From 6968310e358fc12db4fc298454cd731bbf5f94d9 Mon Sep 17 00:00:00 2001 From: Arsenii es3n1n <40367813+es3n1n@users.noreply.github.com> Date: Fri, 24 Mar 2023 23:00:12 +0100 Subject: [PATCH] update sdk again --- sdk/!GlobalTypes.hpp | 1446 ++++++++++++++--------------- sdk/animationsystem.hpp | 446 ++++----- sdk/client.hpp | 1156 +++++++++++------------ sdk/engine2.hpp | 60 +- sdk/materialsystem2.hpp | 6 +- sdk/particles.hpp | 608 ++++++------- sdk/resourcesystem.hpp | 80 +- sdk/scenesystem.hpp | 6 +- sdk/schemasystem.hpp | 8 +- sdk/server.hpp | 1924 +++++++++++++++++++-------------------- sdk/soundsystem.hpp | 20 +- sdk/vphysics2.hpp | 12 +- sdk/worldrenderer.hpp | 32 +- 13 files changed, 2902 insertions(+), 2902 deletions(-) diff --git a/sdk/!GlobalTypes.hpp b/sdk/!GlobalTypes.hpp index 906b49cb..ac1fdc7f 100644 --- a/sdk/!GlobalTypes.hpp +++ b/sdk/!GlobalTypes.hpp @@ -5225,7 +5225,7 @@ public: Vector2D m_Vector2D; // 0x0 Vector m_Vector; // 0x8 private: - [[maybe_unused]] uint8_t __pad0014[0xc]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0xc]; // 0x14 public: VectorAligned m_VectorAligned; // 0x20 Quaternion m_Quaternion; // 0x30 @@ -5239,7 +5239,7 @@ public: Color m_Color; // 0xe0 Vector4D m_Vector4D; // 0xe4 private: - [[maybe_unused]] uint8_t __pad00f4[0xc]; // 0xf4 + [[maybe_unused]] uint8_t __pad00f4[0xc]; // 0xf4 public: CTransform m_CTransform; // 0x100 KeyValues* m_pKeyValues; // 0x120 @@ -5247,7 +5247,7 @@ public: CUtlString m_CUtlString; // 0x140 CUtlSymbol m_CUtlSymbol; // 0x148 private: - [[maybe_unused]] uint8_t __pad014a[0x2]; // 0x14a + [[maybe_unused]] uint8_t __pad014a[0x2]; // 0x14a public: CUtlStringToken m_stringToken; // 0x14c CUtlStringTokenWithStorage m_stringTokenWithStorage; // 0x150 @@ -5260,7 +5260,7 @@ public: class InfoForResourceTypeCResourceManifestInternal { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5268,7 +5268,7 @@ public: class InfoForResourceTypeCDOTAPatchNotesList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5276,7 +5276,7 @@ public: class InfoForResourceTypeCEntityLump { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 @@ -5295,7 +5295,7 @@ public: class InfoForResourceTypeCSequenceGroupData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5303,7 +5303,7 @@ public: class InfoForResourceTypeIParticleSystemDefinition { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -5319,7 +5319,7 @@ public: class InfoForResourceTypeCTextureBase { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5327,7 +5327,7 @@ public: class InfoForResourceTypeCModel { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5335,7 +5335,7 @@ public: class InfoForResourceTypeCVDataResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -5351,7 +5351,7 @@ public: class InfoForResourceTypeCPanoramaDynamicImages { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5359,7 +5359,7 @@ public: class InfoForResourceTypeIVectorGraphic { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5367,7 +5367,7 @@ public: class InfoForResourceTypeIMaterial2 { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5375,7 +5375,7 @@ public: class InfoForResourceTypeCAnimData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5383,7 +5383,7 @@ public: class InfoForResourceTypeCVMixListResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5391,7 +5391,7 @@ public: class InfoForResourceTypeCCompositeMaterialKit { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 4 @@ -5410,7 +5410,7 @@ public: class InfoForResourceTypeCSmartProp { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5418,7 +5418,7 @@ public: class InfoForResourceTypeCCSGOEconItem { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5426,7 +5426,7 @@ public: class InfoForResourceTypeCWorldNode { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5434,7 +5434,7 @@ public: class InfoForResourceTypeCPanoramaStyle { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5442,7 +5442,7 @@ public: class InfoForResourceTypeCDACGameDefsData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5450,7 +5450,7 @@ public: class InfoForResourceTypeCVSoundEventScriptList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5458,7 +5458,7 @@ public: class InfoForResourceTypeCAnimationGroup { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5466,7 +5466,7 @@ public: struct InfoForResourceTypeVSound_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5474,7 +5474,7 @@ public: struct InfoForResourceTypeTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5482,7 +5482,7 @@ public: class InfoForResourceTypeCPanoramaLayout { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 4 @@ -5501,7 +5501,7 @@ public: class InfoForResourceTypeIParticleSnapshot { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 6 @@ -5522,7 +5522,7 @@ public: class InfoForResourceTypeCPostProcessingResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 @@ -5539,7 +5539,7 @@ public: struct InfoForResourceTypeProceduralTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5547,7 +5547,7 @@ public: struct InfoForResourceTypeWorld_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5555,7 +5555,7 @@ public: class InfoForResourceTypeCPhysAggregateData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -5572,7 +5572,7 @@ public: class InfoForResourceTypeCVoxelVisibility { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5580,7 +5580,7 @@ public: class InfoForResourceTypeCRenderMesh { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 3 @@ -5598,7 +5598,7 @@ public: class InfoForResourceTypeIAnimGraphModelBinding { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 5 @@ -5628,7 +5628,7 @@ public: struct InfoForResourceTypeManifestTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5636,7 +5636,7 @@ public: class InfoForResourceTypeCPanoramaTypeScript { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5644,7 +5644,7 @@ public: class InfoForResourceTypeCVPhysXSurfacePropertiesList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 @@ -5661,7 +5661,7 @@ public: class InfoForResourceTypeCVSoundStackScriptList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5669,7 +5669,7 @@ public: class InfoForResourceTypeCPanoramaScript { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5677,7 +5677,7 @@ public: class InfoForResourceTypeCChoreoSceneFileData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5685,7 +5685,7 @@ public: class InfoForResourceTypeCMorphSetData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5693,7 +5693,7 @@ public: class InfoForResourceTypeCDotaItemDefinitionResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5701,7 +5701,7 @@ public: class InfoForResourceTypeCResponseRulesList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 7 @@ -5788,7 +5788,7 @@ public: int32_t m_nRuntimeIndex; // 0x30 uint32_t m_nFlags; // 0x34 private: - [[maybe_unused]] uint8_t __pad0038[0x38]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x38]; // 0x38 public: CEntityComponentHelper* m_pBaseClassComponentHelper; // 0x70 }; @@ -5798,7 +5798,7 @@ public: class CEmptyEntityInstance { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -5806,7 +5806,7 @@ public: struct EventServerProcessNetworking_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5814,7 +5814,7 @@ public: struct EventServerPollNetworking_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5822,7 +5822,7 @@ public: struct EntOutput_t { public: - uint8_t __pad0000[0x10]; // @note: autoaligned + uint8_t __pad0000[0x10]; // Autoaligned }; // Alignment: 8 @@ -5833,7 +5833,7 @@ public: EngineLoopState_t m_LoopState; // 0x0 int32_t m_nClientOutputFrames; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: double m_flRealTime; // 0x30 double m_flRenderTime; // 0x38 @@ -5891,7 +5891,7 @@ public: struct EventModInitialized_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5899,7 +5899,7 @@ public: class CVariantDefaultAllocator { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 4 @@ -5918,7 +5918,7 @@ public: struct EventSplitScreenStateChanged_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5926,7 +5926,7 @@ public: struct EventServerAdvanceTick_t : public EventAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5934,7 +5934,7 @@ public: struct EventClientProcessNetworking_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -5942,7 +5942,7 @@ public: class IHandleEntity { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -5950,7 +5950,7 @@ public: struct EventClientPauseSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5958,7 +5958,7 @@ public: struct EventClientPreSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -5982,7 +5982,7 @@ public: struct EventServerPostAdvanceTick_t : public EventPostAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5990,7 +5990,7 @@ public: struct EventServerSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -6024,7 +6024,7 @@ public: struct EventClientPredictionPostNetupdate_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -6061,7 +6061,7 @@ public: struct EventClientSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -6077,7 +6077,7 @@ public: struct EntInput_t { public: - uint8_t __pad0000[0x30]; // @note: autoaligned + uint8_t __pad0000[0x30]; // Autoaligned }; // Alignment: 0 @@ -6085,7 +6085,7 @@ public: struct EventClientAdvanceTick_t : public EventAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6093,7 +6093,7 @@ public: class CEntityComponent { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 4 @@ -6103,12 +6103,12 @@ class CEntityComponentHelper public: uint32_t m_flags; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: EntComponentInfo_t* m_pInfo; // 0x10 int32_t m_nPriority; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CEntityComponentHelper* m_pNext; // 0x20 }; @@ -6118,7 +6118,7 @@ public: struct EventServerPostSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -6154,7 +6154,7 @@ public: struct EventClientPostAdvanceTick_t : public EventPostAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -6172,7 +6172,7 @@ public: struct EventClientPostSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -6301,17 +6301,17 @@ public: PostProcessingTonemapParameters_t m_toneMapParams; // 0x4 bool m_bHasBloomParams; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: PostProcessingBloomParameters_t m_bloomParams; // 0x44 bool m_bHasVignetteParams; // 0xb4 private: - [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 + [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 public: PostProcessingVignetteParameters_t m_vignetteParams; // 0xb8 bool m_bHasLocalContrastParams; // 0xdc private: - [[maybe_unused]] uint8_t __pad00dd[0x3]; // 0xdd + [[maybe_unused]] uint8_t __pad00dd[0x3]; // 0xdd public: PostProcessingLocalContrastParameters_t m_localConstrastParams; // 0xe0 int32_t m_nColorCorrectionVolumeDim; // 0xf4 @@ -6381,7 +6381,7 @@ public: // MPropertyDescription "Type of mood" MoodType_t m_nMoodType; // 0xe0 private: - [[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4 + [[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4 public: // MPropertyDescription "Layers for this mood" CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0xe8 @@ -6458,7 +6458,7 @@ public: CUtlVector< CBufferString > m_morphArray; // 0x40 int32_t m_nChannelElements; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x60 }; @@ -6511,7 +6511,7 @@ public: CUtlVector< CAnimDecoder > m_decoderArray; // 0x38 int32_t m_nMaxUniqueFrameIndex; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x58 }; @@ -6628,14 +6628,14 @@ public: // MPropertyFriendlyName "Blend Value" Vector2D m_blendValue; // 0x18 private: - [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 public: // MPropertyGroupName "+Duration Override" // MPropertyFriendlyName "Use Custom Duration" // MPropertyAttrChangeCallback bool m_bUseCustomDuration; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MPropertyGroupName "+Duration Override" // MPropertyFriendlyName "Custom Duration" @@ -6689,7 +6689,7 @@ public: class CBoneConstraintBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 1 @@ -6770,18 +6770,18 @@ public: CAnimAttachment m_endEffectorAttachment; // 0x10 IkTargetType m_targetType; // 0x90 private: - [[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94 + [[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94 public: CAnimAttachment m_targetAttachment; // 0xa0 private: - [[maybe_unused]] uint8_t __pad0094[0x8c]; // 0x94 + [[maybe_unused]] uint8_t __pad0094[0x8c]; // 0x94 public: int32_t m_targetBoneIndex; // 0x120 CAnimParamHandle m_hPositionParam; // 0x124 CAnimParamHandle m_hRotationParam; // 0x126 bool m_bAlwaysUseFallbackHinge; // 0x128 private: - [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 + [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 public: VectorAligned m_vFallbackHingeAxis; // 0x130 int32_t m_nFixedBoneIndex; // 0x140 @@ -6790,7 +6790,7 @@ public: bool m_bMatchTargetOrientation; // 0x14c bool m_bConstrainTwist; // 0x14d private: - [[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e + [[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e public: float m_flMaxTwist; // 0x150 }; @@ -6811,7 +6811,7 @@ class CAnimParamSpanSample public: CAnimVariant m_value; // 0x8 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: float m_flCycle; // 0x1c }; @@ -6882,7 +6882,7 @@ public: // MPropertyAttrStateCallback AnimParamID m_vectorParamOut; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x18 @@ -6907,7 +6907,7 @@ public: // MPropertyAttrChangeCallback bool m_bMatchByTimeRemaining; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MPropertyFriendlyName "Max Time Remaining" // MPropertyAttrStateCallback @@ -6916,7 +6916,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterByTimeRemaining; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: // MPropertyFriendlyName "Min Time Remaining" // MPropertyAttrStateCallback @@ -6930,7 +6930,7 @@ class CFootStepTriggerUpdateNode : public CUnaryUpdateNode public: CUtlVector< FootStepTrigger > m_triggers; // 0x68 private: - [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 + [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 public: float m_flTolerance; // 0x84 }; @@ -6944,7 +6944,7 @@ public: CAnimParamHandle m_hParam; // 0x18 AnimParamType_t m_eParamType; // 0x1a private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: float m_flStartCycle; // 0x1c float m_flEndCycle; // 0x20 @@ -6968,7 +6968,7 @@ public: // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_param; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: // MPropertyFriendlyName "Aim Attachment" // MPropertyAttributeChoiceName "Attachment" @@ -6977,7 +6977,7 @@ public: // MPropertyAttrChangeCallback AimMatrixBlendMode m_blendMode; // 0x68 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MPropertyFriendlyName "Bone Mask" // MPropertyAttributeChoiceName "BoneMask" @@ -6988,7 +6988,7 @@ public: // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0x79 private: - [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a + [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x80 @@ -7095,7 +7095,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterFixedMinDistance; // 0x2c private: - [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d + [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d public: // MPropertyFriendlyName "Min Distance" // MPropertyAttrStateCallback @@ -7104,7 +7104,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterGoalDistance; // 0x34 private: - [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 + [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: // MPropertyFriendlyName "Goal Filter Start Distance" // MPropertyAttrStateCallback @@ -7114,7 +7114,7 @@ public: // MPropertyAttrStateCallback bool m_bFilterGoalOvershoot; // 0x3c private: - [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d + [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d public: // MPropertyFriendlyName "Max Goal Overshoot Scale" // MPropertyAttrStateCallback @@ -7170,7 +7170,7 @@ public: // MPropertyAttrChangeCallback bool m_bScaleSpeed; // 0x46 private: - [[maybe_unused]] uint8_t __pad0047[0x1]; // 0x47 + [[maybe_unused]] uint8_t __pad0047[0x1]; // 0x47 public: // MPropertyFriendlyName "Scale" // MPropertyGroupName "Speed Scaling" @@ -7196,7 +7196,7 @@ public: // MPropertyAttrChangeCallback bool m_bTurnToFace; // 0x58 private: - [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 + [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: // MPropertyFriendlyName "Target" // MPropertyGroupName "Turn to Face" @@ -7243,7 +7243,7 @@ public: // MPropertyFriendlyName "Priority" int32_t m_nPriority; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MPropertyFriendlyName "Body Group Settings" CUtlVector< CBodyGroupSetting > m_bodyGroupSettings; // 0x48 @@ -7303,13 +7303,13 @@ public: // MPropertyHideField AnimParamID m_id; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x14]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x14]; // 0x44 public: // MPropertyHideField // MPropertyAttrChangeCallback CUtlString m_componentName; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x4]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x4]; // 0x60 public: // MPropertyFriendlyName "Preview Button" AnimParamButton_t m_previewButton; // 0x64 @@ -7318,7 +7318,7 @@ public: // MPropertyFriendlyName "Auto Reset" bool m_bAutoReset; // 0x69 private: - [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a + [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a public: // MPropertyFriendlyName "Network" AnimParamNetworkSetting m_eNetworkSetting; // 0x6c @@ -7354,7 +7354,7 @@ public: class CStringAnimTag : public CAnimTagBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7450,7 +7450,7 @@ public: class CLeafUpdateNode : public CAnimUpdateNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -7529,7 +7529,7 @@ public: CAnimParamHandle m_hMoveHeadingParam; // 0x86 CAnimParamHandle m_hTurnToFaceParam; // 0x88 private: - [[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a + [[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a public: float m_flTurnToFaceOffset; // 0x8c float m_flTurnToFaceLimit; // 0x90 @@ -7554,7 +7554,7 @@ public: // MPropertyHideField CUtlVector< CSmartPtr< CAnimParamSpan > > m_paramSpans; // 0x80 private: - [[maybe_unused]] uint8_t __pad0098[0x8]; // 0x98 + [[maybe_unused]] uint8_t __pad0098[0x8]; // 0x98 public: // MPropertyFriendlyName "Loop" bool m_bLoop; // 0xa0 @@ -7568,7 +7568,7 @@ public: CUtlString m_name; // 0x28 Vector m_vUpVector; // 0x30 private: - [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c + [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c public: CUtlVector< CConstraintSlave > m_slaves; // 0x40 CUtlVector< CConstraintTarget > m_targets; // 0x58 @@ -7615,7 +7615,7 @@ public: class CConditionBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 46 @@ -7705,7 +7705,7 @@ public: class CPointConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7742,7 +7742,7 @@ public: class CGroupOutputAnimNode : public CProxyAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -7805,7 +7805,7 @@ class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase public: CUtlVector< float32 > m_sampleTimes; // 0x20 private: - [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 public: float m_flSpringConstant; // 0x3c float m_flAnticipationDistance; // 0x40 @@ -7843,7 +7843,7 @@ public: class CZeroPoseAnimNode : public CAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -7947,7 +7947,7 @@ public: class CBindPoseAnimNode : public CAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -8038,7 +8038,7 @@ public: class CAnimActionBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 3 @@ -8049,7 +8049,7 @@ public: bool m_bFinishEarly; // 0x6c bool m_bResetOnFinish; // 0x6d private: - [[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e + [[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e public: CUtlVector< CDirectPlaybackTagData > m_allTags; // 0x70 }; @@ -8106,7 +8106,7 @@ public: int16_t m_nSrcResult; // 0x8 bool m_bSpline; // 0xa private: - [[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb + [[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb public: float m_flVar1; // 0xc float m_flVar2; // 0x10 @@ -8132,7 +8132,7 @@ class CTwistConstraint : public CBaseConstraint public: bool m_bInverse; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0xf]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0xf]; // 0x71 public: Quaternion m_qParentBindRotation; // 0x80 Quaternion m_qChildBindRotation; // 0x90 @@ -8192,7 +8192,7 @@ public: float m_flAngularDamping; // 0x8c bool m_bOverrideMassCenter; // 0x90 private: - [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 + [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 public: Vector m_vMassCenterOverride; // 0x94 }; @@ -8205,14 +8205,14 @@ public: // MPropertyHideField CUtlString m_group; // 0x18 private: - [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 public: // MPropertyHideField AnimComponentID m_id; // 0x28 // MPropertyFriendlyName "Start Enabled" bool m_bStartEnabled; // 0x2c private: - [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d + [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d public: // MPropertyFriendlyName "Priority" int32_t m_nPriority; // 0x30 @@ -8225,7 +8225,7 @@ public: class CMotionNodeManager : public CAnimNodeManager { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -8365,7 +8365,7 @@ public: class CGroupInputAnimNode : public CProxyAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -8396,7 +8396,7 @@ public: VectorAligned m_vWsPosition; // 0x10 Color m_Color; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlString m_Text; // 0x28 }; @@ -8419,7 +8419,7 @@ public: class CBindPoseUpdateNode : public CLeafUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -8451,7 +8451,7 @@ public: // MPropertyAttrChangeCallback bool m_bUseBlendScale; // 0x54 private: - [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 + [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: // MPropertyFriendlyName "Blend Source" // MPropertyAttrChangeCallback @@ -8494,7 +8494,7 @@ public: class CAnimActionUpdater { public: - uint8_t __pad0000[0x18]; // @note: autoaligned + uint8_t __pad0000[0x18]; // Autoaligned }; // Alignment: 3 @@ -8541,11 +8541,11 @@ class CAnimationGroup public: uint32_t m_nFlags; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CBufferString m_name; // 0x18 private: - [[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28 public: // MKV3TransferName "m_localHAnimArray" CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x60 @@ -8567,7 +8567,7 @@ public: float m_turnDuration; // 0x74 bool m_bMatchChildDuration; // 0x78 private: - [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 + [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: float m_manualTurnOffset; // 0x7c bool m_bUseManualTurnOffset; // 0x80 @@ -8681,7 +8681,7 @@ public: CUtlString m_tipParentBoneName; // 0x38 Vector m_vTipOffset; // 0x40 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlString m_metacarpalBoneName; // 0x50 Vector m_vSplayHingeAxis; // 0x58 @@ -8711,7 +8711,7 @@ public: struct { uint8_t m_bDisabled: 1; - uint8_t __pad0: 1; // @note: autoaligned + uint8_t __pad0: 1; // Autoaligned }; // 2 bits }; @@ -8804,7 +8804,7 @@ public: // MPropertyAttributeRange "0 1" float m_flEaseOut; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: // MPropertyFriendlyName "VertexSet" CUtlString m_nVertexSet; // 0x50 @@ -8910,7 +8910,7 @@ public: class COrCondition : public CConditionBase { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -8924,7 +8924,7 @@ public: BinaryNodeChildOption m_footMotionTiming; // 0x98 bool m_bUseBlendScale; // 0x9c private: - [[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d + [[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d public: AnimValueSource m_blendValueSource; // 0xa0 CAnimParamHandle m_hBlendParameter; // 0xa4 @@ -8957,7 +8957,7 @@ public: class CCurrentRotationVelocityMetricEvaluator : public CMotionMetricEvaluator { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -9016,7 +9016,7 @@ public: // MPropertyFriendlyName "Tolerance" float m_flTolerance; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MPropertyFriendlyName "Feet" // MPropertyAutoExpandSelf @@ -9033,7 +9033,7 @@ public: uint32_t m_nBoneHash; // 0x1c float m_flWeight; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlString m_sName; // 0x28 }; @@ -9054,13 +9054,13 @@ public: int32_t m_nChainIndex; // 0x0 IKSolverSettings_t m_SolverSettings; // 0x4 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: IKTargetSettings_t m_TargetSettings; // 0x10 SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x30 float m_flDebugNormalizedValue; // 0x34 private: - [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 public: VectorAligned m_vDebugOffset; // 0x40 }; @@ -9073,7 +9073,7 @@ public: CUtlString m_name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CHitBox > m_HitBoxes; // 0x10 CUtlString m_SourceFilename; // 0x28 @@ -9101,7 +9101,7 @@ public: // MPropertyFriendlyName "Network Path" bool m_bNetworkPath; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: // MPropertyGroupName "+Facing" // MPropertyFriendlyName "Default Mode" @@ -9113,7 +9113,7 @@ public: // MPropertyFriendlyName "Network Facing" bool m_bNetworkFacing; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: // MPropertyHideField AnimParamID m_paramIDs[30]; // 0x8c @@ -9148,7 +9148,7 @@ public: uint32_t m_nLocalElementMasks; // 0x4 int32_t m_nLocalChannel; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlBinaryBlock m_container; // 0x10 }; @@ -9184,7 +9184,7 @@ public: // MPropertyFriendlyName "Default Value" uint8_t m_defaultValue; // 0x80 private: - [[maybe_unused]] uint8_t __pad0081[0x7]; // 0x81 + [[maybe_unused]] uint8_t __pad0081[0x7]; // 0x81 public: // MPropertyFriendlyName "Values" CUtlVector< CUtlString > m_enumOptions; // 0x88 @@ -9198,7 +9198,7 @@ public: // MPropertyFriendlyName "Footstep Type" FootstepLandedFootSoundType_t m_FootstepType; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MPropertyFriendlyName "Override Sound" // MPropertyAttributeChoiceName "Sound" @@ -9219,7 +9219,7 @@ public: struct { uint8_t m_bExclusiveRootMotion: 1; - uint8_t __pad1: 1; // @note: autoaligned + uint8_t __pad1: 1; // Autoaligned }; // 2 bits }; @@ -9237,7 +9237,7 @@ public: class CFootCycle : public CCycleBase { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -9364,7 +9364,7 @@ public: CAnimInputDamping m_facingDamping; // 0x60 FacingMode m_eDefaultFacingMode; // 0x70 private: - [[maybe_unused]] uint8_t __pad0074[0x8]; // 0x74 + [[maybe_unused]] uint8_t __pad0074[0x8]; // 0x74 public: int32_t m_nDefaultMotorIndex; // 0x7c bool m_bMoveVarsDisabled; // 0x80 @@ -9389,7 +9389,7 @@ public: class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -9426,7 +9426,7 @@ public: // MPropertyAttrStateCallback AnimParamID m_enumParamID; // 0x78 private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: // MPropertyFriendlyName "Blend Duration" CFloatAnimValue m_blendDuration; // 0x80 @@ -9437,7 +9437,7 @@ public: // MPropertyFriendlyName "Start new option at same cycle" bool m_bSyncCyclesOnChange; // 0x9d private: - [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e + [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e public: // MPropertyHideField CBlendCurve m_blendCurve; // 0xa0 @@ -9460,7 +9460,7 @@ public: class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -9530,7 +9530,7 @@ public: // MPropertyAttrChangeCallback bool m_bSearchEveryTick; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: // MPropertyFriendlyName "Search Interval" // MPropertyGroupName "Search Frequency" @@ -9545,7 +9545,7 @@ public: // MPropertyAttrStateCallback bool m_bSearchWhenGoalChanges; // 0x91 private: - [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 + [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 public: // MPropertyFriendlyName "Blend Time" float m_flBlendTime; // 0x94 @@ -9562,7 +9562,7 @@ public: // MPropertyAttrChangeCallback bool m_bGoalAssist; // 0xa2 private: - [[maybe_unused]] uint8_t __pad00a3[0x1]; // 0xa3 + [[maybe_unused]] uint8_t __pad00a3[0x1]; // 0xa3 public: // MPropertyFriendlyName "Goal Assist Distance" // MPropertyGroupName "Goal Assist" @@ -9577,7 +9577,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableDistanceScaling; // 0xac private: - [[maybe_unused]] uint8_t __pad00ad[0x3]; // 0xad + [[maybe_unused]] uint8_t __pad00ad[0x3]; // 0xad public: // MPropertyFriendlyName "Outer Stopping Radius" // MPropertyGroupName "Distance Scaling" @@ -9650,7 +9650,7 @@ class CLookAtUpdateNode : public CUnaryUpdateNode public: LookAtOpFixedSettings_t m_opFixedSettings; // 0x70 private: - [[maybe_unused]] uint8_t __pad0130[0x8]; // 0x130 + [[maybe_unused]] uint8_t __pad0130[0x8]; // 0x130 public: AnimVectorSource m_target; // 0x138 CAnimParamHandle m_paramIndex; // 0x13c @@ -9739,12 +9739,12 @@ class CAimMatrixUpdateNode : public CUnaryUpdateNode public: AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x70 private: - [[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140 + [[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140 public: AnimVectorSource m_target; // 0x148 CAnimParamHandle m_paramIndex; // 0x14c private: - [[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e + [[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e public: HSequence m_hSequence; // 0x150 bool m_bResetChild; // 0x154 @@ -9759,7 +9759,7 @@ public: CUtlVector< CStateUpdateData > m_states; // 0x8 CUtlVector< CTransitionUpdateData > m_transitions; // 0x20 private: - [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 public: int32_t m_startStateIndex; // 0x50 }; @@ -9772,7 +9772,7 @@ public: CBufferString m_sName; // 0x10 uint32_t m_nFlags; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlVector< CBufferString > m_localSequenceNameArray; // 0x28 CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x40 @@ -9805,7 +9805,7 @@ public: class CStaticPoseCacheBuilder : public CStaticPoseCache { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -9884,12 +9884,12 @@ public: CUtlVector< uint8 > m_sortedOrder; // 0x78 CUtlVector< float32 > m_targetValues; // 0x90 private: - [[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8 + [[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8 public: AnimValueSource m_blendValueSource; // 0xac CAnimParamHandle m_paramIndex; // 0xb0 private: - [[maybe_unused]] uint8_t __pad00b2[0x6]; // 0xb2 + [[maybe_unused]] uint8_t __pad00b2[0x6]; // 0xb2 public: CAnimInputDamping m_damping; // 0xb8 BlendKeyType m_blendKeyType; // 0xc8 @@ -9929,7 +9929,7 @@ class CCycleControlClipUpdateNode : public CLeafUpdateNode public: CUtlVector< TagSpan_t > m_tags; // 0x60 private: - [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 + [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 public: HSequence m_hSequence; // 0x7c float m_duration; // 0x80 @@ -9951,7 +9951,7 @@ public: class CParentConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -9961,7 +9961,7 @@ class CExpressionAction : public CAnimActionBase public: AnimParamID m_param; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CUtlString m_expression; // 0x30 }; @@ -9988,7 +9988,7 @@ public: float m_flUWidthSrc; // 0x4 float m_flVHeightSrc; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CMorphBundleData > m_bundleDatas; // 0x10 }; @@ -10090,20 +10090,20 @@ public: bool m_bApplyFootRotationLimits; // 0x33 bool m_bApplyLegTwistLimits; // 0x34 private: - [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 + [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: float m_flMaxFootHeight; // 0x38 float m_flExtensionScale; // 0x3c float m_flMaxLegTwist; // 0x40 bool m_bEnableLockBreaking; // 0x44 private: - [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 + [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: float m_flLockBreakTolerance; // 0x48 float m_flLockBlendTime; // 0x4c bool m_bEnableStretching; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flMaxStretchAmount; // 0x54 float m_flStretchExtensionScale; // 0x58 @@ -10117,7 +10117,7 @@ public: CParamSpanUpdater m_paramSpans; // 0x60 CUtlVector< TagSpan_t > m_tags; // 0x78 private: - [[maybe_unused]] uint8_t __pad0090[0x4]; // 0x90 + [[maybe_unused]] uint8_t __pad0090[0x4]; // 0x90 public: HSequence m_hSequence; // 0x94 float m_playbackSpeed; // 0x98 @@ -10181,7 +10181,7 @@ class CFootLockUpdateNode : public CUnaryUpdateNode public: FootLockPoseOpFixedSettings m_opFixedSettings; // 0x68 private: - [[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8 + [[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8 public: CUtlVector< FootFixedSettings > m_footSettings; // 0xd0 CAnimInputDamping m_hipShiftDamping; // 0xe8 @@ -10226,7 +10226,7 @@ public: float m_flDistance; // 0x68 bool m_bExtrapolateMovement; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: float m_flMinExtrapolationSpeed; // 0x70 }; @@ -10264,7 +10264,7 @@ public: // MPropertyAttrChangeCallback bool m_bApplyMovement; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyFriendlyName "Movement Velocity Parameter" // MPropertyGroupName "Generate Movement" @@ -10276,7 +10276,7 @@ public: // MPropertyAttrChangeCallback bool m_bOrientMovement; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyFriendlyName "Movement Heading Parameter" // MPropertyGroupName "Orient Movement" @@ -10290,7 +10290,7 @@ public: // MPropertyAttrChangeCallback bool m_bTurnToFace; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: // MPropertyFriendlyName "Face Direction" // MPropertyGroupName "Turn to Face" @@ -10308,7 +10308,7 @@ public: // MPropertyAttrChangeCallback bool m_bLimitOnly; // 0x5c private: - [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d + [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d public: // MPropertyFriendlyName "Turn to Face Offset" // MPropertyAttributeRange "-180 180" @@ -10345,7 +10345,7 @@ public: // MPropertyFriendlyName "Lock Blend on Reset" bool m_bLockBlendOnReset; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0x54 @@ -10414,19 +10414,19 @@ public: uint32_t m_nameHash; // 0x8 uint32_t m_baseNameHash; // 0xc private: - [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 public: // MKV3TransferName "hidden" bool m_bHidden; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19 public: // MKV3TransferName "description" CUtlString m_description; // 0x20 // MKV3TransferName "physics" CPhysSurfacePropertiesPhysics m_physics; // 0x28 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MKV3TransferName "audiosounds" CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x48 @@ -10476,7 +10476,7 @@ public: // MPropertyGroupName "Foot Rotation Limits" bool m_bApplyFootRotationLimits; // 0x68 private: - [[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69 + [[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69 public: // MPropertyFriendlyName "Hip Bone" // MPropertyAttributeChoiceName "Bone" @@ -10486,7 +10486,7 @@ public: // MPropertyGroupName "Knee Twist Limits" bool m_bApplyLegTwistLimits; // 0x78 private: - [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 + [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: // MPropertyFriendlyName "Max Leg Twist Angle" // MPropertyGroupName "Knee Twist Limits" @@ -10503,13 +10503,13 @@ public: CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58 CUtlVector< int8 > m_tags; // 0x70 private: - [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 + [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 public: CBlendCurve m_blendCurve; // 0x8c CAnimValue< float32 > m_flBlendTime; // 0x94 CAnimParamHandle m_hParameter; // 0x9c private: - [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e + [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e public: SelectorTagBehavior_t m_eTagBehavior; // 0xa0 bool m_bResetOnChange; // 0xa4 @@ -10532,7 +10532,7 @@ public: CUtlVector< CUtlVector< int32 > > m_nElementUniqueID; // 0xb0 CUtlVector< uint32 > m_nElementMask; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0 + [[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0 public: CUtlVector< CCompressor< Vector >* > m_vectorCompressor; // 0xf8 CUtlVector< CCompressor< QuaternionStorage >* > m_quaternionCompressor; // 0x110 @@ -10564,7 +10564,7 @@ public: CUtlVector< CStateNodeStateData > m_stateData; // 0xc0 CUtlVector< CStateNodeTransitionData > m_transitionData; // 0xd8 private: - [[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0 + [[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0 public: bool m_bBlockWaningTags; // 0xf4 bool m_bLockStateWhenWaning; // 0xf5 @@ -10597,7 +10597,7 @@ public: class CCurrentRotationVelocityMetric : public CMotionMetricBase { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -10618,7 +10618,7 @@ public: class CAnimCycle : public CCycleBase { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -10642,7 +10642,7 @@ public: // MPropertyGroupName "Ending" bool m_bTagEndStopIsInstant; // 0x5a private: - [[maybe_unused]] uint8_t __pad005b[0x5]; // 0x5b + [[maybe_unused]] uint8_t __pad005b[0x5]; // 0x5b public: // MPropertyFriendlyName "Attachment" // MPropertyGroupName "Attachments" @@ -10652,7 +10652,7 @@ public: // MPropertyGroupName "Attachments" ParticleAttachment_t m_attachmentType; // 0x68 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MPropertyFriendlyName "Attachment (Control Point 1)" // MPropertyGroupName "Attachments" @@ -10670,13 +10670,13 @@ class CCycleCondition : public CConditionBase public: Comparison_t m_comparisonOp; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CUtlString m_comparisonString; // 0x30 float m_comparisonValue; // 0x38 ComparisonValueType m_comparisonValueType; // 0x3c private: - [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d + [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d public: AnimParamID m_comparisonParamID; // 0x40 }; @@ -10772,13 +10772,13 @@ public: int32_t m_frameCorners[3][3]; // 0x5c CPoseHandle m_poses[9]; // 0x80 private: - [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 + [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: CAnimInputDamping m_damping; // 0xa8 AnimVectorSource m_blendSource; // 0xb8 CAnimParamHandle m_paramIndex; // 0xbc private: - [[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe + [[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe public: Vector m_verticalAxis; // 0xc0 Vector m_horizontalAxis; // 0xcc @@ -10796,7 +10796,7 @@ public: CUtlString m_Name; // 0x20 int32_t m_nParent; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x30 }; @@ -10814,12 +10814,12 @@ public: AnimValueSource m_blendSourceX; // 0xd0 CAnimParamHandle m_paramX; // 0xd4 private: - [[maybe_unused]] uint8_t __pad00d6[0x2]; // 0xd6 + [[maybe_unused]] uint8_t __pad00d6[0x2]; // 0xd6 public: AnimValueSource m_blendSourceY; // 0xd8 CAnimParamHandle m_paramY; // 0xdc private: - [[maybe_unused]] uint8_t __pad00de[0x2]; // 0xde + [[maybe_unused]] uint8_t __pad00de[0x2]; // 0xde public: Blend2DMode m_eBlendMode; // 0xe0 float m_playbackSpeed; // 0xe4 @@ -10910,7 +10910,7 @@ public: CUtlString m_sName; // 0x40 float m_flWeight; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0xd]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0xd]; // 0x4c public: bool m_bIsAttachment; // 0x59 }; @@ -10920,7 +10920,7 @@ public: class CInputStreamAnimNode : public CAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -11026,7 +11026,7 @@ public: class COrientConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -11064,7 +11064,7 @@ public: CAnimParamHandle m_hParam; // 0x18 AnimParamType_t m_eParamType; // 0x1a private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: AnimScriptHandle m_hScript; // 0x1c }; @@ -11156,36 +11156,36 @@ public: CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x78 CUtlVector< float32 > m_weights; // 0x90 private: - [[maybe_unused]] uint8_t __pad00a8[0x38]; // 0xa8 + [[maybe_unused]] uint8_t __pad00a8[0x38]; // 0xa8 public: bool m_bSearchEveryTick; // 0xe0 private: - [[maybe_unused]] uint8_t __pad00e1[0x3]; // 0xe1 + [[maybe_unused]] uint8_t __pad00e1[0x3]; // 0xe1 public: float m_flSearchInterval; // 0xe4 bool m_bSearchWhenClipEnds; // 0xe8 bool m_bSearchWhenGoalChanges; // 0xe9 private: - [[maybe_unused]] uint8_t __pad00ea[0x2]; // 0xea + [[maybe_unused]] uint8_t __pad00ea[0x2]; // 0xea public: CBlendCurve m_blendCurve; // 0xec float m_flSampleRate; // 0xf4 float m_flBlendTime; // 0xf8 bool m_bLockClipWhenWaning; // 0xfc private: - [[maybe_unused]] uint8_t __pad00fd[0x3]; // 0xfd + [[maybe_unused]] uint8_t __pad00fd[0x3]; // 0xfd public: float m_flSelectionThreshold; // 0x100 float m_flReselectionTimeWindow; // 0x104 bool m_bEnableRotationCorrection; // 0x108 bool m_bGoalAssist; // 0x109 private: - [[maybe_unused]] uint8_t __pad010a[0x2]; // 0x10a + [[maybe_unused]] uint8_t __pad010a[0x2]; // 0x10a public: float m_flGoalAssistDistance; // 0x10c float m_flGoalAssistTolerance; // 0x110 private: - [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 + [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 public: CAnimInputDamping m_distanceScale_Damping; // 0x118 float m_flDistanceScale_OuterRadius; // 0x128 @@ -11263,7 +11263,7 @@ public: // MPropertyAttrStateCallback bool m_bIsPosition; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyFriendlyName "Weight Parameter" // MPropertyAttributeChoiceName "FloatParameter" @@ -11279,7 +11279,7 @@ public: // MPropertyAttrChangeCallback bool m_bRotateYawForward; // 0x60 private: - [[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61 + [[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61 public: // MPropertyFriendlyName "Yaw Limit" // MPropertyAttributeRange "0 180" @@ -11355,7 +11355,7 @@ public: uint16_t m_nHitBoxIndex; // 0x60 uint8_t m_nShapeType; // 0x62 private: - [[maybe_unused]] uint8_t __pad0063[0x1]; // 0x63 + [[maybe_unused]] uint8_t __pad0063[0x1]; // 0x63 public: bool m_bTranslationOnly; // 0x64 bool m_bVisible; // 0x65 @@ -11367,7 +11367,7 @@ public: class CAnimComponentStateTransition : public CAnimStateTransition { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -11383,7 +11383,7 @@ public: class CAnimComponentState : public CAnimState { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -11444,7 +11444,7 @@ public: // MPropertyFriendlyName "Reset Destination" bool m_bReset; // 0x90 private: - [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 + [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 public: // MPropertyFriendlyName "Start Cycle At" ResetCycleOption m_resetCycleOption; // 0x94 @@ -11474,7 +11474,7 @@ public: // MPropertyFriendlyName "Trigger Phase" StepPhase m_triggerPhase; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MPropertyFriendlyName "Tags" // MPropertyAttributeChoiceName "Tag" @@ -11495,16 +11495,16 @@ public: Vector m_vTintColor; // 0x18 float m_flAlpha; // 0x24 private: - [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 public: uint32_t m_nFirstMeshlet; // 0x2c uint16_t m_nNumMeshlets; // 0x30 private: - [[maybe_unused]] uint8_t __pad0032[0x86]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x86]; // 0x32 public: CRenderBufferBinding m_indexBuffer; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00d0[0x10]; // 0xd0 + [[maybe_unused]] uint8_t __pad00d0[0x10]; // 0xd0 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0xe0 }; @@ -11534,11 +11534,11 @@ class CAnimationGraph : public CAnimationSubGraph public: CSmartPtr< CAnimGraphSettingsManager > m_pSettingsManager; // 0xe8 private: - [[maybe_unused]] uint8_t __pad00f0[0x8]; // 0xf0 + [[maybe_unused]] uint8_t __pad00f0[0x8]; // 0xf0 public: CAnimClipDataManager m_clipDataManager; // 0xf8 private: - [[maybe_unused]] uint8_t __pad0130[0x10]; // 0x130 + [[maybe_unused]] uint8_t __pad0130[0x10]; // 0x130 public: CUtlString m_modelName; // 0x140 CUtlString m_previewModelName; // 0x148 @@ -11549,7 +11549,7 @@ public: class CChoreoUpdateNode : public CUnaryUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -11561,7 +11561,7 @@ public: CPoseHandle m_hBasePoseCacheHandle; // 0x88 CAnimParamHandle m_facingTarget; // 0x8c private: - [[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e + [[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e public: float m_flTurnTimeMin; // 0x90 float m_flTurnTimeMax; // 0x94 @@ -11579,7 +11579,7 @@ public: // MPropertyFriendlyName "Network Look Target" bool m_bNetworkLookTarget; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyHideField AnimParamID m_lookHeadingID; // 0x44 @@ -11633,7 +11633,7 @@ public: // MPropertyFriendlyName "Use Acceleration" bool m_bUseAcceleration; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyFriendlyName "Spring Constant" float m_flSpringConstant; // 0x44 @@ -11760,7 +11760,7 @@ public: float m_flMaxScale; // 0x74 float m_flMinScale; // 0x78 private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: CAnimInputDamping m_damping; // 0x80 }; @@ -11782,12 +11782,12 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b public: CSeqMultiFetch m_fetch; // 0x20 int32_t m_nLocalWeightlist; // 0x88 private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c + [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x90 CUtlVector< CSeqIKLock > m_IKLockArray; // 0xa8 @@ -11807,7 +11807,7 @@ public: uint16_t m_nFlags; // 0x0 uint16_t m_nRefCounter; // 0x2 private: - [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 + [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 public: CUtlVector< uint32 > m_bonesHash; // 0x8 CUtlVector< CUtlString > m_boneNames; // 0x20 @@ -11872,7 +11872,7 @@ public: int32_t m_footstepLandedTagIndex; // 0x2c bool m_bEnableTracing; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: float m_flTraceAngleBlend; // 0x34 int32_t m_nDisableTagIndex; // 0x38 @@ -11894,7 +11894,7 @@ public: class CPathAnimMotor : public CPathAnimMotorBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -11964,7 +11964,7 @@ public: // MPropertyFriendlyName "Reset Child" bool m_bResetChild; // 0x65 private: - [[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66 + [[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66 public: // MPropertyFriendlyName "IK Solver Type" // MPropertyGroupName "IK" @@ -11979,7 +11979,7 @@ public: // MPropertyAttrStateCallback bool m_bApplyLegTwistLimits; // 0x6d private: - [[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e + [[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e public: // MPropertyFriendlyName "Max Leg Twist Angle" // MPropertyGroupName "IK" @@ -12001,7 +12001,7 @@ public: // MPropertyAttrChangeCallback bool m_bModulateStepHeight; // 0x7d private: - [[maybe_unused]] uint8_t __pad007e[0x2]; // 0x7e + [[maybe_unused]] uint8_t __pad007e[0x2]; // 0x7e public: // MPropertyFriendlyName "Height Increase Scale" // MPropertyGroupName "Step Height" @@ -12015,7 +12015,7 @@ public: // MPropertyGroupName "Hip Shift" bool m_bEnableHipShift; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: // MPropertyFriendlyName "Hip Shift Scale" // MPropertyGroupName "Hip Shift" @@ -12028,7 +12028,7 @@ public: // MPropertyGroupName "Tilt" bool m_bApplyTilt; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 + [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 public: // MPropertyFriendlyName "Tilt Plane Pitch Spring Strength" // MPropertyGroupName "Tilt" @@ -12040,7 +12040,7 @@ public: // MPropertyGroupName "Lock Breaking" bool m_bEnableLockBreaking; // 0xac private: - [[maybe_unused]] uint8_t __pad00ad[0x3]; // 0xad + [[maybe_unused]] uint8_t __pad00ad[0x3]; // 0xad public: // MPropertyFriendlyName "Tolerance" // MPropertyGroupName "Lock Breaking" @@ -12052,7 +12052,7 @@ public: // MPropertyGroupName "Stretch" bool m_bEnableStretching; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: // MPropertyFriendlyName "Max Stretch Amount" // MPropertyGroupName "Stretch" @@ -12066,7 +12066,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableGroundTracing; // 0xc4 private: - [[maybe_unused]] uint8_t __pad00c5[0x3]; // 0xc5 + [[maybe_unused]] uint8_t __pad00c5[0x3]; // 0xc5 public: // MPropertyFriendlyName "Angle Traces with Slope" // MPropertyGroupName "Ground IK" @@ -12079,7 +12079,7 @@ public: // MPropertyAttrStateCallback bool m_bApplyHipDrop; // 0xcc private: - [[maybe_unused]] uint8_t __pad00cd[0x3]; // 0xcd + [[maybe_unused]] uint8_t __pad00cd[0x3]; // 0xcd public: // MPropertyFriendlyName "Max Foot Lift" // MPropertyGroupName "Ground IK" @@ -12098,7 +12098,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableRootHeightDamping; // 0xe8 private: - [[maybe_unused]] uint8_t __pad00e9[0x7]; // 0xe9 + [[maybe_unused]] uint8_t __pad00e9[0x7]; // 0xe9 public: // MPropertyFriendlyName "Damping Settings" // MPropertyGroupName "Root Height Damping" @@ -12121,7 +12121,7 @@ class CTimeCondition : public CConditionBase public: Comparison_t m_comparisonOp; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CUtlString m_comparisonString; // 0x30 }; @@ -12133,12 +12133,12 @@ class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator public: bool m_bMatchByTimeRemaining; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flMaxTimeRemaining; // 0x54 bool m_bFilterByTimeRemaining; // 0x58 private: - [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 + [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: float m_flMinTimeRemaining; // 0x5c }; @@ -12172,7 +12172,7 @@ public: { uint8_t m_bReset: 1; uint8_t m_resetCycleOption: 3; - uint8_t __pad2: 4; // @note: autoaligned + uint8_t __pad2: 4; // Autoaligned }; // 8 bits }; @@ -12189,7 +12189,7 @@ public: // MPropertyFriendlyName "Auto-Detect Hinge Axis" bool m_bAutoDetectHingeAxis; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyGroupName "End Effector" // MPropertyFriendlyName "End Effector Type" @@ -12205,7 +12205,7 @@ public: // MPropertyAttrChangeCallback IkTargetType m_targetType; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: // MPropertyGroupName "Target" // MPropertyFriendlyName "Attachment" @@ -12227,7 +12227,7 @@ public: // MPropertyAttrChangeCallback bool m_bMatchTargetOrientation; // 0x74 private: - [[maybe_unused]] uint8_t __pad0075[0x3]; // 0x75 + [[maybe_unused]] uint8_t __pad0075[0x3]; // 0x75 public: // MPropertyGroupName "Target" // MPropertyFriendlyName "Rotation Parameter" @@ -12239,7 +12239,7 @@ public: // MPropertyAttrStateCallback bool m_bConstrainTwist; // 0x7c private: - [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d + [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d public: // MPropertyGroupName "Target" // MPropertyFriendlyName "Max Twist" @@ -12290,35 +12290,35 @@ public: uint16_t m_nBody2; // 0x4 uint16_t m_nFlags; // 0x6 private: - [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 + [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 public: CTransform m_Frame1; // 0x10 CTransform m_Frame2; // 0x30 bool m_bEnableCollision; // 0x50 bool m_bEnableLinearLimit; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: VPhysXRange_t m_LinearLimit; // 0x54 bool m_bEnableLinearMotor; // 0x5c private: - [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d + [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d public: Vector m_vLinearTargetVelocity; // 0x60 float m_flMaxForce; // 0x6c bool m_bEnableSwingLimit; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: VPhysXRange_t m_SwingLimit; // 0x74 bool m_bEnableTwistLimit; // 0x7c private: - [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d + [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d public: VPhysXRange_t m_TwistLimit; // 0x80 bool m_bEnableAngularMotor; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: Vector m_vAngularTargetVelocity; // 0x8c float m_flMaxTorque; // 0x98 @@ -12355,7 +12355,7 @@ public: // MPropertyAttrStateCallback bool m_bAutoTargetSpeed; // 0x31 private: - [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MPropertyFriendlyName "Target Speed" // MPropertyAttrStateCallback @@ -12378,7 +12378,7 @@ public: // MPropertyAttrChangeCallback bool m_bAnimationDriven; // 0x45 private: - [[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46 + [[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46 public: // MPropertyFriendlyName "Base Anim Clips" // MPropertyGroupName "Anim Driven Settings" @@ -12436,7 +12436,7 @@ public: bool m_bY; // 0x35 bool m_bZ; // 0x36 private: - [[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37 + [[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37 public: int32_t m_eType; // 0x38 }; @@ -12449,7 +12449,7 @@ public: FootPinningPoseOpFixedData_t m_poseOpFixedData; // 0x70 FootPinningTimingSource m_eTimingSource; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 + [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: CUtlVector< CAnimParamHandle > m_params; // 0xa8 bool m_bResetChild; // 0xc0 @@ -12472,7 +12472,7 @@ public: CUtlString m_boneName; // 0x0 uint32_t m_boneNameToken; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x10 }; @@ -12485,7 +12485,7 @@ public: // MPropertyFriendlyName "Distance" float m_flDistance; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MPropertyFriendlyName "Samples Times" CUtlVector< float32 > m_pathSamples; // 0x30 @@ -12493,7 +12493,7 @@ public: // MPropertyAttrChangeCallback bool m_bExtrapolateMovement; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyFriendlyName "Min Extrapolation Speed" // MPropertyAttrStateCallback @@ -12508,7 +12508,7 @@ public: CUtlString m_name; // 0x0 AnimScriptHandle m_hScript; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< int32 > m_transitionIndices; // 0x10 CUtlVector< CStateActionUpdater > m_actions; // 0x28 @@ -12518,7 +12518,7 @@ public: uint8_t m_bIsStartState: 1; uint8_t m_bIsEndState: 1; uint8_t m_bIsPassthrough: 1; - uint8_t __pad3: 3; // @note: autoaligned + uint8_t __pad3: 3; // Autoaligned }; // 6 bits }; @@ -12556,7 +12556,7 @@ public: bool m_bHideMaterialGroupInTools; // 0x0 bool m_bHideRenderColorInTools; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 public: CUtlVector< CModelConfig* > m_Configs; // 0x8 }; @@ -12566,7 +12566,7 @@ public: class CBlockSelectionMetricEvaluator : public CMotionMetricEvaluator { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -12585,7 +12585,7 @@ public: class CAnimGraphSettingsGroup { public: - uint8_t __pad0000[0x20]; // @note: autoaligned + uint8_t __pad0000[0x20]; // Autoaligned }; // Alignment: 7 @@ -12619,7 +12619,7 @@ public: class CBlockSelectionMetric : public CMotionMetricBase { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -12670,20 +12670,20 @@ public: bool m_bStopFeetAtGoal; // 0x71 bool m_bScaleSpeed; // 0x72 private: - [[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73 + [[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73 public: float m_flScale; // 0x74 float m_flMinAngle; // 0x78 float m_flMaxAngle; // 0x7c float m_flSpeedScaleBlending; // 0x80 private: - [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 + [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 public: CAnimInputDamping m_turnDamping; // 0x88 AnimValueSource m_facingTarget; // 0x98 CAnimParamHandle m_hParam; // 0x9c private: - [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e + [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e public: float m_flTurnToFaceOffset; // 0xa0 bool m_bTurnToFace; // 0xa4 @@ -12694,7 +12694,7 @@ public: class CRootUpdateNode : public CUnaryUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -12735,7 +12735,7 @@ public: CAnimUpdateNodeRef m_pStanceSourceNode; // 0x80 CAnimParamHandle m_hParameter; // 0x90 private: - [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 + [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 public: StanceOverrideMode m_eMode; // 0x94 }; @@ -12780,7 +12780,7 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: CSeqTransition m_transition; // 0x1c int16_t m_nFrameRangeSequence; // 0x24 @@ -12803,7 +12803,7 @@ public: Comparison_t m_comparisonOp; // 0x2c CAnimVariant m_comparisonValue; // 0x30 private: - [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: CUtlString m_comparisonString; // 0x48 }; @@ -12817,7 +12817,7 @@ public: matrix3x4a_t m_rootToWorld; // 0x10 bool m_bBonesInWorldSpace; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: CUtlVector< uint32 > m_boneSetupMask; // 0x48 CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x60 @@ -12825,7 +12825,7 @@ public: AnimationSnapshotType_t m_SnapshotType; // 0x90 bool m_bHasDecodeDump; // 0x94 private: - [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 + [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 public: AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x98 }; @@ -12835,7 +12835,7 @@ public: class CEditableMotionGraph : public CMotionGraph { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -12874,7 +12874,7 @@ class CHitReactUpdateNode : public CUnaryUpdateNode public: HitReactFixedSettings_t m_opFixedSettings; // 0x68 private: - [[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac public: CAnimParamHandle m_triggerParam; // 0xb4 CAnimParamHandle m_hitBoneParam; // 0xb6 @@ -12882,7 +12882,7 @@ public: CAnimParamHandle m_hitDirectionParam; // 0xba CAnimParamHandle m_hitStrengthParam; // 0xbc private: - [[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe + [[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe public: float m_flMinDelayBetweenHits; // 0xc0 bool m_bResetChild; // 0xc4 @@ -12978,7 +12978,7 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: CSeqTransition m_transition; // 0x1c int16_t m_nLocalBaseReference; // 0x24 @@ -12991,7 +12991,7 @@ public: class CAndCondition : public CConditionBase { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -13001,7 +13001,7 @@ class CJumpHelperUpdateNode : public CSequenceUpdateNode public: CAnimParamHandle m_hTargetParam; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa + [[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa public: Vector m_flOriginalJumpMovement; // 0xac float m_flOriginalJumpDuration; // 0xb8 @@ -13067,7 +13067,7 @@ struct AnimationSnapshot_t : public AnimationSnapshotBase_t public: int32_t m_nEntIndex; // 0x110 private: - [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 + [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 public: CUtlString m_modelName; // 0x118 }; @@ -13085,7 +13085,7 @@ public: class CCurrentVelocityMetric : public CMotionMetricBase { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -13160,7 +13160,7 @@ public: CAnimDesc_Flag m_flags; // 0x10 float fps; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: // MKV3TransferName "m_pData" CAnimEncodedFrames m_Data; // 0x20 @@ -13172,7 +13172,7 @@ public: Vector m_vecRootMin; // 0x15c Vector m_vecRootMax; // 0x168 private: - [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 + [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 public: CUtlVector< Vector > m_vecBoneWorldMin; // 0x178 CUtlVector< Vector > m_vecBoneWorldMax; // 0x190 @@ -13189,7 +13189,7 @@ public: CUtlVector< float32 > m_flBoneWeightArray; // 0x28 float m_flDefaultMorphCtrlWeight; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlVector< CUtlPair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x48 }; @@ -13210,13 +13210,13 @@ class CDirectionalBlendUpdateNode : public CLeafUpdateNode public: HSequence m_hSequences[8]; // 0x5c private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: CAnimInputDamping m_damping; // 0x80 AnimValueSource m_blendValueSource; // 0x90 CAnimParamHandle m_paramIndex; // 0x94 private: - [[maybe_unused]] uint8_t __pad0096[0x2]; // 0x96 + [[maybe_unused]] uint8_t __pad0096[0x2]; // 0x96 public: float m_playbackSpeed; // 0x98 float m_duration; // 0x9c @@ -13253,7 +13253,7 @@ public: // MPropertyFriendlyName "Horizontal Axis" Vector m_horizontalAxisDirection; // 0x60 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x70 @@ -13305,7 +13305,7 @@ public: class CInputStreamUpdateNode : public CLeafUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -13340,7 +13340,7 @@ public: // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0xaa private: - [[maybe_unused]] uint8_t __pad00ab[0x1]; // 0xab + [[maybe_unused]] uint8_t __pad00ab[0x1]; // 0xab public: // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0xac @@ -13377,7 +13377,7 @@ public: // MPropertyFriendlyName "Use Manual Turn Offset" bool m_bUseManualTurnOffset; // 0x4d private: - [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e + [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e public: // MPropertyFriendlyName "Manual Turn Offset" float m_manualTurnOffset; // 0x50 @@ -13471,7 +13471,7 @@ public: class CZeroPoseUpdateNode : public CLeafUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -13715,7 +13715,7 @@ public: CUtlVector< RnPlane_t > m_Planes; // 0xb0 uint32_t m_nFlags; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc + [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc public: CRegionSVM* m_pRegionSVM; // 0xd0 }; @@ -13784,7 +13784,7 @@ public: class IPhysicsPlayerController { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 3 @@ -13805,7 +13805,7 @@ public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 @@ -13873,7 +13873,7 @@ public: float m_flMaxFraction; // 0x1c float m_flScale; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: RnHull_t* m_pHull; // 0x28 }; @@ -14162,7 +14162,7 @@ public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 @@ -14417,7 +14417,7 @@ public: uint16_t m_nNodeBaseJiggleboneDependsCount; // 0x58 uint16_t m_nRopeCount; // 0x5a private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: CUtlVector< uint16 > m_Ropes; // 0x60 CUtlVector< FeNodeBase_t > m_NodeBases; // 0x78 @@ -14625,7 +14625,7 @@ public: float m_fldbOutputGain; // 0xc bool m_bBassMono; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flBassFreq; // 0x14 }; @@ -14816,7 +14816,7 @@ public: CUtlString itemName; // 0x8 CUtlString itemTypeName; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: CUtlString itemKVString; // 0x20 Vector2D itemPos; // 0x28 @@ -14909,7 +14909,7 @@ public: VMixFilterDesc_t m_feedbackFilter; // 0x0 bool m_bEnableFilter; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flDelay; // 0x14 float m_flDirectGain; // 0x18 @@ -14971,7 +14971,7 @@ public: float m_flHighCutoffFreq; // 0x1c bool m_bPeakMode; // 0x20 private: - [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 + [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: VMixDynamicsBand_t m_bandDesc[3]; // 0x24 }; @@ -15004,21 +15004,21 @@ public: // MPropertyFriendlyName "Blocks Events" bool m_bIsBlocking; // 0xc private: - [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd + [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd public: // MPropertyFriendlyName "Block Max Count" int32_t m_nBlockMaxCount; // 0x10 // MPropertyFriendlyName "Invert Match" bool m_bInvertMatch; // 0x14 private: - [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 + [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: // MPropertyFriendlyName "Match Rules" CSosGroupMatchPattern m_matchPattern; // 0x18 // MPropertyFriendlyName "Branch Rules" CSosGroupBranchPattern m_branchPattern; // 0x40 private: - [[maybe_unused]] uint8_t __pad0050[0x60]; // 0x50 + [[maybe_unused]] uint8_t __pad0050[0x60]; // 0x50 public: // MPropertyFriendlyName "Actions" CSosGroupActionSchema* m_vActions[4]; // 0xb0 @@ -15046,7 +15046,7 @@ public: float m_flModRate; // 0x14 bool m_bParallel; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: VMixFilterDesc_t m_filterType; // 0x1c float m_flWidth; // 0x2c @@ -15068,7 +15068,7 @@ public: VMixFilterDesc_t m_feedbackFilter; // 0x0 bool m_bPhaseInvert; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flGlideTime; // 0x14 float m_flDelay; // 0x18 @@ -15104,7 +15104,7 @@ public: VMixSubgraphSwitchInterpolationType_t m_interpolationMode; // 0x0 bool m_bOnlyTailsOnFadeOut; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: float m_flInterpolationTime; // 0x8 }; @@ -15166,7 +15166,7 @@ public: CUtlString m_ViewName; // 0x10 int32_t m_nLayerIndex; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: uint64_t m_nLayerId; // 0x20 CUtlString m_LayerName; // 0x28 @@ -15178,7 +15178,7 @@ public: class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -15186,7 +15186,7 @@ public: class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -15262,7 +15262,7 @@ public: Vector2D m_vUVStart; // 0x3c Vector2D m_vUVEnd; // 0x44 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x50 int32_t m_nRenderOrder; // 0x58 @@ -15280,7 +15280,7 @@ public: Vector2D m_vLightmapUvScale; // 0x8 bool m_bHasLightmaps; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11 public: CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x18 }; @@ -15297,7 +15297,7 @@ public: Color m_vTintColor; // 0x8 uint8_t m_nLODGroupMask; // 0xc private: - [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd + [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd public: ObjectTypeFlags_t m_objectFlags; // 0x10 Vector m_vLODOrigin; // 0x14 @@ -15323,7 +15323,7 @@ public: struct InfoForResourceTypeVMapResourceData_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 13 @@ -15354,7 +15354,7 @@ public: float m_flMinDrawVolumeSize; // 0x0 bool m_bBuildBakedLighting; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: Vector2D m_vLightmapUvScale; // 0x8 uint64_t m_nCompileTimestamp; // 0x10 @@ -15369,7 +15369,7 @@ public: CUtlString m_outputName; // 0x0 uint32_t m_targetType; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlString m_targetName; // 0x10 CUtlString m_inputName; // 0x18 @@ -15386,7 +15386,7 @@ public: uint32_t m_nSubSceneObject; // 0x4 uint32_t m_nDrawCallIndex; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x10 }; @@ -15437,7 +15437,7 @@ public: struct VMapResourceData_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 7 @@ -15451,7 +15451,7 @@ public: Vector m_vMaxBounds; // 0x1c float m_flMinimumDistance; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CUtlVector< int32 > m_ChildNodeIndices; // 0x30 CUtlString m_worldNodePrefix; // 0x48 @@ -15466,7 +15466,7 @@ public: ObjectTypeFlags_t m_anyFlags; // 0x4 int16_t m_nLayer; // 0x8 private: - [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa public: CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x10 CUtlVector< uint16 > m_visClusterMembership; // 0x28 @@ -15496,7 +15496,7 @@ public: float m_flFadeEndDistance; // 0x38 Vector4D m_vTintColor; // 0x3c private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlString m_skin; // 0x50 ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58 @@ -15507,7 +15507,7 @@ public: int32_t m_nCubeMapPrecomputedHandshake; // 0x70 int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x74 private: - [[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78 + [[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78 public: CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x80 CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x88 @@ -15518,7 +15518,7 @@ public: class CParticleProperty { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 1 @@ -15538,7 +15538,7 @@ public: ParticleFloatMapType_t m_nMapType; // 0x4 float m_flLiteralValue; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CKV3MemberNameWithStorage m_NamedValue; // 0x10 int32_t m_nControlPoint; // 0x48 @@ -15549,11 +15549,11 @@ public: float m_flRandomMax; // 0x5c bool m_bHasRandomSignFlip; // 0x60 private: - [[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61 + [[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61 public: ParticleFloatRandomMode_t m_nRandomMode; // 0x64 private: - [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 + [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 public: float m_flLOD0; // 0x6c float m_flLOD1; // 0x70 @@ -15574,7 +15574,7 @@ public: float m_flNoiseImgPreviewScale; // 0xb4 bool m_bNoiseImgPreviewLive; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x7]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x7]; // 0xb9 public: ParticleFloatInputMode_t m_nInputMode; // 0xc0 float m_flMultFactor; // 0xc4 @@ -15596,7 +15596,7 @@ public: class CParticleCollectionFloatInput : public CParticleFloatInput { public: - // @note: no members available + // No members available }; // Alignment: 16 @@ -15636,7 +15636,7 @@ public: // MPropertySortPriority "-100" bool m_bNormalizeToStopTime; // 0x158 private: - [[maybe_unused]] uint8_t __pad0159[0x3]; // 0x159 + [[maybe_unused]] uint8_t __pad0159[0x3]; // 0x159 public: // MPropertyStartGroup "Operator Fade Time Offset" // MPropertyFriendlyName "operator fade time offset min" @@ -15665,13 +15665,13 @@ public: // MPropertySortPriority "-100" float m_flOpTimeScaleMax; // 0x170 private: - [[maybe_unused]] uint8_t __pad0174[0x1]; // 0x174 + [[maybe_unused]] uint8_t __pad0174[0x1]; // 0x174 public: // MPropertyStartGroup // MPropertySuppressField bool m_bDisableOperator; // 0x175 private: - [[maybe_unused]] uint8_t __pad0176[0x2]; // 0x176 + [[maybe_unused]] uint8_t __pad0176[0x2]; // 0x176 public: // MPropertyFriendlyName "operator help and notes" // MParticleHelpField @@ -15694,7 +15694,7 @@ public: class CPerParticleFloatInput : public CParticleFloatInput { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -15727,7 +15727,7 @@ public: // MPropertyFriendlyName "wrap input" bool m_bWrap; // 0x212 private: - [[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213 + [[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x214 @@ -15738,7 +15738,7 @@ public: class CParticleFunctionOperator : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 18 @@ -15781,7 +15781,7 @@ public: // MPropertySuppressExpr "m_nCPin == -1" bool m_bDotCameraAngles; // 0x29 private: - [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: // MPropertyFriendlyName "output alpha scale minimum" // MPropertySuppressExpr "m_nCPin == -1" @@ -15822,7 +15822,7 @@ public: // MPropertyFriendlyName "Synchronize particles" bool m_bSynchronizeParticles; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyFriendlyName "Scale Start/End Control Point" int32_t m_nCPScale; // 0x204 @@ -15844,7 +15844,7 @@ public: // MPropertyFriendlyName "expression" ScalarExpressionType_t m_nExpression; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "input 1" CPerParticleFloatInput m_flInput1; // 0x1f8 @@ -15862,7 +15862,7 @@ public: class CParticleFunctionConstraint : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -15893,7 +15893,7 @@ public: // MPropertyFriendlyName "# of children to set" int32_t m_nNumControlPoints; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "particle increment amount" CParticleCollectionFloatInput m_nParticleIncrement; // 0x200 @@ -15902,7 +15902,7 @@ public: // MPropertyFriendlyName "set orientation from velocity" bool m_bSetOrientation; // 0x470 private: - [[maybe_unused]] uint8_t __pad0471[0x3]; // 0x471 + [[maybe_unused]] uint8_t __pad0471[0x3]; // 0x471 public: // MPropertyFriendlyName "orientation vector" // MPropertyAttributeChoiceName "particlefield_vector" @@ -15922,7 +15922,7 @@ public: bool m_bSupportsDisabled; // 0x41 bool m_bUseOrientation; // 0x42 private: - [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 + [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 public: int32_t m_nControlPoint; // 0x44 int32_t m_nControlPointRangeMax; // 0x48 @@ -15938,12 +15938,12 @@ public: Vector m_vLiteralValue; // 0x4 Color m_LiteralColor; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CKV3MemberNameWithStorage m_NamedValue; // 0x18 bool m_bFollowNamedValue; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: ParticleAttributeIndex_t m_nVectorAttribute; // 0x54 Vector m_vVectorAttributeScale; // 0x58 @@ -15952,7 +15952,7 @@ public: Vector m_vCPRelativePosition; // 0x74 Vector m_vCPRelativeDir; // 0x80 private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c + [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: CParticleFloatInput m_FloatComponentX; // 0x90 CParticleFloatInput m_FloatComponentY; // 0x1c8 @@ -15989,7 +15989,7 @@ public: class CParticleFunctionForce : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -16002,7 +16002,7 @@ public: // MPropertyFriendlyName "Use local coordinates for offset" bool m_bLocalCoords; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: // MPropertyFriendlyName "Offset from control point" Vector m_vOffset; // 0x8 @@ -16018,7 +16018,7 @@ public: // MPropertyFriendlyName "spin rate min" int32_t m_nSpinRateMinDegrees; // 0x1f4 private: - [[maybe_unused]] uint8_t __pad01f8[0x4]; // 0x1f8 + [[maybe_unused]] uint8_t __pad01f8[0x4]; // 0x1f8 public: // MPropertyFriendlyName "spin stop time" float m_fSpinRateStopTime; // 0x1fc @@ -16029,7 +16029,7 @@ public: class CParticleCollectionVecInput : public CParticleVecInput { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -16102,7 +16102,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "input minimum" CParticleCollectionFloatInput m_nInputMin; // 0x1f8 @@ -16115,7 +16115,7 @@ public: // MPropertyFriendlyName bool m_bActiveRange; // 0x6d8 private: - [[maybe_unused]] uint8_t __pad06d9[0x3]; // 0x6d9 + [[maybe_unused]] uint8_t __pad06d9[0x3]; // 0x6d9 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x6dc @@ -16126,7 +16126,7 @@ public: class IParticleCollection { public: - uint8_t __pad0000[0x10]; // @note: autoaligned + uint8_t __pad0000[0x10]; // Autoaligned }; // Alignment: 7 @@ -16150,7 +16150,7 @@ public: // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x211 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 public: // MPropertyFriendlyName "Noise animation time scale" float m_flNoiseAnimationTimeScale; // 0x214 @@ -16200,7 +16200,7 @@ public: // MPropertyFriendlyName "scale factor for spring correction" float m_flAdjustmentScale; // 0x598 private: - [[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c + [[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c public: // MPropertyFriendlyName "manual resting spacing" CParticleCollectionFloatInput m_flInitialRestingLength; // 0x5a0 @@ -16253,7 +16253,7 @@ public: class CPerParticleVecInput : public CParticleVecInput { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -16283,7 +16283,7 @@ public: class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -16328,7 +16328,7 @@ public: CUtlString m_sequenceName; // 0x10 int32_t m_nFireParticleOnSequenceFrame; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CUtlString m_hitboxSetName; // 0x20 CUtlString m_materialGroupName; // 0x28 @@ -16391,7 +16391,7 @@ public: class C_OP_EndCapDecay : public CParticleFunctionOperator { public: - // @note: no members available + // No members available }; // Alignment: 15 @@ -16403,7 +16403,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x1f8 @@ -16420,12 +16420,12 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x6dd private: - [[maybe_unused]] uint8_t __pad075d[0x3]; // 0x75d + [[maybe_unused]] uint8_t __pad075d[0x3]; // 0x75d public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x760 private: - [[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764 + [[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764 public: // MPropertyFriendlyName "Maximum Trace Length" CPerParticleFloatInput m_flMaxTraceLength; // 0x768 @@ -16436,7 +16436,7 @@ public: // MPropertyFriendlyName "only active within specified distance" bool m_bActiveRange; // 0x8a8 private: - [[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9 + [[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9 public: // MPropertyFriendlyName "distance component scale" Vector m_vecDistanceScale; // 0x8ac @@ -16530,7 +16530,7 @@ public: // MPropertyFriendlyName "end time" float m_flEndTime; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -16552,7 +16552,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x200 @@ -16626,7 +16626,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x1f8 @@ -16635,7 +16635,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bClosedLoop; // 0x211 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 public: // MPropertyFriendlyName "Numer of points along path" int32_t m_nNumPointsAlongPath; // 0x214 @@ -16661,7 +16661,7 @@ public: // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x5d8 private: - [[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc + [[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" @@ -16706,7 +16706,7 @@ public: // MPropertySortPriority "500" bool m_bAnimateInFPS; // 0xe50 private: - [[maybe_unused]] uint8_t __pad0e51[0x7]; // 0xe51 + [[maybe_unused]] uint8_t __pad0e51[0x7]; // 0xe51 public: // MPropertyStartGroup "Lighting and Shadows" // MPropertyFriendlyName "self illum amount" @@ -16736,7 +16736,7 @@ public: // MPropertySuppressExpr "mod!=dota" bool m_bSaturateColorPreAlphaBlend; // 0x10d5 private: - [[maybe_unused]] uint8_t __pad10d6[0x2]; // 0x10d6 + [[maybe_unused]] uint8_t __pad10d6[0x2]; // 0x10d6 public: // MPropertyFriendlyName "add self amount over alphablend" // MPropertySortPriority "300" @@ -16763,7 +16763,7 @@ public: // MPropertySuppressExpr "mod != dota" bool m_bTintByGlobalLight; // 0x1489 private: - [[maybe_unused]] uint8_t __pad148a[0x2]; // 0x148a + [[maybe_unused]] uint8_t __pad148a[0x2]; // 0x148a public: // MPropertyStartGroup "Color and alpha adjustments/Alpha Reference" // MPropertyFriendlyName "alpha reference" @@ -16796,7 +16796,7 @@ public: // MPropertySuppressExpr "!m_bRefract" bool m_bRefractSolid; // 0x1841 private: - [[maybe_unused]] uint8_t __pad1842[0x6]; // 0x1842 + [[maybe_unused]] uint8_t __pad1842[0x6]; // 0x1842 public: // MPropertyFriendlyName "refract amount" // MPropertyAttributeRange "-2 2" @@ -16850,7 +16850,7 @@ public: // MPropertySortPriority "900" bool m_bDisableZBuffering; // 0x1a90 private: - [[maybe_unused]] uint8_t __pad1a91[0x3]; // 0x1a91 + [[maybe_unused]] uint8_t __pad1a91[0x3]; // 0x1a91 public: // MPropertyFriendlyName "Depth feathering mode" // MPropertySortPriority "900" @@ -16888,7 +16888,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "lifetime lerp start" float m_flLifeTimeLerpStart; // 0x1f8 @@ -16901,12 +16901,12 @@ public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x284 private: - [[maybe_unused]] uint8_t __pad0285[0x3]; // 0x285 + [[maybe_unused]] uint8_t __pad0285[0x3]; // 0x285 public: // MPropertyFriendlyName "lerp type" HitboxLerpType_t m_nLerpType; // 0x288 private: - [[maybe_unused]] uint8_t __pad028c[0x4]; // 0x28c + [[maybe_unused]] uint8_t __pad028c[0x4]; // 0x28c public: // MPropertyFriendlyName "Constant Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x290 @@ -16937,7 +16937,7 @@ public: // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x240 private: - [[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241 + [[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -16955,7 +16955,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nControlPointNumber; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "velocity scale" CPerParticleFloatInput m_flScale; // 0x1f8 @@ -17014,7 +17014,7 @@ public: // MParticleMinVersion int32_t m_nMaxCP; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "dynamic control point count" CParticleCollectionFloatInput m_nDynamicCPCount; // 0x200 @@ -17037,7 +17037,7 @@ public: // MPropertyFriendlyName "global normal" bool m_bGlobalNormal; // 0x20d private: - [[maybe_unused]] uint8_t __pad020e[0x2]; // 0x20e + [[maybe_unused]] uint8_t __pad020e[0x2]; // 0x20e public: // MPropertyFriendlyName "radius scale" CPerParticleFloatInput m_flRadiusScale; // 0x210 @@ -17083,7 +17083,7 @@ public: // MPropertyFriendlyName "offset propotional to radius" bool m_bRadiusScale; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x1f4 @@ -17116,7 +17116,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x209 private: - [[maybe_unused]] uint8_t __pad020a[0x2]; // 0x20a + [[maybe_unused]] uint8_t __pad020a[0x2]; // 0x20a public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x20c @@ -17192,7 +17192,7 @@ public: // MPropertyFriendlyName "use local system" bool m_bLocalCoords; // 0x228 private: - [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 + [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x22c @@ -17203,7 +17203,7 @@ public: class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -17231,7 +17231,7 @@ public: // MVectorIsCoordinate Vector m_vecDistanceBiasAbs; // 0xa28 private: - [[maybe_unused]] uint8_t __pad0a34[0x4]; // 0xa34 + [[maybe_unused]] uint8_t __pad0a34[0x4]; // 0xa34 public: // MPropertyFriendlyName "input position transform" CParticleTransformInput m_TransformInput; // 0xa38 @@ -17244,12 +17244,12 @@ public: // MPropertyFriendlyName "bias in local system" bool m_bLocalCoords; // 0xcfc private: - [[maybe_unused]] uint8_t __pad0cfd[0x3]; // 0xcfd + [[maybe_unused]] uint8_t __pad0cfd[0x3]; // 0xcfd public: // MPropertyFriendlyName "randomly distribution growth time" float m_flEndCPGrowthTime; // 0xd00 private: - [[maybe_unused]] uint8_t __pad0d04[0x4]; // 0xd04 + [[maybe_unused]] uint8_t __pad0d04[0x4]; // 0xd04 public: // MPropertyFriendlyName "speed in local coordinate system min" // MVectorIsCoordinate @@ -17275,7 +17275,7 @@ public: // MPropertyFriendlyName "scale radii" bool m_bTransformRadii; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f4 @@ -17311,7 +17311,7 @@ public: // MPropertyFriendlyName "CP to set" int32_t m_nOutputCP; // 0x288 private: - [[maybe_unused]] uint8_t __pad028c[0xc]; // 0x28c + [[maybe_unused]] uint8_t __pad028c[0xc]; // 0x28c public: // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x298 @@ -17358,7 +17358,7 @@ public: // MPropertyFriendlyName "Clamp UVs" bool m_bClampUVs; // 0x889 private: - [[maybe_unused]] uint8_t __pad088a[0x2]; // 0x88a + [[maybe_unused]] uint8_t __pad088a[0x2]; // 0x88a public: // MPropertyFriendlyName "per-particle scalar for blend" SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x88c @@ -17561,7 +17561,7 @@ public: // MPropertyFriendlyName "noise type" ParticleDirectionNoiseType_t m_nNoiseType; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "noise frequency" // MVectorIsCoordinate @@ -17583,7 +17583,7 @@ public: class IControlPointEditorData { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 4 @@ -17628,7 +17628,7 @@ public: // MPropertyFriendlyName "use the derivative" bool m_bDerivative; // 0x220 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 public: // MPropertyFriendlyName "interpolation" float m_flInterpRate; // 0x224 @@ -17657,7 +17657,7 @@ public: // MPropertyFriendlyName "use particle velocity for first input" bool m_bUseParticleVelocity; // 0x20c private: - [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d + [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x210 @@ -17729,7 +17729,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x1f8 @@ -17746,7 +17746,7 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x729 private: - [[maybe_unused]] uint8_t __pad07a9[0x3]; // 0x7a9 + [[maybe_unused]] uint8_t __pad07a9[0x3]; // 0x7a9 public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x7ac @@ -17761,7 +17761,7 @@ public: // MPropertyFriendlyName "output is additive" bool m_bAdditive; // 0x7bd private: - [[maybe_unused]] uint8_t __pad07be[0x2]; // 0x7be + [[maybe_unused]] uint8_t __pad07be[0x2]; // 0x7be public: // MPropertyFriendlyName "component scale" CPerParticleVecInput m_vecComponentScale; // 0x7c0 @@ -17775,14 +17775,14 @@ public: // MPropertyFriendlyName "light type" ParticleLightTypeChoiceList_t m_nLightType; // 0x230 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 public: // MPropertyFriendlyName "color blend" CParticleCollectionVecInput m_vecColorScale; // 0x238 // MPropertyFriendlyName "color blend type" ParticleColorBlendType_t m_nColorBlendType; // 0x800 private: - [[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804 + [[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804 public: // MPropertyFriendlyName "intensity" CParticleCollectionFloatInput m_flIntensity; // 0x808 @@ -17790,7 +17790,7 @@ public: // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bCastShadows; // 0x940 private: - [[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941 + [[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941 public: // MPropertyFriendlyName "inner cone angle" // MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT" @@ -17803,7 +17803,7 @@ public: // MPropertyFriendlyName "attenuation type" StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0xcf0 private: - [[maybe_unused]] uint8_t __pad0cf4[0x4]; // 0xcf4 + [[maybe_unused]] uint8_t __pad0cf4[0x4]; // 0xcf4 public: // MPropertyFriendlyName "falloff linearity" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_NEW || ( m_nAttenuationStyle == LIGHT_STYLE_OLD && m_nLightType == PARTICLE_LIGHT_TYPE_FX )" @@ -17821,7 +17821,7 @@ public: // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bRenderSpecular; // 0x10a1 private: - [[maybe_unused]] uint8_t __pad10a2[0x6]; // 0x10a2 + [[maybe_unused]] uint8_t __pad10a2[0x6]; // 0x10a2 public: // MPropertyFriendlyName "light cookie string" CUtlString m_lightCookie; // 0x10a8 @@ -17846,7 +17846,7 @@ public: // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" bool m_bClosedLoop; // 0x11f9 private: - [[maybe_unused]] uint8_t __pad11fa[0x2]; // 0x11fa + [[maybe_unused]] uint8_t __pad11fa[0x2]; // 0x11fa public: // MPropertyFriendlyName "Anchor point source" // MPropertyAttributeChoiceName "particlefield_vector" @@ -17862,7 +17862,7 @@ public: // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" bool m_bIgnoreDT; // 0x1208 private: - [[maybe_unused]] uint8_t __pad1209[0x3]; // 0x1209 + [[maybe_unused]] uint8_t __pad1209[0x3]; // 0x1209 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" @@ -17901,7 +17901,7 @@ public: class IParticleSystemDefinition { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 11 @@ -17969,7 +17969,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate @@ -17984,7 +17984,7 @@ public: class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -18018,7 +18018,7 @@ public: class C_OP_SpinYaw : public CGeneralSpin { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -18039,7 +18039,7 @@ public: class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -18060,7 +18060,7 @@ public: // MPropertyFriendlyName "use existing particle count" bool m_bUseParticleCount; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0xe]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0xe]; // 0x202 public: CPathParameters m_PathParams; // 0x210 }; @@ -18110,7 +18110,7 @@ public: // MPropertyFriendlyName "remap time proportional" bool m_bProportional; // 0x241 private: - [[maybe_unused]] uint8_t __pad0242[0x2]; // 0x242 + [[maybe_unused]] uint8_t __pad0242[0x2]; // 0x242 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -18151,7 +18151,7 @@ public: // MPropertyFriendlyName "bias" float m_flBias; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x24]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x24]; // 0x20c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -18170,7 +18170,7 @@ public: // MPropertyFriendlyName "color fade" Color m_ColorFade; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4 public: // MPropertyFriendlyName "fade start time" float m_flFadeStartTime; // 0x200 @@ -18263,7 +18263,7 @@ public: // MPropertyFriendlyName "perform final emit on stop" bool m_bFinalEmitOnStop; // 0x339 private: - [[maybe_unused]] uint8_t __pad033a[0x6]; // 0x33a + [[maybe_unused]] uint8_t __pad033a[0x6]; // 0x33a public: // MPropertyFriendlyName "total count scale" CParticleCollectionFloatInput m_flScale; // 0x340 @@ -18311,7 +18311,7 @@ public: // MPropertyFriendlyName "enable projected depth controls" bool m_bEnableProjectedDepthControls; // 0x234 private: - [[maybe_unused]] uint8_t __pad0235[0x3]; // 0x235 + [[maybe_unused]] uint8_t __pad0235[0x3]; // 0x235 public: // MPropertyFriendlyName "min projection depth" // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" @@ -18326,7 +18326,7 @@ public: // MPropertyFriendlyName "orient to normal" bool m_bOrientToNormal; // 0x24c private: - [[maybe_unused]] uint8_t __pad024d[0x3]; // 0x24d + [[maybe_unused]] uint8_t __pad024d[0x3]; // 0x24d public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf @@ -18348,7 +18348,7 @@ public: // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x212 private: - [[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213 + [[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -18415,7 +18415,7 @@ public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0xe19 private: - [[maybe_unused]] uint8_t __pad0e1a[0x6]; // 0xe1a + [[maybe_unused]] uint8_t __pad0e1a[0x6]; // 0xe1a public: // MPropertyFriendlyName "hitbox shell thickness" CParticleCollectionFloatInput m_flShellSize; // 0xe20 @@ -18458,7 +18458,7 @@ public: class CParticleRemapFloatInput : public CParticleFloatInput { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -18473,7 +18473,7 @@ public: // MPropertyFriendlyName "only set position once" bool m_bSetOnce; // 0x202 private: - [[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203 + [[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203 public: // MPropertyFriendlyName "first control point number" int32_t m_nCP1; // 0x204 @@ -18513,7 +18513,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bLoopedPath; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "path points" CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x200 @@ -18533,7 +18533,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "particle density" CPerParticleFloatInput m_flParticleDensity; // 0x200 @@ -18574,7 +18574,7 @@ public: // MPropertyFriendlyName "force falloff function" ParticleFalloffFunction_t m_nFalloffFunction; // 0x460 private: - [[maybe_unused]] uint8_t __pad0464[0x4]; // 0x464 + [[maybe_unused]] uint8_t __pad0464[0x4]; // 0x464 public: // MPropertyFriendlyName "exponential falloff exponent" CPerParticleFloatInput m_InputFalloffExp; // 0x468 @@ -18628,14 +18628,14 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "offset" CParticleCollectionVecInput m_vecOffset; // 0x1f8 // MPropertyFriendlyName "offset in local space" bool m_bOffsetLocal; // 0x7c0 private: - [[maybe_unused]] uint8_t __pad07c1[0x3]; // 0x7c1 + [[maybe_unused]] uint8_t __pad07c1[0x3]; // 0x7c1 public: // MPropertyFriendlyName "particle to use" ParticleSelection_t m_nParticleSelection; // 0x7c4 @@ -18644,7 +18644,7 @@ public: // MPropertyFriendlyName "pin break type" ParticlePinDistance_t m_nPinBreakType; // 0x900 private: - [[maybe_unused]] uint8_t __pad0904[0x4]; // 0x904 + [[maybe_unused]] uint8_t __pad0904[0x4]; // 0x904 public: // MPropertyFriendlyName "break length %" CParticleCollectionFloatInput m_flBreakDistance; // 0x908 @@ -18678,7 +18678,7 @@ public: // MPropertyFriendlyName "ray trace environment name" char m_RtEnvName[128]; // 0x20a private: - [[maybe_unused]] uint8_t __pad028a[0x2]; // 0x28a + [[maybe_unused]] uint8_t __pad028a[0x2]; // 0x28a public: // MPropertyFriendlyName "ray trace environment cp" int32_t m_nRTEnvCP; // 0x28c @@ -18733,7 +18733,7 @@ public: // MPropertyFriendlyName "normalize" bool m_bNormalize; // 0x20c private: - [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d + [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d public: // MPropertyFriendlyName "strength field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -18749,7 +18749,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "wave minimum" CPerParticleFloatInput m_flInputMin; // 0x1f8 @@ -18783,7 +18783,7 @@ public: // MPropertyFriendlyName "# of control points to set" int32_t m_nNumControlPoints; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "first particle to copy" CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x200 @@ -18832,7 +18832,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nActiveCPField; // 0x210 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 public: // MPropertyFriendlyName "retest rate" CParticleCollectionFloatInput m_flRetestRate; // 0x218 @@ -18870,14 +18870,14 @@ public: // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0xa68 private: - [[maybe_unused]] uint8_t __pad0a6c[0x4]; // 0xa6c + [[maybe_unused]] uint8_t __pad0a6c[0x4]; // 0xa6c public: // MPropertyStartGroup CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xa70 // MPropertyFriendlyName "texture repetition mode" TextureRepetitionMode_t m_nTextureRepetitionMode; // 0xa78 private: - [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c + [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c public: // MPropertyFriendlyName "texture repetitions" CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0xa80 @@ -18894,7 +18894,7 @@ public: // MPropertyFriendlyName "draw caps at each end of the cable" bool m_bDrawCableCaps; // 0x11d0 private: - [[maybe_unused]] uint8_t __pad11d1[0x3]; // 0x11d1 + [[maybe_unused]] uint8_t __pad11d1[0x3]; // 0x11d1 public: // MPropertyFriendlyName "cable end cap shape factor" // MPropertyAttributeRange "0 2" @@ -18911,7 +18911,7 @@ public: // MPropertyFriendlyName "roundness factor" int32_t m_nRoundness; // 0x11e8 private: - [[maybe_unused]] uint8_t __pad11ec[0x4]; // 0x11ec + [[maybe_unused]] uint8_t __pad11ec[0x4]; // 0x11ec public: // MPropertyFriendlyName "diffuse lighting origin" // MParticleTransformInputOptional @@ -18919,7 +18919,7 @@ public: // MPropertyFriendlyName "material float variables" CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x1240 private: - [[maybe_unused]] uint8_t __pad1258[0x18]; // 0x1258 + [[maybe_unused]] uint8_t __pad1258[0x18]; // 0x1258 public: // MPropertyFriendlyName "material vector variables" CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1270 @@ -18945,7 +18945,7 @@ public: // MPropertyFriendlyName "reverse order" bool m_bReverse; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202 public: // MPropertyFriendlyName "Snapshot increment amount" CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x208 @@ -18960,7 +18960,7 @@ public: class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -18971,7 +18971,7 @@ public: // MPropertyFriendlyName "control point of plane" int32_t m_nControlPoint; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "cull offset" CParticleCollectionFloatInput m_flDistance; // 0x1f8 @@ -18996,7 +18996,7 @@ public: // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x200 private: - [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "strarting transform" CParticleTransformInput m_TransformStart; // 0x208 @@ -19018,7 +19018,7 @@ public: // MPropertyFriendlyName "expression" VectorFloatExpressionType_t m_nExpression; // 0x200 private: - [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "input 1" CParticleCollectionVecInput m_vecInput1; // 0x208 @@ -19083,7 +19083,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "output minimum" CPerParticleFloatInput m_flOutputMin; // 0x1f8 @@ -19115,7 +19115,7 @@ public: // MPropertyFriendlyName "offset proportional to radius 0/1" bool m_bProportional; // 0x292 private: - [[maybe_unused]] uint8_t __pad0293[0x1]; // 0x293 + [[maybe_unused]] uint8_t __pad0293[0x1]; // 0x293 public: // MPropertyFriendlyName "trace length" float m_flTraceLength; // 0x294 @@ -19124,7 +19124,7 @@ public: // MPropertyFriendlyName "inherit from parent" bool m_bInherit; // 0x299 private: - [[maybe_unused]] uint8_t __pad029a[0x2]; // 0x29a + [[maybe_unused]] uint8_t __pad029a[0x2]; // 0x29a public: // MPropertyFriendlyName "control points to broadcast to children (n + 1)" int32_t m_nChildCP; // 0x29c @@ -19141,7 +19141,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "value to lerp to" CPerParticleFloatInput m_flOutput; // 0x1f8 @@ -19165,7 +19165,7 @@ public: // MPropertyFriendlyName "set radius" bool m_bSetRadius; // 0x1f9 private: - [[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa + [[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x200 @@ -19185,7 +19185,7 @@ public: // MPropertyFriendlyName "desired hitbox" int32_t m_nDesiredHitbox; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "model hitbox scale" CParticleCollectionVecInput m_vecHitBoxScale; // 0x200 @@ -19199,7 +19199,7 @@ public: // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x7d6 private: - [[maybe_unused]] uint8_t __pad0856[0x2]; // 0x856 + [[maybe_unused]] uint8_t __pad0856[0x2]; // 0x856 public: // MPropertyFriendlyName "hitbox shell thickness" CParticleCollectionFloatInput m_flShellSize; // 0x858 @@ -19319,7 +19319,7 @@ public: // MPropertyFriendlyName "additive" bool m_bAdditive; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "Noise animation time scale" float m_flNoiseAnimationTimeScale; // 0x204 @@ -19363,7 +19363,7 @@ public: // MPropertyFriendlyName "random order" bool m_bRandom; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 + [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x1fc @@ -19374,7 +19374,7 @@ public: // MPropertyFriendlyName "normal velocity ignore delta time" bool m_bIgnoreDt; // 0x202 private: - [[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203 + [[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203 public: // MPropertyFriendlyName "normal velocity min" float m_flMinNormalVelocity; // 0x204 @@ -19403,7 +19403,7 @@ public: class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -19427,7 +19427,7 @@ public: // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x214 private: - [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 + [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 public: // MPropertyFriendlyName "per particle scale" CPerParticleFloatInput m_flScale; // 0x218 @@ -19452,7 +19452,7 @@ public: // MPropertyFriendlyName "Type" ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x230 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 public: // MPropertyFriendlyName "Color Blend" CParticleCollectionVecInput m_vColorBlend; // 0x238 @@ -19470,7 +19470,7 @@ public: // MPropertySuppressExpr "mod == csgo" bool m_bCastShadows; // 0xa78 private: - [[maybe_unused]] uint8_t __pad0a79[0x7]; // 0xa79 + [[maybe_unused]] uint8_t __pad0a79[0x7]; // 0xa79 public: // MPropertyFriendlyName "Light Radius" // MPropertySuppressExpr "!m_bAreaLight" @@ -19500,7 +19500,7 @@ public: class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -19508,7 +19508,7 @@ public: class IParticleEffect { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 5 @@ -19523,7 +19523,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 + [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x1fc @@ -19568,7 +19568,7 @@ public: class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -19593,7 +19593,7 @@ public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x285 private: - [[maybe_unused]] uint8_t __pad0286[0x2]; // 0x286 + [[maybe_unused]] uint8_t __pad0286[0x2]; // 0x286 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" @@ -19607,7 +19607,7 @@ public: // MPropertyFriendlyName "rigid set rotation from bones" bool m_bRigidRotationLock; // 0x294 private: - [[maybe_unused]] uint8_t __pad0295[0x3]; // 0x295 + [[maybe_unused]] uint8_t __pad0295[0x3]; // 0x295 public: // MPropertyFriendlyName "rigid rotation offset pitch/yaw/roll" CPerParticleVecInput m_vecRotation; // 0x298 @@ -19628,7 +19628,7 @@ public: // MPropertyFriendlyName "percentage maximum" float m_flInputMax; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "strarting transform" CParticleTransformInput m_TransformStart; // 0x200 @@ -19685,7 +19685,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "first vector" CPerParticleVecInput m_vecPoint1; // 0x1f8 @@ -19751,7 +19751,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x1f4 @@ -19780,7 +19780,7 @@ public: // MPropertyFriendlyName "max active CP" int32_t m_nHeadLocationMax; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "reset rate" CParticleCollectionFloatInput m_flResetRate; // 0x210 @@ -19839,7 +19839,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "behavior if parent particle dies" MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x200 @@ -19850,7 +19850,7 @@ public: class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -19921,7 +19921,7 @@ public: // MPropertyFriendlyName "interploation distance tolerance cp" int32_t m_nLerpCP; // 0x3c4 private: - [[maybe_unused]] uint8_t __pad03c8[0x8]; // 0x3c8 + [[maybe_unused]] uint8_t __pad03c8[0x8]; // 0x3c8 public: // MPropertyFriendlyName "No Collision Behavior" ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3d0 @@ -19930,14 +19930,14 @@ public: // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x3d5 private: - [[maybe_unused]] uint8_t __pad03d6[0x2]; // 0x3d6 + [[maybe_unused]] uint8_t __pad03d6[0x2]; // 0x3d6 public: // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x3d8 // MPropertyFriendlyName "treat offset as scalar of particle radius" bool m_bScaleOffset; // 0x3d9 private: - [[maybe_unused]] uint8_t __pad03da[0x2]; // 0x3da + [[maybe_unused]] uint8_t __pad03da[0x2]; // 0x3da public: // MPropertyFriendlyName "preserve initial Z-offset relative to cp" int32_t m_nPreserveOffsetCP; // 0x3dc @@ -19954,7 +19954,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x1f8 @@ -19963,7 +19963,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bClosedLoop; // 0x211 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 public: // MPropertyFriendlyName "Numer of points along path" int32_t m_nNumPointsAlongPath; // 0x214 @@ -20017,7 +20017,7 @@ public: class C_INIT_RandomRotation : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -20028,7 +20028,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x1f8 @@ -20036,7 +20036,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nCacheField; // 0x330 private: - [[maybe_unused]] uint8_t __pad0334[0x4]; // 0x334 + [[maybe_unused]] uint8_t __pad0334[0x4]; // 0x334 public: // MPropertyFriendlyName "scale" CParticleCollectionFloatInput m_flScale; // 0x338 @@ -20052,7 +20052,7 @@ public: // MPropertyFriendlyName "outline color" Color m_OutlineColor; // 0x230 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 public: // MPropertyFriendlyName "default text" CUtlString m_DefaultText; // 0x238 @@ -20072,7 +20072,7 @@ public: // MPropertyFriendlyName "particle increment amount" int32_t m_nIncrement; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "maximum distance" CPerParticleFloatInput m_DistanceCheck; // 0x200 @@ -20152,7 +20152,7 @@ public: // MPropertyFriendlyName "Use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01f9[0x7]; // 0x1f9 + [[maybe_unused]] uint8_t __pad01f9[0x7]; // 0x1f9 public: CPathParameters m_PathParams; // 0x200 }; @@ -20205,7 +20205,7 @@ public: // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x462 private: - [[maybe_unused]] uint8_t __pad0463[0xd]; // 0x463 + [[maybe_unused]] uint8_t __pad0463[0xd]; // 0x463 public: CPathParameters m_PathParams; // 0x470 }; @@ -20238,7 +20238,7 @@ public: class C_OP_RenderClothForce : public CParticleFunctionRenderer { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -20271,7 +20271,7 @@ public: // MPropertyFriendlyName "force creation height to desired height" bool m_bForceZ; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f4 @@ -20280,7 +20280,7 @@ public: // MPropertyFriendlyName "desired height is relative to water" bool m_bUseWaterHeight; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "relative desired height" CParticleCollectionFloatInput m_flDesiredHeight; // 0x200 @@ -20298,7 +20298,7 @@ public: // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0xece private: - [[maybe_unused]] uint8_t __pad0f4e[0x2]; // 0xf4e + [[maybe_unused]] uint8_t __pad0f4e[0x2]; // 0xf4e public: // MPropertyFriendlyName "hitbox velocity inherited scale" CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0xf50 @@ -20419,7 +20419,7 @@ public: // MPropertyFriendlyName "offset proportional to radius 0/1" bool m_bProportional; // 0xdd1 private: - [[maybe_unused]] uint8_t __pad0dd2[0x2]; // 0xdd2 + [[maybe_unused]] uint8_t __pad0dd2[0x2]; // 0xdd2 public: // MPropertyFriendlyName "Random number generator controls" CRandomNumberGeneratorParameters m_randomnessParameters; // 0xdd4 @@ -20446,7 +20446,7 @@ public: // MPropertyFriendlyName "set animation value in FPS" bool m_bAnimateInFPS; // 0x248 private: - [[maybe_unused]] uint8_t __pad0249[0x3]; // 0x249 + [[maybe_unused]] uint8_t __pad0249[0x3]; // 0x249 public: // MPropertyFriendlyName "minimum visual size" float m_flMinSize; // 0x24c @@ -20463,7 +20463,7 @@ public: class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -20474,12 +20474,12 @@ public: // MPropertyFriendlyName "color fade min" Color m_ColorFadeMin; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x18]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x18]; // 0x1f4 public: // MPropertyFriendlyName "color fade max" Color m_ColorFadeMax; // 0x20c private: - [[maybe_unused]] uint8_t __pad0210[0xc]; // 0x210 + [[maybe_unused]] uint8_t __pad0210[0xc]; // 0x210 public: // MPropertyFriendlyName "fade start time" float m_flFadeStartTime; // 0x21c @@ -20521,13 +20521,13 @@ public: // MPropertyFriendlyName "maximum distance" float m_fMaxDistance; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4 public: CPathParameters m_PathParams; // 0x200 // MPropertyFriendlyName "randomly select sequential CP pairs between start and end points" bool m_bUseRandomCPs; // 0x240 private: - [[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241 + [[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241 public: // MPropertyFriendlyName "Offset from control point for path end" // MVectorIsCoordinate @@ -20608,7 +20608,7 @@ public: // MPropertyFriendlyName "only set distance once" bool m_bSetOnce; // 0x210 private: - [[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211 + [[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211 public: // MPropertyFriendlyName "distance minimum" float m_flInputMin; // 0x214 @@ -20627,7 +20627,7 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x22d private: - [[maybe_unused]] uint8_t __pad02ad[0x3]; // 0x2ad + [[maybe_unused]] uint8_t __pad02ad[0x3]; // 0x2ad public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x2b0 @@ -20655,7 +20655,7 @@ public: // MPropertyFriendlyName "reverse order" bool m_bReverse; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x204 @@ -20691,7 +20691,7 @@ public: // MPropertyFriendlyName "expression" VectorFloatExpressionType_t m_nExpression; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "input 1" CPerParticleVecInput m_vInput1; // 0x1f8 @@ -20744,7 +20744,7 @@ public: // MVectorIsSometimesCoordinate Vector m_vOutputMax; // 0x218 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 public: // MPropertyFriendlyName "transform input" CParticleTransformInput m_TransformInput; // 0x228 @@ -20762,7 +20762,7 @@ public: // MPropertyFriendlyName "accelerate position" bool m_bAccelerate; // 0x2d5 private: - [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 + [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x2d8 @@ -20843,7 +20843,7 @@ public: // MPropertyFriendlyName "count back from last particle" bool m_bBackwards; // 0x204 private: - [[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205 + [[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x208 @@ -20953,7 +20953,7 @@ public: // MPropertyFriendlyName "expression" VectorExpressionType_t m_nExpression; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "input 1" CPerParticleVecInput m_vInput1; // 0x1f8 @@ -20982,7 +20982,7 @@ public: // MPropertyFriendlyName "use vertical velocity for weighting" bool m_bUseVerticalVelocity; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "Component Scale" CPerParticleVecInput m_vecScale; // 0x200 @@ -21007,7 +21007,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nControlPoint; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "cull distance" CParticleCollectionFloatInput m_flDistance; // 0x1f8 @@ -21027,7 +21027,7 @@ public: // MPropertyFriendlyName "end time" float m_flEndTime; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -21052,7 +21052,7 @@ public: // MPropertyFriendlyName "linear" bool m_bLinear; // 0x1f9 private: - [[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa + [[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa public: // MPropertyFriendlyName "weighted list" CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x200 @@ -21072,7 +21072,7 @@ public: // MPropertyFriendlyName "fade bias" float m_flFadeBias; // 0x1fc private: - [[maybe_unused]] uint8_t __pad0200[0x30]; // 0x200 + [[maybe_unused]] uint8_t __pad0200[0x30]; // 0x200 public: // MPropertyFriendlyName "proportional 0/1" bool m_bProportional; // 0x230 @@ -21101,7 +21101,7 @@ public: // MPropertyFriendlyName "start/end proportional" bool m_bProportionalOp; // 0x205 private: - [[maybe_unused]] uint8_t __pad0206[0x2]; // 0x206 + [[maybe_unused]] uint8_t __pad0206[0x2]; // 0x206 public: // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x208 @@ -21131,7 +21131,7 @@ public: // MPropertyFriendlyName "scale CP (cube width/cutoff/render = x/y/z)" int32_t m_nScaleCP; // 0x5d8 private: - [[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc + [[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x5e0 }; @@ -21174,7 +21174,7 @@ public: // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x28e private: - [[maybe_unused]] uint8_t __pad028f[0x1]; // 0x28f + [[maybe_unused]] uint8_t __pad028f[0x1]; // 0x28f public: // MPropertyFriendlyName "CP Entity to Ignore for Collisions" int32_t m_nIgnoreCP; // 0x290 @@ -21207,14 +21207,14 @@ public: // MPropertyFriendlyName "kill particle on collision" bool m_bKillonContact; // 0x789 private: - [[maybe_unused]] uint8_t __pad078a[0x2]; // 0x78a + [[maybe_unused]] uint8_t __pad078a[0x2]; // 0x78a public: // MPropertyFriendlyName "minimum speed to kill on collision" float m_flMinSpeed; // 0x78c // MPropertyFriendlyName "Set Normal" bool m_bSetNormal; // 0x790 private: - [[maybe_unused]] uint8_t __pad0791[0x3]; // 0x791 + [[maybe_unused]] uint8_t __pad0791[0x3]; // 0x791 public: // MPropertyFriendlyName "Stick On Collision Cache Field" // MPropertyAttributeChoiceName "particlefield_vector" @@ -21270,7 +21270,7 @@ public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x4e0 private: - [[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4 + [[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4 public: // MPropertyFriendlyName "No Collision Behavior" ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x4f0 @@ -21285,7 +21285,7 @@ public: // MPropertyFriendlyName "Offset only if trace hit" bool m_bOffsetonColOnly; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 + [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 public: // MPropertyFriendlyName "offset final position by this fraction of the particle radius" float m_flOffsetByRadiusFactor; // 0x4fc @@ -21304,7 +21304,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "cylinder inner radius" CPerParticleFloatInput m_flInputMin; // 0x1f8 @@ -21341,7 +21341,7 @@ public: // MPropertyFriendlyName "local space control point number" int32_t m_nLocalSpaceCP; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x200 @@ -21354,7 +21354,7 @@ public: // MPropertyFriendlyName "Lock to Surface" bool m_bLockToSurface; // 0x905 private: - [[maybe_unused]] uint8_t __pad0906[0x2]; // 0x906 + [[maybe_unused]] uint8_t __pad0906[0x2]; // 0x906 public: // MPropertyFriendlyName "Vector Field Grid Spacing Override" float m_flGridSpacing; // 0x908 @@ -21368,7 +21368,7 @@ public: // MPropertyFriendlyName "initial color bias" float m_flScale; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4cc]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4cc]; // 0x1f4 public: // MPropertyFriendlyName "light 1 control point" int32_t m_nControlPoint1; // 0x6c0 @@ -21431,7 +21431,7 @@ public: // MPropertyFriendlyName "half-lambert normals" bool m_bUseHLambert; // 0x739 private: - [[maybe_unused]] uint8_t __pad073a[0x4]; // 0x73a + [[maybe_unused]] uint8_t __pad073a[0x4]; // 0x73a public: // MPropertyFriendlyName "clamp minimum light value to initial color" bool m_bClampLowerRange; // 0x73e @@ -21447,7 +21447,7 @@ public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x200 private: - [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "Number of Children to Use" CParticleCollectionFloatInput m_flNumberOfChildren; // 0x208 @@ -21469,7 +21469,7 @@ public: // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0xd84 private: - [[maybe_unused]] uint8_t __pad0d85[0x3]; // 0xd85 + [[maybe_unused]] uint8_t __pad0d85[0x3]; // 0xd85 public: // MPropertyFriendlyName "Random number generator controls" CRandomNumberGeneratorParameters m_randomnessParameters; // 0xd88 @@ -21524,7 +21524,7 @@ public: // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x208 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 public: // MPropertyFriendlyName "strarting transform" CParticleTransformInput m_TransformStart; // 0x218 @@ -21543,7 +21543,7 @@ public: class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 60 @@ -21555,7 +21555,7 @@ public: // MPropertySuppressField int32_t m_nBehaviorVersion; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MPropertySuppressField CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x10 @@ -21574,12 +21574,12 @@ public: // MPropertySuppressField CUtlVector< ParticleChildrenInfo_t > m_Children; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0 + [[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0 public: // MPropertySuppressField int32_t m_nFirstMultipleOverride_BackwardCompat; // 0x178 private: - [[maybe_unused]] uint8_t __pad017c[0x74]; // 0x17c + [[maybe_unused]] uint8_t __pad017c[0x74]; // 0x17c public: // MPropertyStartGroup "+Collection Options" // MPropertyFriendlyName "initial particles" @@ -21606,7 +21606,7 @@ public: // MPropertyColorPlusAlpha Color m_ConstantColor; // 0x21d private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 public: // MPropertyFriendlyName "normal" // MVectorIsCoordinate @@ -21629,7 +21629,7 @@ public: // MPropertyStartGroup "Snapshot Options" int32_t m_nSnapshotControlPoint; // 0x248 private: - [[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c + [[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c public: CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshot; // 0x250 // MPropertyStartGroup "Replacement Options" @@ -21642,14 +21642,14 @@ public: // MPropertyFriendlyName "cull control point" int32_t m_nCullControlPoint; // 0x268 private: - [[maybe_unused]] uint8_t __pad026c[0x4]; // 0x26c + [[maybe_unused]] uint8_t __pad026c[0x4]; // 0x26c public: // MPropertyFriendlyName "fallback replacement definition" CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hFallback; // 0x270 // MPropertyFriendlyName "fallback max count" int32_t m_nFallbackMaxCount; // 0x278 private: - [[maybe_unused]] uint8_t __pad027c[0x4]; // 0x27c + [[maybe_unused]] uint8_t __pad027c[0x4]; // 0x27c public: // MPropertyFriendlyName "low violence definition" CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hLowViolenceDef; // 0x280 @@ -21692,7 +21692,7 @@ public: // MPropertyFriendlyName "Hitboxes fall back to render bounds" bool m_bShouldHitboxesFallbackToRenderBounds; // 0x2cd private: - [[maybe_unused]] uint8_t __pad02ce[0x2]; // 0x2ce + [[maybe_unused]] uint8_t __pad02ce[0x2]; // 0x2ce public: // MPropertyStartGroup "Rendering Options" // MPropertyFriendlyName "view model effect" @@ -21702,7 +21702,7 @@ public: // MPropertySuppressExpr "m_nViewModelEffect == INHERITABLE_BOOL_TRUE" bool m_bScreenSpaceEffect; // 0x2d4 private: - [[maybe_unused]] uint8_t __pad02d5[0x3]; // 0x2d5 + [[maybe_unused]] uint8_t __pad02d5[0x3]; // 0x2d5 public: // MPropertyFriendlyName "target layer ID for rendering" CUtlSymbolLarge m_pszTargetLayerID; // 0x2d8 @@ -21714,7 +21714,7 @@ public: // MParticleAdvancedField bool m_bShouldSort; // 0x2e8 private: - [[maybe_unused]] uint8_t __pad02e9[0x3f]; // 0x2e9 + [[maybe_unused]] uint8_t __pad02e9[0x3f]; // 0x2e9 public: // MPropertySuppressField CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x328 @@ -21794,7 +21794,7 @@ public: // MPropertyFriendlyName "only set position once" bool m_bSetOnce; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x204 @@ -21814,7 +21814,7 @@ public: // MPropertyFriendlyName "scale radii" bool m_bTransformRadii; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f4 @@ -21825,7 +21825,7 @@ public: class C_INIT_RandomYaw : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -21876,7 +21876,7 @@ public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "transform input" CParticleTransformInput m_TransformInput; // 0x1f8 @@ -21905,14 +21905,14 @@ public: // MPropertyFriendlyName "inherit CP orientation" bool m_bOrient; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x204 // MPropertyFriendlyName "control point to offset positions from" int32_t m_nHeadLocation; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "re-randomize rate (-1 for once only)" CParticleCollectionFloatInput m_flReRandomRate; // 0x210 @@ -21955,7 +21955,7 @@ public: PARTICLE_EHANDLE__* m_hOwner; // 0x50 CParticleProperty* m_pOwningParticleProperty; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60 public: float m_flFreezeTransitionStart; // 0x70 float m_flFreezeTransitionDuration; // 0x74 @@ -21964,14 +21964,14 @@ public: bool m_bFreezeTargetState; // 0x7d bool m_bCanFreeze; // 0x7e private: - [[maybe_unused]] uint8_t __pad007f[0x1]; // 0x7f + [[maybe_unused]] uint8_t __pad007f[0x1]; // 0x7f public: Vector m_LastMin; // 0x80 Vector m_LastMax; // 0x8c CSplitScreenSlot m_nSplitScreenUser; // 0x98 Vector m_vecAggregationCenter; // 0x9c private: - [[maybe_unused]] uint8_t __pad00a8[0x18]; // 0xa8 + [[maybe_unused]] uint8_t __pad00a8[0x18]; // 0xa8 public: int32_t m_RefCount; // 0xc0 }; @@ -22004,7 +22004,7 @@ public: class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -22066,7 +22066,7 @@ public: // MPropertyFriendlyName "end time max" float m_flEndTime_max; // 0x204 private: - [[maybe_unused]] uint8_t __pad0208[0x28]; // 0x208 + [[maybe_unused]] uint8_t __pad0208[0x28]; // 0x208 public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -22091,7 +22091,7 @@ public: // MPropertyFriendlyName "ease in and out" bool m_bEaseInAndOut; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "scale bias" float m_flBias; // 0x204 @@ -22109,7 +22109,7 @@ public: // MPropertyFriendlyName "trace update rate" float m_flUpdateRate; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "max trace length" CParticleCollectionFloatInput m_flTraceLength; // 0x210 @@ -22143,7 +22143,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutputField; // 0x238 private: - [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c + [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c public: // MPropertyFriendlyName "amplitude" CPerParticleFloatInput m_flAmplitude; // 0x240 @@ -22171,7 +22171,7 @@ public: // MPropertyFriendlyName "distance fade range" float m_flRange; // 0x258 private: - [[maybe_unused]] uint8_t __pad025c[0x4]; // 0x25c + [[maybe_unused]] uint8_t __pad025c[0x4]; // 0x25c public: // MPropertyFriendlyName "distance fade bias" CParticleCollectionFloatInput m_flRangeBias; // 0x260 @@ -22182,7 +22182,7 @@ public: // MPropertyFriendlyName "lock rotation" bool m_bLockRot; // 0x3a0 private: - [[maybe_unused]] uint8_t __pad03a1[0x7]; // 0x3a1 + [[maybe_unused]] uint8_t __pad03a1[0x7]; // 0x3a1 public: // MPropertyFriendlyName "component scale" CParticleCollectionVecInput m_vecScale; // 0x3a8 @@ -22221,7 +22221,7 @@ public: // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x226 private: - [[maybe_unused]] uint8_t __pad0227[0x1]; // 0x227 + [[maybe_unused]] uint8_t __pad0227[0x1]; // 0x227 public: // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x228 @@ -22251,7 +22251,7 @@ public: // MPropertyFriendlyName "random order" bool m_bRandom; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 + [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x1fc @@ -22260,7 +22260,7 @@ public: // MPropertyFriendlyName "set radius" bool m_bSetRadius; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202 public: // MPropertyFriendlyName "particle increment amount" CParticleCollectionFloatInput m_flIncrement; // 0x208 @@ -22280,7 +22280,7 @@ public: // MPropertyFriendlyName "set orientation in world space" bool m_bUseWorldLocation; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x1]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x1]; // 0x201 public: // MPropertyFriendlyName "randomize" bool m_bRandomize; // 0x202 @@ -22295,7 +22295,7 @@ public: // MPropertyFriendlyName "pitch yaw roll max" QAngle m_vecRotationB; // 0x218 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 public: // MPropertyFriendlyName "interpolation" CParticleCollectionFloatInput m_flInterpolation; // 0x228 @@ -22367,14 +22367,14 @@ public: // MPropertyFriendlyName "maximum points to cache" int32_t m_nMaxPlanes; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "trace collision group" char m_CollisionGroupName[128]; // 0x210 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x290 private: - [[maybe_unused]] uint8_t __pad0294[0xc]; // 0x294 + [[maybe_unused]] uint8_t __pad0294[0xc]; // 0x294 public: // MPropertyFriendlyName "collide with water" bool m_bIncludeWater; // 0x2a0 @@ -22421,7 +22421,7 @@ public: // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x208 private: - [[maybe_unused]] uint8_t __pad0209[0x3]; // 0x209 + [[maybe_unused]] uint8_t __pad0209[0x3]; // 0x209 public: // MPropertyFriendlyName "control point number to set magnitude" int32_t m_nCPOutputMag; // 0x20c @@ -22429,7 +22429,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPField; // 0x210 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 public: // MPropertyFriendlyName "comparison velocity" CParticleCollectionVecInput m_vecComparisonVelocity; // 0x218 @@ -22440,7 +22440,7 @@ public: class C_OP_Spin : public CGeneralSpin { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -22456,7 +22456,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x1f5 private: - [[maybe_unused]] uint8_t __pad01f6[0x2]; // 0x1f6 + [[maybe_unused]] uint8_t __pad01f6[0x2]; // 0x1f6 public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x1f8 @@ -22484,7 +22484,7 @@ public: // MParticleRequireDefaultArrayEntry CUtlVector< ModelReference_t > m_ModelList; // 0x230 private: - [[maybe_unused]] uint8_t __pad0248[0x4]; // 0x248 + [[maybe_unused]] uint8_t __pad0248[0x4]; // 0x248 public: // MPropertyFriendlyName "scale factor for radius" float m_flModelScale; // 0x24c @@ -22493,7 +22493,7 @@ public: // MPropertyFriendlyName "non-uniform scaling" bool m_bNonUniformScaling; // 0x251 private: - [[maybe_unused]] uint8_t __pad0252[0x2]; // 0x252 + [[maybe_unused]] uint8_t __pad0252[0x2]; // 0x252 public: // MPropertyFriendlyName "X axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -22547,7 +22547,7 @@ public: class CSpinUpdateBase : public CParticleFunctionOperator { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -22581,7 +22581,7 @@ public: // MVectorIsCoordinate Vector m_vecOffsetMax; // 0x1fc private: - [[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208 + [[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208 public: // MPropertyFriendlyName "set normal" bool m_bUseNormal; // 0x209 @@ -22620,7 +22620,7 @@ public: // MPropertyFriendlyName "Use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: CPathParameters m_PathParams; // 0x200 }; @@ -22672,7 +22672,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "distance maximum" CParticleCollectionFloatInput m_flDistance; // 0x1f8 @@ -22692,7 +22692,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "first vector" CPerParticleVecInput m_vecPoint1; // 0x1f8 @@ -22708,7 +22708,7 @@ public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "transform input" CParticleTransformInput m_TransformInput; // 0x1f8 @@ -22735,7 +22735,7 @@ public: // MPropertyFriendlyName "expression" VectorExpressionType_t m_nExpression; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "input 1" CPerParticleVecInput m_vInput1; // 0x1f8 @@ -22807,7 +22807,7 @@ public: // MPropertyFriendlyName "expression" ScalarExpressionType_t m_nExpression; // 0x200 private: - [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "input 1" CParticleCollectionFloatInput m_flInput1; // 0x208 @@ -22894,7 +22894,7 @@ public: class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 15 @@ -22909,7 +22909,7 @@ public: // MPropertyFriendlyName "end control point number" int32_t m_nCPEndPnt; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "Recursion Depth" CParticleCollectionFloatInput m_flSegments; // 0x210 @@ -22930,7 +22930,7 @@ public: // MPropertyFriendlyName "Branch Behavior" ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0xbd0 private: - [[maybe_unused]] uint8_t __pad0bd4[0x4]; // 0xbd4 + [[maybe_unused]] uint8_t __pad0bd4[0x4]; // 0xbd4 public: // MPropertyFriendlyName "Start Radius" CParticleCollectionFloatInput m_flRadiusStart; // 0xbd8 @@ -23000,7 +23000,7 @@ public: // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" bool m_bReplaceTextureWithGradient; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 public: // MPropertyFriendlyName "Texture" // MPropertySuppressExpr "m_bReplaceTextureWithGradient" @@ -23018,7 +23018,7 @@ public: // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MPropertyFriendlyName "Blend Amount" // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" @@ -23074,7 +23074,7 @@ public: // MPropertyFriendlyName "local space scale" Vector m_vecLocalCoordinateSystemSpeedScale; // 0x1fc private: - [[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208 + [[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208 public: // MPropertyFriendlyName "ignore delta time" bool m_bIgnoreDelta; // 0x209 @@ -23085,7 +23085,7 @@ public: class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -23112,14 +23112,14 @@ public: // MVectorIsCoordinate Vector m_vecComponentScale; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "amount of force (or Max Force)" CPerParticleFloatInput m_fForceAmount; // 0x200 // MPropertyFriendlyName "falloff power" float m_fFalloffPower; // 0x338 private: - [[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c + [[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c public: // MPropertyFriendlyName "input position transform" CParticleTransformInput m_TransformInput; // 0x340 @@ -23215,7 +23215,7 @@ public: // MPropertyFriendlyName "set number of children based on particle count" bool m_bNumBasedOnParticleCount; // 0x204 private: - [[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205 + [[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205 public: // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" @@ -23285,7 +23285,7 @@ public: // MPropertyFriendlyName "treat offset as scale of total distance" bool m_bScaleOffset; // 0x211 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 public: // MPropertyFriendlyName "offset amount" // MVectorIsCoordinate @@ -23297,7 +23297,7 @@ public: class C_OP_Callback : public CParticleFunctionRenderer { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -23315,7 +23315,7 @@ public: class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -23373,7 +23373,7 @@ public: // MPropertyFriendlyName "only active within specified input range" bool m_bActiveRange; // 0x214 private: - [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 + [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x218 @@ -23449,7 +23449,7 @@ public: // MPropertyFriendlyName "emit particles for killed parent particles" bool m_bInitFromKilledParentParticles; // 0x5a0 private: - [[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1 + [[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1 public: // MPropertyFriendlyName "limit per update" int32_t m_nLimitPerUpdate; // 0x5a4 @@ -23498,7 +23498,7 @@ public: // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x1fa private: - [[maybe_unused]] uint8_t __pad01fb[0x5]; // 0x1fb + [[maybe_unused]] uint8_t __pad01fb[0x5]; // 0x1fb public: CPathParameters m_PathParams; // 0x200 }; @@ -23521,7 +23521,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "strarting transform" CParticleTransformInput m_TransformStart; // 0x1f8 @@ -23546,7 +23546,7 @@ public: // MPropertyFriendlyName "ensure line of sight" bool m_bLOS; // 0x804 private: - [[maybe_unused]] uint8_t __pad0805[0x3]; // 0x805 + [[maybe_unused]] uint8_t __pad0805[0x3]; // 0x805 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x808 @@ -23633,7 +23633,7 @@ public: // MPropertyFriendlyName "get closest point on closest hitbox" bool m_bUseClosestPointOnHitbox; // 0x841 private: - [[maybe_unused]] uint8_t __pad0842[0x2]; // 0x842 + [[maybe_unused]] uint8_t __pad0842[0x2]; // 0x842 public: // MPropertyFriendlyName "closest point test type" ClosestPointTestType_t m_nTestType; // 0x844 @@ -23682,7 +23682,7 @@ public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x200 private: - [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "Within-Cluster Refire Time" CParticleCollectionFloatInput m_flClusterRefireTime; // 0x208 @@ -23733,7 +23733,7 @@ public: // MPropertyAttributeRange "0 255" int32_t m_nAlphaMax; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x8]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x8]; // 0x1fc public: // MPropertyFriendlyName "alpha random exponent" float m_flAlphaRandExponent; // 0x204 @@ -23752,7 +23752,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "input minimum" CParticleCollectionFloatInput m_flInputMin; // 0x210 @@ -23765,7 +23765,7 @@ public: // MPropertyFriendlyName "intersection height CP" int32_t m_nHeightControlPointNumber; // 0x6f0 private: - [[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4 + [[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4 public: // MPropertyFriendlyName "comparison velocity" CParticleCollectionVecInput m_vecComparisonVelocity; // 0x6f8 @@ -23810,7 +23810,7 @@ public: // MPropertySuppressExpr "mod != csgo" bool m_bOnlyRenderInEffecsGameOverlay; // 0x233 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 public: // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry @@ -23818,7 +23818,7 @@ public: // MPropertySortPriority "775" CUtlVector< ModelReference_t > m_ModelList; // 0x238 private: - [[maybe_unused]] uint8_t __pad0250[0x4]; // 0x250 + [[maybe_unused]] uint8_t __pad0250[0x4]; // 0x250 public: // MPropertyFriendlyName "bodygroup field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -23838,7 +23838,7 @@ public: // MPropertySortPriority "750" bool m_bCenterOffset; // 0x25e private: - [[maybe_unused]] uint8_t __pad025f[0x1]; // 0x25f + [[maybe_unused]] uint8_t __pad025f[0x1]; // 0x25f public: // MPropertyFriendlyName "model local offset" // MPropertySortPriority "750" @@ -23851,7 +23851,7 @@ public: // MPropertySortPriority "700" bool m_bIgnoreRadius; // 0xdf0 private: - [[maybe_unused]] uint8_t __pad0df1[0x3]; // 0xdf1 + [[maybe_unused]] uint8_t __pad0df1[0x3]; // 0xdf1 public: // MPropertyFriendlyName "model scale CP" // MPropertySortPriority "700" @@ -23867,7 +23867,7 @@ public: // MPropertySortPriority "500" bool m_bAnimated; // 0x13c1 private: - [[maybe_unused]] uint8_t __pad13c2[0x2]; // 0x13c2 + [[maybe_unused]] uint8_t __pad13c2[0x2]; // 0x13c2 public: // MPropertyFriendlyName "animation rate" // MPropertySortPriority "500" @@ -23915,7 +23915,7 @@ public: // MPropertyFriendlyName "Enable Cloth Simulation" bool m_bEnableClothSimulation; // 0x15d8 private: - [[maybe_unused]] uint8_t __pad15d9[0x7]; // 0x15d9 + [[maybe_unused]] uint8_t __pad15d9[0x7]; // 0x15d9 public: // MPropertyStartGroup "Material" // MPropertyFriendlyName "material override" @@ -23925,7 +23925,7 @@ public: // MPropertySortPriority "600" bool m_bOverrideTranslucentMaterials; // 0x15e8 private: - [[maybe_unused]] uint8_t __pad15e9[0x3]; // 0x15e9 + [[maybe_unused]] uint8_t __pad15e9[0x3]; // 0x15e9 public: // MPropertyFriendlyName "skin number" // MPropertySortPriority "600" @@ -23934,7 +23934,7 @@ public: // MPropertySortPriority "600" int32_t m_nSkinCP; // 0x15f0 private: - [[maybe_unused]] uint8_t __pad15f4[0x4]; // 0x15f4 + [[maybe_unused]] uint8_t __pad15f4[0x4]; // 0x15f4 public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf @@ -23960,7 +23960,7 @@ public: // MPropertyFriendlyName "render attribute" char m_szRenderAttribute[260]; // 0x171d private: - [[maybe_unused]] uint8_t __pad1821[0x7]; // 0x1821 + [[maybe_unused]] uint8_t __pad1821[0x7]; // 0x1821 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "Radius Scale" @@ -23977,7 +23977,7 @@ public: // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x1bd0 private: - [[maybe_unused]] uint8_t __pad1bd4[0x4]; // 0x1bd4 + [[maybe_unused]] uint8_t __pad1bd4[0x4]; // 0x1bd4 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" @@ -24016,7 +24016,7 @@ public: // MPropertyFriendlyName "decay on lifespan" bool m_bLifespanDecay; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "total count scale" CParticleCollectionFloatInput m_flScale; // 0x200 @@ -24047,7 +24047,7 @@ public: // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x22e0 private: - [[maybe_unused]] uint8_t __pad22e1[0x3]; // 0x22e1 + [[maybe_unused]] uint8_t __pad22e1[0x3]; // 0x22e1 public: // MPropertyFriendlyName "start fade dot product of normal vs view" // MPropertySortPriority "1000" @@ -24070,7 +24070,7 @@ public: // MPropertySortPriority "800" bool m_bIgnoreDT; // 0x22f8 private: - [[maybe_unused]] uint8_t __pad22f9[0x3]; // 0x22f9 + [[maybe_unused]] uint8_t __pad22f9[0x3]; // 0x22f9 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySortPriority "800" @@ -24112,7 +24112,7 @@ public: class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -24158,7 +24158,7 @@ public: class C_OP_SpinUpdate : public CSpinUpdateBase { public: - // @note: no members available + // No members available }; // Alignment: 27 @@ -24183,7 +24183,7 @@ public: // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" bool m_bUseYawWithNormalAligned; // 0x2190 private: - [[maybe_unused]] uint8_t __pad2191[0x3]; // 0x2191 + [[maybe_unused]] uint8_t __pad2191[0x3]; // 0x2191 public: // MPropertyStartGroup "Fading and culling" // MPropertyFriendlyName "minimum visual screen size" @@ -24216,7 +24216,7 @@ public: // MPropertySuppressExpr "!m_bDistanceAlpha" bool m_bSoftEdges; // 0x2419 private: - [[maybe_unused]] uint8_t __pad241a[0x2]; // 0x241a + [[maybe_unused]] uint8_t __pad241a[0x2]; // 0x241a public: // MPropertyFriendlyName "start value for soft edges for distance alpha" // MPropertySortPriority "0" @@ -24235,7 +24235,7 @@ public: // MPropertySuppressExpr "!m_bOutline" Color m_OutlineColor; // 0x2425 private: - [[maybe_unused]] uint8_t __pad2429[0x3]; // 0x2429 + [[maybe_unused]] uint8_t __pad2429[0x3]; // 0x2429 public: // MPropertyFriendlyName "outline alpha" // MPropertyAttributeRange "0 255" @@ -24264,7 +24264,7 @@ public: // MPropertySuppressExpr "mod != hlx" ParticleLightingQuality_t m_nLightingMode; // 0x2440 private: - [[maybe_unused]] uint8_t __pad2444[0x4]; // 0x2444 + [[maybe_unused]] uint8_t __pad2444[0x4]; // 0x2444 public: // MPropertyFriendlyName "vertex lighting tessellation (0-5)" // MPropertyAttributeRange "0 5" @@ -24279,7 +24279,7 @@ public: // MPropertySortPriority "400" bool m_bParticleShadows; // 0x26b8 private: - [[maybe_unused]] uint8_t __pad26b9[0x3]; // 0x26b9 + [[maybe_unused]] uint8_t __pad26b9[0x3]; // 0x26b9 public: // MPropertyFriendlyName "Shadow Density" // MPropertySortPriority "400" @@ -24301,7 +24301,7 @@ public: // MPropertyFriendlyName "set magnitude instead of vector" bool m_bSetMagnitude; // 0x7d0 private: - [[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1 + [[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1 public: // MPropertyFriendlyName "magnitude output component" // MPropertyAttributeChoiceName "vector_component" @@ -24351,7 +24351,7 @@ public: // MPropertyFriendlyName "object local space axis 0/1" bool m_bLocalSpace; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "control point" int32_t m_nControlPointNumber; // 0x204 @@ -24373,7 +24373,7 @@ public: // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x1f7 private: - [[maybe_unused]] uint8_t __pad0277[0x1]; // 0x277 + [[maybe_unused]] uint8_t __pad0277[0x1]; // 0x277 public: // MPropertyFriendlyName "test position offset" // MVectorIsCoordinate @@ -24391,7 +24391,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "random speed min" CPerParticleFloatInput m_fSpeedMin; // 0x1f8 @@ -24406,7 +24406,7 @@ public: // MPropertyFriendlyName "Ignore delta time (RenderTrails)" bool m_bIgnoreDT; // 0xff8 private: - [[maybe_unused]] uint8_t __pad0ff9[0x3]; // 0xff9 + [[maybe_unused]] uint8_t __pad0ff9[0x3]; // 0xff9 public: // MPropertyFriendlyName "Random number generator controls" CRandomNumberGeneratorParameters m_randomnessParameters; // 0xffc @@ -24425,7 +24425,7 @@ public: // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "cull plane offset" float m_flPlaneOffset; // 0x204 @@ -24436,7 +24436,7 @@ public: class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 8 @@ -24447,7 +24447,7 @@ public: // MPropertyFriendlyName "remap time proportional" bool m_bProportional; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f1[0x3]; // 0x1f1 + [[maybe_unused]] uint8_t __pad01f1[0x3]; // 0x1f1 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -24481,7 +24481,7 @@ public: // MPropertySuppressField bool m_bDisableChild; // 0xd private: - [[maybe_unused]] uint8_t __pad000e[0x2]; // 0xe + [[maybe_unused]] uint8_t __pad000e[0x2]; // 0xe public: // MPropertyFriendlyName "disable at detail levels below" ParticleDetailLevel_t m_nDetailLevel; // 0x10 @@ -24574,7 +24574,7 @@ public: // MPropertyFriendlyName "ray trace environment name" char m_RtEnvName[128]; // 0x20b private: - [[maybe_unused]] uint8_t __pad028b[0x1]; // 0x28b + [[maybe_unused]] uint8_t __pad028b[0x1]; // 0x28b public: // MPropertyFriendlyName "ray trace environment cp" int32_t m_nRTEnvCP; // 0x28c @@ -24662,7 +24662,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x1f8 @@ -24700,7 +24700,7 @@ public: // MPropertyFriendlyName "set orientation" bool m_bSetOrientation; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "orientation style" ParticleOrientationSetMode_t m_nOrientationMode; // 0x204 @@ -24829,7 +24829,7 @@ public: // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x2050 private: - [[maybe_unused]] uint8_t __pad2051[0x3]; // 0x2051 + [[maybe_unused]] uint8_t __pad2051[0x3]; // 0x2051 public: // MPropertyFriendlyName "minimum visual screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" @@ -24860,7 +24860,7 @@ public: // MPropertyFriendlyName "tesselation resolution scale factor" float m_flTessScale; // 0x2078 private: - [[maybe_unused]] uint8_t __pad207c[0x4]; // 0x207c + [[maybe_unused]] uint8_t __pad207c[0x4]; // 0x207c public: // MPropertyStartGroup "+Rope Global UV Controls" // MPropertyFriendlyName "global texture V World Size" @@ -24875,7 +24875,7 @@ public: // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" bool m_bClampV; // 0x242c private: - [[maybe_unused]] uint8_t __pad242d[0x3]; // 0x242d + [[maybe_unused]] uint8_t __pad242d[0x3]; // 0x242d public: // MPropertyStartGroup "Rope Global UV Controls/CP Scaling" // MPropertyFriendlyName "scale CP start" @@ -24889,13 +24889,13 @@ public: // MPropertyFriendlyName "scale V offset by CP distance" float m_flScaleVOffsetByControlPointDistance; // 0x2440 private: - [[maybe_unused]] uint8_t __pad2444[0x1]; // 0x2444 + [[maybe_unused]] uint8_t __pad2444[0x1]; // 0x2444 public: // MPropertyStartGroup "Rope Global UV Controls" // MPropertyFriendlyName "Use scalar attribute for texture coordinate" bool m_bUseScalarForTextureCoordinate; // 0x2445 private: - [[maybe_unused]] uint8_t __pad2446[0x2]; // 0x2446 + [[maybe_unused]] uint8_t __pad2446[0x2]; // 0x2446 public: // MPropertyFriendlyName "scalar to use for texture coordinate" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -24911,7 +24911,7 @@ public: // MPropertyFriendlyName "Closed loop" bool m_bClosedLoop; // 0x2451 private: - [[maybe_unused]] uint8_t __pad2452[0x2]; // 0x2452 + [[maybe_unused]] uint8_t __pad2452[0x2]; // 0x2452 public: // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation_type" @@ -25033,7 +25033,7 @@ public: // MPropertyFriendlyName "projected texture light" bool m_bUseTexture; // 0x231 private: - [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 + [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "radius scale" @@ -25105,7 +25105,7 @@ public: class CNavVolume { public: - uint8_t __pad0000[0x70]; // @note: autoaligned + uint8_t __pad0000[0x70]; // Autoaligned }; // Alignment: 1 @@ -25151,7 +25151,7 @@ public: uint8_t effect; // 0x8 uint8_t channel; // 0x9 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: float x; // 0xc float y; // 0x10 @@ -25162,7 +25162,7 @@ public: class IRagdoll { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 5 @@ -25214,7 +25214,7 @@ public: class CNavVolumeCalculatedVector : public CNavVolume { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -25231,7 +25231,7 @@ public: class CEntitySubclassVDataBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 1 @@ -25278,7 +25278,7 @@ public: class CBtNode { public: - uint8_t __pad0000[0x58]; // @note: autoaligned + uint8_t __pad0000[0x58]; // Autoaligned }; // Alignment: 1 @@ -25303,7 +25303,7 @@ public: class CMultiplayRules : public CGameRules { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -25321,7 +25321,7 @@ class CIronSightController public: bool m_bIronSightAvailable; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: float m_flIronSightAmount; // 0xc float m_flIronSightAmountGained; // 0x10 @@ -25359,7 +25359,7 @@ public: class QuestProgress { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 @@ -25384,11 +25384,11 @@ public: bool m_bAllowSpeakingInterrupts; // 0x4c bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d private: - [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e + [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e public: int32_t m_nLastSpokenPriority; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CBaseFlex* m_pOuter; // 0x58 }; @@ -25398,7 +25398,7 @@ public: class IEconItemInterface { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 2 @@ -25415,7 +25415,7 @@ public: class CBtNodeComposite : public CBtNode { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -25462,7 +25462,7 @@ public: int16_t odds; // 0x10 int16_t flags; // 0x12 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: ResponseFollowup* m_pFollowup; // 0x18 }; @@ -25548,7 +25548,7 @@ public: class IHasAttributes { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 5 @@ -25570,7 +25570,7 @@ class CCopyRecipientFilter public: int32_t m_Flags; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CPlayerSlot > m_Recipients; // 0x10 }; @@ -25588,7 +25588,7 @@ public: class CBtNodeDecorator : public CBtNode { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -25624,7 +25624,7 @@ public: bool m_bIsMoving; // 0x10 bool m_bHasArrived; // 0x11 private: - [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 + [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 public: float m_flInitialYaw; // 0x14 float m_flTargetYaw; // 0x18 @@ -25634,7 +25634,7 @@ public: bool m_bIsGesture; // 0x28 bool m_bShouldRemove; // 0x29 private: - [[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a public: CHandle< CBaseEntity > m_hTarget; // 0x54 uint32_t m_nSceneEventId; // 0x58 @@ -25674,7 +25674,7 @@ class CHintMessageQueue public: float m_tmMessageEnd; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CHintMessage* > m_messages; // 0x10 CBasePlayerController* m_pPlayerController; // 0x28 @@ -25787,13 +25787,13 @@ public: bool m_bEnabled; // 0x0 bool m_bOpened; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2 public: uint32_t m_InternalId; // 0x4 CUtlString m_ShortName; // 0x8 CommandExecMode_t m_ExecMode; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CUtlString m_SpawnGroup; // 0x18 float m_PeriodicExecDelay; // 0x20 @@ -25811,7 +25811,7 @@ class CShatterGlassShard public: uint32_t m_hShardHandle; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< Vector2D > m_vecPanelVertices; // 0x10 Vector2D m_vLocalPanelSpaceOrigin; // 0x28 @@ -25821,12 +25821,12 @@ public: uint32_t m_hParentShard; // 0x40 ShatterGlassStressType m_ShatterStressType; // 0x44 private: - [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 + [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: Vector m_vecStressVelocity; // 0x48 bool m_bCreatedModel; // 0x54 private: - [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 + [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: float m_flLongestEdge; // 0x58 float m_flShortestEdge; // 0x5c @@ -25836,14 +25836,14 @@ public: float m_flArea; // 0x6c OnFrame m_nOnFrameEdge; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: int32_t m_nParentPanelsNthShard; // 0x74 int32_t m_nSubShardGeneration; // 0x78 Vector2D m_vecAverageVertPosition; // 0x7c bool m_bAverageVertPositionIsValid; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: Vector2D m_vecPanelSpaceStressPositionA; // 0x88 Vector2D m_vecPanelSpaceStressPositionB; // 0x90 @@ -25851,12 +25851,12 @@ public: bool m_bStressPositionBIsValid; // 0x99 bool m_bFlaggedForRemoval; // 0x9a private: - [[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b + [[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b public: GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x9c bool m_bShatterRateLimited; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 + [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 public: CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4 CUtlVector< uint32 > m_vecNeighbors; // 0xa8 @@ -25876,7 +25876,7 @@ class IChoreoServices { public: static uint32_t &Get_ms_uSequenceId(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("IChoreoServices")->m_static_fields[0]->m_instance);}; - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 10 @@ -25888,18 +25888,18 @@ public: char m_szResponseName[192]; // 0x1 char m_szMatchingRule[128]; // 0xc1 private: - [[maybe_unused]] uint8_t __pad0141[0x7]; // 0x141 + [[maybe_unused]] uint8_t __pad0141[0x7]; // 0x141 public: ResponseParams m_Params; // 0x148 float m_fMatchScore; // 0x168 private: - [[maybe_unused]] uint8_t __pad016c[0x4]; // 0x16c + [[maybe_unused]] uint8_t __pad016c[0x4]; // 0x16c public: char* m_szSpeakerContext; // 0x170 char* m_szWorldContext; // 0x178 ResponseFollowup m_Followup; // 0x180 private: - [[maybe_unused]] uint8_t __pad01b1[0x7]; // 0x1b1 + [[maybe_unused]] uint8_t __pad01b1[0x7]; // 0x1b1 public: CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1b8 CUtlVector< char* > m_pchCriteriaValues; // 0x1d0 @@ -25921,7 +25921,7 @@ struct AmmoTypeInfo_t public: int32_t m_nMaxCarry; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14 public: CRangeInt m_nSplashSize; // 0x1c AmmoFlags_t m_nFlags; // 0x24 @@ -26008,20 +26008,20 @@ public: bool m_bCommentaryConvarsChanging; // 0x11 bool m_bCommentaryEnabledMidGame; // 0x12 private: - [[maybe_unused]] uint8_t __pad0013[0x1]; // 0x13 + [[maybe_unused]] uint8_t __pad0013[0x1]; // 0x13 public: GameTime_t m_flNextTeleportTime; // 0x14 int32_t m_iTeleportStage; // 0x18 bool m_bCheatState; // 0x1c bool m_bIsFirstSpawnGroupToLoad; // 0x1d private: - [[maybe_unused]] uint8_t __pad001e[0x1a]; // 0x1e + [[maybe_unused]] uint8_t __pad001e[0x1a]; // 0x1e public: CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x38 CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x3c CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x48 }; @@ -26043,17 +26043,17 @@ public: int32_t m_iDamageCustom; // 0x4c AmmoIndex_t m_iAmmoType; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51 public: float m_flOriginalDamage; // 0x60 private: - [[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64 + [[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64 public: TakeDamageFlags_t m_nDamageFlags; // 0x70 int32_t m_nNumObjectsPenetrated; // 0x74 HSCRIPT m_hScriptInstance; // 0x78 private: - [[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80 + [[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80 public: bool m_bInTakeDamageFlow; // 0x98 static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);}; @@ -26082,7 +26082,7 @@ public: class CTeamplayRules : public CMultiplayRules { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -26090,7 +26090,7 @@ public: class CNavVolumeAll : public CNavVolumeVector { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -26098,7 +26098,7 @@ public: class CSimpleStopwatch : public CStopwatchBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -26106,7 +26106,7 @@ public: struct dynpitchvol_t : public dynpitchvol_base_t { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -26117,7 +26117,7 @@ public: CSoundEnvelope m_pitch; // 0x8 CSoundEnvelope m_volume; // 0x18 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: float m_shutdownTime; // 0x30 float m_flLastTime; // 0x34 @@ -26130,7 +26130,7 @@ public: float m_flCloseCaptionDuration; // 0x80 bool m_bUpdatedSoundOrigin; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: CUtlSymbolLarge m_iszClassName; // 0x88 static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);}; @@ -26203,7 +26203,7 @@ public: float m_fDispatchTime; // 0x40 CHandle< CBaseEntity > m_hIssuer; // 0x44 private: - [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 + [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 public: CRR_Response m_response; // 0x50 bool m_bResponseValid; // 0x238 @@ -26214,7 +26214,7 @@ public: class CNavVolumeMarkupVolume : public CNavVolume { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -26246,7 +26246,7 @@ public: ScriptedMoveType_t m_nType; // 0x4c bool m_bSuccess; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: ForcedCrouchState_t m_nForcedCrouchState; // 0x54 bool m_bIgnoreCollisions; // 0x58 @@ -26257,7 +26257,7 @@ public: class CCSGOPlayerAnimGraphState { public: - uint8_t __pad0000[0x120]; // @note: autoaligned + uint8_t __pad0000[0x120]; // Autoaligned }; // Alignment: 1 @@ -26348,7 +26348,7 @@ public: class IVehicle { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 2 @@ -26367,17 +26367,17 @@ class ConstraintSoundInfo public: VelocitySampler m_vSampler; // 0x8 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: SimpleConstraintSoundProfile m_soundProfile; // 0x20 Vector m_forwardAxis; // 0x40 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50 CUtlSymbolLarge m_iszTravelSoundBack; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 public: CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68 bool m_bPlayTravelSound; // 0x80 @@ -26392,12 +26392,12 @@ public: CHandle< CBaseEntity > m_hEnt; // 0x0 MoveType_t m_MoveType; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: GameTime_t m_flStartTime; // 0x8 Vector m_vecStartOrigin; // 0xc private: - [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: Quaternion m_qStartRot; // 0x20 ParticleIndex_t m_nFXIndex; // 0x30 @@ -26410,7 +26410,7 @@ class CScriptUniformRandomStream public: HSCRIPT m_hScriptScope; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0x8c]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x8c]; // 0x10 public: int32_t m_nInitialSeed; // 0x9c static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);}; @@ -26439,7 +26439,7 @@ public: int16_t m_iNext; // 0x1c bool m_bNoExpirationTime; // 0x1e private: - [[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f + [[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f public: int32_t m_ownerChannelIndex; // 0x20 Vector m_vecOrigin; // 0x24 @@ -26461,7 +26461,7 @@ public: class CFootstepTableHandle { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 9 @@ -26476,7 +26476,7 @@ public: float m_lastUpdate; // 0x64 bool m_allAsleep; // 0x68 private: - [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 + [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 public: Vector m_vecLastOrigin; // 0x6c float m_flLastOriginChangeTime; // 0x78 @@ -26526,7 +26526,7 @@ public: // MPropertyDescription "Sets the mood's animation buckets to be active when the character is talking" bool m_bActiveTalking; // 0x9 private: - [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa public: // MPropertyDescription "List of animations to choose from" CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x10 @@ -26538,7 +26538,7 @@ public: // MPropertyDescription "When scaling an animation, grab the scale value as in int. Used for gestures/postures to control number of looping sections" bool m_bScaleWithInts; // 0x38 private: - [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 + [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 public: // MPropertyDescription "Time before the next animation can start" CRangeFloat m_flNextStart; // 0x3c @@ -26567,7 +26567,7 @@ public: // MPropertyAttributeEditor "CompositeMaterialKVInspector" KeyValues3 m_FinalKVs; // 0x28 private: - [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 public: // MPropertyFriendlyName "Generated Textures" CUtlVector< GeneratedTextureHandle_t > m_vecGeneratedTextures; // 0x40 @@ -26581,16 +26581,16 @@ public: Vector m_vPos; // 0x8 bool m_bDirectional; // 0x14 private: - [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 + [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: Vector m_vDirection; // 0x18 bool m_bInSky; // 0x24 private: - [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 + [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: float m_skyObstructionScale; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CGlowSprite m_Sprites[4]; // 0x30 int32_t m_nSprites; // 0xb0 @@ -26602,7 +26602,7 @@ public: int16_t m_bActivated; // 0xc2 uint16_t m_ListIndex; // 0xc4 private: - [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 + [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 public: int32_t m_queryHandle; // 0xc8 }; @@ -26629,7 +26629,7 @@ public: class IClientAlphaProperty { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 43 @@ -26639,7 +26639,7 @@ class CGlobalLightBase public: bool m_bSpotLight; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: Vector m_SpotLightOrigin; // 0x14 QAngle m_SpotLightAngles; // 0x20 @@ -26657,7 +26657,7 @@ public: Color m_AmbientColor2; // 0x72 Color m_AmbientColor3; // 0x76 private: - [[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a + [[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a public: float m_flSunDistance; // 0x7c float m_flFOV; // 0x80 @@ -26667,7 +26667,7 @@ public: bool m_bOldEnableShadows; // 0x8d bool m_bBackgroundClearNotRequired; // 0x8e private: - [[maybe_unused]] uint8_t __pad008f[0x1]; // 0x8f + [[maybe_unused]] uint8_t __pad008f[0x1]; // 0x8f public: float m_flCloudScale; // 0x90 float m_flCloud1Speed; // 0x94 @@ -26681,7 +26681,7 @@ public: float m_flFoWDarkness; // 0xb4 bool m_bEnableSeparateSkyboxFog; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: Vector m_vFowColor; // 0xbc Vector m_ViewOrigin; // 0xc8 @@ -26689,7 +26689,7 @@ public: float m_flViewFoV; // 0xe0 Vector m_WorldPoints[8]; // 0xe4 private: - [[maybe_unused]] uint8_t __pad0144[0x364]; // 0x144 + [[maybe_unused]] uint8_t __pad0144[0x364]; // 0x144 public: Vector2D m_vFogOffsetLayer0; // 0x4a8 Vector2D m_vFogOffsetLayer1; // 0x4b0 @@ -26728,7 +26728,7 @@ class CCompositeMaterialEditorDoc public: int32_t m_nVersion; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CompositeMaterialEditorPoint_t > m_Points; // 0x10 KeyValues3 m_KVthumbnail; // 0x28 @@ -26746,7 +26746,7 @@ public: // MPropertyFriendlyName "Expose Externally" bool m_bExposeExternally; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: // MPropertyFriendlyName "Exposed Friendly Name" // MPropertyAttrStateCallback @@ -26762,7 +26762,7 @@ public: // MPropertyAttrStateCallback bool m_bValueBoolean; // 0x24 private: - [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 + [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: // MPropertyFriendlyName "X Value" // MPropertyAttrStateCallback @@ -26784,7 +26784,7 @@ public: // MPropertyAttrStateCallback bool m_bHasFloatBounds; // 0x38 private: - [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 + [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 public: // MPropertyFriendlyName "X Value" // MPropertyAttrStateCallback @@ -26833,7 +26833,7 @@ public: // MPropertyAttrStateCallback CompositeMaterialVarSystemVar_t m_nValueSystemVar; // 0x70 private: - [[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74 + [[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74 public: // MPropertyFriendlyName "Material" // MPropertyAttributeEditor "AssetBrowse( vmat )" @@ -26851,7 +26851,7 @@ public: // MPropertyAttrStateCallback CompositeMaterialInputTextureType_t m_nTextureType; // 0x248 private: - [[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c + [[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c public: // MPropertyFriendlyName "String" // MPropertyAttrStateCallback @@ -26863,7 +26863,7 @@ public: class C_GameRules { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -26871,7 +26871,7 @@ public: class C_MultiplayRules : public C_GameRules { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -26914,7 +26914,7 @@ class C_IronSightController public: bool m_bIronSightAvailable; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flIronSightAmount; // 0x14 float m_flIronSightAmountGained; // 0x18 @@ -26935,7 +26935,7 @@ public: class CPlayerSprayDecalRenderHelper { public: - uint8_t __pad0000[0x30]; // @note: autoaligned + uint8_t __pad0000[0x30]; // Autoaligned }; // Alignment: 8 @@ -26963,7 +26963,7 @@ public: // MPropertyFriendlyName "Enable Child Model" bool m_bEnableChildModel; // 0xf8 private: - [[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9 + [[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9 public: // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Child Model" @@ -26991,7 +26991,7 @@ public: class C_SingleplayRules : public C_GameRules { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -27003,7 +27003,7 @@ public: float m_flHorzSize; // 0xc float m_flVertSize; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18 }; @@ -27015,15 +27015,15 @@ class CFlashlightEffect public: bool m_bIsOn; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0xf]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0xf]; // 0x11 public: bool m_bMuzzleFlashEnabled; // 0x20 private: - [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 + [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: float m_flMuzzleFlashBrightness; // 0x24 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: Quaternion m_quatMuzzleFlashOrientation; // 0x30 Vector m_vecMuzzleFlashOrigin; // 0x40 @@ -27032,7 +27032,7 @@ public: float m_flLinearAtten; // 0x54 bool m_bCastsShadows; // 0x58 private: - [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 + [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: float m_flCurrentPullBackDist; // 0x5c CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x60 @@ -27147,7 +27147,7 @@ public: // MPropertyAttrStateCallback bool m_bCaptureInRenderDoc; // 0x2d5 private: - [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 + [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 public: // MPropertyFriendlyName "Texture Generation Instructions" // MPropertyAttrStateCallback @@ -27185,12 +27185,12 @@ public: int32_t m_nVBSlot; // 0x14 int32_t m_nBoneIndex; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c public: CDecalInfo* m_pNext; // 0x28 CDecalInfo* m_pPrev; // 0x30 private: - [[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38 public: int32_t m_nDecalMaterialIndex; // 0x90 }; @@ -27250,7 +27250,7 @@ public: class C_TeamplayRules : public C_MultiplayRules { public: - // @note: no members available + // No members available }; // Alignment: 1 diff --git a/sdk/animationsystem.hpp b/sdk/animationsystem.hpp index 105e1c41..adb11064 100644 --- a/sdk/animationsystem.hpp +++ b/sdk/animationsystem.hpp @@ -1018,7 +1018,7 @@ public: // MPropertyDescription "Sets the mood's animation buckets to be active when the character is talking" bool m_bActiveTalking; // 0x9 private: - [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa public: // MPropertyDescription "List of animations to choose from" CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x10 @@ -1030,7 +1030,7 @@ public: // MPropertyDescription "When scaling an animation, grab the scale value as in int. Used for gestures/postures to control number of looping sections" bool m_bScaleWithInts; // 0x38 private: - [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 + [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 public: // MPropertyDescription "Time before the next animation can start" CRangeFloat m_flNextStart; // 0x3c @@ -1055,7 +1055,7 @@ public: // MPropertyDescription "Type of mood" MoodType_t m_nMoodType; // 0xe0 private: - [[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4 + [[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4 public: // MPropertyDescription "Layers for this mood" CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0xe8 @@ -1092,7 +1092,7 @@ public: matrix3x4a_t m_rootToWorld; // 0x10 bool m_bBonesInWorldSpace; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: CUtlVector< uint32 > m_boneSetupMask; // 0x48 CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x60 @@ -1100,7 +1100,7 @@ public: AnimationSnapshotType_t m_SnapshotType; // 0x90 bool m_bHasDecodeDump; // 0x94 private: - [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 + [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 public: AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x98 }; @@ -1112,7 +1112,7 @@ struct AnimationSnapshot_t : public AnimationSnapshotBase_t public: int32_t m_nEntIndex; // 0x110 private: - [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 + [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 public: CUtlString m_modelName; // 0x118 }; @@ -1219,7 +1219,7 @@ public: uint32_t m_nLocalElementMasks; // 0x4 int32_t m_nLocalChannel; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlBinaryBlock m_container; // 0x10 }; @@ -1279,7 +1279,7 @@ public: CAnimDesc_Flag m_flags; // 0x10 float fps; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: // MKV3TransferName "m_pData" CAnimEncodedFrames m_Data; // 0x20 @@ -1291,7 +1291,7 @@ public: Vector m_vecRootMin; // 0x15c Vector m_vecRootMax; // 0x168 private: - [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 + [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 public: CUtlVector< Vector > m_vecBoneWorldMin; // 0x178 CUtlVector< Vector > m_vecBoneWorldMax; // 0x190 @@ -1319,7 +1319,7 @@ public: CUtlVector< CAnimDecoder > m_decoderArray; // 0x38 int32_t m_nMaxUniqueFrameIndex; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x58 }; @@ -1374,7 +1374,7 @@ public: CUtlVector< CBufferString > m_morphArray; // 0x40 int32_t m_nChannelElements; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x60 }; @@ -1386,11 +1386,11 @@ class CAnimationGroup public: uint32_t m_nFlags; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CBufferString m_name; // 0x18 private: - [[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28 public: // MKV3TransferName "m_localHAnimArray" CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x60 @@ -1452,7 +1452,7 @@ public: CUtlVector< float32 > m_flBoneWeightArray; // 0x28 float m_flDefaultMorphCtrlWeight; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlVector< CUtlPair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x48 }; @@ -1530,12 +1530,12 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b public: CSeqMultiFetch m_fetch; // 0x20 int32_t m_nLocalWeightlist; // 0x88 private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c + [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x90 CUtlVector< CSeqIKLock > m_IKLockArray; // 0xa8 @@ -1555,7 +1555,7 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: CSeqTransition m_transition; // 0x1c int16_t m_nLocalBaseReference; // 0x24 @@ -1575,7 +1575,7 @@ public: int16_t m_nSrcResult; // 0x8 bool m_bSpline; // 0xa private: - [[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb + [[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb public: float m_flVar1; // 0xc float m_flVar2; // 0x10 @@ -1595,7 +1595,7 @@ public: bool m_bY; // 0x35 bool m_bZ; // 0x36 private: - [[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37 + [[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37 public: int32_t m_eType; // 0x38 }; @@ -1608,7 +1608,7 @@ public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: CSeqTransition m_transition; // 0x1c int16_t m_nFrameRangeSequence; // 0x24 @@ -1642,7 +1642,7 @@ public: CBufferString m_sName; // 0x10 uint32_t m_nFlags; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlVector< CBufferString > m_localSequenceNameArray; // 0x28 CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x40 @@ -1674,7 +1674,7 @@ public: CUtlVector< CUtlVector< int32 > > m_nElementUniqueID; // 0xb0 CUtlVector< uint32 > m_nElementMask; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0 + [[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0 public: CUtlVector< CCompressor< Vector >* > m_vectorCompressor; // 0xf8 CUtlVector< CCompressor< QuaternionStorage >* > m_quaternionCompressor; // 0x110 @@ -1709,7 +1709,7 @@ public: VectorAligned m_vWsPosition; // 0x10 Color m_Color; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlString m_Text; // 0x28 }; @@ -2056,7 +2056,7 @@ public: class CStaticPoseCacheBuilder : public CStaticPoseCache { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -2083,7 +2083,7 @@ class CAnimParamSpanSample public: CAnimVariant m_value; // 0x8 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: float m_flCycle; // 0x1c }; @@ -2130,7 +2130,7 @@ public: class CAnimGraphSettingsGroup { public: - uint8_t __pad0000[0x20]; // @note: autoaligned + uint8_t __pad0000[0x20]; // Autoaligned }; // Alignment: 1 @@ -2150,14 +2150,14 @@ public: // MPropertyHideField CUtlString m_group; // 0x18 private: - [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 public: // MPropertyHideField AnimComponentID m_id; // 0x28 // MPropertyFriendlyName "Start Enabled" bool m_bStartEnabled; // 0x2c private: - [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d + [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d public: // MPropertyFriendlyName "Priority" int32_t m_nPriority; // 0x30 @@ -2228,7 +2228,7 @@ public: // MPropertyAttrStateCallback AnimParamID m_vectorParamOut; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x18 @@ -2268,7 +2268,7 @@ public: // MPropertyFriendlyName "Network Path" bool m_bNetworkPath; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: // MPropertyGroupName "+Facing" // MPropertyFriendlyName "Default Mode" @@ -2280,7 +2280,7 @@ public: // MPropertyFriendlyName "Network Facing" bool m_bNetworkFacing; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: // MPropertyHideField AnimParamID m_paramIDs[30]; // 0x8c @@ -2302,7 +2302,7 @@ public: // MPropertyFriendlyName "Network Look Target" bool m_bNetworkLookTarget; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyHideField AnimParamID m_lookHeadingID; // 0x44 @@ -2406,7 +2406,7 @@ public: class CAnimActionBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 1 @@ -2450,7 +2450,7 @@ class CExpressionAction : public CAnimActionBase public: AnimParamID m_param; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CUtlString m_expression; // 0x30 }; @@ -2482,7 +2482,7 @@ public: class CPathAnimMotor : public CPathAnimMotorBase { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -2521,7 +2521,7 @@ public: // MPropertyFriendlyName "Use Acceleration" bool m_bUseAcceleration; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyFriendlyName "Spring Constant" float m_flSpringConstant; // 0x44 @@ -2548,13 +2548,13 @@ public: // MPropertyHideField AnimParamID m_id; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x14]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x14]; // 0x44 public: // MPropertyHideField // MPropertyAttrChangeCallback CUtlString m_componentName; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x4]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x4]; // 0x60 public: // MPropertyFriendlyName "Preview Button" AnimParamButton_t m_previewButton; // 0x64 @@ -2563,7 +2563,7 @@ public: // MPropertyFriendlyName "Auto Reset" bool m_bAutoReset; // 0x69 private: - [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a + [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a public: // MPropertyFriendlyName "Network" AnimParamNetworkSetting m_eNetworkSetting; // 0x6c @@ -2598,7 +2598,7 @@ public: // MPropertyFriendlyName "Default Value" uint8_t m_defaultValue; // 0x80 private: - [[maybe_unused]] uint8_t __pad0081[0x7]; // 0x81 + [[maybe_unused]] uint8_t __pad0081[0x7]; // 0x81 public: // MPropertyFriendlyName "Values" CUtlVector< CUtlString > m_enumOptions; // 0x88 @@ -2905,7 +2905,7 @@ public: // MPropertyAttrChangeCallback bool m_bApplyMovement; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MPropertyFriendlyName "Movement Velocity Parameter" // MPropertyGroupName "Generate Movement" @@ -2917,7 +2917,7 @@ public: // MPropertyAttrChangeCallback bool m_bOrientMovement; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyFriendlyName "Movement Heading Parameter" // MPropertyGroupName "Orient Movement" @@ -2931,7 +2931,7 @@ public: // MPropertyAttrChangeCallback bool m_bTurnToFace; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: // MPropertyFriendlyName "Face Direction" // MPropertyGroupName "Turn to Face" @@ -2949,7 +2949,7 @@ public: // MPropertyAttrChangeCallback bool m_bLimitOnly; // 0x5c private: - [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d + [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d public: // MPropertyFriendlyName "Turn to Face Offset" // MPropertyAttributeRange "-180 180" @@ -2997,7 +2997,7 @@ public: // MPropertyFriendlyName "Use Manual Turn Offset" bool m_bUseManualTurnOffset; // 0x4d private: - [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e + [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e public: // MPropertyFriendlyName "Manual Turn Offset" float m_manualTurnOffset; // 0x50 @@ -3021,7 +3021,7 @@ public: // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_param; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: // MPropertyFriendlyName "Aim Attachment" // MPropertyAttributeChoiceName "Attachment" @@ -3030,7 +3030,7 @@ public: // MPropertyAttrChangeCallback AimMatrixBlendMode m_blendMode; // 0x68 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MPropertyFriendlyName "Bone Mask" // MPropertyAttributeChoiceName "BoneMask" @@ -3041,7 +3041,7 @@ public: // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0x79 private: - [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a + [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x80 @@ -3078,7 +3078,7 @@ public: // MPropertyFriendlyName "Lock Blend on Reset" bool m_bLockBlendOnReset; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0x54 @@ -3125,7 +3125,7 @@ public: // MPropertyAttrChangeCallback bool m_bUseBlendScale; // 0x54 private: - [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 + [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: // MPropertyFriendlyName "Blend Source" // MPropertyAttrChangeCallback @@ -3195,7 +3195,7 @@ public: // MPropertyFriendlyName "Horizontal Axis" Vector m_horizontalAxisDirection; // 0x60 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x70 @@ -3214,7 +3214,7 @@ public: // MPropertyFriendlyName "Auto-Detect Hinge Axis" bool m_bAutoDetectHingeAxis; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyGroupName "End Effector" // MPropertyFriendlyName "End Effector Type" @@ -3230,7 +3230,7 @@ public: // MPropertyAttrChangeCallback IkTargetType m_targetType; // 0x58 private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: // MPropertyGroupName "Target" // MPropertyFriendlyName "Attachment" @@ -3252,7 +3252,7 @@ public: // MPropertyAttrChangeCallback bool m_bMatchTargetOrientation; // 0x74 private: - [[maybe_unused]] uint8_t __pad0075[0x3]; // 0x75 + [[maybe_unused]] uint8_t __pad0075[0x3]; // 0x75 public: // MPropertyGroupName "Target" // MPropertyFriendlyName "Rotation Parameter" @@ -3264,7 +3264,7 @@ public: // MPropertyAttrStateCallback bool m_bConstrainTwist; // 0x7c private: - [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d + [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d public: // MPropertyGroupName "Target" // MPropertyFriendlyName "Max Twist" @@ -3337,7 +3337,7 @@ public: // MPropertyAttrStateCallback bool m_bIsPosition; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyFriendlyName "Weight Parameter" // MPropertyAttributeChoiceName "FloatParameter" @@ -3353,7 +3353,7 @@ public: // MPropertyAttrChangeCallback bool m_bRotateYawForward; // 0x60 private: - [[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61 + [[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61 public: // MPropertyFriendlyName "Yaw Limit" // MPropertyAttributeRange "0 180" @@ -3517,7 +3517,7 @@ public: // MPropertyAttrStateCallback AnimParamID m_enumParamID; // 0x78 private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: // MPropertyFriendlyName "Blend Duration" CFloatAnimValue m_blendDuration; // 0x80 @@ -3528,7 +3528,7 @@ public: // MPropertyFriendlyName "Start new option at same cycle" bool m_bSyncCyclesOnChange; // 0x9d private: - [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e + [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e public: // MPropertyHideField CBlendCurve m_blendCurve; // 0xa0 @@ -3604,14 +3604,14 @@ public: // MPropertyFriendlyName "Blend Value" Vector2D m_blendValue; // 0x18 private: - [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x8]; // 0x20 public: // MPropertyGroupName "+Duration Override" // MPropertyFriendlyName "Use Custom Duration" // MPropertyAttrChangeCallback bool m_bUseCustomDuration; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MPropertyGroupName "+Duration Override" // MPropertyFriendlyName "Custom Duration" @@ -3674,7 +3674,7 @@ public: // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0xaa private: - [[maybe_unused]] uint8_t __pad00ab[0x1]; // 0xab + [[maybe_unused]] uint8_t __pad00ab[0x1]; // 0xab public: // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0xac @@ -3700,7 +3700,7 @@ public: // MPropertyAttrChangeCallback bool m_bAnimationDriven; // 0x45 private: - [[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46 + [[maybe_unused]] uint8_t __pad0046[0x2]; // 0x46 public: // MPropertyFriendlyName "Base Anim Clips" // MPropertyGroupName "Anim Driven Settings" @@ -3778,7 +3778,7 @@ public: // MPropertyFriendlyName "Reset Child" bool m_bResetChild; // 0x65 private: - [[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66 + [[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66 public: // MPropertyFriendlyName "IK Solver Type" // MPropertyGroupName "IK" @@ -3793,7 +3793,7 @@ public: // MPropertyAttrStateCallback bool m_bApplyLegTwistLimits; // 0x6d private: - [[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e + [[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e public: // MPropertyFriendlyName "Max Leg Twist Angle" // MPropertyGroupName "IK" @@ -3815,7 +3815,7 @@ public: // MPropertyAttrChangeCallback bool m_bModulateStepHeight; // 0x7d private: - [[maybe_unused]] uint8_t __pad007e[0x2]; // 0x7e + [[maybe_unused]] uint8_t __pad007e[0x2]; // 0x7e public: // MPropertyFriendlyName "Height Increase Scale" // MPropertyGroupName "Step Height" @@ -3829,7 +3829,7 @@ public: // MPropertyGroupName "Hip Shift" bool m_bEnableHipShift; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: // MPropertyFriendlyName "Hip Shift Scale" // MPropertyGroupName "Hip Shift" @@ -3842,7 +3842,7 @@ public: // MPropertyGroupName "Tilt" bool m_bApplyTilt; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 + [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 public: // MPropertyFriendlyName "Tilt Plane Pitch Spring Strength" // MPropertyGroupName "Tilt" @@ -3854,7 +3854,7 @@ public: // MPropertyGroupName "Lock Breaking" bool m_bEnableLockBreaking; // 0xac private: - [[maybe_unused]] uint8_t __pad00ad[0x3]; // 0xad + [[maybe_unused]] uint8_t __pad00ad[0x3]; // 0xad public: // MPropertyFriendlyName "Tolerance" // MPropertyGroupName "Lock Breaking" @@ -3866,7 +3866,7 @@ public: // MPropertyGroupName "Stretch" bool m_bEnableStretching; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: // MPropertyFriendlyName "Max Stretch Amount" // MPropertyGroupName "Stretch" @@ -3880,7 +3880,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableGroundTracing; // 0xc4 private: - [[maybe_unused]] uint8_t __pad00c5[0x3]; // 0xc5 + [[maybe_unused]] uint8_t __pad00c5[0x3]; // 0xc5 public: // MPropertyFriendlyName "Angle Traces with Slope" // MPropertyGroupName "Ground IK" @@ -3893,7 +3893,7 @@ public: // MPropertyAttrStateCallback bool m_bApplyHipDrop; // 0xcc private: - [[maybe_unused]] uint8_t __pad00cd[0x3]; // 0xcd + [[maybe_unused]] uint8_t __pad00cd[0x3]; // 0xcd public: // MPropertyFriendlyName "Max Foot Lift" // MPropertyGroupName "Ground IK" @@ -3912,7 +3912,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableRootHeightDamping; // 0xe8 private: - [[maybe_unused]] uint8_t __pad00e9[0x7]; // 0xe9 + [[maybe_unused]] uint8_t __pad00e9[0x7]; // 0xe9 public: // MPropertyFriendlyName "Damping Settings" // MPropertyGroupName "Root Height Damping" @@ -3997,7 +3997,7 @@ public: // MPropertyGroupName "Foot Rotation Limits" bool m_bApplyFootRotationLimits; // 0x68 private: - [[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69 + [[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69 public: // MPropertyFriendlyName "Hip Bone" // MPropertyAttributeChoiceName "Bone" @@ -4007,7 +4007,7 @@ public: // MPropertyGroupName "Knee Twist Limits" bool m_bApplyLegTwistLimits; // 0x78 private: - [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 + [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: // MPropertyFriendlyName "Max Leg Twist Angle" // MPropertyGroupName "Knee Twist Limits" @@ -4034,7 +4034,7 @@ public: // MPropertyAttrChangeCallback bool m_bScaleSpeed; // 0x46 private: - [[maybe_unused]] uint8_t __pad0047[0x1]; // 0x47 + [[maybe_unused]] uint8_t __pad0047[0x1]; // 0x47 public: // MPropertyFriendlyName "Scale" // MPropertyGroupName "Speed Scaling" @@ -4060,7 +4060,7 @@ public: // MPropertyAttrChangeCallback bool m_bTurnToFace; // 0x58 private: - [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 + [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: // MPropertyFriendlyName "Target" // MPropertyGroupName "Turn to Face" @@ -4104,7 +4104,7 @@ public: // MPropertyAttrChangeCallback bool m_bSearchEveryTick; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: // MPropertyFriendlyName "Search Interval" // MPropertyGroupName "Search Frequency" @@ -4119,7 +4119,7 @@ public: // MPropertyAttrStateCallback bool m_bSearchWhenGoalChanges; // 0x91 private: - [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 + [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 public: // MPropertyFriendlyName "Blend Time" float m_flBlendTime; // 0x94 @@ -4136,7 +4136,7 @@ public: // MPropertyAttrChangeCallback bool m_bGoalAssist; // 0xa2 private: - [[maybe_unused]] uint8_t __pad00a3[0x1]; // 0xa3 + [[maybe_unused]] uint8_t __pad00a3[0x1]; // 0xa3 public: // MPropertyFriendlyName "Goal Assist Distance" // MPropertyGroupName "Goal Assist" @@ -4151,7 +4151,7 @@ public: // MPropertyAttrChangeCallback bool m_bEnableDistanceScaling; // 0xac private: - [[maybe_unused]] uint8_t __pad00ad[0x3]; // 0xad + [[maybe_unused]] uint8_t __pad00ad[0x3]; // 0xad public: // MPropertyFriendlyName "Outer Stopping Radius" // MPropertyGroupName "Distance Scaling" @@ -4316,7 +4316,7 @@ public: class CInputStreamAnimNode : public CAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -4330,7 +4330,7 @@ public: // MPropertyFriendlyName "Trigger Phase" StepPhase m_triggerPhase; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MPropertyFriendlyName "Tags" // MPropertyAttributeChoiceName "Tag" @@ -4347,7 +4347,7 @@ public: // MPropertyFriendlyName "Tolerance" float m_flTolerance; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MPropertyFriendlyName "Feet" // MPropertyAutoExpandSelf @@ -4372,7 +4372,7 @@ public: class CBindPoseAnimNode : public CAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4380,7 +4380,7 @@ public: class CZeroPoseAnimNode : public CAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -4453,7 +4453,7 @@ public: struct { uint8_t m_bDisabled: 1; - uint8_t __pad0: 1; // @note: autoaligned + uint8_t __pad0: 1; // Autoaligned }; // 2 bits }; @@ -4465,7 +4465,7 @@ public: CUtlString m_name; // 0x0 AnimScriptHandle m_hScript; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< int32 > m_transitionIndices; // 0x10 CUtlVector< CStateActionUpdater > m_actions; // 0x28 @@ -4475,7 +4475,7 @@ public: uint8_t m_bIsStartState: 1; uint8_t m_bIsEndState: 1; uint8_t m_bIsPassthrough: 1; - uint8_t __pad1: 3; // @note: autoaligned + uint8_t __pad1: 3; // Autoaligned }; // 6 bits }; @@ -4487,7 +4487,7 @@ public: CUtlVector< CStateUpdateData > m_states; // 0x8 CUtlVector< CTransitionUpdateData > m_transitions; // 0x20 private: - [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 public: int32_t m_startStateIndex; // 0x50 }; @@ -4497,7 +4497,7 @@ public: class CConditionBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 4 @@ -4522,13 +4522,13 @@ class CCycleCondition : public CConditionBase public: Comparison_t m_comparisonOp; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CUtlString m_comparisonString; // 0x30 float m_comparisonValue; // 0x38 ComparisonValueType m_comparisonValueType; // 0x3c private: - [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d + [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d public: AnimParamID m_comparisonParamID; // 0x40 }; @@ -4547,7 +4547,7 @@ public: class COrCondition : public CConditionBase { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -4559,7 +4559,7 @@ public: Comparison_t m_comparisonOp; // 0x2c CAnimVariant m_comparisonValue; // 0x30 private: - [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: CUtlString m_comparisonString; // 0x48 }; @@ -4596,7 +4596,7 @@ class CTimeCondition : public CConditionBase public: Comparison_t m_comparisonOp; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CUtlString m_comparisonString; // 0x30 }; @@ -4650,7 +4650,7 @@ public: class CStringAnimTag : public CAnimTagBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -4694,7 +4694,7 @@ public: // MPropertyFriendlyName "Footstep Type" FootstepLandedFootSoundType_t m_FootstepType; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MPropertyFriendlyName "Override Sound" // MPropertyAttributeChoiceName "Sound" @@ -4740,7 +4740,7 @@ public: // MPropertyAttributeRange "0 1" float m_flEaseOut; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: // MPropertyFriendlyName "VertexSet" CUtlString m_nVertexSet; // 0x50 @@ -4790,7 +4790,7 @@ public: // MPropertyGroupName "Ending" bool m_bTagEndStopIsInstant; // 0x5a private: - [[maybe_unused]] uint8_t __pad005b[0x5]; // 0x5b + [[maybe_unused]] uint8_t __pad005b[0x5]; // 0x5b public: // MPropertyFriendlyName "Attachment" // MPropertyGroupName "Attachments" @@ -4800,7 +4800,7 @@ public: // MPropertyGroupName "Attachments" ParticleAttachment_t m_attachmentType; // 0x68 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MPropertyFriendlyName "Attachment (Control Point 1)" // MPropertyGroupName "Attachments" @@ -4852,7 +4852,7 @@ public: // MPropertyFriendlyName "Priority" int32_t m_nPriority; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MPropertyFriendlyName "Body Group Settings" CUtlVector< CBodyGroupSetting > m_bodyGroupSettings; // 0x48 @@ -4863,7 +4863,7 @@ public: class CMotionNodeManager : public CAnimNodeManager { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -4969,7 +4969,7 @@ public: // MPropertyHideField CUtlVector< CSmartPtr< CAnimParamSpan > > m_paramSpans; // 0x80 private: - [[maybe_unused]] uint8_t __pad0098[0x8]; // 0x98 + [[maybe_unused]] uint8_t __pad0098[0x8]; // 0x98 public: // MPropertyFriendlyName "Loop" bool m_bLoop; // 0xa0 @@ -5010,7 +5010,7 @@ public: class CBlockSelectionMetric : public CMotionMetricBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -5029,7 +5029,7 @@ public: class CCurrentRotationVelocityMetric : public CMotionMetricBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5037,7 +5037,7 @@ public: class CCurrentVelocityMetric : public CMotionMetricBase { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -5048,7 +5048,7 @@ public: // MPropertyFriendlyName "Distance" float m_flDistance; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MPropertyFriendlyName "Samples Times" CUtlVector< float32 > m_pathSamples; // 0x30 @@ -5056,7 +5056,7 @@ public: // MPropertyAttrChangeCallback bool m_bExtrapolateMovement; // 0x48 private: - [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 + [[maybe_unused]] uint8_t __pad0049[0x3]; // 0x49 public: // MPropertyFriendlyName "Min Extrapolation Speed" // MPropertyAttrStateCallback @@ -5091,7 +5091,7 @@ public: // MPropertyAttrStateCallback bool m_bAutoTargetSpeed; // 0x31 private: - [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MPropertyFriendlyName "Target Speed" // MPropertyAttrStateCallback @@ -5129,7 +5129,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterFixedMinDistance; // 0x2c private: - [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d + [[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d public: // MPropertyFriendlyName "Min Distance" // MPropertyAttrStateCallback @@ -5138,7 +5138,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterGoalDistance; // 0x34 private: - [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 + [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: // MPropertyFriendlyName "Goal Filter Start Distance" // MPropertyAttrStateCallback @@ -5148,7 +5148,7 @@ public: // MPropertyAttrStateCallback bool m_bFilterGoalOvershoot; // 0x3c private: - [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d + [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d public: // MPropertyFriendlyName "Max Goal Overshoot Scale" // MPropertyAttrStateCallback @@ -5178,7 +5178,7 @@ public: // MPropertyAttrChangeCallback bool m_bMatchByTimeRemaining; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MPropertyFriendlyName "Max Time Remaining" // MPropertyAttrStateCallback @@ -5187,7 +5187,7 @@ public: // MPropertyAttrChangeCallback bool m_bFilterByTimeRemaining; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: // MPropertyFriendlyName "Min Time Remaining" // MPropertyAttrStateCallback @@ -5236,7 +5236,7 @@ public: CAnimParamHandle m_hParam; // 0x18 AnimParamType_t m_eParamType; // 0x1a private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: float m_flStartCycle; // 0x1c float m_flEndCycle; // 0x20 @@ -5327,7 +5327,7 @@ public: CAnimInputDamping m_facingDamping; // 0x60 FacingMode m_eDefaultFacingMode; // 0x70 private: - [[maybe_unused]] uint8_t __pad0074[0x8]; // 0x74 + [[maybe_unused]] uint8_t __pad0074[0x8]; // 0x74 public: int32_t m_nDefaultMotorIndex; // 0x7c bool m_bMoveVarsDisabled; // 0x80 @@ -5369,7 +5369,7 @@ public: class CAnimActionUpdater { public: - uint8_t __pad0000[0x18]; // @note: autoaligned + uint8_t __pad0000[0x18]; // Autoaligned }; // Alignment: 2 @@ -5394,7 +5394,7 @@ public: class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -5418,7 +5418,7 @@ class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase public: CUtlVector< float32 > m_sampleTimes; // 0x20 private: - [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 public: float m_flSpringConstant; // 0x3c float m_flAnticipationDistance; // 0x40 @@ -5439,7 +5439,7 @@ public: { uint8_t m_bReset: 1; uint8_t m_resetCycleOption: 3; - uint8_t __pad2: 4; // @note: autoaligned + uint8_t __pad2: 4; // Autoaligned }; // 8 bits }; @@ -5460,7 +5460,7 @@ public: struct { uint8_t m_bExclusiveRootMotion: 1; - uint8_t __pad3: 1; // @note: autoaligned + uint8_t __pad3: 1; // Autoaligned }; // 2 bits }; @@ -5492,18 +5492,18 @@ public: CAnimAttachment m_endEffectorAttachment; // 0x10 IkTargetType m_targetType; // 0x90 private: - [[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94 + [[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94 public: CAnimAttachment m_targetAttachment; // 0xa0 private: - [[maybe_unused]] uint8_t __pad0094[0x8c]; // 0x94 + [[maybe_unused]] uint8_t __pad0094[0x8c]; // 0x94 public: int32_t m_targetBoneIndex; // 0x120 CAnimParamHandle m_hPositionParam; // 0x124 CAnimParamHandle m_hRotationParam; // 0x126 bool m_bAlwaysUseFallbackHinge; // 0x128 private: - [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 + [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 public: VectorAligned m_vFallbackHingeAxis; // 0x130 int32_t m_nFixedBoneIndex; // 0x140 @@ -5512,7 +5512,7 @@ public: bool m_bMatchTargetOrientation; // 0x14c bool m_bConstrainTwist; // 0x14d private: - [[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e + [[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e public: float m_flMaxTwist; // 0x150 }; @@ -5543,7 +5543,7 @@ public: class CLeafUpdateNode : public CAnimUpdateNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -5580,7 +5580,7 @@ public: CAnimUpdateNodeRef m_pStanceSourceNode; // 0x80 CAnimParamHandle m_hParameter; // 0x90 private: - [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 + [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 public: StanceOverrideMode m_eMode; // 0x94 }; @@ -5601,13 +5601,13 @@ public: CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58 CUtlVector< int8 > m_tags; // 0x70 private: - [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 + [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 public: CBlendCurve m_blendCurve; // 0x8c CAnimValue< float32 > m_flBlendTime; // 0x94 CAnimParamHandle m_hParameter; // 0x9c private: - [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e + [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e public: SelectorTagBehavior_t m_eTagBehavior; // 0xa0 bool m_bResetOnChange; // 0xa4 @@ -5664,12 +5664,12 @@ public: AnimValueSource m_blendSourceX; // 0xd0 CAnimParamHandle m_paramX; // 0xd4 private: - [[maybe_unused]] uint8_t __pad00d6[0x2]; // 0xd6 + [[maybe_unused]] uint8_t __pad00d6[0x2]; // 0xd6 public: AnimValueSource m_blendSourceY; // 0xd8 CAnimParamHandle m_paramY; // 0xdc private: - [[maybe_unused]] uint8_t __pad00de[0x2]; // 0xde + [[maybe_unused]] uint8_t __pad00de[0x2]; // 0xde public: Blend2DMode m_eBlendMode; // 0xe0 float m_playbackSpeed; // 0xe4 @@ -5688,7 +5688,7 @@ public: CPoseHandle m_hBasePoseCacheHandle; // 0x88 CAnimParamHandle m_facingTarget; // 0x8c private: - [[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e + [[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e public: float m_flTurnTimeMin; // 0x90 float m_flTurnTimeMax; // 0x94 @@ -5720,7 +5720,7 @@ public: int32_t m_footstepLandedTagIndex; // 0x2c bool m_bEnableTracing; // 0x30 private: - [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 + [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: float m_flTraceAngleBlend; // 0x34 int32_t m_nDisableTagIndex; // 0x38 @@ -5742,20 +5742,20 @@ public: bool m_bApplyFootRotationLimits; // 0x33 bool m_bApplyLegTwistLimits; // 0x34 private: - [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 + [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: float m_flMaxFootHeight; // 0x38 float m_flExtensionScale; // 0x3c float m_flMaxLegTwist; // 0x40 bool m_bEnableLockBreaking; // 0x44 private: - [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 + [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: float m_flLockBreakTolerance; // 0x48 float m_flLockBlendTime; // 0x4c bool m_bEnableStretching; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flMaxStretchAmount; // 0x54 float m_flStretchExtensionScale; // 0x58 @@ -5785,20 +5785,20 @@ public: bool m_bStopFeetAtGoal; // 0x71 bool m_bScaleSpeed; // 0x72 private: - [[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73 + [[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73 public: float m_flScale; // 0x74 float m_flMinAngle; // 0x78 float m_flMaxAngle; // 0x7c float m_flSpeedScaleBlending; // 0x80 private: - [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 + [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 public: CAnimInputDamping m_turnDamping; // 0x88 AnimValueSource m_facingTarget; // 0x98 CAnimParamHandle m_hParam; // 0x9c private: - [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e + [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e public: float m_flTurnToFaceOffset; // 0xa0 bool m_bTurnToFace; // 0xa4 @@ -5832,7 +5832,7 @@ public: float m_flMaxScale; // 0x74 float m_flMinScale; // 0x78 private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: CAnimInputDamping m_damping; // 0x80 }; @@ -5861,7 +5861,7 @@ public: class CInputStreamUpdateNode : public CLeafUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -5881,7 +5881,7 @@ class CFootStepTriggerUpdateNode : public CUnaryUpdateNode public: CUtlVector< FootStepTrigger > m_triggers; // 0x68 private: - [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 + [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 public: float m_flTolerance; // 0x84 }; @@ -5907,36 +5907,36 @@ public: CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x78 CUtlVector< float32 > m_weights; // 0x90 private: - [[maybe_unused]] uint8_t __pad00a8[0x38]; // 0xa8 + [[maybe_unused]] uint8_t __pad00a8[0x38]; // 0xa8 public: bool m_bSearchEveryTick; // 0xe0 private: - [[maybe_unused]] uint8_t __pad00e1[0x3]; // 0xe1 + [[maybe_unused]] uint8_t __pad00e1[0x3]; // 0xe1 public: float m_flSearchInterval; // 0xe4 bool m_bSearchWhenClipEnds; // 0xe8 bool m_bSearchWhenGoalChanges; // 0xe9 private: - [[maybe_unused]] uint8_t __pad00ea[0x2]; // 0xea + [[maybe_unused]] uint8_t __pad00ea[0x2]; // 0xea public: CBlendCurve m_blendCurve; // 0xec float m_flSampleRate; // 0xf4 float m_flBlendTime; // 0xf8 bool m_bLockClipWhenWaning; // 0xfc private: - [[maybe_unused]] uint8_t __pad00fd[0x3]; // 0xfd + [[maybe_unused]] uint8_t __pad00fd[0x3]; // 0xfd public: float m_flSelectionThreshold; // 0x100 float m_flReselectionTimeWindow; // 0x104 bool m_bEnableRotationCorrection; // 0x108 bool m_bGoalAssist; // 0x109 private: - [[maybe_unused]] uint8_t __pad010a[0x2]; // 0x10a + [[maybe_unused]] uint8_t __pad010a[0x2]; // 0x10a public: float m_flGoalAssistDistance; // 0x10c float m_flGoalAssistTolerance; // 0x110 private: - [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 + [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 public: CAnimInputDamping m_distanceScale_Damping; // 0x118 float m_flDistanceScale_OuterRadius; // 0x128 @@ -5965,7 +5965,7 @@ public: class CEditableMotionGraph : public CMotionGraph { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -6021,7 +6021,7 @@ public: class CBlockSelectionMetricEvaluator : public CMotionMetricEvaluator { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -6037,7 +6037,7 @@ public: class CCurrentRotationVelocityMetricEvaluator : public CMotionMetricEvaluator { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6045,7 +6045,7 @@ public: class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -6057,7 +6057,7 @@ public: float m_flDistance; // 0x68 bool m_bExtrapolateMovement; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: float m_flMinExtrapolationSpeed; // 0x70 }; @@ -6128,12 +6128,12 @@ class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator public: bool m_bMatchByTimeRemaining; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flMaxTimeRemaining; // 0x54 bool m_bFilterByTimeRemaining; // 0x58 private: - [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 + [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: float m_flMinTimeRemaining; // 0x5c }; @@ -6263,7 +6263,7 @@ class CHitReactUpdateNode : public CUnaryUpdateNode public: HitReactFixedSettings_t m_opFixedSettings; // 0x68 private: - [[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac + [[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac public: CAnimParamHandle m_triggerParam; // 0xb4 CAnimParamHandle m_hitBoneParam; // 0xb6 @@ -6271,7 +6271,7 @@ public: CAnimParamHandle m_hitDirectionParam; // 0xba CAnimParamHandle m_hitStrengthParam; // 0xbc private: - [[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe + [[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe public: float m_flMinDelayBetweenHits; // 0xc0 bool m_bResetChild; // 0xc4 @@ -6284,7 +6284,7 @@ class CFootLockUpdateNode : public CUnaryUpdateNode public: FootLockPoseOpFixedSettings m_opFixedSettings; // 0x68 private: - [[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8 + [[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8 public: CUtlVector< FootFixedSettings > m_footSettings; // 0xd0 CAnimInputDamping m_hipShiftDamping; // 0xe8 @@ -6315,7 +6315,7 @@ public: FootPinningPoseOpFixedData_t m_poseOpFixedData; // 0x70 FootPinningTimingSource m_eTimingSource; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 + [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: CUtlVector< CAnimParamHandle > m_params; // 0xa8 bool m_bResetChild; // 0xc0 @@ -6329,13 +6329,13 @@ public: int32_t m_nChainIndex; // 0x0 IKSolverSettings_t m_SolverSettings; // 0x4 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: IKTargetSettings_t m_TargetSettings; // 0x10 SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x30 float m_flDebugNormalizedValue; // 0x34 private: - [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 public: VectorAligned m_vDebugOffset; // 0x40 }; @@ -6397,7 +6397,7 @@ public: float m_flAngularDamping; // 0x8c bool m_bOverrideMassCenter; // 0x90 private: - [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 + [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 public: Vector m_vMassCenterOverride; // 0x94 }; @@ -6500,35 +6500,35 @@ public: uint16_t m_nBody2; // 0x4 uint16_t m_nFlags; // 0x6 private: - [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 + [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 public: CTransform m_Frame1; // 0x10 CTransform m_Frame2; // 0x30 bool m_bEnableCollision; // 0x50 bool m_bEnableLinearLimit; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: VPhysXRange_t m_LinearLimit; // 0x54 bool m_bEnableLinearMotor; // 0x5c private: - [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d + [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d public: Vector m_vLinearTargetVelocity; // 0x60 float m_flMaxForce; // 0x6c bool m_bEnableSwingLimit; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: VPhysXRange_t m_SwingLimit; // 0x74 bool m_bEnableTwistLimit; // 0x7c private: - [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d + [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d public: VPhysXRange_t m_TwistLimit; // 0x80 bool m_bEnableAngularMotor; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: Vector m_vAngularTargetVelocity; // 0x8c float m_flMaxTorque; // 0x98 @@ -6560,7 +6560,7 @@ public: uint16_t m_nFlags; // 0x0 uint16_t m_nRefCounter; // 0x2 private: - [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 + [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 public: CUtlVector< uint32 > m_bonesHash; // 0x8 CUtlVector< CUtlString > m_boneNames; // 0x20 @@ -6655,19 +6655,19 @@ public: uint32_t m_nameHash; // 0x8 uint32_t m_baseNameHash; // 0xc private: - [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 public: // MKV3TransferName "hidden" bool m_bHidden; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19 public: // MKV3TransferName "description" CUtlString m_description; // 0x20 // MKV3TransferName "physics" CPhysSurfacePropertiesPhysics m_physics; // 0x28 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MKV3TransferName "audiosounds" CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x48 @@ -6733,7 +6733,7 @@ public: CUtlString m_Name; // 0x20 int32_t m_nParent; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x30 }; @@ -6758,7 +6758,7 @@ public: CUtlString m_boneName; // 0x0 uint32_t m_boneNameToken; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x10 }; @@ -6933,7 +6933,7 @@ public: bool m_bHideMaterialGroupInTools; // 0x0 bool m_bHideRenderColorInTools; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 public: CUtlVector< CModelConfig* > m_Configs; // 0x8 }; @@ -7002,16 +7002,16 @@ public: Vector m_vTintColor; // 0x18 float m_flAlpha; // 0x24 private: - [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 public: uint32_t m_nFirstMeshlet; // 0x2c uint16_t m_nNumMeshlets; // 0x30 private: - [[maybe_unused]] uint8_t __pad0032[0x86]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x86]; // 0x32 public: CRenderBufferBinding m_indexBuffer; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00d0[0x10]; // 0xd0 + [[maybe_unused]] uint8_t __pad00d0[0x10]; // 0xd0 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0xe0 }; @@ -7070,7 +7070,7 @@ public: uint16_t m_nHitBoxIndex; // 0x60 uint8_t m_nShapeType; // 0x62 private: - [[maybe_unused]] uint8_t __pad0063[0x1]; // 0x63 + [[maybe_unused]] uint8_t __pad0063[0x1]; // 0x63 public: bool m_bTranslationOnly; // 0x64 bool m_bVisible; // 0x65 @@ -7085,7 +7085,7 @@ public: CUtlString m_name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CHitBox > m_HitBoxes; // 0x10 CUtlString m_SourceFilename; // 0x28 @@ -7120,7 +7120,7 @@ public: CUtlString m_sName; // 0x40 float m_flWeight; // 0x48 private: - [[maybe_unused]] uint8_t __pad004c[0xd]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0xd]; // 0x4c public: bool m_bIsAttachment; // 0x59 }; @@ -7135,7 +7135,7 @@ public: uint32_t m_nBoneHash; // 0x1c float m_flWeight; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlString m_sName; // 0x28 }; @@ -7145,7 +7145,7 @@ public: class CBoneConstraintBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 4 @@ -7156,7 +7156,7 @@ public: CUtlString m_name; // 0x28 Vector m_vUpVector; // 0x30 private: - [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c + [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c public: CUtlVector< CConstraintSlave > m_slaves; // 0x40 CUtlVector< CConstraintTarget > m_targets; // 0x58 @@ -7167,7 +7167,7 @@ public: class CPointConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7175,7 +7175,7 @@ public: class COrientConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -7194,7 +7194,7 @@ class CTwistConstraint : public CBaseConstraint public: bool m_bInverse; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0xf]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0xf]; // 0x71 public: Quaternion m_qParentBindRotation; // 0x80 Quaternion m_qChildBindRotation; // 0x90 @@ -7225,7 +7225,7 @@ public: class CParentConstraint : public CBaseConstraint { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -7324,7 +7324,7 @@ public: float m_flUWidthSrc; // 0x4 float m_flVHeightSrc; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CMorphBundleData > m_bundleDatas; // 0x10 }; @@ -7409,7 +7409,7 @@ public: class CAnimCycle : public CCycleBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7417,7 +7417,7 @@ public: class CFootCycle : public CCycleBase { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -7508,7 +7508,7 @@ public: CUtlString m_tipParentBoneName; // 0x38 Vector m_vTipOffset; // 0x40 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlString m_metacarpalBoneName; // 0x50 Vector m_vSplayHingeAxis; // 0x58 @@ -7548,11 +7548,11 @@ class CAnimationGraph : public CAnimationSubGraph public: CSmartPtr< CAnimGraphSettingsManager > m_pSettingsManager; // 0xe8 private: - [[maybe_unused]] uint8_t __pad00f0[0x8]; // 0xf0 + [[maybe_unused]] uint8_t __pad00f0[0x8]; // 0xf0 public: CAnimClipDataManager m_clipDataManager; // 0xf8 private: - [[maybe_unused]] uint8_t __pad0130[0x10]; // 0x130 + [[maybe_unused]] uint8_t __pad0130[0x10]; // 0x130 public: CUtlString m_modelName; // 0x140 CUtlString m_previewModelName; // 0x148 @@ -7608,7 +7608,7 @@ public: class CAnimComponentStateTransition : public CAnimStateTransition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7616,7 +7616,7 @@ public: class CAnimComponentState : public CAnimState { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7688,7 +7688,7 @@ public: CAnimParamHandle m_hParam; // 0x18 AnimParamType_t m_eParamType; // 0x1a private: - [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b + [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: AnimScriptHandle m_hScript; // 0x1c }; @@ -7703,7 +7703,7 @@ public: // MPropertyFriendlyName "Reset Destination" bool m_bReset; // 0x90 private: - [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 + [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 public: // MPropertyFriendlyName "Start Cycle At" ResetCycleOption m_resetCycleOption; // 0x94 @@ -7759,7 +7759,7 @@ public: class CGroupInputAnimNode : public CProxyAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7767,7 +7767,7 @@ public: class CGroupOutputAnimNode : public CProxyAnimNodeBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7775,7 +7775,7 @@ public: class CBindPoseUpdateNode : public CLeafUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7783,7 +7783,7 @@ public: class CZeroPoseUpdateNode : public CLeafUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7791,7 +7791,7 @@ public: class CAndCondition : public CConditionBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7799,7 +7799,7 @@ public: class CRootUpdateNode : public CUnaryUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -7810,7 +7810,7 @@ public: CParamSpanUpdater m_paramSpans; // 0x60 CUtlVector< TagSpan_t > m_tags; // 0x78 private: - [[maybe_unused]] uint8_t __pad0090[0x4]; // 0x90 + [[maybe_unused]] uint8_t __pad0090[0x4]; // 0x90 public: HSequence m_hSequence; // 0x94 float m_playbackSpeed; // 0x98 @@ -7827,12 +7827,12 @@ public: CUtlVector< uint8 > m_sortedOrder; // 0x78 CUtlVector< float32 > m_targetValues; // 0x90 private: - [[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8 + [[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8 public: AnimValueSource m_blendValueSource; // 0xac CAnimParamHandle m_paramIndex; // 0xb0 private: - [[maybe_unused]] uint8_t __pad00b2[0x6]; // 0xb2 + [[maybe_unused]] uint8_t __pad00b2[0x6]; // 0xb2 public: CAnimInputDamping m_damping; // 0xb8 BlendKeyType m_blendKeyType; // 0xc8 @@ -7851,7 +7851,7 @@ public: CUtlVector< CStateNodeStateData > m_stateData; // 0xc0 CUtlVector< CStateNodeTransitionData > m_transitionData; // 0xd8 private: - [[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0 + [[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0 public: bool m_bBlockWaningTags; // 0xf4 bool m_bLockStateWhenWaning; // 0xf5 @@ -7890,7 +7890,7 @@ class CCycleControlClipUpdateNode : public CLeafUpdateNode public: CUtlVector< TagSpan_t > m_tags; // 0x60 private: - [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 + [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 public: HSequence m_hSequence; // 0x7c float m_duration; // 0x80 @@ -7931,7 +7931,7 @@ public: CAnimParamHandle m_hMoveHeadingParam; // 0x86 CAnimParamHandle m_hTurnToFaceParam; // 0x88 private: - [[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a + [[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a public: float m_flTurnToFaceOffset; // 0x8c float m_flTurnToFaceLimit; // 0x90 @@ -7960,7 +7960,7 @@ public: float m_turnDuration; // 0x74 bool m_bMatchChildDuration; // 0x78 private: - [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 + [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: float m_manualTurnOffset; // 0x7c bool m_bUseManualTurnOffset; // 0x80 @@ -7973,12 +7973,12 @@ class CAimMatrixUpdateNode : public CUnaryUpdateNode public: AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x70 private: - [[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140 + [[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140 public: AnimVectorSource m_target; // 0x148 CAnimParamHandle m_paramIndex; // 0x14c private: - [[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e + [[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e public: HSequence m_hSequence; // 0x150 bool m_bResetChild; // 0x154 @@ -8000,13 +8000,13 @@ class CDirectionalBlendUpdateNode : public CLeafUpdateNode public: HSequence m_hSequences[8]; // 0x5c private: - [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c + [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: CAnimInputDamping m_damping; // 0x80 AnimValueSource m_blendValueSource; // 0x90 CAnimParamHandle m_paramIndex; // 0x94 private: - [[maybe_unused]] uint8_t __pad0096[0x2]; // 0x96 + [[maybe_unused]] uint8_t __pad0096[0x2]; // 0x96 public: float m_playbackSpeed; // 0x98 float m_duration; // 0x9c @@ -8037,7 +8037,7 @@ public: BinaryNodeChildOption m_footMotionTiming; // 0x98 bool m_bUseBlendScale; // 0x9c private: - [[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d + [[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d public: AnimValueSource m_blendValueSource; // 0xa0 CAnimParamHandle m_hBlendParameter; // 0xa4 @@ -8048,7 +8048,7 @@ public: class CChoreoUpdateNode : public CUnaryUpdateNode { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -8059,7 +8059,7 @@ public: bool m_bFinishEarly; // 0x6c bool m_bResetOnFinish; // 0x6d private: - [[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e + [[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e public: CUtlVector< CDirectPlaybackTagData > m_allTags; // 0x70 }; @@ -8072,13 +8072,13 @@ public: int32_t m_frameCorners[3][3]; // 0x5c CPoseHandle m_poses[9]; // 0x80 private: - [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 + [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: CAnimInputDamping m_damping; // 0xa8 AnimVectorSource m_blendSource; // 0xb8 CAnimParamHandle m_paramIndex; // 0xbc private: - [[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe + [[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe public: Vector m_verticalAxis; // 0xc0 Vector m_horizontalAxis; // 0xcc @@ -8111,7 +8111,7 @@ class CLookAtUpdateNode : public CUnaryUpdateNode public: LookAtOpFixedSettings_t m_opFixedSettings; // 0x70 private: - [[maybe_unused]] uint8_t __pad0130[0x8]; // 0x130 + [[maybe_unused]] uint8_t __pad0130[0x8]; // 0x130 public: AnimVectorSource m_target; // 0x138 CAnimParamHandle m_paramIndex; // 0x13c @@ -8144,7 +8144,7 @@ class CJumpHelperUpdateNode : public CSequenceUpdateNode public: CAnimParamHandle m_hTargetParam; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa + [[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa public: Vector m_flOriginalJumpMovement; // 0xac float m_flOriginalJumpDuration; // 0xb8 diff --git a/sdk/client.hpp b/sdk/client.hpp index f68b1827..0456ce29 100644 --- a/sdk/client.hpp +++ b/sdk/client.hpp @@ -210,11 +210,11 @@ public: CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkDisable WorldGroupId_t m_worldGroupId; // 0x38 @@ -223,7 +223,7 @@ public: // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40 private: - [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 + [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 public: CEntityIdentity* m_pPrev; // 0x58 CEntityIdentity* m_pNext; // 0x60 @@ -242,7 +242,7 @@ public: // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 public: // MNetworkEnable // MNetworkDisable @@ -267,7 +267,7 @@ public: // MNetworkDisable CGameSceneNode* m_pSceneNode; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex @@ -303,7 +303,7 @@ public: // MNetworkDisable CGameSceneNode* m_pNextSibling; // 0x48 private: - [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 + [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 public: // MNetworkEnable // MNetworkSerializer "gameSceneNode" @@ -317,7 +317,7 @@ public: // MNetworkChangeCallback "gameSceneNodeLocalOriginChanged" CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80 private: - [[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0 + [[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0 public: // MNetworkEnable // MNetworkPriority "32" @@ -373,12 +373,12 @@ public: // MNetworkDisable uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed private: - [[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee + [[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee public: // MNetworkEnable CUtlStringToken m_name; // 0xf0 private: - [[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4 + [[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4 public: // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged" @@ -409,7 +409,7 @@ public: // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x48 private: - [[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70 + [[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -418,7 +418,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" Color m_SecondaryColor; // 0x89 private: - [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d + [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -469,7 +469,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderDiffuse; // 0xd0 private: - [[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1 + [[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -478,7 +478,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderTransmissive; // 0xd8 private: - [[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9 + [[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -529,7 +529,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bUsesBakedShadowing; // 0x11c private: - [[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d + [[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -541,7 +541,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderToCubemaps; // 0x128 private: - [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 + [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -571,7 +571,7 @@ public: // MNetworkEnable bool m_bPrecomputedFieldsValid; // 0x152 private: - [[maybe_unused]] uint8_t __pad0153[0x1]; // 0x153 + [[maybe_unused]] uint8_t __pad0153[0x1]; // 0x153 public: // MNetworkEnable Vector m_vPrecomputedBoundsMins; // 0x154 @@ -603,7 +603,7 @@ public: // MNetworkChangeCallback "MixedShadowsChanged" bool m_bMixedShadows; // 0x1ad private: - [[maybe_unused]] uint8_t __pad01ae[0x2]; // 0x1ae + [[maybe_unused]] uint8_t __pad01ae[0x2]; // 0x1ae public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -626,19 +626,19 @@ public: // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 public: bool m_bIsRenderingWithViewModels; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: uint32_t m_nSplitscreenFlags; // 0x54 private: - [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 + [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 public: bool m_bEnableRendering; // 0x60 private: - [[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61 + [[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61 public: bool m_bInterpolationReadyToDraw; // 0xb0 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);}; @@ -667,7 +667,7 @@ public: class CPlayer_AutoaimServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -683,7 +683,7 @@ public: // MNetworkEnable uint8_t localBits; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 @@ -766,7 +766,7 @@ public: class CPlayer_FlashlightServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -774,7 +774,7 @@ public: class CPlayer_ItemServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -784,7 +784,7 @@ class CPlayer_MovementServices : public CPlayerPawnComponent public: int32_t m_nImpulse; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CInButtonState m_nButtons; // 0x48 uint64_t m_nQueuedButtonDownMask; // 0x68 @@ -793,7 +793,7 @@ public: uint32_t m_pButtonPressedCmdNumber[64]; // 0x80 uint32_t m_nLastCommandNumberProcessed; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -829,7 +829,7 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInCrouch; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -847,13 +847,13 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInDuckJump; // 0x1ce private: - [[maybe_unused]] uint8_t __pad01cf[0x1]; // 0x1cf + [[maybe_unused]] uint8_t __pad01cf[0x1]; // 0x1cf public: Vector m_groundNormal; // 0x1d0 float m_flSurfaceFriction; // 0x1dc CUtlStringToken m_surfaceProps; // 0x1e0 private: - [[maybe_unused]] uint8_t __pad01e4[0xc]; // 0x1e4 + [[maybe_unused]] uint8_t __pad01e4[0xc]; // 0x1e4 public: int32_t m_nStepside; // 0x1f0 }; @@ -867,7 +867,7 @@ public: // MNetworkChangeCallback "OnObserverModeChanged" uint8_t m_iObserverMode; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MNetworkEnable // MNetworkChangeCallback "OnObserverTargetChanged" @@ -875,7 +875,7 @@ public: ObserverMode_t m_iObserverLastMode; // 0x48 bool m_bForcedObserverMode; // 0x4c private: - [[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d + [[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d public: float m_flObserverChaseDistance; // 0x50 }; @@ -885,7 +885,7 @@ public: class CPlayer_UseServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -893,7 +893,7 @@ public: class CPlayer_WaterServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -903,7 +903,7 @@ class CPlayer_WeaponServices : public CPlayerPawnComponent public: bool m_bAllowSwitchToNoWeapon; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > m_hMyWeapons; // 0x48 @@ -927,18 +927,18 @@ public: // MNetworkDisable CUtlSymbolLarge m_ModelName; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 + [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 public: // MNetworkEnable bool m_bClientClothCreationSuppressed; // 0xe8 private: - [[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9 + [[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMeshGroupMaskChanged" uint64_t m_MeshGroupMask; // 0x180 private: - [[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188 + [[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMotionTypeChanged" @@ -968,7 +968,7 @@ public: // MNetworkEnable ModelConfigHandle_t m_Handle; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MNetworkEnable CUtlSymbolLarge m_Name; // 0x30 @@ -1074,7 +1074,7 @@ public: // MNetworkDisable bool m_bDiscontinuity; // 0x1d private: - [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e + [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e public: // MNetworkDisable float m_flPrevCycleFromDiscontinuity; // 0x20 @@ -1194,7 +1194,7 @@ public: // MNetworkEnable int32_t m_nRandomSeedOffset; // 0x190 private: - [[maybe_unused]] uint8_t __pad0194[0xf8c]; // 0x194 + [[maybe_unused]] uint8_t __pad0194[0xf8c]; // 0x194 public: // MNetworkEnable // MNetworkUserGroup "animationgraph" @@ -1272,12 +1272,12 @@ public: // MNetworkEnable CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x40 private: - [[maybe_unused]] uint8_t __pad1178[0x8]; // 0x1178 + [[maybe_unused]] uint8_t __pad1178[0x8]; // 0x1178 public: // MNetworkDisable bool m_bSequenceFinished; // 0x1180 private: - [[maybe_unused]] uint8_t __pad1181[0x3]; // 0x1181 + [[maybe_unused]] uint8_t __pad1181[0x3]; // 0x1181 public: // MNetworkDisable float m_flLastEventCycle; // 0x1184 @@ -1312,7 +1312,7 @@ public: // MNetworkEnable AnimLoopMode_t m_nAnimLoopMode; // 0x11a4 private: - [[maybe_unused]] uint8_t __pad11a8[0x94]; // 0x11a8 + [[maybe_unused]] uint8_t __pad11a8[0x94]; // 0x11a8 public: // MNetworkDisable AnimationUpdateListHandle_t m_hAnimationUpdate; // 0x123c @@ -1333,11 +1333,11 @@ public: CBodyComponent* m_CBodyComponent; // 0x30 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x38 private: - [[maybe_unused]] uint8_t __pad01d8[0x120]; // 0x1d8 + [[maybe_unused]] uint8_t __pad01d8[0x120]; // 0x1d8 public: GameTick_t m_nLastThinkTick; // 0x2f8 private: - [[maybe_unused]] uint8_t __pad02fc[0x4]; // 0x2fc + [[maybe_unused]] uint8_t __pad02fc[0x4]; // 0x2fc public: CGameSceneNode* m_pGameSceneNode; // 0x300 CRenderComponent* m_pRenderComponent; // 0x308 @@ -1357,7 +1357,7 @@ public: // MNetworkEnable bool m_bTakesDamage; // 0x321 private: - [[maybe_unused]] uint8_t __pad0322[0x2]; // 0x322 + [[maybe_unused]] uint8_t __pad0322[0x2]; // 0x322 public: // MNetworkEnable TakeDamageFlags_t m_nTakeDamageFlags; // 0x324 @@ -1365,7 +1365,7 @@ public: // MNetworkChangeCallback "OnInterpolationFrameChanged" uint8_t m_ubInterpolationFrame; // 0x328 private: - [[maybe_unused]] uint8_t __pad0329[0x3]; // 0x329 + [[maybe_unused]] uint8_t __pad0329[0x3]; // 0x329 public: CHandle< C_BaseEntity > m_hSceneObjectController; // 0x32c int32_t m_nNoInterpolationTick; // 0x330 @@ -1381,7 +1381,7 @@ public: // MNetworkChangeCallback "OnSubclassIDChanged" CUtlStringToken m_nSubclassID; // 0x348 private: - [[maybe_unused]] uint8_t __pad034c[0xc]; // 0x34c + [[maybe_unused]] uint8_t __pad034c[0xc]; // 0x34c public: int32_t m_nSimulationTick; // 0x358 int32_t m_iCurrentThinkContext; // 0x35c @@ -1403,7 +1403,7 @@ public: int32_t m_nInterpolationLatchDirtyFlags[2]; // 0x384 uint16_t m_ListEntry[11]; // 0x38c private: - [[maybe_unused]] uint8_t __pad03a2[0x2]; // 0x3a2 + [[maybe_unused]] uint8_t __pad03a2[0x2]; // 0x3a2 public: // MNetworkEnable GameTime_t m_flCreateTime; // 0x3a4 @@ -1430,7 +1430,7 @@ public: // MNetworkPriority "32" CNetworkVelocityVector m_vecVelocity; // 0x3c8 private: - [[maybe_unused]] uint8_t __pad03f0[0x8]; // 0x3f0 + [[maybe_unused]] uint8_t __pad03f0[0x8]; // 0x3f0 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -1446,7 +1446,7 @@ public: // MNetworkChangeCallback "OnMoveTypeChanged" MoveType_t m_MoveType; // 0x40d private: - [[maybe_unused]] uint8_t __pad040e[0x2]; // 0x40e + [[maybe_unused]] uint8_t __pad040e[0x2]; // 0x40e public: // MNetworkEnable // MNetworkUserGroup "Water" @@ -1498,49 +1498,49 @@ public: // MNetworkUserGroup "ScalabilityOptions" uint8_t m_nMaxGPULevel; // 0x431 private: - [[maybe_unused]] uint8_t __pad0432[0x2]; // 0x432 + [[maybe_unused]] uint8_t __pad0432[0x2]; // 0x432 public: // MNetworkEnable // MNetworkChangeCallback "OnNavIgnoreChanged" GameTime_t m_flNavIgnoreUntilTime; // 0x434 uint16_t m_hThink; // 0x438 private: - [[maybe_unused]] uint8_t __pad043a[0xe]; // 0x43a + [[maybe_unused]] uint8_t __pad043a[0xe]; // 0x43a public: uint8_t m_fBBoxVisFlags; // 0x448 bool m_bPredictable; // 0x449 bool m_bRenderWithViewModels; // 0x44a private: - [[maybe_unused]] uint8_t __pad044b[0x1]; // 0x44b + [[maybe_unused]] uint8_t __pad044b[0x1]; // 0x44b public: CSplitScreenSlot m_nSplitUserPlayerPredictionSlot; // 0x44c int32_t m_nFirstPredictableCommand; // 0x450 int32_t m_nLastPredictableCommand; // 0x454 CHandle< C_BaseEntity > m_hOldMoveParent; // 0x458 private: - [[maybe_unused]] uint8_t __pad045c[0x4]; // 0x45c + [[maybe_unused]] uint8_t __pad045c[0x4]; // 0x45c public: CParticleProperty m_Particles; // 0x460 CUtlVector< float32 > m_vecPredictedScriptFloats; // 0x488 CUtlVector< int32 > m_vecPredictedScriptFloatIDs; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04b8[0x18]; // 0x4b8 + [[maybe_unused]] uint8_t __pad04b8[0x18]; // 0x4b8 public: int32_t m_nNextScriptVarRecordID; // 0x4d0 private: - [[maybe_unused]] uint8_t __pad04d4[0xc]; // 0x4d4 + [[maybe_unused]] uint8_t __pad04d4[0xc]; // 0x4d4 public: QAngle m_vecAngVelocity; // 0x4e0 int32_t m_DataChangeEventRef; // 0x4ec CUtlVector< CEntityHandle > m_dependencies; // 0x4f0 int32_t m_nCreationTick; // 0x508 private: - [[maybe_unused]] uint8_t __pad050c[0x15]; // 0x50c + [[maybe_unused]] uint8_t __pad050c[0x15]; // 0x50c public: bool m_bAnimTimeChanged; // 0x521 bool m_bSimulationTimeChanged; // 0x522 private: - [[maybe_unused]] uint8_t __pad0523[0xd]; // 0x523 + [[maybe_unused]] uint8_t __pad0523[0xd]; // 0x523 public: CUtlString m_sUniqueHammerID; // 0x530 static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[0]->m_instance);}; @@ -1562,7 +1562,7 @@ public: class CLogicalEntity : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -1607,12 +1607,12 @@ public: bool m_bExclusive; // 0x75f bool m_bEnabledOnClient[1]; // 0x760 private: - [[maybe_unused]] uint8_t __pad0761[0x3]; // 0x761 + [[maybe_unused]] uint8_t __pad0761[0x3]; // 0x761 public: float m_flCurWeightOnClient[1]; // 0x764 bool m_bFadingIn[1]; // 0x768 private: - [[maybe_unused]] uint8_t __pad0769[0x3]; // 0x769 + [[maybe_unused]] uint8_t __pad0769[0x3]; // 0x769 public: float m_flFadeStartWeight[1]; // 0x76c float m_flFadeStartTime[1]; // 0x770 @@ -1647,7 +1647,7 @@ public: // MNetworkEnable uint16_t m_iGustDirChange; // 0x28 private: - [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: // MNetworkEnable // MNetworkEncoder @@ -1661,7 +1661,7 @@ public: // MNetworkEnable uint16_t m_iInitialWindDir; // 0x68 private: - [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a + [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a public: // MNetworkEnable float m_flInitialWindSpeed; // 0x6c @@ -1672,7 +1672,7 @@ public: float m_flAveWindSpeed; // 0x80 bool m_bGusting; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: float m_flWindAngleVariation; // 0x88 float m_flWindSpeedVariation; // 0x8c @@ -1687,7 +1687,7 @@ public: // MNetworkEnable CHandle< C_BaseEntity > m_hEntAttached; // 0x538 private: - [[maybe_unused]] uint8_t __pad053c[0x24]; // 0x53c + [[maybe_unused]] uint8_t __pad053c[0x24]; // 0x53c public: CHandle< C_BaseEntity > m_hOldAttached; // 0x560 // MNetworkEnable @@ -1706,7 +1706,7 @@ public: // MNetworkEnable bool m_bAlwaysUpdate; // 0x11 private: - [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 + [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 public: // MNetworkEnable float m_flLightFOV; // 0x14 @@ -1721,7 +1721,7 @@ public: // MNetworkEnable bool m_bCameraSpace; // 0x1c private: - [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d + [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d public: // MNetworkEnable float m_flBrightnessScale; // 0x20 @@ -1736,7 +1736,7 @@ public: // MNetworkEnable bool m_bVolumetric; // 0x34 private: - [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 + [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: // MNetworkEnable float m_flVolumetricIntensity; // 0x38 @@ -1824,7 +1824,7 @@ public: class C_TintController : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -1832,7 +1832,7 @@ public: class C_TriggerCamera : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -1842,15 +1842,15 @@ class CFlashlightEffect public: bool m_bIsOn; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0xf]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0xf]; // 0x11 public: bool m_bMuzzleFlashEnabled; // 0x20 private: - [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 + [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: float m_flMuzzleFlashBrightness; // 0x24 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: Quaternion m_quatMuzzleFlashOrientation; // 0x30 Vector m_vecMuzzleFlashOrigin; // 0x40 @@ -1859,7 +1859,7 @@ public: float m_flLinearAtten; // 0x54 bool m_bCastsShadows; // 0x58 private: - [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 + [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: float m_flCurrentPullBackDist; // 0x5c CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x60 @@ -1888,7 +1888,7 @@ public: float m_flHorzSize; // 0xc float m_flVertSize; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18 }; @@ -1901,16 +1901,16 @@ public: Vector m_vPos; // 0x8 bool m_bDirectional; // 0x14 private: - [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 + [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: Vector m_vDirection; // 0x18 bool m_bInSky; // 0x24 private: - [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 + [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: float m_skyObstructionScale; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CGlowSprite m_Sprites[4]; // 0x30 int32_t m_nSprites; // 0xb0 @@ -1922,7 +1922,7 @@ public: int16_t m_bActivated; // 0xc2 uint16_t m_ListIndex; // 0xc4 private: - [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 + [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 public: int32_t m_queryHandle; // 0xc8 }; @@ -1932,7 +1932,7 @@ public: class IClientAlphaProperty { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 2 @@ -1952,7 +1952,7 @@ public: // MNetworkEnable int16_t scale; // 0x8 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: // MNetworkEnable // MNetworkEncoder @@ -1960,7 +1960,7 @@ public: // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c @@ -1986,13 +1986,13 @@ public: GameTime_t m_flScaleTimeEnd; // 0x560 float m_flChildFlameSpread; // 0x564 private: - [[maybe_unused]] uint8_t __pad0568[0x10]; // 0x568 + [[maybe_unused]] uint8_t __pad0568[0x10]; // 0x568 public: float m_flClipPerc; // 0x578 bool m_bClipTested; // 0x57c bool m_bFadingOut; // 0x57d private: - [[maybe_unused]] uint8_t __pad057e[0x2]; // 0x57e + [[maybe_unused]] uint8_t __pad057e[0x2]; // 0x57e public: TimedEvent m_tParticleSpawn; // 0x580 CFireOverlay* m_pFireOverlay; // 0x588 @@ -2036,7 +2036,7 @@ public: // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x4c private: - [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 + [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 public: // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidFlags" @@ -2085,12 +2085,12 @@ public: int32_t m_nVBSlot; // 0x14 int32_t m_nBoneIndex; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c public: CDecalInfo* m_pNext; // 0x28 CDecalInfo* m_pPrev; // 0x30 private: - [[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38 public: int32_t m_nDecalMaterialIndex; // 0x90 }; @@ -2139,7 +2139,7 @@ public: // MNetworkEnable uint8_t m_nPenetrate; // 0x5c private: - [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d + [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d public: // MNetworkEnable uint16_t m_nMaterial; // 0x5e @@ -2152,7 +2152,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachmentIndex; // 0x64 private: - [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 + [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x68 @@ -2206,7 +2206,7 @@ public: class C_InfoLadderDismount : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -2217,7 +2217,7 @@ public: // MNetworkEnable int32_t m_nModelID; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10 @@ -2226,7 +2226,7 @@ public: // MNetworkEnable ShatterPanelMode m_ShatterPanelMode; // 0x19 private: - [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a + [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a public: // MNetworkEnable Vector2D m_vecPanelSize; // 0x1c @@ -2235,7 +2235,7 @@ public: // MNetworkEnable Vector2D m_vecStressPositionB; // 0x2c private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkEnable C_NetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38 @@ -2246,7 +2246,7 @@ public: // MNetworkEnable bool m_bParentFrozen; // 0x55 private: - [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 + [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 public: // MNetworkEnable CUtlStringToken m_SurfacePropStringToken; // 0x58 @@ -2259,7 +2259,7 @@ public: class C_GameRulesProxy : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2267,7 +2267,7 @@ public: class C_GameRules { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 11 @@ -2277,7 +2277,7 @@ class CGlowProperty public: Vector m_fGlowColor; // 0x8 private: - [[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14 public: // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" @@ -2294,7 +2294,7 @@ public: // MNetworkEnable bool m_bFlashing; // 0x44 private: - [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 + [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: // MNetworkEnable float m_flGlowTime; // 0x48 @@ -2310,7 +2310,7 @@ public: class C_MultiplayRules : public C_GameRules { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -2356,13 +2356,13 @@ public: // MNetworkChangeCallback "OnPunchChanged" QAngle m_vecPunchAngle; // 0x50 private: - [[maybe_unused]] uint8_t __pad005c[0xc]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0xc]; // 0x5c public: // MNetworkEnable // MNetworkBitCount "32" QAngle m_vecPunchAngleVel; // 0x68 private: - [[maybe_unused]] uint8_t __pad0074[0xc]; // 0x74 + [[maybe_unused]] uint8_t __pad0074[0xc]; // 0x74 public: GameTick_t m_nPunchAngleJoltTickClientSide; // 0x80 // MNetworkEnable @@ -2371,7 +2371,7 @@ public: // MNetworkEnable CHandle< C_BaseEntity > m_hZoomOwner; // 0x88 private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c + [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: // MNetworkEnable C_fogplayerparams_t m_PlayerFog; // 0x90 @@ -2383,7 +2383,7 @@ public: // MNetworkUserGroup "LocalPlayerAndObserversExclusive" CHandle< C_TonemapController2 > m_hTonemapController; // 0xd8 private: - [[maybe_unused]] uint8_t __pad00dc[0x4]; // 0xdc + [[maybe_unused]] uint8_t __pad00dc[0x4]; // 0xdc public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" @@ -2399,7 +2399,7 @@ public: Color m_OverrideFogColor[5]; // 0x1e9 bool m_bOverrideFogStartEnd[5]; // 0x1fd private: - [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: float m_fOverrideFogStart[5]; // 0x204 float m_fOverrideFogEnd[5]; // 0x218 @@ -2418,7 +2418,7 @@ public: CUtlStringToken m_skyboxSlotToken; // 0x5c8 bool m_bUseAngles; // 0x5cc private: - [[maybe_unused]] uint8_t __pad05cd[0x3]; // 0x5cd + [[maybe_unused]] uint8_t __pad05cd[0x3]; // 0x5cd public: C_SkyCamera* m_pNext; // 0x5d0 }; @@ -2442,7 +2442,7 @@ public: class C_SingleplayRules : public C_GameRules { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -2467,7 +2467,7 @@ public: class C_SoundOpvarSetPointEntity : public C_SoundOpvarSetPointBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2475,7 +2475,7 @@ public: class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2483,7 +2483,7 @@ public: class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2491,7 +2491,7 @@ public: class C_SoundOpvarSetPathCornerEntity : public C_SoundOpvarSetPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2499,7 +2499,7 @@ public: class C_SoundOpvarSetOBBWindEntity : public C_SoundOpvarSetPointBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2507,7 +2507,7 @@ public: class C_TeamplayRules : public C_MultiplayRules { public: - // @note: no members available + // No members available }; // Alignment: 30 @@ -2519,7 +2519,7 @@ public: // MNetworkChangeCallback "OnTimerPaused" bool m_bTimerPaused; // 0x538 private: - [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 + [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: // MNetworkEnable float m_flTimeRemaining; // 0x53c @@ -2530,7 +2530,7 @@ public: // MNetworkEnable bool m_bShowInHUD; // 0x545 private: - [[maybe_unused]] uint8_t __pad0546[0x2]; // 0x546 + [[maybe_unused]] uint8_t __pad0546[0x2]; // 0x546 public: // MNetworkEnable int32_t m_nTimerLength; // 0x548 @@ -2541,7 +2541,7 @@ public: // MNetworkEnable bool m_bAutoCountdown; // 0x554 private: - [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 + [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: // MNetworkEnable int32_t m_nSetupTimeLength; // 0x558 @@ -2552,7 +2552,7 @@ public: // MNetworkEnable bool m_bInCaptureWatchState; // 0x561 private: - [[maybe_unused]] uint8_t __pad0562[0x2]; // 0x562 + [[maybe_unused]] uint8_t __pad0562[0x2]; // 0x562 public: // MNetworkEnable float m_flTotalTime; // 0x564 @@ -2572,7 +2572,7 @@ public: bool m_bFire2SecRemain; // 0x574 bool m_bFire1SecRemain; // 0x575 private: - [[maybe_unused]] uint8_t __pad0576[0x2]; // 0x576 + [[maybe_unused]] uint8_t __pad0576[0x2]; // 0x576 public: int32_t m_nOldTimerLength; // 0x578 int32_t m_nOldTimerState; // 0x57c @@ -2597,7 +2597,7 @@ public: // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x30 private: - [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable // MNetworkAlias "m_iRawValue32" @@ -2622,7 +2622,7 @@ public: CHandle< C_BaseEntity > m_hOuter; // 0x24 bool m_bPreventLoopback; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MNetworkEnable attributeprovidertypes_t m_ProviderType; // 0x2c @@ -2647,17 +2647,17 @@ public: bool m_bInventoryImageRgbaRequested; // 0x60 bool m_bInventoryImageTriedCache; // 0x61 private: - [[maybe_unused]] uint8_t __pad0062[0x1e]; // 0x62 + [[maybe_unused]] uint8_t __pad0062[0x1e]; // 0x62 public: int32_t m_nInventoryImageRgbaWidth; // 0x80 int32_t m_nInventoryImageRgbaHeight; // 0x84 char m_szCurrentLoadCachedFileName[260]; // 0x88 private: - [[maybe_unused]] uint8_t __pad018c[0x2c]; // 0x18c + [[maybe_unused]] uint8_t __pad018c[0x2c]; // 0x18c public: bool m_bRestoreCustomMaterialAfterPrecache; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad01b9[0x1]; // 0x1b9 + [[maybe_unused]] uint8_t __pad01b9[0x1]; // 0x1b9 public: // MNetworkEnable uint16_t m_iItemDefinitionIndex; // 0x1ba @@ -2666,7 +2666,7 @@ public: // MNetworkEnable uint32_t m_iEntityLevel; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 + [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: uint64_t m_iItemID; // 0x1c8 // MNetworkEnable @@ -2678,14 +2678,14 @@ public: // MNetworkEnable uint32_t m_iInventoryPosition; // 0x1dc private: - [[maybe_unused]] uint8_t __pad01e0[0x8]; // 0x1e0 + [[maybe_unused]] uint8_t __pad01e0[0x8]; // 0x1e0 public: // MNetworkEnable bool m_bInitialized; // 0x1e8 bool m_bIsStoreItem; // 0x1e9 bool m_bIsTradeItem; // 0x1ea private: - [[maybe_unused]] uint8_t __pad01eb[0x1]; // 0x1eb + [[maybe_unused]] uint8_t __pad01eb[0x1]; // 0x1eb public: int32_t m_iEntityQuantity; // 0x1ec int32_t m_iRarityOverride; // 0x1f0 @@ -2693,7 +2693,7 @@ public: uint8_t m_unClientFlags; // 0x1f8 uint8_t m_unOverrideStyle; // 0x1f9 private: - [[maybe_unused]] uint8_t __pad01fa[0x16]; // 0x1fa + [[maybe_unused]] uint8_t __pad01fa[0x16]; // 0x1fa public: // MNetworkEnable CAttributeList m_AttributeList; // 0x210 @@ -2703,7 +2703,7 @@ public: char m_szCustomName[161]; // 0x2d0 char m_szCustomNameOverride[161]; // 0x371 private: - [[maybe_unused]] uint8_t __pad0412[0x2e]; // 0x412 + [[maybe_unused]] uint8_t __pad0412[0x2e]; // 0x412 public: bool m_bInitializedTags; // 0x440 static bool &Get_m_sbHasCleanedInventoryImageCacheDir(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EconItemView")->m_static_fields[0]->m_instance);}; @@ -2726,7 +2726,7 @@ public: // MNetworkChangeCallback "OnIsSpottedChanged" bool m_bSpotted; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: // MNetworkEnable // MNetworkChangeCallback "OnIsSpottedChanged" @@ -2756,7 +2756,7 @@ public: // MNetworkEnable bool m_bRoundInProgress; // 0xfd private: - [[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe + [[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe public: // MNetworkEnable int32_t m_iFirstSecondHalfRound; // 0x100 @@ -2792,7 +2792,7 @@ public: // MNetworkEnable float m_flTabletHexSize; // 0x218 private: - [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c + [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c public: // MNetworkEnable uint64_t m_roundData_playerXuids[64]; // 0x220 @@ -2871,7 +2871,7 @@ public: // MNetworkEnable int32_t m_nOrdinal; // 0x538 private: - [[maybe_unused]] uint8_t __pad053c[0x4]; // 0x53c + [[maybe_unused]] uint8_t __pad053c[0x4]; // 0x53c public: // MNetworkEnable CUtlString m_sWeaponName; // 0x540 @@ -2886,7 +2886,7 @@ public: class C_CSGO_TeamSelectCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2894,7 +2894,7 @@ public: class C_CSGO_TeamSelectTerroristPosition : public C_CSGO_TeamSelectCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2902,7 +2902,7 @@ public: class C_CSGO_TeamSelectCounterTerroristPosition : public C_CSGO_TeamSelectCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2910,7 +2910,7 @@ public: class C_CSGO_TeamIntroCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2918,7 +2918,7 @@ public: class C_CSGO_TeamIntroTerroristPosition : public C_CSGO_TeamIntroCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -2926,7 +2926,7 @@ public: class C_CSGO_TeamIntroCounterTerroristPosition : public C_CSGO_TeamIntroCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -2937,7 +2937,7 @@ public: // MNetworkEnable bool m_bIsRescuing; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MNetworkEnable int32_t m_iWeaponPurchasesThisMatch[256]; // 0x44 @@ -3055,7 +3055,7 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" bool m_bAllowAutoMovement; // 0x20c private: - [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d + [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d public: // MNetworkEnable float m_flDuckAmount; // 0x210 @@ -3064,7 +3064,7 @@ public: // MNetworkEnable bool m_bDuckOverride; // 0x218 private: - [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 + [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 public: float m_flDuckOffset; // 0x21c // MNetworkEnable @@ -3081,26 +3081,26 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" float m_flLastDuckTime; // 0x22c private: - [[maybe_unused]] uint8_t __pad0230[0x8]; // 0x230 + [[maybe_unused]] uint8_t __pad0230[0x8]; // 0x230 public: Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x238 bool m_duckUntilOnGround; // 0x240 bool m_bHasWalkMovedSinceLastJump; // 0x241 bool m_bInStuckTest; // 0x242 private: - [[maybe_unused]] uint8_t __pad0243[0x5]; // 0x243 + [[maybe_unused]] uint8_t __pad0243[0x5]; // 0x243 public: uint64_t m_CachedGetPointContents[3][64]; // 0x248 Vector m_CachedGetPointContentsPoint[3][64]; // 0x848 private: - [[maybe_unused]] uint8_t __pad1148[0x8]; // 0x1148 + [[maybe_unused]] uint8_t __pad1148[0x8]; // 0x1148 public: float m_flStuckCheckTime[2][64]; // 0x1150 int32_t m_nTraceCount; // 0x1350 int32_t m_StuckLast; // 0x1354 bool m_bSpeedCropped; // 0x1358 private: - [[maybe_unused]] uint8_t __pad1359[0x3]; // 0x1359 + [[maybe_unused]] uint8_t __pad1359[0x3]; // 0x1359 public: int32_t m_nOldWaterLevel; // 0x135c float m_flWaterEntryTime; // 0x1360 @@ -3111,7 +3111,7 @@ public: // MNetworkEnable bool m_bOldJumpPressed; // 0x1394 private: - [[maybe_unused]] uint8_t __pad1395[0x3]; // 0x1395 + [[maybe_unused]] uint8_t __pad1395[0x3]; // 0x1395 public: // MNetworkEnable float m_flJumpUntil; // 0x1398 @@ -3132,14 +3132,14 @@ public: Vector m_vecObserverInterpStartPos; // 0x68 float m_flObsInterp_PathLength; // 0x74 private: - [[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78 + [[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78 public: Quaternion m_qObsInterp_OrientationStart; // 0x80 Quaternion m_qObsInterp_OrientationTravelDir; // 0x90 ObserverInterpState_t m_obsInterpState; // 0xa0 bool m_bObserverInterpolationNeedsDeferredSetup; // 0xa4 private: - [[maybe_unused]] uint8_t __pad00a5[0x3]; // 0xa5 + [[maybe_unused]] uint8_t __pad00a5[0x3]; // 0xa5 public: int32_t m_nLastKillerDamageTaken; // 0xa8 int32_t m_nLastKillerHitsTaken; // 0xac @@ -3156,7 +3156,7 @@ public: class CCSPlayer_UseServices : public CPlayer_UseServices { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -3281,7 +3281,7 @@ public: // MNetworkEnable uint16_t m_unMusicID; // 0x40 private: - [[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42 + [[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42 public: // MNetworkEnable MedalRank_t m_rank[6]; // 0x44 @@ -3294,7 +3294,7 @@ public: // MNetworkEnable int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68 private: - [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MNetworkEnable // MNetworkChangeCallback "OnTerroristLoadoutCacheChanged" @@ -3317,7 +3317,7 @@ public: // MNetworkEnable bool m_bWarmupPeriod; // 0x31 private: - [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable GameTime_t m_fWarmupPeriodEnd; // 0x34 @@ -3328,7 +3328,7 @@ public: // MNetworkEnable bool m_bCTTimeOutActive; // 0x3d private: - [[maybe_unused]] uint8_t __pad003e[0x2]; // 0x3e + [[maybe_unused]] uint8_t __pad003e[0x2]; // 0x3e public: // MNetworkEnable float m_flTerroristTimeOutRemaining; // 0x40 @@ -3343,7 +3343,7 @@ public: // MNetworkEnable bool m_bMatchWaitingForResume; // 0x51 private: - [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 + [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: // MNetworkEnable int32_t m_iRoundTime; // 0x54 @@ -3356,7 +3356,7 @@ public: // MNetworkEnable bool m_bGameRestart; // 0x64 private: - [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 + [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: // MNetworkEnable float m_flGameStartTime; // 0x68 @@ -3384,7 +3384,7 @@ public: // MNetworkEnable bool m_bIsQueuedMatchmaking; // 0x88 private: - [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 + [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: // MNetworkEnable int32_t m_nQueuedMatchmakingMode; // 0x8c @@ -3395,7 +3395,7 @@ public: // MNetworkEnable bool m_bPlayAllStepSoundsOnServer; // 0x92 private: - [[maybe_unused]] uint8_t __pad0093[0x1]; // 0x93 + [[maybe_unused]] uint8_t __pad0093[0x1]; // 0x93 public: // MNetworkEnable int32_t m_iNumGunGameProgressiveWeaponsCT; // 0x94 @@ -3416,7 +3416,7 @@ public: // MNetworkEnable bool m_bHasMatchStarted; // 0x464 private: - [[maybe_unused]] uint8_t __pad0465[0x3]; // 0x465 + [[maybe_unused]] uint8_t __pad0465[0x3]; // 0x465 public: // MNetworkEnable float m_flDMBonusStartTime; // 0x468 @@ -3427,7 +3427,7 @@ public: // MNetworkEnable bool m_bDMBonusActive; // 0x472 private: - [[maybe_unused]] uint8_t __pad0473[0x1]; // 0x473 + [[maybe_unused]] uint8_t __pad0473[0x1]; // 0x473 public: // MNetworkEnable int32_t m_nNextMapInMapgroup; // 0x474 @@ -3450,7 +3450,7 @@ public: // MNetworkEnable bool m_bIsQuestEligible; // 0xc85 private: - [[maybe_unused]] uint8_t __pad0c86[0x2]; // 0xc86 + [[maybe_unused]] uint8_t __pad0c86[0x2]; // 0xc86 public: // MNetworkEnable int32_t m_nGuardianModeWaveNumber; // 0xc88 @@ -3483,7 +3483,7 @@ public: // MNetworkEnable bool m_bBombPlanted; // 0xda9 private: - [[maybe_unused]] uint8_t __pad0daa[0x2]; // 0xdaa + [[maybe_unused]] uint8_t __pad0daa[0x2]; // 0xdaa public: // MNetworkEnable int32_t m_iRoundWinStatus; // 0xdac @@ -3494,7 +3494,7 @@ public: // MNetworkEnable bool m_bCTCantBuy; // 0xdb5 private: - [[maybe_unused]] uint8_t __pad0db6[0x2]; // 0xdb6 + [[maybe_unused]] uint8_t __pad0db6[0x2]; // 0xdb6 public: // MNetworkEnable GameTime_t m_flGuardianBuyUntilTime; // 0xdb8 @@ -3513,7 +3513,7 @@ public: bool m_bDontIncrementCoopWave; // 0x1028 bool m_bSpawnedTerrorHuntHeavy; // 0x1029 private: - [[maybe_unused]] uint8_t __pad102a[0x2]; // 0x102a + [[maybe_unused]] uint8_t __pad102a[0x2]; // 0x102a public: // MNetworkEnable int32_t m_nEndMatchMapGroupVoteTypes[10]; // 0x102c @@ -3526,21 +3526,21 @@ public: // MNetworkEnable int32_t m_iNumConsecutiveTerroristLoses; // 0x1084 private: - [[maybe_unused]] uint8_t __pad1088[0x18]; // 0x1088 + [[maybe_unused]] uint8_t __pad1088[0x18]; // 0x1088 public: bool m_bMarkClientStopRecordAtRoundEnd; // 0x10a0 private: - [[maybe_unused]] uint8_t __pad10a1[0x57]; // 0x10a1 + [[maybe_unused]] uint8_t __pad10a1[0x57]; // 0x10a1 public: bool m_bHasTriggeredRoundStartMusic; // 0x10f8 bool m_bHasTriggeredCoopSpawnReset; // 0x10f9 bool m_bSwitchingTeamsAtRoundReset; // 0x10fa private: - [[maybe_unused]] uint8_t __pad10fb[0x1]; // 0x10fb + [[maybe_unused]] uint8_t __pad10fb[0x1]; // 0x10fb public: int32_t m_iMaxGunGameProgressiveWeaponIndex; // 0x10fc private: - [[maybe_unused]] uint8_t __pad1100[0x18]; // 0x1100 + [[maybe_unused]] uint8_t __pad1100[0x18]; // 0x1100 public: // MNetworkEnable C_SurvivalGameRules m_SurvivalRules; // 0x1118 @@ -3585,7 +3585,7 @@ public: // MNetworkEnable bool m_bMissionControlledExplosions; // 0x539 private: - [[maybe_unused]] uint8_t __pad053a[0x2]; // 0x53a + [[maybe_unused]] uint8_t __pad053a[0x2]; // 0x53a public: // MNetworkEnable Vector m_vecEndGameCircleStart; // 0x53c @@ -3613,7 +3613,7 @@ public: float m_bClientPendingClear; // 0x53c float m_flGrassBurnClearTimeLocal; // 0x540 private: - [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 + [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 public: CUtlVector< Vector > m_vecGrassBurnPositions; // 0x548 }; @@ -3625,7 +3625,7 @@ class C_IronSightController public: bool m_bIronSightAvailable; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flIronSightAmount; // 0x14 float m_flIronSightAmountGained; // 0x18 @@ -3670,7 +3670,7 @@ public: // MPropertyFriendlyName "Expose Externally" bool m_bExposeExternally; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: // MPropertyFriendlyName "Exposed Friendly Name" // MPropertyAttrStateCallback @@ -3686,7 +3686,7 @@ public: // MPropertyAttrStateCallback bool m_bValueBoolean; // 0x24 private: - [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 + [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: // MPropertyFriendlyName "X Value" // MPropertyAttrStateCallback @@ -3708,7 +3708,7 @@ public: // MPropertyAttrStateCallback bool m_bHasFloatBounds; // 0x38 private: - [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 + [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 public: // MPropertyFriendlyName "X Value" // MPropertyAttrStateCallback @@ -3757,7 +3757,7 @@ public: // MPropertyAttrStateCallback CompositeMaterialVarSystemVar_t m_nValueSystemVar; // 0x70 private: - [[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74 + [[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74 public: // MPropertyFriendlyName "Material" // MPropertyAttributeEditor "AssetBrowse( vmat )" @@ -3775,7 +3775,7 @@ public: // MPropertyAttrStateCallback CompositeMaterialInputTextureType_t m_nTextureType; // 0x248 private: - [[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c + [[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c public: // MPropertyFriendlyName "String" // MPropertyAttrStateCallback @@ -3868,7 +3868,7 @@ public: // MPropertyAttrStateCallback bool m_bCaptureInRenderDoc; // 0x2d5 private: - [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 + [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 public: // MPropertyFriendlyName "Texture Generation Instructions" // MPropertyAttrStateCallback @@ -3968,7 +3968,7 @@ public: // MPropertyAttributeEditor "CompositeMaterialKVInspector" KeyValues3 m_FinalKVs; // 0x28 private: - [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 public: // MPropertyFriendlyName "Generated Textures" CUtlVector< GeneratedTextureHandle_t > m_vecGeneratedTextures; // 0x40 @@ -3999,7 +3999,7 @@ public: // MPropertyFriendlyName "Enable Child Model" bool m_bEnableChildModel; // 0xf8 private: - [[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9 + [[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9 public: // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Child Model" @@ -4020,7 +4020,7 @@ class CCompositeMaterialEditorDoc public: int32_t m_nVersion; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CompositeMaterialEditorPoint_t > m_Points; // 0x10 KeyValues3 m_KVthumbnail; // 0x28 @@ -4033,7 +4033,7 @@ class CGlobalLightBase public: bool m_bSpotLight; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: Vector m_SpotLightOrigin; // 0x14 QAngle m_SpotLightAngles; // 0x20 @@ -4051,7 +4051,7 @@ public: Color m_AmbientColor2; // 0x72 Color m_AmbientColor3; // 0x76 private: - [[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a + [[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a public: float m_flSunDistance; // 0x7c float m_flFOV; // 0x80 @@ -4061,7 +4061,7 @@ public: bool m_bOldEnableShadows; // 0x8d bool m_bBackgroundClearNotRequired; // 0x8e private: - [[maybe_unused]] uint8_t __pad008f[0x1]; // 0x8f + [[maybe_unused]] uint8_t __pad008f[0x1]; // 0x8f public: float m_flCloudScale; // 0x90 float m_flCloud1Speed; // 0x94 @@ -4075,7 +4075,7 @@ public: float m_flFoWDarkness; // 0xb4 bool m_bEnableSeparateSkyboxFog; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: Vector m_vFowColor; // 0xbc Vector m_ViewOrigin; // 0xc8 @@ -4083,7 +4083,7 @@ public: float m_flViewFoV; // 0xe0 Vector m_WorldPoints[8]; // 0xe4 private: - [[maybe_unused]] uint8_t __pad0144[0x364]; // 0x144 + [[maybe_unused]] uint8_t __pad0144[0x364]; // 0x144 public: Vector2D m_vFogOffsetLayer0; // 0x4a8 Vector2D m_vFogOffsetLayer1; // 0x4b0 @@ -4130,11 +4130,11 @@ public: bool m_bVerticalFOV; // 0x541 bool m_bConstantSpeed; // 0x542 private: - [[maybe_unused]] uint8_t __pad0543[0x1]; // 0x543 + [[maybe_unused]] uint8_t __pad0543[0x1]; // 0x543 public: float m_flDuration; // 0x544 private: - [[maybe_unused]] uint8_t __pad0548[0x40]; // 0x548 + [[maybe_unused]] uint8_t __pad0548[0x40]; // 0x548 public: float m_flPathLength; // 0x588 float m_flPathDuration; // 0x58c @@ -4145,7 +4145,7 @@ public: class CCSPlayer_GlowServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -4213,7 +4213,7 @@ public: class CPlayerSprayDecalRenderHelper { public: - uint8_t __pad0000[0x30]; // @note: autoaligned + uint8_t __pad0000[0x30]; // Autoaligned }; // Alignment: 6 @@ -4223,7 +4223,7 @@ class C_CSGO_TeamPreviewCamera : public C_CSGO_MapPreviewCameraPath public: bool m_bDofEnabled; // 0x598 private: - [[maybe_unused]] uint8_t __pad0599[0x3]; // 0x599 + [[maybe_unused]] uint8_t __pad0599[0x3]; // 0x599 public: float m_flDofNearBlurry; // 0x59c float m_flDofNearCrisp; // 0x5a0 @@ -4237,7 +4237,7 @@ public: class C_CSGO_TeamSelectCamera : public C_CSGO_TeamPreviewCamera { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4245,7 +4245,7 @@ public: class C_CSGO_TerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4253,7 +4253,7 @@ public: class C_CSGO_CounterTerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4261,7 +4261,7 @@ public: class C_CSGO_EndOfMatchCamera : public C_CSGO_TeamPreviewCamera { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4269,7 +4269,7 @@ public: class C_CSGO_EndOfMatchCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4277,7 +4277,7 @@ public: class C_CSGO_EndOfMatchLineupEndpoint : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4285,7 +4285,7 @@ public: class C_CSGO_EndOfMatchLineupStart : public C_CSGO_EndOfMatchLineupEndpoint { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4293,7 +4293,7 @@ public: class C_CSGO_EndOfMatchLineupEnd : public C_CSGO_EndOfMatchLineupEndpoint { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -4306,7 +4306,7 @@ public: // MNetworkEnable char m_szLocToken[128]; // 0x53c private: - [[maybe_unused]] uint8_t __pad05bc[0x4]; // 0x5bc + [[maybe_unused]] uint8_t __pad05bc[0x4]; // 0x5bc public: C_InfoMapRegion* m_pNext; // 0x5c0 }; @@ -4316,7 +4316,7 @@ public: class C_PointEntity : public C_BaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 25 @@ -4335,7 +4335,7 @@ public: // MNetworkEnable bool m_bCustomCubemapTexture; // 0x1618 private: - [[maybe_unused]] uint8_t __pad1619[0x7]; // 0x1619 + [[maybe_unused]] uint8_t __pad1619[0x7]; // 0x1619 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1620 @@ -4354,7 +4354,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x1660 private: - [[maybe_unused]] uint8_t __pad1661[0x3]; // 0x1661 + [[maybe_unused]] uint8_t __pad1661[0x3]; // 0x1661 public: // MNetworkEnable int32_t m_nHandshake; // 0x1664 @@ -4365,7 +4365,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x1670 private: - [[maybe_unused]] uint8_t __pad1671[0x3]; // 0x1671 + [[maybe_unused]] uint8_t __pad1671[0x3]; // 0x1671 public: // MNetworkEnable float m_flEdgeFadeDist; // 0x1674 @@ -4384,7 +4384,7 @@ public: // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x1698 private: - [[maybe_unused]] uint8_t __pad169c[0x15]; // 0x169c + [[maybe_unused]] uint8_t __pad169c[0x15]; // 0x169c public: // MNetworkEnable bool m_bEnabled; // 0x16b1 @@ -4400,7 +4400,7 @@ public: // MNetworkEnable bool m_bCustomCubemapTexture; // 0x630 private: - [[maybe_unused]] uint8_t __pad0631[0x3]; // 0x631 + [[maybe_unused]] uint8_t __pad0631[0x3]; // 0x631 public: // MNetworkEnable float m_flInfluenceRadius; // 0x634 @@ -4413,7 +4413,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x658 private: - [[maybe_unused]] uint8_t __pad0659[0x3]; // 0x659 + [[maybe_unused]] uint8_t __pad0659[0x3]; // 0x659 public: // MNetworkEnable int32_t m_nHandshake; // 0x65c @@ -4438,7 +4438,7 @@ public: // MNetworkEnable bool m_bCopyDiffuseFromDefaultCubemap; // 0x680 private: - [[maybe_unused]] uint8_t __pad0681[0xf]; // 0x681 + [[maybe_unused]] uint8_t __pad0681[0xf]; // 0x681 public: // MNetworkEnable bool m_bEnabled; // 0x690 @@ -4449,7 +4449,7 @@ public: class C_EnvCubemapBox : public C_EnvCubemap { public: - // @note: no members available + // No members available }; // Alignment: 18 @@ -4466,7 +4466,7 @@ public: // MNetworkEnable bool m_bHeightFogEnabled; // 0x544 private: - [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 + [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 public: // MNetworkEnable float m_flFogHeightWidth; // 0x548 @@ -4483,7 +4483,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x55d private: - [[maybe_unused]] uint8_t __pad055e[0x2]; // 0x55e + [[maybe_unused]] uint8_t __pad055e[0x2]; // 0x55e public: // MNetworkEnable float m_flFogMaxOpacity; // 0x560 @@ -4517,7 +4517,7 @@ public: // MNetworkChangeCallback "FogStateChanged" bool m_bHeightFogEnabled; // 0x548 private: - [[maybe_unused]] uint8_t __pad0549[0x3]; // 0x549 + [[maybe_unused]] uint8_t __pad0549[0x3]; // 0x549 public: // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" @@ -4576,7 +4576,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x1558 private: - [[maybe_unused]] uint8_t __pad1559[0x3]; // 0x1559 + [[maybe_unused]] uint8_t __pad1559[0x3]; // 0x1559 public: // MNetworkEnable int32_t m_nHandshake; // 0x155c @@ -4585,7 +4585,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x1564 private: - [[maybe_unused]] uint8_t __pad1565[0x3]; // 0x1565 + [[maybe_unused]] uint8_t __pad1565[0x3]; // 0x1565 public: // MNetworkEnable int32_t m_nLightProbeSizeX; // 0x1568 @@ -4600,7 +4600,7 @@ public: // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x157c private: - [[maybe_unused]] uint8_t __pad1580[0x9]; // 0x1580 + [[maybe_unused]] uint8_t __pad1580[0x9]; // 0x1580 public: // MNetworkEnable bool m_bEnabled; // 0x1589 @@ -4661,7 +4661,7 @@ public: // MNetworkEnable bool m_bActive; // 0x578 private: - [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 + [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: // MNetworkEnable GameTime_t m_flStartAnisoTime; // 0x57c @@ -4688,7 +4688,7 @@ public: // MNetworkEnable bool m_bIsMaster; // 0x5a2 private: - [[maybe_unused]] uint8_t __pad05a3[0x5]; // 0x5a3 + [[maybe_unused]] uint8_t __pad05a3[0x5]; // 0x5a3 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x5a8 @@ -4705,7 +4705,7 @@ public: // MNetworkEnable bool m_bActive; // 0x538 private: - [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 + [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: // MNetworkEnable Vector m_vBoxMins; // 0x53c @@ -4714,7 +4714,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x554 private: - [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 + [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: // MNetworkEnable float m_flStrength; // 0x558 @@ -4733,7 +4733,7 @@ public: fogparams_t m_fog; // 0x538 bool m_bUseAngles; // 0x5a0 private: - [[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1 + [[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1 public: int32_t m_iChangedVariables; // 0x5a4 }; @@ -4743,7 +4743,7 @@ public: class CInfoTarget : public C_PointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4751,7 +4751,7 @@ public: class CInfoParticleTarget : public C_PointEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -4783,7 +4783,7 @@ public: bool m_bEntitiesSpawned; // 0x571 bool m_bCreateAsChildSpawnGroup; // 0x572 private: - [[maybe_unused]] uint8_t __pad0573[0x1]; // 0x573 + [[maybe_unused]] uint8_t __pad0573[0x1]; // 0x573 public: uint32_t m_hLayerSpawnGroup; // 0x574 bool m_bWorldLayerActuallyVisible; // 0x578 @@ -4803,7 +4803,7 @@ public: // MNetworkEnable Color m_FogColor; // 0x541 private: - [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 + [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 public: // MNetworkEnable float m_flFogStart; // 0x548 @@ -4816,14 +4816,14 @@ public: // MNetworkEnable bool m_bUseScreenAspectRatio; // 0x555 private: - [[maybe_unused]] uint8_t __pad0556[0x2]; // 0x556 + [[maybe_unused]] uint8_t __pad0556[0x2]; // 0x556 public: // MNetworkEnable float m_flAspectRatio; // 0x558 // MNetworkEnable bool m_bNoSky; // 0x55c private: - [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d + [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d public: // MNetworkEnable float m_fBrightness; // 0x560 @@ -4834,7 +4834,7 @@ public: // MNetworkEnable bool m_bDofEnabled; // 0x56c private: - [[maybe_unused]] uint8_t __pad056d[0x3]; // 0x56d + [[maybe_unused]] uint8_t __pad056d[0x3]; // 0x56d public: // MNetworkEnable float m_flDofNearBlurry; // 0x570 @@ -4850,7 +4850,7 @@ public: float m_DegreesPerSecond; // 0x588 bool m_bIsOn; // 0x58c private: - [[maybe_unused]] uint8_t __pad058d[0x3]; // 0x58d + [[maybe_unused]] uint8_t __pad058d[0x3]; // 0x58d public: C_PointCamera* m_pNext; // 0x590 }; @@ -4874,7 +4874,7 @@ public: float m_flTimeoutInterval; // 0x550 bool m_bAsynchronouslySpawnEntities; // 0x554 private: - [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 + [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: CEntityIOOutput m_pOutputOnSpawned; // 0x558 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x580 @@ -4893,11 +4893,11 @@ public: // MNetworkEnable bool m_bDisabled; // 0x538 private: - [[maybe_unused]] uint8_t __pad0539[0x7]; // 0x539 + [[maybe_unused]] uint8_t __pad0539[0x7]; // 0x539 public: bool m_bWasEnabled; // 0x540 private: - [[maybe_unused]] uint8_t __pad0541[0x7]; // 0x541 + [[maybe_unused]] uint8_t __pad0541[0x7]; // 0x541 public: // MNetworkEnable CUtlSymbolLarge m_iszSoundAreaType; // 0x548 @@ -4949,7 +4949,7 @@ class CBasePlayerController : public C_BaseEntity public: int32_t m_nFinalPredictedTick; // 0x540 private: - [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 + [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 public: C_CommandContext m_CommandContext; // 0x548 uint64_t m_nInButtonsWhichAreToggles; // 0x5c8 @@ -4964,12 +4964,12 @@ public: CSplitScreenSlot m_nSplitScreenSlot; // 0x5dc CHandle< CBasePlayerController > m_hSplitOwner; // 0x5e0 private: - [[maybe_unused]] uint8_t __pad05e4[0x4]; // 0x5e4 + [[maybe_unused]] uint8_t __pad05e4[0x4]; // 0x5e4 public: CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x5e8 bool m_bIsHLTV; // 0x600 private: - [[maybe_unused]] uint8_t __pad0601[0x3]; // 0x601 + [[maybe_unused]] uint8_t __pad0601[0x3]; // 0x601 public: // MNetworkEnable // MNetworkChangeCallback "OnConnectionStateChanged" @@ -4978,7 +4978,7 @@ public: // MNetworkChangeCallback "OnPlayerControllerNameChanged" char m_iszPlayerName[128]; // 0x608 private: - [[maybe_unused]] uint8_t __pad0688[0x8]; // 0x688 + [[maybe_unused]] uint8_t __pad0688[0x8]; // 0x688 public: // MNetworkEnable // MNetworkEncoder @@ -4986,7 +4986,7 @@ public: uint64_t m_steamID; // 0x690 bool m_bIsLocalPlayerController; // 0x698 private: - [[maybe_unused]] uint8_t __pad0699[0x3]; // 0x699 + [[maybe_unused]] uint8_t __pad0699[0x3]; // 0x699 public: // MNetworkEnable uint32_t m_iDesiredFOV; // 0x69c @@ -5041,7 +5041,7 @@ public: bool m_bAllowFlipping; // 0x109 bool m_bIsFullAuto; // 0x10a private: - [[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b + [[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b public: int32_t m_nNumBullets; // 0x10c // MPropertyGroupName "Visuals" @@ -5064,7 +5064,7 @@ public: // MPropertyCustomFGDType AmmoIndex_t m_nSecondaryAmmoType; // 0x2da private: - [[maybe_unused]] uint8_t __pad02db[0x1]; // 0x2db + [[maybe_unused]] uint8_t __pad02db[0x1]; // 0x2db public: // MPropertyFriendlyName "Primary Clip Size" // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" @@ -5095,7 +5095,7 @@ public: // MPropertyGroupName "UI" bool m_bAutoSwitchFrom; // 0x2f1 private: - [[maybe_unused]] uint8_t __pad02f2[0x2]; // 0x2f2 + [[maybe_unused]] uint8_t __pad02f2[0x2]; // 0x2f2 public: // MPropertyGroupName "UI" RumbleEffect_t m_iRumbleEffect; // 0x2f4 @@ -5140,12 +5140,12 @@ public: // MNetworkTypeAlias "CHitboxComponent" CHitboxComponent m_CHitboxComponent; // 0x590 private: - [[maybe_unused]] uint8_t __pad05b8[0x20]; // 0x5b8 + [[maybe_unused]] uint8_t __pad05b8[0x20]; // 0x5b8 public: bool m_bInitModelEffects; // 0x5d8 bool m_bIsStaticProp; // 0x5d9 private: - [[maybe_unused]] uint8_t __pad05da[0x2]; // 0x5da + [[maybe_unused]] uint8_t __pad05da[0x2]; // 0x5da public: int32_t m_nLastAddDecal; // 0x5dc int32_t m_nDecalsAdded; // 0x5e0 @@ -5160,13 +5160,13 @@ public: // MNetworkChangeCallback "OnColorChanged" Color m_clrRender; // 0x5eb private: - [[maybe_unused]] uint8_t __pad05ef[0x1]; // 0x5ef + [[maybe_unused]] uint8_t __pad05ef[0x1]; // 0x5ef public: // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x5f0 private: - [[maybe_unused]] uint8_t __pad0640[0x18]; // 0x640 + [[maybe_unused]] uint8_t __pad0640[0x18]; // 0x640 public: // MNetworkEnable // MNetworkChangeCallback "OnLightGroupChanged" @@ -5174,7 +5174,7 @@ public: // MNetworkEnable bool m_bRenderToCubemaps; // 0x65c private: - [[maybe_unused]] uint8_t __pad065d[0x3]; // 0x65d + [[maybe_unused]] uint8_t __pad065d[0x3]; // 0x65d public: // MNetworkEnable CCollisionProperty m_Collision; // 0x660 @@ -5193,7 +5193,7 @@ public: // MNetworkEnable uint8_t m_nObjectCulling; // 0x77c private: - [[maybe_unused]] uint8_t __pad077d[0x3]; // 0x77d + [[maybe_unused]] uint8_t __pad077d[0x3]; // 0x77d public: // MNetworkEnable int32_t m_nAddDecal; // 0x780 @@ -5206,7 +5206,7 @@ public: // MNetworkEnable float m_flDecalHealHeightRate; // 0x7a0 private: - [[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4 + [[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4 public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x7a8 @@ -5216,7 +5216,7 @@ public: // MNetworkChangeCallback "OnViewOffsetChanged" CNetworkViewOffsetVector m_vecViewOffset; // 0x7c0 private: - [[maybe_unused]] uint8_t __pad07e8[0x8]; // 0x7e8 + [[maybe_unused]] uint8_t __pad07e8[0x8]; // 0x7e8 public: CClientAlphaProperty* m_pClientAlphaProperty; // 0x7f0 Color m_ClientOverrideTint; // 0x7f8 @@ -5228,7 +5228,7 @@ public: class CServerOnlyModelEntity : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5236,7 +5236,7 @@ public: class C_ModelPointEntity : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -5265,7 +5265,7 @@ public: // MNetworkEnable bool m_bFrozen; // 0xa39 private: - [[maybe_unused]] uint8_t __pad0a3a[0x2]; // 0xa3a + [[maybe_unused]] uint8_t __pad0a3a[0x2]; // 0xa3a public: // MNetworkEnable float m_flFreezeTransitionDuration; // 0xa3c @@ -5274,7 +5274,7 @@ public: // MNetworkEnable bool m_bAnimateDuringGameplayPause; // 0xa44 private: - [[maybe_unused]] uint8_t __pad0a45[0x3]; // 0xa45 + [[maybe_unused]] uint8_t __pad0a45[0x3]; // 0xa45 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0xa48 @@ -5294,7 +5294,7 @@ public: bool m_bNoFreeze; // 0xb8d bool m_bStartActive; // 0xb8e private: - [[maybe_unused]] uint8_t __pad0b8f[0x1]; // 0xb8f + [[maybe_unused]] uint8_t __pad0b8f[0x1]; // 0xb8f public: CUtlSymbolLarge m_iszEffectName; // 0xb90 CUtlSymbolLarge m_iszControlPointNames[64]; // 0xb98 @@ -5303,7 +5303,7 @@ public: int32_t m_nTintCP; // 0xda8 Color m_clrTint; // 0xdac private: - [[maybe_unused]] uint8_t __pad0db0[0x20]; // 0xdb0 + [[maybe_unused]] uint8_t __pad0db0[0x20]; // 0xdb0 public: bool m_bOldActive; // 0xdd0 bool m_bOldFrozen; // 0xdd1 @@ -5316,7 +5316,7 @@ class C_PathParticleRope : public C_BaseEntity public: bool m_bStartActive; // 0x538 private: - [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 + [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: float m_flMaxSimulationTime; // 0x53c CUtlSymbolLarge m_iszEffectName; // 0x540 @@ -5336,7 +5336,7 @@ public: // MNetworkChangeCallback "effectStateChanged" int32_t m_nEffectState; // 0x570 private: - [[maybe_unused]] uint8_t __pad0574[0x4]; // 0x574 + [[maybe_unused]] uint8_t __pad0574[0x4]; // 0x574 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x578 @@ -5360,7 +5360,7 @@ public: class C_PathParticleRopeAlias_path_particle_rope_clientside : public C_PathParticleRope { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -5373,7 +5373,7 @@ public: // MNetworkEnable uint8_t m_LightStyle; // 0x839 private: - [[maybe_unused]] uint8_t __pad083a[0x2]; // 0x83a + [[maybe_unused]] uint8_t __pad083a[0x2]; // 0x83a public: // MNetworkEnable float m_Radius; // 0x83c @@ -5413,7 +5413,7 @@ public: bool m_bIsActive; // 0x5b8 bool m_bWasActive; // 0x5b9 private: - [[maybe_unused]] uint8_t __pad05ba[0x2]; // 0x5ba + [[maybe_unused]] uint8_t __pad05ba[0x2]; // 0x5ba public: int32_t m_iCachedDesiredOverlay; // 0x5bc int32_t m_iCurrentOverlay; // 0x5c0 @@ -5471,7 +5471,7 @@ public: // MNetworkChangeCallback "OnHDRColorScaleChanged" float m_flHDRColorScale; // 0x850 private: - [[maybe_unused]] uint8_t __pad0854[0x4]; // 0x854 + [[maybe_unused]] uint8_t __pad0854[0x4]; // 0x854 public: C_LightGlowOverlay m_Glow; // 0x858 }; @@ -5504,7 +5504,7 @@ public: // MNetworkEnable bool m_bDisabled; // 0x538 private: - [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 + [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: // MNetworkEnable GameTime_t m_flEnableTime; // 0x53c @@ -5518,7 +5518,7 @@ public: class C_PointHMDAnchorOverride : public C_PointHMDAnchor { public: - // @note: no members available + // No members available }; // Alignment: 25 @@ -5532,7 +5532,7 @@ public: // MNetworkEnable bool m_bUpdateOnClient; // 0x53a private: - [[maybe_unused]] uint8_t __pad053b[0x1]; // 0x53b + [[maybe_unused]] uint8_t __pad053b[0x1]; // 0x53b public: // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x53c @@ -5549,12 +5549,12 @@ public: // MNetworkEnable bool m_bRequiresUseKey; // 0x554 private: - [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 + [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x558 private: - [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c + [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x560 @@ -5575,7 +5575,7 @@ public: bool m_bEngaged; // 0x598 bool m_bFirstUpdate; // 0x599 private: - [[maybe_unused]] uint8_t __pad059a[0x2]; // 0x59a + [[maybe_unused]] uint8_t __pad059a[0x2]; // 0x59a public: float m_flPreviousValue; // 0x59c GameTime_t m_flPreviousUpdateTickTime; // 0x5a0 @@ -5589,7 +5589,7 @@ class C_PointWorldText : public C_ModelPointEntity public: bool m_bForceRecreateNextUpdate; // 0x840 private: - [[maybe_unused]] uint8_t __pad0841[0xf]; // 0x841 + [[maybe_unused]] uint8_t __pad0841[0xf]; // 0x841 public: // MNetworkEnable char m_messageText[512]; // 0x850 @@ -5600,7 +5600,7 @@ public: // MNetworkEnable bool m_bFullbright; // 0xa91 private: - [[maybe_unused]] uint8_t __pad0a92[0x2]; // 0xa92 + [[maybe_unused]] uint8_t __pad0a92[0x2]; // 0xa92 public: // MNetworkEnable float m_flWorldUnitsPerPx; // 0xa94 @@ -5643,7 +5643,7 @@ public: class C_BaseToggle : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -5656,7 +5656,7 @@ public: // MNetworkEnable bool m_usable; // 0x83c private: - [[maybe_unused]] uint8_t __pad083d[0x3]; // 0x83d + [[maybe_unused]] uint8_t __pad083d[0x3]; // 0x83d public: // MNetworkEnable CUtlSymbolLarge m_szDisplayText; // 0x840 @@ -5667,7 +5667,7 @@ public: class C_PrecipitationBlocker : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -5705,7 +5705,7 @@ public: class C_EnvProjectedTexture : public C_ModelPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -5733,7 +5733,7 @@ public: // MNetworkEnable bool m_bProjectOnWater; // 0x852 private: - [[maybe_unused]] uint8_t __pad0853[0x1]; // 0x853 + [[maybe_unused]] uint8_t __pad0853[0x1]; // 0x853 public: // MNetworkEnable float m_flDepthSortBias; // 0x854 @@ -5755,7 +5755,7 @@ public: class C_FuncBrush : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -5765,7 +5765,7 @@ class C_FuncElectrifiedVolume : public C_FuncBrush public: ParticleIndex_t m_nAmbientEffect; // 0x838 private: - [[maybe_unused]] uint8_t __pad083c[0x4]; // 0x83c + [[maybe_unused]] uint8_t __pad083c[0x4]; // 0x83c public: // MNetworkEnable CUtlSymbolLarge m_EffectName; // 0x840 @@ -5778,7 +5778,7 @@ public: class C_FuncRotating : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5786,7 +5786,7 @@ public: class C_Breakable : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5794,7 +5794,7 @@ public: class C_PhysBox : public C_Breakable { public: - // @note: no members available + // No members available }; // Alignment: 41 @@ -5806,13 +5806,13 @@ public: int32_t m_nLinksTouchingSomething; // 0x844 bool m_bApplyWind; // 0x848 private: - [[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849 + [[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849 public: int32_t m_fPrevLockedPoints; // 0x84c int32_t m_iForcePointMoveCounter; // 0x850 bool m_bPrevEndPointPos[2]; // 0x854 private: - [[maybe_unused]] uint8_t __pad0856[0x2]; // 0x856 + [[maybe_unused]] uint8_t __pad0856[0x2]; // 0x856 public: Vector m_vPrevEndPointPos[2]; // 0x858 float m_flCurScroll; // 0x870 @@ -5821,18 +5821,18 @@ public: // MNetworkEnable uint16_t m_RopeFlags; // 0x878 private: - [[maybe_unused]] uint8_t __pad087a[0x6]; // 0x87a + [[maybe_unused]] uint8_t __pad087a[0x6]; // 0x87a public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x880 private: - [[maybe_unused]] uint8_t __pad0888[0x270]; // 0x888 + [[maybe_unused]] uint8_t __pad0888[0x270]; // 0x888 public: Vector m_LightValues[10]; // 0xaf8 // MNetworkEnable uint8_t m_nSegments; // 0xb70 private: - [[maybe_unused]] uint8_t __pad0b71[0x3]; // 0xb71 + [[maybe_unused]] uint8_t __pad0b71[0x3]; // 0xb71 public: // MNetworkEnable CHandle< C_BaseEntity > m_hStartPoint; // 0xb74 @@ -5845,7 +5845,7 @@ public: // MNetworkEnable uint8_t m_Subdiv; // 0xb7e private: - [[maybe_unused]] uint8_t __pad0b7f[0x1]; // 0xb7f + [[maybe_unused]] uint8_t __pad0b7f[0x1]; // 0xb7f public: // MNetworkEnable // MNetworkChangeCallback "RecomputeSprings" @@ -5863,7 +5863,7 @@ public: // MNetworkEnable uint8_t m_nChangeCount; // 0xb89 private: - [[maybe_unused]] uint8_t __pad0b8a[0x2]; // 0xb8a + [[maybe_unused]] uint8_t __pad0b8a[0x2]; // 0xb8a public: // MNetworkEnable float m_Width; // 0xb8c @@ -5887,7 +5887,7 @@ public: uint8_t m_bEndPointAttachmentAnglesDirty: 1; uint8_t m_bNewDataThisFrame: 1; uint8_t m_bPhysicsInitted: 1; - uint8_t __pad2: 4; // @note: autoaligned + uint8_t __pad2: 4; // Autoaligned }; // 8 bits }; @@ -5912,7 +5912,7 @@ public: uint16_t m_nSceneStringIndex; // 0x548 bool m_bClientOnly; // 0x54a private: - [[maybe_unused]] uint8_t __pad054b[0x1]; // 0x54b + [[maybe_unused]] uint8_t __pad054b[0x1]; // 0x54b public: CHandle< C_BaseFlex > m_hOwner; // 0x54c // MNetworkEnable @@ -5920,7 +5920,7 @@ public: C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > m_hActorList; // 0x550 bool m_bWasPlaying; // 0x568 private: - [[maybe_unused]] uint8_t __pad0569[0xf]; // 0x569 + [[maybe_unused]] uint8_t __pad0569[0xf]; // 0x569 public: CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x578 float m_flCurrentTime; // 0x590 @@ -5946,7 +5946,7 @@ public: // MNetworkEnable Vector m_vDirection; // 0x850 private: - [[maybe_unused]] uint8_t __pad085c[0x4]; // 0x85c + [[maybe_unused]] uint8_t __pad085c[0x4]; // 0x85c public: // MNetworkEnable CUtlSymbolLarge m_iszEffectName; // 0x860 @@ -5959,7 +5959,7 @@ public: // MNetworkEnable bool m_bmaxColor; // 0x875 private: - [[maybe_unused]] uint8_t __pad0876[0x2]; // 0x876 + [[maybe_unused]] uint8_t __pad0876[0x2]; // 0x876 public: // MNetworkEnable // MNetworkBitCount "10" @@ -6008,7 +6008,7 @@ public: class C_TriggerVolume : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6016,7 +6016,7 @@ public: class C_TriggerLerpObject : public C_BaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -6071,11 +6071,11 @@ public: // MNetworkEnable uint8_t m_nNumBeamEnts; // 0x848 private: - [[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849 + [[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849 public: int32_t m_queryHandleHalo; // 0x84c private: - [[maybe_unused]] uint8_t __pad0850[0x20]; // 0x850 + [[maybe_unused]] uint8_t __pad0850[0x20]; // 0x850 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x870 @@ -6090,7 +6090,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachIndex[10]; // 0x8b0 private: - [[maybe_unused]] uint8_t __pad08ba[0x2]; // 0x8ba + [[maybe_unused]] uint8_t __pad08ba[0x2]; // 0x8ba public: // MNetworkEnable // MNetworkBitCount "10" @@ -6137,7 +6137,7 @@ public: // MNetworkEnable bool m_bTurnedOff; // 0x8e0 private: - [[maybe_unused]] uint8_t __pad08e1[0x3]; // 0x8e1 + [[maybe_unused]] uint8_t __pad08e1[0x3]; // 0x8e1 public: // MNetworkEnable // MNetworkEncoder @@ -6154,7 +6154,7 @@ public: // MNetworkEncoder Vector m_vecLadderDir; // 0x838 private: - [[maybe_unused]] uint8_t __pad0844[0x4]; // 0x844 + [[maybe_unused]] uint8_t __pad0844[0x4]; // 0x844 public: CUtlVector< CHandle< C_InfoLadderDismount > > m_Dismounts; // 0x848 Vector m_vecLocalTop; // 0x860 @@ -6183,12 +6183,12 @@ public: ParticleAttachment_t m_nAttachType; // 0x10c bool m_bBatchSameVolumeType; // 0x110 private: - [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 + [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 public: int32_t m_nRTEnvCP; // 0x114 int32_t m_nRTEnvCPComponent; // 0x118 private: - [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c + [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c public: CUtlString m_szModifier; // 0x120 }; @@ -6205,7 +6205,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachment; // 0x85c private: - [[maybe_unused]] uint8_t __pad085d[0x3]; // 0x85d + [[maybe_unused]] uint8_t __pad085d[0x3]; // 0x85d public: // MNetworkEnable // MNetworkBitCount "8" @@ -6221,7 +6221,7 @@ public: float m_flFrame; // 0x864 GameTime_t m_flDieTime; // 0x868 private: - [[maybe_unused]] uint8_t __pad086c[0xc]; // 0x86c + [[maybe_unused]] uint8_t __pad086c[0xc]; // 0x86c public: // MNetworkEnable uint32_t m_nBrightness; // 0x878 @@ -6235,7 +6235,7 @@ public: // MNetworkEnable bool m_bWorldSpaceScale; // 0x888 private: - [[maybe_unused]] uint8_t __pad0889[0x3]; // 0x889 + [[maybe_unused]] uint8_t __pad0889[0x3]; // 0x889 public: // MNetworkEnable // MNetworkBitCount "6" @@ -6254,11 +6254,11 @@ public: int32_t m_nDestBrightness; // 0x8ac GameTime_t m_flBrightnessTimeStart; // 0x8b0 private: - [[maybe_unused]] uint8_t __pad08b4[0x4]; // 0x8b4 + [[maybe_unused]] uint8_t __pad08b4[0x4]; // 0x8b4 public: CWeakHandle< InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial; // 0x8b8 private: - [[maybe_unused]] uint8_t __pad08c0[0xa0]; // 0x8c0 + [[maybe_unused]] uint8_t __pad08c0[0xa0]; // 0x8c0 public: int32_t m_nSpriteWidth; // 0x960 int32_t m_nSpriteHeight; // 0x964 @@ -6269,7 +6269,7 @@ public: class C_SpriteOriented : public C_Sprite { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -6280,7 +6280,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x840 private: - [[maybe_unused]] uint8_t __pad0841[0x7]; // 0x841 + [[maybe_unused]] uint8_t __pad0841[0x7]; // 0x841 public: // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0x848 @@ -6308,12 +6308,12 @@ class C_PointClientUIHUD : public C_BaseClientUIEntity public: bool m_bCheckCSSClasses; // 0x870 private: - [[maybe_unused]] uint8_t __pad0871[0x187]; // 0x871 + [[maybe_unused]] uint8_t __pad0871[0x187]; // 0x871 public: // MNetworkEnable bool m_bIgnoreInput; // 0x9f8 private: - [[maybe_unused]] uint8_t __pad09f9[0x3]; // 0x9f9 + [[maybe_unused]] uint8_t __pad09f9[0x3]; // 0x9f9 public: // MNetworkEnable float m_flWidth; // 0x9fc @@ -6336,7 +6336,7 @@ public: // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0xa20 private: - [[maybe_unused]] uint8_t __pad0a21[0x7]; // 0xa21 + [[maybe_unused]] uint8_t __pad0a21[0x7]; // 0xa21 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0xa28 @@ -6351,15 +6351,15 @@ public: bool m_bMoveViewToPlayerNextThink; // 0x871 bool m_bCheckCSSClasses; // 0x872 private: - [[maybe_unused]] uint8_t __pad0873[0xd]; // 0x873 + [[maybe_unused]] uint8_t __pad0873[0xd]; // 0x873 public: CTransform m_anchorDeltaTransform; // 0x880 private: - [[maybe_unused]] uint8_t __pad08a0[0x180]; // 0x8a0 + [[maybe_unused]] uint8_t __pad08a0[0x180]; // 0x8a0 public: CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0xa20 private: - [[maybe_unused]] uint8_t __pad0a28[0x20]; // 0xa28 + [[maybe_unused]] uint8_t __pad0a28[0x20]; // 0xa28 public: // MNetworkEnable bool m_bIgnoreInput; // 0xa48 @@ -6368,7 +6368,7 @@ public: // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0xa4a private: - [[maybe_unused]] uint8_t __pad0a4b[0x1]; // 0xa4b + [[maybe_unused]] uint8_t __pad0a4b[0x1]; // 0xa4b public: // MNetworkEnable float m_flWidth; // 0xa4c @@ -6391,7 +6391,7 @@ public: // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0xa70 private: - [[maybe_unused]] uint8_t __pad0a71[0x7]; // 0xa71 + [[maybe_unused]] uint8_t __pad0a71[0x7]; // 0xa71 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0xa78 @@ -6423,7 +6423,7 @@ public: bool m_bBeenEnabled; // 0xaa0 bool m_bHide; // 0xaa1 private: - [[maybe_unused]] uint8_t __pad0aa2[0x2]; // 0xaa2 + [[maybe_unused]] uint8_t __pad0aa2[0x2]; // 0xaa2 public: float m_flSeenTargetTime; // 0xaa4 C_PointClientUIWorldPanel* m_pTargetPanel; // 0xaa8 @@ -6449,7 +6449,7 @@ public: WorldTextAttachmentType_t m_attachType; // 0xaec CHandle< C_BaseEntity > m_hIconTarget; // 0xaf0 private: - [[maybe_unused]] uint8_t __pad0af4[0x4]; // 0xaf4 + [[maybe_unused]] uint8_t __pad0af4[0x4]; // 0xaf4 public: CUtlSymbolLarge m_szTargetAttachmentName; // 0xaf8 CUtlSymbolLarge m_pszCustomLayoutFile; // 0xb00 @@ -6459,7 +6459,7 @@ public: CUtlSymbolLarge m_pszHighlightControllerAction; // 0xb18 Vector m_vecLocalHighlightPoint; // 0xb20 private: - [[maybe_unused]] uint8_t __pad0b2c[0x4]; // 0xb2c + [[maybe_unused]] uint8_t __pad0b2c[0x4]; // 0xb2c public: CUtlSymbolLarge m_pszHighlightOtherEntityName; // 0xb30 bool m_bUseOffScreenIndicator; // 0xb38 @@ -6473,14 +6473,14 @@ public: // MNetworkEnable bool m_bDisabled; // 0x538 private: - [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 + [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: // MNetworkEnable int32_t m_nResolutionX; // 0x53c // MNetworkEnable int32_t m_nResolutionY; // 0x540 private: - [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 + [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 public: // MNetworkEnable CUtlSymbolLarge m_szLayoutFileName; // 0x548 @@ -6491,12 +6491,12 @@ public: // MNetworkEnable int32_t m_nTargetChangeCount; // 0x570 private: - [[maybe_unused]] uint8_t __pad0574[0x4]; // 0x574 + [[maybe_unused]] uint8_t __pad0574[0x4]; // 0x574 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x578 private: - [[maybe_unused]] uint8_t __pad0590[0x160]; // 0x590 + [[maybe_unused]] uint8_t __pad0590[0x160]; // 0x590 public: bool m_bCheckCSSClasses; // 0x6f0 }; @@ -6510,7 +6510,7 @@ public: C_EconItemView m_Item; // 0x50 int32_t m_iExternalItemProviderRegisteredToken; // 0x498 private: - [[maybe_unused]] uint8_t __pad049c[0x4]; // 0x49c + [[maybe_unused]] uint8_t __pad049c[0x4]; // 0x49c public: uint64_t m_ullRegisteredAsItemID; // 0x4a0 }; @@ -6533,14 +6533,14 @@ public: // MNetworkEnable bool m_bHasCommunicationAbuseMute; // 0x6d4 private: - [[maybe_unused]] uint8_t __pad06d5[0x3]; // 0x6d5 + [[maybe_unused]] uint8_t __pad06d5[0x3]; // 0x6d5 public: // MNetworkEnable CUtlSymbolLarge m_szCrosshairCodes; // 0x6d8 // MNetworkEnable uint8_t m_iPendingTeamNum; // 0x6e0 private: - [[maybe_unused]] uint8_t __pad06e1[0x3]; // 0x6e1 + [[maybe_unused]] uint8_t __pad06e1[0x3]; // 0x6e1 public: // MNetworkEnable GameTime_t m_flForceTeamTime; // 0x6e4 @@ -6549,11 +6549,11 @@ public: // MNetworkEnable bool m_bEverPlayedOnTeam; // 0x6ec private: - [[maybe_unused]] uint8_t __pad06ed[0x3]; // 0x6ed + [[maybe_unused]] uint8_t __pad06ed[0x3]; // 0x6ed public: GameTime_t m_flPreviousForceJoinTeamTime; // 0x6f0 private: - [[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4 + [[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4 public: // MNetworkEnable CUtlSymbolLarge m_szClan; // 0x6f8 @@ -6561,7 +6561,7 @@ public: // MNetworkEnable int32_t m_iCoachingTeam; // 0x708 private: - [[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c + [[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c public: // MNetworkEnable uint64_t m_nPlayerDominated; // 0x710 @@ -6574,21 +6574,21 @@ public: // MNetworkEnable int8_t m_iCompetitiveRankType; // 0x728 private: - [[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729 + [[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729 public: // MNetworkEnable int32_t m_nEndMatchNextMapVote; // 0x72c // MNetworkEnable uint16_t m_unActiveQuestId; // 0x730 private: - [[maybe_unused]] uint8_t __pad0732[0x2]; // 0x732 + [[maybe_unused]] uint8_t __pad0732[0x2]; // 0x732 public: // MNetworkEnable QuestProgress::Reason m_nQuestProgressReason; // 0x734 // MNetworkEnable uint32_t m_unPlayerTvControlFlags; // 0x738 private: - [[maybe_unused]] uint8_t __pad073c[0x6c]; // 0x73c + [[maybe_unused]] uint8_t __pad073c[0x6c]; // 0x73c public: int32_t m_iDraftIndex; // 0x7a8 uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x7ac @@ -6600,7 +6600,7 @@ public: // MNetworkEnable int32_t m_nDisconnectionTick; // 0x7b8 private: - [[maybe_unused]] uint8_t __pad07bc[0xc]; // 0x7bc + [[maybe_unused]] uint8_t __pad07bc[0xc]; // 0x7bc public: // MNetworkEnable bool m_bControllingBot; // 0x7c8 @@ -6608,13 +6608,13 @@ public: bool m_bHasControlledBotThisRound; // 0x7c9 bool m_bHasBeenControlledByPlayerThisRound; // 0x7ca private: - [[maybe_unused]] uint8_t __pad07cb[0x1]; // 0x7cb + [[maybe_unused]] uint8_t __pad07cb[0x1]; // 0x7cb public: int32_t m_nBotsControlledThisRound; // 0x7cc // MNetworkEnable bool m_bCanControlObservedBot; // 0x7d0 private: - [[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1 + [[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1 public: // MNetworkEnable CHandle< C_CSPlayerPawn > m_hPlayerPawn; // 0x7d4 @@ -6623,7 +6623,7 @@ public: // MNetworkEnable bool m_bPawnIsAlive; // 0x7dc private: - [[maybe_unused]] uint8_t __pad07dd[0x3]; // 0x7dd + [[maybe_unused]] uint8_t __pad07dd[0x3]; // 0x7dd public: // MNetworkEnable uint32_t m_iPawnHealth; // 0x7e0 @@ -6648,7 +6648,7 @@ public: // MNetworkEnable int32_t m_iScore; // 0x800 private: - [[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804 + [[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804 public: // MNetworkEnable C_NetworkUtlVectorBase< EKillTypes_t > m_vecKills; // 0x808 @@ -6696,7 +6696,7 @@ public: // MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD." loadout_positions_t m_DefaultLoadoutPosition; // 0xbf0 private: - [[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4 + [[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4 public: CUtlString m_sWrongTeamMsg; // 0xbf8 // MPropertyStartGroup "In-Game Data" @@ -6709,7 +6709,7 @@ public: bool m_bIsRevolver; // 0xc12 bool m_bCannotShootUnderwater; // 0xc13 private: - [[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14 + [[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14 public: // MPropertyFriendlyName "In-Code weapon name" CUtlString m_szName; // 0xc18 @@ -6748,14 +6748,14 @@ public: float m_flInaccuracyAltSoundThreshold; // 0xcd4 float m_flBotAudibleRange; // 0xcd8 private: - [[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc + [[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc public: CUtlString m_szUseRadioSubtitle; // 0xce0 // MPropertyStartGroup "Zooming" bool m_bUnzoomsAfterShot; // 0xce8 bool m_bHideViewModelWhenZoomed; // 0xce9 private: - [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea + [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea public: int32_t m_nZoomLevels; // 0xcec int32_t m_nZoomFOV1; // 0xcf0 @@ -6798,7 +6798,7 @@ public: class C_InfoInstructorHintHostageRescueZone : public C_PointEntity { public: - // @note: no members available + // No members available }; // Alignment: 16 @@ -6837,7 +6837,7 @@ public: // MNetworkEnable uint8_t m_ubSignature[128]; // 0x88d private: - [[maybe_unused]] uint8_t __pad090d[0xb]; // 0x90d + [[maybe_unused]] uint8_t __pad090d[0xb]; // 0x90d public: CPlayerSprayDecalRenderHelper m_SprayRenderHelper; // 0x918 }; @@ -6858,7 +6858,7 @@ public: // MNetworkEnable float m_flTransitionStartSpeed; // 0x858 private: - [[maybe_unused]] uint8_t __pad085c[0x4]; // 0x85c + [[maybe_unused]] uint8_t __pad085c[0x4]; // 0x85c public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hConveyorModels; // 0x860 @@ -6907,18 +6907,18 @@ public: // MNetworkEnable bool m_bInPostEffectTime; // 0x11c8 private: - [[maybe_unused]] uint8_t __pad11c9[0x3]; // 0x11c9 + [[maybe_unused]] uint8_t __pad11c9[0x3]; // 0x11c9 public: int32_t m_lastFireCount; // 0x11cc // MNetworkEnable int32_t m_nFireEffectTickBegin; // 0x11d0 private: - [[maybe_unused]] uint8_t __pad11d4[0x6c0c]; // 0x11d4 + [[maybe_unused]] uint8_t __pad11d4[0x6c0c]; // 0x11d4 public: int32_t m_drawableCount; // 0x7de0 bool m_blosCheck; // 0x7de4 private: - [[maybe_unused]] uint8_t __pad7de5[0x3]; // 0x7de5 + [[maybe_unused]] uint8_t __pad7de5[0x3]; // 0x7de5 public: int32_t m_nlosperiod; // 0x7de8 float m_maxFireHalfWidth; // 0x7dec @@ -6933,7 +6933,7 @@ public: class C_FireCrackerBlast : public C_Inferno { public: - // @note: no members available + // No members available }; // Alignment: 49 @@ -6945,7 +6945,7 @@ public: // MNetworkChangeCallback "RenderingChanged" bool m_bEnabled; // 0x838 private: - [[maybe_unused]] uint8_t __pad0839[0x3]; // 0x839 + [[maybe_unused]] uint8_t __pad0839[0x3]; // 0x839 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" @@ -6978,7 +6978,7 @@ public: // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireAnisotropy; // 0x860 private: - [[maybe_unused]] uint8_t __pad0864[0x4]; // 0x864 + [[maybe_unused]] uint8_t __pad0864[0x4]; // 0x864 public: // MNetworkEnable // MNetworkChangeCallback "StyleChanged" @@ -6987,7 +6987,7 @@ public: // MNetworkChangeCallback "RenderingChanged" GameTime_t m_flLightStyleStartTime; // 0x870 private: - [[maybe_unused]] uint8_t __pad0874[0x4]; // 0x874 + [[maybe_unused]] uint8_t __pad0874[0x4]; // 0x874 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x878 @@ -7045,7 +7045,7 @@ public: // MNetworkChangeCallback "RenderingChanged" bool m_bContactShadow; // 0x9b4 private: - [[maybe_unused]] uint8_t __pad09b5[0x3]; // 0x9b5 + [[maybe_unused]] uint8_t __pad09b5[0x3]; // 0x9b5 public: // MNetworkEnable int32_t m_nBounceLight; // 0x9b8 @@ -7082,7 +7082,7 @@ public: // MNetworkChangeCallback "RenderingChanged" bool m_bPrecomputedFieldsValid; // 0x9e4 private: - [[maybe_unused]] uint8_t __pad09e5[0x3]; // 0x9e5 + [[maybe_unused]] uint8_t __pad09e5[0x3]; // 0x9e5 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" @@ -7139,7 +7139,7 @@ public: // MNetworkEnable bool m_bSurrendered; // 0x7f4 private: - [[maybe_unused]] uint8_t __pad07f5[0x3]; // 0x7f5 + [[maybe_unused]] uint8_t __pad07f5[0x3]; // 0x7f5 public: // MNetworkEnable int32_t m_scoreFirstHalf; // 0x7f8 @@ -7150,7 +7150,7 @@ public: // MNetworkEnable char m_szClanTeamname[129]; // 0x804 private: - [[maybe_unused]] uint8_t __pad0885[0x3]; // 0x885 + [[maybe_unused]] uint8_t __pad0885[0x3]; // 0x885 public: // MNetworkEnable uint32_t m_iClanID; // 0x888 @@ -7169,7 +7169,7 @@ public: class C_MapPreviewParticleSystem : public C_ParticleSystem { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -7179,7 +7179,7 @@ class CInfoDynamicShadowHint : public C_PointEntity public: bool m_bDisabled; // 0x538 private: - [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 + [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: float m_flRange; // 0x53c int32_t m_nImportance; // 0x540 @@ -7212,7 +7212,7 @@ public: // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColor; // 0x841 private: - [[maybe_unused]] uint8_t __pad0845[0x3]; // 0x845 + [[maybe_unused]] uint8_t __pad0845[0x3]; // 0x845 public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" @@ -7242,7 +7242,7 @@ public: class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2 { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7262,7 +7262,7 @@ public: class C_LightSpotEntity : public C_LightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7270,7 +7270,7 @@ public: class C_LightOrthoEntity : public C_LightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7278,7 +7278,7 @@ public: class C_LightDirectionalEntity : public C_LightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7286,7 +7286,7 @@ public: class C_LightEnvironmentEntity : public C_LightDirectionalEntity { public: - // @note: no members available + // No members available }; // Alignment: 16 @@ -7319,7 +7319,7 @@ public: // MNetworkEnable bool m_bExposureControl; // 0x87d private: - [[maybe_unused]] uint8_t __pad087e[0x2]; // 0x87e + [[maybe_unused]] uint8_t __pad087e[0x2]; // 0x87e public: // MNetworkEnable float m_flRate; // 0x880 @@ -7356,7 +7356,7 @@ public: // MNetworkEnable bool m_bLoop; // 0x838 private: - [[maybe_unused]] uint8_t __pad0839[0x3]; // 0x839 + [[maybe_unused]] uint8_t __pad0839[0x3]; // 0x839 public: // MNetworkEnable float m_flFPS; // 0x83c @@ -7379,7 +7379,7 @@ public: class C_World : public C_BaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -7393,7 +7393,7 @@ public: // MNetworkChangeCallback "OnClientRagdollChanged" bool m_bClientRagdoll; // 0x850 private: - [[maybe_unused]] uint8_t __pad0851[0x3]; // 0x851 + [[maybe_unused]] uint8_t __pad0851[0x3]; // 0x851 public: // MNetworkEnable Vector m_vecForce; // 0x854 @@ -7406,18 +7406,18 @@ public: // MNetworkEnable bool m_bInitiallyPopulateInterpHistory; // 0x866 private: - [[maybe_unused]] uint8_t __pad0867[0x1]; // 0x867 + [[maybe_unused]] uint8_t __pad0867[0x1]; // 0x867 public: float m_flMaxSlopeDistance; // 0x868 Vector m_vLastSlopeCheckPos; // 0x86c bool m_bHasAnimatedMaterialAttributes; // 0x878 private: - [[maybe_unused]] uint8_t __pad0879[0x7]; // 0x879 + [[maybe_unused]] uint8_t __pad0879[0x7]; // 0x879 public: CBaseAnimGraph* m_pClientsideRagdoll; // 0x880 bool m_builtRagdoll; // 0x888 private: - [[maybe_unused]] uint8_t __pad0889[0xf]; // 0x889 + [[maybe_unused]] uint8_t __pad0889[0xf]; // 0x889 public: bool m_bSuppressAnimEventSounds; // 0x898 }; @@ -7429,12 +7429,12 @@ class CBaseProp : public CBaseAnimGraph public: bool m_bModelOverrodeBlockLOS; // 0x998 private: - [[maybe_unused]] uint8_t __pad0999[0x3]; // 0x999 + [[maybe_unused]] uint8_t __pad0999[0x3]; // 0x999 public: int32_t m_iShapeType; // 0x99c bool m_bConformToCollisionBounds; // 0x9a0 private: - [[maybe_unused]] uint8_t __pad09a1[0x3]; // 0x9a1 + [[maybe_unused]] uint8_t __pad09a1[0x3]; // 0x9a1 public: matrix3x4_t m_mPreferredCatchTransform; // 0x9a4 }; @@ -7457,7 +7457,7 @@ public: float m_flDmgModExplosive; // 0xa74 float m_flDmgModFire; // 0xa78 private: - [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c + [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c public: CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa80 CUtlSymbolLarge m_iszBasePropData; // 0xa88 @@ -7465,16 +7465,16 @@ public: GameTime_t m_flPreventDamageBeforeTime; // 0xa94 bool m_bHasBreakPiecesOrCommands; // 0xa98 private: - [[maybe_unused]] uint8_t __pad0a99[0x3]; // 0xa99 + [[maybe_unused]] uint8_t __pad0a99[0x3]; // 0xa99 public: float m_explodeDamage; // 0xa9c float m_explodeRadius; // 0xaa0 private: - [[maybe_unused]] uint8_t __pad0aa4[0x4]; // 0xaa4 + [[maybe_unused]] uint8_t __pad0aa4[0x4]; // 0xaa4 public: float m_explosionDelay; // 0xaa8 private: - [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac + [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac public: CUtlSymbolLarge m_explosionBuildupSound; // 0xab0 CUtlSymbolLarge m_explosionCustomEffect; // 0xab8 @@ -7499,7 +7499,7 @@ public: // MNetworkEnable bool m_bUseAnimGraph; // 0xae9 private: - [[maybe_unused]] uint8_t __pad0aea[0x6]; // 0xaea + [[maybe_unused]] uint8_t __pad0aea[0x6]; // 0xaea public: CEntityIOOutput m_pOutputAnimBegun; // 0xaf0 CEntityIOOutput m_pOutputAnimOver; // 0xb18 @@ -7531,7 +7531,7 @@ public: class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7539,7 +7539,7 @@ public: class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7547,7 +7547,7 @@ public: class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -7562,7 +7562,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x850 private: - [[maybe_unused]] uint8_t __pad0851[0x3]; // 0x851 + [[maybe_unused]] uint8_t __pad0851[0x3]; // 0x851 public: // MNetworkEnable float m_MaxWeight; // 0x854 @@ -7588,7 +7588,7 @@ public: // MNetworkEnable bool m_bUseUniqueColorTarget; // 0x845 private: - [[maybe_unused]] uint8_t __pad0846[0x2]; // 0x846 + [[maybe_unused]] uint8_t __pad0846[0x2]; // 0x846 public: // MNetworkEnable CUtlString m_brushModelName; // 0x848 @@ -7605,7 +7605,7 @@ public: class C_FuncMoveLinear : public C_BaseToggle { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -7626,7 +7626,7 @@ public: bool m_bActive; // 0x9a0 bool m_bWasActive; // 0x9a1 private: - [[maybe_unused]] uint8_t __pad09a2[0x2]; // 0x9a2 + [[maybe_unused]] uint8_t __pad09a2[0x2]; // 0x9a2 public: GameTime_t m_flEndTime; // 0x9a4 // MNetworkEnable @@ -7646,7 +7646,7 @@ public: // MNetworkEnable bool m_bListenedTo; // 0x9d0 private: - [[maybe_unused]] uint8_t __pad09d1[0xf]; // 0x9d1 + [[maybe_unused]] uint8_t __pad09d1[0xf]; // 0x9d1 public: // MNetworkEnable CHandle< C_BaseEntity > m_hViewPosition; // 0x9e0 @@ -7658,7 +7658,7 @@ public: class C_WaterBullet : public CBaseAnimGraph { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7684,14 +7684,14 @@ public: // MNetworkEnable bool m_blinktoggle; // 0x9b8 private: - [[maybe_unused]] uint8_t __pad09b9[0x7]; // 0x9b9 + [[maybe_unused]] uint8_t __pad09b9[0x7]; // 0x9b9 public: // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "OnViewTargetChanged" Vector m_vLookTargetPosition; // 0x9c0 private: - [[maybe_unused]] uint8_t __pad09cc[0x64]; // 0x9cc + [[maybe_unused]] uint8_t __pad09cc[0x64]; // 0x9cc public: int32_t m_nLastFlexUpdateFrameCount; // 0xa30 Vector m_CachedViewTarget; // 0xa34 @@ -7700,7 +7700,7 @@ public: float m_blinktime; // 0xa48 bool m_prevblinktoggle; // 0xa4c private: - [[maybe_unused]] uint8_t __pad0a4d[0x3]; // 0xa4d + [[maybe_unused]] uint8_t __pad0a4d[0x3]; // 0xa4d public: int32_t m_iJawOpen; // 0xa50 float m_flJawOpenAmount; // 0xa54 @@ -7709,13 +7709,13 @@ public: AttachmentHandle_t m_iEyeAttachment; // 0xa5d bool m_bResetFlexWeightsOnModelChange; // 0xa5e private: - [[maybe_unused]] uint8_t __pad0a5f[0x19]; // 0xa5f + [[maybe_unused]] uint8_t __pad0a5f[0x19]; // 0xa5f public: int32_t m_nEyeOcclusionRendererBone; // 0xa78 matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0xa7c Vector m_vEyeOcclusionRendererHalfExtent; // 0xaac private: - [[maybe_unused]] uint8_t __pad0ab8[0x10]; // 0xab8 + [[maybe_unused]] uint8_t __pad0ab8[0x10]; // 0xab8 public: C_BaseFlex::Emphasized_Phoneme m_PhonemeClasses[3]; // 0xac8 }; @@ -7728,7 +7728,7 @@ public: bool m_bFadeOut; // 0x998 bool m_bImportant; // 0x999 private: - [[maybe_unused]] uint8_t __pad099a[0x2]; // 0x99a + [[maybe_unused]] uint8_t __pad099a[0x2]; // 0x99a public: GameTime_t m_flEffectTime; // 0x99c GameTime_t m_gibDespawnTime; // 0x9a0 @@ -7740,7 +7740,7 @@ public: AttachmentHandle_t m_iEyeAttachment; // 0x9b5 bool m_bFadingOut; // 0x9b6 private: - [[maybe_unused]] uint8_t __pad09b7[0x1]; // 0x9b7 + [[maybe_unused]] uint8_t __pad09b7[0x1]; // 0x9b7 public: float m_flScaleEnd[10]; // 0x9b8 GameTime_t m_flScaleTimeStart[10]; // 0x9e0 @@ -7754,22 +7754,22 @@ class C_Precipitation : public C_BaseTrigger public: float m_flDensity; // 0x840 private: - [[maybe_unused]] uint8_t __pad0844[0xc]; // 0x844 + [[maybe_unused]] uint8_t __pad0844[0xc]; // 0x844 public: float m_flParticleInnerDist; // 0x850 private: - [[maybe_unused]] uint8_t __pad0854[0x4]; // 0x854 + [[maybe_unused]] uint8_t __pad0854[0x4]; // 0x854 public: char* m_pParticleDef; // 0x858 private: - [[maybe_unused]] uint8_t __pad0860[0x20]; // 0x860 + [[maybe_unused]] uint8_t __pad0860[0x20]; // 0x860 public: TimedEvent m_tParticlePrecipTraceTimer[1]; // 0x880 bool m_bActiveParticlePrecipEmitter[1]; // 0x888 bool m_bParticlePrecipInitialized; // 0x889 bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x88a private: - [[maybe_unused]] uint8_t __pad088b[0x1]; // 0x88b + [[maybe_unused]] uint8_t __pad088b[0x1]; // 0x88b public: int32_t m_nAvailableSheetSequencesMaxIndex; // 0x88c }; @@ -7788,7 +7788,7 @@ public: class C_FireFromAboveSprite : public C_Sprite { public: - // @note: no members available + // No members available }; // Alignment: 23 @@ -7804,7 +7804,7 @@ public: float m_deathAngle; // 0x9c4 float m_buoyancy; // 0x9c8 private: - [[maybe_unused]] uint8_t __pad09cc[0x4]; // 0x9cc + [[maybe_unused]] uint8_t __pad09cc[0x4]; // 0x9cc public: CountdownTimer m_wiggleTimer; // 0x9d0 float m_wigglePhase; // 0x9e8 @@ -7818,7 +7818,7 @@ public: float m_waterLevel; // 0xa14 bool m_gotUpdate; // 0xa18 private: - [[maybe_unused]] uint8_t __pad0a19[0x3]; // 0xa19 + [[maybe_unused]] uint8_t __pad0a19[0x3]; // 0xa19 public: // MNetworkEnable // MNetworkSerializer "fish_pos_x" @@ -7866,7 +7866,7 @@ public: // MNetworkEnable bool m_bLocked; // 0xc15 private: - [[maybe_unused]] uint8_t __pad0c16[0x2]; // 0xc16 + [[maybe_unused]] uint8_t __pad0c16[0x2]; // 0xc16 public: // MNetworkEnable Vector m_closedPosition; // 0xc18 @@ -7920,7 +7920,7 @@ public: CHandle< C_BaseEntity > m_hRagdollSource; // 0x9d4 AttachmentHandle_t m_iEyeAttachment; // 0x9d8 private: - [[maybe_unused]] uint8_t __pad09d9[0x3]; // 0x9d9 + [[maybe_unused]] uint8_t __pad09d9[0x3]; // 0x9d9 public: float m_flBlendWeightCurrent; // 0x9dc CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0x9e0 @@ -7950,13 +7950,13 @@ public: float m_flFrameRate; // 0xa04 float m_flFrame; // 0xa08 private: - [[maybe_unused]] uint8_t __pad0a0c[0x4]; // 0xa0c + [[maybe_unused]] uint8_t __pad0a0c[0x4]; // 0xa0c public: char* m_pszImpactEffect; // 0xa10 char* m_pszParticleEffect; // 0xa18 bool m_bParticleCollision; // 0xa20 private: - [[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21 + [[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21 public: int32_t m_iLastCollisionFrame; // 0xa24 Vector m_vLastCollisionOrigin; // 0xa28 @@ -7998,7 +7998,7 @@ public: CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x9c8 int32_t m_nTrackedDeviceIndex; // 0x9e0 private: - [[maybe_unused]] uint8_t __pad09e4[0x14]; // 0x9e4 + [[maybe_unused]] uint8_t __pad09e4[0x14]; // 0x9e4 public: matrix3x4_t m_matLocalHighlight; // 0x9f8 bool m_bVisible; // 0xa28 @@ -8011,12 +8011,12 @@ class C_EconEntity : public C_BaseFlex public: float m_flFlexDelayTime; // 0xb38 private: - [[maybe_unused]] uint8_t __pad0b3c[0x4]; // 0xb3c + [[maybe_unused]] uint8_t __pad0b3c[0x4]; // 0xb3c public: float32* m_flFlexDelayedWeight; // 0xb40 bool m_bAttributesInitialized; // 0xb48 private: - [[maybe_unused]] uint8_t __pad0b49[0x7]; // 0xb49 + [[maybe_unused]] uint8_t __pad0b49[0x7]; // 0xb49 public: // MNetworkEnable C_AttributeContainer m_AttributeManager; // 0xb50 @@ -8035,23 +8035,23 @@ public: bool m_bClientside; // 0x1010 bool m_bParticleSystemsCreated; // 0x1011 private: - [[maybe_unused]] uint8_t __pad1012[0x6]; // 0x1012 + [[maybe_unused]] uint8_t __pad1012[0x6]; // 0x1012 public: CUtlVector< int32 > m_vecAttachedParticles; // 0x1018 CHandle< CBaseAnimGraph > m_hViewmodelAttachment; // 0x1030 int32_t m_iOldTeam; // 0x1034 bool m_bAttachmentDirty; // 0x1038 private: - [[maybe_unused]] uint8_t __pad1039[0x3]; // 0x1039 + [[maybe_unused]] uint8_t __pad1039[0x3]; // 0x1039 public: int32_t m_nUnloadedModelIndex; // 0x103c int32_t m_iNumOwnerValidationRetries; // 0x1040 private: - [[maybe_unused]] uint8_t __pad1044[0xc]; // 0x1044 + [[maybe_unused]] uint8_t __pad1044[0xc]; // 0x1044 public: CHandle< C_BaseEntity > m_hOldProvidee; // 0x1050 private: - [[maybe_unused]] uint8_t __pad1054[0x4]; // 0x1054 + [[maybe_unused]] uint8_t __pad1054[0x4]; // 0x1054 public: CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0x1058 }; @@ -8075,7 +8075,7 @@ public: // MNetworkEnable bool m_bIsLive; // 0xb2a private: - [[maybe_unused]] uint8_t __pad0b2b[0x1]; // 0xb2b + [[maybe_unused]] uint8_t __pad0b2b[0x1]; // 0xb2b public: // MNetworkEnable // MNetworkBitCount "10" @@ -8093,17 +8093,17 @@ public: // MNetworkEncodeFlags float m_flDamage; // 0xb38 private: - [[maybe_unused]] uint8_t __pad0b3c[0x4]; // 0xb3c + [[maybe_unused]] uint8_t __pad0b3c[0x4]; // 0xb3c public: CUtlSymbolLarge m_iszBounceSound; // 0xb40 CUtlString m_ExplosionSound; // 0xb48 private: - [[maybe_unused]] uint8_t __pad0b50[0x4]; // 0xb50 + [[maybe_unused]] uint8_t __pad0b50[0x4]; // 0xb50 public: // MNetworkEnable CHandle< C_BaseEntity > m_hThrower; // 0xb54 private: - [[maybe_unused]] uint8_t __pad0b58[0x18]; // 0xb58 + [[maybe_unused]] uint8_t __pad0b58[0x18]; // 0xb58 public: GameTime_t m_flNextAttack; // 0xb70 CHandle< C_BaseEntity > m_hOriginalThrower; // 0xb74 @@ -8117,7 +8117,7 @@ public: // MNetworkEnable bool m_bBrokenOpen; // 0x9a0 private: - [[maybe_unused]] uint8_t __pad09a1[0x3]; // 0x9a1 + [[maybe_unused]] uint8_t __pad09a1[0x3]; // 0x9a1 public: // MNetworkEnable float m_flRadius; // 0x9a4 @@ -8142,7 +8142,7 @@ public: class C_SurvivalSpawnChopper : public CBaseAnimGraph { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -8157,7 +8157,7 @@ public: // MNetworkEnable bool m_bHasTarget; // 0x9b8 private: - [[maybe_unused]] uint8_t __pad09b9[0x3]; // 0x9b9 + [[maybe_unused]] uint8_t __pad09b9[0x3]; // 0x9b9 public: Vector m_vecAttentionCurrent; // 0x9bc int32_t m_nPoseParamPitch; // 0x9c8 @@ -8165,7 +8165,7 @@ public: bool m_bVarInit; // 0x9d0 AttachmentHandle_t m_nAttachMuzzle; // 0x9d1 private: - [[maybe_unused]] uint8_t __pad09d2[0x2]; // 0x9d2 + [[maybe_unused]] uint8_t __pad09d2[0x2]; // 0x9d2 public: GameTime_t m_flLastClientThinkTime; // 0x9d4 GameTime_t m_flNextSpark; // 0x9d8 @@ -8188,7 +8188,7 @@ public: // MNetworkEnable bool m_bPilotTakeoverAllowed; // 0xb24 private: - [[maybe_unused]] uint8_t __pad0b25[0x3]; // 0xb25 + [[maybe_unused]] uint8_t __pad0b25[0x3]; // 0xb25 public: // MNetworkEnable CEntityHandle m_hPotentialCargo; // 0xb28 @@ -8211,7 +8211,7 @@ public: class C_CSPropExplodingBarrel : public C_PhysicsProp { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -8231,11 +8231,11 @@ public: // MNetworkEnable bool m_bLanded; // 0x998 private: - [[maybe_unused]] uint8_t __pad0999[0x67]; // 0x999 + [[maybe_unused]] uint8_t __pad0999[0x67]; // 0x999 public: bool m_bSpawnedSkyboxParticles; // 0xa00 private: - [[maybe_unused]] uint8_t __pad0a01[0x3]; // 0xa01 + [[maybe_unused]] uint8_t __pad0a01[0x3]; // 0xa01 public: GameTime_t m_flKillImpactParticlesTime; // 0xa04 // MNetworkEnable @@ -8263,7 +8263,7 @@ public: // MNetworkEnable bool m_bLaunchedFromWithinWorld; // 0xa5c private: - [[maybe_unused]] uint8_t __pad0a5d[0x3]; // 0xa5d + [[maybe_unused]] uint8_t __pad0a5d[0x3]; // 0xa5d public: // MNetworkEnable Vector m_vecParabolaDirection; // 0xa60 @@ -8278,7 +8278,7 @@ public: // MNetworkEnable bool m_bDoImpactEffects; // 0xa81 private: - [[maybe_unused]] uint8_t __pad0a82[0x2]; // 0xa82 + [[maybe_unused]] uint8_t __pad0a82[0x2]; // 0xa82 public: // MNetworkEnable int32_t m_nMyZoneIndex; // 0xa84 @@ -8322,14 +8322,14 @@ public: // MNetworkEnable CHandle< C_BasePlayerWeapon > m_hWeapon; // 0x9b8 private: - [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc + [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc public: CUtlSymbolLarge m_sVMName; // 0x9c0 CUtlSymbolLarge m_sAnimationPrefix; // 0x9c8 CHandle< C_ViewmodelWeapon > m_hWeaponModel; // 0x9d0 AttachmentHandle_t m_iCameraAttachment; // 0x9d4 private: - [[maybe_unused]] uint8_t __pad09d5[0x3]; // 0x9d5 + [[maybe_unused]] uint8_t __pad09d5[0x3]; // 0x9d5 public: QAngle m_vecLastCameraAngles; // 0x9d8 float m_previousElapsedDuration; // 0x9e4 @@ -8347,7 +8347,7 @@ public: class C_ViewmodelAttachmentModel : public CBaseAnimGraph { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -8357,7 +8357,7 @@ class C_PredictedViewModel : public C_BaseViewModel public: QAngle m_LagAnglesHistory; // 0xa00 private: - [[maybe_unused]] uint8_t __pad0a0c[0xc]; // 0xa0c + [[maybe_unused]] uint8_t __pad0a0c[0xc]; // 0xa0c public: Vector m_vPredictedOffset; // 0xa18 }; @@ -8367,7 +8367,7 @@ public: class C_WorldModelStattrak : public CBaseAnimGraph { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -8375,7 +8375,7 @@ public: class C_WorldModelNametag : public CBaseAnimGraph { public: - // @note: no members available + // No members available }; // Alignment: 15 @@ -8399,11 +8399,11 @@ public: bool m_bExplodeEffectBegan; // 0xbb4 bool m_bCanCreateGrenadeTrail; // 0xbb5 private: - [[maybe_unused]] uint8_t __pad0bb6[0x2]; // 0xbb6 + [[maybe_unused]] uint8_t __pad0bb6[0x2]; // 0xbb6 public: ParticleIndex_t m_nSnapshotTrajectoryEffectIndex; // 0xbb8 private: - [[maybe_unused]] uint8_t __pad0bbc[0x4]; // 0xbbc + [[maybe_unused]] uint8_t __pad0bbc[0x4]; // 0xbbc public: CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshotTrajectoryParticleSnapshot; // 0xbc0 CUtlVector< Vector > m_arrTrajectoryTrailPoints; // 0xbc8 @@ -8420,7 +8420,7 @@ public: // MNetworkEnable bool m_bShouldExplode; // 0xb78 private: - [[maybe_unused]] uint8_t __pad0b79[0x3]; // 0xb79 + [[maybe_unused]] uint8_t __pad0b79[0x3]; // 0xb79 public: // MNetworkEnable CHandle< C_BaseEntity > m_weaponThatThrewMe; // 0xb7c @@ -8437,7 +8437,7 @@ class C_BumpMineProjectile : public C_BaseGrenade public: bool m_bShouldExplode; // 0xb78 private: - [[maybe_unused]] uint8_t __pad0b79[0x3]; // 0xb79 + [[maybe_unused]] uint8_t __pad0b79[0x3]; // 0xb79 public: // MNetworkEnable int32_t m_nParentBoneIndex; // 0xb7c @@ -8459,7 +8459,7 @@ public: // MNetworkEnable bool m_bTripWireEndPositionsUsed[10]; // 0xbf4 private: - [[maybe_unused]] uint8_t __pad0bfe[0x2]; // 0xbfe + [[maybe_unused]] uint8_t __pad0bfe[0x2]; // 0xbfe public: int32_t m_nTripWireStartIndex0; // 0xc00 int32_t m_nTripWireEndIndex0; // 0xc04 @@ -8471,7 +8471,7 @@ public: class C_PhysicsPropMultiplayer : public C_PhysicsProp { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -8484,7 +8484,7 @@ public: // MNetworkEnable bool m_bRenderInTablet; // 0xaf9 private: - [[maybe_unused]] uint8_t __pad0afa[0x2]; // 0xafa + [[maybe_unused]] uint8_t __pad0afa[0x2]; // 0xafa public: // MNetworkEnable int32_t m_iMaxHealth; // 0xafc @@ -8497,7 +8497,7 @@ public: class C_PhysPropAmmoBox : public C_PhysicsPropMultiplayer { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -8505,7 +8505,7 @@ public: class C_PhysPropWeaponUpgrade : public C_PhysicsPropMultiplayer { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -8513,7 +8513,7 @@ public: class C_PhysPropRadarJammer : public C_PhysicsPropMultiplayer { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -8521,7 +8521,7 @@ public: class C_SensorGrenadeProjectile : public C_BaseCSGrenadeProjectile { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -8541,7 +8541,7 @@ public: class C_CSGO_PreviewModelAlias_csgo_item_previewmodel : public C_CSGO_PreviewModel { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -8554,7 +8554,7 @@ public: CHandle< C_BaseEntity > m_hPlayerParent; // 0x9cc bool m_bIsHit; // 0x9d0 private: - [[maybe_unused]] uint8_t __pad09d1[0x3]; // 0x9d1 + [[maybe_unused]] uint8_t __pad09d1[0x3]; // 0x9d1 public: float m_flTimeCreated; // 0x9d4 Vector m_vecStartPos; // 0x9d8 @@ -8571,7 +8571,7 @@ public: QAngle m_angOriginal; // 0x9a4 Vector m_vecPosOriginal; // 0x9b0 private: - [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc + [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc public: QAngle m_angRandom; // 0x9c0 }; @@ -8581,7 +8581,7 @@ public: class C_WorldModelGloves : public CBaseAnimGraph { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -8589,7 +8589,7 @@ public: class C_HostageCarriableProp : public CBaseAnimGraph { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -8608,14 +8608,14 @@ public: // MNetworkEnable bool m_bBombTicking; // 0x998 private: - [[maybe_unused]] uint8_t __pad0999[0x3]; // 0x999 + [[maybe_unused]] uint8_t __pad0999[0x3]; // 0x999 public: // MNetworkEnable int32_t m_nBombSite; // 0x99c // MNetworkEnable int32_t m_nSourceSoundscapeHash; // 0x9a0 private: - [[maybe_unused]] uint8_t __pad09a4[0x4]; // 0x9a4 + [[maybe_unused]] uint8_t __pad09a4[0x4]; // 0x9a4 public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x9a8 @@ -8630,7 +8630,7 @@ public: float m_bExplodeWarning; // 0x9d8 bool m_bLocalBRMusicPlayed; // 0x9dc private: - [[maybe_unused]] uint8_t __pad09dd[0x3]; // 0x9dd + [[maybe_unused]] uint8_t __pad09dd[0x3]; // 0x9dd public: // MNetworkEnable float m_flDefuseLength; // 0x9e0 @@ -8639,7 +8639,7 @@ public: // MNetworkEnable bool m_bBombDefused; // 0x9e8 private: - [[maybe_unused]] uint8_t __pad09e9[0x3]; // 0x9e9 + [[maybe_unused]] uint8_t __pad09e9[0x3]; // 0x9e9 public: // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_hBombDefuser; // 0x9ec @@ -8649,7 +8649,7 @@ public: GameTime_t m_flNextRadarFlashTime; // 0x9f8 bool m_bRadarFlash; // 0x9fc private: - [[maybe_unused]] uint8_t __pad09fd[0x3]; // 0x9fd + [[maybe_unused]] uint8_t __pad09fd[0x3]; // 0x9fd public: CHandle< C_CSPlayerPawnBase > m_hLocalDefusingPlayerHandle; // 0xa00 }; @@ -8674,12 +8674,12 @@ public: // MNetworkChangeCallback "OnJumpedChanged" bool m_jumpedThisFrame; // 0xc0c private: - [[maybe_unused]] uint8_t __pad0c0d[0x3]; // 0xc0d + [[maybe_unused]] uint8_t __pad0c0d[0x3]; // 0xc0d public: // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_leader; // 0xc10 private: - [[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14 + [[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14 public: // MNetworkEnable C_AttributeContainer m_AttributeManager; // 0xc18 @@ -8701,7 +8701,7 @@ public: WeaponState_t m_iOldState; // 0x1074 bool m_bRemoveable; // 0x1078 private: - [[maybe_unused]] uint8_t __pad1079[0x3]; // 0x1079 + [[maybe_unused]] uint8_t __pad1079[0x3]; // 0x1079 public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" @@ -8760,7 +8760,7 @@ public: AttachmentHandle_t m_leftFootAttachment; // 0xb44 AttachmentHandle_t m_rightFootAttachment; // 0xb45 private: - [[maybe_unused]] uint8_t __pad0b46[0x2]; // 0xb46 + [[maybe_unused]] uint8_t __pad0b46[0x2]; // 0xb46 public: C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0xb48 float m_flWaterWorldZ; // 0xb4c @@ -8794,7 +8794,7 @@ public: // MNetworkEnable CPlayer_MovementServices* m_pMovementServices; // 0xbf8 private: - [[maybe_unused]] uint8_t __pad0c00[0x8]; // 0xc00 + [[maybe_unused]] uint8_t __pad0c00[0x8]; // 0xc00 public: QAngle v_angle; // 0xc08 // MNetworkEnable @@ -8824,7 +8824,7 @@ public: class C_ItemCash : public C_Item { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -8835,7 +8835,7 @@ public: // MNetworkEnable bool m_bShouldIgnoreOffsetAndAccuracy; // 0xa28 private: - [[maybe_unused]] uint8_t __pad0a29[0x3]; // 0xa29 + [[maybe_unused]] uint8_t __pad0a29[0x3]; // 0xa29 public: Vector m_vecCamDriverLastPos; // 0xa2c QAngle m_angCamDriverLastAng; // 0xa38 @@ -8847,7 +8847,7 @@ public: CEntityIndex m_nLastKnownAssociatedWeaponEntIndex; // 0xa54 bool m_bNeedToQueueHighResComposite; // 0xa58 private: - [[maybe_unused]] uint8_t __pad0a59[0x43]; // 0xa59 + [[maybe_unused]] uint8_t __pad0a59[0x43]; // 0xa59 public: QAngle m_vLoweredWeaponOffset; // 0xa9c }; @@ -8865,13 +8865,13 @@ public: // MNetworkEnable bool m_bPlayerFireEventIsPrimary; // 0x10e4 private: - [[maybe_unused]] uint8_t __pad10e5[0x3]; // 0x10e5 + [[maybe_unused]] uint8_t __pad10e5[0x3]; // 0x10e5 public: HSequence m_seqIdle; // 0x10e8 HSequence m_seqFirePrimary; // 0x10ec HSequence m_seqFireSecondary; // 0x10f0 private: - [[maybe_unused]] uint8_t __pad10f4[0x14]; // 0x10f4 + [[maybe_unused]] uint8_t __pad10f4[0x14]; // 0x10f4 public: float m_flCrosshairDistance; // 0x1108 int32_t m_iAmmoLastCheck; // 0x110c @@ -8884,7 +8884,7 @@ public: uint32_t m_nViewModelIndex; // 0x1120 bool m_bReloadsWithClips; // 0x1124 private: - [[maybe_unused]] uint8_t __pad1125[0x3]; // 0x1125 + [[maybe_unused]] uint8_t __pad1125[0x3]; // 0x1125 public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" @@ -8892,7 +8892,7 @@ public: GameTime_t m_flTimeWeaponIdle; // 0x1128 bool m_bFireOnEmpty; // 0x112c private: - [[maybe_unused]] uint8_t __pad112d[0x3]; // 0x112d + [[maybe_unused]] uint8_t __pad112d[0x3]; // 0x112d public: CEntityIOOutput m_OnPlayerPickup; // 0x1130 // MNetworkEnable @@ -8912,7 +8912,7 @@ public: // MNetworkEnable bool m_bBurstMode; // 0x1188 private: - [[maybe_unused]] uint8_t __pad1189[0x3]; // 0x1189 + [[maybe_unused]] uint8_t __pad1189[0x3]; // 0x1189 public: // MNetworkEnable GameTime_t m_flPostponeFireReadyTime; // 0x118c @@ -8921,7 +8921,7 @@ public: // MNetworkEnable bool m_bReloadVisuallyComplete; // 0x1191 private: - [[maybe_unused]] uint8_t __pad1192[0x2]; // 0x1192 + [[maybe_unused]] uint8_t __pad1192[0x2]; // 0x1192 public: // MNetworkEnable GameTime_t m_flDroppedAtTime; // 0x1194 @@ -8930,7 +8930,7 @@ public: // MNetworkEnable bool m_bSilencerOn; // 0x1199 private: - [[maybe_unused]] uint8_t __pad119a[0x2]; // 0x119a + [[maybe_unused]] uint8_t __pad119a[0x2]; // 0x119a public: // MNetworkEnable GameTime_t m_flTimeSilencerSwitchComplete; // 0x119c @@ -8938,12 +8938,12 @@ public: int32_t m_iOriginalTeamNumber; // 0x11a0 float m_flNextAttackRenderTimeOffset; // 0x11a4 private: - [[maybe_unused]] uint8_t __pad11a8[0x88]; // 0x11a8 + [[maybe_unused]] uint8_t __pad11a8[0x88]; // 0x11a8 public: bool m_bVisualsDataSet; // 0x1230 bool m_bOldFirstPersonSpectatedState; // 0x1231 private: - [[maybe_unused]] uint8_t __pad1232[0x2]; // 0x1232 + [[maybe_unused]] uint8_t __pad1232[0x2]; // 0x1232 public: CHandle< C_BaseEntity > m_hOurPing; // 0x1234 CEntityIndex m_nOurPingIndex; // 0x1238 @@ -8951,36 +8951,36 @@ public: bool m_bGlowForPing; // 0x1248 bool m_bUIWeapon; // 0x1249 private: - [[maybe_unused]] uint8_t __pad124a[0xe]; // 0x124a + [[maybe_unused]] uint8_t __pad124a[0xe]; // 0x124a public: // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_hPrevOwner; // 0x1258 private: - [[maybe_unused]] uint8_t __pad125c[0x20]; // 0x125c + [[maybe_unused]] uint8_t __pad125c[0x20]; // 0x125c public: bool m_donated; // 0x127c private: - [[maybe_unused]] uint8_t __pad127d[0x3]; // 0x127d + [[maybe_unused]] uint8_t __pad127d[0x3]; // 0x127d public: // MNetworkEnable GameTime_t m_fLastShotTime; // 0x1280 bool m_bWasOwnedByCT; // 0x1284 bool m_bWasOwnedByTerrorist; // 0x1285 private: - [[maybe_unused]] uint8_t __pad1286[0x2]; // 0x1286 + [[maybe_unused]] uint8_t __pad1286[0x2]; // 0x1286 public: float m_gunHeat; // 0x1288 uint32_t m_smokeAttachments; // 0x128c GameTime_t m_lastSmokeTime; // 0x1290 float m_flLastClientFireBulletTime; // 0x1294 private: - [[maybe_unused]] uint8_t __pad1298[0x58]; // 0x1298 + [[maybe_unused]] uint8_t __pad1298[0x58]; // 0x1298 public: C_IronSightController m_IronSightController; // 0x12f0 // MNetworkEnable int32_t m_iIronSightMode; // 0x13a0 private: - [[maybe_unused]] uint8_t __pad13a4[0xc]; // 0x13a4 + [[maybe_unused]] uint8_t __pad13a4[0xc]; // 0x13a4 public: GameTime_t m_flLastLOSTraceFailureTime; // 0x13b0 // MNetworkEnable @@ -8998,7 +8998,7 @@ public: int32_t m_iBurstShotsRemaining; // 0x13d4 int32_t m_iSilencerBodygroup; // 0x13d8 private: - [[maybe_unused]] uint8_t __pad13dc[0xc]; // 0x13dc + [[maybe_unused]] uint8_t __pad13dc[0xc]; // 0x13dc public: int32_t m_silencedModelIndex; // 0x13e8 bool m_inPrecache; // 0x13ec @@ -9016,7 +9016,7 @@ public: // MNetworkEnable bool m_bStartedArming; // 0x13f4 private: - [[maybe_unused]] uint8_t __pad13f5[0x3]; // 0x13f5 + [[maybe_unused]] uint8_t __pad13f5[0x3]; // 0x13f5 public: // MNetworkEnable GameTime_t m_fArmedTime; // 0x13f8 @@ -9027,7 +9027,7 @@ public: // MNetworkEnable bool m_bIsPlantingViaUse; // 0x13fe private: - [[maybe_unused]] uint8_t __pad13ff[0x1]; // 0x13ff + [[maybe_unused]] uint8_t __pad13ff[0x1]; // 0x13ff public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x1400 @@ -9042,7 +9042,7 @@ public: class C_DEagle : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9050,7 +9050,7 @@ public: class C_WeaponElite : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9058,7 +9058,7 @@ public: class C_WeaponNOVA : public C_WeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9066,7 +9066,7 @@ public: class C_WeaponSawedoff : public C_WeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -9083,7 +9083,7 @@ public: class C_WeaponXM1014 : public C_WeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9091,7 +9091,7 @@ public: class C_Knife : public C_WeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9099,7 +9099,7 @@ public: class C_KnifeGG : public C_Knife { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -9156,7 +9156,7 @@ public: // MNetworkEnable bool m_bDidSmokeEffect; // 0xc0c private: - [[maybe_unused]] uint8_t __pad0c0d[0x3]; // 0xc0d + [[maybe_unused]] uint8_t __pad0c0d[0x3]; // 0xc0d public: // MNetworkEnable int32_t m_nRandomSeed; // 0xc10 @@ -9165,7 +9165,7 @@ public: // MNetworkEnable Vector m_vSmokeDetonationPos; // 0xc20 private: - [[maybe_unused]] uint8_t __pad0c2c[0x4]; // 0xc2c + [[maybe_unused]] uint8_t __pad0c2c[0x4]; // 0xc2c public: // MNetworkEnable // MNetworkChangeCallback "OnSimulationChanged" @@ -9186,7 +9186,7 @@ public: // MNetworkEnable bool m_bPinPulled; // 0x13f2 private: - [[maybe_unused]] uint8_t __pad13f3[0x1]; // 0x13f3 + [[maybe_unused]] uint8_t __pad13f3[0x1]; // 0x13f3 public: // MNetworkEnable EGrenadeThrowState m_eThrowStatus; // 0x13f4 @@ -9227,7 +9227,7 @@ public: class C_Item_Healthshot : public C_WeaponBaseItem { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -9238,7 +9238,7 @@ public: // MNetworkEnable bool m_bPlayingUninterruptableAct; // 0x13d0 private: - [[maybe_unused]] uint8_t __pad13d1[0x3]; // 0x13d1 + [[maybe_unused]] uint8_t __pad13d1[0x3]; // 0x13d1 public: // MNetworkEnable // MNetworkChangeCallback "OnUninterruptChanged" @@ -9261,7 +9261,7 @@ public: // MNetworkEnable bool m_bTabletReceptionIsBlocked; // 0x1498 private: - [[maybe_unused]] uint8_t __pad1499[0x3]; // 0x1499 + [[maybe_unused]] uint8_t __pad1499[0x3]; // 0x1499 public: // MNetworkEnable float m_flScanProgress; // 0x149c @@ -9274,7 +9274,7 @@ public: // MNetworkEnable tablet_skin_state_t m_skinState; // 0x14b4 private: - [[maybe_unused]] uint8_t __pad14b5[0x3]; // 0x14b5 + [[maybe_unused]] uint8_t __pad14b5[0x3]; // 0x14b5 public: // MNetworkEnable int32_t m_vecNotificationIds[8]; // 0x14b8 @@ -9287,7 +9287,7 @@ public: int32_t m_vecLocalHexFlagsClientCopy[42]; // 0x161c GameTime_t m_vecLastHexPlayerOccupancyChange[42][6]; // 0x16c4 private: - [[maybe_unused]] uint8_t __pad1ab4[0x34]; // 0x1ab4 + [[maybe_unused]] uint8_t __pad1ab4[0x34]; // 0x1ab4 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_radarMaterial; // 0x1ae8 CStrongHandle< InfoForResourceTypeIMaterial2 > m_buildingMaterial; // 0x1af0 @@ -9307,7 +9307,7 @@ public: class C_BreachCharge : public C_WeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9315,7 +9315,7 @@ public: class C_BumpMine : public C_WeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9323,7 +9323,7 @@ public: class C_TripWireFire : public C_BaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9331,7 +9331,7 @@ public: class C_PlantedC4Survival : public C_PlantedC4 { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9339,7 +9339,7 @@ public: class C_SensorGrenade : public C_BaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 187 @@ -9360,24 +9360,24 @@ public: bool m_bClipHitStaticWorld; // 0xd44 bool m_bCachedPlaneIsValid; // 0xd45 private: - [[maybe_unused]] uint8_t __pad0d46[0x2]; // 0xd46 + [[maybe_unused]] uint8_t __pad0d46[0x2]; // 0xd46 public: C_WeaponCSBase* m_pClippingWeapon; // 0xd48 CSPlayerState m_previousPlayerState; // 0xd50 float m_flLastCollisionCeiling; // 0xd54 float m_flLastCollisionCeilingChangeTime; // 0xd58 private: - [[maybe_unused]] uint8_t __pad0d5c[0x5c]; // 0xd5c + [[maybe_unused]] uint8_t __pad0d5c[0x5c]; // 0xd5c public: bool m_bInLanding; // 0xdb8 private: - [[maybe_unused]] uint8_t __pad0db9[0x3]; // 0xdb9 + [[maybe_unused]] uint8_t __pad0db9[0x3]; // 0xdb9 public: float m_flLandingTime; // 0xdbc GameTime_t m_grenadeParameterStashTime; // 0xdc0 bool m_bGrenadeParametersStashed; // 0xdc4 private: - [[maybe_unused]] uint8_t __pad0dc5[0x3]; // 0xdc5 + [[maybe_unused]] uint8_t __pad0dc5[0x3]; // 0xdc5 public: QAngle m_angStashedShootAngles; // 0xdc8 Vector m_vecStashedGrenadeThrowPosition; // 0xdd4 @@ -9386,7 +9386,7 @@ public: Vector m_vecThrowPositionHistory[2]; // 0xe04 Vector m_vecVelocityHistory[2]; // 0xe1c private: - [[maybe_unused]] uint8_t __pad0e34[0x4]; // 0xe34 + [[maybe_unused]] uint8_t __pad0e34[0x4]; // 0xe34 public: // MNetworkEnable // MNetworkBitCount "32" @@ -9395,28 +9395,28 @@ public: // MNetworkPriority "32" QAngle m_thirdPersonHeading; // 0xe38 private: - [[maybe_unused]] uint8_t __pad0e44[0xc]; // 0xe44 + [[maybe_unused]] uint8_t __pad0e44[0xc]; // 0xe44 public: // MNetworkEnable // MNetworkChangeCallback "OnSlopeDropOffsetChanged" // MNetworkPriority "32" float m_flSlopeDropOffset; // 0xe50 private: - [[maybe_unused]] uint8_t __pad0e54[0xc]; // 0xe54 + [[maybe_unused]] uint8_t __pad0e54[0xc]; // 0xe54 public: // MNetworkEnable // MNetworkChangeCallback "OnSlopeDropHeightChanged" // MNetworkPriority "32" float m_flSlopeDropHeight; // 0xe60 private: - [[maybe_unused]] uint8_t __pad0e64[0xc]; // 0xe64 + [[maybe_unused]] uint8_t __pad0e64[0xc]; // 0xe64 public: // MNetworkEnable // MNetworkChangeCallback "OnHeadConstraintChanged" // MNetworkPriority "32" Vector m_vHeadConstraintOffset; // 0xe70 private: - [[maybe_unused]] uint8_t __pad0e7c[0xc]; // 0xe7c + [[maybe_unused]] uint8_t __pad0e7c[0xc]; // 0xe7c public: bool m_bClientTransparentImmunityAlphaEffectEnabled; // 0xe88 bool m_bClientDeferDrawToImmunityAlphaPass; // 0xe89 @@ -9427,7 +9427,7 @@ public: // MNetworkEnable bool m_bResumeZoom; // 0xe8c private: - [[maybe_unused]] uint8_t __pad0e8d[0x3]; // 0xe8d + [[maybe_unused]] uint8_t __pad0e8d[0x3]; // 0xe8d public: // MNetworkEnable CSPlayerState m_iPlayerState; // 0xe90 @@ -9436,14 +9436,14 @@ public: // MNetworkEnable bool m_bIsGrabbingHostage; // 0xe95 private: - [[maybe_unused]] uint8_t __pad0e96[0x2]; // 0xe96 + [[maybe_unused]] uint8_t __pad0e96[0x2]; // 0xe96 public: // MNetworkEnable CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0xe98 // MNetworkEnable bool m_bIsRescuing; // 0xe9c private: - [[maybe_unused]] uint8_t __pad0e9d[0x3]; // 0xe9d + [[maybe_unused]] uint8_t __pad0e9d[0x3]; // 0xe9d public: // MNetworkEnable GameTime_t m_fImmuneToGunGameDamageTime; // 0xea0 @@ -9455,7 +9455,7 @@ public: // MNetworkEnable bool m_bMadeFinalGunGameProgressiveKill; // 0xeaa private: - [[maybe_unused]] uint8_t __pad0eab[0x1]; // 0xeab + [[maybe_unused]] uint8_t __pad0eab[0x1]; // 0xeab public: // MNetworkEnable int32_t m_iGunGameProgressiveWeaponIndex; // 0xeac @@ -9472,7 +9472,7 @@ public: // MNetworkEnable bool m_bInBombZone; // 0xec4 private: - [[maybe_unused]] uint8_t __pad0ec5[0x3]; // 0xec5 + [[maybe_unused]] uint8_t __pad0ec5[0x3]; // 0xec5 public: // MNetworkEnable int32_t m_nWhichBombZone; // 0xec8 @@ -9481,7 +9481,7 @@ public: // MNetworkEnable bool m_bInNoDefuseArea; // 0xecd private: - [[maybe_unused]] uint8_t __pad0ece[0x2]; // 0xece + [[maybe_unused]] uint8_t __pad0ece[0x2]; // 0xece public: // MNetworkEnable int32_t m_iThrowGrenadeCounter; // 0xed0 @@ -9490,7 +9490,7 @@ public: // MNetworkEnable bool m_bIsRespawningForDMBonus; // 0xed5 private: - [[maybe_unused]] uint8_t __pad0ed6[0x2]; // 0xed6 + [[maybe_unused]] uint8_t __pad0ed6[0x2]; // 0xed6 public: // MNetworkEnable float m_flGuardianTooFarDistFrac; // 0xed8 @@ -9501,7 +9501,7 @@ public: // MNetworkEnable bool m_bKilledByTaser; // 0xee5 private: - [[maybe_unused]] uint8_t __pad0ee6[0x2]; // 0xee6 + [[maybe_unused]] uint8_t __pad0ee6[0x2]; // 0xee6 public: // MNetworkEnable int32_t m_iMoveState; // 0xee8 @@ -9512,7 +9512,7 @@ public: // MNetworkEnable bool m_isCurrentGunGameTeamLeader; // 0xeee private: - [[maybe_unused]] uint8_t __pad0eef[0x1]; // 0xeef + [[maybe_unused]] uint8_t __pad0eef[0x1]; // 0xeef public: // MNetworkEnable float m_flLowerBodyYawTarget; // 0xef0 @@ -9521,12 +9521,12 @@ public: // MNetworkEnable char m_szLastPlaceName[18]; // 0xef5 private: - [[maybe_unused]] uint8_t __pad0f07[0x1]; // 0xf07 + [[maybe_unused]] uint8_t __pad0f07[0x1]; // 0xf07 public: // MNetworkEnable float m_flLastExoJumpTime; // 0xf08 private: - [[maybe_unused]] uint8_t __pad0f0c[0xc]; // 0xf0c + [[maybe_unused]] uint8_t __pad0f0c[0xc]; // 0xf0c public: GameTime_t m_flLastSpawnTimeIndex; // 0xf18 // MNetworkEnable @@ -9551,7 +9551,7 @@ public: // MNetworkEnable bool m_bHasNightVision; // 0xf3d private: - [[maybe_unused]] uint8_t __pad0f3e[0x2]; // 0xf3e + [[maybe_unused]] uint8_t __pad0f3e[0x2]; // 0xf3e public: // MNetworkEnable float m_flVelocityModifier; // 0xf40 @@ -9562,7 +9562,7 @@ public: // MNetworkEnable bool m_bIsSpawnRappelling; // 0xf4c private: - [[maybe_unused]] uint8_t __pad0f4d[0x3]; // 0xf4d + [[maybe_unused]] uint8_t __pad0f4d[0x3]; // 0xf4d public: // MNetworkEnable Vector m_vecSpawnRappellingRopeOrigin; // 0xf50 @@ -9578,12 +9578,12 @@ public: Vector m_vecIntroStartPlayerForward; // 0xf7c float m_flClientDeathTime; // 0xf88 private: - [[maybe_unused]] uint8_t __pad0f8c[0x8]; // 0xf8c + [[maybe_unused]] uint8_t __pad0f8c[0x8]; // 0xf8c public: float m_flNightVisionAlpha; // 0xf94 bool m_bScreenTearFrameCaptured; // 0xf98 private: - [[maybe_unused]] uint8_t __pad0f99[0x3]; // 0xf99 + [[maybe_unused]] uint8_t __pad0f99[0x3]; // 0xf99 public: float m_flFlashBangTime; // 0xf9c float m_flFlashScreenshotAlpha; // 0xfa0 @@ -9592,7 +9592,7 @@ public: bool m_bFlashDspHasBeenCleared; // 0xfa9 bool m_bFlashScreenshotHasBeenGrabbed; // 0xfaa private: - [[maybe_unused]] uint8_t __pad0fab[0x1]; // 0xfab + [[maybe_unused]] uint8_t __pad0fab[0x1]; // 0xfab public: // MNetworkEnable // MNetworkChangeCallback "OnFlashMaxAlphaChanged" @@ -9611,18 +9611,18 @@ public: int32_t m_nMyCollisionGroup; // 0xfec float m_ignoreLadderJumpTime; // 0xff0 private: - [[maybe_unused]] uint8_t __pad0ff4[0x4]; // 0xff4 + [[maybe_unused]] uint8_t __pad0ff4[0x4]; // 0xff4 public: CountdownTimer m_ladderSurpressionTimer; // 0xff8 Vector m_lastLadderNormal; // 0x1010 Vector m_lastLadderPos; // 0x101c private: - [[maybe_unused]] uint8_t __pad1028[0x8]; // 0x1028 + [[maybe_unused]] uint8_t __pad1028[0x8]; // 0x1028 public: float m_flDeathCCWeight; // 0x1030 bool m_bOldIsScoped; // 0x1034 private: - [[maybe_unused]] uint8_t __pad1035[0x3]; // 0x1035 + [[maybe_unused]] uint8_t __pad1035[0x3]; // 0x1035 public: float m_flPrevRoundEndTime; // 0x1038 float m_flPrevMatchEndTime; // 0x103c @@ -9635,7 +9635,7 @@ public: // MNetworkEnable bool m_passiveItems[4]; // 0x1046 private: - [[maybe_unused]] uint8_t __pad104a[0x2]; // 0x104a + [[maybe_unused]] uint8_t __pad104a[0x2]; // 0x104a public: Vector m_vecThirdPersonViewPositionOverride; // 0x104c // MNetworkEnable @@ -9649,12 +9649,12 @@ public: // MNetworkPriority "32" QAngle m_angEyeAngles; // 0x1060 private: - [[maybe_unused]] uint8_t __pad106c[0xc]; // 0x106c + [[maybe_unused]] uint8_t __pad106c[0xc]; // 0x106c public: // MNetworkEnable bool m_bInHostageRescueZone; // 0x1078 private: - [[maybe_unused]] uint8_t __pad1079[0x3]; // 0x1079 + [[maybe_unused]] uint8_t __pad1079[0x3]; // 0x1079 public: float m_fNextThinkPushAway; // 0x107c bool m_bShouldAutobuyDMWeapons; // 0x1080 @@ -9671,14 +9671,14 @@ public: int32_t m_nDeathCamMusic; // 0x108c CEntityIndex m_iIDEntIndex; // 0x1090 private: - [[maybe_unused]] uint8_t __pad1094[0x4]; // 0x1094 + [[maybe_unused]] uint8_t __pad1094[0x4]; // 0x1094 public: CountdownTimer m_delayTargetIDTimer; // 0x1098 CEntityIndex m_iTargetedWeaponEntIndex; // 0x10b0 CEntityIndex m_iOldIDEntIndex; // 0x10b4 CountdownTimer m_holdTargetIDTimer; // 0x10b8 private: - [[maybe_unused]] uint8_t __pad10d0[0x4c]; // 0x10d0 + [[maybe_unused]] uint8_t __pad10d0[0x4c]; // 0x10d0 public: float m_flCurrentMusicStartTime; // 0x111c float m_flMusicRoundStartTime; // 0x1120 @@ -9692,7 +9692,7 @@ public: // MNetworkEnable bool m_bHideTargetID; // 0x1141 private: - [[maybe_unused]] uint8_t __pad1142[0x2]; // 0x1142 + [[maybe_unused]] uint8_t __pad1142[0x2]; // 0x1142 public: float m_nextTaserShakeTime; // 0x1144 float m_firstTaserShakeTime; // 0x1148 @@ -9710,7 +9710,7 @@ public: bool m_bInSurvivalDangerZone; // 0x11b0 bool m_bNearDangerZone; // 0x11b1 private: - [[maybe_unused]] uint8_t __pad11b2[0x36]; // 0x11b2 + [[maybe_unused]] uint8_t __pad11b2[0x36]; // 0x11b2 public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x11e8 @@ -9725,19 +9725,19 @@ public: float m_flNextSprayDecalTime; // 0x120c bool m_bPreviouslyInBuyZone; // 0x1210 private: - [[maybe_unused]] uint8_t __pad1211[0x3]; // 0x1211 + [[maybe_unused]] uint8_t __pad1211[0x3]; // 0x1211 public: uint32_t m_unPreviousWeaponHash; // 0x1214 uint32_t m_unWeaponHash; // 0x1218 bool m_bPrevDefuser; // 0x121c bool m_bPrevHelmet; // 0x121d private: - [[maybe_unused]] uint8_t __pad121e[0x2]; // 0x121e + [[maybe_unused]] uint8_t __pad121e[0x2]; // 0x121e public: int32_t m_nPrevArmorVal; // 0x1220 bool m_bGuardianShouldSprayCustomXMark; // 0x1224 private: - [[maybe_unused]] uint8_t __pad1225[0x3]; // 0x1225 + [[maybe_unused]] uint8_t __pad1225[0x3]; // 0x1225 public: // MNetworkEnable // MNetworkBitCount "32" @@ -9751,24 +9751,24 @@ public: float m_aimPunchTickFraction; // 0x1244 CUtlVector< QAngle > m_aimPunchCache; // 0x1248 private: - [[maybe_unused]] uint8_t __pad1260[0x8]; // 0x1260 + [[maybe_unused]] uint8_t __pad1260[0x8]; // 0x1260 public: float m_flOldFallVelocity; // 0x1268 bool m_bHasDeathInfo; // 0x126c private: - [[maybe_unused]] uint8_t __pad126d[0x3]; // 0x126d + [[maybe_unused]] uint8_t __pad126d[0x3]; // 0x126d public: float m_flDeathInfoTime; // 0x1270 Vector m_vecDeathInfoOrigin; // 0x1274 // MNetworkEnable bool m_bKilledByHeadshot; // 0x1280 private: - [[maybe_unused]] uint8_t __pad1281[0x3]; // 0x1281 + [[maybe_unused]] uint8_t __pad1281[0x3]; // 0x1281 public: // MNetworkEnable CHandle< CCSPlayerController > m_hOriginalController; // 0x1284 private: - [[maybe_unused]] uint8_t __pad1288[0x10]; // 0x1288 + [[maybe_unused]] uint8_t __pad1288[0x10]; // 0x1288 public: float m_flLandseconds; // 0x1298 }; @@ -9795,7 +9795,7 @@ public: // MNetworkEnable bool m_bIsBuyMenuOpen; // 0x12b8 private: - [[maybe_unused]] uint8_t __pad12b9[0xcf]; // 0x12b9 + [[maybe_unused]] uint8_t __pad12b9[0xcf]; // 0x12b9 public: // MNetworkEnable // MNetworkChangeCallback "OnRetakesOfferingChanged" @@ -9808,24 +9808,24 @@ public: // MNetworkEnable bool m_bRetakesMVPLastRound; // 0x1391 private: - [[maybe_unused]] uint8_t __pad1392[0x2]; // 0x1392 + [[maybe_unused]] uint8_t __pad1392[0x2]; // 0x1392 public: // MNetworkEnable int32_t m_iRetakesMVPBoostItem; // 0x1394 // MNetworkEnable loadout_positions_t m_RetakesMVPBoostExtraUtility; // 0x1398 private: - [[maybe_unused]] uint8_t __pad139c[0x10]; // 0x139c + [[maybe_unused]] uint8_t __pad139c[0x10]; // 0x139c public: bool m_bNeedToReApplyGloves; // 0x13ac private: - [[maybe_unused]] uint8_t __pad13ad[0x3]; // 0x13ad + [[maybe_unused]] uint8_t __pad13ad[0x3]; // 0x13ad public: // MNetworkEnable C_EconItemView m_EconGloves; // 0x13b0 bool m_bMustSyncRagdollState; // 0x17f8 private: - [[maybe_unused]] uint8_t __pad17f9[0x3]; // 0x17f9 + [[maybe_unused]] uint8_t __pad17f9[0x3]; // 0x17f9 public: // MNetworkEnable int32_t m_nRagdollDamageBone; // 0x17fc @@ -9838,11 +9838,11 @@ public: // MNetworkEnable bool m_bRagdollDamageHeadshot; // 0x1858 private: - [[maybe_unused]] uint8_t __pad1859[0x127]; // 0x1859 + [[maybe_unused]] uint8_t __pad1859[0x127]; // 0x1859 public: bool m_bLastHeadBoneTransformIsValid; // 0x1980 private: - [[maybe_unused]] uint8_t __pad1981[0x1b]; // 0x1981 + [[maybe_unused]] uint8_t __pad1981[0x1b]; // 0x1981 public: // MNetworkEnable QAngle m_qDeathEyeAngles; // 0x199c @@ -9866,7 +9866,7 @@ public: // MNetworkChangeCallback "RecvProxy_Jumped" bool m_jumpedThisFrame; // 0xbe1 private: - [[maybe_unused]] uint8_t __pad0be2[0x2]; // 0xbe2 + [[maybe_unused]] uint8_t __pad0be2[0x2]; // 0xbe2 public: // MNetworkEnable int32_t m_nHostageState; // 0xbe4 @@ -9880,7 +9880,7 @@ public: CountdownTimer m_blinkTimer; // 0xbf8 Vector m_lookAt; // 0xc10 private: - [[maybe_unused]] uint8_t __pad0c1c[0x4]; // 0xc1c + [[maybe_unused]] uint8_t __pad0c1c[0x4]; // 0xc1c public: CountdownTimer m_lookAroundTimer; // 0xc20 bool m_isInit; // 0xc38 @@ -9893,7 +9893,7 @@ public: class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9901,7 +9901,7 @@ public: class C_AK47 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9909,7 +9909,7 @@ public: class C_WeaponAug : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9917,7 +9917,7 @@ public: class C_WeaponAWP : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9925,7 +9925,7 @@ public: class C_WeaponBizon : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9933,7 +9933,7 @@ public: class C_WeaponFamas : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9941,7 +9941,7 @@ public: class C_WeaponFiveSeven : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9949,7 +9949,7 @@ public: class C_WeaponG3SG1 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9957,7 +9957,7 @@ public: class C_WeaponGalilAR : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9965,7 +9965,7 @@ public: class C_WeaponGlock : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9973,7 +9973,7 @@ public: class C_WeaponHKP2000 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9981,7 +9981,7 @@ public: class C_WeaponM4A1 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9989,7 +9989,7 @@ public: class C_WeaponMAC10 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9997,7 +9997,7 @@ public: class C_WeaponMag7 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10005,7 +10005,7 @@ public: class C_WeaponMP7 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10013,7 +10013,7 @@ public: class C_WeaponMP9 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10021,7 +10021,7 @@ public: class C_WeaponNegev : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10029,7 +10029,7 @@ public: class C_WeaponP250 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10037,7 +10037,7 @@ public: class C_WeaponP90 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10045,7 +10045,7 @@ public: class C_WeaponSCAR20 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10053,7 +10053,7 @@ public: class C_WeaponSG556 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10061,7 +10061,7 @@ public: class C_WeaponSSG08 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10069,7 +10069,7 @@ public: class C_WeaponTec9 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10077,7 +10077,7 @@ public: class C_WeaponUMP45 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10085,7 +10085,7 @@ public: class C_WeaponM249 : public C_WeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10093,7 +10093,7 @@ public: class C_MolotovGrenade : public C_BaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10101,7 +10101,7 @@ public: class C_IncendiaryGrenade : public C_MolotovGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10109,7 +10109,7 @@ public: class C_DecoyGrenade : public C_BaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10117,7 +10117,7 @@ public: class C_Flashbang : public C_BaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10125,7 +10125,7 @@ public: class C_HEGrenade : public C_BaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10133,7 +10133,7 @@ public: class C_SmokeGrenade : public C_BaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -10151,7 +10151,7 @@ public: class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel : public C_CSGO_PreviewPlayer { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10159,6 +10159,6 @@ public: class C_CSGO_TeamPreviewModel : public C_CSGO_PreviewPlayer { public: - // @note: no members available + // No members available }; diff --git a/sdk/engine2.hpp b/sdk/engine2.hpp index 4ac010e5..3662b94b 100644 --- a/sdk/engine2.hpp +++ b/sdk/engine2.hpp @@ -71,7 +71,7 @@ public: struct EventModInitialized_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -95,7 +95,7 @@ public: struct EventSplitScreenStateChanged_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 8 @@ -106,7 +106,7 @@ public: EngineLoopState_t m_LoopState; // 0x0 int32_t m_nClientOutputFrames; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: double m_flRealTime; // 0x30 double m_flRenderTime; // 0x38 @@ -246,7 +246,7 @@ public: struct EventServerAdvanceTick_t : public EventAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -254,7 +254,7 @@ public: struct EventServerPostAdvanceTick_t : public EventPostAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -262,7 +262,7 @@ public: struct EventClientAdvanceTick_t : public EventAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -270,7 +270,7 @@ public: struct EventClientPostAdvanceTick_t : public EventPostAdvanceTick_t { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -287,7 +287,7 @@ public: struct EventClientPredictionPostNetupdate_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 @@ -303,7 +303,7 @@ public: struct EventClientProcessNetworking_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -311,7 +311,7 @@ public: struct EventClientPreSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -319,7 +319,7 @@ public: struct EventClientSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -327,7 +327,7 @@ public: struct EventServerPollNetworking_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -335,7 +335,7 @@ public: struct EventServerProcessNetworking_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -343,7 +343,7 @@ public: struct EventServerSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -351,7 +351,7 @@ public: struct EventServerPostSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -359,7 +359,7 @@ public: struct EventClientPostSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -367,7 +367,7 @@ public: struct EventClientPauseSimulate_t : public EventSimulate_t { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -399,7 +399,7 @@ public: class IHandleEntity { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 1 @@ -417,7 +417,7 @@ public: class CVariantDefaultAllocator { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -425,7 +425,7 @@ public: struct EntOutput_t { public: - uint8_t __pad0000[0x10]; // @note: autoaligned + uint8_t __pad0000[0x10]; // Autoaligned }; // Alignment: 8 @@ -441,7 +441,7 @@ public: int32_t m_nRuntimeIndex; // 0x30 uint32_t m_nFlags; // 0x34 private: - [[maybe_unused]] uint8_t __pad0038[0x38]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x38]; // 0x38 public: CEntityComponentHelper* m_pBaseClassComponentHelper; // 0x70 }; @@ -451,7 +451,7 @@ public: class CEntityComponent { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -459,7 +459,7 @@ public: struct EntInput_t { public: - uint8_t __pad0000[0x30]; // @note: autoaligned + uint8_t __pad0000[0x30]; // Autoaligned }; // Alignment: 4 @@ -469,12 +469,12 @@ class CEntityComponentHelper public: uint32_t m_flags; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: EntComponentInfo_t* m_pInfo; // 0x10 int32_t m_nPriority; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CEntityComponentHelper* m_pNext; // 0x20 }; @@ -490,11 +490,11 @@ public: CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkDisable WorldGroupId_t m_worldGroupId; // 0x38 @@ -503,7 +503,7 @@ public: // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40 private: - [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 + [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 public: CEntityIdentity* m_pPrev; // 0x58 CEntityIdentity* m_pNext; // 0x60 @@ -516,7 +516,7 @@ public: class CEmptyEntityInstance { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 3 @@ -530,7 +530,7 @@ public: // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 public: // MNetworkEnable // MNetworkDisable diff --git a/sdk/materialsystem2.hpp b/sdk/materialsystem2.hpp index ffcfc884..6aabc4d0 100644 --- a/sdk/materialsystem2.hpp +++ b/sdk/materialsystem2.hpp @@ -211,17 +211,17 @@ public: PostProcessingTonemapParameters_t m_toneMapParams; // 0x4 bool m_bHasBloomParams; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: PostProcessingBloomParameters_t m_bloomParams; // 0x44 bool m_bHasVignetteParams; // 0xb4 private: - [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 + [[maybe_unused]] uint8_t __pad00b5[0x3]; // 0xb5 public: PostProcessingVignetteParameters_t m_vignetteParams; // 0xb8 bool m_bHasLocalContrastParams; // 0xdc private: - [[maybe_unused]] uint8_t __pad00dd[0x3]; // 0xdd + [[maybe_unused]] uint8_t __pad00dd[0x3]; // 0xdd public: PostProcessingLocalContrastParameters_t m_localConstrastParams; // 0xe0 int32_t m_nColorCorrectionVolumeDim; // 0xf4 diff --git a/sdk/particles.hpp b/sdk/particles.hpp index f0b2d16b..7b1b09dc 100644 --- a/sdk/particles.hpp +++ b/sdk/particles.hpp @@ -818,7 +818,7 @@ public: CUtlString m_sequenceName; // 0x10 int32_t m_nFireParticleOnSequenceFrame; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CUtlString m_hitboxSetName; // 0x20 CUtlString m_materialGroupName; // 0x28 @@ -860,7 +860,7 @@ public: class IParticleCollection { public: - uint8_t __pad0000[0x10]; // @note: autoaligned + uint8_t __pad0000[0x10]; // Autoaligned }; // Alignment: 0 @@ -868,7 +868,7 @@ public: class IControlPointEditorData { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -876,7 +876,7 @@ public: class IParticleSystemDefinition { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 18 @@ -919,7 +919,7 @@ public: // MPropertySuppressExpr "m_nCPin == -1" bool m_bDotCameraAngles; // 0x29 private: - [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: // MPropertyFriendlyName "output alpha scale minimum" // MPropertySuppressExpr "m_nCPin == -1" @@ -981,7 +981,7 @@ public: // MPropertySuppressField bool m_bDisableChild; // 0xd private: - [[maybe_unused]] uint8_t __pad000e[0x2]; // 0xe + [[maybe_unused]] uint8_t __pad000e[0x2]; // 0xe public: // MPropertyFriendlyName "disable at detail levels below" ParticleDetailLevel_t m_nDetailLevel; // 0x10 @@ -1041,7 +1041,7 @@ public: // MPropertyFriendlyName "Use local coordinates for offset" bool m_bLocalCoords; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: // MPropertyFriendlyName "Offset from control point" Vector m_vOffset; // 0x8 @@ -1065,7 +1065,7 @@ public: // MPropertySuppressField int32_t m_nBehaviorVersion; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MPropertySuppressField CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x10 @@ -1084,12 +1084,12 @@ public: // MPropertySuppressField CUtlVector< ParticleChildrenInfo_t > m_Children; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0 + [[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0 public: // MPropertySuppressField int32_t m_nFirstMultipleOverride_BackwardCompat; // 0x178 private: - [[maybe_unused]] uint8_t __pad017c[0x74]; // 0x17c + [[maybe_unused]] uint8_t __pad017c[0x74]; // 0x17c public: // MPropertyStartGroup "+Collection Options" // MPropertyFriendlyName "initial particles" @@ -1116,7 +1116,7 @@ public: // MPropertyColorPlusAlpha Color m_ConstantColor; // 0x21d private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 public: // MPropertyFriendlyName "normal" // MVectorIsCoordinate @@ -1139,7 +1139,7 @@ public: // MPropertyStartGroup "Snapshot Options" int32_t m_nSnapshotControlPoint; // 0x248 private: - [[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c + [[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c public: CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshot; // 0x250 // MPropertyStartGroup "Replacement Options" @@ -1152,14 +1152,14 @@ public: // MPropertyFriendlyName "cull control point" int32_t m_nCullControlPoint; // 0x268 private: - [[maybe_unused]] uint8_t __pad026c[0x4]; // 0x26c + [[maybe_unused]] uint8_t __pad026c[0x4]; // 0x26c public: // MPropertyFriendlyName "fallback replacement definition" CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hFallback; // 0x270 // MPropertyFriendlyName "fallback max count" int32_t m_nFallbackMaxCount; // 0x278 private: - [[maybe_unused]] uint8_t __pad027c[0x4]; // 0x27c + [[maybe_unused]] uint8_t __pad027c[0x4]; // 0x27c public: // MPropertyFriendlyName "low violence definition" CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hLowViolenceDef; // 0x280 @@ -1202,7 +1202,7 @@ public: // MPropertyFriendlyName "Hitboxes fall back to render bounds" bool m_bShouldHitboxesFallbackToRenderBounds; // 0x2cd private: - [[maybe_unused]] uint8_t __pad02ce[0x2]; // 0x2ce + [[maybe_unused]] uint8_t __pad02ce[0x2]; // 0x2ce public: // MPropertyStartGroup "Rendering Options" // MPropertyFriendlyName "view model effect" @@ -1212,7 +1212,7 @@ public: // MPropertySuppressExpr "m_nViewModelEffect == INHERITABLE_BOOL_TRUE" bool m_bScreenSpaceEffect; // 0x2d4 private: - [[maybe_unused]] uint8_t __pad02d5[0x3]; // 0x2d5 + [[maybe_unused]] uint8_t __pad02d5[0x3]; // 0x2d5 public: // MPropertyFriendlyName "target layer ID for rendering" CUtlSymbolLarge m_pszTargetLayerID; // 0x2d8 @@ -1224,7 +1224,7 @@ public: // MParticleAdvancedField bool m_bShouldSort; // 0x2e8 private: - [[maybe_unused]] uint8_t __pad02e9[0x3f]; // 0x2e9 + [[maybe_unused]] uint8_t __pad02e9[0x3f]; // 0x2e9 public: // MPropertySuppressField CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x328 @@ -1239,7 +1239,7 @@ public: ParticleFloatMapType_t m_nMapType; // 0x4 float m_flLiteralValue; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CKV3MemberNameWithStorage m_NamedValue; // 0x10 int32_t m_nControlPoint; // 0x48 @@ -1250,11 +1250,11 @@ public: float m_flRandomMax; // 0x5c bool m_bHasRandomSignFlip; // 0x60 private: - [[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61 + [[maybe_unused]] uint8_t __pad0061[0x3]; // 0x61 public: ParticleFloatRandomMode_t m_nRandomMode; // 0x64 private: - [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 + [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 public: float m_flLOD0; // 0x6c float m_flLOD1; // 0x70 @@ -1275,7 +1275,7 @@ public: float m_flNoiseImgPreviewScale; // 0xb4 bool m_bNoiseImgPreviewLive; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00b9[0x7]; // 0xb9 + [[maybe_unused]] uint8_t __pad00b9[0x7]; // 0xb9 public: ParticleFloatInputMode_t m_nInputMode; // 0xc0 float m_flMultFactor; // 0xc4 @@ -1297,7 +1297,7 @@ public: class CParticleCollectionFloatInput : public CParticleFloatInput { public: - // @note: no members available + // No members available }; // Alignment: 16 @@ -1337,7 +1337,7 @@ public: // MPropertySortPriority "-100" bool m_bNormalizeToStopTime; // 0x158 private: - [[maybe_unused]] uint8_t __pad0159[0x3]; // 0x159 + [[maybe_unused]] uint8_t __pad0159[0x3]; // 0x159 public: // MPropertyStartGroup "Operator Fade Time Offset" // MPropertyFriendlyName "operator fade time offset min" @@ -1366,13 +1366,13 @@ public: // MPropertySortPriority "-100" float m_flOpTimeScaleMax; // 0x170 private: - [[maybe_unused]] uint8_t __pad0174[0x1]; // 0x174 + [[maybe_unused]] uint8_t __pad0174[0x1]; // 0x174 public: // MPropertyStartGroup // MPropertySuppressField bool m_bDisableOperator; // 0x175 private: - [[maybe_unused]] uint8_t __pad0176[0x2]; // 0x176 + [[maybe_unused]] uint8_t __pad0176[0x2]; // 0x176 public: // MPropertyFriendlyName "operator help and notes" // MParticleHelpField @@ -1386,7 +1386,7 @@ public: class CParticleFunctionConstraint : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -1394,7 +1394,7 @@ public: class CParticleFunctionForce : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -1402,7 +1402,7 @@ public: class CParticleFunctionOperator : public CParticleFunction { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -1454,7 +1454,7 @@ public: // MPropertyFriendlyName "Clamp UVs" bool m_bClampUVs; // 0x889 private: - [[maybe_unused]] uint8_t __pad088a[0x2]; // 0x88a + [[maybe_unused]] uint8_t __pad088a[0x2]; // 0x88a public: // MPropertyFriendlyName "per-particle scalar for blend" SpriteCardPerParticleScale_t m_nPerParticleBlend; // 0x88c @@ -1483,7 +1483,7 @@ public: // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" bool m_bReplaceTextureWithGradient; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 public: // MPropertyFriendlyName "Texture" // MPropertySuppressExpr "m_bReplaceTextureWithGradient" @@ -1501,7 +1501,7 @@ public: // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MPropertyFriendlyName "Blend Amount" // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" @@ -1520,12 +1520,12 @@ public: Vector m_vLiteralValue; // 0x4 Color m_LiteralColor; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CKV3MemberNameWithStorage m_NamedValue; // 0x18 bool m_bFollowNamedValue; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: ParticleAttributeIndex_t m_nVectorAttribute; // 0x54 Vector m_vVectorAttributeScale; // 0x58 @@ -1534,7 +1534,7 @@ public: Vector m_vCPRelativePosition; // 0x74 Vector m_vCPRelativeDir; // 0x80 private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c + [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: CParticleFloatInput m_FloatComponentX; // 0x90 CParticleFloatInput m_FloatComponentY; // 0x1c8 @@ -1554,7 +1554,7 @@ public: class CParticleCollectionVecInput : public CParticleVecInput { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -1590,7 +1590,7 @@ public: bool m_bSupportsDisabled; // 0x41 bool m_bUseOrientation; // 0x42 private: - [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 + [[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43 public: int32_t m_nControlPoint; // 0x44 int32_t m_nControlPointRangeMax; // 0x48 @@ -1611,7 +1611,7 @@ public: class CPerParticleFloatInput : public CParticleFloatInput { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -1628,7 +1628,7 @@ public: class CParticleRemapFloatInput : public CParticleFloatInput { public: - // @note: no members available + // No members available }; // Alignment: 22 @@ -1650,14 +1650,14 @@ public: // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0xa68 private: - [[maybe_unused]] uint8_t __pad0a6c[0x4]; // 0xa6c + [[maybe_unused]] uint8_t __pad0a6c[0x4]; // 0xa6c public: // MPropertyStartGroup CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xa70 // MPropertyFriendlyName "texture repetition mode" TextureRepetitionMode_t m_nTextureRepetitionMode; // 0xa78 private: - [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c + [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c public: // MPropertyFriendlyName "texture repetitions" CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0xa80 @@ -1674,7 +1674,7 @@ public: // MPropertyFriendlyName "draw caps at each end of the cable" bool m_bDrawCableCaps; // 0x11d0 private: - [[maybe_unused]] uint8_t __pad11d1[0x3]; // 0x11d1 + [[maybe_unused]] uint8_t __pad11d1[0x3]; // 0x11d1 public: // MPropertyFriendlyName "cable end cap shape factor" // MPropertyAttributeRange "0 2" @@ -1691,7 +1691,7 @@ public: // MPropertyFriendlyName "roundness factor" int32_t m_nRoundness; // 0x11e8 private: - [[maybe_unused]] uint8_t __pad11ec[0x4]; // 0x11ec + [[maybe_unused]] uint8_t __pad11ec[0x4]; // 0x11ec public: // MPropertyFriendlyName "diffuse lighting origin" // MParticleTransformInputOptional @@ -1699,7 +1699,7 @@ public: // MPropertyFriendlyName "material float variables" CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0x1240 private: - [[maybe_unused]] uint8_t __pad1258[0x18]; // 0x1258 + [[maybe_unused]] uint8_t __pad1258[0x18]; // 0x1258 public: // MPropertyFriendlyName "material vector variables" CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0x1270 @@ -1725,7 +1725,7 @@ public: // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x5d8 private: - [[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc + [[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" @@ -1770,7 +1770,7 @@ public: // MPropertySortPriority "500" bool m_bAnimateInFPS; // 0xe50 private: - [[maybe_unused]] uint8_t __pad0e51[0x7]; // 0xe51 + [[maybe_unused]] uint8_t __pad0e51[0x7]; // 0xe51 public: // MPropertyStartGroup "Lighting and Shadows" // MPropertyFriendlyName "self illum amount" @@ -1800,7 +1800,7 @@ public: // MPropertySuppressExpr "mod!=dota" bool m_bSaturateColorPreAlphaBlend; // 0x10d5 private: - [[maybe_unused]] uint8_t __pad10d6[0x2]; // 0x10d6 + [[maybe_unused]] uint8_t __pad10d6[0x2]; // 0x10d6 public: // MPropertyFriendlyName "add self amount over alphablend" // MPropertySortPriority "300" @@ -1827,7 +1827,7 @@ public: // MPropertySuppressExpr "mod != dota" bool m_bTintByGlobalLight; // 0x1489 private: - [[maybe_unused]] uint8_t __pad148a[0x2]; // 0x148a + [[maybe_unused]] uint8_t __pad148a[0x2]; // 0x148a public: // MPropertyStartGroup "Color and alpha adjustments/Alpha Reference" // MPropertyFriendlyName "alpha reference" @@ -1860,7 +1860,7 @@ public: // MPropertySuppressExpr "!m_bRefract" bool m_bRefractSolid; // 0x1841 private: - [[maybe_unused]] uint8_t __pad1842[0x6]; // 0x1842 + [[maybe_unused]] uint8_t __pad1842[0x6]; // 0x1842 public: // MPropertyFriendlyName "refract amount" // MPropertyAttributeRange "-2 2" @@ -1914,7 +1914,7 @@ public: // MPropertySortPriority "900" bool m_bDisableZBuffering; // 0x1a90 private: - [[maybe_unused]] uint8_t __pad1a91[0x3]; // 0x1a91 + [[maybe_unused]] uint8_t __pad1a91[0x3]; // 0x1a91 public: // MPropertyFriendlyName "Depth feathering mode" // MPropertySortPriority "900" @@ -1949,7 +1949,7 @@ public: class CPerParticleVecInput : public CParticleVecInput { public: - // @note: no members available + // No members available }; // Alignment: 27 @@ -1974,7 +1974,7 @@ public: // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" bool m_bUseYawWithNormalAligned; // 0x2190 private: - [[maybe_unused]] uint8_t __pad2191[0x3]; // 0x2191 + [[maybe_unused]] uint8_t __pad2191[0x3]; // 0x2191 public: // MPropertyStartGroup "Fading and culling" // MPropertyFriendlyName "minimum visual screen size" @@ -2007,7 +2007,7 @@ public: // MPropertySuppressExpr "!m_bDistanceAlpha" bool m_bSoftEdges; // 0x2419 private: - [[maybe_unused]] uint8_t __pad241a[0x2]; // 0x241a + [[maybe_unused]] uint8_t __pad241a[0x2]; // 0x241a public: // MPropertyFriendlyName "start value for soft edges for distance alpha" // MPropertySortPriority "0" @@ -2026,7 +2026,7 @@ public: // MPropertySuppressExpr "!m_bOutline" Color m_OutlineColor; // 0x2425 private: - [[maybe_unused]] uint8_t __pad2429[0x3]; // 0x2429 + [[maybe_unused]] uint8_t __pad2429[0x3]; // 0x2429 public: // MPropertyFriendlyName "outline alpha" // MPropertyAttributeRange "0 255" @@ -2055,7 +2055,7 @@ public: // MPropertySuppressExpr "mod != hlx" ParticleLightingQuality_t m_nLightingMode; // 0x2440 private: - [[maybe_unused]] uint8_t __pad2444[0x4]; // 0x2444 + [[maybe_unused]] uint8_t __pad2444[0x4]; // 0x2444 public: // MPropertyFriendlyName "vertex lighting tessellation (0-5)" // MPropertyAttributeRange "0 5" @@ -2070,7 +2070,7 @@ public: // MPropertySortPriority "400" bool m_bParticleShadows; // 0x26b8 private: - [[maybe_unused]] uint8_t __pad26b9[0x3]; // 0x26b9 + [[maybe_unused]] uint8_t __pad26b9[0x3]; // 0x26b9 public: // MPropertyFriendlyName "Shadow Density" // MPropertySortPriority "400" @@ -2099,7 +2099,7 @@ public: class IParticleEffect { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -2107,7 +2107,7 @@ public: class CParticleProperty { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 32 @@ -2141,7 +2141,7 @@ public: PARTICLE_EHANDLE__* m_hOwner; // 0x50 CParticleProperty* m_pOwningParticleProperty; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60 public: float m_flFreezeTransitionStart; // 0x70 float m_flFreezeTransitionDuration; // 0x74 @@ -2150,14 +2150,14 @@ public: bool m_bFreezeTargetState; // 0x7d bool m_bCanFreeze; // 0x7e private: - [[maybe_unused]] uint8_t __pad007f[0x1]; // 0x7f + [[maybe_unused]] uint8_t __pad007f[0x1]; // 0x7f public: Vector m_LastMin; // 0x80 Vector m_LastMax; // 0x8c CSplitScreenSlot m_nSplitScreenUser; // 0x98 Vector m_vecAggregationCenter; // 0x9c private: - [[maybe_unused]] uint8_t __pad00a8[0x18]; // 0xa8 + [[maybe_unused]] uint8_t __pad00a8[0x18]; // 0xa8 public: int32_t m_RefCount; // 0xc0 }; @@ -2240,7 +2240,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bLoopedPath; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "path points" CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x200 @@ -2263,7 +2263,7 @@ public: // MPropertyFriendlyName "global normal" bool m_bGlobalNormal; // 0x20d private: - [[maybe_unused]] uint8_t __pad020e[0x2]; // 0x20e + [[maybe_unused]] uint8_t __pad020e[0x2]; // 0x20e public: // MPropertyFriendlyName "radius scale" CPerParticleFloatInput m_flRadiusScale; // 0x210 @@ -2276,7 +2276,7 @@ public: class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint { public: - // @note: no members available + // No members available }; // Alignment: 26 @@ -2305,7 +2305,7 @@ public: // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x28e private: - [[maybe_unused]] uint8_t __pad028f[0x1]; // 0x28f + [[maybe_unused]] uint8_t __pad028f[0x1]; // 0x28f public: // MPropertyFriendlyName "CP Entity to Ignore for Collisions" int32_t m_nIgnoreCP; // 0x290 @@ -2338,14 +2338,14 @@ public: // MPropertyFriendlyName "kill particle on collision" bool m_bKillonContact; // 0x789 private: - [[maybe_unused]] uint8_t __pad078a[0x2]; // 0x78a + [[maybe_unused]] uint8_t __pad078a[0x2]; // 0x78a public: // MPropertyFriendlyName "minimum speed to kill on collision" float m_flMinSpeed; // 0x78c // MPropertyFriendlyName "Set Normal" bool m_bSetNormal; // 0x790 private: - [[maybe_unused]] uint8_t __pad0791[0x3]; // 0x791 + [[maybe_unused]] uint8_t __pad0791[0x3]; // 0x791 public: // MPropertyFriendlyName "Stick On Collision Cache Field" // MPropertyAttributeChoiceName "particlefield_vector" @@ -2386,7 +2386,7 @@ public: // MPropertyFriendlyName "scale factor for spring correction" float m_flAdjustmentScale; // 0x598 private: - [[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c + [[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c public: // MPropertyFriendlyName "manual resting spacing" CParticleCollectionFloatInput m_flInitialRestingLength; // 0x5a0 @@ -2484,7 +2484,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "particle density" CPerParticleFloatInput m_flParticleDensity; // 0x200 @@ -2567,7 +2567,7 @@ public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0xe19 private: - [[maybe_unused]] uint8_t __pad0e1a[0x6]; // 0xe1a + [[maybe_unused]] uint8_t __pad0e1a[0x6]; // 0xe1a public: // MPropertyFriendlyName "hitbox shell thickness" CParticleCollectionFloatInput m_flShellSize; // 0xe20 @@ -2583,7 +2583,7 @@ public: // MPropertyFriendlyName "force creation height to desired height" bool m_bForceZ; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f4 @@ -2592,7 +2592,7 @@ public: // MPropertyFriendlyName "desired height is relative to water" bool m_bUseWaterHeight; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "relative desired height" CParticleCollectionFloatInput m_flDesiredHeight; // 0x200 @@ -2610,7 +2610,7 @@ public: // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0xece private: - [[maybe_unused]] uint8_t __pad0f4e[0x2]; // 0xf4e + [[maybe_unused]] uint8_t __pad0f4e[0x2]; // 0xf4e public: // MPropertyFriendlyName "hitbox velocity inherited scale" CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0xf50 @@ -2636,7 +2636,7 @@ public: // MPropertyFriendlyName "get closest point on closest hitbox" bool m_bUseClosestPointOnHitbox; // 0x841 private: - [[maybe_unused]] uint8_t __pad0842[0x2]; // 0x842 + [[maybe_unused]] uint8_t __pad0842[0x2]; // 0x842 public: // MPropertyFriendlyName "closest point test type" ClosestPointTestType_t m_nTestType; // 0x844 @@ -2658,7 +2658,7 @@ public: // MPropertyFriendlyName "desired hitbox" int32_t m_nDesiredHitbox; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "model hitbox scale" CParticleCollectionVecInput m_vecHitBoxScale; // 0x200 @@ -2672,7 +2672,7 @@ public: // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x7d6 private: - [[maybe_unused]] uint8_t __pad0856[0x2]; // 0x856 + [[maybe_unused]] uint8_t __pad0856[0x2]; // 0x856 public: // MPropertyFriendlyName "hitbox shell thickness" CParticleCollectionFloatInput m_flShellSize; // 0x858 @@ -2694,7 +2694,7 @@ public: // MVectorIsCoordinate Vector m_vecDistanceBiasAbs; // 0xa28 private: - [[maybe_unused]] uint8_t __pad0a34[0x4]; // 0xa34 + [[maybe_unused]] uint8_t __pad0a34[0x4]; // 0xa34 public: // MPropertyFriendlyName "input position transform" CParticleTransformInput m_TransformInput; // 0xa38 @@ -2707,12 +2707,12 @@ public: // MPropertyFriendlyName "bias in local system" bool m_bLocalCoords; // 0xcfc private: - [[maybe_unused]] uint8_t __pad0cfd[0x3]; // 0xcfd + [[maybe_unused]] uint8_t __pad0cfd[0x3]; // 0xcfd public: // MPropertyFriendlyName "randomly distribution growth time" float m_flEndCPGrowthTime; // 0xd00 private: - [[maybe_unused]] uint8_t __pad0d04[0x4]; // 0xd04 + [[maybe_unused]] uint8_t __pad0d04[0x4]; // 0xd04 public: // MPropertyFriendlyName "speed in local coordinate system min" // MVectorIsCoordinate @@ -2744,7 +2744,7 @@ public: // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0xd84 private: - [[maybe_unused]] uint8_t __pad0d85[0x3]; // 0xd85 + [[maybe_unused]] uint8_t __pad0d85[0x3]; // 0xd85 public: // MPropertyFriendlyName "Random number generator controls" CRandomNumberGeneratorParameters m_randomnessParameters; // 0xd88 @@ -2795,7 +2795,7 @@ public: // MPropertyFriendlyName "offset proportional to radius 0/1" bool m_bProportional; // 0xdd1 private: - [[maybe_unused]] uint8_t __pad0dd2[0x2]; // 0xdd2 + [[maybe_unused]] uint8_t __pad0dd2[0x2]; // 0xdd2 public: // MPropertyFriendlyName "Random number generator controls" CRandomNumberGeneratorParameters m_randomnessParameters; // 0xdd4 @@ -2828,7 +2828,7 @@ public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x4e0 private: - [[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4 + [[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4 public: // MPropertyFriendlyName "No Collision Behavior" ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x4f0 @@ -2843,7 +2843,7 @@ public: // MPropertyFriendlyName "Offset only if trace hit" bool m_bOffsetonColOnly; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 + [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 public: // MPropertyFriendlyName "offset final position by this fraction of the particle radius" float m_flOffsetByRadiusFactor; // 0x4fc @@ -2874,7 +2874,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "random speed min" CPerParticleFloatInput m_fSpeedMin; // 0x1f8 @@ -2889,7 +2889,7 @@ public: // MPropertyFriendlyName "Ignore delta time (RenderTrails)" bool m_bIgnoreDT; // 0xff8 private: - [[maybe_unused]] uint8_t __pad0ff9[0x3]; // 0xff9 + [[maybe_unused]] uint8_t __pad0ff9[0x3]; // 0xff9 public: // MPropertyFriendlyName "Random number generator controls" CRandomNumberGeneratorParameters m_randomnessParameters; // 0xffc @@ -2957,7 +2957,7 @@ public: // MPropertyFriendlyName "local space scale" Vector m_vecLocalCoordinateSystemSpeedScale; // 0x1fc private: - [[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208 + [[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208 public: // MPropertyFriendlyName "ignore delta time" bool m_bIgnoreDelta; // 0x209 @@ -3095,7 +3095,7 @@ public: // MPropertyAttributeRange "0 255" int32_t m_nAlphaMax; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x8]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x8]; // 0x1fc public: // MPropertyFriendlyName "alpha random exponent" float m_flAlphaRandExponent; // 0x204 @@ -3126,7 +3126,7 @@ public: class C_INIT_RandomRotation : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -3148,7 +3148,7 @@ public: class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3156,7 +3156,7 @@ public: class C_INIT_RandomYaw : public CGeneralRandomRotation { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -3237,7 +3237,7 @@ public: // MPropertyFriendlyName "linear" bool m_bLinear; // 0x1f9 private: - [[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa + [[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa public: // MPropertyFriendlyName "weighted list" CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x200 @@ -3253,7 +3253,7 @@ public: // MPropertyFriendlyName "offset propotional to radius" bool m_bRadiusScale; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x1f4 @@ -3351,7 +3351,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x1f5 private: - [[maybe_unused]] uint8_t __pad01f6[0x2]; // 0x1f6 + [[maybe_unused]] uint8_t __pad01f6[0x2]; // 0x1f6 public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x1f8 @@ -3378,13 +3378,13 @@ public: // MPropertyFriendlyName "maximum distance" float m_fMaxDistance; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4 public: CPathParameters m_PathParams; // 0x200 // MPropertyFriendlyName "randomly select sequential CP pairs between start and end points" bool m_bUseRandomCPs; // 0x240 private: - [[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241 + [[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241 public: // MPropertyFriendlyName "Offset from control point for path end" // MVectorIsCoordinate @@ -3442,7 +3442,7 @@ public: // MPropertyFriendlyName "only active within specified input range" bool m_bActiveRange; // 0x214 private: - [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 + [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x218 @@ -3478,7 +3478,7 @@ public: // MPropertyFriendlyName "wrap input" bool m_bWrap; // 0x212 private: - [[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213 + [[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x214 @@ -3502,7 +3502,7 @@ public: class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3510,7 +3510,7 @@ public: class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3518,7 +3518,7 @@ public: class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -3559,7 +3559,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x1f4 @@ -3617,7 +3617,7 @@ public: // MPropertyFriendlyName "use local system" bool m_bLocalCoords; // 0x228 private: - [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 + [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x22c @@ -3660,7 +3660,7 @@ public: // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x462 private: - [[maybe_unused]] uint8_t __pad0463[0xd]; // 0x463 + [[maybe_unused]] uint8_t __pad0463[0xd]; // 0x463 public: CPathParameters m_PathParams; // 0x470 }; @@ -3681,7 +3681,7 @@ public: // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x1fa private: - [[maybe_unused]] uint8_t __pad01fb[0x5]; // 0x1fb + [[maybe_unused]] uint8_t __pad01fb[0x5]; // 0x1fb public: CPathParameters m_PathParams; // 0x200 }; @@ -3710,7 +3710,7 @@ public: // MPropertyFriendlyName "offset proportional to radius 0/1" bool m_bProportional; // 0x292 private: - [[maybe_unused]] uint8_t __pad0293[0x1]; // 0x293 + [[maybe_unused]] uint8_t __pad0293[0x1]; // 0x293 public: // MPropertyFriendlyName "trace length" float m_flTraceLength; // 0x294 @@ -3719,7 +3719,7 @@ public: // MPropertyFriendlyName "inherit from parent" bool m_bInherit; // 0x299 private: - [[maybe_unused]] uint8_t __pad029a[0x2]; // 0x29a + [[maybe_unused]] uint8_t __pad029a[0x2]; // 0x29a public: // MPropertyFriendlyName "control points to broadcast to children (n + 1)" int32_t m_nChildCP; // 0x29c @@ -3801,7 +3801,7 @@ public: // MVectorIsSometimesCoordinate Vector m_vOutputMax; // 0x218 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 public: // MPropertyFriendlyName "transform input" CParticleTransformInput m_TransformInput; // 0x228 @@ -3819,7 +3819,7 @@ public: // MPropertyFriendlyName "accelerate position" bool m_bAccelerate; // 0x2d5 private: - [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 + [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x2d8 @@ -3862,7 +3862,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 + [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x1fc @@ -3885,7 +3885,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x200 @@ -3904,7 +3904,7 @@ public: // MParticleMinVersion int32_t m_nMaxCP; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "dynamic control point count" CParticleCollectionFloatInput m_nDynamicCPCount; // 0x200 @@ -3919,7 +3919,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x1f8 @@ -3936,12 +3936,12 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x6dd private: - [[maybe_unused]] uint8_t __pad075d[0x3]; // 0x75d + [[maybe_unused]] uint8_t __pad075d[0x3]; // 0x75d public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x760 private: - [[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764 + [[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764 public: // MPropertyFriendlyName "Maximum Trace Length" CPerParticleFloatInput m_flMaxTraceLength; // 0x768 @@ -3952,7 +3952,7 @@ public: // MPropertyFriendlyName "only active within specified distance" bool m_bActiveRange; // 0x8a8 private: - [[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9 + [[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9 public: // MPropertyFriendlyName "distance component scale" Vector m_vecDistanceScale; // 0x8ac @@ -3977,14 +3977,14 @@ public: // MPropertyFriendlyName "maximum points to cache" int32_t m_nMaxPlanes; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "trace collision group" char m_CollisionGroupName[128]; // 0x210 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x290 private: - [[maybe_unused]] uint8_t __pad0294[0xc]; // 0x294 + [[maybe_unused]] uint8_t __pad0294[0xc]; // 0x294 public: // MPropertyFriendlyName "collide with water" bool m_bIncludeWater; // 0x2a0 @@ -4002,7 +4002,7 @@ public: // MVectorIsCoordinate Vector m_vecOffsetMax; // 0x1fc private: - [[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208 + [[maybe_unused]] uint8_t __pad0208[0x1]; // 0x208 public: // MPropertyFriendlyName "set normal" bool m_bUseNormal; // 0x209 @@ -4033,7 +4033,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nControlPoint; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "cull distance" CParticleCollectionFloatInput m_flDistance; // 0x1f8 @@ -4049,7 +4049,7 @@ public: // MPropertyFriendlyName "control point of plane" int32_t m_nControlPoint; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "cull offset" CParticleCollectionFloatInput m_flDistance; // 0x1f8 @@ -4086,7 +4086,7 @@ public: // MPropertyFriendlyName "ray trace environment name" char m_RtEnvName[128]; // 0x20b private: - [[maybe_unused]] uint8_t __pad028b[0x1]; // 0x28b + [[maybe_unused]] uint8_t __pad028b[0x1]; // 0x28b public: // MPropertyFriendlyName "ray trace environment cp" int32_t m_nRTEnvCP; // 0x28c @@ -4173,7 +4173,7 @@ public: // MPropertyFriendlyName "reverse order" bool m_bReverse; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202 public: // MPropertyFriendlyName "Snapshot increment amount" CParticleCollectionFloatInput m_nSnapShotIncrement; // 0x208 @@ -4195,7 +4195,7 @@ public: // MPropertyFriendlyName "random order" bool m_bRandom; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 + [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x1fc @@ -4206,7 +4206,7 @@ public: // MPropertyFriendlyName "normal velocity ignore delta time" bool m_bIgnoreDt; // 0x202 private: - [[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203 + [[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203 public: // MPropertyFriendlyName "normal velocity min" float m_flMinNormalVelocity; // 0x204 @@ -4254,7 +4254,7 @@ public: // MPropertyFriendlyName "use vertical velocity for weighting" bool m_bUseVerticalVelocity; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "Component Scale" CPerParticleVecInput m_vecScale; // 0x200 @@ -4420,7 +4420,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x1f8 @@ -4429,7 +4429,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bClosedLoop; // 0x211 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 public: // MPropertyFriendlyName "Numer of points along path" int32_t m_nNumPointsAlongPath; // 0x214 @@ -4450,7 +4450,7 @@ public: // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x212 private: - [[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213 + [[maybe_unused]] uint8_t __pad0213[0x1]; // 0x213 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -4462,7 +4462,7 @@ public: class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4470,7 +4470,7 @@ public: class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4478,7 +4478,7 @@ public: class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -4508,7 +4508,7 @@ public: class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4516,7 +4516,7 @@ public: class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4524,7 +4524,7 @@ public: class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar { public: - // @note: no members available + // No members available }; // Alignment: 18 @@ -4627,7 +4627,7 @@ public: // MPropertyFriendlyName "force falloff function" ParticleFalloffFunction_t m_nFalloffFunction; // 0x460 private: - [[maybe_unused]] uint8_t __pad0464[0x4]; // 0x464 + [[maybe_unused]] uint8_t __pad0464[0x4]; // 0x464 public: // MPropertyFriendlyName "exponential falloff exponent" CPerParticleFloatInput m_InputFalloffExp; // 0x468 @@ -4655,7 +4655,7 @@ public: // MPropertyFriendlyName "expression" VectorExpressionType_t m_nExpression; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "input 1" CPerParticleVecInput m_vInput1; // 0x1f8 @@ -4766,7 +4766,7 @@ public: // MPropertyFriendlyName "emit particles for killed parent particles" bool m_bInitFromKilledParentParticles; // 0x5a0 private: - [[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1 + [[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1 public: // MPropertyFriendlyName "limit per update" int32_t m_nLimitPerUpdate; // 0x5a4 @@ -4800,7 +4800,7 @@ public: // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x209 private: - [[maybe_unused]] uint8_t __pad020a[0x2]; // 0x20a + [[maybe_unused]] uint8_t __pad020a[0x2]; // 0x20a public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x20c @@ -4839,7 +4839,7 @@ public: // MPropertyFriendlyName "perform final emit on stop" bool m_bFinalEmitOnStop; // 0x339 private: - [[maybe_unused]] uint8_t __pad033a[0x6]; // 0x33a + [[maybe_unused]] uint8_t __pad033a[0x6]; // 0x33a public: // MPropertyFriendlyName "total count scale" CParticleCollectionFloatInput m_flScale; // 0x340 @@ -4866,7 +4866,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nControlPointNumber; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "velocity scale" CPerParticleFloatInput m_flScale; // 0x1f8 @@ -4899,7 +4899,7 @@ public: // MPropertyFriendlyName "object local space axis 0/1" bool m_bLocalSpace; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "control point" int32_t m_nControlPointNumber; // 0x204 @@ -4914,14 +4914,14 @@ public: // MVectorIsCoordinate Vector m_vecComponentScale; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "amount of force (or Max Force)" CPerParticleFloatInput m_fForceAmount; // 0x200 // MPropertyFriendlyName "falloff power" float m_fFalloffPower; // 0x338 private: - [[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c + [[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c public: // MPropertyFriendlyName "input position transform" CParticleTransformInput m_TransformInput; // 0x340 @@ -5007,7 +5007,7 @@ public: // MPropertyFriendlyName "noise type" ParticleDirectionNoiseType_t m_nNoiseType; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "noise frequency" // MVectorIsCoordinate @@ -5214,7 +5214,7 @@ public: // MPropertyFriendlyName "fade bias" float m_flFadeBias; // 0x1fc private: - [[maybe_unused]] uint8_t __pad0200[0x30]; // 0x200 + [[maybe_unused]] uint8_t __pad0200[0x30]; // 0x200 public: // MPropertyFriendlyName "proportional 0/1" bool m_bProportional; // 0x230 @@ -5255,7 +5255,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "output minimum" CPerParticleFloatInput m_flOutputMin; // 0x1f8 @@ -5272,7 +5272,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate @@ -5303,7 +5303,7 @@ public: // MPropertyFriendlyName "start/end proportional" bool m_bProportionalOp; // 0x205 private: - [[maybe_unused]] uint8_t __pad0206[0x2]; // 0x206 + [[maybe_unused]] uint8_t __pad0206[0x2]; // 0x206 public: // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x208 @@ -5364,7 +5364,7 @@ public: // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x226 private: - [[maybe_unused]] uint8_t __pad0227[0x1]; // 0x227 + [[maybe_unused]] uint8_t __pad0227[0x1]; // 0x227 public: // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x228 @@ -5439,7 +5439,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x1f8 @@ -5529,7 +5529,7 @@ public: // MPropertyFriendlyName "remap time proportional" bool m_bProportional; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f1[0x3]; // 0x1f1 + [[maybe_unused]] uint8_t __pad01f1[0x3]; // 0x1f1 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -5568,7 +5568,7 @@ public: // MPropertyFriendlyName "count back from last particle" bool m_bBackwards; // 0x204 private: - [[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205 + [[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x208 @@ -5583,7 +5583,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "input minimum" CParticleCollectionFloatInput m_nInputMin; // 0x1f8 @@ -5596,7 +5596,7 @@ public: // MPropertyFriendlyName bool m_bActiveRange; // 0x6d8 private: - [[maybe_unused]] uint8_t __pad06d9[0x3]; // 0x6d9 + [[maybe_unused]] uint8_t __pad06d9[0x3]; // 0x6d9 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x6dc @@ -5633,7 +5633,7 @@ public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "transform input" CParticleTransformInput m_TransformInput; // 0x1f8 @@ -5660,7 +5660,7 @@ public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "transform input" CParticleTransformInput m_TransformInput; // 0x1f8 @@ -5688,7 +5688,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "value to lerp to" CPerParticleFloatInput m_flOutput; // 0x1f8 @@ -5818,7 +5818,7 @@ public: // MPropertyFriendlyName "end time max" float m_flEndTime_max; // 0x204 private: - [[maybe_unused]] uint8_t __pad0208[0x28]; // 0x208 + [[maybe_unused]] uint8_t __pad0208[0x28]; // 0x208 public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -5847,7 +5847,7 @@ public: // MPropertyFriendlyName "bias" float m_flBias; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x24]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x24]; // 0x20c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -5870,7 +5870,7 @@ public: // MPropertyFriendlyName "end time" float m_flEndTime; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -5889,7 +5889,7 @@ public: // MPropertyFriendlyName "end time" float m_flEndTime; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x24]; // 0x1fc public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -5907,7 +5907,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "wave minimum" CPerParticleFloatInput m_flInputMin; // 0x1f8 @@ -5946,7 +5946,7 @@ public: // MPropertyFriendlyName "additive" bool m_bAdditive; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "Noise animation time scale" float m_flNoiseAnimationTimeScale; // 0x204 @@ -5973,7 +5973,7 @@ public: // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x211 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 public: // MPropertyFriendlyName "Noise animation time scale" float m_flNoiseAnimationTimeScale; // 0x214 @@ -6022,7 +6022,7 @@ public: class C_OP_EndCapDecay : public CParticleFunctionOperator { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -6066,7 +6066,7 @@ public: // MPropertyFriendlyName "decay on lifespan" bool m_bLifespanDecay; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "total count scale" CParticleCollectionFloatInput m_flScale; // 0x200 @@ -6108,7 +6108,7 @@ public: // MPropertyFriendlyName "spin rate min" int32_t m_nSpinRateMinDegrees; // 0x1f4 private: - [[maybe_unused]] uint8_t __pad01f8[0x4]; // 0x1f8 + [[maybe_unused]] uint8_t __pad01f8[0x4]; // 0x1f8 public: // MPropertyFriendlyName "spin stop time" float m_fSpinRateStopTime; // 0x1fc @@ -6119,7 +6119,7 @@ public: class CSpinUpdateBase : public CParticleFunctionOperator { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6127,7 +6127,7 @@ public: class C_OP_Spin : public CGeneralSpin { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6135,7 +6135,7 @@ public: class C_OP_SpinUpdate : public CSpinUpdateBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6143,7 +6143,7 @@ public: class C_OP_SpinYaw : public CGeneralSpin { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -6162,7 +6162,7 @@ public: // MPropertyFriendlyName "ease in and out" bool m_bEaseInAndOut; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "scale bias" float m_flBias; // 0x204 @@ -6176,7 +6176,7 @@ public: // MPropertyFriendlyName "color fade" Color m_ColorFade; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0xc]; // 0x1f4 public: // MPropertyFriendlyName "fade start time" float m_flFadeStartTime; // 0x200 @@ -6197,12 +6197,12 @@ public: // MPropertyFriendlyName "color fade min" Color m_ColorFadeMin; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x18]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x18]; // 0x1f4 public: // MPropertyFriendlyName "color fade max" Color m_ColorFadeMax; // 0x20c private: - [[maybe_unused]] uint8_t __pad0210[0xc]; // 0x210 + [[maybe_unused]] uint8_t __pad0210[0xc]; // 0x210 public: // MPropertyFriendlyName "fade start time" float m_flFadeStartTime; // 0x21c @@ -6237,7 +6237,7 @@ public: // MPropertyFriendlyName "distance fade range" float m_flRange; // 0x258 private: - [[maybe_unused]] uint8_t __pad025c[0x4]; // 0x25c + [[maybe_unused]] uint8_t __pad025c[0x4]; // 0x25c public: // MPropertyFriendlyName "distance fade bias" CParticleCollectionFloatInput m_flRangeBias; // 0x260 @@ -6248,7 +6248,7 @@ public: // MPropertyFriendlyName "lock rotation" bool m_bLockRot; // 0x3a0 private: - [[maybe_unused]] uint8_t __pad03a1[0x7]; // 0x3a1 + [[maybe_unused]] uint8_t __pad03a1[0x7]; // 0x3a1 public: // MPropertyFriendlyName "component scale" CParticleCollectionVecInput m_vecScale; // 0x3a8 @@ -6268,7 +6268,7 @@ public: // MPropertyFriendlyName "initial color bias" float m_flScale; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4cc]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4cc]; // 0x1f4 public: // MPropertyFriendlyName "light 1 control point" int32_t m_nControlPoint1; // 0x6c0 @@ -6331,7 +6331,7 @@ public: // MPropertyFriendlyName "half-lambert normals" bool m_bUseHLambert; // 0x739 private: - [[maybe_unused]] uint8_t __pad073a[0x4]; // 0x73a + [[maybe_unused]] uint8_t __pad073a[0x4]; // 0x73a public: // MPropertyFriendlyName "clamp minimum light value to initial color" bool m_bClampLowerRange; // 0x73e @@ -6364,7 +6364,7 @@ public: // MPropertyFriendlyName "# of control points to set" int32_t m_nNumControlPoints; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "first particle to copy" CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x200 @@ -6388,7 +6388,7 @@ public: // MPropertyFriendlyName "set orientation" bool m_bSetOrientation; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "orientation style" ParticleOrientationSetMode_t m_nOrientationMode; // 0x204 @@ -6429,7 +6429,7 @@ public: // MPropertyFriendlyName "# of children to set" int32_t m_nNumControlPoints; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "particle increment amount" CParticleCollectionFloatInput m_nParticleIncrement; // 0x200 @@ -6438,7 +6438,7 @@ public: // MPropertyFriendlyName "set orientation from velocity" bool m_bSetOrientation; // 0x470 private: - [[maybe_unused]] uint8_t __pad0471[0x3]; // 0x471 + [[maybe_unused]] uint8_t __pad0471[0x3]; // 0x471 public: // MPropertyFriendlyName "orientation vector" // MPropertyAttributeChoiceName "particlefield_vector" @@ -6465,7 +6465,7 @@ public: // MPropertyFriendlyName "set number of children based on particle count" bool m_bNumBasedOnParticleCount; // 0x204 private: - [[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205 + [[maybe_unused]] uint8_t __pad0205[0x3]; // 0x205 public: // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" @@ -6525,14 +6525,14 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "offset" CParticleCollectionVecInput m_vecOffset; // 0x1f8 // MPropertyFriendlyName "offset in local space" bool m_bOffsetLocal; // 0x7c0 private: - [[maybe_unused]] uint8_t __pad07c1[0x3]; // 0x7c1 + [[maybe_unused]] uint8_t __pad07c1[0x3]; // 0x7c1 public: // MPropertyFriendlyName "particle to use" ParticleSelection_t m_nParticleSelection; // 0x7c4 @@ -6541,7 +6541,7 @@ public: // MPropertyFriendlyName "pin break type" ParticlePinDistance_t m_nPinBreakType; // 0x900 private: - [[maybe_unused]] uint8_t __pad0904[0x4]; // 0x904 + [[maybe_unused]] uint8_t __pad0904[0x4]; // 0x904 public: // MPropertyFriendlyName "break length %" CParticleCollectionFloatInput m_flBreakDistance; // 0x908 @@ -6587,7 +6587,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x1f8 @@ -6595,7 +6595,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nCacheField; // 0x330 private: - [[maybe_unused]] uint8_t __pad0334[0x4]; // 0x334 + [[maybe_unused]] uint8_t __pad0334[0x4]; // 0x334 public: // MPropertyFriendlyName "scale" CParticleCollectionFloatInput m_flScale; // 0x338 @@ -6612,7 +6612,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "strarting transform" CParticleTransformInput m_TransformStart; // 0x1f8 @@ -6637,7 +6637,7 @@ public: // MPropertyFriendlyName "ensure line of sight" bool m_bLOS; // 0x804 private: - [[maybe_unused]] uint8_t __pad0805[0x3]; // 0x805 + [[maybe_unused]] uint8_t __pad0805[0x3]; // 0x805 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x808 @@ -6660,7 +6660,7 @@ public: // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x200 private: - [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "strarting transform" CParticleTransformInput m_TransformStart; // 0x208 @@ -6693,7 +6693,7 @@ public: // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x208 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 public: // MPropertyFriendlyName "strarting transform" CParticleTransformInput m_TransformStart; // 0x218 @@ -6720,7 +6720,7 @@ public: // MPropertyFriendlyName "percentage maximum" float m_flInputMax; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "strarting transform" CParticleTransformInput m_TransformStart; // 0x200 @@ -6751,7 +6751,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "first vector" CPerParticleVecInput m_vecPoint1; // 0x1f8 @@ -6780,7 +6780,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "first vector" CPerParticleVecInput m_vecPoint1; // 0x1f8 @@ -6797,7 +6797,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x1f8 @@ -6814,7 +6814,7 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x729 private: - [[maybe_unused]] uint8_t __pad07a9[0x3]; // 0x7a9 + [[maybe_unused]] uint8_t __pad07a9[0x3]; // 0x7a9 public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x7ac @@ -6829,7 +6829,7 @@ public: // MPropertyFriendlyName "output is additive" bool m_bAdditive; // 0x7bd private: - [[maybe_unused]] uint8_t __pad07be[0x2]; // 0x7be + [[maybe_unused]] uint8_t __pad07be[0x2]; // 0x7be public: // MPropertyFriendlyName "component scale" CPerParticleVecInput m_vecComponentScale; // 0x7c0 @@ -6844,7 +6844,7 @@ public: // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "cylinder inner radius" CPerParticleFloatInput m_flInputMin; // 0x1f8 @@ -6886,7 +6886,7 @@ public: // MPropertyFriendlyName "ray trace environment name" char m_RtEnvName[128]; // 0x20a private: - [[maybe_unused]] uint8_t __pad028a[0x2]; // 0x28a + [[maybe_unused]] uint8_t __pad028a[0x2]; // 0x28a public: // MPropertyFriendlyName "ray trace environment cp" int32_t m_nRTEnvCP; // 0x28c @@ -6903,7 +6903,7 @@ public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "distance maximum" CParticleCollectionFloatInput m_flDistance; // 0x1f8 @@ -6922,7 +6922,7 @@ public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "lifetime lerp start" float m_flLifeTimeLerpStart; // 0x1f8 @@ -6935,12 +6935,12 @@ public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x284 private: - [[maybe_unused]] uint8_t __pad0285[0x3]; // 0x285 + [[maybe_unused]] uint8_t __pad0285[0x3]; // 0x285 public: // MPropertyFriendlyName "lerp type" HitboxLerpType_t m_nLerpType; // 0x288 private: - [[maybe_unused]] uint8_t __pad028c[0x4]; // 0x28c + [[maybe_unused]] uint8_t __pad028c[0x4]; // 0x28c public: // MPropertyFriendlyName "Constant Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x290 @@ -6968,7 +6968,7 @@ public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x285 private: - [[maybe_unused]] uint8_t __pad0286[0x2]; // 0x286 + [[maybe_unused]] uint8_t __pad0286[0x2]; // 0x286 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" @@ -6982,7 +6982,7 @@ public: // MPropertyFriendlyName "rigid set rotation from bones" bool m_bRigidRotationLock; // 0x294 private: - [[maybe_unused]] uint8_t __pad0295[0x3]; // 0x295 + [[maybe_unused]] uint8_t __pad0295[0x3]; // 0x295 public: // MPropertyFriendlyName "rigid rotation offset pitch/yaw/roll" CPerParticleVecInput m_vecRotation; // 0x298 @@ -7000,7 +7000,7 @@ public: // MPropertyFriendlyName "scale radii" bool m_bTransformRadii; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f4 @@ -7016,7 +7016,7 @@ public: // MPropertyFriendlyName "scale radii" bool m_bTransformRadii; // 0x1f1 private: - [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 + [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1f4 @@ -7056,7 +7056,7 @@ public: // MPropertyFriendlyName "treat offset as scale of total distance" bool m_bScaleOffset; // 0x211 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 public: // MPropertyFriendlyName "offset amount" // MVectorIsCoordinate @@ -7076,7 +7076,7 @@ public: // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x3]; // 0x201 public: // MPropertyFriendlyName "cull plane offset" float m_flPlaneOffset; // 0x204 @@ -7131,7 +7131,7 @@ public: // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x1f7 private: - [[maybe_unused]] uint8_t __pad0277[0x1]; // 0x277 + [[maybe_unused]] uint8_t __pad0277[0x1]; // 0x277 public: // MPropertyFriendlyName "test position offset" // MVectorIsCoordinate @@ -7219,7 +7219,7 @@ public: // MPropertyFriendlyName "interploation distance tolerance cp" int32_t m_nLerpCP; // 0x3c4 private: - [[maybe_unused]] uint8_t __pad03c8[0x8]; // 0x3c8 + [[maybe_unused]] uint8_t __pad03c8[0x8]; // 0x3c8 public: // MPropertyFriendlyName "No Collision Behavior" ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3d0 @@ -7228,14 +7228,14 @@ public: // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x3d5 private: - [[maybe_unused]] uint8_t __pad03d6[0x2]; // 0x3d6 + [[maybe_unused]] uint8_t __pad03d6[0x2]; // 0x3d6 public: // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x3d8 // MPropertyFriendlyName "treat offset as scalar of particle radius" bool m_bScaleOffset; // 0x3d9 private: - [[maybe_unused]] uint8_t __pad03da[0x2]; // 0x3da + [[maybe_unused]] uint8_t __pad03da[0x2]; // 0x3da public: // MPropertyFriendlyName "preserve initial Z-offset relative to cp" int32_t m_nPreserveOffsetCP; // 0x3dc @@ -7274,7 +7274,7 @@ public: // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: // MPropertyFriendlyName "behavior if parent particle dies" MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x200 @@ -7294,7 +7294,7 @@ public: // MPropertyFriendlyName "particle increment amount" int32_t m_nIncrement; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "maximum distance" CPerParticleFloatInput m_DistanceCheck; // 0x200 @@ -7422,7 +7422,7 @@ public: // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x214 private: - [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 + [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 public: // MPropertyFriendlyName "per particle scale" CPerParticleFloatInput m_flScale; // 0x218 @@ -7474,7 +7474,7 @@ public: // MPropertyFriendlyName "use existing particle count" bool m_bUseParticleCount; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0xe]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0xe]; // 0x202 public: CPathParameters m_PathParams; // 0x210 }; @@ -7491,7 +7491,7 @@ public: // MPropertyFriendlyName "Use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01f9[0x7]; // 0x1f9 + [[maybe_unused]] uint8_t __pad01f9[0x7]; // 0x1f9 public: CPathParameters m_PathParams; // 0x200 }; @@ -7508,7 +7508,7 @@ public: // MPropertyFriendlyName "Use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x1fc private: - [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd + [[maybe_unused]] uint8_t __pad01fd[0x3]; // 0x1fd public: CPathParameters m_PathParams; // 0x200 }; @@ -7536,7 +7536,7 @@ public: // MPropertyFriendlyName "use particle velocity for first input" bool m_bUseParticleVelocity; // 0x20c private: - [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d + [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x210 @@ -7706,7 +7706,7 @@ public: // MPropertyFriendlyName "normalize" bool m_bNormalize; // 0x20c private: - [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d + [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d public: // MPropertyFriendlyName "strength field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -7777,7 +7777,7 @@ public: // MPropertyFriendlyName "CP to set" int32_t m_nOutputCP; // 0x288 private: - [[maybe_unused]] uint8_t __pad028c[0xc]; // 0x28c + [[maybe_unused]] uint8_t __pad028c[0xc]; // 0x28c public: // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x298 @@ -7825,7 +7825,7 @@ public: // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x1f8 @@ -7834,7 +7834,7 @@ public: // MPropertyFriendlyName "Treat path as a loop" bool m_bClosedLoop; // 0x211 private: - [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 + [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 public: // MPropertyFriendlyName "Numer of points along path" int32_t m_nNumPointsAlongPath; // 0x214 @@ -7857,7 +7857,7 @@ public: // MPropertyFriendlyName "remap time proportional" bool m_bProportional; // 0x241 private: - [[maybe_unused]] uint8_t __pad0242[0x2]; // 0x242 + [[maybe_unused]] uint8_t __pad0242[0x2]; // 0x242 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -7874,7 +7874,7 @@ public: class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7882,7 +7882,7 @@ public: class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7890,7 +7890,7 @@ public: class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -7908,7 +7908,7 @@ public: // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x240 private: - [[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241 + [[maybe_unused]] uint8_t __pad0241[0x3]; // 0x241 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -7923,7 +7923,7 @@ public: class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7931,7 +7931,7 @@ public: class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7939,7 +7939,7 @@ public: class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap { public: - // @note: no members available + // No members available }; // Alignment: 11 @@ -7962,7 +7962,7 @@ public: // MPropertyFriendlyName "reverse order" bool m_bReverse; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x204 @@ -7989,7 +7989,7 @@ public: // MPropertyFriendlyName "local space control point number" int32_t m_nLocalSpaceCP; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc + [[maybe_unused]] uint8_t __pad01fc[0x4]; // 0x1fc public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x200 @@ -8002,7 +8002,7 @@ public: // MPropertyFriendlyName "Lock to Surface" bool m_bLockToSurface; // 0x905 private: - [[maybe_unused]] uint8_t __pad0906[0x2]; // 0x906 + [[maybe_unused]] uint8_t __pad0906[0x2]; // 0x906 public: // MPropertyFriendlyName "Vector Field Grid Spacing Override" float m_flGridSpacing; // 0x908 @@ -8016,7 +8016,7 @@ public: // MPropertyFriendlyName "expression" ScalarExpressionType_t m_nExpression; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "input 1" CPerParticleFloatInput m_flInput1; // 0x1f8 @@ -8037,7 +8037,7 @@ public: // MPropertyFriendlyName "expression" VectorExpressionType_t m_nExpression; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "input 1" CPerParticleVecInput m_vInput1; // 0x1f8 @@ -8060,7 +8060,7 @@ public: // MPropertyFriendlyName "expression" VectorFloatExpressionType_t m_nExpression; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 + [[maybe_unused]] uint8_t __pad01f4[0x4]; // 0x1f4 public: // MPropertyFriendlyName "input 1" CPerParticleVecInput m_vInput1; // 0x1f8 @@ -8087,7 +8087,7 @@ public: // MPropertyFriendlyName "random order" bool m_bRandom; // 0x1f8 private: - [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 + [[maybe_unused]] uint8_t __pad01f9[0x3]; // 0x1f9 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x1fc @@ -8096,7 +8096,7 @@ public: // MPropertyFriendlyName "set radius" bool m_bSetRadius; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x6]; // 0x202 public: // MPropertyFriendlyName "particle increment amount" CParticleCollectionFloatInput m_flIncrement; // 0x208 @@ -8122,7 +8122,7 @@ public: // MPropertyFriendlyName "set radius" bool m_bSetRadius; // 0x1f9 private: - [[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa + [[maybe_unused]] uint8_t __pad01fa[0x6]; // 0x1fa public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x200 @@ -8316,7 +8316,7 @@ public: // MPropertyFriendlyName "Synchronize particles" bool m_bSynchronizeParticles; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyFriendlyName "Scale Start/End Control Point" int32_t m_nCPScale; // 0x204 @@ -8442,7 +8442,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "input minimum" CParticleCollectionFloatInput m_flInputMin; // 0x210 @@ -8455,7 +8455,7 @@ public: // MPropertyFriendlyName "intersection height CP" int32_t m_nHeightControlPointNumber; // 0x6f0 private: - [[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4 + [[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4 public: // MPropertyFriendlyName "comparison velocity" CParticleCollectionVecInput m_vecComparisonVelocity; // 0x6f8 @@ -8495,7 +8495,7 @@ public: // MPropertyFriendlyName "expression" ScalarExpressionType_t m_nExpression; // 0x200 private: - [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "input 1" CParticleCollectionFloatInput m_flInput1; // 0x208 @@ -8518,7 +8518,7 @@ public: // MPropertyFriendlyName "expression" VectorFloatExpressionType_t m_nExpression; // 0x200 private: - [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "input 1" CParticleCollectionVecInput m_vecInput1; // 0x208 @@ -8654,7 +8654,7 @@ public: // MPropertyFriendlyName "only set position once" bool m_bSetOnce; // 0x202 private: - [[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203 + [[maybe_unused]] uint8_t __pad0203[0x1]; // 0x203 public: // MPropertyFriendlyName "first control point number" int32_t m_nCP1; // 0x204 @@ -8690,7 +8690,7 @@ public: // MPropertyFriendlyName "only set position once" bool m_bSetOnce; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x204 @@ -8712,7 +8712,7 @@ public: // MPropertyFriendlyName "max active CP" int32_t m_nHeadLocationMax; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "reset rate" CParticleCollectionFloatInput m_flResetRate; // 0x210 @@ -8728,14 +8728,14 @@ public: // MPropertyFriendlyName "inherit CP orientation" bool m_bOrient; // 0x201 private: - [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 + [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x204 // MPropertyFriendlyName "control point to offset positions from" int32_t m_nHeadLocation; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "re-randomize rate (-1 for once only)" CParticleCollectionFloatInput m_flReRandomRate; // 0x210 @@ -8755,7 +8755,7 @@ public: // MPropertyFriendlyName "set orientation in world space" bool m_bUseWorldLocation; // 0x200 private: - [[maybe_unused]] uint8_t __pad0201[0x1]; // 0x201 + [[maybe_unused]] uint8_t __pad0201[0x1]; // 0x201 public: // MPropertyFriendlyName "randomize" bool m_bRandomize; // 0x202 @@ -8770,7 +8770,7 @@ public: // MPropertyFriendlyName "pitch yaw roll max" QAngle m_vecRotationB; // 0x218 private: - [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 + [[maybe_unused]] uint8_t __pad0224[0x4]; // 0x224 public: // MPropertyFriendlyName "interpolation" CParticleCollectionFloatInput m_flInterpolation; // 0x228 @@ -8803,7 +8803,7 @@ public: // MPropertyFriendlyName "only set distance once" bool m_bSetOnce; // 0x210 private: - [[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211 + [[maybe_unused]] uint8_t __pad0211[0x3]; // 0x211 public: // MPropertyFriendlyName "distance minimum" float m_flInputMin; // 0x214 @@ -8822,7 +8822,7 @@ public: // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x22d private: - [[maybe_unused]] uint8_t __pad02ad[0x3]; // 0x2ad + [[maybe_unused]] uint8_t __pad02ad[0x3]; // 0x2ad public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x2b0 @@ -8911,7 +8911,7 @@ public: // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x208 private: - [[maybe_unused]] uint8_t __pad0209[0x3]; // 0x209 + [[maybe_unused]] uint8_t __pad0209[0x3]; // 0x209 public: // MPropertyFriendlyName "control point number to set magnitude" int32_t m_nCPOutputMag; // 0x20c @@ -8919,7 +8919,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPField; // 0x210 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 public: // MPropertyFriendlyName "comparison velocity" CParticleCollectionVecInput m_vecComparisonVelocity; // 0x218 @@ -8991,7 +8991,7 @@ public: // MPropertyFriendlyName "use the derivative" bool m_bDerivative; // 0x220 private: - [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 + [[maybe_unused]] uint8_t __pad0221[0x3]; // 0x221 public: // MPropertyFriendlyName "interpolation" float m_flInterpRate; // 0x224 @@ -9024,7 +9024,7 @@ public: // MPropertyFriendlyName "trace update rate" float m_flUpdateRate; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "max trace length" CParticleCollectionFloatInput m_flTraceLength; // 0x210 @@ -9172,7 +9172,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nActiveCPField; // 0x210 private: - [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 + [[maybe_unused]] uint8_t __pad0214[0x4]; // 0x214 public: // MPropertyFriendlyName "retest rate" CParticleCollectionFloatInput m_flRetestRate; // 0x218 @@ -9188,7 +9188,7 @@ public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x200 private: - [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "Within-Cluster Refire Time" CParticleCollectionFloatInput m_flClusterRefireTime; // 0x208 @@ -9208,7 +9208,7 @@ public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x200 private: - [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 + [[maybe_unused]] uint8_t __pad0204[0x4]; // 0x204 public: // MPropertyFriendlyName "Number of Children to Use" CParticleCollectionFloatInput m_flNumberOfChildren; // 0x208 @@ -9254,7 +9254,7 @@ public: // MPropertyFriendlyName "end control point number" int32_t m_nCPEndPnt; // 0x208 private: - [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c + [[maybe_unused]] uint8_t __pad020c[0x4]; // 0x20c public: // MPropertyFriendlyName "Recursion Depth" CParticleCollectionFloatInput m_flSegments; // 0x210 @@ -9275,7 +9275,7 @@ public: // MPropertyFriendlyName "Branch Behavior" ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0xbd0 private: - [[maybe_unused]] uint8_t __pad0bd4[0x4]; // 0xbd4 + [[maybe_unused]] uint8_t __pad0bd4[0x4]; // 0xbd4 public: // MPropertyFriendlyName "Start Radius" CParticleCollectionFloatInput m_flRadiusStart; // 0xbd8 @@ -9299,7 +9299,7 @@ public: // MPropertyFriendlyName "set magnitude instead of vector" bool m_bSetMagnitude; // 0x7d0 private: - [[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1 + [[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1 public: // MPropertyFriendlyName "magnitude output component" // MPropertyAttributeChoiceName "vector_component" @@ -9373,7 +9373,7 @@ public: // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x22e0 private: - [[maybe_unused]] uint8_t __pad22e1[0x3]; // 0x22e1 + [[maybe_unused]] uint8_t __pad22e1[0x3]; // 0x22e1 public: // MPropertyFriendlyName "start fade dot product of normal vs view" // MPropertySortPriority "1000" @@ -9396,7 +9396,7 @@ public: // MPropertySortPriority "800" bool m_bIgnoreDT; // 0x22f8 private: - [[maybe_unused]] uint8_t __pad22f9[0x3]; // 0x22f9 + [[maybe_unused]] uint8_t __pad22f9[0x3]; // 0x22f9 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySortPriority "800" @@ -9443,7 +9443,7 @@ public: // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x2050 private: - [[maybe_unused]] uint8_t __pad2051[0x3]; // 0x2051 + [[maybe_unused]] uint8_t __pad2051[0x3]; // 0x2051 public: // MPropertyFriendlyName "minimum visual screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" @@ -9474,7 +9474,7 @@ public: // MPropertyFriendlyName "tesselation resolution scale factor" float m_flTessScale; // 0x2078 private: - [[maybe_unused]] uint8_t __pad207c[0x4]; // 0x207c + [[maybe_unused]] uint8_t __pad207c[0x4]; // 0x207c public: // MPropertyStartGroup "+Rope Global UV Controls" // MPropertyFriendlyName "global texture V World Size" @@ -9489,7 +9489,7 @@ public: // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" bool m_bClampV; // 0x242c private: - [[maybe_unused]] uint8_t __pad242d[0x3]; // 0x242d + [[maybe_unused]] uint8_t __pad242d[0x3]; // 0x242d public: // MPropertyStartGroup "Rope Global UV Controls/CP Scaling" // MPropertyFriendlyName "scale CP start" @@ -9503,13 +9503,13 @@ public: // MPropertyFriendlyName "scale V offset by CP distance" float m_flScaleVOffsetByControlPointDistance; // 0x2440 private: - [[maybe_unused]] uint8_t __pad2444[0x1]; // 0x2444 + [[maybe_unused]] uint8_t __pad2444[0x1]; // 0x2444 public: // MPropertyStartGroup "Rope Global UV Controls" // MPropertyFriendlyName "Use scalar attribute for texture coordinate" bool m_bUseScalarForTextureCoordinate; // 0x2445 private: - [[maybe_unused]] uint8_t __pad2446[0x2]; // 0x2446 + [[maybe_unused]] uint8_t __pad2446[0x2]; // 0x2446 public: // MPropertyFriendlyName "scalar to use for texture coordinate" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -9525,7 +9525,7 @@ public: // MPropertyFriendlyName "Closed loop" bool m_bClosedLoop; // 0x2451 private: - [[maybe_unused]] uint8_t __pad2452[0x2]; // 0x2452 + [[maybe_unused]] uint8_t __pad2452[0x2]; // 0x2452 public: // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation_type" @@ -9553,7 +9553,7 @@ public: // MParticleRequireDefaultArrayEntry CUtlVector< ModelReference_t > m_ModelList; // 0x230 private: - [[maybe_unused]] uint8_t __pad0248[0x4]; // 0x248 + [[maybe_unused]] uint8_t __pad0248[0x4]; // 0x248 public: // MPropertyFriendlyName "scale factor for radius" float m_flModelScale; // 0x24c @@ -9562,7 +9562,7 @@ public: // MPropertyFriendlyName "non-uniform scaling" bool m_bNonUniformScaling; // 0x251 private: - [[maybe_unused]] uint8_t __pad0252[0x2]; // 0x252 + [[maybe_unused]] uint8_t __pad0252[0x2]; // 0x252 public: // MPropertyFriendlyName "X axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -9590,7 +9590,7 @@ public: // MPropertyFriendlyName "set animation value in FPS" bool m_bAnimateInFPS; // 0x248 private: - [[maybe_unused]] uint8_t __pad0249[0x3]; // 0x249 + [[maybe_unused]] uint8_t __pad0249[0x3]; // 0x249 public: // MPropertyFriendlyName "minimum visual size" float m_flMinSize; // 0x24c @@ -9616,7 +9616,7 @@ public: // MPropertyFriendlyName "scale CP (cube width/cutoff/render = x/y/z)" int32_t m_nScaleCP; // 0x5d8 private: - [[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc + [[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x5e0 }; @@ -9652,7 +9652,7 @@ public: // MPropertySuppressExpr "mod != csgo" bool m_bOnlyRenderInEffecsGameOverlay; // 0x233 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 public: // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry @@ -9660,7 +9660,7 @@ public: // MPropertySortPriority "775" CUtlVector< ModelReference_t > m_ModelList; // 0x238 private: - [[maybe_unused]] uint8_t __pad0250[0x4]; // 0x250 + [[maybe_unused]] uint8_t __pad0250[0x4]; // 0x250 public: // MPropertyFriendlyName "bodygroup field" // MPropertyAttributeChoiceName "particlefield_scalar" @@ -9680,7 +9680,7 @@ public: // MPropertySortPriority "750" bool m_bCenterOffset; // 0x25e private: - [[maybe_unused]] uint8_t __pad025f[0x1]; // 0x25f + [[maybe_unused]] uint8_t __pad025f[0x1]; // 0x25f public: // MPropertyFriendlyName "model local offset" // MPropertySortPriority "750" @@ -9693,7 +9693,7 @@ public: // MPropertySortPriority "700" bool m_bIgnoreRadius; // 0xdf0 private: - [[maybe_unused]] uint8_t __pad0df1[0x3]; // 0xdf1 + [[maybe_unused]] uint8_t __pad0df1[0x3]; // 0xdf1 public: // MPropertyFriendlyName "model scale CP" // MPropertySortPriority "700" @@ -9709,7 +9709,7 @@ public: // MPropertySortPriority "500" bool m_bAnimated; // 0x13c1 private: - [[maybe_unused]] uint8_t __pad13c2[0x2]; // 0x13c2 + [[maybe_unused]] uint8_t __pad13c2[0x2]; // 0x13c2 public: // MPropertyFriendlyName "animation rate" // MPropertySortPriority "500" @@ -9757,7 +9757,7 @@ public: // MPropertyFriendlyName "Enable Cloth Simulation" bool m_bEnableClothSimulation; // 0x15d8 private: - [[maybe_unused]] uint8_t __pad15d9[0x7]; // 0x15d9 + [[maybe_unused]] uint8_t __pad15d9[0x7]; // 0x15d9 public: // MPropertyStartGroup "Material" // MPropertyFriendlyName "material override" @@ -9767,7 +9767,7 @@ public: // MPropertySortPriority "600" bool m_bOverrideTranslucentMaterials; // 0x15e8 private: - [[maybe_unused]] uint8_t __pad15e9[0x3]; // 0x15e9 + [[maybe_unused]] uint8_t __pad15e9[0x3]; // 0x15e9 public: // MPropertyFriendlyName "skin number" // MPropertySortPriority "600" @@ -9776,7 +9776,7 @@ public: // MPropertySortPriority "600" int32_t m_nSkinCP; // 0x15f0 private: - [[maybe_unused]] uint8_t __pad15f4[0x4]; // 0x15f4 + [[maybe_unused]] uint8_t __pad15f4[0x4]; // 0x15f4 public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf @@ -9802,7 +9802,7 @@ public: // MPropertyFriendlyName "render attribute" char m_szRenderAttribute[260]; // 0x171d private: - [[maybe_unused]] uint8_t __pad1821[0x7]; // 0x1821 + [[maybe_unused]] uint8_t __pad1821[0x7]; // 0x1821 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "Radius Scale" @@ -9819,7 +9819,7 @@ public: // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x1bd0 private: - [[maybe_unused]] uint8_t __pad1bd4[0x4]; // 0x1bd4 + [[maybe_unused]] uint8_t __pad1bd4[0x4]; // 0x1bd4 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" @@ -9869,7 +9869,7 @@ public: // MPropertyFriendlyName "enable projected depth controls" bool m_bEnableProjectedDepthControls; // 0x234 private: - [[maybe_unused]] uint8_t __pad0235[0x3]; // 0x235 + [[maybe_unused]] uint8_t __pad0235[0x3]; // 0x235 public: // MPropertyFriendlyName "min projection depth" // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" @@ -9884,7 +9884,7 @@ public: // MPropertyFriendlyName "orient to normal" bool m_bOrientToNormal; // 0x24c private: - [[maybe_unused]] uint8_t __pad024d[0x3]; // 0x24d + [[maybe_unused]] uint8_t __pad024d[0x3]; // 0x24d public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf @@ -9902,7 +9902,7 @@ public: // MPropertyFriendlyName "projected texture light" bool m_bUseTexture; // 0x231 private: - [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 + [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "radius scale" @@ -9957,14 +9957,14 @@ public: // MPropertyFriendlyName "light type" ParticleLightTypeChoiceList_t m_nLightType; // 0x230 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 public: // MPropertyFriendlyName "color blend" CParticleCollectionVecInput m_vecColorScale; // 0x238 // MPropertyFriendlyName "color blend type" ParticleColorBlendType_t m_nColorBlendType; // 0x800 private: - [[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804 + [[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804 public: // MPropertyFriendlyName "intensity" CParticleCollectionFloatInput m_flIntensity; // 0x808 @@ -9972,7 +9972,7 @@ public: // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bCastShadows; // 0x940 private: - [[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941 + [[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941 public: // MPropertyFriendlyName "inner cone angle" // MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT" @@ -9985,7 +9985,7 @@ public: // MPropertyFriendlyName "attenuation type" StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0xcf0 private: - [[maybe_unused]] uint8_t __pad0cf4[0x4]; // 0xcf4 + [[maybe_unused]] uint8_t __pad0cf4[0x4]; // 0xcf4 public: // MPropertyFriendlyName "falloff linearity" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_NEW || ( m_nAttenuationStyle == LIGHT_STYLE_OLD && m_nLightType == PARTICLE_LIGHT_TYPE_FX )" @@ -10003,7 +10003,7 @@ public: // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bRenderSpecular; // 0x10a1 private: - [[maybe_unused]] uint8_t __pad10a2[0x6]; // 0x10a2 + [[maybe_unused]] uint8_t __pad10a2[0x6]; // 0x10a2 public: // MPropertyFriendlyName "light cookie string" CUtlString m_lightCookie; // 0x10a8 @@ -10028,7 +10028,7 @@ public: // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" bool m_bClosedLoop; // 0x11f9 private: - [[maybe_unused]] uint8_t __pad11fa[0x2]; // 0x11fa + [[maybe_unused]] uint8_t __pad11fa[0x2]; // 0x11fa public: // MPropertyFriendlyName "Anchor point source" // MPropertyAttributeChoiceName "particlefield_vector" @@ -10044,7 +10044,7 @@ public: // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" bool m_bIgnoreDT; // 0x1208 private: - [[maybe_unused]] uint8_t __pad1209[0x3]; // 0x1209 + [[maybe_unused]] uint8_t __pad1209[0x3]; // 0x1209 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" @@ -10065,7 +10065,7 @@ public: // MPropertyFriendlyName "Type" ParticleOmni2LightTypeChoiceList_t m_nLightType; // 0x230 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 public: // MPropertyFriendlyName "Color Blend" CParticleCollectionVecInput m_vColorBlend; // 0x238 @@ -10083,7 +10083,7 @@ public: // MPropertySuppressExpr "mod == csgo" bool m_bCastShadows; // 0xa78 private: - [[maybe_unused]] uint8_t __pad0a79[0x7]; // 0xa79 + [[maybe_unused]] uint8_t __pad0a79[0x7]; // 0xa79 public: // MPropertyFriendlyName "Light Radius" // MPropertySuppressExpr "!m_bAreaLight" @@ -10105,7 +10105,7 @@ public: class C_OP_RenderClothForce : public CParticleFunctionRenderer { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10113,7 +10113,7 @@ public: class C_OP_Callback : public CParticleFunctionRenderer { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -10317,7 +10317,7 @@ public: // MPropertyFriendlyName "outline color" Color m_OutlineColor; // 0x230 private: - [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 + [[maybe_unused]] uint8_t __pad0234[0x4]; // 0x234 public: // MPropertyFriendlyName "default text" CUtlString m_DefaultText; // 0x238 @@ -10336,7 +10336,7 @@ public: // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutputField; // 0x238 private: - [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c + [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c public: // MPropertyFriendlyName "amplitude" CPerParticleFloatInput m_flAmplitude; // 0x240 diff --git a/sdk/resourcesystem.hpp b/sdk/resourcesystem.hpp index f69b9d19..c403b8ce 100644 --- a/sdk/resourcesystem.hpp +++ b/sdk/resourcesystem.hpp @@ -49,7 +49,7 @@ public: struct InfoForResourceTypeTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -57,7 +57,7 @@ public: struct InfoForResourceTypeProceduralTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -65,7 +65,7 @@ public: struct InfoForResourceTypeManifestTestResource_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 2 @@ -84,7 +84,7 @@ public: class InfoForResourceTypeCVDataResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -92,7 +92,7 @@ public: class InfoForResourceTypeIParticleSystemDefinition { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -100,7 +100,7 @@ public: class InfoForResourceTypeIParticleSnapshot { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -108,7 +108,7 @@ public: class InfoForResourceTypeCAnimData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -116,7 +116,7 @@ public: class InfoForResourceTypeCAnimationGroup { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -124,7 +124,7 @@ public: class InfoForResourceTypeCSequenceGroupData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -132,7 +132,7 @@ public: class InfoForResourceTypeIMaterial2 { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -140,7 +140,7 @@ public: class InfoForResourceTypeCMorphSetData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -148,7 +148,7 @@ public: class InfoForResourceTypeCRenderMesh { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -156,7 +156,7 @@ public: class InfoForResourceTypeCModel { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -164,7 +164,7 @@ public: class InfoForResourceTypeCTextureBase { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -172,7 +172,7 @@ public: class InfoForResourceTypeIVectorGraphic { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -180,7 +180,7 @@ public: class InfoForResourceTypeCVSoundEventScriptList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -188,7 +188,7 @@ public: class InfoForResourceTypeCVSoundStackScriptList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -196,7 +196,7 @@ public: struct InfoForResourceTypeVSound_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -204,7 +204,7 @@ public: class InfoForResourceTypeCVMixListResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -212,7 +212,7 @@ public: class InfoForResourceTypeCPhysAggregateData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -220,7 +220,7 @@ public: class InfoForResourceTypeCVPhysXSurfacePropertiesList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -228,7 +228,7 @@ public: class InfoForResourceTypeCEntityLump { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -236,7 +236,7 @@ public: class InfoForResourceTypeCWorldNode { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -244,7 +244,7 @@ public: struct InfoForResourceTypeWorld_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -252,7 +252,7 @@ public: class InfoForResourceTypeCVoxelVisibility { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -260,7 +260,7 @@ public: class InfoForResourceTypeCPostProcessingResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -268,7 +268,7 @@ public: class InfoForResourceTypeCPanoramaStyle { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -276,7 +276,7 @@ public: class InfoForResourceTypeCPanoramaLayout { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -284,7 +284,7 @@ public: class InfoForResourceTypeCPanoramaDynamicImages { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -292,7 +292,7 @@ public: class InfoForResourceTypeCDotaItemDefinitionResource { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -300,7 +300,7 @@ public: class InfoForResourceTypeCPanoramaScript { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -308,7 +308,7 @@ public: class InfoForResourceTypeCPanoramaTypeScript { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -316,7 +316,7 @@ public: class InfoForResourceTypeCDOTAPatchNotesList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -324,7 +324,7 @@ public: class InfoForResourceTypeIAnimGraphModelBinding { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -332,7 +332,7 @@ public: class InfoForResourceTypeCChoreoSceneFileData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -340,7 +340,7 @@ public: class InfoForResourceTypeCDACGameDefsData { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -348,7 +348,7 @@ public: class InfoForResourceTypeCCompositeMaterialKit { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -356,7 +356,7 @@ public: class InfoForResourceTypeCSmartProp { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -364,7 +364,7 @@ public: class InfoForResourceTypeCCSGOEconItem { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -372,7 +372,7 @@ public: class InfoForResourceTypeCResponseRulesList { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 diff --git a/sdk/scenesystem.hpp b/sdk/scenesystem.hpp index 5f1f6415..c2c4ca93 100644 --- a/sdk/scenesystem.hpp +++ b/sdk/scenesystem.hpp @@ -65,7 +65,7 @@ public: CUtlString m_ViewName; // 0x10 int32_t m_nLayerIndex; // 0x18 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: uint64_t m_nLayerId; // 0x20 CUtlString m_LayerName; // 0x28 @@ -104,7 +104,7 @@ public: class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -112,6 +112,6 @@ public: class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase { public: - // @note: no members available + // No members available }; diff --git a/sdk/schemasystem.hpp b/sdk/schemasystem.hpp index 129d50ed..0bbe224d 100644 --- a/sdk/schemasystem.hpp +++ b/sdk/schemasystem.hpp @@ -112,7 +112,7 @@ public: Vector2D m_Vector2D; // 0x0 Vector m_Vector; // 0x8 private: - [[maybe_unused]] uint8_t __pad0014[0xc]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0xc]; // 0x14 public: VectorAligned m_VectorAligned; // 0x20 Quaternion m_Quaternion; // 0x30 @@ -126,7 +126,7 @@ public: Color m_Color; // 0xe0 Vector4D m_Vector4D; // 0xe4 private: - [[maybe_unused]] uint8_t __pad00f4[0xc]; // 0xf4 + [[maybe_unused]] uint8_t __pad00f4[0xc]; // 0xf4 public: CTransform m_CTransform; // 0x100 KeyValues* m_pKeyValues; // 0x120 @@ -134,7 +134,7 @@ public: CUtlString m_CUtlString; // 0x140 CUtlSymbol m_CUtlSymbol; // 0x148 private: - [[maybe_unused]] uint8_t __pad014a[0x2]; // 0x14a + [[maybe_unused]] uint8_t __pad014a[0x2]; // 0x14a public: CUtlStringToken m_stringToken; // 0x14c CUtlStringTokenWithStorage m_stringTokenWithStorage; // 0x150 @@ -147,7 +147,7 @@ public: class InfoForResourceTypeCResourceManifestInternal { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 1 diff --git a/sdk/server.hpp b/sdk/server.hpp index c5b8c1c8..ddf85103 100644 --- a/sdk/server.hpp +++ b/sdk/server.hpp @@ -2888,7 +2888,7 @@ public: class CNavVolume { public: - uint8_t __pad0000[0x70]; // @note: autoaligned + uint8_t __pad0000[0x70]; // Autoaligned }; // Alignment: 1 @@ -2904,7 +2904,7 @@ public: class CNavVolumeAll : public CNavVolumeVector { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -2935,11 +2935,11 @@ public: CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkDisable WorldGroupId_t m_worldGroupId; // 0x38 @@ -2948,7 +2948,7 @@ public: // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40 private: - [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 + [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 public: CEntityIdentity* m_pPrev; // 0x58 CEntityIdentity* m_pNext; // 0x60 @@ -2967,7 +2967,7 @@ public: // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 public: // MNetworkEnable // MNetworkDisable @@ -2992,7 +2992,7 @@ public: // MNetworkDisable CGameSceneNode* m_pSceneNode; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex @@ -3103,19 +3103,19 @@ public: // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 + [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 public: bool m_bIsRenderingWithViewModels; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: uint32_t m_nSplitscreenFlags; // 0x54 private: - [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 + [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 public: bool m_bEnableRendering; // 0x60 private: - [[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61 + [[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61 public: bool m_bInterpolationReadyToDraw; // 0xb0 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);}; @@ -3180,7 +3180,7 @@ class CScriptUniformRandomStream public: HSCRIPT m_hScriptScope; // 0x8 private: - [[maybe_unused]] uint8_t __pad0010[0x8c]; // 0x10 + [[maybe_unused]] uint8_t __pad0010[0x8c]; // 0x10 public: int32_t m_nInitialSeed; // 0x9c static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);}; @@ -3194,13 +3194,13 @@ public: bool m_bEnabled; // 0x0 bool m_bOpened; // 0x1 private: - [[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2 + [[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2 public: uint32_t m_InternalId; // 0x4 CUtlString m_ShortName; // 0x8 CommandExecMode_t m_ExecMode; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CUtlString m_SpawnGroup; // 0x18 float m_PeriodicExecDelay; // 0x20 @@ -3236,7 +3236,7 @@ public: class CPlayer_AutoaimServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -3252,7 +3252,7 @@ public: // MNetworkEnable uint8_t localBits; // 0x6c private: - [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d + [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 @@ -3274,7 +3274,7 @@ public: class CPlayer_FlashlightServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3282,7 +3282,7 @@ public: class CPlayer_ItemServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -3300,7 +3300,7 @@ class CPlayer_MovementServices : public CPlayerPawnComponent public: int32_t m_nImpulse; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CInButtonState m_nButtons; // 0x48 uint64_t m_nQueuedButtonDownMask; // 0x68 @@ -3309,7 +3309,7 @@ public: uint32_t m_pButtonPressedCmdNumber[64]; // 0x80 uint32_t m_nLastCommandNumberProcessed; // 0x180 private: - [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 + [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -3337,7 +3337,7 @@ public: // MNetworkChangeCallback "OnObserverModeChanged" uint8_t m_iObserverMode; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MNetworkEnable // MNetworkChangeCallback "OnObserverTargetChanged" @@ -3351,7 +3351,7 @@ public: class CPlayer_UseServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -3359,7 +3359,7 @@ public: class CPlayer_WaterServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -3369,7 +3369,7 @@ class CPlayer_WeaponServices : public CPlayerPawnComponent public: bool m_bAllowSwitchToNoWeapon; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x48 @@ -3390,7 +3390,7 @@ struct AmmoTypeInfo_t public: int32_t m_nMaxCarry; // 0x10 private: - [[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14 public: CRangeInt m_nSplashSize; // 0x1c AmmoFlags_t m_nFlags; // 0x24 @@ -3414,7 +3414,7 @@ public: // MNetworkDisable CGameSceneNode* m_pNextSibling; // 0x48 private: - [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 + [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 public: // MNetworkEnable // MNetworkSerializer "gameSceneNode" @@ -3428,7 +3428,7 @@ public: // MNetworkChangeCallback "gameSceneNodeLocalOriginChanged" CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80 private: - [[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0 + [[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0 public: // MNetworkEnable // MNetworkPriority "32" @@ -3484,12 +3484,12 @@ public: // MNetworkDisable uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed private: - [[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee + [[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee public: // MNetworkEnable CUtlStringToken m_name; // 0xf0 private: - [[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4 + [[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4 public: // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged" @@ -3527,7 +3527,7 @@ public: // MNetworkEnable ModelConfigHandle_t m_Handle; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MNetworkEnable CUtlSymbolLarge m_Name; // 0x30 @@ -3548,18 +3548,18 @@ public: // MNetworkDisable CUtlSymbolLarge m_ModelName; // 0xa8 private: - [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 + [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 public: // MNetworkEnable bool m_bClientClothCreationSuppressed; // 0xe8 private: - [[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9 + [[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMeshGroupMaskChanged" uint64_t m_MeshGroupMask; // 0x180 private: - [[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188 + [[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMotionTypeChanged" @@ -3682,7 +3682,7 @@ public: // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x48 private: - [[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70 + [[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3691,7 +3691,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" Color m_SecondaryColor; // 0x89 private: - [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d + [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3742,7 +3742,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderDiffuse; // 0xd0 private: - [[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1 + [[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3751,7 +3751,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderTransmissive; // 0xd8 private: - [[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9 + [[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3802,7 +3802,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bUsesBakedShadowing; // 0x11c private: - [[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d + [[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3814,7 +3814,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderToCubemaps; // 0x128 private: - [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 + [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3844,7 +3844,7 @@ public: // MNetworkEnable bool m_bPrecomputedFieldsValid; // 0x152 private: - [[maybe_unused]] uint8_t __pad0153[0x1]; // 0x153 + [[maybe_unused]] uint8_t __pad0153[0x1]; // 0x153 public: // MNetworkEnable Vector m_vPrecomputedBoundsMins; // 0x154 @@ -3876,7 +3876,7 @@ public: // MNetworkChangeCallback "MixedShadowsChanged" bool m_bMixedShadows; // 0x1ad private: - [[maybe_unused]] uint8_t __pad01ae[0x2]; // 0x1ae + [[maybe_unused]] uint8_t __pad01ae[0x2]; // 0x1ae public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" @@ -3887,7 +3887,7 @@ public: // MNetworkChangeCallback "LightRenderingChanged" float m_flMinRoughness; // 0x1b8 private: - [[maybe_unused]] uint8_t __pad01bc[0xc]; // 0x1bc + [[maybe_unused]] uint8_t __pad01bc[0xc]; // 0x1bc public: bool m_bPvsModifyEntity; // 0x1c8 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);}; @@ -3951,7 +3951,7 @@ class IChoreoServices { public: static uint32_t &Get_ms_uSequenceId(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("IChoreoServices")->m_static_fields[0]->m_instance);}; - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 14 @@ -3971,7 +3971,7 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInCrouch; // 0x1c0 private: - [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 + [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -3989,13 +3989,13 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInDuckJump; // 0x1ce private: - [[maybe_unused]] uint8_t __pad01cf[0x1]; // 0x1cf + [[maybe_unused]] uint8_t __pad01cf[0x1]; // 0x1cf public: Vector m_groundNormal; // 0x1d0 float m_flSurfaceFriction; // 0x1dc CUtlStringToken m_surfaceProps; // 0x1e0 private: - [[maybe_unused]] uint8_t __pad01e4[0xc]; // 0x1e4 + [[maybe_unused]] uint8_t __pad01e4[0xc]; // 0x1e4 public: int32_t m_nStepside; // 0x1f0 int32_t m_iTargetVolume; // 0x1f4 @@ -4051,7 +4051,7 @@ public: // MNetworkDisable bool m_bDiscontinuity; // 0x1d private: - [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e + [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e public: // MNetworkDisable float m_flPrevCycleFromDiscontinuity; // 0x20 @@ -4246,12 +4246,12 @@ public: // MNetworkEnable CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x40 private: - [[maybe_unused]] uint8_t __pad01e8[0x8]; // 0x1e8 + [[maybe_unused]] uint8_t __pad01e8[0x8]; // 0x1e8 public: // MNetworkDisable bool m_bSequenceFinished; // 0x1f0 private: - [[maybe_unused]] uint8_t __pad01f1[0x3]; // 0x1f1 + [[maybe_unused]] uint8_t __pad01f1[0x3]; // 0x1f1 public: // MNetworkDisable float m_flLastEventCycle; // 0x1f4 @@ -4273,7 +4273,7 @@ public: // MNetworkDisable bool m_bNetworkedAnimationInputsChanged; // 0x209 private: - [[maybe_unused]] uint8_t __pad020a[0x2]; // 0x20a + [[maybe_unused]] uint8_t __pad020a[0x2]; // 0x20a public: // MNetworkEnable // MNetworkPriority "32" @@ -4285,7 +4285,7 @@ public: // MNetworkEnable AnimLoopMode_t m_nAnimLoopMode; // 0x214 private: - [[maybe_unused]] uint8_t __pad0218[0x94]; // 0x218 + [[maybe_unused]] uint8_t __pad0218[0x94]; // 0x218 public: // MNetworkDisable AnimationUpdateListHandle_t m_hAnimationUpdate; // 0x2ac @@ -4296,7 +4296,7 @@ public: class CFootstepTableHandle { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 8 @@ -4322,7 +4322,7 @@ public: int16_t odds; // 0x10 int16_t flags; // 0x12 private: - [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: ResponseFollowup* m_pFollowup; // 0x18 }; @@ -4345,18 +4345,18 @@ public: char m_szResponseName[192]; // 0x1 char m_szMatchingRule[128]; // 0xc1 private: - [[maybe_unused]] uint8_t __pad0141[0x7]; // 0x141 + [[maybe_unused]] uint8_t __pad0141[0x7]; // 0x141 public: ResponseParams m_Params; // 0x148 float m_fMatchScore; // 0x168 private: - [[maybe_unused]] uint8_t __pad016c[0x4]; // 0x16c + [[maybe_unused]] uint8_t __pad016c[0x4]; // 0x16c public: char* m_szSpeakerContext; // 0x170 char* m_szWorldContext; // 0x178 ResponseFollowup m_Followup; // 0x180 private: - [[maybe_unused]] uint8_t __pad01b1[0x7]; // 0x1b1 + [[maybe_unused]] uint8_t __pad01b1[0x7]; // 0x1b1 public: CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1b8 CUtlVector< char* > m_pchCriteriaValues; // 0x1d0 @@ -4384,11 +4384,11 @@ public: bool m_bAllowSpeakingInterrupts; // 0x4c bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d private: - [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e + [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e public: int32_t m_nLastSpokenPriority; // 0x50 private: - [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 + [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CBaseFlex* m_pOuter; // 0x58 }; @@ -4410,7 +4410,7 @@ public: float m_fDispatchTime; // 0x40 CHandle< CBaseEntity > m_hIssuer; // 0x44 private: - [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 + [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 public: CRR_Response m_response; // 0x50 bool m_bResponseValid; // 0x238 @@ -4440,20 +4440,20 @@ public: bool m_bCommentaryConvarsChanging; // 0x11 bool m_bCommentaryEnabledMidGame; // 0x12 private: - [[maybe_unused]] uint8_t __pad0013[0x1]; // 0x13 + [[maybe_unused]] uint8_t __pad0013[0x1]; // 0x13 public: GameTime_t m_flNextTeleportTime; // 0x14 int32_t m_iTeleportStage; // 0x18 bool m_bCheatState; // 0x1c bool m_bIsFirstSpawnGroupToLoad; // 0x1d private: - [[maybe_unused]] uint8_t __pad001e[0x1a]; // 0x1e + [[maybe_unused]] uint8_t __pad001e[0x1a]; // 0x1e public: CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x38 CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x3c CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x48 }; @@ -4486,7 +4486,7 @@ public: ScriptedMoveType_t m_nType; // 0x4c bool m_bSuccess; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: ForcedCrouchState_t m_nForcedCrouchState; // 0x54 bool m_bIgnoreCollisions; // 0x58 @@ -4560,7 +4560,7 @@ class CCopyRecipientFilter public: int32_t m_Flags; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CPlayerSlot > m_Recipients; // 0x10 }; @@ -4573,7 +4573,7 @@ public: CSoundEnvelope m_pitch; // 0x8 CSoundEnvelope m_volume; // 0x18 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: float m_shutdownTime; // 0x30 float m_flLastTime; // 0x34 @@ -4586,7 +4586,7 @@ public: float m_flCloseCaptionDuration; // 0x80 bool m_bUpdatedSoundOrigin; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: CUtlSymbolLarge m_iszClassName; // 0x88 static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);}; @@ -4599,7 +4599,7 @@ class CTouchExpansionComponent : public CEntityComponent public: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[1]->m_instance);}; - // @note: no members available + // No members available }; // Alignment: 25 @@ -4639,7 +4639,7 @@ public: struct dynpitchvol_t : public dynpitchvol_base_t { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -4674,23 +4674,23 @@ public: CBodyComponent* m_CBodyComponent; // 0x30 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x38 private: - [[maybe_unused]] uint8_t __pad01d8[0x40]; // 0x1d8 + [[maybe_unused]] uint8_t __pad01d8[0x40]; // 0x1d8 public: CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x218 int32_t m_iCurrentThinkContext; // 0x230 GameTick_t m_nLastThinkTick; // 0x234 private: - [[maybe_unused]] uint8_t __pad0238[0x8]; // 0x238 + [[maybe_unused]] uint8_t __pad0238[0x8]; // 0x238 public: CBitVec< 64 > m_isSteadyState; // 0x240 float m_lastNetworkChange; // 0x248 private: - [[maybe_unused]] uint8_t __pad024c[0xc]; // 0x24c + [[maybe_unused]] uint8_t __pad024c[0xc]; // 0x24c public: CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x258 CUtlSymbolLarge m_iszResponseContext; // 0x270 private: - [[maybe_unused]] uint8_t __pad0278[0x20]; // 0x278 + [[maybe_unused]] uint8_t __pad0278[0x20]; // 0x278 public: // MNetworkEnable // MNetworkSerializer "ClampHealth" @@ -4704,18 +4704,18 @@ public: // MNetworkPriority "32" uint8_t m_lifeState; // 0x2a0 private: - [[maybe_unused]] uint8_t __pad02a1[0x3]; // 0x2a1 + [[maybe_unused]] uint8_t __pad02a1[0x3]; // 0x2a1 public: float m_flDamageAccumulator; // 0x2a4 // MNetworkEnable bool m_bTakesDamage; // 0x2a8 private: - [[maybe_unused]] uint8_t __pad02a9[0x3]; // 0x2a9 + [[maybe_unused]] uint8_t __pad02a9[0x3]; // 0x2a9 public: // MNetworkEnable TakeDamageFlags_t m_nTakeDamageFlags; // 0x2ac private: - [[maybe_unused]] uint8_t __pad02b0[0x1]; // 0x2b0 + [[maybe_unused]] uint8_t __pad02b0[0x1]; // 0x2b0 public: // MNetworkEnable MoveCollide_t m_MoveCollide; // 0x2b1 @@ -4725,7 +4725,7 @@ public: uint8_t m_nSlimeTouch; // 0x2b4 bool m_bRestoreInHierarchy; // 0x2b5 private: - [[maybe_unused]] uint8_t __pad02b6[0x2]; // 0x2b6 + [[maybe_unused]] uint8_t __pad02b6[0x2]; // 0x2b6 public: CUtlSymbolLarge m_target; // 0x2b8 float m_flMoveDoneTime; // 0x2c0 @@ -4735,7 +4735,7 @@ public: // MNetworkSendProxyRecipientsFilter CUtlStringToken m_nSubclassID; // 0x2d0 private: - [[maybe_unused]] uint8_t __pad02d4[0xc]; // 0x2d4 + [[maybe_unused]] uint8_t __pad02d4[0xc]; // 0x2d4 public: // MNetworkEnable // MNetworkPriority "0" @@ -4753,13 +4753,13 @@ public: // MNetworkEnable uint8_t m_ubInterpolationFrame; // 0x2ed private: - [[maybe_unused]] uint8_t __pad02ee[0x2]; // 0x2ee + [[maybe_unused]] uint8_t __pad02ee[0x2]; // 0x2ee public: Vector m_vPrevVPhysicsUpdatePos; // 0x2f0 // MNetworkEnable uint8_t m_iTeamNum; // 0x2fc private: - [[maybe_unused]] uint8_t __pad02fd[0x3]; // 0x2fd + [[maybe_unused]] uint8_t __pad02fd[0x3]; // 0x2fd public: CUtlSymbolLarge m_iGlobalname; // 0x300 int32_t m_iSentToClients; // 0x308 @@ -4772,7 +4772,7 @@ public: GameTick_t m_nNextThinkTick; // 0x31c int32_t m_nSimulationTick; // 0x320 private: - [[maybe_unused]] uint8_t __pad0324[0x4]; // 0x324 + [[maybe_unused]] uint8_t __pad0324[0x4]; // 0x324 public: CEntityIOOutput m_OnKilled; // 0x328 // MNetworkEnable @@ -4785,7 +4785,7 @@ public: // MNetworkPriority "32" CNetworkVelocityVector m_vecVelocity; // 0x360 private: - [[maybe_unused]] uint8_t __pad0388[0x8]; // 0x388 + [[maybe_unused]] uint8_t __pad0388[0x8]; // 0x388 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -4857,7 +4857,7 @@ public: bool m_bNetworkQuantizeOriginAndAngles; // 0x48c bool m_bLagCompensate; // 0x48d private: - [[maybe_unused]] uint8_t __pad048e[0x2]; // 0x48e + [[maybe_unused]] uint8_t __pad048e[0x2]; // 0x48e public: float m_flOverriddenFriction; // 0x490 CHandle< CBaseEntity > m_pBlocker; // 0x494 @@ -4879,7 +4879,7 @@ public: class CServerOnlyEntity : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4887,7 +4887,7 @@ public: class CServerOnlyPointEntity : public CServerOnlyEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -4895,7 +4895,7 @@ public: class CLogicalEntity : public CServerOnlyEntity { public: - // @note: no members available + // No members available }; // Alignment: 17 @@ -4923,7 +4923,7 @@ public: // MNetworkEnable bool m_bExclusive; // 0x4c0 private: - [[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1 + [[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1 public: // MNetworkEnable float m_MinFalloff; // 0x4c4 @@ -4946,12 +4946,12 @@ public: // MNetworkEnable bool m_bCheapEffect; // 0x4a4 private: - [[maybe_unused]] uint8_t __pad04a5[0x3]; // 0x4a5 + [[maybe_unused]] uint8_t __pad04a5[0x3]; // 0x4a5 public: float m_flSize; // 0x4a8 bool m_bUseHitboxes; // 0x4ac private: - [[maybe_unused]] uint8_t __pad04ad[0x3]; // 0x4ad + [[maybe_unused]] uint8_t __pad04ad[0x3]; // 0x4ad public: int32_t m_iNumHitboxFires; // 0x4b0 float m_flHitboxFireScale; // 0x4b4 @@ -4969,7 +4969,7 @@ class CBaseFilter : public CLogicalEntity public: bool m_bNegated; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1 public: CEntityIOOutput m_OnPass; // 0x4a8 CEntityIOOutput m_OnFail; // 0x4d0 @@ -4982,7 +4982,7 @@ class CFilterMultiple : public CBaseFilter public: filter_t m_nFilterType; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc + [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc public: CUtlSymbolLarge m_iFilterName[10]; // 0x500 CHandle< CBaseEntity > m_hFilter[10]; // 0x550 @@ -5002,7 +5002,7 @@ public: class CFilterLOS : public CBaseFilter { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -5050,7 +5050,7 @@ public: float m_waterLevel; // 0x4bc bool m_isDormant; // 0x4c0 private: - [[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1 + [[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1 public: CUtlVector< CHandle< CFish > > m_fishes; // 0x4c8 CountdownTimer m_visTimer; // 0x4e0 @@ -5061,7 +5061,7 @@ public: class CInfoData : public CServerOnlyEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -5081,7 +5081,7 @@ class CLogicBranch : public CLogicalEntity public: bool m_bInValue; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1 public: CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4a8 CEntityIOOutput m_OnTrue; // 0x4c0 @@ -5129,17 +5129,17 @@ class ConstraintSoundInfo public: VelocitySampler m_vSampler; // 0x8 private: - [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c + [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: SimpleConstraintSoundProfile m_soundProfile; // 0x20 Vector m_forwardAxis; // 0x40 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50 CUtlSymbolLarge m_iszTravelSoundBack; // 0x58 private: - [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 public: CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68 bool m_bPlayTravelSound; // 0x80 @@ -5270,7 +5270,7 @@ public: int16_t m_iNext; // 0x1c bool m_bNoExpirationTime; // 0x1e private: - [[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f + [[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f public: int32_t m_ownerChannelIndex; // 0x20 Vector m_vecOrigin; // 0x24 @@ -5285,13 +5285,13 @@ public: CEntityIOOutput m_OnPlay; // 0x4a0 float m_flRadius; // 0x4c8 private: - [[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc + [[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc public: CUtlSymbolLarge m_soundscapeName; // 0x4d0 CUtlSymbolLarge m_soundEventName; // 0x4d8 bool m_bOverrideWithEvent; // 0x4e0 private: - [[maybe_unused]] uint8_t __pad04e1[0x3]; // 0x4e1 + [[maybe_unused]] uint8_t __pad04e1[0x3]; // 0x4e1 public: int32_t m_soundscapeIndex; // 0x4e4 int32_t m_soundscapeEntityListId; // 0x4e8 @@ -5314,7 +5314,7 @@ public: class CEnvSoundscapeTriggerable : public CEnvSoundscape { public: - // @note: no members available + // No members available }; // Alignment: 27 @@ -5343,7 +5343,7 @@ public: bool m_bSnapToGoal; // 0x4f9 bool m_bInterpolatePosition; // 0x4fa private: - [[maybe_unused]] uint8_t __pad04fb[0x1]; // 0x4fb + [[maybe_unused]] uint8_t __pad04fb[0x1]; // 0x4fb public: Vector m_vStartPos; // 0x4fc Vector m_vEndPos; // 0x508 @@ -5351,7 +5351,7 @@ public: uint64_t m_nPlayerButtons; // 0x518 bool m_bOldTakesDamage; // 0x520 private: - [[maybe_unused]] uint8_t __pad0521[0x3]; // 0x521 + [[maybe_unused]] uint8_t __pad0521[0x3]; // 0x521 public: TakeDamageFlags_t m_nOldTakeDamageFlags; // 0x524 CEntityIOOutput m_OnEndFollow; // 0x528 @@ -5401,7 +5401,7 @@ public: class CNavVolumeMarkupVolume : public CNavVolume { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -5409,7 +5409,7 @@ public: class CNavVolumeCalculatedVector : public CNavVolume { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -5459,7 +5459,7 @@ public: // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x4c private: - [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 + [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 public: // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidFlags" @@ -5539,7 +5539,7 @@ public: // MNetworkEnable uint8_t m_nPenetrate; // 0x5c private: - [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d + [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d public: // MNetworkEnable uint16_t m_nMaterial; // 0x5e @@ -5552,7 +5552,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachmentIndex; // 0x64 private: - [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 + [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x68 @@ -5601,7 +5601,7 @@ public: // MNetworkEnable uint16_t m_iGustDirChange; // 0x28 private: - [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: // MNetworkEnable // MNetworkEncoder @@ -5615,7 +5615,7 @@ public: // MNetworkEnable uint16_t m_iInitialWindDir; // 0x68 private: - [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a + [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a public: // MNetworkEnable float m_flInitialWindSpeed; // 0x6c @@ -5628,7 +5628,7 @@ public: float m_flAveWindSpeed; // 0xd0 bool m_bGusting; // 0xd4 private: - [[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5 + [[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5 public: float m_flWindAngleVariation; // 0xd8 float m_flWindSpeedVariation; // 0xdc @@ -5658,7 +5658,7 @@ public: class CInfoLadderDismount : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -5669,7 +5669,7 @@ public: // MNetworkEnable int32_t m_nModelID; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10 @@ -5678,7 +5678,7 @@ public: // MNetworkEnable ShatterPanelMode m_ShatterPanelMode; // 0x19 private: - [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a + [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a public: // MNetworkEnable Vector2D m_vecPanelSize; // 0x1c @@ -5687,7 +5687,7 @@ public: // MNetworkEnable Vector2D m_vecStressPositionB; // 0x2c private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkEnable CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38 @@ -5698,7 +5698,7 @@ public: // MNetworkEnable bool m_bParentFrozen; // 0x55 private: - [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 + [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 public: // MNetworkEnable CUtlStringToken m_SurfacePropStringToken; // 0x58 @@ -5713,7 +5713,7 @@ class CShatterGlassShard public: uint32_t m_hShardHandle; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< Vector2D > m_vecPanelVertices; // 0x10 Vector2D m_vLocalPanelSpaceOrigin; // 0x28 @@ -5723,12 +5723,12 @@ public: uint32_t m_hParentShard; // 0x40 ShatterGlassStressType m_ShatterStressType; // 0x44 private: - [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 + [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: Vector m_vecStressVelocity; // 0x48 bool m_bCreatedModel; // 0x54 private: - [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 + [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: float m_flLongestEdge; // 0x58 float m_flShortestEdge; // 0x5c @@ -5738,14 +5738,14 @@ public: float m_flArea; // 0x6c OnFrame m_nOnFrameEdge; // 0x70 private: - [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 + [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: int32_t m_nParentPanelsNthShard; // 0x74 int32_t m_nSubShardGeneration; // 0x78 Vector2D m_vecAverageVertPosition; // 0x7c bool m_bAverageVertPositionIsValid; // 0x84 private: - [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 + [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: Vector2D m_vecPanelSpaceStressPositionA; // 0x88 Vector2D m_vecPanelSpaceStressPositionB; // 0x90 @@ -5753,12 +5753,12 @@ public: bool m_bStressPositionBIsValid; // 0x99 bool m_bFlaggedForRemoval; // 0x9a private: - [[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b + [[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b public: GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x9c bool m_bShatterRateLimited; // 0xa0 private: - [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 + [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 public: CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4 CUtlVector< uint32 > m_vecNeighbors; // 0xa8 @@ -5769,7 +5769,7 @@ public: class CGameRulesProxy : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -5788,7 +5788,7 @@ class CGlowProperty public: Vector m_fGlowColor; // 0x8 private: - [[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14 + [[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14 public: // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" @@ -5805,7 +5805,7 @@ public: // MNetworkEnable bool m_bFlashing; // 0x44 private: - [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 + [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: // MNetworkEnable float m_flGlowTime; // 0x48 @@ -5821,7 +5821,7 @@ public: class IVehicle { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 0 @@ -5829,7 +5829,7 @@ public: class CMultiplayRules : public CGameRules { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -5840,7 +5840,7 @@ public: // MNetworkEnable int16_t scale; // 0x8 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: // MNetworkEnable // MNetworkEncoder @@ -5848,7 +5848,7 @@ public: // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c @@ -5894,7 +5894,7 @@ public: // MNetworkUserGroup "LocalPlayerAndObserversExclusive" CHandle< CTonemapController2 > m_hTonemapController; // 0xb8 private: - [[maybe_unused]] uint8_t __pad00bc[0x4]; // 0xbc + [[maybe_unused]] uint8_t __pad00bc[0x4]; // 0xbc public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" @@ -5905,7 +5905,7 @@ public: float m_flOldPlayerZ; // 0x150 float m_flOldPlayerViewOffsetZ; // 0x154 private: - [[maybe_unused]] uint8_t __pad0158[0x18]; // 0x158 + [[maybe_unused]] uint8_t __pad0158[0x18]; // 0x158 public: CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x170 }; @@ -5921,7 +5921,7 @@ public: CUtlStringToken m_skyboxSlotToken; // 0x530 bool m_bUseAngles; // 0x534 private: - [[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535 + [[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535 public: CSkyCamera* m_pNext; // 0x538 }; @@ -5931,7 +5931,7 @@ public: class IRagdoll { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 3 @@ -5980,7 +5980,7 @@ public: bool m_bIsMoving; // 0x10 bool m_bHasArrived; // 0x11 private: - [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 + [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 public: float m_flInitialYaw; // 0x14 float m_flTargetYaw; // 0x18 @@ -5990,7 +5990,7 @@ public: bool m_bIsGesture; // 0x28 bool m_bShouldRemove; // 0x29 private: - [[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a + [[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a public: CHandle< CBaseEntity > m_hTarget; // 0x54 uint32_t m_nSceneEventId; // 0x58 @@ -6006,12 +6006,12 @@ public: CHandle< CBaseEntity > m_hEnt; // 0x0 MoveType_t m_MoveType; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: GameTime_t m_flStartTime; // 0x8 Vector m_vecStartOrigin; // 0xc private: - [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: Quaternion m_qStartRot; // 0x20 ParticleIndex_t m_nFXIndex; // 0x30 @@ -6030,7 +6030,7 @@ public: class CEntitySubclassVDataBase { public: - uint8_t __pad0000[0x28]; // @note: autoaligned + uint8_t __pad0000[0x28]; // Autoaligned }; // Alignment: 4 @@ -6063,7 +6063,7 @@ public: uint8_t effect; // 0x8 uint8_t channel; // 0x9 private: - [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: float x; // 0xc float y; // 0x10 @@ -6108,7 +6108,7 @@ public: class CSimpleStopwatch : public CStopwatchBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -6143,19 +6143,19 @@ class CSoundOpvarSetPointBase : public CBaseEntity public: bool m_bDisabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: CEntityHandle m_hSource; // 0x4a4 private: - [[maybe_unused]] uint8_t __pad04a8[0x8]; // 0x4a8 + [[maybe_unused]] uint8_t __pad04a8[0x8]; // 0x4a8 public: CUtlSymbolLarge m_iszSourceEntityName; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b8[0x50]; // 0x4b8 + [[maybe_unused]] uint8_t __pad04b8[0x50]; // 0x4b8 public: Vector m_vLastPosition; // 0x508 private: - [[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514 + [[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514 public: // MNetworkEnable CUtlSymbolLarge m_iszStackName; // 0x518 @@ -6178,7 +6178,7 @@ public: CEntityIOOutput m_OnExit; // 0x560 bool m_bAutoDisable; // 0x588 private: - [[maybe_unused]] uint8_t __pad0589[0x43]; // 0x589 + [[maybe_unused]] uint8_t __pad0589[0x43]; // 0x589 public: float m_flDistanceMin; // 0x5cc float m_flDistanceMax; // 0x5d0 @@ -6190,7 +6190,7 @@ public: float m_flValSetOnDisable; // 0x5e8 bool m_bSetValueOnDisable; // 0x5ec private: - [[maybe_unused]] uint8_t __pad05ed[0x3]; // 0x5ed + [[maybe_unused]] uint8_t __pad05ed[0x3]; // 0x5ed public: int32_t m_nSimulationMode; // 0x5f0 int32_t m_nVisibilitySamples; // 0x5f4 @@ -6198,7 +6198,7 @@ public: float m_flDynamicMaximumOcclusion; // 0x604 CEntityHandle m_hDynamicEntity; // 0x608 private: - [[maybe_unused]] uint8_t __pad060c[0x4]; // 0x60c + [[maybe_unused]] uint8_t __pad060c[0x4]; // 0x60c public: CUtlSymbolLarge m_iszDynamicEntityName; // 0x610 float m_flPathingDistanceNormFactor; // 0x618 @@ -6227,7 +6227,7 @@ public: class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -6272,17 +6272,17 @@ public: int32_t m_iDamageCustom; // 0x4c AmmoIndex_t m_iAmmoType; // 0x50 private: - [[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51 + [[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51 public: float m_flOriginalDamage; // 0x60 private: - [[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64 + [[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64 public: TakeDamageFlags_t m_nDamageFlags; // 0x70 int32_t m_nNumObjectsPenetrated; // 0x74 HSCRIPT m_hScriptInstance; // 0x78 private: - [[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80 + [[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80 public: bool m_bInTakeDamageFlow; // 0x98 static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);}; @@ -6322,7 +6322,7 @@ public: class CTeamplayRules : public CMultiplayRules { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -6344,7 +6344,7 @@ public: // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x30 private: - [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 + [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable // MNetworkAlias "m_iRawValue32" @@ -6362,7 +6362,7 @@ public: class IEconItemInterface { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 6 @@ -6377,7 +6377,7 @@ public: CHandle< CBaseEntity > m_hOuter; // 0x24 bool m_bPreventLoopback; // 0x28 private: - [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 + [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MNetworkEnable attributeprovidertypes_t m_ProviderType; // 0x2c @@ -6402,14 +6402,14 @@ public: // MNetworkEnable uint16_t m_iItemDefinitionIndex; // 0x38 private: - [[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a + [[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a public: // MNetworkEnable int32_t m_iEntityQuality; // 0x3c // MNetworkEnable uint32_t m_iEntityLevel; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: uint64_t m_iItemID; // 0x48 // MNetworkEnable @@ -6421,12 +6421,12 @@ public: // MNetworkEnable uint32_t m_iInventoryPosition; // 0x5c private: - [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 + [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 public: // MNetworkEnable bool m_bInitialized; // 0x68 private: - [[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69 + [[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69 public: // MNetworkEnable CAttributeList m_AttributeList; // 0x70 @@ -6442,7 +6442,7 @@ public: class IHasAttributes { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 2 @@ -6463,7 +6463,7 @@ public: // MNetworkChangeCallback "OnIsSpottedChanged" bool m_bSpotted; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: // MNetworkEnable // MNetworkChangeCallback "OnIsSpottedChanged" @@ -6478,7 +6478,7 @@ public: int32_t m_iPriority; // 0x4a0 bool m_bEnabled; // 0x4a4 private: - [[maybe_unused]] uint8_t __pad04a5[0x3]; // 0x4a5 + [[maybe_unused]] uint8_t __pad04a5[0x3]; // 0x4a5 public: int32_t m_nType; // 0x4a8 }; @@ -6496,11 +6496,11 @@ public: bool m_bIsAgressive; // 0x4cc bool m_bStartAsleep; // 0x4cd private: - [[maybe_unused]] uint8_t __pad04ce[0x2]; // 0x4ce + [[maybe_unused]] uint8_t __pad04ce[0x2]; // 0x4ce public: float m_flHideRadius; // 0x4d0 private: - [[maybe_unused]] uint8_t __pad04d4[0xc]; // 0x4d4 + [[maybe_unused]] uint8_t __pad04d4[0xc]; // 0x4d4 public: CUtlSymbolLarge m_szBehaviorTreeFile; // 0x4e0 }; @@ -6528,7 +6528,7 @@ public: // MNetworkEnable bool m_bRoundInProgress; // 0xfd private: - [[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe + [[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe public: // MNetworkEnable int32_t m_iFirstSecondHalfRound; // 0x100 @@ -6543,7 +6543,7 @@ class CSurvivalGameRules public: bool m_bBoundsInitialized; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: // MNetworkEnable Vector m_vecPlayAreaMins; // 0xc @@ -6582,7 +6582,7 @@ public: float m_flLastThinkTime; // 0x6a4 bool m_nBlockedTileIndices[224]; // 0x6a8 private: - [[maybe_unused]] uint8_t __pad0788[0x8]; // 0x788 + [[maybe_unused]] uint8_t __pad0788[0x8]; // 0x788 public: CUtlVector< Vector > m_vecPlayerSpawnLocations; // 0x790 bool m_bWaitingForMoreThanOnePlayer; // 0x7a8 @@ -6591,7 +6591,7 @@ public: bool m_bSurvivalEventFired_FirstParadropIncoming; // 0x7ab bool m_bSurvivalEventFired_WarnedEveryoneAboutRespawnEnding; // 0x7ac private: - [[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad + [[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad public: float m_flLastWinConditionDetectedTime; // 0x7b0 int32_t m_nWinConditionStageProgress; // 0x7b4 @@ -6599,11 +6599,11 @@ public: int32_t m_nEntIndexOfKilledPlayerCheckingWinConditions; // 0x7bc float m_flTimeOfLastParadrop; // 0x7c0 private: - [[maybe_unused]] uint8_t __pad07c4[0x34]; // 0x7c4 + [[maybe_unused]] uint8_t __pad07c4[0x34]; // 0x7c4 public: bool m_bSurvivalEventFired_PlayedWinnerSurrenderAnim; // 0x7f8 private: - [[maybe_unused]] uint8_t __pad07f9[0x3]; // 0x7f9 + [[maybe_unused]] uint8_t __pad07f9[0x3]; // 0x7f9 public: CEntityHandle m_hWinnerPlayer; // 0x7fc CUtlVector< CEntityHandle > m_vecLoadedOutPlayers; // 0x800 @@ -6611,7 +6611,7 @@ public: CUtlVector< CEntityHandle > m_vecMetalCrates; // 0x830 float m_flLastDroneSpawnTime; // 0x848 private: - [[maybe_unused]] uint8_t __pad084c[0x1c]; // 0x84c + [[maybe_unused]] uint8_t __pad084c[0x1c]; // 0x84c public: CHandle< CBaseEntity > m_hSpawnChopper; // 0x868 }; @@ -6621,7 +6621,7 @@ public: class QuestProgress { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 13 @@ -6702,7 +6702,7 @@ public: // MNetworkEnable int32_t m_nOrdinal; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 + [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 public: // MNetworkEnable CUtlString m_sWeaponName; // 0x4a8 @@ -6717,7 +6717,7 @@ public: class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6725,7 +6725,7 @@ public: class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6733,7 +6733,7 @@ public: class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6741,7 +6741,7 @@ public: class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6749,7 +6749,7 @@ public: class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6757,7 +6757,7 @@ public: class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -6765,7 +6765,7 @@ public: class CCSGOPlayerAnimGraphState { public: - uint8_t __pad0000[0x120]; // @note: autoaligned + uint8_t __pad0000[0x120]; // Autoaligned }; // Alignment: 4 @@ -6775,12 +6775,12 @@ class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent public: CBasePlayerWeapon* m_lastWeaponBeforeC4AutoSwitch; // 0x230 private: - [[maybe_unused]] uint8_t __pad0238[0x30]; // 0x238 + [[maybe_unused]] uint8_t __pad0238[0x30]; // 0x238 public: // MNetworkEnable bool m_bIsRescuing; // 0x268 private: - [[maybe_unused]] uint8_t __pad0269[0x3]; // 0x269 + [[maybe_unused]] uint8_t __pad0269[0x3]; // 0x269 public: // MNetworkEnable int32_t m_iWeaponPurchasesThisMatch[256]; // 0x26c @@ -6899,7 +6899,7 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" bool m_bAllowAutoMovement; // 0x21c private: - [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d + [[maybe_unused]] uint8_t __pad021d[0x3]; // 0x21d public: // MNetworkEnable float m_flDuckAmount; // 0x220 @@ -6908,7 +6908,7 @@ public: // MNetworkEnable bool m_bDuckOverride; // 0x228 private: - [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 + [[maybe_unused]] uint8_t __pad0229[0x3]; // 0x229 public: float m_flDuckOffset; // 0x22c // MNetworkEnable @@ -6925,26 +6925,26 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" float m_flLastDuckTime; // 0x23c private: - [[maybe_unused]] uint8_t __pad0240[0x8]; // 0x240 + [[maybe_unused]] uint8_t __pad0240[0x8]; // 0x240 public: Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x248 bool m_duckUntilOnGround; // 0x250 bool m_bHasWalkMovedSinceLastJump; // 0x251 bool m_bInStuckTest; // 0x252 private: - [[maybe_unused]] uint8_t __pad0253[0x5]; // 0x253 + [[maybe_unused]] uint8_t __pad0253[0x5]; // 0x253 public: uint64_t m_CachedGetPointContents[3][64]; // 0x258 Vector m_CachedGetPointContentsPoint[3][64]; // 0x858 private: - [[maybe_unused]] uint8_t __pad1158[0x8]; // 0x1158 + [[maybe_unused]] uint8_t __pad1158[0x8]; // 0x1158 public: float m_flStuckCheckTime[2][64]; // 0x1160 int32_t m_nTraceCount; // 0x1360 int32_t m_StuckLast; // 0x1364 bool m_bSpeedCropped; // 0x1368 private: - [[maybe_unused]] uint8_t __pad1369[0x3]; // 0x1369 + [[maybe_unused]] uint8_t __pad1369[0x3]; // 0x1369 public: int32_t m_nOldWaterLevel; // 0x136c float m_flWaterEntryTime; // 0x1370 @@ -6954,14 +6954,14 @@ public: Vector m_vecPreviouslyPredictedOrigin; // 0x1398 bool m_bMadeFootstepNoise; // 0x13a4 private: - [[maybe_unused]] uint8_t __pad13a5[0x3]; // 0x13a5 + [[maybe_unused]] uint8_t __pad13a5[0x3]; // 0x13a5 public: int32_t m_iFootsteps; // 0x13a8 int32_t m_nRoundFootstepsMade; // 0x13ac // MNetworkEnable bool m_bOldJumpPressed; // 0x13b0 private: - [[maybe_unused]] uint8_t __pad13b1[0x3]; // 0x13b1 + [[maybe_unused]] uint8_t __pad13b1[0x3]; // 0x13b1 public: // MNetworkEnable float m_flJumpUntil; // 0x13b4 @@ -6976,7 +6976,7 @@ public: class CCSPlayer_ObserverServices : public CPlayer_ObserverServices { public: - // @note: no members available + // No members available }; // Alignment: 4 @@ -7025,7 +7025,7 @@ public: // MNetworkEnable bool m_bIsHoldingLookAtWeapon; // 0xb5 private: - [[maybe_unused]] uint8_t __pad00b6[0x2]; // 0xb6 + [[maybe_unused]] uint8_t __pad00b6[0x2]; // 0xb6 public: CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0xb8 int32_t m_nTimeToMelee; // 0xbc @@ -7124,7 +7124,7 @@ public: // MNetworkChangeCallback "OnDamageListUpdate" int32_t m_nSendUpdate; // 0x40 private: - [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 + [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd" @@ -7138,7 +7138,7 @@ class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponen public: bool m_bReceivesMoneyNextRound; // 0x40 private: - [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 + [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: int32_t m_iAccountMoneyEarnedForNextRound; // 0x44 // MNetworkEnable @@ -7159,7 +7159,7 @@ public: // MNetworkEnable uint16_t m_unMusicID; // 0x40 private: - [[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42 + [[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42 public: // MNetworkEnable MedalRank_t m_rank[6]; // 0x44 @@ -7172,11 +7172,11 @@ public: // MNetworkEnable int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68 private: - [[maybe_unused]] uint8_t __pad006c[0x7fc]; // 0x6c + [[maybe_unused]] uint8_t __pad006c[0x7fc]; // 0x6c public: uint32_t m_unEquippedPlayerSprayIDs[1]; // 0x868 private: - [[maybe_unused]] uint8_t __pad086c[0x4]; // 0x86c + [[maybe_unused]] uint8_t __pad086c[0x4]; // 0x86c public: // MNetworkEnable CUtlVectorEmbeddedNetworkVar< CEconItemView > m_vecTerroristLoadoutCache; // 0x870 @@ -7198,7 +7198,7 @@ public: // MNetworkEnable bool m_bWarmupPeriod; // 0xc5 private: - [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 + [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 public: // MNetworkEnable GameTime_t m_fWarmupPeriodEnd; // 0xc8 @@ -7209,7 +7209,7 @@ public: // MNetworkEnable bool m_bCTTimeOutActive; // 0xd1 private: - [[maybe_unused]] uint8_t __pad00d2[0x2]; // 0xd2 + [[maybe_unused]] uint8_t __pad00d2[0x2]; // 0xd2 public: // MNetworkEnable float m_flTerroristTimeOutRemaining; // 0xd4 @@ -7224,7 +7224,7 @@ public: // MNetworkEnable bool m_bMatchWaitingForResume; // 0xe5 private: - [[maybe_unused]] uint8_t __pad00e6[0x2]; // 0xe6 + [[maybe_unused]] uint8_t __pad00e6[0x2]; // 0xe6 public: // MNetworkEnable int32_t m_iRoundTime; // 0xe8 @@ -7237,7 +7237,7 @@ public: // MNetworkEnable bool m_bGameRestart; // 0xf8 private: - [[maybe_unused]] uint8_t __pad00f9[0x3]; // 0xf9 + [[maybe_unused]] uint8_t __pad00f9[0x3]; // 0xf9 public: // MNetworkEnable float m_flGameStartTime; // 0xfc @@ -7265,7 +7265,7 @@ public: // MNetworkEnable bool m_bIsQueuedMatchmaking; // 0x11c private: - [[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d + [[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d public: // MNetworkEnable int32_t m_nQueuedMatchmakingMode; // 0x120 @@ -7276,7 +7276,7 @@ public: // MNetworkEnable bool m_bPlayAllStepSoundsOnServer; // 0x126 private: - [[maybe_unused]] uint8_t __pad0127[0x1]; // 0x127 + [[maybe_unused]] uint8_t __pad0127[0x1]; // 0x127 public: // MNetworkEnable int32_t m_iNumGunGameProgressiveWeaponsCT; // 0x128 @@ -7297,7 +7297,7 @@ public: // MNetworkEnable bool m_bHasMatchStarted; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 + [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 public: // MNetworkEnable float m_flDMBonusStartTime; // 0x4fc @@ -7308,7 +7308,7 @@ public: // MNetworkEnable bool m_bDMBonusActive; // 0x506 private: - [[maybe_unused]] uint8_t __pad0507[0x1]; // 0x507 + [[maybe_unused]] uint8_t __pad0507[0x1]; // 0x507 public: // MNetworkEnable int32_t m_nNextMapInMapgroup; // 0x508 @@ -7331,7 +7331,7 @@ public: // MNetworkEnable bool m_bIsQuestEligible; // 0xd19 private: - [[maybe_unused]] uint8_t __pad0d1a[0x2]; // 0xd1a + [[maybe_unused]] uint8_t __pad0d1a[0x2]; // 0xd1a public: // MNetworkEnable int32_t m_nGuardianModeWaveNumber; // 0xd1c @@ -7364,7 +7364,7 @@ public: // MNetworkEnable bool m_bBombPlanted; // 0xe3d private: - [[maybe_unused]] uint8_t __pad0e3e[0x2]; // 0xe3e + [[maybe_unused]] uint8_t __pad0e3e[0x2]; // 0xe3e public: // MNetworkEnable int32_t m_iRoundWinStatus; // 0xe40 @@ -7375,7 +7375,7 @@ public: // MNetworkEnable bool m_bCTCantBuy; // 0xe49 private: - [[maybe_unused]] uint8_t __pad0e4a[0x2]; // 0xe4a + [[maybe_unused]] uint8_t __pad0e4a[0x2]; // 0xe4a public: // MNetworkEnable GameTime_t m_flGuardianBuyUntilTime; // 0xe4c @@ -7394,7 +7394,7 @@ public: bool m_bDontIncrementCoopWave; // 0x10bc bool m_bSpawnedTerrorHuntHeavy; // 0x10bd private: - [[maybe_unused]] uint8_t __pad10be[0x2]; // 0x10be + [[maybe_unused]] uint8_t __pad10be[0x2]; // 0x10be public: // MNetworkEnable int32_t m_nEndMatchMapGroupVoteTypes[10]; // 0x10c0 @@ -7407,24 +7407,24 @@ public: // MNetworkEnable int32_t m_iNumConsecutiveTerroristLoses; // 0x1118 private: - [[maybe_unused]] uint8_t __pad111c[0x1c]; // 0x111c + [[maybe_unused]] uint8_t __pad111c[0x1c]; // 0x111c public: bool m_bHasHostageBeenTouched; // 0x1138 private: - [[maybe_unused]] uint8_t __pad1139[0x3]; // 0x1139 + [[maybe_unused]] uint8_t __pad1139[0x3]; // 0x1139 public: GameTime_t m_flIntermissionStartTime; // 0x113c GameTime_t m_flIntermissionEndTime; // 0x1140 bool m_bLevelInitialized; // 0x1144 private: - [[maybe_unused]] uint8_t __pad1145[0x3]; // 0x1145 + [[maybe_unused]] uint8_t __pad1145[0x3]; // 0x1145 public: int32_t m_iTotalRoundsPlayed; // 0x1148 int32_t m_iUnBalancedRounds; // 0x114c bool m_endMatchOnRoundReset; // 0x1150 bool m_endMatchOnThink; // 0x1151 private: - [[maybe_unused]] uint8_t __pad1152[0x2]; // 0x1152 + [[maybe_unused]] uint8_t __pad1152[0x2]; // 0x1152 public: int32_t m_iFreezeTime; // 0x1154 int32_t m_iNumTerrorist; // 0x1158 @@ -7438,19 +7438,19 @@ public: bool m_bScrambleTeamsOnRestart; // 0x1183 bool m_bSwapTeamsOnRestart; // 0x1184 private: - [[maybe_unused]] uint8_t __pad1185[0xb]; // 0x1185 + [[maybe_unused]] uint8_t __pad1185[0xb]; // 0x1185 public: CUtlVector< int32 > m_nEndMatchTiedVotes; // 0x1190 private: - [[maybe_unused]] uint8_t __pad11a8[0x4]; // 0x11a8 + [[maybe_unused]] uint8_t __pad11a8[0x4]; // 0x11a8 public: bool m_bNeedToAskPlayersForContinueVote; // 0x11ac private: - [[maybe_unused]] uint8_t __pad11ad[0x3]; // 0x11ad + [[maybe_unused]] uint8_t __pad11ad[0x3]; // 0x11ad public: uint32_t m_numQueuedMatchmakingAccounts; // 0x11b0 private: - [[maybe_unused]] uint8_t __pad11b4[0x4]; // 0x11b4 + [[maybe_unused]] uint8_t __pad11b4[0x4]; // 0x11b4 public: char* m_pQueuedMatchmakingReservationString; // 0x11b8 uint32_t m_numTotalTournamentDrops; // 0x11c0 @@ -7458,17 +7458,17 @@ public: uint32_t m_numSpectatorsCountMaxTV; // 0x11c8 uint32_t m_numSpectatorsCountMaxLnk; // 0x11cc private: - [[maybe_unused]] uint8_t __pad11d0[0x8]; // 0x11d0 + [[maybe_unused]] uint8_t __pad11d0[0x8]; // 0x11d0 public: bool m_bForceTeamChangeSilent; // 0x11d8 bool m_bLoadingRoundBackupData; // 0x11d9 private: - [[maybe_unused]] uint8_t __pad11da[0x36]; // 0x11da + [[maybe_unused]] uint8_t __pad11da[0x36]; // 0x11da public: int32_t m_nMatchInfoShowType; // 0x1210 float m_flMatchInfoDecidedTime; // 0x1214 private: - [[maybe_unused]] uint8_t __pad1218[0x18]; // 0x1218 + [[maybe_unused]] uint8_t __pad1218[0x18]; // 0x1218 public: float m_flCoopRespawnAndHealTime; // 0x1230 int32_t m_coopBonusCoinsFound; // 0x1234 @@ -7476,7 +7476,7 @@ public: bool m_coopPlayersInDeploymentZone; // 0x1239 bool m_coopMissionDeadPlayerRespawnEnabled; // 0x123a private: - [[maybe_unused]] uint8_t __pad123b[0x1]; // 0x123b + [[maybe_unused]] uint8_t __pad123b[0x1]; // 0x123b public: int32_t mTeamDMLastWinningTeamNumber; // 0x123c float mTeamDMLastThinkTime; // 0x1240 @@ -7492,11 +7492,11 @@ public: float m_tmNextPeriodicThink; // 0x1268 bool m_bVoiceWonMatchBragFired; // 0x126c private: - [[maybe_unused]] uint8_t __pad126d[0x3]; // 0x126d + [[maybe_unused]] uint8_t __pad126d[0x3]; // 0x126d public: float m_fWarmupNextChatNoticeTime; // 0x1270 private: - [[maybe_unused]] uint8_t __pad1274[0x4]; // 0x1274 + [[maybe_unused]] uint8_t __pad1274[0x4]; // 0x1274 public: int32_t m_iHostagesRescued; // 0x1278 int32_t m_iHostagesTouched; // 0x127c @@ -7506,36 +7506,36 @@ public: bool m_bNoEnemiesKilled; // 0x1286 bool m_bCanDonateWeapons; // 0x1287 private: - [[maybe_unused]] uint8_t __pad1288[0x4]; // 0x1288 + [[maybe_unused]] uint8_t __pad1288[0x4]; // 0x1288 public: float m_firstKillTime; // 0x128c private: - [[maybe_unused]] uint8_t __pad1290[0x4]; // 0x1290 + [[maybe_unused]] uint8_t __pad1290[0x4]; // 0x1290 public: float m_firstBloodTime; // 0x1294 private: - [[maybe_unused]] uint8_t __pad1298[0x18]; // 0x1298 + [[maybe_unused]] uint8_t __pad1298[0x18]; // 0x1298 public: bool m_hostageWasInjured; // 0x12b0 bool m_hostageWasKilled; // 0x12b1 private: - [[maybe_unused]] uint8_t __pad12b2[0xe]; // 0x12b2 + [[maybe_unused]] uint8_t __pad12b2[0xe]; // 0x12b2 public: bool m_bVoteCalled; // 0x12c0 bool m_bServerVoteOnReset; // 0x12c1 private: - [[maybe_unused]] uint8_t __pad12c2[0x2]; // 0x12c2 + [[maybe_unused]] uint8_t __pad12c2[0x2]; // 0x12c2 public: float m_flVoteCheckThrottle; // 0x12c4 bool m_bBuyTimeEnded; // 0x12c8 private: - [[maybe_unused]] uint8_t __pad12c9[0x3]; // 0x12c9 + [[maybe_unused]] uint8_t __pad12c9[0x3]; // 0x12c9 public: int32_t m_nLastFreezeEndBeep; // 0x12cc int32_t m_iHaveEscaped; // 0x12d0 bool m_bMapHasEscapeZone; // 0x12d4 private: - [[maybe_unused]] uint8_t __pad12d5[0x3]; // 0x12d5 + [[maybe_unused]] uint8_t __pad12d5[0x3]; // 0x12d5 public: int32_t m_iNumEscapers; // 0x12d8 int32_t m_iNumEscapeRounds; // 0x12dc @@ -7545,7 +7545,7 @@ public: bool m_bGunGameRespawnWithBomb; // 0x12e3 float m_fGunGameBombRespawnTimer; // 0x12e4 private: - [[maybe_unused]] uint8_t __pad12e8[0x1c]; // 0x12e8 + [[maybe_unused]] uint8_t __pad12e8[0x1c]; // 0x12e8 public: Vector m_vecMainCTSpawnPos; // 0x1304 CUtlVector< SpawnPoint* > m_CTSpawnPointsMasterList; // 0x1310 @@ -7556,16 +7556,16 @@ public: CUtlVector< SpawnPoint* > m_TerroristSpawnPoints; // 0x1360 bool m_bIsUnreservedGameServer; // 0x1378 private: - [[maybe_unused]] uint8_t __pad1379[0x3]; // 0x1379 + [[maybe_unused]] uint8_t __pad1379[0x3]; // 0x1379 public: float m_fAutobalanceDisplayTime; // 0x137c private: - [[maybe_unused]] uint8_t __pad1380[0x268]; // 0x1380 + [[maybe_unused]] uint8_t __pad1380[0x268]; // 0x1380 public: bool m_bAllowWeaponSwitch; // 0x15e8 bool m_bRoundTimeWarningTriggered; // 0x15e9 private: - [[maybe_unused]] uint8_t __pad15ea[0x2]; // 0x15ea + [[maybe_unused]] uint8_t __pad15ea[0x2]; // 0x15ea public: GameTime_t m_phaseChangeAnnouncementTime; // 0x15ec float m_fNextUpdateTeamClanNamesTime; // 0x15f0 @@ -7573,42 +7573,42 @@ public: float m_fAccumulatedRoundOffDamage; // 0x15f8 int32_t m_nShorthandedBonusLastEvalRound; // 0x15fc private: - [[maybe_unused]] uint8_t __pad1600[0x260]; // 0x1600 + [[maybe_unused]] uint8_t __pad1600[0x260]; // 0x1600 public: bool m_bHasTriggeredRoundStartMusic; // 0x1860 bool m_bHasTriggeredCoopSpawnReset; // 0x1861 bool m_bSwitchingTeamsAtRoundReset; // 0x1862 private: - [[maybe_unused]] uint8_t __pad1863[0x1]; // 0x1863 + [[maybe_unused]] uint8_t __pad1863[0x1]; // 0x1863 public: int32_t m_iMaxGunGameProgressiveWeaponIndex; // 0x1864 private: - [[maybe_unused]] uint8_t __pad1868[0x18]; // 0x1868 + [[maybe_unused]] uint8_t __pad1868[0x18]; // 0x1868 public: // MNetworkEnable CSurvivalGameRules m_SurvivalRules; // 0x1880 KeyValues3 m_BtGlobalBlackboard; // 0x3518 private: - [[maybe_unused]] uint8_t __pad3528[0x58]; // 0x3528 + [[maybe_unused]] uint8_t __pad3528[0x58]; // 0x3528 public: CHandle< CBaseEntity > m_hPlayerResource; // 0x3580 private: - [[maybe_unused]] uint8_t __pad3584[0x4]; // 0x3584 + [[maybe_unused]] uint8_t __pad3584[0x4]; // 0x3584 public: // MNetworkEnable CRetakeGameRules m_RetakeRules; // 0x3588 private: - [[maybe_unused]] uint8_t __pad3720[0x4c]; // 0x3720 + [[maybe_unused]] uint8_t __pad3720[0x4c]; // 0x3720 public: int32_t m_GuardianBotSkillLevelMax; // 0x376c int32_t m_GuardianBotSkillLevelMin; // 0x3770 private: - [[maybe_unused]] uint8_t __pad3774[0x4]; // 0x3774 + [[maybe_unused]] uint8_t __pad3774[0x4]; // 0x3774 public: CUtlVector< int32 > m_arrTeamUniqueKillWeaponsMatch[4]; // 0x3778 bool m_bTeamLastKillUsedUniqueWeaponMatch[4]; // 0x37d8 private: - [[maybe_unused]] uint8_t __pad37dc[0x24]; // 0x37dc + [[maybe_unused]] uint8_t __pad37dc[0x24]; // 0x37dc public: // MNetworkEnable // MNetworkChangeCallback "OnMatchEndCountChanged" @@ -7617,7 +7617,7 @@ public: // MNetworkChangeCallback "OnTeamIntroPeriodChanged" bool m_bTeamIntroPeriod; // 0x3801 private: - [[maybe_unused]] uint8_t __pad3802[0x2]; // 0x3802 + [[maybe_unused]] uint8_t __pad3802[0x2]; // 0x3802 public: GameTime_t m_fTeamIntroPeriodEnd; // 0x3804 static int64_t &Get_m_nMapCycleTimeStamp(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[0]->m_instance);}; @@ -7634,7 +7634,7 @@ public: // MNetworkEnable bool m_bMissionControlledExplosions; // 0x4a1 private: - [[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2 + [[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2 public: // MNetworkEnable Vector m_vecEndGameCircleStart; // 0x4a4 @@ -7654,11 +7654,11 @@ public: GameTime_t m_flLastDangerZoneDamageTime; // 0x588 bool m_bFirstBombWarning; // 0x58c private: - [[maybe_unused]] uint8_t __pad058d[0x3]; // 0x58d + [[maybe_unused]] uint8_t __pad058d[0x3]; // 0x58d public: int32_t m_numWaveRewardsGranted; // 0x590 private: - [[maybe_unused]] uint8_t __pad0594[0x4]; // 0x594 + [[maybe_unused]] uint8_t __pad0594[0x4]; // 0x594 public: CUtlVector< CPointEntity* > m_pGasCanLaunchers; // 0x598 }; @@ -7686,7 +7686,7 @@ class CIronSightController public: bool m_bIronSightAvailable; // 0x8 private: - [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 + [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: float m_flIronSightAmount; // 0xc float m_flIronSightAmountGained; // 0x10 @@ -7718,7 +7718,7 @@ class CHintMessageQueue public: float m_tmMessageEnd; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CHintMessage* > m_messages; // 0x10 CBasePlayerController* m_pPlayerController; // 0x28 @@ -7737,7 +7737,7 @@ public: class CCSPlayer_DamageReactServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7745,7 +7745,7 @@ public: class CCSPlayer_ParachuteServices : public CPlayerPawnComponent { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -7789,7 +7789,7 @@ public: // MNetworkEnable bool m_bIsYesNoVote; // 0x4c0 private: - [[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1 + [[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1 public: CountdownTimer m_acceptingVotesTimer; // 0x4c8 CountdownTimer m_executeCommandTimer; // 0x4e0 @@ -7810,7 +7810,7 @@ public: bool m_bPlayedIntroVcd; // 0x4a0 bool m_bNeedToPlayFiveSecondsRemaining; // 0x4a1 private: - [[maybe_unused]] uint8_t __pad04a2[0x1e]; // 0x4a2 + [[maybe_unused]] uint8_t __pad04a2[0x1e]; // 0x4a2 public: // MNetworkEnable int32_t m_nDraftType; // 0x4c0 @@ -7854,7 +7854,7 @@ public: class CPointDZItemSpawn : public CServerOnlyPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -7884,7 +7884,7 @@ public: class CPointDZWeaponSpawnGroup : public CPointDZItemSpawnGroup { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -7900,7 +7900,7 @@ public: class CPointDZParachuteSpawn : public CServerOnlyPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -7911,12 +7911,12 @@ public: CUtlSymbolLarge m_iszEventName; // 0x4b0 bool m_bIsEnabled; // 0x4b8 private: - [[maybe_unused]] uint8_t __pad04b9[0x3]; // 0x4b9 + [[maybe_unused]] uint8_t __pad04b9[0x3]; // 0x4b9 public: int32_t m_nTeam; // 0x4bc bool m_bFetchEventData; // 0x4c0 private: - [[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1 + [[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1 public: CEntityIOOutput m_OnEventFired; // 0x4c8 }; @@ -7929,16 +7929,16 @@ public: CCSPlayerPawnBase* m_pPlayer; // 0x10 bool m_bHasSpawned; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: uint32_t m_id; // 0x1c private: - [[maybe_unused]] uint8_t __pad0020[0x70]; // 0x20 + [[maybe_unused]] uint8_t __pad0020[0x70]; // 0x20 public: bool m_isRunning; // 0x90 bool m_isCrouching; // 0x91 private: - [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 + [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 public: float m_forwardSpeed; // 0x94 float m_leftSpeed; // 0x98 @@ -7947,7 +7947,7 @@ public: float m_jumpTimestamp; // 0xa8 Vector m_viewForward; // 0xac private: - [[maybe_unused]] uint8_t __pad00b8[0x10]; // 0xb8 + [[maybe_unused]] uint8_t __pad00b8[0x10]; // 0xb8 public: int32_t m_postureStackIndex; // 0xc8 }; @@ -7957,7 +7957,7 @@ public: class CBtNode { public: - uint8_t __pad0000[0x58]; // @note: autoaligned + uint8_t __pad0000[0x58]; // Autoaligned }; // Alignment: 0 @@ -7965,7 +7965,7 @@ public: class CBtNodeDecorator : public CBtNode { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -7973,7 +7973,7 @@ public: class CBtNodeComposite : public CBtNode { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -7983,13 +7983,13 @@ class CBtActionAim : public CBtNode public: CUtlString m_szSensorInputKey; // 0x68 private: - [[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70 + [[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70 public: CUtlString m_szAimReadyKey; // 0x80 float m_flZoomCooldownTimestamp; // 0x88 bool m_bDoneAiming; // 0x8c private: - [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d + [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d public: float m_flLerpStartTime; // 0x90 float m_flNextLookTargetLerpTime; // 0x94 @@ -8008,7 +8008,7 @@ class CBtActionCombatPositioning : public CBtNode public: CUtlString m_szSensorInputKey; // 0x68 private: - [[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70 + [[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70 public: CUtlString m_szIsAttackingKey; // 0x80 CountdownTimer m_ActionTimer; // 0x88 @@ -8027,11 +8027,11 @@ public: bool m_bAutoLookAdjust; // 0x84 bool m_bComputePath; // 0x85 private: - [[maybe_unused]] uint8_t __pad0086[0x2]; // 0x86 + [[maybe_unused]] uint8_t __pad0086[0x2]; // 0x86 public: float m_flDamagingAreasPenaltyCost; // 0x88 private: - [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c + [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: CountdownTimer m_CheckApproximateCornersTimer; // 0x90 CountdownTimer m_CheckHighPriorityItem; // 0xa8 @@ -8073,7 +8073,7 @@ public: class CPointEntity : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 25 @@ -8092,7 +8092,7 @@ public: // MNetworkEnable bool m_bCustomCubemapTexture; // 0x1580 private: - [[maybe_unused]] uint8_t __pad1581[0x7]; // 0x1581 + [[maybe_unused]] uint8_t __pad1581[0x7]; // 0x1581 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1588 @@ -8111,7 +8111,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x15c8 private: - [[maybe_unused]] uint8_t __pad15c9[0x3]; // 0x15c9 + [[maybe_unused]] uint8_t __pad15c9[0x3]; // 0x15c9 public: // MNetworkEnable int32_t m_nHandshake; // 0x15cc @@ -8122,7 +8122,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x15d8 private: - [[maybe_unused]] uint8_t __pad15d9[0x3]; // 0x15d9 + [[maybe_unused]] uint8_t __pad15d9[0x3]; // 0x15d9 public: // MNetworkEnable float m_flEdgeFadeDist; // 0x15dc @@ -8141,7 +8141,7 @@ public: // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x1600 private: - [[maybe_unused]] uint8_t __pad1604[0x15]; // 0x1604 + [[maybe_unused]] uint8_t __pad1604[0x15]; // 0x1604 public: // MNetworkEnable bool m_bEnabled; // 0x1619 @@ -8157,7 +8157,7 @@ public: // MNetworkEnable bool m_bCustomCubemapTexture; // 0x598 private: - [[maybe_unused]] uint8_t __pad0599[0x3]; // 0x599 + [[maybe_unused]] uint8_t __pad0599[0x3]; // 0x599 public: // MNetworkEnable float m_flInfluenceRadius; // 0x59c @@ -8170,7 +8170,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x5c0 private: - [[maybe_unused]] uint8_t __pad05c1[0x3]; // 0x5c1 + [[maybe_unused]] uint8_t __pad05c1[0x3]; // 0x5c1 public: // MNetworkEnable int32_t m_nHandshake; // 0x5c4 @@ -8195,7 +8195,7 @@ public: // MNetworkEnable bool m_bCopyDiffuseFromDefaultCubemap; // 0x5e8 private: - [[maybe_unused]] uint8_t __pad05e9[0xf]; // 0x5e9 + [[maybe_unused]] uint8_t __pad05e9[0xf]; // 0x5e9 public: // MNetworkEnable bool m_bEnabled; // 0x5f8 @@ -8206,7 +8206,7 @@ public: class CEnvCubemapBox : public CEnvCubemap { public: - // @note: no members available + // No members available }; // Alignment: 18 @@ -8223,7 +8223,7 @@ public: // MNetworkEnable bool m_bHeightFogEnabled; // 0x4ac private: - [[maybe_unused]] uint8_t __pad04ad[0x3]; // 0x4ad + [[maybe_unused]] uint8_t __pad04ad[0x3]; // 0x4ad public: // MNetworkEnable float m_flFogHeightWidth; // 0x4b0 @@ -8240,7 +8240,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x4c5 private: - [[maybe_unused]] uint8_t __pad04c6[0x2]; // 0x4c6 + [[maybe_unused]] uint8_t __pad04c6[0x2]; // 0x4c6 public: // MNetworkEnable float m_flFogMaxOpacity; // 0x4c8 @@ -8274,7 +8274,7 @@ public: // MNetworkChangeCallback "FogStateChanged" bool m_bHeightFogEnabled; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 + [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" @@ -8332,7 +8332,7 @@ public: // MNetworkEnable bool m_bMoveable; // 0x14c0 private: - [[maybe_unused]] uint8_t __pad14c1[0x3]; // 0x14c1 + [[maybe_unused]] uint8_t __pad14c1[0x3]; // 0x14c1 public: // MNetworkEnable int32_t m_nHandshake; // 0x14c4 @@ -8341,7 +8341,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x14cc private: - [[maybe_unused]] uint8_t __pad14cd[0x3]; // 0x14cd + [[maybe_unused]] uint8_t __pad14cd[0x3]; // 0x14cd public: // MNetworkEnable int32_t m_nLightProbeSizeX; // 0x14d0 @@ -8356,7 +8356,7 @@ public: // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x14e4 private: - [[maybe_unused]] uint8_t __pad14e8[0x9]; // 0x14e8 + [[maybe_unused]] uint8_t __pad14e8[0x9]; // 0x14e8 public: // MNetworkEnable bool m_bEnabled; // 0x14f1 @@ -8417,7 +8417,7 @@ public: // MNetworkEnable bool m_bActive; // 0x4e0 private: - [[maybe_unused]] uint8_t __pad04e1[0x3]; // 0x4e1 + [[maybe_unused]] uint8_t __pad04e1[0x3]; // 0x4e1 public: // MNetworkEnable GameTime_t m_flStartAnisoTime; // 0x4e4 @@ -8444,7 +8444,7 @@ public: // MNetworkEnable bool m_bIsMaster; // 0x50a private: - [[maybe_unused]] uint8_t __pad050b[0x5]; // 0x50b + [[maybe_unused]] uint8_t __pad050b[0x5]; // 0x50b public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x510 @@ -8461,7 +8461,7 @@ public: // MNetworkEnable bool m_bActive; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: // MNetworkEnable Vector m_vBoxMins; // 0x4a4 @@ -8470,7 +8470,7 @@ public: // MNetworkEnable bool m_bStartDisabled; // 0x4bc private: - [[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd + [[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd public: // MNetworkEnable float m_flStrength; // 0x4c0 @@ -8489,7 +8489,7 @@ public: fogparams_t m_fog; // 0x4a0 bool m_bUseAngles; // 0x508 private: - [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 + [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 public: int32_t m_iChangedVariables; // 0x50c }; @@ -8499,7 +8499,7 @@ public: class CInfoTarget : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -8507,7 +8507,7 @@ public: class CInfoParticleTarget : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -8539,7 +8539,7 @@ public: bool m_bEntitiesSpawned; // 0x4d9 bool m_bCreateAsChildSpawnGroup; // 0x4da private: - [[maybe_unused]] uint8_t __pad04db[0x1]; // 0x4db + [[maybe_unused]] uint8_t __pad04db[0x1]; // 0x4db public: uint32_t m_hLayerSpawnGroup; // 0x4dc }; @@ -8555,12 +8555,12 @@ public: float m_flBrightnessDelta; // 0x4b4 bool m_bPerformScreenFade; // 0x4b8 private: - [[maybe_unused]] uint8_t __pad04b9[0x3]; // 0x4b9 + [[maybe_unused]] uint8_t __pad04b9[0x3]; // 0x4b9 public: float m_flTargetBrightnessMultiplier; // 0x4bc float m_flCurrentBrightnessMultiplier; // 0x4c0 private: - [[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4 + [[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4 public: CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x4c8 }; @@ -8579,7 +8579,7 @@ public: // MNetworkEnable Color m_FogColor; // 0x4a9 private: - [[maybe_unused]] uint8_t __pad04ad[0x3]; // 0x4ad + [[maybe_unused]] uint8_t __pad04ad[0x3]; // 0x4ad public: // MNetworkEnable float m_flFogStart; // 0x4b0 @@ -8592,14 +8592,14 @@ public: // MNetworkEnable bool m_bUseScreenAspectRatio; // 0x4bd private: - [[maybe_unused]] uint8_t __pad04be[0x2]; // 0x4be + [[maybe_unused]] uint8_t __pad04be[0x2]; // 0x4be public: // MNetworkEnable float m_flAspectRatio; // 0x4c0 // MNetworkEnable bool m_bNoSky; // 0x4c4 private: - [[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5 + [[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5 public: // MNetworkEnable float m_fBrightness; // 0x4c8 @@ -8610,7 +8610,7 @@ public: // MNetworkEnable bool m_bDofEnabled; // 0x4d4 private: - [[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5 + [[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5 public: // MNetworkEnable float m_flDofNearBlurry; // 0x4d8 @@ -8626,7 +8626,7 @@ public: float m_DegreesPerSecond; // 0x4f0 bool m_bIsOn; // 0x4f4 private: - [[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5 + [[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5 public: CPointCamera* m_pNext; // 0x4f8 }; @@ -8650,7 +8650,7 @@ public: float m_flTimeoutInterval; // 0x4b8 bool m_bAsynchronouslySpawnEntities; // 0x4bc private: - [[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd + [[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd public: CEntityIOOutput m_pOutputOnSpawned; // 0x4c0 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x4e8 @@ -8668,7 +8668,7 @@ class CGameGibManager : public CBaseEntity public: bool m_bAllowNewGibs; // 0x4c0 private: - [[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1 + [[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1 public: int32_t m_iCurrentMaxPieces; // 0x4c4 int32_t m_iMaxPieces; // 0x4c8 @@ -8683,7 +8683,7 @@ public: // MNetworkEnable bool m_bDisabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1 public: // MNetworkEnable CUtlSymbolLarge m_iszSoundAreaType; // 0x4a8 @@ -8739,7 +8739,7 @@ public: // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nTickBase; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b4[0x2c]; // 0x4b4 + [[maybe_unused]] uint8_t __pad04b4[0x2c]; // 0x4b4 public: // MNetworkEnable // MNetworkChangeCallback "OnPawnChanged" @@ -8747,12 +8747,12 @@ public: CSplitScreenSlot m_nSplitScreenSlot; // 0x4e4 CHandle< CBasePlayerController > m_hSplitOwner; // 0x4e8 private: - [[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec + [[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec public: CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x4f0 bool m_bIsHLTV; // 0x508 private: - [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 + [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 public: // MNetworkEnable // MNetworkChangeCallback "OnConnectionStateChanged" @@ -8768,15 +8768,15 @@ public: bool m_bIsLowViolence; // 0x59f bool m_bGamePaused; // 0x5a0 private: - [[maybe_unused]] uint8_t __pad05a1[0x77]; // 0x5a1 + [[maybe_unused]] uint8_t __pad05a1[0x77]; // 0x5a1 public: int32_t m_nHighestCommandNumberReceived; // 0x618 private: - [[maybe_unused]] uint8_t __pad061c[0x4]; // 0x61c + [[maybe_unused]] uint8_t __pad061c[0x4]; // 0x61c public: int64_t m_nUsecTimestampLastUserCmdReceived; // 0x620 private: - [[maybe_unused]] uint8_t __pad0628[0x10]; // 0x628 + [[maybe_unused]] uint8_t __pad0628[0x10]; // 0x628 public: ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x638 float m_flLastPlayerTalkTime; // 0x63c @@ -8784,7 +8784,7 @@ public: int32_t m_nAvailableEntitySteadyState; // 0x644 bool m_bHasAnySteadyStateEnts; // 0x648 private: - [[maybe_unused]] uint8_t __pad0649[0xf]; // 0x649 + [[maybe_unused]] uint8_t __pad0649[0xf]; // 0x649 public: // MNetworkEnable // MNetworkEncoder @@ -8843,7 +8843,7 @@ public: bool m_bAllowFlipping; // 0x109 bool m_bIsFullAuto; // 0x10a private: - [[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b + [[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b public: int32_t m_nNumBullets; // 0x10c // MPropertyGroupName "Visuals" @@ -8866,7 +8866,7 @@ public: // MPropertyCustomFGDType AmmoIndex_t m_nSecondaryAmmoType; // 0x2da private: - [[maybe_unused]] uint8_t __pad02db[0x1]; // 0x2db + [[maybe_unused]] uint8_t __pad02db[0x1]; // 0x2db public: // MPropertyFriendlyName "Primary Clip Size" // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" @@ -8897,7 +8897,7 @@ public: // MPropertyGroupName "UI" bool m_bAutoSwitchFrom; // 0x2f1 private: - [[maybe_unused]] uint8_t __pad02f2[0x2]; // 0x2f2 + [[maybe_unused]] uint8_t __pad02f2[0x2]; // 0x2f2 public: // MPropertyGroupName "UI" RumbleEffect_t m_iRumbleEffect; // 0x2f4 @@ -8961,7 +8961,7 @@ public: CHitboxComponent m_CHitboxComponent; // 0x4a8 GameTime_t m_flDissolveStartTime; // 0x4d0 private: - [[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4 + [[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4 public: CEntityIOOutput m_OnIgnite; // 0x4d8 // MNetworkEnable @@ -8973,7 +8973,7 @@ public: // MNetworkChangeCallback "OnColorChanged" Color m_clrRender; // 0x503 private: - [[maybe_unused]] uint8_t __pad0507[0x1]; // 0x507 + [[maybe_unused]] uint8_t __pad0507[0x1]; // 0x507 public: // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" @@ -8984,7 +8984,7 @@ public: // MNetworkEnable bool m_bRenderToCubemaps; // 0x55c private: - [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d + [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d public: // MNetworkEnable CCollisionProperty m_Collision; // 0x560 @@ -9003,7 +9003,7 @@ public: // MNetworkEnable uint8_t m_nObjectCulling; // 0x67c private: - [[maybe_unused]] uint8_t __pad067d[0x3]; // 0x67d + [[maybe_unused]] uint8_t __pad067d[0x3]; // 0x67d public: // MNetworkEnable int32_t m_nAddDecal; // 0x680 @@ -9016,7 +9016,7 @@ public: // MNetworkEnable float m_flDecalHealHeightRate; // 0x6a0 private: - [[maybe_unused]] uint8_t __pad06a4[0x4]; // 0x6a4 + [[maybe_unused]] uint8_t __pad06a4[0x4]; // 0x6a4 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x6a8 @@ -9031,7 +9031,7 @@ public: class CServerOnlyModelEntity : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9039,7 +9039,7 @@ public: class CModelPointEntity : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -9068,7 +9068,7 @@ public: // MNetworkEnable bool m_bFrozen; // 0x8f1 private: - [[maybe_unused]] uint8_t __pad08f2[0x2]; // 0x8f2 + [[maybe_unused]] uint8_t __pad08f2[0x2]; // 0x8f2 public: // MNetworkEnable float m_flFreezeTransitionDuration; // 0x8f4 @@ -9077,7 +9077,7 @@ public: // MNetworkEnable bool m_bAnimateDuringGameplayPause; // 0x8fc private: - [[maybe_unused]] uint8_t __pad08fd[0x3]; // 0x8fd + [[maybe_unused]] uint8_t __pad08fd[0x3]; // 0x8fd public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x900 @@ -9097,7 +9097,7 @@ public: bool m_bNoFreeze; // 0xa45 bool m_bStartActive; // 0xa46 private: - [[maybe_unused]] uint8_t __pad0a47[0x1]; // 0xa47 + [[maybe_unused]] uint8_t __pad0a47[0x1]; // 0xa47 public: CUtlSymbolLarge m_iszEffectName; // 0xa48 CUtlSymbolLarge m_iszControlPointNames[64]; // 0xa50 @@ -9114,7 +9114,7 @@ class CPathParticleRope : public CBaseEntity public: bool m_bStartActive; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: float m_flMaxSimulationTime; // 0x4a4 CUtlSymbolLarge m_iszEffectName; // 0x4a8 @@ -9134,7 +9134,7 @@ public: // MNetworkChangeCallback "effectStateChanged" int32_t m_nEffectState; // 0x4d8 private: - [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc + [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x4e0 @@ -9158,7 +9158,7 @@ public: class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -9174,7 +9174,7 @@ public: class CFuncWallToggle : public CFuncWall { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9182,7 +9182,7 @@ public: class CFuncVehicleClip : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9190,7 +9190,7 @@ public: class CFuncIllusionary : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -9208,7 +9208,7 @@ class CFuncInteractionLayerClip : public CBaseModelEntity public: bool m_bDisabled; // 0x6f0 private: - [[maybe_unused]] uint8_t __pad06f1[0x7]; // 0x6f1 + [[maybe_unused]] uint8_t __pad06f1[0x7]; // 0x6f1 public: CUtlSymbolLarge m_iszInteractsAs; // 0x6f8 CUtlSymbolLarge m_iszInteractsWith; // 0x700 @@ -9219,7 +9219,7 @@ public: class CPointClientCommand : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9227,7 +9227,7 @@ public: class CPointServerCommand : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -9235,7 +9235,7 @@ public: class CPointBroadcastClientCommand : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -9324,7 +9324,7 @@ public: class CEnvFunnel : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -9334,7 +9334,7 @@ class CEnvBeverage : public CBaseEntity public: bool m_CanInDispenser; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: int32_t m_nBeverageType; // 0x4a4 }; @@ -9344,7 +9344,7 @@ public: class CPrecipitationBlocker : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -9371,7 +9371,7 @@ class CEnvMuzzleFlash : public CPointEntity public: float m_flScale; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 + [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 public: CUtlSymbolLarge m_iszParentAttachment; // 0x4a8 }; @@ -9424,7 +9424,7 @@ public: float m_flPostSpawnSpeed; // 0x4dc bool m_bPostSpawnUseAngles; // 0x4e0 private: - [[maybe_unused]] uint8_t __pad04e1[0x7]; // 0x4e1 + [[maybe_unused]] uint8_t __pad04e1[0x7]; // 0x4e1 public: CUtlSymbolLarge m_iszTemplate; // 0x4e8 CEntityIOOutput m_pOutputOnSpawned; // 0x4f0 @@ -9436,7 +9436,7 @@ public: class CInfoInstructorHintTarget : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 24 @@ -9463,12 +9463,12 @@ public: bool m_bNoOffscreen; // 0x4f0 bool m_bForceCaption; // 0x4f1 private: - [[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2 + [[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2 public: int32_t m_iInstanceType; // 0x4f4 bool m_bSuppressRest; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04f9[0x7]; // 0x4f9 + [[maybe_unused]] uint8_t __pad04f9[0x7]; // 0x4f9 public: CUtlSymbolLarge m_iszBinding; // 0x500 bool m_bAllowNoDrawTarget; // 0x508 @@ -9485,13 +9485,13 @@ public: CUtlSymbolLarge m_iszHintTargetEntity; // 0x4a8 int32_t m_iTimeout; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 + [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_iszCaption; // 0x4b8 CUtlSymbolLarge m_iszStartSound; // 0x4c0 int32_t m_iLayoutFileType; // 0x4c8 private: - [[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc + [[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc public: CUtlSymbolLarge m_iszCustomLayoutFile; // 0x4d0 int32_t m_iAttachType; // 0x4d8 @@ -9547,7 +9547,7 @@ public: float m_Duration; // 0x4a4 float m_HoldDuration; // 0x4a8 private: - [[maybe_unused]] uint8_t __pad04ac[0x4]; // 0x4ac + [[maybe_unused]] uint8_t __pad04ac[0x4]; // 0x4ac public: CEntityIOOutput m_OnBeginFade; // 0x4b0 }; @@ -9560,7 +9560,7 @@ public: CEntityIOOutput m_OnCreditsDone; // 0x4a0 bool m_bRolledOutroCredits; // 0x4c8 private: - [[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9 + [[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9 public: float m_flLogoLength; // 0x4cc }; @@ -9580,7 +9580,7 @@ public: float m_currentAmp; // 0x4c0 Vector m_maxForce; // 0x4c4 private: - [[maybe_unused]] uint8_t __pad04d0[0x8]; // 0x4d0 + [[maybe_unused]] uint8_t __pad04d0[0x8]; // 0x4d0 public: CPhysicsShake m_shakeCallback; // 0x4d8 }; @@ -9613,7 +9613,7 @@ public: class CShower : public CModelPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 15 @@ -9630,7 +9630,7 @@ public: CHandle< CBaseEntity > m_hInflictor; // 0x708 int32_t m_iCustomDamageType; // 0x70c private: - [[maybe_unused]] uint8_t __pad0710[0x8]; // 0x710 + [[maybe_unused]] uint8_t __pad0710[0x8]; // 0x710 public: CUtlSymbolLarge m_iszExplosionType; // 0x718 CUtlSymbolLarge m_iszCustomEffectName; // 0x720 @@ -9696,7 +9696,7 @@ class FilterHealth : public CBaseFilter public: bool m_bAdrenalineActive; // 0x4f8 private: - [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 + [[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9 public: int32_t m_iHealthMin; // 0x4fc int32_t m_iHealthMax; // 0x500 @@ -9712,7 +9712,7 @@ public: float m_flOuterRadius; // 0x504 int32_t m_nMaxSquadmatesPerEnemy; // 0x508 private: - [[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c + [[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c public: CUtlSymbolLarge m_iszPlayerName; // 0x510 }; @@ -9748,7 +9748,7 @@ public: bool m_bStartDisabled; // 0x729 bool m_bDidActivate; // 0x72a private: - [[maybe_unused]] uint8_t __pad072b[0x5]; // 0x72b + [[maybe_unused]] uint8_t __pad072b[0x5]; // 0x72b public: CEntityIOOutput m_OnIgnited; // 0x730 CEntityIOOutput m_OnExtinguished; // 0x758 @@ -9761,7 +9761,7 @@ class CEnvFireSource : public CBaseEntity public: bool m_bEnabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: float m_radius; // 0x4a4 float m_damage; // 0x4a8 @@ -9775,14 +9775,14 @@ public: bool m_bEnabled; // 0x4a0 bool m_bHeatAtLevel; // 0x4a1 private: - [[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2 + [[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2 public: float m_radius; // 0x4a4 float m_targetLevel; // 0x4a8 float m_targetTime; // 0x4ac float m_levelTime; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 + [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CEntityIOOutput m_OnHeatLevelStart; // 0x4b8 CEntityIOOutput m_OnHeatLevelEnd; // 0x4e0 @@ -9807,13 +9807,13 @@ class CGameWeaponManager : public CBaseEntity public: CUtlSymbolLarge m_iszWeaponName; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a8[0x8]; // 0x4a8 + [[maybe_unused]] uint8_t __pad04a8[0x8]; // 0x4a8 public: int32_t m_iMaxPieces; // 0x4b0 float m_flAmmoMod; // 0x4b4 bool m_bExpectingWeapon; // 0x4b8 private: - [[maybe_unused]] uint8_t __pad04b9[0x7]; // 0x4b9 + [[maybe_unused]] uint8_t __pad04b9[0x7]; // 0x4b9 public: CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x4c0 }; @@ -9852,7 +9852,7 @@ class CLogicAchievement : public CLogicalEntity public: bool m_bDisabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1 public: CUtlSymbolLarge m_iszAchievementEventID; // 0x4a8 CEntityIOOutput m_OnFired; // 0x4b0 @@ -9894,7 +9894,7 @@ class CLogicNavigation : public CLogicalEntity public: bool m_isOn; // 0x4a8 private: - [[maybe_unused]] uint8_t __pad04a9[0x3]; // 0x4a9 + [[maybe_unused]] uint8_t __pad04a9[0x3]; // 0x4a9 public: navproperties_t m_navProperty; // 0x4ac }; @@ -9922,61 +9922,61 @@ public: CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x6f8 CEntityHandle m_hSource; // 0x720 private: - [[maybe_unused]] uint8_t __pad0724[0x4]; // 0x724 + [[maybe_unused]] uint8_t __pad0724[0x4]; // 0x724 public: CUtlSymbolLarge m_iszSourceEntityName; // 0x728 float m_flDistanceMax; // 0x730 bool m_bDisabled; // 0x734 private: - [[maybe_unused]] uint8_t __pad0735[0x3]; // 0x735 + [[maybe_unused]] uint8_t __pad0735[0x3]; // 0x735 public: int32_t m_nMinCountAll; // 0x738 int32_t m_nMaxCountAll; // 0x73c int32_t m_nMinFactorAll; // 0x740 int32_t m_nMaxFactorAll; // 0x744 private: - [[maybe_unused]] uint8_t __pad0748[0x8]; // 0x748 + [[maybe_unused]] uint8_t __pad0748[0x8]; // 0x748 public: CUtlSymbolLarge m_iszNPCClassname_1; // 0x750 int32_t m_nNPCState_1; // 0x758 bool m_bInvertState_1; // 0x75c private: - [[maybe_unused]] uint8_t __pad075d[0x3]; // 0x75d + [[maybe_unused]] uint8_t __pad075d[0x3]; // 0x75d public: int32_t m_nMinCount_1; // 0x760 int32_t m_nMaxCount_1; // 0x764 int32_t m_nMinFactor_1; // 0x768 int32_t m_nMaxFactor_1; // 0x76c private: - [[maybe_unused]] uint8_t __pad0770[0x4]; // 0x770 + [[maybe_unused]] uint8_t __pad0770[0x4]; // 0x770 public: float m_flDefaultDist_1; // 0x774 CUtlSymbolLarge m_iszNPCClassname_2; // 0x778 int32_t m_nNPCState_2; // 0x780 bool m_bInvertState_2; // 0x784 private: - [[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785 + [[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785 public: int32_t m_nMinCount_2; // 0x788 int32_t m_nMaxCount_2; // 0x78c int32_t m_nMinFactor_2; // 0x790 int32_t m_nMaxFactor_2; // 0x794 private: - [[maybe_unused]] uint8_t __pad0798[0x4]; // 0x798 + [[maybe_unused]] uint8_t __pad0798[0x4]; // 0x798 public: float m_flDefaultDist_2; // 0x79c CUtlSymbolLarge m_iszNPCClassname_3; // 0x7a0 int32_t m_nNPCState_3; // 0x7a8 bool m_bInvertState_3; // 0x7ac private: - [[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad + [[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad public: int32_t m_nMinCount_3; // 0x7b0 int32_t m_nMaxCount_3; // 0x7b4 int32_t m_nMinFactor_3; // 0x7b8 int32_t m_nMaxFactor_3; // 0x7bc private: - [[maybe_unused]] uint8_t __pad07c0[0x4]; // 0x7c0 + [[maybe_unused]] uint8_t __pad07c0[0x4]; // 0x7c0 public: float m_flDefaultDist_3; // 0x7c4 }; @@ -9997,7 +9997,7 @@ public: class CLogicNPCCounterOBB : public CLogicNPCCounterAABB { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -10007,7 +10007,7 @@ class CLogicPlayerProxy : public CLogicalEntity public: CHandle< CBaseEntity > m_hPlayer; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 + [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 public: CEntityIOOutput m_PlayerHasAmmo; // 0x4a8 CEntityIOOutput m_PlayerHasNoAmmo; // 0x4d0 @@ -10038,7 +10038,7 @@ public: class CLogicScript : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 13 @@ -10054,12 +10054,12 @@ public: float m_flRefireTime; // 0x520 bool m_bUpDownState; // 0x524 private: - [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 + [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 public: int32_t m_iUseRandomTime; // 0x528 bool m_bPauseAfterFiring; // 0x52c private: - [[maybe_unused]] uint8_t __pad052d[0x3]; // 0x52d + [[maybe_unused]] uint8_t __pad052d[0x3]; // 0x52d public: float m_flLowerRandomBound; // 0x530 float m_flUpperRandomBound; // 0x534 @@ -10090,7 +10090,7 @@ public: float m_flOldInValue; // 0x4b0 bool m_bEnabled; // 0x4b4 private: - [[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5 + [[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5 public: CEntityOutputTemplate< float32 > m_OutValue; // 0x4b8 CEntityIOOutput m_OnRoseAboveMin; // 0x4e0 @@ -10133,7 +10133,7 @@ public: CEntityIOOutput m_OnTrigger; // 0x5a0 int32_t m_iTotal; // 0x5c8 private: - [[maybe_unused]] uint8_t __pad05cc[0x4]; // 0x5cc + [[maybe_unused]] uint8_t __pad05cc[0x4]; // 0x5cc public: CUtlSymbolLarge m_globalstate; // 0x5d0 }; @@ -10149,7 +10149,7 @@ public: bool m_bHitMax; // 0x4a9 bool m_bDisabled; // 0x4aa private: - [[maybe_unused]] uint8_t __pad04ab[0x5]; // 0x4ab + [[maybe_unused]] uint8_t __pad04ab[0x5]; // 0x4ab public: CEntityOutputTemplate< float32 > m_OutValue; // 0x4b0 CEntityOutputTemplate< float32 > m_OnGetValue; // 0x4d8 @@ -10192,7 +10192,7 @@ class CLogicAutosave : public CLogicalEntity public: bool m_bForceNewLevelUnit; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: int32_t m_minHitPoints; // 0x4a4 int32_t m_minHitPointsToCommit; // 0x4a8 @@ -10220,7 +10220,7 @@ public: bool m_bCheckCough; // 0x4ad bool m_bThinkDangerous; // 0x4ae private: - [[maybe_unused]] uint8_t __pad04af[0x1]; // 0x4af + [[maybe_unused]] uint8_t __pad04af[0x1]; // 0x4af public: float m_flDangerousTime; // 0x4b0 }; @@ -10245,7 +10245,7 @@ public: CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x520 CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x538 private: - [[maybe_unused]] uint8_t __pad053c[0x4]; // 0x53c + [[maybe_unused]] uint8_t __pad053c[0x4]; // 0x53c public: CEntityIOOutput m_OnAllTrue; // 0x540 CEntityIOOutput m_OnAllFalse; // 0x568 @@ -10281,7 +10281,7 @@ public: class CRuleBrushEntity : public CRuleEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -10289,7 +10289,7 @@ public: class CGameEnd : public CRulePointEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -10328,7 +10328,7 @@ class CMessageEntity : public CPointEntity public: int32_t m_radius; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 + [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 public: CUtlSymbolLarge m_messageText; // 0x4a8 bool m_drawText; // 0x4b0 @@ -10356,13 +10356,13 @@ public: Vector m_Origin; // 0x4a0 QAngle m_Angles; // 0x4ac private: - [[maybe_unused]] uint8_t __pad04b8[0x8]; // 0x4b8 + [[maybe_unused]] uint8_t __pad04b8[0x8]; // 0x4b8 public: Quaternion m_qAngle; // 0x4c0 CUtlSymbolLarge m_iNextKey; // 0x4d0 float m_flNextTime; // 0x4d8 private: - [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc + [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc public: CPathKeyFrame* m_pNextKey; // 0x4e0 CPathKeyFrame* m_pPrevKey; // 0x4e8 @@ -10380,7 +10380,7 @@ public: float m_flAnimEndTime; // 0x50c float m_flAverageSpeedAcrossFrame; // 0x510 private: - [[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514 + [[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514 public: CPathKeyFrame* m_pCurrentKeyFrame; // 0x518 CPathKeyFrame* m_pTargetKeyFrame; // 0x520 @@ -10411,7 +10411,7 @@ public: CHandle< CBaseEntity > m_attachedObject; // 0x4b8 bool m_wasRestored; // 0x4bc private: - [[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd + [[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd public: CConstantForceController m_integrator; // 0x4c0 }; @@ -10444,7 +10444,7 @@ public: float m_angularAcceleration; // 0x4b4 GameTime_t m_lastTime; // 0x4b8 private: - [[maybe_unused]] uint8_t __pad04bc[0x14]; // 0x4bc + [[maybe_unused]] uint8_t __pad04bc[0x14]; // 0x4bc public: CMotorController m_motor; // 0x4d0 }; @@ -10457,7 +10457,7 @@ public: Vector m_worldGoalAxis; // 0x4a8 Vector m_localTestAxis; // 0x4b4 private: - [[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0 + [[maybe_unused]] uint8_t __pad04c0[0x8]; // 0x4c0 public: CUtlSymbolLarge m_nameAttach; // 0x4c8 CHandle< CBaseEntity > m_attachedObject; // 0x4d0 @@ -10492,14 +10492,14 @@ public: bool m_bAtMinLimit; // 0x5d8 bool m_bAtMaxLimit; // 0x5d9 private: - [[maybe_unused]] uint8_t __pad05da[0x2]; // 0x5da + [[maybe_unused]] uint8_t __pad05da[0x2]; // 0x5da public: constraint_hingeparams_t m_hinge; // 0x5dc float m_hingeFriction; // 0x61c float m_systemLoadScale; // 0x620 bool m_bIsAxisLocal; // 0x624 private: - [[maybe_unused]] uint8_t __pad0625[0x3]; // 0x625 + [[maybe_unused]] uint8_t __pad0625[0x3]; // 0x625 public: float m_flMinRotation; // 0x628 float m_flMaxRotation; // 0x62c @@ -10509,7 +10509,7 @@ public: float m_flAngleSpeed; // 0x63c float m_flAngleSpeedThreshold; // 0x640 private: - [[maybe_unused]] uint8_t __pad0644[0x4]; // 0x644 + [[maybe_unused]] uint8_t __pad0644[0x4]; // 0x644 public: CEntityIOOutput m_OnStartMoving; // 0x648 CEntityIOOutput m_OnStopMoving; // 0x670 @@ -10520,7 +10520,7 @@ public: class CPhysHingeAlias_phys_hinge_local : public CPhysHinge { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -10531,12 +10531,12 @@ public: float m_flFriction; // 0x4f8 bool m_bEnableSwingLimit; // 0x4fc private: - [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd + [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd public: float m_flSwingLimit; // 0x500 bool m_bEnableTwistLimit; // 0x504 private: - [[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505 + [[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505 public: float m_flMinTwistAngle; // 0x508 float m_flMaxTwistAngle; // 0x50c @@ -10554,13 +10554,13 @@ public: bool m_bEnableLinearConstraint; // 0x518 bool m_bEnableAngularConstraint; // 0x519 private: - [[maybe_unused]] uint8_t __pad051a[0x2]; // 0x51a + [[maybe_unused]] uint8_t __pad051a[0x2]; // 0x51a public: float m_flMotorFrequency; // 0x51c float m_flMotorDampingRatio; // 0x520 bool m_bUseEntityPivot; // 0x524 private: - [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 + [[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525 public: ConstraintSoundInfo m_soundInfo; // 0x528 }; @@ -10657,7 +10657,7 @@ public: bool m_bAxisNotifiedY; // 0x579 bool m_bAxisNotifiedZ; // 0x57a private: - [[maybe_unused]] uint8_t __pad057b[0x1]; // 0x57b + [[maybe_unused]] uint8_t __pad057b[0x1]; // 0x57b public: JointMotion_t m_nAngularMotionX; // 0x57c JointMotion_t m_nAngularMotionY; // 0x580 @@ -10672,7 +10672,7 @@ public: float m_flMaxAngularImpulseY; // 0x5a4 float m_flMaxAngularImpulseZ; // 0x5a8 private: - [[maybe_unused]] uint8_t __pad05ac[0x4]; // 0x5ac + [[maybe_unused]] uint8_t __pad05ac[0x4]; // 0x5ac public: CEntityIOOutput m_NotifyForceReachedX; // 0x5b0 CEntityIOOutput m_NotifyForceReachedY; // 0x5d8 @@ -10684,7 +10684,7 @@ public: class CSplineConstraint : public CPhysConstraint { public: - // @note: no members available + // No members available }; // Alignment: 11 @@ -10697,13 +10697,13 @@ public: float m_flSuspensionHeightOffset; // 0x500 bool m_bEnableSuspensionLimit; // 0x504 private: - [[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505 + [[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505 public: float m_flMinSuspensionOffset; // 0x508 float m_flMaxSuspensionOffset; // 0x50c bool m_bEnableSteeringLimit; // 0x510 private: - [[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511 + [[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511 public: float m_flMinSteeringAngle; // 0x514 float m_flMaxSteeringAngle; // 0x518 @@ -10731,7 +10731,7 @@ public: float m_flDampingRatio; // 0x4ac float m_flRestLength; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 + [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_nameAttachStart; // 0x4b8 CUtlSymbolLarge m_nameAttachEnd; // 0x4c0 @@ -10747,14 +10747,14 @@ class CPointPush : public CPointEntity public: bool m_bEnabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: float m_flMagnitude; // 0x4a4 float m_flRadius; // 0x4a8 float m_flInnerRadius; // 0x4ac float m_flConeOfInfluence; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 + [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_iszFilterName; // 0x4b8 CHandle< CBaseFilter > m_hFilter; // 0x4c0 @@ -10765,7 +10765,7 @@ public: class CSprayCan : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -10783,12 +10783,12 @@ class CPointEntityFinder : public CBaseEntity public: CHandle< CBaseEntity > m_hEntity; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 + [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 public: CUtlSymbolLarge m_iFilterName; // 0x4a8 CHandle< CBaseFilter > m_hFilter; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 + [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_iRefName; // 0x4b8 CHandle< CBaseEntity > m_hReference; // 0x4c0 @@ -10804,7 +10804,7 @@ public: // MNetworkEnable bool m_bDisabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: // MNetworkEnable GameTime_t m_flEnableTime; // 0x4a4 @@ -10817,7 +10817,7 @@ public: class CPointHMDAnchorOverride : public CPointHMDAnchor { public: - // @note: no members available + // No members available }; // Alignment: 44 @@ -10830,7 +10830,7 @@ public: // MNetworkEnable bool m_bUpdateOnClient; // 0x4a1 private: - [[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2 + [[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2 public: // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x4a4 @@ -10849,12 +10849,12 @@ public: // MNetworkEnable bool m_bRequiresUseKey; // 0x4cc private: - [[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd + [[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd public: // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x4d0 private: - [[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4 + [[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4 public: CUtlSymbolLarge m_iszOutputEntityName; // 0x4d8 CUtlSymbolLarge m_iszOutputEntity2Name; // 0x4e0 @@ -10879,7 +10879,7 @@ public: bool m_bEngaged; // 0x530 bool m_bFirstUpdate; // 0x531 private: - [[maybe_unused]] uint8_t __pad0532[0x2]; // 0x532 + [[maybe_unused]] uint8_t __pad0532[0x2]; // 0x532 public: float m_flPreviousValue; // 0x534 GameTime_t m_flPreviousUpdateTickTime; // 0x538 @@ -10892,7 +10892,7 @@ public: CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x568 CUtlSymbolLarge m_iszSoundMovingLoop; // 0x570 private: - [[maybe_unused]] uint8_t __pad0578[0x8]; // 0x578 + [[maybe_unused]] uint8_t __pad0578[0x8]; // 0x578 public: CEntityOutputTemplate< float32 > m_Position; // 0x580 CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5a8 @@ -10917,7 +10917,7 @@ public: // MNetworkEnable bool m_bFullbright; // 0x931 private: - [[maybe_unused]] uint8_t __pad0932[0x2]; // 0x932 + [[maybe_unused]] uint8_t __pad0932[0x2]; // 0x932 public: // MNetworkEnable float m_flWorldUnitsPerPx; // 0x934 @@ -10942,7 +10942,7 @@ class CPointAngleSensor : public CPointEntity public: bool m_bDisabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x7]; // 0x4a1 public: CUtlSymbolLarge m_nLookAtName; // 0x4a8 CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0 @@ -10952,7 +10952,7 @@ public: GameTime_t m_flFacingTime; // 0x4c0 bool m_bFired; // 0x4c4 private: - [[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5 + [[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5 public: CEntityIOOutput m_OnFacingLookat; // 0x4c8 CEntityIOOutput m_OnNotFacingLookat; // 0x4f0 @@ -10967,7 +10967,7 @@ class CPointProximitySensor : public CPointEntity public: bool m_bDisabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: CHandle< CBaseEntity > m_hTargetEntity; // 0x4a4 CEntityOutputTemplate< float32 > m_Distance; // 0x4a8 @@ -10989,7 +10989,7 @@ public: Vector m_vecAxis; // 0x4c8 bool m_bUseHelper; // 0x4d4 private: - [[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5 + [[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5 public: CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x4d8 CEntityIOOutput m_OnLessThan; // 0x500 @@ -11008,12 +11008,12 @@ public: Vector m_vecAxis; // 0x4a4 bool m_bEnabled; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 + [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: float m_fPrevVelocity; // 0x4b4 float m_flAvgInterval; // 0x4b8 private: - [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc + [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc public: CEntityOutputTemplate< float32 > m_Velocity; // 0x4c0 }; @@ -11046,7 +11046,7 @@ public: class CEnableMotionFixup : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11054,7 +11054,7 @@ public: class CFuncPropRespawnZone : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -11065,7 +11065,7 @@ public: // MNetworkEnable int8_t m_iCurrentMaxRagdollCount; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: int32_t m_iMaxRagdollCount; // 0x4a4 bool m_bSaveImportant; // 0x4a8 @@ -11128,12 +11128,12 @@ public: float m_flFrameTime; // 0x524 bool m_bCancelAtNextInterrupt; // 0x528 private: - [[maybe_unused]] uint8_t __pad0529[0x3]; // 0x529 + [[maybe_unused]] uint8_t __pad0529[0x3]; // 0x529 public: float m_fPitch; // 0x52c bool m_bAutomated; // 0x530 private: - [[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531 + [[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531 public: int32_t m_nAutomatedAction; // 0x534 float m_flAutomationDelay; // 0x538 @@ -11147,19 +11147,19 @@ public: bool m_bInterruptedActorsScenes; // 0x549 bool m_bBreakOnNonIdle; // 0x54a private: - [[maybe_unused]] uint8_t __pad054b[0x5]; // 0x54b + [[maybe_unused]] uint8_t __pad054b[0x5]; // 0x54b public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x550 CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x568 private: - [[maybe_unused]] uint8_t __pad0580[0x10]; // 0x580 + [[maybe_unused]] uint8_t __pad0580[0x10]; // 0x580 public: int32_t m_nSceneFlushCounter; // 0x590 // MNetworkEnable uint16_t m_nSceneStringIndex; // 0x594 private: - [[maybe_unused]] uint8_t __pad0596[0x2]; // 0x596 + [[maybe_unused]] uint8_t __pad0596[0x2]; // 0x596 public: CEntityIOOutput m_OnStart; // 0x598 CEntityIOOutput m_OnCompletion; // 0x5c0 @@ -11168,7 +11168,7 @@ public: CEntityIOOutput m_OnResumed; // 0x638 CEntityIOOutput m_OnTrigger[16]; // 0x660 private: - [[maybe_unused]] uint8_t __pad08e0[0x90]; // 0x8e0 + [[maybe_unused]] uint8_t __pad08e0[0x90]; // 0x8e0 public: CHandle< CSceneEntity > m_hInterruptScene; // 0x970 int32_t m_nInterruptCount; // 0x974 @@ -11178,12 +11178,12 @@ public: bool m_bInterruptSceneFinished; // 0x97b bool m_bRestoring; // 0x97c private: - [[maybe_unused]] uint8_t __pad097d[0x3]; // 0x97d + [[maybe_unused]] uint8_t __pad097d[0x3]; // 0x97d public: CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x980 CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x998 private: - [[maybe_unused]] uint8_t __pad09b0[0x28]; // 0x9b0 + [[maybe_unused]] uint8_t __pad09b0[0x28]; // 0x9b0 public: CUtlSymbolLarge m_iszSoundName; // 0x9d8 CHandle< CBaseFlex > m_hActor; // 0x9e0 @@ -11216,7 +11216,7 @@ public: bool m_bKeepAnimgraphLockedPost; // 0x4e9 bool m_bDontAddModifiers; // 0x4ea private: - [[maybe_unused]] uint8_t __pad04eb[0x1]; // 0x4eb + [[maybe_unused]] uint8_t __pad04eb[0x1]; // 0x4eb public: float m_flRadius; // 0x4ec float m_flRepeat; // 0x4f0 @@ -11227,7 +11227,7 @@ public: GameTime_t m_startTime; // 0x504 bool m_bWaitForBeginSequence; // 0x508 private: - [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 + [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 public: int32_t m_saved_effects; // 0x50c int32_t m_savedFlags; // 0x510 @@ -11238,7 +11238,7 @@ public: bool m_bForcedAnimatedEveryTick; // 0x51b bool m_bPositionRelativeToOtherEntity; // 0x51c private: - [[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d + [[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d public: CHandle< CBaseEntity > m_hTargetEnt; // 0x520 CHandle< CScriptedSequence > m_hNextCine; // 0x524 @@ -11254,12 +11254,12 @@ public: bool m_bPreventUpdateYawOnFinish; // 0x537 bool m_bEnsureOnNavmeshOnFinish; // 0x538 private: - [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 + [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: ScriptedOnDeath_t m_onDeathBehavior; // 0x53c ScriptedConflictResponse_t m_ConflictResponse; // 0x540 private: - [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 + [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 public: CEntityIOOutput m_OnBeginSequence; // 0x548 CEntityIOOutput m_OnActionStartOrLoop; // 0x570 @@ -11269,7 +11269,7 @@ public: CEntityIOOutput m_OnCancelFailedSequence; // 0x610 CEntityIOOutput m_OnScriptEvent[8]; // 0x638 private: - [[maybe_unused]] uint8_t __pad0778[0x8]; // 0x778 + [[maybe_unused]] uint8_t __pad0778[0x8]; // 0x778 public: CTransform m_matOtherToMain; // 0x780 CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x7a0 @@ -11288,7 +11288,7 @@ public: int32_t m_nOpvarIndex; // 0x4c4 float m_flOpvarValue; // 0x4c8 private: - [[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc + [[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc public: CUtlSymbolLarge m_OpvarValueString; // 0x4d0 bool m_bSetOnSpawn; // 0x4d8 @@ -11305,7 +11305,7 @@ public: int32_t m_iSoundIndex; // 0x4ac float m_flDuration; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 + [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_iszProxyEntityName; // 0x4b8 }; @@ -11329,22 +11329,22 @@ public: bool m_bSaveRestore; // 0x4a3 bool m_bSavedIsPlaying; // 0x4a4 private: - [[maybe_unused]] uint8_t __pad04a5[0x3]; // 0x4a5 + [[maybe_unused]] uint8_t __pad04a5[0x3]; // 0x4a5 public: float m_flSavedElapsedTime; // 0x4a8 private: - [[maybe_unused]] uint8_t __pad04ac[0x4]; // 0x4ac + [[maybe_unused]] uint8_t __pad04ac[0x4]; // 0x4ac public: CUtlSymbolLarge m_iszSourceEntityName; // 0x4b0 CUtlSymbolLarge m_iszAttachmentName; // 0x4b8 CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x4c0 CEntityIOOutput m_onSoundFinished; // 0x4e8 private: - [[maybe_unused]] uint8_t __pad0510[0x20]; // 0x510 + [[maybe_unused]] uint8_t __pad0510[0x20]; // 0x510 public: CUtlSymbolLarge m_iszSoundName; // 0x530 private: - [[maybe_unused]] uint8_t __pad0538[0x8]; // 0x538 + [[maybe_unused]] uint8_t __pad0538[0x8]; // 0x538 public: CEntityHandle m_hSource; // 0x540 }; @@ -11354,7 +11354,7 @@ public: class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -11393,7 +11393,7 @@ public: class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11401,7 +11401,7 @@ public: class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11409,7 +11409,7 @@ public: class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11417,7 +11417,7 @@ public: class CNullEntity : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -11433,7 +11433,7 @@ public: class CInfoLandmark : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -11454,7 +11454,7 @@ public: // MNetworkEnable bool m_bmaxColor; // 0x711 private: - [[maybe_unused]] uint8_t __pad0712[0x2]; // 0x712 + [[maybe_unused]] uint8_t __pad0712[0x2]; // 0x712 public: // MNetworkEnable // MNetworkMinValue "0" @@ -11508,7 +11508,7 @@ public: CHandle< CBaseEntity > m_hTargetEntity; // 0x4a4 int32_t m_soundPlaying; // 0x4a8 private: - [[maybe_unused]] uint8_t __pad04ac[0x14]; // 0x4ac + [[maybe_unused]] uint8_t __pad04ac[0x14]; // 0x4ac public: CUtlSymbolLarge m_startSoundName; // 0x4c0 CUtlSymbolLarge m_engineSoundName; // 0x4c8 @@ -11532,7 +11532,7 @@ public: class CHandleDummy : public CBaseEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -11548,7 +11548,7 @@ public: class CFuncTrainControls : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -11565,7 +11565,7 @@ public: class CInfoTeleportDestination : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -11583,7 +11583,7 @@ class CAI_ChangeHintGroup : public CBaseEntity public: int32_t m_iSearchType; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 + [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 public: CUtlSymbolLarge m_strSearchName; // 0x4a8 CUtlSymbolLarge m_strNewHintGroup; // 0x4b0 @@ -11595,7 +11595,7 @@ public: class CLogicProximity : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11603,7 +11603,7 @@ public: class CInfoSpawnGroupLandmark : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 11 @@ -11644,7 +11644,7 @@ public: bool m_fActive; // 0x510 bool m_fLooping; // 0x511 private: - [[maybe_unused]] uint8_t __pad0512[0x6]; // 0x512 + [[maybe_unused]] uint8_t __pad0512[0x6]; // 0x512 public: CUtlSymbolLarge m_iszSound; // 0x518 CUtlSymbolLarge m_sSourceEntName; // 0x520 @@ -11672,7 +11672,7 @@ public: float m_flLip; // 0x6fc bool m_bAlwaysFireBlockedOutputs; // 0x700 private: - [[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701 + [[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701 public: Vector m_vecPosition1; // 0x704 Vector m_vecPosition2; // 0x710 @@ -11685,7 +11685,7 @@ public: QAngle m_vecFinalAngle; // 0x754 int32_t m_movementType; // 0x760 private: - [[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764 + [[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764 public: CUtlSymbolLarge m_sMaster; // 0x768 }; @@ -11699,7 +11699,7 @@ public: bool m_fStayPushed; // 0x77c bool m_fRotating; // 0x77d private: - [[maybe_unused]] uint8_t __pad077e[0x2]; // 0x77e + [[maybe_unused]] uint8_t __pad077e[0x2]; // 0x77e public: locksound_t m_ls; // 0x780 CUtlSymbolLarge m_sUseSound; // 0x7a0 @@ -11708,12 +11708,12 @@ public: bool m_bLocked; // 0x7b8 bool m_bDisabled; // 0x7b9 private: - [[maybe_unused]] uint8_t __pad07ba[0x2]; // 0x7ba + [[maybe_unused]] uint8_t __pad07ba[0x2]; // 0x7ba public: GameTime_t m_flUseLockedTime; // 0x7bc bool m_bSolidBsp; // 0x7c0 private: - [[maybe_unused]] uint8_t __pad07c1[0x7]; // 0x7c1 + [[maybe_unused]] uint8_t __pad07c1[0x7]; // 0x7c1 public: CEntityIOOutput m_OnDamaged; // 0x7c8 CEntityIOOutput m_OnPressed; // 0x7f0 @@ -11725,7 +11725,7 @@ public: CEntityHandle m_hConstraintParent; // 0x898 bool m_bForceNpcExclude; // 0x89c private: - [[maybe_unused]] uint8_t __pad089d[0x3]; // 0x89d + [[maybe_unused]] uint8_t __pad089d[0x3]; // 0x89d public: CUtlSymbolLarge m_sGlowEntity; // 0x8a0 // MNetworkEnable @@ -11733,7 +11733,7 @@ public: // MNetworkEnable bool m_usable; // 0x8ac private: - [[maybe_unused]] uint8_t __pad08ad[0x3]; // 0x8ad + [[maybe_unused]] uint8_t __pad08ad[0x3]; // 0x8ad public: // MNetworkEnable CUtlSymbolLarge m_szDisplayText; // 0x8b0 @@ -11744,7 +11744,7 @@ public: class CPhysicalButton : public CBaseButton { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -11752,7 +11752,7 @@ public: class CRotButton : public CBaseButton { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -11772,7 +11772,7 @@ public: CUtlSymbolLarge m_sNoise; // 0x9a0 bool m_bUpdateTarget; // 0x9a8 private: - [[maybe_unused]] uint8_t __pad09a9[0x3]; // 0x9a9 + [[maybe_unused]] uint8_t __pad09a9[0x3]; // 0x9a9 public: int32_t m_direction; // 0x9ac float m_returnSpeed; // 0x9b0 @@ -11786,7 +11786,7 @@ class CRagdollMagnet : public CPointEntity public: bool m_bDisabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: float m_radius; // 0x4a4 float m_force; // 0x4a8 @@ -11808,7 +11808,7 @@ public: FuncDoorSpawnPos_t m_eSpawnPosition; // 0x7bc float m_flBlockDamage; // 0x7c0 private: - [[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4 + [[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4 public: CUtlSymbolLarge m_NoiseMoving; // 0x7c8 CUtlSymbolLarge m_NoiseArrived; // 0x7d0 @@ -11826,7 +11826,7 @@ public: CEntityIOOutput m_OnLockedUse; // 0x930 bool m_bLoopMoveSound; // 0x958 private: - [[maybe_unused]] uint8_t __pad0959[0x17]; // 0x959 + [[maybe_unused]] uint8_t __pad0959[0x17]; // 0x959 public: bool m_bCreateNavObstacle; // 0x970 bool m_isChaining; // 0x971 @@ -11839,7 +11839,7 @@ public: class CEntityBlocker : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -11881,7 +11881,7 @@ public: // MNetworkEnable bool m_bAlwaysUpdate; // 0x6f5 private: - [[maybe_unused]] uint8_t __pad06f6[0x2]; // 0x6f6 + [[maybe_unused]] uint8_t __pad06f6[0x2]; // 0x6f6 public: // MNetworkEnable float m_flLightFOV; // 0x6f8 @@ -11896,7 +11896,7 @@ public: // MNetworkEnable bool m_bCameraSpace; // 0x700 private: - [[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701 + [[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701 public: // MNetworkEnable float m_flBrightnessScale; // 0x704 @@ -11911,7 +11911,7 @@ public: // MNetworkEnable bool m_bVolumetric; // 0x718 private: - [[maybe_unused]] uint8_t __pad0719[0x3]; // 0x719 + [[maybe_unused]] uint8_t __pad0719[0x3]; // 0x719 public: // MNetworkEnable float m_flNoiseStrength; // 0x71c @@ -11978,7 +11978,7 @@ public: // MNetworkEnable bool m_bProjectOnWater; // 0x70a private: - [[maybe_unused]] uint8_t __pad070b[0x1]; // 0x70b + [[maybe_unused]] uint8_t __pad070b[0x1]; // 0x70b public: // MNetworkEnable float m_flDepthSortBias; // 0x70c @@ -11994,7 +11994,7 @@ public: int32_t m_MessageAttenuation; // 0x4ac float m_Radius; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 + [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_sNoise; // 0x4b8 CEntityIOOutput m_OnShowMessage; // 0x4c0 @@ -12007,7 +12007,7 @@ class CEnvMicrophone : public CPointEntity public: bool m_bDisabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: CHandle< CBaseEntity > m_hMeasureTarget; // 0x4a4 int32_t m_nSoundMask; // 0x4a8 @@ -12018,16 +12018,16 @@ public: CHandle< CBaseEntity > m_hSpeaker; // 0x4c0 bool m_bAvoidFeedback; // 0x4c4 private: - [[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5 + [[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5 public: int32_t m_iSpeakerDSPPreset; // 0x4c8 private: - [[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc + [[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc public: CUtlSymbolLarge m_iszListenFilter; // 0x4d0 CHandle< CBaseFilter > m_hListenFilter; // 0x4d8 private: - [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc + [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc public: CEntityOutputTemplate< float32 > m_SoundLevel; // 0x4e0 CEntityIOOutput m_OnRoutedSound; // 0x508 @@ -12045,7 +12045,7 @@ public: CHandle< CBaseEntity > m_hBreaker; // 0x704 Explosions m_Explosion; // 0x708 private: - [[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c + [[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c public: CUtlSymbolLarge m_iszSpawnObject; // 0x710 float m_flPressureDelay; // 0x718 @@ -12076,7 +12076,7 @@ public: QAngle m_angMoveEntitySpace; // 0x774 Vector m_vecMoveDirParentSpace; // 0x780 private: - [[maybe_unused]] uint8_t __pad078c[0x4]; // 0x78c + [[maybe_unused]] uint8_t __pad078c[0x4]; // 0x78c public: CUtlSymbolLarge m_soundStart; // 0x790 CUtlSymbolLarge m_soundStop; // 0x798 @@ -12085,7 +12085,7 @@ public: float m_flStartPosition; // 0x7ac float m_flMoveDistance; // 0x7b0 private: - [[maybe_unused]] uint8_t __pad07b4[0xc]; // 0x7b4 + [[maybe_unused]] uint8_t __pad07b4[0xc]; // 0x7b4 public: CEntityIOOutput m_OnFullyOpen; // 0x7c0 CEntityIOOutput m_OnFullyClosed; // 0x7e8 @@ -12108,12 +12108,12 @@ public: CUtlSymbolLarge m_NoiseRunning; // 0x718 bool m_bReversed; // 0x720 private: - [[maybe_unused]] uint8_t __pad0721[0xb]; // 0x721 + [[maybe_unused]] uint8_t __pad0721[0xb]; // 0x721 public: QAngle m_angStart; // 0x72c bool m_bStopAtStartPos; // 0x738 private: - [[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739 + [[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739 public: Vector m_vecClientOrigin; // 0x73c QAngle m_vecClientAngles; // 0x748 @@ -12154,7 +12154,7 @@ class CMarkupVolumeWithRef : public CMarkupVolumeTagged public: bool m_bUseRef; // 0x730 private: - [[maybe_unused]] uint8_t __pad0731[0x3]; // 0x731 + [[maybe_unused]] uint8_t __pad0731[0x3]; // 0x731 public: Vector m_vRefPos; // 0x734 float m_flRefDot; // 0x740 @@ -12169,7 +12169,7 @@ public: int32_t m_iDisabled; // 0x6f4 bool m_bSolidBsp; // 0x6f8 private: - [[maybe_unused]] uint8_t __pad06f9[0x7]; // 0x6f9 + [[maybe_unused]] uint8_t __pad06f9[0x7]; // 0x6f9 public: CUtlSymbolLarge m_iszExcludedClass; // 0x700 bool m_bInvertExclusion; // 0x708 @@ -12207,7 +12207,7 @@ public: bool m_bNotSolidToWorld; // 0x7cc bool m_bEnableUseOutput; // 0x7cd private: - [[maybe_unused]] uint8_t __pad07ce[0x2]; // 0x7ce + [[maybe_unused]] uint8_t __pad07ce[0x2]; // 0x7ce public: int32_t m_iExploitableByPlayer; // 0x7d0 float m_flTouchOutputPerEntityDelay; // 0x7d4 @@ -12226,7 +12226,7 @@ class CPhysExplosion : public CPointEntity public: bool m_bExplodeOnSpawn; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: float m_flMagnitude; // 0x4a4 float m_flDamage; // 0x4a8 @@ -12236,7 +12236,7 @@ public: float m_flPushScale; // 0x4bc bool m_bConvertToDebrisWhenPossible; // 0x4c0 private: - [[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1 + [[maybe_unused]] uint8_t __pad04c1[0x7]; // 0x4c1 public: CEntityIOOutput m_OnPushedPlayer; // 0x4c8 }; @@ -12259,13 +12259,13 @@ public: // MNetworkEnable uint16_t m_RopeFlags; // 0x6f8 private: - [[maybe_unused]] uint8_t __pad06fa[0x6]; // 0x6fa + [[maybe_unused]] uint8_t __pad06fa[0x6]; // 0x6fa public: CUtlSymbolLarge m_iNextLinkName; // 0x700 // MNetworkEnable int16_t m_Slack; // 0x708 private: - [[maybe_unused]] uint8_t __pad070a[0x2]; // 0x70a + [[maybe_unused]] uint8_t __pad070a[0x2]; // 0x70a public: // MNetworkEnable float m_Width; // 0x70c @@ -12279,7 +12279,7 @@ public: // MNetworkEnable bool m_bConstrainBetweenEndpoints; // 0x715 private: - [[maybe_unused]] uint8_t __pad0716[0x2]; // 0x716 + [[maybe_unused]] uint8_t __pad0716[0x2]; // 0x716 public: CUtlSymbolLarge m_strRopeMaterialModel; // 0x718 // MNetworkEnable @@ -12294,14 +12294,14 @@ public: uint8_t m_fLockedPoints; // 0x72c bool m_bCreatedFromMapFile; // 0x72d private: - [[maybe_unused]] uint8_t __pad072e[0x2]; // 0x72e + [[maybe_unused]] uint8_t __pad072e[0x2]; // 0x72e public: // MNetworkEnable float m_flScrollSpeed; // 0x730 bool m_bStartPointValid; // 0x734 bool m_bEndPointValid; // 0x735 private: - [[maybe_unused]] uint8_t __pad0736[0x2]; // 0x736 + [[maybe_unused]] uint8_t __pad0736[0x2]; // 0x736 public: // MNetworkEnable CHandle< CBaseEntity > m_hStartPoint; // 0x738 @@ -12356,7 +12356,7 @@ public: float m_maxSpeed; // 0x734 float m_dir; // 0x738 private: - [[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c + [[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c public: CUtlSymbolLarge m_iszSoundMove; // 0x740 CUtlSymbolLarge m_iszSoundMovePing; // 0x748 @@ -12371,14 +12371,14 @@ public: TrainOrientationType_t m_eOrientationType; // 0x77c TrainVelocityType_t m_eVelocityType; // 0x780 private: - [[maybe_unused]] uint8_t __pad0784[0xc]; // 0x784 + [[maybe_unused]] uint8_t __pad0784[0xc]; // 0x784 public: CEntityIOOutput m_OnStart; // 0x790 CEntityIOOutput m_OnNext; // 0x7b8 CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x7e0 bool m_bManualSpeedChanges; // 0x808 private: - [[maybe_unused]] uint8_t __pad0809[0x3]; // 0x809 + [[maybe_unused]] uint8_t __pad0809[0x3]; // 0x809 public: float m_flDesiredSpeed; // 0x80c GameTime_t m_flSpeedChangeTime; // 0x810 @@ -12386,7 +12386,7 @@ public: float m_flDecelSpeed; // 0x818 bool m_bAccelToSpeed; // 0x81c private: - [[maybe_unused]] uint8_t __pad081d[0x3]; // 0x81d + [[maybe_unused]] uint8_t __pad081d[0x3]; // 0x81d public: float m_flTimeScale; // 0x820 GameTime_t m_flNextMPSoundTime; // 0x824 @@ -12400,12 +12400,12 @@ public: // MNetworkEnable bool m_bDisabled; // 0x770 private: - [[maybe_unused]] uint8_t __pad0771[0x7]; // 0x771 + [[maybe_unused]] uint8_t __pad0771[0x7]; // 0x771 public: CUtlSymbolLarge m_iFilterName; // 0x778 CHandle< CBaseFilter > m_hFilter; // 0x780 private: - [[maybe_unused]] uint8_t __pad0784[0x4]; // 0x784 + [[maybe_unused]] uint8_t __pad0784[0x4]; // 0x784 public: CEntityIOOutput m_OnStartTouch; // 0x788 CEntityIOOutput m_OnStartTouchAll; // 0x7b0 @@ -12438,7 +12438,7 @@ public: float m_flMaxVal; // 0x8c4 float m_flWait; // 0x8c8 private: - [[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc + [[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc public: CUtlSymbolLarge m_opvarName; // 0x8d0 CUtlSymbolLarge m_stackName; // 0x8d8 @@ -12448,7 +12448,7 @@ public: char m_stackNameChar[256]; // 0x9e9 char m_operatorNameChar[256]; // 0xae9 private: - [[maybe_unused]] uint8_t __pad0be9[0x3]; // 0xbe9 + [[maybe_unused]] uint8_t __pad0be9[0x3]; // 0xbe9 public: Vector m_VecNormPos; // 0xbec float m_flNormCenterSize; // 0xbf8 @@ -12468,16 +12468,16 @@ public: int32_t m_damageModel; // 0x8b0 bool m_bNoDmgForce; // 0x8b4 private: - [[maybe_unused]] uint8_t __pad08b5[0x3]; // 0x8b5 + [[maybe_unused]] uint8_t __pad08b5[0x3]; // 0x8b5 public: Vector m_vDamageForce; // 0x8b8 bool m_thinkAlways; // 0x8c4 private: - [[maybe_unused]] uint8_t __pad08c5[0x3]; // 0x8c5 + [[maybe_unused]] uint8_t __pad08c5[0x3]; // 0x8c5 public: float m_hurtThinkPeriod; // 0x8c8 private: - [[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc + [[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc public: CEntityIOOutput m_OnHurt; // 0x8d0 CEntityIOOutput m_OnHurtPlayer; // 0x8f8 @@ -12489,7 +12489,7 @@ public: class CTriggerHurtGhost : public CTriggerHurt { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -12497,7 +12497,7 @@ public: class CTriggerCallback : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 12 @@ -12508,18 +12508,18 @@ public: CUtlSymbolLarge m_iszLerpTarget; // 0x898 CHandle< CBaseEntity > m_hLerpTarget; // 0x8a0 private: - [[maybe_unused]] uint8_t __pad08a4[0x4]; // 0x8a4 + [[maybe_unused]] uint8_t __pad08a4[0x4]; // 0x8a4 public: CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x8a8 AttachmentHandle_t m_hLerpTargetAttachment; // 0x8b0 private: - [[maybe_unused]] uint8_t __pad08b1[0x3]; // 0x8b1 + [[maybe_unused]] uint8_t __pad08b1[0x3]; // 0x8b1 public: float m_flLerpDuration; // 0x8b4 bool m_bLerpRestoreMoveType; // 0x8b8 bool m_bSingleLerpObject; // 0x8b9 private: - [[maybe_unused]] uint8_t __pad08ba[0x6]; // 0x8ba + [[maybe_unused]] uint8_t __pad08ba[0x6]; // 0x8ba public: CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x8c0 CUtlSymbolLarge m_iszLerpEffect; // 0x8d8 @@ -12568,7 +12568,7 @@ public: bool m_bRampDown; // 0x8ca bool m_bAddNoise; // 0x8cb private: - [[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc + [[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc public: CountdownTimer m_RampTimer; // 0x8d0 }; @@ -12588,7 +12588,7 @@ public: class CNavWalkable : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -12598,7 +12598,7 @@ class CFuncNavBlocker : public CBaseModelEntity public: bool m_bDisabled; // 0x6f0 private: - [[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1 + [[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1 public: int32_t m_nBlockedTeamNumber; // 0x6f4 }; @@ -12612,7 +12612,7 @@ public: Vector m_vLocatorOffset; // 0x4a4 QAngle m_qLocatorAnglesOffset; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc + [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc public: CUtlSymbolLarge m_strMovementForward; // 0x4c0 CUtlSymbolLarge m_strMovementReverse; // 0x4c8 @@ -12620,12 +12620,12 @@ public: int32_t m_nNavLinkIdReverse; // 0x4d4 bool m_bEnabled; // 0x4d8 private: - [[maybe_unused]] uint8_t __pad04d9[0x7]; // 0x4d9 + [[maybe_unused]] uint8_t __pad04d9[0x7]; // 0x4d9 public: CUtlSymbolLarge m_strFilterName; // 0x4e0 CHandle< CBaseFilter > m_hFilter; // 0x4e8 private: - [[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec + [[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec public: CEntityIOOutput m_OnNavLinkStart; // 0x4f0 CEntityIOOutput m_OnNavLinkFinish; // 0x518 @@ -12639,7 +12639,7 @@ public: bool m_bCreateTacticalConnections; // 0x4a0 bool m_bCreateFlightSpace; // 0x4a1 private: - [[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2 + [[maybe_unused]] uint8_t __pad04a2[0x2]; // 0x4a2 public: float m_flPhysicsOverheadBufferDist; // 0x4a4 }; @@ -12662,7 +12662,7 @@ public: // MNetworkEnable uint8_t m_nNumBeamEnts; // 0x700 private: - [[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701 + [[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x708 @@ -12677,7 +12677,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachIndex[10]; // 0x748 private: - [[maybe_unused]] uint8_t __pad0752[0x2]; // 0x752 + [[maybe_unused]] uint8_t __pad0752[0x2]; // 0x752 public: // MNetworkEnable // MNetworkBitCount "10" @@ -12724,7 +12724,7 @@ public: // MNetworkEnable bool m_bTurnedOff; // 0x778 private: - [[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779 + [[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779 public: // MNetworkEnable // MNetworkEncoder @@ -12742,7 +12742,7 @@ public: // MNetworkEncoder Vector m_vecLadderDir; // 0x6f0 private: - [[maybe_unused]] uint8_t __pad06fc[0x4]; // 0x6fc + [[maybe_unused]] uint8_t __pad06fc[0x4]; // 0x6fc public: CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x700 Vector m_vecLocalTop; // 0x718 @@ -12759,7 +12759,7 @@ public: bool m_bFakeLadder; // 0x741 bool m_bHasSlack; // 0x742 private: - [[maybe_unused]] uint8_t __pad0743[0x5]; // 0x743 + [[maybe_unused]] uint8_t __pad0743[0x5]; // 0x743 public: CUtlSymbolLarge m_surfacePropName; // 0x748 CEntityIOOutput m_OnPlayerGotOnLadder; // 0x750 @@ -12797,7 +12797,7 @@ public: bool m_bStartBroken; // 0x7c2 uint8_t m_iInitialDamageType; // 0x7c3 private: - [[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4 + [[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4 public: CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x7c8 CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x7d0 @@ -12807,7 +12807,7 @@ public: CUtlVector< Vector > m_vExtraDamagePositions; // 0x800 CEntityIOOutput m_OnBroken; // 0x818 private: - [[maybe_unused]] uint8_t __pad0840[0x1]; // 0x840 + [[maybe_unused]] uint8_t __pad0840[0x1]; // 0x840 public: uint8_t m_iSurfaceType; // 0x841 }; @@ -12822,12 +12822,12 @@ public: ParticleAttachment_t m_nAttachType; // 0x10c bool m_bBatchSameVolumeType; // 0x110 private: - [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 + [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 public: int32_t m_nRTEnvCP; // 0x114 int32_t m_nRTEnvCPComponent; // 0x118 private: - [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c + [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c public: CUtlString m_szModifier; // 0x120 }; @@ -12844,7 +12844,7 @@ public: float m_lastUpdate; // 0x64 bool m_allAsleep; // 0x68 private: - [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 + [[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69 public: Vector m_vecLastOrigin; // 0x6c float m_flLastOriginChangeTime; // 0x78 @@ -12864,7 +12864,7 @@ public: // MNetworkEnable AttachmentHandle_t m_nAttachment; // 0x6fc private: - [[maybe_unused]] uint8_t __pad06fd[0x3]; // 0x6fd + [[maybe_unused]] uint8_t __pad06fd[0x3]; // 0x6fd public: // MNetworkEnable // MNetworkBitCount "8" @@ -12880,7 +12880,7 @@ public: float m_flFrame; // 0x704 GameTime_t m_flDieTime; // 0x708 private: - [[maybe_unused]] uint8_t __pad070c[0xc]; // 0x70c + [[maybe_unused]] uint8_t __pad070c[0xc]; // 0x70c public: // MNetworkEnable uint32_t m_nBrightness; // 0x718 @@ -12894,7 +12894,7 @@ public: // MNetworkEnable bool m_bWorldSpaceScale; // 0x728 private: - [[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729 + [[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729 public: // MNetworkEnable // MNetworkBitCount "6" @@ -12921,7 +12921,7 @@ public: class CSpriteOriented : public CSprite { public: - // @note: no members available + // No members available }; // Alignment: 14 @@ -12932,7 +12932,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x6f0 private: - [[maybe_unused]] uint8_t __pad06f1[0x7]; // 0x6f1 + [[maybe_unused]] uint8_t __pad06f1[0x7]; // 0x6f1 public: // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0x6f8 @@ -12975,7 +12975,7 @@ public: // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0x8a2 private: - [[maybe_unused]] uint8_t __pad08a3[0x1]; // 0x8a3 + [[maybe_unused]] uint8_t __pad08a3[0x1]; // 0x8a3 public: // MNetworkEnable float m_flWidth; // 0x8a4 @@ -12998,7 +12998,7 @@ public: // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0x8c8 private: - [[maybe_unused]] uint8_t __pad08c9[0x7]; // 0x8c9 + [[maybe_unused]] uint8_t __pad08c9[0x7]; // 0x8c9 public: // MNetworkEnable CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x8d0 @@ -13036,7 +13036,7 @@ public: class CPointHintUi : public CPointClientUIWorldPanel { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -13047,14 +13047,14 @@ public: // MNetworkEnable bool m_bDisabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: // MNetworkEnable int32_t m_nResolutionX; // 0x4a4 // MNetworkEnable int32_t m_nResolutionY; // 0x4a8 private: - [[maybe_unused]] uint8_t __pad04ac[0x4]; // 0x4ac + [[maybe_unused]] uint8_t __pad04ac[0x4]; // 0x4ac public: // MNetworkEnable CUtlSymbolLarge m_szLayoutFileName; // 0x4b0 @@ -13065,7 +13065,7 @@ public: // MNetworkEnable int32_t m_nTargetChangeCount; // 0x4d8 private: - [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc + [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc public: // MNetworkEnable CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x4e0 @@ -13087,7 +13087,7 @@ public: class CInfoPlayerTerrorist : public SpawnPoint { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13095,7 +13095,7 @@ public: class CInfoPlayerCounterterrorist : public SpawnPoint { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13103,7 +13103,7 @@ public: class CInfoDeathmatchSpawn : public SpawnPoint { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13111,7 +13111,7 @@ public: class CInfoArmsRaceCounterterrorist : public SpawnPoint { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13119,7 +13119,7 @@ public: class CInfoArmsRaceTerrorist : public SpawnPoint { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13127,7 +13127,7 @@ public: class CInfoEnemyTerroristSpawn : public SpawnPointCoopEnemy { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -13156,14 +13156,14 @@ public: // MNetworkEnable bool m_bHasCommunicationAbuseMute; // 0x69c private: - [[maybe_unused]] uint8_t __pad069d[0x3]; // 0x69d + [[maybe_unused]] uint8_t __pad069d[0x3]; // 0x69d public: // MNetworkEnable CUtlSymbolLarge m_szCrosshairCodes; // 0x6a0 // MNetworkEnable uint8_t m_iPendingTeamNum; // 0x6a8 private: - [[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9 + [[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9 public: // MNetworkEnable GameTime_t m_flForceTeamTime; // 0x6ac @@ -13173,7 +13173,7 @@ public: bool m_bEverPlayedOnTeam; // 0x6b4 bool m_bAttemptedToGetColor; // 0x6b5 private: - [[maybe_unused]] uint8_t __pad06b6[0x2]; // 0x6b6 + [[maybe_unused]] uint8_t __pad06b6[0x2]; // 0x6b6 public: int32_t m_iTeammatePreferredColor; // 0x6b8 bool m_bTeamChanged; // 0x6bc @@ -13182,7 +13182,7 @@ public: bool m_bJustBecameSpectator; // 0x6bf bool m_bSwitchTeamsOnNextRoundReset; // 0x6c0 private: - [[maybe_unused]] uint8_t __pad06c1[0x7]; // 0x6c1 + [[maybe_unused]] uint8_t __pad06c1[0x7]; // 0x6c1 public: // MNetworkEnable CUtlSymbolLarge m_szClan; // 0x6c8 @@ -13190,7 +13190,7 @@ public: // MNetworkEnable int32_t m_iCoachingTeam; // 0x6f0 private: - [[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4 + [[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4 public: // MNetworkEnable uint64_t m_nPlayerDominated; // 0x6f8 @@ -13203,21 +13203,21 @@ public: // MNetworkEnable int8_t m_iCompetitiveRankType; // 0x710 private: - [[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711 + [[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711 public: // MNetworkEnable int32_t m_nEndMatchNextMapVote; // 0x714 // MNetworkEnable uint16_t m_unActiveQuestId; // 0x718 private: - [[maybe_unused]] uint8_t __pad071a[0x2]; // 0x71a + [[maybe_unused]] uint8_t __pad071a[0x2]; // 0x71a public: // MNetworkEnable QuestProgress::Reason m_nQuestProgressReason; // 0x71c // MNetworkEnable uint32_t m_unPlayerTvControlFlags; // 0x720 private: - [[maybe_unused]] uint8_t __pad0724[0x6c]; // 0x724 + [[maybe_unused]] uint8_t __pad0724[0x6c]; // 0x724 public: int32_t m_iDraftIndex; // 0x790 uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x794 @@ -13229,7 +13229,7 @@ public: // MNetworkEnable int32_t m_nDisconnectionTick; // 0x7a0 private: - [[maybe_unused]] uint8_t __pad07a4[0xc]; // 0x7a4 + [[maybe_unused]] uint8_t __pad07a4[0xc]; // 0x7a4 public: // MNetworkEnable bool m_bControllingBot; // 0x7b0 @@ -13237,13 +13237,13 @@ public: bool m_bHasControlledBotThisRound; // 0x7b1 bool m_bHasBeenControlledByPlayerThisRound; // 0x7b2 private: - [[maybe_unused]] uint8_t __pad07b3[0x1]; // 0x7b3 + [[maybe_unused]] uint8_t __pad07b3[0x1]; // 0x7b3 public: int32_t m_nBotsControlledThisRound; // 0x7b4 // MNetworkEnable bool m_bCanControlObservedBot; // 0x7b8 private: - [[maybe_unused]] uint8_t __pad07b9[0x3]; // 0x7b9 + [[maybe_unused]] uint8_t __pad07b9[0x3]; // 0x7b9 public: // MNetworkEnable CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x7bc @@ -13254,7 +13254,7 @@ public: // MNetworkEnable bool m_bPawnIsAlive; // 0x7cc private: - [[maybe_unused]] uint8_t __pad07cd[0x3]; // 0x7cd + [[maybe_unused]] uint8_t __pad07cd[0x3]; // 0x7cd public: // MNetworkEnable uint32_t m_iPawnHealth; // 0x7d0 @@ -13285,15 +13285,15 @@ public: int32_t m_iMVPs; // 0x810 int32_t m_nUpdateCounter; // 0x814 private: - [[maybe_unused]] uint8_t __pad0818[0xf0a0]; // 0x818 + [[maybe_unused]] uint8_t __pad0818[0xf0a0]; // 0x818 public: IntervalTimer m_lastHeldVoteTimer; // 0xf8b8 private: - [[maybe_unused]] uint8_t __padf8c8[0x8]; // 0xf8c8 + [[maybe_unused]] uint8_t __padf8c8[0x8]; // 0xf8c8 public: bool m_bShowHints; // 0xf8d0 private: - [[maybe_unused]] uint8_t __padf8d1[0x3]; // 0xf8d1 + [[maybe_unused]] uint8_t __padf8d1[0x3]; // 0xf8d1 public: int32_t m_iNextTimeCheck; // 0xf8d4 }; @@ -13328,14 +13328,14 @@ public: float m_flMaxBurstDelay; // 0x4ac float m_flRateOfFire; // 0x4b0 private: - [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 + [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_iszShootSound; // 0x4b8 CUtlSymbolLarge m_iszTracerType; // 0x4c0 CUtlSymbolLarge m_iszWeaponName; // 0x4c8 bool m_bDisabled; // 0x4d0 private: - [[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1 + [[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1 public: int32_t m_iShotsRemaining; // 0x4d4 int32_t m_iSpread; // 0x4d8 @@ -13345,13 +13345,13 @@ public: float m_flBias; // 0x4f8 bool m_bCollide; // 0x4fc private: - [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd + [[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd public: CHandle< CBaseEntity > m_hTarget; // 0x500 bool m_bAllowNullTarget; // 0x504 bool m_bAlwaysWallbangTracer; // 0x505 private: - [[maybe_unused]] uint8_t __pad0506[0x2]; // 0x506 + [[maybe_unused]] uint8_t __pad0506[0x2]; // 0x506 public: float m_flDamageScaleValue; // 0x508 float m_flAdditionalSpread; // 0x50c @@ -13362,7 +13362,7 @@ public: class CInfoGasCanisterLaunchPoint : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -13424,7 +13424,7 @@ public: // MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD." loadout_positions_t m_DefaultLoadoutPosition; // 0xbf0 private: - [[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4 + [[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4 public: CUtlString m_sWrongTeamMsg; // 0xbf8 // MPropertyStartGroup "In-Game Data" @@ -13437,7 +13437,7 @@ public: bool m_bIsRevolver; // 0xc12 bool m_bCannotShootUnderwater; // 0xc13 private: - [[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14 + [[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14 public: // MPropertyFriendlyName "In-Code weapon name" CUtlString m_szName; // 0xc18 @@ -13476,14 +13476,14 @@ public: float m_flInaccuracyAltSoundThreshold; // 0xcd4 float m_flBotAudibleRange; // 0xcd8 private: - [[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc + [[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc public: CUtlString m_szUseRadioSubtitle; // 0xce0 // MPropertyStartGroup "Zooming" bool m_bUnzoomsAfterShot; // 0xce8 bool m_bHideViewModelWhenZoomed; // 0xce9 private: - [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea + [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea public: int32_t m_nZoomLevels; // 0xcec int32_t m_nZoomFOV1; // 0xcf0 @@ -13526,7 +13526,7 @@ public: class CTabletBlockerShim : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13534,7 +13534,7 @@ public: class CTabletBlocker : public CTabletBlockerShim { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13542,7 +13542,7 @@ public: class CTriggerTripWire : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13550,7 +13550,7 @@ public: class CCSSprite : public CSprite { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -13582,7 +13582,7 @@ public: bool m_bIsHeistBombTarget; // 0x911 bool m_bBombPlantedHere; // 0x912 private: - [[maybe_unused]] uint8_t __pad0913[0x5]; // 0x913 + [[maybe_unused]] uint8_t __pad0913[0x5]; // 0x913 public: CUtlSymbolLarge m_szMountTarget; // 0x918 CHandle< CBaseEntity > m_hInstructorHint; // 0x920 @@ -13593,7 +13593,7 @@ public: class CInfoInstructorHintBombTargetA : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13601,7 +13601,7 @@ public: class CInfoInstructorHintBombTargetB : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13609,7 +13609,7 @@ public: class CHostageRescueZoneShim : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13617,7 +13617,7 @@ public: class CHostageRescueZone : public CHostageRescueZoneShim { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13625,7 +13625,7 @@ public: class CInfoInstructorHintHostageRescueZone : public CPointEntity { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -13655,7 +13655,7 @@ public: // MNetworkEnable float m_flTransitionStartSpeed; // 0x720 private: - [[maybe_unused]] uint8_t __pad0724[0x4]; // 0x724 + [[maybe_unused]] uint8_t __pad0724[0x4]; // 0x724 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x728 @@ -13666,7 +13666,7 @@ public: class CTriggerBombReset : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -13720,7 +13720,7 @@ public: class CTriggerCustomBounds : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -13728,7 +13728,7 @@ public: class CTriggerSurvivalPlayArea : public CTriggerCustomBounds { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -13739,7 +13739,7 @@ public: // MNetworkEnable float m_flRadius; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 + [[maybe_unused]] uint8_t __pad04a4[0x4]; // 0x4a4 public: CUtlSymbolLarge m_strLocToken; // 0x4a8 // MNetworkEnable @@ -13778,12 +13778,12 @@ public: // MNetworkEnable bool m_bInPostEffectTime; // 0x1050 private: - [[maybe_unused]] uint8_t __pad1051[0x3]; // 0x1051 + [[maybe_unused]] uint8_t __pad1051[0x3]; // 0x1051 public: int32_t m_nFiresExtinguishCount; // 0x1054 bool m_bWasCreatedInSmoke; // 0x1058 private: - [[maybe_unused]] uint8_t __pad1059[0x207]; // 0x1059 + [[maybe_unused]] uint8_t __pad1059[0x207]; // 0x1059 public: Extent m_extent; // 0x1260 CountdownTimer m_damageTimer; // 0x1278 @@ -13809,7 +13809,7 @@ public: class CFireCrackerBlast : public CInferno { public: - // @note: no members available + // No members available }; // Alignment: 52 @@ -13821,7 +13821,7 @@ public: // MNetworkChangeCallback "RenderingChanged" bool m_bEnabled; // 0x6f0 private: - [[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1 + [[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" @@ -13854,7 +13854,7 @@ public: // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireAnisotropy; // 0x718 private: - [[maybe_unused]] uint8_t __pad071c[0x4]; // 0x71c + [[maybe_unused]] uint8_t __pad071c[0x4]; // 0x71c public: // MNetworkEnable // MNetworkChangeCallback "StyleChanged" @@ -13863,7 +13863,7 @@ public: // MNetworkChangeCallback "RenderingChanged" GameTime_t m_flLightStyleStartTime; // 0x728 private: - [[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c + [[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c public: // MNetworkEnable CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x730 @@ -13875,7 +13875,7 @@ public: CUtlString m_StyleRadianceVar; // 0x818 CUtlString m_StyleVar; // 0x820 private: - [[maybe_unused]] uint8_t __pad0828[0x20]; // 0x828 + [[maybe_unused]] uint8_t __pad0828[0x20]; // 0x828 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" @@ -13926,7 +13926,7 @@ public: // MNetworkChangeCallback "RenderingChanged" bool m_bContactShadow; // 0x89c private: - [[maybe_unused]] uint8_t __pad089d[0x3]; // 0x89d + [[maybe_unused]] uint8_t __pad089d[0x3]; // 0x89d public: // MNetworkEnable int32_t m_nBounceLight; // 0x8a0 @@ -13963,7 +13963,7 @@ public: // MNetworkChangeCallback "RenderingChanged" bool m_bPrecomputedFieldsValid; // 0x8cc private: - [[maybe_unused]] uint8_t __pad08cd[0x3]; // 0x8cd + [[maybe_unused]] uint8_t __pad08cd[0x3]; // 0x8cd public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" @@ -14021,7 +14021,7 @@ public: // MNetworkEnable char m_szTeamMatchStat[512]; // 0x561 private: - [[maybe_unused]] uint8_t __pad0761[0x3]; // 0x761 + [[maybe_unused]] uint8_t __pad0761[0x3]; // 0x761 public: // MNetworkEnable int32_t m_numMapVictories; // 0x764 @@ -14034,7 +14034,7 @@ public: // MNetworkEnable char m_szClanTeamname[129]; // 0x774 private: - [[maybe_unused]] uint8_t __pad07f5[0x3]; // 0x7f5 + [[maybe_unused]] uint8_t __pad07f5[0x3]; // 0x7f5 public: // MNetworkEnable uint32_t m_iClanID; // 0x7f8 @@ -14068,7 +14068,7 @@ public: bool m_bUseNormalSpawnsForDM; // 0x4ac bool m_bDisableAutoGeneratedDMSpawns; // 0x4ad private: - [[maybe_unused]] uint8_t __pad04ae[0x2]; // 0x4ae + [[maybe_unused]] uint8_t __pad04ae[0x2]; // 0x4ae public: float m_flBotMaxVisionDistance; // 0x4b0 int32_t m_iHostageCount; // 0x4b4 @@ -14082,37 +14082,37 @@ class CCSBot : public CBot public: CHandle< SpawnPointCoopEnemy > m_lastCoopSpawnPoint; // 0xd0 private: - [[maybe_unused]] uint8_t __pad00d4[0xc]; // 0xd4 + [[maybe_unused]] uint8_t __pad00d4[0xc]; // 0xd4 public: Vector m_eyePosition; // 0xe0 char m_name[64]; // 0xec float m_combatRange; // 0x12c bool m_isRogue; // 0x130 private: - [[maybe_unused]] uint8_t __pad0131[0x7]; // 0x131 + [[maybe_unused]] uint8_t __pad0131[0x7]; // 0x131 public: CountdownTimer m_rogueTimer; // 0x138 private: - [[maybe_unused]] uint8_t __pad0150[0x4]; // 0x150 + [[maybe_unused]] uint8_t __pad0150[0x4]; // 0x150 public: bool m_diedLastRound; // 0x154 private: - [[maybe_unused]] uint8_t __pad0155[0x3]; // 0x155 + [[maybe_unused]] uint8_t __pad0155[0x3]; // 0x155 public: float m_safeTime; // 0x158 bool m_wasSafe; // 0x15c private: - [[maybe_unused]] uint8_t __pad015d[0x7]; // 0x15d + [[maybe_unused]] uint8_t __pad015d[0x7]; // 0x15d public: bool m_blindFire; // 0x164 private: - [[maybe_unused]] uint8_t __pad0165[0x3]; // 0x165 + [[maybe_unused]] uint8_t __pad0165[0x3]; // 0x165 public: CountdownTimer m_surpriseTimer; // 0x168 bool m_bAllowActive; // 0x180 bool m_isFollowing; // 0x181 private: - [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 + [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 public: CHandle< CCSPlayerPawn > m_leader; // 0x184 float m_followTimestamp; // 0x188 @@ -14122,17 +14122,17 @@ public: CountdownTimer m_sneakTimer; // 0x1c0 CountdownTimer m_panicTimer; // 0x1d8 private: - [[maybe_unused]] uint8_t __pad01f0[0x2e8]; // 0x1f0 + [[maybe_unused]] uint8_t __pad01f0[0x2e8]; // 0x1f0 public: float m_stateTimestamp; // 0x4d8 bool m_isAttacking; // 0x4dc bool m_isOpeningDoor; // 0x4dd private: - [[maybe_unused]] uint8_t __pad04de[0x6]; // 0x4de + [[maybe_unused]] uint8_t __pad04de[0x6]; // 0x4de public: CHandle< CBaseEntity > m_taskEntity; // 0x4e4 private: - [[maybe_unused]] uint8_t __pad04e8[0xc]; // 0x4e8 + [[maybe_unused]] uint8_t __pad04e8[0xc]; // 0x4e8 public: Vector m_goalPosition; // 0x4f4 CHandle< CBaseEntity > m_goalEntity; // 0x500 @@ -14141,12 +14141,12 @@ public: bool m_isStopping; // 0x50c bool m_hasVisitedEnemySpawn; // 0x50d private: - [[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e + [[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e public: IntervalTimer m_stillTimer; // 0x510 bool m_bEyeAnglesUnderPathFinderControl; // 0x520 private: - [[maybe_unused]] uint8_t __pad0521[0x60f7]; // 0x521 + [[maybe_unused]] uint8_t __pad0521[0x60f7]; // 0x521 public: int32_t m_pathIndex; // 0x6618 GameTime_t m_areaEnteredTimestamp; // 0x661c @@ -14154,16 +14154,16 @@ public: CountdownTimer m_avoidFriendTimer; // 0x6638 bool m_isFriendInTheWay; // 0x6650 private: - [[maybe_unused]] uint8_t __pad6651[0x7]; // 0x6651 + [[maybe_unused]] uint8_t __pad6651[0x7]; // 0x6651 public: CountdownTimer m_politeTimer; // 0x6658 bool m_isWaitingBehindFriend; // 0x6670 private: - [[maybe_unused]] uint8_t __pad6671[0x2b]; // 0x6671 + [[maybe_unused]] uint8_t __pad6671[0x2b]; // 0x6671 public: float m_pathLadderEnd; // 0x669c private: - [[maybe_unused]] uint8_t __pad66a0[0x48]; // 0x66a0 + [[maybe_unused]] uint8_t __pad66a0[0x48]; // 0x66a0 public: CountdownTimer m_mustRunTimer; // 0x66e8 CountdownTimer m_waitTimer; // 0x6700 @@ -14171,18 +14171,18 @@ public: float m_playerTravelDistance[64]; // 0x6730 uint8_t m_travelDistancePhase; // 0x6830 private: - [[maybe_unused]] uint8_t __pad6831[0x197]; // 0x6831 + [[maybe_unused]] uint8_t __pad6831[0x197]; // 0x6831 public: uint8_t m_hostageEscortCount; // 0x69c8 private: - [[maybe_unused]] uint8_t __pad69c9[0x3]; // 0x69c9 + [[maybe_unused]] uint8_t __pad69c9[0x3]; // 0x69c9 public: float m_hostageEscortCountTimestamp; // 0x69cc int32_t m_desiredTeam; // 0x69d0 bool m_hasJoined; // 0x69d4 bool m_isWaitingForHostage; // 0x69d5 private: - [[maybe_unused]] uint8_t __pad69d6[0x2]; // 0x69d6 + [[maybe_unused]] uint8_t __pad69d6[0x2]; // 0x69d6 public: CountdownTimer m_inhibitWaitingForHostageTimer; // 0x69d8 CountdownTimer m_waitForHostageTimer; // 0x69f0 @@ -14190,28 +14190,28 @@ public: float m_noiseTravelDistance; // 0x6a14 float m_noiseTimestamp; // 0x6a18 private: - [[maybe_unused]] uint8_t __pad6a1c[0x4]; // 0x6a1c + [[maybe_unused]] uint8_t __pad6a1c[0x4]; // 0x6a1c public: CBasePlayerPawn* m_noiseSource; // 0x6a20 private: - [[maybe_unused]] uint8_t __pad6a28[0x10]; // 0x6a28 + [[maybe_unused]] uint8_t __pad6a28[0x10]; // 0x6a28 public: CountdownTimer m_noiseBendTimer; // 0x6a38 Vector m_bentNoisePosition; // 0x6a50 bool m_bendNoisePositionValid; // 0x6a5c private: - [[maybe_unused]] uint8_t __pad6a5d[0x3]; // 0x6a5d + [[maybe_unused]] uint8_t __pad6a5d[0x3]; // 0x6a5d public: float m_lookAroundStateTimestamp; // 0x6a60 float m_lookAheadAngle; // 0x6a64 float m_forwardAngle; // 0x6a68 float m_inhibitLookAroundTimestamp; // 0x6a6c private: - [[maybe_unused]] uint8_t __pad6a70[0x4]; // 0x6a70 + [[maybe_unused]] uint8_t __pad6a70[0x4]; // 0x6a70 public: Vector m_lookAtSpot; // 0x6a74 private: - [[maybe_unused]] uint8_t __pad6a80[0x4]; // 0x6a80 + [[maybe_unused]] uint8_t __pad6a80[0x4]; // 0x6a80 public: float m_lookAtSpotDuration; // 0x6a84 float m_lookAtSpotTimestamp; // 0x6a88 @@ -14219,33 +14219,33 @@ public: bool m_lookAtSpotClearIfClose; // 0x6a90 bool m_lookAtSpotAttack; // 0x6a91 private: - [[maybe_unused]] uint8_t __pad6a92[0x6]; // 0x6a92 + [[maybe_unused]] uint8_t __pad6a92[0x6]; // 0x6a92 public: char* m_lookAtDesc; // 0x6a98 float m_peripheralTimestamp; // 0x6aa0 private: - [[maybe_unused]] uint8_t __pad6aa4[0x184]; // 0x6aa4 + [[maybe_unused]] uint8_t __pad6aa4[0x184]; // 0x6aa4 public: uint8_t m_approachPointCount; // 0x6c28 private: - [[maybe_unused]] uint8_t __pad6c29[0x3]; // 0x6c29 + [[maybe_unused]] uint8_t __pad6c29[0x3]; // 0x6c29 public: Vector m_approachPointViewPosition; // 0x6c2c IntervalTimer m_viewSteadyTimer; // 0x6c38 private: - [[maybe_unused]] uint8_t __pad6c48[0x8]; // 0x6c48 + [[maybe_unused]] uint8_t __pad6c48[0x8]; // 0x6c48 public: CountdownTimer m_tossGrenadeTimer; // 0x6c50 private: - [[maybe_unused]] uint8_t __pad6c68[0x8]; // 0x6c68 + [[maybe_unused]] uint8_t __pad6c68[0x8]; // 0x6c68 public: CountdownTimer m_isAvoidingGrenade; // 0x6c70 private: - [[maybe_unused]] uint8_t __pad6c88[0x8]; // 0x6c88 + [[maybe_unused]] uint8_t __pad6c88[0x8]; // 0x6c88 public: float m_spotCheckTimestamp; // 0x6c90 private: - [[maybe_unused]] uint8_t __pad6c94[0x404]; // 0x6c94 + [[maybe_unused]] uint8_t __pad6c94[0x404]; // 0x6c94 public: int32_t m_checkedHidingSpotCount; // 0x7098 float m_lookPitch; // 0x709c @@ -14262,14 +14262,14 @@ public: float m_aimFocusInterval; // 0x70f0 GameTime_t m_aimFocusNextUpdate; // 0x70f4 private: - [[maybe_unused]] uint8_t __pad70f8[0x8]; // 0x70f8 + [[maybe_unused]] uint8_t __pad70f8[0x8]; // 0x70f8 public: CountdownTimer m_ignoreEnemiesTimer; // 0x7100 CHandle< CCSPlayerPawnBase > m_enemy; // 0x7118 bool m_isEnemyVisible; // 0x711c uint8_t m_visibleEnemyParts; // 0x711d private: - [[maybe_unused]] uint8_t __pad711e[0x2]; // 0x711e + [[maybe_unused]] uint8_t __pad711e[0x2]; // 0x711e public: Vector m_lastEnemyPosition; // 0x7120 float m_lastSawEnemyTimestamp; // 0x712c @@ -14279,11 +14279,11 @@ public: float m_friendDeathTimestamp; // 0x713c bool m_isLastEnemyDead; // 0x7140 private: - [[maybe_unused]] uint8_t __pad7141[0x3]; // 0x7141 + [[maybe_unused]] uint8_t __pad7141[0x3]; // 0x7141 public: int32_t m_nearbyEnemyCount; // 0x7144 private: - [[maybe_unused]] uint8_t __pad7148[0x208]; // 0x7148 + [[maybe_unused]] uint8_t __pad7148[0x208]; // 0x7148 public: CHandle< CCSPlayerPawnBase > m_bomber; // 0x7350 int32_t m_nearbyFriendCount; // 0x7354 @@ -14297,23 +14297,23 @@ public: bool m_isAimingAtEnemy; // 0x738c bool m_isRapidFiring; // 0x738d private: - [[maybe_unused]] uint8_t __pad738e[0x2]; // 0x738e + [[maybe_unused]] uint8_t __pad738e[0x2]; // 0x738e public: IntervalTimer m_equipTimer; // 0x7390 CountdownTimer m_zoomTimer; // 0x73a0 GameTime_t m_fireWeaponTimestamp; // 0x73b8 private: - [[maybe_unused]] uint8_t __pad73bc[0x4]; // 0x73bc + [[maybe_unused]] uint8_t __pad73bc[0x4]; // 0x73bc public: CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x73c0 bool m_bIsSleeping; // 0x73d8 bool m_isEnemySniperVisible; // 0x73d9 private: - [[maybe_unused]] uint8_t __pad73da[0x6]; // 0x73da + [[maybe_unused]] uint8_t __pad73da[0x6]; // 0x73da public: CountdownTimer m_sawEnemySniperTimer; // 0x73e0 private: - [[maybe_unused]] uint8_t __pad73f8[0xa0]; // 0x73f8 + [[maybe_unused]] uint8_t __pad73f8[0xa0]; // 0x73f8 public: uint8_t m_enemyQueueIndex; // 0x7498 uint8_t m_enemyQueueCount; // 0x7499 @@ -14322,7 +14322,7 @@ public: GameTime_t m_stuckTimestamp; // 0x749c Vector m_stuckSpot; // 0x74a0 private: - [[maybe_unused]] uint8_t __pad74ac[0x4]; // 0x74ac + [[maybe_unused]] uint8_t __pad74ac[0x4]; // 0x74ac public: CountdownTimer m_wiggleTimer; // 0x74b0 CountdownTimer m_stuckJumpTimer; // 0x74c8 @@ -14332,7 +14332,7 @@ public: int32_t m_avgVelCount; // 0x7510 Vector m_lastOrigin; // 0x7514 private: - [[maybe_unused]] uint8_t __pad7520[0x4]; // 0x7520 + [[maybe_unused]] uint8_t __pad7520[0x4]; // 0x7520 public: float m_lastRadioRecievedTimestamp; // 0x7524 float m_lastRadioSentTimestamp; // 0x7528 @@ -14340,7 +14340,7 @@ public: Vector m_radioPosition; // 0x7530 float m_voiceEndTimestamp; // 0x753c private: - [[maybe_unused]] uint8_t __pad7540[0x8]; // 0x7540 + [[maybe_unused]] uint8_t __pad7540[0x8]; // 0x7540 public: int32_t m_lastValidReactionQueueFrame; // 0x7548 }; @@ -14354,7 +14354,7 @@ public: CUtlSymbolLarge m_postProcessName; // 0x6f8 CUtlSymbolLarge m_colorCorrectionName; // 0x700 private: - [[maybe_unused]] uint8_t __pad0708[0x8]; // 0x708 + [[maybe_unused]] uint8_t __pad0708[0x8]; // 0x708 public: bool m_bDisabled; // 0x710 bool m_bInFogVolumesList; // 0x711 @@ -14367,7 +14367,7 @@ class CInfoDynamicShadowHint : public CPointEntity public: bool m_bDisabled; // 0x4a0 private: - [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 + [[maybe_unused]] uint8_t __pad04a1[0x3]; // 0x4a1 public: float m_flRange; // 0x4a4 int32_t m_nImportance; // 0x4a8 @@ -14400,7 +14400,7 @@ public: // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColor; // 0x6f9 private: - [[maybe_unused]] uint8_t __pad06fd[0x3]; // 0x6fd + [[maybe_unused]] uint8_t __pad06fd[0x3]; // 0x6fd public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" @@ -14430,7 +14430,7 @@ public: class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2 { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -14467,7 +14467,7 @@ public: class CLightSpotEntity : public CLightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14475,7 +14475,7 @@ public: class CLightOrthoEntity : public CLightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14483,7 +14483,7 @@ public: class CLightDirectionalEntity : public CLightEntity { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14491,7 +14491,7 @@ public: class CLightEnvironmentEntity : public CLightDirectionalEntity { public: - // @note: no members available + // No members available }; // Alignment: 16 @@ -14524,7 +14524,7 @@ public: // MNetworkEnable bool m_bExposureControl; // 0x8d5 private: - [[maybe_unused]] uint8_t __pad08d6[0x2]; // 0x8d6 + [[maybe_unused]] uint8_t __pad08d6[0x2]; // 0x8d6 public: // MNetworkEnable float m_flRate; // 0x8d8 @@ -14561,7 +14561,7 @@ public: // MNetworkEnable bool m_bLoop; // 0x6f0 private: - [[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1 + [[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1 public: // MNetworkEnable float m_flFPS; // 0x6f4 @@ -14584,7 +14584,7 @@ public: class CWorld : public CBaseModelEntity { public: - // @note: no members available + // No members available }; // Alignment: 11 @@ -14598,7 +14598,7 @@ public: // MNetworkChangeCallback "OnClientRagdollChanged" bool m_bClientRagdoll; // 0x708 private: - [[maybe_unused]] uint8_t __pad0709[0x3]; // 0x709 + [[maybe_unused]] uint8_t __pad0709[0x3]; // 0x709 public: // MNetworkEnable Vector m_vecForce; // 0x70c @@ -14611,7 +14611,7 @@ public: // MNetworkEnable bool m_bInitiallyPopulateInterpHistory; // 0x71e private: - [[maybe_unused]] uint8_t __pad071f[0x1]; // 0x71f + [[maybe_unused]] uint8_t __pad071f[0x1]; // 0x71f public: float m_flMaxSlopeDistance; // 0x720 Vector m_vLastSlopeCheckPos; // 0x724 @@ -14626,12 +14626,12 @@ class CBaseProp : public CBaseAnimGraph public: bool m_bModelOverrodeBlockLOS; // 0x820 private: - [[maybe_unused]] uint8_t __pad0821[0x3]; // 0x821 + [[maybe_unused]] uint8_t __pad0821[0x3]; // 0x821 public: int32_t m_iShapeType; // 0x824 bool m_bConformToCollisionBounds; // 0x828 private: - [[maybe_unused]] uint8_t __pad0829[0x3]; // 0x829 + [[maybe_unused]] uint8_t __pad0829[0x3]; // 0x829 public: matrix3x4_t m_mPreferredCatchTransform; // 0x82c }; @@ -14660,16 +14660,16 @@ public: GameTime_t m_flPreventDamageBeforeTime; // 0x92c bool m_bHasBreakPiecesOrCommands; // 0x930 private: - [[maybe_unused]] uint8_t __pad0931[0x3]; // 0x931 + [[maybe_unused]] uint8_t __pad0931[0x3]; // 0x931 public: float m_explodeDamage; // 0x934 float m_explodeRadius; // 0x938 private: - [[maybe_unused]] uint8_t __pad093c[0x4]; // 0x93c + [[maybe_unused]] uint8_t __pad093c[0x4]; // 0x93c public: float m_explosionDelay; // 0x940 private: - [[maybe_unused]] uint8_t __pad0944[0x4]; // 0x944 + [[maybe_unused]] uint8_t __pad0944[0x4]; // 0x944 public: CUtlSymbolLarge m_explosionBuildupSound; // 0x948 CUtlSymbolLarge m_explosionCustomEffect; // 0x950 @@ -14679,14 +14679,14 @@ public: GameTime_t m_flLastPhysicsInfluenceTime; // 0x96c bool m_bOriginalBlockLOS; // 0x970 private: - [[maybe_unused]] uint8_t __pad0971[0x3]; // 0x971 + [[maybe_unused]] uint8_t __pad0971[0x3]; // 0x971 public: float m_flDefaultFadeScale; // 0x974 CHandle< CBaseEntity > m_hLastAttacker; // 0x978 CHandle< CBaseEntity > m_hFlareEnt; // 0x97c bool m_bUsePuntSound; // 0x980 private: - [[maybe_unused]] uint8_t __pad0981[0x7]; // 0x981 + [[maybe_unused]] uint8_t __pad0981[0x7]; // 0x981 public: CUtlSymbolLarge m_iszPuntSound; // 0x988 // MNetworkEnable @@ -14704,7 +14704,7 @@ public: // MNetworkEnable bool m_bUseAnimGraph; // 0x9a2 private: - [[maybe_unused]] uint8_t __pad09a3[0x5]; // 0x9a3 + [[maybe_unused]] uint8_t __pad09a3[0x5]; // 0x9a3 public: CEntityIOOutput m_pOutputAnimBegun; // 0x9a8 CEntityIOOutput m_pOutputAnimOver; // 0x9d0 @@ -14733,7 +14733,7 @@ public: class CDynamicPropAlias_dynamic_prop : public CDynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14741,7 +14741,7 @@ public: class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14749,7 +14749,7 @@ public: class CDynamicPropAlias_cable_dynamic : public CDynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 10 @@ -14760,7 +14760,7 @@ public: // MNetworkEnable bool m_bEnabled; // 0x898 private: - [[maybe_unused]] uint8_t __pad0899[0x3]; // 0x899 + [[maybe_unused]] uint8_t __pad0899[0x3]; // 0x899 public: // MNetworkEnable float m_MaxWeight; // 0x89c @@ -14768,7 +14768,7 @@ public: float m_FadeDuration; // 0x8a0 bool m_bStartDisabled; // 0x8a4 private: - [[maybe_unused]] uint8_t __pad08a5[0x3]; // 0x8a5 + [[maybe_unused]] uint8_t __pad08a5[0x3]; // 0x8a5 public: // MNetworkEnable float m_Weight; // 0x8a8 @@ -14800,7 +14800,7 @@ public: bool m_bUnderCrosshair; // 0x859 bool m_bUnstoppable; // 0x85a private: - [[maybe_unused]] uint8_t __pad085b[0x1]; // 0x85b + [[maybe_unused]] uint8_t __pad085b[0x1]; // 0x85b public: GameTime_t m_flFinishedTime; // 0x85c Vector m_vecFinishOrigin; // 0x860 @@ -14809,7 +14809,7 @@ public: bool m_bPreventChangesWhileMoving; // 0x884 bool m_bDisabled; // 0x885 private: - [[maybe_unused]] uint8_t __pad0886[0x2]; // 0x886 + [[maybe_unused]] uint8_t __pad0886[0x2]; // 0x886 public: Vector m_vecTeleportOrigin; // 0x888 GameTime_t m_flAbortedPlaybackAt; // 0x894 @@ -14818,14 +14818,14 @@ public: // MNetworkEnable bool m_bActive; // 0x8e8 private: - [[maybe_unused]] uint8_t __pad08e9[0x3]; // 0x8e9 + [[maybe_unused]] uint8_t __pad08e9[0x3]; // 0x8e9 public: // MNetworkEnable GameTime_t m_flStartTime; // 0x8ec // MNetworkEnable float m_flStartTimeInCommentary; // 0x8f0 private: - [[maybe_unused]] uint8_t __pad08f4[0x4]; // 0x8f4 + [[maybe_unused]] uint8_t __pad08f4[0x4]; // 0x8f4 public: // MNetworkEnable CUtlSymbolLarge m_iszTitle; // 0x8f8 @@ -14844,7 +14844,7 @@ public: class CCommentaryViewPosition : public CSprite { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14852,7 +14852,7 @@ public: class CFuncWater : public CBaseDoor { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -14868,7 +14868,7 @@ public: class CItemSoda : public CBaseAnimGraph { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14876,7 +14876,7 @@ public: class CPrecipitation : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 19 @@ -14886,7 +14886,7 @@ class CEnvBeam : public CBeam public: int32_t m_active; // 0x790 private: - [[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794 + [[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x798 CUtlSymbolLarge m_iszStartEntity; // 0x7a0 @@ -14897,7 +14897,7 @@ public: int32_t m_speed; // 0x7bc float m_restrike; // 0x7c0 private: - [[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4 + [[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4 public: CUtlSymbolLarge m_iszSpriteName; // 0x7c8 int32_t m_frameStart; // 0x7d0 @@ -14906,12 +14906,12 @@ public: float m_radius; // 0x7ec Touch_t m_TouchType; // 0x7f0 private: - [[maybe_unused]] uint8_t __pad07f4[0x4]; // 0x7f4 + [[maybe_unused]] uint8_t __pad07f4[0x4]; // 0x7f4 public: CUtlSymbolLarge m_iFilterName; // 0x7f8 CHandle< CBaseEntity > m_hFilter; // 0x800 private: - [[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804 + [[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804 public: CUtlSymbolLarge m_iszDecal; // 0x808 CEntityIOOutput m_OnTouchedByEntity; // 0x810 @@ -14922,7 +14922,7 @@ public: class CPushable : public CBreakable { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14930,7 +14930,7 @@ public: class CFuncLadderAlias_func_useableladder : public CFuncLadder { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -14947,7 +14947,7 @@ public: // MNetworkEnable bool m_bUseUniqueColorTarget; // 0x71d private: - [[maybe_unused]] uint8_t __pad071e[0x2]; // 0x71e + [[maybe_unused]] uint8_t __pad071e[0x2]; // 0x71e public: // MNetworkEnable CUtlString m_brushModelName; // 0x720 @@ -14965,7 +14965,7 @@ public: class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -14973,7 +14973,7 @@ public: class CFuncWaterAnalog : public CFuncMoveLinear { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -14983,7 +14983,7 @@ class CGunTarget : public CBaseToggle public: bool m_on; // 0x770 private: - [[maybe_unused]] uint8_t __pad0771[0x3]; // 0x771 + [[maybe_unused]] uint8_t __pad0771[0x3]; // 0x771 public: CHandle< CBaseEntity > m_hTargetEnt; // 0x774 CEntityIOOutput m_OnDeath; // 0x778 @@ -15007,7 +15007,7 @@ public: class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -15015,7 +15015,7 @@ public: class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -15043,7 +15043,7 @@ public: class CPathCornerCrash : public CPathCorner { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -15067,7 +15067,7 @@ public: class CRopeKeyframeAlias_move_rope : public CRopeKeyframe { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -15075,7 +15075,7 @@ public: class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -15086,7 +15086,7 @@ public: CHandle< CBaseEntity > m_hOwner; // 0xa00 bool m_bHadOwner; // 0xa04 private: - [[maybe_unused]] uint8_t __pad0a05[0x3]; // 0xa05 + [[maybe_unused]] uint8_t __pad0a05[0x3]; // 0xa05 public: float m_flPostSpeakDelay; // 0xa08 float m_flPreDelay; // 0xa0c @@ -15100,7 +15100,7 @@ class CTriggerSoundscape : public CBaseTrigger public: CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x898 private: - [[maybe_unused]] uint8_t __pad089c[0x4]; // 0x89c + [[maybe_unused]] uint8_t __pad089c[0x4]; // 0x89c public: CUtlSymbolLarge m_SoundscapeName; // 0x8a0 CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x8a8 @@ -15111,7 +15111,7 @@ public: class CSpriteAlias_env_glow : public CSprite { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -15130,7 +15130,7 @@ public: CUtlSymbolLarge m_NoiseMoving; // 0x770 CUtlSymbolLarge m_NoiseArrived; // 0x778 private: - [[maybe_unused]] uint8_t __pad0780[0x8]; // 0x780 + [[maybe_unused]] uint8_t __pad0780[0x8]; // 0x780 public: float m_volume; // 0x788 float m_flTWidth; // 0x78c @@ -15162,13 +15162,13 @@ public: CHandle< CBaseEntity > m_hCurrentTarget; // 0x798 bool m_activated; // 0x79c private: - [[maybe_unused]] uint8_t __pad079d[0x3]; // 0x79d + [[maybe_unused]] uint8_t __pad079d[0x3]; // 0x79d public: CHandle< CBaseEntity > m_hEnemy; // 0x7a0 float m_flBlockDamage; // 0x7a4 GameTime_t m_flNextBlockTime; // 0x7a8 private: - [[maybe_unused]] uint8_t __pad07ac[0x4]; // 0x7ac + [[maybe_unused]] uint8_t __pad07ac[0x4]; // 0x7ac public: CUtlSymbolLarge m_iszLastTarget; // 0x7b0 }; @@ -15194,7 +15194,7 @@ public: class CFuncTrackAuto : public CFuncTrackChange { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -15226,7 +15226,7 @@ public: class CTriggerOnce : public CTriggerMultiple { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -15256,7 +15256,7 @@ public: // MNetworkEnable bool m_bTestOcclusion; // 0x8e0 private: - [[maybe_unused]] uint8_t __pad08e1[0x7]; // 0x8e1 + [[maybe_unused]] uint8_t __pad08e1[0x7]; // 0x8e1 public: CEntityIOOutput m_OnTimeout; // 0x8e8 CEntityIOOutput m_OnStartLook; // 0x910 @@ -15272,7 +15272,7 @@ public: Vector m_vecPushDirEntitySpace; // 0x8a4 bool m_bTriggerOnStartTouch; // 0x8b0 private: - [[maybe_unused]] uint8_t __pad08b1[0x3]; // 0x8b1 + [[maybe_unused]] uint8_t __pad08b1[0x3]; // 0x8b1 public: float m_flAlternateTicksFix; // 0x8b4 float m_flPushSpeed; // 0x8b8 @@ -15301,7 +15301,7 @@ class CTriggerSave : public CBaseTrigger public: bool m_bForceNewLevelUnit; // 0x898 private: - [[maybe_unused]] uint8_t __pad0899[0x3]; // 0x899 + [[maybe_unused]] uint8_t __pad0899[0x3]; // 0x899 public: float m_fDangerousTimer; // 0x89c int32_t m_minHitPoints; // 0x8a0 @@ -15312,7 +15312,7 @@ public: class CTriggerGravity : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -15322,7 +15322,7 @@ class CTriggerProximity : public CBaseTrigger public: CHandle< CBaseEntity > m_hMeasureTarget; // 0x898 private: - [[maybe_unused]] uint8_t __pad089c[0x4]; // 0x89c + [[maybe_unused]] uint8_t __pad089c[0x4]; // 0x89c public: CUtlSymbolLarge m_iszMeasureTarget; // 0x8a0 float m_fRadius; // 0x8a8 @@ -15339,7 +15339,7 @@ public: float m_flNoise; // 0x8c4 float m_flViewkick; // 0x8c8 private: - [[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc + [[maybe_unused]] uint8_t __pad08cc[0x4]; // 0x8cc public: CEntityOutputTemplate< Vector > m_pOutputForce; // 0x8d0 }; @@ -15349,7 +15349,7 @@ public: class CServerRagdollTrigger : public CBaseTrigger { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -15377,7 +15377,7 @@ public: Vector m_vecLinearForcePointAt; // 0x8c8 bool m_bCollapseToForcePoint; // 0x8d4 private: - [[maybe_unused]] uint8_t __pad08d5[0x3]; // 0x8d5 + [[maybe_unused]] uint8_t __pad08d5[0x3]; // 0x8d5 public: Vector m_vecLinearForcePointAtWorld; // 0x8d8 Vector m_vecLinearForceDirection; // 0x8e4 @@ -15391,7 +15391,7 @@ class CTriggerDetectBulletFire : public CBaseTrigger public: bool m_bPlayerFireOnly; // 0x898 private: - [[maybe_unused]] uint8_t __pad0899[0x7]; // 0x899 + [[maybe_unused]] uint8_t __pad0899[0x7]; // 0x899 public: CEntityIOOutput m_OnDetectedBulletFire; // 0x8a0 }; @@ -15429,7 +15429,7 @@ public: // MNetworkEnable bool m_blinktoggle; // 0x844 private: - [[maybe_unused]] uint8_t __pad0845[0x53]; // 0x845 + [[maybe_unused]] uint8_t __pad0845[0x53]; // 0x845 public: GameTime_t m_flAllowResponsesEndTime; // 0x898 GameTime_t m_flLastFlexAnimationTime; // 0x89c @@ -15444,20 +15444,20 @@ class CBasePropDoor : public CDynamicProp public: float m_flAutoReturnDelay; // 0xaa8 private: - [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac + [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac public: CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xab0 int32_t m_nHardwareType; // 0xac8 bool m_bNeedsHardware; // 0xacc private: - [[maybe_unused]] uint8_t __pad0acd[0x3]; // 0xacd + [[maybe_unused]] uint8_t __pad0acd[0x3]; // 0xacd public: // MNetworkEnable DoorState_t m_eDoorState; // 0xad0 // MNetworkEnable bool m_bLocked; // 0xad4 private: - [[maybe_unused]] uint8_t __pad0ad5[0x3]; // 0xad5 + [[maybe_unused]] uint8_t __pad0ad5[0x3]; // 0xad5 public: // MNetworkEnable Vector m_closedPosition; // 0xad8 @@ -15466,17 +15466,17 @@ public: CHandle< CBaseEntity > m_hBlocker; // 0xaf0 bool m_bFirstBlocked; // 0xaf4 private: - [[maybe_unused]] uint8_t __pad0af5[0x3]; // 0xaf5 + [[maybe_unused]] uint8_t __pad0af5[0x3]; // 0xaf5 public: locksound_t m_ls; // 0xaf8 bool m_bForceClosed; // 0xb18 private: - [[maybe_unused]] uint8_t __pad0b19[0x3]; // 0xb19 + [[maybe_unused]] uint8_t __pad0b19[0x3]; // 0xb19 public: Vector m_vecLatchWorldPosition; // 0xb1c CHandle< CBaseEntity > m_hActivator; // 0xb28 private: - [[maybe_unused]] uint8_t __pad0b2c[0x8]; // 0xb2c + [[maybe_unused]] uint8_t __pad0b2c[0x8]; // 0xb2c public: uint32_t m_sndParamAngularSpeed; // 0xb34 CUtlSymbolLarge m_SoundMoving; // 0xb38 @@ -15494,7 +15494,7 @@ public: // MNetworkEnable CHandle< CBasePropDoor > m_hMaster; // 0xb90 private: - [[maybe_unused]] uint8_t __pad0b94[0x4]; // 0xb94 + [[maybe_unused]] uint8_t __pad0b94[0x4]; // 0xb94 public: CEntityIOOutput m_OnBlockedClosing; // 0xb98 CEntityIOOutput m_OnBlockedOpening; // 0xbc0 @@ -15559,7 +15559,7 @@ public: CountdownTimer m_turnTimer; // 0x878 bool m_turnClockwise; // 0x890 private: - [[maybe_unused]] uint8_t __pad0891[0x7]; // 0x891 + [[maybe_unused]] uint8_t __pad0891[0x7]; // 0x891 public: CountdownTimer m_goTimer; // 0x898 CountdownTimer m_moveTimer; // 0x8b0 @@ -15577,7 +15577,7 @@ public: CEntityIOOutput m_OnPlayerTouch; // 0x828 bool m_bActivateWhenAtRest; // 0x850 private: - [[maybe_unused]] uint8_t __pad0851[0x7]; // 0x851 + [[maybe_unused]] uint8_t __pad0851[0x7]; // 0x851 public: CEntityIOOutput m_OnCacheInteraction; // 0x858 CEntityIOOutput m_OnPlayerPickup; // 0x880 @@ -15595,7 +15595,7 @@ public: ragdoll_t m_ragdoll; // 0x828 bool m_bStartDisabled; // 0x860 private: - [[maybe_unused]] uint8_t __pad0861[0x7]; // 0x861 + [[maybe_unused]] uint8_t __pad0861[0x7]; // 0x861 public: // MNetworkEnable // MNetworkEncoder @@ -15610,7 +15610,7 @@ public: bool m_allAsleep; // 0x8a0 bool m_bFirstCollisionAfterLaunch; // 0x8a1 private: - [[maybe_unused]] uint8_t __pad08a2[0x2]; // 0x8a2 + [[maybe_unused]] uint8_t __pad08a2[0x2]; // 0x8a2 public: CHandle< CBaseEntity > m_hDamageEntity; // 0x8a4 CHandle< CBaseEntity > m_hKiller; // 0x8a8 @@ -15624,14 +15624,14 @@ public: GameTime_t m_flLastOriginChangeTime; // 0x8cc int32_t m_nBloodColor; // 0x8d0 private: - [[maybe_unused]] uint8_t __pad08d4[0x4]; // 0x8d4 + [[maybe_unused]] uint8_t __pad08d4[0x4]; // 0x8d4 public: CUtlSymbolLarge m_strOriginClassName; // 0x8d8 CUtlSymbolLarge m_strSourceClassName; // 0x8e0 bool m_bHasBeenPhysgunned; // 0x8e8 bool m_bShouldTeleportPhysics; // 0x8e9 private: - [[maybe_unused]] uint8_t __pad08ea[0x2]; // 0x8ea + [[maybe_unused]] uint8_t __pad08ea[0x2]; // 0x8ea public: // MNetworkEnable // MNetworkBitCount "8" @@ -15641,13 +15641,13 @@ public: float m_flBlendWeight; // 0x8ec float m_flDefaultFadeScale; // 0x8f0 private: - [[maybe_unused]] uint8_t __pad08f4[0x4]; // 0x8f4 + [[maybe_unused]] uint8_t __pad08f4[0x4]; // 0x8f4 public: CUtlVector< Vector > m_ragdollMins; // 0x8f8 CUtlVector< Vector > m_ragdollMaxs; // 0x910 bool m_bShouldDeleteActivationRecord; // 0x928 private: - [[maybe_unused]] uint8_t __pad0929[0x5f]; // 0x929 + [[maybe_unused]] uint8_t __pad0929[0x5f]; // 0x929 public: bool m_bValidatePoweredRagdollPose; // 0x988 }; @@ -15663,13 +15663,13 @@ public: float m_forceLimit; // 0x874 float m_torqueLimit; // 0x878 private: - [[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c + [[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c public: CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x880 bool m_bActive; // 0x898 bool m_bHasHitSomething; // 0x899 private: - [[maybe_unused]] uint8_t __pad089a[0x2]; // 0x89a + [[maybe_unused]] uint8_t __pad089a[0x2]; // 0x89a public: float m_flTotalMass; // 0x89c float m_flRadius; // 0x8a0 @@ -15702,7 +15702,7 @@ public: bool m_bHasBeenAwakened; // 0xad4 bool m_bIsOverrideProp; // 0xad5 private: - [[maybe_unused]] uint8_t __pad0ad6[0x2]; // 0xad6 + [[maybe_unused]] uint8_t __pad0ad6[0x2]; // 0xad6 public: GameTime_t m_fNextCheckDisableMotionContactsTime; // 0xad8 int32_t m_iInitialGlowState; // 0xadc @@ -15715,14 +15715,14 @@ public: bool m_bShouldAutoConvertBackFromDebris; // 0xaef bool m_bMuteImpactEffects; // 0xaf0 private: - [[maybe_unused]] uint8_t __pad0af1[0x7]; // 0xaf1 + [[maybe_unused]] uint8_t __pad0af1[0x7]; // 0xaf1 public: bool m_bAcceptDamageFromHeldObjects; // 0xaf8 bool m_bEnableUseOutput; // 0xaf9 // MNetworkEnable bool m_bAwake; // 0xafa private: - [[maybe_unused]] uint8_t __pad0afb[0x1]; // 0xafb + [[maybe_unused]] uint8_t __pad0afb[0x1]; // 0xafb public: int32_t m_nCollisionGroupOverride; // 0xafc }; @@ -15732,7 +15732,7 @@ public: class CPhysicsPropOverride : public CPhysicsProp { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -15752,7 +15752,7 @@ public: class CWaterBullet : public CBaseAnimGraph { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -15762,7 +15762,7 @@ class CShatterGlassShardPhysics : public CPhysicsProp public: bool m_bDebris; // 0xb00 private: - [[maybe_unused]] uint8_t __pad0b01[0x3]; // 0xb01 + [[maybe_unused]] uint8_t __pad0b01[0x3]; // 0xb01 public: uint32_t m_hParentShard; // 0xb04 // MNetworkEnable @@ -15813,7 +15813,7 @@ public: // MNetworkEnable bool m_bIsLive; // 0x90a private: - [[maybe_unused]] uint8_t __pad090b[0x1]; // 0x90b + [[maybe_unused]] uint8_t __pad090b[0x1]; // 0x90b public: // MNetworkEnable // MNetworkBitCount "10" @@ -15831,17 +15831,17 @@ public: // MNetworkEncodeFlags float m_flDamage; // 0x918 private: - [[maybe_unused]] uint8_t __pad091c[0x4]; // 0x91c + [[maybe_unused]] uint8_t __pad091c[0x4]; // 0x91c public: CUtlSymbolLarge m_iszBounceSound; // 0x920 CUtlString m_ExplosionSound; // 0x928 private: - [[maybe_unused]] uint8_t __pad0930[0x4]; // 0x930 + [[maybe_unused]] uint8_t __pad0930[0x4]; // 0x930 public: // MNetworkEnable CHandle< CBaseEntity > m_hThrower; // 0x934 private: - [[maybe_unused]] uint8_t __pad0938[0x18]; // 0x938 + [[maybe_unused]] uint8_t __pad0938[0x18]; // 0x938 public: GameTime_t m_flNextAttack; // 0x950 CHandle< CBaseEntity > m_hOriginalThrower; // 0x954 @@ -15852,7 +15852,7 @@ public: class CCoopBonusCoin : public CDynamicProp { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -15864,7 +15864,7 @@ public: // MNetworkEnable bool m_bBrokenOpen; // 0x84c private: - [[maybe_unused]] uint8_t __pad084d[0x3]; // 0x84d + [[maybe_unused]] uint8_t __pad084d[0x3]; // 0x84d public: // MNetworkEnable float m_flRadius; // 0x850 @@ -15879,14 +15879,14 @@ public: float m_flLastDistFromDrop; // 0x830 bool m_bDroppedParadrop; // 0x834 private: - [[maybe_unused]] uint8_t __pad0835[0x3]; // 0x835 + [[maybe_unused]] uint8_t __pad0835[0x3]; // 0x835 public: CSoundPatch* m_pSoundLoop; // 0x838 float m_flSpawnTime; // 0x840 float m_flFlightTime; // 0x844 bool m_bPlayerIsFinishedRappelling; // 0x848 private: - [[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849 + [[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849 public: GameTime_t m_flPlayerFinishedRappellingTime; // 0x84c CUtlString m_strFlyoverDropEvent; // 0x850 @@ -15907,7 +15907,7 @@ public: bool m_bFlipY; // 0x831 bool m_bCircling; // 0x832 private: - [[maybe_unused]] uint8_t __pad0833[0x1]; // 0x833 + [[maybe_unused]] uint8_t __pad0833[0x1]; // 0x833 public: GameTime_t m_flLastPassengerCheckTime; // 0x834 }; @@ -15920,7 +15920,7 @@ public: char m_bufCashOriginalSource[64]; // 0x8f8 int32_t m_nBundleSize; // 0x938 private: - [[maybe_unused]] uint8_t __pad093c[0x4]; // 0x93c + [[maybe_unused]] uint8_t __pad093c[0x4]; // 0x93c public: float m_flAllowPickupTime; // 0x940 }; @@ -15937,18 +15937,18 @@ public: // MNetworkEnable bool m_bHasTarget; // 0x848 private: - [[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849 + [[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849 public: Vector m_vecAttentionCurrent; // 0x84c int32_t m_nPoseParamPitch; // 0x858 int32_t m_nPoseParamYaw; // 0x85c bool m_bVarInit; // 0x860 private: - [[maybe_unused]] uint8_t __pad0861[0x3]; // 0x861 + [[maybe_unused]] uint8_t __pad0861[0x3]; // 0x861 public: GameTime_t m_flDisorientEndTime; // 0x864 private: - [[maybe_unused]] uint8_t __pad0868[0x18]; // 0x868 + [[maybe_unused]] uint8_t __pad0868[0x18]; // 0x868 public: CHandle< CBaseEntity > m_hEnvGunfire; // 0x880 GameTime_t m_flLastShootTime; // 0x884 @@ -15972,7 +15972,7 @@ public: // MNetworkEnable bool m_bPilotTakeoverAllowed; // 0xb24 private: - [[maybe_unused]] uint8_t __pad0b25[0x3]; // 0xb25 + [[maybe_unused]] uint8_t __pad0b25[0x3]; // 0xb25 public: // MNetworkEnable CEntityHandle m_hPotentialCargo; // 0xb28 @@ -15986,16 +15986,16 @@ public: bool m_bWasControlledByPlayer; // 0xcb4 bool m_bHovering; // 0xcb5 private: - [[maybe_unused]] uint8_t __pad0cb6[0x2]; // 0xcb6 + [[maybe_unused]] uint8_t __pad0cb6[0x2]; // 0xcb6 public: CSoundPatch* m_pStateSound; // 0xcb8 Vector m_vecGroundOffset; // 0xcc0 private: - [[maybe_unused]] uint8_t __pad0ccc[0x1c]; // 0xccc + [[maybe_unused]] uint8_t __pad0ccc[0x1c]; // 0xccc public: bool m_bQueuingOrders; // 0xce8 private: - [[maybe_unused]] uint8_t __pad0ce9[0x3]; // 0xce9 + [[maybe_unused]] uint8_t __pad0ce9[0x3]; // 0xce9 public: GameTime_t m_flLastOrdersChangeTimestamp; // 0xcec Vector m_vecLastKnownAcceleration; // 0xcf0 @@ -16012,31 +16012,31 @@ public: CUtlVector< Vector > m_vecUnstuckQueue; // 0xd78 float m_flLastKnownGroundHeight; // 0xd90 private: - [[maybe_unused]] uint8_t __pad0d94[0x4]; // 0xd94 + [[maybe_unused]] uint8_t __pad0d94[0x4]; // 0xd94 public: CountdownTimer m_GroundCheckTimer; // 0xd98 CountdownTimer m_ActInjuredTimer; // 0xdb0 GameTime_t m_flPowerCutUntil; // 0xdc8 private: - [[maybe_unused]] uint8_t __pad0dcc[0x4]; // 0xdcc + [[maybe_unused]] uint8_t __pad0dcc[0x4]; // 0xdcc public: CountdownTimer m_WanderTimer; // 0xdd0 GameTime_t m_flLastTimeSawAttackTarget; // 0xde8 Vector m_vecLastKnownAttackTargetPosition; // 0xdec CHandle< CBaseEntity > m_hAttackTarget; // 0xdf8 private: - [[maybe_unused]] uint8_t __pad0dfc[0x4]; // 0xdfc + [[maybe_unused]] uint8_t __pad0dfc[0x4]; // 0xdfc public: CountdownTimer m_IntervalThinkTimer; // 0xe00 bool m_bDoIntervalThink; // 0xe18 private: - [[maybe_unused]] uint8_t __pad0e19[0x3]; // 0xe19 + [[maybe_unused]] uint8_t __pad0e19[0x3]; // 0xe19 public: GameTime_t m_flLastDroppedGrenadeAt; // 0xe1c GameTime_t m_flSpawnTimeStamp; // 0xe20 bool m_bInPlayArea; // 0xe24 private: - [[maybe_unused]] uint8_t __pad0e25[0x3]; // 0xe25 + [[maybe_unused]] uint8_t __pad0e25[0x3]; // 0xe25 public: Vector m_vecSpawnPosition; // 0xe28 Vector m_vecLastKnownMoveToEntityPosition; // 0xe34 @@ -16046,28 +16046,28 @@ public: GameTime_t m_flAvoidanceTime; // 0xe54 bool m_bUpgraded; // 0xe58 private: - [[maybe_unused]] uint8_t __pad0e59[0x3]; // 0xe59 + [[maybe_unused]] uint8_t __pad0e59[0x3]; // 0xe59 public: CHandle< CBasePlayerPawn > m_hCargoOwner; // 0xe5c private: - [[maybe_unused]] uint8_t __pad0e60[0x8]; // 0xe60 + [[maybe_unused]] uint8_t __pad0e60[0x8]; // 0xe60 public: Vector m_vecPlayerControlThrust; // 0xe68 float m_flRopeLength; // 0xe74 bool m_bDidDropOnRoofWarning; // 0xe78 private: - [[maybe_unused]] uint8_t __pad0e79[0x3]; // 0xe79 + [[maybe_unused]] uint8_t __pad0e79[0x3]; // 0xe79 public: GameTime_t m_flSelfDestructTime; // 0xe7c bool m_bSelfDestructFire; // 0xe80 bool m_bSelfDestructSpark; // 0xe81 private: - [[maybe_unused]] uint8_t __pad0e82[0x2]; // 0xe82 + [[maybe_unused]] uint8_t __pad0e82[0x2]; // 0xe82 public: CEntityHandle m_hLastKnownPilot; // 0xe84 bool m_bHasAlwaysBeenInZone; // 0xe88 private: - [[maybe_unused]] uint8_t __pad0e89[0x3]; // 0xe89 + [[maybe_unused]] uint8_t __pad0e89[0x3]; // 0xe89 public: int32_t m_nJammedAmount; // 0xe8c CHandle< CBaseEntity > m_hPlayerThatOrderedMe; // 0xe90 @@ -16081,7 +16081,7 @@ public: CEntityHandle m_hBarrelTop; // 0xb08 bool m_bExploded; // 0xb0c private: - [[maybe_unused]] uint8_t __pad0b0d[0x3]; // 0xb0d + [[maybe_unused]] uint8_t __pad0b0d[0x3]; // 0xb0d public: int32_t m_nAccumulatedDamage; // 0xb10 }; @@ -16103,7 +16103,7 @@ public: // MNetworkEnable bool m_bLanded; // 0x820 private: - [[maybe_unused]] uint8_t __pad0821[0x3]; // 0x821 + [[maybe_unused]] uint8_t __pad0821[0x3]; // 0x821 public: float m_flDamageRadius; // 0x824 float m_flDamage; // 0x828 @@ -16111,7 +16111,7 @@ public: bool m_bHasDetonated; // 0x82d bool m_bLaunched; // 0x82e private: - [[maybe_unused]] uint8_t __pad082f[0x1]; // 0x82f + [[maybe_unused]] uint8_t __pad082f[0x1]; // 0x82f public: CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnLaunched; // 0x830 CEntityIOOutput m_OnImpacted; // 0x858 @@ -16141,7 +16141,7 @@ public: // MNetworkEnable bool m_bLaunchedFromWithinWorld; // 0x8fc private: - [[maybe_unused]] uint8_t __pad08fd[0x3]; // 0x8fd + [[maybe_unused]] uint8_t __pad08fd[0x3]; // 0x8fd public: // MNetworkEnable Vector m_vecParabolaDirection; // 0x900 @@ -16156,7 +16156,7 @@ public: // MNetworkEnable bool m_bDoImpactEffects; // 0x921 private: - [[maybe_unused]] uint8_t __pad0922[0x2]; // 0x922 + [[maybe_unused]] uint8_t __pad0922[0x2]; // 0x922 public: // MNetworkEnable int32_t m_nMyZoneIndex; // 0x924 @@ -16190,7 +16190,7 @@ public: // MNetworkEnable CHandle< CBasePlayerWeapon > m_hWeapon; // 0x840 private: - [[maybe_unused]] uint8_t __pad0844[0x4]; // 0x844 + [[maybe_unused]] uint8_t __pad0844[0x4]; // 0x844 public: CUtlSymbolLarge m_sVMName; // 0x848 CUtlSymbolLarge m_sAnimationPrefix; // 0x850 @@ -16206,7 +16206,7 @@ public: class CPredictedViewModel : public CBaseViewModel { public: - // @note: no members available + // No members available }; // Alignment: 28 @@ -16218,7 +16218,7 @@ public: // MNetworkEnable bool m_bBombTicking; // 0x821 private: - [[maybe_unused]] uint8_t __pad0822[0x2]; // 0x822 + [[maybe_unused]] uint8_t __pad0822[0x2]; // 0x822 public: // MNetworkEnable GameTime_t m_flC4Blow; // 0x824 @@ -16231,7 +16231,7 @@ public: CEntityIOOutput m_OnBombDefuseAborted; // 0x880 bool m_bCannotBeDefused; // 0x8a8 private: - [[maybe_unused]] uint8_t __pad08a9[0x7]; // 0x8a9 + [[maybe_unused]] uint8_t __pad08a9[0x7]; // 0x8a9 public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x8b0 @@ -16239,17 +16239,17 @@ public: bool m_bTrainingPlacedByPlayer; // 0x8cc bool m_bHasExploded; // 0x8cd private: - [[maybe_unused]] uint8_t __pad08ce[0x2]; // 0x8ce + [[maybe_unused]] uint8_t __pad08ce[0x2]; // 0x8ce public: // MNetworkEnable float m_flTimerLength; // 0x8d0 bool m_bBeingDefused; // 0x8d4 private: - [[maybe_unused]] uint8_t __pad08d5[0x7]; // 0x8d5 + [[maybe_unused]] uint8_t __pad08d5[0x7]; // 0x8d5 public: GameTime_t m_fLastDefuseTime; // 0x8dc private: - [[maybe_unused]] uint8_t __pad08e0[0x4]; // 0x8e0 + [[maybe_unused]] uint8_t __pad08e0[0x4]; // 0x8e0 public: // MNetworkEnable float m_flDefuseLength; // 0x8e4 @@ -16258,7 +16258,7 @@ public: // MNetworkEnable bool m_bBombDefused; // 0x8ec private: - [[maybe_unused]] uint8_t __pad08ed[0x3]; // 0x8ed + [[maybe_unused]] uint8_t __pad08ed[0x3]; // 0x8ed public: // MNetworkEnable CHandle< CCSPlayerPawnBase > m_hBombDefuser; // 0x8f0 @@ -16268,15 +16268,15 @@ public: bool m_bVoiceAlertFired; // 0x8fc bool m_bVoiceAlertPlayed[4]; // 0x8fd private: - [[maybe_unused]] uint8_t __pad0901[0x3]; // 0x901 + [[maybe_unused]] uint8_t __pad0901[0x3]; // 0x901 public: GameTime_t m_flNextBotBeepTime; // 0x904 private: - [[maybe_unused]] uint8_t __pad0908[0x4]; // 0x908 + [[maybe_unused]] uint8_t __pad0908[0x4]; // 0x908 public: bool m_bPlantedAfterPickup; // 0x90c private: - [[maybe_unused]] uint8_t __pad090d[0x3]; // 0x90d + [[maybe_unused]] uint8_t __pad090d[0x3]; // 0x90d public: QAngle m_angCatchUpToPlayerEye; // 0x910 GameTime_t m_flLastSpinDetectionTime; // 0x91c @@ -16300,12 +16300,12 @@ public: uint8_t m_unOGSExtraFlags; // 0x980 bool m_bDetonationRecorded; // 0x981 private: - [[maybe_unused]] uint8_t __pad0982[0x2]; // 0x982 + [[maybe_unused]] uint8_t __pad0982[0x2]; // 0x982 public: GameTime_t m_flDetonateTime; // 0x984 uint16_t m_nItemIndex; // 0x988 private: - [[maybe_unused]] uint8_t __pad098a[0x2]; // 0x98a + [[maybe_unused]] uint8_t __pad098a[0x2]; // 0x98a public: Vector m_vecOriginalSpawnLocation; // 0x98c GameTime_t m_flLastBounceSoundTime; // 0x998 @@ -16331,7 +16331,7 @@ public: // MNetworkEnable bool m_bShouldExplode; // 0x958 private: - [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 + [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 public: // MNetworkEnable CHandle< CBaseEntity > m_weaponThatThrewMe; // 0x95c @@ -16343,7 +16343,7 @@ public: bool m_bUnstuckFromPlayer; // 0x971 bool m_bResolvedParent; // 0x972 private: - [[maybe_unused]] uint8_t __pad0973[0x1]; // 0x973 + [[maybe_unused]] uint8_t __pad0973[0x1]; // 0x973 public: Vector m_vecLastKnownValidPos; // 0x974 CEntityHandle m_hDesiredParent; // 0x980 @@ -16356,7 +16356,7 @@ class CBumpMineProjectile : public CBaseGrenade public: bool m_bShouldExplode; // 0x958 private: - [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 + [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 public: // MNetworkEnable int32_t m_nParentBoneIndex; // 0x95c @@ -16367,15 +16367,15 @@ public: bool m_bDefused; // 0x96d bool m_bUnstuckFromPlayer; // 0x96e private: - [[maybe_unused]] uint8_t __pad096f[0x1]; // 0x96f + [[maybe_unused]] uint8_t __pad096f[0x1]; // 0x96f public: CUtlVector< CHandle< CBaseEntity > > m_vecTargetedObjects; // 0x970 private: - [[maybe_unused]] uint8_t __pad0988[0x28]; // 0x988 + [[maybe_unused]] uint8_t __pad0988[0x28]; // 0x988 public: bool m_bResolvedParent; // 0x9b0 private: - [[maybe_unused]] uint8_t __pad09b1[0x3]; // 0x9b1 + [[maybe_unused]] uint8_t __pad09b1[0x3]; // 0x9b1 public: Vector m_vecLastKnownValidPos; // 0x9b4 CEntityHandle m_hDesiredParent; // 0x9c0 @@ -16394,12 +16394,12 @@ public: // MNetworkEnable bool m_bTripWireEndPositionsUsed[10]; // 0x9d4 private: - [[maybe_unused]] uint8_t __pad09de[0x2]; // 0x9de + [[maybe_unused]] uint8_t __pad09de[0x2]; // 0x9de public: CHandle< CBaseEntity > m_hStuckToEnt; // 0x9e0 int32_t m_nLastStuckToEntModelIndex; // 0x9e4 private: - [[maybe_unused]] uint8_t __pad09e8[0x8]; // 0x9e8 + [[maybe_unused]] uint8_t __pad09e8[0x8]; // 0x9e8 public: CTransform m_xformStuckToEnt; // 0x9f0 Vector m_vecTrapSetPosition; // 0xa10 @@ -16411,7 +16411,7 @@ public: class CPhysicsPropMultiplayer : public CPhysicsProp { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16419,7 +16419,7 @@ public: class CBrBaseItem : public CPhysicsPropMultiplayer { public: - // @note: no members available + // No members available }; // Alignment: 9 @@ -16432,18 +16432,18 @@ public: // MNetworkEnable bool m_bRenderInTablet; // 0xb29 private: - [[maybe_unused]] uint8_t __pad0b2a[0x2]; // 0xb2a + [[maybe_unused]] uint8_t __pad0b2a[0x2]; // 0xb2a public: GameTime_t m_flSpawnTime; // 0xb2c bool m_bTakeDamageFromDangerZone; // 0xb30 private: - [[maybe_unused]] uint8_t __pad0b31[0x7]; // 0xb31 + [[maybe_unused]] uint8_t __pad0b31[0x7]; // 0xb31 public: char* m_pszCrateName; // 0xb38 CHandle< CBasePlayerPawn > m_hCrateOwner; // 0xb40 bool m_bOwnedByPlayer; // 0xb44 private: - [[maybe_unused]] uint8_t __pad0b45[0x3]; // 0xb45 + [[maybe_unused]] uint8_t __pad0b45[0x3]; // 0xb45 public: float m_flDampingOriginalSpeed; // 0xb48 float m_flDampingOriginalRot; // 0xb4c @@ -16454,7 +16454,7 @@ public: class CPhysPropMetalCrate : public CPhysPropLootCrate { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -16474,7 +16474,7 @@ class CPhysPropParadropCrate : public CPhysPropLootCrate public: bool m_bFalling; // 0xb50 private: - [[maybe_unused]] uint8_t __pad0b51[0x3]; // 0xb51 + [[maybe_unused]] uint8_t __pad0b51[0x3]; // 0xb51 public: int32_t m_nNumThinksAtZeroVerticalVelocity; // 0xb54 }; @@ -16533,7 +16533,7 @@ public: class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16541,7 +16541,7 @@ public: class CPlantedC4Survival : public CPlantedC4 { public: - // @note: no members available + // No members available }; // Alignment: 33 @@ -16558,13 +16558,13 @@ public: CountdownTimer m_updateTimer; // 0xd88 Vector m_stuckAnchor; // 0xda0 private: - [[maybe_unused]] uint8_t __pad0dac[0x4]; // 0xdac + [[maybe_unused]] uint8_t __pad0dac[0x4]; // 0xdac public: CountdownTimer m_stuckTimer; // 0xdb0 CountdownTimer m_collisionStuckTimer; // 0xdc8 bool m_isOnGround; // 0xde0 private: - [[maybe_unused]] uint8_t __pad0de1[0x3]; // 0xde1 + [[maybe_unused]] uint8_t __pad0de1[0x3]; // 0xde1 public: ChickenActivity m_activity; // 0xde4 CountdownTimer m_activityTimer; // 0xde8 @@ -16577,44 +16577,44 @@ public: // MNetworkEnable bool m_jumpedThisFrame; // 0xe54 private: - [[maybe_unused]] uint8_t __pad0e55[0x3]; // 0xe55 + [[maybe_unused]] uint8_t __pad0e55[0x3]; // 0xe55 public: // MNetworkEnable CHandle< CCSPlayerPawnBase > m_leader; // 0xe58 private: - [[maybe_unused]] uint8_t __pad0e5c[0x4]; // 0xe5c + [[maybe_unused]] uint8_t __pad0e5c[0x4]; // 0xe5c public: CountdownTimer m_reuseTimer; // 0xe60 bool m_hasBeenUsed; // 0xe78 private: - [[maybe_unused]] uint8_t __pad0e79[0x7]; // 0xe79 + [[maybe_unused]] uint8_t __pad0e79[0x7]; // 0xe79 public: CountdownTimer m_jumpTimer; // 0xe80 float m_flLastJumpTime; // 0xe98 bool m_bInJump; // 0xe9c bool m_isWaitingForLeader; // 0xe9d private: - [[maybe_unused]] uint8_t __pad0e9e[0x200a]; // 0xe9e + [[maybe_unused]] uint8_t __pad0e9e[0x200a]; // 0xe9e public: CountdownTimer m_repathTimer; // 0x2ea8 CountdownTimer m_inhibitDoorTimer; // 0x2ec0 private: - [[maybe_unused]] uint8_t __pad2ed8[0x78]; // 0x2ed8 + [[maybe_unused]] uint8_t __pad2ed8[0x78]; // 0x2ed8 public: CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2f50 private: - [[maybe_unused]] uint8_t __pad2f68[0x8]; // 0x2f68 + [[maybe_unused]] uint8_t __pad2f68[0x8]; // 0x2f68 public: Vector m_vecPathGoal; // 0x2f70 float m_flActiveFollowStartTime; // 0x2f7c CountdownTimer m_followMinuteTimer; // 0x2f80 Vector m_vecLastEggPoopPosition; // 0x2f98 private: - [[maybe_unused]] uint8_t __pad2fa4[0x4]; // 0x2fa4 + [[maybe_unused]] uint8_t __pad2fa4[0x4]; // 0x2fa4 public: CUtlVector< CHandle< CBaseEntity > > m_vecEggsPooped; // 0x2fa8 private: - [[maybe_unused]] uint8_t __pad2fc0[0x8]; // 0x2fc0 + [[maybe_unused]] uint8_t __pad2fc0[0x8]; // 0x2fc0 public: CountdownTimer m_BlockDirectionTimer; // 0x2fc8 }; @@ -16624,7 +16624,7 @@ public: class CHostageCarriableProp : public CBaseAnimGraph { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16632,7 +16632,7 @@ public: class CItemAssaultSuit : public CItem { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16640,7 +16640,7 @@ public: class CItemHeavyAssaultSuit : public CItemAssaultSuit { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -16648,7 +16648,7 @@ public: class CItemKevlar : public CItem { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -16670,7 +16670,7 @@ public: WeaponState_t m_iState; // 0xba8 bool m_bRemoveable; // 0xbac private: - [[maybe_unused]] uint8_t __pad0bad[0x3]; // 0xbad + [[maybe_unused]] uint8_t __pad0bad[0x3]; // 0xbad public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" @@ -16703,7 +16703,7 @@ public: class CBaseFlexAlias_funCBaseFlex : public CBaseFlex { public: - // @note: no members available + // No members available }; // Alignment: 2 @@ -16720,7 +16720,7 @@ public: class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp { public: - // @note: no members available + // No members available }; // Alignment: 6 @@ -16740,7 +16740,7 @@ public: Vector m_attachmentPointRagdollSpace; // 0x9dc bool m_bShouldDetach; // 0x9e8 private: - [[maybe_unused]] uint8_t __pad09e9[0xf]; // 0x9e9 + [[maybe_unused]] uint8_t __pad09e9[0xf]; // 0x9e9 public: bool m_bShouldDeleteAttachedActivationRecord; // 0x9f8 }; @@ -16776,7 +16776,7 @@ public: bool m_bBreakable; // 0xdb8 bool m_isAbleToCloseAreaPortals; // 0xdb9 private: - [[maybe_unused]] uint8_t __pad0dba[0x2]; // 0xdba + [[maybe_unused]] uint8_t __pad0dba[0x2]; // 0xdba public: int32_t m_currentDamageState; // 0xdbc CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xdc0 @@ -16789,7 +16789,7 @@ class CBaseCombatCharacter : public CBaseFlex public: bool m_bForceServerRagdoll; // 0x8b0 private: - [[maybe_unused]] uint8_t __pad08b1[0x7]; // 0x8b1 + [[maybe_unused]] uint8_t __pad08b1[0x7]; // 0x8b1 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x8b8 @@ -16799,17 +16799,17 @@ public: HitGroup_t m_LastHitGroup; // 0x8d8 bool m_bApplyStressDamage; // 0x8dc private: - [[maybe_unused]] uint8_t __pad08dd[0x3]; // 0x8dd + [[maybe_unused]] uint8_t __pad08dd[0x3]; // 0x8dd public: int32_t m_bloodColor; // 0x8e0 private: - [[maybe_unused]] uint8_t __pad08e4[0x5c]; // 0x8e4 + [[maybe_unused]] uint8_t __pad08e4[0x5c]; // 0x8e4 public: int32_t m_registeredNavTeam; // 0x940 int32_t m_navMeshID; // 0x944 int32_t m_iDamageCount; // 0x948 private: - [[maybe_unused]] uint8_t __pad094c[0x4]; // 0x94c + [[maybe_unused]] uint8_t __pad094c[0x4]; // 0x94c public: CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0x950 CUtlSymbolLarge m_strRelationships; // 0x958 @@ -16826,7 +16826,7 @@ public: bool m_bHasTriggerRadius; // 0x900 bool m_bHasPickupRadius; // 0x901 private: - [[maybe_unused]] uint8_t __pad0902[0x2]; // 0x902 + [[maybe_unused]] uint8_t __pad0902[0x2]; // 0x902 public: float m_flPickupRadiusSqr; // 0x904 float m_flTriggerRadiusSqr; // 0x908 @@ -16834,13 +16834,13 @@ public: bool m_bPlayerCounterListenerAdded; // 0x910 bool m_bPlayerInTriggerRadius; // 0x911 private: - [[maybe_unused]] uint8_t __pad0912[0x6]; // 0x912 + [[maybe_unused]] uint8_t __pad0912[0x6]; // 0x912 public: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x918 CUtlSymbolLarge m_pAmbientSoundEffect; // 0x920 bool m_bAutoStartAmbientSound; // 0x928 private: - [[maybe_unused]] uint8_t __pad0929[0x7]; // 0x929 + [[maybe_unused]] uint8_t __pad0929[0x7]; // 0x929 public: CUtlSymbolLarge m_pSpawnScriptFunction; // 0x930 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x938 @@ -16852,7 +16852,7 @@ public: CUtlSymbolLarge m_pPickupFilterName; // 0x968 CHandle< CBaseFilter > m_hPickupFilter; // 0x970 private: - [[maybe_unused]] uint8_t __pad0974[0x4]; // 0x974 + [[maybe_unused]] uint8_t __pad0974[0x4]; // 0x974 public: CEntityIOOutput m_OnPickup; // 0x978 CEntityIOOutput m_OnTimeout; // 0x9a0 @@ -16867,7 +16867,7 @@ public: Color m_glowColor; // 0xa59 bool m_bUseable; // 0xa5d private: - [[maybe_unused]] uint8_t __pad0a5e[0x2]; // 0xa5e + [[maybe_unused]] uint8_t __pad0a5e[0x2]; // 0xa5e public: CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xa60 }; @@ -16897,11 +16897,11 @@ public: // MNetworkEnable CPlayer_MovementServices* m_pMovementServices; // 0x9a8 private: - [[maybe_unused]] uint8_t __pad09b0[0x8]; // 0x9b0 + [[maybe_unused]] uint8_t __pad09b0[0x8]; // 0x9b0 public: QAngle v_angle; // 0x9b8 private: - [[maybe_unused]] uint8_t __pad09c4[0x10]; // 0x9c4 + [[maybe_unused]] uint8_t __pad09c4[0x10]; // 0x9c4 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" @@ -16915,17 +16915,17 @@ public: GameTime_t m_fNextSuicideTime; // 0xa70 bool m_fInitHUD; // 0xa74 private: - [[maybe_unused]] uint8_t __pad0a75[0x3]; // 0xa75 + [[maybe_unused]] uint8_t __pad0a75[0x3]; // 0xa75 public: GameTime_t m_flNextDecalTime; // 0xa78 private: - [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c + [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c public: CAI_Expresser* m_pExpresser; // 0xa80 // MNetworkEnable CHandle< CBasePlayerController > m_hController; // 0xa88 private: - [[maybe_unused]] uint8_t __pad0a8c[0x4]; // 0xa8c + [[maybe_unused]] uint8_t __pad0a8c[0x4]; // 0xa8c public: float m_fHltvReplayDelay; // 0xa90 float m_fHltvReplayEnd; // 0xa94 @@ -16940,7 +16940,7 @@ public: // MNetworkEnable bool m_bShouldIgnoreOffsetAndAccuracy; // 0x868 private: - [[maybe_unused]] uint8_t __pad0869[0x3]; // 0x869 + [[maybe_unused]] uint8_t __pad0869[0x3]; // 0x869 public: // MNetworkEnable uint32_t m_nWeaponParity; // 0x86c @@ -16960,18 +16960,18 @@ public: // MNetworkEnable bool m_bPlayerFireEventIsPrimary; // 0xc2c private: - [[maybe_unused]] uint8_t __pad0c2d[0x3]; // 0xc2d + [[maybe_unused]] uint8_t __pad0c2d[0x3]; // 0xc2d public: HSequence m_seqIdle; // 0xc30 HSequence m_seqFirePrimary; // 0xc34 HSequence m_seqFireSecondary; // 0xc38 private: - [[maybe_unused]] uint8_t __pad0c3c[0xc]; // 0xc3c + [[maybe_unused]] uint8_t __pad0c3c[0xc]; // 0xc3c public: bool m_bPlayerAmmoStockOnPickup; // 0xc48 bool m_bRequireUseToTouch; // 0xc49 private: - [[maybe_unused]] uint8_t __pad0c4a[0x2]; // 0xc4a + [[maybe_unused]] uint8_t __pad0c4a[0x2]; // 0xc4a public: GameTime_t m_flLastTimeInAir; // 0xc4c GameTime_t m_flLastDeployTime; // 0xc50 @@ -16980,7 +16980,7 @@ public: uint32_t m_nViewModelIndex; // 0xc54 bool m_bReloadsWithClips; // 0xc58 private: - [[maybe_unused]] uint8_t __pad0c59[0x3]; // 0xc59 + [[maybe_unused]] uint8_t __pad0c59[0x3]; // 0xc59 public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" @@ -16988,7 +16988,7 @@ public: GameTime_t m_flTimeWeaponIdle; // 0xc5c bool m_bFireOnEmpty; // 0xc60 private: - [[maybe_unused]] uint8_t __pad0c61[0x7]; // 0xc61 + [[maybe_unused]] uint8_t __pad0c61[0x7]; // 0xc61 public: CEntityIOOutput m_OnPlayerPickup; // 0xc68 // MNetworkEnable @@ -17008,7 +17008,7 @@ public: // MNetworkEnable bool m_bBurstMode; // 0xcc0 private: - [[maybe_unused]] uint8_t __pad0cc1[0x3]; // 0xcc1 + [[maybe_unused]] uint8_t __pad0cc1[0x3]; // 0xcc1 public: // MNetworkEnable GameTime_t m_flPostponeFireReadyTime; // 0xcc4 @@ -17017,7 +17017,7 @@ public: // MNetworkEnable bool m_bReloadVisuallyComplete; // 0xcc9 private: - [[maybe_unused]] uint8_t __pad0cca[0x2]; // 0xcca + [[maybe_unused]] uint8_t __pad0cca[0x2]; // 0xcca public: // MNetworkEnable GameTime_t m_flDroppedAtTime; // 0xccc @@ -17026,7 +17026,7 @@ public: // MNetworkEnable bool m_bSilencerOn; // 0xcd1 private: - [[maybe_unused]] uint8_t __pad0cd2[0x2]; // 0xcd2 + [[maybe_unused]] uint8_t __pad0cd2[0x2]; // 0xcd2 public: // MNetworkEnable GameTime_t m_flTimeSilencerSwitchComplete; // 0xcd4 @@ -17034,23 +17034,23 @@ public: int32_t m_iOriginalTeamNumber; // 0xcd8 float m_flNextAttackRenderTimeOffset; // 0xcdc private: - [[maybe_unused]] uint8_t __pad0ce0[0x8]; // 0xce0 + [[maybe_unused]] uint8_t __pad0ce0[0x8]; // 0xce0 public: bool m_bCanBePickedUp; // 0xce8 bool m_bUseCanOverrideNextOwnerTouchTime; // 0xce9 private: - [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea + [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea public: GameTime_t m_nextOwnerTouchTime; // 0xcec GameTime_t m_nextPrevOwnerTouchTime; // 0xcf0 // MNetworkEnable CHandle< CCSPlayerPawnBase > m_hPrevOwner; // 0xcf4 private: - [[maybe_unused]] uint8_t __pad0cf8[0x1c]; // 0xcf8 + [[maybe_unused]] uint8_t __pad0cf8[0x1c]; // 0xcf8 public: bool m_donated; // 0xd14 private: - [[maybe_unused]] uint8_t __pad0d15[0x3]; // 0xd15 + [[maybe_unused]] uint8_t __pad0d15[0x3]; // 0xd15 public: // MNetworkEnable GameTime_t m_fLastShotTime; // 0xd18 @@ -17058,11 +17058,11 @@ public: bool m_bWasOwnedByTerrorist; // 0xd1d bool m_bFiredOutOfAmmoEvent; // 0xd1e private: - [[maybe_unused]] uint8_t __pad0d1f[0x1]; // 0xd1f + [[maybe_unused]] uint8_t __pad0d1f[0x1]; // 0xd1f public: int32_t m_numRemoveUnownedWeaponThink; // 0xd20 private: - [[maybe_unused]] uint8_t __pad0d24[0x4]; // 0xd24 + [[maybe_unused]] uint8_t __pad0d24[0x4]; // 0xd24 public: CIronSightController m_IronSightController; // 0xd28 // MNetworkEnable @@ -17082,7 +17082,7 @@ public: // MNetworkEnable int32_t m_iBurstShotsRemaining; // 0xd54 private: - [[maybe_unused]] uint8_t __pad0d58[0x8]; // 0xd58 + [[maybe_unused]] uint8_t __pad0d58[0x8]; // 0xd58 public: int32_t m_silencedModelIndex; // 0xd60 bool m_inPrecache; // 0xd64 @@ -17105,7 +17105,7 @@ public: // MNetworkEnable bool m_bStartedArming; // 0xd69 private: - [[maybe_unused]] uint8_t __pad0d6a[0x2]; // 0xd6a + [[maybe_unused]] uint8_t __pad0d6a[0x2]; // 0xd6a public: // MNetworkEnable GameTime_t m_fArmedTime; // 0xd6c @@ -17116,7 +17116,7 @@ public: // MNetworkEnable bool m_bIsPlantingViaUse; // 0xd72 private: - [[maybe_unused]] uint8_t __pad0d73[0x5]; // 0xd73 + [[maybe_unused]] uint8_t __pad0d73[0x5]; // 0xd73 public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0xd78 @@ -17131,7 +17131,7 @@ public: class CDEagle : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17139,7 +17139,7 @@ public: class CWeaponElite : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17147,7 +17147,7 @@ public: class CWeaponNOVA : public CWeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17155,7 +17155,7 @@ public: class CWeaponSawedoff : public CWeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 1 @@ -17172,7 +17172,7 @@ public: class CWeaponXM1014 : public CWeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17180,7 +17180,7 @@ public: class CKnife : public CWeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17188,7 +17188,7 @@ public: class CKnifeGG : public CKnife { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -17207,7 +17207,7 @@ public: class CWeaponZoneRepulsor : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 3 @@ -17229,15 +17229,15 @@ public: // MNetworkEnable bool m_bIsIncGrenade; // 0x9a0 private: - [[maybe_unused]] uint8_t __pad09a1[0xb]; // 0x9a1 + [[maybe_unused]] uint8_t __pad09a1[0xb]; // 0x9a1 public: bool m_bDetonated; // 0x9ac private: - [[maybe_unused]] uint8_t __pad09ad[0x3]; // 0x9ad + [[maybe_unused]] uint8_t __pad09ad[0x3]; // 0x9ad public: IntervalTimer m_stillTimer; // 0x9b0 private: - [[maybe_unused]] uint8_t __pad09c0[0xd0]; // 0x9c0 + [[maybe_unused]] uint8_t __pad09c0[0xd0]; // 0x9c0 public: bool m_bHasBouncedOffPlayer; // 0xa90 }; @@ -17250,7 +17250,7 @@ public: int32_t m_shotsRemaining; // 0x9a8 GameTime_t m_fExpireTime; // 0x9ac private: - [[maybe_unused]] uint8_t __pad09b0[0x8]; // 0x9b0 + [[maybe_unused]] uint8_t __pad09b0[0x8]; // 0x9b0 public: uint16_t m_decoyWeaponDefIndex; // 0x9b8 }; @@ -17265,7 +17265,7 @@ public: // MNetworkEnable bool m_bDidSmokeEffect; // 0x9bc private: - [[maybe_unused]] uint8_t __pad09bd[0x3]; // 0x9bd + [[maybe_unused]] uint8_t __pad09bd[0x3]; // 0x9bd public: // MNetworkEnable int32_t m_nRandomSeed; // 0x9c0 @@ -17274,7 +17274,7 @@ public: // MNetworkEnable Vector m_vSmokeDetonationPos; // 0x9d0 private: - [[maybe_unused]] uint8_t __pad09dc[0x4]; // 0x9dc + [[maybe_unused]] uint8_t __pad09dc[0x4]; // 0x9dc public: // MNetworkEnable CUtlVector< uint8 > m_VoxelFrameData; // 0x9e0 @@ -17294,7 +17294,7 @@ public: // MNetworkEnable bool m_bPinPulled; // 0xd72 private: - [[maybe_unused]] uint8_t __pad0d73[0x1]; // 0xd73 + [[maybe_unused]] uint8_t __pad0d73[0x1]; // 0xd73 public: // MNetworkEnable EGrenadeThrowState m_eThrowStatus; // 0xd74 @@ -17324,7 +17324,7 @@ public: class CItem_Healthshot : public CWeaponBaseItem { public: - // @note: no members available + // No members available }; // Alignment: 7 @@ -17335,14 +17335,14 @@ public: // MNetworkEnable bool m_bPlayingUninterruptableAct; // 0xd50 private: - [[maybe_unused]] uint8_t __pad0d51[0x3]; // 0xd51 + [[maybe_unused]] uint8_t __pad0d51[0x3]; // 0xd51 public: // MNetworkEnable // MNetworkChangeCallback "OnUninterruptChanged" PlayerAnimEvent_t m_nUninterruptableActivity; // 0xd54 bool m_bRestorePrevWep; // 0xd58 private: - [[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59 + [[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59 public: CHandle< CBasePlayerWeapon > m_hWeaponBeforePrevious; // 0xd5c CHandle< CBasePlayerWeapon > m_hWeaponPrevious; // 0xd60 @@ -17357,7 +17357,7 @@ class CTablet : public CWeaponCSBase public: bool m_bPendingBuyMenu; // 0xd58 private: - [[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59 + [[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59 public: // MNetworkEnable GameTime_t m_flUpgradeExpirationTime[4]; // 0xd5c @@ -17370,7 +17370,7 @@ public: // MNetworkEnable bool m_bTabletReceptionIsBlocked; // 0xe1c private: - [[maybe_unused]] uint8_t __pad0e1d[0x3]; // 0xe1d + [[maybe_unused]] uint8_t __pad0e1d[0x3]; // 0xe1d public: // MNetworkEnable float m_flScanProgress; // 0xe20 @@ -17383,7 +17383,7 @@ public: // MNetworkEnable tablet_skin_state_t m_skinState; // 0xe38 private: - [[maybe_unused]] uint8_t __pad0e39[0x3]; // 0xe39 + [[maybe_unused]] uint8_t __pad0e39[0x3]; // 0xe39 public: // MNetworkEnable int32_t m_vecNotificationIds[8]; // 0xe3c @@ -17398,7 +17398,7 @@ public: GameTime_t m_flLastPlayerOccupiedGridUpdate; // 0xfac GameTime_t m_flLastTabletBlockedTime; // 0xfb0 private: - [[maybe_unused]] uint8_t __pad0fb4[0xac]; // 0xfb4 + [[maybe_unused]] uint8_t __pad0fb4[0xac]; // 0xfb4 public: float m_flLastClosePoseParamVal; // 0x1060 }; @@ -17408,7 +17408,7 @@ public: class CBreachCharge : public CWeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17416,7 +17416,7 @@ public: class CBumpMine : public CWeaponCSBase { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17424,7 +17424,7 @@ public: class CTripWireFire : public CBaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17432,7 +17432,7 @@ public: class CPhysPropWeaponRefillHeavyArmor : public CPhysPropWeaponUpgrade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17440,7 +17440,7 @@ public: class CPhysPropWeaponUpgradeArmor : public CPhysPropWeaponUpgrade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17448,7 +17448,7 @@ public: class CPhysPropWeaponUpgradeHelmet : public CPhysPropWeaponUpgrade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17456,7 +17456,7 @@ public: class CPhysPropWeaponUpgradeArmorHelmet : public CPhysPropWeaponUpgrade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17464,7 +17464,7 @@ public: class CPhysPropWeaponUpgradeExoJump : public CPhysPropWeaponUpgrade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17472,7 +17472,7 @@ public: class CPhysPropWeaponUpgradeParachute : public CPhysPropWeaponUpgrade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17480,7 +17480,7 @@ public: class CPhysPropWeaponUpgradeContractKill : public CPhysPropWeaponUpgrade { public: - // @note: no members available + // No members available }; // Alignment: 5 @@ -17493,7 +17493,7 @@ public: int32_t m_nLongUseActionType; // 0xb3c float m_flLongUseDuration; // 0xb40 private: - [[maybe_unused]] uint8_t __pad0b44[0x4]; // 0xb44 + [[maybe_unused]] uint8_t __pad0b44[0x4]; // 0xb44 public: CEntityIOOutput m_OnUseCompleted; // 0xb48 }; @@ -17503,7 +17503,7 @@ public: class CPhysPropWeaponUpgradeTablet : public CPhysPropWeaponUpgrade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17511,7 +17511,7 @@ public: class CPhysPropWeaponUpgradeTabletHighres : public CPhysPropWeaponUpgradeTablet { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17519,7 +17519,7 @@ public: class CPhysPropWeaponUpgradeTabletZoneIntel : public CPhysPropWeaponUpgradeTablet { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17527,7 +17527,7 @@ public: class CPhysPropWeaponUpgradeTabletDroneIntel : public CPhysPropWeaponUpgradeTablet { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -17535,7 +17535,7 @@ public: class CSensorGrenade : public CBaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 189 @@ -17569,12 +17569,12 @@ public: // MNetworkEnable CSPlayerState m_iPlayerState; // 0xb1c private: - [[maybe_unused]] uint8_t __pad0b20[0x8]; // 0xb20 + [[maybe_unused]] uint8_t __pad0b20[0x8]; // 0xb20 public: CountdownTimer m_chickenIdleSoundTimer; // 0xb28 CountdownTimer m_chickenJumpSoundTimer; // 0xb40 private: - [[maybe_unused]] uint8_t __pad0b58[0xa0]; // 0xb58 + [[maybe_unused]] uint8_t __pad0b58[0xa0]; // 0xb58 public: Vector m_vecLastBookmarkedPosition; // 0xbf8 float m_flLastDistanceTraveledNotice; // 0xc04 @@ -17582,12 +17582,12 @@ public: float m_flLastFriendlyFireDamageReductionRatio; // 0xc0c bool m_bRespawning; // 0xc10 private: - [[maybe_unused]] uint8_t __pad0c11[0x3]; // 0xc11 + [[maybe_unused]] uint8_t __pad0c11[0x3]; // 0xc11 public: int32_t m_iNumGunGameTRBombTotalPoints; // 0xc14 bool m_bShouldProgressGunGameTRBombModeWeapon; // 0xc18 private: - [[maybe_unused]] uint8_t __pad0c19[0x3]; // 0xc19 + [[maybe_unused]] uint8_t __pad0c19[0x3]; // 0xc19 public: int32_t m_nLastPickupPriority; // 0xc1c float m_flLastPickupPriorityTime; // 0xc20 @@ -17604,7 +17604,7 @@ public: // MNetworkEnable bool m_bIsGrabbingHostage; // 0xc2c private: - [[maybe_unused]] uint8_t __pad0c2d[0x3]; // 0xc2d + [[maybe_unused]] uint8_t __pad0c2d[0x3]; // 0xc2d public: // MNetworkEnable CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0xc30 @@ -17615,7 +17615,7 @@ public: // MNetworkEnable bool m_bMadeFinalGunGameProgressiveKill; // 0xc39 private: - [[maybe_unused]] uint8_t __pad0c3a[0x2]; // 0xc3a + [[maybe_unused]] uint8_t __pad0c3a[0x2]; // 0xc3a public: // MNetworkEnable int32_t m_iGunGameProgressiveWeaponIndex; // 0xc3c @@ -17643,7 +17643,7 @@ public: // MNetworkEnable bool m_bIsSpawnRappelling; // 0xc60 private: - [[maybe_unused]] uint8_t __pad0c61[0x3]; // 0xc61 + [[maybe_unused]] uint8_t __pad0c61[0x3]; // 0xc61 public: // MNetworkEnable Vector m_vecSpawnRappellingRopeOrigin; // 0xc64 @@ -17661,18 +17661,18 @@ public: int32_t m_nHeavyAssaultSuitCooldownRemaining; // 0xc8c bool m_bResetArmorNextSpawn; // 0xc90 private: - [[maybe_unused]] uint8_t __pad0c91[0x3]; // 0xc91 + [[maybe_unused]] uint8_t __pad0c91[0x3]; // 0xc91 public: // MNetworkEnable float m_flLastExoJumpTime; // 0xc94 GameTime_t m_flLastBumpMineBumpTime; // 0xc98 private: - [[maybe_unused]] uint8_t __pad0c9c[0xc]; // 0xc9c + [[maybe_unused]] uint8_t __pad0c9c[0xc]; // 0xc9c public: bool m_bEscaped; // 0xca8 bool m_bIsVIP; // 0xca9 private: - [[maybe_unused]] uint8_t __pad0caa[0x2]; // 0xcaa + [[maybe_unused]] uint8_t __pad0caa[0x2]; // 0xcaa public: int32_t m_iNumSpawns; // 0xcac int32_t m_iShouldHaveCash; // 0xcb0 @@ -17680,7 +17680,7 @@ public: bool m_bPunishedForTK; // 0xcb5 bool m_bInvalidSteamLogonDelayed; // 0xcb6 private: - [[maybe_unused]] uint8_t __pad0cb7[0x1]; // 0xcb7 + [[maybe_unused]] uint8_t __pad0cb7[0x1]; // 0xcb7 public: int32_t m_iTeamKills; // 0xcb8 GameTime_t m_flLastAction; // 0xcbc @@ -17692,7 +17692,7 @@ public: // MNetworkEnable bool m_bNightVisionOn; // 0xcdd private: - [[maybe_unused]] uint8_t __pad0cde[0x2]; // 0xcde + [[maybe_unused]] uint8_t __pad0cde[0x2]; // 0xcde public: float m_fNextRadarUpdateTime; // 0xce0 float m_flLastMoneyUpdateTime; // 0xce4 @@ -17711,13 +17711,13 @@ public: // MNetworkEnable int32_t m_iMoveState; // 0x10f8 private: - [[maybe_unused]] uint8_t __pad10fc[0x4]; // 0x10fc + [[maybe_unused]] uint8_t __pad10fc[0x4]; // 0x10fc public: CStrongHandle< InfoForResourceTypeCModel > m_nPreviousModelIndex; // 0x1100 GameTime_t m_grenadeParameterStashTime; // 0x1108 bool m_bGrenadeParametersStashed; // 0x110c private: - [[maybe_unused]] uint8_t __pad110d[0x3]; // 0x110d + [[maybe_unused]] uint8_t __pad110d[0x3]; // 0x110d public: QAngle m_angStashedShootAngles; // 0x1110 Vector m_vecStashedGrenadeThrowPosition; // 0x111c @@ -17728,7 +17728,7 @@ public: uint16_t m_nCharacterDefIndex; // 0x117c bool m_bDiedAirborne; // 0x117e private: - [[maybe_unused]] uint8_t __pad117f[0x1]; // 0x117f + [[maybe_unused]] uint8_t __pad117f[0x1]; // 0x117f public: CEntityIndex m_iBombSiteIndex; // 0x1180 // MNetworkEnable @@ -17740,7 +17740,7 @@ public: // MNetworkEnable bool m_bInHostageRescueZone; // 0x118c private: - [[maybe_unused]] uint8_t __pad118d[0x3]; // 0x118d + [[maybe_unused]] uint8_t __pad118d[0x3]; // 0x118d public: // MNetworkEnable float m_flStamina; // 0x1190 @@ -17770,14 +17770,14 @@ public: // MNetworkEnable bool m_bIsRespawningForDMBonus; // 0x11cd private: - [[maybe_unused]] uint8_t __pad11ce[0x2]; // 0x11ce + [[maybe_unused]] uint8_t __pad11ce[0x2]; // 0x11ce public: // MNetworkEnable float m_flLowerBodyYawTarget; // 0x11d0 // MNetworkEnable bool m_bStrafing; // 0x11d4 private: - [[maybe_unused]] uint8_t __pad11d5[0x3]; // 0x11d5 + [[maybe_unused]] uint8_t __pad11d5[0x3]; // 0x11d5 public: Vector m_lastStandingPos; // 0x11d8 float m_ignoreLadderJumpTime; // 0x11e4 @@ -17799,7 +17799,7 @@ public: // MNetworkPriority "32" Vector m_vHeadConstraintOffset; // 0x122c private: - [[maybe_unused]] uint8_t __pad1238[0x8]; // 0x1238 + [[maybe_unused]] uint8_t __pad1238[0x8]; // 0x1238 public: int32_t m_iLastWeaponFireUsercmd; // 0x1240 // MNetworkEnable @@ -17809,7 +17809,7 @@ public: QAngle m_angEyeAngles; // 0x1244 bool m_bVCollisionInitted; // 0x1250 private: - [[maybe_unused]] uint8_t __pad1251[0x3]; // 0x1251 + [[maybe_unused]] uint8_t __pad1251[0x3]; // 0x1251 public: Vector m_storedSpawnPosition; // 0x1254 QAngle m_storedSpawnAngle; // 0x1260 @@ -17817,7 +17817,7 @@ public: // MNetworkEnable bool m_bHideTargetID; // 0x126d private: - [[maybe_unused]] uint8_t __pad126e[0x2]; // 0x126e + [[maybe_unused]] uint8_t __pad126e[0x2]; // 0x126e public: int32_t m_nNumDangerZoneDamageHits; // 0x1270 // MNetworkEnable @@ -17825,7 +17825,7 @@ public: // MNetworkEnable bool m_bHud_RadarHidden; // 0x1275 private: - [[maybe_unused]] uint8_t __pad1276[0x2]; // 0x1276 + [[maybe_unused]] uint8_t __pad1276[0x2]; // 0x1276 public: // MNetworkEnable CEntityIndex m_nLastKillerIndex; // 0x1278 @@ -17843,13 +17843,13 @@ public: bool m_bTDGaveProtectionWarning; // 0x1294 bool m_bTDGaveProtectionWarningThisRound; // 0x1295 private: - [[maybe_unused]] uint8_t __pad1296[0x2]; // 0x1296 + [[maybe_unused]] uint8_t __pad1296[0x2]; // 0x1296 public: float m_applyDeafnessTime; // 0x1298 float m_flLastTHWarningTime; // 0x129c CUtlStringToken m_currentDeafnessFilter; // 0x12a0 private: - [[maybe_unused]] uint8_t __pad12a4[0x4]; // 0x12a4 + [[maybe_unused]] uint8_t __pad12a4[0x4]; // 0x12a4 public: CUtlVector< CHandle< CCSPlayerPawnBase > > m_enemyPlayersKilledThisRound; // 0x12a8 int32_t m_NumEnemiesKilledThisSpawn; // 0x12c0 @@ -17859,12 +17859,12 @@ public: int32_t m_iRoundsWon; // 0x12d0 bool m_bHasUsedDMBonusRespawn; // 0x12d4 private: - [[maybe_unused]] uint8_t __pad12d5[0x3]; // 0x12d5 + [[maybe_unused]] uint8_t __pad12d5[0x3]; // 0x12d5 public: int32_t m_lastRoundResult; // 0x12d8 bool m_wasNotKilledNaturally; // 0x12dc private: - [[maybe_unused]] uint8_t __pad12dd[0x3]; // 0x12dd + [[maybe_unused]] uint8_t __pad12dd[0x3]; // 0x12dd public: // MNetworkEnable uint32_t m_vecPlayerPatchEconIndices[5]; // 0x12e0 @@ -17873,7 +17873,7 @@ public: float m_flLastKnownAccumulatedWeaponEncumbrance; // 0x12fc float m_flLastTimeComputedAccumulatedWeaponEncumbrance; // 0x1300 private: - [[maybe_unused]] uint8_t __pad1304[0x1cc]; // 0x1304 + [[maybe_unused]] uint8_t __pad1304[0x1cc]; // 0x1304 public: // MNetworkEnable uint16_t m_unCurrentEquipmentValue; // 0x14d0 @@ -17899,14 +17899,14 @@ public: CUtlVector< QAngle > m_aimPunchCache; // 0x1510 bool m_bHasDeathInfo; // 0x1528 private: - [[maybe_unused]] uint8_t __pad1529[0x3]; // 0x1529 + [[maybe_unused]] uint8_t __pad1529[0x3]; // 0x1529 public: float m_flDeathInfoTime; // 0x152c Vector m_vecDeathInfoOrigin; // 0x1530 // MNetworkEnable bool m_bKilledByHeadshot; // 0x153c private: - [[maybe_unused]] uint8_t __pad153d[0x3]; // 0x153d + [[maybe_unused]] uint8_t __pad153d[0x3]; // 0x153d public: int32_t m_LastHitBox; // 0x1540 int32_t m_LastHealth; // 0x1544 @@ -17915,7 +17915,7 @@ public: CUtlString m_strVOPrefix; // 0x1550 float m_flLandseconds; // 0x1558 private: - [[maybe_unused]] uint8_t __pad155c[0x4]; // 0x155c + [[maybe_unused]] uint8_t __pad155c[0x4]; // 0x155c public: CCSBot* m_pBot; // 0x1560 bool m_bBotAllowActive; // 0x1568 @@ -17927,7 +17927,7 @@ public: class CCSObserverPawn : public CCSPlayerPawnBase { public: - // @note: no members available + // No members available }; // Alignment: 25 @@ -17946,7 +17946,7 @@ public: CCSPlayer_RadioServices* m_pRadioServices; // 0x1598 CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x15a0 private: - [[maybe_unused]] uint8_t __pad15a8[0xc8]; // 0x15a8 + [[maybe_unused]] uint8_t __pad15a8[0xc8]; // 0x15a8 public: // MNetworkEnable int32_t m_iRetakesOffering; // 0x1670 @@ -17957,7 +17957,7 @@ public: // MNetworkEnable bool m_bRetakesMVPLastRound; // 0x1679 private: - [[maybe_unused]] uint8_t __pad167a[0x2]; // 0x167a + [[maybe_unused]] uint8_t __pad167a[0x2]; // 0x167a public: // MNetworkEnable int32_t m_iRetakesMVPBoostItem; // 0x167c @@ -17966,22 +17966,22 @@ public: // MNetworkEnable bool m_bIsBuyMenuOpen; // 0x1684 private: - [[maybe_unused]] uint8_t __pad1685[0x15b]; // 0x1685 + [[maybe_unused]] uint8_t __pad1685[0x15b]; // 0x1685 public: CTransform m_xLastHeadBoneTransform; // 0x17e0 bool m_bLastHeadBoneTransformIsValid; // 0x1800 private: - [[maybe_unused]] uint8_t __pad1801[0x3]; // 0x1801 + [[maybe_unused]] uint8_t __pad1801[0x3]; // 0x1801 public: int32_t m_iPlayerLocked; // 0x1804 private: - [[maybe_unused]] uint8_t __pad1808[0x4]; // 0x1808 + [[maybe_unused]] uint8_t __pad1808[0x4]; // 0x1808 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flNextSprayDecalTime; // 0x180c private: - [[maybe_unused]] uint8_t __pad1810[0x4]; // 0x1810 + [[maybe_unused]] uint8_t __pad1810[0x4]; // 0x1810 public: // MNetworkEnable int32_t m_nRagdollDamageBone; // 0x1814 @@ -17994,7 +17994,7 @@ public: // MNetworkEnable bool m_bRagdollDamageHeadshot; // 0x1870 private: - [[maybe_unused]] uint8_t __pad1871[0x7]; // 0x1871 + [[maybe_unused]] uint8_t __pad1871[0x7]; // 0x1871 public: // MNetworkEnable CEconItemView m_EconGloves; // 0x1878 @@ -18009,16 +18009,16 @@ class CDZDoor : public CPropDoorRotatingBreakable public: bool m_bIsSecurityDoor; // 0xde0 private: - [[maybe_unused]] uint8_t __pad0de1[0x3]; // 0xde1 + [[maybe_unused]] uint8_t __pad0de1[0x3]; // 0xde1 public: CHandle< CPointDZWeaponSpawn > m_hSpawnPoint; // 0xde4 bool m_bPaidToUnlock; // 0xde8 private: - [[maybe_unused]] uint8_t __pad0de9[0x3]; // 0xde9 + [[maybe_unused]] uint8_t __pad0de9[0x3]; // 0xde9 public: int32_t m_nPlayDoorOpenSound; // 0xdec private: - [[maybe_unused]] uint8_t __pad0df0[0x30]; // 0xdf0 + [[maybe_unused]] uint8_t __pad0df0[0x30]; // 0xdf0 public: AttachmentHandle_t m_nAttachmentIndex1; // 0xe20 AttachmentHandle_t m_nAttachmentIndex2; // 0xe21 @@ -18048,7 +18048,7 @@ public: uint32_t m_nHostageSpawnRandomFactor; // 0xa40 bool m_bRemove; // 0xa44 private: - [[maybe_unused]] uint8_t __pad0a45[0x3]; // 0xa45 + [[maybe_unused]] uint8_t __pad0a45[0x3]; // 0xa45 public: // MNetworkEnable Vector m_vel; // 0xa48 @@ -18057,7 +18057,7 @@ public: // MNetworkEnable bool m_jumpedThisFrame; // 0xa55 private: - [[maybe_unused]] uint8_t __pad0a56[0x2]; // 0xa56 + [[maybe_unused]] uint8_t __pad0a56[0x2]; // 0xa56 public: // MNetworkEnable int32_t m_nHostageState; // 0xa58 @@ -18065,41 +18065,41 @@ public: CHandle< CBaseEntity > m_leader; // 0xa5c CHandle< CCSPlayerPawnBase > m_lastLeader; // 0xa60 private: - [[maybe_unused]] uint8_t __pad0a64[0x4]; // 0xa64 + [[maybe_unused]] uint8_t __pad0a64[0x4]; // 0xa64 public: CountdownTimer m_reuseTimer; // 0xa68 bool m_hasBeenUsed; // 0xa80 private: - [[maybe_unused]] uint8_t __pad0a81[0x3]; // 0xa81 + [[maybe_unused]] uint8_t __pad0a81[0x3]; // 0xa81 public: Vector m_accel; // 0xa84 bool m_isRunning; // 0xa90 bool m_isCrouching; // 0xa91 private: - [[maybe_unused]] uint8_t __pad0a92[0x6]; // 0xa92 + [[maybe_unused]] uint8_t __pad0a92[0x6]; // 0xa92 public: CountdownTimer m_jumpTimer; // 0xa98 bool m_isWaitingForLeader; // 0xab0 private: - [[maybe_unused]] uint8_t __pad0ab1[0x200f]; // 0xab1 + [[maybe_unused]] uint8_t __pad0ab1[0x200f]; // 0xab1 public: CountdownTimer m_repathTimer; // 0x2ac0 CountdownTimer m_inhibitDoorTimer; // 0x2ad8 private: - [[maybe_unused]] uint8_t __pad2af0[0x78]; // 0x2af0 + [[maybe_unused]] uint8_t __pad2af0[0x78]; // 0x2af0 public: CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2b68 private: - [[maybe_unused]] uint8_t __pad2b80[0x8]; // 0x2b80 + [[maybe_unused]] uint8_t __pad2b80[0x8]; // 0x2b80 public: CountdownTimer m_wiggleTimer; // 0x2b88 private: - [[maybe_unused]] uint8_t __pad2ba0[0x4]; // 0x2ba0 + [[maybe_unused]] uint8_t __pad2ba0[0x4]; // 0x2ba0 public: bool m_isAdjusted; // 0x2ba4 bool m_bHandsHaveBeenCut; // 0x2ba5 private: - [[maybe_unused]] uint8_t __pad2ba6[0x2]; // 0x2ba6 + [[maybe_unused]] uint8_t __pad2ba6[0x2]; // 0x2ba6 public: CHandle< CCSPlayerPawn > m_pHostageGrabber; // 0x2ba8 GameTime_t m_fLastGrabTime; // 0x2bac @@ -18122,7 +18122,7 @@ public: class CHostageAlias_info_hostage_spawn : public CHostage { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18130,7 +18130,7 @@ public: class CItemDefuserAlias_item_defuser : public CItemDefuser { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18138,7 +18138,7 @@ public: class CAK47 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18146,7 +18146,7 @@ public: class CWeaponAug : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18154,7 +18154,7 @@ public: class CWeaponAWP : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18162,7 +18162,7 @@ public: class CWeaponBizon : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18170,7 +18170,7 @@ public: class CWeaponFamas : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18178,7 +18178,7 @@ public: class CWeaponFiveSeven : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18186,7 +18186,7 @@ public: class CWeaponG3SG1 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18194,7 +18194,7 @@ public: class CWeaponGalilAR : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18202,7 +18202,7 @@ public: class CWeaponGlock : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18210,7 +18210,7 @@ public: class CWeaponHKP2000 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18218,7 +18218,7 @@ public: class CWeaponM4A1 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18226,7 +18226,7 @@ public: class CWeaponMAC10 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18234,7 +18234,7 @@ public: class CWeaponMag7 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18242,7 +18242,7 @@ public: class CWeaponMP7 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18250,7 +18250,7 @@ public: class CWeaponMP9 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18258,7 +18258,7 @@ public: class CWeaponNegev : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18266,7 +18266,7 @@ public: class CWeaponP250 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18274,7 +18274,7 @@ public: class CWeaponP90 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18282,7 +18282,7 @@ public: class CWeaponSCAR20 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18290,7 +18290,7 @@ public: class CWeaponSG556 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18298,7 +18298,7 @@ public: class CWeaponSSG08 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18306,7 +18306,7 @@ public: class CWeaponTec9 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18314,7 +18314,7 @@ public: class CWeaponUMP45 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18322,7 +18322,7 @@ public: class CWeaponM249 : public CWeaponCSBaseGun { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18330,7 +18330,7 @@ public: class CMolotovGrenade : public CBaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18338,7 +18338,7 @@ public: class CIncendiaryGrenade : public CMolotovGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18346,7 +18346,7 @@ public: class CDecoyGrenade : public CBaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18354,7 +18354,7 @@ public: class CFlashbang : public CBaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18362,7 +18362,7 @@ public: class CHEGrenade : public CBaseCSGrenade { public: - // @note: no members available + // No members available }; // Alignment: 0 @@ -18370,6 +18370,6 @@ public: class CSmokeGrenade : public CBaseCSGrenade { public: - // @note: no members available + // No members available }; diff --git a/sdk/soundsystem.hpp b/sdk/soundsystem.hpp index 4cc911a6..40e58857 100644 --- a/sdk/soundsystem.hpp +++ b/sdk/soundsystem.hpp @@ -282,21 +282,21 @@ public: // MPropertyFriendlyName "Blocks Events" bool m_bIsBlocking; // 0xc private: - [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd + [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd public: // MPropertyFriendlyName "Block Max Count" int32_t m_nBlockMaxCount; // 0x10 // MPropertyFriendlyName "Invert Match" bool m_bInvertMatch; // 0x14 private: - [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 + [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: // MPropertyFriendlyName "Match Rules" CSosGroupMatchPattern m_matchPattern; // 0x18 // MPropertyFriendlyName "Branch Rules" CSosGroupBranchPattern m_branchPattern; // 0x40 private: - [[maybe_unused]] uint8_t __pad0050[0x60]; // 0x50 + [[maybe_unused]] uint8_t __pad0050[0x60]; // 0x50 public: // MPropertyFriendlyName "Actions" CSosGroupActionSchema* m_vActions[4]; // 0xb0 @@ -321,7 +321,7 @@ public: CUtlString itemName; // 0x8 CUtlString itemTypeName; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: CUtlString itemKVString; // 0x20 Vector2D itemPos; // 0x28 @@ -420,7 +420,7 @@ public: VMixFilterDesc_t m_feedbackFilter; // 0x0 bool m_bEnableFilter; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flDelay; // 0x14 float m_flDirectGain; // 0x18 @@ -446,7 +446,7 @@ public: VMixFilterDesc_t m_feedbackFilter; // 0x0 bool m_bPhaseInvert; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flGlideTime; // 0x14 float m_flDelay; // 0x18 @@ -481,7 +481,7 @@ public: float m_flModRate; // 0x14 bool m_bParallel; // 0x18 private: - [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 + [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: VMixFilterDesc_t m_filterType; // 0x1c float m_flWidth; // 0x2c @@ -606,7 +606,7 @@ public: float m_flHighCutoffFreq; // 0x1c bool m_bPeakMode; // 0x20 private: - [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 + [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: VMixDynamicsBand_t m_bandDesc[3]; // 0x24 }; @@ -714,7 +714,7 @@ public: float m_fldbOutputGain; // 0xc bool m_bBassMono; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flBassFreq; // 0x14 }; @@ -767,7 +767,7 @@ public: VMixSubgraphSwitchInterpolationType_t m_interpolationMode; // 0x0 bool m_bOnlyTailsOnFadeOut; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: float m_flInterpolationTime; // 0x8 }; diff --git a/sdk/vphysics2.hpp b/sdk/vphysics2.hpp index 2b35adad..2fafbc2f 100644 --- a/sdk/vphysics2.hpp +++ b/sdk/vphysics2.hpp @@ -80,7 +80,7 @@ public: class IPhysicsPlayerController { public: - uint8_t __pad0000[0x8]; // @note: autoaligned + uint8_t __pad0000[0x8]; // Autoaligned }; // Alignment: 35 @@ -172,7 +172,7 @@ public: uint16_t m_nNodeBaseJiggleboneDependsCount; // 0x58 uint16_t m_nRopeCount; // 0x5a private: - [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c + [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: CUtlVector< uint16 > m_Ropes; // 0x60 CUtlVector< FeNodeBase_t > m_NodeBases; // 0x78 @@ -843,7 +843,7 @@ public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 @@ -861,7 +861,7 @@ public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 @@ -953,7 +953,7 @@ public: CUtlVector< RnPlane_t > m_Planes; // 0xb0 uint32_t m_nFlags; // 0xc8 private: - [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc + [[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc public: CRegionSVM* m_pRegionSVM; // 0xd0 }; @@ -1095,7 +1095,7 @@ public: float m_flMaxFraction; // 0x1c float m_flScale; // 0x20 private: - [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 + [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: RnHull_t* m_pHull; // 0x28 }; diff --git a/sdk/worldrenderer.hpp b/sdk/worldrenderer.hpp index ab260cd4..d7ad8480 100644 --- a/sdk/worldrenderer.hpp +++ b/sdk/worldrenderer.hpp @@ -46,7 +46,7 @@ public: CUtlString m_outputName; // 0x0 uint32_t m_targetType; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlString m_targetName; // 0x10 CUtlString m_inputName; // 0x18 @@ -86,7 +86,7 @@ public: float m_flFadeEndDistance; // 0x38 Vector4D m_vTintColor; // 0x3c private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlString m_skin; // 0x50 ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58 @@ -97,7 +97,7 @@ public: int32_t m_nCubeMapPrecomputedHandshake; // 0x70 int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x74 private: - [[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78 + [[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78 public: CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x80 CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x88 @@ -130,7 +130,7 @@ public: uint32_t m_nSubSceneObject; // 0x4 uint32_t m_nDrawCallIndex; // 0x8 private: - [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc + [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x10 }; @@ -147,7 +147,7 @@ public: Vector2D m_vUVStart; // 0x3c Vector2D m_vUVEnd; // 0x44 private: - [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c + [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x50 int32_t m_nRenderOrder; // 0x58 @@ -165,7 +165,7 @@ public: Vector2D m_vLightmapUvScale; // 0x8 bool m_bHasLightmaps; // 0x10 private: - [[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11 + [[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11 public: CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x18 }; @@ -193,7 +193,7 @@ public: Color m_vTintColor; // 0x8 uint8_t m_nLODGroupMask; // 0xc private: - [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd + [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd public: ObjectTypeFlags_t m_objectFlags; // 0x10 Vector m_vLODOrigin; // 0x14 @@ -212,7 +212,7 @@ public: ObjectTypeFlags_t m_anyFlags; // 0x4 int16_t m_nLayer; // 0x8 private: - [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa + [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa public: CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x10 CUtlVector< uint16 > m_visClusterMembership; // 0x28 @@ -247,7 +247,7 @@ public: float m_flMinDrawVolumeSize; // 0x0 bool m_bBuildBakedLighting; // 0x4 private: - [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 + [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: Vector2D m_vLightmapUvScale; // 0x8 uint64_t m_nCompileTimestamp; // 0x10 @@ -265,7 +265,7 @@ public: Vector m_vMaxBounds; // 0x1c float m_flMinimumDistance; // 0x28 private: - [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c + [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CUtlVector< int32 > m_ChildNodeIndices; // 0x30 CUtlString m_worldNodePrefix; // 0x48 @@ -316,7 +316,7 @@ public: struct VMapResourceData_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 0 @@ -324,7 +324,7 @@ public: struct InfoForResourceTypeVMapResourceData_t { public: - uint8_t __pad0000[0x1]; // @note: autoaligned + uint8_t __pad0000[0x1]; // Autoaligned }; // Alignment: 11 @@ -338,11 +338,11 @@ public: CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: - [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 + [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: - [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 + [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkDisable WorldGroupId_t m_worldGroupId; // 0x38 @@ -351,7 +351,7 @@ public: // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40 private: - [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 + [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 public: CEntityIdentity* m_pPrev; // 0x58 CEntityIdentity* m_pNext; // 0x60 @@ -370,7 +370,7 @@ public: // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: - [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 + [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 public: // MNetworkEnable // MNetworkDisable