLocalHexFlags [ 42 ] ; // 0x13e8
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// MNetworkEnable
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int32_t m_nContractKillGridIndex ; // 0x1490
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// MNetworkEnable
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int32_t m_nContractKillGridHighResIndex ; // 0x1494
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// MNetworkEnable
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bool m_bTabletReceptionIsBlocked ; // 0x1498
private :
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[[maybe_unused]] uint8_t __pad1499 [ 0x3 ] ; // 0x1499
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public :
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// MNetworkEnable
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float m_flScanProgress ; // 0x149c
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// MNetworkEnable
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GameTime_t m_flBootTime ; // 0x14a0
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// MNetworkEnable
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GameTime_t m_flShowMapTime ; // 0x14a4
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// MNetworkEnable
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Vector m_vecNearestMetalCratePos ; // 0x14a8
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// MNetworkEnable
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tablet_skin_state_t m_skinState ; // 0x14b4
private :
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[[maybe_unused]] uint8_t __pad14b5 [ 0x3 ] ; // 0x14b5
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public :
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// MNetworkEnable
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int32_t m_vecNotificationIds [ 8 ] ; // 0x14b8
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// MNetworkEnable
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GameTime_t m_vecNotificationTimestamps [ 8 ] ; // 0x14d8
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// MNetworkEnable
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int32_t m_nLastPurchaseIndex ; // 0x14f8
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// MNetworkEnable
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Vector m_vecPlayerPositionHistory [ 24 ] ; // 0x14fc
int32_t m_vecLocalHexFlagsClientCopy [ 42 ] ; // 0x161c
GameTime_t m_vecLastHexPlayerOccupancyChange [ 42 ] [ 6 ] ; // 0x16c4
private :
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[[maybe_unused]] uint8_t __pad1ab4 [ 0x34 ] ; // 0x1ab4
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public :
CStrongHandle < InfoForResourceTypeIMaterial2 > m_radarMaterial ; // 0x1ae8
CStrongHandle < InfoForResourceTypeIMaterial2 > m_buildingMaterial ; // 0x1af0
CStrongHandle < InfoForResourceTypeIMaterial2 > m_hZoneOverlayMaterial ; // 0x1af8
float m_flNoiseFadeAlpha ; // 0x1b00
Color m_WorkingColor ; // 0x1b04
Vector m_vecLastCameraPos ; // 0x1b08
QAngle m_angLastCameraAng ; // 0x1b14
int32_t m_nDrawElementCount ; // 0x1b20
float m_flPrevScanProgress ; // 0x1b24
int32_t m_nRenderTargetRes ; // 0x1b28
float m_flLastClosePoseParamVal ; // 0x1b2c
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} ;
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// Alignment: 0
// Size: 0x13e0
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class C_BreachCharge : public C_WeaponCSBase
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13d0
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class C_BumpMine : public C_WeaponCSBase
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x1410
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class C_TripWireFire : public C_BaseCSGrenade
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0xa08
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class C_PlantedC4Survival : public C_PlantedC4
{
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public :
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// No members available
2023-03-15 15:20:35 +00:00
} ;
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// Alignment: 0
// Size: 0x1410
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class C_SensorGrenade : public C_BaseCSGrenade
{
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public :
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// No members available
2023-03-15 15:20:35 +00:00
} ;
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// Alignment: 187
// Size: 0x12a0
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class C_CSPlayerPawnBase : public C_BasePlayerPawn
{
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private :
[[maybe_unused]] uint8_t __pad0ce8 [ 0x18 ] ; // 0xce8
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public :
// MNetworkEnable
CCSPlayer_ActionTrackingServices * m_pActionTrackingServices ; // 0xd00
// MNetworkEnable
CCSPlayer_PingServices * m_pPingServices ; // 0xd08
// MNetworkEnable
CCSPlayer_ViewModelServices * m_pViewModelServices ; // 0xd10
float m_fRenderingClipPlane [ 4 ] ; // 0xd18
int32_t m_nLastClipPlaneSetupFrame ; // 0xd28
Vector m_vecLastClipCameraPos ; // 0xd2c
Vector m_vecLastClipCameraForward ; // 0xd38
bool m_bClipHitStaticWorld ; // 0xd44
bool m_bCachedPlaneIsValid ; // 0xd45
private :
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[[maybe_unused]] uint8_t __pad0d46 [ 0x2 ] ; // 0xd46
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public :
C_WeaponCSBase * m_pClippingWeapon ; // 0xd48
CSPlayerState m_previousPlayerState ; // 0xd50
float m_flLastCollisionCeiling ; // 0xd54
float m_flLastCollisionCeilingChangeTime ; // 0xd58
private :
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[[maybe_unused]] uint8_t __pad0d5c [ 0x5c ] ; // 0xd5c
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public :
bool m_bInLanding ; // 0xdb8
private :
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[[maybe_unused]] uint8_t __pad0db9 [ 0x3 ] ; // 0xdb9
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public :
float m_flLandingTime ; // 0xdbc
GameTime_t m_grenadeParameterStashTime ; // 0xdc0
bool m_bGrenadeParametersStashed ; // 0xdc4
private :
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[[maybe_unused]] uint8_t __pad0dc5 [ 0x3 ] ; // 0xdc5
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public :
QAngle m_angStashedShootAngles ; // 0xdc8
Vector m_vecStashedGrenadeThrowPosition ; // 0xdd4
Vector m_vecStashedVelocity ; // 0xde0
QAngle m_angShootAngleHistory [ 2 ] ; // 0xdec
Vector m_vecThrowPositionHistory [ 2 ] ; // 0xe04
Vector m_vecVelocityHistory [ 2 ] ; // 0xe1c
private :
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[[maybe_unused]] uint8_t __pad0e34 [ 0x4 ] ; // 0xe34
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public :
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// MNetworkEnable
// MNetworkBitCount "32"
// MNetworkEncoder
// MNetworkChangeCallback "OnThirdPersonHeadingChanged"
// MNetworkPriority "32"
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QAngle m_thirdPersonHeading ; // 0xe38
private :
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[[maybe_unused]] uint8_t __pad0e44 [ 0xc ] ; // 0xe44
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnSlopeDropOffsetChanged"
// MNetworkPriority "32"
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float m_flSlopeDropOffset ; // 0xe50
private :
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[[maybe_unused]] uint8_t __pad0e54 [ 0xc ] ; // 0xe54
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnSlopeDropHeightChanged"
// MNetworkPriority "32"
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float m_flSlopeDropHeight ; // 0xe60
private :
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[[maybe_unused]] uint8_t __pad0e64 [ 0xc ] ; // 0xe64
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnHeadConstraintChanged"
// MNetworkPriority "32"
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Vector m_vHeadConstraintOffset ; // 0xe70
private :
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[[maybe_unused]] uint8_t __pad0e7c [ 0xc ] ; // 0xe7c
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public :
bool m_bClientTransparentImmunityAlphaEffectEnabled ; // 0xe88
bool m_bClientDeferDrawToImmunityAlphaPass ; // 0xe89
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// MNetworkEnable
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bool m_bIsScoped ; // 0xe8a
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// MNetworkEnable
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bool m_bIsWalking ; // 0xe8b
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// MNetworkEnable
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bool m_bResumeZoom ; // 0xe8c
private :
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[[maybe_unused]] uint8_t __pad0e8d [ 0x3 ] ; // 0xe8d
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public :
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// MNetworkEnable
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CSPlayerState m_iPlayerState ; // 0xe90
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// MNetworkEnable
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bool m_bIsDefusing ; // 0xe94
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// MNetworkEnable
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bool m_bIsGrabbingHostage ; // 0xe95
private :
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[[maybe_unused]] uint8_t __pad0e96 [ 0x2 ] ; // 0xe96
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public :
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// MNetworkEnable
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CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress ; // 0xe98
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// MNetworkEnable
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bool m_bIsRescuing ; // 0xe9c
private :
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[[maybe_unused]] uint8_t __pad0e9d [ 0x3 ] ; // 0xe9d
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public :
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// MNetworkEnable
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GameTime_t m_fImmuneToGunGameDamageTime ; // 0xea0
GameTime_t m_fImmuneToGunGameDamageTimeLast ; // 0xea4
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// MNetworkEnable
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bool m_bGunGameImmunity ; // 0xea8
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// MNetworkEnable
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bool m_bHasMovedSinceSpawn ; // 0xea9
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// MNetworkEnable
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bool m_bMadeFinalGunGameProgressiveKill ; // 0xeaa
private :
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[[maybe_unused]] uint8_t __pad0eab [ 0x1 ] ; // 0xeab
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public :
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// MNetworkEnable
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int32_t m_iGunGameProgressiveWeaponIndex ; // 0xeac
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// MNetworkEnable
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int32_t m_iNumGunGameTRKillPoints ; // 0xeb0
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// MNetworkEnable
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int32_t m_iNumGunGameKillsWithCurrentWeapon ; // 0xeb4
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// MNetworkEnable
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uint32_t m_unTotalRoundDamageDealt ; // 0xeb8
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// MNetworkEnable
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float m_fMolotovUseTime ; // 0xebc
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// MNetworkEnable
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float m_fMolotovDamageTime ; // 0xec0
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// MNetworkEnable
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bool m_bInBombZone ; // 0xec4
private :
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[[maybe_unused]] uint8_t __pad0ec5 [ 0x3 ] ; // 0xec5
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public :
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// MNetworkEnable
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int32_t m_nWhichBombZone ; // 0xec8
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// MNetworkEnable
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bool m_bInBuyZone ; // 0xecc
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// MNetworkEnable
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bool m_bInNoDefuseArea ; // 0xecd
private :
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[[maybe_unused]] uint8_t __pad0ece [ 0x2 ] ; // 0xece
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public :
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// MNetworkEnable
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int32_t m_iThrowGrenadeCounter ; // 0xed0
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// MNetworkEnable
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bool m_bWaitForNoAttack ; // 0xed4
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// MNetworkEnable
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bool m_bIsRespawningForDMBonus ; // 0xed5
private :
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[[maybe_unused]] uint8_t __pad0ed6 [ 0x2 ] ; // 0xed6
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public :
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// MNetworkEnable
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float m_flGuardianTooFarDistFrac ; // 0xed8
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// MNetworkEnable
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GameTime_t m_flDetectedByEnemySensorTime ; // 0xedc
float m_flNextGuardianTooFarWarning ; // 0xee0
bool m_bSuppressGuardianTooFarWarningAudio ; // 0xee4
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// MNetworkEnable
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bool m_bKilledByTaser ; // 0xee5
private :
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[[maybe_unused]] uint8_t __pad0ee6 [ 0x2 ] ; // 0xee6
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public :
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// MNetworkEnable
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int32_t m_iMoveState ; // 0xee8
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// MNetworkEnable
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bool m_bCanMoveDuringFreezePeriod ; // 0xeec
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// MNetworkEnable
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bool m_isCurrentGunGameLeader ; // 0xeed
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// MNetworkEnable
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bool m_isCurrentGunGameTeamLeader ; // 0xeee
private :
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[[maybe_unused]] uint8_t __pad0eef [ 0x1 ] ; // 0xeef
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public :
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// MNetworkEnable
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float m_flLowerBodyYawTarget ; // 0xef0
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// MNetworkEnable
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bool m_bStrafing ; // 0xef4
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// MNetworkEnable
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char m_szLastPlaceName [ 18 ] ; // 0xef5
private :
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[[maybe_unused]] uint8_t __pad0f07 [ 0x1 ] ; // 0xf07
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public :
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// MNetworkEnable
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float m_flLastExoJumpTime ; // 0xf08
private :
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[[maybe_unused]] uint8_t __pad0f0c [ 0xc ] ; // 0xf0c
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public :
GameTime_t m_flLastSpawnTimeIndex ; // 0xf18
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// MNetworkEnable
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int32_t m_iAddonBits ; // 0xf1c
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// MNetworkEnable
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int32_t m_iPrimaryAddon ; // 0xf20
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// MNetworkEnable
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int32_t m_iSecondaryAddon ; // 0xf24
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// MNetworkEnable
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int32_t m_iProgressBarDuration ; // 0xf28
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// MNetworkEnable
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float m_flProgressBarStartTime ; // 0xf2c
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// MNetworkEnable
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float m_flStamina ; // 0xf30
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// MNetworkEnable
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int32_t m_iDirection ; // 0xf34
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// MNetworkEnable
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int32_t m_iShotsFired ; // 0xf38
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// MNetworkEnable
// MNetworkChangeCallback "OnNightVisionChanged"
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bool m_bNightVisionOn ; // 0xf3c
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// MNetworkEnable
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bool m_bHasNightVision ; // 0xf3d
private :
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[[maybe_unused]] uint8_t __pad0f3e [ 0x2 ] ; // 0xf3e
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public :
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// MNetworkEnable
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float m_flVelocityModifier ; // 0xf40
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// MNetworkEnable
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float m_flGroundAccelLinearFracLastTime ; // 0xf44
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// MNetworkEnable
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int32_t m_iStartAccount ; // 0xf48
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// MNetworkEnable
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bool m_bIsSpawnRappelling ; // 0xf4c
private :
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[[maybe_unused]] uint8_t __pad0f4d [ 0x3 ] ; // 0xf4d
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public :
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// MNetworkEnable
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Vector m_vecSpawnRappellingRopeOrigin ; // 0xf50
float m_flSpawnRappellingFadeOutForClientViewOffset ; // 0xf5c
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// MNetworkEnable
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int32_t m_nSurvivalTeam ; // 0xf60
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// MNetworkEnable
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CHandle < C_CSPlayerPawnBase > m_hSurvivalAssassinationTarget ; // 0xf64
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// MNetworkEnable
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float m_flHealthShotBoostExpirationTime ; // 0xf68
float m_flLastKnownParachuteScreenEffectAmount ; // 0xf6c
Vector m_vecIntroStartEyePosition ; // 0xf70
Vector m_vecIntroStartPlayerForward ; // 0xf7c
float m_flClientDeathTime ; // 0xf88
private :
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[[maybe_unused]] uint8_t __pad0f8c [ 0x8 ] ; // 0xf8c
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public :
float m_flNightVisionAlpha ; // 0xf94
bool m_bScreenTearFrameCaptured ; // 0xf98
private :
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[[maybe_unused]] uint8_t __pad0f99 [ 0x3 ] ; // 0xf99
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public :
float m_flFlashBangTime ; // 0xf9c
float m_flFlashScreenshotAlpha ; // 0xfa0
float m_flFlashOverlayAlpha ; // 0xfa4
bool m_bFlashBuildUp ; // 0xfa8
bool m_bFlashDspHasBeenCleared ; // 0xfa9
bool m_bFlashScreenshotHasBeenGrabbed ; // 0xfaa
private :
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[[maybe_unused]] uint8_t __pad0fab [ 0x1 ] ; // 0xfab
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnFlashMaxAlphaChanged"
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float m_flFlashMaxAlpha ; // 0xfac
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// MNetworkEnable
// MNetworkChangeCallback "OnFlashDurationChanged"
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float m_flFlashDuration ; // 0xfb0
float m_flLastFiredWeaponTime ; // 0xfb4
Vector m_lastStandingPos ; // 0xfb8
Vector m_vecLastMuzzleFlashPos ; // 0xfc4
QAngle m_angLastMuzzleFlashAngle ; // 0xfd0
CHandle < C_BaseEntity > m_hMuzzleFlashShape ; // 0xfdc
int32_t m_iHealthBarRenderMaskIndex ; // 0xfe0
float m_flHealthFadeValue ; // 0xfe4
float m_flHealthFadeAlpha ; // 0xfe8
int32_t m_nMyCollisionGroup ; // 0xfec
float m_ignoreLadderJumpTime ; // 0xff0
private :
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[[maybe_unused]] uint8_t __pad0ff4 [ 0x4 ] ; // 0xff4
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public :
CountdownTimer m_ladderSurpressionTimer ; // 0xff8
Vector m_lastLadderNormal ; // 0x1010
Vector m_lastLadderPos ; // 0x101c
private :
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[[maybe_unused]] uint8_t __pad1028 [ 0x8 ] ; // 0x1028
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public :
float m_flDeathCCWeight ; // 0x1030
bool m_bOldIsScoped ; // 0x1034
private :
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[[maybe_unused]] uint8_t __pad1035 [ 0x3 ] ; // 0x1035
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public :
float m_flPrevRoundEndTime ; // 0x1038
float m_flPrevMatchEndTime ; // 0x103c
// MNetworkEnable
uint16_t m_unCurrentEquipmentValue ; // 0x1040
// MNetworkEnable
uint16_t m_unRoundStartEquipmentValue ; // 0x1042
// MNetworkEnable
uint16_t m_unFreezetimeEndEquipmentValue ; // 0x1044
// MNetworkEnable
bool m_passiveItems [ 4 ] ; // 0x1046
private :
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[[maybe_unused]] uint8_t __pad104a [ 0x2 ] ; // 0x104a
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public :
Vector m_vecThirdPersonViewPositionOverride ; // 0x104c
// MNetworkEnable
int32_t m_nHeavyAssaultSuitCooldownRemaining ; // 0x1058
// MNetworkEnable
int32_t m_ArmorValue ; // 0x105c
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// MNetworkEnable
// MNetworkEncoder
// MNetworkBitCount "32"
// MNetworkChangeCallback "playerEyeAnglesChanged"
// MNetworkPriority "32"
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QAngle m_angEyeAngles ; // 0x1060
private :
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[[maybe_unused]] uint8_t __pad106c [ 0xc ] ; // 0x106c
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public :
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// MNetworkEnable
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bool m_bInHostageRescueZone ; // 0x1078
private :
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[[maybe_unused]] uint8_t __pad1079 [ 0x3 ] ; // 0x1079
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public :
float m_fNextThinkPushAway ; // 0x107c
bool m_bShouldAutobuyDMWeapons ; // 0x1080
bool m_bShouldAutobuyNow ; // 0x1081
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// MNetworkEnable
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bool m_bHud_MiniScoreHidden ; // 0x1082
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// MNetworkEnable
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bool m_bHud_RadarHidden ; // 0x1083
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// MNetworkEnable
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CEntityIndex m_nLastKillerIndex ; // 0x1084
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// MNetworkEnable
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int32_t m_nLastConcurrentKilled ; // 0x1088
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// MNetworkEnable
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int32_t m_nDeathCamMusic ; // 0x108c
CEntityIndex m_iIDEntIndex ; // 0x1090
private :
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[[maybe_unused]] uint8_t __pad1094 [ 0x4 ] ; // 0x1094
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public :
CountdownTimer m_delayTargetIDTimer ; // 0x1098
CEntityIndex m_iTargetedWeaponEntIndex ; // 0x10b0
CEntityIndex m_iOldIDEntIndex ; // 0x10b4
CountdownTimer m_holdTargetIDTimer ; // 0x10b8
private :
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[[maybe_unused]] uint8_t __pad10d0 [ 0x4c ] ; // 0x10d0
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public :
float m_flCurrentMusicStartTime ; // 0x111c
float m_flMusicRoundStartTime ; // 0x1120
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// MNetworkEnable
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int32_t m_cycleLatch ; // 0x1124
float m_serverIntendedCycle ; // 0x1128
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// MNetworkEnable
// MNetworkChangeCallback "RecvProxy_PatchEconIndices"
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uint32_t m_vecPlayerPatchEconIndices [ 5 ] ; // 0x112c
bool m_bClientEconPatchesNeedUpdate ; // 0x1140
// MNetworkEnable
bool m_bHideTargetID ; // 0x1141
private :
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[[maybe_unused]] uint8_t __pad1142 [ 0x2 ] ; // 0x1142
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public :
float m_nextTaserShakeTime ; // 0x1144
float m_firstTaserShakeTime ; // 0x1148
float m_flLastSmokeOverlayAlpha ; // 0x114c
Vector m_vLastSmokeOverlayColor ; // 0x1150
ParticleIndex_t m_nPlayerSmokedFx ; // 0x115c
float m_flLastKnownAccumulatedWeaponEncumbrance ; // 0x1160
float m_flLastTimeComputedAccumulatedWeaponEncumbrance ; // 0x1164
float m_flNextMagDropTime ; // 0x1168
int32_t m_nLastMagDropAttachmentIndex ; // 0x116c
CUtlVector < C_BulletHitModel * > m_vecBulletHitModels ; // 0x1170
CUtlVector < C_PickUpModelSlerper * > m_vecPickupModelSlerpers ; // 0x1188
Vector m_vecLastAliveLocalVelocity ; // 0x11a0
float m_flLastNearbyItemHighlightCheck ; // 0x11ac
bool m_bInSurvivalDangerZone ; // 0x11b0
bool m_bNearDangerZone ; // 0x11b1
private :
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[[maybe_unused]] uint8_t __pad11b2 [ 0x36 ] ; // 0x11b2
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public :
// MNetworkEnable
EntitySpottedState_t m_entitySpottedState ; // 0x11e8
// MNetworkEnable
float m_flTimeOfLastInjury ; // 0x1200
// MNetworkEnable
RelativeDamagedDirection_t m_nRelativeDirectionOfLastInjury ; // 0x1204
// MNetworkEnable
int32_t m_nSurvivalTeamNumber ; // 0x1208
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flNextSprayDecalTime ; // 0x120c
bool m_bPreviouslyInBuyZone ; // 0x1210
private :
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[[maybe_unused]] uint8_t __pad1211 [ 0x3 ] ; // 0x1211
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public :
uint32_t m_unPreviousWeaponHash ; // 0x1214
uint32_t m_unWeaponHash ; // 0x1218
bool m_bPrevDefuser ; // 0x121c
bool m_bPrevHelmet ; // 0x121d
private :
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[[maybe_unused]] uint8_t __pad121e [ 0x2 ] ; // 0x121e
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public :
int32_t m_nPrevArmorVal ; // 0x1220
bool m_bGuardianShouldSprayCustomXMark ; // 0x1224
private :
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[[maybe_unused]] uint8_t __pad1225 [ 0x3 ] ; // 0x1225
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public :
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// MNetworkEnable
// MNetworkBitCount "32"
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QAngle m_aimPunchAngle ; // 0x1228
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// MNetworkEnable
// MNetworkBitCount "32"
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QAngle m_aimPunchAngleVel ; // 0x1234
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// MNetworkEnable
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int32_t m_aimPunchTickBase ; // 0x1240
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// MNetworkEnable
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float m_aimPunchTickFraction ; // 0x1244
CUtlVector < QAngle > m_aimPunchCache ; // 0x1248
private :
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[[maybe_unused]] uint8_t __pad1260 [ 0x8 ] ; // 0x1260
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public :
float m_flOldFallVelocity ; // 0x1268
bool m_bHasDeathInfo ; // 0x126c
private :
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[[maybe_unused]] uint8_t __pad126d [ 0x3 ] ; // 0x126d
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public :
float m_flDeathInfoTime ; // 0x1270
Vector m_vecDeathInfoOrigin ; // 0x1274
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// MNetworkEnable
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bool m_bKilledByHeadshot ; // 0x1280
private :
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[[maybe_unused]] uint8_t __pad1281 [ 0x3 ] ; // 0x1281
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public :
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// MNetworkEnable
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CHandle < CCSPlayerController > m_hOriginalController ; // 0x1284
private :
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[[maybe_unused]] uint8_t __pad1288 [ 0x10 ] ; // 0x1288
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public :
float m_flLandseconds ; // 0x1298
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} ;
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// Alignment: 1
// Size: 0x12a8
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class C_CSObserverPawn : public C_CSPlayerPawnBase
{
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public :
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CEntityHandle m_hDetectParentChange ; // 0x12a0
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} ;
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// Alignment: 20
// Size: 0x19a8
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class C_CSPlayerPawn : public C_CSPlayerPawnBase
{
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public :
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// MNetworkEnable
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CCSPlayer_BulletServices * m_pBulletServices ; // 0x12a0
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// MNetworkEnable
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CCSPlayer_HostageServices * m_pHostageServices ; // 0x12a8
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// MNetworkEnable
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CCSPlayer_GlowServices * m_pGlowServices ; // 0x12b0
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// MNetworkEnable
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bool m_bIsBuyMenuOpen ; // 0x12b8
private :
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[[maybe_unused]] uint8_t __pad12b9 [ 0xcf ] ; // 0x12b9
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public :
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// MNetworkEnable
// MNetworkChangeCallback "OnRetakesOfferingChanged"
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int32_t m_iRetakesOffering ; // 0x1388
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// MNetworkEnable
// MNetworkChangeCallback "OnRetakesOfferingCardChanged"
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int32_t m_iRetakesOfferingCard ; // 0x138c
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// MNetworkEnable
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bool m_bRetakesHasDefuseKit ; // 0x1390
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// MNetworkEnable
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bool m_bRetakesMVPLastRound ; // 0x1391
private :
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[[maybe_unused]] uint8_t __pad1392 [ 0x2 ] ; // 0x1392
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public :
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// MNetworkEnable
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int32_t m_iRetakesMVPBoostItem ; // 0x1394
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// MNetworkEnable
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loadout_positions_t m_RetakesMVPBoostExtraUtility ; // 0x1398
private :
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[[maybe_unused]] uint8_t __pad139c [ 0x10 ] ; // 0x139c
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public :
bool m_bNeedToReApplyGloves ; // 0x13ac
private :
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[[maybe_unused]] uint8_t __pad13ad [ 0x3 ] ; // 0x13ad
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public :
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// MNetworkEnable
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C_EconItemView m_EconGloves ; // 0x13b0
bool m_bMustSyncRagdollState ; // 0x17f8
private :
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[[maybe_unused]] uint8_t __pad17f9 [ 0x3 ] ; // 0x17f9
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public :
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// MNetworkEnable
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int32_t m_nRagdollDamageBone ; // 0x17fc
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// MNetworkEnable
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Vector m_vRagdollDamageForce ; // 0x1800
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// MNetworkEnable
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Vector m_vRagdollDamagePosition ; // 0x180c
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// MNetworkEnable
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char m_szRagdollDamageWeaponName [ 64 ] ; // 0x1818
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// MNetworkEnable
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bool m_bRagdollDamageHeadshot ; // 0x1858
private :
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[[maybe_unused]] uint8_t __pad1859 [ 0x127 ] ; // 0x1859
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public :
bool m_bLastHeadBoneTransformIsValid ; // 0x1980
private :
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[[maybe_unused]] uint8_t __pad1981 [ 0x1b ] ; // 0x1981
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public :
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// MNetworkEnable
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QAngle m_qDeathEyeAngles ; // 0x199c
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} ;
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// Alignment: 16
// Size: 0xc40
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class C_Hostage : public C_BaseCombatCharacter
{
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public :
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// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState ; // 0xbb8
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// MNetworkEnable
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CHandle < C_BaseEntity > m_leader ; // 0xbd0
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// MNetworkEnable
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Vector m_vel ; // 0xbd4
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// MNetworkEnable
// MNetworkChangeCallback "RecvProxy_Rescued"
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bool m_isRescued ; // 0xbe0
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// MNetworkEnable
// MNetworkChangeCallback "RecvProxy_Jumped"
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bool m_jumpedThisFrame ; // 0xbe1
private :
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[[maybe_unused]] uint8_t __pad0be2 [ 0x2 ] ; // 0xbe2
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public :
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// MNetworkEnable
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int32_t m_nHostageState ; // 0xbe4
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// MNetworkEnable
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GameTime_t m_flRescueStartTime ; // 0xbe8
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// MNetworkEnable
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GameTime_t m_flGrabSuccessTime ; // 0xbec
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// MNetworkEnable
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GameTime_t m_flDropStartTime ; // 0xbf0
GameTime_t m_flDeadOrRescuedTime ; // 0xbf4
CountdownTimer m_blinkTimer ; // 0xbf8
Vector m_lookAt ; // 0xc10
private :
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[[maybe_unused]] uint8_t __pad0c1c [ 0x4 ] ; // 0xc1c
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public :
CountdownTimer m_lookAroundTimer ; // 0xc20
bool m_isInit ; // 0xc38
AttachmentHandle_t m_eyeAttachment ; // 0xc39
AttachmentHandle_t m_chestAttachment ; // 0xc3a
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} ;
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// Alignment: 0
// Size: 0xbb8
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class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_AK47 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponAug : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponAWP : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponBizon : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponFamas : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponFiveSeven : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponG3SG1 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponGalilAR : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponGlock : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponHKP2000 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponM4A1 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponMAC10 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponMag7 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponMP7 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponMP9 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponNegev : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponP250 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponP90 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponSCAR20 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponSG556 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponSSG08 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponTec9 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponUMP45 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x13f0
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class C_WeaponM249 : public C_WeaponCSBaseGun
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x1430
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class C_MolotovGrenade : public C_BaseCSGrenade
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x1430
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class C_IncendiaryGrenade : public C_MolotovGrenade
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x1410
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class C_DecoyGrenade : public C_BaseCSGrenade
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x1410
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class C_Flashbang : public C_BaseCSGrenade
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x1410
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class C_HEGrenade : public C_BaseCSGrenade
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x1410
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class C_SmokeGrenade : public C_BaseCSGrenade
{
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public :
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// No members available
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} ;
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// Alignment: 3
// Size: 0x1a30
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class C_CSGO_PreviewPlayer : public C_CSPlayerPawn
{
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public :
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CUtlString m_animgraph ; // 0x19a8
CUtlString m_animgraphCharacterModeString ; // 0x19b0
float m_flInitialModelScale ; // 0x19b8
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} ;
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// Alignment: 0
// Size: 0x1a30
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class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel : public C_CSGO_PreviewPlayer
{
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public :
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// No members available
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} ;
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// Alignment: 0
// Size: 0x1a30
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class C_CSGO_TeamPreviewModel : public C_CSGO_PreviewPlayer
{
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public :
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// No members available
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} ;