From 0b2b498ce34f9f5fced3af9e507eca9c7f9a2539 Mon Sep 17 00:00:00 2001 From: Konstantin 'cpz' L <31280958+cpz@users.noreply.github.com> Date: Mon, 15 May 2023 04:39:33 +0300 Subject: [PATCH] 13.05.2023 --- sdk/!GlobalTypes.hpp | 7042 +++++++++++++++++++++--------------------- sdk/client.hpp | 66 +- sdk/fwd.hpp | 10 +- sdk/particles.hpp | 6309 ++++++++++++++++++------------------- sdk/server.hpp | 135 +- 5 files changed, 6907 insertions(+), 6655 deletions(-) diff --git a/sdk/!GlobalTypes.hpp b/sdk/!GlobalTypes.hpp index 62edbe89..cd94bfa7 100644 --- a/sdk/!GlobalTypes.hpp +++ b/sdk/!GlobalTypes.hpp @@ -4,7 +4,7 @@ // ///////////////////////////////////////////////////////////// // Binary: !GlobalTypes -// Classes count: 1474 +// Classes count: 1480 // Enums count: 555 // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// @@ -1706,7 +1706,7 @@ enum class ParticleLightUnitChoiceList_t : uint32_t }; // Alignment: 4 -// Size: 0x11 +// Size: 0x12 enum class ParticleVecType_t : uint32_t { PVEC_TYPE_INVALID = 0xffffffffffffffff, @@ -1725,7 +1725,8 @@ enum class ParticleVecType_t : uint32_t PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xc, PVEC_TYPE_RANDOM_UNIFORM = 0xd, PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xe, - PVEC_TYPE_COUNT = 0xf, + PVEC_TYPE_CP_DELTA = 0xf, + PVEC_TYPE_COUNT = 0x10, }; // Alignment: 4 @@ -3245,7 +3246,7 @@ enum class DOTATeam_t : uint32_t }; // Alignment: 4 -// Size: 0x2b +// Size: 0x2c enum class EEvent : uint32_t { EVENT_ID_NONE = 0x0, @@ -3291,6 +3292,7 @@ enum class EEvent : uint32_t EVENT_ID_MUERTA_RELEASE_SPRING2023 = 0x28, EVENT_ID_TEAM_2023_TOUR1 = 0x29, EVENT_ID_TEAM_2023_TOUR2 = 0x2a, + EVENT_ID_TEAM_2023_TOUR3 = 0x2b, }; // Alignment: 4 @@ -11462,6 +11464,7 @@ struct ParticlePreviewState_t; struct TextureControls_t; struct PulseRuntimeRegisterIndex_t; struct PulseDocNodeID_t; +struct CParticleVariableRef; struct CPathParameters; struct CParticleRemapFloatInput; struct CRandomNumberGeneratorParameters; @@ -11471,6 +11474,7 @@ struct PulseRuntimeInvokeIndex_t; struct PulseRuntimeCallInfoIndex_t; struct ControlPointReference_t; struct CParticleVisibilityInputs; +struct ParticleNamedValueConfiguration_t; struct CNewParticleEffect; struct IParticleCollection; struct PARTICLE_EHANDLE__; @@ -22333,77 +22337,87 @@ public: int32_t m_Value; // 0x0 }; +// Alignment: 0 +// Size: 0x10 +class CParticleInput +{ +private: + [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 +public: + // No members available +}; + // Alignment: 44 -// Size: 0x140 -class CParticleFloatInput +// Size: 0x150 +class CParticleFloatInput : public CParticleInput { public: - ParticleFloatType_t m_nType; // 0x0 - ParticleFloatMapType_t m_nMapType; // 0x4 - float m_flLiteralValue; // 0x8 + ParticleFloatType_t m_nType; // 0x10 + ParticleFloatMapType_t m_nMapType; // 0x14 + float m_flLiteralValue; // 0x18 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: - CKV3MemberNameWithStorage m_NamedValue; // 0x10 - int32_t m_nControlPoint; // 0x48 - ParticleAttributeIndex_t m_nScalarAttribute; // 0x4c - ParticleAttributeIndex_t m_nVectorAttribute; // 0x50 - int32_t m_nVectorComponent; // 0x54 - float m_flRandomMin; // 0x58 - float m_flRandomMax; // 0x5c - bool m_bHasRandomSignFlip; // 0x60 + CParticleNamedValueRef m_NamedValue; // 0x20 + int32_t m_nControlPoint; // 0x60 + ParticleAttributeIndex_t m_nScalarAttribute; // 0x64 + ParticleAttributeIndex_t m_nVectorAttribute; // 0x68 + int32_t m_nVectorComponent; // 0x6c + float m_flRandomMin; // 0x70 + float m_flRandomMax; // 0x74 + bool m_bHasRandomSignFlip; // 0x78 private: - [[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61 + [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: - ParticleFloatRandomMode_t m_nRandomMode; // 0x64 + ParticleFloatRandomMode_t m_nRandomMode; // 0x7c private: - [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 + [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 public: - float m_flLOD0; // 0x6c - float m_flLOD1; // 0x70 - float m_flLOD2; // 0x74 - float m_flLOD3; // 0x78 - ParticleAttributeIndex_t m_nNoiseInputVectorAttribute; // 0x7c - float m_flNoiseOutputMin; // 0x80 - float m_flNoiseOutputMax; // 0x84 - float m_flNoiseScale; // 0x88 - Vector m_vecNoiseOffsetRate; // 0x8c - float m_flNoiseOffset; // 0x98 - int32_t m_nNoiseOctaves; // 0x9c - PFNoiseTurbulence_t m_nNoiseTurbulence; // 0xa0 - PFNoiseType_t m_nNoiseType; // 0xa4 - PFNoiseModifier_t m_nNoiseModifier; // 0xa8 - float m_flNoiseTurbulenceScale; // 0xac - float m_flNoiseTurbulenceMix; // 0xb0 - float m_flNoiseImgPreviewScale; // 0xb4 - bool m_bNoiseImgPreviewLive; // 0xb8 + float m_flLOD0; // 0x84 + float m_flLOD1; // 0x88 + float m_flLOD2; // 0x8c + float m_flLOD3; // 0x90 + ParticleAttributeIndex_t m_nNoiseInputVectorAttribute; // 0x94 + float m_flNoiseOutputMin; // 0x98 + float m_flNoiseOutputMax; // 0x9c + float m_flNoiseScale; // 0xa0 + Vector m_vecNoiseOffsetRate; // 0xa4 + float m_flNoiseOffset; // 0xb0 + int32_t m_nNoiseOctaves; // 0xb4 + PFNoiseTurbulence_t m_nNoiseTurbulence; // 0xb8 + PFNoiseType_t m_nNoiseType; // 0xbc + PFNoiseModifier_t m_nNoiseModifier; // 0xc0 + float m_flNoiseTurbulenceScale; // 0xc4 + float m_flNoiseTurbulenceMix; // 0xc8 + float m_flNoiseImgPreviewScale; // 0xcc + bool m_bNoiseImgPreviewLive; // 0xd0 private: - [[maybe_unused]] uint8_t __pad00b9[0x8]; // 0xb9 + [[maybe_unused]] uint8_t __pad00d1[0x8]; // 0xd1 public: - bool m_bUseBoundsCenter; // 0xc1 + bool m_bUseBoundsCenter; // 0xd9 private: - [[maybe_unused]] uint8_t __pad00c2[0x2]; // 0xc2 + [[maybe_unused]] uint8_t __pad00da[0x2]; // 0xda public: - ParticleFloatInputMode_t m_nInputMode; // 0xc4 - float m_flMultFactor; // 0xc8 - float m_flInput0; // 0xcc - float m_flInput1; // 0xd0 - float m_flOutput0; // 0xd4 - float m_flOutput1; // 0xd8 - float m_flNotchedRangeMin; // 0xdc - float m_flNotchedRangeMax; // 0xe0 - float m_flNotchedOutputOutside; // 0xe4 - float m_flNotchedOutputInside; // 0xe8 - ParticleFloatBiasType_t m_nBiasType; // 0xec - float m_flBiasParameter; // 0xf0 + ParticleFloatInputMode_t m_nInputMode; // 0xdc + float m_flMultFactor; // 0xe0 + float m_flInput0; // 0xe4 + float m_flInput1; // 0xe8 + float m_flOutput0; // 0xec + float m_flOutput1; // 0xf0 + float m_flNotchedRangeMin; // 0xf4 + float m_flNotchedRangeMax; // 0xf8 + float m_flNotchedOutputOutside; // 0xfc + float m_flNotchedOutputInside; // 0x100 + ParticleFloatBiasType_t m_nBiasType; // 0x104 + float m_flBiasParameter; // 0x108 private: - [[maybe_unused]] uint8_t __pad00f4[0x4]; // 0xf4 + [[maybe_unused]] uint8_t __pad010c[0x4]; // 0x10c public: - CPiecewiseCurve m_Curve; // 0xf8 + CPiecewiseCurve m_Curve; // 0x110 }; // Alignment: 0 -// Size: 0x140 +// Size: 0x150 class CParticleCollectionFloatInput : public CParticleFloatInput { public: @@ -22411,7 +22425,7 @@ public: }; // Alignment: 16 -// Size: 0x210 +// Size: 0x1b0 class CParticleFunction { private: @@ -22422,166 +22436,156 @@ public: CParticleCollectionFloatInput m_flOpStrength; // 0x8 // MPropertyFriendlyName "operator end cap state" // MPropertySortPriority "-100" - ParticleEndcapMode_t m_nOpEndCapState; // 0x148 + ParticleEndcapMode_t m_nOpEndCapState; // 0x158 // MPropertyStartGroup "Operator Fade" // MPropertyFriendlyName "operator start fadein" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpStartFadeInTime; // 0x14c + float m_flOpStartFadeInTime; // 0x15c // MPropertyFriendlyName "operator end fadein" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpEndFadeInTime; // 0x150 + float m_flOpEndFadeInTime; // 0x160 // MPropertyFriendlyName "operator start fadeout" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpStartFadeOutTime; // 0x154 + float m_flOpStartFadeOutTime; // 0x164 // MPropertyFriendlyName "operator end fadeout" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpEndFadeOutTime; // 0x158 + float m_flOpEndFadeOutTime; // 0x168 // MPropertyFriendlyName "operator fade oscillate" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpFadeOscillatePeriod; // 0x15c + float m_flOpFadeOscillatePeriod; // 0x16c // MPropertyFriendlyName "normalize fade times to endcap" // MParticleAdvancedField // MPropertySortPriority "-100" - bool m_bNormalizeToStopTime; // 0x160 + bool m_bNormalizeToStopTime; // 0x170 private: - [[maybe_unused]] uint8_t __pad0161[0x3]; // 0x161 + [[maybe_unused]] uint8_t __pad0171[0x3]; // 0x171 public: // MPropertyStartGroup "Operator Fade Time Offset" // MPropertyFriendlyName "operator fade time offset min" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpTimeOffsetMin; // 0x164 + float m_flOpTimeOffsetMin; // 0x174 // MPropertyFriendlyName "operator fade time offset max" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpTimeOffsetMax; // 0x168 + float m_flOpTimeOffsetMax; // 0x178 // MPropertyFriendlyName "operator fade time offset seed" // MParticleAdvancedField // MPropertySortPriority "-100" - int32_t m_nOpTimeOffsetSeed; // 0x16c + int32_t m_nOpTimeOffsetSeed; // 0x17c // MPropertyStartGroup "Operator Fade Timescale Modifiers" // MPropertyFriendlyName "operator fade time scale seed" // MParticleAdvancedField // MPropertySortPriority "-100" - int32_t m_nOpTimeScaleSeed; // 0x170 + int32_t m_nOpTimeScaleSeed; // 0x180 // MPropertyFriendlyName "operator fade time scale min" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpTimeScaleMin; // 0x174 + float m_flOpTimeScaleMin; // 0x184 // MPropertyFriendlyName "operator fade time scale max" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpTimeScaleMax; // 0x178 + float m_flOpTimeScaleMax; // 0x188 private: - [[maybe_unused]] uint8_t __pad017c[0x1]; // 0x17c + [[maybe_unused]] uint8_t __pad018c[0x1]; // 0x18c public: // MPropertyStartGroup // MPropertySuppressField - bool m_bDisableOperator; // 0x17d + bool m_bDisableOperator; // 0x18d private: - [[maybe_unused]] uint8_t __pad017e[0x2]; // 0x17e + [[maybe_unused]] uint8_t __pad018e[0x2]; // 0x18e public: // MPropertyFriendlyName "operator help and notes" // MParticleHelpField // MParticleAdvancedField // MPropertySortPriority "-100" - CUtlString m_Notes; // 0x180 + CUtlString m_Notes; // 0x190 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class CParticleFunctionInitializer : public CParticleFunction { public: // MPropertyFriendlyName "Associated emitter Index" - int32_t m_nAssociatedEmitterIndex; // 0x210 -}; - -// Alignment: 0 -// Size: 0x140 -class CPerParticleFloatInput : public CParticleFloatInput -{ -public: - // No members available + int32_t m_nAssociatedEmitterIndex; // 0x1b0 }; // Alignment: 12 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RemapParticleCountToScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "input minimum" - int32_t m_nInputMin; // 0x224 + int32_t m_nInputMin; // 0x1c4 // MPropertyFriendlyName "input maximum" - int32_t m_nInputMax; // 0x228 + int32_t m_nInputMax; // 0x1c8 // MPropertyFriendlyName "input scale control point" - int32_t m_nScaleControlPoint; // 0x22c + int32_t m_nScaleControlPoint; // 0x1cc // MPropertyFriendlyName "input scale control point field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nScaleControlPointField; // 0x230 + int32_t m_nScaleControlPointField; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x23c + ParticleSetMethod_t m_nSetMethod; // 0x1dc // MPropertyFriendlyName "only active within specified input range" - bool m_bActiveRange; // 0x240 + bool m_bActiveRange; // 0x1e0 // MPropertyFriendlyName "invert input from total particle count" - bool m_bInvert; // 0x241 + bool m_bInvert; // 0x1e1 // MPropertyFriendlyName "wrap input" - bool m_bWrap; // 0x242 + bool m_bWrap; // 0x1e2 private: - [[maybe_unused]] uint8_t __pad0243[0x1]; // 0x243 + [[maybe_unused]] uint8_t __pad01e3[0x1]; // 0x1e3 public: // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x244 + float m_flRemapBias; // 0x1e4 }; -// Alignment: 22 -// Size: 0x5e8 -class CParticleVecInput +// Alignment: 23 +// Size: 0x638 +class CParticleVecInput : public CParticleInput { public: - ParticleVecType_t m_nType; // 0x0 - Vector m_vLiteralValue; // 0x4 - Color m_LiteralColor; // 0x10 + ParticleVecType_t m_nType; // 0x10 + Vector m_vLiteralValue; // 0x14 + Color m_LiteralColor; // 0x20 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: - CKV3MemberNameWithStorage m_NamedValue; // 0x18 - bool m_bFollowNamedValue; // 0x50 + CParticleNamedValueRef m_NamedValue; // 0x28 + bool m_bFollowNamedValue; // 0x68 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 public: - ParticleAttributeIndex_t m_nVectorAttribute; // 0x54 - Vector m_vVectorAttributeScale; // 0x58 - int32_t m_nControlPoint; // 0x64 - Vector m_vCPValueScale; // 0x68 - Vector m_vCPRelativePosition; // 0x74 - Vector m_vCPRelativeDir; // 0x80 -private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c -public: - CParticleFloatInput m_FloatComponentX; // 0x90 - CParticleFloatInput m_FloatComponentY; // 0x1d0 - CParticleFloatInput m_FloatComponentZ; // 0x310 - CParticleFloatInput m_FloatInterp; // 0x450 - float m_flInterpInput0; // 0x590 - float m_flInterpInput1; // 0x594 - Vector m_vInterpOutput0; // 0x598 - Vector m_vInterpOutput1; // 0x5a4 - CColorGradient m_Gradient; // 0x5b0 - Vector m_vRandomMin; // 0x5c8 - Vector m_vRandomMax; // 0x5d4 + ParticleAttributeIndex_t m_nVectorAttribute; // 0x6c + Vector m_vVectorAttributeScale; // 0x70 + int32_t m_nControlPoint; // 0x7c + int32_t m_nDeltaControlPoint; // 0x80 + Vector m_vCPValueScale; // 0x84 + Vector m_vCPRelativePosition; // 0x90 + Vector m_vCPRelativeDir; // 0x9c + CParticleFloatInput m_FloatComponentX; // 0xa8 + CParticleFloatInput m_FloatComponentY; // 0x1f8 + CParticleFloatInput m_FloatComponentZ; // 0x348 + CParticleFloatInput m_FloatInterp; // 0x498 + float m_flInterpInput0; // 0x5e8 + float m_flInterpInput1; // 0x5ec + Vector m_vInterpOutput0; // 0x5f0 + Vector m_vInterpOutput1; // 0x5fc + CColorGradient m_Gradient; // 0x608 + Vector m_vRandomMin; // 0x620 + Vector m_vRandomMax; // 0x62c }; // Alignment: 1 @@ -22593,7 +22597,7 @@ public: }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class CParticleFunctionOperator : public CParticleFunction { public: @@ -22674,61 +22678,48 @@ public: }; // Alignment: 10 -// Size: 0x240 +// Size: 0x1e0 class C_OP_CycleScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "destination scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nDestField; // 0x210 + ParticleAttributeIndex_t m_nDestField; // 0x1b0 // MPropertyFriendlyName "Value at start of cycle" - float m_flStartValue; // 0x214 + float m_flStartValue; // 0x1b4 // MPropertyFriendlyName "Value at end of cycle" - float m_flEndValue; // 0x218 + float m_flEndValue; // 0x1b8 // MPropertyFriendlyName "Cycle time" - float m_flCycleTime; // 0x21c + float m_flCycleTime; // 0x1bc // MPropertyFriendlyName "Do not repeat cycle" - bool m_bDoNotRepeatCycle; // 0x220 + bool m_bDoNotRepeatCycle; // 0x1c0 // MPropertyFriendlyName "Synchronize particles" - bool m_bSynchronizeParticles; // 0x221 + bool m_bSynchronizeParticles; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "Scale Start/End Control Point" - int32_t m_nCPScale; // 0x224 + int32_t m_nCPScale; // 0x1c4 // MPropertyFriendlyName "start scale control point field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPFieldMin; // 0x228 + int32_t m_nCPFieldMin; // 0x1c8 // MPropertyFriendlyName "end scale control point field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPFieldMax; // 0x22c + int32_t m_nCPFieldMax; // 0x1cc // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x230 -}; - -// Alignment: 5 -// Size: 0x4c0 -class C_OP_SetAttributeToScalarExpression : public CParticleFunctionOperator -{ -public: - // MPropertyFriendlyName "expression" - ScalarExpressionType_t m_nExpression; // 0x210 -private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 -public: - // MPropertyFriendlyName "input 1" - CPerParticleFloatInput m_flInput1; // 0x218 - // MPropertyFriendlyName "input 2" - CPerParticleFloatInput m_flInput2; // 0x358 - // MPropertyFriendlyName "output field" - // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x498 - // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x49c + ParticleSetMethod_t m_nSetMethod; // 0x1d0 }; // Alignment: 0 -// Size: 0x210 +// Size: 0x150 +class CPerParticleFloatInput : public CParticleFloatInput +{ +public: + // No members available +}; + +// Alignment: 0 +// Size: 0x1b0 class CParticleFunctionConstraint : public CParticleFunction { public: @@ -22736,73 +22727,74 @@ public: }; // Alignment: 3 -// Size: 0x260 +// Size: 0x200 class CParticleFunctionRenderer : public CParticleFunction { public: // MPropertySortPriority "-1" - CParticleVisibilityInputs VisibilityInputs; // 0x210 + CParticleVisibilityInputs VisibilityInputs; // 0x1b0 // MPropertyStartGroup "Rendering filter" // MPropertyFriendlyName "I cannot be refracted through refracting objects like water" // MPropertySortPriority "-1" - bool m_bCannotBeRefracted; // 0x254 + bool m_bCannotBeRefracted; // 0x1f4 // MPropertyFriendlyName "Skip rendering on mobile" // MPropertySortPriority "-1" - bool m_bSkipRenderingOnMobile; // 0x255 + bool m_bSkipRenderingOnMobile; // 0x1f5 }; // Alignment: 8 -// Size: 0x4b0 +// Size: 0x470 class C_OP_SetPerChildControlPoint : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x210 + int32_t m_nChildGroupID; // 0x1b0 // MPropertyFriendlyName "control point to set" - int32_t m_nFirstControlPoint; // 0x214 + int32_t m_nFirstControlPoint; // 0x1b4 // MPropertyFriendlyName "# of children to set" - int32_t m_nNumControlPoints; // 0x218 + int32_t m_nNumControlPoints; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "particle increment amount" - CParticleCollectionFloatInput m_nParticleIncrement; // 0x220 + CParticleCollectionFloatInput m_nParticleIncrement; // 0x1c0 // MPropertyFriendlyName "first particle to copy" - CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x360 + CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x310 // MPropertyFriendlyName "set orientation from velocity" - bool m_bSetOrientation; // 0x4a0 + bool m_bSetOrientation; // 0x460 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad0461[0x3]; // 0x461 public: // MPropertyFriendlyName "orientation vector" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOrientationField; // 0x4a4 + ParticleAttributeIndex_t m_nOrientationField; // 0x464 // MPropertyFriendlyName "set number of children based on particle count" - bool m_bNumBasedOnParticleCount; // 0x4a8 + bool m_bNumBasedOnParticleCount; // 0x468 }; // Alignment: 8 -// Size: 0x50 -class CParticleTransformInput +// Size: 0x68 +class CParticleTransformInput : public CParticleInput { -private: - [[maybe_unused]] uint8_t __pad0000[0x4]; // 0x0 public: - ParticleTransformType_t m_nType; // 0x4 - CKV3MemberNameWithStorage m_NamedValue; // 0x8 - bool m_bFollowNamedValue; // 0x40 - bool m_bSupportsDisabled; // 0x41 - bool m_bUseOrientation; // 0x42 + ParticleTransformType_t m_nType; // 0x10 private: - [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: - int32_t m_nControlPoint; // 0x44 - int32_t m_nControlPointRangeMax; // 0x48 - float m_flEndCPGrowthTime; // 0x4c + CParticleNamedValueRef m_NamedValue; // 0x18 + bool m_bFollowNamedValue; // 0x58 + bool m_bSupportsDisabled; // 0x59 + bool m_bUseOrientation; // 0x5a +private: + [[maybe_unused]] uint8_t __pad005b[0x1]; // 0x5b +public: + int32_t m_nControlPoint; // 0x5c + int32_t m_nControlPointRangeMax; // 0x60 + float m_flEndCPGrowthTime; // 0x64 }; // Alignment: 0 -// Size: 0x140 +// Size: 0x150 class CParticleCollectionRendererFloatInput : public CParticleCollectionFloatInput { public: @@ -22818,24 +22810,24 @@ public: }; // Alignment: 5 -// Size: 0x2b0 +// Size: 0x250 class C_INIT_ModelCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "use only bounding box" - bool m_bBoundBox; // 0x224 + bool m_bBoundBox; // 0x1c4 // MPropertyFriendlyName "cull outside instead of inside" - bool m_bCullOutside; // 0x225 + bool m_bCullOutside; // 0x1c5 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x226 + bool m_bUseBones; // 0x1c6 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x227 + char m_HitboxSetName[128]; // 0x1c7 }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class CParticleFunctionForce : public CParticleFunction { public: @@ -22867,42 +22859,41 @@ public: }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class CGeneralSpin : public CParticleFunctionOperator { public: // MPropertyFriendlyName "spin rate degrees" - int32_t m_nSpinRateDegrees; // 0x210 + int32_t m_nSpinRateDegrees; // 0x1b0 // MPropertyFriendlyName "spin rate min" - int32_t m_nSpinRateMinDegrees; // 0x214 + int32_t m_nSpinRateMinDegrees; // 0x1b4 private: - [[maybe_unused]] uint8_t __pad0218[0x4]; // 0x218 + [[maybe_unused]] uint8_t __pad01b8[0x4]; // 0x1b8 public: // MPropertyFriendlyName "spin stop time" - float m_fSpinRateStopTime; // 0x21c + float m_fSpinRateStopTime; // 0x1bc }; -// Alignment: 1 -// Size: 0x220 -class CParticleFunctionPreEmission : public CParticleFunctionOperator +// Alignment: 0 +// Size: 0x638 +class CParticleCollectionVecInput : public CParticleVecInput { public: - // MPropertyFriendlyName "Run Only Once" - bool m_bRunOnce; // 0x210 + // No members available }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_ParentVortices : public CParticleFunctionForce { public: // MPropertyFriendlyName "amount of force" - float m_flForceScale; // 0x210 + float m_flForceScale; // 0x1b0 // MPropertyFriendlyName "twist axis" // MVectorIsCoordinate - Vector m_vecTwistAxis; // 0x214 + Vector m_vecTwistAxis; // 0x1b4 // MPropertyFriendlyName "flip twist axis with yaw" - bool m_bFlipBasedOnYaw; // 0x220 + bool m_bFlipBasedOnYaw; // 0x1c0 }; // Alignment: 6 @@ -22919,78 +22910,65 @@ public: }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "offset" - Vector m_vecOffset; // 0x214 + Vector m_vecOffset; // 0x1b4 // MPropertyFriendlyName "offset in local space" - bool m_bOffsetLocal; // 0x220 + bool m_bOffsetLocal; // 0x1c0 }; -// Alignment: 7 -// Size: 0x240 -class C_OP_RemapModelVolumetoCP : public CParticleFunctionPreEmission +// Alignment: 1 +// Size: 0x1c0 +class CParticleFunctionPreEmission : public CParticleFunctionOperator { public: - // MPropertyFriendlyName "input control point" - int32_t m_nInControlPointNumber; // 0x220 - // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x224 - // MPropertyFriendlyName "output CP component" - // MPropertyAttributeChoiceName "vector_component" - int32_t m_nField; // 0x228 - // MPropertyFriendlyName "input volume minimum in cubic units" - float m_flInputMin; // 0x22c - // MPropertyFriendlyName "input volume maximum in cubic units" - float m_flInputMax; // 0x230 - // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 - // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + // MPropertyFriendlyName "Run Only Once" + bool m_bRunOnce; // 0x1b0 }; // Alignment: 2 -// Size: 0x370 +// Size: 0x320 class C_INIT_QuantizeFloat : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "interval to snap to" - CPerParticleFloatInput m_InputValue; // 0x220 + CPerParticleFloatInput m_InputValue; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x360 + ParticleAttributeIndex_t m_nOutputField; // 0x310 }; // Alignment: 7 -// Size: 0x720 +// Size: 0x700 class C_OP_RemapParticleCountToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "input minimum" - CParticleCollectionFloatInput m_nInputMin; // 0x218 + CParticleCollectionFloatInput m_nInputMin; // 0x1b8 // MPropertyFriendlyName "input maximum" - CParticleCollectionFloatInput m_nInputMax; // 0x358 + CParticleCollectionFloatInput m_nInputMax; // 0x308 // MPropertyFriendlyName "output minimum" - CParticleCollectionFloatInput m_flOutputMin; // 0x498 + CParticleCollectionFloatInput m_flOutputMin; // 0x458 // MPropertyFriendlyName "output maximum" - CParticleCollectionFloatInput m_flOutputMax; // 0x5d8 + CParticleCollectionFloatInput m_flOutputMax; // 0x5a8 // MPropertyFriendlyName - bool m_bActiveRange; // 0x718 + bool m_bActiveRange; // 0x6f8 private: - [[maybe_unused]] uint8_t __pad0719[0x3]; // 0x719 + [[maybe_unused]] uint8_t __pad06f9[0x3]; // 0x6f9 public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x71c + ParticleSetMethod_t m_nSetMethod; // 0x6fc }; // Alignment: 1 @@ -23020,30 +22998,30 @@ public: }; // Alignment: 7 -// Size: 0x240 +// Size: 0x1e0 class C_OP_VectorNoise : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMin; // 0x214 + Vector m_vecOutputMin; // 0x1b4 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMax; // 0x220 + Vector m_vecOutputMax; // 0x1c0 // MPropertyFriendlyName "noise coordinate scale" - float m_fl4NoiseScale; // 0x22c + float m_fl4NoiseScale; // 0x1cc // MPropertyFriendlyName "additive" - bool m_bAdditive; // 0x230 + bool m_bAdditive; // 0x1d0 // MPropertyFriendlyName "offset instead of accelerate position" - bool m_bOffset; // 0x231 + bool m_bOffset; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 + [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyFriendlyName "Noise animation time scale" - float m_flNoiseAnimationTimeScale; // 0x234 + float m_flNoiseAnimationTimeScale; // 0x1d4 }; // Alignment: 3 @@ -23057,99 +23035,99 @@ public: }; // Alignment: 1 -// Size: 0x230 +// Size: 0x1d0 class C_OP_ForceControlPointStub : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point" - int32_t m_ControlPoint; // 0x220 + int32_t m_ControlPoint; // 0x1c0 }; // Alignment: 6 -// Size: 0x390 +// Size: 0x340 class C_INIT_PositionWarpScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "warp min" // MVectorIsCoordinate - Vector m_vecWarpMin; // 0x220 + Vector m_vecWarpMin; // 0x1c0 // MPropertyFriendlyName "warp max" // MVectorIsCoordinate - Vector m_vecWarpMax; // 0x22c + Vector m_vecWarpMax; // 0x1cc // MPropertyFriendlyName "warp amount" - CPerParticleFloatInput m_InputValue; // 0x238 + CPerParticleFloatInput m_InputValue; // 0x1d8 // MPropertyFriendlyName "previous position scale" - float m_flPrevPosScale; // 0x378 + float m_flPrevPosScale; // 0x328 // MPropertyFriendlyName "warp scale control point number" - int32_t m_nScaleControlPointNumber; // 0x37c + int32_t m_nScaleControlPointNumber; // 0x32c // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x380 + int32_t m_nControlPointNumber; // 0x330 }; // Alignment: 5 -// Size: 0x720 +// Size: 0x700 class C_OP_RopeSpringConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "slack" - CParticleCollectionFloatInput m_flRestLength; // 0x210 + CParticleCollectionFloatInput m_flRestLength; // 0x1b0 // MPropertyFriendlyName "minimum segment length %" - CParticleCollectionFloatInput m_flMinDistance; // 0x350 + CParticleCollectionFloatInput m_flMinDistance; // 0x300 // MPropertyFriendlyName "maximum segment length %" - CParticleCollectionFloatInput m_flMaxDistance; // 0x490 + CParticleCollectionFloatInput m_flMaxDistance; // 0x450 // MPropertyFriendlyName "scale factor for spring correction" - float m_flAdjustmentScale; // 0x5d0 + float m_flAdjustmentScale; // 0x5a0 private: - [[maybe_unused]] uint8_t __pad05d4[0x4]; // 0x5d4 + [[maybe_unused]] uint8_t __pad05a4[0x4]; // 0x5a4 public: // MPropertyFriendlyName "manual resting spacing" - CParticleCollectionFloatInput m_flInitialRestingLength; // 0x5d8 + CParticleCollectionFloatInput m_flInitialRestingLength; // 0x5a8 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetControlPointOrientationToCPVelocity : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point input for velocity" - int32_t m_nCPInput; // 0x220 + int32_t m_nCPInput; // 0x1c0 // MPropertyFriendlyName "control point output for orientation" - int32_t m_nCPOutput; // 0x224 + int32_t m_nCPOutput; // 0x1c4 }; // Alignment: 7 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapNamedModelElementToScalar : public CParticleFunctionInitializer { public: - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x220 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1c0 // MPropertyFriendlyName "names" - CUtlVector< CUtlString > m_names; // 0x228 + CUtlVector< CUtlString > m_names; // 0x1c8 // MPropertyFriendlyName "remap values for names" - CUtlVector< float32 > m_values; // 0x240 + CUtlVector< float32 > m_values; // 0x1e0 // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x258 + ParticleAttributeIndex_t m_nFieldInput; // 0x1f8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x25c + ParticleAttributeIndex_t m_nFieldOutput; // 0x1fc // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x260 + ParticleSetMethod_t m_nSetMethod; // 0x200 // MPropertyFriendlyName "model from renderer" - bool m_bModelFromRenderer; // 0x264 + bool m_bModelFromRenderer; // 0x204 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class CParticleFunctionEmitter : public CParticleFunction { public: // MPropertyFriendlyName "Emitter Index" - int32_t m_nEmitterIndex; // 0x210 + int32_t m_nEmitterIndex; // 0x1b0 }; // Alignment: 0 -// Size: 0x5e8 +// Size: 0x638 class CPerParticleVecInput : public CParticleVecInput { public: @@ -23165,29 +23143,29 @@ public: }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapSpeed : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x214 + float m_flInputMin; // 0x1b4 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x218 + float m_flInputMax; // 0x1b8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x21c + float m_flOutputMin; // 0x1bc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x220 + float m_flOutputMax; // 0x1c0 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x224 + ParticleSetMethod_t m_nSetMethod; // 0x1c4 // MPropertyFriendlyName "ignore delta time" - bool m_bIgnoreDelta; // 0x228 + bool m_bIgnoreDelta; // 0x1c8 }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint { public: @@ -23218,20 +23196,20 @@ public: }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_SetRigidAttachment : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "attribute to read from" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x224 + ParticleAttributeIndex_t m_nFieldInput; // 0x1c4 // MPropertyFriendlyName "attribute to cache to" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x228 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c8 // MPropertyFriendlyName "local space" - bool m_bLocalSpace; // 0x22c + bool m_bLocalSpace; // 0x1cc }; // Alignment: 15 @@ -23260,51 +23238,51 @@ public: }; // Alignment: 6 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapDensityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Radius scale for particle influence" - float m_flRadiusScale; // 0x210 + float m_flRadiusScale; // 0x1b0 // MPropertyFriendlyName "Output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "Density value to map to min value" - float m_flDensityMin; // 0x218 + float m_flDensityMin; // 0x1b8 // MPropertyFriendlyName "Density value to map to max value" - float m_flDensityMax; // 0x21c + float m_flDensityMax; // 0x1bc // MPropertyFriendlyName "Output minimum" - Vector m_vecOutputMin; // 0x220 + Vector m_vecOutputMin; // 0x1c0 // MPropertyFriendlyName "Output maximum" - Vector m_vecOutputMax; // 0x22c + Vector m_vecOutputMax; // 0x1cc }; // Alignment: 7 -// Size: 0x250 +// Size: 0x1f0 class C_OP_ForceBasedOnDistanceToPlane : public CParticleFunctionForce { public: // MPropertyFriendlyName "min distance from plane" - float m_flMinDist; // 0x210 + float m_flMinDist; // 0x1b0 // MPropertyFriendlyName "force at min distance" // MVectorIsCoordinate - Vector m_vecForceAtMinDist; // 0x214 + Vector m_vecForceAtMinDist; // 0x1b4 // MPropertyFriendlyName "max distance from plane" - float m_flMaxDist; // 0x220 + float m_flMaxDist; // 0x1c0 // MPropertyFriendlyName "force at max distance" // MVectorIsCoordinate - Vector m_vecForceAtMaxDist; // 0x224 + Vector m_vecForceAtMaxDist; // 0x1c4 // MPropertyFriendlyName "plane normal" // MVectorIsCoordinate - Vector m_vecPlaneNormal; // 0x230 + Vector m_vecPlaneNormal; // 0x1d0 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x23c + int32_t m_nControlPointNumber; // 0x1dc // MPropertyFriendlyName "exponent" - float m_flExponent; // 0x240 + float m_flExponent; // 0x1e0 }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class C_OP_EndCapDecay : public CParticleFunctionOperator { public: @@ -23312,277 +23290,83 @@ public: }; // Alignment: 15 -// Size: 0x920 +// Size: 0x910 class C_INIT_DistanceToCPInit : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "distance minimum" - CPerParticleFloatInput m_flInputMin; // 0x228 + CPerParticleFloatInput m_flInputMin; // 0x1c8 // MPropertyFriendlyName "distance maximum" - CPerParticleFloatInput m_flInputMax; // 0x368 + CPerParticleFloatInput m_flInputMax; // 0x318 // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x4a8 + CPerParticleFloatInput m_flOutputMin; // 0x468 // MPropertyFriendlyName "output maximum" - CPerParticleFloatInput m_flOutputMax; // 0x5e8 + CPerParticleFloatInput m_flOutputMax; // 0x5b8 // MPropertyFriendlyName "control point" - int32_t m_nStartCP; // 0x728 + int32_t m_nStartCP; // 0x708 // MPropertyFriendlyName "ensure line of sight" - bool m_bLOS; // 0x72c + bool m_bLOS; // 0x70c // MPropertyFriendlyName "LOS collision group" - char m_CollisionGroupName[128]; // 0x72d + char m_CollisionGroupName[128]; // 0x70d private: - [[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad + [[maybe_unused]] uint8_t __pad078d[0x3]; // 0x78d public: // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x7b0 + ParticleTraceSet_t m_nTraceSet; // 0x790 private: - [[maybe_unused]] uint8_t __pad07b4[0x4]; // 0x7b4 + [[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794 public: // MPropertyFriendlyName "Maximum Trace Length" - CPerParticleFloatInput m_flMaxTraceLength; // 0x7b8 + CPerParticleFloatInput m_flMaxTraceLength; // 0x798 // MPropertyFriendlyName "LOS Failure Scalar" - float m_flLOSScale; // 0x8f8 + float m_flLOSScale; // 0x8e8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x8fc + ParticleSetMethod_t m_nSetMethod; // 0x8ec // MPropertyFriendlyName "only active within specified distance" - bool m_bActiveRange; // 0x900 + bool m_bActiveRange; // 0x8f0 private: - [[maybe_unused]] uint8_t __pad0901[0x3]; // 0x901 + [[maybe_unused]] uint8_t __pad08f1[0x3]; // 0x8f1 public: // MPropertyFriendlyName "distance component scale" - Vector m_vecDistanceScale; // 0x904 + Vector m_vecDistanceScale; // 0x8f4 // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x910 + float m_flRemapBias; // 0x900 }; // Alignment: 3 -// Size: 0x370 +// Size: 0x320 class C_OP_EnableChildrenFromParentParticleCount : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x220 + int32_t m_nChildGroupID; // 0x1c0 // MPropertyFriendlyName "first child to enable" - int32_t m_nFirstChild; // 0x224 + int32_t m_nFirstChild; // 0x1c4 // MPropertyFriendlyName "max # of children to enable (-1 for max particle count)" - CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x228 -}; - -// Alignment: 0 -// Size: 0x5e8 -class CParticleCollectionVecInput : public CParticleVecInput -{ -public: - // No members available -}; - -// Alignment: 3 -// Size: 0x270 -class C_OP_RenderFlattenGrass : public CParticleFunctionRenderer -{ -public: - // MPropertyFriendlyName "flattening strength" - float m_flFlattenStrength; // 0x260 - // MPropertyFriendlyName "strength field override" - // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x264 - // MPropertyFriendlyName "radius scale" - float m_flRadiusScale; // 0x268 -}; - -// Alignment: 6 -// Size: 0x230 -class C_OP_MovementRigidAttachToCP : public CParticleFunctionOperator -{ -public: - // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 - // MPropertyFriendlyName "scale control point number" - int32_t m_nScaleControlPoint; // 0x214 - // MPropertyFriendlyName "scale control point field" - // MPropertyAttributeChoiceName "vector_component" - int32_t m_nScaleCPField; // 0x218 - // MPropertyFriendlyName "cache attribute to read from" - // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x21c - // MPropertyFriendlyName "attribute to write to" - // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 - // MPropertyFriendlyName "local space" - bool m_bOffsetLocal; // 0x224 -}; - -// Alignment: 9 -// Size: 0x250 -class C_INIT_ChaoticAttractor : public CParticleFunctionInitializer -{ -public: - // MPropertyFriendlyName "pickover A parameter" - float m_flAParm; // 0x220 - // MPropertyFriendlyName "pickover B parameter" - float m_flBParm; // 0x224 - // MPropertyFriendlyName "pickover C parameter" - float m_flCParm; // 0x228 - // MPropertyFriendlyName "pickover D parameter" - float m_flDParm; // 0x22c - // MPropertyFriendlyName "scale" - float m_flScale; // 0x230 - // MPropertyFriendlyName "speed min" - float m_flSpeedMin; // 0x234 - // MPropertyFriendlyName "speed max" - float m_flSpeedMax; // 0x238 - // MPropertyFriendlyName "relative control point number" - int32_t m_nBaseCP; // 0x23c - // MPropertyFriendlyName "uniform speed" - bool m_bUniformSpeed; // 0x240 -}; - -// Alignment: 4 -// Size: 0x250 -class C_OP_RampScalarLinearSimple : public CParticleFunctionOperator -{ -public: - // MPropertyFriendlyName "ramp rate" - float m_Rate; // 0x210 - // MPropertyFriendlyName "start time" - float m_flStartTime; // 0x214 - // MPropertyFriendlyName "end time" - float m_flEndTime; // 0x218 -private: - [[maybe_unused]] uint8_t __pad021c[0x24]; // 0x21c -public: - // MPropertyFriendlyName "ramp field" - // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x240 -}; - -// Alignment: 5 -// Size: 0x240 -class C_INIT_InheritFromParentParticles : public CParticleFunctionInitializer -{ -public: - // MPropertyFriendlyName "scale" - float m_flScale; // 0x220 - // MPropertyFriendlyName "inherited field" - // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 - // MPropertyFriendlyName "particle increment amount" - int32_t m_nIncrement; // 0x228 - // MPropertyFriendlyName "random parent particle distribution" - bool m_bRandomDistribution; // 0x22c -private: - [[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d -public: - // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x230 -}; - -// Alignment: 4 -// Size: 0x270 -class C_INIT_RemapParticleCountToNamedModelElementScalar : public C_INIT_RemapParticleCountToScalar -{ -public: - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x250 - // MPropertyFriendlyName "output min name" - CUtlString m_outputMinName; // 0x258 - // MPropertyFriendlyName "output max name" - CUtlString m_outputMaxName; // 0x260 - bool m_bModelFromRenderer; // 0x268 -}; - -// Alignment: 10 -// Size: 0x270 -class C_INIT_RandomColor : public CParticleFunctionInitializer -{ -private: - [[maybe_unused]] uint8_t __pad0220[0x1c]; // 0x220 -public: - // MPropertyFriendlyName "color1" - Color m_ColorMin; // 0x23c - // MPropertyFriendlyName "color2" - Color m_ColorMax; // 0x240 - // MPropertyFriendlyName "tint clamp min" - Color m_TintMin; // 0x244 - // MPropertyFriendlyName "tint clamp max" - Color m_TintMax; // 0x248 - // MPropertyFriendlyName "tint perc" - float m_flTintPerc; // 0x24c - // MPropertyFriendlyName "tint update movement threshold" - float m_flUpdateThreshold; // 0x250 - // MPropertyFriendlyName "tint control point" - int32_t m_nTintCP; // 0x254 - // MPropertyFriendlyName "output field" - // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x258 - // MPropertyFriendlyName "tint blend mode" - ParticleColorBlendMode_t m_nTintBlendMode; // 0x25c - // MPropertyFriendlyName "light amplification amount" - float m_flLightAmplification; // 0x260 -}; - -// Alignment: 4 -// Size: 0x380 -class C_OP_LerpToOtherAttribute : public CParticleFunctionOperator -{ -public: - // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x210 - // MPropertyFriendlyName "input attribute from" - // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldInputFrom; // 0x350 - // MPropertyFriendlyName "input attribute to" - // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldInput; // 0x354 - // MPropertyFriendlyName "output attribute" - // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x358 -}; - -// Alignment: 5 -// Size: 0x250 -class C_INIT_PointList : public CParticleFunctionInitializer -{ -public: - // MPropertyFriendlyName "output field" - // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 -private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 -public: - // MPropertyFriendlyName "point list" - CUtlVector< PointDefinition_t > m_pointList; // 0x228 - // MPropertyFriendlyName "space points along path" - bool m_bPlaceAlongPath; // 0x240 - // MPropertyFriendlyName "Treat path as a loop" - bool m_bClosedLoop; // 0x241 -private: - [[maybe_unused]] uint8_t __pad0242[0x2]; // 0x242 -public: - // MPropertyFriendlyName "Numer of points along path" - int32_t m_nNumPointsAlongPath; // 0x244 + CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x1c8 }; // Alignment: 7 -// Size: 0xd60 +// Size: 0xd90 class C_OP_RenderLightBeam : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Color Blend" - CParticleCollectionVecInput m_vColorBlend; // 0x260 + CParticleCollectionVecInput m_vColorBlend; // 0x200 // MPropertyFriendlyName "Color Blend Type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0x848 + ParticleColorBlendType_t m_nColorBlendType; // 0x838 private: - [[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c + [[maybe_unused]] uint8_t __pad083c[0x4]; // 0x83c public: // MPropertyFriendlyName "Lumens Per Meter" - CParticleCollectionFloatInput m_flBrightnessLumensPerMeter; // 0x850 + CParticleCollectionFloatInput m_flBrightnessLumensPerMeter; // 0x840 // MPropertyFriendlyName "Shadows" // MPropertySuppressExpr "mod == csgo" bool m_bCastShadows; // 0x990 @@ -23592,51 +23376,239 @@ public: // MPropertyFriendlyName "Skirt" CParticleCollectionFloatInput m_flSkirt; // 0x998 // MPropertyFriendlyName "Range" - CParticleCollectionFloatInput m_flRange; // 0xad8 + CParticleCollectionFloatInput m_flRange; // 0xae8 // MPropertyFriendlyName "Thickness" - CParticleCollectionFloatInput m_flThickness; // 0xc18 + CParticleCollectionFloatInput m_flThickness; // 0xc38 }; -// Alignment: 8 -// Size: 0x3f0 -class C_OP_MoveToHitbox : public CParticleFunctionOperator +// Alignment: 3 +// Size: 0x210 +class C_OP_RenderFlattenGrass : public CParticleFunctionRenderer +{ +public: + // MPropertyFriendlyName "flattening strength" + float m_flFlattenStrength; // 0x200 + // MPropertyFriendlyName "strength field override" + // MPropertyAttributeChoiceName "particlefield_scalar" + ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x204 + // MPropertyFriendlyName "radius scale" + float m_flRadiusScale; // 0x208 +}; + +// Alignment: 6 +// Size: 0x1d0 +class C_OP_MovementRigidAttachToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 -private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + int32_t m_nControlPointNumber; // 0x1b0 + // MPropertyFriendlyName "scale control point number" + int32_t m_nScaleControlPoint; // 0x1b4 + // MPropertyFriendlyName "scale control point field" + // MPropertyAttributeChoiceName "vector_component" + int32_t m_nScaleCPField; // 0x1b8 + // MPropertyFriendlyName "cache attribute to read from" + // MPropertyAttributeChoiceName "particlefield_vector" + ParticleAttributeIndex_t m_nFieldInput; // 0x1bc + // MPropertyFriendlyName "attribute to write to" + // MPropertyAttributeChoiceName "particlefield_vector" + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 + // MPropertyFriendlyName "local space" + bool m_bOffsetLocal; // 0x1c4 +}; + +// Alignment: 9 +// Size: 0x1f0 +class C_INIT_ChaoticAttractor : public CParticleFunctionInitializer +{ public: - // MPropertyFriendlyName "lifetime lerp start" - float m_flLifeTimeLerpStart; // 0x218 - // MPropertyFriendlyName "lifetime lerp end" - float m_flLifeTimeLerpEnd; // 0x21c - // MPropertyFriendlyName "previous position scale" - float m_flPrevPosScale; // 0x220 - // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x224 - // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x2a4 -private: - [[maybe_unused]] uint8_t __pad02a5[0x3]; // 0x2a5 + // MPropertyFriendlyName "pickover A parameter" + float m_flAParm; // 0x1c0 + // MPropertyFriendlyName "pickover B parameter" + float m_flBParm; // 0x1c4 + // MPropertyFriendlyName "pickover C parameter" + float m_flCParm; // 0x1c8 + // MPropertyFriendlyName "pickover D parameter" + float m_flDParm; // 0x1cc + // MPropertyFriendlyName "scale" + float m_flScale; // 0x1d0 + // MPropertyFriendlyName "speed min" + float m_flSpeedMin; // 0x1d4 + // MPropertyFriendlyName "speed max" + float m_flSpeedMax; // 0x1d8 + // MPropertyFriendlyName "relative control point number" + int32_t m_nBaseCP; // 0x1dc + // MPropertyFriendlyName "uniform speed" + bool m_bUniformSpeed; // 0x1e0 +}; + +// Alignment: 4 +// Size: 0x1f0 +class C_OP_RampScalarLinearSimple : public CParticleFunctionOperator +{ public: - // MPropertyFriendlyName "lerp type" - HitboxLerpType_t m_nLerpType; // 0x2a8 + // MPropertyFriendlyName "ramp rate" + float m_Rate; // 0x1b0 + // MPropertyFriendlyName "start time" + float m_flStartTime; // 0x1b4 + // MPropertyFriendlyName "end time" + float m_flEndTime; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad02ac[0x4]; // 0x2ac + [[maybe_unused]] uint8_t __pad01bc[0x24]; // 0x1bc public: - // MPropertyFriendlyName "Constant Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x2b0 + // MPropertyFriendlyName "ramp field" + // MPropertyAttributeChoiceName "particlefield_scalar" + ParticleAttributeIndex_t m_nField; // 0x1e0 +}; + +// Alignment: 5 +// Size: 0x1e0 +class C_INIT_InheritFromParentParticles : public CParticleFunctionInitializer +{ +public: + // MPropertyFriendlyName "scale" + float m_flScale; // 0x1c0 + // MPropertyFriendlyName "inherited field" + // MPropertyAttributeChoiceName "particlefield" + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 + // MPropertyFriendlyName "particle increment amount" + int32_t m_nIncrement; // 0x1c8 + // MPropertyFriendlyName "random parent particle distribution" + bool m_bRandomDistribution; // 0x1cc +private: + [[maybe_unused]] uint8_t __pad01cd[0x3]; // 0x1cd +public: + // MPropertyFriendlyName "random seed" + int32_t m_nRandomSeed; // 0x1d0 +}; + +// Alignment: 4 +// Size: 0x210 +class C_INIT_RemapParticleCountToNamedModelElementScalar : public C_INIT_RemapParticleCountToScalar +{ +public: + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1f0 + // MPropertyFriendlyName "output min name" + CUtlString m_outputMinName; // 0x1f8 + // MPropertyFriendlyName "output max name" + CUtlString m_outputMaxName; // 0x200 + bool m_bModelFromRenderer; // 0x208 +}; + +// Alignment: 10 +// Size: 0x210 +class C_INIT_RandomColor : public CParticleFunctionInitializer +{ +private: + [[maybe_unused]] uint8_t __pad01c0[0x1c]; // 0x1c0 +public: + // MPropertyFriendlyName "color1" + Color m_ColorMin; // 0x1dc + // MPropertyFriendlyName "color2" + Color m_ColorMax; // 0x1e0 + // MPropertyFriendlyName "tint clamp min" + Color m_TintMin; // 0x1e4 + // MPropertyFriendlyName "tint clamp max" + Color m_TintMax; // 0x1e8 + // MPropertyFriendlyName "tint perc" + float m_flTintPerc; // 0x1ec + // MPropertyFriendlyName "tint update movement threshold" + float m_flUpdateThreshold; // 0x1f0 + // MPropertyFriendlyName "tint control point" + int32_t m_nTintCP; // 0x1f4 + // MPropertyFriendlyName "output field" + // MPropertyAttributeChoiceName "particlefield_vector" + ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8 + // MPropertyFriendlyName "tint blend mode" + ParticleColorBlendMode_t m_nTintBlendMode; // 0x1fc + // MPropertyFriendlyName "light amplification amount" + float m_flLightAmplification; // 0x200 +}; + +// Alignment: 4 +// Size: 0x330 +class C_OP_LerpToOtherAttribute : public CParticleFunctionOperator +{ +public: + // MPropertyFriendlyName "Interpolation" + CPerParticleFloatInput m_flInterpolation; // 0x1b0 + // MPropertyFriendlyName "input attribute from" + // MPropertyAttributeChoiceName "particlefield" + ParticleAttributeIndex_t m_nFieldInputFrom; // 0x300 + // MPropertyFriendlyName "input attribute to" + // MPropertyAttributeChoiceName "particlefield" + ParticleAttributeIndex_t m_nFieldInput; // 0x304 + // MPropertyFriendlyName "output attribute" + // MPropertyAttributeChoiceName "particlefield" + ParticleAttributeIndex_t m_nFieldOutput; // 0x308 +}; + +// Alignment: 5 +// Size: 0x1f0 +class C_INIT_PointList : public CParticleFunctionInitializer +{ +public: + // MPropertyFriendlyName "output field" + // MPropertyAttributeChoiceName "particlefield_vector" + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 +private: + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 +public: + // MPropertyFriendlyName "point list" + CUtlVector< PointDefinition_t > m_pointList; // 0x1c8 + // MPropertyFriendlyName "space points along path" + bool m_bPlaceAlongPath; // 0x1e0 + // MPropertyFriendlyName "Treat path as a loop" + bool m_bClosedLoop; // 0x1e1 +private: + [[maybe_unused]] uint8_t __pad01e2[0x2]; // 0x1e2 +public: + // MPropertyFriendlyName "Numer of points along path" + int32_t m_nNumPointsAlongPath; // 0x1e4 +}; + +// Alignment: 5 +// Size: 0x480 +class C_OP_SetAttributeToScalarExpression : public CParticleFunctionOperator +{ +public: + // MPropertyFriendlyName "expression" + ScalarExpressionType_t m_nExpression; // 0x1b0 +private: + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 +public: + // MPropertyFriendlyName "input 1" + CPerParticleFloatInput m_flInput1; // 0x1b8 + // MPropertyFriendlyName "input 2" + CPerParticleFloatInput m_flInput2; // 0x308 + // MPropertyFriendlyName "output field" + // MPropertyAttributeChoiceName "particlefield_scalar" + ParticleAttributeIndex_t m_nOutputField; // 0x458 + // MPropertyFriendlyName "set value method" + ParticleSetMethod_t m_nSetMethod; // 0x45c +}; + +// Alignment: 3 +// Size: 0x60 +class CParticleModelInput : public CParticleInput +{ +public: + ParticleModelType_t m_nType; // 0x10 +private: + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 +public: + CParticleNamedValueRef m_NamedValue; // 0x18 + int32_t m_nControlPoint; // 0x58 }; // Alignment: 1 -// Size: 0x810 +// Size: 0x800 class C_INIT_ScaleVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "velocity scale" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecScale; // 0x220 + CParticleCollectionVecInput m_vecScale; // 0x1c0 }; // Alignment: 0 @@ -23648,63 +23620,63 @@ public: }; // Alignment: 7 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelElementEndCap : public CParticleFunctionOperator { public: - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x210 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1b0 // MPropertyFriendlyName "input names" - CUtlVector< CUtlString > m_inNames; // 0x218 + CUtlVector< CUtlString > m_inNames; // 0x1b8 // MPropertyFriendlyName "output names" - CUtlVector< CUtlString > m_outNames; // 0x230 + CUtlVector< CUtlString > m_outNames; // 0x1d0 // MPropertyFriendlyName "fallback names when the input doesn't match" - CUtlVector< CUtlString > m_fallbackNames; // 0x248 + CUtlVector< CUtlString > m_fallbackNames; // 0x1e8 // MPropertyFriendlyName "model from renderer" - bool m_bModelFromRenderer; // 0x260 + bool m_bModelFromRenderer; // 0x200 private: - [[maybe_unused]] uint8_t __pad0261[0x3]; // 0x261 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x264 + ParticleAttributeIndex_t m_nFieldInput; // 0x204 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x268 + ParticleAttributeIndex_t m_nFieldOutput; // 0x208 }; // Alignment: 2 -// Size: 0x360 +// Size: 0x310 class C_OP_CPVelocityForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "control point" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "velocity scale" - CPerParticleFloatInput m_flScale; // 0x218 + CPerParticleFloatInput m_flScale; // 0x1b8 }; // Alignment: 7 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_CreateSpiralSphere : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "override CP (X/Y/Z *= radius/density/speed)" - int32_t m_nOverrideCP; // 0x224 + int32_t m_nOverrideCP; // 0x1c4 // MPropertyFriendlyName "density" - int32_t m_nDensity; // 0x228 + int32_t m_nDensity; // 0x1c8 // MPropertyFriendlyName "initial radius" - float m_flInitialRadius; // 0x22c + float m_flInitialRadius; // 0x1cc // MPropertyFriendlyName "min initial speed" - float m_flInitialSpeedMin; // 0x230 + float m_flInitialSpeedMin; // 0x1d0 // MPropertyFriendlyName "max initial speed" - float m_flInitialSpeedMax; // 0x234 + float m_flInitialSpeedMax; // 0x1d4 // MPropertyFriendlyName "use particle count as density scale" - bool m_bUseParticleCount; // 0x238 + bool m_bUseParticleCount; // 0x1d8 }; // Alignment: 9 @@ -23735,66 +23707,66 @@ public: }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_LockPoints : public CParticleFunctionOperator { public: // MPropertyFriendlyName "min column/particle index to affect" - int32_t m_nMinCol; // 0x210 + int32_t m_nMinCol; // 0x1b0 // MPropertyFriendlyName "max column/particle index to affect" - int32_t m_nMaxCol; // 0x214 + int32_t m_nMaxCol; // 0x1b4 // MPropertyFriendlyName "min row/particle index to affect" - int32_t m_nMinRow; // 0x218 + int32_t m_nMinRow; // 0x1b8 // MPropertyFriendlyName "max row/particle index to affect" - int32_t m_nMaxRow; // 0x21c + int32_t m_nMaxRow; // 0x1bc // MPropertyFriendlyName "control point to lock to" - int32_t m_nControlPoint; // 0x220 + int32_t m_nControlPoint; // 0x1c0 // MPropertyFriendlyName "amount of current position to preserve" - float m_flBlendValue; // 0x224 + float m_flBlendValue; // 0x1c4 }; // Alignment: 4 -// Size: 0x370 +// Size: 0x320 class C_INIT_CreateFromCPs : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point increment amount" - int32_t m_nIncrement; // 0x220 + int32_t m_nIncrement; // 0x1c0 // MPropertyFriendlyName "starting control point" - int32_t m_nMinCP; // 0x224 + int32_t m_nMinCP; // 0x1c4 // MPropertyFriendlyName "ending control point" // MParticleMinVersion - int32_t m_nMaxCP; // 0x228 + int32_t m_nMaxCP; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "dynamic control point count" - CParticleCollectionFloatInput m_nDynamicCPCount; // 0x230 + CParticleCollectionFloatInput m_nDynamicCPCount; // 0x1d0 }; // Alignment: 7 -// Size: 0x4b0 +// Size: 0x470 class C_OP_PlanarConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "plane point" // MVectorIsCoordinate - Vector m_PointOnPlane; // 0x210 + Vector m_PointOnPlane; // 0x1b0 // MPropertyFriendlyName "plane normal" - Vector m_PlaneNormal; // 0x21c + Vector m_PlaneNormal; // 0x1bc // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x228 + int32_t m_nControlPointNumber; // 0x1c8 // MPropertyFriendlyName "global origin" - bool m_bGlobalOrigin; // 0x22c + bool m_bGlobalOrigin; // 0x1cc // MPropertyFriendlyName "global normal" - bool m_bGlobalNormal; // 0x22d + bool m_bGlobalNormal; // 0x1cd private: - [[maybe_unused]] uint8_t __pad022e[0x2]; // 0x22e + [[maybe_unused]] uint8_t __pad01ce[0x2]; // 0x1ce public: // MPropertyFriendlyName "radius scale" - CPerParticleFloatInput m_flRadiusScale; // 0x230 + CPerParticleFloatInput m_flRadiusScale; // 0x1d0 // MPropertyFriendlyName "falloff distance from control point" - CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x370 + CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x320 }; // Alignment: 2 @@ -23809,149 +23781,149 @@ public: }; // Alignment: 5 -// Size: 0x5f0 +// Size: 0x5c0 class C_OP_SelectivelyEnableChildren : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" - CParticleCollectionFloatInput m_nChildGroupID; // 0x220 + CParticleCollectionFloatInput m_nChildGroupID; // 0x1c0 // MPropertyFriendlyName "first child to enable" - CParticleCollectionFloatInput m_nFirstChild; // 0x360 + CParticleCollectionFloatInput m_nFirstChild; // 0x310 // MPropertyFriendlyName "# of children to enable" - CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x4a0 + CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x460 // MPropertyFriendlyName "play endcap when children are removed" - bool m_bPlayEndcapOnStop; // 0x5e0 + bool m_bPlayEndcapOnStop; // 0x5b0 // MPropertyFriendlyName "destroy particles immediately when child is removed" - bool m_bDestroyImmediately; // 0x5e1 + bool m_bDestroyImmediately; // 0x5b1 }; // Alignment: 4 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_SequenceFromCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "kill unused" - bool m_bKillUnused; // 0x220 + bool m_bKillUnused; // 0x1c0 // MPropertyFriendlyName "offset propotional to radius" - bool m_bRadiusScale; // 0x221 + bool m_bRadiusScale; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x224 + int32_t m_nCP; // 0x1c4 // MPropertyFriendlyName "per particle spatial offset" // MVectorIsCoordinate - Vector m_vecOffset; // 0x228 + Vector m_vecOffset; // 0x1c8 }; // Alignment: 15 -// Size: 0x260 +// Size: 0x200 class C_OP_NoiseEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "emission duration" - float m_flEmissionDuration; // 0x220 + float m_flEmissionDuration; // 0x1c0 // MPropertyFriendlyName "emission start time" - float m_flStartTime; // 0x224 + float m_flStartTime; // 0x1c4 // MPropertyFriendlyName "scale emission to used control points" // MParticleMaxVersion - float m_flEmissionScale; // 0x228 + float m_flEmissionScale; // 0x1c8 // MPropertyFriendlyName "emission count scale control point" - int32_t m_nScaleControlPoint; // 0x22c + int32_t m_nScaleControlPoint; // 0x1cc // MPropertyFriendlyName "emission count scale control point field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nScaleControlPointField; // 0x230 + int32_t m_nScaleControlPointField; // 0x1d0 // MPropertyFriendlyName "world noise scale control point" - int32_t m_nWorldNoisePoint; // 0x234 + int32_t m_nWorldNoisePoint; // 0x1d4 // MPropertyFriendlyName "absolute value" - bool m_bAbsVal; // 0x238 + bool m_bAbsVal; // 0x1d8 // MPropertyFriendlyName "invert absolute value" - bool m_bAbsValInv; // 0x239 + bool m_bAbsValInv; // 0x1d9 private: - [[maybe_unused]] uint8_t __pad023a[0x2]; // 0x23a + [[maybe_unused]] uint8_t __pad01da[0x2]; // 0x1da public: // MPropertyFriendlyName "time coordinate offset" - float m_flOffset; // 0x23c + float m_flOffset; // 0x1dc // MPropertyFriendlyName "emission minimum" - float m_flOutputMin; // 0x240 + float m_flOutputMin; // 0x1e0 // MPropertyFriendlyName "emission maximum" - float m_flOutputMax; // 0x244 + float m_flOutputMax; // 0x1e4 // MPropertyFriendlyName "time noise coordinate scale" - float m_flNoiseScale; // 0x248 + float m_flNoiseScale; // 0x1e8 // MPropertyFriendlyName "world spatial noise coordinate scale" - float m_flWorldNoiseScale; // 0x24c + float m_flWorldNoiseScale; // 0x1ec // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate - Vector m_vecOffsetLoc; // 0x250 + Vector m_vecOffsetLoc; // 0x1f0 // MPropertyFriendlyName "world time noise coordinate scale" - float m_flWorldTimeScale; // 0x25c + float m_flWorldTimeScale; // 0x1fc }; // Alignment: 8 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_InitialSequenceFromModel : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "current anim time output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x228 + ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x1c8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x22c + float m_flInputMin; // 0x1cc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x230 + float m_flInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x23c + ParticleSetMethod_t m_nSetMethod; // 0x1dc }; // Alignment: 12 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapScalarToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x220 + ParticleAttributeIndex_t m_nFieldInput; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x228 + float m_flInputMin; // 0x1c8 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x22c + float m_flInputMax; // 0x1cc // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMin; // 0x230 + Vector m_vecOutputMin; // 0x1d0 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMax; // 0x23c + Vector m_vecOutputMax; // 0x1dc // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x248 + float m_flStartTime; // 0x1e8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x24c + float m_flEndTime; // 0x1ec // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x250 + ParticleSetMethod_t m_nSetMethod; // 0x1f0 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x254 + int32_t m_nControlPointNumber; // 0x1f4 // MPropertyFriendlyName "use local system" - bool m_bLocalCoords; // 0x258 + bool m_bLocalCoords; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad0259[0x3]; // 0x259 + [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 public: // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x25c + float m_flRemapBias; // 0x1fc }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar { public: @@ -23959,187 +23931,187 @@ public: }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RadiusDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum radius" - float m_flMinRadius; // 0x210 + float m_flMinRadius; // 0x1b0 }; // Alignment: 14 -// Size: 0x1950 +// Size: 0x1a40 class C_INIT_CreateWithinSphereTransform : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "distance min" - CPerParticleFloatInput m_fRadiusMin; // 0x220 + CPerParticleFloatInput m_fRadiusMin; // 0x1c0 // MPropertyFriendlyName "distance max" - CPerParticleFloatInput m_fRadiusMax; // 0x360 + CPerParticleFloatInput m_fRadiusMax; // 0x310 // MPropertyFriendlyName "distance bias" // MVectorIsCoordinate - CPerParticleVecInput m_vecDistanceBias; // 0x4a0 + CPerParticleVecInput m_vecDistanceBias; // 0x460 // MPropertyFriendlyName "distance bias absolute value" // MVectorIsCoordinate - Vector m_vecDistanceBiasAbs; // 0xa88 + Vector m_vecDistanceBiasAbs; // 0xa98 private: - [[maybe_unused]] uint8_t __pad0a94[0x4]; // 0xa94 + [[maybe_unused]] uint8_t __pad0aa4[0x4]; // 0xaa4 public: // MPropertyFriendlyName "input position transform" - CParticleTransformInput m_TransformInput; // 0xa98 + CParticleTransformInput m_TransformInput; // 0xaa8 // MPropertyFriendlyName "speed min" - CPerParticleFloatInput m_fSpeedMin; // 0xae8 + CPerParticleFloatInput m_fSpeedMin; // 0xb10 // MPropertyFriendlyName "speed max" - CPerParticleFloatInput m_fSpeedMax; // 0xc28 + CPerParticleFloatInput m_fSpeedMax; // 0xc60 // MPropertyFriendlyName "speed random exponent" - float m_fSpeedRandExp; // 0xd68 + float m_fSpeedRandExp; // 0xdb0 // MPropertyFriendlyName "bias in local system" - bool m_bLocalCoords; // 0xd6c + bool m_bLocalCoords; // 0xdb4 private: - [[maybe_unused]] uint8_t __pad0d6d[0x3]; // 0xd6d + [[maybe_unused]] uint8_t __pad0db5[0x3]; // 0xdb5 public: // MPropertyFriendlyName "randomly distribution growth time" - float m_flEndCPGrowthTime; // 0xd70 + float m_flEndCPGrowthTime; // 0xdb8 private: - [[maybe_unused]] uint8_t __pad0d74[0x4]; // 0xd74 + [[maybe_unused]] uint8_t __pad0dbc[0x4]; // 0xdbc public: // MPropertyFriendlyName "speed in local coordinate system min" // MVectorIsCoordinate - CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0xd78 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0xdc0 // MPropertyFriendlyName "speed in local coordinate system max" // MVectorIsCoordinate - CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x1360 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x13f8 // MPropertyFriendlyName "Output vector" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x1948 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1a30 // MPropertyFriendlyName "Velocity vector" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldVelocity; // 0x194c + ParticleAttributeIndex_t m_nFieldVelocity; // 0x1a34 }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SnapshotSkinToBones : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotate normals" - bool m_bTransformNormals; // 0x210 + bool m_bTransformNormals; // 0x1b0 // MPropertyFriendlyName "scale radii" - bool m_bTransformRadii; // 0x211 + bool m_bTransformRadii; // 0x1b1 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad01b2[0x2]; // 0x1b2 public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x214 + int32_t m_nControlPointNumber; // 0x1b4 // MPropertyFriendlyName "lifetime fade start" - float m_flLifeTimeFadeStart; // 0x218 + float m_flLifeTimeFadeStart; // 0x1b8 // MPropertyFriendlyName "lifetime fade end" - float m_flLifeTimeFadeEnd; // 0x21c + float m_flLifeTimeFadeEnd; // 0x1bc // MPropertyFriendlyName "instant jump threshold" - float m_flJumpThreshold; // 0x220 + float m_flJumpThreshold; // 0x1c0 // MPropertyFriendlyName "previous position scale" - float m_flPrevPosScale; // 0x224 + float m_flPrevPosScale; // 0x1c4 }; // Alignment: 9 -// Size: 0x2c0 +// Size: 0x260 class C_OP_SetCPOrientationToGroundNormal : public CParticleFunctionOperator { public: // MPropertyFriendlyName "interpolation rate" - float m_flInterpRate; // 0x210 + float m_flInterpRate; // 0x1b0 // MPropertyFriendlyName "max trace length" - float m_flMaxTraceLength; // 0x214 + float m_flMaxTraceLength; // 0x1b4 // MPropertyFriendlyName "CP movement tolerance" - float m_flTolerance; // 0x218 + float m_flTolerance; // 0x1b8 // MPropertyFriendlyName "trace offset" - float m_flTraceOffset; // 0x21c + float m_flTraceOffset; // 0x1bc // MPropertyFriendlyName "collision group" - char m_CollisionGroupName[128]; // 0x220 + char m_CollisionGroupName[128]; // 0x1c0 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x2a0 + ParticleTraceSet_t m_nTraceSet; // 0x240 // MPropertyFriendlyName "CP to trace from" - int32_t m_nInputCP; // 0x2a4 + int32_t m_nInputCP; // 0x244 // MPropertyFriendlyName "CP to set" - int32_t m_nOutputCP; // 0x2a8 + int32_t m_nOutputCP; // 0x248 private: - [[maybe_unused]] uint8_t __pad02ac[0xc]; // 0x2ac + [[maybe_unused]] uint8_t __pad024c[0xc]; // 0x24c public: // MPropertyFriendlyName "include water" - bool m_bIncludeWater; // 0x2b8 + bool m_bIncludeWater; // 0x258 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_OP_TimeVaryingForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "time to start transition" - float m_flStartLerpTime; // 0x210 + float m_flStartLerpTime; // 0x1b0 // MPropertyFriendlyName "starting force" // MVectorIsCoordinate - Vector m_StartingForce; // 0x214 + Vector m_StartingForce; // 0x1b4 // MPropertyFriendlyName "time to end transition" - float m_flEndLerpTime; // 0x220 + float m_flEndLerpTime; // 0x1c0 // MPropertyFriendlyName "ending force" // MVectorIsCoordinate - Vector m_EndingForce; // 0x224 + Vector m_EndingForce; // 0x1c4 }; // Alignment: 16 -// Size: 0x8e0 +// Size: 0x950 struct TextureControls_t { public: // MPropertyFriendlyName "horizontal texture scale" CParticleCollectionRendererFloatInput m_flFinalTextureScaleU; // 0x0 // MPropertyFriendlyName "vertical texture scale" - CParticleCollectionRendererFloatInput m_flFinalTextureScaleV; // 0x140 + CParticleCollectionRendererFloatInput m_flFinalTextureScaleV; // 0x150 // MPropertyFriendlyName "horizontal texture offset" - CParticleCollectionRendererFloatInput m_flFinalTextureOffsetU; // 0x280 + CParticleCollectionRendererFloatInput m_flFinalTextureOffsetU; // 0x2a0 // MPropertyFriendlyName "vertical texture offset" - CParticleCollectionRendererFloatInput m_flFinalTextureOffsetV; // 0x3c0 + CParticleCollectionRendererFloatInput m_flFinalTextureOffsetV; // 0x3f0 // MPropertyFriendlyName "texture rotation / animation rate scale" - CParticleCollectionRendererFloatInput m_flFinalTextureUVRotation; // 0x500 + CParticleCollectionRendererFloatInput m_flFinalTextureUVRotation; // 0x540 // MPropertyFriendlyName "Infinite Zoom Scale" - CParticleCollectionRendererFloatInput m_flZoomScale; // 0x640 + CParticleCollectionRendererFloatInput m_flZoomScale; // 0x690 // MPropertyFriendlyName "Distortion Amount" - CParticleCollectionRendererFloatInput m_flDistortion; // 0x780 + CParticleCollectionRendererFloatInput m_flDistortion; // 0x7e0 // MPropertyFriendlyName "Randomize Initial Offset" - bool m_bRandomizeOffsets; // 0x8c0 + bool m_bRandomizeOffsets; // 0x930 // MPropertyFriendlyName "Clamp UVs" - bool m_bClampUVs; // 0x8c1 + bool m_bClampUVs; // 0x931 private: - [[maybe_unused]] uint8_t __pad08c2[0x2]; // 0x8c2 + [[maybe_unused]] uint8_t __pad0932[0x2]; // 0x932 public: // MPropertyFriendlyName "per-particle scalar for blend" - SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x8c4 + SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x934 // MPropertyFriendlyName "per-particle scalar for scale" - SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x8c8 + SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x938 // MPropertyFriendlyName "per-particle scalar for horizontal offset" - SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x8cc + SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x93c // MPropertyFriendlyName "per-particle scalar for vertical offset" - SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x8d0 + SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x940 // MPropertyFriendlyName "per-particle scalar for rotation" - SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x8d4 + SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x944 // MPropertyFriendlyName "per-particle scalar for zoom" - SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x8d8 + SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x948 // MPropertyFriendlyName "per-particle scalar for distortion" - SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x8dc + SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x94c }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetControlPointFieldToWater : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "source CP" - int32_t m_nSourceCP; // 0x220 + int32_t m_nSourceCP; // 0x1c0 // MPropertyFriendlyName "dest CP" - int32_t m_nDestCP; // 0x224 + int32_t m_nDestCP; // 0x1c4 // MPropertyFriendlyName "dest control point component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPField; // 0x228 + int32_t m_nCPField; // 0x1c8 }; // Alignment: 1 @@ -24151,191 +24123,191 @@ public: }; // Alignment: 5 -// Size: 0x230 +// Size: 0x1d0 class C_OP_LerpVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "value to lerp to" // MVectorIsSometimesCoordinate - Vector m_vecOutput; // 0x214 + Vector m_vecOutput; // 0x1b4 // MPropertyFriendlyName "start time" - float m_flStartTime; // 0x220 + float m_flStartTime; // 0x1c0 // MPropertyFriendlyName "end time" - float m_flEndTime; // 0x224 + float m_flEndTime; // 0x1c4 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x228 + ParticleSetMethod_t m_nSetMethod; // 0x1c8 }; // Alignment: 5 -// Size: 0x2b0 +// Size: 0x250 class C_INIT_InitialVelocityFromHitbox : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "velocity minimum" - float m_flVelocityMin; // 0x220 + float m_flVelocityMin; // 0x1c0 // MPropertyFriendlyName "velocity maximum" - float m_flVelocityMax; // 0x224 + float m_flVelocityMax; // 0x1c4 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x228 + int32_t m_nControlPointNumber; // 0x1c8 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x22c + char m_HitboxSetName[128]; // 0x1cc // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x2ac + bool m_bUseBones; // 0x24c }; // Alignment: 1 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RadiusFromCPObject : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" - int32_t m_nControlPoint; // 0x220 + int32_t m_nControlPoint; // 0x1c0 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_GlobalScale : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "scale amount" - float m_flScale; // 0x220 + float m_flScale; // 0x1c0 // MPropertyFriendlyName "scale control point number" - int32_t m_nScaleControlPointNumber; // 0x224 + int32_t m_nScaleControlPointNumber; // 0x1c4 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x228 + int32_t m_nControlPointNumber; // 0x1c8 // MPropertyFriendlyName "scale radius" - bool m_bScaleRadius; // 0x22c + bool m_bScaleRadius; // 0x1cc // MPropertyFriendlyName "scale position" - bool m_bScalePosition; // 0x22d + bool m_bScalePosition; // 0x1cd // MPropertyFriendlyName "scale velocity" - bool m_bScaleVelocity; // 0x22e + bool m_bScaleVelocity; // 0x1ce }; // Alignment: 4 -// Size: 0x240 +// Size: 0x1e0 class C_OP_HSVShiftToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "Target color control point number" - int32_t m_nColorCP; // 0x220 + int32_t m_nColorCP; // 0x1c0 // MPropertyFriendlyName "Color Gem Enable control point number" - int32_t m_nColorGemEnableCP; // 0x224 + int32_t m_nColorGemEnableCP; // 0x1c4 // MPropertyFriendlyName "output control point number" - int32_t m_nOutputCP; // 0x228 + int32_t m_nOutputCP; // 0x1c8 // MPropertyFriendlyName "Default HSV Color" - Color m_DefaultHSVColor; // 0x22c + Color m_DefaultHSVColor; // 0x1cc }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapBoundingVolumetoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x220 + int32_t m_nOutControlPointNumber; // 0x1c0 // MPropertyFriendlyName "input volume minimum in cubic units" - float m_flInputMin; // 0x224 + float m_flInputMin; // 0x1c4 // MPropertyFriendlyName "input volume maximum in cubic units" - float m_flInputMax; // 0x228 + float m_flInputMax; // 0x1c8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x22c + float m_flOutputMin; // 0x1cc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x230 + float m_flOutputMax; // 0x1d0 }; // Alignment: 9 -// Size: 0x290 +// Size: 0x230 class C_OP_RenderScreenShake : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "duration scale" - float m_flDurationScale; // 0x260 + float m_flDurationScale; // 0x200 // MPropertyFriendlyName "radius scale" - float m_flRadiusScale; // 0x264 + float m_flRadiusScale; // 0x204 // MPropertyFriendlyName "frequence scale" - float m_flFrequencyScale; // 0x268 + float m_flFrequencyScale; // 0x208 // MPropertyFriendlyName "amplitude scale" - float m_flAmplitudeScale; // 0x26c + float m_flAmplitudeScale; // 0x20c // MPropertyFriendlyName "radius field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nRadiusField; // 0x270 + ParticleAttributeIndex_t m_nRadiusField; // 0x210 // MPropertyFriendlyName "duration field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nDurationField; // 0x274 + ParticleAttributeIndex_t m_nDurationField; // 0x214 // MPropertyFriendlyName "frequency field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFrequencyField; // 0x278 + ParticleAttributeIndex_t m_nFrequencyField; // 0x218 // MPropertyFriendlyName "amplitude field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nAmplitudeField; // 0x27c + ParticleAttributeIndex_t m_nAmplitudeField; // 0x21c // MPropertyFriendlyName "control point of shake recipient (-1 = global)" - int32_t m_nFilterCP; // 0x280 + int32_t m_nFilterCP; // 0x220 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_FadeIn : public CParticleFunctionOperator { public: // MPropertyFriendlyName "fade in time min" - float m_flFadeInTimeMin; // 0x210 + float m_flFadeInTimeMin; // 0x1b0 // MPropertyFriendlyName "fade in time max" - float m_flFadeInTimeMax; // 0x214 + float m_flFadeInTimeMax; // 0x1b4 // MPropertyFriendlyName "fade in time exponent" - float m_flFadeInTimeExp; // 0x218 + float m_flFadeInTimeExp; // 0x1b8 // MPropertyFriendlyName "proportional 0/1" - bool m_bProportional; // 0x21c + bool m_bProportional; // 0x1bc }; // Alignment: 1 -// Size: 0x360 +// Size: 0x310 class C_OP_SetSimulationRate : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "simulation timescale" - CParticleCollectionFloatInput m_flSimulationScale; // 0x220 + CParticleCollectionFloatInput m_flSimulationScale; // 0x1c0 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_Orient2DRelToCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x220 + int32_t m_nCP; // 0x1c0 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "rotation offset" - float m_flRotOffset; // 0x228 + float m_flRotOffset; // 0x1c8 }; // Alignment: 6 -// Size: 0x1650 +// Size: 0x1700 class C_OP_CurlNoiseForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "noise type" - ParticleDirectionNoiseType_t m_nNoiseType; // 0x210 + ParticleDirectionNoiseType_t m_nNoiseType; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "noise frequency" // MVectorIsCoordinate - CPerParticleVecInput m_vecNoiseFreq; // 0x218 + CPerParticleVecInput m_vecNoiseFreq; // 0x1b8 // MPropertyFriendlyName "noise amplitude" // MVectorIsCoordinate - CPerParticleVecInput m_vecNoiseScale; // 0x800 + CPerParticleVecInput m_vecNoiseScale; // 0x7f0 // MPropertyFriendlyName "offset rate" // MVectorIsCoordinate - CPerParticleVecInput m_vecOffsetRate; // 0xde8 + CPerParticleVecInput m_vecOffsetRate; // 0xe28 // MPropertyFriendlyName "worley seed" - CPerParticleFloatInput m_flWorleySeed; // 0x13d0 + CPerParticleFloatInput m_flWorleySeed; // 0x1460 // MPropertyFriendlyName "worley jitter" - CPerParticleFloatInput m_flWorleyJitter; // 0x1510 + CPerParticleFloatInput m_flWorleyJitter; // 0x15b0 }; // Alignment: 1 @@ -24371,9 +24343,9 @@ class C_OP_SetControlPointRotation : public CParticleFunctionPreEmission public: // MPropertyFriendlyName "rotation axis" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecRotAxis; // 0x220 + CParticleCollectionVecInput m_vecRotAxis; // 0x1c0 // MPropertyFriendlyName "rotation rate" - CParticleCollectionFloatInput m_flRotRate; // 0x808 + CParticleCollectionFloatInput m_flRotRate; // 0x7f8 // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x948 // MPropertyFriendlyName "local space control point" @@ -24381,168 +24353,168 @@ public: }; // Alignment: 10 -// Size: 0x250 +// Size: 0x1f0 class C_OP_RemapCPtoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point number" - int32_t m_nInputControlPoint; // 0x220 + int32_t m_nInputControlPoint; // 0x1c0 // MPropertyFriendlyName "output control point number" - int32_t m_nOutputControlPoint; // 0x224 + int32_t m_nOutputControlPoint; // 0x1c4 // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nInputField; // 0x228 + int32_t m_nInputField; // 0x1c8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutputField; // 0x22c + int32_t m_nOutputField; // 0x1cc // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x230 + float m_flInputMin; // 0x1d0 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x234 + float m_flInputMax; // 0x1d4 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x238 + float m_flOutputMin; // 0x1d8 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x23c + float m_flOutputMax; // 0x1dc // MPropertyFriendlyName "use the derivative" - bool m_bDerivative; // 0x240 + bool m_bDerivative; // 0x1e0 private: - [[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241 + [[maybe_unused]] uint8_t __pad01e1[0x3]; // 0x1e1 public: // MPropertyFriendlyName "interpolation" - float m_flInterpRate; // 0x244 + float m_flInterpRate; // 0x1e4 }; // Alignment: 11 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapDotProductToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "first input control point" - int32_t m_nInputCP1; // 0x210 + int32_t m_nInputCP1; // 0x1b0 // MPropertyFriendlyName "second input control point" - int32_t m_nInputCP2; // 0x214 + int32_t m_nInputCP2; // 0x1b4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x218 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b8 // MPropertyFriendlyName "input minimum (-1 to 1)" - float m_flInputMin; // 0x21c + float m_flInputMin; // 0x1bc // MPropertyFriendlyName "input maximum (-1 to 1)" - float m_flInputMax; // 0x220 + float m_flInputMax; // 0x1c0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x224 + float m_flOutputMin; // 0x1c4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x228 + float m_flOutputMax; // 0x1c8 // MPropertyFriendlyName "use particle velocity for first input" - bool m_bUseParticleVelocity; // 0x22c + bool m_bUseParticleVelocity; // 0x1cc private: - [[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d + [[maybe_unused]] uint8_t __pad01cd[0x3]; // 0x1cd public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x230 + ParticleSetMethod_t m_nSetMethod; // 0x1d0 // MPropertyFriendlyName "only active within specified input range" - bool m_bActiveRange; // 0x234 + bool m_bActiveRange; // 0x1d4 // MPropertyFriendlyName "use particle normal for first input" - bool m_bUseParticleNormal; // 0x235 + bool m_bUseParticleNormal; // 0x1d5 }; // Alignment: 7 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapAverageScalarValuetoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x220 + int32_t m_nOutControlPointNumber; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutVectorField; // 0x224 + int32_t m_nOutVectorField; // 0x1c4 // MPropertyFriendlyName "scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x228 + ParticleAttributeIndex_t m_nField; // 0x1c8 // MPropertyFriendlyName "input volume minimum" - float m_flInputMin; // 0x22c + float m_flInputMin; // 0x1cc // MPropertyFriendlyName "input volume maximum" - float m_flInputMax; // 0x230 + float m_flInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetControlPointToCenter : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number to set" - int32_t m_nCP1; // 0x220 + int32_t m_nCP1; // 0x1c0 // MPropertyFriendlyName "center offset" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x224 + Vector m_vecCP1Pos; // 0x1c4 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapControlPointOrientationToRotation : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x210 + int32_t m_nCP; // 0x1b0 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "offset rotation" - float m_flOffsetRot; // 0x218 + float m_flOffsetRot; // 0x1b8 // MPropertyFriendlyName "control point axis" // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate - int32_t m_nComponent; // 0x21c + int32_t m_nComponent; // 0x1bc }; // Alignment: 15 -// Size: 0xdf0 +// Size: 0xe30 class C_OP_DistanceToTransform : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "distance minimum" - CPerParticleFloatInput m_flInputMin; // 0x218 + CPerParticleFloatInput m_flInputMin; // 0x1b8 // MPropertyFriendlyName "distance maximum" - CPerParticleFloatInput m_flInputMax; // 0x358 + CPerParticleFloatInput m_flInputMax; // 0x308 // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x498 + CPerParticleFloatInput m_flOutputMin; // 0x458 // MPropertyFriendlyName "output maximum" - CPerParticleFloatInput m_flOutputMax; // 0x5d8 + CPerParticleFloatInput m_flOutputMax; // 0x5a8 // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformStart; // 0x718 + CParticleTransformInput m_TransformStart; // 0x6f8 // MPropertyFriendlyName "ensure line of sight" - bool m_bLOS; // 0x768 + bool m_bLOS; // 0x760 // MPropertyFriendlyName "LOS collision group" - char m_CollisionGroupName[128]; // 0x769 + char m_CollisionGroupName[128]; // 0x761 private: - [[maybe_unused]] uint8_t __pad07e9[0x3]; // 0x7e9 + [[maybe_unused]] uint8_t __pad07e1[0x3]; // 0x7e1 public: // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x7ec + ParticleTraceSet_t m_nTraceSet; // 0x7e4 // MPropertyFriendlyName "maximum trace length" - float m_flMaxTraceLength; // 0x7f0 + float m_flMaxTraceLength; // 0x7e8 // MPropertyFriendlyName "LOS Failure Scalar" - float m_flLOSScale; // 0x7f4 + float m_flLOSScale; // 0x7ec // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x7f8 + ParticleSetMethod_t m_nSetMethod; // 0x7f0 // MPropertyFriendlyName "only active within specified distance" - bool m_bActiveRange; // 0x7fc + bool m_bActiveRange; // 0x7f4 // MPropertyFriendlyName "output is additive" - bool m_bAdditive; // 0x7fd + bool m_bAdditive; // 0x7f5 private: - [[maybe_unused]] uint8_t __pad07fe[0x2]; // 0x7fe + [[maybe_unused]] uint8_t __pad07f6[0x2]; // 0x7f6 public: // MPropertyFriendlyName "component scale" - CPerParticleVecInput m_vecComponentScale; // 0x800 + CPerParticleVecInput m_vecComponentScale; // 0x7f8 }; // Alignment: 0 @@ -24554,24 +24526,24 @@ public: }; // Alignment: 29 -// Size: 0x12b0 +// Size: 0x1320 class C_OP_RenderStandardLight : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "light type" - ParticleLightTypeChoiceList_t m_nLightType; // 0x260 + ParticleLightTypeChoiceList_t m_nLightType; // 0x200 private: - [[maybe_unused]] uint8_t __pad0264[0x4]; // 0x264 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "color blend" - CParticleCollectionVecInput m_vecColorScale; // 0x268 + CParticleCollectionVecInput m_vecColorScale; // 0x208 // MPropertyFriendlyName "color blend type" - ParticleColorBlendType_t m_nColorBlendType; // 0x850 + ParticleColorBlendType_t m_nColorBlendType; // 0x840 private: - [[maybe_unused]] uint8_t __pad0854[0x4]; // 0x854 + [[maybe_unused]] uint8_t __pad0844[0x4]; // 0x844 public: // MPropertyFriendlyName "intensity" - CParticleCollectionFloatInput m_flIntensity; // 0x858 + CParticleCollectionFloatInput m_flIntensity; // 0x848 // MPropertyFriendlyName "cast shadows" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bCastShadows; // 0x998 @@ -24583,96 +24555,105 @@ public: CParticleCollectionFloatInput m_flTheta; // 0x9a0 // MPropertyFriendlyName "outer cone angle" // MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT" - CParticleCollectionFloatInput m_flPhi; // 0xae0 + CParticleCollectionFloatInput m_flPhi; // 0xaf0 // MPropertyFriendlyName "light radius multiplier" - CParticleCollectionFloatInput m_flRadiusMultiplier; // 0xc20 + CParticleCollectionFloatInput m_flRadiusMultiplier; // 0xc40 // MPropertyFriendlyName "attenuation type" - StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0xd60 + StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0xd90 private: - [[maybe_unused]] uint8_t __pad0d64[0x4]; // 0xd64 + [[maybe_unused]] uint8_t __pad0d94[0x4]; // 0xd94 public: // MPropertyFriendlyName "falloff linearity" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_NEW || ( m_nAttenuationStyle == LIGHT_STYLE_OLD && m_nLightType == PARTICLE_LIGHT_TYPE_FX )" - CParticleCollectionFloatInput m_flFalloffLinearity; // 0xd68 + CParticleCollectionFloatInput m_flFalloffLinearity; // 0xd98 // MPropertyFriendlyName "falloff fifty percent" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD" - CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0xea8 + CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0xee8 // MPropertyFriendlyName "falloff zero percent" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD" - CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0xfe8 + CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0x1038 // MPropertyFriendlyName "render diffuse" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" - bool m_bRenderDiffuse; // 0x1128 + bool m_bRenderDiffuse; // 0x1188 // MPropertyFriendlyName "render specular" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" - bool m_bRenderSpecular; // 0x1129 + bool m_bRenderSpecular; // 0x1189 private: - [[maybe_unused]] uint8_t __pad112a[0x6]; // 0x112a + [[maybe_unused]] uint8_t __pad118a[0x6]; // 0x118a public: // MPropertyFriendlyName "light cookie string" - CUtlString m_lightCookie; // 0x1130 + CUtlString m_lightCookie; // 0x1190 // MPropertyFriendlyName "light priority" - int32_t m_nPriority; // 0x1138 + int32_t m_nPriority; // 0x1198 // MPropertyFriendlyName "fog lighting mode" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" - ParticleLightFogLightingMode_t m_nFogLightingMode; // 0x113c + ParticleLightFogLightingMode_t m_nFogLightingMode; // 0x119c // MPropertyFriendlyName "fog contribution" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" - CParticleCollectionRendererFloatInput m_flFogContribution; // 0x1140 + CParticleCollectionRendererFloatInput m_flFogContribution; // 0x11a0 // MPropertyFriendlyName "capsule behavior" - ParticleLightBehaviorChoiceList_t m_nCapsuleLightBehavior; // 0x1280 + ParticleLightBehaviorChoiceList_t m_nCapsuleLightBehavior; // 0x12f0 // MPropertyStartGroup "Capsule Light Controls" // MPropertyFriendlyName "capsule length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" - float m_flCapsuleLength; // 0x1284 + float m_flCapsuleLength; // 0x12f4 // MPropertyFriendlyName "reverse point order" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" - bool m_bReverseOrder; // 0x1288 + bool m_bReverseOrder; // 0x12f8 // MPropertyFriendlyName "Closed loop" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" - bool m_bClosedLoop; // 0x1289 + bool m_bClosedLoop; // 0x12f9 private: - [[maybe_unused]] uint8_t __pad128a[0x2]; // 0x128a + [[maybe_unused]] uint8_t __pad12fa[0x2]; // 0x12fa public: // MPropertyFriendlyName "Anchor point source" // MPropertyAttributeChoiceName "particlefield_vector" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - ParticleAttributeIndex_t m_nPrevPntSource; // 0x128c + ParticleAttributeIndex_t m_nPrevPntSource; // 0x12fc // MPropertyFriendlyName "max length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - float m_flMaxLength; // 0x1290 + float m_flMaxLength; // 0x1300 // MPropertyFriendlyName "min length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - float m_flMinLength; // 0x1294 + float m_flMinLength; // 0x1304 // MPropertyFriendlyName "ignore delta time" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - bool m_bIgnoreDT; // 0x1298 + bool m_bIgnoreDT; // 0x1308 private: - [[maybe_unused]] uint8_t __pad1299[0x3]; // 0x1299 + [[maybe_unused]] uint8_t __pad1309[0x3]; // 0x1309 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - float m_flConstrainRadiusToLengthRatio; // 0x129c + float m_flConstrainRadiusToLengthRatio; // 0x130c // MPropertyFriendlyName "amount to scale trail length by" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - float m_flLengthScale; // 0x12a0 + float m_flLengthScale; // 0x1310 // MPropertyFriendlyName "how long before a trail grows to its full length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - float m_flLengthFadeInTime; // 0x12a4 + float m_flLengthFadeInTime; // 0x1314 +}; + +// Alignment: 2 +// Size: 0x40 +class CParticleVariableRef +{ +public: + CKV3MemberNameWithStorage m_variableName; // 0x0 + PulseValueType_t m_variableType; // 0x38 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_WindForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "force to apply" // MVectorIsCoordinate - Vector m_vForce; // 0x210 + Vector m_vForce; // 0x1b0 }; // Alignment: 2 -// Size: 0x148 +// Size: 0x158 struct FloatInputMaterialVariable_t { public: @@ -24717,82 +24698,82 @@ public: }; // Alignment: 11 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RemapCPtoScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input control point number" - int32_t m_nCPInput; // 0x220 + int32_t m_nCPInput; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "input field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nField; // 0x228 + int32_t m_nField; // 0x1c8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x22c + float m_flInputMin; // 0x1cc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x230 + float m_flInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x23c + float m_flStartTime; // 0x1dc // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x240 + float m_flEndTime; // 0x1e0 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x244 + ParticleSetMethod_t m_nSetMethod; // 0x1e4 // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x248 + float m_flRemapBias; // 0x1e8 }; // Alignment: 6 -// Size: 0x290 +// Size: 0x230 class C_OP_RenderStatusEffectCitadel : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x260 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x200 // MPropertyFriendlyName "normal texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x268 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x208 // MPropertyFriendlyName "metalness texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x270 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x210 // MPropertyFriendlyName "roughness texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x278 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x218 // MPropertyFriendlyName "self illum texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x280 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x220 // MPropertyFriendlyName "detail texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x288 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x228 }; // Alignment: 3 -// Size: 0xdf0 +// Size: 0xe30 class C_OP_ClampVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - CPerParticleVecInput m_vecOutputMin; // 0x218 + CPerParticleVecInput m_vecOutputMin; // 0x1b8 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - CPerParticleVecInput m_vecOutputMax; // 0x800 + CPerParticleVecInput m_vecOutputMax; // 0x7f0 }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar { public: @@ -24826,7 +24807,7 @@ public: }; // Alignment: 0 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SpinYaw : public CGeneralSpin { public: @@ -24834,20 +24815,20 @@ public: }; // Alignment: 3 -// Size: 0x370 +// Size: 0x320 class C_OP_StopAfterCPDuration : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "duration at which to stop" - CParticleCollectionFloatInput m_flDuration; // 0x220 + CParticleCollectionFloatInput m_flDuration; // 0x1c0 // MPropertyFriendlyName "destroy all particles immediately" - bool m_bDestroyImmediately; // 0x360 + bool m_bDestroyImmediately; // 0x310 // MPropertyFriendlyName "play end cap effect" - bool m_bPlayEndCap; // 0x361 + bool m_bPlayEndCap; // 0x311 }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap { public: @@ -24855,26 +24836,26 @@ public: }; // Alignment: 7 -// Size: 0x270 +// Size: 0x210 class C_OP_MaintainSequentialPath : public CParticleFunctionOperator { public: // MPropertyFriendlyName "maximum distance" - float m_fMaxDistance; // 0x210 + float m_fMaxDistance; // 0x1b0 // MPropertyFriendlyName "particles to map from start to end" - float m_flNumToAssign; // 0x214 + float m_flNumToAssign; // 0x1b4 // MPropertyFriendlyName "cohesion strength" - float m_flCohesionStrength; // 0x218 + float m_flCohesionStrength; // 0x1b8 // MPropertyFriendlyName "control point movement tolerance" - float m_flTolerance; // 0x21c + float m_flTolerance; // 0x1bc // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" - bool m_bLoop; // 0x220 + bool m_bLoop; // 0x1c0 // MPropertyFriendlyName "use existing particle count" - bool m_bUseParticleCount; // 0x221 + bool m_bUseParticleCount; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0xe]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0xe]; // 0x1c2 public: - CPathParameters m_PathParams; // 0x230 + CPathParameters m_PathParams; // 0x1d0 }; // Alignment: 2 @@ -24890,14 +24871,14 @@ public: }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetControlPointFromObjectScale : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point number" - int32_t m_nCPInput; // 0x220 + int32_t m_nCPInput; // 0x1c0 // MPropertyFriendlyName "output control point number" - int32_t m_nCPOutput; // 0x224 + int32_t m_nCPOutput; // 0x1c4 }; // Alignment: 0 @@ -24911,110 +24892,110 @@ public: }; // Alignment: 5 -// Size: 0x230 +// Size: 0x1d0 class C_OP_ExternalGenericForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "strength" - float m_flStrength; // 0x210 + float m_flStrength; // 0x1b0 // MPropertyFriendlyName "curl strength" - float m_flCurlStrength; // 0x214 + float m_flCurlStrength; // 0x1b4 // MPropertyFriendlyName "linear strength" - float m_flLinearStrength; // 0x218 + float m_flLinearStrength; // 0x1b8 // MPropertyFriendlyName "radial strength" - float m_flRadialStrength; // 0x21c + float m_flRadialStrength; // 0x1bc // MPropertyFriendlyName "rotation strength" - float m_flRotationStrength; // 0x220 + float m_flRotationStrength; // 0x1c0 }; // Alignment: 9 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelElementOnceTimed : public CParticleFunctionOperator { public: - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x210 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1b0 // MPropertyFriendlyName "input names" - CUtlVector< CUtlString > m_inNames; // 0x218 + CUtlVector< CUtlString > m_inNames; // 0x1b8 // MPropertyFriendlyName "output names" - CUtlVector< CUtlString > m_outNames; // 0x230 + CUtlVector< CUtlString > m_outNames; // 0x1d0 // MPropertyFriendlyName "fallback names when the input doesn't match" - CUtlVector< CUtlString > m_fallbackNames; // 0x248 + CUtlVector< CUtlString > m_fallbackNames; // 0x1e8 // MPropertyFriendlyName "model from renderer" - bool m_bModelFromRenderer; // 0x260 + bool m_bModelFromRenderer; // 0x200 // MPropertyFriendlyName "remap time proportional" - bool m_bProportional; // 0x261 + bool m_bProportional; // 0x201 private: - [[maybe_unused]] uint8_t __pad0262[0x2]; // 0x262 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x264 + ParticleAttributeIndex_t m_nFieldInput; // 0x204 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x268 + ParticleAttributeIndex_t m_nFieldOutput; // 0x208 // MPropertyFriendlyName "remap time" - float m_flRemapTime; // 0x26c + float m_flRemapTime; // 0x20c }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_ScreenForceFromPlayerView : public CParticleFunctionForce { public: // MPropertyFriendlyName "Acceleration" - float m_flAccel; // 0x210 + float m_flAccel; // 0x1b0 }; // Alignment: 10 -// Size: 0x260 +// Size: 0x200 class C_OP_RampScalarSpline : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate min" - float m_RateMin; // 0x210 + float m_RateMin; // 0x1b0 // MPropertyFriendlyName "ramp rate max" - float m_RateMax; // 0x214 + float m_RateMax; // 0x1b4 // MPropertyFriendlyName "start time min" - float m_flStartTime_min; // 0x218 + float m_flStartTime_min; // 0x1b8 // MPropertyFriendlyName "start time max" - float m_flStartTime_max; // 0x21c + float m_flStartTime_max; // 0x1bc // MPropertyFriendlyName "end time min" - float m_flEndTime_min; // 0x220 + float m_flEndTime_min; // 0x1c0 // MPropertyFriendlyName "end time max" - float m_flEndTime_max; // 0x224 + float m_flEndTime_max; // 0x1c4 // MPropertyFriendlyName "bias" - float m_flBias; // 0x228 + float m_flBias; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x24]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x24]; // 0x1cc public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x250 + ParticleAttributeIndex_t m_nField; // 0x1f0 // MPropertyFriendlyName "start/end proportional" - bool m_bProportionalOp; // 0x254 + bool m_bProportionalOp; // 0x1f4 // MPropertyFriendlyName "ease out" - bool m_bEaseOut; // 0x255 + bool m_bEaseOut; // 0x1f5 }; // Alignment: 5 -// Size: 0x230 +// Size: 0x1d0 class C_OP_ColorInterpolate : public CParticleFunctionOperator { public: // MPropertyFriendlyName "color fade" - Color m_ColorFade; // 0x210 + Color m_ColorFade; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0xc]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0xc]; // 0x1b4 public: // MPropertyFriendlyName "fade start time" - float m_flFadeStartTime; // 0x220 + float m_flFadeStartTime; // 0x1c0 // MPropertyFriendlyName "fade end time" - float m_flFadeEndTime; // 0x224 + float m_flFadeEndTime; // 0x1c4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x228 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c8 // MPropertyFriendlyName "ease in and out" - bool m_bEaseInOut; // 0x22c + bool m_bEaseInOut; // 0x1cc }; // Alignment: 1 @@ -25026,167 +25007,167 @@ public: }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_FadeAndKill : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start fade in time" - float m_flStartFadeInTime; // 0x210 + float m_flStartFadeInTime; // 0x1b0 // MPropertyFriendlyName "end fade in time" - float m_flEndFadeInTime; // 0x214 + float m_flEndFadeInTime; // 0x1b4 // MPropertyFriendlyName "start fade out time" - float m_flStartFadeOutTime; // 0x218 + float m_flStartFadeOutTime; // 0x1b8 // MPropertyFriendlyName "end fade out time" - float m_flEndFadeOutTime; // 0x21c + float m_flEndFadeOutTime; // 0x1bc // MPropertyFriendlyName "start alpha" - float m_flStartAlpha; // 0x220 + float m_flStartAlpha; // 0x1c0 // MPropertyFriendlyName "end alpha" - float m_flEndAlpha; // 0x224 + float m_flEndAlpha; // 0x1c4 // MPropertyFriendlyName "force preserving particle order" - bool m_bForcePreserveParticleOrder; // 0x228 + bool m_bForcePreserveParticleOrder; // 0x1c8 }; // Alignment: 4 -// Size: 0x280 +// Size: 0x240 class C_INIT_RemapInitialTransformDirectionToRotation : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x220 + CParticleTransformInput m_TransformInput; // 0x1c0 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x270 + ParticleAttributeIndex_t m_nFieldOutput; // 0x228 // MPropertyFriendlyName "offset rotation" - float m_flOffsetRot; // 0x274 + float m_flOffsetRot; // 0x22c // MPropertyFriendlyName "control point axis" // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate - int32_t m_nComponent; // 0x278 + int32_t m_nComponent; // 0x230 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_PositionOffsetToCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "creation control point number" - int32_t m_nControlPointNumberStart; // 0x220 + int32_t m_nControlPointNumberStart; // 0x1c0 // MPropertyFriendlyName "offset control point number" - int32_t m_nControlPointNumberEnd; // 0x224 + int32_t m_nControlPointNumberEnd; // 0x1c4 // MPropertyFriendlyName "offset in local space 0/1" - bool m_bLocalCoords; // 0x228 + bool m_bLocalCoords; // 0x1c8 }; // Alignment: 8 -// Size: 0x4c0 +// Size: 0x480 class C_OP_MaintainEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "count to maintain" - int32_t m_nParticlesToMaintain; // 0x220 + int32_t m_nParticlesToMaintain; // 0x1c0 // MPropertyFriendlyName "emission start time" - float m_flStartTime; // 0x224 + float m_flStartTime; // 0x1c4 // MPropertyFriendlyName "emission duration" - CParticleCollectionFloatInput m_flEmissionDuration; // 0x228 + CParticleCollectionFloatInput m_flEmissionDuration; // 0x1c8 // MPropertyFriendlyName "emission rate" - float m_flEmissionRate; // 0x368 + float m_flEmissionRate; // 0x318 // MPropertyFriendlyName "control point with snapshot data" - int32_t m_nSnapshotControlPoint; // 0x36c + int32_t m_nSnapshotControlPoint; // 0x31c // MPropertyFriendlyName "group emission times for new particles" - bool m_bEmitInstantaneously; // 0x370 + bool m_bEmitInstantaneously; // 0x320 // MPropertyFriendlyName "perform final emit on stop" - bool m_bFinalEmitOnStop; // 0x371 + bool m_bFinalEmitOnStop; // 0x321 private: - [[maybe_unused]] uint8_t __pad0372[0x6]; // 0x372 + [[maybe_unused]] uint8_t __pad0322[0x6]; // 0x322 public: // MPropertyFriendlyName "total count scale" - CParticleCollectionFloatInput m_flScale; // 0x378 + CParticleCollectionFloatInput m_flScale; // 0x328 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_VelocityFromNormal : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "random speed min" - float m_fSpeedMin; // 0x220 + float m_fSpeedMin; // 0x1c0 // MPropertyFriendlyName "random speed max" - float m_fSpeedMax; // 0x224 + float m_fSpeedMax; // 0x1c4 // MPropertyFriendlyName "ignore delta time" - bool m_bIgnoreDt; // 0x228 + bool m_bIgnoreDt; // 0x1c8 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_MaxVelocity : public CParticleFunctionOperator { public: // MPropertyFriendlyName "maximum velocity" - float m_flMaxVelocity; // 0x210 + float m_flMaxVelocity; // 0x1b0 // MPropertyFriendlyName "override max velocity from this CP" - int32_t m_nOverrideCP; // 0x214 + int32_t m_nOverrideCP; // 0x1b4 // MPropertyFriendlyName "override CP field" - int32_t m_nOverrideCPField; // 0x218 + int32_t m_nOverrideCPField; // 0x1b8 }; // Alignment: 11 -// Size: 0x2b0 +// Size: 0x250 class C_OP_RenderProjected : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "project on characters" - bool m_bProjectCharacter; // 0x260 + bool m_bProjectCharacter; // 0x200 // MPropertyFriendlyName "project on world" - bool m_bProjectWorld; // 0x261 + bool m_bProjectWorld; // 0x201 // MPropertyFriendlyName "project on water" - bool m_bProjectWater; // 0x262 + bool m_bProjectWater; // 0x202 // MPropertyFriendlyName "flip horizontal" - bool m_bFlipHorizontal; // 0x263 + bool m_bFlipHorizontal; // 0x203 // MPropertyFriendlyName "enable projected depth controls" - bool m_bEnableProjectedDepthControls; // 0x264 + bool m_bEnableProjectedDepthControls; // 0x204 private: - [[maybe_unused]] uint8_t __pad0265[0x3]; // 0x265 + [[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205 public: // MPropertyFriendlyName "min projection depth" // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" - float m_flMinProjectionDepth; // 0x268 + float m_flMinProjectionDepth; // 0x208 // MPropertyFriendlyName "max projection depth" // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" - float m_flMaxProjectionDepth; // 0x26c + float m_flMaxProjectionDepth; // 0x20c // MPropertyFriendlyName "material" - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hProjectedMaterial; // 0x270 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hProjectedMaterial; // 0x210 // MPropertyFriendlyName "sheet animation time scale" - float m_flAnimationTimeScale; // 0x278 + float m_flAnimationTimeScale; // 0x218 // MPropertyFriendlyName "orient to normal" - bool m_bOrientToNormal; // 0x27c + bool m_bOrientToNormal; // 0x21c private: - [[maybe_unused]] uint8_t __pad027d[0x3]; // 0x27d + [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf - CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x280 + CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x220 }; // Alignment: 6 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomNamedModelElement : public CParticleFunctionInitializer { public: - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x220 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1c0 // MPropertyFriendlyName "names" - CUtlVector< CUtlString > m_names; // 0x228 + CUtlVector< CUtlString > m_names; // 0x1c8 // MPropertyFriendlyName "shuffle" - bool m_bShuffle; // 0x240 + bool m_bShuffle; // 0x1e0 // MPropertyFriendlyName "linear" - bool m_bLinear; // 0x241 + bool m_bLinear; // 0x1e1 // MPropertyFriendlyName "model from renderer" - bool m_bModelFromRenderer; // 0x242 + bool m_bModelFromRenderer; // 0x1e2 private: - [[maybe_unused]] uint8_t __pad0243[0x1]; // 0x243 + [[maybe_unused]] uint8_t __pad01e3[0x1]; // 0x1e3 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x244 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1e4 }; // Alignment: 3 @@ -25195,100 +25176,106 @@ class C_OP_PerParticleForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "force scale" - CPerParticleFloatInput m_flForceScale; // 0x210 + CPerParticleFloatInput m_flForceScale; // 0x1b0 // MPropertyFriendlyName "force to apply" // MVectorIsCoordinate - CPerParticleVecInput m_vForce; // 0x350 + CPerParticleVecInput m_vForce; // 0x300 // MPropertyFriendlyName "local space control point" int32_t m_nCP; // 0x938 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_InheritFromPeerSystem : public CParticleFunctionOperator { public: // MPropertyFriendlyName "read field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "written field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldInput; // 0x214 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b4 // MPropertyFriendlyName "particle neighbor increment amount" - int32_t m_nIncrement; // 0x218 + int32_t m_nIncrement; // 0x1b8 // MPropertyFriendlyName "group id" - int32_t m_nGroupID; // 0x21c + int32_t m_nGroupID; // 0x1bc }; -// Alignment: 12 -// Size: 0xfd0 +// Alignment: 13 +// Size: 0x10f0 class C_INIT_CreateOnModel : public CParticleFunctionInitializer { public: - // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + // MPropertyFriendlyName "input model" + CParticleModelInput m_modelInput; // 0x1c0 + // MPropertyFriendlyName "input transform for transforming local space bias vector" + // MParticleInputOptional + CParticleTransformInput m_transformInput; // 0x220 // MPropertyFriendlyName "force to be inside model" - int32_t m_nForceInModel; // 0x224 + int32_t m_nForceInModel; // 0x288 // MPropertyFriendlyName "desired hitbox" - int32_t m_nDesiredHitbox; // 0x228 + int32_t m_nDesiredHitbox; // 0x28c // MPropertyFriendlyName "Control Point Providing Hitbox index" - int32_t m_nHitboxValueFromControlPointIndex; // 0x22c + int32_t m_nHitboxValueFromControlPointIndex; // 0x290 +private: + [[maybe_unused]] uint8_t __pad0294[0x4]; // 0x294 +public: // MPropertyFriendlyName "hitbox scale" - CParticleCollectionVecInput m_vecHitBoxScale; // 0x230 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x298 // MPropertyFriendlyName "inherited velocity scale" - float m_flBoneVelocity; // 0x818 + float m_flBoneVelocity; // 0x8d0 // MPropertyFriendlyName "maximum inherited velocity" - float m_flMaxBoneVelocity; // 0x81c + float m_flMaxBoneVelocity; // 0x8d4 // MPropertyFriendlyName "direction bias" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecDirectionBias; // 0x820 + CParticleCollectionVecInput m_vecDirectionBias; // 0x8d8 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0xe08 + char m_HitboxSetName[128]; // 0xf10 // MPropertyFriendlyName "bias in local space" - bool m_bLocalCoords; // 0xe88 + bool m_bLocalCoords; // 0xf90 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0xe89 + bool m_bUseBones; // 0xf91 private: - [[maybe_unused]] uint8_t __pad0e8a[0x6]; // 0xe8a + [[maybe_unused]] uint8_t __pad0f92[0x6]; // 0xf92 public: // MPropertyFriendlyName "hitbox shell thickness" - CParticleCollectionFloatInput m_flShellSize; // 0xe90 + CParticleCollectionFloatInput m_flShellSize; // 0xf98 }; // Alignment: 4 -// Size: 0x4b0 +// Size: 0x470 class C_INIT_InitFloat : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" - CPerParticleFloatInput m_InputValue; // 0x220 + CPerParticleFloatInput m_InputValue; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x360 + ParticleAttributeIndex_t m_nOutputField; // 0x310 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x364 + ParticleSetMethod_t m_nSetMethod; // 0x314 // MPropertyFriendlyName "per-particle strength" - CPerParticleFloatInput m_InputStrength; // 0x368 + CPerParticleFloatInput m_InputStrength; // 0x318 }; // Alignment: 4 -// Size: 0x990 +// Size: 0x9b0 class C_OP_MovementRotateParticleAroundAxis : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotation axis" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecRotAxis; // 0x210 + CParticleCollectionVecInput m_vecRotAxis; // 0x1b0 // MPropertyFriendlyName "rotation rate" - CParticleCollectionFloatInput m_flRotRate; // 0x7f8 + CParticleCollectionFloatInput m_flRotRate; // 0x7e8 // MPropertyFriendlyName "transform input" CParticleTransformInput m_TransformInput; // 0x938 // MPropertyFriendlyName "use local space" - bool m_bLocalSpace; // 0x988 + bool m_bLocalSpace; // 0x9a0 }; // Alignment: 0 -// Size: 0x140 +// Size: 0x150 class CParticleRemapFloatInput : public CParticleFloatInput { public: @@ -25296,61 +25283,61 @@ public: }; // Alignment: 12 -// Size: 0x270 +// Size: 0x210 class C_OP_SetControlPointPositions : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "set positions in world space" - bool m_bUseWorldLocation; // 0x220 + bool m_bUseWorldLocation; // 0x1c0 // MPropertyFriendlyName "inherit CP orientation" - bool m_bOrient; // 0x221 + bool m_bOrient; // 0x1c1 // MPropertyFriendlyName "only set position once" - bool m_bSetOnce; // 0x222 + bool m_bSetOnce; // 0x1c2 private: - [[maybe_unused]] uint8_t __pad0223[0x1]; // 0x223 + [[maybe_unused]] uint8_t __pad01c3[0x1]; // 0x1c3 public: // MPropertyFriendlyName "first control point number" - int32_t m_nCP1; // 0x224 + int32_t m_nCP1; // 0x1c4 // MPropertyFriendlyName "second control point number" - int32_t m_nCP2; // 0x228 + int32_t m_nCP2; // 0x1c8 // MPropertyFriendlyName "third control point number" - int32_t m_nCP3; // 0x22c + int32_t m_nCP3; // 0x1cc // MPropertyFriendlyName "fourth control point number" - int32_t m_nCP4; // 0x230 + int32_t m_nCP4; // 0x1d0 // MPropertyFriendlyName "first control point location" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x234 + Vector m_vecCP1Pos; // 0x1d4 // MPropertyFriendlyName "second control point location" // MVectorIsCoordinate - Vector m_vecCP2Pos; // 0x240 + Vector m_vecCP2Pos; // 0x1e0 // MPropertyFriendlyName "third control point location" // MVectorIsCoordinate - Vector m_vecCP3Pos; // 0x24c + Vector m_vecCP3Pos; // 0x1ec // MPropertyFriendlyName "fourth control point location" // MVectorIsCoordinate - Vector m_vecCP4Pos; // 0x258 + Vector m_vecCP4Pos; // 0x1f8 // MPropertyFriendlyName "control point to offset positions from" - int32_t m_nHeadLocation; // 0x264 + int32_t m_nHeadLocation; // 0x204 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_OP_ConstrainDistanceToUserSpecifiedPath : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum distance" - float m_fMinDistance; // 0x210 + float m_fMinDistance; // 0x1b0 // MPropertyFriendlyName "maximum distance" - float m_flMaxDistance; // 0x214 + float m_flMaxDistance; // 0x1b4 // MPropertyFriendlyName "Time scale" - float m_flTimeScale; // 0x218 + float m_flTimeScale; // 0x1b8 // MPropertyFriendlyName "Treat path as a loop" - bool m_bLoopedPath; // 0x21c + bool m_bLoopedPath; // 0x1bc private: - [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d + [[maybe_unused]] uint8_t __pad01bd[0x3]; // 0x1bd public: // MPropertyFriendlyName "path points" - CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x220 + CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x1c0 }; // Alignment: 10 @@ -25360,118 +25347,118 @@ class C_INIT_CreateInEpitrochoid : public CParticleFunctionInitializer public: // MPropertyFriendlyName "first dimension 0-2 (-1 disables)" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent1; // 0x220 + int32_t m_nComponent1; // 0x1c0 // MPropertyFriendlyName "second dimension 0-2 (-1 disables)" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent2; // 0x224 + int32_t m_nComponent2; // 0x1c4 // MPropertyFriendlyName "input transform" - CParticleTransformInput m_TransformInput; // 0x228 + CParticleTransformInput m_TransformInput; // 0x1c8 // MPropertyFriendlyName "particle density" - CPerParticleFloatInput m_flParticleDensity; // 0x278 + CPerParticleFloatInput m_flParticleDensity; // 0x230 // MPropertyFriendlyName "point offset" - CPerParticleFloatInput m_flOffset; // 0x3b8 + CPerParticleFloatInput m_flOffset; // 0x380 // MPropertyFriendlyName "radius 1" - CPerParticleFloatInput m_flRadius1; // 0x4f8 + CPerParticleFloatInput m_flRadius1; // 0x4d0 // MPropertyFriendlyName "radius 2" - CPerParticleFloatInput m_flRadius2; // 0x638 + CPerParticleFloatInput m_flRadius2; // 0x620 // MPropertyFriendlyName "use particle count instead of creation time" - bool m_bUseCount; // 0x778 + bool m_bUseCount; // 0x770 // MPropertyFriendlyName "local space" - bool m_bUseLocalCoords; // 0x779 + bool m_bUseLocalCoords; // 0x771 // MPropertyFriendlyName "offset from existing position" - bool m_bOffsetExistingPos; // 0x77a + bool m_bOffsetExistingPos; // 0x772 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_DensityForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "Radius scale for particle influence" - float m_flRadiusScale; // 0x210 + float m_flRadiusScale; // 0x1b0 // MPropertyFriendlyName "Scale of force" - float m_flForceScale; // 0x214 + float m_flForceScale; // 0x1b4 }; // Alignment: 5 -// Size: 0x5f0 +// Size: 0x5c0 class C_INIT_CreateParticleImpulse : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "radius" - CPerParticleFloatInput m_InputRadius; // 0x220 + CPerParticleFloatInput m_InputRadius; // 0x1c0 // MPropertyFriendlyName "magnitude" - CPerParticleFloatInput m_InputMagnitude; // 0x360 + CPerParticleFloatInput m_InputMagnitude; // 0x310 // MPropertyFriendlyName "force falloff function" - ParticleFalloffFunction_t m_nFalloffFunction; // 0x4a0 + ParticleFalloffFunction_t m_nFalloffFunction; // 0x460 private: - [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 + [[maybe_unused]] uint8_t __pad0464[0x4]; // 0x464 public: // MPropertyFriendlyName "exponential falloff exponent" - CPerParticleFloatInput m_InputFalloffExp; // 0x4a8 + CPerParticleFloatInput m_InputFalloffExp; // 0x468 // MPropertyFriendlyName "impulse type" - ParticleImpulseType_t m_nImpulseType; // 0x5e8 + ParticleImpulseType_t m_nImpulseType; // 0x5b8 }; // Alignment: 13 -// Size: 0x260 +// Size: 0x200 class C_OP_RemapCPtoVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point number" - int32_t m_nCPInput; // 0x210 + int32_t m_nCPInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "local space CP" - int32_t m_nLocalSpaceCP; // 0x218 + int32_t m_nLocalSpaceCP; // 0x1b8 // MPropertyFriendlyName "input minimum" // MVectorIsSometimesCoordinate - Vector m_vInputMin; // 0x21c + Vector m_vInputMin; // 0x1bc // MPropertyFriendlyName "input maximum" // MVectorIsSometimesCoordinate - Vector m_vInputMax; // 0x228 + Vector m_vInputMax; // 0x1c8 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - Vector m_vOutputMin; // 0x234 + Vector m_vOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - Vector m_vOutputMax; // 0x240 + Vector m_vOutputMax; // 0x1e0 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x24c + float m_flStartTime; // 0x1ec // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x250 + float m_flEndTime; // 0x1f0 // MPropertyFriendlyName "interpolation scale" - float m_flInterpRate; // 0x254 + float m_flInterpRate; // 0x1f4 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x258 + ParticleSetMethod_t m_nSetMethod; // 0x1f8 // MPropertyFriendlyName "offset position" - bool m_bOffset; // 0x25c + bool m_bOffset; // 0x1fc // MPropertyFriendlyName "accelerate position" - bool m_bAccelerate; // 0x25d + bool m_bAccelerate; // 0x1fd }; // Alignment: 12 -// Size: 0xe60 +// Size: 0xea0 class C_OP_PinParticleToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "offset" - CParticleCollectionVecInput m_vecOffset; // 0x218 + CParticleCollectionVecInput m_vecOffset; // 0x1b8 // MPropertyFriendlyName "offset in local space" - bool m_bOffsetLocal; // 0x800 + bool m_bOffsetLocal; // 0x7f0 private: - [[maybe_unused]] uint8_t __pad0801[0x3]; // 0x801 + [[maybe_unused]] uint8_t __pad07f1[0x3]; // 0x7f1 public: // MPropertyFriendlyName "particle to use" - ParticleSelection_t m_nParticleSelection; // 0x804 + ParticleSelection_t m_nParticleSelection; // 0x7f4 // MPropertyFriendlyName "particle number/offset" - CParticleCollectionFloatInput m_nParticleNumber; // 0x808 + CParticleCollectionFloatInput m_nParticleNumber; // 0x7f8 // MPropertyFriendlyName "pin break type" ParticlePinDistance_t m_nPinBreakType; // 0x948 private: @@ -25480,148 +25467,148 @@ public: // MPropertyFriendlyName "break length %" CParticleCollectionFloatInput m_flBreakDistance; // 0x950 // MPropertyFriendlyName "break speed" - CParticleCollectionFloatInput m_flBreakSpeed; // 0xa90 + CParticleCollectionFloatInput m_flBreakSpeed; // 0xaa0 // MPropertyFriendlyName "break age" - CParticleCollectionFloatInput m_flAge; // 0xbd0 + CParticleCollectionFloatInput m_flAge; // 0xbf0 // MPropertyFriendlyName "break comparison control point 1" - int32_t m_nBreakControlPointNumber; // 0xd10 + int32_t m_nBreakControlPointNumber; // 0xd40 // MPropertyFriendlyName "break comparison control point 2" - int32_t m_nBreakControlPointNumber2; // 0xd14 + int32_t m_nBreakControlPointNumber2; // 0xd44 // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0xd18 + CPerParticleFloatInput m_flInterpolation; // 0xd48 }; // Alignment: 7 -// Size: 0x2c0 +// Size: 0x260 class C_OP_RtEnvCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "test direction" // MVectorIsCoordinate - Vector m_vecTestDir; // 0x210 + Vector m_vecTestDir; // 0x1b0 // MPropertyFriendlyName "cull normal" // MVectorIsCoordinate - Vector m_vecTestNormal; // 0x21c + Vector m_vecTestNormal; // 0x1bc // MPropertyFriendlyName "cull on miss" - bool m_bCullOnMiss; // 0x228 + bool m_bCullOnMiss; // 0x1c8 // MPropertyFriendlyName "stick instead of cull" - bool m_bStickInsteadOfCull; // 0x229 + bool m_bStickInsteadOfCull; // 0x1c9 // MPropertyFriendlyName "ray trace environment name" - char m_RtEnvName[128]; // 0x22a + char m_RtEnvName[128]; // 0x1ca private: - [[maybe_unused]] uint8_t __pad02aa[0x2]; // 0x2aa + [[maybe_unused]] uint8_t __pad024a[0x2]; // 0x24a public: // MPropertyFriendlyName "ray trace environment cp" - int32_t m_nRTEnvCP; // 0x2ac + int32_t m_nRTEnvCP; // 0x24c // MPropertyFriendlyName "rt env control point component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent; // 0x2b0 + int32_t m_nComponent; // 0x250 }; // Alignment: 9 -// Size: 0x260 +// Size: 0x200 class C_OP_DriveCPFromGlobalSoundFloat : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" - int32_t m_nOutputControlPoint; // 0x220 + int32_t m_nOutputControlPoint; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutputField; // 0x224 + int32_t m_nOutputField; // 0x1c4 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x228 + float m_flInputMin; // 0x1c8 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x22c + float m_flInputMax; // 0x1cc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x230 + float m_flOutputMin; // 0x1d0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x234 + float m_flOutputMax; // 0x1d4 // MPropertyFriendlyName "sound stack name" - CUtlString m_StackName; // 0x238 + CUtlString m_StackName; // 0x1d8 // MPropertyFriendlyName "sound operator name" - CUtlString m_OperatorName; // 0x240 + CUtlString m_OperatorName; // 0x1e0 // MPropertyFriendlyName "sound field name" - CUtlString m_FieldName; // 0x248 + CUtlString m_FieldName; // 0x1e8 }; // Alignment: 7 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapDirectionToCPToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x210 + int32_t m_nCP; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x218 + float m_flScale; // 0x1b8 // MPropertyFriendlyName "offset rotation" - float m_flOffsetRot; // 0x21c + float m_flOffsetRot; // 0x1bc // MPropertyFriendlyName "offset axis" // MVectorIsCoordinate - Vector m_vecOffsetAxis; // 0x220 + Vector m_vecOffsetAxis; // 0x1c0 // MPropertyFriendlyName "normalize" - bool m_bNormalize; // 0x22c + bool m_bNormalize; // 0x1cc private: - [[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d + [[maybe_unused]] uint8_t __pad01cd[0x3]; // 0x1cd public: // MPropertyFriendlyName "strength field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldStrength; // 0x230 + ParticleAttributeIndex_t m_nFieldStrength; // 0x1d0 }; // Alignment: 10 -// Size: 0x1300 +// Size: 0x1380 class C_OP_ChladniWave : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "wave minimum" - CPerParticleFloatInput m_flInputMin; // 0x218 + CPerParticleFloatInput m_flInputMin; // 0x1b8 // MPropertyFriendlyName "wave maximum" - CPerParticleFloatInput m_flInputMax; // 0x358 + CPerParticleFloatInput m_flInputMax; // 0x308 // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x498 + CPerParticleFloatInput m_flOutputMin; // 0x458 // MPropertyFriendlyName "output maximum" - CPerParticleFloatInput m_flOutputMax; // 0x5d8 + CPerParticleFloatInput m_flOutputMax; // 0x5a8 // MPropertyFriendlyName "wave length" - CPerParticleVecInput m_vecWaveLength; // 0x718 + CPerParticleVecInput m_vecWaveLength; // 0x6f8 // MPropertyFriendlyName "harmonics" - CPerParticleVecInput m_vecHarmonics; // 0xd00 + CPerParticleVecInput m_vecHarmonics; // 0xd30 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x12e8 + ParticleSetMethod_t m_nSetMethod; // 0x1368 // MPropertyFriendlyName "local space control point" - int32_t m_nLocalSpaceControlPoint; // 0x12ec + int32_t m_nLocalSpaceControlPoint; // 0x136c // MPropertyFriendlyName "3D" - bool m_b3D; // 0x12f0 + bool m_b3D; // 0x1370 }; // Alignment: 6 -// Size: 0x370 +// Size: 0x320 class C_OP_SetChildControlPoints : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x210 + int32_t m_nChildGroupID; // 0x1b0 // MPropertyFriendlyName "first control point to set" - int32_t m_nFirstControlPoint; // 0x214 + int32_t m_nFirstControlPoint; // 0x1b4 // MPropertyFriendlyName "# of control points to set" - int32_t m_nNumControlPoints; // 0x218 + int32_t m_nNumControlPoints; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "first particle to copy" - CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x220 + CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x1c0 // MPropertyFriendlyName "start as last particle" - bool m_bReverse; // 0x360 + bool m_bReverse; // 0x310 // MPropertyFriendlyName "set orientation" - bool m_bSetOrientation; // 0x361 + bool m_bSetOrientation; // 0x311 }; // Alignment: 2 @@ -25629,10 +25616,10 @@ public: class C_INIT_NormalAlignToCP : public CParticleFunctionInitializer { public: - // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + // MPropertyFriendlyName "input" + CParticleTransformInput m_transformInput; // 0x1c0 // MPropertyFriendlyName "control point axis" - ParticleControlPointAxis_t m_nControlPointAxis; // 0x224 + ParticleControlPointAxis_t m_nControlPointAxis; // 0x228 }; // Alignment: 2 @@ -25648,40 +25635,40 @@ public: }; // Alignment: 7 -// Size: 0x380 +// Size: 0x330 class C_OP_SetControlPointToWaterSurface : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "source CP" - int32_t m_nSourceCP; // 0x220 + int32_t m_nSourceCP; // 0x1c0 // MPropertyFriendlyName "CP to set to surface" - int32_t m_nDestCP; // 0x224 + int32_t m_nDestCP; // 0x1c4 // MPropertyFriendlyName "CP to set to surface current flow velocity" // MPropertySuppressExpr "mod != hlx" - int32_t m_nFlowCP; // 0x228 + int32_t m_nFlowCP; // 0x1c8 // MPropertyFriendlyName "CP to set component of if water" - int32_t m_nActiveCP; // 0x22c + int32_t m_nActiveCP; // 0x1cc // MPropertyFriendlyName "CP component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nActiveCPField; // 0x230 + int32_t m_nActiveCPField; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "retest rate" - CParticleCollectionFloatInput m_flRetestRate; // 0x238 + CParticleCollectionFloatInput m_flRetestRate; // 0x1d8 // MPropertyFriendlyName "adaptive retest on moving surface" - bool m_bAdaptiveThreshold; // 0x378 + bool m_bAdaptiveThreshold; // 0x328 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_InheritVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "velocity scale" - float m_flVelocityScale; // 0x224 + float m_flVelocityScale; // 0x1c4 }; // Alignment: 1 @@ -25693,77 +25680,77 @@ public: }; // Alignment: 22 -// Size: 0x1330 +// Size: 0x13c0 class C_OP_RenderCables : public CParticleFunctionRenderer { public: // MPropertyStartGroup "Renderer Modifiers" // MPropertyFriendlyName "Radius Scale" // MPropertySortPriority "700" - CParticleCollectionFloatInput m_flRadiusScale; // 0x260 + CParticleCollectionFloatInput m_flRadiusScale; // 0x200 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" - CParticleCollectionFloatInput m_flAlphaScale; // 0x3a0 + CParticleCollectionFloatInput m_flAlphaScale; // 0x350 // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" - CParticleCollectionVecInput m_vecColorScale; // 0x4e0 + CParticleCollectionVecInput m_vecColorScale; // 0x4a0 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0xac8 -private: - [[maybe_unused]] uint8_t __pad0acc[0x4]; // 0xacc -public: - // MPropertyStartGroup - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xad0 - // MPropertyFriendlyName "texture repetition mode" - TextureRepetitionMode_t m_nTextureRepetitionMode; // 0xad8 + ParticleColorBlendType_t m_nColorBlendType; // 0xad8 private: [[maybe_unused]] uint8_t __pad0adc[0x4]; // 0xadc public: - // MPropertyFriendlyName "texture repetitions" - CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0xae0 - // MPropertyFriendlyName "texture repetitions around cable" - CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0xc20 - // MPropertyFriendlyName "color map offset along path" - CParticleCollectionFloatInput m_flColorMapOffsetV; // 0xd60 - // MPropertyFriendlyName "color map offset around cable" - CParticleCollectionFloatInput m_flColorMapOffsetU; // 0xea0 - // MPropertyFriendlyName "normal map offset along path" - CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0xfe0 - // MPropertyFriendlyName "normal map offset around cable" - CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0x1120 - // MPropertyFriendlyName "draw caps at each end of the cable" - bool m_bDrawCableCaps; // 0x1260 + // MPropertyStartGroup + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xae0 + // MPropertyFriendlyName "texture repetition mode" + TextureRepetitionMode_t m_nTextureRepetitionMode; // 0xae8 private: - [[maybe_unused]] uint8_t __pad1261[0x3]; // 0x1261 + [[maybe_unused]] uint8_t __pad0aec[0x4]; // 0xaec +public: + // MPropertyFriendlyName "texture repetitions" + CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0xaf0 + // MPropertyFriendlyName "texture repetitions around cable" + CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0xc40 + // MPropertyFriendlyName "color map offset along path" + CParticleCollectionFloatInput m_flColorMapOffsetV; // 0xd90 + // MPropertyFriendlyName "color map offset around cable" + CParticleCollectionFloatInput m_flColorMapOffsetU; // 0xee0 + // MPropertyFriendlyName "normal map offset along path" + CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0x1030 + // MPropertyFriendlyName "normal map offset around cable" + CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0x1180 + // MPropertyFriendlyName "draw caps at each end of the cable" + bool m_bDrawCableCaps; // 0x12d0 +private: + [[maybe_unused]] uint8_t __pad12d1[0x3]; // 0x12d1 public: // MPropertyFriendlyName "cable end cap shape factor" // MPropertyAttributeRange "0 2" - float m_flCapRoundness; // 0x1264 + float m_flCapRoundness; // 0x12d4 // MPropertyFriendlyName "cable end cap offset amount" // MPropertyAttributeRange "0 2" - float m_flCapOffsetAmount; // 0x1268 + float m_flCapOffsetAmount; // 0x12d8 // MPropertyFriendlyName "tessellation scale factor" - float m_flTessScale; // 0x126c + float m_flTessScale; // 0x12dc // MPropertyFriendlyName "minimum steps between particles" - int32_t m_nMinTesselation; // 0x1270 + int32_t m_nMinTesselation; // 0x12e0 // MPropertyFriendlyName "maximum steps between particles" - int32_t m_nMaxTesselation; // 0x1274 + int32_t m_nMaxTesselation; // 0x12e4 // MPropertyFriendlyName "roundness factor" - int32_t m_nRoundness; // 0x1278 + int32_t m_nRoundness; // 0x12e8 private: - [[maybe_unused]] uint8_t __pad127c[0x4]; // 0x127c + [[maybe_unused]] uint8_t __pad12ec[0x4]; // 0x12ec public: // MPropertyFriendlyName "diffuse lighting origin" - // MParticleTransformInputOptional - CParticleTransformInput m_LightingTransform; // 0x1280 + // MParticleInputOptional + CParticleTransformInput m_LightingTransform; // 0x12f0 // MPropertyFriendlyName "material float variables" - CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x12d0 + CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x1358 private: - [[maybe_unused]] uint8_t __pad12e8[0x18]; // 0x12e8 + [[maybe_unused]] uint8_t __pad1370[0x18]; // 0x1370 public: // MPropertyFriendlyName "material vector variables" - CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1300 + CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1388 }; // Alignment: 0 @@ -25775,37 +25762,37 @@ public: }; // Alignment: 9 -// Size: 0x380 +// Size: 0x330 class C_INIT_InitFromCPSnapshot : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToRead; // 0x224 + ParticleAttributeIndex_t m_nAttributeToRead; // 0x1c4 // MPropertyFriendlyName "field to write" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToWrite; // 0x228 + ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1c8 // MPropertyFriendlyName "local space control point number" - int32_t m_nLocalSpaceCP; // 0x22c + int32_t m_nLocalSpaceCP; // 0x1cc // MPropertyFriendlyName "random order" - bool m_bRandom; // 0x230 + bool m_bRandom; // 0x1d0 // MPropertyFriendlyName "reverse order" - bool m_bReverse; // 0x231 + bool m_bReverse; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad0232[0x6]; // 0x232 + [[maybe_unused]] uint8_t __pad01d2[0x6]; // 0x1d2 public: // MPropertyFriendlyName "Snapshot increment amount" - CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x238 + CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x1d8 // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x378 + int32_t m_nRandomSeed; // 0x328 // MPropertyFriendlyName "local space angles" - bool m_bLocalSpaceAngles; // 0x37c + bool m_bLocalSpaceAngles; // 0x32c }; // Alignment: 0 -// Size: 0x5e8 +// Size: 0x638 class CParticleCollectionRendererVecInput : public CParticleCollectionVecInput { public: @@ -25813,7 +25800,7 @@ public: }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap { public: @@ -25821,172 +25808,172 @@ public: }; // Alignment: 3 -// Size: 0x370 +// Size: 0x320 class C_INIT_PlaneCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point of plane" - int32_t m_nControlPoint; // 0x220 + int32_t m_nControlPoint; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "cull offset" - CParticleCollectionFloatInput m_flDistance; // 0x228 + CParticleCollectionFloatInput m_flDistance; // 0x1c8 // MPropertyFriendlyName "flip cull normal" - bool m_bCullInside; // 0x368 + bool m_bCullInside; // 0x318 }; // Alignment: 10 -// Size: 0x2d0 +// Size: 0x2a0 class C_OP_PercentageBetweenTransforms : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "percentage minimum" - float m_flInputMin; // 0x214 + float m_flInputMin; // 0x1b4 // MPropertyFriendlyName "percentage maximum" - float m_flInputMax; // 0x218 + float m_flInputMax; // 0x1b8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x21c + float m_flOutputMin; // 0x1bc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x220 + float m_flOutputMax; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "strarting transform" - CParticleTransformInput m_TransformStart; // 0x228 + CParticleTransformInput m_TransformStart; // 0x1c8 // MPropertyFriendlyName "end transform" - CParticleTransformInput m_TransformEnd; // 0x278 + CParticleTransformInput m_TransformEnd; // 0x230 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x2c8 + ParticleSetMethod_t m_nSetMethod; // 0x298 // MPropertyFriendlyName "only active within input range" - bool m_bActiveRange; // 0x2cc + bool m_bActiveRange; // 0x29c // MPropertyFriendlyName "treat distance between points as radius" - bool m_bRadialCheck; // 0x2cd + bool m_bRadialCheck; // 0x29d }; // Alignment: 6 -// Size: 0xf40 +// Size: 0xf90 class C_OP_SetControlPointFieldFromVectorExpression : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "expression" - VectorFloatExpressionType_t m_nExpression; // 0x220 + VectorFloatExpressionType_t m_nExpression; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "input 1" - CParticleCollectionVecInput m_vecInput1; // 0x228 + CParticleCollectionVecInput m_vecInput1; // 0x1c8 // MPropertyFriendlyName "input 2" - CParticleCollectionVecInput m_vecInput2; // 0x810 + CParticleCollectionVecInput m_vecInput2; // 0x800 // MPropertyFriendlyName "output" - CParticleRemapFloatInput m_flOutputRemap; // 0xdf8 + CParticleRemapFloatInput m_flOutputRemap; // 0xe38 // MPropertyFriendlyName "output control point" - int32_t m_nOutputCP; // 0xf38 + int32_t m_nOutputCP; // 0xf88 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutVectorField; // 0xf3c + int32_t m_nOutVectorField; // 0xf8c }; // Alignment: 9 -// Size: 0x230 +// Size: 0x1d0 class C_OP_DifferencePreviousParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "difference minimum" - float m_flInputMin; // 0x218 + float m_flInputMin; // 0x1b8 // MPropertyFriendlyName "difference maximum" - float m_flInputMax; // 0x21c + float m_flInputMax; // 0x1bc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x220 + float m_flOutputMin; // 0x1c0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x224 + float m_flOutputMax; // 0x1c4 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x228 + ParticleSetMethod_t m_nSetMethod; // 0x1c8 // MPropertyFriendlyName "only active within specified difference" - bool m_bActiveRange; // 0x22c + bool m_bActiveRange; // 0x1cc // MPropertyFriendlyName "also set ouput to previous particle" - bool m_bSetPreviousParticle; // 0x22d + bool m_bSetPreviousParticle; // 0x1cd }; // Alignment: 3 -// Size: 0x240 +// Size: 0x1e0 class C_OP_SetControlPointToHMD : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x220 + int32_t m_nCP1; // 0x1c0 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x224 + Vector m_vecCP1Pos; // 0x1c4 // MPropertyFriendlyName "use hmd orientation" - bool m_bOrientToHMD; // 0x230 + bool m_bOrientToHMD; // 0x1d0 }; // Alignment: 3 -// Size: 0x4a0 +// Size: 0x460 class C_OP_ClampScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x218 + CPerParticleFloatInput m_flOutputMin; // 0x1b8 // MPropertyFriendlyName "output maximum" - CPerParticleFloatInput m_flOutputMax; // 0x358 + CPerParticleFloatInput m_flOutputMax; // 0x308 }; // Alignment: 13 -// Size: 0x2e0 +// Size: 0x280 class C_INIT_InitialRepulsionVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "collision group" - char m_CollisionGroupName[128]; // 0x220 + char m_CollisionGroupName[128]; // 0x1c0 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x2a0 + ParticleTraceSet_t m_nTraceSet; // 0x240 // MPropertyFriendlyName "minimum velocity" // MVectorIsCoordinate - Vector m_vecOutputMin; // 0x2a4 + Vector m_vecOutputMin; // 0x244 // MPropertyFriendlyName "maximum velocity" // MVectorIsCoordinate - Vector m_vecOutputMax; // 0x2b0 + Vector m_vecOutputMax; // 0x250 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x2bc + int32_t m_nControlPointNumber; // 0x25c // MPropertyFriendlyName "per particle world collision tests" - bool m_bPerParticle; // 0x2c0 + bool m_bPerParticle; // 0x260 // MPropertyFriendlyName "offset instead of accelerate" - bool m_bTranslate; // 0x2c1 + bool m_bTranslate; // 0x261 // MPropertyFriendlyName "offset proportional to radius 0/1" - bool m_bProportional; // 0x2c2 + bool m_bProportional; // 0x262 private: - [[maybe_unused]] uint8_t __pad02c3[0x1]; // 0x2c3 + [[maybe_unused]] uint8_t __pad0263[0x1]; // 0x263 public: // MPropertyFriendlyName "trace length" - float m_flTraceLength; // 0x2c4 + float m_flTraceLength; // 0x264 // MPropertyFriendlyName "use radius for per particle trace length" - bool m_bPerParticleTR; // 0x2c8 + bool m_bPerParticleTR; // 0x268 // MPropertyFriendlyName "inherit from parent" - bool m_bInherit; // 0x2c9 + bool m_bInherit; // 0x269 private: - [[maybe_unused]] uint8_t __pad02ca[0x2]; // 0x2ca + [[maybe_unused]] uint8_t __pad026a[0x2]; // 0x26a public: // MPropertyFriendlyName "control points to broadcast to children (n + 1)" - int32_t m_nChildCP; // 0x2cc + int32_t m_nChildCP; // 0x26c // MPropertyFriendlyName "child group ID to affect" - int32_t m_nChildGroupID; // 0x2d0 + int32_t m_nChildGroupID; // 0x270 }; // Alignment: 1 @@ -25998,44 +25985,44 @@ public: }; // Alignment: 4 -// Size: 0x360 +// Size: 0x310 class C_OP_LerpScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "value to lerp to" - CPerParticleFloatInput m_flOutput; // 0x218 + CPerParticleFloatInput m_flOutput; // 0x1b8 // MPropertyFriendlyName "start time" - float m_flStartTime; // 0x358 + float m_flStartTime; // 0x308 // MPropertyFriendlyName "end time" - float m_flEndTime; // 0x35c + float m_flEndTime; // 0x30c }; // Alignment: 6 -// Size: 0x4a0 +// Size: 0x460 class C_OP_MovementMoveAlongSkinnedCPSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "snapshot control point number" - int32_t m_nSnapshotControlPointNumber; // 0x214 + int32_t m_nSnapshotControlPointNumber; // 0x1b4 // MPropertyFriendlyName "set normal" - bool m_bSetNormal; // 0x218 + bool m_bSetNormal; // 0x1b8 // MPropertyFriendlyName "set radius" - bool m_bSetRadius; // 0x219 + bool m_bSetRadius; // 0x1b9 private: - [[maybe_unused]] uint8_t __pad021a[0x6]; // 0x21a + [[maybe_unused]] uint8_t __pad01ba[0x6]; // 0x1ba public: // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x220 + CPerParticleFloatInput m_flInterpolation; // 0x1c0 // MPropertyFriendlyName "Snapshot Index T Value" - CPerParticleFloatInput m_flTValue; // 0x360 + CPerParticleFloatInput m_flTValue; // 0x310 }; // Alignment: 9 @@ -26044,70 +26031,70 @@ class C_INIT_SetHitboxToModel : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "force to be inside model" - int32_t m_nForceInModel; // 0x224 + int32_t m_nForceInModel; // 0x1c4 // MPropertyFriendlyName "desired hitbox" - int32_t m_nDesiredHitbox; // 0x228 + int32_t m_nDesiredHitbox; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "model hitbox scale" - CParticleCollectionVecInput m_vecHitBoxScale; // 0x230 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x1d0 // MPropertyFriendlyName "direction bias" // MVectorIsCoordinate - Vector m_vecDirectionBias; // 0x818 + Vector m_vecDirectionBias; // 0x808 // MPropertyFriendlyName "maintain existing hitbox" - bool m_bMaintainHitbox; // 0x824 + bool m_bMaintainHitbox; // 0x814 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x825 + bool m_bUseBones; // 0x815 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x826 + char m_HitboxSetName[128]; // 0x816 private: - [[maybe_unused]] uint8_t __pad08a6[0x2]; // 0x8a6 + [[maybe_unused]] uint8_t __pad0896[0x2]; // 0x896 public: // MPropertyFriendlyName "hitbox shell thickness" - CParticleCollectionFloatInput m_flShellSize; // 0x8a8 + CParticleCollectionFloatInput m_flShellSize; // 0x898 }; // Alignment: 5 -// Size: 0x820 +// Size: 0x810 class C_INIT_InitVec : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" - CPerParticleVecInput m_InputValue; // 0x220 + CPerParticleVecInput m_InputValue; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOutputField; // 0x808 + ParticleAttributeIndex_t m_nOutputField; // 0x7f8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x80c + ParticleSetMethod_t m_nSetMethod; // 0x7fc // MPropertyFriendlyName "normalize result" - bool m_bNormalizedOutput; // 0x810 + bool m_bNormalizedOutput; // 0x800 // MPropertyFriendlyName "set previous position" // MPropertySuppressExpr "m_nOutputField != PARTICLE_ATTRIBUTE_XYZ" - bool m_bWritePreviousPosition; // 0x811 + bool m_bWritePreviousPosition; // 0x801 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapDensityGradientToVectorAttribute : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Radius scale for particle influence" - float m_flRadiusScale; // 0x210 + float m_flRadiusScale; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_AlphaDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum alpha" - float m_flMinAlpha; // 0x210 + float m_flMinAlpha; // 0x1b0 }; // Alignment: 1 @@ -26119,160 +26106,160 @@ public: }; // Alignment: 8 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SequenceFromModel : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "current anim time output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x218 + ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x1b8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x21c + float m_flInputMin; // 0x1bc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x220 + float m_flInputMax; // 0x1c0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x224 + float m_flOutputMin; // 0x1c4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x228 + float m_flOutputMax; // 0x1c8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x22c + ParticleSetMethod_t m_nSetMethod; // 0x1cc }; // Alignment: 3 -// Size: 0x5d0 +// Size: 0x5a0 class C_OP_ColorAdjustHSL : public CParticleFunctionOperator { public: // MPropertyFriendlyName "hue adjust" - CPerParticleFloatInput m_flHueAdjust; // 0x210 + CPerParticleFloatInput m_flHueAdjust; // 0x1b0 // MPropertyFriendlyName "saturation adjust" - CPerParticleFloatInput m_flSaturationAdjust; // 0x350 + CPerParticleFloatInput m_flSaturationAdjust; // 0x300 // MPropertyFriendlyName "lightness adjust" - CPerParticleFloatInput m_flLightnessAdjust; // 0x490 + CPerParticleFloatInput m_flLightnessAdjust; // 0x450 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_FadeAndKillForTracers : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start fade in time" - float m_flStartFadeInTime; // 0x210 + float m_flStartFadeInTime; // 0x1b0 // MPropertyFriendlyName "end fade in time" - float m_flEndFadeInTime; // 0x214 + float m_flEndFadeInTime; // 0x1b4 // MPropertyFriendlyName "start fade out time" - float m_flStartFadeOutTime; // 0x218 + float m_flStartFadeOutTime; // 0x1b8 // MPropertyFriendlyName "end fade out time" - float m_flEndFadeOutTime; // 0x21c + float m_flEndFadeOutTime; // 0x1bc // MPropertyFriendlyName "start alpha" - float m_flStartAlpha; // 0x220 + float m_flStartAlpha; // 0x1c0 // MPropertyFriendlyName "end alpha" - float m_flEndAlpha; // 0x224 + float m_flEndAlpha; // 0x1c4 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_Noise : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x214 + float m_flOutputMin; // 0x1b4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x218 + float m_flOutputMax; // 0x1b8 // MPropertyFriendlyName "noise coordinate scale" - float m_fl4NoiseScale; // 0x21c + float m_fl4NoiseScale; // 0x1bc // MPropertyFriendlyName "additive" - bool m_bAdditive; // 0x220 + bool m_bAdditive; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "Noise animation time scale" - float m_flNoiseAnimationTimeScale; // 0x224 + float m_flNoiseAnimationTimeScale; // 0x1c4 }; // Alignment: 2 -// Size: 0x490 +// Size: 0x450 class C_OP_CollideWithSelf : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "particle radius scale" - CPerParticleFloatInput m_flRadiusScale; // 0x210 + CPerParticleFloatInput m_flRadiusScale; // 0x1b0 // MPropertyFriendlyName "minimum speed for check" - CPerParticleFloatInput m_flMinimumSpeed; // 0x350 + CPerParticleFloatInput m_flMinimumSpeed; // 0x300 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_LagCompensation : public CParticleFunctionOperator { public: // MPropertyFriendlyName "desired velocity CP" - int32_t m_nDesiredVelocityCP; // 0x210 + int32_t m_nDesiredVelocityCP; // 0x1b0 // MPropertyFriendlyName "latency CP" - int32_t m_nLatencyCP; // 0x214 + int32_t m_nLatencyCP; // 0x1b4 // MPropertyFriendlyName "latency CP field" - int32_t m_nLatencyCPField; // 0x218 + int32_t m_nLatencyCPField; // 0x1b8 // MPropertyFriendlyName "desired velocity CP field override(for speed only)" - int32_t m_nDesiredVelocityCPField; // 0x21c + int32_t m_nDesiredVelocityCPField; // 0x1bc }; // Alignment: 17 -// Size: 0x260 +// Size: 0x200 class C_INIT_InitSkinnedPositionFromCPSnapshot : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nSnapshotControlPointNumber; // 0x220 + int32_t m_nSnapshotControlPointNumber; // 0x1c0 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x224 + int32_t m_nControlPointNumber; // 0x1c4 // MPropertyFriendlyName "random order" - bool m_bRandom; // 0x228 + bool m_bRandom; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 + [[maybe_unused]] uint8_t __pad01c9[0x3]; // 0x1c9 public: // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x22c + int32_t m_nRandomSeed; // 0x1cc // MPropertyFriendlyName "prepare for rigid lock" - bool m_bRigid; // 0x230 + bool m_bRigid; // 0x1d0 // MPropertyFriendlyName "set normal" - bool m_bSetNormal; // 0x231 + bool m_bSetNormal; // 0x1d1 // MPropertyFriendlyName "normal velocity ignore delta time" - bool m_bIgnoreDt; // 0x232 + bool m_bIgnoreDt; // 0x1d2 private: - [[maybe_unused]] uint8_t __pad0233[0x1]; // 0x233 + [[maybe_unused]] uint8_t __pad01d3[0x1]; // 0x1d3 public: // MPropertyFriendlyName "normal velocity min" - float m_flMinNormalVelocity; // 0x234 + float m_flMinNormalVelocity; // 0x1d4 // MPropertyFriendlyName "normal velocity max" - float m_flMaxNormalVelocity; // 0x238 + float m_flMaxNormalVelocity; // 0x1d8 // MPropertyFriendlyName "particle increment amount" - float m_flIncrement; // 0x23c + float m_flIncrement; // 0x1dc // MPropertyFriendlyName "Full Loop Increment Amount" - int32_t m_nFullLoopIncrement; // 0x240 + int32_t m_nFullLoopIncrement; // 0x1e0 // MPropertyFriendlyName "Snapshot start point" - int32_t m_nSnapShotStartPoint; // 0x244 + int32_t m_nSnapShotStartPoint; // 0x1e4 // MPropertyFriendlyName "inherited bone velocity" - float m_flBoneVelocity; // 0x248 + float m_flBoneVelocity; // 0x1e8 // MPropertyFriendlyName "max inherited bone velocity" - float m_flBoneVelocityMax; // 0x24c + float m_flBoneVelocityMax; // 0x1ec // MPropertyFriendlyName "Set Color" - bool m_bCopyColor; // 0x250 + bool m_bCopyColor; // 0x1f0 // MPropertyFriendlyName "Set Alpha" - bool m_bCopyAlpha; // 0x251 + bool m_bCopyAlpha; // 0x1f1 // MPropertyFriendlyName "Set Radius" - bool m_bSetRadius; // 0x252 + bool m_bSetRadius; // 0x1f2 }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: @@ -26280,30 +26267,30 @@ public: }; // Alignment: 7 -// Size: 0x380 +// Size: 0x330 class C_OP_RotateVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "rotation axis min" // MVectorIsCoordinate - Vector m_vecRotAxisMin; // 0x214 + Vector m_vecRotAxisMin; // 0x1b4 // MPropertyFriendlyName "rotation axis max" // MVectorIsCoordinate - Vector m_vecRotAxisMax; // 0x220 + Vector m_vecRotAxisMax; // 0x1c0 // MPropertyFriendlyName "rotation rate min" - float m_flRotRateMin; // 0x22c + float m_flRotRateMin; // 0x1cc // MPropertyFriendlyName "rotation rate max" - float m_flRotRateMax; // 0x230 + float m_flRotRateMax; // 0x1d0 // MPropertyFriendlyName "normalize output" - bool m_bNormalize; // 0x234 + bool m_bNormalize; // 0x1d4 private: - [[maybe_unused]] uint8_t __pad0235[0x3]; // 0x235 + [[maybe_unused]] uint8_t __pad01d5[0x3]; // 0x1d5 public: // MPropertyFriendlyName "per particle scale" - CPerParticleFloatInput m_flScale; // 0x238 + CPerParticleFloatInput m_flScale; // 0x1d8 }; // Alignment: 5 @@ -26325,56 +26312,56 @@ public: }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_ConnectParentParticleToNearest : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point to set" - int32_t m_nFirstControlPoint; // 0x210 + int32_t m_nFirstControlPoint; // 0x1b0 // MPropertyFriendlyName "Second Control point to set" - int32_t m_nSecondControlPoint; // 0x214 + int32_t m_nSecondControlPoint; // 0x1b4 }; // Alignment: 13 -// Size: 0x1130 +// Size: 0x1190 class C_OP_RenderOmni2Light : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Type" - ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x260 + ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x200 private: - [[maybe_unused]] uint8_t __pad0264[0x4]; // 0x264 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "Color Blend" - CParticleCollectionVecInput m_vColorBlend; // 0x268 + CParticleCollectionVecInput m_vColorBlend; // 0x208 // MPropertyFriendlyName "Color Blend Type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0x850 - ParticleLightUnitChoiceList_t m_nBrightnessUnit; // 0x854 + ParticleColorBlendType_t m_nColorBlendType; // 0x840 + ParticleLightUnitChoiceList_t m_nBrightnessUnit; // 0x844 // MPropertyFriendlyName "Lumens" // MPropertySuppressExpr "m_nBrightnessUnit != PARTICLE_LIGHT_UNIT_LUMENS" - CPerParticleFloatInput m_flBrightnessLumens; // 0x858 + CPerParticleFloatInput m_flBrightnessLumens; // 0x848 // MPropertyFriendlyName "Candelas" // MPropertySuppressExpr "m_nBrightnessUnit != PARTICLE_LIGHT_UNIT_CANDELAS" CPerParticleFloatInput m_flBrightnessCandelas; // 0x998 // MPropertyFriendlyName "Shadows" // MPropertySuppressExpr "mod == csgo" - bool m_bCastShadows; // 0xad8 + bool m_bCastShadows; // 0xae8 private: - [[maybe_unused]] uint8_t __pad0ad9[0x7]; // 0xad9 + [[maybe_unused]] uint8_t __pad0ae9[0x7]; // 0xae9 public: // MPropertyFriendlyName "Light Radius" - CPerParticleFloatInput m_flLuminaireRadius; // 0xae0 + CPerParticleFloatInput m_flLuminaireRadius; // 0xaf0 // MPropertyFriendlyName "Skirt" - CPerParticleFloatInput m_flSkirt; // 0xc20 + CPerParticleFloatInput m_flSkirt; // 0xc40 // MPropertyFriendlyName "Range" - CPerParticleFloatInput m_flRange; // 0xd60 + CPerParticleFloatInput m_flRange; // 0xd90 // MPropertyFriendlyName "Inner Cone Angle" - CPerParticleFloatInput m_flInnerConeAngle; // 0xea0 + CPerParticleFloatInput m_flInnerConeAngle; // 0xee0 // MPropertyFriendlyName "Outer Cone Angle" - CPerParticleFloatInput m_flOuterConeAngle; // 0xfe0 + CPerParticleFloatInput m_flOuterConeAngle; // 0x1030 // MPropertyFriendlyName "Cookie" - CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x1120 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x1180 }; // Alignment: 1 @@ -26424,7 +26411,7 @@ public: }; // Alignment: 0 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement { public: @@ -26454,23 +26441,23 @@ public: }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_CreateFromParentParticles : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "inherited velocity scale" - float m_flVelocityScale; // 0x220 + float m_flVelocityScale; // 0x1c0 // MPropertyFriendlyName "particle increment amount" - float m_flIncrement; // 0x224 + float m_flIncrement; // 0x1c4 // MPropertyFriendlyName "random parent particle distribution" - bool m_bRandomDistribution; // 0x228 + bool m_bRandomDistribution; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 + [[maybe_unused]] uint8_t __pad01c9[0x3]; // 0x1c9 public: // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x22c + int32_t m_nRandomSeed; // 0x1cc // MPropertyFriendlyName "sub frame interpolation" - bool m_bSubFrame; // 0x230 + bool m_bSubFrame; // 0x1d0 }; // Alignment: 5 @@ -26479,30 +26466,30 @@ class C_OP_SetVec : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" - CPerParticleVecInput m_InputValue; // 0x210 + CPerParticleVecInput m_InputValue; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOutputField; // 0x7f8 + ParticleAttributeIndex_t m_nOutputField; // 0x7e8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x7fc + ParticleSetMethod_t m_nSetMethod; // 0x7ec // MPropertyFriendlyName "interpolation" - CPerParticleFloatInput m_Lerp; // 0x800 + CPerParticleFloatInput m_Lerp; // 0x7f0 // MPropertyFriendlyName "normalize result" bool m_bNormalizedOutput; // 0x940 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_MovementMaintainOffset : public CParticleFunctionOperator { public: // MPropertyFriendlyName "desired offset" // MVectorIsCoordinate - Vector m_vecOffset; // 0x210 + Vector m_vecOffset; // 0x1b0 // MPropertyFriendlyName "local space CP" - int32_t m_nCP; // 0x21c + int32_t m_nCP; // 0x1bc // MPropertyFriendlyName "scale by radius" - bool m_bRadiusScale; // 0x220 + bool m_bRadiusScale; // 0x1c0 }; // Alignment: 1 @@ -26514,90 +26501,92 @@ public: }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: // No members available }; -// Alignment: 14 -// Size: 0x9e0 +// Alignment: 15 +// Size: 0xab0 class C_OP_LockToBone : public CParticleFunctionOperator { public: - // MPropertyFriendlyName "control_point_number" - int32_t m_nControlPointNumber; // 0x210 + // MPropertyFriendlyName "model input" + CParticleModelInput m_modelInput; // 0x1b0 + // MPropertyFriendlyName "transform input" + CParticleTransformInput m_transformInput; // 0x210 // MPropertyFriendlyName "lifetime fade start" - float m_flLifeTimeFadeStart; // 0x214 + float m_flLifeTimeFadeStart; // 0x278 // MPropertyFriendlyName "lifetime fade end" - float m_flLifeTimeFadeEnd; // 0x218 + float m_flLifeTimeFadeEnd; // 0x27c // MPropertyFriendlyName "instant jump threshold" - float m_flJumpThreshold; // 0x21c + float m_flJumpThreshold; // 0x280 // MPropertyFriendlyName "previous position scale" - float m_flPrevPosScale; // 0x220 + float m_flPrevPosScale; // 0x284 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x224 + char m_HitboxSetName[128]; // 0x288 // MPropertyFriendlyName "rigid lock" - bool m_bRigid; // 0x2a4 + bool m_bRigid; // 0x308 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x2a5 + bool m_bUseBones; // 0x309 private: - [[maybe_unused]] uint8_t __pad02a6[0x2]; // 0x2a6 + [[maybe_unused]] uint8_t __pad030a[0x2]; // 0x30a public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x2a8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x30c // MPropertyFriendlyName "output field prev" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x2ac + ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x310 // MPropertyStartGroup "Set Rotations to Bones" // MPropertyFriendlyName "lock rotations to bone orientation" - ParticleRotationLockType_t m_nRotationSetType; // 0x2b0 + ParticleRotationLockType_t m_nRotationSetType; // 0x314 // MPropertyFriendlyName "rigid set rotation from bones" - bool m_bRigidRotationLock; // 0x2b4 + bool m_bRigidRotationLock; // 0x318 private: - [[maybe_unused]] uint8_t __pad02b5[0x3]; // 0x2b5 + [[maybe_unused]] uint8_t __pad0319[0x7]; // 0x319 public: // MPropertyFriendlyName "rigid rotation offset pitch/yaw/roll" - CPerParticleVecInput m_vecRotation; // 0x2b8 + CPerParticleVecInput m_vecRotation; // 0x320 // MPropertyFriendlyName "rigid rotation interpolation" - CPerParticleFloatInput m_flRotLerp; // 0x8a0 + CPerParticleFloatInput m_flRotLerp; // 0x958 }; // Alignment: 12 -// Size: 0x2e0 +// Size: 0x2b0 class C_OP_PercentageBetweenTransformLerpCPs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "percentage minimum" - float m_flInputMin; // 0x214 + float m_flInputMin; // 0x1b4 // MPropertyFriendlyName "percentage maximum" - float m_flInputMax; // 0x218 + float m_flInputMax; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "strarting transform" - CParticleTransformInput m_TransformStart; // 0x220 + CParticleTransformInput m_TransformStart; // 0x1c0 // MPropertyFriendlyName "end transform" - CParticleTransformInput m_TransformEnd; // 0x270 + CParticleTransformInput m_TransformEnd; // 0x228 // MPropertyFriendlyName "output starting control point number" - int32_t m_nOutputStartCP; // 0x2c0 + int32_t m_nOutputStartCP; // 0x290 // MPropertyFriendlyName "output starting control point field 0-2 X/Y/Z" - int32_t m_nOutputStartField; // 0x2c4 + int32_t m_nOutputStartField; // 0x294 // MPropertyFriendlyName "output ending control point number" - int32_t m_nOutputEndCP; // 0x2c8 + int32_t m_nOutputEndCP; // 0x298 // MPropertyFriendlyName "output ending control point field 0-2 X/Y/Z" - int32_t m_nOutputEndField; // 0x2cc + int32_t m_nOutputEndField; // 0x29c // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x2d0 + ParticleSetMethod_t m_nSetMethod; // 0x2a0 // MPropertyFriendlyName "only active within input range" - bool m_bActiveRange; // 0x2d4 + bool m_bActiveRange; // 0x2a4 // MPropertyFriendlyName "treat distance between points as radius" - bool m_bRadialCheck; // 0x2d5 + bool m_bRadialCheck; // 0x2a5 }; // Alignment: 3 @@ -26622,108 +26611,108 @@ public: }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_DampenToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "falloff range" - float m_flRange; // 0x214 + float m_flRange; // 0x1b4 // MPropertyFriendlyName "dampen scale" - float m_flScale; // 0x218 + float m_flScale; // 0x1b8 }; // Alignment: 9 -// Size: 0x12f0 +// Size: 0x1370 class C_OP_DistanceBetweenVecs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "first vector" - CPerParticleVecInput m_vecPoint1; // 0x218 + CPerParticleVecInput m_vecPoint1; // 0x1b8 // MPropertyFriendlyName "second vector" - CPerParticleVecInput m_vecPoint2; // 0x800 + CPerParticleVecInput m_vecPoint2; // 0x7f0 // MPropertyFriendlyName "distance minimum" - CPerParticleFloatInput m_flInputMin; // 0xde8 + CPerParticleFloatInput m_flInputMin; // 0xe28 // MPropertyFriendlyName "distance maximum" - CPerParticleFloatInput m_flInputMax; // 0xf28 + CPerParticleFloatInput m_flInputMax; // 0xf78 // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x1068 + CPerParticleFloatInput m_flOutputMin; // 0x10c8 // MPropertyFriendlyName "output maximum" - CPerParticleFloatInput m_flOutputMax; // 0x11a8 + CPerParticleFloatInput m_flOutputMax; // 0x1218 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x12e8 + ParticleSetMethod_t m_nSetMethod; // 0x1368 // MPropertyFriendlyName "divide by deltatime (for comparing motion since last simulation)" - bool m_bDeltaTime; // 0x12ec + bool m_bDeltaTime; // 0x136c }; // Alignment: 6 -// Size: 0x240 +// Size: 0x1e0 class CGeneralRandomRotation : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "rotation initial" - float m_flDegrees; // 0x224 + float m_flDegrees; // 0x1c4 // MPropertyFriendlyName "rotation offset from initial min" - float m_flDegreesMin; // 0x228 + float m_flDegreesMin; // 0x1c8 // MPropertyFriendlyName "rotation offset from initial max" - float m_flDegreesMax; // 0x22c + float m_flDegreesMax; // 0x1cc // MPropertyFriendlyName "rotation offset exponent" - float m_flRotationRandExponent; // 0x230 + float m_flRotationRandExponent; // 0x1d0 // MPropertyFriendlyName "randomly flip direction" - bool m_bRandomlyFlipDirection; // 0x234 + bool m_bRandomlyFlipDirection; // 0x1d4 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapVectorComponentToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Input Vector" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "Output Scalar" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "Vector Component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent; // 0x218 + int32_t m_nComponent; // 0x1b8 }; // Alignment: 8 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_AgeNoise : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "absolute value" - bool m_bAbsVal; // 0x220 + bool m_bAbsVal; // 0x1c0 // MPropertyFriendlyName "invert absolute value" - bool m_bAbsValInv; // 0x221 + bool m_bAbsValInv; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "time coordinate offset" - float m_flOffset; // 0x224 + float m_flOffset; // 0x1c4 // MPropertyFriendlyName "start age minimum" - float m_flAgeMin; // 0x228 + float m_flAgeMin; // 0x1c8 // MPropertyFriendlyName "start age maximum" - float m_flAgeMax; // 0x22c + float m_flAgeMax; // 0x1cc // MPropertyFriendlyName "time noise coordinate scale" - float m_flNoiseScale; // 0x230 + float m_flNoiseScale; // 0x1d0 // MPropertyFriendlyName "spatial noise coordinate scale" - float m_flNoiseScaleLoc; // 0x234 + float m_flNoiseScaleLoc; // 0x1d4 // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate - Vector m_vecOffsetLoc; // 0x238 + Vector m_vecOffsetLoc; // 0x1d8 }; // Alignment: 0 @@ -26737,21 +26726,21 @@ public: }; // Alignment: 4 -// Size: 0x370 +// Size: 0x320 class C_OP_SetControlPointPositionToRandomActiveCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x220 + int32_t m_nCP1; // 0x1c0 // MPropertyFriendlyName "min active CP" - int32_t m_nHeadLocationMin; // 0x224 + int32_t m_nHeadLocationMin; // 0x1c4 // MPropertyFriendlyName "max active CP" - int32_t m_nHeadLocationMax; // 0x228 + int32_t m_nHeadLocationMax; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "reset rate" - CParticleCollectionFloatInput m_flResetRate; // 0x230 + CParticleCollectionFloatInput m_flResetRate; // 0x1d0 }; // Alignment: 1 @@ -26764,57 +26753,57 @@ public: }; // Alignment: 4 -// Size: 0x4c0 +// Size: 0x480 class C_OP_SetFloatCollection : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" - CParticleCollectionFloatInput m_InputValue; // 0x210 + CParticleCollectionFloatInput m_InputValue; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x350 + ParticleAttributeIndex_t m_nOutputField; // 0x300 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x354 + ParticleSetMethod_t m_nSetMethod; // 0x304 // MPropertyFriendlyName "interpolation" - CParticleCollectionFloatInput m_Lerp; // 0x358 + CParticleCollectionFloatInput m_Lerp; // 0x308 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomSecondSequence : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "sequence min" // MPropertyAttributeEditor "SequencePicker( 2 )" - int32_t m_nSequenceMin; // 0x220 + int32_t m_nSequenceMin; // 0x1c0 // MPropertyFriendlyName "sequence max" // MPropertyAttributeEditor "SequencePicker( 2 )" - int32_t m_nSequenceMax; // 0x224 + int32_t m_nSequenceMax; // 0x1c4 }; // Alignment: 5 -// Size: 0x230 +// Size: 0x1d0 class C_OP_InheritFromParentParticlesV2 : public CParticleFunctionOperator { public: // MPropertyFriendlyName "scale" - float m_flScale; // 0x210 + float m_flScale; // 0x1b0 // MPropertyFriendlyName "inherited field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "particle increment amount" - int32_t m_nIncrement; // 0x218 + int32_t m_nIncrement; // 0x1b8 // MPropertyFriendlyName "random parent particle distribution" - bool m_bRandomDistribution; // 0x21c + bool m_bRandomDistribution; // 0x1bc private: - [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d + [[maybe_unused]] uint8_t __pad01bd[0x3]; // 0x1bd public: // MPropertyFriendlyName "behavior if parent particle dies" - MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x220 + MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x1c0 }; // Alignment: 0 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation { public: @@ -26822,166 +26811,166 @@ public: }; // Alignment: 4 -// Size: 0x270 +// Size: 0x230 class C_OP_RemapTransformOrientationToRotations : public CParticleFunctionOperator { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x210 + CParticleTransformInput m_TransformInput; // 0x1b0 // MPropertyFriendlyName "offset pitch/yaw/roll" - Vector m_vecRotation; // 0x260 + Vector m_vecRotation; // 0x218 // MPropertyFriendlyName "Use Quaternians Internally" - bool m_bUseQuat; // 0x26c + bool m_bUseQuat; // 0x224 // MPropertyFriendlyName "Write normal instead of rotation" - bool m_bWriteNormal; // 0x26d + bool m_bWriteNormal; // 0x225 }; // Alignment: 4 -// Size: 0xdf0 +// Size: 0xe30 class C_OP_RemapCrossProductOfTwoVectorsToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input vector 1" - CPerParticleVecInput m_InputVec1; // 0x210 + CPerParticleVecInput m_InputVec1; // 0x1b0 // MPropertyFriendlyName "input vector 2" - CPerParticleVecInput m_InputVec2; // 0x7f8 + CPerParticleVecInput m_InputVec2; // 0x7e8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0xde0 + ParticleAttributeIndex_t m_nFieldOutput; // 0xe20 // MPropertyFriendlyName "normalize output" - bool m_bNormalize; // 0xde4 + bool m_bNormalize; // 0xe24 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_SetCPOrientationToDirection : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point" - int32_t m_nInputControlPoint; // 0x210 + int32_t m_nInputControlPoint; // 0x1b0 // MPropertyFriendlyName "output control point" - int32_t m_nOutputControlPoint; // 0x214 + int32_t m_nOutputControlPoint; // 0x1b4 }; // Alignment: 17 -// Size: 0x410 +// Size: 0x3c0 class C_OP_MovementPlaceOnGround : public CParticleFunctionOperator { public: // MPropertyFriendlyName "offset" - CPerParticleFloatInput m_flOffset; // 0x210 + CPerParticleFloatInput m_flOffset; // 0x1b0 // MPropertyFriendlyName "max trace length" - float m_flMaxTraceLength; // 0x350 + float m_flMaxTraceLength; // 0x300 // MPropertyFriendlyName "CP movement tolerance" - float m_flTolerance; // 0x354 + float m_flTolerance; // 0x304 // MPropertyFriendlyName "trace offset" - float m_flTraceOffset; // 0x358 + float m_flTraceOffset; // 0x308 // MPropertyFriendlyName "interpolation rate" - float m_flLerpRate; // 0x35c + float m_flLerpRate; // 0x30c // MPropertyFriendlyName "collision group" - char m_CollisionGroupName[128]; // 0x360 + char m_CollisionGroupName[128]; // 0x310 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x3e0 + ParticleTraceSet_t m_nTraceSet; // 0x390 // MPropertyFriendlyName "reference CP 1" - int32_t m_nRefCP1; // 0x3e4 + int32_t m_nRefCP1; // 0x394 // MPropertyFriendlyName "reference CP 2" - int32_t m_nRefCP2; // 0x3e8 + int32_t m_nRefCP2; // 0x398 // MPropertyFriendlyName "interploation distance tolerance cp" - int32_t m_nLerpCP; // 0x3ec + int32_t m_nLerpCP; // 0x39c private: - [[maybe_unused]] uint8_t __pad03f0[0x8]; // 0x3f0 + [[maybe_unused]] uint8_t __pad03a0[0x8]; // 0x3a0 public: // MPropertyFriendlyName "No Collision Behavior" - ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3f8 + ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3a8 // MPropertyFriendlyName "include default contents trace hulls" - bool m_bIncludeShotHull; // 0x3fc + bool m_bIncludeShotHull; // 0x3ac // MPropertyFriendlyName "include water" - bool m_bIncludeWater; // 0x3fd + bool m_bIncludeWater; // 0x3ad private: - [[maybe_unused]] uint8_t __pad03fe[0x2]; // 0x3fe + [[maybe_unused]] uint8_t __pad03ae[0x2]; // 0x3ae public: // MPropertyFriendlyName "set normal" - bool m_bSetNormal; // 0x400 + bool m_bSetNormal; // 0x3b0 // MPropertyFriendlyName "treat offset as scalar of particle radius" - bool m_bScaleOffset; // 0x401 + bool m_bScaleOffset; // 0x3b1 private: - [[maybe_unused]] uint8_t __pad0402[0x2]; // 0x402 + [[maybe_unused]] uint8_t __pad03b2[0x2]; // 0x3b2 public: // MPropertyFriendlyName "preserve initial Z-offset relative to cp" - int32_t m_nPreserveOffsetCP; // 0x404 + int32_t m_nPreserveOffsetCP; // 0x3b4 // MPropertyFriendlyName "CP Entity to Ignore for Collisions" - int32_t m_nIgnoreCP; // 0x408 + int32_t m_nIgnoreCP; // 0x3b8 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_OP_LockToPointList : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "point list" - CUtlVector< PointDefinition_t > m_pointList; // 0x218 + CUtlVector< PointDefinition_t > m_pointList; // 0x1b8 // MPropertyFriendlyName "space points along path" - bool m_bPlaceAlongPath; // 0x230 + bool m_bPlaceAlongPath; // 0x1d0 // MPropertyFriendlyName "Treat path as a loop" - bool m_bClosedLoop; // 0x231 + bool m_bClosedLoop; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 + [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyFriendlyName "Numer of points along path" - int32_t m_nNumPointsAlongPath; // 0x234 + int32_t m_nNumPointsAlongPath; // 0x1d4 }; // Alignment: 6 -// Size: 0x370 +// Size: 0x320 class C_OP_SetCPOrientationToPointAtCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "CP to point towards" - int32_t m_nInputCP; // 0x220 + int32_t m_nInputCP; // 0x1c0 // MPropertyFriendlyName "CP to set" - int32_t m_nOutputCP; // 0x224 + int32_t m_nOutputCP; // 0x1c4 // MPropertyFriendlyName "Interpolation" - CParticleCollectionFloatInput m_flInterpolation; // 0x228 + CParticleCollectionFloatInput m_flInterpolation; // 0x1c8 // MPropertyFriendlyName "2D Orient" - bool m_b2DOrientation; // 0x368 + bool m_b2DOrientation; // 0x318 // MPropertyFriendlyName "Avoid Vertical Axis Singularity" - bool m_bAvoidSingularity; // 0x369 + bool m_bAvoidSingularity; // 0x319 // MPropertyFriendlyName "Point Away" - bool m_bPointAway; // 0x36a + bool m_bPointAway; // 0x31a }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_VelocityDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum velocity" - float m_flMinVelocity; // 0x210 + float m_flMinVelocity; // 0x1b0 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_LerpEndCapVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "value to lerp to" // MVectorIsSometimesCoordinate - Vector m_vecOutput; // 0x214 + Vector m_vecOutput; // 0x1b4 // MPropertyFriendlyName "lerp time" - float m_flLerpTime; // 0x220 + float m_flLerpTime; // 0x1c0 }; // Alignment: 0 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_RandomRotation : public CGeneralRandomRotation { public: @@ -26989,63 +26978,63 @@ public: }; // Alignment: 5 -// Size: 0xa90 +// Size: 0xaa0 class C_OP_LerpToInitialPosition : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x218 + CPerParticleFloatInput m_flInterpolation; // 0x1b8 // MPropertyFriendlyName "position cache attribute" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nCacheField; // 0x358 + ParticleAttributeIndex_t m_nCacheField; // 0x308 private: - [[maybe_unused]] uint8_t __pad035c[0x4]; // 0x35c + [[maybe_unused]] uint8_t __pad030c[0x4]; // 0x30c public: // MPropertyFriendlyName "scale" - CParticleCollectionFloatInput m_flScale; // 0x360 + CParticleCollectionFloatInput m_flScale; // 0x310 // MPropertyFriendlyName "component scale" - CParticleCollectionVecInput m_vecScale; // 0x4a0 + CParticleCollectionVecInput m_vecScale; // 0x460 }; // Alignment: 2 -// Size: 0x270 +// Size: 0x210 class C_OP_RenderText : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "outline color" - Color m_OutlineColor; // 0x260 + Color m_OutlineColor; // 0x200 private: - [[maybe_unused]] uint8_t __pad0264[0x4]; // 0x264 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "default text" - CUtlString m_DefaultText; // 0x268 + CUtlString m_DefaultText; // 0x208 }; // Alignment: 5 -// Size: 0x4a0 +// Size: 0x460 class C_OP_ReadFromNeighboringParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "read field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "written field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "particle increment amount" - int32_t m_nIncrement; // 0x218 + int32_t m_nIncrement; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "maximum distance" - CPerParticleFloatInput m_DistanceCheck; // 0x220 + CPerParticleFloatInput m_DistanceCheck; // 0x1c0 // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x360 + CPerParticleFloatInput m_flInterpolation; // 0x310 }; // Alignment: 2 @@ -27061,93 +27050,93 @@ public: }; // Alignment: 1 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomYawFlip : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "flip percentage" - float m_flPercent; // 0x220 + float m_flPercent; // 0x1c0 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_Cull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "cull percentage" - float m_flCullPerc; // 0x210 + float m_flCullPerc; // 0x1b0 // MPropertyFriendlyName "cull start time" - float m_flCullStart; // 0x214 + float m_flCullStart; // 0x1b4 // MPropertyFriendlyName "cull end time" - float m_flCullEnd; // 0x218 + float m_flCullEnd; // 0x1b8 // MPropertyFriendlyName "cull time exponent" - float m_flCullExp; // 0x21c + float m_flCullExp; // 0x1bc }; // Alignment: 4 -// Size: 0x280 +// Size: 0x240 class C_INIT_RemapTransformOrientationToRotations : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x220 + CParticleTransformInput m_TransformInput; // 0x1c0 // MPropertyFriendlyName "offset pitch/yaw/roll" - Vector m_vecRotation; // 0x270 + Vector m_vecRotation; // 0x228 // MPropertyFriendlyName "Use Quaternians Internally" - bool m_bUseQuat; // 0x27c + bool m_bUseQuat; // 0x234 // MPropertyFriendlyName "Write normal instead of rotation" - bool m_bWriteNormal; // 0x27d + bool m_bWriteNormal; // 0x235 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_NormalLock : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 }; // Alignment: 4 -// Size: 0x260 +// Size: 0x200 class C_OP_LockToSavedSequentialPathV2 : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start fade time" - float m_flFadeStart; // 0x210 + float m_flFadeStart; // 0x1b0 // MPropertyFriendlyName "end fade time" - float m_flFadeEnd; // 0x214 + float m_flFadeEnd; // 0x1b4 // MPropertyFriendlyName "Use sequential CP pairs between start and end point" - bool m_bCPPairs; // 0x218 + bool m_bCPPairs; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad0219[0x7]; // 0x219 + [[maybe_unused]] uint8_t __pad01b9[0x7]; // 0x1b9 public: - CPathParameters m_PathParams; // 0x220 + CPathParameters m_PathParams; // 0x1c0 }; // Alignment: 6 -// Size: 0x290 +// Size: 0x250 class C_INIT_RemapInitialDirectionToTransformToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x220 + CParticleTransformInput m_TransformInput; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x270 + ParticleAttributeIndex_t m_nFieldOutput; // 0x228 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x274 + float m_flScale; // 0x22c // MPropertyFriendlyName "offset rotation" - float m_flOffsetRot; // 0x278 + float m_flOffsetRot; // 0x230 // MPropertyFriendlyName "offset axis" // MVectorIsCoordinate - Vector m_vecOffsetAxis; // 0x27c + Vector m_vecOffsetAxis; // 0x234 // MPropertyFriendlyName "normalize" - bool m_bNormalize; // 0x288 + bool m_bNormalize; // 0x240 }; // Alignment: 2 -// Size: 0x5f0 +// Size: 0x640 struct VecInputMaterialVariable_t { public: @@ -27158,51 +27147,51 @@ public: }; // Alignment: 6 -// Size: 0x500 +// Size: 0x4c0 class C_INIT_CreateSequentialPathV2 : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "maximum distance" - CPerParticleFloatInput m_fMaxDistance; // 0x220 + CPerParticleFloatInput m_fMaxDistance; // 0x1c0 // MPropertyFriendlyName "particles to map from start to end" - CParticleCollectionFloatInput m_flNumToAssign; // 0x360 + CParticleCollectionFloatInput m_flNumToAssign; // 0x310 // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" - bool m_bLoop; // 0x4a0 + bool m_bLoop; // 0x460 // MPropertyFriendlyName "use sequential CP pairs between start and end point" - bool m_bCPPairs; // 0x4a1 + bool m_bCPPairs; // 0x461 // MPropertyFriendlyName "save offset" - bool m_bSaveOffset; // 0x4a2 + bool m_bSaveOffset; // 0x462 private: - [[maybe_unused]] uint8_t __pad04a3[0xd]; // 0x4a3 + [[maybe_unused]] uint8_t __pad0463[0xd]; // 0x463 public: - CPathParameters m_PathParams; // 0x4b0 + CPathParameters m_PathParams; // 0x470 }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapVisibilityScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "visibility minimum" - float m_flInputMin; // 0x218 + float m_flInputMin; // 0x1b8 // MPropertyFriendlyName "visibility maximum" - float m_flInputMax; // 0x21c + float m_flInputMax; // 0x1bc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x220 + float m_flOutputMin; // 0x1c0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x224 + float m_flOutputMax; // 0x1c4 // MPropertyFriendlyName "radius scale" - float m_flRadiusScale; // 0x228 + float m_flRadiusScale; // 0x1c8 }; // Alignment: 0 -// Size: 0x260 +// Size: 0x200 class C_OP_RenderClothForce : public CParticleFunctionRenderer { public: @@ -27218,23 +27207,23 @@ public: }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RestartAfterDuration : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum restart time" - float m_flDurationMin; // 0x210 + float m_flDurationMin; // 0x1b0 // MPropertyFriendlyName "maximum restart time" - float m_flDurationMax; // 0x214 + float m_flDurationMax; // 0x1b4 // MPropertyFriendlyName "control point to scale duration" - int32_t m_nCP; // 0x218 + int32_t m_nCP; // 0x1b8 // MPropertyFriendlyName "control point field X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPField; // 0x21c + int32_t m_nCPField; // 0x1bc // MPropertyFriendlyName "child group ID" - int32_t m_nChildGroupID; // 0x220 + int32_t m_nChildGroupID; // 0x1c0 // MPropertyFriendlyName "only restart children" - bool m_bOnlyChildren; // 0x224 + bool m_bOnlyChildren; // 0x1c4 }; // Alignment: 0 @@ -27245,49 +27234,73 @@ public: // No members available }; +// Alignment: 6 +// Size: 0xa10 +class C_OP_SetVariable : public CParticleFunctionPreEmission +{ +public: + // MPropertyFriendlyName "Variable" + CParticleVariableRef m_variableReference; // 0x1c0 + // MPropertyFriendlyName "Value" + // MPropertySuppressExpr "m_variableReference.m_variableType != PVAL_TRANSFORM" + CParticleTransformInput m_transformInput; // 0x200 + // MPropertyFriendlyName "Position Offset" + // MPropertySuppressExpr "m_variableReference.m_variableType != PVAL_TRANSFORM" + Vector m_positionOffset; // 0x268 + // MPropertyFriendlyName "Rotation Offset" + // MPropertySuppressExpr "m_variableReference.m_variableType != PVAL_TRANSFORM" + QAngle m_rotationOffset; // 0x274 + // MPropertyFriendlyName "Value" + // MPropertySuppressExpr "m_variableReference.m_variableType != PVAL_VEC3" + CParticleCollectionVecInput m_vecInput; // 0x280 + // MPropertyFriendlyName "Value" + // MPropertySuppressExpr "m_variableReference.m_variableType != PVAL_FLOAT" + CParticleCollectionFloatInput m_floatInput; // 0x8b8 +}; + // Alignment: 14 -// Size: 0x1250 +// Size: 0x12c0 class C_INIT_CreateOnModelAtHeight : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x220 + bool m_bUseBones; // 0x1c0 // MPropertyFriendlyName "force creation height to desired height" - bool m_bForceZ; // 0x221 + bool m_bForceZ; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x224 + int32_t m_nControlPointNumber; // 0x1c4 // MPropertyFriendlyName "height override control point number" - int32_t m_nHeightCP; // 0x228 + int32_t m_nHeightCP; // 0x1c8 // MPropertyFriendlyName "desired height is relative to water" - bool m_bUseWaterHeight; // 0x22c + bool m_bUseWaterHeight; // 0x1cc private: - [[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d + [[maybe_unused]] uint8_t __pad01cd[0x3]; // 0x1cd public: // MPropertyFriendlyName "relative desired height" - CParticleCollectionFloatInput m_flDesiredHeight; // 0x230 + CParticleCollectionFloatInput m_flDesiredHeight; // 0x1d0 // MPropertyFriendlyName "model hitbox scale" - CParticleCollectionVecInput m_vecHitBoxScale; // 0x370 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x320 // MPropertyFriendlyName "direction bias" // MVectorIsCoordinate CParticleCollectionVecInput m_vecDirectionBias; // 0x958 // MPropertyFriendlyName "bias type" - ParticleHitboxBiasType_t m_nBiasType; // 0xf40 + ParticleHitboxBiasType_t m_nBiasType; // 0xf90 // MPropertyFriendlyName "bias in local space" - bool m_bLocalCoords; // 0xf44 + bool m_bLocalCoords; // 0xf94 // MPropertyFriendlyName "bias prefers moving hitboxes" - bool m_bPreferMovingBoxes; // 0xf45 + bool m_bPreferMovingBoxes; // 0xf95 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0xf46 + char m_HitboxSetName[128]; // 0xf96 private: - [[maybe_unused]] uint8_t __pad0fc6[0x2]; // 0xfc6 + [[maybe_unused]] uint8_t __pad1016[0x2]; // 0x1016 public: // MPropertyFriendlyName "hitbox velocity inherited scale" - CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0xfc8 + CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0x1018 // MPropertyFriendlyName "max hitbox velocity" - CParticleCollectionFloatInput m_flMaxBoneVelocity; // 0x1108 + CParticleCollectionFloatInput m_flMaxBoneVelocity; // 0x1168 }; // Alignment: 3 @@ -27301,42 +27314,42 @@ public: }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomAlphaWindowThreshold : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" - float m_flMin; // 0x220 + float m_flMin; // 0x1c0 // MPropertyFriendlyName "max" - float m_flMax; // 0x224 + float m_flMax; // 0x1c4 // MPropertyFriendlyName "exponent" - float m_flExponent; // 0x228 + float m_flExponent; // 0x1c8 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_VelocityMatchingForce : public CParticleFunctionOperator { public: // MPropertyFriendlyName "direction matching strength" - float m_flDirScale; // 0x210 + float m_flDirScale; // 0x1b0 // MPropertyFriendlyName "speed matching strength" - float m_flSpdScale; // 0x214 + float m_flSpdScale; // 0x1b4 // MPropertyFriendlyName "control point to broadcast speed and direction to" - int32_t m_nCPBroadcast; // 0x218 + int32_t m_nCPBroadcast; // 0x1b8 }; // Alignment: 3 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RampCPLinearRandom : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x220 + int32_t m_nOutControlPointNumber; // 0x1c0 // MPropertyFriendlyName "ramp rate min" - Vector m_vecRateMin; // 0x224 + Vector m_vecRateMin; // 0x1c4 // MPropertyFriendlyName "ramp rate max" - Vector m_vecRateMax; // 0x230 + Vector m_vecRateMax; // 0x1d0 }; // Alignment: 10 @@ -27345,17 +27358,17 @@ class C_INIT_CreateOnGrid : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "X Dimension Count" - CParticleCollectionFloatInput m_nXCount; // 0x220 + CParticleCollectionFloatInput m_nXCount; // 0x1c0 // MPropertyFriendlyName "Y Dimension Count" - CParticleCollectionFloatInput m_nYCount; // 0x360 + CParticleCollectionFloatInput m_nYCount; // 0x310 // MPropertyFriendlyName "Z Dimension Count" - CParticleCollectionFloatInput m_nZCount; // 0x4a0 + CParticleCollectionFloatInput m_nZCount; // 0x460 // MPropertyFriendlyName "X Dimension Spacing" - CParticleCollectionFloatInput m_nXSpacing; // 0x5e0 + CParticleCollectionFloatInput m_nXSpacing; // 0x5b0 // MPropertyFriendlyName "Y Dimension Spacing" - CParticleCollectionFloatInput m_nYSpacing; // 0x720 + CParticleCollectionFloatInput m_nYSpacing; // 0x700 // MPropertyFriendlyName "Z Dimension Spacing" - CParticleCollectionFloatInput m_nZSpacing; // 0x860 + CParticleCollectionFloatInput m_nZSpacing; // 0x850 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x9a0 // MPropertyFriendlyName "use local space" @@ -27367,95 +27380,95 @@ public: }; // Alignment: 1 -// Size: 0x270 +// Size: 0x210 class C_OP_RenderPoints : public CParticleFunctionRenderer { public: - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x260 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x200 }; // Alignment: 7 -// Size: 0x260 +// Size: 0x200 class C_INIT_ColorLitPerParticle : public CParticleFunctionInitializer { private: - [[maybe_unused]] uint8_t __pad0220[0x18]; // 0x220 + [[maybe_unused]] uint8_t __pad01c0[0x18]; // 0x1c0 public: // MPropertyFriendlyName "color1" - Color m_ColorMin; // 0x238 + Color m_ColorMin; // 0x1d8 // MPropertyFriendlyName "color2" - Color m_ColorMax; // 0x23c + Color m_ColorMax; // 0x1dc // MPropertyFriendlyName "tint clamp min" - Color m_TintMin; // 0x240 + Color m_TintMin; // 0x1e0 // MPropertyFriendlyName "tint clamp max" - Color m_TintMax; // 0x244 + Color m_TintMax; // 0x1e4 // MPropertyFriendlyName "light bias" - float m_flTintPerc; // 0x248 + float m_flTintPerc; // 0x1e8 // MPropertyFriendlyName "tint blend mode" - ParticleColorBlendMode_t m_nTintBlendMode; // 0x24c + ParticleColorBlendMode_t m_nTintBlendMode; // 0x1ec // MPropertyFriendlyName "light amplification amount" - float m_flLightAmplification; // 0x250 + float m_flLightAmplification; // 0x1f0 }; // Alignment: 6 -// Size: 0xe50 +// Size: 0xeb0 class C_INIT_PositionOffset : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "offset min" // MVectorIsCoordinate - CPerParticleVecInput m_OffsetMin; // 0x220 + CPerParticleVecInput m_OffsetMin; // 0x1c0 // MPropertyFriendlyName "offset max" // MVectorIsCoordinate - CPerParticleVecInput m_OffsetMax; // 0x808 + CPerParticleVecInput m_OffsetMax; // 0x7f8 // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0xdf0 + CParticleTransformInput m_TransformInput; // 0xe30 // MPropertyFriendlyName "offset in local space 0/1" - bool m_bLocalCoords; // 0xe40 + bool m_bLocalCoords; // 0xe98 // MPropertyFriendlyName "offset proportional to radius 0/1" - bool m_bProportional; // 0xe41 + bool m_bProportional; // 0xe99 private: - [[maybe_unused]] uint8_t __pad0e42[0x2]; // 0xe42 + [[maybe_unused]] uint8_t __pad0e9a[0x2]; // 0xe9a public: // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0xe44 + CRandomNumberGeneratorParameters m_randomnessParameters; // 0xe9c }; // Alignment: 1 -// Size: 0x350 +// Size: 0x300 class C_OP_DecayClampCount : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Maximum Count" - CParticleCollectionFloatInput m_nCount; // 0x210 + CParticleCollectionFloatInput m_nCount; // 0x1b0 }; // Alignment: 7 -// Size: 0x290 +// Size: 0x230 class C_OP_RenderLights : public C_OP_RenderPoints { public: // MPropertyFriendlyName "animation rate" - float m_flAnimationRate; // 0x270 + float m_flAnimationRate; // 0x210 // MPropertyFriendlyName "animation type" - AnimationType_t m_nAnimationType; // 0x274 + AnimationType_t m_nAnimationType; // 0x214 // MPropertyFriendlyName "set animation value in FPS" - bool m_bAnimateInFPS; // 0x278 + bool m_bAnimateInFPS; // 0x218 private: - [[maybe_unused]] uint8_t __pad0279[0x3]; // 0x279 + [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 public: // MPropertyFriendlyName "minimum visual size" - float m_flMinSize; // 0x27c + float m_flMinSize; // 0x21c // MPropertyFriendlyName "maximum visual size" - float m_flMaxSize; // 0x280 + float m_flMaxSize; // 0x220 // MPropertyFriendlyName "size at which to start fading" - float m_flStartFadeSize; // 0x284 + float m_flStartFadeSize; // 0x224 // MPropertyFriendlyName "size at which to fade away" - float m_flEndFadeSize; // 0x288 + float m_flEndFadeSize; // 0x228 }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar { public: @@ -27463,321 +27476,321 @@ public: }; // Alignment: 6 -// Size: 0x250 +// Size: 0x1f0 class C_OP_ColorInterpolateRandom : public CParticleFunctionOperator { public: // MPropertyFriendlyName "color fade min" - Color m_ColorFadeMin; // 0x210 + Color m_ColorFadeMin; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x18]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x18]; // 0x1b4 public: // MPropertyFriendlyName "color fade max" - Color m_ColorFadeMax; // 0x22c + Color m_ColorFadeMax; // 0x1cc private: - [[maybe_unused]] uint8_t __pad0230[0xc]; // 0x230 + [[maybe_unused]] uint8_t __pad01d0[0xc]; // 0x1d0 public: // MPropertyFriendlyName "fade start time" - float m_flFadeStartTime; // 0x23c + float m_flFadeStartTime; // 0x1dc // MPropertyFriendlyName "fade end time" - float m_flFadeEndTime; // 0x240 + float m_flFadeEndTime; // 0x1e0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x244 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1e4 // MPropertyFriendlyName "ease in and out" - bool m_bEaseInOut; // 0x248 + bool m_bEaseInOut; // 0x1e8 }; // Alignment: 7 -// Size: 0x320 +// Size: 0x2c0 class C_OP_SetControlPointsToModelParticles : public CParticleFunctionOperator { public: // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x210 + char m_HitboxSetName[128]; // 0x1b0 // MPropertyFriendlyName "attachment to follow" - char m_AttachmentName[128]; // 0x290 + char m_AttachmentName[128]; // 0x230 // MPropertyFriendlyName "First control point to set" - int32_t m_nFirstControlPoint; // 0x310 + int32_t m_nFirstControlPoint; // 0x2b0 // MPropertyFriendlyName "# of control points to set" - int32_t m_nNumControlPoints; // 0x314 + int32_t m_nNumControlPoints; // 0x2b4 // MPropertyFriendlyName "first particle to copy" - int32_t m_nFirstSourcePoint; // 0x318 + int32_t m_nFirstSourcePoint; // 0x2b8 // MPropertyFriendlyName "use skinning instead of hitboxes" - bool m_bSkin; // 0x31c + bool m_bSkin; // 0x2bc // MPropertyFriendlyName "follow attachment" - bool m_bAttachment; // 0x31d + bool m_bAttachment; // 0x2bd }; // Alignment: 5 -// Size: 0x290 +// Size: 0x230 class C_INIT_CreateAlongPath : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "maximum distance" - float m_fMaxDistance; // 0x220 + float m_fMaxDistance; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0xc]; // 0x1c4 public: - CPathParameters m_PathParams; // 0x230 + CPathParameters m_PathParams; // 0x1d0 // MPropertyFriendlyName "randomly select sequential CP pairs between start and end points" - bool m_bUseRandomCPs; // 0x270 + bool m_bUseRandomCPs; // 0x210 private: - [[maybe_unused]] uint8_t __pad0271[0x3]; // 0x271 + [[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211 public: // MPropertyFriendlyName "Offset from control point for path end" // MVectorIsCoordinate - Vector m_vEndOffset; // 0x274 + Vector m_vEndOffset; // 0x214 // MPropertyFriendlyName "save offset" - bool m_bSaveOffset; // 0x280 + bool m_bSaveOffset; // 0x220 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_OP_DistanceCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" - int32_t m_nControlPoint; // 0x210 + int32_t m_nControlPoint; // 0x1b0 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate - Vector m_vecPointOffset; // 0x214 + Vector m_vecPointOffset; // 0x1b4 // MPropertyFriendlyName "cull distance" - float m_flDistance; // 0x220 + float m_flDistance; // 0x1c0 // MPropertyFriendlyName "cull inside instead of outside" - bool m_bCullInside; // 0x224 + bool m_bCullInside; // 0x1c4 }; // Alignment: 8 -// Size: 0x270 +// Size: 0x210 class C_OP_ConstrainDistanceToPath : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum distance" - float m_fMinDistance; // 0x210 + float m_fMinDistance; // 0x1b0 // MPropertyFriendlyName "maximum distance" - float m_flMaxDistance0; // 0x214 + float m_flMaxDistance0; // 0x1b4 // MPropertyFriendlyName "maximum distance middle" - float m_flMaxDistanceMid; // 0x218 + float m_flMaxDistanceMid; // 0x1b8 // MPropertyFriendlyName "maximum distance end" - float m_flMaxDistance1; // 0x21c - CPathParameters m_PathParameters; // 0x220 + float m_flMaxDistance1; // 0x1bc + CPathParameters m_PathParameters; // 0x1c0 // MPropertyFriendlyName "travel time" - float m_flTravelTime; // 0x260 + float m_flTravelTime; // 0x200 // MPropertyFriendlyName "travel time scale field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldScale; // 0x264 + ParticleAttributeIndex_t m_nFieldScale; // 0x204 // MPropertyFriendlyName "manual time placement field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nManualTField; // 0x268 + ParticleAttributeIndex_t m_nManualTField; // 0x208 }; // Alignment: 4 -// Size: 0x240 +// Size: 0x1e0 class C_OP_SetControlPointToHand : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x220 + int32_t m_nCP1; // 0x1c0 // MPropertyFriendlyName "hand" - int32_t m_nHand; // 0x224 + int32_t m_nHand; // 0x1c4 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x228 + Vector m_vecCP1Pos; // 0x1c8 // MPropertyFriendlyName "use hand orientation" - bool m_bOrientToHand; // 0x234 + bool m_bOrientToHand; // 0x1d4 }; // Alignment: 15 -// Size: 0x2e0 +// Size: 0x280 class C_OP_DistanceBetweenCPsToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "starting control point" - int32_t m_nStartCP; // 0x220 + int32_t m_nStartCP; // 0x1c0 // MPropertyFriendlyName "ending control point" - int32_t m_nEndCP; // 0x224 + int32_t m_nEndCP; // 0x1c4 // MPropertyFriendlyName "output control point" - int32_t m_nOutputCP; // 0x228 + int32_t m_nOutputCP; // 0x1c8 // MPropertyFriendlyName "output control point field" - int32_t m_nOutputCPField; // 0x22c + int32_t m_nOutputCPField; // 0x1cc // MPropertyFriendlyName "only set distance once" - bool m_bSetOnce; // 0x230 + bool m_bSetOnce; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad0231[0x3]; // 0x231 + [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 public: // MPropertyFriendlyName "distance minimum" - float m_flInputMin; // 0x234 + float m_flInputMin; // 0x1d4 // MPropertyFriendlyName "distance maximum" - float m_flInputMax; // 0x238 + float m_flInputMax; // 0x1d8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x23c + float m_flOutputMin; // 0x1dc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x240 + float m_flOutputMax; // 0x1e0 // MPropertyFriendlyName "maximum trace length" - float m_flMaxTraceLength; // 0x244 + float m_flMaxTraceLength; // 0x1e4 // MPropertyFriendlyName "LOS Failure Scale" - float m_flLOSScale; // 0x248 + float m_flLOSScale; // 0x1e8 // MPropertyFriendlyName "ensure line of sight" - bool m_bLOS; // 0x24c + bool m_bLOS; // 0x1ec // MPropertyFriendlyName "LOS collision group" - char m_CollisionGroupName[128]; // 0x24d + char m_CollisionGroupName[128]; // 0x1ed private: - [[maybe_unused]] uint8_t __pad02cd[0x3]; // 0x2cd + [[maybe_unused]] uint8_t __pad026d[0x3]; // 0x26d public: // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x2d0 + ParticleTraceSet_t m_nTraceSet; // 0x270 // MPropertyFriendlyName "set parent" - ParticleParentSetMode_t m_nSetParent; // 0x2d4 + ParticleParentSetMode_t m_nSetParent; // 0x274 }; // Alignment: 11 -// Size: 0x5f0 +// Size: 0x5c0 class C_OP_SetFromCPSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToRead; // 0x214 + ParticleAttributeIndex_t m_nAttributeToRead; // 0x1b4 // MPropertyFriendlyName "field to write" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToWrite; // 0x218 + ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1b8 // MPropertyFriendlyName "local space control point number" - int32_t m_nLocalSpaceCP; // 0x21c + int32_t m_nLocalSpaceCP; // 0x1bc // MPropertyFriendlyName "random order" - bool m_bRandom; // 0x220 + bool m_bRandom; // 0x1c0 // MPropertyFriendlyName "reverse order" - bool m_bReverse; // 0x221 + bool m_bReverse; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x224 + int32_t m_nRandomSeed; // 0x1c4 // MPropertyFriendlyName "Snapshot start point" - CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x228 + CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x1c8 // MPropertyFriendlyName "Snapshot increment amount" - CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x368 + CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x318 // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x4a8 + CPerParticleFloatInput m_flInterpolation; // 0x468 // MPropertyFriendlyName "Sub-Sample Between Input Points" - bool m_bSubSample; // 0x5e8 + bool m_bSubSample; // 0x5b8 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapVectortoCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x210 + int32_t m_nOutControlPointNumber; // 0x1b0 // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x214 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b4 // MPropertyFriendlyName "particle number to read" - int32_t m_nParticleNumber; // 0x218 + int32_t m_nParticleNumber; // 0x1b8 }; // Alignment: 6 -// Size: 0xf30 +// Size: 0xf80 class C_OP_SetFloatAttributeToVectorExpression : public CParticleFunctionOperator { public: // MPropertyFriendlyName "expression" - VectorFloatExpressionType_t m_nExpression; // 0x210 + VectorFloatExpressionType_t m_nExpression; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "input 1" - CPerParticleVecInput m_vInput1; // 0x218 + CPerParticleVecInput m_vInput1; // 0x1b8 // MPropertyFriendlyName "input 2" - CPerParticleVecInput m_vInput2; // 0x800 + CPerParticleVecInput m_vInput2; // 0x7f0 // MPropertyFriendlyName "output" - CParticleRemapFloatInput m_flOutputRemap; // 0xde8 + CParticleRemapFloatInput m_flOutputRemap; // 0xe28 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0xf28 + ParticleAttributeIndex_t m_nOutputField; // 0xf78 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0xf2c + ParticleSetMethod_t m_nSetMethod; // 0xf7c }; // Alignment: 5 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapDistanceToLineSegmentBase : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point 0" - int32_t m_nCP0; // 0x210 + int32_t m_nCP0; // 0x1b0 // MPropertyFriendlyName "control point 1" - int32_t m_nCP1; // 0x214 + int32_t m_nCP1; // 0x1b4 // MPropertyFriendlyName "min distance value" - float m_flMinInputValue; // 0x218 + float m_flMinInputValue; // 0x1b8 // MPropertyFriendlyName "max distance value" - float m_flMaxInputValue; // 0x21c + float m_flMaxInputValue; // 0x1bc // MPropertyFriendlyName "use distance to an infinite line instead of a finite line segment" - bool m_bInfiniteLine; // 0x220 + bool m_bInfiniteLine; // 0x1c0 }; // Alignment: 13 -// Size: 0x310 +// Size: 0x2e0 class C_INIT_RemapTransformToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "input minimum" // MVectorIsSometimesCoordinate - Vector m_vInputMin; // 0x224 + Vector m_vInputMin; // 0x1c4 // MPropertyFriendlyName "input maximum" // MVectorIsSometimesCoordinate - Vector m_vInputMax; // 0x230 + Vector m_vInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - Vector m_vOutputMin; // 0x23c + Vector m_vOutputMin; // 0x1dc // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - Vector m_vOutputMax; // 0x248 + Vector m_vOutputMax; // 0x1e8 private: - [[maybe_unused]] uint8_t __pad0254[0x4]; // 0x254 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x258 + CParticleTransformInput m_TransformInput; // 0x1f8 // MPropertyFriendlyName "local space transform" - // MParticleTransformInputOptional - CParticleTransformInput m_LocalSpaceTransform; // 0x2a8 + // MParticleInputOptional + CParticleTransformInput m_LocalSpaceTransform; // 0x260 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x2f8 + float m_flStartTime; // 0x2c8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x2fc + float m_flEndTime; // 0x2cc // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x300 + ParticleSetMethod_t m_nSetMethod; // 0x2d0 // MPropertyFriendlyName "offset position" - bool m_bOffset; // 0x304 + bool m_bOffset; // 0x2d4 // MPropertyFriendlyName "accelerate position" - bool m_bAccelerate; // 0x305 + bool m_bAccelerate; // 0x2d5 private: - [[maybe_unused]] uint8_t __pad0306[0x2]; // 0x306 + [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 public: // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x308 + float m_flRemapBias; // 0x2d8 }; // Alignment: 4 -// Size: 0x4c0 +// Size: 0x480 class C_OP_SetFloat : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" - CPerParticleFloatInput m_InputValue; // 0x210 + CPerParticleFloatInput m_InputValue; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x350 + ParticleAttributeIndex_t m_nOutputField; // 0x300 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x354 + ParticleSetMethod_t m_nSetMethod; // 0x304 // MPropertyFriendlyName "interpolation" - CPerParticleFloatInput m_Lerp; // 0x358 + CPerParticleFloatInput m_Lerp; // 0x308 }; // Alignment: 4 @@ -27792,33 +27805,33 @@ public: }; // Alignment: 5 -// Size: 0x2a0 +// Size: 0x240 class C_OP_ModelCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "use only bounding box" - bool m_bBoundBox; // 0x214 + bool m_bBoundBox; // 0x1b4 // MPropertyFriendlyName "cull outside instead of inside" - bool m_bCullOutside; // 0x215 + bool m_bCullOutside; // 0x1b5 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x216 + bool m_bUseBones; // 0x1b6 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x217 + char m_HitboxSetName[128]; // 0x1b7 }; // Alignment: 3 -// Size: 0x800 +// Size: 0x7f0 class C_OP_LocalAccelerationForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "local space control point" - int32_t m_nCP; // 0x210 + int32_t m_nCP; // 0x1b0 // MPropertyFriendlyName "scale control point" - int32_t m_nScaleCP; // 0x214 + int32_t m_nScaleCP; // 0x1b4 // MPropertyFriendlyName "local space acceleration" - CParticleCollectionVecInput m_vecAccel; // 0x218 + CParticleCollectionVecInput m_vecAccel; // 0x1b8 }; // Alignment: 3 @@ -27832,85 +27845,85 @@ public: }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapParticleCountOnScalarEndCap : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "input minimum" - int32_t m_nInputMin; // 0x214 + int32_t m_nInputMin; // 0x1b4 // MPropertyFriendlyName "input maximum" - int32_t m_nInputMax; // 0x218 + int32_t m_nInputMax; // 0x1b8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x21c + float m_flOutputMin; // 0x1bc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x220 + float m_flOutputMax; // 0x1c0 // MPropertyFriendlyName "count back from last particle" - bool m_bBackwards; // 0x224 + bool m_bBackwards; // 0x1c4 private: - [[maybe_unused]] uint8_t __pad0225[0x3]; // 0x225 + [[maybe_unused]] uint8_t __pad01c5[0x3]; // 0x1c5 public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x228 + ParticleSetMethod_t m_nSetMethod; // 0x1c8 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RandomForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "min force" // MVectorIsCoordinate - Vector m_MinForce; // 0x210 + Vector m_MinForce; // 0x1b0 // MPropertyFriendlyName "max force" // MVectorIsCoordinate - Vector m_MaxForce; // 0x21c + Vector m_MaxForce; // 0x1bc }; // Alignment: 7 -// Size: 0x2a0 +// Size: 0x240 class C_OP_RenderStatusEffect : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x260 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x200 // MPropertyFriendlyName "detail 2 texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x268 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x208 // MPropertyFriendlyName "diffuse warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x270 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x210 // MPropertyFriendlyName "fresnel color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x278 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x218 // MPropertyFriendlyName "fresnel warp texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x280 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x220 // MPropertyFriendlyName "specular warp texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x288 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x228 // MPropertyFriendlyName "environment map texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x290 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x230 }; // Alignment: 4 -// Size: 0x270 +// Size: 0x230 class C_OP_RemapTransformOrientationToYaw : public CParticleFunctionOperator { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x210 + CParticleTransformInput m_TransformInput; // 0x1b0 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x260 + ParticleAttributeIndex_t m_nFieldOutput; // 0x218 // MPropertyFriendlyName "rotation offset" - float m_flRotOffset; // 0x264 + float m_flRotOffset; // 0x21c // MPropertyFriendlyName "spin strength" - float m_flSpinStrength; // 0x268 + float m_flSpinStrength; // 0x220 }; // Alignment: 2 @@ -27923,44 +27936,44 @@ public: }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_RemapInitialVisibilityScalar : public CParticleFunctionInitializer { private: - [[maybe_unused]] uint8_t __pad0220[0x4]; // 0x220 + [[maybe_unused]] uint8_t __pad01c0[0x4]; // 0x1c0 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "visibility minimum" - float m_flInputMin; // 0x228 + float m_flInputMin; // 0x1c8 // MPropertyFriendlyName "visibility maximum" - float m_flInputMax; // 0x22c + float m_flInputMax; // 0x1cc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x230 + float m_flOutputMin; // 0x1d0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x234 + float m_flOutputMax; // 0x1d4 }; // Alignment: 6 -// Size: 0x260 +// Size: 0x200 class C_INIT_AddVectorToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "component scale factor" - Vector m_vecScale; // 0x220 + Vector m_vecScale; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x22c + ParticleAttributeIndex_t m_nFieldOutput; // 0x1cc // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x230 + ParticleAttributeIndex_t m_nFieldInput; // 0x1d0 // MPropertyFriendlyName "random offset min" - Vector m_vOffsetMin; // 0x234 + Vector m_vOffsetMin; // 0x1d4 // MPropertyFriendlyName "random offset max" - Vector m_vOffsetMax; // 0x240 + Vector m_vOffsetMax; // 0x1e0 // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x24c + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x1ec }; // Alignment: 1 @@ -27972,46 +27985,46 @@ public: }; // Alignment: 6 -// Size: 0xe60 +// Size: 0xea0 class C_OP_SetVectorAttributeToVectorExpression : public CParticleFunctionOperator { public: // MPropertyFriendlyName "expression" - VectorExpressionType_t m_nExpression; // 0x210 + VectorExpressionType_t m_nExpression; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "input 1" - CPerParticleVecInput m_vInput1; // 0x218 + CPerParticleVecInput m_vInput1; // 0x1b8 // MPropertyFriendlyName "input 2" - CPerParticleVecInput m_vInput2; // 0x800 + CPerParticleVecInput m_vInput2; // 0x7f0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOutputField; // 0xde8 + ParticleAttributeIndex_t m_nOutputField; // 0xe28 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0xdec + ParticleSetMethod_t m_nSetMethod; // 0xe2c // MPropertyFriendlyName "normalize result" - bool m_bNormalizedOutput; // 0xdf0 + bool m_bNormalizedOutput; // 0xe30 }; // Alignment: 5 -// Size: 0x820 +// Size: 0x810 class C_INIT_InitFromVectorFieldSnapshot : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "local space control point number" - int32_t m_nLocalSpaceCP; // 0x224 + int32_t m_nLocalSpaceCP; // 0x1c4 // MPropertyFriendlyName "weight update control point" - int32_t m_nWeightUpdateCP; // 0x228 + int32_t m_nWeightUpdateCP; // 0x1c8 // MPropertyFriendlyName "use vertical velocity for weighting" - bool m_bUseVerticalVelocity; // 0x22c + bool m_bUseVerticalVelocity; // 0x1cc private: - [[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d + [[maybe_unused]] uint8_t __pad01cd[0x3]; // 0x1cd public: // MPropertyFriendlyName "Component Scale" - CPerParticleVecInput m_vecScale; // 0x230 + CPerParticleVecInput m_vecScale; // 0x1d0 }; // Alignment: 1 @@ -28023,14 +28036,14 @@ public: }; // Alignment: 2 -// Size: 0x490 +// Size: 0x450 class C_OP_CollideWithParentParticles : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "parent particle radius scale" - CPerParticleFloatInput m_flParentRadiusScale; // 0x210 + CPerParticleFloatInput m_flParentRadiusScale; // 0x1b0 // MPropertyFriendlyName "particle radius scale" - CPerParticleFloatInput m_flRadiusScale; // 0x350 + CPerParticleFloatInput m_flRadiusScale; // 0x300 }; // Alignment: 0 @@ -28042,40 +28055,40 @@ public: }; // Alignment: 3 -// Size: 0x370 +// Size: 0x320 class C_INIT_DistanceCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" - int32_t m_nControlPoint; // 0x220 + int32_t m_nControlPoint; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "cull distance" - CParticleCollectionFloatInput m_flDistance; // 0x228 + CParticleCollectionFloatInput m_flDistance; // 0x1c8 // MPropertyFriendlyName "cull inside instead of outside" - bool m_bCullInside; // 0x368 + bool m_bCullInside; // 0x318 }; // Alignment: 5 -// Size: 0x250 +// Size: 0x1f0 class C_OP_RampScalarSplineSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate" - float m_Rate; // 0x210 + float m_Rate; // 0x1b0 // MPropertyFriendlyName "start time" - float m_flStartTime; // 0x214 + float m_flStartTime; // 0x1b4 // MPropertyFriendlyName "end time" - float m_flEndTime; // 0x218 + float m_flEndTime; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x24]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x24]; // 0x1bc public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x240 + ParticleAttributeIndex_t m_nField; // 0x1e0 // MPropertyFriendlyName "ease out" - bool m_bEaseOut; // 0x244 + bool m_bEaseOut; // 0x1e4 }; // Alignment: 0 @@ -28096,25 +28109,25 @@ public: }; // Alignment: 5 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomSequence : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "sequence min" // MPropertyAttributeEditor "SequencePicker( 1 )" - int32_t m_nSequenceMin; // 0x220 + int32_t m_nSequenceMin; // 0x1c0 // MPropertyFriendlyName "sequence max" // MPropertyAttributeEditor "SequencePicker( 1 )" - int32_t m_nSequenceMax; // 0x224 + int32_t m_nSequenceMax; // 0x1c4 // MPropertyFriendlyName "shuffle" - bool m_bShuffle; // 0x228 + bool m_bShuffle; // 0x1c8 // MPropertyFriendlyName "linear" - bool m_bLinear; // 0x229 + bool m_bLinear; // 0x1c9 private: - [[maybe_unused]] uint8_t __pad022a[0x6]; // 0x22a + [[maybe_unused]] uint8_t __pad01ca[0x6]; // 0x1ca public: // MPropertyFriendlyName "weighted list" - CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x230 + CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x1d0 }; // Alignment: 1 @@ -28126,93 +28139,93 @@ public: }; // Alignment: 6 -// Size: 0x260 +// Size: 0x200 class C_OP_FadeOut : public CParticleFunctionOperator { public: // MPropertyFriendlyName "fade out time min" - float m_flFadeOutTimeMin; // 0x210 + float m_flFadeOutTimeMin; // 0x1b0 // MPropertyFriendlyName "fade out time max" - float m_flFadeOutTimeMax; // 0x214 + float m_flFadeOutTimeMax; // 0x1b4 // MPropertyFriendlyName "fade out time exponent" - float m_flFadeOutTimeExp; // 0x218 + float m_flFadeOutTimeExp; // 0x1b8 // MPropertyFriendlyName "fade bias" - float m_flFadeBias; // 0x21c + float m_flFadeBias; // 0x1bc private: - [[maybe_unused]] uint8_t __pad0220[0x30]; // 0x220 + [[maybe_unused]] uint8_t __pad01c0[0x30]; // 0x1c0 public: // MPropertyFriendlyName "proportional 0/1" - bool m_bProportional; // 0x250 + bool m_bProportional; // 0x1f0 // MPropertyFriendlyName "ease in and out" - bool m_bEaseInAndOut; // 0x251 + bool m_bEaseInAndOut; // 0x1f1 }; // Alignment: 13 -// Size: 0x240 +// Size: 0x1e0 class C_OP_OscillateScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate min" - float m_RateMin; // 0x210 + float m_RateMin; // 0x1b0 // MPropertyFriendlyName "oscillation rate max" - float m_RateMax; // 0x214 + float m_RateMax; // 0x1b4 // MPropertyFriendlyName "oscillation frequency min" - float m_FrequencyMin; // 0x218 + float m_FrequencyMin; // 0x1b8 // MPropertyFriendlyName "oscillation frequency max" - float m_FrequencyMax; // 0x21c + float m_FrequencyMax; // 0x1bc // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x220 + ParticleAttributeIndex_t m_nField; // 0x1c0 // MPropertyFriendlyName "proportional 0/1" - bool m_bProportional; // 0x224 + bool m_bProportional; // 0x1c4 // MPropertyFriendlyName "start/end proportional" - bool m_bProportionalOp; // 0x225 + bool m_bProportionalOp; // 0x1c5 private: - [[maybe_unused]] uint8_t __pad0226[0x2]; // 0x226 + [[maybe_unused]] uint8_t __pad01c6[0x2]; // 0x1c6 public: // MPropertyFriendlyName "start time min" - float m_flStartTime_min; // 0x228 + float m_flStartTime_min; // 0x1c8 // MPropertyFriendlyName "start time max" - float m_flStartTime_max; // 0x22c + float m_flStartTime_max; // 0x1cc // MPropertyFriendlyName "end time min" - float m_flEndTime_min; // 0x230 + float m_flEndTime_min; // 0x1d0 // MPropertyFriendlyName "end time max" - float m_flEndTime_max; // 0x234 + float m_flEndTime_max; // 0x1d4 // MPropertyFriendlyName "oscillation multiplier" - float m_flOscMult; // 0x238 + float m_flOscMult; // 0x1d8 // MPropertyFriendlyName "oscillation start phase" - float m_flOscAdd; // 0x23c + float m_flOscAdd; // 0x1dc }; // Alignment: 5 -// Size: 0x630 +// Size: 0x600 class C_OP_RenderBlobs : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "cube width" - CParticleCollectionRendererFloatInput m_cubeWidth; // 0x260 + CParticleCollectionRendererFloatInput m_cubeWidth; // 0x200 // MPropertyFriendlyName "cutoff radius" - CParticleCollectionRendererFloatInput m_cutoffRadius; // 0x3a0 + CParticleCollectionRendererFloatInput m_cutoffRadius; // 0x350 // MPropertyFriendlyName "render radius" - CParticleCollectionRendererFloatInput m_renderRadius; // 0x4e0 + CParticleCollectionRendererFloatInput m_renderRadius; // 0x4a0 // MPropertyFriendlyName "scale CP (cube width/cutoff/render = x/y/z)" - int32_t m_nScaleCP; // 0x620 + int32_t m_nScaleCP; // 0x5f0 private: - [[maybe_unused]] uint8_t __pad0624[0x4]; // 0x624 + [[maybe_unused]] uint8_t __pad05f4[0x4]; // 0x5f4 public: - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x628 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x5f8 }; // Alignment: 2 -// Size: 0x810 +// Size: 0x800 class C_INIT_InitVecCollection : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" - CParticleCollectionVecInput m_InputValue; // 0x220 + CParticleCollectionVecInput m_InputValue; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOutputField; // 0x808 + ParticleAttributeIndex_t m_nOutputField; // 0x7f8 }; // Alignment: 0 @@ -28224,183 +28237,183 @@ public: }; // Alignment: 26 -// Size: 0x920 +// Size: 0x910 class C_OP_WorldTraceConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "control point for fast collision tests" - int32_t m_nCP; // 0x210 + int32_t m_nCP; // 0x1b0 // MPropertyFriendlyName "control point offset for fast collisions" // MVectorIsCoordinate - Vector m_vecCpOffset; // 0x214 + Vector m_vecCpOffset; // 0x1b4 // MPropertyFriendlyName "collision mode" - ParticleCollisionMode_t m_nCollisionMode; // 0x220 + ParticleCollisionMode_t m_nCollisionMode; // 0x1c0 // MPropertyFriendlyName "minimum detail collision mode" - ParticleCollisionMode_t m_nCollisionModeMin; // 0x224 + ParticleCollisionMode_t m_nCollisionModeMin; // 0x1c4 // MPropertyStartGroup "Collision Options" // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x228 + ParticleTraceSet_t m_nTraceSet; // 0x1c8 // MPropertyFriendlyName "collision group" - char m_CollisionGroupName[128]; // 0x22c + char m_CollisionGroupName[128]; // 0x1cc // MPropertyFriendlyName "World Only" - bool m_bWorldOnly; // 0x2ac + bool m_bWorldOnly; // 0x24c // MPropertyFriendlyName "brush only" - bool m_bBrushOnly; // 0x2ad + bool m_bBrushOnly; // 0x24d // MPropertyFriendlyName "include water" - bool m_bIncludeWater; // 0x2ae + bool m_bIncludeWater; // 0x24e private: - [[maybe_unused]] uint8_t __pad02af[0x1]; // 0x2af + [[maybe_unused]] uint8_t __pad024f[0x1]; // 0x24f public: // MPropertyFriendlyName "CP Entity to Ignore for Collisions" - int32_t m_nIgnoreCP; // 0x2b0 + int32_t m_nIgnoreCP; // 0x250 // MPropertyFriendlyName "control point movement distance tolerance" // MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE" - float m_flCpMovementTolerance; // 0x2b4 + float m_flCpMovementTolerance; // 0x254 // MPropertyFriendlyName "plane cache retest rate" // MPropertySuppressExpr "m_nCollisionMode != COLLISION_MODE_PER_FRAME_PLANESET" - float m_flRetestRate; // 0x2b8 + float m_flRetestRate; // 0x258 // MPropertyFriendlyName "trace accuracy tolerance" // MPropertySuppressExpr "m_nCollisionMode != COLLISION_MODE_USE_NEAREST_TRACE" - float m_flTraceTolerance; // 0x2bc + float m_flTraceTolerance; // 0x25c // MPropertyFriendlyName "Confirm Collision Speed Threshold" // MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE" - float m_flCollisionConfirmationSpeed; // 0x2c0 + float m_flCollisionConfirmationSpeed; // 0x260 // MPropertyFriendlyName "Max Confirmation Traces Per Fame" // MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE" - float m_nMaxTracesPerFrame; // 0x2c4 + float m_nMaxTracesPerFrame; // 0x264 // MPropertyStartGroup "Impact Options" // MPropertyFriendlyName "radius scale" - CPerParticleFloatInput m_flRadiusScale; // 0x2c8 + CPerParticleFloatInput m_flRadiusScale; // 0x268 // MPropertyFriendlyName "amount of bounce" - CPerParticleFloatInput m_flBounceAmount; // 0x408 + CPerParticleFloatInput m_flBounceAmount; // 0x3b8 // MPropertyFriendlyName "amount of slide" - CPerParticleFloatInput m_flSlideAmount; // 0x548 + CPerParticleFloatInput m_flSlideAmount; // 0x508 // MPropertyFriendlyName "Random Direction scale" - CPerParticleFloatInput m_flRandomDirScale; // 0x688 + CPerParticleFloatInput m_flRandomDirScale; // 0x658 // MPropertyFriendlyName "Add Decay to Bounce" - bool m_bDecayBounce; // 0x7c8 + bool m_bDecayBounce; // 0x7a8 // MPropertyFriendlyName "kill particle on collision" - bool m_bKillonContact; // 0x7c9 + bool m_bKillonContact; // 0x7a9 private: - [[maybe_unused]] uint8_t __pad07ca[0x2]; // 0x7ca + [[maybe_unused]] uint8_t __pad07aa[0x2]; // 0x7aa public: // MPropertyFriendlyName "minimum speed to kill on collision" - float m_flMinSpeed; // 0x7cc + float m_flMinSpeed; // 0x7ac // MPropertyFriendlyName "Set Normal" - bool m_bSetNormal; // 0x7d0 + bool m_bSetNormal; // 0x7b0 private: - [[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1 + [[maybe_unused]] uint8_t __pad07b1[0x3]; // 0x7b1 public: // MPropertyFriendlyName "Stick On Collision Cache Field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x7d4 + ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x7b4 // MPropertyFriendlyName "Speed to stop when sticking" - CPerParticleFloatInput m_flStopSpeed; // 0x7d8 + CPerParticleFloatInput m_flStopSpeed; // 0x7b8 // MPropertyFriendlyName "Entity Hitbox Cache Field (Requires Stick on Collision)" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nEntityStickDataField; // 0x918 + ParticleAttributeIndex_t m_nEntityStickDataField; // 0x908 }; // Alignment: 3 -// Size: 0x3b0 +// Size: 0x360 class C_OP_RenderPostProcessing : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Post Processing Strength" - CPerParticleFloatInput m_flPostProcessStrength; // 0x260 + CPerParticleFloatInput m_flPostProcessStrength; // 0x200 // MPropertyFriendlyName "Post Processing File" // MPropertyAttributeEditor "AssetBrowse( vpost, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x3a0 + CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x350 // MPropertyFriendlyName "Post Processing Priority Group" - ParticlePostProcessPriorityGroup_t m_nPriority; // 0x3a8 + ParticlePostProcessPriorityGroup_t m_nPriority; // 0x358 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" - float m_flMin; // 0x220 + float m_flMin; // 0x1c0 // MPropertyFriendlyName "max" - float m_flMax; // 0x224 + float m_flMax; // 0x1c4 // MPropertyFriendlyName "exponent" - float m_flExponent; // 0x228 + float m_flExponent; // 0x1c8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x22c + ParticleAttributeIndex_t m_nFieldOutput; // 0x1cc }; // Alignment: 13 -// Size: 0x550 +// Size: 0x510 class C_INIT_PositionPlaceOnGround : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "offset" - CPerParticleFloatInput m_flOffset; // 0x220 + CPerParticleFloatInput m_flOffset; // 0x1c0 // MPropertyFriendlyName "max trace length" - CPerParticleFloatInput m_flMaxTraceLength; // 0x360 + CPerParticleFloatInput m_flMaxTraceLength; // 0x310 // MPropertyFriendlyName "collision group" - char m_CollisionGroupName[128]; // 0x4a0 + char m_CollisionGroupName[128]; // 0x460 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x520 + ParticleTraceSet_t m_nTraceSet; // 0x4e0 private: - [[maybe_unused]] uint8_t __pad0524[0xc]; // 0x524 + [[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4 public: // MPropertyFriendlyName "No Collision Behavior" - ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x530 + ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x4f0 // MPropertyFriendlyName "include water" - bool m_bIncludeWater; // 0x534 + bool m_bIncludeWater; // 0x4f4 // MPropertyFriendlyName "set normal" - bool m_bSetNormal; // 0x535 + bool m_bSetNormal; // 0x4f5 // MPropertyFriendlyName "set Previous XYZ only" - bool m_bSetPXYZOnly; // 0x536 + bool m_bSetPXYZOnly; // 0x4f6 // MPropertyFriendlyName "Trace along particle normal" - bool m_bTraceAlongNormal; // 0x537 + bool m_bTraceAlongNormal; // 0x4f7 // MPropertyFriendlyName "Offset only if trace hit" - bool m_bOffsetonColOnly; // 0x538 + bool m_bOffsetonColOnly; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 + [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 public: // MPropertyFriendlyName "offset final position by this fraction of the particle radius" - float m_flOffsetByRadiusFactor; // 0x53c + float m_flOffsetByRadiusFactor; // 0x4fc // MPropertyFriendlyName "preserve initial Z-offset relative to cp" - int32_t m_nPreserveOffsetCP; // 0x540 + int32_t m_nPreserveOffsetCP; // 0x500 // MPropertyFriendlyName "CP Entity to Ignore for Collisions" - int32_t m_nIgnoreCP; // 0x544 + int32_t m_nIgnoreCP; // 0x504 }; // Alignment: 11 -// Size: 0x7c0 +// Size: 0x7d0 class C_OP_CylindricalDistanceToTransform : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "cylinder inner radius" - CPerParticleFloatInput m_flInputMin; // 0x218 + CPerParticleFloatInput m_flInputMin; // 0x1b8 // MPropertyFriendlyName "cylinder outer radius" - CPerParticleFloatInput m_flInputMax; // 0x358 + CPerParticleFloatInput m_flInputMax; // 0x308 // MPropertyFriendlyName "cylinder inner output" - CPerParticleFloatInput m_flOutputMin; // 0x498 + CPerParticleFloatInput m_flOutputMin; // 0x458 // MPropertyFriendlyName "cylinder outer output" - CPerParticleFloatInput m_flOutputMax; // 0x5d8 + CPerParticleFloatInput m_flOutputMax; // 0x5a8 // MPropertyFriendlyName "cylindrical top transform" - CParticleTransformInput m_TransformStart; // 0x718 + CParticleTransformInput m_TransformStart; // 0x6f8 // MPropertyFriendlyName "cylindrical bottom transform" - CParticleTransformInput m_TransformEnd; // 0x768 + CParticleTransformInput m_TransformEnd; // 0x760 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x7b8 + ParticleSetMethod_t m_nSetMethod; // 0x7c8 // MPropertyFriendlyName "only active within specified distance" - bool m_bActiveRange; // 0x7bc + bool m_bActiveRange; // 0x7cc // MPropertyFriendlyName "output is additive" - bool m_bAdditive; // 0x7bd + bool m_bAdditive; // 0x7cd // MPropertyFriendlyName "apply radius to ends (capsule)" - bool m_bCapsule; // 0x7be + bool m_bCapsule; // 0x7ce }; // Alignment: 9 @@ -28409,19 +28422,19 @@ class C_OP_VectorFieldSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "extra velocity field to write" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToWrite; // 0x214 + ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1b4 // MPropertyFriendlyName "local space control point number" - int32_t m_nLocalSpaceCP; // 0x218 + int32_t m_nLocalSpaceCP; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x220 + CPerParticleFloatInput m_flInterpolation; // 0x1c0 // MPropertyFriendlyName "Component Scale" - CPerParticleVecInput m_vecScale; // 0x360 + CPerParticleVecInput m_vecScale; // 0x310 // MPropertyFriendlyName "Boundary Dampening" float m_flBoundaryDampening; // 0x948 // MPropertyFriendlyName "Set Velocity" @@ -28436,185 +28449,185 @@ public: }; // Alignment: 33 -// Size: 0x760 +// Size: 0x700 class C_OP_ControlpointLight : public CParticleFunctionOperator { public: // MPropertyFriendlyName "initial color bias" - float m_flScale; // 0x210 + float m_flScale; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4cc]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4cc]; // 0x1b4 public: // MPropertyFriendlyName "light 1 control point" - int32_t m_nControlPoint1; // 0x6e0 + int32_t m_nControlPoint1; // 0x680 // MPropertyFriendlyName "light 2 control point" - int32_t m_nControlPoint2; // 0x6e4 + int32_t m_nControlPoint2; // 0x684 // MPropertyFriendlyName "light 3 control point" - int32_t m_nControlPoint3; // 0x6e8 + int32_t m_nControlPoint3; // 0x688 // MPropertyFriendlyName "light 4 control point" - int32_t m_nControlPoint4; // 0x6ec + int32_t m_nControlPoint4; // 0x68c // MPropertyFriendlyName "light 1 control point offset" - Vector m_vecCPOffset1; // 0x6f0 + Vector m_vecCPOffset1; // 0x690 // MPropertyFriendlyName "light 2 control point offset" - Vector m_vecCPOffset2; // 0x6fc + Vector m_vecCPOffset2; // 0x69c // MPropertyFriendlyName "light 3 control point offset" - Vector m_vecCPOffset3; // 0x708 + Vector m_vecCPOffset3; // 0x6a8 // MPropertyFriendlyName "light 4 control point offset" - Vector m_vecCPOffset4; // 0x714 + Vector m_vecCPOffset4; // 0x6b4 // MPropertyFriendlyName "light 1 50% distance" - float m_LightFiftyDist1; // 0x720 + float m_LightFiftyDist1; // 0x6c0 // MPropertyFriendlyName "light 1 0% distance" - float m_LightZeroDist1; // 0x724 + float m_LightZeroDist1; // 0x6c4 // MPropertyFriendlyName "light 2 50% distance" - float m_LightFiftyDist2; // 0x728 + float m_LightFiftyDist2; // 0x6c8 // MPropertyFriendlyName "light 2 0% distance" - float m_LightZeroDist2; // 0x72c + float m_LightZeroDist2; // 0x6cc // MPropertyFriendlyName "light 3 50% distance" - float m_LightFiftyDist3; // 0x730 + float m_LightFiftyDist3; // 0x6d0 // MPropertyFriendlyName "light 3 0% distance" - float m_LightZeroDist3; // 0x734 + float m_LightZeroDist3; // 0x6d4 // MPropertyFriendlyName "light 4 50% distance" - float m_LightFiftyDist4; // 0x738 + float m_LightFiftyDist4; // 0x6d8 // MPropertyFriendlyName "light 4 0% distance" - float m_LightZeroDist4; // 0x73c + float m_LightZeroDist4; // 0x6dc // MPropertyFriendlyName "light 1 color" - Color m_LightColor1; // 0x740 + Color m_LightColor1; // 0x6e0 // MPropertyFriendlyName "light 2 color" - Color m_LightColor2; // 0x744 + Color m_LightColor2; // 0x6e4 // MPropertyFriendlyName "light 3 color" - Color m_LightColor3; // 0x748 + Color m_LightColor3; // 0x6e8 // MPropertyFriendlyName "light 4 color" - Color m_LightColor4; // 0x74c + Color m_LightColor4; // 0x6ec // MPropertyFriendlyName "light 1 type 0=point 1=spot" - bool m_bLightType1; // 0x750 + bool m_bLightType1; // 0x6f0 // MPropertyFriendlyName "light 2 type 0=point 1=spot" - bool m_bLightType2; // 0x751 + bool m_bLightType2; // 0x6f1 // MPropertyFriendlyName "light 3 type 0=point 1=spot" - bool m_bLightType3; // 0x752 + bool m_bLightType3; // 0x6f2 // MPropertyFriendlyName "light 4 type 0=point 1=spot" - bool m_bLightType4; // 0x753 + bool m_bLightType4; // 0x6f3 // MPropertyFriendlyName "light 1 dynamic light" - bool m_bLightDynamic1; // 0x754 + bool m_bLightDynamic1; // 0x6f4 // MPropertyFriendlyName "light 2 dynamic light" - bool m_bLightDynamic2; // 0x755 + bool m_bLightDynamic2; // 0x6f5 // MPropertyFriendlyName "light 3 dynamic light" - bool m_bLightDynamic3; // 0x756 + bool m_bLightDynamic3; // 0x6f6 // MPropertyFriendlyName "light 4 dynamic light" - bool m_bLightDynamic4; // 0x757 + bool m_bLightDynamic4; // 0x6f7 // MPropertyFriendlyName "compute normals from control points" - bool m_bUseNormal; // 0x758 + bool m_bUseNormal; // 0x6f8 // MPropertyFriendlyName "half-lambert normals" - bool m_bUseHLambert; // 0x759 + bool m_bUseHLambert; // 0x6f9 private: - [[maybe_unused]] uint8_t __pad075a[0x4]; // 0x75a + [[maybe_unused]] uint8_t __pad06fa[0x4]; // 0x6fa public: // MPropertyFriendlyName "clamp minimum light value to initial color" - bool m_bClampLowerRange; // 0x75e + bool m_bClampLowerRange; // 0x6fe // MPropertyFriendlyName "clamp maximum light value to initial color" - bool m_bClampUpperRange; // 0x75f + bool m_bClampUpperRange; // 0x6ff }; // Alignment: 2 -// Size: 0x370 +// Size: 0x320 class C_OP_ChooseRandomChildrenInGroup : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x220 + int32_t m_nChildGroupID; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "Number of Children to Use" - CParticleCollectionFloatInput m_flNumberOfChildren; // 0x228 + CParticleCollectionFloatInput m_flNumberOfChildren; // 0x1c8 }; // Alignment: 5 -// Size: 0xe00 +// Size: 0xe40 class C_INIT_CreateWithinBox : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" // MVectorIsCoordinate - CPerParticleVecInput m_vecMin; // 0x220 + CPerParticleVecInput m_vecMin; // 0x1c0 // MPropertyFriendlyName "max" // MVectorIsCoordinate - CPerParticleVecInput m_vecMax; // 0x808 + CPerParticleVecInput m_vecMax; // 0x7f8 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0xdf0 + int32_t m_nControlPointNumber; // 0xe30 // MPropertyFriendlyName "use local space" - bool m_bLocalSpace; // 0xdf4 + bool m_bLocalSpace; // 0xe34 private: - [[maybe_unused]] uint8_t __pad0df5[0x3]; // 0xdf5 + [[maybe_unused]] uint8_t __pad0e35[0x3]; // 0xe35 public: // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0xdf8 + CRandomNumberGeneratorParameters m_randomnessParameters; // 0xe38 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_UpdateLightSource : public CParticleFunctionOperator { public: // MPropertyFriendlyName "color tint" - Color m_vColorTint; // 0x210 + Color m_vColorTint; // 0x1b0 // MPropertyFriendlyName "amount to multiply light brightness by" - float m_flBrightnessScale; // 0x214 + float m_flBrightnessScale; // 0x1b4 // MPropertyFriendlyName "amount to multiply particle system radius by to get light radius" - float m_flRadiusScale; // 0x218 + float m_flRadiusScale; // 0x1b8 // MPropertyFriendlyName "minimum radius for created lights" - float m_flMinimumLightingRadius; // 0x21c + float m_flMinimumLightingRadius; // 0x1bc // MPropertyFriendlyName "maximum radius for created lights" - float m_flMaximumLightingRadius; // 0x220 + float m_flMaximumLightingRadius; // 0x1c0 // MPropertyFriendlyName "amount of damping of changes" - float m_flPositionDampingConstant; // 0x224 + float m_flPositionDampingConstant; // 0x1c4 }; // Alignment: 2 -// Size: 0x270 +// Size: 0x210 class C_OP_RenderScreenVelocityRotate : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "rotate rate(dps)" - float m_flRotateRateDegrees; // 0x260 + float m_flRotateRateDegrees; // 0x200 // MPropertyFriendlyName "forward angle" - float m_flForwardDegrees; // 0x264 + float m_flForwardDegrees; // 0x204 }; // Alignment: 10 -// Size: 0x2e0 +// Size: 0x2b0 class C_OP_PercentageBetweenTransformsVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "percentage minimum" - float m_flInputMin; // 0x214 + float m_flInputMin; // 0x1b4 // MPropertyFriendlyName "percentage maximum" - float m_flInputMax; // 0x218 + float m_flInputMax; // 0x1b8 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMin; // 0x21c + Vector m_vecOutputMin; // 0x1bc // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMax; // 0x228 + Vector m_vecOutputMax; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "strarting transform" - CParticleTransformInput m_TransformStart; // 0x238 + CParticleTransformInput m_TransformStart; // 0x1d8 // MPropertyFriendlyName "end transform" - CParticleTransformInput m_TransformEnd; // 0x288 + CParticleTransformInput m_TransformEnd; // 0x240 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x2d8 + ParticleSetMethod_t m_nSetMethod; // 0x2a8 // MPropertyFriendlyName "only active within input range" - bool m_bActiveRange; // 0x2dc + bool m_bActiveRange; // 0x2ac // MPropertyFriendlyName "treat distance between points as radius" - bool m_bRadialCheck; // 0x2dd + bool m_bRadialCheck; // 0x2ad }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap { public: @@ -28687,9 +28700,8 @@ public: // MPropertyAutoRebuildOnChange // MPropertySuppressExpr "!m_bEnableNamedValues" CUtlString m_NamedValueDomain; // 0x240 - // MPropertyFriendlyName "Variables" - // MPropertySuppressExpr "!m_bEnableNamedValues" - CUtlVector< ParticleNamedValueSource_t > m_NamedValueLocals; // 0x248 + // MPropertySuppressField + CUtlVector< ParticleNamedValueSource_t* > m_NamedValueLocals; // 0x248 // MPropertyStartGroup "+Base Properties" // MPropertyFriendlyName "color" // MPropertyColorPlusAlpha @@ -28807,134 +28819,138 @@ public: }; // Alignment: 8 -// Size: 0xb10 +// Size: 0xb20 class C_OP_RenderMaterialProxy : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Control Point for Model" - int32_t m_nMaterialControlPoint; // 0x260 + int32_t m_nMaterialControlPoint; // 0x200 // MPropertyFriendlyName "proxy type" - MaterialProxyType_t m_nProxyType; // 0x264 + MaterialProxyType_t m_nProxyType; // 0x204 // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf - CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x268 + CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x208 // MPropertyFriendlyName "material override" - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x280 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x220 // MPropertyFriendlyName "material override enable" - CParticleCollectionFloatInput m_flMaterialOverrideEnabled; // 0x288 + CParticleCollectionFloatInput m_flMaterialOverrideEnabled; // 0x228 // MPropertyFriendlyName "model tint" - CParticleCollectionVecInput m_vecColorScale; // 0x3c8 + CParticleCollectionVecInput m_vecColorScale; // 0x378 // MPropertyFriendlyName "model alpha" CPerParticleFloatInput m_flAlpha; // 0x9b0 // MPropertyFriendlyName "model tint blend type" - ParticleColorBlendType_t m_nColorBlendType; // 0xaf0 + ParticleColorBlendType_t m_nColorBlendType; // 0xb00 }; // Alignment: 11 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapCPtoScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point number" - int32_t m_nCPInput; // 0x210 + int32_t m_nCPInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "input field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nField; // 0x218 + int32_t m_nField; // 0x1b8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x21c + float m_flInputMin; // 0x1bc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x220 + float m_flInputMax; // 0x1c0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x224 + float m_flOutputMin; // 0x1c4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x228 + float m_flOutputMax; // 0x1c8 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x22c + float m_flStartTime; // 0x1cc // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x230 + float m_flEndTime; // 0x1d0 // MPropertyFriendlyName "interpolation scale" - float m_flInterpRate; // 0x234 + float m_flInterpRate; // 0x1d4 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x238 + ParticleSetMethod_t m_nSetMethod; // 0x1d8 }; // Alignment: 1 -// Size: 0x360 +// Size: 0x310 class C_INIT_DistanceToNeighborCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "cull distance" - CPerParticleFloatInput m_flDistance; // 0x220 + CPerParticleFloatInput m_flDistance; // 0x1c0 }; -// Alignment: 5 -// Size: 0x820 +// Alignment: 4 +// Size: 0x870 class C_OP_SetSingleControlPointPosition : public CParticleFunctionPreEmission { public: - // MPropertyFriendlyName "set positions in world space" - bool m_bUseWorldLocation; // 0x220 // MPropertyFriendlyName "only set position once" - bool m_bSetOnce; // 0x221 + bool m_bSetOnce; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x224 + int32_t m_nCP1; // 0x1c4 // MPropertyFriendlyName "control point location" - CParticleCollectionVecInput m_vecCP1Pos; // 0x228 - // MPropertyFriendlyName "control point to offset positions from" - int32_t m_nHeadLocation; // 0x810 + CParticleCollectionVecInput m_vecCP1Pos; // 0x1c8 + // MPropertyFriendlyName "transform to offset positions from" + // MParticleInputOptional + CParticleTransformInput m_transformInput; // 0x800 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_SnapshotRigidSkinToBones : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotate normals" - bool m_bTransformNormals; // 0x210 + bool m_bTransformNormals; // 0x1b0 // MPropertyFriendlyName "scale radii" - bool m_bTransformRadii; // 0x211 + bool m_bTransformRadii; // 0x1b1 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad01b2[0x2]; // 0x1b2 public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x214 + int32_t m_nControlPointNumber; // 0x1b4 }; // Alignment: 0 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_RandomYaw : public CGeneralRandomRotation { public: // No members available }; -// Alignment: 3 -// Size: 0x10 -struct ParticleNamedValueSource_t +// Alignment: 6 +// Size: 0x38 +struct ParticleNamedValueConfiguration_t { public: - CUtlString m_Name; // 0x0 - // MPropertyAttributeChoiceName "particlefield_namedvaluetype" - PulseValueType_t m_Type; // 0x8 - bool m_IsPublic; // 0xc + CUtlString m_ConfigName; // 0x0 + KeyValues3 m_ConfigValue; // 0x8 + ParticleAttachment_t m_iAttachType; // 0x18 +private: + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c +public: + CUtlString m_BoundEntityPath; // 0x20 + CUtlString m_strEntityScope; // 0x28 + CUtlString m_strAttachmentName; // 0x30 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_SetCPtoVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point number" - int32_t m_nCPInput; // 0x210 + int32_t m_nCPInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 }; // Alignment: 3 @@ -28943,10 +28959,10 @@ class C_OP_DragRelativeToPlane : public CParticleFunctionOperator { public: // MPropertyFriendlyName "dampening" - CParticleCollectionFloatInput m_flDragAtPlane; // 0x210 + CParticleCollectionFloatInput m_flDragAtPlane; // 0x1b0 // MPropertyFriendlyName "plane normal" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecPlaneNormal; // 0x350 + CParticleCollectionVecInput m_vecPlaneNormal; // 0x300 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x938 }; @@ -28961,87 +28977,87 @@ public: }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_LerpEndCapScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "value to lerp to" - float m_flOutput; // 0x214 + float m_flOutput; // 0x1b4 // MPropertyFriendlyName "lerp time" - float m_flLerpTime; // 0x218 + float m_flLerpTime; // 0x1b8 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapControlPointDirectionToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x214 + float m_flScale; // 0x1b4 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x218 + int32_t m_nControlPointNumber; // 0x1b8 }; // Alignment: 8 -// Size: 0x280 +// Size: 0x240 class C_OP_RemapTransformVisibilityToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x210 + ParticleSetMethod_t m_nSetMethod; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x218 + CParticleTransformInput m_TransformInput; // 0x1b8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x268 + ParticleAttributeIndex_t m_nFieldOutput; // 0x220 // MPropertyFriendlyName "CP visibility minimum" - float m_flInputMin; // 0x26c + float m_flInputMin; // 0x224 // MPropertyFriendlyName "CP visibility maximum" - float m_flInputMax; // 0x270 + float m_flInputMax; // 0x228 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x274 + float m_flOutputMin; // 0x22c // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x278 + float m_flOutputMax; // 0x230 // MPropertyFriendlyName "visibility radius" - float m_flRadius; // 0x27c + float m_flRadius; // 0x234 }; // Alignment: 8 -// Size: 0x4d0 +// Size: 0x490 class C_OP_SetRandomControlPointPosition : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "set positions in world space" - bool m_bUseWorldLocation; // 0x220 + bool m_bUseWorldLocation; // 0x1c0 // MPropertyFriendlyName "inherit CP orientation" - bool m_bOrient; // 0x221 + bool m_bOrient; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x224 + int32_t m_nCP1; // 0x1c4 // MPropertyFriendlyName "control point to offset positions from" - int32_t m_nHeadLocation; // 0x228 + int32_t m_nHeadLocation; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "re-randomize rate (-1 for once only)" - CParticleCollectionFloatInput m_flReRandomRate; // 0x230 + CParticleCollectionFloatInput m_flReRandomRate; // 0x1d0 // MPropertyFriendlyName "control point min" - Vector m_vecCPMinPos; // 0x370 + Vector m_vecCPMinPos; // 0x320 // MPropertyFriendlyName "control point max" - Vector m_vecCPMaxPos; // 0x37c + Vector m_vecCPMaxPos; // 0x32c // MPropertyFriendlyName "Interpolation" - CParticleCollectionFloatInput m_flInterpolation; // 0x388 + CParticleCollectionFloatInput m_flInterpolation; // 0x338 }; // Alignment: 32 @@ -29099,30 +29115,30 @@ public: }; // Alignment: 1 -// Size: 0x350 +// Size: 0x300 class C_OP_EndCapTimedFreeze : public CParticleFunctionOperator { public: // MPropertyFriendlyName "freeze time" - CParticleCollectionFloatInput m_flFreezeTime; // 0x210 + CParticleCollectionFloatInput m_flFreezeTime; // 0x1b0 }; // Alignment: 3 -// Size: 0x240 +// Size: 0x1e0 class C_OP_SetControlPointToPlayer : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x220 + int32_t m_nCP1; // 0x1c0 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x224 + Vector m_vecCP1Pos; // 0x1c4 // MPropertyFriendlyName "use eye orientation" - bool m_bOrientToEyes; // 0x230 + bool m_bOrientToEyes; // 0x1d0 }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: @@ -29130,314 +29146,313 @@ public: }; // Alignment: 8 -// Size: 0x250 +// Size: 0x1f0 class C_OP_TurbulenceForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "noise scale 0" - float m_flNoiseCoordScale0; // 0x210 + float m_flNoiseCoordScale0; // 0x1b0 // MPropertyFriendlyName "noise scale 1" - float m_flNoiseCoordScale1; // 0x214 + float m_flNoiseCoordScale1; // 0x1b4 // MPropertyFriendlyName "noise scale 2" - float m_flNoiseCoordScale2; // 0x218 + float m_flNoiseCoordScale2; // 0x1b8 // MPropertyFriendlyName "noise scale 3" - float m_flNoiseCoordScale3; // 0x21c + float m_flNoiseCoordScale3; // 0x1bc // MPropertyFriendlyName "noise amount 0" // MVectorIsCoordinate - Vector m_vecNoiseAmount0; // 0x220 + Vector m_vecNoiseAmount0; // 0x1c0 // MPropertyFriendlyName "noise amount 1" // MVectorIsCoordinate - Vector m_vecNoiseAmount1; // 0x22c + Vector m_vecNoiseAmount1; // 0x1cc // MPropertyFriendlyName "noise amount 2" // MVectorIsCoordinate - Vector m_vecNoiseAmount2; // 0x238 + Vector m_vecNoiseAmount2; // 0x1d8 // MPropertyFriendlyName "noise amount 3" // MVectorIsCoordinate - Vector m_vecNoiseAmount3; // 0x244 + Vector m_vecNoiseAmount3; // 0x1e4 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_ReinitializeScalarEndCap : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "minimum" - float m_flOutputMin; // 0x214 + float m_flOutputMin; // 0x1b4 // MPropertyFriendlyName "maximum" - float m_flOutputMax; // 0x218 + float m_flOutputMax; // 0x1b8 }; // Alignment: 8 -// Size: 0x260 +// Size: 0x200 class C_OP_RampScalarLinear : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate min" - float m_RateMin; // 0x210 + float m_RateMin; // 0x1b0 // MPropertyFriendlyName "ramp rate max" - float m_RateMax; // 0x214 + float m_RateMax; // 0x1b4 // MPropertyFriendlyName "start time min" - float m_flStartTime_min; // 0x218 + float m_flStartTime_min; // 0x1b8 // MPropertyFriendlyName "start time max" - float m_flStartTime_max; // 0x21c + float m_flStartTime_max; // 0x1bc // MPropertyFriendlyName "end time min" - float m_flEndTime_min; // 0x220 + float m_flEndTime_min; // 0x1c0 // MPropertyFriendlyName "end time max" - float m_flEndTime_max; // 0x224 + float m_flEndTime_max; // 0x1c4 private: - [[maybe_unused]] uint8_t __pad0228[0x28]; // 0x228 + [[maybe_unused]] uint8_t __pad01c8[0x28]; // 0x1c8 public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x250 + ParticleAttributeIndex_t m_nField; // 0x1f0 // MPropertyFriendlyName "start/end proportional" - bool m_bProportionalOp; // 0x254 + bool m_bProportionalOp; // 0x1f4 }; // Alignment: 6 -// Size: 0x260 +// Size: 0x200 class C_OP_InterpolateRadius : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start time" - float m_flStartTime; // 0x210 + float m_flStartTime; // 0x1b0 // MPropertyFriendlyName "end time" - float m_flEndTime; // 0x214 + float m_flEndTime; // 0x1b4 // MPropertyFriendlyName "radius start scale" - float m_flStartScale; // 0x218 + float m_flStartScale; // 0x1b8 // MPropertyFriendlyName "radius end scale" - float m_flEndScale; // 0x21c + float m_flEndScale; // 0x1bc // MPropertyFriendlyName "ease in and out" - bool m_bEaseInAndOut; // 0x220 + bool m_bEaseInAndOut; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "scale bias" - float m_flBias; // 0x224 + float m_flBias; // 0x1c4 }; // Alignment: 11 -// Size: 0x410 +// Size: 0x3c0 class C_OP_SetControlPointToImpactPoint : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point to set" - int32_t m_nCPOut; // 0x220 + int32_t m_nCPOut; // 0x1c0 // MPropertyFriendlyName "control point to trace from" - int32_t m_nCPIn; // 0x224 + int32_t m_nCPIn; // 0x1c4 // MPropertyFriendlyName "trace update rate" - float m_flUpdateRate; // 0x228 + float m_flUpdateRate; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "max trace length" - CParticleCollectionFloatInput m_flTraceLength; // 0x230 + CParticleCollectionFloatInput m_flTraceLength; // 0x1d0 // MPropertyFriendlyName "offset start point amount" - float m_flStartOffset; // 0x370 + float m_flStartOffset; // 0x320 // MPropertyFriendlyName "offset end point amount" - float m_flOffset; // 0x374 + float m_flOffset; // 0x324 // MPropertyFriendlyName "trace direction override" // MVectorIsCoordinate - Vector m_vecTraceDir; // 0x378 + Vector m_vecTraceDir; // 0x328 // MPropertyFriendlyName "trace collision group" - char m_CollisionGroupName[128]; // 0x384 + char m_CollisionGroupName[128]; // 0x334 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x404 + ParticleTraceSet_t m_nTraceSet; // 0x3b4 // MPropertyFriendlyName "set to trace endpoint if no collision" - bool m_bSetToEndpoint; // 0x408 + bool m_bSetToEndpoint; // 0x3b8 // MPropertyFriendlyName "trace to closest surface along all cardinal directions" - bool m_bTraceToClosestSurface; // 0x409 + bool m_bTraceToClosestSurface; // 0x3b9 }; // Alignment: 4 -// Size: 0x3b0 +// Size: 0x360 class C_OP_RenderVRHapticEvent : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "haptic hand" - ParticleVRHandChoiceList_t m_nHand; // 0x260 + ParticleVRHandChoiceList_t m_nHand; // 0x200 // MPropertyFriendlyName "hand control point number" - int32_t m_nOutputHandCP; // 0x264 + int32_t m_nOutputHandCP; // 0x204 // MPropertyFriendlyName "cp field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutputField; // 0x268 + int32_t m_nOutputField; // 0x208 private: - [[maybe_unused]] uint8_t __pad026c[0x4]; // 0x26c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "amplitude" - CPerParticleFloatInput m_flAmplitude; // 0x270 + CPerParticleFloatInput m_flAmplitude; // 0x210 }; // Alignment: 15 -// Size: 0x9c0 +// Size: 0x9e0 class C_OP_PositionLock : public CParticleFunctionOperator { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x210 + CParticleTransformInput m_TransformInput; // 0x1b0 // MPropertyFriendlyName "start fadeout min" - float m_flStartTime_min; // 0x260 + float m_flStartTime_min; // 0x218 // MPropertyFriendlyName "start fadeout max" - float m_flStartTime_max; // 0x264 + float m_flStartTime_max; // 0x21c // MPropertyFriendlyName "start fadeout exponent" - float m_flStartTime_exp; // 0x268 + float m_flStartTime_exp; // 0x220 // MPropertyFriendlyName "end fadeout min" - float m_flEndTime_min; // 0x26c + float m_flEndTime_min; // 0x224 // MPropertyFriendlyName "end fadeout max" - float m_flEndTime_max; // 0x270 + float m_flEndTime_max; // 0x228 // MPropertyFriendlyName "end fadeout exponent" - float m_flEndTime_exp; // 0x274 + float m_flEndTime_exp; // 0x22c // MPropertyFriendlyName "distance fade range" - float m_flRange; // 0x278 + float m_flRange; // 0x230 private: - [[maybe_unused]] uint8_t __pad027c[0x4]; // 0x27c + [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 public: // MPropertyFriendlyName "distance fade bias" - CParticleCollectionFloatInput m_flRangeBias; // 0x280 + CParticleCollectionFloatInput m_flRangeBias; // 0x238 // MPropertyFriendlyName "instant jump threshold" - float m_flJumpThreshold; // 0x3c0 + float m_flJumpThreshold; // 0x388 // MPropertyFriendlyName "previous position scale" - float m_flPrevPosScale; // 0x3c4 + float m_flPrevPosScale; // 0x38c // MPropertyFriendlyName "lock rotation" - bool m_bLockRot; // 0x3c8 + bool m_bLockRot; // 0x390 private: - [[maybe_unused]] uint8_t __pad03c9[0x7]; // 0x3c9 + [[maybe_unused]] uint8_t __pad0391[0x7]; // 0x391 public: // MPropertyFriendlyName "component scale" - CParticleCollectionVecInput m_vecScale; // 0x3d0 + CParticleCollectionVecInput m_vecScale; // 0x398 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x9b8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x9d0 // MPropertyFriendlyName "output field prev" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x9bc + ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x9d4 }; // Alignment: 15 -// Size: 0x620 +// Size: 0x5f0 class C_OP_OscillateVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate min" // MVectorIsSometimesCoordinate - Vector m_RateMin; // 0x210 + Vector m_RateMin; // 0x1b0 // MPropertyFriendlyName "oscillation rate max" // MVectorIsSometimesCoordinate - Vector m_RateMax; // 0x21c + Vector m_RateMax; // 0x1bc // MPropertyFriendlyName "oscillation frequency min" // MVectorIsSometimesCoordinate - Vector m_FrequencyMin; // 0x228 + Vector m_FrequencyMin; // 0x1c8 // MPropertyFriendlyName "oscillation frequency max" // MVectorIsSometimesCoordinate - Vector m_FrequencyMax; // 0x234 + Vector m_FrequencyMax; // 0x1d4 // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nField; // 0x240 + ParticleAttributeIndex_t m_nField; // 0x1e0 // MPropertyFriendlyName "proportional 0/1" - bool m_bProportional; // 0x244 + bool m_bProportional; // 0x1e4 // MPropertyFriendlyName "start/end proportional" - bool m_bProportionalOp; // 0x245 + bool m_bProportionalOp; // 0x1e5 // MPropertyFriendlyName "offset instead of accelerate position" - bool m_bOffset; // 0x246 + bool m_bOffset; // 0x1e6 private: - [[maybe_unused]] uint8_t __pad0247[0x1]; // 0x247 + [[maybe_unused]] uint8_t __pad01e7[0x1]; // 0x1e7 public: // MPropertyFriendlyName "start time min" - float m_flStartTime_min; // 0x248 + float m_flStartTime_min; // 0x1e8 // MPropertyFriendlyName "start time max" - float m_flStartTime_max; // 0x24c + float m_flStartTime_max; // 0x1ec // MPropertyFriendlyName "end time min" - float m_flEndTime_min; // 0x250 + float m_flEndTime_min; // 0x1f0 // MPropertyFriendlyName "end time max" - float m_flEndTime_max; // 0x254 + float m_flEndTime_max; // 0x1f4 // MPropertyFriendlyName "oscillation multiplier" - CPerParticleFloatInput m_flOscMult; // 0x258 + CPerParticleFloatInput m_flOscMult; // 0x1f8 // MPropertyFriendlyName "oscillation start phase" - CPerParticleFloatInput m_flOscAdd; // 0x398 + CPerParticleFloatInput m_flOscAdd; // 0x348 // MPropertyFriendlyName "rate scale" - CPerParticleFloatInput m_flRateScale; // 0x4d8 + CPerParticleFloatInput m_flRateScale; // 0x498 }; // Alignment: 10 -// Size: 0x730 +// Size: 0x710 class C_OP_MovementSkinnedPositionFromCPSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nSnapshotControlPointNumber; // 0x210 + int32_t m_nSnapshotControlPointNumber; // 0x1b0 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x214 + int32_t m_nControlPointNumber; // 0x1b4 // MPropertyFriendlyName "random order" - bool m_bRandom; // 0x218 + bool m_bRandom; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 + [[maybe_unused]] uint8_t __pad01b9[0x3]; // 0x1b9 public: // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x21c + int32_t m_nRandomSeed; // 0x1bc // MPropertyFriendlyName "set normal" - bool m_bSetNormal; // 0x220 + bool m_bSetNormal; // 0x1c0 // MPropertyFriendlyName "set radius" - bool m_bSetRadius; // 0x221 + bool m_bSetRadius; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x6]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x6]; // 0x1c2 public: // MPropertyFriendlyName "particle increment amount" - CParticleCollectionFloatInput m_flIncrement; // 0x228 + CParticleCollectionFloatInput m_flIncrement; // 0x1c8 // MPropertyFriendlyName "Full Loop Increment Amount" - CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x368 + CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x318 // MPropertyFriendlyName "Snapshot start point" - CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x4a8 + CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x468 // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x5e8 + CPerParticleFloatInput m_flInterpolation; // 0x5b8 }; // Alignment: 8 -// Size: 0x390 +// Size: 0x340 class C_OP_SetControlPointOrientation : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "set orientation in world space" - bool m_bUseWorldLocation; // 0x220 + bool m_bUseWorldLocation; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x1]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x1]; // 0x1c1 public: // MPropertyFriendlyName "randomize" - bool m_bRandomize; // 0x222 + bool m_bRandomize; // 0x1c2 // MPropertyFriendlyName "only set orientation once" - bool m_bSetOnce; // 0x223 + bool m_bSetOnce; // 0x1c3 // MPropertyFriendlyName "control point number" - int32_t m_nCP; // 0x224 + int32_t m_nCP; // 0x1c4 // MPropertyFriendlyName "control point to offset orientation from" - int32_t m_nHeadLocation; // 0x228 + int32_t m_nHeadLocation; // 0x1c8 // MPropertyFriendlyName "pitch yaw roll" - QAngle m_vecRotation; // 0x22c + QAngle m_vecRotation; // 0x1cc // MPropertyFriendlyName "pitch yaw roll max" - QAngle m_vecRotationB; // 0x238 + QAngle m_vecRotationB; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad0244[0x4]; // 0x244 + [[maybe_unused]] uint8_t __pad01e4[0x4]; // 0x1e4 public: // MPropertyFriendlyName "interpolation" - CParticleCollectionFloatInput m_flInterpolation; // 0x248 + CParticleCollectionFloatInput m_flInterpolation; // 0x1e8 }; -// Alignment: 5 -// Size: 0x240 +// Alignment: 4 +// Size: 0x870 class C_INIT_VelocityFromCP : public CParticleFunctionInitializer { public: - // MPropertyFriendlyName "control point number" - int32_t m_nControlPoint; // 0x220 - // MPropertyFriendlyName "comparison control point number" - int32_t m_nControlPointCompare; // 0x224 - // MPropertyFriendlyName "local space control point number" - int32_t m_nControlPointLocal; // 0x228 + // MPropertyFriendlyName "velocity" + CParticleCollectionVecInput m_velocityInput; // 0x1c0 + // MPropertyFriendlyName "local space" + // MParticleInputOptional + CParticleTransformInput m_transformInput; // 0x7f8 // MPropertyFriendlyName "velocity scale" - float m_flVelocityScale; // 0x22c + float m_flVelocityScale; // 0x860 // MPropertyFriendlyName "direction only" - bool m_bDirectionOnly; // 0x230 + bool m_bDirectionOnly; // 0x864 }; // Alignment: 0 @@ -29449,276 +29464,276 @@ public: }; // Alignment: 61 -// Size: 0x2270 +// Size: 0x2390 class CBaseRendererSource2 : public CParticleFunctionRenderer { public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "radius scale" // MPropertySortPriority "700" - CParticleCollectionRendererFloatInput m_flRadiusScale; // 0x260 + CParticleCollectionRendererFloatInput m_flRadiusScale; // 0x200 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" - CParticleCollectionRendererFloatInput m_flAlphaScale; // 0x3a0 + CParticleCollectionRendererFloatInput m_flAlphaScale; // 0x350 // MPropertyFriendlyName "rotation roll scale" // MPropertySortPriority "700" - CParticleCollectionRendererFloatInput m_flRollScale; // 0x4e0 + CParticleCollectionRendererFloatInput m_flRollScale; // 0x4a0 // MPropertyFriendlyName "per-particle alpha scale attribute" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "700" - ParticleAttributeIndex_t m_nAlpha2Field; // 0x620 + ParticleAttributeIndex_t m_nAlpha2Field; // 0x5f0 private: - [[maybe_unused]] uint8_t __pad0624[0x4]; // 0x624 + [[maybe_unused]] uint8_t __pad05f4[0x4]; // 0x5f4 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" - CParticleCollectionRendererVecInput m_vecColorScale; // 0x628 + CParticleCollectionRendererVecInput m_vecColorScale; // 0x5f8 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0xc10 + ParticleColorBlendType_t m_nColorBlendType; // 0xc30 // MPropertyStartGroup "+Material" // MPropertyFriendlyName "Shader" // MPropertySortPriority "600" - SpriteCardShaderType_t m_nShaderType; // 0xc14 + SpriteCardShaderType_t m_nShaderType; // 0xc34 // MPropertyFriendlyName "Custom Shader" // MPropertySuppressExpr "m_nShaderType != SPRITECARD_SHADER_CUSTOM" // MPropertySortPriority "600" - CUtlString m_strShaderOverride; // 0xc18 + CUtlString m_strShaderOverride; // 0xc38 // MPropertyFriendlyName "X offset of center point" // MPropertySortPriority "600" - CParticleCollectionRendererFloatInput m_flCenterXOffset; // 0xc20 + CParticleCollectionRendererFloatInput m_flCenterXOffset; // 0xc40 // MPropertyFriendlyName "Y offset of center point" // MPropertySortPriority "600" - CParticleCollectionRendererFloatInput m_flCenterYOffset; // 0xd60 + CParticleCollectionRendererFloatInput m_flCenterYOffset; // 0xd90 // MPropertyFriendlyName "Bump Strength" // MPropertySortPriority "600" - float m_flBumpStrength; // 0xea0 + float m_flBumpStrength; // 0xee0 // MPropertyFriendlyName "Sheet Crop Behavior" // MPropertySortPriority "600" - ParticleSequenceCropOverride_t m_nCropTextureOverride; // 0xea4 + ParticleSequenceCropOverride_t m_nCropTextureOverride; // 0xee4 // MPropertyFriendlyName "Textures" // MParticleRequireDefaultArrayEntry // MPropertyAutoExpandSelf // MPropertySortPriority "600" - CUtlVector< TextureGroup_t > m_vecTexturesInput; // 0xea8 + CUtlVector< TextureGroup_t > m_vecTexturesInput; // 0xee8 // MPropertyStartGroup "Animation" // MPropertyFriendlyName "animation rate" // MPropertyAttributeRange "0 5" // MPropertySortPriority "500" - float m_flAnimationRate; // 0xec0 + float m_flAnimationRate; // 0xf00 // MPropertyFriendlyName "animation type" // MPropertySortPriority "500" - AnimationType_t m_nAnimationType; // 0xec4 + AnimationType_t m_nAnimationType; // 0xf04 // MPropertyFriendlyName "set animation value in FPS" // MPropertySortPriority "500" - bool m_bAnimateInFPS; // 0xec8 + bool m_bAnimateInFPS; // 0xf08 private: - [[maybe_unused]] uint8_t __pad0ec9[0x7]; // 0xec9 + [[maybe_unused]] uint8_t __pad0f09[0x7]; // 0xf09 public: // MPropertyStartGroup "Lighting and Shadows" // MPropertyFriendlyName "self illum amount" // MPropertyAttributeRange "0 2" // MPropertySortPriority "400" - CParticleCollectionRendererFloatInput m_flSelfIllumAmount; // 0xed0 + CParticleCollectionRendererFloatInput m_flSelfIllumAmount; // 0xf10 // MPropertyFriendlyName "diffuse lighting amount" // MPropertyAttributeRange "0 1" // MPropertySortPriority "400" - CParticleCollectionRendererFloatInput m_flDiffuseAmount; // 0x1010 + CParticleCollectionRendererFloatInput m_flDiffuseAmount; // 0x1060 // MPropertyFriendlyName "diffuse lighting origin Control Point" // MPropertySortPriority "400" - int32_t m_nLightingControlPoint; // 0x1150 + int32_t m_nLightingControlPoint; // 0x11b0 // MPropertyFriendlyName "self illum per-particle" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "400" - ParticleAttributeIndex_t m_nSelfIllumPerParticle; // 0x1154 + ParticleAttributeIndex_t m_nSelfIllumPerParticle; // 0x11b4 // MPropertyStartGroup "+Color and alpha adjustments" // MPropertyFriendlyName "output blend mode" // MPropertySortPriority "300" - ParticleOutputBlendMode_t m_nOutputBlendMode; // 0x1158 + ParticleOutputBlendMode_t m_nOutputBlendMode; // 0x11b8 // MPropertyFriendlyName "Gamma-correct vertex colors" // MPropertySortPriority "300" - bool m_bGammaCorrectVertexColors; // 0x115c + bool m_bGammaCorrectVertexColors; // 0x11bc // MPropertyFriendlyName "Saturate color pre alphablend" // MPropertySortPriority "300" // MPropertySuppressExpr "mod!=dota" - bool m_bSaturateColorPreAlphaBlend; // 0x115d + bool m_bSaturateColorPreAlphaBlend; // 0x11bd private: - [[maybe_unused]] uint8_t __pad115e[0x2]; // 0x115e + [[maybe_unused]] uint8_t __pad11be[0x2]; // 0x11be public: // MPropertyFriendlyName "add self amount over alphablend" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flAddSelfAmount; // 0x1160 + CParticleCollectionRendererFloatInput m_flAddSelfAmount; // 0x11c0 // MPropertyFriendlyName "desaturation amount" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flDesaturation; // 0x12a0 + CParticleCollectionRendererFloatInput m_flDesaturation; // 0x1310 // MPropertyFriendlyName "overbright factor" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flOverbrightFactor; // 0x13e0 + CParticleCollectionRendererFloatInput m_flOverbrightFactor; // 0x1460 // MPropertyFriendlyName "HSV Shift Control Point" // MPropertySortPriority "300" - int32_t m_nHSVShiftControlPoint; // 0x1520 + int32_t m_nHSVShiftControlPoint; // 0x15b0 // MPropertyFriendlyName "Apply fog to particle" // MPropertySortPriority "300" - ParticleFogType_t m_nFogType; // 0x1524 + ParticleFogType_t m_nFogType; // 0x15b4 // MPropertyFriendlyName "Fog Scale" // MPropertySortPriority "300" // MPropertySuppressExpr "mod != hlx" - CParticleCollectionRendererFloatInput m_flFogAmount; // 0x1528 + CParticleCollectionRendererFloatInput m_flFogAmount; // 0x15b8 // MPropertyFriendlyName "Apply fog of war to color" // MPropertySortPriority "300" // MPropertySuppressExpr "mod != dota" - bool m_bTintByFOW; // 0x1668 + bool m_bTintByFOW; // 0x1708 // MPropertyFriendlyName "Apply global light to color" // MPropertySortPriority "300" // MPropertySuppressExpr "mod != dota" - bool m_bTintByGlobalLight; // 0x1669 + bool m_bTintByGlobalLight; // 0x1709 private: - [[maybe_unused]] uint8_t __pad166a[0x2]; // 0x166a + [[maybe_unused]] uint8_t __pad170a[0x2]; // 0x170a public: // MPropertyStartGroup "Color and alpha adjustments/Alpha Reference" // MPropertyFriendlyName "alpha reference" // MPropertySortPriority "300" - SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0x166c + SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0x170c // MPropertyFriendlyName "alpha reference window size" // MPropertySortPriority "300" - SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0x1670 + SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0x1710 // MPropertyFriendlyName "alpha reference type" // MPropertySortPriority "300" - ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0x1674 + ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0x1714 // MPropertyFriendlyName "alpha reference softness" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flAlphaReferenceSoftness; // 0x1678 + CParticleCollectionRendererFloatInput m_flAlphaReferenceSoftness; // 0x1718 // MPropertyFriendlyName "source alpha value to map to alpha of zero" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToZero; // 0x17b8 + CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToZero; // 0x1868 // MPropertyFriendlyName "source alpha value to map to alpha of 1" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToOne; // 0x18f8 + CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToOne; // 0x19b8 // MPropertyStartGroup "Refraction" // MPropertyFriendlyName "refract background" // MPropertySortPriority "200" - bool m_bRefract; // 0x1a38 + bool m_bRefract; // 0x1b08 // MPropertyFriendlyName "refract draws opaque - alpha scales refraction" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" - bool m_bRefractSolid; // 0x1a39 + bool m_bRefractSolid; // 0x1b09 private: - [[maybe_unused]] uint8_t __pad1a3a[0x6]; // 0x1a3a + [[maybe_unused]] uint8_t __pad1b0a[0x6]; // 0x1b0a public: // MPropertyFriendlyName "refract amount" // MPropertyAttributeRange "-2 2" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" - CParticleCollectionRendererFloatInput m_flRefractAmount; // 0x1a40 + CParticleCollectionRendererFloatInput m_flRefractAmount; // 0x1b10 // MPropertyFriendlyName "refract blur radius" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" - int32_t m_nRefractBlurRadius; // 0x1b80 + int32_t m_nRefractBlurRadius; // 0x1c60 // MPropertyFriendlyName "refract blur type" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" - BlurFilterType_t m_nRefractBlurType; // 0x1b84 + BlurFilterType_t m_nRefractBlurType; // 0x1c64 // MPropertyStartGroup // MPropertyFriendlyName "Only Render in effects bloom pass" // MPropertySortPriority "1100" - bool m_bOnlyRenderInEffectsBloomPass; // 0x1b88 + bool m_bOnlyRenderInEffectsBloomPass; // 0x1c68 // MPropertyFriendlyName "Only Render in effects water pass" // MPropertySortPriority "1050" // MPropertySuppressExpr "mod != csgo" - bool m_bOnlyRenderInEffectsWaterPass; // 0x1b89 + bool m_bOnlyRenderInEffectsWaterPass; // 0x1c69 // MPropertyFriendlyName "Use Mixed Resolution Rendering" // MPropertySortPriority "1200" - bool m_bUseMixedResolutionRendering; // 0x1b8a + bool m_bUseMixedResolutionRendering; // 0x1c6a // MPropertyFriendlyName "Only Render in effects game overlay pass" // MPropertySortPriority "1210" // MPropertySuppressExpr "mod != csgo" - bool m_bOnlyRenderInEffecsGameOverlay; // 0x1b8b + bool m_bOnlyRenderInEffecsGameOverlay; // 0x1c6b // MPropertyStartGroup "Stencil" // MPropertyFriendlyName "stencil test ID" // MPropertySortPriority "0" - char m_stencilTestID[128]; // 0x1b8c + char m_stencilTestID[128]; // 0x1c6c // MPropertyFriendlyName "only write where stencil is NOT stencil test ID" // MPropertySortPriority "0" - bool m_bStencilTestExclude; // 0x1c0c + bool m_bStencilTestExclude; // 0x1cec // MPropertyFriendlyName "stencil write ID" // MPropertySortPriority "0" - char m_stencilWriteID[128]; // 0x1c0d + char m_stencilWriteID[128]; // 0x1ced // MPropertyFriendlyName "write stencil on z-buffer test success" // MPropertySortPriority "0" - bool m_bWriteStencilOnDepthPass; // 0x1c8d + bool m_bWriteStencilOnDepthPass; // 0x1d6d // MPropertyFriendlyName "write stencil on z-buffer test failure" // MPropertySortPriority "0" - bool m_bWriteStencilOnDepthFail; // 0x1c8e + bool m_bWriteStencilOnDepthFail; // 0x1d6e // MPropertyStartGroup "Depth buffer control and effects" // MPropertyFriendlyName "reverse z-buffer test" // MPropertySortPriority "900" - bool m_bReverseZBuffering; // 0x1c8f + bool m_bReverseZBuffering; // 0x1d6f // MPropertyFriendlyName "disable z-buffer test" // MPropertySortPriority "900" - bool m_bDisableZBuffering; // 0x1c90 + bool m_bDisableZBuffering; // 0x1d70 private: - [[maybe_unused]] uint8_t __pad1c91[0x3]; // 0x1c91 + [[maybe_unused]] uint8_t __pad1d71[0x3]; // 0x1d71 public: // MPropertyFriendlyName "Depth feathering mode" // MPropertySortPriority "900" - ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x1c94 + ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x1d74 // MPropertyFriendlyName "particle feathering closest distance to surface" // MPropertySortPriority "900" - CParticleCollectionRendererFloatInput m_flFeatheringMinDist; // 0x1c98 + CParticleCollectionRendererFloatInput m_flFeatheringMinDist; // 0x1d78 // MPropertyFriendlyName "particle feathering farthest distance to surface" // MPropertySortPriority "900" - CParticleCollectionRendererFloatInput m_flFeatheringMaxDist; // 0x1dd8 + CParticleCollectionRendererFloatInput m_flFeatheringMaxDist; // 0x1ec8 // MPropertyFriendlyName "particle feathering filter" // MPropertySortPriority "900" - CParticleCollectionRendererFloatInput m_flFeatheringFilter; // 0x1f18 + CParticleCollectionRendererFloatInput m_flFeatheringFilter; // 0x2018 // MPropertyFriendlyName "depth comparison bias" // MPropertySortPriority "900" - float m_flDepthBias; // 0x2058 + float m_flDepthBias; // 0x2168 // MPropertyFriendlyName "Sort Method" // MPropertySortPriority "900" - ParticleSortingChoiceList_t m_nSortMethod; // 0x205c + ParticleSortingChoiceList_t m_nSortMethod; // 0x216c // MPropertyStartGroup "Animation" // MPropertyFriendlyName "blend sequence animation frames" // MPropertySortPriority "500" - bool m_bBlendFramesSeq0; // 0x2060 + bool m_bBlendFramesSeq0; // 0x2170 // MPropertyFriendlyName "use max-luminance blending for sequence" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bBlendFramesSeq0" - bool m_bMaxLuminanceBlendingSequence0; // 0x2061 + bool m_bMaxLuminanceBlendingSequence0; // 0x2171 }; // Alignment: 8 -// Size: 0x2e0 +// Size: 0x280 class C_INIT_LifespanFromVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "bias distance" // MVectorIsCoordinate - Vector m_vecComponentScale; // 0x220 + Vector m_vecComponentScale; // 0x1c0 // MPropertyFriendlyName "trace offset" - float m_flTraceOffset; // 0x22c + float m_flTraceOffset; // 0x1cc // MPropertyFriendlyName "maximum trace length" - float m_flMaxTraceLength; // 0x230 + float m_flMaxTraceLength; // 0x1d0 // MPropertyFriendlyName "trace recycle tolerance" - float m_flTraceTolerance; // 0x234 + float m_flTraceTolerance; // 0x1d4 // MPropertyFriendlyName "maximum points to cache" - int32_t m_nMaxPlanes; // 0x238 + int32_t m_nMaxPlanes; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c + [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc public: // MPropertyFriendlyName "trace collision group" - char m_CollisionGroupName[128]; // 0x240 + char m_CollisionGroupName[128]; // 0x1e0 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x2c0 + ParticleTraceSet_t m_nTraceSet; // 0x260 private: - [[maybe_unused]] uint8_t __pad02c4[0xc]; // 0x2c4 + [[maybe_unused]] uint8_t __pad0264[0xc]; // 0x264 public: // MPropertyFriendlyName "collide with water" - bool m_bIncludeWater; // 0x2d0 + bool m_bIncludeWater; // 0x270 }; // Alignment: 0 @@ -29730,68 +29745,86 @@ public: }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_ConstrainLineLength : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum length" - float m_flMinDistance; // 0x210 + float m_flMinDistance; // 0x1b0 // MPropertyFriendlyName "maximum length" - float m_flMaxDistance; // 0x214 + float m_flMaxDistance; // 0x1b4 }; // Alignment: 5 -// Size: 0x4b0 +// Size: 0x470 class C_OP_InstantaneousEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "num to emit" // MPropertyAttributeRange "1 1000" - CParticleCollectionFloatInput m_nParticlesToEmit; // 0x220 + CParticleCollectionFloatInput m_nParticlesToEmit; // 0x1c0 // MPropertyFriendlyName "emission start time" - CParticleCollectionFloatInput m_flStartTime; // 0x360 + CParticleCollectionFloatInput m_flStartTime; // 0x310 // MPropertyFriendlyName "emission scale from killed parent particles" - float m_flInitFromKilledParentParticles; // 0x4a0 + float m_flInitFromKilledParentParticles; // 0x460 // MPropertyFriendlyName "maximum emission per frame" - int32_t m_nMaxEmittedPerFrame; // 0x4a4 + int32_t m_nMaxEmittedPerFrame; // 0x464 // MPropertyFriendlyName "control point with snapshot data" - int32_t m_nSnapshotControlPoint; // 0x4a8 + int32_t m_nSnapshotControlPoint; // 0x468 }; // Alignment: 7 -// Size: 0x2510 +// Size: 0x2650 class CBaseTrailRenderer : public CBaseRendererSource2 { public: // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation type" // MPropertySortPriority "750" - ParticleOrientationChoiceList_t m_nOrientationType; // 0x2270 + ParticleOrientationChoiceList_t m_nOrientationType; // 0x2390 // MPropertyFriendlyName "orientation control point" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" - int32_t m_nOrientationControlPoint; // 0x2274 + int32_t m_nOrientationControlPoint; // 0x2394 // MPropertyStartGroup "Screenspace Fading and culling" // MPropertyFriendlyName "minimum visual screen-size" // MPropertySortPriority "900" - float m_flMinSize; // 0x2278 + float m_flMinSize; // 0x2398 // MPropertyFriendlyName "maximum visual screen-size" // MPropertySortPriority "900" - float m_flMaxSize; // 0x227c + float m_flMaxSize; // 0x239c // MPropertyFriendlyName "start fade screen-size" // MPropertySortPriority "900" - CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x2280 + CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x23a0 // MPropertyFriendlyName "end fade and cull screen-size" // MPropertySortPriority "900" - CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x23c0 + CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x24f0 // MPropertyStartGroup "Trail UV Controls" // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" // MPropertySortPriority "800" - bool m_bClampV; // 0x2500 + bool m_bClampV; // 0x2640 +}; + +// Alignment: 5 +// Size: 0x60 +struct ParticleNamedValueSource_t +{ +public: + CUtlString m_Name; // 0x0 + bool m_IsPublic; // 0x8 +private: + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 +public: + // MPropertySuppressField + PulseValueType_t m_ValueType; // 0xc + // MPropertySuppressField + ParticleNamedValueConfiguration_t m_DefaultConfig; // 0x10 + // MPropertySuppressField + CUtlVector< ParticleNamedValueConfiguration_t > m_NamedConfigs; // 0x48 }; // Alignment: 0 -// Size: 0x230 +// Size: 0x1d0 class C_OP_Spin : public CGeneralSpin { public: @@ -29799,106 +29832,106 @@ public: }; // Alignment: 10 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_CreationNoise : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "absolute value" - bool m_bAbsVal; // 0x224 + bool m_bAbsVal; // 0x1c4 // MPropertyFriendlyName "invert absolute value" - bool m_bAbsValInv; // 0x225 + bool m_bAbsValInv; // 0x1c5 private: - [[maybe_unused]] uint8_t __pad0226[0x2]; // 0x226 + [[maybe_unused]] uint8_t __pad01c6[0x2]; // 0x1c6 public: // MPropertyFriendlyName "time coordinate offset" - float m_flOffset; // 0x228 + float m_flOffset; // 0x1c8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x22c + float m_flOutputMin; // 0x1cc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x230 + float m_flOutputMax; // 0x1d0 // MPropertyFriendlyName "time noise coordinate scale" - float m_flNoiseScale; // 0x234 + float m_flNoiseScale; // 0x1d4 // MPropertyFriendlyName "spatial noise coordinate scale" - float m_flNoiseScaleLoc; // 0x238 + float m_flNoiseScaleLoc; // 0x1d8 // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate - Vector m_vecOffsetLoc; // 0x23c + Vector m_vecOffsetLoc; // 0x1dc // MPropertyFriendlyName "world time noise coordinate scale" - float m_flWorldTimeScale; // 0x248 + float m_flWorldTimeScale; // 0x1e8 }; // Alignment: 8 -// Size: 0x2a0 +// Size: 0x240 class C_OP_RenderAsModels : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry - CUtlVector< ModelReference_t > m_ModelList; // 0x260 + CUtlVector< ModelReference_t > m_ModelList; // 0x200 private: - [[maybe_unused]] uint8_t __pad0278[0x4]; // 0x278 + [[maybe_unused]] uint8_t __pad0218[0x4]; // 0x218 public: // MPropertyFriendlyName "scale factor for radius" - float m_flModelScale; // 0x27c + float m_flModelScale; // 0x21c // MPropertyFriendlyName "scale model to match particle size" - bool m_bFitToModelSize; // 0x280 + bool m_bFitToModelSize; // 0x220 // MPropertyFriendlyName "non-uniform scaling" - bool m_bNonUniformScaling; // 0x281 + bool m_bNonUniformScaling; // 0x221 private: - [[maybe_unused]] uint8_t __pad0282[0x2]; // 0x282 + [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 public: // MPropertyFriendlyName "X axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x284 + ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x224 // MPropertyFriendlyName "Y axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x288 + ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x228 // MPropertyFriendlyName "Z axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x28c + ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x22c // MPropertyFriendlyName "model size cull bloat" // MPropertyAttributeChoiceName "particlefield_size_cull_bloat" - int32_t m_nSizeCullBloat; // 0x290 + int32_t m_nSizeCullBloat; // 0x230 }; // Alignment: 3 -// Size: 0x250 +// Size: 0x1f0 class C_OP_RemapDistanceToLineSegmentToVector : public C_OP_RemapDistanceToLineSegmentBase { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x230 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1d0 // MPropertyFriendlyName "output value at min distance" - Vector m_vMinOutputValue; // 0x234 + Vector m_vMinOutputValue; // 0x1d4 // MPropertyFriendlyName "output value at max distance" - Vector m_vMaxOutputValue; // 0x240 + Vector m_vMaxOutputValue; // 0x1e0 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_NormalOffset : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "offset min" // MVectorIsCoordinate - Vector m_OffsetMin; // 0x220 + Vector m_OffsetMin; // 0x1c0 // MPropertyFriendlyName "offset max" // MVectorIsCoordinate - Vector m_OffsetMax; // 0x22c + Vector m_OffsetMax; // 0x1cc // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x238 + int32_t m_nControlPointNumber; // 0x1d8 // MPropertyFriendlyName "offset in local space 0/1" - bool m_bLocalCoords; // 0x23c + bool m_bLocalCoords; // 0x1dc // MPropertyFriendlyName "normalize output 0/1" - bool m_bNormalize; // 0x23d + bool m_bNormalize; // 0x1dd }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class CSpinUpdateBase : public CParticleFunctionOperator { public: @@ -29906,103 +29939,103 @@ public: }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_OP_ControlPointToRadialScreenSpace : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "source Control Point in World" - int32_t m_nCPIn; // 0x220 + int32_t m_nCPIn; // 0x1c0 // MPropertyFriendlyName "Source Control Point offset" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x224 + Vector m_vecCP1Pos; // 0x1c4 // MPropertyFriendlyName "Set control point number" - int32_t m_nCPOut; // 0x230 + int32_t m_nCPOut; // 0x1d0 // MPropertyFriendlyName "Output field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPOutField; // 0x234 + int32_t m_nCPOutField; // 0x1d4 // MPropertyFriendlyName "Ss Pos and Dot OUT CP" - int32_t m_nCPSSPosOut; // 0x238 + int32_t m_nCPSSPosOut; // 0x1d8 }; // Alignment: 3 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_CreateFromPlaneCache : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "local offset min" // MVectorIsCoordinate - Vector m_vecOffsetMin; // 0x220 + Vector m_vecOffsetMin; // 0x1c0 // MPropertyFriendlyName "local offset max" // MVectorIsCoordinate - Vector m_vecOffsetMax; // 0x22c + Vector m_vecOffsetMax; // 0x1cc private: - [[maybe_unused]] uint8_t __pad0238[0x1]; // 0x238 + [[maybe_unused]] uint8_t __pad01d8[0x1]; // 0x1d8 public: // MPropertyFriendlyName "set normal" - bool m_bUseNormal; // 0x239 + bool m_bUseNormal; // 0x1d9 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapScalarEndCap : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x218 + float m_flInputMin; // 0x1b8 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x21c + float m_flInputMax; // 0x1bc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x220 + float m_flOutputMin; // 0x1c0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x224 + float m_flOutputMax; // 0x1c4 }; // Alignment: 4 -// Size: 0x260 +// Size: 0x200 class C_OP_LockToSavedSequentialPath : public CParticleFunctionOperator { private: - [[maybe_unused]] uint8_t __pad0210[0x4]; // 0x210 + [[maybe_unused]] uint8_t __pad01b0[0x4]; // 0x1b0 public: // MPropertyFriendlyName "start fade time" - float m_flFadeStart; // 0x214 + float m_flFadeStart; // 0x1b4 // MPropertyFriendlyName "end fade time" - float m_flFadeEnd; // 0x218 + float m_flFadeEnd; // 0x1b8 // MPropertyFriendlyName "Use sequential CP pairs between start and end point" - bool m_bCPPairs; // 0x21c + bool m_bCPPairs; // 0x1bc private: - [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d + [[maybe_unused]] uint8_t __pad01bd[0x3]; // 0x1bd public: - CPathParameters m_PathParams; // 0x220 + CPathParameters m_PathParams; // 0x1c0 }; // Alignment: 2 -// Size: 0x370 +// Size: 0x320 class C_INIT_InitFloatCollection : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" - CParticleCollectionFloatInput m_InputValue; // 0x220 + CParticleCollectionFloatInput m_InputValue; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x360 + ParticleAttributeIndex_t m_nOutputField; // 0x310 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_OP_PlayEndCapWhenFinished : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "play when emission ends" - bool m_bFireOnEmissionEnd; // 0x220 + bool m_bFireOnEmissionEnd; // 0x1c0 // MPropertyFriendlyName "wait for children to finish" - bool m_bIncludeChildren; // 0x221 + bool m_bIncludeChildren; // 0x1c1 }; // Alignment: 4 @@ -30021,19 +30054,19 @@ public: }; // Alignment: 4 -// Size: 0x4b0 +// Size: 0x470 class C_OP_QuantizeCPComponent : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input" - CParticleCollectionFloatInput m_flInputValue; // 0x220 + CParticleCollectionFloatInput m_flInputValue; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nCPOutput; // 0x360 + int32_t m_nCPOutput; // 0x310 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutVectorField; // 0x364 + int32_t m_nOutVectorField; // 0x314 // MPropertyFriendlyName "interval to snap to" - CParticleCollectionFloatInput m_flQuantizeValue; // 0x368 + CParticleCollectionFloatInput m_flQuantizeValue; // 0x318 }; // Alignment: 4 @@ -30042,223 +30075,223 @@ class C_OP_MovementLoopInsideSphere : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x210 + int32_t m_nCP; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "distance maximum" - CParticleCollectionFloatInput m_flDistance; // 0x218 + CParticleCollectionFloatInput m_flDistance; // 0x1b8 // MPropertyFriendlyName "component scale" - CParticleCollectionVecInput m_vecScale; // 0x358 + CParticleCollectionVecInput m_vecScale; // 0x308 // MPropertyFriendlyName "distance squared output attribute" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nDistSqrAttr; // 0x940 }; // Alignment: 3 -// Size: 0xdf0 +// Size: 0xe30 class C_OP_DirectionBetweenVecsToVec : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "first vector" - CPerParticleVecInput m_vecPoint1; // 0x218 + CPerParticleVecInput m_vecPoint1; // 0x1b8 // MPropertyFriendlyName "second vector" - CPerParticleVecInput m_vecPoint2; // 0x800 + CPerParticleVecInput m_vecPoint2; // 0x7f0 }; // Alignment: 8 -// Size: 0x290 +// Size: 0x250 class C_OP_RemapTransformVisibilityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x210 + ParticleSetMethod_t m_nSetMethod; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x218 + CParticleTransformInput m_TransformInput; // 0x1b8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x268 + ParticleAttributeIndex_t m_nFieldOutput; // 0x220 // MPropertyFriendlyName "CP visibility minimum" - float m_flInputMin; // 0x26c + float m_flInputMin; // 0x224 // MPropertyFriendlyName "CP visibility maximum" - float m_flInputMax; // 0x270 + float m_flInputMax; // 0x228 // MPropertyFriendlyName "output minimum" - Vector m_vecOutputMin; // 0x274 + Vector m_vecOutputMin; // 0x22c // MPropertyFriendlyName "output maximum" - Vector m_vecOutputMax; // 0x280 + Vector m_vecOutputMax; // 0x238 // MPropertyFriendlyName "visibility radius" - float m_flRadius; // 0x28c + float m_flRadius; // 0x244 }; // Alignment: 6 -// Size: 0xe70 +// Size: 0xeb0 class C_INIT_SetVectorAttributeToVectorExpression : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "expression" - VectorExpressionType_t m_nExpression; // 0x220 + VectorExpressionType_t m_nExpression; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "input 1" - CPerParticleVecInput m_vInput1; // 0x228 + CPerParticleVecInput m_vInput1; // 0x1c8 // MPropertyFriendlyName "input 2" - CPerParticleVecInput m_vInput2; // 0x810 + CPerParticleVecInput m_vInput2; // 0x800 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOutputField; // 0xdf8 + ParticleAttributeIndex_t m_nOutputField; // 0xe38 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0xdfc + ParticleSetMethod_t m_nSetMethod; // 0xe3c // MPropertyFriendlyName "normalize result" - bool m_bNormalizedOutput; // 0xe00 + bool m_bNormalizedOutput; // 0xe40 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_InheritFromParentParticles : public CParticleFunctionOperator { public: // MPropertyFriendlyName "scale" - float m_flScale; // 0x210 + float m_flScale; // 0x1b0 // MPropertyFriendlyName "inherited field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "particle increment amount" - int32_t m_nIncrement; // 0x218 + int32_t m_nIncrement; // 0x1b8 // MPropertyFriendlyName "random parent particle distribution" - bool m_bRandomDistribution; // 0x21c + bool m_bRandomDistribution; // 0x1bc }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomVectorComponent : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" - float m_flMin; // 0x220 + float m_flMin; // 0x1c0 // MPropertyFriendlyName "max" - float m_flMax; // 0x224 + float m_flMax; // 0x1c4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x228 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c8 // MPropertyFriendlyName "component 0/1/2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate - int32_t m_nComponent; // 0x22c + int32_t m_nComponent; // 0x1cc }; // Alignment: 4 -// Size: 0xdf0 +// Size: 0xe30 class C_OP_ExternalWindForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "sample position" - CPerParticleVecInput m_vecSamplePosition; // 0x210 + CPerParticleVecInput m_vecSamplePosition; // 0x1b0 // MPropertyFriendlyName "force scale" - CPerParticleVecInput m_vecScale; // 0x7f8 + CPerParticleVecInput m_vecScale; // 0x7e8 // MPropertyFriendlyName "sample wind" - bool m_bSampleWind; // 0xde0 + bool m_bSampleWind; // 0xe20 // MPropertyFriendlyName "sample water current" - bool m_bSampleWater; // 0xde1 + bool m_bSampleWater; // 0xe21 }; // Alignment: 6 -// Size: 0x5f0 +// Size: 0x5c0 class C_OP_SetControlPointFieldToScalarExpression : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "expression" - ScalarExpressionType_t m_nExpression; // 0x220 + ScalarExpressionType_t m_nExpression; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "input 1" - CParticleCollectionFloatInput m_flInput1; // 0x228 + CParticleCollectionFloatInput m_flInput1; // 0x1c8 // MPropertyFriendlyName "input 2" - CParticleCollectionFloatInput m_flInput2; // 0x368 + CParticleCollectionFloatInput m_flInput2; // 0x318 // MPropertyFriendlyName "output" - CParticleRemapFloatInput m_flOutputRemap; // 0x4a8 + CParticleRemapFloatInput m_flOutputRemap; // 0x468 // MPropertyFriendlyName "output control point" - int32_t m_nOutputCP; // 0x5e8 + int32_t m_nOutputCP; // 0x5b8 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutVectorField; // 0x5ec + int32_t m_nOutVectorField; // 0x5bc }; // Alignment: 10 -// Size: 0xe10 +// Size: 0xe50 class C_INIT_PositionWarp : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "warp min" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecWarpMin; // 0x220 + CParticleCollectionVecInput m_vecWarpMin; // 0x1c0 // MPropertyFriendlyName "warp max" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecWarpMax; // 0x808 + CParticleCollectionVecInput m_vecWarpMax; // 0x7f8 // MPropertyFriendlyName "warp scale control point number" - int32_t m_nScaleControlPointNumber; // 0xdf0 + int32_t m_nScaleControlPointNumber; // 0xe30 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0xdf4 + int32_t m_nControlPointNumber; // 0xe34 // MPropertyFriendlyName "radius scale component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nRadiusComponent; // 0xdf8 + int32_t m_nRadiusComponent; // 0xe38 // MPropertyFriendlyName "warp transition time (treats min/max as start/end sizes)" - float m_flWarpTime; // 0xdfc + float m_flWarpTime; // 0xe3c // MPropertyFriendlyName "warp transition start time" - float m_flWarpStartTime; // 0xe00 + float m_flWarpStartTime; // 0xe40 // MPropertyFriendlyName "previous position sacale" - float m_flPrevPosScale; // 0xe04 + float m_flPrevPosScale; // 0xe44 // MPropertyFriendlyName "reverse warp (0/1)" - bool m_bInvertWarp; // 0xe08 + bool m_bInvertWarp; // 0xe48 // MPropertyFriendlyName "use particle count instead of time" - bool m_bUseCount; // 0xe09 + bool m_bUseCount; // 0xe49 }; // Alignment: 1 -// Size: 0x270 +// Size: 0x230 class C_INIT_RemapQAnglesToRotation : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x220 + CParticleTransformInput m_TransformInput; // 0x1c0 }; // Alignment: 10 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RemapSpeedToScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "control point number (ignored if per particle)" - int32_t m_nControlPointNumber; // 0x224 + int32_t m_nControlPointNumber; // 0x1c4 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x228 + float m_flStartTime; // 0x1c8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x22c + float m_flEndTime; // 0x1cc // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x230 + float m_flInputMin; // 0x1d0 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x234 + float m_flInputMax; // 0x1d4 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x238 + float m_flOutputMin; // 0x1d8 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x23c + float m_flOutputMax; // 0x1dc // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x240 + ParticleSetMethod_t m_nSetMethod; // 0x1e0 // MPropertyFriendlyName "per particle" - bool m_bPerParticle; // 0x244 + bool m_bPerParticle; // 0x1e4 }; // Alignment: 1 @@ -30269,8 +30302,34 @@ public: CPulse_ResumePoint m_WakeResume; // 0x48 }; +// Alignment: 6 +// Size: 0x810 +class C_OP_SetControlPointToCPVelocity : public CParticleFunctionPreEmission +{ +public: + // MPropertyFriendlyName "control point input" + int32_t m_nCPInput; // 0x1c0 + // MPropertyFriendlyName "control point number to set velocity" + int32_t m_nCPOutputVel; // 0x1c4 + // MPropertyFriendlyName "normalize output" + bool m_bNormalize; // 0x1c8 +private: + [[maybe_unused]] uint8_t __pad01c9[0x3]; // 0x1c9 +public: + // MPropertyFriendlyName "control point number to set magnitude" + int32_t m_nCPOutputMag; // 0x1cc + // MPropertyFriendlyName "control point field for magnitude" + // MPropertyAttributeChoiceName "vector_component" + int32_t m_nCPField; // 0x1d0 +private: + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 +public: + // MPropertyFriendlyName "comparison velocity" + CParticleCollectionVecInput m_vecComparisonVelocity; // 0x1d8 +}; + // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: @@ -30278,95 +30337,95 @@ public: }; // Alignment: 15 -// Size: 0x1000 +// Size: 0x1050 class C_OP_LightningSnapshotGenerator : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nCPSnapshot; // 0x220 + int32_t m_nCPSnapshot; // 0x1c0 // MPropertyFriendlyName "start control point number" - int32_t m_nCPStartPnt; // 0x224 + int32_t m_nCPStartPnt; // 0x1c4 // MPropertyFriendlyName "end control point number" - int32_t m_nCPEndPnt; // 0x228 + int32_t m_nCPEndPnt; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "Recursion Depth" - CParticleCollectionFloatInput m_flSegments; // 0x230 + CParticleCollectionFloatInput m_flSegments; // 0x1d0 // MPropertyFriendlyName "Offset" - CParticleCollectionFloatInput m_flOffset; // 0x370 + CParticleCollectionFloatInput m_flOffset; // 0x320 // MPropertyFriendlyName "Offset Decay" - CParticleCollectionFloatInput m_flOffsetDecay; // 0x4b0 + CParticleCollectionFloatInput m_flOffsetDecay; // 0x470 // MPropertyFriendlyName "Recalculation Rate" - CParticleCollectionFloatInput m_flRecalcRate; // 0x5f0 + CParticleCollectionFloatInput m_flRecalcRate; // 0x5c0 // MPropertyFriendlyName "UV Scale" - CParticleCollectionFloatInput m_flUVScale; // 0x730 + CParticleCollectionFloatInput m_flUVScale; // 0x710 // MPropertyFriendlyName "UV Offset" - CParticleCollectionFloatInput m_flUVOffset; // 0x870 + CParticleCollectionFloatInput m_flUVOffset; // 0x860 // MPropertyFriendlyName "Branch Split Rate" CParticleCollectionFloatInput m_flSplitRate; // 0x9b0 // MPropertyFriendlyName "Branch Twist" - CParticleCollectionFloatInput m_flBranchTwist; // 0xaf0 + CParticleCollectionFloatInput m_flBranchTwist; // 0xb00 // MPropertyFriendlyName "Branch Behavior" - ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0xc30 + ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0xc50 private: - [[maybe_unused]] uint8_t __pad0c34[0x4]; // 0xc34 + [[maybe_unused]] uint8_t __pad0c54[0x4]; // 0xc54 public: // MPropertyFriendlyName "Start Radius" - CParticleCollectionFloatInput m_flRadiusStart; // 0xc38 + CParticleCollectionFloatInput m_flRadiusStart; // 0xc58 // MPropertyFriendlyName "End Radius" - CParticleCollectionFloatInput m_flRadiusEnd; // 0xd78 + CParticleCollectionFloatInput m_flRadiusEnd; // 0xda8 // MPropertyFriendlyName "Dedicated Particle Pool Count" - CParticleCollectionFloatInput m_flDedicatedPool; // 0xeb8 + CParticleCollectionFloatInput m_flDedicatedPool; // 0xef8 }; // Alignment: 5 -// Size: 0xe00 +// Size: 0xe40 class C_OP_SetControlPointToVectorExpression : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "expression" - VectorExpressionType_t m_nExpression; // 0x220 + VectorExpressionType_t m_nExpression; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nOutputCP; // 0x224 + int32_t m_nOutputCP; // 0x1c4 // MPropertyFriendlyName "input 1" - CParticleCollectionVecInput m_vInput1; // 0x228 + CParticleCollectionVecInput m_vInput1; // 0x1c8 // MPropertyFriendlyName "input 2" - CParticleCollectionVecInput m_vInput2; // 0x810 + CParticleCollectionVecInput m_vInput2; // 0x800 // MPropertyFriendlyName "normalize result" - bool m_bNormalizedOutput; // 0xdf8 + bool m_bNormalizedOutput; // 0xe38 }; // Alignment: 11 -// Size: 0x270 +// Size: 0x210 class C_OP_CalculateVectorAttribute : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start value" - Vector m_vStartValue; // 0x210 + Vector m_vStartValue; // 0x1b0 // MPropertyFriendlyName "input field 1" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput1; // 0x21c + ParticleAttributeIndex_t m_nFieldInput1; // 0x1bc // MPropertyFriendlyName "input scale 1" - float m_flInputScale1; // 0x220 + float m_flInputScale1; // 0x1c0 // MPropertyFriendlyName "input field 2" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput2; // 0x224 + ParticleAttributeIndex_t m_nFieldInput2; // 0x1c4 // MPropertyFriendlyName "input scale 2" - float m_flInputScale2; // 0x228 + float m_flInputScale2; // 0x1c8 // MPropertyFriendlyName "control point input 1" - ControlPointReference_t m_nControlPointInput1; // 0x22c + ControlPointReference_t m_nControlPointInput1; // 0x1cc // MPropertyFriendlyName "control point scale 1" - float m_flControlPointScale1; // 0x240 + float m_flControlPointScale1; // 0x1e0 // MPropertyFriendlyName "control point input 2" - ControlPointReference_t m_nControlPointInput2; // 0x244 + ControlPointReference_t m_nControlPointInput2; // 0x1e4 // MPropertyFriendlyName "control point scale 2" - float m_flControlPointScale2; // 0x258 + float m_flControlPointScale2; // 0x1f8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x25c + ParticleAttributeIndex_t m_nFieldOutput; // 0x1fc // MPropertyFriendlyName "final per component scale" - Vector m_vFinalOutputScale; // 0x260 + Vector m_vFinalOutputScale; // 0x200 }; // Alignment: 1 @@ -30378,7 +30437,7 @@ public: }; // Alignment: 9 -// Size: 0xa58 +// Size: 0xad8 struct TextureGroup_t { public: @@ -30413,7 +30472,7 @@ public: CParticleCollectionRendererFloatInput m_flTextureBlend; // 0x38 // MPropertyFriendlyName "Texture Controls" // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" - TextureControls_t m_TextureControls; // 0x178 + TextureControls_t m_TextureControls; // 0x188 }; // Alignment: 1 @@ -30425,19 +30484,19 @@ public: }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_Orient2DRelToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotation offset" - float m_flRotOffset; // 0x210 + float m_flRotOffset; // 0x1b0 // MPropertyFriendlyName "spin strength" - float m_flSpinStrength; // 0x214 + float m_flSpinStrength; // 0x1b4 // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x218 + int32_t m_nCP; // 0x1b8 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x21c + ParticleAttributeIndex_t m_nFieldOutput; // 0x1bc }; // Alignment: 0 @@ -30451,43 +30510,43 @@ public: }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomRadius : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "radius min" // MPropertyAttributeRange "biased 0 500" - float m_flRadiusMin; // 0x220 + float m_flRadiusMin; // 0x1c0 // MPropertyFriendlyName "radius max" // MPropertyAttributeRange "biased 0 500" - float m_flRadiusMax; // 0x224 + float m_flRadiusMax; // 0x1c4 // MPropertyFriendlyName "radius random exponent" // MPropertyAttributeRange "-2 2" - float m_flRadiusRandExponent; // 0x228 + float m_flRadiusRandExponent; // 0x1c8 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_VelocityRadialRandom : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "random speed min" - float m_fSpeedMin; // 0x224 + float m_fSpeedMin; // 0x1c4 // MPropertyFriendlyName "random speed max" - float m_fSpeedMax; // 0x228 + float m_fSpeedMax; // 0x1c8 // MPropertyFriendlyName "local space scale" - Vector m_vecLocalCoordinateSystemSpeedScale; // 0x22c + Vector m_vecLocalCoordinateSystemSpeedScale; // 0x1cc private: - [[maybe_unused]] uint8_t __pad0238[0x1]; // 0x238 + [[maybe_unused]] uint8_t __pad01d8[0x1]; // 0x1d8 public: // MPropertyFriendlyName "ignore delta time" - bool m_bIgnoreDelta; // 0x239 + bool m_bIgnoreDelta; // 0x1d9 }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: @@ -30503,211 +30562,211 @@ public: }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomLifeTime : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "lifetime min" // MPropertyAttributeRange "0 20" - float m_fLifetimeMin; // 0x220 + float m_fLifetimeMin; // 0x1c0 // MPropertyFriendlyName "lifetime max" // MPropertyAttributeRange "0 20" - float m_fLifetimeMax; // 0x224 + float m_fLifetimeMax; // 0x1c4 // MPropertyFriendlyName "lifetime random exponent" - float m_fLifetimeRandExponent; // 0x228 + float m_fLifetimeRandExponent; // 0x1c8 }; // Alignment: 6 -// Size: 0x500 +// Size: 0x4e0 class C_OP_AttractToControlPoint : public CParticleFunctionForce { public: // MPropertyFriendlyName "component scale" // MVectorIsCoordinate - Vector m_vecComponentScale; // 0x210 + Vector m_vecComponentScale; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "amount of force (or Max Force)" - CPerParticleFloatInput m_fForceAmount; // 0x220 + CPerParticleFloatInput m_fForceAmount; // 0x1c0 // MPropertyFriendlyName "falloff power" - float m_fFalloffPower; // 0x360 + float m_fFalloffPower; // 0x310 private: - [[maybe_unused]] uint8_t __pad0364[0x4]; // 0x364 + [[maybe_unused]] uint8_t __pad0314[0x4]; // 0x314 public: // MPropertyFriendlyName "input position transform" - CParticleTransformInput m_TransformInput; // 0x368 + CParticleTransformInput m_TransformInput; // 0x318 // MPropertyFriendlyName "Min Pullforce" - CPerParticleFloatInput m_fForceAmountMin; // 0x3b8 + CPerParticleFloatInput m_fForceAmountMin; // 0x380 // MPropertyFriendlyName "Apply Min Pullforce" - bool m_bApplyMinForce; // 0x4f8 + bool m_bApplyMinForce; // 0x4d0 }; // Alignment: 14 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_CreatePhyllotaxis : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "scale size multiplier from CP" - int32_t m_nScaleCP; // 0x224 + int32_t m_nScaleCP; // 0x1c4 // MPropertyFriendlyName "scale CP component 0/1/2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent; // 0x228 + int32_t m_nComponent; // 0x1c8 // MPropertyFriendlyName "center core radius" - float m_fRadCentCore; // 0x22c + float m_fRadCentCore; // 0x1cc // MPropertyFriendlyName "radius multiplier" - float m_fRadPerPoint; // 0x230 + float m_fRadPerPoint; // 0x1d0 // MPropertyFriendlyName "radius max (-1 procedural growth)" - float m_fRadPerPointTo; // 0x234 + float m_fRadPerPointTo; // 0x1d4 // MPropertyFriendlyName "golden angle (is 137.508)" - float m_fpointAngle; // 0x238 + float m_fpointAngle; // 0x1d8 // MPropertyFriendlyName "overall size multiplier (-1 count based distribution)" - float m_fsizeOverall; // 0x23c + float m_fsizeOverall; // 0x1dc // MPropertyFriendlyName "radius bias" - float m_fRadBias; // 0x240 + float m_fRadBias; // 0x1e0 // MPropertyFriendlyName "radius min " - float m_fMinRad; // 0x244 + float m_fMinRad; // 0x1e4 // MPropertyFriendlyName "distribution bias" - float m_fDistBias; // 0x248 + float m_fDistBias; // 0x1e8 // MPropertyFriendlyName "local space" - bool m_bUseLocalCoords; // 0x24c + bool m_bUseLocalCoords; // 0x1ec // MPropertyFriendlyName "use continuous emission" - bool m_bUseWithContEmit; // 0x24d + bool m_bUseWithContEmit; // 0x1ed // MPropertyFriendlyName "scale radius from initial value" - bool m_bUseOrigRadius; // 0x24e + bool m_bUseOrigRadius; // 0x1ee }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_OP_BoxConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "min coords" - Vector m_vecMin; // 0x210 + Vector m_vecMin; // 0x1b0 // MPropertyFriendlyName "max coords" - Vector m_vecMax; // 0x21c + Vector m_vecMax; // 0x1bc // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x228 + int32_t m_nCP; // 0x1c8 // MPropertyFriendlyName "use local space" - bool m_bLocalSpace; // 0x22c + bool m_bLocalSpace; // 0x1cc }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_OP_SetParentControlPointsToChildCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x220 + int32_t m_nChildGroupID; // 0x1c0 // MPropertyFriendlyName "control point to set" - int32_t m_nChildControlPoint; // 0x224 + int32_t m_nChildControlPoint; // 0x1c4 // MPropertyFriendlyName "# of children to set" - int32_t m_nNumControlPoints; // 0x228 + int32_t m_nNumControlPoints; // 0x1c8 // MPropertyFriendlyName "first parent control point to set from" - int32_t m_nFirstSourcePoint; // 0x22c + int32_t m_nFirstSourcePoint; // 0x1cc // MPropertyFriendlyName "set orientation" - bool m_bSetOrientation; // 0x230 + bool m_bSetOrientation; // 0x1d0 }; // Alignment: 8 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetPerChildControlPointFromAttribute : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x210 + int32_t m_nChildGroupID; // 0x1b0 // MPropertyFriendlyName "control point to set" - int32_t m_nFirstControlPoint; // 0x214 + int32_t m_nFirstControlPoint; // 0x1b4 // MPropertyFriendlyName "# of children to set" - int32_t m_nNumControlPoints; // 0x218 + int32_t m_nNumControlPoints; // 0x1b8 // MPropertyFriendlyName "particle increment amount" - int32_t m_nParticleIncrement; // 0x21c + int32_t m_nParticleIncrement; // 0x1bc // MPropertyFriendlyName "first particle to copy" - int32_t m_nFirstSourcePoint; // 0x220 + int32_t m_nFirstSourcePoint; // 0x1c0 // MPropertyFriendlyName "set number of children based on particle count" - bool m_bNumBasedOnParticleCount; // 0x224 + bool m_bNumBasedOnParticleCount; // 0x1c4 private: - [[maybe_unused]] uint8_t __pad0225[0x3]; // 0x225 + [[maybe_unused]] uint8_t __pad01c5[0x3]; // 0x1c5 public: // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToRead; // 0x228 + ParticleAttributeIndex_t m_nAttributeToRead; // 0x1c8 // MPropertyFriendlyName "control point field for scalars" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPField; // 0x22c + int32_t m_nCPField; // 0x1cc }; // Alignment: 5 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_OffsetVectorToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x220 + ParticleAttributeIndex_t m_nFieldInput; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "output offset minimum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMin; // 0x228 + Vector m_vecOutputMin; // 0x1c8 // MPropertyFriendlyName "output offset maximum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMax; // 0x234 + Vector m_vecOutputMax; // 0x1d4 // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x240 + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x1e0 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_GlobalLight : public CParticleFunctionOperator { public: // MPropertyFriendlyName "initial color bias" - float m_flScale; // 0x210 + float m_flScale; // 0x1b0 // MPropertyFriendlyName "clamp minimum light value to initial color" - bool m_bClampLowerRange; // 0x214 + bool m_bClampLowerRange; // 0x1b4 // MPropertyFriendlyName "clamp maximum light value to initial color" - bool m_bClampUpperRange; // 0x215 + bool m_bClampUpperRange; // 0x1b5 }; // Alignment: 11 -// Size: 0x240 +// Size: 0x1e0 class C_OP_CPOffsetToPercentageBetweenCPs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "percentage minimum" - float m_flInputMin; // 0x210 + float m_flInputMin; // 0x1b0 // MPropertyFriendlyName "percentage maximum" - float m_flInputMax; // 0x214 + float m_flInputMax; // 0x1b4 // MPropertyFriendlyName "percentage bias" - float m_flInputBias; // 0x218 + float m_flInputBias; // 0x1b8 // MPropertyFriendlyName "starting control point" - int32_t m_nStartCP; // 0x21c + int32_t m_nStartCP; // 0x1bc // MPropertyFriendlyName "ending control point" - int32_t m_nEndCP; // 0x220 + int32_t m_nEndCP; // 0x1c0 // MPropertyFriendlyName "offset control point" - int32_t m_nOffsetCP; // 0x224 + int32_t m_nOffsetCP; // 0x1c4 // MPropertyFriendlyName "output control point" - int32_t m_nOuputCP; // 0x228 + int32_t m_nOuputCP; // 0x1c8 // MPropertyFriendlyName "input control point" - int32_t m_nInputCP; // 0x22c + int32_t m_nInputCP; // 0x1cc // MPropertyFriendlyName "treat distance between points as radius" - bool m_bRadialCheck; // 0x230 + bool m_bRadialCheck; // 0x1d0 // MPropertyFriendlyName "treat offset as scale of total distance" - bool m_bScaleOffset; // 0x231 + bool m_bScaleOffset; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 + [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyFriendlyName "offset amount" // MVectorIsCoordinate - Vector m_vecOffset; // 0x234 + Vector m_vecOffset; // 0x1d4 }; // Alignment: 0 -// Size: 0x260 +// Size: 0x200 class C_OP_Callback : public CParticleFunctionRenderer { public: @@ -30715,17 +30774,17 @@ public: }; // Alignment: 1 -// Size: 0x2b0 +// Size: 0x250 class C_INIT_InitFromParentKilled : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "field to init" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToCopy; // 0x220 + ParticleAttributeIndex_t m_nAttributeToCopy; // 0x1c0 }; // Alignment: 0 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement { public: @@ -30741,22 +30800,22 @@ public: }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_BasicMovement : public CParticleFunctionOperator { public: // MPropertyFriendlyName "gravity" // MVectorIsCoordinate - Vector m_Gravity; // 0x210 + Vector m_Gravity; // 0x1b0 // MPropertyFriendlyName "drag" // MPropertyAttributeRange "-1 1" - float m_fDrag; // 0x21c + float m_fDrag; // 0x1bc // MPropertyFriendlyName "max constraint passes" - int32_t m_nMaxConstraintPasses; // 0x220 + int32_t m_nMaxConstraintPasses; // 0x1c0 }; // Alignment: 0 -// Size: 0x108 +// Size: 0x110 class CParticleCollectionBindingInstance : public CBasePulseGraphInstance { public: @@ -30764,15 +30823,15 @@ public: }; // Alignment: 2 -// Size: 0x380 +// Size: 0x330 class C_OP_QuantizeFloat : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" - CPerParticleFloatInput m_InputValue; // 0x210 + CPerParticleFloatInput m_InputValue; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x350 + ParticleAttributeIndex_t m_nOutputField; // 0x300 }; // Alignment: 2 @@ -30789,88 +30848,88 @@ public: }; // Alignment: 11 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RemapScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x220 + ParticleAttributeIndex_t m_nFieldInput; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x228 + float m_flInputMin; // 0x1c8 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x22c + float m_flInputMax; // 0x1cc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x230 + float m_flOutputMin; // 0x1d0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x234 + float m_flOutputMax; // 0x1d4 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x238 + float m_flStartTime; // 0x1d8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x23c + float m_flEndTime; // 0x1dc // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x240 + ParticleSetMethod_t m_nSetMethod; // 0x1e0 // MPropertyFriendlyName "only active within specified input range" - bool m_bActiveRange; // 0x244 + bool m_bActiveRange; // 0x1e4 private: - [[maybe_unused]] uint8_t __pad0245[0x3]; // 0x245 + [[maybe_unused]] uint8_t __pad01e5[0x3]; // 0x1e5 public: // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x248 + float m_flRemapBias; // 0x1e8 }; // Alignment: 7 -// Size: 0x870 +// Size: 0x860 class C_INIT_MoveBetweenPoints : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "minimum speed" - CPerParticleFloatInput m_flSpeedMin; // 0x220 + CPerParticleFloatInput m_flSpeedMin; // 0x1c0 // MPropertyFriendlyName "maximum speed" - CPerParticleFloatInput m_flSpeedMax; // 0x360 + CPerParticleFloatInput m_flSpeedMax; // 0x310 // MPropertyFriendlyName "end spread" - CPerParticleFloatInput m_flEndSpread; // 0x4a0 + CPerParticleFloatInput m_flEndSpread; // 0x460 // MPropertyFriendlyName "start offset" - CPerParticleFloatInput m_flStartOffset; // 0x5e0 + CPerParticleFloatInput m_flStartOffset; // 0x5b0 // MPropertyFriendlyName "end offset" - CPerParticleFloatInput m_flEndOffset; // 0x720 + CPerParticleFloatInput m_flEndOffset; // 0x700 // MPropertyFriendlyName "end control point" - int32_t m_nEndControlPointNumber; // 0x860 + int32_t m_nEndControlPointNumber; // 0x850 // MPropertyFriendlyName "bias lifetime by trail length" - bool m_bTrailBias; // 0x864 + bool m_bTrailBias; // 0x854 }; // Alignment: 1 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_SequenceLifeTime : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "frames per second" - float m_flFramerate; // 0x220 + float m_flFramerate; // 0x1c0 }; // Alignment: 6 -// Size: 0x240 +// Size: 0x1e0 class C_OP_OscillateVectorSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate" // MVectorIsSometimesCoordinate - Vector m_Rate; // 0x210 + Vector m_Rate; // 0x1b0 // MPropertyFriendlyName "oscillation frequency" - Vector m_Frequency; // 0x21c + Vector m_Frequency; // 0x1bc // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nField; // 0x228 + ParticleAttributeIndex_t m_nField; // 0x1c8 // MPropertyFriendlyName "oscillation multiplier" - float m_flOscMult; // 0x22c + float m_flOscMult; // 0x1cc // MPropertyFriendlyName "oscillation start phase" - float m_flOscAdd; // 0x230 + float m_flOscAdd; // 0x1d0 // MPropertyFriendlyName "offset instead of accelerate position" - bool m_bOffset; // 0x234 + bool m_bOffset; // 0x1d4 }; // Alignment: 5 @@ -30886,190 +30945,190 @@ public: }; // Alignment: 10 -// Size: 0x600 +// Size: 0x5d0 class C_OP_ContinuousEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "emission duration" - CParticleCollectionFloatInput m_flEmissionDuration; // 0x220 + CParticleCollectionFloatInput m_flEmissionDuration; // 0x1c0 // MPropertyFriendlyName "emission start time" - CParticleCollectionFloatInput m_flStartTime; // 0x360 + CParticleCollectionFloatInput m_flStartTime; // 0x310 // MPropertyFriendlyName "emission rate" - CParticleCollectionFloatInput m_flEmitRate; // 0x4a0 + CParticleCollectionFloatInput m_flEmitRate; // 0x460 // MPropertyFriendlyName "scale emission to used control points" // MParticleMaxVersion - float m_flEmissionScale; // 0x5e0 + float m_flEmissionScale; // 0x5b0 // MPropertyFriendlyName "scale emission by parent particle count" - float m_flScalePerParentParticle; // 0x5e4 + float m_flScalePerParentParticle; // 0x5b4 // MPropertyFriendlyName "emit particles for killed parent particles" - bool m_bInitFromKilledParentParticles; // 0x5e8 + bool m_bInitFromKilledParentParticles; // 0x5b8 private: - [[maybe_unused]] uint8_t __pad05e9[0x3]; // 0x5e9 + [[maybe_unused]] uint8_t __pad05b9[0x3]; // 0x5b9 public: // MPropertyFriendlyName "control point with snapshot data" - int32_t m_nSnapshotControlPoint; // 0x5ec + int32_t m_nSnapshotControlPoint; // 0x5bc // MPropertyFriendlyName "limit per update" - int32_t m_nLimitPerUpdate; // 0x5f0 + int32_t m_nLimitPerUpdate; // 0x5c0 // MPropertyFriendlyName "force emit on first update" - bool m_bForceEmitOnFirstUpdate; // 0x5f4 + bool m_bForceEmitOnFirstUpdate; // 0x5c4 // MPropertyFriendlyName "force emit on last update" - bool m_bForceEmitOnLastUpdate; // 0x5f5 + bool m_bForceEmitOnLastUpdate; // 0x5c5 }; // Alignment: 3 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapDistanceToLineSegmentToScalar : public C_OP_RemapDistanceToLineSegmentBase { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x230 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1d0 // MPropertyFriendlyName "output value at min distance" - float m_flMinOutputValue; // 0x234 + float m_flMinOutputValue; // 0x1d4 // MPropertyFriendlyName "output value at max distance" - float m_flMaxOutputValue; // 0x238 + float m_flMaxOutputValue; // 0x1d8 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_EndCapTimedDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "decay time" - float m_flDecayTime; // 0x210 + float m_flDecayTime; // 0x1b0 }; // Alignment: 6 -// Size: 0x270 +// Size: 0x210 class C_INIT_CreateSequentialPath : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "maximum distance" - float m_fMaxDistance; // 0x220 + float m_fMaxDistance; // 0x1c0 // MPropertyFriendlyName "particles to map from start to end" - float m_flNumToAssign; // 0x224 + float m_flNumToAssign; // 0x1c4 // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" - bool m_bLoop; // 0x228 + bool m_bLoop; // 0x1c8 // MPropertyFriendlyName "use sequential CP pairs between start and end point" - bool m_bCPPairs; // 0x229 + bool m_bCPPairs; // 0x1c9 // MPropertyFriendlyName "save offset" - bool m_bSaveOffset; // 0x22a + bool m_bSaveOffset; // 0x1ca private: - [[maybe_unused]] uint8_t __pad022b[0x5]; // 0x22b + [[maybe_unused]] uint8_t __pad01cb[0x5]; // 0x1cb public: - CPathParameters m_PathParams; // 0x230 + CPathParameters m_PathParams; // 0x1d0 }; // Alignment: 1 -// Size: 0x350 +// Size: 0x300 class C_OP_DecayOffscreen : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Offscreen Time Before Decay" - CParticleCollectionFloatInput m_flOffscreenTime; // 0x210 + CParticleCollectionFloatInput m_flOffscreenTime; // 0x1b0 }; // Alignment: 13 -// Size: 0x850 +// Size: 0x860 class C_OP_DistanceBetweenTransforms : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "strarting transform" - CParticleTransformInput m_TransformStart; // 0x218 + CParticleTransformInput m_TransformStart; // 0x1b8 // MPropertyFriendlyName "end transform" - CParticleTransformInput m_TransformEnd; // 0x268 + CParticleTransformInput m_TransformEnd; // 0x220 // MPropertyFriendlyName "distance minimum" - CPerParticleFloatInput m_flInputMin; // 0x2b8 + CPerParticleFloatInput m_flInputMin; // 0x288 // MPropertyFriendlyName "distance maximum" - CPerParticleFloatInput m_flInputMax; // 0x3f8 + CPerParticleFloatInput m_flInputMax; // 0x3d8 // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x538 + CPerParticleFloatInput m_flOutputMin; // 0x528 // MPropertyFriendlyName "output maximum" CPerParticleFloatInput m_flOutputMax; // 0x678 // MPropertyFriendlyName "maximum trace length" - float m_flMaxTraceLength; // 0x7b8 + float m_flMaxTraceLength; // 0x7c8 // MPropertyFriendlyName "LOS Failure Scalar" - float m_flLOSScale; // 0x7bc + float m_flLOSScale; // 0x7cc // MPropertyFriendlyName "LOS collision group" - char m_CollisionGroupName[128]; // 0x7c0 + char m_CollisionGroupName[128]; // 0x7d0 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x840 + ParticleTraceSet_t m_nTraceSet; // 0x850 // MPropertyFriendlyName "ensure line of sight" - bool m_bLOS; // 0x844 + bool m_bLOS; // 0x854 private: - [[maybe_unused]] uint8_t __pad0845[0x3]; // 0x845 + [[maybe_unused]] uint8_t __pad0855[0x3]; // 0x855 public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x848 + ParticleSetMethod_t m_nSetMethod; // 0x858 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x218 + float m_flInputMin; // 0x1b8 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x21c + float m_flInputMax; // 0x1bc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x220 + float m_flOutputMin; // 0x1c0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x224 + float m_flOutputMax; // 0x1c4 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomTrailLength : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "length min" - float m_flMinLength; // 0x220 + float m_flMinLength; // 0x1c0 // MPropertyFriendlyName "length max" - float m_flMaxLength; // 0x224 + float m_flMaxLength; // 0x1c4 // MPropertyFriendlyName "length random exponent" - float m_flLengthRandExponent; // 0x228 + float m_flLengthRandExponent; // 0x1c8 }; // Alignment: 11 -// Size: 0xc80 +// Size: 0xcb0 class C_INIT_RingWave : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input transform" - CParticleTransformInput m_TransformInput; // 0x220 + CParticleTransformInput m_TransformInput; // 0x1c0 // MPropertyFriendlyName "even distribution count" - CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x270 + CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x228 // MPropertyFriendlyName "initial radius" - CPerParticleFloatInput m_flInitialRadius; // 0x3b0 + CPerParticleFloatInput m_flInitialRadius; // 0x378 // MPropertyFriendlyName "thickness" - CPerParticleFloatInput m_flThickness; // 0x4f0 + CPerParticleFloatInput m_flThickness; // 0x4c8 // MPropertyFriendlyName "min initial speed" - CPerParticleFloatInput m_flInitialSpeedMin; // 0x630 + CPerParticleFloatInput m_flInitialSpeedMin; // 0x618 // MPropertyFriendlyName "max initial speed" - CPerParticleFloatInput m_flInitialSpeedMax; // 0x770 + CPerParticleFloatInput m_flInitialSpeedMax; // 0x768 // MPropertyFriendlyName "roll" - CPerParticleFloatInput m_flRoll; // 0x8b0 + CPerParticleFloatInput m_flRoll; // 0x8b8 // MPropertyFriendlyName "pitch" - CPerParticleFloatInput m_flPitch; // 0x9f0 + CPerParticleFloatInput m_flPitch; // 0xa08 // MPropertyFriendlyName "yaw" - CPerParticleFloatInput m_flYaw; // 0xb30 + CPerParticleFloatInput m_flYaw; // 0xb58 // MPropertyFriendlyName "even distribution" - bool m_bEvenDistribution; // 0xc70 + bool m_bEvenDistribution; // 0xca8 // MPropertyFriendlyName "XY velocity only" - bool m_bXYVelocityOnly; // 0xc71 + bool m_bXYVelocityOnly; // 0xca9 }; // Alignment: 9 @@ -31078,235 +31137,420 @@ class C_INIT_SetHitboxToClosest : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "desired hitbox" - int32_t m_nDesiredHitbox; // 0x224 + int32_t m_nDesiredHitbox; // 0x1c4 // MPropertyFriendlyName "model hitbox scale" - CParticleCollectionVecInput m_vecHitBoxScale; // 0x228 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x1c8 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x810 + char m_HitboxSetName[128]; // 0x800 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x890 + bool m_bUseBones; // 0x880 // MPropertyFriendlyName "get closest point on closest hitbox" - bool m_bUseClosestPointOnHitbox; // 0x891 + bool m_bUseClosestPointOnHitbox; // 0x881 private: - [[maybe_unused]] uint8_t __pad0892[0x2]; // 0x892 + [[maybe_unused]] uint8_t __pad0882[0x2]; // 0x882 public: // MPropertyFriendlyName "closest point test type" - ClosestPointTestType_t m_nTestType; // 0x894 + ClosestPointTestType_t m_nTestType; // 0x884 // MPropertyFriendlyName "hybrid ratio" - CParticleCollectionFloatInput m_flHybridRatio; // 0x898 + CParticleCollectionFloatInput m_flHybridRatio; // 0x888 // MPropertyFriendlyName "set initial position" bool m_bUpdatePosition; // 0x9d8 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapVelocityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x214 + float m_flScale; // 0x1b4 // MPropertyFriendlyName "normalize" - bool m_bNormalize; // 0x218 + bool m_bNormalize; // 0x1b8 }; // Alignment: 4 -// Size: 0x270 +// Size: 0x210 class C_OP_RenderTonemapController : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "tonemap level scale" - float m_flTonemapLevel; // 0x260 + float m_flTonemapLevel; // 0x200 // MPropertyFriendlyName "tonemap weight scale" - float m_flTonemapWeight; // 0x264 + float m_flTonemapWeight; // 0x204 // MPropertyFriendlyName "tonemap level" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nTonemapLevelField; // 0x268 + ParticleAttributeIndex_t m_nTonemapLevelField; // 0x208 // MPropertyFriendlyName "tonemap weight" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nTonemapWeightField; // 0x26c + ParticleAttributeIndex_t m_nTonemapWeightField; // 0x20c }; // Alignment: 5 -// Size: 0x5f0 +// Size: 0x5c0 class C_OP_RepeatedTriggerChildGroup : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x220 + int32_t m_nChildGroupID; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "Within-Cluster Refire Time" - CParticleCollectionFloatInput m_flClusterRefireTime; // 0x228 + CParticleCollectionFloatInput m_flClusterRefireTime; // 0x1c8 // MPropertyFriendlyName "Within-Cluster Fire Count Before Cooldown" - CParticleCollectionFloatInput m_flClusterSize; // 0x368 + CParticleCollectionFloatInput m_flClusterSize; // 0x318 // MPropertyFriendlyName "Cluster Cooldown Time" - CParticleCollectionFloatInput m_flClusterCooldown; // 0x4a8 + CParticleCollectionFloatInput m_flClusterCooldown; // 0x468 // MPropertyFriendlyName "limit active children to parent particle count" - bool m_bLimitChildCount; // 0x5e8 + bool m_bLimitChildCount; // 0x5b8 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_FadeInSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "proportional fade in time" - float m_flFadeInTime; // 0x210 + float m_flFadeInTime; // 0x1b0 // MPropertyFriendlyName "alpha field" // MPropertyAttributeChoiceName "particlefield_alpha" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_NormalizeVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x214 + float m_flScale; // 0x1b4 }; // Alignment: 4 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_RandomAlpha : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "alpha field" // MPropertyAttributeChoiceName "particlefield_alpha" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "alpha min" // MPropertyAttributeRange "0 255" - int32_t m_nAlphaMin; // 0x224 + int32_t m_nAlphaMin; // 0x1c4 // MPropertyFriendlyName "alpha max" // MPropertyAttributeRange "0 255" - int32_t m_nAlphaMax; // 0x228 + int32_t m_nAlphaMax; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x8]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x8]; // 0x1cc public: // MPropertyFriendlyName "alpha random exponent" - float m_flAlphaRandExponent; // 0x234 + float m_flAlphaRandExponent; // 0x1d4 }; // Alignment: 10 -// Size: 0xda0 +// Size: 0xdd0 class C_OP_RemapAverageHitboxSpeedtoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point" - int32_t m_nInControlPointNumber; // 0x220 + int32_t m_nInControlPointNumber; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x224 + int32_t m_nOutControlPointNumber; // 0x1c4 // MPropertyFriendlyName "Output component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nField; // 0x228 + int32_t m_nField; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "input minimum" - CParticleCollectionFloatInput m_flInputMin; // 0x230 + CParticleCollectionFloatInput m_flInputMin; // 0x1d0 // MPropertyFriendlyName "input maximum" - CParticleCollectionFloatInput m_flInputMax; // 0x370 + CParticleCollectionFloatInput m_flInputMax; // 0x320 // MPropertyFriendlyName "output minimum" - CParticleCollectionFloatInput m_flOutputMin; // 0x4b0 + CParticleCollectionFloatInput m_flOutputMin; // 0x470 // MPropertyFriendlyName "output maximum" - CParticleCollectionFloatInput m_flOutputMax; // 0x5f0 + CParticleCollectionFloatInput m_flOutputMax; // 0x5c0 // MPropertyFriendlyName "intersection height CP" - int32_t m_nHeightControlPointNumber; // 0x730 + int32_t m_nHeightControlPointNumber; // 0x710 private: - [[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734 + [[maybe_unused]] uint8_t __pad0714[0x4]; // 0x714 public: // MPropertyFriendlyName "comparison velocity" - CParticleCollectionVecInput m_vecComparisonVelocity; // 0x738 + CParticleCollectionVecInput m_vecComparisonVelocity; // 0x718 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0xd20 + char m_HitboxSetName[128]; // 0xd50 }; // Alignment: 5 -// Size: 0x360 +// Size: 0x310 class C_OP_ExternalGameImpulseForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "force scale" - CPerParticleFloatInput m_flForceScale; // 0x210 + CPerParticleFloatInput m_flForceScale; // 0x1b0 // MPropertyFriendlyName "rope shake" - bool m_bRopes; // 0x350 + bool m_bRopes; // 0x300 // MPropertyFriendlyName "limit rope impulses to Z" - bool m_bRopesZOnly; // 0x351 + bool m_bRopesZOnly; // 0x301 // MPropertyFriendlyName "explosions" - bool m_bExplosions; // 0x352 + bool m_bExplosions; // 0x302 // MPropertyFriendlyName "particle systems" - bool m_bParticles; // 0x353 + bool m_bParticles; // 0x303 }; -// Alignment: 3 -// Size: 0x48 -class CParticleModelInput +// Alignment: 48 +// Size: 0x2400 +class C_OP_RenderModels : public CParticleFunctionRenderer { -private: - [[maybe_unused]] uint8_t __pad0000[0x4]; // 0x0 public: - ParticleModelType_t m_nType; // 0x4 - CKV3MemberNameWithStorage m_NamedValue; // 0x8 - int32_t m_nControlPoint; // 0x40 + // MPropertyFriendlyName "Only Render in effects bloom pass" + // MPropertySortPriority "1100" + bool m_bOnlyRenderInEffectsBloomPass; // 0x200 + // MPropertyFriendlyName "Only Render in effects water pass" + // MPropertySortPriority "1050" + // MPropertySuppressExpr "mod != csgo" + bool m_bOnlyRenderInEffectsWaterPass; // 0x201 + // MPropertyFriendlyName "Use Mixed Resolution Rendering" + // MPropertySortPriority "1200" + bool m_bUseMixedResolutionRendering; // 0x202 + // MPropertyFriendlyName "Only Render in effects game overlay pass" + // MPropertySortPriority "1210" + // MPropertySuppressExpr "mod != csgo" + bool m_bOnlyRenderInEffecsGameOverlay; // 0x203 +private: + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 +public: + // MPropertyFriendlyName "models" + // MParticleRequireDefaultArrayEntry + // MPropertyAutoExpandSelf + // MPropertySortPriority "775" + CUtlVector< ModelReference_t > m_ModelList; // 0x208 +private: + [[maybe_unused]] uint8_t __pad0220[0x4]; // 0x220 +public: + // MPropertyFriendlyName "bodygroup field" + // MPropertyAttributeChoiceName "particlefield_scalar" + ParticleAttributeIndex_t m_nBodyGroupField; // 0x224 + // MPropertyFriendlyName "submodel field" + // MPropertyAttributeChoiceName "particlefield_scalar" + ParticleAttributeIndex_t m_nSubModelField; // 0x228 + // MPropertyStartGroup "Orientation" + // MPropertyFriendlyName "ignore normal" + // MPropertySortPriority "750" + bool m_bIgnoreNormal; // 0x22c + // MPropertyFriendlyName "orient model z to normal" + // MPropertySortPriority "750" + // MPropertySuppressExpr "m_bIgnoreNormal" + bool m_bOrientZ; // 0x22d + // MPropertyFriendlyName "center mesh" + // MPropertySortPriority "750" + bool m_bCenterOffset; // 0x22e +private: + [[maybe_unused]] uint8_t __pad022f[0x1]; // 0x22f +public: + // MPropertyFriendlyName "model local offset" + // MPropertySortPriority "750" + CPerParticleVecInput m_vecLocalOffset; // 0x230 + // MPropertyFriendlyName "model local rotation (pitch/yaw/roll)" + // MPropertySortPriority "750" + CPerParticleVecInput m_vecLocalRotation; // 0x868 + // MPropertyStartGroup "Model Scale" + // MPropertyFriendlyName "ignore radius" + // MPropertySortPriority "700" + bool m_bIgnoreRadius; // 0xea0 +private: + [[maybe_unused]] uint8_t __pad0ea1[0x3]; // 0xea1 +public: + // MPropertyFriendlyName "model scale CP" + // MPropertySortPriority "700" + int32_t m_nModelScaleCP; // 0xea4 + // MPropertyFriendlyName "model component scale" + // MPropertySortPriority "700" + CPerParticleVecInput m_vecComponentScale; // 0xea8 + // MPropertyFriendlyName "apply scales in local model space" + // MPropertySortPriority "700" + bool m_bLocalScale; // 0x14e0 + // MPropertyStartGroup "Animation" + // MPropertyFriendlyName "animated" + // MPropertySortPriority "500" + bool m_bAnimated; // 0x14e1 +private: + [[maybe_unused]] uint8_t __pad14e2[0x2]; // 0x14e2 +public: + // MPropertyFriendlyName "animation rate" + // MPropertySortPriority "500" + // MPropertySuppressExpr "!m_bAnimated" + float m_flAnimationRate; // 0x14e4 + // MPropertyFriendlyName "scale animation rate" + // MPropertySortPriority "500" + // MPropertySuppressExpr "!m_bAnimated" + bool m_bScaleAnimationRate; // 0x14e8 + // MPropertyFriendlyName "force looping animations" + // MPropertySortPriority "500" + // MPropertySuppressExpr "!m_bAnimated" + bool m_bForceLoopingAnimation; // 0x14e9 + // MPropertyFriendlyName "reset animation frame on stop" + // MPropertySortPriority "500" + // MPropertySuppressExpr "!m_bAnimated" + bool m_bResetAnimOnStop; // 0x14ea + // MPropertyFriendlyName "set animation frame manually" + // MPropertySortPriority "500" + // MPropertySuppressExpr "!m_bAnimated" + bool m_bManualAnimFrame; // 0x14eb + // MPropertyFriendlyName "animation rate scale field" + // MPropertyAttributeChoiceName "particlefield_scalar" + // MPropertySortPriority "500" + // MPropertySuppressExpr "!m_bAnimated" + ParticleAttributeIndex_t m_nAnimationScaleField; // 0x14ec + // MPropertyStartGroup "Animation" + // MPropertyFriendlyName "animation sequence field" + // MPropertyAttributeChoiceName "particlefield_scalar" + // MPropertySortPriority "500" + ParticleAttributeIndex_t m_nAnimationField; // 0x14f0 + // MPropertyFriendlyName "manual animation frame field" + // MPropertyAttributeChoiceName "particlefield_scalar" + // MPropertySortPriority "500" + // MPropertySuppressExpr "!(m_bAnimated && m_bManualAnimFrame)" + ParticleAttributeIndex_t m_nManualFrameField; // 0x14f4 + // MPropertyFriendlyName "activity override" + // MPropertySuppressExpr "mod != dota" + // MPropertySortPriority "500" + char m_ActivityName[256]; // 0x14f8 + // MPropertyFriendlyName "sequence override" + // MPropertySuppressExpr "mod == dota" + // MPropertySortPriority "500" + char m_SequenceName[256]; // 0x15f8 + // MPropertyFriendlyName "Enable Cloth Simulation" + bool m_bEnableClothSimulation; // 0x16f8 +private: + [[maybe_unused]] uint8_t __pad16f9[0x7]; // 0x16f9 +public: + // MPropertyStartGroup "Material" + // MPropertyFriendlyName "material override" + // MPropertySortPriority "600" + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x1700 + // MPropertyFriendlyName "override translucent materials" + // MPropertySortPriority "600" + bool m_bOverrideTranslucentMaterials; // 0x1708 +private: + [[maybe_unused]] uint8_t __pad1709[0x3]; // 0x1709 +public: + // MPropertyFriendlyName "skin number" + // MPropertySortPriority "600" + int32_t m_nSkin; // 0x170c + // MPropertyFriendlyName "skin override CP" + // MPropertySortPriority "600" + int32_t m_nSkinCP; // 0x1710 +private: + [[maybe_unused]] uint8_t __pad1714[0x4]; // 0x1714 +public: + // MPropertyFriendlyName "material variables" + // MPropertyAutoExpandSelf + // MPropertySortPriority "600" + CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1718 + // MPropertyStartGroup "Model Overrides" + // MPropertyFriendlyName "input model" + CParticleModelInput m_modelInput; // 0x1730 + // MPropertyFriendlyName "model LOD" + int32_t m_nLOD; // 0x1790 + // MPropertyFriendlyName "model override economy loadout slot type" + char m_EconSlotName[256]; // 0x1794 + // MPropertyFriendlyName "model override original model only (ignore shapeshift/hex/etc)" + bool m_bOriginalModel; // 0x1894 + // MPropertyFriendlyName "suppress tinting of the model" + bool m_bSuppressTint; // 0x1895 + // MPropertyFriendlyName "use raw mesh group (ignore bodygroup field and use submodel field as raw meshgroup)" + bool m_bUseRawMeshGroup; // 0x1896 + // MPropertyFriendlyName "disable shadows" + bool m_bDisableShadows; // 0x1897 + // MPropertyFriendlyName "forcedrawinterlevedwithsiblings" + bool m_bForceDrawInterlevedWithSiblings; // 0x1898 + // MPropertyFriendlyName "render attribute" + char m_szRenderAttribute[260]; // 0x1899 +private: + [[maybe_unused]] uint8_t __pad199d[0x3]; // 0x199d +public: + // MPropertyStartGroup "+Renderer Modifiers" + // MPropertyFriendlyName "Radius Scale" + // MPropertySortPriority "700" + CParticleCollectionFloatInput m_flRadiusScale; // 0x19a0 + // MPropertyFriendlyName "alpha scale" + // MPropertySortPriority "700" + CParticleCollectionFloatInput m_flAlphaScale; // 0x1af0 + // MPropertyFriendlyName "rotation roll scale" + // MPropertySortPriority "700" + CParticleCollectionFloatInput m_flRollScale; // 0x1c40 + // MPropertyFriendlyName "per-particle alpha scale attribute" + // MPropertyAttributeChoiceName "particlefield_scalar" + // MPropertySortPriority "700" + ParticleAttributeIndex_t m_nAlpha2Field; // 0x1d90 +private: + [[maybe_unused]] uint8_t __pad1d94[0x4]; // 0x1d94 +public: + // MPropertyFriendlyName "color blend" + // MPropertySortPriority "700" + CParticleCollectionVecInput m_vecColorScale; // 0x1d98 + // MPropertyFriendlyName "color blend type" + // MPropertySortPriority "700" + ParticleColorBlendType_t m_nColorBlendType; // 0x23d0 }; // Alignment: 3 -// Size: 0x430 +// Size: 0x3d0 class C_INIT_RandomModelSequence : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "activity" // MPropertySuppressExpr "mod != dota" - char m_ActivityName[256]; // 0x220 + char m_ActivityName[256]; // 0x1c0 // MPropertyFriendlyName "sequence" // MPropertySuppressExpr "mod == dota" - char m_SequenceName[256]; // 0x320 + char m_SequenceName[256]; // 0x2c0 // MPropertyFriendlyName "model" - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x420 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x3c0 }; // Alignment: 6 -// Size: 0x370 +// Size: 0x320 class C_OP_DecayMaintainCount : public CParticleFunctionOperator { public: // MPropertyFriendlyName "count to maintain" - int32_t m_nParticlesToMaintain; // 0x210 + int32_t m_nParticlesToMaintain; // 0x1b0 // MPropertyFriendlyName "decay delay" - float m_flDecayDelay; // 0x214 + float m_flDecayDelay; // 0x1b4 // MPropertyFriendlyName "snapshot control point for count" - int32_t m_nSnapshotControlPoint; // 0x218 + int32_t m_nSnapshotControlPoint; // 0x1b8 // MPropertyFriendlyName "decay on lifespan" - bool m_bLifespanDecay; // 0x21c + bool m_bLifespanDecay; // 0x1bc private: - [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d + [[maybe_unused]] uint8_t __pad01bd[0x3]; // 0x1bd public: // MPropertyFriendlyName "total count scale" - CParticleCollectionFloatInput m_flScale; // 0x220 + CParticleCollectionFloatInput m_flScale; // 0x1c0 // MPropertyFriendlyName "kill newest instead of oldest" - bool m_bKillNewest; // 0x360 + bool m_bKillNewest; // 0x310 }; // Alignment: 3 -// Size: 0x2c0 +// Size: 0x260 class C_OP_SetControlPointPositionToTimeOfDayValue : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "time-of-day parameter" - char m_pszTimeOfDayParameter[128]; // 0x224 + char m_pszTimeOfDayParameter[128]; // 0x1c4 // MPropertyFriendlyName "default value" - Vector m_vecDefaultValue; // 0x2a4 + Vector m_vecDefaultValue; // 0x244 }; // Alignment: 1 @@ -31318,77 +31562,77 @@ public: }; // Alignment: 20 -// Size: 0x3620 +// Size: 0x3840 class C_OP_RenderTrails : public CBaseTrailRenderer { public: // MPropertyStartGroup "Screenspace Fading and culling" // MPropertyFriendlyName "enable fading and clamping" // MPropertySortPriority "1000" - bool m_bEnableFadingAndClamping; // 0x2510 + bool m_bEnableFadingAndClamping; // 0x2650 private: - [[maybe_unused]] uint8_t __pad2511[0x3]; // 0x2511 + [[maybe_unused]] uint8_t __pad2651[0x3]; // 0x2651 public: // MPropertyFriendlyName "start fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flStartFadeDot; // 0x2514 + float m_flStartFadeDot; // 0x2654 // MPropertyFriendlyName "end fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flEndFadeDot; // 0x2518 + float m_flEndFadeDot; // 0x2658 // MPropertyStartGroup "+Trail Length" // MPropertyFriendlyName "Anchor point source" // MPropertyAttributeChoiceName "particlefield_vector" // MPropertySortPriority "800" - ParticleAttributeIndex_t m_nPrevPntSource; // 0x251c + ParticleAttributeIndex_t m_nPrevPntSource; // 0x265c // MPropertyFriendlyName "max length" // MPropertySortPriority "800" - float m_flMaxLength; // 0x2520 + float m_flMaxLength; // 0x2660 // MPropertyFriendlyName "min length" // MPropertySortPriority "800" - float m_flMinLength; // 0x2524 + float m_flMinLength; // 0x2664 // MPropertyFriendlyName "ignore delta time" // MPropertySortPriority "800" - bool m_bIgnoreDT; // 0x2528 + bool m_bIgnoreDT; // 0x2668 private: - [[maybe_unused]] uint8_t __pad2529[0x3]; // 0x2529 + [[maybe_unused]] uint8_t __pad2669[0x3]; // 0x2669 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySortPriority "800" - float m_flConstrainRadiusToLengthRatio; // 0x252c + float m_flConstrainRadiusToLengthRatio; // 0x266c // MPropertyFriendlyName "amount to scale trail length by" - float m_flLengthScale; // 0x2530 + float m_flLengthScale; // 0x2670 // MPropertyFriendlyName "how long before a trail grows to its full length" - float m_flLengthFadeInTime; // 0x2534 + float m_flLengthFadeInTime; // 0x2674 // MPropertyStartGroup "Trail Head & Tail" // MPropertyFriendlyName "head taper scale" // MPropertySortPriority "800" - CPerParticleFloatInput m_flRadiusHeadTaper; // 0x2538 + CPerParticleFloatInput m_flRadiusHeadTaper; // 0x2678 // MPropertyFriendlyName "head color scale" - CParticleCollectionVecInput m_vecHeadColorScale; // 0x2678 + CParticleCollectionVecInput m_vecHeadColorScale; // 0x27c8 // MPropertyFriendlyName "head alpha scale" - CPerParticleFloatInput m_flHeadAlphaScale; // 0x2c60 + CPerParticleFloatInput m_flHeadAlphaScale; // 0x2e00 // MPropertyFriendlyName "tail taper scale" - CPerParticleFloatInput m_flRadiusTaper; // 0x2da0 + CPerParticleFloatInput m_flRadiusTaper; // 0x2f50 // MPropertyFriendlyName "tail color scale" - CParticleCollectionVecInput m_vecTailColorScale; // 0x2ee0 + CParticleCollectionVecInput m_vecTailColorScale; // 0x30a0 // MPropertyFriendlyName "tail alpha scale" - CPerParticleFloatInput m_flTailAlphaScale; // 0x34c8 + CPerParticleFloatInput m_flTailAlphaScale; // 0x36d8 // MPropertyStartGroup "Trail UV Controls" // MPropertyFriendlyName "texture UV horizontal Scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "800" - ParticleAttributeIndex_t m_nHorizCropField; // 0x3608 + ParticleAttributeIndex_t m_nHorizCropField; // 0x3828 // MPropertyFriendlyName "texture UV vertical Scale field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nVertCropField; // 0x360c + ParticleAttributeIndex_t m_nVertCropField; // 0x382c // MPropertyFriendlyName "Trail forward shift (fraction)" - float m_flForwardShift; // 0x3610 + float m_flForwardShift; // 0x3830 // MPropertyFriendlyName "Flip U or V texcoords if pitch or yaw go over PI" - bool m_bFlipUVBasedOnPitchYaw; // 0x3614 + bool m_bFlipUVBasedOnPitchYaw; // 0x3834 }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: @@ -31412,41 +31656,41 @@ public: }; // Alignment: 8 -// Size: 0x730 +// Size: 0x710 class C_OP_RemapDotProductToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "first input control point" - int32_t m_nInputCP1; // 0x220 + int32_t m_nInputCP1; // 0x1c0 // MPropertyFriendlyName "second input control point" - int32_t m_nInputCP2; // 0x224 + int32_t m_nInputCP2; // 0x1c4 // MPropertyFriendlyName "output control point" - int32_t m_nOutputCP; // 0x228 + int32_t m_nOutputCP; // 0x1c8 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutVectorField; // 0x22c + int32_t m_nOutVectorField; // 0x1cc // MPropertyFriendlyName "input minimum (-1 to 1)" - CParticleCollectionFloatInput m_flInputMin; // 0x230 + CParticleCollectionFloatInput m_flInputMin; // 0x1d0 // MPropertyFriendlyName "input maximum (-1 to 1)" - CParticleCollectionFloatInput m_flInputMax; // 0x370 + CParticleCollectionFloatInput m_flInputMax; // 0x320 // MPropertyFriendlyName "output minimum" - CParticleCollectionFloatInput m_flOutputMin; // 0x4b0 + CParticleCollectionFloatInput m_flOutputMin; // 0x470 // MPropertyFriendlyName "output maximum" - CParticleCollectionFloatInput m_flOutputMax; // 0x5f0 + CParticleCollectionFloatInput m_flOutputMax; // 0x5c0 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_OrientTo2dDirection : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotation offset" - float m_flRotOffset; // 0x210 + float m_flRotOffset; // 0x1b0 // MPropertyFriendlyName "spin strength" - float m_flSpinStrength; // 0x214 + float m_flSpinStrength; // 0x1b4 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x218 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b8 }; // Alignment: 3 @@ -31460,7 +31704,7 @@ public: }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class C_OP_SpinUpdate : public CSpinUpdateBase { public: @@ -31468,273 +31712,273 @@ public: }; // Alignment: 27 -// Size: 0x2910 +// Size: 0x2a80 class C_OP_RenderSprites : public CBaseRendererSource2 { public: // MPropertyStartGroup "Animation" // MPropertyFriendlyName "sequence id override" // MPropertySortPriority "500" - CParticleCollectionRendererFloatInput m_nSequenceOverride; // 0x2270 + CParticleCollectionRendererFloatInput m_nSequenceOverride; // 0x2390 // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation type" // MPropertySortPriority "750" - ParticleOrientationChoiceList_t m_nOrientationType; // 0x23b0 + ParticleOrientationChoiceList_t m_nOrientationType; // 0x24e0 // MPropertyFriendlyName "orientation control point" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" - int32_t m_nOrientationControlPoint; // 0x23b4 + int32_t m_nOrientationControlPoint; // 0x24e4 // MPropertyFriendlyName "enable yaw for particles aligned to normals" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" - bool m_bUseYawWithNormalAligned; // 0x23b8 + bool m_bUseYawWithNormalAligned; // 0x24e8 private: - [[maybe_unused]] uint8_t __pad23b9[0x3]; // 0x23b9 + [[maybe_unused]] uint8_t __pad24e9[0x3]; // 0x24e9 public: // MPropertyStartGroup "Fading and culling" // MPropertyFriendlyName "minimum visual screen size" // MPropertySortPriority "1000" - float m_flMinSize; // 0x23bc + float m_flMinSize; // 0x24ec // MPropertyFriendlyName "maximum visual screen size" // MPropertySortPriority "1000" - float m_flMaxSize; // 0x23c0 + float m_flMaxSize; // 0x24f0 // MPropertyFriendlyName "Factor to map size adjustment to alpha" // MPropertySortPriority "1000" - float m_flAlphaAdjustWithSizeAdjust; // 0x23c4 + float m_flAlphaAdjustWithSizeAdjust; // 0x24f4 // MPropertyFriendlyName "screen size to start fading" // MPropertySortPriority "1000" - CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x23c8 + CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x24f8 // MPropertyFriendlyName "screen size to fade away" // MPropertySortPriority "1000" - CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x2508 + CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x2648 // MPropertyFriendlyName "start fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flStartFadeDot; // 0x2648 + float m_flStartFadeDot; // 0x2798 // MPropertyFriendlyName "end fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flEndFadeDot; // 0x264c + float m_flEndFadeDot; // 0x279c // MPropertyStartGroup "Distance to alpha coding" // MPropertyFriendlyName "distance alpha" // MPropertySortPriority "0" - bool m_bDistanceAlpha; // 0x2650 + bool m_bDistanceAlpha; // 0x27a0 // MPropertyFriendlyName "use soft edges for distance alpha" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" - bool m_bSoftEdges; // 0x2651 + bool m_bSoftEdges; // 0x27a1 private: - [[maybe_unused]] uint8_t __pad2652[0x2]; // 0x2652 + [[maybe_unused]] uint8_t __pad27a2[0x2]; // 0x27a2 public: // MPropertyFriendlyName "start value for soft edges for distance alpha" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" - float m_flEdgeSoftnessStart; // 0x2654 + float m_flEdgeSoftnessStart; // 0x27a4 // MPropertyFriendlyName "end value for soft edges for distance alpha" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" - float m_flEdgeSoftnessEnd; // 0x2658 + float m_flEdgeSoftnessEnd; // 0x27a8 // MPropertyStartGroup "Outlining" // MPropertyFriendlyName "enable particle outlining" // MPropertySortPriority "0" - bool m_bOutline; // 0x265c + bool m_bOutline; // 0x27ac // MPropertyFriendlyName "outline color" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - Color m_OutlineColor; // 0x265d + Color m_OutlineColor; // 0x27ad private: - [[maybe_unused]] uint8_t __pad2661[0x3]; // 0x2661 + [[maybe_unused]] uint8_t __pad27b1[0x3]; // 0x27b1 public: // MPropertyFriendlyName "outline alpha" // MPropertyAttributeRange "0 255" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - int32_t m_nOutlineAlpha; // 0x2664 + int32_t m_nOutlineAlpha; // 0x27b4 // MPropertyFriendlyName "outline start 0" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - float m_flOutlineStart0; // 0x2668 + float m_flOutlineStart0; // 0x27b8 // MPropertyFriendlyName "outline start 1" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - float m_flOutlineStart1; // 0x266c + float m_flOutlineStart1; // 0x27bc // MPropertyFriendlyName "outline end 0" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - float m_flOutlineEnd0; // 0x2670 + float m_flOutlineEnd0; // 0x27c0 // MPropertyFriendlyName "outline end 1" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - float m_flOutlineEnd1; // 0x2674 + float m_flOutlineEnd1; // 0x27c4 // MPropertyStartGroup "Lighting and Shadows" // MPropertyFriendlyName "lighting mode" // MPropertySortPriority "400" // MPropertySuppressExpr "mod != hlx" - ParticleLightingQuality_t m_nLightingMode; // 0x2678 + ParticleLightingQuality_t m_nLightingMode; // 0x27c8 private: - [[maybe_unused]] uint8_t __pad267c[0x4]; // 0x267c + [[maybe_unused]] uint8_t __pad27cc[0x4]; // 0x27cc public: // MPropertyFriendlyName "vertex lighting tessellation (0-5)" // MPropertyAttributeRange "0 5" // MPropertySortPriority "400" // MPropertySuppressExpr "mod != hlx || m_nLightingMode != PARTICLE_LIGHTING_PER_VERTEX" - CParticleCollectionRendererFloatInput m_flLightingTessellation; // 0x2680 + CParticleCollectionRendererFloatInput m_flLightingTessellation; // 0x27d0 // MPropertyFriendlyName "lighting directionality" // MPropertySortPriority "400" // MPropertySuppressExpr "mod != hlx" - CParticleCollectionRendererFloatInput m_flLightingDirectionality; // 0x27c0 + CParticleCollectionRendererFloatInput m_flLightingDirectionality; // 0x2920 // MPropertyFriendlyName "Particle Shadows" // MPropertySortPriority "400" - bool m_bParticleShadows; // 0x2900 + bool m_bParticleShadows; // 0x2a70 private: - [[maybe_unused]] uint8_t __pad2901[0x3]; // 0x2901 + [[maybe_unused]] uint8_t __pad2a71[0x3]; // 0x2a71 public: // MPropertyFriendlyName "Shadow Density" // MPropertySortPriority "400" // MPropertySuppressExpr "!m_bParticleShadows" - float m_flShadowDensity; // 0x2904 + float m_flShadowDensity; // 0x2a74 }; // Alignment: 5 -// Size: 0x820 +// Size: 0x810 class C_OP_RemapExternalWindToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point to sample wind" - int32_t m_nCP; // 0x220 + int32_t m_nCP; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nCPOutput; // 0x224 + int32_t m_nCPOutput; // 0x1c4 // MPropertyFriendlyName "wind scale" - CParticleCollectionVecInput m_vecScale; // 0x228 + CParticleCollectionVecInput m_vecScale; // 0x1c8 // MPropertyFriendlyName "set magnitude instead of vector" - bool m_bSetMagnitude; // 0x810 + bool m_bSetMagnitude; // 0x800 private: - [[maybe_unused]] uint8_t __pad0811[0x3]; // 0x811 + [[maybe_unused]] uint8_t __pad0801[0x3]; // 0x801 public: // MPropertyFriendlyName "magnitude output component" // MPropertyAttributeChoiceName "vector_component" // MPropertySuppressExpr "!m_bSetMagnitude" - int32_t m_nOutVectorField; // 0x814 + int32_t m_nOutVectorField; // 0x804 }; // Alignment: 11 -// Size: 0x250 +// Size: 0x1f0 class C_OP_TeleportBeam : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Position Control Point" - int32_t m_nCPPosition; // 0x210 + int32_t m_nCPPosition; // 0x1b0 // MPropertyFriendlyName "Velocity Control Point" - int32_t m_nCPVelocity; // 0x214 + int32_t m_nCPVelocity; // 0x1b4 // MPropertyFriendlyName "Misc Control Point" - int32_t m_nCPMisc; // 0x218 + int32_t m_nCPMisc; // 0x1b8 // MPropertyFriendlyName "Color Control Point" - int32_t m_nCPColor; // 0x21c + int32_t m_nCPColor; // 0x1bc // MPropertyFriendlyName "Invalid Color Control Point" - int32_t m_nCPInvalidColor; // 0x220 + int32_t m_nCPInvalidColor; // 0x1c0 // MPropertyFriendlyName "Extra Arc Data Point" - int32_t m_nCPExtraArcData; // 0x224 + int32_t m_nCPExtraArcData; // 0x1c4 // MPropertyFriendlyName "Gravity" - Vector m_vGravity; // 0x228 + Vector m_vGravity; // 0x1c8 // MPropertyFriendlyName "Arc Duration Maximum" - float m_flArcMaxDuration; // 0x234 + float m_flArcMaxDuration; // 0x1d4 // MPropertyFriendlyName "Segment Break" - float m_flSegmentBreak; // 0x238 + float m_flSegmentBreak; // 0x1d8 // MPropertyFriendlyName "Arc Speed" - float m_flArcSpeed; // 0x23c + float m_flArcSpeed; // 0x1dc // MPropertyFriendlyName "Alpha" - float m_flAlpha; // 0x240 + float m_flAlpha; // 0x1e0 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_OP_TwistAroundAxis : public CParticleFunctionForce { public: // MPropertyFriendlyName "amount of force" - float m_fForceAmount; // 0x210 + float m_fForceAmount; // 0x1b0 // MPropertyFriendlyName "twist axis" // MVectorIsCoordinate - Vector m_TwistAxis; // 0x214 + Vector m_TwistAxis; // 0x1b4 // MPropertyFriendlyName "object local space axis 0/1" - bool m_bLocalSpace; // 0x220 + bool m_bLocalSpace; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "control point" - int32_t m_nControlPointNumber; // 0x224 + int32_t m_nControlPointNumber; // 0x1c4 }; // Alignment: 7 -// Size: 0x890 +// Size: 0x880 class C_OP_ModelDampenMovement : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "use only bounding box" - bool m_bBoundBox; // 0x214 + bool m_bBoundBox; // 0x1b4 // MPropertyFriendlyName "dampen outside instead of inside" - bool m_bOutside; // 0x215 + bool m_bOutside; // 0x1b5 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x216 + bool m_bUseBones; // 0x1b6 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x217 + char m_HitboxSetName[128]; // 0x1b7 private: - [[maybe_unused]] uint8_t __pad0297[0x1]; // 0x297 + [[maybe_unused]] uint8_t __pad0237[0x1]; // 0x237 public: // MPropertyFriendlyName "test position offset" // MVectorIsCoordinate - CPerParticleVecInput m_vecPosOffset; // 0x298 + CPerParticleVecInput m_vecPosOffset; // 0x238 // MPropertyFriendlyName "drag" // MPropertyAttributeRange "-1 1" - float m_fDrag; // 0x880 + float m_fDrag; // 0x870 }; // Alignment: 7 -// Size: 0x1090 +// Size: 0x10f0 class C_INIT_VelocityRandom : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "random speed min" - CPerParticleFloatInput m_fSpeedMin; // 0x228 + CPerParticleFloatInput m_fSpeedMin; // 0x1c8 // MPropertyFriendlyName "random speed max" - CPerParticleFloatInput m_fSpeedMax; // 0x368 + CPerParticleFloatInput m_fSpeedMax; // 0x318 // MPropertyFriendlyName "speed in local coordinate system min" // MVectorIsCoordinate - CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x4a8 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x468 // MPropertyFriendlyName "speed in local coordinate system max" // MVectorIsCoordinate - CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0xa90 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0xaa0 // MPropertyFriendlyName "Ignore delta time (RenderTrails)" - bool m_bIgnoreDT; // 0x1078 + bool m_bIgnoreDT; // 0x10d8 private: - [[maybe_unused]] uint8_t __pad1079[0x3]; // 0x1079 + [[maybe_unused]] uint8_t __pad10d9[0x3]; // 0x10d9 public: // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x107c + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x10dc }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_OP_PlaneCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point for point on plane" - int32_t m_nPlaneControlPoint; // 0x210 + int32_t m_nPlaneControlPoint; // 0x1b0 // MPropertyFriendlyName "plane normal" // MVectorIsCoordinate - Vector m_vecPlaneDirection; // 0x214 + Vector m_vecPlaneDirection; // 0x1b4 // MPropertyFriendlyName "use local space" - bool m_bLocalSpace; // 0x220 + bool m_bLocalSpace; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "cull plane offset" - float m_flPlaneOffset; // 0x224 + float m_flPlaneOffset; // 0x1c4 }; // Alignment: 1 @@ -31746,7 +31990,7 @@ public: }; // Alignment: 0 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement { public: @@ -31754,31 +31998,31 @@ public: }; // Alignment: 8 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapScalarOnceTimed : public CParticleFunctionOperator { public: // MPropertyFriendlyName "remap time proportional" - bool m_bProportional; // 0x210 + bool m_bProportional; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211 + [[maybe_unused]] uint8_t __pad01b1[0x3]; // 0x1b1 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x214 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x218 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x21c + float m_flInputMin; // 0x1bc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x220 + float m_flInputMax; // 0x1c0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x224 + float m_flOutputMin; // 0x1c4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x228 + float m_flOutputMax; // 0x1c8 // MPropertyFriendlyName "remap time" - float m_flRemapTime; // 0x22c + float m_flRemapTime; // 0x1cc }; // Alignment: 16 @@ -31834,160 +32078,160 @@ public: }; // Alignment: 10 -// Size: 0x1810 +// Size: 0x18e0 class C_INIT_InitialVelocityNoise : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "absolute value" // MVectorIsCoordinate - Vector m_vecAbsVal; // 0x220 + Vector m_vecAbsVal; // 0x1c0 // MPropertyFriendlyName "invert abs value" // MVectorIsCoordinate - Vector m_vecAbsValInv; // 0x22c + Vector m_vecAbsValInv; // 0x1cc // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate - CPerParticleVecInput m_vecOffsetLoc; // 0x238 + CPerParticleVecInput m_vecOffsetLoc; // 0x1d8 // MPropertyFriendlyName "time coordinate offset" - CPerParticleFloatInput m_flOffset; // 0x820 + CPerParticleFloatInput m_flOffset; // 0x810 // MPropertyFriendlyName "output minimum" CPerParticleVecInput m_vecOutputMin; // 0x960 // MPropertyFriendlyName "output maximum" - CPerParticleVecInput m_vecOutputMax; // 0xf48 + CPerParticleVecInput m_vecOutputMax; // 0xf98 // MPropertyFriendlyName "time noise coordinate scale" - CPerParticleFloatInput m_flNoiseScale; // 0x1530 + CPerParticleFloatInput m_flNoiseScale; // 0x15d0 // MPropertyFriendlyName "spatial noise coordinate scale" - CPerParticleFloatInput m_flNoiseScaleLoc; // 0x1670 + CPerParticleFloatInput m_flNoiseScaleLoc; // 0x1720 // MPropertyFriendlyName "input local space velocity (optional)" - // MParticleTransformInputOptional - CParticleTransformInput m_TransformInput; // 0x17b0 + // MParticleInputOptional + CParticleTransformInput m_TransformInput; // 0x1870 // MPropertyFriendlyName "ignore delta time" - bool m_bIgnoreDt; // 0x1800 + bool m_bIgnoreDt; // 0x18d8 }; // Alignment: 4 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" // MVectorIsSometimesCoordinate - Vector m_vecMin; // 0x220 + Vector m_vecMin; // 0x1c0 // MPropertyFriendlyName "max" // MVectorIsSometimesCoordinate - Vector m_vecMax; // 0x22c + Vector m_vecMax; // 0x1cc // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x238 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1d8 // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x23c + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x1dc }; // Alignment: 5 -// Size: 0x4b0 +// Size: 0x470 class C_OP_ConstrainDistance : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum distance" - CParticleCollectionFloatInput m_fMinDistance; // 0x210 + CParticleCollectionFloatInput m_fMinDistance; // 0x1b0 // MPropertyFriendlyName "maximum distance" - CParticleCollectionFloatInput m_fMaxDistance; // 0x350 + CParticleCollectionFloatInput m_fMaxDistance; // 0x300 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x490 + int32_t m_nControlPointNumber; // 0x450 // MPropertyFriendlyName "offset of center" // MVectorIsCoordinate - Vector m_CenterOffset; // 0x494 + Vector m_CenterOffset; // 0x454 // MPropertyFriendlyName "global center point" - bool m_bGlobalCenter; // 0x4a0 + bool m_bGlobalCenter; // 0x460 }; // Alignment: 8 -// Size: 0x2d0 +// Size: 0x270 class C_INIT_RtEnvCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "test direction" // MVectorIsCoordinate - Vector m_vecTestDir; // 0x220 + Vector m_vecTestDir; // 0x1c0 // MPropertyFriendlyName "cull normal" // MVectorIsCoordinate - Vector m_vecTestNormal; // 0x22c + Vector m_vecTestNormal; // 0x1cc // MPropertyFriendlyName "use velocity for test direction" - bool m_bUseVelocity; // 0x238 + bool m_bUseVelocity; // 0x1d8 // MPropertyFriendlyName "cull on miss" - bool m_bCullOnMiss; // 0x239 + bool m_bCullOnMiss; // 0x1d9 // MPropertyFriendlyName "velocity test adjust lifespan" - bool m_bLifeAdjust; // 0x23a + bool m_bLifeAdjust; // 0x1da // MPropertyFriendlyName "ray trace environment name" - char m_RtEnvName[128]; // 0x23b + char m_RtEnvName[128]; // 0x1db private: - [[maybe_unused]] uint8_t __pad02bb[0x1]; // 0x2bb + [[maybe_unused]] uint8_t __pad025b[0x1]; // 0x25b public: // MPropertyFriendlyName "ray trace environment cp" - int32_t m_nRTEnvCP; // 0x2bc + int32_t m_nRTEnvCP; // 0x25c // MPropertyFriendlyName "rt env control point component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent; // 0x2c0 + int32_t m_nComponent; // 0x260 }; // Alignment: 18 -// Size: 0x280 +// Size: 0x220 class C_INIT_StatusEffect : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "D_DETAIL_2" - Detail2Combo_t m_nDetail2Combo; // 0x220 + Detail2Combo_t m_nDetail2Combo; // 0x1c0 // MPropertyFriendlyName "$DETAIL2ROTATION" - float m_flDetail2Rotation; // 0x224 + float m_flDetail2Rotation; // 0x1c4 // MPropertyFriendlyName "$DETAIL2SCALE" - float m_flDetail2Scale; // 0x228 + float m_flDetail2Scale; // 0x1c8 // MPropertyFriendlyName "$DETAIL2BLENDFACTOR" - float m_flDetail2BlendFactor; // 0x22c + float m_flDetail2BlendFactor; // 0x1cc // MPropertyFriendlyName "$COLORWARPINTENSITY" - float m_flColorWarpIntensity; // 0x230 + float m_flColorWarpIntensity; // 0x1d0 // MPropertyFriendlyName "$DIFFUSEWARPBLENDTOFULL" - float m_flDiffuseWarpBlendToFull; // 0x234 + float m_flDiffuseWarpBlendToFull; // 0x1d4 // MPropertyFriendlyName "$ENVMAPINTENSITY" - float m_flEnvMapIntensity; // 0x238 + float m_flEnvMapIntensity; // 0x1d8 // MPropertyFriendlyName "$AMBIENTSCALE" - float m_flAmbientScale; // 0x23c + float m_flAmbientScale; // 0x1dc // MPropertyFriendlyName "$SPECULARCOLOR" - Color m_specularColor; // 0x240 + Color m_specularColor; // 0x1e0 // MPropertyFriendlyName "$SPECULARSCALE" - float m_flSpecularScale; // 0x244 + float m_flSpecularScale; // 0x1e4 // MPropertyFriendlyName "$SPECULAREXPONENT" - float m_flSpecularExponent; // 0x248 + float m_flSpecularExponent; // 0x1e8 // MPropertyFriendlyName "$SPECULAREXPONENTBLENDTOFULL" - float m_flSpecularExponentBlendToFull; // 0x24c + float m_flSpecularExponentBlendToFull; // 0x1ec // MPropertyFriendlyName "$SPECULARBLENDTOFULL" - float m_flSpecularBlendToFull; // 0x250 + float m_flSpecularBlendToFull; // 0x1f0 // MPropertyFriendlyName "$RIMLIGHTCOLOR" - Color m_rimLightColor; // 0x254 + Color m_rimLightColor; // 0x1f4 // MPropertyFriendlyName "$RIMLIGHTSCALE" - float m_flRimLightScale; // 0x258 + float m_flRimLightScale; // 0x1f8 // MPropertyFriendlyName "$REFLECTIONSTINTBYBASEBLENDTONONE" - float m_flReflectionsTintByBaseBlendToNone; // 0x25c + float m_flReflectionsTintByBaseBlendToNone; // 0x1fc // MPropertyFriendlyName "$METALNESSBLENDTOFULL" - float m_flMetalnessBlendToFull; // 0x260 + float m_flMetalnessBlendToFull; // 0x200 // MPropertyFriendlyName "$SELFILLUMBLENDTOFULL" - float m_flSelfIllumBlendToFull; // 0x264 + float m_flSelfIllumBlendToFull; // 0x204 }; // Alignment: 5 -// Size: 0x250 +// Size: 0x1f0 class C_OP_OscillateScalarSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate" - float m_Rate; // 0x210 + float m_Rate; // 0x1b0 // MPropertyFriendlyName "oscillation frequency" - float m_Frequency; // 0x214 + float m_Frequency; // 0x1b4 // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x218 + ParticleAttributeIndex_t m_nField; // 0x1b8 // MPropertyFriendlyName "oscillation multiplier" - float m_flOscMult; // 0x21c + float m_flOscMult; // 0x1bc // MPropertyFriendlyName "oscillation start phase" - float m_flOscAdd; // 0x220 + float m_flOscAdd; // 0x1c0 }; // Alignment: 2 @@ -32000,34 +32244,34 @@ public: }; // Alignment: 2 -// Size: 0x360 +// Size: 0x310 class C_OP_PointVectorAtNextParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x218 + CPerParticleFloatInput m_flInterpolation; // 0x1b8 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapCPVelocityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" - int32_t m_nControlPoint; // 0x210 + int32_t m_nControlPoint; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x218 + float m_flScale; // 0x1b8 // MPropertyFriendlyName "normalize" - bool m_bNormalize; // 0x21c + bool m_bNormalize; // 0x1bc }; // Alignment: 0 @@ -32039,138 +32283,138 @@ public: }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetControlPointsToParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x210 + int32_t m_nChildGroupID; // 0x1b0 // MPropertyFriendlyName "first control point to set" - int32_t m_nFirstControlPoint; // 0x214 + int32_t m_nFirstControlPoint; // 0x1b4 // MPropertyFriendlyName "# of control points to set" - int32_t m_nNumControlPoints; // 0x218 + int32_t m_nNumControlPoints; // 0x1b8 // MPropertyFriendlyName "first particle to copy" - int32_t m_nFirstSourcePoint; // 0x21c + int32_t m_nFirstSourcePoint; // 0x1bc // MPropertyFriendlyName "set orientation" - bool m_bSetOrientation; // 0x220 + bool m_bSetOrientation; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "orientation style" - ParticleOrientationSetMode_t m_nOrientationMode; // 0x224 + ParticleOrientationSetMode_t m_nOrientationMode; // 0x1c4 // MPropertyFriendlyName "set parent" - ParticleParentSetMode_t m_nSetParent; // 0x228 + ParticleParentSetMode_t m_nSetParent; // 0x1c8 }; // Alignment: 10 -// Size: 0x290 +// Size: 0x230 class C_OP_RenderTreeShake : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "peak strength" - float m_flPeakStrength; // 0x260 + float m_flPeakStrength; // 0x200 // MPropertyFriendlyName "peak strength field override" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x264 + ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x204 // MPropertyFriendlyName "radius" - float m_flRadius; // 0x268 + float m_flRadius; // 0x208 // MPropertyFriendlyName "strength field override" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x26c + ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x20c // MPropertyFriendlyName "shake duration after end" - float m_flShakeDuration; // 0x270 + float m_flShakeDuration; // 0x210 // MPropertyFriendlyName "amount of time taken to smooth between different shake parameters" - float m_flTransitionTime; // 0x274 + float m_flTransitionTime; // 0x214 // MPropertyFriendlyName "Twist amount (-1..1)" - float m_flTwistAmount; // 0x278 + float m_flTwistAmount; // 0x218 // MPropertyFriendlyName "Radial Amount (-1..1)" - float m_flRadialAmount; // 0x27c + float m_flRadialAmount; // 0x21c // MPropertyFriendlyName "Control Point Orientation Amount (-1..1)" - float m_flControlPointOrientationAmount; // 0x280 + float m_flControlPointOrientationAmount; // 0x220 // MPropertyFriendlyName "Control Point for Orientation Amount" - int32_t m_nControlPointForLinearDirection; // 0x284 + int32_t m_nControlPointForLinearDirection; // 0x224 }; // Alignment: 12 -// Size: 0x390 +// Size: 0x330 class C_OP_RenderSound : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "duration scale" - float m_flDurationScale; // 0x260 + float m_flDurationScale; // 0x200 // MPropertyFriendlyName "decibel level scale" - float m_flSndLvlScale; // 0x264 + float m_flSndLvlScale; // 0x204 // MPropertyFriendlyName "pitch scale" - float m_flPitchScale; // 0x268 + float m_flPitchScale; // 0x208 // MPropertyFriendlyName "volume scale" - float m_flVolumeScale; // 0x26c + float m_flVolumeScale; // 0x20c // MPropertyFriendlyName "decibel level field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nSndLvlField; // 0x270 + ParticleAttributeIndex_t m_nSndLvlField; // 0x210 // MPropertyFriendlyName "duration field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nDurationField; // 0x274 + ParticleAttributeIndex_t m_nDurationField; // 0x214 // MPropertyFriendlyName "pitch field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nPitchField; // 0x278 + ParticleAttributeIndex_t m_nPitchField; // 0x218 // MPropertyFriendlyName "volume field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nVolumeField; // 0x27c + ParticleAttributeIndex_t m_nVolumeField; // 0x21c // MPropertyFriendlyName "sound channel" // MPropertyAttributeChoiceName "sound_channel" - int32_t m_nChannel; // 0x280 + int32_t m_nChannel; // 0x220 // MPropertyFriendlyName "sound control point number" - int32_t m_nCPReference; // 0x284 + int32_t m_nCPReference; // 0x224 // MPropertyFriendlyName "sound" // MPropertyAttributeEditor "SoundPicker()" - char m_pszSoundName[256]; // 0x288 + char m_pszSoundName[256]; // 0x228 // MPropertyFriendlyName "suppress stop event" - bool m_bSuppressStopSoundEvent; // 0x388 + bool m_bSuppressStopSoundEvent; // 0x328 }; // Alignment: 19 -// Size: 0x270 +// Size: 0x210 class C_INIT_StatusEffectCitadel : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "$SFXColorWarpAmount" - float m_flSFXColorWarpAmount; // 0x220 + float m_flSFXColorWarpAmount; // 0x1c0 // MPropertyFriendlyName "$SFXNormalAmount" - float m_flSFXNormalAmount; // 0x224 + float m_flSFXNormalAmount; // 0x1c4 // MPropertyFriendlyName "$SFXMetalnessAmount" - float m_flSFXMetalnessAmount; // 0x228 + float m_flSFXMetalnessAmount; // 0x1c8 // MPropertyFriendlyName "$SFXRoughnessAmount" - float m_flSFXRoughnessAmount; // 0x22c + float m_flSFXRoughnessAmount; // 0x1cc // MPropertyFriendlyName "$SFXSelfIllumAmount" - float m_flSFXSelfIllumAmount; // 0x230 + float m_flSFXSelfIllumAmount; // 0x1d0 // MPropertyFriendlyName "$SFXTextureScale" - float m_flSFXSScale; // 0x234 + float m_flSFXSScale; // 0x1d4 // MPropertyFriendlyName "$SFXTextureScrollX" - float m_flSFXSScrollX; // 0x238 + float m_flSFXSScrollX; // 0x1d8 // MPropertyFriendlyName "$SFXTextureScrollY" - float m_flSFXSScrollY; // 0x23c + float m_flSFXSScrollY; // 0x1dc // MPropertyFriendlyName "$SFXTextureScrollZ" - float m_flSFXSScrollZ; // 0x240 + float m_flSFXSScrollZ; // 0x1e0 // MPropertyFriendlyName "$SFXTextureOffsetX" - float m_flSFXSOffsetX; // 0x244 + float m_flSFXSOffsetX; // 0x1e4 // MPropertyFriendlyName "$SFXTextureOffsetY" - float m_flSFXSOffsetY; // 0x248 + float m_flSFXSOffsetY; // 0x1e8 // MPropertyFriendlyName "$SFXTextureOffsetZ" - float m_flSFXSOffsetZ; // 0x24c + float m_flSFXSOffsetZ; // 0x1ec // MPropertyFriendlyName "D_DETAIL" - DetailCombo_t m_nDetailCombo; // 0x250 + DetailCombo_t m_nDetailCombo; // 0x1f0 // MPropertyFriendlyName "$SFXDetailAmount" - float m_flSFXSDetailAmount; // 0x254 + float m_flSFXSDetailAmount; // 0x1f4 // MPropertyFriendlyName "$SFXDetailTextureScale" - float m_flSFXSDetailScale; // 0x258 + float m_flSFXSDetailScale; // 0x1f8 // MPropertyFriendlyName "$SFXDetailTextureScrollX" - float m_flSFXSDetailScrollX; // 0x25c + float m_flSFXSDetailScrollX; // 0x1fc // MPropertyFriendlyName "$SFXDetailTextureScrollY" - float m_flSFXSDetailScrollY; // 0x260 + float m_flSFXSDetailScrollY; // 0x200 // MPropertyFriendlyName "$SFXDetailTextureScrollZ" - float m_flSFXSDetailScrollZ; // 0x264 + float m_flSFXSDetailScrollZ; // 0x204 // MPropertyFriendlyName "$SFXUseModelUVs" - float m_flSFXSUseModelUVs; // 0x268 + float m_flSFXSUseModelUVs; // 0x208 }; // Alignment: 0 @@ -32182,143 +32426,143 @@ public: }; // Alignment: 30 -// Size: 0x26a0 +// Size: 0x27f0 class C_OP_RenderRopes : public CBaseRendererSource2 { public: // MPropertyStartGroup "Screenspace Fading and culling" // MPropertyFriendlyName "enable fading and clamping" // MPropertySortPriority "1000" - bool m_bEnableFadingAndClamping; // 0x2270 + bool m_bEnableFadingAndClamping; // 0x2390 private: - [[maybe_unused]] uint8_t __pad2271[0x3]; // 0x2271 + [[maybe_unused]] uint8_t __pad2391[0x3]; // 0x2391 public: // MPropertyFriendlyName "minimum visual screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" - float m_flMinSize; // 0x2274 + float m_flMinSize; // 0x2394 // MPropertyFriendlyName "maximum visual screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" - float m_flMaxSize; // 0x2278 + float m_flMaxSize; // 0x2398 // MPropertyFriendlyName "start fade screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" - float m_flStartFadeSize; // 0x227c + float m_flStartFadeSize; // 0x239c // MPropertyFriendlyName "end fade and cull screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" - float m_flEndFadeSize; // 0x2280 + float m_flEndFadeSize; // 0x23a0 // MPropertyFriendlyName "start fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flStartFadeDot; // 0x2284 + float m_flStartFadeDot; // 0x23a4 // MPropertyFriendlyName "end fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flEndFadeDot; // 0x2288 + float m_flEndFadeDot; // 0x23a8 // MPropertyStartGroup "Rope Tesselation" // MPropertyFriendlyName "amount to taper the width of the trail end by" - float m_flRadiusTaper; // 0x228c + float m_flRadiusTaper; // 0x23ac // MPropertyFriendlyName "minium number of quads per render segment" // MPropertySortPriority "850" - int32_t m_nMinTesselation; // 0x2290 + int32_t m_nMinTesselation; // 0x23b0 // MPropertyFriendlyName "maximum number of quads per render segment" - int32_t m_nMaxTesselation; // 0x2294 + int32_t m_nMaxTesselation; // 0x23b4 // MPropertyFriendlyName "tesselation resolution scale factor" - float m_flTessScale; // 0x2298 + float m_flTessScale; // 0x23b8 private: - [[maybe_unused]] uint8_t __pad229c[0x4]; // 0x229c + [[maybe_unused]] uint8_t __pad23bc[0x4]; // 0x23bc public: // MPropertyStartGroup "+Rope Global UV Controls" // MPropertyFriendlyName "global texture V World Size" // MPropertySortPriority "800" - CParticleCollectionRendererFloatInput m_flTextureVWorldSize; // 0x22a0 + CParticleCollectionRendererFloatInput m_flTextureVWorldSize; // 0x23c0 // MPropertyFriendlyName "global texture V Scroll Rate" - CParticleCollectionRendererFloatInput m_flTextureVScrollRate; // 0x23e0 + CParticleCollectionRendererFloatInput m_flTextureVScrollRate; // 0x2510 // MPropertyFriendlyName "global texture V Offset" - CParticleCollectionRendererFloatInput m_flTextureVOffset; // 0x2520 + CParticleCollectionRendererFloatInput m_flTextureVOffset; // 0x2660 // MPropertyFriendlyName "global texture V Params CP" - int32_t m_nTextureVParamsCP; // 0x2660 + int32_t m_nTextureVParamsCP; // 0x27b0 // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" - bool m_bClampV; // 0x2664 + bool m_bClampV; // 0x27b4 private: - [[maybe_unused]] uint8_t __pad2665[0x3]; // 0x2665 + [[maybe_unused]] uint8_t __pad27b5[0x3]; // 0x27b5 public: // MPropertyStartGroup "Rope Global UV Controls/CP Scaling" // MPropertyFriendlyName "scale CP start" - int32_t m_nScaleCP1; // 0x2668 + int32_t m_nScaleCP1; // 0x27b8 // MPropertyFriendlyName "scale CP end" - int32_t m_nScaleCP2; // 0x266c + int32_t m_nScaleCP2; // 0x27bc // MPropertyFriendlyName "scale V world size by CP distance" - float m_flScaleVSizeByControlPointDistance; // 0x2670 + float m_flScaleVSizeByControlPointDistance; // 0x27c0 // MPropertyFriendlyName "scale V scroll rate by CP distance" - float m_flScaleVScrollByControlPointDistance; // 0x2674 + float m_flScaleVScrollByControlPointDistance; // 0x27c4 // MPropertyFriendlyName "scale V offset by CP distance" - float m_flScaleVOffsetByControlPointDistance; // 0x2678 + float m_flScaleVOffsetByControlPointDistance; // 0x27c8 private: - [[maybe_unused]] uint8_t __pad267c[0x1]; // 0x267c + [[maybe_unused]] uint8_t __pad27cc[0x1]; // 0x27cc public: // MPropertyStartGroup "Rope Global UV Controls" // MPropertyFriendlyName "Use scalar attribute for texture coordinate" - bool m_bUseScalarForTextureCoordinate; // 0x267d + bool m_bUseScalarForTextureCoordinate; // 0x27cd private: - [[maybe_unused]] uint8_t __pad267e[0x2]; // 0x267e + [[maybe_unused]] uint8_t __pad27ce[0x2]; // 0x27ce public: // MPropertyFriendlyName "scalar to use for texture coordinate" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate" - ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x2680 + ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x27d0 // MPropertyFriendlyName "scale value to map attribute to texture coordinate" // MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate" - float m_flScalarAttributeTextureCoordScale; // 0x2684 + float m_flScalarAttributeTextureCoordScale; // 0x27d4 // MPropertyStartGroup "Rope Order Controls" // MPropertyFriendlyName "reverse point order" // MPropertySortPriority "800" - bool m_bReverseOrder; // 0x2688 + bool m_bReverseOrder; // 0x27d8 // MPropertyFriendlyName "Closed loop" - bool m_bClosedLoop; // 0x2689 + bool m_bClosedLoop; // 0x27d9 private: - [[maybe_unused]] uint8_t __pad268a[0x2]; // 0x268a + [[maybe_unused]] uint8_t __pad27da[0x2]; // 0x27da public: // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation_type" // MPropertySortPriority "750" - ParticleOrientationChoiceList_t m_nOrientationType; // 0x268c + ParticleOrientationChoiceList_t m_nOrientationType; // 0x27dc // MPropertyFriendlyName "attribute to use for normal" // MPropertyAttributeChoiceName "particlefield_vector" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" - ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x2690 + ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x27e0 // MPropertyStartGroup "Material" // MPropertyFriendlyName "draw as opaque" - bool m_bDrawAsOpaque; // 0x2694 + bool m_bDrawAsOpaque; // 0x27e4 // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "generate normals for cylinder" - bool m_bGenerateNormals; // 0x2695 + bool m_bGenerateNormals; // 0x27e5 }; // Alignment: 5 -// Size: 0xd00 +// Size: 0xd30 class C_OP_SpringToVectorConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "slack" - CPerParticleFloatInput m_flRestLength; // 0x210 + CPerParticleFloatInput m_flRestLength; // 0x1b0 // MPropertyFriendlyName "minimum segment length %" - CPerParticleFloatInput m_flMinDistance; // 0x350 + CPerParticleFloatInput m_flMinDistance; // 0x300 // MPropertyFriendlyName "maximum segment length %" - CPerParticleFloatInput m_flMaxDistance; // 0x490 + CPerParticleFloatInput m_flMaxDistance; // 0x450 // MPropertyFriendlyName "resting spacing" - CPerParticleFloatInput m_flRestingLength; // 0x5d0 + CPerParticleFloatInput m_flRestingLength; // 0x5a0 // MPropertyFriendlyName "anchor vector" - CPerParticleVecInput m_vecAnchorVector; // 0x710 + CPerParticleVecInput m_vecAnchorVector; // 0x6f0 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_FadeOutSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "proportional fade out time" - float m_flFadeOutTime; // 0x210 + float m_flFadeOutTime; // 0x1b0 // MPropertyFriendlyName "alpha field" // MPropertyAttributeChoiceName "particlefield_alpha" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 }; // Alignment: 1 @@ -32329,227 +32573,57 @@ public: PulseRuntimeOutputIndex_t m_OutputIndex; // 0x48 }; -// Alignment: 6 -// Size: 0x820 -class C_OP_SetControlPointToCPVelocity : public CParticleFunctionPreEmission +// Alignment: 7 +// Size: 0x1e0 +class C_OP_RemapModelVolumetoCP : public CParticleFunctionPreEmission { public: - // MPropertyFriendlyName "control point input" - int32_t m_nCPInput; // 0x220 - // MPropertyFriendlyName "control point number to set velocity" - int32_t m_nCPOutputVel; // 0x224 - // MPropertyFriendlyName "normalize output" - bool m_bNormalize; // 0x228 -private: - [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 -public: - // MPropertyFriendlyName "control point number to set magnitude" - int32_t m_nCPOutputMag; // 0x22c - // MPropertyFriendlyName "control point field for magnitude" + // MPropertyFriendlyName "input control point" + int32_t m_nInControlPointNumber; // 0x1c0 + // MPropertyFriendlyName "output control point" + int32_t m_nOutControlPointNumber; // 0x1c4 + // MPropertyFriendlyName "output CP component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPField; // 0x230 -private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 -public: - // MPropertyFriendlyName "comparison velocity" - CParticleCollectionVecInput m_vecComparisonVelocity; // 0x238 + int32_t m_nField; // 0x1c8 + // MPropertyFriendlyName "input volume minimum in cubic units" + float m_flInputMin; // 0x1cc + // MPropertyFriendlyName "input volume maximum in cubic units" + float m_flInputMax; // 0x1d0 + // MPropertyFriendlyName "output minimum" + float m_flOutputMin; // 0x1d4 + // MPropertyFriendlyName "output maximum" + float m_flOutputMax; // 0x1d8 }; -// Alignment: 48 -// Size: 0x22e0 -class C_OP_RenderModels : public CParticleFunctionRenderer +// Alignment: 9 +// Size: 0x460 +class C_OP_MoveToHitbox : public CParticleFunctionOperator { public: - // MPropertyFriendlyName "Only Render in effects bloom pass" - // MPropertySortPriority "1100" - bool m_bOnlyRenderInEffectsBloomPass; // 0x260 - // MPropertyFriendlyName "Only Render in effects water pass" - // MPropertySortPriority "1050" - // MPropertySuppressExpr "mod != csgo" - bool m_bOnlyRenderInEffectsWaterPass; // 0x261 - // MPropertyFriendlyName "Use Mixed Resolution Rendering" - // MPropertySortPriority "1200" - bool m_bUseMixedResolutionRendering; // 0x262 - // MPropertyFriendlyName "Only Render in effects game overlay pass" - // MPropertySortPriority "1210" - // MPropertySuppressExpr "mod != csgo" - bool m_bOnlyRenderInEffecsGameOverlay; // 0x263 + // MPropertyFriendlyName "model input" + CParticleModelInput m_modelInput; // 0x1b0 + // MPropertyFriendlyName "transform input" + CParticleTransformInput m_transformInput; // 0x210 private: - [[maybe_unused]] uint8_t __pad0264[0x4]; // 0x264 + [[maybe_unused]] uint8_t __pad0278[0x4]; // 0x278 public: - // MPropertyFriendlyName "models" - // MParticleRequireDefaultArrayEntry - // MPropertyAutoExpandSelf - // MPropertySortPriority "775" - CUtlVector< ModelReference_t > m_ModelList; // 0x268 + // MPropertyFriendlyName "lifetime lerp start" + float m_flLifeTimeLerpStart; // 0x27c + // MPropertyFriendlyName "lifetime lerp end" + float m_flLifeTimeLerpEnd; // 0x280 + // MPropertyFriendlyName "previous position scale" + float m_flPrevPosScale; // 0x284 + // MPropertyFriendlyName "hitbox set" + char m_HitboxSetName[128]; // 0x288 + // MPropertyFriendlyName "use bones instead of hitboxes" + bool m_bUseBones; // 0x308 private: - [[maybe_unused]] uint8_t __pad0280[0x4]; // 0x280 + [[maybe_unused]] uint8_t __pad0309[0x3]; // 0x309 public: - // MPropertyFriendlyName "bodygroup field" - // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nBodyGroupField; // 0x284 - // MPropertyFriendlyName "submodel field" - // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nSubModelField; // 0x288 - // MPropertyStartGroup "Orientation" - // MPropertyFriendlyName "ignore normal" - // MPropertySortPriority "750" - bool m_bIgnoreNormal; // 0x28c - // MPropertyFriendlyName "orient model z to normal" - // MPropertySortPriority "750" - // MPropertySuppressExpr "m_bIgnoreNormal" - bool m_bOrientZ; // 0x28d - // MPropertyFriendlyName "center mesh" - // MPropertySortPriority "750" - bool m_bCenterOffset; // 0x28e -private: - [[maybe_unused]] uint8_t __pad028f[0x1]; // 0x28f -public: - // MPropertyFriendlyName "model local offset" - // MPropertySortPriority "750" - CPerParticleVecInput m_vecLocalOffset; // 0x290 - // MPropertyFriendlyName "model local rotation (pitch/yaw/roll)" - // MPropertySortPriority "750" - CPerParticleVecInput m_vecLocalRotation; // 0x878 - // MPropertyStartGroup "Model Scale" - // MPropertyFriendlyName "ignore radius" - // MPropertySortPriority "700" - bool m_bIgnoreRadius; // 0xe60 -private: - [[maybe_unused]] uint8_t __pad0e61[0x3]; // 0xe61 -public: - // MPropertyFriendlyName "model scale CP" - // MPropertySortPriority "700" - int32_t m_nModelScaleCP; // 0xe64 - // MPropertyFriendlyName "model component scale" - // MPropertySortPriority "700" - CPerParticleVecInput m_vecComponentScale; // 0xe68 - // MPropertyFriendlyName "apply scales in local model space" - // MPropertySortPriority "700" - bool m_bLocalScale; // 0x1450 - // MPropertyStartGroup "Animation" - // MPropertyFriendlyName "animated" - // MPropertySortPriority "500" - bool m_bAnimated; // 0x1451 -private: - [[maybe_unused]] uint8_t __pad1452[0x2]; // 0x1452 -public: - // MPropertyFriendlyName "animation rate" - // MPropertySortPriority "500" - // MPropertySuppressExpr "!m_bAnimated" - float m_flAnimationRate; // 0x1454 - // MPropertyFriendlyName "scale animation rate" - // MPropertySortPriority "500" - // MPropertySuppressExpr "!m_bAnimated" - bool m_bScaleAnimationRate; // 0x1458 - // MPropertyFriendlyName "force looping animations" - // MPropertySortPriority "500" - // MPropertySuppressExpr "!m_bAnimated" - bool m_bForceLoopingAnimation; // 0x1459 - // MPropertyFriendlyName "reset animation frame on stop" - // MPropertySortPriority "500" - // MPropertySuppressExpr "!m_bAnimated" - bool m_bResetAnimOnStop; // 0x145a - // MPropertyFriendlyName "set animation frame manually" - // MPropertySortPriority "500" - // MPropertySuppressExpr "!m_bAnimated" - bool m_bManualAnimFrame; // 0x145b - // MPropertyFriendlyName "animation rate scale field" - // MPropertyAttributeChoiceName "particlefield_scalar" - // MPropertySortPriority "500" - // MPropertySuppressExpr "!m_bAnimated" - ParticleAttributeIndex_t m_nAnimationScaleField; // 0x145c - // MPropertyStartGroup "Animation" - // MPropertyFriendlyName "animation sequence field" - // MPropertyAttributeChoiceName "particlefield_scalar" - // MPropertySortPriority "500" - ParticleAttributeIndex_t m_nAnimationField; // 0x1460 - // MPropertyFriendlyName "manual animation frame field" - // MPropertyAttributeChoiceName "particlefield_scalar" - // MPropertySortPriority "500" - // MPropertySuppressExpr "!(m_bAnimated && m_bManualAnimFrame)" - ParticleAttributeIndex_t m_nManualFrameField; // 0x1464 - // MPropertyFriendlyName "activity override" - // MPropertySuppressExpr "mod != dota" - // MPropertySortPriority "500" - char m_ActivityName[256]; // 0x1468 - // MPropertyFriendlyName "sequence override" - // MPropertySuppressExpr "mod == dota" - // MPropertySortPriority "500" - char m_SequenceName[256]; // 0x1568 - // MPropertyFriendlyName "Enable Cloth Simulation" - bool m_bEnableClothSimulation; // 0x1668 -private: - [[maybe_unused]] uint8_t __pad1669[0x7]; // 0x1669 -public: - // MPropertyStartGroup "Material" - // MPropertyFriendlyName "material override" - // MPropertySortPriority "600" - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x1670 - // MPropertyFriendlyName "override translucent materials" - // MPropertySortPriority "600" - bool m_bOverrideTranslucentMaterials; // 0x1678 -private: - [[maybe_unused]] uint8_t __pad1679[0x3]; // 0x1679 -public: - // MPropertyFriendlyName "skin number" - // MPropertySortPriority "600" - int32_t m_nSkin; // 0x167c - // MPropertyFriendlyName "skin override CP" - // MPropertySortPriority "600" - int32_t m_nSkinCP; // 0x1680 -private: - [[maybe_unused]] uint8_t __pad1684[0x4]; // 0x1684 -public: - // MPropertyFriendlyName "material variables" - // MPropertyAutoExpandSelf - // MPropertySortPriority "600" - CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1688 - // MPropertyStartGroup "Model Overrides" - // MPropertyFriendlyName "input model" - CParticleModelInput m_modelInput; // 0x16a0 - // MPropertyFriendlyName "model LOD" - int32_t m_nLOD; // 0x16e8 - // MPropertyFriendlyName "model override economy loadout slot type" - char m_EconSlotName[256]; // 0x16ec - // MPropertyFriendlyName "model override original model only (ignore shapeshift/hex/etc)" - bool m_bOriginalModel; // 0x17ec - // MPropertyFriendlyName "suppress tinting of the model" - bool m_bSuppressTint; // 0x17ed - // MPropertyFriendlyName "use raw mesh group (ignore bodygroup field and use submodel field as raw meshgroup)" - bool m_bUseRawMeshGroup; // 0x17ee - // MPropertyFriendlyName "disable shadows" - bool m_bDisableShadows; // 0x17ef - // MPropertyFriendlyName "forcedrawinterlevedwithsiblings" - bool m_bForceDrawInterlevedWithSiblings; // 0x17f0 - // MPropertyFriendlyName "render attribute" - char m_szRenderAttribute[260]; // 0x17f1 -private: - [[maybe_unused]] uint8_t __pad18f5[0x3]; // 0x18f5 -public: - // MPropertyStartGroup "+Renderer Modifiers" - // MPropertyFriendlyName "Radius Scale" - // MPropertySortPriority "700" - CParticleCollectionFloatInput m_flRadiusScale; // 0x18f8 - // MPropertyFriendlyName "alpha scale" - // MPropertySortPriority "700" - CParticleCollectionFloatInput m_flAlphaScale; // 0x1a38 - // MPropertyFriendlyName "rotation roll scale" - // MPropertySortPriority "700" - CParticleCollectionFloatInput m_flRollScale; // 0x1b78 - // MPropertyFriendlyName "per-particle alpha scale attribute" - // MPropertyAttributeChoiceName "particlefield_scalar" - // MPropertySortPriority "700" - ParticleAttributeIndex_t m_nAlpha2Field; // 0x1cb8 -private: - [[maybe_unused]] uint8_t __pad1cbc[0x4]; // 0x1cbc -public: - // MPropertyFriendlyName "color blend" - // MPropertySortPriority "700" - CParticleCollectionVecInput m_vecColorScale; // 0x1cc0 - // MPropertyFriendlyName "color blend type" - // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0x22a8 + // MPropertyFriendlyName "lerp type" + HitboxLerpType_t m_nLerpType; // 0x30c + // MPropertyFriendlyName "Constant Interpolation" + CPerParticleFloatInput m_flInterpolation; // 0x310 }; // Alignment: 1 @@ -32561,105 +32635,105 @@ public: }; // Alignment: 1 -// Size: 0x260 +// Size: 0x220 class C_OP_RemapTransformToVelocity : public CParticleFunctionOperator { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x210 + CParticleTransformInput m_TransformInput; // 0x1b0 }; // Alignment: 8 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapSpeedtoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point" - int32_t m_nInControlPointNumber; // 0x220 + int32_t m_nInControlPointNumber; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x224 + int32_t m_nOutControlPointNumber; // 0x1c4 // MPropertyFriendlyName "Output field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nField; // 0x228 + int32_t m_nField; // 0x1c8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x22c + float m_flInputMin; // 0x1cc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x230 + float m_flInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 // MPropertyFriendlyName "use delta of velocity instead of constant speed" - bool m_bUseDeltaV; // 0x23c + bool m_bUseDeltaV; // 0x1dc }; // Alignment: 16 -// Size: 0x890 +// Size: 0x880 class C_OP_RenderDeferredLight : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "projected texture use alpha test window" // MPropertySuppressExpr "!m_bUseTexture" - bool m_bUseAlphaTestWindow; // 0x260 + bool m_bUseAlphaTestWindow; // 0x200 // MPropertyFriendlyName "projected texture light" - bool m_bUseTexture; // 0x261 + bool m_bUseTexture; // 0x201 private: - [[maybe_unused]] uint8_t __pad0262[0x2]; // 0x262 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "radius scale" // MPropertySortPriority "700" - float m_flRadiusScale; // 0x264 + float m_flRadiusScale; // 0x204 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" - float m_flAlphaScale; // 0x268 + float m_flAlphaScale; // 0x208 // MPropertyFriendlyName "per-particle alpha scale attribute" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "700" - ParticleAttributeIndex_t m_nAlpha2Field; // 0x26c + ParticleAttributeIndex_t m_nAlpha2Field; // 0x20c // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" - CParticleCollectionVecInput m_vecColorScale; // 0x270 + CParticleCollectionVecInput m_vecColorScale; // 0x210 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0x858 + ParticleColorBlendType_t m_nColorBlendType; // 0x848 // MPropertyStartGroup // MPropertyFriendlyName "spotlight distance" - float m_flLightDistance; // 0x85c + float m_flLightDistance; // 0x84c // MPropertyFriendlyName "light start falloff" - float m_flStartFalloff; // 0x860 + float m_flStartFalloff; // 0x850 // MPropertyFriendlyName "spotlight distance falloff" - float m_flDistanceFalloff; // 0x864 + float m_flDistanceFalloff; // 0x854 // MPropertyFriendlyName "spotlight FoV" - float m_flSpotFoV; // 0x868 + float m_flSpotFoV; // 0x858 // MPropertyFriendlyName "projected texture alpha test point scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" - ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x86c + ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x85c // MPropertyFriendlyName "projected texture alpha test range scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" - ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x870 + ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x860 // MPropertyFriendlyName "projected texture alpha test sharpness scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" - ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x874 + ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x864 // MPropertyFriendlyName "texture" // MPropertySuppressExpr "!m_bUseTexture" - CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x878 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x868 // MPropertyFriendlyName "HSV Shift Control Point" - int32_t m_nHSVShiftControlPoint; // 0x880 + int32_t m_nHSVShiftControlPoint; // 0x870 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_Decay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Reduce rope popping on decay" - bool m_bRopeDecay; // 0x210 + bool m_bRopeDecay; // 0x1b0 // MPropertyFriendlyName "force preserving particle order" - bool m_bForcePreserveParticleOrder; // 0x211 + bool m_bForcePreserveParticleOrder; // 0x1b1 }; // Alignment: 2 @@ -32923,7 +32997,7 @@ private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CHandle< CBaseEntity > m_hSource; // 0x8 - CHandle< CBaseEntity > m_hInflictor; // 0xc + CHandle< CDOTABaseAbility > m_hInflictor; // 0xc CHandle< CBaseEntity > m_hTarget; // 0x10 CHandle< CBaseEntity > m_hProjectileSource; // 0x14 float m_flDamage; // 0x18 @@ -35036,65 +35110,68 @@ public: float fAttackTimeRemaining; // 0x28 PlayerID_t m_nIssuerPlayerIndex; // 0x2c PlayerID_t m_nVictimPlayerID; // 0x30 - CHandle< CBaseEntity > inflictor; // 0x34 - int32_t nDamageType; // 0x38 - int32_t nDamageflags; // 0x3c - int32_t nDamageCategory; // 0x40 - int32_t iFailType; // 0x44 - int16_t iRecord; // 0x48 + int32_t nDamageType; // 0x34 + int32_t nDamageflags; // 0x38 + int32_t nDamageCategory; // 0x3c + int32_t iFailType; // 0x40 + int16_t iRecord; // 0x44 private: - [[maybe_unused]] uint8_t __pad004a[0x6]; // 0x4a + [[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46 public: - CDOTA_Orb* pOrb; // 0x50 - CDOTA_Orb* pOrb2; // 0x58 - int32_t nCost; // 0x60 - int32_t nOrdertype; // 0x64 - Vector vOldLoc; // 0x68 - Vector vNewLoc; // 0x74 - Vector vCastLocation; // 0x80 - bool bCraniumBasherTested; // 0x8c - bool bMKBTested; // 0x8d - bool bOctarineTested; // 0x8e - bool bHeartRegenApplied; // 0x8f - bool bSangeAmpApplied; // 0x90 - bool bLocketAmpApplied; // 0x91 - bool bPaladinAmpApplied; // 0x92 - bool bBlademailApplied; // 0x93 - bool bForceFieldApplied; // 0x94 - bool bKayaApplied; // 0x95 - bool bStoutConsidered; // 0x96 - bool bInterrupted; // 0x97 - bool bDiffusalApplied; // 0x98 - bool bChainLightningConsidered; // 0x99 - bool bSuppressDamage; // 0x9a - bool bRangedAttack; // 0x9b - bool bProcessProcs; // 0x9c - bool bProjectileIsFromIllusion; // 0x9d - bool bHasMagicComponent; // 0x9e - bool bIsSpellLifesteal; // 0x9f - CEntityIndex pnMagicStickProcEntityIndices[64]; // 0xa0 - bool bBloodstoneRegenApplied; // 0x1a0 - bool bShroudManaRestoreApplied; // 0x1a1 - bool bPhylacteryApplied; // 0x1a2 - bool bIgnoreNegativeValuesIfDebuffImmune; // 0x1a3 - bool bIgnorePositiveValuesIfDebuffImmune; // 0x1a4 - bool bIgnoreAllIfDebuffImmune; // 0x1a5 - bool bAlsoIgnoreBuffsIfDebuffImmune; // 0x1a6 - bool bIgnoreLowerIfDebuffImmune; // 0x1a7 - float flIgnoreLowerIfDebuffImmune; // 0x1a8 - bool bIgnoreHigherIfDebuffImmune; // 0x1ac + CDOTA_Orb* pOrb; // 0x48 + CDOTA_Orb* pOrb2; // 0x50 + int32_t nCost; // 0x58 + int32_t nOrdertype; // 0x5c + Vector vOldLoc; // 0x60 + Vector vNewLoc; // 0x6c + Vector vCastLocation; // 0x78 + bool bCraniumBasherTested; // 0x84 + bool bMKBTested; // 0x85 + bool bOctarineTested; // 0x86 + bool bHeartRegenApplied; // 0x87 + bool bSangeAmpApplied; // 0x88 + bool bLocketAmpApplied; // 0x89 + bool bPaladinAmpApplied; // 0x8a + bool bBlademailApplied; // 0x8b + bool bForceFieldApplied; // 0x8c + bool bKayaApplied; // 0x8d + bool bStoutConsidered; // 0x8e + bool bInterrupted; // 0x8f + bool bDiffusalApplied; // 0x90 + bool bChainLightningConsidered; // 0x91 + bool bSuppressDamage; // 0x92 + bool bRangedAttack; // 0x93 + bool bProcessProcs; // 0x94 + bool bProjectileIsFromIllusion; // 0x95 + bool bHasMagicComponent; // 0x96 + bool bIsSpellLifesteal; // 0x97 + CEntityIndex pnMagicStickProcEntityIndices[64]; // 0x98 + bool bBloodstoneRegenApplied; // 0x198 + bool bShroudManaRestoreApplied; // 0x199 + bool bPhylacteryApplied; // 0x19a + bool bIgnoreNegativeValuesIfDebuffImmune; // 0x19b + bool bIgnorePositiveValuesIfDebuffImmune; // 0x19c + bool bIgnoreAllIfDebuffImmune; // 0x19d + bool bAlsoIgnoreBuffsIfDebuffImmune; // 0x19e + bool bIgnoreLowerIfDebuffImmune; // 0x19f + float flIgnoreLowerIfDebuffImmune; // 0x1a0 + bool bIgnoreHigherIfDebuffImmune; // 0x1a4 private: - [[maybe_unused]] uint8_t __pad01ad[0x3]; // 0x1ad + [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 public: - float flIgnoreHigherIfDebuffImmune; // 0x1b0 + float flIgnoreHigherIfDebuffImmune; // 0x1a8 private: - [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 + [[maybe_unused]] uint8_t __pad01ac[0x4]; // 0x1ac +public: + char* pszAbilitySpecialName; // 0x1b0 + int32_t nAbilitySpecialLevel; // 0x1b8 + CHandle< CBaseEntity > hattacker; // 0x1bc + CHandle< CBaseEntity > htarget; // 0x1c0 + CHandle< CBaseEntity > hunit; // 0x1c4 + CHandle< CDOTABaseAbility > inflictor; // 0x1c8 +private: + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: - char* pszAbilitySpecialName; // 0x1b8 - int32_t nAbilitySpecialLevel; // 0x1c0 - CHandle< CBaseEntity > hattacker; // 0x1c4 - CHandle< CBaseEntity > htarget; // 0x1c8 - CHandle< CBaseEntity > hunit; // 0x1cc CDOTA_Buff* pAddedBuff; // 0x1d0 // Static fields: @@ -36143,6 +36220,49 @@ public: int32_t m_nInterpType; // 0x10 }; +// Alignment: 10 +// Size: 0x90 +class C_DOTA_LinearProjectileInfo +{ +private: + [[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0 +public: + CTransform m_transform; // 0x20 + int32_t m_iHandle; // 0x40 + Vector m_vInitPosition; // 0x44 + Vector m_vPosition; // 0x50 + Vector m_vVelocity; // 0x5c + Vector m_vAcceleration; // 0x68 + float m_flMaxSpeed; // 0x74 + float m_flFowRadius; // 0x78 + bool m_bStickyFoWReveal; // 0x7c +private: + [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d +public: + float m_flDistance; // 0x80 +}; + +// Alignment: 11 +// Size: 0x58 +class C_DOTA_TrackingProjectileInfo +{ +public: + int32_t m_iHandle; // 0x0 + int32_t m_iMoveSpeed; // 0x4 + Vector m_vLocation; // 0x8 + CHandle< C_BaseEntity > m_hSource; // 0x14 + CHandle< C_BaseEntity > m_hTarget; // 0x18 + Vector m_vTargetLocation; // 0x1c + bool m_bDodgeable; // 0x28 + bool m_bIsAttack; // 0x29 + bool m_bIsEvaded; // 0x2a +private: + [[maybe_unused]] uint8_t __pad002b[0x1]; // 0x2b +public: + GameTime_t m_flExpireTime; // 0x2c + GameTime_t m_flMaxImpactTime; // 0x30 +}; + // Alignment: 3 // Size: 0xc struct CDOTABattleReportHighlightCompareContext_t diff --git a/sdk/client.hpp b/sdk/client.hpp index b0be4ec3..162262b6 100644 --- a/sdk/client.hpp +++ b/sdk/client.hpp @@ -4,7 +4,7 @@ // ///////////////////////////////////////////////////////////// // Binary: client.dll -// Classes count: 7667 +// Classes count: 7669 // Enums count: 61 // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// @@ -9186,7 +9186,7 @@ public: int32_t radius; // 0x11d8 float health_threshold_pct; // 0x11dc float duration; // 0x11e0 - CHandle< C_BaseEntity > m_hTombstoneSourceAbility; // 0x11e4 + CHandle< C_DOTABaseAbility > m_hTombstoneSourceAbility; // 0x11e4 CHandle< C_BaseEntity > m_hChaseUnit; // 0x11e8 }; @@ -13601,7 +13601,7 @@ class CDOTA_Modifier_SkeletonKing_VampiricAura : public CDOTA_Buff { public: int32_t vampiric_aura; // 0x11d8 - int32_t creep_vampiric_aura; // 0x11dc + int32_t creep_lifesteal_reduction_pct; // 0x11dc float skeleton_duration; // 0x11e0 int32_t max_skeleton_charges; // 0x11e4 int32_t m_iKillCounter; // 0x11e8 @@ -16300,12 +16300,13 @@ public: int32_t bonus_attack_range; // 0x11d8 }; -// Alignment: 1 +// Alignment: 2 // Size: 0x11e8 class CDOTA_Modifier_Sniper_TakeAim_Bonus : public CDOTA_Buff { public: int32_t slow; // 0x11d8 + int32_t active_attack_range_bonus; // 0x11dc }; // Alignment: 3 @@ -22632,7 +22633,7 @@ public: int32_t radius; // 0x11d8 float health_threshold_pct; // 0x11dc float duration; // 0x11e0 - CHandle< C_BaseEntity > m_hTombstoneSourceAbility; // 0x11e4 + CHandle< C_DOTABaseAbility > m_hTombstoneSourceAbility; // 0x11e4 CHandle< C_BaseEntity > m_hChaseUnit; // 0x11e8 }; @@ -33586,12 +33587,13 @@ public: int32_t bonus_chance; // 0x11f0 }; -// Alignment: 1 +// Alignment: 2 // Size: 0x11e0 class CDOTA_Modifier_Item_SeedsOfSerenity : public CDOTA_Buff_Item { public: int32_t bonus_health; // 0x11d8 + float bonus_health_regen; // 0x11dc }; // Alignment: 2 @@ -33945,15 +33947,16 @@ public: ParticleIndex_t m_nFXIndex; // 0x11dc }; -// Alignment: 4 -// Size: 0x1220 +// Alignment: 5 +// Size: 0x1228 class CDOTA_Modifier_Item_SpecialistsArray : public CDOTA_Buff_Item { public: int32_t all_stats; // 0x11d8 int32_t bonus_damage; // 0x11dc - int32_t count; // 0x11e0 - int32_t secondary_target_range_bonus; // 0x11e4 + int32_t proc_bonus_damage; // 0x11e0 + int32_t count; // 0x11e4 + int32_t secondary_target_range_bonus; // 0x11e8 }; // Alignment: 1 @@ -35618,6 +35621,49 @@ public: // No members available }; +// Alignment: 11 +// Size: 0x58 +class C_DOTA_TrackingProjectileInfo +{ +public: + int32_t m_iHandle; // 0x0 + int32_t m_iMoveSpeed; // 0x4 + Vector m_vLocation; // 0x8 + CHandle< C_BaseEntity > m_hSource; // 0x14 + CHandle< C_BaseEntity > m_hTarget; // 0x18 + Vector m_vTargetLocation; // 0x1c + bool m_bDodgeable; // 0x28 + bool m_bIsAttack; // 0x29 + bool m_bIsEvaded; // 0x2a +private: + [[maybe_unused]] uint8_t __pad002b[0x1]; // 0x2b +public: + GameTime_t m_flExpireTime; // 0x2c + GameTime_t m_flMaxImpactTime; // 0x30 +}; + +// Alignment: 10 +// Size: 0x90 +class C_DOTA_LinearProjectileInfo +{ +private: + [[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0 +public: + CTransform m_transform; // 0x20 + int32_t m_iHandle; // 0x40 + Vector m_vInitPosition; // 0x44 + Vector m_vPosition; // 0x50 + Vector m_vVelocity; // 0x5c + Vector m_vAcceleration; // 0x68 + float m_flMaxSpeed; // 0x74 + float m_flFowRadius; // 0x78 + bool m_bStickyFoWReveal; // 0x7c +private: + [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d +public: + float m_flDistance; // 0x80 +}; + // Alignment: 100 // Size: 0x3d0 class CLightInfoBase diff --git a/sdk/fwd.hpp b/sdk/fwd.hpp index 62deea9e..615939d3 100644 --- a/sdk/fwd.hpp +++ b/sdk/fwd.hpp @@ -5018,6 +5018,7 @@ struct CDOTA_Modifier_BountyHunter_Track; struct CDOTA_Modifier_BountyHunter_TrackEffect; struct CDOTA_Modifier_BountyHunter_Track_Bear_Trap; struct CDOTA_Modifier_BountyHunter_WindWalk; +struct CDOTA_Modifier_BountyHunter_WindWalk_Fade; struct CDOTA_Modifier_BountyHunter_WindWalk_Slow; struct CDOTA_Modifier_Break; struct CDOTA_Modifier_Brewmaster_BrewUp; @@ -5785,7 +5786,6 @@ struct CDOTA_Modifier_Item_Flicker; struct CDOTA_Modifier_Item_Flicker_Damaged; struct CDOTA_Modifier_Item_Fluffy_Hat; struct CDOTA_Modifier_Item_ForceStaff; -struct CDOTA_Modifier_Item_ForceStaff_Dizzy; struct CDOTA_Modifier_Item_Force_Boots; struct CDOTA_Modifier_Item_Force_Field; struct CDOTA_Modifier_Item_Force_Field_Bonus; @@ -8126,12 +8126,14 @@ struct CParticleFunctionInitializer; struct CParticleFunctionOperator; struct CParticleFunctionPreEmission; struct CParticleFunctionRenderer; +struct CParticleInput; struct CParticleModelInput; struct CParticleProperty; struct CParticleRemapFloatInput; struct CParticleSystem; struct CParticleSystemDefinition; struct CParticleTransformInput; +struct CParticleVariableRef; struct CParticleVecInput; struct CParticleVisibilityInputs; struct CPathAnimMotor; @@ -11399,6 +11401,7 @@ struct C_DOTA_Item_Yasha; struct C_DOTA_Item_Yasha_And_Kaya; struct C_DOTA_Jungle_Varmint_Dive; struct C_DOTA_LightInfo; +struct C_DOTA_LinearProjectileInfo; struct C_DOTA_MapTree; struct C_DOTA_MinibossSpawner; struct C_DOTA_NPC_AghsFort_Lich_Ice_Spire; @@ -11425,6 +11428,7 @@ struct C_DOTA_Samurai_Tabi; struct C_DOTA_SimpleObstruction; struct C_DOTA_TempTree; struct C_DOTA_Tiny_ScepterTree; +struct C_DOTA_TrackingProjectileInfo; struct C_DOTA_UnitInventory; struct C_DOTA_Unit_AghsFort_Creature_Batrider; struct C_DOTA_Unit_AghsFort_Creature_DungeonBat; @@ -12003,6 +12007,7 @@ struct C_OP_SetRandomControlPointPosition; struct C_OP_SetSimulationRate; struct C_OP_SetSingleControlPointPosition; struct C_OP_SetToCP; +struct C_OP_SetVariable; struct C_OP_SetVec; struct C_OP_SetVectorAttributeToVectorExpression; struct C_OP_SnapshotRigidSkinToBones; @@ -12369,6 +12374,7 @@ struct ParticleChildrenInfo_t; struct ParticleControlPointConfiguration_t; struct ParticleControlPointDriver_t; struct ParticleIndex_t; +struct ParticleNamedValueConfiguration_t; struct ParticleNamedValueSource_t; struct ParticlePreviewBodyGroup_t; struct ParticlePreviewState_t; @@ -12550,7 +12556,7 @@ struct sGlaiveInfoSilencer; struct sGlaiveInfoStorm; struct sLilShredderBounceInfo; struct sLoadoutItem; -struct sPartingShotTemporarySoulDef; +struct sMuertaPartingShotSoulDef; struct sPendingTreeModelChange; struct sPendingTreeRemoval; struct sPlayerSnapshot; diff --git a/sdk/particles.hpp b/sdk/particles.hpp index e7644ef5..3e629895 100644 --- a/sdk/particles.hpp +++ b/sdk/particles.hpp @@ -4,7 +4,7 @@ // ///////////////////////////////////////////////////////////// // Binary: particles.dll -// Classes count: 489 +// Classes count: 493 // Enums count: 70 // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// @@ -805,7 +805,7 @@ enum class ParticleModelType_t : uint32_t }; // Alignment: 4 -// Size: 0x11 +// Size: 0x12 enum class ParticleVecType_t : uint32_t { PVEC_TYPE_INVALID = 0xffffffffffffffff, @@ -824,7 +824,8 @@ enum class ParticleVecType_t : uint32_t PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xc, PVEC_TYPE_RANDOM_UNIFORM = 0xd, PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xe, - PVEC_TYPE_COUNT = 0xf, + PVEC_TYPE_CP_DELTA = 0xf, + PVEC_TYPE_COUNT = 0x10, }; struct ParticleAttributeIndex_t; @@ -848,6 +849,7 @@ struct PulseRuntimeOutputIndex_t; struct CPulse_ResumePoint; struct CPulse_OutflowConnection; struct CParticleFloatInput; +struct ParticleNamedValueConfiguration_t; struct CNewParticleEffect; struct IParticleCollection; struct PARTICLE_EHANDLE__; @@ -855,10 +857,11 @@ struct CParticleProperty; struct CPerParticleFloatInput; struct CPathParameters; struct CPerParticleVecInput; +struct CParticleModelInput; struct CRandomNumberGeneratorParameters; struct CParticleRemapFloatInput; struct ControlPointReference_t; -struct CParticleModelInput; +struct CParticleVariableRef; // Alignment: 2 // Size: 0x8 @@ -1158,17 +1161,6 @@ public: float m_flTimeDuration; // 0x14 }; -// Alignment: 3 -// Size: 0x10 -struct ParticleNamedValueSource_t -{ -public: - CUtlString m_Name; // 0x0 - // MPropertyAttributeChoiceName "particlefield_namedvaluetype" - PulseValueType_t m_Type; // 0x8 - bool m_IsPublic; // 0xc -}; - // Alignment: 63 // Size: 0x3e0 class CParticleSystemDefinition : public IParticleSystemDefinition @@ -1235,9 +1227,8 @@ public: // MPropertyAutoRebuildOnChange // MPropertySuppressExpr "!m_bEnableNamedValues" CUtlString m_NamedValueDomain; // 0x240 - // MPropertyFriendlyName "Variables" - // MPropertySuppressExpr "!m_bEnableNamedValues" - CUtlVector< ParticleNamedValueSource_t > m_NamedValueLocals; // 0x248 + // MPropertySuppressField + CUtlVector< ParticleNamedValueSource_t* > m_NamedValueLocals; // 0x248 // MPropertyStartGroup "+Base Properties" // MPropertyFriendlyName "color" // MPropertyColorPlusAlpha @@ -1354,77 +1345,87 @@ public: CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x368 }; +// Alignment: 0 +// Size: 0x10 +class CParticleInput +{ +private: + [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 +public: + // No members available +}; + // Alignment: 44 -// Size: 0x140 -class CParticleFloatInput +// Size: 0x150 +class CParticleFloatInput : public CParticleInput { public: - ParticleFloatType_t m_nType; // 0x0 - ParticleFloatMapType_t m_nMapType; // 0x4 - float m_flLiteralValue; // 0x8 + ParticleFloatType_t m_nType; // 0x10 + ParticleFloatMapType_t m_nMapType; // 0x14 + float m_flLiteralValue; // 0x18 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: - CKV3MemberNameWithStorage m_NamedValue; // 0x10 - int32_t m_nControlPoint; // 0x48 - ParticleAttributeIndex_t m_nScalarAttribute; // 0x4c - ParticleAttributeIndex_t m_nVectorAttribute; // 0x50 - int32_t m_nVectorComponent; // 0x54 - float m_flRandomMin; // 0x58 - float m_flRandomMax; // 0x5c - bool m_bHasRandomSignFlip; // 0x60 + CParticleNamedValueRef m_NamedValue; // 0x20 + int32_t m_nControlPoint; // 0x60 + ParticleAttributeIndex_t m_nScalarAttribute; // 0x64 + ParticleAttributeIndex_t m_nVectorAttribute; // 0x68 + int32_t m_nVectorComponent; // 0x6c + float m_flRandomMin; // 0x70 + float m_flRandomMax; // 0x74 + bool m_bHasRandomSignFlip; // 0x78 private: - [[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61 + [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: - ParticleFloatRandomMode_t m_nRandomMode; // 0x64 + ParticleFloatRandomMode_t m_nRandomMode; // 0x7c private: - [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 + [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 public: - float m_flLOD0; // 0x6c - float m_flLOD1; // 0x70 - float m_flLOD2; // 0x74 - float m_flLOD3; // 0x78 - ParticleAttributeIndex_t m_nNoiseInputVectorAttribute; // 0x7c - float m_flNoiseOutputMin; // 0x80 - float m_flNoiseOutputMax; // 0x84 - float m_flNoiseScale; // 0x88 - Vector m_vecNoiseOffsetRate; // 0x8c - float m_flNoiseOffset; // 0x98 - int32_t m_nNoiseOctaves; // 0x9c - PFNoiseTurbulence_t m_nNoiseTurbulence; // 0xa0 - PFNoiseType_t m_nNoiseType; // 0xa4 - PFNoiseModifier_t m_nNoiseModifier; // 0xa8 - float m_flNoiseTurbulenceScale; // 0xac - float m_flNoiseTurbulenceMix; // 0xb0 - float m_flNoiseImgPreviewScale; // 0xb4 - bool m_bNoiseImgPreviewLive; // 0xb8 + float m_flLOD0; // 0x84 + float m_flLOD1; // 0x88 + float m_flLOD2; // 0x8c + float m_flLOD3; // 0x90 + ParticleAttributeIndex_t m_nNoiseInputVectorAttribute; // 0x94 + float m_flNoiseOutputMin; // 0x98 + float m_flNoiseOutputMax; // 0x9c + float m_flNoiseScale; // 0xa0 + Vector m_vecNoiseOffsetRate; // 0xa4 + float m_flNoiseOffset; // 0xb0 + int32_t m_nNoiseOctaves; // 0xb4 + PFNoiseTurbulence_t m_nNoiseTurbulence; // 0xb8 + PFNoiseType_t m_nNoiseType; // 0xbc + PFNoiseModifier_t m_nNoiseModifier; // 0xc0 + float m_flNoiseTurbulenceScale; // 0xc4 + float m_flNoiseTurbulenceMix; // 0xc8 + float m_flNoiseImgPreviewScale; // 0xcc + bool m_bNoiseImgPreviewLive; // 0xd0 private: - [[maybe_unused]] uint8_t __pad00b9[0x8]; // 0xb9 + [[maybe_unused]] uint8_t __pad00d1[0x8]; // 0xd1 public: - bool m_bUseBoundsCenter; // 0xc1 + bool m_bUseBoundsCenter; // 0xd9 private: - [[maybe_unused]] uint8_t __pad00c2[0x2]; // 0xc2 + [[maybe_unused]] uint8_t __pad00da[0x2]; // 0xda public: - ParticleFloatInputMode_t m_nInputMode; // 0xc4 - float m_flMultFactor; // 0xc8 - float m_flInput0; // 0xcc - float m_flInput1; // 0xd0 - float m_flOutput0; // 0xd4 - float m_flOutput1; // 0xd8 - float m_flNotchedRangeMin; // 0xdc - float m_flNotchedRangeMax; // 0xe0 - float m_flNotchedOutputOutside; // 0xe4 - float m_flNotchedOutputInside; // 0xe8 - ParticleFloatBiasType_t m_nBiasType; // 0xec - float m_flBiasParameter; // 0xf0 + ParticleFloatInputMode_t m_nInputMode; // 0xdc + float m_flMultFactor; // 0xe0 + float m_flInput0; // 0xe4 + float m_flInput1; // 0xe8 + float m_flOutput0; // 0xec + float m_flOutput1; // 0xf0 + float m_flNotchedRangeMin; // 0xf4 + float m_flNotchedRangeMax; // 0xf8 + float m_flNotchedOutputOutside; // 0xfc + float m_flNotchedOutputInside; // 0x100 + ParticleFloatBiasType_t m_nBiasType; // 0x104 + float m_flBiasParameter; // 0x108 private: - [[maybe_unused]] uint8_t __pad00f4[0x4]; // 0xf4 + [[maybe_unused]] uint8_t __pad010c[0x4]; // 0x10c public: - CPiecewiseCurve m_Curve; // 0xf8 + CPiecewiseCurve m_Curve; // 0x110 }; // Alignment: 0 -// Size: 0x140 +// Size: 0x150 class CParticleCollectionFloatInput : public CParticleFloatInput { public: @@ -1432,7 +1433,7 @@ public: }; // Alignment: 16 -// Size: 0x210 +// Size: 0x1b0 class CParticleFunction { private: @@ -1443,87 +1444,79 @@ public: CParticleCollectionFloatInput m_flOpStrength; // 0x8 // MPropertyFriendlyName "operator end cap state" // MPropertySortPriority "-100" - ParticleEndcapMode_t m_nOpEndCapState; // 0x148 + ParticleEndcapMode_t m_nOpEndCapState; // 0x158 // MPropertyStartGroup "Operator Fade" // MPropertyFriendlyName "operator start fadein" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpStartFadeInTime; // 0x14c + float m_flOpStartFadeInTime; // 0x15c // MPropertyFriendlyName "operator end fadein" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpEndFadeInTime; // 0x150 + float m_flOpEndFadeInTime; // 0x160 // MPropertyFriendlyName "operator start fadeout" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpStartFadeOutTime; // 0x154 + float m_flOpStartFadeOutTime; // 0x164 // MPropertyFriendlyName "operator end fadeout" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpEndFadeOutTime; // 0x158 + float m_flOpEndFadeOutTime; // 0x168 // MPropertyFriendlyName "operator fade oscillate" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpFadeOscillatePeriod; // 0x15c + float m_flOpFadeOscillatePeriod; // 0x16c // MPropertyFriendlyName "normalize fade times to endcap" // MParticleAdvancedField // MPropertySortPriority "-100" - bool m_bNormalizeToStopTime; // 0x160 + bool m_bNormalizeToStopTime; // 0x170 private: - [[maybe_unused]] uint8_t __pad0161[0x3]; // 0x161 + [[maybe_unused]] uint8_t __pad0171[0x3]; // 0x171 public: // MPropertyStartGroup "Operator Fade Time Offset" // MPropertyFriendlyName "operator fade time offset min" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpTimeOffsetMin; // 0x164 + float m_flOpTimeOffsetMin; // 0x174 // MPropertyFriendlyName "operator fade time offset max" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpTimeOffsetMax; // 0x168 + float m_flOpTimeOffsetMax; // 0x178 // MPropertyFriendlyName "operator fade time offset seed" // MParticleAdvancedField // MPropertySortPriority "-100" - int32_t m_nOpTimeOffsetSeed; // 0x16c + int32_t m_nOpTimeOffsetSeed; // 0x17c // MPropertyStartGroup "Operator Fade Timescale Modifiers" // MPropertyFriendlyName "operator fade time scale seed" // MParticleAdvancedField // MPropertySortPriority "-100" - int32_t m_nOpTimeScaleSeed; // 0x170 + int32_t m_nOpTimeScaleSeed; // 0x180 // MPropertyFriendlyName "operator fade time scale min" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpTimeScaleMin; // 0x174 + float m_flOpTimeScaleMin; // 0x184 // MPropertyFriendlyName "operator fade time scale max" // MParticleAdvancedField // MPropertySortPriority "-100" - float m_flOpTimeScaleMax; // 0x178 + float m_flOpTimeScaleMax; // 0x188 private: - [[maybe_unused]] uint8_t __pad017c[0x1]; // 0x17c + [[maybe_unused]] uint8_t __pad018c[0x1]; // 0x18c public: // MPropertyStartGroup // MPropertySuppressField - bool m_bDisableOperator; // 0x17d + bool m_bDisableOperator; // 0x18d private: - [[maybe_unused]] uint8_t __pad017e[0x2]; // 0x17e + [[maybe_unused]] uint8_t __pad018e[0x2]; // 0x18e public: // MPropertyFriendlyName "operator help and notes" // MParticleHelpField // MParticleAdvancedField // MPropertySortPriority "-100" - CUtlString m_Notes; // 0x180 + CUtlString m_Notes; // 0x190 }; // Alignment: 0 -// Size: 0x210 -class CParticleFunctionConstraint : public CParticleFunction -{ -public: - // No members available -}; - -// Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class CParticleFunctionForce : public CParticleFunction { public: @@ -1531,7 +1524,7 @@ public: }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class CParticleFunctionOperator : public CParticleFunction { public: @@ -1539,32 +1532,32 @@ public: }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class CParticleFunctionPreEmission : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Run Only Once" - bool m_bRunOnce; // 0x210 + bool m_bRunOnce; // 0x1b0 }; // Alignment: 3 -// Size: 0x260 +// Size: 0x200 class CParticleFunctionRenderer : public CParticleFunction { public: // MPropertySortPriority "-1" - CParticleVisibilityInputs VisibilityInputs; // 0x210 + CParticleVisibilityInputs VisibilityInputs; // 0x1b0 // MPropertyStartGroup "Rendering filter" // MPropertyFriendlyName "I cannot be refracted through refracting objects like water" // MPropertySortPriority "-1" - bool m_bCannotBeRefracted; // 0x254 + bool m_bCannotBeRefracted; // 0x1f4 // MPropertyFriendlyName "Skip rendering on mobile" // MPropertySortPriority "-1" - bool m_bSkipRenderingOnMobile; // 0x255 + bool m_bSkipRenderingOnMobile; // 0x1f5 }; // Alignment: 0 -// Size: 0x140 +// Size: 0x150 class CParticleCollectionRendererFloatInput : public CParticleCollectionFloatInput { public: @@ -1572,87 +1565,85 @@ public: }; // Alignment: 16 -// Size: 0x8e0 +// Size: 0x950 struct TextureControls_t { public: // MPropertyFriendlyName "horizontal texture scale" CParticleCollectionRendererFloatInput m_flFinalTextureScaleU; // 0x0 // MPropertyFriendlyName "vertical texture scale" - CParticleCollectionRendererFloatInput m_flFinalTextureScaleV; // 0x140 + CParticleCollectionRendererFloatInput m_flFinalTextureScaleV; // 0x150 // MPropertyFriendlyName "horizontal texture offset" - CParticleCollectionRendererFloatInput m_flFinalTextureOffsetU; // 0x280 + CParticleCollectionRendererFloatInput m_flFinalTextureOffsetU; // 0x2a0 // MPropertyFriendlyName "vertical texture offset" - CParticleCollectionRendererFloatInput m_flFinalTextureOffsetV; // 0x3c0 + CParticleCollectionRendererFloatInput m_flFinalTextureOffsetV; // 0x3f0 // MPropertyFriendlyName "texture rotation / animation rate scale" - CParticleCollectionRendererFloatInput m_flFinalTextureUVRotation; // 0x500 + CParticleCollectionRendererFloatInput m_flFinalTextureUVRotation; // 0x540 // MPropertyFriendlyName "Infinite Zoom Scale" - CParticleCollectionRendererFloatInput m_flZoomScale; // 0x640 + CParticleCollectionRendererFloatInput m_flZoomScale; // 0x690 // MPropertyFriendlyName "Distortion Amount" - CParticleCollectionRendererFloatInput m_flDistortion; // 0x780 + CParticleCollectionRendererFloatInput m_flDistortion; // 0x7e0 // MPropertyFriendlyName "Randomize Initial Offset" - bool m_bRandomizeOffsets; // 0x8c0 + bool m_bRandomizeOffsets; // 0x930 // MPropertyFriendlyName "Clamp UVs" - bool m_bClampUVs; // 0x8c1 + bool m_bClampUVs; // 0x931 private: - [[maybe_unused]] uint8_t __pad08c2[0x2]; // 0x8c2 + [[maybe_unused]] uint8_t __pad0932[0x2]; // 0x932 public: // MPropertyFriendlyName "per-particle scalar for blend" - SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x8c4 + SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x934 // MPropertyFriendlyName "per-particle scalar for scale" - SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x8c8 + SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x938 // MPropertyFriendlyName "per-particle scalar for horizontal offset" - SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x8cc + SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x93c // MPropertyFriendlyName "per-particle scalar for vertical offset" - SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x8d0 + SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x940 // MPropertyFriendlyName "per-particle scalar for rotation" - SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x8d4 + SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x944 // MPropertyFriendlyName "per-particle scalar for zoom" - SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x8d8 + SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x948 // MPropertyFriendlyName "per-particle scalar for distortion" - SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x8dc + SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x94c }; -// Alignment: 22 -// Size: 0x5e8 -class CParticleVecInput +// Alignment: 23 +// Size: 0x638 +class CParticleVecInput : public CParticleInput { public: - ParticleVecType_t m_nType; // 0x0 - Vector m_vLiteralValue; // 0x4 - Color m_LiteralColor; // 0x10 + ParticleVecType_t m_nType; // 0x10 + Vector m_vLiteralValue; // 0x14 + Color m_LiteralColor; // 0x20 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: - CKV3MemberNameWithStorage m_NamedValue; // 0x18 - bool m_bFollowNamedValue; // 0x50 + CParticleNamedValueRef m_NamedValue; // 0x28 + bool m_bFollowNamedValue; // 0x68 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 public: - ParticleAttributeIndex_t m_nVectorAttribute; // 0x54 - Vector m_vVectorAttributeScale; // 0x58 - int32_t m_nControlPoint; // 0x64 - Vector m_vCPValueScale; // 0x68 - Vector m_vCPRelativePosition; // 0x74 - Vector m_vCPRelativeDir; // 0x80 -private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c -public: - CParticleFloatInput m_FloatComponentX; // 0x90 - CParticleFloatInput m_FloatComponentY; // 0x1d0 - CParticleFloatInput m_FloatComponentZ; // 0x310 - CParticleFloatInput m_FloatInterp; // 0x450 - float m_flInterpInput0; // 0x590 - float m_flInterpInput1; // 0x594 - Vector m_vInterpOutput0; // 0x598 - Vector m_vInterpOutput1; // 0x5a4 - CColorGradient m_Gradient; // 0x5b0 - Vector m_vRandomMin; // 0x5c8 - Vector m_vRandomMax; // 0x5d4 + ParticleAttributeIndex_t m_nVectorAttribute; // 0x6c + Vector m_vVectorAttributeScale; // 0x70 + int32_t m_nControlPoint; // 0x7c + int32_t m_nDeltaControlPoint; // 0x80 + Vector m_vCPValueScale; // 0x84 + Vector m_vCPRelativePosition; // 0x90 + Vector m_vCPRelativeDir; // 0x9c + CParticleFloatInput m_FloatComponentX; // 0xa8 + CParticleFloatInput m_FloatComponentY; // 0x1f8 + CParticleFloatInput m_FloatComponentZ; // 0x348 + CParticleFloatInput m_FloatInterp; // 0x498 + float m_flInterpInput0; // 0x5e8 + float m_flInterpInput1; // 0x5ec + Vector m_vInterpOutput0; // 0x5f0 + Vector m_vInterpOutput1; // 0x5fc + CColorGradient m_Gradient; // 0x608 + Vector m_vRandomMin; // 0x620 + Vector m_vRandomMax; // 0x62c }; // Alignment: 0 -// Size: 0x5e8 +// Size: 0x638 class CParticleCollectionVecInput : public CParticleVecInput { public: @@ -1660,7 +1651,7 @@ public: }; // Alignment: 2 -// Size: 0x148 +// Size: 0x158 struct FloatInputMaterialVariable_t { public: @@ -1671,31 +1662,19 @@ public: }; // Alignment: 0 -// Size: 0x5e8 +// Size: 0x638 class CParticleCollectionRendererVecInput : public CParticleCollectionVecInput { public: // No members available }; -// Alignment: 8 -// Size: 0x50 -class CParticleTransformInput +// Alignment: 0 +// Size: 0x1b0 +class CParticleFunctionConstraint : public CParticleFunction { -private: - [[maybe_unused]] uint8_t __pad0000[0x4]; // 0x0 public: - ParticleTransformType_t m_nType; // 0x4 - CKV3MemberNameWithStorage m_NamedValue; // 0x8 - bool m_bFollowNamedValue; // 0x40 - bool m_bSupportsDisabled; // 0x41 - bool m_bUseOrientation; // 0x42 -private: - [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 -public: - int32_t m_nControlPoint; // 0x44 - int32_t m_nControlPointRangeMax; // 0x48 - float m_flEndCPGrowthTime; // 0x4c + // No members available }; // Alignment: 1 @@ -2331,17 +2310,38 @@ public: // No members available }; +// Alignment: 8 +// Size: 0x68 +class CParticleTransformInput : public CParticleInput +{ +public: + ParticleTransformType_t m_nType; // 0x10 +private: + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 +public: + CParticleNamedValueRef m_NamedValue; // 0x18 + bool m_bFollowNamedValue; // 0x58 + bool m_bSupportsDisabled; // 0x59 + bool m_bUseOrientation; // 0x5a +private: + [[maybe_unused]] uint8_t __pad005b[0x1]; // 0x5b +public: + int32_t m_nControlPoint; // 0x5c + int32_t m_nControlPointRangeMax; // 0x60 + float m_flEndCPGrowthTime; // 0x64 +}; + // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class CParticleFunctionEmitter : public CParticleFunction { public: // MPropertyFriendlyName "Emitter Index" - int32_t m_nEmitterIndex; // 0x210 + int32_t m_nEmitterIndex; // 0x1b0 }; // Alignment: 0 -// Size: 0x140 +// Size: 0x150 class CPerParticleFloatInput : public CParticleFloatInput { public: @@ -2349,16 +2349,16 @@ public: }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class CParticleFunctionInitializer : public CParticleFunction { public: // MPropertyFriendlyName "Associated emitter Index" - int32_t m_nAssociatedEmitterIndex; // 0x210 + int32_t m_nAssociatedEmitterIndex; // 0x1b0 }; // Alignment: 9 -// Size: 0xa58 +// Size: 0xad8 struct TextureGroup_t { public: @@ -2393,11 +2393,11 @@ public: CParticleCollectionRendererFloatInput m_flTextureBlend; // 0x38 // MPropertyFriendlyName "Texture Controls" // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" - TextureControls_t m_TextureControls; // 0x178 + TextureControls_t m_TextureControls; // 0x188 }; // Alignment: 0 -// Size: 0x140 +// Size: 0x150 class CParticleRemapFloatInput : public CParticleFloatInput { public: @@ -2405,336 +2405,337 @@ public: }; // Alignment: 61 -// Size: 0x2270 +// Size: 0x2390 class CBaseRendererSource2 : public CParticleFunctionRenderer { public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "radius scale" // MPropertySortPriority "700" - CParticleCollectionRendererFloatInput m_flRadiusScale; // 0x260 + CParticleCollectionRendererFloatInput m_flRadiusScale; // 0x200 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" - CParticleCollectionRendererFloatInput m_flAlphaScale; // 0x3a0 + CParticleCollectionRendererFloatInput m_flAlphaScale; // 0x350 // MPropertyFriendlyName "rotation roll scale" // MPropertySortPriority "700" - CParticleCollectionRendererFloatInput m_flRollScale; // 0x4e0 + CParticleCollectionRendererFloatInput m_flRollScale; // 0x4a0 // MPropertyFriendlyName "per-particle alpha scale attribute" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "700" - ParticleAttributeIndex_t m_nAlpha2Field; // 0x620 + ParticleAttributeIndex_t m_nAlpha2Field; // 0x5f0 private: - [[maybe_unused]] uint8_t __pad0624[0x4]; // 0x624 + [[maybe_unused]] uint8_t __pad05f4[0x4]; // 0x5f4 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" - CParticleCollectionRendererVecInput m_vecColorScale; // 0x628 + CParticleCollectionRendererVecInput m_vecColorScale; // 0x5f8 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0xc10 + ParticleColorBlendType_t m_nColorBlendType; // 0xc30 // MPropertyStartGroup "+Material" // MPropertyFriendlyName "Shader" // MPropertySortPriority "600" - SpriteCardShaderType_t m_nShaderType; // 0xc14 + SpriteCardShaderType_t m_nShaderType; // 0xc34 // MPropertyFriendlyName "Custom Shader" // MPropertySuppressExpr "m_nShaderType != SPRITECARD_SHADER_CUSTOM" // MPropertySortPriority "600" - CUtlString m_strShaderOverride; // 0xc18 + CUtlString m_strShaderOverride; // 0xc38 // MPropertyFriendlyName "X offset of center point" // MPropertySortPriority "600" - CParticleCollectionRendererFloatInput m_flCenterXOffset; // 0xc20 + CParticleCollectionRendererFloatInput m_flCenterXOffset; // 0xc40 // MPropertyFriendlyName "Y offset of center point" // MPropertySortPriority "600" - CParticleCollectionRendererFloatInput m_flCenterYOffset; // 0xd60 + CParticleCollectionRendererFloatInput m_flCenterYOffset; // 0xd90 // MPropertyFriendlyName "Bump Strength" // MPropertySortPriority "600" - float m_flBumpStrength; // 0xea0 + float m_flBumpStrength; // 0xee0 // MPropertyFriendlyName "Sheet Crop Behavior" // MPropertySortPriority "600" - ParticleSequenceCropOverride_t m_nCropTextureOverride; // 0xea4 + ParticleSequenceCropOverride_t m_nCropTextureOverride; // 0xee4 // MPropertyFriendlyName "Textures" // MParticleRequireDefaultArrayEntry // MPropertyAutoExpandSelf // MPropertySortPriority "600" - CUtlVector< TextureGroup_t > m_vecTexturesInput; // 0xea8 + CUtlVector< TextureGroup_t > m_vecTexturesInput; // 0xee8 // MPropertyStartGroup "Animation" // MPropertyFriendlyName "animation rate" // MPropertyAttributeRange "0 5" // MPropertySortPriority "500" - float m_flAnimationRate; // 0xec0 + float m_flAnimationRate; // 0xf00 // MPropertyFriendlyName "animation type" // MPropertySortPriority "500" - AnimationType_t m_nAnimationType; // 0xec4 + AnimationType_t m_nAnimationType; // 0xf04 // MPropertyFriendlyName "set animation value in FPS" // MPropertySortPriority "500" - bool m_bAnimateInFPS; // 0xec8 + bool m_bAnimateInFPS; // 0xf08 private: - [[maybe_unused]] uint8_t __pad0ec9[0x7]; // 0xec9 + [[maybe_unused]] uint8_t __pad0f09[0x7]; // 0xf09 public: // MPropertyStartGroup "Lighting and Shadows" // MPropertyFriendlyName "self illum amount" // MPropertyAttributeRange "0 2" // MPropertySortPriority "400" - CParticleCollectionRendererFloatInput m_flSelfIllumAmount; // 0xed0 + CParticleCollectionRendererFloatInput m_flSelfIllumAmount; // 0xf10 // MPropertyFriendlyName "diffuse lighting amount" // MPropertyAttributeRange "0 1" // MPropertySortPriority "400" - CParticleCollectionRendererFloatInput m_flDiffuseAmount; // 0x1010 + CParticleCollectionRendererFloatInput m_flDiffuseAmount; // 0x1060 // MPropertyFriendlyName "diffuse lighting origin Control Point" // MPropertySortPriority "400" - int32_t m_nLightingControlPoint; // 0x1150 + int32_t m_nLightingControlPoint; // 0x11b0 // MPropertyFriendlyName "self illum per-particle" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "400" - ParticleAttributeIndex_t m_nSelfIllumPerParticle; // 0x1154 + ParticleAttributeIndex_t m_nSelfIllumPerParticle; // 0x11b4 // MPropertyStartGroup "+Color and alpha adjustments" // MPropertyFriendlyName "output blend mode" // MPropertySortPriority "300" - ParticleOutputBlendMode_t m_nOutputBlendMode; // 0x1158 + ParticleOutputBlendMode_t m_nOutputBlendMode; // 0x11b8 // MPropertyFriendlyName "Gamma-correct vertex colors" // MPropertySortPriority "300" - bool m_bGammaCorrectVertexColors; // 0x115c + bool m_bGammaCorrectVertexColors; // 0x11bc // MPropertyFriendlyName "Saturate color pre alphablend" // MPropertySortPriority "300" // MPropertySuppressExpr "mod!=dota" - bool m_bSaturateColorPreAlphaBlend; // 0x115d + bool m_bSaturateColorPreAlphaBlend; // 0x11bd private: - [[maybe_unused]] uint8_t __pad115e[0x2]; // 0x115e + [[maybe_unused]] uint8_t __pad11be[0x2]; // 0x11be public: // MPropertyFriendlyName "add self amount over alphablend" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flAddSelfAmount; // 0x1160 + CParticleCollectionRendererFloatInput m_flAddSelfAmount; // 0x11c0 // MPropertyFriendlyName "desaturation amount" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flDesaturation; // 0x12a0 + CParticleCollectionRendererFloatInput m_flDesaturation; // 0x1310 // MPropertyFriendlyName "overbright factor" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flOverbrightFactor; // 0x13e0 + CParticleCollectionRendererFloatInput m_flOverbrightFactor; // 0x1460 // MPropertyFriendlyName "HSV Shift Control Point" // MPropertySortPriority "300" - int32_t m_nHSVShiftControlPoint; // 0x1520 + int32_t m_nHSVShiftControlPoint; // 0x15b0 // MPropertyFriendlyName "Apply fog to particle" // MPropertySortPriority "300" - ParticleFogType_t m_nFogType; // 0x1524 + ParticleFogType_t m_nFogType; // 0x15b4 // MPropertyFriendlyName "Fog Scale" // MPropertySortPriority "300" // MPropertySuppressExpr "mod != hlx" - CParticleCollectionRendererFloatInput m_flFogAmount; // 0x1528 + CParticleCollectionRendererFloatInput m_flFogAmount; // 0x15b8 // MPropertyFriendlyName "Apply fog of war to color" // MPropertySortPriority "300" // MPropertySuppressExpr "mod != dota" - bool m_bTintByFOW; // 0x1668 + bool m_bTintByFOW; // 0x1708 // MPropertyFriendlyName "Apply global light to color" // MPropertySortPriority "300" // MPropertySuppressExpr "mod != dota" - bool m_bTintByGlobalLight; // 0x1669 + bool m_bTintByGlobalLight; // 0x1709 private: - [[maybe_unused]] uint8_t __pad166a[0x2]; // 0x166a + [[maybe_unused]] uint8_t __pad170a[0x2]; // 0x170a public: // MPropertyStartGroup "Color and alpha adjustments/Alpha Reference" // MPropertyFriendlyName "alpha reference" // MPropertySortPriority "300" - SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0x166c + SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0x170c // MPropertyFriendlyName "alpha reference window size" // MPropertySortPriority "300" - SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0x1670 + SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0x1710 // MPropertyFriendlyName "alpha reference type" // MPropertySortPriority "300" - ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0x1674 + ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0x1714 // MPropertyFriendlyName "alpha reference softness" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flAlphaReferenceSoftness; // 0x1678 + CParticleCollectionRendererFloatInput m_flAlphaReferenceSoftness; // 0x1718 // MPropertyFriendlyName "source alpha value to map to alpha of zero" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToZero; // 0x17b8 + CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToZero; // 0x1868 // MPropertyFriendlyName "source alpha value to map to alpha of 1" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" - CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToOne; // 0x18f8 + CParticleCollectionRendererFloatInput m_flSourceAlphaValueToMapToOne; // 0x19b8 // MPropertyStartGroup "Refraction" // MPropertyFriendlyName "refract background" // MPropertySortPriority "200" - bool m_bRefract; // 0x1a38 + bool m_bRefract; // 0x1b08 // MPropertyFriendlyName "refract draws opaque - alpha scales refraction" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" - bool m_bRefractSolid; // 0x1a39 + bool m_bRefractSolid; // 0x1b09 private: - [[maybe_unused]] uint8_t __pad1a3a[0x6]; // 0x1a3a + [[maybe_unused]] uint8_t __pad1b0a[0x6]; // 0x1b0a public: // MPropertyFriendlyName "refract amount" // MPropertyAttributeRange "-2 2" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" - CParticleCollectionRendererFloatInput m_flRefractAmount; // 0x1a40 + CParticleCollectionRendererFloatInput m_flRefractAmount; // 0x1b10 // MPropertyFriendlyName "refract blur radius" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" - int32_t m_nRefractBlurRadius; // 0x1b80 + int32_t m_nRefractBlurRadius; // 0x1c60 // MPropertyFriendlyName "refract blur type" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" - BlurFilterType_t m_nRefractBlurType; // 0x1b84 + BlurFilterType_t m_nRefractBlurType; // 0x1c64 // MPropertyStartGroup // MPropertyFriendlyName "Only Render in effects bloom pass" // MPropertySortPriority "1100" - bool m_bOnlyRenderInEffectsBloomPass; // 0x1b88 + bool m_bOnlyRenderInEffectsBloomPass; // 0x1c68 // MPropertyFriendlyName "Only Render in effects water pass" // MPropertySortPriority "1050" // MPropertySuppressExpr "mod != csgo" - bool m_bOnlyRenderInEffectsWaterPass; // 0x1b89 + bool m_bOnlyRenderInEffectsWaterPass; // 0x1c69 // MPropertyFriendlyName "Use Mixed Resolution Rendering" // MPropertySortPriority "1200" - bool m_bUseMixedResolutionRendering; // 0x1b8a + bool m_bUseMixedResolutionRendering; // 0x1c6a // MPropertyFriendlyName "Only Render in effects game overlay pass" // MPropertySortPriority "1210" // MPropertySuppressExpr "mod != csgo" - bool m_bOnlyRenderInEffecsGameOverlay; // 0x1b8b + bool m_bOnlyRenderInEffecsGameOverlay; // 0x1c6b // MPropertyStartGroup "Stencil" // MPropertyFriendlyName "stencil test ID" // MPropertySortPriority "0" - char m_stencilTestID[128]; // 0x1b8c + char m_stencilTestID[128]; // 0x1c6c // MPropertyFriendlyName "only write where stencil is NOT stencil test ID" // MPropertySortPriority "0" - bool m_bStencilTestExclude; // 0x1c0c + bool m_bStencilTestExclude; // 0x1cec // MPropertyFriendlyName "stencil write ID" // MPropertySortPriority "0" - char m_stencilWriteID[128]; // 0x1c0d + char m_stencilWriteID[128]; // 0x1ced // MPropertyFriendlyName "write stencil on z-buffer test success" // MPropertySortPriority "0" - bool m_bWriteStencilOnDepthPass; // 0x1c8d + bool m_bWriteStencilOnDepthPass; // 0x1d6d // MPropertyFriendlyName "write stencil on z-buffer test failure" // MPropertySortPriority "0" - bool m_bWriteStencilOnDepthFail; // 0x1c8e + bool m_bWriteStencilOnDepthFail; // 0x1d6e // MPropertyStartGroup "Depth buffer control and effects" // MPropertyFriendlyName "reverse z-buffer test" // MPropertySortPriority "900" - bool m_bReverseZBuffering; // 0x1c8f + bool m_bReverseZBuffering; // 0x1d6f // MPropertyFriendlyName "disable z-buffer test" // MPropertySortPriority "900" - bool m_bDisableZBuffering; // 0x1c90 + bool m_bDisableZBuffering; // 0x1d70 private: - [[maybe_unused]] uint8_t __pad1c91[0x3]; // 0x1c91 + [[maybe_unused]] uint8_t __pad1d71[0x3]; // 0x1d71 public: // MPropertyFriendlyName "Depth feathering mode" // MPropertySortPriority "900" - ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x1c94 + ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x1d74 // MPropertyFriendlyName "particle feathering closest distance to surface" // MPropertySortPriority "900" - CParticleCollectionRendererFloatInput m_flFeatheringMinDist; // 0x1c98 + CParticleCollectionRendererFloatInput m_flFeatheringMinDist; // 0x1d78 // MPropertyFriendlyName "particle feathering farthest distance to surface" // MPropertySortPriority "900" - CParticleCollectionRendererFloatInput m_flFeatheringMaxDist; // 0x1dd8 + CParticleCollectionRendererFloatInput m_flFeatheringMaxDist; // 0x1ec8 // MPropertyFriendlyName "particle feathering filter" // MPropertySortPriority "900" - CParticleCollectionRendererFloatInput m_flFeatheringFilter; // 0x1f18 + CParticleCollectionRendererFloatInput m_flFeatheringFilter; // 0x2018 // MPropertyFriendlyName "depth comparison bias" // MPropertySortPriority "900" - float m_flDepthBias; // 0x2058 + float m_flDepthBias; // 0x2168 // MPropertyFriendlyName "Sort Method" // MPropertySortPriority "900" - ParticleSortingChoiceList_t m_nSortMethod; // 0x205c + ParticleSortingChoiceList_t m_nSortMethod; // 0x216c // MPropertyStartGroup "Animation" // MPropertyFriendlyName "blend sequence animation frames" // MPropertySortPriority "500" - bool m_bBlendFramesSeq0; // 0x2060 + bool m_bBlendFramesSeq0; // 0x2170 // MPropertyFriendlyName "use max-luminance blending for sequence" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bBlendFramesSeq0" - bool m_bMaxLuminanceBlendingSequence0; // 0x2061 + bool m_bMaxLuminanceBlendingSequence0; // 0x2171 }; // Alignment: 3 -// Size: 0x48 -class CParticleModelInput +// Size: 0x60 +class CParticleModelInput : public CParticleInput { -private: - [[maybe_unused]] uint8_t __pad0000[0x4]; // 0x0 public: - ParticleModelType_t m_nType; // 0x4 - CKV3MemberNameWithStorage m_NamedValue; // 0x8 - int32_t m_nControlPoint; // 0x40 + ParticleModelType_t m_nType; // 0x10 +private: + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 +public: + CParticleNamedValueRef m_NamedValue; // 0x18 + int32_t m_nControlPoint; // 0x58 }; // Alignment: 22 -// Size: 0x1330 +// Size: 0x13c0 class C_OP_RenderCables : public CParticleFunctionRenderer { public: // MPropertyStartGroup "Renderer Modifiers" // MPropertyFriendlyName "Radius Scale" // MPropertySortPriority "700" - CParticleCollectionFloatInput m_flRadiusScale; // 0x260 + CParticleCollectionFloatInput m_flRadiusScale; // 0x200 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" - CParticleCollectionFloatInput m_flAlphaScale; // 0x3a0 + CParticleCollectionFloatInput m_flAlphaScale; // 0x350 // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" - CParticleCollectionVecInput m_vecColorScale; // 0x4e0 + CParticleCollectionVecInput m_vecColorScale; // 0x4a0 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0xac8 -private: - [[maybe_unused]] uint8_t __pad0acc[0x4]; // 0xacc -public: - // MPropertyStartGroup - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xad0 - // MPropertyFriendlyName "texture repetition mode" - TextureRepetitionMode_t m_nTextureRepetitionMode; // 0xad8 + ParticleColorBlendType_t m_nColorBlendType; // 0xad8 private: [[maybe_unused]] uint8_t __pad0adc[0x4]; // 0xadc public: - // MPropertyFriendlyName "texture repetitions" - CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0xae0 - // MPropertyFriendlyName "texture repetitions around cable" - CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0xc20 - // MPropertyFriendlyName "color map offset along path" - CParticleCollectionFloatInput m_flColorMapOffsetV; // 0xd60 - // MPropertyFriendlyName "color map offset around cable" - CParticleCollectionFloatInput m_flColorMapOffsetU; // 0xea0 - // MPropertyFriendlyName "normal map offset along path" - CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0xfe0 - // MPropertyFriendlyName "normal map offset around cable" - CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0x1120 - // MPropertyFriendlyName "draw caps at each end of the cable" - bool m_bDrawCableCaps; // 0x1260 + // MPropertyStartGroup + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xae0 + // MPropertyFriendlyName "texture repetition mode" + TextureRepetitionMode_t m_nTextureRepetitionMode; // 0xae8 private: - [[maybe_unused]] uint8_t __pad1261[0x3]; // 0x1261 + [[maybe_unused]] uint8_t __pad0aec[0x4]; // 0xaec +public: + // MPropertyFriendlyName "texture repetitions" + CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0xaf0 + // MPropertyFriendlyName "texture repetitions around cable" + CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0xc40 + // MPropertyFriendlyName "color map offset along path" + CParticleCollectionFloatInput m_flColorMapOffsetV; // 0xd90 + // MPropertyFriendlyName "color map offset around cable" + CParticleCollectionFloatInput m_flColorMapOffsetU; // 0xee0 + // MPropertyFriendlyName "normal map offset along path" + CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0x1030 + // MPropertyFriendlyName "normal map offset around cable" + CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0x1180 + // MPropertyFriendlyName "draw caps at each end of the cable" + bool m_bDrawCableCaps; // 0x12d0 +private: + [[maybe_unused]] uint8_t __pad12d1[0x3]; // 0x12d1 public: // MPropertyFriendlyName "cable end cap shape factor" // MPropertyAttributeRange "0 2" - float m_flCapRoundness; // 0x1264 + float m_flCapRoundness; // 0x12d4 // MPropertyFriendlyName "cable end cap offset amount" // MPropertyAttributeRange "0 2" - float m_flCapOffsetAmount; // 0x1268 + float m_flCapOffsetAmount; // 0x12d8 // MPropertyFriendlyName "tessellation scale factor" - float m_flTessScale; // 0x126c + float m_flTessScale; // 0x12dc // MPropertyFriendlyName "minimum steps between particles" - int32_t m_nMinTesselation; // 0x1270 + int32_t m_nMinTesselation; // 0x12e0 // MPropertyFriendlyName "maximum steps between particles" - int32_t m_nMaxTesselation; // 0x1274 + int32_t m_nMaxTesselation; // 0x12e4 // MPropertyFriendlyName "roundness factor" - int32_t m_nRoundness; // 0x1278 + int32_t m_nRoundness; // 0x12e8 private: - [[maybe_unused]] uint8_t __pad127c[0x4]; // 0x127c + [[maybe_unused]] uint8_t __pad12ec[0x4]; // 0x12ec public: // MPropertyFriendlyName "diffuse lighting origin" - // MParticleTransformInputOptional - CParticleTransformInput m_LightingTransform; // 0x1280 + // MParticleInputOptional + CParticleTransformInput m_LightingTransform; // 0x12f0 // MPropertyFriendlyName "material float variables" - CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x12d0 + CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x1358 private: - [[maybe_unused]] uint8_t __pad12e8[0x18]; // 0x12e8 + [[maybe_unused]] uint8_t __pad1370[0x18]; // 0x1370 public: // MPropertyFriendlyName "material vector variables" - CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1300 + CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1388 }; // Alignment: 0 -// Size: 0x5e8 +// Size: 0x638 class CPerParticleVecInput : public CParticleVecInput { public: @@ -2742,7 +2743,7 @@ public: }; // Alignment: 2 -// Size: 0x5f0 +// Size: 0x640 struct VecInputMaterialVariable_t { public: @@ -2753,129 +2754,129 @@ public: }; // Alignment: 27 -// Size: 0x2910 +// Size: 0x2a80 class C_OP_RenderSprites : public CBaseRendererSource2 { public: // MPropertyStartGroup "Animation" // MPropertyFriendlyName "sequence id override" // MPropertySortPriority "500" - CParticleCollectionRendererFloatInput m_nSequenceOverride; // 0x2270 + CParticleCollectionRendererFloatInput m_nSequenceOverride; // 0x2390 // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation type" // MPropertySortPriority "750" - ParticleOrientationChoiceList_t m_nOrientationType; // 0x23b0 + ParticleOrientationChoiceList_t m_nOrientationType; // 0x24e0 // MPropertyFriendlyName "orientation control point" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" - int32_t m_nOrientationControlPoint; // 0x23b4 + int32_t m_nOrientationControlPoint; // 0x24e4 // MPropertyFriendlyName "enable yaw for particles aligned to normals" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" - bool m_bUseYawWithNormalAligned; // 0x23b8 + bool m_bUseYawWithNormalAligned; // 0x24e8 private: - [[maybe_unused]] uint8_t __pad23b9[0x3]; // 0x23b9 + [[maybe_unused]] uint8_t __pad24e9[0x3]; // 0x24e9 public: // MPropertyStartGroup "Fading and culling" // MPropertyFriendlyName "minimum visual screen size" // MPropertySortPriority "1000" - float m_flMinSize; // 0x23bc + float m_flMinSize; // 0x24ec // MPropertyFriendlyName "maximum visual screen size" // MPropertySortPriority "1000" - float m_flMaxSize; // 0x23c0 + float m_flMaxSize; // 0x24f0 // MPropertyFriendlyName "Factor to map size adjustment to alpha" // MPropertySortPriority "1000" - float m_flAlphaAdjustWithSizeAdjust; // 0x23c4 + float m_flAlphaAdjustWithSizeAdjust; // 0x24f4 // MPropertyFriendlyName "screen size to start fading" // MPropertySortPriority "1000" - CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x23c8 + CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x24f8 // MPropertyFriendlyName "screen size to fade away" // MPropertySortPriority "1000" - CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x2508 + CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x2648 // MPropertyFriendlyName "start fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flStartFadeDot; // 0x2648 + float m_flStartFadeDot; // 0x2798 // MPropertyFriendlyName "end fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flEndFadeDot; // 0x264c + float m_flEndFadeDot; // 0x279c // MPropertyStartGroup "Distance to alpha coding" // MPropertyFriendlyName "distance alpha" // MPropertySortPriority "0" - bool m_bDistanceAlpha; // 0x2650 + bool m_bDistanceAlpha; // 0x27a0 // MPropertyFriendlyName "use soft edges for distance alpha" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" - bool m_bSoftEdges; // 0x2651 + bool m_bSoftEdges; // 0x27a1 private: - [[maybe_unused]] uint8_t __pad2652[0x2]; // 0x2652 + [[maybe_unused]] uint8_t __pad27a2[0x2]; // 0x27a2 public: // MPropertyFriendlyName "start value for soft edges for distance alpha" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" - float m_flEdgeSoftnessStart; // 0x2654 + float m_flEdgeSoftnessStart; // 0x27a4 // MPropertyFriendlyName "end value for soft edges for distance alpha" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" - float m_flEdgeSoftnessEnd; // 0x2658 + float m_flEdgeSoftnessEnd; // 0x27a8 // MPropertyStartGroup "Outlining" // MPropertyFriendlyName "enable particle outlining" // MPropertySortPriority "0" - bool m_bOutline; // 0x265c + bool m_bOutline; // 0x27ac // MPropertyFriendlyName "outline color" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - Color m_OutlineColor; // 0x265d + Color m_OutlineColor; // 0x27ad private: - [[maybe_unused]] uint8_t __pad2661[0x3]; // 0x2661 + [[maybe_unused]] uint8_t __pad27b1[0x3]; // 0x27b1 public: // MPropertyFriendlyName "outline alpha" // MPropertyAttributeRange "0 255" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - int32_t m_nOutlineAlpha; // 0x2664 + int32_t m_nOutlineAlpha; // 0x27b4 // MPropertyFriendlyName "outline start 0" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - float m_flOutlineStart0; // 0x2668 + float m_flOutlineStart0; // 0x27b8 // MPropertyFriendlyName "outline start 1" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - float m_flOutlineStart1; // 0x266c + float m_flOutlineStart1; // 0x27bc // MPropertyFriendlyName "outline end 0" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - float m_flOutlineEnd0; // 0x2670 + float m_flOutlineEnd0; // 0x27c0 // MPropertyFriendlyName "outline end 1" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" - float m_flOutlineEnd1; // 0x2674 + float m_flOutlineEnd1; // 0x27c4 // MPropertyStartGroup "Lighting and Shadows" // MPropertyFriendlyName "lighting mode" // MPropertySortPriority "400" // MPropertySuppressExpr "mod != hlx" - ParticleLightingQuality_t m_nLightingMode; // 0x2678 + ParticleLightingQuality_t m_nLightingMode; // 0x27c8 private: - [[maybe_unused]] uint8_t __pad267c[0x4]; // 0x267c + [[maybe_unused]] uint8_t __pad27cc[0x4]; // 0x27cc public: // MPropertyFriendlyName "vertex lighting tessellation (0-5)" // MPropertyAttributeRange "0 5" // MPropertySortPriority "400" // MPropertySuppressExpr "mod != hlx || m_nLightingMode != PARTICLE_LIGHTING_PER_VERTEX" - CParticleCollectionRendererFloatInput m_flLightingTessellation; // 0x2680 + CParticleCollectionRendererFloatInput m_flLightingTessellation; // 0x27d0 // MPropertyFriendlyName "lighting directionality" // MPropertySortPriority "400" // MPropertySuppressExpr "mod != hlx" - CParticleCollectionRendererFloatInput m_flLightingDirectionality; // 0x27c0 + CParticleCollectionRendererFloatInput m_flLightingDirectionality; // 0x2920 // MPropertyFriendlyName "Particle Shadows" // MPropertySortPriority "400" - bool m_bParticleShadows; // 0x2900 + bool m_bParticleShadows; // 0x2a70 private: - [[maybe_unused]] uint8_t __pad2901[0x3]; // 0x2901 + [[maybe_unused]] uint8_t __pad2a71[0x3]; // 0x2a71 public: // MPropertyFriendlyName "Shadow Density" // MPropertySortPriority "400" // MPropertySuppressExpr "!m_bParticleShadows" - float m_flShadowDensity; // 0x2904 + float m_flShadowDensity; // 0x2a74 }; // Alignment: 1 @@ -2905,13 +2906,56 @@ public: }; // Alignment: 0 -// Size: 0x108 +// Size: 0x110 class CParticleCollectionBindingInstance : public CBasePulseGraphInstance { public: // No members available }; +// Alignment: 6 +// Size: 0x38 +struct ParticleNamedValueConfiguration_t +{ +public: + CUtlString m_ConfigName; // 0x0 + KeyValues3 m_ConfigValue; // 0x8 + ParticleAttachment_t m_iAttachType; // 0x18 +private: + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c +public: + CUtlString m_BoundEntityPath; // 0x20 + CUtlString m_strEntityScope; // 0x28 + CUtlString m_strAttachmentName; // 0x30 +}; + +// Alignment: 5 +// Size: 0x60 +struct ParticleNamedValueSource_t +{ +public: + CUtlString m_Name; // 0x0 + bool m_IsPublic; // 0x8 +private: + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 +public: + // MPropertySuppressField + PulseValueType_t m_ValueType; // 0xc + // MPropertySuppressField + ParticleNamedValueConfiguration_t m_DefaultConfig; // 0x10 + // MPropertySuppressField + CUtlVector< ParticleNamedValueConfiguration_t > m_NamedConfigs; // 0x48 +}; + +// Alignment: 2 +// Size: 0x40 +class CParticleVariableRef +{ +public: + CKV3MemberNameWithStorage m_variableName; // 0x0 + PulseValueType_t m_variableType; // 0x38 +}; + // Alignment: 0 // Size: 0x28 class CParticleProperty @@ -2977,116 +3021,116 @@ public: }; // Alignment: 5 -// Size: 0x4b0 +// Size: 0x470 class C_OP_ConstrainDistance : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum distance" - CParticleCollectionFloatInput m_fMinDistance; // 0x210 + CParticleCollectionFloatInput m_fMinDistance; // 0x1b0 // MPropertyFriendlyName "maximum distance" - CParticleCollectionFloatInput m_fMaxDistance; // 0x350 + CParticleCollectionFloatInput m_fMaxDistance; // 0x300 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x490 + int32_t m_nControlPointNumber; // 0x450 // MPropertyFriendlyName "offset of center" // MVectorIsCoordinate - Vector m_CenterOffset; // 0x494 + Vector m_CenterOffset; // 0x454 // MPropertyFriendlyName "global center point" - bool m_bGlobalCenter; // 0x4a0 + bool m_bGlobalCenter; // 0x460 }; // Alignment: 2 -// Size: 0x490 +// Size: 0x450 class C_OP_CollideWithSelf : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "particle radius scale" - CPerParticleFloatInput m_flRadiusScale; // 0x210 + CPerParticleFloatInput m_flRadiusScale; // 0x1b0 // MPropertyFriendlyName "minimum speed for check" - CPerParticleFloatInput m_flMinimumSpeed; // 0x350 + CPerParticleFloatInput m_flMinimumSpeed; // 0x300 }; // Alignment: 2 -// Size: 0x490 +// Size: 0x450 class C_OP_CollideWithParentParticles : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "parent particle radius scale" - CPerParticleFloatInput m_flParentRadiusScale; // 0x210 + CPerParticleFloatInput m_flParentRadiusScale; // 0x1b0 // MPropertyFriendlyName "particle radius scale" - CPerParticleFloatInput m_flRadiusScale; // 0x350 + CPerParticleFloatInput m_flRadiusScale; // 0x300 }; // Alignment: 8 -// Size: 0x270 +// Size: 0x210 class C_OP_ConstrainDistanceToPath : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum distance" - float m_fMinDistance; // 0x210 + float m_fMinDistance; // 0x1b0 // MPropertyFriendlyName "maximum distance" - float m_flMaxDistance0; // 0x214 + float m_flMaxDistance0; // 0x1b4 // MPropertyFriendlyName "maximum distance middle" - float m_flMaxDistanceMid; // 0x218 + float m_flMaxDistanceMid; // 0x1b8 // MPropertyFriendlyName "maximum distance end" - float m_flMaxDistance1; // 0x21c - CPathParameters m_PathParameters; // 0x220 + float m_flMaxDistance1; // 0x1bc + CPathParameters m_PathParameters; // 0x1c0 // MPropertyFriendlyName "travel time" - float m_flTravelTime; // 0x260 + float m_flTravelTime; // 0x200 // MPropertyFriendlyName "travel time scale field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldScale; // 0x264 + ParticleAttributeIndex_t m_nFieldScale; // 0x204 // MPropertyFriendlyName "manual time placement field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nManualTField; // 0x268 + ParticleAttributeIndex_t m_nManualTField; // 0x208 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_OP_ConstrainDistanceToUserSpecifiedPath : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum distance" - float m_fMinDistance; // 0x210 + float m_fMinDistance; // 0x1b0 // MPropertyFriendlyName "maximum distance" - float m_flMaxDistance; // 0x214 + float m_flMaxDistance; // 0x1b4 // MPropertyFriendlyName "Time scale" - float m_flTimeScale; // 0x218 + float m_flTimeScale; // 0x1b8 // MPropertyFriendlyName "Treat path as a loop" - bool m_bLoopedPath; // 0x21c + bool m_bLoopedPath; // 0x1bc private: - [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d + [[maybe_unused]] uint8_t __pad01bd[0x3]; // 0x1bd public: // MPropertyFriendlyName "path points" - CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x220 + CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x1c0 }; // Alignment: 7 -// Size: 0x4b0 +// Size: 0x470 class C_OP_PlanarConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "plane point" // MVectorIsCoordinate - Vector m_PointOnPlane; // 0x210 + Vector m_PointOnPlane; // 0x1b0 // MPropertyFriendlyName "plane normal" - Vector m_PlaneNormal; // 0x21c + Vector m_PlaneNormal; // 0x1bc // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x228 + int32_t m_nControlPointNumber; // 0x1c8 // MPropertyFriendlyName "global origin" - bool m_bGlobalOrigin; // 0x22c + bool m_bGlobalOrigin; // 0x1cc // MPropertyFriendlyName "global normal" - bool m_bGlobalNormal; // 0x22d + bool m_bGlobalNormal; // 0x1cd private: - [[maybe_unused]] uint8_t __pad022e[0x2]; // 0x22e + [[maybe_unused]] uint8_t __pad01ce[0x2]; // 0x1ce public: // MPropertyFriendlyName "radius scale" - CPerParticleFloatInput m_flRadiusScale; // 0x230 + CPerParticleFloatInput m_flRadiusScale; // 0x1d0 // MPropertyFriendlyName "falloff distance from control point" - CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x370 + CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x320 }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint { public: @@ -3094,194 +3138,194 @@ public: }; // Alignment: 26 -// Size: 0x920 +// Size: 0x910 class C_OP_WorldTraceConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "control point for fast collision tests" - int32_t m_nCP; // 0x210 + int32_t m_nCP; // 0x1b0 // MPropertyFriendlyName "control point offset for fast collisions" // MVectorIsCoordinate - Vector m_vecCpOffset; // 0x214 + Vector m_vecCpOffset; // 0x1b4 // MPropertyFriendlyName "collision mode" - ParticleCollisionMode_t m_nCollisionMode; // 0x220 + ParticleCollisionMode_t m_nCollisionMode; // 0x1c0 // MPropertyFriendlyName "minimum detail collision mode" - ParticleCollisionMode_t m_nCollisionModeMin; // 0x224 + ParticleCollisionMode_t m_nCollisionModeMin; // 0x1c4 // MPropertyStartGroup "Collision Options" // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x228 + ParticleTraceSet_t m_nTraceSet; // 0x1c8 // MPropertyFriendlyName "collision group" - char m_CollisionGroupName[128]; // 0x22c + char m_CollisionGroupName[128]; // 0x1cc // MPropertyFriendlyName "World Only" - bool m_bWorldOnly; // 0x2ac + bool m_bWorldOnly; // 0x24c // MPropertyFriendlyName "brush only" - bool m_bBrushOnly; // 0x2ad + bool m_bBrushOnly; // 0x24d // MPropertyFriendlyName "include water" - bool m_bIncludeWater; // 0x2ae + bool m_bIncludeWater; // 0x24e private: - [[maybe_unused]] uint8_t __pad02af[0x1]; // 0x2af + [[maybe_unused]] uint8_t __pad024f[0x1]; // 0x24f public: // MPropertyFriendlyName "CP Entity to Ignore for Collisions" - int32_t m_nIgnoreCP; // 0x2b0 + int32_t m_nIgnoreCP; // 0x250 // MPropertyFriendlyName "control point movement distance tolerance" // MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE" - float m_flCpMovementTolerance; // 0x2b4 + float m_flCpMovementTolerance; // 0x254 // MPropertyFriendlyName "plane cache retest rate" // MPropertySuppressExpr "m_nCollisionMode != COLLISION_MODE_PER_FRAME_PLANESET" - float m_flRetestRate; // 0x2b8 + float m_flRetestRate; // 0x258 // MPropertyFriendlyName "trace accuracy tolerance" // MPropertySuppressExpr "m_nCollisionMode != COLLISION_MODE_USE_NEAREST_TRACE" - float m_flTraceTolerance; // 0x2bc + float m_flTraceTolerance; // 0x25c // MPropertyFriendlyName "Confirm Collision Speed Threshold" // MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE" - float m_flCollisionConfirmationSpeed; // 0x2c0 + float m_flCollisionConfirmationSpeed; // 0x260 // MPropertyFriendlyName "Max Confirmation Traces Per Fame" // MPropertySuppressExpr "m_nCollisionMode == COLLISION_MODE_PER_PARTICLE_TRACE" - float m_nMaxTracesPerFrame; // 0x2c4 + float m_nMaxTracesPerFrame; // 0x264 // MPropertyStartGroup "Impact Options" // MPropertyFriendlyName "radius scale" - CPerParticleFloatInput m_flRadiusScale; // 0x2c8 + CPerParticleFloatInput m_flRadiusScale; // 0x268 // MPropertyFriendlyName "amount of bounce" - CPerParticleFloatInput m_flBounceAmount; // 0x408 + CPerParticleFloatInput m_flBounceAmount; // 0x3b8 // MPropertyFriendlyName "amount of slide" - CPerParticleFloatInput m_flSlideAmount; // 0x548 + CPerParticleFloatInput m_flSlideAmount; // 0x508 // MPropertyFriendlyName "Random Direction scale" - CPerParticleFloatInput m_flRandomDirScale; // 0x688 + CPerParticleFloatInput m_flRandomDirScale; // 0x658 // MPropertyFriendlyName "Add Decay to Bounce" - bool m_bDecayBounce; // 0x7c8 + bool m_bDecayBounce; // 0x7a8 // MPropertyFriendlyName "kill particle on collision" - bool m_bKillonContact; // 0x7c9 + bool m_bKillonContact; // 0x7a9 private: - [[maybe_unused]] uint8_t __pad07ca[0x2]; // 0x7ca + [[maybe_unused]] uint8_t __pad07aa[0x2]; // 0x7aa public: // MPropertyFriendlyName "minimum speed to kill on collision" - float m_flMinSpeed; // 0x7cc + float m_flMinSpeed; // 0x7ac // MPropertyFriendlyName "Set Normal" - bool m_bSetNormal; // 0x7d0 + bool m_bSetNormal; // 0x7b0 private: - [[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1 + [[maybe_unused]] uint8_t __pad07b1[0x3]; // 0x7b1 public: // MPropertyFriendlyName "Stick On Collision Cache Field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x7d4 + ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x7b4 // MPropertyFriendlyName "Speed to stop when sticking" - CPerParticleFloatInput m_flStopSpeed; // 0x7d8 + CPerParticleFloatInput m_flStopSpeed; // 0x7b8 // MPropertyFriendlyName "Entity Hitbox Cache Field (Requires Stick on Collision)" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nEntityStickDataField; // 0x918 + ParticleAttributeIndex_t m_nEntityStickDataField; // 0x908 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_OP_BoxConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "min coords" - Vector m_vecMin; // 0x210 + Vector m_vecMin; // 0x1b0 // MPropertyFriendlyName "max coords" - Vector m_vecMax; // 0x21c + Vector m_vecMax; // 0x1bc // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x228 + int32_t m_nCP; // 0x1c8 // MPropertyFriendlyName "use local space" - bool m_bLocalSpace; // 0x22c + bool m_bLocalSpace; // 0x1cc }; // Alignment: 5 -// Size: 0x720 +// Size: 0x700 class C_OP_RopeSpringConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "slack" - CParticleCollectionFloatInput m_flRestLength; // 0x210 + CParticleCollectionFloatInput m_flRestLength; // 0x1b0 // MPropertyFriendlyName "minimum segment length %" - CParticleCollectionFloatInput m_flMinDistance; // 0x350 + CParticleCollectionFloatInput m_flMinDistance; // 0x300 // MPropertyFriendlyName "maximum segment length %" - CParticleCollectionFloatInput m_flMaxDistance; // 0x490 + CParticleCollectionFloatInput m_flMaxDistance; // 0x450 // MPropertyFriendlyName "scale factor for spring correction" - float m_flAdjustmentScale; // 0x5d0 + float m_flAdjustmentScale; // 0x5a0 private: - [[maybe_unused]] uint8_t __pad05d4[0x4]; // 0x5d4 + [[maybe_unused]] uint8_t __pad05a4[0x4]; // 0x5a4 public: // MPropertyFriendlyName "manual resting spacing" - CParticleCollectionFloatInput m_flInitialRestingLength; // 0x5d8 + CParticleCollectionFloatInput m_flInitialRestingLength; // 0x5a8 }; // Alignment: 5 -// Size: 0xd00 +// Size: 0xd30 class C_OP_SpringToVectorConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "slack" - CPerParticleFloatInput m_flRestLength; // 0x210 + CPerParticleFloatInput m_flRestLength; // 0x1b0 // MPropertyFriendlyName "minimum segment length %" - CPerParticleFloatInput m_flMinDistance; // 0x350 + CPerParticleFloatInput m_flMinDistance; // 0x300 // MPropertyFriendlyName "maximum segment length %" - CPerParticleFloatInput m_flMaxDistance; // 0x490 + CPerParticleFloatInput m_flMaxDistance; // 0x450 // MPropertyFriendlyName "resting spacing" - CPerParticleFloatInput m_flRestingLength; // 0x5d0 + CPerParticleFloatInput m_flRestingLength; // 0x5a0 // MPropertyFriendlyName "anchor vector" - CPerParticleVecInput m_vecAnchorVector; // 0x710 + CPerParticleVecInput m_vecAnchorVector; // 0x6f0 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_ConstrainLineLength : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum length" - float m_flMinDistance; // 0x210 + float m_flMinDistance; // 0x1b0 // MPropertyFriendlyName "maximum length" - float m_flMaxDistance; // 0x214 + float m_flMaxDistance; // 0x1b4 }; // Alignment: 11 -// Size: 0xc80 +// Size: 0xcb0 class C_INIT_RingWave : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input transform" - CParticleTransformInput m_TransformInput; // 0x220 + CParticleTransformInput m_TransformInput; // 0x1c0 // MPropertyFriendlyName "even distribution count" - CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x270 + CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x228 // MPropertyFriendlyName "initial radius" - CPerParticleFloatInput m_flInitialRadius; // 0x3b0 + CPerParticleFloatInput m_flInitialRadius; // 0x378 // MPropertyFriendlyName "thickness" - CPerParticleFloatInput m_flThickness; // 0x4f0 + CPerParticleFloatInput m_flThickness; // 0x4c8 // MPropertyFriendlyName "min initial speed" - CPerParticleFloatInput m_flInitialSpeedMin; // 0x630 + CPerParticleFloatInput m_flInitialSpeedMin; // 0x618 // MPropertyFriendlyName "max initial speed" - CPerParticleFloatInput m_flInitialSpeedMax; // 0x770 + CPerParticleFloatInput m_flInitialSpeedMax; // 0x768 // MPropertyFriendlyName "roll" - CPerParticleFloatInput m_flRoll; // 0x8b0 + CPerParticleFloatInput m_flRoll; // 0x8b8 // MPropertyFriendlyName "pitch" - CPerParticleFloatInput m_flPitch; // 0x9f0 + CPerParticleFloatInput m_flPitch; // 0xa08 // MPropertyFriendlyName "yaw" - CPerParticleFloatInput m_flYaw; // 0xb30 + CPerParticleFloatInput m_flYaw; // 0xb58 // MPropertyFriendlyName "even distribution" - bool m_bEvenDistribution; // 0xc70 + bool m_bEvenDistribution; // 0xca8 // MPropertyFriendlyName "XY velocity only" - bool m_bXYVelocityOnly; // 0xc71 + bool m_bXYVelocityOnly; // 0xca9 }; // Alignment: 7 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_CreateSpiralSphere : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "override CP (X/Y/Z *= radius/density/speed)" - int32_t m_nOverrideCP; // 0x224 + int32_t m_nOverrideCP; // 0x1c4 // MPropertyFriendlyName "density" - int32_t m_nDensity; // 0x228 + int32_t m_nDensity; // 0x1c8 // MPropertyFriendlyName "initial radius" - float m_flInitialRadius; // 0x22c + float m_flInitialRadius; // 0x1cc // MPropertyFriendlyName "min initial speed" - float m_flInitialSpeedMin; // 0x230 + float m_flInitialSpeedMin; // 0x1d0 // MPropertyFriendlyName "max initial speed" - float m_flInitialSpeedMax; // 0x234 + float m_flInitialSpeedMax; // 0x1d4 // MPropertyFriendlyName "use particle count as density scale" - bool m_bUseParticleCount; // 0x238 + bool m_bUseParticleCount; // 0x1d8 }; // Alignment: 10 @@ -3291,142 +3335,148 @@ class C_INIT_CreateInEpitrochoid : public CParticleFunctionInitializer public: // MPropertyFriendlyName "first dimension 0-2 (-1 disables)" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent1; // 0x220 + int32_t m_nComponent1; // 0x1c0 // MPropertyFriendlyName "second dimension 0-2 (-1 disables)" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent2; // 0x224 + int32_t m_nComponent2; // 0x1c4 // MPropertyFriendlyName "input transform" - CParticleTransformInput m_TransformInput; // 0x228 + CParticleTransformInput m_TransformInput; // 0x1c8 // MPropertyFriendlyName "particle density" - CPerParticleFloatInput m_flParticleDensity; // 0x278 + CPerParticleFloatInput m_flParticleDensity; // 0x230 // MPropertyFriendlyName "point offset" - CPerParticleFloatInput m_flOffset; // 0x3b8 + CPerParticleFloatInput m_flOffset; // 0x380 // MPropertyFriendlyName "radius 1" - CPerParticleFloatInput m_flRadius1; // 0x4f8 + CPerParticleFloatInput m_flRadius1; // 0x4d0 // MPropertyFriendlyName "radius 2" - CPerParticleFloatInput m_flRadius2; // 0x638 + CPerParticleFloatInput m_flRadius2; // 0x620 // MPropertyFriendlyName "use particle count instead of creation time" - bool m_bUseCount; // 0x778 + bool m_bUseCount; // 0x770 // MPropertyFriendlyName "local space" - bool m_bUseLocalCoords; // 0x779 + bool m_bUseLocalCoords; // 0x771 // MPropertyFriendlyName "offset from existing position" - bool m_bOffsetExistingPos; // 0x77a + bool m_bOffsetExistingPos; // 0x772 }; // Alignment: 14 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_CreatePhyllotaxis : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "scale size multiplier from CP" - int32_t m_nScaleCP; // 0x224 + int32_t m_nScaleCP; // 0x1c4 // MPropertyFriendlyName "scale CP component 0/1/2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent; // 0x228 + int32_t m_nComponent; // 0x1c8 // MPropertyFriendlyName "center core radius" - float m_fRadCentCore; // 0x22c + float m_fRadCentCore; // 0x1cc // MPropertyFriendlyName "radius multiplier" - float m_fRadPerPoint; // 0x230 + float m_fRadPerPoint; // 0x1d0 // MPropertyFriendlyName "radius max (-1 procedural growth)" - float m_fRadPerPointTo; // 0x234 + float m_fRadPerPointTo; // 0x1d4 // MPropertyFriendlyName "golden angle (is 137.508)" - float m_fpointAngle; // 0x238 + float m_fpointAngle; // 0x1d8 // MPropertyFriendlyName "overall size multiplier (-1 count based distribution)" - float m_fsizeOverall; // 0x23c + float m_fsizeOverall; // 0x1dc // MPropertyFriendlyName "radius bias" - float m_fRadBias; // 0x240 + float m_fRadBias; // 0x1e0 // MPropertyFriendlyName "radius min " - float m_fMinRad; // 0x244 + float m_fMinRad; // 0x1e4 // MPropertyFriendlyName "distribution bias" - float m_fDistBias; // 0x248 + float m_fDistBias; // 0x1e8 // MPropertyFriendlyName "local space" - bool m_bUseLocalCoords; // 0x24c + bool m_bUseLocalCoords; // 0x1ec // MPropertyFriendlyName "use continuous emission" - bool m_bUseWithContEmit; // 0x24d + bool m_bUseWithContEmit; // 0x1ed // MPropertyFriendlyName "scale radius from initial value" - bool m_bUseOrigRadius; // 0x24e + bool m_bUseOrigRadius; // 0x1ee }; -// Alignment: 12 -// Size: 0xfd0 +// Alignment: 13 +// Size: 0x10f0 class C_INIT_CreateOnModel : public CParticleFunctionInitializer { public: - // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + // MPropertyFriendlyName "input model" + CParticleModelInput m_modelInput; // 0x1c0 + // MPropertyFriendlyName "input transform for transforming local space bias vector" + // MParticleInputOptional + CParticleTransformInput m_transformInput; // 0x220 // MPropertyFriendlyName "force to be inside model" - int32_t m_nForceInModel; // 0x224 + int32_t m_nForceInModel; // 0x288 // MPropertyFriendlyName "desired hitbox" - int32_t m_nDesiredHitbox; // 0x228 + int32_t m_nDesiredHitbox; // 0x28c // MPropertyFriendlyName "Control Point Providing Hitbox index" - int32_t m_nHitboxValueFromControlPointIndex; // 0x22c + int32_t m_nHitboxValueFromControlPointIndex; // 0x290 +private: + [[maybe_unused]] uint8_t __pad0294[0x4]; // 0x294 +public: // MPropertyFriendlyName "hitbox scale" - CParticleCollectionVecInput m_vecHitBoxScale; // 0x230 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x298 // MPropertyFriendlyName "inherited velocity scale" - float m_flBoneVelocity; // 0x818 + float m_flBoneVelocity; // 0x8d0 // MPropertyFriendlyName "maximum inherited velocity" - float m_flMaxBoneVelocity; // 0x81c + float m_flMaxBoneVelocity; // 0x8d4 // MPropertyFriendlyName "direction bias" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecDirectionBias; // 0x820 + CParticleCollectionVecInput m_vecDirectionBias; // 0x8d8 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0xe08 + char m_HitboxSetName[128]; // 0xf10 // MPropertyFriendlyName "bias in local space" - bool m_bLocalCoords; // 0xe88 + bool m_bLocalCoords; // 0xf90 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0xe89 + bool m_bUseBones; // 0xf91 private: - [[maybe_unused]] uint8_t __pad0e8a[0x6]; // 0xe8a + [[maybe_unused]] uint8_t __pad0f92[0x6]; // 0xf92 public: // MPropertyFriendlyName "hitbox shell thickness" - CParticleCollectionFloatInput m_flShellSize; // 0xe90 + CParticleCollectionFloatInput m_flShellSize; // 0xf98 }; // Alignment: 14 -// Size: 0x1250 +// Size: 0x12c0 class C_INIT_CreateOnModelAtHeight : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x220 + bool m_bUseBones; // 0x1c0 // MPropertyFriendlyName "force creation height to desired height" - bool m_bForceZ; // 0x221 + bool m_bForceZ; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x224 + int32_t m_nControlPointNumber; // 0x1c4 // MPropertyFriendlyName "height override control point number" - int32_t m_nHeightCP; // 0x228 + int32_t m_nHeightCP; // 0x1c8 // MPropertyFriendlyName "desired height is relative to water" - bool m_bUseWaterHeight; // 0x22c + bool m_bUseWaterHeight; // 0x1cc private: - [[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d + [[maybe_unused]] uint8_t __pad01cd[0x3]; // 0x1cd public: // MPropertyFriendlyName "relative desired height" - CParticleCollectionFloatInput m_flDesiredHeight; // 0x230 + CParticleCollectionFloatInput m_flDesiredHeight; // 0x1d0 // MPropertyFriendlyName "model hitbox scale" - CParticleCollectionVecInput m_vecHitBoxScale; // 0x370 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x320 // MPropertyFriendlyName "direction bias" // MVectorIsCoordinate CParticleCollectionVecInput m_vecDirectionBias; // 0x958 // MPropertyFriendlyName "bias type" - ParticleHitboxBiasType_t m_nBiasType; // 0xf40 + ParticleHitboxBiasType_t m_nBiasType; // 0xf90 // MPropertyFriendlyName "bias in local space" - bool m_bLocalCoords; // 0xf44 + bool m_bLocalCoords; // 0xf94 // MPropertyFriendlyName "bias prefers moving hitboxes" - bool m_bPreferMovingBoxes; // 0xf45 + bool m_bPreferMovingBoxes; // 0xf95 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0xf46 + char m_HitboxSetName[128]; // 0xf96 private: - [[maybe_unused]] uint8_t __pad0fc6[0x2]; // 0xfc6 + [[maybe_unused]] uint8_t __pad1016[0x2]; // 0x1016 public: // MPropertyFriendlyName "hitbox velocity inherited scale" - CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0xfc8 + CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0x1018 // MPropertyFriendlyName "max hitbox velocity" - CParticleCollectionFloatInput m_flMaxBoneVelocity; // 0x1108 + CParticleCollectionFloatInput m_flMaxBoneVelocity; // 0x1168 }; // Alignment: 9 @@ -3435,24 +3485,24 @@ class C_INIT_SetHitboxToClosest : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "desired hitbox" - int32_t m_nDesiredHitbox; // 0x224 + int32_t m_nDesiredHitbox; // 0x1c4 // MPropertyFriendlyName "model hitbox scale" - CParticleCollectionVecInput m_vecHitBoxScale; // 0x228 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x1c8 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x810 + char m_HitboxSetName[128]; // 0x800 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x890 + bool m_bUseBones; // 0x880 // MPropertyFriendlyName "get closest point on closest hitbox" - bool m_bUseClosestPointOnHitbox; // 0x891 + bool m_bUseClosestPointOnHitbox; // 0x881 private: - [[maybe_unused]] uint8_t __pad0892[0x2]; // 0x892 + [[maybe_unused]] uint8_t __pad0882[0x2]; // 0x882 public: // MPropertyFriendlyName "closest point test type" - ClosestPointTestType_t m_nTestType; // 0x894 + ClosestPointTestType_t m_nTestType; // 0x884 // MPropertyFriendlyName "hybrid ratio" - CParticleCollectionFloatInput m_flHybridRatio; // 0x898 + CParticleCollectionFloatInput m_flHybridRatio; // 0x888 // MPropertyFriendlyName "set initial position" bool m_bUpdatePosition; // 0x9d8 }; @@ -3463,102 +3513,102 @@ class C_INIT_SetHitboxToModel : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "force to be inside model" - int32_t m_nForceInModel; // 0x224 + int32_t m_nForceInModel; // 0x1c4 // MPropertyFriendlyName "desired hitbox" - int32_t m_nDesiredHitbox; // 0x228 + int32_t m_nDesiredHitbox; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "model hitbox scale" - CParticleCollectionVecInput m_vecHitBoxScale; // 0x230 + CParticleCollectionVecInput m_vecHitBoxScale; // 0x1d0 // MPropertyFriendlyName "direction bias" // MVectorIsCoordinate - Vector m_vecDirectionBias; // 0x818 + Vector m_vecDirectionBias; // 0x808 // MPropertyFriendlyName "maintain existing hitbox" - bool m_bMaintainHitbox; // 0x824 + bool m_bMaintainHitbox; // 0x814 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x825 + bool m_bUseBones; // 0x815 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x826 + char m_HitboxSetName[128]; // 0x816 private: - [[maybe_unused]] uint8_t __pad08a6[0x2]; // 0x8a6 + [[maybe_unused]] uint8_t __pad0896[0x2]; // 0x896 public: // MPropertyFriendlyName "hitbox shell thickness" - CParticleCollectionFloatInput m_flShellSize; // 0x8a8 + CParticleCollectionFloatInput m_flShellSize; // 0x898 }; // Alignment: 14 -// Size: 0x1950 +// Size: 0x1a40 class C_INIT_CreateWithinSphereTransform : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "distance min" - CPerParticleFloatInput m_fRadiusMin; // 0x220 + CPerParticleFloatInput m_fRadiusMin; // 0x1c0 // MPropertyFriendlyName "distance max" - CPerParticleFloatInput m_fRadiusMax; // 0x360 + CPerParticleFloatInput m_fRadiusMax; // 0x310 // MPropertyFriendlyName "distance bias" // MVectorIsCoordinate - CPerParticleVecInput m_vecDistanceBias; // 0x4a0 + CPerParticleVecInput m_vecDistanceBias; // 0x460 // MPropertyFriendlyName "distance bias absolute value" // MVectorIsCoordinate - Vector m_vecDistanceBiasAbs; // 0xa88 + Vector m_vecDistanceBiasAbs; // 0xa98 private: - [[maybe_unused]] uint8_t __pad0a94[0x4]; // 0xa94 + [[maybe_unused]] uint8_t __pad0aa4[0x4]; // 0xaa4 public: // MPropertyFriendlyName "input position transform" - CParticleTransformInput m_TransformInput; // 0xa98 + CParticleTransformInput m_TransformInput; // 0xaa8 // MPropertyFriendlyName "speed min" - CPerParticleFloatInput m_fSpeedMin; // 0xae8 + CPerParticleFloatInput m_fSpeedMin; // 0xb10 // MPropertyFriendlyName "speed max" - CPerParticleFloatInput m_fSpeedMax; // 0xc28 + CPerParticleFloatInput m_fSpeedMax; // 0xc60 // MPropertyFriendlyName "speed random exponent" - float m_fSpeedRandExp; // 0xd68 + float m_fSpeedRandExp; // 0xdb0 // MPropertyFriendlyName "bias in local system" - bool m_bLocalCoords; // 0xd6c + bool m_bLocalCoords; // 0xdb4 private: - [[maybe_unused]] uint8_t __pad0d6d[0x3]; // 0xd6d + [[maybe_unused]] uint8_t __pad0db5[0x3]; // 0xdb5 public: // MPropertyFriendlyName "randomly distribution growth time" - float m_flEndCPGrowthTime; // 0xd70 + float m_flEndCPGrowthTime; // 0xdb8 private: - [[maybe_unused]] uint8_t __pad0d74[0x4]; // 0xd74 + [[maybe_unused]] uint8_t __pad0dbc[0x4]; // 0xdbc public: // MPropertyFriendlyName "speed in local coordinate system min" // MVectorIsCoordinate - CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0xd78 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0xdc0 // MPropertyFriendlyName "speed in local coordinate system max" // MVectorIsCoordinate - CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x1360 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x13f8 // MPropertyFriendlyName "Output vector" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x1948 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1a30 // MPropertyFriendlyName "Velocity vector" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldVelocity; // 0x194c + ParticleAttributeIndex_t m_nFieldVelocity; // 0x1a34 }; // Alignment: 5 -// Size: 0xe00 +// Size: 0xe40 class C_INIT_CreateWithinBox : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" // MVectorIsCoordinate - CPerParticleVecInput m_vecMin; // 0x220 + CPerParticleVecInput m_vecMin; // 0x1c0 // MPropertyFriendlyName "max" // MVectorIsCoordinate - CPerParticleVecInput m_vecMax; // 0x808 + CPerParticleVecInput m_vecMax; // 0x7f8 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0xdf0 + int32_t m_nControlPointNumber; // 0xe30 // MPropertyFriendlyName "use local space" - bool m_bLocalSpace; // 0xdf4 + bool m_bLocalSpace; // 0xe34 private: - [[maybe_unused]] uint8_t __pad0df5[0x3]; // 0xdf5 + [[maybe_unused]] uint8_t __pad0e35[0x3]; // 0xe35 public: // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0xdf8 + CRandomNumberGeneratorParameters m_randomnessParameters; // 0xe38 }; // Alignment: 10 @@ -3567,17 +3617,17 @@ class C_INIT_CreateOnGrid : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "X Dimension Count" - CParticleCollectionFloatInput m_nXCount; // 0x220 + CParticleCollectionFloatInput m_nXCount; // 0x1c0 // MPropertyFriendlyName "Y Dimension Count" - CParticleCollectionFloatInput m_nYCount; // 0x360 + CParticleCollectionFloatInput m_nYCount; // 0x310 // MPropertyFriendlyName "Z Dimension Count" - CParticleCollectionFloatInput m_nZCount; // 0x4a0 + CParticleCollectionFloatInput m_nZCount; // 0x460 // MPropertyFriendlyName "X Dimension Spacing" - CParticleCollectionFloatInput m_nXSpacing; // 0x5e0 + CParticleCollectionFloatInput m_nXSpacing; // 0x5b0 // MPropertyFriendlyName "Y Dimension Spacing" - CParticleCollectionFloatInput m_nYSpacing; // 0x720 + CParticleCollectionFloatInput m_nYSpacing; // 0x700 // MPropertyFriendlyName "Z Dimension Spacing" - CParticleCollectionFloatInput m_nZSpacing; // 0x860 + CParticleCollectionFloatInput m_nZSpacing; // 0x850 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x9a0 // MPropertyFriendlyName "use local space" @@ -3589,351 +3639,351 @@ public: }; // Alignment: 6 -// Size: 0xe50 +// Size: 0xeb0 class C_INIT_PositionOffset : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "offset min" // MVectorIsCoordinate - CPerParticleVecInput m_OffsetMin; // 0x220 + CPerParticleVecInput m_OffsetMin; // 0x1c0 // MPropertyFriendlyName "offset max" // MVectorIsCoordinate - CPerParticleVecInput m_OffsetMax; // 0x808 + CPerParticleVecInput m_OffsetMax; // 0x7f8 // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0xdf0 + CParticleTransformInput m_TransformInput; // 0xe30 // MPropertyFriendlyName "offset in local space 0/1" - bool m_bLocalCoords; // 0xe40 + bool m_bLocalCoords; // 0xe98 // MPropertyFriendlyName "offset proportional to radius 0/1" - bool m_bProportional; // 0xe41 + bool m_bProportional; // 0xe99 private: - [[maybe_unused]] uint8_t __pad0e42[0x2]; // 0xe42 + [[maybe_unused]] uint8_t __pad0e9a[0x2]; // 0xe9a public: // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0xe44 + CRandomNumberGeneratorParameters m_randomnessParameters; // 0xe9c }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_PositionOffsetToCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "creation control point number" - int32_t m_nControlPointNumberStart; // 0x220 + int32_t m_nControlPointNumberStart; // 0x1c0 // MPropertyFriendlyName "offset control point number" - int32_t m_nControlPointNumberEnd; // 0x224 + int32_t m_nControlPointNumberEnd; // 0x1c4 // MPropertyFriendlyName "offset in local space 0/1" - bool m_bLocalCoords; // 0x228 + bool m_bLocalCoords; // 0x1c8 }; // Alignment: 13 -// Size: 0x550 +// Size: 0x510 class C_INIT_PositionPlaceOnGround : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "offset" - CPerParticleFloatInput m_flOffset; // 0x220 + CPerParticleFloatInput m_flOffset; // 0x1c0 // MPropertyFriendlyName "max trace length" - CPerParticleFloatInput m_flMaxTraceLength; // 0x360 + CPerParticleFloatInput m_flMaxTraceLength; // 0x310 // MPropertyFriendlyName "collision group" - char m_CollisionGroupName[128]; // 0x4a0 + char m_CollisionGroupName[128]; // 0x460 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x520 + ParticleTraceSet_t m_nTraceSet; // 0x4e0 private: - [[maybe_unused]] uint8_t __pad0524[0xc]; // 0x524 + [[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4 public: // MPropertyFriendlyName "No Collision Behavior" - ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x530 + ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x4f0 // MPropertyFriendlyName "include water" - bool m_bIncludeWater; // 0x534 + bool m_bIncludeWater; // 0x4f4 // MPropertyFriendlyName "set normal" - bool m_bSetNormal; // 0x535 + bool m_bSetNormal; // 0x4f5 // MPropertyFriendlyName "set Previous XYZ only" - bool m_bSetPXYZOnly; // 0x536 + bool m_bSetPXYZOnly; // 0x4f6 // MPropertyFriendlyName "Trace along particle normal" - bool m_bTraceAlongNormal; // 0x537 + bool m_bTraceAlongNormal; // 0x4f7 // MPropertyFriendlyName "Offset only if trace hit" - bool m_bOffsetonColOnly; // 0x538 + bool m_bOffsetonColOnly; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 + [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 public: // MPropertyFriendlyName "offset final position by this fraction of the particle radius" - float m_flOffsetByRadiusFactor; // 0x53c + float m_flOffsetByRadiusFactor; // 0x4fc // MPropertyFriendlyName "preserve initial Z-offset relative to cp" - int32_t m_nPreserveOffsetCP; // 0x540 + int32_t m_nPreserveOffsetCP; // 0x500 // MPropertyFriendlyName "CP Entity to Ignore for Collisions" - int32_t m_nIgnoreCP; // 0x544 + int32_t m_nIgnoreCP; // 0x504 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_VelocityFromNormal : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "random speed min" - float m_fSpeedMin; // 0x220 + float m_fSpeedMin; // 0x1c0 // MPropertyFriendlyName "random speed max" - float m_fSpeedMax; // 0x224 + float m_fSpeedMax; // 0x1c4 // MPropertyFriendlyName "ignore delta time" - bool m_bIgnoreDt; // 0x228 + bool m_bIgnoreDt; // 0x1c8 }; // Alignment: 7 -// Size: 0x1090 +// Size: 0x10f0 class C_INIT_VelocityRandom : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "random speed min" - CPerParticleFloatInput m_fSpeedMin; // 0x228 + CPerParticleFloatInput m_fSpeedMin; // 0x1c8 // MPropertyFriendlyName "random speed max" - CPerParticleFloatInput m_fSpeedMax; // 0x368 + CPerParticleFloatInput m_fSpeedMax; // 0x318 // MPropertyFriendlyName "speed in local coordinate system min" // MVectorIsCoordinate - CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x4a8 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x468 // MPropertyFriendlyName "speed in local coordinate system max" // MVectorIsCoordinate - CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0xa90 + CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0xaa0 // MPropertyFriendlyName "Ignore delta time (RenderTrails)" - bool m_bIgnoreDT; // 0x1078 + bool m_bIgnoreDT; // 0x10d8 private: - [[maybe_unused]] uint8_t __pad1079[0x3]; // 0x1079 + [[maybe_unused]] uint8_t __pad10d9[0x3]; // 0x10d9 public: // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x107c + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x10dc }; // Alignment: 10 -// Size: 0x1810 +// Size: 0x18e0 class C_INIT_InitialVelocityNoise : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "absolute value" // MVectorIsCoordinate - Vector m_vecAbsVal; // 0x220 + Vector m_vecAbsVal; // 0x1c0 // MPropertyFriendlyName "invert abs value" // MVectorIsCoordinate - Vector m_vecAbsValInv; // 0x22c + Vector m_vecAbsValInv; // 0x1cc // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate - CPerParticleVecInput m_vecOffsetLoc; // 0x238 + CPerParticleVecInput m_vecOffsetLoc; // 0x1d8 // MPropertyFriendlyName "time coordinate offset" - CPerParticleFloatInput m_flOffset; // 0x820 + CPerParticleFloatInput m_flOffset; // 0x810 // MPropertyFriendlyName "output minimum" CPerParticleVecInput m_vecOutputMin; // 0x960 // MPropertyFriendlyName "output maximum" - CPerParticleVecInput m_vecOutputMax; // 0xf48 + CPerParticleVecInput m_vecOutputMax; // 0xf98 // MPropertyFriendlyName "time noise coordinate scale" - CPerParticleFloatInput m_flNoiseScale; // 0x1530 + CPerParticleFloatInput m_flNoiseScale; // 0x15d0 // MPropertyFriendlyName "spatial noise coordinate scale" - CPerParticleFloatInput m_flNoiseScaleLoc; // 0x1670 + CPerParticleFloatInput m_flNoiseScaleLoc; // 0x1720 // MPropertyFriendlyName "input local space velocity (optional)" - // MParticleTransformInputOptional - CParticleTransformInput m_TransformInput; // 0x17b0 + // MParticleInputOptional + CParticleTransformInput m_TransformInput; // 0x1870 // MPropertyFriendlyName "ignore delta time" - bool m_bIgnoreDt; // 0x1800 + bool m_bIgnoreDt; // 0x18d8 }; // Alignment: 5 -// Size: 0x2b0 +// Size: 0x250 class C_INIT_InitialVelocityFromHitbox : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "velocity minimum" - float m_flVelocityMin; // 0x220 + float m_flVelocityMin; // 0x1c0 // MPropertyFriendlyName "velocity maximum" - float m_flVelocityMax; // 0x224 + float m_flVelocityMax; // 0x1c4 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x228 + int32_t m_nControlPointNumber; // 0x1c8 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x22c + char m_HitboxSetName[128]; // 0x1cc // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x2ac + bool m_bUseBones; // 0x24c }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_VelocityRadialRandom : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "random speed min" - float m_fSpeedMin; // 0x224 + float m_fSpeedMin; // 0x1c4 // MPropertyFriendlyName "random speed max" - float m_fSpeedMax; // 0x228 + float m_fSpeedMax; // 0x1c8 // MPropertyFriendlyName "local space scale" - Vector m_vecLocalCoordinateSystemSpeedScale; // 0x22c + Vector m_vecLocalCoordinateSystemSpeedScale; // 0x1cc private: - [[maybe_unused]] uint8_t __pad0238[0x1]; // 0x238 + [[maybe_unused]] uint8_t __pad01d8[0x1]; // 0x1d8 public: // MPropertyFriendlyName "ignore delta time" - bool m_bIgnoreDelta; // 0x239 + bool m_bIgnoreDelta; // 0x1d9 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomLifeTime : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "lifetime min" // MPropertyAttributeRange "0 20" - float m_fLifetimeMin; // 0x220 + float m_fLifetimeMin; // 0x1c0 // MPropertyFriendlyName "lifetime max" // MPropertyAttributeRange "0 20" - float m_fLifetimeMax; // 0x224 + float m_fLifetimeMax; // 0x1c4 // MPropertyFriendlyName "lifetime random exponent" - float m_fLifetimeRandExponent; // 0x228 + float m_fLifetimeRandExponent; // 0x1c8 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" - float m_flMin; // 0x220 + float m_flMin; // 0x1c0 // MPropertyFriendlyName "max" - float m_flMax; // 0x224 + float m_flMax; // 0x1c4 // MPropertyFriendlyName "exponent" - float m_flExponent; // 0x228 + float m_flExponent; // 0x1c8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x22c + ParticleAttributeIndex_t m_nFieldOutput; // 0x1cc }; // Alignment: 4 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" // MVectorIsSometimesCoordinate - Vector m_vecMin; // 0x220 + Vector m_vecMin; // 0x1c0 // MPropertyFriendlyName "max" // MVectorIsSometimesCoordinate - Vector m_vecMax; // 0x22c + Vector m_vecMax; // 0x1cc // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x238 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1d8 // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x23c + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x1dc }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomVectorComponent : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" - float m_flMin; // 0x220 + float m_flMin; // 0x1c0 // MPropertyFriendlyName "max" - float m_flMax; // 0x224 + float m_flMax; // 0x1c4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x228 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c8 // MPropertyFriendlyName "component 0/1/2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate - int32_t m_nComponent; // 0x22c + int32_t m_nComponent; // 0x1cc }; // Alignment: 6 -// Size: 0x260 +// Size: 0x200 class C_INIT_AddVectorToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "component scale factor" - Vector m_vecScale; // 0x220 + Vector m_vecScale; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x22c + ParticleAttributeIndex_t m_nFieldOutput; // 0x1cc // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x230 + ParticleAttributeIndex_t m_nFieldInput; // 0x1d0 // MPropertyFriendlyName "random offset min" - Vector m_vOffsetMin; // 0x234 + Vector m_vOffsetMin; // 0x1d4 // MPropertyFriendlyName "random offset max" - Vector m_vOffsetMax; // 0x240 + Vector m_vOffsetMax; // 0x1e0 // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x24c + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x1ec }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomAlphaWindowThreshold : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" - float m_flMin; // 0x220 + float m_flMin; // 0x1c0 // MPropertyFriendlyName "max" - float m_flMax; // 0x224 + float m_flMax; // 0x1c4 // MPropertyFriendlyName "exponent" - float m_flExponent; // 0x228 + float m_flExponent; // 0x1c8 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomRadius : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "radius min" // MPropertyAttributeRange "biased 0 500" - float m_flRadiusMin; // 0x220 + float m_flRadiusMin; // 0x1c0 // MPropertyFriendlyName "radius max" // MPropertyAttributeRange "biased 0 500" - float m_flRadiusMax; // 0x224 + float m_flRadiusMax; // 0x1c4 // MPropertyFriendlyName "radius random exponent" // MPropertyAttributeRange "-2 2" - float m_flRadiusRandExponent; // 0x228 + float m_flRadiusRandExponent; // 0x1c8 }; // Alignment: 4 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_RandomAlpha : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "alpha field" // MPropertyAttributeChoiceName "particlefield_alpha" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "alpha min" // MPropertyAttributeRange "0 255" - int32_t m_nAlphaMin; // 0x224 + int32_t m_nAlphaMin; // 0x1c4 // MPropertyFriendlyName "alpha max" // MPropertyAttributeRange "0 255" - int32_t m_nAlphaMax; // 0x228 + int32_t m_nAlphaMax; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x8]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x8]; // 0x1cc public: // MPropertyFriendlyName "alpha random exponent" - float m_flAlphaRandExponent; // 0x234 + float m_flAlphaRandExponent; // 0x1d4 }; // Alignment: 6 -// Size: 0x240 +// Size: 0x1e0 class CGeneralRandomRotation : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "rotation initial" - float m_flDegrees; // 0x224 + float m_flDegrees; // 0x1c4 // MPropertyFriendlyName "rotation offset from initial min" - float m_flDegreesMin; // 0x228 + float m_flDegreesMin; // 0x1c8 // MPropertyFriendlyName "rotation offset from initial max" - float m_flDegreesMax; // 0x22c + float m_flDegreesMax; // 0x1cc // MPropertyFriendlyName "rotation offset exponent" - float m_flRotationRandExponent; // 0x230 + float m_flRotationRandExponent; // 0x1d0 // MPropertyFriendlyName "randomly flip direction" - bool m_bRandomlyFlipDirection; // 0x234 + bool m_bRandomlyFlipDirection; // 0x1d4 }; // Alignment: 0 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_RandomRotation : public CGeneralRandomRotation { public: @@ -3941,21 +3991,21 @@ public: }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_Orient2DRelToCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x220 + int32_t m_nCP; // 0x1c0 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "rotation offset" - float m_flRotOffset; // 0x228 + float m_flRotOffset; // 0x1c8 }; // Alignment: 0 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation { public: @@ -3963,7 +4013,7 @@ public: }; // Alignment: 0 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_RandomYaw : public CGeneralRandomRotation { public: @@ -3971,349 +4021,349 @@ public: }; // Alignment: 10 -// Size: 0x270 +// Size: 0x210 class C_INIT_RandomColor : public CParticleFunctionInitializer { private: - [[maybe_unused]] uint8_t __pad0220[0x1c]; // 0x220 + [[maybe_unused]] uint8_t __pad01c0[0x1c]; // 0x1c0 public: // MPropertyFriendlyName "color1" - Color m_ColorMin; // 0x23c + Color m_ColorMin; // 0x1dc // MPropertyFriendlyName "color2" - Color m_ColorMax; // 0x240 + Color m_ColorMax; // 0x1e0 // MPropertyFriendlyName "tint clamp min" - Color m_TintMin; // 0x244 + Color m_TintMin; // 0x1e4 // MPropertyFriendlyName "tint clamp max" - Color m_TintMax; // 0x248 + Color m_TintMax; // 0x1e8 // MPropertyFriendlyName "tint perc" - float m_flTintPerc; // 0x24c + float m_flTintPerc; // 0x1ec // MPropertyFriendlyName "tint update movement threshold" - float m_flUpdateThreshold; // 0x250 + float m_flUpdateThreshold; // 0x1f0 // MPropertyFriendlyName "tint control point" - int32_t m_nTintCP; // 0x254 + int32_t m_nTintCP; // 0x1f4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x258 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1f8 // MPropertyFriendlyName "tint blend mode" - ParticleColorBlendMode_t m_nTintBlendMode; // 0x25c + ParticleColorBlendMode_t m_nTintBlendMode; // 0x1fc // MPropertyFriendlyName "light amplification amount" - float m_flLightAmplification; // 0x260 + float m_flLightAmplification; // 0x200 }; // Alignment: 7 -// Size: 0x260 +// Size: 0x200 class C_INIT_ColorLitPerParticle : public CParticleFunctionInitializer { private: - [[maybe_unused]] uint8_t __pad0220[0x18]; // 0x220 + [[maybe_unused]] uint8_t __pad01c0[0x18]; // 0x1c0 public: // MPropertyFriendlyName "color1" - Color m_ColorMin; // 0x238 + Color m_ColorMin; // 0x1d8 // MPropertyFriendlyName "color2" - Color m_ColorMax; // 0x23c + Color m_ColorMax; // 0x1dc // MPropertyFriendlyName "tint clamp min" - Color m_TintMin; // 0x240 + Color m_TintMin; // 0x1e0 // MPropertyFriendlyName "tint clamp max" - Color m_TintMax; // 0x244 + Color m_TintMax; // 0x1e4 // MPropertyFriendlyName "light bias" - float m_flTintPerc; // 0x248 + float m_flTintPerc; // 0x1e8 // MPropertyFriendlyName "tint blend mode" - ParticleColorBlendMode_t m_nTintBlendMode; // 0x24c + ParticleColorBlendMode_t m_nTintBlendMode; // 0x1ec // MPropertyFriendlyName "light amplification amount" - float m_flLightAmplification; // 0x250 + float m_flLightAmplification; // 0x1f0 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomTrailLength : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "length min" - float m_flMinLength; // 0x220 + float m_flMinLength; // 0x1c0 // MPropertyFriendlyName "length max" - float m_flMaxLength; // 0x224 + float m_flMaxLength; // 0x1c4 // MPropertyFriendlyName "length random exponent" - float m_flLengthRandExponent; // 0x228 + float m_flLengthRandExponent; // 0x1c8 }; // Alignment: 5 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomSequence : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "sequence min" // MPropertyAttributeEditor "SequencePicker( 1 )" - int32_t m_nSequenceMin; // 0x220 + int32_t m_nSequenceMin; // 0x1c0 // MPropertyFriendlyName "sequence max" // MPropertyAttributeEditor "SequencePicker( 1 )" - int32_t m_nSequenceMax; // 0x224 + int32_t m_nSequenceMax; // 0x1c4 // MPropertyFriendlyName "shuffle" - bool m_bShuffle; // 0x228 + bool m_bShuffle; // 0x1c8 // MPropertyFriendlyName "linear" - bool m_bLinear; // 0x229 + bool m_bLinear; // 0x1c9 private: - [[maybe_unused]] uint8_t __pad022a[0x6]; // 0x22a + [[maybe_unused]] uint8_t __pad01ca[0x6]; // 0x1ca public: // MPropertyFriendlyName "weighted list" - CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x230 + CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x1d0 }; // Alignment: 4 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_SequenceFromCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "kill unused" - bool m_bKillUnused; // 0x220 + bool m_bKillUnused; // 0x1c0 // MPropertyFriendlyName "offset propotional to radius" - bool m_bRadiusScale; // 0x221 + bool m_bRadiusScale; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x224 + int32_t m_nCP; // 0x1c4 // MPropertyFriendlyName "per particle spatial offset" // MVectorIsCoordinate - Vector m_vecOffset; // 0x228 + Vector m_vecOffset; // 0x1c8 }; // Alignment: 3 -// Size: 0x430 +// Size: 0x3d0 class C_INIT_RandomModelSequence : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "activity" // MPropertySuppressExpr "mod != dota" - char m_ActivityName[256]; // 0x220 + char m_ActivityName[256]; // 0x1c0 // MPropertyFriendlyName "sequence" // MPropertySuppressExpr "mod == dota" - char m_SequenceName[256]; // 0x320 + char m_SequenceName[256]; // 0x2c0 // MPropertyFriendlyName "model" - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x420 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x3c0 }; // Alignment: 1 -// Size: 0x810 +// Size: 0x800 class C_INIT_ScaleVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "velocity scale" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecScale; // 0x220 + CParticleCollectionVecInput m_vecScale; // 0x1c0 }; // Alignment: 10 -// Size: 0xe10 +// Size: 0xe50 class C_INIT_PositionWarp : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "warp min" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecWarpMin; // 0x220 + CParticleCollectionVecInput m_vecWarpMin; // 0x1c0 // MPropertyFriendlyName "warp max" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecWarpMax; // 0x808 + CParticleCollectionVecInput m_vecWarpMax; // 0x7f8 // MPropertyFriendlyName "warp scale control point number" - int32_t m_nScaleControlPointNumber; // 0xdf0 + int32_t m_nScaleControlPointNumber; // 0xe30 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0xdf4 + int32_t m_nControlPointNumber; // 0xe34 // MPropertyFriendlyName "radius scale component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nRadiusComponent; // 0xdf8 + int32_t m_nRadiusComponent; // 0xe38 // MPropertyFriendlyName "warp transition time (treats min/max as start/end sizes)" - float m_flWarpTime; // 0xdfc + float m_flWarpTime; // 0xe3c // MPropertyFriendlyName "warp transition start time" - float m_flWarpStartTime; // 0xe00 + float m_flWarpStartTime; // 0xe40 // MPropertyFriendlyName "previous position sacale" - float m_flPrevPosScale; // 0xe04 + float m_flPrevPosScale; // 0xe44 // MPropertyFriendlyName "reverse warp (0/1)" - bool m_bInvertWarp; // 0xe08 + bool m_bInvertWarp; // 0xe48 // MPropertyFriendlyName "use particle count instead of time" - bool m_bUseCount; // 0xe09 + bool m_bUseCount; // 0xe49 }; // Alignment: 6 -// Size: 0x390 +// Size: 0x340 class C_INIT_PositionWarpScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "warp min" // MVectorIsCoordinate - Vector m_vecWarpMin; // 0x220 + Vector m_vecWarpMin; // 0x1c0 // MPropertyFriendlyName "warp max" // MVectorIsCoordinate - Vector m_vecWarpMax; // 0x22c + Vector m_vecWarpMax; // 0x1cc // MPropertyFriendlyName "warp amount" - CPerParticleFloatInput m_InputValue; // 0x238 + CPerParticleFloatInput m_InputValue; // 0x1d8 // MPropertyFriendlyName "previous position scale" - float m_flPrevPosScale; // 0x378 + float m_flPrevPosScale; // 0x328 // MPropertyFriendlyName "warp scale control point number" - int32_t m_nScaleControlPointNumber; // 0x37c + int32_t m_nScaleControlPointNumber; // 0x32c // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x380 + int32_t m_nControlPointNumber; // 0x330 }; // Alignment: 10 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_CreationNoise : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "absolute value" - bool m_bAbsVal; // 0x224 + bool m_bAbsVal; // 0x1c4 // MPropertyFriendlyName "invert absolute value" - bool m_bAbsValInv; // 0x225 + bool m_bAbsValInv; // 0x1c5 private: - [[maybe_unused]] uint8_t __pad0226[0x2]; // 0x226 + [[maybe_unused]] uint8_t __pad01c6[0x2]; // 0x1c6 public: // MPropertyFriendlyName "time coordinate offset" - float m_flOffset; // 0x228 + float m_flOffset; // 0x1c8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x22c + float m_flOutputMin; // 0x1cc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x230 + float m_flOutputMax; // 0x1d0 // MPropertyFriendlyName "time noise coordinate scale" - float m_flNoiseScale; // 0x234 + float m_flNoiseScale; // 0x1d4 // MPropertyFriendlyName "spatial noise coordinate scale" - float m_flNoiseScaleLoc; // 0x238 + float m_flNoiseScaleLoc; // 0x1d8 // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate - Vector m_vecOffsetLoc; // 0x23c + Vector m_vecOffsetLoc; // 0x1dc // MPropertyFriendlyName "world time noise coordinate scale" - float m_flWorldTimeScale; // 0x248 + float m_flWorldTimeScale; // 0x1e8 }; // Alignment: 5 -// Size: 0x290 +// Size: 0x230 class C_INIT_CreateAlongPath : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "maximum distance" - float m_fMaxDistance; // 0x220 + float m_fMaxDistance; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0xc]; // 0x1c4 public: - CPathParameters m_PathParams; // 0x230 + CPathParameters m_PathParams; // 0x1d0 // MPropertyFriendlyName "randomly select sequential CP pairs between start and end points" - bool m_bUseRandomCPs; // 0x270 + bool m_bUseRandomCPs; // 0x210 private: - [[maybe_unused]] uint8_t __pad0271[0x3]; // 0x271 + [[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211 public: // MPropertyFriendlyName "Offset from control point for path end" // MVectorIsCoordinate - Vector m_vEndOffset; // 0x274 + Vector m_vEndOffset; // 0x214 // MPropertyFriendlyName "save offset" - bool m_bSaveOffset; // 0x280 + bool m_bSaveOffset; // 0x220 }; // Alignment: 7 -// Size: 0x870 +// Size: 0x860 class C_INIT_MoveBetweenPoints : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "minimum speed" - CPerParticleFloatInput m_flSpeedMin; // 0x220 + CPerParticleFloatInput m_flSpeedMin; // 0x1c0 // MPropertyFriendlyName "maximum speed" - CPerParticleFloatInput m_flSpeedMax; // 0x360 + CPerParticleFloatInput m_flSpeedMax; // 0x310 // MPropertyFriendlyName "end spread" - CPerParticleFloatInput m_flEndSpread; // 0x4a0 + CPerParticleFloatInput m_flEndSpread; // 0x460 // MPropertyFriendlyName "start offset" - CPerParticleFloatInput m_flStartOffset; // 0x5e0 + CPerParticleFloatInput m_flStartOffset; // 0x5b0 // MPropertyFriendlyName "end offset" - CPerParticleFloatInput m_flEndOffset; // 0x720 + CPerParticleFloatInput m_flEndOffset; // 0x700 // MPropertyFriendlyName "end control point" - int32_t m_nEndControlPointNumber; // 0x860 + int32_t m_nEndControlPointNumber; // 0x850 // MPropertyFriendlyName "bias lifetime by trail length" - bool m_bTrailBias; // 0x864 + bool m_bTrailBias; // 0x854 }; // Alignment: 11 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RemapScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x220 + ParticleAttributeIndex_t m_nFieldInput; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x228 + float m_flInputMin; // 0x1c8 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x22c + float m_flInputMax; // 0x1cc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x230 + float m_flOutputMin; // 0x1d0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x234 + float m_flOutputMax; // 0x1d4 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x238 + float m_flStartTime; // 0x1d8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x23c + float m_flEndTime; // 0x1dc // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x240 + ParticleSetMethod_t m_nSetMethod; // 0x1e0 // MPropertyFriendlyName "only active within specified input range" - bool m_bActiveRange; // 0x244 + bool m_bActiveRange; // 0x1e4 private: - [[maybe_unused]] uint8_t __pad0245[0x3]; // 0x245 + [[maybe_unused]] uint8_t __pad01e5[0x3]; // 0x1e5 public: // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x248 + float m_flRemapBias; // 0x1e8 }; // Alignment: 12 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RemapParticleCountToScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "input minimum" - int32_t m_nInputMin; // 0x224 + int32_t m_nInputMin; // 0x1c4 // MPropertyFriendlyName "input maximum" - int32_t m_nInputMax; // 0x228 + int32_t m_nInputMax; // 0x1c8 // MPropertyFriendlyName "input scale control point" - int32_t m_nScaleControlPoint; // 0x22c + int32_t m_nScaleControlPoint; // 0x1cc // MPropertyFriendlyName "input scale control point field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nScaleControlPointField; // 0x230 + int32_t m_nScaleControlPointField; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x23c + ParticleSetMethod_t m_nSetMethod; // 0x1dc // MPropertyFriendlyName "only active within specified input range" - bool m_bActiveRange; // 0x240 + bool m_bActiveRange; // 0x1e0 // MPropertyFriendlyName "invert input from total particle count" - bool m_bInvert; // 0x241 + bool m_bInvert; // 0x1e1 // MPropertyFriendlyName "wrap input" - bool m_bWrap; // 0x242 + bool m_bWrap; // 0x1e2 private: - [[maybe_unused]] uint8_t __pad0243[0x1]; // 0x243 + [[maybe_unused]] uint8_t __pad01e3[0x1]; // 0x1e3 public: // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x244 + float m_flRemapBias; // 0x1e4 }; // Alignment: 4 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapParticleCountToNamedModelElementScalar : public C_INIT_RemapParticleCountToScalar { public: - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x250 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1f0 // MPropertyFriendlyName "output min name" - CUtlString m_outputMinName; // 0x258 + CUtlString m_outputMinName; // 0x1f8 // MPropertyFriendlyName "output max name" - CUtlString m_outputMaxName; // 0x260 - bool m_bModelFromRenderer; // 0x268 + CUtlString m_outputMaxName; // 0x200 + bool m_bModelFromRenderer; // 0x208 }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: @@ -4321,7 +4371,7 @@ public: }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: @@ -4329,7 +4379,7 @@ public: }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: @@ -4337,577 +4387,576 @@ public: }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_InheritVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "velocity scale" - float m_flVelocityScale; // 0x224 + float m_flVelocityScale; // 0x1c4 }; -// Alignment: 5 -// Size: 0x240 +// Alignment: 4 +// Size: 0x870 class C_INIT_VelocityFromCP : public CParticleFunctionInitializer { public: - // MPropertyFriendlyName "control point number" - int32_t m_nControlPoint; // 0x220 - // MPropertyFriendlyName "comparison control point number" - int32_t m_nControlPointCompare; // 0x224 - // MPropertyFriendlyName "local space control point number" - int32_t m_nControlPointLocal; // 0x228 + // MPropertyFriendlyName "velocity" + CParticleCollectionVecInput m_velocityInput; // 0x1c0 + // MPropertyFriendlyName "local space" + // MParticleInputOptional + CParticleTransformInput m_transformInput; // 0x7f8 // MPropertyFriendlyName "velocity scale" - float m_flVelocityScale; // 0x22c + float m_flVelocityScale; // 0x860 // MPropertyFriendlyName "direction only" - bool m_bDirectionOnly; // 0x230 + bool m_bDirectionOnly; // 0x864 }; // Alignment: 8 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_AgeNoise : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "absolute value" - bool m_bAbsVal; // 0x220 + bool m_bAbsVal; // 0x1c0 // MPropertyFriendlyName "invert absolute value" - bool m_bAbsValInv; // 0x221 + bool m_bAbsValInv; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "time coordinate offset" - float m_flOffset; // 0x224 + float m_flOffset; // 0x1c4 // MPropertyFriendlyName "start age minimum" - float m_flAgeMin; // 0x228 + float m_flAgeMin; // 0x1c8 // MPropertyFriendlyName "start age maximum" - float m_flAgeMax; // 0x22c + float m_flAgeMax; // 0x1cc // MPropertyFriendlyName "time noise coordinate scale" - float m_flNoiseScale; // 0x230 + float m_flNoiseScale; // 0x1d0 // MPropertyFriendlyName "spatial noise coordinate scale" - float m_flNoiseScaleLoc; // 0x234 + float m_flNoiseScaleLoc; // 0x1d4 // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate - Vector m_vecOffsetLoc; // 0x238 + Vector m_vecOffsetLoc; // 0x1d8 }; // Alignment: 1 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_SequenceLifeTime : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "frames per second" - float m_flFramerate; // 0x220 + float m_flFramerate; // 0x1c0 }; // Alignment: 12 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapScalarToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x220 + ParticleAttributeIndex_t m_nFieldInput; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x228 + float m_flInputMin; // 0x1c8 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x22c + float m_flInputMax; // 0x1cc // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMin; // 0x230 + Vector m_vecOutputMin; // 0x1d0 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMax; // 0x23c + Vector m_vecOutputMax; // 0x1dc // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x248 + float m_flStartTime; // 0x1e8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x24c + float m_flEndTime; // 0x1ec // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x250 + ParticleSetMethod_t m_nSetMethod; // 0x1f0 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x254 + int32_t m_nControlPointNumber; // 0x1f4 // MPropertyFriendlyName "use local system" - bool m_bLocalCoords; // 0x258 + bool m_bLocalCoords; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad0259[0x3]; // 0x259 + [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 public: // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x25c + float m_flRemapBias; // 0x1fc }; // Alignment: 5 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_OffsetVectorToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x220 + ParticleAttributeIndex_t m_nFieldInput; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "output offset minimum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMin; // 0x228 + Vector m_vecOutputMin; // 0x1c8 // MPropertyFriendlyName "output offset maximum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMax; // 0x234 + Vector m_vecOutputMax; // 0x1d4 // MPropertyFriendlyName "Random number generator controls" - CRandomNumberGeneratorParameters m_randomnessParameters; // 0x240 + CRandomNumberGeneratorParameters m_randomnessParameters; // 0x1e0 }; // Alignment: 6 -// Size: 0x500 +// Size: 0x4c0 class C_INIT_CreateSequentialPathV2 : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "maximum distance" - CPerParticleFloatInput m_fMaxDistance; // 0x220 + CPerParticleFloatInput m_fMaxDistance; // 0x1c0 // MPropertyFriendlyName "particles to map from start to end" - CParticleCollectionFloatInput m_flNumToAssign; // 0x360 + CParticleCollectionFloatInput m_flNumToAssign; // 0x310 // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" - bool m_bLoop; // 0x4a0 + bool m_bLoop; // 0x460 // MPropertyFriendlyName "use sequential CP pairs between start and end point" - bool m_bCPPairs; // 0x4a1 + bool m_bCPPairs; // 0x461 // MPropertyFriendlyName "save offset" - bool m_bSaveOffset; // 0x4a2 + bool m_bSaveOffset; // 0x462 private: - [[maybe_unused]] uint8_t __pad04a3[0xd]; // 0x4a3 + [[maybe_unused]] uint8_t __pad0463[0xd]; // 0x463 public: - CPathParameters m_PathParams; // 0x4b0 + CPathParameters m_PathParams; // 0x470 }; // Alignment: 6 -// Size: 0x270 +// Size: 0x210 class C_INIT_CreateSequentialPath : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "maximum distance" - float m_fMaxDistance; // 0x220 + float m_fMaxDistance; // 0x1c0 // MPropertyFriendlyName "particles to map from start to end" - float m_flNumToAssign; // 0x224 + float m_flNumToAssign; // 0x1c4 // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" - bool m_bLoop; // 0x228 + bool m_bLoop; // 0x1c8 // MPropertyFriendlyName "use sequential CP pairs between start and end point" - bool m_bCPPairs; // 0x229 + bool m_bCPPairs; // 0x1c9 // MPropertyFriendlyName "save offset" - bool m_bSaveOffset; // 0x22a + bool m_bSaveOffset; // 0x1ca private: - [[maybe_unused]] uint8_t __pad022b[0x5]; // 0x22b + [[maybe_unused]] uint8_t __pad01cb[0x5]; // 0x1cb public: - CPathParameters m_PathParams; // 0x230 + CPathParameters m_PathParams; // 0x1d0 }; // Alignment: 13 -// Size: 0x2e0 +// Size: 0x280 class C_INIT_InitialRepulsionVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "collision group" - char m_CollisionGroupName[128]; // 0x220 + char m_CollisionGroupName[128]; // 0x1c0 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x2a0 + ParticleTraceSet_t m_nTraceSet; // 0x240 // MPropertyFriendlyName "minimum velocity" // MVectorIsCoordinate - Vector m_vecOutputMin; // 0x2a4 + Vector m_vecOutputMin; // 0x244 // MPropertyFriendlyName "maximum velocity" // MVectorIsCoordinate - Vector m_vecOutputMax; // 0x2b0 + Vector m_vecOutputMax; // 0x250 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x2bc + int32_t m_nControlPointNumber; // 0x25c // MPropertyFriendlyName "per particle world collision tests" - bool m_bPerParticle; // 0x2c0 + bool m_bPerParticle; // 0x260 // MPropertyFriendlyName "offset instead of accelerate" - bool m_bTranslate; // 0x2c1 + bool m_bTranslate; // 0x261 // MPropertyFriendlyName "offset proportional to radius 0/1" - bool m_bProportional; // 0x2c2 + bool m_bProportional; // 0x262 private: - [[maybe_unused]] uint8_t __pad02c3[0x1]; // 0x2c3 + [[maybe_unused]] uint8_t __pad0263[0x1]; // 0x263 public: // MPropertyFriendlyName "trace length" - float m_flTraceLength; // 0x2c4 + float m_flTraceLength; // 0x264 // MPropertyFriendlyName "use radius for per particle trace length" - bool m_bPerParticleTR; // 0x2c8 + bool m_bPerParticleTR; // 0x268 // MPropertyFriendlyName "inherit from parent" - bool m_bInherit; // 0x2c9 + bool m_bInherit; // 0x269 private: - [[maybe_unused]] uint8_t __pad02ca[0x2]; // 0x2ca + [[maybe_unused]] uint8_t __pad026a[0x2]; // 0x26a public: // MPropertyFriendlyName "control points to broadcast to children (n + 1)" - int32_t m_nChildCP; // 0x2cc + int32_t m_nChildCP; // 0x26c // MPropertyFriendlyName "child group ID to affect" - int32_t m_nChildGroupID; // 0x2d0 + int32_t m_nChildGroupID; // 0x270 }; // Alignment: 1 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomYawFlip : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "flip percentage" - float m_flPercent; // 0x220 + float m_flPercent; // 0x1c0 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RandomSecondSequence : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "sequence min" // MPropertyAttributeEditor "SequencePicker( 2 )" - int32_t m_nSequenceMin; // 0x220 + int32_t m_nSequenceMin; // 0x1c0 // MPropertyFriendlyName "sequence max" // MPropertyAttributeEditor "SequencePicker( 2 )" - int32_t m_nSequenceMax; // 0x224 + int32_t m_nSequenceMax; // 0x1c4 }; // Alignment: 11 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RemapCPtoScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input control point number" - int32_t m_nCPInput; // 0x220 + int32_t m_nCPInput; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "input field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nField; // 0x228 + int32_t m_nField; // 0x1c8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x22c + float m_flInputMin; // 0x1cc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x230 + float m_flInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x23c + float m_flStartTime; // 0x1dc // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x240 + float m_flEndTime; // 0x1e0 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x244 + ParticleSetMethod_t m_nSetMethod; // 0x1e4 // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x248 + float m_flRemapBias; // 0x1e8 }; // Alignment: 13 -// Size: 0x310 +// Size: 0x2e0 class C_INIT_RemapTransformToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "input minimum" // MVectorIsSometimesCoordinate - Vector m_vInputMin; // 0x224 + Vector m_vInputMin; // 0x1c4 // MPropertyFriendlyName "input maximum" // MVectorIsSometimesCoordinate - Vector m_vInputMax; // 0x230 + Vector m_vInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - Vector m_vOutputMin; // 0x23c + Vector m_vOutputMin; // 0x1dc // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - Vector m_vOutputMax; // 0x248 + Vector m_vOutputMax; // 0x1e8 private: - [[maybe_unused]] uint8_t __pad0254[0x4]; // 0x254 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x258 + CParticleTransformInput m_TransformInput; // 0x1f8 // MPropertyFriendlyName "local space transform" - // MParticleTransformInputOptional - CParticleTransformInput m_LocalSpaceTransform; // 0x2a8 + // MParticleInputOptional + CParticleTransformInput m_LocalSpaceTransform; // 0x260 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x2f8 + float m_flStartTime; // 0x2c8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x2fc + float m_flEndTime; // 0x2cc // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x300 + ParticleSetMethod_t m_nSetMethod; // 0x2d0 // MPropertyFriendlyName "offset position" - bool m_bOffset; // 0x304 + bool m_bOffset; // 0x2d4 // MPropertyFriendlyName "accelerate position" - bool m_bAccelerate; // 0x305 + bool m_bAccelerate; // 0x2d5 private: - [[maybe_unused]] uint8_t __pad0306[0x2]; // 0x306 + [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 public: // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x308 + float m_flRemapBias; // 0x2d8 }; // Alignment: 9 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_ChaoticAttractor : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "pickover A parameter" - float m_flAParm; // 0x220 + float m_flAParm; // 0x1c0 // MPropertyFriendlyName "pickover B parameter" - float m_flBParm; // 0x224 + float m_flBParm; // 0x1c4 // MPropertyFriendlyName "pickover C parameter" - float m_flCParm; // 0x228 + float m_flCParm; // 0x1c8 // MPropertyFriendlyName "pickover D parameter" - float m_flDParm; // 0x22c + float m_flDParm; // 0x1cc // MPropertyFriendlyName "scale" - float m_flScale; // 0x230 + float m_flScale; // 0x1d0 // MPropertyFriendlyName "speed min" - float m_flSpeedMin; // 0x234 + float m_flSpeedMin; // 0x1d4 // MPropertyFriendlyName "speed max" - float m_flSpeedMax; // 0x238 + float m_flSpeedMax; // 0x1d8 // MPropertyFriendlyName "relative control point number" - int32_t m_nBaseCP; // 0x23c + int32_t m_nBaseCP; // 0x1dc // MPropertyFriendlyName "uniform speed" - bool m_bUniformSpeed; // 0x240 + bool m_bUniformSpeed; // 0x1e0 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_CreateFromParentParticles : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "inherited velocity scale" - float m_flVelocityScale; // 0x220 + float m_flVelocityScale; // 0x1c0 // MPropertyFriendlyName "particle increment amount" - float m_flIncrement; // 0x224 + float m_flIncrement; // 0x1c4 // MPropertyFriendlyName "random parent particle distribution" - bool m_bRandomDistribution; // 0x228 + bool m_bRandomDistribution; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 + [[maybe_unused]] uint8_t __pad01c9[0x3]; // 0x1c9 public: // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x22c + int32_t m_nRandomSeed; // 0x1cc // MPropertyFriendlyName "sub frame interpolation" - bool m_bSubFrame; // 0x230 + bool m_bSubFrame; // 0x1d0 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_InheritFromParentParticles : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "scale" - float m_flScale; // 0x220 + float m_flScale; // 0x1c0 // MPropertyFriendlyName "inherited field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "particle increment amount" - int32_t m_nIncrement; // 0x228 + int32_t m_nIncrement; // 0x1c8 // MPropertyFriendlyName "random parent particle distribution" - bool m_bRandomDistribution; // 0x22c + bool m_bRandomDistribution; // 0x1cc private: - [[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d + [[maybe_unused]] uint8_t __pad01cd[0x3]; // 0x1cd public: // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x230 + int32_t m_nRandomSeed; // 0x1d0 }; // Alignment: 4 -// Size: 0x370 +// Size: 0x320 class C_INIT_CreateFromCPs : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point increment amount" - int32_t m_nIncrement; // 0x220 + int32_t m_nIncrement; // 0x1c0 // MPropertyFriendlyName "starting control point" - int32_t m_nMinCP; // 0x224 + int32_t m_nMinCP; // 0x1c4 // MPropertyFriendlyName "ending control point" // MParticleMinVersion - int32_t m_nMaxCP; // 0x228 + int32_t m_nMaxCP; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "dynamic control point count" - CParticleCollectionFloatInput m_nDynamicCPCount; // 0x230 + CParticleCollectionFloatInput m_nDynamicCPCount; // 0x1d0 }; // Alignment: 15 -// Size: 0x920 +// Size: 0x910 class C_INIT_DistanceToCPInit : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "distance minimum" - CPerParticleFloatInput m_flInputMin; // 0x228 + CPerParticleFloatInput m_flInputMin; // 0x1c8 // MPropertyFriendlyName "distance maximum" - CPerParticleFloatInput m_flInputMax; // 0x368 + CPerParticleFloatInput m_flInputMax; // 0x318 // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x4a8 + CPerParticleFloatInput m_flOutputMin; // 0x468 // MPropertyFriendlyName "output maximum" - CPerParticleFloatInput m_flOutputMax; // 0x5e8 + CPerParticleFloatInput m_flOutputMax; // 0x5b8 // MPropertyFriendlyName "control point" - int32_t m_nStartCP; // 0x728 + int32_t m_nStartCP; // 0x708 // MPropertyFriendlyName "ensure line of sight" - bool m_bLOS; // 0x72c + bool m_bLOS; // 0x70c // MPropertyFriendlyName "LOS collision group" - char m_CollisionGroupName[128]; // 0x72d + char m_CollisionGroupName[128]; // 0x70d private: - [[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad + [[maybe_unused]] uint8_t __pad078d[0x3]; // 0x78d public: // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x7b0 + ParticleTraceSet_t m_nTraceSet; // 0x790 private: - [[maybe_unused]] uint8_t __pad07b4[0x4]; // 0x7b4 + [[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794 public: // MPropertyFriendlyName "Maximum Trace Length" - CPerParticleFloatInput m_flMaxTraceLength; // 0x7b8 + CPerParticleFloatInput m_flMaxTraceLength; // 0x798 // MPropertyFriendlyName "LOS Failure Scalar" - float m_flLOSScale; // 0x8f8 + float m_flLOSScale; // 0x8e8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x8fc + ParticleSetMethod_t m_nSetMethod; // 0x8ec // MPropertyFriendlyName "only active within specified distance" - bool m_bActiveRange; // 0x900 + bool m_bActiveRange; // 0x8f0 private: - [[maybe_unused]] uint8_t __pad0901[0x3]; // 0x901 + [[maybe_unused]] uint8_t __pad08f1[0x3]; // 0x8f1 public: // MPropertyFriendlyName "distance component scale" - Vector m_vecDistanceScale; // 0x904 + Vector m_vecDistanceScale; // 0x8f4 // MPropertyFriendlyName "remap bias" - float m_flRemapBias; // 0x910 + float m_flRemapBias; // 0x900 }; // Alignment: 8 -// Size: 0x2e0 +// Size: 0x280 class C_INIT_LifespanFromVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "bias distance" // MVectorIsCoordinate - Vector m_vecComponentScale; // 0x220 + Vector m_vecComponentScale; // 0x1c0 // MPropertyFriendlyName "trace offset" - float m_flTraceOffset; // 0x22c + float m_flTraceOffset; // 0x1cc // MPropertyFriendlyName "maximum trace length" - float m_flMaxTraceLength; // 0x230 + float m_flMaxTraceLength; // 0x1d0 // MPropertyFriendlyName "trace recycle tolerance" - float m_flTraceTolerance; // 0x234 + float m_flTraceTolerance; // 0x1d4 // MPropertyFriendlyName "maximum points to cache" - int32_t m_nMaxPlanes; // 0x238 + int32_t m_nMaxPlanes; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c + [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc public: // MPropertyFriendlyName "trace collision group" - char m_CollisionGroupName[128]; // 0x240 + char m_CollisionGroupName[128]; // 0x1e0 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x2c0 + ParticleTraceSet_t m_nTraceSet; // 0x260 private: - [[maybe_unused]] uint8_t __pad02c4[0xc]; // 0x2c4 + [[maybe_unused]] uint8_t __pad0264[0xc]; // 0x264 public: // MPropertyFriendlyName "collide with water" - bool m_bIncludeWater; // 0x2d0 + bool m_bIncludeWater; // 0x270 }; // Alignment: 3 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_CreateFromPlaneCache : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "local offset min" // MVectorIsCoordinate - Vector m_vecOffsetMin; // 0x220 + Vector m_vecOffsetMin; // 0x1c0 // MPropertyFriendlyName "local offset max" // MVectorIsCoordinate - Vector m_vecOffsetMax; // 0x22c + Vector m_vecOffsetMax; // 0x1cc private: - [[maybe_unused]] uint8_t __pad0238[0x1]; // 0x238 + [[maybe_unused]] uint8_t __pad01d8[0x1]; // 0x1d8 public: // MPropertyFriendlyName "set normal" - bool m_bUseNormal; // 0x239 + bool m_bUseNormal; // 0x1d9 }; // Alignment: 5 -// Size: 0x2b0 +// Size: 0x250 class C_INIT_ModelCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "use only bounding box" - bool m_bBoundBox; // 0x224 + bool m_bBoundBox; // 0x1c4 // MPropertyFriendlyName "cull outside instead of inside" - bool m_bCullOutside; // 0x225 + bool m_bCullOutside; // 0x1c5 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x226 + bool m_bUseBones; // 0x1c6 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x227 + char m_HitboxSetName[128]; // 0x1c7 }; // Alignment: 3 -// Size: 0x370 +// Size: 0x320 class C_INIT_DistanceCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" - int32_t m_nControlPoint; // 0x220 + int32_t m_nControlPoint; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "cull distance" - CParticleCollectionFloatInput m_flDistance; // 0x228 + CParticleCollectionFloatInput m_flDistance; // 0x1c8 // MPropertyFriendlyName "cull inside instead of outside" - bool m_bCullInside; // 0x368 + bool m_bCullInside; // 0x318 }; // Alignment: 3 -// Size: 0x370 +// Size: 0x320 class C_INIT_PlaneCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point of plane" - int32_t m_nControlPoint; // 0x220 + int32_t m_nControlPoint; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "cull offset" - CParticleCollectionFloatInput m_flDistance; // 0x228 + CParticleCollectionFloatInput m_flDistance; // 0x1c8 // MPropertyFriendlyName "flip cull normal" - bool m_bCullInside; // 0x368 + bool m_bCullInside; // 0x318 }; // Alignment: 1 -// Size: 0x360 +// Size: 0x310 class C_INIT_DistanceToNeighborCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "cull distance" - CPerParticleFloatInput m_flDistance; // 0x220 + CPerParticleFloatInput m_flDistance; // 0x1c0 }; // Alignment: 8 -// Size: 0x2d0 +// Size: 0x270 class C_INIT_RtEnvCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "test direction" // MVectorIsCoordinate - Vector m_vecTestDir; // 0x220 + Vector m_vecTestDir; // 0x1c0 // MPropertyFriendlyName "cull normal" // MVectorIsCoordinate - Vector m_vecTestNormal; // 0x22c + Vector m_vecTestNormal; // 0x1cc // MPropertyFriendlyName "use velocity for test direction" - bool m_bUseVelocity; // 0x238 + bool m_bUseVelocity; // 0x1d8 // MPropertyFriendlyName "cull on miss" - bool m_bCullOnMiss; // 0x239 + bool m_bCullOnMiss; // 0x1d9 // MPropertyFriendlyName "velocity test adjust lifespan" - bool m_bLifeAdjust; // 0x23a + bool m_bLifeAdjust; // 0x1da // MPropertyFriendlyName "ray trace environment name" - char m_RtEnvName[128]; // 0x23b + char m_RtEnvName[128]; // 0x1db private: - [[maybe_unused]] uint8_t __pad02bb[0x1]; // 0x2bb + [[maybe_unused]] uint8_t __pad025b[0x1]; // 0x25b public: // MPropertyFriendlyName "ray trace environment cp" - int32_t m_nRTEnvCP; // 0x2bc + int32_t m_nRTEnvCP; // 0x25c // MPropertyFriendlyName "rt env control point component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent; // 0x2c0 + int32_t m_nComponent; // 0x260 }; // Alignment: 2 @@ -4915,367 +4964,367 @@ public: class C_INIT_NormalAlignToCP : public CParticleFunctionInitializer { public: - // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + // MPropertyFriendlyName "input" + CParticleTransformInput m_transformInput; // 0x1c0 // MPropertyFriendlyName "control point axis" - ParticleControlPointAxis_t m_nControlPointAxis; // 0x224 + ParticleControlPointAxis_t m_nControlPointAxis; // 0x228 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_NormalOffset : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "offset min" // MVectorIsCoordinate - Vector m_OffsetMin; // 0x220 + Vector m_OffsetMin; // 0x1c0 // MPropertyFriendlyName "offset max" // MVectorIsCoordinate - Vector m_OffsetMax; // 0x22c + Vector m_OffsetMax; // 0x1cc // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x238 + int32_t m_nControlPointNumber; // 0x1d8 // MPropertyFriendlyName "offset in local space 0/1" - bool m_bLocalCoords; // 0x23c + bool m_bLocalCoords; // 0x1dc // MPropertyFriendlyName "normalize output 0/1" - bool m_bNormalize; // 0x23d + bool m_bNormalize; // 0x1dd }; // Alignment: 10 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RemapSpeedToScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "control point number (ignored if per particle)" - int32_t m_nControlPointNumber; // 0x224 + int32_t m_nControlPointNumber; // 0x1c4 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x228 + float m_flStartTime; // 0x1c8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x22c + float m_flEndTime; // 0x1cc // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x230 + float m_flInputMin; // 0x1d0 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x234 + float m_flInputMax; // 0x1d4 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x238 + float m_flOutputMin; // 0x1d8 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x23c + float m_flOutputMax; // 0x1dc // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x240 + ParticleSetMethod_t m_nSetMethod; // 0x1e0 // MPropertyFriendlyName "per particle" - bool m_bPerParticle; // 0x244 + bool m_bPerParticle; // 0x1e4 }; // Alignment: 9 -// Size: 0x380 +// Size: 0x330 class C_INIT_InitFromCPSnapshot : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToRead; // 0x224 + ParticleAttributeIndex_t m_nAttributeToRead; // 0x1c4 // MPropertyFriendlyName "field to write" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToWrite; // 0x228 + ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1c8 // MPropertyFriendlyName "local space control point number" - int32_t m_nLocalSpaceCP; // 0x22c + int32_t m_nLocalSpaceCP; // 0x1cc // MPropertyFriendlyName "random order" - bool m_bRandom; // 0x230 + bool m_bRandom; // 0x1d0 // MPropertyFriendlyName "reverse order" - bool m_bReverse; // 0x231 + bool m_bReverse; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad0232[0x6]; // 0x232 + [[maybe_unused]] uint8_t __pad01d2[0x6]; // 0x1d2 public: // MPropertyFriendlyName "Snapshot increment amount" - CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x238 + CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x1d8 // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x378 + int32_t m_nRandomSeed; // 0x328 // MPropertyFriendlyName "local space angles" - bool m_bLocalSpaceAngles; // 0x37c + bool m_bLocalSpaceAngles; // 0x32c }; // Alignment: 17 -// Size: 0x260 +// Size: 0x200 class C_INIT_InitSkinnedPositionFromCPSnapshot : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nSnapshotControlPointNumber; // 0x220 + int32_t m_nSnapshotControlPointNumber; // 0x1c0 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x224 + int32_t m_nControlPointNumber; // 0x1c4 // MPropertyFriendlyName "random order" - bool m_bRandom; // 0x228 + bool m_bRandom; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 + [[maybe_unused]] uint8_t __pad01c9[0x3]; // 0x1c9 public: // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x22c + int32_t m_nRandomSeed; // 0x1cc // MPropertyFriendlyName "prepare for rigid lock" - bool m_bRigid; // 0x230 + bool m_bRigid; // 0x1d0 // MPropertyFriendlyName "set normal" - bool m_bSetNormal; // 0x231 + bool m_bSetNormal; // 0x1d1 // MPropertyFriendlyName "normal velocity ignore delta time" - bool m_bIgnoreDt; // 0x232 + bool m_bIgnoreDt; // 0x1d2 private: - [[maybe_unused]] uint8_t __pad0233[0x1]; // 0x233 + [[maybe_unused]] uint8_t __pad01d3[0x1]; // 0x1d3 public: // MPropertyFriendlyName "normal velocity min" - float m_flMinNormalVelocity; // 0x234 + float m_flMinNormalVelocity; // 0x1d4 // MPropertyFriendlyName "normal velocity max" - float m_flMaxNormalVelocity; // 0x238 + float m_flMaxNormalVelocity; // 0x1d8 // MPropertyFriendlyName "particle increment amount" - float m_flIncrement; // 0x23c + float m_flIncrement; // 0x1dc // MPropertyFriendlyName "Full Loop Increment Amount" - int32_t m_nFullLoopIncrement; // 0x240 + int32_t m_nFullLoopIncrement; // 0x1e0 // MPropertyFriendlyName "Snapshot start point" - int32_t m_nSnapShotStartPoint; // 0x244 + int32_t m_nSnapShotStartPoint; // 0x1e4 // MPropertyFriendlyName "inherited bone velocity" - float m_flBoneVelocity; // 0x248 + float m_flBoneVelocity; // 0x1e8 // MPropertyFriendlyName "max inherited bone velocity" - float m_flBoneVelocityMax; // 0x24c + float m_flBoneVelocityMax; // 0x1ec // MPropertyFriendlyName "Set Color" - bool m_bCopyColor; // 0x250 + bool m_bCopyColor; // 0x1f0 // MPropertyFriendlyName "Set Alpha" - bool m_bCopyAlpha; // 0x251 + bool m_bCopyAlpha; // 0x1f1 // MPropertyFriendlyName "Set Radius" - bool m_bSetRadius; // 0x252 + bool m_bSetRadius; // 0x1f2 }; // Alignment: 1 -// Size: 0x2b0 +// Size: 0x250 class C_INIT_InitFromParentKilled : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "field to init" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToCopy; // 0x220 + ParticleAttributeIndex_t m_nAttributeToCopy; // 0x1c0 }; // Alignment: 5 -// Size: 0x820 +// Size: 0x810 class C_INIT_InitFromVectorFieldSnapshot : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "local space control point number" - int32_t m_nLocalSpaceCP; // 0x224 + int32_t m_nLocalSpaceCP; // 0x1c4 // MPropertyFriendlyName "weight update control point" - int32_t m_nWeightUpdateCP; // 0x228 + int32_t m_nWeightUpdateCP; // 0x1c8 // MPropertyFriendlyName "use vertical velocity for weighting" - bool m_bUseVerticalVelocity; // 0x22c + bool m_bUseVerticalVelocity; // 0x1cc private: - [[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d + [[maybe_unused]] uint8_t __pad01cd[0x3]; // 0x1cd public: // MPropertyFriendlyName "Component Scale" - CPerParticleVecInput m_vecScale; // 0x230 + CPerParticleVecInput m_vecScale; // 0x1d0 }; // Alignment: 6 -// Size: 0x290 +// Size: 0x250 class C_INIT_RemapInitialDirectionToTransformToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x220 + CParticleTransformInput m_TransformInput; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x270 + ParticleAttributeIndex_t m_nFieldOutput; // 0x228 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x274 + float m_flScale; // 0x22c // MPropertyFriendlyName "offset rotation" - float m_flOffsetRot; // 0x278 + float m_flOffsetRot; // 0x230 // MPropertyFriendlyName "offset axis" // MVectorIsCoordinate - Vector m_vecOffsetAxis; // 0x27c + Vector m_vecOffsetAxis; // 0x234 // MPropertyFriendlyName "normalize" - bool m_bNormalize; // 0x288 + bool m_bNormalize; // 0x240 }; // Alignment: 4 -// Size: 0x280 +// Size: 0x240 class C_INIT_RemapInitialTransformDirectionToRotation : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x220 + CParticleTransformInput m_TransformInput; // 0x1c0 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x270 + ParticleAttributeIndex_t m_nFieldOutput; // 0x228 // MPropertyFriendlyName "offset rotation" - float m_flOffsetRot; // 0x274 + float m_flOffsetRot; // 0x22c // MPropertyFriendlyName "control point axis" // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate - int32_t m_nComponent; // 0x278 + int32_t m_nComponent; // 0x230 }; // Alignment: 1 -// Size: 0x270 +// Size: 0x230 class C_INIT_RemapQAnglesToRotation : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x220 + CParticleTransformInput m_TransformInput; // 0x1c0 }; // Alignment: 4 -// Size: 0x280 +// Size: 0x240 class C_INIT_RemapTransformOrientationToRotations : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x220 + CParticleTransformInput m_TransformInput; // 0x1c0 // MPropertyFriendlyName "offset pitch/yaw/roll" - Vector m_vecRotation; // 0x270 + Vector m_vecRotation; // 0x228 // MPropertyFriendlyName "Use Quaternians Internally" - bool m_bUseQuat; // 0x27c + bool m_bUseQuat; // 0x234 // MPropertyFriendlyName "Write normal instead of rotation" - bool m_bWriteNormal; // 0x27d + bool m_bWriteNormal; // 0x235 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_SetRigidAttachment : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "attribute to read from" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x224 + ParticleAttributeIndex_t m_nFieldInput; // 0x1c4 // MPropertyFriendlyName "attribute to cache to" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x228 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c8 // MPropertyFriendlyName "local space" - bool m_bLocalSpace; // 0x22c + bool m_bLocalSpace; // 0x1cc }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_RemapInitialVisibilityScalar : public CParticleFunctionInitializer { private: - [[maybe_unused]] uint8_t __pad0220[0x4]; // 0x220 + [[maybe_unused]] uint8_t __pad01c0[0x4]; // 0x1c0 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "visibility minimum" - float m_flInputMin; // 0x228 + float m_flInputMin; // 0x1c8 // MPropertyFriendlyName "visibility maximum" - float m_flInputMax; // 0x22c + float m_flInputMax; // 0x1cc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x230 + float m_flOutputMin; // 0x1d0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x234 + float m_flOutputMax; // 0x1d4 }; // Alignment: 1 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_RadiusFromCPObject : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" - int32_t m_nControlPoint; // 0x220 + int32_t m_nControlPoint; // 0x1c0 }; // Alignment: 8 -// Size: 0x240 +// Size: 0x1e0 class C_INIT_InitialSequenceFromModel : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x224 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c4 // MPropertyFriendlyName "current anim time output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x228 + ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x1c8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x22c + float m_flInputMin; // 0x1cc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x230 + float m_flInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x23c + ParticleSetMethod_t m_nSetMethod; // 0x1dc }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_INIT_GlobalScale : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "scale amount" - float m_flScale; // 0x220 + float m_flScale; // 0x1c0 // MPropertyFriendlyName "scale control point number" - int32_t m_nScaleControlPointNumber; // 0x224 + int32_t m_nScaleControlPointNumber; // 0x1c4 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x228 + int32_t m_nControlPointNumber; // 0x1c8 // MPropertyFriendlyName "scale radius" - bool m_bScaleRadius; // 0x22c + bool m_bScaleRadius; // 0x1cc // MPropertyFriendlyName "scale position" - bool m_bScalePosition; // 0x22d + bool m_bScalePosition; // 0x1cd // MPropertyFriendlyName "scale velocity" - bool m_bScaleVelocity; // 0x22e + bool m_bScaleVelocity; // 0x1ce }; // Alignment: 5 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_PointList : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "point list" - CUtlVector< PointDefinition_t > m_pointList; // 0x228 + CUtlVector< PointDefinition_t > m_pointList; // 0x1c8 // MPropertyFriendlyName "space points along path" - bool m_bPlaceAlongPath; // 0x240 + bool m_bPlaceAlongPath; // 0x1e0 // MPropertyFriendlyName "Treat path as a loop" - bool m_bClosedLoop; // 0x241 + bool m_bClosedLoop; // 0x1e1 private: - [[maybe_unused]] uint8_t __pad0242[0x2]; // 0x242 + [[maybe_unused]] uint8_t __pad01e2[0x2]; // 0x1e2 public: // MPropertyFriendlyName "Numer of points along path" - int32_t m_nNumPointsAlongPath; // 0x244 + int32_t m_nNumPointsAlongPath; // 0x1e4 }; // Alignment: 6 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomNamedModelElement : public CParticleFunctionInitializer { public: - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x220 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1c0 // MPropertyFriendlyName "names" - CUtlVector< CUtlString > m_names; // 0x228 + CUtlVector< CUtlString > m_names; // 0x1c8 // MPropertyFriendlyName "shuffle" - bool m_bShuffle; // 0x240 + bool m_bShuffle; // 0x1e0 // MPropertyFriendlyName "linear" - bool m_bLinear; // 0x241 + bool m_bLinear; // 0x1e1 // MPropertyFriendlyName "model from renderer" - bool m_bModelFromRenderer; // 0x242 + bool m_bModelFromRenderer; // 0x1e2 private: - [[maybe_unused]] uint8_t __pad0243[0x1]; // 0x243 + [[maybe_unused]] uint8_t __pad01e3[0x1]; // 0x1e3 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x244 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1e4 }; // Alignment: 0 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement { public: @@ -5283,7 +5332,7 @@ public: }; // Alignment: 0 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement { public: @@ -5291,7 +5340,7 @@ public: }; // Alignment: 0 -// Size: 0x250 +// Size: 0x1f0 class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement { public: @@ -5299,29 +5348,29 @@ public: }; // Alignment: 7 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapNamedModelElementToScalar : public CParticleFunctionInitializer { public: - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x220 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1c0 // MPropertyFriendlyName "names" - CUtlVector< CUtlString > m_names; // 0x228 + CUtlVector< CUtlString > m_names; // 0x1c8 // MPropertyFriendlyName "remap values for names" - CUtlVector< float32 > m_values; // 0x240 + CUtlVector< float32 > m_values; // 0x1e0 // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x258 + ParticleAttributeIndex_t m_nFieldInput; // 0x1f8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x25c + ParticleAttributeIndex_t m_nFieldOutput; // 0x1fc // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x260 + ParticleSetMethod_t m_nSetMethod; // 0x200 // MPropertyFriendlyName "model from renderer" - bool m_bModelFromRenderer; // 0x264 + bool m_bModelFromRenderer; // 0x204 }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar { public: @@ -5329,7 +5378,7 @@ public: }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar { public: @@ -5337,7 +5386,7 @@ public: }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar { public: @@ -5345,502 +5394,502 @@ public: }; // Alignment: 18 -// Size: 0x280 +// Size: 0x220 class C_INIT_StatusEffect : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "D_DETAIL_2" - Detail2Combo_t m_nDetail2Combo; // 0x220 + Detail2Combo_t m_nDetail2Combo; // 0x1c0 // MPropertyFriendlyName "$DETAIL2ROTATION" - float m_flDetail2Rotation; // 0x224 + float m_flDetail2Rotation; // 0x1c4 // MPropertyFriendlyName "$DETAIL2SCALE" - float m_flDetail2Scale; // 0x228 + float m_flDetail2Scale; // 0x1c8 // MPropertyFriendlyName "$DETAIL2BLENDFACTOR" - float m_flDetail2BlendFactor; // 0x22c + float m_flDetail2BlendFactor; // 0x1cc // MPropertyFriendlyName "$COLORWARPINTENSITY" - float m_flColorWarpIntensity; // 0x230 + float m_flColorWarpIntensity; // 0x1d0 // MPropertyFriendlyName "$DIFFUSEWARPBLENDTOFULL" - float m_flDiffuseWarpBlendToFull; // 0x234 + float m_flDiffuseWarpBlendToFull; // 0x1d4 // MPropertyFriendlyName "$ENVMAPINTENSITY" - float m_flEnvMapIntensity; // 0x238 + float m_flEnvMapIntensity; // 0x1d8 // MPropertyFriendlyName "$AMBIENTSCALE" - float m_flAmbientScale; // 0x23c + float m_flAmbientScale; // 0x1dc // MPropertyFriendlyName "$SPECULARCOLOR" - Color m_specularColor; // 0x240 + Color m_specularColor; // 0x1e0 // MPropertyFriendlyName "$SPECULARSCALE" - float m_flSpecularScale; // 0x244 + float m_flSpecularScale; // 0x1e4 // MPropertyFriendlyName "$SPECULAREXPONENT" - float m_flSpecularExponent; // 0x248 + float m_flSpecularExponent; // 0x1e8 // MPropertyFriendlyName "$SPECULAREXPONENTBLENDTOFULL" - float m_flSpecularExponentBlendToFull; // 0x24c + float m_flSpecularExponentBlendToFull; // 0x1ec // MPropertyFriendlyName "$SPECULARBLENDTOFULL" - float m_flSpecularBlendToFull; // 0x250 + float m_flSpecularBlendToFull; // 0x1f0 // MPropertyFriendlyName "$RIMLIGHTCOLOR" - Color m_rimLightColor; // 0x254 + Color m_rimLightColor; // 0x1f4 // MPropertyFriendlyName "$RIMLIGHTSCALE" - float m_flRimLightScale; // 0x258 + float m_flRimLightScale; // 0x1f8 // MPropertyFriendlyName "$REFLECTIONSTINTBYBASEBLENDTONONE" - float m_flReflectionsTintByBaseBlendToNone; // 0x25c + float m_flReflectionsTintByBaseBlendToNone; // 0x1fc // MPropertyFriendlyName "$METALNESSBLENDTOFULL" - float m_flMetalnessBlendToFull; // 0x260 + float m_flMetalnessBlendToFull; // 0x200 // MPropertyFriendlyName "$SELFILLUMBLENDTOFULL" - float m_flSelfIllumBlendToFull; // 0x264 + float m_flSelfIllumBlendToFull; // 0x204 }; // Alignment: 19 -// Size: 0x270 +// Size: 0x210 class C_INIT_StatusEffectCitadel : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "$SFXColorWarpAmount" - float m_flSFXColorWarpAmount; // 0x220 + float m_flSFXColorWarpAmount; // 0x1c0 // MPropertyFriendlyName "$SFXNormalAmount" - float m_flSFXNormalAmount; // 0x224 + float m_flSFXNormalAmount; // 0x1c4 // MPropertyFriendlyName "$SFXMetalnessAmount" - float m_flSFXMetalnessAmount; // 0x228 + float m_flSFXMetalnessAmount; // 0x1c8 // MPropertyFriendlyName "$SFXRoughnessAmount" - float m_flSFXRoughnessAmount; // 0x22c + float m_flSFXRoughnessAmount; // 0x1cc // MPropertyFriendlyName "$SFXSelfIllumAmount" - float m_flSFXSelfIllumAmount; // 0x230 + float m_flSFXSelfIllumAmount; // 0x1d0 // MPropertyFriendlyName "$SFXTextureScale" - float m_flSFXSScale; // 0x234 + float m_flSFXSScale; // 0x1d4 // MPropertyFriendlyName "$SFXTextureScrollX" - float m_flSFXSScrollX; // 0x238 + float m_flSFXSScrollX; // 0x1d8 // MPropertyFriendlyName "$SFXTextureScrollY" - float m_flSFXSScrollY; // 0x23c + float m_flSFXSScrollY; // 0x1dc // MPropertyFriendlyName "$SFXTextureScrollZ" - float m_flSFXSScrollZ; // 0x240 + float m_flSFXSScrollZ; // 0x1e0 // MPropertyFriendlyName "$SFXTextureOffsetX" - float m_flSFXSOffsetX; // 0x244 + float m_flSFXSOffsetX; // 0x1e4 // MPropertyFriendlyName "$SFXTextureOffsetY" - float m_flSFXSOffsetY; // 0x248 + float m_flSFXSOffsetY; // 0x1e8 // MPropertyFriendlyName "$SFXTextureOffsetZ" - float m_flSFXSOffsetZ; // 0x24c + float m_flSFXSOffsetZ; // 0x1ec // MPropertyFriendlyName "D_DETAIL" - DetailCombo_t m_nDetailCombo; // 0x250 + DetailCombo_t m_nDetailCombo; // 0x1f0 // MPropertyFriendlyName "$SFXDetailAmount" - float m_flSFXSDetailAmount; // 0x254 + float m_flSFXSDetailAmount; // 0x1f4 // MPropertyFriendlyName "$SFXDetailTextureScale" - float m_flSFXSDetailScale; // 0x258 + float m_flSFXSDetailScale; // 0x1f8 // MPropertyFriendlyName "$SFXDetailTextureScrollX" - float m_flSFXSDetailScrollX; // 0x25c + float m_flSFXSDetailScrollX; // 0x1fc // MPropertyFriendlyName "$SFXDetailTextureScrollY" - float m_flSFXSDetailScrollY; // 0x260 + float m_flSFXSDetailScrollY; // 0x200 // MPropertyFriendlyName "$SFXDetailTextureScrollZ" - float m_flSFXSDetailScrollZ; // 0x264 + float m_flSFXSDetailScrollZ; // 0x204 // MPropertyFriendlyName "$SFXUseModelUVs" - float m_flSFXSUseModelUVs; // 0x268 + float m_flSFXSUseModelUVs; // 0x208 }; // Alignment: 5 -// Size: 0x5f0 +// Size: 0x5c0 class C_INIT_CreateParticleImpulse : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "radius" - CPerParticleFloatInput m_InputRadius; // 0x220 + CPerParticleFloatInput m_InputRadius; // 0x1c0 // MPropertyFriendlyName "magnitude" - CPerParticleFloatInput m_InputMagnitude; // 0x360 + CPerParticleFloatInput m_InputMagnitude; // 0x310 // MPropertyFriendlyName "force falloff function" - ParticleFalloffFunction_t m_nFalloffFunction; // 0x4a0 + ParticleFalloffFunction_t m_nFalloffFunction; // 0x460 private: - [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 + [[maybe_unused]] uint8_t __pad0464[0x4]; // 0x464 public: // MPropertyFriendlyName "exponential falloff exponent" - CPerParticleFloatInput m_InputFalloffExp; // 0x4a8 + CPerParticleFloatInput m_InputFalloffExp; // 0x468 // MPropertyFriendlyName "impulse type" - ParticleImpulseType_t m_nImpulseType; // 0x5e8 + ParticleImpulseType_t m_nImpulseType; // 0x5b8 }; // Alignment: 2 -// Size: 0x370 +// Size: 0x320 class C_INIT_QuantizeFloat : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "interval to snap to" - CPerParticleFloatInput m_InputValue; // 0x220 + CPerParticleFloatInput m_InputValue; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x360 + ParticleAttributeIndex_t m_nOutputField; // 0x310 }; // Alignment: 6 -// Size: 0xe70 +// Size: 0xeb0 class C_INIT_SetVectorAttributeToVectorExpression : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "expression" - VectorExpressionType_t m_nExpression; // 0x220 + VectorExpressionType_t m_nExpression; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "input 1" - CPerParticleVecInput m_vInput1; // 0x228 + CPerParticleVecInput m_vInput1; // 0x1c8 // MPropertyFriendlyName "input 2" - CPerParticleVecInput m_vInput2; // 0x810 + CPerParticleVecInput m_vInput2; // 0x800 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOutputField; // 0xdf8 + ParticleAttributeIndex_t m_nOutputField; // 0xe38 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0xdfc + ParticleSetMethod_t m_nSetMethod; // 0xe3c // MPropertyFriendlyName "normalize result" - bool m_bNormalizedOutput; // 0xe00 + bool m_bNormalizedOutput; // 0xe40 }; // Alignment: 2 -// Size: 0x370 +// Size: 0x320 class C_INIT_InitFloatCollection : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" - CParticleCollectionFloatInput m_InputValue; // 0x220 + CParticleCollectionFloatInput m_InputValue; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x360 + ParticleAttributeIndex_t m_nOutputField; // 0x310 }; // Alignment: 4 -// Size: 0x4b0 +// Size: 0x470 class C_INIT_InitFloat : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" - CPerParticleFloatInput m_InputValue; // 0x220 + CPerParticleFloatInput m_InputValue; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x360 + ParticleAttributeIndex_t m_nOutputField; // 0x310 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x364 + ParticleSetMethod_t m_nSetMethod; // 0x314 // MPropertyFriendlyName "per-particle strength" - CPerParticleFloatInput m_InputStrength; // 0x368 + CPerParticleFloatInput m_InputStrength; // 0x318 }; // Alignment: 2 -// Size: 0x810 +// Size: 0x800 class C_INIT_InitVecCollection : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" - CParticleCollectionVecInput m_InputValue; // 0x220 + CParticleCollectionVecInput m_InputValue; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOutputField; // 0x808 + ParticleAttributeIndex_t m_nOutputField; // 0x7f8 }; // Alignment: 5 -// Size: 0x820 +// Size: 0x810 class C_INIT_InitVec : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" - CPerParticleVecInput m_InputValue; // 0x220 + CPerParticleVecInput m_InputValue; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOutputField; // 0x808 + ParticleAttributeIndex_t m_nOutputField; // 0x7f8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x80c + ParticleSetMethod_t m_nSetMethod; // 0x7fc // MPropertyFriendlyName "normalize result" - bool m_bNormalizedOutput; // 0x810 + bool m_bNormalizedOutput; // 0x800 // MPropertyFriendlyName "set previous position" // MPropertySuppressExpr "m_nOutputField != PARTICLE_ATTRIBUTE_XYZ" - bool m_bWritePreviousPosition; // 0x811 + bool m_bWritePreviousPosition; // 0x801 }; // Alignment: 5 -// Size: 0x4b0 +// Size: 0x470 class C_OP_InstantaneousEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "num to emit" // MPropertyAttributeRange "1 1000" - CParticleCollectionFloatInput m_nParticlesToEmit; // 0x220 + CParticleCollectionFloatInput m_nParticlesToEmit; // 0x1c0 // MPropertyFriendlyName "emission start time" - CParticleCollectionFloatInput m_flStartTime; // 0x360 + CParticleCollectionFloatInput m_flStartTime; // 0x310 // MPropertyFriendlyName "emission scale from killed parent particles" - float m_flInitFromKilledParentParticles; // 0x4a0 + float m_flInitFromKilledParentParticles; // 0x460 // MPropertyFriendlyName "maximum emission per frame" - int32_t m_nMaxEmittedPerFrame; // 0x4a4 + int32_t m_nMaxEmittedPerFrame; // 0x464 // MPropertyFriendlyName "control point with snapshot data" - int32_t m_nSnapshotControlPoint; // 0x4a8 + int32_t m_nSnapshotControlPoint; // 0x468 }; // Alignment: 10 -// Size: 0x600 +// Size: 0x5d0 class C_OP_ContinuousEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "emission duration" - CParticleCollectionFloatInput m_flEmissionDuration; // 0x220 + CParticleCollectionFloatInput m_flEmissionDuration; // 0x1c0 // MPropertyFriendlyName "emission start time" - CParticleCollectionFloatInput m_flStartTime; // 0x360 + CParticleCollectionFloatInput m_flStartTime; // 0x310 // MPropertyFriendlyName "emission rate" - CParticleCollectionFloatInput m_flEmitRate; // 0x4a0 + CParticleCollectionFloatInput m_flEmitRate; // 0x460 // MPropertyFriendlyName "scale emission to used control points" // MParticleMaxVersion - float m_flEmissionScale; // 0x5e0 + float m_flEmissionScale; // 0x5b0 // MPropertyFriendlyName "scale emission by parent particle count" - float m_flScalePerParentParticle; // 0x5e4 + float m_flScalePerParentParticle; // 0x5b4 // MPropertyFriendlyName "emit particles for killed parent particles" - bool m_bInitFromKilledParentParticles; // 0x5e8 + bool m_bInitFromKilledParentParticles; // 0x5b8 private: - [[maybe_unused]] uint8_t __pad05e9[0x3]; // 0x5e9 + [[maybe_unused]] uint8_t __pad05b9[0x3]; // 0x5b9 public: // MPropertyFriendlyName "control point with snapshot data" - int32_t m_nSnapshotControlPoint; // 0x5ec + int32_t m_nSnapshotControlPoint; // 0x5bc // MPropertyFriendlyName "limit per update" - int32_t m_nLimitPerUpdate; // 0x5f0 + int32_t m_nLimitPerUpdate; // 0x5c0 // MPropertyFriendlyName "force emit on first update" - bool m_bForceEmitOnFirstUpdate; // 0x5f4 + bool m_bForceEmitOnFirstUpdate; // 0x5c4 // MPropertyFriendlyName "force emit on last update" - bool m_bForceEmitOnLastUpdate; // 0x5f5 + bool m_bForceEmitOnLastUpdate; // 0x5c5 }; // Alignment: 15 -// Size: 0x260 +// Size: 0x200 class C_OP_NoiseEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "emission duration" - float m_flEmissionDuration; // 0x220 + float m_flEmissionDuration; // 0x1c0 // MPropertyFriendlyName "emission start time" - float m_flStartTime; // 0x224 + float m_flStartTime; // 0x1c4 // MPropertyFriendlyName "scale emission to used control points" // MParticleMaxVersion - float m_flEmissionScale; // 0x228 + float m_flEmissionScale; // 0x1c8 // MPropertyFriendlyName "emission count scale control point" - int32_t m_nScaleControlPoint; // 0x22c + int32_t m_nScaleControlPoint; // 0x1cc // MPropertyFriendlyName "emission count scale control point field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nScaleControlPointField; // 0x230 + int32_t m_nScaleControlPointField; // 0x1d0 // MPropertyFriendlyName "world noise scale control point" - int32_t m_nWorldNoisePoint; // 0x234 + int32_t m_nWorldNoisePoint; // 0x1d4 // MPropertyFriendlyName "absolute value" - bool m_bAbsVal; // 0x238 + bool m_bAbsVal; // 0x1d8 // MPropertyFriendlyName "invert absolute value" - bool m_bAbsValInv; // 0x239 + bool m_bAbsValInv; // 0x1d9 private: - [[maybe_unused]] uint8_t __pad023a[0x2]; // 0x23a + [[maybe_unused]] uint8_t __pad01da[0x2]; // 0x1da public: // MPropertyFriendlyName "time coordinate offset" - float m_flOffset; // 0x23c + float m_flOffset; // 0x1dc // MPropertyFriendlyName "emission minimum" - float m_flOutputMin; // 0x240 + float m_flOutputMin; // 0x1e0 // MPropertyFriendlyName "emission maximum" - float m_flOutputMax; // 0x244 + float m_flOutputMax; // 0x1e4 // MPropertyFriendlyName "time noise coordinate scale" - float m_flNoiseScale; // 0x248 + float m_flNoiseScale; // 0x1e8 // MPropertyFriendlyName "world spatial noise coordinate scale" - float m_flWorldNoiseScale; // 0x24c + float m_flWorldNoiseScale; // 0x1ec // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate - Vector m_vecOffsetLoc; // 0x250 + Vector m_vecOffsetLoc; // 0x1f0 // MPropertyFriendlyName "world time noise coordinate scale" - float m_flWorldTimeScale; // 0x25c + float m_flWorldTimeScale; // 0x1fc }; // Alignment: 8 -// Size: 0x4c0 +// Size: 0x480 class C_OP_MaintainEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "count to maintain" - int32_t m_nParticlesToMaintain; // 0x220 + int32_t m_nParticlesToMaintain; // 0x1c0 // MPropertyFriendlyName "emission start time" - float m_flStartTime; // 0x224 + float m_flStartTime; // 0x1c4 // MPropertyFriendlyName "emission duration" - CParticleCollectionFloatInput m_flEmissionDuration; // 0x228 + CParticleCollectionFloatInput m_flEmissionDuration; // 0x1c8 // MPropertyFriendlyName "emission rate" - float m_flEmissionRate; // 0x368 + float m_flEmissionRate; // 0x318 // MPropertyFriendlyName "control point with snapshot data" - int32_t m_nSnapshotControlPoint; // 0x36c + int32_t m_nSnapshotControlPoint; // 0x31c // MPropertyFriendlyName "group emission times for new particles" - bool m_bEmitInstantaneously; // 0x370 + bool m_bEmitInstantaneously; // 0x320 // MPropertyFriendlyName "perform final emit on stop" - bool m_bFinalEmitOnStop; // 0x371 + bool m_bFinalEmitOnStop; // 0x321 private: - [[maybe_unused]] uint8_t __pad0372[0x6]; // 0x372 + [[maybe_unused]] uint8_t __pad0322[0x6]; // 0x322 public: // MPropertyFriendlyName "total count scale" - CParticleCollectionFloatInput m_flScale; // 0x378 + CParticleCollectionFloatInput m_flScale; // 0x328 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RandomForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "min force" // MVectorIsCoordinate - Vector m_MinForce; // 0x210 + Vector m_MinForce; // 0x1b0 // MPropertyFriendlyName "max force" // MVectorIsCoordinate - Vector m_MaxForce; // 0x21c + Vector m_MaxForce; // 0x1bc }; // Alignment: 2 -// Size: 0x360 +// Size: 0x310 class C_OP_CPVelocityForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "control point" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "velocity scale" - CPerParticleFloatInput m_flScale; // 0x218 + CPerParticleFloatInput m_flScale; // 0x1b8 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_ParentVortices : public CParticleFunctionForce { public: // MPropertyFriendlyName "amount of force" - float m_flForceScale; // 0x210 + float m_flForceScale; // 0x1b0 // MPropertyFriendlyName "twist axis" // MVectorIsCoordinate - Vector m_vecTwistAxis; // 0x214 + Vector m_vecTwistAxis; // 0x1b4 // MPropertyFriendlyName "flip twist axis with yaw" - bool m_bFlipBasedOnYaw; // 0x220 + bool m_bFlipBasedOnYaw; // 0x1c0 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_OP_TwistAroundAxis : public CParticleFunctionForce { public: // MPropertyFriendlyName "amount of force" - float m_fForceAmount; // 0x210 + float m_fForceAmount; // 0x1b0 // MPropertyFriendlyName "twist axis" // MVectorIsCoordinate - Vector m_TwistAxis; // 0x214 + Vector m_TwistAxis; // 0x1b4 // MPropertyFriendlyName "object local space axis 0/1" - bool m_bLocalSpace; // 0x220 + bool m_bLocalSpace; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "control point" - int32_t m_nControlPointNumber; // 0x224 + int32_t m_nControlPointNumber; // 0x1c4 }; // Alignment: 6 -// Size: 0x500 +// Size: 0x4e0 class C_OP_AttractToControlPoint : public CParticleFunctionForce { public: // MPropertyFriendlyName "component scale" // MVectorIsCoordinate - Vector m_vecComponentScale; // 0x210 + Vector m_vecComponentScale; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "amount of force (or Max Force)" - CPerParticleFloatInput m_fForceAmount; // 0x220 + CPerParticleFloatInput m_fForceAmount; // 0x1c0 // MPropertyFriendlyName "falloff power" - float m_fFalloffPower; // 0x360 + float m_fFalloffPower; // 0x310 private: - [[maybe_unused]] uint8_t __pad0364[0x4]; // 0x364 + [[maybe_unused]] uint8_t __pad0314[0x4]; // 0x314 public: // MPropertyFriendlyName "input position transform" - CParticleTransformInput m_TransformInput; // 0x368 + CParticleTransformInput m_TransformInput; // 0x318 // MPropertyFriendlyName "Min Pullforce" - CPerParticleFloatInput m_fForceAmountMin; // 0x3b8 + CPerParticleFloatInput m_fForceAmountMin; // 0x380 // MPropertyFriendlyName "Apply Min Pullforce" - bool m_bApplyMinForce; // 0x4f8 + bool m_bApplyMinForce; // 0x4d0 }; // Alignment: 7 -// Size: 0x250 +// Size: 0x1f0 class C_OP_ForceBasedOnDistanceToPlane : public CParticleFunctionForce { public: // MPropertyFriendlyName "min distance from plane" - float m_flMinDist; // 0x210 + float m_flMinDist; // 0x1b0 // MPropertyFriendlyName "force at min distance" // MVectorIsCoordinate - Vector m_vecForceAtMinDist; // 0x214 + Vector m_vecForceAtMinDist; // 0x1b4 // MPropertyFriendlyName "max distance from plane" - float m_flMaxDist; // 0x220 + float m_flMaxDist; // 0x1c0 // MPropertyFriendlyName "force at max distance" // MVectorIsCoordinate - Vector m_vecForceAtMaxDist; // 0x224 + Vector m_vecForceAtMaxDist; // 0x1c4 // MPropertyFriendlyName "plane normal" // MVectorIsCoordinate - Vector m_vecPlaneNormal; // 0x230 + Vector m_vecPlaneNormal; // 0x1d0 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x23c + int32_t m_nControlPointNumber; // 0x1dc // MPropertyFriendlyName "exponent" - float m_flExponent; // 0x240 + float m_flExponent; // 0x1e0 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_OP_TimeVaryingForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "time to start transition" - float m_flStartLerpTime; // 0x210 + float m_flStartLerpTime; // 0x1b0 // MPropertyFriendlyName "starting force" // MVectorIsCoordinate - Vector m_StartingForce; // 0x214 + Vector m_StartingForce; // 0x1b4 // MPropertyFriendlyName "time to end transition" - float m_flEndLerpTime; // 0x220 + float m_flEndLerpTime; // 0x1c0 // MPropertyFriendlyName "ending force" // MVectorIsCoordinate - Vector m_EndingForce; // 0x224 + Vector m_EndingForce; // 0x1c4 }; // Alignment: 8 -// Size: 0x250 +// Size: 0x1f0 class C_OP_TurbulenceForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "noise scale 0" - float m_flNoiseCoordScale0; // 0x210 + float m_flNoiseCoordScale0; // 0x1b0 // MPropertyFriendlyName "noise scale 1" - float m_flNoiseCoordScale1; // 0x214 + float m_flNoiseCoordScale1; // 0x1b4 // MPropertyFriendlyName "noise scale 2" - float m_flNoiseCoordScale2; // 0x218 + float m_flNoiseCoordScale2; // 0x1b8 // MPropertyFriendlyName "noise scale 3" - float m_flNoiseCoordScale3; // 0x21c + float m_flNoiseCoordScale3; // 0x1bc // MPropertyFriendlyName "noise amount 0" // MVectorIsCoordinate - Vector m_vecNoiseAmount0; // 0x220 + Vector m_vecNoiseAmount0; // 0x1c0 // MPropertyFriendlyName "noise amount 1" // MVectorIsCoordinate - Vector m_vecNoiseAmount1; // 0x22c + Vector m_vecNoiseAmount1; // 0x1cc // MPropertyFriendlyName "noise amount 2" // MVectorIsCoordinate - Vector m_vecNoiseAmount2; // 0x238 + Vector m_vecNoiseAmount2; // 0x1d8 // MPropertyFriendlyName "noise amount 3" // MVectorIsCoordinate - Vector m_vecNoiseAmount3; // 0x244 + Vector m_vecNoiseAmount3; // 0x1e4 }; // Alignment: 6 -// Size: 0x1650 +// Size: 0x1700 class C_OP_CurlNoiseForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "noise type" - ParticleDirectionNoiseType_t m_nNoiseType; // 0x210 + ParticleDirectionNoiseType_t m_nNoiseType; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "noise frequency" // MVectorIsCoordinate - CPerParticleVecInput m_vecNoiseFreq; // 0x218 + CPerParticleVecInput m_vecNoiseFreq; // 0x1b8 // MPropertyFriendlyName "noise amplitude" // MVectorIsCoordinate - CPerParticleVecInput m_vecNoiseScale; // 0x800 + CPerParticleVecInput m_vecNoiseScale; // 0x7f0 // MPropertyFriendlyName "offset rate" // MVectorIsCoordinate - CPerParticleVecInput m_vecOffsetRate; // 0xde8 + CPerParticleVecInput m_vecOffsetRate; // 0xe28 // MPropertyFriendlyName "worley seed" - CPerParticleFloatInput m_flWorleySeed; // 0x13d0 + CPerParticleFloatInput m_flWorleySeed; // 0x1460 // MPropertyFriendlyName "worley jitter" - CPerParticleFloatInput m_flWorleyJitter; // 0x1510 + CPerParticleFloatInput m_flWorleyJitter; // 0x15b0 }; // Alignment: 3 @@ -5849,995 +5898,995 @@ class C_OP_PerParticleForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "force scale" - CPerParticleFloatInput m_flForceScale; // 0x210 + CPerParticleFloatInput m_flForceScale; // 0x1b0 // MPropertyFriendlyName "force to apply" // MVectorIsCoordinate - CPerParticleVecInput m_vForce; // 0x350 + CPerParticleVecInput m_vForce; // 0x300 // MPropertyFriendlyName "local space control point" int32_t m_nCP; // 0x938 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_WindForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "force to apply" // MVectorIsCoordinate - Vector m_vForce; // 0x210 + Vector m_vForce; // 0x1b0 }; // Alignment: 4 -// Size: 0xdf0 +// Size: 0xe30 class C_OP_ExternalWindForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "sample position" - CPerParticleVecInput m_vecSamplePosition; // 0x210 + CPerParticleVecInput m_vecSamplePosition; // 0x1b0 // MPropertyFriendlyName "force scale" - CPerParticleVecInput m_vecScale; // 0x7f8 + CPerParticleVecInput m_vecScale; // 0x7e8 // MPropertyFriendlyName "sample wind" - bool m_bSampleWind; // 0xde0 + bool m_bSampleWind; // 0xe20 // MPropertyFriendlyName "sample water current" - bool m_bSampleWater; // 0xde1 + bool m_bSampleWater; // 0xe21 }; // Alignment: 5 -// Size: 0x360 +// Size: 0x310 class C_OP_ExternalGameImpulseForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "force scale" - CPerParticleFloatInput m_flForceScale; // 0x210 + CPerParticleFloatInput m_flForceScale; // 0x1b0 // MPropertyFriendlyName "rope shake" - bool m_bRopes; // 0x350 + bool m_bRopes; // 0x300 // MPropertyFriendlyName "limit rope impulses to Z" - bool m_bRopesZOnly; // 0x351 + bool m_bRopesZOnly; // 0x301 // MPropertyFriendlyName "explosions" - bool m_bExplosions; // 0x352 + bool m_bExplosions; // 0x302 // MPropertyFriendlyName "particle systems" - bool m_bParticles; // 0x353 + bool m_bParticles; // 0x303 }; // Alignment: 3 -// Size: 0x800 +// Size: 0x7f0 class C_OP_LocalAccelerationForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "local space control point" - int32_t m_nCP; // 0x210 + int32_t m_nCP; // 0x1b0 // MPropertyFriendlyName "scale control point" - int32_t m_nScaleCP; // 0x214 + int32_t m_nScaleCP; // 0x1b4 // MPropertyFriendlyName "local space acceleration" - CParticleCollectionVecInput m_vecAccel; // 0x218 + CParticleCollectionVecInput m_vecAccel; // 0x1b8 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_ScreenForceFromPlayerView : public CParticleFunctionForce { public: // MPropertyFriendlyName "Acceleration" - float m_flAccel; // 0x210 + float m_flAccel; // 0x1b0 }; // Alignment: 5 -// Size: 0x230 +// Size: 0x1d0 class C_OP_ExternalGenericForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "strength" - float m_flStrength; // 0x210 + float m_flStrength; // 0x1b0 // MPropertyFriendlyName "curl strength" - float m_flCurlStrength; // 0x214 + float m_flCurlStrength; // 0x1b4 // MPropertyFriendlyName "linear strength" - float m_flLinearStrength; // 0x218 + float m_flLinearStrength; // 0x1b8 // MPropertyFriendlyName "radial strength" - float m_flRadialStrength; // 0x21c + float m_flRadialStrength; // 0x1bc // MPropertyFriendlyName "rotation strength" - float m_flRotationStrength; // 0x220 + float m_flRotationStrength; // 0x1c0 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_DensityForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "Radius scale for particle influence" - float m_flRadiusScale; // 0x210 + float m_flRadiusScale; // 0x1b0 // MPropertyFriendlyName "Scale of force" - float m_flForceScale; // 0x214 + float m_flForceScale; // 0x1b4 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_BasicMovement : public CParticleFunctionOperator { public: // MPropertyFriendlyName "gravity" // MVectorIsCoordinate - Vector m_Gravity; // 0x210 + Vector m_Gravity; // 0x1b0 // MPropertyFriendlyName "drag" // MPropertyAttributeRange "-1 1" - float m_fDrag; // 0x21c + float m_fDrag; // 0x1bc // MPropertyFriendlyName "max constraint passes" - int32_t m_nMaxConstraintPasses; // 0x220 + int32_t m_nMaxConstraintPasses; // 0x1c0 }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_FadeAndKill : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start fade in time" - float m_flStartFadeInTime; // 0x210 + float m_flStartFadeInTime; // 0x1b0 // MPropertyFriendlyName "end fade in time" - float m_flEndFadeInTime; // 0x214 + float m_flEndFadeInTime; // 0x1b4 // MPropertyFriendlyName "start fade out time" - float m_flStartFadeOutTime; // 0x218 + float m_flStartFadeOutTime; // 0x1b8 // MPropertyFriendlyName "end fade out time" - float m_flEndFadeOutTime; // 0x21c + float m_flEndFadeOutTime; // 0x1bc // MPropertyFriendlyName "start alpha" - float m_flStartAlpha; // 0x220 + float m_flStartAlpha; // 0x1c0 // MPropertyFriendlyName "end alpha" - float m_flEndAlpha; // 0x224 + float m_flEndAlpha; // 0x1c4 // MPropertyFriendlyName "force preserving particle order" - bool m_bForcePreserveParticleOrder; // 0x228 + bool m_bForcePreserveParticleOrder; // 0x1c8 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_FadeAndKillForTracers : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start fade in time" - float m_flStartFadeInTime; // 0x210 + float m_flStartFadeInTime; // 0x1b0 // MPropertyFriendlyName "end fade in time" - float m_flEndFadeInTime; // 0x214 + float m_flEndFadeInTime; // 0x1b4 // MPropertyFriendlyName "start fade out time" - float m_flStartFadeOutTime; // 0x218 + float m_flStartFadeOutTime; // 0x1b8 // MPropertyFriendlyName "end fade out time" - float m_flEndFadeOutTime; // 0x21c + float m_flEndFadeOutTime; // 0x1bc // MPropertyFriendlyName "start alpha" - float m_flStartAlpha; // 0x220 + float m_flStartAlpha; // 0x1c0 // MPropertyFriendlyName "end alpha" - float m_flEndAlpha; // 0x224 + float m_flEndAlpha; // 0x1c4 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_FadeIn : public CParticleFunctionOperator { public: // MPropertyFriendlyName "fade in time min" - float m_flFadeInTimeMin; // 0x210 + float m_flFadeInTimeMin; // 0x1b0 // MPropertyFriendlyName "fade in time max" - float m_flFadeInTimeMax; // 0x214 + float m_flFadeInTimeMax; // 0x1b4 // MPropertyFriendlyName "fade in time exponent" - float m_flFadeInTimeExp; // 0x218 + float m_flFadeInTimeExp; // 0x1b8 // MPropertyFriendlyName "proportional 0/1" - bool m_bProportional; // 0x21c + bool m_bProportional; // 0x1bc }; // Alignment: 6 -// Size: 0x260 +// Size: 0x200 class C_OP_FadeOut : public CParticleFunctionOperator { public: // MPropertyFriendlyName "fade out time min" - float m_flFadeOutTimeMin; // 0x210 + float m_flFadeOutTimeMin; // 0x1b0 // MPropertyFriendlyName "fade out time max" - float m_flFadeOutTimeMax; // 0x214 + float m_flFadeOutTimeMax; // 0x1b4 // MPropertyFriendlyName "fade out time exponent" - float m_flFadeOutTimeExp; // 0x218 + float m_flFadeOutTimeExp; // 0x1b8 // MPropertyFriendlyName "fade bias" - float m_flFadeBias; // 0x21c + float m_flFadeBias; // 0x1bc private: - [[maybe_unused]] uint8_t __pad0220[0x30]; // 0x220 + [[maybe_unused]] uint8_t __pad01c0[0x30]; // 0x1c0 public: // MPropertyFriendlyName "proportional 0/1" - bool m_bProportional; // 0x250 + bool m_bProportional; // 0x1f0 // MPropertyFriendlyName "ease in and out" - bool m_bEaseInAndOut; // 0x251 + bool m_bEaseInAndOut; // 0x1f1 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_FadeInSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "proportional fade in time" - float m_flFadeInTime; // 0x210 + float m_flFadeInTime; // 0x1b0 // MPropertyFriendlyName "alpha field" // MPropertyAttributeChoiceName "particlefield_alpha" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_FadeOutSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "proportional fade out time" - float m_flFadeOutTime; // 0x210 + float m_flFadeOutTime; // 0x1b0 // MPropertyFriendlyName "alpha field" // MPropertyAttributeChoiceName "particlefield_alpha" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 }; // Alignment: 3 -// Size: 0x4a0 +// Size: 0x460 class C_OP_ClampScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x218 + CPerParticleFloatInput m_flOutputMin; // 0x1b8 // MPropertyFriendlyName "output maximum" - CPerParticleFloatInput m_flOutputMax; // 0x358 + CPerParticleFloatInput m_flOutputMax; // 0x308 }; // Alignment: 3 -// Size: 0xdf0 +// Size: 0xe30 class C_OP_ClampVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - CPerParticleVecInput m_vecOutputMin; // 0x218 + CPerParticleVecInput m_vecOutputMin; // 0x1b8 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - CPerParticleVecInput m_vecOutputMax; // 0x800 + CPerParticleVecInput m_vecOutputMax; // 0x7f0 }; // Alignment: 13 -// Size: 0x240 +// Size: 0x1e0 class C_OP_OscillateScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate min" - float m_RateMin; // 0x210 + float m_RateMin; // 0x1b0 // MPropertyFriendlyName "oscillation rate max" - float m_RateMax; // 0x214 + float m_RateMax; // 0x1b4 // MPropertyFriendlyName "oscillation frequency min" - float m_FrequencyMin; // 0x218 + float m_FrequencyMin; // 0x1b8 // MPropertyFriendlyName "oscillation frequency max" - float m_FrequencyMax; // 0x21c + float m_FrequencyMax; // 0x1bc // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x220 + ParticleAttributeIndex_t m_nField; // 0x1c0 // MPropertyFriendlyName "proportional 0/1" - bool m_bProportional; // 0x224 + bool m_bProportional; // 0x1c4 // MPropertyFriendlyName "start/end proportional" - bool m_bProportionalOp; // 0x225 + bool m_bProportionalOp; // 0x1c5 private: - [[maybe_unused]] uint8_t __pad0226[0x2]; // 0x226 + [[maybe_unused]] uint8_t __pad01c6[0x2]; // 0x1c6 public: // MPropertyFriendlyName "start time min" - float m_flStartTime_min; // 0x228 + float m_flStartTime_min; // 0x1c8 // MPropertyFriendlyName "start time max" - float m_flStartTime_max; // 0x22c + float m_flStartTime_max; // 0x1cc // MPropertyFriendlyName "end time min" - float m_flEndTime_min; // 0x230 + float m_flEndTime_min; // 0x1d0 // MPropertyFriendlyName "end time max" - float m_flEndTime_max; // 0x234 + float m_flEndTime_max; // 0x1d4 // MPropertyFriendlyName "oscillation multiplier" - float m_flOscMult; // 0x238 + float m_flOscMult; // 0x1d8 // MPropertyFriendlyName "oscillation start phase" - float m_flOscAdd; // 0x23c + float m_flOscAdd; // 0x1dc }; // Alignment: 5 -// Size: 0x250 +// Size: 0x1f0 class C_OP_OscillateScalarSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate" - float m_Rate; // 0x210 + float m_Rate; // 0x1b0 // MPropertyFriendlyName "oscillation frequency" - float m_Frequency; // 0x214 + float m_Frequency; // 0x1b4 // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x218 + ParticleAttributeIndex_t m_nField; // 0x1b8 // MPropertyFriendlyName "oscillation multiplier" - float m_flOscMult; // 0x21c + float m_flOscMult; // 0x1bc // MPropertyFriendlyName "oscillation start phase" - float m_flOscAdd; // 0x220 + float m_flOscAdd; // 0x1c0 }; // Alignment: 15 -// Size: 0x620 +// Size: 0x5f0 class C_OP_OscillateVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate min" // MVectorIsSometimesCoordinate - Vector m_RateMin; // 0x210 + Vector m_RateMin; // 0x1b0 // MPropertyFriendlyName "oscillation rate max" // MVectorIsSometimesCoordinate - Vector m_RateMax; // 0x21c + Vector m_RateMax; // 0x1bc // MPropertyFriendlyName "oscillation frequency min" // MVectorIsSometimesCoordinate - Vector m_FrequencyMin; // 0x228 + Vector m_FrequencyMin; // 0x1c8 // MPropertyFriendlyName "oscillation frequency max" // MVectorIsSometimesCoordinate - Vector m_FrequencyMax; // 0x234 + Vector m_FrequencyMax; // 0x1d4 // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nField; // 0x240 + ParticleAttributeIndex_t m_nField; // 0x1e0 // MPropertyFriendlyName "proportional 0/1" - bool m_bProportional; // 0x244 + bool m_bProportional; // 0x1e4 // MPropertyFriendlyName "start/end proportional" - bool m_bProportionalOp; // 0x245 + bool m_bProportionalOp; // 0x1e5 // MPropertyFriendlyName "offset instead of accelerate position" - bool m_bOffset; // 0x246 + bool m_bOffset; // 0x1e6 private: - [[maybe_unused]] uint8_t __pad0247[0x1]; // 0x247 + [[maybe_unused]] uint8_t __pad01e7[0x1]; // 0x1e7 public: // MPropertyFriendlyName "start time min" - float m_flStartTime_min; // 0x248 + float m_flStartTime_min; // 0x1e8 // MPropertyFriendlyName "start time max" - float m_flStartTime_max; // 0x24c + float m_flStartTime_max; // 0x1ec // MPropertyFriendlyName "end time min" - float m_flEndTime_min; // 0x250 + float m_flEndTime_min; // 0x1f0 // MPropertyFriendlyName "end time max" - float m_flEndTime_max; // 0x254 + float m_flEndTime_max; // 0x1f4 // MPropertyFriendlyName "oscillation multiplier" - CPerParticleFloatInput m_flOscMult; // 0x258 + CPerParticleFloatInput m_flOscMult; // 0x1f8 // MPropertyFriendlyName "oscillation start phase" - CPerParticleFloatInput m_flOscAdd; // 0x398 + CPerParticleFloatInput m_flOscAdd; // 0x348 // MPropertyFriendlyName "rate scale" - CPerParticleFloatInput m_flRateScale; // 0x4d8 + CPerParticleFloatInput m_flRateScale; // 0x498 }; // Alignment: 6 -// Size: 0x240 +// Size: 0x1e0 class C_OP_OscillateVectorSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate" // MVectorIsSometimesCoordinate - Vector m_Rate; // 0x210 + Vector m_Rate; // 0x1b0 // MPropertyFriendlyName "oscillation frequency" - Vector m_Frequency; // 0x21c + Vector m_Frequency; // 0x1bc // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nField; // 0x228 + ParticleAttributeIndex_t m_nField; // 0x1c8 // MPropertyFriendlyName "oscillation multiplier" - float m_flOscMult; // 0x22c + float m_flOscMult; // 0x1cc // MPropertyFriendlyName "oscillation start phase" - float m_flOscAdd; // 0x230 + float m_flOscAdd; // 0x1d0 // MPropertyFriendlyName "offset instead of accelerate position" - bool m_bOffset; // 0x234 + bool m_bOffset; // 0x1d4 }; // Alignment: 9 -// Size: 0x230 +// Size: 0x1d0 class C_OP_DifferencePreviousParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "difference minimum" - float m_flInputMin; // 0x218 + float m_flInputMin; // 0x1b8 // MPropertyFriendlyName "difference maximum" - float m_flInputMax; // 0x21c + float m_flInputMax; // 0x1bc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x220 + float m_flOutputMin; // 0x1c0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x224 + float m_flOutputMax; // 0x1c4 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x228 + ParticleSetMethod_t m_nSetMethod; // 0x1c8 // MPropertyFriendlyName "only active within specified difference" - bool m_bActiveRange; // 0x22c + bool m_bActiveRange; // 0x1cc // MPropertyFriendlyName "also set ouput to previous particle" - bool m_bSetPreviousParticle; // 0x22d + bool m_bSetPreviousParticle; // 0x1cd }; // Alignment: 2 -// Size: 0x360 +// Size: 0x310 class C_OP_PointVectorAtNextParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x218 + CPerParticleFloatInput m_flInterpolation; // 0x1b8 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x218 + float m_flInputMin; // 0x1b8 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x21c + float m_flInputMax; // 0x1bc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x220 + float m_flOutputMin; // 0x1c0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x224 + float m_flOutputMax; // 0x1c4 }; // Alignment: 6 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapDensityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Radius scale for particle influence" - float m_flRadiusScale; // 0x210 + float m_flRadiusScale; // 0x1b0 // MPropertyFriendlyName "Output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "Density value to map to min value" - float m_flDensityMin; // 0x218 + float m_flDensityMin; // 0x1b8 // MPropertyFriendlyName "Density value to map to max value" - float m_flDensityMax; // 0x21c + float m_flDensityMax; // 0x1bc // MPropertyFriendlyName "Output minimum" - Vector m_vecOutputMin; // 0x220 + Vector m_vecOutputMin; // 0x1c0 // MPropertyFriendlyName "Output maximum" - Vector m_vecOutputMax; // 0x22c + Vector m_vecOutputMax; // 0x1cc }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapScalarEndCap : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x218 + float m_flInputMin; // 0x1b8 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x21c + float m_flInputMax; // 0x1bc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x220 + float m_flOutputMin; // 0x1c0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x224 + float m_flOutputMax; // 0x1c4 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_ReinitializeScalarEndCap : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "minimum" - float m_flOutputMin; // 0x214 + float m_flOutputMin; // 0x1b4 // MPropertyFriendlyName "maximum" - float m_flOutputMax; // 0x218 + float m_flOutputMax; // 0x1b8 }; // Alignment: 8 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapScalarOnceTimed : public CParticleFunctionOperator { public: // MPropertyFriendlyName "remap time proportional" - bool m_bProportional; // 0x210 + bool m_bProportional; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211 + [[maybe_unused]] uint8_t __pad01b1[0x3]; // 0x1b1 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x214 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x218 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x21c + float m_flInputMin; // 0x1bc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x220 + float m_flInputMax; // 0x1c0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x224 + float m_flOutputMin; // 0x1c4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x228 + float m_flOutputMax; // 0x1c8 // MPropertyFriendlyName "remap time" - float m_flRemapTime; // 0x22c + float m_flRemapTime; // 0x1cc }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapParticleCountOnScalarEndCap : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "input minimum" - int32_t m_nInputMin; // 0x214 + int32_t m_nInputMin; // 0x1b4 // MPropertyFriendlyName "input maximum" - int32_t m_nInputMax; // 0x218 + int32_t m_nInputMax; // 0x1b8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x21c + float m_flOutputMin; // 0x1bc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x220 + float m_flOutputMax; // 0x1c0 // MPropertyFriendlyName "count back from last particle" - bool m_bBackwards; // 0x224 + bool m_bBackwards; // 0x1c4 private: - [[maybe_unused]] uint8_t __pad0225[0x3]; // 0x225 + [[maybe_unused]] uint8_t __pad01c5[0x3]; // 0x1c5 public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x228 + ParticleSetMethod_t m_nSetMethod; // 0x1c8 }; // Alignment: 7 -// Size: 0x720 +// Size: 0x700 class C_OP_RemapParticleCountToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "input minimum" - CParticleCollectionFloatInput m_nInputMin; // 0x218 + CParticleCollectionFloatInput m_nInputMin; // 0x1b8 // MPropertyFriendlyName "input maximum" - CParticleCollectionFloatInput m_nInputMax; // 0x358 + CParticleCollectionFloatInput m_nInputMax; // 0x308 // MPropertyFriendlyName "output minimum" - CParticleCollectionFloatInput m_flOutputMin; // 0x498 + CParticleCollectionFloatInput m_flOutputMin; // 0x458 // MPropertyFriendlyName "output maximum" - CParticleCollectionFloatInput m_flOutputMax; // 0x5d8 + CParticleCollectionFloatInput m_flOutputMax; // 0x5a8 // MPropertyFriendlyName - bool m_bActiveRange; // 0x718 + bool m_bActiveRange; // 0x6f8 private: - [[maybe_unused]] uint8_t __pad0719[0x3]; // 0x719 + [[maybe_unused]] uint8_t __pad06f9[0x3]; // 0x6f9 public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x71c + ParticleSetMethod_t m_nSetMethod; // 0x6fc }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapVisibilityScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "visibility minimum" - float m_flInputMin; // 0x218 + float m_flInputMin; // 0x1b8 // MPropertyFriendlyName "visibility maximum" - float m_flInputMax; // 0x21c + float m_flInputMax; // 0x1bc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x220 + float m_flOutputMin; // 0x1c0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x224 + float m_flOutputMax; // 0x1c4 // MPropertyFriendlyName "radius scale" - float m_flRadiusScale; // 0x228 + float m_flRadiusScale; // 0x1c8 }; // Alignment: 8 -// Size: 0x280 +// Size: 0x240 class C_OP_RemapTransformVisibilityToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x210 + ParticleSetMethod_t m_nSetMethod; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x218 + CParticleTransformInput m_TransformInput; // 0x1b8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x268 + ParticleAttributeIndex_t m_nFieldOutput; // 0x220 // MPropertyFriendlyName "CP visibility minimum" - float m_flInputMin; // 0x26c + float m_flInputMin; // 0x224 // MPropertyFriendlyName "CP visibility maximum" - float m_flInputMax; // 0x270 + float m_flInputMax; // 0x228 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x274 + float m_flOutputMin; // 0x22c // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x278 + float m_flOutputMax; // 0x230 // MPropertyFriendlyName "visibility radius" - float m_flRadius; // 0x27c + float m_flRadius; // 0x234 }; // Alignment: 8 -// Size: 0x290 +// Size: 0x250 class C_OP_RemapTransformVisibilityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x210 + ParticleSetMethod_t m_nSetMethod; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x218 + CParticleTransformInput m_TransformInput; // 0x1b8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x268 + ParticleAttributeIndex_t m_nFieldOutput; // 0x220 // MPropertyFriendlyName "CP visibility minimum" - float m_flInputMin; // 0x26c + float m_flInputMin; // 0x224 // MPropertyFriendlyName "CP visibility maximum" - float m_flInputMax; // 0x270 + float m_flInputMax; // 0x228 // MPropertyFriendlyName "output minimum" - Vector m_vecOutputMin; // 0x274 + Vector m_vecOutputMin; // 0x22c // MPropertyFriendlyName "output maximum" - Vector m_vecOutputMax; // 0x280 + Vector m_vecOutputMax; // 0x238 // MPropertyFriendlyName "visibility radius" - float m_flRadius; // 0x28c + float m_flRadius; // 0x244 }; // Alignment: 4 -// Size: 0x360 +// Size: 0x310 class C_OP_LerpScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "value to lerp to" - CPerParticleFloatInput m_flOutput; // 0x218 + CPerParticleFloatInput m_flOutput; // 0x1b8 // MPropertyFriendlyName "start time" - float m_flStartTime; // 0x358 + float m_flStartTime; // 0x308 // MPropertyFriendlyName "end time" - float m_flEndTime; // 0x35c + float m_flEndTime; // 0x30c }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_LerpEndCapScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "value to lerp to" - float m_flOutput; // 0x214 + float m_flOutput; // 0x1b4 // MPropertyFriendlyName "lerp time" - float m_flLerpTime; // 0x218 + float m_flLerpTime; // 0x1b8 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_LerpEndCapVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "value to lerp to" // MVectorIsSometimesCoordinate - Vector m_vecOutput; // 0x214 + Vector m_vecOutput; // 0x1b4 // MPropertyFriendlyName "lerp time" - float m_flLerpTime; // 0x220 + float m_flLerpTime; // 0x1c0 }; // Alignment: 5 -// Size: 0x230 +// Size: 0x1d0 class C_OP_LerpVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "value to lerp to" // MVectorIsSometimesCoordinate - Vector m_vecOutput; // 0x214 + Vector m_vecOutput; // 0x1b4 // MPropertyFriendlyName "start time" - float m_flStartTime; // 0x220 + float m_flStartTime; // 0x1c0 // MPropertyFriendlyName "end time" - float m_flEndTime; // 0x224 + float m_flEndTime; // 0x1c4 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x228 + ParticleSetMethod_t m_nSetMethod; // 0x1c8 }; // Alignment: 4 -// Size: 0x380 +// Size: 0x330 class C_OP_LerpToOtherAttribute : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x210 + CPerParticleFloatInput m_flInterpolation; // 0x1b0 // MPropertyFriendlyName "input attribute from" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldInputFrom; // 0x350 + ParticleAttributeIndex_t m_nFieldInputFrom; // 0x300 // MPropertyFriendlyName "input attribute to" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldInput; // 0x354 + ParticleAttributeIndex_t m_nFieldInput; // 0x304 // MPropertyFriendlyName "output attribute" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x358 + ParticleAttributeIndex_t m_nFieldOutput; // 0x308 }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapSpeed : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x214 + float m_flInputMin; // 0x1b4 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x218 + float m_flInputMax; // 0x1b8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x21c + float m_flOutputMin; // 0x1bc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x220 + float m_flOutputMax; // 0x1c0 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x224 + ParticleSetMethod_t m_nSetMethod; // 0x1c4 // MPropertyFriendlyName "ignore delta time" - bool m_bIgnoreDelta; // 0x228 + bool m_bIgnoreDelta; // 0x1c8 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapVectortoCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x210 + int32_t m_nOutControlPointNumber; // 0x1b0 // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x214 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b4 // MPropertyFriendlyName "particle number to read" - int32_t m_nParticleNumber; // 0x218 + int32_t m_nParticleNumber; // 0x1b8 }; // Alignment: 8 -// Size: 0x260 +// Size: 0x200 class C_OP_RampScalarLinear : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate min" - float m_RateMin; // 0x210 + float m_RateMin; // 0x1b0 // MPropertyFriendlyName "ramp rate max" - float m_RateMax; // 0x214 + float m_RateMax; // 0x1b4 // MPropertyFriendlyName "start time min" - float m_flStartTime_min; // 0x218 + float m_flStartTime_min; // 0x1b8 // MPropertyFriendlyName "start time max" - float m_flStartTime_max; // 0x21c + float m_flStartTime_max; // 0x1bc // MPropertyFriendlyName "end time min" - float m_flEndTime_min; // 0x220 + float m_flEndTime_min; // 0x1c0 // MPropertyFriendlyName "end time max" - float m_flEndTime_max; // 0x224 + float m_flEndTime_max; // 0x1c4 private: - [[maybe_unused]] uint8_t __pad0228[0x28]; // 0x228 + [[maybe_unused]] uint8_t __pad01c8[0x28]; // 0x1c8 public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x250 + ParticleAttributeIndex_t m_nField; // 0x1f0 // MPropertyFriendlyName "start/end proportional" - bool m_bProportionalOp; // 0x254 + bool m_bProportionalOp; // 0x1f4 }; // Alignment: 10 -// Size: 0x260 +// Size: 0x200 class C_OP_RampScalarSpline : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate min" - float m_RateMin; // 0x210 + float m_RateMin; // 0x1b0 // MPropertyFriendlyName "ramp rate max" - float m_RateMax; // 0x214 + float m_RateMax; // 0x1b4 // MPropertyFriendlyName "start time min" - float m_flStartTime_min; // 0x218 + float m_flStartTime_min; // 0x1b8 // MPropertyFriendlyName "start time max" - float m_flStartTime_max; // 0x21c + float m_flStartTime_max; // 0x1bc // MPropertyFriendlyName "end time min" - float m_flEndTime_min; // 0x220 + float m_flEndTime_min; // 0x1c0 // MPropertyFriendlyName "end time max" - float m_flEndTime_max; // 0x224 + float m_flEndTime_max; // 0x1c4 // MPropertyFriendlyName "bias" - float m_flBias; // 0x228 + float m_flBias; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x24]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x24]; // 0x1cc public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x250 + ParticleAttributeIndex_t m_nField; // 0x1f0 // MPropertyFriendlyName "start/end proportional" - bool m_bProportionalOp; // 0x254 + bool m_bProportionalOp; // 0x1f4 // MPropertyFriendlyName "ease out" - bool m_bEaseOut; // 0x255 + bool m_bEaseOut; // 0x1f5 }; // Alignment: 4 -// Size: 0x250 +// Size: 0x1f0 class C_OP_RampScalarLinearSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate" - float m_Rate; // 0x210 + float m_Rate; // 0x1b0 // MPropertyFriendlyName "start time" - float m_flStartTime; // 0x214 + float m_flStartTime; // 0x1b4 // MPropertyFriendlyName "end time" - float m_flEndTime; // 0x218 + float m_flEndTime; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x24]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x24]; // 0x1bc public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x240 + ParticleAttributeIndex_t m_nField; // 0x1e0 }; // Alignment: 5 -// Size: 0x250 +// Size: 0x1f0 class C_OP_RampScalarSplineSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate" - float m_Rate; // 0x210 + float m_Rate; // 0x1b0 // MPropertyFriendlyName "start time" - float m_flStartTime; // 0x214 + float m_flStartTime; // 0x1b4 // MPropertyFriendlyName "end time" - float m_flEndTime; // 0x218 + float m_flEndTime; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x24]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x24]; // 0x1bc public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x240 + ParticleAttributeIndex_t m_nField; // 0x1e0 // MPropertyFriendlyName "ease out" - bool m_bEaseOut; // 0x244 + bool m_bEaseOut; // 0x1e4 }; // Alignment: 10 -// Size: 0x1300 +// Size: 0x1380 class C_OP_ChladniWave : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "wave minimum" - CPerParticleFloatInput m_flInputMin; // 0x218 + CPerParticleFloatInput m_flInputMin; // 0x1b8 // MPropertyFriendlyName "wave maximum" - CPerParticleFloatInput m_flInputMax; // 0x358 + CPerParticleFloatInput m_flInputMax; // 0x308 // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x498 + CPerParticleFloatInput m_flOutputMin; // 0x458 // MPropertyFriendlyName "output maximum" - CPerParticleFloatInput m_flOutputMax; // 0x5d8 + CPerParticleFloatInput m_flOutputMax; // 0x5a8 // MPropertyFriendlyName "wave length" - CPerParticleVecInput m_vecWaveLength; // 0x718 + CPerParticleVecInput m_vecWaveLength; // 0x6f8 // MPropertyFriendlyName "harmonics" - CPerParticleVecInput m_vecHarmonics; // 0xd00 + CPerParticleVecInput m_vecHarmonics; // 0xd30 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x12e8 + ParticleSetMethod_t m_nSetMethod; // 0x1368 // MPropertyFriendlyName "local space control point" - int32_t m_nLocalSpaceControlPoint; // 0x12ec + int32_t m_nLocalSpaceControlPoint; // 0x136c // MPropertyFriendlyName "3D" - bool m_b3D; // 0x12f0 + bool m_b3D; // 0x1370 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_Noise : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x214 + float m_flOutputMin; // 0x1b4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x218 + float m_flOutputMax; // 0x1b8 // MPropertyFriendlyName "noise coordinate scale" - float m_fl4NoiseScale; // 0x21c + float m_fl4NoiseScale; // 0x1bc // MPropertyFriendlyName "additive" - bool m_bAdditive; // 0x220 + bool m_bAdditive; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "Noise animation time scale" - float m_flNoiseAnimationTimeScale; // 0x224 + float m_flNoiseAnimationTimeScale; // 0x1c4 }; // Alignment: 7 -// Size: 0x240 +// Size: 0x1e0 class C_OP_VectorNoise : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMin; // 0x214 + Vector m_vecOutputMin; // 0x1b4 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMax; // 0x220 + Vector m_vecOutputMax; // 0x1c0 // MPropertyFriendlyName "noise coordinate scale" - float m_fl4NoiseScale; // 0x22c + float m_fl4NoiseScale; // 0x1cc // MPropertyFriendlyName "additive" - bool m_bAdditive; // 0x230 + bool m_bAdditive; // 0x1d0 // MPropertyFriendlyName "offset instead of accelerate position" - bool m_bOffset; // 0x231 + bool m_bOffset; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 + [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyFriendlyName "Noise animation time scale" - float m_flNoiseAnimationTimeScale; // 0x234 + float m_flNoiseAnimationTimeScale; // 0x1d4 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_Decay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Reduce rope popping on decay" - bool m_bRopeDecay; // 0x210 + bool m_bRopeDecay; // 0x1b0 // MPropertyFriendlyName "force preserving particle order" - bool m_bForcePreserveParticleOrder; // 0x211 + bool m_bForcePreserveParticleOrder; // 0x1b1 }; // Alignment: 1 -// Size: 0x350 +// Size: 0x300 class C_OP_DecayOffscreen : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Offscreen Time Before Decay" - CParticleCollectionFloatInput m_flOffscreenTime; // 0x210 + CParticleCollectionFloatInput m_flOffscreenTime; // 0x1b0 }; // Alignment: 1 -// Size: 0x350 +// Size: 0x300 class C_OP_EndCapTimedFreeze : public CParticleFunctionOperator { public: // MPropertyFriendlyName "freeze time" - CParticleCollectionFloatInput m_flFreezeTime; // 0x210 + CParticleCollectionFloatInput m_flFreezeTime; // 0x1b0 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_EndCapTimedDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "decay time" - float m_flDecayTime; // 0x210 + float m_flDecayTime; // 0x1b0 }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class C_OP_EndCapDecay : public CParticleFunctionOperator { public: @@ -6845,96 +6894,96 @@ public: }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_VelocityDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum velocity" - float m_flMinVelocity; // 0x210 + float m_flMinVelocity; // 0x1b0 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_AlphaDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum alpha" - float m_flMinAlpha; // 0x210 + float m_flMinAlpha; // 0x1b0 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RadiusDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum radius" - float m_flMinRadius; // 0x210 + float m_flMinRadius; // 0x1b0 }; // Alignment: 6 -// Size: 0x370 +// Size: 0x320 class C_OP_DecayMaintainCount : public CParticleFunctionOperator { public: // MPropertyFriendlyName "count to maintain" - int32_t m_nParticlesToMaintain; // 0x210 + int32_t m_nParticlesToMaintain; // 0x1b0 // MPropertyFriendlyName "decay delay" - float m_flDecayDelay; // 0x214 + float m_flDecayDelay; // 0x1b4 // MPropertyFriendlyName "snapshot control point for count" - int32_t m_nSnapshotControlPoint; // 0x218 + int32_t m_nSnapshotControlPoint; // 0x1b8 // MPropertyFriendlyName "decay on lifespan" - bool m_bLifespanDecay; // 0x21c + bool m_bLifespanDecay; // 0x1bc private: - [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d + [[maybe_unused]] uint8_t __pad01bd[0x3]; // 0x1bd public: // MPropertyFriendlyName "total count scale" - CParticleCollectionFloatInput m_flScale; // 0x220 + CParticleCollectionFloatInput m_flScale; // 0x1c0 // MPropertyFriendlyName "kill newest instead of oldest" - bool m_bKillNewest; // 0x360 + bool m_bKillNewest; // 0x310 }; // Alignment: 1 -// Size: 0x350 +// Size: 0x300 class C_OP_DecayClampCount : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Maximum Count" - CParticleCollectionFloatInput m_nCount; // 0x210 + CParticleCollectionFloatInput m_nCount; // 0x1b0 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_Cull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "cull percentage" - float m_flCullPerc; // 0x210 + float m_flCullPerc; // 0x1b0 // MPropertyFriendlyName "cull start time" - float m_flCullStart; // 0x214 + float m_flCullStart; // 0x1b4 // MPropertyFriendlyName "cull end time" - float m_flCullEnd; // 0x218 + float m_flCullEnd; // 0x1b8 // MPropertyFriendlyName "cull time exponent" - float m_flCullExp; // 0x21c + float m_flCullExp; // 0x1bc }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class CGeneralSpin : public CParticleFunctionOperator { public: // MPropertyFriendlyName "spin rate degrees" - int32_t m_nSpinRateDegrees; // 0x210 + int32_t m_nSpinRateDegrees; // 0x1b0 // MPropertyFriendlyName "spin rate min" - int32_t m_nSpinRateMinDegrees; // 0x214 + int32_t m_nSpinRateMinDegrees; // 0x1b4 private: - [[maybe_unused]] uint8_t __pad0218[0x4]; // 0x218 + [[maybe_unused]] uint8_t __pad01b8[0x4]; // 0x1b8 public: // MPropertyFriendlyName "spin stop time" - float m_fSpinRateStopTime; // 0x21c + float m_fSpinRateStopTime; // 0x1bc }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class CSpinUpdateBase : public CParticleFunctionOperator { public: @@ -6942,7 +6991,7 @@ public: }; // Alignment: 0 -// Size: 0x230 +// Size: 0x1d0 class C_OP_Spin : public CGeneralSpin { public: @@ -6950,7 +6999,7 @@ public: }; // Alignment: 0 -// Size: 0x210 +// Size: 0x1b0 class C_OP_SpinUpdate : public CSpinUpdateBase { public: @@ -6958,7 +7007,7 @@ public: }; // Alignment: 0 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SpinYaw : public CGeneralSpin { public: @@ -6966,399 +7015,399 @@ public: }; // Alignment: 6 -// Size: 0x260 +// Size: 0x200 class C_OP_InterpolateRadius : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start time" - float m_flStartTime; // 0x210 + float m_flStartTime; // 0x1b0 // MPropertyFriendlyName "end time" - float m_flEndTime; // 0x214 + float m_flEndTime; // 0x1b4 // MPropertyFriendlyName "radius start scale" - float m_flStartScale; // 0x218 + float m_flStartScale; // 0x1b8 // MPropertyFriendlyName "radius end scale" - float m_flEndScale; // 0x21c + float m_flEndScale; // 0x1bc // MPropertyFriendlyName "ease in and out" - bool m_bEaseInAndOut; // 0x220 + bool m_bEaseInAndOut; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "scale bias" - float m_flBias; // 0x224 + float m_flBias; // 0x1c4 }; // Alignment: 5 -// Size: 0x230 +// Size: 0x1d0 class C_OP_ColorInterpolate : public CParticleFunctionOperator { public: // MPropertyFriendlyName "color fade" - Color m_ColorFade; // 0x210 + Color m_ColorFade; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0xc]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0xc]; // 0x1b4 public: // MPropertyFriendlyName "fade start time" - float m_flFadeStartTime; // 0x220 + float m_flFadeStartTime; // 0x1c0 // MPropertyFriendlyName "fade end time" - float m_flFadeEndTime; // 0x224 + float m_flFadeEndTime; // 0x1c4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x228 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c8 // MPropertyFriendlyName "ease in and out" - bool m_bEaseInOut; // 0x22c + bool m_bEaseInOut; // 0x1cc }; // Alignment: 6 -// Size: 0x250 +// Size: 0x1f0 class C_OP_ColorInterpolateRandom : public CParticleFunctionOperator { public: // MPropertyFriendlyName "color fade min" - Color m_ColorFadeMin; // 0x210 + Color m_ColorFadeMin; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x18]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x18]; // 0x1b4 public: // MPropertyFriendlyName "color fade max" - Color m_ColorFadeMax; // 0x22c + Color m_ColorFadeMax; // 0x1cc private: - [[maybe_unused]] uint8_t __pad0230[0xc]; // 0x230 + [[maybe_unused]] uint8_t __pad01d0[0xc]; // 0x1d0 public: // MPropertyFriendlyName "fade start time" - float m_flFadeStartTime; // 0x23c + float m_flFadeStartTime; // 0x1dc // MPropertyFriendlyName "fade end time" - float m_flFadeEndTime; // 0x240 + float m_flFadeEndTime; // 0x1e0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x244 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1e4 // MPropertyFriendlyName "ease in and out" - bool m_bEaseInOut; // 0x248 + bool m_bEaseInOut; // 0x1e8 }; // Alignment: 15 -// Size: 0x9c0 +// Size: 0x9e0 class C_OP_PositionLock : public CParticleFunctionOperator { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x210 + CParticleTransformInput m_TransformInput; // 0x1b0 // MPropertyFriendlyName "start fadeout min" - float m_flStartTime_min; // 0x260 + float m_flStartTime_min; // 0x218 // MPropertyFriendlyName "start fadeout max" - float m_flStartTime_max; // 0x264 + float m_flStartTime_max; // 0x21c // MPropertyFriendlyName "start fadeout exponent" - float m_flStartTime_exp; // 0x268 + float m_flStartTime_exp; // 0x220 // MPropertyFriendlyName "end fadeout min" - float m_flEndTime_min; // 0x26c + float m_flEndTime_min; // 0x224 // MPropertyFriendlyName "end fadeout max" - float m_flEndTime_max; // 0x270 + float m_flEndTime_max; // 0x228 // MPropertyFriendlyName "end fadeout exponent" - float m_flEndTime_exp; // 0x274 + float m_flEndTime_exp; // 0x22c // MPropertyFriendlyName "distance fade range" - float m_flRange; // 0x278 + float m_flRange; // 0x230 private: - [[maybe_unused]] uint8_t __pad027c[0x4]; // 0x27c + [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 public: // MPropertyFriendlyName "distance fade bias" - CParticleCollectionFloatInput m_flRangeBias; // 0x280 + CParticleCollectionFloatInput m_flRangeBias; // 0x238 // MPropertyFriendlyName "instant jump threshold" - float m_flJumpThreshold; // 0x3c0 + float m_flJumpThreshold; // 0x388 // MPropertyFriendlyName "previous position scale" - float m_flPrevPosScale; // 0x3c4 + float m_flPrevPosScale; // 0x38c // MPropertyFriendlyName "lock rotation" - bool m_bLockRot; // 0x3c8 + bool m_bLockRot; // 0x390 private: - [[maybe_unused]] uint8_t __pad03c9[0x7]; // 0x3c9 + [[maybe_unused]] uint8_t __pad0391[0x7]; // 0x391 public: // MPropertyFriendlyName "component scale" - CParticleCollectionVecInput m_vecScale; // 0x3d0 + CParticleCollectionVecInput m_vecScale; // 0x398 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x9b8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x9d0 // MPropertyFriendlyName "output field prev" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x9bc + ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x9d4 }; // Alignment: 33 -// Size: 0x760 +// Size: 0x700 class C_OP_ControlpointLight : public CParticleFunctionOperator { public: // MPropertyFriendlyName "initial color bias" - float m_flScale; // 0x210 + float m_flScale; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4cc]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4cc]; // 0x1b4 public: // MPropertyFriendlyName "light 1 control point" - int32_t m_nControlPoint1; // 0x6e0 + int32_t m_nControlPoint1; // 0x680 // MPropertyFriendlyName "light 2 control point" - int32_t m_nControlPoint2; // 0x6e4 + int32_t m_nControlPoint2; // 0x684 // MPropertyFriendlyName "light 3 control point" - int32_t m_nControlPoint3; // 0x6e8 + int32_t m_nControlPoint3; // 0x688 // MPropertyFriendlyName "light 4 control point" - int32_t m_nControlPoint4; // 0x6ec + int32_t m_nControlPoint4; // 0x68c // MPropertyFriendlyName "light 1 control point offset" - Vector m_vecCPOffset1; // 0x6f0 + Vector m_vecCPOffset1; // 0x690 // MPropertyFriendlyName "light 2 control point offset" - Vector m_vecCPOffset2; // 0x6fc + Vector m_vecCPOffset2; // 0x69c // MPropertyFriendlyName "light 3 control point offset" - Vector m_vecCPOffset3; // 0x708 + Vector m_vecCPOffset3; // 0x6a8 // MPropertyFriendlyName "light 4 control point offset" - Vector m_vecCPOffset4; // 0x714 + Vector m_vecCPOffset4; // 0x6b4 // MPropertyFriendlyName "light 1 50% distance" - float m_LightFiftyDist1; // 0x720 + float m_LightFiftyDist1; // 0x6c0 // MPropertyFriendlyName "light 1 0% distance" - float m_LightZeroDist1; // 0x724 + float m_LightZeroDist1; // 0x6c4 // MPropertyFriendlyName "light 2 50% distance" - float m_LightFiftyDist2; // 0x728 + float m_LightFiftyDist2; // 0x6c8 // MPropertyFriendlyName "light 2 0% distance" - float m_LightZeroDist2; // 0x72c + float m_LightZeroDist2; // 0x6cc // MPropertyFriendlyName "light 3 50% distance" - float m_LightFiftyDist3; // 0x730 + float m_LightFiftyDist3; // 0x6d0 // MPropertyFriendlyName "light 3 0% distance" - float m_LightZeroDist3; // 0x734 + float m_LightZeroDist3; // 0x6d4 // MPropertyFriendlyName "light 4 50% distance" - float m_LightFiftyDist4; // 0x738 + float m_LightFiftyDist4; // 0x6d8 // MPropertyFriendlyName "light 4 0% distance" - float m_LightZeroDist4; // 0x73c + float m_LightZeroDist4; // 0x6dc // MPropertyFriendlyName "light 1 color" - Color m_LightColor1; // 0x740 + Color m_LightColor1; // 0x6e0 // MPropertyFriendlyName "light 2 color" - Color m_LightColor2; // 0x744 + Color m_LightColor2; // 0x6e4 // MPropertyFriendlyName "light 3 color" - Color m_LightColor3; // 0x748 + Color m_LightColor3; // 0x6e8 // MPropertyFriendlyName "light 4 color" - Color m_LightColor4; // 0x74c + Color m_LightColor4; // 0x6ec // MPropertyFriendlyName "light 1 type 0=point 1=spot" - bool m_bLightType1; // 0x750 + bool m_bLightType1; // 0x6f0 // MPropertyFriendlyName "light 2 type 0=point 1=spot" - bool m_bLightType2; // 0x751 + bool m_bLightType2; // 0x6f1 // MPropertyFriendlyName "light 3 type 0=point 1=spot" - bool m_bLightType3; // 0x752 + bool m_bLightType3; // 0x6f2 // MPropertyFriendlyName "light 4 type 0=point 1=spot" - bool m_bLightType4; // 0x753 + bool m_bLightType4; // 0x6f3 // MPropertyFriendlyName "light 1 dynamic light" - bool m_bLightDynamic1; // 0x754 + bool m_bLightDynamic1; // 0x6f4 // MPropertyFriendlyName "light 2 dynamic light" - bool m_bLightDynamic2; // 0x755 + bool m_bLightDynamic2; // 0x6f5 // MPropertyFriendlyName "light 3 dynamic light" - bool m_bLightDynamic3; // 0x756 + bool m_bLightDynamic3; // 0x6f6 // MPropertyFriendlyName "light 4 dynamic light" - bool m_bLightDynamic4; // 0x757 + bool m_bLightDynamic4; // 0x6f7 // MPropertyFriendlyName "compute normals from control points" - bool m_bUseNormal; // 0x758 + bool m_bUseNormal; // 0x6f8 // MPropertyFriendlyName "half-lambert normals" - bool m_bUseHLambert; // 0x759 + bool m_bUseHLambert; // 0x6f9 private: - [[maybe_unused]] uint8_t __pad075a[0x4]; // 0x75a + [[maybe_unused]] uint8_t __pad06fa[0x4]; // 0x6fa public: // MPropertyFriendlyName "clamp minimum light value to initial color" - bool m_bClampLowerRange; // 0x75e + bool m_bClampLowerRange; // 0x6fe // MPropertyFriendlyName "clamp maximum light value to initial color" - bool m_bClampUpperRange; // 0x75f + bool m_bClampUpperRange; // 0x6ff }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_GlobalLight : public CParticleFunctionOperator { public: // MPropertyFriendlyName "initial color bias" - float m_flScale; // 0x210 + float m_flScale; // 0x1b0 // MPropertyFriendlyName "clamp minimum light value to initial color" - bool m_bClampLowerRange; // 0x214 + bool m_bClampLowerRange; // 0x1b4 // MPropertyFriendlyName "clamp maximum light value to initial color" - bool m_bClampUpperRange; // 0x215 + bool m_bClampUpperRange; // 0x1b5 }; // Alignment: 6 -// Size: 0x370 +// Size: 0x320 class C_OP_SetChildControlPoints : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x210 + int32_t m_nChildGroupID; // 0x1b0 // MPropertyFriendlyName "first control point to set" - int32_t m_nFirstControlPoint; // 0x214 + int32_t m_nFirstControlPoint; // 0x1b4 // MPropertyFriendlyName "# of control points to set" - int32_t m_nNumControlPoints; // 0x218 + int32_t m_nNumControlPoints; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "first particle to copy" - CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x220 + CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x1c0 // MPropertyFriendlyName "start as last particle" - bool m_bReverse; // 0x360 + bool m_bReverse; // 0x310 // MPropertyFriendlyName "set orientation" - bool m_bSetOrientation; // 0x361 + bool m_bSetOrientation; // 0x311 }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetControlPointsToParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x210 + int32_t m_nChildGroupID; // 0x1b0 // MPropertyFriendlyName "first control point to set" - int32_t m_nFirstControlPoint; // 0x214 + int32_t m_nFirstControlPoint; // 0x1b4 // MPropertyFriendlyName "# of control points to set" - int32_t m_nNumControlPoints; // 0x218 + int32_t m_nNumControlPoints; // 0x1b8 // MPropertyFriendlyName "first particle to copy" - int32_t m_nFirstSourcePoint; // 0x21c + int32_t m_nFirstSourcePoint; // 0x1bc // MPropertyFriendlyName "set orientation" - bool m_bSetOrientation; // 0x220 + bool m_bSetOrientation; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "orientation style" - ParticleOrientationSetMode_t m_nOrientationMode; // 0x224 + ParticleOrientationSetMode_t m_nOrientationMode; // 0x1c4 // MPropertyFriendlyName "set parent" - ParticleParentSetMode_t m_nSetParent; // 0x228 + ParticleParentSetMode_t m_nSetParent; // 0x1c8 }; // Alignment: 7 -// Size: 0x320 +// Size: 0x2c0 class C_OP_SetControlPointsToModelParticles : public CParticleFunctionOperator { public: // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x210 + char m_HitboxSetName[128]; // 0x1b0 // MPropertyFriendlyName "attachment to follow" - char m_AttachmentName[128]; // 0x290 + char m_AttachmentName[128]; // 0x230 // MPropertyFriendlyName "First control point to set" - int32_t m_nFirstControlPoint; // 0x310 + int32_t m_nFirstControlPoint; // 0x2b0 // MPropertyFriendlyName "# of control points to set" - int32_t m_nNumControlPoints; // 0x314 + int32_t m_nNumControlPoints; // 0x2b4 // MPropertyFriendlyName "first particle to copy" - int32_t m_nFirstSourcePoint; // 0x318 + int32_t m_nFirstSourcePoint; // 0x2b8 // MPropertyFriendlyName "use skinning instead of hitboxes" - bool m_bSkin; // 0x31c + bool m_bSkin; // 0x2bc // MPropertyFriendlyName "follow attachment" - bool m_bAttachment; // 0x31d + bool m_bAttachment; // 0x2bd }; // Alignment: 8 -// Size: 0x4b0 +// Size: 0x470 class C_OP_SetPerChildControlPoint : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x210 + int32_t m_nChildGroupID; // 0x1b0 // MPropertyFriendlyName "control point to set" - int32_t m_nFirstControlPoint; // 0x214 + int32_t m_nFirstControlPoint; // 0x1b4 // MPropertyFriendlyName "# of children to set" - int32_t m_nNumControlPoints; // 0x218 + int32_t m_nNumControlPoints; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "particle increment amount" - CParticleCollectionFloatInput m_nParticleIncrement; // 0x220 + CParticleCollectionFloatInput m_nParticleIncrement; // 0x1c0 // MPropertyFriendlyName "first particle to copy" - CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x360 + CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x310 // MPropertyFriendlyName "set orientation from velocity" - bool m_bSetOrientation; // 0x4a0 + bool m_bSetOrientation; // 0x460 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad0461[0x3]; // 0x461 public: // MPropertyFriendlyName "orientation vector" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOrientationField; // 0x4a4 + ParticleAttributeIndex_t m_nOrientationField; // 0x464 // MPropertyFriendlyName "set number of children based on particle count" - bool m_bNumBasedOnParticleCount; // 0x4a8 + bool m_bNumBasedOnParticleCount; // 0x468 }; // Alignment: 8 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetPerChildControlPointFromAttribute : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x210 + int32_t m_nChildGroupID; // 0x1b0 // MPropertyFriendlyName "control point to set" - int32_t m_nFirstControlPoint; // 0x214 + int32_t m_nFirstControlPoint; // 0x1b4 // MPropertyFriendlyName "# of children to set" - int32_t m_nNumControlPoints; // 0x218 + int32_t m_nNumControlPoints; // 0x1b8 // MPropertyFriendlyName "particle increment amount" - int32_t m_nParticleIncrement; // 0x21c + int32_t m_nParticleIncrement; // 0x1bc // MPropertyFriendlyName "first particle to copy" - int32_t m_nFirstSourcePoint; // 0x220 + int32_t m_nFirstSourcePoint; // 0x1c0 // MPropertyFriendlyName "set number of children based on particle count" - bool m_bNumBasedOnParticleCount; // 0x224 + bool m_bNumBasedOnParticleCount; // 0x1c4 private: - [[maybe_unused]] uint8_t __pad0225[0x3]; // 0x225 + [[maybe_unused]] uint8_t __pad01c5[0x3]; // 0x1c5 public: // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToRead; // 0x228 + ParticleAttributeIndex_t m_nAttributeToRead; // 0x1c8 // MPropertyFriendlyName "control point field for scalars" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPField; // 0x22c + int32_t m_nCPField; // 0x1cc }; // Alignment: 4 -// Size: 0x270 +// Size: 0x230 class C_OP_RemapTransformOrientationToYaw : public CParticleFunctionOperator { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x210 + CParticleTransformInput m_TransformInput; // 0x1b0 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x260 + ParticleAttributeIndex_t m_nFieldOutput; // 0x218 // MPropertyFriendlyName "rotation offset" - float m_flRotOffset; // 0x264 + float m_flRotOffset; // 0x21c // MPropertyFriendlyName "spin strength" - float m_flSpinStrength; // 0x268 + float m_flSpinStrength; // 0x220 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_DampenToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "falloff range" - float m_flRange; // 0x214 + float m_flRange; // 0x1b4 // MPropertyFriendlyName "dampen scale" - float m_flScale; // 0x218 + float m_flScale; // 0x1b8 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "offset" - Vector m_vecOffset; // 0x214 + Vector m_vecOffset; // 0x1b4 // MPropertyFriendlyName "offset in local space" - bool m_bOffsetLocal; // 0x220 + bool m_bOffsetLocal; // 0x1c0 }; // Alignment: 12 -// Size: 0xe60 +// Size: 0xea0 class C_OP_PinParticleToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "offset" - CParticleCollectionVecInput m_vecOffset; // 0x218 + CParticleCollectionVecInput m_vecOffset; // 0x1b8 // MPropertyFriendlyName "offset in local space" - bool m_bOffsetLocal; // 0x800 + bool m_bOffsetLocal; // 0x7f0 private: - [[maybe_unused]] uint8_t __pad0801[0x3]; // 0x801 + [[maybe_unused]] uint8_t __pad07f1[0x3]; // 0x7f1 public: // MPropertyFriendlyName "particle to use" - ParticleSelection_t m_nParticleSelection; // 0x804 + ParticleSelection_t m_nParticleSelection; // 0x7f4 // MPropertyFriendlyName "particle number/offset" - CParticleCollectionFloatInput m_nParticleNumber; // 0x808 + CParticleCollectionFloatInput m_nParticleNumber; // 0x7f8 // MPropertyFriendlyName "pin break type" ParticlePinDistance_t m_nPinBreakType; // 0x948 private: @@ -7367,353 +7416,353 @@ public: // MPropertyFriendlyName "break length %" CParticleCollectionFloatInput m_flBreakDistance; // 0x950 // MPropertyFriendlyName "break speed" - CParticleCollectionFloatInput m_flBreakSpeed; // 0xa90 + CParticleCollectionFloatInput m_flBreakSpeed; // 0xaa0 // MPropertyFriendlyName "break age" - CParticleCollectionFloatInput m_flAge; // 0xbd0 + CParticleCollectionFloatInput m_flAge; // 0xbf0 // MPropertyFriendlyName "break comparison control point 1" - int32_t m_nBreakControlPointNumber; // 0xd10 + int32_t m_nBreakControlPointNumber; // 0xd40 // MPropertyFriendlyName "break comparison control point 2" - int32_t m_nBreakControlPointNumber2; // 0xd14 + int32_t m_nBreakControlPointNumber2; // 0xd44 // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0xd18 + CPerParticleFloatInput m_flInterpolation; // 0xd48 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_MovementRigidAttachToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "scale control point number" - int32_t m_nScaleControlPoint; // 0x214 + int32_t m_nScaleControlPoint; // 0x1b4 // MPropertyFriendlyName "scale control point field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nScaleCPField; // 0x218 + int32_t m_nScaleCPField; // 0x1b8 // MPropertyFriendlyName "cache attribute to read from" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x21c + ParticleAttributeIndex_t m_nFieldInput; // 0x1bc // MPropertyFriendlyName "attribute to write to" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x220 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1c0 // MPropertyFriendlyName "local space" - bool m_bOffsetLocal; // 0x224 + bool m_bOffsetLocal; // 0x1c4 }; // Alignment: 5 -// Size: 0xa90 +// Size: 0xaa0 class C_OP_LerpToInitialPosition : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x218 + CPerParticleFloatInput m_flInterpolation; // 0x1b8 // MPropertyFriendlyName "position cache attribute" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nCacheField; // 0x358 + ParticleAttributeIndex_t m_nCacheField; // 0x308 private: - [[maybe_unused]] uint8_t __pad035c[0x4]; // 0x35c + [[maybe_unused]] uint8_t __pad030c[0x4]; // 0x30c public: // MPropertyFriendlyName "scale" - CParticleCollectionFloatInput m_flScale; // 0x360 + CParticleCollectionFloatInput m_flScale; // 0x310 // MPropertyFriendlyName "component scale" - CParticleCollectionVecInput m_vecScale; // 0x4a0 + CParticleCollectionVecInput m_vecScale; // 0x460 }; // Alignment: 13 -// Size: 0x850 +// Size: 0x860 class C_OP_DistanceBetweenTransforms : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "strarting transform" - CParticleTransformInput m_TransformStart; // 0x218 + CParticleTransformInput m_TransformStart; // 0x1b8 // MPropertyFriendlyName "end transform" - CParticleTransformInput m_TransformEnd; // 0x268 + CParticleTransformInput m_TransformEnd; // 0x220 // MPropertyFriendlyName "distance minimum" - CPerParticleFloatInput m_flInputMin; // 0x2b8 + CPerParticleFloatInput m_flInputMin; // 0x288 // MPropertyFriendlyName "distance maximum" - CPerParticleFloatInput m_flInputMax; // 0x3f8 + CPerParticleFloatInput m_flInputMax; // 0x3d8 // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x538 + CPerParticleFloatInput m_flOutputMin; // 0x528 // MPropertyFriendlyName "output maximum" CPerParticleFloatInput m_flOutputMax; // 0x678 // MPropertyFriendlyName "maximum trace length" - float m_flMaxTraceLength; // 0x7b8 + float m_flMaxTraceLength; // 0x7c8 // MPropertyFriendlyName "LOS Failure Scalar" - float m_flLOSScale; // 0x7bc + float m_flLOSScale; // 0x7cc // MPropertyFriendlyName "LOS collision group" - char m_CollisionGroupName[128]; // 0x7c0 + char m_CollisionGroupName[128]; // 0x7d0 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x840 + ParticleTraceSet_t m_nTraceSet; // 0x850 // MPropertyFriendlyName "ensure line of sight" - bool m_bLOS; // 0x844 + bool m_bLOS; // 0x854 private: - [[maybe_unused]] uint8_t __pad0845[0x3]; // 0x845 + [[maybe_unused]] uint8_t __pad0855[0x3]; // 0x855 public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x848 + ParticleSetMethod_t m_nSetMethod; // 0x858 }; // Alignment: 10 -// Size: 0x2d0 +// Size: 0x2a0 class C_OP_PercentageBetweenTransforms : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "percentage minimum" - float m_flInputMin; // 0x214 + float m_flInputMin; // 0x1b4 // MPropertyFriendlyName "percentage maximum" - float m_flInputMax; // 0x218 + float m_flInputMax; // 0x1b8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x21c + float m_flOutputMin; // 0x1bc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x220 + float m_flOutputMax; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "strarting transform" - CParticleTransformInput m_TransformStart; // 0x228 + CParticleTransformInput m_TransformStart; // 0x1c8 // MPropertyFriendlyName "end transform" - CParticleTransformInput m_TransformEnd; // 0x278 + CParticleTransformInput m_TransformEnd; // 0x230 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x2c8 + ParticleSetMethod_t m_nSetMethod; // 0x298 // MPropertyFriendlyName "only active within input range" - bool m_bActiveRange; // 0x2cc + bool m_bActiveRange; // 0x29c // MPropertyFriendlyName "treat distance between points as radius" - bool m_bRadialCheck; // 0x2cd + bool m_bRadialCheck; // 0x29d }; // Alignment: 10 -// Size: 0x2e0 +// Size: 0x2b0 class C_OP_PercentageBetweenTransformsVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "percentage minimum" - float m_flInputMin; // 0x214 + float m_flInputMin; // 0x1b4 // MPropertyFriendlyName "percentage maximum" - float m_flInputMax; // 0x218 + float m_flInputMax; // 0x1b8 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMin; // 0x21c + Vector m_vecOutputMin; // 0x1bc // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - Vector m_vecOutputMax; // 0x228 + Vector m_vecOutputMax; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "strarting transform" - CParticleTransformInput m_TransformStart; // 0x238 + CParticleTransformInput m_TransformStart; // 0x1d8 // MPropertyFriendlyName "end transform" - CParticleTransformInput m_TransformEnd; // 0x288 + CParticleTransformInput m_TransformEnd; // 0x240 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x2d8 + ParticleSetMethod_t m_nSetMethod; // 0x2a8 // MPropertyFriendlyName "only active within input range" - bool m_bActiveRange; // 0x2dc + bool m_bActiveRange; // 0x2ac // MPropertyFriendlyName "treat distance between points as radius" - bool m_bRadialCheck; // 0x2dd + bool m_bRadialCheck; // 0x2ad }; // Alignment: 12 -// Size: 0x2e0 +// Size: 0x2b0 class C_OP_PercentageBetweenTransformLerpCPs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "percentage minimum" - float m_flInputMin; // 0x214 + float m_flInputMin; // 0x1b4 // MPropertyFriendlyName "percentage maximum" - float m_flInputMax; // 0x218 + float m_flInputMax; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "strarting transform" - CParticleTransformInput m_TransformStart; // 0x220 + CParticleTransformInput m_TransformStart; // 0x1c0 // MPropertyFriendlyName "end transform" - CParticleTransformInput m_TransformEnd; // 0x270 + CParticleTransformInput m_TransformEnd; // 0x228 // MPropertyFriendlyName "output starting control point number" - int32_t m_nOutputStartCP; // 0x2c0 + int32_t m_nOutputStartCP; // 0x290 // MPropertyFriendlyName "output starting control point field 0-2 X/Y/Z" - int32_t m_nOutputStartField; // 0x2c4 + int32_t m_nOutputStartField; // 0x294 // MPropertyFriendlyName "output ending control point number" - int32_t m_nOutputEndCP; // 0x2c8 + int32_t m_nOutputEndCP; // 0x298 // MPropertyFriendlyName "output ending control point field 0-2 X/Y/Z" - int32_t m_nOutputEndField; // 0x2cc + int32_t m_nOutputEndField; // 0x29c // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x2d0 + ParticleSetMethod_t m_nSetMethod; // 0x2a0 // MPropertyFriendlyName "only active within input range" - bool m_bActiveRange; // 0x2d4 + bool m_bActiveRange; // 0x2a4 // MPropertyFriendlyName "treat distance between points as radius" - bool m_bRadialCheck; // 0x2d5 + bool m_bRadialCheck; // 0x2a5 }; // Alignment: 9 -// Size: 0x12f0 +// Size: 0x1370 class C_OP_DistanceBetweenVecs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "first vector" - CPerParticleVecInput m_vecPoint1; // 0x218 + CPerParticleVecInput m_vecPoint1; // 0x1b8 // MPropertyFriendlyName "second vector" - CPerParticleVecInput m_vecPoint2; // 0x800 + CPerParticleVecInput m_vecPoint2; // 0x7f0 // MPropertyFriendlyName "distance minimum" - CPerParticleFloatInput m_flInputMin; // 0xde8 + CPerParticleFloatInput m_flInputMin; // 0xe28 // MPropertyFriendlyName "distance maximum" - CPerParticleFloatInput m_flInputMax; // 0xf28 + CPerParticleFloatInput m_flInputMax; // 0xf78 // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x1068 + CPerParticleFloatInput m_flOutputMin; // 0x10c8 // MPropertyFriendlyName "output maximum" - CPerParticleFloatInput m_flOutputMax; // 0x11a8 + CPerParticleFloatInput m_flOutputMax; // 0x1218 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x12e8 + ParticleSetMethod_t m_nSetMethod; // 0x1368 // MPropertyFriendlyName "divide by deltatime (for comparing motion since last simulation)" - bool m_bDeltaTime; // 0x12ec + bool m_bDeltaTime; // 0x136c }; // Alignment: 3 -// Size: 0xdf0 +// Size: 0xe30 class C_OP_DirectionBetweenVecsToVec : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "first vector" - CPerParticleVecInput m_vecPoint1; // 0x218 + CPerParticleVecInput m_vecPoint1; // 0x1b8 // MPropertyFriendlyName "second vector" - CPerParticleVecInput m_vecPoint2; // 0x800 + CPerParticleVecInput m_vecPoint2; // 0x7f0 }; // Alignment: 15 -// Size: 0xdf0 +// Size: 0xe30 class C_OP_DistanceToTransform : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "distance minimum" - CPerParticleFloatInput m_flInputMin; // 0x218 + CPerParticleFloatInput m_flInputMin; // 0x1b8 // MPropertyFriendlyName "distance maximum" - CPerParticleFloatInput m_flInputMax; // 0x358 + CPerParticleFloatInput m_flInputMax; // 0x308 // MPropertyFriendlyName "output minimum" - CPerParticleFloatInput m_flOutputMin; // 0x498 + CPerParticleFloatInput m_flOutputMin; // 0x458 // MPropertyFriendlyName "output maximum" - CPerParticleFloatInput m_flOutputMax; // 0x5d8 + CPerParticleFloatInput m_flOutputMax; // 0x5a8 // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformStart; // 0x718 + CParticleTransformInput m_TransformStart; // 0x6f8 // MPropertyFriendlyName "ensure line of sight" - bool m_bLOS; // 0x768 + bool m_bLOS; // 0x760 // MPropertyFriendlyName "LOS collision group" - char m_CollisionGroupName[128]; // 0x769 + char m_CollisionGroupName[128]; // 0x761 private: - [[maybe_unused]] uint8_t __pad07e9[0x3]; // 0x7e9 + [[maybe_unused]] uint8_t __pad07e1[0x3]; // 0x7e1 public: // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x7ec + ParticleTraceSet_t m_nTraceSet; // 0x7e4 // MPropertyFriendlyName "maximum trace length" - float m_flMaxTraceLength; // 0x7f0 + float m_flMaxTraceLength; // 0x7e8 // MPropertyFriendlyName "LOS Failure Scalar" - float m_flLOSScale; // 0x7f4 + float m_flLOSScale; // 0x7ec // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x7f8 + ParticleSetMethod_t m_nSetMethod; // 0x7f0 // MPropertyFriendlyName "only active within specified distance" - bool m_bActiveRange; // 0x7fc + bool m_bActiveRange; // 0x7f4 // MPropertyFriendlyName "output is additive" - bool m_bAdditive; // 0x7fd + bool m_bAdditive; // 0x7f5 private: - [[maybe_unused]] uint8_t __pad07fe[0x2]; // 0x7fe + [[maybe_unused]] uint8_t __pad07f6[0x2]; // 0x7f6 public: // MPropertyFriendlyName "component scale" - CPerParticleVecInput m_vecComponentScale; // 0x800 + CPerParticleVecInput m_vecComponentScale; // 0x7f8 }; // Alignment: 11 -// Size: 0x7c0 +// Size: 0x7d0 class C_OP_CylindricalDistanceToTransform : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "cylinder inner radius" - CPerParticleFloatInput m_flInputMin; // 0x218 + CPerParticleFloatInput m_flInputMin; // 0x1b8 // MPropertyFriendlyName "cylinder outer radius" - CPerParticleFloatInput m_flInputMax; // 0x358 + CPerParticleFloatInput m_flInputMax; // 0x308 // MPropertyFriendlyName "cylinder inner output" - CPerParticleFloatInput m_flOutputMin; // 0x498 + CPerParticleFloatInput m_flOutputMin; // 0x458 // MPropertyFriendlyName "cylinder outer output" - CPerParticleFloatInput m_flOutputMax; // 0x5d8 + CPerParticleFloatInput m_flOutputMax; // 0x5a8 // MPropertyFriendlyName "cylindrical top transform" - CParticleTransformInput m_TransformStart; // 0x718 + CParticleTransformInput m_TransformStart; // 0x6f8 // MPropertyFriendlyName "cylindrical bottom transform" - CParticleTransformInput m_TransformEnd; // 0x768 + CParticleTransformInput m_TransformEnd; // 0x760 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x7b8 + ParticleSetMethod_t m_nSetMethod; // 0x7c8 // MPropertyFriendlyName "only active within specified distance" - bool m_bActiveRange; // 0x7bc + bool m_bActiveRange; // 0x7cc // MPropertyFriendlyName "output is additive" - bool m_bAdditive; // 0x7bd + bool m_bAdditive; // 0x7cd // MPropertyFriendlyName "apply radius to ends (capsule)" - bool m_bCapsule; // 0x7be + bool m_bCapsule; // 0x7ce }; // Alignment: 7 -// Size: 0x2c0 +// Size: 0x260 class C_OP_RtEnvCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "test direction" // MVectorIsCoordinate - Vector m_vecTestDir; // 0x210 + Vector m_vecTestDir; // 0x1b0 // MPropertyFriendlyName "cull normal" // MVectorIsCoordinate - Vector m_vecTestNormal; // 0x21c + Vector m_vecTestNormal; // 0x1bc // MPropertyFriendlyName "cull on miss" - bool m_bCullOnMiss; // 0x228 + bool m_bCullOnMiss; // 0x1c8 // MPropertyFriendlyName "stick instead of cull" - bool m_bStickInsteadOfCull; // 0x229 + bool m_bStickInsteadOfCull; // 0x1c9 // MPropertyFriendlyName "ray trace environment name" - char m_RtEnvName[128]; // 0x22a + char m_RtEnvName[128]; // 0x1ca private: - [[maybe_unused]] uint8_t __pad02aa[0x2]; // 0x2aa + [[maybe_unused]] uint8_t __pad024a[0x2]; // 0x24a public: // MPropertyFriendlyName "ray trace environment cp" - int32_t m_nRTEnvCP; // 0x2ac + int32_t m_nRTEnvCP; // 0x24c // MPropertyFriendlyName "rt env control point component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent; // 0x2b0 + int32_t m_nComponent; // 0x250 }; // Alignment: 4 @@ -7722,978 +7771,979 @@ class C_OP_MovementLoopInsideSphere : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x210 + int32_t m_nCP; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "distance maximum" - CParticleCollectionFloatInput m_flDistance; // 0x218 + CParticleCollectionFloatInput m_flDistance; // 0x1b8 // MPropertyFriendlyName "component scale" - CParticleCollectionVecInput m_vecScale; // 0x358 + CParticleCollectionVecInput m_vecScale; // 0x308 // MPropertyFriendlyName "distance squared output attribute" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nDistSqrAttr; // 0x940 }; -// Alignment: 8 -// Size: 0x3f0 +// Alignment: 9 +// Size: 0x460 class C_OP_MoveToHitbox : public CParticleFunctionOperator { public: - // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + // MPropertyFriendlyName "model input" + CParticleModelInput m_modelInput; // 0x1b0 + // MPropertyFriendlyName "transform input" + CParticleTransformInput m_transformInput; // 0x210 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad0278[0x4]; // 0x278 public: // MPropertyFriendlyName "lifetime lerp start" - float m_flLifeTimeLerpStart; // 0x218 + float m_flLifeTimeLerpStart; // 0x27c // MPropertyFriendlyName "lifetime lerp end" - float m_flLifeTimeLerpEnd; // 0x21c + float m_flLifeTimeLerpEnd; // 0x280 // MPropertyFriendlyName "previous position scale" - float m_flPrevPosScale; // 0x220 + float m_flPrevPosScale; // 0x284 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x224 + char m_HitboxSetName[128]; // 0x288 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x2a4 + bool m_bUseBones; // 0x308 private: - [[maybe_unused]] uint8_t __pad02a5[0x3]; // 0x2a5 + [[maybe_unused]] uint8_t __pad0309[0x3]; // 0x309 public: // MPropertyFriendlyName "lerp type" - HitboxLerpType_t m_nLerpType; // 0x2a8 -private: - [[maybe_unused]] uint8_t __pad02ac[0x4]; // 0x2ac -public: + HitboxLerpType_t m_nLerpType; // 0x30c // MPropertyFriendlyName "Constant Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x2b0 + CPerParticleFloatInput m_flInterpolation; // 0x310 }; -// Alignment: 14 -// Size: 0x9e0 +// Alignment: 15 +// Size: 0xab0 class C_OP_LockToBone : public CParticleFunctionOperator { public: - // MPropertyFriendlyName "control_point_number" - int32_t m_nControlPointNumber; // 0x210 + // MPropertyFriendlyName "model input" + CParticleModelInput m_modelInput; // 0x1b0 + // MPropertyFriendlyName "transform input" + CParticleTransformInput m_transformInput; // 0x210 // MPropertyFriendlyName "lifetime fade start" - float m_flLifeTimeFadeStart; // 0x214 + float m_flLifeTimeFadeStart; // 0x278 // MPropertyFriendlyName "lifetime fade end" - float m_flLifeTimeFadeEnd; // 0x218 + float m_flLifeTimeFadeEnd; // 0x27c // MPropertyFriendlyName "instant jump threshold" - float m_flJumpThreshold; // 0x21c + float m_flJumpThreshold; // 0x280 // MPropertyFriendlyName "previous position scale" - float m_flPrevPosScale; // 0x220 + float m_flPrevPosScale; // 0x284 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x224 + char m_HitboxSetName[128]; // 0x288 // MPropertyFriendlyName "rigid lock" - bool m_bRigid; // 0x2a4 + bool m_bRigid; // 0x308 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x2a5 + bool m_bUseBones; // 0x309 private: - [[maybe_unused]] uint8_t __pad02a6[0x2]; // 0x2a6 + [[maybe_unused]] uint8_t __pad030a[0x2]; // 0x30a public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x2a8 + ParticleAttributeIndex_t m_nFieldOutput; // 0x30c // MPropertyFriendlyName "output field prev" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x2ac + ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x310 // MPropertyStartGroup "Set Rotations to Bones" // MPropertyFriendlyName "lock rotations to bone orientation" - ParticleRotationLockType_t m_nRotationSetType; // 0x2b0 + ParticleRotationLockType_t m_nRotationSetType; // 0x314 // MPropertyFriendlyName "rigid set rotation from bones" - bool m_bRigidRotationLock; // 0x2b4 + bool m_bRigidRotationLock; // 0x318 private: - [[maybe_unused]] uint8_t __pad02b5[0x3]; // 0x2b5 + [[maybe_unused]] uint8_t __pad0319[0x7]; // 0x319 public: // MPropertyFriendlyName "rigid rotation offset pitch/yaw/roll" - CPerParticleVecInput m_vecRotation; // 0x2b8 + CPerParticleVecInput m_vecRotation; // 0x320 // MPropertyFriendlyName "rigid rotation interpolation" - CPerParticleFloatInput m_flRotLerp; // 0x8a0 + CPerParticleFloatInput m_flRotLerp; // 0x958 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_SnapshotRigidSkinToBones : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotate normals" - bool m_bTransformNormals; // 0x210 + bool m_bTransformNormals; // 0x1b0 // MPropertyFriendlyName "scale radii" - bool m_bTransformRadii; // 0x211 + bool m_bTransformRadii; // 0x1b1 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad01b2[0x2]; // 0x1b2 public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x214 + int32_t m_nControlPointNumber; // 0x1b4 }; // Alignment: 7 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SnapshotSkinToBones : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotate normals" - bool m_bTransformNormals; // 0x210 + bool m_bTransformNormals; // 0x1b0 // MPropertyFriendlyName "scale radii" - bool m_bTransformRadii; // 0x211 + bool m_bTransformRadii; // 0x1b1 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad01b2[0x2]; // 0x1b2 public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x214 + int32_t m_nControlPointNumber; // 0x1b4 // MPropertyFriendlyName "lifetime fade start" - float m_flLifeTimeFadeStart; // 0x218 + float m_flLifeTimeFadeStart; // 0x1b8 // MPropertyFriendlyName "lifetime fade end" - float m_flLifeTimeFadeEnd; // 0x21c + float m_flLifeTimeFadeEnd; // 0x1bc // MPropertyFriendlyName "instant jump threshold" - float m_flJumpThreshold; // 0x220 + float m_flJumpThreshold; // 0x1c0 // MPropertyFriendlyName "previous position scale" - float m_flPrevPosScale; // 0x224 + float m_flPrevPosScale; // 0x1c4 }; // Alignment: 11 -// Size: 0x240 +// Size: 0x1e0 class C_OP_CPOffsetToPercentageBetweenCPs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "percentage minimum" - float m_flInputMin; // 0x210 + float m_flInputMin; // 0x1b0 // MPropertyFriendlyName "percentage maximum" - float m_flInputMax; // 0x214 + float m_flInputMax; // 0x1b4 // MPropertyFriendlyName "percentage bias" - float m_flInputBias; // 0x218 + float m_flInputBias; // 0x1b8 // MPropertyFriendlyName "starting control point" - int32_t m_nStartCP; // 0x21c + int32_t m_nStartCP; // 0x1bc // MPropertyFriendlyName "ending control point" - int32_t m_nEndCP; // 0x220 + int32_t m_nEndCP; // 0x1c0 // MPropertyFriendlyName "offset control point" - int32_t m_nOffsetCP; // 0x224 + int32_t m_nOffsetCP; // 0x1c4 // MPropertyFriendlyName "output control point" - int32_t m_nOuputCP; // 0x228 + int32_t m_nOuputCP; // 0x1c8 // MPropertyFriendlyName "input control point" - int32_t m_nInputCP; // 0x22c + int32_t m_nInputCP; // 0x1cc // MPropertyFriendlyName "treat distance between points as radius" - bool m_bRadialCheck; // 0x230 + bool m_bRadialCheck; // 0x1d0 // MPropertyFriendlyName "treat offset as scale of total distance" - bool m_bScaleOffset; // 0x231 + bool m_bScaleOffset; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 + [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyFriendlyName "offset amount" // MVectorIsCoordinate - Vector m_vecOffset; // 0x234 + Vector m_vecOffset; // 0x1d4 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_OP_PlaneCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point for point on plane" - int32_t m_nPlaneControlPoint; // 0x210 + int32_t m_nPlaneControlPoint; // 0x1b0 // MPropertyFriendlyName "plane normal" // MVectorIsCoordinate - Vector m_vecPlaneDirection; // 0x214 + Vector m_vecPlaneDirection; // 0x1b4 // MPropertyFriendlyName "use local space" - bool m_bLocalSpace; // 0x220 + bool m_bLocalSpace; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MPropertyFriendlyName "cull plane offset" - float m_flPlaneOffset; // 0x224 + float m_flPlaneOffset; // 0x1c4 }; // Alignment: 4 -// Size: 0x230 +// Size: 0x1d0 class C_OP_DistanceCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" - int32_t m_nControlPoint; // 0x210 + int32_t m_nControlPoint; // 0x1b0 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate - Vector m_vecPointOffset; // 0x214 + Vector m_vecPointOffset; // 0x1b4 // MPropertyFriendlyName "cull distance" - float m_flDistance; // 0x220 + float m_flDistance; // 0x1c0 // MPropertyFriendlyName "cull inside instead of outside" - bool m_bCullInside; // 0x224 + bool m_bCullInside; // 0x1c4 }; // Alignment: 5 -// Size: 0x2a0 +// Size: 0x240 class C_OP_ModelCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "use only bounding box" - bool m_bBoundBox; // 0x214 + bool m_bBoundBox; // 0x1b4 // MPropertyFriendlyName "cull outside instead of inside" - bool m_bCullOutside; // 0x215 + bool m_bCullOutside; // 0x1b5 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x216 + bool m_bUseBones; // 0x1b6 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x217 + char m_HitboxSetName[128]; // 0x1b7 }; // Alignment: 7 -// Size: 0x890 +// Size: 0x880 class C_OP_ModelDampenMovement : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "use only bounding box" - bool m_bBoundBox; // 0x214 + bool m_bBoundBox; // 0x1b4 // MPropertyFriendlyName "dampen outside instead of inside" - bool m_bOutside; // 0x215 + bool m_bOutside; // 0x1b5 // MPropertyFriendlyName "use bones instead of hitboxes" - bool m_bUseBones; // 0x216 + bool m_bUseBones; // 0x1b6 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0x217 + char m_HitboxSetName[128]; // 0x1b7 private: - [[maybe_unused]] uint8_t __pad0297[0x1]; // 0x297 + [[maybe_unused]] uint8_t __pad0237[0x1]; // 0x237 public: // MPropertyFriendlyName "test position offset" // MVectorIsCoordinate - CPerParticleVecInput m_vecPosOffset; // 0x298 + CPerParticleVecInput m_vecPosOffset; // 0x238 // MPropertyFriendlyName "drag" // MPropertyAttributeRange "-1 1" - float m_fDrag; // 0x880 + float m_fDrag; // 0x870 }; // Alignment: 8 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SequenceFromModel : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "current anim time output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x218 + ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x1b8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x21c + float m_flInputMin; // 0x1bc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x220 + float m_flInputMax; // 0x1c0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x224 + float m_flOutputMin; // 0x1c4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x228 + float m_flOutputMax; // 0x1c8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x22c + ParticleSetMethod_t m_nSetMethod; // 0x1cc }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_VelocityMatchingForce : public CParticleFunctionOperator { public: // MPropertyFriendlyName "direction matching strength" - float m_flDirScale; // 0x210 + float m_flDirScale; // 0x1b0 // MPropertyFriendlyName "speed matching strength" - float m_flSpdScale; // 0x214 + float m_flSpdScale; // 0x1b4 // MPropertyFriendlyName "control point to broadcast speed and direction to" - int32_t m_nCPBroadcast; // 0x218 + int32_t m_nCPBroadcast; // 0x1b8 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_MovementMaintainOffset : public CParticleFunctionOperator { public: // MPropertyFriendlyName "desired offset" // MVectorIsCoordinate - Vector m_vecOffset; // 0x210 + Vector m_vecOffset; // 0x1b0 // MPropertyFriendlyName "local space CP" - int32_t m_nCP; // 0x21c + int32_t m_nCP; // 0x1bc // MPropertyFriendlyName "scale by radius" - bool m_bRadiusScale; // 0x220 + bool m_bRadiusScale; // 0x1c0 }; // Alignment: 17 -// Size: 0x410 +// Size: 0x3c0 class C_OP_MovementPlaceOnGround : public CParticleFunctionOperator { public: // MPropertyFriendlyName "offset" - CPerParticleFloatInput m_flOffset; // 0x210 + CPerParticleFloatInput m_flOffset; // 0x1b0 // MPropertyFriendlyName "max trace length" - float m_flMaxTraceLength; // 0x350 + float m_flMaxTraceLength; // 0x300 // MPropertyFriendlyName "CP movement tolerance" - float m_flTolerance; // 0x354 + float m_flTolerance; // 0x304 // MPropertyFriendlyName "trace offset" - float m_flTraceOffset; // 0x358 + float m_flTraceOffset; // 0x308 // MPropertyFriendlyName "interpolation rate" - float m_flLerpRate; // 0x35c + float m_flLerpRate; // 0x30c // MPropertyFriendlyName "collision group" - char m_CollisionGroupName[128]; // 0x360 + char m_CollisionGroupName[128]; // 0x310 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x3e0 + ParticleTraceSet_t m_nTraceSet; // 0x390 // MPropertyFriendlyName "reference CP 1" - int32_t m_nRefCP1; // 0x3e4 + int32_t m_nRefCP1; // 0x394 // MPropertyFriendlyName "reference CP 2" - int32_t m_nRefCP2; // 0x3e8 + int32_t m_nRefCP2; // 0x398 // MPropertyFriendlyName "interploation distance tolerance cp" - int32_t m_nLerpCP; // 0x3ec + int32_t m_nLerpCP; // 0x39c private: - [[maybe_unused]] uint8_t __pad03f0[0x8]; // 0x3f0 + [[maybe_unused]] uint8_t __pad03a0[0x8]; // 0x3a0 public: // MPropertyFriendlyName "No Collision Behavior" - ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3f8 + ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3a8 // MPropertyFriendlyName "include default contents trace hulls" - bool m_bIncludeShotHull; // 0x3fc + bool m_bIncludeShotHull; // 0x3ac // MPropertyFriendlyName "include water" - bool m_bIncludeWater; // 0x3fd + bool m_bIncludeWater; // 0x3ad private: - [[maybe_unused]] uint8_t __pad03fe[0x2]; // 0x3fe + [[maybe_unused]] uint8_t __pad03ae[0x2]; // 0x3ae public: // MPropertyFriendlyName "set normal" - bool m_bSetNormal; // 0x400 + bool m_bSetNormal; // 0x3b0 // MPropertyFriendlyName "treat offset as scalar of particle radius" - bool m_bScaleOffset; // 0x401 + bool m_bScaleOffset; // 0x3b1 private: - [[maybe_unused]] uint8_t __pad0402[0x2]; // 0x402 + [[maybe_unused]] uint8_t __pad03b2[0x2]; // 0x3b2 public: // MPropertyFriendlyName "preserve initial Z-offset relative to cp" - int32_t m_nPreserveOffsetCP; // 0x404 + int32_t m_nPreserveOffsetCP; // 0x3b4 // MPropertyFriendlyName "CP Entity to Ignore for Collisions" - int32_t m_nIgnoreCP; // 0x408 + int32_t m_nIgnoreCP; // 0x3b8 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_InheritFromParentParticles : public CParticleFunctionOperator { public: // MPropertyFriendlyName "scale" - float m_flScale; // 0x210 + float m_flScale; // 0x1b0 // MPropertyFriendlyName "inherited field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "particle increment amount" - int32_t m_nIncrement; // 0x218 + int32_t m_nIncrement; // 0x1b8 // MPropertyFriendlyName "random parent particle distribution" - bool m_bRandomDistribution; // 0x21c + bool m_bRandomDistribution; // 0x1bc }; // Alignment: 5 -// Size: 0x230 +// Size: 0x1d0 class C_OP_InheritFromParentParticlesV2 : public CParticleFunctionOperator { public: // MPropertyFriendlyName "scale" - float m_flScale; // 0x210 + float m_flScale; // 0x1b0 // MPropertyFriendlyName "inherited field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "particle increment amount" - int32_t m_nIncrement; // 0x218 + int32_t m_nIncrement; // 0x1b8 // MPropertyFriendlyName "random parent particle distribution" - bool m_bRandomDistribution; // 0x21c + bool m_bRandomDistribution; // 0x1bc private: - [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d + [[maybe_unused]] uint8_t __pad01bd[0x3]; // 0x1bd public: // MPropertyFriendlyName "behavior if parent particle dies" - MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x220 + MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x1c0 }; // Alignment: 5 -// Size: 0x4a0 +// Size: 0x460 class C_OP_ReadFromNeighboringParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "read field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "written field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "particle increment amount" - int32_t m_nIncrement; // 0x218 + int32_t m_nIncrement; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "maximum distance" - CPerParticleFloatInput m_DistanceCheck; // 0x220 + CPerParticleFloatInput m_DistanceCheck; // 0x1c0 // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x360 + CPerParticleFloatInput m_flInterpolation; // 0x310 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_InheritFromPeerSystem : public CParticleFunctionOperator { public: // MPropertyFriendlyName "read field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "written field" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nFieldInput; // 0x214 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b4 // MPropertyFriendlyName "particle neighbor increment amount" - int32_t m_nIncrement; // 0x218 + int32_t m_nIncrement; // 0x1b8 // MPropertyFriendlyName "group id" - int32_t m_nGroupID; // 0x21c + int32_t m_nGroupID; // 0x1bc }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapVectorComponentToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Input Vector" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput; // 0x210 + ParticleAttributeIndex_t m_nFieldInput; // 0x1b0 // MPropertyFriendlyName "Output Scalar" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "Vector Component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nComponent; // 0x218 + int32_t m_nComponent; // 0x1b8 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_OrientTo2dDirection : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotation offset" - float m_flRotOffset; // 0x210 + float m_flRotOffset; // 0x1b0 // MPropertyFriendlyName "spin strength" - float m_flSpinStrength; // 0x214 + float m_flSpinStrength; // 0x1b4 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x218 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b8 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RestartAfterDuration : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum restart time" - float m_flDurationMin; // 0x210 + float m_flDurationMin; // 0x1b0 // MPropertyFriendlyName "maximum restart time" - float m_flDurationMax; // 0x214 + float m_flDurationMax; // 0x1b4 // MPropertyFriendlyName "control point to scale duration" - int32_t m_nCP; // 0x218 + int32_t m_nCP; // 0x1b8 // MPropertyFriendlyName "control point field X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPField; // 0x21c + int32_t m_nCPField; // 0x1bc // MPropertyFriendlyName "child group ID" - int32_t m_nChildGroupID; // 0x220 + int32_t m_nChildGroupID; // 0x1c0 // MPropertyFriendlyName "only restart children" - bool m_bOnlyChildren; // 0x224 + bool m_bOnlyChildren; // 0x1c4 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_Orient2DRelToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotation offset" - float m_flRotOffset; // 0x210 + float m_flRotOffset; // 0x1b0 // MPropertyFriendlyName "spin strength" - float m_flSpinStrength; // 0x214 + float m_flSpinStrength; // 0x1b4 // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x218 + int32_t m_nCP; // 0x1b8 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x21c + ParticleAttributeIndex_t m_nFieldOutput; // 0x1bc }; // Alignment: 4 -// Size: 0x990 +// Size: 0x9b0 class C_OP_MovementRotateParticleAroundAxis : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotation axis" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecRotAxis; // 0x210 + CParticleCollectionVecInput m_vecRotAxis; // 0x1b0 // MPropertyFriendlyName "rotation rate" - CParticleCollectionFloatInput m_flRotRate; // 0x7f8 + CParticleCollectionFloatInput m_flRotRate; // 0x7e8 // MPropertyFriendlyName "transform input" CParticleTransformInput m_TransformInput; // 0x938 // MPropertyFriendlyName "use local space" - bool m_bLocalSpace; // 0x988 + bool m_bLocalSpace; // 0x9a0 }; // Alignment: 7 -// Size: 0x380 +// Size: 0x330 class C_OP_RotateVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "rotation axis min" // MVectorIsCoordinate - Vector m_vecRotAxisMin; // 0x214 + Vector m_vecRotAxisMin; // 0x1b4 // MPropertyFriendlyName "rotation axis max" // MVectorIsCoordinate - Vector m_vecRotAxisMax; // 0x220 + Vector m_vecRotAxisMax; // 0x1c0 // MPropertyFriendlyName "rotation rate min" - float m_flRotRateMin; // 0x22c + float m_flRotRateMin; // 0x1cc // MPropertyFriendlyName "rotation rate max" - float m_flRotRateMax; // 0x230 + float m_flRotRateMax; // 0x1d0 // MPropertyFriendlyName "normalize output" - bool m_bNormalize; // 0x234 + bool m_bNormalize; // 0x1d4 private: - [[maybe_unused]] uint8_t __pad0235[0x3]; // 0x235 + [[maybe_unused]] uint8_t __pad01d5[0x3]; // 0x1d5 public: // MPropertyFriendlyName "per particle scale" - CPerParticleFloatInput m_flScale; // 0x238 + CPerParticleFloatInput m_flScale; // 0x1d8 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_MaxVelocity : public CParticleFunctionOperator { public: // MPropertyFriendlyName "maximum velocity" - float m_flMaxVelocity; // 0x210 + float m_flMaxVelocity; // 0x1b0 // MPropertyFriendlyName "override max velocity from this CP" - int32_t m_nOverrideCP; // 0x214 + int32_t m_nOverrideCP; // 0x1b4 // MPropertyFriendlyName "override CP field" - int32_t m_nOverrideCPField; // 0x218 + int32_t m_nOverrideCPField; // 0x1b8 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_LagCompensation : public CParticleFunctionOperator { public: // MPropertyFriendlyName "desired velocity CP" - int32_t m_nDesiredVelocityCP; // 0x210 + int32_t m_nDesiredVelocityCP; // 0x1b0 // MPropertyFriendlyName "latency CP" - int32_t m_nLatencyCP; // 0x214 + int32_t m_nLatencyCP; // 0x1b4 // MPropertyFriendlyName "latency CP field" - int32_t m_nLatencyCPField; // 0x218 + int32_t m_nLatencyCPField; // 0x1b8 // MPropertyFriendlyName "desired velocity CP field override(for speed only)" - int32_t m_nDesiredVelocityCPField; // 0x21c + int32_t m_nDesiredVelocityCPField; // 0x1bc }; // Alignment: 7 -// Size: 0x270 +// Size: 0x210 class C_OP_MaintainSequentialPath : public CParticleFunctionOperator { public: // MPropertyFriendlyName "maximum distance" - float m_fMaxDistance; // 0x210 + float m_fMaxDistance; // 0x1b0 // MPropertyFriendlyName "particles to map from start to end" - float m_flNumToAssign; // 0x214 + float m_flNumToAssign; // 0x1b4 // MPropertyFriendlyName "cohesion strength" - float m_flCohesionStrength; // 0x218 + float m_flCohesionStrength; // 0x1b8 // MPropertyFriendlyName "control point movement tolerance" - float m_flTolerance; // 0x21c + float m_flTolerance; // 0x1bc // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" - bool m_bLoop; // 0x220 + bool m_bLoop; // 0x1c0 // MPropertyFriendlyName "use existing particle count" - bool m_bUseParticleCount; // 0x221 + bool m_bUseParticleCount; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0xe]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0xe]; // 0x1c2 public: - CPathParameters m_PathParams; // 0x230 + CPathParameters m_PathParams; // 0x1d0 }; // Alignment: 4 -// Size: 0x260 +// Size: 0x200 class C_OP_LockToSavedSequentialPathV2 : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start fade time" - float m_flFadeStart; // 0x210 + float m_flFadeStart; // 0x1b0 // MPropertyFriendlyName "end fade time" - float m_flFadeEnd; // 0x214 + float m_flFadeEnd; // 0x1b4 // MPropertyFriendlyName "Use sequential CP pairs between start and end point" - bool m_bCPPairs; // 0x218 + bool m_bCPPairs; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad0219[0x7]; // 0x219 + [[maybe_unused]] uint8_t __pad01b9[0x7]; // 0x1b9 public: - CPathParameters m_PathParams; // 0x220 + CPathParameters m_PathParams; // 0x1c0 }; // Alignment: 4 -// Size: 0x260 +// Size: 0x200 class C_OP_LockToSavedSequentialPath : public CParticleFunctionOperator { private: - [[maybe_unused]] uint8_t __pad0210[0x4]; // 0x210 + [[maybe_unused]] uint8_t __pad01b0[0x4]; // 0x1b0 public: // MPropertyFriendlyName "start fade time" - float m_flFadeStart; // 0x214 + float m_flFadeStart; // 0x1b4 // MPropertyFriendlyName "end fade time" - float m_flFadeEnd; // 0x218 + float m_flFadeEnd; // 0x1b8 // MPropertyFriendlyName "Use sequential CP pairs between start and end point" - bool m_bCPPairs; // 0x21c + bool m_bCPPairs; // 0x1bc private: - [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d + [[maybe_unused]] uint8_t __pad01bd[0x3]; // 0x1bd public: - CPathParameters m_PathParams; // 0x220 + CPathParameters m_PathParams; // 0x1c0 }; // Alignment: 11 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapDotProductToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "first input control point" - int32_t m_nInputCP1; // 0x210 + int32_t m_nInputCP1; // 0x1b0 // MPropertyFriendlyName "second input control point" - int32_t m_nInputCP2; // 0x214 + int32_t m_nInputCP2; // 0x1b4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x218 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b8 // MPropertyFriendlyName "input minimum (-1 to 1)" - float m_flInputMin; // 0x21c + float m_flInputMin; // 0x1bc // MPropertyFriendlyName "input maximum (-1 to 1)" - float m_flInputMax; // 0x220 + float m_flInputMax; // 0x1c0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x224 + float m_flOutputMin; // 0x1c4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x228 + float m_flOutputMax; // 0x1c8 // MPropertyFriendlyName "use particle velocity for first input" - bool m_bUseParticleVelocity; // 0x22c + bool m_bUseParticleVelocity; // 0x1cc private: - [[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d + [[maybe_unused]] uint8_t __pad01cd[0x3]; // 0x1cd public: // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x230 + ParticleSetMethod_t m_nSetMethod; // 0x1d0 // MPropertyFriendlyName "only active within specified input range" - bool m_bActiveRange; // 0x234 + bool m_bActiveRange; // 0x1d4 // MPropertyFriendlyName "use particle normal for first input" - bool m_bUseParticleNormal; // 0x235 + bool m_bUseParticleNormal; // 0x1d5 }; // Alignment: 11 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapCPtoScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point number" - int32_t m_nCPInput; // 0x210 + int32_t m_nCPInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "input field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nField; // 0x218 + int32_t m_nField; // 0x1b8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x21c + float m_flInputMin; // 0x1bc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x220 + float m_flInputMax; // 0x1c0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x224 + float m_flOutputMin; // 0x1c4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x228 + float m_flOutputMax; // 0x1c8 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x22c + float m_flStartTime; // 0x1cc // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x230 + float m_flEndTime; // 0x1d0 // MPropertyFriendlyName "interpolation scale" - float m_flInterpRate; // 0x234 + float m_flInterpRate; // 0x1d4 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x238 + ParticleSetMethod_t m_nSetMethod; // 0x1d8 }; // Alignment: 1 -// Size: 0x220 +// Size: 0x1c0 class C_OP_NormalLock : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 }; // Alignment: 13 -// Size: 0x260 +// Size: 0x200 class C_OP_RemapCPtoVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point number" - int32_t m_nCPInput; // 0x210 + int32_t m_nCPInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "local space CP" - int32_t m_nLocalSpaceCP; // 0x218 + int32_t m_nLocalSpaceCP; // 0x1b8 // MPropertyFriendlyName "input minimum" // MVectorIsSometimesCoordinate - Vector m_vInputMin; // 0x21c + Vector m_vInputMin; // 0x1bc // MPropertyFriendlyName "input maximum" // MVectorIsSometimesCoordinate - Vector m_vInputMax; // 0x228 + Vector m_vInputMax; // 0x1c8 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate - Vector m_vOutputMin; // 0x234 + Vector m_vOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate - Vector m_vOutputMax; // 0x240 + Vector m_vOutputMax; // 0x1e0 // MPropertyFriendlyName "emitter lifetime start time (seconds)" - float m_flStartTime; // 0x24c + float m_flStartTime; // 0x1ec // MPropertyFriendlyName "emitter lifetime end time (seconds)" - float m_flEndTime; // 0x250 + float m_flEndTime; // 0x1f0 // MPropertyFriendlyName "interpolation scale" - float m_flInterpRate; // 0x254 + float m_flInterpRate; // 0x1f4 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x258 + ParticleSetMethod_t m_nSetMethod; // 0x1f8 // MPropertyFriendlyName "offset position" - bool m_bOffset; // 0x25c + bool m_bOffset; // 0x1fc // MPropertyFriendlyName "accelerate position" - bool m_bAccelerate; // 0x25d + bool m_bAccelerate; // 0x1fd }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_SetCPtoVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point number" - int32_t m_nCPInput; // 0x210 + int32_t m_nCPInput; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 }; // Alignment: 1 -// Size: 0x260 +// Size: 0x220 class C_OP_RemapTransformToVelocity : public CParticleFunctionOperator { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x210 + CParticleTransformInput m_TransformInput; // 0x1b0 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapVelocityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x214 + float m_flScale; // 0x1b4 // MPropertyFriendlyName "normalize" - bool m_bNormalize; // 0x218 + bool m_bNormalize; // 0x1b8 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapCPVelocityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" - int32_t m_nControlPoint; // 0x210 + int32_t m_nControlPoint; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x218 + float m_flScale; // 0x1b8 // MPropertyFriendlyName "normalize" - bool m_bNormalize; // 0x21c + bool m_bNormalize; // 0x1bc }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_SetCPOrientationToDirection : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point" - int32_t m_nInputControlPoint; // 0x210 + int32_t m_nInputControlPoint; // 0x1b0 // MPropertyFriendlyName "output control point" - int32_t m_nOutputControlPoint; // 0x214 + int32_t m_nOutputControlPoint; // 0x1b4 }; // Alignment: 7 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapDirectionToCPToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x210 + int32_t m_nCP; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x218 + float m_flScale; // 0x1b8 // MPropertyFriendlyName "offset rotation" - float m_flOffsetRot; // 0x21c + float m_flOffsetRot; // 0x1bc // MPropertyFriendlyName "offset axis" // MVectorIsCoordinate - Vector m_vecOffsetAxis; // 0x220 + Vector m_vecOffsetAxis; // 0x1c0 // MPropertyFriendlyName "normalize" - bool m_bNormalize; // 0x22c + bool m_bNormalize; // 0x1cc private: - [[maybe_unused]] uint8_t __pad022d[0x3]; // 0x22d + [[maybe_unused]] uint8_t __pad01cd[0x3]; // 0x1cd public: // MPropertyFriendlyName "strength field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldStrength; // 0x230 + ParticleAttributeIndex_t m_nFieldStrength; // 0x1d0 }; // Alignment: 4 -// Size: 0xdf0 +// Size: 0xe30 class C_OP_RemapCrossProductOfTwoVectorsToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input vector 1" - CPerParticleVecInput m_InputVec1; // 0x210 + CPerParticleVecInput m_InputVec1; // 0x1b0 // MPropertyFriendlyName "input vector 2" - CPerParticleVecInput m_InputVec2; // 0x7f8 + CPerParticleVecInput m_InputVec2; // 0x7e8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0xde0 + ParticleAttributeIndex_t m_nFieldOutput; // 0xe20 // MPropertyFriendlyName "normalize output" - bool m_bNormalize; // 0xde4 + bool m_bNormalize; // 0xe24 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_NormalizeVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x214 + float m_flScale; // 0x1b4 }; // Alignment: 3 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapControlPointDirectionToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 // MPropertyFriendlyName "scale factor" - float m_flScale; // 0x214 + float m_flScale; // 0x1b4 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x218 + int32_t m_nControlPointNumber; // 0x1b8 }; // Alignment: 9 -// Size: 0x2c0 +// Size: 0x260 class C_OP_SetCPOrientationToGroundNormal : public CParticleFunctionOperator { public: // MPropertyFriendlyName "interpolation rate" - float m_flInterpRate; // 0x210 + float m_flInterpRate; // 0x1b0 // MPropertyFriendlyName "max trace length" - float m_flMaxTraceLength; // 0x214 + float m_flMaxTraceLength; // 0x1b4 // MPropertyFriendlyName "CP movement tolerance" - float m_flTolerance; // 0x218 + float m_flTolerance; // 0x1b8 // MPropertyFriendlyName "trace offset" - float m_flTraceOffset; // 0x21c + float m_flTraceOffset; // 0x1bc // MPropertyFriendlyName "collision group" - char m_CollisionGroupName[128]; // 0x220 + char m_CollisionGroupName[128]; // 0x1c0 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x2a0 + ParticleTraceSet_t m_nTraceSet; // 0x240 // MPropertyFriendlyName "CP to trace from" - int32_t m_nInputCP; // 0x2a4 + int32_t m_nInputCP; // 0x244 // MPropertyFriendlyName "CP to set" - int32_t m_nOutputCP; // 0x2a8 + int32_t m_nOutputCP; // 0x248 private: - [[maybe_unused]] uint8_t __pad02ac[0xc]; // 0x2ac + [[maybe_unused]] uint8_t __pad024c[0xc]; // 0x24c public: // MPropertyFriendlyName "include water" - bool m_bIncludeWater; // 0x2b8 + bool m_bIncludeWater; // 0x258 }; // Alignment: 4 -// Size: 0x270 +// Size: 0x230 class C_OP_RemapTransformOrientationToRotations : public CParticleFunctionOperator { public: // MPropertyFriendlyName "transform input" - CParticleTransformInput m_TransformInput; // 0x210 + CParticleTransformInput m_TransformInput; // 0x1b0 // MPropertyFriendlyName "offset pitch/yaw/roll" - Vector m_vecRotation; // 0x260 + Vector m_vecRotation; // 0x218 // MPropertyFriendlyName "Use Quaternians Internally" - bool m_bUseQuat; // 0x26c + bool m_bUseQuat; // 0x224 // MPropertyFriendlyName "Write normal instead of rotation" - bool m_bWriteNormal; // 0x26d + bool m_bWriteNormal; // 0x225 }; // Alignment: 4 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapControlPointOrientationToRotation : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" - int32_t m_nCP; // 0x210 + int32_t m_nCP; // 0x1b0 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "offset rotation" - float m_flOffsetRot; // 0x218 + float m_flOffsetRot; // 0x1b8 // MPropertyFriendlyName "control point axis" // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate - int32_t m_nComponent; // 0x21c + int32_t m_nComponent; // 0x1bc }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_OP_LockToPointList : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x210 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "point list" - CUtlVector< PointDefinition_t > m_pointList; // 0x218 + CUtlVector< PointDefinition_t > m_pointList; // 0x1b8 // MPropertyFriendlyName "space points along path" - bool m_bPlaceAlongPath; // 0x230 + bool m_bPlaceAlongPath; // 0x1d0 // MPropertyFriendlyName "Treat path as a loop" - bool m_bClosedLoop; // 0x231 + bool m_bClosedLoop; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 + [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyFriendlyName "Numer of points along path" - int32_t m_nNumPointsAlongPath; // 0x234 + int32_t m_nNumPointsAlongPath; // 0x1d4 }; // Alignment: 9 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelElementOnceTimed : public CParticleFunctionOperator { public: - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x210 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1b0 // MPropertyFriendlyName "input names" - CUtlVector< CUtlString > m_inNames; // 0x218 + CUtlVector< CUtlString > m_inNames; // 0x1b8 // MPropertyFriendlyName "output names" - CUtlVector< CUtlString > m_outNames; // 0x230 + CUtlVector< CUtlString > m_outNames; // 0x1d0 // MPropertyFriendlyName "fallback names when the input doesn't match" - CUtlVector< CUtlString > m_fallbackNames; // 0x248 + CUtlVector< CUtlString > m_fallbackNames; // 0x1e8 // MPropertyFriendlyName "model from renderer" - bool m_bModelFromRenderer; // 0x260 + bool m_bModelFromRenderer; // 0x200 // MPropertyFriendlyName "remap time proportional" - bool m_bProportional; // 0x261 + bool m_bProportional; // 0x201 private: - [[maybe_unused]] uint8_t __pad0262[0x2]; // 0x262 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x264 + ParticleAttributeIndex_t m_nFieldInput; // 0x204 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x268 + ParticleAttributeIndex_t m_nFieldOutput; // 0x208 // MPropertyFriendlyName "remap time" - float m_flRemapTime; // 0x26c + float m_flRemapTime; // 0x20c }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: @@ -8701,7 +8751,7 @@ public: }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: @@ -8709,7 +8759,7 @@ public: }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: @@ -8717,32 +8767,32 @@ public: }; // Alignment: 7 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelElementEndCap : public CParticleFunctionOperator { public: - CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x210 + CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1b0 // MPropertyFriendlyName "input names" - CUtlVector< CUtlString > m_inNames; // 0x218 + CUtlVector< CUtlString > m_inNames; // 0x1b8 // MPropertyFriendlyName "output names" - CUtlVector< CUtlString > m_outNames; // 0x230 + CUtlVector< CUtlString > m_outNames; // 0x1d0 // MPropertyFriendlyName "fallback names when the input doesn't match" - CUtlVector< CUtlString > m_fallbackNames; // 0x248 + CUtlVector< CUtlString > m_fallbackNames; // 0x1e8 // MPropertyFriendlyName "model from renderer" - bool m_bModelFromRenderer; // 0x260 + bool m_bModelFromRenderer; // 0x200 private: - [[maybe_unused]] uint8_t __pad0261[0x3]; // 0x261 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldInput; // 0x264 + ParticleAttributeIndex_t m_nFieldInput; // 0x204 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x268 + ParticleAttributeIndex_t m_nFieldOutput; // 0x208 }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap { public: @@ -8750,7 +8800,7 @@ public: }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap { public: @@ -8758,7 +8808,7 @@ public: }; // Alignment: 0 -// Size: 0x270 +// Size: 0x210 class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap { public: @@ -8766,37 +8816,37 @@ public: }; // Alignment: 11 -// Size: 0x5f0 +// Size: 0x5c0 class C_OP_SetFromCPSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToRead; // 0x214 + ParticleAttributeIndex_t m_nAttributeToRead; // 0x1b4 // MPropertyFriendlyName "field to write" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToWrite; // 0x218 + ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1b8 // MPropertyFriendlyName "local space control point number" - int32_t m_nLocalSpaceCP; // 0x21c + int32_t m_nLocalSpaceCP; // 0x1bc // MPropertyFriendlyName "random order" - bool m_bRandom; // 0x220 + bool m_bRandom; // 0x1c0 // MPropertyFriendlyName "reverse order" - bool m_bReverse; // 0x221 + bool m_bReverse; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x224 + int32_t m_nRandomSeed; // 0x1c4 // MPropertyFriendlyName "Snapshot start point" - CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x228 + CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x1c8 // MPropertyFriendlyName "Snapshot increment amount" - CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x368 + CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x318 // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x4a8 + CPerParticleFloatInput m_flInterpolation; // 0x468 // MPropertyFriendlyName "Sub-Sample Between Input Points" - bool m_bSubSample; // 0x5e8 + bool m_bSubSample; // 0x5b8 }; // Alignment: 9 @@ -8805,19 +8855,19 @@ class C_OP_VectorFieldSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "extra velocity field to write" // MPropertyAttributeChoiceName "particlefield" - ParticleAttributeIndex_t m_nAttributeToWrite; // 0x214 + ParticleAttributeIndex_t m_nAttributeToWrite; // 0x1b4 // MPropertyFriendlyName "local space control point number" - int32_t m_nLocalSpaceCP; // 0x218 + int32_t m_nLocalSpaceCP; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad01bc[0x4]; // 0x1bc public: // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x220 + CPerParticleFloatInput m_flInterpolation; // 0x1c0 // MPropertyFriendlyName "Component Scale" - CPerParticleVecInput m_vecScale; // 0x360 + CPerParticleVecInput m_vecScale; // 0x310 // MPropertyFriendlyName "Boundary Dampening" float m_flBoundaryDampening; // 0x948 // MPropertyFriendlyName "Set Velocity" @@ -8832,169 +8882,169 @@ public: }; // Alignment: 5 -// Size: 0x4c0 +// Size: 0x480 class C_OP_SetAttributeToScalarExpression : public CParticleFunctionOperator { public: // MPropertyFriendlyName "expression" - ScalarExpressionType_t m_nExpression; // 0x210 + ScalarExpressionType_t m_nExpression; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "input 1" - CPerParticleFloatInput m_flInput1; // 0x218 + CPerParticleFloatInput m_flInput1; // 0x1b8 // MPropertyFriendlyName "input 2" - CPerParticleFloatInput m_flInput2; // 0x358 + CPerParticleFloatInput m_flInput2; // 0x308 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x498 + ParticleAttributeIndex_t m_nOutputField; // 0x458 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x49c + ParticleSetMethod_t m_nSetMethod; // 0x45c }; // Alignment: 6 -// Size: 0xe60 +// Size: 0xea0 class C_OP_SetVectorAttributeToVectorExpression : public CParticleFunctionOperator { public: // MPropertyFriendlyName "expression" - VectorExpressionType_t m_nExpression; // 0x210 + VectorExpressionType_t m_nExpression; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "input 1" - CPerParticleVecInput m_vInput1; // 0x218 + CPerParticleVecInput m_vInput1; // 0x1b8 // MPropertyFriendlyName "input 2" - CPerParticleVecInput m_vInput2; // 0x800 + CPerParticleVecInput m_vInput2; // 0x7f0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOutputField; // 0xde8 + ParticleAttributeIndex_t m_nOutputField; // 0xe28 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0xdec + ParticleSetMethod_t m_nSetMethod; // 0xe2c // MPropertyFriendlyName "normalize result" - bool m_bNormalizedOutput; // 0xdf0 + bool m_bNormalizedOutput; // 0xe30 }; // Alignment: 6 -// Size: 0xf30 +// Size: 0xf80 class C_OP_SetFloatAttributeToVectorExpression : public CParticleFunctionOperator { public: // MPropertyFriendlyName "expression" - VectorFloatExpressionType_t m_nExpression; // 0x210 + VectorFloatExpressionType_t m_nExpression; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "input 1" - CPerParticleVecInput m_vInput1; // 0x218 + CPerParticleVecInput m_vInput1; // 0x1b8 // MPropertyFriendlyName "input 2" - CPerParticleVecInput m_vInput2; // 0x800 + CPerParticleVecInput m_vInput2; // 0x7f0 // MPropertyFriendlyName "output" - CParticleRemapFloatInput m_flOutputRemap; // 0xde8 + CParticleRemapFloatInput m_flOutputRemap; // 0xe28 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0xf28 + ParticleAttributeIndex_t m_nOutputField; // 0xf78 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0xf2c + ParticleSetMethod_t m_nSetMethod; // 0xf7c }; // Alignment: 10 -// Size: 0x730 +// Size: 0x710 class C_OP_MovementSkinnedPositionFromCPSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nSnapshotControlPointNumber; // 0x210 + int32_t m_nSnapshotControlPointNumber; // 0x1b0 // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x214 + int32_t m_nControlPointNumber; // 0x1b4 // MPropertyFriendlyName "random order" - bool m_bRandom; // 0x218 + bool m_bRandom; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 + [[maybe_unused]] uint8_t __pad01b9[0x3]; // 0x1b9 public: // MPropertyFriendlyName "random seed" - int32_t m_nRandomSeed; // 0x21c + int32_t m_nRandomSeed; // 0x1bc // MPropertyFriendlyName "set normal" - bool m_bSetNormal; // 0x220 + bool m_bSetNormal; // 0x1c0 // MPropertyFriendlyName "set radius" - bool m_bSetRadius; // 0x221 + bool m_bSetRadius; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x6]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x6]; // 0x1c2 public: // MPropertyFriendlyName "particle increment amount" - CParticleCollectionFloatInput m_flIncrement; // 0x228 + CParticleCollectionFloatInput m_flIncrement; // 0x1c8 // MPropertyFriendlyName "Full Loop Increment Amount" - CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x368 + CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x318 // MPropertyFriendlyName "Snapshot start point" - CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x4a8 + CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x468 // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x5e8 + CPerParticleFloatInput m_flInterpolation; // 0x5b8 }; // Alignment: 6 -// Size: 0x4a0 +// Size: 0x460 class C_OP_MovementMoveAlongSkinnedCPSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x210 + int32_t m_nControlPointNumber; // 0x1b0 // MPropertyFriendlyName "snapshot control point number" - int32_t m_nSnapshotControlPointNumber; // 0x214 + int32_t m_nSnapshotControlPointNumber; // 0x1b4 // MPropertyFriendlyName "set normal" - bool m_bSetNormal; // 0x218 + bool m_bSetNormal; // 0x1b8 // MPropertyFriendlyName "set radius" - bool m_bSetRadius; // 0x219 + bool m_bSetRadius; // 0x1b9 private: - [[maybe_unused]] uint8_t __pad021a[0x6]; // 0x21a + [[maybe_unused]] uint8_t __pad01ba[0x6]; // 0x1ba public: // MPropertyFriendlyName "Interpolation" - CPerParticleFloatInput m_flInterpolation; // 0x220 + CPerParticleFloatInput m_flInterpolation; // 0x1c0 // MPropertyFriendlyName "Snapshot Index T Value" - CPerParticleFloatInput m_flTValue; // 0x360 + CPerParticleFloatInput m_flTValue; // 0x310 }; // Alignment: 2 -// Size: 0x380 +// Size: 0x330 class C_OP_QuantizeFloat : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" - CPerParticleFloatInput m_InputValue; // 0x210 + CPerParticleFloatInput m_InputValue; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x350 + ParticleAttributeIndex_t m_nOutputField; // 0x300 }; // Alignment: 4 -// Size: 0x4c0 +// Size: 0x480 class C_OP_SetFloatCollection : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" - CParticleCollectionFloatInput m_InputValue; // 0x210 + CParticleCollectionFloatInput m_InputValue; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x350 + ParticleAttributeIndex_t m_nOutputField; // 0x300 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x354 + ParticleSetMethod_t m_nSetMethod; // 0x304 // MPropertyFriendlyName "interpolation" - CParticleCollectionFloatInput m_Lerp; // 0x358 + CParticleCollectionFloatInput m_Lerp; // 0x308 }; // Alignment: 4 -// Size: 0x4c0 +// Size: 0x480 class C_OP_SetFloat : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" - CPerParticleFloatInput m_InputValue; // 0x210 + CPerParticleFloatInput m_InputValue; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nOutputField; // 0x350 + ParticleAttributeIndex_t m_nOutputField; // 0x300 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x354 + ParticleSetMethod_t m_nSetMethod; // 0x304 // MPropertyFriendlyName "interpolation" - CPerParticleFloatInput m_Lerp; // 0x358 + CPerParticleFloatInput m_Lerp; // 0x308 }; // Alignment: 5 @@ -9003,14 +9053,14 @@ class C_OP_SetVec : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" - CPerParticleVecInput m_InputValue; // 0x210 + CPerParticleVecInput m_InputValue; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nOutputField; // 0x7f8 + ParticleAttributeIndex_t m_nOutputField; // 0x7e8 // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x7fc + ParticleSetMethod_t m_nSetMethod; // 0x7ec // MPropertyFriendlyName "interpolation" - CPerParticleFloatInput m_Lerp; // 0x800 + CPerParticleFloatInput m_Lerp; // 0x7f0 // MPropertyFriendlyName "normalize result" bool m_bNormalizedOutput; // 0x940 }; @@ -9021,769 +9071,792 @@ class C_OP_DragRelativeToPlane : public CParticleFunctionOperator { public: // MPropertyFriendlyName "dampening" - CParticleCollectionFloatInput m_flDragAtPlane; // 0x210 + CParticleCollectionFloatInput m_flDragAtPlane; // 0x1b0 // MPropertyFriendlyName "plane normal" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecPlaneNormal; // 0x350 + CParticleCollectionVecInput m_vecPlaneNormal; // 0x300 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x938 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_RemapDensityGradientToVectorAttribute : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Radius scale for particle influence" - float m_flRadiusScale; // 0x210 + float m_flRadiusScale; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x214 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_LockPoints : public CParticleFunctionOperator { public: // MPropertyFriendlyName "min column/particle index to affect" - int32_t m_nMinCol; // 0x210 + int32_t m_nMinCol; // 0x1b0 // MPropertyFriendlyName "max column/particle index to affect" - int32_t m_nMaxCol; // 0x214 + int32_t m_nMaxCol; // 0x1b4 // MPropertyFriendlyName "min row/particle index to affect" - int32_t m_nMinRow; // 0x218 + int32_t m_nMinRow; // 0x1b8 // MPropertyFriendlyName "max row/particle index to affect" - int32_t m_nMaxRow; // 0x21c + int32_t m_nMaxRow; // 0x1bc // MPropertyFriendlyName "control point to lock to" - int32_t m_nControlPoint; // 0x220 + int32_t m_nControlPoint; // 0x1c0 // MPropertyFriendlyName "amount of current position to preserve" - float m_flBlendValue; // 0x224 + float m_flBlendValue; // 0x1c4 }; // Alignment: 5 -// Size: 0x230 +// Size: 0x1d0 class C_OP_RemapDistanceToLineSegmentBase : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point 0" - int32_t m_nCP0; // 0x210 + int32_t m_nCP0; // 0x1b0 // MPropertyFriendlyName "control point 1" - int32_t m_nCP1; // 0x214 + int32_t m_nCP1; // 0x1b4 // MPropertyFriendlyName "min distance value" - float m_flMinInputValue; // 0x218 + float m_flMinInputValue; // 0x1b8 // MPropertyFriendlyName "max distance value" - float m_flMaxInputValue; // 0x21c + float m_flMaxInputValue; // 0x1bc // MPropertyFriendlyName "use distance to an infinite line instead of a finite line segment" - bool m_bInfiniteLine; // 0x220 + bool m_bInfiniteLine; // 0x1c0 }; // Alignment: 3 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapDistanceToLineSegmentToScalar : public C_OP_RemapDistanceToLineSegmentBase { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFieldOutput; // 0x230 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1d0 // MPropertyFriendlyName "output value at min distance" - float m_flMinOutputValue; // 0x234 + float m_flMinOutputValue; // 0x1d4 // MPropertyFriendlyName "output value at max distance" - float m_flMaxOutputValue; // 0x238 + float m_flMaxOutputValue; // 0x1d8 }; // Alignment: 3 -// Size: 0x250 +// Size: 0x1f0 class C_OP_RemapDistanceToLineSegmentToVector : public C_OP_RemapDistanceToLineSegmentBase { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x230 + ParticleAttributeIndex_t m_nFieldOutput; // 0x1d0 // MPropertyFriendlyName "output value at min distance" - Vector m_vMinOutputValue; // 0x234 + Vector m_vMinOutputValue; // 0x1d4 // MPropertyFriendlyName "output value at max distance" - Vector m_vMaxOutputValue; // 0x240 + Vector m_vMaxOutputValue; // 0x1e0 }; // Alignment: 11 -// Size: 0x250 +// Size: 0x1f0 class C_OP_TeleportBeam : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Position Control Point" - int32_t m_nCPPosition; // 0x210 + int32_t m_nCPPosition; // 0x1b0 // MPropertyFriendlyName "Velocity Control Point" - int32_t m_nCPVelocity; // 0x214 + int32_t m_nCPVelocity; // 0x1b4 // MPropertyFriendlyName "Misc Control Point" - int32_t m_nCPMisc; // 0x218 + int32_t m_nCPMisc; // 0x1b8 // MPropertyFriendlyName "Color Control Point" - int32_t m_nCPColor; // 0x21c + int32_t m_nCPColor; // 0x1bc // MPropertyFriendlyName "Invalid Color Control Point" - int32_t m_nCPInvalidColor; // 0x220 + int32_t m_nCPInvalidColor; // 0x1c0 // MPropertyFriendlyName "Extra Arc Data Point" - int32_t m_nCPExtraArcData; // 0x224 + int32_t m_nCPExtraArcData; // 0x1c4 // MPropertyFriendlyName "Gravity" - Vector m_vGravity; // 0x228 + Vector m_vGravity; // 0x1c8 // MPropertyFriendlyName "Arc Duration Maximum" - float m_flArcMaxDuration; // 0x234 + float m_flArcMaxDuration; // 0x1d4 // MPropertyFriendlyName "Segment Break" - float m_flSegmentBreak; // 0x238 + float m_flSegmentBreak; // 0x1d8 // MPropertyFriendlyName "Arc Speed" - float m_flArcSpeed; // 0x23c + float m_flArcSpeed; // 0x1dc // MPropertyFriendlyName "Alpha" - float m_flAlpha; // 0x240 + float m_flAlpha; // 0x1e0 }; // Alignment: 10 -// Size: 0x240 +// Size: 0x1e0 class C_OP_CycleScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "destination scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nDestField; // 0x210 + ParticleAttributeIndex_t m_nDestField; // 0x1b0 // MPropertyFriendlyName "Value at start of cycle" - float m_flStartValue; // 0x214 + float m_flStartValue; // 0x1b4 // MPropertyFriendlyName "Value at end of cycle" - float m_flEndValue; // 0x218 + float m_flEndValue; // 0x1b8 // MPropertyFriendlyName "Cycle time" - float m_flCycleTime; // 0x21c + float m_flCycleTime; // 0x1bc // MPropertyFriendlyName "Do not repeat cycle" - bool m_bDoNotRepeatCycle; // 0x220 + bool m_bDoNotRepeatCycle; // 0x1c0 // MPropertyFriendlyName "Synchronize particles" - bool m_bSynchronizeParticles; // 0x221 + bool m_bSynchronizeParticles; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "Scale Start/End Control Point" - int32_t m_nCPScale; // 0x224 + int32_t m_nCPScale; // 0x1c4 // MPropertyFriendlyName "start scale control point field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPFieldMin; // 0x228 + int32_t m_nCPFieldMin; // 0x1c8 // MPropertyFriendlyName "end scale control point field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPFieldMax; // 0x22c + int32_t m_nCPFieldMax; // 0x1cc // MPropertyFriendlyName "set value method" - ParticleSetMethod_t m_nSetMethod; // 0x230 + ParticleSetMethod_t m_nSetMethod; // 0x1d0 }; // Alignment: 11 -// Size: 0x270 +// Size: 0x210 class C_OP_CalculateVectorAttribute : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start value" - Vector m_vStartValue; // 0x210 + Vector m_vStartValue; // 0x1b0 // MPropertyFriendlyName "input field 1" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput1; // 0x21c + ParticleAttributeIndex_t m_nFieldInput1; // 0x1bc // MPropertyFriendlyName "input scale 1" - float m_flInputScale1; // 0x220 + float m_flInputScale1; // 0x1c0 // MPropertyFriendlyName "input field 2" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldInput2; // 0x224 + ParticleAttributeIndex_t m_nFieldInput2; // 0x1c4 // MPropertyFriendlyName "input scale 2" - float m_flInputScale2; // 0x228 + float m_flInputScale2; // 0x1c8 // MPropertyFriendlyName "control point input 1" - ControlPointReference_t m_nControlPointInput1; // 0x22c + ControlPointReference_t m_nControlPointInput1; // 0x1cc // MPropertyFriendlyName "control point scale 1" - float m_flControlPointScale1; // 0x240 + float m_flControlPointScale1; // 0x1e0 // MPropertyFriendlyName "control point input 2" - ControlPointReference_t m_nControlPointInput2; // 0x244 + ControlPointReference_t m_nControlPointInput2; // 0x1e4 // MPropertyFriendlyName "control point scale 2" - float m_flControlPointScale2; // 0x258 + float m_flControlPointScale2; // 0x1f8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" - ParticleAttributeIndex_t m_nFieldOutput; // 0x25c + ParticleAttributeIndex_t m_nFieldOutput; // 0x1fc // MPropertyFriendlyName "final per component scale" - Vector m_vFinalOutputScale; // 0x260 + Vector m_vFinalOutputScale; // 0x200 }; // Alignment: 3 -// Size: 0x5d0 +// Size: 0x5a0 class C_OP_ColorAdjustHSL : public CParticleFunctionOperator { public: // MPropertyFriendlyName "hue adjust" - CPerParticleFloatInput m_flHueAdjust; // 0x210 + CPerParticleFloatInput m_flHueAdjust; // 0x1b0 // MPropertyFriendlyName "saturation adjust" - CPerParticleFloatInput m_flSaturationAdjust; // 0x350 + CPerParticleFloatInput m_flSaturationAdjust; // 0x300 // MPropertyFriendlyName "lightness adjust" - CPerParticleFloatInput m_flLightnessAdjust; // 0x490 + CPerParticleFloatInput m_flLightnessAdjust; // 0x450 }; // Alignment: 2 -// Size: 0x220 +// Size: 0x1c0 class C_OP_ConnectParentParticleToNearest : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point to set" - int32_t m_nFirstControlPoint; // 0x210 + int32_t m_nFirstControlPoint; // 0x1b0 // MPropertyFriendlyName "Second Control point to set" - int32_t m_nSecondControlPoint; // 0x214 + int32_t m_nSecondControlPoint; // 0x1b4 }; // Alignment: 6 -// Size: 0x230 +// Size: 0x1d0 class C_OP_UpdateLightSource : public CParticleFunctionOperator { public: // MPropertyFriendlyName "color tint" - Color m_vColorTint; // 0x210 + Color m_vColorTint; // 0x1b0 // MPropertyFriendlyName "amount to multiply light brightness by" - float m_flBrightnessScale; // 0x214 + float m_flBrightnessScale; // 0x1b4 // MPropertyFriendlyName "amount to multiply particle system radius by to get light radius" - float m_flRadiusScale; // 0x218 + float m_flRadiusScale; // 0x1b8 // MPropertyFriendlyName "minimum radius for created lights" - float m_flMinimumLightingRadius; // 0x21c + float m_flMinimumLightingRadius; // 0x1bc // MPropertyFriendlyName "maximum radius for created lights" - float m_flMaximumLightingRadius; // 0x220 + float m_flMaximumLightingRadius; // 0x1c0 // MPropertyFriendlyName "amount of damping of changes" - float m_flPositionDampingConstant; // 0x224 + float m_flPositionDampingConstant; // 0x1c4 }; // Alignment: 8 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapSpeedtoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point" - int32_t m_nInControlPointNumber; // 0x220 + int32_t m_nInControlPointNumber; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x224 + int32_t m_nOutControlPointNumber; // 0x1c4 // MPropertyFriendlyName "Output field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nField; // 0x228 + int32_t m_nField; // 0x1c8 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x22c + float m_flInputMin; // 0x1cc // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x230 + float m_flInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 // MPropertyFriendlyName "use delta of velocity instead of constant speed" - bool m_bUseDeltaV; // 0x23c + bool m_bUseDeltaV; // 0x1dc }; // Alignment: 10 -// Size: 0xda0 +// Size: 0xdd0 class C_OP_RemapAverageHitboxSpeedtoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point" - int32_t m_nInControlPointNumber; // 0x220 + int32_t m_nInControlPointNumber; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x224 + int32_t m_nOutControlPointNumber; // 0x1c4 // MPropertyFriendlyName "Output component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nField; // 0x228 + int32_t m_nField; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "input minimum" - CParticleCollectionFloatInput m_flInputMin; // 0x230 + CParticleCollectionFloatInput m_flInputMin; // 0x1d0 // MPropertyFriendlyName "input maximum" - CParticleCollectionFloatInput m_flInputMax; // 0x370 + CParticleCollectionFloatInput m_flInputMax; // 0x320 // MPropertyFriendlyName "output minimum" - CParticleCollectionFloatInput m_flOutputMin; // 0x4b0 + CParticleCollectionFloatInput m_flOutputMin; // 0x470 // MPropertyFriendlyName "output maximum" - CParticleCollectionFloatInput m_flOutputMax; // 0x5f0 + CParticleCollectionFloatInput m_flOutputMax; // 0x5c0 // MPropertyFriendlyName "intersection height CP" - int32_t m_nHeightControlPointNumber; // 0x730 + int32_t m_nHeightControlPointNumber; // 0x710 private: - [[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734 + [[maybe_unused]] uint8_t __pad0714[0x4]; // 0x714 public: // MPropertyFriendlyName "comparison velocity" - CParticleCollectionVecInput m_vecComparisonVelocity; // 0x738 + CParticleCollectionVecInput m_vecComparisonVelocity; // 0x718 // MPropertyFriendlyName "hitbox set" - char m_HitboxSetName[128]; // 0xd20 + char m_HitboxSetName[128]; // 0xd50 }; // Alignment: 8 -// Size: 0x730 +// Size: 0x710 class C_OP_RemapDotProductToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "first input control point" - int32_t m_nInputCP1; // 0x220 + int32_t m_nInputCP1; // 0x1c0 // MPropertyFriendlyName "second input control point" - int32_t m_nInputCP2; // 0x224 + int32_t m_nInputCP2; // 0x1c4 // MPropertyFriendlyName "output control point" - int32_t m_nOutputCP; // 0x228 + int32_t m_nOutputCP; // 0x1c8 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutVectorField; // 0x22c + int32_t m_nOutVectorField; // 0x1cc // MPropertyFriendlyName "input minimum (-1 to 1)" - CParticleCollectionFloatInput m_flInputMin; // 0x230 + CParticleCollectionFloatInput m_flInputMin; // 0x1d0 // MPropertyFriendlyName "input maximum (-1 to 1)" - CParticleCollectionFloatInput m_flInputMax; // 0x370 + CParticleCollectionFloatInput m_flInputMax; // 0x320 // MPropertyFriendlyName "output minimum" - CParticleCollectionFloatInput m_flOutputMin; // 0x4b0 + CParticleCollectionFloatInput m_flOutputMin; // 0x470 // MPropertyFriendlyName "output maximum" - CParticleCollectionFloatInput m_flOutputMax; // 0x5f0 + CParticleCollectionFloatInput m_flOutputMax; // 0x5c0 }; // Alignment: 6 -// Size: 0x5f0 +// Size: 0x5c0 class C_OP_SetControlPointFieldToScalarExpression : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "expression" - ScalarExpressionType_t m_nExpression; // 0x220 + ScalarExpressionType_t m_nExpression; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "input 1" - CParticleCollectionFloatInput m_flInput1; // 0x228 + CParticleCollectionFloatInput m_flInput1; // 0x1c8 // MPropertyFriendlyName "input 2" - CParticleCollectionFloatInput m_flInput2; // 0x368 + CParticleCollectionFloatInput m_flInput2; // 0x318 // MPropertyFriendlyName "output" - CParticleRemapFloatInput m_flOutputRemap; // 0x4a8 + CParticleRemapFloatInput m_flOutputRemap; // 0x468 // MPropertyFriendlyName "output control point" - int32_t m_nOutputCP; // 0x5e8 + int32_t m_nOutputCP; // 0x5b8 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutVectorField; // 0x5ec + int32_t m_nOutVectorField; // 0x5bc }; // Alignment: 6 -// Size: 0xf40 +// Size: 0xf90 class C_OP_SetControlPointFieldFromVectorExpression : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "expression" - VectorFloatExpressionType_t m_nExpression; // 0x220 + VectorFloatExpressionType_t m_nExpression; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "input 1" - CParticleCollectionVecInput m_vecInput1; // 0x228 + CParticleCollectionVecInput m_vecInput1; // 0x1c8 // MPropertyFriendlyName "input 2" - CParticleCollectionVecInput m_vecInput2; // 0x810 + CParticleCollectionVecInput m_vecInput2; // 0x800 // MPropertyFriendlyName "output" - CParticleRemapFloatInput m_flOutputRemap; // 0xdf8 + CParticleRemapFloatInput m_flOutputRemap; // 0xe38 // MPropertyFriendlyName "output control point" - int32_t m_nOutputCP; // 0xf38 + int32_t m_nOutputCP; // 0xf88 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutVectorField; // 0xf3c + int32_t m_nOutVectorField; // 0xf8c }; // Alignment: 5 -// Size: 0xe00 +// Size: 0xe40 class C_OP_SetControlPointToVectorExpression : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "expression" - VectorExpressionType_t m_nExpression; // 0x220 + VectorExpressionType_t m_nExpression; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nOutputCP; // 0x224 + int32_t m_nOutputCP; // 0x1c4 // MPropertyFriendlyName "input 1" - CParticleCollectionVecInput m_vInput1; // 0x228 + CParticleCollectionVecInput m_vInput1; // 0x1c8 // MPropertyFriendlyName "input 2" - CParticleCollectionVecInput m_vInput2; // 0x810 + CParticleCollectionVecInput m_vInput2; // 0x800 // MPropertyFriendlyName "normalize result" - bool m_bNormalizedOutput; // 0xdf8 + bool m_bNormalizedOutput; // 0xe38 }; // Alignment: 7 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapModelVolumetoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point" - int32_t m_nInControlPointNumber; // 0x220 + int32_t m_nInControlPointNumber; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x224 + int32_t m_nOutControlPointNumber; // 0x1c4 // MPropertyFriendlyName "output CP component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nField; // 0x228 + int32_t m_nField; // 0x1c8 // MPropertyFriendlyName "input volume minimum in cubic units" - float m_flInputMin; // 0x22c + float m_flInputMin; // 0x1cc // MPropertyFriendlyName "input volume maximum in cubic units" - float m_flInputMax; // 0x230 + float m_flInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapBoundingVolumetoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x220 + int32_t m_nOutControlPointNumber; // 0x1c0 // MPropertyFriendlyName "input volume minimum in cubic units" - float m_flInputMin; // 0x224 + float m_flInputMin; // 0x1c4 // MPropertyFriendlyName "input volume maximum in cubic units" - float m_flInputMax; // 0x228 + float m_flInputMax; // 0x1c8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x22c + float m_flOutputMin; // 0x1cc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x230 + float m_flOutputMax; // 0x1d0 }; // Alignment: 7 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RemapAverageScalarValuetoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x220 + int32_t m_nOutControlPointNumber; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutVectorField; // 0x224 + int32_t m_nOutVectorField; // 0x1c4 // MPropertyFriendlyName "scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nField; // 0x228 + ParticleAttributeIndex_t m_nField; // 0x1c8 // MPropertyFriendlyName "input volume minimum" - float m_flInputMin; // 0x22c + float m_flInputMin; // 0x1cc // MPropertyFriendlyName "input volume maximum" - float m_flInputMax; // 0x230 + float m_flInputMax; // 0x1d0 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x234 + float m_flOutputMin; // 0x1d4 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x238 + float m_flOutputMax; // 0x1d8 }; // Alignment: 3 -// Size: 0x240 +// Size: 0x1e0 class C_OP_RampCPLinearRandom : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" - int32_t m_nOutControlPointNumber; // 0x220 + int32_t m_nOutControlPointNumber; // 0x1c0 // MPropertyFriendlyName "ramp rate min" - Vector m_vecRateMin; // 0x224 + Vector m_vecRateMin; // 0x1c4 // MPropertyFriendlyName "ramp rate max" - Vector m_vecRateMax; // 0x230 + Vector m_vecRateMax; // 0x1d0 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_OP_SetParentControlPointsToChildCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x220 + int32_t m_nChildGroupID; // 0x1c0 // MPropertyFriendlyName "control point to set" - int32_t m_nChildControlPoint; // 0x224 + int32_t m_nChildControlPoint; // 0x1c4 // MPropertyFriendlyName "# of children to set" - int32_t m_nNumControlPoints; // 0x228 + int32_t m_nNumControlPoints; // 0x1c8 // MPropertyFriendlyName "first parent control point to set from" - int32_t m_nFirstSourcePoint; // 0x22c + int32_t m_nFirstSourcePoint; // 0x1cc // MPropertyFriendlyName "set orientation" - bool m_bSetOrientation; // 0x230 + bool m_bSetOrientation; // 0x1d0 +}; + +// Alignment: 6 +// Size: 0xa10 +class C_OP_SetVariable : public CParticleFunctionPreEmission +{ +public: + // MPropertyFriendlyName "Variable" + CParticleVariableRef m_variableReference; // 0x1c0 + // MPropertyFriendlyName "Value" + // MPropertySuppressExpr "m_variableReference.m_variableType != PVAL_TRANSFORM" + CParticleTransformInput m_transformInput; // 0x200 + // MPropertyFriendlyName "Position Offset" + // MPropertySuppressExpr "m_variableReference.m_variableType != PVAL_TRANSFORM" + Vector m_positionOffset; // 0x268 + // MPropertyFriendlyName "Rotation Offset" + // MPropertySuppressExpr "m_variableReference.m_variableType != PVAL_TRANSFORM" + QAngle m_rotationOffset; // 0x274 + // MPropertyFriendlyName "Value" + // MPropertySuppressExpr "m_variableReference.m_variableType != PVAL_VEC3" + CParticleCollectionVecInput m_vecInput; // 0x280 + // MPropertyFriendlyName "Value" + // MPropertySuppressExpr "m_variableReference.m_variableType != PVAL_FLOAT" + CParticleCollectionFloatInput m_floatInput; // 0x8b8 }; // Alignment: 12 -// Size: 0x270 +// Size: 0x210 class C_OP_SetControlPointPositions : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "set positions in world space" - bool m_bUseWorldLocation; // 0x220 + bool m_bUseWorldLocation; // 0x1c0 // MPropertyFriendlyName "inherit CP orientation" - bool m_bOrient; // 0x221 + bool m_bOrient; // 0x1c1 // MPropertyFriendlyName "only set position once" - bool m_bSetOnce; // 0x222 + bool m_bSetOnce; // 0x1c2 private: - [[maybe_unused]] uint8_t __pad0223[0x1]; // 0x223 + [[maybe_unused]] uint8_t __pad01c3[0x1]; // 0x1c3 public: // MPropertyFriendlyName "first control point number" - int32_t m_nCP1; // 0x224 + int32_t m_nCP1; // 0x1c4 // MPropertyFriendlyName "second control point number" - int32_t m_nCP2; // 0x228 + int32_t m_nCP2; // 0x1c8 // MPropertyFriendlyName "third control point number" - int32_t m_nCP3; // 0x22c + int32_t m_nCP3; // 0x1cc // MPropertyFriendlyName "fourth control point number" - int32_t m_nCP4; // 0x230 + int32_t m_nCP4; // 0x1d0 // MPropertyFriendlyName "first control point location" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x234 + Vector m_vecCP1Pos; // 0x1d4 // MPropertyFriendlyName "second control point location" // MVectorIsCoordinate - Vector m_vecCP2Pos; // 0x240 + Vector m_vecCP2Pos; // 0x1e0 // MPropertyFriendlyName "third control point location" // MVectorIsCoordinate - Vector m_vecCP3Pos; // 0x24c + Vector m_vecCP3Pos; // 0x1ec // MPropertyFriendlyName "fourth control point location" // MVectorIsCoordinate - Vector m_vecCP4Pos; // 0x258 + Vector m_vecCP4Pos; // 0x1f8 // MPropertyFriendlyName "control point to offset positions from" - int32_t m_nHeadLocation; // 0x264 -}; - -// Alignment: 5 -// Size: 0x820 -class C_OP_SetSingleControlPointPosition : public CParticleFunctionPreEmission -{ -public: - // MPropertyFriendlyName "set positions in world space" - bool m_bUseWorldLocation; // 0x220 - // MPropertyFriendlyName "only set position once" - bool m_bSetOnce; // 0x221 -private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 -public: - // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x224 - // MPropertyFriendlyName "control point location" - CParticleCollectionVecInput m_vecCP1Pos; // 0x228 - // MPropertyFriendlyName "control point to offset positions from" - int32_t m_nHeadLocation; // 0x810 + int32_t m_nHeadLocation; // 0x204 }; // Alignment: 4 -// Size: 0x370 +// Size: 0x870 +class C_OP_SetSingleControlPointPosition : public CParticleFunctionPreEmission +{ +public: + // MPropertyFriendlyName "only set position once" + bool m_bSetOnce; // 0x1c0 +private: + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 +public: + // MPropertyFriendlyName "control point number" + int32_t m_nCP1; // 0x1c4 + // MPropertyFriendlyName "control point location" + CParticleCollectionVecInput m_vecCP1Pos; // 0x1c8 + // MPropertyFriendlyName "transform to offset positions from" + // MParticleInputOptional + CParticleTransformInput m_transformInput; // 0x800 +}; + +// Alignment: 4 +// Size: 0x320 class C_OP_SetControlPointPositionToRandomActiveCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x220 + int32_t m_nCP1; // 0x1c0 // MPropertyFriendlyName "min active CP" - int32_t m_nHeadLocationMin; // 0x224 + int32_t m_nHeadLocationMin; // 0x1c4 // MPropertyFriendlyName "max active CP" - int32_t m_nHeadLocationMax; // 0x228 + int32_t m_nHeadLocationMax; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "reset rate" - CParticleCollectionFloatInput m_flResetRate; // 0x230 + CParticleCollectionFloatInput m_flResetRate; // 0x1d0 }; // Alignment: 8 -// Size: 0x4d0 +// Size: 0x490 class C_OP_SetRandomControlPointPosition : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "set positions in world space" - bool m_bUseWorldLocation; // 0x220 + bool m_bUseWorldLocation; // 0x1c0 // MPropertyFriendlyName "inherit CP orientation" - bool m_bOrient; // 0x221 + bool m_bOrient; // 0x1c1 private: - [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 + [[maybe_unused]] uint8_t __pad01c2[0x2]; // 0x1c2 public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x224 + int32_t m_nCP1; // 0x1c4 // MPropertyFriendlyName "control point to offset positions from" - int32_t m_nHeadLocation; // 0x228 + int32_t m_nHeadLocation; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "re-randomize rate (-1 for once only)" - CParticleCollectionFloatInput m_flReRandomRate; // 0x230 + CParticleCollectionFloatInput m_flReRandomRate; // 0x1d0 // MPropertyFriendlyName "control point min" - Vector m_vecCPMinPos; // 0x370 + Vector m_vecCPMinPos; // 0x320 // MPropertyFriendlyName "control point max" - Vector m_vecCPMaxPos; // 0x37c + Vector m_vecCPMaxPos; // 0x32c // MPropertyFriendlyName "Interpolation" - CParticleCollectionFloatInput m_flInterpolation; // 0x388 + CParticleCollectionFloatInput m_flInterpolation; // 0x338 }; // Alignment: 8 -// Size: 0x390 +// Size: 0x340 class C_OP_SetControlPointOrientation : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "set orientation in world space" - bool m_bUseWorldLocation; // 0x220 + bool m_bUseWorldLocation; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0221[0x1]; // 0x221 + [[maybe_unused]] uint8_t __pad01c1[0x1]; // 0x1c1 public: // MPropertyFriendlyName "randomize" - bool m_bRandomize; // 0x222 + bool m_bRandomize; // 0x1c2 // MPropertyFriendlyName "only set orientation once" - bool m_bSetOnce; // 0x223 + bool m_bSetOnce; // 0x1c3 // MPropertyFriendlyName "control point number" - int32_t m_nCP; // 0x224 + int32_t m_nCP; // 0x1c4 // MPropertyFriendlyName "control point to offset orientation from" - int32_t m_nHeadLocation; // 0x228 + int32_t m_nHeadLocation; // 0x1c8 // MPropertyFriendlyName "pitch yaw roll" - QAngle m_vecRotation; // 0x22c + QAngle m_vecRotation; // 0x1cc // MPropertyFriendlyName "pitch yaw roll max" - QAngle m_vecRotationB; // 0x238 + QAngle m_vecRotationB; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad0244[0x4]; // 0x244 + [[maybe_unused]] uint8_t __pad01e4[0x4]; // 0x1e4 public: // MPropertyFriendlyName "interpolation" - CParticleCollectionFloatInput m_flInterpolation; // 0x248 + CParticleCollectionFloatInput m_flInterpolation; // 0x1e8 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetControlPointFromObjectScale : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point number" - int32_t m_nCPInput; // 0x220 + int32_t m_nCPInput; // 0x1c0 // MPropertyFriendlyName "output control point number" - int32_t m_nCPOutput; // 0x224 + int32_t m_nCPOutput; // 0x1c4 }; // Alignment: 15 -// Size: 0x2e0 +// Size: 0x280 class C_OP_DistanceBetweenCPsToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "starting control point" - int32_t m_nStartCP; // 0x220 + int32_t m_nStartCP; // 0x1c0 // MPropertyFriendlyName "ending control point" - int32_t m_nEndCP; // 0x224 + int32_t m_nEndCP; // 0x1c4 // MPropertyFriendlyName "output control point" - int32_t m_nOutputCP; // 0x228 + int32_t m_nOutputCP; // 0x1c8 // MPropertyFriendlyName "output control point field" - int32_t m_nOutputCPField; // 0x22c + int32_t m_nOutputCPField; // 0x1cc // MPropertyFriendlyName "only set distance once" - bool m_bSetOnce; // 0x230 + bool m_bSetOnce; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad0231[0x3]; // 0x231 + [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 public: // MPropertyFriendlyName "distance minimum" - float m_flInputMin; // 0x234 + float m_flInputMin; // 0x1d4 // MPropertyFriendlyName "distance maximum" - float m_flInputMax; // 0x238 + float m_flInputMax; // 0x1d8 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x23c + float m_flOutputMin; // 0x1dc // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x240 + float m_flOutputMax; // 0x1e0 // MPropertyFriendlyName "maximum trace length" - float m_flMaxTraceLength; // 0x244 + float m_flMaxTraceLength; // 0x1e4 // MPropertyFriendlyName "LOS Failure Scale" - float m_flLOSScale; // 0x248 + float m_flLOSScale; // 0x1e8 // MPropertyFriendlyName "ensure line of sight" - bool m_bLOS; // 0x24c + bool m_bLOS; // 0x1ec // MPropertyFriendlyName "LOS collision group" - char m_CollisionGroupName[128]; // 0x24d + char m_CollisionGroupName[128]; // 0x1ed private: - [[maybe_unused]] uint8_t __pad02cd[0x3]; // 0x2cd + [[maybe_unused]] uint8_t __pad026d[0x3]; // 0x26d public: // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x2d0 + ParticleTraceSet_t m_nTraceSet; // 0x270 // MPropertyFriendlyName "set parent" - ParticleParentSetMode_t m_nSetParent; // 0x2d4 + ParticleParentSetMode_t m_nSetParent; // 0x274 }; // Alignment: 3 -// Size: 0x240 +// Size: 0x1e0 class C_OP_SetControlPointToPlayer : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x220 + int32_t m_nCP1; // 0x1c0 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x224 + Vector m_vecCP1Pos; // 0x1c4 // MPropertyFriendlyName "use eye orientation" - bool m_bOrientToEyes; // 0x230 + bool m_bOrientToEyes; // 0x1d0 }; // Alignment: 4 -// Size: 0x240 +// Size: 0x1e0 class C_OP_SetControlPointToHand : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x220 + int32_t m_nCP1; // 0x1c0 // MPropertyFriendlyName "hand" - int32_t m_nHand; // 0x224 + int32_t m_nHand; // 0x1c4 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x228 + Vector m_vecCP1Pos; // 0x1c8 // MPropertyFriendlyName "use hand orientation" - bool m_bOrientToHand; // 0x234 + bool m_bOrientToHand; // 0x1d4 }; // Alignment: 3 -// Size: 0x240 +// Size: 0x1e0 class C_OP_SetControlPointToHMD : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" - int32_t m_nCP1; // 0x220 + int32_t m_nCP1; // 0x1c0 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x224 + Vector m_vecCP1Pos; // 0x1c4 // MPropertyFriendlyName "use hmd orientation" - bool m_bOrientToHMD; // 0x230 + bool m_bOrientToHMD; // 0x1d0 }; // Alignment: 3 -// Size: 0x2c0 +// Size: 0x260 class C_OP_SetControlPointPositionToTimeOfDayValue : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" - int32_t m_nControlPointNumber; // 0x220 + int32_t m_nControlPointNumber; // 0x1c0 // MPropertyFriendlyName "time-of-day parameter" - char m_pszTimeOfDayParameter[128]; // 0x224 + char m_pszTimeOfDayParameter[128]; // 0x1c4 // MPropertyFriendlyName "default value" - Vector m_vecDefaultValue; // 0x2a4 + Vector m_vecDefaultValue; // 0x244 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetControlPointToCenter : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number to set" - int32_t m_nCP1; // 0x220 + int32_t m_nCP1; // 0x1c0 // MPropertyFriendlyName "center offset" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x224 + Vector m_vecCP1Pos; // 0x1c4 }; // Alignment: 6 -// Size: 0x820 +// Size: 0x810 class C_OP_SetControlPointToCPVelocity : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point input" - int32_t m_nCPInput; // 0x220 + int32_t m_nCPInput; // 0x1c0 // MPropertyFriendlyName "control point number to set velocity" - int32_t m_nCPOutputVel; // 0x224 + int32_t m_nCPOutputVel; // 0x1c4 // MPropertyFriendlyName "normalize output" - bool m_bNormalize; // 0x228 + bool m_bNormalize; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 + [[maybe_unused]] uint8_t __pad01c9[0x3]; // 0x1c9 public: // MPropertyFriendlyName "control point number to set magnitude" - int32_t m_nCPOutputMag; // 0x22c + int32_t m_nCPOutputMag; // 0x1cc // MPropertyFriendlyName "control point field for magnitude" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPField; // 0x230 + int32_t m_nCPField; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "comparison velocity" - CParticleCollectionVecInput m_vecComparisonVelocity; // 0x238 + CParticleCollectionVecInput m_vecComparisonVelocity; // 0x1d8 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetControlPointOrientationToCPVelocity : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point input for velocity" - int32_t m_nCPInput; // 0x220 + int32_t m_nCPInput; // 0x1c0 // MPropertyFriendlyName "control point output for orientation" - int32_t m_nCPOutput; // 0x224 + int32_t m_nCPOutput; // 0x1c4 }; // Alignment: 3 -// Size: 0x370 +// Size: 0x320 class C_OP_StopAfterCPDuration : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "duration at which to stop" - CParticleCollectionFloatInput m_flDuration; // 0x220 + CParticleCollectionFloatInput m_flDuration; // 0x1c0 // MPropertyFriendlyName "destroy all particles immediately" - bool m_bDestroyImmediately; // 0x360 + bool m_bDestroyImmediately; // 0x310 // MPropertyFriendlyName "play end cap effect" - bool m_bPlayEndCap; // 0x361 + bool m_bPlayEndCap; // 0x311 }; // Alignment: 4 @@ -9793,9 +9866,9 @@ class C_OP_SetControlPointRotation : public CParticleFunctionPreEmission public: // MPropertyFriendlyName "rotation axis" // MVectorIsCoordinate - CParticleCollectionVecInput m_vecRotAxis; // 0x220 + CParticleCollectionVecInput m_vecRotAxis; // 0x1c0 // MPropertyFriendlyName "rotation rate" - CParticleCollectionFloatInput m_flRotRate; // 0x808 + CParticleCollectionFloatInput m_flRotRate; // 0x7f8 // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x948 // MPropertyFriendlyName "local space control point" @@ -9803,1008 +9876,1008 @@ public: }; // Alignment: 10 -// Size: 0x250 +// Size: 0x1f0 class C_OP_RemapCPtoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point number" - int32_t m_nInputControlPoint; // 0x220 + int32_t m_nInputControlPoint; // 0x1c0 // MPropertyFriendlyName "output control point number" - int32_t m_nOutputControlPoint; // 0x224 + int32_t m_nOutputControlPoint; // 0x1c4 // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nInputField; // 0x228 + int32_t m_nInputField; // 0x1c8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutputField; // 0x22c + int32_t m_nOutputField; // 0x1cc // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x230 + float m_flInputMin; // 0x1d0 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x234 + float m_flInputMax; // 0x1d4 // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x238 + float m_flOutputMin; // 0x1d8 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x23c + float m_flOutputMax; // 0x1dc // MPropertyFriendlyName "use the derivative" - bool m_bDerivative; // 0x240 + bool m_bDerivative; // 0x1e0 private: - [[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241 + [[maybe_unused]] uint8_t __pad01e1[0x3]; // 0x1e1 public: // MPropertyFriendlyName "interpolation" - float m_flInterpRate; // 0x244 + float m_flInterpRate; // 0x1e4 }; // Alignment: 4 -// Size: 0x240 +// Size: 0x1e0 class C_OP_HSVShiftToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "Target color control point number" - int32_t m_nColorCP; // 0x220 + int32_t m_nColorCP; // 0x1c0 // MPropertyFriendlyName "Color Gem Enable control point number" - int32_t m_nColorGemEnableCP; // 0x224 + int32_t m_nColorGemEnableCP; // 0x1c4 // MPropertyFriendlyName "output control point number" - int32_t m_nOutputCP; // 0x228 + int32_t m_nOutputCP; // 0x1c8 // MPropertyFriendlyName "Default HSV Color" - Color m_DefaultHSVColor; // 0x22c + Color m_DefaultHSVColor; // 0x1cc }; // Alignment: 11 -// Size: 0x410 +// Size: 0x3c0 class C_OP_SetControlPointToImpactPoint : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point to set" - int32_t m_nCPOut; // 0x220 + int32_t m_nCPOut; // 0x1c0 // MPropertyFriendlyName "control point to trace from" - int32_t m_nCPIn; // 0x224 + int32_t m_nCPIn; // 0x1c4 // MPropertyFriendlyName "trace update rate" - float m_flUpdateRate; // 0x228 + float m_flUpdateRate; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "max trace length" - CParticleCollectionFloatInput m_flTraceLength; // 0x230 + CParticleCollectionFloatInput m_flTraceLength; // 0x1d0 // MPropertyFriendlyName "offset start point amount" - float m_flStartOffset; // 0x370 + float m_flStartOffset; // 0x320 // MPropertyFriendlyName "offset end point amount" - float m_flOffset; // 0x374 + float m_flOffset; // 0x324 // MPropertyFriendlyName "trace direction override" // MVectorIsCoordinate - Vector m_vecTraceDir; // 0x378 + Vector m_vecTraceDir; // 0x328 // MPropertyFriendlyName "trace collision group" - char m_CollisionGroupName[128]; // 0x384 + char m_CollisionGroupName[128]; // 0x334 // MPropertyFriendlyName "Trace Set" - ParticleTraceSet_t m_nTraceSet; // 0x404 + ParticleTraceSet_t m_nTraceSet; // 0x3b4 // MPropertyFriendlyName "set to trace endpoint if no collision" - bool m_bSetToEndpoint; // 0x408 + bool m_bSetToEndpoint; // 0x3b8 // MPropertyFriendlyName "trace to closest surface along all cardinal directions" - bool m_bTraceToClosestSurface; // 0x409 + bool m_bTraceToClosestSurface; // 0x3b9 }; // Alignment: 6 -// Size: 0x370 +// Size: 0x320 class C_OP_SetCPOrientationToPointAtCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "CP to point towards" - int32_t m_nInputCP; // 0x220 + int32_t m_nInputCP; // 0x1c0 // MPropertyFriendlyName "CP to set" - int32_t m_nOutputCP; // 0x224 + int32_t m_nOutputCP; // 0x1c4 // MPropertyFriendlyName "Interpolation" - CParticleCollectionFloatInput m_flInterpolation; // 0x228 + CParticleCollectionFloatInput m_flInterpolation; // 0x1c8 // MPropertyFriendlyName "2D Orient" - bool m_b2DOrientation; // 0x368 + bool m_b2DOrientation; // 0x318 // MPropertyFriendlyName "Avoid Vertical Axis Singularity" - bool m_bAvoidSingularity; // 0x369 + bool m_bAvoidSingularity; // 0x319 // MPropertyFriendlyName "Point Away" - bool m_bPointAway; // 0x36a + bool m_bPointAway; // 0x31a }; // Alignment: 3 -// Size: 0x370 +// Size: 0x320 class C_OP_EnableChildrenFromParentParticleCount : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x220 + int32_t m_nChildGroupID; // 0x1c0 // MPropertyFriendlyName "first child to enable" - int32_t m_nFirstChild; // 0x224 + int32_t m_nFirstChild; // 0x1c4 // MPropertyFriendlyName "max # of children to enable (-1 for max particle count)" - CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x228 + CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x1c8 }; // Alignment: 5 -// Size: 0x5f0 +// Size: 0x5c0 class C_OP_SelectivelyEnableChildren : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" - CParticleCollectionFloatInput m_nChildGroupID; // 0x220 + CParticleCollectionFloatInput m_nChildGroupID; // 0x1c0 // MPropertyFriendlyName "first child to enable" - CParticleCollectionFloatInput m_nFirstChild; // 0x360 + CParticleCollectionFloatInput m_nFirstChild; // 0x310 // MPropertyFriendlyName "# of children to enable" - CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x4a0 + CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x460 // MPropertyFriendlyName "play endcap when children are removed" - bool m_bPlayEndcapOnStop; // 0x5e0 + bool m_bPlayEndcapOnStop; // 0x5b0 // MPropertyFriendlyName "destroy particles immediately when child is removed" - bool m_bDestroyImmediately; // 0x5e1 + bool m_bDestroyImmediately; // 0x5b1 }; // Alignment: 2 -// Size: 0x230 +// Size: 0x1d0 class C_OP_PlayEndCapWhenFinished : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "play when emission ends" - bool m_bFireOnEmissionEnd; // 0x220 + bool m_bFireOnEmissionEnd; // 0x1c0 // MPropertyFriendlyName "wait for children to finish" - bool m_bIncludeChildren; // 0x221 + bool m_bIncludeChildren; // 0x1c1 }; // Alignment: 1 -// Size: 0x230 +// Size: 0x1d0 class C_OP_ForceControlPointStub : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point" - int32_t m_ControlPoint; // 0x220 + int32_t m_ControlPoint; // 0x1c0 }; // Alignment: 9 -// Size: 0x260 +// Size: 0x200 class C_OP_DriveCPFromGlobalSoundFloat : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" - int32_t m_nOutputControlPoint; // 0x220 + int32_t m_nOutputControlPoint; // 0x1c0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutputField; // 0x224 + int32_t m_nOutputField; // 0x1c4 // MPropertyFriendlyName "input minimum" - float m_flInputMin; // 0x228 + float m_flInputMin; // 0x1c8 // MPropertyFriendlyName "input maximum" - float m_flInputMax; // 0x22c + float m_flInputMax; // 0x1cc // MPropertyFriendlyName "output minimum" - float m_flOutputMin; // 0x230 + float m_flOutputMin; // 0x1d0 // MPropertyFriendlyName "output maximum" - float m_flOutputMax; // 0x234 + float m_flOutputMax; // 0x1d4 // MPropertyFriendlyName "sound stack name" - CUtlString m_StackName; // 0x238 + CUtlString m_StackName; // 0x1d8 // MPropertyFriendlyName "sound operator name" - CUtlString m_OperatorName; // 0x240 + CUtlString m_OperatorName; // 0x1e0 // MPropertyFriendlyName "sound field name" - CUtlString m_FieldName; // 0x248 + CUtlString m_FieldName; // 0x1e8 }; // Alignment: 3 -// Size: 0x230 +// Size: 0x1d0 class C_OP_SetControlPointFieldToWater : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "source CP" - int32_t m_nSourceCP; // 0x220 + int32_t m_nSourceCP; // 0x1c0 // MPropertyFriendlyName "dest CP" - int32_t m_nDestCP; // 0x224 + int32_t m_nDestCP; // 0x1c4 // MPropertyFriendlyName "dest control point component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPField; // 0x228 + int32_t m_nCPField; // 0x1c8 }; // Alignment: 7 -// Size: 0x380 +// Size: 0x330 class C_OP_SetControlPointToWaterSurface : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "source CP" - int32_t m_nSourceCP; // 0x220 + int32_t m_nSourceCP; // 0x1c0 // MPropertyFriendlyName "CP to set to surface" - int32_t m_nDestCP; // 0x224 + int32_t m_nDestCP; // 0x1c4 // MPropertyFriendlyName "CP to set to surface current flow velocity" // MPropertySuppressExpr "mod != hlx" - int32_t m_nFlowCP; // 0x228 + int32_t m_nFlowCP; // 0x1c8 // MPropertyFriendlyName "CP to set component of if water" - int32_t m_nActiveCP; // 0x22c + int32_t m_nActiveCP; // 0x1cc // MPropertyFriendlyName "CP component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nActiveCPField; // 0x230 + int32_t m_nActiveCPField; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "retest rate" - CParticleCollectionFloatInput m_flRetestRate; // 0x238 + CParticleCollectionFloatInput m_flRetestRate; // 0x1d8 // MPropertyFriendlyName "adaptive retest on moving surface" - bool m_bAdaptiveThreshold; // 0x378 + bool m_bAdaptiveThreshold; // 0x328 }; // Alignment: 5 -// Size: 0x5f0 +// Size: 0x5c0 class C_OP_RepeatedTriggerChildGroup : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x220 + int32_t m_nChildGroupID; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "Within-Cluster Refire Time" - CParticleCollectionFloatInput m_flClusterRefireTime; // 0x228 + CParticleCollectionFloatInput m_flClusterRefireTime; // 0x1c8 // MPropertyFriendlyName "Within-Cluster Fire Count Before Cooldown" - CParticleCollectionFloatInput m_flClusterSize; // 0x368 + CParticleCollectionFloatInput m_flClusterSize; // 0x318 // MPropertyFriendlyName "Cluster Cooldown Time" - CParticleCollectionFloatInput m_flClusterCooldown; // 0x4a8 + CParticleCollectionFloatInput m_flClusterCooldown; // 0x468 // MPropertyFriendlyName "limit active children to parent particle count" - bool m_bLimitChildCount; // 0x5e8 + bool m_bLimitChildCount; // 0x5b8 }; // Alignment: 2 -// Size: 0x370 +// Size: 0x320 class C_OP_ChooseRandomChildrenInGroup : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" - int32_t m_nChildGroupID; // 0x220 + int32_t m_nChildGroupID; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: // MPropertyFriendlyName "Number of Children to Use" - CParticleCollectionFloatInput m_flNumberOfChildren; // 0x228 + CParticleCollectionFloatInput m_flNumberOfChildren; // 0x1c8 }; // Alignment: 1 -// Size: 0x360 +// Size: 0x310 class C_OP_SetSimulationRate : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "simulation timescale" - CParticleCollectionFloatInput m_flSimulationScale; // 0x220 + CParticleCollectionFloatInput m_flSimulationScale; // 0x1c0 }; // Alignment: 5 -// Size: 0x240 +// Size: 0x1e0 class C_OP_ControlPointToRadialScreenSpace : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "source Control Point in World" - int32_t m_nCPIn; // 0x220 + int32_t m_nCPIn; // 0x1c0 // MPropertyFriendlyName "Source Control Point offset" // MVectorIsCoordinate - Vector m_vecCP1Pos; // 0x224 + Vector m_vecCP1Pos; // 0x1c4 // MPropertyFriendlyName "Set control point number" - int32_t m_nCPOut; // 0x230 + int32_t m_nCPOut; // 0x1d0 // MPropertyFriendlyName "Output field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nCPOutField; // 0x234 + int32_t m_nCPOutField; // 0x1d4 // MPropertyFriendlyName "Ss Pos and Dot OUT CP" - int32_t m_nCPSSPosOut; // 0x238 + int32_t m_nCPSSPosOut; // 0x1d8 }; // Alignment: 15 -// Size: 0x1000 +// Size: 0x1050 class C_OP_LightningSnapshotGenerator : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "snapshot control point number" - int32_t m_nCPSnapshot; // 0x220 + int32_t m_nCPSnapshot; // 0x1c0 // MPropertyFriendlyName "start control point number" - int32_t m_nCPStartPnt; // 0x224 + int32_t m_nCPStartPnt; // 0x1c4 // MPropertyFriendlyName "end control point number" - int32_t m_nCPEndPnt; // 0x228 + int32_t m_nCPEndPnt; // 0x1c8 private: - [[maybe_unused]] uint8_t __pad022c[0x4]; // 0x22c + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: // MPropertyFriendlyName "Recursion Depth" - CParticleCollectionFloatInput m_flSegments; // 0x230 + CParticleCollectionFloatInput m_flSegments; // 0x1d0 // MPropertyFriendlyName "Offset" - CParticleCollectionFloatInput m_flOffset; // 0x370 + CParticleCollectionFloatInput m_flOffset; // 0x320 // MPropertyFriendlyName "Offset Decay" - CParticleCollectionFloatInput m_flOffsetDecay; // 0x4b0 + CParticleCollectionFloatInput m_flOffsetDecay; // 0x470 // MPropertyFriendlyName "Recalculation Rate" - CParticleCollectionFloatInput m_flRecalcRate; // 0x5f0 + CParticleCollectionFloatInput m_flRecalcRate; // 0x5c0 // MPropertyFriendlyName "UV Scale" - CParticleCollectionFloatInput m_flUVScale; // 0x730 + CParticleCollectionFloatInput m_flUVScale; // 0x710 // MPropertyFriendlyName "UV Offset" - CParticleCollectionFloatInput m_flUVOffset; // 0x870 + CParticleCollectionFloatInput m_flUVOffset; // 0x860 // MPropertyFriendlyName "Branch Split Rate" CParticleCollectionFloatInput m_flSplitRate; // 0x9b0 // MPropertyFriendlyName "Branch Twist" - CParticleCollectionFloatInput m_flBranchTwist; // 0xaf0 + CParticleCollectionFloatInput m_flBranchTwist; // 0xb00 // MPropertyFriendlyName "Branch Behavior" - ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0xc30 + ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0xc50 private: - [[maybe_unused]] uint8_t __pad0c34[0x4]; // 0xc34 + [[maybe_unused]] uint8_t __pad0c54[0x4]; // 0xc54 public: // MPropertyFriendlyName "Start Radius" - CParticleCollectionFloatInput m_flRadiusStart; // 0xc38 + CParticleCollectionFloatInput m_flRadiusStart; // 0xc58 // MPropertyFriendlyName "End Radius" - CParticleCollectionFloatInput m_flRadiusEnd; // 0xd78 + CParticleCollectionFloatInput m_flRadiusEnd; // 0xda8 // MPropertyFriendlyName "Dedicated Particle Pool Count" - CParticleCollectionFloatInput m_flDedicatedPool; // 0xeb8 + CParticleCollectionFloatInput m_flDedicatedPool; // 0xef8 }; // Alignment: 5 -// Size: 0x820 +// Size: 0x810 class C_OP_RemapExternalWindToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point to sample wind" - int32_t m_nCP; // 0x220 + int32_t m_nCP; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nCPOutput; // 0x224 + int32_t m_nCPOutput; // 0x1c4 // MPropertyFriendlyName "wind scale" - CParticleCollectionVecInput m_vecScale; // 0x228 + CParticleCollectionVecInput m_vecScale; // 0x1c8 // MPropertyFriendlyName "set magnitude instead of vector" - bool m_bSetMagnitude; // 0x810 + bool m_bSetMagnitude; // 0x800 private: - [[maybe_unused]] uint8_t __pad0811[0x3]; // 0x811 + [[maybe_unused]] uint8_t __pad0801[0x3]; // 0x801 public: // MPropertyFriendlyName "magnitude output component" // MPropertyAttributeChoiceName "vector_component" // MPropertySuppressExpr "!m_bSetMagnitude" - int32_t m_nOutVectorField; // 0x814 + int32_t m_nOutVectorField; // 0x804 }; // Alignment: 4 -// Size: 0x4b0 +// Size: 0x470 class C_OP_QuantizeCPComponent : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input" - CParticleCollectionFloatInput m_flInputValue; // 0x220 + CParticleCollectionFloatInput m_flInputValue; // 0x1c0 // MPropertyFriendlyName "output control point" - int32_t m_nCPOutput; // 0x360 + int32_t m_nCPOutput; // 0x310 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutVectorField; // 0x364 + int32_t m_nOutVectorField; // 0x314 // MPropertyFriendlyName "interval to snap to" - CParticleCollectionFloatInput m_flQuantizeValue; // 0x368 + CParticleCollectionFloatInput m_flQuantizeValue; // 0x318 }; // Alignment: 1 -// Size: 0x270 +// Size: 0x210 class C_OP_RenderPoints : public CParticleFunctionRenderer { public: - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x260 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x200 }; // Alignment: 7 -// Size: 0x2510 +// Size: 0x2650 class CBaseTrailRenderer : public CBaseRendererSource2 { public: // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation type" // MPropertySortPriority "750" - ParticleOrientationChoiceList_t m_nOrientationType; // 0x2270 + ParticleOrientationChoiceList_t m_nOrientationType; // 0x2390 // MPropertyFriendlyName "orientation control point" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" - int32_t m_nOrientationControlPoint; // 0x2274 + int32_t m_nOrientationControlPoint; // 0x2394 // MPropertyStartGroup "Screenspace Fading and culling" // MPropertyFriendlyName "minimum visual screen-size" // MPropertySortPriority "900" - float m_flMinSize; // 0x2278 + float m_flMinSize; // 0x2398 // MPropertyFriendlyName "maximum visual screen-size" // MPropertySortPriority "900" - float m_flMaxSize; // 0x227c + float m_flMaxSize; // 0x239c // MPropertyFriendlyName "start fade screen-size" // MPropertySortPriority "900" - CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x2280 + CParticleCollectionRendererFloatInput m_flStartFadeSize; // 0x23a0 // MPropertyFriendlyName "end fade and cull screen-size" // MPropertySortPriority "900" - CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x23c0 + CParticleCollectionRendererFloatInput m_flEndFadeSize; // 0x24f0 // MPropertyStartGroup "Trail UV Controls" // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" // MPropertySortPriority "800" - bool m_bClampV; // 0x2500 + bool m_bClampV; // 0x2640 }; // Alignment: 20 -// Size: 0x3620 +// Size: 0x3840 class C_OP_RenderTrails : public CBaseTrailRenderer { public: // MPropertyStartGroup "Screenspace Fading and culling" // MPropertyFriendlyName "enable fading and clamping" // MPropertySortPriority "1000" - bool m_bEnableFadingAndClamping; // 0x2510 + bool m_bEnableFadingAndClamping; // 0x2650 private: - [[maybe_unused]] uint8_t __pad2511[0x3]; // 0x2511 + [[maybe_unused]] uint8_t __pad2651[0x3]; // 0x2651 public: // MPropertyFriendlyName "start fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flStartFadeDot; // 0x2514 + float m_flStartFadeDot; // 0x2654 // MPropertyFriendlyName "end fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flEndFadeDot; // 0x2518 + float m_flEndFadeDot; // 0x2658 // MPropertyStartGroup "+Trail Length" // MPropertyFriendlyName "Anchor point source" // MPropertyAttributeChoiceName "particlefield_vector" // MPropertySortPriority "800" - ParticleAttributeIndex_t m_nPrevPntSource; // 0x251c + ParticleAttributeIndex_t m_nPrevPntSource; // 0x265c // MPropertyFriendlyName "max length" // MPropertySortPriority "800" - float m_flMaxLength; // 0x2520 + float m_flMaxLength; // 0x2660 // MPropertyFriendlyName "min length" // MPropertySortPriority "800" - float m_flMinLength; // 0x2524 + float m_flMinLength; // 0x2664 // MPropertyFriendlyName "ignore delta time" // MPropertySortPriority "800" - bool m_bIgnoreDT; // 0x2528 + bool m_bIgnoreDT; // 0x2668 private: - [[maybe_unused]] uint8_t __pad2529[0x3]; // 0x2529 + [[maybe_unused]] uint8_t __pad2669[0x3]; // 0x2669 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySortPriority "800" - float m_flConstrainRadiusToLengthRatio; // 0x252c + float m_flConstrainRadiusToLengthRatio; // 0x266c // MPropertyFriendlyName "amount to scale trail length by" - float m_flLengthScale; // 0x2530 + float m_flLengthScale; // 0x2670 // MPropertyFriendlyName "how long before a trail grows to its full length" - float m_flLengthFadeInTime; // 0x2534 + float m_flLengthFadeInTime; // 0x2674 // MPropertyStartGroup "Trail Head & Tail" // MPropertyFriendlyName "head taper scale" // MPropertySortPriority "800" - CPerParticleFloatInput m_flRadiusHeadTaper; // 0x2538 + CPerParticleFloatInput m_flRadiusHeadTaper; // 0x2678 // MPropertyFriendlyName "head color scale" - CParticleCollectionVecInput m_vecHeadColorScale; // 0x2678 + CParticleCollectionVecInput m_vecHeadColorScale; // 0x27c8 // MPropertyFriendlyName "head alpha scale" - CPerParticleFloatInput m_flHeadAlphaScale; // 0x2c60 + CPerParticleFloatInput m_flHeadAlphaScale; // 0x2e00 // MPropertyFriendlyName "tail taper scale" - CPerParticleFloatInput m_flRadiusTaper; // 0x2da0 + CPerParticleFloatInput m_flRadiusTaper; // 0x2f50 // MPropertyFriendlyName "tail color scale" - CParticleCollectionVecInput m_vecTailColorScale; // 0x2ee0 + CParticleCollectionVecInput m_vecTailColorScale; // 0x30a0 // MPropertyFriendlyName "tail alpha scale" - CPerParticleFloatInput m_flTailAlphaScale; // 0x34c8 + CPerParticleFloatInput m_flTailAlphaScale; // 0x36d8 // MPropertyStartGroup "Trail UV Controls" // MPropertyFriendlyName "texture UV horizontal Scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "800" - ParticleAttributeIndex_t m_nHorizCropField; // 0x3608 + ParticleAttributeIndex_t m_nHorizCropField; // 0x3828 // MPropertyFriendlyName "texture UV vertical Scale field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nVertCropField; // 0x360c + ParticleAttributeIndex_t m_nVertCropField; // 0x382c // MPropertyFriendlyName "Trail forward shift (fraction)" - float m_flForwardShift; // 0x3610 + float m_flForwardShift; // 0x3830 // MPropertyFriendlyName "Flip U or V texcoords if pitch or yaw go over PI" - bool m_bFlipUVBasedOnPitchYaw; // 0x3614 + bool m_bFlipUVBasedOnPitchYaw; // 0x3834 }; // Alignment: 30 -// Size: 0x26a0 +// Size: 0x27f0 class C_OP_RenderRopes : public CBaseRendererSource2 { public: // MPropertyStartGroup "Screenspace Fading and culling" // MPropertyFriendlyName "enable fading and clamping" // MPropertySortPriority "1000" - bool m_bEnableFadingAndClamping; // 0x2270 + bool m_bEnableFadingAndClamping; // 0x2390 private: - [[maybe_unused]] uint8_t __pad2271[0x3]; // 0x2271 + [[maybe_unused]] uint8_t __pad2391[0x3]; // 0x2391 public: // MPropertyFriendlyName "minimum visual screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" - float m_flMinSize; // 0x2274 + float m_flMinSize; // 0x2394 // MPropertyFriendlyName "maximum visual screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" - float m_flMaxSize; // 0x2278 + float m_flMaxSize; // 0x2398 // MPropertyFriendlyName "start fade screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" - float m_flStartFadeSize; // 0x227c + float m_flStartFadeSize; // 0x239c // MPropertyFriendlyName "end fade and cull screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" - float m_flEndFadeSize; // 0x2280 + float m_flEndFadeSize; // 0x23a0 // MPropertyFriendlyName "start fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flStartFadeDot; // 0x2284 + float m_flStartFadeDot; // 0x23a4 // MPropertyFriendlyName "end fade dot product of normal vs view" // MPropertySortPriority "1000" - float m_flEndFadeDot; // 0x2288 + float m_flEndFadeDot; // 0x23a8 // MPropertyStartGroup "Rope Tesselation" // MPropertyFriendlyName "amount to taper the width of the trail end by" - float m_flRadiusTaper; // 0x228c + float m_flRadiusTaper; // 0x23ac // MPropertyFriendlyName "minium number of quads per render segment" // MPropertySortPriority "850" - int32_t m_nMinTesselation; // 0x2290 + int32_t m_nMinTesselation; // 0x23b0 // MPropertyFriendlyName "maximum number of quads per render segment" - int32_t m_nMaxTesselation; // 0x2294 + int32_t m_nMaxTesselation; // 0x23b4 // MPropertyFriendlyName "tesselation resolution scale factor" - float m_flTessScale; // 0x2298 + float m_flTessScale; // 0x23b8 private: - [[maybe_unused]] uint8_t __pad229c[0x4]; // 0x229c + [[maybe_unused]] uint8_t __pad23bc[0x4]; // 0x23bc public: // MPropertyStartGroup "+Rope Global UV Controls" // MPropertyFriendlyName "global texture V World Size" // MPropertySortPriority "800" - CParticleCollectionRendererFloatInput m_flTextureVWorldSize; // 0x22a0 + CParticleCollectionRendererFloatInput m_flTextureVWorldSize; // 0x23c0 // MPropertyFriendlyName "global texture V Scroll Rate" - CParticleCollectionRendererFloatInput m_flTextureVScrollRate; // 0x23e0 + CParticleCollectionRendererFloatInput m_flTextureVScrollRate; // 0x2510 // MPropertyFriendlyName "global texture V Offset" - CParticleCollectionRendererFloatInput m_flTextureVOffset; // 0x2520 + CParticleCollectionRendererFloatInput m_flTextureVOffset; // 0x2660 // MPropertyFriendlyName "global texture V Params CP" - int32_t m_nTextureVParamsCP; // 0x2660 + int32_t m_nTextureVParamsCP; // 0x27b0 // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" - bool m_bClampV; // 0x2664 + bool m_bClampV; // 0x27b4 private: - [[maybe_unused]] uint8_t __pad2665[0x3]; // 0x2665 + [[maybe_unused]] uint8_t __pad27b5[0x3]; // 0x27b5 public: // MPropertyStartGroup "Rope Global UV Controls/CP Scaling" // MPropertyFriendlyName "scale CP start" - int32_t m_nScaleCP1; // 0x2668 + int32_t m_nScaleCP1; // 0x27b8 // MPropertyFriendlyName "scale CP end" - int32_t m_nScaleCP2; // 0x266c + int32_t m_nScaleCP2; // 0x27bc // MPropertyFriendlyName "scale V world size by CP distance" - float m_flScaleVSizeByControlPointDistance; // 0x2670 + float m_flScaleVSizeByControlPointDistance; // 0x27c0 // MPropertyFriendlyName "scale V scroll rate by CP distance" - float m_flScaleVScrollByControlPointDistance; // 0x2674 + float m_flScaleVScrollByControlPointDistance; // 0x27c4 // MPropertyFriendlyName "scale V offset by CP distance" - float m_flScaleVOffsetByControlPointDistance; // 0x2678 + float m_flScaleVOffsetByControlPointDistance; // 0x27c8 private: - [[maybe_unused]] uint8_t __pad267c[0x1]; // 0x267c + [[maybe_unused]] uint8_t __pad27cc[0x1]; // 0x27cc public: // MPropertyStartGroup "Rope Global UV Controls" // MPropertyFriendlyName "Use scalar attribute for texture coordinate" - bool m_bUseScalarForTextureCoordinate; // 0x267d + bool m_bUseScalarForTextureCoordinate; // 0x27cd private: - [[maybe_unused]] uint8_t __pad267e[0x2]; // 0x267e + [[maybe_unused]] uint8_t __pad27ce[0x2]; // 0x27ce public: // MPropertyFriendlyName "scalar to use for texture coordinate" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate" - ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x2680 + ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x27d0 // MPropertyFriendlyName "scale value to map attribute to texture coordinate" // MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate" - float m_flScalarAttributeTextureCoordScale; // 0x2684 + float m_flScalarAttributeTextureCoordScale; // 0x27d4 // MPropertyStartGroup "Rope Order Controls" // MPropertyFriendlyName "reverse point order" // MPropertySortPriority "800" - bool m_bReverseOrder; // 0x2688 + bool m_bReverseOrder; // 0x27d8 // MPropertyFriendlyName "Closed loop" - bool m_bClosedLoop; // 0x2689 + bool m_bClosedLoop; // 0x27d9 private: - [[maybe_unused]] uint8_t __pad268a[0x2]; // 0x268a + [[maybe_unused]] uint8_t __pad27da[0x2]; // 0x27da public: // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation_type" // MPropertySortPriority "750" - ParticleOrientationChoiceList_t m_nOrientationType; // 0x268c + ParticleOrientationChoiceList_t m_nOrientationType; // 0x27dc // MPropertyFriendlyName "attribute to use for normal" // MPropertyAttributeChoiceName "particlefield_vector" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" - ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x2690 + ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x27e0 // MPropertyStartGroup "Material" // MPropertyFriendlyName "draw as opaque" - bool m_bDrawAsOpaque; // 0x2694 + bool m_bDrawAsOpaque; // 0x27e4 // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "generate normals for cylinder" - bool m_bGenerateNormals; // 0x2695 + bool m_bGenerateNormals; // 0x27e5 }; // Alignment: 8 -// Size: 0x2a0 +// Size: 0x240 class C_OP_RenderAsModels : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry - CUtlVector< ModelReference_t > m_ModelList; // 0x260 + CUtlVector< ModelReference_t > m_ModelList; // 0x200 private: - [[maybe_unused]] uint8_t __pad0278[0x4]; // 0x278 + [[maybe_unused]] uint8_t __pad0218[0x4]; // 0x218 public: // MPropertyFriendlyName "scale factor for radius" - float m_flModelScale; // 0x27c + float m_flModelScale; // 0x21c // MPropertyFriendlyName "scale model to match particle size" - bool m_bFitToModelSize; // 0x280 + bool m_bFitToModelSize; // 0x220 // MPropertyFriendlyName "non-uniform scaling" - bool m_bNonUniformScaling; // 0x281 + bool m_bNonUniformScaling; // 0x221 private: - [[maybe_unused]] uint8_t __pad0282[0x2]; // 0x282 + [[maybe_unused]] uint8_t __pad0222[0x2]; // 0x222 public: // MPropertyFriendlyName "X axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x284 + ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x224 // MPropertyFriendlyName "Y axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x288 + ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x228 // MPropertyFriendlyName "Z axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x28c + ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x22c // MPropertyFriendlyName "model size cull bloat" // MPropertyAttributeChoiceName "particlefield_size_cull_bloat" - int32_t m_nSizeCullBloat; // 0x290 + int32_t m_nSizeCullBloat; // 0x230 }; // Alignment: 7 -// Size: 0x290 +// Size: 0x230 class C_OP_RenderLights : public C_OP_RenderPoints { public: // MPropertyFriendlyName "animation rate" - float m_flAnimationRate; // 0x270 + float m_flAnimationRate; // 0x210 // MPropertyFriendlyName "animation type" - AnimationType_t m_nAnimationType; // 0x274 + AnimationType_t m_nAnimationType; // 0x214 // MPropertyFriendlyName "set animation value in FPS" - bool m_bAnimateInFPS; // 0x278 + bool m_bAnimateInFPS; // 0x218 private: - [[maybe_unused]] uint8_t __pad0279[0x3]; // 0x279 + [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 public: // MPropertyFriendlyName "minimum visual size" - float m_flMinSize; // 0x27c + float m_flMinSize; // 0x21c // MPropertyFriendlyName "maximum visual size" - float m_flMaxSize; // 0x280 + float m_flMaxSize; // 0x220 // MPropertyFriendlyName "size at which to start fading" - float m_flStartFadeSize; // 0x284 + float m_flStartFadeSize; // 0x224 // MPropertyFriendlyName "size at which to fade away" - float m_flEndFadeSize; // 0x288 + float m_flEndFadeSize; // 0x228 }; // Alignment: 5 -// Size: 0x630 +// Size: 0x600 class C_OP_RenderBlobs : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "cube width" - CParticleCollectionRendererFloatInput m_cubeWidth; // 0x260 + CParticleCollectionRendererFloatInput m_cubeWidth; // 0x200 // MPropertyFriendlyName "cutoff radius" - CParticleCollectionRendererFloatInput m_cutoffRadius; // 0x3a0 + CParticleCollectionRendererFloatInput m_cutoffRadius; // 0x350 // MPropertyFriendlyName "render radius" - CParticleCollectionRendererFloatInput m_renderRadius; // 0x4e0 + CParticleCollectionRendererFloatInput m_renderRadius; // 0x4a0 // MPropertyFriendlyName "scale CP (cube width/cutoff/render = x/y/z)" - int32_t m_nScaleCP; // 0x620 + int32_t m_nScaleCP; // 0x5f0 private: - [[maybe_unused]] uint8_t __pad0624[0x4]; // 0x624 + [[maybe_unused]] uint8_t __pad05f4[0x4]; // 0x5f4 public: - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x628 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x5f8 }; // Alignment: 2 -// Size: 0x270 +// Size: 0x210 class C_OP_RenderScreenVelocityRotate : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "rotate rate(dps)" - float m_flRotateRateDegrees; // 0x260 + float m_flRotateRateDegrees; // 0x200 // MPropertyFriendlyName "forward angle" - float m_flForwardDegrees; // 0x264 + float m_flForwardDegrees; // 0x204 }; // Alignment: 48 -// Size: 0x22e0 +// Size: 0x2400 class C_OP_RenderModels : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Only Render in effects bloom pass" // MPropertySortPriority "1100" - bool m_bOnlyRenderInEffectsBloomPass; // 0x260 + bool m_bOnlyRenderInEffectsBloomPass; // 0x200 // MPropertyFriendlyName "Only Render in effects water pass" // MPropertySortPriority "1050" // MPropertySuppressExpr "mod != csgo" - bool m_bOnlyRenderInEffectsWaterPass; // 0x261 + bool m_bOnlyRenderInEffectsWaterPass; // 0x201 // MPropertyFriendlyName "Use Mixed Resolution Rendering" // MPropertySortPriority "1200" - bool m_bUseMixedResolutionRendering; // 0x262 + bool m_bUseMixedResolutionRendering; // 0x202 // MPropertyFriendlyName "Only Render in effects game overlay pass" // MPropertySortPriority "1210" // MPropertySuppressExpr "mod != csgo" - bool m_bOnlyRenderInEffecsGameOverlay; // 0x263 + bool m_bOnlyRenderInEffecsGameOverlay; // 0x203 private: - [[maybe_unused]] uint8_t __pad0264[0x4]; // 0x264 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry // MPropertyAutoExpandSelf // MPropertySortPriority "775" - CUtlVector< ModelReference_t > m_ModelList; // 0x268 + CUtlVector< ModelReference_t > m_ModelList; // 0x208 private: - [[maybe_unused]] uint8_t __pad0280[0x4]; // 0x280 + [[maybe_unused]] uint8_t __pad0220[0x4]; // 0x220 public: // MPropertyFriendlyName "bodygroup field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nBodyGroupField; // 0x284 + ParticleAttributeIndex_t m_nBodyGroupField; // 0x224 // MPropertyFriendlyName "submodel field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nSubModelField; // 0x288 + ParticleAttributeIndex_t m_nSubModelField; // 0x228 // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "ignore normal" // MPropertySortPriority "750" - bool m_bIgnoreNormal; // 0x28c + bool m_bIgnoreNormal; // 0x22c // MPropertyFriendlyName "orient model z to normal" // MPropertySortPriority "750" // MPropertySuppressExpr "m_bIgnoreNormal" - bool m_bOrientZ; // 0x28d + bool m_bOrientZ; // 0x22d // MPropertyFriendlyName "center mesh" // MPropertySortPriority "750" - bool m_bCenterOffset; // 0x28e + bool m_bCenterOffset; // 0x22e private: - [[maybe_unused]] uint8_t __pad028f[0x1]; // 0x28f + [[maybe_unused]] uint8_t __pad022f[0x1]; // 0x22f public: // MPropertyFriendlyName "model local offset" // MPropertySortPriority "750" - CPerParticleVecInput m_vecLocalOffset; // 0x290 + CPerParticleVecInput m_vecLocalOffset; // 0x230 // MPropertyFriendlyName "model local rotation (pitch/yaw/roll)" // MPropertySortPriority "750" - CPerParticleVecInput m_vecLocalRotation; // 0x878 + CPerParticleVecInput m_vecLocalRotation; // 0x868 // MPropertyStartGroup "Model Scale" // MPropertyFriendlyName "ignore radius" // MPropertySortPriority "700" - bool m_bIgnoreRadius; // 0xe60 + bool m_bIgnoreRadius; // 0xea0 private: - [[maybe_unused]] uint8_t __pad0e61[0x3]; // 0xe61 + [[maybe_unused]] uint8_t __pad0ea1[0x3]; // 0xea1 public: // MPropertyFriendlyName "model scale CP" // MPropertySortPriority "700" - int32_t m_nModelScaleCP; // 0xe64 + int32_t m_nModelScaleCP; // 0xea4 // MPropertyFriendlyName "model component scale" // MPropertySortPriority "700" - CPerParticleVecInput m_vecComponentScale; // 0xe68 + CPerParticleVecInput m_vecComponentScale; // 0xea8 // MPropertyFriendlyName "apply scales in local model space" // MPropertySortPriority "700" - bool m_bLocalScale; // 0x1450 + bool m_bLocalScale; // 0x14e0 // MPropertyStartGroup "Animation" // MPropertyFriendlyName "animated" // MPropertySortPriority "500" - bool m_bAnimated; // 0x1451 + bool m_bAnimated; // 0x14e1 private: - [[maybe_unused]] uint8_t __pad1452[0x2]; // 0x1452 + [[maybe_unused]] uint8_t __pad14e2[0x2]; // 0x14e2 public: // MPropertyFriendlyName "animation rate" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" - float m_flAnimationRate; // 0x1454 + float m_flAnimationRate; // 0x14e4 // MPropertyFriendlyName "scale animation rate" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" - bool m_bScaleAnimationRate; // 0x1458 + bool m_bScaleAnimationRate; // 0x14e8 // MPropertyFriendlyName "force looping animations" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" - bool m_bForceLoopingAnimation; // 0x1459 + bool m_bForceLoopingAnimation; // 0x14e9 // MPropertyFriendlyName "reset animation frame on stop" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" - bool m_bResetAnimOnStop; // 0x145a + bool m_bResetAnimOnStop; // 0x14ea // MPropertyFriendlyName "set animation frame manually" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" - bool m_bManualAnimFrame; // 0x145b + bool m_bManualAnimFrame; // 0x14eb // MPropertyFriendlyName "animation rate scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" - ParticleAttributeIndex_t m_nAnimationScaleField; // 0x145c + ParticleAttributeIndex_t m_nAnimationScaleField; // 0x14ec // MPropertyStartGroup "Animation" // MPropertyFriendlyName "animation sequence field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "500" - ParticleAttributeIndex_t m_nAnimationField; // 0x1460 + ParticleAttributeIndex_t m_nAnimationField; // 0x14f0 // MPropertyFriendlyName "manual animation frame field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "500" // MPropertySuppressExpr "!(m_bAnimated && m_bManualAnimFrame)" - ParticleAttributeIndex_t m_nManualFrameField; // 0x1464 + ParticleAttributeIndex_t m_nManualFrameField; // 0x14f4 // MPropertyFriendlyName "activity override" // MPropertySuppressExpr "mod != dota" // MPropertySortPriority "500" - char m_ActivityName[256]; // 0x1468 + char m_ActivityName[256]; // 0x14f8 // MPropertyFriendlyName "sequence override" // MPropertySuppressExpr "mod == dota" // MPropertySortPriority "500" - char m_SequenceName[256]; // 0x1568 + char m_SequenceName[256]; // 0x15f8 // MPropertyFriendlyName "Enable Cloth Simulation" - bool m_bEnableClothSimulation; // 0x1668 + bool m_bEnableClothSimulation; // 0x16f8 private: - [[maybe_unused]] uint8_t __pad1669[0x7]; // 0x1669 + [[maybe_unused]] uint8_t __pad16f9[0x7]; // 0x16f9 public: // MPropertyStartGroup "Material" // MPropertyFriendlyName "material override" // MPropertySortPriority "600" - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x1670 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x1700 // MPropertyFriendlyName "override translucent materials" // MPropertySortPriority "600" - bool m_bOverrideTranslucentMaterials; // 0x1678 + bool m_bOverrideTranslucentMaterials; // 0x1708 private: - [[maybe_unused]] uint8_t __pad1679[0x3]; // 0x1679 + [[maybe_unused]] uint8_t __pad1709[0x3]; // 0x1709 public: // MPropertyFriendlyName "skin number" // MPropertySortPriority "600" - int32_t m_nSkin; // 0x167c + int32_t m_nSkin; // 0x170c // MPropertyFriendlyName "skin override CP" // MPropertySortPriority "600" - int32_t m_nSkinCP; // 0x1680 + int32_t m_nSkinCP; // 0x1710 private: - [[maybe_unused]] uint8_t __pad1684[0x4]; // 0x1684 + [[maybe_unused]] uint8_t __pad1714[0x4]; // 0x1714 public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf // MPropertySortPriority "600" - CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1688 + CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1718 // MPropertyStartGroup "Model Overrides" // MPropertyFriendlyName "input model" - CParticleModelInput m_modelInput; // 0x16a0 + CParticleModelInput m_modelInput; // 0x1730 // MPropertyFriendlyName "model LOD" - int32_t m_nLOD; // 0x16e8 + int32_t m_nLOD; // 0x1790 // MPropertyFriendlyName "model override economy loadout slot type" - char m_EconSlotName[256]; // 0x16ec + char m_EconSlotName[256]; // 0x1794 // MPropertyFriendlyName "model override original model only (ignore shapeshift/hex/etc)" - bool m_bOriginalModel; // 0x17ec + bool m_bOriginalModel; // 0x1894 // MPropertyFriendlyName "suppress tinting of the model" - bool m_bSuppressTint; // 0x17ed + bool m_bSuppressTint; // 0x1895 // MPropertyFriendlyName "use raw mesh group (ignore bodygroup field and use submodel field as raw meshgroup)" - bool m_bUseRawMeshGroup; // 0x17ee + bool m_bUseRawMeshGroup; // 0x1896 // MPropertyFriendlyName "disable shadows" - bool m_bDisableShadows; // 0x17ef + bool m_bDisableShadows; // 0x1897 // MPropertyFriendlyName "forcedrawinterlevedwithsiblings" - bool m_bForceDrawInterlevedWithSiblings; // 0x17f0 + bool m_bForceDrawInterlevedWithSiblings; // 0x1898 // MPropertyFriendlyName "render attribute" - char m_szRenderAttribute[260]; // 0x17f1 + char m_szRenderAttribute[260]; // 0x1899 private: - [[maybe_unused]] uint8_t __pad18f5[0x3]; // 0x18f5 + [[maybe_unused]] uint8_t __pad199d[0x3]; // 0x199d public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "Radius Scale" // MPropertySortPriority "700" - CParticleCollectionFloatInput m_flRadiusScale; // 0x18f8 + CParticleCollectionFloatInput m_flRadiusScale; // 0x19a0 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" - CParticleCollectionFloatInput m_flAlphaScale; // 0x1a38 + CParticleCollectionFloatInput m_flAlphaScale; // 0x1af0 // MPropertyFriendlyName "rotation roll scale" // MPropertySortPriority "700" - CParticleCollectionFloatInput m_flRollScale; // 0x1b78 + CParticleCollectionFloatInput m_flRollScale; // 0x1c40 // MPropertyFriendlyName "per-particle alpha scale attribute" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "700" - ParticleAttributeIndex_t m_nAlpha2Field; // 0x1cb8 + ParticleAttributeIndex_t m_nAlpha2Field; // 0x1d90 private: - [[maybe_unused]] uint8_t __pad1cbc[0x4]; // 0x1cbc + [[maybe_unused]] uint8_t __pad1d94[0x4]; // 0x1d94 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" - CParticleCollectionVecInput m_vecColorScale; // 0x1cc0 + CParticleCollectionVecInput m_vecColorScale; // 0x1d98 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0x22a8 + ParticleColorBlendType_t m_nColorBlendType; // 0x23d0 }; // Alignment: 8 -// Size: 0xb10 +// Size: 0xb20 class C_OP_RenderMaterialProxy : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Control Point for Model" - int32_t m_nMaterialControlPoint; // 0x260 + int32_t m_nMaterialControlPoint; // 0x200 // MPropertyFriendlyName "proxy type" - MaterialProxyType_t m_nProxyType; // 0x264 + MaterialProxyType_t m_nProxyType; // 0x204 // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf - CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x268 + CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x208 // MPropertyFriendlyName "material override" - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x280 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x220 // MPropertyFriendlyName "material override enable" - CParticleCollectionFloatInput m_flMaterialOverrideEnabled; // 0x288 + CParticleCollectionFloatInput m_flMaterialOverrideEnabled; // 0x228 // MPropertyFriendlyName "model tint" - CParticleCollectionVecInput m_vecColorScale; // 0x3c8 + CParticleCollectionVecInput m_vecColorScale; // 0x378 // MPropertyFriendlyName "model alpha" CPerParticleFloatInput m_flAlpha; // 0x9b0 // MPropertyFriendlyName "model tint blend type" - ParticleColorBlendType_t m_nColorBlendType; // 0xaf0 + ParticleColorBlendType_t m_nColorBlendType; // 0xb00 }; // Alignment: 11 -// Size: 0x2b0 +// Size: 0x250 class C_OP_RenderProjected : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "project on characters" - bool m_bProjectCharacter; // 0x260 + bool m_bProjectCharacter; // 0x200 // MPropertyFriendlyName "project on world" - bool m_bProjectWorld; // 0x261 + bool m_bProjectWorld; // 0x201 // MPropertyFriendlyName "project on water" - bool m_bProjectWater; // 0x262 + bool m_bProjectWater; // 0x202 // MPropertyFriendlyName "flip horizontal" - bool m_bFlipHorizontal; // 0x263 + bool m_bFlipHorizontal; // 0x203 // MPropertyFriendlyName "enable projected depth controls" - bool m_bEnableProjectedDepthControls; // 0x264 + bool m_bEnableProjectedDepthControls; // 0x204 private: - [[maybe_unused]] uint8_t __pad0265[0x3]; // 0x265 + [[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205 public: // MPropertyFriendlyName "min projection depth" // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" - float m_flMinProjectionDepth; // 0x268 + float m_flMinProjectionDepth; // 0x208 // MPropertyFriendlyName "max projection depth" // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" - float m_flMaxProjectionDepth; // 0x26c + float m_flMaxProjectionDepth; // 0x20c // MPropertyFriendlyName "material" - CStrongHandle< InfoForResourceTypeIMaterial2 > m_hProjectedMaterial; // 0x270 + CStrongHandle< InfoForResourceTypeIMaterial2 > m_hProjectedMaterial; // 0x210 // MPropertyFriendlyName "sheet animation time scale" - float m_flAnimationTimeScale; // 0x278 + float m_flAnimationTimeScale; // 0x218 // MPropertyFriendlyName "orient to normal" - bool m_bOrientToNormal; // 0x27c + bool m_bOrientToNormal; // 0x21c private: - [[maybe_unused]] uint8_t __pad027d[0x3]; // 0x27d + [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf - CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x280 + CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x220 }; // Alignment: 16 -// Size: 0x890 +// Size: 0x880 class C_OP_RenderDeferredLight : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "projected texture use alpha test window" // MPropertySuppressExpr "!m_bUseTexture" - bool m_bUseAlphaTestWindow; // 0x260 + bool m_bUseAlphaTestWindow; // 0x200 // MPropertyFriendlyName "projected texture light" - bool m_bUseTexture; // 0x261 + bool m_bUseTexture; // 0x201 private: - [[maybe_unused]] uint8_t __pad0262[0x2]; // 0x262 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "radius scale" // MPropertySortPriority "700" - float m_flRadiusScale; // 0x264 + float m_flRadiusScale; // 0x204 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" - float m_flAlphaScale; // 0x268 + float m_flAlphaScale; // 0x208 // MPropertyFriendlyName "per-particle alpha scale attribute" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "700" - ParticleAttributeIndex_t m_nAlpha2Field; // 0x26c + ParticleAttributeIndex_t m_nAlpha2Field; // 0x20c // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" - CParticleCollectionVecInput m_vecColorScale; // 0x270 + CParticleCollectionVecInput m_vecColorScale; // 0x210 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0x858 + ParticleColorBlendType_t m_nColorBlendType; // 0x848 // MPropertyStartGroup // MPropertyFriendlyName "spotlight distance" - float m_flLightDistance; // 0x85c + float m_flLightDistance; // 0x84c // MPropertyFriendlyName "light start falloff" - float m_flStartFalloff; // 0x860 + float m_flStartFalloff; // 0x850 // MPropertyFriendlyName "spotlight distance falloff" - float m_flDistanceFalloff; // 0x864 + float m_flDistanceFalloff; // 0x854 // MPropertyFriendlyName "spotlight FoV" - float m_flSpotFoV; // 0x868 + float m_flSpotFoV; // 0x858 // MPropertyFriendlyName "projected texture alpha test point scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" - ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x86c + ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x85c // MPropertyFriendlyName "projected texture alpha test range scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" - ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x870 + ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x860 // MPropertyFriendlyName "projected texture alpha test sharpness scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" - ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x874 + ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x864 // MPropertyFriendlyName "texture" // MPropertySuppressExpr "!m_bUseTexture" - CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x878 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x868 // MPropertyFriendlyName "HSV Shift Control Point" - int32_t m_nHSVShiftControlPoint; // 0x880 + int32_t m_nHSVShiftControlPoint; // 0x870 }; // Alignment: 29 -// Size: 0x12b0 +// Size: 0x1320 class C_OP_RenderStandardLight : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "light type" - ParticleLightTypeChoiceList_t m_nLightType; // 0x260 + ParticleLightTypeChoiceList_t m_nLightType; // 0x200 private: - [[maybe_unused]] uint8_t __pad0264[0x4]; // 0x264 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "color blend" - CParticleCollectionVecInput m_vecColorScale; // 0x268 + CParticleCollectionVecInput m_vecColorScale; // 0x208 // MPropertyFriendlyName "color blend type" - ParticleColorBlendType_t m_nColorBlendType; // 0x850 + ParticleColorBlendType_t m_nColorBlendType; // 0x840 private: - [[maybe_unused]] uint8_t __pad0854[0x4]; // 0x854 + [[maybe_unused]] uint8_t __pad0844[0x4]; // 0x844 public: // MPropertyFriendlyName "intensity" - CParticleCollectionFloatInput m_flIntensity; // 0x858 + CParticleCollectionFloatInput m_flIntensity; // 0x848 // MPropertyFriendlyName "cast shadows" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bCastShadows; // 0x998 @@ -10816,141 +10889,141 @@ public: CParticleCollectionFloatInput m_flTheta; // 0x9a0 // MPropertyFriendlyName "outer cone angle" // MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT" - CParticleCollectionFloatInput m_flPhi; // 0xae0 + CParticleCollectionFloatInput m_flPhi; // 0xaf0 // MPropertyFriendlyName "light radius multiplier" - CParticleCollectionFloatInput m_flRadiusMultiplier; // 0xc20 + CParticleCollectionFloatInput m_flRadiusMultiplier; // 0xc40 // MPropertyFriendlyName "attenuation type" - StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0xd60 + StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0xd90 private: - [[maybe_unused]] uint8_t __pad0d64[0x4]; // 0xd64 + [[maybe_unused]] uint8_t __pad0d94[0x4]; // 0xd94 public: // MPropertyFriendlyName "falloff linearity" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_NEW || ( m_nAttenuationStyle == LIGHT_STYLE_OLD && m_nLightType == PARTICLE_LIGHT_TYPE_FX )" - CParticleCollectionFloatInput m_flFalloffLinearity; // 0xd68 + CParticleCollectionFloatInput m_flFalloffLinearity; // 0xd98 // MPropertyFriendlyName "falloff fifty percent" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD" - CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0xea8 + CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0xee8 // MPropertyFriendlyName "falloff zero percent" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD" - CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0xfe8 + CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0x1038 // MPropertyFriendlyName "render diffuse" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" - bool m_bRenderDiffuse; // 0x1128 + bool m_bRenderDiffuse; // 0x1188 // MPropertyFriendlyName "render specular" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" - bool m_bRenderSpecular; // 0x1129 + bool m_bRenderSpecular; // 0x1189 private: - [[maybe_unused]] uint8_t __pad112a[0x6]; // 0x112a + [[maybe_unused]] uint8_t __pad118a[0x6]; // 0x118a public: // MPropertyFriendlyName "light cookie string" - CUtlString m_lightCookie; // 0x1130 + CUtlString m_lightCookie; // 0x1190 // MPropertyFriendlyName "light priority" - int32_t m_nPriority; // 0x1138 + int32_t m_nPriority; // 0x1198 // MPropertyFriendlyName "fog lighting mode" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" - ParticleLightFogLightingMode_t m_nFogLightingMode; // 0x113c + ParticleLightFogLightingMode_t m_nFogLightingMode; // 0x119c // MPropertyFriendlyName "fog contribution" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" - CParticleCollectionRendererFloatInput m_flFogContribution; // 0x1140 + CParticleCollectionRendererFloatInput m_flFogContribution; // 0x11a0 // MPropertyFriendlyName "capsule behavior" - ParticleLightBehaviorChoiceList_t m_nCapsuleLightBehavior; // 0x1280 + ParticleLightBehaviorChoiceList_t m_nCapsuleLightBehavior; // 0x12f0 // MPropertyStartGroup "Capsule Light Controls" // MPropertyFriendlyName "capsule length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" - float m_flCapsuleLength; // 0x1284 + float m_flCapsuleLength; // 0x12f4 // MPropertyFriendlyName "reverse point order" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" - bool m_bReverseOrder; // 0x1288 + bool m_bReverseOrder; // 0x12f8 // MPropertyFriendlyName "Closed loop" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" - bool m_bClosedLoop; // 0x1289 + bool m_bClosedLoop; // 0x12f9 private: - [[maybe_unused]] uint8_t __pad128a[0x2]; // 0x128a + [[maybe_unused]] uint8_t __pad12fa[0x2]; // 0x12fa public: // MPropertyFriendlyName "Anchor point source" // MPropertyAttributeChoiceName "particlefield_vector" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - ParticleAttributeIndex_t m_nPrevPntSource; // 0x128c + ParticleAttributeIndex_t m_nPrevPntSource; // 0x12fc // MPropertyFriendlyName "max length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - float m_flMaxLength; // 0x1290 + float m_flMaxLength; // 0x1300 // MPropertyFriendlyName "min length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - float m_flMinLength; // 0x1294 + float m_flMinLength; // 0x1304 // MPropertyFriendlyName "ignore delta time" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - bool m_bIgnoreDT; // 0x1298 + bool m_bIgnoreDT; // 0x1308 private: - [[maybe_unused]] uint8_t __pad1299[0x3]; // 0x1299 + [[maybe_unused]] uint8_t __pad1309[0x3]; // 0x1309 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - float m_flConstrainRadiusToLengthRatio; // 0x129c + float m_flConstrainRadiusToLengthRatio; // 0x130c // MPropertyFriendlyName "amount to scale trail length by" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - float m_flLengthScale; // 0x12a0 + float m_flLengthScale; // 0x1310 // MPropertyFriendlyName "how long before a trail grows to its full length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" - float m_flLengthFadeInTime; // 0x12a4 + float m_flLengthFadeInTime; // 0x1314 }; // Alignment: 13 -// Size: 0x1130 +// Size: 0x1190 class C_OP_RenderOmni2Light : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Type" - ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x260 + ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x200 private: - [[maybe_unused]] uint8_t __pad0264[0x4]; // 0x264 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "Color Blend" - CParticleCollectionVecInput m_vColorBlend; // 0x268 + CParticleCollectionVecInput m_vColorBlend; // 0x208 // MPropertyFriendlyName "Color Blend Type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0x850 - ParticleLightUnitChoiceList_t m_nBrightnessUnit; // 0x854 + ParticleColorBlendType_t m_nColorBlendType; // 0x840 + ParticleLightUnitChoiceList_t m_nBrightnessUnit; // 0x844 // MPropertyFriendlyName "Lumens" // MPropertySuppressExpr "m_nBrightnessUnit != PARTICLE_LIGHT_UNIT_LUMENS" - CPerParticleFloatInput m_flBrightnessLumens; // 0x858 + CPerParticleFloatInput m_flBrightnessLumens; // 0x848 // MPropertyFriendlyName "Candelas" // MPropertySuppressExpr "m_nBrightnessUnit != PARTICLE_LIGHT_UNIT_CANDELAS" CPerParticleFloatInput m_flBrightnessCandelas; // 0x998 // MPropertyFriendlyName "Shadows" // MPropertySuppressExpr "mod == csgo" - bool m_bCastShadows; // 0xad8 + bool m_bCastShadows; // 0xae8 private: - [[maybe_unused]] uint8_t __pad0ad9[0x7]; // 0xad9 + [[maybe_unused]] uint8_t __pad0ae9[0x7]; // 0xae9 public: // MPropertyFriendlyName "Light Radius" - CPerParticleFloatInput m_flLuminaireRadius; // 0xae0 + CPerParticleFloatInput m_flLuminaireRadius; // 0xaf0 // MPropertyFriendlyName "Skirt" - CPerParticleFloatInput m_flSkirt; // 0xc20 + CPerParticleFloatInput m_flSkirt; // 0xc40 // MPropertyFriendlyName "Range" - CPerParticleFloatInput m_flRange; // 0xd60 + CPerParticleFloatInput m_flRange; // 0xd90 // MPropertyFriendlyName "Inner Cone Angle" - CPerParticleFloatInput m_flInnerConeAngle; // 0xea0 + CPerParticleFloatInput m_flInnerConeAngle; // 0xee0 // MPropertyFriendlyName "Outer Cone Angle" - CPerParticleFloatInput m_flOuterConeAngle; // 0xfe0 + CPerParticleFloatInput m_flOuterConeAngle; // 0x1030 // MPropertyFriendlyName "Cookie" - CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x1120 + CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x1180 }; // Alignment: 7 -// Size: 0xd60 +// Size: 0xd90 class C_OP_RenderLightBeam : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Color Blend" - CParticleCollectionVecInput m_vColorBlend; // 0x260 + CParticleCollectionVecInput m_vColorBlend; // 0x200 // MPropertyFriendlyName "Color Blend Type" // MPropertySortPriority "700" - ParticleColorBlendType_t m_nColorBlendType; // 0x848 + ParticleColorBlendType_t m_nColorBlendType; // 0x838 private: - [[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c + [[maybe_unused]] uint8_t __pad083c[0x4]; // 0x83c public: // MPropertyFriendlyName "Lumens Per Meter" - CParticleCollectionFloatInput m_flBrightnessLumensPerMeter; // 0x850 + CParticleCollectionFloatInput m_flBrightnessLumensPerMeter; // 0x840 // MPropertyFriendlyName "Shadows" // MPropertySuppressExpr "mod == csgo" bool m_bCastShadows; // 0x990 @@ -10960,13 +11033,13 @@ public: // MPropertyFriendlyName "Skirt" CParticleCollectionFloatInput m_flSkirt; // 0x998 // MPropertyFriendlyName "Range" - CParticleCollectionFloatInput m_flRange; // 0xad8 + CParticleCollectionFloatInput m_flRange; // 0xae8 // MPropertyFriendlyName "Thickness" - CParticleCollectionFloatInput m_flThickness; // 0xc18 + CParticleCollectionFloatInput m_flThickness; // 0xc38 }; // Alignment: 0 -// Size: 0x260 +// Size: 0x200 class C_OP_RenderClothForce : public CParticleFunctionRenderer { public: @@ -10974,7 +11047,7 @@ public: }; // Alignment: 0 -// Size: 0x260 +// Size: 0x200 class C_OP_Callback : public CParticleFunctionRenderer { public: @@ -10982,228 +11055,228 @@ public: }; // Alignment: 9 -// Size: 0x290 +// Size: 0x230 class C_OP_RenderScreenShake : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "duration scale" - float m_flDurationScale; // 0x260 + float m_flDurationScale; // 0x200 // MPropertyFriendlyName "radius scale" - float m_flRadiusScale; // 0x264 + float m_flRadiusScale; // 0x204 // MPropertyFriendlyName "frequence scale" - float m_flFrequencyScale; // 0x268 + float m_flFrequencyScale; // 0x208 // MPropertyFriendlyName "amplitude scale" - float m_flAmplitudeScale; // 0x26c + float m_flAmplitudeScale; // 0x20c // MPropertyFriendlyName "radius field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nRadiusField; // 0x270 + ParticleAttributeIndex_t m_nRadiusField; // 0x210 // MPropertyFriendlyName "duration field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nDurationField; // 0x274 + ParticleAttributeIndex_t m_nDurationField; // 0x214 // MPropertyFriendlyName "frequency field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nFrequencyField; // 0x278 + ParticleAttributeIndex_t m_nFrequencyField; // 0x218 // MPropertyFriendlyName "amplitude field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nAmplitudeField; // 0x27c + ParticleAttributeIndex_t m_nAmplitudeField; // 0x21c // MPropertyFriendlyName "control point of shake recipient (-1 = global)" - int32_t m_nFilterCP; // 0x280 + int32_t m_nFilterCP; // 0x220 }; // Alignment: 4 -// Size: 0x270 +// Size: 0x210 class C_OP_RenderTonemapController : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "tonemap level scale" - float m_flTonemapLevel; // 0x260 + float m_flTonemapLevel; // 0x200 // MPropertyFriendlyName "tonemap weight scale" - float m_flTonemapWeight; // 0x264 + float m_flTonemapWeight; // 0x204 // MPropertyFriendlyName "tonemap level" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nTonemapLevelField; // 0x268 + ParticleAttributeIndex_t m_nTonemapLevelField; // 0x208 // MPropertyFriendlyName "tonemap weight" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nTonemapWeightField; // 0x26c + ParticleAttributeIndex_t m_nTonemapWeightField; // 0x20c }; // Alignment: 3 -// Size: 0x3b0 +// Size: 0x360 class C_OP_RenderPostProcessing : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Post Processing Strength" - CPerParticleFloatInput m_flPostProcessStrength; // 0x260 + CPerParticleFloatInput m_flPostProcessStrength; // 0x200 // MPropertyFriendlyName "Post Processing File" // MPropertyAttributeEditor "AssetBrowse( vpost, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x3a0 + CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x350 // MPropertyFriendlyName "Post Processing Priority Group" - ParticlePostProcessPriorityGroup_t m_nPriority; // 0x3a8 + ParticlePostProcessPriorityGroup_t m_nPriority; // 0x358 }; // Alignment: 12 -// Size: 0x390 +// Size: 0x330 class C_OP_RenderSound : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "duration scale" - float m_flDurationScale; // 0x260 + float m_flDurationScale; // 0x200 // MPropertyFriendlyName "decibel level scale" - float m_flSndLvlScale; // 0x264 + float m_flSndLvlScale; // 0x204 // MPropertyFriendlyName "pitch scale" - float m_flPitchScale; // 0x268 + float m_flPitchScale; // 0x208 // MPropertyFriendlyName "volume scale" - float m_flVolumeScale; // 0x26c + float m_flVolumeScale; // 0x20c // MPropertyFriendlyName "decibel level field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nSndLvlField; // 0x270 + ParticleAttributeIndex_t m_nSndLvlField; // 0x210 // MPropertyFriendlyName "duration field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nDurationField; // 0x274 + ParticleAttributeIndex_t m_nDurationField; // 0x214 // MPropertyFriendlyName "pitch field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nPitchField; // 0x278 + ParticleAttributeIndex_t m_nPitchField; // 0x218 // MPropertyFriendlyName "volume field" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nVolumeField; // 0x27c + ParticleAttributeIndex_t m_nVolumeField; // 0x21c // MPropertyFriendlyName "sound channel" // MPropertyAttributeChoiceName "sound_channel" - int32_t m_nChannel; // 0x280 + int32_t m_nChannel; // 0x220 // MPropertyFriendlyName "sound control point number" - int32_t m_nCPReference; // 0x284 + int32_t m_nCPReference; // 0x224 // MPropertyFriendlyName "sound" // MPropertyAttributeEditor "SoundPicker()" - char m_pszSoundName[256]; // 0x288 + char m_pszSoundName[256]; // 0x228 // MPropertyFriendlyName "suppress stop event" - bool m_bSuppressStopSoundEvent; // 0x388 + bool m_bSuppressStopSoundEvent; // 0x328 }; // Alignment: 7 -// Size: 0x2a0 +// Size: 0x240 class C_OP_RenderStatusEffect : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x260 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x200 // MPropertyFriendlyName "detail 2 texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x268 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x208 // MPropertyFriendlyName "diffuse warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x270 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x210 // MPropertyFriendlyName "fresnel color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x278 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x218 // MPropertyFriendlyName "fresnel warp texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x280 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x220 // MPropertyFriendlyName "specular warp texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x288 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x228 // MPropertyFriendlyName "environment map texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x290 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x230 }; // Alignment: 6 -// Size: 0x290 +// Size: 0x230 class C_OP_RenderStatusEffectCitadel : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x260 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x200 // MPropertyFriendlyName "normal texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x268 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x208 // MPropertyFriendlyName "metalness texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x270 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x210 // MPropertyFriendlyName "roughness texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x278 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x218 // MPropertyFriendlyName "self illum texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x280 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x220 // MPropertyFriendlyName "detail texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" - CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x288 + CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x228 }; // Alignment: 3 -// Size: 0x270 +// Size: 0x210 class C_OP_RenderFlattenGrass : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "flattening strength" - float m_flFlattenStrength; // 0x260 + float m_flFlattenStrength; // 0x200 // MPropertyFriendlyName "strength field override" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x264 + ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x204 // MPropertyFriendlyName "radius scale" - float m_flRadiusScale; // 0x268 + float m_flRadiusScale; // 0x208 }; // Alignment: 10 -// Size: 0x290 +// Size: 0x230 class C_OP_RenderTreeShake : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "peak strength" - float m_flPeakStrength; // 0x260 + float m_flPeakStrength; // 0x200 // MPropertyFriendlyName "peak strength field override" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x264 + ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x204 // MPropertyFriendlyName "radius" - float m_flRadius; // 0x268 + float m_flRadius; // 0x208 // MPropertyFriendlyName "strength field override" // MPropertyAttributeChoiceName "particlefield_scalar" - ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x26c + ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x20c // MPropertyFriendlyName "shake duration after end" - float m_flShakeDuration; // 0x270 + float m_flShakeDuration; // 0x210 // MPropertyFriendlyName "amount of time taken to smooth between different shake parameters" - float m_flTransitionTime; // 0x274 + float m_flTransitionTime; // 0x214 // MPropertyFriendlyName "Twist amount (-1..1)" - float m_flTwistAmount; // 0x278 + float m_flTwistAmount; // 0x218 // MPropertyFriendlyName "Radial Amount (-1..1)" - float m_flRadialAmount; // 0x27c + float m_flRadialAmount; // 0x21c // MPropertyFriendlyName "Control Point Orientation Amount (-1..1)" - float m_flControlPointOrientationAmount; // 0x280 + float m_flControlPointOrientationAmount; // 0x220 // MPropertyFriendlyName "Control Point for Orientation Amount" - int32_t m_nControlPointForLinearDirection; // 0x284 + int32_t m_nControlPointForLinearDirection; // 0x224 }; // Alignment: 2 -// Size: 0x270 +// Size: 0x210 class C_OP_RenderText : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "outline color" - Color m_OutlineColor; // 0x260 + Color m_OutlineColor; // 0x200 private: - [[maybe_unused]] uint8_t __pad0264[0x4]; // 0x264 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "default text" - CUtlString m_DefaultText; // 0x268 + CUtlString m_DefaultText; // 0x208 }; // Alignment: 4 -// Size: 0x3b0 +// Size: 0x360 class C_OP_RenderVRHapticEvent : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "haptic hand" - ParticleVRHandChoiceList_t m_nHand; // 0x260 + ParticleVRHandChoiceList_t m_nHand; // 0x200 // MPropertyFriendlyName "hand control point number" - int32_t m_nOutputHandCP; // 0x264 + int32_t m_nOutputHandCP; // 0x204 // MPropertyFriendlyName "cp field" // MPropertyAttributeChoiceName "vector_component" - int32_t m_nOutputField; // 0x268 + int32_t m_nOutputField; // 0x208 private: - [[maybe_unused]] uint8_t __pad026c[0x4]; // 0x26c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "amplitude" - CPerParticleFloatInput m_flAmplitude; // 0x270 + CPerParticleFloatInput m_flAmplitude; // 0x210 }; diff --git a/sdk/server.hpp b/sdk/server.hpp index 0eed7bcc..b3a45572 100644 --- a/sdk/server.hpp +++ b/sdk/server.hpp @@ -2248,7 +2248,7 @@ enum class DOTA_GC_TEAM : uint32_t }; // Alignment: 4 -// Size: 0x2b +// Size: 0x2c enum class EEvent : uint32_t { EVENT_ID_NONE = 0x0, @@ -2294,6 +2294,7 @@ enum class EEvent : uint32_t EVENT_ID_MUERTA_RELEASE_SPRING2023 = 0x28, EVENT_ID_TEAM_2023_TOUR1 = 0x29, EVENT_ID_TEAM_2023_TOUR2 = 0x2a, + EVENT_ID_TEAM_2023_TOUR3 = 0x2b, }; // Alignment: 4 @@ -13654,7 +13655,7 @@ private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CHandle< CBaseEntity > m_hSource; // 0x8 - CHandle< CBaseEntity > m_hInflictor; // 0xc + CHandle< CDOTABaseAbility > m_hInflictor; // 0xc CHandle< CBaseEntity > m_hTarget; // 0x10 CHandle< CBaseEntity > m_hProjectileSource; // 0x14 float m_flDamage; // 0x18 @@ -14284,65 +14285,68 @@ public: float fAttackTimeRemaining; // 0x28 PlayerID_t m_nIssuerPlayerIndex; // 0x2c PlayerID_t m_nVictimPlayerID; // 0x30 - CHandle< CBaseEntity > inflictor; // 0x34 - int32_t nDamageType; // 0x38 - int32_t nDamageflags; // 0x3c - int32_t nDamageCategory; // 0x40 - int32_t iFailType; // 0x44 - int16_t iRecord; // 0x48 + int32_t nDamageType; // 0x34 + int32_t nDamageflags; // 0x38 + int32_t nDamageCategory; // 0x3c + int32_t iFailType; // 0x40 + int16_t iRecord; // 0x44 private: - [[maybe_unused]] uint8_t __pad004a[0x6]; // 0x4a + [[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46 public: - CDOTA_Orb* pOrb; // 0x50 - CDOTA_Orb* pOrb2; // 0x58 - int32_t nCost; // 0x60 - int32_t nOrdertype; // 0x64 - Vector vOldLoc; // 0x68 - Vector vNewLoc; // 0x74 - Vector vCastLocation; // 0x80 - bool bCraniumBasherTested; // 0x8c - bool bMKBTested; // 0x8d - bool bOctarineTested; // 0x8e - bool bHeartRegenApplied; // 0x8f - bool bSangeAmpApplied; // 0x90 - bool bLocketAmpApplied; // 0x91 - bool bPaladinAmpApplied; // 0x92 - bool bBlademailApplied; // 0x93 - bool bForceFieldApplied; // 0x94 - bool bKayaApplied; // 0x95 - bool bStoutConsidered; // 0x96 - bool bInterrupted; // 0x97 - bool bDiffusalApplied; // 0x98 - bool bChainLightningConsidered; // 0x99 - bool bSuppressDamage; // 0x9a - bool bRangedAttack; // 0x9b - bool bProcessProcs; // 0x9c - bool bProjectileIsFromIllusion; // 0x9d - bool bHasMagicComponent; // 0x9e - bool bIsSpellLifesteal; // 0x9f - CEntityIndex pnMagicStickProcEntityIndices[64]; // 0xa0 - bool bBloodstoneRegenApplied; // 0x1a0 - bool bShroudManaRestoreApplied; // 0x1a1 - bool bPhylacteryApplied; // 0x1a2 - bool bIgnoreNegativeValuesIfDebuffImmune; // 0x1a3 - bool bIgnorePositiveValuesIfDebuffImmune; // 0x1a4 - bool bIgnoreAllIfDebuffImmune; // 0x1a5 - bool bAlsoIgnoreBuffsIfDebuffImmune; // 0x1a6 - bool bIgnoreLowerIfDebuffImmune; // 0x1a7 - float flIgnoreLowerIfDebuffImmune; // 0x1a8 - bool bIgnoreHigherIfDebuffImmune; // 0x1ac + CDOTA_Orb* pOrb; // 0x48 + CDOTA_Orb* pOrb2; // 0x50 + int32_t nCost; // 0x58 + int32_t nOrdertype; // 0x5c + Vector vOldLoc; // 0x60 + Vector vNewLoc; // 0x6c + Vector vCastLocation; // 0x78 + bool bCraniumBasherTested; // 0x84 + bool bMKBTested; // 0x85 + bool bOctarineTested; // 0x86 + bool bHeartRegenApplied; // 0x87 + bool bSangeAmpApplied; // 0x88 + bool bLocketAmpApplied; // 0x89 + bool bPaladinAmpApplied; // 0x8a + bool bBlademailApplied; // 0x8b + bool bForceFieldApplied; // 0x8c + bool bKayaApplied; // 0x8d + bool bStoutConsidered; // 0x8e + bool bInterrupted; // 0x8f + bool bDiffusalApplied; // 0x90 + bool bChainLightningConsidered; // 0x91 + bool bSuppressDamage; // 0x92 + bool bRangedAttack; // 0x93 + bool bProcessProcs; // 0x94 + bool bProjectileIsFromIllusion; // 0x95 + bool bHasMagicComponent; // 0x96 + bool bIsSpellLifesteal; // 0x97 + CEntityIndex pnMagicStickProcEntityIndices[64]; // 0x98 + bool bBloodstoneRegenApplied; // 0x198 + bool bShroudManaRestoreApplied; // 0x199 + bool bPhylacteryApplied; // 0x19a + bool bIgnoreNegativeValuesIfDebuffImmune; // 0x19b + bool bIgnorePositiveValuesIfDebuffImmune; // 0x19c + bool bIgnoreAllIfDebuffImmune; // 0x19d + bool bAlsoIgnoreBuffsIfDebuffImmune; // 0x19e + bool bIgnoreLowerIfDebuffImmune; // 0x19f + float flIgnoreLowerIfDebuffImmune; // 0x1a0 + bool bIgnoreHigherIfDebuffImmune; // 0x1a4 private: - [[maybe_unused]] uint8_t __pad01ad[0x3]; // 0x1ad + [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 public: - float flIgnoreHigherIfDebuffImmune; // 0x1b0 + float flIgnoreHigherIfDebuffImmune; // 0x1a8 private: - [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 + [[maybe_unused]] uint8_t __pad01ac[0x4]; // 0x1ac +public: + char* pszAbilitySpecialName; // 0x1b0 + int32_t nAbilitySpecialLevel; // 0x1b8 + CHandle< CBaseEntity > hattacker; // 0x1bc + CHandle< CBaseEntity > htarget; // 0x1c0 + CHandle< CBaseEntity > hunit; // 0x1c4 + CHandle< CDOTABaseAbility > inflictor; // 0x1c8 +private: + [[maybe_unused]] uint8_t __pad01cc[0x4]; // 0x1cc public: - char* pszAbilitySpecialName; // 0x1b8 - int32_t nAbilitySpecialLevel; // 0x1c0 - CHandle< CBaseEntity > hattacker; // 0x1c4 - CHandle< CBaseEntity > htarget; // 0x1c8 - CHandle< CBaseEntity > hunit; // 0x1cc CDOTA_Buff* pAddedBuff; // 0x1d0 // Static fields: @@ -39436,7 +39440,7 @@ public: int32_t radius; // 0x11d8 float health_threshold_pct; // 0x11dc float duration; // 0x11e0 - CHandle< CBaseEntity > m_hTombstoneSourceAbility; // 0x11e4 + CHandle< CDOTABaseAbility > m_hTombstoneSourceAbility; // 0x11e4 CHandle< CBaseEntity > m_hChaseUnit; // 0x11e8 }; @@ -47377,7 +47381,7 @@ class CDOTA_Modifier_SkeletonKing_VampiricAura : public CDOTA_Buff { public: int32_t vampiric_aura; // 0x11d8 - int32_t creep_vampiric_aura; // 0x11dc + int32_t creep_lifesteal_reduction_pct; // 0x11dc float skeleton_duration; // 0x11e0 int32_t max_skeleton_charges; // 0x11e4 int32_t m_iKillCounter; // 0x11e8 @@ -52111,12 +52115,13 @@ public: int32_t bonus_attack_range; // 0x11d8 }; -// Alignment: 1 +// Alignment: 2 // Size: 0x11e8 class CDOTA_Modifier_Sniper_TakeAim_Bonus : public CDOTA_Buff { public: int32_t slow; // 0x11d8 + int32_t active_attack_range_bonus; // 0x11dc }; // Alignment: 2 @@ -63204,7 +63209,7 @@ public: int32_t radius; // 0x11d8 float health_threshold_pct; // 0x11dc float duration; // 0x11e0 - CHandle< CBaseEntity > m_hTombstoneSourceAbility; // 0x11e4 + CHandle< CDOTABaseAbility > m_hTombstoneSourceAbility; // 0x11e4 CHandle< CBaseEntity > m_hChaseUnit; // 0x11e8 }; @@ -82771,12 +82776,13 @@ public: // No members available }; -// Alignment: 1 +// Alignment: 2 // Size: 0x11e0 class CDOTA_Modifier_Item_SeedsOfSerenity : public CDOTA_Buff_Item { public: int32_t bonus_health; // 0x11d8 + float bonus_health_regen; // 0x11dc }; // Alignment: 2 @@ -83277,15 +83283,16 @@ public: // No members available }; -// Alignment: 4 -// Size: 0x1220 +// Alignment: 5 +// Size: 0x1228 class CDOTA_Modifier_Item_SpecialistsArray : public CDOTA_Buff_Item { public: int32_t all_stats; // 0x11d8 int32_t bonus_damage; // 0x11dc - int32_t count; // 0x11e0 - int32_t secondary_target_range_bonus; // 0x11e4 + int32_t proc_bonus_damage; // 0x11e0 + int32_t count; // 0x11e4 + int32_t secondary_target_range_bonus; // 0x11e8 }; // Alignment: 0