2023-03-15 15:20:35 +00:00
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#pragma once
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#include <cstdint>
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#include "!GlobalTypes.hpp"
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2024-04-06 11:08:53 +00:00
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// /////////////////////////////////////////////////////////////
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2023-03-15 15:20:35 +00:00
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// Binary: scenesystem.dll
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2024-04-06 11:08:53 +00:00
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// Classes count: 14
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// Enums count: 0
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// Created using source2gen - github.com/neverlosecc/source2gen
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// /////////////////////////////////////////////////////////////
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struct CSceneObject;
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struct CPVSData;
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struct CSceneObjectReference_t;
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struct SceneViewId_t;
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 16
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// Size: 0x30
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// Has Trivial Destructor
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struct CSceneObjectReference_t
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{
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public:
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VectorAligned m_vecAABBMins; // 0x0
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VectorAligned m_vecAABBMaxes; // 0x10
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uint64_t m_nRenderableFlags; // 0x20
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CSceneObject* m_pObject; // 0x28
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 4
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// Size: 0x8
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// Has Trivial Constructor
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// Has Trivial Destructor
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struct CPVSData__pvsmask_t
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{
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public:
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uint32_t m_nOffset; // 0x0
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uint32_t m_nMask; // 0x4
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 8
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// Size: 0x48
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// Has Trivial Constructor
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// Has Trivial Destructor
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class CPVSData
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{
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public:
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CPVSData* m_pNext; // 0x0
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uint16_t m_nPVSMasks; // 0x8
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uint16_t m_nPVSFlags; // 0xa
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// -> m_nOffset - 0xc
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// -> m_nMask - 0x10
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CPVSData::pvsmask_t m_masks[7]; // 0xc
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 16
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// Size: 0x470
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struct CSceneObjectExtraData_t
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x440]; // 0x0
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public:
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uint64_t m_nCurrentMeshGroupMask; // 0x440
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private:
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[[maybe_unused]] uint8_t __pad0448[0x8]; // 0x448
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public:
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CUtlStringToken m_nLayerForceID; // 0x450
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Vector m_vLightingOrigin; // 0x454
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float m_flDepthSortBias; // 0x460
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uint8_t m_nVisibleToPlayer[4]; // 0x464
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uint16_t m_nAlphaFade; // 0x468
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int16_t m_nViewProducerIndex; // 0x46a
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bool m_bLightingOriginIsInWorldSpace; // 0x46c
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int8_t m_nCurrentLOD; // 0x46d
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 16
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// Size: 0xb0
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// Has VTable
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class CSceneObject
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
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public:
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ISceneObjectDesc* m_pDesc; // 0x10
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CSceneObjectReference_t* m_pRefData; // 0x18
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float m_flStartFadeDistanceSquared; // 0x20
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float m_flFarCullDistanceSquared; // 0x24
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uint16_t m_nObjectTypeFlags; // 0x28
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uint16_t m_nGameRenderCounter; // 0x2a
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private:
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[[maybe_unused]] uint8_t __pad002c[0x3]; // 0x2c
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public:
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uint8_t m_nMeshGroupMaskSmall; // 0x2f
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struct
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{
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uint8_t m_nDebugLevel: 2;
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uint8_t m_nSizeCullBloat: 2;
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uint8_t m_nBoundsType: 1;
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uint16_t __pad0: 11;
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}; // 16 bits
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uint8_t m_nID; // 0x31
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int8_t m_nBoundsGroupIndex; // 0x32
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uint8_t m_nObjectClass; // 0x33
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private:
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[[maybe_unused]] uint8_t __pad0034[0xc]; // 0x34
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public:
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matrix3x4a_t m_transform; // 0x40
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CPVSData* m_pPVSData; // 0x70
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private:
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[[maybe_unused]] uint8_t __pad0078[0x10]; // 0x78
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public:
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uint64_t m_nOriginalRenderableFlags; // 0x88
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uint64_t m_nRenderableFlags; // 0x90
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private:
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[[maybe_unused]] uint8_t __pad0098[0xc]; // 0x98
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public:
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CUtlStringToken m_nLayerMatchID; // 0xa4
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// Static fields:
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static float &Get_s_flSizeCullBloatScale(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("scenesystem.dll")->FindDeclaredClass("CSceneObject")->m_static_fields[0]->m_instance);};
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 8
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// Size: 0x10
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class CSSDSEndFrameViewInfo
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{
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public:
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uint64_t m_nViewId; // 0x0
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CUtlString m_ViewName; // 0x8
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 8
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// Size: 0x18
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class CSSDSMsg_EndFrame
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{
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public:
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CUtlVector< CSSDSEndFrameViewInfo > m_Views; // 0x0
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 8
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// Size: 0x10
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// Has Trivial Constructor
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// Has Trivial Destructor
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struct SceneViewId_t
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{
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public:
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uint64_t m_nViewId; // 0x0
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uint64_t m_nFrameCount; // 0x8
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 8
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// Size: 0x18
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class CSSDSMsg_ViewRender
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{
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public:
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SceneViewId_t m_viewId; // 0x0
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CUtlString m_ViewName; // 0x10
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 8
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// Size: 0x38
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class CSSDSMsg_LayerBase
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{
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public:
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SceneViewId_t m_viewId; // 0x0
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CUtlString m_ViewName; // 0x10
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int32_t m_nLayerIndex; // 0x18
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private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
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uint64_t m_nLayerId; // 0x20
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CUtlString m_LayerName; // 0x28
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CUtlString m_displayText; // 0x30
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 8
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// Size: 0x30
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class CSSDSMsg_ViewTarget
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{
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public:
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CUtlString m_Name; // 0x0
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uint64_t m_TextureId; // 0x8
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int32_t m_nWidth; // 0x10
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int32_t m_nHeight; // 0x14
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int32_t m_nRequestedWidth; // 0x18
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int32_t m_nRequestedHeight; // 0x1c
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int32_t m_nNumMipLevels; // 0x20
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int32_t m_nDepth; // 0x24
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int32_t m_nMultisampleNumSamples; // 0x28
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int32_t m_nFormat; // 0x2c
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 8
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// Size: 0x30
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class CSSDSMsg_ViewTargetList
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{
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public:
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SceneViewId_t m_viewId; // 0x0
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CUtlString m_ViewName; // 0x10
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CUtlVector< CSSDSMsg_ViewTarget > m_Targets; // 0x18
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 8
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// Size: 0x38
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class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase
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{
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public:
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// No schema binary for binding
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};
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// Registered binary: scenesystem.dll (project 'scenesystem')
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// Alignment: 8
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// Size: 0x38
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class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase
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{
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public:
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// No schema binary for binding
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};
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