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https://github.com/neverlosecc/source2sdk.git
synced 2025-01-22 21:36:01 +00:00
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This commit is contained in:
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751b290d44
commit
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23001
sdk/!GlobalTypes.hpp
23001
sdk/!GlobalTypes.hpp
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5643
sdk/client.hpp
5643
sdk/client.hpp
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1282
sdk/engine2.hpp
1282
sdk/engine2.hpp
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@ -56,35 +56,35 @@ enum class ViewFadeMode_t : uint32_t
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};
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// Aligment: 1
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// Size: 4
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// Size: 8
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struct MaterialParam_t
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{
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public:
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CResourceString m_name; // 0x0
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CUtlString m_name; // 0x0
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};
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// Aligment: 1
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// Size: 8
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// Size: 16
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struct MaterialParamInt_t : public MaterialParam_t
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{
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public:
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int32_t m_nValue; // 0x4
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int32_t m_nValue; // 0x8
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};
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// Aligment: 1
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// Size: 8
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// Size: 16
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struct MaterialParamFloat_t : public MaterialParam_t
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{
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public:
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float m_flValue; // 0x4
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float m_flValue; // 0x8
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};
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// Aligment: 1
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// Size: 20
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// Size: 24
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struct MaterialParamVector_t : public MaterialParam_t
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{
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public:
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Vector4D m_value; // 0x4
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Vector4D m_value; // 0x8
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};
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// Aligment: 1
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@ -92,53 +92,44 @@ public:
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struct MaterialParamTexture_t : public MaterialParam_t
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{
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public:
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CResourceExtReference< CWeakHandle< InfoForResourceTypeCTextureBase > > m_pValue; // 0x8
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CStrongHandle< InfoForResourceTypeCTextureBase > m_pValue; // 0x8
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};
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// Aligment: 1
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// Size: 8
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// Size: 16
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struct MaterialParamString_t : public MaterialParam_t
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{
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public:
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CResourceString m_value; // 0x4
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CUtlString m_value; // 0x8
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};
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// Aligment: 1
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// Size: 12
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// Size: 32
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struct MaterialParamBuffer_t : public MaterialParam_t
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{
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public:
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CResourceArray< uint8 > m_value; // 0x4
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CUtlBinaryBlock m_value; // 0x8
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};
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// Aligment: 14
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// Size: 104
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// Size: 304
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struct MaterialResourceData_t
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{
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public:
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CResourceString m_materialName; // 0x0
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CResourceString m_shaderName; // 0x4
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CResourceArray< MaterialParamInt_t > m_intParams; // 0x8
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CResourceArray< MaterialParamFloat_t > m_floatParams; // 0x10
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CResourceArray< MaterialParamVector_t > m_vectorParams; // 0x18
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CResourceArray< MaterialParamTexture_t > m_textureParams; // 0x20
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CResourceArray< MaterialParamBuffer_t > m_dynamicParams; // 0x28
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CResourceArray< MaterialParamBuffer_t > m_dynamicTextureParams; // 0x30
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CResourceArray< MaterialParamInt_t > m_intAttributes; // 0x38
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CResourceArray< MaterialParamFloat_t > m_floatAttributes; // 0x40
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CResourceArray< MaterialParamVector_t > m_vectorAttributes; // 0x48
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CResourceArray< MaterialParamTexture_t > m_textureAttributes; // 0x50
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CResourceArray< MaterialParamString_t > m_stringAttributes; // 0x58
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CResourceArray< CResourceString > m_renderAttributesUsed; // 0x60
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};
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// Aligment: 2
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// Size: 16
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struct VBitmapFontDiskData_t
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{
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public:
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CResourceExtReference< CWeakHandle< InfoForResourceTypeCTextureBase > > m_TextureSheet; // 0x0
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CResourceArray< uint8 > m_Glyphs; // 0x8
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CUtlString m_materialName; // 0x0
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CUtlString m_shaderName; // 0x8
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CUtlVector< MaterialParamInt_t > m_intParams; // 0x10
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CUtlVector< MaterialParamFloat_t > m_floatParams; // 0x28
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CUtlVector< MaterialParamVector_t > m_vectorParams; // 0x40
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CUtlVector< MaterialParamTexture_t > m_textureParams; // 0x58
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CUtlVector< MaterialParamBuffer_t > m_dynamicParams; // 0x70
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CUtlVector< MaterialParamBuffer_t > m_dynamicTextureParams; // 0x88
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CUtlVector< MaterialParamInt_t > m_intAttributes; // 0xa0
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CUtlVector< MaterialParamFloat_t > m_floatAttributes; // 0xb8
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CUtlVector< MaterialParamVector_t > m_vectorAttributes; // 0xd0
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CUtlVector< MaterialParamTexture_t > m_textureAttributes; // 0xe8
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CUtlVector< MaterialParamString_t > m_stringAttributes; // 0x100
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CUtlVector< CUtlString > m_renderAttributesUsed; // 0x118
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};
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// Aligment: 8
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@ -186,8 +177,20 @@ public:
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Vector m_vColorTint; // 0x18
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};
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// Aligment: 8
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// Size: 204
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// Aligment: 5
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// Size: 20
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struct PostProcessingLocalContrastParameters_t
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{
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public:
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float m_flLocalContrastStrength; // 0x0
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float m_flLocalContrastEdgeStrength; // 0x4
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float m_flLocalContrastVignetteStart; // 0x8
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float m_flLocalContrastVignetteEnd; // 0xc
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float m_flLocalContrastVignetteBlur; // 0x10
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};
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// Aligment: 10
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// Size: 248
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struct PostProcessingResource_t
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{
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public:
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@ -197,7 +200,9 @@ public:
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PostProcessingBloomParameters_t m_bloomParams; // 0x28
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bool m_bHasVignetteParams; // 0x98
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PostProcessingVignetteParameters_t m_vignetteParams; // 0x9c
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int32_t m_nColorCorrectionVolumeDim; // 0xc0
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CResourceArray< Color > m_colorCorrectionVolumeData; // 0xc4
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bool m_bHasLocalContrastParams; // 0xc0
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PostProcessingLocalContrastParameters_t m_localConstrastParams; // 0xc4
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int32_t m_nColorCorrectionVolumeDim; // 0xd8
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CUtlBinaryBlock m_colorCorrectionVolumeData; // 0xe0
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};
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@ -1,10 +0,0 @@
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#pragma once
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#include <cstdint>
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#include "!GlobalTypes.hpp"
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///////////////////////////////////////////
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// Binary: navsystem.dll
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// Class Count: 0
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// Enum Count: 0
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///////////////////////////////////////////
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12551
sdk/particles.hpp
12551
sdk/particles.hpp
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@ -1,10 +0,0 @@
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#pragma once
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#include <cstdint>
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#include "!GlobalTypes.hpp"
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///////////////////////////////////////////
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// Binary: renderingpipelines.dll
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// Class Count: 0
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// Enum Count: 0
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///////////////////////////////////////////
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@ -4,48 +4,10 @@
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///////////////////////////////////////////
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// Binary: rendersystemdx11.dll
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// Class Count: 10
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// Enum Count: 7
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// Class Count: 3
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// Enum Count: 5
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///////////////////////////////////////////
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// Aligment: 4
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// Size: 20
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enum class TextureSpecificationFlags_t : uint32_t
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{
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TSPEC_FLAGS = 0x0,
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TSPEC_RENDER_TARGET = 0x1,
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TSPEC_VERTEX_TEXTURE = 0x2,
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TSPEC_UNFILTERABLE_OK = 0x4,
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TSPEC_RENDER_TARGET_SAMPLEABLE = 0x8,
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TSPEC_SUGGEST_CLAMPS = 0x10,
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TSPEC_SUGGEST_CLAMPT = 0x20,
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TSPEC_SUGGEST_CLAMPU = 0x40,
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TSPEC_NO_LOD = 0x80,
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TSPEC_CUBE_TEXTURE = 0x100,
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TSPEC_VOLUME_TEXTURE = 0x200,
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TSPEC_TEXTURE_ARRAY = 0x400,
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TSPEC_TEXTURE_GEN_MIP_MAPS = 0x800,
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TSPEC_LINE_TEXTURE_360 = 0x1000,
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TSPEC_LINEAR_ADDRESSING_360 = 0x2000,
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TSPEC_USE_TYPED_IMAGEFORMAT = 0x4000,
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TSPEC_SHARED_RESOURCE = 0x8000,
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TSPEC_UAV = 0x10000,
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TSPEC_INPUT_ATTACHMENT = 0x20000,
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TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY = 0x40000,
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};
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// Aligment: 4
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// Size: 6
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enum class CubeMapFace_t : uint32_t
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{
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CUBEMAP_FACE_POSITIVE_X = 0x0,
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CUBEMAP_FACE_NEGATIVE_X = 0x1,
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CUBEMAP_FACE_POSITIVE_Y = 0x2,
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CUBEMAP_FACE_NEGATIVE_Y = 0x3,
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CUBEMAP_FACE_POSITIVE_Z = 0x4,
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CUBEMAP_FACE_NEGATIVE_Z = 0x5,
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};
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// Aligment: 4
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// Size: 3
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enum class RenderSlotType_t : uint32_t
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@ -56,7 +18,7 @@ enum class RenderSlotType_t : uint32_t
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};
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// Aligment: 4
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// Size: 8
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// Size: 9
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enum class RenderBufferFlags_t : uint32_t
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{
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RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1,
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@ -67,6 +29,7 @@ enum class RenderBufferFlags_t : uint32_t
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RENDER_BUFFER_STRUCTURED_BUFFER = 0x20,
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RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40,
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RENDER_BUFFER_UAV_COUNTER = 0x80,
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RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100,
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};
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// Aligment: 4
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@ -121,15 +84,14 @@ enum class RenderPrimitiveType_t : uint32_t
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};
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// Aligment: 4
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// Size: 6
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// Size: 5
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enum class InputLayoutVariation_t : uint32_t
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{
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INPUT_LAYOUT_VARIATION_DEFAULT = 0x0,
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INPUT_LAYOUT_VARIATION_STREAM1_MAT3X4 = 0x1,
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INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x2,
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INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_LIGHTMAP_PARAMS = 0x3,
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INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x4,
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INPUT_LAYOUT_VARIATION_MAX = 0x5,
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INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1,
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INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2,
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INPUT_LAYOUT_VARIATION_STREAM1_DRAWINDIRECT_ID = 0x3,
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INPUT_LAYOUT_VARIATION_MAX = 0x4,
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};
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// Aligment: 4
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@ -146,84 +108,6 @@ enum class RenderMultisampleType_t : uint32_t
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RENDER_MULTISAMPLE_TYPE_COUNT = 0x6,
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};
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// Aligment: 6
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// Size: 12
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struct TextureDesc_t
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{
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public:
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uint16_t m_nWidth; // 0x0
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uint16_t m_nHeight; // 0x2
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uint16_t m_nDepth; // 0x4
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int8_t m_nImageFormat; // 0x6
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uint8_t m_nNumMipLevels; // 0x7
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int32_t m_nPicmip0Res; // 0x8
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};
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// Aligment: 7
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// Size: 1404
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struct TextureHeader_t : public TextureDesc_t
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{
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public:
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uint16_t m_nMultisampleType; // 0xc
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uint16_t m_nFlags; // 0xe
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Vector4D m_Reflectivity; // 0x10
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CResourcePointer< Sheet_t > m_pSheet; // 0x20
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int32_t m_nSheetSize; // 0x24
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uint8[1360] m_fallbackTextureBits; // 0x28
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int32_t m_nPicmip0Res; // 0x578
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};
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// Aligment: 2
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// Size: 8
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struct SequenceFloatParam_t
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{
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public:
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CResourceString m_name; // 0x0
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float m_value; // 0x4
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};
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// Aligment: 9
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// Size: 32
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struct SheetSequence_t
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{
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public:
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uint32_t m_nId; // 0x0
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bool m_bClamp; // 0x4
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bool m_bAlphaCrop; // 0x5
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bool m_bNoColor; // 0x6
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bool m_bNoAlpha; // 0x7
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CResourceArray< SheetSequenceFrame_t > m_Frames; // 0x8
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float m_flTotalTime; // 0x10
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CResourceString m_name; // 0x14
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CResourceArray< SequenceFloatParam_t > m_floatParams; // 0x18
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};
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// Aligment: 2
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// Size: 12
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struct SheetSequenceFrame_t
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{
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public:
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float m_flDisplayTime; // 0x0
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CResourceArray< SheetFrameImage_t > m_Images; // 0x4
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};
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// Aligment: 2
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// Size: 32
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||||
struct SheetFrameImage_t
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||||
{
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public:
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Vector2D[2] uvCropped; // 0x0
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Vector2D[2] uvUncropped; // 0x10
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||||
};
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||||
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// Aligment: 1
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||||
// Size: 8
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||||
struct Sheet_t
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{
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public:
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CResourceArray< SheetSequence_t > m_Sequences; // 0x0
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};
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// Aligment: 7
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// Size: 56
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struct RenderInputLayoutField_t
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|
@ -4,27 +4,60 @@
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///////////////////////////////////////////
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// Binary: resourcesystem.dll
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// Class Count: 89
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||||
// Enum Count: 2
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||||
// Class Count: 39
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||||
// Enum Count: 0
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||||
///////////////////////////////////////////
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// Aligment: 4
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// Size: 6
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enum class LightType_t : uint32_t
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// Aligment: 1
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||||
// Size: 8
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||||
struct TestResource_t
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||||
{
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||||
MATERIAL_LIGHT_DISABLE = 0x0,
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||||
MATERIAL_LIGHT_POINT = 0x1,
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||||
MATERIAL_LIGHT_DIRECTIONAL = 0x2,
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||||
MATERIAL_LIGHT_SPOT = 0x3,
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||||
MATERIAL_LIGHT_ORTHO = 0x4,
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||||
MATERIAL_LIGHT_ENVIRONMENT_PROBE = 0x5,
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||||
public:
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||||
// MKV3TransferName "name"
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||||
CUtlString m_name; // 0x0
|
||||
};
|
||||
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||||
// Aligment: 4
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
enum class LightSourceShape_t : uint32_t
|
||||
struct InfoForResourceTypeTestResource_t
|
||||
{
|
||||
LIGHT_SOURCE_SHAPE_SPHERE = 0x0,
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||||
public:
|
||||
// <no members described>
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||||
};
|
||||
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||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeProceduralTestResource_t
|
||||
{
|
||||
public:
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||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeManifestTestResource_t
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||||
{
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||||
public:
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||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 16
|
||||
struct ManifestTestResource_t
|
||||
{
|
||||
public:
|
||||
// MKV3TransferName "name"
|
||||
CUtlString m_name; // 0x0
|
||||
// MKV3TransferName "child"
|
||||
CStrongHandle< InfoForResourceTypeManifestTestResource_t > m_child; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
class InfoForResourceTypeCVDataResource
|
||||
{
|
||||
public:
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||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
@ -45,7 +78,7 @@ public:
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeAnimationResourceData_t
|
||||
class InfoForResourceTypeCAnimData
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
@ -53,7 +86,7 @@ public:
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||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeAnimationGroupResourceData_t
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||||
class InfoForResourceTypeCAnimationGroup
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
@ -61,15 +94,7 @@ public:
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||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeSequenceGroupResourceData_t
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeVBitmapFontRuntimeData_t
|
||||
class InfoForResourceTypeCSequenceGroupData
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
@ -85,7 +110,7 @@ public:
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeMorphSetData_t
|
||||
class InfoForResourceTypeCMorphSetData
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
@ -107,22 +132,6 @@ public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeProcessingGraph_t
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeProcessingGraphInstance_t
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
class InfoForResourceTypeCTextureBase
|
||||
@ -131,6 +140,14 @@ public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
class InfoForResourceTypeIVectorGraphic
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
class InfoForResourceTypeCVSoundEventScriptList
|
||||
@ -187,30 +204,6 @@ public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
class InfoForResourceTypeCLightTree
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypePRTMatrixData_t
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
class InfoForResourceTypeCVirtualVolumeTexture
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
class InfoForResourceTypeCWorldNode
|
||||
@ -235,22 +228,6 @@ public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeWorldLighting_t
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
struct InfoForResourceTypeWorldEnvironmentMaps_t
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
class InfoForResourceTypeCPostProcessingResource
|
||||
@ -309,7 +286,7 @@ public:
|
||||
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
class InfoForResourceTypeIAnimationGraph
|
||||
class InfoForResourceTypeIAnimGraphModelBinding
|
||||
{
|
||||
public:
|
||||
// <no members described>
|
||||
@ -323,208 +300,12 @@ public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 95
|
||||
// Size: 536
|
||||
struct PhysFeModelDesc_t
|
||||
// Aligment: 0
|
||||
// Size: 1
|
||||
class InfoForResourceTypeCDACGameDefsData
|
||||
{
|
||||
public:
|
||||
CResourceArray< uint32 > m_CtrlHash; // 0x0
|
||||
CResourceArray< CResourceString > m_CtrlName; // 0x8
|
||||
uint32_t m_nStaticNodeFlags; // 0x10
|
||||
uint32_t m_nDynamicNodeFlags; // 0x14
|
||||
float m_flLocalForce; // 0x18
|
||||
float m_flLocalRotation; // 0x1c
|
||||
uint16_t m_nNodeCount; // 0x20
|
||||
uint16_t m_nStaticNodes; // 0x22
|
||||
uint16_t m_nRotLockStaticNodes; // 0x24
|
||||
uint16_t m_nSimdTriCount1; // 0x26
|
||||
uint16_t m_nSimdTriCount2; // 0x28
|
||||
uint16_t m_nSimdQuadCount1; // 0x2a
|
||||
uint16_t m_nSimdQuadCount2; // 0x2c
|
||||
uint16_t m_nQuadCount1; // 0x2e
|
||||
uint16_t m_nQuadCount2; // 0x30
|
||||
uint16_t m_nCollisionSphereInclusiveCount; // 0x32
|
||||
uint16_t m_nTreeDepth; // 0x34
|
||||
uint16_t m_nFitMatrixCount1; // 0x36
|
||||
uint16_t m_nFitMatrixCount2; // 0x38
|
||||
uint16_t m_nSimdFitMatrixCount1; // 0x3a
|
||||
uint16_t m_nSimdFitMatrixCount2; // 0x3c
|
||||
uint16_t m_nRopeCount; // 0x3e
|
||||
CResourceArray< uint16 > m_Ropes; // 0x40
|
||||
CResourceArray< FeNodeBase_t > m_NodeBases; // 0x48
|
||||
CResourceArray< FeSimdNodeBase_t > m_SimdNodeBases; // 0x50
|
||||
CResourceArray< FeQuad_t > m_Quads; // 0x58
|
||||
CResourceArray< FeSimdQuad_t > m_SimdQuads; // 0x60
|
||||
CResourceArray< FeSimdTri_t > m_SimdTris; // 0x68
|
||||
CResourceArray< FeSimdRodConstraint_t > m_SimdRods; // 0x70
|
||||
CResourceArray< CTransform > m_InitPose; // 0x78
|
||||
CResourceArray< FeRodConstraint_t > m_Rods; // 0x80
|
||||
CResourceArray< FeAxialEdgeBend_t > m_AxialEdges; // 0x88
|
||||
CResourceArray< float32 > m_NodeInvMasses; // 0x90
|
||||
CResourceArray< FeCtrlOffset_t > m_CtrlOffsets; // 0x98
|
||||
CResourceArray< FeCtrlOsOffset_t > m_CtrlOsOffsets; // 0xa0
|
||||
CResourceArray< FeFollowNode_t > m_FollowNodes; // 0xa8
|
||||
CResourceArray< FeCollisionSphere_t > m_CollisionSpheres; // 0xb0
|
||||
CResourceArray< FeCollisionPlane_t > m_CollisionPlanes; // 0xb8
|
||||
CResourceArray< FeNodeIntegrator_t > m_NodeIntegrator; // 0xc0
|
||||
CResourceArray< FeSpringIntegrator_t > m_SpringIntegrator; // 0xc8
|
||||
CResourceArray< FeSimdSpringIntegrator_t > m_SimdSpringIntegrator; // 0xd0
|
||||
CResourceArray< FeWorldCollisionParams_t > m_WorldCollisionParams; // 0xd8
|
||||
CResourceArray< float32 > m_LegacyStretchForce; // 0xe0
|
||||
CResourceArray< float32 > m_NodeCollisionRadii; // 0xe8
|
||||
CResourceArray< float32 > m_LocalRotation; // 0xf0
|
||||
CResourceArray< float32 > m_LocalForce; // 0xf8
|
||||
CResourceArray< FeTaperedCapsuleStretch_t > m_TaperedCapsuleStretches; // 0x100
|
||||
CResourceArray< FeTaperedCapsuleRigid_t > m_TaperedCapsuleRigids; // 0x108
|
||||
CResourceArray< FeSphereRigid_t > m_SphereRigids; // 0x110
|
||||
CResourceArray< uint16 > m_WorldCollisionNodes; // 0x118
|
||||
CResourceArray< uint16 > m_TreeParents; // 0x120
|
||||
CResourceArray< uint16 > m_TreeCollisionMasks; // 0x128
|
||||
CResourceArray< FeTreeChildren_t > m_TreeChildren; // 0x130
|
||||
CResourceArray< uint16 > m_FreeNodes; // 0x138
|
||||
CResourceArray< FeFitMatrix_t > m_FitMatrices; // 0x140
|
||||
CResourceArray< FeSimdFitMatrices_t > m_SimdFitMatrices; // 0x148
|
||||
CResourceArray< FeFitWeight_t > m_FitWeights; // 0x150
|
||||
CResourceArray< FeNodeReverseOffset_t > m_ReverseOffsets; // 0x158
|
||||
CResourceArray< FeAnimStrayRadius_t > m_AnimStrayRadii; // 0x160
|
||||
CResourceArray< FeSimdAnimStrayRadius_t > m_SimdAnimStrayRadii; // 0x168
|
||||
CResourceArray< FeKelagerBend2_t > m_KelagerBends; // 0x170
|
||||
CResourceArray< FeCtrlSoftOffset_t > m_CtrlSoftOffsets; // 0x178
|
||||
CResourceArray< CFeIndexedJiggleBone > m_JiggleBones; // 0x180
|
||||
CResourceArray< uint16 > m_SourceElems; // 0x188
|
||||
CResourceArray< uint32 > m_GoalDampedSpringIntegrators; // 0x190
|
||||
CResourceArray< FeTri_t > m_Tris; // 0x198
|
||||
uint16_t m_nTriCount1; // 0x1a0
|
||||
uint16_t m_nTriCount2; // 0x1a2
|
||||
uint8_t m_nReservedUint8; // 0x1a4
|
||||
uint8_t m_nExtraPressureIterations; // 0x1a5
|
||||
uint8_t m_nExtraGoalIterations; // 0x1a6
|
||||
uint8_t m_nExtraIterations; // 0x1a7
|
||||
CResourceArray< FeBoxRigid_t > m_BoxRigids; // 0x1a8
|
||||
CResourceArray< uint8 > m_DynNodeVertexSet; // 0x1b0
|
||||
CResourceArray< uint32 > m_VertexSetNames; // 0x1b8
|
||||
CResourceArray< FeRigidColliderIndices_t > m_RigidColliderPriorities; // 0x1c0
|
||||
uint32[3] m_nReserved; // 0x1c8
|
||||
float m_flInternalPressure; // 0x1d4
|
||||
float m_flWindage; // 0x1d8
|
||||
float m_flWindDrag; // 0x1dc
|
||||
float m_flDefaultSurfaceStretch; // 0x1e0
|
||||
float m_flDefaultThreadStretch; // 0x1e4
|
||||
float m_flDefaultGravityScale; // 0x1e8
|
||||
float m_flDefaultVelAirDrag; // 0x1ec
|
||||
float m_flDefaultExpAirDrag; // 0x1f0
|
||||
float m_flDefaultVelQuadAirDrag; // 0x1f4
|
||||
float m_flDefaultExpQuadAirDrag; // 0x1f8
|
||||
float m_flDefaultVelRodAirDrag; // 0x1fc
|
||||
float m_flDefaultExpRodAirDrag; // 0x200
|
||||
float m_flRodVelocitySmoothRate; // 0x204
|
||||
float m_flQuadVelocitySmoothRate; // 0x208
|
||||
float m_flAddWorldCollisionRadius; // 0x20c
|
||||
float m_flDefaultVolumetricSolveAmount; // 0x210
|
||||
uint16_t m_nRodVelocitySmoothIterations; // 0x214
|
||||
uint16_t m_nQuadVelocitySmoothIterations; // 0x216
|
||||
};
|
||||
|
||||
// Aligment: 34
|
||||
// Size: 152
|
||||
class CFeJiggleBone
|
||||
{
|
||||
public:
|
||||
uint32_t m_nFlags; // 0x0
|
||||
float m_flLength; // 0x4
|
||||
float m_flTipMass; // 0x8
|
||||
float m_flYawStiffness; // 0xc
|
||||
float m_flYawDamping; // 0x10
|
||||
float m_flPitchStiffness; // 0x14
|
||||
float m_flPitchDamping; // 0x18
|
||||
float m_flAlongStiffness; // 0x1c
|
||||
float m_flAlongDamping; // 0x20
|
||||
float m_flAngleLimit; // 0x24
|
||||
float m_flMinYaw; // 0x28
|
||||
float m_flMaxYaw; // 0x2c
|
||||
float m_flYawFriction; // 0x30
|
||||
float m_flYawBounce; // 0x34
|
||||
float m_flMinPitch; // 0x38
|
||||
float m_flMaxPitch; // 0x3c
|
||||
float m_flPitchFriction; // 0x40
|
||||
float m_flPitchBounce; // 0x44
|
||||
float m_flBaseMass; // 0x48
|
||||
float m_flBaseStiffness; // 0x4c
|
||||
float m_flBaseDamping; // 0x50
|
||||
float m_flBaseMinLeft; // 0x54
|
||||
float m_flBaseMaxLeft; // 0x58
|
||||
float m_flBaseLeftFriction; // 0x5c
|
||||
float m_flBaseMinUp; // 0x60
|
||||
float m_flBaseMaxUp; // 0x64
|
||||
float m_flBaseUpFriction; // 0x68
|
||||
float m_flBaseMinForward; // 0x6c
|
||||
float m_flBaseMaxForward; // 0x70
|
||||
float m_flBaseForwardFriction; // 0x74
|
||||
float m_flRadius0; // 0x78
|
||||
float m_flRadius1; // 0x7c
|
||||
Vector m_vPoint0; // 0x80
|
||||
Vector m_vPoint1; // 0x8c
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 208
|
||||
class CFeNamedJiggleBone
|
||||
{
|
||||
public:
|
||||
CUtlString m_strParentBone; // 0x0
|
||||
CTransform m_transform; // 0x10
|
||||
uint32_t m_nJiggleParent; // 0x30
|
||||
CFeJiggleBone m_jiggleBone; // 0x34
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 160
|
||||
class CFeIndexedJiggleBone
|
||||
{
|
||||
public:
|
||||
uint32_t m_nNode; // 0x0
|
||||
uint32_t m_nJiggleParent; // 0x4
|
||||
CFeJiggleBone m_jiggleBone; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 33
|
||||
// Size: 228
|
||||
struct LightDesc_t
|
||||
{
|
||||
public:
|
||||
LightType_t m_Type; // 0x0
|
||||
Vector m_Color; // 0x4
|
||||
Vector m_BounceColor; // 0x10
|
||||
float m_Range; // 0x1c
|
||||
float m_Falloff; // 0x20
|
||||
float m_Attenuation0; // 0x24
|
||||
float m_Attenuation1; // 0x28
|
||||
float m_Attenuation2; // 0x2c
|
||||
float m_Theta; // 0x30
|
||||
float m_Phi; // 0x34
|
||||
CUtlStringToken m_lightCookie; // 0x38
|
||||
bool m_bCastShadows; // 0x3c
|
||||
int32_t m_nShadowWidth; // 0x40
|
||||
int32_t m_nShadowHeight; // 0x44
|
||||
int32_t m_nShadowCascadeCount; // 0x48
|
||||
float32[4] m_flShadowCascadeDistance; // 0x4c
|
||||
int32[4] m_nShadowCascadeResolution; // 0x5c
|
||||
int32_t m_nBakeLightIndex; // 0x6c
|
||||
float m_flBakeLightIndexScale; // 0x70
|
||||
bool m_bRenderDiffuse; // 0x74
|
||||
bool m_bRenderSpecular; // 0x75
|
||||
int32_t m_nPriority; // 0x78
|
||||
LightSourceShape_t m_Shape; // 0x7c
|
||||
float m_flLightSourceDim0; // 0x80
|
||||
float m_flLightSourceDim1; // 0x84
|
||||
float m_flLightSourceSize0; // 0x88
|
||||
float m_flLightSourceSize1; // 0x8c
|
||||
float m_flPrecomputedMaxRange; // 0x90
|
||||
float m_flFogContributionStength; // 0x94
|
||||
float m_flNearClipPlane; // 0x98
|
||||
Vector m_vecUp; // 0xb4
|
||||
int32_t m_nFogLightingMode; // 0xdc
|
||||
bool m_bUsesIndexedBakedLighting; // 0xe0
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
@ -536,502 +317,6 @@ public:
|
||||
Vector m_vMaxBounds; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 32
|
||||
class FourVectors2D
|
||||
{
|
||||
public:
|
||||
fltx4 x; // 0x0
|
||||
fltx4 y; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 16
|
||||
struct FeEdgeDesc_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nEdge; // 0x0
|
||||
uint16[2][2] nSide; // 0x4
|
||||
uint16[2] nVirtElem; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 12
|
||||
// Size: 72
|
||||
struct OldFeEdge_t
|
||||
{
|
||||
public:
|
||||
float32[3] m_flK; // 0x0
|
||||
float invA; // 0xc
|
||||
float t; // 0x10
|
||||
float flThetaRelaxed; // 0x14
|
||||
float flThetaFactor; // 0x18
|
||||
float c01; // 0x1c
|
||||
float c02; // 0x20
|
||||
float c03; // 0x24
|
||||
float c04; // 0x28
|
||||
float flAxialModelDist; // 0x2c
|
||||
float32[4] flAxialModelWeights; // 0x30
|
||||
uint16[4] m_nNode; // 0x40
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 4
|
||||
struct FeWeightedNode_t
|
||||
{
|
||||
public:
|
||||
uint16_t nNode; // 0x0
|
||||
uint16_t nWeight; // 0x2
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 24
|
||||
struct FeKelagerBend2_t
|
||||
{
|
||||
public:
|
||||
float32[3] flWeight; // 0x0
|
||||
float flHeight0; // 0xc
|
||||
uint16[3] nNode; // 0x10
|
||||
uint16_t nReserved; // 0x16
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 28
|
||||
struct FeTri_t
|
||||
{
|
||||
public:
|
||||
uint16[3] nNode; // 0x0
|
||||
float w1; // 0x8
|
||||
float w2; // 0xc
|
||||
float v1x; // 0x10
|
||||
Vector2D v2; // 0x14
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 128
|
||||
struct FeSimdTri_t
|
||||
{
|
||||
public:
|
||||
uint32[4][3] nNode; // 0x0
|
||||
fltx4 w1; // 0x30
|
||||
fltx4 w2; // 0x40
|
||||
fltx4 v1x; // 0x50
|
||||
FourVectors2D v2; // 0x60
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 76
|
||||
struct FeQuad_t
|
||||
{
|
||||
public:
|
||||
uint16[4] nNode; // 0x0
|
||||
float flSlack; // 0x8
|
||||
Vector4D[4] vShape; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 7
|
||||
// Size: 32
|
||||
struct FeNodeBase_t
|
||||
{
|
||||
public:
|
||||
uint16_t nNode; // 0x0
|
||||
uint16[3] nDummy; // 0x2
|
||||
uint16_t nNodeX0; // 0x8
|
||||
uint16_t nNodeX1; // 0xa
|
||||
uint16_t nNodeY0; // 0xc
|
||||
uint16_t nNodeY1; // 0xe
|
||||
Quaternion qAdjust; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 16
|
||||
struct FeNodeReverseOffset_t
|
||||
{
|
||||
public:
|
||||
uint16_t nBoneCtrl; // 0x0
|
||||
uint16_t nTargetNode; // 0x2
|
||||
Vector vOffset; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 304
|
||||
struct FeSimdQuad_t
|
||||
{
|
||||
public:
|
||||
uint16[4][4] nNode; // 0x0
|
||||
fltx4 f4Slack; // 0x20
|
||||
FourVectors[4] vShape; // 0x30
|
||||
fltx4[4] f4Weights; // 0xf0
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 40
|
||||
struct FeAxialEdgeBend_t
|
||||
{
|
||||
public:
|
||||
float te; // 0x0
|
||||
float tv; // 0x4
|
||||
float flDist; // 0x8
|
||||
float32[4] flWeight; // 0xc
|
||||
uint16[6] nNode; // 0x1c
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 20
|
||||
struct FeBandBendLimit_t
|
||||
{
|
||||
public:
|
||||
float flDistMin; // 0x0
|
||||
float flDistMax; // 0x4
|
||||
uint16[6] nNode; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 20
|
||||
struct FeRodConstraint_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nNode; // 0x0
|
||||
float flMaxDist; // 0x4
|
||||
float flMinDist; // 0x8
|
||||
float flWeight0; // 0xc
|
||||
float flRelaxationFactor; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 80
|
||||
struct FeSimdRodConstraint_t
|
||||
{
|
||||
public:
|
||||
uint16[4][2] nNode; // 0x0
|
||||
fltx4 f4MaxDist; // 0x10
|
||||
fltx4 f4MinDist; // 0x20
|
||||
fltx4 f4Weight0; // 0x30
|
||||
fltx4 f4RelaxationFactor; // 0x40
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 12
|
||||
struct FeAnimStrayRadius_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nNode; // 0x0
|
||||
float flMaxDist; // 0x4
|
||||
float flRelaxationFactor; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 48
|
||||
struct FeSimdAnimStrayRadius_t
|
||||
{
|
||||
public:
|
||||
uint16[4][2] nNode; // 0x0
|
||||
fltx4 flMaxDist; // 0x10
|
||||
fltx4 flRelaxationFactor; // 0x20
|
||||
};
|
||||
|
||||
// Aligment: 7
|
||||
// Size: 112
|
||||
struct FeSimdNodeBase_t
|
||||
{
|
||||
public:
|
||||
uint16[4] nNode; // 0x0
|
||||
uint16[4] nNodeX0; // 0x8
|
||||
uint16[4] nNodeX1; // 0x10
|
||||
uint16[4] nNodeY0; // 0x18
|
||||
uint16[4] nNodeY1; // 0x20
|
||||
uint16[4] nDummy; // 0x28
|
||||
FourQuaternions qAdjust; // 0x30
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 16
|
||||
struct FeNodeIntegrator_t
|
||||
{
|
||||
public:
|
||||
float flPointDamping; // 0x0
|
||||
float flAnimationForceAttraction; // 0x4
|
||||
float flAnimationVertexAttraction; // 0x8
|
||||
float flGravity; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 20
|
||||
struct FeSpringIntegrator_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nNode; // 0x0
|
||||
float flSpringRestLength; // 0x4
|
||||
float flSpringConstant; // 0x8
|
||||
float flSpringDamping; // 0xc
|
||||
float flNodeWeight0; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 80
|
||||
struct FeSimdSpringIntegrator_t
|
||||
{
|
||||
public:
|
||||
uint16[4][2] nNode; // 0x0
|
||||
fltx4 flSpringRestLength; // 0x10
|
||||
fltx4 flSpringConstant; // 0x20
|
||||
fltx4 flSpringDamping; // 0x30
|
||||
fltx4 flNodeWeight0; // 0x40
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 16
|
||||
struct FeCtrlOffset_t
|
||||
{
|
||||
public:
|
||||
uint16_t nCtrlParent; // 0x0
|
||||
uint16_t nCtrlChild; // 0x2
|
||||
Vector vOffset; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 8
|
||||
struct FeSoftParent_t
|
||||
{
|
||||
public:
|
||||
int32_t nParent; // 0x0
|
||||
float flAlpha; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 20
|
||||
struct FeCtrlSoftOffset_t
|
||||
{
|
||||
public:
|
||||
uint16_t nCtrlParent; // 0x0
|
||||
uint16_t nCtrlChild; // 0x2
|
||||
Vector vOffset; // 0x4
|
||||
float flAlpha; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 4
|
||||
struct FeCtrlOsOffset_t
|
||||
{
|
||||
public:
|
||||
uint16_t nCtrlParent; // 0x0
|
||||
uint16_t nCtrlChild; // 0x2
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 8
|
||||
struct FeFollowNode_t
|
||||
{
|
||||
public:
|
||||
uint16_t nParentNode; // 0x0
|
||||
uint16_t nChildNode; // 0x2
|
||||
float flWeight; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 24
|
||||
struct FeCollisionSphere_t
|
||||
{
|
||||
public:
|
||||
uint16_t nCtrlParent; // 0x0
|
||||
uint16_t nChildNode; // 0x2
|
||||
float m_flRFactor; // 0x4
|
||||
Vector m_vOrigin; // 0x8
|
||||
float flStickiness; // 0x14
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 24
|
||||
struct FeCollisionPlane_t
|
||||
{
|
||||
public:
|
||||
uint16_t nCtrlParent; // 0x0
|
||||
uint16_t nChildNode; // 0x2
|
||||
RnPlane_t m_Plane; // 0x4
|
||||
float flStickiness; // 0x14
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 12
|
||||
struct FeWorldCollisionParams_t
|
||||
{
|
||||
public:
|
||||
float flWorldFriction; // 0x0
|
||||
float flGroundFriction; // 0x4
|
||||
uint16_t nListBegin; // 0x8
|
||||
uint16_t nListEnd; // 0xa
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 4
|
||||
struct FeTreeChildren_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nChild; // 0x0
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 40
|
||||
struct FeTaperedCapsuleRigid_t
|
||||
{
|
||||
public:
|
||||
uint16_t nNode; // 0x0
|
||||
uint16_t nCollisionMask; // 0x2
|
||||
Vector[2] vCenter; // 0x4
|
||||
float32[2] flRadius; // 0x1c
|
||||
float flStickiness; // 0x24
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 24
|
||||
struct FeSphereRigid_t
|
||||
{
|
||||
public:
|
||||
uint16_t nNode; // 0x0
|
||||
uint16_t nCollisionMask; // 0x2
|
||||
Vector vCenter; // 0x4
|
||||
float flRadius; // 0x10
|
||||
float flStickiness; // 0x14
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 20
|
||||
struct FeTaperedCapsuleStretch_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nNode; // 0x0
|
||||
uint16_t nCollisionMask; // 0x4
|
||||
// MPropertySuppressField
|
||||
uint16_t nDummy; // 0x6
|
||||
float32[2] flRadius; // 0x8
|
||||
float flStickiness; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 6
|
||||
// Size: 80
|
||||
struct FeBoxRigid_t
|
||||
{
|
||||
public:
|
||||
uint16_t nNode; // 0x0
|
||||
uint16_t nCollisionMask; // 0x2
|
||||
Vector vSize; // 0x4
|
||||
float flStickiness; // 0x10
|
||||
float32[3] flReserved; // 0x14
|
||||
matrix3x4a_t tmFrame; // 0x20
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 24
|
||||
class CovMatrix3
|
||||
{
|
||||
public:
|
||||
Vector m_vDiag; // 0x0
|
||||
float m_flXY; // 0xc
|
||||
float m_flXZ; // 0x10
|
||||
float m_flYZ; // 0x14
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 96
|
||||
class FourCovMatrices3
|
||||
{
|
||||
public:
|
||||
FourVectors m_vDiag; // 0x0
|
||||
fltx4 m_flXY; // 0x30
|
||||
fltx4 m_flXZ; // 0x40
|
||||
fltx4 m_flYZ; // 0x50
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 8
|
||||
struct FeFitWeight_t
|
||||
{
|
||||
public:
|
||||
float flWeight; // 0x0
|
||||
uint16_t nNode; // 0x4
|
||||
uint16_t nDummy; // 0x6
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 12
|
||||
struct FeFitInfluence_t
|
||||
{
|
||||
public:
|
||||
uint32_t nVertexNode; // 0x0
|
||||
float flWeight; // 0x4
|
||||
uint32_t nMatrixNode; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 6
|
||||
// Size: 64
|
||||
struct FeFitMatrix_t
|
||||
{
|
||||
public:
|
||||
CTransform bone; // 0x0
|
||||
Vector vCenter; // 0x20
|
||||
uint16_t nEnd; // 0x2c
|
||||
uint16_t nNode; // 0x2e
|
||||
uint16_t nCtrl; // 0x30
|
||||
uint16_t nBeginDynamic; // 0x32
|
||||
};
|
||||
|
||||
// Aligment: 6
|
||||
// Size: 192
|
||||
struct FeSimdFitMatrices_t
|
||||
{
|
||||
public:
|
||||
FourVectors vCenter; // 0x0
|
||||
uint16[4] nEnd; // 0x30
|
||||
uint16[4] nCtrl; // 0x38
|
||||
FourCovMatrices3 AqqInv; // 0x40
|
||||
fltx4 flStretchMin; // 0xa0
|
||||
fltx4 flStretchMax; // 0xb0
|
||||
};
|
||||
|
||||
// Aligment: 6
|
||||
// Size: 14
|
||||
struct FeRigidColliderIndices_t
|
||||
{
|
||||
public:
|
||||
uint16_t m_nTaperedCapsuleStretchIndex; // 0x0
|
||||
uint16_t m_nTaperedCapsuleRigidIndex; // 0x2
|
||||
uint16_t m_nSphereRigidIndex; // 0x4
|
||||
uint16_t m_nBoxRigidIndex; // 0x6
|
||||
uint16[2] m_nCollisionSphereIndex; // 0x8
|
||||
uint16_t m_nCollisionPlaneIndex; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 24
|
||||
struct FeBuildTaperedCapsuleStretch_t : public FeTaperedCapsuleStretch_t
|
||||
{
|
||||
public:
|
||||
int32_t m_nPriority; // 0x14
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 44
|
||||
struct FeBuildTaperedCapsuleRigid_t : public FeTaperedCapsuleRigid_t
|
||||
{
|
||||
public:
|
||||
int32_t m_nPriority; // 0x28
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 96
|
||||
struct FeBuildBoxRigid_t : public FeBoxRigid_t
|
||||
{
|
||||
public:
|
||||
int32_t m_nPriority; // 0x50
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 28
|
||||
struct FeBuildSphereRigid_t : public FeSphereRigid_t
|
||||
{
|
||||
public:
|
||||
int32_t m_nPriority; // 0x18
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 64
|
||||
class FourQuaternions
|
||||
|
@ -4,84 +4,18 @@
|
||||
|
||||
///////////////////////////////////////////
|
||||
// Binary: scenesystem.dll
|
||||
// Class Count: 14
|
||||
// Enum Count: 0
|
||||
// Class Count: 9
|
||||
// Enum Count: 1
|
||||
///////////////////////////////////////////
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 48
|
||||
struct CSceneObjectReference_t
|
||||
// Aligment: 1
|
||||
// Size: 4
|
||||
enum class DisableShadows_t : uint8_t
|
||||
{
|
||||
public:
|
||||
VectorAligned m_vecAABBMins; // 0x0
|
||||
VectorAligned m_vecAABBMaxes; // 0x10
|
||||
uint64_t m_nRenderableFlags; // 0x20
|
||||
CSceneObject* m_pObject; // 0x28
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 8
|
||||
struct CPVSData::pvsmask_t
|
||||
{
|
||||
public:
|
||||
uint32_t m_nOffset; // 0x0
|
||||
uint32_t m_nMask; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 72
|
||||
class CPVSData
|
||||
{
|
||||
public:
|
||||
CPVSData* m_pNext; // 0x0
|
||||
uint16_t m_nPVSMasks; // 0x8
|
||||
uint16_t m_nPVSFlags; // 0xa
|
||||
CPVSData::pvsmask_t[7] m_masks; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 11
|
||||
// Size: 1088
|
||||
struct CSceneObjectExtraData_t
|
||||
{
|
||||
public:
|
||||
CUtlVector< float32 > m_flExtraShaderData; // 0x378
|
||||
uint64_t m_nCurrentMeshGroupMask; // 0x408
|
||||
CUtlStringToken m_nLayerForceID; // 0x418
|
||||
Vector m_vLightingOrigin; // 0x41c
|
||||
float m_flDepthSortBias; // 0x428
|
||||
uint8[4] m_nVisibleToPlayer; // 0x42c
|
||||
uint16_t m_nAlphaFade; // 0x430
|
||||
int16_t m_nViewProducerIndex; // 0x432
|
||||
int8_t m_nCurrentLOD; // 0x434
|
||||
int32_t m_nCubeMapPrecomputedHandshake; // 0x438
|
||||
int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x43c
|
||||
};
|
||||
|
||||
// Aligment: 18
|
||||
// Size: 160
|
||||
class CSceneObject
|
||||
{
|
||||
public:
|
||||
ISceneObjectDesc* m_pDesc; // 0x10
|
||||
CSceneObjectReference_t* m_pRefData; // 0x18
|
||||
float m_flStartFadeDistanceSquared; // 0x20
|
||||
float m_flFarCullDistanceSquared; // 0x24
|
||||
uint16_t m_nObjectTypeFlags; // 0x28
|
||||
uint16_t m_nGameRenderCounter; // 0x2a
|
||||
uint8_t m_nMeshGroupMaskSmall; // 0x2f
|
||||
bitfield:2 m_nDebugLevel; // 0x0
|
||||
bitfield:2 m_nSizeCullBloat; // 0x0
|
||||
bitfield:1 m_nBoundsType; // 0x0
|
||||
uint8_t m_nID; // 0x31
|
||||
uint8_t m_nNumTransformBlocks; // 0x32
|
||||
uint8_t m_nObjectClass; // 0x33
|
||||
matrix3x4a_t m_transform; // 0x40
|
||||
CPVSData* m_pPVSData; // 0x70
|
||||
uint64_t m_nOriginalRenderableFlags; // 0x80
|
||||
uint64_t m_nRenderableFlags; // 0x88
|
||||
CUtlStringToken m_nLayerMatchID; // 0x9c
|
||||
public:
|
||||
static float32[4] &Get_s_flSizeCullBloatScale() { return *reinterpret_cast<float32[4]*>(interfaces::g_schema->FindTypeScopeForModule("scenesystem.dll")->FindDeclaredClass("CSceneObject")->m_static_fiels[0]->m_instance); }
|
||||
kDisableShadows_None = 0,
|
||||
kDisableShadows_All = 1,
|
||||
kDisableShadows_Baked = 2,
|
||||
kDisableShadows_Realtime = 3,
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
|
@ -4,23 +4,10 @@
|
||||
|
||||
///////////////////////////////////////////
|
||||
// Binary: schemasystem.dll
|
||||
// Class Count: 2
|
||||
// Class Count: 7
|
||||
// Enum Count: 2
|
||||
///////////////////////////////////////////
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 7
|
||||
enum class ResourceStructFlags_t : uint32_t
|
||||
{
|
||||
STRUCT_HAS_VTABLE = 0x1,
|
||||
STRUCT_TREE_REQUIRES_SCATTER = 0x2,
|
||||
STRUCT_TREE_REQUIRES_CONSTRUCTOR = 0x4,
|
||||
STRUCT_TREE_REQUIRES_DESTRUCTOR = 0x8,
|
||||
STRUCT_TREE_REQUIRES_EXT_REFERENCES = 0x10,
|
||||
STRUCT_TREE_REQUIRES_UNUSED = 0x20,
|
||||
STRUCT_FLAGS_MAX = 0x20,
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 3
|
||||
enum class ThreeState_t : uint32_t
|
||||
@ -30,29 +17,106 @@ enum class ThreeState_t : uint32_t
|
||||
TRS_NONE = 0x2,
|
||||
};
|
||||
|
||||
// Aligment: 18
|
||||
// Size: 336
|
||||
// Aligment: 1
|
||||
// Size: 69
|
||||
enum class fieldtype_t : uint8_t
|
||||
{
|
||||
FIELD_VOID = 0,
|
||||
FIELD_FLOAT32 = 1,
|
||||
FIELD_STRING = 2,
|
||||
FIELD_VECTOR = 3,
|
||||
FIELD_QUATERNION = 4,
|
||||
FIELD_INT32 = 5,
|
||||
FIELD_BOOLEAN = 6,
|
||||
FIELD_INT16 = 7,
|
||||
FIELD_CHARACTER = 8,
|
||||
FIELD_COLOR32 = 9,
|
||||
FIELD_EMBEDDED = 10,
|
||||
FIELD_CUSTOM = 11,
|
||||
FIELD_CLASSPTR = 12,
|
||||
FIELD_EHANDLE = 13,
|
||||
FIELD_POSITION_VECTOR = 14,
|
||||
FIELD_TIME = 15,
|
||||
FIELD_TICK = 16,
|
||||
FIELD_SOUNDNAME = 17,
|
||||
FIELD_INPUT = 18,
|
||||
FIELD_FUNCTION = 19,
|
||||
FIELD_VMATRIX = 20,
|
||||
FIELD_VMATRIX_WORLDSPACE = 21,
|
||||
FIELD_MATRIX3X4_WORLDSPACE = 22,
|
||||
FIELD_INTERVAL = 23,
|
||||
FIELD_UNUSED = 24,
|
||||
FIELD_VECTOR2D = 25,
|
||||
FIELD_INT64 = 26,
|
||||
FIELD_VECTOR4D = 27,
|
||||
FIELD_RESOURCE = 28,
|
||||
FIELD_TYPEUNKNOWN = 29,
|
||||
FIELD_CSTRING = 30,
|
||||
FIELD_HSCRIPT = 31,
|
||||
FIELD_VARIANT = 32,
|
||||
FIELD_UINT64 = 33,
|
||||
FIELD_FLOAT64 = 34,
|
||||
FIELD_POSITIVEINTEGER_OR_NULL = 35,
|
||||
FIELD_HSCRIPT_NEW_INSTANCE = 36,
|
||||
FIELD_UINT32 = 37,
|
||||
FIELD_UTLSTRINGTOKEN = 38,
|
||||
FIELD_QANGLE = 39,
|
||||
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 40,
|
||||
FIELD_HMATERIAL = 41,
|
||||
FIELD_HMODEL = 42,
|
||||
FIELD_NETWORK_QUANTIZED_VECTOR = 43,
|
||||
FIELD_NETWORK_QUANTIZED_FLOAT = 44,
|
||||
FIELD_DIRECTION_VECTOR_WORLDSPACE = 45,
|
||||
FIELD_QANGLE_WORLDSPACE = 46,
|
||||
FIELD_QUATERNION_WORLDSPACE = 47,
|
||||
FIELD_HSCRIPT_LIGHTBINDING = 48,
|
||||
FIELD_V8_VALUE = 49,
|
||||
FIELD_V8_OBJECT = 50,
|
||||
FIELD_V8_ARRAY = 51,
|
||||
FIELD_V8_CALLBACK_INFO = 52,
|
||||
FIELD_UTLSTRING = 53,
|
||||
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 54,
|
||||
FIELD_HRENDERTEXTURE = 55,
|
||||
FIELD_HPARTICLESYSTEMDEFINITION = 56,
|
||||
FIELD_UINT8 = 57,
|
||||
FIELD_UINT16 = 58,
|
||||
FIELD_CTRANSFORM = 59,
|
||||
FIELD_CTRANSFORM_WORLDSPACE = 60,
|
||||
FIELD_HPOSTPROCESSING = 61,
|
||||
FIELD_MATRIX3X4 = 62,
|
||||
FIELD_SHIM = 63,
|
||||
FIELD_CMOTIONTRANSFORM = 64,
|
||||
FIELD_CMOTIONTRANSFORM_WORLDSPACE = 65,
|
||||
FIELD_ATTACHMENT_HANDLE = 66,
|
||||
FIELD_AMMO_INDEX = 67,
|
||||
FIELD_TYPECOUNT = 68,
|
||||
};
|
||||
|
||||
// Aligment: 20
|
||||
// Size: 368
|
||||
class CSchemaSystemInternalRegistration
|
||||
{
|
||||
public:
|
||||
Vector2D m_Vector2D; // 0x0
|
||||
Vector m_Vector; // 0x8
|
||||
VectorAligned m_VectorAligned; // 0x20
|
||||
QAngle m_QAngle; // 0x30
|
||||
RadianEuler m_RadianEuler; // 0x3c
|
||||
DegreeEuler m_DegreeEuler; // 0x48
|
||||
Quaternion m_Quaternion; // 0x54
|
||||
matrix3x4_t m_matrix3x4_t; // 0x64
|
||||
matrix3x4a_t m_matrix3x4a_t; // 0xa0
|
||||
Color m_Color; // 0xd0
|
||||
Vector4D m_Vector4D; // 0xd4
|
||||
CTransform m_CTransform; // 0xf0
|
||||
KeyValues* m_pKeyValues; // 0x110
|
||||
CUtlBinaryBlock m_CUtlBinaryBlock; // 0x118
|
||||
CUtlString m_CUtlString; // 0x130
|
||||
CUtlSymbol m_CUtlSymbol; // 0x138
|
||||
CUtlStringToken m_stringToken; // 0x13c
|
||||
CResourceArray< CResourcePointer< CResourceString > > m_ResourceTypes; // 0x140
|
||||
QuaternionAligned m_QuaternionAligned; // 0x30
|
||||
QAngle m_QAngle; // 0x40
|
||||
RadianEuler m_RadianEuler; // 0x4c
|
||||
DegreeEuler m_DegreeEuler; // 0x58
|
||||
Quaternion m_Quaternion; // 0x64
|
||||
matrix3x4_t m_matrix3x4_t; // 0x74
|
||||
matrix3x4a_t m_matrix3x4a_t; // 0xb0
|
||||
Color m_Color; // 0xe0
|
||||
Vector4D m_Vector4D; // 0xe4
|
||||
CTransform m_CTransform; // 0x100
|
||||
KeyValues* m_pKeyValues; // 0x120
|
||||
CUtlBinaryBlock m_CUtlBinaryBlock; // 0x128
|
||||
CUtlString m_CUtlString; // 0x140
|
||||
CUtlSymbol m_CUtlSymbol; // 0x148
|
||||
CUtlStringToken m_stringToken; // 0x14c
|
||||
CResourceArray< CResourcePointer< CResourceString > > m_ResourceTypes; // 0x150
|
||||
KeyValues3 m_KV3; // 0x158
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
@ -63,3 +127,44 @@ public:
|
||||
// <no members described>
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 8
|
||||
struct ResourceId_t
|
||||
{
|
||||
public:
|
||||
uint64_t m_nBoxedTypeSafeInt; // 0x0
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 8
|
||||
class CExampleSchemaVData_Monomorphic
|
||||
{
|
||||
public:
|
||||
int32_t m_nExample1; // 0x0
|
||||
int32_t m_nExample2; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 16
|
||||
class CExampleSchemaVData_PolymorphicBase
|
||||
{
|
||||
public:
|
||||
int32_t m_nBase; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 24
|
||||
class CExampleSchemaVData_PolymorphicDerivedA : public CExampleSchemaVData_PolymorphicBase
|
||||
{
|
||||
public:
|
||||
int32_t m_nDerivedA; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 24
|
||||
class CExampleSchemaVData_PolymorphicDerivedB : public CExampleSchemaVData_PolymorphicBase
|
||||
{
|
||||
public:
|
||||
int32_t m_nDerivedB; // 0x10
|
||||
};
|
||||
|
||||
|
11583
sdk/server.hpp
11583
sdk/server.hpp
File diff suppressed because it is too large
Load Diff
@ -4,16 +4,17 @@
|
||||
|
||||
///////////////////////////////////////////
|
||||
// Binary: soundsystem.dll
|
||||
// Class Count: 12
|
||||
// Enum Count: 5
|
||||
// Class Count: 20
|
||||
// Enum Count: 7
|
||||
///////////////////////////////////////////
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 2
|
||||
// Size: 3
|
||||
enum class ActionType_t : uint32_t
|
||||
{
|
||||
SOS_ACTION_NONE = 0x0,
|
||||
SOS_ACTION_LIMITER = 0x1,
|
||||
SOS_ACTION_TIME_LIMIT = 0x2,
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
@ -53,6 +54,42 @@ enum class SosEditItemType_t : uint32_t
|
||||
SOS_EDIT_ITEM_TYPE_FIELD = 0x5,
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 8
|
||||
enum class vmix_filter_type_t : uint16_t
|
||||
{
|
||||
FILTER_UNKNOWN = 18446744073709551615,
|
||||
FILTER_LOWPASS = 0,
|
||||
FILTER_HIGHPASS = 1,
|
||||
FILTER_BANDPASS = 2,
|
||||
FILTER_NOTCH = 3,
|
||||
FILTER_PEAKING_EQ = 4,
|
||||
FILTER_LOW_SHELF = 5,
|
||||
FILTER_HIGH_SHELF = 6,
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 16
|
||||
enum class vmix_processor_type_t : uint16_t
|
||||
{
|
||||
VPROCESSOR_UNKNOWN = 0,
|
||||
VPROCESSOR_STEAMAUDIO_REVERB = 1,
|
||||
VPROCESSOR_RT_PITCH = 2,
|
||||
VPROCESSOR_STEAMAUDIO_HRTF = 3,
|
||||
VPROCESSOR_DYNAMICS = 4,
|
||||
VPROCESSOR_PRESETDSP = 5,
|
||||
VPROCESSOR_DELAY = 6,
|
||||
VPROCESSOR_FULLWAVE_INTEGRATOR = 7,
|
||||
VPROCESSOR_FILTER = 8,
|
||||
VPROCESSOR_STEAMAUDIO_PATHING = 9,
|
||||
VPROCESSOR_EQ8 = 10,
|
||||
VPROCESSOR_ENVELOPE = 11,
|
||||
VPROCESSOR_VOCODER = 12,
|
||||
VPROCESSOR_CONVOLUTION = 13,
|
||||
VPROCESSOR_DYNAMICS_3BAND = 14,
|
||||
VPROCESSOR_DYNAMICS_COMPRESSOR = 15,
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 24
|
||||
class CSosGroupActionSchema
|
||||
@ -81,6 +118,15 @@ public:
|
||||
SosActionSortType_t m_nSortType; // 0x20
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 32
|
||||
class CSosGroupActionTimeLimitSchema : public CSosGroupActionSchema
|
||||
{
|
||||
public:
|
||||
// MPropertyFriendlyName "Max Time"
|
||||
float m_flMaxDuration; // 0x18
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 16
|
||||
class CSosGroupBranchPattern
|
||||
@ -140,7 +186,7 @@ public:
|
||||
class CSosSoundEventGroupListSchema
|
||||
{
|
||||
public:
|
||||
// MPropertyAutoExpandGroup
|
||||
// MPropertyAutoExpandSelf
|
||||
// MPropertyFriendlyName "Groups"
|
||||
CUtlVector< CSosSoundEventGroupSchema > m_groupList; // 0x0
|
||||
};
|
||||
@ -165,38 +211,191 @@ public:
|
||||
CUtlVector< SosEditItemInfo_t > m_EditItems; // 0x0
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 8
|
||||
struct VSoundStack_t
|
||||
// Aligment: 5
|
||||
// Size: 16
|
||||
struct vmix_filter_desc_t
|
||||
{
|
||||
public:
|
||||
CResourceString m_StackName; // 0x0
|
||||
CResourceString m_StackKV; // 0x4
|
||||
vmix_filter_type_t m_nFilterType; // 0x0
|
||||
bool m_bEnabled; // 0x2
|
||||
float m_fldbGain; // 0x4
|
||||
float m_flCutoffFreq; // 0x8
|
||||
float m_flQ; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 8
|
||||
struct VSoundStackScript_t
|
||||
// Size: 128
|
||||
struct vmix_eq8_desc_t
|
||||
{
|
||||
public:
|
||||
CResourceArray< VSoundStack_t > m_SoundStacks; // 0x0
|
||||
vmix_filter_desc_t[8] m_stages; // 0x0
|
||||
};
|
||||
|
||||
// Aligment: 7
|
||||
// Size: 40
|
||||
struct vmix_delay_desc_t
|
||||
{
|
||||
public:
|
||||
vmix_filter_desc_t m_feedbackFilter; // 0x0
|
||||
bool m_bEnableFilter; // 0x10
|
||||
float m_flDelay; // 0x14
|
||||
float m_flDirectGain; // 0x18
|
||||
float m_flDelayGain; // 0x1c
|
||||
float m_flFeedbackGain; // 0x20
|
||||
float m_flWidth; // 0x24
|
||||
};
|
||||
|
||||
// Aligment: 12
|
||||
// Size: 48
|
||||
struct vmix_dynamics_desc_t
|
||||
{
|
||||
public:
|
||||
float m_fldbGain; // 0x0
|
||||
float m_fldbNoiseGateThreshold; // 0x4
|
||||
float m_fldbCompressionThreshold; // 0x8
|
||||
float m_fldbLimiterThreshold; // 0xc
|
||||
float m_fldbKneeWidth; // 0x10
|
||||
float m_flRatio; // 0x14
|
||||
float m_flLimiterRatio; // 0x18
|
||||
float m_flAttackTimeMS; // 0x1c
|
||||
float m_flReleaseTimeMS; // 0x20
|
||||
float m_flRMSTimeMS; // 0x24
|
||||
float m_flWetMix; // 0x28
|
||||
bool m_bPeakMode; // 0x2c
|
||||
};
|
||||
|
||||
// Aligment: 9
|
||||
// Size: 36
|
||||
struct vmix_dynamics_compressor_desc_t
|
||||
{
|
||||
public:
|
||||
// MPropertyFriendlyName "Output Gain (dB)"
|
||||
float m_fldbOutputGain; // 0x0
|
||||
// MPropertyFriendlyName "Threshold (dB)"
|
||||
float m_fldbCompressionThreshold; // 0x4
|
||||
// MPropertyFriendlyName "Knee Width (dB)"
|
||||
float m_fldbKneeWidth; // 0x8
|
||||
// MPropertyFriendlyName "Compression Ratio"
|
||||
float m_flCompressionRatio; // 0xc
|
||||
// MPropertyFriendlyName "Attack time (ms)"
|
||||
float m_flAttackTimeMS; // 0x10
|
||||
// MPropertyFriendlyName "Release time (ms)"
|
||||
float m_flReleaseTimeMS; // 0x14
|
||||
// MPropertyFriendlyName "Threshold detection time (ms)"
|
||||
float m_flRMSTimeMS; // 0x18
|
||||
// MPropertyFriendlyName "Dry/Wet"
|
||||
float m_flWetMix; // 0x1c
|
||||
// MPropertyFriendlyName "Peak mode"
|
||||
bool m_bPeakMode; // 0x20
|
||||
};
|
||||
|
||||
// Aligment: 10
|
||||
// Size: 36
|
||||
struct vmix_dynamics_band_t
|
||||
{
|
||||
public:
|
||||
// MPropertyFriendlyName "Input Gain (dB)"
|
||||
float m_fldbGainInput; // 0x0
|
||||
// MPropertyFriendlyName "Output Gain (dB)"
|
||||
float m_fldbGainOutput; // 0x4
|
||||
// MPropertyFriendlyName "Above Threshold(dB)"
|
||||
float m_fldbThresholdBelow; // 0x8
|
||||
// MPropertyFriendlyName "Below Threshold(dB)"
|
||||
float m_fldbThresholdAbove; // 0xc
|
||||
// MPropertyFriendlyName "Upward Ratio"
|
||||
float m_flRatioBelow; // 0x10
|
||||
// MPropertyFriendlyName "Downward Ratio"
|
||||
float m_flRatioAbove; // 0x14
|
||||
// MPropertyFriendlyName "Attack time (ms)"
|
||||
float m_flAttackTimeMS; // 0x18
|
||||
// MPropertyFriendlyName "Release time (ms)"
|
||||
float m_flReleaseTimeMS; // 0x1c
|
||||
// MPropertyFriendlyName "Enabled"
|
||||
bool m_bEnable; // 0x20
|
||||
// MPropertyFriendlyName "Solo"
|
||||
bool m_bSolo; // 0x21
|
||||
};
|
||||
|
||||
// Aligment: 11
|
||||
// Size: 148
|
||||
struct vmix_dynamics_3band_desc_t
|
||||
{
|
||||
public:
|
||||
float m_fldbGainOutput; // 0x0
|
||||
float m_flRMSTimeMS; // 0x4
|
||||
float m_fldbKneeWidth; // 0x8
|
||||
float m_flDepth; // 0xc
|
||||
float m_flWetMix; // 0x10
|
||||
float m_flTimeScale; // 0x14
|
||||
float m_flLowCutoffFreq; // 0x18
|
||||
float m_flHighCutoffFreq; // 0x1c
|
||||
bool m_bPeakMode; // 0x20
|
||||
int32_t m_nSoloBand; // 0x24
|
||||
vmix_dynamics_band_t[3] m_bandDesc; // 0x28
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 12
|
||||
struct VSoundEvent_t
|
||||
struct vmix_envelope_desc_t
|
||||
{
|
||||
public:
|
||||
CResourceString m_SoundName; // 0x0
|
||||
CResourceString m_GameData; // 0x4
|
||||
CResourceString m_OperatorsKV; // 0x8
|
||||
float m_flAttackTimeMS; // 0x0
|
||||
float m_flHoldTimeMS; // 0x4
|
||||
float m_flReleaseTimeMS; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 8
|
||||
struct VSoundEventScript_t
|
||||
// Aligment: 4
|
||||
// Size: 16
|
||||
struct vmix_pitch_shift_desc_t
|
||||
{
|
||||
public:
|
||||
CResourceArray< VSoundEvent_t > m_SoundEvents; // 0x0
|
||||
int32_t m_nGrainSampleCount; // 0x0
|
||||
float m_flPitchShift; // 0x4
|
||||
int32_t m_nQuality; // 0x8
|
||||
int32_t m_nProcType; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 8
|
||||
// Size: 32
|
||||
struct vmix_convolution_desc_t
|
||||
{
|
||||
public:
|
||||
// MPropertyFriendlyName "gain of wet signal (dB)"
|
||||
// MPropertyAttributeRange "-36 3"
|
||||
float m_fldbGain; // 0x0
|
||||
// MPropertyFriendlyName "Pre-delay (ms)"
|
||||
float m_flPreDelayMS; // 0x4
|
||||
// MPropertyFriendlyName "Dry/Wet"
|
||||
float m_flWetMix; // 0x8
|
||||
// MPropertyFriendlyName "Low EQ gain (dB)"
|
||||
// MPropertyAttributeRange "-24 24"
|
||||
float m_fldbLow; // 0xc
|
||||
// MPropertyFriendlyName "Mid EQ gain (dB)"
|
||||
// MPropertyAttributeRange "-24 24"
|
||||
float m_fldbMid; // 0x10
|
||||
// MPropertyFriendlyName "High EQ gain (dB)"
|
||||
// MPropertyAttributeRange "-24 24"
|
||||
float m_fldbHigh; // 0x14
|
||||
// MPropertyFriendlyName "Low Cutoff Freq (Hz)"
|
||||
float m_flLowCutoffFreq; // 0x18
|
||||
// MPropertyFriendlyName "High Cutoff Freq (Hz)"
|
||||
float m_flHighCutoffFreq; // 0x1c
|
||||
};
|
||||
|
||||
// Aligment: 10
|
||||
// Size: 40
|
||||
struct vmix_vocoder_desc_t
|
||||
{
|
||||
public:
|
||||
int32_t m_nBandCount; // 0x0
|
||||
float m_flBandwidth; // 0x4
|
||||
float m_fldBModGain; // 0x8
|
||||
float m_flFreqRangeStart; // 0xc
|
||||
float m_flFreqRangeEnd; // 0x10
|
||||
float m_fldBUnvoicedGain; // 0x14
|
||||
float m_flAttackTimeMS; // 0x18
|
||||
float m_flReleaseTimeMS; // 0x1c
|
||||
int32_t m_nDebugBand; // 0x20
|
||||
bool m_bPeakMode; // 0x24
|
||||
};
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
///////////////////////////////////////////
|
||||
// Binary: vphysics2.dll
|
||||
// Class Count: 21
|
||||
// Class Count: 77
|
||||
// Enum Count: 2
|
||||
///////////////////////////////////////////
|
||||
|
||||
@ -27,6 +27,756 @@ enum class JointMotion_t : uint32_t
|
||||
JOINT_MOTION_COUNT = 0x2,
|
||||
};
|
||||
|
||||
// Aligment: 35
|
||||
// Size: 156
|
||||
class CFeJiggleBone
|
||||
{
|
||||
public:
|
||||
uint32_t m_nFlags; // 0x0
|
||||
float m_flLength; // 0x4
|
||||
float m_flTipMass; // 0x8
|
||||
float m_flYawStiffness; // 0xc
|
||||
float m_flYawDamping; // 0x10
|
||||
float m_flPitchStiffness; // 0x14
|
||||
float m_flPitchDamping; // 0x18
|
||||
float m_flAlongStiffness; // 0x1c
|
||||
float m_flAlongDamping; // 0x20
|
||||
float m_flAngleLimit; // 0x24
|
||||
float m_flMinYaw; // 0x28
|
||||
float m_flMaxYaw; // 0x2c
|
||||
float m_flYawFriction; // 0x30
|
||||
float m_flYawBounce; // 0x34
|
||||
float m_flMinPitch; // 0x38
|
||||
float m_flMaxPitch; // 0x3c
|
||||
float m_flPitchFriction; // 0x40
|
||||
float m_flPitchBounce; // 0x44
|
||||
float m_flBaseMass; // 0x48
|
||||
float m_flBaseStiffness; // 0x4c
|
||||
float m_flBaseDamping; // 0x50
|
||||
float m_flBaseMinLeft; // 0x54
|
||||
float m_flBaseMaxLeft; // 0x58
|
||||
float m_flBaseLeftFriction; // 0x5c
|
||||
float m_flBaseMinUp; // 0x60
|
||||
float m_flBaseMaxUp; // 0x64
|
||||
float m_flBaseUpFriction; // 0x68
|
||||
float m_flBaseMinForward; // 0x6c
|
||||
float m_flBaseMaxForward; // 0x70
|
||||
float m_flBaseForwardFriction; // 0x74
|
||||
float m_flRadius0; // 0x78
|
||||
float m_flRadius1; // 0x7c
|
||||
Vector m_vPoint0; // 0x80
|
||||
Vector m_vPoint1; // 0x8c
|
||||
uint16_t m_nCollisionMask; // 0x98
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 208
|
||||
class CFeNamedJiggleBone
|
||||
{
|
||||
public:
|
||||
CUtlString m_strParentBone; // 0x0
|
||||
CTransform m_transform; // 0x10
|
||||
uint32_t m_nJiggleParent; // 0x30
|
||||
CFeJiggleBone m_jiggleBone; // 0x34
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 164
|
||||
class CFeIndexedJiggleBone
|
||||
{
|
||||
public:
|
||||
uint32_t m_nNode; // 0x0
|
||||
uint32_t m_nJiggleParent; // 0x4
|
||||
CFeJiggleBone m_jiggleBone; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 98
|
||||
// Size: 1512
|
||||
struct PhysFeModelDesc_t
|
||||
{
|
||||
public:
|
||||
CUtlVector< uint32 > m_CtrlHash; // 0x0
|
||||
CUtlVector< CUtlString > m_CtrlName; // 0x18
|
||||
uint32_t m_nStaticNodeFlags; // 0x30
|
||||
uint32_t m_nDynamicNodeFlags; // 0x34
|
||||
float m_flLocalForce; // 0x38
|
||||
float m_flLocalRotation; // 0x3c
|
||||
uint16_t m_nNodeCount; // 0x40
|
||||
uint16_t m_nStaticNodes; // 0x42
|
||||
uint16_t m_nRotLockStaticNodes; // 0x44
|
||||
uint16_t m_nSimdTriCount1; // 0x46
|
||||
uint16_t m_nSimdTriCount2; // 0x48
|
||||
uint16_t m_nSimdQuadCount1; // 0x4a
|
||||
uint16_t m_nSimdQuadCount2; // 0x4c
|
||||
uint16_t m_nQuadCount1; // 0x4e
|
||||
uint16_t m_nQuadCount2; // 0x50
|
||||
uint16_t m_nCollisionSphereInclusiveCount; // 0x52
|
||||
uint16_t m_nTreeDepth; // 0x54
|
||||
uint16_t m_nNodeBaseJiggleboneDependsCount; // 0x56
|
||||
uint16_t m_nRopeCount; // 0x58
|
||||
CUtlVector< uint16 > m_Ropes; // 0x60
|
||||
CUtlVector< FeNodeBase_t > m_NodeBases; // 0x78
|
||||
CUtlVector< FeSimdNodeBase_t > m_SimdNodeBases; // 0x90
|
||||
CUtlVector< FeQuad_t > m_Quads; // 0xa8
|
||||
CUtlVector< FeSimdQuad_t > m_SimdQuads; // 0xc0
|
||||
CUtlVector< FeSimdTri_t > m_SimdTris; // 0xd8
|
||||
CUtlVector< FeSimdRodConstraint_t > m_SimdRods; // 0xf0
|
||||
CUtlVector< CTransform > m_InitPose; // 0x108
|
||||
CUtlVector< FeRodConstraint_t > m_Rods; // 0x120
|
||||
CUtlVector< FeAxialEdgeBend_t > m_AxialEdges; // 0x138
|
||||
CUtlVector< float32 > m_NodeInvMasses; // 0x150
|
||||
CUtlVector< FeCtrlOffset_t > m_CtrlOffsets; // 0x168
|
||||
CUtlVector< FeCtrlOsOffset_t > m_CtrlOsOffsets; // 0x180
|
||||
CUtlVector< FeFollowNode_t > m_FollowNodes; // 0x198
|
||||
CUtlVector< FeCollisionSphere_t > m_CollisionSpheres; // 0x1b0
|
||||
CUtlVector< FeCollisionPlane_t > m_CollisionPlanes; // 0x1c8
|
||||
CUtlVector< FeNodeIntegrator_t > m_NodeIntegrator; // 0x1e0
|
||||
CUtlVector< FeSpringIntegrator_t > m_SpringIntegrator; // 0x1f8
|
||||
CUtlVector< FeSimdSpringIntegrator_t > m_SimdSpringIntegrator; // 0x210
|
||||
CUtlVector< FeWorldCollisionParams_t > m_WorldCollisionParams; // 0x228
|
||||
CUtlVector< float32 > m_LegacyStretchForce; // 0x240
|
||||
CUtlVector< float32 > m_NodeCollisionRadii; // 0x258
|
||||
CUtlVector< float32 > m_DynNodeFriction; // 0x270
|
||||
CUtlVector< float32 > m_LocalRotation; // 0x288
|
||||
CUtlVector< float32 > m_LocalForce; // 0x2a0
|
||||
CUtlVector< FeTaperedCapsuleStretch_t > m_TaperedCapsuleStretches; // 0x2b8
|
||||
CUtlVector< FeTaperedCapsuleRigid_t > m_TaperedCapsuleRigids; // 0x2d0
|
||||
CUtlVector< FeSphereRigid_t > m_SphereRigids; // 0x2e8
|
||||
CUtlVector< uint16 > m_WorldCollisionNodes; // 0x300
|
||||
CUtlVector< uint16 > m_TreeParents; // 0x318
|
||||
CUtlVector< uint16 > m_TreeCollisionMasks; // 0x330
|
||||
CUtlVector< FeTreeChildren_t > m_TreeChildren; // 0x348
|
||||
CUtlVector< uint16 > m_FreeNodes; // 0x360
|
||||
CUtlVector< FeFitMatrix_t > m_FitMatrices; // 0x378
|
||||
CUtlVector< FeFitWeight_t > m_FitWeights; // 0x390
|
||||
CUtlVector< FeNodeReverseOffset_t > m_ReverseOffsets; // 0x3a8
|
||||
CUtlVector< FeAnimStrayRadius_t > m_AnimStrayRadii; // 0x3c0
|
||||
CUtlVector< FeSimdAnimStrayRadius_t > m_SimdAnimStrayRadii; // 0x3d8
|
||||
CUtlVector< FeKelagerBend2_t > m_KelagerBends; // 0x3f0
|
||||
CUtlVector< FeCtrlSoftOffset_t > m_CtrlSoftOffsets; // 0x408
|
||||
CUtlVector< CFeIndexedJiggleBone > m_JiggleBones; // 0x420
|
||||
CUtlVector< uint16 > m_SourceElems; // 0x438
|
||||
CUtlVector< uint32 > m_GoalDampedSpringIntegrators; // 0x450
|
||||
CUtlVector< FeTri_t > m_Tris; // 0x468
|
||||
uint16_t m_nTriCount1; // 0x480
|
||||
uint16_t m_nTriCount2; // 0x482
|
||||
uint8_t m_nReservedUint8; // 0x484
|
||||
uint8_t m_nExtraPressureIterations; // 0x485
|
||||
uint8_t m_nExtraGoalIterations; // 0x486
|
||||
uint8_t m_nExtraIterations; // 0x487
|
||||
CUtlVector< FeBoxRigid_t > m_BoxRigids; // 0x488
|
||||
CUtlVector< uint8 > m_DynNodeVertexSet; // 0x4a0
|
||||
CUtlVector< uint32 > m_VertexSetNames; // 0x4b8
|
||||
CUtlVector< FeRigidColliderIndices_t > m_RigidColliderPriorities; // 0x4d0
|
||||
CUtlVector< FeMorphLayerDepr_t > m_MorphLayers; // 0x4e8
|
||||
CUtlVector< uint8 > m_MorphSetData; // 0x500
|
||||
CUtlVector< FeVertexMapDesc_t > m_VertexMaps; // 0x518
|
||||
CUtlVector< uint8 > m_VertexMapValues; // 0x530
|
||||
CUtlVector< FeEffectDesc_t > m_Effects; // 0x548
|
||||
CUtlVector< FeCtrlOffset_t > m_LockToParent; // 0x560
|
||||
CUtlVector< uint16 > m_LockToGoal; // 0x578
|
||||
CUtlVector< FeNodeWindBase_t > m_DynNodeWindBases; // 0x590
|
||||
float m_flInternalPressure; // 0x5a8
|
||||
float m_flDefaultTimeDilation; // 0x5ac
|
||||
float m_flWindage; // 0x5b0
|
||||
float m_flWindDrag; // 0x5b4
|
||||
float m_flDefaultSurfaceStretch; // 0x5b8
|
||||
float m_flDefaultThreadStretch; // 0x5bc
|
||||
float m_flDefaultGravityScale; // 0x5c0
|
||||
float m_flDefaultVelAirDrag; // 0x5c4
|
||||
float m_flDefaultExpAirDrag; // 0x5c8
|
||||
float m_flDefaultVelQuadAirDrag; // 0x5cc
|
||||
float m_flDefaultExpQuadAirDrag; // 0x5d0
|
||||
float m_flRodVelocitySmoothRate; // 0x5d4
|
||||
float m_flQuadVelocitySmoothRate; // 0x5d8
|
||||
float m_flAddWorldCollisionRadius; // 0x5dc
|
||||
float m_flDefaultVolumetricSolveAmount; // 0x5e0
|
||||
uint16_t m_nRodVelocitySmoothIterations; // 0x5e4
|
||||
uint16_t m_nQuadVelocitySmoothIterations; // 0x5e6
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 32
|
||||
class FourVectors2D
|
||||
{
|
||||
public:
|
||||
fltx4 x; // 0x0
|
||||
fltx4 y; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 16
|
||||
struct FeEdgeDesc_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nEdge; // 0x0
|
||||
uint16[2][2] nSide; // 0x4
|
||||
uint16[2] nVirtElem; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 12
|
||||
// Size: 72
|
||||
struct OldFeEdge_t
|
||||
{
|
||||
public:
|
||||
float32[3] m_flK; // 0x0
|
||||
float invA; // 0xc
|
||||
float t; // 0x10
|
||||
float flThetaRelaxed; // 0x14
|
||||
float flThetaFactor; // 0x18
|
||||
float c01; // 0x1c
|
||||
float c02; // 0x20
|
||||
float c03; // 0x24
|
||||
float c04; // 0x28
|
||||
float flAxialModelDist; // 0x2c
|
||||
float32[4] flAxialModelWeights; // 0x30
|
||||
uint16[4] m_nNode; // 0x40
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 4
|
||||
struct FeWeightedNode_t
|
||||
{
|
||||
public:
|
||||
uint16_t nNode; // 0x0
|
||||
uint16_t nWeight; // 0x2
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 24
|
||||
struct FeKelagerBend2_t
|
||||
{
|
||||
public:
|
||||
float32[3] flWeight; // 0x0
|
||||
float flHeight0; // 0xc
|
||||
uint16[3] nNode; // 0x10
|
||||
uint16_t nReserved; // 0x16
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 12
|
||||
struct FeStiffHingeBuild_t
|
||||
{
|
||||
public:
|
||||
float flMaxAngle; // 0x0
|
||||
uint16[3] nNode; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 28
|
||||
struct FeTri_t
|
||||
{
|
||||
public:
|
||||
uint16[3] nNode; // 0x0
|
||||
float w1; // 0x8
|
||||
float w2; // 0xc
|
||||
float v1x; // 0x10
|
||||
Vector2D v2; // 0x14
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 128
|
||||
struct FeSimdTri_t
|
||||
{
|
||||
public:
|
||||
uint32[4][3] nNode; // 0x0
|
||||
fltx4 w1; // 0x30
|
||||
fltx4 w2; // 0x40
|
||||
fltx4 v1x; // 0x50
|
||||
FourVectors2D v2; // 0x60
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 76
|
||||
struct FeQuad_t
|
||||
{
|
||||
public:
|
||||
uint16[4] nNode; // 0x0
|
||||
float flSlack; // 0x8
|
||||
Vector4D[4] vShape; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 7
|
||||
// Size: 32
|
||||
struct FeNodeBase_t
|
||||
{
|
||||
public:
|
||||
uint16_t nNode; // 0x0
|
||||
uint16[3] nDummy; // 0x2
|
||||
uint16_t nNodeX0; // 0x8
|
||||
uint16_t nNodeX1; // 0xa
|
||||
uint16_t nNodeY0; // 0xc
|
||||
uint16_t nNodeY1; // 0xe
|
||||
Quaternion qAdjust; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 8
|
||||
struct FeNodeWindBase_t
|
||||
{
|
||||
public:
|
||||
uint16_t nNodeX0; // 0x0
|
||||
uint16_t nNodeX1; // 0x2
|
||||
uint16_t nNodeY0; // 0x4
|
||||
uint16_t nNodeY1; // 0x6
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 16
|
||||
struct FeNodeReverseOffset_t
|
||||
{
|
||||
public:
|
||||
uint16_t nBoneCtrl; // 0x0
|
||||
uint16_t nTargetNode; // 0x2
|
||||
Vector vOffset; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 304
|
||||
struct FeSimdQuad_t
|
||||
{
|
||||
public:
|
||||
uint16[4][4] nNode; // 0x0
|
||||
fltx4 f4Slack; // 0x20
|
||||
FourVectors[4] vShape; // 0x30
|
||||
fltx4[4] f4Weights; // 0xf0
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 40
|
||||
struct FeAxialEdgeBend_t
|
||||
{
|
||||
public:
|
||||
float te; // 0x0
|
||||
float tv; // 0x4
|
||||
float flDist; // 0x8
|
||||
float32[4] flWeight; // 0xc
|
||||
uint16[6] nNode; // 0x1c
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 20
|
||||
struct FeBandBendLimit_t
|
||||
{
|
||||
public:
|
||||
float flDistMin; // 0x0
|
||||
float flDistMax; // 0x4
|
||||
uint16[6] nNode; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 20
|
||||
struct FeRodConstraint_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nNode; // 0x0
|
||||
float flMaxDist; // 0x4
|
||||
float flMinDist; // 0x8
|
||||
float flWeight0; // 0xc
|
||||
float flRelaxationFactor; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 80
|
||||
struct FeSimdRodConstraint_t
|
||||
{
|
||||
public:
|
||||
uint16[4][2] nNode; // 0x0
|
||||
fltx4 f4MaxDist; // 0x10
|
||||
fltx4 f4MinDist; // 0x20
|
||||
fltx4 f4Weight0; // 0x30
|
||||
fltx4 f4RelaxationFactor; // 0x40
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 12
|
||||
struct FeAnimStrayRadius_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nNode; // 0x0
|
||||
float flMaxDist; // 0x4
|
||||
float flRelaxationFactor; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 48
|
||||
struct FeSimdAnimStrayRadius_t
|
||||
{
|
||||
public:
|
||||
uint16[4][2] nNode; // 0x0
|
||||
fltx4 flMaxDist; // 0x10
|
||||
fltx4 flRelaxationFactor; // 0x20
|
||||
};
|
||||
|
||||
// Aligment: 7
|
||||
// Size: 112
|
||||
struct FeSimdNodeBase_t
|
||||
{
|
||||
public:
|
||||
uint16[4] nNode; // 0x0
|
||||
uint16[4] nNodeX0; // 0x8
|
||||
uint16[4] nNodeX1; // 0x10
|
||||
uint16[4] nNodeY0; // 0x18
|
||||
uint16[4] nNodeY1; // 0x20
|
||||
uint16[4] nDummy; // 0x28
|
||||
FourQuaternions qAdjust; // 0x30
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 16
|
||||
struct FeNodeIntegrator_t
|
||||
{
|
||||
public:
|
||||
float flPointDamping; // 0x0
|
||||
float flAnimationForceAttraction; // 0x4
|
||||
float flAnimationVertexAttraction; // 0x8
|
||||
float flGravity; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 20
|
||||
struct FeSpringIntegrator_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nNode; // 0x0
|
||||
float flSpringRestLength; // 0x4
|
||||
float flSpringConstant; // 0x8
|
||||
float flSpringDamping; // 0xc
|
||||
float flNodeWeight0; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 80
|
||||
struct FeSimdSpringIntegrator_t
|
||||
{
|
||||
public:
|
||||
uint16[4][2] nNode; // 0x0
|
||||
fltx4 flSpringRestLength; // 0x10
|
||||
fltx4 flSpringConstant; // 0x20
|
||||
fltx4 flSpringDamping; // 0x30
|
||||
fltx4 flNodeWeight0; // 0x40
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 16
|
||||
struct FeCtrlOffset_t
|
||||
{
|
||||
public:
|
||||
uint16_t nCtrlParent; // 0x0
|
||||
uint16_t nCtrlChild; // 0x2
|
||||
Vector vOffset; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 8
|
||||
struct FeSoftParent_t
|
||||
{
|
||||
public:
|
||||
int32_t nParent; // 0x0
|
||||
float flAlpha; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 20
|
||||
struct FeCtrlSoftOffset_t
|
||||
{
|
||||
public:
|
||||
uint16_t nCtrlParent; // 0x0
|
||||
uint16_t nCtrlChild; // 0x2
|
||||
Vector vOffset; // 0x4
|
||||
float flAlpha; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 4
|
||||
struct FeCtrlOsOffset_t
|
||||
{
|
||||
public:
|
||||
uint16_t nCtrlParent; // 0x0
|
||||
uint16_t nCtrlChild; // 0x2
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 8
|
||||
struct FeFollowNode_t
|
||||
{
|
||||
public:
|
||||
uint16_t nParentNode; // 0x0
|
||||
uint16_t nChildNode; // 0x2
|
||||
float flWeight; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 24
|
||||
struct FeCollisionSphere_t
|
||||
{
|
||||
public:
|
||||
uint16_t nCtrlParent; // 0x0
|
||||
uint16_t nChildNode; // 0x2
|
||||
float m_flRFactor; // 0x4
|
||||
Vector m_vOrigin; // 0x8
|
||||
float flStickiness; // 0x14
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 24
|
||||
struct FeCollisionPlane_t
|
||||
{
|
||||
public:
|
||||
uint16_t nCtrlParent; // 0x0
|
||||
uint16_t nChildNode; // 0x2
|
||||
RnPlane_t m_Plane; // 0x4
|
||||
float flStickiness; // 0x14
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 12
|
||||
struct FeWorldCollisionParams_t
|
||||
{
|
||||
public:
|
||||
float flWorldFriction; // 0x0
|
||||
float flGroundFriction; // 0x4
|
||||
uint16_t nListBegin; // 0x8
|
||||
uint16_t nListEnd; // 0xa
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 4
|
||||
struct FeTreeChildren_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nChild; // 0x0
|
||||
};
|
||||
|
||||
// Aligment: 6
|
||||
// Size: 48
|
||||
struct FeTaperedCapsuleRigid_t
|
||||
{
|
||||
public:
|
||||
fltx4[2] vSphere; // 0x0
|
||||
float flStickiness; // 0x20
|
||||
uint16_t nNode; // 0x24
|
||||
uint16_t nCollisionMask; // 0x26
|
||||
uint16_t nVertexMapIndex; // 0x28
|
||||
uint16_t nFlags; // 0x2a
|
||||
};
|
||||
|
||||
// Aligment: 6
|
||||
// Size: 32
|
||||
struct FeSphereRigid_t
|
||||
{
|
||||
public:
|
||||
fltx4 vSphere; // 0x0
|
||||
float flStickiness; // 0x10
|
||||
uint16_t nNode; // 0x14
|
||||
uint16_t nCollisionMask; // 0x16
|
||||
uint16_t nVertexMapIndex; // 0x18
|
||||
uint16_t nFlags; // 0x1a
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 20
|
||||
struct FeTaperedCapsuleStretch_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nNode; // 0x0
|
||||
uint16_t nCollisionMask; // 0x4
|
||||
// MPropertySuppressField
|
||||
uint16_t nDummy; // 0x6
|
||||
float32[2] flRadius; // 0x8
|
||||
float flStickiness; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 8
|
||||
// Size: 80
|
||||
struct FeBoxRigid_t
|
||||
{
|
||||
public:
|
||||
uint16_t nNode; // 0x0
|
||||
uint16_t nCollisionMask; // 0x2
|
||||
Vector vSize; // 0x4
|
||||
float flStickiness; // 0x10
|
||||
uint16_t nVertexMapIndex; // 0x14
|
||||
uint16_t nFlags; // 0x16
|
||||
float32[2] flReserved; // 0x18
|
||||
matrix3x4a_t tmFrame; // 0x20
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 24
|
||||
class CovMatrix3
|
||||
{
|
||||
public:
|
||||
Vector m_vDiag; // 0x0
|
||||
float m_flXY; // 0xc
|
||||
float m_flXZ; // 0x10
|
||||
float m_flYZ; // 0x14
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 96
|
||||
class FourCovMatrices3
|
||||
{
|
||||
public:
|
||||
FourVectors m_vDiag; // 0x0
|
||||
fltx4 m_flXY; // 0x30
|
||||
fltx4 m_flXZ; // 0x40
|
||||
fltx4 m_flYZ; // 0x50
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 8
|
||||
struct FeFitWeight_t
|
||||
{
|
||||
public:
|
||||
float flWeight; // 0x0
|
||||
uint16_t nNode; // 0x4
|
||||
uint16_t nDummy; // 0x6
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 12
|
||||
struct FeFitInfluence_t
|
||||
{
|
||||
public:
|
||||
uint32_t nVertexNode; // 0x0
|
||||
float flWeight; // 0x4
|
||||
uint32_t nMatrixNode; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 64
|
||||
struct FeFitMatrix_t
|
||||
{
|
||||
public:
|
||||
CTransform bone; // 0x0
|
||||
Vector vCenter; // 0x20
|
||||
uint16_t nEnd; // 0x2c
|
||||
uint16_t nNode; // 0x2e
|
||||
uint16_t nBeginDynamic; // 0x30
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 12
|
||||
struct FeRigidColliderIndices_t
|
||||
{
|
||||
public:
|
||||
uint16_t m_nTaperedCapsuleRigidIndex; // 0x0
|
||||
uint16_t m_nSphereRigidIndex; // 0x2
|
||||
uint16_t m_nBoxRigidIndex; // 0x4
|
||||
uint16[2] m_nCollisionSphereIndex; // 0x6
|
||||
uint16_t m_nCollisionPlaneIndex; // 0xa
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 64
|
||||
struct FeBuildTaperedCapsuleRigid_t : public FeTaperedCapsuleRigid_t
|
||||
{
|
||||
public:
|
||||
int32_t m_nPriority; // 0x30
|
||||
uint32_t m_nVertexMapHash; // 0x34
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 96
|
||||
struct FeBuildBoxRigid_t : public FeBoxRigid_t
|
||||
{
|
||||
public:
|
||||
int32_t m_nPriority; // 0x50
|
||||
uint32_t m_nVertexMapHash; // 0x54
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 48
|
||||
struct FeBuildSphereRigid_t : public FeSphereRigid_t
|
||||
{
|
||||
public:
|
||||
int32_t m_nPriority; // 0x20
|
||||
uint32_t m_nVertexMapHash; // 0x24
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 4
|
||||
struct FeSourceEdge_t
|
||||
{
|
||||
public:
|
||||
uint16[2] nNode; // 0x0
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 32
|
||||
struct FeEffectDesc_t
|
||||
{
|
||||
public:
|
||||
CUtlString sName; // 0x0
|
||||
uint32_t nNameHash; // 0x8
|
||||
int32_t nType; // 0xc
|
||||
KeyValues3 m_Params; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 40
|
||||
struct FeVertexMapBuild_t
|
||||
{
|
||||
public:
|
||||
CUtlString m_VertexMapName; // 0x0
|
||||
uint32_t m_nNameHash; // 0x8
|
||||
CUtlVector< float32 > m_Weights; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 16
|
||||
struct FeProxyVertexMap_t
|
||||
{
|
||||
public:
|
||||
CUtlString m_Name; // 0x0
|
||||
float m_flWeight; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 8
|
||||
// Size: 32
|
||||
struct FeVertexMapDesc_t
|
||||
{
|
||||
public:
|
||||
CUtlString sName; // 0x0
|
||||
uint32_t nNameHash; // 0x8
|
||||
uint32_t nFlags; // 0xc
|
||||
uint16_t nVertexBase; // 0x10
|
||||
uint16_t nVertexCount; // 0x12
|
||||
uint32_t nMapOffset; // 0x14
|
||||
uint32_t nNodeListOffset; // 0x18
|
||||
uint16_t nNodeListCount; // 0x1c
|
||||
};
|
||||
|
||||
// Aligment: 8
|
||||
// Size: 144
|
||||
struct FeMorphLayerDepr_t
|
||||
{
|
||||
public:
|
||||
CUtlString m_Name; // 0x0
|
||||
uint32_t m_nNameHash; // 0x8
|
||||
CUtlVector< uint16 > m_Nodes; // 0x10
|
||||
CUtlVector< Vector > m_InitPos; // 0x28
|
||||
CUtlVector< float32 > m_Gravity; // 0x40
|
||||
CUtlVector< float32 > m_GoalStrength; // 0x58
|
||||
CUtlVector< float32 > m_GoalDamping; // 0x70
|
||||
uint32_t m_nFlags; // 0x88
|
||||
};
|
||||
|
||||
// Aligment: 7
|
||||
// Size: 136
|
||||
class CFeMorphLayer
|
||||
{
|
||||
public:
|
||||
CUtlString m_Name; // 0x0
|
||||
uint32_t m_nNameHash; // 0x8
|
||||
CUtlVector< uint16 > m_Nodes; // 0x10
|
||||
CUtlVector< Vector > m_InitPos; // 0x28
|
||||
CUtlVector< float32 > m_Gravity; // 0x40
|
||||
CUtlVector< float32 > m_GoalStrength; // 0x58
|
||||
CUtlVector< float32 > m_GoalDamping; // 0x70
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 104
|
||||
struct Dop26_t
|
||||
@ -82,23 +832,23 @@ public:
|
||||
};
|
||||
|
||||
// Aligment: 13
|
||||
// Size: 148
|
||||
// Size: 216
|
||||
struct RnHull_t
|
||||
{
|
||||
public:
|
||||
Vector m_vCentroid; // 0x0
|
||||
float m_flMaxAngularRadius; // 0xc
|
||||
CResourceArray< Vector > m_Vertices; // 0x10
|
||||
CResourceArray< RnPlane_t > m_Planes; // 0x18
|
||||
CResourceArray< RnHalfEdge_t > m_Edges; // 0x20
|
||||
CResourceArray< RnFace_t > m_Faces; // 0x28
|
||||
Vector m_vOrthographicAreas; // 0x30
|
||||
matrix3x4_t m_MassProperties; // 0x3c
|
||||
float m_flVolume; // 0x6c
|
||||
float m_flMaxMotionRadius; // 0x70
|
||||
float m_flMinMotionThickness; // 0x74
|
||||
AABB_t m_Bounds; // 0x78
|
||||
uint32_t m_nFlags; // 0x90
|
||||
CUtlVector< Vector > m_Vertices; // 0x10
|
||||
CUtlVector< RnPlane_t > m_Planes; // 0x28
|
||||
CUtlVector< RnHalfEdge_t > m_Edges; // 0x40
|
||||
CUtlVector< RnFace_t > m_Faces; // 0x58
|
||||
Vector m_vOrthographicAreas; // 0x70
|
||||
matrix3x4_t m_MassProperties; // 0x7c
|
||||
float m_flVolume; // 0xac
|
||||
float m_flMaxMotionRadius; // 0xb0
|
||||
float m_flMinMotionThickness; // 0xb4
|
||||
AABB_t m_Bounds; // 0xb8
|
||||
uint32_t m_nFlags; // 0xd0
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
@ -121,58 +871,59 @@ public:
|
||||
};
|
||||
|
||||
// Aligment: 7
|
||||
// Size: 68
|
||||
// Size: 136
|
||||
struct RnMesh_t
|
||||
{
|
||||
public:
|
||||
Vector m_vMin; // 0x0
|
||||
Vector m_vMax; // 0xc
|
||||
CResourceArray< RnNode_t > m_Nodes; // 0x18
|
||||
CResourceArray< Vector > m_Vertices; // 0x20
|
||||
CResourceArray< RnTriangle_t > m_Triangles; // 0x28
|
||||
CResourceArray< uint8 > m_Materials; // 0x30
|
||||
Vector m_vOrthographicAreas; // 0x38
|
||||
CUtlVector< RnNode_t > m_Nodes; // 0x18
|
||||
CUtlVectorSIMDPaddedVector m_Vertices; // 0x30
|
||||
CUtlVector< RnTriangle_t > m_Triangles; // 0x48
|
||||
CUtlVector< uint8 > m_Materials; // 0x60
|
||||
Vector m_vOrthographicAreas; // 0x78
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 8
|
||||
// Aligment: 3
|
||||
// Size: 16
|
||||
struct RnShapeDesc_t
|
||||
{
|
||||
public:
|
||||
uint32_t m_nCollisionAttributeIndex; // 0x0
|
||||
uint32_t m_nSurfacePropertyIndex; // 0x4
|
||||
CUtlString m_UserFriendlyName; // 0x8
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 24
|
||||
// Size: 32
|
||||
struct RnSphereDesc_t : public RnShapeDesc_t
|
||||
{
|
||||
public:
|
||||
RnSphere_t m_Sphere; // 0x8
|
||||
RnSphere_t m_Sphere; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 36
|
||||
// Size: 48
|
||||
struct RnCapsuleDesc_t : public RnShapeDesc_t
|
||||
{
|
||||
public:
|
||||
RnCapsule_t m_Capsule; // 0x8
|
||||
RnCapsule_t m_Capsule; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 156
|
||||
// Size: 232
|
||||
struct RnHullDesc_t : public RnShapeDesc_t
|
||||
{
|
||||
public:
|
||||
RnHull_t m_Hull; // 0x8
|
||||
RnHull_t m_Hull; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 76
|
||||
// Size: 152
|
||||
struct RnMeshDesc_t : public RnShapeDesc_t
|
||||
{
|
||||
public:
|
||||
RnMesh_t m_Mesh; // 0x8
|
||||
RnMesh_t m_Mesh; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
|
@ -4,8 +4,8 @@
|
||||
|
||||
///////////////////////////////////////////
|
||||
// Binary: worldrenderer.dll
|
||||
// Class Count: 28
|
||||
// Enum Count: 5
|
||||
// Class Count: 23
|
||||
// Enum Count: 3
|
||||
///////////////////////////////////////////
|
||||
|
||||
// Aligment: 4
|
||||
@ -16,9 +16,10 @@ enum class EntityLumpFlags_t : uint32_t
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 10
|
||||
// Size: 15
|
||||
enum class ObjectTypeFlags_t : uint32_t
|
||||
{
|
||||
OBJECT_TYPE_NONE = 0x0,
|
||||
OBJECT_TYPE_IMAGE_LOD = 0x1,
|
||||
OBJECT_TYPE_GEOMETRY_LOD = 0x2,
|
||||
OBJECT_TYPE_DECAL = 0x4,
|
||||
@ -28,7 +29,11 @@ enum class ObjectTypeFlags_t : uint32_t
|
||||
OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40,
|
||||
OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80,
|
||||
OBJECT_TYPE_NO_SUN_SHADOWS = 0x100,
|
||||
OBJECT_TYPE_EXCLUDE_FROM_IMPOSTORS = 0x200,
|
||||
OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200,
|
||||
OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400,
|
||||
OBJECT_TYPE_MODEL_HAS_LODS = 0x800,
|
||||
OBJECT_TYPE_NO_ZPREPASS = 0x1000,
|
||||
OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000,
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
@ -39,148 +44,63 @@ enum class voxel_vis_compression_t : uint32_t
|
||||
VOXVIS_COMPRESS_RLE = 0x1,
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 2
|
||||
enum class IrradVolumeFlags_t : uint32_t
|
||||
{
|
||||
IRRADVOLUME_FLAGS_NONE = 0x0,
|
||||
IRRADVOLUME_FLAG_AUTO_GENERATED = 0x1,
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 4
|
||||
enum class GlobalIlluminationMethod_t : uint32_t
|
||||
{
|
||||
GLOBAL_ILLUMINATION_NONE = 0x0,
|
||||
GLOBAL_ILLUMINATION_BAKE = 0x1,
|
||||
GLOBAL_ILLUMINATION_AMBIENT_OCCLUSION = 0x2,
|
||||
GLOBAL_ILLUMINATION_REALTIME_RADIOSITY = 0x3,
|
||||
};
|
||||
|
||||
// Aligment: 7
|
||||
// Size: 28
|
||||
// Size: 48
|
||||
struct EntityIOConnectionData_t
|
||||
{
|
||||
public:
|
||||
CResourceString m_outputName; // 0x0
|
||||
uint32_t m_targetType; // 0x4
|
||||
CResourceString m_targetName; // 0x8
|
||||
CResourceString m_inputName; // 0xc
|
||||
CResourceString m_overrideParam; // 0x10
|
||||
float m_flDelay; // 0x14
|
||||
int32_t m_nTimesToFire; // 0x18
|
||||
CUtlString m_outputName; // 0x0
|
||||
uint32_t m_targetType; // 0x8
|
||||
CUtlString m_targetName; // 0x10
|
||||
CUtlString m_inputName; // 0x18
|
||||
CUtlString m_overrideParam; // 0x20
|
||||
float m_flDelay; // 0x28
|
||||
int32_t m_nTimesToFire; // 0x2c
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 16
|
||||
// Size: 48
|
||||
struct EntityKeyValueData_t
|
||||
{
|
||||
public:
|
||||
CResourceArray< uint8 > m_keyValuesData; // 0x0
|
||||
CResourceArray< EntityIOConnectionData_t > m_connections; // 0x8
|
||||
CUtlBinaryBlock m_keyValuesData; // 0x0
|
||||
CUtlVector< EntityIOConnectionData_t > m_connections; // 0x18
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 28
|
||||
// Aligment: 6
|
||||
// Size: 80
|
||||
struct PermEntityLumpData_t
|
||||
{
|
||||
public:
|
||||
CResourceString m_name; // 0x0
|
||||
EntityLumpFlags_t m_flags; // 0x4
|
||||
CResourceString m_manifestName; // 0x8
|
||||
CResourceArray< CResourceExtReference< CWeakHandle< InfoForResourceTypeCEntityLump > > > m_childLumps; // 0xc
|
||||
CResourceArray< EntityKeyValueData_t > m_entityKeyValues; // 0x14
|
||||
CUtlString m_name; // 0x0
|
||||
CUtlString m_hammerUniqueId; // 0x8
|
||||
EntityLumpFlags_t m_flags; // 0x10
|
||||
CUtlString m_manifestName; // 0x18
|
||||
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_childLumps; // 0x20
|
||||
CUtlVector< EntityKeyValueData_t > m_entityKeyValues; // 0x38
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
// Size: 24
|
||||
struct LightTreeResourceData_t
|
||||
{
|
||||
public:
|
||||
CResourceArray< uint8 > m_SerializedOctree; // 0x0
|
||||
CResourceArray< uint16 > m_IrradValues; // 0x8
|
||||
CResourceArray< uint16 > m_ImageVertices; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 30
|
||||
// Size: 224
|
||||
struct PRTMatrixData_t
|
||||
{
|
||||
public:
|
||||
int32_t m_nTransmitters; // 0x0
|
||||
int32_t m_nReceivers; // 0x4
|
||||
int32_t m_nTextureWidth; // 0x8
|
||||
int32_t m_nTextureHeight; // 0xc
|
||||
int32_t m_nTextureDepth; // 0x10
|
||||
int64_t m_nPrimaryRelightDataOffset; // 0x18
|
||||
int64_t m_nPrimaryRelightDataSize; // 0x20
|
||||
int64_t m_nPrimaryRelightDataSizeUncompressed; // 0x28
|
||||
int64_t m_nSecondaryRelightDataOffset; // 0x30
|
||||
int64_t m_nSecondaryRelightDataSize; // 0x38
|
||||
int64_t m_nSecondaryRelightDataSizeUncompressed; // 0x40
|
||||
int64_t m_nPrimarySkyRelightDataOffset; // 0x48
|
||||
int64_t m_nPrimarySkyRelightDataSize; // 0x50
|
||||
int64_t m_nPrimarySkyRelightDataSizeUncompressed; // 0x58
|
||||
int64_t m_nSecondarySkyRelightDataOffset; // 0x60
|
||||
int64_t m_nSecondarySkyRelightDataSize; // 0x68
|
||||
int64_t m_nSecondarySkyRelightDataSizeUncompressed; // 0x70
|
||||
int64_t m_nTransmitterPositionsOffset; // 0x78
|
||||
int64_t m_nTransmitterPositionsSize; // 0x80
|
||||
int64_t m_nTransmitterPositionsSizeUncompressed; // 0x88
|
||||
int64_t m_nReceiverPositionsOffset; // 0x90
|
||||
int64_t m_nReceiverPositionsSize; // 0x98
|
||||
int64_t m_nReceiverPositionsSizeUncompressed; // 0xa0
|
||||
int64_t m_nTransmitterMaterialsOffset; // 0xa8
|
||||
int64_t m_nTransmitterMaterialsSize; // 0xb0
|
||||
int64_t m_nTransmitterMaterialsSizeUncompressed; // 0xb8
|
||||
int64_t m_nReceiverIndicesOffset; // 0xc0
|
||||
int64_t m_nReceiverIndicesSize; // 0xc8
|
||||
int64_t m_nReceiverIndicesSizeUncompressed; // 0xd0
|
||||
CResourceArray< CResourceExtReference< CWeakHandle< InfoForResourceTypeIMaterial2 > > > m_materials; // 0xd8
|
||||
};
|
||||
|
||||
// Aligment: 15
|
||||
// Aligment: 16
|
||||
// Size: 144
|
||||
struct VirtualVolumeTexData_t
|
||||
{
|
||||
public:
|
||||
Vector m_vBoundsMin; // 0x0
|
||||
Vector m_vBoundsMax; // 0xc
|
||||
Vector4D m_vPlaneX; // 0x18
|
||||
Vector4D m_vPlaneY; // 0x28
|
||||
Vector4D m_vPlaneZ; // 0x38
|
||||
Vector m_vPlaneEndDistancesXYZ; // 0x48
|
||||
int32_t m_nVirtualResX; // 0x54
|
||||
int32_t m_nVirtualResY; // 0x58
|
||||
int32_t m_nVirtualResZ; // 0x5c
|
||||
CResourceArray< int32 > m_channelPageResX; // 0x60
|
||||
CResourceArray< int32 > m_channelPageResY; // 0x68
|
||||
CResourceArray< int32 > m_channelPageResZ; // 0x70
|
||||
CResourceArray< int32 > m_imageFormats; // 0x78
|
||||
CResourceArray< int64 > m_pageOffsets; // 0x80
|
||||
int64_t m_nPageDataTotalSize; // 0x88
|
||||
};
|
||||
|
||||
// Aligment: 15
|
||||
// Size: 152
|
||||
struct SceneObject_t
|
||||
{
|
||||
public:
|
||||
uint32_t m_nObjectID; // 0x0
|
||||
Vector4D[4] m_vTransform; // 0x4
|
||||
float m_flFadeStartDistance; // 0x44
|
||||
float m_flFadeEndDistance; // 0x48
|
||||
Vector4D m_vTintColor; // 0x4c
|
||||
CResourceString m_skin; // 0x5c
|
||||
ObjectTypeFlags_t m_nObjectTypeFlags; // 0x60
|
||||
Vector m_vLightingOrigin; // 0x64
|
||||
uint32_t m_nLightGroup; // 0x70
|
||||
int32_t m_nOverlayRenderOrder; // 0x74
|
||||
int32_t m_nCubeMapPrecomputedHandshake; // 0x78
|
||||
int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x7c
|
||||
CResourceExtReference< CWeakHandle< InfoForResourceTypeCModel > > m_renderableModel; // 0x80
|
||||
CResourceExtReference< CWeakHandle< InfoForResourceTypeCRenderMesh > > m_renderable; // 0x88
|
||||
CResourceArray< CResourceExtReference< CWeakHandle< InfoForResourceTypeCTextureBase > > > m_externalTextures; // 0x90
|
||||
Vector4D[3] m_vTransform; // 0x4
|
||||
float m_flFadeStartDistance; // 0x34
|
||||
float m_flFadeEndDistance; // 0x38
|
||||
Vector4D m_vTintColor; // 0x3c
|
||||
CUtlString m_skin; // 0x50
|
||||
ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58
|
||||
Vector m_vLightingOrigin; // 0x5c
|
||||
uint32_t m_nLightGroup; // 0x68
|
||||
int16_t m_nOverlayRenderOrder; // 0x6c
|
||||
int16_t m_nLODOverride; // 0x6e
|
||||
int32_t m_nCubeMapPrecomputedHandshake; // 0x70
|
||||
int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x74
|
||||
int16_t m_nBoundsGroupIndex; // 0x78
|
||||
CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x80
|
||||
CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x88
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
@ -191,15 +111,6 @@ public:
|
||||
uint32_t m_nSceneObjectIndex; // 0x0
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 20
|
||||
struct BoneOverride_t : public BaseSceneObjectOverride_t
|
||||
{
|
||||
public:
|
||||
CResourceArray< uint32 > m_boneHashes; // 0x4
|
||||
CResourceArray< matrix3x4_t > m_boneTransforms; // 0xc
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 32
|
||||
struct ExtraVertexStreamOverride_t : public BaseSceneObjectOverride_t
|
||||
@ -208,7 +119,7 @@ public:
|
||||
uint32_t m_nSubSceneObject; // 0x4
|
||||
uint32_t m_nDrawCallIndex; // 0x8
|
||||
MeshDrawPrimitiveFlags_t m_nAdditionalMeshDrawPrimitiveFlags; // 0xc
|
||||
RenderBufferBinding_t m_extraBufferBinding; // 0x10
|
||||
CRenderBufferBinding m_extraBufferBinding; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 3
|
||||
@ -218,7 +129,7 @@ struct MaterialOverride_t : public BaseSceneObjectOverride_t
|
||||
public:
|
||||
uint32_t m_nSubSceneObject; // 0x4
|
||||
uint32_t m_nDrawCallIndex; // 0x8
|
||||
CResourceExtReference< CWeakHandle< InfoForResourceTypeIMaterial2 > > m_pMaterial; // 0x10
|
||||
CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 10
|
||||
@ -232,61 +143,88 @@ public:
|
||||
float m_flDepth; // 0x38
|
||||
Vector2D m_vUVStart; // 0x3c
|
||||
Vector2D m_vUVEnd; // 0x44
|
||||
CResourceExtReference< CWeakHandle< InfoForResourceTypeIMaterial2 > > m_pMaterial; // 0x50
|
||||
CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x50
|
||||
int32_t m_nRenderOrder; // 0x58
|
||||
Vector4D m_vTintColor; // 0x5c
|
||||
int32_t m_nSequenceOverride; // 0x6c
|
||||
};
|
||||
|
||||
// Aligment: 7
|
||||
// Size: 20
|
||||
struct PerInstanceBakedLightingParamsOverride_t : public BaseSceneObjectOverride_t
|
||||
{
|
||||
public:
|
||||
uint32_t m_nSubSceneObject; // 0x4
|
||||
uint32_t m_nDrawCallIndex; // 0x8
|
||||
bool m_bHasBakedLightingFromVertexStream; // 0xc
|
||||
bool m_bHasBakedLightingFromLightmap; // 0xd
|
||||
bool m_bHasBakedLightingBasisInVertex; // 0xe
|
||||
bool m_bHasPerInstanceBakedLightingData; // 0xf
|
||||
uint32_t m_nPerVertexLightingOffsetInVertices; // 0x10
|
||||
};
|
||||
|
||||
// Aligment: 7
|
||||
// Size: 36
|
||||
// Aligment: 5
|
||||
// Size: 48
|
||||
struct BakedLightingInfo_t
|
||||
{
|
||||
public:
|
||||
CResourceArray< uint8 > m_PerVertexLightingDataPlainRGBM; // 0x0
|
||||
uint32_t m_nPerVertexLightingDataPlainRGBMWidth; // 0x8
|
||||
uint32_t m_nPerVertexLightingDataPlainRGBMHeight; // 0xc
|
||||
uint32_t m_nPerVertexLightingDataPlainRGBMDepth; // 0x10
|
||||
uint32_t m_nLightmapVersionNumber; // 0x14
|
||||
bool m_bHasLightmaps; // 0x18
|
||||
CResourceArray< CResourceExtReference< CWeakHandle< InfoForResourceTypeCTextureBase > > > m_lightMaps; // 0x1c
|
||||
uint32_t m_nLightmapVersionNumber; // 0x0
|
||||
uint32_t m_nLightmapGameVersionNumber; // 0x4
|
||||
Vector2D m_vLightmapUvScale; // 0x8
|
||||
bool m_bHasLightmaps; // 0x10
|
||||
CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x18
|
||||
};
|
||||
|
||||
// Aligment: 12
|
||||
// Size: 120
|
||||
// Aligment: 4
|
||||
// Size: 56
|
||||
struct WorldNodeOnDiskBufferData_t
|
||||
{
|
||||
public:
|
||||
int32_t m_nElementCount; // 0x0
|
||||
int32_t m_nElementSizeInBytes; // 0x4
|
||||
CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x8
|
||||
CUtlVector< uint8 > m_pData; // 0x20
|
||||
};
|
||||
|
||||
// Aligment: 9
|
||||
// Size: 60
|
||||
struct AggregateMeshInfo_t
|
||||
{
|
||||
public:
|
||||
Vector[2] m_vWorldBounds; // 0x0
|
||||
uint32_t m_nVisClusterMemberOffset; // 0x18
|
||||
uint8_t m_nVisClusterMemberCount; // 0x1c
|
||||
uint8_t m_nLODGroupMask; // 0x1d
|
||||
int32_t m_nCubeMapPrecomputedHandshake; // 0x20
|
||||
ObjectTypeFlags_t m_objectFlags; // 0x24
|
||||
Vector m_vLODOrigin; // 0x28
|
||||
float m_fLODStartDrawDistance; // 0x34
|
||||
float m_fLODEndDrawDistance; // 0x38
|
||||
};
|
||||
|
||||
// Aligment: 8
|
||||
// Size: 96
|
||||
struct AggregateSceneObject_t
|
||||
{
|
||||
public:
|
||||
Vector[2] m_vWorldBounds; // 0x0
|
||||
ObjectTypeFlags_t m_allFlags; // 0x18
|
||||
ObjectTypeFlags_t m_anyFlags; // 0x1c
|
||||
int16_t m_nLayer; // 0x20
|
||||
int16_t m_nBoundsGroupIndex; // 0x22
|
||||
CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x28
|
||||
CUtlVector< uint16 > m_visClusterMembership; // 0x40
|
||||
CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x58
|
||||
};
|
||||
|
||||
// Aligment: 13
|
||||
// Size: 320
|
||||
struct WorldNode_t
|
||||
{
|
||||
public:
|
||||
CResourceArray< SceneObject_t > m_sceneObjects; // 0x0
|
||||
CResourceArray< InfoOverlayData_t > m_infoOverlays; // 0x8
|
||||
CResourceArray< BoneOverride_t > m_boneOverrides; // 0x10
|
||||
CResourceArray< ExtraVertexStreamOverride_t > m_extraVertexStreamOverrides; // 0x18
|
||||
CResourceArray< MaterialOverride_t > m_materialOverrides; // 0x20
|
||||
CResourceArray< PerInstanceBakedLightingParamsOverride_t > m_lightmapInstanceDataOverrides; // 0x28
|
||||
CResourceArray< OnDiskBufferData_t > m_extraVertexStreams; // 0x30
|
||||
CResourceArray< CResourceString > m_layerNames; // 0x38
|
||||
CResourceArray< uint8 > m_sceneObjectLayerIndices; // 0x40
|
||||
CResourceArray< uint8 > m_overlayLayerIndices; // 0x48
|
||||
CResourceString m_grassFileName; // 0x50
|
||||
BakedLightingInfo_t m_nodeLightingInfo; // 0x54
|
||||
CUtlVector< SceneObject_t > m_sceneObjects; // 0x0
|
||||
CUtlVector< InfoOverlayData_t > m_infoOverlays; // 0x18
|
||||
CUtlVector< uint16 > m_visClusterMembership; // 0x30
|
||||
CUtlVector< AABB_t > m_boundsGroups; // 0x48
|
||||
CUtlVector< AggregateSceneObject_t > m_aggregateSceneObjects; // 0x60
|
||||
CUtlVector< ExtraVertexStreamOverride_t > m_extraVertexStreamOverrides; // 0x78
|
||||
CUtlVector< MaterialOverride_t > m_materialOverrides; // 0x90
|
||||
CUtlVector< WorldNodeOnDiskBufferData_t > m_extraVertexStreams; // 0xa8
|
||||
CUtlVector< CUtlString > m_layerNames; // 0xc0
|
||||
CUtlVector< uint8 > m_sceneObjectLayerIndices; // 0xd8
|
||||
CUtlVector< uint8 > m_overlayLayerIndices; // 0xf0
|
||||
CUtlString m_grassFileName; // 0x108
|
||||
BakedLightingInfo_t m_nodeLightingInfo; // 0x110
|
||||
};
|
||||
|
||||
// Aligment: 19
|
||||
// Size: 76
|
||||
// Aligment: 21
|
||||
// Size: 104
|
||||
struct WorldBuilderParams_t
|
||||
{
|
||||
public:
|
||||
@ -308,11 +246,13 @@ public:
|
||||
int32_t m_nMaxTexScaleSlots; // 0x44
|
||||
bool m_bWrapInAtlas; // 0x48
|
||||
bool m_bBuildBakedLighting; // 0x49
|
||||
uint8[2] m_padding; // 0x4a
|
||||
Vector2D m_vLightmapUvScale; // 0x4c
|
||||
uint64_t m_nCompileTimestamp; // 0x58
|
||||
uint64_t m_nCompileFingerprint; // 0x60
|
||||
};
|
||||
|
||||
// Aligment: 8
|
||||
// Size: 60
|
||||
// Size: 80
|
||||
struct NodeData_t
|
||||
{
|
||||
public:
|
||||
@ -322,19 +262,19 @@ public:
|
||||
Vector m_vMinBounds; // 0x14
|
||||
Vector m_vMaxBounds; // 0x20
|
||||
float m_flMinimumDistance; // 0x2c
|
||||
CResourceArray< int32 > m_ChildNodeIndices; // 0x30
|
||||
CResourceString m_worldNodePrefix; // 0x38
|
||||
CUtlVector< int32 > m_ChildNodeIndices; // 0x30
|
||||
CUtlString m_worldNodePrefix; // 0x48
|
||||
};
|
||||
|
||||
// Aligment: 4
|
||||
// Size: 128
|
||||
// Size: 200
|
||||
struct World_t
|
||||
{
|
||||
public:
|
||||
WorldBuilderParams_t m_builderParams; // 0x0
|
||||
CResourceArray< NodeData_t > m_worldNodes; // 0x4c
|
||||
BakedLightingInfo_t m_worldLightingInfo; // 0x54
|
||||
CResourceArray< CResourceExtReference< CWeakHandle< InfoForResourceTypeCEntityLump > > > m_entityLumps; // 0x78
|
||||
CUtlVector< NodeData_t > m_worldNodes; // 0x68
|
||||
BakedLightingInfo_t m_worldLightingInfo; // 0x80
|
||||
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_entityLumps; // 0xb0
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
@ -346,69 +286,33 @@ public:
|
||||
uint32_t m_nOffsetIntoBlock; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 10
|
||||
// Size: 144
|
||||
// Aligment: 2
|
||||
// Size: 8
|
||||
struct voxel_vis_mergelist_t
|
||||
{
|
||||
public:
|
||||
uint32_t m_nFirstCluster; // 0x0
|
||||
uint32_t m_nClusterCount; // 0x4
|
||||
};
|
||||
|
||||
// Aligment: 13
|
||||
// Size: 216
|
||||
class CVoxelVisibility
|
||||
{
|
||||
public:
|
||||
CUtlVector< uint32 > m_blockOffset; // 0x30
|
||||
CUtlVector< voxel_vis_cluster_t > m_clusters; // 0x48
|
||||
Vector m_vMinBounds; // 0x60
|
||||
Vector m_vMaxBounds; // 0x6c
|
||||
float m_flGridSize; // 0x78
|
||||
int32_t m_nNodeCount; // 0x7c
|
||||
int32_t m_nRegionCount; // 0x80
|
||||
voxel_vis_compression_t m_nPVSCompression; // 0x84
|
||||
uint32_t m_nTreeSize; // 0x88
|
||||
uint32_t m_nPVSSizeCompressed; // 0x8c
|
||||
};
|
||||
|
||||
// Aligment: 5
|
||||
// Size: 88
|
||||
struct WorldEnvironmentMap_t
|
||||
{
|
||||
public:
|
||||
matrix3x4_t m_matLocalToWorld; // 0x0
|
||||
CResourceExtReference< CWeakHandle< InfoForResourceTypeCTextureBase > > m_environmentMapTexture; // 0x30
|
||||
bool m_bSkyRelight; // 0x38
|
||||
float m_flInfluenceRadius; // 0x3c
|
||||
AABB_t m_BoxProjection; // 0x40
|
||||
};
|
||||
|
||||
// Aligment: 1
|
||||
// Size: 8
|
||||
struct WorldEnvironmentMaps_t
|
||||
{
|
||||
public:
|
||||
CResourceArray< WorldEnvironmentMap_t > m_environmentMaps; // 0x0
|
||||
};
|
||||
|
||||
// Aligment: 12
|
||||
// Size: 392
|
||||
struct IrradVolume_t
|
||||
{
|
||||
public:
|
||||
VMatrix m_transform; // 0x0
|
||||
float m_flFadeMinDist; // 0x40
|
||||
float m_flFadeMaxDist; // 0x44
|
||||
Vector m_vMinBounds; // 0x48
|
||||
Vector m_vMaxBounds; // 0x54
|
||||
IrradVolumeFlags_t m_nFlags; // 0x60
|
||||
uint32_t m_nSortKey; // 0x64
|
||||
uint32_t m_nPlanes; // 0x68
|
||||
Vector4D[16] m_planes; // 0x6c
|
||||
CResourceExtReference< CWeakHandle< InfoForResourceTypeCTextureBase > > m_texture; // 0x170
|
||||
CResourceExtReference< CWeakHandle< InfoForResourceTypeCLightTree > > m_lightTree; // 0x178
|
||||
CResourceExtReference< CWeakHandle< InfoForResourceTypePRTMatrixData_t > > m_prtMatrix; // 0x180
|
||||
};
|
||||
|
||||
// Aligment: 2
|
||||
// Size: 12
|
||||
struct WorldLighting_t
|
||||
{
|
||||
public:
|
||||
GlobalIlluminationMethod_t m_globalIlluminationMethod; // 0x0
|
||||
CResourceArray< IrradVolume_t > m_irradVolumes; // 0x4
|
||||
CUtlVector< uint32 > m_blockOffset; // 0x40
|
||||
CUtlVector< voxel_vis_cluster_t > m_clusters; // 0x58
|
||||
CUtlVector< uint16 > m_mergeClusters; // 0x70
|
||||
CUtlVector< voxel_vis_mergelist_t > m_mergeLists; // 0x88
|
||||
Vector m_vMinBounds; // 0xa0
|
||||
Vector m_vMaxBounds; // 0xac
|
||||
float m_flGridSize; // 0xb8
|
||||
int32_t m_nNodeCount; // 0xbc
|
||||
int32_t m_nRegionCount; // 0xc0
|
||||
voxel_vis_cluster_t m_skyVisibilityCluster; // 0xc4
|
||||
voxel_vis_compression_t m_nPVSCompression; // 0xcc
|
||||
uint32_t m_nTreeSize; // 0xd0
|
||||
uint32_t m_nPVSSizeCompressed; // 0xd4
|
||||
};
|
||||
|
||||
// Aligment: 0
|
||||
|
Loading…
Reference in New Issue
Block a user