diff --git a/sdk/!GlobalTypes.hpp b/sdk/!GlobalTypes.hpp index 66b727f3..5008e508 100644 --- a/sdk/!GlobalTypes.hpp +++ b/sdk/!GlobalTypes.hpp @@ -5284,7 +5284,7 @@ public: Vector2D m_Vector2D; // 0x0 Vector m_Vector; // 0x8 private: - [[maybe_unused]] uint8_t __pad0014[0xc]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0xc]; // 0x14 public: VectorAligned m_VectorAligned; // 0x20 QuaternionAligned m_QuaternionAligned; // 0x30 @@ -5298,7 +5298,7 @@ public: Color m_Color; // 0xe0 Vector4D m_Vector4D; // 0xe4 private: - [[maybe_unused]] uint8_t __pad00f4[0xc]; // 0xf4 + [[maybe_unused]] uint8_t __pad00f4[0xc]; // 0xf4 public: CTransform m_CTransform; // 0x100 KeyValues* m_pKeyValues; // 0x120 @@ -5306,7 +5306,7 @@ public: CUtlString m_CUtlString; // 0x140 CUtlSymbol m_CUtlSymbol; // 0x148 private: - [[maybe_unused]] uint8_t __pad014a[0x2]; // 0x14a + [[maybe_unused]] uint8_t __pad014a[0x2]; // 0x14a public: CUtlStringToken m_stringToken; // 0x14c CUtlStringTokenWithStorage m_stringTokenWithStorage; // 0x150 @@ -5319,7 +5319,7 @@ public: class InfoForResourceTypeCResourceManifestInternal { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5327,7 +5327,7 @@ public: class InfoForResourceTypeCDOTAPatchNotesList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5335,7 +5335,7 @@ public: class InfoForResourceTypeCEntityLump { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 @@ -5354,7 +5354,7 @@ public: class InfoForResourceTypeCSequenceGroupData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5362,7 +5362,7 @@ public: class InfoForResourceTypeIParticleSystemDefinition { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5370,7 +5370,7 @@ public: class InfoForResourceTypeCTextureBase { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5378,7 +5378,7 @@ public: class InfoForResourceTypeCModel { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5386,7 +5386,7 @@ public: class InfoForResourceTypeCVDataResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5394,7 +5394,7 @@ public: class InfoForResourceTypeCPanoramaDynamicImages { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5402,7 +5402,7 @@ public: class InfoForResourceTypeIVectorGraphic { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5410,7 +5410,7 @@ public: class InfoForResourceTypeIMaterial2 { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5418,7 +5418,7 @@ public: class InfoForResourceTypeCAnimData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5426,7 +5426,7 @@ public: class InfoForResourceTypeCVMixListResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5434,7 +5434,7 @@ public: class InfoForResourceTypeCCompositeMaterialKit { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5442,7 +5442,7 @@ public: class InfoForResourceTypeCSmartProp { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5450,7 +5450,7 @@ public: class InfoForResourceTypeCWorldNode { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5458,7 +5458,7 @@ public: class InfoForResourceTypeCPanoramaStyle { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5466,7 +5466,7 @@ public: class InfoForResourceTypeCDACGameDefsData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5474,7 +5474,7 @@ public: class InfoForResourceTypeCVSoundEventScriptList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5482,7 +5482,7 @@ public: class InfoForResourceTypeCAnimationGroup { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5490,7 +5490,7 @@ public: struct InfoForResourceTypeVSound_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5498,7 +5498,7 @@ public: struct InfoForResourceTypeTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5506,7 +5506,7 @@ public: class InfoForResourceTypeCPanoramaLayout { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 4 @@ -5525,7 +5525,7 @@ public: class InfoForResourceTypeIParticleSnapshot { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5533,7 +5533,7 @@ public: class InfoForResourceTypeCPostProcessingResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 @@ -5550,7 +5550,7 @@ public: struct InfoForResourceTypeProceduralTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5558,7 +5558,7 @@ public: struct InfoForResourceTypeWorld_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5566,7 +5566,7 @@ public: class InfoForResourceTypeCPhysAggregateData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -5583,7 +5583,7 @@ public: class InfoForResourceTypeCVoxelVisibility { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5591,7 +5591,7 @@ public: class InfoForResourceTypeCRenderMesh { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5599,7 +5599,7 @@ public: class InfoForResourceTypeIAnimGraphModelBinding { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5607,7 +5607,7 @@ public: struct InfoForResourceTypeManifestTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5615,7 +5615,7 @@ public: class InfoForResourceTypeCVPhysXSurfacePropertiesList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5623,7 +5623,7 @@ public: class InfoForResourceTypeCVSoundStackScriptList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5631,7 +5631,7 @@ public: class InfoForResourceTypeCPanoramaScript { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5639,7 +5639,7 @@ public: class InfoForResourceTypeCChoreoSceneFileData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5647,7 +5647,7 @@ public: class InfoForResourceTypeCMorphSetData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5655,7 +5655,7 @@ public: class InfoForResourceTypeCDotaItemDefinitionResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 7 @@ -5743,7 +5743,7 @@ public: int32_t m_nRuntimeIndex; // 0x30 uint32_t m_nFlags; // 0x34 private: - [[maybe_unused]] uint8_t __pad0038[0x38]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x38]; // 0x38 public: CEntityComponentHelper* m_pBaseClassComponentHelper; // 0x70 }; @@ -5753,7 +5753,7 @@ public: class CEmptyEntityInstance { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -5761,7 +5761,7 @@ public: struct EventServerProcessNetworking_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5769,7 +5769,7 @@ public: struct EventServerPollNetworking_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5777,7 +5777,7 @@ public: struct EntOutput_t { public: - uint8_t __pad0000[0x10]; // @note: autoaligned + uint8_t __pad0000[0x10]; // Autoaligned }; // Alignment: 8 @@ -5788,7 +5788,7 @@ public: EngineLoopState_t m_LoopState; // 0x0 int32_t m_nClientOutputFrames; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: double m_flRealTime; // 0x30 double m_flRenderTime; // 0x38 @@ -5814,7 +5814,7 @@ public: struct EventClientSendInput_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 3 @@ -5844,7 +5844,7 @@ public: struct EventModInitialized_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5852,7 +5852,7 @@ public: class CVariantDefaultAllocator { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 4 @@ -5871,7 +5871,7 @@ public: struct EventSplitScreenStateChanged_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5879,7 +5879,7 @@ public: struct EventServerAdvanceTick_t : public EventAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5887,7 +5887,7 @@ public: struct EventClientProcessNetworking_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5895,7 +5895,7 @@ public: class IHandleEntity { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -5903,7 +5903,7 @@ public: struct EventClientPauseSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5911,7 +5911,7 @@ public: struct EventClientPreSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -5935,7 +5935,7 @@ public: struct EventServerPostAdvanceTick_t : public EventPostAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5943,7 +5943,7 @@ public: struct EventServerSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -5977,7 +5977,7 @@ public: struct EventClientPredictionPostNetupdate_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -6015,7 +6015,7 @@ public: struct EventClientSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -6031,7 +6031,7 @@ public: struct EntInput_t { public: - uint8_t __pad0000[0x30]; // @note: autoaligned + uint8_t __pad0000[0x30]; // Autoaligned }; // Alignment: 0 @@ -6039,7 +6039,7 @@ public: struct EventClientAdvanceTick_t : public EventAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6047,7 +6047,7 @@ public: class CEntityComponent { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 4 @@ -6057,12 +6057,12 @@ class CEntityComponentHelper public: uint32_t m_flags; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: EntComponentInfo_t* m_pInfo; // 0x10 int32_t m_nPriority; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CEntityComponentHelper* m_pNext; // 0x20 }; @@ -6072,7 +6072,7 @@ public: struct EventServerPostSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -6108,7 +6108,7 @@ public: struct EventClientPostAdvanceTick_t : public EventPostAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -6126,7 +6126,7 @@ public: struct EventClientPostSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -6248,22 +6248,22 @@ public: PostProcessingTonemapParameters_t m_toneMapParams; // 0x4 bool m_bHasBloomParams; // 0x24 private: - [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 + [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: PostProcessingBloomParameters_t m_bloomParams; // 0x28 bool m_bHasVignetteParams; // 0x98 private: - [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 + [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 public: PostProcessingVignetteParameters_t m_vignetteParams; // 0x9c bool m_bHasLocalContrastParams; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 + [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 public: PostProcessingLocalContrastParameters_t m_localConstrastParams; // 0xc4 int32_t m_nColorCorrectionVolumeDim; // 0xd8 private: - [[maybe_unused]] uint8_t __pad00dc[0x4]; // 0xdc + [[maybe_unused]] uint8_t __pad00dc[0x4]; // 0xdc public: CUtlBinaryBlock m_colorCorrectionVolumeData; // 0xe0 bool m_bHasColorCorrection; // 0xf8 @@ -6331,7 +6331,7 @@ public: // MPropertyDescription "Type of mood" MoodType_t m_nMoodType; // 0xe0 private: - [[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4 + [[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4 public: // MPropertyDescription "Layers for this mood" CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0xe8 @@ -6381,7 +6381,7 @@ public: CUtlVector< CBufferString > m_morphArray; // 0x40 int32_t m_nChannelElements; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x60 }; @@ -6434,7 +6434,7 @@ public: CUtlVector< CAnimDecoder > m_decoderArray; // 0x38 int32_t m_nMaxUniqueFrameIndex; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x58 }; @@ -6559,14 +6559,14 @@ public: // MPropertyFriendlyName "Blend Value" Vector2D m_blendValue; // 0x18 private: - [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 public: // MPropertyGroupName "+Duration Override" // MPropertyFriendlyName "Use Custom Duration" // MPropertyAttrChangeCallback bool m_bUseCustomDuration; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MPropertyGroupName "+Duration Override" // MPropertyFriendlyName "Custom Duration" @@ -6620,7 +6620,7 @@ public: class CBoneConstraintBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 1 @@ -6701,11 +6701,11 @@ public: CAnimAttachment m_endEffectorAttachment; // 0x10 IkTargetType m_targetType; // 0x90 private: - [[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94 + [[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94 public: CAnimAttachment m_targetAttachment; // 0xa0 private: - [[maybe_unused]] uint8_t __pad0094[0x8c]; // 0x94 + [[maybe_unused]] uint8_t __pad0094[0x8c]; // 0x94 public: int32_t m_targetBoneIndex; // 0x120 CAnimParamHandle m_hPositionParam; // 0x124 @@ -6713,7 +6713,7 @@ public: bool m_bMatchTargetOrientation; // 0x134 bool m_bAlwaysUseFallbackHinge; // 0x135 private: - [[maybe_unused]] uint8_t __pad0136[0xa]; // 0x136 + [[maybe_unused]] uint8_t __pad0136[0xa]; // 0x136 public: VectorAligned m_vFallbackHingeAxis; // 0x140 int32_t m_nFixedBoneIndex; // 0x150 @@ -6805,7 +6805,7 @@ public: // MPropertyAttrStateCallback AnimParamID m_vectorParamOut; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x18 @@ -6830,7 +6830,7 @@ public: // MPropertyAttrChangeCallback bool m_bMatchByTimeRemaining; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MPropertyFriendlyName "Max Time Remaining" // MPropertyAttrStateCallback @@ -6839,7 +6839,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterByTimeRemaining; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: // MPropertyFriendlyName "Min Time Remaining" // MPropertyAttrStateCallback @@ -6853,7 +6853,7 @@ class CFootStepTriggerUpdateNode : public CUnaryUpdateNode public: CUtlVector< FootStepTrigger > m_triggers; // 0x68 private: - [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 + [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 public: float m_flTolerance; // 0x84 }; @@ -6876,7 +6876,7 @@ public: // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_param; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: // MPropertyFriendlyName "Aim Attachment" // MPropertyAttributeChoiceName "Attachment" @@ -6885,7 +6885,7 @@ public: // MPropertyAttrChangeCallback AimMatrixBlendMode m_blendMode; // 0x68 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MPropertyFriendlyName "Bone Mask" // MPropertyAttributeChoiceName "BoneMask" @@ -6896,7 +6896,7 @@ public: // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0x79 private: - [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a + [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x80 @@ -6993,7 +6993,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterFixedMinDistance; // 0x2c private: - [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d + [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d public: // MPropertyFriendlyName "Min Distance" // MPropertyAttrStateCallback @@ -7002,7 +7002,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterGoalDistance; // 0x34 private: - [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 + [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: // MPropertyFriendlyName "Goal Filter Start Distance" // MPropertyAttrStateCallback @@ -7012,7 +7012,7 @@ public: // MPropertyAttrStateCallback bool m_bFilterGoalOvershoot; // 0x3c private: - [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d + [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d public: // MPropertyFriendlyName "Max Goal Overshoot Scale" // MPropertyAttrStateCallback @@ -7068,7 +7068,7 @@ public: // MPropertyAttrChangeCallback bool m_bScaleSpeed; // 0x46 private: - [[maybe_unused]] uint8_t __pad0047[0x1]; // 0x47 + [[maybe_unused]] uint8_t __pad0047[0x1]; // 0x47 public: // MPropertyFriendlyName "Scale" // MPropertyGroupName "Speed Scaling" @@ -7094,7 +7094,7 @@ public: // MPropertyAttrChangeCallback bool m_bTurnToFace; // 0x58 private: - [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 + [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: // MPropertyFriendlyName "Target" // MPropertyGroupName "Turn to Face" @@ -7133,7 +7133,7 @@ public: // MPropertyFriendlyName "Priority" int32_t m_nPriority; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: // MPropertyFriendlyName "Body Group Settings" CUtlVector< CBodyGroupSetting > m_bodyGroupSettings; // 0x50 @@ -7175,13 +7175,13 @@ public: // MPropertyHideField AnimParamID m_id; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MPropertyHideField // MPropertyAttrChangeCallback CUtlString m_componentName; // 0x30 private: - [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 public: // MPropertyFriendlyName "Preview Button" AnimParamButton_t m_previewButton; // 0x3c @@ -7218,7 +7218,7 @@ public: class CStringAnimTag : public CAnimTagBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7304,7 +7304,7 @@ public: class CLeafUpdateNode : public CAnimUpdateNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7388,7 +7388,7 @@ public: CUtlString m_name; // 0x28 Vector m_vUpVector; // 0x30 private: - [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c + [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c public: CUtlVector< CConstraintSlave > m_slaves; // 0x40 CUtlVector< CConstraintTarget > m_targets; // 0x58 @@ -7509,7 +7509,7 @@ public: class CPointConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7551,7 +7551,7 @@ public: class CGroupOutputAnimNode : public CProxyAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7559,7 +7559,7 @@ public: class ConditionUpdater { public: - uint8_t __pad0000[0x10]; // @note: autoaligned + uint8_t __pad0000[0x10]; // Autoaligned }; // Alignment: 7 @@ -7622,7 +7622,7 @@ class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase public: CUtlVector< float32 > m_sampleTimes; // 0x20 private: - [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 public: float m_flSpringConstant; // 0x3c float m_flAnticipationDistance; // 0x40 @@ -7797,7 +7797,7 @@ public: class CAnimActionBase { public: - uint8_t __pad0000[0x38]; // @note: autoaligned + uint8_t __pad0000[0x38]; // Autoaligned }; // Alignment: 2 @@ -7843,7 +7843,7 @@ public: int16_t m_nSrcResult; // 0x8 bool m_bSpline; // 0xa private: - [[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb + [[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb public: float m_flVar1; // 0xc float m_flVar2; // 0x10 @@ -7869,7 +7869,7 @@ class CTwistConstraint : public CBaseConstraint public: bool m_bInverse; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: Quaternion m_qParentBindRotation; // 0x74 Quaternion m_qChildBindRotation; // 0x84 @@ -7925,7 +7925,7 @@ public: float m_flAngularDamping; // 0x8c bool m_bOverrideMassCenter; // 0x90 private: - [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 + [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 public: Vector m_vMassCenterOverride; // 0x94 }; @@ -7938,14 +7938,14 @@ public: // MPropertyHideField CUtlString m_group; // 0x18 private: - [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 public: // MPropertyHideField AnimComponentID m_id; // 0x28 // MPropertyFriendlyName "Start Enabled" bool m_bStartEnabled; // 0x2c private: - [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d + [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d public: // MPropertyFriendlyName "Priority" int32_t m_nPriority; // 0x30 @@ -8080,7 +8080,7 @@ public: class CGroupInputAnimNode : public CProxyAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -8111,7 +8111,7 @@ public: VectorAligned m_vWsPosition; // 0x10 Color m_Color; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlString m_Text; // 0x28 }; @@ -8158,7 +8158,7 @@ public: // MPropertyAttrChangeCallback bool m_bUseBlendScale; // 0x54 private: - [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 + [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: // MPropertyFriendlyName "Blend Source" // MPropertyAttrChangeCallback @@ -8201,7 +8201,7 @@ public: class CAnimActionUpdater { public: - uint8_t __pad0000[0x18]; // @note: autoaligned + uint8_t __pad0000[0x18]; // Autoaligned }; // Alignment: 3 @@ -8262,7 +8262,7 @@ public: float m_turnDuration; // 0x74 bool m_bMatchChildDuration; // 0x78 private: - [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 + [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: float m_manualTurnOffset; // 0x7c bool m_bUseManualTurnOffset; // 0x80 @@ -8362,7 +8362,7 @@ public: CUtlString m_tipParentBoneName; // 0x38 Vector m_vTipOffset; // 0x40 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlString m_metacarpalBoneName; // 0x50 Vector m_vSplayHingeAxis; // 0x58 @@ -8382,7 +8382,7 @@ public: struct { uint8_t m_bDisabled: 1; - uint8_t __pad0: 1; // @note: autoaligned + uint8_t __pad0: 1; // Autoaligned }; // 2 bits }; @@ -8475,7 +8475,7 @@ public: // MPropertyAttributeRange "0 1" float m_flEaseOut; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: // MPropertyFriendlyName "VertexSet" CUtlString m_nVertexSet; // 0x50 @@ -8586,7 +8586,7 @@ public: BinaryNodeChildOption m_footMotionTiming; // 0x98 bool m_bUseBlendScale; // 0x9c private: - [[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d + [[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d public: AnimValueSource m_blendValueSource; // 0xa0 CAnimParamHandle m_hBlendParameter; // 0xa4 @@ -8684,7 +8684,7 @@ public: // MPropertyFriendlyName "Tolerance" float m_flTolerance; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MPropertyFriendlyName "Feet" // MPropertyAutoExpandSelf @@ -8701,7 +8701,7 @@ public: Vector m_vBasePosition; // 0x8 Quaternion m_qBaseOrientation; // 0x14 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlString m_sName; // 0x28 }; @@ -8722,13 +8722,13 @@ public: int32_t m_nChainIndex; // 0x0 IKSolverSettings_t m_SolverSettings; // 0x4 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: IKTargetSettings_t m_TargetSettings; // 0x10 SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x30 float m_flDebugNormalizedValue; // 0x34 private: - [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 public: VectorAligned m_vDebugOffset; // 0x40 }; @@ -8751,7 +8751,7 @@ public: CUtlString m_name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CHitBox > m_HitBoxes; // 0x10 CUtlString m_SourceFilename; // 0x28 @@ -8769,7 +8769,7 @@ public: // MPropertyFriendlyName "Network Path" bool m_bNetworkPath; // 0x78 private: - [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 + [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: // MPropertyGroupName "+Facing" // MPropertyFriendlyName "Default Mode" @@ -8781,7 +8781,7 @@ public: // MPropertyFriendlyName "Network Facing" bool m_bNetworkFacing; // 0x98 private: - [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 + [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 public: // MPropertyHideField AnimParamID m_paramIDs[27]; // 0x9c @@ -8815,7 +8815,7 @@ public: uint32_t m_nLocalElementMasks; // 0x4 int32_t m_nLocalChannel; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlBinaryBlock m_container; // 0x10 }; @@ -8851,7 +8851,7 @@ public: // MPropertyFriendlyName "Default Value" uint8_t m_defaultValue; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x7]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x7]; // 0x51 public: // MPropertyFriendlyName "Values" CUtlVector< CUtlString > m_enumOptions; // 0x58 @@ -8865,7 +8865,7 @@ public: // MPropertyFriendlyName "Footstep Type" FootstepLandedFootSoundType_t m_FootstepType; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MPropertyFriendlyName "Override Sound" // MPropertyAttributeChoiceName "Sound" @@ -8886,7 +8886,7 @@ public: struct { uint8_t m_bExclusiveRootMotion: 1; - uint8_t __pad1: 1; // @note: autoaligned + uint8_t __pad1: 1; // Autoaligned }; // 2 bits }; @@ -8904,7 +8904,7 @@ public: class CFootCycle : public CCycleBase { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -9000,14 +9000,14 @@ public: CAnimInputDamping m_facingDamping; // 0x58 FacingMode m_eDefaultFacingMode; // 0x70 private: - [[maybe_unused]] uint8_t __pad0074[0x8]; // 0x74 + [[maybe_unused]] uint8_t __pad0074[0x8]; // 0x74 public: int32_t m_nDefaultMotorIndex; // 0x7c bool m_bMoveVarsDisabled; // 0x80 bool m_bNetworkPath; // 0x81 bool m_bNetworkFacing; // 0x82 private: - [[maybe_unused]] uint8_t __pad0083[0x1]; // 0x83 + [[maybe_unused]] uint8_t __pad0083[0x1]; // 0x83 public: CAnimParamHandle m_paramHandles[27]; // 0x84 }; @@ -9038,7 +9038,7 @@ public: class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -9072,7 +9072,7 @@ public: // MPropertyFriendlyName "Start new option at same cycle" bool m_bSyncCyclesOnChange; // 0x8d private: - [[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e + [[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e public: // MPropertySuppressField CBlendCurve m_blendCurve; // 0x90 @@ -9085,7 +9085,7 @@ class CAnimReplayFrame public: CUtlBinaryBlock m_instanceData; // 0x10 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: CTransform m_localToWorldTransform; // 0x30 float m_timeStamp; // 0x50 @@ -9096,7 +9096,7 @@ public: class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -9169,7 +9169,7 @@ public: // MPropertyAttrChangeCallback bool m_bSearchAtInterval; // 0x94 private: - [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 + [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 public: // MPropertyFriendlyName "Search Interval" // MPropertyGroupName "Search Triggers" @@ -9198,7 +9198,7 @@ public: // MPropertyAttrChangeCallback bool m_bGoalAssist; // 0xa9 private: - [[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa + [[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa public: // MPropertyFriendlyName "Goal Assist Distance" // MPropertyGroupName "Goal Assist" @@ -9213,7 +9213,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableDistanceScaling; // 0xb4 private: - [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 + [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 public: // MPropertyFriendlyName "Outer Stopping Radius" // MPropertyGroupName "Distance Scaling" @@ -9296,7 +9296,7 @@ class CLookAtUpdateNode : public CUnaryUpdateNode public: LookAtOpFixedSettings_t m_opFixedSettings; // 0x70 private: - [[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140 + [[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140 public: AnimVectorSource m_target; // 0x148 CAnimParamHandle m_paramIndex; // 0x14c @@ -9398,7 +9398,7 @@ class CAimMatrixUpdateNode : public CUnaryUpdateNode public: AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x70 private: - [[maybe_unused]] uint8_t __pad0150[0x8]; // 0x150 + [[maybe_unused]] uint8_t __pad0150[0x8]; // 0x150 public: AnimVectorSource m_target; // 0x158 CAnimParamHandle m_paramIndex; // 0x15c @@ -9415,7 +9415,7 @@ public: CUtlVector< CStateUpdateData > m_states; // 0x8 CUtlVector< CTransitionUpdateData > m_transitions; // 0x20 private: - [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 public: int32_t m_startStateIndex; // 0x50 }; @@ -9428,7 +9428,7 @@ public: CBufferString m_sName; // 0x10 uint32_t m_nFlags; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlVector< CBufferString > m_localSequenceNameArray; // 0x28 CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x40 @@ -9448,7 +9448,7 @@ public: class CStaticPoseCacheBuilder : public CStaticPoseCache { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -9526,7 +9526,7 @@ public: CUtlVector< uint8 > m_sortedOrder; // 0x78 CUtlVector< float32 > m_targetValues; // 0x90 private: - [[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8 + [[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8 public: AnimValueSource m_blendValueSource; // 0xac CAnimParamHandle m_paramIndex; // 0xb0 @@ -9568,7 +9568,7 @@ class CCycleControlClipUpdateNode : public CLeafUpdateNode public: CUtlVector< TagSpan_t > m_tags; // 0x60 private: - [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 + [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 public: HSequence m_hSequence; // 0x7c float m_duration; // 0x80 @@ -9610,7 +9610,7 @@ public: class CParentConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -9643,7 +9643,7 @@ public: float m_flUWidthSrc; // 0x4 float m_flVHeightSrc; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CMorphBundleData > m_bundleDatas; // 0x10 }; @@ -9769,19 +9769,19 @@ public: bool m_bApplyHipDrop; // 0x39 bool m_bAlwaysUseFallbackHinge; // 0x3a private: - [[maybe_unused]] uint8_t __pad003b[0x1]; // 0x3b + [[maybe_unused]] uint8_t __pad003b[0x1]; // 0x3b public: float m_flMaxFootHeight; // 0x3c float m_flExtensionScale; // 0x40 bool m_bEnableLockBreaking; // 0x44 private: - [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 + [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: float m_flLockBreakTolerance; // 0x48 float m_flLockBlendTime; // 0x4c bool m_bEnableStretching; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flMaxStretchAmount; // 0x54 float m_flStretchExtensionScale; // 0x58 @@ -9794,7 +9794,7 @@ class CSequenceUpdateNode : public CLeafUpdateNode public: CUtlVector< TagSpan_t > m_tags; // 0x60 private: - [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 + [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 public: HSequence m_hSequence; // 0x7c float m_playbackSpeed; // 0x80 @@ -9858,7 +9858,7 @@ class CFootLockUpdateNode : public CUnaryUpdateNode public: FootLockPoseOpFixedSettings m_opFixedSettings; // 0x68 private: - [[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8 + [[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8 public: CUtlVector< FootFixedSettings > m_footSettings; // 0xd0 CAnimInputDamping m_hipShiftDamping; // 0xe8 @@ -9903,7 +9903,7 @@ public: float m_flDistance; // 0x68 bool m_bExtrapolateMovement; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: float m_flMinExtrapolationSpeed; // 0x70 }; @@ -9941,7 +9941,7 @@ public: // MPropertyAttrChangeCallback bool m_bApplyMovement; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyFriendlyName "Movement Velocity Parameter" // MPropertyGroupName "Generate Movement" @@ -9953,7 +9953,7 @@ public: // MPropertyAttrChangeCallback bool m_bOrientMovement; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyFriendlyName "Movement Heading Parameter" // MPropertyGroupName "Orient Movement" @@ -9967,7 +9967,7 @@ public: // MPropertyAttrChangeCallback bool m_bTurnToFace; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: // MPropertyFriendlyName "Turn to Face Offset" // MPropertyAttributeRange "-180 180" @@ -9990,7 +9990,7 @@ public: // MPropertyAttrStateCallback AnimParamID m_param; // 0x60 private: - [[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64 + [[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64 public: // MPropertyFriendlyName "Damping" // MPropertyGroupName "Turn to Face" @@ -10017,7 +10017,7 @@ public: // MPropertyFriendlyName "Lock Blend on Reset" bool m_bLockBlendOnReset; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0x54 @@ -10086,19 +10086,19 @@ public: uint32_t m_nameHash; // 0x8 uint32_t m_baseNameHash; // 0xc private: - [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 public: // MKV3TransferName "hidden" bool m_bHidden; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19 public: // MKV3TransferName "description" CUtlString m_description; // 0x20 // MKV3TransferName "physics" CPhysSurfacePropertiesPhysics m_physics; // 0x28 private: - [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c + [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c public: // MKV3TransferName "audiosounds" CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x40 @@ -10132,7 +10132,7 @@ public: CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58 CUtlVector< int8 > m_tags; // 0x70 private: - [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 + [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 public: CBlendCurve m_blendCurve; // 0x8c float m_flBlendTime; // 0x94 @@ -10158,7 +10158,7 @@ public: CUtlVector< CUtlVector< int32 > > m_nElementUniqueID; // 0xb0 CUtlVector< uint32 > m_nElementMask; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0 + [[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0 public: CUtlVector< CCompressor< Vector >* > m_vectorCompressor; // 0xf8 CUtlVector< CCompressor< Quaternion >* > m_quaternionCompressor; // 0x110 @@ -10190,7 +10190,7 @@ public: CUtlVector< CStateNodeStateData > m_stateData; // 0xc0 CUtlVector< CStateNodeTransitionData > m_transitionData; // 0xd8 private: - [[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0 + [[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0 public: bool m_bBlockWaningTags; // 0xf4 bool m_bLockStateWhenWaning; // 0xf5 @@ -10244,7 +10244,7 @@ public: class CAnimCycle : public CCycleBase { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -10346,7 +10346,7 @@ public: int32_t m_frameCorners[3][3]; // 0x5c StaticPoseCacheHandle m_poses[9]; // 0x80 private: - [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 + [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: CAnimInputDamping m_damping; // 0xa8 AnimVectorSource m_blendSource; // 0xc0 @@ -10380,7 +10380,7 @@ public: CUtlString m_Name; // 0x20 int32_t m_nParent; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x30 }; @@ -10482,7 +10482,7 @@ public: Quaternion m_qOffset; // 0x14 bool m_bIsAttachment; // 0x24 private: - [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 + [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: CUtlString m_sName; // 0x28 }; @@ -10492,7 +10492,7 @@ public: class CInputStreamAnimNode : public CAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -10595,7 +10595,7 @@ public: class COrientConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -10716,11 +10716,11 @@ public: CMotionDataSet m_dataSet; // 0x58 CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x78 private: - [[maybe_unused]] uint8_t __pad0090[0x8]; // 0x90 + [[maybe_unused]] uint8_t __pad0090[0x8]; // 0x90 public: bool m_bSearchAtInterval; // 0x98 private: - [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 + [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 public: float m_flSearchInterval; // 0x9c bool m_bSearchOnSteps; // 0xa0 @@ -10733,17 +10733,17 @@ public: float m_flBlendTime; // 0xb4 bool m_bLockClipWhenWaning; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: float m_flSelectionThreshold; // 0xbc bool m_bGoalAssist; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 + [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 public: float m_flGoalAssistDistance; // 0xc4 float m_flGoalAssistTolerance; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc + [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc public: CAnimInputDamping m_distanceScale_Damping; // 0xd0 float m_flDistanceScale_OuterRadius; // 0xe8 @@ -10829,7 +10829,7 @@ public: // MPropertyAttributeChoiceName "FloatParameter" AnimParamID m_weightParam; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: // MPropertyFriendlyName "LookAt Chain" // MPropertyAttributeChoiceName "LookAtChain" @@ -10851,7 +10851,7 @@ public: // MPropertyGroupName "Hysteresis" bool m_bUseHysteresis; // 0x6a private: - [[maybe_unused]] uint8_t __pad006b[0x1]; // 0x6b + [[maybe_unused]] uint8_t __pad006b[0x1]; // 0x6b public: // MPropertyFriendlyName "Inner Angle" // MPropertyGroupName "Hysteresis" @@ -10860,7 +10860,7 @@ public: // MPropertyGroupName "Hysteresis" float m_flHysteresisOuterAngle; // 0x70 private: - [[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74 + [[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74 public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x78 @@ -10912,7 +10912,7 @@ public: uint16_t m_nHitBoxIndex; // 0x60 uint8_t m_nShapeType; // 0x62 private: - [[maybe_unused]] uint8_t __pad0063[0x1]; // 0x63 + [[maybe_unused]] uint8_t __pad0063[0x1]; // 0x63 public: bool m_bTranslationOnly; // 0x64 bool m_bVisible; // 0x65 @@ -10924,7 +10924,7 @@ public: class CAnimComponentStateTransition : public CAnimStateTransition { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -10940,7 +10940,7 @@ public: class CAnimComponentState : public CAnimState { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -10991,7 +10991,7 @@ public: // MPropertyFriendlyName "Reset Destination" bool m_bReset; // 0x54 private: - [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 + [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: // MPropertyFriendlyName "Start Cycle At" ResetCycleOption m_resetCycleOption; // 0x58 @@ -11024,7 +11024,7 @@ public: // MPropertyFriendlyName "Trigger Phase" StepPhase m_triggerPhase; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MPropertyFriendlyName "Tags" // MPropertyAttributeChoiceName "Tag" @@ -11047,16 +11047,16 @@ public: Vector m_vTintColor; // 0x20 float m_flAlpha; // 0x2c private: - [[maybe_unused]] uint8_t __pad0030[0x6]; // 0x30 + [[maybe_unused]] uint8_t __pad0030[0x6]; // 0x30 public: int16_t m_CullDataIndex; // 0x36 int32_t m_nMeshID; // 0x38 private: - [[maybe_unused]] uint8_t __pad003c[0x6c]; // 0x3c + [[maybe_unused]] uint8_t __pad003c[0x6c]; // 0x3c public: CRenderBufferBinding m_indexBuffer; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00b8[0x10]; // 0xb8 + [[maybe_unused]] uint8_t __pad00b8[0x10]; // 0xb8 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0xc8 }; @@ -11086,11 +11086,11 @@ class CAnimationGraph : public CAnimationSubGraph public: CSmartPtr< CAnimGraphSettingsManager > m_pSettingsManager; // 0xf8 private: - [[maybe_unused]] uint8_t __pad0100[0x8]; // 0x100 + [[maybe_unused]] uint8_t __pad0100[0x8]; // 0x100 public: CAnimClipDataManager m_clipDataManager; // 0x108 private: - [[maybe_unused]] uint8_t __pad0140[0x10]; // 0x140 + [[maybe_unused]] uint8_t __pad0140[0x10]; // 0x140 public: CUtlString m_modelName; // 0x150 CUtlString m_previewModelName; // 0x158 @@ -11101,7 +11101,7 @@ public: class CChoreoUpdateNode : public CUnaryUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -11120,7 +11120,7 @@ public: // MPropertyFriendlyName "Network Look Target" bool m_bNetworkLookTarget; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyHideField AnimParamID m_lookHeadingID; // 0x44 @@ -11173,7 +11173,7 @@ public: // MPropertyAttrChangeCallback bool m_bUseAcceleration; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyFriendlyName "Spring Constant" // MPropertyAttrStateCallback @@ -11323,7 +11323,7 @@ public: float m_flMaxScale; // 0x74 float m_flMinScale; // 0x78 private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: CAnimInputDamping m_damping; // 0x80 }; @@ -11383,12 +11383,12 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b public: CSeqMultiFetch m_fetch; // 0x20 int32_t m_nLocalWeightlist; // 0x88 private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c + [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x90 CUtlVector< CSeqIKLock > m_IKLockArray; // 0xa8 @@ -11408,7 +11408,7 @@ public: uint16_t m_nFlags; // 0x0 uint16_t m_nRefCounter; // 0x2 private: - [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 + [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 public: CUtlVector< uint32 > m_bonesHash; // 0x8 CUtlVector< CUtlString > m_boneNames; // 0x20 @@ -11482,7 +11482,7 @@ public: int32_t m_footstepLandedTagIndex; // 0x2c bool m_bEnableTracing; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: float m_flTraceAngleBlend; // 0x34 int32_t m_nDisableTagIndex; // 0x38 @@ -11504,7 +11504,7 @@ public: class CPathAnimMotor : public CPathAnimMotorBase { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -11517,7 +11517,7 @@ public: CAnimNodePath m_nodePath; // 0x20 AnimComponentID m_componentID; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CUtlVector< char > m_byteCode; // 0x58 }; @@ -11587,7 +11587,7 @@ public: // MPropertyFriendlyName "Reset Child" bool m_bResetChild; // 0x65 private: - [[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66 + [[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66 public: // MPropertyFriendlyName "IK Solver Type" // MPropertyGroupName "IK" @@ -11598,7 +11598,7 @@ public: // MPropertyAttrStateCallback bool m_bAlwaysUseFallbackHinge; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: // MPropertyFriendlyName "Curve Foot Paths" // MPropertyGroupName "Curve Paths" @@ -11616,7 +11616,7 @@ public: // MPropertyAttrChangeCallback bool m_bModulateStepHeight; // 0x79 private: - [[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a + [[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a public: // MPropertyFriendlyName "Height Increase Scale" // MPropertyGroupName "Step Height" @@ -11630,14 +11630,14 @@ public: // MPropertyGroupName "Hip Shift" bool m_bEnableHipShift; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: // MPropertyFriendlyName "Hip Shift Scale" // MPropertyGroupName "Hip Shift" // MPropertyAttributeRange "0 1" float m_flHipShiftScale; // 0x88 private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c + [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: // MPropertyFriendlyName "Damping" // MPropertyGroupName "Hip Shift" @@ -11646,7 +11646,7 @@ public: // MPropertyGroupName "Tilt" bool m_bApplyTilt; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00a9[0x3]; // 0xa9 + [[maybe_unused]] uint8_t __pad00a9[0x3]; // 0xa9 public: // MPropertyFriendlyName "Tilt Plane Pitch Spring Strength" // MPropertyGroupName "Tilt" @@ -11658,7 +11658,7 @@ public: // MPropertyGroupName "Lock Breaking" bool m_bEnableLockBreaking; // 0xb4 private: - [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 + [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 public: // MPropertyFriendlyName "Tolerance" // MPropertyGroupName "Lock Breaking" @@ -11670,7 +11670,7 @@ public: // MPropertyGroupName "Stretch" bool m_bEnableStretching; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 + [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 public: // MPropertyFriendlyName "Max Stretch Amount" // MPropertyGroupName "Stretch" @@ -11684,7 +11684,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableGroundTracing; // 0xcc private: - [[maybe_unused]] uint8_t __pad00cd[0x3]; // 0xcd + [[maybe_unused]] uint8_t __pad00cd[0x3]; // 0xcd public: // MPropertyFriendlyName "Angle Traces with Slope" // MPropertyGroupName "Ground IK" @@ -11697,7 +11697,7 @@ public: // MPropertyAttrStateCallback bool m_bApplyHipDrop; // 0xd4 private: - [[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5 + [[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5 public: // MPropertyFriendlyName "Max Foot Lift" // MPropertyGroupName "Ground IK" @@ -11716,7 +11716,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableRootHeightDamping; // 0xf8 private: - [[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9 + [[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9 public: // MPropertyFriendlyName "Damping Settings" // MPropertyGroupName "Root Height Damping" @@ -11750,12 +11750,12 @@ class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator public: bool m_bMatchByTimeRemaining; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flMaxTimeRemaining; // 0x54 bool m_bFilterByTimeRemaining; // 0x58 private: - [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 + [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: float m_flMinTimeRemaining; // 0x5c }; @@ -11785,7 +11785,7 @@ public: uint8_t m_bReset: 1; uint8_t m_resetCycleOption: 3; uint8_t m_bForceFootPlant: 1; - uint8_t __pad2: 5; // @note: autoaligned + uint8_t __pad2: 5; // Autoaligned }; // 10 bits }; @@ -11804,7 +11804,7 @@ public: // MPropertyAttrChangeCallback IkEndEffectorType m_endEffectorType; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: // MPropertyGroupName "End Effector" // MPropertyFriendlyName "Attachment" @@ -11816,7 +11816,7 @@ public: // MPropertyAttrChangeCallback IkTargetType m_targetType; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: // MPropertyGroupName "Target" // MPropertyFriendlyName "Attachment" @@ -11838,7 +11838,7 @@ public: // MPropertyAttrChangeCallback bool m_bMatchTargetOrientation; // 0x74 private: - [[maybe_unused]] uint8_t __pad0075[0x3]; // 0x75 + [[maybe_unused]] uint8_t __pad0075[0x3]; // 0x75 public: // MPropertyGroupName "Target" // MPropertyFriendlyName "Rotation Parameter" @@ -11890,35 +11890,35 @@ public: uint16_t m_nBody2; // 0x4 uint16_t m_nFlags; // 0x6 private: - [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 + [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 public: CTransform m_Frame1; // 0x10 CTransform m_Frame2; // 0x30 bool m_bEnableCollision; // 0x50 bool m_bEnableLinearLimit; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: VPhysXRange_t m_LinearLimit; // 0x54 bool m_bEnableLinearMotor; // 0x5c private: - [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d + [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d public: Vector m_vLinearTargetVelocity; // 0x60 float m_flMaxForce; // 0x6c bool m_bEnableSwingLimit; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: VPhysXRange_t m_SwingLimit; // 0x74 bool m_bEnableTwistLimit; // 0x7c private: - [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d + [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d public: VPhysXRange_t m_TwistLimit; // 0x80 bool m_bEnableAngularMotor; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: Vector m_vAngularTargetVelocity; // 0x8c float m_flMaxTorque; // 0x98 @@ -11953,7 +11953,7 @@ public: // MPropertyAttrChangeCallback bool m_bAutoTargetSpeed; // 0x31 private: - [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MPropertyFriendlyName "Target Speed" // MPropertyAttrStateCallback @@ -11976,7 +11976,7 @@ public: // MPropertyAttrChangeCallback bool m_bAnimationDriven; // 0x45 private: - [[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46 + [[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46 public: // MPropertyFriendlyName "Base Anim Clips" // MPropertyGroupName "Anim Driven Settings" @@ -12034,7 +12034,7 @@ public: bool m_bY; // 0x35 bool m_bZ; // 0x36 private: - [[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37 + [[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37 public: int32_t m_eType; // 0x38 }; @@ -12056,7 +12056,7 @@ public: CUtlString m_boneName; // 0x0 uint32_t m_boneNameToken; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x10 }; @@ -12069,7 +12069,7 @@ public: // MPropertyFriendlyName "Distance" float m_flDistance; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MPropertyFriendlyName "Samples Times" CUtlVector< float32 > m_pathSamples; // 0x30 @@ -12077,7 +12077,7 @@ public: // MPropertyAttrChangeCallback bool m_bExtrapolateMovement; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyFriendlyName "Min Extrapolation Speed" // MPropertyAttrStateCallback @@ -12098,7 +12098,7 @@ public: uint8_t m_bIsStartState: 1; uint8_t m_bIsEndState: 1; uint8_t m_bIsPassthrough: 1; - uint8_t __pad3: 3; // @note: autoaligned + uint8_t __pad3: 3; // Autoaligned }; // 6 bits }; @@ -12133,7 +12133,7 @@ public: bool m_bHideMaterialGroupInTools; // 0x0 bool m_bHideRenderColorInTools; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 public: CUtlVector< CModelConfig* > m_Configs; // 0x8 }; @@ -12151,7 +12151,7 @@ public: class CAnimGraphSettingsGroup { public: - uint8_t __pad0000[0x20]; // @note: autoaligned + uint8_t __pad0000[0x20]; // Autoaligned }; // Alignment: 6 @@ -12216,14 +12216,14 @@ public: bool m_bStopFeetAtGoal; // 0x71 bool m_bScaleSpeed; // 0x72 private: - [[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73 + [[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73 public: float m_flScale; // 0x74 float m_flMinAngle; // 0x78 float m_flMaxAngle; // 0x7c float m_flSpeedScaleBlending; // 0x80 private: - [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 + [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 public: CAnimInputDamping m_turnDamping; // 0x88 AnimValueSource m_facingTarget; // 0xa0 @@ -12237,7 +12237,7 @@ public: class CRootUpdateNode : public CUnaryUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -12319,7 +12319,7 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: CSeqTransition m_transition; // 0x1c int16_t m_nFrameRangeSequence; // 0x24 @@ -12342,7 +12342,7 @@ public: matrix3x4a_t m_rootToWorld; // 0x10 bool m_bBonesInWorldSpace; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: CUtlVector< uint32 > m_boneSetupMask; // 0x48 CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x60 @@ -12350,7 +12350,7 @@ public: AnimationSnapshotType_t m_SnapshotType; // 0x90 bool m_bHasDecodeDump; // 0x94 private: - [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 + [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 public: AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x98 }; @@ -12388,7 +12388,7 @@ class CHitReactUpdateNode : public CUnaryUpdateNode public: HitReactFixedSettings_t m_opFixedSettings; // 0x68 private: - [[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac public: CAnimParamHandle m_triggerParam; // 0xb4 CAnimParamHandle m_hitBoneParam; // 0xbc @@ -12472,7 +12472,7 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: CSeqTransition m_transition; // 0x1c int16_t m_nLocalBaseReference; // 0x24 @@ -12552,7 +12552,7 @@ struct AnimationSnapshot_t : public AnimationSnapshotBase_t public: int32_t m_nEntIndex; // 0x110 private: - [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 + [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 public: CUtlString m_modelName; // 0x118 }; @@ -12570,7 +12570,7 @@ public: class CCurrentVelocityMetric : public CMotionMetricBase { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -12612,11 +12612,11 @@ public: CBufferString m_name; // 0x0 CAnimDesc_Flag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad0017[0x1]; // 0x17 + [[maybe_unused]] uint8_t __pad0017[0x1]; // 0x17 public: float fps; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: // MKV3TransferName "m_pData" CAnimEncodedFrames m_Data; // 0x20 @@ -12628,7 +12628,7 @@ public: Vector m_vecRootMin; // 0x15c Vector m_vecRootMax; // 0x168 private: - [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 + [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 public: CUtlVector< Vector > m_vecBoneWorldMin; // 0x178 CUtlVector< Vector > m_vecBoneWorldMax; // 0x190 @@ -12645,7 +12645,7 @@ public: CUtlVector< float32 > m_flBoneWeightArray; // 0x28 float m_flDefaultMorphCtrlWeight; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlVector< CUtlPair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x48 }; @@ -12675,7 +12675,7 @@ class CDirectionalBlendUpdateNode : public CLeafUpdateNode public: HSequence m_hSequences[8]; // 0x5c private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: CAnimInputDamping m_damping; // 0x80 AnimValueSource m_blendValueSource; // 0x98 @@ -12715,7 +12715,7 @@ public: // MPropertyFriendlyName "Horizontal Axis" Vector m_horizontalAxisDirection; // 0x60 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x70 @@ -12756,11 +12756,11 @@ class CAnimationGroup public: uint32_t m_nFlags; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CBufferString m_name; // 0x18 private: - [[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28 public: // MKV3TransferName "m_localHAnimArray" CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x60 @@ -12791,7 +12791,7 @@ public: class CInputStreamUpdateNode : public CLeafUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -12822,7 +12822,7 @@ public: // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0x7a private: - [[maybe_unused]] uint8_t __pad007b[0x1]; // 0x7b + [[maybe_unused]] uint8_t __pad007b[0x1]; // 0x7b public: // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0x7c @@ -12857,7 +12857,7 @@ public: // MPropertyFriendlyName "Use Manual Turn Offset" bool m_bUseManualTurnOffset; // 0x4d private: - [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e + [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e public: // MPropertyFriendlyName "Manual Turn Offset" float m_manualTurnOffset; // 0x50 @@ -13186,7 +13186,7 @@ public: CUtlVector< RnPlane_t > m_Planes; // 0xb0 uint32_t m_nFlags; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc + [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc public: CRegionSVM* m_pRegionSVM; // 0xd0 }; @@ -13253,7 +13253,7 @@ public: class IPhysicsPlayerController { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 3 @@ -13274,7 +13274,7 @@ public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 @@ -13342,7 +13342,7 @@ public: float m_flMaxFraction; // 0x1c float m_flScale; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: RnHull_t* m_pHull; // 0x28 }; @@ -13620,7 +13620,7 @@ public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 @@ -13890,7 +13890,7 @@ public: uint16_t m_nNodeBaseJiggleboneDependsCount; // 0x56 uint16_t m_nRopeCount; // 0x58 private: - [[maybe_unused]] uint8_t __pad005a[0x6]; // 0x5a + [[maybe_unused]] uint8_t __pad005a[0x6]; // 0x5a public: CUtlVector< uint16 > m_Ropes; // 0x60 CUtlVector< FeNodeBase_t > m_NodeBases; // 0x78 @@ -14083,7 +14083,7 @@ public: float m_fldbOutputGain; // 0xc bool m_bBassMono; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flBassFreq; // 0x14 }; @@ -14239,7 +14239,7 @@ public: CUtlString itemName; // 0x8 CUtlString itemTypeName; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: CUtlString itemKVString; // 0x20 Vector2D itemPos; // 0x28 @@ -14332,7 +14332,7 @@ public: VMixFilterDesc_t m_feedbackFilter; // 0x0 bool m_bEnableFilter; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flDelay; // 0x14 float m_flDirectGain; // 0x18 @@ -14356,7 +14356,7 @@ public: float m_flHighCutoffFreq; // 0x1c bool m_bPeakMode; // 0x20 private: - [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 + [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: VMixDynamicsBand_t m_bandDesc[3]; // 0x24 }; @@ -14389,21 +14389,21 @@ public: // MPropertyFriendlyName "Blocks Events" bool m_bIsBlocking; // 0xc private: - [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd + [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd public: // MPropertyFriendlyName "Block Max Count" int32_t m_nBlockMaxCount; // 0x10 // MPropertyFriendlyName "Invert Match" bool m_bInvertMatch; // 0x14 private: - [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 + [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: // MPropertyFriendlyName "Match Rules" CSosGroupMatchPattern m_matchPattern; // 0x18 // MPropertyFriendlyName "Branch Rules" CSosGroupBranchPattern m_branchPattern; // 0x40 private: - [[maybe_unused]] uint8_t __pad0050[0x60]; // 0x50 + [[maybe_unused]] uint8_t __pad0050[0x60]; // 0x50 public: // MPropertyFriendlyName "Actions" CSosGroupActionSchema* m_vActions[4]; // 0xb0 @@ -14462,7 +14462,7 @@ public: CUtlString m_ViewName; // 0x10 int32_t m_nLayerIndex; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: uint64_t m_nLayerId; // 0x20 CUtlString m_LayerName; // 0x28 @@ -14474,7 +14474,7 @@ public: class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14482,7 +14482,7 @@ public: class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -14558,7 +14558,7 @@ public: Vector2D m_vUVStart; // 0x3c Vector2D m_vUVEnd; // 0x44 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x50 int32_t m_nRenderOrder; // 0x58 @@ -14576,7 +14576,7 @@ public: Vector2D m_vLightmapUvScale; // 0x8 bool m_bHasLightmaps; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11 public: CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x18 }; @@ -14591,7 +14591,7 @@ public: uint8_t m_nVisClusterMemberCount; // 0x1c uint8_t m_nLODGroupMask; // 0x1d private: - [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e + [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e public: int32_t m_nCubeMapPrecomputedHandshake; // 0x20 ObjectTypeFlags_t m_objectFlags; // 0x24 @@ -14616,7 +14616,7 @@ public: struct InfoForResourceTypeVMapResourceData_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 @@ -14652,11 +14652,11 @@ public: bool m_bWrapInAtlas; // 0x48 bool m_bBuildBakedLighting; // 0x49 private: - [[maybe_unused]] uint8_t __pad004a[0x2]; // 0x4a + [[maybe_unused]] uint8_t __pad004a[0x2]; // 0x4a public: Vector2D m_vLightmapUvScale; // 0x4c private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: uint64_t m_nCompileTimestamp; // 0x58 uint64_t m_nCompileFingerprint; // 0x60 @@ -14691,7 +14691,7 @@ public: CUtlString m_outputName; // 0x0 uint32_t m_targetType; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlString m_targetName; // 0x10 CUtlString m_inputName; // 0x18 @@ -14708,7 +14708,7 @@ public: uint32_t m_nSubSceneObject; // 0x4 uint32_t m_nDrawCallIndex; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x10 }; @@ -14760,7 +14760,7 @@ public: struct VMapResourceData_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 8 @@ -14789,7 +14789,7 @@ public: int16_t m_nLayer; // 0x20 int16_t m_nBoundsGroupIndex; // 0x22 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x28 CUtlVector< uint16 > m_visClusterMembership; // 0x40 @@ -14818,7 +14818,7 @@ public: float m_flFadeEndDistance; // 0x38 Vector4D m_vTintColor; // 0x3c private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlString m_skin; // 0x50 ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58 @@ -14830,7 +14830,7 @@ public: int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x74 int16_t m_nBoundsGroupIndex; // 0x78 private: - [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a + [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a public: CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x80 CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x88 @@ -14841,7 +14841,7 @@ public: class CParticleProperty { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 1 @@ -14857,7 +14857,7 @@ public: class CPiecewiseCurveSchemaWrapper { public: - uint8_t __pad0000[0x40]; // @note: autoaligned + uint8_t __pad0000[0x40]; // Autoaligned }; // Alignment: 36 @@ -14876,7 +14876,7 @@ public: float m_flRandomMax; // 0x20 ParticleFloatRandomMode_t m_nRandomMode; // 0x24 private: - [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 public: float m_flLOD0; // 0x2c float m_flLOD1; // 0x30 @@ -14896,7 +14896,7 @@ public: float m_flNoiseImgPreviewScale; // 0x70 bool m_bNoiseImgPreviewLive; // 0x74 private: - [[maybe_unused]] uint8_t __pad0075[0x7]; // 0x75 + [[maybe_unused]] uint8_t __pad0075[0x7]; // 0x75 public: ParticleFloatInputMode_t m_nInputMode; // 0x7c float m_flMultFactor; // 0x80 @@ -14907,7 +14907,7 @@ public: ParticleFloatBiasType_t m_nBiasType; // 0x94 float m_flBiasParameter; // 0x98 private: - [[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c + [[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c public: CPiecewiseCurveSchemaWrapper m_Curve; // 0xa0 }; @@ -14917,7 +14917,7 @@ public: class CParticleCollectionFloatInput : public CParticleFloatInput { public: - // @note: no members available + // No members available }; // Alignment: 16 @@ -14951,7 +14951,7 @@ public: // MPropertySortPriority "-100" bool m_bNormalizeToStopTime; // 0x1c private: - [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d + [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d public: // MPropertyStartGroup "Time Offset" // MPropertyFriendlyName "operator time offset min" @@ -14980,13 +14980,13 @@ public: // MPropertySortPriority "-100" float m_flOpTimeScaleMax; // 0x34 private: - [[maybe_unused]] uint8_t __pad0038[0x1]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x1]; // 0x38 public: // MPropertyStartGroup // MPropertySuppressField bool m_bDisableOperator; // 0x39 private: - [[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a + [[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a public: // MPropertyFriendlyName "operator end cap state" // MPropertySortPriority "-100" @@ -15008,7 +15008,7 @@ public: class CParticleFunctionInitializer : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -15041,7 +15041,7 @@ public: // MPropertyFriendlyName "wrap input" bool m_bWrap; // 0x1a2 private: - [[maybe_unused]] uint8_t __pad01a3[0x1]; // 0x1a3 + [[maybe_unused]] uint8_t __pad01a3[0x1]; // 0x1a3 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1a4 @@ -15052,7 +15052,7 @@ public: class CParticleFunctionOperator : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 18 @@ -15106,7 +15106,7 @@ public: // MParticleAdvancedField bool m_bDotCameraAngles; // 0x35 private: - [[maybe_unused]] uint8_t __pad0036[0x2]; // 0x36 + [[maybe_unused]] uint8_t __pad0036[0x2]; // 0x36 public: // MPropertyFriendlyName "visibility unsupported hardware fallback value" // MParticleAdvancedField @@ -15138,7 +15138,7 @@ public: // MPropertyFriendlyName "Synchronize particles" bool m_bSynchronizeParticles; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "Scale Start/End Control Point" int32_t m_nCPScale; // 0x194 @@ -15157,7 +15157,7 @@ public: class CPerParticleFloatInput : public CParticleFloatInput { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -15165,7 +15165,7 @@ public: class CParticleFunctionConstraint : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -15197,7 +15197,7 @@ public: // MPropertyFriendlyName "# of children to set" int32_t m_nNumControlPoints; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "particle increment amount" CParticleCollectionFloatInput m_nParticleIncrement; // 0x190 @@ -15206,7 +15206,7 @@ public: // MPropertyFriendlyName "set orientation from velocity" bool m_bSetOrientation; // 0x360 private: - [[maybe_unused]] uint8_t __pad0361[0x3]; // 0x361 + [[maybe_unused]] uint8_t __pad0361[0x3]; // 0x361 public: // MPropertyFriendlyName "orientation vector" // MPropertyAttributeChoiceName "particlefield_vector" @@ -15230,7 +15230,7 @@ public: Vector m_vCPRelativePosition; // 0x34 Vector m_vCPRelativeDir; // 0x40 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CParticleFloatInput m_FloatComponentX; // 0x50 CParticleFloatInput m_FloatComponentY; // 0x138 @@ -15265,7 +15265,7 @@ public: class CParticleFunctionForce : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -15278,7 +15278,7 @@ public: // MPropertyFriendlyName "Use local coordinates for offset" bool m_bLocalCoords; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: // MPropertyFriendlyName "Offset from control point" Vector m_vOffset; // 0x8 @@ -15294,7 +15294,7 @@ public: // MPropertyFriendlyName "spin rate min" int32_t m_nSpinRateMinDegrees; // 0x184 private: - [[maybe_unused]] uint8_t __pad0188[0x4]; // 0x188 + [[maybe_unused]] uint8_t __pad0188[0x4]; // 0x188 public: // MPropertyFriendlyName "spin stop time" float m_fSpinRateStopTime; // 0x18c @@ -15392,7 +15392,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "input minimum" CParticleCollectionFloatInput m_nInputMin; // 0x188 @@ -15405,7 +15405,7 @@ public: // MPropertyFriendlyName bool m_bActiveRange; // 0x528 private: - [[maybe_unused]] uint8_t __pad0529[0x3]; // 0x529 + [[maybe_unused]] uint8_t __pad0529[0x3]; // 0x529 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x52c @@ -15416,7 +15416,7 @@ public: class IParticleCollection { public: - uint8_t __pad0000[0x10]; // @note: autoaligned + uint8_t __pad0000[0x10]; // Autoaligned }; // Alignment: 7 @@ -15440,7 +15440,7 @@ public: // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x1a1 private: - [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 + [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "Noise animation time scale" float m_flNoiseAnimationTimeScale; // 0x1a4 @@ -15490,7 +15490,7 @@ public: // MPropertyFriendlyName "scale factor for spring correction" float m_flAdjustmentScale; // 0x438 private: - [[maybe_unused]] uint8_t __pad043c[0x4]; // 0x43c + [[maybe_unused]] uint8_t __pad043c[0x4]; // 0x43c public: // MPropertyFriendlyName "manual resting spacing" CParticleCollectionFloatInput m_flInitialRestingLength; // 0x440 @@ -15505,7 +15505,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "cylinder inner radius" CPerParticleFloatInput m_flInputMin; // 0x188 @@ -15569,7 +15569,7 @@ public: class CParticleFunctionEmitter : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -15595,7 +15595,7 @@ public: class CParticleCollectionVecInput : public CParticleVecInput { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -15626,7 +15626,7 @@ public: class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -15671,7 +15671,7 @@ public: CUtlString m_sequenceName; // 0x10 int32_t m_nFireParticleOnSequenceFrame; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CUtlString m_hitboxSetName; // 0x20 CUtlString m_materialGroupName; // 0x28 @@ -15714,7 +15714,7 @@ public: class C_OP_EndCapDecay : public CParticleFunctionOperator { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -15758,7 +15758,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x188 @@ -15775,12 +15775,12 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x52d private: - [[maybe_unused]] uint8_t __pad05ad[0x3]; // 0x5ad + [[maybe_unused]] uint8_t __pad05ad[0x3]; // 0x5ad public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x5b0 private: - [[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4 + [[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4 public: // MPropertyFriendlyName "Maximum Trace Length" CPerParticleFloatInput m_flMaxTraceLength; // 0x5b8 @@ -15791,7 +15791,7 @@ public: // MPropertyFriendlyName "only active within specified distance" bool m_bActiveRange; // 0x6a8 private: - [[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9 + [[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9 public: // MPropertyFriendlyName "distance component scale" Vector m_vecDistanceScale; // 0x6ac @@ -15885,7 +15885,7 @@ public: // MPropertyFriendlyName "end time" float m_flEndTime; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x24]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x24]; // 0x18c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -15907,7 +15907,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x18c private: - [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d + [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x190 @@ -15984,7 +15984,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x188 @@ -15993,7 +15993,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bClosedLoop; // 0x1a1 private: - [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 + [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "Numer of points along path" int32_t m_nNumPointsAlongPath; // 0x1a4 @@ -16016,7 +16016,7 @@ public: // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x3a0 private: - [[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4 + [[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" @@ -16061,7 +16061,7 @@ public: // MPropertySortPriority "500" bool m_bAnimateInFPS; // 0x9e0 private: - [[maybe_unused]] uint8_t __pad09e1[0x7]; // 0x9e1 + [[maybe_unused]] uint8_t __pad09e1[0x7]; // 0x9e1 public: // MPropertyStartGroup "Lighting and Shadows" // MPropertyFriendlyName "self illum amount" @@ -16093,7 +16093,7 @@ public: // MPropertySortPriority "300" bool m_bSaturateColorPreAlphaBlend; // 0xbc9 private: - [[maybe_unused]] uint8_t __pad0bca[0x6]; // 0xbca + [[maybe_unused]] uint8_t __pad0bca[0x6]; // 0xbca public: // MPropertyFriendlyName "add self amount over alphablend" // MPropertySortPriority "300" @@ -16122,7 +16122,7 @@ public: // MPropertySortPriority "300" ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0xe98 private: - [[maybe_unused]] uint8_t __pad0e9c[0x4]; // 0xe9c + [[maybe_unused]] uint8_t __pad0e9c[0x4]; // 0xe9c public: // MPropertyFriendlyName "alpha reference softness" // MPropertyAttributeRange "0 1" @@ -16145,7 +16145,7 @@ public: // MPropertySuppressExpr "!m_bRefract" bool m_bRefractSolid; // 0x1159 private: - [[maybe_unused]] uint8_t __pad115a[0x6]; // 0x115a + [[maybe_unused]] uint8_t __pad115a[0x6]; // 0x115a public: // MPropertyFriendlyName "refract amount" // MPropertyAttributeRange "-2 2" @@ -16191,13 +16191,13 @@ public: // MPropertySortPriority "900" bool m_bDisableZBuffering; // 0x1356 private: - [[maybe_unused]] uint8_t __pad1357[0x1]; // 0x1357 + [[maybe_unused]] uint8_t __pad1357[0x1]; // 0x1357 public: // MPropertyFriendlyName "Depth feathering mode" // MPropertySortPriority "900" ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x1358 private: - [[maybe_unused]] uint8_t __pad135c[0x4]; // 0x135c + [[maybe_unused]] uint8_t __pad135c[0x4]; // 0x135c public: // MPropertyFriendlyName "particle feathering closest distance to surface" // MPropertySortPriority "900" @@ -16236,7 +16236,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "lifetime lerp start" float m_flLifeTimeLerpStart; // 0x188 @@ -16249,12 +16249,12 @@ public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x214 private: - [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 + [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 public: // MPropertyFriendlyName "lerp type" HitboxLerpType_t m_nLerpType; // 0x218 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c public: // MPropertyFriendlyName "Constant Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x220 @@ -16287,7 +16287,7 @@ public: // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 + [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -16305,7 +16305,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "velocity scale" CPerParticleFloatInput m_flScale; // 0x188 @@ -16364,7 +16364,7 @@ public: // MParticleMinVersion int32_t m_nMaxCP; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "dynamic control point count" CParticleCollectionFloatInput m_nDynamicCPCount; // 0x190 @@ -16387,7 +16387,7 @@ public: // MPropertyFriendlyName "global normal" bool m_bGlobalNormal; // 0x19d private: - [[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e + [[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e public: // MPropertyFriendlyName "radius scale" CPerParticleFloatInput m_flRadiusScale; // 0x1a0 @@ -16434,7 +16434,7 @@ public: // MPropertyFriendlyName "offset propotional to radius" bool m_bRadiusScale; // 0x181 private: - [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 + [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x184 @@ -16467,7 +16467,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x199 private: - [[maybe_unused]] uint8_t __pad019a[0x2]; // 0x19a + [[maybe_unused]] uint8_t __pad019a[0x2]; // 0x19a public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x19c @@ -16543,7 +16543,7 @@ public: // MPropertyFriendlyName "use local system" bool m_bLocalCoords; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad01b9[0x3]; // 0x1b9 + [[maybe_unused]] uint8_t __pad01b9[0x3]; // 0x1b9 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1bc @@ -16582,7 +16582,7 @@ public: class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -16602,7 +16602,7 @@ public: // MPropertyFriendlyName "rotate normals" bool m_bTransformNormals; // 0x180 private: - [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 + [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 @@ -16638,7 +16638,7 @@ public: // MPropertyFriendlyName "CP to set" int32_t m_nOutputCP; // 0x218 private: - [[maybe_unused]] uint8_t __pad021c[0xc]; // 0x21c + [[maybe_unused]] uint8_t __pad021c[0xc]; // 0x21c public: // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x228 @@ -16685,7 +16685,7 @@ public: // MPropertyFriendlyName "Clamp UVs" bool m_bClampUVs; // 0x659 private: - [[maybe_unused]] uint8_t __pad065a[0x2]; // 0x65a + [[maybe_unused]] uint8_t __pad065a[0x2]; // 0x65a public: // MPropertyFriendlyName "per-particle scalar for scale" SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x65c @@ -16883,7 +16883,7 @@ public: class CPerParticleVecInput : public CParticleVecInput { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16891,7 +16891,7 @@ public: class IControlPointEditorData { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 4 @@ -16951,7 +16951,7 @@ public: // MPropertyFriendlyName "use the derivative" bool m_bDerivative; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad01b1[0x3]; // 0x1b1 + [[maybe_unused]] uint8_t __pad01b1[0x3]; // 0x1b1 public: // MPropertyFriendlyName "interpolation" float m_flInterpRate; // 0x1b4 @@ -16980,7 +16980,7 @@ public: // MPropertyFriendlyName "use particle velocity for first input" bool m_bUseParticleVelocity; // 0x19c private: - [[maybe_unused]] uint8_t __pad019d[0x3]; // 0x19d + [[maybe_unused]] uint8_t __pad019d[0x3]; // 0x19d public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1a0 @@ -17043,7 +17043,7 @@ public: // MPropertyFriendlyName "randomly distribute between the control point and control point max" bool m_bDistributeInCPRange; // 0x78c private: - [[maybe_unused]] uint8_t __pad078d[0x3]; // 0x78d + [[maybe_unused]] uint8_t __pad078d[0x3]; // 0x78d public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x790 @@ -17059,18 +17059,18 @@ public: // MPropertyFriendlyName "bias in local system" bool m_bLocalCoords; // 0x96c private: - [[maybe_unused]] uint8_t __pad096d[0x1]; // 0x96d + [[maybe_unused]] uint8_t __pad096d[0x1]; // 0x96d public: // MPropertyFriendlyName "randomly distribute to highest supplied control point" // MParticleMaxVersion bool m_bUseHighestEndCP; // 0x96e private: - [[maybe_unused]] uint8_t __pad096f[0x1]; // 0x96f + [[maybe_unused]] uint8_t __pad096f[0x1]; // 0x96f public: // MPropertyFriendlyName "randomly distribution growth time" float m_flEndCPGrowthTime; // 0x970 private: - [[maybe_unused]] uint8_t __pad0974[0x4]; // 0x974 + [[maybe_unused]] uint8_t __pad0974[0x4]; // 0x974 public: // MPropertyFriendlyName "speed in local coordinate system min" // MVectorIsCoordinate @@ -17112,14 +17112,14 @@ public: // MPropertyFriendlyName "light type" ParticleLightTypeChoiceList_t m_nLightType; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "color blend" CParticleCollectionVecInput m_vecColorScale; // 0x1d8 // MPropertyFriendlyName "color blend type" ParticleColorBlendType_t m_nColorBlendType; // 0x608 private: - [[maybe_unused]] uint8_t __pad060c[0x4]; // 0x60c + [[maybe_unused]] uint8_t __pad060c[0x4]; // 0x60c public: // MPropertyFriendlyName "intensity" CParticleCollectionFloatInput m_flIntensity; // 0x610 @@ -17127,7 +17127,7 @@ public: // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bCastShadows; // 0x6f8 private: - [[maybe_unused]] uint8_t __pad06f9[0x7]; // 0x6f9 + [[maybe_unused]] uint8_t __pad06f9[0x7]; // 0x6f9 public: // MPropertyFriendlyName "inner cone angle" // MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT" @@ -17140,7 +17140,7 @@ public: // MPropertyFriendlyName "attenuation type" StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0x9b8 private: - [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc + [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc public: // MPropertyFriendlyName "falloff linearity" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_NEW || ( m_nAttenuationStyle == LIGHT_STYLE_OLD && m_nLightType == PARTICLE_LIGHT_TYPE_FX )" @@ -17158,7 +17158,7 @@ public: // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bRenderSpecular; // 0xc79 private: - [[maybe_unused]] uint8_t __pad0c7a[0x6]; // 0xc7a + [[maybe_unused]] uint8_t __pad0c7a[0x6]; // 0xc7a public: // MPropertyFriendlyName "light cookie string" CUtlString m_lightCookie; // 0xc80 @@ -17183,7 +17183,7 @@ public: // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" bool m_bClosedLoop; // 0xd81 private: - [[maybe_unused]] uint8_t __pad0d82[0x2]; // 0xd82 + [[maybe_unused]] uint8_t __pad0d82[0x2]; // 0xd82 public: // MPropertyFriendlyName "Anchor point source" // MPropertyAttributeChoiceName "particlefield_vector" @@ -17199,7 +17199,7 @@ public: // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" bool m_bIgnoreDT; // 0xd90 private: - [[maybe_unused]] uint8_t __pad0d91[0x3]; // 0xd91 + [[maybe_unused]] uint8_t __pad0d91[0x3]; // 0xd91 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" @@ -17238,7 +17238,7 @@ public: class IParticleSystemDefinition { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 11 @@ -17318,7 +17318,7 @@ public: class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -17352,7 +17352,7 @@ public: class C_OP_SpinYaw : public CGeneralSpin { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -17373,7 +17373,7 @@ public: class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -17394,7 +17394,7 @@ public: // MPropertyFriendlyName "use existing particle count" bool m_bUseParticleCount; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0xe]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0xe]; // 0x192 public: CPathParameters m_PathParams; // 0x1a0 }; @@ -17446,7 +17446,7 @@ public: // MPropertyFriendlyName "remap time proportional" bool m_bProportional; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 + [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -17487,7 +17487,7 @@ public: // MPropertyFriendlyName "bias" float m_flBias; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x24]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x24]; // 0x19c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -17506,7 +17506,7 @@ public: // MPropertyFriendlyName "color fade" Color m_ColorFade; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0xc]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0xc]; // 0x184 public: // MPropertyFriendlyName "fade start time" float m_flFadeStartTime; // 0x190 @@ -17624,7 +17624,7 @@ public: // MPropertyFriendlyName "enable projected depth controls" bool m_bEnableProjectedDepthControls; // 0x1d4 private: - [[maybe_unused]] uint8_t __pad01d5[0x3]; // 0x1d5 + [[maybe_unused]] uint8_t __pad01d5[0x3]; // 0x1d5 public: // MPropertyFriendlyName "min projection depth" // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" @@ -17640,7 +17640,7 @@ public: // MPropertyFriendlyName "orient to normal" bool m_bOrientToNormal; // 0x1ec private: - [[maybe_unused]] uint8_t __pad01ed[0x3]; // 0x1ed + [[maybe_unused]] uint8_t __pad01ed[0x3]; // 0x1ed public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf @@ -17664,7 +17664,7 @@ public: // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x1a2 private: - [[maybe_unused]] uint8_t __pad01a3[0x1]; // 0x1a3 + [[maybe_unused]] uint8_t __pad01a3[0x1]; // 0x1a3 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -17785,7 +17785,7 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x199 private: - [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 + [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x21c @@ -17800,7 +17800,7 @@ public: // MPropertyFriendlyName "output is additive" bool m_bAdditive; // 0x22d private: - [[maybe_unused]] uint8_t __pad022e[0x2]; // 0x22e + [[maybe_unused]] uint8_t __pad022e[0x2]; // 0x22e public: // MPropertyFriendlyName "component scale" CPerParticleVecInput m_vecComponentScale; // 0x230 @@ -17818,7 +17818,7 @@ public: // MPropertyFriendlyName "only set position once" bool m_bSetOnce; // 0x192 private: - [[maybe_unused]] uint8_t __pad0193[0x1]; // 0x193 + [[maybe_unused]] uint8_t __pad0193[0x1]; // 0x193 public: // MPropertyFriendlyName "first control point number" int32_t m_nCP1; // 0x194 @@ -17858,7 +17858,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bLoopedPath; // 0x18c private: - [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d + [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "path points" CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x190 @@ -17878,7 +17878,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "particle density" CPerParticleFloatInput m_flParticleDensity; // 0x190 @@ -17908,7 +17908,7 @@ public: // MPropertyFriendlyName "force falloff function" ParticleFalloffFunction_t m_nFalloffFunction; // 0x350 private: - [[maybe_unused]] uint8_t __pad0354[0x4]; // 0x354 + [[maybe_unused]] uint8_t __pad0354[0x4]; // 0x354 public: // MPropertyFriendlyName "exponential falloff exponent" CPerParticleFloatInput m_InputFalloffExp; // 0x358 @@ -17962,14 +17962,14 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "offset" CParticleCollectionVecInput m_vecOffset; // 0x188 // MPropertyFriendlyName "offset in local space" bool m_bOffsetLocal; // 0x5b8 private: - [[maybe_unused]] uint8_t __pad05b9[0x3]; // 0x5b9 + [[maybe_unused]] uint8_t __pad05b9[0x3]; // 0x5b9 public: // MPropertyFriendlyName "particle to use" ParticleSelection_t m_nParticleSelection; // 0x5bc @@ -17978,7 +17978,7 @@ public: // MPropertyFriendlyName "pin break type" ParticlePinDistance_t m_nPinBreakType; // 0x6a8 private: - [[maybe_unused]] uint8_t __pad06ac[0x4]; // 0x6ac + [[maybe_unused]] uint8_t __pad06ac[0x4]; // 0x6ac public: // MPropertyFriendlyName "break length %" CParticleCollectionFloatInput m_flBreakDistance; // 0x6b0 @@ -18012,7 +18012,7 @@ public: // MPropertyFriendlyName "ray trace environment name" char m_RtEnvName[128]; // 0x19a private: - [[maybe_unused]] uint8_t __pad021a[0x2]; // 0x21a + [[maybe_unused]] uint8_t __pad021a[0x2]; // 0x21a public: // MPropertyFriendlyName "ray trace environment cp" int32_t m_nRTEnvCP; // 0x21c @@ -18067,7 +18067,7 @@ public: // MPropertyFriendlyName "normalize" bool m_bNormalize; // 0x19c private: - [[maybe_unused]] uint8_t __pad019d[0x3]; // 0x19d + [[maybe_unused]] uint8_t __pad019d[0x3]; // 0x19d public: // MPropertyFriendlyName "strength field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -18083,7 +18083,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "wave minimum" CPerParticleFloatInput m_flInputMin; // 0x188 @@ -18117,7 +18117,7 @@ public: // MPropertyFriendlyName "# of control points to set" int32_t m_nNumControlPoints; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "first particle to copy" CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x190 @@ -18185,7 +18185,7 @@ public: // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0x7d0 private: - [[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4 + [[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4 public: // MPropertyStartGroup // MPropertyFriendlyName "material" @@ -18194,7 +18194,7 @@ public: // MPropertyFriendlyName "texture repetition mode" TextureRepetitionMode_t m_nTextureRepetitionMode; // 0x7e0 private: - [[maybe_unused]] uint8_t __pad07e4[0x4]; // 0x7e4 + [[maybe_unused]] uint8_t __pad07e4[0x4]; // 0x7e4 public: // MPropertyFriendlyName "texture repetitions" CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0x7e8 @@ -18211,7 +18211,7 @@ public: // MPropertyFriendlyName "draw caps at each end of the cable" bool m_bDrawCableCaps; // 0xd58 private: - [[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59 + [[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59 public: // MPropertyFriendlyName "cable end cap shape factor" // MPropertyAttributeRange "0 2" @@ -18228,12 +18228,12 @@ public: // MPropertyFriendlyName "roundness factor" int32_t m_nRoundness; // 0xd70 private: - [[maybe_unused]] uint8_t __pad0d74[0x4]; // 0xd74 + [[maybe_unused]] uint8_t __pad0d74[0x4]; // 0xd74 public: // MPropertyFriendlyName "material float variables" CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0xd78 private: - [[maybe_unused]] uint8_t __pad0d90[0x18]; // 0xd90 + [[maybe_unused]] uint8_t __pad0d90[0x18]; // 0xd90 public: // MPropertyFriendlyName "material vector variables" CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0xda8 @@ -18259,7 +18259,7 @@ public: // MPropertyFriendlyName "reverse order" bool m_bReverse; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x194 @@ -18272,7 +18272,7 @@ public: class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -18283,7 +18283,7 @@ public: // MPropertyFriendlyName "control point of plane" int32_t m_nControlPoint; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "cull offset" CParticleCollectionFloatInput m_flDistance; // 0x188 @@ -18370,7 +18370,7 @@ public: // MPropertyFriendlyName "offset proportional to radius 0/1" bool m_bProportional; // 0x222 private: - [[maybe_unused]] uint8_t __pad0223[0x1]; // 0x223 + [[maybe_unused]] uint8_t __pad0223[0x1]; // 0x223 public: // MPropertyFriendlyName "trace length" float m_flTraceLength; // 0x224 @@ -18379,7 +18379,7 @@ public: // MPropertyFriendlyName "inherit from parent" bool m_bInherit; // 0x229 private: - [[maybe_unused]] uint8_t __pad022a[0x2]; // 0x22a + [[maybe_unused]] uint8_t __pad022a[0x2]; // 0x22a public: // MPropertyFriendlyName "control points to broadcast to children (n + 1)" int32_t m_nChildCP; // 0x22c @@ -18396,7 +18396,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "value to lerp to" CPerParticleFloatInput m_flOutput; // 0x188 @@ -18418,7 +18418,7 @@ public: // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x188 private: - [[maybe_unused]] uint8_t __pad0189[0x7]; // 0x189 + [[maybe_unused]] uint8_t __pad0189[0x7]; // 0x189 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x190 @@ -18438,7 +18438,7 @@ public: // MPropertyFriendlyName "desired hitbox" int32_t m_nDesiredHitbox; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "model hitbox scale" CParticleCollectionVecInput m_vecHitBoxScale; // 0x190 @@ -18550,7 +18550,7 @@ public: // MPropertyFriendlyName "additive" bool m_bAdditive; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "Noise animation time scale" float m_flNoiseAnimationTimeScale; // 0x194 @@ -18594,7 +18594,7 @@ public: // MPropertyFriendlyName "random order" bool m_bRandom; // 0x188 private: - [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 + [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x18c @@ -18605,7 +18605,7 @@ public: // MPropertyFriendlyName "normal velocity ignore delta time" bool m_bIgnoreDt; // 0x192 private: - [[maybe_unused]] uint8_t __pad0193[0x1]; // 0x193 + [[maybe_unused]] uint8_t __pad0193[0x1]; // 0x193 public: // MPropertyFriendlyName "normal velocity min" float m_flMinNormalVelocity; // 0x194 @@ -18634,7 +18634,7 @@ public: class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -18658,7 +18658,7 @@ public: // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x1a4 private: - [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 + [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 public: // MPropertyFriendlyName "per particle scale" CPerParticleFloatInput m_flScale; // 0x1a8 @@ -18688,7 +18688,7 @@ public: class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18696,7 +18696,7 @@ public: class IParticleEffect { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 5 @@ -18711,7 +18711,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x188 private: - [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 + [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x18c @@ -18754,7 +18754,7 @@ public: class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -18779,7 +18779,7 @@ public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x215 private: - [[maybe_unused]] uint8_t __pad0216[0x2]; // 0x216 + [[maybe_unused]] uint8_t __pad0216[0x2]; // 0x216 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" @@ -18793,7 +18793,7 @@ public: // MPropertyFriendlyName "rigid set rotation from bones" bool m_bRigidRotationLock; // 0x224 private: - [[maybe_unused]] uint8_t __pad0225[0x3]; // 0x225 + [[maybe_unused]] uint8_t __pad0225[0x3]; // 0x225 public: // MPropertyFriendlyName "rigid rotation offset pitch/yaw/roll" CPerParticleVecInput m_vecRotation; // 0x228 @@ -18852,7 +18852,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "first vector" CPerParticleVecInput m_vecPoint1; // 0x188 @@ -18887,7 +18887,7 @@ public: // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x18c private: - [[maybe_unused]] uint8_t __pad0190[0xc]; // 0x190 + [[maybe_unused]] uint8_t __pad0190[0xc]; // 0x190 public: // MPropertyFriendlyName "yaw random exponent" float m_flRotationRandExponent; // 0x19c @@ -18921,7 +18921,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x181 private: - [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 + [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x184 @@ -18991,7 +18991,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x18c private: - [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d + [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "behavior if parent particle dies" MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x190 @@ -19002,7 +19002,7 @@ public: class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -19058,21 +19058,21 @@ public: // MPropertyFriendlyName "interploation distance tolerance cp" int32_t m_nLerpCP; // 0x304 private: - [[maybe_unused]] uint8_t __pad0308[0x8]; // 0x308 + [[maybe_unused]] uint8_t __pad0308[0x8]; // 0x308 public: // MPropertyFriendlyName "No Collision Behavior" ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x310 // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x314 private: - [[maybe_unused]] uint8_t __pad0315[0x2]; // 0x315 + [[maybe_unused]] uint8_t __pad0315[0x2]; // 0x315 public: // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x317 // MPropertyFriendlyName "treat offset as scalar of particle radius" bool m_bScaleOffset; // 0x318 private: - [[maybe_unused]] uint8_t __pad0319[0x3]; // 0x319 + [[maybe_unused]] uint8_t __pad0319[0x3]; // 0x319 public: // MPropertyFriendlyName "preserve initial Z-offset relative to cp" int32_t m_nPreserveOffsetCP; // 0x31c @@ -19089,7 +19089,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x188 @@ -19098,7 +19098,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bClosedLoop; // 0x1a1 private: - [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 + [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "Numer of points along path" int32_t m_nNumPointsAlongPath; // 0x1a4 @@ -19152,7 +19152,7 @@ public: class C_INIT_RandomRotation : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -19163,7 +19163,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x188 @@ -19171,7 +19171,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nCacheField; // 0x270 private: - [[maybe_unused]] uint8_t __pad0274[0x4]; // 0x274 + [[maybe_unused]] uint8_t __pad0274[0x4]; // 0x274 public: // MPropertyFriendlyName "scale" CParticleCollectionFloatInput m_flScale; // 0x278 @@ -19185,7 +19185,7 @@ public: // MPropertyFriendlyName "outline color" Color m_OutlineColor; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "default text" CUtlString m_DefaultText; // 0x1d8 @@ -19220,7 +19220,7 @@ public: // MPropertyFriendlyName "particle increment amount" int32_t m_nIncrement; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "maximum distance" CPerParticleFloatInput m_DistanceCheck; // 0x190 @@ -19285,7 +19285,7 @@ public: // MPropertyFriendlyName "Use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x188 private: - [[maybe_unused]] uint8_t __pad0189[0x7]; // 0x189 + [[maybe_unused]] uint8_t __pad0189[0x7]; // 0x189 public: CPathParameters m_PathParams; // 0x190 }; @@ -19317,7 +19317,7 @@ public: // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x18a private: - [[maybe_unused]] uint8_t __pad018b[0x5]; // 0x18b + [[maybe_unused]] uint8_t __pad018b[0x5]; // 0x18b public: CPathParameters m_PathParams; // 0x190 }; @@ -19350,7 +19350,7 @@ public: class C_OP_RenderClothForce : public CParticleFunctionRenderer { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -19383,7 +19383,7 @@ public: // MPropertyFriendlyName "force creation height to desired height" bool m_bForceZ; // 0x181 private: - [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 + [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 @@ -19392,7 +19392,7 @@ public: // MPropertyFriendlyName "desired height is relative to water" bool m_bUseWaterHeight; // 0x18c private: - [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d + [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "relative desired height" CParticleCollectionFloatInput m_flDesiredHeight; // 0x190 @@ -19410,7 +19410,7 @@ public: // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0xade private: - [[maybe_unused]] uint8_t __pad0b5e[0x2]; // 0xb5e + [[maybe_unused]] uint8_t __pad0b5e[0x2]; // 0xb5e public: // MPropertyFriendlyName "hitbox velocity inherited scale" CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0xb60 @@ -19537,7 +19537,7 @@ public: // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" bool m_bUseYawWithNormalAligned; // 0x17e0 private: - [[maybe_unused]] uint8_t __pad17e1[0x3]; // 0x17e1 + [[maybe_unused]] uint8_t __pad17e1[0x3]; // 0x17e1 public: // MPropertyStartGroup "Fading and culling" // MPropertyFriendlyName "minimum visual size" @@ -19572,7 +19572,7 @@ public: // MPropertySuppressExpr "!m_bDistanceAlpha" bool m_bSoftEdges; // 0x19c9 private: - [[maybe_unused]] uint8_t __pad19ca[0x2]; // 0x19ca + [[maybe_unused]] uint8_t __pad19ca[0x2]; // 0x19ca public: // MPropertyFriendlyName "start value for soft edges for distance alpha" // MPropertySortPriority "0" @@ -19591,7 +19591,7 @@ public: // MPropertySuppressExpr "!m_bOutline" Color m_OutlineColor; // 0x19d5 private: - [[maybe_unused]] uint8_t __pad19d9[0x3]; // 0x19d9 + [[maybe_unused]] uint8_t __pad19d9[0x3]; // 0x19d9 public: // MPropertyFriendlyName "outline alpha" // MPropertyAttributeRange "0 255" @@ -19619,7 +19619,7 @@ public: // MPropertySortPriority "400" bool m_bParticleShadows; // 0x19f0 private: - [[maybe_unused]] uint8_t __pad19f1[0x3]; // 0x19f1 + [[maybe_unused]] uint8_t __pad19f1[0x3]; // 0x19f1 public: // MPropertyFriendlyName "Shadow Density" // MPropertySortPriority "400" @@ -19648,7 +19648,7 @@ public: // MPropertyFriendlyName "set animation value in FPS" bool m_bAnimateInFPS; // 0x1e8 private: - [[maybe_unused]] uint8_t __pad01e9[0x3]; // 0x1e9 + [[maybe_unused]] uint8_t __pad01e9[0x3]; // 0x1e9 public: // MPropertyFriendlyName "minimum visual size" float m_flMinSize; // 0x1ec @@ -19665,7 +19665,7 @@ public: class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -19676,12 +19676,12 @@ public: // MPropertyFriendlyName "color fade min" Color m_ColorFadeMin; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x18]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x18]; // 0x184 public: // MPropertyFriendlyName "color fade max" Color m_ColorFadeMax; // 0x19c private: - [[maybe_unused]] uint8_t __pad01a0[0xc]; // 0x1a0 + [[maybe_unused]] uint8_t __pad01a0[0xc]; // 0x1a0 public: // MPropertyFriendlyName "fade start time" float m_flFadeStartTime; // 0x1ac @@ -19723,13 +19723,13 @@ public: // MPropertyFriendlyName "maximum distance" float m_fMaxDistance; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0xc]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0xc]; // 0x184 public: CPathParameters m_PathParams; // 0x190 // MPropertyFriendlyName "randomly select sequential CP pairs between start and end points" bool m_bUseRandomCPs; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 + [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 public: // MPropertyFriendlyName "Offset from control point for path end" // MVectorIsCoordinate @@ -19810,7 +19810,7 @@ public: // MPropertyFriendlyName "only set distance once" bool m_bSetOnce; // 0x1a0 private: - [[maybe_unused]] uint8_t __pad01a1[0x3]; // 0x1a1 + [[maybe_unused]] uint8_t __pad01a1[0x3]; // 0x1a1 public: // MPropertyFriendlyName "distance minimum" float m_flInputMin; // 0x1a4 @@ -19829,7 +19829,7 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x1bd private: - [[maybe_unused]] uint8_t __pad023d[0x3]; // 0x23d + [[maybe_unused]] uint8_t __pad023d[0x3]; // 0x23d public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x240 @@ -19855,7 +19855,7 @@ public: // MPropertyFriendlyName "reverse order" bool m_bReverse; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x194 @@ -19973,7 +19973,7 @@ public: // MPropertyFriendlyName "count back from last particle" bool m_bBackwards; // 0x194 private: - [[maybe_unused]] uint8_t __pad0195[0x3]; // 0x195 + [[maybe_unused]] uint8_t __pad0195[0x3]; // 0x195 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x198 @@ -20076,7 +20076,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nControlPoint; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "cull distance" CParticleCollectionFloatInput m_flDistance; // 0x188 @@ -20096,7 +20096,7 @@ public: // MPropertyFriendlyName "end time" float m_flEndTime; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x24]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x24]; // 0x18c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -20121,7 +20121,7 @@ public: // MPropertyFriendlyName "linear" bool m_bLinear; // 0x189 private: - [[maybe_unused]] uint8_t __pad018a[0x6]; // 0x18a + [[maybe_unused]] uint8_t __pad018a[0x6]; // 0x18a public: // MPropertyFriendlyName "weighted list" CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x190 @@ -20141,7 +20141,7 @@ public: // MPropertyFriendlyName "fade bias" float m_flFadeBias; // 0x18c private: - [[maybe_unused]] uint8_t __pad0190[0x30]; // 0x190 + [[maybe_unused]] uint8_t __pad0190[0x30]; // 0x190 public: // MPropertyFriendlyName "proportional 0/1" bool m_bProportional; // 0x1c0 @@ -20170,7 +20170,7 @@ public: // MPropertyFriendlyName "start/end proportional" bool m_bProportionalOp; // 0x195 private: - [[maybe_unused]] uint8_t __pad0196[0x2]; // 0x196 + [[maybe_unused]] uint8_t __pad0196[0x2]; // 0x196 public: // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x198 @@ -20200,7 +20200,7 @@ public: // MPropertyFriendlyName "scale CP (cube width/cutoff/render = x/y/z)" int32_t m_nScaleCP; // 0x488 private: - [[maybe_unused]] uint8_t __pad048c[0x4]; // 0x48c + [[maybe_unused]] uint8_t __pad048c[0x4]; // 0x48c public: // MPropertyFriendlyName "material" // MPropertyAttributeEditor "AssetBrowse( vmat )" @@ -20236,7 +20236,7 @@ public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "amount of bounce" CPerParticleFloatInput m_flBounceAmount; // 0x1a0 @@ -20257,20 +20257,20 @@ public: // MPropertyFriendlyName "kill particle on collision" bool m_bKillonContact; // 0x54d private: - [[maybe_unused]] uint8_t __pad054e[0x2]; // 0x54e + [[maybe_unused]] uint8_t __pad054e[0x2]; // 0x54e public: // MPropertyFriendlyName "Confirm Collision Speed Threshold" float m_flCollisionConfirmationSpeed; // 0x550 // MPropertyFriendlyName "Set Normal" bool m_bSetNormal; // 0x554 private: - [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 + [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: // MPropertyFriendlyName "Stick On Collision Cache Field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x558 private: - [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c + [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c public: // MPropertyFriendlyName "Speed to stop when sticking" CPerParticleFloatInput m_flStopSpeed; // 0x560 @@ -20280,7 +20280,7 @@ public: // MPropertyFriendlyName "World Only" bool m_bWorldOnly; // 0x64c private: - [[maybe_unused]] uint8_t __pad064d[0x3]; // 0x64d + [[maybe_unused]] uint8_t __pad064d[0x3]; // 0x64d public: // MPropertyFriendlyName "CP Entity to Ignore for Collisions" int32_t m_nIgnoreCP; // 0x650 @@ -20334,7 +20334,7 @@ public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x3d0 private: - [[maybe_unused]] uint8_t __pad03d4[0xc]; // 0x3d4 + [[maybe_unused]] uint8_t __pad03d4[0xc]; // 0x3d4 public: // MPropertyFriendlyName "No Collision Behavior" ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3e0 @@ -20349,7 +20349,7 @@ public: // MPropertyFriendlyName "Offset only if trace hit" bool m_bOffsetonColOnly; // 0x3e8 private: - [[maybe_unused]] uint8_t __pad03e9[0x3]; // 0x3e9 + [[maybe_unused]] uint8_t __pad03e9[0x3]; // 0x3e9 public: // MPropertyFriendlyName "offset final position by this fraction of the particle radius" float m_flOffsetByRadiusFactor; // 0x3ec @@ -20367,7 +20367,7 @@ public: // MPropertyFriendlyName "initial color bias" float m_flScale; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x480]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x480]; // 0x184 public: // MPropertyFriendlyName "light 1 control point" int32_t m_nControlPoint1; // 0x604 @@ -20430,7 +20430,7 @@ public: // MPropertyFriendlyName "half-lambert normals" bool m_bUseHLambert; // 0x67d private: - [[maybe_unused]] uint8_t __pad067e[0x4]; // 0x67e + [[maybe_unused]] uint8_t __pad067e[0x4]; // 0x67e public: // MPropertyFriendlyName "clamp minimum light value to initial color" bool m_bClampLowerRange; // 0x682 @@ -20446,7 +20446,7 @@ public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x190 private: - [[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194 + [[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194 public: // MPropertyFriendlyName "Number of Children to Use" CParticleCollectionFloatInput m_flNumberOfChildren; // 0x198 @@ -20504,7 +20504,7 @@ public: class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 59 @@ -20516,7 +20516,7 @@ public: // MPropertySuppressField int32_t m_nBehaviorVersion; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MPropertySuppressField CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x10 @@ -20535,7 +20535,7 @@ public: // MPropertySuppressField CUtlVector< ParticleChildrenInfo_t > m_Children; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0 + [[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0 public: // MPropertySuppressField int32_t m_nFirstMultipleOverride_BackwardCompat; // 0x178 @@ -20544,7 +20544,7 @@ public: // MPropertyFriendlyName "max particles" int32_t m_nMaxParticles; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x3c]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x3c]; // 0x184 public: // MPropertyFriendlyName "bounding box min" // MVectorIsCoordinate @@ -20555,7 +20555,7 @@ public: // MPropertyFriendlyName "snapshot control point" int32_t m_nSnapshotControlPoint; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc + [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc public: // MPropertyFriendlyName "snapshot" // MPropertyAttributeEditor "AssetBrowse( vsnap )" @@ -20563,7 +20563,7 @@ public: // MPropertyFriendlyName "target layer ID for rendering" CUtlSymbolLarge m_pszTargetLayerID; // 0x1e8 private: - [[maybe_unused]] uint8_t __pad01f0[0x18]; // 0x1f0 + [[maybe_unused]] uint8_t __pad01f0[0x18]; // 0x1f0 public: // MPropertyFriendlyName "reference replacement definition" // MPropertyAttributeEditor "AssetBrowse( vpcf )" @@ -20583,7 +20583,7 @@ public: // MParticleAdvancedField int32_t m_nCullControlPoint; // 0x220 private: - [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 + [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 public: // MPropertyFriendlyName "fallback replacement definition" // MPropertyAttributeEditor "AssetBrowse( vpcf )" @@ -20593,7 +20593,7 @@ public: // MParticleAdvancedField int32_t m_nFallbackMaxCount; // 0x238 private: - [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c + [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c public: // MPropertyFriendlyName "low violence definition" // MPropertyAttributeEditor "AssetBrowse( vpcf )" @@ -20650,7 +20650,7 @@ public: // MParticleAdvancedField bool m_bScreenSpaceEffect; // 0x291 private: - [[maybe_unused]] uint8_t __pad0292[0x16]; // 0x292 + [[maybe_unused]] uint8_t __pad0292[0x16]; // 0x292 public: // MPropertySuppressField CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x2a8 @@ -20681,7 +20681,7 @@ public: // MParticleAdvancedField float m_flPreSimulationTime; // 0x2e4 private: - [[maybe_unused]] uint8_t __pad02e8[0x38]; // 0x2e8 + [[maybe_unused]] uint8_t __pad02e8[0x38]; // 0x2e8 public: // MPropertyFriendlyName "sort particles (DEPRECATED - USE RENDERER OPTION)" bool m_bShouldSort; // 0x320 @@ -20689,14 +20689,14 @@ public: // MParticleAdvancedField bool m_bShouldBatch; // 0x321 private: - [[maybe_unused]] uint8_t __pad0322[0x2]; // 0x322 + [[maybe_unused]] uint8_t __pad0322[0x2]; // 0x322 public: // MPropertyFriendlyName "depth sort bias" float m_flDepthSortBias; // 0x324 // MPropertyFriendlyName "infinite bounds - don't cull" bool m_bInfiniteBounds; // 0x328 private: - [[maybe_unused]] uint8_t __pad0329[0x1]; // 0x329 + [[maybe_unused]] uint8_t __pad0329[0x1]; // 0x329 public: // MPropertyFriendlyName "Hitboxes fall back to render bounds" // MParticleAdvancedField @@ -20769,7 +20769,7 @@ public: // MPropertyFriendlyName "only set position once" bool m_bSetOnce; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x194 @@ -20787,7 +20787,7 @@ public: // MPropertyFriendlyName "rotate normals" bool m_bTransformNormals; // 0x180 private: - [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 + [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 @@ -20798,7 +20798,7 @@ public: class C_INIT_RandomYaw : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -20851,14 +20851,14 @@ public: // MPropertyFriendlyName "inherit CP orientation" bool m_bOrient; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x194 // MPropertyFriendlyName "control point to offset positions from" int32_t m_nHeadLocation; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "re-randomize rate (-1 for once only)" CParticleCollectionFloatInput m_flReRandomRate; // 0x1a0 @@ -20900,14 +20900,14 @@ public: PARTICLE_EHANDLE__* m_hOwner; // 0x50 CParticleProperty* m_pOwningParticleProperty; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60 public: Vector m_LastMin; // 0x70 Vector m_LastMax; // 0x7c CSplitScreenSlot m_nSplitScreenUser; // 0x88 Vector m_vecAggregationCenter; // 0x8c private: - [[maybe_unused]] uint8_t __pad0098[0x18]; // 0x98 + [[maybe_unused]] uint8_t __pad0098[0x18]; // 0x98 public: int32_t m_RefCount; // 0xb0 }; @@ -20940,7 +20940,7 @@ public: class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -21002,7 +21002,7 @@ public: // MPropertyFriendlyName "end time max" float m_flEndTime_max; // 0x194 private: - [[maybe_unused]] uint8_t __pad0198[0x28]; // 0x198 + [[maybe_unused]] uint8_t __pad0198[0x28]; // 0x198 public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -21027,7 +21027,7 @@ public: // MPropertyFriendlyName "ease in and out" bool m_bEaseInAndOut; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "scale bias" float m_flBias; // 0x194 @@ -21076,7 +21076,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutputField; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc + [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc public: // MPropertyFriendlyName "amplitude" CPerParticleFloatInput m_flAmplitude; // 0x1e0 @@ -21112,7 +21112,7 @@ public: // MPropertyFriendlyName "lock rotation" bool m_bLockRot; // 0x290 private: - [[maybe_unused]] uint8_t __pad0291[0x7]; // 0x291 + [[maybe_unused]] uint8_t __pad0291[0x7]; // 0x291 public: // MPropertyFriendlyName "component scale" CParticleCollectionVecInput m_vecScale; // 0x298 @@ -21151,7 +21151,7 @@ public: // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x1b6 private: - [[maybe_unused]] uint8_t __pad01b7[0x1]; // 0x1b7 + [[maybe_unused]] uint8_t __pad01b7[0x1]; // 0x1b7 public: // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x1b8 @@ -21179,14 +21179,14 @@ public: // MPropertyFriendlyName "random order" bool m_bRandom; // 0x188 private: - [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 + [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x18c // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x7]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x7]; // 0x191 public: // MPropertyFriendlyName "particle increment amount" CParticleCollectionFloatInput m_flIncrement; // 0x198 @@ -21206,7 +21206,7 @@ public: // MPropertyFriendlyName "set orientation in world space" bool m_bUseWorldLocation; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x1]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x1]; // 0x191 public: // MPropertyFriendlyName "randomize" bool m_bRandomize; // 0x192 @@ -21221,7 +21221,7 @@ public: // MPropertyFriendlyName "pitch yaw roll max" QAngle m_vecRotationB; // 0x1a8 private: - [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "interpolation" CParticleCollectionFloatInput m_flInterpolation; // 0x1b8 @@ -21323,14 +21323,14 @@ public: // MPropertyFriendlyName "maximum points to cache" int32_t m_nMaxPlanes; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "trace collision group" char m_CollisionGroupName[128]; // 0x1a0 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x220 private: - [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 + [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 public: // MPropertyFriendlyName "collide with water" bool m_bIncludeWater; // 0x230 @@ -21377,7 +21377,7 @@ public: // MPropertySortPriority "1200" bool m_bUseMixedResolutionRendering; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad01d2[0x6]; // 0x1d2 + [[maybe_unused]] uint8_t __pad01d2[0x6]; // 0x1d2 public: // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry @@ -21385,7 +21385,7 @@ public: // MPropertySortPriority "775" CUtlVector< ModelReference_t > m_ModelList; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad01f0[0x4]; // 0x1f0 + [[maybe_unused]] uint8_t __pad01f0[0x4]; // 0x1f0 public: // MPropertyFriendlyName "bodygroup field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -21402,7 +21402,7 @@ public: // MPropertySuppressExpr "m_bIgnoreNormal" bool m_bOrientZ; // 0x1fd private: - [[maybe_unused]] uint8_t __pad01fe[0x2]; // 0x1fe + [[maybe_unused]] uint8_t __pad01fe[0x2]; // 0x1fe public: // MPropertyFriendlyName "model local offset" // MPropertySortPriority "750" @@ -21415,7 +21415,7 @@ public: // MPropertySortPriority "450" bool m_bIgnoreRadius; // 0xa60 private: - [[maybe_unused]] uint8_t __pad0a61[0x3]; // 0xa61 + [[maybe_unused]] uint8_t __pad0a61[0x3]; // 0xa61 public: // MPropertyFriendlyName "model scale CP" // MPropertySortPriority "450" @@ -21428,7 +21428,7 @@ public: // MPropertySortPriority "500" bool m_bAnimated; // 0xe98 private: - [[maybe_unused]] uint8_t __pad0e99[0x3]; // 0xe99 + [[maybe_unused]] uint8_t __pad0e99[0x3]; // 0xe99 public: // MPropertyFriendlyName "animation rate" // MPropertySortPriority "500" @@ -21471,7 +21471,7 @@ public: // MPropertyFriendlyName "Enable Cloth Simulation" bool m_bEnableClothSimulation; // 0xfb0 private: - [[maybe_unused]] uint8_t __pad0fb1[0x7]; // 0xfb1 + [[maybe_unused]] uint8_t __pad0fb1[0x7]; // 0xfb1 public: // MPropertyStartGroup "Material" // MPropertyFriendlyName "material override" @@ -21482,7 +21482,7 @@ public: // MPropertySortPriority "600" bool m_bOverrideTranslucentMaterials; // 0xfc0 private: - [[maybe_unused]] uint8_t __pad0fc1[0x3]; // 0xfc1 + [[maybe_unused]] uint8_t __pad0fc1[0x3]; // 0xfc1 public: // MPropertyFriendlyName "skin number" // MPropertySortPriority "600" @@ -21491,7 +21491,7 @@ public: // MPropertySortPriority "600" int32_t m_nSkinCP; // 0xfc8 private: - [[maybe_unused]] uint8_t __pad0fcc[0x4]; // 0xfcc + [[maybe_unused]] uint8_t __pad0fcc[0x4]; // 0xfcc public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf @@ -21517,7 +21517,7 @@ public: // MPropertyFriendlyName "render attribute" char m_szRenderAttribute[260]; // 0x10f5 private: - [[maybe_unused]] uint8_t __pad11f9[0x7]; // 0x11f9 + [[maybe_unused]] uint8_t __pad11f9[0x7]; // 0x11f9 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "Radius Scale" @@ -21531,7 +21531,7 @@ public: // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x13d0 private: - [[maybe_unused]] uint8_t __pad13d4[0x4]; // 0x13d4 + [[maybe_unused]] uint8_t __pad13d4[0x4]; // 0x13d4 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" @@ -21546,7 +21546,7 @@ public: class C_OP_Spin : public CGeneralSpin { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -21562,7 +21562,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x185 private: - [[maybe_unused]] uint8_t __pad0186[0x2]; // 0x186 + [[maybe_unused]] uint8_t __pad0186[0x2]; // 0x186 public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x188 @@ -21590,7 +21590,7 @@ public: // MParticleRequireDefaultArrayEntry CUtlVector< ModelReference_t > m_ModelList; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01e8[0x4]; // 0x1e8 + [[maybe_unused]] uint8_t __pad01e8[0x4]; // 0x1e8 public: // MPropertyFriendlyName "scale factor for radius" float m_flModelScale; // 0x1ec @@ -21599,7 +21599,7 @@ public: // MPropertyFriendlyName "non-uniform scaling" bool m_bNonUniformScaling; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "X axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -21653,7 +21653,7 @@ public: class CSpinUpdateBase : public CParticleFunctionOperator { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -21687,7 +21687,7 @@ public: // MVectorIsCoordinate Vector m_vecOffsetMax; // 0x18c private: - [[maybe_unused]] uint8_t __pad0198[0x1]; // 0x198 + [[maybe_unused]] uint8_t __pad0198[0x1]; // 0x198 public: // MPropertyFriendlyName "set normal" bool m_bUseNormal; // 0x199 @@ -21726,7 +21726,7 @@ public: // MPropertyFriendlyName "Use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x18c private: - [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d + [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: CPathParameters m_PathParams; // 0x190 }; @@ -21778,7 +21778,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "distance maximum" CParticleCollectionFloatInput m_flDistance; // 0x188 @@ -21798,7 +21798,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "first vector" CPerParticleVecInput m_vecPoint1; // 0x188 @@ -21885,7 +21885,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutVectorField; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "input 1" CParticleCollectionFloatInput m_flInput1; // 0x1a0 @@ -21997,7 +21997,7 @@ public: // MPropertyFriendlyName "ending control point" int32_t m_nEndCP; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x190 @@ -22018,7 +22018,7 @@ public: // MPropertyFriendlyName "ensure line of sight" bool m_bLOS; // 0x5bc private: - [[maybe_unused]] uint8_t __pad05bd[0x3]; // 0x5bd + [[maybe_unused]] uint8_t __pad05bd[0x3]; // 0x5bd public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x5c0 @@ -22029,7 +22029,7 @@ public: class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 15 @@ -22044,7 +22044,7 @@ public: // MPropertyFriendlyName "end control point number" int32_t m_nCPEndPnt; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "Recursion Depth" CParticleCollectionFloatInput m_flSegments; // 0x1a0 @@ -22065,7 +22065,7 @@ public: // MPropertyFriendlyName "Branch Behavior" ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0x8e0 private: - [[maybe_unused]] uint8_t __pad08e4[0x4]; // 0x8e4 + [[maybe_unused]] uint8_t __pad08e4[0x4]; // 0x8e4 public: // MPropertyFriendlyName "Start Radius" CParticleCollectionFloatInput m_flRadiusStart; // 0x8e8 @@ -22132,7 +22132,7 @@ public: // MPropertyFriendlyName "Author Texture As Gradient" bool m_bReplaceTextureWithGradient; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 public: // MPropertyFriendlyName "Texture" // MPropertySuppressExpr "m_bReplaceTextureWithGradient" @@ -22150,7 +22150,7 @@ public: // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MPropertyFriendlyName "Blend Amount" // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" @@ -22206,7 +22206,7 @@ public: // MPropertyFriendlyName "local space scale" Vector m_vecLocalCoordinateSystemSpeedScale; // 0x18c private: - [[maybe_unused]] uint8_t __pad0198[0x1]; // 0x198 + [[maybe_unused]] uint8_t __pad0198[0x1]; // 0x198 public: // MPropertyFriendlyName "ignore delta time" bool m_bIgnoreDelta; // 0x199 @@ -22217,7 +22217,7 @@ public: class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -22228,7 +22228,7 @@ public: // MPropertyFriendlyName "expression" ScalarExpressionType_t m_nExpression; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "input 1" CPerParticleFloatInput m_flInput1; // 0x188 @@ -22265,7 +22265,7 @@ public: // MVectorIsCoordinate Vector m_vecComponentScale; // 0x180 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "amount of force (or Max Force)" CPerParticleFloatInput m_fForceAmount; // 0x190 @@ -22276,7 +22276,7 @@ public: // MPropertyFriendlyName "scale in local space" bool m_bScaleLocal; // 0x280 private: - [[maybe_unused]] uint8_t __pad0281[0x7]; // 0x281 + [[maybe_unused]] uint8_t __pad0281[0x7]; // 0x281 public: // MPropertyFriendlyName "Min Pullforce" CPerParticleFloatInput m_fForceAmountMin; // 0x288 @@ -22370,7 +22370,7 @@ public: // MPropertyFriendlyName "set number of children based on particle count" bool m_bNumBasedOnParticleCount; // 0x194 private: - [[maybe_unused]] uint8_t __pad0195[0x3]; // 0x195 + [[maybe_unused]] uint8_t __pad0195[0x3]; // 0x195 public: // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" @@ -22438,7 +22438,7 @@ public: // MPropertyFriendlyName "treat offset as scale of total distance" bool m_bScaleOffset; // 0x1a1 private: - [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 + [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "offset amount" // MVectorIsCoordinate @@ -22450,7 +22450,7 @@ public: class C_OP_Callback : public CParticleFunctionRenderer { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -22468,7 +22468,7 @@ public: class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -22526,7 +22526,7 @@ public: // MPropertyFriendlyName "only active within specified input range" bool m_bActiveRange; // 0x1a4 private: - [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 + [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1a8 @@ -22642,7 +22642,7 @@ public: // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x18a private: - [[maybe_unused]] uint8_t __pad018b[0x5]; // 0x18b + [[maybe_unused]] uint8_t __pad018b[0x5]; // 0x18b public: CPathParameters m_PathParams; // 0x190 }; @@ -22722,7 +22722,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "even distribution count" CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x188 @@ -22764,7 +22764,7 @@ public: // MPropertyFriendlyName "get closest point on closest hitbox" bool m_bUseClosestPointOnHitbox; // 0x639 private: - [[maybe_unused]] uint8_t __pad063a[0x2]; // 0x63a + [[maybe_unused]] uint8_t __pad063a[0x2]; // 0x63a public: // MPropertyFriendlyName "closest point test type" ClosestPointTestType_t m_nTestType; // 0x63c @@ -22813,7 +22813,7 @@ public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x190 private: - [[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194 + [[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194 public: // MPropertyFriendlyName "Within-Cluster Refire Time" CParticleCollectionFloatInput m_flClusterRefireTime; // 0x198 @@ -22864,7 +22864,7 @@ public: // MPropertyAttributeRange "0 255" int32_t m_nAlphaMax; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x8]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x8]; // 0x18c public: // MPropertyFriendlyName "alpha random exponent" float m_flAlphaRandExponent; // 0x194 @@ -22883,7 +22883,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "input minimum" CParticleCollectionFloatInput m_flInputMin; // 0x1a0 @@ -22924,7 +22924,7 @@ public: // MPropertyFriendlyName "noise type" ParticleDirectionNoiseType_t m_nNoiseType; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "noise frequency" // MVectorIsCoordinate @@ -22990,7 +22990,7 @@ public: // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x18e0 private: - [[maybe_unused]] uint8_t __pad18e1[0x3]; // 0x18e1 + [[maybe_unused]] uint8_t __pad18e1[0x3]; // 0x18e1 public: // MPropertyStartGroup "+Trail Length" // MPropertyFriendlyName "Anchor point source" @@ -23007,7 +23007,7 @@ public: // MPropertySortPriority "800" bool m_bIgnoreDT; // 0x18f0 private: - [[maybe_unused]] uint8_t __pad18f1[0x3]; // 0x18f1 + [[maybe_unused]] uint8_t __pad18f1[0x3]; // 0x18f1 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySortPriority "800" @@ -23049,7 +23049,7 @@ public: class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -23095,7 +23095,7 @@ public: class C_OP_SpinUpdate : public CSpinUpdateBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -23121,7 +23121,7 @@ public: // MPropertyFriendlyName "set magnitude instead of vector" bool m_bSetMagnitude; // 0x5c8 private: - [[maybe_unused]] uint8_t __pad05c9[0x3]; // 0x5c9 + [[maybe_unused]] uint8_t __pad05c9[0x3]; // 0x5c9 public: // MPropertyFriendlyName "magnitude output component" // MPropertyAttributeChoiceName "vector_component" @@ -23162,7 +23162,7 @@ public: // MPropertyFriendlyName "accelerate position" bool m_bAccelerate; // 0x1c5 private: - [[maybe_unused]] uint8_t __pad01c6[0x2]; // 0x1c6 + [[maybe_unused]] uint8_t __pad01c6[0x2]; // 0x1c6 public: // MPropertyFriendlyName "local space CP" int32_t m_nLocalSpaceCP; // 0x1c8 @@ -23212,7 +23212,7 @@ public: // MPropertyFriendlyName "object local space axis 0/1" bool m_bLocalSpace; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "control point" int32_t m_nControlPointNumber; // 0x194 @@ -23226,7 +23226,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "random speed min" CPerParticleFloatInput m_fSpeedMin; // 0x188 @@ -23255,7 +23255,7 @@ public: // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "cull plane offset" float m_flPlaneOffset; // 0x194 @@ -23266,7 +23266,7 @@ public: class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -23286,7 +23286,7 @@ public: // MPropertyFriendlyName "remap time proportional" bool m_bProportional; // 0x180 private: - [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 + [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -23316,7 +23316,7 @@ public: // MPropertyFriendlyName "delay" float m_flDelay; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x2]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x2]; // 0xc public: // MPropertyFriendlyName "end cap effect" bool m_bEndCap; // 0xe @@ -23412,7 +23412,7 @@ public: // MPropertyFriendlyName "ray trace environment name" char m_RtEnvName[128]; // 0x19b private: - [[maybe_unused]] uint8_t __pad021b[0x1]; // 0x21b + [[maybe_unused]] uint8_t __pad021b[0x1]; // 0x21b public: // MPropertyFriendlyName "ray trace environment cp" int32_t m_nRTEnvCP; // 0x21c @@ -23500,7 +23500,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x188 @@ -23538,7 +23538,7 @@ public: // MPropertyFriendlyName "set orientation" bool m_bSetOrientation; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "orientation style" ParticleOrientationSetMode_t m_nOrientationMode; // 0x194 @@ -23663,7 +23663,7 @@ public: // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x16f0 private: - [[maybe_unused]] uint8_t __pad16f1[0x3]; // 0x16f1 + [[maybe_unused]] uint8_t __pad16f1[0x3]; // 0x16f1 public: // MPropertyFriendlyName "minimum visual screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" @@ -23688,7 +23688,7 @@ public: // MPropertyFriendlyName "tesselation resolution scale factor" float m_flTessScale; // 0x1710 private: - [[maybe_unused]] uint8_t __pad1714[0x4]; // 0x1714 + [[maybe_unused]] uint8_t __pad1714[0x4]; // 0x1714 public: // MPropertyStartGroup "+Rope Global UV Controls" // MPropertyFriendlyName "global texture V World Size" @@ -23703,7 +23703,7 @@ public: // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" bool m_bClampV; // 0x19d4 private: - [[maybe_unused]] uint8_t __pad19d5[0x3]; // 0x19d5 + [[maybe_unused]] uint8_t __pad19d5[0x3]; // 0x19d5 public: // MPropertyStartGroup "Rope Global UV Controls/CP Scaling" // MPropertyFriendlyName "scale CP start" @@ -23717,13 +23717,13 @@ public: // MPropertyFriendlyName "scale V offset by CP distance" float m_flScaleVOffsetByControlPointDistance; // 0x19e8 private: - [[maybe_unused]] uint8_t __pad19ec[0x1]; // 0x19ec + [[maybe_unused]] uint8_t __pad19ec[0x1]; // 0x19ec public: // MPropertyStartGroup "Rope Global UV Controls" // MPropertyFriendlyName "Use scalar attribute for texture coordinate" bool m_bUseScalarForTextureCoordinate; // 0x19ed private: - [[maybe_unused]] uint8_t __pad19ee[0x2]; // 0x19ee + [[maybe_unused]] uint8_t __pad19ee[0x2]; // 0x19ee public: // MPropertyFriendlyName "scalar to use for texture coordinate" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -23739,7 +23739,7 @@ public: // MPropertyFriendlyName "Closed loop" bool m_bClosedLoop; // 0x19f9 private: - [[maybe_unused]] uint8_t __pad19fa[0x2]; // 0x19fa + [[maybe_unused]] uint8_t __pad19fa[0x2]; // 0x19fa public: // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation_type" @@ -23799,7 +23799,7 @@ public: // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x198 private: - [[maybe_unused]] uint8_t __pad0199[0x3]; // 0x199 + [[maybe_unused]] uint8_t __pad0199[0x3]; // 0x199 public: // MPropertyFriendlyName "control point number to set magnitude" int32_t m_nCPOutputMag; // 0x19c @@ -23851,7 +23851,7 @@ public: // MPropertyFriendlyName "projected texture light" bool m_bUseTexture; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 + [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "radius scale" @@ -23922,7 +23922,7 @@ public: class CNavVolume { public: - uint8_t __pad0000[0x70]; // @note: autoaligned + uint8_t __pad0000[0x70]; // Autoaligned }; // Alignment: 1 @@ -23977,7 +23977,7 @@ public: uint8_t effect; // 0x8 uint8_t channel; // 0x9 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: float x; // 0xc float y; // 0x10 @@ -23992,7 +23992,7 @@ public: class IRagdoll { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 10 @@ -24009,7 +24009,7 @@ public: int32_t m_nStartingSegmentIndex; // 0x18 Color m_DebugColor; // 0x1c private: - [[maybe_unused]] uint8_t __pad0020[0x18]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x18]; // 0x20 public: CHandle< CSteamPalConveyorPathNode > m_hStartNode; // 0x38 CHandle< CSteamPalConveyorPathNode > m_hEndNode; // 0x3c @@ -24039,7 +24039,7 @@ public: float flLockInterval; // 0x0 bool bLocked; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: float flUnlockTime; // 0x8 float flUnlockBlendInterval; // 0xc @@ -24082,7 +24082,7 @@ public: class CNavVolumeCalculatedVector : public CNavVolume { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -24099,7 +24099,7 @@ public: class CEntitySubclassVDataBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 0 @@ -24107,7 +24107,7 @@ public: class CJiggleBones { public: - uint8_t __pad0000[0x20]; // @note: autoaligned + uint8_t __pad0000[0x20]; // Autoaligned }; // Alignment: 1 @@ -24126,7 +24126,7 @@ public: CUtlSymbolLarge m_strSeatName; // 0x0 AttachmentHandle_t m_nAttachmentID; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: CUtlVector< CPassengerSeatTransition > m_EntryTransitions; // 0x10 CUtlVector< CPassengerSeatTransition > m_ExitTransitions; // 0x28 @@ -24156,7 +24156,7 @@ public: float flUnragdollTimeout; // 0x4 CTakeDamageInfo* pInfo; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 public: CBaseAnimating* pParentEntity; // 0x18 char* pBoneTransformsString; // 0x20 @@ -24172,7 +24172,7 @@ public: class CAI_Component { public: - uint8_t __pad0000[0x18]; // @note: autoaligned + uint8_t __pad0000[0x18]; // Autoaligned }; // Alignment: 2 @@ -24189,7 +24189,7 @@ public: class CMultiplayRules : public CGameRules { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -24209,7 +24209,7 @@ public: CHandle< CBaseModelEntity > m_hAssociatedEntity; // 0x4 bool m_bOwnsBodyLocationDef; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: BodyLocationListVData_t* m_pBodyLocationDef; // 0x10 }; @@ -24223,7 +24223,7 @@ public: bool fCoverOnReload; // 0x4 bool fPlayerIsBattleline; // 0x5 private: - [[maybe_unused]] uint8_t __pad0006[0x2]; // 0x6 + [[maybe_unused]] uint8_t __pad0006[0x2]; // 0x6 public: float minTimeShots; // 0x8 float maxTimeShots; // 0xc @@ -24232,7 +24232,7 @@ public: int32_t oddsCover; // 0x18 bool fStayAtCover; // 0x1c private: - [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d + [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d public: float flAbandonTimeLimit; // 0x20 }; @@ -24286,11 +24286,11 @@ public: bool m_bAllowSpeakingInterrupts; // 0x4c bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d private: - [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e + [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e public: int32_t m_nLastSpokenPriority; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CBaseFlex* m_pOuter; // 0x58 }; @@ -24367,7 +24367,7 @@ public: VMatrix matDesiredLocalToWorld; // 0x80 bool bValidOnCurrentEnemy; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 + [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 public: float flNextAttemptTime; // 0xc4 }; @@ -24385,7 +24385,7 @@ public: class IModifierTrackedObject { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 10 @@ -24401,7 +24401,7 @@ public: CHandle< CBaseEntity > m_hLastInteractionTestTarget; // 0x34 bool m_bCannotDieDuringInteraction; // 0x38 private: - [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 + [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 public: int32_t m_iInteractionState; // 0x3c CUtlVector< ScriptedNPCInteraction_t > m_ScriptedInteractions; // 0x40 @@ -24416,7 +24416,7 @@ public: CUtlString m_sSchedule; // 0x0 bool m_bFlag_Ability; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: CUtlVector< AI_TaskVData_t > m_vecTasks; // 0x10 CUtlVector< CUtlString > m_vecInterrupts; // 0x28 @@ -24477,7 +24477,7 @@ public: int16_t flags; // 0x12 uint8_t soundlevel; // 0x14 private: - [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 + [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: ResponseFollowup* m_pFollowup; // 0x18 }; @@ -24524,7 +24524,7 @@ public: class CAI_ScheduleBits { public: - uint8_t __pad0000[0x20]; // @note: autoaligned + uint8_t __pad0000[0x20]; // Autoaligned }; // Alignment: 1 @@ -24543,7 +24543,7 @@ public: CUtlString m_sAttachmentName; // 0x0 bool m_bAttachmentIsOnAbilityModel; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: BodyLocationVDataForStance_t m_pStances[2]; // 0x10 }; @@ -24622,7 +24622,7 @@ class CCopyRecipientFilter public: int32_t m_Flags; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CPlayerSlot > m_Recipients; // 0x10 }; @@ -24702,7 +24702,7 @@ public: bool m_bIsMoving; // 0x10 bool m_bHasArrived; // 0x11 private: - [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 + [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 public: float m_flInitialYaw; // 0x14 float m_flTargetYaw; // 0x18 @@ -24712,7 +24712,7 @@ public: bool m_bIsGesture; // 0x28 bool m_bShouldRemove; // 0x29 private: - [[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a public: CHandle< CBaseEntity > m_hTarget; // 0x54 uint32_t m_nSceneEventId; // 0x58 @@ -24747,12 +24747,12 @@ class CFourWheelVehiclePhysics public: CHandle< CBaseAnimating > m_pOuter; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CFourWheelServerVehicle* m_pOuterServerVehicle; // 0x10 vehicle_controlparams_t m_controls; // 0x18 private: - [[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30 + [[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30 public: int32_t m_nSpeed; // 0x38 int32_t m_nLastSpeed; // 0x3c @@ -24761,14 +24761,14 @@ public: int32_t m_nBoostTimeLeft; // 0x48 bool m_bHasBoost; // 0x4c private: - [[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d + [[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d public: float m_maxThrottle; // 0x50 float m_flMaxRevThrottle; // 0x54 float m_flMaxSpeed; // 0x58 float m_actionSpeed; // 0x5c private: - [[maybe_unused]] uint8_t __pad0060[0x20]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x20]; // 0x60 public: int32_t m_wheelCount; // 0x80 Vector m_wheelPosition[4]; // 0x84 @@ -24798,13 +24798,13 @@ public: CUtlSymbolLarge strEntityName; // 0x0 int16_t nHintType; // 0x8 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: int32_t nNodeID; // 0xc CUtlSymbolLarge strGroup; // 0x10 int32_t iDisabled; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CUtlSymbolLarge iszGenericType; // 0x20 CUtlSymbolLarge iszActivityName; // 0x28 @@ -24988,7 +24988,7 @@ public: CUtlVector< CAnimationLayer > m_animationQueue; // 0x0 bool m_bIsInSimulation; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: float m_flSimOrRenderTime; // 0x1c float m_flInterpolatedTime; // 0x20 @@ -25012,13 +25012,13 @@ public: bool m_bEnabled; // 0x0 bool m_bOpened; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2 public: uint32_t m_InternalId; // 0x4 CUtlString m_ShortName; // 0x8 CommandExecMode_t m_ExecMode; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CUtlString m_SpawnGroup; // 0x18 float m_PeriodicExecDelay; // 0x20 @@ -25036,7 +25036,7 @@ class CShatterGlassShard public: uint32_t m_hShardHandle; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< Vector2D > m_vecPanelVertices; // 0x10 Vector2D m_vLocalPanelSpaceOrigin; // 0x28 @@ -25046,12 +25046,12 @@ public: uint32_t m_hParentShard; // 0x40 ShatterGlassStressType m_ShatterStressType; // 0x44 private: - [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 + [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: Vector m_vecStressVelocity; // 0x48 bool m_bCreatedModel; // 0x54 private: - [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 + [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: float m_flLongestEdge; // 0x58 float m_flShortestEdge; // 0x5c @@ -25061,14 +25061,14 @@ public: float m_flArea; // 0x6c OnFrame m_nOnFrameEdge; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: int32_t m_nParentPanelsNthShard; // 0x74 int32_t m_nSubShardGeneration; // 0x78 Vector2D m_vecAverageVertPosition; // 0x7c bool m_bAverageVertPositionIsValid; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: Vector2D m_vecPanelSpaceStressPositionA; // 0x88 Vector2D m_vecPanelSpaceStressPositionB; // 0x90 @@ -25076,12 +25076,12 @@ public: bool m_bStressPositionBIsValid; // 0x99 bool m_bFlaggedForRemoval; // 0x9a private: - [[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b + [[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b public: float m_flPhysicsEntitySpawnedAtTime; // 0x9c bool m_bShatterRateLimited; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 + [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 public: CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4 CUtlVector< uint32 > m_vecNeighbors; // 0xa8 @@ -25092,7 +25092,7 @@ public: class IChoreoServices { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 3 @@ -25114,18 +25114,18 @@ public: char m_szResponseName[192]; // 0x1 char m_szMatchingRule[128]; // 0xc1 private: - [[maybe_unused]] uint8_t __pad0141[0xf]; // 0x141 + [[maybe_unused]] uint8_t __pad0141[0xf]; // 0x141 public: ResponseParams m_Params; // 0x150 float m_fMatchScore; // 0x170 private: - [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 + [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 public: char* m_szSpeakerContext; // 0x178 char* m_szWorldContext; // 0x180 ResponseFollowup m_Followup; // 0x188 private: - [[maybe_unused]] uint8_t __pad01b9[0x7]; // 0x1b9 + [[maybe_unused]] uint8_t __pad01b9[0x7]; // 0x1b9 public: CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1c0 CUtlVector< char* > m_pchCriteriaValues; // 0x1d8 @@ -25143,7 +25143,7 @@ public: float m_flRateOfFire; // 0x1cc float m_flDamage; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: CSoundEventName m_sShootSound; // 0x1d8 CSoundEventName m_sEmptySound; // 0x1e8 @@ -25184,7 +25184,7 @@ public: SteampalUltraToiletGunType_t m_eGunType; // 0x0 AttachmentHandle_t m_nMuzzleAttachment; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: int32_t m_nNumShotsFired; // 0x8 float m_flNextAttackTime; // 0xc @@ -25206,7 +25206,7 @@ public: bool m_bHideUntilAchieved; // 0x38 bool m_bStoreProgressInSteam; // 0x39 private: - [[maybe_unused]] uint8_t __pad003a[0x6]; // 0x3a + [[maybe_unused]] uint8_t __pad003a[0x6]; // 0x3a public: char* m_pInflictorClassNameFilter; // 0x40 char* m_pInflictorEntityNameFilter; // 0x48 @@ -25218,25 +25218,25 @@ public: char** m_pszComponentDisplayNames; // 0x78 int32_t m_iNumComponents; // 0x80 private: - [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 + [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 public: char* m_pszComponentPrefix; // 0x88 int32_t m_iComponentPrefixLen; // 0x90 bool m_bAchieved; // 0x94 private: - [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 + [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 public: int32_t m_iCount; // 0x98 int32_t m_iProgressShown; // 0x9c uint64_t m_iComponentBits; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a8[0x8]; // 0xa8 + [[maybe_unused]] uint8_t __pad00a8[0x8]; // 0xa8 public: int32_t m_nUserSlot; // 0xb0 int32_t m_iDisplayOrder; // 0xb4 bool m_bShowOnHUD; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: int32_t m_iAssetAwardID; // 0xbc }; @@ -25262,7 +25262,7 @@ public: class CPhysicsComponent { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 @@ -25279,7 +25279,7 @@ public: struct ModifierTrackedSound_t { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 1 @@ -25302,7 +25302,7 @@ struct AmmoTypeInfo_t public: int32_t m_nMaxCarry; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14 public: CRangeInt m_nSplashSize; // 0x1c AmmoFlags_t m_nFlags; // 0x24 @@ -25336,25 +25336,25 @@ public: uint64_t m_afPlayersLastButtons; // 0x18 bool m_bCommentaryConvarsChanging; // 0x20 private: - [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 + [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: int32_t m_iClearPressedButtons; // 0x24 bool m_bCommentaryEnabledMidGame; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: float m_flNextTeleportTime; // 0x2c int32_t m_iTeleportStage; // 0x30 bool m_bCheatState; // 0x34 bool m_bIsFirstSpawnGroupToLoad; // 0x35 private: - [[maybe_unused]] uint8_t __pad0036[0x1a]; // 0x36 + [[maybe_unused]] uint8_t __pad0036[0x1a]; // 0x36 public: CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x50 CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x54 CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x60 }; @@ -25402,7 +25402,7 @@ public: bool m_fActive; // 0x28 bool m_fTestNoDamage; // 0x29 private: - [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: Vector m_vecStandoffGoalPosition; // 0x2c AI_Posture_t m_posture; // 0x38 @@ -25410,12 +25410,12 @@ public: CHandle< CBaseEntity > m_hStandoffGoal; // 0x60 bool m_fTakeCover; // 0x64 private: - [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 + [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: float m_SavedDistTooFar; // 0x68 bool m_fForceNewEnemy; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: CAI_MoveMonitor m_PlayerMoveMonitor; // 0x70 CSimTimer m_TimeForceCoverHint; // 0x80 @@ -25426,7 +25426,7 @@ public: float m_flSavedMinRest; // 0xa4 float m_flSavedMaxRest; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00ac[0x1c]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x1c]; // 0xac public: bool m_fIgnoreFronts; // 0xc8 bool m_bHasLowCoverActivity; // 0xc9 @@ -25441,7 +25441,7 @@ public: bool m_bActive; // 0x18 bool m_bOverrode; // 0x19 private: - [[maybe_unused]] uint8_t __pad001a[0x6]; // 0x1a + [[maybe_unused]] uint8_t __pad001a[0x6]; // 0x1a public: CAI_BehaviorBase* m_pActiveChildBehavior; // 0x20 }; @@ -25463,19 +25463,19 @@ public: int32_t m_iDamageCustom; // 0x4c AmmoIndex_t m_iAmmoType; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51 public: float m_flOriginalDamage; // 0x60 private: - [[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64 + [[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64 public: TakeDamageFlags_t m_nDamageFlags; // 0x70 private: - [[maybe_unused]] uint8_t __pad0072[0x6]; // 0x72 + [[maybe_unused]] uint8_t __pad0072[0x6]; // 0x72 public: HSCRIPT m_hScriptInstance; // 0x78 private: - [[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80 + [[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80 public: bool m_bInTakeDamageFlow; // 0x98 static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);}; @@ -25497,18 +25497,18 @@ public: CHandle< CAssaultPoint > m_hAssaultPoint; // 0x28 CHandle< CRallyPoint > m_hRallyPoint; // 0x2c private: - [[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30 + [[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30 public: bool m_bHitRallyPoint; // 0x38 bool m_bHitAssaultPoint; // 0x39 bool m_bDiverting; // 0x3a private: - [[maybe_unused]] uint8_t __pad003b[0x1]; // 0x3b + [[maybe_unused]] uint8_t __pad003b[0x1]; // 0x3b public: float m_flLastSawAnEnemyAt; // 0x3c float m_flTimeDeferScheduleSelection; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlSymbolLarge m_AssaultPointName; // 0x48 CHandle< CAI_AssaultGoal > m_hAssaultGoal; // 0x50 @@ -25559,7 +25559,7 @@ public: class CTeamplayRules : public CMultiplayRules { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -25571,7 +25571,7 @@ public: CUtlString m_sEntityName; // 0x8 Vector m_vOffset; // 0x10 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x20 CUtlVector< NPCAttachmentSpawnKV_t > m_vecSpawnKV; // 0x100 @@ -25592,7 +25592,7 @@ public: // MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantSpecifiedAmmo" bool m_bAllowNPCsToPickUpSpecifiedAmmo; // 0x11 private: - [[maybe_unused]] uint8_t __pad0012[0x6]; // 0x12 + [[maybe_unused]] uint8_t __pad0012[0x6]; // 0x12 public: // MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantSpecifiedNPCAbility" // MPropertyDescription "The NPC ability type to grant. Only grants it to NPCs which have been marked as being able to use this ability type." @@ -25607,7 +25607,7 @@ public: class CNavVolumeAll : public CNavVolumeVector { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -25615,7 +25615,7 @@ public: class IVehicle { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 23 @@ -25625,33 +25625,33 @@ class CAI_FollowBehavior public: CHandle< CBaseEntity > m_hFollowTarget; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x38]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x38]; // 0x2c public: float m_flTimeUpdatedFollowPosition; // 0x64 bool m_bFirstFacing; // 0x68 private: - [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 + [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 public: float m_flTimeFollowTargetVisible; // 0x6c CAI_MoveMonitor m_TargetMonitor; // 0x70 bool m_bTargetUnreachable; // 0x80 bool m_bFollowNavFailed; // 0x81 private: - [[maybe_unused]] uint8_t __pad0082[0x2]; // 0x82 + [[maybe_unused]] uint8_t __pad0082[0x2]; // 0x82 public: int32_t m_nFailedFollowAttempts; // 0x84 float m_flTimeFailFollowStarted; // 0x88 Vector m_vFollowMoveAnchor; // 0x8c bool m_bMovingToCover; // 0x98 private: - [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 + [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 public: float m_flOriginalEnemyDiscardDuration; // 0x9c float m_flOriginalEnemyFreeKnowledgeDuration; // 0xa0 float m_SavedDistTooFar; // 0xa4 float m_flLastIdleTalk; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac public: CRandStopwatch m_FollowDelay; // 0xb0 CSimpleSimTimer m_RepathOnFollowTimer; // 0xc8 @@ -25659,12 +25659,12 @@ public: CRandSimTimer m_TimeBlockUseWaitPoint; // 0xd0 CSimTimer m_TimeCheckForWaitPoint; // 0xdc private: - [[maybe_unused]] uint8_t __pad00e4[0xc]; // 0xe4 + [[maybe_unused]] uint8_t __pad00e4[0xc]; // 0xe4 public: CRandSimTimer m_TimeBeforeSpreadFacing; // 0xf0 CRandSimTimer m_TimeNextSpreadFacing; // 0xfc private: - [[maybe_unused]] uint8_t __pad0108[0x18]; // 0x108 + [[maybe_unused]] uint8_t __pad0108[0x18]; // 0x108 public: CHandle< CAI_FollowGoal > m_hFollowGoalEnt; // 0x120 static CUtlSymbolLarge &Get_SCHED_FOLLOWER_MOVE_AWAY_FAIL(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[0]->m_instance);}; @@ -25701,7 +25701,7 @@ public: struct dynpitchvol_t : public dynpitchvol_base_t { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -25712,7 +25712,7 @@ public: CSoundEnvelope m_pitch; // 0x8 CSoundEnvelope m_volume; // 0x18 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: float m_shutdownTime; // 0x30 float m_flLastTime; // 0x34 @@ -25725,7 +25725,7 @@ public: float m_flCloseCaptionDuration; // 0x80 bool m_bUpdatedSoundOrigin; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: CUtlSymbolLarge m_iszClassName; // 0x88 static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);}; @@ -25788,7 +25788,7 @@ public: class IServerVehicle : public IVehicle { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -25818,7 +25818,7 @@ public: CUtlString m_pSpeculationAttachment[3]; // 0x0 bool m_bUsePitch; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: Vector m_vecSpeculationPosMiddle; // 0x1c }; @@ -25834,7 +25834,7 @@ public: CUtlSymbolLarge m_iszGraphVariableToSetOnScheduleEnd; // 0x30 CUtlSymbolLarge m_iszGraphVariableToSetOnFinishTag; // 0x38 private: - [[maybe_unused]] uint8_t __pad0040[0x20]; // 0x40 + [[maybe_unused]] uint8_t __pad0040[0x20]; // 0x40 public: LastIncomingHit_t m_LastIncomingHit; // 0x60 static CUtlSymbolLarge &Get_TASK_GRAPH_VARIABLE_SET(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fields[0]->m_instance);}; @@ -25873,7 +25873,7 @@ public: bool bEscapeExit; // 0x1 char szAnimName[128]; // 0x2 private: - [[maybe_unused]] uint8_t __pad0082[0x2]; // 0x82 + [[maybe_unused]] uint8_t __pad0082[0x2]; // 0x82 public: Vector vecExitPointLocal; // 0x84 QAngle vecExitAnglesLocal; // 0x90 @@ -25924,22 +25924,22 @@ public: IChoreoServices::ScriptState_t m_scriptState; // 0x24 ScriptedOnDeath_t m_scriptedOnDeathBehavior; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CUtlVector< ActiveScriptedCommand_t > m_vecActiveScriptedCommands; // 0x30 bool m_abResumedPriorities[2]; // 0x48 bool m_bInAnimGraphChoreo; // 0x4a private: - [[maybe_unused]] uint8_t __pad004b[0x1]; // 0x4b + [[maybe_unused]] uint8_t __pad004b[0x1]; // 0x4b public: FacingMode m_nPriorFacingMode; // 0x4c bool m_bInChoreo; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flSceneTime; // 0x54 private: - [[maybe_unused]] uint8_t __pad0058[0x20]; // 0x58 + [[maybe_unused]] uint8_t __pad0058[0x20]; // 0x58 public: CHandle< CBaseModelEntity > m_hChoreoPhysProxy; // 0x78 float m_flChoreoPhysProxyAttachOffset; // 0x7c @@ -26011,7 +26011,7 @@ public: float m_fDispatchTime; // 0x40 CHandle< CBaseEntity > m_hIssuer; // 0x44 private: - [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 + [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 public: CRR_Response m_response; // 0x50 bool m_bResponseValid; // 0x240 @@ -26022,7 +26022,7 @@ public: class CNavVolumeMarkupVolume : public CNavVolume { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -26102,7 +26102,7 @@ struct ModifierScriptedEventHandler_t public: EModifierScriptedEvent m_eEvent; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CEmbeddedSubclassGeneric< 4 > m_sModifierToAdd; // 0x10 }; @@ -26114,16 +26114,16 @@ class CAI_Scheduler : public CAI_Component public: AIScheduleState_t m_ScheduleState; // 0x18 private: - [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 public: CUtlSymbolLarge m_failSchedule; // 0x40 CUtlSymbolLarge m_untranslatedSchedule; // 0x48 private: - [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 + [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: char* m_szFailText; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 public: char* m_szInterruptText; // 0x68 static int32_t &Get_ms_nTasksRun(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CAI_Scheduler")->m_static_fields[0]->m_instance);}; @@ -26170,34 +26170,34 @@ public: CUtlVector< CPassengerRole > m_PassengerRoles; // 0x20 CBaseEntity* m_pVehicle; // 0x38 private: - [[maybe_unused]] uint8_t __pad0040[0x8]; // 0x40 + [[maybe_unused]] uint8_t __pad0040[0x8]; // 0x40 public: int32_t m_nNPCButtons; // 0x48 int32_t m_nPrevNPCButtons; // 0x4c float m_flTurnDegrees; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CUtlVector< CBaseServerVehicle::entryanim_t > m_EntryAnimations; // 0x58 CUtlVector< CBaseServerVehicle::exitanim_t > m_ExitAnimations; // 0x70 bool m_bParsedAnimations; // 0x88 bool m_bUseLegacyExitChecks; // 0x89 private: - [[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a + [[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a public: int32_t m_iCurrentExitAnim; // 0x8c Vector m_vecCurrentExitEndPoint; // 0x90 Vector m_savedViewOffset; // 0x9c CHandle< CEntityBlocker > m_hExitBlocker; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac public: vehiclesounds_t m_vehicleSounds; // 0xb0 float m_flVehicleVolume; // 0x220 int32_t m_iSoundGear; // 0x224 float m_flSpeedPercentage; // 0x228 private: - [[maybe_unused]] uint8_t __pad022c[0x14]; // 0x22c + [[maybe_unused]] uint8_t __pad022c[0x14]; // 0x22c public: sound_states m_soundState; // 0x240 float m_soundStateStartTime; // 0x244 @@ -26269,7 +26269,7 @@ class CSteamPalGameRules : public CSingleplayRules public: bool m_bIsInAscentSection; // 0xb0 private: - [[maybe_unused]] uint8_t __pad00b1[0x3]; // 0xb1 + [[maybe_unused]] uint8_t __pad00b1[0x3]; // 0xb1 public: CHandle< CBaseEntity > m_hPlayerResource; // 0xb4 }; @@ -26314,7 +26314,7 @@ public: // MPropertyDescription "Value of the Int attribute to add to the ability model being dropped." int32_t m_nIntAttrValue; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: // MPropertySuppressExpr "m_behaviorType != eAbilityDropBehavior_CreateEntityBySubclass" // MPropertyDescription "Name of the misc subclass to create" @@ -26352,7 +26352,7 @@ public: CBaseAnimating* pVehicle; // 0x0 bool bClampEyeAngles; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: float flPitchCurveZero; // 0xc float flPitchCurveLinear; // 0x10 @@ -26365,7 +26365,7 @@ public: bool bRunningEnterExit; // 0x41 bool bWasRunningAnim; // 0x42 private: - [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 + [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 public: float flEnterExitStartTime; // 0x44 float flEnterExitDuration; // 0x48 @@ -26392,17 +26392,17 @@ class ConstraintSoundInfo public: VelocitySampler m_vSampler; // 0x8 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: SimpleConstraintSoundProfile m_soundProfile; // 0x20 Vector m_forwardAxis; // 0x40 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50 CUtlSymbolLarge m_iszTravelSoundBack; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 public: CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68 bool m_bPlayTravelSound; // 0x80 @@ -26425,7 +26425,7 @@ public: CHandle< CBaseEntity > m_hEnt; // 0x0 MoveType_t m_MoveType; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: float m_flStartTime; // 0x8 Vector m_vecStartOrigin; // 0xc @@ -26448,7 +26448,7 @@ class CScriptUniformRandomStream public: HSCRIPT m_hScriptScope; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0xa0]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0xa0]; // 0x10 public: int32_t m_nInitialSeed; // 0xb0 static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);}; @@ -26477,7 +26477,7 @@ public: int16_t m_iNext; // 0x1c bool m_bNoExpirationTime; // 0x1e private: - [[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f + [[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f public: int32_t m_ownerChannelIndex; // 0x20 Vector m_vecOrigin; // 0x24 @@ -26520,7 +26520,7 @@ public: class CFootstepTableHandle { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 1 @@ -26543,7 +26543,7 @@ public: float m_lastUpdate; // 0x64 bool m_allAsleep; // 0x68 private: - [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 + [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 public: Vector m_vecLastOrigin; // 0x6c float m_flLastOriginChangeTime; // 0x78 @@ -26609,7 +26609,7 @@ public: bool m_hasspokenarrival; // 0xa3 bool m_hasPausedScenes; // 0xa4 private: - [[maybe_unused]] uint8_t __pad00a5[0x3]; // 0xa5 + [[maybe_unused]] uint8_t __pad00a5[0x3]; // 0xa5 public: float m_flSpeakNextNagTime; // 0xa8 float m_flWeaponSafetyTimeOut; // 0xac @@ -26617,11 +26617,11 @@ public: float m_flNextLeadIdle; // 0xb4 bool m_bInitialAheadTest; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: CAI_MoveMonitor m_MoveMonitor; // 0xbc private: - [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc + [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc public: CRandStopwatch m_LostTimer; // 0xd0 CRandStopwatch m_LostLOSTimer; // 0xe8 @@ -26678,7 +26678,7 @@ public: float flMinDeltaSpeed; // 0xc int32_t gearLimit; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CUtlSymbolLarge iszCrashSound; // 0x18 }; @@ -26698,7 +26698,7 @@ public: // MPropertyDescription "Sets the mood's animation buckets to be active when the character is talking" bool m_bActiveTalking; // 0x9 private: - [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa public: // MPropertyDescription "List of animations to choose from" CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x10 @@ -26710,7 +26710,7 @@ public: // MPropertyDescription "When scaling an animation, grab the scale value as in int. Used for gestures/postures to control number of looping sections" bool m_bScaleWithInts; // 0x38 private: - [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 + [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 public: // MPropertyDescription "Time before the next animation can start" CRangeFloat m_flNextStart; // 0x3c @@ -26732,7 +26732,7 @@ public: C_BaseAnimating* pVehicle; // 0x0 bool bClampEyeAngles; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: float flPitchCurveZero; // 0xc float flPitchCurveLinear; // 0x10 @@ -26745,7 +26745,7 @@ public: bool bRunningEnterExit; // 0x41 bool bWasRunningAnim; // 0x42 private: - [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 + [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 public: float flEnterExitStartTime; // 0x44 float flEnterExitDuration; // 0x48 @@ -26763,16 +26763,16 @@ public: Vector m_vPos; // 0x8 bool m_bDirectional; // 0x14 private: - [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 + [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: Vector m_vDirection; // 0x18 bool m_bInSky; // 0x24 private: - [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 + [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: float m_skyObstructionScale; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CGlowSprite m_Sprites[4]; // 0x30 int32_t m_nSprites; // 0xb0 @@ -26784,7 +26784,7 @@ public: int16_t m_bActivated; // 0xc2 uint16_t m_ListIndex; // 0xc4 private: - [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 + [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 public: int32_t m_queryHandle; // 0xc8 }; @@ -26794,7 +26794,7 @@ public: class IClientAlphaProperty { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 13 @@ -26826,7 +26826,7 @@ public: class C_GameRules { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -26834,7 +26834,7 @@ public: class C_MultiplayRules : public C_GameRules { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -26853,7 +26853,7 @@ public: class C_SingleplayRules : public C_GameRules { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -26882,7 +26882,7 @@ public: float m_flHorzSize; // 0xc float m_flVertSize; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18 }; @@ -26894,11 +26894,11 @@ class CFlashlightEffect public: bool m_bIsOn; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0xf]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0xf]; // 0x9 public: bool m_bMuzzleFlashEnabled; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: float m_flMuzzleFlashBrightness; // 0x1c Quaternion m_quatMuzzleFlashOrientation; // 0x20 @@ -26908,7 +26908,7 @@ public: float m_flLinearAtten; // 0x44 bool m_bCastsShadows; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: float m_flCurrentPullBackDist; // 0x4c CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x50 @@ -26973,12 +26973,12 @@ public: int32_t m_nVBSlot; // 0x14 int32_t m_nBoneIndex; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c public: CDecalInfo* m_pNext; // 0x28 CDecalInfo* m_pPrev; // 0x30 private: - [[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38 public: int32_t m_nDecalMaterialIndex; // 0x90 }; @@ -26991,7 +26991,7 @@ public: CUtlVector< CAnimationLayer > m_animationQueue; // 0x0 bool m_bIsInSimulation; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: float m_flSimOrRenderTime; // 0x1c float m_flInterpolatedTime; // 0x20 @@ -27002,6 +27002,6 @@ public: class C_TeamplayRules : public C_MultiplayRules { public: - // @note: no members available + // No members available }; diff --git a/sdk/animationsystem.hpp b/sdk/animationsystem.hpp index e63c454a..3cf89d68 100644 --- a/sdk/animationsystem.hpp +++ b/sdk/animationsystem.hpp @@ -916,7 +916,7 @@ public: // MPropertyDescription "Sets the mood's animation buckets to be active when the character is talking" bool m_bActiveTalking; // 0x9 private: - [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa public: // MPropertyDescription "List of animations to choose from" CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x10 @@ -928,7 +928,7 @@ public: // MPropertyDescription "When scaling an animation, grab the scale value as in int. Used for gestures/postures to control number of looping sections" bool m_bScaleWithInts; // 0x38 private: - [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 + [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 public: // MPropertyDescription "Time before the next animation can start" CRangeFloat m_flNextStart; // 0x3c @@ -953,7 +953,7 @@ public: // MPropertyDescription "Type of mood" MoodType_t m_nMoodType; // 0xe0 private: - [[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4 + [[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4 public: // MPropertyDescription "Layers for this mood" CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0xe8 @@ -990,7 +990,7 @@ public: matrix3x4a_t m_rootToWorld; // 0x10 bool m_bBonesInWorldSpace; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: CUtlVector< uint32 > m_boneSetupMask; // 0x48 CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x60 @@ -998,7 +998,7 @@ public: AnimationSnapshotType_t m_SnapshotType; // 0x90 bool m_bHasDecodeDump; // 0x94 private: - [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 + [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 public: AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x98 }; @@ -1010,7 +1010,7 @@ struct AnimationSnapshot_t : public AnimationSnapshotBase_t public: int32_t m_nEntIndex; // 0x110 private: - [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 + [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 public: CUtlString m_modelName; // 0x118 }; @@ -1130,7 +1130,7 @@ public: uint32_t m_nLocalElementMasks; // 0x4 int32_t m_nLocalChannel; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlBinaryBlock m_container; // 0x10 }; @@ -1188,11 +1188,11 @@ public: CBufferString m_name; // 0x0 CAnimDesc_Flag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad0017[0x1]; // 0x17 + [[maybe_unused]] uint8_t __pad0017[0x1]; // 0x17 public: float fps; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: // MKV3TransferName "m_pData" CAnimEncodedFrames m_Data; // 0x20 @@ -1204,7 +1204,7 @@ public: Vector m_vecRootMin; // 0x15c Vector m_vecRootMax; // 0x168 private: - [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 + [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 public: CUtlVector< Vector > m_vecBoneWorldMin; // 0x178 CUtlVector< Vector > m_vecBoneWorldMax; // 0x190 @@ -1232,7 +1232,7 @@ public: CUtlVector< CAnimDecoder > m_decoderArray; // 0x38 int32_t m_nMaxUniqueFrameIndex; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x58 }; @@ -1286,7 +1286,7 @@ public: CUtlVector< CBufferString > m_morphArray; // 0x40 int32_t m_nChannelElements; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x60 }; @@ -1341,11 +1341,11 @@ class CAnimationGroup public: uint32_t m_nFlags; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CBufferString m_name; // 0x18 private: - [[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28 public: // MKV3TransferName "m_localHAnimArray" CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x60 @@ -1408,7 +1408,7 @@ public: CUtlVector< float32 > m_flBoneWeightArray; // 0x28 float m_flDefaultMorphCtrlWeight; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlVector< CUtlPair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x48 }; @@ -1476,12 +1476,12 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b public: CSeqMultiFetch m_fetch; // 0x20 int32_t m_nLocalWeightlist; // 0x88 private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c + [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x90 CUtlVector< CSeqIKLock > m_IKLockArray; // 0xa8 @@ -1501,7 +1501,7 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: CSeqTransition m_transition; // 0x1c int16_t m_nLocalBaseReference; // 0x24 @@ -1521,7 +1521,7 @@ public: int16_t m_nSrcResult; // 0x8 bool m_bSpline; // 0xa private: - [[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb + [[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb public: float m_flVar1; // 0xc float m_flVar2; // 0x10 @@ -1541,7 +1541,7 @@ public: bool m_bY; // 0x35 bool m_bZ; // 0x36 private: - [[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37 + [[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37 public: int32_t m_eType; // 0x38 }; @@ -1554,7 +1554,7 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: CSeqTransition m_transition; // 0x1c int16_t m_nFrameRangeSequence; // 0x24 @@ -1588,7 +1588,7 @@ public: CBufferString m_sName; // 0x10 uint32_t m_nFlags; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlVector< CBufferString > m_localSequenceNameArray; // 0x28 CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x40 @@ -1619,7 +1619,7 @@ public: CUtlVector< CUtlVector< int32 > > m_nElementUniqueID; // 0xb0 CUtlVector< uint32 > m_nElementMask; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0 + [[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0 public: CUtlVector< CCompressor< Vector >* > m_vectorCompressor; // 0xf8 CUtlVector< CCompressor< Quaternion >* > m_quaternionCompressor; // 0x110 @@ -1654,7 +1654,7 @@ public: VectorAligned m_vWsPosition; // 0x10 Color m_Color; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlString m_Text; // 0x28 }; @@ -1962,7 +1962,7 @@ public: class CStaticPoseCacheBuilder : public CStaticPoseCache { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -1987,7 +1987,7 @@ public: class CAnimGraphSettingsGroup { public: - uint8_t __pad0000[0x20]; // @note: autoaligned + uint8_t __pad0000[0x20]; // Autoaligned }; // Alignment: 1 @@ -2007,14 +2007,14 @@ public: // MPropertyHideField CUtlString m_group; // 0x18 private: - [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 public: // MPropertyHideField AnimComponentID m_id; // 0x28 // MPropertyFriendlyName "Start Enabled" bool m_bStartEnabled; // 0x2c private: - [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d + [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d public: // MPropertyFriendlyName "Priority" int32_t m_nPriority; // 0x30 @@ -2082,7 +2082,7 @@ public: // MPropertyAttrStateCallback AnimParamID m_vectorParamOut; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x18 @@ -2119,7 +2119,7 @@ public: // MPropertyFriendlyName "Network Path" bool m_bNetworkPath; // 0x78 private: - [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 + [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: // MPropertyGroupName "+Facing" // MPropertyFriendlyName "Default Mode" @@ -2131,7 +2131,7 @@ public: // MPropertyFriendlyName "Network Facing" bool m_bNetworkFacing; // 0x98 private: - [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 + [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 public: // MPropertyHideField AnimParamID m_paramIDs[27]; // 0x9c @@ -2153,7 +2153,7 @@ public: // MPropertyFriendlyName "Network Look Target" bool m_bNetworkLookTarget; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyHideField AnimParamID m_lookHeadingID; // 0x44 @@ -2251,7 +2251,7 @@ public: class CAnimActionBase { public: - uint8_t __pad0000[0x38]; // @note: autoaligned + uint8_t __pad0000[0x38]; // Autoaligned }; // Alignment: 1 @@ -2323,7 +2323,7 @@ public: class CPathAnimMotor : public CPathAnimMotorBase { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -2363,7 +2363,7 @@ public: // MPropertyAttrChangeCallback bool m_bUseAcceleration; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyFriendlyName "Spring Constant" // MPropertyAttrStateCallback @@ -2391,13 +2391,13 @@ public: // MPropertyHideField AnimParamID m_id; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MPropertyHideField // MPropertyAttrChangeCallback CUtlString m_componentName; // 0x30 private: - [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 public: // MPropertyFriendlyName "Preview Button" AnimParamButton_t m_previewButton; // 0x3c @@ -2433,7 +2433,7 @@ public: // MPropertyFriendlyName "Default Value" uint8_t m_defaultValue; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x7]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x7]; // 0x51 public: // MPropertyFriendlyName "Values" CUtlVector< CUtlString > m_enumOptions; // 0x58 @@ -2730,7 +2730,7 @@ public: // MPropertyAttrChangeCallback bool m_bApplyMovement; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyFriendlyName "Movement Velocity Parameter" // MPropertyGroupName "Generate Movement" @@ -2742,7 +2742,7 @@ public: // MPropertyAttrChangeCallback bool m_bOrientMovement; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyFriendlyName "Movement Heading Parameter" // MPropertyGroupName "Orient Movement" @@ -2756,7 +2756,7 @@ public: // MPropertyAttrChangeCallback bool m_bTurnToFace; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: // MPropertyFriendlyName "Turn to Face Offset" // MPropertyAttributeRange "-180 180" @@ -2779,7 +2779,7 @@ public: // MPropertyAttrStateCallback AnimParamID m_param; // 0x60 private: - [[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64 + [[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64 public: // MPropertyFriendlyName "Damping" // MPropertyGroupName "Turn to Face" @@ -2817,7 +2817,7 @@ public: // MPropertyFriendlyName "Use Manual Turn Offset" bool m_bUseManualTurnOffset; // 0x4d private: - [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e + [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e public: // MPropertyFriendlyName "Manual Turn Offset" float m_manualTurnOffset; // 0x50 @@ -2841,7 +2841,7 @@ public: // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_param; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: // MPropertyFriendlyName "Aim Attachment" // MPropertyAttributeChoiceName "Attachment" @@ -2850,7 +2850,7 @@ public: // MPropertyAttrChangeCallback AimMatrixBlendMode m_blendMode; // 0x68 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MPropertyFriendlyName "Bone Mask" // MPropertyAttributeChoiceName "BoneMask" @@ -2861,7 +2861,7 @@ public: // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0x79 private: - [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a + [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x80 @@ -2898,7 +2898,7 @@ public: // MPropertyFriendlyName "Lock Blend on Reset" bool m_bLockBlendOnReset; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0x54 @@ -2945,7 +2945,7 @@ public: // MPropertyAttrChangeCallback bool m_bUseBlendScale; // 0x54 private: - [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 + [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: // MPropertyFriendlyName "Blend Source" // MPropertyAttrChangeCallback @@ -3015,7 +3015,7 @@ public: // MPropertyFriendlyName "Horizontal Axis" Vector m_horizontalAxisDirection; // 0x60 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x70 @@ -3036,7 +3036,7 @@ public: // MPropertyAttrChangeCallback IkEndEffectorType m_endEffectorType; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: // MPropertyGroupName "End Effector" // MPropertyFriendlyName "Attachment" @@ -3048,7 +3048,7 @@ public: // MPropertyAttrChangeCallback IkTargetType m_targetType; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: // MPropertyGroupName "Target" // MPropertyFriendlyName "Attachment" @@ -3070,7 +3070,7 @@ public: // MPropertyAttrChangeCallback bool m_bMatchTargetOrientation; // 0x74 private: - [[maybe_unused]] uint8_t __pad0075[0x3]; // 0x75 + [[maybe_unused]] uint8_t __pad0075[0x3]; // 0x75 public: // MPropertyGroupName "Target" // MPropertyFriendlyName "Rotation Parameter" @@ -3142,7 +3142,7 @@ public: // MPropertyAttributeChoiceName "FloatParameter" AnimParamID m_weightParam; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: // MPropertyFriendlyName "LookAt Chain" // MPropertyAttributeChoiceName "LookAtChain" @@ -3164,7 +3164,7 @@ public: // MPropertyGroupName "Hysteresis" bool m_bUseHysteresis; // 0x6a private: - [[maybe_unused]] uint8_t __pad006b[0x1]; // 0x6b + [[maybe_unused]] uint8_t __pad006b[0x1]; // 0x6b public: // MPropertyFriendlyName "Inner Angle" // MPropertyGroupName "Hysteresis" @@ -3173,7 +3173,7 @@ public: // MPropertyGroupName "Hysteresis" float m_flHysteresisOuterAngle; // 0x70 private: - [[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74 + [[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74 public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x78 @@ -3285,7 +3285,7 @@ public: // MPropertyFriendlyName "Start new option at same cycle" bool m_bSyncCyclesOnChange; // 0x8d private: - [[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e + [[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e public: // MPropertySuppressField CBlendCurve m_blendCurve; // 0x90 @@ -3361,14 +3361,14 @@ public: // MPropertyFriendlyName "Blend Value" Vector2D m_blendValue; // 0x18 private: - [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 public: // MPropertyGroupName "+Duration Override" // MPropertyFriendlyName "Use Custom Duration" // MPropertyAttrChangeCallback bool m_bUseCustomDuration; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MPropertyGroupName "+Duration Override" // MPropertyFriendlyName "Custom Duration" @@ -3427,7 +3427,7 @@ public: // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0x7a private: - [[maybe_unused]] uint8_t __pad007b[0x1]; // 0x7b + [[maybe_unused]] uint8_t __pad007b[0x1]; // 0x7b public: // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0x7c @@ -3451,7 +3451,7 @@ public: // MPropertyAttrChangeCallback bool m_bAnimationDriven; // 0x45 private: - [[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46 + [[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46 public: // MPropertyFriendlyName "Base Anim Clips" // MPropertyGroupName "Anim Driven Settings" @@ -3529,7 +3529,7 @@ public: // MPropertyFriendlyName "Reset Child" bool m_bResetChild; // 0x65 private: - [[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66 + [[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66 public: // MPropertyFriendlyName "IK Solver Type" // MPropertyGroupName "IK" @@ -3540,7 +3540,7 @@ public: // MPropertyAttrStateCallback bool m_bAlwaysUseFallbackHinge; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: // MPropertyFriendlyName "Curve Foot Paths" // MPropertyGroupName "Curve Paths" @@ -3558,7 +3558,7 @@ public: // MPropertyAttrChangeCallback bool m_bModulateStepHeight; // 0x79 private: - [[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a + [[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a public: // MPropertyFriendlyName "Height Increase Scale" // MPropertyGroupName "Step Height" @@ -3572,14 +3572,14 @@ public: // MPropertyGroupName "Hip Shift" bool m_bEnableHipShift; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: // MPropertyFriendlyName "Hip Shift Scale" // MPropertyGroupName "Hip Shift" // MPropertyAttributeRange "0 1" float m_flHipShiftScale; // 0x88 private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c + [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: // MPropertyFriendlyName "Damping" // MPropertyGroupName "Hip Shift" @@ -3588,7 +3588,7 @@ public: // MPropertyGroupName "Tilt" bool m_bApplyTilt; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00a9[0x3]; // 0xa9 + [[maybe_unused]] uint8_t __pad00a9[0x3]; // 0xa9 public: // MPropertyFriendlyName "Tilt Plane Pitch Spring Strength" // MPropertyGroupName "Tilt" @@ -3600,7 +3600,7 @@ public: // MPropertyGroupName "Lock Breaking" bool m_bEnableLockBreaking; // 0xb4 private: - [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 + [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 public: // MPropertyFriendlyName "Tolerance" // MPropertyGroupName "Lock Breaking" @@ -3612,7 +3612,7 @@ public: // MPropertyGroupName "Stretch" bool m_bEnableStretching; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 + [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 public: // MPropertyFriendlyName "Max Stretch Amount" // MPropertyGroupName "Stretch" @@ -3626,7 +3626,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableGroundTracing; // 0xcc private: - [[maybe_unused]] uint8_t __pad00cd[0x3]; // 0xcd + [[maybe_unused]] uint8_t __pad00cd[0x3]; // 0xcd public: // MPropertyFriendlyName "Angle Traces with Slope" // MPropertyGroupName "Ground IK" @@ -3639,7 +3639,7 @@ public: // MPropertyAttrStateCallback bool m_bApplyHipDrop; // 0xd4 private: - [[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5 + [[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5 public: // MPropertyFriendlyName "Max Foot Lift" // MPropertyGroupName "Ground IK" @@ -3658,7 +3658,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableRootHeightDamping; // 0xf8 private: - [[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9 + [[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9 public: // MPropertyFriendlyName "Damping Settings" // MPropertyGroupName "Root Height Damping" @@ -3692,7 +3692,7 @@ public: // MPropertyAttrChangeCallback bool m_bScaleSpeed; // 0x46 private: - [[maybe_unused]] uint8_t __pad0047[0x1]; // 0x47 + [[maybe_unused]] uint8_t __pad0047[0x1]; // 0x47 public: // MPropertyFriendlyName "Scale" // MPropertyGroupName "Speed Scaling" @@ -3718,7 +3718,7 @@ public: // MPropertyAttrChangeCallback bool m_bTurnToFace; // 0x58 private: - [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 + [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: // MPropertyFriendlyName "Target" // MPropertyGroupName "Turn to Face" @@ -3765,7 +3765,7 @@ public: // MPropertyAttrChangeCallback bool m_bSearchAtInterval; // 0x94 private: - [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 + [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 public: // MPropertyFriendlyName "Search Interval" // MPropertyGroupName "Search Triggers" @@ -3794,7 +3794,7 @@ public: // MPropertyAttrChangeCallback bool m_bGoalAssist; // 0xa9 private: - [[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa + [[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa public: // MPropertyFriendlyName "Goal Assist Distance" // MPropertyGroupName "Goal Assist" @@ -3809,7 +3809,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableDistanceScaling; // 0xb4 private: - [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 + [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 public: // MPropertyFriendlyName "Outer Stopping Radius" // MPropertyGroupName "Distance Scaling" @@ -3969,7 +3969,7 @@ public: class CInputStreamAnimNode : public CAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -3983,7 +3983,7 @@ public: // MPropertyFriendlyName "Trigger Phase" StepPhase m_triggerPhase; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MPropertyFriendlyName "Tags" // MPropertyAttributeChoiceName "Tag" @@ -4000,7 +4000,7 @@ public: // MPropertyFriendlyName "Tolerance" float m_flTolerance; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MPropertyFriendlyName "Feet" // MPropertyAutoExpandSelf @@ -4095,7 +4095,7 @@ public: struct { uint8_t m_bDisabled: 1; - uint8_t __pad0: 1; // @note: autoaligned + uint8_t __pad0: 1; // Autoaligned }; // 2 bits }; @@ -4113,7 +4113,7 @@ public: uint8_t m_bIsStartState: 1; uint8_t m_bIsEndState: 1; uint8_t m_bIsPassthrough: 1; - uint8_t __pad1: 3; // @note: autoaligned + uint8_t __pad1: 3; // Autoaligned }; // 6 bits }; @@ -4125,7 +4125,7 @@ public: CUtlVector< CStateUpdateData > m_states; // 0x8 CUtlVector< CTransitionUpdateData > m_transitions; // 0x20 private: - [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 public: int32_t m_startStateIndex; // 0x50 }; @@ -4302,7 +4302,7 @@ public: class CStringAnimTag : public CAnimTagBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -4354,7 +4354,7 @@ public: // MPropertyFriendlyName "Footstep Type" FootstepLandedFootSoundType_t m_FootstepType; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MPropertyFriendlyName "Override Sound" // MPropertyAttributeChoiceName "Sound" @@ -4400,7 +4400,7 @@ public: // MPropertyAttributeRange "0 1" float m_flEaseOut; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: // MPropertyFriendlyName "VertexSet" CUtlString m_nVertexSet; // 0x50 @@ -4486,7 +4486,7 @@ public: // MPropertyFriendlyName "Priority" int32_t m_nPriority; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: // MPropertyFriendlyName "Body Group Settings" CUtlVector< CBodyGroupSetting > m_bodyGroupSettings; // 0x50 @@ -4545,7 +4545,7 @@ public: class CCurrentVelocityMetric : public CMotionMetricBase { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -4556,7 +4556,7 @@ public: // MPropertyFriendlyName "Distance" float m_flDistance; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MPropertyFriendlyName "Samples Times" CUtlVector< float32 > m_pathSamples; // 0x30 @@ -4564,7 +4564,7 @@ public: // MPropertyAttrChangeCallback bool m_bExtrapolateMovement; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyFriendlyName "Min Extrapolation Speed" // MPropertyAttrStateCallback @@ -4595,7 +4595,7 @@ public: // MPropertyAttrChangeCallback bool m_bAutoTargetSpeed; // 0x31 private: - [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MPropertyFriendlyName "Target Speed" // MPropertyAttrStateCallback @@ -4633,7 +4633,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterFixedMinDistance; // 0x2c private: - [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d + [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d public: // MPropertyFriendlyName "Min Distance" // MPropertyAttrStateCallback @@ -4642,7 +4642,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterGoalDistance; // 0x34 private: - [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 + [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: // MPropertyFriendlyName "Goal Filter Start Distance" // MPropertyAttrStateCallback @@ -4652,7 +4652,7 @@ public: // MPropertyAttrStateCallback bool m_bFilterGoalOvershoot; // 0x3c private: - [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d + [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d public: // MPropertyFriendlyName "Max Goal Overshoot Scale" // MPropertyAttrStateCallback @@ -4682,7 +4682,7 @@ public: // MPropertyAttrChangeCallback bool m_bMatchByTimeRemaining; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MPropertyFriendlyName "Max Time Remaining" // MPropertyAttrStateCallback @@ -4691,7 +4691,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterByTimeRemaining; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: // MPropertyFriendlyName "Min Time Remaining" // MPropertyAttrStateCallback @@ -4721,7 +4721,7 @@ public: CAnimNodePath m_nodePath; // 0x20 AnimComponentID m_componentID; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CUtlVector< char > m_byteCode; // 0x58 }; @@ -4751,7 +4751,7 @@ class CAnimReplayFrame public: CUtlBinaryBlock m_instanceData; // 0x10 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: CTransform m_localToWorldTransform; // 0x30 float m_timeStamp; // 0x50 @@ -4820,14 +4820,14 @@ public: CAnimInputDamping m_facingDamping; // 0x58 FacingMode m_eDefaultFacingMode; // 0x70 private: - [[maybe_unused]] uint8_t __pad0074[0x8]; // 0x74 + [[maybe_unused]] uint8_t __pad0074[0x8]; // 0x74 public: int32_t m_nDefaultMotorIndex; // 0x7c bool m_bMoveVarsDisabled; // 0x80 bool m_bNetworkPath; // 0x81 bool m_bNetworkFacing; // 0x82 private: - [[maybe_unused]] uint8_t __pad0083[0x1]; // 0x83 + [[maybe_unused]] uint8_t __pad0083[0x1]; // 0x83 public: CAnimParamHandle m_paramHandles[27]; // 0x84 }; @@ -4863,7 +4863,7 @@ public: class CAnimActionUpdater { public: - uint8_t __pad0000[0x18]; // @note: autoaligned + uint8_t __pad0000[0x18]; // Autoaligned }; // Alignment: 2 @@ -4888,7 +4888,7 @@ public: class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -4912,7 +4912,7 @@ class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase public: CUtlVector< float32 > m_sampleTimes; // 0x20 private: - [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 public: float m_flSpringConstant; // 0x3c float m_flAnticipationDistance; // 0x40 @@ -4934,7 +4934,7 @@ public: uint8_t m_bReset: 1; uint8_t m_resetCycleOption: 3; uint8_t m_bForceFootPlant: 1; - uint8_t __pad2: 5; // @note: autoaligned + uint8_t __pad2: 5; // Autoaligned }; // 10 bits }; @@ -4955,7 +4955,7 @@ public: struct { uint8_t m_bExclusiveRootMotion: 1; - uint8_t __pad3: 1; // @note: autoaligned + uint8_t __pad3: 1; // Autoaligned }; // 2 bits }; @@ -4978,11 +4978,11 @@ public: CAnimAttachment m_endEffectorAttachment; // 0x10 IkTargetType m_targetType; // 0x90 private: - [[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94 + [[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94 public: CAnimAttachment m_targetAttachment; // 0xa0 private: - [[maybe_unused]] uint8_t __pad0094[0x8c]; // 0x94 + [[maybe_unused]] uint8_t __pad0094[0x8c]; // 0x94 public: int32_t m_targetBoneIndex; // 0x120 CAnimParamHandle m_hPositionParam; // 0x124 @@ -4990,7 +4990,7 @@ public: bool m_bMatchTargetOrientation; // 0x134 bool m_bAlwaysUseFallbackHinge; // 0x135 private: - [[maybe_unused]] uint8_t __pad0136[0xa]; // 0x136 + [[maybe_unused]] uint8_t __pad0136[0xa]; // 0x136 public: VectorAligned m_vFallbackHingeAxis; // 0x140 int32_t m_nFixedBoneIndex; // 0x150 @@ -5024,7 +5024,7 @@ public: class CLeafUpdateNode : public CAnimUpdateNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -5051,7 +5051,7 @@ public: CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58 CUtlVector< int8 > m_tags; // 0x70 private: - [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 + [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 public: CBlendCurve m_blendCurve; // 0x8c float m_flBlendTime; // 0x94 @@ -5155,7 +5155,7 @@ public: int32_t m_footstepLandedTagIndex; // 0x2c bool m_bEnableTracing; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: float m_flTraceAngleBlend; // 0x34 int32_t m_nDisableTagIndex; // 0x38 @@ -5175,19 +5175,19 @@ public: bool m_bApplyHipDrop; // 0x39 bool m_bAlwaysUseFallbackHinge; // 0x3a private: - [[maybe_unused]] uint8_t __pad003b[0x1]; // 0x3b + [[maybe_unused]] uint8_t __pad003b[0x1]; // 0x3b public: float m_flMaxFootHeight; // 0x3c float m_flExtensionScale; // 0x40 bool m_bEnableLockBreaking; // 0x44 private: - [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 + [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: float m_flLockBreakTolerance; // 0x48 float m_flLockBlendTime; // 0x4c bool m_bEnableStretching; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flMaxStretchAmount; // 0x54 float m_flStretchExtensionScale; // 0x58 @@ -5203,14 +5203,14 @@ public: bool m_bStopFeetAtGoal; // 0x71 bool m_bScaleSpeed; // 0x72 private: - [[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73 + [[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73 public: float m_flScale; // 0x74 float m_flMinAngle; // 0x78 float m_flMaxAngle; // 0x7c float m_flSpeedScaleBlending; // 0x80 private: - [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 + [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 public: CAnimInputDamping m_turnDamping; // 0x88 AnimValueSource m_facingTarget; // 0xa0 @@ -5247,7 +5247,7 @@ public: float m_flMaxScale; // 0x74 float m_flMinScale; // 0x78 private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: CAnimInputDamping m_damping; // 0x80 }; @@ -5273,7 +5273,7 @@ public: class CInputStreamUpdateNode : public CLeafUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -5293,7 +5293,7 @@ class CFootStepTriggerUpdateNode : public CUnaryUpdateNode public: CUtlVector< FootStepTrigger > m_triggers; // 0x68 private: - [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 + [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 public: float m_flTolerance; // 0x84 }; @@ -5313,7 +5313,7 @@ public: class ConditionUpdater { public: - uint8_t __pad0000[0x10]; // @note: autoaligned + uint8_t __pad0000[0x10]; // Autoaligned }; // Alignment: 3 @@ -5477,11 +5477,11 @@ public: CMotionDataSet m_dataSet; // 0x58 CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x78 private: - [[maybe_unused]] uint8_t __pad0090[0x8]; // 0x90 + [[maybe_unused]] uint8_t __pad0090[0x8]; // 0x90 public: bool m_bSearchAtInterval; // 0x98 private: - [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 + [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 public: float m_flSearchInterval; // 0x9c bool m_bSearchOnSteps; // 0xa0 @@ -5494,17 +5494,17 @@ public: float m_flBlendTime; // 0xb4 bool m_bLockClipWhenWaning; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: float m_flSelectionThreshold; // 0xbc bool m_bGoalAssist; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 + [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 public: float m_flGoalAssistDistance; // 0xc4 float m_flGoalAssistTolerance; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc + [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc public: CAnimInputDamping m_distanceScale_Damping; // 0xd0 float m_flDistanceScale_OuterRadius; // 0xe8 @@ -5537,7 +5537,7 @@ public: class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -5549,7 +5549,7 @@ public: float m_flDistance; // 0x68 bool m_bExtrapolateMovement; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: float m_flMinExtrapolationSpeed; // 0x70 }; @@ -5619,12 +5619,12 @@ class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator public: bool m_bMatchByTimeRemaining; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flMaxTimeRemaining; // 0x54 bool m_bFilterByTimeRemaining; // 0x58 private: - [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 + [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: float m_flMinTimeRemaining; // 0x5c }; @@ -5752,7 +5752,7 @@ class CHitReactUpdateNode : public CUnaryUpdateNode public: HitReactFixedSettings_t m_opFixedSettings; // 0x68 private: - [[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac public: CAnimParamHandle m_triggerParam; // 0xb4 CAnimParamHandle m_hitBoneParam; // 0xbc @@ -5784,7 +5784,7 @@ class CFootLockUpdateNode : public CUnaryUpdateNode public: FootLockPoseOpFixedSettings m_opFixedSettings; // 0x68 private: - [[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8 + [[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8 public: CUtlVector< FootFixedSettings > m_footSettings; // 0xd0 CAnimInputDamping m_hipShiftDamping; // 0xe8 @@ -5815,13 +5815,13 @@ public: int32_t m_nChainIndex; // 0x0 IKSolverSettings_t m_SolverSettings; // 0x4 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: IKTargetSettings_t m_TargetSettings; // 0x10 SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x30 float m_flDebugNormalizedValue; // 0x34 private: - [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 public: VectorAligned m_vDebugOffset; // 0x40 }; @@ -5883,7 +5883,7 @@ public: float m_flAngularDamping; // 0x8c bool m_bOverrideMassCenter; // 0x90 private: - [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 + [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 public: Vector m_vMassCenterOverride; // 0x94 }; @@ -5986,35 +5986,35 @@ public: uint16_t m_nBody2; // 0x4 uint16_t m_nFlags; // 0x6 private: - [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 + [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 public: CTransform m_Frame1; // 0x10 CTransform m_Frame2; // 0x30 bool m_bEnableCollision; // 0x50 bool m_bEnableLinearLimit; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: VPhysXRange_t m_LinearLimit; // 0x54 bool m_bEnableLinearMotor; // 0x5c private: - [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d + [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d public: Vector m_vLinearTargetVelocity; // 0x60 float m_flMaxForce; // 0x6c bool m_bEnableSwingLimit; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: VPhysXRange_t m_SwingLimit; // 0x74 bool m_bEnableTwistLimit; // 0x7c private: - [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d + [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d public: VPhysXRange_t m_TwistLimit; // 0x80 bool m_bEnableAngularMotor; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: Vector m_vAngularTargetVelocity; // 0x8c float m_flMaxTorque; // 0x98 @@ -6045,7 +6045,7 @@ public: uint16_t m_nFlags; // 0x0 uint16_t m_nRefCounter; // 0x2 private: - [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 + [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 public: CUtlVector< uint32 > m_bonesHash; // 0x8 CUtlVector< CUtlString > m_boneNames; // 0x20 @@ -6140,19 +6140,19 @@ public: uint32_t m_nameHash; // 0x8 uint32_t m_baseNameHash; // 0xc private: - [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 public: // MKV3TransferName "hidden" bool m_bHidden; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19 public: // MKV3TransferName "description" CUtlString m_description; // 0x20 // MKV3TransferName "physics" CPhysSurfacePropertiesPhysics m_physics; // 0x28 private: - [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c + [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c public: // MKV3TransferName "audiosounds" CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x40 @@ -6217,7 +6217,7 @@ public: CUtlString m_Name; // 0x20 int32_t m_nParent; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x30 }; @@ -6242,7 +6242,7 @@ public: CUtlString m_boneName; // 0x0 uint32_t m_boneNameToken; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x10 }; @@ -6417,7 +6417,7 @@ public: bool m_bHideMaterialGroupInTools; // 0x0 bool m_bHideRenderColorInTools; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 public: CUtlVector< CModelConfig* > m_Configs; // 0x8 }; @@ -6488,16 +6488,16 @@ public: Vector m_vTintColor; // 0x20 float m_flAlpha; // 0x2c private: - [[maybe_unused]] uint8_t __pad0030[0x6]; // 0x30 + [[maybe_unused]] uint8_t __pad0030[0x6]; // 0x30 public: int16_t m_CullDataIndex; // 0x36 int32_t m_nMeshID; // 0x38 private: - [[maybe_unused]] uint8_t __pad003c[0x6c]; // 0x3c + [[maybe_unused]] uint8_t __pad003c[0x6c]; // 0x3c public: CRenderBufferBinding m_indexBuffer; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00b8[0x10]; // 0xb8 + [[maybe_unused]] uint8_t __pad00b8[0x10]; // 0xb8 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0xc8 }; @@ -6546,7 +6546,7 @@ public: uint16_t m_nHitBoxIndex; // 0x60 uint8_t m_nShapeType; // 0x62 private: - [[maybe_unused]] uint8_t __pad0063[0x1]; // 0x63 + [[maybe_unused]] uint8_t __pad0063[0x1]; // 0x63 public: bool m_bTranslationOnly; // 0x64 bool m_bVisible; // 0x65 @@ -6561,7 +6561,7 @@ public: CUtlString m_name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CHitBox > m_HitBoxes; // 0x10 CUtlString m_SourceFilename; // 0x28 @@ -6596,7 +6596,7 @@ public: Quaternion m_qOffset; // 0x14 bool m_bIsAttachment; // 0x24 private: - [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 + [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: CUtlString m_sName; // 0x28 }; @@ -6611,7 +6611,7 @@ public: Vector m_vBasePosition; // 0x8 Quaternion m_qBaseOrientation; // 0x14 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlString m_sName; // 0x28 }; @@ -6621,7 +6621,7 @@ public: class CBoneConstraintBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 4 @@ -6632,7 +6632,7 @@ public: CUtlString m_name; // 0x28 Vector m_vUpVector; // 0x30 private: - [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c + [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c public: CUtlVector< CConstraintSlave > m_slaves; // 0x40 CUtlVector< CConstraintTarget > m_targets; // 0x58 @@ -6643,7 +6643,7 @@ public: class CPointConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6651,7 +6651,7 @@ public: class COrientConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -6670,7 +6670,7 @@ class CTwistConstraint : public CBaseConstraint public: bool m_bInverse; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: Quaternion m_qParentBindRotation; // 0x74 Quaternion m_qChildBindRotation; // 0x84 @@ -6701,7 +6701,7 @@ public: class CParentConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -6800,7 +6800,7 @@ public: float m_flUWidthSrc; // 0x4 float m_flVHeightSrc; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CMorphBundleData > m_bundleDatas; // 0x10 }; @@ -6885,7 +6885,7 @@ public: class CAnimCycle : public CCycleBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6893,7 +6893,7 @@ public: class CFootCycle : public CCycleBase { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -6984,7 +6984,7 @@ public: CUtlString m_tipParentBoneName; // 0x38 Vector m_vTipOffset; // 0x40 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlString m_metacarpalBoneName; // 0x50 Vector m_vSplayHingeAxis; // 0x58 @@ -7024,11 +7024,11 @@ class CAnimationGraph : public CAnimationSubGraph public: CSmartPtr< CAnimGraphSettingsManager > m_pSettingsManager; // 0xf8 private: - [[maybe_unused]] uint8_t __pad0100[0x8]; // 0x100 + [[maybe_unused]] uint8_t __pad0100[0x8]; // 0x100 public: CAnimClipDataManager m_clipDataManager; // 0x108 private: - [[maybe_unused]] uint8_t __pad0140[0x10]; // 0x140 + [[maybe_unused]] uint8_t __pad0140[0x10]; // 0x140 public: CUtlString m_modelName; // 0x150 CUtlString m_previewModelName; // 0x158 @@ -7083,7 +7083,7 @@ public: class CAnimComponentStateTransition : public CAnimStateTransition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7091,7 +7091,7 @@ public: class CAnimComponentState : public CAnimState { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7173,7 +7173,7 @@ public: // MPropertyFriendlyName "Reset Destination" bool m_bReset; // 0x54 private: - [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 + [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: // MPropertyFriendlyName "Start Cycle At" ResetCycleOption m_resetCycleOption; // 0x58 @@ -7230,7 +7230,7 @@ public: class CGroupInputAnimNode : public CProxyAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7238,7 +7238,7 @@ public: class CGroupOutputAnimNode : public CProxyAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7246,7 +7246,7 @@ public: class CRootUpdateNode : public CUnaryUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -7256,7 +7256,7 @@ class CSequenceUpdateNode : public CLeafUpdateNode public: CUtlVector< TagSpan_t > m_tags; // 0x60 private: - [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 + [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 public: HSequence m_hSequence; // 0x7c float m_playbackSpeed; // 0x80 @@ -7273,7 +7273,7 @@ public: CUtlVector< uint8 > m_sortedOrder; // 0x78 CUtlVector< float32 > m_targetValues; // 0x90 private: - [[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8 + [[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8 public: AnimValueSource m_blendValueSource; // 0xac CAnimParamHandle m_paramIndex; // 0xb0 @@ -7294,7 +7294,7 @@ public: CUtlVector< CStateNodeStateData > m_stateData; // 0xc0 CUtlVector< CStateNodeTransitionData > m_transitionData; // 0xd8 private: - [[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0 + [[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0 public: bool m_bBlockWaningTags; // 0xf4 bool m_bLockStateWhenWaning; // 0xf5 @@ -7333,7 +7333,7 @@ class CCycleControlClipUpdateNode : public CLeafUpdateNode public: CUtlVector< TagSpan_t > m_tags; // 0x60 private: - [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 + [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 public: HSequence m_hSequence; // 0x7c float m_duration; // 0x80 @@ -7395,7 +7395,7 @@ public: float m_turnDuration; // 0x74 bool m_bMatchChildDuration; // 0x78 private: - [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 + [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: float m_manualTurnOffset; // 0x7c bool m_bUseManualTurnOffset; // 0x80 @@ -7408,7 +7408,7 @@ class CAimMatrixUpdateNode : public CUnaryUpdateNode public: AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x70 private: - [[maybe_unused]] uint8_t __pad0150[0x8]; // 0x150 + [[maybe_unused]] uint8_t __pad0150[0x8]; // 0x150 public: AnimVectorSource m_target; // 0x158 CAnimParamHandle m_paramIndex; // 0x15c @@ -7432,7 +7432,7 @@ class CDirectionalBlendUpdateNode : public CLeafUpdateNode public: HSequence m_hSequences[8]; // 0x5c private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: CAnimInputDamping m_damping; // 0x80 AnimValueSource m_blendValueSource; // 0x98 @@ -7466,7 +7466,7 @@ public: BinaryNodeChildOption m_footMotionTiming; // 0x98 bool m_bUseBlendScale; // 0x9c private: - [[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d + [[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d public: AnimValueSource m_blendValueSource; // 0xa0 CAnimParamHandle m_hBlendParameter; // 0xa4 @@ -7477,7 +7477,7 @@ public: class CChoreoUpdateNode : public CUnaryUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -7497,7 +7497,7 @@ public: int32_t m_frameCorners[3][3]; // 0x5c StaticPoseCacheHandle m_poses[9]; // 0x80 private: - [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 + [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: CAnimInputDamping m_damping; // 0xa8 AnimVectorSource m_blendSource; // 0xc0 @@ -7533,7 +7533,7 @@ class CLookAtUpdateNode : public CUnaryUpdateNode public: LookAtOpFixedSettings_t m_opFixedSettings; // 0x70 private: - [[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140 + [[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140 public: AnimVectorSource m_target; // 0x148 CAnimParamHandle m_paramIndex; // 0x14c diff --git a/sdk/client.hpp b/sdk/client.hpp index 1d5d0313..66ee6f44 100644 --- a/sdk/client.hpp +++ b/sdk/client.hpp @@ -159,7 +159,7 @@ public: // MNetworkEnable bool m_bIsBot; // 0xb2 private: - [[maybe_unused]] uint8_t __pad00b3[0x1]; // 0xb3 + [[maybe_unused]] uint8_t __pad00b3[0x1]; // 0xb3 public: // MNetworkEnable int32_t m_nConnectionState; // 0xb4 @@ -172,7 +172,7 @@ public: class CPlayer_AutoaimServices : public CPlayerComponent { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -188,7 +188,7 @@ public: // MNetworkEnable uint8_t localBits; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 @@ -266,7 +266,7 @@ public: class CPlayer_FlashlightServices : public CPlayerComponent { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -274,7 +274,7 @@ public: class CPlayer_ItemServices : public CPlayerComponent { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -305,13 +305,13 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInDuckJump; // 0x3e private: - [[maybe_unused]] uint8_t __pad003f[0x1]; // 0x3f + [[maybe_unused]] uint8_t __pad003f[0x1]; // 0x3f public: Vector m_groundNormal; // 0x40 float m_flSurfaceFriction; // 0x4c CUtlStringToken m_surfaceProps; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0xc]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0xc]; // 0x54 public: int32_t m_nStepside; // 0x60 Vector m_vecPreviouslyPredictedOrigin; // 0x64 @@ -329,7 +329,7 @@ public: // MNetworkChangeCallback "OnObserverModeChanged" uint8_t m_iObserverMode; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: // MNetworkEnable // MNetworkChangeCallback "OnObserverTargetChanged" @@ -342,7 +342,7 @@ public: bool m_bFinishedFreezeFraming; // 0x51 bool m_bSentFreezeFrame; // 0x52 private: - [[maybe_unused]] uint8_t __pad0053[0x1]; // 0x53 + [[maybe_unused]] uint8_t __pad0053[0x1]; // 0x53 public: float m_flFreezeZOffset; // 0x54 }; @@ -426,7 +426,7 @@ public: // MNetworkChangeCallback "sequenceOpCycleChanged" float m_flCycle; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: // MNetworkEnable // MNetworkBitCount "8" @@ -439,7 +439,7 @@ public: // MNetworkDisable bool m_bDiscontinuity; // 0x31 private: - [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkDisable float m_flPrevCycleFromDiscontinuity; // 0x34 @@ -455,7 +455,7 @@ public: // MNetworkEnable CUtlString m_GraphParameterName; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0x18]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x18]; // 0x10 public: // MNetworkEnable float m_flGoal; // 0x28 @@ -489,7 +489,7 @@ public: // MNetworkEnable ModelConfigHandle_t m_Handle; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: // MNetworkEnable CUtlSymbolLarge m_Name; // 0x20 @@ -526,7 +526,7 @@ public: // MNetworkDisable CGameSceneNode* m_pNextSibling; // 0x48 private: - [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 + [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 public: // MNetworkEnable // MNetworkSerializer "gameSceneNode" @@ -540,7 +540,7 @@ public: // MNetworkChangeCallback "gameSceneNodeLocalOriginChanged" CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80 private: - [[maybe_unused]] uint8_t __pad00e8[0x8]; // 0xe8 + [[maybe_unused]] uint8_t __pad00e8[0x8]; // 0xe8 public: // MNetworkEnable // MNetworkPriority "32" @@ -596,12 +596,12 @@ public: // MNetworkDisable uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x125 private: - [[maybe_unused]] uint8_t __pad0126[0x2]; // 0x126 + [[maybe_unused]] uint8_t __pad0126[0x2]; // 0x126 public: // MNetworkEnable CUtlStringToken m_name; // 0x128 private: - [[maybe_unused]] uint8_t __pad012c[0x14]; // 0x12c + [[maybe_unused]] uint8_t __pad012c[0x14]; // 0x12c public: // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged" @@ -624,7 +624,7 @@ public: // MNetworkChangeCallback "animationLayerOrderChanged" int32_t m_nOrder; // 0x60 private: - [[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64 + [[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64 public: // MNetworkEnable // MNetworkBitCount "8" @@ -637,7 +637,7 @@ public: // MNetworkSendProxyRecipientsFilter bool m_bLooping; // 0x80 private: - [[maybe_unused]] uint8_t __pad0081[0x3]; // 0x81 + [[maybe_unused]] uint8_t __pad0081[0x3]; // 0x81 public: // MNetworkEnable // MNetworkPriority "32" @@ -649,7 +649,7 @@ public: // MNetworkDisable bool m_bSequenceFinished; // 0x8c private: - [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d + [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d public: // MNetworkDisable float m_flKillRate; // 0x90 @@ -709,18 +709,18 @@ public: // MNetworkDisable CUtlSymbolLarge m_ModelName; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 + [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 public: // MNetworkEnable bool m_bClientClothCreationSuppressed; // 0xe8 private: - [[maybe_unused]] uint8_t __pad00e9[0x9f]; // 0xe9 + [[maybe_unused]] uint8_t __pad00e9[0x9f]; // 0xe9 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMeshGroupMaskChanged" uint64_t m_MeshGroupMask; // 0x188 private: - [[maybe_unused]] uint8_t __pad0190[0x9a]; // 0x190 + [[maybe_unused]] uint8_t __pad0190[0x9a]; // 0x190 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMotionTypeChanged" @@ -765,12 +765,12 @@ public: // MNetworkEnable uint8_t m_nHitboxSet; // 0x3bc private: - [[maybe_unused]] uint8_t __pad03bd[0x4b]; // 0x3bd + [[maybe_unused]] uint8_t __pad03bd[0x4b]; // 0x3bd public: // MNetworkEnable float m_flIkMasterBlendValueCache; // 0x408 private: - [[maybe_unused]] uint8_t __pad040c[0x4]; // 0x40c + [[maybe_unused]] uint8_t __pad040c[0x4]; // 0x40c public: // MNetworkEnable CNetworkedIKContext m_NetworkedIKContext; // 0x410 @@ -951,7 +951,7 @@ public: // MNetworkAlias "m_LocalPredNetQuaternionVariables" C_NetworkUtlVectorBase< Quaternion > m_LocalPredNetQuaternionVariables; // 0x230 private: - [[maybe_unused]] uint8_t __pad0248[0x1454]; // 0x248 + [[maybe_unused]] uint8_t __pad0248[0x1454]; // 0x248 public: // MNetworkEnable // MNetworkUserGroup "animationgraph" @@ -982,7 +982,7 @@ public: // MNetworkEnable bool m_bAlwaysUpdate; // 0x11 private: - [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 + [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 public: // MNetworkEnable float m_flLightFOV; // 0x14 @@ -997,7 +997,7 @@ public: // MNetworkEnable bool m_bCameraSpace; // 0x1c private: - [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d + [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d public: // MNetworkEnable float m_flBrightnessScale; // 0x20 @@ -1012,7 +1012,7 @@ public: // MNetworkEnable bool m_bVolumetric; // 0x34 private: - [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 + [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: // MNetworkEnable float m_flVolumetricIntensity; // 0x38 @@ -1078,11 +1078,11 @@ class CFlashlightEffect public: bool m_bIsOn; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0xf]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0xf]; // 0x9 public: bool m_bMuzzleFlashEnabled; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: float m_flMuzzleFlashBrightness; // 0x1c Quaternion m_quatMuzzleFlashOrientation; // 0x20 @@ -1092,7 +1092,7 @@ public: float m_flLinearAtten; // 0x44 bool m_bCastsShadows; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: float m_flCurrentPullBackDist; // 0x4c CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x50 @@ -1122,7 +1122,7 @@ public: float m_flHorzSize; // 0xc float m_flVertSize; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18 }; @@ -1135,16 +1135,16 @@ public: Vector m_vPos; // 0x8 bool m_bDirectional; // 0x14 private: - [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 + [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: Vector m_vDirection; // 0x18 bool m_bInSky; // 0x24 private: - [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 + [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: float m_skyObstructionScale; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CGlowSprite m_Sprites[4]; // 0x30 int32_t m_nSprites; // 0xb0 @@ -1156,7 +1156,7 @@ public: int16_t m_bActivated; // 0xc2 uint16_t m_ListIndex; // 0xc4 private: - [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 + [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 public: int32_t m_queryHandle; // 0xc8 }; @@ -1166,7 +1166,7 @@ public: class IClientAlphaProperty { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 8 @@ -1181,12 +1181,12 @@ public: float m_flSwimSoundTime; // 0x44 bool m_bPlayerUnderwater; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: float m_flWaterSurfaceZ; // 0x4c bool m_bResampleWaterSurface; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: TimedEvent m_tWaterParticleTimer; // 0x54 }; @@ -1229,7 +1229,7 @@ public: // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x4c private: - [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 + [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 public: // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidFlags" @@ -1277,12 +1277,12 @@ public: int32_t m_nVBSlot; // 0x14 int32_t m_nBoneIndex; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c public: CDecalInfo* m_pNext; // 0x28 CDecalInfo* m_pPrev; // 0x30 private: - [[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38 public: int32_t m_nDecalMaterialIndex; // 0x90 }; @@ -1331,7 +1331,7 @@ public: // MNetworkEnable uint8_t m_nPenetrate; // 0x5c private: - [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d + [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d public: // MNetworkEnable uint16_t m_nMaterial; // 0x5e @@ -1344,7 +1344,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachmentIndex; // 0x64 private: - [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 + [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x68 @@ -1382,7 +1382,7 @@ public: // MNetworkEnable uint16_t m_iGustDirChange; // 0x28 private: - [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: // MNetworkEnable // MNetworkEncoder @@ -1396,7 +1396,7 @@ public: // MNetworkEnable uint16_t m_iInitialWindDir; // 0x68 private: - [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a + [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a public: // MNetworkEnable float m_flInitialWindSpeed; // 0x6c @@ -1407,7 +1407,7 @@ public: float m_flAveWindSpeed; // 0x80 bool m_bGusting; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: float m_flWindAngleVariation; // 0x88 float m_flWindSpeedVariation; // 0x8c @@ -1440,7 +1440,7 @@ public: // MNetworkEnable int32_t m_nModelID; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10 @@ -1449,7 +1449,7 @@ public: // MNetworkEnable ShatterPanelMode m_ShatterPanelMode; // 0x19 private: - [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a + [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a public: // MNetworkEnable Vector2D m_vecPanelSize; // 0x1c @@ -1458,7 +1458,7 @@ public: // MNetworkEnable Vector2D m_vecStressPositionB; // 0x2c private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkEnable C_NetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38 @@ -1469,7 +1469,7 @@ public: // MNetworkEnable bool m_bParentFrozen; // 0x55 private: - [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 + [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 public: // MNetworkEnable CUtlStringToken m_SurfacePropStringToken; // 0x58 @@ -1482,7 +1482,7 @@ public: class C_GameRules { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 10 @@ -1493,7 +1493,7 @@ public: Vector m_fGlowColor; // 0x8 int32_t m_iGlowTeam; // 0x14 private: - [[maybe_unused]] uint8_t __pad0018[0x18]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x18]; // 0x18 public: // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" @@ -1508,7 +1508,7 @@ public: // MNetworkEnable bool m_bFlashing; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MNetworkEnable float m_flGlowTime; // 0x44 @@ -1522,7 +1522,7 @@ public: class C_MultiplayRules : public C_GameRules { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -1565,7 +1565,7 @@ public: // MNetworkEnable uint32_t m_iDefaultFOV; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkEnable @@ -1574,19 +1574,19 @@ public: // MNetworkChangeCallback "OnPunchChanged" QAngle m_vecPunchAngle; // 0x48 private: - [[maybe_unused]] uint8_t __pad0054[0xc]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0xc]; // 0x54 public: // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkEnable // MNetworkBitCount "32" QAngle m_vecPunchAngleVel; // 0x60 private: - [[maybe_unused]] uint8_t __pad006c[0xc]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0xc]; // 0x6c public: // MNetworkEnable CHandle< C_BaseEntity > m_hZoomOwner; // 0x78 private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: // MNetworkEnable C_fogplayerparams_t m_PlayerFog; // 0x80 @@ -1598,7 +1598,7 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" CHandle< C_TonemapController2 > m_hTonemapController; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc + [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -1614,7 +1614,7 @@ public: Color m_OverrideFogColor[5]; // 0x1d9 bool m_bOverrideFogStartEnd[5]; // 0x1ed private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: float m_fOverrideFogStart[5]; // 0x1f4 float m_fOverrideFogEnd[5]; // 0x208 @@ -1630,7 +1630,7 @@ public: // MNetworkEnable int16_t scale; // 0x8 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: // MNetworkEnable // MNetworkEncoder @@ -1638,7 +1638,7 @@ public: // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c @@ -1656,7 +1656,7 @@ public: CUtlVector< CAnimationLayer > m_animationQueue; // 0x0 bool m_bIsInSimulation; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: float m_flSimOrRenderTime; // 0x1c float m_flInterpolatedTime; // 0x20 @@ -1693,7 +1693,7 @@ public: class C_SingleplayRules : public C_GameRules { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -1701,7 +1701,7 @@ public: class C_TeamplayRules : public C_MultiplayRules { public: - // @note: no members available + // No members available }; // Alignment: 18 @@ -1712,7 +1712,7 @@ public: C_BaseAnimating* pVehicle; // 0x0 bool bClampEyeAngles; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: float flPitchCurveZero; // 0xc float flPitchCurveLinear; // 0x10 @@ -1725,7 +1725,7 @@ public: bool bRunningEnterExit; // 0x41 bool bWasRunningAnim; // 0x42 private: - [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 + [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 public: float flEnterExitStartTime; // 0x44 float flEnterExitDuration; // 0x48 @@ -1746,7 +1746,7 @@ public: CFootstepTableHandle m_hFootstepSounds; // 0x108 int32_t m_nMaxHealth; // 0x110 private: - [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 + [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 public: CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x118 CUtlVector< NPCAttachmentDesc_t > m_vecAttachments; // 0x130 @@ -1773,7 +1773,7 @@ public: // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: // MNetworkEnable CHandle< C_BaseEntity > m_hTargetEntity; // 0xc @@ -1810,7 +1810,7 @@ public: // MPropertyDescription "when hit by DMG_TMPRAGDOLL, this is the maximum amount of time this npc will stay in tmp ragdoll (scaled by damage)" CSkillFloat m_flTmpRagdollDamageTimeMax; // 0x1d4 private: - [[maybe_unused]] uint8_t __pad01e4[0x4]; // 0x1e4 + [[maybe_unused]] uint8_t __pad01e4[0x4]; // 0x1e4 public: // MPropertyGroupName "Sounds" CSoundEventName m_sDeathSound; // 0x1e8 @@ -1830,7 +1830,7 @@ public: // MPropertySuppressExpr "m_bCatchThrownProps == 0" bool m_bDropHeldItemOnThrownCollision; // 0x22a private: - [[maybe_unused]] uint8_t __pad022b[0x5]; // 0x22b + [[maybe_unused]] uint8_t __pad022b[0x5]; // 0x22b public: // MPropertyGroupName "Throw & Catch" // MPropertyDescription "Graph param that will be set when the entity knows something has been thrown to them (the prop is still in the air)" @@ -1919,7 +1919,7 @@ public: // MPropertyDescription "Must this ability be held (only 1 can be held at a time) to be active?" bool m_bMustBeHeld; // 0x2d private: - [[maybe_unused]] uint8_t __pad002e[0x2]; // 0x2e + [[maybe_unused]] uint8_t __pad002e[0x2]; // 0x2e public: // MPropertyDescription "Only used for held abilities. Should be the desired value of the 'e_weapon' animgraph variable on this NPC, when it is holding this Ability." CUtlString m_sDeployedAnimgraphWeaponEnum; // 0x30 @@ -1944,7 +1944,7 @@ public: // MPropertyCustomFGDType AmmoIndex_t m_iAmmoType; // 0x278 private: - [[maybe_unused]] uint8_t __pad0279[0x3]; // 0x279 + [[maybe_unused]] uint8_t __pad0279[0x3]; // 0x279 public: // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" // MPropertyAttributeRange "0 100" @@ -1954,7 +1954,7 @@ public: // MPropertyGroupName "Ammo" bool m_bUsePrimaryAbilityAmmo; // 0x280 private: - [[maybe_unused]] uint8_t __pad0281[0x3]; // 0x281 + [[maybe_unused]] uint8_t __pad0281[0x3]; // 0x281 public: // MPropertyGroupName "Range" // MPropertyDescription "Min Range. By default, this corresponds both to the range at which the ability will be seeked (for schedule selection) as well as used. You can separately override the 'move to' range to cause the system to attempt to move to use range automatically." @@ -1983,7 +1983,7 @@ public: // MPropertyGroupName "Cooldown" bool m_bStartOnCooldown; // 0x2b0 private: - [[maybe_unused]] uint8_t __pad02b1[0x3]; // 0x2b1 + [[maybe_unused]] uint8_t __pad02b1[0x3]; // 0x2b1 public: // MPropertyDescription "The amount of time after using this ability before the NPC is allowed to use *any* of its abilities." // MPropertyGroupName "Cooldown" @@ -1995,7 +1995,7 @@ public: // MPropertyGroupName "Evaluating" bool m_bShouldSeekToBeUsable; // 0x2bd private: - [[maybe_unused]] uint8_t __pad02be[0x2]; // 0x2be + [[maybe_unused]] uint8_t __pad02be[0x2]; // 0x2be public: // MPropertyDescription "If the ability usage evaluation indicates it cannot be used, this is the delay before the ability can check again." // MPropertyGroupName "Evaluating" @@ -2007,7 +2007,7 @@ public: // MPropertyGroupName "Evaluating" bool m_bRequiresOwnerHasLOS; // 0x2cc private: - [[maybe_unused]] uint8_t __pad02cd[0x3]; // 0x2cd + [[maybe_unused]] uint8_t __pad02cd[0x3]; // 0x2cd public: // MPropertyDescription "The enemy location that this ability will use when gathering conditions to determine whether or not it can be performed. Last Seen Position is the last place we saw our enemy. Last Known Position is updated for a short time after lose sight of our enemy. So if our enemy ran around a corner, Last Seen Position would be right before they vanished around the corner, and Last Known Position would be around the corner and out of sight." // MPropertyGroupName "Evaluating" @@ -2026,7 +2026,7 @@ public: // MPropertyGroupName "Evaluating" float m_flMinDistToSquadMates; // 0x2e0 private: - [[maybe_unused]] uint8_t __pad02e4[0x4]; // 0x2e4 + [[maybe_unused]] uint8_t __pad02e4[0x4]; // 0x2e4 public: // MPropertyFriendlyName "Pre-Attack Animgraph Parameter" // MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph before it performs this attack, if it's not set already. If it's not set, it will be set, and the NPC will wait for the 'Pre-Attack Animgraph Finish Tag' to be fired by the animgraph before continuing." @@ -2063,7 +2063,7 @@ public: // MPropertyGroupName "Animation" bool m_bCanAutoRepeat; // 0x320 private: - [[maybe_unused]] uint8_t __pad0321[0x3]; // 0x321 + [[maybe_unused]] uint8_t __pad0321[0x3]; // 0x321 public: // MPropertyDescription "Optional amount of time the NPC waits after attacking before continuing its AI." // MPropertyGroupName "Animation" @@ -2088,7 +2088,7 @@ public: // MPropertyDescription "Is the NPC allowed to do displacement during non-interrupt staggers while performing this ability? Generally only true for attacking abilities." bool m_bAllowFlinchDisplacementDuringUsage; // 0x33a private: - [[maybe_unused]] uint8_t __pad033b[0x5]; // 0x33b + [[maybe_unused]] uint8_t __pad033b[0x5]; // 0x33b public: // MPropertyGroupName "Using" // MPropertyDescription "A modifier that will be added to our NPC when it starts using this ability, and removed once it finishes." @@ -2108,7 +2108,7 @@ public: // MPropertyGroupName "Drop" bool m_bAddRandomDropVelocity; // 0x372 private: - [[maybe_unused]] uint8_t __pad0373[0x5]; // 0x373 + [[maybe_unused]] uint8_t __pad0373[0x5]; // 0x373 public: // MPropertyGroupName "Drop" CUtlVector< NPCAbilityDropBehavior_t > m_vecDropBehaviors; // 0x378 @@ -2172,7 +2172,7 @@ public: // MPropertyGroupName "Using" Vector m_vecUsingMeleeAttackMaxs; // 0x3f8 private: - [[maybe_unused]] uint8_t __pad0404[0x4]; // 0x404 + [[maybe_unused]] uint8_t __pad0404[0x4]; // 0x404 public: // MPropertyGroupName "Using" CEmbeddedSubclass< CBaseModifier > m_ModifierOnHit; // 0x408 @@ -2191,7 +2191,7 @@ public: // MPropertyGroupName "Using" bool m_bSpawnInRagdoll; // 0x3d0 private: - [[maybe_unused]] uint8_t __pad03d1[0x3]; // 0x3d1 + [[maybe_unused]] uint8_t __pad03d1[0x3]; // 0x3d1 public: // MPropertyGroupName "Using" float m_flRagdollSpawnForceMultiplier; // 0x3d4 @@ -2220,7 +2220,7 @@ public: // MPropertyGroupName "Using" bool m_bApplyAimRefinement; // 0x594 private: - [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 + [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 public: // MPropertyGroupName "Using" int32_t m_nPowerCostPerShot; // 0x598 @@ -2245,7 +2245,7 @@ public: // MPropertyDescription "Priority of this status effect relative to others" int32_t m_nStatusEffectPriority; // 0x2d8 private: - [[maybe_unused]] uint8_t __pad02dc[0x4]; // 0x2dc + [[maybe_unused]] uint8_t __pad02dc[0x4]; // 0x2dc public: // MPropertyGroupName "Visuals" CUtlVector< ModifierRenderAttribute_t > m_vecRenderAttributes; // 0x2e0 @@ -2256,7 +2256,7 @@ public: // MPropertyGroupName "Sounds" ModifierSoundRecipients_t m_nAmbientLoopingSoundRecipients; // 0x318 private: - [[maybe_unused]] uint8_t __pad031c[0x4]; // 0x31c + [[maybe_unused]] uint8_t __pad031c[0x4]; // 0x31c public: // MPropertyGroupName "Sounds" CSoundEventName m_sEndSound; // 0x320 @@ -2267,7 +2267,7 @@ public: // MPropertyGroupName "Scripted Settings" ModifierAttribute_t m_nAttributes; // 0x338 private: - [[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c + [[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c public: // MPropertyGroupName "Scripted Settings" // MPropertyDescription "Scripted Modifier Values" @@ -2281,7 +2281,7 @@ public: // MPropertyDescription "When set, the modifier will not be visible to UI or visible modifier list." bool m_bIsHidden; // 0x375 private: - [[maybe_unused]] uint8_t __pad0376[0x2]; // 0x376 + [[maybe_unused]] uint8_t __pad0376[0x2]; // 0x376 public: // MPropertyDescription "When to consider the modifier a debuff." ModifierDebuffType_t m_eDebuffType; // 0x378 @@ -2305,7 +2305,7 @@ public: CModifierLevelFloat m_flAuraRadius; // 0x390 int32_t m_nAmbientParticleRadiusControlPoint; // 0x3a0 private: - [[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4 + [[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4 public: // MPropertyDescription "Aura - Modifier to Apply" // MPropertyFriendlyName "Modifier Provided By Aura" @@ -2322,18 +2322,18 @@ public: CNetworkVarChainer __m_pChainEntity; // 0x8 CHandle< C_BaseEntity > m_hOwner; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x6a]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x6a]; // 0x24 public: uint8_t m_nProviderVisitedFlags; // 0x8e bool m_bModifierStatesDirty; // 0x8f int8_t m_iLockRefCount; // 0x90 private: - [[maybe_unused]] uint8_t __pad0091[0x1]; // 0x91 + [[maybe_unused]] uint8_t __pad0091[0x1]; // 0x91 public: ModifierPropRuntimeHandle_t m_hHandle; // 0x92 uint16_t m_nBroadcastEventListenerMask; // 0x94 private: - [[maybe_unused]] uint8_t __pad0096[0xa]; // 0x96 + [[maybe_unused]] uint8_t __pad0096[0xa]; // 0x96 public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_vecProviders; // 0xa0 @@ -2377,7 +2377,7 @@ public: // MNetworkEnable bool m_bViewFrozen; // 0x238 private: - [[maybe_unused]] uint8_t __pad0239[0x3]; // 0x239 + [[maybe_unused]] uint8_t __pad0239[0x3]; // 0x239 public: // MNetworkEnable CHandle< C_BaseEntity > m_hCameraTarget; // 0x23c @@ -2393,7 +2393,7 @@ public: class CSteamPalPlayer_MovementServices : public CPlayer_MovementServices { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -2409,7 +2409,7 @@ public: class CSteamPalModifier : public CBaseModifier { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2417,7 +2417,7 @@ public: class CSteamPalModifier_Base : public CSteamPalModifier { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2425,7 +2425,7 @@ public: class CSteamPalModifierAuraVData : public CModifierVData_BaseAura { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -2457,7 +2457,7 @@ public: float m_flBPM; // 0x28 bool m_bStartPaused; // 0x2c private: - [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d + [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d public: int32_t m_nGridWidth; // 0x30 int32_t m_nGridHeight; // 0x34 @@ -2465,7 +2465,7 @@ public: float m_flDebugGridSize; // 0x3c float m_flDebugGridElementGap; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlVector< CSteamPal_SequencerTrackDef_t > m_vTrackDefs; // 0x48 CUtlVector< CSteamPal_SequencerSequenceDef_t > m_vIntroSequences; // 0x60 @@ -2484,7 +2484,7 @@ public: bool m_bAutoSingTracks; // 0x128 bool m_bPlayAnimGraphOnly; // 0x129 private: - [[maybe_unused]] uint8_t __pad012a[0x2]; // 0x12a + [[maybe_unused]] uint8_t __pad012a[0x2]; // 0x12a public: float m_flBaseMidiNote; // 0x12c float m_flWingAnimateInTime; // 0x130 @@ -2507,7 +2507,7 @@ public: CSubclassName< 0 > m_sWritingSurfaceToSpawn; // 0x80 QAngle m_qWritingSurfaceAttachAngles; // 0x90 private: - [[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c + [[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c public: CSoundEventName m_sDingToneSound; // 0xa0 }; @@ -2537,7 +2537,7 @@ public: CSteamPal_Turret_Wing_t m_sRightWing; // 0x4a0 Steampal_TurretType_t m_TurretType; // 0x4b8 private: - [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc + [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc public: CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > > m_BreakPieces; // 0x4c0 CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > > m_WhiteBreakPieces; // 0x4d8 @@ -2559,11 +2559,11 @@ public: float m_flCameraOverShoulderFOV; // 0x520 bool m_bOnlyValidTargetIfControlledByPlayer; // 0x524 private: - [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 + [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 public: int32_t m_nHealth; // 0x528 private: - [[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c + [[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c public: CSoundEventName m_sWingOpenSound; // 0x530 CSoundEventName m_sWingCloseSound; // 0x540 @@ -2693,7 +2693,7 @@ public: // MPropertyGroupName "Using" bool m_bApplyAimRefinement; // 0x5bd private: - [[maybe_unused]] uint8_t __pad05be[0x2]; // 0x5be + [[maybe_unused]] uint8_t __pad05be[0x2]; // 0x5be public: float m_flAttackVerticalFOV; // 0x5c0 float m_flAttackHorizontalFOV; // 0x5c4 @@ -2715,14 +2715,14 @@ public: float m_flShootVelocity; // 0x108 bool m_bExplode; // 0x10c private: - [[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d + [[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d public: float m_flExplodeRadius; // 0x110 float m_flExplodeDamage; // 0x114 // MPropertyDescription "Damage to apply on projectile touch" float m_flTouchDamage; // 0x118 private: - [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c + [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c public: // MPropertyGroupName "Particles" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sTrailParticle; // 0x120 @@ -2750,7 +2750,7 @@ public: float m_flAttackConeAngle; // 0x3d4 bool m_bPickRandomProjectile; // 0x3d8 private: - [[maybe_unused]] uint8_t __pad03d9[0x7]; // 0x3d9 + [[maybe_unused]] uint8_t __pad03d9[0x7]; // 0x3d9 public: // MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the open animation." // MPropertyGroupName "Animation" @@ -2761,7 +2761,7 @@ public: // MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )" CUtlStringToken m_sAnimgraphFinishOpenTag; // 0x3e8 private: - [[maybe_unused]] uint8_t __pad03ec[0x4]; // 0x3ec + [[maybe_unused]] uint8_t __pad03ec[0x4]; // 0x3ec public: // MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the attack." // MPropertyGroupName "Animation" @@ -2772,7 +2772,7 @@ public: // MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )" CUtlStringToken m_sAnimgraphFinishAttackTag; // 0x3f8 private: - [[maybe_unused]] uint8_t __pad03fc[0x4]; // 0x3fc + [[maybe_unused]] uint8_t __pad03fc[0x4]; // 0x3fc public: // MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the close animation." // MPropertyGroupName "Animation" @@ -2795,18 +2795,18 @@ public: CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: uint32_t m_fDataObjectTypes; // 0x38 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x3c private: - [[maybe_unused]] uint8_t __pad003e[0x12]; // 0x3e + [[maybe_unused]] uint8_t __pad003e[0x12]; // 0x3e public: CEntityIdentity* m_pPrev; // 0x50 CEntityIdentity* m_pNext; // 0x58 @@ -2826,12 +2826,12 @@ public: // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: // MNetworkDisable CUtlStringToken m_worldGroupId; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24 public: // MNetworkEnable // MNetworkDisable @@ -2856,7 +2856,7 @@ public: // MNetworkDisable CGameSceneNode* m_pSceneNode; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex @@ -2912,7 +2912,7 @@ public: // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x48 private: - [[maybe_unused]] uint8_t __pad0060[0x15]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x15]; // 0x60 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -2921,7 +2921,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" Color m_SecondaryColor; // 0x79 private: - [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d + [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -2951,7 +2951,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" float m_flPhi; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 + [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -2972,7 +2972,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderDiffuse; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 + [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -2981,7 +2981,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderTransmissive; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00c9[0x3]; // 0xc9 + [[maybe_unused]] uint8_t __pad00c9[0x3]; // 0xc9 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3032,7 +3032,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bUsesBakedShadowing; // 0x10c private: - [[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d + [[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3044,7 +3044,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderToCubemaps; // 0x118 private: - [[maybe_unused]] uint8_t __pad0119[0x7]; // 0x119 + [[maybe_unused]] uint8_t __pad0119[0x7]; // 0x119 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3074,7 +3074,7 @@ public: // MNetworkEnable bool m_bPrecomputedFieldsValid; // 0x142 private: - [[maybe_unused]] uint8_t __pad0143[0x1]; // 0x143 + [[maybe_unused]] uint8_t __pad0143[0x1]; // 0x143 public: // MNetworkEnable Vector m_vPrecomputedBoundsMins; // 0x144 @@ -3106,7 +3106,7 @@ public: // MNetworkChangeCallback "MixedShadowsChanged" bool m_bMixedShadows; // 0x19d private: - [[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e + [[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3126,19 +3126,19 @@ public: // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0028[0x18]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x18]; // 0x28 public: bool m_bIsRenderingWithViewModels; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: uint32_t m_nSplitscreenFlags; // 0x44 private: - [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 + [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 public: bool m_bEnableRendering; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x4f]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x4f]; // 0x51 public: bool m_bInterpolationReadyToDraw; // 0xa0 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);}; @@ -3160,7 +3160,7 @@ public: // MPropertyGroupName "Visuals" bool m_bAllowFlipping; // 0x109 private: - [[maybe_unused]] uint8_t __pad010a[0x6]; // 0x10a + [[maybe_unused]] uint8_t __pad010a[0x6]; // 0x10a public: // MPropertyGroupName "Visuals" // MPropertyDescription "Attachment to fire bullets from" @@ -3183,7 +3183,7 @@ public: // MPropertyCustomFGDType AmmoIndex_t m_nSecondaryAmmoType; // 0x2f2 private: - [[maybe_unused]] uint8_t __pad02f3[0x1]; // 0x2f3 + [[maybe_unused]] uint8_t __pad02f3[0x1]; // 0x2f3 public: // MPropertyFriendlyName "Primary Clip Size" // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" @@ -3222,7 +3222,7 @@ public: // MPropertyGroupName "UI" bool m_bAutoSwitchFrom; // 0x311 private: - [[maybe_unused]] uint8_t __pad0312[0x2]; // 0x312 + [[maybe_unused]] uint8_t __pad0312[0x2]; // 0x312 public: // MPropertyGroupName "UI" RumbleEffect_t m_iRumbleEffect; // 0x314 @@ -3240,12 +3240,12 @@ public: // MNetworkEnable CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x58 private: - [[maybe_unused]] uint8_t __pad1708[0x8]; // 0x1708 + [[maybe_unused]] uint8_t __pad1708[0x8]; // 0x1708 public: // MNetworkDisable bool m_bSequenceFinished; // 0x1710 private: - [[maybe_unused]] uint8_t __pad1711[0x3]; // 0x1711 + [[maybe_unused]] uint8_t __pad1711[0x3]; // 0x1711 public: // MNetworkDisable float m_flGroundSpeed; // 0x1714 @@ -3295,12 +3295,12 @@ public: // MNetworkDisable float m_flIkZAdjustAmount; // 0x17b4 private: - [[maybe_unused]] uint8_t __pad17b8[0x28]; // 0x17b8 + [[maybe_unused]] uint8_t __pad17b8[0x28]; // 0x17b8 public: // MNetworkDisable C_CSequenceTransitioner2 m_SequenceTransitioner; // 0x17e0 private: - [[maybe_unused]] uint8_t __pad1a18[0x40]; // 0x1a18 + [[maybe_unused]] uint8_t __pad1a18[0x40]; // 0x1a18 public: // MNetworkDisable HSequence m_hLastAnimEventSequence; // 0x1a58 @@ -3386,11 +3386,11 @@ public: CBodyComponent* m_CBodyComponent; // 0x38 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x40 private: - [[maybe_unused]] uint8_t __pad01e0[0x120]; // 0x1e0 + [[maybe_unused]] uint8_t __pad01e0[0x120]; // 0x1e0 public: int32_t m_nLastThinkTick; // 0x300 private: - [[maybe_unused]] uint8_t __pad0304[0x4]; // 0x304 + [[maybe_unused]] uint8_t __pad0304[0x4]; // 0x304 public: CGameSceneNode* m_pGameSceneNode; // 0x308 CRenderComponent* m_pRenderComponent; // 0x310 @@ -3418,7 +3418,7 @@ public: // MNetworkChangeCallback "OnInterpolationFrameChanged" uint8_t m_ubInterpolationFrame; // 0x334 private: - [[maybe_unused]] uint8_t __pad0335[0x3]; // 0x335 + [[maybe_unused]] uint8_t __pad0335[0x3]; // 0x335 public: CHandle< C_BaseEntity > m_hSceneObjectController; // 0x338 int32_t m_nNoInterpolationTick; // 0x33c @@ -3428,18 +3428,18 @@ public: bool m_bInterpolateEvenWithNoModel; // 0x349 bool m_bPredictionEligible; // 0x34a private: - [[maybe_unused]] uint8_t __pad034b[0x1]; // 0x34b + [[maybe_unused]] uint8_t __pad034b[0x1]; // 0x34b public: bool m_bApplyLayerMatchIDToModel; // 0x34c private: - [[maybe_unused]] uint8_t __pad034d[0x3]; // 0x34d + [[maybe_unused]] uint8_t __pad034d[0x3]; // 0x34d public: CUtlStringToken m_tokLayerMatchID; // 0x350 // MNetworkEnable // MNetworkChangeCallback "OnSubclassIDChanged" CUtlStringToken m_nSubclassID; // 0x354 private: - [[maybe_unused]] uint8_t __pad0358[0x8]; // 0x358 + [[maybe_unused]] uint8_t __pad0358[0x8]; // 0x358 public: int32_t m_nSimulationTick; // 0x360 int32_t m_iCurrentThinkContext; // 0x364 @@ -3461,7 +3461,7 @@ public: int32_t m_nInterpolationLatchDirtyFlags[2]; // 0x38c uint16_t m_ListEntry[11]; // 0x394 private: - [[maybe_unused]] uint8_t __pad03aa[0x2]; // 0x3aa + [[maybe_unused]] uint8_t __pad03aa[0x2]; // 0x3aa public: // MNetworkEnable float m_flCreateTime; // 0x3ac @@ -3488,7 +3488,7 @@ public: // MNetworkPriority "32" CNetworkVelocityVector m_vecVelocity; // 0x3d0 private: - [[maybe_unused]] uint8_t __pad0430[0x8]; // 0x430 + [[maybe_unused]] uint8_t __pad0430[0x8]; // 0x430 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -3507,7 +3507,7 @@ public: // MNetworkUserGroup "Player" uint8_t m_nWaterLevel; // 0x44e private: - [[maybe_unused]] uint8_t __pad044f[0x1]; // 0x44f + [[maybe_unused]] uint8_t __pad044f[0x1]; // 0x44f public: // MNetworkEnable // MNetworkChangeCallback "OnEffectsChanged" @@ -3548,7 +3548,7 @@ public: // MNetworkUserGroup "ScalabilityOptions" uint8_t m_nMaxGPULevel; // 0x469 private: - [[maybe_unused]] uint8_t __pad046a[0x2]; // 0x46a + [[maybe_unused]] uint8_t __pad046a[0x2]; // 0x46a public: // MNetworkEnable // MNetworkChangeCallback "OnNavIgnoreChanged" @@ -3558,7 +3558,7 @@ public: float m_flLastMessageTime; // 0x478 uint16_t m_hThink; // 0x47c private: - [[maybe_unused]] uint8_t __pad047e[0xa]; // 0x47e + [[maybe_unused]] uint8_t __pad047e[0xa]; // 0x47e public: uint8_t m_fBBoxVisFlags; // 0x488 bool m_bIsValidIKAttachment; // 0x489 @@ -3567,17 +3567,17 @@ public: CSplitScreenSlot m_nSplitUserPlayerPredictionSlot; // 0x48c CHandle< C_BaseEntity > m_hOldMoveParent; // 0x490 private: - [[maybe_unused]] uint8_t __pad0494[0x4]; // 0x494 + [[maybe_unused]] uint8_t __pad0494[0x4]; // 0x494 public: CParticleProperty m_Particles; // 0x498 CUtlVector< float32 > m_vecPredictedScriptFloats; // 0x4c0 CUtlVector< int32 > m_vecPredictedScriptFloatIDs; // 0x4d8 private: - [[maybe_unused]] uint8_t __pad04f0[0x18]; // 0x4f0 + [[maybe_unused]] uint8_t __pad04f0[0x18]; // 0x4f0 public: int32_t m_nNextScriptVarRecordID; // 0x508 private: - [[maybe_unused]] uint8_t __pad050c[0xc]; // 0x50c + [[maybe_unused]] uint8_t __pad050c[0xc]; // 0x50c public: int32_t m_nAnimGraphNetVarCreationCommandNumber; // 0x518 QAngle m_vecAngVelocity; // 0x51c @@ -3586,12 +3586,12 @@ public: CUtlVector< CEntityHandle > m_dependencies; // 0x530 int32_t m_nCreationTick; // 0x548 private: - [[maybe_unused]] uint8_t __pad054c[0x15]; // 0x54c + [[maybe_unused]] uint8_t __pad054c[0x15]; // 0x54c public: bool m_bAnimTimeChanged; // 0x561 bool m_bSimulationTimeChanged; // 0x562 private: - [[maybe_unused]] uint8_t __pad0563[0xd]; // 0x563 + [[maybe_unused]] uint8_t __pad0563[0xd]; // 0x563 public: CUtlString m_sUniqueHammerID; // 0x570 static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[0]->m_instance);}; @@ -3613,7 +3613,7 @@ public: class CLogicalEntity : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 18 @@ -3646,12 +3646,12 @@ public: bool m_bExclusive; // 0x79f bool m_bEnabledOnClient[1]; // 0x7a0 private: - [[maybe_unused]] uint8_t __pad07a1[0x3]; // 0x7a1 + [[maybe_unused]] uint8_t __pad07a1[0x3]; // 0x7a1 public: float m_flCurWeightOnClient[1]; // 0x7a4 bool m_bFadingIn[1]; // 0x7a8 private: - [[maybe_unused]] uint8_t __pad07a9[0x3]; // 0x7a9 + [[maybe_unused]] uint8_t __pad07a9[0x3]; // 0x7a9 public: float m_flFadeStartWeight[1]; // 0x7ac float m_flFadeStartTime[1]; // 0x7b0 @@ -3676,7 +3676,7 @@ public: // MNetworkEnable CHandle< C_BaseEntity > m_hEntAttached; // 0x578 private: - [[maybe_unused]] uint8_t __pad057c[0x24]; // 0x57c + [[maybe_unused]] uint8_t __pad057c[0x24]; // 0x57c public: CHandle< C_BaseEntity > m_hOldAttached; // 0x5a0 // MNetworkEnable @@ -3714,13 +3714,13 @@ public: float m_flScaleTimeEnd; // 0x5a0 float m_flChildFlameSpread; // 0x5a4 private: - [[maybe_unused]] uint8_t __pad05a8[0x10]; // 0x5a8 + [[maybe_unused]] uint8_t __pad05a8[0x10]; // 0x5a8 public: float m_flClipPerc; // 0x5b8 bool m_bClipTested; // 0x5bc bool m_bFadingOut; // 0x5bd private: - [[maybe_unused]] uint8_t __pad05be[0x2]; // 0x5be + [[maybe_unused]] uint8_t __pad05be[0x2]; // 0x5be public: TimedEvent m_tParticleSpawn; // 0x5c0 CFireOverlay* m_pFireOverlay; // 0x5c8 @@ -3750,7 +3750,7 @@ public: class C_TintController : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3758,7 +3758,7 @@ public: class C_TriggerCamera : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -3796,7 +3796,7 @@ public: CUtlStringToken m_skyboxSlotToken; // 0x608 bool m_bUseAngles; // 0x60c private: - [[maybe_unused]] uint8_t __pad060d[0x3]; // 0x60d + [[maybe_unused]] uint8_t __pad060d[0x3]; // 0x60d public: C_SkyCamera* m_pNext; // 0x610 }; @@ -3848,7 +3848,7 @@ public: class C_InfoLadderDismount : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3856,7 +3856,7 @@ public: class C_GameRulesProxy : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 15 @@ -3867,7 +3867,7 @@ public: // MNetworkEnable bool m_bPoseValueParity; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: // MNetworkEnable // MNetworkBitCount "11" @@ -3882,7 +3882,7 @@ public: // MNetworkEnable bool m_bInterpolationWrap; // 0x584 private: - [[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585 + [[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585 public: // MNetworkEnable // MNetworkBitCount "11" @@ -3912,7 +3912,7 @@ public: uint8_t m_chPoseIndex[4]; // 0x5ac bool m_bOldPoseValueParity; // 0x5b0 private: - [[maybe_unused]] uint8_t __pad05b1[0x3]; // 0x5b1 + [[maybe_unused]] uint8_t __pad05b1[0x3]; // 0x5b1 public: float m_fCurrentPoseValue; // 0x5b4 float m_fCurrentFMod; // 0x5b8 @@ -3929,12 +3929,12 @@ public: ParticleAttachment_t m_nAttachType; // 0x10c bool m_bBatchSameVolumeType; // 0x110 private: - [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 + [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 public: int32_t m_nRTEnvCP; // 0x114 int32_t m_nRTEnvCPComponent; // 0x118 private: - [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c + [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c public: CUtlString m_szModifier; // 0x120 }; @@ -3961,7 +3961,7 @@ public: class C_SoundOpvarSetPointEntity : public C_SoundOpvarSetPointBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3969,7 +3969,7 @@ public: class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3977,7 +3977,7 @@ public: class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3985,7 +3985,7 @@ public: class C_SoundOpvarSetPathCornerEntity : public C_SoundOpvarSetPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3993,7 +3993,7 @@ public: class C_SoundOpvarSetOBBWindEntity : public C_SoundOpvarSetPointBase { public: - // @note: no members available + // No members available }; // Alignment: 30 @@ -4005,7 +4005,7 @@ public: // MNetworkChangeCallback "OnTimerPaused" bool m_bTimerPaused; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: // MNetworkEnable float m_flTimeRemaining; // 0x57c @@ -4016,7 +4016,7 @@ public: // MNetworkEnable bool m_bShowInHUD; // 0x585 private: - [[maybe_unused]] uint8_t __pad0586[0x2]; // 0x586 + [[maybe_unused]] uint8_t __pad0586[0x2]; // 0x586 public: // MNetworkEnable int32_t m_nTimerLength; // 0x588 @@ -4027,7 +4027,7 @@ public: // MNetworkEnable bool m_bAutoCountdown; // 0x594 private: - [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 + [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 public: // MNetworkEnable int32_t m_nSetupTimeLength; // 0x598 @@ -4038,7 +4038,7 @@ public: // MNetworkEnable bool m_bInCaptureWatchState; // 0x5a1 private: - [[maybe_unused]] uint8_t __pad05a2[0x2]; // 0x5a2 + [[maybe_unused]] uint8_t __pad05a2[0x2]; // 0x5a2 public: // MNetworkEnable float m_flTotalTime; // 0x5a4 @@ -4058,7 +4058,7 @@ public: bool m_bFire2SecRemain; // 0x5b4 bool m_bFire1SecRemain; // 0x5b5 private: - [[maybe_unused]] uint8_t __pad05b6[0x2]; // 0x5b6 + [[maybe_unused]] uint8_t __pad05b6[0x2]; // 0x5b6 public: int32_t m_nOldTimerLength; // 0x5b8 int32_t m_nOldTimerState; // 0x5bc @@ -4080,7 +4080,7 @@ public: // MNetworkEnable bool m_bPrimaryAbility; // 0x582 private: - [[maybe_unused]] uint8_t __pad0583[0xd]; // 0x583 + [[maybe_unused]] uint8_t __pad0583[0xd]; // 0x583 public: // MNetworkEnable // MNetworkVarEmbeddedNotFlattened @@ -4093,7 +4093,7 @@ public: class CNPCAbilityAddModifier : public CBaseNPCAbility { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4101,7 +4101,7 @@ public: class CNPCAbilityRemoveModifier : public CBaseNPCAbility { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4109,7 +4109,7 @@ public: class CNPCAbilityBaseRanged : public CBaseNPCAbility { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4117,7 +4117,7 @@ public: class CNPCAbilityMeleeAttack : public CBaseNPCAbility { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4125,7 +4125,7 @@ public: class CNPCAbilitySpawn : public CBaseNPCAbility { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -4168,7 +4168,7 @@ public: class CSteamPalModifierAura : public CBaseModifierAura { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4176,7 +4176,7 @@ public: class CSteamPalModifierAura_Default : public CSteamPalModifierAura { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4184,7 +4184,7 @@ public: class CSteampal_Turret_Manager : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4192,7 +4192,7 @@ public: class CSteamPal_Sequencer : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 16 @@ -4202,7 +4202,7 @@ class CSteamPal_NameForm : public C_BaseEntity public: bool m_bPrevShowingWritingSurface; // 0x588 private: - [[maybe_unused]] uint8_t __pad0589[0x3]; // 0x589 + [[maybe_unused]] uint8_t __pad0589[0x3]; // 0x589 public: // MNetworkEnable float m_flTimeUserLastDidUsefulActivity; // 0x58c @@ -4216,7 +4216,7 @@ public: // MNetworkEnable bool m_bIsTaskSuccess; // 0x5a0 private: - [[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1 + [[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1 public: // MNetworkEnable float m_flLastMicLevel; // 0x5a4 @@ -4225,7 +4225,7 @@ public: // MNetworkEnable bool m_bIsWarmingUpMicrophone; // 0x5a9 private: - [[maybe_unused]] uint8_t __pad05aa[0x2]; // 0x5aa + [[maybe_unused]] uint8_t __pad05aa[0x2]; // 0x5aa public: // MNetworkEnable int32_t m_nNumFramesOfAudioDBsRecorded; // 0x5ac @@ -4234,7 +4234,7 @@ public: // MNetworkEnable bool m_bIsShowingWritingSurface; // 0x5b1 private: - [[maybe_unused]] uint8_t __pad05b2[0x2]; // 0x5b2 + [[maybe_unused]] uint8_t __pad05b2[0x2]; // 0x5b2 public: // MNetworkEnable float m_flFrameRateLimitBeforeDrawing; // 0x5b4 @@ -4257,7 +4257,7 @@ public: bool m_bIsLaserOn; // 0x57c bool m_bPrevIsLaserOn; // 0x57d private: - [[maybe_unused]] uint8_t __pad057e[0x22]; // 0x57e + [[maybe_unused]] uint8_t __pad057e[0x22]; // 0x57e public: AttachmentHandle_t m_nLaserAttachment; // 0x5a0 }; @@ -4288,14 +4288,14 @@ public: // MNetworkEnable bool m_bMoving; // 0x580 private: - [[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581 + [[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581 public: // MNetworkEnable float m_flCurrentSpeed; // 0x584 // MNetworkEnable float m_flAnimationDirection; // 0x588 private: - [[maybe_unused]] uint8_t __pad058c[0x4]; // 0x58c + [[maybe_unused]] uint8_t __pad058c[0x4]; // 0x58c public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseAnimating > > m_hConveyorModels; // 0x590 @@ -4322,12 +4322,12 @@ public: float m_flPrevClientThinkTime; // 0x578 bool m_bPrevIsOn; // 0x57c private: - [[maybe_unused]] uint8_t __pad057d[0x1b]; // 0x57d + [[maybe_unused]] uint8_t __pad057d[0x1b]; // 0x57d public: // MNetworkEnable bool m_bIsOn; // 0x598 private: - [[maybe_unused]] uint8_t __pad0599[0x3]; // 0x599 + [[maybe_unused]] uint8_t __pad0599[0x3]; // 0x599 public: // MNetworkEnable float m_flSpeed; // 0x59c @@ -4338,7 +4338,7 @@ public: // MNetworkEnable SteamPalPaintType m_PaintType; // 0x5a8 private: - [[maybe_unused]] uint8_t __pad05ac[0x4]; // 0x5ac + [[maybe_unused]] uint8_t __pad05ac[0x4]; // 0x5ac public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< CSteamPal_PaintStreamPathNode > > m_hPathNodes; // 0x5b0 @@ -4349,7 +4349,7 @@ public: class CSteamPal_Projectile_Tag_Marker : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -4360,7 +4360,7 @@ public: // MNetworkEnable bool m_bRelativeFOV; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: // MNetworkEnable Vector m_flFOVData; // 0x57c @@ -4376,7 +4376,7 @@ public: // MNetworkEnable bool m_bRelativeFOV; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: // MNetworkEnable float m_flFOV; // 0x57c @@ -4397,7 +4397,7 @@ public: class CNPCApplianceWeaponProjectiles : public CBaseNPCAbility { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4405,7 +4405,7 @@ public: class C_SteampalKillVolume : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -4416,12 +4416,12 @@ public: // MNetworkEnable bool m_bLooping; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x7]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x7]; // 0x579 public: // MNetworkEnable CUtlSymbolLarge m_CurveString; // 0x580 private: - [[maybe_unused]] uint8_t __pad0588[0x40]; // 0x588 + [[maybe_unused]] uint8_t __pad0588[0x40]; // 0x588 public: // MNetworkEnable float m_flStartTime; // 0x5c8 @@ -4443,7 +4443,7 @@ public: class C_PointEntity : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 20 @@ -4462,7 +4462,7 @@ public: // MNetworkEnable bool m_bCustomCubemapTexture; // 0x1648 private: - [[maybe_unused]] uint8_t __pad1649[0x7]; // 0x1649 + [[maybe_unused]] uint8_t __pad1649[0x7]; // 0x1649 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1650 @@ -4481,7 +4481,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x1690 private: - [[maybe_unused]] uint8_t __pad1691[0x3]; // 0x1691 + [[maybe_unused]] uint8_t __pad1691[0x3]; // 0x1691 public: // MNetworkEnable int32_t m_nHandshake; // 0x1694 @@ -4494,14 +4494,14 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x16a4 private: - [[maybe_unused]] uint8_t __pad16a5[0x3]; // 0x16a5 + [[maybe_unused]] uint8_t __pad16a5[0x3]; // 0x16a5 public: // MNetworkEnable float m_flEdgeFadeDist; // 0x16a8 // MNetworkEnable Vector m_vEdgeFadeDists; // 0x16ac private: - [[maybe_unused]] uint8_t __pad16b8[0x11]; // 0x16b8 + [[maybe_unused]] uint8_t __pad16b8[0x11]; // 0x16b8 public: // MNetworkEnable bool m_bEnabled; // 0x16c9 @@ -4519,7 +4519,7 @@ public: // MNetworkEnable bool m_bCustomCubemapTexture; // 0x680 private: - [[maybe_unused]] uint8_t __pad0681[0x3]; // 0x681 + [[maybe_unused]] uint8_t __pad0681[0x3]; // 0x681 public: // MNetworkEnable float m_flInfluenceRadius; // 0x684 @@ -4532,7 +4532,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x6a8 private: - [[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9 + [[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9 public: // MNetworkEnable int32_t m_nHandshake; // 0x6ac @@ -4559,7 +4559,7 @@ public: // MNetworkEnable bool m_bCopyDiffuseFromDefaultCubemap; // 0x6d4 private: - [[maybe_unused]] uint8_t __pad06d5[0xb]; // 0x6d5 + [[maybe_unused]] uint8_t __pad06d5[0xb]; // 0x6d5 public: // MNetworkEnable bool m_bEnabled; // 0x6e0 @@ -4570,7 +4570,7 @@ public: class C_EnvCubemapBox : public C_EnvCubemap { public: - // @note: no members available + // No members available }; // Alignment: 18 @@ -4587,7 +4587,7 @@ public: // MNetworkEnable bool m_bHeightFogEnabled; // 0x584 private: - [[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585 + [[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585 public: // MNetworkEnable float m_flFogHeightWidth; // 0x588 @@ -4604,7 +4604,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x59d private: - [[maybe_unused]] uint8_t __pad059e[0x2]; // 0x59e + [[maybe_unused]] uint8_t __pad059e[0x2]; // 0x59e public: // MNetworkEnable float m_flFogMaxOpacity; // 0x5a0 @@ -4643,7 +4643,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x1580 private: - [[maybe_unused]] uint8_t __pad1581[0x3]; // 0x1581 + [[maybe_unused]] uint8_t __pad1581[0x3]; // 0x1581 public: // MNetworkEnable int32_t m_nHandshake; // 0x1584 @@ -4652,7 +4652,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x158c private: - [[maybe_unused]] uint8_t __pad158d[0xc]; // 0x158d + [[maybe_unused]] uint8_t __pad158d[0xc]; // 0x158d public: // MNetworkEnable bool m_bEnabled; // 0x1599 @@ -4713,7 +4713,7 @@ public: // MNetworkEnable bool m_bActive; // 0x5b8 private: - [[maybe_unused]] uint8_t __pad05b9[0x3]; // 0x5b9 + [[maybe_unused]] uint8_t __pad05b9[0x3]; // 0x5b9 public: // MNetworkEnable float m_flStartAnisoTime; // 0x5bc @@ -4740,7 +4740,7 @@ public: // MNetworkEnable bool m_bIsMaster; // 0x5e2 private: - [[maybe_unused]] uint8_t __pad05e3[0x5]; // 0x5e3 + [[maybe_unused]] uint8_t __pad05e3[0x5]; // 0x5e3 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x5e8 @@ -4757,7 +4757,7 @@ public: // MNetworkEnable bool m_bActive; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: // MNetworkEnable Vector m_vBoxMins; // 0x57c @@ -4766,7 +4766,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x594 private: - [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 + [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 public: // MNetworkEnable float m_flStrength; // 0x598 @@ -4785,7 +4785,7 @@ public: fogparams_t m_fog; // 0x578 bool m_bUseAngles; // 0x5e0 private: - [[maybe_unused]] uint8_t __pad05e1[0x3]; // 0x5e1 + [[maybe_unused]] uint8_t __pad05e1[0x3]; // 0x5e1 public: int32_t m_iChangedVariables; // 0x5e4 }; @@ -4795,7 +4795,7 @@ public: class CInfoTarget : public C_PointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4803,7 +4803,7 @@ public: class CInfoParticleTarget : public C_PointEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -4835,7 +4835,7 @@ public: bool m_bEntitiesSpawned; // 0x5b1 bool m_bCreateAsChildSpawnGroup; // 0x5b2 private: - [[maybe_unused]] uint8_t __pad05b3[0x1]; // 0x5b3 + [[maybe_unused]] uint8_t __pad05b3[0x1]; // 0x5b3 public: uint32_t m_hLayerSpawnGroup; // 0x5b4 bool m_bWorldLayerActuallyVisible; // 0x5b8 @@ -4855,7 +4855,7 @@ public: // MNetworkEnable Color m_FogColor; // 0x581 private: - [[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585 + [[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585 public: // MNetworkEnable float m_flFogStart; // 0x588 @@ -4868,14 +4868,14 @@ public: // MNetworkEnable bool m_bUseScreenAspectRatio; // 0x595 private: - [[maybe_unused]] uint8_t __pad0596[0x2]; // 0x596 + [[maybe_unused]] uint8_t __pad0596[0x2]; // 0x596 public: // MNetworkEnable float m_flAspectRatio; // 0x598 // MNetworkEnable bool m_bNoSky; // 0x59c private: - [[maybe_unused]] uint8_t __pad059d[0x3]; // 0x59d + [[maybe_unused]] uint8_t __pad059d[0x3]; // 0x59d public: // MNetworkEnable float m_fBrightness; // 0x5a0 @@ -4886,7 +4886,7 @@ public: // MNetworkEnable bool m_bDofEnabled; // 0x5ac private: - [[maybe_unused]] uint8_t __pad05ad[0x3]; // 0x5ad + [[maybe_unused]] uint8_t __pad05ad[0x3]; // 0x5ad public: // MNetworkEnable float m_flDofNearBlurry; // 0x5b0 @@ -4902,7 +4902,7 @@ public: float m_DegreesPerSecond; // 0x5c8 bool m_bIsOn; // 0x5cc private: - [[maybe_unused]] uint8_t __pad05cd[0x3]; // 0x5cd + [[maybe_unused]] uint8_t __pad05cd[0x3]; // 0x5cd public: C_PointCamera* m_pNext; // 0x5d0 }; @@ -4917,7 +4917,7 @@ public: float m_flZNear; // 0x580 bool m_bDofEnabled; // 0x584 private: - [[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585 + [[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585 public: float m_flDofNearBlurry; // 0x588 float m_flDofNearCrisp; // 0x58c @@ -4937,7 +4937,7 @@ public: float m_flTimeoutInterval; // 0x590 bool m_bAsynchronouslySpawnEntities; // 0x594 private: - [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 + [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 public: CEntityIOOutput m_pOutputOnSpawned; // 0x598 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x5c0 @@ -4956,11 +4956,11 @@ public: // MNetworkEnable bool m_bDisabled; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x7]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x7]; // 0x579 public: bool m_bWasEnabled; // 0x580 private: - [[maybe_unused]] uint8_t __pad0581[0x7]; // 0x581 + [[maybe_unused]] uint8_t __pad0581[0x7]; // 0x581 public: // MNetworkEnable CUtlSymbolLarge m_iszSoundAreaType; // 0x588 @@ -5033,7 +5033,7 @@ public: // MNetworkChangeCallback "OnColorChanged" Color m_clrRender; // 0x58b private: - [[maybe_unused]] uint8_t __pad058f[0x1]; // 0x58f + [[maybe_unused]] uint8_t __pad058f[0x1]; // 0x58f public: // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" @@ -5042,7 +5042,7 @@ public: // MNetworkChangeCallback "OnRenderAttributesChanged" Vector4D m_RenderAttributeValues[4]; // 0x5a0 private: - [[maybe_unused]] uint8_t __pad05e0[0x18]; // 0x5e0 + [[maybe_unused]] uint8_t __pad05e0[0x18]; // 0x5e0 public: // MNetworkEnable // MNetworkChangeCallback "OnLightGroupChanged" @@ -5050,7 +5050,7 @@ public: // MNetworkEnable bool m_bRenderToCubemaps; // 0x5fc private: - [[maybe_unused]] uint8_t __pad05fd[0x3]; // 0x5fd + [[maybe_unused]] uint8_t __pad05fd[0x3]; // 0x5fd public: // MNetworkEnable CCollisionProperty m_Collision; // 0x600 @@ -5069,7 +5069,7 @@ public: // MNetworkEnable uint8_t m_nObjectCulling; // 0x714 private: - [[maybe_unused]] uint8_t __pad0715[0x3]; // 0x715 + [[maybe_unused]] uint8_t __pad0715[0x3]; // 0x715 public: // MNetworkEnable int32_t m_nAddDecal; // 0x718 @@ -5082,7 +5082,7 @@ public: // MNetworkEnable float m_flDecalHealHeightRate; // 0x738 private: - [[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c + [[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x740 @@ -5092,13 +5092,13 @@ public: // MNetworkChangeCallback "OnViewOffsetChanged" CNetworkViewOffsetVector m_vecViewOffset; // 0x758 private: - [[maybe_unused]] uint8_t __pad07b8[0x8]; // 0x7b8 + [[maybe_unused]] uint8_t __pad07b8[0x8]; // 0x7b8 public: CClientAlphaProperty* m_pClientAlphaProperty; // 0x7c0 Color m_ClientOverrideTint; // 0x7c8 bool m_bUseClientOverrideTint; // 0x7cc private: - [[maybe_unused]] uint8_t __pad07cd[0x3b]; // 0x7cd + [[maybe_unused]] uint8_t __pad07cd[0x3b]; // 0x7cd public: // MNetworkEnable // MNetworkChangeCallback "OnLightingOriginChanged" @@ -5107,7 +5107,7 @@ public: // MNetworkChangeCallback "OnLightingOriginChanged" bool m_bFixupLightingOriginToPlayerSide; // 0x814 private: - [[maybe_unused]] uint8_t __pad0815[0x3]; // 0x815 + [[maybe_unused]] uint8_t __pad0815[0x3]; // 0x815 public: // MNetworkEnable C_UtlVectorEmbeddedNetworkVar< ActiveModelConfig_t > m_ActiveModelConfigs; // 0x818 @@ -5118,7 +5118,7 @@ public: class CServerOnlyModelEntity : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5126,7 +5126,7 @@ public: class C_ModelPointEntity : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -5155,14 +5155,14 @@ public: // MNetworkEnable bool m_bFrozen; // 0xa61 private: - [[maybe_unused]] uint8_t __pad0a62[0x2]; // 0xa62 + [[maybe_unused]] uint8_t __pad0a62[0x2]; // 0xa62 public: // MNetworkEnable int32_t m_nStopType; // 0xa64 // MNetworkEnable bool m_bAnimateDuringGameplayPause; // 0xa68 private: - [[maybe_unused]] uint8_t __pad0a69[0x7]; // 0xa69 + [[maybe_unused]] uint8_t __pad0a69[0x7]; // 0xa69 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0xa70 @@ -5179,12 +5179,12 @@ public: bool m_bNoSave; // 0xbb4 bool m_bStartActive; // 0xbb5 private: - [[maybe_unused]] uint8_t __pad0bb6[0x2]; // 0xbb6 + [[maybe_unused]] uint8_t __pad0bb6[0x2]; // 0xbb6 public: CUtlSymbolLarge m_iszEffectName; // 0xbb8 CUtlSymbolLarge m_iszControlPointNames[64]; // 0xbc0 private: - [[maybe_unused]] uint8_t __pad0dc0[0x20]; // 0xdc0 + [[maybe_unused]] uint8_t __pad0dc0[0x20]; // 0xdc0 public: bool m_bOldActive; // 0xde0 bool m_bOldFrozen; // 0xde1 @@ -5197,7 +5197,7 @@ class C_PathParticleRope : public C_BaseEntity public: bool m_bStartActive; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: float m_flMaxSimulationTime; // 0x57c CUtlSymbolLarge m_iszEffectName; // 0x580 @@ -5217,7 +5217,7 @@ public: // MNetworkChangeCallback "effectStateChanged" int32_t m_nEffectState; // 0x5b0 private: - [[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4 + [[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x5b8 @@ -5246,7 +5246,7 @@ public: // MNetworkEnable uint8_t m_LightStyle; // 0x861 private: - [[maybe_unused]] uint8_t __pad0862[0x2]; // 0x862 + [[maybe_unused]] uint8_t __pad0862[0x2]; // 0x862 public: // MNetworkEnable float m_Radius; // 0x864 @@ -5286,7 +5286,7 @@ public: bool m_bIsActive; // 0x5f8 bool m_bWasActive; // 0x5f9 private: - [[maybe_unused]] uint8_t __pad05fa[0x2]; // 0x5fa + [[maybe_unused]] uint8_t __pad05fa[0x2]; // 0x5fa public: int32_t m_iCachedDesiredOverlay; // 0x5fc int32_t m_iCurrentOverlay; // 0x600 @@ -5330,7 +5330,7 @@ public: // MNetworkChangeCallback "OnHDRColorScaleChanged" float m_flHDRColorScale; // 0x878 private: - [[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c + [[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c public: C_LightGlowOverlay m_Glow; // 0x880 }; @@ -5363,7 +5363,7 @@ public: // MNetworkEnable bool m_bDisabled; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: // MNetworkEnable float m_flEnableTime; // 0x57c @@ -5377,7 +5377,7 @@ public: class C_PointHMDAnchorOverride : public C_PointHMDAnchor { public: - // @note: no members available + // No members available }; // Alignment: 25 @@ -5391,7 +5391,7 @@ public: // MNetworkEnable bool m_bUpdateOnClient; // 0x57a private: - [[maybe_unused]] uint8_t __pad057b[0x1]; // 0x57b + [[maybe_unused]] uint8_t __pad057b[0x1]; // 0x57b public: // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x57c @@ -5408,12 +5408,12 @@ public: // MNetworkEnable bool m_bRequiresUseKey; // 0x594 private: - [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 + [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 public: // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x598 private: - [[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c + [[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x5a0 @@ -5434,7 +5434,7 @@ public: bool m_bEngaged; // 0x5d8 bool m_bFirstUpdate; // 0x5d9 private: - [[maybe_unused]] uint8_t __pad05da[0x2]; // 0x5da + [[maybe_unused]] uint8_t __pad05da[0x2]; // 0x5da public: float m_flPreviousValue; // 0x5dc float m_flPreviousUpdateTickTime; // 0x5e0 @@ -5448,7 +5448,7 @@ class C_PointWorldText : public C_ModelPointEntity public: bool m_bForceRecreateNextUpdate; // 0x868 private: - [[maybe_unused]] uint8_t __pad0869[0xf]; // 0x869 + [[maybe_unused]] uint8_t __pad0869[0xf]; // 0x869 public: // MNetworkEnable char m_messageText[512]; // 0x878 @@ -5459,7 +5459,7 @@ public: // MNetworkEnable bool m_bFullbright; // 0xab9 private: - [[maybe_unused]] uint8_t __pad0aba[0x2]; // 0xaba + [[maybe_unused]] uint8_t __pad0aba[0x2]; // 0xaba public: // MNetworkEnable float m_flWorldUnitsPerPx; // 0xabc @@ -5502,7 +5502,7 @@ public: class C_BaseToggle : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -5515,7 +5515,7 @@ public: // MNetworkEnable bool m_usable; // 0x864 private: - [[maybe_unused]] uint8_t __pad0865[0x3]; // 0x865 + [[maybe_unused]] uint8_t __pad0865[0x3]; // 0x865 public: // MNetworkEnable CUtlSymbolLarge m_szDisplayText; // 0x868 @@ -5526,7 +5526,7 @@ public: class C_PrecipitationBlocker : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -5564,7 +5564,7 @@ public: class C_EnvProjectedTexture : public C_ModelPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5572,7 +5572,7 @@ public: class C_FuncBrush : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -5582,7 +5582,7 @@ class C_FuncElectrifiedVolume : public C_FuncBrush public: ParticleIndex_t m_nAmbientEffect; // 0x860 private: - [[maybe_unused]] uint8_t __pad0864[0x4]; // 0x864 + [[maybe_unused]] uint8_t __pad0864[0x4]; // 0x864 public: // MNetworkEnable CUtlSymbolLarge m_EffectName; // 0x868 @@ -5595,7 +5595,7 @@ public: class C_FuncRotating : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5603,7 +5603,7 @@ public: class C_Breakable : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5611,7 +5611,7 @@ public: class C_PhysBox : public C_Breakable { public: - // @note: no members available + // No members available }; // Alignment: 41 @@ -5623,13 +5623,13 @@ public: int32_t m_nLinksTouchingSomething; // 0x86c bool m_bApplyWind; // 0x870 private: - [[maybe_unused]] uint8_t __pad0871[0x3]; // 0x871 + [[maybe_unused]] uint8_t __pad0871[0x3]; // 0x871 public: int32_t m_fPrevLockedPoints; // 0x874 int32_t m_iForcePointMoveCounter; // 0x878 bool m_bPrevEndPointPos[2]; // 0x87c private: - [[maybe_unused]] uint8_t __pad087e[0x2]; // 0x87e + [[maybe_unused]] uint8_t __pad087e[0x2]; // 0x87e public: Vector m_vPrevEndPointPos[2]; // 0x880 float m_flCurScroll; // 0x898 @@ -5638,18 +5638,18 @@ public: // MNetworkEnable uint16_t m_RopeFlags; // 0x8a0 private: - [[maybe_unused]] uint8_t __pad08a2[0x6]; // 0x8a2 + [[maybe_unused]] uint8_t __pad08a2[0x6]; // 0x8a2 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x8a8 private: - [[maybe_unused]] uint8_t __pad08b0[0x270]; // 0x8b0 + [[maybe_unused]] uint8_t __pad08b0[0x270]; // 0x8b0 public: Vector m_LightValues[10]; // 0xb20 // MNetworkEnable uint8_t m_nSegments; // 0xb98 private: - [[maybe_unused]] uint8_t __pad0b99[0x3]; // 0xb99 + [[maybe_unused]] uint8_t __pad0b99[0x3]; // 0xb99 public: // MNetworkEnable CHandle< C_BaseEntity > m_hStartPoint; // 0xb9c @@ -5662,7 +5662,7 @@ public: // MNetworkEnable uint8_t m_Subdiv; // 0xba6 private: - [[maybe_unused]] uint8_t __pad0ba7[0x1]; // 0xba7 + [[maybe_unused]] uint8_t __pad0ba7[0x1]; // 0xba7 public: // MNetworkEnable // MNetworkChangeCallback "RecomputeSprings" @@ -5680,7 +5680,7 @@ public: // MNetworkEnable uint8_t m_nChangeCount; // 0xbb1 private: - [[maybe_unused]] uint8_t __pad0bb2[0x2]; // 0xbb2 + [[maybe_unused]] uint8_t __pad0bb2[0x2]; // 0xbb2 public: // MNetworkEnable float m_Width; // 0xbb4 @@ -5704,7 +5704,7 @@ public: uint8_t m_bEndPointAttachmentAnglesDirty: 1; uint8_t m_bNewDataThisFrame: 1; uint8_t m_bPhysicsInitted: 1; - uint8_t __pad3: 4; // @note: autoaligned + uint8_t __pad3: 4; // Autoaligned }; // 8 bits }; @@ -5729,7 +5729,7 @@ public: uint16_t m_nSceneStringIndex; // 0x588 bool m_bClientOnly; // 0x58a private: - [[maybe_unused]] uint8_t __pad058b[0x1]; // 0x58b + [[maybe_unused]] uint8_t __pad058b[0x1]; // 0x58b public: CHandle< C_BaseFlex > m_hOwner; // 0x58c // MNetworkEnable @@ -5737,7 +5737,7 @@ public: C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > m_hActorList; // 0x590 bool m_bWasPlaying; // 0x5a8 private: - [[maybe_unused]] uint8_t __pad05a9[0xf]; // 0x5a9 + [[maybe_unused]] uint8_t __pad05a9[0xf]; // 0x5a9 public: CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x5b8 float m_flCurrentTime; // 0x5d0 @@ -5755,7 +5755,7 @@ public: // MNetworkEnable Vector m_vDirection; // 0x878 private: - [[maybe_unused]] uint8_t __pad0884[0x4]; // 0x884 + [[maybe_unused]] uint8_t __pad0884[0x4]; // 0x884 public: // MNetworkEnable CUtlSymbolLarge m_iszEffectName; // 0x888 @@ -5768,7 +5768,7 @@ public: // MNetworkEnable bool m_bmaxColor; // 0x89d private: - [[maybe_unused]] uint8_t __pad089e[0x2]; // 0x89e + [[maybe_unused]] uint8_t __pad089e[0x2]; // 0x89e public: // MNetworkEnable // MNetworkBitCount "10" @@ -5817,7 +5817,7 @@ public: class C_TriggerVolume : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5825,7 +5825,7 @@ public: class C_TriggerLerpObject : public C_BaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -5856,11 +5856,11 @@ public: // MNetworkEnable uint8_t m_nNumBeamEnts; // 0x870 private: - [[maybe_unused]] uint8_t __pad0871[0x3]; // 0x871 + [[maybe_unused]] uint8_t __pad0871[0x3]; // 0x871 public: int32_t m_queryHandleHalo; // 0x874 private: - [[maybe_unused]] uint8_t __pad0878[0x20]; // 0x878 + [[maybe_unused]] uint8_t __pad0878[0x20]; // 0x878 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x898 @@ -5875,7 +5875,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachIndex[10]; // 0x8d8 private: - [[maybe_unused]] uint8_t __pad08e2[0x2]; // 0x8e2 + [[maybe_unused]] uint8_t __pad08e2[0x2]; // 0x8e2 public: // MNetworkEnable // MNetworkBitCount "10" @@ -5922,7 +5922,7 @@ public: // MNetworkEnable bool m_bTurnedOff; // 0x908 private: - [[maybe_unused]] uint8_t __pad0909[0x3]; // 0x909 + [[maybe_unused]] uint8_t __pad0909[0x3]; // 0x909 public: // MNetworkEnable // MNetworkEncoder @@ -5939,7 +5939,7 @@ public: // MNetworkEncoder Vector m_vecLadderDir; // 0x860 private: - [[maybe_unused]] uint8_t __pad086c[0x4]; // 0x86c + [[maybe_unused]] uint8_t __pad086c[0x4]; // 0x86c public: CUtlVector< CHandle< C_InfoLadderDismount > > m_Dismounts; // 0x870 Vector m_vecLocalTop; // 0x888 @@ -5970,7 +5970,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachment; // 0x884 private: - [[maybe_unused]] uint8_t __pad0885[0x3]; // 0x885 + [[maybe_unused]] uint8_t __pad0885[0x3]; // 0x885 public: // MNetworkEnable // MNetworkBitCount "8" @@ -5986,7 +5986,7 @@ public: float m_flFrame; // 0x88c float m_flDieTime; // 0x890 private: - [[maybe_unused]] uint8_t __pad0894[0xc]; // 0x894 + [[maybe_unused]] uint8_t __pad0894[0xc]; // 0x894 public: // MNetworkEnable uint32_t m_nBrightness; // 0x8a0 @@ -6000,7 +6000,7 @@ public: // MNetworkEnable bool m_bWorldSpaceScale; // 0x8b0 private: - [[maybe_unused]] uint8_t __pad08b1[0x3]; // 0x8b1 + [[maybe_unused]] uint8_t __pad08b1[0x3]; // 0x8b1 public: // MNetworkEnable // MNetworkBitCount "6" @@ -6019,11 +6019,11 @@ public: int32_t m_nDestBrightness; // 0x8d4 float m_flBrightnessTimeStart; // 0x8d8 private: - [[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc + [[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc public: CWeakHandle< InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial; // 0x8e0 private: - [[maybe_unused]] uint8_t __pad08e8[0xa0]; // 0x8e8 + [[maybe_unused]] uint8_t __pad08e8[0xa0]; // 0x8e8 public: int32_t m_nSpriteWidth; // 0x988 int32_t m_nSpriteHeight; // 0x98c @@ -6034,7 +6034,7 @@ public: class C_SpriteOriented : public C_Sprite { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -6045,7 +6045,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x868 private: - [[maybe_unused]] uint8_t __pad0869[0x7]; // 0x869 + [[maybe_unused]] uint8_t __pad0869[0x7]; // 0x869 public: // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0x870 @@ -6073,12 +6073,12 @@ class C_PointClientUIHUD : public C_BaseClientUIEntity public: bool m_bCheckCSSClasses; // 0x8a0 private: - [[maybe_unused]] uint8_t __pad08a1[0x17f]; // 0x8a1 + [[maybe_unused]] uint8_t __pad08a1[0x17f]; // 0x8a1 public: // MNetworkEnable bool m_bIgnoreInput; // 0xa20 private: - [[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21 + [[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21 public: // MNetworkEnable float m_flWidth; // 0xa24 @@ -6101,7 +6101,7 @@ public: // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0xa48 private: - [[maybe_unused]] uint8_t __pad0a49[0x7]; // 0xa49 + [[maybe_unused]] uint8_t __pad0a49[0x7]; // 0xa49 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0xa50 @@ -6116,15 +6116,15 @@ public: bool m_bMoveViewToPlayerNextThink; // 0x8a1 bool m_bCheckCSSClasses; // 0x8a2 private: - [[maybe_unused]] uint8_t __pad08a3[0xd]; // 0x8a3 + [[maybe_unused]] uint8_t __pad08a3[0xd]; // 0x8a3 public: CTransform m_anchorDeltaTransform; // 0x8b0 private: - [[maybe_unused]] uint8_t __pad08d0[0x178]; // 0x8d0 + [[maybe_unused]] uint8_t __pad08d0[0x178]; // 0x8d0 public: CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0xa48 private: - [[maybe_unused]] uint8_t __pad0a50[0x20]; // 0xa50 + [[maybe_unused]] uint8_t __pad0a50[0x20]; // 0xa50 public: // MNetworkEnable bool m_bIgnoreInput; // 0xa70 @@ -6133,7 +6133,7 @@ public: // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0xa72 private: - [[maybe_unused]] uint8_t __pad0a73[0x1]; // 0xa73 + [[maybe_unused]] uint8_t __pad0a73[0x1]; // 0xa73 public: // MNetworkEnable float m_flWidth; // 0xa74 @@ -6156,7 +6156,7 @@ public: // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0xa98 private: - [[maybe_unused]] uint8_t __pad0a99[0x7]; // 0xa99 + [[maybe_unused]] uint8_t __pad0a99[0x7]; // 0xa99 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0xaa0 @@ -6188,7 +6188,7 @@ public: bool m_bBeenEnabled; // 0xad0 bool m_bHide; // 0xad1 private: - [[maybe_unused]] uint8_t __pad0ad2[0x2]; // 0xad2 + [[maybe_unused]] uint8_t __pad0ad2[0x2]; // 0xad2 public: float m_flSeenTargetTime; // 0xad4 C_PointClientUIWorldPanel* m_pTargetPanel; // 0xad8 @@ -6214,7 +6214,7 @@ public: WorldTextAttachmentType_t m_attachType; // 0xb1c CHandle< C_BaseEntity > m_hIconTarget; // 0xb20 private: - [[maybe_unused]] uint8_t __pad0b24[0x4]; // 0xb24 + [[maybe_unused]] uint8_t __pad0b24[0x4]; // 0xb24 public: CUtlSymbolLarge m_szTargetAttachmentName; // 0xb28 CUtlSymbolLarge m_pszCustomLayoutFile; // 0xb30 @@ -6224,7 +6224,7 @@ public: CUtlSymbolLarge m_pszHighlightControllerAction; // 0xb48 Vector m_vecLocalHighlightPoint; // 0xb50 private: - [[maybe_unused]] uint8_t __pad0b5c[0x4]; // 0xb5c + [[maybe_unused]] uint8_t __pad0b5c[0x4]; // 0xb5c public: CUtlSymbolLarge m_pszHighlightOtherEntityName; // 0xb60 bool m_bUseOffScreenIndicator; // 0xb68 @@ -6238,14 +6238,14 @@ public: // MNetworkEnable bool m_bDisabled; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: // MNetworkEnable int32_t m_nResolutionX; // 0x57c // MNetworkEnable int32_t m_nResolutionY; // 0x580 private: - [[maybe_unused]] uint8_t __pad0584[0x4]; // 0x584 + [[maybe_unused]] uint8_t __pad0584[0x4]; // 0x584 public: // MNetworkEnable CUtlSymbolLarge m_szLayoutFileName; // 0x588 @@ -6256,12 +6256,12 @@ public: // MNetworkEnable int32_t m_nTargetChangeCount; // 0x5b0 private: - [[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4 + [[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x5b8 private: - [[maybe_unused]] uint8_t __pad05d0[0x158]; // 0x5d0 + [[maybe_unused]] uint8_t __pad05d0[0x158]; // 0x5d0 public: bool m_bCheckCSSClasses; // 0x728 }; @@ -6274,7 +6274,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x580 private: - [[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581 + [[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581 public: // MNetworkEnable float m_flRawInputA; // 0x584 @@ -6335,7 +6335,7 @@ public: // MNetworkEnable CUtlSymbolLarge m_szMaterialParameterName; // 0x5f8 private: - [[maybe_unused]] uint8_t __pad0600[0x30]; // 0x600 + [[maybe_unused]] uint8_t __pad0600[0x30]; // 0x600 public: // MNetworkEnable bool m_bPlayerInRange; // 0x630 @@ -6350,7 +6350,7 @@ public: // MNetworkChangeCallback "RenderingChanged" bool m_bEnabled; // 0x860 private: - [[maybe_unused]] uint8_t __pad0861[0x3]; // 0x861 + [[maybe_unused]] uint8_t __pad0861[0x3]; // 0x861 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" @@ -6383,7 +6383,7 @@ public: // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireAnisotropy; // 0x888 private: - [[maybe_unused]] uint8_t __pad088c[0x4]; // 0x88c + [[maybe_unused]] uint8_t __pad088c[0x4]; // 0x88c public: // MNetworkEnable // MNetworkChangeCallback "StyleChanged" @@ -6392,7 +6392,7 @@ public: // MNetworkChangeCallback "RenderingChanged" float m_flLightStyleStartTime; // 0x898 private: - [[maybe_unused]] uint8_t __pad089c[0x4]; // 0x89c + [[maybe_unused]] uint8_t __pad089c[0x4]; // 0x89c public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x8a0 @@ -6476,7 +6476,7 @@ public: // MNetworkChangeCallback "RenderingChanged" bool m_bPrecomputedFieldsValid; // 0x9ec private: - [[maybe_unused]] uint8_t __pad09ed[0x3]; // 0x9ed + [[maybe_unused]] uint8_t __pad09ed[0x3]; // 0x9ed public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" @@ -6526,7 +6526,7 @@ public: class CSteamPalConveyorPathNode : public C_PointEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -6553,16 +6553,16 @@ public: // MNetworkEnable bool m_bPlaying; // 0xb61 private: - [[maybe_unused]] uint8_t __pad0b62[0x2]; // 0xb62 + [[maybe_unused]] uint8_t __pad0b62[0x2]; // 0xb62 public: // MNetworkEnable float m_flVisibleRangeCheck; // 0xb64 private: - [[maybe_unused]] uint8_t __pad0b68[0x8]; // 0xb68 + [[maybe_unused]] uint8_t __pad0b68[0x8]; // 0xb68 public: float m_flPlayStartAtGameTime; // 0xb70 private: - [[maybe_unused]] uint8_t __pad0b74[0x1]; // 0xb74 + [[maybe_unused]] uint8_t __pad0b74[0x1]; // 0xb74 public: bool m_bClientPlaying; // 0xb75 }; @@ -6574,7 +6574,7 @@ class CInfoDynamicShadowHint : public C_PointEntity public: bool m_bDisabled; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: float m_flRange; // 0x57c int32_t m_nImportance; // 0x580 @@ -6607,7 +6607,7 @@ public: // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColor; // 0x869 private: - [[maybe_unused]] uint8_t __pad086d[0x3]; // 0x86d + [[maybe_unused]] uint8_t __pad086d[0x3]; // 0x86d public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" @@ -6634,7 +6634,7 @@ public: class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2 { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -6654,7 +6654,7 @@ public: class C_LightSpotEntity : public C_LightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6662,7 +6662,7 @@ public: class C_LightOrthoEntity : public C_LightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6670,7 +6670,7 @@ public: class C_LightDirectionalEntity : public C_LightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6678,7 +6678,7 @@ public: class C_LightEnvironmentEntity : public C_LightDirectionalEntity { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -6737,7 +6737,7 @@ public: // MNetworkEnable bool m_bLoop; // 0x860 private: - [[maybe_unused]] uint8_t __pad0861[0x3]; // 0x861 + [[maybe_unused]] uint8_t __pad0861[0x3]; // 0x861 public: // MNetworkEnable float m_flFPS; // 0x864 @@ -6760,7 +6760,7 @@ public: class C_World : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 16 @@ -6785,28 +6785,28 @@ public: // MNetworkEnable bool m_bAnimGraphUpdateEnabled; // 0x899 private: - [[maybe_unused]] uint8_t __pad089a[0x2]; // 0x89a + [[maybe_unused]] uint8_t __pad089a[0x2]; // 0x89a public: float m_flMaxSlopeDistance; // 0x89c Vector m_vLastSlopeCheckPos; // 0x8a0 private: - [[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac + [[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac public: CUtlVector< CUtlString >* m_pSuppressedAnimEventTags; // 0x8b0 bool m_bHasAnimatedMaterialAttributes; // 0x8b8 private: - [[maybe_unused]] uint8_t __pad08b9[0x7]; // 0x8b9 + [[maybe_unused]] uint8_t __pad08b9[0x7]; // 0x8b9 public: C_BaseAnimating* m_pClientsideRagdoll; // 0x8c0 bool m_bInitModelEffects; // 0x8c8 bool m_builtRagdoll; // 0x8c9 bool m_bIsStaticProp; // 0x8ca private: - [[maybe_unused]] uint8_t __pad08cb[0x35]; // 0x8cb + [[maybe_unused]] uint8_t __pad08cb[0x35]; // 0x8cb public: bool m_bSuppressAnimEventSounds; // 0x900 private: - [[maybe_unused]] uint8_t __pad0901[0xff]; // 0x901 + [[maybe_unused]] uint8_t __pad0901[0xff]; // 0x901 public: // MNetworkEnable CBaseAnimatingEasings_t m_Easings; // 0xa00 @@ -6817,7 +6817,7 @@ public: class C_BaseAnimatingOverlay : public C_BaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -6827,12 +6827,12 @@ class CBaseProp : public C_BaseAnimating public: bool m_bModelOverrodeBlockLOS; // 0xa38 private: - [[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39 + [[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39 public: int32_t m_iShapeType; // 0xa3c bool m_bConformToCollisionBounds; // 0xa40 private: - [[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41 + [[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41 public: matrix3x4_t m_mPreferredCatchTransform; // 0xa44 }; @@ -6855,7 +6855,7 @@ public: float m_flDmgModExplosive; // 0xb14 float m_flDmgModFire; // 0xb18 private: - [[maybe_unused]] uint8_t __pad0b1c[0x4]; // 0xb1c + [[maybe_unused]] uint8_t __pad0b1c[0x4]; // 0xb1c public: CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xb20 CUtlSymbolLarge m_iszBasePropData; // 0xb28 @@ -6863,16 +6863,16 @@ public: float m_flPreventDamageBeforeTime; // 0xb34 bool m_bHasBreakPiecesOrCommands; // 0xb38 private: - [[maybe_unused]] uint8_t __pad0b39[0x3]; // 0xb39 + [[maybe_unused]] uint8_t __pad0b39[0x3]; // 0xb39 public: float m_explodeDamage; // 0xb3c float m_explodeRadius; // 0xb40 private: - [[maybe_unused]] uint8_t __pad0b44[0x4]; // 0xb44 + [[maybe_unused]] uint8_t __pad0b44[0x4]; // 0xb44 public: float m_explosionDelay; // 0xb48 private: - [[maybe_unused]] uint8_t __pad0b4c[0x4]; // 0xb4c + [[maybe_unused]] uint8_t __pad0b4c[0x4]; // 0xb4c public: CUtlSymbolLarge m_explosionBuildupSound; // 0xb50 CUtlSymbolLarge m_explosionCustomEffect; // 0xb58 @@ -6885,7 +6885,7 @@ public: // MNetworkEnable bool m_noGhostCollision; // 0xb7c private: - [[maybe_unused]] uint8_t __pad0b7d[0x3]; // 0xb7d + [[maybe_unused]] uint8_t __pad0b7d[0x3]; // 0xb7d public: // MNetworkEnable float m_flClothScale; // 0xb80 @@ -6911,7 +6911,7 @@ public: bool m_bIsHoldingAnimation; // 0xc6b bool m_bRandomAnimator; // 0xc6c private: - [[maybe_unused]] uint8_t __pad0c6d[0x3]; // 0xc6d + [[maybe_unused]] uint8_t __pad0c6d[0x3]; // 0xc6d public: float m_flNextRandAnim; // 0xc70 float m_flMinRandAnimDuration; // 0xc74 @@ -6941,7 +6941,7 @@ public: class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6949,7 +6949,7 @@ public: class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6957,7 +6957,7 @@ public: class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -6972,7 +6972,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x878 private: - [[maybe_unused]] uint8_t __pad0879[0x3]; // 0x879 + [[maybe_unused]] uint8_t __pad0879[0x3]; // 0x879 public: // MNetworkEnable float m_MaxWeight; // 0x87c @@ -6998,7 +6998,7 @@ public: // MNetworkEnable bool m_bUseUniqueColorTarget; // 0x86d private: - [[maybe_unused]] uint8_t __pad086e[0x2]; // 0x86e + [[maybe_unused]] uint8_t __pad086e[0x2]; // 0x86e public: // MNetworkEnable CUtlString m_brushModelName; // 0x870 @@ -7015,7 +7015,7 @@ public: class C_FuncMoveLinear : public C_BaseToggle { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -7036,7 +7036,7 @@ public: bool m_bActive; // 0xa40 bool m_bWasActive; // 0xa41 private: - [[maybe_unused]] uint8_t __pad0a42[0x2]; // 0xa42 + [[maybe_unused]] uint8_t __pad0a42[0x2]; // 0xa42 public: float m_flEndTime; // 0xa44 // MNetworkEnable @@ -7056,7 +7056,7 @@ public: // MNetworkEnable bool m_bListenedTo; // 0xa70 private: - [[maybe_unused]] uint8_t __pad0a71[0xf]; // 0xa71 + [[maybe_unused]] uint8_t __pad0a71[0xf]; // 0xa71 public: // MNetworkEnable CHandle< C_BaseEntity > m_hViewPosition; // 0xa80 @@ -7068,7 +7068,7 @@ public: class C_WaterBullet : public C_BaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7094,26 +7094,26 @@ public: // MNetworkEnable bool m_blinktoggle; // 0xa58 private: - [[maybe_unused]] uint8_t __pad0a59[0x7]; // 0xa59 + [[maybe_unused]] uint8_t __pad0a59[0x7]; // 0xa59 public: // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "OnViewTargetChanged" Vector m_vLookTargetPosition; // 0xa60 private: - [[maybe_unused]] uint8_t __pad0a6c[0x64]; // 0xa6c + [[maybe_unused]] uint8_t __pad0a6c[0x64]; // 0xa6c public: int32_t m_nLastFlexUpdateFrameCount; // 0xad0 Vector m_CachedViewTarget; // 0xad4 private: - [[maybe_unused]] uint8_t __pad0ae0[0x8]; // 0xae0 + [[maybe_unused]] uint8_t __pad0ae0[0x8]; // 0xae0 public: uint32_t m_nNextSceneEventId; // 0xae8 int32_t m_iBlink; // 0xaec float m_blinktime; // 0xaf0 bool m_prevblinktoggle; // 0xaf4 private: - [[maybe_unused]] uint8_t __pad0af5[0x3]; // 0xaf5 + [[maybe_unused]] uint8_t __pad0af5[0x3]; // 0xaf5 public: int32_t m_iBlinkSlider; // 0xaf8 int32_t m_iJawOpen; // 0xafc @@ -7123,7 +7123,7 @@ public: AttachmentHandle_t m_iEyeAttachment; // 0xb09 bool m_bResetFlexWeightsOnModelChange; // 0xb0a private: - [[maybe_unused]] uint8_t __pad0b0b[0x1d]; // 0xb0b + [[maybe_unused]] uint8_t __pad0b0b[0x1d]; // 0xb0b public: int32_t m_iEyeLidUpDownPP; // 0xb28 int32_t m_iEyeLidLeftRightPP; // 0xb2c @@ -7135,7 +7135,7 @@ public: matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0xb44 Vector m_vEyeOcclusionRendererHalfExtent; // 0xb74 private: - [[maybe_unused]] uint8_t __pad0b80[0x10]; // 0xb80 + [[maybe_unused]] uint8_t __pad0b80[0x10]; // 0xb80 public: C_BaseFlex::Emphasized_Phoneme m_PhonemeClasses[3]; // 0xb90 }; @@ -7148,7 +7148,7 @@ public: bool m_bFadeOut; // 0xa38 bool m_bImportant; // 0xa39 private: - [[maybe_unused]] uint8_t __pad0a3a[0x2]; // 0xa3a + [[maybe_unused]] uint8_t __pad0a3a[0x2]; // 0xa3a public: float m_flEffectTime; // 0xa3c float m_gibDespawnTime; // 0xa40 @@ -7160,7 +7160,7 @@ public: AttachmentHandle_t m_iEyeAttachment; // 0xa55 bool m_bFadingOut; // 0xa56 private: - [[maybe_unused]] uint8_t __pad0a57[0x1]; // 0xa57 + [[maybe_unused]] uint8_t __pad0a57[0x1]; // 0xa57 public: float m_flScaleEnd[10]; // 0xa58 float m_flScaleTimeStart[10]; // 0xa80 @@ -7174,22 +7174,22 @@ class C_Precipitation : public C_BaseTrigger public: float m_flDensity; // 0x868 private: - [[maybe_unused]] uint8_t __pad086c[0xc]; // 0x86c + [[maybe_unused]] uint8_t __pad086c[0xc]; // 0x86c public: float m_flParticleInnerDist; // 0x878 private: - [[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c + [[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c public: char* m_pParticleDef; // 0x880 private: - [[maybe_unused]] uint8_t __pad0888[0x20]; // 0x888 + [[maybe_unused]] uint8_t __pad0888[0x20]; // 0x888 public: TimedEvent m_tParticlePrecipTraceTimer[1]; // 0x8a8 bool m_bActiveParticlePrecipEmitter[1]; // 0x8b0 bool m_bParticlePrecipInitialized; // 0x8b1 bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x8b2 private: - [[maybe_unused]] uint8_t __pad08b3[0x1]; // 0x8b3 + [[maybe_unused]] uint8_t __pad08b3[0x1]; // 0x8b3 public: int32_t m_nAvailableSheetSequencesMaxIndex; // 0x8b4 }; @@ -7208,7 +7208,7 @@ public: class C_FireFromAboveSprite : public C_Sprite { public: - // @note: no members available + // No members available }; // Alignment: 23 @@ -7224,7 +7224,7 @@ public: float m_deathAngle; // 0xa64 float m_buoyancy; // 0xa68 private: - [[maybe_unused]] uint8_t __pad0a6c[0x4]; // 0xa6c + [[maybe_unused]] uint8_t __pad0a6c[0x4]; // 0xa6c public: CountdownTimer m_wiggleTimer; // 0xa70 float m_wigglePhase; // 0xa80 @@ -7238,7 +7238,7 @@ public: float m_waterLevel; // 0xaac bool m_gotUpdate; // 0xab0 private: - [[maybe_unused]] uint8_t __pad0ab1[0x3]; // 0xab1 + [[maybe_unused]] uint8_t __pad0ab1[0x3]; // 0xab1 public: // MNetworkEnable // MNetworkSerializer "fish_pos_x" @@ -7287,7 +7287,7 @@ public: // MNetworkEnable int16_t m_nRPM; // 0xa48 private: - [[maybe_unused]] uint8_t __pad0a4a[0x2]; // 0xa4a + [[maybe_unused]] uint8_t __pad0a4a[0x2]; // 0xa4a public: // MNetworkEnable float m_flThrottle; // 0xa4c @@ -7300,25 +7300,25 @@ public: // MNetworkEnable bool m_nScannerDisabledVehicle; // 0xa56 private: - [[maybe_unused]] uint8_t __pad0a57[0x1]; // 0xa57 + [[maybe_unused]] uint8_t __pad0a57[0x1]; // 0xa57 public: int32_t m_iFlashTimer; // 0xa58 bool m_bLockedDim; // 0xa5c bool m_bLockedIcon; // 0xa5d private: - [[maybe_unused]] uint8_t __pad0a5e[0x2]; // 0xa5e + [[maybe_unused]] uint8_t __pad0a5e[0x2]; // 0xa5e public: int32_t m_iScannerWepFlashTimer; // 0xa60 bool m_bScannerWepDim; // 0xa64 bool m_bScannerWepIcon; // 0xa65 private: - [[maybe_unused]] uint8_t __pad0a66[0x2]; // 0xa66 + [[maybe_unused]] uint8_t __pad0a66[0x2]; // 0xa66 public: int32_t m_iScannerVehicleFlashTimer; // 0xa68 bool m_bScannerVehicleDim; // 0xa6c bool m_bScannerVehicleIcon; // 0xa6d private: - [[maybe_unused]] uint8_t __pad0a6e[0x2]; // 0xa6e + [[maybe_unused]] uint8_t __pad0a6e[0x2]; // 0xa6e public: float m_flSequenceChangeTime; // 0xa70 // MNetworkEnable @@ -7326,17 +7326,17 @@ public: // MNetworkEnable bool m_bExitAnimOn; // 0xa75 private: - [[maybe_unused]] uint8_t __pad0a76[0x2]; // 0xa76 + [[maybe_unused]] uint8_t __pad0a76[0x2]; // 0xa76 public: float m_flFOV; // 0xa78 private: - [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c + [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c public: // MNetworkEnable // MNetworkEncoder Vector m_vecGunCrosshair; // 0xa80 private: - [[maybe_unused]] uint8_t __pad0a8c[0xc]; // 0xa8c + [[maybe_unused]] uint8_t __pad0a8c[0xc]; // 0xa8c public: // MNetworkEnable // MNetworkEncoder @@ -7346,11 +7346,11 @@ public: // MNetworkEnable bool m_bUnableToFire; // 0xaa5 private: - [[maybe_unused]] uint8_t __pad0aa6[0x2]; // 0xaa6 + [[maybe_unused]] uint8_t __pad0aa6[0x2]; // 0xaa6 public: CHandle< C_BasePlayer > m_hPrevPlayer; // 0xaa8 private: - [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac + [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac public: C_ViewSmoothingData_t m_ViewSmoothingData; // 0xab0 }; @@ -7374,7 +7374,7 @@ public: // MNetworkEnable bool m_bLocked; // 0xccd private: - [[maybe_unused]] uint8_t __pad0cce[0x2]; // 0xcce + [[maybe_unused]] uint8_t __pad0cce[0x2]; // 0xcce public: // MNetworkEnable Vector m_closedPosition; // 0xcd0 @@ -7392,7 +7392,7 @@ class C_FlexCycler : public C_BaseFlex public: float m_flextime; // 0xbf0 private: - [[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4 + [[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4 public: float m_flextarget[2048]; // 0xbf8 float m_blinktime; // 0x2bf8 @@ -7415,7 +7415,7 @@ public: CUtlSymbolLarge m_poseParameterName; // 0x2c28 bool m_bDoClientSideAnimation; // 0x2c30 private: - [[maybe_unused]] uint8_t __pad2c31[0x7]; // 0x2c31 + [[maybe_unused]] uint8_t __pad2c31[0x7]; // 0x2c31 public: CUtlSymbolLarge m_layerSequence[2]; // 0x2c38 int32_t m_nLayerIndex[2]; // 0x2c48 @@ -7467,7 +7467,7 @@ public: CHandle< C_BaseEntity > m_hRagdollSource; // 0xa74 AttachmentHandle_t m_iEyeAttachment; // 0xa78 private: - [[maybe_unused]] uint8_t __pad0a79[0x3]; // 0xa79 + [[maybe_unused]] uint8_t __pad0a79[0x3]; // 0xa79 public: float m_flBlendWeightCurrent; // 0xa7c CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0xa80 @@ -7497,13 +7497,13 @@ public: float m_flFrameRate; // 0xaa4 float m_flFrame; // 0xaa8 private: - [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac + [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac public: char* m_pszImpactEffect; // 0xab0 char* m_pszParticleEffect; // 0xab8 bool m_bParticleCollision; // 0xac0 private: - [[maybe_unused]] uint8_t __pad0ac1[0x3]; // 0xac1 + [[maybe_unused]] uint8_t __pad0ac1[0x3]; // 0xac1 public: int32_t m_iLastCollisionFrame; // 0xac4 Vector m_vLastCollisionOrigin; // 0xac8 @@ -7522,7 +7522,7 @@ public: // MNetworkEnable bool m_bIsLive; // 0xbf2 private: - [[maybe_unused]] uint8_t __pad0bf3[0x1]; // 0xbf3 + [[maybe_unused]] uint8_t __pad0bf3[0x1]; // 0xbf3 public: // MNetworkEnable // MNetworkBitCount "10" @@ -7540,17 +7540,17 @@ public: // MNetworkEncodeFlags float m_flDamage; // 0xc00 private: - [[maybe_unused]] uint8_t __pad0c04[0x4]; // 0xc04 + [[maybe_unused]] uint8_t __pad0c04[0x4]; // 0xc04 public: CUtlSymbolLarge m_iszBounceSound; // 0xc08 CUtlString m_ExplosionSound; // 0xc10 private: - [[maybe_unused]] uint8_t __pad0c18[0x4]; // 0xc18 + [[maybe_unused]] uint8_t __pad0c18[0x4]; // 0xc18 public: // MNetworkEnable CHandle< C_BaseEntity > m_hThrower; // 0xc1c private: - [[maybe_unused]] uint8_t __pad0c20[0x18]; // 0xc20 + [[maybe_unused]] uint8_t __pad0c20[0x18]; // 0xc20 public: float m_flNextAttack; // 0xc38 CHandle< C_BaseEntity > m_hOriginalThrower; // 0xc3c @@ -7589,7 +7589,7 @@ public: CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0xa68 int32_t m_nTrackedDeviceIndex; // 0xa80 private: - [[maybe_unused]] uint8_t __pad0a84[0x14]; // 0xa84 + [[maybe_unused]] uint8_t __pad0a84[0x14]; // 0xa84 public: matrix3x4_t m_matLocalHighlight; // 0xa98 bool m_bVisible; // 0xac8 @@ -7600,7 +7600,7 @@ public: class CNPCAbilityModel : public C_BaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -7610,7 +7610,7 @@ class C_PropAnimatingBreakable : public C_BaseAnimating public: int32_t m_nCurrentBreakStage; // 0xa38 private: - [[maybe_unused]] uint8_t __pad0a3c[0x4]; // 0xa3c + [[maybe_unused]] uint8_t __pad0a3c[0x4]; // 0xa3c public: CEntityIOOutput m_OnTakeDamage; // 0xa40 CEntityIOOutput m_OnFinalBreak; // 0xa68 @@ -7624,13 +7624,13 @@ class CSteamPal_BaseSingingEntity : public C_BaseAnimating public: char m_cCurNote; // 0xa40 private: - [[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41 + [[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41 public: float m_flTimeNotePlayed; // 0xa44 int32_t m_nSequenceTrack; // 0xa48 bool m_bIsRegistered; // 0xa4c private: - [[maybe_unused]] uint8_t __pad0a4d[0x3]; // 0xa4d + [[maybe_unused]] uint8_t __pad0a4d[0x3]; // 0xa4d public: float m_flWingLastNotePct; // 0xa50 }; @@ -7644,7 +7644,7 @@ public: Vector m_vPrevPointOnBoardPos1; // 0xa6c Vector m_vPrevPointOnBoardPos2; // 0xa78 private: - [[maybe_unused]] uint8_t __pad0a84[0xc]; // 0xa84 + [[maybe_unused]] uint8_t __pad0a84[0xc]; // 0xa84 public: Vector m_vTopLeftPoint; // 0xa90 Vector m_vBoardNormal; // 0xa9c @@ -7652,7 +7652,7 @@ public: float m_flTimeCreated; // 0xad8 float m_flLastTimeDrawn; // 0xadc private: - [[maybe_unused]] uint8_t __pad0ae0[0x8]; // 0xae0 + [[maybe_unused]] uint8_t __pad0ae0[0x8]; // 0xae0 public: // MNetworkEnable bool m_bCanWrite; // 0xae8 @@ -7665,7 +7665,7 @@ class CSteamPal_Turret : public C_BaseAnimating public: AttachmentHandle_t m_hTurretLaserAttachment; // 0xa38 private: - [[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39 + [[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39 public: // MNetworkEnable CHandle< CSteamPal_Turret_Wing > m_hWings[2]; // 0xa3c @@ -7678,7 +7678,7 @@ public: // MNetworkEnable bool m_bGyroHintEnabled; // 0xa4d private: - [[maybe_unused]] uint8_t __pad0a4e[0x2]; // 0xa4e + [[maybe_unused]] uint8_t __pad0a4e[0x2]; // 0xa4e public: // MNetworkEnable float m_flTotalGyroActiveTime; // 0xa50 @@ -7698,7 +7698,7 @@ public: CEntityIOOutput m_OnPresentingRotationFinished; // 0xba0 Vector m_vLaserSightEnd; // 0xbc8 private: - [[maybe_unused]] uint8_t __pad0bd4[0x4]; // 0xbd4 + [[maybe_unused]] uint8_t __pad0bd4[0x4]; // 0xbd4 public: // MNetworkEnable float m_flCurrentAimX; // 0xbd8 @@ -7709,7 +7709,7 @@ public: // MNetworkEnable bool m_bRevertFOV; // 0xbe4 private: - [[maybe_unused]] uint8_t __pad0be5[0x3]; // 0xbe5 + [[maybe_unused]] uint8_t __pad0be5[0x3]; // 0xbe5 public: // MNetworkEnable float m_flWingDeployAmount; // 0xbe8 @@ -7745,7 +7745,7 @@ public: // MNetworkEnable bool m_bExclusiveToilet; // 0xc15 private: - [[maybe_unused]] uint8_t __pad0c16[0x2]; // 0xc16 + [[maybe_unused]] uint8_t __pad0c16[0x2]; // 0xc16 public: // MNetworkEnable CSteamPal_Intro_Toilet::TestState_t m_nLidTestState; // 0xc18 @@ -7774,7 +7774,7 @@ public: // MNetworkEnable CHandle< CSteamPal_ToiletTestPanel > m_hTestPanel; // 0xc48 private: - [[maybe_unused]] uint8_t __pad0c4c[0x4]; // 0xc4c + [[maybe_unused]] uint8_t __pad0c4c[0x4]; // 0xc4c public: CEntityIOOutput m_OnTestFailed; // 0xc50 CEntityIOOutput m_OnTestsPassed; // 0xc78 @@ -7845,7 +7845,7 @@ public: // MNetworkEnable int32_t m_nCounterValue; // 0xbec private: - [[maybe_unused]] uint8_t __pad0bf0[0x60]; // 0xbf0 + [[maybe_unused]] uint8_t __pad0bf0[0x60]; // 0xbf0 public: CEntityIOOutput m_OnTestLidPassed; // 0xc50 CEntityIOOutput m_OnTestCisternPassed; // 0xc78 @@ -7866,7 +7866,7 @@ class CSteamPal_Toilet : public C_BaseAnimating public: AttachmentHandle_t m_hToiletBidetAttachment; // 0xa38 private: - [[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39 + [[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39 public: CEntityHandle m_hSeatHinge; // 0xa3c CEntityHandle m_hSeatCoverHinge; // 0xa40 @@ -7878,7 +7878,7 @@ public: class CSteamPal_Ultra_Toilet_Rocket : public C_BaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7886,7 +7886,7 @@ public: class CSteamPal_Ultra_Toilet_Attachment : public C_BaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7894,7 +7894,7 @@ public: class CSteamPal_Ultra_Toilet : public CSteamPal_Turret { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7902,7 +7902,7 @@ public: class CSteamPal_Trackball : public C_BaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7910,7 +7910,7 @@ public: class CSteamPal_TouchScreen : public C_BaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 20 @@ -7921,7 +7921,7 @@ public: // MNetworkEnable bool m_bInputEnabled; // 0xa38 private: - [[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39 + [[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39 public: float m_flStickDeployAmount; // 0xa3c float m_flStickDeployVelocity; // 0xa40 @@ -7929,7 +7929,7 @@ public: bool m_bDiscoveryModeComplete; // 0xa48 bool m_bDeskHidden; // 0xa49 private: - [[maybe_unused]] uint8_t __pad0a4a[0x2ce]; // 0xa4a + [[maybe_unused]] uint8_t __pad0a4a[0x2ce]; // 0xa4a public: CEntityIOOutput m_OnAButton; // 0xd18 CEntityIOOutput m_OnBButton; // 0xd40 @@ -7962,7 +7962,7 @@ public: class CNPCApplianceProjectile : public C_PhysicsProp { public: - // @note: no members available + // No members available }; // Alignment: 19 @@ -7987,13 +7987,13 @@ public: // MNetworkEnable bool m_bCreateChildSideChild; // 0xce9 private: - [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea + [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea public: // MNetworkEnable CUtlStringToken m_alternateAttachName; // 0xcec CHandle< C_BaseEntity > m_hAlternateParent; // 0xcf0 private: - [[maybe_unused]] uint8_t __pad0cf4[0x4]; // 0xcf4 + [[maybe_unused]] uint8_t __pad0cf4[0x4]; // 0xcf4 public: CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xcf8 CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xd00 @@ -8011,7 +8011,7 @@ public: class C_DevtestHierarchyChild : public C_DynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -8019,7 +8019,7 @@ public: class C_DevtestHierarchy2 : public C_BaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -8032,7 +8032,7 @@ public: WeaponState_t m_iOldState; // 0xa3c bool m_bRemoveable; // 0xa40 private: - [[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41 + [[maybe_unused]] uint8_t __pad0a41[0x3]; // 0xa41 public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" @@ -8058,7 +8058,7 @@ public: class C_GenericFlexCyclerAlias_cycler : public C_GenericFlexCycler { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -8090,7 +8090,7 @@ public: AttachmentHandle_t m_leftFootAttachment; // 0xbf4 AttachmentHandle_t m_rightFootAttachment; // 0xbf5 private: - [[maybe_unused]] uint8_t __pad0bf6[0x2]; // 0xbf6 + [[maybe_unused]] uint8_t __pad0bf6[0x2]; // 0xbf6 public: C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0xbf8 float m_flWaterWorldZ; // 0xbfc @@ -8106,7 +8106,7 @@ class C_AI_BaseNPC : public C_BaseCombatCharacter public: float m_flTempRagdollTransitionTime; // 0xc68 private: - [[maybe_unused]] uint8_t __pad0c6c[0x4]; // 0xc6c + [[maybe_unused]] uint8_t __pad0c6c[0x4]; // 0xc6c public: CUtlVector< CTransform > m_RagdollTransform; // 0xc70 CUtlVector< CTransform > m_TransitionTransform; // 0xc88 @@ -8124,14 +8124,14 @@ public: // MNetworkEnable bool m_bImportantRagdoll; // 0xcb2 private: - [[maybe_unused]] uint8_t __pad0cb3[0x1]; // 0xcb3 + [[maybe_unused]] uint8_t __pad0cb3[0x1]; // 0xcb3 public: // MNetworkEnable CHandle< C_BaseEntity > m_hServerRagdoll; // 0xcb4 // MNetworkEnable bool m_bPoweredRagdoll; // 0xcb8 private: - [[maybe_unused]] uint8_t __pad0cb9[0x3]; // 0xcb9 + [[maybe_unused]] uint8_t __pad0cb9[0x3]; // 0xcb9 public: // MNetworkEnable RagdollBlendDirection m_iPoweredRagdoll_TransitionDirection; // 0xcbc @@ -8157,7 +8157,7 @@ public: class C_AI_BaseActor : public C_AI_DefaultNPC { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -8167,7 +8167,7 @@ class CBasePlayerController : public C_BaseCombatCharacter public: int32_t m_nFinalPredictedTick; // 0xc70 private: - [[maybe_unused]] uint8_t __pad0c74[0x4]; // 0xc74 + [[maybe_unused]] uint8_t __pad0c74[0x4]; // 0xc74 public: C_CommandContext m_CommandContext; // 0xc78 // MNetworkEnable @@ -8182,7 +8182,7 @@ public: CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0xce0 bool m_bIsHLTV; // 0xcf8 private: - [[maybe_unused]] uint8_t __pad0cf9[0x7]; // 0xcf9 + [[maybe_unused]] uint8_t __pad0cf9[0x7]; // 0xcf9 public: uint64_t m_steamID; // 0xd00 bool m_bIsLocalPlayerController; // 0xd08 @@ -8193,7 +8193,7 @@ public: class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter { public: - // @note: no members available + // No members available }; // Alignment: 31 @@ -8223,11 +8223,11 @@ public: // MNetworkEnable CPlayer_MovementServices* m_pMovementServices; // 0xd58 private: - [[maybe_unused]] uint8_t __pad0d60[0x8]; // 0xd60 + [[maybe_unused]] uint8_t __pad0d60[0x8]; // 0xd60 public: QAngle m_vecOldViewAngles; // 0xd68 private: - [[maybe_unused]] uint8_t __pad0d74[0x4]; // 0xd74 + [[maybe_unused]] uint8_t __pad0d74[0x4]; // 0xd74 public: uint64_t m_nButtons; // 0xd78 uint64_t m_afButtonPressed; // 0xd80 @@ -8236,7 +8236,7 @@ public: uint64_t m_afButtonDisabled; // 0xd98 uint64_t m_afButtonForced; // 0xda0 private: - [[maybe_unused]] uint8_t __pad0da8[0x8]; // 0xda8 + [[maybe_unused]] uint8_t __pad0da8[0x8]; // 0xda8 public: uint64_t m_nOldButtons; // 0xdb0 int32_t m_nImpulse; // 0xdb8 @@ -8245,7 +8245,7 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_iHideHUD; // 0xdc8 private: - [[maybe_unused]] uint8_t __pad0dcc[0x4]; // 0xdcc + [[maybe_unused]] uint8_t __pad0dcc[0x4]; // 0xdcc public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -8255,7 +8255,7 @@ public: float m_flDeathTime; // 0xe60 bool m_bWasFrozen; // 0xe64 private: - [[maybe_unused]] uint8_t __pad0e65[0x3]; // 0xe65 + [[maybe_unused]] uint8_t __pad0e65[0x3]; // 0xe65 public: Vector m_vecPredictionError; // 0xe68 float m_flPredictionErrorTime; // 0xe74 @@ -8276,14 +8276,14 @@ public: // MNetworkEnable bool m_bViewFrozen; // 0xef8 private: - [[maybe_unused]] uint8_t __pad0ef9[0x3]; // 0xef9 + [[maybe_unused]] uint8_t __pad0ef9[0x3]; // 0xef9 public: // MNetworkEnable CHandle< C_BaseEntity > m_hCameraTarget; // 0xefc // MNetworkEnable CHandle< C_BaseEntity > m_hCursorHoverEntity; // 0xf00 private: - [[maybe_unused]] uint8_t __pad0f04[0x4]; // 0xf04 + [[maybe_unused]] uint8_t __pad0f04[0x4]; // 0xf04 public: // MNetworkEnable // MNetworkChangeCallback "DamageCausedChanged" @@ -8291,7 +8291,7 @@ public: // MNetworkEnable bool m_bMotionBlur; // 0xf10 private: - [[maybe_unused]] uint8_t __pad0f11[0x7]; // 0xf11 + [[maybe_unused]] uint8_t __pad0f11[0x7]; // 0xf11 public: int64_t m_hCameraFlashPostProcessingInst; // 0xf18 CStrongHandle< InfoForResourceTypeCTextureBase > m_hScreenshotTexture; // 0xf20 diff --git a/sdk/engine2.hpp b/sdk/engine2.hpp index 17c32a70..24157397 100644 --- a/sdk/engine2.hpp +++ b/sdk/engine2.hpp @@ -76,7 +76,7 @@ public: struct EventModInitialized_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -100,7 +100,7 @@ public: struct EventSplitScreenStateChanged_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 8 @@ -111,7 +111,7 @@ public: EngineLoopState_t m_LoopState; // 0x0 int32_t m_nClientOutputFrames; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: double m_flRealTime; // 0x30 double m_flRenderTime; // 0x38 @@ -252,7 +252,7 @@ public: struct EventServerAdvanceTick_t : public EventAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -260,7 +260,7 @@ public: struct EventServerPostAdvanceTick_t : public EventPostAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -268,7 +268,7 @@ public: struct EventClientAdvanceTick_t : public EventAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -276,7 +276,7 @@ public: struct EventClientPostAdvanceTick_t : public EventPostAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -284,7 +284,7 @@ public: struct EventClientSendInput_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -292,7 +292,7 @@ public: struct EventClientPredictionPostNetupdate_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -308,7 +308,7 @@ public: struct EventClientProcessNetworking_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -316,7 +316,7 @@ public: struct EventClientPreSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -324,7 +324,7 @@ public: struct EventClientSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -332,7 +332,7 @@ public: struct EventServerPollNetworking_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -340,7 +340,7 @@ public: struct EventServerProcessNetworking_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -348,7 +348,7 @@ public: struct EventServerSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -356,7 +356,7 @@ public: struct EventServerPostSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -364,7 +364,7 @@ public: struct EventClientPostSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -372,7 +372,7 @@ public: struct EventClientPauseSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -404,7 +404,7 @@ public: class IHandleEntity { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 1 @@ -422,7 +422,7 @@ public: class CVariantDefaultAllocator { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -430,7 +430,7 @@ public: struct EntOutput_t { public: - uint8_t __pad0000[0x10]; // @note: autoaligned + uint8_t __pad0000[0x10]; // Autoaligned }; // Alignment: 8 @@ -446,7 +446,7 @@ public: int32_t m_nRuntimeIndex; // 0x30 uint32_t m_nFlags; // 0x34 private: - [[maybe_unused]] uint8_t __pad0038[0x38]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x38]; // 0x38 public: CEntityComponentHelper* m_pBaseClassComponentHelper; // 0x70 }; @@ -456,7 +456,7 @@ public: class CEntityComponent { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -464,7 +464,7 @@ public: struct EntInput_t { public: - uint8_t __pad0000[0x30]; // @note: autoaligned + uint8_t __pad0000[0x30]; // Autoaligned }; // Alignment: 4 @@ -474,12 +474,12 @@ class CEntityComponentHelper public: uint32_t m_flags; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: EntComponentInfo_t* m_pInfo; // 0x10 int32_t m_nPriority; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CEntityComponentHelper* m_pNext; // 0x20 }; @@ -495,18 +495,18 @@ public: CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: uint32_t m_fDataObjectTypes; // 0x38 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x3c private: - [[maybe_unused]] uint8_t __pad003e[0x12]; // 0x3e + [[maybe_unused]] uint8_t __pad003e[0x12]; // 0x3e public: CEntityIdentity* m_pPrev; // 0x50 CEntityIdentity* m_pNext; // 0x58 @@ -520,7 +520,7 @@ public: class CEmptyEntityInstance { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 4 @@ -534,12 +534,12 @@ public: // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: // MNetworkDisable CUtlStringToken m_worldGroupId; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24 public: // MNetworkEnable // MNetworkDisable diff --git a/sdk/materialsystem2.hpp b/sdk/materialsystem2.hpp index 719b343b..e839add9 100644 --- a/sdk/materialsystem2.hpp +++ b/sdk/materialsystem2.hpp @@ -204,22 +204,22 @@ public: PostProcessingTonemapParameters_t m_toneMapParams; // 0x4 bool m_bHasBloomParams; // 0x24 private: - [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 + [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: PostProcessingBloomParameters_t m_bloomParams; // 0x28 bool m_bHasVignetteParams; // 0x98 private: - [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 + [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 public: PostProcessingVignetteParameters_t m_vignetteParams; // 0x9c bool m_bHasLocalContrastParams; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 + [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 public: PostProcessingLocalContrastParameters_t m_localConstrastParams; // 0xc4 int32_t m_nColorCorrectionVolumeDim; // 0xd8 private: - [[maybe_unused]] uint8_t __pad00dc[0x4]; // 0xdc + [[maybe_unused]] uint8_t __pad00dc[0x4]; // 0xdc public: CUtlBinaryBlock m_colorCorrectionVolumeData; // 0xe0 bool m_bHasColorCorrection; // 0xf8 diff --git a/sdk/particles.hpp b/sdk/particles.hpp index 0b7b3788..8f56d5dd 100644 --- a/sdk/particles.hpp +++ b/sdk/particles.hpp @@ -759,7 +759,7 @@ public: CUtlString m_sequenceName; // 0x10 int32_t m_nFireParticleOnSequenceFrame; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CUtlString m_hitboxSetName; // 0x20 CUtlString m_materialGroupName; // 0x28 @@ -801,7 +801,7 @@ public: class IParticleCollection { public: - uint8_t __pad0000[0x10]; // @note: autoaligned + uint8_t __pad0000[0x10]; // Autoaligned }; // Alignment: 0 @@ -809,7 +809,7 @@ public: class IControlPointEditorData { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -817,7 +817,7 @@ public: class IParticleSystemDefinition { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 18 @@ -871,7 +871,7 @@ public: // MParticleAdvancedField bool m_bDotCameraAngles; // 0x35 private: - [[maybe_unused]] uint8_t __pad0036[0x2]; // 0x36 + [[maybe_unused]] uint8_t __pad0036[0x2]; // 0x36 public: // MPropertyFriendlyName "visibility unsupported hardware fallback value" // MParticleAdvancedField @@ -920,7 +920,7 @@ public: // MPropertyFriendlyName "delay" float m_flDelay; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x2]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x2]; // 0xc public: // MPropertyFriendlyName "end cap effect" bool m_bEndCap; // 0xe @@ -985,7 +985,7 @@ public: // MPropertyFriendlyName "Use local coordinates for offset" bool m_bLocalCoords; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: // MPropertyFriendlyName "Offset from control point" Vector m_vOffset; // 0x8 @@ -1009,7 +1009,7 @@ public: // MPropertySuppressField int32_t m_nBehaviorVersion; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MPropertySuppressField CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x10 @@ -1028,7 +1028,7 @@ public: // MPropertySuppressField CUtlVector< ParticleChildrenInfo_t > m_Children; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0 + [[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0 public: // MPropertySuppressField int32_t m_nFirstMultipleOverride_BackwardCompat; // 0x178 @@ -1037,7 +1037,7 @@ public: // MPropertyFriendlyName "max particles" int32_t m_nMaxParticles; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x3c]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x3c]; // 0x184 public: // MPropertyFriendlyName "bounding box min" // MVectorIsCoordinate @@ -1048,7 +1048,7 @@ public: // MPropertyFriendlyName "snapshot control point" int32_t m_nSnapshotControlPoint; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc + [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc public: // MPropertyFriendlyName "snapshot" // MPropertyAttributeEditor "AssetBrowse( vsnap )" @@ -1056,7 +1056,7 @@ public: // MPropertyFriendlyName "target layer ID for rendering" CUtlSymbolLarge m_pszTargetLayerID; // 0x1e8 private: - [[maybe_unused]] uint8_t __pad01f0[0x18]; // 0x1f0 + [[maybe_unused]] uint8_t __pad01f0[0x18]; // 0x1f0 public: // MPropertyFriendlyName "reference replacement definition" // MPropertyAttributeEditor "AssetBrowse( vpcf )" @@ -1076,7 +1076,7 @@ public: // MParticleAdvancedField int32_t m_nCullControlPoint; // 0x220 private: - [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 + [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 public: // MPropertyFriendlyName "fallback replacement definition" // MPropertyAttributeEditor "AssetBrowse( vpcf )" @@ -1086,7 +1086,7 @@ public: // MParticleAdvancedField int32_t m_nFallbackMaxCount; // 0x238 private: - [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c + [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c public: // MPropertyFriendlyName "low violence definition" // MPropertyAttributeEditor "AssetBrowse( vpcf )" @@ -1143,7 +1143,7 @@ public: // MParticleAdvancedField bool m_bScreenSpaceEffect; // 0x291 private: - [[maybe_unused]] uint8_t __pad0292[0x16]; // 0x292 + [[maybe_unused]] uint8_t __pad0292[0x16]; // 0x292 public: // MPropertySuppressField CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x2a8 @@ -1174,7 +1174,7 @@ public: // MParticleAdvancedField float m_flPreSimulationTime; // 0x2e4 private: - [[maybe_unused]] uint8_t __pad02e8[0x38]; // 0x2e8 + [[maybe_unused]] uint8_t __pad02e8[0x38]; // 0x2e8 public: // MPropertyFriendlyName "sort particles (DEPRECATED - USE RENDERER OPTION)" bool m_bShouldSort; // 0x320 @@ -1182,14 +1182,14 @@ public: // MParticleAdvancedField bool m_bShouldBatch; // 0x321 private: - [[maybe_unused]] uint8_t __pad0322[0x2]; // 0x322 + [[maybe_unused]] uint8_t __pad0322[0x2]; // 0x322 public: // MPropertyFriendlyName "depth sort bias" float m_flDepthSortBias; // 0x324 // MPropertyFriendlyName "infinite bounds - don't cull" bool m_bInfiniteBounds; // 0x328 private: - [[maybe_unused]] uint8_t __pad0329[0x1]; // 0x329 + [[maybe_unused]] uint8_t __pad0329[0x1]; // 0x329 public: // MPropertyFriendlyName "Hitboxes fall back to render bounds" // MParticleAdvancedField @@ -1201,7 +1201,7 @@ public: class CPiecewiseCurveSchemaWrapper { public: - uint8_t __pad0000[0x40]; // @note: autoaligned + uint8_t __pad0000[0x40]; // Autoaligned }; // Alignment: 36 @@ -1220,7 +1220,7 @@ public: float m_flRandomMax; // 0x20 ParticleFloatRandomMode_t m_nRandomMode; // 0x24 private: - [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 public: float m_flLOD0; // 0x2c float m_flLOD1; // 0x30 @@ -1240,7 +1240,7 @@ public: float m_flNoiseImgPreviewScale; // 0x70 bool m_bNoiseImgPreviewLive; // 0x74 private: - [[maybe_unused]] uint8_t __pad0075[0x7]; // 0x75 + [[maybe_unused]] uint8_t __pad0075[0x7]; // 0x75 public: ParticleFloatInputMode_t m_nInputMode; // 0x7c float m_flMultFactor; // 0x80 @@ -1251,7 +1251,7 @@ public: ParticleFloatBiasType_t m_nBiasType; // 0x94 float m_flBiasParameter; // 0x98 private: - [[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c + [[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c public: CPiecewiseCurveSchemaWrapper m_Curve; // 0xa0 }; @@ -1261,7 +1261,7 @@ public: class CParticleCollectionFloatInput : public CParticleFloatInput { public: - // @note: no members available + // No members available }; // Alignment: 16 @@ -1295,7 +1295,7 @@ public: // MPropertySortPriority "-100" bool m_bNormalizeToStopTime; // 0x1c private: - [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d + [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d public: // MPropertyStartGroup "Time Offset" // MPropertyFriendlyName "operator time offset min" @@ -1324,13 +1324,13 @@ public: // MPropertySortPriority "-100" float m_flOpTimeScaleMax; // 0x34 private: - [[maybe_unused]] uint8_t __pad0038[0x1]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x1]; // 0x38 public: // MPropertyStartGroup // MPropertySuppressField bool m_bDisableOperator; // 0x39 private: - [[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a + [[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a public: // MPropertyFriendlyName "operator end cap state" // MPropertySortPriority "-100" @@ -1352,7 +1352,7 @@ public: class CParticleFunctionForce : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -1360,7 +1360,7 @@ public: class CParticleFunctionOperator : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -1413,7 +1413,7 @@ public: // MPropertyFriendlyName "Clamp UVs" bool m_bClampUVs; // 0x659 private: - [[maybe_unused]] uint8_t __pad065a[0x2]; // 0x65a + [[maybe_unused]] uint8_t __pad065a[0x2]; // 0x65a public: // MPropertyFriendlyName "per-particle scalar for scale" SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x65c @@ -1439,7 +1439,7 @@ public: // MPropertyFriendlyName "Author Texture As Gradient" bool m_bReplaceTextureWithGradient; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 public: // MPropertyFriendlyName "Texture" // MPropertySuppressExpr "m_bReplaceTextureWithGradient" @@ -1457,7 +1457,7 @@ public: // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MPropertyFriendlyName "Blend Amount" // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" @@ -1482,7 +1482,7 @@ public: Vector m_vCPRelativePosition; // 0x34 Vector m_vCPRelativeDir; // 0x40 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CParticleFloatInput m_FloatComponentX; // 0x50 CParticleFloatInput m_FloatComponentY; // 0x138 @@ -1500,7 +1500,7 @@ public: class CParticleCollectionVecInput : public CParticleVecInput { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -1544,7 +1544,7 @@ public: // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0x7d0 private: - [[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4 + [[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4 public: // MPropertyStartGroup // MPropertyFriendlyName "material" @@ -1553,7 +1553,7 @@ public: // MPropertyFriendlyName "texture repetition mode" TextureRepetitionMode_t m_nTextureRepetitionMode; // 0x7e0 private: - [[maybe_unused]] uint8_t __pad07e4[0x4]; // 0x7e4 + [[maybe_unused]] uint8_t __pad07e4[0x4]; // 0x7e4 public: // MPropertyFriendlyName "texture repetitions" CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0x7e8 @@ -1570,7 +1570,7 @@ public: // MPropertyFriendlyName "draw caps at each end of the cable" bool m_bDrawCableCaps; // 0xd58 private: - [[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59 + [[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59 public: // MPropertyFriendlyName "cable end cap shape factor" // MPropertyAttributeRange "0 2" @@ -1587,12 +1587,12 @@ public: // MPropertyFriendlyName "roundness factor" int32_t m_nRoundness; // 0xd70 private: - [[maybe_unused]] uint8_t __pad0d74[0x4]; // 0xd74 + [[maybe_unused]] uint8_t __pad0d74[0x4]; // 0xd74 public: // MPropertyFriendlyName "material float variables" CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0xd78 private: - [[maybe_unused]] uint8_t __pad0d90[0x18]; // 0xd90 + [[maybe_unused]] uint8_t __pad0d90[0x18]; // 0xd90 public: // MPropertyFriendlyName "material vector variables" CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0xda8 @@ -1603,7 +1603,7 @@ public: class CParticleFunctionConstraint : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -1611,7 +1611,7 @@ public: class CParticleFunctionEmitter : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -1619,7 +1619,7 @@ public: class CPerParticleFloatInput : public CParticleFloatInput { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -1627,7 +1627,7 @@ public: class CParticleFunctionInitializer : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 57 @@ -1647,7 +1647,7 @@ public: // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x3a0 private: - [[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4 + [[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" @@ -1692,7 +1692,7 @@ public: // MPropertySortPriority "500" bool m_bAnimateInFPS; // 0x9e0 private: - [[maybe_unused]] uint8_t __pad09e1[0x7]; // 0x9e1 + [[maybe_unused]] uint8_t __pad09e1[0x7]; // 0x9e1 public: // MPropertyStartGroup "Lighting and Shadows" // MPropertyFriendlyName "self illum amount" @@ -1724,7 +1724,7 @@ public: // MPropertySortPriority "300" bool m_bSaturateColorPreAlphaBlend; // 0xbc9 private: - [[maybe_unused]] uint8_t __pad0bca[0x6]; // 0xbca + [[maybe_unused]] uint8_t __pad0bca[0x6]; // 0xbca public: // MPropertyFriendlyName "add self amount over alphablend" // MPropertySortPriority "300" @@ -1753,7 +1753,7 @@ public: // MPropertySortPriority "300" ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0xe98 private: - [[maybe_unused]] uint8_t __pad0e9c[0x4]; // 0xe9c + [[maybe_unused]] uint8_t __pad0e9c[0x4]; // 0xe9c public: // MPropertyFriendlyName "alpha reference softness" // MPropertyAttributeRange "0 1" @@ -1776,7 +1776,7 @@ public: // MPropertySuppressExpr "!m_bRefract" bool m_bRefractSolid; // 0x1159 private: - [[maybe_unused]] uint8_t __pad115a[0x6]; // 0x115a + [[maybe_unused]] uint8_t __pad115a[0x6]; // 0x115a public: // MPropertyFriendlyName "refract amount" // MPropertyAttributeRange "-2 2" @@ -1822,13 +1822,13 @@ public: // MPropertySortPriority "900" bool m_bDisableZBuffering; // 0x1356 private: - [[maybe_unused]] uint8_t __pad1357[0x1]; // 0x1357 + [[maybe_unused]] uint8_t __pad1357[0x1]; // 0x1357 public: // MPropertyFriendlyName "Depth feathering mode" // MPropertySortPriority "900" ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x1358 private: - [[maybe_unused]] uint8_t __pad135c[0x4]; // 0x135c + [[maybe_unused]] uint8_t __pad135c[0x4]; // 0x135c public: // MPropertyFriendlyName "particle feathering closest distance to surface" // MPropertySortPriority "900" @@ -1864,7 +1864,7 @@ public: class CPerParticleVecInput : public CParticleVecInput { public: - // @note: no members available + // No members available }; // Alignment: 24 @@ -1889,7 +1889,7 @@ public: // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" bool m_bUseYawWithNormalAligned; // 0x17e0 private: - [[maybe_unused]] uint8_t __pad17e1[0x3]; // 0x17e1 + [[maybe_unused]] uint8_t __pad17e1[0x3]; // 0x17e1 public: // MPropertyStartGroup "Fading and culling" // MPropertyFriendlyName "minimum visual size" @@ -1924,7 +1924,7 @@ public: // MPropertySuppressExpr "!m_bDistanceAlpha" bool m_bSoftEdges; // 0x19c9 private: - [[maybe_unused]] uint8_t __pad19ca[0x2]; // 0x19ca + [[maybe_unused]] uint8_t __pad19ca[0x2]; // 0x19ca public: // MPropertyFriendlyName "start value for soft edges for distance alpha" // MPropertySortPriority "0" @@ -1943,7 +1943,7 @@ public: // MPropertySuppressExpr "!m_bOutline" Color m_OutlineColor; // 0x19d5 private: - [[maybe_unused]] uint8_t __pad19d9[0x3]; // 0x19d9 + [[maybe_unused]] uint8_t __pad19d9[0x3]; // 0x19d9 public: // MPropertyFriendlyName "outline alpha" // MPropertyAttributeRange "0 255" @@ -1971,7 +1971,7 @@ public: // MPropertySortPriority "400" bool m_bParticleShadows; // 0x19f0 private: - [[maybe_unused]] uint8_t __pad19f1[0x3]; // 0x19f1 + [[maybe_unused]] uint8_t __pad19f1[0x3]; // 0x19f1 public: // MPropertyFriendlyName "Shadow Density" // MPropertySortPriority "400" @@ -2000,7 +2000,7 @@ public: class IParticleEffect { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -2008,7 +2008,7 @@ public: class CParticleProperty { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 25 @@ -2041,14 +2041,14 @@ public: PARTICLE_EHANDLE__* m_hOwner; // 0x50 CParticleProperty* m_pOwningParticleProperty; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60 public: Vector m_LastMin; // 0x70 Vector m_LastMax; // 0x7c CSplitScreenSlot m_nSplitScreenUser; // 0x88 Vector m_vecAggregationCenter; // 0x8c private: - [[maybe_unused]] uint8_t __pad0098[0x18]; // 0x98 + [[maybe_unused]] uint8_t __pad0098[0x18]; // 0x98 public: int32_t m_RefCount; // 0xb0 }; @@ -2131,7 +2131,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bLoopedPath; // 0x18c private: - [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d + [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "path points" CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x190 @@ -2154,7 +2154,7 @@ public: // MPropertyFriendlyName "global normal" bool m_bGlobalNormal; // 0x19d private: - [[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e + [[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e public: // MPropertyFriendlyName "radius scale" CPerParticleFloatInput m_flRadiusScale; // 0x1a0 @@ -2167,7 +2167,7 @@ public: class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint { public: - // @note: no members available + // No members available }; // Alignment: 23 @@ -2187,7 +2187,7 @@ public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "amount of bounce" CPerParticleFloatInput m_flBounceAmount; // 0x1a0 @@ -2208,20 +2208,20 @@ public: // MPropertyFriendlyName "kill particle on collision" bool m_bKillonContact; // 0x54d private: - [[maybe_unused]] uint8_t __pad054e[0x2]; // 0x54e + [[maybe_unused]] uint8_t __pad054e[0x2]; // 0x54e public: // MPropertyFriendlyName "Confirm Collision Speed Threshold" float m_flCollisionConfirmationSpeed; // 0x550 // MPropertyFriendlyName "Set Normal" bool m_bSetNormal; // 0x554 private: - [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 + [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: // MPropertyFriendlyName "Stick On Collision Cache Field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x558 private: - [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c + [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c public: // MPropertyFriendlyName "Speed to stop when sticking" CPerParticleFloatInput m_flStopSpeed; // 0x560 @@ -2231,7 +2231,7 @@ public: // MPropertyFriendlyName "World Only" bool m_bWorldOnly; // 0x64c private: - [[maybe_unused]] uint8_t __pad064d[0x3]; // 0x64d + [[maybe_unused]] uint8_t __pad064d[0x3]; // 0x64d public: // MPropertyFriendlyName "CP Entity to Ignore for Collisions" int32_t m_nIgnoreCP; // 0x650 @@ -2270,7 +2270,7 @@ public: // MPropertyFriendlyName "scale factor for spring correction" float m_flAdjustmentScale; // 0x438 private: - [[maybe_unused]] uint8_t __pad043c[0x4]; // 0x43c + [[maybe_unused]] uint8_t __pad043c[0x4]; // 0x43c public: // MPropertyFriendlyName "manual resting spacing" CParticleCollectionFloatInput m_flInitialRestingLength; // 0x440 @@ -2312,7 +2312,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "even distribution count" CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x188 @@ -2371,7 +2371,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "particle density" CPerParticleFloatInput m_flParticleDensity; // 0x190 @@ -2465,7 +2465,7 @@ public: // MPropertyFriendlyName "force creation height to desired height" bool m_bForceZ; // 0x181 private: - [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 + [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 @@ -2474,7 +2474,7 @@ public: // MPropertyFriendlyName "desired height is relative to water" bool m_bUseWaterHeight; // 0x18c private: - [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d + [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "relative desired height" CParticleCollectionFloatInput m_flDesiredHeight; // 0x190 @@ -2492,7 +2492,7 @@ public: // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0xade private: - [[maybe_unused]] uint8_t __pad0b5e[0x2]; // 0xb5e + [[maybe_unused]] uint8_t __pad0b5e[0x2]; // 0xb5e public: // MPropertyFriendlyName "hitbox velocity inherited scale" CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0xb60 @@ -2518,7 +2518,7 @@ public: // MPropertyFriendlyName "get closest point on closest hitbox" bool m_bUseClosestPointOnHitbox; // 0x639 private: - [[maybe_unused]] uint8_t __pad063a[0x2]; // 0x63a + [[maybe_unused]] uint8_t __pad063a[0x2]; // 0x63a public: // MPropertyFriendlyName "closest point test type" ClosestPointTestType_t m_nTestType; // 0x63c @@ -2540,7 +2540,7 @@ public: // MPropertyFriendlyName "desired hitbox" int32_t m_nDesiredHitbox; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "model hitbox scale" CParticleCollectionVecInput m_vecHitBoxScale; // 0x190 @@ -2573,7 +2573,7 @@ public: // MPropertyFriendlyName "randomly distribute between the control point and control point max" bool m_bDistributeInCPRange; // 0x78c private: - [[maybe_unused]] uint8_t __pad078d[0x3]; // 0x78d + [[maybe_unused]] uint8_t __pad078d[0x3]; // 0x78d public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x790 @@ -2589,18 +2589,18 @@ public: // MPropertyFriendlyName "bias in local system" bool m_bLocalCoords; // 0x96c private: - [[maybe_unused]] uint8_t __pad096d[0x1]; // 0x96d + [[maybe_unused]] uint8_t __pad096d[0x1]; // 0x96d public: // MPropertyFriendlyName "randomly distribute to highest supplied control point" // MParticleMaxVersion bool m_bUseHighestEndCP; // 0x96e private: - [[maybe_unused]] uint8_t __pad096f[0x1]; // 0x96f + [[maybe_unused]] uint8_t __pad096f[0x1]; // 0x96f public: // MPropertyFriendlyName "randomly distribution growth time" float m_flEndCPGrowthTime; // 0x970 private: - [[maybe_unused]] uint8_t __pad0974[0x4]; // 0x974 + [[maybe_unused]] uint8_t __pad0974[0x4]; // 0x974 public: // MPropertyFriendlyName "speed in local coordinate system min" // MVectorIsCoordinate @@ -2706,7 +2706,7 @@ public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x3d0 private: - [[maybe_unused]] uint8_t __pad03d4[0xc]; // 0x3d4 + [[maybe_unused]] uint8_t __pad03d4[0xc]; // 0x3d4 public: // MPropertyFriendlyName "No Collision Behavior" ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3e0 @@ -2721,7 +2721,7 @@ public: // MPropertyFriendlyName "Offset only if trace hit" bool m_bOffsetonColOnly; // 0x3e8 private: - [[maybe_unused]] uint8_t __pad03e9[0x3]; // 0x3e9 + [[maybe_unused]] uint8_t __pad03e9[0x3]; // 0x3e9 public: // MPropertyFriendlyName "offset final position by this fraction of the particle radius" float m_flOffsetByRadiusFactor; // 0x3ec @@ -2752,7 +2752,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "random speed min" CPerParticleFloatInput m_fSpeedMin; // 0x188 @@ -2831,7 +2831,7 @@ public: // MPropertyFriendlyName "local space scale" Vector m_vecLocalCoordinateSystemSpeedScale; // 0x18c private: - [[maybe_unused]] uint8_t __pad0198[0x1]; // 0x198 + [[maybe_unused]] uint8_t __pad0198[0x1]; // 0x198 public: // MPropertyFriendlyName "ignore delta time" bool m_bIgnoreDelta; // 0x199 @@ -2965,7 +2965,7 @@ public: // MPropertyAttributeRange "0 255" int32_t m_nAlphaMax; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x8]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x8]; // 0x18c public: // MPropertyFriendlyName "alpha random exponent" float m_flAlphaRandExponent; // 0x194 @@ -2986,7 +2986,7 @@ public: // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x18c private: - [[maybe_unused]] uint8_t __pad0190[0xc]; // 0x190 + [[maybe_unused]] uint8_t __pad0190[0xc]; // 0x190 public: // MPropertyFriendlyName "yaw random exponent" float m_flRotationRandExponent; // 0x19c @@ -2999,7 +2999,7 @@ public: class C_INIT_RandomRotation : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -3021,7 +3021,7 @@ public: class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3029,7 +3029,7 @@ public: class C_INIT_RandomYaw : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -3110,7 +3110,7 @@ public: // MPropertyFriendlyName "linear" bool m_bLinear; // 0x189 private: - [[maybe_unused]] uint8_t __pad018a[0x6]; // 0x18a + [[maybe_unused]] uint8_t __pad018a[0x6]; // 0x18a public: // MPropertyFriendlyName "weighted list" CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x190 @@ -3126,7 +3126,7 @@ public: // MPropertyFriendlyName "offset propotional to radius" bool m_bRadiusScale; // 0x181 private: - [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 + [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x184 @@ -3220,7 +3220,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x185 private: - [[maybe_unused]] uint8_t __pad0186[0x2]; // 0x186 + [[maybe_unused]] uint8_t __pad0186[0x2]; // 0x186 public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x188 @@ -3247,13 +3247,13 @@ public: // MPropertyFriendlyName "maximum distance" float m_fMaxDistance; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0xc]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0xc]; // 0x184 public: CPathParameters m_PathParams; // 0x190 // MPropertyFriendlyName "randomly select sequential CP pairs between start and end points" bool m_bUseRandomCPs; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 + [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 public: // MPropertyFriendlyName "Offset from control point for path end" // MVectorIsCoordinate @@ -3311,7 +3311,7 @@ public: // MPropertyFriendlyName "only active within specified input range" bool m_bActiveRange; // 0x1a4 private: - [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 + [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1a8 @@ -3347,7 +3347,7 @@ public: // MPropertyFriendlyName "wrap input" bool m_bWrap; // 0x1a2 private: - [[maybe_unused]] uint8_t __pad01a3[0x1]; // 0x1a3 + [[maybe_unused]] uint8_t __pad01a3[0x1]; // 0x1a3 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1a4 @@ -3374,7 +3374,7 @@ public: class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3382,7 +3382,7 @@ public: class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3390,7 +3390,7 @@ public: class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -3431,7 +3431,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x181 private: - [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 + [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x184 @@ -3489,7 +3489,7 @@ public: // MPropertyFriendlyName "use local system" bool m_bLocalCoords; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad01b9[0x3]; // 0x1b9 + [[maybe_unused]] uint8_t __pad01b9[0x3]; // 0x1b9 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1bc @@ -3530,7 +3530,7 @@ public: // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x18a private: - [[maybe_unused]] uint8_t __pad018b[0x5]; // 0x18b + [[maybe_unused]] uint8_t __pad018b[0x5]; // 0x18b public: CPathParameters m_PathParams; // 0x190 }; @@ -3551,7 +3551,7 @@ public: // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x18a private: - [[maybe_unused]] uint8_t __pad018b[0x5]; // 0x18b + [[maybe_unused]] uint8_t __pad018b[0x5]; // 0x18b public: CPathParameters m_PathParams; // 0x190 }; @@ -3580,7 +3580,7 @@ public: // MPropertyFriendlyName "offset proportional to radius 0/1" bool m_bProportional; // 0x222 private: - [[maybe_unused]] uint8_t __pad0223[0x1]; // 0x223 + [[maybe_unused]] uint8_t __pad0223[0x1]; // 0x223 public: // MPropertyFriendlyName "trace length" float m_flTraceLength; // 0x224 @@ -3589,7 +3589,7 @@ public: // MPropertyFriendlyName "inherit from parent" bool m_bInherit; // 0x229 private: - [[maybe_unused]] uint8_t __pad022a[0x2]; // 0x22a + [[maybe_unused]] uint8_t __pad022a[0x2]; // 0x22a public: // MPropertyFriendlyName "control points to broadcast to children (n + 1)" int32_t m_nChildCP; // 0x22c @@ -3683,7 +3683,7 @@ public: // MPropertyFriendlyName "accelerate position" bool m_bAccelerate; // 0x1c5 private: - [[maybe_unused]] uint8_t __pad01c6[0x2]; // 0x1c6 + [[maybe_unused]] uint8_t __pad01c6[0x2]; // 0x1c6 public: // MPropertyFriendlyName "local space CP" int32_t m_nLocalSpaceCP; // 0x1c8 @@ -3728,7 +3728,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x188 private: - [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 + [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x18c @@ -3751,7 +3751,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x18c private: - [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d + [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x190 @@ -3770,7 +3770,7 @@ public: // MParticleMinVersion int32_t m_nMaxCP; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "dynamic control point count" CParticleCollectionFloatInput m_nDynamicCPCount; // 0x190 @@ -3785,7 +3785,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x188 @@ -3802,12 +3802,12 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x52d private: - [[maybe_unused]] uint8_t __pad05ad[0x3]; // 0x5ad + [[maybe_unused]] uint8_t __pad05ad[0x3]; // 0x5ad public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x5b0 private: - [[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4 + [[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4 public: // MPropertyFriendlyName "Maximum Trace Length" CPerParticleFloatInput m_flMaxTraceLength; // 0x5b8 @@ -3818,7 +3818,7 @@ public: // MPropertyFriendlyName "only active within specified distance" bool m_bActiveRange; // 0x6a8 private: - [[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9 + [[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9 public: // MPropertyFriendlyName "distance component scale" Vector m_vecDistanceScale; // 0x6ac @@ -3843,14 +3843,14 @@ public: // MPropertyFriendlyName "maximum points to cache" int32_t m_nMaxPlanes; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "trace collision group" char m_CollisionGroupName[128]; // 0x1a0 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x220 private: - [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 + [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 public: // MPropertyFriendlyName "collide with water" bool m_bIncludeWater; // 0x230 @@ -3868,7 +3868,7 @@ public: // MVectorIsCoordinate Vector m_vecOffsetMax; // 0x18c private: - [[maybe_unused]] uint8_t __pad0198[0x1]; // 0x198 + [[maybe_unused]] uint8_t __pad0198[0x1]; // 0x198 public: // MPropertyFriendlyName "set normal" bool m_bUseNormal; // 0x199 @@ -3899,7 +3899,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nControlPoint; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "cull distance" CParticleCollectionFloatInput m_flDistance; // 0x188 @@ -3915,7 +3915,7 @@ public: // MPropertyFriendlyName "control point of plane" int32_t m_nControlPoint; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "cull offset" CParticleCollectionFloatInput m_flDistance; // 0x188 @@ -3943,7 +3943,7 @@ public: // MPropertyFriendlyName "ray trace environment name" char m_RtEnvName[128]; // 0x19b private: - [[maybe_unused]] uint8_t __pad021b[0x1]; // 0x21b + [[maybe_unused]] uint8_t __pad021b[0x1]; // 0x21b public: // MPropertyFriendlyName "ray trace environment cp" int32_t m_nRTEnvCP; // 0x21c @@ -4030,7 +4030,7 @@ public: // MPropertyFriendlyName "reverse order" bool m_bReverse; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x194 @@ -4050,7 +4050,7 @@ public: // MPropertyFriendlyName "random order" bool m_bRandom; // 0x188 private: - [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 + [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x18c @@ -4061,7 +4061,7 @@ public: // MPropertyFriendlyName "normal velocity ignore delta time" bool m_bIgnoreDt; // 0x192 private: - [[maybe_unused]] uint8_t __pad0193[0x1]; // 0x193 + [[maybe_unused]] uint8_t __pad0193[0x1]; // 0x193 public: // MPropertyFriendlyName "normal velocity min" float m_flMinNormalVelocity; // 0x194 @@ -4255,7 +4255,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x188 @@ -4264,7 +4264,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bClosedLoop; // 0x1a1 private: - [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 + [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "Numer of points along path" int32_t m_nNumPointsAlongPath; // 0x1a4 @@ -4287,7 +4287,7 @@ public: // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x1a2 private: - [[maybe_unused]] uint8_t __pad01a3[0x1]; // 0x1a3 + [[maybe_unused]] uint8_t __pad01a3[0x1]; // 0x1a3 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -4299,7 +4299,7 @@ public: class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4307,7 +4307,7 @@ public: class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4315,7 +4315,7 @@ public: class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -4347,7 +4347,7 @@ public: class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4355,7 +4355,7 @@ public: class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4363,7 +4363,7 @@ public: class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 18 @@ -4464,7 +4464,7 @@ public: // MPropertyFriendlyName "force falloff function" ParticleFalloffFunction_t m_nFalloffFunction; // 0x350 private: - [[maybe_unused]] uint8_t __pad0354[0x4]; // 0x354 + [[maybe_unused]] uint8_t __pad0354[0x4]; // 0x354 public: // MPropertyFriendlyName "exponential falloff exponent" CPerParticleFloatInput m_InputFalloffExp; // 0x358 @@ -4598,7 +4598,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x199 private: - [[maybe_unused]] uint8_t __pad019a[0x2]; // 0x19a + [[maybe_unused]] uint8_t __pad019a[0x2]; // 0x19a public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x19c @@ -4659,7 +4659,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "velocity scale" CPerParticleFloatInput m_flScale; // 0x188 @@ -4692,7 +4692,7 @@ public: // MPropertyFriendlyName "object local space axis 0/1" bool m_bLocalSpace; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "control point" int32_t m_nControlPointNumber; // 0x194 @@ -4707,7 +4707,7 @@ public: // MVectorIsCoordinate Vector m_vecComponentScale; // 0x180 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "amount of force (or Max Force)" CPerParticleFloatInput m_fForceAmount; // 0x190 @@ -4718,7 +4718,7 @@ public: // MPropertyFriendlyName "scale in local space" bool m_bScaleLocal; // 0x280 private: - [[maybe_unused]] uint8_t __pad0281[0x7]; // 0x281 + [[maybe_unused]] uint8_t __pad0281[0x7]; // 0x281 public: // MPropertyFriendlyName "Min Pullforce" CPerParticleFloatInput m_fForceAmountMin; // 0x288 @@ -4802,7 +4802,7 @@ public: // MPropertyFriendlyName "noise type" ParticleDirectionNoiseType_t m_nNoiseType; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "noise frequency" // MVectorIsCoordinate @@ -4994,7 +4994,7 @@ public: // MPropertyFriendlyName "fade bias" float m_flFadeBias; // 0x18c private: - [[maybe_unused]] uint8_t __pad0190[0x30]; // 0x190 + [[maybe_unused]] uint8_t __pad0190[0x30]; // 0x190 public: // MPropertyFriendlyName "proportional 0/1" bool m_bProportional; // 0x1c0 @@ -5077,7 +5077,7 @@ public: // MPropertyFriendlyName "start/end proportional" bool m_bProportionalOp; // 0x195 private: - [[maybe_unused]] uint8_t __pad0196[0x2]; // 0x196 + [[maybe_unused]] uint8_t __pad0196[0x2]; // 0x196 public: // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x198 @@ -5138,7 +5138,7 @@ public: // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x1b6 private: - [[maybe_unused]] uint8_t __pad01b7[0x1]; // 0x1b7 + [[maybe_unused]] uint8_t __pad01b7[0x1]; // 0x1b7 public: // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x1b8 @@ -5211,7 +5211,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x188 @@ -5281,7 +5281,7 @@ public: // MPropertyFriendlyName "remap time proportional" bool m_bProportional; // 0x180 private: - [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 + [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -5320,7 +5320,7 @@ public: // MPropertyFriendlyName "count back from last particle" bool m_bBackwards; // 0x194 private: - [[maybe_unused]] uint8_t __pad0195[0x3]; // 0x195 + [[maybe_unused]] uint8_t __pad0195[0x3]; // 0x195 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x198 @@ -5335,7 +5335,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "input minimum" CParticleCollectionFloatInput m_nInputMin; // 0x188 @@ -5348,7 +5348,7 @@ public: // MPropertyFriendlyName bool m_bActiveRange; // 0x528 private: - [[maybe_unused]] uint8_t __pad0529[0x3]; // 0x529 + [[maybe_unused]] uint8_t __pad0529[0x3]; // 0x529 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x52c @@ -5434,7 +5434,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "value to lerp to" CPerParticleFloatInput m_flOutput; // 0x188 @@ -5565,7 +5565,7 @@ public: // MPropertyFriendlyName "end time max" float m_flEndTime_max; // 0x194 private: - [[maybe_unused]] uint8_t __pad0198[0x28]; // 0x198 + [[maybe_unused]] uint8_t __pad0198[0x28]; // 0x198 public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -5594,7 +5594,7 @@ public: // MPropertyFriendlyName "bias" float m_flBias; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x24]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x24]; // 0x19c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -5617,7 +5617,7 @@ public: // MPropertyFriendlyName "end time" float m_flEndTime; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x24]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x24]; // 0x18c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -5636,7 +5636,7 @@ public: // MPropertyFriendlyName "end time" float m_flEndTime; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x24]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x24]; // 0x18c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -5654,7 +5654,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "wave minimum" CPerParticleFloatInput m_flInputMin; // 0x188 @@ -5693,7 +5693,7 @@ public: // MPropertyFriendlyName "additive" bool m_bAdditive; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "Noise animation time scale" float m_flNoiseAnimationTimeScale; // 0x194 @@ -5720,7 +5720,7 @@ public: // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x1a1 private: - [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 + [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "Noise animation time scale" float m_flNoiseAnimationTimeScale; // 0x1a4 @@ -5767,7 +5767,7 @@ public: class C_OP_EndCapDecay : public CParticleFunctionOperator { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -5846,7 +5846,7 @@ public: // MPropertyFriendlyName "spin rate min" int32_t m_nSpinRateMinDegrees; // 0x184 private: - [[maybe_unused]] uint8_t __pad0188[0x4]; // 0x188 + [[maybe_unused]] uint8_t __pad0188[0x4]; // 0x188 public: // MPropertyFriendlyName "spin stop time" float m_fSpinRateStopTime; // 0x18c @@ -5857,7 +5857,7 @@ public: class CSpinUpdateBase : public CParticleFunctionOperator { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5865,7 +5865,7 @@ public: class C_OP_Spin : public CGeneralSpin { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5873,7 +5873,7 @@ public: class C_OP_SpinUpdate : public CSpinUpdateBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5881,7 +5881,7 @@ public: class C_OP_SpinYaw : public CGeneralSpin { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -5900,7 +5900,7 @@ public: // MPropertyFriendlyName "ease in and out" bool m_bEaseInAndOut; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "scale bias" float m_flBias; // 0x194 @@ -5914,7 +5914,7 @@ public: // MPropertyFriendlyName "color fade" Color m_ColorFade; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0xc]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0xc]; // 0x184 public: // MPropertyFriendlyName "fade start time" float m_flFadeStartTime; // 0x190 @@ -5935,12 +5935,12 @@ public: // MPropertyFriendlyName "color fade min" Color m_ColorFadeMin; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x18]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x18]; // 0x184 public: // MPropertyFriendlyName "color fade max" Color m_ColorFadeMax; // 0x19c private: - [[maybe_unused]] uint8_t __pad01a0[0xc]; // 0x1a0 + [[maybe_unused]] uint8_t __pad01a0[0xc]; // 0x1a0 public: // MPropertyFriendlyName "fade start time" float m_flFadeStartTime; // 0x1ac @@ -5983,7 +5983,7 @@ public: // MPropertyFriendlyName "lock rotation" bool m_bLockRot; // 0x290 private: - [[maybe_unused]] uint8_t __pad0291[0x7]; // 0x291 + [[maybe_unused]] uint8_t __pad0291[0x7]; // 0x291 public: // MPropertyFriendlyName "component scale" CParticleCollectionVecInput m_vecScale; // 0x298 @@ -6003,7 +6003,7 @@ public: // MPropertyFriendlyName "initial color bias" float m_flScale; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x480]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x480]; // 0x184 public: // MPropertyFriendlyName "light 1 control point" int32_t m_nControlPoint1; // 0x604 @@ -6066,7 +6066,7 @@ public: // MPropertyFriendlyName "half-lambert normals" bool m_bUseHLambert; // 0x67d private: - [[maybe_unused]] uint8_t __pad067e[0x4]; // 0x67e + [[maybe_unused]] uint8_t __pad067e[0x4]; // 0x67e public: // MPropertyFriendlyName "clamp minimum light value to initial color" bool m_bClampLowerRange; // 0x682 @@ -6099,7 +6099,7 @@ public: // MPropertyFriendlyName "# of control points to set" int32_t m_nNumControlPoints; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "first particle to copy" CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x190 @@ -6123,7 +6123,7 @@ public: // MPropertyFriendlyName "set orientation" bool m_bSetOrientation; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "orientation style" ParticleOrientationSetMode_t m_nOrientationMode; // 0x194 @@ -6162,7 +6162,7 @@ public: // MPropertyFriendlyName "# of children to set" int32_t m_nNumControlPoints; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "particle increment amount" CParticleCollectionFloatInput m_nParticleIncrement; // 0x190 @@ -6171,7 +6171,7 @@ public: // MPropertyFriendlyName "set orientation from velocity" bool m_bSetOrientation; // 0x360 private: - [[maybe_unused]] uint8_t __pad0361[0x3]; // 0x361 + [[maybe_unused]] uint8_t __pad0361[0x3]; // 0x361 public: // MPropertyFriendlyName "orientation vector" // MPropertyAttributeChoiceName "particlefield_vector" @@ -6198,7 +6198,7 @@ public: // MPropertyFriendlyName "set number of children based on particle count" bool m_bNumBasedOnParticleCount; // 0x194 private: - [[maybe_unused]] uint8_t __pad0195[0x3]; // 0x195 + [[maybe_unused]] uint8_t __pad0195[0x3]; // 0x195 public: // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" @@ -6258,14 +6258,14 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "offset" CParticleCollectionVecInput m_vecOffset; // 0x188 // MPropertyFriendlyName "offset in local space" bool m_bOffsetLocal; // 0x5b8 private: - [[maybe_unused]] uint8_t __pad05b9[0x3]; // 0x5b9 + [[maybe_unused]] uint8_t __pad05b9[0x3]; // 0x5b9 public: // MPropertyFriendlyName "particle to use" ParticleSelection_t m_nParticleSelection; // 0x5bc @@ -6274,7 +6274,7 @@ public: // MPropertyFriendlyName "pin break type" ParticlePinDistance_t m_nPinBreakType; // 0x6a8 private: - [[maybe_unused]] uint8_t __pad06ac[0x4]; // 0x6ac + [[maybe_unused]] uint8_t __pad06ac[0x4]; // 0x6ac public: // MPropertyFriendlyName "break length %" CParticleCollectionFloatInput m_flBreakDistance; // 0x6b0 @@ -6320,7 +6320,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x188 @@ -6328,7 +6328,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nCacheField; // 0x270 private: - [[maybe_unused]] uint8_t __pad0274[0x4]; // 0x274 + [[maybe_unused]] uint8_t __pad0274[0x4]; // 0x274 public: // MPropertyFriendlyName "scale" CParticleCollectionFloatInput m_flScale; // 0x278 @@ -6347,7 +6347,7 @@ public: // MPropertyFriendlyName "ending control point" int32_t m_nEndCP; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x190 @@ -6368,7 +6368,7 @@ public: // MPropertyFriendlyName "ensure line of sight" bool m_bLOS; // 0x5bc private: - [[maybe_unused]] uint8_t __pad05bd[0x3]; // 0x5bd + [[maybe_unused]] uint8_t __pad05bd[0x3]; // 0x5bd public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x5c0 @@ -6473,7 +6473,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "first vector" CPerParticleVecInput m_vecPoint1; // 0x188 @@ -6502,7 +6502,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "first vector" CPerParticleVecInput m_vecPoint1; // 0x188 @@ -6533,7 +6533,7 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x199 private: - [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 + [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x21c @@ -6548,7 +6548,7 @@ public: // MPropertyFriendlyName "output is additive" bool m_bAdditive; // 0x22d private: - [[maybe_unused]] uint8_t __pad022e[0x2]; // 0x22e + [[maybe_unused]] uint8_t __pad022e[0x2]; // 0x22e public: // MPropertyFriendlyName "component scale" CPerParticleVecInput m_vecComponentScale; // 0x230 @@ -6563,7 +6563,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "cylinder inner radius" CPerParticleFloatInput m_flInputMin; // 0x188 @@ -6605,7 +6605,7 @@ public: // MPropertyFriendlyName "ray trace environment name" char m_RtEnvName[128]; // 0x19a private: - [[maybe_unused]] uint8_t __pad021a[0x2]; // 0x21a + [[maybe_unused]] uint8_t __pad021a[0x2]; // 0x21a public: // MPropertyFriendlyName "ray trace environment cp" int32_t m_nRTEnvCP; // 0x21c @@ -6622,7 +6622,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "distance maximum" CParticleCollectionFloatInput m_flDistance; // 0x188 @@ -6641,7 +6641,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "lifetime lerp start" float m_flLifeTimeLerpStart; // 0x188 @@ -6654,12 +6654,12 @@ public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x214 private: - [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 + [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 public: // MPropertyFriendlyName "lerp type" HitboxLerpType_t m_nLerpType; // 0x218 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c public: // MPropertyFriendlyName "Constant Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x220 @@ -6687,7 +6687,7 @@ public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x215 private: - [[maybe_unused]] uint8_t __pad0216[0x2]; // 0x216 + [[maybe_unused]] uint8_t __pad0216[0x2]; // 0x216 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" @@ -6701,7 +6701,7 @@ public: // MPropertyFriendlyName "rigid set rotation from bones" bool m_bRigidRotationLock; // 0x224 private: - [[maybe_unused]] uint8_t __pad0225[0x3]; // 0x225 + [[maybe_unused]] uint8_t __pad0225[0x3]; // 0x225 public: // MPropertyFriendlyName "rigid rotation offset pitch/yaw/roll" CPerParticleVecInput m_vecRotation; // 0x228 @@ -6717,7 +6717,7 @@ public: // MPropertyFriendlyName "rotate normals" bool m_bTransformNormals; // 0x180 private: - [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 + [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 @@ -6731,7 +6731,7 @@ public: // MPropertyFriendlyName "rotate normals" bool m_bTransformNormals; // 0x180 private: - [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 + [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 @@ -6771,7 +6771,7 @@ public: // MPropertyFriendlyName "treat offset as scale of total distance" bool m_bScaleOffset; // 0x1a1 private: - [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 + [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "offset amount" // MVectorIsCoordinate @@ -6791,7 +6791,7 @@ public: // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "cull plane offset" float m_flPlaneOffset; // 0x194 @@ -6908,21 +6908,21 @@ public: // MPropertyFriendlyName "interploation distance tolerance cp" int32_t m_nLerpCP; // 0x304 private: - [[maybe_unused]] uint8_t __pad0308[0x8]; // 0x308 + [[maybe_unused]] uint8_t __pad0308[0x8]; // 0x308 public: // MPropertyFriendlyName "No Collision Behavior" ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x310 // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x314 private: - [[maybe_unused]] uint8_t __pad0315[0x2]; // 0x315 + [[maybe_unused]] uint8_t __pad0315[0x2]; // 0x315 public: // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x317 // MPropertyFriendlyName "treat offset as scalar of particle radius" bool m_bScaleOffset; // 0x318 private: - [[maybe_unused]] uint8_t __pad0319[0x3]; // 0x319 + [[maybe_unused]] uint8_t __pad0319[0x3]; // 0x319 public: // MPropertyFriendlyName "preserve initial Z-offset relative to cp" int32_t m_nPreserveOffsetCP; // 0x31c @@ -6961,7 +6961,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x18c private: - [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d + [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "behavior if parent particle dies" MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x190 @@ -6981,7 +6981,7 @@ public: // MPropertyFriendlyName "particle increment amount" int32_t m_nIncrement; // 0x188 private: - [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "maximum distance" CPerParticleFloatInput m_DistanceCheck; // 0x190 @@ -7109,7 +7109,7 @@ public: // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x1a4 private: - [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 + [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 public: // MPropertyFriendlyName "per particle scale" CPerParticleFloatInput m_flScale; // 0x1a8 @@ -7161,7 +7161,7 @@ public: // MPropertyFriendlyName "use existing particle count" bool m_bUseParticleCount; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0xe]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0xe]; // 0x192 public: CPathParameters m_PathParams; // 0x1a0 }; @@ -7178,7 +7178,7 @@ public: // MPropertyFriendlyName "Use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x188 private: - [[maybe_unused]] uint8_t __pad0189[0x7]; // 0x189 + [[maybe_unused]] uint8_t __pad0189[0x7]; // 0x189 public: CPathParameters m_PathParams; // 0x190 }; @@ -7195,7 +7195,7 @@ public: // MPropertyFriendlyName "Use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x18c private: - [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d + [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: CPathParameters m_PathParams; // 0x190 }; @@ -7223,7 +7223,7 @@ public: // MPropertyFriendlyName "use particle velocity for first input" bool m_bUseParticleVelocity; // 0x19c private: - [[maybe_unused]] uint8_t __pad019d[0x3]; // 0x19d + [[maybe_unused]] uint8_t __pad019d[0x3]; // 0x19d public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1a0 @@ -7393,7 +7393,7 @@ public: // MPropertyFriendlyName "normalize" bool m_bNormalize; // 0x19c private: - [[maybe_unused]] uint8_t __pad019d[0x3]; // 0x19d + [[maybe_unused]] uint8_t __pad019d[0x3]; // 0x19d public: // MPropertyFriendlyName "strength field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -7464,7 +7464,7 @@ public: // MPropertyFriendlyName "CP to set" int32_t m_nOutputCP; // 0x218 private: - [[maybe_unused]] uint8_t __pad021c[0xc]; // 0x21c + [[maybe_unused]] uint8_t __pad021c[0xc]; // 0x21c public: // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x228 @@ -7512,7 +7512,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x188 @@ -7521,7 +7521,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bClosedLoop; // 0x1a1 private: - [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 + [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "Numer of points along path" int32_t m_nNumPointsAlongPath; // 0x1a4 @@ -7546,7 +7546,7 @@ public: // MPropertyFriendlyName "remap time proportional" bool m_bProportional; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 + [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -7563,7 +7563,7 @@ public: class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7571,7 +7571,7 @@ public: class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7579,7 +7579,7 @@ public: class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -7599,7 +7599,7 @@ public: // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 + [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -7614,7 +7614,7 @@ public: class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7622,7 +7622,7 @@ public: class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7630,7 +7630,7 @@ public: class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -7653,7 +7653,7 @@ public: // MPropertyFriendlyName "reverse order" bool m_bReverse; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x194 @@ -7673,7 +7673,7 @@ public: // MPropertyFriendlyName "expression" ScalarExpressionType_t m_nExpression; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "input 1" CPerParticleFloatInput m_flInput1; // 0x188 @@ -7698,14 +7698,14 @@ public: // MPropertyFriendlyName "random order" bool m_bRandom; // 0x188 private: - [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 + [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x18c // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x7]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x7]; // 0x191 public: // MPropertyFriendlyName "particle increment amount" CParticleCollectionFloatInput m_flIncrement; // 0x198 @@ -7729,7 +7729,7 @@ public: // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x188 private: - [[maybe_unused]] uint8_t __pad0189[0x7]; // 0x189 + [[maybe_unused]] uint8_t __pad0189[0x7]; // 0x189 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x190 @@ -7909,7 +7909,7 @@ public: // MPropertyFriendlyName "Synchronize particles" bool m_bSynchronizeParticles; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "Scale Start/End Control Point" int32_t m_nCPScale; // 0x194 @@ -8035,7 +8035,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "input minimum" CParticleCollectionFloatInput m_flInputMin; // 0x1a0 @@ -8088,7 +8088,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutVectorField; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "input 1" CParticleCollectionFloatInput m_flInput1; // 0x1a0 @@ -8215,7 +8215,7 @@ public: // MPropertyFriendlyName "only set position once" bool m_bSetOnce; // 0x192 private: - [[maybe_unused]] uint8_t __pad0193[0x1]; // 0x193 + [[maybe_unused]] uint8_t __pad0193[0x1]; // 0x193 public: // MPropertyFriendlyName "first control point number" int32_t m_nCP1; // 0x194 @@ -8251,7 +8251,7 @@ public: // MPropertyFriendlyName "only set position once" bool m_bSetOnce; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x194 @@ -8271,14 +8271,14 @@ public: // MPropertyFriendlyName "inherit CP orientation" bool m_bOrient; // 0x191 private: - [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 + [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x194 // MPropertyFriendlyName "control point to offset positions from" int32_t m_nHeadLocation; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "re-randomize rate (-1 for once only)" CParticleCollectionFloatInput m_flReRandomRate; // 0x1a0 @@ -8298,7 +8298,7 @@ public: // MPropertyFriendlyName "set orientation in world space" bool m_bUseWorldLocation; // 0x190 private: - [[maybe_unused]] uint8_t __pad0191[0x1]; // 0x191 + [[maybe_unused]] uint8_t __pad0191[0x1]; // 0x191 public: // MPropertyFriendlyName "randomize" bool m_bRandomize; // 0x192 @@ -8313,7 +8313,7 @@ public: // MPropertyFriendlyName "pitch yaw roll max" QAngle m_vecRotationB; // 0x1a8 private: - [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 + [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "interpolation" CParticleCollectionFloatInput m_flInterpolation; // 0x1b8 @@ -8346,7 +8346,7 @@ public: // MPropertyFriendlyName "only set distance once" bool m_bSetOnce; // 0x1a0 private: - [[maybe_unused]] uint8_t __pad01a1[0x3]; // 0x1a1 + [[maybe_unused]] uint8_t __pad01a1[0x3]; // 0x1a1 public: // MPropertyFriendlyName "distance minimum" float m_flInputMin; // 0x1a4 @@ -8365,7 +8365,7 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x1bd private: - [[maybe_unused]] uint8_t __pad023d[0x3]; // 0x23d + [[maybe_unused]] uint8_t __pad023d[0x3]; // 0x23d public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x240 @@ -8452,7 +8452,7 @@ public: // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x198 private: - [[maybe_unused]] uint8_t __pad0199[0x3]; // 0x199 + [[maybe_unused]] uint8_t __pad0199[0x3]; // 0x199 public: // MPropertyFriendlyName "control point number to set magnitude" int32_t m_nCPOutputMag; // 0x19c @@ -8527,7 +8527,7 @@ public: // MPropertyFriendlyName "use the derivative" bool m_bDerivative; // 0x1b0 private: - [[maybe_unused]] uint8_t __pad01b1[0x3]; // 0x1b1 + [[maybe_unused]] uint8_t __pad01b1[0x3]; // 0x1b1 public: // MPropertyFriendlyName "interpolation" float m_flInterpRate; // 0x1b4 @@ -8695,7 +8695,7 @@ public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x190 private: - [[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194 + [[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194 public: // MPropertyFriendlyName "Within-Cluster Refire Time" CParticleCollectionFloatInput m_flClusterRefireTime; // 0x198 @@ -8715,7 +8715,7 @@ public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x190 private: - [[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194 + [[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194 public: // MPropertyFriendlyName "Number of Children to Use" CParticleCollectionFloatInput m_flNumberOfChildren; // 0x198 @@ -8761,7 +8761,7 @@ public: // MPropertyFriendlyName "end control point number" int32_t m_nCPEndPnt; // 0x198 private: - [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c + [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "Recursion Depth" CParticleCollectionFloatInput m_flSegments; // 0x1a0 @@ -8782,7 +8782,7 @@ public: // MPropertyFriendlyName "Branch Behavior" ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0x8e0 private: - [[maybe_unused]] uint8_t __pad08e4[0x4]; // 0x8e4 + [[maybe_unused]] uint8_t __pad08e4[0x4]; // 0x8e4 public: // MPropertyFriendlyName "Start Radius" CParticleCollectionFloatInput m_flRadiusStart; // 0x8e8 @@ -8806,7 +8806,7 @@ public: // MPropertyFriendlyName "set magnitude instead of vector" bool m_bSetMagnitude; // 0x5c8 private: - [[maybe_unused]] uint8_t __pad05c9[0x3]; // 0x5c9 + [[maybe_unused]] uint8_t __pad05c9[0x3]; // 0x5c9 public: // MPropertyFriendlyName "magnitude output component" // MPropertyAttributeChoiceName "vector_component" @@ -8882,7 +8882,7 @@ public: // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x18e0 private: - [[maybe_unused]] uint8_t __pad18e1[0x3]; // 0x18e1 + [[maybe_unused]] uint8_t __pad18e1[0x3]; // 0x18e1 public: // MPropertyStartGroup "+Trail Length" // MPropertyFriendlyName "Anchor point source" @@ -8899,7 +8899,7 @@ public: // MPropertySortPriority "800" bool m_bIgnoreDT; // 0x18f0 private: - [[maybe_unused]] uint8_t __pad18f1[0x3]; // 0x18f1 + [[maybe_unused]] uint8_t __pad18f1[0x3]; // 0x18f1 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySortPriority "800" @@ -8946,7 +8946,7 @@ public: // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x16f0 private: - [[maybe_unused]] uint8_t __pad16f1[0x3]; // 0x16f1 + [[maybe_unused]] uint8_t __pad16f1[0x3]; // 0x16f1 public: // MPropertyFriendlyName "minimum visual screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" @@ -8971,7 +8971,7 @@ public: // MPropertyFriendlyName "tesselation resolution scale factor" float m_flTessScale; // 0x1710 private: - [[maybe_unused]] uint8_t __pad1714[0x4]; // 0x1714 + [[maybe_unused]] uint8_t __pad1714[0x4]; // 0x1714 public: // MPropertyStartGroup "+Rope Global UV Controls" // MPropertyFriendlyName "global texture V World Size" @@ -8986,7 +8986,7 @@ public: // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" bool m_bClampV; // 0x19d4 private: - [[maybe_unused]] uint8_t __pad19d5[0x3]; // 0x19d5 + [[maybe_unused]] uint8_t __pad19d5[0x3]; // 0x19d5 public: // MPropertyStartGroup "Rope Global UV Controls/CP Scaling" // MPropertyFriendlyName "scale CP start" @@ -9000,13 +9000,13 @@ public: // MPropertyFriendlyName "scale V offset by CP distance" float m_flScaleVOffsetByControlPointDistance; // 0x19e8 private: - [[maybe_unused]] uint8_t __pad19ec[0x1]; // 0x19ec + [[maybe_unused]] uint8_t __pad19ec[0x1]; // 0x19ec public: // MPropertyStartGroup "Rope Global UV Controls" // MPropertyFriendlyName "Use scalar attribute for texture coordinate" bool m_bUseScalarForTextureCoordinate; // 0x19ed private: - [[maybe_unused]] uint8_t __pad19ee[0x2]; // 0x19ee + [[maybe_unused]] uint8_t __pad19ee[0x2]; // 0x19ee public: // MPropertyFriendlyName "scalar to use for texture coordinate" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -9022,7 +9022,7 @@ public: // MPropertyFriendlyName "Closed loop" bool m_bClosedLoop; // 0x19f9 private: - [[maybe_unused]] uint8_t __pad19fa[0x2]; // 0x19fa + [[maybe_unused]] uint8_t __pad19fa[0x2]; // 0x19fa public: // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation_type" @@ -9050,7 +9050,7 @@ public: // MParticleRequireDefaultArrayEntry CUtlVector< ModelReference_t > m_ModelList; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01e8[0x4]; // 0x1e8 + [[maybe_unused]] uint8_t __pad01e8[0x4]; // 0x1e8 public: // MPropertyFriendlyName "scale factor for radius" float m_flModelScale; // 0x1ec @@ -9059,7 +9059,7 @@ public: // MPropertyFriendlyName "non-uniform scaling" bool m_bNonUniformScaling; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "X axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -9087,7 +9087,7 @@ public: // MPropertyFriendlyName "set animation value in FPS" bool m_bAnimateInFPS; // 0x1e8 private: - [[maybe_unused]] uint8_t __pad01e9[0x3]; // 0x1e9 + [[maybe_unused]] uint8_t __pad01e9[0x3]; // 0x1e9 public: // MPropertyFriendlyName "minimum visual size" float m_flMinSize; // 0x1ec @@ -9113,7 +9113,7 @@ public: // MPropertyFriendlyName "scale CP (cube width/cutoff/render = x/y/z)" int32_t m_nScaleCP; // 0x488 private: - [[maybe_unused]] uint8_t __pad048c[0x4]; // 0x48c + [[maybe_unused]] uint8_t __pad048c[0x4]; // 0x48c public: // MPropertyFriendlyName "material" // MPropertyAttributeEditor "AssetBrowse( vmat )" @@ -9143,7 +9143,7 @@ public: // MPropertySortPriority "1200" bool m_bUseMixedResolutionRendering; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad01d2[0x6]; // 0x1d2 + [[maybe_unused]] uint8_t __pad01d2[0x6]; // 0x1d2 public: // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry @@ -9151,7 +9151,7 @@ public: // MPropertySortPriority "775" CUtlVector< ModelReference_t > m_ModelList; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad01f0[0x4]; // 0x1f0 + [[maybe_unused]] uint8_t __pad01f0[0x4]; // 0x1f0 public: // MPropertyFriendlyName "bodygroup field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -9168,7 +9168,7 @@ public: // MPropertySuppressExpr "m_bIgnoreNormal" bool m_bOrientZ; // 0x1fd private: - [[maybe_unused]] uint8_t __pad01fe[0x2]; // 0x1fe + [[maybe_unused]] uint8_t __pad01fe[0x2]; // 0x1fe public: // MPropertyFriendlyName "model local offset" // MPropertySortPriority "750" @@ -9181,7 +9181,7 @@ public: // MPropertySortPriority "450" bool m_bIgnoreRadius; // 0xa60 private: - [[maybe_unused]] uint8_t __pad0a61[0x3]; // 0xa61 + [[maybe_unused]] uint8_t __pad0a61[0x3]; // 0xa61 public: // MPropertyFriendlyName "model scale CP" // MPropertySortPriority "450" @@ -9194,7 +9194,7 @@ public: // MPropertySortPriority "500" bool m_bAnimated; // 0xe98 private: - [[maybe_unused]] uint8_t __pad0e99[0x3]; // 0xe99 + [[maybe_unused]] uint8_t __pad0e99[0x3]; // 0xe99 public: // MPropertyFriendlyName "animation rate" // MPropertySortPriority "500" @@ -9237,7 +9237,7 @@ public: // MPropertyFriendlyName "Enable Cloth Simulation" bool m_bEnableClothSimulation; // 0xfb0 private: - [[maybe_unused]] uint8_t __pad0fb1[0x7]; // 0xfb1 + [[maybe_unused]] uint8_t __pad0fb1[0x7]; // 0xfb1 public: // MPropertyStartGroup "Material" // MPropertyFriendlyName "material override" @@ -9248,7 +9248,7 @@ public: // MPropertySortPriority "600" bool m_bOverrideTranslucentMaterials; // 0xfc0 private: - [[maybe_unused]] uint8_t __pad0fc1[0x3]; // 0xfc1 + [[maybe_unused]] uint8_t __pad0fc1[0x3]; // 0xfc1 public: // MPropertyFriendlyName "skin number" // MPropertySortPriority "600" @@ -9257,7 +9257,7 @@ public: // MPropertySortPriority "600" int32_t m_nSkinCP; // 0xfc8 private: - [[maybe_unused]] uint8_t __pad0fcc[0x4]; // 0xfcc + [[maybe_unused]] uint8_t __pad0fcc[0x4]; // 0xfcc public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf @@ -9283,7 +9283,7 @@ public: // MPropertyFriendlyName "render attribute" char m_szRenderAttribute[260]; // 0x10f5 private: - [[maybe_unused]] uint8_t __pad11f9[0x7]; // 0x11f9 + [[maybe_unused]] uint8_t __pad11f9[0x7]; // 0x11f9 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "Radius Scale" @@ -9297,7 +9297,7 @@ public: // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x13d0 private: - [[maybe_unused]] uint8_t __pad13d4[0x4]; // 0x13d4 + [[maybe_unused]] uint8_t __pad13d4[0x4]; // 0x13d4 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" @@ -9348,7 +9348,7 @@ public: // MPropertyFriendlyName "enable projected depth controls" bool m_bEnableProjectedDepthControls; // 0x1d4 private: - [[maybe_unused]] uint8_t __pad01d5[0x3]; // 0x1d5 + [[maybe_unused]] uint8_t __pad01d5[0x3]; // 0x1d5 public: // MPropertyFriendlyName "min projection depth" // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" @@ -9364,7 +9364,7 @@ public: // MPropertyFriendlyName "orient to normal" bool m_bOrientToNormal; // 0x1ec private: - [[maybe_unused]] uint8_t __pad01ed[0x3]; // 0x1ed + [[maybe_unused]] uint8_t __pad01ed[0x3]; // 0x1ed public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf @@ -9382,7 +9382,7 @@ public: // MPropertyFriendlyName "projected texture light" bool m_bUseTexture; // 0x1d1 private: - [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 + [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "radius scale" @@ -9438,14 +9438,14 @@ public: // MPropertyFriendlyName "light type" ParticleLightTypeChoiceList_t m_nLightType; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "color blend" CParticleCollectionVecInput m_vecColorScale; // 0x1d8 // MPropertyFriendlyName "color blend type" ParticleColorBlendType_t m_nColorBlendType; // 0x608 private: - [[maybe_unused]] uint8_t __pad060c[0x4]; // 0x60c + [[maybe_unused]] uint8_t __pad060c[0x4]; // 0x60c public: // MPropertyFriendlyName "intensity" CParticleCollectionFloatInput m_flIntensity; // 0x610 @@ -9453,7 +9453,7 @@ public: // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bCastShadows; // 0x6f8 private: - [[maybe_unused]] uint8_t __pad06f9[0x7]; // 0x6f9 + [[maybe_unused]] uint8_t __pad06f9[0x7]; // 0x6f9 public: // MPropertyFriendlyName "inner cone angle" // MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT" @@ -9466,7 +9466,7 @@ public: // MPropertyFriendlyName "attenuation type" StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0x9b8 private: - [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc + [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc public: // MPropertyFriendlyName "falloff linearity" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_NEW || ( m_nAttenuationStyle == LIGHT_STYLE_OLD && m_nLightType == PARTICLE_LIGHT_TYPE_FX )" @@ -9484,7 +9484,7 @@ public: // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bRenderSpecular; // 0xc79 private: - [[maybe_unused]] uint8_t __pad0c7a[0x6]; // 0xc7a + [[maybe_unused]] uint8_t __pad0c7a[0x6]; // 0xc7a public: // MPropertyFriendlyName "light cookie string" CUtlString m_lightCookie; // 0xc80 @@ -9509,7 +9509,7 @@ public: // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" bool m_bClosedLoop; // 0xd81 private: - [[maybe_unused]] uint8_t __pad0d82[0x2]; // 0xd82 + [[maybe_unused]] uint8_t __pad0d82[0x2]; // 0xd82 public: // MPropertyFriendlyName "Anchor point source" // MPropertyAttributeChoiceName "particlefield_vector" @@ -9525,7 +9525,7 @@ public: // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" bool m_bIgnoreDT; // 0xd90 private: - [[maybe_unused]] uint8_t __pad0d91[0x3]; // 0xd91 + [[maybe_unused]] uint8_t __pad0d91[0x3]; // 0xd91 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" @@ -9543,7 +9543,7 @@ public: class C_OP_RenderClothForce : public CParticleFunctionRenderer { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9551,7 +9551,7 @@ public: class C_OP_Callback : public CParticleFunctionRenderer { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -9755,7 +9755,7 @@ public: // MPropertyFriendlyName "outline color" Color m_OutlineColor; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "default text" CUtlString m_DefaultText; // 0x1d8 @@ -9774,7 +9774,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutputField; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc + [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc public: // MPropertyFriendlyName "amplitude" CPerParticleFloatInput m_flAmplitude; // 0x1e0 diff --git a/sdk/resourcesystem.hpp b/sdk/resourcesystem.hpp index 905167a0..154f9802 100644 --- a/sdk/resourcesystem.hpp +++ b/sdk/resourcesystem.hpp @@ -23,7 +23,7 @@ public: struct InfoForResourceTypeTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -31,7 +31,7 @@ public: struct InfoForResourceTypeProceduralTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -39,7 +39,7 @@ public: struct InfoForResourceTypeManifestTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 @@ -58,7 +58,7 @@ public: class InfoForResourceTypeCVDataResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -66,7 +66,7 @@ public: class InfoForResourceTypeIParticleSystemDefinition { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -74,7 +74,7 @@ public: class InfoForResourceTypeIParticleSnapshot { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -82,7 +82,7 @@ public: class InfoForResourceTypeCAnimData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -90,7 +90,7 @@ public: class InfoForResourceTypeCAnimationGroup { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -98,7 +98,7 @@ public: class InfoForResourceTypeCSequenceGroupData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -106,7 +106,7 @@ public: class InfoForResourceTypeIMaterial2 { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -114,7 +114,7 @@ public: class InfoForResourceTypeCMorphSetData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -122,7 +122,7 @@ public: class InfoForResourceTypeCRenderMesh { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -130,7 +130,7 @@ public: class InfoForResourceTypeCModel { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -138,7 +138,7 @@ public: class InfoForResourceTypeCTextureBase { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -146,7 +146,7 @@ public: class InfoForResourceTypeIVectorGraphic { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -154,7 +154,7 @@ public: class InfoForResourceTypeCVSoundEventScriptList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -162,7 +162,7 @@ public: class InfoForResourceTypeCVSoundStackScriptList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -170,7 +170,7 @@ public: struct InfoForResourceTypeVSound_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -178,7 +178,7 @@ public: class InfoForResourceTypeCVMixListResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -186,7 +186,7 @@ public: class InfoForResourceTypeCPhysAggregateData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -194,7 +194,7 @@ public: class InfoForResourceTypeCVPhysXSurfacePropertiesList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -202,7 +202,7 @@ public: class InfoForResourceTypeCEntityLump { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -210,7 +210,7 @@ public: class InfoForResourceTypeCWorldNode { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -218,7 +218,7 @@ public: struct InfoForResourceTypeWorld_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -226,7 +226,7 @@ public: class InfoForResourceTypeCVoxelVisibility { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -234,7 +234,7 @@ public: class InfoForResourceTypeCPostProcessingResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -242,7 +242,7 @@ public: class InfoForResourceTypeCPanoramaStyle { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -250,7 +250,7 @@ public: class InfoForResourceTypeCPanoramaLayout { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -258,7 +258,7 @@ public: class InfoForResourceTypeCPanoramaDynamicImages { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -266,7 +266,7 @@ public: class InfoForResourceTypeCDotaItemDefinitionResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -274,7 +274,7 @@ public: class InfoForResourceTypeCPanoramaScript { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -282,7 +282,7 @@ public: class InfoForResourceTypeCDOTAPatchNotesList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -290,7 +290,7 @@ public: class InfoForResourceTypeIAnimGraphModelBinding { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -298,7 +298,7 @@ public: class InfoForResourceTypeCChoreoSceneFileData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -306,7 +306,7 @@ public: class InfoForResourceTypeCDACGameDefsData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -314,7 +314,7 @@ public: class InfoForResourceTypeCCompositeMaterialKit { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -322,7 +322,7 @@ public: class InfoForResourceTypeCSmartProp { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 diff --git a/sdk/scenesystem.hpp b/sdk/scenesystem.hpp index 5f1f6415..c2c4ca93 100644 --- a/sdk/scenesystem.hpp +++ b/sdk/scenesystem.hpp @@ -65,7 +65,7 @@ public: CUtlString m_ViewName; // 0x10 int32_t m_nLayerIndex; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: uint64_t m_nLayerId; // 0x20 CUtlString m_LayerName; // 0x28 @@ -104,7 +104,7 @@ public: class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -112,6 +112,6 @@ public: class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase { public: - // @note: no members available + // No members available }; diff --git a/sdk/schemasystem.hpp b/sdk/schemasystem.hpp index cdd4a9e4..fa5ee520 100644 --- a/sdk/schemasystem.hpp +++ b/sdk/schemasystem.hpp @@ -106,7 +106,7 @@ public: Vector2D m_Vector2D; // 0x0 Vector m_Vector; // 0x8 private: - [[maybe_unused]] uint8_t __pad0014[0xc]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0xc]; // 0x14 public: VectorAligned m_VectorAligned; // 0x20 QuaternionAligned m_QuaternionAligned; // 0x30 @@ -120,7 +120,7 @@ public: Color m_Color; // 0xe0 Vector4D m_Vector4D; // 0xe4 private: - [[maybe_unused]] uint8_t __pad00f4[0xc]; // 0xf4 + [[maybe_unused]] uint8_t __pad00f4[0xc]; // 0xf4 public: CTransform m_CTransform; // 0x100 KeyValues* m_pKeyValues; // 0x120 @@ -128,7 +128,7 @@ public: CUtlString m_CUtlString; // 0x140 CUtlSymbol m_CUtlSymbol; // 0x148 private: - [[maybe_unused]] uint8_t __pad014a[0x2]; // 0x14a + [[maybe_unused]] uint8_t __pad014a[0x2]; // 0x14a public: CUtlStringToken m_stringToken; // 0x14c CUtlStringTokenWithStorage m_stringTokenWithStorage; // 0x150 @@ -141,7 +141,7 @@ public: class InfoForResourceTypeCResourceManifestInternal { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 diff --git a/sdk/server.hpp b/sdk/server.hpp index 2ce2ab15..becfa466 100644 --- a/sdk/server.hpp +++ b/sdk/server.hpp @@ -3274,7 +3274,7 @@ public: class CPhysicsComponent { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -3335,7 +3335,7 @@ class CScriptUniformRandomStream public: HSCRIPT m_hScriptScope; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0xa0]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0xa0]; // 0x10 public: int32_t m_nInitialSeed; // 0xb0 static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);}; @@ -3349,13 +3349,13 @@ public: bool m_bEnabled; // 0x0 bool m_bOpened; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2 public: uint32_t m_InternalId; // 0x4 CUtlString m_ShortName; // 0x8 CommandExecMode_t m_ExecMode; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CUtlString m_SpawnGroup; // 0x18 float m_PeriodicExecDelay; // 0x20 @@ -3408,7 +3408,7 @@ public: // MNetworkEnable bool m_bIsBot; // 0xb2 private: - [[maybe_unused]] uint8_t __pad00b3[0x1]; // 0xb3 + [[maybe_unused]] uint8_t __pad00b3[0x1]; // 0xb3 public: // MNetworkEnable int32_t m_nConnectionState; // 0xb4 @@ -3421,7 +3421,7 @@ public: class CPlayer_AutoaimServices : public CPlayerComponent { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -3437,7 +3437,7 @@ public: // MNetworkEnable uint8_t localBits; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 @@ -3471,7 +3471,7 @@ public: class CPlayer_FlashlightServices : public CPlayerComponent { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3479,7 +3479,7 @@ public: class CPlayer_ItemServices : public CPlayerComponent { public: - // @note: no members available + // No members available }; // Alignment: 16 @@ -3510,13 +3510,13 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInDuckJump; // 0x3e private: - [[maybe_unused]] uint8_t __pad003f[0x1]; // 0x3f + [[maybe_unused]] uint8_t __pad003f[0x1]; // 0x3f public: Vector m_groundNormal; // 0x40 float m_flSurfaceFriction; // 0x4c CUtlStringToken m_surfaceProps; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0xc]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0xc]; // 0x54 public: int32_t m_nStepside; // 0x60 Vector m_vecPreviouslyPredictedOrigin; // 0x64 @@ -3536,7 +3536,7 @@ public: // MNetworkChangeCallback "OnObserverModeChanged" uint8_t m_iObserverMode; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: // MNetworkEnable // MNetworkChangeCallback "OnObserverTargetChanged" @@ -3580,7 +3580,7 @@ public: float m_flSwimSoundTime; // 0x44 bool m_bPlayerUnderwater; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x7]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x7]; // 0x49 public: CUtlVector< CHandle< CBaseEntity > > m_hWaterVols; // 0x50 float m_NextDrownDamageTime; // 0x68 @@ -3643,7 +3643,7 @@ public: // MNetworkChangeCallback "sequenceOpCycleChanged" float m_flCycle; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: // MNetworkEnable // MNetworkBitCount "8" @@ -3656,7 +3656,7 @@ public: // MNetworkDisable bool m_bDiscontinuity; // 0x31 private: - [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkDisable float m_flPrevCycleFromDiscontinuity; // 0x34 @@ -3672,7 +3672,7 @@ public: // MNetworkEnable CUtlString m_GraphParameterName; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0x18]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x18]; // 0x10 public: // MNetworkEnable float m_flGoal; // 0x28 @@ -3714,7 +3714,7 @@ public: // MNetworkEnable ModelConfigHandle_t m_Handle; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: // MNetworkEnable CUtlSymbolLarge m_Name; // 0x20 @@ -3874,7 +3874,7 @@ public: // MNetworkDisable CGameSceneNode* m_pNextSibling; // 0x48 private: - [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 + [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 public: // MNetworkEnable // MNetworkSerializer "gameSceneNode" @@ -3888,7 +3888,7 @@ public: // MNetworkChangeCallback "gameSceneNodeLocalOriginChanged" CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80 private: - [[maybe_unused]] uint8_t __pad00e8[0x8]; // 0xe8 + [[maybe_unused]] uint8_t __pad00e8[0x8]; // 0xe8 public: // MNetworkEnable // MNetworkPriority "32" @@ -3944,12 +3944,12 @@ public: // MNetworkDisable uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x125 private: - [[maybe_unused]] uint8_t __pad0126[0x2]; // 0x126 + [[maybe_unused]] uint8_t __pad0126[0x2]; // 0x126 public: // MNetworkEnable CUtlStringToken m_name; // 0x128 private: - [[maybe_unused]] uint8_t __pad012c[0x14]; // 0x12c + [[maybe_unused]] uint8_t __pad012c[0x14]; // 0x12c public: // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged" @@ -3965,7 +3965,7 @@ public: class IChoreoServices { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 10 @@ -3990,7 +3990,7 @@ public: class CJiggleBones { public: - uint8_t __pad0000[0x20]; // @note: autoaligned + uint8_t __pad0000[0x20]; // Autoaligned }; // Alignment: 1 @@ -4014,7 +4014,7 @@ public: // MNetworkChangeCallback "animationLayerOrderChanged" int32_t m_nOrder; // 0x60 private: - [[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64 + [[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64 public: // MNetworkEnable // MNetworkBitCount "8" @@ -4027,7 +4027,7 @@ public: // MNetworkSendProxyRecipientsFilter bool m_bLooping; // 0x80 private: - [[maybe_unused]] uint8_t __pad0081[0x3]; // 0x81 + [[maybe_unused]] uint8_t __pad0081[0x3]; // 0x81 public: // MNetworkEnable // MNetworkPriority "32" @@ -4039,7 +4039,7 @@ public: // MNetworkDisable bool m_bSequenceFinished; // 0x8c private: - [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d + [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d public: // MNetworkDisable float m_flKillRate; // 0x90 @@ -4099,18 +4099,18 @@ public: // MNetworkDisable CUtlSymbolLarge m_ModelName; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 + [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 public: // MNetworkEnable bool m_bClientClothCreationSuppressed; // 0xe8 private: - [[maybe_unused]] uint8_t __pad00e9[0x9f]; // 0xe9 + [[maybe_unused]] uint8_t __pad00e9[0x9f]; // 0xe9 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMeshGroupMaskChanged" uint64_t m_MeshGroupMask; // 0x188 private: - [[maybe_unused]] uint8_t __pad0190[0x9a]; // 0x190 + [[maybe_unused]] uint8_t __pad0190[0x9a]; // 0x190 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMotionTypeChanged" @@ -4155,12 +4155,12 @@ public: // MNetworkEnable uint8_t m_nHitboxSet; // 0x3bc private: - [[maybe_unused]] uint8_t __pad03bd[0x4b]; // 0x3bd + [[maybe_unused]] uint8_t __pad03bd[0x4b]; // 0x3bd public: // MNetworkEnable float m_flIkMasterBlendValueCache; // 0x408 private: - [[maybe_unused]] uint8_t __pad040c[0x4]; // 0x40c + [[maybe_unused]] uint8_t __pad040c[0x4]; // 0x40c public: // MNetworkEnable CNetworkedIKContext m_NetworkedIKContext; // 0x410 @@ -4350,7 +4350,7 @@ public: class CFootstepTableHandle { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 8 @@ -4377,7 +4377,7 @@ public: int16_t flags; // 0x12 uint8_t soundlevel; // 0x14 private: - [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 + [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: ResponseFollowup* m_pFollowup; // 0x18 }; @@ -4400,18 +4400,18 @@ public: char m_szResponseName[192]; // 0x1 char m_szMatchingRule[128]; // 0xc1 private: - [[maybe_unused]] uint8_t __pad0141[0xf]; // 0x141 + [[maybe_unused]] uint8_t __pad0141[0xf]; // 0x141 public: ResponseParams m_Params; // 0x150 float m_fMatchScore; // 0x170 private: - [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 + [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 public: char* m_szSpeakerContext; // 0x178 char* m_szWorldContext; // 0x180 ResponseFollowup m_Followup; // 0x188 private: - [[maybe_unused]] uint8_t __pad01b9[0x7]; // 0x1b9 + [[maybe_unused]] uint8_t __pad01b9[0x7]; // 0x1b9 public: CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1c0 CUtlVector< char* > m_pchCriteriaValues; // 0x1d8 @@ -4439,11 +4439,11 @@ public: bool m_bAllowSpeakingInterrupts; // 0x4c bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d private: - [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e + [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e public: int32_t m_nLastSpokenPriority; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CBaseFlex* m_pOuter; // 0x58 }; @@ -4465,7 +4465,7 @@ public: float m_fDispatchTime; // 0x40 CHandle< CBaseEntity > m_hIssuer; // 0x44 private: - [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 + [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 public: CRR_Response m_response; // 0x50 bool m_bResponseValid; // 0x240 @@ -4495,25 +4495,25 @@ public: uint64_t m_afPlayersLastButtons; // 0x18 bool m_bCommentaryConvarsChanging; // 0x20 private: - [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 + [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: int32_t m_iClearPressedButtons; // 0x24 bool m_bCommentaryEnabledMidGame; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: float m_flNextTeleportTime; // 0x2c int32_t m_iTeleportStage; // 0x30 bool m_bCheatState; // 0x34 bool m_bIsFirstSpawnGroupToLoad; // 0x35 private: - [[maybe_unused]] uint8_t __pad0036[0x1a]; // 0x36 + [[maybe_unused]] uint8_t __pad0036[0x1a]; // 0x36 public: CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x50 CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x54 CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x60 }; @@ -4611,7 +4611,7 @@ class CCopyRecipientFilter public: int32_t m_Flags; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CPlayerSlot > m_Recipients; // 0x10 }; @@ -4624,7 +4624,7 @@ public: CSoundEnvelope m_pitch; // 0x8 CSoundEnvelope m_volume; // 0x18 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: float m_shutdownTime; // 0x30 float m_flLastTime; // 0x34 @@ -4637,7 +4637,7 @@ public: float m_flCloseCaptionDuration; // 0x80 bool m_bUpdatedSoundOrigin; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: CUtlSymbolLarge m_iszClassName; // 0x88 static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);}; @@ -4680,7 +4680,7 @@ public: struct dynpitchvol_t : public dynpitchvol_base_t { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -4709,12 +4709,12 @@ class CFourWheelVehiclePhysics public: CHandle< CBaseAnimating > m_pOuter; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CFourWheelServerVehicle* m_pOuterServerVehicle; // 0x10 vehicle_controlparams_t m_controls; // 0x18 private: - [[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30 + [[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30 public: int32_t m_nSpeed; // 0x38 int32_t m_nLastSpeed; // 0x3c @@ -4723,14 +4723,14 @@ public: int32_t m_nBoostTimeLeft; // 0x48 bool m_bHasBoost; // 0x4c private: - [[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d + [[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d public: float m_maxThrottle; // 0x50 float m_flMaxRevThrottle; // 0x54 float m_flMaxSpeed; // 0x58 float m_actionSpeed; // 0x5c private: - [[maybe_unused]] uint8_t __pad0060[0x20]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x20]; // 0x60 public: int32_t m_wheelCount; // 0x80 Vector m_wheelPosition[4]; // 0x84 @@ -4789,17 +4789,17 @@ class ConstraintSoundInfo public: VelocitySampler m_vSampler; // 0x8 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: SimpleConstraintSoundProfile m_soundProfile; // 0x20 Vector m_forwardAxis; // 0x40 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50 CUtlSymbolLarge m_iszTravelSoundBack; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 public: CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68 bool m_bPlayTravelSound; // 0x80 @@ -4851,7 +4851,7 @@ public: int16_t m_iNext; // 0x1c bool m_bNoExpirationTime; // 0x1e private: - [[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f + [[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f public: int32_t m_ownerChannelIndex; // 0x20 Vector m_vecOrigin; // 0x24 @@ -4895,7 +4895,7 @@ public: CUtlSymbolLarge m_strSeatName; // 0x0 AttachmentHandle_t m_nAttachmentID; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: CUtlVector< CPassengerSeatTransition > m_EntryTransitions; // 0x10 CUtlVector< CPassengerSeatTransition > m_ExitTransitions; // 0x28 @@ -4928,7 +4928,7 @@ public: bool bEscapeExit; // 0x1 char szAnimName[128]; // 0x2 private: - [[maybe_unused]] uint8_t __pad0082[0x2]; // 0x82 + [[maybe_unused]] uint8_t __pad0082[0x2]; // 0x82 public: Vector vecExitPointLocal; // 0x84 QAngle vecExitAnglesLocal; // 0x90 @@ -4953,7 +4953,7 @@ public: float flMinDeltaSpeed; // 0xc int32_t gearLimit; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CUtlSymbolLarge iszCrashSound; // 0x18 }; @@ -5017,7 +5017,7 @@ public: // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x4c private: - [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 + [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 public: // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidFlags" @@ -5096,7 +5096,7 @@ public: // MNetworkEnable uint8_t m_nPenetrate; // 0x5c private: - [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d + [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d public: // MNetworkEnable uint16_t m_nMaterial; // 0x5e @@ -5109,7 +5109,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachmentIndex; // 0x64 private: - [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 + [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x68 @@ -5147,7 +5147,7 @@ public: // MNetworkEnable uint16_t m_iGustDirChange; // 0x28 private: - [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: // MNetworkEnable // MNetworkEncoder @@ -5161,7 +5161,7 @@ public: // MNetworkEnable uint16_t m_iInitialWindDir; // 0x68 private: - [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a + [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a public: // MNetworkEnable float m_flInitialWindSpeed; // 0x6c @@ -5174,7 +5174,7 @@ public: float m_flAveWindSpeed; // 0xd0 bool m_bGusting; // 0xd4 private: - [[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5 + [[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5 public: float m_flWindAngleVariation; // 0xd8 float m_flWindSpeedVariation; // 0xdc @@ -5207,7 +5207,7 @@ public: // MNetworkEnable int32_t m_nModelID; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10 @@ -5216,7 +5216,7 @@ public: // MNetworkEnable ShatterPanelMode m_ShatterPanelMode; // 0x19 private: - [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a + [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a public: // MNetworkEnable Vector2D m_vecPanelSize; // 0x1c @@ -5225,7 +5225,7 @@ public: // MNetworkEnable Vector2D m_vecStressPositionB; // 0x2c private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkEnable CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38 @@ -5236,7 +5236,7 @@ public: // MNetworkEnable bool m_bParentFrozen; // 0x55 private: - [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 + [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 public: // MNetworkEnable CUtlStringToken m_SurfacePropStringToken; // 0x58 @@ -5251,7 +5251,7 @@ class CShatterGlassShard public: uint32_t m_hShardHandle; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< Vector2D > m_vecPanelVertices; // 0x10 Vector2D m_vLocalPanelSpaceOrigin; // 0x28 @@ -5261,12 +5261,12 @@ public: uint32_t m_hParentShard; // 0x40 ShatterGlassStressType m_ShatterStressType; // 0x44 private: - [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 + [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: Vector m_vecStressVelocity; // 0x48 bool m_bCreatedModel; // 0x54 private: - [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 + [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: float m_flLongestEdge; // 0x58 float m_flShortestEdge; // 0x5c @@ -5276,14 +5276,14 @@ public: float m_flArea; // 0x6c OnFrame m_nOnFrameEdge; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: int32_t m_nParentPanelsNthShard; // 0x74 int32_t m_nSubShardGeneration; // 0x78 Vector2D m_vecAverageVertPosition; // 0x7c bool m_bAverageVertPositionIsValid; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: Vector2D m_vecPanelSpaceStressPositionA; // 0x88 Vector2D m_vecPanelSpaceStressPositionB; // 0x90 @@ -5291,12 +5291,12 @@ public: bool m_bStressPositionBIsValid; // 0x99 bool m_bFlaggedForRemoval; // 0x9a private: - [[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b + [[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b public: float m_flPhysicsEntitySpawnedAtTime; // 0x9c bool m_bShatterRateLimited; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 + [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 public: CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4 CUtlVector< uint32 > m_vecNeighbors; // 0xa8 @@ -5319,7 +5319,7 @@ public: Vector m_fGlowColor; // 0x8 int32_t m_iGlowTeam; // 0x14 private: - [[maybe_unused]] uint8_t __pad0018[0x18]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x18]; // 0x18 public: // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" @@ -5334,7 +5334,7 @@ public: // MNetworkEnable bool m_bFlashing; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MNetworkEnable float m_flGlowTime; // 0x44 @@ -5348,7 +5348,7 @@ public: class IVehicle { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -5356,7 +5356,7 @@ public: class CMultiplayRules : public CGameRules { public: - // @note: no members available + // No members available }; // Alignment: 24 @@ -5463,7 +5463,7 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" CHandle< CTonemapController2 > m_hTonemapController; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -5474,7 +5474,7 @@ public: float m_flOldPlayerZ; // 0x140 float m_flOldPlayerViewOffsetZ; // 0x144 private: - [[maybe_unused]] uint8_t __pad0148[0x18]; // 0x148 + [[maybe_unused]] uint8_t __pad0148[0x18]; // 0x148 public: CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x160 }; @@ -5487,7 +5487,7 @@ public: // MNetworkEnable int16_t scale; // 0x8 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: // MNetworkEnable // MNetworkEncoder @@ -5495,7 +5495,7 @@ public: // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c @@ -5510,7 +5510,7 @@ public: class IRagdoll { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 3 @@ -5546,7 +5546,7 @@ public: bool m_bIsMoving; // 0x10 bool m_bHasArrived; // 0x11 private: - [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 + [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 public: float m_flInitialYaw; // 0x14 float m_flTargetYaw; // 0x18 @@ -5556,7 +5556,7 @@ public: bool m_bIsGesture; // 0x28 bool m_bShouldRemove; // 0x29 private: - [[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a public: CHandle< CBaseEntity > m_hTarget; // 0x54 uint32_t m_nSceneEventId; // 0x58 @@ -5572,7 +5572,7 @@ public: CUtlVector< CAnimationLayer > m_animationQueue; // 0x0 bool m_bIsInSimulation; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: float m_flSimOrRenderTime; // 0x1c float m_flInterpolatedTime; // 0x20 @@ -5612,7 +5612,7 @@ public: CHandle< CBaseEntity > m_hEnt; // 0x0 MoveType_t m_MoveType; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: float m_flStartTime; // 0x8 Vector m_vecStartOrigin; // 0xc @@ -5633,7 +5633,7 @@ public: class CEntitySubclassVDataBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 4 @@ -5666,7 +5666,7 @@ public: uint8_t effect; // 0x8 uint8_t channel; // 0x9 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: float x; // 0xc float y; // 0x10 @@ -5751,19 +5751,19 @@ public: int32_t m_iDamageCustom; // 0x4c AmmoIndex_t m_iAmmoType; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51 public: float m_flOriginalDamage; // 0x60 private: - [[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64 + [[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64 public: TakeDamageFlags_t m_nDamageFlags; // 0x70 private: - [[maybe_unused]] uint8_t __pad0072[0x6]; // 0x72 + [[maybe_unused]] uint8_t __pad0072[0x6]; // 0x72 public: HSCRIPT m_hScriptInstance; // 0x78 private: - [[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80 + [[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80 public: bool m_bInTakeDamageFlow; // 0x98 static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);}; @@ -5803,7 +5803,7 @@ public: class CTeamplayRules : public CMultiplayRules { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -5814,7 +5814,7 @@ public: float flLockInterval; // 0x0 bool bLocked; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: float flUnlockTime; // 0x8 float flUnlockBlendInterval; // 0xc @@ -5828,7 +5828,7 @@ public: CBaseAnimating* pVehicle; // 0x0 bool bClampEyeAngles; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: float flPitchCurveZero; // 0xc float flPitchCurveLinear; // 0x10 @@ -5841,7 +5841,7 @@ public: bool bRunningEnterExit; // 0x41 bool bWasRunningAnim; // 0x42 private: - [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 + [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 public: float flEnterExitStartTime; // 0x44 float flEnterExitDuration; // 0x48 @@ -5888,7 +5888,7 @@ public: CUtlString m_sEntityName; // 0x8 Vector m_vOffset; // 0x10 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x20 CUtlVector< NPCAttachmentSpawnKV_t > m_vecSpawnKV; // 0x100 @@ -5905,7 +5905,7 @@ public: CFootstepTableHandle m_hFootstepSounds; // 0x108 int32_t m_nMaxHealth; // 0x110 private: - [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 + [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 public: CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x118 CUtlVector< NPCAttachmentDesc_t > m_vecAttachments; // 0x130 @@ -5951,7 +5951,7 @@ public: class CAI_Component { public: - uint8_t __pad0000[0x18]; // @note: autoaligned + uint8_t __pad0000[0x18]; // Autoaligned }; // Alignment: 1 @@ -5967,7 +5967,7 @@ public: class CAI_ScheduleBits { public: - uint8_t __pad0000[0x20]; // @note: autoaligned + uint8_t __pad0000[0x20]; // Autoaligned }; // Alignment: 6 @@ -5991,13 +5991,13 @@ public: CUtlSymbolLarge strEntityName; // 0x0 int16_t nHintType; // 0x8 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: int32_t nNodeID; // 0xc CUtlSymbolLarge strGroup; // 0x10 int32_t iDisabled; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CUtlSymbolLarge iszGenericType; // 0x20 CUtlSymbolLarge iszActivityName; // 0x28 @@ -6038,16 +6038,16 @@ class CAI_Scheduler : public CAI_Component public: AIScheduleState_t m_ScheduleState; // 0x18 private: - [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 public: CUtlSymbolLarge m_failSchedule; // 0x40 CUtlSymbolLarge m_untranslatedSchedule; // 0x48 private: - [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 + [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: char* m_szFailText; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 public: char* m_szInterruptText; // 0x68 static int32_t &Get_ms_nTasksRun(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_Scheduler")->m_static_fields[0]->m_instance);}; @@ -6142,7 +6142,7 @@ public: // MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantSpecifiedAmmo" bool m_bAllowNPCsToPickUpSpecifiedAmmo; // 0x11 private: - [[maybe_unused]] uint8_t __pad0012[0x6]; // 0x12 + [[maybe_unused]] uint8_t __pad0012[0x6]; // 0x12 public: // MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantSpecifiedNPCAbility" // MPropertyDescription "The NPC ability type to grant. Only grants it to NPCs which have been marked as being able to use this ability type." @@ -6165,7 +6165,7 @@ public: // MPropertyDescription "Value of the Int attribute to add to the ability model being dropped." int32_t m_nIntAttrValue; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: // MPropertySuppressExpr "m_behaviorType != eAbilityDropBehavior_CreateEntityBySubclass" // MPropertyDescription "Name of the misc subclass to create" @@ -6184,7 +6184,7 @@ public: // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: // MNetworkEnable CHandle< CBaseEntity > m_hTargetEntity; // 0xc @@ -6224,7 +6224,7 @@ public: CUtlString m_sSchedule; // 0x0 bool m_bFlag_Ability; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: CUtlVector< AI_TaskVData_t > m_vecTasks; // 0x10 CUtlVector< CUtlString > m_vecInterrupts; // 0x28 @@ -6253,7 +6253,7 @@ public: // MPropertyDescription "when hit by DMG_TMPRAGDOLL, this is the maximum amount of time this npc will stay in tmp ragdoll (scaled by damage)" CSkillFloat m_flTmpRagdollDamageTimeMax; // 0x1d4 private: - [[maybe_unused]] uint8_t __pad01e4[0x4]; // 0x1e4 + [[maybe_unused]] uint8_t __pad01e4[0x4]; // 0x1e4 public: // MPropertyGroupName "Sounds" CSoundEventName m_sDeathSound; // 0x1e8 @@ -6273,7 +6273,7 @@ public: // MPropertySuppressExpr "m_bCatchThrownProps == 0" bool m_bDropHeldItemOnThrownCollision; // 0x22a private: - [[maybe_unused]] uint8_t __pad022b[0x5]; // 0x22b + [[maybe_unused]] uint8_t __pad022b[0x5]; // 0x22b public: // MPropertyGroupName "Throw & Catch" // MPropertyDescription "Graph param that will be set when the entity knows something has been thrown to them (the prop is still in the air)" @@ -6307,7 +6307,7 @@ public: CUtlString m_pSpeculationAttachment[3]; // 0x0 bool m_bUsePitch; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: Vector m_vecSpeculationPosMiddle; // 0x1c }; @@ -6320,7 +6320,7 @@ public: CUtlString m_sAttachmentName; // 0x0 bool m_bAttachmentIsOnAbilityModel; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: BodyLocationVDataForStance_t m_pStances[2]; // 0x10 }; @@ -6368,7 +6368,7 @@ public: float flUnragdollTimeout; // 0x4 CTakeDamageInfo* pInfo; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 public: CBaseAnimating* pParentEntity; // 0x18 char* pBoneTransformsString; // 0x20 @@ -6438,7 +6438,7 @@ public: int32_t m_nBatchAbilityScopeCount; // 0x18 bool m_bAbilitiesChangedInBatchScope; // 0x1c private: - [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d + [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d public: float m_flNextAbilityUseTime; // 0x20 WeaponStateMode_t m_nWeaponStateMode; // 0x24 @@ -6446,7 +6446,7 @@ public: InternalWeaponState_t m_nInternalWeaponState; // 0x2c bool m_bLookForBetterAbilities; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: float m_flNextHeldAbilitySearchTime; // 0x34 CUtlVector< AWS_NPCAbilityInfo_t > m_vecAbilityInfo; // 0x38 @@ -6454,7 +6454,7 @@ public: bool m_bDisableAllAbilities; // 0x54 bool m_bPerformAimRefinement; // 0x55 private: - [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 + [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 public: float m_flAimRefinement; // 0x58 float m_flAimRefinementDecayTarget; // 0x5c @@ -6467,7 +6467,7 @@ public: NPCAbilityTarget_t m_TargetToBeUsed; // 0x98 CUtlStringToken m_nAbilityIDPreviouslyUsed; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c4[0x4]; // 0xc4 + [[maybe_unused]] uint8_t __pad00c4[0x4]; // 0xc4 public: NPCAbilityTarget_t m_TargetPreviouslyUsed; // 0xc8 // MNetworkEnable @@ -6485,7 +6485,7 @@ public: CHandle< CBaseModelEntity > m_hAssociatedEntity; // 0x4 bool m_bOwnsBodyLocationDef; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: BodyLocationListVData_t* m_pBodyLocationDef; // 0x10 }; @@ -6508,22 +6508,22 @@ public: IChoreoServices::ScriptState_t m_scriptState; // 0x24 ScriptedOnDeath_t m_scriptedOnDeathBehavior; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CUtlVector< ActiveScriptedCommand_t > m_vecActiveScriptedCommands; // 0x30 bool m_abResumedPriorities[2]; // 0x48 bool m_bInAnimGraphChoreo; // 0x4a private: - [[maybe_unused]] uint8_t __pad004b[0x1]; // 0x4b + [[maybe_unused]] uint8_t __pad004b[0x1]; // 0x4b public: FacingMode m_nPriorFacingMode; // 0x4c bool m_bInChoreo; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flSceneTime; // 0x54 private: - [[maybe_unused]] uint8_t __pad0058[0x20]; // 0x58 + [[maybe_unused]] uint8_t __pad0058[0x20]; // 0x58 public: CHandle< CBaseModelEntity > m_hChoreoPhysProxy; // 0x78 float m_flChoreoPhysProxyAttachOffset; // 0x7c @@ -6576,7 +6576,7 @@ public: VMatrix matDesiredLocalToWorld; // 0x80 bool bValidOnCurrentEnemy; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 + [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 public: float flNextAttemptTime; // 0xc4 }; @@ -6594,7 +6594,7 @@ public: CHandle< CBaseEntity > m_hLastInteractionTestTarget; // 0x34 bool m_bCannotDieDuringInteraction; // 0x38 private: - [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 + [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 public: int32_t m_iInteractionState; // 0x3c CUtlVector< ScriptedNPCInteraction_t > m_ScriptedInteractions; // 0x40 @@ -6622,18 +6622,18 @@ public: CHandle< CAssaultPoint > m_hAssaultPoint; // 0x28 CHandle< CRallyPoint > m_hRallyPoint; // 0x2c private: - [[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30 + [[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30 public: bool m_bHitRallyPoint; // 0x38 bool m_bHitAssaultPoint; // 0x39 bool m_bDiverting; // 0x3a private: - [[maybe_unused]] uint8_t __pad003b[0x1]; // 0x3b + [[maybe_unused]] uint8_t __pad003b[0x1]; // 0x3b public: float m_flLastSawAnEnemyAt; // 0x3c float m_flTimeDeferScheduleSelection; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlSymbolLarge m_AssaultPointName; // 0x48 CHandle< CAI_AssaultGoal > m_hAssaultGoal; // 0x50 @@ -6689,33 +6689,33 @@ class CAI_FollowBehavior public: CHandle< CBaseEntity > m_hFollowTarget; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x38]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x38]; // 0x2c public: float m_flTimeUpdatedFollowPosition; // 0x64 bool m_bFirstFacing; // 0x68 private: - [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 + [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 public: float m_flTimeFollowTargetVisible; // 0x6c CAI_MoveMonitor m_TargetMonitor; // 0x70 bool m_bTargetUnreachable; // 0x80 bool m_bFollowNavFailed; // 0x81 private: - [[maybe_unused]] uint8_t __pad0082[0x2]; // 0x82 + [[maybe_unused]] uint8_t __pad0082[0x2]; // 0x82 public: int32_t m_nFailedFollowAttempts; // 0x84 float m_flTimeFailFollowStarted; // 0x88 Vector m_vFollowMoveAnchor; // 0x8c bool m_bMovingToCover; // 0x98 private: - [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 + [[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99 public: float m_flOriginalEnemyDiscardDuration; // 0x9c float m_flOriginalEnemyFreeKnowledgeDuration; // 0xa0 float m_SavedDistTooFar; // 0xa4 float m_flLastIdleTalk; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac public: CRandStopwatch m_FollowDelay; // 0xb0 CSimpleSimTimer m_RepathOnFollowTimer; // 0xc8 @@ -6723,12 +6723,12 @@ public: CRandSimTimer m_TimeBlockUseWaitPoint; // 0xd0 CSimTimer m_TimeCheckForWaitPoint; // 0xdc private: - [[maybe_unused]] uint8_t __pad00e4[0xc]; // 0xe4 + [[maybe_unused]] uint8_t __pad00e4[0xc]; // 0xe4 public: CRandSimTimer m_TimeBeforeSpreadFacing; // 0xf0 CRandSimTimer m_TimeNextSpreadFacing; // 0xfc private: - [[maybe_unused]] uint8_t __pad0108[0x18]; // 0x108 + [[maybe_unused]] uint8_t __pad0108[0x18]; // 0x108 public: CHandle< CAI_FollowGoal > m_hFollowGoalEnt; // 0x120 static CUtlSymbolLarge &Get_SCHED_FOLLOWER_MOVE_AWAY_FAIL(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[0]->m_instance);}; @@ -6780,7 +6780,7 @@ public: bool m_hasspokenarrival; // 0xa3 bool m_hasPausedScenes; // 0xa4 private: - [[maybe_unused]] uint8_t __pad00a5[0x3]; // 0xa5 + [[maybe_unused]] uint8_t __pad00a5[0x3]; // 0xa5 public: float m_flSpeakNextNagTime; // 0xa8 float m_flWeaponSafetyTimeOut; // 0xac @@ -6788,11 +6788,11 @@ public: float m_flNextLeadIdle; // 0xb4 bool m_bInitialAheadTest; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: CAI_MoveMonitor m_MoveMonitor; // 0xbc private: - [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc + [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc public: CRandStopwatch m_LostTimer; // 0xd0 CRandStopwatch m_LostLOSTimer; // 0xe8 @@ -6840,7 +6840,7 @@ public: bool fCoverOnReload; // 0x4 bool fPlayerIsBattleline; // 0x5 private: - [[maybe_unused]] uint8_t __pad0006[0x2]; // 0x6 + [[maybe_unused]] uint8_t __pad0006[0x2]; // 0x6 public: float minTimeShots; // 0x8 float maxTimeShots; // 0xc @@ -6849,7 +6849,7 @@ public: int32_t oddsCover; // 0x18 bool fStayAtCover; // 0x1c private: - [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d + [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d public: float flAbandonTimeLimit; // 0x20 }; @@ -6862,7 +6862,7 @@ public: bool m_fActive; // 0x28 bool m_fTestNoDamage; // 0x29 private: - [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: Vector m_vecStandoffGoalPosition; // 0x2c AI_Posture_t m_posture; // 0x38 @@ -6870,12 +6870,12 @@ public: CHandle< CBaseEntity > m_hStandoffGoal; // 0x60 bool m_fTakeCover; // 0x64 private: - [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 + [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: float m_SavedDistTooFar; // 0x68 bool m_fForceNewEnemy; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: CAI_MoveMonitor m_PlayerMoveMonitor; // 0x70 CSimTimer m_TimeForceCoverHint; // 0x80 @@ -6886,7 +6886,7 @@ public: float m_flSavedMinRest; // 0xa4 float m_flSavedMaxRest; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00ac[0x1c]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x1c]; // 0xac public: bool m_fIgnoreFronts; // 0xc8 bool m_bHasLowCoverActivity; // 0xc9 @@ -6927,7 +6927,7 @@ public: // MPropertyDescription "Must this ability be held (only 1 can be held at a time) to be active?" bool m_bMustBeHeld; // 0x2d private: - [[maybe_unused]] uint8_t __pad002e[0x2]; // 0x2e + [[maybe_unused]] uint8_t __pad002e[0x2]; // 0x2e public: // MPropertyDescription "Only used for held abilities. Should be the desired value of the 'e_weapon' animgraph variable on this NPC, when it is holding this Ability." CUtlString m_sDeployedAnimgraphWeaponEnum; // 0x30 @@ -6952,7 +6952,7 @@ public: // MPropertyCustomFGDType AmmoIndex_t m_iAmmoType; // 0x278 private: - [[maybe_unused]] uint8_t __pad0279[0x3]; // 0x279 + [[maybe_unused]] uint8_t __pad0279[0x3]; // 0x279 public: // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" // MPropertyAttributeRange "0 100" @@ -6962,7 +6962,7 @@ public: // MPropertyGroupName "Ammo" bool m_bUsePrimaryAbilityAmmo; // 0x280 private: - [[maybe_unused]] uint8_t __pad0281[0x3]; // 0x281 + [[maybe_unused]] uint8_t __pad0281[0x3]; // 0x281 public: // MPropertyGroupName "Range" // MPropertyDescription "Min Range. By default, this corresponds both to the range at which the ability will be seeked (for schedule selection) as well as used. You can separately override the 'move to' range to cause the system to attempt to move to use range automatically." @@ -6991,7 +6991,7 @@ public: // MPropertyGroupName "Cooldown" bool m_bStartOnCooldown; // 0x2b0 private: - [[maybe_unused]] uint8_t __pad02b1[0x3]; // 0x2b1 + [[maybe_unused]] uint8_t __pad02b1[0x3]; // 0x2b1 public: // MPropertyDescription "The amount of time after using this ability before the NPC is allowed to use *any* of its abilities." // MPropertyGroupName "Cooldown" @@ -7003,7 +7003,7 @@ public: // MPropertyGroupName "Evaluating" bool m_bShouldSeekToBeUsable; // 0x2bd private: - [[maybe_unused]] uint8_t __pad02be[0x2]; // 0x2be + [[maybe_unused]] uint8_t __pad02be[0x2]; // 0x2be public: // MPropertyDescription "If the ability usage evaluation indicates it cannot be used, this is the delay before the ability can check again." // MPropertyGroupName "Evaluating" @@ -7015,7 +7015,7 @@ public: // MPropertyGroupName "Evaluating" bool m_bRequiresOwnerHasLOS; // 0x2cc private: - [[maybe_unused]] uint8_t __pad02cd[0x3]; // 0x2cd + [[maybe_unused]] uint8_t __pad02cd[0x3]; // 0x2cd public: // MPropertyDescription "The enemy location that this ability will use when gathering conditions to determine whether or not it can be performed. Last Seen Position is the last place we saw our enemy. Last Known Position is updated for a short time after lose sight of our enemy. So if our enemy ran around a corner, Last Seen Position would be right before they vanished around the corner, and Last Known Position would be around the corner and out of sight." // MPropertyGroupName "Evaluating" @@ -7034,7 +7034,7 @@ public: // MPropertyGroupName "Evaluating" float m_flMinDistToSquadMates; // 0x2e0 private: - [[maybe_unused]] uint8_t __pad02e4[0x4]; // 0x2e4 + [[maybe_unused]] uint8_t __pad02e4[0x4]; // 0x2e4 public: // MPropertyFriendlyName "Pre-Attack Animgraph Parameter" // MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph before it performs this attack, if it's not set already. If it's not set, it will be set, and the NPC will wait for the 'Pre-Attack Animgraph Finish Tag' to be fired by the animgraph before continuing." @@ -7071,7 +7071,7 @@ public: // MPropertyGroupName "Animation" bool m_bCanAutoRepeat; // 0x320 private: - [[maybe_unused]] uint8_t __pad0321[0x3]; // 0x321 + [[maybe_unused]] uint8_t __pad0321[0x3]; // 0x321 public: // MPropertyDescription "Optional amount of time the NPC waits after attacking before continuing its AI." // MPropertyGroupName "Animation" @@ -7096,7 +7096,7 @@ public: // MPropertyDescription "Is the NPC allowed to do displacement during non-interrupt staggers while performing this ability? Generally only true for attacking abilities." bool m_bAllowFlinchDisplacementDuringUsage; // 0x33a private: - [[maybe_unused]] uint8_t __pad033b[0x5]; // 0x33b + [[maybe_unused]] uint8_t __pad033b[0x5]; // 0x33b public: // MPropertyGroupName "Using" // MPropertyDescription "A modifier that will be added to our NPC when it starts using this ability, and removed once it finishes." @@ -7116,7 +7116,7 @@ public: // MPropertyGroupName "Drop" bool m_bAddRandomDropVelocity; // 0x372 private: - [[maybe_unused]] uint8_t __pad0373[0x5]; // 0x373 + [[maybe_unused]] uint8_t __pad0373[0x5]; // 0x373 public: // MPropertyGroupName "Drop" CUtlVector< NPCAbilityDropBehavior_t > m_vecDropBehaviors; // 0x378 @@ -7193,7 +7193,7 @@ public: // MPropertyGroupName "Using" Vector m_vecUsingMeleeAttackMaxs; // 0x3f8 private: - [[maybe_unused]] uint8_t __pad0404[0x4]; // 0x404 + [[maybe_unused]] uint8_t __pad0404[0x4]; // 0x404 public: // MPropertyGroupName "Using" CEmbeddedSubclass< CBaseModifier > m_ModifierOnHit; // 0x408 @@ -7230,7 +7230,7 @@ public: // MPropertyGroupName "Using" bool m_bApplyAimRefinement; // 0x594 private: - [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 + [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 public: // MPropertyGroupName "Using" int32_t m_nPowerCostPerShot; // 0x598 @@ -7262,7 +7262,7 @@ public: bool m_bHideUntilAchieved; // 0x38 bool m_bStoreProgressInSteam; // 0x39 private: - [[maybe_unused]] uint8_t __pad003a[0x6]; // 0x3a + [[maybe_unused]] uint8_t __pad003a[0x6]; // 0x3a public: char* m_pInflictorClassNameFilter; // 0x40 char* m_pInflictorEntityNameFilter; // 0x48 @@ -7274,25 +7274,25 @@ public: char** m_pszComponentDisplayNames; // 0x78 int32_t m_iNumComponents; // 0x80 private: - [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 + [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 public: char* m_pszComponentPrefix; // 0x88 int32_t m_iComponentPrefixLen; // 0x90 bool m_bAchieved; // 0x94 private: - [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 + [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 public: int32_t m_iCount; // 0x98 int32_t m_iProgressShown; // 0x9c uint64_t m_iComponentBits; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a8[0x8]; // 0xa8 + [[maybe_unused]] uint8_t __pad00a8[0x8]; // 0xa8 public: int32_t m_nUserSlot; // 0xb0 int32_t m_iDisplayOrder; // 0xb4 bool m_bShowOnHUD; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: int32_t m_iAssetAwardID; // 0xbc }; @@ -7336,7 +7336,7 @@ struct ModifierScriptedEventHandler_t public: EModifierScriptedEvent m_eEvent; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CEmbeddedSubclassGeneric< 4 > m_sModifierToAdd; // 0x10 }; @@ -7375,7 +7375,7 @@ public: struct ModifierTrackedSound_t { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 2 @@ -7406,7 +7406,7 @@ public: // MPropertyDescription "Priority of this status effect relative to others" int32_t m_nStatusEffectPriority; // 0x2d8 private: - [[maybe_unused]] uint8_t __pad02dc[0x4]; // 0x2dc + [[maybe_unused]] uint8_t __pad02dc[0x4]; // 0x2dc public: // MPropertyGroupName "Visuals" CUtlVector< ModifierRenderAttribute_t > m_vecRenderAttributes; // 0x2e0 @@ -7417,7 +7417,7 @@ public: // MPropertyGroupName "Sounds" ModifierSoundRecipients_t m_nAmbientLoopingSoundRecipients; // 0x318 private: - [[maybe_unused]] uint8_t __pad031c[0x4]; // 0x31c + [[maybe_unused]] uint8_t __pad031c[0x4]; // 0x31c public: // MPropertyGroupName "Sounds" CSoundEventName m_sEndSound; // 0x320 @@ -7428,7 +7428,7 @@ public: // MPropertyGroupName "Scripted Settings" ModifierAttribute_t m_nAttributes; // 0x338 private: - [[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c + [[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c public: // MPropertyGroupName "Scripted Settings" // MPropertyDescription "Scripted Modifier Values" @@ -7442,7 +7442,7 @@ public: // MPropertyDescription "When set, the modifier will not be visible to UI or visible modifier list." bool m_bIsHidden; // 0x375 private: - [[maybe_unused]] uint8_t __pad0376[0x2]; // 0x376 + [[maybe_unused]] uint8_t __pad0376[0x2]; // 0x376 public: // MPropertyDescription "When to consider the modifier a debuff." ModifierDebuffType_t m_eDebuffType; // 0x378 @@ -7464,7 +7464,7 @@ public: CModifierLevelFloat m_flAuraRadius; // 0x390 int32_t m_nAmbientParticleRadiusControlPoint; // 0x3a0 private: - [[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4 + [[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4 public: // MPropertyDescription "Aura - Modifier to Apply" // MPropertyFriendlyName "Modifier Provided By Aura" @@ -7489,18 +7489,18 @@ public: CNetworkVarChainer __m_pChainEntity; // 0x8 CHandle< CBaseEntity > m_hOwner; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x6a]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x6a]; // 0x24 public: uint8_t m_nProviderVisitedFlags; // 0x8e bool m_bModifierStatesDirty; // 0x8f int8_t m_iLockRefCount; // 0x90 private: - [[maybe_unused]] uint8_t __pad0091[0x1]; // 0x91 + [[maybe_unused]] uint8_t __pad0091[0x1]; // 0x91 public: ModifierPropRuntimeHandle_t m_hHandle; // 0x92 uint16_t m_nBroadcastEventListenerMask; // 0x94 private: - [[maybe_unused]] uint8_t __pad0096[0xa]; // 0x96 + [[maybe_unused]] uint8_t __pad0096[0xa]; // 0x96 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_vecProviders; // 0xa0 @@ -7548,14 +7548,14 @@ public: uint8_t m_eDestroyReason; // 0x58 bool m_bDisabled; // 0x59 private: - [[maybe_unused]] uint8_t __pad005a[0x2]; // 0x5a + [[maybe_unused]] uint8_t __pad005a[0x2]; // 0x5a public: float m_flPreviousTick; // 0x5c float m_flThinkInterval; // 0x60 float m_flThinkIntervalStartTime; // 0x64 float m_flTimeScale; // 0x68 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: CUtlVector< IModifierTrackedObject* >* m_pVecTrackedObjects; // 0x70 ModifierRuntimeHandle_t m_hModifierListHandle; // 0x78 @@ -7575,7 +7575,7 @@ public: class IModifierTrackedObject { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 4 @@ -7586,7 +7586,7 @@ public: // MNetworkEnable bool m_bViewFrozen; // 0x178 private: - [[maybe_unused]] uint8_t __pad0179[0x3]; // 0x179 + [[maybe_unused]] uint8_t __pad0179[0x3]; // 0x179 public: // MNetworkEnable CHandle< CBaseEntity > m_hCameraTarget; // 0x17c @@ -7601,7 +7601,7 @@ public: class CSteamPalPlayer_MovementServices : public CPlayer_MovementServices { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -7611,7 +7611,7 @@ class CSteamPalGameRules : public CSingleplayRules public: bool m_bIsInAscentSection; // 0xb0 private: - [[maybe_unused]] uint8_t __pad00b1[0x3]; // 0xb1 + [[maybe_unused]] uint8_t __pad00b1[0x3]; // 0xb1 public: CHandle< CBaseEntity > m_hPlayerResource; // 0xb4 }; @@ -7629,7 +7629,7 @@ public: class CSteamPalModifier : public CBaseModifier { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7637,7 +7637,7 @@ public: class CSteamPalModifier_Base : public CSteamPalModifier { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7645,7 +7645,7 @@ public: class CSteamPalModifierAuraVData : public CModifierVData_BaseAura { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -7696,7 +7696,7 @@ public: float m_flBPM; // 0x28 bool m_bStartPaused; // 0x2c private: - [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d + [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d public: int32_t m_nGridWidth; // 0x30 int32_t m_nGridHeight; // 0x34 @@ -7704,7 +7704,7 @@ public: float m_flDebugGridSize; // 0x3c float m_flDebugGridElementGap; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlVector< CSteamPal_SequencerTrackDef_t > m_vTrackDefs; // 0x48 CUtlVector< CSteamPal_SequencerSequenceDef_t > m_vIntroSequences; // 0x60 @@ -7723,7 +7723,7 @@ public: bool m_bAutoSingTracks; // 0x128 bool m_bPlayAnimGraphOnly; // 0x129 private: - [[maybe_unused]] uint8_t __pad012a[0x2]; // 0x12a + [[maybe_unused]] uint8_t __pad012a[0x2]; // 0x12a public: float m_flBaseMidiNote; // 0x12c float m_flWingAnimateInTime; // 0x130 @@ -7746,7 +7746,7 @@ public: CSubclassName< 0 > m_sWritingSurfaceToSpawn; // 0x80 QAngle m_qWritingSurfaceAttachAngles; // 0x90 private: - [[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c + [[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c public: CSoundEventName m_sDingToneSound; // 0xa0 }; @@ -7789,7 +7789,7 @@ public: CSteamPal_Turret_Wing_t m_sRightWing; // 0x4a0 Steampal_TurretType_t m_TurretType; // 0x4b8 private: - [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc + [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc public: CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > > m_BreakPieces; // 0x4c0 CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > > m_WhiteBreakPieces; // 0x4d8 @@ -7811,11 +7811,11 @@ public: float m_flCameraOverShoulderFOV; // 0x520 bool m_bOnlyValidTargetIfControlledByPlayer; // 0x524 private: - [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 + [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 public: int32_t m_nHealth; // 0x528 private: - [[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c + [[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c public: CSoundEventName m_sWingOpenSound; // 0x530 CSoundEventName m_sWingCloseSound; // 0x540 @@ -7864,7 +7864,7 @@ public: float m_flRateOfFire; // 0x1cc float m_flDamage; // 0x1d0 private: - [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 + [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: CSoundEventName m_sShootSound; // 0x1d8 CSoundEventName m_sEmptySound; // 0x1e8 @@ -7908,7 +7908,7 @@ public: SteampalUltraToiletGunType_t m_eGunType; // 0x0 AttachmentHandle_t m_nMuzzleAttachment; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: int32_t m_nNumShotsFired; // 0x8 float m_flNextAttackTime; // 0xc @@ -7929,7 +7929,7 @@ public: int32_t m_nStartingSegmentIndex; // 0x18 Color m_DebugColor; // 0x1c private: - [[maybe_unused]] uint8_t __pad0020[0x18]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x18]; // 0x20 public: CHandle< CSteamPalConveyorPathNode > m_hStartNode; // 0x38 CHandle< CSteamPalConveyorPathNode > m_hEndNode; // 0x3c @@ -8017,7 +8017,7 @@ public: // MPropertyGroupName "Using" bool m_bApplyAimRefinement; // 0x5bd private: - [[maybe_unused]] uint8_t __pad05be[0x2]; // 0x5be + [[maybe_unused]] uint8_t __pad05be[0x2]; // 0x5be public: float m_flAttackVerticalFOV; // 0x5c0 float m_flAttackHorizontalFOV; // 0x5c4 @@ -8048,14 +8048,14 @@ public: float m_flShootVelocity; // 0x108 bool m_bExplode; // 0x10c private: - [[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d + [[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d public: float m_flExplodeRadius; // 0x110 float m_flExplodeDamage; // 0x114 // MPropertyDescription "Damage to apply on projectile touch" float m_flTouchDamage; // 0x118 private: - [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c + [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c public: // MPropertyGroupName "Particles" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sTrailParticle; // 0x120 @@ -8083,7 +8083,7 @@ public: float m_flAttackConeAngle; // 0x3d4 bool m_bPickRandomProjectile; // 0x3d8 private: - [[maybe_unused]] uint8_t __pad03d9[0x7]; // 0x3d9 + [[maybe_unused]] uint8_t __pad03d9[0x7]; // 0x3d9 public: // MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the open animation." // MPropertyGroupName "Animation" @@ -8094,7 +8094,7 @@ public: // MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )" CUtlStringToken m_sAnimgraphFinishOpenTag; // 0x3e8 private: - [[maybe_unused]] uint8_t __pad03ec[0x4]; // 0x3ec + [[maybe_unused]] uint8_t __pad03ec[0x4]; // 0x3ec public: // MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the attack." // MPropertyGroupName "Animation" @@ -8105,7 +8105,7 @@ public: // MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )" CUtlStringToken m_sAnimgraphFinishAttackTag; // 0x3f8 private: - [[maybe_unused]] uint8_t __pad03fc[0x4]; // 0x3fc + [[maybe_unused]] uint8_t __pad03fc[0x4]; // 0x3fc public: // MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the close animation." // MPropertyGroupName "Animation" @@ -8142,7 +8142,7 @@ struct AmmoTypeInfo_t public: int32_t m_nMaxCarry; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14 public: CRangeInt m_nSplashSize; // 0x1c AmmoFlags_t m_nFlags; // 0x24 @@ -8163,7 +8163,7 @@ public: // MPropertyGroupName "Using" bool m_bSpawnInRagdoll; // 0x3d0 private: - [[maybe_unused]] uint8_t __pad03d1[0x3]; // 0x3d1 + [[maybe_unused]] uint8_t __pad03d1[0x3]; // 0x3d1 public: // MPropertyGroupName "Using" float m_flRagdollSpawnForceMultiplier; // 0x3d4 @@ -8183,7 +8183,7 @@ public: class CNavVolume { public: - uint8_t __pad0000[0x70]; // @note: autoaligned + uint8_t __pad0000[0x70]; // Autoaligned }; // Alignment: 1 @@ -8199,7 +8199,7 @@ public: class CNavVolumeAll : public CNavVolumeVector { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -8230,18 +8230,18 @@ public: CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: uint32_t m_fDataObjectTypes; // 0x38 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x3c private: - [[maybe_unused]] uint8_t __pad003e[0x12]; // 0x3e + [[maybe_unused]] uint8_t __pad003e[0x12]; // 0x3e public: CEntityIdentity* m_pPrev; // 0x50 CEntityIdentity* m_pNext; // 0x58 @@ -8261,12 +8261,12 @@ public: // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: // MNetworkDisable CUtlStringToken m_worldGroupId; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24 public: // MNetworkEnable // MNetworkDisable @@ -8291,7 +8291,7 @@ public: // MNetworkDisable CGameSceneNode* m_pSceneNode; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex @@ -8347,7 +8347,7 @@ public: // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x48 private: - [[maybe_unused]] uint8_t __pad0060[0x15]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x15]; // 0x60 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -8356,7 +8356,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" Color m_SecondaryColor; // 0x79 private: - [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d + [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -8386,7 +8386,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" float m_flPhi; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 + [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -8407,7 +8407,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderDiffuse; // 0xc0 private: - [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 + [[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -8416,7 +8416,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderTransmissive; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00c9[0x3]; // 0xc9 + [[maybe_unused]] uint8_t __pad00c9[0x3]; // 0xc9 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -8467,7 +8467,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bUsesBakedShadowing; // 0x10c private: - [[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d + [[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -8479,7 +8479,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderToCubemaps; // 0x118 private: - [[maybe_unused]] uint8_t __pad0119[0x7]; // 0x119 + [[maybe_unused]] uint8_t __pad0119[0x7]; // 0x119 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -8509,7 +8509,7 @@ public: // MNetworkEnable bool m_bPrecomputedFieldsValid; // 0x142 private: - [[maybe_unused]] uint8_t __pad0143[0x1]; // 0x143 + [[maybe_unused]] uint8_t __pad0143[0x1]; // 0x143 public: // MNetworkEnable Vector m_vPrecomputedBoundsMins; // 0x144 @@ -8541,7 +8541,7 @@ public: // MNetworkChangeCallback "MixedShadowsChanged" bool m_bMixedShadows; // 0x19d private: - [[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e + [[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -8549,7 +8549,7 @@ public: // MNetworkEnable float m_flCapsuleLength; // 0x1a4 private: - [[maybe_unused]] uint8_t __pad01a8[0x10]; // 0x1a8 + [[maybe_unused]] uint8_t __pad01a8[0x10]; // 0x1a8 public: bool m_bPvsModifyEntity; // 0x1b8 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);}; @@ -8565,19 +8565,19 @@ public: // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0028[0x18]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x18]; // 0x28 public: bool m_bIsRenderingWithViewModels; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: uint32_t m_nSplitscreenFlags; // 0x44 private: - [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 + [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 public: bool m_bEnableRendering; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x4f]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x4f]; // 0x51 public: bool m_bInterpolationReadyToDraw; // 0xa0 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);}; @@ -8599,7 +8599,7 @@ public: // MPropertyGroupName "Visuals" bool m_bAllowFlipping; // 0x109 private: - [[maybe_unused]] uint8_t __pad010a[0x6]; // 0x10a + [[maybe_unused]] uint8_t __pad010a[0x6]; // 0x10a public: // MPropertyGroupName "Visuals" // MPropertyDescription "Attachment to fire bullets from" @@ -8622,7 +8622,7 @@ public: // MPropertyCustomFGDType AmmoIndex_t m_nSecondaryAmmoType; // 0x2f2 private: - [[maybe_unused]] uint8_t __pad02f3[0x1]; // 0x2f3 + [[maybe_unused]] uint8_t __pad02f3[0x1]; // 0x2f3 public: // MPropertyFriendlyName "Primary Clip Size" // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" @@ -8661,7 +8661,7 @@ public: // MPropertyGroupName "UI" bool m_bAutoSwitchFrom; // 0x311 private: - [[maybe_unused]] uint8_t __pad0312[0x2]; // 0x312 + [[maybe_unused]] uint8_t __pad0312[0x2]; // 0x312 public: // MPropertyGroupName "UI" RumbleEffect_t m_iRumbleEffect; // 0x314 @@ -8679,12 +8679,12 @@ public: // MNetworkEnable CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x58 private: - [[maybe_unused]] uint8_t __pad02b8[0x8]; // 0x2b8 + [[maybe_unused]] uint8_t __pad02b8[0x8]; // 0x2b8 public: // MNetworkDisable bool m_bSequenceFinished; // 0x2c0 private: - [[maybe_unused]] uint8_t __pad02c1[0x3]; // 0x2c1 + [[maybe_unused]] uint8_t __pad02c1[0x3]; // 0x2c1 public: // MNetworkDisable float m_flGroundSpeed; // 0x2c4 @@ -8715,7 +8715,7 @@ public: // MNetworkDisable bool m_bNetworkedAnimationInputsChanged; // 0x34d private: - [[maybe_unused]] uint8_t __pad034e[0x2]; // 0x34e + [[maybe_unused]] uint8_t __pad034e[0x2]; // 0x34e public: // MNetworkEnable // MNetworkPriority "32" @@ -8733,7 +8733,7 @@ public: // MNetworkDisable float m_flIkZAdjustAmount; // 0x364 private: - [[maybe_unused]] uint8_t __pad0368[0x28]; // 0x368 + [[maybe_unused]] uint8_t __pad0368[0x28]; // 0x368 public: // MNetworkDisable CSequenceTransitioner2 m_SequenceTransitioner; // 0x390 @@ -8797,7 +8797,7 @@ class CTouchExpansionComponent : public CEntityComponent public: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[1]->m_instance);}; - // @note: no members available + // No members available }; // Alignment: 2 @@ -8822,7 +8822,7 @@ public: CBodyComponent* m_CBodyComponent; // 0x38 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x40 private: - [[maybe_unused]] uint8_t __pad01e0[0x40]; // 0x1e0 + [[maybe_unused]] uint8_t __pad01e0[0x40]; // 0x1e0 public: CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x220 int32_t m_iCurrentThinkContext; // 0x238 @@ -8831,12 +8831,12 @@ public: CBitVec< 64 > m_isSteadyState; // 0x248 float m_lastNetworkChange; // 0x250 private: - [[maybe_unused]] uint8_t __pad0254[0xc]; // 0x254 + [[maybe_unused]] uint8_t __pad0254[0xc]; // 0x254 public: CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x260 CUtlSymbolLarge m_iszResponseContext; // 0x278 private: - [[maybe_unused]] uint8_t __pad0280[0x20]; // 0x280 + [[maybe_unused]] uint8_t __pad0280[0x20]; // 0x280 public: // MNetworkEnable // MNetworkSerializer "ClampHealth" @@ -8850,18 +8850,18 @@ public: // MNetworkPriority "32" uint8_t m_lifeState; // 0x2a8 private: - [[maybe_unused]] uint8_t __pad02a9[0x3]; // 0x2a9 + [[maybe_unused]] uint8_t __pad02a9[0x3]; // 0x2a9 public: float m_flDamageAccumulator; // 0x2ac // MNetworkEnable bool m_bTakesDamage; // 0x2b0 private: - [[maybe_unused]] uint8_t __pad02b1[0x1]; // 0x2b1 + [[maybe_unused]] uint8_t __pad02b1[0x1]; // 0x2b1 public: // MNetworkEnable TakeDamageFlags_t m_nTakeDamageFlags; // 0x2b2 private: - [[maybe_unused]] uint8_t __pad02b4[0x1]; // 0x2b4 + [[maybe_unused]] uint8_t __pad02b4[0x1]; // 0x2b4 public: // MNetworkEnable MoveCollide_t m_MoveCollide; // 0x2b5 @@ -8871,7 +8871,7 @@ public: uint8_t m_nSlimeTouch; // 0x2b8 bool m_bRestoreInHierarchy; // 0x2b9 private: - [[maybe_unused]] uint8_t __pad02ba[0x6]; // 0x2ba + [[maybe_unused]] uint8_t __pad02ba[0x6]; // 0x2ba public: CUtlSymbolLarge m_target; // 0x2c0 float m_flMoveDoneTime; // 0x2c8 @@ -8881,7 +8881,7 @@ public: // MNetworkSendProxyRecipientsFilter CUtlStringToken m_nSubclassID; // 0x2d8 private: - [[maybe_unused]] uint8_t __pad02dc[0xc]; // 0x2dc + [[maybe_unused]] uint8_t __pad02dc[0xc]; // 0x2dc public: // MNetworkEnable // MNetworkPriority "0" @@ -8899,13 +8899,13 @@ public: // MNetworkEnable uint8_t m_ubInterpolationFrame; // 0x2f5 private: - [[maybe_unused]] uint8_t __pad02f6[0x2]; // 0x2f6 + [[maybe_unused]] uint8_t __pad02f6[0x2]; // 0x2f6 public: Vector m_vPrevVPhysicsUpdatePos; // 0x2f8 // MNetworkEnable uint8_t m_iTeamNum; // 0x304 private: - [[maybe_unused]] uint8_t __pad0305[0x3]; // 0x305 + [[maybe_unused]] uint8_t __pad0305[0x3]; // 0x305 public: CUtlSymbolLarge m_iGlobalname; // 0x308 int32_t m_iSentToClients; // 0x310 @@ -8918,7 +8918,7 @@ public: int32_t m_nNextThinkTick; // 0x324 int32_t m_nSimulationTick; // 0x328 private: - [[maybe_unused]] uint8_t __pad032c[0x4]; // 0x32c + [[maybe_unused]] uint8_t __pad032c[0x4]; // 0x32c public: CEntityIOOutput m_OnKilled; // 0x330 // MNetworkEnable @@ -8931,7 +8931,7 @@ public: // MNetworkPriority "32" CNetworkVelocityVector m_vecVelocity; // 0x368 private: - [[maybe_unused]] uint8_t __pad03c8[0x8]; // 0x3c8 + [[maybe_unused]] uint8_t __pad03c8[0x8]; // 0x3c8 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -8987,11 +8987,11 @@ public: bool m_bDisableLowViolence; // 0x413 uint8_t m_nWaterType; // 0x414 private: - [[maybe_unused]] uint8_t __pad0415[0x3]; // 0x415 + [[maybe_unused]] uint8_t __pad0415[0x3]; // 0x415 public: int32_t m_iEFlags; // 0x418 private: - [[maybe_unused]] uint8_t __pad041c[0x4]; // 0x41c + [[maybe_unused]] uint8_t __pad041c[0x4]; // 0x41c public: CEntityIOOutput m_OnUser1; // 0x420 CEntityIOOutput m_OnUser2; // 0x448 @@ -9005,7 +9005,7 @@ public: bool m_bNetworkQuantizeOriginAndAngles; // 0x4d8 bool m_bLagCompensate; // 0x4d9 private: - [[maybe_unused]] uint8_t __pad04da[0x2]; // 0x4da + [[maybe_unused]] uint8_t __pad04da[0x2]; // 0x4da public: float m_flOverriddenFriction; // 0x4dc CHandle< CBaseEntity > m_pBlocker; // 0x4e0 @@ -9027,7 +9027,7 @@ public: class CServerOnlyEntity : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9035,7 +9035,7 @@ public: class CServerOnlyPointEntity : public CServerOnlyEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9043,7 +9043,7 @@ public: class CLogicalEntity : public CServerOnlyEntity { public: - // @note: no members available + // No members available }; // Alignment: 17 @@ -9071,7 +9071,7 @@ public: // MNetworkEnable bool m_bExclusive; // 0x510 private: - [[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511 + [[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511 public: // MNetworkEnable float m_MinFalloff; // 0x514 @@ -9094,12 +9094,12 @@ public: // MNetworkEnable bool m_bCheapEffect; // 0x4f4 private: - [[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5 + [[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5 public: float m_flSize; // 0x4f8 bool m_bUseHitboxes; // 0x4fc private: - [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd + [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd public: int32_t m_iNumHitboxFires; // 0x500 float m_flHitboxFireScale; // 0x504 @@ -9117,7 +9117,7 @@ class CBaseFilter : public CLogicalEntity public: bool m_bNegated; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 public: CEntityIOOutput m_OnPass; // 0x4f8 CEntityIOOutput m_OnFail; // 0x520 @@ -9130,7 +9130,7 @@ class CFilterMultiple : public CBaseFilter public: filter_t m_nFilterType; // 0x548 private: - [[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c + [[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c public: CUtlSymbolLarge m_iFilterName[10]; // 0x550 CHandle< CBaseEntity > m_hFilter[10]; // 0x5a0 @@ -9150,7 +9150,7 @@ public: class CFilterLOS : public CBaseFilter { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -9198,7 +9198,7 @@ public: float m_waterLevel; // 0x50c bool m_isDormant; // 0x510 private: - [[maybe_unused]] uint8_t __pad0511[0x7]; // 0x511 + [[maybe_unused]] uint8_t __pad0511[0x7]; // 0x511 public: CUtlVector< CHandle< CFish > > m_fishes; // 0x518 CountdownTimer m_visTimer; // 0x530 @@ -9209,7 +9209,7 @@ public: class CInfoData : public CServerOnlyEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9217,7 +9217,7 @@ public: class IServerVehicle : public IVehicle { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -9227,7 +9227,7 @@ class CLogicBranch : public CLogicalEntity public: bool m_bInValue; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 public: CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4f8 CEntityIOOutput m_OnTrue; // 0x510 @@ -9278,7 +9278,7 @@ public: CUtlStringToken m_skyboxSlotToken; // 0x580 bool m_bUseAngles; // 0x584 private: - [[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585 + [[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585 public: CSkyCamera* m_pNext; // 0x588 }; @@ -9291,7 +9291,7 @@ public: CEntityIOOutput m_OnPlay; // 0x4f0 float m_flRadius; // 0x518 private: - [[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c + [[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c public: CUtlSymbolLarge m_soundscapeName; // 0x520 int32_t m_soundscapeIndex; // 0x528 @@ -9314,7 +9314,7 @@ public: class CEnvSoundscapeTriggerable : public CEnvSoundscape { public: - // @note: no members available + // No members available }; // Alignment: 27 @@ -9343,7 +9343,7 @@ public: bool m_bSnapToGoal; // 0x549 bool m_bInterpolatePosition; // 0x54a private: - [[maybe_unused]] uint8_t __pad054b[0x1]; // 0x54b + [[maybe_unused]] uint8_t __pad054b[0x1]; // 0x54b public: Vector m_vStartPos; // 0x54c Vector m_vEndPos; // 0x558 @@ -9351,11 +9351,11 @@ public: uint64_t m_nPlayerButtons; // 0x568 bool m_bOldTakesDamage; // 0x570 private: - [[maybe_unused]] uint8_t __pad0571[0x1]; // 0x571 + [[maybe_unused]] uint8_t __pad0571[0x1]; // 0x571 public: TakeDamageFlags_t m_nOldTakeDamageFlags; // 0x572 private: - [[maybe_unused]] uint8_t __pad0574[0x4]; // 0x574 + [[maybe_unused]] uint8_t __pad0574[0x4]; // 0x574 public: CEntityIOOutput m_OnEndFollow; // 0x578 static float &Get_kflPosInterpTime(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTriggerCamera")->m_static_fields[0]->m_instance);}; @@ -9370,34 +9370,34 @@ public: CUtlVector< CPassengerRole > m_PassengerRoles; // 0x20 CBaseEntity* m_pVehicle; // 0x38 private: - [[maybe_unused]] uint8_t __pad0040[0x8]; // 0x40 + [[maybe_unused]] uint8_t __pad0040[0x8]; // 0x40 public: int32_t m_nNPCButtons; // 0x48 int32_t m_nPrevNPCButtons; // 0x4c float m_flTurnDegrees; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CUtlVector< CBaseServerVehicle::entryanim_t > m_EntryAnimations; // 0x58 CUtlVector< CBaseServerVehicle::exitanim_t > m_ExitAnimations; // 0x70 bool m_bParsedAnimations; // 0x88 bool m_bUseLegacyExitChecks; // 0x89 private: - [[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a + [[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a public: int32_t m_iCurrentExitAnim; // 0x8c Vector m_vecCurrentExitEndPoint; // 0x90 Vector m_savedViewOffset; // 0x9c CHandle< CEntityBlocker > m_hExitBlocker; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac public: vehiclesounds_t m_vehicleSounds; // 0xb0 float m_flVehicleVolume; // 0x220 int32_t m_iSoundGear; // 0x224 float m_flSpeedPercentage; // 0x228 private: - [[maybe_unused]] uint8_t __pad022c[0x14]; // 0x22c + [[maybe_unused]] uint8_t __pad022c[0x14]; // 0x22c public: sound_states m_soundState; // 0x240 float m_soundStateStartTime; // 0x244 @@ -9409,7 +9409,7 @@ public: class CNavVolumeMarkupVolume : public CNavVolume { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9417,7 +9417,7 @@ public: class CNavVolumeCalculatedVector : public CNavVolume { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -9476,7 +9476,7 @@ public: class CInfoLadderDismount : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9484,7 +9484,7 @@ public: class CGameRulesProxy : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -9495,7 +9495,7 @@ public: // MNetworkEnable bool m_bPoseValueParity; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: // MNetworkEnable // MNetworkBitCount "11" @@ -9510,7 +9510,7 @@ public: // MNetworkEnable bool m_bInterpolationWrap; // 0x4fc private: - [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd + [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd public: // MNetworkEnable // MNetworkBitCount "11" @@ -9540,7 +9540,7 @@ public: uint8_t m_chPoseIndex[4]; // 0x524 bool m_bDisablePropLookup; // 0x528 private: - [[maybe_unused]] uint8_t __pad0529[0x7]; // 0x529 + [[maybe_unused]] uint8_t __pad0529[0x7]; // 0x529 public: CUtlSymbolLarge m_iszPropName; // 0x530 CUtlSymbolLarge m_iszPoseParameterName; // 0x538 @@ -9556,12 +9556,12 @@ public: ParticleAttachment_t m_nAttachType; // 0x10c bool m_bBatchSameVolumeType; // 0x110 private: - [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 + [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 public: int32_t m_nRTEnvCP; // 0x114 int32_t m_nRTEnvCPComponent; // 0x118 private: - [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c + [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c public: CUtlString m_szModifier; // 0x120 }; @@ -9578,7 +9578,7 @@ public: float m_lastUpdate; // 0x64 bool m_allAsleep; // 0x68 private: - [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 + [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 public: Vector m_vecLastOrigin; // 0x6c float m_flLastOriginChangeTime; // 0x78 @@ -9593,19 +9593,19 @@ class CSoundOpvarSetPointBase : public CBaseEntity public: bool m_bDisabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: CEntityHandle m_hSource; // 0x4f4 private: - [[maybe_unused]] uint8_t __pad04f8[0x8]; // 0x4f8 + [[maybe_unused]] uint8_t __pad04f8[0x8]; // 0x4f8 public: CUtlSymbolLarge m_iszSourceEntityName; // 0x500 private: - [[maybe_unused]] uint8_t __pad0508[0x48]; // 0x508 + [[maybe_unused]] uint8_t __pad0508[0x48]; // 0x508 public: Vector m_vLastPosition; // 0x550 private: - [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c + [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c public: // MNetworkEnable CUtlSymbolLarge m_iszStackName; // 0x560 @@ -9628,7 +9628,7 @@ public: CEntityIOOutput m_OnExit; // 0x5a8 bool m_bAutoDisable; // 0x5d0 private: - [[maybe_unused]] uint8_t __pad05d1[0x23]; // 0x5d1 + [[maybe_unused]] uint8_t __pad05d1[0x23]; // 0x5d1 public: float m_flDistanceMin; // 0x5f4 float m_flDistanceMax; // 0x5f8 @@ -9640,7 +9640,7 @@ public: float m_flValSetOnDisable; // 0x610 bool m_bSetValueOnDisable; // 0x614 private: - [[maybe_unused]] uint8_t __pad0615[0x3]; // 0x615 + [[maybe_unused]] uint8_t __pad0615[0x3]; // 0x615 public: int32_t m_nSimulationMode; // 0x618 int32_t m_nVisibilitySamples; // 0x61c @@ -9648,7 +9648,7 @@ public: float m_flDynamicMaximumOcclusion; // 0x62c CEntityHandle m_hDynamicEntity; // 0x630 private: - [[maybe_unused]] uint8_t __pad0634[0x4]; // 0x634 + [[maybe_unused]] uint8_t __pad0634[0x4]; // 0x634 public: CUtlSymbolLarge m_iszDynamicEntityName; // 0x638 float m_flPathingDistanceNormFactor; // 0x640 @@ -9677,7 +9677,7 @@ public: class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -9713,7 +9713,7 @@ public: bool m_bActive; // 0x18 bool m_bOverrode; // 0x19 private: - [[maybe_unused]] uint8_t __pad001a[0x6]; // 0x1a + [[maybe_unused]] uint8_t __pad001a[0x6]; // 0x1a public: CAI_BehaviorBase* m_pActiveChildBehavior; // 0x20 }; @@ -9729,7 +9729,7 @@ public: CUtlSymbolLarge m_iszGraphVariableToSetOnScheduleEnd; // 0x30 CUtlSymbolLarge m_iszGraphVariableToSetOnFinishTag; // 0x38 private: - [[maybe_unused]] uint8_t __pad0040[0x20]; // 0x40 + [[maybe_unused]] uint8_t __pad0040[0x20]; // 0x40 public: LastIncomingHit_t m_LastIncomingHit; // 0x60 static CUtlSymbolLarge &Get_TASK_GRAPH_VARIABLE_SET(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fields[0]->m_instance);}; @@ -9749,7 +9749,7 @@ public: CUtlSymbolLarge m_iszGoal; // 0x500 bool m_fStartActive; // 0x508 private: - [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 + [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 public: CAI_GoalEntity::SearchType_t m_SearchType; // 0x50c CUtlSymbolLarge m_iszConceptModifiers; // 0x510 @@ -9785,7 +9785,7 @@ public: bool m_bDontDropNode; // 0x4f0 HullFlags_t m_HullForceFlags; // 0x4f1 private: - [[maybe_unused]] uint8_t __pad04fa[0x6]; // 0x4fa + [[maybe_unused]] uint8_t __pad04fa[0x6]; // 0x4fa public: HintNodeData m_NodeData; // 0x500 static int32_t &Get_m_nNodeCount(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNodeEnt")->m_static_fields[0]->m_instance);}; @@ -9804,7 +9804,7 @@ public: bool m_fStartActive; // 0x518 bool m_bIsActive; // 0x519 private: - [[maybe_unused]] uint8_t __pad051a[0x2]; // 0x51a + [[maybe_unused]] uint8_t __pad051a[0x2]; // 0x51a public: int32_t m_iPreviousDisposition; // 0x51c float m_flRadius; // 0x520 @@ -9823,7 +9823,7 @@ public: bool m_fDisabled; // 0x570 bool m_bLeaveAsleep; // 0x571 private: - [[maybe_unused]] uint8_t __pad0572[0x2]; // 0x572 + [[maybe_unused]] uint8_t __pad0572[0x2]; // 0x572 public: CHandle< CBaseEntity > m_hTarget; // 0x574 float m_flRequiredDuration; // 0x578 @@ -9832,7 +9832,7 @@ public: ThreeState_t m_fScriptStatus; // 0x584 ThreeState_t m_fActorSeePlayer; // 0x588 private: - [[maybe_unused]] uint8_t __pad058c[0x4]; // 0x58c + [[maybe_unused]] uint8_t __pad058c[0x4]; // 0x58c public: CUtlSymbolLarge m_Actor; // 0x590 float m_flPlayerActorProximity; // 0x598 @@ -9840,7 +9840,7 @@ public: float m_flPlayerActorFOV; // 0x5a4 bool m_bPlayerActorFOVTrueCone; // 0x5a8 private: - [[maybe_unused]] uint8_t __pad05a9[0x3]; // 0x5a9 + [[maybe_unused]] uint8_t __pad05a9[0x3]; // 0x5a9 public: ThreeState_t m_fPlayerActorLOS; // 0x5ac ThreeState_t m_fActorSeeTarget; // 0x5b0 @@ -9851,7 +9851,7 @@ public: float m_flPlayerTargetFOV; // 0x5cc bool m_bPlayerTargetFOVTrueCone; // 0x5d0 private: - [[maybe_unused]] uint8_t __pad05d1[0x3]; // 0x5d1 + [[maybe_unused]] uint8_t __pad05d1[0x3]; // 0x5d1 public: ThreeState_t m_fPlayerTargetLOS; // 0x5d4 ThreeState_t m_fPlayerBlockingActor; // 0x5d8 @@ -9893,7 +9893,7 @@ public: float m_flRadius; // 0x5ac bool m_bDisabled; // 0x5b0 private: - [[maybe_unused]] uint8_t __pad05b1[0x3]; // 0x5b1 + [[maybe_unused]] uint8_t __pad05b1[0x3]; // 0x5b1 public: CHandle< CBaseEntity > m_hIgnoreEntity; // 0x5b4 CUtlSymbolLarge m_iszIgnoreEnt; // 0x5b8 @@ -9986,7 +9986,7 @@ class CAI_LeadGoal : public CAI_GoalEntity public: bool m_fArrived; // 0x540 private: - [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 + [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 public: float m_flWaitDistance; // 0x544 float m_flLeadDistance; // 0x548 @@ -9994,7 +9994,7 @@ public: float m_flSuccessDistance; // 0x550 bool m_bRun; // 0x554 private: - [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 + [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: int32_t m_iRetrievePlayer; // 0x558 int32_t m_iRetrieveWaitForSpeak; // 0x55c @@ -10039,7 +10039,7 @@ public: bool m_fStrict; // 0x4f9 bool m_bMatchByNameOnly; // 0x4fa private: - [[maybe_unused]] uint8_t __pad04fb[0x1]; // 0x4fb + [[maybe_unused]] uint8_t __pad04fb[0x1]; // 0x4fb public: CAI_MoveMonitor m_SelfMoveMonitor; // 0x4fc }; @@ -10055,7 +10055,7 @@ public: bool m_fStayAtCover; // 0x541 bool m_bAbandonIfEnemyHides; // 0x542 private: - [[maybe_unused]] uint8_t __pad0543[0x1]; // 0x543 + [[maybe_unused]] uint8_t __pad0543[0x1]; // 0x543 public: AI_StandoffParams_t m_customParams; // 0x544 }; @@ -10071,7 +10071,7 @@ public: bool m_bShouldSetEnemy; // 0x501 bool m_bSwitchIdleToAlert; // 0x502 private: - [[maybe_unused]] uint8_t __pad0503[0x5]; // 0x503 + [[maybe_unused]] uint8_t __pad0503[0x5]; // 0x503 public: CUtlVector< CHandle< CAI_DefaultNPC > > m_vecReapplyToTargets; // 0x508 CUtlVector< CHandle< CBaseEntity > > m_vecTargetOverrides; // 0x520 @@ -10122,11 +10122,11 @@ public: // MNetworkEnable bool m_bPrimaryAbility; // 0x4fa private: - [[maybe_unused]] uint8_t __pad04fb[0xd]; // 0x4fb + [[maybe_unused]] uint8_t __pad04fb[0xd]; // 0x4fb public: bool m_bGenerateTargetname; // 0x508 private: - [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 + [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 public: int32_t m_iAmmoCount; // 0x50c float m_flCooldownReadyTime; // 0x510 @@ -10140,7 +10140,7 @@ public: bool m_bWasAddedByVData; // 0x52d bool m_bParticipatesInCanUseAnyAbility; // 0x52e private: - [[maybe_unused]] uint8_t __pad052f[0x1]; // 0x52f + [[maybe_unused]] uint8_t __pad052f[0x1]; // 0x52f public: // MNetworkEnable // MNetworkVarEmbeddedNotFlattened @@ -10153,7 +10153,7 @@ public: class CNPCAbilityAddModifier : public CBaseNPCAbility { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10161,7 +10161,7 @@ public: class CNPCAbilityRemoveModifier : public CBaseNPCAbility { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10169,7 +10169,7 @@ public: class CNPCAbilityBaseRanged : public CBaseNPCAbility { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10177,7 +10177,7 @@ public: class CNPCAbilityMeleeAttack : public CBaseNPCAbility { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -10273,7 +10273,7 @@ public: class CSteamPalModifierAura : public CBaseModifierAura { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10281,7 +10281,7 @@ public: class CSteamPalModifierAura_Default : public CSteamPalModifierAura { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -10293,14 +10293,14 @@ public: int32_t m_nNumIntroToiletsSpawned; // 0x4f4 CHandle< CSteamPal_Turret > m_hSpawnedTurret; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc + [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc public: CUtlSymbolLarge m_szSpawnTarget; // 0x500 CHandle< CBaseEntity > m_hSpawnTarget; // 0x508 bool m_bTakeControlOfTurretsOnSpawn; // 0x50c bool m_bTakeOverCamera; // 0x50d private: - [[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e + [[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e public: Vector m_vQueuedExplosionPos; // 0x510 }; @@ -10315,7 +10315,7 @@ public: float m_flTimePaused; // 0x4fc bool m_bAtBeginning; // 0x500 private: - [[maybe_unused]] uint8_t __pad0501[0x3]; // 0x501 + [[maybe_unused]] uint8_t __pad0501[0x3]; // 0x501 public: float m_flCurSpeedPct; // 0x504 float m_flLastScrollTime; // 0x508 @@ -10326,7 +10326,7 @@ public: int32_t m_nEditGridY; // 0x51c float m_flTimeLastEditGridMove; // 0x520 private: - [[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524 + [[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524 public: CUtlVector< CSteamPal_SequencerSequenceDef_t > m_vSequences; // 0x528 CUtlVector< CHandle< CSteamPal_BaseSingingEntity > > m_Singers; // 0x540 @@ -10336,7 +10336,7 @@ public: char m_cLastPlayerNoteInputSaved; // 0x564 bool m_bStartThinking; // 0x565 private: - [[maybe_unused]] uint8_t __pad0566[0x2]; // 0x566 + [[maybe_unused]] uint8_t __pad0566[0x2]; // 0x566 public: int32_t m_nCurrentIntroSequence; // 0x568 }; @@ -10350,7 +10350,7 @@ public: bool m_bAutoAdvanceTasks; // 0x4f9 bool m_bDebugDraw; // 0x4fa private: - [[maybe_unused]] uint8_t __pad04fb[0x5]; // 0x4fb + [[maybe_unused]] uint8_t __pad04fb[0x5]; // 0x4fb public: CUtlSymbolLarge m_strWritingSurfaceOverride; // 0x500 // MNetworkEnable @@ -10360,7 +10360,7 @@ public: // MNetworkEnable float m_flTimeStartedCurrentTask; // 0x510 private: - [[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514 + [[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514 public: // MNetworkEnable // MNetworkChangeCallback "TypedNameChanged" @@ -10368,7 +10368,7 @@ public: // MNetworkEnable bool m_bIsTaskSuccess; // 0x520 private: - [[maybe_unused]] uint8_t __pad0521[0x3]; // 0x521 + [[maybe_unused]] uint8_t __pad0521[0x3]; // 0x521 public: // MNetworkEnable float m_flLastMicLevel; // 0x524 @@ -10377,7 +10377,7 @@ public: // MNetworkEnable bool m_bIsWarmingUpMicrophone; // 0x529 private: - [[maybe_unused]] uint8_t __pad052a[0x2]; // 0x52a + [[maybe_unused]] uint8_t __pad052a[0x2]; // 0x52a public: // MNetworkEnable int32_t m_nNumFramesOfAudioDBsRecorded; // 0x52c @@ -10386,7 +10386,7 @@ public: // MNetworkEnable bool m_bIsShowingWritingSurface; // 0x531 private: - [[maybe_unused]] uint8_t __pad0532[0x2]; // 0x532 + [[maybe_unused]] uint8_t __pad0532[0x2]; // 0x532 public: // MNetworkEnable float m_flFrameRateLimitBeforeDrawing; // 0x534 @@ -10408,7 +10408,7 @@ public: // MNetworkEnable bool m_bIsLaserOn; // 0x4f4 private: - [[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5 + [[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5 public: CUtlSymbolLarge m_szTurretName; // 0x4f8 }; @@ -10428,13 +10428,13 @@ public: // MNetworkEnable int32_t m_nCurrentMuzzle; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc + [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc public: CUtlString m_strWingOutParam; // 0x500 CUtlString m_strWingAimXParam; // 0x508 CUtlString m_strWingAimYParam; // 0x510 private: - [[maybe_unused]] uint8_t __pad0518[0x3c]; // 0x518 + [[maybe_unused]] uint8_t __pad0518[0x3c]; // 0x518 public: float m_flNextAttackTime; // 0x554 float m_flCurrentWingDeploy; // 0x558 @@ -10442,7 +10442,7 @@ public: float m_flCurrentAimY; // 0x560 bool m_bSynchedWings; // 0x564 private: - [[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565 + [[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565 public: float m_flSndLastVal; // 0x568 }; @@ -10454,46 +10454,46 @@ class CSteamPalConveyorEntitySpawner : public CLogicalEntity public: bool m_bSpawnAlongConveyorOnStartup; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: float m_flProbabilityToSpawnAlongConveyor; // 0x4f4 bool m_bAutoSpawnEntities; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 + [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 public: float m_flProbabilityToAutoSpawn; // 0x4fc CSteamPalConveyorEntitySpawner::SpawnOrder_t m_eSpawnOrder; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: CUtlSymbolLarge m_szSpawnConveyorPathNodeOverride; // 0x508 CUtlString m_strSpawnConveyorPathNodeOverride; // 0x510 CUtlSymbolLarge m_szSpawnAnglesTargetOverride; // 0x518 CHandle< CBaseEntity > m_hAnglesOverrideTarget; // 0x520 private: - [[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524 + [[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524 public: CUtlSymbolLarge m_szSpawnTemplates[16]; // 0x528 CHandle< CSteamPalConveyor > m_hConveyor; // 0x5a8 private: - [[maybe_unused]] uint8_t __pad05ac[0x4]; // 0x5ac + [[maybe_unused]] uint8_t __pad05ac[0x4]; // 0x5ac public: CEntityIOOutput m_OnSpawnedAlongConveyor; // 0x5b0 CEntityIOOutput m_OnSpawnedOnStartingNode; // 0x5d8 CEntityIOOutput m_OnPassedSpawnNode; // 0x600 private: - [[maybe_unused]] uint8_t __pad0628[0x30]; // 0x628 + [[maybe_unused]] uint8_t __pad0628[0x30]; // 0x628 public: bool m_bSpawningAlongConveyor; // 0x658 private: - [[maybe_unused]] uint8_t __pad0659[0x7]; // 0x659 + [[maybe_unused]] uint8_t __pad0659[0x7]; // 0x659 public: CUtlVector< CEntityHandle > m_hSpawnedAlongConveyorEntities; // 0x660 CUtlVector< int32 > m_ValidTemplateIndexes; // 0x678 CUtlVector< int32 > m_ShuffleTemplateIndexes; // 0x690 int32_t m_nNextSequenceIndex; // 0x6a8 private: - [[maybe_unused]] uint8_t __pad06ac[0x4]; // 0x6ac + [[maybe_unused]] uint8_t __pad06ac[0x4]; // 0x6ac public: CUtlVector< CUtlString > m_LargePropTemplateNames; // 0x6b0 CUtlVector< int32 > m_LargePropTemplateIndexes; // 0x6c8 @@ -10508,20 +10508,20 @@ class CSteamPalConveyor : public CBaseEntity public: float m_flPathLength; // 0x540 private: - [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 + [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 public: CUtlSymbolLarge m_szConveyorModels; // 0x548 float m_flMoveSpeed; // 0x550 bool m_bStartOn; // 0x554 bool m_bPrecreateConveyorSegmentSpawnTargets; // 0x555 private: - [[maybe_unused]] uint8_t __pad0556[0x2]; // 0x556 + [[maybe_unused]] uint8_t __pad0556[0x2]; // 0x556 public: CUtlSymbolLarge m_szDestinationNode; // 0x558 CHandle< CSteamPalConveyorPathNode > m_hDestinationNode; // 0x560 bool m_bHasReachedDestination; // 0x564 private: - [[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565 + [[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565 public: int32_t m_nDestinationSectionIndex; // 0x568 int32_t m_nDestinationSegmentIndex; // 0x56c @@ -10531,14 +10531,14 @@ public: Vector m_vActualSegmentSize; // 0x594 CUtlVector< SteampalConveyorSection_t > m_ConveyorSections; // 0x5a0 private: - [[maybe_unused]] uint8_t __pad05b8[0x28]; // 0x5b8 + [[maybe_unused]] uint8_t __pad05b8[0x28]; // 0x5b8 public: CUtlSymbolLarge m_szConveyorEntitySpawner; // 0x5e0 CHandle< CSteamPalConveyorEntitySpawner > m_hConveyorEntitySpawner; // 0x5e8 CHandle< CSteamPalConveyorPathNode > m_hSpawnerSpawnNode; // 0x5ec float m_flLastThinkTime; // 0x5f0 private: - [[maybe_unused]] uint8_t __pad05f4[0x4]; // 0x5f4 + [[maybe_unused]] uint8_t __pad05f4[0x4]; // 0x5f4 public: CEntityIOOutput m_OnStart; // 0x5f8 CEntityIOOutput m_OnStop; // 0x620 @@ -10547,14 +10547,14 @@ public: // MNetworkEnable bool m_bMoving; // 0x698 private: - [[maybe_unused]] uint8_t __pad0699[0x3]; // 0x699 + [[maybe_unused]] uint8_t __pad0699[0x3]; // 0x699 public: // MNetworkEnable float m_flCurrentSpeed; // 0x69c // MNetworkEnable float m_flAnimationDirection; // 0x6a0 private: - [[maybe_unused]] uint8_t __pad06a4[0x4]; // 0x6a4 + [[maybe_unused]] uint8_t __pad06a4[0x4]; // 0x6a4 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseAnimating > > m_hConveyorModels; // 0x6a8 @@ -10571,7 +10571,7 @@ public: float m_flSegmentLength; // 0x4f4 float m_flPathLengthUpToNode; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc + [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc public: CUtlSymbolLarge m_szParentPathUniqueID; // 0x500 int32_t m_nPathIndex; // 0x508 @@ -10592,7 +10592,7 @@ public: // MNetworkEnable bool m_bIsOn; // 0x4f1 private: - [[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2 + [[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2 public: // MNetworkEnable float m_flSpeed; // 0x4f4 @@ -10603,7 +10603,7 @@ public: // MNetworkEnable SteamPalPaintType m_PaintType; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CSteamPal_PaintStreamPathNode > > m_hPathNodes; // 0x508 @@ -10629,7 +10629,7 @@ public: CEntityOutputTemplate< int32 > m_OnPassForward; // 0x518 CEntityOutputTemplate< int32 > m_OnPassBackward; // 0x540 private: - [[maybe_unused]] uint8_t __pad0568[0x18]; // 0x568 + [[maybe_unused]] uint8_t __pad0568[0x18]; // 0x568 public: CUtlSymbolLarge m_szParentPathUniqueID; // 0x580 int32_t m_nPathIndex; // 0x588 @@ -10655,12 +10655,12 @@ public: CEntityIOOutput m_OnReset; // 0x590 CEntityIOOutput m_OnCompletion; // 0x5b8 private: - [[maybe_unused]] uint8_t __pad05e0[0x78]; // 0x5e0 + [[maybe_unused]] uint8_t __pad05e0[0x78]; // 0x5e0 public: // MNetworkEnable bool m_bRelativeFOV; // 0x658 private: - [[maybe_unused]] uint8_t __pad0659[0x3]; // 0x659 + [[maybe_unused]] uint8_t __pad0659[0x3]; // 0x659 public: // MNetworkEnable Vector m_flFOVData; // 0x65c @@ -10678,7 +10678,7 @@ public: // MNetworkEnable bool m_bRelativeFOV; // 0x540 private: - [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 + [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 public: // MNetworkEnable float m_flFOV; // 0x544 @@ -10702,7 +10702,7 @@ class CNPCApplianceWeaponProjectiles : public CBaseNPCAbility public: ApplianceWeaponState m_eState; // 0x558 private: - [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c + [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c public: CUtlVector< NPCApplianceProjectileRuntime_t > m_vecProjectileInfo; // 0x560 }; @@ -10724,16 +10724,16 @@ public: // MNetworkEnable bool m_bLooping; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 public: // MNetworkEnable CUtlSymbolLarge m_CurveString; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad0500[0x40]; // 0x500 + [[maybe_unused]] uint8_t __pad0500[0x40]; // 0x500 public: bool m_bStartEnabled; // 0x540 private: - [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 + [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 public: // MNetworkEnable float m_flStartTime; // 0x544 @@ -10759,7 +10759,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x509 private: - [[maybe_unused]] uint8_t __pad050a[0x6]; // 0x50a + [[maybe_unused]] uint8_t __pad050a[0x6]; // 0x50a public: CUtlSymbolLarge m_szAnimTag; // 0x510 CUtlSymbolLarge m_szModelName; // 0x518 @@ -10773,7 +10773,7 @@ public: class CPointEntity : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 20 @@ -10792,7 +10792,7 @@ public: // MNetworkEnable bool m_bCustomCubemapTexture; // 0x15c0 private: - [[maybe_unused]] uint8_t __pad15c1[0x7]; // 0x15c1 + [[maybe_unused]] uint8_t __pad15c1[0x7]; // 0x15c1 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x15c8 @@ -10811,7 +10811,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x1608 private: - [[maybe_unused]] uint8_t __pad1609[0x3]; // 0x1609 + [[maybe_unused]] uint8_t __pad1609[0x3]; // 0x1609 public: // MNetworkEnable int32_t m_nHandshake; // 0x160c @@ -10824,14 +10824,14 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x161c private: - [[maybe_unused]] uint8_t __pad161d[0x3]; // 0x161d + [[maybe_unused]] uint8_t __pad161d[0x3]; // 0x161d public: // MNetworkEnable float m_flEdgeFadeDist; // 0x1620 // MNetworkEnable Vector m_vEdgeFadeDists; // 0x1624 private: - [[maybe_unused]] uint8_t __pad1630[0x11]; // 0x1630 + [[maybe_unused]] uint8_t __pad1630[0x11]; // 0x1630 public: // MNetworkEnable bool m_bEnabled; // 0x1641 @@ -10849,7 +10849,7 @@ public: // MNetworkEnable bool m_bCustomCubemapTexture; // 0x5f8 private: - [[maybe_unused]] uint8_t __pad05f9[0x3]; // 0x5f9 + [[maybe_unused]] uint8_t __pad05f9[0x3]; // 0x5f9 public: // MNetworkEnable float m_flInfluenceRadius; // 0x5fc @@ -10862,7 +10862,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x620 private: - [[maybe_unused]] uint8_t __pad0621[0x3]; // 0x621 + [[maybe_unused]] uint8_t __pad0621[0x3]; // 0x621 public: // MNetworkEnable int32_t m_nHandshake; // 0x624 @@ -10889,7 +10889,7 @@ public: // MNetworkEnable bool m_bCopyDiffuseFromDefaultCubemap; // 0x64c private: - [[maybe_unused]] uint8_t __pad064d[0xb]; // 0x64d + [[maybe_unused]] uint8_t __pad064d[0xb]; // 0x64d public: // MNetworkEnable bool m_bEnabled; // 0x658 @@ -10900,7 +10900,7 @@ public: class CEnvCubemapBox : public CEnvCubemap { public: - // @note: no members available + // No members available }; // Alignment: 18 @@ -10917,7 +10917,7 @@ public: // MNetworkEnable bool m_bHeightFogEnabled; // 0x4fc private: - [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd + [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd public: // MNetworkEnable float m_flFogHeightWidth; // 0x500 @@ -10934,7 +10934,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x515 private: - [[maybe_unused]] uint8_t __pad0516[0x2]; // 0x516 + [[maybe_unused]] uint8_t __pad0516[0x2]; // 0x516 public: // MNetworkEnable float m_flFogMaxOpacity; // 0x518 @@ -10973,7 +10973,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x14f8 private: - [[maybe_unused]] uint8_t __pad14f9[0x3]; // 0x14f9 + [[maybe_unused]] uint8_t __pad14f9[0x3]; // 0x14f9 public: // MNetworkEnable int32_t m_nHandshake; // 0x14fc @@ -10982,7 +10982,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x1504 private: - [[maybe_unused]] uint8_t __pad1505[0xc]; // 0x1505 + [[maybe_unused]] uint8_t __pad1505[0xc]; // 0x1505 public: // MNetworkEnable bool m_bEnabled; // 0x1511 @@ -11043,7 +11043,7 @@ public: // MNetworkEnable bool m_bActive; // 0x530 private: - [[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531 + [[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531 public: // MNetworkEnable float m_flStartAnisoTime; // 0x534 @@ -11070,7 +11070,7 @@ public: // MNetworkEnable bool m_bIsMaster; // 0x55a private: - [[maybe_unused]] uint8_t __pad055b[0x5]; // 0x55b + [[maybe_unused]] uint8_t __pad055b[0x5]; // 0x55b public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x560 @@ -11087,7 +11087,7 @@ public: // MNetworkEnable bool m_bActive; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: // MNetworkEnable Vector m_vBoxMins; // 0x4f4 @@ -11096,7 +11096,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x50c private: - [[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d + [[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d public: // MNetworkEnable float m_flStrength; // 0x510 @@ -11115,7 +11115,7 @@ public: fogparams_t m_fog; // 0x4f0 bool m_bUseAngles; // 0x558 private: - [[maybe_unused]] uint8_t __pad0559[0x3]; // 0x559 + [[maybe_unused]] uint8_t __pad0559[0x3]; // 0x559 public: int32_t m_iChangedVariables; // 0x55c }; @@ -11125,7 +11125,7 @@ public: class CInfoTarget : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11133,7 +11133,7 @@ public: class CInfoParticleTarget : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -11165,7 +11165,7 @@ public: bool m_bEntitiesSpawned; // 0x529 bool m_bCreateAsChildSpawnGroup; // 0x52a private: - [[maybe_unused]] uint8_t __pad052b[0x1]; // 0x52b + [[maybe_unused]] uint8_t __pad052b[0x1]; // 0x52b public: uint32_t m_hLayerSpawnGroup; // 0x52c }; @@ -11181,12 +11181,12 @@ public: float m_flBrightnessDelta; // 0x504 bool m_bPerformScreenFade; // 0x508 private: - [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 + [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 public: float m_flTargetBrightnessMultiplier; // 0x50c float m_flCurrentBrightnessMultiplier; // 0x510 private: - [[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514 + [[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514 public: CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x518 }; @@ -11205,7 +11205,7 @@ public: // MNetworkEnable Color m_FogColor; // 0x4f9 private: - [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd + [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd public: // MNetworkEnable float m_flFogStart; // 0x500 @@ -11218,14 +11218,14 @@ public: // MNetworkEnable bool m_bUseScreenAspectRatio; // 0x50d private: - [[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e + [[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e public: // MNetworkEnable float m_flAspectRatio; // 0x510 // MNetworkEnable bool m_bNoSky; // 0x514 private: - [[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515 + [[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515 public: // MNetworkEnable float m_fBrightness; // 0x518 @@ -11236,7 +11236,7 @@ public: // MNetworkEnable bool m_bDofEnabled; // 0x524 private: - [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 + [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 public: // MNetworkEnable float m_flDofNearBlurry; // 0x528 @@ -11252,7 +11252,7 @@ public: float m_DegreesPerSecond; // 0x540 bool m_bIsOn; // 0x544 private: - [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 + [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 public: CPointCamera* m_pNext; // 0x548 }; @@ -11267,7 +11267,7 @@ public: float m_flZNear; // 0x4f8 bool m_bDofEnabled; // 0x4fc private: - [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd + [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd public: float m_flDofNearBlurry; // 0x500 float m_flDofNearCrisp; // 0x504 @@ -11287,7 +11287,7 @@ public: float m_flTimeoutInterval; // 0x508 bool m_bAsynchronouslySpawnEntities; // 0x50c private: - [[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d + [[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d public: CEntityIOOutput m_pOutputOnSpawned; // 0x510 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x538 @@ -11305,7 +11305,7 @@ class CGameGibManager : public CBaseEntity public: bool m_bAllowNewGibs; // 0x510 private: - [[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511 + [[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511 public: int32_t m_iCurrentMaxPieces; // 0x514 int32_t m_iMaxPieces; // 0x518 @@ -11320,7 +11320,7 @@ public: // MNetworkEnable bool m_bDisabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 public: // MNetworkEnable CUtlSymbolLarge m_iszSoundAreaType; // 0x4f8 @@ -11408,7 +11408,7 @@ public: // MNetworkChangeCallback "OnColorChanged" Color m_clrRender; // 0x4fb private: - [[maybe_unused]] uint8_t __pad04ff[0x1]; // 0x4ff + [[maybe_unused]] uint8_t __pad04ff[0x1]; // 0x4ff public: // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" @@ -11422,7 +11422,7 @@ public: // MNetworkEnable bool m_bRenderToCubemaps; // 0x554 private: - [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 + [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: // MNetworkEnable CCollisionProperty m_Collision; // 0x558 @@ -11441,7 +11441,7 @@ public: // MNetworkEnable uint8_t m_nObjectCulling; // 0x66c private: - [[maybe_unused]] uint8_t __pad066d[0x3]; // 0x66d + [[maybe_unused]] uint8_t __pad066d[0x3]; // 0x66d public: // MNetworkEnable int32_t m_nAddDecal; // 0x670 @@ -11454,7 +11454,7 @@ public: // MNetworkEnable float m_flDecalHealHeightRate; // 0x690 private: - [[maybe_unused]] uint8_t __pad0694[0x4]; // 0x694 + [[maybe_unused]] uint8_t __pad0694[0x4]; // 0x694 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x698 @@ -11463,7 +11463,7 @@ public: // MNetworkUserGroup "Player" CNetworkViewOffsetVector m_vecViewOffset; // 0x6b0 private: - [[maybe_unused]] uint8_t __pad0710[0x8]; // 0x710 + [[maybe_unused]] uint8_t __pad0710[0x8]; // 0x710 public: // MNetworkEnable // MNetworkChangeCallback "OnLightingOriginChanged" @@ -11472,11 +11472,11 @@ public: // MNetworkChangeCallback "OnLightingOriginChanged" bool m_bFixupLightingOriginToPlayerSide; // 0x724 private: - [[maybe_unused]] uint8_t __pad0725[0x3]; // 0x725 + [[maybe_unused]] uint8_t __pad0725[0x3]; // 0x725 public: uint32_t m_nNextModelConfigSerialNumber; // 0x728 private: - [[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c + [[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c public: // MNetworkEnable CUtlVectorEmbeddedNetworkVar< ActiveModelConfig_t > m_ActiveModelConfigs; // 0x730 @@ -11487,7 +11487,7 @@ public: class CServerOnlyModelEntity : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11495,7 +11495,7 @@ public: class CModelPointEntity : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -11524,14 +11524,14 @@ public: // MNetworkEnable bool m_bFrozen; // 0x979 private: - [[maybe_unused]] uint8_t __pad097a[0x2]; // 0x97a + [[maybe_unused]] uint8_t __pad097a[0x2]; // 0x97a public: // MNetworkEnable int32_t m_nStopType; // 0x97c // MNetworkEnable bool m_bAnimateDuringGameplayPause; // 0x980 private: - [[maybe_unused]] uint8_t __pad0981[0x7]; // 0x981 + [[maybe_unused]] uint8_t __pad0981[0x7]; // 0x981 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x988 @@ -11548,7 +11548,7 @@ public: bool m_bNoSave; // 0xacc bool m_bStartActive; // 0xacd private: - [[maybe_unused]] uint8_t __pad0ace[0x2]; // 0xace + [[maybe_unused]] uint8_t __pad0ace[0x2]; // 0xace public: CUtlSymbolLarge m_iszEffectName; // 0xad0 CUtlSymbolLarge m_iszControlPointNames[64]; // 0xad8 @@ -11561,7 +11561,7 @@ class CPathParticleRope : public CBaseEntity public: bool m_bStartActive; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: float m_flMaxSimulationTime; // 0x4f4 CUtlSymbolLarge m_iszEffectName; // 0x4f8 @@ -11581,7 +11581,7 @@ public: // MNetworkChangeCallback "effectStateChanged" int32_t m_nEffectState; // 0x528 private: - [[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c + [[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x530 @@ -11613,7 +11613,7 @@ public: class CFuncWallToggle : public CFuncWall { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11621,7 +11621,7 @@ public: class CFuncVehicleClip : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11629,7 +11629,7 @@ public: class CFuncIllusionary : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -11647,7 +11647,7 @@ class CFuncInteractionLayerClip : public CBaseModelEntity public: bool m_bDisabled; // 0x778 private: - [[maybe_unused]] uint8_t __pad0779[0x7]; // 0x779 + [[maybe_unused]] uint8_t __pad0779[0x7]; // 0x779 public: CUtlSymbolLarge m_iszInteractsAs; // 0x780 CUtlSymbolLarge m_iszInteractsWith; // 0x788 @@ -11658,7 +11658,7 @@ public: class CPointClientCommand : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11666,7 +11666,7 @@ public: class CPointServerCommand : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11674,7 +11674,7 @@ public: class CPointBroadcastClientCommand : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -11763,7 +11763,7 @@ public: class CEnvFunnel : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -11773,7 +11773,7 @@ class CEnvBeverage : public CBaseEntity public: bool m_CanInDispenser; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: int32_t m_nBeverageType; // 0x4f4 }; @@ -11783,7 +11783,7 @@ public: class CPrecipitationBlocker : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -11810,7 +11810,7 @@ class CEnvMuzzleFlash : public CPointEntity public: float m_flScale; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 + [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 public: CUtlSymbolLarge m_iszParentAttachment; // 0x4f8 }; @@ -11834,13 +11834,13 @@ public: float m_flMaxBurstDelay; // 0x4fc float m_flRateOfFire; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: CUtlSymbolLarge m_iszShootSound; // 0x508 CUtlSymbolLarge m_iszTracerType; // 0x510 bool m_bDisabled; // 0x518 private: - [[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519 + [[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519 public: int32_t m_iShotsRemaining; // 0x51c int32_t m_iSpread; // 0x520 @@ -11850,7 +11850,7 @@ public: float m_flBias; // 0x540 bool m_bCollide; // 0x544 private: - [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 + [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 public: CHandle< CBaseEntity > m_hTarget; // 0x548 }; @@ -11895,7 +11895,7 @@ public: float m_flPostSpawnSpeed; // 0x52c bool m_bPostSpawnUseAngles; // 0x530 private: - [[maybe_unused]] uint8_t __pad0531[0x7]; // 0x531 + [[maybe_unused]] uint8_t __pad0531[0x7]; // 0x531 public: CUtlSymbolLarge m_iszTemplate; // 0x538 CEntityIOOutput m_pOutputOnSpawned; // 0x540 @@ -11907,7 +11907,7 @@ public: class CInfoInstructorHintTarget : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 24 @@ -11934,12 +11934,12 @@ public: bool m_bNoOffscreen; // 0x540 bool m_bForceCaption; // 0x541 private: - [[maybe_unused]] uint8_t __pad0542[0x2]; // 0x542 + [[maybe_unused]] uint8_t __pad0542[0x2]; // 0x542 public: int32_t m_iInstanceType; // 0x544 bool m_bSuppressRest; // 0x548 private: - [[maybe_unused]] uint8_t __pad0549[0x7]; // 0x549 + [[maybe_unused]] uint8_t __pad0549[0x7]; // 0x549 public: CUtlSymbolLarge m_iszBinding; // 0x550 bool m_bAllowNoDrawTarget; // 0x558 @@ -11956,13 +11956,13 @@ public: CUtlSymbolLarge m_iszHintTargetEntity; // 0x4f8 int32_t m_iTimeout; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: CUtlSymbolLarge m_iszCaption; // 0x508 CUtlSymbolLarge m_iszStartSound; // 0x510 int32_t m_iLayoutFileType; // 0x518 private: - [[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c + [[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c public: CUtlSymbolLarge m_iszCustomLayoutFile; // 0x520 int32_t m_iAttachType; // 0x528 @@ -12018,7 +12018,7 @@ public: float m_Duration; // 0x4f4 float m_HoldDuration; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc + [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc public: CEntityIOOutput m_OnBeginFade; // 0x500 }; @@ -12031,7 +12031,7 @@ public: CEntityIOOutput m_OnCreditsDone; // 0x4f0 bool m_bRolledOutroCredits; // 0x518 private: - [[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519 + [[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519 public: float m_flLogoLength; // 0x51c }; @@ -12051,7 +12051,7 @@ public: float m_currentAmp; // 0x510 Vector m_maxForce; // 0x514 private: - [[maybe_unused]] uint8_t __pad0520[0x8]; // 0x520 + [[maybe_unused]] uint8_t __pad0520[0x8]; // 0x520 public: CPhysicsShake m_shakeCallback; // 0x528 }; @@ -12084,7 +12084,7 @@ public: class CShower : public CModelPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 15 @@ -12101,7 +12101,7 @@ public: CHandle< CBaseEntity > m_hInflictor; // 0x790 int32_t m_iCustomDamageType; // 0x794 private: - [[maybe_unused]] uint8_t __pad0798[0x8]; // 0x798 + [[maybe_unused]] uint8_t __pad0798[0x8]; // 0x798 public: CUtlSymbolLarge m_iszExplosionType; // 0x7a0 CUtlSymbolLarge m_iszCustomEffectName; // 0x7a8 @@ -12167,7 +12167,7 @@ class FilterHealth : public CBaseFilter public: bool m_bAdrenalineActive; // 0x548 private: - [[maybe_unused]] uint8_t __pad0549[0x3]; // 0x549 + [[maybe_unused]] uint8_t __pad0549[0x3]; // 0x549 public: int32_t m_iHealthMin; // 0x54c int32_t m_iHealthMax; // 0x550 @@ -12183,7 +12183,7 @@ public: float m_flOuterRadius; // 0x554 int32_t m_nMaxSquadmatesPerEnemy; // 0x558 private: - [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c + [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c public: CUtlSymbolLarge m_iszPlayerName; // 0x560 }; @@ -12211,7 +12211,7 @@ public: bool m_bStartDisabled; // 0x7b1 bool m_bDidActivate; // 0x7b2 private: - [[maybe_unused]] uint8_t __pad07b3[0x5]; // 0x7b3 + [[maybe_unused]] uint8_t __pad07b3[0x5]; // 0x7b3 public: CEntityIOOutput m_OnIgnited; // 0x7b8 CEntityIOOutput m_OnExtinguished; // 0x7e0 @@ -12224,7 +12224,7 @@ class CEnvFireSource : public CBaseEntity public: bool m_bEnabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: float m_radius; // 0x4f4 float m_damage; // 0x4f8 @@ -12238,14 +12238,14 @@ public: bool m_bEnabled; // 0x4f0 bool m_bHeatAtLevel; // 0x4f1 private: - [[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2 + [[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2 public: float m_radius; // 0x4f4 float m_targetLevel; // 0x4f8 float m_targetTime; // 0x4fc float m_levelTime; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: CEntityIOOutput m_OnHeatLevelStart; // 0x508 CEntityIOOutput m_OnHeatLevelEnd; // 0x530 @@ -12290,7 +12290,7 @@ public: CEntityOutputTemplate< float32 > m_attack2axis; // 0x7a0 bool m_bForceUpdate; // 0x7c8 private: - [[maybe_unused]] uint8_t __pad07c9[0x7]; // 0x7c9 + [[maybe_unused]] uint8_t __pad07c9[0x7]; // 0x7c9 public: uint64_t m_nLastButtonState; // 0x7d0 CHandle< CBasePlayer > m_player; // 0x7d8 @@ -12303,13 +12303,13 @@ class CGameWeaponManager : public CBaseEntity public: CUtlSymbolLarge m_iszWeaponName; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f8[0x8]; // 0x4f8 + [[maybe_unused]] uint8_t __pad04f8[0x8]; // 0x4f8 public: int32_t m_iMaxPieces; // 0x500 float m_flAmmoMod; // 0x504 bool m_bExpectingWeapon; // 0x508 private: - [[maybe_unused]] uint8_t __pad0509[0x7]; // 0x509 + [[maybe_unused]] uint8_t __pad0509[0x7]; // 0x509 public: CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x510 }; @@ -12348,7 +12348,7 @@ class CLogicAchievement : public CLogicalEntity public: bool m_bDisabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 public: CUtlSymbolLarge m_iszAchievementEventID; // 0x4f8 CEntityIOOutput m_OnFired; // 0x500 @@ -12390,7 +12390,7 @@ class CLogicNavigation : public CLogicalEntity public: bool m_isOn; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 + [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 public: navproperties_t m_navProperty; // 0x4fc }; @@ -12418,61 +12418,61 @@ public: CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x748 CEntityHandle m_hSource; // 0x770 private: - [[maybe_unused]] uint8_t __pad0774[0x4]; // 0x774 + [[maybe_unused]] uint8_t __pad0774[0x4]; // 0x774 public: CUtlSymbolLarge m_iszSourceEntityName; // 0x778 float m_flDistanceMax; // 0x780 bool m_bDisabled; // 0x784 private: - [[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785 + [[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785 public: int32_t m_nMinCountAll; // 0x788 int32_t m_nMaxCountAll; // 0x78c int32_t m_nMinFactorAll; // 0x790 int32_t m_nMaxFactorAll; // 0x794 private: - [[maybe_unused]] uint8_t __pad0798[0x8]; // 0x798 + [[maybe_unused]] uint8_t __pad0798[0x8]; // 0x798 public: CUtlSymbolLarge m_iszNPCClassname_1; // 0x7a0 int32_t m_nNPCState_1; // 0x7a8 bool m_bInvertState_1; // 0x7ac private: - [[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad + [[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad public: int32_t m_nMinCount_1; // 0x7b0 int32_t m_nMaxCount_1; // 0x7b4 int32_t m_nMinFactor_1; // 0x7b8 int32_t m_nMaxFactor_1; // 0x7bc private: - [[maybe_unused]] uint8_t __pad07c0[0x4]; // 0x7c0 + [[maybe_unused]] uint8_t __pad07c0[0x4]; // 0x7c0 public: float m_flDefaultDist_1; // 0x7c4 CUtlSymbolLarge m_iszNPCClassname_2; // 0x7c8 int32_t m_nNPCState_2; // 0x7d0 bool m_bInvertState_2; // 0x7d4 private: - [[maybe_unused]] uint8_t __pad07d5[0x3]; // 0x7d5 + [[maybe_unused]] uint8_t __pad07d5[0x3]; // 0x7d5 public: int32_t m_nMinCount_2; // 0x7d8 int32_t m_nMaxCount_2; // 0x7dc int32_t m_nMinFactor_2; // 0x7e0 int32_t m_nMaxFactor_2; // 0x7e4 private: - [[maybe_unused]] uint8_t __pad07e8[0x4]; // 0x7e8 + [[maybe_unused]] uint8_t __pad07e8[0x4]; // 0x7e8 public: float m_flDefaultDist_2; // 0x7ec CUtlSymbolLarge m_iszNPCClassname_3; // 0x7f0 int32_t m_nNPCState_3; // 0x7f8 bool m_bInvertState_3; // 0x7fc private: - [[maybe_unused]] uint8_t __pad07fd[0x3]; // 0x7fd + [[maybe_unused]] uint8_t __pad07fd[0x3]; // 0x7fd public: int32_t m_nMinCount_3; // 0x800 int32_t m_nMaxCount_3; // 0x804 int32_t m_nMinFactor_3; // 0x808 int32_t m_nMaxFactor_3; // 0x80c private: - [[maybe_unused]] uint8_t __pad0810[0x4]; // 0x810 + [[maybe_unused]] uint8_t __pad0810[0x4]; // 0x810 public: float m_flDefaultDist_3; // 0x814 }; @@ -12493,7 +12493,7 @@ public: class CLogicNPCCounterOBB : public CLogicNPCCounterAABB { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -12503,7 +12503,7 @@ class CLogicPlayerProxy : public CLogicalEntity public: CHandle< CBaseEntity > m_hPlayer; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 + [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 public: CEntityIOOutput m_PlayerHasAmmo; // 0x4f8 CEntityIOOutput m_PlayerHasNoAmmo; // 0x520 @@ -12534,7 +12534,7 @@ public: class CLogicScript : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -12550,7 +12550,7 @@ public: float m_flRefireTime; // 0x570 bool m_bUpDownState; // 0x574 private: - [[maybe_unused]] uint8_t __pad0575[0x3]; // 0x575 + [[maybe_unused]] uint8_t __pad0575[0x3]; // 0x575 public: int32_t m_iUseRandomTime; // 0x578 float m_flLowerRandomBound; // 0x57c @@ -12582,7 +12582,7 @@ public: float m_flOldInValue; // 0x500 bool m_bEnabled; // 0x504 private: - [[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505 + [[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505 public: CEntityOutputTemplate< float32 > m_OutValue; // 0x508 CEntityIOOutput m_OnRoseAboveMin; // 0x530 @@ -12625,7 +12625,7 @@ public: CEntityIOOutput m_OnTrigger; // 0x5f0 int32_t m_iTotal; // 0x618 private: - [[maybe_unused]] uint8_t __pad061c[0x4]; // 0x61c + [[maybe_unused]] uint8_t __pad061c[0x4]; // 0x61c public: CUtlSymbolLarge m_globalstate; // 0x620 }; @@ -12641,7 +12641,7 @@ public: bool m_bHitMax; // 0x4f9 bool m_bDisabled; // 0x4fa private: - [[maybe_unused]] uint8_t __pad04fb[0x5]; // 0x4fb + [[maybe_unused]] uint8_t __pad04fb[0x5]; // 0x4fb public: CEntityOutputTemplate< float32 > m_OutValue; // 0x500 CEntityOutputTemplate< float32 > m_OnGetValue; // 0x528 @@ -12684,7 +12684,7 @@ class CLogicAutosave : public CLogicalEntity public: bool m_bForceNewLevelUnit; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: int32_t m_minHitPoints; // 0x4f4 int32_t m_minHitPointsToCommit; // 0x4f8 @@ -12712,7 +12712,7 @@ public: bool m_bCheckCough; // 0x4fd bool m_bThinkDangerous; // 0x4fe private: - [[maybe_unused]] uint8_t __pad04ff[0x1]; // 0x4ff + [[maybe_unused]] uint8_t __pad04ff[0x1]; // 0x4ff public: float m_flDangerousTime; // 0x500 }; @@ -12737,7 +12737,7 @@ public: CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x570 CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x588 private: - [[maybe_unused]] uint8_t __pad058c[0x4]; // 0x58c + [[maybe_unused]] uint8_t __pad058c[0x4]; // 0x58c public: CEntityIOOutput m_OnAllTrue; // 0x590 CEntityIOOutput m_OnAllFalse; // 0x5b8 @@ -12773,7 +12773,7 @@ public: class CRuleBrushEntity : public CRuleEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -12812,7 +12812,7 @@ class CMessageEntity : public CPointEntity public: int32_t m_radius; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 + [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 public: CUtlSymbolLarge m_messageText; // 0x4f8 bool m_drawText; // 0x500 @@ -12843,7 +12843,7 @@ public: CUtlSymbolLarge m_iNextKey; // 0x518 float m_flNextTime; // 0x520 private: - [[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524 + [[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524 public: CPathKeyFrame* m_pNextKey; // 0x528 CPathKeyFrame* m_pPrevKey; // 0x530 @@ -12861,7 +12861,7 @@ public: float m_flAnimEndTime; // 0x54c float m_flAverageSpeedAcrossFrame; // 0x550 private: - [[maybe_unused]] uint8_t __pad0554[0x4]; // 0x554 + [[maybe_unused]] uint8_t __pad0554[0x4]; // 0x554 public: CPathKeyFrame* m_pCurrentKeyFrame; // 0x558 CPathKeyFrame* m_pTargetKeyFrame; // 0x560 @@ -12893,7 +12893,7 @@ public: CHandle< CBaseEntity > m_attachedObject; // 0x508 bool m_wasRestored; // 0x50c private: - [[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d + [[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d public: CConstantForceController m_integrator; // 0x510 }; @@ -12926,7 +12926,7 @@ public: float m_angularAcceleration; // 0x504 float m_lastTime; // 0x508 private: - [[maybe_unused]] uint8_t __pad050c[0x14]; // 0x50c + [[maybe_unused]] uint8_t __pad050c[0x14]; // 0x50c public: CMotorController m_motor; // 0x520 }; @@ -12939,7 +12939,7 @@ public: Vector m_worldGoalAxis; // 0x4f8 Vector m_localTestAxis; // 0x504 private: - [[maybe_unused]] uint8_t __pad0510[0x8]; // 0x510 + [[maybe_unused]] uint8_t __pad0510[0x8]; // 0x510 public: CUtlSymbolLarge m_nameAttach; // 0x518 CHandle< CBaseEntity > m_attachedObject; // 0x520 @@ -12974,14 +12974,14 @@ public: bool m_bAtMinLimit; // 0x628 bool m_bAtMaxLimit; // 0x629 private: - [[maybe_unused]] uint8_t __pad062a[0x2]; // 0x62a + [[maybe_unused]] uint8_t __pad062a[0x2]; // 0x62a public: constraint_hingeparams_t m_hinge; // 0x62c float m_hingeFriction; // 0x66c float m_systemLoadScale; // 0x670 bool m_bIsAxisLocal; // 0x674 private: - [[maybe_unused]] uint8_t __pad0675[0x3]; // 0x675 + [[maybe_unused]] uint8_t __pad0675[0x3]; // 0x675 public: float m_flMinRotation; // 0x678 float m_flMaxRotation; // 0x67c @@ -12991,7 +12991,7 @@ public: float m_flAngleSpeed; // 0x68c float m_flAngleSpeedThreshold; // 0x690 private: - [[maybe_unused]] uint8_t __pad0694[0x4]; // 0x694 + [[maybe_unused]] uint8_t __pad0694[0x4]; // 0x694 public: CEntityIOOutput m_OnStartMoving; // 0x698 CEntityIOOutput m_OnStopMoving; // 0x6c0 @@ -13002,7 +13002,7 @@ public: class CPhysHingeAlias_phys_hinge_local : public CPhysHinge { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -13025,13 +13025,13 @@ public: bool m_bEnableLinearConstraint; // 0x568 bool m_bEnableAngularConstraint; // 0x569 private: - [[maybe_unused]] uint8_t __pad056a[0x2]; // 0x56a + [[maybe_unused]] uint8_t __pad056a[0x2]; // 0x56a public: float m_flMotorFrequency; // 0x56c float m_flMotorDampingRatio; // 0x570 bool m_bUseEntityPivot; // 0x574 private: - [[maybe_unused]] uint8_t __pad0575[0x3]; // 0x575 + [[maybe_unused]] uint8_t __pad0575[0x3]; // 0x575 public: ConstraintSoundInfo m_soundInfo; // 0x578 }; @@ -13128,7 +13128,7 @@ public: bool m_bAxisNotifiedY; // 0x5c9 bool m_bAxisNotifiedZ; // 0x5ca private: - [[maybe_unused]] uint8_t __pad05cb[0x1]; // 0x5cb + [[maybe_unused]] uint8_t __pad05cb[0x1]; // 0x5cb public: JointMotion_t m_nAngularMotionX; // 0x5cc JointMotion_t m_nAngularMotionY; // 0x5d0 @@ -13143,7 +13143,7 @@ public: float m_flMaxAngularImpulseY; // 0x5f4 float m_flMaxAngularImpulseZ; // 0x5f8 private: - [[maybe_unused]] uint8_t __pad05fc[0x4]; // 0x5fc + [[maybe_unused]] uint8_t __pad05fc[0x4]; // 0x5fc public: CEntityIOOutput m_NotifyForceReachedX; // 0x600 CEntityIOOutput m_NotifyForceReachedY; // 0x628 @@ -13155,7 +13155,7 @@ public: class CSplineConstraint : public CPhysConstraint { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -13167,7 +13167,7 @@ public: CHandle< CAI_BaseNPC > m_hNPC; // 0x500 CHandle< CBaseEntity > m_hEntity; // 0x504 private: - [[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508 + [[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508 public: float m_separationDuration; // 0x510 float m_cancelTime; // 0x514 @@ -13194,7 +13194,7 @@ public: float m_flDampingRatio; // 0x4fc float m_flRestLength; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: CUtlSymbolLarge m_nameAttachStart; // 0x508 CUtlSymbolLarge m_nameAttachEnd; // 0x510 @@ -13208,7 +13208,7 @@ public: class CSimplePhysicsBrush : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -13228,14 +13228,14 @@ class CPointPush : public CPointEntity public: bool m_bEnabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: float m_flMagnitude; // 0x4f4 float m_flRadius; // 0x4f8 float m_flInnerRadius; // 0x4fc float m_flConeOfInfluence; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: CUtlSymbolLarge m_iszFilterName; // 0x508 CHandle< CBaseFilter > m_hFilter; // 0x510 @@ -13246,7 +13246,7 @@ public: class CSprayCan : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -13273,12 +13273,12 @@ class CPointEntityFinder : public CBaseEntity public: CHandle< CBaseEntity > m_hEntity; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 + [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 public: CUtlSymbolLarge m_iFilterName; // 0x4f8 CHandle< CBaseFilter > m_hFilter; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: CUtlSymbolLarge m_iRefName; // 0x508 CHandle< CBaseEntity > m_hReference; // 0x510 @@ -13294,7 +13294,7 @@ public: // MNetworkEnable bool m_bDisabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: // MNetworkEnable float m_flEnableTime; // 0x4f4 @@ -13307,7 +13307,7 @@ public: class CPointHMDAnchorOverride : public CPointHMDAnchor { public: - // @note: no members available + // No members available }; // Alignment: 44 @@ -13320,7 +13320,7 @@ public: // MNetworkEnable bool m_bUpdateOnClient; // 0x4f1 private: - [[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2 + [[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2 public: // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x4f4 @@ -13339,12 +13339,12 @@ public: // MNetworkEnable bool m_bRequiresUseKey; // 0x51c private: - [[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d + [[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d public: // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x520 private: - [[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524 + [[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524 public: CUtlSymbolLarge m_iszOutputEntityName; // 0x528 CUtlSymbolLarge m_iszOutputEntity2Name; // 0x530 @@ -13369,7 +13369,7 @@ public: bool m_bEngaged; // 0x580 bool m_bFirstUpdate; // 0x581 private: - [[maybe_unused]] uint8_t __pad0582[0x2]; // 0x582 + [[maybe_unused]] uint8_t __pad0582[0x2]; // 0x582 public: float m_flPreviousValue; // 0x584 float m_flPreviousUpdateTickTime; // 0x588 @@ -13382,7 +13382,7 @@ public: CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x5b8 CUtlSymbolLarge m_iszSoundMovingLoop; // 0x5c0 private: - [[maybe_unused]] uint8_t __pad05c8[0x8]; // 0x5c8 + [[maybe_unused]] uint8_t __pad05c8[0x8]; // 0x5c8 public: CEntityOutputTemplate< float32 > m_Position; // 0x5d0 CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5f8 @@ -13407,7 +13407,7 @@ public: // MNetworkEnable bool m_bFullbright; // 0x9b9 private: - [[maybe_unused]] uint8_t __pad09ba[0x2]; // 0x9ba + [[maybe_unused]] uint8_t __pad09ba[0x2]; // 0x9ba public: // MNetworkEnable float m_flWorldUnitsPerPx; // 0x9bc @@ -13432,7 +13432,7 @@ class CPointAngleSensor : public CPointEntity public: bool m_bDisabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 public: CUtlSymbolLarge m_nLookAtName; // 0x4f8 CHandle< CBaseEntity > m_hTargetEntity; // 0x500 @@ -13442,7 +13442,7 @@ public: float m_flFacingTime; // 0x510 bool m_bFired; // 0x514 private: - [[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515 + [[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515 public: CEntityIOOutput m_OnFacingLookat; // 0x518 CEntityIOOutput m_OnNotFacingLookat; // 0x540 @@ -13457,7 +13457,7 @@ class CPointProximitySensor : public CPointEntity public: bool m_bDisabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: CHandle< CBaseEntity > m_hTargetEntity; // 0x4f4 CEntityOutputTemplate< float32 > m_Distance; // 0x4f8 @@ -13479,7 +13479,7 @@ public: Vector m_vecAxis; // 0x518 bool m_bUseHelper; // 0x524 private: - [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 + [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 public: CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x528 CEntityIOOutput m_OnLessThan; // 0x550 @@ -13498,12 +13498,12 @@ public: Vector m_vecAxis; // 0x4f4 bool m_bEnabled; // 0x500 private: - [[maybe_unused]] uint8_t __pad0501[0x3]; // 0x501 + [[maybe_unused]] uint8_t __pad0501[0x3]; // 0x501 public: float m_fPrevVelocity; // 0x504 float m_flAvgInterval; // 0x508 private: - [[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c + [[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c public: CEntityOutputTemplate< float32 > m_Velocity; // 0x510 }; @@ -13536,7 +13536,7 @@ public: class CEnableMotionFixup : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13544,7 +13544,7 @@ public: class CFuncPropRespawnZone : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -13555,7 +13555,7 @@ public: // MNetworkEnable int8_t m_iCurrentMaxRagdollCount; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: int32_t m_iMaxRagdollCount; // 0x4f4 bool m_bSaveImportant; // 0x4f8 @@ -13618,12 +13618,12 @@ public: float m_flFrameTime; // 0x574 bool m_bCancelAtNextInterrupt; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: float m_fPitch; // 0x57c bool m_bAutomated; // 0x580 private: - [[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581 + [[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581 public: int32_t m_nAutomatedAction; // 0x584 float m_flAutomationDelay; // 0x588 @@ -13637,19 +13637,19 @@ public: bool m_bInterruptedActorsScenes; // 0x599 bool m_bBreakOnNonIdle; // 0x59a private: - [[maybe_unused]] uint8_t __pad059b[0x5]; // 0x59b + [[maybe_unused]] uint8_t __pad059b[0x5]; // 0x59b public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x5a0 CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x5b8 private: - [[maybe_unused]] uint8_t __pad05d0[0x8]; // 0x5d0 + [[maybe_unused]] uint8_t __pad05d0[0x8]; // 0x5d0 public: int32_t m_nSceneFlushCounter; // 0x5d8 // MNetworkEnable uint16_t m_nSceneStringIndex; // 0x5dc private: - [[maybe_unused]] uint8_t __pad05de[0x2]; // 0x5de + [[maybe_unused]] uint8_t __pad05de[0x2]; // 0x5de public: CEntityIOOutput m_OnStart; // 0x5e0 CEntityIOOutput m_OnCompletion; // 0x608 @@ -13681,7 +13681,7 @@ public: bool m_bRestoring; // 0x934 bool m_bGenerated; // 0x935 private: - [[maybe_unused]] uint8_t __pad0936[0x2]; // 0x936 + [[maybe_unused]] uint8_t __pad0936[0x2]; // 0x936 public: CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x938 CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x950 @@ -13718,7 +13718,7 @@ public: bool m_bDisableNPCCollisions; // 0x545 bool m_bKeepAnimgraphLockedPost; // 0x546 private: - [[maybe_unused]] uint8_t __pad0547[0x1]; // 0x547 + [[maybe_unused]] uint8_t __pad0547[0x1]; // 0x547 public: float m_flRadius; // 0x548 float m_flRepeat; // 0x54c @@ -13727,12 +13727,12 @@ public: int32_t m_iDelay; // 0x558 bool m_bDelayed; // 0x55c private: - [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d + [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d public: float m_startTime; // 0x560 bool m_bWaitForBeginSequence; // 0x564 private: - [[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565 + [[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565 public: int32_t m_saved_effects; // 0x568 int32_t m_savedFlags; // 0x56c @@ -13755,12 +13755,12 @@ public: bool m_bPreventUpdateYawOnFinish; // 0x58f bool m_bEnsureOnNavmeshOnFinish; // 0x590 private: - [[maybe_unused]] uint8_t __pad0591[0x3]; // 0x591 + [[maybe_unused]] uint8_t __pad0591[0x3]; // 0x591 public: ScriptedOnDeath_t m_onDeathBehavior; // 0x594 ScriptedConflictResponse_t m_ConflictResponse; // 0x598 private: - [[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c + [[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c public: CEntityIOOutput m_OnBeginSequence; // 0x5a0 CEntityIOOutput m_OnActionStartOrLoop; // 0x5c8 @@ -13787,7 +13787,7 @@ public: int32_t m_nOpvarIndex; // 0x514 float m_flOpvarValue; // 0x518 private: - [[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c + [[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c public: CUtlSymbolLarge m_OpvarValueString; // 0x520 bool m_bSetOnSpawn; // 0x528 @@ -13804,7 +13804,7 @@ public: int32_t m_iSoundIndex; // 0x4fc float m_flDuration; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: CUtlSymbolLarge m_iszProxyEntityName; // 0x508 }; @@ -13828,22 +13828,22 @@ public: bool m_bSaveRestore; // 0x4f3 bool m_bSavedIsPlaying; // 0x4f4 private: - [[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5 + [[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5 public: float m_flSavedElapsedTime; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc + [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc public: CUtlSymbolLarge m_iszSourceEntityName; // 0x500 CUtlSymbolLarge m_iszAttachmentName; // 0x508 CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x510 CEntityIOOutput m_onSoundFinished; // 0x538 private: - [[maybe_unused]] uint8_t __pad0560[0x20]; // 0x560 + [[maybe_unused]] uint8_t __pad0560[0x20]; // 0x560 public: CUtlSymbolLarge m_iszSoundName; // 0x580 private: - [[maybe_unused]] uint8_t __pad0588[0x8]; // 0x588 + [[maybe_unused]] uint8_t __pad0588[0x8]; // 0x588 public: CEntityHandle m_hSource; // 0x590 }; @@ -13853,7 +13853,7 @@ public: class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -13892,7 +13892,7 @@ public: class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13900,7 +13900,7 @@ public: class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13908,7 +13908,7 @@ public: class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13916,7 +13916,7 @@ public: class CNullEntity : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -13932,7 +13932,7 @@ public: class CInfoLandmark : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -13953,7 +13953,7 @@ public: // MNetworkEnable bool m_bmaxColor; // 0x799 private: - [[maybe_unused]] uint8_t __pad079a[0x2]; // 0x79a + [[maybe_unused]] uint8_t __pad079a[0x2]; // 0x79a public: // MNetworkEnable // MNetworkMinValue "0" @@ -14007,7 +14007,7 @@ public: CHandle< CBaseEntity > m_hTargetEntity; // 0x4f4 int32_t m_soundPlaying; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04fc[0x14]; // 0x4fc + [[maybe_unused]] uint8_t __pad04fc[0x14]; // 0x4fc public: CUtlSymbolLarge m_startSoundName; // 0x510 CUtlSymbolLarge m_engineSoundName; // 0x518 @@ -14031,7 +14031,7 @@ public: class CHandleDummy : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14039,7 +14039,7 @@ public: class CFuncTrainControls : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -14056,7 +14056,7 @@ public: class CInfoTeleportDestination : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -14074,7 +14074,7 @@ class CAI_ChangeHintGroup : public CBaseEntity public: int32_t m_iSearchType; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 + [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 public: CUtlSymbolLarge m_strSearchName; // 0x4f8 CUtlSymbolLarge m_strNewHintGroup; // 0x500 @@ -14086,7 +14086,7 @@ public: class CLogicProximity : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14094,7 +14094,7 @@ public: class CInfoSpawnGroupLandmark : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 11 @@ -14135,7 +14135,7 @@ public: bool m_fActive; // 0x560 bool m_fLooping; // 0x561 private: - [[maybe_unused]] uint8_t __pad0562[0x6]; // 0x562 + [[maybe_unused]] uint8_t __pad0562[0x6]; // 0x562 public: CUtlSymbolLarge m_iszSound; // 0x568 CUtlSymbolLarge m_sSourceEntName; // 0x570 @@ -14154,7 +14154,7 @@ public: float m_flLip; // 0x784 bool m_bAlwaysFireBlockedOutputs; // 0x788 private: - [[maybe_unused]] uint8_t __pad0789[0x3]; // 0x789 + [[maybe_unused]] uint8_t __pad0789[0x3]; // 0x789 public: Vector m_vecPosition1; // 0x78c Vector m_vecPosition2; // 0x798 @@ -14167,7 +14167,7 @@ public: QAngle m_vecFinalAngle; // 0x7dc int32_t m_movementType; // 0x7e8 private: - [[maybe_unused]] uint8_t __pad07ec[0x4]; // 0x7ec + [[maybe_unused]] uint8_t __pad07ec[0x4]; // 0x7ec public: CUtlSymbolLarge m_sMaster; // 0x7f0 }; @@ -14181,7 +14181,7 @@ public: bool m_fStayPushed; // 0x804 bool m_fRotating; // 0x805 private: - [[maybe_unused]] uint8_t __pad0806[0x2]; // 0x806 + [[maybe_unused]] uint8_t __pad0806[0x2]; // 0x806 public: locksound_t m_ls; // 0x808 CUtlSymbolLarge m_sUseSound; // 0x828 @@ -14189,12 +14189,12 @@ public: CUtlSymbolLarge m_sUnlockedSound; // 0x838 bool m_bLocked; // 0x840 private: - [[maybe_unused]] uint8_t __pad0841[0x3]; // 0x841 + [[maybe_unused]] uint8_t __pad0841[0x3]; // 0x841 public: float m_flUseLockedTime; // 0x844 bool m_bSolidBsp; // 0x848 private: - [[maybe_unused]] uint8_t __pad0849[0x7]; // 0x849 + [[maybe_unused]] uint8_t __pad0849[0x7]; // 0x849 public: CEntityIOOutput m_OnDamaged; // 0x850 CEntityIOOutput m_OnPressed; // 0x878 @@ -14205,7 +14205,7 @@ public: CEntityHandle m_hConstraint; // 0x91c CEntityHandle m_hConstraintParent; // 0x920 private: - [[maybe_unused]] uint8_t __pad0924[0x4]; // 0x924 + [[maybe_unused]] uint8_t __pad0924[0x4]; // 0x924 public: CUtlSymbolLarge m_sGlowEntity; // 0x928 // MNetworkEnable @@ -14213,7 +14213,7 @@ public: // MNetworkEnable bool m_usable; // 0x934 private: - [[maybe_unused]] uint8_t __pad0935[0x3]; // 0x935 + [[maybe_unused]] uint8_t __pad0935[0x3]; // 0x935 public: // MNetworkEnable CUtlSymbolLarge m_szDisplayText; // 0x938 @@ -14224,7 +14224,7 @@ public: class CPhysicalButton : public CBaseButton { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14232,7 +14232,7 @@ public: class CRotButton : public CBaseButton { public: - // @note: no members available + // No members available }; // Alignment: 15 @@ -14242,7 +14242,7 @@ class CMomentaryRotButton : public CRotButton public: bool m_bDisabled; // 0x940 private: - [[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941 + [[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941 public: CEntityOutputTemplate< float32 > m_Position; // 0x948 CEntityIOOutput m_OnUnpressed; // 0x970 @@ -14256,7 +14256,7 @@ public: CUtlSymbolLarge m_sNoise; // 0xa30 bool m_bUpdateTarget; // 0xa38 private: - [[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39 + [[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39 public: int32_t m_direction; // 0xa3c float m_returnSpeed; // 0xa40 @@ -14270,7 +14270,7 @@ class CRagdollMagnet : public CPointEntity public: bool m_bDisabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: float m_radius; // 0x4f4 float m_force; // 0x4f8 @@ -14292,7 +14292,7 @@ public: FuncDoorSpawnPos_t m_eSpawnPosition; // 0x844 float m_flBlockDamage; // 0x848 private: - [[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c + [[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c public: CUtlSymbolLarge m_NoiseMoving; // 0x850 CUtlSymbolLarge m_NoiseArrived; // 0x858 @@ -14310,7 +14310,7 @@ public: CEntityIOOutput m_OnLockedUse; // 0x9b8 bool m_bLoopMoveSound; // 0x9e0 private: - [[maybe_unused]] uint8_t __pad09e1[0xb]; // 0x9e1 + [[maybe_unused]] uint8_t __pad09e1[0xb]; // 0x9e1 public: bool m_isChaining; // 0x9ec // MNetworkEnable @@ -14322,7 +14322,7 @@ public: class CEntityBlocker : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -14364,7 +14364,7 @@ public: // MNetworkEnable bool m_bAlwaysUpdate; // 0x77d private: - [[maybe_unused]] uint8_t __pad077e[0x2]; // 0x77e + [[maybe_unused]] uint8_t __pad077e[0x2]; // 0x77e public: // MNetworkEnable float m_flLightFOV; // 0x780 @@ -14379,7 +14379,7 @@ public: // MNetworkEnable bool m_bCameraSpace; // 0x788 private: - [[maybe_unused]] uint8_t __pad0789[0x3]; // 0x789 + [[maybe_unused]] uint8_t __pad0789[0x3]; // 0x789 public: // MNetworkEnable float m_flBrightnessScale; // 0x78c @@ -14394,7 +14394,7 @@ public: // MNetworkEnable bool m_bVolumetric; // 0x7a0 private: - [[maybe_unused]] uint8_t __pad07a1[0x3]; // 0x7a1 + [[maybe_unused]] uint8_t __pad07a1[0x3]; // 0x7a1 public: // MNetworkEnable float m_flNoiseStrength; // 0x7a4 @@ -14446,7 +14446,7 @@ public: int32_t m_MessageAttenuation; // 0x4fc float m_Radius; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: CUtlSymbolLarge m_sNoise; // 0x508 CEntityIOOutput m_OnShowMessage; // 0x510 @@ -14459,7 +14459,7 @@ class CEnvMicrophone : public CPointEntity public: bool m_bDisabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: CHandle< CBaseEntity > m_hMeasureTarget; // 0x4f4 int32_t m_nSoundMask; // 0x4f8 @@ -14470,16 +14470,16 @@ public: CHandle< CBaseEntity > m_hSpeaker; // 0x510 bool m_bAvoidFeedback; // 0x514 private: - [[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515 + [[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515 public: int32_t m_iSpeakerDSPPreset; // 0x518 private: - [[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c + [[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c public: CUtlSymbolLarge m_iszListenFilter; // 0x520 CHandle< CBaseFilter > m_hListenFilter; // 0x528 private: - [[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c + [[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c public: CEntityOutputTemplate< float32 > m_SoundLevel; // 0x530 CEntityIOOutput m_OnRoutedSound; // 0x558 @@ -14497,7 +14497,7 @@ public: CHandle< CBaseEntity > m_hBreaker; // 0x78c Explosions m_Explosion; // 0x790 private: - [[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794 + [[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794 public: CUtlSymbolLarge m_iszSpawnObject; // 0x798 float m_flPressureDelay; // 0x7a0 @@ -14505,7 +14505,7 @@ public: CUtlSymbolLarge m_iszPropData; // 0x7a8 float m_impactEnergyScale; // 0x7b0 private: - [[maybe_unused]] uint8_t __pad07b4[0x4]; // 0x7b4 + [[maybe_unused]] uint8_t __pad07b4[0x4]; // 0x7b4 public: CEntityIOOutput m_OnBreak; // 0x7b8 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x7e0 @@ -14535,7 +14535,7 @@ public: float m_flStartPosition; // 0x82c float m_flMoveDistance; // 0x830 private: - [[maybe_unused]] uint8_t __pad0834[0xc]; // 0x834 + [[maybe_unused]] uint8_t __pad0834[0xc]; // 0x834 public: CEntityIOOutput m_OnFullyOpen; // 0x840 CEntityIOOutput m_OnFullyClosed; // 0x868 @@ -14555,17 +14555,17 @@ public: float m_flMaxSpeed; // 0x794 float m_flBlockDamage; // 0x798 private: - [[maybe_unused]] uint8_t __pad079c[0x4]; // 0x79c + [[maybe_unused]] uint8_t __pad079c[0x4]; // 0x79c public: CUtlSymbolLarge m_NoiseRunning; // 0x7a0 bool m_bReversed; // 0x7a8 private: - [[maybe_unused]] uint8_t __pad07a9[0xb]; // 0x7a9 + [[maybe_unused]] uint8_t __pad07a9[0xb]; // 0x7a9 public: QAngle m_angStart; // 0x7b4 bool m_bStopAtStartPos; // 0x7c0 private: - [[maybe_unused]] uint8_t __pad07c1[0x3]; // 0x7c1 + [[maybe_unused]] uint8_t __pad07c1[0x3]; // 0x7c1 public: Vector m_vecClientOrigin; // 0x7c4 QAngle m_vecClientAngles; // 0x7d0 @@ -14606,7 +14606,7 @@ class CMarkupVolumeWithRef : public CMarkupVolumeTagged public: bool m_bUseRef; // 0x7b8 private: - [[maybe_unused]] uint8_t __pad07b9[0x3]; // 0x7b9 + [[maybe_unused]] uint8_t __pad07b9[0x3]; // 0x7b9 public: Vector m_vRefPos; // 0x7bc float m_flRefDot; // 0x7c8 @@ -14621,7 +14621,7 @@ public: int32_t m_iDisabled; // 0x77c bool m_bSolidBsp; // 0x780 private: - [[maybe_unused]] uint8_t __pad0781[0x7]; // 0x781 + [[maybe_unused]] uint8_t __pad0781[0x7]; // 0x781 public: CUtlSymbolLarge m_iszExcludedClass; // 0x788 bool m_bInvertExclusion; // 0x790 @@ -14658,7 +14658,7 @@ public: QAngle m_angPreferredCarryAngles; // 0x848 bool m_bNotSolidToWorld; // 0x854 private: - [[maybe_unused]] uint8_t __pad0855[0x3]; // 0x855 + [[maybe_unused]] uint8_t __pad0855[0x3]; // 0x855 public: int32_t m_iExploitableByPlayer; // 0x858 float m_flTouchOutputPerEntityDelay; // 0x85c @@ -14677,7 +14677,7 @@ class CPhysExplosion : public CPointEntity public: bool m_bExplodeOnSpawn; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: float m_flMagnitude; // 0x4f4 float m_flDamage; // 0x4f8 @@ -14687,7 +14687,7 @@ public: float m_flPushScale; // 0x50c bool m_bConvertToDebrisWhenPossible; // 0x510 private: - [[maybe_unused]] uint8_t __pad0511[0x7]; // 0x511 + [[maybe_unused]] uint8_t __pad0511[0x7]; // 0x511 public: CEntityIOOutput m_OnPushedPlayer; // 0x518 }; @@ -14710,13 +14710,13 @@ public: // MNetworkEnable uint16_t m_RopeFlags; // 0x780 private: - [[maybe_unused]] uint8_t __pad0782[0x6]; // 0x782 + [[maybe_unused]] uint8_t __pad0782[0x6]; // 0x782 public: CUtlSymbolLarge m_iNextLinkName; // 0x788 // MNetworkEnable int16_t m_Slack; // 0x790 private: - [[maybe_unused]] uint8_t __pad0792[0x2]; // 0x792 + [[maybe_unused]] uint8_t __pad0792[0x2]; // 0x792 public: // MNetworkEnable float m_Width; // 0x794 @@ -14730,7 +14730,7 @@ public: // MNetworkEnable bool m_bConstrainBetweenEndpoints; // 0x79d private: - [[maybe_unused]] uint8_t __pad079e[0x2]; // 0x79e + [[maybe_unused]] uint8_t __pad079e[0x2]; // 0x79e public: CUtlSymbolLarge m_strRopeMaterialModel; // 0x7a0 // MNetworkEnable @@ -14745,14 +14745,14 @@ public: uint8_t m_fLockedPoints; // 0x7b4 bool m_bCreatedFromMapFile; // 0x7b5 private: - [[maybe_unused]] uint8_t __pad07b6[0x2]; // 0x7b6 + [[maybe_unused]] uint8_t __pad07b6[0x2]; // 0x7b6 public: // MNetworkEnable float m_flScrollSpeed; // 0x7b8 bool m_bStartPointValid; // 0x7bc bool m_bEndPointValid; // 0x7bd private: - [[maybe_unused]] uint8_t __pad07be[0x2]; // 0x7be + [[maybe_unused]] uint8_t __pad07be[0x2]; // 0x7be public: // MNetworkEnable CHandle< CBaseEntity > m_hStartPoint; // 0x7c0 @@ -14807,7 +14807,7 @@ public: float m_maxSpeed; // 0x7bc float m_dir; // 0x7c0 private: - [[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4 + [[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4 public: CUtlSymbolLarge m_iszSoundMove; // 0x7c8 CUtlSymbolLarge m_iszSoundMovePing; // 0x7d0 @@ -14822,14 +14822,14 @@ public: TrainOrientationType_t m_eOrientationType; // 0x804 TrainVelocityType_t m_eVelocityType; // 0x808 private: - [[maybe_unused]] uint8_t __pad080c[0xc]; // 0x80c + [[maybe_unused]] uint8_t __pad080c[0xc]; // 0x80c public: CEntityIOOutput m_OnStart; // 0x818 CEntityIOOutput m_OnNext; // 0x840 CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x868 bool m_bManualSpeedChanges; // 0x890 private: - [[maybe_unused]] uint8_t __pad0891[0x3]; // 0x891 + [[maybe_unused]] uint8_t __pad0891[0x3]; // 0x891 public: float m_flDesiredSpeed; // 0x894 float m_flSpeedChangeTime; // 0x898 @@ -14837,7 +14837,7 @@ public: float m_flDecelSpeed; // 0x8a0 bool m_bAccelToSpeed; // 0x8a4 private: - [[maybe_unused]] uint8_t __pad08a5[0x3]; // 0x8a5 + [[maybe_unused]] uint8_t __pad08a5[0x3]; // 0x8a5 public: float m_flNextMPSoundTime; // 0x8a8 }; @@ -14850,12 +14850,12 @@ public: // MNetworkEnable bool m_bDisabled; // 0x7f8 private: - [[maybe_unused]] uint8_t __pad07f9[0x7]; // 0x7f9 + [[maybe_unused]] uint8_t __pad07f9[0x7]; // 0x7f9 public: CUtlSymbolLarge m_iFilterName; // 0x800 CHandle< CBaseFilter > m_hFilter; // 0x808 private: - [[maybe_unused]] uint8_t __pad080c[0x4]; // 0x80c + [[maybe_unused]] uint8_t __pad080c[0x4]; // 0x80c public: CEntityIOOutput m_OnStartTouch; // 0x810 CEntityIOOutput m_OnStartTouchAll; // 0x838 @@ -14888,7 +14888,7 @@ public: float m_flMaxVal; // 0x94c float m_flWait; // 0x950 private: - [[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954 + [[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954 public: CUtlSymbolLarge m_opvarName; // 0x958 CUtlSymbolLarge m_stackName; // 0x960 @@ -14898,7 +14898,7 @@ public: char m_stackNameChar[256]; // 0xa71 char m_operatorNameChar[256]; // 0xb71 private: - [[maybe_unused]] uint8_t __pad0c71[0x3]; // 0xc71 + [[maybe_unused]] uint8_t __pad0c71[0x3]; // 0xc71 public: Vector m_VecNormPos; // 0xc74 float m_flNormCenterSize; // 0xc80 @@ -14918,16 +14918,16 @@ public: int32_t m_damageModel; // 0x938 bool m_bNoDmgForce; // 0x93c private: - [[maybe_unused]] uint8_t __pad093d[0x3]; // 0x93d + [[maybe_unused]] uint8_t __pad093d[0x3]; // 0x93d public: Vector m_vDamageForce; // 0x940 bool m_thinkAlways; // 0x94c private: - [[maybe_unused]] uint8_t __pad094d[0x3]; // 0x94d + [[maybe_unused]] uint8_t __pad094d[0x3]; // 0x94d public: float m_hurtThinkPeriod; // 0x950 private: - [[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954 + [[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954 public: CEntityIOOutput m_OnHurt; // 0x958 CEntityIOOutput m_OnHurtPlayer; // 0x980 @@ -14939,7 +14939,7 @@ public: class CTriggerHurtGhost : public CTriggerHurt { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14947,7 +14947,7 @@ public: class CTriggerCallback : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -14958,18 +14958,18 @@ public: CUtlSymbolLarge m_iszLerpTarget; // 0x920 CHandle< CBaseEntity > m_hLerpTarget; // 0x928 private: - [[maybe_unused]] uint8_t __pad092c[0x4]; // 0x92c + [[maybe_unused]] uint8_t __pad092c[0x4]; // 0x92c public: CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x930 AttachmentHandle_t m_hLerpTargetAttachment; // 0x938 private: - [[maybe_unused]] uint8_t __pad0939[0x3]; // 0x939 + [[maybe_unused]] uint8_t __pad0939[0x3]; // 0x939 public: float m_flLerpDuration; // 0x93c bool m_bLerpRestoreMoveType; // 0x940 bool m_bSingleLerpObject; // 0x941 private: - [[maybe_unused]] uint8_t __pad0942[0x6]; // 0x942 + [[maybe_unused]] uint8_t __pad0942[0x6]; // 0x942 public: CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x948 CUtlSymbolLarge m_iszLerpEffect; // 0x960 @@ -15031,7 +15031,7 @@ public: float m_flRampTime; // 0x93c bool m_bFalloff; // 0x940 private: - [[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941 + [[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941 public: CountdownTimer m_RampTimer; // 0x948 }; @@ -15061,7 +15061,7 @@ class CFuncNavBlocker : public CBaseModelEntity public: bool m_bDisabled; // 0x778 private: - [[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779 + [[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779 public: int32_t m_nBlockedTeamNumber; // 0x77c }; @@ -15078,12 +15078,12 @@ public: bool m_bUseEntityOrientation; // 0x508 bool m_bEnabled; // 0x509 private: - [[maybe_unused]] uint8_t __pad050a[0x6]; // 0x50a + [[maybe_unused]] uint8_t __pad050a[0x6]; // 0x50a public: CUtlVectorFixedGrowable< CHandle< CAI_BaseNPC > > m_vecNpcUsers; // 0x510 Vector m_vEndpointLocal; // 0x540 private: - [[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c + [[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c public: CEntityIOOutput m_OnNavLinkStart; // 0x550 CEntityIOOutput m_OnNavLinkFinish; // 0x578 @@ -15107,7 +15107,7 @@ public: // MNetworkEnable uint8_t m_nNumBeamEnts; // 0x788 private: - [[maybe_unused]] uint8_t __pad0789[0x7]; // 0x789 + [[maybe_unused]] uint8_t __pad0789[0x7]; // 0x789 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x790 @@ -15122,7 +15122,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachIndex[10]; // 0x7d0 private: - [[maybe_unused]] uint8_t __pad07da[0x2]; // 0x7da + [[maybe_unused]] uint8_t __pad07da[0x2]; // 0x7da public: // MNetworkEnable // MNetworkBitCount "10" @@ -15169,7 +15169,7 @@ public: // MNetworkEnable bool m_bTurnedOff; // 0x800 private: - [[maybe_unused]] uint8_t __pad0801[0x3]; // 0x801 + [[maybe_unused]] uint8_t __pad0801[0x3]; // 0x801 public: // MNetworkEnable // MNetworkEncoder @@ -15187,7 +15187,7 @@ public: // MNetworkEncoder Vector m_vecLadderDir; // 0x778 private: - [[maybe_unused]] uint8_t __pad0784[0x4]; // 0x784 + [[maybe_unused]] uint8_t __pad0784[0x4]; // 0x784 public: CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x788 Vector m_vecLocalTop; // 0x7a0 @@ -15204,7 +15204,7 @@ public: bool m_bFakeLadder; // 0x7c9 bool m_bHasSlack; // 0x7ca private: - [[maybe_unused]] uint8_t __pad07cb[0x5]; // 0x7cb + [[maybe_unused]] uint8_t __pad07cb[0x5]; // 0x7cb public: CUtlSymbolLarge m_surfacePropName; // 0x7d0 CEntityIOOutput m_OnPlayerGotOnLadder; // 0x7d8 @@ -15242,7 +15242,7 @@ public: bool m_bStartBroken; // 0x84a uint8_t m_iInitialDamageType; // 0x84b private: - [[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c + [[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c public: CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x850 CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x858 @@ -15252,7 +15252,7 @@ public: CUtlVector< Vector > m_vExtraDamagePositions; // 0x888 CEntityIOOutput m_OnBroken; // 0x8a0 private: - [[maybe_unused]] uint8_t __pad08c8[0x1]; // 0x8c8 + [[maybe_unused]] uint8_t __pad08c8[0x1]; // 0x8c8 public: uint8_t m_iSurfaceType; // 0x8c9 }; @@ -15269,7 +15269,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachment; // 0x784 private: - [[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785 + [[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785 public: // MNetworkEnable // MNetworkBitCount "8" @@ -15285,7 +15285,7 @@ public: float m_flFrame; // 0x78c float m_flDieTime; // 0x790 private: - [[maybe_unused]] uint8_t __pad0794[0xc]; // 0x794 + [[maybe_unused]] uint8_t __pad0794[0xc]; // 0x794 public: // MNetworkEnable uint32_t m_nBrightness; // 0x7a0 @@ -15299,7 +15299,7 @@ public: // MNetworkEnable bool m_bWorldSpaceScale; // 0x7b0 private: - [[maybe_unused]] uint8_t __pad07b1[0x3]; // 0x7b1 + [[maybe_unused]] uint8_t __pad07b1[0x3]; // 0x7b1 public: // MNetworkEnable // MNetworkBitCount "6" @@ -15326,7 +15326,7 @@ public: class CSpriteOriented : public CSprite { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -15337,7 +15337,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x778 private: - [[maybe_unused]] uint8_t __pad0779[0x7]; // 0x779 + [[maybe_unused]] uint8_t __pad0779[0x7]; // 0x779 public: // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0x780 @@ -15380,7 +15380,7 @@ public: // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0x92a private: - [[maybe_unused]] uint8_t __pad092b[0x1]; // 0x92b + [[maybe_unused]] uint8_t __pad092b[0x1]; // 0x92b public: // MNetworkEnable float m_flWidth; // 0x92c @@ -15403,7 +15403,7 @@ public: // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0x950 private: - [[maybe_unused]] uint8_t __pad0951[0x7]; // 0x951 + [[maybe_unused]] uint8_t __pad0951[0x7]; // 0x951 public: // MNetworkEnable CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x958 @@ -15441,7 +15441,7 @@ public: class CPointHintUi : public CPointClientUIWorldPanel { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -15452,14 +15452,14 @@ public: // MNetworkEnable bool m_bDisabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: // MNetworkEnable int32_t m_nResolutionX; // 0x4f4 // MNetworkEnable int32_t m_nResolutionY; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc + [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc public: // MNetworkEnable CUtlSymbolLarge m_szLayoutFileName; // 0x500 @@ -15470,7 +15470,7 @@ public: // MNetworkEnable int32_t m_nTargetChangeCount; // 0x528 private: - [[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c + [[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c public: // MNetworkEnable CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x530 @@ -15483,7 +15483,7 @@ public: class CNodeEnt_InfoHint : public CNodeEnt { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -15491,7 +15491,7 @@ public: class CNodeEnt_InfoNodeHint : public CNodeEnt { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -15499,7 +15499,7 @@ public: class CNodeEnt_InfoNodeAir : public CNodeEnt { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -15507,7 +15507,7 @@ public: class CNodeEnt_InfoNodeAirHint : public CNodeEnt { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -15515,7 +15515,7 @@ public: class CNodeEnt_InfoNodeClimb : public CNodeEnt { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -15527,7 +15527,7 @@ public: int32_t m_iPriority; // 0x4f4 bool m_bDisabled; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 + [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 public: float m_flTimeNextAvailable; // 0x4fc float m_flMaxDist; // 0x500 @@ -15540,7 +15540,7 @@ class CAI_NetworkManager : public CPointEntity public: static CUtlVector< uint32 > &Get_m_SpawnGroupsContributingToNodeList(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_NetworkManager")->m_static_fields[0]->m_instance);}; static CUtlVector< CNodeEnt* > &Get_m_SpawningNodes(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_NetworkManager")->m_static_fields[1]->m_instance);}; - // @note: no members available + // No members available }; // Alignment: 1 @@ -15558,7 +15558,7 @@ class CInfoRemarkable : public CPointEntity public: int32_t m_iTimesRemarkedUpon; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 + [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 public: CUtlSymbolLarge m_szRemarkContext; // 0x4f8 }; @@ -15570,12 +15570,12 @@ class CNPCSpawnDestination : public CPointEntity public: float m_ReuseDelay; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 + [[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4 public: CUtlSymbolLarge m_RenameNPC; // 0x4f8 float m_TimeNextAvailable; // 0x500 private: - [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 + [[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504 public: CEntityIOOutput m_OnSpawnNPC; // 0x508 }; @@ -15595,7 +15595,7 @@ public: int16_t m_sExclusivity; // 0x50e bool m_bShouldLock; // 0x510 private: - [[maybe_unused]] uint8_t __pad0511[0x7]; // 0x511 + [[maybe_unused]] uint8_t __pad0511[0x7]; // 0x511 public: CEntityIOOutput m_OnArrival; // 0x518 CHandle< CBaseEntity > m_hLockedBy; // 0x540 @@ -15613,19 +15613,19 @@ public: bool m_bClearOnContact; // 0x52c bool m_bAllowDiversion; // 0x52d private: - [[maybe_unused]] uint8_t __pad052e[0x2]; // 0x52e + [[maybe_unused]] uint8_t __pad052e[0x2]; // 0x52e public: float m_flAllowDiversionRadius; // 0x530 bool m_bNeverTimeout; // 0x534 private: - [[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535 + [[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535 public: int32_t m_iStrictness; // 0x538 bool m_bForceCrouch; // 0x53c bool m_bIsUrgent; // 0x53d bool m_bInputForcedClear; // 0x53e private: - [[maybe_unused]] uint8_t __pad053f[0x1]; // 0x53f + [[maybe_unused]] uint8_t __pad053f[0x1]; // 0x53f public: float m_flAssaultPointTolerance; // 0x540 float m_flTimeLastUsed; // 0x544 @@ -15640,7 +15640,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: // MNetworkEnable float m_flRawInputA; // 0x4f4 @@ -15703,7 +15703,7 @@ public: float m_flVisibleRangeCheck; // 0x570 bool m_bStartDisabled; // 0x574 private: - [[maybe_unused]] uint8_t __pad0575[0x3]; // 0x575 + [[maybe_unused]] uint8_t __pad0575[0x3]; // 0x575 public: CUtlSymbolLarge m_szTargetEntityName; // 0x578 // MNetworkEnable @@ -15719,7 +15719,7 @@ public: // MNetworkChangeCallback "RenderingChanged" bool m_bEnabled; // 0x778 private: - [[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779 + [[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" @@ -15752,7 +15752,7 @@ public: // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireAnisotropy; // 0x7a0 private: - [[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4 + [[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4 public: // MNetworkEnable // MNetworkChangeCallback "StyleChanged" @@ -15761,7 +15761,7 @@ public: // MNetworkChangeCallback "RenderingChanged" float m_flLightStyleStartTime; // 0x7b0 private: - [[maybe_unused]] uint8_t __pad07b4[0x4]; // 0x7b4 + [[maybe_unused]] uint8_t __pad07b4[0x4]; // 0x7b4 public: // MNetworkEnable CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x7b8 @@ -15771,7 +15771,7 @@ public: CUtlString m_StyleRadianceVar; // 0x888 CUtlString m_StyleVar; // 0x890 private: - [[maybe_unused]] uint8_t __pad0898[0x20]; // 0x898 + [[maybe_unused]] uint8_t __pad0898[0x20]; // 0x898 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" @@ -15850,7 +15850,7 @@ public: // MNetworkChangeCallback "RenderingChanged" bool m_bPrecomputedFieldsValid; // 0x934 private: - [[maybe_unused]] uint8_t __pad0935[0x3]; // 0x935 + [[maybe_unused]] uint8_t __pad0935[0x3]; // 0x935 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" @@ -15907,13 +15907,13 @@ public: bool m_bStartNewConveyorSection; // 0x520 bool m_bSendPassOutputs; // 0x521 private: - [[maybe_unused]] uint8_t __pad0522[0x6]; // 0x522 + [[maybe_unused]] uint8_t __pad0522[0x6]; // 0x522 public: CEntityOutputTemplate< int32 > m_OnPass; // 0x528 CEntityOutputTemplate< int32 > m_OnPassForward; // 0x550 CEntityOutputTemplate< int32 > m_OnPassBackward; // 0x578 private: - [[maybe_unused]] uint8_t __pad05a0[0x18]; // 0x5a0 + [[maybe_unused]] uint8_t __pad05a0[0x18]; // 0x5a0 public: CUtlSymbolLarge m_szParentPathUniqueID; // 0x5b8 int32_t m_nPathIndex; // 0x5c0 @@ -15960,7 +15960,7 @@ public: // MNetworkEnable bool m_bPlaying; // 0x969 private: - [[maybe_unused]] uint8_t __pad096a[0x2]; // 0x96a + [[maybe_unused]] uint8_t __pad096a[0x2]; // 0x96a public: // MNetworkEnable float m_flVisibleRangeCheck; // 0x96c @@ -15975,7 +15975,7 @@ public: CUtlSymbolLarge m_postProcessName; // 0x780 CUtlSymbolLarge m_colorCorrectionName; // 0x788 private: - [[maybe_unused]] uint8_t __pad0790[0x8]; // 0x790 + [[maybe_unused]] uint8_t __pad0790[0x8]; // 0x790 public: bool m_bDisabled; // 0x798 bool m_bInFogVolumesList; // 0x799 @@ -15988,7 +15988,7 @@ class CInfoDynamicShadowHint : public CPointEntity public: bool m_bDisabled; // 0x4f0 private: - [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 + [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: float m_flRange; // 0x4f4 int32_t m_nImportance; // 0x4f8 @@ -16021,7 +16021,7 @@ public: // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColor; // 0x781 private: - [[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785 + [[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785 public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" @@ -16048,7 +16048,7 @@ public: class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2 { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -16085,7 +16085,7 @@ public: class CLightSpotEntity : public CLightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16093,7 +16093,7 @@ public: class CLightOrthoEntity : public CLightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16101,7 +16101,7 @@ public: class CLightDirectionalEntity : public CLightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16109,7 +16109,7 @@ public: class CLightEnvironmentEntity : public CLightDirectionalEntity { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -16168,7 +16168,7 @@ public: // MNetworkEnable bool m_bLoop; // 0x778 private: - [[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779 + [[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779 public: // MNetworkEnable float m_flFPS; // 0x77c @@ -16191,7 +16191,7 @@ public: class CWorld : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -16205,7 +16205,7 @@ public: // MNetworkTypeAlias "CHitboxComponent" CHitboxComponent m_CHitboxComponent; // 0x778 private: - [[maybe_unused]] uint8_t __pad0798[0x8]; // 0x798 + [[maybe_unused]] uint8_t __pad0798[0x8]; // 0x798 public: // MNetworkEnable // MNetworkChangeCallback "OnRagdollPoseChanged" @@ -16219,23 +16219,23 @@ public: // MNetworkEnable bool m_bAnimGraphUpdateEnabled; // 0x7b9 private: - [[maybe_unused]] uint8_t __pad07ba[0x2]; // 0x7ba + [[maybe_unused]] uint8_t __pad07ba[0x2]; // 0x7ba public: float m_flMaxSlopeDistance; // 0x7bc Vector m_vLastSlopeCheckPos; // 0x7c0 private: - [[maybe_unused]] uint8_t __pad07cc[0x4]; // 0x7cc + [[maybe_unused]] uint8_t __pad07cc[0x4]; // 0x7cc public: IChoreoServices* m_pChoreoServices; // 0x7d0 bool m_bAnimGraphDirty; // 0x7d8 private: - [[maybe_unused]] uint8_t __pad07d9[0x3]; // 0x7d9 + [[maybe_unused]] uint8_t __pad07d9[0x3]; // 0x7d9 public: float m_flDissolveStartTime; // 0x7dc CEntityIOOutput m_OnIgnite; // 0x7e0 CUtlVector< CUtlString >* m_pSuppressedAnimEventTags; // 0x808 private: - [[maybe_unused]] uint8_t __pad0810[0x110]; // 0x810 + [[maybe_unused]] uint8_t __pad0810[0x110]; // 0x810 public: // MNetworkEnable CBaseAnimatingEasings_t m_Easings; // 0x920 @@ -16246,7 +16246,7 @@ public: class CBaseAnimatingOverlay : public CBaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -16256,12 +16256,12 @@ class CBaseProp : public CBaseAnimating public: bool m_bModelOverrodeBlockLOS; // 0x958 private: - [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 + [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 public: int32_t m_iShapeType; // 0x95c bool m_bConformToCollisionBounds; // 0x960 private: - [[maybe_unused]] uint8_t __pad0961[0x3]; // 0x961 + [[maybe_unused]] uint8_t __pad0961[0x3]; // 0x961 public: matrix3x4_t m_mPreferredCatchTransform; // 0x964 }; @@ -16290,16 +16290,16 @@ public: float m_flPreventDamageBeforeTime; // 0xa64 bool m_bHasBreakPiecesOrCommands; // 0xa68 private: - [[maybe_unused]] uint8_t __pad0a69[0x3]; // 0xa69 + [[maybe_unused]] uint8_t __pad0a69[0x3]; // 0xa69 public: float m_explodeDamage; // 0xa6c float m_explodeRadius; // 0xa70 private: - [[maybe_unused]] uint8_t __pad0a74[0x4]; // 0xa74 + [[maybe_unused]] uint8_t __pad0a74[0x4]; // 0xa74 public: float m_explosionDelay; // 0xa78 private: - [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c + [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c public: CUtlSymbolLarge m_explosionBuildupSound; // 0xa80 CUtlSymbolLarge m_explosionCustomEffect; // 0xa88 @@ -16309,7 +16309,7 @@ public: bool m_bOriginalBlockLOS; // 0xaa0 char m_nPhysgunState; // 0xaa1 private: - [[maybe_unused]] uint8_t __pad0aa2[0x6]; // 0xaa2 + [[maybe_unused]] uint8_t __pad0aa2[0x6]; // 0xaa2 public: CEntityIOOutput m_OnPhysCannonDetach; // 0xaa8 CEntityIOOutput m_OnPhysCannonAnimatePreStarted; // 0xad0 @@ -16321,13 +16321,13 @@ public: CHandle< CBaseEntity > m_hFlareEnt; // 0xb78 bool m_bUsePuntSound; // 0xb7c private: - [[maybe_unused]] uint8_t __pad0b7d[0x3]; // 0xb7d + [[maybe_unused]] uint8_t __pad0b7d[0x3]; // 0xb7d public: CUtlSymbolLarge m_iszPuntSound; // 0xb80 // MNetworkEnable bool m_noGhostCollision; // 0xb88 private: - [[maybe_unused]] uint8_t __pad0b89[0x3]; // 0xb89 + [[maybe_unused]] uint8_t __pad0b89[0x3]; // 0xb89 public: // MNetworkEnable float m_flClothScale; // 0xb8c @@ -16353,7 +16353,7 @@ public: bool m_bIsHoldingAnimation; // 0xc73 bool m_bRandomAnimator; // 0xc74 private: - [[maybe_unused]] uint8_t __pad0c75[0x3]; // 0xc75 + [[maybe_unused]] uint8_t __pad0c75[0x3]; // 0xc75 public: float m_flNextRandAnim; // 0xc78 float m_flMinRandAnimDuration; // 0xc7c @@ -16368,7 +16368,7 @@ public: // MNetworkEnable bool m_bUseAnimGraph; // 0xc8d private: - [[maybe_unused]] uint8_t __pad0c8e[0xa]; // 0xc8e + [[maybe_unused]] uint8_t __pad0c8e[0xa]; // 0xc8e public: bool m_bCreateNavObstacle; // 0xc98 bool m_bForceNpcExclude; // 0xc99 @@ -16385,7 +16385,7 @@ public: class CDynamicPropAlias_dynamic_prop : public CDynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16393,7 +16393,7 @@ public: class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16401,7 +16401,7 @@ public: class CDynamicPropAlias_cable_dynamic : public CDynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -16412,7 +16412,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x920 private: - [[maybe_unused]] uint8_t __pad0921[0x3]; // 0x921 + [[maybe_unused]] uint8_t __pad0921[0x3]; // 0x921 public: // MNetworkEnable float m_MaxWeight; // 0x924 @@ -16420,7 +16420,7 @@ public: float m_FadeDuration; // 0x928 bool m_bStartDisabled; // 0x92c private: - [[maybe_unused]] uint8_t __pad092d[0x3]; // 0x92d + [[maybe_unused]] uint8_t __pad092d[0x3]; // 0x92d public: // MNetworkEnable float m_Weight; // 0x930 @@ -16452,7 +16452,7 @@ public: bool m_bUnderCrosshair; // 0x991 bool m_bUnstoppable; // 0x992 private: - [[maybe_unused]] uint8_t __pad0993[0x1]; // 0x993 + [[maybe_unused]] uint8_t __pad0993[0x1]; // 0x993 public: float m_flFinishedTime; // 0x994 Vector m_vecFinishOrigin; // 0x998 @@ -16461,7 +16461,7 @@ public: bool m_bPreventChangesWhileMoving; // 0x9bc bool m_bDisabled; // 0x9bd private: - [[maybe_unused]] uint8_t __pad09be[0x2]; // 0x9be + [[maybe_unused]] uint8_t __pad09be[0x2]; // 0x9be public: Vector m_vecTeleportOrigin; // 0x9c0 float m_flAbortedPlaybackAt; // 0x9cc @@ -16470,14 +16470,14 @@ public: // MNetworkEnable bool m_bActive; // 0xa20 private: - [[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21 + [[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21 public: // MNetworkEnable float m_flStartTime; // 0xa24 // MNetworkEnable float m_flStartTimeInCommentary; // 0xa28 private: - [[maybe_unused]] uint8_t __pad0a2c[0x4]; // 0xa2c + [[maybe_unused]] uint8_t __pad0a2c[0x4]; // 0xa2c public: // MNetworkEnable CUtlSymbolLarge m_iszTitle; // 0xa30 @@ -16496,7 +16496,7 @@ public: class CCommentaryViewPosition : public CSprite { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16504,7 +16504,7 @@ public: class CFuncWater : public CBaseDoor { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -16520,7 +16520,7 @@ public: class CItemSoda : public CBaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16528,7 +16528,7 @@ public: class CPrecipitation : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -16549,7 +16549,7 @@ class CEnvAirStrikeOutdoorEffect : public CBaseAnimating public: float m_flNextStateTime; // 0x958 private: - [[maybe_unused]] uint8_t __pad095c[0x4]; // 0x95c + [[maybe_unused]] uint8_t __pad095c[0x4]; // 0x95c public: CUtlSymbolLarge m_strModelGroup; // 0x960 CUtlSymbolLarge m_strSequenceName1; // 0x968 @@ -16564,7 +16564,7 @@ class CEnvBeam : public CBeam public: int32_t m_active; // 0x818 private: - [[maybe_unused]] uint8_t __pad081c[0x4]; // 0x81c + [[maybe_unused]] uint8_t __pad081c[0x4]; // 0x81c public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x820 CUtlSymbolLarge m_iszStartEntity; // 0x828 @@ -16575,7 +16575,7 @@ public: int32_t m_speed; // 0x844 float m_restrike; // 0x848 private: - [[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c + [[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c public: CUtlSymbolLarge m_iszSpriteName; // 0x850 int32_t m_frameStart; // 0x858 @@ -16584,12 +16584,12 @@ public: float m_radius; // 0x874 Touch_t m_TouchType; // 0x878 private: - [[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c + [[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c public: CUtlSymbolLarge m_iFilterName; // 0x880 CHandle< CBaseEntity > m_hFilter; // 0x888 private: - [[maybe_unused]] uint8_t __pad088c[0x4]; // 0x88c + [[maybe_unused]] uint8_t __pad088c[0x4]; // 0x88c public: CUtlSymbolLarge m_iszDecal; // 0x890 CEntityIOOutput m_OnTouchedByEntity; // 0x898 @@ -16600,7 +16600,7 @@ public: class CPushable : public CBreakable { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16608,7 +16608,7 @@ public: class CFuncLadderAlias_func_useableladder : public CFuncLadder { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -16625,7 +16625,7 @@ public: // MNetworkEnable bool m_bUseUniqueColorTarget; // 0x7a5 private: - [[maybe_unused]] uint8_t __pad07a6[0x2]; // 0x7a6 + [[maybe_unused]] uint8_t __pad07a6[0x2]; // 0x7a6 public: // MNetworkEnable CUtlString m_brushModelName; // 0x7a8 @@ -16643,7 +16643,7 @@ public: class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16651,7 +16651,7 @@ public: class CFuncWaterAnalog : public CFuncMoveLinear { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -16661,7 +16661,7 @@ class CGunTarget : public CBaseToggle public: bool m_on; // 0x7f8 private: - [[maybe_unused]] uint8_t __pad07f9[0x3]; // 0x7f9 + [[maybe_unused]] uint8_t __pad07f9[0x3]; // 0x7f9 public: CHandle< CBaseEntity > m_hTargetEnt; // 0x7fc CEntityIOOutput m_OnDeath; // 0x800 @@ -16672,7 +16672,7 @@ public: class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16680,7 +16680,7 @@ public: class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16688,7 +16688,7 @@ public: class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -16708,7 +16708,7 @@ public: class CPathCornerCrash : public CPathCorner { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -16724,7 +16724,7 @@ public: class CSimplePhysicsProp : public CBaseProp { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -16740,7 +16740,7 @@ public: class CRopeKeyframeAlias_move_rope : public CRopeKeyframe { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16748,7 +16748,7 @@ public: class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -16759,7 +16759,7 @@ public: CHandle< CBaseEntity > m_hOwner; // 0x990 bool m_bHadOwner; // 0x994 private: - [[maybe_unused]] uint8_t __pad0995[0x3]; // 0x995 + [[maybe_unused]] uint8_t __pad0995[0x3]; // 0x995 public: float m_flPostSpeakDelay; // 0x998 float m_flPreDelay; // 0x99c @@ -16774,7 +16774,7 @@ class CTriggerSoundscape : public CBaseTrigger public: CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x920 private: - [[maybe_unused]] uint8_t __pad0924[0x4]; // 0x924 + [[maybe_unused]] uint8_t __pad0924[0x4]; // 0x924 public: CUtlSymbolLarge m_SoundscapeName; // 0x928 CUtlVector< CHandle< CBasePlayer > > m_spectators; // 0x930 @@ -16785,7 +16785,7 @@ public: class CSpriteAlias_env_glow : public CSprite { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -16804,7 +16804,7 @@ public: CUtlSymbolLarge m_NoiseMoving; // 0x7f8 CUtlSymbolLarge m_NoiseArrived; // 0x800 private: - [[maybe_unused]] uint8_t __pad0808[0x8]; // 0x808 + [[maybe_unused]] uint8_t __pad0808[0x8]; // 0x808 public: float m_volume; // 0x810 float m_flTWidth; // 0x814 @@ -16836,13 +16836,13 @@ public: CHandle< CBaseEntity > m_hCurrentTarget; // 0x820 bool m_activated; // 0x824 private: - [[maybe_unused]] uint8_t __pad0825[0x3]; // 0x825 + [[maybe_unused]] uint8_t __pad0825[0x3]; // 0x825 public: CHandle< CBaseEntity > m_hEnemy; // 0x828 float m_flBlockDamage; // 0x82c float m_flNextBlockTime; // 0x830 private: - [[maybe_unused]] uint8_t __pad0834[0x4]; // 0x834 + [[maybe_unused]] uint8_t __pad0834[0x4]; // 0x834 public: CUtlSymbolLarge m_iszLastTarget; // 0x838 }; @@ -16868,7 +16868,7 @@ public: class CFuncTrackAuto : public CFuncTrackChange { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -16900,7 +16900,7 @@ public: class CTriggerOnce : public CTriggerMultiple { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -16930,7 +16930,7 @@ public: // MNetworkEnable bool m_bTestOcclusion; // 0x968 private: - [[maybe_unused]] uint8_t __pad0969[0x7]; // 0x969 + [[maybe_unused]] uint8_t __pad0969[0x7]; // 0x969 public: CEntityIOOutput m_OnTimeout; // 0x970 CEntityIOOutput m_OnStartLook; // 0x998 @@ -16946,7 +16946,7 @@ public: Vector m_vecPushDirEntitySpace; // 0x92c bool m_bTriggerOnStartTouch; // 0x938 private: - [[maybe_unused]] uint8_t __pad0939[0x3]; // 0x939 + [[maybe_unused]] uint8_t __pad0939[0x3]; // 0x939 public: float m_flAlternateTicksFix; // 0x93c float m_flPushSpeed; // 0x940 @@ -16975,7 +16975,7 @@ class CTriggerSave : public CBaseTrigger public: bool m_bForceNewLevelUnit; // 0x920 private: - [[maybe_unused]] uint8_t __pad0921[0x3]; // 0x921 + [[maybe_unused]] uint8_t __pad0921[0x3]; // 0x921 public: float m_fDangerousTimer; // 0x924 int32_t m_minHitPoints; // 0x928 @@ -16986,7 +16986,7 @@ public: class CTriggerGravity : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -16996,7 +16996,7 @@ class CTriggerProximity : public CBaseTrigger public: CHandle< CBaseEntity > m_hMeasureTarget; // 0x920 private: - [[maybe_unused]] uint8_t __pad0924[0x4]; // 0x924 + [[maybe_unused]] uint8_t __pad0924[0x4]; // 0x924 public: CUtlSymbolLarge m_iszMeasureTarget; // 0x928 float m_fRadius; // 0x930 @@ -17013,7 +17013,7 @@ public: float m_flNoise; // 0x94c float m_flViewkick; // 0x950 private: - [[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954 + [[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954 public: CEntityOutputTemplate< Vector > m_pOutputForce; // 0x958 }; @@ -17023,7 +17023,7 @@ public: class CTriggerPlayerMovement : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17031,7 +17031,7 @@ public: class CServerRagdollTrigger : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -17059,7 +17059,7 @@ public: Vector m_vecLinearForcePointAt; // 0x950 bool m_bCollapseToForcePoint; // 0x95c private: - [[maybe_unused]] uint8_t __pad095d[0x3]; // 0x95d + [[maybe_unused]] uint8_t __pad095d[0x3]; // 0x95d public: Vector m_vecLinearForcePointAtWorld; // 0x960 Vector m_vecLinearForceDirection; // 0x96c @@ -17073,7 +17073,7 @@ class CTriggerDetectBulletFire : public CBaseTrigger public: bool m_bPlayerFireOnly; // 0x920 private: - [[maybe_unused]] uint8_t __pad0921[0x7]; // 0x921 + [[maybe_unused]] uint8_t __pad0921[0x7]; // 0x921 public: CEntityIOOutput m_OnDetectedBulletFire; // 0x928 }; @@ -17111,7 +17111,7 @@ public: // MNetworkEnable bool m_blinktoggle; // 0x97c private: - [[maybe_unused]] uint8_t __pad097d[0x53]; // 0x97d + [[maybe_unused]] uint8_t __pad097d[0x53]; // 0x97d public: float m_flAllowResponsesEndTime; // 0x9d0 float m_flLastFlexAnimationTime; // 0x9d4 @@ -17126,20 +17126,20 @@ class CBasePropDoor : public CDynamicProp public: float m_flAutoReturnDelay; // 0xcc0 private: - [[maybe_unused]] uint8_t __pad0cc4[0x4]; // 0xcc4 + [[maybe_unused]] uint8_t __pad0cc4[0x4]; // 0xcc4 public: CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xcc8 int32_t m_nHardwareType; // 0xce0 bool m_bNeedsHardware; // 0xce4 private: - [[maybe_unused]] uint8_t __pad0ce5[0x3]; // 0xce5 + [[maybe_unused]] uint8_t __pad0ce5[0x3]; // 0xce5 public: // MNetworkEnable DoorState_t m_eDoorState; // 0xce8 // MNetworkEnable bool m_bLocked; // 0xcec private: - [[maybe_unused]] uint8_t __pad0ced[0x3]; // 0xced + [[maybe_unused]] uint8_t __pad0ced[0x3]; // 0xced public: // MNetworkEnable Vector m_closedPosition; // 0xcf0 @@ -17148,17 +17148,17 @@ public: CHandle< CBaseEntity > m_hBlocker; // 0xd08 bool m_bFirstBlocked; // 0xd0c private: - [[maybe_unused]] uint8_t __pad0d0d[0x3]; // 0xd0d + [[maybe_unused]] uint8_t __pad0d0d[0x3]; // 0xd0d public: locksound_t m_ls; // 0xd10 bool m_bForceClosed; // 0xd30 private: - [[maybe_unused]] uint8_t __pad0d31[0x3]; // 0xd31 + [[maybe_unused]] uint8_t __pad0d31[0x3]; // 0xd31 public: Vector m_vecLatchWorldPosition; // 0xd34 CHandle< CBaseEntity > m_hActivator; // 0xd40 private: - [[maybe_unused]] uint8_t __pad0d44[0x8]; // 0xd44 + [[maybe_unused]] uint8_t __pad0d44[0x8]; // 0xd44 public: uint32_t m_sndParamAngularSpeed; // 0xd4c CUtlSymbolLarge m_SoundMoving; // 0xd50 @@ -17176,7 +17176,7 @@ public: // MNetworkEnable CHandle< CBasePropDoor > m_hMaster; // 0xda8 private: - [[maybe_unused]] uint8_t __pad0dac[0x4]; // 0xdac + [[maybe_unused]] uint8_t __pad0dac[0x4]; // 0xdac public: CEntityIOOutput m_OnBlockedClosing; // 0xdb0 CEntityIOOutput m_OnBlockedOpening; // 0xdd8 @@ -17241,7 +17241,7 @@ public: CountdownTimer m_turnTimer; // 0x9b0 bool m_turnClockwise; // 0x9c0 private: - [[maybe_unused]] uint8_t __pad09c1[0x7]; // 0x9c1 + [[maybe_unused]] uint8_t __pad09c1[0x7]; // 0x9c1 public: CountdownTimer m_goTimer; // 0x9c8 CountdownTimer m_moveTimer; // 0x9d8 @@ -17258,7 +17258,7 @@ class CFlexCycler : public CBaseFlex public: float m_flextime; // 0x9e8 private: - [[maybe_unused]] uint8_t __pad09ec[0x4]; // 0x9ec + [[maybe_unused]] uint8_t __pad09ec[0x4]; // 0x9ec public: float m_flextarget[2048]; // 0x9f0 float m_blinktime; // 0x29f0 @@ -17281,7 +17281,7 @@ public: CUtlSymbolLarge m_poseParameterName; // 0x2a28 bool m_bDoClientSideAnimation; // 0x2a30 private: - [[maybe_unused]] uint8_t __pad2a31[0x7]; // 0x2a31 + [[maybe_unused]] uint8_t __pad2a31[0x7]; // 0x2a31 public: CUtlSymbolLarge m_layerSequence[2]; // 0x2a38 int32_t m_nLayerIndex[2]; // 0x2a48 @@ -17298,7 +17298,7 @@ public: CEntityIOOutput m_OnPlayerTouch; // 0x960 bool m_bActivateWhenAtRest; // 0x988 private: - [[maybe_unused]] uint8_t __pad0989[0x7]; // 0x989 + [[maybe_unused]] uint8_t __pad0989[0x7]; // 0x989 public: CEntityIOOutput m_OnCacheInteraction; // 0x990 CEntityIOOutput m_OnPlayerPickup; // 0x9b8 @@ -17315,27 +17315,27 @@ class CPhysicsCannister : public CBaseFlex public: Vector m_thrustOrigin; // 0x9f0 private: - [[maybe_unused]] uint8_t __pad09fc[0x4]; // 0x9fc + [[maybe_unused]] uint8_t __pad09fc[0x4]; // 0x9fc public: CThrustController m_thruster; // 0xa00 private: - [[maybe_unused]] uint8_t __pad0a28[0x8]; // 0xa28 + [[maybe_unused]] uint8_t __pad0a28[0x8]; // 0xa28 public: bool m_active; // 0xa30 private: - [[maybe_unused]] uint8_t __pad0a31[0x3]; // 0xa31 + [[maybe_unused]] uint8_t __pad0a31[0x3]; // 0xa31 public: float m_thrustDuration; // 0xa34 float m_damage; // 0xa38 float m_damageRadius; // 0xa3c float m_activateTime; // 0xa40 private: - [[maybe_unused]] uint8_t __pad0a44[0x4]; // 0xa44 + [[maybe_unused]] uint8_t __pad0a44[0x4]; // 0xa44 public: CUtlSymbolLarge m_gasSound; // 0xa48 bool m_bFired; // 0xa50 private: - [[maybe_unused]] uint8_t __pad0a51[0x7]; // 0xa51 + [[maybe_unused]] uint8_t __pad0a51[0x7]; // 0xa51 public: CEntityIOOutput m_onActivate; // 0xa58 CEntityIOOutput m_OnAwakened; // 0xa80 @@ -17352,7 +17352,7 @@ public: ragdoll_t m_ragdoll; // 0x960 bool m_bStartDisabled; // 0x998 private: - [[maybe_unused]] uint8_t __pad0999[0x7]; // 0x999 + [[maybe_unused]] uint8_t __pad0999[0x7]; // 0x999 public: // MNetworkEnable // MNetworkEncoder @@ -17367,7 +17367,7 @@ public: bool m_allAsleep; // 0x9d8 bool m_bFirstCollisionAfterLaunch; // 0x9d9 private: - [[maybe_unused]] uint8_t __pad09da[0x2]; // 0x9da + [[maybe_unused]] uint8_t __pad09da[0x2]; // 0x9da public: CHandle< CBaseEntity > m_hDamageEntity; // 0x9dc CHandle< CBaseEntity > m_hKiller; // 0x9e0 @@ -17381,13 +17381,13 @@ public: float m_flLastOriginChangeTime; // 0xa04 int32_t m_nBloodColor; // 0xa08 private: - [[maybe_unused]] uint8_t __pad0a0c[0x4]; // 0xa0c + [[maybe_unused]] uint8_t __pad0a0c[0x4]; // 0xa0c public: CUtlSymbolLarge m_strSourceClassName; // 0xa10 bool m_bHasBeenPhysgunned; // 0xa18 bool m_bShouldTeleportPhysics; // 0xa19 private: - [[maybe_unused]] uint8_t __pad0a1a[0x2]; // 0xa1a + [[maybe_unused]] uint8_t __pad0a1a[0x2]; // 0xa1a public: // MNetworkEnable // MNetworkBitCount "8" @@ -17397,14 +17397,14 @@ public: float m_flBlendWeight; // 0xa1c bool m_bDiscoverable; // 0xa20 private: - [[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21 + [[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21 public: float m_flDefaultFadeScale; // 0xa24 CUtlVector< Vector > m_ragdollMins; // 0xa28 CUtlVector< Vector > m_ragdollMaxs; // 0xa40 bool m_bShouldDeleteActivationRecord; // 0xa58 private: - [[maybe_unused]] uint8_t __pad0a59[0x5f]; // 0xa59 + [[maybe_unused]] uint8_t __pad0a59[0x5f]; // 0xa59 public: bool m_bValidatePoweredRagdollPose; // 0xab8 }; @@ -17420,13 +17420,13 @@ public: float m_forceLimit; // 0x9ac float m_torqueLimit; // 0x9b0 private: - [[maybe_unused]] uint8_t __pad09b4[0x4]; // 0x9b4 + [[maybe_unused]] uint8_t __pad09b4[0x4]; // 0x9b4 public: CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x9b8 bool m_bActive; // 0x9d0 bool m_bHasHitSomething; // 0x9d1 private: - [[maybe_unused]] uint8_t __pad09d2[0x2]; // 0x9d2 + [[maybe_unused]] uint8_t __pad09d2[0x2]; // 0x9d2 public: float m_flTotalMass; // 0x9d4 float m_flRadius; // 0x9d8 @@ -17459,7 +17459,7 @@ public: bool m_bHasBeenAwakened; // 0xccc bool m_bIsOverrideProp; // 0xccd private: - [[maybe_unused]] uint8_t __pad0cce[0x2]; // 0xcce + [[maybe_unused]] uint8_t __pad0cce[0x2]; // 0xcce public: float m_fNextCheckDisableMotionContactsTime; // 0xcd0 int32_t m_iInitialGlowState; // 0xcd4 @@ -17471,13 +17471,13 @@ public: bool m_bShouldAutoConvertBackFromDebris; // 0xce6 bool m_bMuteImpactEffects; // 0xce7 private: - [[maybe_unused]] uint8_t __pad0ce8[0x4]; // 0xce8 + [[maybe_unused]] uint8_t __pad0ce8[0x4]; // 0xce8 public: bool m_bAcceptDamageFromHeldObjects; // 0xcec // MNetworkEnable bool m_bAwake; // 0xced private: - [[maybe_unused]] uint8_t __pad0cee[0x2]; // 0xcee + [[maybe_unused]] uint8_t __pad0cee[0x2]; // 0xcee public: int32_t m_nCollisionGroupOverride; // 0xcf0 }; @@ -17487,7 +17487,7 @@ public: class CPhysicsPropOverride : public CPhysicsProp { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -17510,7 +17510,7 @@ public: CFourWheelVehiclePhysics m_VehiclePhysics; // 0x9a0 uint32_t m_nVehicleType; // 0xaf8 private: - [[maybe_unused]] uint8_t __pad0afc[0x4]; // 0xafc + [[maybe_unused]] uint8_t __pad0afc[0x4]; // 0xafc public: CUtlSymbolLarge m_vehicleScript; // 0xb00 Vector m_vecSmoothedVelocity; // 0xb08 @@ -17537,7 +17537,7 @@ public: // MNetworkEnable int16_t m_nRPM; // 0xc30 private: - [[maybe_unused]] uint8_t __pad0c32[0x2]; // 0xc32 + [[maybe_unused]] uint8_t __pad0c32[0x2]; // 0xc32 public: // MNetworkEnable float m_flThrottle; // 0xc34 @@ -17546,7 +17546,7 @@ public: // MNetworkEnable bool m_bHasBoost; // 0xc3c private: - [[maybe_unused]] uint8_t __pad0c3d[0x3]; // 0xc3d + [[maybe_unused]] uint8_t __pad0c3d[0x3]; // 0xc3d public: // MNetworkEnable // MNetworkEncoder @@ -17563,13 +17563,13 @@ public: // MNetworkEnable bool m_nScannerDisabledVehicle; // 0xc5b private: - [[maybe_unused]] uint8_t __pad0c5c[0x4]; // 0xc5c + [[maybe_unused]] uint8_t __pad0c5c[0x4]; // 0xc5c public: CHandle< CBaseEntity > m_hKeepUpright; // 0xc60 bool m_bEngineLocked; // 0xc64 bool m_bLocked; // 0xc65 private: - [[maybe_unused]] uint8_t __pad0c66[0x2]; // 0xc66 + [[maybe_unused]] uint8_t __pad0c66[0x2]; // 0xc66 public: float m_flMinimumSpeedToEnterExit; // 0xc68 // MNetworkEnable @@ -17577,7 +17577,7 @@ public: // MNetworkEnable bool m_bExitAnimOn; // 0xc6d private: - [[maybe_unused]] uint8_t __pad0c6e[0x2]; // 0xc6e + [[maybe_unused]] uint8_t __pad0c6e[0x2]; // 0xc6e public: float m_flTurnOffKeepUpright; // 0xc70 float m_flNoImpactDamageTime; // 0xc74 @@ -17588,7 +17588,7 @@ public: class CWaterBullet : public CBaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -17603,7 +17603,7 @@ public: // MNetworkEnable bool m_bIsLive; // 0xa42 private: - [[maybe_unused]] uint8_t __pad0a43[0x1]; // 0xa43 + [[maybe_unused]] uint8_t __pad0a43[0x1]; // 0xa43 public: // MNetworkEnable // MNetworkBitCount "10" @@ -17621,17 +17621,17 @@ public: // MNetworkEncodeFlags float m_flDamage; // 0xa50 private: - [[maybe_unused]] uint8_t __pad0a54[0x4]; // 0xa54 + [[maybe_unused]] uint8_t __pad0a54[0x4]; // 0xa54 public: CUtlSymbolLarge m_iszBounceSound; // 0xa58 CUtlString m_ExplosionSound; // 0xa60 private: - [[maybe_unused]] uint8_t __pad0a68[0x4]; // 0xa68 + [[maybe_unused]] uint8_t __pad0a68[0x4]; // 0xa68 public: // MNetworkEnable CHandle< CBaseEntity > m_hThrower; // 0xa6c private: - [[maybe_unused]] uint8_t __pad0a70[0x18]; // 0xa70 + [[maybe_unused]] uint8_t __pad0a70[0x18]; // 0xa70 public: float m_flNextAttack; // 0xa88 CHandle< CBaseEntity > m_hOriginalThrower; // 0xa8c @@ -17644,7 +17644,7 @@ class CShatterGlassShardPhysics : public CPhysicsProp public: bool m_bDebris; // 0xcf8 private: - [[maybe_unused]] uint8_t __pad0cf9[0x3]; // 0xcf9 + [[maybe_unused]] uint8_t __pad0cf9[0x3]; // 0xcf9 public: uint32_t m_hParentShard; // 0xcfc // MNetworkEnable @@ -17658,7 +17658,7 @@ class CNPCAbilityModel : public CBaseAnimating public: bool m_bDropped; // 0x960 private: - [[maybe_unused]] uint8_t __pad0961[0x3]; // 0x961 + [[maybe_unused]] uint8_t __pad0961[0x3]; // 0x961 public: float m_flUnlockTime; // 0x964 CHandle< CBaseEntity > m_hLocker; // 0x968 @@ -17673,7 +17673,7 @@ class CPropAnimatingBreakable : public CBaseAnimating public: int32_t m_nCurrentBreakStage; // 0x958 private: - [[maybe_unused]] uint8_t __pad095c[0x4]; // 0x95c + [[maybe_unused]] uint8_t __pad095c[0x4]; // 0x95c public: CEntityIOOutput m_OnTakeDamage; // 0x960 CEntityIOOutput m_OnFinalBreak; // 0x988 @@ -17687,13 +17687,13 @@ class CSteamPal_BaseSingingEntity : public CBaseAnimating public: char m_cCurNote; // 0x960 private: - [[maybe_unused]] uint8_t __pad0961[0x3]; // 0x961 + [[maybe_unused]] uint8_t __pad0961[0x3]; // 0x961 public: float m_flTimeNotePlayed; // 0x964 int32_t m_nSequenceTrack; // 0x968 bool m_bIsRegistered; // 0x96c private: - [[maybe_unused]] uint8_t __pad096d[0x3]; // 0x96d + [[maybe_unused]] uint8_t __pad096d[0x3]; // 0x96d public: float m_flWingLastNotePct; // 0x970 }; @@ -17714,7 +17714,7 @@ class CSteamPal_Turret : public CBaseAnimating public: AttachmentHandle_t m_hTurretLaserAttachment; // 0x958 private: - [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 + [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 public: // MNetworkEnable CHandle< CSteamPal_Turret_Wing > m_hWings[2]; // 0x95c @@ -17727,7 +17727,7 @@ public: // MNetworkEnable bool m_bGyroHintEnabled; // 0x96d private: - [[maybe_unused]] uint8_t __pad096e[0x2]; // 0x96e + [[maybe_unused]] uint8_t __pad096e[0x2]; // 0x96e public: // MNetworkEnable float m_flTotalGyroActiveTime; // 0x970 @@ -17747,7 +17747,7 @@ public: CEntityIOOutput m_OnPresentingRotationFinished; // 0xac0 Vector m_vLaserSightEnd; // 0xae8 private: - [[maybe_unused]] uint8_t __pad0af4[0x4]; // 0xaf4 + [[maybe_unused]] uint8_t __pad0af4[0x4]; // 0xaf4 public: // MNetworkEnable float m_flCurrentAimX; // 0xaf8 @@ -17758,14 +17758,14 @@ public: // MNetworkEnable bool m_bRevertFOV; // 0xb04 private: - [[maybe_unused]] uint8_t __pad0b05[0x3]; // 0xb05 + [[maybe_unused]] uint8_t __pad0b05[0x3]; // 0xb05 public: // MNetworkEnable float m_flWingDeployAmount; // 0xb08 // MNetworkEnable CHandle< CSteamPalPointCamera > m_hReturnCamera; // 0xb0c private: - [[maybe_unused]] uint8_t __pad0b10[0x400]; // 0xb10 + [[maybe_unused]] uint8_t __pad0b10[0x400]; // 0xb10 public: CHandle< CSteampal_Turret_Manager > m_hTurretManager; // 0xf10 float m_flMinAimYawLimit; // 0xf14 @@ -17784,14 +17784,14 @@ public: bool m_bShowAmmoCounter; // 0xf2d bool m_bInfiniteAmmo; // 0xf2e private: - [[maybe_unused]] uint8_t __pad0f2f[0x1]; // 0xf2f + [[maybe_unused]] uint8_t __pad0f2f[0x1]; // 0xf2f public: int32_t m_nAmmoRemaining; // 0xf30 float m_flAmmoRemaining; // 0xf34 bool m_bExploded; // 0xf38 bool m_bShouldScaleDamageForce; // 0xf39 private: - [[maybe_unused]] uint8_t __pad0f3a[0x2]; // 0xf3a + [[maybe_unused]] uint8_t __pad0f3a[0x2]; // 0xf3a public: float m_flAutoAimFactorX; // 0xf3c float m_flAutoAimFactorY; // 0xf40 @@ -17831,7 +17831,7 @@ public: // MNetworkEnable bool m_bExclusiveToilet; // 0xf75 private: - [[maybe_unused]] uint8_t __pad0f76[0x2]; // 0xf76 + [[maybe_unused]] uint8_t __pad0f76[0x2]; // 0xf76 public: // MNetworkEnable CSteamPal_Intro_Toilet::TestState_t m_nLidTestState; // 0xf78 @@ -17860,7 +17860,7 @@ public: // MNetworkEnable CHandle< CSteamPal_ToiletTestPanel > m_hTestPanel; // 0xfa8 private: - [[maybe_unused]] uint8_t __pad0fac[0x4]; // 0xfac + [[maybe_unused]] uint8_t __pad0fac[0x4]; // 0xfac public: CEntityIOOutput m_OnTestFailed; // 0xfb0 CEntityIOOutput m_OnTestsPassed; // 0xfd8 @@ -17931,7 +17931,7 @@ public: // MNetworkEnable int32_t m_nCounterValue; // 0xd54 private: - [[maybe_unused]] uint8_t __pad0d58[0x60]; // 0xd58 + [[maybe_unused]] uint8_t __pad0d58[0x60]; // 0xd58 public: CEntityIOOutput m_OnTestLidPassed; // 0xdb8 CEntityIOOutput m_OnTestCisternPassed; // 0xde0 @@ -17952,7 +17952,7 @@ class CSteamPal_Toilet : public CBaseAnimating public: AttachmentHandle_t m_hToiletBidetAttachment; // 0x958 private: - [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 + [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 public: CEntityHandle m_hSeatHinge; // 0x95c CEntityHandle m_hSeatCoverHinge; // 0x960 @@ -17966,12 +17966,12 @@ class CSteamPal_Ultra_Toilet_Rocket : public CBaseAnimating public: AttachmentHandle_t m_nTrailAttachment; // 0x958 private: - [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 + [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 public: ParticleIndex_t m_nTrailFX; // 0x95c Vector m_vPrevPos; // 0x960 private: - [[maybe_unused]] uint8_t __pad096c[0x24]; // 0x96c + [[maybe_unused]] uint8_t __pad096c[0x24]; // 0x96c public: CHandle< CSteamPal_Ultra_Toilet_Attachment > m_hUltraAttachment; // 0x990 bool m_bIsLastRocket; // 0x994 @@ -17995,29 +17995,29 @@ public: int32_t m_nRightIgnitedRocket; // 0xae4 bool m_bLauncherIsBroken; // 0xae8 private: - [[maybe_unused]] uint8_t __pad0ae9[0x3]; // 0xae9 + [[maybe_unused]] uint8_t __pad0ae9[0x3]; // 0xae9 public: CHandle< CPhysicsProp > m_hRotateRocketModel; // 0xaec bool m_bMinigunShooting; // 0xaf0 bool m_bMinigunWindingUp; // 0xaf1 private: - [[maybe_unused]] uint8_t __pad0af2[0x26]; // 0xaf2 + [[maybe_unused]] uint8_t __pad0af2[0x26]; // 0xaf2 public: AttachmentHandle_t m_nSMGHingeAttachment; // 0xb18 private: - [[maybe_unused]] uint8_t __pad0b19[0xf]; // 0xb19 + [[maybe_unused]] uint8_t __pad0b19[0xf]; // 0xb19 public: AttachmentHandle_t m_nRadarHingeAttachment; // 0xb28 AttachmentHandle_t m_nRadarSpinAttachment; // 0xb29 AttachmentHandle_t m_nRadarMuzzleAttachment; // 0xb2a private: - [[maybe_unused]] uint8_t __pad0b2b[0x1]; // 0xb2b + [[maybe_unused]] uint8_t __pad0b2b[0x1]; // 0xb2b public: float m_flRadarPitch; // 0xb2c bool m_bUltraHidden; // 0xb30 bool m_bReadyToControl; // 0xb31 private: - [[maybe_unused]] uint8_t __pad0b32[0x2]; // 0xb32 + [[maybe_unused]] uint8_t __pad0b32[0x2]; // 0xb32 public: int32_t m_nCurrentExplodeStage; // 0xb34 }; @@ -18040,7 +18040,7 @@ public: class CSteamPal_Trackball : public CBaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18048,7 +18048,7 @@ public: class CSteamPal_TouchScreen : public CBaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 20 @@ -18059,7 +18059,7 @@ public: // MNetworkEnable bool m_bInputEnabled; // 0x958 private: - [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 + [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 public: float m_flStickDeployAmount; // 0x95c float m_flStickDeployVelocity; // 0x960 @@ -18067,7 +18067,7 @@ public: bool m_bDiscoveryModeComplete; // 0x968 bool m_bDeskHidden; // 0x969 private: - [[maybe_unused]] uint8_t __pad096a[0x2ce]; // 0x96a + [[maybe_unused]] uint8_t __pad096a[0x2ce]; // 0x96a public: CEntityIOOutput m_OnAButton; // 0xc38 CEntityIOOutput m_OnBButton; // 0xc60 @@ -18094,11 +18094,11 @@ public: CUtlSymbolLarge m_iszAscentSoundName; // 0xd00 CUtlSymbolLarge m_iszGallerySoundName; // 0xd08 private: - [[maybe_unused]] uint8_t __pad0d10[0x8]; // 0xd10 + [[maybe_unused]] uint8_t __pad0d10[0x8]; // 0xd10 public: bool m_bAlwaysAnimate; // 0xd18 private: - [[maybe_unused]] uint8_t __pad0d19[0x3]; // 0xd19 + [[maybe_unused]] uint8_t __pad0d19[0x3]; // 0xd19 public: SteamPalPaintType m_PaintType; // 0xd1c // MNetworkEnable @@ -18131,7 +18131,7 @@ class CSteamPal_Projectile_Tag_Dart : public CBaseAnimating public: bool m_bLaunched; // 0x958 private: - [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 + [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 public: ParticleIndex_t m_nAttachedParticle; // 0x95c Vector m_vTouchPos; // 0x960 @@ -18143,7 +18143,7 @@ public: class CNPCApplianceProjectile : public CPhysicsProp { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -18184,13 +18184,13 @@ public: // MNetworkEnable bool m_bCreateChildSideChild; // 0xce1 private: - [[maybe_unused]] uint8_t __pad0ce2[0x2]; // 0xce2 + [[maybe_unused]] uint8_t __pad0ce2[0x2]; // 0xce2 public: // MNetworkEnable CUtlStringToken m_alternateAttachName; // 0xce4 CHandle< CBaseEntity > m_hAlternateParent; // 0xce8 private: - [[maybe_unused]] uint8_t __pad0cec[0x4]; // 0xcec + [[maybe_unused]] uint8_t __pad0cec[0x4]; // 0xcec public: CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xcf0 CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xcf8 @@ -18208,7 +18208,7 @@ public: class CDevtestHierarchyChild : public CDynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18216,7 +18216,7 @@ public: class CDevtestHierarchy2 : public CBaseAnimating { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -18228,7 +18228,7 @@ public: WeaponState_t m_iState; // 0x958 bool m_bRemoveable; // 0x95c private: - [[maybe_unused]] uint8_t __pad095d[0x3]; // 0x95d + [[maybe_unused]] uint8_t __pad095d[0x3]; // 0x95d public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" @@ -18255,7 +18255,7 @@ public: class CBaseFlexAlias_funCBaseFlex : public CBaseFlex { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18263,7 +18263,7 @@ public: class CGenericFlexCyclerAlias_cycler : public CGenericFlexCycler { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -18280,7 +18280,7 @@ public: class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -18300,7 +18300,7 @@ public: Vector m_attachmentPointRagdollSpace; // 0xb0c bool m_bShouldDetach; // 0xb18 private: - [[maybe_unused]] uint8_t __pad0b19[0xf]; // 0xb19 + [[maybe_unused]] uint8_t __pad0b19[0xf]; // 0xb19 public: bool m_bShouldDeleteAttachedActivationRecord; // 0xb28 }; @@ -18336,7 +18336,7 @@ public: bool m_bBreakable; // 0xfd0 bool m_isAbleToCloseAreaPortals; // 0xfd1 private: - [[maybe_unused]] uint8_t __pad0fd2[0x2]; // 0xfd2 + [[maybe_unused]] uint8_t __pad0fd2[0x2]; // 0xfd2 public: int32_t m_currentDamageState; // 0xfd4 CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xfd8 @@ -18349,7 +18349,7 @@ class CBaseCombatCharacter : public CBaseFlex public: bool m_bForceServerRagdoll; // 0x9e8 private: - [[maybe_unused]] uint8_t __pad09e9[0x3]; // 0x9e9 + [[maybe_unused]] uint8_t __pad09e9[0x3]; // 0x9e9 public: // MNetworkEnable float m_flFieldOfView; // 0x9ec @@ -18357,17 +18357,17 @@ public: HitGroup_t m_LastHitGroup; // 0x9f4 bool m_bApplyStressDamage; // 0x9f8 private: - [[maybe_unused]] uint8_t __pad09f9[0x3]; // 0x9f9 + [[maybe_unused]] uint8_t __pad09f9[0x3]; // 0x9f9 public: int32_t m_bloodColor; // 0x9fc private: - [[maybe_unused]] uint8_t __pad0a00[0x30]; // 0xa00 + [[maybe_unused]] uint8_t __pad0a00[0x30]; // 0xa00 public: int32_t m_registeredNavTeam; // 0xa30 int32_t m_navMeshID; // 0xa34 int32_t m_iDamageCount; // 0xa38 private: - [[maybe_unused]] uint8_t __pad0a3c[0x4]; // 0xa3c + [[maybe_unused]] uint8_t __pad0a3c[0x4]; // 0xa3c public: CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0xa40 CUtlSymbolLarge m_strRelationships; // 0xa48 @@ -18384,7 +18384,7 @@ public: bool m_bHasTriggerRadius; // 0xa38 bool m_bHasPickupRadius; // 0xa39 private: - [[maybe_unused]] uint8_t __pad0a3a[0x2]; // 0xa3a + [[maybe_unused]] uint8_t __pad0a3a[0x2]; // 0xa3a public: float m_flPickupRadiusSqr; // 0xa3c float m_flTriggerRadiusSqr; // 0xa40 @@ -18392,13 +18392,13 @@ public: bool m_bPlayerCounterListenerAdded; // 0xa48 bool m_bPlayerInTriggerRadius; // 0xa49 private: - [[maybe_unused]] uint8_t __pad0a4a[0x6]; // 0xa4a + [[maybe_unused]] uint8_t __pad0a4a[0x6]; // 0xa4a public: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0xa50 CUtlSymbolLarge m_pAmbientSoundEffect; // 0xa58 bool m_bAutoStartAmbientSound; // 0xa60 private: - [[maybe_unused]] uint8_t __pad0a61[0x7]; // 0xa61 + [[maybe_unused]] uint8_t __pad0a61[0x7]; // 0xa61 public: CUtlSymbolLarge m_pSpawnScriptFunction; // 0xa68 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0xa70 @@ -18410,7 +18410,7 @@ public: CUtlSymbolLarge m_pPickupFilterName; // 0xaa0 CHandle< CBaseFilter > m_hPickupFilter; // 0xaa8 private: - [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac + [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac public: CEntityIOOutput m_OnPickup; // 0xab0 CEntityIOOutput m_OnTimeout; // 0xad8 @@ -18425,7 +18425,7 @@ public: Color m_glowColor; // 0xb91 bool m_bUseable; // 0xb95 private: - [[maybe_unused]] uint8_t __pad0b96[0x2]; // 0xb96 + [[maybe_unused]] uint8_t __pad0b96[0x2]; // 0xb96 public: CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xb98 }; @@ -18438,7 +18438,7 @@ public: bool m_bCheckContacts; // 0xa60 bool m_bIsUsingSmallHull; // 0xa61 private: - [[maybe_unused]] uint8_t __pad0a62[0x2]; // 0xa62 + [[maybe_unused]] uint8_t __pad0a62[0x2]; // 0xa62 public: Vector m_vecLastPosition; // 0xa64 float m_flLastPositionTolerance; // 0xa70 @@ -18449,7 +18449,7 @@ public: float m_flWakeRadius; // 0xa84 bool m_bWakeSquad; // 0xa88 private: - [[maybe_unused]] uint8_t __pad0a89[0x3]; // 0xa89 + [[maybe_unused]] uint8_t __pad0a89[0x3]; // 0xa89 public: int32_t m_nWakeTick; // 0xa8c // MNetworkEnable @@ -18457,7 +18457,7 @@ public: NPC_STATE m_IdealNPCState; // 0xa94 float m_flLastStateChangeTime; // 0xa98 private: - [[maybe_unused]] uint8_t __pad0a9c[0xc]; // 0xa9c + [[maybe_unused]] uint8_t __pad0a9c[0xc]; // 0xa9c public: CAI_ScheduleBits m_Conditions; // 0xaa8 CAI_ScheduleBits m_NonGatherConditions; // 0xac8 @@ -18466,7 +18466,7 @@ public: bool m_bConditionsGathered; // 0xb09 bool m_bDoPostRestoreRefindPath; // 0xb0a private: - [[maybe_unused]] uint8_t __pad0b0b[0x5]; // 0xb0b + [[maybe_unused]] uint8_t __pad0b0b[0x5]; // 0xb0b public: CAI_BehaviorHost* m_pBehaviorHost; // 0xb10 CAI_EnemyServices* m_pEnemyServices; // 0xb18 @@ -18476,7 +18476,7 @@ public: bool m_bSkippedChooseEnemy; // 0xb40 bool m_bIgnoreUnseenEnemies; // 0xb41 private: - [[maybe_unused]] uint8_t __pad0b42[0x2]; // 0xb42 + [[maybe_unused]] uint8_t __pad0b42[0x2]; // 0xb42 public: CHandle< CBaseFilter > m_hEnemyFilter; // 0xb44 CUtlSymbolLarge m_iszEnemyFilterName; // 0xb48 @@ -18485,14 +18485,14 @@ public: int32_t m_nSoundPriority; // 0xb58 bool m_bSuppressFootsteps; // 0xb5c private: - [[maybe_unused]] uint8_t __pad0b5d[0x3]; // 0xb5d + [[maybe_unused]] uint8_t __pad0b5d[0x3]; // 0xb5d public: int32_t m_afCapability; // 0xb60 float m_flMoveWaitFinished; // 0xb64 CHandle< CBaseEntity > m_hOpeningDoor; // 0xb68 bool m_bUseAltNpcAvoid; // 0xb6c private: - [[maybe_unused]] uint8_t __pad0b6d[0x3]; // 0xb6d + [[maybe_unused]] uint8_t __pad0b6d[0x3]; // 0xb6d public: CUtlVector< UnreachableEnt_t > m_UnreachableEnts; // 0xb70 CHandle< CBaseEntity > m_hPathObstructor; // 0xb88 @@ -18501,29 +18501,29 @@ public: float m_flJumpMaxDist; // 0xb94 float m_flJumpMinDist; // 0xb98 private: - [[maybe_unused]] uint8_t __pad0b9c[0x4]; // 0xb9c + [[maybe_unused]] uint8_t __pad0b9c[0x4]; // 0xb9c public: CAI_AnimGraphServices* m_pAnimGraphServices; // 0xba0 bool m_bAnimGraphIsAnimatingDeath; // 0xba8 bool m_bDeferredNavigation; // 0xba9 private: - [[maybe_unused]] uint8_t __pad0baa[0x6]; // 0xbaa + [[maybe_unused]] uint8_t __pad0baa[0x6]; // 0xbaa public: CAI_Scheduler m_Scheduler; // 0xbb0 private: - [[maybe_unused]] uint8_t __pad0c20[0x28]; // 0xc20 + [[maybe_unused]] uint8_t __pad0c20[0x28]; // 0xc20 public: CHandle< CBaseEntity > m_hGoalEnt; // 0xc48 float m_flTimeLastMovement; // 0xc4c CSimpleSimTimer m_CheckOnGroundTimer; // 0xc50 private: - [[maybe_unused]] uint8_t __pad0c54[0x4]; // 0xc54 + [[maybe_unused]] uint8_t __pad0c54[0x4]; // 0xc54 public: CUtlSymbolLarge m_strNavRestrictionVolume; // 0xc58 // MNetworkEnable bool m_bIsMoving; // 0xc60 private: - [[maybe_unused]] uint8_t __pad0c61[0x3]; // 0xc61 + [[maybe_unused]] uint8_t __pad0c61[0x3]; // 0xc61 public: Vector m_vDefaultEyeOffset; // 0xc64 int32_t m_afMemory; // 0xc70 @@ -18532,7 +18532,7 @@ public: float m_flLastPlayerDamageTime; // 0xc84 float m_flLastAttackTime; // 0xc88 private: - [[maybe_unused]] uint8_t __pad0c8c[0xc]; // 0xc8c + [[maybe_unused]] uint8_t __pad0c8c[0xc]; // 0xc8c public: CUtlSymbolLarge m_iszSquadName; // 0xc98 CUtlVector< SquadSlotNPCEntry_t > m_vecMySquadSlots; // 0xca0 @@ -18542,18 +18542,18 @@ public: // MNetworkEnable bool m_bImportantRagdoll; // 0xcba private: - [[maybe_unused]] uint8_t __pad0cbb[0x5]; // 0xcbb + [[maybe_unused]] uint8_t __pad0cbb[0x5]; // 0xcbb public: CTakeDamageInfo m_deathBlowInfo; // 0xcc0 bool m_bDidDeathCleanup; // 0xd60 bool m_bReceivedEnemyDeadNotification; // 0xd61 private: - [[maybe_unused]] uint8_t __pad0d62[0x2]; // 0xd62 + [[maybe_unused]] uint8_t __pad0d62[0x2]; // 0xd62 public: float m_flWaitFinished; // 0xd64 bool m_fNoDamageDecal; // 0xd68 private: - [[maybe_unused]] uint8_t __pad0d69[0x7]; // 0xd69 + [[maybe_unused]] uint8_t __pad0d69[0x7]; // 0xd69 public: CUtlVector< CHandle< CBaseEntity > >* m_pVecAttachments; // 0xd70 CEntityIOOutput m_OnDamaged; // 0xd78 @@ -18586,7 +18586,7 @@ public: uint8_t m_bInvokingBehaviorFValidateHintType: 1; uint8_t m_bInvokingBehaviorShouldAlwaysThink: 1; uint8_t m_bInvokingBehaviorAimGun: 1; - uint8_t __pad2: 4; // @note: autoaligned + uint8_t __pad2: 4; // Autoaligned }; // 16 bits static CUtlSymbolLarge &Get_sm_iszPlayerSquad(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_BaseNPC")->m_static_fields[0]->m_instance);}; static int32_t &Get_sm_nDebugBits(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_BaseNPC")->m_static_fields[1]->m_instance);}; @@ -18612,7 +18612,7 @@ public: Class_T m_nClassifyAs; // 0xfc4 bool m_bCurrentlySeePlayer; // 0xfc8 private: - [[maybe_unused]] uint8_t __pad0fc9[0x3]; // 0xfc9 + [[maybe_unused]] uint8_t __pad0fc9[0x3]; // 0xfc9 public: float m_flIgnoreDangerSoundsUntil; // 0xfcc Vector m_vInterruptSavePosition; // 0xfd0 @@ -18626,7 +18626,7 @@ public: Flinch_Displacement_t m_nUpcomingFlinchDisplacement; // 0x1000 bool m_bFlinchingWithDisplacement; // 0x1004 private: - [[maybe_unused]] uint8_t __pad1005[0x3]; // 0x1005 + [[maybe_unused]] uint8_t __pad1005[0x3]; // 0x1005 public: CUtlStringToken m_sAnimGraphFlinchFinishedTag; // 0x1008 float m_flDistTooFar; // 0x100c @@ -18635,24 +18635,24 @@ public: CEntityIOOutput m_OnForcedInteractionFinished; // 0x1060 CAI_DynamicInteractions* m_pDynamicInteractions; // 0x1088 private: - [[maybe_unused]] uint8_t __pad1090[0x4]; // 0x1090 + [[maybe_unused]] uint8_t __pad1090[0x4]; // 0x1090 public: float m_flWaitAtPathCornerResumeTime; // 0x1094 private: - [[maybe_unused]] uint8_t __pad1098[0x40]; // 0x1098 + [[maybe_unused]] uint8_t __pad1098[0x40]; // 0x1098 public: bool m_bAnimGraphHideUntilScriptStart; // 0x10d8 private: - [[maybe_unused]] uint8_t __pad10d9[0x17]; // 0x10d9 + [[maybe_unused]] uint8_t __pad10d9[0x17]; // 0x10d9 public: float m_flOriginalYaw; // 0x10f0 bool m_bLatchedEyeCached; // 0x10f4 private: - [[maybe_unused]] uint8_t __pad10f5[0x3]; // 0x10f5 + [[maybe_unused]] uint8_t __pad10f5[0x3]; // 0x10f5 public: Vector m_latchedEyeDirection; // 0x10f8 private: - [[maybe_unused]] uint8_t __pad1104[0x4]; // 0x1104 + [[maybe_unused]] uint8_t __pad1104[0x4]; // 0x1104 public: // MNetworkEnable CAI_StanceServices* m_pStanceServices; // 0x1108 @@ -18664,21 +18664,21 @@ public: int32_t m_nDamagesInSum; // 0x111c float m_flLastSawPlayerTime; // 0x1120 private: - [[maybe_unused]] uint8_t __pad1124[0x4]; // 0x1124 + [[maybe_unused]] uint8_t __pad1124[0x4]; // 0x1124 public: CUtlSymbolLarge m_strHintGroup; // 0x1128 private: - [[maybe_unused]] uint8_t __pad1130[0x10]; // 0x1130 + [[maybe_unused]] uint8_t __pad1130[0x10]; // 0x1130 public: bool m_bInAScript; // 0x1140 private: - [[maybe_unused]] uint8_t __pad1141[0x3]; // 0x1141 + [[maybe_unused]] uint8_t __pad1141[0x3]; // 0x1141 public: Interruptability_t m_nScriptedIgnoreConditions; // 0x1144 bool m_bFaceLookTarget; // 0x1148 bool m_bEnableRandomLookAts; // 0x1149 private: - [[maybe_unused]] uint8_t __pad114a[0x2]; // 0x114a + [[maybe_unused]] uint8_t __pad114a[0x2]; // 0x114a public: // MNetworkEnable CHandle< CBaseEntity > m_hServerRagdoll; // 0x114c @@ -18690,13 +18690,13 @@ public: Vector m_vecUnragdollLocation; // 0x1164 int32_t m_nSpawnAsRagdoll; // 0x1170 private: - [[maybe_unused]] uint8_t __pad1174[0xc]; // 0x1174 + [[maybe_unused]] uint8_t __pad1174[0xc]; // 0x1174 public: CUtlVector< attached_item_t > m_vecAttachedItems; // 0x1180 bool m_bAvoidPlayerState; // 0x1198 bool m_bPerformAvoidance; // 0x1199 private: - [[maybe_unused]] uint8_t __pad119a[0x2]; // 0x119a + [[maybe_unused]] uint8_t __pad119a[0x2]; // 0x119a public: CHandle< CBaseEntity > m_hItem; // 0x119c CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnFoundPlayer; // 0x11a0 @@ -18709,7 +18709,7 @@ public: // MNetworkEnable bool m_bPoweredRagdoll; // 0x1270 private: - [[maybe_unused]] uint8_t __pad1271[0x3]; // 0x1271 + [[maybe_unused]] uint8_t __pad1271[0x3]; // 0x1271 public: // MNetworkEnable RagdollBlendDirection m_iPoweredRagdoll_TransitionDirection; // 0x1274 @@ -18723,7 +18723,7 @@ public: uint8_t m_bInvokingBehaviorCanRunAScriptedNPCInteraction: 1; uint8_t m_bInvokingBehaviorShouldAvoidPlayer: 1; uint8_t m_bInvokingBehaviorTacticalServicesModifyGoal: 1; - uint8_t __pad3: 5; // @note: autoaligned + uint8_t __pad3: 5; // Autoaligned }; // 10 bits }; @@ -18756,7 +18756,7 @@ public: bool m_bMovingForward; // 0x1310 bool m_bChooseFarthestPoint; // 0x1311 private: - [[maybe_unused]] uint8_t __pad1312[0x2]; // 0x1312 + [[maybe_unused]] uint8_t __pad1312[0x2]; // 0x1312 public: float m_flFarthestPathDist; // 0x1314 float m_flPathMaxSpeed; // 0x1318 @@ -18783,13 +18783,13 @@ class CNPC_Bullseye : public CAI_DefaultNPC public: CHandle< CBaseEntity > m_hPainPartner; // 0x1290 private: - [[maybe_unused]] uint8_t __pad1294[0x4]; // 0x1294 + [[maybe_unused]] uint8_t __pad1294[0x4]; // 0x1294 public: CEntityIOOutput m_OnTargeted; // 0x1298 CEntityIOOutput m_OnReleased; // 0x12c0 bool m_bPerfectAccuracy; // 0x12e8 private: - [[maybe_unused]] uint8_t __pad12e9[0x3]; // 0x12e9 + [[maybe_unused]] uint8_t __pad12e9[0x3]; // 0x12e9 public: float m_fAutoaimRadius; // 0x12ec float m_flMinDistValidEnemy; // 0x12f0 @@ -18804,13 +18804,13 @@ public: float m_flMinSearchDist; // 0x1294 float m_flMaxSearchDist; // 0x1298 private: - [[maybe_unused]] uint8_t __pad129c[0x4]; // 0x129c + [[maybe_unused]] uint8_t __pad129c[0x4]; // 0x129c public: CAI_FreePass m_PlayerFreePass; // 0x12a0 CSimpleSimTimer m_ChooseEnemyTimer; // 0x1300 bool m_bEnemyStatus; // 0x1304 private: - [[maybe_unused]] uint8_t __pad1305[0x3]; // 0x1305 + [[maybe_unused]] uint8_t __pad1305[0x3]; // 0x1305 public: CEntityIOOutput m_OnLostEnemies; // 0x1308 CEntityIOOutput m_OnAcquireEnemies; // 0x1330 @@ -18845,7 +18845,7 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nTickBase; // 0xa60 private: - [[maybe_unused]] uint8_t __pad0a64[0x2c]; // 0xa64 + [[maybe_unused]] uint8_t __pad0a64[0x2c]; // 0xa64 public: // MNetworkEnable // MNetworkChangeCallback "OnPawnChanged" @@ -18853,12 +18853,12 @@ public: CSplitScreenSlot m_nSplitScreenSlot; // 0xa94 CHandle< CBasePlayerController > m_hSplitOwner; // 0xa98 private: - [[maybe_unused]] uint8_t __pad0a9c[0x4]; // 0xa9c + [[maybe_unused]] uint8_t __pad0a9c[0x4]; // 0xa9c public: CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0xaa0 bool m_bIsHLTV; // 0xab8 private: - [[maybe_unused]] uint8_t __pad0ab9[0x3]; // 0xab9 + [[maybe_unused]] uint8_t __pad0ab9[0x3]; // 0xab9 public: PlayerConnectedState m_iConnected; // 0xabc char m_iszPlayerName[128]; // 0xac0 @@ -18871,15 +18871,15 @@ public: bool m_bIsLowViolence; // 0xb53 bool m_bGamePaused; // 0xb54 private: - [[maybe_unused]] uint8_t __pad0b55[0x4b]; // 0xb55 + [[maybe_unused]] uint8_t __pad0b55[0x4b]; // 0xb55 public: int32_t m_nHighestCommandNumberReceived; // 0xba0 private: - [[maybe_unused]] uint8_t __pad0ba4[0x4]; // 0xba4 + [[maybe_unused]] uint8_t __pad0ba4[0x4]; // 0xba4 public: int64_t m_nUsecTimestampLastUserCmdReceived; // 0xba8 private: - [[maybe_unused]] uint8_t __pad0bb0[0x10]; // 0xbb0 + [[maybe_unused]] uint8_t __pad0bb0[0x10]; // 0xbb0 public: ChatIgnoreType_t m_iIgnoreGlobalChat; // 0xbc0 float m_flLastPlayerTalkTime; // 0xbc4 @@ -18887,7 +18887,7 @@ public: int32_t m_nAvailableEntitySteadyState; // 0xbcc bool m_bHasAnySteadyStateEnts; // 0xbd0 private: - [[maybe_unused]] uint8_t __pad0bd1[0x7]; // 0xbd1 + [[maybe_unused]] uint8_t __pad0bd1[0x7]; // 0xbd1 public: uint64_t m_steamID; // 0xbd8 }; @@ -18919,7 +18919,7 @@ public: // MNetworkEnable CPlayer_MovementServices* m_pMovementServices; // 0xc28 private: - [[maybe_unused]] uint8_t __pad0c30[0x8]; // 0xc30 + [[maybe_unused]] uint8_t __pad0c30[0x8]; // 0xc30 public: uint64_t m_nButtons; // 0xc38 uint64_t m_afButtonPressed; // 0xc40 @@ -18928,19 +18928,19 @@ public: uint64_t m_afButtonDisabled; // 0xc58 uint64_t m_afButtonForced; // 0xc60 private: - [[maybe_unused]] uint8_t __pad0c68[0x50]; // 0xc68 + [[maybe_unused]] uint8_t __pad0c68[0x50]; // 0xc68 public: uint64_t m_nOldButtons; // 0xcb8 int32_t m_nImpulse; // 0xcc0 QAngle v_angle; // 0xcc4 private: - [[maybe_unused]] uint8_t __pad0cd0[0x10]; // 0xcd0 + [[maybe_unused]] uint8_t __pad0cd0[0x10]; // 0xcd0 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_iHideHUD; // 0xce0 private: - [[maybe_unused]] uint8_t __pad0ce4[0x4]; // 0xce4 + [[maybe_unused]] uint8_t __pad0ce4[0x4]; // 0xce4 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -18952,12 +18952,12 @@ public: float m_fNextSuicideTime; // 0xd80 bool m_fInitHUD; // 0xd84 private: - [[maybe_unused]] uint8_t __pad0d85[0x3]; // 0xd85 + [[maybe_unused]] uint8_t __pad0d85[0x3]; // 0xd85 public: float m_flNextDecalTime; // 0xd88 bool deadflag; // 0xd8c private: - [[maybe_unused]] uint8_t __pad0d8d[0x3]; // 0xd8d + [[maybe_unused]] uint8_t __pad0d8d[0x3]; // 0xd8d public: CAI_Expresser* m_pExpresser; // 0xd90 }; @@ -18969,7 +18969,7 @@ class CAI_BaseActor : public CAI_DefaultNPC public: bool m_bCanBlink; // 0x1298 private: - [[maybe_unused]] uint8_t __pad1299[0x3]; // 0x1299 + [[maybe_unused]] uint8_t __pad1299[0x3]; // 0x1299 public: float m_flBlinktime; // 0x129c CUtlSymbolLarge m_iszExpressionScene; // 0x12a0 @@ -18982,12 +18982,12 @@ public: CUtlSymbolLarge m_iszDeathExpression; // 0x12d0 bool m_bRemarkablePolling; // 0x12d8 private: - [[maybe_unused]] uint8_t __pad12d9[0x3]; // 0x12d9 + [[maybe_unused]] uint8_t __pad12d9[0x3]; // 0x12d9 public: float m_fNextRemarkPollTime; // 0x12dc bool m_bDontUseSemaphore; // 0x12e0 private: - [[maybe_unused]] uint8_t __pad12e1[0x7]; // 0x12e1 + [[maybe_unused]] uint8_t __pad12e1[0x7]; // 0x12e1 public: CAI_Expresser* m_pExpresser; // 0x12e8 }; @@ -19011,7 +19011,7 @@ public: bool m_bGameEndAlly; // 0x1514 bool m_bCanSpeakWhileScripting; // 0x1515 private: - [[maybe_unused]] uint8_t __pad1516[0x2]; // 0x1516 + [[maybe_unused]] uint8_t __pad1516[0x2]; // 0x1516 public: float m_flTimeLastRegen; // 0x1518 float m_flHealthAccumulator; // 0x151c @@ -19031,7 +19031,7 @@ class CGenericActor : public CAI_BaseActor public: bool m_bWantsTeleportBuffer; // 0x12f0 private: - [[maybe_unused]] uint8_t __pad12f1[0x7]; // 0x12f1 + [[maybe_unused]] uint8_t __pad12f1[0x7]; // 0x12f1 public: CUtlSymbolLarge m_strHullName; // 0x12f8 bool m_bActLikeAFlyer; // 0x1300 @@ -19052,7 +19052,7 @@ public: class CGhostSpeaker : public CNPC_Furniture { public: - // @note: no members available + // No members available }; // Alignment: 21 @@ -19067,12 +19067,12 @@ public: Vector m_vCurrentScreenTouchPos; // 0xe3c bool m_bIsUserTouchActive; // 0xe48 private: - [[maybe_unused]] uint8_t __pad0e49[0x3]; // 0xe49 + [[maybe_unused]] uint8_t __pad0e49[0x3]; // 0xe49 public: CHandle< CSteamPal_TouchTarget > m_hCurrentTouchTarget; // 0xe4c bool m_bInFreecam; // 0xe50 private: - [[maybe_unused]] uint8_t __pad0e51[0x3]; // 0xe51 + [[maybe_unused]] uint8_t __pad0e51[0x3]; // 0xe51 public: Vector2D m_flCameraLookRangePitch; // 0xe54 Vector2D m_flCameraLookRangeYaw; // 0xe5c @@ -19080,7 +19080,7 @@ public: float m_flCameraLookOffsetPitch; // 0xe68 float m_flCameraLookOffsetYaw; // 0xe6c private: - [[maybe_unused]] uint8_t __pad0e70[0x8]; // 0xe70 + [[maybe_unused]] uint8_t __pad0e70[0x8]; // 0xe70 public: Vector2D m_flCameraMoveRangeLR; // 0xe78 Vector2D m_flCameraMoveRangeFB; // 0xe80 @@ -19088,12 +19088,12 @@ public: float m_flCameraMoveOffsetLR; // 0xe8c float m_flCameraMoveOffsetFB; // 0xe90 private: - [[maybe_unused]] uint8_t __pad0e94[0x1]; // 0xe94 + [[maybe_unused]] uint8_t __pad0e94[0x1]; // 0xe94 public: // MNetworkEnable bool m_bMotionBlur; // 0xe95 private: - [[maybe_unused]] uint8_t __pad0e96[0x2]; // 0xe96 + [[maybe_unused]] uint8_t __pad0e96[0x2]; // 0xe96 public: // MNetworkEnable CUtlString m_strPlayerName; // 0xe98 diff --git a/sdk/soundsystem.hpp b/sdk/soundsystem.hpp index ea4062c5..d5d7ba0b 100644 --- a/sdk/soundsystem.hpp +++ b/sdk/soundsystem.hpp @@ -248,21 +248,21 @@ public: // MPropertyFriendlyName "Blocks Events" bool m_bIsBlocking; // 0xc private: - [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd + [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd public: // MPropertyFriendlyName "Block Max Count" int32_t m_nBlockMaxCount; // 0x10 // MPropertyFriendlyName "Invert Match" bool m_bInvertMatch; // 0x14 private: - [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 + [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: // MPropertyFriendlyName "Match Rules" CSosGroupMatchPattern m_matchPattern; // 0x18 // MPropertyFriendlyName "Branch Rules" CSosGroupBranchPattern m_branchPattern; // 0x40 private: - [[maybe_unused]] uint8_t __pad0050[0x60]; // 0x50 + [[maybe_unused]] uint8_t __pad0050[0x60]; // 0x50 public: // MPropertyFriendlyName "Actions" CSosGroupActionSchema* m_vActions[4]; // 0xb0 @@ -287,7 +287,7 @@ public: CUtlString itemName; // 0x8 CUtlString itemTypeName; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: CUtlString itemKVString; // 0x20 Vector2D itemPos; // 0x28 @@ -338,7 +338,7 @@ public: VMixFilterDesc_t m_feedbackFilter; // 0x0 bool m_bEnableFilter; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flDelay; // 0x14 float m_flDirectGain; // 0x18 @@ -433,7 +433,7 @@ public: float m_flHighCutoffFreq; // 0x1c bool m_bPeakMode; // 0x20 private: - [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 + [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: VMixDynamicsBand_t m_bandDesc[3]; // 0x24 }; @@ -541,7 +541,7 @@ public: float m_fldbOutputGain; // 0xc bool m_bBassMono; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flBassFreq; // 0x14 }; diff --git a/sdk/vphysics2.hpp b/sdk/vphysics2.hpp index 65b3e9ad..38e04564 100644 --- a/sdk/vphysics2.hpp +++ b/sdk/vphysics2.hpp @@ -80,7 +80,7 @@ public: class IPhysicsPlayerController { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 10 @@ -188,7 +188,7 @@ public: uint16_t m_nNodeBaseJiggleboneDependsCount; // 0x56 uint16_t m_nRopeCount; // 0x58 private: - [[maybe_unused]] uint8_t __pad005a[0x6]; // 0x5a + [[maybe_unused]] uint8_t __pad005a[0x6]; // 0x5a public: CUtlVector< uint16 > m_Ropes; // 0x60 CUtlVector< FeNodeBase_t > m_NodeBases; // 0x78 @@ -854,7 +854,7 @@ public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 @@ -872,7 +872,7 @@ public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 @@ -964,7 +964,7 @@ public: CUtlVector< RnPlane_t > m_Planes; // 0xb0 uint32_t m_nFlags; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc + [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc public: CRegionSVM* m_pRegionSVM; // 0xd0 }; @@ -1097,7 +1097,7 @@ public: float m_flMaxFraction; // 0x1c float m_flScale; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: RnHull_t* m_pHull; // 0x28 }; diff --git a/sdk/worldrenderer.hpp b/sdk/worldrenderer.hpp index 8df259de..e17417be 100644 --- a/sdk/worldrenderer.hpp +++ b/sdk/worldrenderer.hpp @@ -55,7 +55,7 @@ public: CUtlString m_outputName; // 0x0 uint32_t m_targetType; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlString m_targetName; // 0x10 CUtlString m_inputName; // 0x18 @@ -95,7 +95,7 @@ public: float m_flFadeEndDistance; // 0x38 Vector4D m_vTintColor; // 0x3c private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlString m_skin; // 0x50 ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58 @@ -107,7 +107,7 @@ public: int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x74 int16_t m_nBoundsGroupIndex; // 0x78 private: - [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a + [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a public: CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x80 CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x88 @@ -140,7 +140,7 @@ public: uint32_t m_nSubSceneObject; // 0x4 uint32_t m_nDrawCallIndex; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x10 }; @@ -157,7 +157,7 @@ public: Vector2D m_vUVStart; // 0x3c Vector2D m_vUVEnd; // 0x44 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x50 int32_t m_nRenderOrder; // 0x58 @@ -175,7 +175,7 @@ public: Vector2D m_vLightmapUvScale; // 0x8 bool m_bHasLightmaps; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11 public: CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x18 }; @@ -201,7 +201,7 @@ public: uint8_t m_nVisClusterMemberCount; // 0x1c uint8_t m_nLODGroupMask; // 0x1d private: - [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e + [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e public: int32_t m_nCubeMapPrecomputedHandshake; // 0x20 ObjectTypeFlags_t m_objectFlags; // 0x24 @@ -221,7 +221,7 @@ public: int16_t m_nLayer; // 0x20 int16_t m_nBoundsGroupIndex; // 0x22 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x28 CUtlVector< uint16 > m_visClusterMembership; // 0x40 @@ -272,11 +272,11 @@ public: bool m_bWrapInAtlas; // 0x48 bool m_bBuildBakedLighting; // 0x49 private: - [[maybe_unused]] uint8_t __pad004a[0x2]; // 0x4a + [[maybe_unused]] uint8_t __pad004a[0x2]; // 0x4a public: Vector2D m_vLightmapUvScale; // 0x4c private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: uint64_t m_nCompileTimestamp; // 0x58 uint64_t m_nCompileFingerprint; // 0x60 @@ -352,7 +352,7 @@ public: struct VMapResourceData_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -360,7 +360,7 @@ public: struct InfoForResourceTypeVMapResourceData_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 11 @@ -374,18 +374,18 @@ public: CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: uint32_t m_fDataObjectTypes; // 0x38 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x3c private: - [[maybe_unused]] uint8_t __pad003e[0x12]; // 0x3e + [[maybe_unused]] uint8_t __pad003e[0x12]; // 0x3e public: CEntityIdentity* m_pPrev; // 0x50 CEntityIdentity* m_pNext; // 0x58 @@ -405,12 +405,12 @@ public: // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: // MNetworkDisable CUtlStringToken m_worldGroupId; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24 public: // MNetworkEnable // MNetworkDisable