source2sdk/sdk/server.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
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// /////////////////////////////////////////////////////////////
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// Binary: server.dll
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// Classes count: 769
// Enums count: 123
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// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
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// Alignment: 4
// Size: 0x13
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enum class NavAttributeEnum : uint32_t
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{
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NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1f,
};
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// Alignment: 4
// Size: 0x5
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enum class NavDirType : uint32_t
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{
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NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4,
};
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// Alignment: 4
// Size: 0x3
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enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
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{
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INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
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{
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CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class PerformanceMode_t : uint32_t
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{
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PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class ChatIgnoreType_t : uint32_t
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{
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CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class CommandExecMode_t : uint32_t
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{
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EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class CommandEntitySpecType_t : uint32_t
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{
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SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1,
};
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// Alignment: 4
// Size: 0x2a
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enum class GameAnimEventIndex_t : uint32_t
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{
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AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
AE_CL_STOP_PARTICLE_EFFECT = 0x8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xa,
AE_SV_STOP_PARTICLE_EFFECT = 0xb,
AE_FOOTSTEP = 0xc,
AE_RAGDOLL = 0xd,
AE_CL_STOP_RAGDOLL_CONTROL = 0xe,
AE_CL_ENABLE_BODYGROUP = 0xf,
AE_CL_DISABLE_BODYGROUP = 0x10,
AE_CL_BODYGROUP_SET_VALUE = 0x11,
AE_SV_BODYGROUP_SET_VALUE = 0x12,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x13,
AE_WPN_PRIMARYATTACK = 0x14,
AE_WPN_SECONDARYATTACK = 0x15,
AE_FIRE_INPUT = 0x16,
AE_CL_CLOTH_ATTR = 0x17,
AE_CL_CLOTH_GROUND_OFFSET = 0x18,
AE_CL_CLOTH_STIFFEN = 0x19,
AE_CL_CLOTH_EFFECT = 0x1a,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x1b,
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AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1c,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x1d,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x1e,
AE_SV_SHOW_SILENCER = 0x1f,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x20,
AE_SV_HIDE_SILENCER = 0x21,
AE_SV_DETACH_SILENCER_COMPLETE = 0x22,
AE_CL_EJECT_MAG = 0x23,
AE_CL_EJECT_MAG_UNHIDE = 0x24,
AE_WPN_COMPLETE_RELOAD = 0x25,
AE_WPN_CZ_DUMP_CURRENT_MAG = 0x26,
AE_WPN_CZ_UPDATE_BODYGROUP = 0x27,
AE_WPN_HEALTHSHOT_INJECT = 0x28,
AE_CL_C4_SCREEN_TEXT = 0x29,
};
// Alignment: 4
// Size: 0x7
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enum class ObserverMode_t : uint32_t
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{
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OBS_MODE_NONE = 0x0,
OBS_MODE_FIXED = 0x1,
OBS_MODE_IN_EYE = 0x2,
OBS_MODE_CHASE = 0x3,
OBS_MODE_ROAMING = 0x4,
OBS_MODE_DIRECTED = 0x5,
NUM_OBSERVER_MODES = 0x6,
};
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// Alignment: 4
// Size: 0x3
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enum class ObserverInterpState_t : uint32_t
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{
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OBSERVER_INTERP_NONE = 0x0,
OBSERVER_INTERP_TRAVELING = 0x1,
OBSERVER_INTERP_SETTLING = 0x2,
};
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// Alignment: 4
// Size: 0x1b
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enum class RumbleEffect_t : uint32_t
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{
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RUMBLE_INVALID = 0xffffffffffffffff,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xa,
RUMBLE_JEEP_ENGINE_LOOP = 0xb,
RUMBLE_FLAT_LEFT = 0xc,
RUMBLE_FLAT_RIGHT = 0xd,
RUMBLE_FLAT_BOTH = 0xe,
RUMBLE_DMG_LOW = 0xf,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19,
};
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// Alignment: 4
// Size: 0x15
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enum class WeaponSound_t : uint32_t
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{
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WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SINGLE = 0x1,
WEAPON_SOUND_DOUBLE = 0x2,
WEAPON_SOUND_RELOAD = 0x3,
WEAPON_SOUND_MELEE_MISS = 0x4,
WEAPON_SOUND_MELEE_HIT = 0x5,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
WEAPON_SOUND_SPECIAL1 = 0x8,
WEAPON_SOUND_SPECIAL2 = 0x9,
WEAPON_SOUND_SPECIAL3 = 0xa,
WEAPON_SOUND_NEARLYEMPTY = 0xb,
WEAPON_SOUND_IMPACT1 = 0xc,
WEAPON_SOUND_REFLECT = 0xd,
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WEAPON_SOUND_SINGLE_ACCURATE = 0xe,
WEAPON_SOUND_ZOOM_IN = 0xf,
WEAPON_SOUND_ZOOM_OUT = 0x10,
WEAPON_SOUND_MOUSE_PRESSED = 0x11,
WEAPON_SOUND_DROP = 0x12,
WEAPON_SOUND_RADIO_USE = 0x13,
WEAPON_SOUND_NUM_TYPES = 0x14,
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};
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// Alignment: 4
// Size: 0x400
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enum class BaseActivity_t : uint32_t
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{
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ACT_RESET = 0x0,
ACT_IDLE = 0x1,
ACT_TRANSITION = 0x2,
ACT_COVER = 0x3,
ACT_COVER_MED = 0x4,
ACT_COVER_LOW = 0x5,
ACT_WALK = 0x6,
ACT_WALK_AIM = 0x7,
ACT_WALK_CROUCH = 0x8,
ACT_WALK_CROUCH_AIM = 0x9,
ACT_RUN = 0xa,
ACT_RUN_AIM = 0xb,
ACT_RUN_CROUCH = 0xc,
ACT_RUN_CROUCH_AIM = 0xd,
ACT_RUN_PROTECTED = 0xe,
ACT_SCRIPT_CUSTOM_MOVE = 0xf,
ACT_RANGE_ATTACK1 = 0x10,
ACT_RANGE_ATTACK2 = 0x11,
ACT_RANGE_ATTACK1_LOW = 0x12,
ACT_RANGE_ATTACK2_LOW = 0x13,
ACT_DIESIMPLE = 0x14,
ACT_DIEBACKWARD = 0x15,
ACT_DIEFORWARD = 0x16,
ACT_DIEVIOLENT = 0x17,
ACT_DIERAGDOLL = 0x18,
ACT_FLY = 0x19,
ACT_HOVER = 0x1a,
ACT_GLIDE = 0x1b,
ACT_SWIM = 0x1c,
ACT_JUMP = 0x1d,
ACT_HOP = 0x1e,
ACT_LEAP = 0x1f,
ACT_LAND = 0x20,
ACT_CLIMB_UP = 0x21,
ACT_CLIMB_DOWN = 0x22,
ACT_CLIMB_DISMOUNT = 0x23,
ACT_SHIPLADDER_UP = 0x24,
ACT_SHIPLADDER_DOWN = 0x25,
ACT_STRAFE_LEFT = 0x26,
ACT_STRAFE_RIGHT = 0x27,
ACT_ROLL_LEFT = 0x28,
ACT_ROLL_RIGHT = 0x29,
ACT_TURN_LEFT = 0x2a,
ACT_TURN_RIGHT = 0x2b,
ACT_CROUCH = 0x2c,
ACT_CROUCHIDLE = 0x2d,
ACT_STAND = 0x2e,
ACT_USE = 0x2f,
ACT_ALIEN_BURROW_IDLE = 0x30,
ACT_ALIEN_BURROW_OUT = 0x31,
ACT_SIGNAL1 = 0x32,
ACT_SIGNAL2 = 0x33,
ACT_SIGNAL3 = 0x34,
ACT_SIGNAL_ADVANCE = 0x35,
ACT_SIGNAL_FORWARD = 0x36,
ACT_SIGNAL_GROUP = 0x37,
ACT_SIGNAL_HALT = 0x38,
ACT_SIGNAL_LEFT = 0x39,
ACT_SIGNAL_RIGHT = 0x3a,
ACT_SIGNAL_TAKECOVER = 0x3b,
ACT_LOOKBACK_RIGHT = 0x3c,
ACT_LOOKBACK_LEFT = 0x3d,
ACT_COWER = 0x3e,
ACT_SMALL_FLINCH = 0x3f,
ACT_BIG_FLINCH = 0x40,
ACT_MELEE_ATTACK1 = 0x41,
ACT_MELEE_ATTACK2 = 0x42,
ACT_RELOAD = 0x43,
ACT_RELOAD_START = 0x44,
ACT_RELOAD_FINISH = 0x45,
ACT_RELOAD_LOW = 0x46,
ACT_ARM = 0x47,
ACT_DISARM = 0x48,
ACT_DROP_WEAPON = 0x49,
ACT_DROP_WEAPON_SHOTGUN = 0x4a,
ACT_PICKUP_GROUND = 0x4b,
ACT_PICKUP_RACK = 0x4c,
ACT_IDLE_ANGRY = 0x4d,
ACT_IDLE_RELAXED = 0x4e,
ACT_IDLE_STIMULATED = 0x4f,
ACT_IDLE_AGITATED = 0x50,
ACT_IDLE_STEALTH = 0x51,
ACT_IDLE_HURT = 0x52,
ACT_WALK_RELAXED = 0x53,
ACT_WALK_STIMULATED = 0x54,
ACT_WALK_AGITATED = 0x55,
ACT_WALK_STEALTH = 0x56,
ACT_RUN_RELAXED = 0x57,
ACT_RUN_STIMULATED = 0x58,
ACT_RUN_AGITATED = 0x59,
ACT_RUN_STEALTH = 0x5a,
ACT_IDLE_AIM_RELAXED = 0x5b,
ACT_IDLE_AIM_STIMULATED = 0x5c,
ACT_IDLE_AIM_AGITATED = 0x5d,
ACT_IDLE_AIM_STEALTH = 0x5e,
ACT_WALK_AIM_RELAXED = 0x5f,
ACT_WALK_AIM_STIMULATED = 0x60,
ACT_WALK_AIM_AGITATED = 0x61,
ACT_WALK_AIM_STEALTH = 0x62,
ACT_RUN_AIM_RELAXED = 0x63,
ACT_RUN_AIM_STIMULATED = 0x64,
ACT_RUN_AIM_AGITATED = 0x65,
ACT_RUN_AIM_STEALTH = 0x66,
ACT_CROUCHIDLE_STIMULATED = 0x67,
ACT_CROUCHIDLE_AIM_STIMULATED = 0x68,
ACT_CROUCHIDLE_AGITATED = 0x69,
ACT_WALK_HURT = 0x6a,
ACT_RUN_HURT = 0x6b,
ACT_SPECIAL_ATTACK1 = 0x6c,
ACT_SPECIAL_ATTACK2 = 0x6d,
ACT_COMBAT_IDLE = 0x6e,
ACT_WALK_SCARED = 0x6f,
ACT_RUN_SCARED = 0x70,
ACT_VICTORY_DANCE = 0x71,
ACT_DIE_HEADSHOT = 0x72,
ACT_DIE_CHESTSHOT = 0x73,
ACT_DIE_GUTSHOT = 0x74,
ACT_DIE_BACKSHOT = 0x75,
ACT_FLINCH_HEAD = 0x76,
ACT_FLINCH_CHEST = 0x77,
ACT_FLINCH_STOMACH = 0x78,
ACT_FLINCH_LEFTARM = 0x79,
ACT_FLINCH_RIGHTARM = 0x7a,
ACT_FLINCH_LEFTLEG = 0x7b,
ACT_FLINCH_RIGHTLEG = 0x7c,
ACT_FLINCH_PHYSICS = 0x7d,
ACT_FLINCH_HEAD_BACK = 0x7e,
ACT_FLINCH_CHEST_BACK = 0x7f,
ACT_FLINCH_STOMACH_BACK = 0x80,
ACT_FLINCH_CROUCH_FRONT = 0x81,
ACT_FLINCH_CROUCH_BACK = 0x82,
ACT_FLINCH_CROUCH_LEFT = 0x83,
ACT_FLINCH_CROUCH_RIGHT = 0x84,
ACT_IDLE_ON_FIRE = 0x85,
ACT_WALK_ON_FIRE = 0x86,
ACT_RUN_ON_FIRE = 0x87,
ACT_180_LEFT = 0x89,
ACT_180_RIGHT = 0x8a,
ACT_90_LEFT = 0x8b,
ACT_90_RIGHT = 0x8c,
ACT_STEP_LEFT = 0x8d,
ACT_STEP_RIGHT = 0x8e,
ACT_STEP_BACK = 0x8f,
ACT_STEP_FORE = 0x90,
ACT_GESTURE_RANGE_ATTACK1 = 0x91,
ACT_GESTURE_RANGE_ATTACK2 = 0x92,
ACT_GESTURE_MELEE_ATTACK1 = 0x93,
ACT_GESTURE_MELEE_ATTACK2 = 0x94,
ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95,
ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96,
ACT_MELEE_ATTACK_SWING_GESTURE = 0x97,
ACT_GESTURE_SMALL_FLINCH = 0x98,
ACT_GESTURE_BIG_FLINCH = 0x99,
ACT_GESTURE_FLINCH_BLAST = 0x9a,
ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b,
ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c,
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d,
ACT_GESTURE_FLINCH_HEAD = 0x9e,
ACT_GESTURE_FLINCH_CHEST = 0x9f,
ACT_GESTURE_FLINCH_STOMACH = 0xa0,
ACT_GESTURE_FLINCH_LEFTARM = 0xa1,
ACT_GESTURE_FLINCH_RIGHTARM = 0xa2,
ACT_GESTURE_FLINCH_LEFTLEG = 0xa3,
ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4,
ACT_GESTURE_TURN_LEFT = 0xa5,
ACT_GESTURE_TURN_RIGHT = 0xa6,
ACT_GESTURE_TURN_LEFT45 = 0xa7,
ACT_GESTURE_TURN_RIGHT45 = 0xa8,
ACT_GESTURE_TURN_LEFT90 = 0xa9,
ACT_GESTURE_TURN_RIGHT90 = 0xaa,
ACT_GESTURE_TURN_LEFT45_FLAT = 0xab,
ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac,
ACT_GESTURE_TURN_LEFT90_FLAT = 0xad,
ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae,
ACT_BARNACLE_HIT = 0xaf,
ACT_BARNACLE_PULL = 0xb0,
ACT_BARNACLE_CHOMP = 0xb1,
ACT_BARNACLE_CHEW = 0xb2,
ACT_DO_NOT_DISTURB = 0xb3,
ACT_SPECIFIC_SEQUENCE = 0xb4,
ACT_VM_DEPLOY = 0xb5,
ACT_VM_RELOAD_EMPTY = 0xb6,
ACT_VM_DRAW = 0xb7,
ACT_VM_HOLSTER = 0xb8,
ACT_VM_IDLE = 0xb9,
ACT_VM_FIDGET = 0xba,
ACT_VM_PULLBACK = 0xbb,
ACT_VM_PULLBACK_HIGH = 0xbc,
ACT_VM_PULLBACK_LOW = 0xbd,
ACT_VM_THROW = 0xbe,
ACT_VM_DROP = 0xbf,
ACT_VM_PULLPIN = 0xc0,
ACT_VM_PRIMARYATTACK = 0xc1,
ACT_VM_SECONDARYATTACK = 0xc2,
ACT_VM_RELOAD = 0xc3,
ACT_VM_DRYFIRE = 0xc4,
ACT_VM_HITLEFT = 0xc5,
ACT_VM_HITLEFT2 = 0xc6,
ACT_VM_HITRIGHT = 0xc7,
ACT_VM_HITRIGHT2 = 0xc8,
ACT_VM_HITCENTER = 0xc9,
ACT_VM_HITCENTER2 = 0xca,
ACT_VM_MISSLEFT = 0xcb,
ACT_VM_MISSLEFT2 = 0xcc,
ACT_VM_MISSRIGHT = 0xcd,
ACT_VM_MISSRIGHT2 = 0xce,
ACT_VM_MISSCENTER = 0xcf,
ACT_VM_MISSCENTER2 = 0xd0,
ACT_VM_HAULBACK = 0xd1,
ACT_VM_SWINGHARD = 0xd2,
ACT_VM_SWINGMISS = 0xd3,
ACT_VM_SWINGHIT = 0xd4,
ACT_VM_IDLE_TO_LOWERED = 0xd5,
ACT_VM_IDLE_LOWERED = 0xd6,
ACT_VM_LOWERED_TO_IDLE = 0xd7,
ACT_VM_RECOIL1 = 0xd8,
ACT_VM_RECOIL2 = 0xd9,
ACT_VM_RECOIL3 = 0xda,
ACT_VM_PICKUP = 0xdb,
ACT_VM_RELEASE = 0xdc,
ACT_VM_MAUL_LOOP = 0xdd,
ACT_VM_ATTACH_SILENCER = 0xde,
ACT_VM_DETACH_SILENCER = 0xdf,
ACT_SLAM_STICKWALL_IDLE = 0xe0,
ACT_SLAM_STICKWALL_ND_IDLE = 0xe1,
ACT_SLAM_STICKWALL_ATTACH = 0xe2,
ACT_SLAM_STICKWALL_ATTACH2 = 0xe3,
ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4,
ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5,
ACT_SLAM_STICKWALL_DETONATE = 0xe6,
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7,
ACT_SLAM_STICKWALL_DRAW = 0xe8,
ACT_SLAM_STICKWALL_ND_DRAW = 0xe9,
ACT_SLAM_STICKWALL_TO_THROW = 0xea,
ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb,
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec,
ACT_SLAM_THROW_IDLE = 0xed,
ACT_SLAM_THROW_ND_IDLE = 0xee,
ACT_SLAM_THROW_THROW = 0xef,
ACT_SLAM_THROW_THROW2 = 0xf0,
ACT_SLAM_THROW_THROW_ND = 0xf1,
ACT_SLAM_THROW_THROW_ND2 = 0xf2,
ACT_SLAM_THROW_DRAW = 0xf3,
ACT_SLAM_THROW_ND_DRAW = 0xf4,
ACT_SLAM_THROW_TO_STICKWALL = 0xf5,
ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6,
ACT_SLAM_THROW_DETONATE = 0xf7,
ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8,
ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9,
ACT_SLAM_TRIPMINE_IDLE = 0xfa,
ACT_SLAM_TRIPMINE_DRAW = 0xfb,
ACT_SLAM_TRIPMINE_ATTACH = 0xfc,
ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd,
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe,
ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff,
ACT_SLAM_DETONATOR_IDLE = 0x100,
ACT_SLAM_DETONATOR_DRAW = 0x101,
ACT_SLAM_DETONATOR_DETONATE = 0x102,
ACT_SLAM_DETONATOR_HOLSTER = 0x103,
ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104,
ACT_SLAM_DETONATOR_THROW_DRAW = 0x105,
ACT_SHOTGUN_RELOAD_START = 0x106,
ACT_SHOTGUN_RELOAD_FINISH = 0x107,
ACT_SHOTGUN_PUMP = 0x108,
ACT_SMG2_IDLE2 = 0x109,
ACT_SMG2_FIRE2 = 0x10a,
ACT_SMG2_DRAW2 = 0x10b,
ACT_SMG2_RELOAD2 = 0x10c,
ACT_SMG2_DRYFIRE2 = 0x10d,
ACT_SMG2_TOAUTO = 0x10e,
ACT_SMG2_TOBURST = 0x10f,
ACT_PHYSCANNON_UPGRADE = 0x110,
ACT_RANGE_ATTACK_AR1 = 0x111,
ACT_RANGE_ATTACK_AR2 = 0x112,
ACT_RANGE_ATTACK_AR2_LOW = 0x113,
ACT_RANGE_ATTACK_AR2_GRENADE = 0x114,
ACT_RANGE_ATTACK_HMG1 = 0x115,
ACT_RANGE_ATTACK_ML = 0x116,
ACT_RANGE_ATTACK_SMG1 = 0x117,
ACT_RANGE_ATTACK_SMG1_LOW = 0x118,
ACT_RANGE_ATTACK_SMG2 = 0x119,
ACT_RANGE_ATTACK_SHOTGUN = 0x11a,
ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b,
ACT_RANGE_ATTACK_PISTOL = 0x11c,
ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d,
ACT_RANGE_ATTACK_SLAM = 0x11e,
ACT_RANGE_ATTACK_TRIPWIRE = 0x11f,
ACT_RANGE_ATTACK_THROW = 0x120,
ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121,
ACT_RANGE_ATTACK_RPG = 0x122,
ACT_MELEE_ATTACK_SWING = 0x123,
ACT_RANGE_AIM_LOW = 0x124,
ACT_RANGE_AIM_SMG1_LOW = 0x125,
ACT_RANGE_AIM_PISTOL_LOW = 0x126,
ACT_RANGE_AIM_AR2_LOW = 0x127,
ACT_COVER_PISTOL_LOW = 0x128,
ACT_COVER_SMG1_LOW = 0x129,
ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a,
ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b,
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c,
ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d,
ACT_GESTURE_RANGE_ATTACK_ML = 0x12e,
ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f,
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130,
ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131,
ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132,
ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133,
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134,
ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135,
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136,
ACT_GESTURE_RANGE_ATTACK_THROW = 0x137,
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138,
ACT_GESTURE_MELEE_ATTACK_SWING = 0x139,
ACT_IDLE_RIFLE = 0x13a,
ACT_IDLE_SMG1 = 0x13b,
ACT_IDLE_ANGRY_SMG1 = 0x13c,
ACT_IDLE_PISTOL = 0x13d,
ACT_IDLE_ANGRY_PISTOL = 0x13e,
ACT_IDLE_ANGRY_SHOTGUN = 0x13f,
ACT_IDLE_STEALTH_PISTOL = 0x140,
ACT_IDLE_PACKAGE = 0x141,
ACT_WALK_PACKAGE = 0x142,
ACT_IDLE_SUITCASE = 0x143,
ACT_WALK_SUITCASE = 0x144,
ACT_IDLE_SMG1_RELAXED = 0x145,
ACT_IDLE_SMG1_STIMULATED = 0x146,
ACT_WALK_RIFLE_RELAXED = 0x147,
ACT_RUN_RIFLE_RELAXED = 0x148,
ACT_WALK_RIFLE_STIMULATED = 0x149,
ACT_RUN_RIFLE_STIMULATED = 0x14a,
ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b,
ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c,
ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d,
ACT_IDLE_SHOTGUN_RELAXED = 0x14e,
ACT_IDLE_SHOTGUN_STIMULATED = 0x14f,
ACT_IDLE_SHOTGUN_AGITATED = 0x150,
ACT_WALK_ANGRY = 0x151,
ACT_POLICE_HARASS1 = 0x152,
ACT_POLICE_HARASS2 = 0x153,
ACT_IDLE_MANNEDGUN = 0x154,
ACT_IDLE_MELEE = 0x155,
ACT_IDLE_ANGRY_MELEE = 0x156,
ACT_IDLE_RPG_RELAXED = 0x157,
ACT_IDLE_RPG = 0x158,
ACT_IDLE_ANGRY_RPG = 0x159,
ACT_COVER_LOW_RPG = 0x15a,
ACT_WALK_RPG = 0x15b,
ACT_RUN_RPG = 0x15c,
ACT_WALK_CROUCH_RPG = 0x15d,
ACT_RUN_CROUCH_RPG = 0x15e,
ACT_WALK_RPG_RELAXED = 0x15f,
ACT_RUN_RPG_RELAXED = 0x160,
ACT_WALK_RIFLE = 0x161,
ACT_WALK_AIM_RIFLE = 0x162,
ACT_WALK_CROUCH_RIFLE = 0x163,
ACT_WALK_CROUCH_AIM_RIFLE = 0x164,
ACT_RUN_RIFLE = 0x165,
ACT_RUN_AIM_RIFLE = 0x166,
ACT_RUN_CROUCH_RIFLE = 0x167,
ACT_RUN_CROUCH_AIM_RIFLE = 0x168,
ACT_RUN_STEALTH_PISTOL = 0x169,
ACT_WALK_AIM_SHOTGUN = 0x16a,
ACT_RUN_AIM_SHOTGUN = 0x16b,
ACT_WALK_PISTOL = 0x16c,
ACT_RUN_PISTOL = 0x16d,
ACT_WALK_AIM_PISTOL = 0x16e,
ACT_RUN_AIM_PISTOL = 0x16f,
ACT_WALK_STEALTH_PISTOL = 0x170,
ACT_WALK_AIM_STEALTH_PISTOL = 0x171,
ACT_RUN_AIM_STEALTH_PISTOL = 0x172,
ACT_RELOAD_PISTOL = 0x173,
ACT_RELOAD_PISTOL_LOW = 0x174,
ACT_RELOAD_SMG1 = 0x175,
ACT_RELOAD_SMG1_LOW = 0x176,
ACT_RELOAD_SHOTGUN = 0x177,
ACT_RELOAD_SHOTGUN_LOW = 0x178,
ACT_GESTURE_RELOAD = 0x179,
ACT_GESTURE_RELOAD_PISTOL = 0x17a,
ACT_GESTURE_RELOAD_SMG1 = 0x17b,
ACT_GESTURE_RELOAD_SHOTGUN = 0x17c,
ACT_BUSY_LEAN_LEFT = 0x17d,
ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e,
ACT_BUSY_LEAN_LEFT_EXIT = 0x17f,
ACT_BUSY_LEAN_BACK = 0x180,
ACT_BUSY_LEAN_BACK_ENTRY = 0x181,
ACT_BUSY_LEAN_BACK_EXIT = 0x182,
ACT_BUSY_SIT_GROUND = 0x183,
ACT_BUSY_SIT_GROUND_ENTRY = 0x184,
ACT_BUSY_SIT_GROUND_EXIT = 0x185,
ACT_BUSY_SIT_CHAIR = 0x186,
ACT_BUSY_SIT_CHAIR_ENTRY = 0x187,
ACT_BUSY_SIT_CHAIR_EXIT = 0x188,
ACT_BUSY_STAND = 0x189,
ACT_BUSY_QUEUE = 0x18a,
ACT_DUCK_DODGE = 0x18b,
ACT_DIE_BARNACLE_SWALLOW = 0x18c,
ACT_GESTURE_BARNACLE_STRANGLE = 0x18d,
ACT_DIE_FRONTSIDE = 0x192,
ACT_DIE_RIGHTSIDE = 0x193,
ACT_DIE_BACKSIDE = 0x194,
ACT_DIE_LEFTSIDE = 0x195,
ACT_DIE_CROUCH_FRONTSIDE = 0x196,
ACT_DIE_CROUCH_RIGHTSIDE = 0x197,
ACT_DIE_CROUCH_BACKSIDE = 0x198,
ACT_DIE_CROUCH_LEFTSIDE = 0x199,
ACT_DIE_INCAP = 0x19a,
ACT_DIE_STANDING = 0x19b,
ACT_OPEN_DOOR = 0x19c,
ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d,
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e,
ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f,
ACT_DI_ALYX_ANTLION = 0x1a0,
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1,
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2,
ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3,
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4,
ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5,
ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8,
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9,
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa,
ACT_IDLE_CARRY = 0x1ab,
ACT_WALK_CARRY = 0x1ac,
ACT_STARTDYING = 0x1ad,
ACT_DYINGLOOP = 0x1ae,
ACT_DYINGTODEAD = 0x1af,
ACT_RIDE_MANNED_GUN = 0x1b0,
ACT_VM_SPRINT_ENTER = 0x1b1,
ACT_VM_SPRINT_IDLE = 0x1b2,
ACT_VM_SPRINT_LEAVE = 0x1b3,
ACT_FIRE_START = 0x1b4,
ACT_FIRE_LOOP = 0x1b5,
ACT_FIRE_END = 0x1b6,
ACT_CROUCHING_GRENADEIDLE = 0x1b7,
ACT_CROUCHING_GRENADEREADY = 0x1b8,
ACT_CROUCHING_PRIMARYATTACK = 0x1b9,
ACT_OVERLAY_GRENADEIDLE = 0x1ba,
ACT_OVERLAY_GRENADEREADY = 0x1bb,
ACT_OVERLAY_PRIMARYATTACK = 0x1bc,
ACT_OVERLAY_SHIELD_UP = 0x1bd,
ACT_OVERLAY_SHIELD_DOWN = 0x1be,
ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf,
ACT_OVERLAY_SHIELD_ATTACK = 0x1c0,
ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1,
ACT_SHIELD_UP = 0x1c2,
ACT_SHIELD_DOWN = 0x1c3,
ACT_SHIELD_UP_IDLE = 0x1c4,
ACT_SHIELD_ATTACK = 0x1c5,
ACT_SHIELD_KNOCKBACK = 0x1c6,
ACT_CROUCHING_SHIELD_UP = 0x1c7,
ACT_CROUCHING_SHIELD_DOWN = 0x1c8,
ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9,
ACT_CROUCHING_SHIELD_ATTACK = 0x1ca,
ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb,
ACT_TURNRIGHT45 = 0x1cc,
ACT_TURNLEFT45 = 0x1cd,
ACT_TURN = 0x1ce,
ACT_OBJ_ASSEMBLING = 0x1cf,
ACT_OBJ_DISMANTLING = 0x1d0,
ACT_OBJ_STARTUP = 0x1d1,
ACT_OBJ_RUNNING = 0x1d2,
ACT_OBJ_IDLE = 0x1d3,
ACT_OBJ_PLACING = 0x1d4,
ACT_OBJ_DETERIORATING = 0x1d5,
ACT_OBJ_UPGRADING = 0x1d6,
ACT_DEPLOY = 0x1d7,
ACT_DEPLOY_IDLE = 0x1d8,
ACT_UNDEPLOY = 0x1d9,
ACT_CROSSBOW_DRAW_UNLOADED = 0x1da,
ACT_GAUSS_SPINUP = 0x1db,
ACT_GAUSS_SPINCYCLE = 0x1dc,
ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd,
ACT_VM_RELOAD_SILENCED = 0x1de,
ACT_VM_DRYFIRE_SILENCED = 0x1df,
ACT_VM_IDLE_SILENCED = 0x1e0,
ACT_VM_DRAW_SILENCED = 0x1e1,
ACT_VM_IDLE_EMPTY_LEFT = 0x1e2,
ACT_VM_DRYFIRE_LEFT = 0x1e3,
ACT_VM_IS_DRAW = 0x1e4,
ACT_VM_IS_HOLSTER = 0x1e5,
ACT_VM_IS_IDLE = 0x1e6,
ACT_VM_IS_PRIMARYATTACK = 0x1e7,
ACT_PLAYER_IDLE_FIRE = 0x1e8,
ACT_PLAYER_CROUCH_FIRE = 0x1e9,
ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea,
ACT_PLAYER_WALK_FIRE = 0x1eb,
ACT_PLAYER_RUN_FIRE = 0x1ec,
ACT_IDLETORUN = 0x1ed,
ACT_RUNTOIDLE = 0x1ee,
ACT_VM_DRAW_DEPLOYED = 0x1ef,
ACT_HL2MP_IDLE_MELEE = 0x1f0,
ACT_HL2MP_RUN_MELEE = 0x1f1,
ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2,
ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3,
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4,
ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5,
ACT_HL2MP_JUMP_MELEE = 0x1f6,
ACT_MP_STAND_IDLE = 0x1f7,
ACT_MP_CROUCH_IDLE = 0x1f8,
ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9,
ACT_MP_CROUCH_DEPLOYED = 0x1fa,
ACT_MP_DEPLOYED_IDLE = 0x1fb,
ACT_MP_RUN = 0x1fc,
ACT_MP_WALK = 0x1fd,
ACT_MP_AIRWALK = 0x1fe,
ACT_MP_CROUCHWALK = 0x1ff,
ACT_MP_SPRINT = 0x200,
ACT_MP_JUMP = 0x201,
ACT_MP_JUMP_START = 0x202,
ACT_MP_JUMP_FLOAT = 0x203,
ACT_MP_JUMP_LAND = 0x204,
ACT_MP_DOUBLEJUMP = 0x205,
ACT_MP_SWIM = 0x206,
ACT_MP_DEPLOYED = 0x207,
ACT_MP_SWIM_DEPLOYED = 0x208,
ACT_MP_VCD = 0x209,
ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a,
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b,
ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c,
ACT_MP_ATTACK_STAND_GRENADE = 0x20d,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f,
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210,
ACT_MP_ATTACK_CROUCH_GRENADE = 0x211,
ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212,
ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213,
ACT_MP_ATTACK_SWIM_GRENADE = 0x214,
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215,
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216,
ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217,
ACT_MP_RELOAD_STAND = 0x218,
ACT_MP_RELOAD_STAND_LOOP = 0x219,
ACT_MP_RELOAD_STAND_END = 0x21a,
ACT_MP_RELOAD_CROUCH = 0x21b,
ACT_MP_RELOAD_CROUCH_LOOP = 0x21c,
ACT_MP_RELOAD_CROUCH_END = 0x21d,
ACT_MP_RELOAD_SWIM = 0x21e,
ACT_MP_RELOAD_SWIM_LOOP = 0x21f,
ACT_MP_RELOAD_SWIM_END = 0x220,
ACT_MP_RELOAD_AIRWALK = 0x221,
ACT_MP_RELOAD_AIRWALK_LOOP = 0x222,
ACT_MP_RELOAD_AIRWALK_END = 0x223,
ACT_MP_ATTACK_STAND_PREFIRE = 0x224,
ACT_MP_ATTACK_STAND_POSTFIRE = 0x225,
ACT_MP_ATTACK_STAND_STARTFIRE = 0x226,
ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227,
ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228,
ACT_MP_ATTACK_SWIM_PREFIRE = 0x229,
ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a,
ACT_MP_STAND_PRIMARY = 0x22b,
ACT_MP_CROUCH_PRIMARY = 0x22c,
ACT_MP_RUN_PRIMARY = 0x22d,
ACT_MP_WALK_PRIMARY = 0x22e,
ACT_MP_AIRWALK_PRIMARY = 0x22f,
ACT_MP_CROUCHWALK_PRIMARY = 0x230,
ACT_MP_JUMP_PRIMARY = 0x231,
ACT_MP_JUMP_START_PRIMARY = 0x232,
ACT_MP_JUMP_FLOAT_PRIMARY = 0x233,
ACT_MP_JUMP_LAND_PRIMARY = 0x234,
ACT_MP_SWIM_PRIMARY = 0x235,
ACT_MP_DEPLOYED_PRIMARY = 0x236,
ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237,
ACT_MP_ATTACK_STAND_PRIMARY = 0x238,
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239,
ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a,
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b,
ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c,
ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d,
ACT_MP_RELOAD_STAND_PRIMARY = 0x23e,
ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f,
ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240,
ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241,
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242,
ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243,
ACT_MP_RELOAD_SWIM_PRIMARY = 0x244,
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245,
ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246,
ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247,
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248,
ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249,
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a,
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b,
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c,
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d,
ACT_MP_STAND_SECONDARY = 0x24e,
ACT_MP_CROUCH_SECONDARY = 0x24f,
ACT_MP_RUN_SECONDARY = 0x250,
ACT_MP_WALK_SECONDARY = 0x251,
ACT_MP_AIRWALK_SECONDARY = 0x252,
ACT_MP_CROUCHWALK_SECONDARY = 0x253,
ACT_MP_JUMP_SECONDARY = 0x254,
ACT_MP_JUMP_START_SECONDARY = 0x255,
ACT_MP_JUMP_FLOAT_SECONDARY = 0x256,
ACT_MP_JUMP_LAND_SECONDARY = 0x257,
ACT_MP_SWIM_SECONDARY = 0x258,
ACT_MP_ATTACK_STAND_SECONDARY = 0x259,
ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a,
ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b,
ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c,
ACT_MP_RELOAD_STAND_SECONDARY = 0x25d,
ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e,
ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f,
ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260,
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261,
ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262,
ACT_MP_RELOAD_SWIM_SECONDARY = 0x263,
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264,
ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265,
ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266,
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267,
ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268,
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269,
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a,
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b,
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c,
ACT_MP_STAND_MELEE = 0x26d,
ACT_MP_CROUCH_MELEE = 0x26e,
ACT_MP_RUN_MELEE = 0x26f,
ACT_MP_WALK_MELEE = 0x270,
ACT_MP_AIRWALK_MELEE = 0x271,
ACT_MP_CROUCHWALK_MELEE = 0x272,
ACT_MP_JUMP_MELEE = 0x273,
ACT_MP_JUMP_START_MELEE = 0x274,
ACT_MP_JUMP_FLOAT_MELEE = 0x275,
ACT_MP_JUMP_LAND_MELEE = 0x276,
ACT_MP_SWIM_MELEE = 0x277,
ACT_MP_ATTACK_STAND_MELEE = 0x278,
ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279,
ACT_MP_ATTACK_CROUCH_MELEE = 0x27a,
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b,
ACT_MP_ATTACK_SWIM_MELEE = 0x27c,
ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d,
ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e,
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f,
ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280,
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281,
ACT_MP_STAND_ITEM1 = 0x282,
ACT_MP_CROUCH_ITEM1 = 0x283,
ACT_MP_RUN_ITEM1 = 0x284,
ACT_MP_WALK_ITEM1 = 0x285,
ACT_MP_AIRWALK_ITEM1 = 0x286,
ACT_MP_CROUCHWALK_ITEM1 = 0x287,
ACT_MP_JUMP_ITEM1 = 0x288,
ACT_MP_JUMP_START_ITEM1 = 0x289,
ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a,
ACT_MP_JUMP_LAND_ITEM1 = 0x28b,
ACT_MP_SWIM_ITEM1 = 0x28c,
ACT_MP_ATTACK_STAND_ITEM1 = 0x28d,
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e,
ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f,
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290,
ACT_MP_ATTACK_SWIM_ITEM1 = 0x291,
ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292,
ACT_MP_STAND_ITEM2 = 0x293,
ACT_MP_CROUCH_ITEM2 = 0x294,
ACT_MP_RUN_ITEM2 = 0x295,
ACT_MP_WALK_ITEM2 = 0x296,
ACT_MP_AIRWALK_ITEM2 = 0x297,
ACT_MP_CROUCHWALK_ITEM2 = 0x298,
ACT_MP_JUMP_ITEM2 = 0x299,
ACT_MP_JUMP_START_ITEM2 = 0x29a,
ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b,
ACT_MP_JUMP_LAND_ITEM2 = 0x29c,
ACT_MP_SWIM_ITEM2 = 0x29d,
ACT_MP_ATTACK_STAND_ITEM2 = 0x29e,
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f,
ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0,
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1,
ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2,
ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3,
ACT_MP_GESTURE_FLINCH = 0x2a4,
ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5,
ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6,
ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7,
ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8,
ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9,
ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa,
ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab,
ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac,
ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad,
ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae,
ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af,
ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0,
ACT_MP_GRENADE1_DRAW = 0x2b1,
ACT_MP_GRENADE1_IDLE = 0x2b2,
ACT_MP_GRENADE1_ATTACK = 0x2b3,
ACT_MP_GRENADE2_DRAW = 0x2b4,
ACT_MP_GRENADE2_IDLE = 0x2b5,
ACT_MP_GRENADE2_ATTACK = 0x2b6,
ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7,
ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8,
ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9,
ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba,
ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb,
ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc,
ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd,
ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be,
ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf,
ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0,
ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1,
ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2,
ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3,
ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4,
ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5,
ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6,
ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7,
ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8,
ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9,
ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca,
ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb,
ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc,
ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd,
ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce,
ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf,
ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0,
ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1,
ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2,
ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3,
ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4,
ACT_MP_STAND_BUILDING = 0x2d5,
ACT_MP_CROUCH_BUILDING = 0x2d6,
ACT_MP_RUN_BUILDING = 0x2d7,
ACT_MP_WALK_BUILDING = 0x2d8,
ACT_MP_AIRWALK_BUILDING = 0x2d9,
ACT_MP_CROUCHWALK_BUILDING = 0x2da,
ACT_MP_JUMP_BUILDING = 0x2db,
ACT_MP_JUMP_START_BUILDING = 0x2dc,
ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd,
ACT_MP_JUMP_LAND_BUILDING = 0x2de,
ACT_MP_SWIM_BUILDING = 0x2df,
ACT_MP_ATTACK_STAND_BUILDING = 0x2e0,
ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1,
ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2,
ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3,
ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4,
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5,
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6,
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7,
ACT_MP_STAND_PDA = 0x2e8,
ACT_MP_CROUCH_PDA = 0x2e9,
ACT_MP_RUN_PDA = 0x2ea,
ACT_MP_WALK_PDA = 0x2eb,
ACT_MP_AIRWALK_PDA = 0x2ec,
ACT_MP_CROUCHWALK_PDA = 0x2ed,
ACT_MP_JUMP_PDA = 0x2ee,
ACT_MP_JUMP_START_PDA = 0x2ef,
ACT_MP_JUMP_FLOAT_PDA = 0x2f0,
ACT_MP_JUMP_LAND_PDA = 0x2f1,
ACT_MP_SWIM_PDA = 0x2f2,
ACT_MP_ATTACK_STAND_PDA = 0x2f3,
ACT_MP_ATTACK_SWIM_PDA = 0x2f4,
ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5,
ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6,
ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7,
ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8,
ACT_MP_GESTURE_VC_NODYES = 0x2f9,
ACT_MP_GESTURE_VC_NODNO = 0x2fa,
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb,
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc,
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd,
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe,
ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff,
ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300,
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301,
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302,
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303,
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304,
ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305,
ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306,
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307,
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308,
ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309,
ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a,
ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b,
ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310,
ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311,
ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316,
ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317,
ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318,
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319,
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a,
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b,
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c,
ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d,
ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e,
ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f,
ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320,
ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321,
ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322,
ACT_MP_GESTURE_VC_NODYES_PDA = 0x323,
ACT_MP_GESTURE_VC_NODNO_PDA = 0x324,
ACT_VM_UNUSABLE = 0x325,
ACT_VM_UNUSABLE_TO_USABLE = 0x326,
ACT_VM_USABLE_TO_UNUSABLE = 0x327,
ACT_PRIMARY_VM_DRAW = 0x328,
ACT_PRIMARY_VM_HOLSTER = 0x329,
ACT_PRIMARY_VM_IDLE = 0x32a,
ACT_PRIMARY_VM_PULLBACK = 0x32b,
ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c,
ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d,
ACT_PRIMARY_VM_RELOAD = 0x32e,
ACT_PRIMARY_VM_DRYFIRE = 0x32f,
ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330,
ACT_PRIMARY_VM_IDLE_LOWERED = 0x331,
ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332,
ACT_SECONDARY_VM_DRAW = 0x333,
ACT_SECONDARY_VM_HOLSTER = 0x334,
ACT_SECONDARY_VM_IDLE = 0x335,
ACT_SECONDARY_VM_PULLBACK = 0x336,
ACT_SECONDARY_VM_PRIMARYATTACK = 0x337,
ACT_SECONDARY_VM_SECONDARYATTACK = 0x338,
ACT_SECONDARY_VM_RELOAD = 0x339,
ACT_SECONDARY_VM_DRYFIRE = 0x33a,
ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b,
ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c,
ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d,
ACT_MELEE_VM_DRAW = 0x33e,
ACT_MELEE_VM_HOLSTER = 0x33f,
ACT_MELEE_VM_IDLE = 0x340,
ACT_MELEE_VM_PULLBACK = 0x341,
ACT_MELEE_VM_PRIMARYATTACK = 0x342,
ACT_MELEE_VM_SECONDARYATTACK = 0x343,
ACT_MELEE_VM_RELOAD = 0x344,
ACT_MELEE_VM_DRYFIRE = 0x345,
ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346,
ACT_MELEE_VM_IDLE_LOWERED = 0x347,
ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348,
ACT_PDA_VM_DRAW = 0x349,
ACT_PDA_VM_HOLSTER = 0x34a,
ACT_PDA_VM_IDLE = 0x34b,
ACT_PDA_VM_PULLBACK = 0x34c,
ACT_PDA_VM_PRIMARYATTACK = 0x34d,
ACT_PDA_VM_SECONDARYATTACK = 0x34e,
ACT_PDA_VM_RELOAD = 0x34f,
ACT_PDA_VM_DRYFIRE = 0x350,
ACT_PDA_VM_IDLE_TO_LOWERED = 0x351,
ACT_PDA_VM_IDLE_LOWERED = 0x352,
ACT_PDA_VM_LOWERED_TO_IDLE = 0x353,
ACT_ITEM1_VM_DRAW = 0x354,
ACT_ITEM1_VM_HOLSTER = 0x355,
ACT_ITEM1_VM_IDLE = 0x356,
ACT_ITEM1_VM_PULLBACK = 0x357,
ACT_ITEM1_VM_PRIMARYATTACK = 0x358,
ACT_ITEM1_VM_SECONDARYATTACK = 0x359,
ACT_ITEM1_VM_RELOAD = 0x35a,
ACT_ITEM1_VM_DRYFIRE = 0x35b,
ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c,
ACT_ITEM1_VM_IDLE_LOWERED = 0x35d,
ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e,
ACT_ITEM2_VM_DRAW = 0x35f,
ACT_ITEM2_VM_HOLSTER = 0x360,
ACT_ITEM2_VM_IDLE = 0x361,
ACT_ITEM2_VM_PULLBACK = 0x362,
ACT_ITEM2_VM_PRIMARYATTACK = 0x363,
ACT_ITEM2_VM_SECONDARYATTACK = 0x364,
ACT_ITEM2_VM_RELOAD = 0x365,
ACT_ITEM2_VM_DRYFIRE = 0x366,
ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367,
ACT_ITEM2_VM_IDLE_LOWERED = 0x368,
ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369,
ACT_RELOAD_SUCCEED = 0x36a,
ACT_RELOAD_FAIL = 0x36b,
ACT_WALK_AIM_AUTOGUN = 0x36c,
ACT_RUN_AIM_AUTOGUN = 0x36d,
ACT_IDLE_AUTOGUN = 0x36e,
ACT_IDLE_AIM_AUTOGUN = 0x36f,
ACT_RELOAD_AUTOGUN = 0x370,
ACT_CROUCH_IDLE_AUTOGUN = 0x371,
ACT_RANGE_ATTACK_AUTOGUN = 0x372,
ACT_JUMP_AUTOGUN = 0x373,
ACT_IDLE_AIM_PISTOL = 0x374,
ACT_WALK_AIM_DUAL = 0x375,
ACT_RUN_AIM_DUAL = 0x376,
ACT_IDLE_DUAL = 0x377,
ACT_IDLE_AIM_DUAL = 0x378,
ACT_RELOAD_DUAL = 0x379,
ACT_CROUCH_IDLE_DUAL = 0x37a,
ACT_RANGE_ATTACK_DUAL = 0x37b,
ACT_JUMP_DUAL = 0x37c,
ACT_IDLE_AIM_SHOTGUN = 0x37d,
ACT_CROUCH_IDLE_SHOTGUN = 0x37e,
ACT_IDLE_AIM_RIFLE = 0x37f,
ACT_CROUCH_IDLE_RIFLE = 0x380,
ACT_RANGE_ATTACK_RIFLE = 0x381,
ACT_SLEEP = 0x382,
ACT_WAKE = 0x383,
ACT_FLICK_LEFT = 0x384,
ACT_FLICK_LEFT_MIDDLE = 0x385,
ACT_FLICK_RIGHT_MIDDLE = 0x386,
ACT_FLICK_RIGHT = 0x387,
ACT_SPINAROUND = 0x388,
ACT_PREP_TO_FIRE = 0x389,
ACT_FIRE = 0x38a,
ACT_FIRE_RECOVER = 0x38b,
ACT_SPRAY = 0x38c,
ACT_PREP_EXPLODE = 0x38d,
ACT_EXPLODE = 0x38e,
ACT_SCRIPT_CUSTOM_0 = 0x38f,
ACT_SCRIPT_CUSTOM_1 = 0x390,
ACT_SCRIPT_CUSTOM_2 = 0x391,
ACT_SCRIPT_CUSTOM_3 = 0x392,
ACT_SCRIPT_CUSTOM_4 = 0x393,
ACT_SCRIPT_CUSTOM_5 = 0x394,
ACT_SCRIPT_CUSTOM_6 = 0x395,
ACT_SCRIPT_CUSTOM_7 = 0x396,
ACT_SCRIPT_CUSTOM_8 = 0x397,
ACT_SCRIPT_CUSTOM_9 = 0x398,
ACT_SCRIPT_CUSTOM_10 = 0x399,
ACT_SCRIPT_CUSTOM_11 = 0x39a,
ACT_SCRIPT_CUSTOM_12 = 0x39b,
ACT_SCRIPT_CUSTOM_13 = 0x39c,
ACT_SCRIPT_CUSTOM_14 = 0x39d,
ACT_SCRIPT_CUSTOM_15 = 0x39e,
ACT_SCRIPT_CUSTOM_16 = 0x39f,
ACT_SCRIPT_CUSTOM_17 = 0x3a0,
ACT_SCRIPT_CUSTOM_18 = 0x3a1,
ACT_SCRIPT_CUSTOM_19 = 0x3a2,
ACT_SCRIPT_CUSTOM_20 = 0x3a3,
ACT_SCRIPT_CUSTOM_21 = 0x3a4,
ACT_SCRIPT_CUSTOM_22 = 0x3a5,
ACT_SCRIPT_CUSTOM_23 = 0x3a6,
ACT_SCRIPT_CUSTOM_24 = 0x3a7,
ACT_SCRIPT_CUSTOM_25 = 0x3a8,
ACT_SCRIPT_CUSTOM_26 = 0x3a9,
ACT_SCRIPT_CUSTOM_27 = 0x3aa,
ACT_SCRIPT_CUSTOM_28 = 0x3ab,
ACT_SCRIPT_CUSTOM_29 = 0x3ac,
ACT_SCRIPT_CUSTOM_30 = 0x3ad,
ACT_SCRIPT_CUSTOM_31 = 0x3ae,
ACT_VR_PISTOL_LAST_SHOT = 0x3af,
ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0,
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1,
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2,
ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3,
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4,
ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5,
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6,
ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7,
ACT_RAGDOLL_RECOVERY_BACK = 0x3b8,
ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9,
ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba,
ACT_GRABBITYGLOVES_GRAB = 0x3bb,
ACT_GRABBITYGLOVES_RELEASE = 0x3bc,
ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd,
ACT_GRABBITYGLOVES_ACTIVE = 0x3be,
ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf,
ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0,
ACT_GRABBITYGLOVES_PULL = 0x3c1,
ACT_HEADCRAB_SMOKE_BOMB = 0x3c2,
ACT_HEADCRAB_SPIT = 0x3c3,
ACT_ZOMBIE_TRIP = 0x3c4,
ACT_ZOMBIE_LUNGE = 0x3c5,
ACT_NEUTRAL_REF_POSE = 0x3c6,
ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7,
ACT_ANTLION_SCUTTLE_BACK = 0x3c8,
ACT_ANTLION_SCUTTLE_LEFT = 0x3c9,
ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca,
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb,
ACT_VR_SHOTGUN_IDLE = 0x3cc,
ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd,
ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce,
ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf,
ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0,
ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1,
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2,
ACT_VR_SHOTGUN_SHOOT = 0x3d3,
ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4,
ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5,
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6,
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7,
ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8,
ACT_VR_PISTOL_LOW_KICK = 0x3d9,
ACT_VR_PISTOL_BURST_ATTACK = 0x3da,
ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db,
ACT_DIE_STAND = 0x3dc,
ACT_DIE_STAND_HEADSHOT = 0x3dd,
ACT_DIE_CROUCH = 0x3de,
ACT_DIE_CROUCH_HEADSHOT = 0x3df,
ACT_CSGO_NULL = 0x3e0,
ACT_CSGO_DEFUSE = 0x3e1,
ACT_CSGO_DEFUSE_WITH_KIT = 0x3e2,
ACT_CSGO_FLASHBANG_REACTION = 0x3e3,
ACT_CSGO_FIRE_PRIMARY = 0x3e4,
ACT_CSGO_FIRE_PRIMARY_OPT_1 = 0x3e5,
ACT_CSGO_FIRE_PRIMARY_OPT_2 = 0x3e6,
ACT_CSGO_FIRE_SECONDARY = 0x3e7,
ACT_CSGO_FIRE_SECONDARY_OPT_1 = 0x3e8,
ACT_CSGO_FIRE_SECONDARY_OPT_2 = 0x3e9,
ACT_CSGO_RELOAD = 0x3ea,
ACT_CSGO_RELOAD_START = 0x3eb,
ACT_CSGO_RELOAD_LOOP = 0x3ec,
ACT_CSGO_RELOAD_END = 0x3ed,
ACT_CSGO_OPERATE = 0x3ee,
ACT_CSGO_DEPLOY = 0x3ef,
ACT_CSGO_CATCH = 0x3f0,
ACT_CSGO_SILENCER_DETACH = 0x3f1,
ACT_CSGO_SILENCER_ATTACH = 0x3f2,
ACT_CSGO_TWITCH = 0x3f3,
ACT_CSGO_TWITCH_BUYZONE = 0x3f4,
ACT_CSGO_PLANT_BOMB = 0x3f5,
ACT_CSGO_IDLE_TURN_BALANCEADJUST = 0x3f6,
ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 0x3f7,
ACT_CSGO_ALIVE_LOOP = 0x3f8,
ACT_CSGO_FLINCH = 0x3f9,
ACT_CSGO_FLINCH_HEAD = 0x3fa,
ACT_CSGO_FLINCH_MOLOTOV = 0x3fb,
ACT_CSGO_JUMP = 0x3fc,
ACT_CSGO_FALL = 0x3fd,
ACT_CSGO_CLIMB_LADDER = 0x3fe,
ACT_CSGO_LAND_LIGHT = 0x3ff,
ACT_CSGO_LAND_HEAVY = 0x400,
ACT_CSGO_EXIT_LADDER_TOP = 0x401,
ACT_CSGO_EXIT_LADDER_BOTTOM = 0x402,
ACT_CSGO_PARACHUTE = 0x403,
ACT_CSGO_TAUNT = 0x404,
};
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// Alignment: 4
// Size: 0x3
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enum class AmmoFlags_t : uint32_t
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{
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AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
AMMO_FLAG_MAX = 0x2,
};
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// Alignment: 4
// Size: 0xe
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enum class TakeDamageFlags_t : uint32_t
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{
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DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DFLAG_RADIUS_DMG = 0x400,
DMG_LASTDFLAG = 0x400,
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DFLAG_IGNORE_ARMOR = 0x800,
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};
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// Alignment: 4
// Size: 0x18
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enum class DamageTypes_t : uint32_t
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{
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DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
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DMG_HEADSHOT = 0x2000000,
DMG_DANGERZONE = 0x4000000,
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};
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// Alignment: 4
// Size: 0x11
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enum class BaseExplosionTypes_t : uint32_t
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{
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EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xa,
EXPLOSION_TYPE_FLASHBANG = 0xb,
EXPLOSION_TYPE_TRIPMINE = 0xc,
EXPLOSION_TYPE_ICE = 0xd,
EXPLOSION_TYPE_NONE = 0xe,
EXPLOSION_TYPE_CUSTOM = 0xf,
EXPLOSION_TYPE_COUNT = 0x10,
};
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// Alignment: 4
// Size: 0x6
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enum class HierarchyType_t : uint32_t
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{
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HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
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// Alignment: 4
// Size: 0x3
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enum class CanPlaySequence_t : uint32_t
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{
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CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2,
};
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// Alignment: 4
// Size: 0x6
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enum class ScriptedMoveTo_t : uint32_t
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{
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CINE_MOVETO_WAIT = 0x0,
CINE_MOVETO_WALK = 0x1,
CINE_MOVETO_RUN = 0x2,
CINE_MOVETO_CUSTOM = 0x3,
CINE_MOVETO_TELEPORT = 0x4,
CINE_MOVETO_WAIT_FACING = 0x5,
};
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// Alignment: 4
// Size: 0x4
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enum class ScriptedOnDeath_t : uint32_t
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{
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SS_ONDEATH_NOT_APPLICABLE = 0xffffffffffffffff,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2,
};
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// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ScriptState_t : uint32_t
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{
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SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6,
};
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// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ChoreoState_t : uint32_t
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{
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STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6,
};
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// Alignment: 8
// Size: 0x15
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enum class InputBitMask_t : uint64_t
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{
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IN_NONE = 0x0,
IN_ALL = 0xffffffffffffffff,
IN_ATTACK = 0x1,
IN_JUMP = 0x2,
IN_DUCK = 0x4,
IN_FORWARD = 0x8,
IN_BACK = 0x10,
IN_USE = 0x20,
IN_TURNLEFT = 0x80,
IN_TURNRIGHT = 0x100,
IN_MOVELEFT = 0x200,
IN_MOVERIGHT = 0x400,
IN_ATTACK2 = 0x800,
IN_RELOAD = 0x2000,
IN_SPEED = 0x10000,
IN_JOYAUTOSPRINT = 0x20000,
IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
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IN_USEORRELOAD = 0x100000000,
IN_SCORE = 0x200000000,
IN_ZOOM = 0x400000000,
IN_JUMP_THROW_RELEASE = 0x800000000,
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};
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// Alignment: 4
// Size: 0x9
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enum class EInButtonState : uint32_t
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{
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IN_BUTTON_UP = 0x0,
IN_BUTTON_DOWN = 0x1,
IN_BUTTON_DOWN_UP = 0x2,
IN_BUTTON_UP_DOWN = 0x3,
IN_BUTTON_UP_DOWN_UP = 0x4,
IN_BUTTON_DOWN_UP_DOWN = 0x5,
IN_BUTTON_DOWN_UP_DOWN_UP = 0x6,
IN_BUTTON_UP_DOWN_UP_DOWN = 0x7,
IN_BUTTON_STATE_COUNT = 0x8,
};
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// Alignment: 4
// Size: 0x6
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enum class ShakeCommand_t : uint32_t
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{
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SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5,
};
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// Alignment: 4
// Size: 0x5
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enum class TimelineCompression_t : uint32_t
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{
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TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
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// Alignment: 8
// Size: 0x28
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enum class DebugOverlayBits_t : uint64_t
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{
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OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_NPC_TRIANGULATE_BIT = 0x100000,
OVERLAY_NPC_ZAP_BIT = 0x200000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_NPC_NEAREST_NODE_BIT = 0x2000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
};
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// Alignment: 1
// Size: 0xe
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enum class MoveType_t : uint8_t
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{
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MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_STEP = 0x3,
MOVETYPE_FLY = 0x4,
MOVETYPE_FLYGRAVITY = 0x5,
MOVETYPE_VPHYSICS = 0x6,
MOVETYPE_PUSH = 0x7,
MOVETYPE_NOCLIP = 0x8,
MOVETYPE_OBSERVER = 0x9,
MOVETYPE_LADDER = 0xa,
MOVETYPE_CUSTOM = 0xb,
MOVETYPE_LAST = 0xc,
MOVETYPE_MAX_BITS = 0x5,
};
// Alignment: 1
// Size: 0x6
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enum class MoveCollide_t : uint8_t
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{
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MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3,
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};
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// Alignment: 1
// Size: 0x9
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enum class SolidType_t : uint8_t
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{
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SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8,
};
// Alignment: 4
// Size: 0x3
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enum class BrushSolidities_e : uint32_t
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{
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BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
};
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// Alignment: 1
// Size: 0xd
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enum class RenderMode_t : uint8_t
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{
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kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xa,
kRenderDevVisualizer = 0xb,
kRenderModeCount = 0xc,
};
// Alignment: 1
// Size: 0x14
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enum class RenderFx_t : uint8_t
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{
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kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xa,
kRenderFxStrobeFaster = 0xb,
kRenderFxFlickerSlow = 0xc,
kRenderFxFlickerFast = 0xd,
kRenderFxNoDissipation = 0xe,
kRenderFxFadeOut = 0xf,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13,
};
// Alignment: 4
// Size: 0x2
enum class CRR_Response__ResponseEnum_t : uint32_t
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{
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MAX_RESPONSE_NAME = 0xc0,
MAX_RULE_NAME = 0x80,
};
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// Alignment: 4
// Size: 0x3
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enum class LessonPanelLayoutFileTypes_t : uint32_t
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{
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LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2,
};
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// Alignment: 4
// Size: 0x5
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enum class Touch_t : uint32_t
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{
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touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4,
};
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// Alignment: 4
// Size: 0x4
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enum class ScriptedMoveType_t : uint32_t
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{
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SCRIPTED_MOVETYPE_NONE = 0x0,
SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1,
SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2,
SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class ForcedCrouchState_t : uint32_t
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{
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FORCEDCROUCH_NONE = 0x0,
FORCEDCROUCH_CROUCHED = 0x1,
FORCEDCROUCH_UNCROUCHED = 0x2,
};
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// Alignment: 4
// Size: 0xb
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enum class Hull_t : uint32_t
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{
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HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
NUM_HULLS = 0x9,
HULL_NONE = 0xa,
};
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// Alignment: 4
// Size: 0x1
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enum class navproperties_t : uint32_t
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{
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NAV_IGNORE = 0x1,
};
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// Alignment: 4
// Size: 0x4
enum class CLogicBranchList__LogicBranchListenerLastState_t : uint32_t
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{
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LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
LOGIC_BRANCH_LISTENER_MIXED = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class EntFinderMethod_t : uint32_t
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{
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ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperInputType_t : uint32_t
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{
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InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class ValueRemapperOutputType_t : uint32_t
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{
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OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperHapticsType_t : uint32_t
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{
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HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class ValueRemapperMomentumType_t : uint32_t
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{
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MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperRatchetType_t : uint32_t
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{
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RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class PointWorldTextJustifyHorizontal_t : uint32_t
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{
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POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class PointWorldTextJustifyVertical_t : uint32_t
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{
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POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class PointWorldTextReorientMode_t : uint32_t
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{
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POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
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// Alignment: 4
// Size: 0x3
enum class doorCheck_e : uint32_t
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{
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DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2,
};
// Alignment: 4
// Size: 0x4
enum class PropDoorRotatingSpawnPos_t : uint32_t
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{
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DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3,
};
// Alignment: 4
// Size: 0x3
enum class PropDoorRotatingOpenDirection_e : uint32_t
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{
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DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2,
};
// Alignment: 4
// Size: 0x2
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enum class SceneOnPlayerDeath_t : uint32_t
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{
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SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class ScriptedConflictResponse_t : uint32_t
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{
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SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class TRAIN_CODE : uint32_t
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{
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TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2,
};
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// Alignment: 4
// Size: 0x8
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enum class TOGGLE_STATE : uint32_t
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{
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TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
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// Alignment: 4
// Size: 0x2
enum class FuncDoorSpawnPos_t : uint32_t
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{
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FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1,
};
// Alignment: 4
// Size: 0x2
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enum class filter_t : uint32_t
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{
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FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class Explosions : uint32_t
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{
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expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2,
};
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// Alignment: 4
// Size: 0xc
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enum class Materials : uint32_t
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{
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matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xa,
matLastMaterial = 0xb,
};
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// Alignment: 4
// Size: 0x3
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enum class EOverrideBlockLOS_t : uint32_t
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{
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BLOCK_LOS_DEFAULT = 0x0,
BLOCK_LOS_FORCE_FALSE = 0x1,
BLOCK_LOS_FORCE_TRUE = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class MoveLinearAuthoredPos_t : uint32_t
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{
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MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0,
MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1,
MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2,
};
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// Alignment: 4
// Size: 0x3
enum class TrackOrientationType_t : uint32_t
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{
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TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t
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{
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kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2,
};
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// Alignment: 4
// Size: 0x17
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enum class SoundFlags_t : uint32_t
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{
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SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
ALL_CONTEXTS = 0xfffffffffff00000,
ALL_SCENTS = 0x0,
ALL_SOUNDS = 0xfffff,
};
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// Alignment: 4
// Size: 0x3
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enum class TrainVelocityType_t : uint32_t
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{
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TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class TrainOrientationType_t : uint32_t
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{
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TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3,
};
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// Alignment: 4
// Size: 0x7
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enum class BeamType_t : uint32_t
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{
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BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6,
};
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// Alignment: 4
// Size: 0x4
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enum class BeamClipStyle_t : uint32_t
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{
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kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2,
};
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// Alignment: 1
// Size: 0x9
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enum class SurroundingBoundsType_t : uint8_t
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{
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USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x6,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x7,
SURROUNDING_TYPE_BIT_COUNT = 0x3,
};
// Alignment: 1
// Size: 0x2
enum class ShatterPanelMode : uint8_t
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{
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SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1,
};
// Alignment: 1
// Size: 0x5
enum class ShatterDamageCause : uint8_t
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{
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SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4,
};
// Alignment: 1
// Size: 0x5
enum class ShatterGlassStressType : uint8_t
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{
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SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4,
};
// Alignment: 1
// Size: 0x3
enum class OnFrame : uint8_t
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{
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ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2,
};
// Alignment: 1
// Size: 0x2
enum class ShardSolid_t : uint8_t
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{
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SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1,
};
// Alignment: 4
// Size: 0x5
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enum class AnimLoopMode_t : uint32_t
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{
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ANIM_LOOP_MODE_INVALID = 0xffffffffffffffff,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
ANIM_LOOP_MODE_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x4
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enum class EntitySubclassScope_t : uint32_t
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{
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SUBCLASS_SCOPE_NONE = 0xffffffffffffffff,
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SUBCLASS_SCOPE_PRECIPITATION = 0x0,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1,
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SUBCLASS_SCOPE_COUNT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class SubclassVDataChangeType_t : uint32_t
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{
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SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2,
};
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// Alignment: 4
// Size: 0x7
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enum class PlayerConnectedState : uint32_t
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{
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PlayerNeverConnected = 0xffffffffffffffff,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5,
};
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// Alignment: 4
// Size: 0x23
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enum class vote_create_failed_t : uint32_t
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{
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VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
VOTE_FAILED_SPECTATOR = 0xe,
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VOTE_FAILED_FAILED_RECENT_KICK = 0xf,
VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10,
VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11,
VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12,
VOTE_FAILED_FAILED_RECENT_RESTART = 0x13,
VOTE_FAILED_SWAP_IN_PROGRESS = 0x14,
VOTE_FAILED_DISABLED = 0x15,
VOTE_FAILED_NEXTLEVEL_SET = 0x16,
VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17,
VOTE_FAILED_MATCH_PAUSED = 0x18,
VOTE_FAILED_MATCH_NOT_PAUSED = 0x19,
VOTE_FAILED_NOT_IN_WARMUP = 0x1a,
VOTE_FAILED_NOT_10_PLAYERS = 0x1b,
VOTE_FAILED_TIMEOUT_ACTIVE = 0x1c,
VOTE_FAILED_TIMEOUT_INACTIVE = 0x1d,
VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1e,
VOTE_FAILED_CANT_ROUND_END = 0x1f,
VOTE_FAILED_REMATCH = 0x20,
VOTE_FAILED_CONTINUE = 0x21,
VOTE_FAILED_MAX = 0x22,
};
// Alignment: 4
// Size: 0x3
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enum class WeaponState_t : uint32_t
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{
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WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2,
};
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// Alignment: 1
// Size: 0x9
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enum class ItemFlagTypes_t : uint8_t
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{
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ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80,
};
// Alignment: 4
// Size: 0x5
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enum class EntityDisolveType_t : uint32_t
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{
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ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff,
ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3,
};
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// Alignment: 4
// Size: 0xe
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enum class HitGroup_t : uint32_t
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{
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HITGROUP_INVALID = 0xffffffffffffffff,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xa,
HITGROUP_SPECIAL = 0xb,
HITGROUP_COUNT = 0xc,
};
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// Alignment: 1
// Size: 0x6
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enum class WaterLevel_t : uint8_t
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{
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WL_NotInWater = 0x0,
WL_Feet = 0x1,
WL_Waist = 0x2,
WL_Chest = 0x3,
WL_FullyUnderwater = 0x4,
WL_Count = 0x5,
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};
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// Alignment: 4
// Size: 0x5
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enum class DoorState_t : uint32_t
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{
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DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
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// Alignment: 4
// Size: 0x2
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enum class ShadowType_t : uint32_t
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{
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SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
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// Alignment: 4
// Size: 0x9
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enum class Class_T : uint32_t
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{
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CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
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CLASS_DZ_DRONE = 0x3,
CLASS_DZ_SPAWN_CHOPPER = 0x4,
CLASS_BOMB = 0x5,
CLASS_FOOT_CONTACT_SHADOW = 0x6,
CLASS_WEAPON_VIEWMODEL = 0x7,
NUM_CLASSIFY_CLASSES = 0x8,
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};
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// Alignment: 4
// Size: 0xa
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enum class Disposition_t : uint32_t
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{
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D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4,
};
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// Alignment: 4
// Size: 0x6
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enum class LatchDirtyPermission_t : uint32_t
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{
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LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
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// Alignment: 4
// Size: 0x5
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enum class LifeState_t : uint32_t
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{
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LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
};
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// Alignment: 4
// Size: 0x4
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enum class StanceType_t : uint32_t
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{
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STANCE_CURRENT = 0xffffffffffffffff,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
NUM_STANCES = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class ModifyDamageReturn_t : uint32_t
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{
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CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelHorizontalAlign_t : uint32_t
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{
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WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelVerticalAlign_t : uint32_t
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{
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WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelOrientation_t : uint32_t
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{
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WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class WorldTextAttachmentType_t : uint32_t
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{
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ATTACHED_NONE = 0x0,
ATTACHED_ENTITY = 0x1,
ATTACHED_ENTITY_LARGE = 0x2,
ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class attributeprovidertypes_t : uint32_t
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{
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PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1,
};
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// Alignment: 4
// Size: 0x4
enum class SpawnPointCoopEnemy__BotDefaultBehavior_t : uint32_t
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{
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DEFEND_AREA = 0x0,
HUNT = 0x1,
CHARGE_ENEMY = 0x2,
DEFEND_INVESTIGATE = 0x3,
};
// Alignment: 4
// Size: 0x4
enum class MoveMountingAmount_t : uint32_t
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{
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MOVE_MOUNT_NONE = 0x0,
MOVE_MOUNT_LOW = 0x1,
MOVE_MOUNT_HIGH = 0x2,
MOVE_MOUNT_MAXCOUNT = 0x3,
};
// Alignment: 4
// Size: 0xa
enum class CSPlayerState : uint32_t
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{
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STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9,
};
// Alignment: 4
// Size: 0x12
enum class CSPlayerBlockingUseAction_t : uint32_t
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{
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k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xa,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xb,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xc,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xd,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xe,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xf,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11,
};
// Alignment: 4
// Size: 0x8
enum class GrenadeType_t : uint32_t
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{
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GRENADE_TYPE_EXPLOSIVE = 0x0,
GRENADE_TYPE_FLASH = 0x1,
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7,
};
// Alignment: 4
// Size: 0x6
enum class RelativeDamagedDirection_t : uint32_t
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{
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DAMAGED_DIR_NONE = 0x0,
DAMAGED_DIR_FRONT = 0x1,
DAMAGED_DIR_BACK = 0x2,
DAMAGED_DIR_LEFT = 0x3,
DAMAGED_DIR_RIGHT = 0x4,
DAMAGED_DIR_TOTAL = 0x5,
};
// Alignment: 4
// Size: 0xd
enum class QuestProgress__Reason : uint32_t
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{
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QUEST_NONINITIALIZED = 0x0,
QUEST_OK = 0x1,
QUEST_NOT_ENOUGH_PLAYERS = 0x2,
QUEST_WARMUP = 0x3,
QUEST_NOT_CONNECTED_TO_STEAM = 0x4,
QUEST_NONOFFICIAL_SERVER = 0x5,
QUEST_NO_ENTITLEMENT = 0x6,
QUEST_NO_QUEST = 0x7,
QUEST_PLAYER_IS_BOT = 0x8,
QUEST_WRONG_MAP = 0x9,
QUEST_WRONG_MODE = 0xa,
QUEST_NOT_SYNCED_WITH_SERVER = 0xb,
QUEST_REASON_MAX = 0xc,
};
// Alignment: 4
// Size: 0x49
enum class loadout_positions_t : uint32_t
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{
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LOADOUT_POSITION_INVALID = 0xffffffffffffffff,
LOADOUT_POSITION_MELEE = 0x0,
LOADOUT_POSITION_C4 = 0x1,
LOADOUT_POSITION_FIRST_AUTO_BUY_WEAPON = 0x0,
LOADOUT_POSITION_LAST_AUTO_BUY_WEAPON = 0x1,
LOADOUT_POSITION_SECONDARY0 = 0x2,
LOADOUT_POSITION_SECONDARY1 = 0x3,
LOADOUT_POSITION_SECONDARY2 = 0x4,
LOADOUT_POSITION_SECONDARY3 = 0x5,
LOADOUT_POSITION_SECONDARY4 = 0x6,
LOADOUT_POSITION_SECONDARY5 = 0x7,
LOADOUT_POSITION_SMG0 = 0x8,
LOADOUT_POSITION_SMG1 = 0x9,
LOADOUT_POSITION_SMG2 = 0xa,
LOADOUT_POSITION_SMG3 = 0xb,
LOADOUT_POSITION_SMG4 = 0xc,
LOADOUT_POSITION_SMG5 = 0xd,
LOADOUT_POSITION_RIFLE0 = 0xe,
LOADOUT_POSITION_RIFLE1 = 0xf,
LOADOUT_POSITION_RIFLE2 = 0x10,
LOADOUT_POSITION_RIFLE3 = 0x11,
LOADOUT_POSITION_RIFLE4 = 0x12,
LOADOUT_POSITION_RIFLE5 = 0x13,
LOADOUT_POSITION_HEAVY0 = 0x14,
LOADOUT_POSITION_HEAVY1 = 0x15,
LOADOUT_POSITION_HEAVY2 = 0x16,
LOADOUT_POSITION_HEAVY3 = 0x17,
LOADOUT_POSITION_HEAVY4 = 0x18,
LOADOUT_POSITION_HEAVY5 = 0x19,
LOADOUT_POSITION_FIRST_WHEEL_WEAPON = 0x2,
LOADOUT_POSITION_LAST_WHEEL_WEAPON = 0x19,
LOADOUT_POSITION_FIRST_PRIMARY_WEAPON = 0x8,
LOADOUT_POSITION_LAST_PRIMARY_WEAPON = 0x19,
LOADOUT_POSITION_FIRST_WHEEL_GRENADE = 0x1a,
LOADOUT_POSITION_GRENADE0 = 0x1a,
LOADOUT_POSITION_GRENADE1 = 0x1b,
LOADOUT_POSITION_GRENADE2 = 0x1c,
LOADOUT_POSITION_GRENADE3 = 0x1d,
LOADOUT_POSITION_GRENADE4 = 0x1e,
LOADOUT_POSITION_GRENADE5 = 0x1f,
LOADOUT_POSITION_LAST_WHEEL_GRENADE = 0x1f,
LOADOUT_POSITION_EQUIPMENT0 = 0x20,
LOADOUT_POSITION_EQUIPMENT1 = 0x21,
LOADOUT_POSITION_EQUIPMENT2 = 0x22,
LOADOUT_POSITION_EQUIPMENT3 = 0x23,
LOADOUT_POSITION_EQUIPMENT4 = 0x24,
LOADOUT_POSITION_EQUIPMENT5 = 0x25,
LOADOUT_POSITION_FIRST_WHEEL_EQUIPMENT = 0x20,
LOADOUT_POSITION_LAST_WHEEL_EQUIPMENT = 0x25,
LOADOUT_POSITION_CLOTHING_CUSTOMPLAYER = 0x26,
LOADOUT_POSITION_PET = 0x27,
LOADOUT_POSITION_CLOTHING_FACEMASK = 0x28,
LOADOUT_POSITION_CLOTHING_HANDS = 0x29,
LOADOUT_POSITION_FIRST_COSMETIC = 0x29,
LOADOUT_POSITION_LAST_COSMETIC = 0x29,
LOADOUT_POSITION_CLOTHING_EYEWEAR = 0x2a,
LOADOUT_POSITION_CLOTHING_HAT = 0x2b,
LOADOUT_POSITION_CLOTHING_LOWERBODY = 0x2c,
LOADOUT_POSITION_CLOTHING_TORSO = 0x2d,
LOADOUT_POSITION_CLOTHING_APPEARANCE = 0x2e,
LOADOUT_POSITION_MISC0 = 0x2f,
LOADOUT_POSITION_MISC1 = 0x30,
LOADOUT_POSITION_MISC2 = 0x31,
LOADOUT_POSITION_MISC3 = 0x32,
LOADOUT_POSITION_MISC4 = 0x33,
LOADOUT_POSITION_MISC5 = 0x34,
LOADOUT_POSITION_MISC6 = 0x35,
LOADOUT_POSITION_MUSICKIT = 0x36,
LOADOUT_POSITION_FLAIR0 = 0x37,
LOADOUT_POSITION_SPRAY0 = 0x38,
LOADOUT_POSITION_FIRST_ALL_CHARACTER = 0x36,
LOADOUT_POSITION_LAST_ALL_CHARACTER = 0x38,
LOADOUT_POSITION_COUNT = 0x39,
};
// Alignment: 1
// Size: 0x7
enum class EKillTypes_t : uint8_t
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{
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KILL_NONE = 0x0,
KILL_DEFAULT = 0x1,
KILL_HEADSHOT = 0x2,
KILL_BLAST = 0x3,
KILL_BURN = 0x4,
KILL_SLASH = 0x5,
KILLTYPE_COUNT = 0x6,
};
// Alignment: 4
// Size: 0x14
enum class CSWeaponType : uint32_t
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{
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WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,
WEAPONTYPE_SHOTGUN = 0x4,
WEAPONTYPE_SNIPER_RIFLE = 0x5,
WEAPONTYPE_MACHINEGUN = 0x6,
WEAPONTYPE_C4 = 0x7,
WEAPONTYPE_TASER = 0x8,
WEAPONTYPE_GRENADE = 0x9,
WEAPONTYPE_EQUIPMENT = 0xa,
WEAPONTYPE_STACKABLEITEM = 0xb,
WEAPONTYPE_FISTS = 0xc,
WEAPONTYPE_BREACHCHARGE = 0xd,
WEAPONTYPE_BUMPMINE = 0xe,
WEAPONTYPE_TABLET = 0xf,
WEAPONTYPE_MELEE = 0x10,
WEAPONTYPE_SHIELD = 0x11,
WEAPONTYPE_ZONE_REPULSOR = 0x12,
WEAPONTYPE_UNKNOWN = 0x13,
};
// Alignment: 4
// Size: 0x7
enum class CSWeaponCategory : uint32_t
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{
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WEAPONCATEGORY_OTHER = 0x0,
WEAPONCATEGORY_MELEE = 0x1,
WEAPONCATEGORY_SECONDARY = 0x2,
WEAPONCATEGORY_SMG = 0x3,
WEAPONCATEGORY_RIFLE = 0x4,
WEAPONCATEGORY_HEAVY = 0x5,
WEAPONCATEGORY_COUNT = 0x6,
};
// Alignment: 4
// Size: 0x3
enum class CSWeaponSilencerType : uint32_t
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{
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WEAPONSILENCER_NONE = 0x0,
WEAPONSILENCER_DETACHABLE = 0x1,
WEAPONSILENCER_INTEGRATED = 0x2,
};
// Alignment: 4
// Size: 0x17
enum class PlayerAnimEvent_t : uint32_t
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{
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PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0,
PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1,
PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2,
PLAYERANIMEVENT_THROW_GRENADE = 0x3,
PLAYERANIMEVENT_JUMP = 0x4,
PLAYERANIMEVENT_RELOAD = 0x5,
PLAYERANIMEVENT_CLEAR_FIRING = 0x6,
PLAYERANIMEVENT_DEPLOY = 0x7,
PLAYERANIMEVENT_SILENCER_STATE = 0x8,
PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9,
PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xa,
PLAYERANIMEVENT_CATCH_WEAPON = 0xb,
PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xc,
PLAYERANIMEVENT_HAULBACK = 0xd,
PLAYERANIMEVENT_IDLE = 0xe,
PLAYERANIMEVENT_STRIKE_HIT = 0xf,
PLAYERANIMEVENT_STRIKE_MISS = 0x10,
PLAYERANIMEVENT_BACKSTAB = 0x11,
PLAYERANIMEVENT_DRYFIRE = 0x12,
PLAYERANIMEVENT_FIDGET = 0x13,
PLAYERANIMEVENT_RELEASE = 0x14,
PLAYERANIMEVENT_TAUNT = 0x15,
PLAYERANIMEVENT_COUNT = 0x16,
};
// Alignment: 4
// Size: 0x5
enum class MedalRank_t : uint32_t
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{
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MEDAL_RANK_NONE = 0x0,
MEDAL_RANK_BRONZE = 0x1,
MEDAL_RANK_SILVER = 0x2,
MEDAL_RANK_GOLD = 0x3,
MEDAL_RANK_COUNT = 0x4,
};
// Alignment: 1
// Size: 0xa
enum class ESurvivalSpawnTileState : uint8_t
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{
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kSurvivalSpawn_Available = 0x0,
kSurvivalSpawn_Unused = 0x1,
kSurvivalSpawn_Blocked = 0x2,
kSurvivalSpawn_Occupied = 0x3,
kSurvivalSpawn_Blockupied = 0x4,
kSurvivalSpawn_Locked = 0x5,
kSurvivalSpawn_ProximityBlocked = 0x6,
kSurvivalSpawn_TileStateCount = 0x7,
kSurvivalSpawn_UI_Invalid = 0x7f,
kSurvivalSpawn_UI_LocalPlayerFlag = 0x80,
};
// Alignment: 4
// Size: 0x7
enum class ESurvivalGameRuleDecision_t : uint32_t
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{
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k_ESurvivalGameRuleDecision_Unknown = 0x0,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Pistol_DefIdx = 0x1,
k_ESurvivalGameRuleDecision_Tablet_Purchase_SMG_DefIdx = 0x2,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Rifle_DefIdx = 0x3,
k_ESurvivalGameRuleDecision_Tablet_Purchase_Sniper_DefIdx = 0x4,
k_ESurvivalGameRuleDecision_Tablet_Purchase_MegaPistol_DefIdx = 0x5,
k_ESurvivalGameRuleDecision_TotalCount = 0x6,
};
// Alignment: 4
// Size: 0x8
enum class SpawnStage_t : uint32_t
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{
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SPAWN_STAGE_NONE = 0x0,
SPAWN_STAGE_SELECTION = 0x1,
SPAWN_STAGE_LOCKED = 0x3,
SPAWN_STAGE_ALL_READY = 0x2,
SPAWN_STAGE_PERK_SELECTION = 0x4,
SPAWN_STAGE_PERK_ALL_READY = 0x5,
SPAWN_STAGE_PLAYERS_CAN_RESPAWN = 0x6,
SPAWN_STAGE_COUNT = 0x7,
};
// Alignment: 4
// Size: 0x3
enum class CSWeaponMode : uint32_t
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{
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Primary_Mode = 0x0,
Secondary_Mode = 0x1,
WeaponMode_MAX = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class EGrenadeThrowState : uint32_t
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{
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NotThrowing = 0x0,
Throwing = 0x1,
ThrowComplete = 0x2,
};
// Alignment: 1
// Size: 0x3
enum class tablet_skin_state_t : uint8_t
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{
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TABLET_SKIN_STATE_BLANK = 0x0,
TABLET_SKIN_STATE_RADAR = 0x1,
TABLET_SKIN_STATE_BUYMENU = 0x2,
};
// Alignment: 4
// Size: 0x11
enum class gear_slot_t : uint32_t
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{
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GEAR_SLOT_INVALID = 0xffffffffffffffff,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xa,
GEAR_SLOT_BOOSTS = 0xb,
GEAR_SLOT_UTILITY = 0xc,
GEAR_SLOT_COUNT = 0xd,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xc,
};
// Alignment: 4
// Size: 0x7
enum class ChickenActivity : uint32_t
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{
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IDLE = 0x0,
WALK = 0x1,
RUN = 0x2,
HOP = 0x3,
JUMP = 0x4,
GLIDE = 0x5,
LAND = 0x6,
};
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struct ChangeAccessorFieldPathIndex_t;
struct CEntityIdentity;
struct CScriptComponent;
struct CGameSceneNode;
struct CNetworkVarChainer;
struct CSkeletonInstance;
struct GameTime_t;
struct CSkillFloat;
struct GameTick_t;
struct fogplayerparams_t;
struct audioparams_t;
struct CInButtonState;
struct CRangeInt;
struct CRangeFloat;
struct CBaseAnimGraphController;
struct ModelConfigHandle_t;
struct CEntityInstance;
struct CGameSceneNodeHandle;
struct CNetworkOriginCellCoordQuantizedVector;
struct HSequence;
struct CModelState;
struct ResponseFollowup;
struct ResponseParams;
struct CRR_Response;
struct CBaseFlex;
struct CResponseCriteriaSet;
struct CSoundEnvelope;
struct CCopyRecipientFilter;
struct CBodyComponent;
struct CNetworkTransmitComponent;
struct CEntityIOOutput;
struct CNetworkVelocityVector;
struct CCollisionProperty;
struct CountdownTimer;
struct VelocitySampler;
struct SimpleConstraintSoundProfile;
struct sky3dparams_t;
struct CSkyCamera;
struct CBaseEntity;
struct AttachmentHandle_t;
struct ParticleIndex_t;
struct VPhysicsCollisionAttribute_t;
struct fogparams_t;
struct AmmoIndex_t;
struct CTakeDamageInfo;
struct CTakeDamageResult;
struct CAttributeManager;
struct CEconItemView;
struct CCSGameRules;
struct CSurvivalGameRules;
struct CRetakeGameRules;
struct CBasePlayerWeapon;
struct CSMatchStats_t;
struct CBasePlayerController;
struct CVoteController;
struct CCSPlayerPawnBase;
struct CPointCamera;
struct CNetworkedSequenceOperation;
struct CAnimGraphNetworkedVariables;
struct AnimationUpdateListHandle_t;
struct CRenderComponent;
struct CHitboxComponent;
struct CGlowProperty;
struct CNetworkViewOffsetVector;
struct CEnvWindShared;
struct CPhysicsShake;
struct hudtextparms_t;
struct CPathKeyFrame;
struct CConstantForceController;
struct CMotorController;
struct ConstraintSoundInfo;
struct constraint_hingeparams_t;
struct dynpitchvol_t;
struct locksound_t;
struct CPathTrack;
struct CBuoyancyHelper;
struct ragdoll_t;
struct CAttributeList;
struct CCSPlayerController_InGameMoneyServices;
struct CCSPlayerController_InventoryServices;
struct CCSPlayerController_ActionTrackingServices;
struct CCSPlayerController_DamageServices;
struct IntervalTimer;
struct CFiringModeFloat;
struct CFiringModeInt;
struct Extent;
struct CBasePlayerPawn;
struct CLightComponent;
struct PhysicsRagdollPose_t;
struct IChoreoServices;
struct CFuncTrackTrain;
struct CSprite;
struct shard_model_desc_t;
struct CAttributeContainer;
struct CSoundPatch;
struct EntitySpottedState_t;
struct CPlayer_WeaponServices;
struct CPlayer_ItemServices;
struct CPlayer_AutoaimServices;
struct CPlayer_ObserverServices;
struct CPlayer_WaterServices;
struct CPlayer_UseServices;
struct CPlayer_FlashlightServices;
struct CPlayer_CameraServices;
struct CPlayer_MovementServices;
struct CAI_Expresser;
struct CIronSightController;
struct CTouchExpansionComponent;
struct CCSPlayer_ActionTrackingServices;
struct CCSPlayer_ViewModelServices;
struct CCSBot;
struct CCSPlayer_ParachuteServices;
struct CCSPlayer_BulletServices;
struct CCSPlayer_HostageServices;
struct CCSPlayer_BuyServices;
struct CCSPlayer_PingServices;
struct CCSPlayer_RadioServices;
struct CCSPlayer_DamageReactServices;
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// Alignment: 1
// Size: 0x8
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class CRangeFloat
{
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public:
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float m_pValue[2]; // 0x0
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};
// Alignment: 1
// Size: 0x8
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class CRangeInt
{
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public:
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int32_t m_pValue[2]; // 0x0
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};
// Alignment: 2
// Size: 0x18
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class Extent
{
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public:
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Vector lo; // 0x0
Vector hi; // 0xc
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};
// Alignment: 0
// Size: 0x70
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class CNavVolume
{
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public:
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uint8_t __pad0000[0x70]; // Autoaligned
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};
// Alignment: 1
// Size: 0x98
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class CNavVolumeVector : public CNavVolume
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{
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public:
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bool m_bHasBeenPreFiltered; // 0x78
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};
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// Alignment: 0
// Size: 0x98
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class CNavVolumeAll : public CNavVolumeVector
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x80
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class CNavVolumeSphere : public CNavVolume
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{
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public:
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Vector m_vCenter; // 0x70
float m_flRadius; // 0x7c
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};
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// Alignment: 1
// Size: 0x88
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class CNavVolumeSphericalShell : public CNavVolumeSphere
{
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public:
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float m_flRadiusInner; // 0x80
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};
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// Alignment: 11
// Size: 0x78
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class CEntityIdentity
{
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public:
// MNetworkEnable
// MNetworkChangeCallback "entityIdentityNameChanged"
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int32_t m_nameStringableIndex; // 0x14
CUtlSymbolLarge m_name; // 0x18
CUtlSymbolLarge m_designerName; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
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public:
uint32_t m_flags; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
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public:
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// MNetworkDisable
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WorldGroupId_t m_worldGroupId; // 0x38
uint32_t m_fDataObjectTypes; // 0x3c
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42
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public:
CEntityIdentity* m_pPrev; // 0x58
CEntityIdentity* m_pNext; // 0x60
CEntityIdentity* m_pPrevByClass; // 0x68
CEntityIdentity* m_pNextByClass; // 0x70
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};
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// Alignment: 3
// Size: 0x30
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class CEntityInstance : public IHandleEntity
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{
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public:
// MNetworkDisable
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CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
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// MNetworkEnable
// MNetworkPriority "56"
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CEntityIdentity* m_pEntity; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18
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public:
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// MNetworkEnable
// MNetworkDisable
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CScriptComponent* m_CScriptComponent; // 0x28
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};
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// Alignment: 1
// Size: 0x38
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class CScriptComponent : public CEntityComponent
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{
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public:
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CUtlSymbolLarge m_scriptClassName; // 0x30
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 2
// Size: 0x50
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class CBodyComponent : public CEntityComponent
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{
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public:
// MNetworkDisable
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CGameSceneNode* m_pSceneNode; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10
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public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x20
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 7
// Size: 0x30
class CNetworkOriginCellCoordQuantizedVector
{
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public:
// MNetworkEnable
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// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellx"
uint16_t m_cellX; // 0x10
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "celly"
uint16_t m_cellY; // 0x12
// MNetworkEnable
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellz"
uint16_t m_cellZ; // 0x14
// MNetworkEnable
uint16_t m_nOutsideWorld; // 0x16
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posx"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posy"
CNetworkedQuantizedFloat m_vecY; // 0x20
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posz"
CNetworkedQuantizedFloat m_vecZ; // 0x28
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};
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// Alignment: 2
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// Size: 0x10
class CGameSceneNodeHandle
{
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public:
// MNetworkEnable
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CEntityHandle m_hOwner; // 0x8
// MNetworkEnable
CUtlStringToken m_name; // 0xc
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};
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// Alignment: 1
// Size: 0x28
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class CHitboxComponent : public CEntityComponent
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{
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public:
// MNetworkEnable
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uint32_t m_bvDisabledHitGroups[1]; // 0x24
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 1
// Size: 0x4
struct GameTime_t
{
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public:
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float m_Value; // 0x0
static GameTime_t &Get_Zero(){return *reinterpret_cast<GameTime_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTime_t")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 1
// Size: 0x1a0
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class CNetworkTransmitComponent
{
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public:
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uint8_t m_nTransmitStateOwnedCounter; // 0x16c
static int32_t &Get_s_nDebugStateChange(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_s_nWatchTransmitEntity(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[1]->m_instance);};
static bool &Get_s_bUseNetworkVars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[2]->m_instance);};
static bool &Get_s_bNetworkVarPerFieldTracking(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[3]->m_instance);};
static bool &Get_s_bNetworkVarValidate(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[4]->m_instance);};
static bool &Get_s_bUsingPVSConvars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[5]->m_instance);};
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};
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// Alignment: 5
// Size: 0xb8
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class CRenderComponent : public CEntityComponent
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{
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public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
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public:
bool m_bIsRenderingWithViewModels; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
uint32_t m_nSplitscreenFlags; // 0x54
private:
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[[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58
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public:
bool m_bEnableRendering; // 0x60
private:
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[[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61
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public:
bool m_bInterpolationReadyToDraw; // 0xb0
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);};
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};
// Alignment: 1
// Size: 0x4
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struct AnimationUpdateListHandle_t
{
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public:
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uint32_t m_Value; // 0x0
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};
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// Alignment: 1
// Size: 0x20
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class CBuoyancyHelper
{
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public:
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float m_flFluidDensity; // 0x18
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};
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// Alignment: 1
// Size: 0x10
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class CSkillFloat
{
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public:
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float m_pValue[4]; // 0x0
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};
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// Alignment: 1
// Size: 0x10
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class CSkillInt
{
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public:
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int32_t m_pValue[4]; // 0x0
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};
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// Alignment: 2
// Size: 0x14
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class CSkillDamage
{
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public:
// MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)"
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CSkillFloat m_flDamage; // 0x0
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// MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used."
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float m_flPhysicsForceDamage; // 0x10
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};
// Alignment: 1
// Size: 0x10
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class CRemapFloat
{
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public:
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float m_pValue[4]; // 0x0
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};
// Alignment: 2
// Size: 0xa0
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class CScriptUniformRandomStream
{
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public:
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HSCRIPT m_hScriptScope; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0010[0x8c]; // 0x10
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public:
int32_t m_nInitialSeed; // 0x9c
static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast<CUtlVector< CScriptUniformRandomStream* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);};
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};
// Alignment: 12
// Size: 0x50
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struct CommandToolCommand_t
{
public:
bool m_bEnabled; // 0x0
bool m_bOpened; // 0x1
private:
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[[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2
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public:
uint32_t m_InternalId; // 0x4
CUtlString m_ShortName; // 0x8
CommandExecMode_t m_ExecMode; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
CUtlString m_SpawnGroup; // 0x18
float m_PeriodicExecDelay; // 0x20
CommandEntitySpecType_t m_SpecType; // 0x24
CUtlString m_EntitySpec; // 0x28
CUtlString m_Commands; // 0x30
DebugOverlayBits_t m_SetDebugBits; // 0x38
DebugOverlayBits_t m_ClearDebugBits; // 0x40
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};
// Alignment: 1
// Size: 0x40
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class CPlayerPawnComponent
{
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public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
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};
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// Alignment: 1
// Size: 0x40
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class CPlayerControllerComponent
{
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public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
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};
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// Alignment: 0
// Size: 0x40
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class CPlayer_AutoaimServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x78
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struct audioparams_t
{
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public:
// MNetworkEnable
// MNetworkEncoder
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Vector localSound[8]; // 0x8
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// MNetworkEnable
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int32_t soundscapeIndex; // 0x68
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// MNetworkEnable
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uint8_t localBits; // 0x6c
private:
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[[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d
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public:
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// MNetworkEnable
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int32_t soundscapeEntityListIndex; // 0x70
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// MNetworkEnable
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uint32_t soundEventHash; // 0x74
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};
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// Alignment: 1
// Size: 0x4
struct GameTick_t
{
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public:
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int32_t m_Value; // 0x0
static GameTick_t &Get_Zero(){return *reinterpret_cast<GameTick_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTick_t")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 0
// Size: 0x40
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class CPlayer_FlashlightServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x40
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class CPlayer_ItemServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x20
class CInButtonState
{
public:
uint64_t m_pButtonStates[3]; // 0x8
};
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// Alignment: 14
// Size: 0x1b8
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class CPlayer_MovementServices : public CPlayerPawnComponent
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{
public:
int32_t m_nImpulse; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
CInButtonState m_nButtons; // 0x48
uint64_t m_nQueuedButtonDownMask; // 0x68
uint64_t m_nQueuedButtonChangeMask; // 0x70
uint64_t m_nButtonDoublePressed; // 0x78
uint32_t m_pButtonPressedCmdNumber[64]; // 0x80
uint32_t m_nLastCommandNumberProcessed; // 0x180
private:
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[[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184
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public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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uint64_t m_nToggleButtonDownMask; // 0x188
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// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "2048"
// MNetworkEncodeFlags
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float m_flMaxspeed; // 0x190
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// MNetworkEnable
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float m_flForceSubtickMoveWhen; // 0x194
float m_flForwardMove; // 0x198
float m_flLeftMove; // 0x19c
float m_flUpMove; // 0x1a0
QAngle m_vecOldViewAngles; // 0x1a4
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};
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// Alignment: 4
// Size: 0x50
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class CPlayer_ObserverServices : public CPlayerPawnComponent
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{
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public:
// MNetworkEnable
// MNetworkChangeCallback "OnObserverModeChanged"
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uint8_t m_iObserverMode; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnObserverTargetChanged"
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CHandle< CBaseEntity > m_hObserverTarget; // 0x44
ObserverMode_t m_iObserverLastMode; // 0x48
bool m_bForcedObserverMode; // 0x4c
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};
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// Alignment: 0
// Size: 0x40
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class CPlayer_UseServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x40
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class CPlayer_WaterServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 6
// Size: 0xb0
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class CPlayer_WeaponServices : public CPlayerPawnComponent
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{
public:
bool m_bAllowSwitchToNoWeapon; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41
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public:
// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x48
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// MNetworkEnable
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CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x60
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x64
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// MNetworkEnable
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uint16_t m_iAmmo[32]; // 0x68
bool m_bPreventWeaponPickup; // 0xa8
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};
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// Alignment: 5
// Size: 0x38
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struct AmmoTypeInfo_t
{
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public:
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int32_t m_nMaxCarry; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14
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public:
CRangeInt m_nSplashSize; // 0x1c
AmmoFlags_t m_nFlags; // 0x24
float m_flMass; // 0x28
CRangeFloat m_flSpeed; // 0x2c
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};
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// Alignment: 33
// Size: 0x150
class CGameSceneNode
{
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public:
// MNetworkDisable
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CTransform m_nodeToWorld; // 0x10
// MNetworkDisable
CEntityInstance* m_pOwner; // 0x30
// MNetworkDisable
CGameSceneNode* m_pParent; // 0x38
// MNetworkDisable
CGameSceneNode* m_pChild; // 0x40
// MNetworkDisable
CGameSceneNode* m_pNextSibling; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50
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public:
// MNetworkEnable
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// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "32"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
CGameSceneNodeHandle m_hParent; // 0x70
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80
private:
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[[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0
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public:
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
QAngle m_angRotation; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "32"
float m_flScale; // 0xc4
// MNetworkDisable
Vector m_vecAbsOrigin; // 0xc8
// MNetworkDisable
QAngle m_angAbsRotation; // 0xd4
// MNetworkDisable
float m_flAbsScale; // 0xe0
// MNetworkDisable
int16_t m_nParentAttachmentOrBone; // 0xe4
// MNetworkDisable
bool m_bDebugAbsOriginChanges; // 0xe6
// MNetworkDisable
bool m_bDormant; // 0xe7
// MNetworkDisable
bool m_bForceParentToBeNetworked; // 0xe8
struct
{
// MNetworkDisable
uint8_t m_bDirtyHierarchy: 1;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeInfo: 1;
// MNetworkDisable
uint8_t m_bNetworkedPositionChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedAnglesChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedScaleChanged: 1;
// MNetworkDisable
uint8_t m_bWillBeCallingPostDataUpdate: 1;
// MNetworkDisable
uint8_t m_bNotifyBoneTransformsChanged: 1;
// MNetworkDisable
uint8_t m_bBoneMergeFlex: 1;
// MNetworkDisable
uint8_t m_nLatchAbsOrigin: 2;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeBoneToRoot: 1;
uint16_t __pad0: 13;
}; // 24 bits
// MNetworkDisable
uint8_t m_nHierarchicalDepth; // 0xeb
// MNetworkDisable
uint8_t m_nHierarchyType; // 0xec
// MNetworkDisable
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed
private:
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[[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee
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public:
// MNetworkEnable
CUtlStringToken m_name; // 0xf0
private:
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[[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4
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public:
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
CUtlStringToken m_hierarchyAttachName; // 0x130
// MNetworkDisable
float m_flZOffset; // 0x134
// MNetworkDisable
Vector m_vRenderOrigin; // 0x138
};
// Alignment: 2
// Size: 0x48
struct EntityRenderAttribute_t
{
public:
// MNetworkEnable
CUtlStringToken m_ID; // 0x30
// MNetworkEnable
Vector4D m_Values; // 0x34
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};
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// Alignment: 1
// Size: 0x4
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struct ModelConfigHandle_t
{
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public:
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uint32_t m_Value; // 0x0
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};
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// Alignment: 4
// Size: 0x68
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struct ActiveModelConfig_t
{
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public:
// MNetworkEnable
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ModelConfigHandle_t m_Handle; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_Name; // 0x30
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x38
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x50
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};
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// Alignment: 7
// Size: 0x230
class CModelState
{
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonModelChanged"
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
// MNetworkDisable
CUtlSymbolLarge m_ModelName; // 0xa8
private:
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[[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0
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public:
// MNetworkEnable
bool m_bClientClothCreationSuppressed; // 0xe8
private:
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[[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9
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public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
uint64_t m_MeshGroupMask; // 0x180
private:
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[[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188
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public:
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// MNetworkEnable
// MNetworkChangeCallback "skeletonMotionTypeChanged"
int8_t m_nIdealMotionType; // 0x222
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// MNetworkDisable
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int8_t m_nForceLOD; // 0x223
// MNetworkDisable
int8_t m_nClothUpdateFlags; // 0x224
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};
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// Alignment: 8
// Size: 0x3f0
class CSkeletonInstance : public CGameSceneNode
{
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public:
// MNetworkEnable
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CModelState m_modelState; // 0x160
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// MNetworkEnable
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bool m_bIsAnimationEnabled; // 0x390
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// MNetworkEnable
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bool m_bUseParentRenderBounds; // 0x391
// MNetworkDisable
bool m_bDisableSolidCollisionsForHierarchy; // 0x392
struct
{
// MNetworkDisable
uint8_t m_bDirtyMotionType: 1;
// MNetworkDisable
uint8_t m_bIsGeneratingLatchedParentSpaceState: 1;
uint16_t __pad1: 14;
}; // 16 bits
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonMaterialGroupChanged"
CUtlStringToken m_materialGroup; // 0x394
// MNetworkEnable
uint8_t m_nHitboxSet; // 0x398
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};
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// Alignment: 3
// Size: 0x28
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class CNetworkOriginQuantizedVector
{
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public:
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecX; // 0x10
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// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecY; // 0x18
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// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x20
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};
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// Alignment: 3
// Size: 0x28
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class CNetworkVelocityVector
{
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public:
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecX; // 0x10
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// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecY; // 0x18
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// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x20
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};
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// Alignment: 3
// Size: 0x28
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class CNetworkViewOffsetVector
{
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public:
// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecX; // 0x10
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// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecY; // 0x18
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// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x20
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};
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// Alignment: 68
// Size: 0x1d0
class CLightComponent : public CEntityComponent
{
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public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70
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public:
// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color; // 0x85
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
Color m_SecondaryColor; // 0x89
private:
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[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
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public:
// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness; // 0x90
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessScale; // 0x94
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult; // 0x98
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flRange; // 0x9c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff; // 0xa0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0; // 0xa4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1; // 0xa8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2; // 0xac
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flTheta; // 0xb0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flPhi; // 0xb4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades; // 0xc0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCastShadows; // 0xc4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth; // 0xc8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight; // 0xcc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse; // 0xd0
private:
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[[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1
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public:
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular; // 0xd4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive; // 0xd8
private:
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[[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9
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public:
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightWidth; // 0xdc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightHeight; // 0xe0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle; // 0xe4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascadeRenderStaticObjects; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeCrossFade; // 0xf4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistanceFade; // 0xf8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0; // 0xfc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1; // 0x100
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2; // 0x104
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3; // 0x108
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0; // 0x10c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1; // 0x110
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2; // 0x114
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3; // 0x118
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bUsesBakedShadowing; // 0x11c
private:
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[[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d
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public:
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowPriority; // 0x120
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakedShadowIndex; // 0x124
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps; // 0x128
private:
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[[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129
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public:
// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
CUtlSymbolLarge m_LightGroups; // 0x130
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// MNetworkEnable
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int32_t m_nDirectLight; // 0x138
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// MNetworkEnable
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int32_t m_nIndirectLight; // 0x13c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist; // 0x140
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist; // 0x144
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist; // 0x148
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist; // 0x14c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled; // 0x150
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker; // 0x151
// MNetworkEnable
bool m_bPrecomputedFieldsValid; // 0x152
private:
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[[maybe_unused]] uint8_t __pad0153[0x1]; // 0x153
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public:
// MNetworkEnable
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Vector m_vPrecomputedBoundsMins; // 0x154
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// MNetworkEnable
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Vector m_vPrecomputedBoundsMaxs; // 0x160
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// MNetworkEnable
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Vector m_vPrecomputedOBBOrigin; // 0x16c
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// MNetworkEnable
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QAngle m_vPrecomputedOBBAngles; // 0x178
// MNetworkEnable
Vector m_vPrecomputedOBBExtent; // 0x184
// MNetworkEnable
float m_flPrecomputedMaxRange; // 0x190
// MNetworkEnable
int32_t m_nFogLightingMode; // 0x194
// MNetworkEnable
float m_flFogContributionStength; // 0x198
// MNetworkEnable
float m_flNearClipPlane; // 0x19c
// MNetworkEnable
Color m_SkyColor; // 0x1a0
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// MNetworkEnable
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float m_flSkyIntensity; // 0x1a4
// MNetworkEnable
Color m_SkyAmbientBounce; // 0x1a8
// MNetworkEnable
bool m_bUseSecondaryColor; // 0x1ac
// MNetworkEnable
// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows; // 0x1ad
private:
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[[maybe_unused]] uint8_t __pad01ae[0x2]; // 0x1ae
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public:
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
GameTime_t m_flLightStyleStartTime; // 0x1b0
// MNetworkEnable
float m_flCapsuleLength; // 0x1b4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flMinRoughness; // 0x1b8
private:
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[[maybe_unused]] uint8_t __pad01bc[0xc]; // 0x1bc
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public:
bool m_bPvsModifyEntity; // 0x1c8
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);};
};
// Alignment: 14
// Size: 0x40
struct fogplayerparams_t
{
public:
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
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};
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// Alignment: 2
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// Size: 0x470
class CBodyComponentSkeletonInstance : public CBodyComponent
{
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public:
// MNetworkEnable
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CSkeletonInstance m_skeletonInstance; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x440
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);};
};
// Alignment: 2
// Size: 0x1d0
class CBodyComponentPoint : public CBodyComponent
{
public:
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// MNetworkEnable
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CGameSceneNode m_sceneNode; // 0x50
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x1a0
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 0
// Size: 0x8
class IChoreoServices
{
public:
static uint32_t &Get_ms_uSequenceId(){return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("IChoreoServices")->m_static_fields[0]->m_instance);};
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uint8_t __pad0000[0x8]; // Autoaligned
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};
// Alignment: 14
// Size: 0x208
class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices
{
public:
float m_flStepSoundTime; // 0x1b8
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "17"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
float m_flFallVelocity; // 0x1bc
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bInCrouch; // 0x1c0
private:
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[[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1
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public:
// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nCrouchState; // 0x1c4
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
GameTime_t m_flCrouchTransitionStartTime; // 0x1c8
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucked; // 0x1cc
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucking; // 0x1cd
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bInDuckJump; // 0x1ce
private:
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[[maybe_unused]] uint8_t __pad01cf[0x1]; // 0x1cf
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public:
Vector m_groundNormal; // 0x1d0
float m_flSurfaceFriction; // 0x1dc
CUtlStringToken m_surfaceProps; // 0x1e0
private:
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[[maybe_unused]] uint8_t __pad01e4[0xc]; // 0x1e4
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public:
int32_t m_nStepside; // 0x1f0
int32_t m_iTargetVolume; // 0x1f4
Vector m_vecSmoothedVelocity; // 0x1f8
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};
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// Alignment: 1
// Size: 0x10
class CSkeletonAnimationController
{
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public:
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// MNetworkDisable
CSkeletonInstance* m_pSkeletonInstance; // 0x8
};
// Alignment: 8
// Size: 0x28
class CNetworkedSequenceOperation
{
public:
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "32"
HSequence m_hSequence; // 0x8
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// MNetworkEnable
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// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
float m_flPrevCycle; // 0xc
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// MNetworkEnable
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// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
// MNetworkChangeCallback "sequenceOpCycleChanged"
float m_flCycle; // 0x10
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// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CNetworkedQuantizedFloat m_flWeight; // 0x14
// MNetworkDisable
bool m_bSequenceChangeNetworked; // 0x1c
// MNetworkDisable
bool m_bDiscontinuity; // 0x1d
private:
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[[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e
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public:
// MNetworkDisable
float m_flPrevCycleFromDiscontinuity; // 0x20
// MNetworkDisable
float m_flPrevCycleForAnimEventDetection; // 0x24
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};
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// Alignment: 1
// Size: 0x4a0
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance
{
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public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x470
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 20
// Size: 0x1a8
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class CAnimGraphNetworkedVariables
{
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public:
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetBoolVarChanged"
// MNetworkAlias "m_PredBoolVariables"
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CNetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x8
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetByteVarChanged"
// MNetworkAlias "m_PredByteVariables"
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CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x20
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetUInt16VarChanged"
// MNetworkAlias "m_PredUInt16Variables"
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CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x38
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetIntVarChanged"
// MNetworkAlias "m_PredIntVariables"
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CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x50
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetUInt32VarChanged"
// MNetworkAlias "m_PredUInt32Variables"
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CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x68
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetFloatVarChanged"
// MNetworkAlias "m_PredFloatVariables"
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CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x80
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVectorVarChanged"
// MNetworkAlias "m_PredVectorVariables"
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CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0x98
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetQuaternionVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
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CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0xb0
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOBoolVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetBoolVariables"
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CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0xc8
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOByteVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetByteVariables"
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CNetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0xe0
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt16VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt16Variables"
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CNetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0xf8
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOIntVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetIntVariables"
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CNetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x110
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOUInt32VarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetUInt32Variables"
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CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x128
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOFloatVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetFloatVariables"
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CNetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x140
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOVectorVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetVectorVariables"
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CNetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x158
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetOOQuaternionVarChanged"
// MNetworkAlias "m_OwnerOnlyPredNetQuaternionVariables"
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CNetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x170
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// MNetworkEnable
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int32_t m_nBoolVariablesCount; // 0x188
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// MNetworkEnable
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int32_t m_nOwnerOnlyBoolVariablesCount; // 0x18c
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// MNetworkEnable
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int32_t m_nRandomSeedOffset; // 0x190
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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float m_flLastTeleportTime; // 0x194
};
// Alignment: 2
// Size: 0x10
class IntervalTimer
{
public:
// MNetworkEnable
GameTime_t m_timestamp; // 0x8
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId; // 0xc
};
// Alignment: 4
// Size: 0x18
class CountdownTimer
{
public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
GameTime_t m_timestamp; // 0xc
// MNetworkEnable
float m_timescale; // 0x10
// MNetworkEnable
WorldGroupId_t m_nWorldGroupId; // 0x14
};
// Alignment: 3
// Size: 0x18
class EngineCountdownTimer
{
public:
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
float m_timestamp; // 0xc
// MNetworkEnable
float m_timescale; // 0x10
};
// Alignment: 7
// Size: 0x228
class CTimeline : public IntervalTimer
{
public:
// MNetworkEnable
float m_flValues[64]; // 0x10
// MNetworkEnable
int32_t m_nValueCounts[64]; // 0x110
// MNetworkEnable
int32_t m_nBucketCount; // 0x210
// MNetworkEnable
float m_flInterval; // 0x214
// MNetworkEnable
float m_flFinalValue; // 0x218
// MNetworkEnable
TimelineCompression_t m_nCompressionType; // 0x21c
// MNetworkEnable
bool m_bStopped; // 0x220
};
// Alignment: 13
// Size: 0x2b0
class CBaseAnimGraphController : public CSkeletonAnimationController
{
public:
// MNetworkEnable
// MNetworkChangeCallback "baseAnimBaseLayerChangedCompat"
CNetworkedSequenceOperation m_baseLayer; // 0x18
// MNetworkEnable
CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x40
private:
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[[maybe_unused]] uint8_t __pad01e8[0x8]; // 0x1e8
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public:
// MNetworkDisable
bool m_bSequenceFinished; // 0x1f0
private:
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[[maybe_unused]] uint8_t __pad01f1[0x3]; // 0x1f1
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public:
// MNetworkDisable
float m_flLastEventCycle; // 0x1f4
// MNetworkDisable
float m_flLastEventAnimTime; // 0x1f8
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkChangeCallback "playbackRateChangedCompat"
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x1fc
// MNetworkDisable
float m_flPrevAnimTime; // 0x204
// MNetworkEnable
// MNetworkChangeCallback "clientSideAnimationChangedCompat"
bool m_bClientSideAnimation; // 0x208
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged; // 0x209
private:
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[[maybe_unused]] uint8_t __pad020a[0x2]; // 0x20a
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public:
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkChangeCallback "clientSideAnimCycleResetCompat"
int32_t m_nNewSequenceParity; // 0x20c
// MNetworkEnable
// MNetworkPriority "32"
int32_t m_nResetEventsParity; // 0x210
// MNetworkEnable
AnimLoopMode_t m_nAnimLoopMode; // 0x214
private:
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[[maybe_unused]] uint8_t __pad0218[0x94]; // 0x218
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public:
// MNetworkDisable
AnimationUpdateListHandle_t m_hAnimationUpdate; // 0x2ac
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};
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// Alignment: 0
// Size: 0x8
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class CFootstepTableHandle
{
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public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 8
// Size: 0x31
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class ResponseFollowup
{
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public:
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char* followup_concept; // 0x0
char* followup_contexts; // 0x8
float followup_delay; // 0x10
char* followup_target; // 0x14
char* followup_entityiotarget; // 0x1c
char* followup_entityioinput; // 0x24
float followup_entityiodelay; // 0x2c
bool bFired; // 0x30
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};
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// Alignment: 3
// Size: 0x20
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class ResponseParams
{
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public:
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int16_t odds; // 0x10
int16_t flags; // 0x12
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
ResponseFollowup* m_pFollowup; // 0x18
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};
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// Alignment: 2
// Size: 0x30
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class CResponseCriteriaSet
{
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public:
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int32_t m_nNumPrefixedContexts; // 0x28
bool m_bOverrideOnAppend; // 0x2c
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};
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// Alignment: 10
// Size: 0x1e8
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class CRR_Response
{
public:
uint8_t m_Type; // 0x0
char m_szResponseName[192]; // 0x1
char m_szMatchingRule[128]; // 0xc1
private:
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[[maybe_unused]] uint8_t __pad0141[0x7]; // 0x141
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public:
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ResponseParams m_Params; // 0x148
float m_fMatchScore; // 0x168
private:
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[[maybe_unused]] uint8_t __pad016c[0x4]; // 0x16c
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public:
char* m_szSpeakerContext; // 0x170
char* m_szWorldContext; // 0x178
ResponseFollowup m_Followup; // 0x180
private:
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[[maybe_unused]] uint8_t __pad01b1[0x7]; // 0x1b1
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public:
CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1b8
CUtlVector< char* > m_pchCriteriaValues; // 0x1d0
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};
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// Alignment: 2
// Size: 0x1f0
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struct ConceptHistory_t
{
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public:
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float timeSpoken; // 0x0
CRR_Response m_response; // 0x8
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};
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// Alignment: 9
// Size: 0x60
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class CAI_Expresser
{
public:
GameTime_t m_flStopTalkTime; // 0x38
GameTime_t m_flStopTalkTimeWithoutDelay; // 0x3c
GameTime_t m_flBlockedTalkTime; // 0x40
int32_t m_voicePitch; // 0x44
GameTime_t m_flLastTimeAcceptedSpeak; // 0x48
bool m_bAllowSpeakingInterrupts; // 0x4c
bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d
private:
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[[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e
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public:
int32_t m_nLastSpokenPriority; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
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public:
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CBaseFlex* m_pOuter; // 0x58
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};
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// Alignment: 1
// Size: 0x68
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class CResponseQueue
{
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public:
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CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x50
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};
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// Alignment: 5
// Size: 0x240
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class CResponseQueue::CDeferredResponse
{
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public:
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CResponseCriteriaSet m_contexts; // 0x10
float m_fDispatchTime; // 0x40
CHandle< CBaseEntity > m_hIssuer; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
CRR_Response m_response; // 0x50
bool m_bResponseValid; // 0x238
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};
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// Alignment: 1
// Size: 0x70
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class CAI_ExpresserWithFollowup : public CAI_Expresser
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{
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public:
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ResponseFollowup* m_pPostponedFollowup; // 0x60
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};
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// Alignment: 1
// Size: 0x78
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class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup
{
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public:
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bool m_bAllowMultipleScenes; // 0x70
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};
// Alignment: 10
// Size: 0x60
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class CCommentarySystem
{
public:
bool m_bCommentaryConvarsChanging; // 0x11
bool m_bCommentaryEnabledMidGame; // 0x12
private:
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[[maybe_unused]] uint8_t __pad0013[0x1]; // 0x13
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public:
GameTime_t m_flNextTeleportTime; // 0x14
int32_t m_iTeleportStage; // 0x18
bool m_bCheatState; // 0x1c
bool m_bIsFirstSpawnGroupToLoad; // 0x1d
private:
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[[maybe_unused]] uint8_t __pad001e[0x1a]; // 0x1e
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public:
CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x38
CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x3c
CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
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CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x48
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};
// Alignment: 1
// Size: 0x18
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class CPhysicsShake
{
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public:
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Vector m_force; // 0x8
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};
// Alignment: 16
// Size: 0x5c
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class CGameScriptedMoveData
{
public:
Vector m_vDest; // 0x0
Vector m_vSrc; // 0xc
QAngle m_angSrc; // 0x18
QAngle m_angDst; // 0x24
QAngle m_angCurrent; // 0x30
float m_flAngRate; // 0x3c
float m_flDuration; // 0x40
GameTime_t m_flStartTime; // 0x44
MoveType_t m_nPrevMoveType; // 0x48
bool m_bActive; // 0x49
bool m_bTeleportOnEnd; // 0x4a
bool m_bIgnoreRotation; // 0x4b
ScriptedMoveType_t m_nType; // 0x4c
bool m_bSuccess; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
ForcedCrouchState_t m_nForcedCrouchState; // 0x54
bool m_bIgnoreCollisions; // 0x58
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};
// Alignment: 5
// Size: 0x20
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class CGameChoreoServices : public IChoreoServices
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{
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public:
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CHandle< CBaseAnimGraph > m_hOwner; // 0x8
CHandle< CScriptedSequence > m_hScriptedSequence; // 0xc
IChoreoServices::ScriptState_t m_scriptState; // 0x10
IChoreoServices::ChoreoState_t m_choreoState; // 0x14
GameTime_t m_flTimeStartedState; // 0x18
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};
// Alignment: 9
// Size: 0x9
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struct HullFlags_t
{
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public:
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bool m_bHull_Human; // 0x0
bool m_bHull_SmallCentered; // 0x1
bool m_bHull_WideHuman; // 0x2
bool m_bHull_Tiny; // 0x3
bool m_bHull_Medium; // 0x4
bool m_bHull_TinyCentered; // 0x5
bool m_bHull_Large; // 0x6
bool m_bHull_LargeCentered; // 0x7
bool m_bHull_MediumTall; // 0x8
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};
// Alignment: 4
// Size: 0x40
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class CConstantForceController
{
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public:
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Vector m_linear; // 0xc
RotationVector m_angular; // 0x18
Vector m_linearSave; // 0x24
RotationVector m_angularSave; // 0x30
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};
// Alignment: 4
// Size: 0x20
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class CMotorController
{
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public:
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float m_speed; // 0x8
float m_maxTorque; // 0xc
Vector m_axis; // 0x10
float m_inertiaFactor; // 0x1c
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};
// Alignment: 4
// Size: 0x10
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class CSoundEnvelope
{
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public:
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float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
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};
// Alignment: 2
// Size: 0x28
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class CCopyRecipientFilter
{
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public:
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int32_t m_Flags; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< CPlayerSlot > m_Recipients; // 0x10
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};
// Alignment: 13
// Size: 0x90
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class CSoundPatch
{
public:
CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
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public:
float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
CEntityIndex m_soundEntityIndex; // 0x44
Vector m_soundOrigin; // 0x48
int32_t m_isPlaying; // 0x54
CCopyRecipientFilter m_Filter; // 0x58
float m_flCloseCaptionDuration; // 0x80
bool m_bUpdatedSoundOrigin; // 0x84
private:
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[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
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public:
CUtlSymbolLarge m_iszClassName; // 0x88
static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);};
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};
// Alignment: 0
// Size: 0x20
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class CTouchExpansionComponent : public CEntityComponent
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{
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public:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[1]->m_instance);};
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// No members available
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};
// Alignment: 25
// Size: 0x64
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struct dynpitchvol_base_t
{
public:
int32_t preset; // 0x0
int32_t pitchrun; // 0x4
int32_t pitchstart; // 0x8
int32_t spinup; // 0xc
int32_t spindown; // 0x10
int32_t volrun; // 0x14
int32_t volstart; // 0x18
int32_t fadein; // 0x1c
int32_t fadeout; // 0x20
int32_t lfotype; // 0x24
int32_t lforate; // 0x28
int32_t lfomodpitch; // 0x2c
int32_t lfomodvol; // 0x30
int32_t cspinup; // 0x34
int32_t cspincount; // 0x38
int32_t pitch; // 0x3c
int32_t spinupsav; // 0x40
int32_t spindownsav; // 0x44
int32_t pitchfrac; // 0x48
int32_t vol; // 0x4c
int32_t fadeinsav; // 0x50
int32_t fadeoutsav; // 0x54
int32_t volfrac; // 0x58
int32_t lfofrac; // 0x5c
int32_t lfomult; // 0x60
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};
// Alignment: 0
// Size: 0x64
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struct dynpitchvol_t : public dynpitchvol_base_t
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{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x18
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struct ResponseContext_t
{
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public:
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CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
GameTime_t m_fExpirationTime; // 0x10
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};
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// Alignment: 2
// Size: 0x8
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struct Relationship_t
{
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public:
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Disposition_t disposition; // 0x0
int32_t priority; // 0x4
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};
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// Alignment: 77
// Size: 0x4a0
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class CBaseEntity : public CEntityInstance
{
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public:
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "48"
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CBodyComponent* m_CBodyComponent; // 0x30
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x38
private:
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[[maybe_unused]] uint8_t __pad01d8[0x40]; // 0x1d8
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public:
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x218
int32_t m_iCurrentThinkContext; // 0x230
GameTick_t m_nLastThinkTick; // 0x234
private:
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[[maybe_unused]] uint8_t __pad0238[0x8]; // 0x238
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public:
CBitVec< 64 > m_isSteadyState; // 0x240
float m_lastNetworkChange; // 0x248
private:
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[[maybe_unused]] uint8_t __pad024c[0xc]; // 0x24c
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public:
CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x258
CUtlSymbolLarge m_iszResponseContext; // 0x270
private:
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[[maybe_unused]] uint8_t __pad0278[0x20]; // 0x278
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public:
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// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
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int32_t m_iHealth; // 0x298
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// MNetworkEnable
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int32_t m_iMaxHealth; // 0x29c
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// MNetworkEnable
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
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uint8_t m_lifeState; // 0x2a0
private:
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[[maybe_unused]] uint8_t __pad02a1[0x3]; // 0x2a1
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public:
float m_flDamageAccumulator; // 0x2a4
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// MNetworkEnable
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bool m_bTakesDamage; // 0x2a8
private:
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[[maybe_unused]] uint8_t __pad02a9[0x3]; // 0x2a9
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public:
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// MNetworkEnable
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TakeDamageFlags_t m_nTakeDamageFlags; // 0x2ac
private:
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[[maybe_unused]] uint8_t __pad02b0[0x1]; // 0x2b0
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public:
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// MNetworkEnable
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MoveCollide_t m_MoveCollide; // 0x2b1
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// MNetworkEnable
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MoveType_t m_MoveType; // 0x2b2
uint8_t m_nWaterTouch; // 0x2b3
uint8_t m_nSlimeTouch; // 0x2b4
bool m_bRestoreInHierarchy; // 0x2b5
private:
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[[maybe_unused]] uint8_t __pad02b6[0x2]; // 0x2b6
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public:
CUtlSymbolLarge m_target; // 0x2b8
float m_flMoveDoneTime; // 0x2c0
CHandle< CBaseFilter > m_hDamageFilter; // 0x2c4
CUtlSymbolLarge m_iszDamageFilterName; // 0x2c8
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// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
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CUtlStringToken m_nSubclassID; // 0x2d0
private:
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[[maybe_unused]] uint8_t __pad02d4[0xc]; // 0x2d4
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public:
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// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
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float m_flAnimTime; // 0x2e0
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// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
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float m_flSimulationTime; // 0x2e4
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// MNetworkEnable
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GameTime_t m_flCreateTime; // 0x2e8
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// MNetworkEnable
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bool m_bClientSideRagdoll; // 0x2ec
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// MNetworkEnable
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uint8_t m_ubInterpolationFrame; // 0x2ed
private:
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[[maybe_unused]] uint8_t __pad02ee[0x2]; // 0x2ee
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public:
Vector m_vPrevVPhysicsUpdatePos; // 0x2f0
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// MNetworkEnable
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uint8_t m_iTeamNum; // 0x2fc
private:
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[[maybe_unused]] uint8_t __pad02fd[0x3]; // 0x2fd
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public:
CUtlSymbolLarge m_iGlobalname; // 0x300
int32_t m_iSentToClients; // 0x308
float m_flSpeed; // 0x30c
CUtlString m_sUniqueHammerID; // 0x310
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// MNetworkEnable
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uint32_t m_spawnflags; // 0x318
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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GameTick_t m_nNextThinkTick; // 0x31c
int32_t m_nSimulationTick; // 0x320
private:
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[[maybe_unused]] uint8_t __pad0324[0x4]; // 0x324
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public:
CEntityIOOutput m_OnKilled; // 0x328
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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uint32_t m_fFlags; // 0x350
Vector m_vecAbsVelocity; // 0x354
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
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CNetworkVelocityVector m_vecVelocity; // 0x360
private:
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[[maybe_unused]] uint8_t __pad0388[0x8]; // 0x388
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public:
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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Vector m_vecBaseVelocity; // 0x390
int32_t m_nPushEnumCount; // 0x39c
CCollisionProperty* m_pCollision; // 0x3a0
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// MNetworkEnable
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CHandle< CBaseEntity > m_hEffectEntity; // 0x3a8
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// MNetworkEnable
// MNetworkPriority "32"
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CHandle< CBaseEntity > m_hOwnerEntity; // 0x3ac
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// MNetworkEnable
// MNetworkChangeCallback "OnEffectsChanged"
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uint32_t m_fEffects; // 0x3b0
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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CHandle< CBaseEntity > m_hGroundEntity; // 0x3b4
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "4"
// MNetworkEncodeFlags
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flFriction; // 0x3b8
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// MNetworkEnable
// MNetworkEncoder
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float m_flElasticity; // 0x3bc
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flGravityScale; // 0x3c0
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flTimeScale; // 0x3c4
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// MNetworkEnable
// MNetworkUserGroup "Water"
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
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float m_flWaterLevel; // 0x3c8
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// MNetworkEnable
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bool m_bSimulatedEveryTick; // 0x3cc
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// MNetworkEnable
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bool m_bAnimatedEveryTick; // 0x3cd
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMinCPULevel; // 0x3ce
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMaxCPULevel; // 0x3cf
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMinGPULevel; // 0x3d0
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMaxGPULevel; // 0x3d1
bool m_bDisableLowViolence; // 0x3d2
uint8_t m_nWaterType; // 0x3d3
int32_t m_iEFlags; // 0x3d4
CEntityIOOutput m_OnUser1; // 0x3d8
CEntityIOOutput m_OnUser2; // 0x400
CEntityIOOutput m_OnUser3; // 0x428
CEntityIOOutput m_OnUser4; // 0x450
int32_t m_iInitialTeamNum; // 0x478
// MNetworkEnable
GameTime_t m_flNavIgnoreUntilTime; // 0x47c
QAngle m_vecAngVelocity; // 0x480
bool m_bNetworkQuantizeOriginAndAngles; // 0x48c
bool m_bLagCompensate; // 0x48d
private:
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[[maybe_unused]] uint8_t __pad048e[0x2]; // 0x48e
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public:
float m_flOverriddenFriction; // 0x490
CHandle< CBaseEntity > m_pBlocker; // 0x494
float m_flLocalTime; // 0x498
float m_flVPhysicsUpdateLocalTime; // 0x49c
static Relationship_t** &Get_sm_DefaultRelationship(){return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[0]->m_instance);};
static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[1]->m_instance);};
static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[2]->m_instance);};
static bool &Get_m_bAllowPrecache(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[3]->m_instance);};
static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[4]->m_instance);};
static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[5]->m_instance);};
static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[6]->m_instance);};
static CBasePlayerController* &Get_m_pPredictionPlayerController(){return *reinterpret_cast<CBasePlayerController**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[7]->m_instance);};
static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[8]->m_instance);};
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};
// Alignment: 0
// Size: 0x4a0
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class CServerOnlyEntity : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4a0
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class CServerOnlyPointEntity : public CServerOnlyEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4a0
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class CLogicalEntity : public CServerOnlyEntity
{
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public:
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// No members available
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};
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// Alignment: 17
// Size: 0x6d8
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class CColorCorrection : public CBaseEntity
{
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public:
// MNetworkEnable
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float m_flFadeInDuration; // 0x4a0
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// MNetworkEnable
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float m_flFadeOutDuration; // 0x4a4
float m_flStartFadeInWeight; // 0x4a8
float m_flStartFadeOutWeight; // 0x4ac
GameTime_t m_flTimeStartFadeIn; // 0x4b0
GameTime_t m_flTimeStartFadeOut; // 0x4b4
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// MNetworkEnable
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float m_flMaxWeight; // 0x4b8
bool m_bStartDisabled; // 0x4bc
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// MNetworkEnable
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bool m_bEnabled; // 0x4bd
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// MNetworkEnable
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bool m_bMaster; // 0x4be
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// MNetworkEnable
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bool m_bClientSide; // 0x4bf
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// MNetworkEnable
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bool m_bExclusive; // 0x4c0
private:
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[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
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public:
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// MNetworkEnable
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float m_MinFalloff; // 0x4c4
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// MNetworkEnable
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float m_MaxFalloff; // 0x4c8
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// MNetworkEnable
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float m_flCurWeight; // 0x4cc
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// MNetworkEnable
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char m_netlookupFilename[512]; // 0x4d0
CUtlSymbolLarge m_lookupFilename; // 0x6d0
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};
// Alignment: 11
// Size: 0x4d8
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class CEntityFlame : public CBaseEntity
{
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hEntAttached; // 0x4a0
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// MNetworkEnable
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bool m_bCheapEffect; // 0x4a4
private:
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[[maybe_unused]] uint8_t __pad04a5[0x3]; // 0x4a5
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public:
float m_flSize; // 0x4a8
bool m_bUseHitboxes; // 0x4ac
private:
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[[maybe_unused]] uint8_t __pad04ad[0x3]; // 0x4ad
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public:
int32_t m_iNumHitboxFires; // 0x4b0
float m_flHitboxFireScale; // 0x4b4
GameTime_t m_flLifetime; // 0x4b8
CHandle< CBaseEntity > m_hAttacker; // 0x4bc
int32_t m_iDangerSound; // 0x4c0
float m_flDirectDamagePerSecond; // 0x4c4
int32_t m_iCustomDamageType; // 0x4c8
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};
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// Alignment: 3
// Size: 0x4f8
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class CBaseFilter : public CLogicalEntity
{
public:
bool m_bNegated; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1
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public:
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CEntityIOOutput m_OnPass; // 0x4a8
CEntityIOOutput m_OnFail; // 0x4d0
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};
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// Alignment: 4
// Size: 0x580
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class CFilterMultiple : public CBaseFilter
{
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public:
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filter_t m_nFilterType; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
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public:
CUtlSymbolLarge m_iFilterName[10]; // 0x500
CHandle< CBaseEntity > m_hFilter[10]; // 0x550
int32_t m_nFilterCount; // 0x578
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};
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// Alignment: 1
// Size: 0x500
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class CFilterProximity : public CBaseFilter
{
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public:
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float m_flRadius; // 0x4f8
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};
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// Alignment: 0
// Size: 0x4f8
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class CFilterLOS : public CBaseFilter
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x500
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class CFilterClass : public CBaseFilter
{
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public:
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CUtlSymbolLarge m_iFilterClass; // 0x4f8
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};
// Alignment: 4
// Size: 0x4b0
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class CBaseFire : public CBaseEntity
{
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public:
// MNetworkEnable
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float m_flScale; // 0x4a0
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// MNetworkEnable
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float m_flStartScale; // 0x4a4
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// MNetworkEnable
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float m_flScaleTime; // 0x4a8
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// MNetworkEnable
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uint32_t m_nFlags; // 0x4ac
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};
// Alignment: 2
// Size: 0x4b8
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class CFireSmoke : public CBaseFire
{
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public:
// MNetworkEnable
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int32_t m_nFlameModelIndex; // 0x4b0
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// MNetworkEnable
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int32_t m_nFlameFromAboveModelIndex; // 0x4b4
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};
// Alignment: 7
// Size: 0x4f8
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class CFishPool : public CBaseEntity
{
public:
int32_t m_fishCount; // 0x4b0
float m_maxRange; // 0x4b4
float m_swimDepth; // 0x4b8
float m_waterLevel; // 0x4bc
bool m_isDormant; // 0x4c0
private:
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[[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1
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public:
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CUtlVector< CHandle< CFish > > m_fishes; // 0x4c8
CountdownTimer m_visTimer; // 0x4e0
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};
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// Alignment: 0
// Size: 0x830
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class CInfoData : public CServerOnlyEntity
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x20
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struct locksound_t
{
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public:
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CUtlSymbolLarge sLockedSound; // 0x8
CUtlSymbolLarge sUnlockedSound; // 0x10
GameTime_t flwaitSound; // 0x18
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};
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// Alignment: 4
// Size: 0x510
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class CLogicBranch : public CLogicalEntity
{
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public:
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bool m_bInValue; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1
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public:
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4a8
CEntityIOOutput m_OnTrue; // 0x4c0
CEntityIOOutput m_OnFalse; // 0x4e8
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};
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// Alignment: 7
// Size: 0x530
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class CLogicDistanceCheck : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_iszEntityA; // 0x4a0
CUtlSymbolLarge m_iszEntityB; // 0x4a8
float m_flZone1Distance; // 0x4b0
float m_flZone2Distance; // 0x4b4
CEntityIOOutput m_InZone1; // 0x4b8
CEntityIOOutput m_InZone2; // 0x4e0
CEntityIOOutput m_InZone3; // 0x508
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};
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// Alignment: 3
// Size: 0x14
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class VelocitySampler
{
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public:
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Vector m_prevSample; // 0x0
GameTime_t m_fPrevSampleTime; // 0xc
float m_fIdealSampleRate; // 0x10
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};
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// Alignment: 3
// Size: 0x20
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class SimpleConstraintSoundProfile
{
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public:
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SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
float m_keyPoints[2]; // 0xc
float m_reversalSoundThresholds[3]; // 0x14
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};
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// Alignment: 8
// Size: 0x88
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class ConstraintSoundInfo
{
public:
VelocitySampler m_vSampler; // 0x8
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
SimpleConstraintSoundProfile m_soundProfile; // 0x20
Vector m_forwardAxis; // 0x40
private:
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[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
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public:
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
private:
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[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
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public:
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CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68
bool m_bPlayTravelSound; // 0x80
bool m_bPlayReversalSound; // 0x81
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};
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// Alignment: 5
// Size: 0x20
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class CSmoothFunc
{
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public:
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float m_flSmoothAmplitude; // 0x8
float m_flSmoothBias; // 0xc
float m_flSmoothDuration; // 0x10
float m_flSmoothRemainingTime; // 0x14
int32_t m_nSmoothDir; // 0x18
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};
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// Alignment: 1
// Size: 0x10
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struct magnetted_objects_t
{
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public:
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CHandle< CBaseEntity > hEntity; // 0x8
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};
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// Alignment: 3
// Size: 0x4b8
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class CPointPrefab : public CServerOnlyPointEntity
{
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public:
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CUtlSymbolLarge m_targetMapName; // 0x4a0
CUtlSymbolLarge m_forceWorldGroupID; // 0x4a8
bool m_fixupNames; // 0x4b0
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};
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// Alignment: 2
// Size: 0x4a8
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class CSkyboxReference : public CBaseEntity
{
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public:
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WorldGroupId_t m_worldGroupId; // 0x4a0
CHandle< CSkyCamera > m_hSkyCamera; // 0x4a4
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};
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// Alignment: 25
// Size: 0x68
struct fogparams_t
{
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public:
// MNetworkEnable
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// MNetworkEncoder
Vector dirPrimary; // 0x8
// MNetworkEnable
Color colorPrimary; // 0x14
// MNetworkEnable
Color colorSecondary; // 0x18
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo; // 0x1c
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo; // 0x20
// MNetworkEnable
float start; // 0x24
// MNetworkEnable
float end; // 0x28
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz; // 0x2c
// MNetworkEnable
float maxdensity; // 0x30
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// MNetworkEnable
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float exponent; // 0x34
// MNetworkEnable
float HDRColorScale; // 0x38
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo; // 0x40
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo; // 0x44
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo; // 0x48
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo; // 0x4c
// MNetworkEnable
// MNetworkUserGroup "FogController"
GameTime_t lerptime; // 0x50
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration; // 0x54
// MNetworkEnable
// MNetworkUserGroup "FogController"
float blendtobackground; // 0x58
// MNetworkEnable
// MNetworkUserGroup "FogController"
float scattering; // 0x5c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float locallightscale; // 0x60
// MNetworkEnable
bool enable; // 0x64
// MNetworkEnable
bool blend; // 0x65
// MNetworkEnable
bool m_bNoReflectionFog; // 0x66
bool m_bPadding; // 0x67
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};
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// Alignment: 12
// Size: 0x34
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class CSound
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
int32_t m_iVolume; // 0x8
float m_flOcclusionScale; // 0xc
int32_t m_iType; // 0x10
int32_t m_iNextAudible; // 0x14
GameTime_t m_flExpireTime; // 0x18
int16_t m_iNext; // 0x1c
bool m_bNoExpirationTime; // 0x1e
private:
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[[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f
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public:
int32_t m_ownerChannelIndex; // 0x20
Vector m_vecOrigin; // 0x24
bool m_bHasOwner; // 0x30
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};
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// Alignment: 11
// Size: 0x538
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class CEnvSoundscape : public CServerOnlyEntity
{
public:
CEntityIOOutput m_OnPlay; // 0x4a0
float m_flRadius; // 0x4c8
private:
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[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
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public:
CUtlSymbolLarge m_soundscapeName; // 0x4d0
CUtlSymbolLarge m_soundEventName; // 0x4d8
bool m_bOverrideWithEvent; // 0x4e0
private:
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[[maybe_unused]] uint8_t __pad04e1[0x3]; // 0x4e1
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public:
int32_t m_soundscapeIndex; // 0x4e4
int32_t m_soundscapeEntityListId; // 0x4e8
uint32_t m_soundEventHash; // 0x4ec
CUtlSymbolLarge m_positionNames[8]; // 0x4f0
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x530
bool m_bDisabled; // 0x534
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};
// Alignment: 1
// Size: 0x540
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class CEnvSoundscapeProxy : public CEnvSoundscape
{
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public:
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CUtlSymbolLarge m_MainSoundscapeName; // 0x538
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};
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// Alignment: 0
// Size: 0x538
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class CEnvSoundscapeTriggerable : public CEnvSoundscape
{
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public:
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// No members available
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};
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// Alignment: 27
// Size: 0x550
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class CTriggerCamera : public CBaseEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x4a0
CHandle< CBaseEntity > m_hTarget; // 0x4a4
CBaseEntity* m_pPath; // 0x4a8
CUtlSymbolLarge m_sPath; // 0x4b0
float m_flWait; // 0x4b8
GameTime_t m_flReturnTime; // 0x4bc
GameTime_t m_flStopTime; // 0x4c0
float m_moveDistance; // 0x4c4
float m_targetSpeed; // 0x4c8
float m_initialSpeed; // 0x4cc
float m_acceleration; // 0x4d0
float m_deceleration; // 0x4d4
int32_t m_state; // 0x4d8
Vector m_vecMoveDir; // 0x4dc
float m_fov; // 0x4e8
float m_fovSpeed; // 0x4ec
CUtlSymbolLarge m_iszTargetAttachment; // 0x4f0
AttachmentHandle_t m_iAttachmentIndex; // 0x4f8
bool m_bSnapToGoal; // 0x4f9
bool m_bInterpolatePosition; // 0x4fa
private:
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[[maybe_unused]] uint8_t __pad04fb[0x1]; // 0x4fb
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public:
Vector m_vStartPos; // 0x4fc
Vector m_vEndPos; // 0x508
GameTime_t m_flInterpStartTime; // 0x514
uint64_t m_nPlayerButtons; // 0x518
bool m_bOldTakesDamage; // 0x520
private:
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[[maybe_unused]] uint8_t __pad0521[0x3]; // 0x521
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public:
TakeDamageFlags_t m_nOldTakeDamageFlags; // 0x524
CEntityIOOutput m_OnEndFollow; // 0x528
static float &Get_kflPosInterpTime(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTriggerCamera")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 1
// Size: 0x4
struct ParticleIndex_t
{
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public:
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int32_t m_Value; // 0x0
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};
// Alignment: 2
// Size: 0x10
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class CNavLinkAnimgraphVar
{
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public:
// MPropertyFriendlyName "Animgraph Variable"
// MPropertyDescription "Animgraph variable to use for animation for this movement."
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CUtlString m_strAnimgraphVar; // 0x0
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// MPropertyFriendlyName "Alignment Degrees"
// MPropertyDescription "Amount of angular slack the animation has when aligning to the navlink. 0 indicates that it must be strictly aligned."
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uint32_t m_unAlignmentDegrees; // 0x8
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};
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// Alignment: 3
// Size: 0x20
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class CNavLinkMovementVData
{
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public:
// MPropertyFriendlyName "Is Interpolated"
// MPropertyDescription "Indicates that the animation has a segment that's interpolated. In general using this on navlinks that traverse +/- 50% of the recommended distance should look okay."
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bool m_bIsInterpolated; // 0x0
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// MPropertyFriendlyName "Recommended Distance"
// MPropertyDescription "Recommended distance this movement traverses"
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uint32_t m_unRecommendedDistance; // 0x4
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// MPropertyFriendlyName "Animgraph Variables"
// MPropertyDescription "List of animgraph variables to use when moving through this navlink. Can include multiple, with different amounts of angular slack. The most permissive animgraph variable that exists on the entity's animgraph will be used,"
// MPropertyAutoExpandSelf
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CUtlVector< CNavLinkAnimgraphVar > m_vecAnimgraphVars; // 0x8
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};
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// Alignment: 0
// Size: 0xd8
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class CNavVolumeMarkupVolume : public CNavVolume
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x98
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class CNavVolumeCalculatedVector : public CNavVolume
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{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0xb8
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class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector
{
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public:
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Vector m_vStartPos; // 0xa0
float m_flSearchDist; // 0xac
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};
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// Alignment: 8
// Size: 0x30
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struct VPhysicsCollisionAttribute_t
{
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public:
// MNetworkEnable
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uint64_t m_nInteractsAs; // 0x8
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// MNetworkEnable
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uint64_t m_nInteractsWith; // 0x10
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// MNetworkEnable
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uint64_t m_nInteractsExclude; // 0x18
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// MNetworkEnable
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uint32_t m_nEntityId; // 0x20
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// MNetworkEnable
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uint32_t m_nOwnerId; // 0x24
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// MNetworkEnable
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uint16_t m_nHierarchyId; // 0x28
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// MNetworkEnable
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uint8_t m_nCollisionGroup; // 0x2a
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// MNetworkEnable
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uint8_t m_nCollisionFunctionMask; // 0x2b
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};
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// Alignment: 17
// Size: 0xb0
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class CCollisionProperty
{
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public:
// MNetworkEnable
// MNetworkChangeCallback "CollisionAttributeChanged"
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VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
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Vector m_vecMins; // 0x40
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
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Vector m_vecMaxs; // 0x4c
private:
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[[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidFlags"
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uint8_t m_usSolidFlags; // 0x5a
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
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SolidType_t m_nSolidType; // 0x5b
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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uint8_t m_triggerBloat; // 0x5c
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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SurroundingBoundsType_t m_nSurroundType; // 0x5d
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// MNetworkEnable
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uint8_t m_CollisionGroup; // 0x5e
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateEnablePhysics"
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uint8_t m_nEnablePhysics; // 0x5f
float m_flBoundingRadius; // 0x60
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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Vector m_vecSpecifiedSurroundingMins; // 0x64
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// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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Vector m_vecSpecifiedSurroundingMaxs; // 0x70
Vector m_vecSurroundingMaxs; // 0x7c
Vector m_vecSurroundingMins; // 0x88
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// MNetworkEnable
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Vector m_vCapsuleCenter1; // 0x94
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// MNetworkEnable
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Vector m_vCapsuleCenter2; // 0xa0
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// MNetworkEnable
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float m_flCapsuleRadius; // 0xac
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};
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// Alignment: 21
// Size: 0x70
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class CEffectData
{
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public:
// MNetworkEnable
// MNetworkEncoder
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Vector m_vOrigin; // 0x8
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vStart; // 0x14
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vNormal; // 0x20
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// MNetworkEnable
// MNetworkEncoder
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QAngle m_vAngles; // 0x2c
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// MNetworkEnable
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CEntityHandle m_hEntity; // 0x38
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// MNetworkEnable
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CEntityHandle m_hOtherEntity; // 0x3c
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// MNetworkEnable
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float m_flScale; // 0x40
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// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
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float m_flMagnitude; // 0x44
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
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float m_flRadius; // 0x48
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// MNetworkEnable
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CUtlStringToken m_nSurfaceProp; // 0x4c
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// MNetworkEnable
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CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
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// MNetworkEnable
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uint32_t m_nDamageType; // 0x58
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// MNetworkEnable
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uint8_t m_nPenetrate; // 0x5c
private:
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[[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d
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public:
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// MNetworkEnable
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uint16_t m_nMaterial; // 0x5e
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// MNetworkEnable
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uint16_t m_nHitBox; // 0x60
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// MNetworkEnable
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uint8_t m_nColor; // 0x62
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// MNetworkEnable
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uint8_t m_fFlags; // 0x63
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// MNetworkEnable
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AttachmentHandle_t m_nAttachmentIndex; // 0x64
private:
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[[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65
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public:
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// MNetworkEnable
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CUtlStringToken m_nAttachmentName; // 0x68
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// MNetworkEnable
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uint16_t m_iEffectName; // 0x6c
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// MNetworkEnable
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uint8_t m_nExplosionType; // 0x6e
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};
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// Alignment: 2
// Size: 0x4a8
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class CEnvDetailController : public CBaseEntity
{
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public:
// MNetworkEnable
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float m_flFadeStartDist; // 0x4a0
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// MNetworkEnable
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float m_flFadeEndDist; // 0x4a4
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};
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// Alignment: 31
// Size: 0x258
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class CEnvWindShared
{
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public:
// MNetworkEnable
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GameTime_t m_flStartTime; // 0x8
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// MNetworkEnable
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uint32_t m_iWindSeed; // 0xc
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// MNetworkEnable
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uint16_t m_iMinWind; // 0x10
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// MNetworkEnable
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uint16_t m_iMaxWind; // 0x12
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// MNetworkEnable
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int32_t m_windRadius; // 0x14
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// MNetworkEnable
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uint16_t m_iMinGust; // 0x18
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// MNetworkEnable
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uint16_t m_iMaxGust; // 0x1a
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// MNetworkEnable
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float m_flMinGustDelay; // 0x1c
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// MNetworkEnable
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float m_flMaxGustDelay; // 0x20
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// MNetworkEnable
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float m_flGustDuration; // 0x24
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// MNetworkEnable
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uint16_t m_iGustDirChange; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
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public:
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// MNetworkEnable
// MNetworkEncoder
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Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
uint16_t m_iInitialWindDir; // 0x68
private:
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[[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a
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public:
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
GameTime_t m_flVariationTime; // 0xc0
GameTime_t m_flSwayTime; // 0xc4
GameTime_t m_flSimTime; // 0xc8
GameTime_t m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
private:
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[[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5
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public:
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
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};
// Alignment: 2
// Size: 0x8
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struct CEnvWindShared__WindAveEvent_t
{
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public:
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float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
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};
// Alignment: 2
// Size: 0x8
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struct CEnvWindShared__WindVariationEvent_t
{
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public:
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float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
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};
// Alignment: 0
// Size: 0x4a0
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class CInfoLadderDismount : public CBaseEntity
{
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public:
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// No members available
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};
// Alignment: 13
// Size: 0x60
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struct shard_model_desc_t
{
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public:
// MNetworkEnable
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int32_t m_nModelID; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10
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// MNetworkEnable
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ShardSolid_t m_solid; // 0x18
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// MNetworkEnable
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ShatterPanelMode m_ShatterPanelMode; // 0x19
private:
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[[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a
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public:
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// MNetworkEnable
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Vector2D m_vecPanelSize; // 0x1c
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// MNetworkEnable
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Vector2D m_vecStressPositionA; // 0x24
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// MNetworkEnable
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Vector2D m_vecStressPositionB; // 0x2c
private:
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[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38
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// MNetworkEnable
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float m_flGlassHalfThickness; // 0x50
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// MNetworkEnable
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bool m_bHasParent; // 0x54
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// MNetworkEnable
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bool m_bParentFrozen; // 0x55
private:
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[[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56
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public:
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// MNetworkEnable
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CUtlStringToken m_SurfacePropStringToken; // 0x58
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// MNetworkEnable
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CUtlStringToken m_LightGroup; // 0x5c
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};
// Alignment: 30
// Size: 0xc0
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class CShatterGlassShard
{
public:
uint32_t m_hShardHandle; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< Vector2D > m_vecPanelVertices; // 0x10
Vector2D m_vLocalPanelSpaceOrigin; // 0x28
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x30
CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x38
CHandle< CFuncShatterglass > m_hParentPanel; // 0x3c
uint32_t m_hParentShard; // 0x40
ShatterGlassStressType m_ShatterStressType; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
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public:
Vector m_vecStressVelocity; // 0x48
bool m_bCreatedModel; // 0x54
private:
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[[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55
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public:
float m_flLongestEdge; // 0x58
float m_flShortestEdge; // 0x5c
float m_flLongestAcross; // 0x60
float m_flShortestAcross; // 0x64
float m_flSumOfAllEdges; // 0x68
float m_flArea; // 0x6c
OnFrame m_nOnFrameEdge; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71
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public:
int32_t m_nParentPanelsNthShard; // 0x74
int32_t m_nSubShardGeneration; // 0x78
Vector2D m_vecAverageVertPosition; // 0x7c
bool m_bAverageVertPositionIsValid; // 0x84
private:
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[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
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public:
Vector2D m_vecPanelSpaceStressPositionA; // 0x88
Vector2D m_vecPanelSpaceStressPositionB; // 0x90
bool m_bStressPositionAIsValid; // 0x98
bool m_bStressPositionBIsValid; // 0x99
bool m_bFlaggedForRemoval; // 0x9a
private:
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[[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b
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public:
GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x9c
bool m_bShatterRateLimited; // 0xa0
private:
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[[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1
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public:
CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4
CUtlVector< uint32 > m_vecNeighbors; // 0xa8
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};
// Alignment: 0
// Size: 0x4a0
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class CGameRulesProxy : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x90
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class CGameRules
{
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public:
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char m_szQuestName[128]; // 0x8
int32_t m_nQuestPhase; // 0x88
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};
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// Alignment: 11
// Size: 0x58
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class CGlowProperty
{
public:
Vector m_fGlowColor; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14
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public:
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
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int32_t m_iGlowType; // 0x30
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// MNetworkEnable
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int32_t m_iGlowTeam; // 0x34
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// MNetworkEnable
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int32_t m_nGlowRange; // 0x38
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// MNetworkEnable
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int32_t m_nGlowRangeMin; // 0x3c
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// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
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Color m_glowColorOverride; // 0x40
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// MNetworkEnable
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bool m_bFlashing; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
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public:
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// MNetworkEnable
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float m_flGlowTime; // 0x48
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// MNetworkEnable
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float m_flGlowStartTime; // 0x4c
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// MNetworkEnable
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bool m_bEligibleForScreenHighlight; // 0x50
bool m_bGlowing; // 0x51
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};
// Alignment: 0
// Size: 0x8
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class IVehicle
{
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public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 0
// Size: 0x90
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class CMultiplayRules : public CGameRules
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{
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public:
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// No members available
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};
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// Alignment: 6
// Size: 0x90
struct sky3dparams_t
{
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public:
// MNetworkEnable
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int16_t scale; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
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public:
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// MNetworkEnable
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// MNetworkEncoder
Vector origin; // 0xc
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// MNetworkEnable
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bool bClip3DSkyBoxNearToWorldFar; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
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public:
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// MNetworkEnable
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float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
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// MNetworkEnable
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fogparams_t fog; // 0x20
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// MNetworkEnable
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WorldGroupId_t m_nWorldGroupID; // 0x88
};
// Alignment: 17
// Size: 0x188
class CPlayer_CameraServices : public CPlayerPawnComponent
{
public:
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// MNetworkEnable
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uint32_t m_iFOV; // 0x40
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// MNetworkEnable
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uint32_t m_iFOVStart; // 0x44
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// MNetworkEnable
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GameTime_t m_flFOVTime; // 0x48
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFOVRate; // 0x4c
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkBitCount "32"
QAngle m_vecPunchAngle; // 0x50
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// MNetworkEnable
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// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel; // 0x5c
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// MNetworkEnable
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// MNetworkChangeCallback "OnPunchJoltChanged"
GameTick_t m_nPunchAngleJoltTick; // 0x68
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// MNetworkEnable
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CHandle< CBaseEntity > m_hZoomOwner; // 0x6c
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// MNetworkEnable
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fogplayerparams_t m_PlayerFog; // 0x70
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// MNetworkEnable
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CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xb0
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// MNetworkEnable
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CHandle< CBaseEntity > m_hViewEntity; // 0xb4
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
CHandle< CTonemapController2 > m_hTonemapController; // 0xb8
private:
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[[maybe_unused]] uint8_t __pad00bc[0x4]; // 0xbc
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public:
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
audioparams_t m_audio; // 0xc0
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerAndObserversExclusive"
CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x138
float m_flOldPlayerZ; // 0x150
float m_flOldPlayerViewOffsetZ; // 0x154
private:
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[[maybe_unused]] uint8_t __pad0158[0x18]; // 0x158
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public:
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CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x170
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};
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// Alignment: 4
// Size: 0x540
class CSkyCamera : public CBaseEntity
{
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public:
// MNetworkEnable
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sky3dparams_t m_skyboxData; // 0x4a0
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// MNetworkEnable
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CUtlStringToken m_skyboxSlotToken; // 0x530
bool m_bUseAngles; // 0x534
private:
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[[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535
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public:
CSkyCamera* m_pNext; // 0x538
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};
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// Alignment: 0
// Size: 0x8
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class IRagdoll
{
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public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 3
// Size: 0x28
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struct ragdollelement_t
{
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public:
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Vector originParentSpace; // 0x0
int32_t parentIndex; // 0x20
float m_flRadius; // 0x24
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};
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// Alignment: 4
// Size: 0x38
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struct ragdoll_t
{
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public:
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CUtlVector< ragdollelement_t > list; // 0x0
CUtlVector< int32 > boneIndex; // 0x18
bool allowStretch; // 0x30
bool unused; // 0x31
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};
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// Alignment: 2
// Size: 0x48
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struct PhysicsRagdollPose_t
{
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public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
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// MNetworkEnable
// MNetworkChangeCallback "OnTransformChanged"
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CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x30
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};
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// Alignment: 17
// Size: 0x60
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class CSceneEventInfo
{
public:
int32_t m_iLayer; // 0x0
int32_t m_iPriority; // 0x4
HSequence m_hSequence; // 0x8
float m_flWeight; // 0xc
bool m_bIsMoving; // 0x10
bool m_bHasArrived; // 0x11
private:
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[[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12
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public:
float m_flInitialYaw; // 0x14
float m_flTargetYaw; // 0x18
float m_flFacingYaw; // 0x1c
int32_t m_nType; // 0x20
GameTime_t m_flNext; // 0x24
bool m_bIsGesture; // 0x28
bool m_bShouldRemove; // 0x29
private:
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[[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a
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public:
CHandle< CBaseEntity > m_hTarget; // 0x54
uint32_t m_nSceneEventId; // 0x58
bool m_bClientSide; // 0x5c
bool m_bStarted; // 0x5d
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};
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// Alignment: 6
// Size: 0x40
struct lerpdata_t
{
public:
CHandle< CBaseEntity > m_hEnt; // 0x0
MoveType_t m_MoveType; // 0x4
private:
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[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
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public:
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GameTime_t m_flStartTime; // 0x8
Vector m_vecStartOrigin; // 0xc
private:
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[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
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public:
Quaternion m_qStartRot; // 0x20
ParticleIndex_t m_nFXIndex; // 0x30
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};
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// Alignment: 1
// Size: 0x1
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struct AmmoIndex_t
{
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public:
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int8_t m_Value; // 0x0
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};
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// Alignment: 0
// Size: 0x28
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class CEntitySubclassVDataBase
{
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public:
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uint8_t __pad0000[0x28]; // Autoaligned
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};
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// Alignment: 4
// Size: 0x20
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struct thinkfunc_t
{
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public:
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HSCRIPT m_hFn; // 0x8
CUtlStringToken m_nContext; // 0x10
GameTick_t m_nNextThinkTick; // 0x14
GameTick_t m_nLastThinkTick; // 0x18
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};
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// Alignment: 2
// Size: 0x10
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struct RagdollCreationParams_t
{
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public:
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Vector m_vForce; // 0x0
int32_t m_nForceBone; // 0xc
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};
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// Alignment: 6
// Size: 0x14
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struct hudtextparms_t
{
public:
Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
private:
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[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
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public:
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float x; // 0xc
float y; // 0x10
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};
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// Alignment: 2
// Size: 0x8
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class CSimpleSimTimer
{
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public:
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GameTime_t m_next; // 0x0
WorldGroupId_t m_nWorldGroupId; // 0x4
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};
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// Alignment: 1
// Size: 0xc
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class CSimTimer : public CSimpleSimTimer
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{
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public:
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float m_interval; // 0x8
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};
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// Alignment: 2
// Size: 0x10
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class CRandSimTimer : public CSimpleSimTimer
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{
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public:
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float m_minInterval; // 0x8
float m_maxInterval; // 0xc
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};
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// Alignment: 1
// Size: 0xc
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class CStopwatchBase : public CSimpleSimTimer
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{
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public:
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bool m_fIsRunning; // 0x8
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};
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// Alignment: 0
// Size: 0xc
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class CSimpleStopwatch : public CStopwatchBase
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x10
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class CStopwatch : public CStopwatchBase
{
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public:
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float m_interval; // 0xc
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};
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// Alignment: 2
// Size: 0x14
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class CRandStopwatch : public CStopwatchBase
{
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public:
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float m_minInterval; // 0xc
float m_maxInterval; // 0x10
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};
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// Alignment: 1
// Size: 0x98
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class CSingleplayRules : public CGameRules
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{
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public:
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bool m_bSinglePlayerGameEnding; // 0x90
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};
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// Alignment: 9
// Size: 0x538
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class CSoundOpvarSetPointBase : public CBaseEntity
{
public:
bool m_bDisabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
CEntityHandle m_hSource; // 0x4a4
private:
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[[maybe_unused]] uint8_t __pad04a8[0x8]; // 0x4a8
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public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b8[0x50]; // 0x4b8
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public:
Vector m_vLastPosition; // 0x508
private:
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[[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514
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public:
// MNetworkEnable
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CUtlSymbolLarge m_iszStackName; // 0x518
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// MNetworkEnable
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CUtlSymbolLarge m_iszOperatorName; // 0x520
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// MNetworkEnable
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CUtlSymbolLarge m_iszOpvarName; // 0x528
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// MNetworkEnable
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int32_t m_iOpvarIndex; // 0x530
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// MNetworkEnable
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bool m_bUseAutoCompare; // 0x534
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};
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// Alignment: 21
// Size: 0x638
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class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase
{
public:
CEntityIOOutput m_OnEnter; // 0x538
CEntityIOOutput m_OnExit; // 0x560
bool m_bAutoDisable; // 0x588
private:
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[[maybe_unused]] uint8_t __pad0589[0x43]; // 0x589
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public:
float m_flDistanceMin; // 0x5cc
float m_flDistanceMax; // 0x5d0
float m_flDistanceMapMin; // 0x5d4
float m_flDistanceMapMax; // 0x5d8
float m_flOcclusionRadius; // 0x5dc
float m_flOcclusionMin; // 0x5e0
float m_flOcclusionMax; // 0x5e4
float m_flValSetOnDisable; // 0x5e8
bool m_bSetValueOnDisable; // 0x5ec
private:
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[[maybe_unused]] uint8_t __pad05ed[0x3]; // 0x5ed
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public:
int32_t m_nSimulationMode; // 0x5f0
int32_t m_nVisibilitySamples; // 0x5f4
Vector m_vDynamicProxyPoint; // 0x5f8
float m_flDynamicMaximumOcclusion; // 0x604
CEntityHandle m_hDynamicEntity; // 0x608
private:
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[[maybe_unused]] uint8_t __pad060c[0x4]; // 0x60c
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public:
CUtlSymbolLarge m_iszDynamicEntityName; // 0x610
float m_flPathingDistanceNormFactor; // 0x618
Vector m_vPathingSourcePos; // 0x61c
Vector m_vPathingListenerPos; // 0x628
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};
// Alignment: 9
// Size: 0x6a0
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class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity
{
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public:
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Vector m_vDistanceInnerMins; // 0x638
Vector m_vDistanceInnerMaxs; // 0x644
Vector m_vDistanceOuterMins; // 0x650
Vector m_vDistanceOuterMaxs; // 0x65c
int32_t m_nAABBDirection; // 0x668
Vector m_vInnerMins; // 0x66c
Vector m_vInnerMaxs; // 0x678
Vector m_vOuterMins; // 0x684
Vector m_vOuterMaxs; // 0x690
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};
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// Alignment: 0
// Size: 0x6a0
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class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x660
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class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity
{
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public:
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float m_flDistMinSqr; // 0x650
float m_flDistMaxSqr; // 0x654
CUtlSymbolLarge m_iszPathCornerEntityName; // 0x658
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};
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// Alignment: 8
// Size: 0x578
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class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase
{
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public:
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Vector m_vMins; // 0x538
Vector m_vMaxs; // 0x544
Vector m_vDistanceMins; // 0x550
Vector m_vDistanceMaxs; // 0x55c
float m_flWindMin; // 0x568
float m_flWindMax; // 0x56c
float m_flWindMapMin; // 0x570
float m_flWindMapMax; // 0x574
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};
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// Alignment: 16
// Size: 0xa0
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class CTakeDamageInfo
{
public:
Vector m_vecDamageForce; // 0x8
Vector m_vecDamagePosition; // 0x14
Vector m_vecReportedPosition; // 0x20
Vector m_vecDamageDirection; // 0x2c
CHandle< CBaseEntity > m_hInflictor; // 0x38
CHandle< CBaseEntity > m_hAttacker; // 0x3c
CHandle< CBaseEntity > m_hAbility; // 0x40
float m_flDamage; // 0x44
int32_t m_bitsDamageType; // 0x48
int32_t m_iDamageCustom; // 0x4c
AmmoIndex_t m_iAmmoType; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51
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public:
float m_flOriginalDamage; // 0x60
private:
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[[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64
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public:
TakeDamageFlags_t m_nDamageFlags; // 0x70
int32_t m_nNumObjectsPenetrated; // 0x74
HSCRIPT m_hScriptInstance; // 0x78
private:
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[[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80
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public:
bool m_bInTakeDamageFlow; // 0x98
static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast<CTakeDamageInfo*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 2
// Size: 0x8
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class CTakeDamageResult
{
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public:
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int32_t m_nHealthLost; // 0x0
int32_t m_nDamageTaken; // 0x4
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};
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// Alignment: 4
// Size: 0xb8
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struct SummaryTakeDamageInfo_t
{
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public:
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int32_t nSummarisedCount; // 0x0
CTakeDamageInfo info; // 0x8
CTakeDamageResult result; // 0xa8
CHandle< CBaseEntity > hTarget; // 0xb0
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};
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// Alignment: 1
// Size: 0x20
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class CTakeDamageSummaryScopeGuard
{
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public:
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CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x8
static SummaryTakeDamageInfo_t &Get_EmptySummary(){return *reinterpret_cast<SummaryTakeDamageInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageSummaryScopeGuard")->m_static_fields[0]->m_instance);};
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};
// Alignment: 0
// Size: 0x90
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class CTeamplayRules : public CMultiplayRules
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x60
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class CAttributeList
{
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public:
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< CEconItemAttribute >"
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CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x8
CAttributeManager* m_pManager; // 0x58
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};
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// Alignment: 5
// Size: 0x48
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class CEconItemAttribute
{
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public:
// MNetworkEnable
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uint16_t m_iAttributeDefinitionIndex; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
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public:
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// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
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float m_flValue; // 0x34
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// MNetworkEnable
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float m_flInitialValue; // 0x38
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// MNetworkEnable
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int32_t m_nRefundableCurrency; // 0x3c
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// MNetworkEnable
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bool m_bSetBonus; // 0x40
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};
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// Alignment: 0
// Size: 0x8
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class IEconItemInterface
{
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public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 6
// Size: 0x50
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class CAttributeManager
{
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public:
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CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8
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// MNetworkEnable
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int32_t m_iReapplyProvisionParity; // 0x20
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// MNetworkEnable
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CHandle< CBaseEntity > m_hOuter; // 0x24
bool m_bPreventLoopback; // 0x28
private:
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[[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29
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public:
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// MNetworkEnable
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attributeprovidertypes_t m_ProviderType; // 0x2c
CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x30
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};
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// Alignment: 3
// Size: 0x18
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struct CAttributeManager__cached_attribute_float_t
{
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public:
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float flIn; // 0x0
CUtlSymbolLarge iAttribHook; // 0x8
float flOut; // 0x10
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};
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// Alignment: 13
// Size: 0x278
class CEconItemView : public IEconItemInterface
{
public:
// MNetworkEnable
uint16_t m_iItemDefinitionIndex; // 0x38
private:
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[[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a
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public:
// MNetworkEnable
int32_t m_iEntityQuality; // 0x3c
// MNetworkEnable
uint32_t m_iEntityLevel; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
uint64_t m_iItemID; // 0x48
// MNetworkEnable
uint32_t m_iItemIDHigh; // 0x50
// MNetworkEnable
uint32_t m_iItemIDLow; // 0x54
// MNetworkEnable
uint32_t m_iAccountID; // 0x58
// MNetworkEnable
uint32_t m_iInventoryPosition; // 0x5c
private:
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[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
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public:
// MNetworkEnable
bool m_bInitialized; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69
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public:
// MNetworkEnable
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CAttributeList m_AttributeList; // 0x70
// MNetworkEnable
CAttributeList m_NetworkedDynamicAttributes; // 0xd0
// MNetworkEnable
char m_szCustomName[161]; // 0x130
char m_szCustomNameOverride[161]; // 0x1d1
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};
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// Alignment: 0
// Size: 0x8
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class IHasAttributes
{
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public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 2
// Size: 0x50
struct GameAmmoTypeInfo_t : public AmmoTypeInfo_t
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{
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public:
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int32_t m_nBuySize; // 0x38
int32_t m_nCost; // 0x3c
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};
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// Alignment: 2
// Size: 0x18
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struct EntitySpottedState_t
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
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bool m_bSpotted; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
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uint32_t m_bSpottedByMask[2]; // 0xc
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};
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// Alignment: 3
// Size: 0x4b0
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class SpawnPoint : public CServerOnlyPointEntity
{
public:
int32_t m_iPriority; // 0x4a0
bool m_bEnabled; // 0x4a4
private:
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[[maybe_unused]] uint8_t __pad04a5[0x3]; // 0x4a5
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public:
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int32_t m_nType; // 0x4a8
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};
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// Alignment: 9
// Size: 0x4e8
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class SpawnPointCoopEnemy : public SpawnPoint
{
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public:
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CUtlSymbolLarge m_szWeaponsToGive; // 0x4b0
CUtlSymbolLarge m_szPlayerModelToUse; // 0x4b8
int32_t m_nArmorToSpawnWith; // 0x4c0
SpawnPointCoopEnemy::BotDefaultBehavior_t m_nDefaultBehavior; // 0x4c4
int32_t m_nBotDifficulty; // 0x4c8
bool m_bIsAgressive; // 0x4cc
bool m_bStartAsleep; // 0x4cd
private:
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[[maybe_unused]] uint8_t __pad04ce[0x2]; // 0x4ce
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public:
float m_flHideRadius; // 0x4d0
private:
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[[maybe_unused]] uint8_t __pad04d4[0xc]; // 0x4d4
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public:
CUtlSymbolLarge m_szBehaviorTreeFile; // 0x4e0
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};
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// Alignment: 1
// Size: 0x4a8
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class CCSGameRulesProxy : public CGameRulesProxy
{
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public:
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// MNetworkEnable
// MNetworkTypeAlias "CCSGameRules*"
// MNetworkPriority "32"
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CCSGameRules* m_pGameRules; // 0x4a0
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};
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// Alignment: 5
// Size: 0x198
class CRetakeGameRules
{
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public:
// MNetworkEnable
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int32_t m_nMatchSeed; // 0xf8
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// MNetworkEnable
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bool m_bBlockersPresent; // 0xfc
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// MNetworkEnable
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bool m_bRoundInProgress; // 0xfd
private:
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[[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe
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public:
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// MNetworkEnable
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int32_t m_iFirstSecondHalfRound; // 0x100
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// MNetworkEnable
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int32_t m_iBombSite; // 0x104
};
// Alignment: 38
// Size: 0x1c98
class CSurvivalGameRules
{
public:
bool m_bBoundsInitialized; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
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public:
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// MNetworkEnable
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Vector m_vecPlayAreaMins; // 0xc
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// MNetworkEnable
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Vector m_vecPlayAreaMaxs; // 0x18
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// MNetworkEnable
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int32_t m_iPlayerSpawnHexIndices[64]; // 0x24
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// MNetworkEnable
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ESurvivalSpawnTileState m_SpawnTileState[224]; // 0x124
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// MNetworkEnable
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float m_flSpawnSelectionTimeStartCurrentStage; // 0x204
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// MNetworkEnable
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float m_flSpawnSelectionTimeEndCurrentStage; // 0x208
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// MNetworkEnable
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float m_flSpawnSelectionTimeEndLastStage; // 0x20c
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// MNetworkEnable
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SpawnStage_t m_spawnStage; // 0x210
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// MNetworkEnable
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float m_flTabletHexOriginX; // 0x214
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// MNetworkEnable
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float m_flTabletHexOriginY; // 0x218
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// MNetworkEnable
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float m_flTabletHexSize; // 0x21c
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// MNetworkEnable
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uint64_t m_roundData_playerXuids[64]; // 0x220
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// MNetworkEnable
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int32_t m_roundData_playerPositions[64]; // 0x420
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// MNetworkEnable
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int32_t m_roundData_playerTeams[64]; // 0x520
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// MNetworkEnable
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ESurvivalGameRuleDecision_t m_SurvivalGameRuleDecisionTypes[16]; // 0x620
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// MNetworkEnable
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int32_t m_SurvivalGameRuleDecisionValues[16]; // 0x660
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// MNetworkEnable
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float m_flSurvivalStartTime; // 0x6a0
float m_flLastThinkTime; // 0x6a4
bool m_nBlockedTileIndices[224]; // 0x6a8
private:
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[[maybe_unused]] uint8_t __pad0788[0x8]; // 0x788
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public:
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CUtlVector< Vector > m_vecPlayerSpawnLocations; // 0x790
bool m_bWaitingForMoreThanOnePlayer; // 0x7a8
bool m_bSurvivalEventFired_FadeEveryoneOutFromMapSelection; // 0x7a9
bool m_bSurvivalEventFired_TimeForSmokeBeacons; // 0x7aa
bool m_bSurvivalEventFired_FirstParadropIncoming; // 0x7ab
bool m_bSurvivalEventFired_WarnedEveryoneAboutRespawnEnding; // 0x7ac
private:
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[[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad
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public:
float m_flLastWinConditionDetectedTime; // 0x7b0
int32_t m_nWinConditionStageProgress; // 0x7b4
int32_t m_nEntIndexOfRunnerUpPlayer; // 0x7b8
int32_t m_nEntIndexOfKilledPlayerCheckingWinConditions; // 0x7bc
float m_flTimeOfLastParadrop; // 0x7c0
private:
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[[maybe_unused]] uint8_t __pad07c4[0x34]; // 0x7c4
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public:
bool m_bSurvivalEventFired_PlayedWinnerSurrenderAnim; // 0x7f8
private:
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[[maybe_unused]] uint8_t __pad07f9[0x3]; // 0x7f9
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public:
CEntityHandle m_hWinnerPlayer; // 0x7fc
CUtlVector< CEntityHandle > m_vecLoadedOutPlayers; // 0x800
CUtlVector< CEntityHandle > m_vecRespawnedPlayers; // 0x818
CUtlVector< CEntityHandle > m_vecMetalCrates; // 0x830
float m_flLastDroneSpawnTime; // 0x848
private:
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[[maybe_unused]] uint8_t __pad084c[0x1c]; // 0x84c
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public:
CHandle< CBaseEntity > m_hSpawnChopper; // 0x868
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};
// Alignment: 0
// Size: 0x1
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class QuestProgress
{
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public:
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uint8_t __pad0000[0x1]; // Autoaligned
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};
// Alignment: 13
// Size: 0x68
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struct CSPerRoundStats_t
{
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public:
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// MNetworkEnable
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int32_t m_iKills; // 0x30
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// MNetworkEnable
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int32_t m_iDeaths; // 0x34
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// MNetworkEnable
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int32_t m_iAssists; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iDamage; // 0x3c
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iEquipmentValue; // 0x40
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iMoneySaved; // 0x44
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iKillReward; // 0x48
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// MNetworkEnable
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int32_t m_iLiveTime; // 0x4c
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// MNetworkEnable
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int32_t m_iHeadShotKills; // 0x50
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iObjective; // 0x54
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// MNetworkEnable
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// MNetworkUserGroup "TeammateAndSpectatorExclusive"
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int32_t m_iCashEarned; // 0x58
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iUtilityDamage; // 0x5c
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// MNetworkEnable
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// MNetworkUserGroup "AllPlayersDuringFreezePeriod"
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int32_t m_iEnemiesFlashed; // 0x60
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};
// Alignment: 19
// Size: 0xb8
struct CSMatchStats_t : public CSPerRoundStats_t
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{
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public:
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// MNetworkEnable
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int32_t m_iEnemy5Ks; // 0x68
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// MNetworkEnable
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int32_t m_iEnemy4Ks; // 0x6c
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// MNetworkEnable
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int32_t m_iEnemy3Ks; // 0x70
int32_t m_iEnemy2Ks; // 0x74
int32_t m_iUtility_Count; // 0x78
int32_t m_iUtility_Successes; // 0x7c
int32_t m_iUtility_Enemies; // 0x80
int32_t m_iFlash_Count; // 0x84
int32_t m_iFlash_Successes; // 0x88
int32_t m_nHealthPointsRemovedTotal; // 0x8c
int32_t m_nHealthPointsDealtTotal; // 0x90
int32_t m_nShotsFiredTotal; // 0x94
int32_t m_nShotsOnTargetTotal; // 0x98
int32_t m_i1v1Count; // 0x9c
int32_t m_i1v1Wins; // 0xa0
int32_t m_i1v2Count; // 0xa4
int32_t m_i1v2Wins; // 0xa8
int32_t m_iEntryCount; // 0xac
int32_t m_iEntryWins; // 0xb0
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};
// Alignment: 4
// Size: 0x730
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class CCSGO_TeamPreviewCharacterPosition : public CBaseEntity
{
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public:
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// MNetworkEnable
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int32_t m_nOrdinal; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4
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public:
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// MNetworkEnable
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CUtlString m_sWeaponName; // 0x4a8
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// MNetworkEnable
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uint64_t m_xuid; // 0x4b0
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// MNetworkEnable
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CEconItemView m_weaponItem; // 0x4b8
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};
// Alignment: 0
// Size: 0x730
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class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x730
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class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x730
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class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x730
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class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x730
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class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x730
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class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x120
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class CCSGOPlayerAnimGraphState
{
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public:
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uint8_t __pad0000[0x120]; // Autoaligned
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};
// Alignment: 4
// Size: 0xa70
class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent
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{
public:
CBasePlayerWeapon* m_lastWeaponBeforeC4AutoSwitch; // 0x230
private:
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[[maybe_unused]] uint8_t __pad0238[0x30]; // 0x238
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public:
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// MNetworkEnable
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bool m_bIsRescuing; // 0x268
private:
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[[maybe_unused]] uint8_t __pad0269[0x3]; // 0x269
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public:
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// MNetworkEnable
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int32_t m_iWeaponPurchasesThisMatch[256]; // 0x26c
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// MNetworkEnable
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int32_t m_iWeaponPurchasesThisRound[256]; // 0x66c
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};
// Alignment: 5
// Size: 0x4c8
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class CPlayerPing : public CBaseEntity
{
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hPlayer; // 0x4a8
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// MNetworkEnable
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CHandle< CBaseEntity > m_hPingedEntity; // 0x4ac
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// MNetworkEnable
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int32_t m_iType; // 0x4b0
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// MNetworkEnable
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bool m_bUrgent; // 0x4b4
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// MNetworkEnable
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char m_szPlaceName[18]; // 0x4b5
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};
// Alignment: 2
// Size: 0x58
class CCSPlayer_PingServices : public CPlayerPawnComponent
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{
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public:
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GameTime_t m_flPlayerPingTokens[5]; // 0x40
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// MNetworkEnable
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CHandle< CBaseEntity > m_hPlayerPing; // 0x54
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};
// Alignment: 10
// Size: 0x538
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class CCSPlayerResource : public CBaseEntity
{
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public:
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// MNetworkEnable
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bool m_bHostageAlive[12]; // 0x4a0
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// MNetworkEnable
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bool m_isHostageFollowingSomeone[12]; // 0x4ac
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// MNetworkEnable
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CEntityIndex m_iHostageEntityIDs[12]; // 0x4b8
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// MNetworkEnable
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Vector m_bombsiteCenterA; // 0x4e8
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// MNetworkEnable
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Vector m_bombsiteCenterB; // 0x4f4
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// MNetworkEnable
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int32_t m_hostageRescueX[4]; // 0x500
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// MNetworkEnable
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int32_t m_hostageRescueY[4]; // 0x510
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// MNetworkEnable
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int32_t m_hostageRescueZ[4]; // 0x520
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// MNetworkEnable
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bool m_bEndMatchNextMapAllVoted; // 0x530
bool m_foundGoalPositions; // 0x531
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};
// Alignment: 1
// Size: 0x48
class CCSPlayer_BulletServices : public CPlayerPawnComponent
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{
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public:
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// MNetworkEnable
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int32_t m_totalHitsOnServer; // 0x40
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};
// Alignment: 2
// Size: 0x1a8
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class CCSPlayer_CameraServices : public CPlayer_CameraServices
{
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public:
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CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x188
CHandle< CBaseEntity > m_hLastFogTrigger; // 0x1a0
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};
// Alignment: 2
// Size: 0x50
class CCSPlayer_HostageServices : public CPlayerPawnComponent
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{
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hCarriedHostage; // 0x40
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// MNetworkEnable
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CHandle< CBaseEntity > m_hCarriedHostageProp; // 0x44
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};
// Alignment: 3
// Size: 0x48
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class CCSPlayer_ItemServices : public CPlayer_ItemServices
{
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public:
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// MNetworkEnable
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bool m_bHasDefuser; // 0x40
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// MNetworkEnable
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bool m_bHasHelmet; // 0x41
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// MNetworkEnable
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bool m_bHasHeavyArmor; // 0x42
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};
// Alignment: 35
// Size: 0x13c0
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class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid
{
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public:
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// MNetworkEnable
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float m_flMaxFallVelocity; // 0x208
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// MNetworkEnable
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// MNetworkEncoder
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Vector m_vecLadderNormal; // 0x20c
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// MNetworkEnable
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int32_t m_nLadderSurfacePropIndex; // 0x218
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bAllowAutoMovement; // 0x21c
private:
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[[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d
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public:
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// MNetworkEnable
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float m_flDuckAmount; // 0x220
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// MNetworkEnable
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float m_flDuckSpeed; // 0x224
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// MNetworkEnable
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bool m_bDuckOverride; // 0x228
private:
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[[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229
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public:
float m_flDuckOffset; // 0x22c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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// MNetworkPriority "32"
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uint32_t m_nDuckTimeMsecs; // 0x230
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nDuckJumpTimeMsecs; // 0x234
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nJumpTimeMsecs; // 0x238
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flLastDuckTime; // 0x23c
private:
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[[maybe_unused]] uint8_t __pad0240[0x8]; // 0x240
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public:
Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x248
bool m_duckUntilOnGround; // 0x250
bool m_bHasWalkMovedSinceLastJump; // 0x251
bool m_bInStuckTest; // 0x252
private:
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[[maybe_unused]] uint8_t __pad0253[0x5]; // 0x253
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public:
uint64_t m_CachedGetPointContents[3][64]; // 0x258
Vector m_CachedGetPointContentsPoint[3][64]; // 0x858
private:
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[[maybe_unused]] uint8_t __pad1158[0x8]; // 0x1158
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public:
float m_flStuckCheckTime[2][64]; // 0x1160
int32_t m_nTraceCount; // 0x1360
int32_t m_StuckLast; // 0x1364
bool m_bSpeedCropped; // 0x1368
private:
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[[maybe_unused]] uint8_t __pad1369[0x3]; // 0x1369
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public:
int32_t m_nOldWaterLevel; // 0x136c
float m_flWaterEntryTime; // 0x1370
Vector m_vecForward; // 0x1374
Vector m_vecLeft; // 0x1380
Vector m_vecUp; // 0x138c
Vector m_vecPreviouslyPredictedOrigin; // 0x1398
bool m_bMadeFootstepNoise; // 0x13a4
private:
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[[maybe_unused]] uint8_t __pad13a5[0x3]; // 0x13a5
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public:
int32_t m_iFootsteps; // 0x13a8
int32_t m_nRoundFootstepsMade; // 0x13ac
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// MNetworkEnable
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bool m_bOldJumpPressed; // 0x13b0
private:
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[[maybe_unused]] uint8_t __pad13b1[0x3]; // 0x13b1
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public:
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// MNetworkEnable
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float m_flJumpUntil; // 0x13b4
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// MNetworkEnable
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float m_flJumpVel; // 0x13b8
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// MNetworkEnable
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GameTime_t m_fStashGrenadeParameterWhen; // 0x13bc
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};
// Alignment: 0
// Size: 0x50
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class CCSPlayer_ObserverServices : public CPlayer_ObserverServices
{
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public:
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// No members available
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};
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// Alignment: 4
// Size: 0x50
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class CCSPlayer_UseServices : public CPlayer_UseServices
{
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public:
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CHandle< CBaseEntity > m_hLastKnownUseEntity; // 0x40
GameTime_t m_flLastUseTimeStamp; // 0x44
GameTime_t m_flTimeStartedHoldingUse; // 0x48
GameTime_t m_flTimeLastUsedWindow; // 0x4c
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};
// Alignment: 1
// Size: 0x50
class CCSPlayer_ViewModelServices : public CPlayerPawnComponent
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{
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public:
// MNetworkEnable
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CHandle< CBaseViewModel > m_hViewModel[3]; // 0x40
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};
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// Alignment: 6
// Size: 0x68
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class CCSPlayer_WaterServices : public CPlayer_WaterServices
{
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public:
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float m_NextDrownDamageTime; // 0x40
int32_t m_nDrownDmgRate; // 0x44
GameTime_t m_AirFinishedTime; // 0x48
float m_flWaterJumpTime; // 0x4c
Vector m_vecWaterJumpVel; // 0x50
float m_flSwimSoundTime; // 0x5c
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};
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// Alignment: 10
// Size: 0x460
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class CCSPlayer_WeaponServices : public CPlayer_WeaponServices
{
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public:
// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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GameTime_t m_flNextAttack; // 0xb0
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// MNetworkEnable
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bool m_bIsLookingAtWeapon; // 0xb4
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// MNetworkEnable
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bool m_bIsHoldingLookAtWeapon; // 0xb5
private:
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[[maybe_unused]] uint8_t __pad00b6[0x2]; // 0xb6
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public:
CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0xb8
int32_t m_nTimeToMelee; // 0xbc
int32_t m_nTimeToSecondary; // 0xc0
int32_t m_nTimeToPrimary; // 0xc4
int32_t m_nTimeToSniperRifle; // 0xc8
bool m_bIsBeingGivenItem; // 0xcc
bool m_bPickedUpWeapon; // 0xcd
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};
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// Alignment: 5
// Size: 0x14
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struct CSAdditionalPerRoundStats_t
{
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public:
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int32_t m_numChickensKilled; // 0x0
int32_t m_killsWhileBlind; // 0x4
int32_t m_bombCarrierkills; // 0x8
int32_t m_iBurnDamageInflicted; // 0xc
int32_t m_iDinks; // 0x10
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};
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// Alignment: 9
// Size: 0x38
struct CSAdditionalMatchStats_t : public CSAdditionalPerRoundStats_t
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{
public:
int32_t m_numRoundsSurvived; // 0x14
int32_t m_maxNumRoundsSurvived; // 0x18
int32_t m_numRoundsSurvivedTotal; // 0x1c
int32_t m_iRoundsWonWithoutPurchase; // 0x20
int32_t m_iRoundsWonWithoutPurchaseTotal; // 0x24
int32_t m_numFirstKills; // 0x28
int32_t m_numClutchKills; // 0x2c
int32_t m_numPistolKills; // 0x30
int32_t m_numSniperKills; // 0x34
};
// Alignment: 4
// Size: 0x200
class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x40
// MNetworkEnable
CSMatchStats_t m_matchStats; // 0x90
// MNetworkEnable
int32_t m_iNumRoundKills; // 0x148
// MNetworkEnable
int32_t m_iNumRoundKillsHeadshots; // 0x14c
};
// Alignment: 14
// Size: 0x70
class CDamageRecord
{
public:
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_PlayerDamager; // 0x28
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_PlayerRecipient; // 0x2c
// MNetworkEnable
CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x30
// MNetworkEnable
CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x34
// MNetworkEnable
CUtlString m_szPlayerDamagerName; // 0x38
// MNetworkEnable
CUtlString m_szPlayerRecipientName; // 0x40
// MNetworkEnable
uint64_t m_DamagerXuid; // 0x48
// MNetworkEnable
uint64_t m_RecipientXuid; // 0x50
// MNetworkEnable
int32_t m_iDamage; // 0x58
// MNetworkEnable
int32_t m_iActualHealthRemoved; // 0x5c
// MNetworkEnable
int32_t m_iNumHits; // 0x60
// MNetworkEnable
int32_t m_iLastBulletUpdate; // 0x64
// MNetworkEnable
bool m_bIsOtherEnemy; // 0x68
// MNetworkEnable
EKillTypes_t m_killType; // 0x69
};
// Alignment: 2
// Size: 0x98
class CCSPlayerController_DamageServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
// MNetworkChangeCallback "OnDamageListUpdate"
int32_t m_nSendUpdate; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd"
CUtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x48
};
// Alignment: 6
// Size: 0x58
class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent
{
public:
bool m_bReceivesMoneyNextRound; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
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public:
int32_t m_iAccountMoneyEarnedForNextRound; // 0x44
// MNetworkEnable
int32_t m_iAccount; // 0x48
// MNetworkEnable
int32_t m_iStartAccount; // 0x4c
// MNetworkEnable
int32_t m_iTotalCashSpent; // 0x50
// MNetworkEnable
int32_t m_iCashSpentThisRound; // 0x54
};
// Alignment: 9
// Size: 0x910
class CCSPlayerController_InventoryServices : public CPlayerControllerComponent
{
public:
// MNetworkEnable
uint16_t m_unMusicID; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42
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public:
// MNetworkEnable
MedalRank_t m_rank[6]; // 0x44
// MNetworkEnable
int32_t m_nPersonaDataPublicLevel; // 0x5c
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsLeader; // 0x60
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsTeacher; // 0x64
// MNetworkEnable
int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68
private:
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[[maybe_unused]] uint8_t __pad006c[0x7fc]; // 0x6c
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public:
uint32_t m_unEquippedPlayerSprayIDs[1]; // 0x868
private:
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[[maybe_unused]] uint8_t __pad086c[0x4]; // 0x86c
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public:
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< CEconItemView > m_vecTerroristLoadoutCache; // 0x870
// MNetworkEnable
CUtlVectorEmbeddedNetworkVar< CEconItemView > m_vecCounterTerroristLoadoutCache; // 0x8c0
};
// Alignment: 198
// Size: 0x3808
class CCSGameRules : public CTeamplayRules
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x98
CHandle< CBaseEntity > m_coopMissionManager; // 0xc0
// MNetworkEnable
bool m_bFreezePeriod; // 0xc4
// MNetworkEnable
bool m_bWarmupPeriod; // 0xc5
private:
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[[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6
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public:
// MNetworkEnable
GameTime_t m_fWarmupPeriodEnd; // 0xc8
// MNetworkEnable
GameTime_t m_fWarmupPeriodStart; // 0xcc
// MNetworkEnable
bool m_bTerroristTimeOutActive; // 0xd0
// MNetworkEnable
bool m_bCTTimeOutActive; // 0xd1
private:
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[[maybe_unused]] uint8_t __pad00d2[0x2]; // 0xd2
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public:
// MNetworkEnable
float m_flTerroristTimeOutRemaining; // 0xd4
// MNetworkEnable
float m_flCTTimeOutRemaining; // 0xd8
// MNetworkEnable
int32_t m_nTerroristTimeOuts; // 0xdc
// MNetworkEnable
int32_t m_nCTTimeOuts; // 0xe0
// MNetworkEnable
bool m_bTechnicalTimeOut; // 0xe4
// MNetworkEnable
bool m_bMatchWaitingForResume; // 0xe5
private:
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[[maybe_unused]] uint8_t __pad00e6[0x2]; // 0xe6
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public:
// MNetworkEnable
int32_t m_iRoundTime; // 0xe8
// MNetworkEnable
float m_fMatchStartTime; // 0xec
// MNetworkEnable
GameTime_t m_fRoundStartTime; // 0xf0
// MNetworkEnable
GameTime_t m_flRestartRoundTime; // 0xf4
// MNetworkEnable
bool m_bGameRestart; // 0xf8
private:
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[[maybe_unused]] uint8_t __pad00f9[0x3]; // 0xf9
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public:
// MNetworkEnable
float m_flGameStartTime; // 0xfc
// MNetworkEnable
float m_timeUntilNextPhaseStarts; // 0x100
// MNetworkEnable
// MNetworkChangeCallback "OnGamePhaseChanged"
int32_t m_gamePhase; // 0x104
// MNetworkEnable
int32_t m_totalRoundsPlayed; // 0x108
// MNetworkEnable
int32_t m_nRoundsPlayedThisPhase; // 0x10c
// MNetworkEnable
int32_t m_nOvertimePlaying; // 0x110
// MNetworkEnable
int32_t m_iHostagesRemaining; // 0x114
// MNetworkEnable
bool m_bAnyHostageReached; // 0x118
// MNetworkEnable
bool m_bMapHasBombTarget; // 0x119
// MNetworkEnable
bool m_bMapHasRescueZone; // 0x11a
// MNetworkEnable
bool m_bMapHasBuyZone; // 0x11b
// MNetworkEnable
bool m_bIsQueuedMatchmaking; // 0x11c
private:
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[[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d
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public:
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// MNetworkEnable
int32_t m_nQueuedMatchmakingMode; // 0x120
// MNetworkEnable
bool m_bIsValveDS; // 0x124
// MNetworkEnable
bool m_bLogoMap; // 0x125
// MNetworkEnable
bool m_bPlayAllStepSoundsOnServer; // 0x126
private:
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[[maybe_unused]] uint8_t __pad0127[0x1]; // 0x127
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public:
// MNetworkEnable
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int32_t m_iNumGunGameProgressiveWeaponsCT; // 0x128
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// MNetworkEnable
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int32_t m_iNumGunGameProgressiveWeaponsT; // 0x12c
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// MNetworkEnable
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int32_t m_iSpectatorSlotCount; // 0x130
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// MNetworkEnable
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int32_t m_GGProgressiveWeaponOrderCT[60]; // 0x134
// MNetworkEnable
int32_t m_GGProgressiveWeaponOrderT[60]; // 0x224
// MNetworkEnable
int32_t m_GGProgressiveWeaponKillUpgradeOrderCT[60]; // 0x314
// MNetworkEnable
int32_t m_GGProgressiveWeaponKillUpgradeOrderT[60]; // 0x404
// MNetworkEnable
int32_t m_MatchDevice; // 0x4f4
// MNetworkEnable
bool m_bHasMatchStarted; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9
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public:
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// MNetworkEnable
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float m_flDMBonusStartTime; // 0x4fc
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// MNetworkEnable
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float m_flDMBonusTimeLength; // 0x500
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// MNetworkEnable
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uint16_t m_unDMBonusWeaponLoadoutSlot; // 0x504
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// MNetworkEnable
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bool m_bDMBonusActive; // 0x506
private:
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[[maybe_unused]] uint8_t __pad0507[0x1]; // 0x507
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public:
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// MNetworkEnable
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int32_t m_nNextMapInMapgroup; // 0x508
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// MNetworkEnable
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char m_szTournamentEventName[512]; // 0x50c
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// MNetworkEnable
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char m_szTournamentEventStage[512]; // 0x70c
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// MNetworkEnable
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char m_szMatchStatTxt[512]; // 0x90c
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// MNetworkEnable
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char m_szTournamentPredictionsTxt[512]; // 0xb0c
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// MNetworkEnable
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int32_t m_nTournamentPredictionsPct; // 0xd0c
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// MNetworkEnable
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GameTime_t m_flCMMItemDropRevealStartTime; // 0xd10
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// MNetworkEnable
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GameTime_t m_flCMMItemDropRevealEndTime; // 0xd14
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// MNetworkEnable
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bool m_bIsDroppingItems; // 0xd18
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// MNetworkEnable
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bool m_bIsQuestEligible; // 0xd19
private:
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[[maybe_unused]] uint8_t __pad0d1a[0x2]; // 0xd1a
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public:
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// MNetworkEnable
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int32_t m_nGuardianModeWaveNumber; // 0xd1c
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// MNetworkEnable
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int32_t m_nGuardianModeSpecialKillsRemaining; // 0xd20
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// MNetworkEnable
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int32_t m_nGuardianModeSpecialWeaponNeeded; // 0xd24
int32_t m_nGuardianGrenadesToGiveBots; // 0xd28
int32_t m_nNumHeaviesToSpawn; // 0xd2c
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// MNetworkEnable
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uint32_t m_numGlobalGiftsGiven; // 0xd30
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// MNetworkEnable
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uint32_t m_numGlobalGifters; // 0xd34
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// MNetworkEnable
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uint32_t m_numGlobalGiftsPeriodSeconds; // 0xd38
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// MNetworkEnable
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uint32_t m_arrFeaturedGiftersAccounts[4]; // 0xd3c
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// MNetworkEnable
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uint32_t m_arrFeaturedGiftersGifts[4]; // 0xd4c
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// MNetworkEnable
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uint16_t m_arrProhibitedItemIndices[100]; // 0xd5c
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// MNetworkEnable
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uint32_t m_arrTournamentActiveCasterAccounts[4]; // 0xe24
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// MNetworkEnable
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int32_t m_numBestOfMaps; // 0xe34
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// MNetworkEnable
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int32_t m_nHalloweenMaskListSeed; // 0xe38
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// MNetworkEnable
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bool m_bBombDropped; // 0xe3c
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// MNetworkEnable
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bool m_bBombPlanted; // 0xe3d
private:
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[[maybe_unused]] uint8_t __pad0e3e[0x2]; // 0xe3e
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public:
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// MNetworkEnable
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int32_t m_iRoundWinStatus; // 0xe40
// MNetworkEnable
int32_t m_eRoundWinReason; // 0xe44
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// MNetworkEnable
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bool m_bTCantBuy; // 0xe48
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// MNetworkEnable
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bool m_bCTCantBuy; // 0xe49
private:
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[[maybe_unused]] uint8_t __pad0e4a[0x2]; // 0xe4a
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public:
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// MNetworkEnable
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GameTime_t m_flGuardianBuyUntilTime; // 0xe4c
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// MNetworkEnable
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int32_t m_iMatchStats_RoundResults[30]; // 0xe50
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// MNetworkEnable
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int32_t m_iMatchStats_PlayersAlive_CT[30]; // 0xec8
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// MNetworkEnable
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int32_t m_iMatchStats_PlayersAlive_T[30]; // 0xf40
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// MNetworkEnable
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float m_TeamRespawnWaveTimes[32]; // 0xfb8
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// MNetworkEnable
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GameTime_t m_flNextRespawnWave[32]; // 0x1038
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// MNetworkEnable
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int32_t m_nServerQuestID; // 0x10b8
bool m_bDontIncrementCoopWave; // 0x10bc
bool m_bSpawnedTerrorHuntHeavy; // 0x10bd
private:
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[[maybe_unused]] uint8_t __pad10be[0x2]; // 0x10be
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public:
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// MNetworkEnable
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int32_t m_nEndMatchMapGroupVoteTypes[10]; // 0x10c0
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// MNetworkEnable
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int32_t m_nEndMatchMapGroupVoteOptions[10]; // 0x10e8
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// MNetworkEnable
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int32_t m_nEndMatchMapVoteWinner; // 0x1110
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// MNetworkEnable
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int32_t m_iNumConsecutiveCTLoses; // 0x1114
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// MNetworkEnable
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int32_t m_iNumConsecutiveTerroristLoses; // 0x1118
private:
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[[maybe_unused]] uint8_t __pad111c[0x1c]; // 0x111c
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public:
bool m_bHasHostageBeenTouched; // 0x1138
private:
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[[maybe_unused]] uint8_t __pad1139[0x3]; // 0x1139
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public:
GameTime_t m_flIntermissionStartTime; // 0x113c
GameTime_t m_flIntermissionEndTime; // 0x1140
bool m_bLevelInitialized; // 0x1144
private:
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[[maybe_unused]] uint8_t __pad1145[0x3]; // 0x1145
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public:
int32_t m_iTotalRoundsPlayed; // 0x1148
int32_t m_iUnBalancedRounds; // 0x114c
bool m_endMatchOnRoundReset; // 0x1150
bool m_endMatchOnThink; // 0x1151
private:
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[[maybe_unused]] uint8_t __pad1152[0x2]; // 0x1152
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public:
int32_t m_iFreezeTime; // 0x1154
int32_t m_iNumTerrorist; // 0x1158
int32_t m_iNumCT; // 0x115c
int32_t m_iNumSpawnableTerrorist; // 0x1160
int32_t m_iNumSpawnableCT; // 0x1164
CUtlVector< int32 > m_arrSelectedHostageSpawnIndices; // 0x1168
bool m_bFirstConnected; // 0x1180
bool m_bCompleteReset; // 0x1181
bool m_bPickNewTeamsOnReset; // 0x1182
bool m_bScrambleTeamsOnRestart; // 0x1183
bool m_bSwapTeamsOnRestart; // 0x1184
private:
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[[maybe_unused]] uint8_t __pad1185[0xb]; // 0x1185
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public:
CUtlVector< int32 > m_nEndMatchTiedVotes; // 0x1190
private:
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[[maybe_unused]] uint8_t __pad11a8[0x4]; // 0x11a8
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public:
bool m_bNeedToAskPlayersForContinueVote; // 0x11ac
private:
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[[maybe_unused]] uint8_t __pad11ad[0x3]; // 0x11ad
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public:
uint32_t m_numQueuedMatchmakingAccounts; // 0x11b0
private:
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[[maybe_unused]] uint8_t __pad11b4[0x4]; // 0x11b4
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public:
char* m_pQueuedMatchmakingReservationString; // 0x11b8
uint32_t m_numTotalTournamentDrops; // 0x11c0
uint32_t m_numSpectatorsCountMax; // 0x11c4
uint32_t m_numSpectatorsCountMaxTV; // 0x11c8
uint32_t m_numSpectatorsCountMaxLnk; // 0x11cc
private:
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[[maybe_unused]] uint8_t __pad11d0[0x8]; // 0x11d0
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public:
bool m_bForceTeamChangeSilent; // 0x11d8
bool m_bLoadingRoundBackupData; // 0x11d9
private:
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[[maybe_unused]] uint8_t __pad11da[0x36]; // 0x11da
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public:
int32_t m_nMatchInfoShowType; // 0x1210
float m_flMatchInfoDecidedTime; // 0x1214
private:
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[[maybe_unused]] uint8_t __pad1218[0x18]; // 0x1218
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public:
float m_flCoopRespawnAndHealTime; // 0x1230
int32_t m_coopBonusCoinsFound; // 0x1234
bool m_coopBonusPistolsOnly; // 0x1238
bool m_coopPlayersInDeploymentZone; // 0x1239
bool m_coopMissionDeadPlayerRespawnEnabled; // 0x123a
private:
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[[maybe_unused]] uint8_t __pad123b[0x1]; // 0x123b
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public:
int32_t mTeamDMLastWinningTeamNumber; // 0x123c
float mTeamDMLastThinkTime; // 0x1240
float m_flTeamDMLastAnnouncementTime; // 0x1244
int32_t m_iAccountTerrorist; // 0x1248
int32_t m_iAccountCT; // 0x124c
int32_t m_iSpawnPointCount_Terrorist; // 0x1250
int32_t m_iSpawnPointCount_CT; // 0x1254
int32_t m_iMaxNumTerrorists; // 0x1258
int32_t m_iMaxNumCTs; // 0x125c
int32_t m_iLoserBonus; // 0x1260
int32_t m_iLoserBonusMostRecentTeam; // 0x1264
float m_tmNextPeriodicThink; // 0x1268
bool m_bVoiceWonMatchBragFired; // 0x126c
private:
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[[maybe_unused]] uint8_t __pad126d[0x3]; // 0x126d
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public:
float m_fWarmupNextChatNoticeTime; // 0x1270
private:
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[[maybe_unused]] uint8_t __pad1274[0x4]; // 0x1274
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public:
int32_t m_iHostagesRescued; // 0x1278
int32_t m_iHostagesTouched; // 0x127c
float m_flNextHostageAnnouncement; // 0x1280
bool m_bNoTerroristsKilled; // 0x1284
bool m_bNoCTsKilled; // 0x1285
bool m_bNoEnemiesKilled; // 0x1286
bool m_bCanDonateWeapons; // 0x1287
private:
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[[maybe_unused]] uint8_t __pad1288[0x4]; // 0x1288
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public:
float m_firstKillTime; // 0x128c
private:
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[[maybe_unused]] uint8_t __pad1290[0x4]; // 0x1290
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public:
float m_firstBloodTime; // 0x1294
private:
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[[maybe_unused]] uint8_t __pad1298[0x18]; // 0x1298
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public:
bool m_hostageWasInjured; // 0x12b0
bool m_hostageWasKilled; // 0x12b1
private:
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[[maybe_unused]] uint8_t __pad12b2[0xe]; // 0x12b2
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public:
bool m_bVoteCalled; // 0x12c0
bool m_bServerVoteOnReset; // 0x12c1
private:
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[[maybe_unused]] uint8_t __pad12c2[0x2]; // 0x12c2
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public:
float m_flVoteCheckThrottle; // 0x12c4
bool m_bBuyTimeEnded; // 0x12c8
private:
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[[maybe_unused]] uint8_t __pad12c9[0x3]; // 0x12c9
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public:
int32_t m_nLastFreezeEndBeep; // 0x12cc
int32_t m_iHaveEscaped; // 0x12d0
bool m_bMapHasEscapeZone; // 0x12d4
private:
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[[maybe_unused]] uint8_t __pad12d5[0x3]; // 0x12d5
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public:
int32_t m_iNumEscapers; // 0x12d8
int32_t m_iNumEscapeRounds; // 0x12dc
bool m_bTargetBombed; // 0x12e0
bool m_bBombDefused; // 0x12e1
bool m_bMapHasBombZone; // 0x12e2
bool m_bGunGameRespawnWithBomb; // 0x12e3
float m_fGunGameBombRespawnTimer; // 0x12e4
private:
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[[maybe_unused]] uint8_t __pad12e8[0x1c]; // 0x12e8
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public:
Vector m_vecMainCTSpawnPos; // 0x1304
CUtlVector< SpawnPoint* > m_CTSpawnPointsMasterList; // 0x1310
CUtlVector< SpawnPoint* > m_TerroristSpawnPointsMasterList; // 0x1328
int32_t m_iNextCTSpawnPoint; // 0x1340
int32_t m_iNextTerroristSpawnPoint; // 0x1344
CUtlVector< SpawnPoint* > m_CTSpawnPoints; // 0x1348
CUtlVector< SpawnPoint* > m_TerroristSpawnPoints; // 0x1360
bool m_bIsUnreservedGameServer; // 0x1378
private:
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[[maybe_unused]] uint8_t __pad1379[0x3]; // 0x1379
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public:
float m_fAutobalanceDisplayTime; // 0x137c
private:
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[[maybe_unused]] uint8_t __pad1380[0x268]; // 0x1380
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public:
bool m_bAllowWeaponSwitch; // 0x15e8
bool m_bRoundTimeWarningTriggered; // 0x15e9
private:
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[[maybe_unused]] uint8_t __pad15ea[0x2]; // 0x15ea
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public:
GameTime_t m_phaseChangeAnnouncementTime; // 0x15ec
float m_fNextUpdateTeamClanNamesTime; // 0x15f0
GameTime_t m_flLastThinkTime; // 0x15f4
float m_fAccumulatedRoundOffDamage; // 0x15f8
int32_t m_nShorthandedBonusLastEvalRound; // 0x15fc
private:
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[[maybe_unused]] uint8_t __pad1600[0x260]; // 0x1600
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public:
bool m_bHasTriggeredRoundStartMusic; // 0x1860
bool m_bHasTriggeredCoopSpawnReset; // 0x1861
bool m_bSwitchingTeamsAtRoundReset; // 0x1862
private:
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[[maybe_unused]] uint8_t __pad1863[0x1]; // 0x1863
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public:
int32_t m_iMaxGunGameProgressiveWeaponIndex; // 0x1864
private:
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[[maybe_unused]] uint8_t __pad1868[0x18]; // 0x1868
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public:
// MNetworkEnable
CSurvivalGameRules m_SurvivalRules; // 0x1880
KeyValues3 m_BtGlobalBlackboard; // 0x3518
private:
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[[maybe_unused]] uint8_t __pad3528[0x58]; // 0x3528
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public:
CHandle< CBaseEntity > m_hPlayerResource; // 0x3580
private:
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[[maybe_unused]] uint8_t __pad3584[0x4]; // 0x3584
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public:
// MNetworkEnable
CRetakeGameRules m_RetakeRules; // 0x3588
private:
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[[maybe_unused]] uint8_t __pad3720[0x4c]; // 0x3720
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public:
int32_t m_GuardianBotSkillLevelMax; // 0x376c
int32_t m_GuardianBotSkillLevelMin; // 0x3770
private:
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[[maybe_unused]] uint8_t __pad3774[0x4]; // 0x3774
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public:
CUtlVector< int32 > m_arrTeamUniqueKillWeaponsMatch[4]; // 0x3778
bool m_bTeamLastKillUsedUniqueWeaponMatch[4]; // 0x37d8
private:
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[[maybe_unused]] uint8_t __pad37dc[0x24]; // 0x37dc
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnMatchEndCountChanged"
uint8_t m_nMatchEndCount; // 0x3800
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// MNetworkEnable
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// MNetworkChangeCallback "OnTeamIntroPeriodChanged"
bool m_bTeamIntroPeriod; // 0x3801
private:
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[[maybe_unused]] uint8_t __pad3802[0x2]; // 0x3802
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public:
GameTime_t m_fTeamIntroPeriodEnd; // 0x3804
static int64_t &Get_m_nMapCycleTimeStamp(){return *reinterpret_cast<int64_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[0]->m_instance);};
static int32_t &Get_m_nMapCycleindex(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[1]->m_instance);};
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};
// Alignment: 14
// Size: 0x5b0
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class CDangerZoneController : public CBaseEntity
{
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public:
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// MNetworkEnable
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bool m_bDangerZoneControllerEnabled; // 0x4a0
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// MNetworkEnable
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bool m_bMissionControlledExplosions; // 0x4a1
private:
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[[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2
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public:
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// MNetworkEnable
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Vector m_vecEndGameCircleStart; // 0x4a4
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// MNetworkEnable
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Vector m_vecEndGameCircleEnd; // 0x4b0
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// MNetworkEnable
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GameTime_t m_flStartTime; // 0x4bc
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// MNetworkEnable
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float m_flFinalExpansionTime; // 0x4c0
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// MNetworkEnable
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CHandle< CDangerZone > m_DangerZones[42]; // 0x4c4
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// MNetworkEnable
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GameTime_t m_flWaveEndTimes[5]; // 0x56c
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// MNetworkEnable
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CHandle< CDangerZone > m_hTheFinalZone; // 0x580
float m_flLastDangerZoneStatusLogged; // 0x584
GameTime_t m_flLastDangerZoneDamageTime; // 0x588
bool m_bFirstBombWarning; // 0x58c
private:
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[[maybe_unused]] uint8_t __pad058d[0x3]; // 0x58d
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public:
int32_t m_numWaveRewardsGranted; // 0x590
private:
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[[maybe_unused]] uint8_t __pad0594[0x4]; // 0x594
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public:
CUtlVector< CPointEntity* > m_pGasCanLaunchers; // 0x598
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};
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// Alignment: 1
// Size: 0x8
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class CFiringModeFloat
{
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public:
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float m_flValues[2]; // 0x0
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};
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// Alignment: 1
// Size: 0x8
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class CFiringModeInt
{
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public:
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int32_t m_nValues[2]; // 0x0
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};
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// Alignment: 4
// Size: 0x18
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class CIronSightController
{
public:
bool m_bIronSightAvailable; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
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public:
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float m_flIronSightAmount; // 0xc
float m_flIronSightAmountGained; // 0x10
float m_flIronSightAmountBiased; // 0x14
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};
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// Alignment: 1
// Size: 0x4b0
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class CPointDZParadropDenialRegion : public CServerOnlyPointEntity
{
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public:
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float m_flRadius; // 0x4a8
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};
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// Alignment: 3
// Size: 0x30
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class CHintMessage
{
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public:
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char* m_hintString; // 0x8
CUtlVector< char* > m_args; // 0x10
float m_duration; // 0x28
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};
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// Alignment: 3
// Size: 0x30
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class CHintMessageQueue
{
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public:
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float m_tmMessageEnd; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< CHintMessage* > m_messages; // 0x10
CBasePlayerController* m_pPlayerController; // 0x28
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};
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// Alignment: 1
// Size: 0xc8
class CCSPlayer_BuyServices : public CPlayerPawnComponent
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{
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public:
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float m_flNextAutoBuyAmmoTime; // 0x40
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};
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// Alignment: 0
// Size: 0x40
class CCSPlayer_DamageReactServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x78
class CCSPlayer_ParachuteServices : public CPlayerPawnComponent
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{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x60
class CCSPlayer_RadioServices : public CPlayerPawnComponent
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{
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public:
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GameTime_t m_flGotHostageTalkTimer; // 0x40
GameTime_t m_flDefusingTalkTimer; // 0x44
GameTime_t m_flC4PlantTalkTimer; // 0x48
float m_flRadioTokenSlots[3]; // 0x4c
bool m_bIgnoreRadio; // 0x58
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};
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// Alignment: 6
// Size: 0x178
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class CBaseIssue
{
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public:
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char m_szTypeString[64]; // 0x20
char m_szDetailsString[260]; // 0x60
int32_t m_iNumYesVotes; // 0x164
int32_t m_iNumNoVotes; // 0x168
int32_t m_iNumPotentialVotes; // 0x16c
CVoteController* m_pVoteController; // 0x170
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};
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// Alignment: 14
// Size: 0x660
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class CVoteController : public CBaseEntity
{
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public:
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// MNetworkEnable
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int32_t m_iActiveIssueIndex; // 0x4a0
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// MNetworkEnable
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int32_t m_iOnlyTeamToVote; // 0x4a4
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// MNetworkEnable
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int32_t m_nVoteOptionCount[5]; // 0x4a8
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// MNetworkEnable
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int32_t m_nPotentialVotes; // 0x4bc
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// MNetworkEnable
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bool m_bIsYesNoVote; // 0x4c0
private:
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[[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1
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public:
CountdownTimer m_acceptingVotesTimer; // 0x4c8
CountdownTimer m_executeCommandTimer; // 0x4e0
CountdownTimer m_resetVoteTimer; // 0x4f8
CUtlVector< uint64 > m_arrVotedUsers; // 0x510
int32_t m_nVotesCast[64]; // 0x528
CPlayerSlot m_playerHoldingVote; // 0x628
int32_t m_nHighestCountIndex; // 0x62c
CUtlVector< CBaseIssue* > m_potentialIssues; // 0x630
CUtlVector< char* > m_VoteOptions; // 0x648
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};
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// Alignment: 22
// Size: 0xeb8
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class CMapVetoPickController : public CBaseEntity
{
public:
bool m_bPlayedIntroVcd; // 0x4a0
bool m_bNeedToPlayFiveSecondsRemaining; // 0x4a1
private:
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[[maybe_unused]] uint8_t __pad04a2[0x1e]; // 0x4a2
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public:
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// MNetworkEnable
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int32_t m_nDraftType; // 0x4c0
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// MNetworkEnable
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int32_t m_nTeamWinningCoinToss; // 0x4c4
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// MNetworkEnable
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int32_t m_nTeamWithFirstChoice[64]; // 0x4c8
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// MNetworkEnable
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int32_t m_nVoteMapIdsList[7]; // 0x5c8
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// MNetworkEnable
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int32_t m_nAccountIDs[64]; // 0x5e4
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// MNetworkEnable
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int32_t m_nMapId0[64]; // 0x6e4
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// MNetworkEnable
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int32_t m_nMapId1[64]; // 0x7e4
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// MNetworkEnable
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int32_t m_nMapId2[64]; // 0x8e4
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// MNetworkEnable
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int32_t m_nMapId3[64]; // 0x9e4
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// MNetworkEnable
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int32_t m_nMapId4[64]; // 0xae4
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// MNetworkEnable
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int32_t m_nMapId5[64]; // 0xbe4
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// MNetworkEnable
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int32_t m_nStartingSide0[64]; // 0xce4
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// MNetworkEnable
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int32_t m_nCurrentPhase; // 0xde4
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// MNetworkEnable
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int32_t m_nPhaseStartTick; // 0xde8
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// MNetworkEnable
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int32_t m_nPhaseDurationTicks; // 0xdec
CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapVetoed; // 0xdf0
CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapPicked; // 0xe18
CEntityOutputTemplate< int32 > m_OnSidesPicked; // 0xe40
CEntityOutputTemplate< int32 > m_OnNewPhaseStarted; // 0xe68
CEntityOutputTemplate< int32 > m_OnLevelTransition; // 0xe90
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};
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// Alignment: 0
// Size: 0x4a8
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class CPointDZItemSpawn : public CServerOnlyPointEntity
{
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public:
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// No members available
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};
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// Alignment: 7
// Size: 0x4d0
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class CPointDZWeaponSpawn : public CPointDZItemSpawn
{
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public:
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int32_t m_nGroupID; // 0x4b0
float m_flDefaultWeight; // 0x4b4
float m_flCurrentWeight; // 0x4b8
CHandle< CBaseEntity > m_hItem; // 0x4bc
CUtlSymbolLarge m_iszDoorName; // 0x4c0
CHandle< CDZDoor > m_hDoor; // 0x4c8
int32_t m_nPrice; // 0x4cc
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};
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// Alignment: 1
// Size: 0x4c0
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class CPointDZItemSpawnGroup : public CServerOnlyPointEntity
{
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public:
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float m_flRadius; // 0x4a0
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};
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// Alignment: 0
// Size: 0x4c8
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class CPointDZWeaponSpawnGroup : public CPointDZItemSpawnGroup
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4b0
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class CPointDZDroneGunSpawn : public CServerOnlyPointEntity
{
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public:
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bool m_bSpawnAutomatically; // 0x4a8
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};
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// Alignment: 0
// Size: 0x4a8
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class CPointDZParachuteSpawn : public CServerOnlyPointEntity
{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x4f0
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class CLogicEventListener : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x4b0
bool m_bIsEnabled; // 0x4b8
private:
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[[maybe_unused]] uint8_t __pad04b9[0x3]; // 0x4b9
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public:
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int32_t m_nTeam; // 0x4bc
bool m_bFetchEventData; // 0x4c0
private:
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[[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1
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public:
CEntityIOOutput m_OnEventFired; // 0x4c8
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};
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// Alignment: 12
// Size: 0xd0
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class CBot
{
public:
CCSPlayerPawnBase* m_pPlayer; // 0x10
bool m_bHasSpawned; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
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public:
uint32_t m_id; // 0x1c
private:
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[[maybe_unused]] uint8_t __pad0020[0x70]; // 0x20
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public:
bool m_isRunning; // 0x90
bool m_isCrouching; // 0x91
private:
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[[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92
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public:
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float m_forwardSpeed; // 0x94
float m_leftSpeed; // 0x98
float m_verticalSpeed; // 0x9c
uint64_t m_buttonFlags; // 0xa0
float m_jumpTimestamp; // 0xa8
Vector m_viewForward; // 0xac
private:
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[[maybe_unused]] uint8_t __pad00b8[0x10]; // 0xb8
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public:
int32_t m_postureStackIndex; // 0xc8
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};
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// Alignment: 0
// Size: 0x58
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class CBtNode
{
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public:
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uint8_t __pad0000[0x58]; // Autoaligned
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};
// Alignment: 0
// Size: 0x58
class CBtNodeDecorator : public CBtNode
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x58
class CBtNodeComposite : public CBtNode
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{
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public:
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// No members available
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};
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// Alignment: 12
// Size: 0xf8
class CBtActionAim : public CBtNode
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{
public:
CUtlString m_szSensorInputKey; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70
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public:
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CUtlString m_szAimReadyKey; // 0x80
float m_flZoomCooldownTimestamp; // 0x88
bool m_bDoneAiming; // 0x8c
private:
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[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
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public:
float m_flLerpStartTime; // 0x90
float m_flNextLookTargetLerpTime; // 0x94
float m_flPenaltyReductionRatio; // 0x98
QAngle m_NextLookTarget; // 0x9c
CountdownTimer m_AimTimer; // 0xa8
CountdownTimer m_SniperHoldTimer; // 0xc0
CountdownTimer m_FocusIntervalTimer; // 0xd8
bool m_bAcquired; // 0xf0
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};
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// Alignment: 4
// Size: 0xb0
class CBtActionCombatPositioning : public CBtNode
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{
public:
CUtlString m_szSensorInputKey; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70
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public:
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CUtlString m_szIsAttackingKey; // 0x80
CountdownTimer m_ActionTimer; // 0x88
bool m_bCrouching; // 0xa0
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};
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// Alignment: 14
// Size: 0xe8
class CBtActionMoveTo : public CBtNode
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{
public:
CUtlString m_szDestinationInputKey; // 0x60
CUtlString m_szHidingSpotInputKey; // 0x68
CUtlString m_szThreatInputKey; // 0x70
Vector m_vecDestination; // 0x78
bool m_bAutoLookAdjust; // 0x84
bool m_bComputePath; // 0x85
private:
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[[maybe_unused]] uint8_t __pad0086[0x2]; // 0x86
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public:
float m_flDamagingAreasPenaltyCost; // 0x88
private:
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[[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c
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public:
CountdownTimer m_CheckApproximateCornersTimer; // 0x90
CountdownTimer m_CheckHighPriorityItem; // 0xa8
CountdownTimer m_RepathTimer; // 0xc0
float m_flArrivalEpsilon; // 0xd8
float m_flAdditionalArrivalEpsilon2D; // 0xdc
float m_flHidingSpotCheckDistanceThreshold; // 0xe0
float m_flNearestAreaDistanceThreshold; // 0xe4
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};
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// Alignment: 1
// Size: 0x78
class CBtActionParachutePositioning : public CBtNode
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{
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public:
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CountdownTimer m_ActionTimer; // 0x58
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};
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// Alignment: 1
// Size: 0x60
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class CBtNodeCondition : public CBtNodeDecorator
{
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public:
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bool m_bNegated; // 0x58
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};
// Alignment: 3
// Size: 0x98
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class CBtNodeConditionInactive : public CBtNodeCondition
{
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public:
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float m_flRoundStartThresholdSeconds; // 0x78
float m_flSensorInactivityThresholdSeconds; // 0x7c
CountdownTimer m_SensorInactivityTimer; // 0x80
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};
// Alignment: 0
// Size: 0x4a0
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class CPointEntity : public CBaseEntity
{
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public:
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// No members available
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};
// Alignment: 25
// Size: 0x1620
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class CEnvCombinedLightProbeVolume : public CBaseEntity
{
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public:
// MNetworkEnable
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// MNetworkChangeCallback "StateChanged"
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Color m_Color; // 0x1570
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// MNetworkEnable
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// MNetworkChangeCallback "StateChanged"
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float m_flBrightness; // 0x1574
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1578
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// MNetworkEnable
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bool m_bCustomCubemapTexture; // 0x1580
private:
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[[maybe_unused]] uint8_t __pad1581[0x7]; // 0x1581
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1588
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1590
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1598
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x15a0
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// MNetworkEnable
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Vector m_vBoxMins; // 0x15a8
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x15b4
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x15c0
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// MNetworkEnable
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bool m_bMoveable; // 0x15c8
private:
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[[maybe_unused]] uint8_t __pad15c9[0x3]; // 0x15c9
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public:
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// MNetworkEnable
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int32_t m_nHandshake; // 0x15cc
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// MNetworkEnable
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int32_t m_nEnvCubeMapArrayIndex; // 0x15d0
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// MNetworkEnable
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int32_t m_nPriority; // 0x15d4
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// MNetworkEnable
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bool m_bStartDisabled; // 0x15d8
private:
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[[maybe_unused]] uint8_t __pad15d9[0x3]; // 0x15d9
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public:
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// MNetworkEnable
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float m_flEdgeFadeDist; // 0x15dc
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// MNetworkEnable
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Vector m_vEdgeFadeDists; // 0x15e0
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// MNetworkEnable
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int32_t m_nLightProbeSizeX; // 0x15ec
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// MNetworkEnable
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int32_t m_nLightProbeSizeY; // 0x15f0
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// MNetworkEnable
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int32_t m_nLightProbeSizeZ; // 0x15f4
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// MNetworkEnable
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int32_t m_nLightProbeAtlasX; // 0x15f8
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// MNetworkEnable
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int32_t m_nLightProbeAtlasY; // 0x15fc
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// MNetworkEnable
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int32_t m_nLightProbeAtlasZ; // 0x1600
private:
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[[maybe_unused]] uint8_t __pad1604[0x15]; // 0x1604
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x1619
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};
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// Alignment: 19
// Size: 0x600
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class CEnvCubemap : public CBaseEntity
{
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public:
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x590
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// MNetworkEnable
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bool m_bCustomCubemapTexture; // 0x598
private:
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[[maybe_unused]] uint8_t __pad0599[0x3]; // 0x599
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public:
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// MNetworkEnable
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float m_flInfluenceRadius; // 0x59c
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// MNetworkEnable
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Vector m_vBoxProjectMins; // 0x5a0
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// MNetworkEnable
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Vector m_vBoxProjectMaxs; // 0x5ac
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x5b8
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// MNetworkEnable
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bool m_bMoveable; // 0x5c0
private:
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[[maybe_unused]] uint8_t __pad05c1[0x3]; // 0x5c1
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public:
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// MNetworkEnable
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int32_t m_nHandshake; // 0x5c4
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// MNetworkEnable
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int32_t m_nEnvCubeMapArrayIndex; // 0x5c8
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// MNetworkEnable
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int32_t m_nPriority; // 0x5cc
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// MNetworkEnable
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float m_flEdgeFadeDist; // 0x5d0
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// MNetworkEnable
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Vector m_vEdgeFadeDists; // 0x5d4
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// MNetworkEnable
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float m_flDiffuseScale; // 0x5e0
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// MNetworkEnable
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bool m_bStartDisabled; // 0x5e4
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// MNetworkEnable
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bool m_bDefaultEnvMap; // 0x5e5
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// MNetworkEnable
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bool m_bDefaultSpecEnvMap; // 0x5e6
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// MNetworkEnable
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bool m_bIndoorCubeMap; // 0x5e7
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// MNetworkEnable
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bool m_bCopyDiffuseFromDefaultCubemap; // 0x5e8
private:
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[[maybe_unused]] uint8_t __pad05e9[0xf]; // 0x5e9
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x5f8
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};
// Alignment: 0
// Size: 0x600
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class CEnvCubemapBox : public CEnvCubemap
{
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public:
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// No members available
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};
// Alignment: 18
// Size: 0x4f0
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class CEnvCubemapFog : public CBaseEntity
{
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public:
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// MNetworkEnable
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float m_flEndDistance; // 0x4a0
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// MNetworkEnable
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float m_flStartDistance; // 0x4a4
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// MNetworkEnable
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float m_flFogFalloffExponent; // 0x4a8
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// MNetworkEnable
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bool m_bHeightFogEnabled; // 0x4ac
private:
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[[maybe_unused]] uint8_t __pad04ad[0x3]; // 0x4ad
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public:
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// MNetworkEnable
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float m_flFogHeightWidth; // 0x4b0
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// MNetworkEnable
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float m_flFogHeightEnd; // 0x4b4
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// MNetworkEnable
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float m_flFogHeightStart; // 0x4b8
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// MNetworkEnable
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float m_flFogHeightExponent; // 0x4bc
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// MNetworkEnable
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float m_flLODBias; // 0x4c0
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// MNetworkEnable
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bool m_bActive; // 0x4c4
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// MNetworkEnable
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bool m_bStartDisabled; // 0x4c5
private:
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[[maybe_unused]] uint8_t __pad04c6[0x2]; // 0x4c6
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public:
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// MNetworkEnable
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float m_flFogMaxOpacity; // 0x4c8
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// MNetworkEnable
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int32_t m_nCubemapSourceType; // 0x4cc
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x4d0
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// MNetworkEnable
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CUtlSymbolLarge m_iszSkyEntity; // 0x4d8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4e0
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// MNetworkEnable
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bool m_bHasHeightFogEnd; // 0x4e8
bool m_bFirstTime; // 0x4e9
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};
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// Alignment: 16
// Size: 0x4e0
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class CGradientFog : public CBaseEntity
{
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public:
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x4a0
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogStartDistance; // 0x4a8
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogEndDistance; // 0x4ac
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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bool m_bHeightFogEnabled; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogStartHeight; // 0x4b4
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogEndHeight; // 0x4b8
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFarZ; // 0x4bc
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogMaxOpacity; // 0x4c0
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogFalloffExponent; // 0x4c4
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogVerticalExponent; // 0x4c8
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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Color m_fogColor; // 0x4cc
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFogStrength; // 0x4d0
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// MNetworkEnable
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// MNetworkChangeCallback "FogStateChanged"
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float m_flFadeTime; // 0x4d4
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// MNetworkEnable
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bool m_bStartDisabled; // 0x4d8
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// MNetworkEnable
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bool m_bIsEnabled; // 0x4d9
bool m_bGradientFogNeedsTextures; // 0x4da
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};
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// Alignment: 18
// Size: 0x14f8
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class CEnvLightProbeVolume : public CBaseEntity
{
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public:
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1480
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1488
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1490
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x1498
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// MNetworkEnable
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Vector m_vBoxMins; // 0x14a0
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x14ac
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x14b8
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// MNetworkEnable
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bool m_bMoveable; // 0x14c0
private:
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[[maybe_unused]] uint8_t __pad14c1[0x3]; // 0x14c1
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public:
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// MNetworkEnable
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int32_t m_nHandshake; // 0x14c4
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// MNetworkEnable
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int32_t m_nPriority; // 0x14c8
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// MNetworkEnable
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bool m_bStartDisabled; // 0x14cc
private:
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[[maybe_unused]] uint8_t __pad14cd[0x3]; // 0x14cd
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public:
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// MNetworkEnable
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int32_t m_nLightProbeSizeX; // 0x14d0
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// MNetworkEnable
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int32_t m_nLightProbeSizeY; // 0x14d4
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// MNetworkEnable
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int32_t m_nLightProbeSizeZ; // 0x14d8
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// MNetworkEnable
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int32_t m_nLightProbeAtlasX; // 0x14dc
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// MNetworkEnable
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int32_t m_nLightProbeAtlasY; // 0x14e0
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// MNetworkEnable
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int32_t m_nLightProbeAtlasZ; // 0x14e4
private:
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[[maybe_unused]] uint8_t __pad14e8[0x9]; // 0x14e8
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x14f1
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};
// Alignment: 8
// Size: 0x4c8
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class CTonemapController2 : public CBaseEntity
{
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public:
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// MNetworkEnable
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float m_flAutoExposureMin; // 0x4a0
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// MNetworkEnable
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float m_flAutoExposureMax; // 0x4a4
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// MNetworkEnable
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float m_flTonemapPercentTarget; // 0x4a8
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// MNetworkEnable
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float m_flTonemapPercentBrightPixels; // 0x4ac
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// MNetworkEnable
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float m_flTonemapMinAvgLum; // 0x4b0
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// MNetworkEnable
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float m_flExposureAdaptationSpeedUp; // 0x4b4
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// MNetworkEnable
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float m_flExposureAdaptationSpeedDown; // 0x4b8
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// MNetworkEnable
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float m_flTonemapEVSmoothingRange; // 0x4bc
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};
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// Alignment: 28
// Size: 0x520
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class CEnvVolumetricFogController : public CBaseEntity
{
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public:
// MNetworkEnable
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float m_flScattering; // 0x4a0
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// MNetworkEnable
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float m_flAnisotropy; // 0x4a4
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// MNetworkEnable
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float m_flFadeSpeed; // 0x4a8
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// MNetworkEnable
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float m_flDrawDistance; // 0x4ac
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// MNetworkEnable
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float m_flFadeInStart; // 0x4b0
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// MNetworkEnable
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float m_flFadeInEnd; // 0x4b4
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// MNetworkEnable
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float m_flIndirectStrength; // 0x4b8
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// MNetworkEnable
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int32_t m_nIndirectTextureDimX; // 0x4bc
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// MNetworkEnable
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int32_t m_nIndirectTextureDimY; // 0x4c0
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// MNetworkEnable
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int32_t m_nIndirectTextureDimZ; // 0x4c4
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// MNetworkEnable
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Vector m_vBoxMins; // 0x4c8
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x4d4
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// MNetworkEnable
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bool m_bActive; // 0x4e0
private:
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[[maybe_unused]] uint8_t __pad04e1[0x3]; // 0x4e1
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public:
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// MNetworkEnable
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GameTime_t m_flStartAnisoTime; // 0x4e4
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// MNetworkEnable
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GameTime_t m_flStartScatterTime; // 0x4e8
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// MNetworkEnable
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GameTime_t m_flStartDrawDistanceTime; // 0x4ec
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// MNetworkEnable
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float m_flStartAnisotropy; // 0x4f0
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// MNetworkEnable
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float m_flStartScattering; // 0x4f4
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// MNetworkEnable
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float m_flStartDrawDistance; // 0x4f8
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// MNetworkEnable
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float m_flDefaultAnisotropy; // 0x4fc
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// MNetworkEnable
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float m_flDefaultScattering; // 0x500
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// MNetworkEnable
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float m_flDefaultDrawDistance; // 0x504
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// MNetworkEnable
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bool m_bStartDisabled; // 0x508
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// MNetworkEnable
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bool m_bEnableIndirect; // 0x509
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// MNetworkEnable
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bool m_bIsMaster; // 0x50a
private:
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[[maybe_unused]] uint8_t __pad050b[0x5]; // 0x50b
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x510
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// MNetworkEnable
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int32_t m_nForceRefreshCount; // 0x518
bool m_bFirstTime; // 0x51c
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};
// Alignment: 7
// Size: 0x4d0
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class CEnvVolumetricFogVolume : public CBaseEntity
{
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public:
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// MNetworkEnable
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bool m_bActive; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
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// MNetworkEnable
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Vector m_vBoxMins; // 0x4a4
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x4b0
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// MNetworkEnable
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bool m_bStartDisabled; // 0x4bc
private:
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[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
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public:
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// MNetworkEnable
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float m_flStrength; // 0x4c0
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// MNetworkEnable
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int32_t m_nFalloffShape; // 0x4c4
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// MNetworkEnable
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float m_flFalloffExponent; // 0x4c8
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};
// Alignment: 3
// Size: 0x510
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class CFogController : public CBaseEntity
{
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public:
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// MNetworkEnable
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fogparams_t m_fog; // 0x4a0
bool m_bUseAngles; // 0x508
private:
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[[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509
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public:
int32_t m_iChangedVariables; // 0x50c
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};
// Alignment: 0
// Size: 0x4a0
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class CInfoTarget : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4a0
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class CInfoParticleTarget : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x4b8
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class CInfoVisibilityBox : public CBaseEntity
{
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public:
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// MNetworkEnable
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int32_t m_nMode; // 0x4a4
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// MNetworkEnable
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Vector m_vBoxSize; // 0x4a8
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// MNetworkEnable
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bool m_bEnabled; // 0x4b4
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};
// Alignment: 7
// Size: 0x4e0
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class CInfoWorldLayer : public CBaseEntity
{
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public:
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CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4a0
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// MNetworkEnable
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CUtlSymbolLarge m_worldName; // 0x4c8
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// MNetworkEnable
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CUtlSymbolLarge m_layerName; // 0x4d0
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// MNetworkEnable
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bool m_bWorldLayerVisible; // 0x4d8
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// MNetworkEnable
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bool m_bEntitiesSpawned; // 0x4d9
bool m_bCreateAsChildSpawnGroup; // 0x4da
private:
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[[maybe_unused]] uint8_t __pad04db[0x1]; // 0x4db
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public:
uint32_t m_hLayerSpawnGroup; // 0x4dc
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};
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// Alignment: 8
// Size: 0x4e0
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class CMultiLightProxy : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszLightNameFilter; // 0x4a0
CUtlSymbolLarge m_iszLightClassFilter; // 0x4a8
float m_flLightRadiusFilter; // 0x4b0
float m_flBrightnessDelta; // 0x4b4
bool m_bPerformScreenFade; // 0x4b8
private:
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[[maybe_unused]] uint8_t __pad04b9[0x3]; // 0x4b9
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public:
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float m_flTargetBrightnessMultiplier; // 0x4bc
float m_flCurrentBrightnessMultiplier; // 0x4c0
private:
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[[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4
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public:
CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x4c8
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};
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// Alignment: 24
// Size: 0x500
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class CPointCamera : public CBaseEntity
{
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public:
// MNetworkEnable
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float m_FOV; // 0x4a0
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// MNetworkEnable
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float m_Resolution; // 0x4a4
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// MNetworkEnable
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bool m_bFogEnable; // 0x4a8
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// MNetworkEnable
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Color m_FogColor; // 0x4a9
private:
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[[maybe_unused]] uint8_t __pad04ad[0x3]; // 0x4ad
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public:
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// MNetworkEnable
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float m_flFogStart; // 0x4b0
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// MNetworkEnable
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float m_flFogEnd; // 0x4b4
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// MNetworkEnable
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float m_flFogMaxDensity; // 0x4b8
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// MNetworkEnable
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bool m_bActive; // 0x4bc
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// MNetworkEnable
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bool m_bUseScreenAspectRatio; // 0x4bd
private:
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[[maybe_unused]] uint8_t __pad04be[0x2]; // 0x4be
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public:
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// MNetworkEnable
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float m_flAspectRatio; // 0x4c0
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// MNetworkEnable
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bool m_bNoSky; // 0x4c4
private:
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[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
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public:
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// MNetworkEnable
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float m_fBrightness; // 0x4c8
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// MNetworkEnable
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float m_flZFar; // 0x4cc
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// MNetworkEnable
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float m_flZNear; // 0x4d0
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// MNetworkEnable
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bool m_bDofEnabled; // 0x4d4
private:
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[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
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public:
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// MNetworkEnable
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float m_flDofNearBlurry; // 0x4d8
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// MNetworkEnable
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float m_flDofNearCrisp; // 0x4dc
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// MNetworkEnable
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float m_flDofFarCrisp; // 0x4e0
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// MNetworkEnable
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float m_flDofFarBlurry; // 0x4e4
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// MNetworkEnable
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float m_flDofTiltToGround; // 0x4e8
float m_TargetFOV; // 0x4ec
float m_DegreesPerSecond; // 0x4f0
bool m_bIsOn; // 0x4f4
private:
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[[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5
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public:
CPointCamera* m_pNext; // 0x4f8
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};
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// Alignment: 1
// Size: 0x508
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class CPointCameraVFOV : public CPointCamera
{
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public:
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float m_flVerticalFOV; // 0x500
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};
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// Alignment: 12
// Size: 0x530
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class CPointTemplate : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszWorldName; // 0x4a0
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x4a8
CUtlSymbolLarge m_iszEntityFilterName; // 0x4b0
float m_flTimeoutInterval; // 0x4b8
bool m_bAsynchronouslySpawnEntities; // 0x4bc
private:
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[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
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public:
CEntityIOOutput m_pOutputOnSpawned; // 0x4c0
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x4e8
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x4ec
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x4f0
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x508
HSCRIPT m_ScriptSpawnCallback; // 0x520
HSCRIPT m_ScriptCallbackScope; // 0x528
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};
// Alignment: 4
// Size: 0x4d0
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class CGameGibManager : public CBaseEntity
{
public:
bool m_bAllowNewGibs; // 0x4c0
private:
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[[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1
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public:
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int32_t m_iCurrentMaxPieces; // 0x4c4
int32_t m_iMaxPieces; // 0x4c8
int32_t m_iLastFrame; // 0x4cc
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};
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// Alignment: 3
// Size: 0x4c0
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class CSoundAreaEntityBase : public CBaseEntity
{
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public:
// MNetworkEnable
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bool m_bDisabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_iszSoundAreaType; // 0x4a8
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// MNetworkEnable
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Vector m_vPos; // 0x4b0
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};
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// Alignment: 1
// Size: 0x4c8
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class CSoundAreaEntitySphere : public CSoundAreaEntityBase
{
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public:
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// MNetworkEnable
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float m_flRadius; // 0x4c0
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};
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// Alignment: 2
// Size: 0x4d8
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class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase
{
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public:
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// MNetworkEnable
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Vector m_vMin; // 0x4c0
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// MNetworkEnable
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Vector m_vMax; // 0x4cc
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};
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// Alignment: 4
// Size: 0x558
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class CTeam : public CBaseEntity
{
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public:
// MNetworkEnable
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// MNetworkAlias "m_aPlayers"
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CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x4a0
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// MNetworkEnable
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// MNetworkAlias "m_aPawns"
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CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > m_aPlayers; // 0x4b8
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// MNetworkEnable
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int32_t m_iScore; // 0x4d0
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// MNetworkEnable
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char m_szTeamname[129]; // 0x4d4
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};
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// Alignment: 25
// Size: 0x668
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class CBasePlayerController : public CBaseEntity
{
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public:
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uint64_t m_nInButtonsWhichAreToggles; // 0x4a8
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// MNetworkEnable
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// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nTickBase; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b4[0x2c]; // 0x4b4
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnPawnChanged"
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CHandle< CBasePlayerPawn > m_hPawn; // 0x4e0
CSplitScreenSlot m_nSplitScreenSlot; // 0x4e4
CHandle< CBasePlayerController > m_hSplitOwner; // 0x4e8
private:
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[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
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public:
CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x4f0
bool m_bIsHLTV; // 0x508
private:
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[[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnConnectionStateChanged"
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PlayerConnectedState m_iConnected; // 0x50c
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// MNetworkEnable
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// MNetworkChangeCallback "OnPlayerControllerNameChanged"
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char m_iszPlayerName[128]; // 0x510
CUtlString m_szNetworkIDString; // 0x590
float m_fLerpTime; // 0x598
bool m_bLagCompensation; // 0x59c
bool m_bPredict; // 0x59d
bool m_bAutoKickDisabled; // 0x59e
bool m_bIsLowViolence; // 0x59f
bool m_bGamePaused; // 0x5a0
private:
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[[maybe_unused]] uint8_t __pad05a1[0x77]; // 0x5a1
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public:
int32_t m_nHighestCommandNumberReceived; // 0x618
private:
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[[maybe_unused]] uint8_t __pad061c[0x4]; // 0x61c
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public:
int64_t m_nUsecTimestampLastUserCmdReceived; // 0x620
private:
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[[maybe_unused]] uint8_t __pad0628[0x10]; // 0x628
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public:
ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x638
float m_flLastPlayerTalkTime; // 0x63c
float m_flLastEntitySteadyState; // 0x640
int32_t m_nAvailableEntitySteadyState; // 0x644
bool m_bHasAnySteadyStateEnts; // 0x648
private:
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[[maybe_unused]] uint8_t __pad0649[0xf]; // 0x649
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public:
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// MNetworkEnable
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// MNetworkEncoder
// MNetworkChangeCallback "OnSteamIDChanged"
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uint64_t m_steamID; // 0x658
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// MNetworkEnable
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uint32_t m_iDesiredFOV; // 0x660
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};
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// Alignment: 14
// Size: 0x178
class CBasePlayerVData : public CEntitySubclassVDataBase
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{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CSkillFloat m_flHeadDamageMultiplier; // 0x108
CSkillFloat m_flChestDamageMultiplier; // 0x118
CSkillFloat m_flStomachDamageMultiplier; // 0x128
CSkillFloat m_flArmDamageMultiplier; // 0x138
CSkillFloat m_flLegDamageMultiplier; // 0x148
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// MPropertyGroupName "Water"
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float m_flHoldBreathTime; // 0x158
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// MPropertyGroupName "Water"
// MPropertyDescription "Seconds between drowning ticks"
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float m_flDrowningDamageInterval; // 0x15c
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// MPropertyGroupName "Water"
// MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
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int32_t m_nDrowningDamageInitial; // 0x160
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// MPropertyGroupName "Water"
// MPropertyDescription "Max damage done by a drowning tick"
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int32_t m_nDrowningDamageMax; // 0x164
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// MPropertyGroupName "Water"
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int32_t m_nWaterSpeed; // 0x168
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// MPropertyGroupName "Use"
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float m_flUseRange; // 0x16c
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// MPropertyGroupName "Use"
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float m_flUseAngleTolerance; // 0x170
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// MPropertyGroupName "Crouch"
// MPropertyDescription "Time to move between crouch and stand"
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float m_flCrouchTime; // 0x174
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};
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// Alignment: 22
// Size: 0x320
class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
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{
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public:
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// MPropertyDescription "Model used on the ground or held by an entity"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28
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// MPropertyDescription "Was the weapon was built right-handed?"
// MPropertyGroupName "Visuals"
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bool m_bBuiltRightHanded; // 0x108
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// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
// MPropertyGroupName "Visuals"
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bool m_bAllowFlipping; // 0x109
bool m_bIsFullAuto; // 0x10a
private:
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[[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b
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public:
int32_t m_nNumBullets; // 0x10c
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// MPropertyGroupName "Visuals"
// MPropertyDescription "Attachment to fire bullets from"
// MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )"
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CUtlString m_sMuzzleAttachment; // 0x110
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// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118
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// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x1f8
ItemFlagTypes_t m_iFlags; // 0x2d8
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// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
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AmmoIndex_t m_nPrimaryAmmoType; // 0x2d9
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// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
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AmmoIndex_t m_nSecondaryAmmoType; // 0x2da
private:
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[[maybe_unused]] uint8_t __pad02db[0x1]; // 0x2db
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public:
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// MPropertyFriendlyName "Primary Clip Size"
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 255"
// MPropertyGroupName "Ammo"
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int32_t m_iMaxClip1; // 0x2dc
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// MPropertyFriendlyName "Secondary Clip Size"
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "0 255"
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int32_t m_iMaxClip2; // 0x2e0
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// MPropertyDescription "Primary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
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int32_t m_iDefaultClip1; // 0x2e4
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// MPropertyDescription "Secondary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
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int32_t m_iDefaultClip2; // 0x2e8
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// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
// MPropertyGroupName "UI"
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int32_t m_iWeight; // 0x2ec
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// MPropertyFriendlyName "Safe To Auto-Switch To"
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
// MPropertyGroupName "UI"
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bool m_bAutoSwitchTo; // 0x2f0
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// MPropertyFriendlyName "Safe To Auto-Switch Away From"
// MPropertyGroupName "UI"
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bool m_bAutoSwitchFrom; // 0x2f1
private:
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[[maybe_unused]] uint8_t __pad02f2[0x2]; // 0x2f2
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public:
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// MPropertyGroupName "UI"
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RumbleEffect_t m_iRumbleEffect; // 0x2f4
CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x2f8
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// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
// MPropertyGroupName "UI"
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int32_t m_iSlot; // 0x318
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// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
// MPropertyGroupName "UI"
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int32_t m_iPosition; // 0x31c
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};
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// Alignment: 2
// Size: 0x4b0
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class CInfoGameEventProxy : public CPointEntity
{
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public:
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CUtlSymbolLarge m_iszEventName; // 0x4a0
float m_flRange; // 0x4a8
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};
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// Alignment: 2
// Size: 0x4a8
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class CProjectedDecal : public CPointEntity
{
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public:
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int32_t m_nTexture; // 0x4a0
float m_flDistance; // 0x4a4
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};
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// Alignment: 2
// Size: 0x750
class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance
{
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public:
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// MNetworkEnable
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CBaseAnimGraphController m_animationController; // 0x470
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// MNetworkDisable
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// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x720
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 26
// Size: 0x6f0
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class CBaseModelEntity : public CBaseEntity
{
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public:
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// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
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CRenderComponent* m_CRenderComponent; // 0x4a0
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// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
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CHitboxComponent m_CHitboxComponent; // 0x4a8
GameTime_t m_flDissolveStartTime; // 0x4d0
private:
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[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
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public:
CEntityIOOutput m_OnIgnite; // 0x4d8
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// MNetworkEnable
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RenderMode_t m_nRenderMode; // 0x500
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// MNetworkEnable
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RenderFx_t m_nRenderFX; // 0x501
bool m_bAllowFadeInView; // 0x502
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// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
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Color m_clrRender; // 0x503
private:
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[[maybe_unused]] uint8_t __pad0507[0x1]; // 0x507
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
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CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x508
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// MNetworkEnable
// MNetworkChangeCallback "OnLightGroupChanged"
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CUtlStringToken m_LightGroup; // 0x558
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// MNetworkEnable
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bool m_bRenderToCubemaps; // 0x55c
private:
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[[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d
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public:
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// MNetworkEnable
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CCollisionProperty m_Collision; // 0x560
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// MNetworkEnable
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CGlowProperty m_Glow; // 0x610
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// MNetworkEnable
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float m_flGlowBackfaceMult; // 0x668
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// MNetworkEnable
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float m_fadeMinDist; // 0x66c
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// MNetworkEnable
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float m_fadeMaxDist; // 0x670
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// MNetworkEnable
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float m_flFadeScale; // 0x674
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// MNetworkEnable
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float m_flShadowStrength; // 0x678
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// MNetworkEnable
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uint8_t m_nObjectCulling; // 0x67c
private:
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[[maybe_unused]] uint8_t __pad067d[0x3]; // 0x67d
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public:
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// MNetworkEnable
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int32_t m_nAddDecal; // 0x680
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// MNetworkEnable
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Vector m_vDecalPosition; // 0x684
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// MNetworkEnable
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Vector m_vDecalForwardAxis; // 0x690
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// MNetworkEnable
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float m_flDecalHealBloodRate; // 0x69c
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// MNetworkEnable
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float m_flDecalHealHeightRate; // 0x6a0
private:
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[[maybe_unused]] uint8_t __pad06a4[0x4]; // 0x6a4
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x6a8
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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CNetworkViewOffsetVector m_vecViewOffset; // 0x6c0
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};
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// Alignment: 0
// Size: 0x6f0
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class CServerOnlyModelEntity : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x6f0
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class CModelPointEntity : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 7
// Size: 0x4f8
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class CLogicRelay : public CLogicalEntity
{
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public:
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CEntityIOOutput m_OnTrigger; // 0x4a0
CEntityIOOutput m_OnSpawn; // 0x4c8
bool m_bDisabled; // 0x4f0
bool m_bWaitForRefire; // 0x4f1
bool m_bTriggerOnce; // 0x4f2
bool m_bFastRetrigger; // 0x4f3
bool m_bPassthoughCaller; // 0x4f4
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};
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// Alignment: 21
// Size: 0xc68
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class CParticleSystem : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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char m_szSnapshotFileName[512]; // 0x6f0
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// MNetworkEnable
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bool m_bActive; // 0x8f0
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// MNetworkEnable
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bool m_bFrozen; // 0x8f1
private:
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[[maybe_unused]] uint8_t __pad08f2[0x2]; // 0x8f2
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public:
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// MNetworkEnable
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float m_flFreezeTransitionDuration; // 0x8f4
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// MNetworkEnable
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int32_t m_nStopType; // 0x8f8
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// MNetworkEnable
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bool m_bAnimateDuringGameplayPause; // 0x8fc
private:
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[[maybe_unused]] uint8_t __pad08fd[0x3]; // 0x8fd
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x900
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// MNetworkEnable
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GameTime_t m_flStartTime; // 0x908
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// MNetworkEnable
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float m_flPreSimTime; // 0x90c
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// MNetworkEnable
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Vector m_vServerControlPoints[4]; // 0x910
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// MNetworkEnable
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uint8_t m_iServerControlPointAssignments[4]; // 0x940
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// MNetworkEnable
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CHandle< CBaseEntity > m_hControlPointEnts[64]; // 0x944
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// MNetworkEnable
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bool m_bNoSave; // 0xa44
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// MNetworkEnable
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bool m_bNoFreeze; // 0xa45
bool m_bStartActive; // 0xa46
private:
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[[maybe_unused]] uint8_t __pad0a47[0x1]; // 0xa47
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public:
CUtlSymbolLarge m_iszEffectName; // 0xa48
CUtlSymbolLarge m_iszControlPointNames[64]; // 0xa50
int32_t m_nDataCP; // 0xc50
Vector m_vecDataCPValue; // 0xc54
int32_t m_nTintCP; // 0xc60
Color m_clrTint; // 0xc64
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};
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// Alignment: 16
// Size: 0x580
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class CPathParticleRope : public CBaseEntity
{
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public:
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bool m_bStartActive; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
float m_flMaxSimulationTime; // 0x4a4
CUtlSymbolLarge m_iszEffectName; // 0x4a8
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4b0
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// MNetworkEnable
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float m_flParticleSpacing; // 0x4c8
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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float m_flSlack; // 0x4cc
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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float m_flRadius; // 0x4d0
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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Color m_ColorTint; // 0x4d4
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// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
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int32_t m_nEffectState; // 0x4d8
private:
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[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x4e0
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x4e8
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x500
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x518
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x530
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// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
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CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x548
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// MNetworkEnable
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CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x560
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};
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// Alignment: 0
// Size: 0x580
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class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x6f8
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class CFuncWall : public CBaseModelEntity
{
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public:
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int32_t m_nState; // 0x6f0
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};
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// Alignment: 0
// Size: 0x6f8
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class CFuncWallToggle : public CFuncWall
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x6f0
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class CFuncVehicleClip : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x6f0
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class CFuncIllusionary : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x6f8
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class CFuncVPhysicsClip : public CBaseModelEntity
{
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public:
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bool m_bDisabled; // 0x6f0
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};
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// Alignment: 3
// Size: 0x708
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class CFuncInteractionLayerClip : public CBaseModelEntity
{
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public:
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bool m_bDisabled; // 0x6f0
private:
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[[maybe_unused]] uint8_t __pad06f1[0x7]; // 0x6f1
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public:
CUtlSymbolLarge m_iszInteractsAs; // 0x6f8
CUtlSymbolLarge m_iszInteractsWith; // 0x700
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};
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// Alignment: 0
// Size: 0x4a0
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class CPointClientCommand : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4a0
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class CPointServerCommand : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4a0
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class CPointBroadcastClientCommand : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x518
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class CCommentaryAuto : public CBaseEntity
{
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public:
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CEntityIOOutput m_OnCommentaryNewGame; // 0x4a0
CEntityIOOutput m_OnCommentaryMidGame; // 0x4c8
CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x4f0
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};
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// Alignment: 9
// Size: 0x708
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class CDynamicLight : public CBaseModelEntity
{
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public:
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uint8_t m_ActualFlags; // 0x6f0
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// MNetworkEnable
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uint8_t m_Flags; // 0x6f1
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// MNetworkEnable
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uint8_t m_LightStyle; // 0x6f2
bool m_On; // 0x6f3
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// MNetworkEnable
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float m_Radius; // 0x6f4
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// MNetworkEnable
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int32_t m_Exponent; // 0x6f8
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
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float m_InnerAngle; // 0x6fc
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
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float m_OuterAngle; // 0x700
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// MNetworkEnable
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float m_SpotRadius; // 0x704
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};
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// Alignment: 3
// Size: 0x700
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class CBubbling : public CBaseModelEntity
{
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public:
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int32_t m_density; // 0x6f0
int32_t m_frequency; // 0x6f4
int32_t m_state; // 0x6f8
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};
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// Alignment: 2
// Size: 0x4b0
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class CEnvTracer : public CPointEntity
{
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public:
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Vector m_vecEnd; // 0x4a0
float m_flDelay; // 0x4ac
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};
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// Alignment: 5
// Size: 0x5d0
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class CTestEffect : public CBaseEntity
{
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public:
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int32_t m_iLoop; // 0x4a0
int32_t m_iBeam; // 0x4a4
CBeam* m_pBeam[24]; // 0x4a8
GameTime_t m_flBeamTime[24]; // 0x568
GameTime_t m_flStartTime; // 0x5c8
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};
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// Alignment: 4
// Size: 0x4c0
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class CBlood : public CPointEntity
{
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public:
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QAngle m_vecSprayAngles; // 0x4a0
Vector m_vecSprayDir; // 0x4ac
float m_flAmount; // 0x4b8
int32_t m_Color; // 0x4bc
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};
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// Alignment: 0
// Size: 0x4a0
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class CEnvFunnel : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x4a8
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class CEnvBeverage : public CBaseEntity
{
public:
bool m_CanInDispenser; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
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int32_t m_nBeverageType; // 0x4a4
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};
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// Alignment: 0
// Size: 0x6f0
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class CPrecipitationBlocker : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x6f8
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class CEnvWind : public CBaseEntity
{
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public:
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// MNetworkEnable
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CEnvWindShared m_EnvWindShared; // 0x4a0
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};
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// Alignment: 1
// Size: 0x4a8
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class CPhysicsWire : public CBaseEntity
{
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public:
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int32_t m_nDensity; // 0x4a0
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};
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// Alignment: 2
// Size: 0x4b0
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class CEnvMuzzleFlash : public CPointEntity
{
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public:
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float m_flScale; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4
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public:
CUtlSymbolLarge m_iszParentAttachment; // 0x4a8
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};
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// Alignment: 1
// Size: 0x4a8
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class CEnvSplash : public CPointEntity
{
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public:
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float m_flScale; // 0x4a0
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};
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// Alignment: 2
// Size: 0x4b0
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class CEnvViewPunch : public CPointEntity
{
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public:
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float m_flRadius; // 0x4a0
QAngle m_angViewPunch; // 0x4a4
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};
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// Alignment: 1
// Size: 0x4a8
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class CEnvEntityIgniter : public CBaseEntity
{
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public:
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float m_flLifetime; // 0x4a0
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};
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// Alignment: 1
// Size: 0x5488
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class CDebugHistory : public CBaseEntity
{
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public:
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int32_t m_nNpcEvents; // 0x1f44e0
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};
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// Alignment: 12
// Size: 0x540
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class CEnvEntityMaker : public CPointEntity
{
public:
Vector m_vecEntityMins; // 0x4a0
Vector m_vecEntityMaxs; // 0x4ac
CHandle< CBaseEntity > m_hCurrentInstance; // 0x4b8
CHandle< CBaseEntity > m_hCurrentBlocker; // 0x4bc
Vector m_vecBlockerOrigin; // 0x4c0
QAngle m_angPostSpawnDirection; // 0x4cc
float m_flPostSpawnDirectionVariance; // 0x4d8
float m_flPostSpawnSpeed; // 0x4dc
bool m_bPostSpawnUseAngles; // 0x4e0
private:
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[[maybe_unused]] uint8_t __pad04e1[0x7]; // 0x4e1
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public:
CUtlSymbolLarge m_iszTemplate; // 0x4e8
CEntityIOOutput m_pOutputOnSpawned; // 0x4f0
CEntityIOOutput m_pOutputOnFailedSpawn; // 0x518
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};
// Alignment: 0
// Size: 0x4a0
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class CInfoInstructorHintTarget : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 24
// Size: 0x510
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class CEnvInstructorHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4a0
CUtlSymbolLarge m_iszReplace_Key; // 0x4a8
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4b0
int32_t m_iTimeout; // 0x4b8
int32_t m_iDisplayLimit; // 0x4bc
CUtlSymbolLarge m_iszIcon_Onscreen; // 0x4c0
CUtlSymbolLarge m_iszIcon_Offscreen; // 0x4c8
CUtlSymbolLarge m_iszCaption; // 0x4d0
CUtlSymbolLarge m_iszActivatorCaption; // 0x4d8
Color m_Color; // 0x4e0
float m_fIconOffset; // 0x4e4
float m_fRange; // 0x4e8
uint8_t m_iPulseOption; // 0x4ec
uint8_t m_iAlphaOption; // 0x4ed
uint8_t m_iShakeOption; // 0x4ee
bool m_bStatic; // 0x4ef
bool m_bNoOffscreen; // 0x4f0
bool m_bForceCaption; // 0x4f1
private:
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[[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2
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public:
int32_t m_iInstanceType; // 0x4f4
bool m_bSuppressRest; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04f9[0x7]; // 0x4f9
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public:
CUtlSymbolLarge m_iszBinding; // 0x500
bool m_bAllowNoDrawTarget; // 0x508
bool m_bAutoStart; // 0x509
bool m_bLocalPlayerOnly; // 0x50a
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};
// Alignment: 9
// Size: 0x4e0
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class CEnvInstructorVRHint : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x4a0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4a8
int32_t m_iTimeout; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
CUtlSymbolLarge m_iszCaption; // 0x4b8
CUtlSymbolLarge m_iszStartSound; // 0x4c0
int32_t m_iLayoutFileType; // 0x4c8
private:
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[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
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public:
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CUtlSymbolLarge m_iszCustomLayoutFile; // 0x4d0
int32_t m_iAttachType; // 0x4d8
float m_flHeightOffset; // 0x4dc
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};
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// Alignment: 3
// Size: 0x4b8
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class CInstructorEventEntity : public CPointEntity
{
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public:
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CUtlSymbolLarge m_iszName; // 0x4a0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4a8
CHandle< CBasePlayerPawn > m_hTargetPlayer; // 0x4b0
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};
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// Alignment: 5
// Size: 0x528
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class CEnvScreenOverlay : public CPointEntity
{
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_iszOverlayNames[10]; // 0x4a0
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// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "63"
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float m_flOverlayTimes[10]; // 0x4f0
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// MNetworkEnable
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GameTime_t m_flStartTime; // 0x518
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// MNetworkEnable
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int32_t m_iDesiredOverlay; // 0x51c
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// MNetworkEnable
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bool m_bIsActive; // 0x520
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};
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// Alignment: 2
// Size: 0x4a8
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class CEnvZoom : public CPointEntity
{
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public:
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float m_flSpeed; // 0x4a0
int32_t m_nFOV; // 0x4a4
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};
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// Alignment: 4
// Size: 0x4d8
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class CEnvFade : public CLogicalEntity
{
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public:
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// MNetworkEnable
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Color m_fadeColor; // 0x4a0
float m_Duration; // 0x4a4
float m_HoldDuration; // 0x4a8
private:
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[[maybe_unused]] uint8_t __pad04ac[0x4]; // 0x4ac
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public:
CEntityIOOutput m_OnBeginFade; // 0x4b0
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};
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// Alignment: 3
// Size: 0x4d0
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class CCredits : public CPointEntity
{
public:
CEntityIOOutput m_OnCreditsDone; // 0x4a0
bool m_bRolledOutroCredits; // 0x4c8
private:
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[[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9
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public:
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float m_flLogoLength; // 0x4cc
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};
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// Alignment: 10
// Size: 0x4f0
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class CEnvShake : public CPointEntity
{
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public:
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CUtlSymbolLarge m_limitToEntity; // 0x4a0
float m_Amplitude; // 0x4a8
float m_Frequency; // 0x4ac
float m_Duration; // 0x4b0
float m_Radius; // 0x4b4
GameTime_t m_stopTime; // 0x4b8
GameTime_t m_nextShake; // 0x4bc
float m_currentAmp; // 0x4c0
Vector m_maxForce; // 0x4c4
private:
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[[maybe_unused]] uint8_t __pad04d0[0x8]; // 0x4d0
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public:
CPhysicsShake m_shakeCallback; // 0x4d8
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};
// Alignment: 4
// Size: 0x4b0
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class CEnvTilt : public CPointEntity
{
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public:
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float m_Duration; // 0x4a0
float m_Radius; // 0x4a4
float m_TiltTime; // 0x4a8
GameTime_t m_stopTime; // 0x4ac
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};
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// Alignment: 5
// Size: 0x4d8
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class CEnvSpark : public CPointEntity
{
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public:
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float m_flDelay; // 0x4a0
int32_t m_nMagnitude; // 0x4a4
int32_t m_nTrailLength; // 0x4a8
int32_t m_nType; // 0x4ac
CEntityIOOutput m_OnSpark; // 0x4b0
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};
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// Alignment: 0
// Size: 0x6f0
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class CShower : public CModelPointEntity
{
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public:
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// No members available
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};
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// Alignment: 15
// Size: 0x748
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class CEnvExplosion : public CModelPointEntity
{
public:
int32_t m_iMagnitude; // 0x6f0
float m_flPlayerDamage; // 0x6f4
int32_t m_iRadiusOverride; // 0x6f8
float m_flInnerRadius; // 0x6fc
int32_t m_spriteScale; // 0x700
float m_flDamageForce; // 0x704
CHandle< CBaseEntity > m_hInflictor; // 0x708
int32_t m_iCustomDamageType; // 0x70c
private:
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[[maybe_unused]] uint8_t __pad0710[0x8]; // 0x710
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public:
CUtlSymbolLarge m_iszExplosionType; // 0x718
CUtlSymbolLarge m_iszCustomEffectName; // 0x720
CUtlSymbolLarge m_iszCustomSoundName; // 0x728
Class_T m_iClassIgnore; // 0x730
Class_T m_iClassIgnore2; // 0x734
CUtlSymbolLarge m_iszEntityIgnoreName; // 0x738
CHandle< CBaseEntity > m_hEntityIgnore; // 0x740
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};
// Alignment: 1
// Size: 0x500
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class CFilterName : public CBaseFilter
{
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public:
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CUtlSymbolLarge m_iFilterName; // 0x4f8
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};
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// Alignment: 1
// Size: 0x500
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class CFilterModel : public CBaseFilter
{
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public:
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CUtlSymbolLarge m_iFilterModel; // 0x4f8
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};
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// Alignment: 1
// Size: 0x500
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class CFilterContext : public CBaseFilter
{
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public:
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CUtlSymbolLarge m_iFilterContext; // 0x4f8
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};
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// Alignment: 1
// Size: 0x500
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class FilterTeam : public CBaseFilter
{
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public:
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int32_t m_iFilterTeam; // 0x4f8
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};
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// Alignment: 1
// Size: 0x500
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class CFilterMassGreater : public CBaseFilter
{
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public:
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float m_fFilterMass; // 0x4f8
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};
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// Alignment: 1
// Size: 0x500
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class FilterDamageType : public CBaseFilter
{
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public:
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int32_t m_iDamageType; // 0x4f8
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};
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// Alignment: 3
// Size: 0x508
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class FilterHealth : public CBaseFilter
{
public:
bool m_bAdrenalineActive; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9
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public:
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int32_t m_iHealthMin; // 0x4fc
int32_t m_iHealthMax; // 0x500
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};
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// Alignment: 5
// Size: 0x518
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class CFilterEnemy : public CBaseFilter
{
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public:
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CUtlSymbolLarge m_iszEnemyName; // 0x4f8
float m_flRadius; // 0x500
float m_flOuterRadius; // 0x504
int32_t m_nMaxSquadmatesPerEnemy; // 0x508
private:
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[[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c
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public:
CUtlSymbolLarge m_iszPlayerName; // 0x510
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};
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// Alignment: 1
// Size: 0x500
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class CFilterAttributeInt : public CBaseFilter
{
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public:
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CUtlStringToken m_sAttributeName; // 0x4f8
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};
// Alignment: 19
// Size: 0x780
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class CFire : public CBaseModelEntity
{
public:
CHandle< CBaseFire > m_hEffect; // 0x6f0
CHandle< CBaseEntity > m_hOwner; // 0x6f4
int32_t m_nFireType; // 0x6f8
float m_flFuel; // 0x6fc
GameTime_t m_flDamageTime; // 0x700
GameTime_t m_lastDamage; // 0x704
float m_flFireSize; // 0x708
GameTime_t m_flLastNavUpdateTime; // 0x70c
float m_flHeatLevel; // 0x710
float m_flHeatAbsorb; // 0x714
float m_flDamageScale; // 0x718
float m_flMaxHeat; // 0x71c
float m_flLastHeatLevel; // 0x720
float m_flAttackTime; // 0x724
bool m_bEnabled; // 0x728
bool m_bStartDisabled; // 0x729
bool m_bDidActivate; // 0x72a
private:
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[[maybe_unused]] uint8_t __pad072b[0x5]; // 0x72b
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public:
CEntityIOOutput m_OnIgnited; // 0x730
CEntityIOOutput m_OnExtinguished; // 0x758
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};
// Alignment: 3
// Size: 0x4b0
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class CEnvFireSource : public CBaseEntity
{
public:
bool m_bEnabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
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float m_radius; // 0x4a4
float m_damage; // 0x4a8
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};
// Alignment: 8
// Size: 0x508
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class CEnvFireSensor : public CBaseEntity
{
public:
bool m_bEnabled; // 0x4a0
bool m_bHeatAtLevel; // 0x4a1
private:
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[[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2
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public:
float m_radius; // 0x4a4
float m_targetLevel; // 0x4a8
float m_targetTime; // 0x4ac
float m_levelTime; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
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CEntityIOOutput m_OnHeatLevelStart; // 0x4b8
CEntityIOOutput m_OnHeatLevelEnd; // 0x4e0
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};
// Alignment: 5
// Size: 0x4b8
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class CFuncTimescale : public CBaseEntity
{
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public:
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float m_flDesiredTimescale; // 0x4a0
float m_flAcceleration; // 0x4a4
float m_flMinBlendRate; // 0x4a8
float m_flBlendDeltaMultiplier; // 0x4ac
bool m_isStarted; // 0x4b0
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};
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// Alignment: 5
// Size: 0x4d8
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class CGameWeaponManager : public CBaseEntity
{
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public:
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CUtlSymbolLarge m_iszWeaponName; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a8[0x8]; // 0x4a8
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public:
int32_t m_iMaxPieces; // 0x4b0
float m_flAmmoMod; // 0x4b4
bool m_bExpectingWeapon; // 0x4b8
private:
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[[maybe_unused]] uint8_t __pad04b9[0x7]; // 0x4b9
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public:
CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x4c0
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};
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// Alignment: 7
// Size: 0x710
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class CLightGlow : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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uint32_t m_nHorizontalSize; // 0x6f0
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// MNetworkEnable
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uint32_t m_nVerticalSize; // 0x6f4
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// MNetworkEnable
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uint32_t m_nMinDist; // 0x6f8
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// MNetworkEnable
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uint32_t m_nMaxDist; // 0x6fc
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// MNetworkEnable
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uint32_t m_nOuterMaxDist; // 0x700
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// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
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float m_flGlowProxySize; // 0x704
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_flHDRColorScale; // 0x708
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};
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// Alignment: 3
// Size: 0x4d8
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class CLogicAchievement : public CLogicalEntity
{
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public:
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bool m_bDisabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1
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public:
CUtlSymbolLarge m_iszAchievementEventID; // 0x4a8
CEntityIOOutput m_OnFired; // 0x4b0
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};
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// Alignment: 5
// Size: 0x4f0
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class CLogicGameEventListener : public CLogicalEntity
{
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public:
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CEntityIOOutput m_OnEventFired; // 0x4b0
CUtlSymbolLarge m_iszGameEventName; // 0x4d8
CUtlSymbolLarge m_iszGameEventItem; // 0x4e0
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// MNetworkEnable
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bool m_bEnabled; // 0x4e8
bool m_bStartDisabled; // 0x4e9
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};
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// Alignment: 9
// Size: 0x4d0
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class CLogicMeasureMovement : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_strMeasureTarget; // 0x4a0
CUtlSymbolLarge m_strMeasureReference; // 0x4a8
CUtlSymbolLarge m_strTargetReference; // 0x4b0
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4b8
CHandle< CBaseEntity > m_hMeasureReference; // 0x4bc
CHandle< CBaseEntity > m_hTarget; // 0x4c0
CHandle< CBaseEntity > m_hTargetReference; // 0x4c4
float m_flScale; // 0x4c8
int32_t m_nMeasureType; // 0x4cc
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};
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// Alignment: 2
// Size: 0x4b0
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class CLogicNavigation : public CLogicalEntity
{
public:
bool m_isOn; // 0x4a8
private:
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[[maybe_unused]] uint8_t __pad04a9[0x3]; // 0x4a9
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public:
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navproperties_t m_navProperty; // 0x4ac
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};
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// Alignment: 48
// Size: 0x7e0
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class CLogicNPCCounter : public CBaseEntity
{
public:
CEntityIOOutput m_OnMinCountAll; // 0x4a0
CEntityIOOutput m_OnMaxCountAll; // 0x4c8
CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x4f0
CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x518
CEntityIOOutput m_OnMinCount_1; // 0x540
CEntityIOOutput m_OnMaxCount_1; // 0x568
CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x590
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x5b8
CEntityIOOutput m_OnMinCount_2; // 0x5e0
CEntityIOOutput m_OnMaxCount_2; // 0x608
CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x630
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x658
CEntityIOOutput m_OnMinCount_3; // 0x680
CEntityIOOutput m_OnMaxCount_3; // 0x6a8
CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x6d0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x6f8
CEntityHandle m_hSource; // 0x720
private:
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[[maybe_unused]] uint8_t __pad0724[0x4]; // 0x724
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public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x728
float m_flDistanceMax; // 0x730
bool m_bDisabled; // 0x734
private:
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[[maybe_unused]] uint8_t __pad0735[0x3]; // 0x735
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public:
int32_t m_nMinCountAll; // 0x738
int32_t m_nMaxCountAll; // 0x73c
int32_t m_nMinFactorAll; // 0x740
int32_t m_nMaxFactorAll; // 0x744
private:
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[[maybe_unused]] uint8_t __pad0748[0x8]; // 0x748
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public:
CUtlSymbolLarge m_iszNPCClassname_1; // 0x750
int32_t m_nNPCState_1; // 0x758
bool m_bInvertState_1; // 0x75c
private:
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[[maybe_unused]] uint8_t __pad075d[0x3]; // 0x75d
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public:
int32_t m_nMinCount_1; // 0x760
int32_t m_nMaxCount_1; // 0x764
int32_t m_nMinFactor_1; // 0x768
int32_t m_nMaxFactor_1; // 0x76c
private:
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[[maybe_unused]] uint8_t __pad0770[0x4]; // 0x770
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public:
float m_flDefaultDist_1; // 0x774
CUtlSymbolLarge m_iszNPCClassname_2; // 0x778
int32_t m_nNPCState_2; // 0x780
bool m_bInvertState_2; // 0x784
private:
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[[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785
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public:
int32_t m_nMinCount_2; // 0x788
int32_t m_nMaxCount_2; // 0x78c
int32_t m_nMinFactor_2; // 0x790
int32_t m_nMaxFactor_2; // 0x794
private:
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[[maybe_unused]] uint8_t __pad0798[0x4]; // 0x798
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public:
float m_flDefaultDist_2; // 0x79c
CUtlSymbolLarge m_iszNPCClassname_3; // 0x7a0
int32_t m_nNPCState_3; // 0x7a8
bool m_bInvertState_3; // 0x7ac
private:
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[[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad
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public:
int32_t m_nMinCount_3; // 0x7b0
int32_t m_nMaxCount_3; // 0x7b4
int32_t m_nMinFactor_3; // 0x7b8
int32_t m_nMaxFactor_3; // 0x7bc
private:
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[[maybe_unused]] uint8_t __pad07c0[0x4]; // 0x7c0
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public:
float m_flDefaultDist_3; // 0x7c4
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};
// Alignment: 4
// Size: 0x810
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class CLogicNPCCounterAABB : public CLogicNPCCounter
{
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public:
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Vector m_vDistanceOuterMins; // 0x7e0
Vector m_vDistanceOuterMaxs; // 0x7ec
Vector m_vOuterMins; // 0x7f8
Vector m_vOuterMaxs; // 0x804
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};
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// Alignment: 0
// Size: 0x810
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class CLogicNPCCounterOBB : public CLogicNPCCounterAABB
{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x548
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class CLogicPlayerProxy : public CLogicalEntity
{
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public:
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CHandle< CBaseEntity > m_hPlayer; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4
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public:
CEntityIOOutput m_PlayerHasAmmo; // 0x4a8
CEntityIOOutput m_PlayerHasNoAmmo; // 0x4d0
CEntityIOOutput m_PlayerDied; // 0x4f8
CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x520
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};
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// Alignment: 11
// Size: 0x638
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class CLogicAuto : public CBaseEntity
{
public:
CEntityIOOutput m_OnMapSpawn; // 0x4a0
CEntityIOOutput m_OnDemoMapSpawn; // 0x4c8
CEntityIOOutput m_OnNewGame; // 0x4f0
CEntityIOOutput m_OnLoadGame; // 0x518
CEntityIOOutput m_OnMapTransition; // 0x540
CEntityIOOutput m_OnBackgroundMap; // 0x568
CEntityIOOutput m_OnMultiNewMap; // 0x590
CEntityIOOutput m_OnMultiNewRound; // 0x5b8
CEntityIOOutput m_OnVREnabled; // 0x5e0
CEntityIOOutput m_OnVRNotEnabled; // 0x608
CUtlSymbolLarge m_globalstate; // 0x630
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};
// Alignment: 0
// Size: 0x4a0
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class CLogicScript : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 13
// Size: 0x540
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class CTimerEntity : public CLogicalEntity
{
public:
CEntityIOOutput m_OnTimer; // 0x4a0
CEntityIOOutput m_OnTimerHigh; // 0x4c8
CEntityIOOutput m_OnTimerLow; // 0x4f0
int32_t m_iDisabled; // 0x518
float m_flInitialDelay; // 0x51c
float m_flRefireTime; // 0x520
bool m_bUpDownState; // 0x524
private:
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[[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525
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public:
int32_t m_iUseRandomTime; // 0x528
bool m_bPauseAfterFiring; // 0x52c
private:
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[[maybe_unused]] uint8_t __pad052d[0x3]; // 0x52d
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public:
float m_flLowerRandomBound; // 0x530
float m_flUpperRandomBound; // 0x534
float m_flRemainingTime; // 0x538
bool m_bPaused; // 0x53c
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};
// Alignment: 4
// Size: 0x4d8
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class CLogicLineToEntity : public CLogicalEntity
{
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public:
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CEntityOutputTemplate< Vector > m_Line; // 0x4a0
CUtlSymbolLarge m_SourceName; // 0x4c8
CHandle< CBaseEntity > m_StartEntity; // 0x4d0
CHandle< CBaseEntity > m_EndEntity; // 0x4d4
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};
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// Alignment: 11
// Size: 0x580
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class CMathRemap : public CLogicalEntity
{
public:
float m_flInMin; // 0x4a0
float m_flInMax; // 0x4a4
float m_flOut1; // 0x4a8
float m_flOut2; // 0x4ac
float m_flOldInValue; // 0x4b0
bool m_bEnabled; // 0x4b4
private:
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[[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5
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public:
CEntityOutputTemplate< float32 > m_OutValue; // 0x4b8
CEntityIOOutput m_OnRoseAboveMin; // 0x4e0
CEntityIOOutput m_OnRoseAboveMax; // 0x508
CEntityIOOutput m_OnFellBelowMin; // 0x530
CEntityIOOutput m_OnFellBelowMax; // 0x558
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};
// Alignment: 5
// Size: 0x4d8
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class CMathColorBlend : public CLogicalEntity
{
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public:
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float m_flInMin; // 0x4a0
float m_flInMax; // 0x4a4
Color m_OutColor1; // 0x4a8
Color m_OutColor2; // 0x4ac
CEntityOutputTemplate< Color > m_OutValue; // 0x4b0
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};
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// Alignment: 5
// Size: 0x4e0
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class CEnvGlobal : public CLogicalEntity
{
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public:
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CEntityOutputTemplate< int32 > m_outCounter; // 0x4a0
CUtlSymbolLarge m_globalstate; // 0x4c8
int32_t m_triggermode; // 0x4d0
int32_t m_initialstate; // 0x4d4
int32_t m_counter; // 0x4d8
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};
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// Alignment: 5
// Size: 0x5d8
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class CMultiSource : public CLogicalEntity
{
public:
CHandle< CBaseEntity > m_rgEntities[32]; // 0x4a0
int32_t m_rgTriggered[32]; // 0x520
CEntityIOOutput m_OnTrigger; // 0x5a0
int32_t m_iTotal; // 0x5c8
private:
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[[maybe_unused]] uint8_t __pad05cc[0x4]; // 0x5cc
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public:
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CUtlSymbolLarge m_globalstate; // 0x5d0
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};
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// Alignment: 11
// Size: 0x5a0
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class CMathCounter : public CLogicalEntity
{
public:
float m_flMin; // 0x4a0
float m_flMax; // 0x4a4
bool m_bHitMin; // 0x4a8
bool m_bHitMax; // 0x4a9
bool m_bDisabled; // 0x4aa
private:
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[[maybe_unused]] uint8_t __pad04ab[0x5]; // 0x4ab
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public:
CEntityOutputTemplate< float32 > m_OutValue; // 0x4b0
CEntityOutputTemplate< float32 > m_OnGetValue; // 0x4d8
CEntityIOOutput m_OnHitMin; // 0x500
CEntityIOOutput m_OnHitMax; // 0x528
CEntityIOOutput m_OnChangedFromMin; // 0x550
CEntityIOOutput m_OnChangedFromMax; // 0x578
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};
// Alignment: 6
// Size: 0xaf0
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class CLogicCase : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_nCase[32]; // 0x4a0
int32_t m_nShuffleCases; // 0x5a0
int32_t m_nLastShuffleCase; // 0x5a4
uint8_t m_uchShuffleCaseMap[32]; // 0x5a8
CEntityIOOutput m_OnCase[32]; // 0x5c8
CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0xac8
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};
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// Alignment: 6
// Size: 0x548
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class CLogicCompare : public CLogicalEntity
{
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public:
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float m_flInValue; // 0x4a0
float m_flCompareValue; // 0x4a4
CEntityOutputTemplate< float32 > m_OnLessThan; // 0x4a8
CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x4d0
CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x4f8
CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x520
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};
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// Alignment: 3
// Size: 0x4b0
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class CLogicAutosave : public CLogicalEntity
{
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public:
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bool m_bForceNewLevelUnit; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
int32_t m_minHitPoints; // 0x4a4
int32_t m_minHitPointsToCommit; // 0x4a8
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};
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// Alignment: 4
// Size: 0x4c0
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class CLogicActiveAutosave : public CLogicAutosave
{
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public:
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int32_t m_TriggerHitPoints; // 0x4b0
float m_flTimeToTrigger; // 0x4b4
GameTime_t m_flStartTime; // 0x4b8
float m_flDangerousTime; // 0x4bc
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};
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// Alignment: 6
// Size: 0x4b8
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class CLogicDistanceAutosave : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszTargetEntity; // 0x4a0
float m_flDistanceToPlayer; // 0x4a8
bool m_bForceNewLevelUnit; // 0x4ac
bool m_bCheckCough; // 0x4ad
bool m_bThinkDangerous; // 0x4ae
private:
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[[maybe_unused]] uint8_t __pad04af[0x1]; // 0x4af
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public:
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float m_flDangerousTime; // 0x4b0
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};
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// Alignment: 4
// Size: 0x4b8
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class CLogicCollisionPair : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_nameAttach1; // 0x4a0
CUtlSymbolLarge m_nameAttach2; // 0x4a8
bool m_disabled; // 0x4b0
bool m_succeeded; // 0x4b1
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};
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// Alignment: 6
// Size: 0x5b8
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class CLogicBranchList : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_nLogicBranchNames[16]; // 0x4a0
CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x520
CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x538
private:
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[[maybe_unused]] uint8_t __pad053c[0x4]; // 0x53c
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public:
CEntityIOOutput m_OnAllTrue; // 0x540
CEntityIOOutput m_OnAllFalse; // 0x568
CEntityIOOutput m_OnMixed; // 0x590
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};
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// Alignment: 1
// Size: 0x4a8
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class CLogicGameEvent : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_iszEventName; // 0x4a0
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};
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// Alignment: 1
// Size: 0x6f8
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class CRuleEntity : public CBaseModelEntity
{
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public:
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CUtlSymbolLarge m_iszMaster; // 0x6f0
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};
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// Alignment: 1
// Size: 0x700
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class CRulePointEntity : public CRuleEntity
{
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public:
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int32_t m_Score; // 0x6f8
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};
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// Alignment: 0
// Size: 0x6f8
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class CRuleBrushEntity : public CRuleEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x700
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class CGameEnd : public CRulePointEntity
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x720
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class CGameText : public CRulePointEntity
{
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public:
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CUtlSymbolLarge m_iszMessage; // 0x700
hudtextparms_t m_textParms; // 0x708
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};
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// Alignment: 4
// Size: 0x798
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class CGamePlayerZone : public CRuleBrushEntity
{
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public:
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CEntityIOOutput m_OnPlayerInZone; // 0x6f8
CEntityIOOutput m_OnPlayerOutZone; // 0x720
CEntityOutputTemplate< int32 > m_PlayersInCount; // 0x748
CEntityOutputTemplate< int32 > m_PlayersOutCount; // 0x770
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};
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// Alignment: 2
// Size: 0x880
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class CGamePlayerEquip : public CRulePointEntity
{
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public:
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CUtlSymbolLarge m_weaponNames[32]; // 0x700
int32_t m_weaponCount[32]; // 0x800
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};
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// Alignment: 5
// Size: 0x4b8
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class CMessageEntity : public CPointEntity
{
public:
int32_t m_radius; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4
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public:
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CUtlSymbolLarge m_messageText; // 0x4a8
bool m_drawText; // 0x4b0
bool m_bDeveloperOnly; // 0x4b1
bool m_bEnabled; // 0x4b2
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};
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// Alignment: 5
// Size: 0x770
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class CTriggerBrush : public CBaseModelEntity
{
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public:
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CEntityIOOutput m_OnStartTouch; // 0x6f0
CEntityIOOutput m_OnEndTouch; // 0x718
CEntityIOOutput m_OnUse; // 0x740
int32_t m_iInputFilter; // 0x768
int32_t m_iDontMessageParent; // 0x76c
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};
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// Alignment: 8
// Size: 0x500
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class CPathKeyFrame : public CLogicalEntity
{
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public:
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Vector m_Origin; // 0x4a0
QAngle m_Angles; // 0x4ac
private:
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[[maybe_unused]] uint8_t __pad04b8[0x8]; // 0x4b8
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public:
Quaternion m_qAngle; // 0x4c0
CUtlSymbolLarge m_iNextKey; // 0x4d0
float m_flNextTime; // 0x4d8
private:
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[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
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public:
CPathKeyFrame* m_pNextKey; // 0x4e0
CPathKeyFrame* m_pPrevKey; // 0x4e8
float m_flSpeed; // 0x4f0
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};
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// Alignment: 11
// Size: 0x540
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class CBaseMoveBehavior : public CPathKeyFrame
{
public:
int32_t m_iPositionInterpolator; // 0x500
int32_t m_iRotationInterpolator; // 0x504
float m_flAnimStartTime; // 0x508
float m_flAnimEndTime; // 0x50c
float m_flAverageSpeedAcrossFrame; // 0x510
private:
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[[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514
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public:
CPathKeyFrame* m_pCurrentKeyFrame; // 0x518
CPathKeyFrame* m_pTargetKeyFrame; // 0x520
CPathKeyFrame* m_pPreKeyFrame; // 0x528
CPathKeyFrame* m_pPostKeyFrame; // 0x530
float m_flTimeIntoFrame; // 0x538
int32_t m_iDirection; // 0x53c
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};
// Alignment: 3
// Size: 0x4d0
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class CPathCorner : public CPointEntity
{
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public:
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float m_flWait; // 0x4a0
float m_flRadius; // 0x4a4
CEntityIOOutput m_OnPass; // 0x4a8
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};
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// Alignment: 6
// Size: 0x500
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class CPhysForce : public CPointEntity
{
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public:
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CUtlSymbolLarge m_nameAttach; // 0x4a8
float m_force; // 0x4b0
float m_forceTime; // 0x4b4
CHandle< CBaseEntity > m_attachedObject; // 0x4b8
bool m_wasRestored; // 0x4bc
private:
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[[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd
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public:
CConstantForceController m_integrator; // 0x4c0
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};
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// Alignment: 1
// Size: 0x510
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class CPhysThruster : public CPhysForce
{
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public:
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Vector m_localOrigin; // 0x500
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};
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// Alignment: 1
// Size: 0x510
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class CPhysTorque : public CPhysForce
{
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public:
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Vector m_axis; // 0x500
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};
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// Alignment: 7
// Size: 0x4f0
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class CPhysMotor : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nameAttach; // 0x4a0
CHandle< CBaseEntity > m_hAttachedObject; // 0x4a8
float m_spinUp; // 0x4ac
float m_additionalAcceleration; // 0x4b0
float m_angularAcceleration; // 0x4b4
GameTime_t m_lastTime; // 0x4b8
private:
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[[maybe_unused]] uint8_t __pad04bc[0x14]; // 0x4bc
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public:
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CMotorController m_motor; // 0x4d0
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};
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// Alignment: 7
// Size: 0x4e0
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class CKeepUpright : public CPointEntity
{
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public:
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Vector m_worldGoalAxis; // 0x4a8
Vector m_localTestAxis; // 0x4b4
private:
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[[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0
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public:
CUtlSymbolLarge m_nameAttach; // 0x4c8
CHandle< CBaseEntity > m_attachedObject; // 0x4d0
float m_angularLimit; // 0x4d4
bool m_bActive; // 0x4d8
bool m_bDampAllRotation; // 0x4d9
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};
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// Alignment: 8
// Size: 0x4f8
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class CPhysConstraint : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_nameAttach1; // 0x4a8
CUtlSymbolLarge m_nameAttach2; // 0x4b0
CUtlSymbolLarge m_breakSound; // 0x4b8
float m_forceLimit; // 0x4c0
float m_torqueLimit; // 0x4c4
uint32_t m_teleportTick; // 0x4c8
float m_minTeleportDistance; // 0x4cc
CEntityIOOutput m_OnBreak; // 0x4d0
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};
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// Alignment: 18
// Size: 0x698
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class CPhysHinge : public CPhysConstraint
{
public:
ConstraintSoundInfo m_soundInfo; // 0x500
CEntityIOOutput m_NotifyMinLimitReached; // 0x588
CEntityIOOutput m_NotifyMaxLimitReached; // 0x5b0
bool m_bAtMinLimit; // 0x5d8
bool m_bAtMaxLimit; // 0x5d9
private:
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[[maybe_unused]] uint8_t __pad05da[0x2]; // 0x5da
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public:
constraint_hingeparams_t m_hinge; // 0x5dc
float m_hingeFriction; // 0x61c
float m_systemLoadScale; // 0x620
bool m_bIsAxisLocal; // 0x624
private:
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[[maybe_unused]] uint8_t __pad0625[0x3]; // 0x625
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public:
float m_flMinRotation; // 0x628
float m_flMaxRotation; // 0x62c
float m_flInitialRotation; // 0x630
float m_flMotorFrequency; // 0x634
float m_flMotorDampingRatio; // 0x638
float m_flAngleSpeed; // 0x63c
float m_flAngleSpeedThreshold; // 0x640
private:
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[[maybe_unused]] uint8_t __pad0644[0x4]; // 0x644
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public:
CEntityIOOutput m_OnStartMoving; // 0x648
CEntityIOOutput m_OnStopMoving; // 0x670
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};
// Alignment: 0
// Size: 0x698
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class CPhysHingeAlias_phys_hinge_local : public CPhysHinge
{
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public:
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// No members available
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};
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// Alignment: 6
// Size: 0x510
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class CPhysBallSocket : public CPhysConstraint
{
public:
float m_flFriction; // 0x4f8
bool m_bEnableSwingLimit; // 0x4fc
private:
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[[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd
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public:
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float m_flSwingLimit; // 0x500
bool m_bEnableTwistLimit; // 0x504
private:
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[[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505
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public:
float m_flMinTwistAngle; // 0x508
float m_flMaxTwistAngle; // 0x50c
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};
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// Alignment: 10
// Size: 0x5b0
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class CPhysSlideConstraint : public CPhysConstraint
{
public:
Vector m_axisEnd; // 0x500
float m_slideFriction; // 0x50c
float m_systemLoadScale; // 0x510
float m_initialOffset; // 0x514
bool m_bEnableLinearConstraint; // 0x518
bool m_bEnableAngularConstraint; // 0x519
private:
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[[maybe_unused]] uint8_t __pad051a[0x2]; // 0x51a
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public:
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float m_flMotorFrequency; // 0x51c
float m_flMotorDampingRatio; // 0x520
bool m_bUseEntityPivot; // 0x524
private:
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[[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525
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public:
ConstraintSoundInfo m_soundInfo; // 0x528
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};
// Alignment: 6
// Size: 0x510
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class CPhysFixed : public CPhysConstraint
{
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public:
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float m_flLinearFrequency; // 0x4f8
float m_flLinearDampingRatio; // 0x4fc
float m_flAngularFrequency; // 0x500
float m_flAngularDampingRatio; // 0x504
bool m_bEnableLinearConstraint; // 0x508
bool m_bEnableAngularConstraint; // 0x509
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};
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// Alignment: 4
// Size: 0x528
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class CPhysPulley : public CPhysConstraint
{
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public:
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Vector m_position2; // 0x4f8
Vector m_offset[2]; // 0x504
float m_addLength; // 0x51c
float m_gearRatio; // 0x520
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};
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// Alignment: 6
// Size: 0x530
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class CPhysLength : public CPhysConstraint
{
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public:
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Vector m_offset[2]; // 0x4f8
Vector m_vecAttach; // 0x510
float m_addLength; // 0x51c
float m_minLength; // 0x520
float m_totalLength; // 0x524
bool m_bEnableCollision; // 0x528
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};
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// Alignment: 9
// Size: 0x520
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class CRagdollConstraint : public CPhysConstraint
{
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public:
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float m_xmin; // 0x4f8
float m_xmax; // 0x4fc
float m_ymin; // 0x500
float m_ymax; // 0x504
float m_zmin; // 0x508
float m_zmax; // 0x50c
float m_xfriction; // 0x510
float m_yfriction; // 0x514
float m_zfriction; // 0x518
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};
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// Alignment: 48
// Size: 0x628
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class CGenericConstraint : public CPhysConstraint
{
public:
JointMotion_t m_nLinearMotionX; // 0x500
JointMotion_t m_nLinearMotionY; // 0x504
JointMotion_t m_nLinearMotionZ; // 0x508
float m_flLinearFrequencyX; // 0x50c
float m_flLinearFrequencyY; // 0x510
float m_flLinearFrequencyZ; // 0x514
float m_flLinearDampingRatioX; // 0x518
float m_flLinearDampingRatioY; // 0x51c
float m_flLinearDampingRatioZ; // 0x520
float m_flMaxLinearImpulseX; // 0x524
float m_flMaxLinearImpulseY; // 0x528
float m_flMaxLinearImpulseZ; // 0x52c
float m_flBreakAfterTimeX; // 0x530
float m_flBreakAfterTimeY; // 0x534
float m_flBreakAfterTimeZ; // 0x538
GameTime_t m_flBreakAfterTimeStartTimeX; // 0x53c
GameTime_t m_flBreakAfterTimeStartTimeY; // 0x540
GameTime_t m_flBreakAfterTimeStartTimeZ; // 0x544
float m_flBreakAfterTimeThresholdX; // 0x548
float m_flBreakAfterTimeThresholdY; // 0x54c
float m_flBreakAfterTimeThresholdZ; // 0x550
float m_flNotifyForceX; // 0x554
float m_flNotifyForceY; // 0x558
float m_flNotifyForceZ; // 0x55c
float m_flNotifyForceMinTimeX; // 0x560
float m_flNotifyForceMinTimeY; // 0x564
float m_flNotifyForceMinTimeZ; // 0x568
GameTime_t m_flNotifyForceLastTimeX; // 0x56c
GameTime_t m_flNotifyForceLastTimeY; // 0x570
GameTime_t m_flNotifyForceLastTimeZ; // 0x574
bool m_bAxisNotifiedX; // 0x578
bool m_bAxisNotifiedY; // 0x579
bool m_bAxisNotifiedZ; // 0x57a
private:
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[[maybe_unused]] uint8_t __pad057b[0x1]; // 0x57b
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public:
JointMotion_t m_nAngularMotionX; // 0x57c
JointMotion_t m_nAngularMotionY; // 0x580
JointMotion_t m_nAngularMotionZ; // 0x584
float m_flAngularFrequencyX; // 0x588
float m_flAngularFrequencyY; // 0x58c
float m_flAngularFrequencyZ; // 0x590
float m_flAngularDampingRatioX; // 0x594
float m_flAngularDampingRatioY; // 0x598
float m_flAngularDampingRatioZ; // 0x59c
float m_flMaxAngularImpulseX; // 0x5a0
float m_flMaxAngularImpulseY; // 0x5a4
float m_flMaxAngularImpulseZ; // 0x5a8
private:
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[[maybe_unused]] uint8_t __pad05ac[0x4]; // 0x5ac
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public:
CEntityIOOutput m_NotifyForceReachedX; // 0x5b0
CEntityIOOutput m_NotifyForceReachedY; // 0x5d8
CEntityIOOutput m_NotifyForceReachedZ; // 0x600
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};
// Alignment: 0
// Size: 0x540
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class CSplineConstraint : public CPhysConstraint
{
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public:
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// No members available
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};
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// Alignment: 11
// Size: 0x528
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class CPhysWheelConstraint : public CPhysConstraint
{
public:
float m_flSuspensionFrequency; // 0x4f8
float m_flSuspensionDampingRatio; // 0x4fc
float m_flSuspensionHeightOffset; // 0x500
bool m_bEnableSuspensionLimit; // 0x504
private:
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[[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505
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public:
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float m_flMinSuspensionOffset; // 0x508
float m_flMaxSuspensionOffset; // 0x50c
bool m_bEnableSteeringLimit; // 0x510
private:
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[[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511
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public:
float m_flMinSteeringAngle; // 0x514
float m_flMaxSteeringAngle; // 0x518
float m_flSteeringAxisFriction; // 0x51c
float m_flSpinAxisFriction; // 0x520
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};
// Alignment: 4
// Size: 0x4b8
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class CPhysicsEntitySolver : public CLogicalEntity
{
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public:
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CHandle< CBaseEntity > m_hMovingEntity; // 0x4a8
CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x4ac
float m_separationDuration; // 0x4b0
GameTime_t m_cancelTime; // 0x4b4
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};
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// Alignment: 8
// Size: 0x4e8
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class CPhysicsSpring : public CBaseEntity
{
public:
float m_flFrequency; // 0x4a8
float m_flDampingRatio; // 0x4ac
float m_flRestLength; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
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CUtlSymbolLarge m_nameAttachStart; // 0x4b8
CUtlSymbolLarge m_nameAttachEnd; // 0x4c0
Vector m_start; // 0x4c8
Vector m_end; // 0x4d4
uint32_t m_teleportTick; // 0x4e0
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};
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// Alignment: 7
// Size: 0x4c8
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class CPointPush : public CPointEntity
{
public:
bool m_bEnabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
float m_flMagnitude; // 0x4a4
float m_flRadius; // 0x4a8
float m_flInnerRadius; // 0x4ac
float m_flConeOfInfluence; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
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CUtlSymbolLarge m_iszFilterName; // 0x4b8
CHandle< CBaseFilter > m_hFilter; // 0x4c0
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};
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// Alignment: 0
// Size: 0x4a0
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class CSprayCan : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4a8
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class CInfoPlayerStart : public CPointEntity
{
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public:
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bool m_bDisabled; // 0x4a0
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};
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// Alignment: 7
// Size: 0x4f0
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class CPointEntityFinder : public CBaseEntity
{
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public:
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CHandle< CBaseEntity > m_hEntity; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4
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public:
CUtlSymbolLarge m_iFilterName; // 0x4a8
CHandle< CBaseFilter > m_hFilter; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
CUtlSymbolLarge m_iRefName; // 0x4b8
CHandle< CBaseEntity > m_hReference; // 0x4c0
EntFinderMethod_t m_FindMethod; // 0x4c4
CEntityIOOutput m_OnFoundEntity; // 0x4c8
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};
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// Alignment: 3
// Size: 0x4b0
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class CPointHMDAnchor : public CBaseEntity
{
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public:
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// MNetworkEnable
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bool m_bDisabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
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// MNetworkEnable
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GameTime_t m_flEnableTime; // 0x4a4
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// MNetworkEnable
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int32_t m_nPlayerIndex; // 0x4a8
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};
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// Alignment: 0
// Size: 0x4b0
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class CPointHMDAnchorOverride : public CPointHMDAnchor
{
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public:
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// No members available
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};
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// Alignment: 44
// Size: 0x698
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class CPointValueRemapper : public CBaseEntity
{
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public:
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// MNetworkEnable
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bool m_bDisabled; // 0x4a0
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// MNetworkEnable
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bool m_bUpdateOnClient; // 0x4a1
private:
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[[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2
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public:
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// MNetworkEnable
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ValueRemapperInputType_t m_nInputType; // 0x4a4
CUtlSymbolLarge m_iszRemapLineStartName; // 0x4a8
CUtlSymbolLarge m_iszRemapLineEndName; // 0x4b0
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// MNetworkEnable
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CHandle< CBaseEntity > m_hRemapLineStart; // 0x4b8
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// MNetworkEnable
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CHandle< CBaseEntity > m_hRemapLineEnd; // 0x4bc
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// MNetworkEnable
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float m_flMaximumChangePerSecond; // 0x4c0
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// MNetworkEnable
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float m_flDisengageDistance; // 0x4c4
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// MNetworkEnable
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float m_flEngageDistance; // 0x4c8
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// MNetworkEnable
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bool m_bRequiresUseKey; // 0x4cc
private:
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[[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd
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public:
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// MNetworkEnable
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ValueRemapperOutputType_t m_nOutputType; // 0x4d0
private:
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[[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4
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public:
CUtlSymbolLarge m_iszOutputEntityName; // 0x4d8
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x4e0
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x4e8
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x4f0
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x4f8
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// MNetworkEnable
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ValueRemapperHapticsType_t m_nHapticsType; // 0x510
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// MNetworkEnable
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ValueRemapperMomentumType_t m_nMomentumType; // 0x514
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// MNetworkEnable
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float m_flMomentumModifier; // 0x518
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// MNetworkEnable
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float m_flSnapValue; // 0x51c
float m_flCurrentMomentum; // 0x520
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// MNetworkEnable
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ValueRemapperRatchetType_t m_nRatchetType; // 0x524
float m_flRatchetOffset; // 0x528
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// MNetworkEnable
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float m_flInputOffset; // 0x52c
bool m_bEngaged; // 0x530
bool m_bFirstUpdate; // 0x531
private:
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[[maybe_unused]] uint8_t __pad0532[0x2]; // 0x532
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public:
float m_flPreviousValue; // 0x534
GameTime_t m_flPreviousUpdateTickTime; // 0x538
Vector m_vecPreviousTestPoint; // 0x53c
CHandle< CBasePlayerPawn > m_hUsingPlayer; // 0x548
float m_flCustomOutputValue; // 0x54c
CUtlSymbolLarge m_iszSoundEngage; // 0x550
CUtlSymbolLarge m_iszSoundDisengage; // 0x558
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x560
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x568
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x570
private:
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[[maybe_unused]] uint8_t __pad0578[0x8]; // 0x578
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public:
CEntityOutputTemplate< float32 > m_Position; // 0x580
CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5a8
CEntityIOOutput m_OnReachedValueZero; // 0x5d0
CEntityIOOutput m_OnReachedValueOne; // 0x5f8
CEntityIOOutput m_OnReachedValueCustom; // 0x620
CEntityIOOutput m_OnEngage; // 0x648
CEntityIOOutput m_OnDisengage; // 0x670
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};
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// Alignment: 11
// Size: 0x950
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class CPointWorldText : public CModelPointEntity
{
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public:
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// MNetworkEnable
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char m_messageText[512]; // 0x6f0
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// MNetworkEnable
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char m_FontName[64]; // 0x8f0
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// MNetworkEnable
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bool m_bEnabled; // 0x930
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// MNetworkEnable
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bool m_bFullbright; // 0x931
private:
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[[maybe_unused]] uint8_t __pad0932[0x2]; // 0x932
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public:
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// MNetworkEnable
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float m_flWorldUnitsPerPx; // 0x934
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// MNetworkEnable
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float m_flFontSize; // 0x938
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// MNetworkEnable
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float m_flDepthOffset; // 0x93c
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// MNetworkEnable
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Color m_Color; // 0x940
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// MNetworkEnable
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PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x944
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// MNetworkEnable
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PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x948
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// MNetworkEnable
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PointWorldTextReorientMode_t m_nReorientMode; // 0x94c
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};
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// Alignment: 12
// Size: 0x568
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class CPointAngleSensor : public CPointEntity
{
public:
bool m_bDisabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1
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public:
CUtlSymbolLarge m_nLookAtName; // 0x4a8
CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0
CHandle< CBaseEntity > m_hLookAtEntity; // 0x4b4
float m_flDuration; // 0x4b8
float m_flDotTolerance; // 0x4bc
GameTime_t m_flFacingTime; // 0x4c0
bool m_bFired; // 0x4c4
private:
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[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
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public:
CEntityIOOutput m_OnFacingLookat; // 0x4c8
CEntityIOOutput m_OnNotFacingLookat; // 0x4f0
CEntityOutputTemplate< Vector > m_TargetDir; // 0x518
CEntityOutputTemplate< float32 > m_FacingPercentage; // 0x540
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};
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// Alignment: 3
// Size: 0x4d0
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class CPointProximitySensor : public CPointEntity
{
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public:
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bool m_bDisabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4a4
CEntityOutputTemplate< float32 > m_Distance; // 0x4a8
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};
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// Alignment: 16
// Size: 0x5c8
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class CPointAngularVelocitySensor : public CPointEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4a0
float m_flThreshold; // 0x4a4
int32_t m_nLastCompareResult; // 0x4a8
int32_t m_nLastFireResult; // 0x4ac
GameTime_t m_flFireTime; // 0x4b0
float m_flFireInterval; // 0x4b4
float m_flLastAngVelocity; // 0x4b8
QAngle m_lastOrientation; // 0x4bc
Vector m_vecAxis; // 0x4c8
bool m_bUseHelper; // 0x4d4
private:
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[[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5
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public:
CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x4d8
CEntityIOOutput m_OnLessThan; // 0x500
CEntityIOOutput m_OnLessThanOrEqualTo; // 0x528
CEntityIOOutput m_OnGreaterThan; // 0x550
CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x578
CEntityIOOutput m_OnEqualTo; // 0x5a0
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};
// Alignment: 6
// Size: 0x4e8
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class CPointVelocitySensor : public CPointEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4a0
Vector m_vecAxis; // 0x4a4
bool m_bEnabled; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1
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public:
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float m_fPrevVelocity; // 0x4b4
float m_flAvgInterval; // 0x4b8
private:
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[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
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public:
CEntityOutputTemplate< float32 > m_Velocity; // 0x4c0
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};
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// Alignment: 6
// Size: 0x4c0
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class CPointHurt : public CPointEntity
{
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public:
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int32_t m_nDamage; // 0x4a0
int32_t m_bitsDamageType; // 0x4a4
float m_flRadius; // 0x4a8
float m_flDelay; // 0x4ac
CUtlSymbolLarge m_strTarget; // 0x4b0
CHandle< CBaseEntity > m_pActivator; // 0x4b8
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};
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// Alignment: 3
// Size: 0x4c0
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class CPointTeleport : public CBaseEntity
{
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public:
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Vector m_vSaveOrigin; // 0x4a0
QAngle m_vSaveAngles; // 0x4ac
bool m_bTeleportParentedEntities; // 0x4b8
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};
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// Alignment: 0
// Size: 0x4a0
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class CEnableMotionFixup : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4a0
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class CFuncPropRespawnZone : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x4b0
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class CRagdollManager : public CBaseEntity
{
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public:
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// MNetworkEnable
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int8_t m_iCurrentMaxRagdollCount; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
int32_t m_iMaxRagdollCount; // 0x4a4
bool m_bSaveImportant; // 0x4a8
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};
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// Alignment: 3
// Size: 0x700
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class CRevertSaved : public CModelPointEntity
{
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public:
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float m_loadTime; // 0x6f0
float m_Duration; // 0x6f4
float m_HoldTime; // 0x6f8
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};
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// Alignment: 3
// Size: 0x578
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class CSceneListManager : public CLogicalEntity
{
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public:
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CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x4a0
CUtlSymbolLarge m_iszScenes[16]; // 0x4b8
CHandle< CBaseEntity > m_hScenes[16]; // 0x538
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};
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// Alignment: 64
// Size: 0xa00
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class CSceneEntity : public CPointEntity
{
public:
CUtlSymbolLarge m_iszSceneFile; // 0x4a8
CUtlSymbolLarge m_iszResumeSceneFile; // 0x4b0
CUtlSymbolLarge m_iszTarget1; // 0x4b8
CUtlSymbolLarge m_iszTarget2; // 0x4c0
CUtlSymbolLarge m_iszTarget3; // 0x4c8
CUtlSymbolLarge m_iszTarget4; // 0x4d0
CUtlSymbolLarge m_iszTarget5; // 0x4d8
CUtlSymbolLarge m_iszTarget6; // 0x4e0
CUtlSymbolLarge m_iszTarget7; // 0x4e8
CUtlSymbolLarge m_iszTarget8; // 0x4f0
CHandle< CBaseEntity > m_hTarget1; // 0x4f8
CHandle< CBaseEntity > m_hTarget2; // 0x4fc
CHandle< CBaseEntity > m_hTarget3; // 0x500
CHandle< CBaseEntity > m_hTarget4; // 0x504
CHandle< CBaseEntity > m_hTarget5; // 0x508
CHandle< CBaseEntity > m_hTarget6; // 0x50c
CHandle< CBaseEntity > m_hTarget7; // 0x510
CHandle< CBaseEntity > m_hTarget8; // 0x514
// MNetworkEnable
bool m_bIsPlayingBack; // 0x518
// MNetworkEnable
bool m_bPaused; // 0x519
// MNetworkEnable
bool m_bMultiplayer; // 0x51a
// MNetworkEnable
bool m_bAutogenerated; // 0x51b
// MNetworkEnable
float m_flForceClientTime; // 0x51c
float m_flCurrentTime; // 0x520
float m_flFrameTime; // 0x524
bool m_bCancelAtNextInterrupt; // 0x528
private:
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[[maybe_unused]] uint8_t __pad0529[0x3]; // 0x529
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public:
float m_fPitch; // 0x52c
bool m_bAutomated; // 0x530
private:
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[[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531
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public:
int32_t m_nAutomatedAction; // 0x534
float m_flAutomationDelay; // 0x538
float m_flAutomationTime; // 0x53c
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x540
bool m_bWaitingForResumeScene; // 0x544
bool m_bPausedViaInput; // 0x545
bool m_bPauseAtNextInterrupt; // 0x546
bool m_bWaitingForActor; // 0x547
bool m_bWaitingForInterrupt; // 0x548
bool m_bInterruptedActorsScenes; // 0x549
bool m_bBreakOnNonIdle; // 0x54a
private:
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[[maybe_unused]] uint8_t __pad054b[0x5]; // 0x54b
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public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x550
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x568
private:
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[[maybe_unused]] uint8_t __pad0580[0x10]; // 0x580
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public:
int32_t m_nSceneFlushCounter; // 0x590
// MNetworkEnable
uint16_t m_nSceneStringIndex; // 0x594
private:
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[[maybe_unused]] uint8_t __pad0596[0x2]; // 0x596
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public:
CEntityIOOutput m_OnStart; // 0x598
CEntityIOOutput m_OnCompletion; // 0x5c0
CEntityIOOutput m_OnCanceled; // 0x5e8
CEntityIOOutput m_OnPaused; // 0x610
CEntityIOOutput m_OnResumed; // 0x638
CEntityIOOutput m_OnTrigger[16]; // 0x660
private:
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[[maybe_unused]] uint8_t __pad08e0[0x90]; // 0x8e0
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public:
CHandle< CSceneEntity > m_hInterruptScene; // 0x970
int32_t m_nInterruptCount; // 0x974
bool m_bSceneMissing; // 0x978
bool m_bInterrupted; // 0x979
bool m_bCompletedEarly; // 0x97a
bool m_bInterruptSceneFinished; // 0x97b
bool m_bRestoring; // 0x97c
private:
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[[maybe_unused]] uint8_t __pad097d[0x3]; // 0x97d
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public:
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x980
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x998
private:
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[[maybe_unused]] uint8_t __pad09b0[0x28]; // 0x9b0
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public:
CUtlSymbolLarge m_iszSoundName; // 0x9d8
CHandle< CBaseFlex > m_hActor; // 0x9e0
CHandle< CBaseEntity > m_hActivator; // 0x9e4
CHandle< CBaseEntity > m_hCamera; // 0x9e8
int32_t m_BusyActor; // 0x9ec
SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x9f0
static int32_t &Get_s_nSceneFlushCounter(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fields[0]->m_instance);};
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};
// Alignment: 57
// Size: 0x7b0
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class CScriptedSequence : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszEntry; // 0x4a0
CUtlSymbolLarge m_iszPreIdle; // 0x4a8
CUtlSymbolLarge m_iszPlay; // 0x4b0
CUtlSymbolLarge m_iszPostIdle; // 0x4b8
CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x4c0
CUtlSymbolLarge m_iszNextScript; // 0x4c8
CUtlSymbolLarge m_iszEntity; // 0x4d0
CUtlSymbolLarge m_iszSyncGroup; // 0x4d8
ScriptedMoveTo_t m_nMoveTo; // 0x4e0
bool m_bIsPlayingEntry; // 0x4e4
bool m_bLoopActionSequence; // 0x4e5
bool m_bSynchPostIdles; // 0x4e6
bool m_bIgnoreGravity; // 0x4e7
bool m_bDisableNPCCollisions; // 0x4e8
bool m_bKeepAnimgraphLockedPost; // 0x4e9
bool m_bDontAddModifiers; // 0x4ea
private:
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[[maybe_unused]] uint8_t __pad04eb[0x1]; // 0x4eb
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public:
float m_flRadius; // 0x4ec
float m_flRepeat; // 0x4f0
float m_flPlayAnimFadeInTime; // 0x4f4
float m_flMoveInterpTime; // 0x4f8
float m_flAngRate; // 0x4fc
int32_t m_iDelay; // 0x500
GameTime_t m_startTime; // 0x504
bool m_bWaitForBeginSequence; // 0x508
private:
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[[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509
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public:
int32_t m_saved_effects; // 0x50c
int32_t m_savedFlags; // 0x510
int32_t m_savedCollisionGroup; // 0x514
bool m_interruptable; // 0x518
bool m_sequenceStarted; // 0x519
bool m_bPrevAnimatedEveryTick; // 0x51a
bool m_bForcedAnimatedEveryTick; // 0x51b
bool m_bPositionRelativeToOtherEntity; // 0x51c
private:
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[[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d
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public:
CHandle< CBaseEntity > m_hTargetEnt; // 0x520
CHandle< CScriptedSequence > m_hNextCine; // 0x524
bool m_bThinking; // 0x528
bool m_bInitiatedSelfDelete; // 0x529
bool m_bIsTeleportingDueToMoveTo; // 0x52a
bool m_bAllowCustomInterruptConditions; // 0x52b
CHandle< CBaseEntity > m_hLastFoundEntity; // 0x52c
CHandle< CBaseAnimGraph > m_hForcedTarget; // 0x530
bool m_bDontCancelOtherSequences; // 0x534
bool m_bForceSynch; // 0x535
bool m_bTargetWasAsleep; // 0x536
bool m_bPreventUpdateYawOnFinish; // 0x537
bool m_bEnsureOnNavmeshOnFinish; // 0x538
private:
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[[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539
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public:
ScriptedOnDeath_t m_onDeathBehavior; // 0x53c
ScriptedConflictResponse_t m_ConflictResponse; // 0x540
private:
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[[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544
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public:
CEntityIOOutput m_OnBeginSequence; // 0x548
CEntityIOOutput m_OnActionStartOrLoop; // 0x570
CEntityIOOutput m_OnEndSequence; // 0x598
CEntityIOOutput m_OnPostIdleEndSequence; // 0x5c0
CEntityIOOutput m_OnCancelSequence; // 0x5e8
CEntityIOOutput m_OnCancelFailedSequence; // 0x610
CEntityIOOutput m_OnScriptEvent[8]; // 0x638
private:
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[[maybe_unused]] uint8_t __pad0778[0x8]; // 0x778
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public:
CTransform m_matOtherToMain; // 0x780
CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x7a0
int32_t m_iPlayerDeathBehavior; // 0x7a4
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};
// Alignment: 8
// Size: 0x4e8
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class CSoundOpvarSetEntity : public CBaseEntity
{
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public:
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CUtlSymbolLarge m_iszStackName; // 0x4a8
CUtlSymbolLarge m_iszOperatorName; // 0x4b0
CUtlSymbolLarge m_iszOpvarName; // 0x4b8
int32_t m_nOpvarType; // 0x4c0
int32_t m_nOpvarIndex; // 0x4c4
float m_flOpvarValue; // 0x4c8
private:
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[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
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public:
CUtlSymbolLarge m_OpvarValueString; // 0x4d0
bool m_bSetOnSpawn; // 0x4d8
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};
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// Alignment: 6
// Size: 0x4c0
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class CAISound : public CPointEntity
{
public:
int32_t m_iSoundType; // 0x4a0
int32_t m_iSoundContext; // 0x4a4
int32_t m_iVolume; // 0x4a8
int32_t m_iSoundIndex; // 0x4ac
float m_flDuration; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
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CUtlSymbolLarge m_iszProxyEntityName; // 0x4b8
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};
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// Alignment: 1
// Size: 0x4a8
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class CSoundStackSave : public CLogicalEntity
{
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public:
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CUtlSymbolLarge m_iszStackName; // 0x4a0
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};
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// Alignment: 12
// Size: 0x548
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class CSoundEventEntity : public CBaseEntity
{
public:
bool m_bStartOnSpawn; // 0x4a0
bool m_bToLocalPlayer; // 0x4a1
bool m_bStopOnNew; // 0x4a2
bool m_bSaveRestore; // 0x4a3
bool m_bSavedIsPlaying; // 0x4a4
private:
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[[maybe_unused]] uint8_t __pad04a5[0x3]; // 0x4a5
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public:
float m_flSavedElapsedTime; // 0x4a8
private:
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[[maybe_unused]] uint8_t __pad04ac[0x4]; // 0x4ac
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public:
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CUtlSymbolLarge m_iszSourceEntityName; // 0x4b0
CUtlSymbolLarge m_iszAttachmentName; // 0x4b8
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x4c0
CEntityIOOutput m_onSoundFinished; // 0x4e8
private:
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[[maybe_unused]] uint8_t __pad0510[0x20]; // 0x510
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public:
CUtlSymbolLarge m_iszSoundName; // 0x530
private:
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[[maybe_unused]] uint8_t __pad0538[0x8]; // 0x538
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public:
CEntityHandle m_hSource; // 0x540
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};
// Alignment: 0
// Size: 0x548
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class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x560
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class CSoundEventAABBEntity : public CSoundEventEntity
{
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public:
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Vector m_vMins; // 0x548
Vector m_vMaxs; // 0x554
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};
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// Alignment: 6
// Size: 0x588
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class CSoundEventPathCornerEntity : public CSoundEventEntity
{
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public:
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CUtlSymbolLarge m_iszPathCorner; // 0x548
int32_t m_iCountMax; // 0x550
float m_flDistanceMax; // 0x554
float m_flDistMaxSqr; // 0x558
float m_flDotProductMax; // 0x55c
bool bPlaying; // 0x560
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};
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// Alignment: 2
// Size: 0x4b8
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class CSoundEventParameter : public CBaseEntity
{
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public:
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CUtlSymbolLarge m_iszParamName; // 0x4a8
float m_flFloatValue; // 0x4b0
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};
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// Alignment: 0
// Size: 0x540
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class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x538
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class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x538
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class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4a0
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class CNullEntity : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4a8
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class CBaseDMStart : public CPointEntity
{
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public:
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CUtlSymbolLarge m_Master; // 0x4a0
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};
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// Alignment: 0
// Size: 0x4a0
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class CInfoLandmark : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 14
// Size: 0x738
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class CSun : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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Vector m_vDirection; // 0x6f0
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// MNetworkEnable
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Color m_clrOverlay; // 0x6fc
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// MNetworkEnable
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CUtlSymbolLarge m_iszEffectName; // 0x700
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// MNetworkEnable
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CUtlSymbolLarge m_iszSSEffectName; // 0x708
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// MNetworkEnable
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bool m_bOn; // 0x710
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// MNetworkEnable
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bool m_bmaxColor; // 0x711
private:
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[[maybe_unused]] uint8_t __pad0712[0x2]; // 0x712
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public:
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_flSize; // 0x714
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// MNetworkEnable
// MNetworkMinValue "-360"
// MNetworkMaxValue "360"
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float m_flRotation; // 0x718
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_flHazeScale; // 0x71c
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
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float m_flAlphaHaze; // 0x720
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
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float m_flAlphaHdr; // 0x724
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
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float m_flAlphaScale; // 0x728
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_flHDRColorScale; // 0x72c
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
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float m_flFarZScale; // 0x730
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};
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// Alignment: 2
// Size: 0x4b8
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class CTankTargetChange : public CPointEntity
{
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public:
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CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x4a0
CUtlSymbolLarge m_newTargetName; // 0x4b0
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};
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// Alignment: 7
// Size: 0x4e0
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class CTankTrainAI : public CPointEntity
{
public:
CHandle< CFuncTrackTrain > m_hTrain; // 0x4a0
CHandle< CBaseEntity > m_hTargetEntity; // 0x4a4
int32_t m_soundPlaying; // 0x4a8
private:
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[[maybe_unused]] uint8_t __pad04ac[0x14]; // 0x4ac
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public:
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CUtlSymbolLarge m_startSoundName; // 0x4c0
CUtlSymbolLarge m_engineSoundName; // 0x4c8
CUtlSymbolLarge m_movementSoundName; // 0x4d0
CUtlSymbolLarge m_targetEntityName; // 0x4d8
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};
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// Alignment: 2
// Size: 0x4a8
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class CHandleTest : public CBaseEntity
{
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_Handle; // 0x4a0
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// MNetworkEnable
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bool m_bSendHandle; // 0x4a4
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};
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// Alignment: 0
// Size: 0x4a0
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class CHandleDummy : public CBaseEntity
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x6f8
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class CPlatTrigger : public CBaseModelEntity
{
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public:
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CHandle< CFuncPlat > m_pPlatform; // 0x6f0
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};
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// Alignment: 0
// Size: 0x6f0
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class CFuncTrainControls : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x700
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class CTriggerVolume : public CBaseModelEntity
{
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public:
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CUtlSymbolLarge m_iFilterName; // 0x6f0
CHandle< CBaseFilter > m_hFilter; // 0x6f8
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};
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// Alignment: 0
// Size: 0x4a0
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class CInfoTeleportDestination : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4a8
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class CAI_ChangeTarget : public CBaseEntity
{
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public:
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CUtlSymbolLarge m_iszNewTarget; // 0x4a0
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};
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// Alignment: 4
// Size: 0x4c0
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class CAI_ChangeHintGroup : public CBaseEntity
{
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public:
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int32_t m_iSearchType; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4
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public:
CUtlSymbolLarge m_strSearchName; // 0x4a8
CUtlSymbolLarge m_strNewHintGroup; // 0x4b0
float m_flRadius; // 0x4b8
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};
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// Alignment: 0
// Size: 0x4a0
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class CLogicProximity : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4a0
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class CInfoSpawnGroupLandmark : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 11
// Size: 0x5a0
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class CInfoSpawnGroupLoadUnload : public CLogicalEntity
{
public:
CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x4a0
CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x4c8
CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x4f0
CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x518
CUtlSymbolLarge m_iszSpawnGroupName; // 0x540
CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x548
CUtlSymbolLarge m_iszLandmarkName; // 0x550
CUtlString m_sFixedSpawnGroupName; // 0x558
float m_flTimeoutInterval; // 0x560
bool m_bStreamingStarted; // 0x564
bool m_bUnloadingStarted; // 0x565
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};
// Alignment: 1
// Size: 0x700
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class CFuncNavObstruction : public CBaseModelEntity
{
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public:
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bool m_bDisabled; // 0x6f8
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};
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// Alignment: 10
// Size: 0x538
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class CAmbientGeneric : public CPointEntity
{
public:
float m_radius; // 0x4a0
float m_flMaxRadius; // 0x4a4
soundlevel_t m_iSoundLevel; // 0x4a8
dynpitchvol_t m_dpv; // 0x4ac
bool m_fActive; // 0x510
bool m_fLooping; // 0x511
private:
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[[maybe_unused]] uint8_t __pad0512[0x6]; // 0x512
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public:
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CUtlSymbolLarge m_iszSound; // 0x518
CUtlSymbolLarge m_sSourceEntName; // 0x520
CHandle< CBaseEntity > m_hSoundSource; // 0x528
CEntityIndex m_nSoundSourceEntIndex; // 0x52c
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};
// Alignment: 2
// Size: 0x10
struct RelationshipOverride_t : public Relationship_t
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{
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public:
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CHandle< CBaseEntity > entity; // 0x8
Class_T classType; // 0xc
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};
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// Alignment: 16
// Size: 0x770
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class CBaseToggle : public CBaseModelEntity
{
public:
TOGGLE_STATE m_toggle_state; // 0x6f0
float m_flMoveDistance; // 0x6f4
float m_flWait; // 0x6f8
float m_flLip; // 0x6fc
bool m_bAlwaysFireBlockedOutputs; // 0x700
private:
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[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
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public:
Vector m_vecPosition1; // 0x704
Vector m_vecPosition2; // 0x710
QAngle m_vecMoveAng; // 0x71c
QAngle m_vecAngle1; // 0x728
QAngle m_vecAngle2; // 0x734
float m_flHeight; // 0x740
CHandle< CBaseEntity > m_hActivator; // 0x744
Vector m_vecFinalDest; // 0x748
QAngle m_vecFinalAngle; // 0x754
int32_t m_movementType; // 0x760
private:
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[[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764
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public:
CUtlSymbolLarge m_sMaster; // 0x768
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};
// Alignment: 24
// Size: 0x8b8
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class CBaseButton : public CBaseToggle
{
public:
QAngle m_angMoveEntitySpace; // 0x770
bool m_fStayPushed; // 0x77c
bool m_fRotating; // 0x77d
private:
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[[maybe_unused]] uint8_t __pad077e[0x2]; // 0x77e
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public:
locksound_t m_ls; // 0x780
CUtlSymbolLarge m_sUseSound; // 0x7a0
CUtlSymbolLarge m_sLockedSound; // 0x7a8
CUtlSymbolLarge m_sUnlockedSound; // 0x7b0
bool m_bLocked; // 0x7b8
bool m_bDisabled; // 0x7b9
private:
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[[maybe_unused]] uint8_t __pad07ba[0x2]; // 0x7ba
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public:
GameTime_t m_flUseLockedTime; // 0x7bc
bool m_bSolidBsp; // 0x7c0
private:
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[[maybe_unused]] uint8_t __pad07c1[0x7]; // 0x7c1
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public:
CEntityIOOutput m_OnDamaged; // 0x7c8
CEntityIOOutput m_OnPressed; // 0x7f0
CEntityIOOutput m_OnUseLocked; // 0x818
CEntityIOOutput m_OnIn; // 0x840
CEntityIOOutput m_OnOut; // 0x868
int32_t m_nState; // 0x890
CEntityHandle m_hConstraint; // 0x894
CEntityHandle m_hConstraintParent; // 0x898
bool m_bForceNpcExclude; // 0x89c
private:
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[[maybe_unused]] uint8_t __pad089d[0x3]; // 0x89d
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public:
CUtlSymbolLarge m_sGlowEntity; // 0x8a0
// MNetworkEnable
CHandle< CBaseModelEntity > m_glowEntity; // 0x8a8
// MNetworkEnable
bool m_usable; // 0x8ac
private:
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[[maybe_unused]] uint8_t __pad08ad[0x3]; // 0x8ad
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public:
// MNetworkEnable
CUtlSymbolLarge m_szDisplayText; // 0x8b0
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};
// Alignment: 0
// Size: 0x8b8
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class CPhysicalButton : public CBaseButton
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x8b8
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class CRotButton : public CBaseButton
{
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public:
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// No members available
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};
// Alignment: 14
// Size: 0x9b8
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class CMomentaryRotButton : public CRotButton
{
public:
CEntityOutputTemplate< float32 > m_Position; // 0x8b8
CEntityIOOutput m_OnUnpressed; // 0x8e0
CEntityIOOutput m_OnFullyOpen; // 0x908
CEntityIOOutput m_OnFullyClosed; // 0x930
CEntityIOOutput m_OnReachedPosition; // 0x958
int32_t m_lastUsed; // 0x980
QAngle m_start; // 0x984
QAngle m_end; // 0x990
float m_IdealYaw; // 0x99c
CUtlSymbolLarge m_sNoise; // 0x9a0
bool m_bUpdateTarget; // 0x9a8
private:
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[[maybe_unused]] uint8_t __pad09a9[0x3]; // 0x9a9
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public:
int32_t m_direction; // 0x9ac
float m_returnSpeed; // 0x9b0
float m_flStartPosition; // 0x9b4
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};
// Alignment: 4
// Size: 0x4b8
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class CRagdollMagnet : public CPointEntity
{
public:
bool m_bDisabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
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float m_radius; // 0x4a4
float m_force; // 0x4a8
Vector m_axis; // 0x4ac
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};
// Alignment: 27
// Size: 0x978
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class CBaseDoor : public CBaseToggle
{
public:
QAngle m_angMoveEntitySpace; // 0x780
Vector m_vecMoveDirParentSpace; // 0x78c
locksound_t m_ls; // 0x798
bool m_bForceClosed; // 0x7b8
bool m_bDoorGroup; // 0x7b9
bool m_bLocked; // 0x7ba
bool m_bIgnoreDebris; // 0x7bb
FuncDoorSpawnPos_t m_eSpawnPosition; // 0x7bc
float m_flBlockDamage; // 0x7c0
private:
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[[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4
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public:
CUtlSymbolLarge m_NoiseMoving; // 0x7c8
CUtlSymbolLarge m_NoiseArrived; // 0x7d0
CUtlSymbolLarge m_NoiseMovingClosed; // 0x7d8
CUtlSymbolLarge m_NoiseArrivedClosed; // 0x7e0
CUtlSymbolLarge m_ChainTarget; // 0x7e8
CEntityIOOutput m_OnBlockedClosing; // 0x7f0
CEntityIOOutput m_OnBlockedOpening; // 0x818
CEntityIOOutput m_OnUnblockedClosing; // 0x840
CEntityIOOutput m_OnUnblockedOpening; // 0x868
CEntityIOOutput m_OnFullyClosed; // 0x890
CEntityIOOutput m_OnFullyOpen; // 0x8b8
CEntityIOOutput m_OnClose; // 0x8e0
CEntityIOOutput m_OnOpen; // 0x908
CEntityIOOutput m_OnLockedUse; // 0x930
bool m_bLoopMoveSound; // 0x958
private:
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[[maybe_unused]] uint8_t __pad0959[0x17]; // 0x959
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public:
bool m_bCreateNavObstacle; // 0x970
bool m_isChaining; // 0x971
// MNetworkEnable
bool m_bIsUsable; // 0x972
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};
// Alignment: 0
// Size: 0x6f0
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class CEntityBlocker : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 10
// Size: 0x720
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class CEntityDissolve : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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float m_flFadeInStart; // 0x6f0
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// MNetworkEnable
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float m_flFadeInLength; // 0x6f4
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// MNetworkEnable
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float m_flFadeOutModelStart; // 0x6f8
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// MNetworkEnable
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float m_flFadeOutModelLength; // 0x6fc
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// MNetworkEnable
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float m_flFadeOutStart; // 0x700
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// MNetworkEnable
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float m_flFadeOutLength; // 0x704
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// MNetworkEnable
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GameTime_t m_flStartTime; // 0x708
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// MNetworkEnable
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EntityDisolveType_t m_nDissolveType; // 0x70c
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// MNetworkEnable
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Vector m_vDissolverOrigin; // 0x710
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// MNetworkEnable
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uint32_t m_nMagnitude; // 0x71c
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};
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// Alignment: 30
// Size: 0x958
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class CEnvProjectedTexture : public CModelPointEntity
{
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hTargetEntity; // 0x6f0
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// MNetworkEnable
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bool m_bState; // 0x6f4
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// MNetworkEnable
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bool m_bAlwaysUpdate; // 0x6f5
private:
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[[maybe_unused]] uint8_t __pad06f6[0x2]; // 0x6f6
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public:
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// MNetworkEnable
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float m_flLightFOV; // 0x6f8
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// MNetworkEnable
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bool m_bEnableShadows; // 0x6fc
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// MNetworkEnable
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bool m_bSimpleProjection; // 0x6fd
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// MNetworkEnable
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bool m_bLightOnlyTarget; // 0x6fe
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// MNetworkEnable
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bool m_bLightWorld; // 0x6ff
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// MNetworkEnable
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bool m_bCameraSpace; // 0x700
private:
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[[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701
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public:
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// MNetworkEnable
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float m_flBrightnessScale; // 0x704
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// MNetworkEnable
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Color m_LightColor; // 0x708
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// MNetworkEnable
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float m_flIntensity; // 0x70c
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// MNetworkEnable
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float m_flLinearAttenuation; // 0x710
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// MNetworkEnable
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float m_flQuadraticAttenuation; // 0x714
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// MNetworkEnable
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bool m_bVolumetric; // 0x718
private:
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[[maybe_unused]] uint8_t __pad0719[0x3]; // 0x719
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public:
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// MNetworkEnable
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float m_flNoiseStrength; // 0x71c
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// MNetworkEnable
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float m_flFlashlightTime; // 0x720
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// MNetworkEnable
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uint32_t m_nNumPlanes; // 0x724
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// MNetworkEnable
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float m_flPlaneOffset; // 0x728
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// MNetworkEnable
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float m_flVolumetricIntensity; // 0x72c
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// MNetworkEnable
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float m_flColorTransitionTime; // 0x730
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// MNetworkEnable
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float m_flAmbient; // 0x734
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// MNetworkEnable
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char m_SpotlightTextureName[512]; // 0x738
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// MNetworkEnable
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int32_t m_nSpotlightTextureFrame; // 0x938
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// MNetworkEnable
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uint32_t m_nShadowQuality; // 0x93c
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// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
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float m_flNearZ; // 0x940
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// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
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float m_flFarZ; // 0x944
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// MNetworkEnable
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float m_flProjectionSize; // 0x948
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// MNetworkEnable
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float m_flRotation; // 0x94c
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// MNetworkEnable
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bool m_bFlipHorizontal; // 0x950
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};
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// Alignment: 9
// Size: 0x710
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class CEnvDecal : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x6f0
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// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
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float m_flWidth; // 0x6f8
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// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
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float m_flHeight; // 0x6fc
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// MNetworkEnable
// MNetworkChangeCallback "OnDecalDimensionsChanged"
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float m_flDepth; // 0x700
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// MNetworkEnable
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uint32_t m_nRenderOrder; // 0x704
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// MNetworkEnable
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bool m_bProjectOnWorld; // 0x708
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// MNetworkEnable
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bool m_bProjectOnCharacters; // 0x709
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// MNetworkEnable
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bool m_bProjectOnWater; // 0x70a
private:
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[[maybe_unused]] uint8_t __pad070b[0x1]; // 0x70b
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public:
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// MNetworkEnable
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float m_flDepthSortBias; // 0x70c
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};
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// Alignment: 6
// Size: 0x4e8
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class CMessage : public CPointEntity
{
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public:
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CUtlSymbolLarge m_iszMessage; // 0x4a0
float m_MessageVolume; // 0x4a8
int32_t m_MessageAttenuation; // 0x4ac
float m_Radius; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
CUtlSymbolLarge m_sNoise; // 0x4b8
CEntityIOOutput m_OnShowMessage; // 0x4c0
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};
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// Alignment: 17
// Size: 0x660
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class CEnvMicrophone : public CPointEntity
{
public:
bool m_bDisabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4a4
int32_t m_nSoundMask; // 0x4a8
float m_flSensitivity; // 0x4ac
float m_flSmoothFactor; // 0x4b0
float m_flMaxRange; // 0x4b4
CUtlSymbolLarge m_iszSpeakerName; // 0x4b8
CHandle< CBaseEntity > m_hSpeaker; // 0x4c0
bool m_bAvoidFeedback; // 0x4c4
private:
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[[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5
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public:
int32_t m_iSpeakerDSPPreset; // 0x4c8
private:
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[[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc
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public:
CUtlSymbolLarge m_iszListenFilter; // 0x4d0
CHandle< CBaseFilter > m_hListenFilter; // 0x4d8
private:
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[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
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public:
CEntityOutputTemplate< float32 > m_SoundLevel; // 0x4e0
CEntityIOOutput m_OnRoutedSound; // 0x508
CEntityIOOutput m_OnHeardSound; // 0x530
char m_szLastSound[256]; // 0x558
int32_t m_iLastRoutedFrame; // 0x658
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};
// Alignment: 21
// Size: 0x7b0
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class CBreakable : public CBaseModelEntity
{
public:
Materials m_Material; // 0x700
CHandle< CBaseEntity > m_hBreaker; // 0x704
Explosions m_Explosion; // 0x708
private:
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[[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c
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public:
CUtlSymbolLarge m_iszSpawnObject; // 0x710
float m_flPressureDelay; // 0x718
int32_t m_iMinHealthDmg; // 0x71c
CUtlSymbolLarge m_iszPropData; // 0x720
float m_impactEnergyScale; // 0x728
EOverrideBlockLOS_t m_nOverrideBlockLOS; // 0x72c
CEntityIOOutput m_OnBreak; // 0x730
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x758
float m_flDmgModBullet; // 0x780
float m_flDmgModClub; // 0x784
float m_flDmgModExplosive; // 0x788
float m_flDmgModFire; // 0x78c
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x790
CUtlSymbolLarge m_iszBasePropData; // 0x798
int32_t m_iInteractions; // 0x7a0
PerformanceMode_t m_PerformanceMode; // 0x7a4
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x7a8
GameTime_t m_flLastPhysicsInfluenceTime; // 0x7ac
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};
// Alignment: 12
// Size: 0x820
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class CFuncMoveLinear : public CBaseToggle
{
public:
MoveLinearAuthoredPos_t m_authoredPosition; // 0x770
QAngle m_angMoveEntitySpace; // 0x774
Vector m_vecMoveDirParentSpace; // 0x780
private:
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[[maybe_unused]] uint8_t __pad078c[0x4]; // 0x78c
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public:
CUtlSymbolLarge m_soundStart; // 0x790
CUtlSymbolLarge m_soundStop; // 0x798
CUtlSymbolLarge m_currentSound; // 0x7a0
float m_flBlockDamage; // 0x7a8
float m_flStartPosition; // 0x7ac
float m_flMoveDistance; // 0x7b0
private:
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[[maybe_unused]] uint8_t __pad07b4[0xc]; // 0x7b4
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public:
CEntityIOOutput m_OnFullyOpen; // 0x7c0
CEntityIOOutput m_OnFullyClosed; // 0x7e8
bool m_bCreateNavObstacle; // 0x810
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};
// Alignment: 14
// Size: 0x758
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class CFuncRotating : public CBaseModelEntity
{
public:
QAngle m_vecMoveAng; // 0x6f0
float m_flFanFriction; // 0x6fc
float m_flAttenuation; // 0x700
float m_flVolume; // 0x704
float m_flTargetSpeed; // 0x708
float m_flMaxSpeed; // 0x70c
float m_flBlockDamage; // 0x710
float m_flTimeScale; // 0x714
CUtlSymbolLarge m_NoiseRunning; // 0x718
bool m_bReversed; // 0x720
private:
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[[maybe_unused]] uint8_t __pad0721[0xb]; // 0x721
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public:
QAngle m_angStart; // 0x72c
bool m_bStopAtStartPos; // 0x738
private:
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[[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739
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public:
Vector m_vecClientOrigin; // 0x73c
QAngle m_vecClientAngles; // 0x748
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};
// Alignment: 1
// Size: 0x6f8
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class CItemGenericTriggerHelper : public CBaseModelEntity
{
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public:
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CHandle< CItemGeneric > m_hParentItem; // 0x6f0
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};
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// Alignment: 1
// Size: 0x6f8
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class CMarkupVolume : public CBaseModelEntity
{
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public:
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bool m_bEnabled; // 0x6f0
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};
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// Alignment: 5
// Size: 0x730
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class CMarkupVolumeTagged : public CMarkupVolume
{
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public:
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bool m_bIsGroup; // 0x728
bool m_bGroupByPrefab; // 0x729
bool m_bGroupByVolume; // 0x72a
bool m_bGroupOtherGroups; // 0x72b
bool m_bIsInGroup; // 0x72c
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};
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// Alignment: 3
// Size: 0x748
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class CMarkupVolumeWithRef : public CMarkupVolumeTagged
{
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public:
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bool m_bUseRef; // 0x730
private:
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[[maybe_unused]] uint8_t __pad0731[0x3]; // 0x731
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public:
Vector m_vRefPos; // 0x734
float m_flRefDot; // 0x740
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};
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// Alignment: 6
// Size: 0x710
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class CFuncBrush : public CBaseModelEntity
{
public:
BrushSolidities_e m_iSolidity; // 0x6f0
int32_t m_iDisabled; // 0x6f4
bool m_bSolidBsp; // 0x6f8
private:
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[[maybe_unused]] uint8_t __pad06f9[0x7]; // 0x6f9
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public:
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CUtlSymbolLarge m_iszExcludedClass; // 0x700
bool m_bInvertExclusion; // 0x708
bool m_bScriptedMovement; // 0x709
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};
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// Alignment: 9
// Size: 0x4f8
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class CPathTrack : public CPointEntity
{
public:
CPathTrack* m_pnext; // 0x4a0
CPathTrack* m_pprevious; // 0x4a8
CPathTrack* m_paltpath; // 0x4b0
float m_flRadius; // 0x4b8
float m_length; // 0x4bc
CUtlSymbolLarge m_altName; // 0x4c0
int32_t m_nIterVal; // 0x4c8
TrackOrientationType_t m_eOrientationType; // 0x4cc
CEntityIOOutput m_OnPass; // 0x4d0
static int32_t &Get_s_nCurrIterVal(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[0]->m_instance);};
static bool &Get_s_bIsIterating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[1]->m_instance);};
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};
// Alignment: 15
// Size: 0x8c0
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class CPhysBox : public CBreakable
{
public:
int32_t m_damageType; // 0x7b0
float m_massScale; // 0x7b4
int32_t m_damageToEnableMotion; // 0x7b8
float m_flForceToEnableMotion; // 0x7bc
QAngle m_angPreferredCarryAngles; // 0x7c0
bool m_bNotSolidToWorld; // 0x7cc
bool m_bEnableUseOutput; // 0x7cd
private:
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[[maybe_unused]] uint8_t __pad07ce[0x2]; // 0x7ce
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public:
int32_t m_iExploitableByPlayer; // 0x7d0
float m_flTouchOutputPerEntityDelay; // 0x7d4
CEntityIOOutput m_OnDamaged; // 0x7d8
CEntityIOOutput m_OnAwakened; // 0x800
CEntityIOOutput m_OnMotionEnabled; // 0x828
CEntityIOOutput m_OnPlayerUse; // 0x850
CEntityIOOutput m_OnStartTouch; // 0x878
CHandle< CBasePlayerPawn > m_hCarryingPlayer; // 0x8a0
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};
// Alignment: 9
// Size: 0x4f0
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class CPhysExplosion : public CPointEntity
{
public:
bool m_bExplodeOnSpawn; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
float m_flMagnitude; // 0x4a4
float m_flDamage; // 0x4a8
float m_radius; // 0x4ac
CUtlSymbolLarge m_targetEntityName; // 0x4b0
float m_flInnerRadius; // 0x4b8
float m_flPushScale; // 0x4bc
bool m_bConvertToDebrisWhenPossible; // 0x4c0
private:
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[[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1
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public:
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CEntityIOOutput m_OnPushedPlayer; // 0x4c8
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};
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// Alignment: 3
// Size: 0x4b0
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class CPhysImpact : public CPointEntity
{
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public:
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float m_damage; // 0x4a0
float m_distance; // 0x4a4
CUtlSymbolLarge m_directionEntityName; // 0x4a8
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};
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// Alignment: 21
// Size: 0x748
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class CRopeKeyframe : public CBaseModelEntity
{
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public:
// MNetworkEnable
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uint16_t m_RopeFlags; // 0x6f8
private:
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[[maybe_unused]] uint8_t __pad06fa[0x6]; // 0x6fa
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public:
CUtlSymbolLarge m_iNextLinkName; // 0x700
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// MNetworkEnable
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int16_t m_Slack; // 0x708
private:
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[[maybe_unused]] uint8_t __pad070a[0x2]; // 0x70a
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public:
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// MNetworkEnable
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float m_Width; // 0x70c
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// MNetworkEnable
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// MNetworkBitCount "10"
// MNetworkMinValue "0.1"
// MNetworkMaxValue "10"
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float m_TextureScale; // 0x710
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// MNetworkEnable
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uint8_t m_nSegments; // 0x714
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// MNetworkEnable
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bool m_bConstrainBetweenEndpoints; // 0x715
private:
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[[maybe_unused]] uint8_t __pad0716[0x2]; // 0x716
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public:
CUtlSymbolLarge m_strRopeMaterialModel; // 0x718
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x720
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// MNetworkEnable
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uint8_t m_Subdiv; // 0x728
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// MNetworkEnable
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uint8_t m_nChangeCount; // 0x729
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// MNetworkEnable
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int16_t m_RopeLength; // 0x72a
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// MNetworkEnable
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uint8_t m_fLockedPoints; // 0x72c
bool m_bCreatedFromMapFile; // 0x72d
private:
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[[maybe_unused]] uint8_t __pad072e[0x2]; // 0x72e
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public:
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// MNetworkEnable
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float m_flScrollSpeed; // 0x730
bool m_bStartPointValid; // 0x734
bool m_bEndPointValid; // 0x735
private:
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[[maybe_unused]] uint8_t __pad0736[0x2]; // 0x736
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hStartPoint; // 0x738
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// MNetworkEnable
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CHandle< CBaseEntity > m_hEndPoint; // 0x73c
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// MNetworkEnable
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AttachmentHandle_t m_iStartAttachment; // 0x740
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// MNetworkEnable
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AttachmentHandle_t m_iEndAttachment; // 0x741
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};
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// Alignment: 4
// Size: 0x1eb0
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class CSoundEnt : public CPointEntity
{
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public:
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int32_t m_iFreeSound; // 0x4a0
int32_t m_iActiveSound; // 0x4a4
int32_t m_cLastActiveSounds; // 0x4a8
CSound m_SoundPool[128]; // 0x4ac
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};
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// Alignment: 4
// Size: 0x710
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class CSpotlightEnd : public CBaseModelEntity
{
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public:
// MNetworkEnable
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float m_flLightScale; // 0x6f0
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// MNetworkEnable
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float m_Radius; // 0x6f4
Vector m_vSpotlightDir; // 0x6f8
Vector m_vSpotlightOrg; // 0x704
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};
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// Alignment: 36
// Size: 0x828
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class CFuncTrackTrain : public CBaseModelEntity
{
public:
CHandle< CPathTrack > m_ppath; // 0x6f0
float m_length; // 0x6f4
Vector m_controlMins; // 0x6f8
Vector m_controlMaxs; // 0x704
Vector m_lastBlockPos; // 0x710
int32_t m_lastBlockTick; // 0x71c
float m_flVolume; // 0x720
float m_flBank; // 0x724
float m_oldSpeed; // 0x728
float m_flBlockDamage; // 0x72c
float m_height; // 0x730
float m_maxSpeed; // 0x734
float m_dir; // 0x738
private:
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[[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c
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public:
CUtlSymbolLarge m_iszSoundMove; // 0x740
CUtlSymbolLarge m_iszSoundMovePing; // 0x748
CUtlSymbolLarge m_iszSoundStart; // 0x750
CUtlSymbolLarge m_iszSoundStop; // 0x758
CUtlSymbolLarge m_strPathTarget; // 0x760
float m_flMoveSoundMinDuration; // 0x768
float m_flMoveSoundMaxDuration; // 0x76c
GameTime_t m_flNextMoveSoundTime; // 0x770
float m_flMoveSoundMinPitch; // 0x774
float m_flMoveSoundMaxPitch; // 0x778
TrainOrientationType_t m_eOrientationType; // 0x77c
TrainVelocityType_t m_eVelocityType; // 0x780
private:
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[[maybe_unused]] uint8_t __pad0784[0xc]; // 0x784
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public:
CEntityIOOutput m_OnStart; // 0x790
CEntityIOOutput m_OnNext; // 0x7b8
CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x7e0
bool m_bManualSpeedChanges; // 0x808
private:
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[[maybe_unused]] uint8_t __pad0809[0x3]; // 0x809
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public:
float m_flDesiredSpeed; // 0x80c
GameTime_t m_flSpeedChangeTime; // 0x810
float m_flAccelSpeed; // 0x814
float m_flDecelSpeed; // 0x818
bool m_bAccelToSpeed; // 0x81c
private:
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[[maybe_unused]] uint8_t __pad081d[0x3]; // 0x81d
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public:
float m_flTimeScale; // 0x820
GameTime_t m_flNextMPSoundTime; // 0x824
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};
// Alignment: 11
// Size: 0x898
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class CBaseTrigger : public CBaseToggle
{
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public:
// MNetworkEnable
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bool m_bDisabled; // 0x770
private:
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[[maybe_unused]] uint8_t __pad0771[0x7]; // 0x771
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public:
CUtlSymbolLarge m_iFilterName; // 0x778
CHandle< CBaseFilter > m_hFilter; // 0x780
private:
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[[maybe_unused]] uint8_t __pad0784[0x4]; // 0x784
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public:
CEntityIOOutput m_OnStartTouch; // 0x788
CEntityIOOutput m_OnStartTouchAll; // 0x7b0
CEntityIOOutput m_OnEndTouch; // 0x7d8
CEntityIOOutput m_OnEndTouchAll; // 0x800
CEntityIOOutput m_OnTouching; // 0x828
CEntityIOOutput m_OnNotTouching; // 0x850
CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x878
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// MNetworkEnable
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bool m_bClientSidePredicted; // 0x890
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};
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// Alignment: 1
// Size: 0x8c0
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class CTriggerMultiple : public CBaseTrigger
{
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public:
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CEntityIOOutput m_OnTrigger; // 0x898
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};
// Alignment: 15
// Size: 0xc00
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class CTriggerSndSosOpvar : public CBaseTrigger
{
public:
CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x898
Vector m_flPosition; // 0x8b0
float m_flCenterSize; // 0x8bc
float m_flMinVal; // 0x8c0
float m_flMaxVal; // 0x8c4
float m_flWait; // 0x8c8
private:
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[[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc
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public:
CUtlSymbolLarge m_opvarName; // 0x8d0
CUtlSymbolLarge m_stackName; // 0x8d8
CUtlSymbolLarge m_operatorName; // 0x8e0
bool m_bVolIs2D; // 0x8e8
char m_opvarNameChar[256]; // 0x8e9
char m_stackNameChar[256]; // 0x9e9
char m_operatorNameChar[256]; // 0xae9
private:
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[[maybe_unused]] uint8_t __pad0be9[0x3]; // 0xbe9
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public:
Vector m_VecNormPos; // 0xbec
float m_flNormCenterSize; // 0xbf8
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};
// Alignment: 14
// Size: 0x938
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class CTriggerHurt : public CBaseTrigger
{
public:
float m_flOriginalDamage; // 0x898
float m_flDamage; // 0x89c
float m_flDamageCap; // 0x8a0
GameTime_t m_flLastDmgTime; // 0x8a4
float m_flForgivenessDelay; // 0x8a8
int32_t m_bitsDamageInflict; // 0x8ac
int32_t m_damageModel; // 0x8b0
bool m_bNoDmgForce; // 0x8b4
private:
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[[maybe_unused]] uint8_t __pad08b5[0x3]; // 0x8b5
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public:
Vector m_vDamageForce; // 0x8b8
bool m_thinkAlways; // 0x8c4
private:
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[[maybe_unused]] uint8_t __pad08c5[0x3]; // 0x8c5
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public:
float m_hurtThinkPeriod; // 0x8c8
private:
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[[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc
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public:
CEntityIOOutput m_OnHurt; // 0x8d0
CEntityIOOutput m_OnHurtPlayer; // 0x8f8
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x920
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};
// Alignment: 0
// Size: 0x938
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class CTriggerHurtGhost : public CTriggerHurt
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x8a0
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class CTriggerCallback : public CBaseTrigger
{
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public:
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// No members available
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};
// Alignment: 12
// Size: 0x938
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class CTriggerLerpObject : public CBaseTrigger
{
public:
CUtlSymbolLarge m_iszLerpTarget; // 0x898
CHandle< CBaseEntity > m_hLerpTarget; // 0x8a0
private:
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[[maybe_unused]] uint8_t __pad08a4[0x4]; // 0x8a4
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public:
CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x8a8
AttachmentHandle_t m_hLerpTargetAttachment; // 0x8b0
private:
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[[maybe_unused]] uint8_t __pad08b1[0x3]; // 0x8b1
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public:
float m_flLerpDuration; // 0x8b4
bool m_bLerpRestoreMoveType; // 0x8b8
bool m_bSingleLerpObject; // 0x8b9
private:
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[[maybe_unused]] uint8_t __pad08ba[0x6]; // 0x8ba
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public:
CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x8c0
CUtlSymbolLarge m_iszLerpEffect; // 0x8d8
CUtlSymbolLarge m_iszLerpSound; // 0x8e0
CEntityIOOutput m_OnLerpStarted; // 0x8e8
CEntityIOOutput m_OnLerpFinished; // 0x910
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};
// Alignment: 7
// Size: 0x8d8
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class CChangeLevel : public CBaseTrigger
{
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public:
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CUtlString m_sMapName; // 0x898
CUtlString m_sLandmarkName; // 0x8a0
CEntityIOOutput m_OnChangeLevel; // 0x8a8
bool m_bTouched; // 0x8d0
bool m_bNoTouch; // 0x8d1
bool m_bNewChapter; // 0x8d2
bool m_bOnChangeLevelFired; // 0x8d3
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};
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// Alignment: 3
// Size: 0x8a8
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class CTriggerTeleport : public CBaseTrigger
{
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public:
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CUtlSymbolLarge m_iLandmark; // 0x898
bool m_bUseLandmarkAngles; // 0x8a0
bool m_bMirrorPlayer; // 0x8a1
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};
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// Alignment: 11
// Size: 0x8e8
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class CTriggerFan : public CBaseTrigger
{
public:
Vector m_vFanOrigin; // 0x898
Vector m_vFanEnd; // 0x8a4
Vector m_vNoise; // 0x8b0
float m_flForce; // 0x8bc
float m_flPlayerForce; // 0x8c0
float m_flRampTime; // 0x8c4
bool m_bFalloff; // 0x8c8
bool m_bPushPlayer; // 0x8c9
bool m_bRampDown; // 0x8ca
bool m_bAddNoise; // 0x8cb
private:
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[[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc
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public:
CountdownTimer m_RampTimer; // 0x8d0
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};
// Alignment: 2
// Size: 0x8c0
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class CTriggerBuoyancy : public CBaseTrigger
{
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public:
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CBuoyancyHelper m_BuoyancyHelper; // 0x898
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// MNetworkEnable
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float m_flFluidDensity; // 0x8b8
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};
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// Alignment: 0
// Size: 0x4a0
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class CNavWalkable : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x700
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class CFuncNavBlocker : public CBaseModelEntity
{
public:
bool m_bDisabled; // 0x6f0
private:
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[[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1
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public:
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int32_t m_nBlockedTeamNumber; // 0x6f4
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};
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// Alignment: 12
// Size: 0x540
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class CNavLinkAreaEntity : public CPointEntity
{
public:
float m_flWidth; // 0x4a0
Vector m_vLocatorOffset; // 0x4a4
QAngle m_qLocatorAnglesOffset; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
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public:
CUtlSymbolLarge m_strMovementForward; // 0x4c0
CUtlSymbolLarge m_strMovementReverse; // 0x4c8
int32_t m_nNavLinkIdForward; // 0x4d0
int32_t m_nNavLinkIdReverse; // 0x4d4
bool m_bEnabled; // 0x4d8
private:
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[[maybe_unused]] uint8_t __pad04d9[0x7]; // 0x4d9
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public:
CUtlSymbolLarge m_strFilterName; // 0x4e0
CHandle< CBaseFilter > m_hFilter; // 0x4e8
private:
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[[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec
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public:
CEntityIOOutput m_OnNavLinkStart; // 0x4f0
CEntityIOOutput m_OnNavLinkFinish; // 0x518
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};
// Alignment: 3
// Size: 0x4a8
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class CNavSpaceInfo : public CPointEntity
{
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public:
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bool m_bCreateTacticalConnections; // 0x4a0
bool m_bCreateFlightSpace; // 0x4a1
private:
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[[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2
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public:
float m_flPhysicsOverheadBufferDist; // 0x4a4
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};
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// Alignment: 24
// Size: 0x790
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class CBeam : public CBaseModelEntity
{
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public:
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "-25"
// MNetworkMaxValue "25"
// MNetworkEncodeFlags
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float m_flFrameRate; // 0x6f0
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// MNetworkEnable
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float m_flHDRColorScale; // 0x6f4
GameTime_t m_flFireTime; // 0x6f8
float m_flDamage; // 0x6fc
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// MNetworkEnable
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uint8_t m_nNumBeamEnts; // 0x700
private:
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[[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x708
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x710
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// MNetworkEnable
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BeamType_t m_nBeamType; // 0x718
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// MNetworkEnable
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uint32_t m_nBeamFlags; // 0x71c
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// MNetworkEnable
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CHandle< CBaseEntity > m_hAttachEntity[10]; // 0x720
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// MNetworkEnable
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AttachmentHandle_t m_nAttachIndex[10]; // 0x748
private:
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[[maybe_unused]] uint8_t __pad0752[0x2]; // 0x752
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public:
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
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float m_fWidth; // 0x754
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
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float m_fEndWidth; // 0x758
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// MNetworkEnable
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float m_fFadeLength; // 0x75c
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// MNetworkEnable
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float m_fHaloScale; // 0x760
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
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float m_fAmplitude; // 0x764
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
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float m_fStartFrame; // 0x768
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_fSpeed; // 0x76c
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// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
// MNetworkPriority "32"
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float m_flFrame; // 0x770
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// MNetworkEnable
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BeamClipStyle_t m_nClipStyle; // 0x774
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// MNetworkEnable
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bool m_bTurnedOff; // 0x778
private:
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[[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779
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public:
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecEndPos; // 0x77c
CHandle< CBaseEntity > m_hEndEntity; // 0x788
int32_t m_nDissolveType; // 0x78c
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};
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// Alignment: 12
// Size: 0x7a0
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class CFuncLadder : public CBaseModelEntity
{
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public:
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecLadderDir; // 0x6f0
private:
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[[maybe_unused]] uint8_t __pad06fc[0x4]; // 0x6fc
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public:
CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x700
Vector m_vecLocalTop; // 0x718
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecPlayerMountPositionTop; // 0x724
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecPlayerMountPositionBottom; // 0x730
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// MNetworkEnable
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float m_flAutoRideSpeed; // 0x73c
bool m_bDisabled; // 0x740
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// MNetworkEnable
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bool m_bFakeLadder; // 0x741
bool m_bHasSlack; // 0x742
private:
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[[maybe_unused]] uint8_t __pad0743[0x5]; // 0x743
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public:
CUtlSymbolLarge m_surfacePropName; // 0x748
CEntityIOOutput m_OnPlayerGotOnLadder; // 0x750
CEntityIOOutput m_OnPlayerGotOffLadder; // 0x778
static CUtlVector< CFuncLadder* > &Get_s_Ladders(){return *reinterpret_cast<CUtlVector< CFuncLadder* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CFuncLadder")->m_static_fields[0]->m_instance);};
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};
// Alignment: 32
// Size: 0x848
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class CFuncShatterglass : public CBaseModelEntity
{
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialDamaged; // 0x6f0
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialUndamaged; // 0x6f8
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFace; // 0x700
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeCaps; // 0x708
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFins; // 0x710
matrix3x4_t m_matPanelTransform; // 0x718
matrix3x4_t m_matPanelTransformWsTemp; // 0x748
CUtlVector< uint32 > m_vecShatterGlassShards; // 0x778
Vector2D m_PanelSize; // 0x790
Vector m_vecPanelNormalWs; // 0x798
int32_t m_nNumShardsEverCreated; // 0x7a4
GameTime_t m_flLastShatterSoundEmitTime; // 0x7a8
GameTime_t m_flLastCleanupTime; // 0x7ac
GameTime_t m_flInitAtTime; // 0x7b0
float m_flGlassThickness; // 0x7b4
float m_flSpawnInvulnerability; // 0x7b8
bool m_bBreakSilent; // 0x7bc
bool m_bBreakShardless; // 0x7bd
bool m_bBroken; // 0x7be
bool m_bHasRateLimitedShards; // 0x7bf
bool m_bGlassNavIgnore; // 0x7c0
bool m_bGlassInFrame; // 0x7c1
bool m_bStartBroken; // 0x7c2
uint8_t m_iInitialDamageType; // 0x7c3
private:
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[[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4
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public:
CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x7c8
CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x7d0
CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x7d8
CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x7e0
CUtlVector< Vector > m_vInitialDamagePositions; // 0x7e8
CUtlVector< Vector > m_vExtraDamagePositions; // 0x800
CEntityIOOutput m_OnBroken; // 0x818
private:
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[[maybe_unused]] uint8_t __pad0840[0x1]; // 0x840
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public:
uint8_t m_iSurfaceType; // 0x841
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};
// Alignment: 7
// Size: 0x128
class CPrecipitationVData : public CEntitySubclassVDataBase
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{
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public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28
float m_flInnerDistance; // 0x108
ParticleAttachment_t m_nAttachType; // 0x10c
bool m_bBatchSameVolumeType; // 0x110
private:
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[[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111
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public:
int32_t m_nRTEnvCP; // 0x114
int32_t m_nRTEnvCPComponent; // 0x118
private:
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[[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c
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public:
CUtlString m_szModifier; // 0x120
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};
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// Alignment: 9
// Size: 0x80
class CRagdoll : public IRagdoll
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{
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public:
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ragdoll_t m_ragdoll; // 0x8
Vector m_mins; // 0x40
Vector m_maxs; // 0x4c
Vector m_origin; // 0x58
float m_lastUpdate; // 0x64
bool m_allAsleep; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69
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public:
Vector m_vecLastOrigin; // 0x6c
float m_flLastOriginChangeTime; // 0x78
float m_flAwakeTime; // 0x7c
static uint32_t &Get_s_globalCount(){return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fields[0]->m_instance);};
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};
// Alignment: 23
// Size: 0x760
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class CSprite : public CBaseModelEntity
{
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public:
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x6f0
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// MNetworkEnable
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CHandle< CBaseEntity > m_hAttachedToEntity; // 0x6f8
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// MNetworkEnable
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AttachmentHandle_t m_nAttachment; // 0x6fc
private:
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[[maybe_unused]] uint8_t __pad06fd[0x3]; // 0x6fd
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public:
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "60"
// MNetworkEncodeFlags
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float m_flSpriteFramerate; // 0x700
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// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
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float m_flFrame; // 0x704
GameTime_t m_flDieTime; // 0x708
private:
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[[maybe_unused]] uint8_t __pad070c[0xc]; // 0x70c
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public:
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// MNetworkEnable
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uint32_t m_nBrightness; // 0x718
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// MNetworkEnable
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float m_flBrightnessDuration; // 0x71c
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// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
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float m_flSpriteScale; // 0x720
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// MNetworkEnable
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float m_flScaleDuration; // 0x724
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// MNetworkEnable
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bool m_bWorldSpaceScale; // 0x728
private:
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[[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729
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public:
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// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
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float m_flGlowProxySize; // 0x72c
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// MNetworkEnable
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float m_flHDRColorScale; // 0x730
GameTime_t m_flLastTime; // 0x734
float m_flMaxFrame; // 0x738
float m_flStartScale; // 0x73c
float m_flDestScale; // 0x740
GameTime_t m_flScaleTimeStart; // 0x744
int32_t m_nStartBrightness; // 0x748
int32_t m_nDestBrightness; // 0x74c
GameTime_t m_flBrightnessTimeStart; // 0x750
int32_t m_nSpriteWidth; // 0x754
int32_t m_nSpriteHeight; // 0x758
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};
// Alignment: 0
// Size: 0x760
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class CSpriteOriented : public CSprite
{
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public:
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// No members available
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};
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// Alignment: 14
// Size: 0x8a0
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class CBaseClientUIEntity : public CBaseModelEntity
{
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public:
// MNetworkEnable
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bool m_bEnabled; // 0x6f0
private:
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[[maybe_unused]] uint8_t __pad06f1[0x7]; // 0x6f1
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_DialogXMLName; // 0x6f8
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// MNetworkEnable
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CUtlSymbolLarge m_PanelClassName; // 0x700
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// MNetworkEnable
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CUtlSymbolLarge m_PanelID; // 0x708
CEntityIOOutput m_CustomOutput0; // 0x710
CEntityIOOutput m_CustomOutput1; // 0x738
CEntityIOOutput m_CustomOutput2; // 0x760
CEntityIOOutput m_CustomOutput3; // 0x788
CEntityIOOutput m_CustomOutput4; // 0x7b0
CEntityIOOutput m_CustomOutput5; // 0x7d8
CEntityIOOutput m_CustomOutput6; // 0x800
CEntityIOOutput m_CustomOutput7; // 0x828
CEntityIOOutput m_CustomOutput8; // 0x850
CEntityIOOutput m_CustomOutput9; // 0x878
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};
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// Alignment: 2
// Size: 0x8a8
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class CPointClientUIDialog : public CBaseClientUIEntity
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
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CHandle< CBaseEntity > m_hActivator; // 0x8a0
bool m_bStartEnabled; // 0x8a4
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};
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// Alignment: 23
// Size: 0x8f8
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class CPointClientUIWorldPanel : public CBaseClientUIEntity
{
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public:
// MNetworkEnable
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bool m_bIgnoreInput; // 0x8a0
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// MNetworkEnable
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bool m_bLit; // 0x8a1
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// MNetworkEnable
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bool m_bFollowPlayerAcrossTeleport; // 0x8a2
private:
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[[maybe_unused]] uint8_t __pad08a3[0x1]; // 0x8a3
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public:
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// MNetworkEnable
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float m_flWidth; // 0x8a4
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// MNetworkEnable
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float m_flHeight; // 0x8a8
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// MNetworkEnable
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float m_flDPI; // 0x8ac
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// MNetworkEnable
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float m_flInteractDistance; // 0x8b0
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// MNetworkEnable
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float m_flDepthOffset; // 0x8b4
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// MNetworkEnable
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uint32_t m_unOwnerContext; // 0x8b8
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// MNetworkEnable
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uint32_t m_unHorizontalAlign; // 0x8bc
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// MNetworkEnable
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uint32_t m_unVerticalAlign; // 0x8c0
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// MNetworkEnable
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uint32_t m_unOrientation; // 0x8c4
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// MNetworkEnable
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bool m_bAllowInteractionFromAllSceneWorlds; // 0x8c8
private:
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[[maybe_unused]] uint8_t __pad08c9[0x7]; // 0x8c9
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x8d0
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// MNetworkEnable
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bool m_bOpaque; // 0x8e8
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// MNetworkEnable
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bool m_bNoDepth; // 0x8e9
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// MNetworkEnable
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bool m_bRenderBackface; // 0x8ea
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// MNetworkEnable
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bool m_bUseOffScreenIndicator; // 0x8eb
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// MNetworkEnable
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bool m_bExcludeFromSaveGames; // 0x8ec
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// MNetworkEnable
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bool m_bGrabbable; // 0x8ed
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// MNetworkEnable
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bool m_bOnlyRenderToTexture; // 0x8ee
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// MNetworkEnable
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bool m_bDisableMipGen; // 0x8ef
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// MNetworkEnable
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int32_t m_nExplicitImageLayout; // 0x8f0
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};
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// Alignment: 1
// Size: 0xaf8
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class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel
{
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public:
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// MNetworkEnable
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char m_messageText[512]; // 0x8f8
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};
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// Alignment: 0
// Size: 0x900
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class CPointHintUi : public CPointClientUIWorldPanel
{
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public:
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// No members available
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};
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// Alignment: 10
// Size: 0x518
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class CInfoOffscreenPanoramaTexture : public CPointEntity
{
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public:
// MNetworkEnable
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bool m_bDisabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
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// MNetworkEnable
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int32_t m_nResolutionX; // 0x4a4
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// MNetworkEnable
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int32_t m_nResolutionY; // 0x4a8
private:
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[[maybe_unused]] uint8_t __pad04ac[0x4]; // 0x4ac
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_szLayoutFileName; // 0x4b0
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// MNetworkEnable
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CUtlSymbolLarge m_RenderAttrName; // 0x4b8
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x4c0
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// MNetworkEnable
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int32_t m_nTargetChangeCount; // 0x4d8
private:
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[[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x4e0
CUtlSymbolLarge m_szTargetsName; // 0x4f8
CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x500
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};
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// Alignment: 1
// Size: 0x2c8
class CAttributeContainer : public CAttributeManager
{
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public:
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// MNetworkEnable
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CEconItemView m_Item; // 0x50
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};
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// Alignment: 0
// Size: 0x4b0
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class CInfoPlayerTerrorist : public SpawnPoint
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x4b0
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class CInfoPlayerCounterterrorist : public SpawnPoint
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x4b0
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class CInfoDeathmatchSpawn : public SpawnPoint
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x4b0
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class CInfoArmsRaceCounterterrorist : public SpawnPoint
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x4b0
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class CInfoArmsRaceTerrorist : public SpawnPoint
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4e8
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class CInfoEnemyTerroristSpawn : public SpawnPointCoopEnemy
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4a8
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class CPointGiveAmmo : public CPointEntity
{
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public:
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CHandle< CBaseEntity > m_pActivator; // 0x4a0
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};
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// Alignment: 66
// Size: -0x728
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class CCSPlayerController : public CBasePlayerController
{
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public:
// MNetworkEnable
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CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x678
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// MNetworkEnable
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CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x680
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// MNetworkEnable
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CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x688
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// MNetworkEnable
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CCSPlayerController_DamageServices* m_pDamageServices; // 0x690
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// MNetworkEnable
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uint32_t m_iPing; // 0x698
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// MNetworkEnable
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bool m_bHasCommunicationAbuseMute; // 0x69c
private:
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[[maybe_unused]] uint8_t __pad069d[0x3]; // 0x69d
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_szCrosshairCodes; // 0x6a0
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// MNetworkEnable
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uint8_t m_iPendingTeamNum; // 0x6a8
private:
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[[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9
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public:
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// MNetworkEnable
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GameTime_t m_flForceTeamTime; // 0x6ac
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// MNetworkEnable
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int32_t m_iCompTeammateColor; // 0x6b0
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// MNetworkEnable
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bool m_bEverPlayedOnTeam; // 0x6b4
bool m_bAttemptedToGetColor; // 0x6b5
private:
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[[maybe_unused]] uint8_t __pad06b6[0x2]; // 0x6b6
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public:
int32_t m_iTeammatePreferredColor; // 0x6b8
bool m_bTeamChanged; // 0x6bc
bool m_bInSwitchTeam; // 0x6bd
bool m_bHasSeenJoinGame; // 0x6be
bool m_bJustBecameSpectator; // 0x6bf
bool m_bSwitchTeamsOnNextRoundReset; // 0x6c0
private:
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[[maybe_unused]] uint8_t __pad06c1[0x7]; // 0x6c1
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_szClan; // 0x6c8
char m_szClanName[32]; // 0x6d0
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// MNetworkEnable
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int32_t m_iCoachingTeam; // 0x6f0
private:
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[[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4
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public:
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// MNetworkEnable
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uint64_t m_nPlayerDominated; // 0x6f8
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// MNetworkEnable
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uint64_t m_nPlayerDominatingMe; // 0x700
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// MNetworkEnable
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int32_t m_iCompetitiveRanking; // 0x708
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// MNetworkEnable
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int32_t m_iCompetitiveWins; // 0x70c
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// MNetworkEnable
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int8_t m_iCompetitiveRankType; // 0x710
private:
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[[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711
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public:
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// MNetworkEnable
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int32_t m_nEndMatchNextMapVote; // 0x714
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// MNetworkEnable
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uint16_t m_unActiveQuestId; // 0x718
private:
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[[maybe_unused]] uint8_t __pad071a[0x2]; // 0x71a
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public:
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// MNetworkEnable
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QuestProgress::Reason m_nQuestProgressReason; // 0x71c
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// MNetworkEnable
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uint32_t m_unPlayerTvControlFlags; // 0x720
private:
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[[maybe_unused]] uint8_t __pad0724[0x6c]; // 0x724
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public:
int32_t m_iDraftIndex; // 0x790
uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x794
uint32_t m_uiAbandonRecordedReason; // 0x798
bool m_bEverFullyConnected; // 0x79c
bool m_bAbandonAllowsSurrender; // 0x79d
bool m_bDisconnection1MinWarningPrinted; // 0x79e
bool m_bScoreReported; // 0x79f
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// MNetworkEnable
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int32_t m_nDisconnectionTick; // 0x7a0
private:
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[[maybe_unused]] uint8_t __pad07a4[0xc]; // 0x7a4
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public:
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// MNetworkEnable
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bool m_bControllingBot; // 0x7b0
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// MNetworkEnable
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bool m_bHasControlledBotThisRound; // 0x7b1
bool m_bHasBeenControlledByPlayerThisRound; // 0x7b2
private:
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[[maybe_unused]] uint8_t __pad07b3[0x1]; // 0x7b3
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public:
int32_t m_nBotsControlledThisRound; // 0x7b4
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// MNetworkEnable
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bool m_bCanControlObservedBot; // 0x7b8
private:
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[[maybe_unused]] uint8_t __pad07b9[0x3]; // 0x7b9
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public:
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// MNetworkEnable
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CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x7bc
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// MNetworkEnable
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CHandle< CCSObserverPawn > m_hObserverPawn; // 0x7c0
int32_t m_DesiredObserverMode; // 0x7c4
CEntityHandle m_hDesiredObserverTarget; // 0x7c8
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// MNetworkEnable
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bool m_bPawnIsAlive; // 0x7cc
private:
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[[maybe_unused]] uint8_t __pad07cd[0x3]; // 0x7cd
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public:
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// MNetworkEnable
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uint32_t m_iPawnHealth; // 0x7d0
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// MNetworkEnable
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int32_t m_iPawnArmor; // 0x7d4
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// MNetworkEnable
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bool m_bPawnHasDefuser; // 0x7d8
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// MNetworkEnable
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bool m_bPawnHasHelmet; // 0x7d9
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// MNetworkEnable
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uint16_t m_nPawnCharacterDefIndex; // 0x7da
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// MNetworkEnable
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int32_t m_iPawnLifetimeStart; // 0x7dc
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// MNetworkEnable
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int32_t m_iPawnLifetimeEnd; // 0x7e0
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// MNetworkEnable
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int32_t m_iPawnGunGameLevel; // 0x7e4
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// MNetworkEnable
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int32_t m_iPawnBotDifficulty; // 0x7e8
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// MNetworkEnable
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CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x7ec
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// MNetworkEnable
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int32_t m_iScore; // 0x7f0
int32_t m_iRoundScore; // 0x7f4
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// MNetworkEnable
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CNetworkUtlVectorBase< EKillTypes_t > m_vecKills; // 0x7f8
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// MNetworkEnable
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int32_t m_iMVPs; // 0x810
int32_t m_nUpdateCounter; // 0x814
private:
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[[maybe_unused]] uint8_t __pad0818[0xf0a0]; // 0x818
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public:
IntervalTimer m_lastHeldVoteTimer; // 0xf8b8
private:
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[[maybe_unused]] uint8_t __padf8c8[0x8]; // 0xf8c8
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public:
bool m_bShowHints; // 0xf8d0
private:
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[[maybe_unused]] uint8_t __padf8d1[0x3]; // 0xf8d1
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public:
int32_t m_iNextTimeCheck; // 0xf8d4
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};
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// Alignment: 2
// Size: 0x8a8
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class CFootstepControl : public CBaseTrigger
{
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_source; // 0x898
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// MNetworkEnable
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CUtlSymbolLarge m_destination; // 0x8a0
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};
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// Alignment: 1
// Size: 0x8b0
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class CTriggerSafeMoneyGather : public CBaseTrigger
{
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public:
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CUtlVector< CHandle< CBaseEntity > > m_vecCashBundles; // 0x898
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};
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// Alignment: 21
// Size: 0x510
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class CCSEnvGunfire : public CPointEntity
{
public:
int32_t m_iMinBurstSize; // 0x4a0
int32_t m_iMaxBurstSize; // 0x4a4
float m_flMinBurstDelay; // 0x4a8
float m_flMaxBurstDelay; // 0x4ac
float m_flRateOfFire; // 0x4b0
private:
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[[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4
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public:
CUtlSymbolLarge m_iszShootSound; // 0x4b8
CUtlSymbolLarge m_iszTracerType; // 0x4c0
CUtlSymbolLarge m_iszWeaponName; // 0x4c8
bool m_bDisabled; // 0x4d0
private:
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[[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1
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public:
int32_t m_iShotsRemaining; // 0x4d4
int32_t m_iSpread; // 0x4d8
Vector m_vecSpread; // 0x4dc
Vector m_vecTargetPosition; // 0x4e8
float m_flTargetDist; // 0x4f4
float m_flBias; // 0x4f8
bool m_bCollide; // 0x4fc
private:
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[[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd
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public:
CHandle< CBaseEntity > m_hTarget; // 0x500
bool m_bAllowNullTarget; // 0x504
bool m_bAlwaysWallbangTracer; // 0x505
private:
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[[maybe_unused]] uint8_t __pad0506[0x2]; // 0x506
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public:
float m_flDamageScaleValue; // 0x508
float m_flAdditionalSpread; // 0x50c
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};
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// Alignment: 0
// Size: 0x4a0
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class CInfoGasCanisterLaunchPoint : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 9
// Size: 0x4e8
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class CDangerZone : public CPointEntity
{
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public:
// MNetworkEnable
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Vector m_vecDangerZoneOriginStartedAt; // 0x4a0
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// MNetworkEnable
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GameTime_t m_flBombLaunchTime; // 0x4ac
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// MNetworkEnable
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float m_flExtraRadius; // 0x4b0
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// MNetworkEnable
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GameTime_t m_flExtraRadiusStartTime; // 0x4b4
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// MNetworkEnable
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float m_flExtraRadiusTotalLerpTime; // 0x4b8
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// MNetworkEnable
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int32_t m_nDropOrder; // 0x4bc
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// MNetworkEnable
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int32_t m_iWave; // 0x4c0
int32_t m_nMyZoneIndex; // 0x4c4
int32_t m_nZoneNeighbors[6]; // 0x4c8
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};
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// Alignment: 1
// Size: 0x4a8
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class CGrassBurn : public CPointEntity
{
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public:
// MNetworkEnable
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float m_flGrassBurnClearTime; // 0x4a0
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};
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// Alignment: 89
// Size: 0xda8
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class CWeaponCSBaseVData : public CBasePlayerWeaponVData
{
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public:
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CSWeaponType m_WeaponType; // 0x320
CSWeaponCategory m_WeaponCategory; // 0x324
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// MPropertyStartGroup "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x328
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szPlayerModel; // 0x408
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldDroppedModel; // 0x4e8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szAimsightLensMaskModel; // 0x5c8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szMagazineModel; // 0x6a8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szHeatEffect; // 0x788
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szEjectBrassEffect; // 0x868
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticleAlt; // 0x948
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticle; // 0xa28
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticleAlt; // 0xb08
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// MPropertyStartGroup "HUD Positions"
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
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gear_slot_t m_GearSlot; // 0xbe8
int32_t m_GearSlotPosition; // 0xbec
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// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD."
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loadout_positions_t m_DefaultLoadoutPosition; // 0xbf0
private:
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[[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4
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public:
CUtlString m_sWrongTeamMsg; // 0xbf8
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// MPropertyStartGroup "In-Game Data"
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int32_t m_nPrice; // 0xc00
int32_t m_nKillAward; // 0xc04
int32_t m_nPrimaryReserveAmmoMax; // 0xc08
int32_t m_nSecondaryReserveAmmoMax; // 0xc0c
bool m_bMeleeWeapon; // 0xc10
bool m_bHasBurstMode; // 0xc11
bool m_bIsRevolver; // 0xc12
bool m_bCannotShootUnderwater; // 0xc13
private:
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[[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14
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public:
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// MPropertyFriendlyName "In-Code weapon name"
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CUtlString m_szName; // 0xc18
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// MPropertyFriendlyName "Player Animation Extension"
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CUtlString m_szAnimExtension; // 0xc20
CSWeaponSilencerType m_eSilencerType; // 0xc28
int32_t m_nCrosshairMinDistance; // 0xc2c
int32_t m_nCrosshairDeltaDistance; // 0xc30
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// MPropertyStartGroup "Firing Mode Data"
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CFiringModeFloat m_flCycleTime; // 0xc34
CFiringModeFloat m_flMaxSpeed; // 0xc3c
CFiringModeFloat m_flSpread; // 0xc44
CFiringModeFloat m_flInaccuracyCrouch; // 0xc4c
CFiringModeFloat m_flInaccuracyStand; // 0xc54
CFiringModeFloat m_flInaccuracyJump; // 0xc5c
CFiringModeFloat m_flInaccuracyLand; // 0xc64
CFiringModeFloat m_flInaccuracyLadder; // 0xc6c
CFiringModeFloat m_flInaccuracyFire; // 0xc74
CFiringModeFloat m_flInaccuracyMove; // 0xc7c
CFiringModeFloat m_flRecoilAngle; // 0xc84
CFiringModeFloat m_flRecoilAngleVariance; // 0xc8c
CFiringModeFloat m_flRecoilMagnitude; // 0xc94
CFiringModeFloat m_flRecoilMagnitudeVariance; // 0xc9c
CFiringModeInt m_nTracerFrequency; // 0xca4
float m_flInaccuracyJumpInitial; // 0xcac
float m_flInaccuracyJumpApex; // 0xcb0
float m_flInaccuracyReload; // 0xcb4
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// MPropertyStartGroup "Firing"
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int32_t m_nRecoilSeed; // 0xcb8
int32_t m_nSpreadSeed; // 0xcbc
float m_flTimeToIdleAfterFire; // 0xcc0
float m_flIdleInterval; // 0xcc4
float m_flAttackMovespeedFactor; // 0xcc8
float m_flHeatPerShot; // 0xccc
float m_flInaccuracyPitchShift; // 0xcd0
float m_flInaccuracyAltSoundThreshold; // 0xcd4
float m_flBotAudibleRange; // 0xcd8
private:
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[[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc
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public:
CUtlString m_szUseRadioSubtitle; // 0xce0
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// MPropertyStartGroup "Zooming"
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bool m_bUnzoomsAfterShot; // 0xce8
bool m_bHideViewModelWhenZoomed; // 0xce9
private:
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[[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea
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public:
int32_t m_nZoomLevels; // 0xcec
int32_t m_nZoomFOV1; // 0xcf0
int32_t m_nZoomFOV2; // 0xcf4
float m_flZoomTime0; // 0xcf8
float m_flZoomTime1; // 0xcfc
float m_flZoomTime2; // 0xd00
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// MPropertyStartGroup "Iron Sights"
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float m_flIronSightPullUpSpeed; // 0xd04
float m_flIronSightPutDownSpeed; // 0xd08
float m_flIronSightFOV; // 0xd0c
float m_flIronSightPivotForward; // 0xd10
float m_flIronSightLooseness; // 0xd14
QAngle m_angPivotAngle; // 0xd18
Vector m_vecIronSightEyePos; // 0xd24
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// MPropertyStartGroup "Damage"
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int32_t m_nDamage; // 0xd30
float m_flHeadshotMultiplier; // 0xd34
float m_flArmorRatio; // 0xd38
float m_flPenetration; // 0xd3c
float m_flRange; // 0xd40
float m_flRangeModifier; // 0xd44
float m_flFlinchVelocityModifierLarge; // 0xd48
float m_flFlinchVelocityModifierSmall; // 0xd4c
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// MPropertyStartGroup "Recovery"
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float m_flRecoveryTimeCrouch; // 0xd50
float m_flRecoveryTimeStand; // 0xd54
float m_flRecoveryTimeCrouchFinal; // 0xd58
float m_flRecoveryTimeStandFinal; // 0xd5c
int32_t m_nRecoveryTransitionStartBullet; // 0xd60
int32_t m_nRecoveryTransitionEndBullet; // 0xd64
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// MPropertyStartGroup "Grenade Data"
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float m_flThrowVelocity; // 0xd68
Vector m_vSmokeColor; // 0xd6c
CUtlString m_szAnimClass; // 0xd78
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};
// Alignment: 0
// Size: 0x898
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class CTabletBlockerShim : public CBaseTrigger
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x8a0
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class CTabletBlocker : public CTabletBlockerShim
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x8a0
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class CTriggerTripWire : public CBaseTrigger
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0x760
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class CCSSprite : public CSprite
{
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public:
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// No members available
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};
// Alignment: 2
// Size: 0x4b0
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class CPointGamestatsCounter : public CPointEntity
{
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public:
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CUtlSymbolLarge m_strStatisticName; // 0x4a0
bool m_bDisabled; // 0x4a8
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};
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// Alignment: 1
// Size: 0x4a8
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class CEnvHudHint : public CPointEntity
{
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public:
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CUtlSymbolLarge m_iszMessage; // 0x4a0
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};
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// Alignment: 8
// Size: 0x928
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class CBombTarget : public CBaseTrigger
{
public:
CEntityIOOutput m_OnBombExplode; // 0x898
CEntityIOOutput m_OnBombPlanted; // 0x8c0
CEntityIOOutput m_OnBombDefused; // 0x8e8
bool m_bIsBombSiteB; // 0x910
bool m_bIsHeistBombTarget; // 0x911
bool m_bBombPlantedHere; // 0x912
private:
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[[maybe_unused]] uint8_t __pad0913[0x5]; // 0x913
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public:
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CUtlSymbolLarge m_szMountTarget; // 0x918
CHandle< CBaseEntity > m_hInstructorHint; // 0x920
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};
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// Alignment: 0
// Size: 0x4a0
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class CInfoInstructorHintBombTargetA : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4a0
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class CInfoInstructorHintBombTargetB : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x898
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class CHostageRescueZoneShim : public CBaseTrigger
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x8a8
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class CHostageRescueZone : public CHostageRescueZoneShim
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4a0
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class CInfoInstructorHintHostageRescueZone : public CPointEntity
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x8a0
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class CBuyZone : public CBaseTrigger
{
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public:
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int32_t m_LegacyTeamNum; // 0x898
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};
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// Alignment: 9
// Size: 0x740
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class CFuncConveyor : public CBaseModelEntity
{
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public:
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CUtlSymbolLarge m_szConveyorModels; // 0x6f0
float m_flTransitionDurationSeconds; // 0x6f8
QAngle m_angMoveEntitySpace; // 0x6fc
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// MNetworkEnable
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Vector m_vecMoveDirEntitySpace; // 0x708
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// MNetworkEnable
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float m_flTargetSpeed; // 0x714
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// MNetworkEnable
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GameTick_t m_nTransitionStartTick; // 0x718
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// MNetworkEnable
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int32_t m_nTransitionDurationTicks; // 0x71c
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// MNetworkEnable
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float m_flTransitionStartSpeed; // 0x720
private:
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[[maybe_unused]] uint8_t __pad0724[0x4]; // 0x724
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x728
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};
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// Alignment: 0
// Size: 0x898
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class CTriggerBombReset : public CBaseTrigger
{
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public:
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// No members available
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};
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// Alignment: 1
// Size: 0x700
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class CCSPlace : public CServerOnlyModelEntity
{
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public:
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CUtlSymbolLarge m_name; // 0x6f8
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};
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// Alignment: 15
// Size: 0x7c8
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class CPlayerSprayDecal : public CModelPointEntity
{
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public:
// MNetworkEnable
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int32_t m_nUniqueID; // 0x6f0
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// MNetworkEnable
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uint32_t m_unAccountID; // 0x6f4
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// MNetworkEnable
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uint32_t m_unTraceID; // 0x6f8
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// MNetworkEnable
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uint32_t m_rtGcTime; // 0x6fc
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// MNetworkEnable
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Vector m_vecEndPos; // 0x700
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// MNetworkEnable
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Vector m_vecStart; // 0x70c
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// MNetworkEnable
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Vector m_vecLeft; // 0x718
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// MNetworkEnable
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Vector m_vecNormal; // 0x724
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// MNetworkEnable
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int32_t m_nPlayer; // 0x730
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// MNetworkEnable
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int32_t m_nEntity; // 0x734
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// MNetworkEnable
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int32_t m_nHitbox; // 0x738
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// MNetworkEnable
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float m_flCreationTime; // 0x73c
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// MNetworkEnable
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int32_t m_nTintID; // 0x740
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// MNetworkEnable
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uint8_t m_nVersion; // 0x744
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// MNetworkEnable
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uint8_t m_ubSignature[128]; // 0x745
static CUtlVector< CPlayerSprayDecal* > &Get_s_arrFEPlayerDecals(){return *reinterpret_cast<CUtlVector< CPlayerSprayDecal* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPlayerSprayDecal")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 0
// Size: 0x898
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class CTriggerCustomBounds : public CBaseTrigger
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x898
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class CTriggerSurvivalPlayArea : public CTriggerCustomBounds
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x530
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class CInfoMapRegion : public CPointEntity
{
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public:
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// MNetworkEnable
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float m_flRadius; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4
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public:
CUtlSymbolLarge m_strLocToken; // 0x4a8
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// MNetworkEnable
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char m_szLocToken[128]; // 0x4b0
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};
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// Alignment: 28
// Size: 0x1378
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class CInferno : public CBaseModelEntity
{
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public:
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// MNetworkEnable
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int32_t m_fireXDelta[64]; // 0x700
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// MNetworkEnable
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int32_t m_fireYDelta[64]; // 0x800
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// MNetworkEnable
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int32_t m_fireZDelta[64]; // 0x900
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// MNetworkEnable
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int32_t m_fireParentXDelta[64]; // 0xa00
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// MNetworkEnable
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int32_t m_fireParentYDelta[64]; // 0xb00
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// MNetworkEnable
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int32_t m_fireParentZDelta[64]; // 0xc00
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// MNetworkEnable
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bool m_bFireIsBurning[64]; // 0xd00
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// MNetworkEnable
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Vector m_BurnNormal[64]; // 0xd40
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// MNetworkEnable
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int32_t m_fireCount; // 0x1040
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// MNetworkEnable
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int32_t m_nInfernoType; // 0x1044
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// MNetworkEnable
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int32_t m_nFireEffectTickBegin; // 0x1048
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// MNetworkEnable
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float m_nFireLifetime; // 0x104c
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// MNetworkEnable
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bool m_bInPostEffectTime; // 0x1050
private:
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[[maybe_unused]] uint8_t __pad1051[0x3]; // 0x1051
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public:
int32_t m_nFiresExtinguishCount; // 0x1054
bool m_bWasCreatedInSmoke; // 0x1058
private:
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[[maybe_unused]] uint8_t __pad1059[0x207]; // 0x1059
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public:
Extent m_extent; // 0x1260
CountdownTimer m_damageTimer; // 0x1278
CountdownTimer m_damageRampTimer; // 0x1290
Vector m_splashVelocity; // 0x12a8
Vector m_InitialSplashVelocity; // 0x12b4
Vector m_startPos; // 0x12c0
Vector m_vecOriginalSpawnLocation; // 0x12cc
IntervalTimer m_activeTimer; // 0x12d8
int32_t m_fireSpawnOffset; // 0x12e8
int32_t m_nMaxFlames; // 0x12ec
CountdownTimer m_BookkeepingTimer; // 0x12f0
CountdownTimer m_NextSpreadTimer; // 0x1308
uint16_t m_nSourceItemDefIndex; // 0x1320
static float &Get_InfernoFire_Radius(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[0]->m_instance);};
static float &Get_InfernoFire_LOSHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[1]->m_instance);};
static float &Get_InfernoFire_CylinderHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[2]->m_instance);};
static float &Get_InfernoFire_FullHeight(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[3]->m_instance);};
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};
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// Alignment: 0
// Size: 0x1378
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class CFireCrackerBlast : public CInferno
{
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public:
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// No members available
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};
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// Alignment: 52
// Size: 0x918
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class CBarnLight : public CBaseModelEntity
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bEnabled; // 0x6f0
private:
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[[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nColorMode; // 0x6f4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Color m_Color; // 0x6f8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flColorTemperature; // 0x6fc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flBrightness; // 0x700
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flBrightnessScale; // 0x704
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nDirectLight; // 0x708
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nBakedShadowIndex; // 0x70c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nLuminaireShape; // 0x710
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flLuminaireSize; // 0x714
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flLuminaireAnisotropy; // 0x718
private:
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[[maybe_unused]] uint8_t __pad071c[0x4]; // 0x71c
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public:
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// MNetworkEnable
// MNetworkChangeCallback "StyleChanged"
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CUtlString m_LightStyleString; // 0x720
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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GameTime_t m_flLightStyleStartTime; // 0x728
private:
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[[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x730
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x748
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x760
CEntityIOOutput m_StyleEvent[4]; // 0x778
CUtlString m_StyleRadianceVar; // 0x818
CUtlString m_StyleVar; // 0x820
private:
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[[maybe_unused]] uint8_t __pad0828[0x20]; // 0x828
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x848
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShape; // 0x850
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSoftX; // 0x854
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSoftY; // 0x858
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSkirt; // 0x85c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSkirtNear; // 0x860
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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Vector m_vSizeParams; // 0x864
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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float m_flRange; // 0x870
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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Vector m_vShear; // 0x874
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// MNetworkEnable
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int32_t m_nBakeSpecularToCubemaps; // 0x880
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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Vector m_vBakeSpecularToCubemapsSize; // 0x884
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nCastShadows; // 0x890
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nShadowMapSize; // 0x894
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nShadowPriority; // 0x898
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bContactShadow; // 0x89c
private:
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[[maybe_unused]] uint8_t __pad089d[0x3]; // 0x89d
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public:
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// MNetworkEnable
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int32_t m_nBounceLight; // 0x8a0
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// MNetworkEnable
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float m_flBounceScale; // 0x8a4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flMinRoughness; // 0x8a8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nFog; // 0x8ac
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFogStrength; // 0x8b0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nFogShadows; // 0x8b4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFogScale; // 0x8b8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFadeSizeStart; // 0x8bc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFadeSizeEnd; // 0x8c0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShadowFadeSizeStart; // 0x8c4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShadowFadeSizeEnd; // 0x8c8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bPrecomputedFieldsValid; // 0x8cc
private:
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[[maybe_unused]] uint8_t __pad08cd[0x3]; // 0x8cd
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedBoundsMins; // 0x8d0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedBoundsMaxs; // 0x8dc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedOBBOrigin; // 0x8e8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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QAngle m_vPrecomputedOBBAngles; // 0x8f4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedOBBExtent; // 0x900
bool m_bPvsModifyEntity; // 0x90c
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};
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// Alignment: 1
// Size: 0x920
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class CRectLight : public CBarnLight
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bShowLight; // 0x918
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};
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// Alignment: 3
// Size: 0x928
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class COmniLight : public CBarnLight
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flInnerAngle; // 0x918
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flOuterAngle; // 0x91c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bShowLight; // 0x920
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};
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// Alignment: 21
// Size: 0x830
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class CCSTeam : public CTeam
{
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public:
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int32_t m_nLastRecievedShorthandedRoundBonus; // 0x558
int32_t m_nShorthandedRoundBonusStartRound; // 0x55c
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// MNetworkEnable
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bool m_bSurrendered; // 0x560
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// MNetworkEnable
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char m_szTeamMatchStat[512]; // 0x561
private:
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[[maybe_unused]] uint8_t __pad0761[0x3]; // 0x761
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public:
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// MNetworkEnable
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int32_t m_numMapVictories; // 0x764
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// MNetworkEnable
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int32_t m_scoreFirstHalf; // 0x768
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// MNetworkEnable
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int32_t m_scoreSecondHalf; // 0x76c
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// MNetworkEnable
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int32_t m_scoreOvertime; // 0x770
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// MNetworkEnable
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char m_szClanTeamname[129]; // 0x774
private:
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[[maybe_unused]] uint8_t __pad07f5[0x3]; // 0x7f5
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public:
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// MNetworkEnable
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uint32_t m_iClanID; // 0x7f8
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// MNetworkEnable
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char m_szTeamFlagImage[8]; // 0x7fc
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// MNetworkEnable
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char m_szTeamLogoImage[8]; // 0x804
float m_flNextResourceTime; // 0x80c
int32_t m_iLastUpdateSentAt; // 0x810
float m_flLastPlayerSortTime; // 0x814
CPlayerSlot m_nLastGGLeader_CT; // 0x818
CPlayerSlot m_nLastGGLeader_T; // 0x81c
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// MNetworkEnable
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CPlayerSlot m_nGGLeaderSlot_CT; // 0x820
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// MNetworkEnable
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CPlayerSlot m_nGGLeaderSlot_T; // 0x824
bool m_bGGHasLeader_CT; // 0x828
bool m_bGGHasLeader_T; // 0x829
static CPlayerSlot &Get_m_nStaticGGLeader_CT(){return *reinterpret_cast<CPlayerSlot*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSTeam")->m_static_fields[0]->m_instance);};
static CPlayerSlot &Get_m_nStaticGGLeader_T(){return *reinterpret_cast<CPlayerSlot*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSTeam")->m_static_fields[1]->m_instance);};
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};
// Alignment: 8
// Size: 0x4c0
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class CMapInfo : public CPointEntity
{
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public:
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int32_t m_iBuyingStatus; // 0x4a0
float m_flBombRadius; // 0x4a4
int32_t m_iPetPopulation; // 0x4a8
bool m_bUseNormalSpawnsForDM; // 0x4ac
bool m_bDisableAutoGeneratedDMSpawns; // 0x4ad
private:
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[[maybe_unused]] uint8_t __pad04ae[0x2]; // 0x4ae
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public:
float m_flBotMaxVisionDistance; // 0x4b0
int32_t m_iHostageCount; // 0x4b4
bool m_bFadePlayerVisibilityFarZ; // 0x4b8
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};
// Alignment: 140
// Size: 0x7550
class CCSBot : public CBot
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{
public:
CHandle< SpawnPointCoopEnemy > m_lastCoopSpawnPoint; // 0xd0
private:
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[[maybe_unused]] uint8_t __pad00d4[0xc]; // 0xd4
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public:
Vector m_eyePosition; // 0xe0
char m_name[64]; // 0xec
float m_combatRange; // 0x12c
bool m_isRogue; // 0x130
private:
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[[maybe_unused]] uint8_t __pad0131[0x7]; // 0x131
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public:
CountdownTimer m_rogueTimer; // 0x138
private:
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[[maybe_unused]] uint8_t __pad0150[0x4]; // 0x150
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public:
bool m_diedLastRound; // 0x154
private:
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[[maybe_unused]] uint8_t __pad0155[0x3]; // 0x155
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public:
float m_safeTime; // 0x158
bool m_wasSafe; // 0x15c
private:
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[[maybe_unused]] uint8_t __pad015d[0x7]; // 0x15d
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public:
bool m_blindFire; // 0x164
private:
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[[maybe_unused]] uint8_t __pad0165[0x3]; // 0x165
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public:
CountdownTimer m_surpriseTimer; // 0x168
bool m_bAllowActive; // 0x180
bool m_isFollowing; // 0x181
private:
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[[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182
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public:
CHandle< CCSPlayerPawn > m_leader; // 0x184
float m_followTimestamp; // 0x188
float m_allowAutoFollowTime; // 0x18c
CountdownTimer m_hurryTimer; // 0x190
CountdownTimer m_alertTimer; // 0x1a8
CountdownTimer m_sneakTimer; // 0x1c0
CountdownTimer m_panicTimer; // 0x1d8
private:
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[[maybe_unused]] uint8_t __pad01f0[0x2e8]; // 0x1f0
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public:
float m_stateTimestamp; // 0x4d8
bool m_isAttacking; // 0x4dc
bool m_isOpeningDoor; // 0x4dd
private:
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[[maybe_unused]] uint8_t __pad04de[0x6]; // 0x4de
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public:
CHandle< CBaseEntity > m_taskEntity; // 0x4e4
private:
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[[maybe_unused]] uint8_t __pad04e8[0xc]; // 0x4e8
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public:
Vector m_goalPosition; // 0x4f4
CHandle< CBaseEntity > m_goalEntity; // 0x500
CHandle< CBaseEntity > m_avoid; // 0x504
float m_avoidTimestamp; // 0x508
bool m_isStopping; // 0x50c
bool m_hasVisitedEnemySpawn; // 0x50d
private:
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[[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e
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public:
IntervalTimer m_stillTimer; // 0x510
bool m_bEyeAnglesUnderPathFinderControl; // 0x520
private:
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[[maybe_unused]] uint8_t __pad0521[0x60f7]; // 0x521
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public:
int32_t m_pathIndex; // 0x6618
GameTime_t m_areaEnteredTimestamp; // 0x661c
CountdownTimer m_repathTimer; // 0x6620
CountdownTimer m_avoidFriendTimer; // 0x6638
bool m_isFriendInTheWay; // 0x6650
private:
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[[maybe_unused]] uint8_t __pad6651[0x7]; // 0x6651
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public:
CountdownTimer m_politeTimer; // 0x6658
bool m_isWaitingBehindFriend; // 0x6670
private:
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[[maybe_unused]] uint8_t __pad6671[0x2b]; // 0x6671
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public:
float m_pathLadderEnd; // 0x669c
private:
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[[maybe_unused]] uint8_t __pad66a0[0x48]; // 0x66a0
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public:
CountdownTimer m_mustRunTimer; // 0x66e8
CountdownTimer m_waitTimer; // 0x6700
CountdownTimer m_updateTravelDistanceTimer; // 0x6718
float m_playerTravelDistance[64]; // 0x6730
uint8_t m_travelDistancePhase; // 0x6830
private:
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[[maybe_unused]] uint8_t __pad6831[0x197]; // 0x6831
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public:
uint8_t m_hostageEscortCount; // 0x69c8
private:
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[[maybe_unused]] uint8_t __pad69c9[0x3]; // 0x69c9
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public:
float m_hostageEscortCountTimestamp; // 0x69cc
int32_t m_desiredTeam; // 0x69d0
bool m_hasJoined; // 0x69d4
bool m_isWaitingForHostage; // 0x69d5
private:
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[[maybe_unused]] uint8_t __pad69d6[0x2]; // 0x69d6
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public:
CountdownTimer m_inhibitWaitingForHostageTimer; // 0x69d8
CountdownTimer m_waitForHostageTimer; // 0x69f0
Vector m_noisePosition; // 0x6a08
float m_noiseTravelDistance; // 0x6a14
float m_noiseTimestamp; // 0x6a18
private:
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[[maybe_unused]] uint8_t __pad6a1c[0x4]; // 0x6a1c
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public:
CBasePlayerPawn* m_noiseSource; // 0x6a20
private:
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[[maybe_unused]] uint8_t __pad6a28[0x10]; // 0x6a28
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public:
CountdownTimer m_noiseBendTimer; // 0x6a38
Vector m_bentNoisePosition; // 0x6a50
bool m_bendNoisePositionValid; // 0x6a5c
private:
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[[maybe_unused]] uint8_t __pad6a5d[0x3]; // 0x6a5d
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public:
float m_lookAroundStateTimestamp; // 0x6a60
float m_lookAheadAngle; // 0x6a64
float m_forwardAngle; // 0x6a68
float m_inhibitLookAroundTimestamp; // 0x6a6c
private:
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[[maybe_unused]] uint8_t __pad6a70[0x4]; // 0x6a70
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public:
Vector m_lookAtSpot; // 0x6a74
private:
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[[maybe_unused]] uint8_t __pad6a80[0x4]; // 0x6a80
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public:
float m_lookAtSpotDuration; // 0x6a84
float m_lookAtSpotTimestamp; // 0x6a88
float m_lookAtSpotAngleTolerance; // 0x6a8c
bool m_lookAtSpotClearIfClose; // 0x6a90
bool m_lookAtSpotAttack; // 0x6a91
private:
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[[maybe_unused]] uint8_t __pad6a92[0x6]; // 0x6a92
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public:
char* m_lookAtDesc; // 0x6a98
float m_peripheralTimestamp; // 0x6aa0
private:
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[[maybe_unused]] uint8_t __pad6aa4[0x184]; // 0x6aa4
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public:
uint8_t m_approachPointCount; // 0x6c28
private:
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[[maybe_unused]] uint8_t __pad6c29[0x3]; // 0x6c29
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public:
Vector m_approachPointViewPosition; // 0x6c2c
IntervalTimer m_viewSteadyTimer; // 0x6c38
private:
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[[maybe_unused]] uint8_t __pad6c48[0x8]; // 0x6c48
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public:
CountdownTimer m_tossGrenadeTimer; // 0x6c50
private:
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[[maybe_unused]] uint8_t __pad6c68[0x8]; // 0x6c68
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public:
CountdownTimer m_isAvoidingGrenade; // 0x6c70
private:
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[[maybe_unused]] uint8_t __pad6c88[0x8]; // 0x6c88
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public:
float m_spotCheckTimestamp; // 0x6c90
private:
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[[maybe_unused]] uint8_t __pad6c94[0x404]; // 0x6c94
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public:
int32_t m_checkedHidingSpotCount; // 0x7098
float m_lookPitch; // 0x709c
float m_lookPitchVel; // 0x70a0
float m_lookYaw; // 0x70a4
float m_lookYawVel; // 0x70a8
Vector m_targetSpot; // 0x70ac
Vector m_targetSpotVelocity; // 0x70b8
Vector m_targetSpotPredicted; // 0x70c4
QAngle m_aimError; // 0x70d0
QAngle m_aimGoal; // 0x70dc
GameTime_t m_targetSpotTime; // 0x70e8
float m_aimFocus; // 0x70ec
float m_aimFocusInterval; // 0x70f0
GameTime_t m_aimFocusNextUpdate; // 0x70f4
private:
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[[maybe_unused]] uint8_t __pad70f8[0x8]; // 0x70f8
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public:
CountdownTimer m_ignoreEnemiesTimer; // 0x7100
CHandle< CCSPlayerPawnBase > m_enemy; // 0x7118
bool m_isEnemyVisible; // 0x711c
uint8_t m_visibleEnemyParts; // 0x711d
private:
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[[maybe_unused]] uint8_t __pad711e[0x2]; // 0x711e
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public:
Vector m_lastEnemyPosition; // 0x7120
float m_lastSawEnemyTimestamp; // 0x712c
float m_firstSawEnemyTimestamp; // 0x7130
float m_currentEnemyAcquireTimestamp; // 0x7134
float m_enemyDeathTimestamp; // 0x7138
float m_friendDeathTimestamp; // 0x713c
bool m_isLastEnemyDead; // 0x7140
private:
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[[maybe_unused]] uint8_t __pad7141[0x3]; // 0x7141
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public:
int32_t m_nearbyEnemyCount; // 0x7144
private:
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[[maybe_unused]] uint8_t __pad7148[0x208]; // 0x7148
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public:
CHandle< CCSPlayerPawnBase > m_bomber; // 0x7350
int32_t m_nearbyFriendCount; // 0x7354
CHandle< CCSPlayerPawnBase > m_closestVisibleFriend; // 0x7358
CHandle< CCSPlayerPawnBase > m_closestVisibleHumanFriend; // 0x735c
IntervalTimer m_attentionInterval; // 0x7360
CHandle< CCSPlayerPawnBase > m_attacker; // 0x7370
float m_attackedTimestamp; // 0x7374
IntervalTimer m_burnedByFlamesTimer; // 0x7378
int32_t m_lastVictimID; // 0x7388
bool m_isAimingAtEnemy; // 0x738c
bool m_isRapidFiring; // 0x738d
private:
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[[maybe_unused]] uint8_t __pad738e[0x2]; // 0x738e
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public:
IntervalTimer m_equipTimer; // 0x7390
CountdownTimer m_zoomTimer; // 0x73a0
GameTime_t m_fireWeaponTimestamp; // 0x73b8
private:
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[[maybe_unused]] uint8_t __pad73bc[0x4]; // 0x73bc
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public:
CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x73c0
bool m_bIsSleeping; // 0x73d8
bool m_isEnemySniperVisible; // 0x73d9
private:
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[[maybe_unused]] uint8_t __pad73da[0x6]; // 0x73da
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public:
CountdownTimer m_sawEnemySniperTimer; // 0x73e0
private:
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[[maybe_unused]] uint8_t __pad73f8[0xa0]; // 0x73f8
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public:
uint8_t m_enemyQueueIndex; // 0x7498
uint8_t m_enemyQueueCount; // 0x7499
uint8_t m_enemyQueueAttendIndex; // 0x749a
bool m_isStuck; // 0x749b
GameTime_t m_stuckTimestamp; // 0x749c
Vector m_stuckSpot; // 0x74a0
private:
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[[maybe_unused]] uint8_t __pad74ac[0x4]; // 0x74ac
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public:
CountdownTimer m_wiggleTimer; // 0x74b0
CountdownTimer m_stuckJumpTimer; // 0x74c8
GameTime_t m_nextCleanupCheckTimestamp; // 0x74e0
float m_avgVel[10]; // 0x74e4
int32_t m_avgVelIndex; // 0x750c
int32_t m_avgVelCount; // 0x7510
Vector m_lastOrigin; // 0x7514
private:
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[[maybe_unused]] uint8_t __pad7520[0x4]; // 0x7520
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public:
float m_lastRadioRecievedTimestamp; // 0x7524
float m_lastRadioSentTimestamp; // 0x7528
CHandle< CCSPlayerPawnBase > m_radioSubject; // 0x752c
Vector m_radioPosition; // 0x7530
float m_voiceEndTimestamp; // 0x753c
private:
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[[maybe_unused]] uint8_t __pad7540[0x8]; // 0x7540
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public:
int32_t m_lastValidReactionQueueFrame; // 0x7548
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};
// Alignment: 5
// Size: 0x718
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class CFogVolume : public CServerOnlyModelEntity
{
public:
CUtlSymbolLarge m_fogName; // 0x6f0
CUtlSymbolLarge m_postProcessName; // 0x6f8
CUtlSymbolLarge m_colorCorrectionName; // 0x700
private:
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[[maybe_unused]] uint8_t __pad0708[0x8]; // 0x708
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public:
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bool m_bDisabled; // 0x710
bool m_bInFogVolumesList; // 0x711
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};
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// Alignment: 5
// Size: 0x4b8
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class CInfoDynamicShadowHint : public CPointEntity
{
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public:
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bool m_bDisabled; // 0x4a0
private:
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[[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1
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public:
float m_flRange; // 0x4a4
int32_t m_nImportance; // 0x4a8
int32_t m_nLightChoice; // 0x4ac
CHandle< CBaseEntity > m_hLight; // 0x4b0
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 2
// Size: 0x4d0
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class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint
{
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public:
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Vector m_vBoxMins; // 0x4b8
Vector m_vBoxMaxs; // 0x4c4
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};
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// Alignment: 10
// Size: 0x738
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class CEnvSky : public CBaseModelEntity
{
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public:
// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x6f0
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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bool m_bStartDisabled; // 0x6f8
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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Color m_vTintColor; // 0x6f9
private:
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[[maybe_unused]] uint8_t __pad06fd[0x3]; // 0x6fd
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public:
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flBrightnessScale; // 0x700
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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int32_t m_nFogType; // 0x704
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMinStart; // 0x708
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMinEnd; // 0x70c
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMaxStart; // 0x710
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMaxEnd; // 0x714
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// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
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bool m_bEnabled; // 0x718
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};
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// Alignment: 0
// Size: 0x4c8
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class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x8a8
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class CTonemapTrigger : public CBaseTrigger
{
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public:
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CUtlSymbolLarge m_tonemapControllerName; // 0x898
CEntityHandle m_hTonemapController; // 0x8a0
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};
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// Alignment: 1
// Size: 0x900
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class CFogTrigger : public CBaseTrigger
{
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public:
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fogparams_t m_fog; // 0x898
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};
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// Alignment: 1
// Size: 0x6f8
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class CLightEntity : public CBaseModelEntity
{
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public:
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// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
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CLightComponent* m_CLightComponent; // 0x6f0
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};
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// Alignment: 0
// Size: 0x6f8
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class CLightSpotEntity : public CLightEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x6f8
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class CLightOrthoEntity : public CLightEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x6f8
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class CLightDirectionalEntity : public CLightEntity
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x6f8
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class CLightEnvironmentEntity : public CLightDirectionalEntity
{
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public:
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// No members available
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};
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// Alignment: 16
// Size: 0x8e8
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class CPostProcessingVolume : public CBaseTrigger
{
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public:
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x8a8
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// MNetworkEnable
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float m_flFadeDuration; // 0x8b0
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// MNetworkEnable
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float m_flMinLogExposure; // 0x8b4
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// MNetworkEnable
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float m_flMaxLogExposure; // 0x8b8
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// MNetworkEnable
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float m_flMinExposure; // 0x8bc
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// MNetworkEnable
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float m_flMaxExposure; // 0x8c0
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// MNetworkEnable
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float m_flExposureCompensation; // 0x8c4
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// MNetworkEnable
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float m_flExposureFadeSpeedUp; // 0x8c8
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// MNetworkEnable
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float m_flExposureFadeSpeedDown; // 0x8cc
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// MNetworkEnable
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float m_flTonemapEVSmoothingRange; // 0x8d0
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// MNetworkEnable
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bool m_bMaster; // 0x8d4
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// MNetworkEnable
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bool m_bExposureControl; // 0x8d5
private:
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[[maybe_unused]] uint8_t __pad08d6[0x2]; // 0x8d6
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public:
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// MNetworkEnable
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float m_flRate; // 0x8d8
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// MNetworkEnable
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float m_flTonemapPercentTarget; // 0x8dc
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// MNetworkEnable
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float m_flTonemapPercentBrightPixels; // 0x8e0
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// MNetworkEnable
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float m_flTonemapMinAvgLum; // 0x8e4
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};
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// Alignment: 5
// Size: 0xc80
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class CEnvParticleGlow : public CParticleSystem
{
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public:
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// MNetworkEnable
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float m_flAlphaScale; // 0xc68
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// MNetworkEnable
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float m_flRadiusScale; // 0xc6c
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// MNetworkEnable
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float m_flSelfIllumScale; // 0xc70
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// MNetworkEnable
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Color m_ColorTint; // 0xc74
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xc78
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};
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// Alignment: 8
// Size: 0x728
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class CTextureBasedAnimatable : public CBaseModelEntity
{
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public:
// MNetworkEnable
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bool m_bLoop; // 0x6f0
private:
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[[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1
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public:
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// MNetworkEnable
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float m_flFPS; // 0x6f4
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x6f8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x700
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// MNetworkEnable
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Vector m_vAnimationBoundsMin; // 0x708
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// MNetworkEnable
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Vector m_vAnimationBoundsMax; // 0x714
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// MNetworkEnable
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float m_flStartTime; // 0x720
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// MNetworkEnable
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float m_flStartFrame; // 0x724
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};
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// Alignment: 0
// Size: 0x6f0
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class CWorld : public CBaseModelEntity
{
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public:
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// No members available
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};
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// Alignment: 11
// Size: 0x820
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class CBaseAnimGraph : public CBaseModelEntity
{
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public:
// MNetworkEnable
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PhysicsRagdollPose_t* m_pRagdollPose; // 0x700
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// MNetworkEnable
// MNetworkChangeCallback "OnClientRagdollChanged"
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bool m_bClientRagdoll; // 0x708
private:
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[[maybe_unused]] uint8_t __pad0709[0x3]; // 0x709
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public:
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// MNetworkEnable
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Vector m_vecForce; // 0x70c
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// MNetworkEnable
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int32_t m_nForceBone; // 0x718
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// MNetworkEnable
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bool m_bShouldAnimateDuringGameplayPause; // 0x71c
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// MNetworkEnable
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bool m_bAnimGraphUpdateEnabled; // 0x71d
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// MNetworkEnable
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bool m_bInitiallyPopulateInterpHistory; // 0x71e
private:
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[[maybe_unused]] uint8_t __pad071f[0x1]; // 0x71f
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public:
float m_flMaxSlopeDistance; // 0x720
Vector m_vLastSlopeCheckPos; // 0x724
IChoreoServices* m_pChoreoServices; // 0x730
bool m_bAnimGraphDirty; // 0x738
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};
// Alignment: 4
// Size: 0x860
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class CBaseProp : public CBaseAnimGraph
{
public:
bool m_bModelOverrodeBlockLOS; // 0x820
private:
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[[maybe_unused]] uint8_t __pad0821[0x3]; // 0x821
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public:
int32_t m_iShapeType; // 0x824
bool m_bConformToCollisionBounds; // 0x828
private:
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[[maybe_unused]] uint8_t __pad0829[0x3]; // 0x829
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public:
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matrix3x4_t m_mPreferredCatchTransform; // 0x82c
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};
// Alignment: 34
// Size: 0x998
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class CBreakableProp : public CBaseProp
{
public:
CEntityIOOutput m_OnBreak; // 0x870
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x898
CEntityIOOutput m_OnTakeDamage; // 0x8c0
float m_impactEnergyScale; // 0x8e8
int32_t m_iMinHealthDmg; // 0x8ec
QAngle m_preferredCarryAngles; // 0x8f0
float m_flPressureDelay; // 0x8fc
CHandle< CBaseEntity > m_hBreaker; // 0x900
PerformanceMode_t m_PerformanceMode; // 0x904
float m_flDmgModBullet; // 0x908
float m_flDmgModClub; // 0x90c
float m_flDmgModExplosive; // 0x910
float m_flDmgModFire; // 0x914
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x918
CUtlSymbolLarge m_iszBasePropData; // 0x920
int32_t m_iInteractions; // 0x928
GameTime_t m_flPreventDamageBeforeTime; // 0x92c
bool m_bHasBreakPiecesOrCommands; // 0x930
private:
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[[maybe_unused]] uint8_t __pad0931[0x3]; // 0x931
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public:
float m_explodeDamage; // 0x934
float m_explodeRadius; // 0x938
private:
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[[maybe_unused]] uint8_t __pad093c[0x4]; // 0x93c
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public:
float m_explosionDelay; // 0x940
private:
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[[maybe_unused]] uint8_t __pad0944[0x4]; // 0x944
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public:
CUtlSymbolLarge m_explosionBuildupSound; // 0x948
CUtlSymbolLarge m_explosionCustomEffect; // 0x950
CUtlSymbolLarge m_explosionCustomSound; // 0x958
CUtlSymbolLarge m_explosionModifier; // 0x960
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x968
GameTime_t m_flLastPhysicsInfluenceTime; // 0x96c
bool m_bOriginalBlockLOS; // 0x970
private:
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[[maybe_unused]] uint8_t __pad0971[0x3]; // 0x971
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public:
float m_flDefaultFadeScale; // 0x974
CHandle< CBaseEntity > m_hLastAttacker; // 0x978
CHandle< CBaseEntity > m_hFlareEnt; // 0x97c
bool m_bUsePuntSound; // 0x980
private:
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[[maybe_unused]] uint8_t __pad0981[0x7]; // 0x981
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public:
CUtlSymbolLarge m_iszPuntSound; // 0x988
// MNetworkEnable
bool m_noGhostCollision; // 0x990
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};
// Alignment: 23
// Size: 0xa98
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class CDynamicProp : public CBreakableProp
{
public:
bool m_bCreateNavObstacle; // 0x9a0
// MNetworkEnable
bool m_bUseHitboxesForRenderBox; // 0x9a1
// MNetworkEnable
bool m_bUseAnimGraph; // 0x9a2
private:
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[[maybe_unused]] uint8_t __pad09a3[0x5]; // 0x9a3
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public:
CEntityIOOutput m_pOutputAnimBegun; // 0x9a8
CEntityIOOutput m_pOutputAnimOver; // 0x9d0
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0x9f8
CEntityIOOutput m_OnAnimReachedStart; // 0xa20
CEntityIOOutput m_OnAnimReachedEnd; // 0xa48
CUtlSymbolLarge m_iszDefaultAnim; // 0xa70
AnimLoopMode_t m_nDefaultAnimLoopMode; // 0xa78
bool m_bAnimateOnServer; // 0xa7c
bool m_bRandomizeCycle; // 0xa7d
bool m_bStartDisabled; // 0xa7e
bool m_bScriptedMovement; // 0xa7f
bool m_bFiredStartEndOutput; // 0xa80
bool m_bForceNpcExclude; // 0xa81
bool m_bCreateNonSolid; // 0xa82
bool m_bIsOverrideProp; // 0xa83
int32_t m_iInitialGlowState; // 0xa84
int32_t m_nGlowRange; // 0xa88
int32_t m_nGlowRangeMin; // 0xa8c
Color m_glowColor; // 0xa90
int32_t m_nGlowTeam; // 0xa94
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};
// Alignment: 0
// Size: 0xa98
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class CDynamicPropAlias_dynamic_prop : public CDynamicProp
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0xa98
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class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0xa98
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class CDynamicPropAlias_cable_dynamic : public CDynamicProp
{
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public:
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// No members available
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};
// Alignment: 10
// Size: 0xac0
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class CColorCorrectionVolume : public CBaseTrigger
{
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x898
private:
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[[maybe_unused]] uint8_t __pad0899[0x3]; // 0x899
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public:
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// MNetworkEnable
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float m_MaxWeight; // 0x89c
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// MNetworkEnable
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float m_FadeDuration; // 0x8a0
bool m_bStartDisabled; // 0x8a4
private:
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[[maybe_unused]] uint8_t __pad08a5[0x3]; // 0x8a5
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public:
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// MNetworkEnable
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float m_Weight; // 0x8a8
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// MNetworkEnable
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char m_lookupFilename[512]; // 0x8ac
float m_LastEnterWeight; // 0xaac
GameTime_t m_LastEnterTime; // 0xab0
float m_LastExitWeight; // 0xab4
GameTime_t m_LastExitTime; // 0xab8
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};
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// Alignment: 30
// Size: 0x918
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class CPointCommentaryNode : public CBaseAnimGraph
{
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public:
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CUtlSymbolLarge m_iszPreCommands; // 0x820
CUtlSymbolLarge m_iszPostCommands; // 0x828
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// MNetworkEnable
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CUtlSymbolLarge m_iszCommentaryFile; // 0x830
CUtlSymbolLarge m_iszViewTarget; // 0x838
CHandle< CBaseEntity > m_hViewTarget; // 0x840
CHandle< CBaseEntity > m_hViewTargetAngles; // 0x844
CUtlSymbolLarge m_iszViewPosition; // 0x848
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// MNetworkEnable
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CHandle< CBaseEntity > m_hViewPosition; // 0x850
CHandle< CBaseEntity > m_hViewPositionMover; // 0x854
bool m_bPreventMovement; // 0x858
bool m_bUnderCrosshair; // 0x859
bool m_bUnstoppable; // 0x85a
private:
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[[maybe_unused]] uint8_t __pad085b[0x1]; // 0x85b
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public:
GameTime_t m_flFinishedTime; // 0x85c
Vector m_vecFinishOrigin; // 0x860
QAngle m_vecOriginalAngles; // 0x86c
QAngle m_vecFinishAngles; // 0x878
bool m_bPreventChangesWhileMoving; // 0x884
bool m_bDisabled; // 0x885
private:
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[[maybe_unused]] uint8_t __pad0886[0x2]; // 0x886
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public:
Vector m_vecTeleportOrigin; // 0x888
GameTime_t m_flAbortedPlaybackAt; // 0x894
CEntityIOOutput m_pOnCommentaryStarted; // 0x898
CEntityIOOutput m_pOnCommentaryStopped; // 0x8c0
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// MNetworkEnable
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bool m_bActive; // 0x8e8
private:
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[[maybe_unused]] uint8_t __pad08e9[0x3]; // 0x8e9
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public:
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// MNetworkEnable
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GameTime_t m_flStartTime; // 0x8ec
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// MNetworkEnable
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float m_flStartTimeInCommentary; // 0x8f0
private:
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[[maybe_unused]] uint8_t __pad08f4[0x4]; // 0x8f4
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_iszTitle; // 0x8f8
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// MNetworkEnable
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CUtlSymbolLarge m_iszSpeakers; // 0x900
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// MNetworkEnable
2023-03-23 13:52:33 +00:00
int32_t m_iNodeNumber; // 0x908
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// MNetworkEnable
2023-03-23 13:52:33 +00:00
int32_t m_iNodeNumberMax; // 0x90c
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// MNetworkEnable
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bool m_bListenedTo; // 0x910
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};
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// Alignment: 0
// Size: 0x760
2023-03-23 13:52:33 +00:00
class CCommentaryViewPosition : public CSprite
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0x978
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class CFuncWater : public CBaseDoor
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
// Size: 0x980
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class CRotDoor : public CBaseDoor
{
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public:
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bool m_bSolidBsp; // 0x978
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};
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// Alignment: 0
// Size: 0x820
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class CItemSoda : public CBaseAnimGraph
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0x898
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class CPrecipitation : public CBaseTrigger
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 19
// Size: 0x838
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class CEnvBeam : public CBeam
{
public:
int32_t m_active; // 0x790
private:
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[[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794
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public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x798
CUtlSymbolLarge m_iszStartEntity; // 0x7a0
CUtlSymbolLarge m_iszEndEntity; // 0x7a8
float m_life; // 0x7b0
float m_boltWidth; // 0x7b4
float m_noiseAmplitude; // 0x7b8
int32_t m_speed; // 0x7bc
float m_restrike; // 0x7c0
private:
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[[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4
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public:
CUtlSymbolLarge m_iszSpriteName; // 0x7c8
int32_t m_frameStart; // 0x7d0
Vector m_vEndPointWorld; // 0x7d4
Vector m_vEndPointRelative; // 0x7e0
float m_radius; // 0x7ec
Touch_t m_TouchType; // 0x7f0
private:
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[[maybe_unused]] uint8_t __pad07f4[0x4]; // 0x7f4
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public:
CUtlSymbolLarge m_iFilterName; // 0x7f8
CHandle< CBaseEntity > m_hFilter; // 0x800
private:
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[[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804
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public:
CUtlSymbolLarge m_iszDecal; // 0x808
CEntityIOOutput m_OnTouchedByEntity; // 0x810
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};
// Alignment: 0
// Size: 0x7b0
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class CPushable : public CBreakable
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0x7a0
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class CFuncLadderAlias_func_useableladder : public CFuncLadder
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 9
// Size: 0x730
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class CFuncMonitor : public CFuncBrush
{
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public:
// MNetworkEnable
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CUtlString m_targetCamera; // 0x710
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// MNetworkEnable
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int32_t m_nResolutionEnum; // 0x718
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// MNetworkEnable
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bool m_bRenderShadows; // 0x71c
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// MNetworkEnable
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bool m_bUseUniqueColorTarget; // 0x71d
private:
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[[maybe_unused]] uint8_t __pad071e[0x2]; // 0x71e
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public:
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// MNetworkEnable
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CUtlString m_brushModelName; // 0x720
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// MNetworkEnable
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CHandle< CBaseEntity > m_hTargetCamera; // 0x728
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// MNetworkEnable
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bool m_bEnabled; // 0x72c
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// MNetworkEnable
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bool m_bDraw3DSkybox; // 0x72d
bool m_bStartEnabled; // 0x72e
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};
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// Alignment: 0
// Size: 0x820
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class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0x820
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class CFuncWaterAnalog : public CFuncMoveLinear
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 3
// Size: 0x7a0
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class CGunTarget : public CBaseToggle
{
public:
bool m_on; // 0x770
private:
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[[maybe_unused]] uint8_t __pad0771[0x3]; // 0x771
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public:
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CHandle< CBaseEntity > m_hTargetEnt; // 0x774
CEntityIOOutput m_OnDeath; // 0x778
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};
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// Alignment: 3
// Size: 0x8b0
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class CTriggerGameEvent : public CBaseTrigger
{
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public:
// MNetworkEnable
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CUtlString m_strStartTouchEventName; // 0x898
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// MNetworkEnable
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CUtlString m_strEndTouchEventName; // 0x8a0
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// MNetworkEnable
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CUtlString m_strTriggerID; // 0x8a8
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};
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// Alignment: 0
// Size: 0x730
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class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0x730
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class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
// Size: 0x750
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class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef
{
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public:
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bool m_bFloodFillAttribute; // 0x748
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};
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// Alignment: 4
// Size: 0x748
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class CFuncElectrifiedVolume : public CFuncBrush
{
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_EffectName; // 0x710
CUtlSymbolLarge m_EffectInterpenetrateName; // 0x718
CUtlSymbolLarge m_EffectZapName; // 0x720
CUtlSymbolLarge m_iszEffectSource; // 0x728
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};
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// Alignment: 0
// Size: 0x4d0
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class CPathCornerCrash : public CPathCorner
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
2023-03-22 22:31:08 +00:00
// Alignment: 1
// Size: 0x828
2023-03-23 13:52:33 +00:00
class CConstraintAnchor : public CBaseAnimGraph
{
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public:
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float m_massScale; // 0x820
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};
2023-03-22 22:31:08 +00:00
// Alignment: 1
// Size: 0xaa0
2023-03-23 13:52:33 +00:00
class COrnamentProp : public CDynamicProp
{
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public:
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CUtlSymbolLarge m_initialOwner; // 0xa98
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};
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// Alignment: 0
// Size: 0x748
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class CRopeKeyframeAlias_move_rope : public CRopeKeyframe
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
2023-03-22 22:31:08 +00:00
// Alignment: 0
// Size: 0xa00
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class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity
{
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public:
2023-03-24 22:00:12 +00:00
// No members available
2023-03-15 15:20:35 +00:00
};
2023-03-22 22:31:08 +00:00
// Alignment: 5
// Size: 0xa18
2023-03-23 13:52:33 +00:00
class CInstancedSceneEntity : public CSceneEntity
{
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public:
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CHandle< CBaseEntity > m_hOwner; // 0xa00
bool m_bHadOwner; // 0xa04
private:
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[[maybe_unused]] uint8_t __pad0a05[0x3]; // 0xa05
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public:
float m_flPostSpeakDelay; // 0xa08
float m_flPreDelay; // 0xa0c
bool m_bIsBackground; // 0xa10
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};
2023-03-22 22:31:08 +00:00
// Alignment: 3
// Size: 0x8c0
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class CTriggerSoundscape : public CBaseTrigger
{
public:
CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x898
private:
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[[maybe_unused]] uint8_t __pad089c[0x4]; // 0x89c
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public:
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CUtlSymbolLarge m_SoundscapeName; // 0x8a0
CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x8a8
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};
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// Alignment: 0
// Size: 0x760
2023-03-23 13:52:33 +00:00
class CSpriteAlias_env_glow : public CSprite
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
2023-03-22 22:31:08 +00:00
// Alignment: 1
// Size: 0x850
2023-03-23 13:52:33 +00:00
class CFuncTankTrain : public CFuncTrackTrain
{
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public:
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CEntityIOOutput m_OnDeath; // 0x828
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};
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// Alignment: 5
// Size: 0x798
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class CBasePlatTrain : public CBaseToggle
{
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public:
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CUtlSymbolLarge m_NoiseMoving; // 0x770
CUtlSymbolLarge m_NoiseArrived; // 0x778
private:
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[[maybe_unused]] uint8_t __pad0780[0x8]; // 0x780
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public:
float m_volume; // 0x788
float m_flTWidth; // 0x78c
float m_flTLength; // 0x790
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};
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// Alignment: 1
// Size: 0x7a0
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class CFuncPlat : public CBasePlatTrain
{
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public:
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CUtlSymbolLarge m_sNoise; // 0x798
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};
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// Alignment: 2
// Size: 0x7b8
2023-03-23 13:52:33 +00:00
class CFuncPlatRot : public CFuncPlat
{
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public:
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QAngle m_end; // 0x7a0
QAngle m_start; // 0x7ac
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};
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// Alignment: 6
// Size: 0x7b8
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class CFuncTrain : public CBasePlatTrain
{
public:
CHandle< CBaseEntity > m_hCurrentTarget; // 0x798
bool m_activated; // 0x79c
private:
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[[maybe_unused]] uint8_t __pad079d[0x3]; // 0x79d
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public:
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CHandle< CBaseEntity > m_hEnemy; // 0x7a0
float m_flBlockDamage; // 0x7a4
GameTime_t m_flNextBlockTime; // 0x7a8
private:
2023-03-24 22:00:12 +00:00
[[maybe_unused]] uint8_t __pad07ac[0x4]; // 0x7ac
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public:
CUtlSymbolLarge m_iszLastTarget; // 0x7b0
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};
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// Alignment: 9
// Size: 0x7f8
2023-03-23 13:52:33 +00:00
class CFuncTrackChange : public CFuncPlatRot
{
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public:
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CPathTrack* m_trackTop; // 0x7b8
CPathTrack* m_trackBottom; // 0x7c0
CFuncTrackTrain* m_train; // 0x7c8
CUtlSymbolLarge m_trackTopName; // 0x7d0
CUtlSymbolLarge m_trackBottomName; // 0x7d8
CUtlSymbolLarge m_trainName; // 0x7e0
TRAIN_CODE m_code; // 0x7e8
int32_t m_targetState; // 0x7ec
int32_t m_use; // 0x7f0
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};
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// Alignment: 0
// Size: 0x7f8
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class CFuncTrackAuto : public CFuncTrackChange
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
2023-03-22 22:31:08 +00:00
// Alignment: 1
// Size: 0x8c0
2023-03-23 13:52:33 +00:00
class CTriggerRemove : public CBaseTrigger
{
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public:
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CEntityIOOutput m_OnRemove; // 0x898
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};
2023-03-22 22:31:08 +00:00
// Alignment: 1
// Size: 0x948
2023-03-23 13:52:33 +00:00
class CScriptTriggerHurt : public CTriggerHurt
{
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public:
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Vector m_vExtent; // 0x938
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};
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// Alignment: 1
// Size: 0x8d0
2023-03-23 13:52:33 +00:00
class CScriptTriggerMultiple : public CTriggerMultiple
{
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public:
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Vector m_vExtent; // 0x8c0
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};
2023-03-22 22:31:08 +00:00
// Alignment: 0
// Size: 0x8c0
2023-03-23 13:52:33 +00:00
class CTriggerOnce : public CTriggerMultiple
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
2023-03-22 22:31:08 +00:00
// Alignment: 1
// Size: 0x8d0
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class CScriptTriggerOnce : public CTriggerOnce
{
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public:
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Vector m_vExtent; // 0x8c0
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};
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// Alignment: 15
// Size: 0x960
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class CTriggerLook : public CTriggerOnce
{
public:
CHandle< CBaseEntity > m_hLookTarget; // 0x8c0
float m_flFieldOfView; // 0x8c4
float m_flLookTime; // 0x8c8
float m_flLookTimeTotal; // 0x8cc
GameTime_t m_flLookTimeLast; // 0x8d0
float m_flTimeoutDuration; // 0x8d4
bool m_bTimeoutFired; // 0x8d8
bool m_bIsLooking; // 0x8d9
bool m_b2DFOV; // 0x8da
bool m_bUseVelocity; // 0x8db
CHandle< CBaseEntity > m_hActivator; // 0x8dc
// MNetworkEnable
bool m_bTestOcclusion; // 0x8e0
private:
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[[maybe_unused]] uint8_t __pad08e1[0x7]; // 0x8e1
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public:
CEntityIOOutput m_OnTimeout; // 0x8e8
CEntityIOOutput m_OnStartLook; // 0x910
CEntityIOOutput m_OnEndLook; // 0x938
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};
// Alignment: 5
// Size: 0x8c0
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class CTriggerPush : public CBaseTrigger
{
public:
QAngle m_angPushEntitySpace; // 0x898
Vector m_vecPushDirEntitySpace; // 0x8a4
bool m_bTriggerOnStartTouch; // 0x8b0
private:
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[[maybe_unused]] uint8_t __pad08b1[0x3]; // 0x8b1
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public:
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float m_flAlternateTicksFix; // 0x8b4
float m_flPushSpeed; // 0x8b8
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};
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// Alignment: 1
// Size: 0x8d0
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class CScriptTriggerPush : public CTriggerPush
{
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public:
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Vector m_vExtent; // 0x8c0
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};
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// Alignment: 1
// Size: 0x8a0
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class CTriggerToggleSave : public CBaseTrigger
{
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public:
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bool m_bDisabled; // 0x898
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};
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// Alignment: 3
// Size: 0x8a8
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class CTriggerSave : public CBaseTrigger
{
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public:
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bool m_bForceNewLevelUnit; // 0x898
private:
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[[maybe_unused]] uint8_t __pad0899[0x3]; // 0x899
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public:
float m_fDangerousTimer; // 0x89c
int32_t m_minHitPoints; // 0x8a0
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};
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// Alignment: 0
// Size: 0x898
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class CTriggerGravity : public CBaseTrigger
{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x8d8
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class CTriggerProximity : public CBaseTrigger
{
public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x898
private:
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[[maybe_unused]] uint8_t __pad089c[0x4]; // 0x89c
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public:
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CUtlSymbolLarge m_iszMeasureTarget; // 0x8a0
float m_fRadius; // 0x8a8
int32_t m_nTouchers; // 0x8ac
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x8b0
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};
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// Alignment: 4
// Size: 0x8f8
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class CTriggerImpact : public CTriggerMultiple
{
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public:
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float m_flMagnitude; // 0x8c0
float m_flNoise; // 0x8c4
float m_flViewkick; // 0x8c8
private:
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[[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc
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public:
CEntityOutputTemplate< Vector > m_pOutputForce; // 0x8d0
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};
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// Alignment: 0
// Size: 0x898
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class CServerRagdollTrigger : public CBaseTrigger
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x8c8
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class CTriggerActiveWeaponDetect : public CBaseTrigger
{
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public:
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CEntityIOOutput m_OnTouchedActiveWeapon; // 0x898
CUtlSymbolLarge m_iszWeaponClassName; // 0x8c0
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};
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// Alignment: 13
// Size: 0x8f8
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class CTriggerPhysics : public CBaseTrigger
{
public:
float m_gravityScale; // 0x8a8
float m_linearLimit; // 0x8ac
float m_linearDamping; // 0x8b0
float m_angularLimit; // 0x8b4
float m_angularDamping; // 0x8b8
float m_linearForce; // 0x8bc
float m_flFrequency; // 0x8c0
float m_flDampingRatio; // 0x8c4
Vector m_vecLinearForcePointAt; // 0x8c8
bool m_bCollapseToForcePoint; // 0x8d4
private:
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[[maybe_unused]] uint8_t __pad08d5[0x3]; // 0x8d5
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public:
Vector m_vecLinearForcePointAtWorld; // 0x8d8
Vector m_vecLinearForceDirection; // 0x8e4
bool m_bConvertToDebrisWhenPossible; // 0x8f0
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};
// Alignment: 2
// Size: 0x8c8
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class CTriggerDetectBulletFire : public CBaseTrigger
{
public:
bool m_bPlayerFireOnly; // 0x898
private:
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[[maybe_unused]] uint8_t __pad0899[0x7]; // 0x899
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public:
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CEntityIOOutput m_OnDetectedBulletFire; // 0x8a0
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};
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// Alignment: 1
// Size: 0x8f8
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class CTriggerDetectExplosion : public CBaseTrigger
{
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public:
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CEntityIOOutput m_OnDetectedExplosion; // 0x8d0
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};
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// Alignment: 1
// Size: 0x710
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class CScriptNavBlocker : public CFuncNavBlocker
{
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public:
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Vector m_vExtent; // 0x700
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};
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// Alignment: 7
// Size: 0x8b0
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class CBaseFlex : public CBaseAnimGraph
{
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public:
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// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
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CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x820
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vLookTargetPosition; // 0x838
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// MNetworkEnable
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bool m_blinktoggle; // 0x844
private:
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[[maybe_unused]] uint8_t __pad0845[0x53]; // 0x845
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public:
GameTime_t m_flAllowResponsesEndTime; // 0x898
GameTime_t m_flLastFlexAnimationTime; // 0x89c
uint32_t m_nNextSceneEventId; // 0x8a0
bool m_bUpdateLayerPriorities; // 0x8a4
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};
// Alignment: 38
// Size: 0xd28
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class CBasePropDoor : public CDynamicProp
{
public:
float m_flAutoReturnDelay; // 0xaa8
private:
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[[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac
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public:
CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xab0
int32_t m_nHardwareType; // 0xac8
bool m_bNeedsHardware; // 0xacc
private:
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[[maybe_unused]] uint8_t __pad0acd[0x3]; // 0xacd
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public:
// MNetworkEnable
DoorState_t m_eDoorState; // 0xad0
// MNetworkEnable
bool m_bLocked; // 0xad4
private:
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[[maybe_unused]] uint8_t __pad0ad5[0x3]; // 0xad5
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public:
// MNetworkEnable
Vector m_closedPosition; // 0xad8
// MNetworkEnable
QAngle m_closedAngles; // 0xae4
CHandle< CBaseEntity > m_hBlocker; // 0xaf0
bool m_bFirstBlocked; // 0xaf4
private:
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[[maybe_unused]] uint8_t __pad0af5[0x3]; // 0xaf5
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public:
locksound_t m_ls; // 0xaf8
bool m_bForceClosed; // 0xb18
private:
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[[maybe_unused]] uint8_t __pad0b19[0x3]; // 0xb19
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public:
Vector m_vecLatchWorldPosition; // 0xb1c
CHandle< CBaseEntity > m_hActivator; // 0xb28
private:
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[[maybe_unused]] uint8_t __pad0b2c[0x8]; // 0xb2c
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public:
uint32_t m_sndParamAngularSpeed; // 0xb34
CUtlSymbolLarge m_SoundMoving; // 0xb38
CUtlSymbolLarge m_SoundOpen; // 0xb40
CUtlSymbolLarge m_SoundClose; // 0xb48
CUtlSymbolLarge m_SoundLock; // 0xb50
CUtlSymbolLarge m_SoundUnlock; // 0xb58
CUtlSymbolLarge m_SoundLatch; // 0xb60
CUtlSymbolLarge m_SoundPound; // 0xb68
CUtlSymbolLarge m_SoundJiggle; // 0xb70
CUtlSymbolLarge m_SoundLockedAnim; // 0xb78
int32_t m_numCloseAttempts; // 0xb80
CUtlStringToken m_nPhysicsMaterial; // 0xb84
CUtlSymbolLarge m_SlaveName; // 0xb88
// MNetworkEnable
CHandle< CBasePropDoor > m_hMaster; // 0xb90
private:
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[[maybe_unused]] uint8_t __pad0b94[0x4]; // 0xb94
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public:
CEntityIOOutput m_OnBlockedClosing; // 0xb98
CEntityIOOutput m_OnBlockedOpening; // 0xbc0
CEntityIOOutput m_OnUnblockedClosing; // 0xbe8
CEntityIOOutput m_OnUnblockedOpening; // 0xc10
CEntityIOOutput m_OnFullyClosed; // 0xc38
CEntityIOOutput m_OnFullyOpen; // 0xc60
CEntityIOOutput m_OnClose; // 0xc88
CEntityIOOutput m_OnOpen; // 0xcb0
CEntityIOOutput m_OnLockedUse; // 0xcd8
CEntityIOOutput m_OnAjarOpen; // 0xd00
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};
// Alignment: 5
// Size: 0x7b8
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class CEnvLaser : public CBeam
{
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public:
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CUtlSymbolLarge m_iszLaserTarget; // 0x790
CSprite* m_pSprite; // 0x798
CUtlSymbolLarge m_iszSpriteName; // 0x7a0
Vector m_firePosition; // 0x7a8
float m_flStartFrame; // 0x7b4
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};
// Alignment: 24
// Size: 0x928
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class CFish : public CBaseAnimGraph
{
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public:
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CHandle< CFishPool > m_pool; // 0x820
uint32_t m_id; // 0x824
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// MNetworkEnable
// MNetworkSerializer "fish_pos_x"
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float m_x; // 0x828
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// MNetworkEnable
// MNetworkSerializer "fish_pos_y"
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float m_y; // 0x82c
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// MNetworkEnable
// MNetworkSerializer "fish_pos_z"
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float m_z; // 0x830
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// MNetworkEnable
// MNetworkSerializer "angle_normalize_positive"
// MNetworkBitCount "7"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
// MNetworkEncodeFlags
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float m_angle; // 0x834
float m_angleChange; // 0x838
Vector m_forward; // 0x83c
Vector m_perp; // 0x848
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// MNetworkEnable
// MNetworkEncoder
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Vector m_poolOrigin; // 0x854
// MNetworkEnable
float m_waterLevel; // 0x860
float m_speed; // 0x864
float m_desiredSpeed; // 0x868
float m_calmSpeed; // 0x86c
float m_panicSpeed; // 0x870
float m_avoidRange; // 0x874
CountdownTimer m_turnTimer; // 0x878
bool m_turnClockwise; // 0x890
private:
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[[maybe_unused]] uint8_t __pad0891[0x7]; // 0x891
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public:
CountdownTimer m_goTimer; // 0x898
CountdownTimer m_moveTimer; // 0x8b0
CountdownTimer m_panicTimer; // 0x8c8
CountdownTimer m_disperseTimer; // 0x8e0
CountdownTimer m_proximityTimer; // 0x8f8
CUtlVector< CFish* > m_visible; // 0x910
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};
// Alignment: 8
// Size: 0x8f8
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class CItem : public CBaseAnimGraph
{
public:
CEntityIOOutput m_OnPlayerTouch; // 0x828
bool m_bActivateWhenAtRest; // 0x850
private:
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[[maybe_unused]] uint8_t __pad0851[0x7]; // 0x851
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public:
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CEntityIOOutput m_OnCacheInteraction; // 0x858
CEntityIOOutput m_OnPlayerPickup; // 0x880
CEntityIOOutput m_OnGlovePulled; // 0x8a8
Vector m_vOriginalSpawnOrigin; // 0x8d0
QAngle m_vOriginalSpawnAngles; // 0x8dc
bool m_bPhysStartAsleep; // 0x8e8
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};
// Alignment: 28
// Size: 0x9c8
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class CRagdollProp : public CBaseAnimGraph
{
public:
ragdoll_t m_ragdoll; // 0x828
bool m_bStartDisabled; // 0x860
private:
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[[maybe_unused]] uint8_t __pad0861[0x7]; // 0x861
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public:
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// MNetworkEnable
// MNetworkEncoder
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CNetworkUtlVectorBase< Vector > m_ragPos; // 0x868
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// MNetworkEnable
// MNetworkEncoder
// MNetworkBitCount "13"
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CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x880
// MNetworkEnable
CHandle< CBaseEntity > m_hRagdollSource; // 0x898
uint32_t m_lastUpdateTickCount; // 0x89c
bool m_allAsleep; // 0x8a0
bool m_bFirstCollisionAfterLaunch; // 0x8a1
private:
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[[maybe_unused]] uint8_t __pad08a2[0x2]; // 0x8a2
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public:
CHandle< CBaseEntity > m_hDamageEntity; // 0x8a4
CHandle< CBaseEntity > m_hKiller; // 0x8a8
CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x8ac
GameTime_t m_flLastPhysicsInfluenceTime; // 0x8b0
GameTime_t m_flFadeOutStartTime; // 0x8b4
float m_flFadeTime; // 0x8b8
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// MNetworkDisable
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Vector m_vecLastOrigin; // 0x8bc
GameTime_t m_flAwakeTime; // 0x8c8
GameTime_t m_flLastOriginChangeTime; // 0x8cc
int32_t m_nBloodColor; // 0x8d0
private:
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[[maybe_unused]] uint8_t __pad08d4[0x4]; // 0x8d4
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public:
CUtlSymbolLarge m_strOriginClassName; // 0x8d8
CUtlSymbolLarge m_strSourceClassName; // 0x8e0
bool m_bHasBeenPhysgunned; // 0x8e8
bool m_bShouldTeleportPhysics; // 0x8e9
private:
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[[maybe_unused]] uint8_t __pad08ea[0x2]; // 0x8ea
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public:
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
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float m_flBlendWeight; // 0x8ec
float m_flDefaultFadeScale; // 0x8f0
private:
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[[maybe_unused]] uint8_t __pad08f4[0x4]; // 0x8f4
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public:
CUtlVector< Vector > m_ragdollMins; // 0x8f8
CUtlVector< Vector > m_ragdollMaxs; // 0x910
bool m_bShouldDeleteActivationRecord; // 0x928
private:
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[[maybe_unused]] uint8_t __pad0929[0x5f]; // 0x929
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public:
bool m_bValidatePoweredRagdollPose; // 0x988
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};
// Alignment: 12
// Size: 0x8b0
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class CPhysMagnet : public CBaseAnimGraph
{
public:
CEntityIOOutput m_OnMagnetAttach; // 0x820
CEntityIOOutput m_OnMagnetDetach; // 0x848
float m_massScale; // 0x870
float m_forceLimit; // 0x874
float m_torqueLimit; // 0x878
private:
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[[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c
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public:
CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x880
bool m_bActive; // 0x898
bool m_bHasHitSomething; // 0x899
private:
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[[maybe_unused]] uint8_t __pad089a[0x2]; // 0x89a
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public:
float m_flTotalMass; // 0x89c
float m_flRadius; // 0x8a0
GameTime_t m_flNextSuckTime; // 0x8a4
int32_t m_iMaxObjectsAttached; // 0x8a8
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};
// Alignment: 33
// Size: 0xb00
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class CPhysicsProp : public CBreakableProp
{
public:
CEntityIOOutput m_MotionEnabled; // 0x9a0
CEntityIOOutput m_OnAwakened; // 0x9c8
CEntityIOOutput m_OnAwake; // 0x9f0
CEntityIOOutput m_OnAsleep; // 0xa18
CEntityIOOutput m_OnPlayerUse; // 0xa40
CEntityIOOutput m_OnPlayerPickup; // 0xa68
CEntityIOOutput m_OnOutOfWorld; // 0xa90
float m_massScale; // 0xab8
float m_inertiaScale; // 0xabc
int32_t m_damageType; // 0xac0
int32_t m_damageToEnableMotion; // 0xac4
float m_flForceToEnableMotion; // 0xac8
bool m_bThrownByPlayer; // 0xacc
bool m_bDroppedByPlayer; // 0xacd
bool m_bTouchedByPlayer; // 0xace
bool m_bFirstCollisionAfterLaunch; // 0xacf
int32_t m_iExploitableByPlayer; // 0xad0
bool m_bHasBeenAwakened; // 0xad4
bool m_bIsOverrideProp; // 0xad5
private:
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[[maybe_unused]] uint8_t __pad0ad6[0x2]; // 0xad6
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public:
GameTime_t m_fNextCheckDisableMotionContactsTime; // 0xad8
int32_t m_iInitialGlowState; // 0xadc
int32_t m_nGlowRange; // 0xae0
int32_t m_nGlowRangeMin; // 0xae4
Color m_glowColor; // 0xae8
bool m_bForceNavIgnore; // 0xaec
bool m_bNoNavmeshBlocker; // 0xaed
bool m_bForceNpcExclude; // 0xaee
bool m_bShouldAutoConvertBackFromDebris; // 0xaef
bool m_bMuteImpactEffects; // 0xaf0
private:
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[[maybe_unused]] uint8_t __pad0af1[0x7]; // 0xaf1
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public:
bool m_bAcceptDamageFromHeldObjects; // 0xaf8
bool m_bEnableUseOutput; // 0xaf9
// MNetworkEnable
bool m_bAwake; // 0xafa
private:
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[[maybe_unused]] uint8_t __pad0afb[0x1]; // 0xafb
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public:
int32_t m_nCollisionGroupOverride; // 0xafc
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};
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// Alignment: 0
// Size: 0xb00
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class CPhysicsPropOverride : public CPhysicsProp
{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0xb38
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class CPhysicsPropRespawnable : public CPhysicsProp
{
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public:
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Vector m_vOriginalSpawnOrigin; // 0xb00
QAngle m_vOriginalSpawnAngles; // 0xb0c
Vector m_vOriginalMins; // 0xb18
Vector m_vOriginalMaxs; // 0xb24
float m_flRespawnDuration; // 0xb30
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};
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// Alignment: 0
// Size: 0x820
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class CWaterBullet : public CBaseAnimGraph
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0xb68
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class CShatterGlassShardPhysics : public CPhysicsProp
{
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public:
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bool m_bDebris; // 0xb00
private:
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[[maybe_unused]] uint8_t __pad0b01[0x3]; // 0xb01
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public:
uint32_t m_hParentShard; // 0xb04
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// MNetworkEnable
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shard_model_desc_t m_ShardDesc; // 0xb08
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};
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// Alignment: 9
// Size: 0xba8
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class CEconEntity : public CBaseFlex
{
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public:
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// MNetworkEnable
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CAttributeContainer m_AttributeManager; // 0x8c0
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// MNetworkEnable
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uint32_t m_OriginalOwnerXuidLow; // 0xb88
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// MNetworkEnable
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uint32_t m_OriginalOwnerXuidHigh; // 0xb8c
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// MNetworkEnable
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int32_t m_nFallbackPaintKit; // 0xb90
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// MNetworkEnable
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int32_t m_nFallbackSeed; // 0xb94
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// MNetworkEnable
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float m_flFallbackWear; // 0xb98
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// MNetworkEnable
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int32_t m_nFallbackStatTrak; // 0xb9c
CHandle< CBaseEntity > m_hOldProvidee; // 0xba0
int32_t m_iOldOwnerClass; // 0xba4
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};
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// Alignment: 2
// Size: 0xbb0
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class CEconWearable : public CEconEntity
{
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public:
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int32_t m_nForceSkin; // 0xba8
bool m_bAlwaysAllow; // 0xbac
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};
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// Alignment: 14
// Size: 0x958
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class CBaseGrenade : public CBaseFlex
{
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public:
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CEntityIOOutput m_OnPlayerPickup; // 0x8b8
CEntityIOOutput m_OnExplode; // 0x8e0
bool m_bHasWarnedAI; // 0x908
bool m_bIsSmokeGrenade; // 0x909
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// MNetworkEnable
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bool m_bIsLive; // 0x90a
private:
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[[maybe_unused]] uint8_t __pad090b[0x1]; // 0x90b
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public:
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
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float m_DmgRadius; // 0x90c
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// MNetworkEnable
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GameTime_t m_flDetonateTime; // 0x910
float m_flWarnAITime; // 0x914
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
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float m_flDamage; // 0x918
private:
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[[maybe_unused]] uint8_t __pad091c[0x4]; // 0x91c
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public:
CUtlSymbolLarge m_iszBounceSound; // 0x920
CUtlString m_ExplosionSound; // 0x928
private:
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[[maybe_unused]] uint8_t __pad0930[0x4]; // 0x930
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hThrower; // 0x934
private:
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[[maybe_unused]] uint8_t __pad0938[0x18]; // 0x938
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public:
GameTime_t m_flNextAttack; // 0x950
CHandle< CBaseEntity > m_hOriginalThrower; // 0x954
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};
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// Alignment: 0
// Size: 0xa98
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class CCoopBonusCoin : public CDynamicProp
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0x858
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class CBRC4Target : public CBaseAnimGraph
{
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public:
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CHandle< CBaseEntity > m_hPlayerThatActivatedMe; // 0x848
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// MNetworkEnable
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bool m_bBrokenOpen; // 0x84c
private:
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[[maybe_unused]] uint8_t __pad084d[0x3]; // 0x84d
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public:
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// MNetworkEnable
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float m_flRadius; // 0x850
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};
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// Alignment: 11
// Size: 0x860
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class CParadropChopper : public CBaseAnimGraph
{
public:
Vector m_vecDropPos; // 0x824
float m_flLastDistFromDrop; // 0x830
bool m_bDroppedParadrop; // 0x834
private:
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[[maybe_unused]] uint8_t __pad0835[0x3]; // 0x835
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public:
CSoundPatch* m_pSoundLoop; // 0x838
float m_flSpawnTime; // 0x840
float m_flFlightTime; // 0x844
bool m_bPlayerIsFinishedRappelling; // 0x848
private:
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[[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849
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public:
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GameTime_t m_flPlayerFinishedRappellingTime; // 0x84c
CUtlString m_strFlyoverDropEvent; // 0x850
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// MNetworkEnable
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CHandle< CBaseEntity > m_hCallingPlayer; // 0x858
bool m_bCalledByPlayer; // 0x85c
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};
// Alignment: 7
// Size: 0x838
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class CSurvivalSpawnChopper : public CBaseAnimGraph
{
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public:
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CSoundPatch* m_pSoundLoop; // 0x820
GameTime_t m_flSpawnTimeStamp; // 0x828
float m_flFlightPathRotationOffset; // 0x82c
bool m_bFlipX; // 0x830
bool m_bFlipY; // 0x831
bool m_bCircling; // 0x832
private:
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[[maybe_unused]] uint8_t __pad0833[0x1]; // 0x833
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public:
GameTime_t m_flLastPassengerCheckTime; // 0x834
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};
// Alignment: 3
// Size: 0x948
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class CItemCash : public CItem
{
public:
char m_bufCashOriginalSource[64]; // 0x8f8
int32_t m_nBundleSize; // 0x938
private:
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[[maybe_unused]] uint8_t __pad093c[0x4]; // 0x93c
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public:
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float m_flAllowPickupTime; // 0x940
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};
// Alignment: 14
// Size: 0x898
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class CDronegun : public CBaseAnimGraph
{
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public:
// MNetworkEnable
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Vector m_vecAttentionTarget; // 0x830
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// MNetworkEnable
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Vector m_vecTargetOffset; // 0x83c
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// MNetworkEnable
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bool m_bHasTarget; // 0x848
private:
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[[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849
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public:
Vector m_vecAttentionCurrent; // 0x84c
int32_t m_nPoseParamPitch; // 0x858
int32_t m_nPoseParamYaw; // 0x85c
bool m_bVarInit; // 0x860
private:
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[[maybe_unused]] uint8_t __pad0861[0x3]; // 0x861
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public:
GameTime_t m_flDisorientEndTime; // 0x864
private:
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[[maybe_unused]] uint8_t __pad0868[0x18]; // 0x868
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public:
CHandle< CBaseEntity > m_hEnvGunfire; // 0x880
GameTime_t m_flLastShootTime; // 0x884
GameTime_t m_flLastSound1; // 0x888
GameTime_t m_flLastSound2; // 0x88c
GameTime_t m_flLastSound3; // 0x890
AttachmentHandle_t m_nAttachMuzzle; // 0x894
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};
// Alignment: 58
// Size: 0xe98
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class CDrone : public CPhysicsProp
{
public:
// MNetworkEnable
CEntityHandle m_hMoveToThisEntity; // 0xb18
// MNetworkEnable
CEntityHandle m_hDeliveryCargo; // 0xb1c
// MNetworkEnable
CEntityHandle m_hRecentCargo; // 0xb20
// MNetworkEnable
bool m_bPilotTakeoverAllowed; // 0xb24
private:
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[[maybe_unused]] uint8_t __pad0b25[0x3]; // 0xb25
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public:
// MNetworkEnable
CEntityHandle m_hPotentialCargo; // 0xb28
// MNetworkEnable
CEntityHandle m_hCurrentPilot; // 0xb2c
// MNetworkEnable
Vector m_vecTagPositions[24]; // 0xb30
// MNetworkEnable
int32_t m_vecTagIncrements[24]; // 0xc50
GameTime_t m_flLastUpdateTargetScanTime; // 0xcb0
bool m_bWasControlledByPlayer; // 0xcb4
bool m_bHovering; // 0xcb5
private:
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[[maybe_unused]] uint8_t __pad0cb6[0x2]; // 0xcb6
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public:
CSoundPatch* m_pStateSound; // 0xcb8
Vector m_vecGroundOffset; // 0xcc0
private:
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[[maybe_unused]] uint8_t __pad0ccc[0x1c]; // 0xccc
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public:
bool m_bQueuingOrders; // 0xce8
private:
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[[maybe_unused]] uint8_t __pad0ce9[0x3]; // 0xce9
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public:
GameTime_t m_flLastOrdersChangeTimestamp; // 0xcec
Vector m_vecLastKnownAcceleration; // 0xcf0
Vector m_vecLastKnownVelocity; // 0xcfc
RotationVector m_vecLastKnownAngImpulse; // 0xd08
float m_flLastKnownSpeed; // 0xd14
float m_flMaxSpeed; // 0xd18
Vector m_vecCurrentDestination; // 0xd1c
float m_flLastKnownDistanceToDestination; // 0xd28
float m_flLastKnownWaypointAccuracy; // 0xd2c
CUtlVector< Vector > m_vecWaypointQueue; // 0xd30
CUtlVector< Vector > m_vecSparsePositionHistory; // 0xd48
CUtlVector< Vector > m_vecPositionHistory; // 0xd60
CUtlVector< Vector > m_vecUnstuckQueue; // 0xd78
float m_flLastKnownGroundHeight; // 0xd90
private:
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[[maybe_unused]] uint8_t __pad0d94[0x4]; // 0xd94
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public:
CountdownTimer m_GroundCheckTimer; // 0xd98
CountdownTimer m_ActInjuredTimer; // 0xdb0
GameTime_t m_flPowerCutUntil; // 0xdc8
private:
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[[maybe_unused]] uint8_t __pad0dcc[0x4]; // 0xdcc
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public:
CountdownTimer m_WanderTimer; // 0xdd0
GameTime_t m_flLastTimeSawAttackTarget; // 0xde8
Vector m_vecLastKnownAttackTargetPosition; // 0xdec
CHandle< CBaseEntity > m_hAttackTarget; // 0xdf8
private:
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[[maybe_unused]] uint8_t __pad0dfc[0x4]; // 0xdfc
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public:
CountdownTimer m_IntervalThinkTimer; // 0xe00
bool m_bDoIntervalThink; // 0xe18
private:
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[[maybe_unused]] uint8_t __pad0e19[0x3]; // 0xe19
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public:
GameTime_t m_flLastDroppedGrenadeAt; // 0xe1c
GameTime_t m_flSpawnTimeStamp; // 0xe20
bool m_bInPlayArea; // 0xe24
private:
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[[maybe_unused]] uint8_t __pad0e25[0x3]; // 0xe25
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public:
Vector m_vecSpawnPosition; // 0xe28
Vector m_vecLastKnownMoveToEntityPosition; // 0xe34
int32_t m_tCargoCollisionGroup; // 0xe40
GameTime_t m_flTimeArrivedAtMoveToEntity; // 0xe44
Vector m_vecAvoidanceDir; // 0xe48
GameTime_t m_flAvoidanceTime; // 0xe54
bool m_bUpgraded; // 0xe58
private:
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[[maybe_unused]] uint8_t __pad0e59[0x3]; // 0xe59
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public:
CHandle< CBasePlayerPawn > m_hCargoOwner; // 0xe5c
private:
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[[maybe_unused]] uint8_t __pad0e60[0x8]; // 0xe60
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public:
Vector m_vecPlayerControlThrust; // 0xe68
float m_flRopeLength; // 0xe74
bool m_bDidDropOnRoofWarning; // 0xe78
private:
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[[maybe_unused]] uint8_t __pad0e79[0x3]; // 0xe79
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public:
GameTime_t m_flSelfDestructTime; // 0xe7c
bool m_bSelfDestructFire; // 0xe80
bool m_bSelfDestructSpark; // 0xe81
private:
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[[maybe_unused]] uint8_t __pad0e82[0x2]; // 0xe82
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public:
CEntityHandle m_hLastKnownPilot; // 0xe84
bool m_bHasAlwaysBeenInZone; // 0xe88
private:
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[[maybe_unused]] uint8_t __pad0e89[0x3]; // 0xe89
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public:
int32_t m_nJammedAmount; // 0xe8c
CHandle< CBaseEntity > m_hPlayerThatOrderedMe; // 0xe90
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};
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// Alignment: 3
// Size: 0xb18
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class CCSPropExplodingBarrel : public CPhysicsProp
{
public:
CEntityHandle m_hBarrelTop; // 0xb08
bool m_bExploded; // 0xb0c
private:
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[[maybe_unused]] uint8_t __pad0b0d[0x3]; // 0xb0d
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public:
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int32_t m_nAccumulatedDamage; // 0xb10
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};
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// Alignment: 1
// Size: 0xb08
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class CCSPropExplodingBarrelTop : public CPhysicsProp
{
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public:
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// MNetworkEnable
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float m_flOverrideAlpha; // 0xb00
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};
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// Alignment: 30
// Size: 0x948
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class CEnvGasCanister : public CBaseAnimGraph
{
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public:
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// MNetworkEnable
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bool m_bLanded; // 0x820
private:
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[[maybe_unused]] uint8_t __pad0821[0x3]; // 0x821
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public:
float m_flDamageRadius; // 0x824
float m_flDamage; // 0x828
bool m_bIncomingSoundStarted; // 0x82c
bool m_bHasDetonated; // 0x82d
bool m_bLaunched; // 0x82e
private:
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[[maybe_unused]] uint8_t __pad082f[0x1]; // 0x82f
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public:
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnLaunched; // 0x830
CEntityIOOutput m_OnImpacted; // 0x858
CEntityIOOutput m_OnOpened; // 0x880
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// MNetworkEnable
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Vector m_vecImpactPosition; // 0x8a8
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// MNetworkEnable
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Vector m_vecStartPosition; // 0x8b4
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// MNetworkEnable
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Vector m_vecEnterWorldPosition; // 0x8c0
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// MNetworkEnable
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Vector m_vecDirection; // 0x8cc
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// MNetworkEnable
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QAngle m_vecStartAngles; // 0x8d8
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// MNetworkEnable
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float m_flFlightTime; // 0x8e4
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// MNetworkEnable
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float m_flFlightSpeed; // 0x8e8
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// MNetworkEnable
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GameTime_t m_flLaunchTime; // 0x8ec
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// MNetworkEnable
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float m_flInitialZSpeed; // 0x8f0
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// MNetworkEnable
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float m_flZAcceleration; // 0x8f4
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// MNetworkEnable
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float m_flHorizSpeed; // 0x8f8
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// MNetworkEnable
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bool m_bLaunchedFromWithinWorld; // 0x8fc
private:
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[[maybe_unused]] uint8_t __pad08fd[0x3]; // 0x8fd
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public:
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// MNetworkEnable
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Vector m_vecParabolaDirection; // 0x900
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// MNetworkEnable
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float m_flWorldEnterTime; // 0x90c
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// MNetworkEnable
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Vector m_vecSkyboxOrigin; // 0x910
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// MNetworkEnable
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float m_flSkyboxScale; // 0x91c
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// MNetworkEnable
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bool m_bInSkybox; // 0x920
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// MNetworkEnable
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bool m_bDoImpactEffects; // 0x921
private:
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[[maybe_unused]] uint8_t __pad0922[0x2]; // 0x922
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public:
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// MNetworkEnable
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int32_t m_nMyZoneIndex; // 0x924
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// MNetworkEnable
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CHandle< CBaseEntity > m_hSkyboxCopy; // 0x928
float m_flLaunchHeight; // 0x92c
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};
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// Alignment: 2
// Size: 0x828
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class CPropCounter : public CBaseAnimGraph
{
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public:
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// MNetworkEnable
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float m_flDisplayValue; // 0x820
int32_t m_nInitialValue; // 0x824
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};
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// Alignment: 11
// Size: 0x868
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class CBaseViewModel : public CBaseAnimGraph
{
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public:
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Vector m_vecLastFacing; // 0x828
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// MNetworkEnable
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uint32_t m_nViewModelIndex; // 0x834
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// MNetworkEnable
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uint32_t m_nAnimationParity; // 0x838
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// MNetworkEnable
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float m_flAnimationStartTime; // 0x83c
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// MNetworkEnable
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CHandle< CBasePlayerWeapon > m_hWeapon; // 0x840
private:
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[[maybe_unused]] uint8_t __pad0844[0x4]; // 0x844
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public:
CUtlSymbolLarge m_sVMName; // 0x848
CUtlSymbolLarge m_sAnimationPrefix; // 0x850
HSequence m_hOldLayerSequence; // 0x858
int32_t m_oldLayer; // 0x85c
float m_oldLayerStartTime; // 0x860
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// MNetworkEnable
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CEntityHandle m_hControlPanel; // 0x864
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};
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// Alignment: 0
// Size: 0x868
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class CPredictedViewModel : public CBaseViewModel
{
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public:
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// No members available
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};
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// Alignment: 28
// Size: 0x920
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class CPlantedC4 : public CBaseAnimGraph
{
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public:
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bool m_bPlantedAtQuestTarget; // 0x820
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// MNetworkEnable
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bool m_bBombTicking; // 0x821
private:
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[[maybe_unused]] uint8_t __pad0822[0x2]; // 0x822
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public:
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// MNetworkEnable
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GameTime_t m_flC4Blow; // 0x824
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// MNetworkEnable
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int32_t m_nBombSite; // 0x828
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// MNetworkEnable
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int32_t m_nSourceSoundscapeHash; // 0x82c
CEntityIOOutput m_OnBombDefused; // 0x830
CEntityIOOutput m_OnBombBeginDefuse; // 0x858
CEntityIOOutput m_OnBombDefuseAborted; // 0x880
bool m_bCannotBeDefused; // 0x8a8
private:
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[[maybe_unused]] uint8_t __pad08a9[0x7]; // 0x8a9
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public:
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// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState; // 0x8b0
int32_t m_nSpotRules; // 0x8c8
bool m_bTrainingPlacedByPlayer; // 0x8cc
bool m_bHasExploded; // 0x8cd
private:
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[[maybe_unused]] uint8_t __pad08ce[0x2]; // 0x8ce
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public:
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// MNetworkEnable
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float m_flTimerLength; // 0x8d0
bool m_bBeingDefused; // 0x8d4
private:
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[[maybe_unused]] uint8_t __pad08d5[0x7]; // 0x8d5
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public:
GameTime_t m_fLastDefuseTime; // 0x8dc
private:
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[[maybe_unused]] uint8_t __pad08e0[0x4]; // 0x8e0
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public:
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// MNetworkEnable
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float m_flDefuseLength; // 0x8e4
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// MNetworkEnable
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GameTime_t m_flDefuseCountDown; // 0x8e8
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// MNetworkEnable
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bool m_bBombDefused; // 0x8ec
private:
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[[maybe_unused]] uint8_t __pad08ed[0x3]; // 0x8ed
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public:
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// MNetworkEnable
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CHandle< CCSPlayerPawnBase > m_hBombDefuser; // 0x8f0
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// MNetworkEnable
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CEntityHandle m_hControlPanel; // 0x8f4
int32_t m_iProgressBarTime; // 0x8f8
bool m_bVoiceAlertFired; // 0x8fc
bool m_bVoiceAlertPlayed[4]; // 0x8fd
private:
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[[maybe_unused]] uint8_t __pad0901[0x3]; // 0x901
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public:
GameTime_t m_flNextBotBeepTime; // 0x904
private:
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[[maybe_unused]] uint8_t __pad0908[0x4]; // 0x908
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public:
bool m_bPlantedAfterPickup; // 0x90c
private:
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[[maybe_unused]] uint8_t __pad090d[0x3]; // 0x90d
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public:
QAngle m_angCatchUpToPlayerEye; // 0x910
GameTime_t m_flLastSpinDetectionTime; // 0x91c
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};
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// Alignment: 11
// Size: 0x9a0
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class CBaseCSGrenadeProjectile : public CBaseGrenade
{
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public:
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// MNetworkEnable
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Vector m_vInitialVelocity; // 0x958
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// MNetworkEnable
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int32_t m_nBounces; // 0x964
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x968
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// MNetworkEnable
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int32_t m_nExplodeEffectTickBegin; // 0x970
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// MNetworkEnable
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Vector m_vecExplodeEffectOrigin; // 0x974
uint8_t m_unOGSExtraFlags; // 0x980
bool m_bDetonationRecorded; // 0x981
private:
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[[maybe_unused]] uint8_t __pad0982[0x2]; // 0x982
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public:
GameTime_t m_flDetonateTime; // 0x984
uint16_t m_nItemIndex; // 0x988
private:
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[[maybe_unused]] uint8_t __pad098a[0x2]; // 0x98a
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public:
Vector m_vecOriginalSpawnLocation; // 0x98c
GameTime_t m_flLastBounceSoundTime; // 0x998
static float &Get_s_flThinkInterval(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCSGrenadeProjectile")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 2
// Size: 0x900
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class CItemDogtags : public CItem
{
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public:
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// MNetworkEnable
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CHandle< CCSPlayerPawnBase > m_OwningPlayer; // 0x8f8
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// MNetworkEnable
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CHandle< CCSPlayerPawnBase > m_KillingPlayer; // 0x8fc
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};
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// Alignment: 9
// Size: 0x988
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class CBreachChargeProjectile : public CBaseGrenade
{
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public:
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// MNetworkEnable
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bool m_bShouldExplode; // 0x958
private:
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[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_weaponThatThrewMe; // 0x95c
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// MNetworkEnable
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int32_t m_nParentBoneIndex; // 0x960
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// MNetworkEnable
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Vector m_vecParentBonePos; // 0x964
bool m_bDefused; // 0x970
bool m_bUnstuckFromPlayer; // 0x971
bool m_bResolvedParent; // 0x972
private:
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[[maybe_unused]] uint8_t __pad0973[0x1]; // 0x973
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public:
Vector m_vecLastKnownValidPos; // 0x974
CEntityHandle m_hDesiredParent; // 0x980
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};
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// Alignment: 11
// Size: 0x9c8
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class CBumpMineProjectile : public CBaseGrenade
{
public:
bool m_bShouldExplode; // 0x958
private:
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[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
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public:
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// MNetworkEnable
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int32_t m_nParentBoneIndex; // 0x95c
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// MNetworkEnable
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Vector m_vecParentBonePos; // 0x960
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// MNetworkEnable
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bool m_bArmed; // 0x96c
bool m_bDefused; // 0x96d
bool m_bUnstuckFromPlayer; // 0x96e
private:
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[[maybe_unused]] uint8_t __pad096f[0x1]; // 0x96f
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public:
CUtlVector< CHandle< CBaseEntity > > m_vecTargetedObjects; // 0x970
private:
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[[maybe_unused]] uint8_t __pad0988[0x28]; // 0x988
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public:
bool m_bResolvedParent; // 0x9b0
private:
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[[maybe_unused]] uint8_t __pad09b1[0x3]; // 0x9b1
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public:
Vector m_vecLastKnownValidPos; // 0x9b4
CEntityHandle m_hDesiredParent; // 0x9c0
bool m_bBeingUsed; // 0x9c4
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};
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// Alignment: 8
// Size: 0xa20
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class CTripWireFireProjectile : public CBaseGrenade
{
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public:
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// MNetworkEnable
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GameTime_t m_flAttachTime; // 0x958
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// MNetworkEnable
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Vector m_vecTripWireEndPositions[10]; // 0x95c
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// MNetworkEnable
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bool m_bTripWireEndPositionsUsed[10]; // 0x9d4
private:
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[[maybe_unused]] uint8_t __pad09de[0x2]; // 0x9de
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public:
CHandle< CBaseEntity > m_hStuckToEnt; // 0x9e0
int32_t m_nLastStuckToEntModelIndex; // 0x9e4
private:
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[[maybe_unused]] uint8_t __pad09e8[0x8]; // 0x9e8
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public:
CTransform m_xformStuckToEnt; // 0x9f0
Vector m_vecTrapSetPosition; // 0xa10
int32_t m_nWireSoundsPlayed; // 0xa1c
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};
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// Alignment: 0
// Size: 0xb00
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class CPhysicsPropMultiplayer : public CPhysicsProp
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb28
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class CBrBaseItem : public CPhysicsPropMultiplayer
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 9
// Size: 0xb50
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class CPhysPropLootCrate : public CBrBaseItem
{
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public:
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// MNetworkEnable
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bool m_bRenderInPSPM; // 0xb28
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// MNetworkEnable
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bool m_bRenderInTablet; // 0xb29
private:
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[[maybe_unused]] uint8_t __pad0b2a[0x2]; // 0xb2a
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public:
GameTime_t m_flSpawnTime; // 0xb2c
bool m_bTakeDamageFromDangerZone; // 0xb30
private:
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[[maybe_unused]] uint8_t __pad0b31[0x7]; // 0xb31
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public:
char* m_pszCrateName; // 0xb38
CHandle< CBasePlayerPawn > m_hCrateOwner; // 0xb40
bool m_bOwnedByPlayer; // 0xb44
private:
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[[maybe_unused]] uint8_t __pad0b45[0x3]; // 0xb45
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public:
float m_flDampingOriginalSpeed; // 0xb48
float m_flDampingOriginalRot; // 0xb4c
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};
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// Alignment: 0
// Size: 0xb50
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class CPhysPropMetalCrate : public CPhysPropLootCrate
{
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public:
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// No members available
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};
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// Alignment: 3
// Size: 0xb60
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class CPhysPropMoneyCrate : public CPhysPropLootCrate
{
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public:
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int32_t m_nCurrentCashCount; // 0xb50
int32_t m_nCashCount; // 0xb54
GameTime_t m_flTimeLastUsed; // 0xb58
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};
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// Alignment: 2
// Size: 0xb58
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class CPhysPropParadropCrate : public CPhysPropLootCrate
{
public:
bool m_bFalling; // 0xb50
private:
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[[maybe_unused]] uint8_t __pad0b51[0x3]; // 0xb51
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public:
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int32_t m_nNumThinksAtZeroVerticalVelocity; // 0xb54
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};
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// Alignment: 2
// Size: 0xb38
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class CPhysPropAmmoBox : public CBrBaseItem
{
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public:
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int32_t m_nUsesRemaining; // 0xb28
GameTime_t m_flTimeLastUsed; // 0xb2c
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};
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// Alignment: 2
// Size: 0xb30
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class CPhysPropWeaponUpgrade : public CBrBaseItem
{
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public:
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int32_t m_nEventPriority; // 0xb28
GameTime_t m_flTimeLastUsed; // 0xb2c
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};
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// Alignment: 4
// Size: 0xb60
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class CPhysPropRadarJammer : public CBrBaseItem
{
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public:
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GameTime_t m_flSpawnTime; // 0xb30
GameTime_t m_flLastSoundTime; // 0xb34
CUtlVector< int32 > m_vecJammedHexCenters; // 0xb38
Vector m_vecLastJammedOrigin; // 0xb50
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};
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// Alignment: 3
// Size: 0x9b0
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class CSensorGrenadeProjectile : public CBaseCSGrenadeProjectile
{
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public:
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GameTime_t m_fExpireTime; // 0x9a0
GameTime_t m_fNextDetectPlayerSound; // 0x9a4
CHandle< CBaseEntity > m_hDisplayGrenade; // 0x9a8
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};
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// Alignment: 3
// Size: 0x9a8
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class CFlashbangProjectile : public CBaseCSGrenadeProjectile
{
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public:
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float m_flTimeToDetonate; // 0x9a0
uint8_t m_numOpponentsHit; // 0x9a4
uint8_t m_numTeammatesHit; // 0x9a5
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};
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// Alignment: 0
// Size: 0x9a0
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class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x920
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class CPlantedC4Survival : public CPlantedC4
{
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public:
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// No members available
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};
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// Alignment: 33
// Size: 0x2fe0
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class CChicken : public CDynamicProp
{
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0xab8
// MNetworkEnable
uint32_t m_OriginalOwnerXuidLow; // 0xd80
// MNetworkEnable
uint32_t m_OriginalOwnerXuidHigh; // 0xd84
CountdownTimer m_updateTimer; // 0xd88
Vector m_stuckAnchor; // 0xda0
private:
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[[maybe_unused]] uint8_t __pad0dac[0x4]; // 0xdac
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public:
CountdownTimer m_stuckTimer; // 0xdb0
CountdownTimer m_collisionStuckTimer; // 0xdc8
bool m_isOnGround; // 0xde0
private:
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[[maybe_unused]] uint8_t __pad0de1[0x3]; // 0xde1
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public:
ChickenActivity m_activity; // 0xde4
CountdownTimer m_activityTimer; // 0xde8
float m_turnRate; // 0xe00
CHandle< CBaseEntity > m_fleeFrom; // 0xe04
CountdownTimer m_moveRateThrottleTimer; // 0xe08
CountdownTimer m_startleTimer; // 0xe20
CountdownTimer m_vocalizeTimer; // 0xe38
GameTime_t m_flWhenZombified; // 0xe50
// MNetworkEnable
bool m_jumpedThisFrame; // 0xe54
private:
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[[maybe_unused]] uint8_t __pad0e55[0x3]; // 0xe55
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public:
// MNetworkEnable
CHandle< CCSPlayerPawnBase > m_leader; // 0xe58
private:
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[[maybe_unused]] uint8_t __pad0e5c[0x4]; // 0xe5c
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public:
CountdownTimer m_reuseTimer; // 0xe60
bool m_hasBeenUsed; // 0xe78
private:
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[[maybe_unused]] uint8_t __pad0e79[0x7]; // 0xe79
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public:
CountdownTimer m_jumpTimer; // 0xe80
float m_flLastJumpTime; // 0xe98
bool m_bInJump; // 0xe9c
bool m_isWaitingForLeader; // 0xe9d
private:
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[[maybe_unused]] uint8_t __pad0e9e[0x200a]; // 0xe9e
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public:
CountdownTimer m_repathTimer; // 0x2ea8
CountdownTimer m_inhibitDoorTimer; // 0x2ec0
private:
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[[maybe_unused]] uint8_t __pad2ed8[0x78]; // 0x2ed8
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public:
CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2f50
private:
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[[maybe_unused]] uint8_t __pad2f68[0x8]; // 0x2f68
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public:
Vector m_vecPathGoal; // 0x2f70
float m_flActiveFollowStartTime; // 0x2f7c
CountdownTimer m_followMinuteTimer; // 0x2f80
Vector m_vecLastEggPoopPosition; // 0x2f98
private:
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[[maybe_unused]] uint8_t __pad2fa4[0x4]; // 0x2fa4
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public:
CUtlVector< CHandle< CBaseEntity > > m_vecEggsPooped; // 0x2fa8
private:
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[[maybe_unused]] uint8_t __pad2fc0[0x8]; // 0x2fc0
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public:
CountdownTimer m_BlockDirectionTimer; // 0x2fc8
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};
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// Alignment: 0
// Size: 0x820
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class CHostageCarriableProp : public CBaseAnimGraph
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x8f8
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class CItemAssaultSuit : public CItem
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x8f8
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class CItemHeavyAssaultSuit : public CItemAssaultSuit
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x8f8
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class CItemKevlar : public CItem
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x918
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class CItemDefuser : public CItem
{
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public:
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EntitySpottedState_t m_entitySpottedState; // 0x8f8
int32_t m_nSpotRules; // 0x910
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};
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// Alignment: 10
// Size: 0xbf8
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class CBasePlayerWeapon : public CEconEntity
{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnWeaponStateChanged"
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WeaponState_t m_iState; // 0xba8
bool m_bRemoveable; // 0xbac
private:
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[[maybe_unused]] uint8_t __pad0bad[0x3]; // 0xbad
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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GameTick_t m_nNextPrimaryAttackTick; // 0xbb0
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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float m_flNextPrimaryAttackTickRatio; // 0xbb4
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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GameTick_t m_nNextSecondaryAttackTick; // 0xbb8
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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float m_flNextSecondaryAttackTickRatio; // 0xbbc
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// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "32"
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int32_t m_iClip1; // 0xbc0
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// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
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int32_t m_iClip2; // 0xbc4
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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int32_t m_pReserveAmmo[2]; // 0xbc8
CEntityIOOutput m_OnPlayerUse; // 0xbd0
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};
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// Alignment: 0
// Size: 0x8b0
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class CBaseFlexAlias_funCBaseFlex : public CBaseFlex
{
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public:
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// No members available
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};
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// Alignment: 2
// Size: 0x928
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class CScriptItem : public CItem
{
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public:
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CEntityIOOutput m_OnPlayerPickup; // 0x8f8
MoveType_t m_MoveTypeOverride; // 0x920
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};
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// Alignment: 0
// Size: 0x9c8
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class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp
{
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public:
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// No members available
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};
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// Alignment: 6
// Size: 0xa08
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class CRagdollPropAttached : public CRagdollProp
{
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public:
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// MNetworkEnable
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uint32_t m_boneIndexAttached; // 0x9c8
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// MNetworkEnable
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uint32_t m_ragdollAttachedObjectIndex; // 0x9cc
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// MNetworkEnable
// MNetworkEncoder
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Vector m_attachmentPointBoneSpace; // 0x9d0
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// MNetworkEnable
// MNetworkEncoder
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Vector m_attachmentPointRagdollSpace; // 0x9dc
bool m_bShouldDetach; // 0x9e8
private:
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[[maybe_unused]] uint8_t __pad09e9[0xf]; // 0x9e9
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public:
bool m_bShouldDeleteAttachedActivationRecord; // 0x9f8
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};
// Alignment: 16
// Size: 0xdb8
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class CPropDoorRotating : public CBasePropDoor
{
public:
Vector m_vecAxis; // 0xd28
float m_flDistance; // 0xd34
PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0xd38
PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0xd3c
PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0xd40
float m_flAjarAngle; // 0xd44
QAngle m_angRotationAjarDeprecated; // 0xd48
QAngle m_angRotationClosed; // 0xd54
QAngle m_angRotationOpenForward; // 0xd60
QAngle m_angRotationOpenBack; // 0xd6c
QAngle m_angGoal; // 0xd78
Vector m_vecForwardBoundsMin; // 0xd84
Vector m_vecForwardBoundsMax; // 0xd90
Vector m_vecBackBoundsMin; // 0xd9c
Vector m_vecBackBoundsMax; // 0xda8
CHandle< CEntityBlocker > m_hEntityBlocker; // 0xdb4
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};
// Alignment: 4
// Size: 0xdd8
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class CPropDoorRotatingBreakable : public CPropDoorRotating
{
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public:
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bool m_bBreakable; // 0xdb8
bool m_isAbleToCloseAreaPortals; // 0xdb9
private:
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[[maybe_unused]] uint8_t __pad0dba[0x2]; // 0xdba
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public:
int32_t m_currentDamageState; // 0xdbc
CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xdc0
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};
// Alignment: 14
// Size: 0x968
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class CBaseCombatCharacter : public CBaseFlex
{
public:
bool m_bForceServerRagdoll; // 0x8b0
private:
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[[maybe_unused]] uint8_t __pad08b1[0x7]; // 0x8b1
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public:
// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x8b8
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// MNetworkEnable
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float m_flFieldOfView; // 0x8d0
float m_impactEnergyScale; // 0x8d4
HitGroup_t m_LastHitGroup; // 0x8d8
bool m_bApplyStressDamage; // 0x8dc
private:
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[[maybe_unused]] uint8_t __pad08dd[0x3]; // 0x8dd
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public:
int32_t m_bloodColor; // 0x8e0
private:
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[[maybe_unused]] uint8_t __pad08e4[0x5c]; // 0x8e4
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public:
int32_t m_registeredNavTeam; // 0x940
int32_t m_navMeshID; // 0x944
int32_t m_iDamageCount; // 0x948
private:
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[[maybe_unused]] uint8_t __pad094c[0x4]; // 0x94c
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public:
CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0x950
CUtlSymbolLarge m_strRelationships; // 0x958
Hull_t m_eHull; // 0x960
uint32_t m_nNavHullIdx; // 0x964
static int32_t &Get_sm_lastInteraction(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fields[0]->m_instance);};
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};
// Alignment: 32
// Size: 0xa68
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class CItemGeneric : public CItem
{
public:
bool m_bHasTriggerRadius; // 0x900
bool m_bHasPickupRadius; // 0x901
private:
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[[maybe_unused]] uint8_t __pad0902[0x2]; // 0x902
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public:
float m_flPickupRadiusSqr; // 0x904
float m_flTriggerRadiusSqr; // 0x908
GameTime_t m_flLastPickupCheck; // 0x90c
bool m_bPlayerCounterListenerAdded; // 0x910
bool m_bPlayerInTriggerRadius; // 0x911
private:
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[[maybe_unused]] uint8_t __pad0912[0x6]; // 0x912
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public:
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x918
CUtlSymbolLarge m_pAmbientSoundEffect; // 0x920
bool m_bAutoStartAmbientSound; // 0x928
private:
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[[maybe_unused]] uint8_t __pad0929[0x7]; // 0x929
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public:
CUtlSymbolLarge m_pSpawnScriptFunction; // 0x930
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x938
CUtlSymbolLarge m_pPickupSoundEffect; // 0x940
CUtlSymbolLarge m_pPickupScriptFunction; // 0x948
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x950
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x958
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x960
CUtlSymbolLarge m_pPickupFilterName; // 0x968
CHandle< CBaseFilter > m_hPickupFilter; // 0x970
private:
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[[maybe_unused]] uint8_t __pad0974[0x4]; // 0x974
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public:
CEntityIOOutput m_OnPickup; // 0x978
CEntityIOOutput m_OnTimeout; // 0x9a0
CEntityIOOutput m_OnTriggerStartTouch; // 0x9c8
CEntityIOOutput m_OnTriggerTouch; // 0x9f0
CEntityIOOutput m_OnTriggerEndTouch; // 0xa18
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0xa40
float m_flPickupRadius; // 0xa48
float m_flTriggerRadius; // 0xa4c
CUtlSymbolLarge m_pTriggerSoundEffect; // 0xa50
bool m_bGlowWhenInTrigger; // 0xa58
Color m_glowColor; // 0xa59
bool m_bUseable; // 0xa5d
private:
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[[maybe_unused]] uint8_t __pad0a5e[0x2]; // 0xa5e
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public:
CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xa60
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};
// Alignment: 22
// Size: 0xaa0
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class CBasePlayerPawn : public CBaseCombatCharacter
{
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public:
// MNetworkEnable
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CPlayer_WeaponServices* m_pWeaponServices; // 0x968
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// MNetworkEnable
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CPlayer_ItemServices* m_pItemServices; // 0x970
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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CPlayer_AutoaimServices* m_pAutoaimServices; // 0x978
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// MNetworkEnable
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CPlayer_ObserverServices* m_pObserverServices; // 0x980
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// MNetworkEnable
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CPlayer_WaterServices* m_pWaterServices; // 0x988
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// MNetworkEnable
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CPlayer_UseServices* m_pUseServices; // 0x990
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// MNetworkEnable
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CPlayer_FlashlightServices* m_pFlashlightServices; // 0x998
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// MNetworkEnable
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CPlayer_CameraServices* m_pCameraServices; // 0x9a0
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// MNetworkEnable
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CPlayer_MovementServices* m_pMovementServices; // 0x9a8
private:
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[[maybe_unused]] uint8_t __pad09b0[0x8]; // 0x9b0
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public:
QAngle v_angle; // 0x9b8
private:
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[[maybe_unused]] uint8_t __pad09c4[0x10]; // 0x9c4
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_iHideHUD; // 0x9d4
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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sky3dparams_t m_skybox3d; // 0x9d8
GameTime_t m_fTimeLastHurt; // 0xa68
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// MNetworkEnable
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GameTime_t m_flDeathTime; // 0xa6c
GameTime_t m_fNextSuicideTime; // 0xa70
bool m_fInitHUD; // 0xa74
private:
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[[maybe_unused]] uint8_t __pad0a75[0x3]; // 0xa75
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public:
GameTime_t m_flNextDecalTime; // 0xa78
private:
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[[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c
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public:
CAI_Expresser* m_pExpresser; // 0xa80
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// MNetworkEnable
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CHandle< CBasePlayerController > m_hController; // 0xa88
private:
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[[maybe_unused]] uint8_t __pad0a8c[0x4]; // 0xa8c
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public:
float m_fHltvReplayDelay; // 0xa90
float m_fHltvReplayEnd; // 0xa94
CEntityIndex m_iHltvReplayEntity; // 0xa98
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};
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// Alignment: 3
// Size: 0x878
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class CCSGOViewModel : public CPredictedViewModel
{
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public:
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// MNetworkEnable
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bool m_bShouldIgnoreOffsetAndAccuracy; // 0x868
private:
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[[maybe_unused]] uint8_t __pad0869[0x3]; // 0x869
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public:
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// MNetworkEnable
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uint32_t m_nWeaponParity; // 0x86c
uint32_t m_nOldWeaponParity; // 0x870
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};
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// Alignment: 51
// Size: 0xd50
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class CWeaponCSBase : public CBasePlayerWeapon
{
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public:
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// MNetworkEnable
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float m_flFireSequenceStartTime; // 0xc20
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// MNetworkEnable
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int32_t m_nFireSequenceStartTimeChange; // 0xc24
int32_t m_nFireSequenceStartTimeAck; // 0xc28
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// MNetworkEnable
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bool m_bPlayerFireEventIsPrimary; // 0xc2c
private:
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[[maybe_unused]] uint8_t __pad0c2d[0x3]; // 0xc2d
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public:
HSequence m_seqIdle; // 0xc30
HSequence m_seqFirePrimary; // 0xc34
HSequence m_seqFireSecondary; // 0xc38
private:
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[[maybe_unused]] uint8_t __pad0c3c[0xc]; // 0xc3c
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public:
bool m_bPlayerAmmoStockOnPickup; // 0xc48
bool m_bRequireUseToTouch; // 0xc49
private:
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[[maybe_unused]] uint8_t __pad0c4a[0x2]; // 0xc4a
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public:
GameTime_t m_flLastTimeInAir; // 0xc4c
GameTime_t m_flLastDeployTime; // 0xc50
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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uint32_t m_nViewModelIndex; // 0xc54
bool m_bReloadsWithClips; // 0xc58
private:
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[[maybe_unused]] uint8_t __pad0c59[0x3]; // 0xc59
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "32"
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GameTime_t m_flTimeWeaponIdle; // 0xc5c
bool m_bFireOnEmpty; // 0xc60
private:
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[[maybe_unused]] uint8_t __pad0c61[0x7]; // 0xc61
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public:
CEntityIOOutput m_OnPlayerPickup; // 0xc68
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// MNetworkEnable
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CSWeaponMode m_weaponMode; // 0xc90
float m_flTurningInaccuracyDelta; // 0xc94
Vector m_vecTurningInaccuracyEyeDirLast; // 0xc98
float m_flTurningInaccuracy; // 0xca4
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// MNetworkEnable
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float m_fAccuracyPenalty; // 0xca8
GameTime_t m_flLastAccuracyUpdateTime; // 0xcac
float m_fAccuracySmoothedForZoom; // 0xcb0
GameTime_t m_fScopeZoomEndTime; // 0xcb4
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// MNetworkEnable
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int32_t m_iRecoilIndex; // 0xcb8
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// MNetworkEnable
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float m_flRecoilIndex; // 0xcbc
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// MNetworkEnable
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bool m_bBurstMode; // 0xcc0
private:
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[[maybe_unused]] uint8_t __pad0cc1[0x3]; // 0xcc1
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public:
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// MNetworkEnable
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GameTime_t m_flPostponeFireReadyTime; // 0xcc4
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// MNetworkEnable
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bool m_bInReload; // 0xcc8
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// MNetworkEnable
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bool m_bReloadVisuallyComplete; // 0xcc9
private:
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[[maybe_unused]] uint8_t __pad0cca[0x2]; // 0xcca
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public:
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// MNetworkEnable
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GameTime_t m_flDroppedAtTime; // 0xccc
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// MNetworkEnable
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bool m_bIsHauledBack; // 0xcd0
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// MNetworkEnable
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bool m_bSilencerOn; // 0xcd1
private:
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[[maybe_unused]] uint8_t __pad0cd2[0x2]; // 0xcd2
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public:
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// MNetworkEnable
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GameTime_t m_flTimeSilencerSwitchComplete; // 0xcd4
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// MNetworkEnable
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int32_t m_iOriginalTeamNumber; // 0xcd8
float m_flNextAttackRenderTimeOffset; // 0xcdc
private:
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[[maybe_unused]] uint8_t __pad0ce0[0x8]; // 0xce0
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public:
bool m_bCanBePickedUp; // 0xce8
bool m_bUseCanOverrideNextOwnerTouchTime; // 0xce9
private:
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[[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea
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public:
GameTime_t m_nextOwnerTouchTime; // 0xcec
GameTime_t m_nextPrevOwnerTouchTime; // 0xcf0
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// MNetworkEnable
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CHandle< CCSPlayerPawnBase > m_hPrevOwner; // 0xcf4
private:
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[[maybe_unused]] uint8_t __pad0cf8[0x1c]; // 0xcf8
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public:
bool m_donated; // 0xd14
private:
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[[maybe_unused]] uint8_t __pad0d15[0x3]; // 0xd15
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public:
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// MNetworkEnable
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GameTime_t m_fLastShotTime; // 0xd18
bool m_bWasOwnedByCT; // 0xd1c
bool m_bWasOwnedByTerrorist; // 0xd1d
bool m_bFiredOutOfAmmoEvent; // 0xd1e
private:
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[[maybe_unused]] uint8_t __pad0d1f[0x1]; // 0xd1f
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public:
int32_t m_numRemoveUnownedWeaponThink; // 0xd20
private:
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[[maybe_unused]] uint8_t __pad0d24[0x4]; // 0xd24
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public:
CIronSightController m_IronSightController; // 0xd28
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// MNetworkEnable
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int32_t m_iIronSightMode; // 0xd40
GameTime_t m_flLastLOSTraceFailureTime; // 0xd44
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// MNetworkEnable
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int32_t m_iNumEmptyAttacks; // 0xd48
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};
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// Alignment: 9
// Size: 0xd70
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class CWeaponCSBaseGun : public CWeaponCSBase
{
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public:
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// MNetworkEnable
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int32_t m_zoomLevel; // 0xd50
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// MNetworkEnable
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int32_t m_iBurstShotsRemaining; // 0xd54
private:
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[[maybe_unused]] uint8_t __pad0d58[0x8]; // 0xd58
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public:
int32_t m_silencedModelIndex; // 0xd60
bool m_inPrecache; // 0xd64
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// MNetworkEnable
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bool m_bNeedsBoltAction; // 0xd65
bool m_bSkillReloadAvailable; // 0xd66
bool m_bSkillReloadLiftedReloadKey; // 0xd67
bool m_bSkillBoltInterruptAvailable; // 0xd68
bool m_bSkillBoltLiftedFireKey; // 0xd69
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};
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// Alignment: 13
// Size: 0xda0
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class CC4 : public CWeaponCSBase
{
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public:
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Vector m_vecLastValidPlayerHeldPosition; // 0xd50
Vector m_vecLastValidDroppedPosition; // 0xd5c
bool m_bDoValidDroppedPositionCheck; // 0xd68
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// MNetworkEnable
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bool m_bStartedArming; // 0xd69
private:
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[[maybe_unused]] uint8_t __pad0d6a[0x2]; // 0xd6a
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public:
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// MNetworkEnable
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GameTime_t m_fArmedTime; // 0xd6c
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// MNetworkEnable
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bool m_bBombPlacedAnimation; // 0xd70
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// MNetworkEnable
2023-03-23 13:52:33 +00:00
bool m_bShowC4LED; // 0xd71
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// MNetworkEnable
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bool m_bIsPlantingViaUse; // 0xd72
private:
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[[maybe_unused]] uint8_t __pad0d73[0x5]; // 0xd73
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public:
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// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState; // 0xd78
int32_t m_nSpotRules; // 0xd90
bool m_bPlayedArmingBeeps[7]; // 0xd94
bool m_bBombPlanted; // 0xd9b
bool m_bDroppedFromDeath; // 0xd9c
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};
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// Alignment: 0
// Size: 0xd70
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class CDEagle : public CWeaponCSBaseGun
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0xd70
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class CWeaponElite : public CWeaponCSBaseGun
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0xd50
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class CWeaponNOVA : public CWeaponCSBase
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0xd50
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class CWeaponSawedoff : public CWeaponCSBase
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
// Size: 0xd78
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class CWeaponTaser : public CWeaponCSBaseGun
{
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public:
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// MNetworkEnable
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GameTime_t m_fFireTime; // 0xd70
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};
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// Alignment: 0
// Size: 0xd50
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class CWeaponXM1014 : public CWeaponCSBase
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0xd50
2023-03-23 13:52:33 +00:00
class CKnife : public CWeaponCSBase
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0xd50
2023-03-23 13:52:33 +00:00
class CKnifeGG : public CKnife
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 3
// Size: 0xd60
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class CMelee : public CWeaponCSBase
{
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public:
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// MNetworkEnable
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GameTime_t m_flThrowAt; // 0xd50
CHandle< CBaseEntity > m_hThrower; // 0xd54
bool m_bDidThrowDamage; // 0xd58
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};
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// Alignment: 0
// Size: 0xd90
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class CWeaponZoneRepulsor : public CWeaponCSBaseGun
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 3
// Size: 0xd80
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class CWeaponShield : public CWeaponCSBaseGun
{
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public:
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float m_flBulletDamageAbsorbed; // 0xd70
GameTime_t m_flLastBulletHitSoundTime; // 0xd74
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// MNetworkEnable
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float m_flDisplayHealth; // 0xd78
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};
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// Alignment: 4
// Size: 0xa98
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class CMolotovProjectile : public CBaseCSGrenadeProjectile
{
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public:
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// MNetworkEnable
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bool m_bIsIncGrenade; // 0x9a0
private:
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[[maybe_unused]] uint8_t __pad09a1[0xb]; // 0x9a1
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public:
bool m_bDetonated; // 0x9ac
private:
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[[maybe_unused]] uint8_t __pad09ad[0x3]; // 0x9ad
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public:
IntervalTimer m_stillTimer; // 0x9b0
private:
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[[maybe_unused]] uint8_t __pad09c0[0xd0]; // 0x9c0
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public:
bool m_bHasBouncedOffPlayer; // 0xa90
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};
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// Alignment: 3
// Size: 0x9c0
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class CDecoyProjectile : public CBaseCSGrenadeProjectile
{
public:
int32_t m_shotsRemaining; // 0x9a8
GameTime_t m_fExpireTime; // 0x9ac
private:
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[[maybe_unused]] uint8_t __pad09b0[0x8]; // 0x9b0
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public:
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uint16_t m_decoyWeaponDefIndex; // 0x9b8
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};
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// Alignment: 8
// Size: 0xb90
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class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile
{
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public:
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// MNetworkEnable
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int32_t m_nSmokeEffectTickBegin; // 0x9b8
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// MNetworkEnable
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bool m_bDidSmokeEffect; // 0x9bc
private:
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[[maybe_unused]] uint8_t __pad09bd[0x3]; // 0x9bd
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public:
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// MNetworkEnable
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int32_t m_nRandomSeed; // 0x9c0
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// MNetworkEnable
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Vector m_vSmokeColor; // 0x9c4
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// MNetworkEnable
2023-03-23 13:52:33 +00:00
Vector m_vSmokeDetonationPos; // 0x9d0
private:
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[[maybe_unused]] uint8_t __pad09dc[0x4]; // 0x9dc
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public:
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// MNetworkEnable
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CUtlVector< uint8 > m_VoxelFrameData; // 0x9e0
GameTime_t m_flLastBounce; // 0x9f8
GameTime_t m_fllastSimulationTime; // 0x9fc
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};
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// Alignment: 8
// Size: 0xd90
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class CBaseCSGrenade : public CWeaponCSBase
{
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public:
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// MNetworkEnable
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bool m_bRedraw; // 0xd70
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// MNetworkEnable
2023-03-23 13:52:33 +00:00
bool m_bIsHeldByPlayer; // 0xd71
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// MNetworkEnable
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bool m_bPinPulled; // 0xd72
private:
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[[maybe_unused]] uint8_t __pad0d73[0x1]; // 0xd73
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public:
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// MNetworkEnable
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EGrenadeThrowState m_eThrowStatus; // 0xd74
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// MNetworkEnable
2023-03-23 13:52:33 +00:00
GameTime_t m_fThrowTime; // 0xd78
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// MNetworkEnable
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float m_flThrowStrength; // 0xd7c
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// MNetworkEnable
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float m_flThrowStrengthApproach; // 0xd80
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// MNetworkEnable
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GameTime_t m_fDropTime; // 0xd84
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};
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// Alignment: 2
// Size: 0xd70
2023-03-23 13:52:33 +00:00
class CWeaponBaseItem : public CWeaponCSBase
{
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public:
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// MNetworkEnable
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CountdownTimer m_SequenceCompleteTimer; // 0xd50
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// MNetworkEnable
2023-03-23 13:52:33 +00:00
bool m_bRedraw; // 0xd68
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};
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// Alignment: 0
// Size: 0xd70
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class CItem_Healthshot : public CWeaponBaseItem
{
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public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 7
// Size: 0xd68
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class CFists : public CWeaponCSBase
{
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public:
// MNetworkEnable
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bool m_bPlayingUninterruptableAct; // 0xd50
private:
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[[maybe_unused]] uint8_t __pad0d51[0x3]; // 0xd51
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnUninterruptChanged"
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PlayerAnimEvent_t m_nUninterruptableActivity; // 0xd54
bool m_bRestorePrevWep; // 0xd58
private:
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[[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59
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public:
CHandle< CBasePlayerWeapon > m_hWeaponBeforePrevious; // 0xd5c
CHandle< CBasePlayerWeapon > m_hWeaponPrevious; // 0xd60
bool m_bDelayedHardPunchIncoming; // 0xd64
bool m_bDestroyAfterTaunt; // 0xd65
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};
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// Alignment: 20
// Size: 0x1068
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class CTablet : public CWeaponCSBase
{
public:
bool m_bPendingBuyMenu; // 0xd58
private:
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[[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59
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public:
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// MNetworkEnable
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GameTime_t m_flUpgradeExpirationTime[4]; // 0xd5c
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// MNetworkEnable
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int32_t m_vecLocalHexFlags[42]; // 0xd6c
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// MNetworkEnable
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int32_t m_nContractKillGridIndex; // 0xe14
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// MNetworkEnable
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int32_t m_nContractKillGridHighResIndex; // 0xe18
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// MNetworkEnable
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bool m_bTabletReceptionIsBlocked; // 0xe1c
private:
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[[maybe_unused]] uint8_t __pad0e1d[0x3]; // 0xe1d
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public:
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// MNetworkEnable
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float m_flScanProgress; // 0xe20
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// MNetworkEnable
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GameTime_t m_flBootTime; // 0xe24
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// MNetworkEnable
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GameTime_t m_flShowMapTime; // 0xe28
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// MNetworkEnable
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Vector m_vecNearestMetalCratePos; // 0xe2c
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// MNetworkEnable
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tablet_skin_state_t m_skinState; // 0xe38
private:
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[[maybe_unused]] uint8_t __pad0e39[0x3]; // 0xe39
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public:
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// MNetworkEnable
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int32_t m_vecNotificationIds[8]; // 0xe3c
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// MNetworkEnable
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GameTime_t m_vecNotificationTimestamps[8]; // 0xe5c
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// MNetworkEnable
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int32_t m_nLastPurchaseIndex; // 0xe7c
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// MNetworkEnable
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Vector m_vecPlayerPositionHistory[24]; // 0xe80
Vector2D m_vecLastPlayerPosition; // 0xfa0
GameTime_t m_flNextCheckForIncomingDronesTime; // 0xfa8
GameTime_t m_flLastPlayerOccupiedGridUpdate; // 0xfac
GameTime_t m_flLastTabletBlockedTime; // 0xfb0
private:
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[[maybe_unused]] uint8_t __pad0fb4[0xac]; // 0xfb4
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public:
float m_flLastClosePoseParamVal; // 0x1060
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};
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// Alignment: 0
// Size: 0xd50
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class CBreachCharge : public CWeaponCSBase
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd50
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class CBumpMine : public CWeaponCSBase
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd90
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class CTripWireFire : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponRefillHeavyArmor : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponUpgradeArmor : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponUpgradeHelmet : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponUpgradeArmorHelmet : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponUpgradeExoJump : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponUpgradeParachute : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponUpgradeContractKill : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0xb70
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class CPhysPropMapPlacedLongUseEntity : public CPhysPropWeaponUpgrade
{
public:
CUtlSymbolLarge m_iszStartUseSound; // 0xb30
int32_t m_nPingType; // 0xb38
int32_t m_nLongUseActionType; // 0xb3c
float m_flLongUseDuration; // 0xb40
private:
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[[maybe_unused]] uint8_t __pad0b44[0x4]; // 0xb44
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public:
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CEntityIOOutput m_OnUseCompleted; // 0xb48
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponUpgradeTablet : public CPhysPropWeaponUpgrade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponUpgradeTabletHighres : public CPhysPropWeaponUpgradeTablet
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponUpgradeTabletZoneIntel : public CPhysPropWeaponUpgradeTablet
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xb30
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class CPhysPropWeaponUpgradeTabletDroneIntel : public CPhysPropWeaponUpgradeTablet
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd90
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class CSensorGrenade : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 189
// Size: 0x1570
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class CCSPlayerPawnBase : public CBasePlayerPawn
{
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public:
// MNetworkEnable
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// MNetworkUserGroup "CTouchExpansionComponent"
// MNetworkAlias "CTouchExpansionComponent"
// MNetworkTypeAlias "CTouchExpansionComponent"
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CTouchExpansionComponent m_CTouchExpansionComponent; // 0xab0
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// MNetworkEnable
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CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0xad0
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// MNetworkEnable
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CCSPlayer_ViewModelServices* m_pViewModelServices; // 0xad8
uint32_t m_iDisplayHistoryBits; // 0xae0
float m_flLastAttackedTeammate; // 0xae4
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// MNetworkEnable
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CHandle< CCSPlayerController > m_hOriginalController; // 0xae8
GameTime_t m_blindUntilTime; // 0xaec
GameTime_t m_blindStartTime; // 0xaf0
GameTime_t m_allowAutoFollowTime; // 0xaf4
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// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState; // 0xaf8
int32_t m_nSpotRules; // 0xb10
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// MNetworkEnable
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float m_flTimeOfLastInjury; // 0xb14
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// MNetworkEnable
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RelativeDamagedDirection_t m_nRelativeDirectionOfLastInjury; // 0xb18
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// MNetworkEnable
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CSPlayerState m_iPlayerState; // 0xb1c
private:
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[[maybe_unused]] uint8_t __pad0b20[0x8]; // 0xb20
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public:
CountdownTimer m_chickenIdleSoundTimer; // 0xb28
CountdownTimer m_chickenJumpSoundTimer; // 0xb40
private:
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[[maybe_unused]] uint8_t __pad0b58[0xa0]; // 0xb58
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public:
Vector m_vecLastBookmarkedPosition; // 0xbf8
float m_flLastDistanceTraveledNotice; // 0xc04
float m_flAccumulatedDistanceTraveled; // 0xc08
float m_flLastFriendlyFireDamageReductionRatio; // 0xc0c
bool m_bRespawning; // 0xc10
private:
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[[maybe_unused]] uint8_t __pad0c11[0x3]; // 0xc11
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public:
int32_t m_iNumGunGameTRBombTotalPoints; // 0xc14
bool m_bShouldProgressGunGameTRBombModeWeapon; // 0xc18
private:
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[[maybe_unused]] uint8_t __pad0c19[0x3]; // 0xc19
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public:
int32_t m_nLastPickupPriority; // 0xc1c
float m_flLastPickupPriorityTime; // 0xc20
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// MNetworkEnable
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bool m_passiveItems[4]; // 0xc24
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// MNetworkEnable
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bool m_bIsScoped; // 0xc28
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// MNetworkEnable
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bool m_bIsWalking; // 0xc29
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// MNetworkEnable
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bool m_bResumeZoom; // 0xc2a
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// MNetworkEnable
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bool m_bIsDefusing; // 0xc2b
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// MNetworkEnable
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bool m_bIsGrabbingHostage; // 0xc2c
private:
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[[maybe_unused]] uint8_t __pad0c2d[0x3]; // 0xc2d
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public:
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// MNetworkEnable
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CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0xc30
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// MNetworkEnable
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GameTime_t m_fImmuneToGunGameDamageTime; // 0xc34
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// MNetworkEnable
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bool m_bGunGameImmunity; // 0xc38
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// MNetworkEnable
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bool m_bMadeFinalGunGameProgressiveKill; // 0xc39
private:
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[[maybe_unused]] uint8_t __pad0c3a[0x2]; // 0xc3a
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public:
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// MNetworkEnable
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int32_t m_iGunGameProgressiveWeaponIndex; // 0xc3c
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// MNetworkEnable
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int32_t m_iNumGunGameTRKillPoints; // 0xc40
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// MNetworkEnable
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int32_t m_iNumGunGameKillsWithCurrentWeapon; // 0xc44
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// MNetworkEnable
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uint32_t m_unTotalRoundDamageDealt; // 0xc48
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// MNetworkEnable
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float m_fMolotovDamageTime; // 0xc4c
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// MNetworkEnable
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bool m_bHasMovedSinceSpawn; // 0xc50
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// MNetworkEnable
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bool m_bCanMoveDuringFreezePeriod; // 0xc51
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// MNetworkEnable
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bool m_isCurrentGunGameLeader; // 0xc52
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// MNetworkEnable
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bool m_isCurrentGunGameTeamLeader; // 0xc53
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// MNetworkEnable
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float m_flGuardianTooFarDistFrac; // 0xc54
float m_flNextGuardianTooFarHurtTime; // 0xc58
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// MNetworkEnable
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GameTime_t m_flDetectedByEnemySensorTime; // 0xc5c
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// MNetworkEnable
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bool m_bIsSpawnRappelling; // 0xc60
private:
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[[maybe_unused]] uint8_t __pad0c61[0x3]; // 0xc61
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public:
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// MNetworkEnable
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Vector m_vecSpawnRappellingRopeOrigin; // 0xc64
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// MNetworkEnable
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int32_t m_nSurvivalTeam; // 0xc70
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// MNetworkEnable
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CHandle< CCSPlayerPawnBase > m_hSurvivalAssassinationTarget; // 0xc74
int32_t m_nCompletedSurvivalAssassinations; // 0xc78
float m_flDealtDamageToEnemyMostRecentTimestamp; // 0xc7c
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// MNetworkEnable
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float m_flHealthShotBoostExpirationTime; // 0xc80
GameTime_t m_flLastEquippedHelmetTime; // 0xc84
GameTime_t m_flLastEquippedArmorTime; // 0xc88
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// MNetworkEnable
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int32_t m_nHeavyAssaultSuitCooldownRemaining; // 0xc8c
bool m_bResetArmorNextSpawn; // 0xc90
private:
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[[maybe_unused]] uint8_t __pad0c91[0x3]; // 0xc91
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public:
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// MNetworkEnable
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float m_flLastExoJumpTime; // 0xc94
GameTime_t m_flLastBumpMineBumpTime; // 0xc98
private:
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[[maybe_unused]] uint8_t __pad0c9c[0xc]; // 0xc9c
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public:
bool m_bEscaped; // 0xca8
bool m_bIsVIP; // 0xca9
private:
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[[maybe_unused]] uint8_t __pad0caa[0x2]; // 0xcaa
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public:
int32_t m_iNumSpawns; // 0xcac
int32_t m_iShouldHaveCash; // 0xcb0
bool m_bJustKilledTeammate; // 0xcb4
bool m_bPunishedForTK; // 0xcb5
bool m_bInvalidSteamLogonDelayed; // 0xcb6
private:
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[[maybe_unused]] uint8_t __pad0cb7[0x1]; // 0xcb7
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public:
int32_t m_iTeamKills; // 0xcb8
GameTime_t m_flLastAction; // 0xcbc
float m_flNameChangeHistory[5]; // 0xcc0
float m_fLastGivenDefuserTime; // 0xcd4
float m_fLastGivenBombTime; // 0xcd8
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// MNetworkEnable
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bool m_bHasNightVision; // 0xcdc
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// MNetworkEnable
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bool m_bNightVisionOn; // 0xcdd
private:
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[[maybe_unused]] uint8_t __pad0cde[0x2]; // 0xcde
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public:
float m_fNextRadarUpdateTime; // 0xce0
float m_flLastMoneyUpdateTime; // 0xce4
char m_MenuStringBuffer[1024]; // 0xce8
CHandle< CBaseEntity > m_pIntroCamera; // 0x10e8
float m_fIntroCamTime; // 0x10ec
int32_t m_nMyCollisionGroup; // 0x10f0
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// MNetworkEnable
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bool m_bInBombZone; // 0x10f4
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// MNetworkEnable
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bool m_bInBuyZone; // 0x10f5
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// MNetworkEnable
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bool m_bInNoDefuseArea; // 0x10f6
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// MNetworkEnable
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bool m_bKilledByTaser; // 0x10f7
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// MNetworkEnable
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int32_t m_iMoveState; // 0x10f8
private:
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[[maybe_unused]] uint8_t __pad10fc[0x4]; // 0x10fc
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public:
CStrongHandle< InfoForResourceTypeCModel > m_nPreviousModelIndex; // 0x1100
GameTime_t m_grenadeParameterStashTime; // 0x1108
bool m_bGrenadeParametersStashed; // 0x110c
private:
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[[maybe_unused]] uint8_t __pad110d[0x3]; // 0x110d
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public:
QAngle m_angStashedShootAngles; // 0x1110
Vector m_vecStashedGrenadeThrowPosition; // 0x111c
Vector m_vecStashedVelocity; // 0x1128
QAngle m_angShootAngleHistory[2]; // 0x1134
Vector m_vecThrowPositionHistory[2]; // 0x114c
Vector m_vecVelocityHistory[2]; // 0x1164
uint16_t m_nCharacterDefIndex; // 0x117c
bool m_bDiedAirborne; // 0x117e
private:
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[[maybe_unused]] uint8_t __pad117f[0x1]; // 0x117f
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public:
CEntityIndex m_iBombSiteIndex; // 0x1180
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// MNetworkEnable
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int32_t m_nWhichBombZone; // 0x1184
bool m_bInBombZoneTrigger; // 0x1188
bool m_bWasInBombZoneTrigger; // 0x1189
bool m_bWasInHostageRescueZone; // 0x118a
bool m_bWasInBuyZone; // 0x118b
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// MNetworkEnable
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bool m_bInHostageRescueZone; // 0x118c
private:
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[[maybe_unused]] uint8_t __pad118d[0x3]; // 0x118d
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public:
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// MNetworkEnable
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float m_flStamina; // 0x1190
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// MNetworkEnable
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int32_t m_iDirection; // 0x1194
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// MNetworkEnable
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int32_t m_iShotsFired; // 0x1198
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// MNetworkEnable
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int32_t m_ArmorValue; // 0x119c
float m_flFlinchStack; // 0x11a0
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// MNetworkEnable
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float m_flVelocityModifier; // 0x11a4
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// MNetworkEnable
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float m_flGroundAccelLinearFracLastTime; // 0x11a8
int32_t m_iHostagesKilled; // 0x11ac
Vector m_vecTotalBulletForce; // 0x11b0
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// MNetworkEnable
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float m_flFlashDuration; // 0x11bc
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// MNetworkEnable
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float m_flFlashMaxAlpha; // 0x11c0
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// MNetworkEnable
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float m_flProgressBarStartTime; // 0x11c4
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// MNetworkEnable
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int32_t m_iProgressBarDuration; // 0x11c8
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// MNetworkEnable
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bool m_bWaitForNoAttack; // 0x11cc
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// MNetworkEnable
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bool m_bIsRespawningForDMBonus; // 0x11cd
private:
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[[maybe_unused]] uint8_t __pad11ce[0x2]; // 0x11ce
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public:
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// MNetworkEnable
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float m_flLowerBodyYawTarget; // 0x11d0
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// MNetworkEnable
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bool m_bStrafing; // 0x11d4
private:
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[[maybe_unused]] uint8_t __pad11d5[0x3]; // 0x11d5
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public:
Vector m_lastStandingPos; // 0x11d8
float m_ignoreLadderJumpTime; // 0x11e4
CountdownTimer m_ladderSurpressionTimer; // 0x11e8
Vector m_lastLadderNormal; // 0x1200
Vector m_lastLadderPos; // 0x120c
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// MNetworkEnable
// MNetworkEncoder
// MNetworkBitCount "32"
// MNetworkPriority "32"
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QAngle m_thirdPersonHeading; // 0x1218
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// MNetworkEnable
// MNetworkPriority "32"
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float m_flSlopeDropOffset; // 0x1224
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// MNetworkEnable
// MNetworkPriority "32"
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float m_flSlopeDropHeight; // 0x1228
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// MNetworkEnable
// MNetworkPriority "32"
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Vector m_vHeadConstraintOffset; // 0x122c
private:
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[[maybe_unused]] uint8_t __pad1238[0x8]; // 0x1238
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public:
int32_t m_iLastWeaponFireUsercmd; // 0x1240
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// MNetworkEnable
// MNetworkEncoder
// MNetworkBitCount "32"
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// MNetworkPriority "32"
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QAngle m_angEyeAngles; // 0x1244
bool m_bVCollisionInitted; // 0x1250
private:
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[[maybe_unused]] uint8_t __pad1251[0x3]; // 0x1251
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public:
Vector m_storedSpawnPosition; // 0x1254
QAngle m_storedSpawnAngle; // 0x1260
bool m_bIsSpawning; // 0x126c
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// MNetworkEnable
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bool m_bHideTargetID; // 0x126d
private:
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[[maybe_unused]] uint8_t __pad126e[0x2]; // 0x126e
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public:
int32_t m_nNumDangerZoneDamageHits; // 0x1270
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// MNetworkEnable
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bool m_bHud_MiniScoreHidden; // 0x1274
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// MNetworkEnable
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bool m_bHud_RadarHidden; // 0x1275
private:
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[[maybe_unused]] uint8_t __pad1276[0x2]; // 0x1276
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public:
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// MNetworkEnable
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CEntityIndex m_nLastKillerIndex; // 0x1278
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// MNetworkEnable
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int32_t m_nLastConcurrentKilled; // 0x127c
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// MNetworkEnable
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int32_t m_nDeathCamMusic; // 0x1280
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// MNetworkEnable
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int32_t m_iAddonBits; // 0x1284
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// MNetworkEnable
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int32_t m_iPrimaryAddon; // 0x1288
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// MNetworkEnable
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int32_t m_iSecondaryAddon; // 0x128c
int32_t m_nTeamDamageGivenForMatch; // 0x1290
bool m_bTDGaveProtectionWarning; // 0x1294
bool m_bTDGaveProtectionWarningThisRound; // 0x1295
private:
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[[maybe_unused]] uint8_t __pad1296[0x2]; // 0x1296
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public:
float m_applyDeafnessTime; // 0x1298
float m_flLastTHWarningTime; // 0x129c
CUtlStringToken m_currentDeafnessFilter; // 0x12a0
private:
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[[maybe_unused]] uint8_t __pad12a4[0x4]; // 0x12a4
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public:
CUtlVector< CHandle< CCSPlayerPawnBase > > m_enemyPlayersKilledThisRound; // 0x12a8
int32_t m_NumEnemiesKilledThisSpawn; // 0x12c0
int32_t m_maxNumEnemiesKillStreak; // 0x12c4
int32_t m_NumEnemiesKilledThisRound; // 0x12c8
int32_t m_NumEnemiesAtRoundStart; // 0x12cc
int32_t m_iRoundsWon; // 0x12d0
bool m_bHasUsedDMBonusRespawn; // 0x12d4
private:
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[[maybe_unused]] uint8_t __pad12d5[0x3]; // 0x12d5
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public:
int32_t m_lastRoundResult; // 0x12d8
bool m_wasNotKilledNaturally; // 0x12dc
private:
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[[maybe_unused]] uint8_t __pad12dd[0x3]; // 0x12dd
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public:
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// MNetworkEnable
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uint32_t m_vecPlayerPatchEconIndices[5]; // 0x12e0
int32_t m_iDeathFlags; // 0x12f4
CHandle< CChicken > m_hPet; // 0x12f8
float m_flLastKnownAccumulatedWeaponEncumbrance; // 0x12fc
float m_flLastTimeComputedAccumulatedWeaponEncumbrance; // 0x1300
private:
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[[maybe_unused]] uint8_t __pad1304[0x1cc]; // 0x1304
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public:
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// MNetworkEnable
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uint16_t m_unCurrentEquipmentValue; // 0x14d0
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// MNetworkEnable
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uint16_t m_unRoundStartEquipmentValue; // 0x14d2
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// MNetworkEnable
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uint16_t m_unFreezetimeEndEquipmentValue; // 0x14d4
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// MNetworkEnable
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char m_szLastPlaceName[18]; // 0x14d6
int32_t m_nSuicides; // 0x14e8
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// MNetworkEnable
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int32_t m_nSurvivalTeamNumber; // 0x14ec
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// MNetworkEnable
// MNetworkBitCount "32"
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QAngle m_aimPunchAngle; // 0x14f0
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// MNetworkEnable
// MNetworkBitCount "32"
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QAngle m_aimPunchAngleVel; // 0x14fc
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// MNetworkEnable
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int32_t m_aimPunchTickBase; // 0x1508
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// MNetworkEnable
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float m_aimPunchTickFraction; // 0x150c
CUtlVector< QAngle > m_aimPunchCache; // 0x1510
bool m_bHasDeathInfo; // 0x1528
private:
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[[maybe_unused]] uint8_t __pad1529[0x3]; // 0x1529
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public:
float m_flDeathInfoTime; // 0x152c
Vector m_vecDeathInfoOrigin; // 0x1530
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// MNetworkEnable
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bool m_bKilledByHeadshot; // 0x153c
private:
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[[maybe_unused]] uint8_t __pad153d[0x3]; // 0x153d
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public:
int32_t m_LastHitBox; // 0x1540
int32_t m_LastHealth; // 0x1544
float m_flLastCollisionCeiling; // 0x1548
float m_flLastCollisionCeilingChangeTime; // 0x154c
CUtlString m_strVOPrefix; // 0x1550
float m_flLandseconds; // 0x1558
private:
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[[maybe_unused]] uint8_t __pad155c[0x4]; // 0x155c
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public:
CCSBot* m_pBot; // 0x1560
bool m_bBotAllowActive; // 0x1568
bool m_bCommittingSuicideOnTeamChange; // 0x1569
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};
// Alignment: 0
// Size: 0x1598
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class CCSObserverPawn : public CCSPlayerPawnBase
{
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public:
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// No members available
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};
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// Alignment: 25
// Size: 0x1b00
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class CCSPlayerPawn : public CCSPlayerPawnBase
{
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public:
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CCSPlayer_ParachuteServices* m_pParachuteServices; // 0x1570
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// MNetworkEnable
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CCSPlayer_BulletServices* m_pBulletServices; // 0x1578
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// MNetworkEnable
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CCSPlayer_HostageServices* m_pHostageServices; // 0x1580
CCSPlayer_BuyServices* m_pBuyServices; // 0x1588
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// MNetworkEnable
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CCSPlayer_PingServices* m_pPingServices; // 0x1590
CCSPlayer_RadioServices* m_pRadioServices; // 0x1598
CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x15a0
private:
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[[maybe_unused]] uint8_t __pad15a8[0xc8]; // 0x15a8
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public:
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// MNetworkEnable
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int32_t m_iRetakesOffering; // 0x1670
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// MNetworkEnable
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int32_t m_iRetakesOfferingCard; // 0x1674
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// MNetworkEnable
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bool m_bRetakesHasDefuseKit; // 0x1678
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// MNetworkEnable
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bool m_bRetakesMVPLastRound; // 0x1679
private:
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[[maybe_unused]] uint8_t __pad167a[0x2]; // 0x167a
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public:
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// MNetworkEnable
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int32_t m_iRetakesMVPBoostItem; // 0x167c
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// MNetworkEnable
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loadout_positions_t m_RetakesMVPBoostExtraUtility; // 0x1680
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// MNetworkEnable
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bool m_bIsBuyMenuOpen; // 0x1684
private:
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[[maybe_unused]] uint8_t __pad1685[0x15b]; // 0x1685
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public:
CTransform m_xLastHeadBoneTransform; // 0x17e0
bool m_bLastHeadBoneTransformIsValid; // 0x1800
private:
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[[maybe_unused]] uint8_t __pad1801[0x3]; // 0x1801
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public:
int32_t m_iPlayerLocked; // 0x1804
private:
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[[maybe_unused]] uint8_t __pad1808[0x4]; // 0x1808
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flNextSprayDecalTime; // 0x180c
private:
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[[maybe_unused]] uint8_t __pad1810[0x4]; // 0x1810
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public:
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// MNetworkEnable
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int32_t m_nRagdollDamageBone; // 0x1814
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// MNetworkEnable
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Vector m_vRagdollDamageForce; // 0x1818
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// MNetworkEnable
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Vector m_vRagdollDamagePosition; // 0x1824
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// MNetworkEnable
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char m_szRagdollDamageWeaponName[64]; // 0x1830
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// MNetworkEnable
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bool m_bRagdollDamageHeadshot; // 0x1870
private:
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[[maybe_unused]] uint8_t __pad1871[0x7]; // 0x1871
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public:
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// MNetworkEnable
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CEconItemView m_EconGloves; // 0x1878
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// MNetworkEnable
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QAngle m_qDeathEyeAngles; // 0x1af0
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};
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// Alignment: 6
// Size: 0xe28
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class CDZDoor : public CPropDoorRotatingBreakable
{
public:
bool m_bIsSecurityDoor; // 0xde0
private:
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[[maybe_unused]] uint8_t __pad0de1[0x3]; // 0xde1
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public:
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CHandle< CPointDZWeaponSpawn > m_hSpawnPoint; // 0xde4
bool m_bPaidToUnlock; // 0xde8
private:
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[[maybe_unused]] uint8_t __pad0de9[0x3]; // 0xde9
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public:
int32_t m_nPlayDoorOpenSound; // 0xdec
private:
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[[maybe_unused]] uint8_t __pad0df0[0x30]; // 0xdf0
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public:
AttachmentHandle_t m_nAttachmentIndex1; // 0xe20
AttachmentHandle_t m_nAttachmentIndex2; // 0xe21
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};
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// Alignment: 1
// Size: 0x970
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class CHostageExpresserShim : public CBaseCombatCharacter
{
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public:
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CAI_Expresser* m_pExpresser; // 0x968
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};
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// Alignment: 39
// Size: 0x2c00
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class CHostage : public CHostageExpresserShim
{
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public:
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CEntityIOOutput m_OnHostageBeginGrab; // 0x980
CEntityIOOutput m_OnFirstPickedUp; // 0x9a8
CEntityIOOutput m_OnDroppedNotRescued; // 0x9d0
CEntityIOOutput m_OnRescued; // 0x9f8
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// MNetworkEnable
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EntitySpottedState_t m_entitySpottedState; // 0xa20
int32_t m_nSpotRules; // 0xa38
uint32_t m_uiHostageSpawnExclusionGroupMask; // 0xa3c
uint32_t m_nHostageSpawnRandomFactor; // 0xa40
bool m_bRemove; // 0xa44
private:
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[[maybe_unused]] uint8_t __pad0a45[0x3]; // 0xa45
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public:
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// MNetworkEnable
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Vector m_vel; // 0xa48
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// MNetworkEnable
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bool m_isRescued; // 0xa54
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// MNetworkEnable
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bool m_jumpedThisFrame; // 0xa55
private:
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[[maybe_unused]] uint8_t __pad0a56[0x2]; // 0xa56
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public:
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// MNetworkEnable
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int32_t m_nHostageState; // 0xa58
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// MNetworkEnable
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CHandle< CBaseEntity > m_leader; // 0xa5c
CHandle< CCSPlayerPawnBase > m_lastLeader; // 0xa60
private:
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[[maybe_unused]] uint8_t __pad0a64[0x4]; // 0xa64
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public:
CountdownTimer m_reuseTimer; // 0xa68
bool m_hasBeenUsed; // 0xa80
private:
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[[maybe_unused]] uint8_t __pad0a81[0x3]; // 0xa81
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public:
Vector m_accel; // 0xa84
bool m_isRunning; // 0xa90
bool m_isCrouching; // 0xa91
private:
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[[maybe_unused]] uint8_t __pad0a92[0x6]; // 0xa92
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public:
CountdownTimer m_jumpTimer; // 0xa98
bool m_isWaitingForLeader; // 0xab0
private:
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[[maybe_unused]] uint8_t __pad0ab1[0x200f]; // 0xab1
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public:
CountdownTimer m_repathTimer; // 0x2ac0
CountdownTimer m_inhibitDoorTimer; // 0x2ad8
private:
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[[maybe_unused]] uint8_t __pad2af0[0x78]; // 0x2af0
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public:
CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2b68
private:
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[[maybe_unused]] uint8_t __pad2b80[0x8]; // 0x2b80
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public:
CountdownTimer m_wiggleTimer; // 0x2b88
private:
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[[maybe_unused]] uint8_t __pad2ba0[0x4]; // 0x2ba0
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public:
bool m_isAdjusted; // 0x2ba4
bool m_bHandsHaveBeenCut; // 0x2ba5
private:
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[[maybe_unused]] uint8_t __pad2ba6[0x2]; // 0x2ba6
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public:
CHandle< CCSPlayerPawn > m_pHostageGrabber; // 0x2ba8
GameTime_t m_fLastGrabTime; // 0x2bac
float m_flGrabbingLength; // 0x2bb0
Vector m_vecPositionWhenStartedDroppingToGround; // 0x2bb4
Vector m_vecGrabbedPos; // 0x2bc0
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// MNetworkEnable
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GameTime_t m_flRescueStartTime; // 0x2bcc
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// MNetworkEnable
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GameTime_t m_flGrabSuccessTime; // 0x2bd0
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// MNetworkEnable
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GameTime_t m_flDropStartTime; // 0x2bd4
int32_t m_nApproachRewardPayouts; // 0x2bd8
int32_t m_nPickupEventCount; // 0x2bdc
Vector m_vecSpawnGroundPos; // 0x2be0
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};
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// Alignment: 0
// Size: 0x2c00
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class CHostageAlias_info_hostage_spawn : public CHostage
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x918
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class CItemDefuserAlias_item_defuser : public CItemDefuser
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CAK47 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponAug : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponAWP : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponBizon : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponFamas : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponFiveSeven : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponG3SG1 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponGalilAR : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponGlock : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponHKP2000 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponM4A1 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponMAC10 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponMag7 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponMP7 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponMP9 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponNegev : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponP250 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponP90 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
// Alignment: 0
// Size: 0xd70
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class CWeaponSCAR20 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponSG556 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponSSG08 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponTec9 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponUMP45 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd70
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class CWeaponM249 : public CWeaponCSBaseGun
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd90
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class CMolotovGrenade : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd90
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class CIncendiaryGrenade : public CMolotovGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd90
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class CDecoyGrenade : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd90
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class CFlashbang : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd90
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class CHEGrenade : public CBaseCSGrenade
{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0xd98
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class CSmokeGrenade : public CBaseCSGrenade
{
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public:
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// No members available
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};