source2sdk/sdk/server.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
///////////////////////////////////////////
// Binary: server.dll
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// Class Count: 481
// Enum Count: 0
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///////////////////////////////////////////
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// Aligment: 18
// Size: 2016
class CPhysBox : public CBreakable, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_damageType; // 0x630
float m_massScale; // 0x634
int32_t m_damageToEnableMotion; // 0x638
float m_flForceToEnableMotion; // 0x63c
QAngle m_angPreferredCarryAngles; // 0x640
bool m_bNotSolidToWorld; // 0x64c
int32_t m_iExploitableByPlayer; // 0x650
float m_flTouchOutputPerEntityDelay; // 0x654
CEntityIOOutput m_OnDamaged; // 0x658
CEntityIOOutput m_OnAwakened; // 0x680
CEntityIOOutput m_OnMotionEnabled; // 0x6a8
CEntityIOOutput m_OnPhysGunPickup; // 0x6d0
CEntityIOOutput m_OnPhysGunPunt; // 0x6f8
CEntityIOOutput m_OnPhysGunOnlyPickup; // 0x720
CEntityIOOutput m_OnPhysGunDrop; // 0x748
CEntityIOOutput m_OnPlayerUse; // 0x770
CEntityIOOutput m_OnStartTouch; // 0x798
CHandle< CBasePlayer > m_hCarryingPlayer; // 0x7c0
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};
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// Aligment: 2
// Size: 2032
class CPhysBoxMultiplayer : public CPhysBox, CBreakable, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
uint32_t m_iPhysicsMode; // 0x7e8
// MNetworkEnable
// MNetworkEnable
float m_fMass; // 0x7ec
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};
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// Aligment: 0
// Size: 2696
class CPhysicsPropMultiplayer : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 5
// Size: 2752
class CPhysicsPropRespawnable : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
Vector m_vOriginalSpawnOrigin; // 0xa88
QAngle m_vOriginalSpawnAngles; // 0xa94
Vector m_vOriginalMins; // 0xaa0
Vector m_vOriginalMaxs; // 0xaac
float m_flRespawnDuration; // 0xab8
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};
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// Aligment: 0
// Size: 848
class CFuncPropRespawnZone : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 3
// Size: 864
class CPointHMDAnchor : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x350
// MNetworkEnable
// MNetworkEnable
float m_flEnableTime; // 0x354
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_nPlayerIndex; // 0x358
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};
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// Aligment: 0
// Size: 864
class CPointHMDAnchorOverride : public CPointHMDAnchor, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 9
// Size: 1768
class CPropVRTrackedObject : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
bool m_bShouldBePhysicallyConstrained; // 0x690
bool m_bFoundInitialSafeLocation; // 0x691
// MNetworkEnable
bool m_bIsTracking; // 0x6b0
// MNetworkEnable
Vector m_vTrackedPosition; // 0x6b4
// MNetworkEnable
QAngle m_qTrackedAngles; // 0x6c0
// MNetworkEnable
Vector m_vPhysicallyConstrainedPosition; // 0x6cc
// MNetworkEnable
QAngle m_qPhysicallyConstrainedAngles; // 0x6d8
// MNetworkEnable
bool m_bClientIsAuthoritativeForTransform; // 0x6e4
// MNetworkEnable
bool m_bIsInContact; // 0x6e5
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};
// Aligment: 4
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// Size: 1808
class CPropHMDAvatar : public CPropVRTrackedObject, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
int32[2] m_hLiteralControllerSlots; // 0x6e8
// MNetworkEnable
// MNetworkEnable
int32[2] m_hLogicalControllerSlots; // 0x6f0
// MNetworkEnable
// MNetworkEnable
CHandle< CPropVRHand >[4] m_hVRControllers; // 0x6f8
// MNetworkEnable
// MNetworkEnable
CHandle< CPointWorldText > m_hCloseCaption; // 0x708
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};
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// Aligment: 5
// Size: 52
struct HandHistoryInfo_t
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{
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public:
Vector m_vVelocity; // 0x0
Vector m_vFilteredVelocity; // 0xc
Vector m_vFilteredThrowVel; // 0x18
Vector m_vPosition; // 0x24
float m_flSampleTime; // 0x30
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};
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// Aligment: 39
// Size: 2456
class CPropVRHand : public CPropVRTrackedObject, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseVRHandAttachment > m_hActiveHandAttachment; // 0x720
// MNetworkEnable
// MNetworkEnable
CHandle< CPropHMDAvatar > m_hHMDAvatar; // 0x724
// MNetworkEnable
bool m_bVrSkeletonActive; // 0x728
// MNetworkEnable
int32_t m_nVrBoneCount; // 0x72c
// MNetworkEnable
uint32_t m_unVrCompressedBoneTransformsSize; // 0x730
// MNetworkEnable
uint8[64] m_vrCompressedBoneTransforms; // 0x734
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CBaseVRHandAttachmentHandle"
CUtlVector< CHandle< CBaseVRHandAttachment > > m_hAttachments; // 0x778
// MNetworkEnable
// MNetworkEnable
bool m_bInitialized; // 0x790
// MNetworkEnable
// MNetworkEnable
bool m_bIsInView; // 0x791
// MNetworkEnable
// MNetworkEnable
int32_t m_nHandID; // 0x794
// MNetworkEnable
// MNetworkEnable
float m_flTriggerAnalogValue; // 0x798
// MNetworkEnable
// MNetworkEnable
float m_flGripAnalogValue; // 0x79c
// MNetworkEnable
// MNetworkEnable
float m_flFinger0; // 0x7a0
// MNetworkEnable
// MNetworkEnable
float m_flFinger1; // 0x7a4
// MNetworkEnable
// MNetworkEnable
float m_flFinger2; // 0x7a8
// MNetworkEnable
// MNetworkEnable
float m_flFinger3; // 0x7ac
// MNetworkEnable
// MNetworkEnable
float m_flFinger4; // 0x7b0
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay0; // 0x7b4
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay1; // 0x7b8
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay2; // 0x7bc
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay3; // 0x7c0
// MNetworkEnable
// MNetworkEnable
float m_flTrackpadAnalogValueX; // 0x7c4
// MNetworkEnable
// MNetworkEnable
float m_flTrackpadAnalogValueY; // 0x7c8
// MNetworkEnable
// MNetworkEnable
float m_flJoystickAnalogValueX; // 0x7cc
// MNetworkEnable
// MNetworkEnable
float m_flJoystickAnalogValueY; // 0x7d0
// MNetworkEnable
// MNetworkEnable
bool m_bCanPerformUse; // 0x7d4
// MNetworkEnable
// MNetworkEnable
bool m_bTipTransformInitialized; // 0x7d5
// MNetworkEnable
// MNetworkEnable
Vector m_localTipOrigin; // 0x7d8
// MNetworkEnable
// MNetworkEnable
QAngle m_localTipAngles; // 0x7e4
// MNetworkEnable
// MNetworkEnable
float m_flHapticPulseTime; // 0x7f0
// MNetworkEnable
// MNetworkEnable
int16_t m_nHapticPulseInterval; // 0x7f4
CInteractionManager m_InteractionMgr; // 0x7f8
matrix3x4_t m_matUseTransform; // 0x8d0
uint8_t m_nAttachUseIndex; // 0x900
matrix3x4_t m_matHoldTransform; // 0x904
uint8_t m_nAttachHoldIndex; // 0x934
matrix3x4_t m_matHoverTransform; // 0x938
uint8_t m_nAttachHoverIndex; // 0x968
// MNetworkEnable
// MNetworkEnable
eLiteralHandType m_LiteralHandType; // 0x96c
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};
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// Aligment: 2
// Size: 16
struct prevent_interaction_t
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{
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public:
CHandle< CBaseEntity > m_hEntity; // 0x8
float m_flUntilTime; // 0xc
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};
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// Aligment: 12
// Size: 216
class CInteractionManager
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{
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public:
interactions_t m_nActiveInteraction; // 0x8
matrix3x4_t m_matHoldTransform; // 0xc
CHandle< CBaseAnimating > m_hSelf; // 0x3c
CHandle< CBasePlayer > m_hPlayer; // 0x40
CHandle< CBaseAnimating > m_hInteractionTarget; // 0x44
matrix3x4_t m_mInteractionTransformInit; // 0x48
matrix3x4_t m_mInteractionTransformTarget; // 0x78
float m_flInteractionLerp; // 0xa8
bool[8] m_bSelfInteractionRequirementMet; // 0xac
bool[8] m_bInteractionsDisabled; // 0xb4
bool m_bAllInteractionsDisabled; // 0xbc
CUtlVector< prevent_interaction_t > m_vecPreventionEntities; // 0xc0
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};
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// Aligment: 15
// Size: 224
class CVRHandAttachmentInput
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{
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public:
uint64_t m_nButtons; // 0x0
uint64_t m_afButtonPressed; // 0x8
uint64_t m_afButtonReleased; // 0x10
float m_flTriggerAnalogValue; // 0x18
float m_flGripAnalogValue; // 0x1c
float m_flFinger0; // 0x20
float m_flFinger1; // 0x24
float m_flFinger2; // 0x28
float m_flFinger3; // 0x2c
float m_flFinger4; // 0x30
float m_flTrackpadAnalogValueX; // 0x34
float m_flTrackpadAnalogValueY; // 0x38
float m_flJoystickAnalogValueX; // 0x3c
float m_flJoystickAnalogValueY; // 0x40
CPropVRHand* m_pHand; // 0xd8
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};
// Aligment: 4
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// Size: 1736
class CBaseVRHandAttachment : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CEntityIOOutput m_OnAttachedToHand; // 0x670
CEntityIOOutput m_OnDetachedFromHand; // 0x698
// MNetworkEnable
// MNetworkEnable
CHandle< CPropVRHand > m_hAttachedHand; // 0x6c0
// MNetworkEnable
// MNetworkEnable
bool m_bIsAttached; // 0x6c4
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};
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// Aligment: 0
// Size: 1736
class CVRHandModelOverride : public CBaseVRHandAttachment, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 40
// Size: 1256
class CPointValueRemapper : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x350
// MNetworkEnable
// MNetworkEnable
bool m_bUpdateOnClient; // 0x351
// MNetworkEnable
// MNetworkEnable
ValueRemapperInputType_t m_nInputType; // 0x354
CUtlSymbolLarge m_iszRemapLineStartName; // 0x358
CUtlSymbolLarge m_iszRemapLineEndName; // 0x360
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineStart; // 0x368
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineEnd; // 0x36c
// MNetworkEnable
// MNetworkEnable
float m_flMaximumChangePerSecond; // 0x370
// MNetworkEnable
// MNetworkEnable
float m_flDisengageDistance; // 0x374
// MNetworkEnable
// MNetworkEnable
float m_flEngageDistance; // 0x378
// MNetworkEnable
// MNetworkEnable
bool m_bRequiresUseKey; // 0x37c
// MNetworkEnable
// MNetworkEnable
ValueRemapperOutputType_t m_nOutputType; // 0x380
CUtlSymbolLarge m_iszOutputEntityName; // 0x388
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x390
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x398
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x3a0
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBaseEntity > > m_hOutputEntities; // 0x3a8
// MNetworkEnable
// MNetworkEnable
ValueRemapperHapticsType_t m_nHapticsType; // 0x3c0
// MNetworkEnable
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType; // 0x3c4
// MNetworkEnable
// MNetworkEnable
float m_flMomentumModifier; // 0x3c8
// MNetworkEnable
// MNetworkEnable
float m_flSnapValue; // 0x3cc
float m_flCurrentMomentum; // 0x3d0
// MNetworkEnable
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType; // 0x3d4
float m_flRatchetOffset; // 0x3d8
// MNetworkEnable
// MNetworkEnable
float m_flInputOffset; // 0x3dc
bool m_bEngaged; // 0x3e0
bool m_bFirstUpdate; // 0x3e1
float m_flPreviousValue; // 0x3e4
float m_flPreviousUpdateTickTime; // 0x3e8
float m_flCustomOutputValue; // 0x3ec
CUtlSymbolLarge m_iszSoundEngage; // 0x3f0
CUtlSymbolLarge m_iszSoundDisengage; // 0x3f8
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x400
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x408
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x410
CEntityIOOutput m_OnReachedValueZero; // 0x420
CEntityIOOutput m_OnReachedValueOne; // 0x448
CEntityIOOutput m_OnReachedValueCustom; // 0x470
CEntityIOOutput m_OnEngage; // 0x498
CEntityIOOutput m_OnDisengage; // 0x4c0
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};
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// Aligment: 3
// Size: 864
class CRagdollManager : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
int8_t m_iCurrentMaxRagdollCount; // 0x350
int32_t m_iMaxRagdollCount; // 0x354
bool m_bSaveImportant; // 0x358
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};
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// Aligment: 21
// Size: 1440
class CRopeKeyframe : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_RopeFlags; // 0x550
CUtlSymbolLarge m_iNextLinkName; // 0x558
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
int16_t m_Slack; // 0x560
// MNetworkEnable
// MNetworkEnable
float m_Width; // 0x564
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.1"
// MNetworkMaxValue "10"
float m_TextureScale; // 0x568
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_nSegments; // 0x56c
// MNetworkEnable
// MNetworkEnable
bool m_bConstrainBetweenEndpoints; // 0x56d
CUtlSymbolLarge m_strRopeMaterialModel; // 0x570
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x578
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_Subdiv; // 0x580
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint8_t m_nChangeCount; // 0x581
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
int16_t m_RopeLength; // 0x582
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_fLockedPoints; // 0x584
bool m_bCreatedFromMapFile; // 0x585
// MNetworkEnable
// MNetworkEnable
float m_flScrollSpeed; // 0x588
bool m_bStartPointValid; // 0x58c
bool m_bEndPointValid; // 0x58d
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hStartPoint; // 0x590
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hEndPoint; // 0x594
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int16_t m_iStartAttachment; // 0x598
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int16_t m_iEndAttachment; // 0x59a
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};
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// Aligment: 0
// Size: 1440
class CRopeKeyframeAlias_move_rope : public CRopeKeyframe, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 81
// Size: 2032
class CSceneEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszSceneFile; // 0x358
CUtlSymbolLarge m_iszResumeSceneFile; // 0x360
CUtlSymbolLarge m_iszTarget1; // 0x368
CUtlSymbolLarge m_iszTarget2; // 0x370
CUtlSymbolLarge m_iszTarget3; // 0x378
CUtlSymbolLarge m_iszTarget4; // 0x380
CUtlSymbolLarge m_iszTarget5; // 0x388
CUtlSymbolLarge m_iszTarget6; // 0x390
CUtlSymbolLarge m_iszTarget7; // 0x398
CUtlSymbolLarge m_iszTarget8; // 0x3a0
CHandle< CBaseEntity > m_hTarget1; // 0x3a8
CHandle< CBaseEntity > m_hTarget2; // 0x3ac
CHandle< CBaseEntity > m_hTarget3; // 0x3b0
CHandle< CBaseEntity > m_hTarget4; // 0x3b4
CHandle< CBaseEntity > m_hTarget5; // 0x3b8
CHandle< CBaseEntity > m_hTarget6; // 0x3bc
CHandle< CBaseEntity > m_hTarget7; // 0x3c0
CHandle< CBaseEntity > m_hTarget8; // 0x3c4
// MNetworkEnable
// MNetworkEnable
bool m_bIsPlayingBack; // 0x3c8
// MNetworkEnable
// MNetworkEnable
bool m_bPaused; // 0x3c9
// MNetworkEnable
// MNetworkEnable
bool m_bMultiplayer; // 0x3ca
// MNetworkEnable
// MNetworkEnable
bool m_bAutogenerated; // 0x3cb
// MNetworkEnable
// MNetworkEnable
float m_flForceClientTime; // 0x3cc
float m_flCurrentTime; // 0x3d0
float m_flFrameTime; // 0x3d4
bool m_bCancelAtNextInterrupt; // 0x3d8
float m_fPitch; // 0x3dc
bool m_bAutomated; // 0x3e0
int32_t m_nAutomatedAction; // 0x3e4
float m_flAutomationDelay; // 0x3e8
float m_flAutomationTime; // 0x3ec
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x3f0
bool m_bWaitingForResumeScene; // 0x3f4
bool m_bPausedViaInput; // 0x3f5
bool m_bPauseAtNextInterrupt; // 0x3f6
bool m_bWaitingForActor; // 0x3f7
bool m_bWaitingForInterrupt; // 0x3f8
bool m_bInterruptedActorsScenes; // 0x3f9
bool m_bBreakOnNonIdle; // 0x3fa
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBaseFlex > > m_hActorList; // 0x400
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x418
int32_t m_nSceneFlushCounter; // 0x438
// MNetworkEnable
// MNetworkEnable
uint16_t m_nSceneStringIndex; // 0x43c
CEntityIOOutput m_OnStart; // 0x440
CEntityIOOutput m_OnCompletion; // 0x468
CEntityIOOutput m_OnCanceled; // 0x490
CEntityIOOutput m_OnPaused; // 0x4b8
CEntityIOOutput m_OnResumed; // 0x4e0
CEntityIOOutput m_OnTrigger1; // 0x508
CEntityIOOutput m_OnTrigger2; // 0x530
CEntityIOOutput m_OnTrigger3; // 0x558
CEntityIOOutput m_OnTrigger4; // 0x580
CEntityIOOutput m_OnTrigger5; // 0x5a8
CEntityIOOutput m_OnTrigger6; // 0x5d0
CEntityIOOutput m_OnTrigger7; // 0x5f8
CEntityIOOutput m_OnTrigger8; // 0x620
CEntityIOOutput m_OnTrigger9; // 0x648
CEntityIOOutput m_OnTrigger10; // 0x670
CEntityIOOutput m_OnTrigger11; // 0x698
CEntityIOOutput m_OnTrigger12; // 0x6c0
CEntityIOOutput m_OnTrigger13; // 0x6e8
CEntityIOOutput m_OnTrigger14; // 0x710
CEntityIOOutput m_OnTrigger15; // 0x738
CEntityIOOutput m_OnTrigger16; // 0x760
CHandle< CSceneEntity > m_hInterruptScene; // 0x788
int32_t m_nInterruptCount; // 0x78c
bool m_bSceneMissing; // 0x790
bool m_bInterrupted; // 0x791
bool m_bCompletedEarly; // 0x792
bool m_bInterruptSceneFinished; // 0x793
bool m_bRestoring; // 0x794
bool m_bGenerated; // 0x795
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x798
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x7b0
CUtlSymbolLarge m_iszSoundName; // 0x7c8
CHandle< CBaseFlex > m_hActor; // 0x7d0
CHandle< CBaseEntity > m_hActivator; // 0x7d4
CHandle< CBaseEntity > m_hCamera; // 0x7d8
int32_t m_BusyActor; // 0x7dc
int32_t m_iPlayerDeathBehavior; // 0x7e0
CRecipientFilter* m_pRecipientFilter; // 0x7e8
public:
static int32_t &Get_s_nSceneFlushCounter() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fiels[0]->m_instance); }
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};
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// Aligment: 0
// Size: 2032
class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 6
// Size: 2312
class CInstancedSceneEntity : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CHandle< CBaseEntity > m_hOwner; // 0x7f0
bool m_bHadOwner; // 0x7f4
float m_flPostSpeakDelay; // 0x7f8
float m_flPreDelay; // 0x7fc
char[260] m_szInstanceFilename; // 0x800
bool m_bIsBackground; // 0x904
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};
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// Aligment: 3
// Size: 1064
class CSceneListManager : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x350
CUtlSymbolLarge[16] m_iszScenes; // 0x368
CHandle< CBaseEntity >[16] m_hScenes; // 0x3e8
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};
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// Aligment: 5
// Size: 872
class CShadowControl : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
Vector m_shadowDirection; // 0x350
// MNetworkEnable
// MNetworkEnable
Color m_shadowColor; // 0x35c
// MNetworkEnable
// MNetworkEnable
float m_flShadowMaxDist; // 0x360
// MNetworkEnable
// MNetworkEnable
bool m_bDisableShadows; // 0x364
// MNetworkEnable
// MNetworkEnable
bool m_bEnableLocalLightShadows; // 0x365
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};
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// Aligment: 8
// Size: 920
class CSoundOpvarSetEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CUtlSymbolLarge m_iszStackName; // 0x358
CUtlSymbolLarge m_iszOperatorName; // 0x360
CUtlSymbolLarge m_iszOpvarName; // 0x368
int32_t m_nOpvarType; // 0x370
int32_t m_nOpvarIndex; // 0x374
float m_flOpvarValue; // 0x378
CUtlSymbolLarge m_OpvarValueString; // 0x380
bool m_bSetOnSpawn; // 0x388
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};
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// Aligment: 19
// Size: 1040
class CSoundOpvarSetPointEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnEnter; // 0x350
CEntityIOOutput m_OnExit; // 0x378
float m_flDistanceMin; // 0x3a0
float m_flDistanceMax; // 0x3a4
float m_flValSetOnDisable; // 0x3a8
bool m_bSetValueOnDisable; // 0x3ac
bool m_bDisabled; // 0x3ad
bool m_bAutoDisable; // 0x3ae
CEntityHandle m_hSource; // 0x3c8
CUtlSymbolLarge m_iszStackName; // 0x3d8
CUtlSymbolLarge m_iszOperatorName; // 0x3e0
CUtlSymbolLarge m_iszOpvarName; // 0x3e8
CUtlSymbolLarge m_iszSourceEntityName; // 0x3f0
int32_t m_iOpvarIndex; // 0x3f8
float m_flDistanceMapMin; // 0x3fc
float m_flDistanceMapMax; // 0x400
float m_flOcclusionRadius; // 0x404
float m_flOcclusionMin; // 0x408
float m_flOcclusionMax; // 0x40c
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};
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// Aligment: 9
// Size: 1144
class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
Vector m_vDistanceInnerMins; // 0x410
Vector m_vDistanceInnerMaxs; // 0x41c
Vector m_vDistanceOuterMins; // 0x428
Vector m_vDistanceOuterMaxs; // 0x434
int32_t m_nAABBDirection; // 0x440
Vector m_vInnerMins; // 0x444
Vector m_vInnerMaxs; // 0x450
Vector m_vOuterMins; // 0x45c
Vector m_vOuterMaxs; // 0x468
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};
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// Aligment: 0
// Size: 1144
class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity, CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 6
// Size: 880
class CAISound : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
int32_t m_iSoundType; // 0x350
int32_t m_iSoundContext; // 0x354
int32_t m_iVolume; // 0x358
int32_t m_iSoundIndex; // 0x35c
float m_flDuration; // 0x360
CUtlSymbolLarge m_iszProxyEntityName; // 0x368
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};
// Aligment: 4
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// Size: 16
class CSoundEnvelope
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{
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public:
float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
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};
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// Aligment: 2
// Size: 40
class CCopyRecipientFilter : public IRecipientFilter
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{
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public:
int32_t m_Flags; // 0x8
CUtlVector< CEntityIndex > m_Recipients; // 0x10
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};
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// Aligment: 15
// Size: 160
class CSoundPatch
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{
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public:
CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
int32_t m_entityChannel; // 0x44
CEntityIndex m_soundEntityIndex; // 0x48
Vector m_soundOrigin; // 0x4c
int32_t m_flags; // 0x58
int32_t m_baseFlags; // 0x5c
int32_t m_isPlaying; // 0x60
CCopyRecipientFilter m_Filter; // 0x68
float m_flCloseCaptionDuration; // 0x90
CUtlSymbolLarge m_iszClassName; // 0x98
public:
static int32_t &Get_g_SoundPatchCount() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fiels[0]->m_instance); }
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};
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// Aligment: 6
// Size: 928
class CSoundEventEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
bool m_bStartOnSpawn; // 0x350
bool m_bToLocalPlayer; // 0x351
CUtlSymbolLarge m_iszSoundName; // 0x358
CUtlSymbolLarge m_iszSourceEntityName; // 0x360
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x368
CEntityHandle m_hSource; // 0x398
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};
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// Aligment: 0
// Size: 928
class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 2
// Size: 952
class CSoundEventAABBEntity : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
Vector m_vMins; // 0x3a0
Vector m_vMaxs; // 0x3ac
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};
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// Aligment: 2
// Size: 872
class CSoundEventParameter : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CUtlSymbolLarge m_iszParamName; // 0x358
float m_flFloatValue; // 0x360
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};
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// Aligment: 8
// Size: 984
class CEnvSoundscape : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CEntityIOOutput m_OnPlay; // 0x350
float m_flRadius; // 0x378
CUtlSymbolLarge m_soundscapeName; // 0x380
int32_t m_soundscapeIndex; // 0x388
int32_t m_soundscapeEntityListId; // 0x38c
CUtlSymbolLarge[8] m_positionNames; // 0x390
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x3d0
bool m_bDisabled; // 0x3d4
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};
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// Aligment: 1
// Size: 992
class CEnvSoundscapeProxy : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CUtlSymbolLarge m_MainSoundscapeName; // 0x3d8
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};
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// Aligment: 0
// Size: 992
class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 0
// Size: 984
class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 0
// Size: 984
class CEnvSoundscapeTriggerable : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 0
// Size: 984
class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 3
// Size: 1816
class CTriggerSoundscape : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x6f0
CUtlSymbolLarge m_SoundscapeName; // 0x6f8
CUtlVector< CHandle< CBasePlayer > > m_spectators; // 0x700
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};
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// Aligment: 0
// Size: 1464
class CSpriteAlias_env_glow : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 11
// Size: 1960
class CPointWorldText : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
char[512] m_messageText; // 0x548
// MNetworkEnable
// MNetworkEnable
char[64] m_FontName; // 0x748
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x788
// MNetworkEnable
// MNetworkEnable
bool m_bFullbright; // 0x789
// MNetworkEnable
// MNetworkEnable
float m_flWorldUnitsPerPx; // 0x78c
// MNetworkEnable
// MNetworkEnable
float m_flFontSize; // 0x790
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x794
// MNetworkEnable
// MNetworkEnable
Color m_Color; // 0x798
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x79c
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x7a0
// MNetworkEnable
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode; // 0x7a4
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};
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// Aligment: 0
// Size: 848
class CNullEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
// Aligment: 1
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// Size: 856
class CBaseDMStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CUtlSymbolLarge m_Master; // 0x350
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};
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// Aligment: 0
// Size: 848
class CInfoLandmark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 1
// Size: 1816
class CTriggerRemove : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CEntityIOOutput m_OnRemove; // 0x6f0
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};
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// Aligment: 14
// Size: 1936
class CTriggerHurt : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
float m_flOriginalDamage; // 0x6f0
float m_flDamage; // 0x6f4
float m_flDamageCap; // 0x6f8
float m_flLastDmgTime; // 0x6fc
float m_flDmgResetTime; // 0x700
int32_t m_bitsDamageInflict; // 0x704
int32_t m_damageModel; // 0x708
bool m_bNoDmgForce; // 0x70c
Vector m_vDamageForce; // 0x710
bool m_thinkAlways; // 0x71c
float m_hurtThinkPeriod; // 0x720
CEntityIOOutput m_OnHurt; // 0x728
CEntityIOOutput m_OnHurtPlayer; // 0x750
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x778
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};
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// Aligment: 1
// Size: 1952
class CScriptTriggerHurt : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
Vector m_vExtent; // 0x790
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};
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// Aligment: 1
// Size: 1816
class CTriggerMultiple : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CEntityIOOutput m_OnTrigger; // 0x6f0
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};
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// Aligment: 1
// Size: 1832
class CScriptTriggerMultiple : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
Vector m_vExtent; // 0x718
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};
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// Aligment: 0
// Size: 1816
class CTriggerOnce : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 1
// Size: 1832
class CScriptTriggerOnce : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
Vector m_vExtent; // 0x718
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};
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// Aligment: 15
// Size: 1976
class CTriggerLook : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CHandle< CBaseEntity > m_hLookTarget; // 0x718
float m_flFieldOfView; // 0x71c
float m_flLookTime; // 0x720
float m_flLookTimeTotal; // 0x724
float m_flLookTimeLast; // 0x728
float m_flTimeoutDuration; // 0x72c
bool m_bTimeoutFired; // 0x730
bool m_bIsLooking; // 0x731
bool m_b2DFOV; // 0x732
bool m_bUseVelocity; // 0x733
CHandle< CBaseEntity > m_hActivator; // 0x734
// MNetworkEnable
// MNetworkEnable
bool m_bTestOcclusion; // 0x738
CEntityIOOutput m_OnTimeout; // 0x740
CEntityIOOutput m_OnStartLook; // 0x768
CEntityIOOutput m_OnEndLook; // 0x790
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};
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// Aligment: 0
// Size: 1352
class CTriggerVolume : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 6
// Size: 1840
class CChangeLevel : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CUtlString m_sMapName; // 0x6f0
CUtlString m_sLandmarkName; // 0x6f8
CEntityIOOutput m_OnChangeLevel; // 0x700
bool m_bTouched; // 0x728
bool m_bNoTouch; // 0x729
bool m_bNewChapter; // 0x72a
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};
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// Aligment: 5
// Size: 1800
class CTriggerPush : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
Vector m_vecPushDir; // 0x6f0
bool m_bPushDirIsLocal; // 0x6fc
bool m_bTriggerOnStartTouch; // 0x6fd
float m_flAlternateTicksFix; // 0x700
float m_flPushSpeed; // 0x704
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};
// Aligment: 1
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// Size: 1816
class CScriptTriggerPush : public CTriggerPush, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
Vector m_vExtent; // 0x708
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};
// Aligment: 1
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// Size: 1784
class CTriggerTeleport : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CUtlSymbolLarge m_iLandmark; // 0x6f0
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};
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// Aligment: 0
// Size: 848
class CInfoTeleportDestination : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
// Aligment: 1
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// Size: 1784
class CTriggerToggleSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
bool m_bDisabled; // 0x6f0
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};
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// Aligment: 3
// Size: 1792
class CTriggerSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
bool m_bForceNewLevelUnit; // 0x6f0
float m_fDangerousTimer; // 0x6f4
int32_t m_minHitPoints; // 0x6f8
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};
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// Aligment: 0
// Size: 1776
class CTriggerGravity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 1
// Size: 856
class CAI_ChangeTarget : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CUtlSymbolLarge m_iszNewTarget; // 0x350
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};
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// Aligment: 5
// Size: 880
class CAI_ChangeHintGroup : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
int32_t m_iSearchType; // 0x350
CUtlSymbolLarge m_strSearchName; // 0x358
CUtlSymbolLarge m_strNewHintGroup; // 0x360
float m_flRadius; // 0x368
bool m_bHintGroupNavLimiting; // 0x36c
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};
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// Aligment: 5
// Size: 1840
class CTriggerProximity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x6f0
CUtlSymbolLarge m_iszMeasureTarget; // 0x6f8
float m_fRadius; // 0x700
int32_t m_nTouchers; // 0x704
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x708
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};
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// Aligment: 0
// Size: 848
class CLogicProximity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
// Aligment: 4
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// Size: 1872
class CTriggerImpact : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
float m_flMagnitude; // 0x718
float m_flNoise; // 0x71c
float m_flViewkick; // 0x720
CEntityOutputTemplate< Vector > m_pOutputForce; // 0x728
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};
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// Aligment: 0
// Size: 1776
class CTriggerPlayerMovement : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 0
// Size: 1776
class CServerRagdollTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 2
// Size: 1824
class CTriggerActiveWeaponDetect : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
CEntityIOOutput m_OnTouchedActiveWeapon; // 0x6f0
CUtlSymbolLarge m_iszWeaponClassName; // 0x718
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};
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// Aligment: 11
// Size: 1824
class CPostProcessingVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x6f0
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeDuration; // 0x6f8
// MNetworkEnable
// MNetworkEnable
float m_flMinLogExposure; // 0x6fc
// MNetworkEnable
// MNetworkEnable
float m_flMaxLogExposure; // 0x700
// MNetworkEnable
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// MNetworkEnable
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float m_flMinExposure; // 0x704
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// MNetworkEnable
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// MNetworkEnable
float m_flMaxExposure; // 0x708
// MNetworkEnable
// MNetworkEnable
float m_flExposureCompensation; // 0x70c
// MNetworkEnable
// MNetworkEnable
float m_flExposureFadeSpeedUp; // 0x710
// MNetworkEnable
// MNetworkEnable
float m_flExposureFadeSpeedDown; // 0x714
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x718
// MNetworkEnable
// MNetworkEnable
bool m_bExposureControl; // 0x719
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};
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// Aligment: 12
// Size: 1864
class CTriggerPhysics : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_gravityScale; // 0x700
float m_linearLimit; // 0x704
float m_linearDamping; // 0x708
float m_angularLimit; // 0x70c
float m_angularDamping; // 0x710
float m_linearForce; // 0x714
float m_flFrequency; // 0x718
float m_flDampingRatio; // 0x71c
Vector m_vecLinearForcePointAt; // 0x720
bool m_bCollapseToForcePoint; // 0x72c
Vector m_vecLinearForcePointAtWorld; // 0x730
Vector m_vecLinearForceDirection; // 0x73c
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};
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// Aligment: 5
// Size: 1400
class CFuncNavBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_CachedMins; // 0x548
Vector m_CachedMaxs; // 0x554
bool[2] m_isBlockingNav; // 0x568
int32_t m_blockedTeamNumber; // 0x56c
bool m_bAffectsFlow; // 0x570
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};
// Aligment: 1
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// Size: 1416
class CScriptNavBlocker : public CFuncNavBlocker, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vExtent; // 0x578
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};
// Aligment: 1
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// Size: 1368
class CFuncNavObstruction : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x550
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};
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// Aligment: 25
// Size: 100
struct dynpitchvol_base_t
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{
public:
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int32_t preset; // 0x0
int32_t pitchrun; // 0x4
int32_t pitchstart; // 0x8
int32_t spinup; // 0xc
int32_t spindown; // 0x10
int32_t volrun; // 0x14
int32_t volstart; // 0x18
int32_t fadein; // 0x1c
int32_t fadeout; // 0x20
int32_t lfotype; // 0x24
int32_t lforate; // 0x28
int32_t lfomodpitch; // 0x2c
int32_t lfomodvol; // 0x30
int32_t cspinup; // 0x34
int32_t cspincount; // 0x38
int32_t pitch; // 0x3c
int32_t spinupsav; // 0x40
int32_t spindownsav; // 0x44
int32_t pitchfrac; // 0x48
int32_t vol; // 0x4c
int32_t fadeinsav; // 0x50
int32_t fadeoutsav; // 0x54
int32_t volfrac; // 0x58
int32_t lfofrac; // 0x5c
int32_t lfomult; // 0x60
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};
// Aligment: 0
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// Size: 100
struct dynpitchvol_t : public dynpitchvol_base_t
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{
public:
// <no members described>
};
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// Aligment: 10
// Size: 1000
class CAmbientGeneric : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_radius; // 0x350
float m_flMaxRadius; // 0x354
soundlevel_t m_iSoundLevel; // 0x358
dynpitchvol_t m_dpv; // 0x35c
bool m_fActive; // 0x3c0
bool m_fLooping; // 0x3c1
CUtlSymbolLarge m_iszSound; // 0x3c8
CUtlSymbolLarge m_sSourceEntName; // 0x3d0
CHandle< CBaseEntity > m_hSoundSource; // 0x3d8
CEntityIndex m_nSoundSourceEntIndex; // 0x3dc
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};
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// Aligment: 5
// Size: 20
struct Relationship_t
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{
public:
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CHandle< CBaseEntity > entity; // 0x0
Class_T classType; // 0x4
int32_t faction; // 0x8
Disposition_t disposition; // 0xc
int32_t priority; // 0x10
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};
// Aligment: 2
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// Size: 24
class CBaseCombatCharacter::DamageHistory
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{
public:
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int32_t team; // 0x0
IntervalTimer interval; // 0x8
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};
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// Aligment: 34
// Size: 2336
class CBaseCombatCharacter : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bForceServerRagdoll; // 0x708
bool m_bPreventWeaponPickup; // 0x709
bool m_bApplyStressDamage; // 0x70a
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// MNetworkEnable
// MNetworkEnable
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// MNetworkSendProxyRecipientsFilter
float m_flNextAttack; // 0x70c
Hull_t m_eHull; // 0x710
uint32_t m_navHullCategory; // 0x714
float m_flNavHullRadius; // 0x718
float m_flNavHullHeight; // 0x71c
int32_t m_bloodColor; // 0x720
// MNetworkEnable
float m_flFieldOfView; // 0x724
Vector m_HackedGunPos; // 0x728
CUtlSymbolLarge m_RelationshipString; // 0x738
float m_impactEnergyScale; // 0x740
int32_t m_LastHitGroup; // 0x744
float m_flDamageAccumulator; // 0x748
int32_t m_iDamageCount; // 0x74c
WeaponProficiency_t m_CurrentWeaponProficiency; // 0x750
CUtlVector< Relationship_t > m_Relationship; // 0x758
int32_t m_nFaction; // 0x770
CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x778
CHandle< CBaseEntity > m_hLastFogTrigger; // 0x790
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// MNetworkEnable
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32[32] m_iAmmo; // 0x794
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBaseCombatWeapon > > m_hMyWeapons; // 0x818
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseCombatWeapon > m_hActiveWeapon; // 0x830
IntervalTimer m_aliveTimer; // 0x838
uint32_t m_hasBeenInjured; // 0x848
CBaseCombatCharacter::DamageHistory[4] m_damageHistory; // 0x850
CAI_MoveMonitor m_NavAreaUpdateMonitor; // 0x8d0
int32_t m_registeredNavTeam; // 0x8e0
int32_t m_navMeshID; // 0x8e4
CountdownTimer m_footstepTimer; // 0x8e8
int32_t m_spawnID; // 0x8f8
Vector m_vecSpawnOrigin; // 0x8fc
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CEconWearable > > m_hMyWearables; // 0x908
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public:
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static int32_t &Get_m_lastInteraction() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[0]->m_instance); }
static Relationship_t** &Get_m_DefaultRelationship() { return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[1]->m_instance); }
static Relationship_t** &Get_m_FactionRelationship() { return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[2]->m_instance); }
static CUtlVector< CUtlVector< CHandle< CBaseEntity > > > &Get_m_aFactions() { return *reinterpret_cast<CUtlVector< CUtlVector< CHandle< CBaseEntity > > >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[3]->m_instance); }
static int32_t &Get_m_nextSpawnID() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[4]->m_instance); }
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};
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// Aligment: 3
// Size: 24
struct ResponseContext_t
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{
public:
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CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
float m_fExpirationTime; // 0x10
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};
// Aligment: 0
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// Size: 848
class CServerOnlyPointEntity : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 166
// Size: 4976
class CBasePlayer : public CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_StuckLast; // 0x920
// MNetworkEnable
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
CPlayerLocalData m_Local; // 0x928
// MNetworkEnable
// MNetworkEnable
fogplayerparams_t m_PlayerFog; // 0xb38
// MNetworkEnable
// MNetworkEnable
CHandle< CPostProcessController > m_hPostProcessCtrl; // 0xb90
// MNetworkEnable
// MNetworkEnable
CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xb94
CUtlVector< CHandle< CBaseEntity > > m_hTriggerSoundscapeList; // 0xb98
CPlayerState m_pl; // 0xbb0
uint64_t m_nButtons; // 0xbf8
uint64_t m_afButtonPressed; // 0xc00
uint64_t m_afButtonReleased; // 0xc08
uint64_t m_afButtonLast; // 0xc10
uint64_t m_afButtonDisabled; // 0xc18
uint64_t m_afButtonForced; // 0xc20
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_fOnTarget; // 0xc28
char[32] m_szAnimExtension; // 0xc29
int32_t m_nUpdateRate; // 0xc4c
float m_fLerpTime; // 0xc50
bool m_bLagCompensation; // 0xc54
bool m_bPredictWeapons; // 0xc55
int32_t m_Activity; // 0xc58
Vector m_vecAdditionalPVSOrigin; // 0xc5c
Vector m_vecCameraPVSOrigin; // 0xc68
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hUseEntity; // 0xc74
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hHeldEntity; // 0xc78
float m_flPreventUseTime; // 0xc7c
int32_t m_iTrain; // 0xc80
float m_iRespawnFrames; // 0xc84
uint32_t m_afPhysicsFlags; // 0xc88
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hVehicle; // 0xc8c
int32_t m_iVehicleAnalogBias; // 0xc90
bool m_bPauseBonusProgress; // 0xc94
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
int32_t m_iBonusProgress; // 0xc98
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
int32_t m_iBonusChallenge; // 0xc9c
int32_t m_lastDamageAmount; // 0xca0
float m_fTimeLastHurt; // 0xca4
Vector m_DmgOrigin; // 0xca8
float m_DmgTake; // 0xcb4
float m_DmgSave; // 0xcb8
int32_t m_bitsDamageType; // 0xcbc
int32_t m_bitsHUDDamage; // 0xcc0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flDeathTime; // 0xcc4
float m_flDeathAnimTime; // 0xcc8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
uint8_t m_iObserverMode; // 0xccc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iFOV; // 0xcd0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iDefaultFOV; // 0xcd4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iFOVStart; // 0xcd8
// MNetworkEnable
// MNetworkEnable
float m_flFOVTime; // 0xcdc
int32_t m_iObserverLastMode; // 0xce0
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hObserverTarget; // 0xce4
bool m_bForcedObserverMode; // 0xce8
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hZoomOwner; // 0xcec
float m_tbdPrev; // 0xcf0
int32_t m_idrowndmg; // 0xcf4
int32_t m_idrownrestored; // 0xcf8
int32_t m_nPoisonDmg; // 0xcfc
int32_t m_nPoisonRestored; // 0xd00
uint8[8] m_rgbTimeBasedDamage; // 0xd04
int32_t m_vphysicsCollisionState; // 0xd0c
float m_fNextSuicideTime; // 0xd10
int32_t m_iSuicideCustomKillFlags; // 0xd14
float m_fDelay; // 0xd18
float m_fReplayEnd; // 0xd1c
CEntityIndex m_iReplayEntity; // 0xd20
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBaseEntity > m_hTonemapController; // 0xd24
int32_t m_nHighestCommandNumberReceived; // 0xd58
IPhysicsPlayerController* m_pPhysicsController; // 0xd60
Vector m_oldOrigin; // 0xd78
Vector m_vecSmoothedVelocity; // 0xd84
bool m_touchedPhysObject; // 0xd90
bool m_bPhysicsWasFrozen; // 0xd91
int32_t m_iPlayerSound; // 0xd94
int32_t m_iTargetVolume; // 0xd98
int32[5] m_rgItems; // 0xd9c
IntervalTimer m_lastHeldVoteTimer; // 0xdb0
float m_flgeigerRange; // 0xdc0
float m_flgeigerDelay; // 0xdc4
int32_t m_igeigerRangePrev; // 0xdc8
bool m_fInitHUD; // 0xdcc
bool m_fGameHUDInitialized; // 0xdcd
bool m_fWeapon; // 0xdce
int32_t m_iUpdateTime; // 0xdd0
int32_t m_iFrags; // 0xdd4
int32_t m_iDeaths; // 0xdd8
float m_flNextDecalTime; // 0xddc
float m_flNextTauntTime; // 0xde0
PlayerConnectedState m_iConnected; // 0xde4
bool m_bIsLowViolence; // 0xde8
// MNetworkEnable
// MNetworkEnable
int32_t m_ArmorValue; // 0xdec
float m_AirFinished; // 0xdf0
float m_PainFinished; // 0xdf4
int32_t m_iPlayerLocked; // 0xdf8
CSimpleSimTimer m_AutoaimTimer; // 0xdfc
QAngle m_vecAutoAim; // 0xe00
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseViewModel >[2] m_hViewModel; // 0xe0c
// MNetworkEnable
// MNetworkEnable
CHandle< CPropHMDAvatar > m_hPropHMDAvatar; // 0xe14
// MNetworkEnable
// MNetworkEnable
CHandle< CPointHMDAnchor > m_hPointHMDAnchor; // 0xe18
Vector m_vecLastAnchorPosition; // 0xe20
bool m_bReceivedInitialAnchorPos; // 0xe2c
// MNetworkEnable
// MNetworkEnable
int32_t m_VRControllerType; // 0xe30
IntervalTimer m_timeSinceCommandSimulated; // 0x1168
float m_flStepSoundTime; // 0x1178
bool m_bAllowInstantSpawn; // 0x117c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "2048"
// MNetworkEncodeFlags
float m_flMaxspeed; // 0x1180
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_ladderSurfaceProps; // 0x1184
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vecLadderNormal; // 0x1188
float m_flWaterJumpTime; // 0x1194
Vector m_vecWaterJumpVel; // 0x1198
int32_t m_nImpulse; // 0x11a4
float m_flSwimSoundTime; // 0x11a8
float m_flFlashTime; // 0x11ac
int32_t m_nDrownDmgRate; // 0x11b0
int32_t m_nNumCrouches; // 0x11b4
bool m_bDuckToggled; // 0x11b8
float m_flForwardMove; // 0x11bc
float m_flSideMove; // 0x11c0
int32_t m_nNumCrateHudHints; // 0x11c4
Vector m_vForcedOrigin; // 0x11c8
bool m_bForceOrigin; // 0x11d4
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0x11d8
int32_t m_nOldTickBase; // 0x11dc
bool m_bGamePaused; // 0x11e0
float m_fLastPlayerTalkTime; // 0x11e4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBaseCombatWeapon > m_hLastWeapon; // 0x11e8
float m_flOldPlayerZ; // 0x11ec
float m_flOldPlayerViewOffsetZ; // 0x11f0
bool m_bPlayerUnderwater; // 0x11f4
float m_flLastAttackTime; // 0x11f8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hViewEntity; // 0x11fc
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBaseEntity > m_hConstraintEntity; // 0x1200
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecConstraintCenter; // 0x1204
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintRadius; // 0x1210
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintWidth; // 0x1214
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// MNetworkEnable
// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintSpeedFactor; // 0x1218
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bConstraintPastRadius; // 0x121c
char[32] m_szNetname; // 0x121d
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flLaggedMovementValue; // 0x1240
Vector m_vNewVPhysicsPosition; // 0x1244
Vector m_vNewVPhysicsVelocity; // 0x1250
Vector m_vecVehicleViewOrigin; // 0x125c
QAngle m_vecVehicleViewAngles; // 0x1268
float m_flVehicleViewFOV; // 0x1274
int32_t m_nVehicleViewSavedFrame; // 0x1278
Vector m_vecPreviouslyPredictedOrigin; // 0x127c
int32_t m_nBodyPitchPoseParam; // 0x1288
// MNetworkEnable
// MNetworkEnable
char[18] m_szLastPlaceName; // 0x128c
char[64] m_szNetworkIDString; // 0x129e
CPlayerInfo m_PlayerInfo; // 0x12e0
CUtlStringToken m_surfaceProps; // 0x12f8
float m_surfaceFriction; // 0x1308
char m_chTextureType; // 0x130c
char m_chPreviousTextureType; // 0x130d
bool m_bSinglePlayerGameEnding; // 0x130e
CHandle< CBaseEntity > m_hPlayerProxy; // 0x1310
bool m_bhasHaptics; // 0x1314
bool m_autoKickDisabled; // 0x1315
Vector m_movementCollisionNormal; // 0x1318
Vector m_groundNormal; // 0x1324
CHandle< CBaseCombatCharacter > m_stuckCharacter; // 0x1330
float m_lastEntitySteadyState; // 0x1334
int32_t m_availableEntitySteadyState; // 0x1338
CBitVec< 64 > m_playerInPVS; // 0x133c
bool m_hasAnySteadyStateEnts; // 0x1344
bool m_bSplitScreenPlayer; // 0x1345
CHandle< CBasePlayer > m_hSplitOwner; // 0x1348
CUtlVector< CHandle< CBasePlayer > > m_hSplitScreenPlayers; // 0x1350
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint64_t m_nUnHoldableButtons; // 0x1368
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public:
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static bool &Get_ms_bUseSessionPersisterPosAng() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[0]->m_instance); }
static Vector &Get_ms_vSessionPersisterPosition() { return *reinterpret_cast<Vector*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[1]->m_instance); }
static QAngle &Get_ms_angSessionPersisterAngles() { return *reinterpret_cast<QAngle*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[2]->m_instance); }
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};
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// Aligment: 9
// Size: 5032
class CBaseMultiplayerPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_iIgnoreGlobalChat; // 0x1378
float m_flAreaCaptureScoreAccumulator; // 0x137c
float m_flCapPointScoreRate; // 0x1380
int32_t m_iCurrentConcept; // 0x1384
CMultiplayer_Expresser* m_pExpresser; // 0x1388
float m_flConnectionTime; // 0x1390
float m_flLastForcedChangeTeamTime; // 0x1394
int32_t m_iBalanceScore; // 0x1398
KeyValues* m_pAchievementKV; // 0x13a0
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};
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// Aligment: 17
// Size: 1168
class CColorCorrection : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
float m_flFadeInDuration; // 0x350
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutDuration; // 0x354
float m_flStartFadeInWeight; // 0x358
float m_flStartFadeOutWeight; // 0x35c
float m_flTimeStartFadeIn; // 0x360
float m_flTimeStartFadeOut; // 0x364
// MNetworkEnable
// MNetworkEnable
float m_flMaxWeight; // 0x368
bool m_bStartDisabled; // 0x36c
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x36d
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x36e
// MNetworkEnable
// MNetworkEnable
bool m_bClientSide; // 0x36f
// MNetworkEnable
// MNetworkEnable
bool m_bExclusive; // 0x370
// MNetworkEnable
// MNetworkEnable
float m_MinFalloff; // 0x374
// MNetworkEnable
// MNetworkEnable
float m_MaxFalloff; // 0x378
// MNetworkEnable
// MNetworkEnable
float m_flCurWeight; // 0x37c
// MNetworkEnable
// MNetworkEnable
char[260] m_netlookupFilename; // 0x380
CUtlSymbolLarge m_lookupFilename; // 0x488
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};
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// Aligment: 4
// Size: 872
class CRagdollMagnet : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x350
float m_radius; // 0x354
float m_force; // 0x358
Vector m_axis; // 0x35c
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};
// Aligment: 0
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// Size: 1352
class CEntityBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 10
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// Size: 1400
class CEntityDissolve : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
// MNetworkEnable
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float m_flStartTime; // 0x548
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeInStart; // 0x54c
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeInLength; // 0x550
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutModelStart; // 0x554
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutModelLength; // 0x558
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutStart; // 0x55c
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutLength; // 0x560
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
EntityDisolveType_t m_nDissolveType; // 0x564
// MNetworkEnable
// MNetworkEnable
Vector m_vDissolverOrigin; // 0x568
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_nMagnitude; // 0x574
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};
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// Aligment: 10
// Size: 896
class CEnvDOFController : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flFocusTargetRange; // 0x350
CUtlSymbolLarge m_strFocusTargetName; // 0x358
CHandle< CBaseEntity > m_hFocusTarget; // 0x360
// MNetworkEnable
// MNetworkEnable
bool m_bDOFEnabled; // 0x364
// MNetworkEnable
// MNetworkEnable
float m_flNearBlurDepth; // 0x368
// MNetworkEnable
// MNetworkEnable
float m_flNearFocusDepth; // 0x36c
// MNetworkEnable
// MNetworkEnable
float m_flFarFocusDepth; // 0x370
// MNetworkEnable
// MNetworkEnable
float m_flFarBlurDepth; // 0x374
// MNetworkEnable
// MNetworkEnable
float m_flNearBlurRadius; // 0x378
// MNetworkEnable
// MNetworkEnable
float m_flFarBlurRadius; // 0x37c
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};
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// Aligment: 5
// Size: 944
class CEnvPlayerSurfaceTrigger : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_iTargetGameMaterial; // 0x350
int32_t m_iCurrentGameMaterial; // 0x354
bool m_bDisabled; // 0x358
CEntityIOOutput m_OnSurfaceChangedToTarget; // 0x360
CEntityIOOutput m_OnSurfaceChangedFromTarget; // 0x388
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};
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// Aligment: 30
// Size: 1712
class CEnvProjectedTexture : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetEntity; // 0x548
// MNetworkEnable
// MNetworkEnable
bool m_bState; // 0x54c
// MNetworkEnable
// MNetworkEnable
bool m_bAlwaysUpdate; // 0x54d
// MNetworkEnable
// MNetworkEnable
float m_flLightFOV; // 0x550
// MNetworkEnable
// MNetworkEnable
bool m_bEnableShadows; // 0x554
// MNetworkEnable
// MNetworkEnable
bool m_bSimpleProjection; // 0x555
// MNetworkEnable
// MNetworkEnable
bool m_bLightOnlyTarget; // 0x556
// MNetworkEnable
// MNetworkEnable
bool m_bLightWorld; // 0x557
// MNetworkEnable
// MNetworkEnable
bool m_bCameraSpace; // 0x558
// MNetworkEnable
// MNetworkEnable
float m_flBrightnessScale; // 0x55c
// MNetworkEnable
// MNetworkEnable
Color m_LightColor; // 0x560
// MNetworkEnable
// MNetworkEnable
float m_flIntensity; // 0x564
// MNetworkEnable
// MNetworkEnable
float m_flLinearAttenuation; // 0x568
// MNetworkEnable
// MNetworkEnable
float m_flQuadraticAttenuation; // 0x56c
// MNetworkEnable
// MNetworkEnable
bool m_bVolumetric; // 0x570
// MNetworkEnable
// MNetworkEnable
float m_flNoiseStrength; // 0x574
// MNetworkEnable
// MNetworkEnable
float m_flFlashlightTime; // 0x578
// MNetworkEnable
// MNetworkEnable
uint32_t m_nNumPlanes; // 0x57c
// MNetworkEnable
// MNetworkEnable
float m_flPlaneOffset; // 0x580
// MNetworkEnable
// MNetworkEnable
float m_flVolumetricIntensity; // 0x584
// MNetworkEnable
// MNetworkEnable
float m_flColorTransitionTime; // 0x588
// MNetworkEnable
// MNetworkEnable
float m_flAmbient; // 0x58c
// MNetworkEnable
// MNetworkEnable
char[260] m_SpotlightTextureName; // 0x590
// MNetworkEnable
// MNetworkEnable
int32_t m_nSpotlightTextureFrame; // 0x694
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
uint32_t m_nShadowQuality; // 0x698
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
float m_flNearZ; // 0x69c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
float m_flFarZ; // 0x6a0
// MNetworkEnable
// MNetworkEnable
float m_flProjectionSize; // 0x6a4
// MNetworkEnable
// MNetworkEnable
float m_flRotation; // 0x6a8
// MNetworkEnable
// MNetworkEnable
bool m_bFlipHorizontal; // 0x6ac
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};
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// Aligment: 6
// Size: 920
class CMessage : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszMessage; // 0x350
float m_MessageVolume; // 0x358
int32_t m_MessageAttenuation; // 0x35c
float m_Radius; // 0x360
CUtlSymbolLarge m_sNoise; // 0x368
CEntityIOOutput m_OnShowMessage; // 0x370
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};
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// Aligment: 17
// Size: 1296
class CEnvMicrophone : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x350
CHandle< CBaseEntity > m_hMeasureTarget; // 0x354
int32_t m_nSoundMask; // 0x358
float m_flSensitivity; // 0x35c
float m_flSmoothFactor; // 0x360
float m_flMaxRange; // 0x364
CUtlSymbolLarge m_iszSpeakerName; // 0x368
CHandle< CBaseEntity > m_hSpeaker; // 0x370
bool m_bAvoidFeedback; // 0x374
int32_t m_iSpeakerDSPPreset; // 0x378
CUtlSymbolLarge m_iszListenFilter; // 0x380
CHandle< CBaseFilter > m_hListenFilter; // 0x388
CEntityOutputTemplate< float32 > m_SoundLevel; // 0x390
CEntityIOOutput m_OnRoutedSound; // 0x3b8
CEntityIOOutput m_OnHeardSound; // 0x3e0
char[256] m_szLastSound; // 0x408
int32_t m_iLastRoutedFrame; // 0x508
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};
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// Aligment: 4
// Size: 1072
class CFilterMultiple : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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filter_t m_nFilterType; // 0x3a8
CUtlSymbolLarge[10] m_iFilterName; // 0x3b0
CHandle< CBaseEntity >[10] m_hFilter; // 0x400
int32_t m_nFilterCount; // 0x428
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};
// Aligment: 1
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// Size: 944
class CFilterProximity : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flRadius; // 0x3a8
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};
// Aligment: 0
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// Size: 936
class CFilterLOS : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 5
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// Size: 1400
class CFuncAreaPortalWindow : public CFuncAreaPortalBase, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
// MNetworkEnable
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float m_flFadeStartDist; // 0x558
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeDist; // 0x55c
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// MNetworkEnable
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// MNetworkEnable
float m_flTranslucencyLimit; // 0x560
CUtlSymbolLarge m_iBackgroundBModelName; // 0x568
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iBackgroundModelIndex; // 0x570
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};
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// Aligment: 13
// Size: 1448
class CFuncRotating : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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QAngle m_vecMoveAng; // 0x548
float m_flFanFriction; // 0x554
float m_flAttenuation; // 0x558
float m_flVolume; // 0x55c
float m_flTargetSpeed; // 0x560
float m_flMaxSpeed; // 0x564
float m_flBlockDamage; // 0x568
CUtlSymbolLarge m_NoiseRunning; // 0x570
bool m_bReversed; // 0x578
QAngle m_angStart; // 0x57c
bool m_bStopAtStartPos; // 0x588
Vector m_vecClientOrigin; // 0x58c
QAngle m_vecClientAngles; // 0x598
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};
// Aligment: 0
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// Size: 1760
class CInfoData : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 1
// Size: 1360
class CItemGenericTriggerHelper : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CItemGeneric > m_hParentItem; // 0x548
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};
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// Aligment: 33
// Size: 2192
class CItemGeneric : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bHasTriggerRadius; // 0x720
bool m_bHasPickupRadius; // 0x721
float m_flPickupRadiusSqr; // 0x724
float m_flTriggerRadiusSqr; // 0x728
float m_flLastPickupCheck; // 0x72c
bool m_bPlayerCounterListenerAdded; // 0x730
bool m_bPlayerInTriggerRadius; // 0x731
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x738
CUtlSymbolLarge m_pAmbientSoundEffect; // 0x740
bool m_bAutoStartAmbientSound; // 0x748
CUtlSymbolLarge m_pSpawnScriptFunction; // 0x750
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x758
CUtlSymbolLarge m_pPickupSoundEffect; // 0x760
CUtlSymbolLarge m_pPickupScriptFunction; // 0x768
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x770
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x778
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x780
CUtlSymbolLarge m_pPickupFilterName; // 0x788
CHandle< CBaseFilter > m_hPickupFilter; // 0x790
CEntityIOOutput m_OnPickup; // 0x798
CEntityIOOutput m_OnTimeout; // 0x7c0
CEntityIOOutput m_OnTriggerStartTouch; // 0x7e8
CEntityIOOutput m_OnTriggerTouch; // 0x810
CEntityIOOutput m_OnTriggerEndTouch; // 0x838
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0x860
float m_flPickupRadius; // 0x868
float m_flTriggerRadius; // 0x86c
bool m_bPhysStartAsleep; // 0x870
CUtlSymbolLarge m_pTriggerSoundEffect; // 0x878
bool m_bGlowWhenInTrigger; // 0x880
Color m_glowColor; // 0x881
bool m_bUseable; // 0x885
CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0x888
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};
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// Aligment: 10
// Size: 64
struct locksound_t
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{
public:
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CUtlSymbolLarge sLockedSound; // 0x8
CUtlSymbolLarge sLockedSentence; // 0x10
CUtlSymbolLarge sUnlockedSound; // 0x18
CUtlSymbolLarge sUnlockedSentence; // 0x20
int32_t iLockedSentence; // 0x28
int32_t iUnlockedSentence; // 0x2c
float flwaitSound; // 0x30
float flwaitSentence; // 0x34
uint8_t bEOFLocked; // 0x38
uint8_t bEOFUnlocked; // 0x39
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};
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// Aligment: 4
// Size: 960
class CLogicBranch : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bInValue; // 0x350
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x358
CEntityIOOutput m_OnTrue; // 0x370
CEntityIOOutput m_OnFalse; // 0x398
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};
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// Aligment: 1
// Size: 1360
class CFuncOccluder : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bStartDisabled; // 0x548
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};
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// Aligment: 4
// Size: 880
class CParticleLight : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flIntensity; // 0x350
Vector m_vColor; // 0x354
CUtlSymbolLarge m_PSName; // 0x360
bool m_bDirectional; // 0x368
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};
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// Aligment: 3
// Size: 20
class VelocitySampler
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{
public:
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Vector m_prevSample; // 0x0
float m_fPrevSampleTime; // 0xc
float m_fIdealSampleRate; // 0x10
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};
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// Aligment: 3
// Size: 32
class SimpleConstraintSoundProfile
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{
public:
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SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
float32[2] m_keyPoints; // 0xc
float32[3] m_reversalSoundThresholds; // 0x14
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};
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// Aligment: 8
// Size: 136
class ConstraintSoundInfo
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{
public:
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VelocitySampler m_vSampler; // 0x8
SimpleConstraintSoundProfile m_soundProfile; // 0x20
Vector m_forwardAxis; // 0x40
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
CUtlSymbolLarge[3] m_iszReversalSounds; // 0x68
bool m_bPlayTravelSound; // 0x80
bool m_bPlayReversalSound; // 0x81
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};
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// Aligment: 7
// Size: 920
class CPhysExplosion : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bExplodeOnSpawn; // 0x350
float m_damage; // 0x354
float m_radius; // 0x358
CUtlSymbolLarge m_targetEntityName; // 0x360
float m_flInnerRadius; // 0x368
float m_flPushScale; // 0x36c
CEntityIOOutput m_OnPushedPlayer; // 0x370
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};
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// Aligment: 3
// Size: 864
class CPhysImpact : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_damage; // 0x350
float m_distance; // 0x354
CUtlSymbolLarge m_directionEntityName; // 0x358
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};
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// Aligment: 1
// Size: 16
struct magnetted_objects_t
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{
public:
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CHandle< CBaseEntity > hEntity; // 0x8
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};
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// Aligment: 12
// Size: 1792
class CPhysMagnet : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnMagnetAttach; // 0x670
CEntityIOOutput m_OnMagnetDetach; // 0x698
float m_massScale; // 0x6c0
float m_forceLimit; // 0x6c4
float m_torqueLimit; // 0x6c8
CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x6d0
bool m_bActive; // 0x6e8
bool m_bHasHitSomething; // 0x6e9
float m_flTotalMass; // 0x6ec
float m_flRadius; // 0x6f0
float m_flNextSuckTime; // 0x6f4
int32_t m_iMaxObjectsAttached; // 0x6f8
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};
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// Aligment: 1
// Size: 856
class CInfoPlayerStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x350
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};
// Aligment: 0
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// Size: 8
class IBotController
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 8
class IPlayerInfo
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{
public:
// <no members described>
};
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// Aligment: 1
// Size: 24
class CPlayerInfo : public IBotController
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{
public:
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CBasePlayer* m_pParent; // 0x10
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};
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// Aligment: 8
// Size: 1608
class CPlayerResource : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32[34] m_iPing; // 0x350
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
int32[34] m_iScore; // 0x3d8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
int32[34] m_iDeaths; // 0x460
// MNetworkEnable
// MNetworkEnable
bool[34] m_bConnected; // 0x4e8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
int32[34] m_iTeam; // 0x50c
// MNetworkEnable
// MNetworkEnable
bool[34] m_bAlive; // 0x594
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32[34] m_iHealth; // 0x5b8
int32_t m_nUpdateCounter; // 0x640
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};
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// Aligment: 27
// Size: 528
class CPlayerLocalData
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
uint8[32] m_chAreaBits; // 0x18
// MNetworkEnable
// MNetworkEnable
uint8[24] m_chAreaPortalBits; // 0x38
int32_t m_nStepside; // 0x50
int32_t m_nOldButtons; // 0x54
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
uint32_t m_iHideHUD; // 0x58
// MNetworkEnable
// MNetworkEnable
float m_flFOVRate; // 0x5c
Vector m_vecOverViewpoint; // 0x60
// MNetworkEnable
// MNetworkEnable
bool m_bDucked; // 0x6c
// MNetworkEnable
// MNetworkEnable
bool m_bDucking; // 0x6d
// MNetworkEnable
// MNetworkEnable
bool m_bInDuckJump; // 0x6e
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkPriority "64"
uint32_t m_nDuckTimeMsecs; // 0x70
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_nDuckJumpTimeMsecs; // 0x74
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_nJumpTimeMsecs; // 0x78
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "17"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
float m_flFallVelocity; // 0x7c
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkBitCount "32"
QAngle m_vecPunchAngle; // 0x88
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel; // 0x94
// MNetworkEnable
// MNetworkEnable
bool m_bDrawViewmodel; // 0xa0
// MNetworkEnable
// MNetworkEnable
bool m_bWearingSuit; // 0xa1
// MNetworkEnable
// MNetworkEnable
bool m_bPoisoned; // 0xa2
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkEncodeFlags
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
float m_flStepSize; // 0xa4
// MNetworkEnable
// MNetworkEnable
bool m_bAllowAutoMovement; // 0xa8
// MNetworkEnable
// MNetworkEnable
bool m_bSlowMovement; // 0xa9
// MNetworkEnable
// MNetworkEnable
bool m_bAutoAimTarget; // 0xaa
// MNetworkEnable
// MNetworkEnable
sky3dparams_t m_skybox3d; // 0xb0
// MNetworkEnable
// MNetworkEnable
audioparams_t m_audio; // 0x138
fogparams_t m_fog; // 0x1b0
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};
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// Aligment: 3
// Size: 872
class CPointPrefab : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_targetMapName; // 0x350
CUtlSymbolLarge m_forceWorldGroupID; // 0x358
bool m_fixupNames; // 0x360
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};
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// Aligment: 12
// Size: 992
class CPointTemplate : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszWorldName; // 0x350
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x358
CUtlSymbolLarge m_iszEntityFilterName; // 0x360
float m_flTimeoutInterval; // 0x368
bool m_bAsynchronouslySpawnEntities; // 0x36c
CEntityIOOutput m_pOutputOnSpawned; // 0x370
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x398
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x39c
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x3a0
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x3b8
HSCRIPT m_ScriptSpawnCallback; // 0x3d0
HSCRIPT m_ScriptCallbackScope; // 0x3d8
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};
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// Aligment: 10
// Size: 888
class CPostProcessController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
// MNetworkEnable
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float m_fLocalContrastStrength; // 0x350
// MNetworkEnable
// MNetworkEnable
float m_fLocalContrastEdgeStrength; // 0x354
// MNetworkEnable
// MNetworkEnable
float m_fVignetteStart; // 0x358
// MNetworkEnable
// MNetworkEnable
float m_fVignetteEnd; // 0x35c
// MNetworkEnable
// MNetworkEnable
float m_fVignetteBlurStrength; // 0x360
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// MNetworkEnable
// MNetworkEnable
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float m_fFadeToBlackStrength; // 0x364
// MNetworkEnable
// MNetworkEnable
float m_fGrainStrength; // 0x368
// MNetworkEnable
// MNetworkEnable
float m_fTopVignetteStrength; // 0x36c
// MNetworkEnable
// MNetworkEnable
float m_fFadeTime; // 0x370
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x374
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};
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// Aligment: 4
// Size: 1000
class CSkyCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
sky3dparams_t m_skyboxData; // 0x350
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x3d8
bool m_bUseAngles; // 0x3dc
CSkyCamera* m_pNext; // 0x3e0
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};
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// Aligment: 2
// Size: 856
class CSkyboxReference : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlStringToken m_worldGroupId; // 0x350
CHandle< CSkyCamera > m_hSkyCamera; // 0x354
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};
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// Aligment: 12
// Size: 52
class CSound
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{
public:
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CHandle< CBaseEntity > m_hOwner; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
int32_t m_iVolume; // 0x8
float m_flOcclusionScale; // 0xc
int32_t m_iType; // 0x10
int32_t m_iNextAudible; // 0x14
float m_flExpireTime; // 0x18
int16_t m_iNext; // 0x1c
bool m_bNoExpirationTime; // 0x1e
int32_t m_ownerChannelIndex; // 0x20
Vector m_vecOrigin; // 0x24
bool m_bHasOwner; // 0x30
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};
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// Aligment: 4
// Size: 7520
class CSoundEnt : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_iFreeSound; // 0x350
int32_t m_iActiveSound; // 0x354
int32_t m_cLastActiveSounds; // 0x358
CSound[128] m_SoundPool; // 0x35c
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};
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// Aligment: 4
// Size: 1384
class CSpotlightEnd : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
float m_flLightScale; // 0x548
// MNetworkEnable
// MNetworkEnable
float m_Radius; // 0x54c
Vector m_vSpotlightDir; // 0x550
Vector m_vSpotlightOrg; // 0x55c
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};
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// Aligment: 7
// Size: 1048
class CTeam : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlVector< CTeamSpawnPoint* > m_aSpawnPoints; // 0x350
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBasePlayer > > m_aPlayers; // 0x368
// MNetworkEnable
// MNetworkEnable
int32_t m_iScore; // 0x380
// MNetworkEnable
// MNetworkEnable
int32_t m_iRoundsWon; // 0x384
// MNetworkEnable
// MNetworkEnable
char[129] m_szTeamname; // 0x388
int32_t m_iDeaths; // 0x40c
int32_t m_iLastSpawn; // 0x410
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};
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// Aligment: 15
// Size: 2648
class CTriggerSndSosOpvar : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x6f0
Vector m_flPosition; // 0x708
float m_flCenterSize; // 0x714
float m_flMinVal; // 0x718
float m_flMaxVal; // 0x71c
float m_flWait; // 0x720
CUtlSymbolLarge m_opvarName; // 0x728
CUtlSymbolLarge m_stackName; // 0x730
CUtlSymbolLarge m_operatorName; // 0x738
bool m_bVolIs2D; // 0x740
char[256] m_opvarNameChar; // 0x741
char[256] m_stackNameChar; // 0x841
char[256] m_operatorNameChar; // 0x941
Vector m_VecNormPos; // 0xa44
float m_flNormCenterSize; // 0xa50
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};
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// Aligment: 0
// Size: 1936
class CTriggerHurtGhost : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
// Aligment: 0
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// Size: 1784
class CTriggerCallback : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 22
// Size: 992
class CTriggerCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x350
CHandle< CBaseEntity > m_hTarget; // 0x354
CBaseEntity* m_pPath; // 0x358
CUtlSymbolLarge m_sPath; // 0x360
float m_flWait; // 0x368
float m_flReturnTime; // 0x36c
float m_flStopTime; // 0x370
float m_moveDistance; // 0x374
float m_targetSpeed; // 0x378
float m_initialSpeed; // 0x37c
float m_acceleration; // 0x380
float m_deceleration; // 0x384
int32_t m_state; // 0x388
Vector m_vecMoveDir; // 0x38c
float m_fov; // 0x398
float m_fovSpeed; // 0x39c
CUtlSymbolLarge m_iszTargetAttachment; // 0x3a0
int32_t m_iAttachmentIndex; // 0x3a8
bool m_bSnapToGoal; // 0x3ac
int32_t m_nPlayerButtons; // 0x3b0
DamageOptions_t m_nOldTakeDamage; // 0x3b4
CEntityIOOutput m_OnEndFollow; // 0x3b8
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};
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// Aligment: 0
// Size: 1352
class CFuncNavConnectionBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 2
// Size: 8
struct ClusteredDistributionParams_t
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{
public:
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float m_flClusterCoverageFraction; // 0x0
float m_flClusterArea; // 0x4
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};
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// Aligment: 0
// Size: 128
class CNavVolume
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{
public:
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// <no members described>
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};
// Aligment: 0
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// Size: 232
class CNavVolumeMarkupVolume : public CNavVolume
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 168
class CNavVolumeCalculatedVector : public CNavVolume
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{
public:
// <no members described>
};
// Aligment: 2
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// Size: 200
class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector, CNavVolume
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{
public:
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Vector m_vStartPos; // 0xb0
float m_flSearchDist; // 0xbc
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};
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// Aligment: 5
// Size: 24
struct constraint_breakableparams_t
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{
public:
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float strength; // 0x0
float forceLimit; // 0x4
float torqueLimit; // 0x8
float32[2] bodyMassScale; // 0xc
bool isActive; // 0x14
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};
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// Aligment: 4
// Size: 16
struct constraint_axislimit_t
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{
public:
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float flMinRotation; // 0x0
float flMaxRotation; // 0x4
float flMotorTargetAngSpeed; // 0x8
float flMotorMaxTorque; // 0xc
};
// Aligment: 4
// Size: 64
struct constraint_hingeparams_t
{
public:
Vector worldPosition; // 0x0
Vector worldAxisDirection; // 0xc
constraint_axislimit_t hingeAxis; // 0x18
constraint_breakableparams_t constraint; // 0x28
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};
// Aligment: 1
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// Size: 2
struct ChangeAccessorFieldPathIndex_t
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{
public:
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int16_t m_Value; // 0x0
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};
// Aligment: 0
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// Size: 8
class IPhysicsPlayerController
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{
public:
// <no members described>
};
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// Aligment: 24
// Size: 176
struct HandInfo_t
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{
public:
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// MNetworkEnable
Vector m_vPosition; // 0xc
// MNetworkEnable
QAngle m_Angles; // 0x18
// MNetworkEnable
Vector m_vVelocity; // 0x24
// MNetworkEnable
float m_flSampleTime; // 0x30
// MNetworkEnable
Vector m_vFilteredPosition; // 0x34
// MNetworkEnable
QAngle m_FilteredAngles; // 0x40
// MNetworkEnable
Vector m_vFilteredVelocity; // 0x4c
// MNetworkEnable
Vector m_FilteredAngularVel; // 0x58
// MNetworkEnable
Vector m_vFilteredThrowVel; // 0x64
// MNetworkEnable
float m_flTriggerAnalogValue; // 0x70
// MNetworkEnable
float m_flGripAnalogValue; // 0x74
// MNetworkEnable
float m_flFinger0; // 0x78
// MNetworkEnable
float m_flFinger1; // 0x7c
// MNetworkEnable
float m_flFinger2; // 0x80
// MNetworkEnable
float m_flFinger3; // 0x84
// MNetworkEnable
float m_flFinger4; // 0x88
// MNetworkEnable
float m_flFingerSplay0; // 0x8c
// MNetworkEnable
float m_flFingerSplay1; // 0x90
// MNetworkEnable
float m_flFingerSplay2; // 0x94
// MNetworkEnable
float m_flFingerSplay3; // 0x98
// MNetworkEnable
float m_flTrackpadAnalogValueX; // 0x9c
// MNetworkEnable
float m_flTrackpadAnalogValueY; // 0xa0
// MNetworkEnable
float m_flJoystickAnalogValueX; // 0xa4
// MNetworkEnable
float m_flJoystickAnalogValueY; // 0xa8
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};
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// Aligment: 8
// Size: 56
class CPlayerState
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{
public:
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bool deadflag; // 0x8
bool hltv; // 0x9
QAngle v_angle; // 0xc
CUtlSymbolLarge netname; // 0x18
int32_t fixangle; // 0x20
QAngle anglechange; // 0x24
int32_t frags; // 0x30
int32_t deaths; // 0x34
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};
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// Aligment: 48
// Size: 2008
class CBaseCombatWeapon : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
CHandle< CBaseCombatCharacter > m_hOwner; // 0x678
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
// MNetworkUserGroup "LocalWeaponExclusive"
uint32_t m_nViewModelIndex; // 0x67c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttack; // 0x680
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttack; // 0x684
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_nQueuedAttack; // 0x688
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flTimeAttackQueued; // 0x68c
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x690
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x698
// MNetworkEnable
// MNetworkEnable
WeaponState_t m_iState; // 0x6a0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iPrimaryAmmoType; // 0x6a4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iSecondaryAmmoType; // 0x6a8
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "64"
int32_t m_iClip1; // 0x6ac
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2; // 0x6b0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
bool m_bOnlyPump; // 0x6b4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "64"
float m_flTimeWeaponIdle; // 0x6b8
float m_flNextEmptySoundTime; // 0x6bc
float m_fMinRange1; // 0x6c0
float m_fMinRange2; // 0x6c4
float m_fMaxRange1; // 0x6c8
float m_fMaxRange2; // 0x6cc
float m_fFireDuration; // 0x6d0
float m_fMinAdvanceToRange1; // 0x6d4
int32_t m_Activity; // 0x6d8
int32_t m_iPrimaryAmmoCount; // 0x6dc
int32_t m_iSecondaryAmmoCount; // 0x6e0
CUtlSymbolLarge m_iszName; // 0x6e8
bool m_bRemoveable; // 0x6f0
// MNetworkEnable
// MNetworkEnable
bool m_bInReload; // 0x6f1
bool m_bFireOnEmpty; // 0x6f2
bool m_bFiresUnderwater; // 0x6f3
bool m_bAltFiresUnderwater; // 0x6f4
bool m_bReloadsSingly; // 0x6f5
HSequence m_hIdealSequence; // 0x6f8
int32_t m_IdealActivity; // 0x6fc
int32_t m_iSubType; // 0x700
float m_flUnlockTime; // 0x704
CHandle< CBaseEntity > m_hLocker; // 0x708
int32_t m_nTracerAttachmentIndex; // 0x70c
int32_t m_iAltFireHudHintCount; // 0x720
int32_t m_iReloadHudHintCount; // 0x724
bool m_bAltFireHudHintDisplayed; // 0x728
bool m_bReloadHudHintDisplayed; // 0x729
float m_flHudHintPollTime; // 0x72c
float m_flHudHintMinDisplayTime; // 0x730
CEntityIOOutput m_OnPlayerUse; // 0x738
CEntityIOOutput m_OnPlayerPickup; // 0x760
CEntityIOOutput m_OnNPCPickup; // 0x788
CEntityIOOutput m_OnCacheInteraction; // 0x7b0
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};
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// Aligment: 14
// Size: 1760
class CBaseViewModel : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vecLastFacing; // 0x678
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
uint32_t m_nViewModelIndex; // 0x684
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
uint32_t m_nAnimationParity; // 0x688
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "13"
HSequence m_hLayerSequence; // 0x68c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
uint32_t m_nLayer; // 0x690
// MNetworkEnable
// MNetworkEnable
float m_flAnimationStartTime; // 0x694
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponChanged"
CHandle< CBaseCombatWeapon > m_hWeapon; // 0x698
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hOwner; // 0x69c
int32_t m_Activity; // 0x6a0
CUtlSymbolLarge m_sVMName; // 0x6a8
CUtlSymbolLarge m_sAnimationPrefix; // 0x6b0
HSequence m_hOldLayerSequence; // 0x6b8
int32_t m_oldLayer; // 0x6bc
float m_oldLayerStartTime; // 0x6c0
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};
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// Aligment: 7
// Size: 40
struct VPhysicsCollisionAttribute_t
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{
public:
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// MNetworkEnable
uint64_t m_nInteractsAs; // 0x8
// MNetworkEnable
uint64_t m_nInteractsWith; // 0x10
// MNetworkEnable
uint64_t m_nInteractsExclude; // 0x18
// MNetworkEnable
uint32_t m_nEntityId; // 0x20
// MNetworkEnable
uint16_t m_nHierarchyId; // 0x24
// MNetworkEnable
uint8_t m_nCollisionGroup; // 0x26
// MNetworkEnable
uint8_t m_nCollisionFunctionMask; // 0x27
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};
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// Aligment: 17
// Size: 168
class CCollisionProperty
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{
public:
// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "CollisionAttributeChanged"
VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
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// MNetworkEnable
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// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMins; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMaxs; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
// MNetworkChangeCallback "OnUpdateSolidFlags"
uint8_t m_usSolidFlags; // 0x52
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
SolidType_t m_nSolidType; // 0x53
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
uint8_t m_triggerBloat; // 0x54
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
SurroundingBoundsType_t m_nSurroundType; // 0x55
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
uint8_t m_CollisionGroup; // 0x56
// MNetworkEnable
// MNetworkEnable
bool m_bHitboxEnabled; // 0x57
float m_flRadius; // 0x58
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMins; // 0x5c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMaxs; // 0x68
Vector m_vecSurroundingMaxs; // 0x74
Vector m_vecSurroundingMins; // 0x80
// MNetworkEnable
// MNetworkEnable
Vector m_vCapsuleCenter1; // 0x8c
// MNetworkEnable
// MNetworkEnable
Vector m_vCapsuleCenter2; // 0x98
// MNetworkEnable
// MNetworkEnable
float m_flCapsuleRadius; // 0xa4
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};
// Aligment: 0
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// Size: 8
class IDamageHandler
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 48
class CDamageComponent : public CEntityComponent
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{
public:
// <no members described>
};
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// Aligment: 19
// Size: 112
class CEffectData
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vOrigin; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vStart; // 0x14
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vNormal; // 0x20
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
QAngle m_vAngles; // 0x2c
// MNetworkEnable
// MNetworkEnable
CEntityHandle m_hEntity; // 0x38
// MNetworkEnable
// MNetworkEnable
CEntityHandle m_hOtherEntity; // 0x3c
// MNetworkEnable
// MNetworkEnable
float m_flScale; // 0x40
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flMagnitude; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flRadius; // 0x48
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nSurfaceProp; // 0x4c
// MNetworkEnable
// MNetworkEnable
CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
// MNetworkEnable
// MNetworkEnable
uint32_t m_nDamageType; // 0x58
// MNetworkEnable
// MNetworkEnable
uint16_t m_nMaterial; // 0x5c
// MNetworkEnable
// MNetworkEnable
uint16_t m_nHitBox; // 0x5e
// MNetworkEnable
// MNetworkEnable
uint8_t m_nColor; // 0x60
// MNetworkEnable
// MNetworkEnable
uint8_t m_fFlags; // 0x61
// MNetworkEnable
// MNetworkEnable
int8_t m_nAttachmentIndex; // 0x62
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nAttachmentName; // 0x64
// MNetworkEnable
// MNetworkEnable
uint16_t m_iEffectName; // 0x68
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};
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// Aligment: 2
// Size: 856
class CEnvDetailController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
float m_flFadeStartDist; // 0x350
// MNetworkEnable
// MNetworkEnable
float m_flFadeEndDist; // 0x354
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};
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// Aligment: 2
// Size: 8
struct CEnvWindShared::WindAveEvent_t
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{
public:
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float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
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};
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// Aligment: 2
// Size: 8
struct CEnvWindShared::WindVariationEvent_t
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{
public:
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float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
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};
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// Aligment: 31
// Size: 640
class CEnvWindShared
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{
public:
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// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x8
// MNetworkEnable
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMinWind; // 0x10
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "14"
int32_t m_windRadius; // 0x14
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMinGust; // 0x18
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "9"
uint16_t m_iGustDirChange; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "9"
uint16_t m_iInitialWindDir; // 0x68
// MNetworkEnable
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
float m_flVariationTime; // 0xc0
float m_flSwayTime; // 0xc4
float m_flSimTime; // 0xc8
float m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
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};
// Aligment: 0
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// Size: 848
class CGameRulesProxy : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 2
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// Size: 144
class CGameRules
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{
public:
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char[128] m_szQuestName; // 0x8
int32_t m_nQuestPhase; // 0x88
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};
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// Aligment: 8
// Size: 72
class CGlowProperty
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{
public:
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Vector m_fGlowColor; // 0x8
int32_t m_iGlowTeam; // 0x14
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
int32_t m_iGlowType; // 0x30
// MNetworkEnable
// MNetworkEnable
int32_t m_nGlowRange; // 0x34
// MNetworkEnable
// MNetworkEnable
int32_t m_nGlowRangeMin; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
Color m_glowColorOverride; // 0x3c
// MNetworkEnable
// MNetworkEnable
bool m_bFlashing; // 0x40
bool m_bGlowing; // 0x41
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};
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// Aligment: 4
// Size: 24
class CHealthComponent : public CEntityComponent
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{
public:
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LifeState_t m_lifeState; // 0x8
int32_t m_iMax; // 0xc
int32_t m_iHealth; // 0x10
float m_flDamageAccumulator; // 0x14
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public:
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static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHealthComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHealthComponent")->m_static_fiels[1]->m_instance); }
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};
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// Aligment: 3
// Size: 48
class CHintMessage
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{
public:
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char* m_hintString; // 0x8
CUtlVector< char* > m_args; // 0x10
float m_duration; // 0x28
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};
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// Aligment: 3
// Size: 48
class CHintMessageQueue
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{
public:
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float m_tmMessageEnd; // 0x8
CUtlVector< CHintMessage* > m_messages; // 0x10
CBasePlayer* m_pPlayer; // 0x28
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};
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// Aligment: 1
// Size: 200
class CMultiplayRules : public CGameRules
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{
public:
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float m_flIntermissionEndTime; // 0xa8
public:
static int32_t &Get_m_nMapCycleTimeStamp() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[0]->m_instance); }
static int32_t &Get_m_nMapCycleindex() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[1]->m_instance); }
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};
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// Aligment: 22
// Size: 96
struct fogparams_t
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector dirPrimary; // 0x8
// MNetworkEnable
// MNetworkEnable
Color colorPrimary; // 0x14
// MNetworkEnable
// MNetworkEnable
Color colorSecondary; // 0x18
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo; // 0x1c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo; // 0x20
// MNetworkEnable
// MNetworkEnable
float start; // 0x24
// MNetworkEnable
// MNetworkEnable
float end; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz; // 0x2c
// MNetworkEnable
// MNetworkEnable
float maxdensity; // 0x30
// MNetworkEnable
// MNetworkEnable
float exponent; // 0x34
// MNetworkEnable
// MNetworkEnable
float HDRColorScale; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor; // 0x3c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo; // 0x40
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo; // 0x48
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo; // 0x4c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float lerptime; // 0x50
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration; // 0x54
// MNetworkEnable
// MNetworkEnable
bool enable; // 0x58
// MNetworkEnable
// MNetworkEnable
bool blend; // 0x59
// MNetworkEnable
// MNetworkEnable
bool m_bNoReflectionFog; // 0x5a
bool m_bPadding; // 0x5b
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};
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// Aligment: 14
// Size: 64
struct fogplayerparams_t
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
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};
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// Aligment: 6
// Size: 136
struct sky3dparams_t
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
int16_t scale; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector origin; // 0xc
// MNetworkEnable
// MNetworkEnable
bool bClip3DSkyBoxNearToWorldFar; // 0x18
// MNetworkEnable
// MNetworkEnable
float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
// MNetworkEnable
// MNetworkEnable
fogparams_t fog; // 0x20
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nWorldGroupID; // 0x80
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};
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// Aligment: 4
// Size: 120
struct audioparams_t
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector[8] localSound; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "17"
int32_t soundscapeIndex; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint8_t localBits; // 0x6c
// MNetworkEnable
// MNetworkEnable
int32_t soundscapeEntityListIndex; // 0x70
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};
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// Aligment: 10
// Size: 48
struct TonemapParameters_t
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{
public:
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// MNetworkEnable
float m_flAutoExposureMin; // 0x8
// MNetworkEnable
float m_flAutoExposureMax; // 0xc
// MNetworkEnable
float m_flExposureCompensationScalar; // 0x10
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x14
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x18
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x1c
// MNetworkEnable
float m_flBloomScale; // 0x20
// MNetworkEnable
float m_flBloomStartValue; // 0x24
// MNetworkEnable
float m_flRate; // 0x28
// MNetworkEnable
float m_flAccelerateExposureDown; // 0x2c
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};
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// Aligment: 14
// Size: 928
class CPoseController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
bool m_bPoseValueParity; // 0x350
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
float m_fPoseValue; // 0x354
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fInterpolationDuration; // 0x358
// MNetworkEnable
// MNetworkEnable
bool m_bInterpolationWrap; // 0x35c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fCycleFrequency; // 0x360
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
PoseController_FModType_t m_nFModType; // 0x364
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "1"
float m_fFModTimeOffset; // 0x368
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fFModRate; // 0x36c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fFModAmplitude; // 0x370
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity >[4] m_hProps; // 0x374
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
uint8[4] m_chPoseIndex; // 0x384
bool m_bDisablePropLookup; // 0x388
CUtlSymbolLarge m_iszPropName; // 0x390
CUtlSymbolLarge m_iszPoseParameterName; // 0x398
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};
// Aligment: 0
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// Size: 8
class IRagdoll
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{
public:
// <no members described>
};
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// Aligment: 9
// Size: 128
class CRagdoll : public IRagdoll
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{
public:
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ragdoll_t m_ragdoll; // 0x8
Vector m_mins; // 0x40
Vector m_maxs; // 0x4c
Vector m_origin; // 0x58
float m_lastUpdate; // 0x64
bool m_allAsleep; // 0x68
Vector m_vecLastOrigin; // 0x6c
float m_flLastOriginChangeTime; // 0x78
float m_flAwakeTime; // 0x7c
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public:
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static uint32_t &Get_s_globalCount() { return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fiels[0]->m_instance); }
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};
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// Aligment: 3
// Size: 40
struct ragdollelement_t
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{
public:
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Vector originParentSpace; // 0x0
int32_t parentIndex; // 0x20
float m_flRadius; // 0x24
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};
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// Aligment: 4
// Size: 56
struct ragdoll_t
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{
public:
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CUtlVector< ragdollelement_t > list; // 0x0
CUtlVector< int32 > boneIndex; // 0x18
bool allowStretch; // 0x30
bool unused; // 0x31
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};
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// Aligment: 2
// Size: 4
struct cache_ragdoll_t
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{
public:
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int16_t solidCount; // 0x0
int16_t constraintCount; // 0x2
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};
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// Aligment: 16
// Size: 96
class CSceneEventInfo
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{
public:
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bool m_bStarted; // 0x1c
int32_t m_iLayer; // 0x20
int32_t m_iPriority; // 0x24
HSequence m_hSequence; // 0x28
bool m_bIsGesture; // 0x2c
float m_flWeight; // 0x30
CHandle< CBaseEntity > m_hTarget; // 0x34
bool m_bIsMoving; // 0x38
bool m_bHasArrived; // 0x39
float m_flInitialYaw; // 0x3c
float m_flTargetYaw; // 0x40
float m_flFacingYaw; // 0x44
int32_t m_nType; // 0x48
float m_flNext; // 0x4c
bool m_bClientSide; // 0x50
bool m_bShouldRemove; // 0x51
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};
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// Aligment: 4
// Size: 40
class CSequenceTransitioner
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{
public:
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CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
bool m_bIsInSimulation; // 0x18
float m_flSimOrRenderTime; // 0x1c
float m_flInterpolatedTime; // 0x20
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};
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// Aligment: 7
// Size: 96
struct TransitioningLayer_t
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{
public:
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CNetworkedSequenceOperation m_op; // 0x8
float m_flStartAnimTime; // 0x48
float m_flStartWeight; // 0x4c
float m_flAnimTime; // 0x50
int32_t m_nOrder; // 0x54
float m_flPlaybackRate; // 0x58
float m_flFadeOutDuration; // 0x5c
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};
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// Aligment: 5
// Size: 472
class CSequenceTransitioner2
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{
public:
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CNetworkedSequenceOperation m_currentOp; // 0x8
float m_flCurrentPlaybackRate; // 0x48
float m_flCurrentAnimTime; // 0x4c
TransitioningLayer_t[4] m_transitioningLayers; // 0x50
CBaseAnimatingController* m_pOwner; // 0x1d0
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};
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// Aligment: 4
// Size: 32
struct thinkfunc_t
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{
public:
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HSCRIPT m_hFn; // 0x8
CUtlStringToken m_nContext; // 0x10
int32_t m_nNextThinkTick; // 0x14
int32_t m_nLastThinkTick; // 0x18
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};
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// Aligment: 10
// Size: 36
struct hudtextparms_t
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{
public:
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Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
float x; // 0xc
float y; // 0x10
float fadeinTime; // 0x14
float fadeoutTime; // 0x18
float holdTime; // 0x1c
float fxTime; // 0x20
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};
// Aligment: 1
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// Size: 4
class CSimpleSimTimer
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{
public:
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float m_next; // 0x0
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};
// Aligment: 1
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// Size: 8
class CSimTimer : public CSimpleSimTimer
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{
public:
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float m_interval; // 0x4
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};
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// Aligment: 2
// Size: 12
class CRandSimTimer : public CSimpleSimTimer
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{
public:
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float m_minInterval; // 0x4
float m_maxInterval; // 0x8
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};
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// Aligment: 1
// Size: 16
class CStopwatchBase : public CSimpleSimTimer
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{
public:
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bool m_fIsRunning; // 0xc
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};
// Aligment: 1
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// Size: 24
class CStopwatch : public CStopwatchBase, CSimpleSimTimer
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{
public:
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float m_interval; // 0x10
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};
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// Aligment: 2
// Size: 24
class CRandStopwatch : public CStopwatchBase, CSimpleSimTimer
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{
public:
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float m_minInterval; // 0x10
float m_maxInterval; // 0x14
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};
// Aligment: 0
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// Size: 144
class CSingleplayRules : public CGameRules
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 1464
class CSpriteOriented : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 22
// Size: 136
class CTakeDamageInfo
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{
public:
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Vector m_vecDamageForce; // 0x8
Vector m_vecDamagePosition; // 0x14
Vector m_vecReportedPosition; // 0x20
Vector m_vecDamageDirection; // 0x2c
CHandle< CBaseEntity > m_hInflictor; // 0x38
CHandle< CBaseEntity > m_hAttacker; // 0x3c
CHandle< CBaseEntity > m_hWeapon; // 0x40
float m_flDamage; // 0x44
float m_flMaxDamage; // 0x48
float m_flBaseDamage; // 0x4c
int32_t m_bitsDamageType; // 0x50
int32_t m_iDamageCustom; // 0x54
int32_t m_iAmmoType; // 0x58
float m_flRadius; // 0x5c
bool m_bCanHeadshot; // 0x68
float m_flOriginalDamage; // 0x6c
int32_t m_nDamageTaken; // 0x70
int16_t m_iRecord; // 0x74
float m_flStabilityDamage; // 0x78
bool m_bAllowFriendlyFire; // 0x7c
bool m_bCanBeBlocked; // 0x7d
HSCRIPT m_hScriptInstance; // 0x80
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};
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// Aligment: 14
// Size: 1784
class CBaseClientUIEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x548
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_DialogXMLName; // 0x550
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_PanelClassName; // 0x558
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_PanelID; // 0x560
CEntityIOOutput m_CustomOutput0; // 0x568
CEntityIOOutput m_CustomOutput1; // 0x590
CEntityIOOutput m_CustomOutput2; // 0x5b8
CEntityIOOutput m_CustomOutput3; // 0x5e0
CEntityIOOutput m_CustomOutput4; // 0x608
CEntityIOOutput m_CustomOutput5; // 0x630
CEntityIOOutput m_CustomOutput6; // 0x658
CEntityIOOutput m_CustomOutput7; // 0x680
CEntityIOOutput m_CustomOutput8; // 0x6a8
CEntityIOOutput m_CustomOutput9; // 0x6d0
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};
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// Aligment: 20
// Size: 1864
class CPointClientUIWorldPanel : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
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// MNetworkEnable
bool m_bIgnoreInput; // 0x6f8
// MNetworkEnable
// MNetworkEnable
bool m_bFollowPlayerAcrossTeleport; // 0x6f9
// MNetworkEnable
// MNetworkEnable
float m_flWidth; // 0x6fc
// MNetworkEnable
// MNetworkEnable
float m_flHeight; // 0x700
// MNetworkEnable
// MNetworkEnable
float m_flDPI; // 0x704
// MNetworkEnable
// MNetworkEnable
float m_flInteractDistance; // 0x708
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x70c
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x710
// MNetworkEnable
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x714
// MNetworkEnable
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x718
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOrientation; // 0x71c
// MNetworkEnable
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x720
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x728
// MNetworkEnable
// MNetworkEnable
bool m_bOpaque; // 0x740
// MNetworkEnable
// MNetworkEnable
bool m_bNoDepth; // 0x741
// MNetworkEnable
// MNetworkEnable
bool m_bRenderBackface; // 0x742
// MNetworkEnable
// MNetworkEnable
bool m_bUseOffScreenIndicator; // 0x743
// MNetworkEnable
// MNetworkEnable
bool m_bExcludeFromSaveGames; // 0x744
// MNetworkEnable
// MNetworkEnable
bool m_bGrabbable; // 0x745
// MNetworkEnable
// MNetworkEnable
bool m_bOnlyRenderToTexture; // 0x746
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};
// Aligment: 1
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// Size: 2376
class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
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// MNetworkEnable
char[512] m_messageText; // 0x748
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};
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// Aligment: 2
// Size: 1792
class CPointClientUIDialog : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle< CBaseEntity > m_hActivator; // 0x6f8
bool m_bStartEnabled; // 0x6fc
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};
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// Aligment: 2
// Size: 88
class CAttributeList
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< CEconItemAttribute >"
CUtlVector< CEconItemAttribute > m_Attributes; // 0x8
CAttributeManager* m_pManager; // 0x50
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};
// Aligment: 2
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// Size: 24
class CEconItemAttribute
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{
public:
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// MNetworkEnable
// MNetworkEnable
uint16_t m_iAttributeDefinitionIndex; // 0x12
// MNetworkEnable
// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
float m_flValue; // 0x14
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};
// Aligment: 0
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// Size: 8
class IEconItemInterface
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{
public:
// <no members described>
};
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// Aligment: 17
// Size: 216
class CEconItemView : public IEconItemInterface
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{
public:
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// MNetworkEnable
// MNetworkEnable
item_definition_index_t m_iItemDefinitionIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
int32_t m_iEntityQuality; // 0xc
// MNetworkEnable
// MNetworkEnable
uint32_t m_iEntityLevel; // 0x10
// MNetworkEnable
// MNetworkEnable
itemid_t m_iItemID; // 0x18
// MNetworkEnable
// MNetworkEnable
uint32_t m_iAccountID; // 0x20
// MNetworkEnable
uint32_t m_iInventoryPosition; // 0x24
// MNetworkEnable
// MNetworkEnable
bool m_bInitialized; // 0x30
// MNetworkEnable
// MNetworkEnable
style_index_t m_nOverrideStyle; // 0x31
bool m_bIsStoreItem; // 0x32
bool m_bIsTradeItem; // 0x33
bool m_bHasComputedAttachedParticles; // 0x34
bool m_bHasAttachedParticles; // 0x35
int32_t m_iEntityQuantity; // 0x38
uint8_t m_unClientFlags; // 0x3c
eEconItemOrigin m_unOverrideOrigin; // 0x40
char* m_pszGrayedOutReason; // 0x50
// MNetworkEnable
// MNetworkEnable
CAttributeList m_AttributeList; // 0x58
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};
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// Aligment: 3
// Size: 24
struct CAttributeManager::cached_attribute_float_t
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{
public:
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float flIn; // 0x0
CUtlSymbolLarge iAttribHook; // 0x8
float flOut; // 0x10
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};
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// Aligment: 7
// Size: 104
class CAttributeManager
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{
public:
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CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8
CUtlVector< CHandle< CBaseEntity > > m_Receivers; // 0x20
// MNetworkEnable
// MNetworkEnable
int32_t m_iReapplyProvisionParity; // 0x38
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hOuter; // 0x3c
bool m_bPreventLoopback; // 0x40
// MNetworkEnable
// MNetworkEnable
attributeprovidertypes_t m_ProviderType; // 0x44
CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x48
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};
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// Aligment: 1
// Size: 320
class CAttributeContainer : public CAttributeManager
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{
public:
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// MNetworkEnable
// MNetworkEnable
CEconItemView m_Item; // 0x68
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};
// Aligment: 0
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// Size: 8
class IHasAttributes
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{
public:
// <no members described>
};
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// Aligment: 3
// Size: 12
struct CEconEntity::AttachedParticleInfo_t
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{
public:
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int32_t m_nAttachedParticleIndex; // 0x0
CUtlStringToken m_customType; // 0x4
bool m_bShouldDestroyImmediately; // 0x8
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};
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// Aligment: 3
// Size: 2136
class CEconEntity : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0x710
CHandle< CBaseEntity > m_hOldProvidee; // 0x850
int32_t m_iOldOwnerClass; // 0x854
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};
// Aligment: 0
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// Size: 2136
class CBaseAttributableItem : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 2136
class CEconWearable : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 2136
class CTFWearableItem : public CEconWearable, CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 28
// Size: 192
class CBaseAchievement
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{
public:
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char* m_pszName; // 0x18
int32_t m_iAchievementID; // 0x20
int32_t m_iFlags; // 0x24
int32_t m_iGoal; // 0x28
int32_t m_iProgressMsgIncrement; // 0x2c
int32_t m_iProgressMsgMinimum; // 0x30
int32_t m_iPointValue; // 0x34
bool m_bHideUntilAchieved; // 0x38
bool m_bStoreProgressInSteam; // 0x39
char* m_pInflictorClassNameFilter; // 0x40
char* m_pInflictorEntityNameFilter; // 0x48
char* m_pVictimClassNameFilter; // 0x50
char* m_pAttackerClassNameFilter; // 0x58
char* m_pMapNameFilter; // 0x60
char* m_pGameDirFilter; // 0x68
char** m_pszComponentNames; // 0x70
char** m_pszComponentDisplayNames; // 0x78
int32_t m_iNumComponents; // 0x80
char* m_pszComponentPrefix; // 0x88
int32_t m_iComponentPrefixLen; // 0x90
bool m_bAchieved; // 0x94
int32_t m_iCount; // 0x98
int32_t m_iProgressShown; // 0x9c
uint64_t m_iComponentBits; // 0xa0
int32_t m_nUserSlot; // 0xb0
int32_t m_iDisplayOrder; // 0xb4
bool m_bShowOnHUD; // 0xb8
int32_t m_iAssetAwardID; // 0xbc
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};
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// Aligment: 2
// Size: 200
class CFailableAchievement : public CBaseAchievement
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{
public:
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bool m_bActivated; // 0xc0
bool m_bFailed; // 0xc1
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};
// Aligment: 1
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// Size: 10064
class CFlexExpresserShim : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CAI_Expresser* m_pExpresser; // 0x2748
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};
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// Aligment: 1
// Size: 10080
class CFlexExpresser : public CFlexExpresserShim, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flThenAnyMaxDist; // 0x2758
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};
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// Aligment: 5
// Size: 1392
class CFogVolume : public CServerOnlyModelEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_fogName; // 0x548
CUtlSymbolLarge m_postProcessName; // 0x550
CUtlSymbolLarge m_colorCorrectionName; // 0x558
bool m_bDisabled; // 0x56c
bool m_bInFogVolumesList; // 0x56d
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};
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// Aligment: 10
// Size: 1656
class CEnvDeferredLight : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CBaseEntity > m_hTargetEntity; // 0x548
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "32"
Color m_LightColor; // 0x54c
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// MNetworkEnable
// MNetworkEnable
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float m_flIntensity; // 0x550
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// MNetworkEnable
// MNetworkEnable
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float m_flLightSize; // 0x554
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// MNetworkEnable
// MNetworkEnable
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float m_flSpotFoV; // 0x558
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// MNetworkEnable
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// MNetworkEnable
QAngle m_vLightDirection; // 0x55c
// MNetworkEnable
// MNetworkEnable
float m_flStartFalloff; // 0x568
// MNetworkEnable
// MNetworkEnable
float m_flDistanceFalloff; // 0x56c
// MNetworkEnable
// MNetworkEnable
uint32_t m_nFlags; // 0x570
// MNetworkEnable
// MNetworkEnable
char[260] m_ProjectedTextureName; // 0x574
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};
// Aligment: 0
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// Size: 1656
class CEnvDeferredSpotLight : public CEnvDeferredLight, CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 4976
class CDCGPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 1
// Size: 856
class CDCGGameRulesProxy : public CGameRulesProxy, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CSingleplayRules* m_pGameRules; // 0x350
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};
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// Aligment: 2
// Size: 24
class Extent
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{
public:
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Vector lo; // 0x0
Vector hi; // 0xc
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};
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// Aligment: 1
// Size: 168
class CNavVolumeVector : public CNavVolume
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{
public:
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bool m_bHasBeenPreFiltered; // 0x88
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};
// Aligment: 0
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// Size: 168
class CNavVolumeAll : public CNavVolumeVector, CNavVolume
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{
public:
// <no members described>
};
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// Aligment: 2
// Size: 144
class CNavVolumeSphere : public CNavVolume
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{
public:
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Vector m_vCenter; // 0x80
float m_flRadius; // 0x8c
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};
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// Aligment: 1
// Size: 152
class CNavVolumeSphericalShell : public CNavVolumeSphere, CNavVolume
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{
public:
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float m_flRadiusInner; // 0x90
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};
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// Aligment: 1
// Size: 56
class CScriptComponent : public CEntityComponent
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{
public:
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CUtlSymbolLarge m_scriptClassName; // 0x30
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public:
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static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); }
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};