mirror of
https://github.com/neverlosecc/source2sdk.git
synced 2025-01-22 21:36:01 +00:00
04.06.2023
This commit is contained in:
parent
0b2b498ce3
commit
9e7f47e65d
@ -3802,7 +3802,7 @@ enum class ECustomGameWhitelistState : uint32_t
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};
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// Alignment: 4
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// Size: 0xa
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// Size: 0x7
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enum class ERankType : uint32_t
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{
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k_ERankType_Invalid = 0x0,
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@ -3812,13 +3812,10 @@ enum class ERankType : uint32_t
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k_ERankType_RankedLegacy = 0x4,
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k_ERankType_CasualGlicko = 0x5,
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k_ERankType_RankedGlicko = 0x6,
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k_ERankType_CasualRemapped = 0x7,
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k_ERankType_CasualRemappedGlicko = 0x8,
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k_ERankType_CasualShiftedGlicko = 0x9,
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};
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// Alignment: 4
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// Size: 0xa
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// Size: 0xb
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enum class AttributeDerivedStats : uint32_t
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{
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DOTA_ATTRIBUTE_STRENGTH_DAMAGE = 0x0,
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@ -3831,6 +3828,7 @@ enum class AttributeDerivedStats : uint32_t
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DOTA_ATTRIBUTE_INTELLIGENCE_MANA = 0x7,
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DOTA_ATTRIBUTE_INTELLIGENCE_MANA_REGEN = 0x8,
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DOTA_ATTRIBUTE_INTELLIGENCE_MAGIC_RESIST = 0x9,
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DOTA_ATTRIBUTE_ALL_DAMAGE = 0xa,
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};
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// Alignment: 4
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166
sdk/client.hpp
166
sdk/client.hpp
@ -4,7 +4,7 @@
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// /////////////////////////////////////////////////////////////
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// Binary: client.dll
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// Classes count: 7669
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// Classes count: 7671
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// Enums count: 61
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// Created using source2gen - github.com/neverlosecc/source2gen
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// /////////////////////////////////////////////////////////////
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@ -4736,8 +4736,8 @@ public:
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C_UtlVectorEmbeddedNetworkVar< CDOTACustomShopItemInfo > m_CustomShopItems; // 0x130
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};
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// Alignment: 90
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// Size: 0x6b8
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// Alignment: 91
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// Size: 0x6c0
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class C_DOTABaseGameMode : public C_BaseEntity
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{
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public:
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@ -4886,78 +4886,83 @@ public:
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// MNetworkEnable
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float m_flStrengthMagicResistancePercent; // 0x5f8
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// MNetworkEnable
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float m_flDraftingHeroPickSelectTimeOverride; // 0x5fc
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float m_flAttributeAllDamage; // 0x5fc
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// MNetworkEnable
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float m_flDraftingBanningTimeOverride; // 0x600
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float m_flDraftingHeroPickSelectTimeOverride; // 0x600
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// MNetworkEnable
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bool m_bPauseEnabled; // 0x604
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float m_flDraftingBanningTimeOverride; // 0x604
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// MNetworkEnable
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bool m_bPauseEnabled; // 0x608
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private:
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[[maybe_unused]] uint8_t __pad0605[0x3]; // 0x605
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[[maybe_unused]] uint8_t __pad0609[0x3]; // 0x609
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public:
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// MNetworkEnable
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float m_flCustomScanCooldown; // 0x608
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float m_flCustomScanCooldown; // 0x60c
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// MNetworkEnable
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float m_flCustomGlyphCooldown; // 0x60c
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float m_flCustomGlyphCooldown; // 0x610
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// MNetworkEnable
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float m_flCustomBackpackSwapCooldown; // 0x610
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float m_flCustomBackpackSwapCooldown; // 0x614
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// MNetworkEnable
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float m_flCustomBackpackCooldownPercent; // 0x614
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float m_flCustomBackpackCooldownPercent; // 0x618
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// MNetworkEnable
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bool m_bDefaultRuneSpawnLogic; // 0x618
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bool m_bDefaultRuneSpawnLogic; // 0x61c
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// MNetworkEnable
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bool m_bEnableFreeCourierMode; // 0x619
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bool m_bEnableFreeCourierMode; // 0x61d
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// MNetworkEnable
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bool m_bAllowNeutralItemDrops; // 0x61a
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bool m_bAllowNeutralItemDrops; // 0x61e
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// MNetworkEnable
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bool m_bEnableNeutralStash; // 0x61b
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bool m_bEnableNeutralStash; // 0x61f
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// MNetworkEnable
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bool m_bEnableNeutralStashTeamViewOnly; // 0x61c
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bool m_bEnableNeutralStashTeamViewOnly; // 0x620
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// MNetworkEnable
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bool m_bEnableNeutralItemHideUndiscovered; // 0x61d
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bool m_bEnableNeutralItemHideUndiscovered; // 0x621
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// MNetworkEnable
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bool m_bEnableSendToStash; // 0x61e
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bool m_bEnableSendToStash; // 0x622
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// MNetworkEnable
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bool m_bForceRightClickAttackDisabled; // 0x61f
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// MNetworkEnable
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C_UtlVectorEmbeddedNetworkVar< CDOTACustomShopInfo > m_vecCustomShopInfo; // 0x620
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// MNetworkEnable
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bool m_bCanSellAnywhere; // 0x670
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bool m_bForceRightClickAttackDisabled; // 0x623
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private:
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[[maybe_unused]] uint8_t __pad0671[0x3]; // 0x671
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[[maybe_unused]] uint8_t __pad0624[0x4]; // 0x624
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public:
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// MNetworkEnable
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float m_flCameraNearZ; // 0x674
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C_UtlVectorEmbeddedNetworkVar< CDOTACustomShopInfo > m_vecCustomShopInfo; // 0x628
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// MNetworkEnable
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float m_flCameraFarZ; // 0x678
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// MNetworkEnable
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int32_t m_nCustomRadiantScore; // 0x67c
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// MNetworkEnable
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int32_t m_nCustomDireScore; // 0x680
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// MNetworkEnable
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bool m_bAbilityUpgradeWhitelistEnabled; // 0x684
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bool m_bCanSellAnywhere; // 0x678
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private:
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[[maybe_unused]] uint8_t __pad0685[0x3]; // 0x685
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[[maybe_unused]] uint8_t __pad0679[0x3]; // 0x679
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public:
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// MNetworkEnable
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C_NetworkUtlVectorBase< AbilityID_t > m_vecAbilityUpgradeWhitelist; // 0x688
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float m_flCameraNearZ; // 0x67c
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// MNetworkEnable
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bool m_bGiveFreeTPOnDeath; // 0x6a0
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float m_flCameraFarZ; // 0x680
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// MNetworkEnable
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int32_t m_nCustomRadiantScore; // 0x684
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// MNetworkEnable
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int32_t m_nCustomDireScore; // 0x688
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// MNetworkEnable
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bool m_bAbilityUpgradeWhitelistEnabled; // 0x68c
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private:
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[[maybe_unused]] uint8_t __pad06a1[0x3]; // 0x6a1
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[[maybe_unused]] uint8_t __pad068d[0x3]; // 0x68d
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public:
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// MNetworkEnable
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int32_t m_nInnateMeleeDamageBlockPct; // 0x6a4
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C_NetworkUtlVectorBase< AbilityID_t > m_vecAbilityUpgradeWhitelist; // 0x690
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// MNetworkEnable
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int32_t m_nInnateMeleeDamageBlockAmount; // 0x6a8
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bool m_bGiveFreeTPOnDeath; // 0x6a8
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private:
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[[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9
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public:
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// MNetworkEnable
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int32_t m_nInnateMeleeDamageBlockPerLevelAmount; // 0x6ac
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int32_t m_nInnateMeleeDamageBlockPct; // 0x6ac
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// MNetworkEnable
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float m_flWaterRuneSpawnInterval; // 0x6b0
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uint32_t m_nHUDVisibilityBitsPrevious; // 0x6b4
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int32_t m_nInnateMeleeDamageBlockAmount; // 0x6b0
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// MNetworkEnable
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int32_t m_nInnateMeleeDamageBlockPerLevelAmount; // 0x6b4
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// MNetworkEnable
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float m_flWaterRuneSpawnInterval; // 0x6b8
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uint32_t m_nHUDVisibilityBitsPrevious; // 0x6bc
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};
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// Alignment: 0
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// Size: 0x6b8
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// Size: 0x6c0
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class C_DOTATurboGameMode : public C_DOTABaseGameMode
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{
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public:
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@ -4965,7 +4970,7 @@ public:
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};
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// Alignment: 0
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// Size: 0x6b8
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// Size: 0x6c0
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class C_DOTANewPlayerPoolGameMode : public C_DOTABaseGameMode
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{
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public:
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@ -4973,7 +4978,7 @@ public:
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};
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// Alignment: 0
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// Size: 0x6b8
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// Size: 0x6c0
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class C_DOTAMutationGameMode : public C_DOTABaseGameMode
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{
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public:
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@ -15172,8 +15177,8 @@ public:
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int32_t cast_slow; // 0x11e0
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};
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// Alignment: 9
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// Size: 0x1218
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// Alignment: 10
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// Size: 0x1220
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class CDOTA_Modifier_Zuus_ArcLightning : public CDOTA_Buff
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{
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public:
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@ -15184,8 +15189,15 @@ public:
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int32_t damage_health_pct; // 0x11e8
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int32_t total_damage_pct; // 0x11ec
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int32_t m_iCurJumpCount; // 0x11f0
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Vector m_vCurTargetLoc; // 0x11f4
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CUtlVector< CHandle< C_BaseEntity > > m_hHitEntities; // 0x1200
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bool trigger_spell_absorb; // 0x11f4
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private:
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[[maybe_unused]] uint8_t __pad11f5[0x3]; // 0x11f5
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public:
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Vector m_vCurTargetLoc; // 0x11f8
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private:
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[[maybe_unused]] uint8_t __pad1204[0x4]; // 0x1204
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public:
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CUtlVector< CHandle< C_BaseEntity > > m_hHitEntities; // 0x1208
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};
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// Alignment: 0
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@ -16223,17 +16235,15 @@ public:
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int32_t iCurrentTick; // 0x11e8
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};
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// Alignment: 6
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// Size: 0x11f0
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// Alignment: 4
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// Size: 0x11e8
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class CDOTA_Modifier_WitchDoctor_DeathWard : public CDOTA_Buff
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{
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public:
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int32_t bonus_damage; // 0x11d8
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int32_t attack_speed_reduction; // 0x11dc
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int32_t m_iBounceRadius; // 0x11e0
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int32_t bonus_accuracy; // 0x11e4
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bool m_bFirstAttack; // 0x11e8
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bool m_bShard; // 0x11e9
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int32_t m_iBounceRadius; // 0x11dc
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int32_t bonus_accuracy; // 0x11e0
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bool m_bFirstAttack; // 0x11e4
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};
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// Alignment: 2
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@ -16245,6 +16255,14 @@ public:
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CHandle< C_BaseEntity > m_hSavedAbility; // 0x11e4
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};
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// Alignment: 1
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// Size: 0x11e0
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class CDOTA_Modifier_WitchDoctor_DeathWard_Voodoo_Switcheroo_AttackSpeedReduction : public CDOTA_Buff
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{
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public:
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int32_t attack_speed_reduction; // 0x11d8
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};
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// Alignment: 0
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// Size: 0x11d8
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class CDOTA_Modifier_Sniper_Shrapnel_ChargeCounter : public CDOTA_Modifier_LegacyChargeCounter
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@ -29308,14 +29326,16 @@ public:
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int32_t bonus_agility; // 0x11e4
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};
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// Alignment: 3
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// Size: 0x11e8
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// Alignment: 5
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// Size: 0x11f0
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class CDOTA_Modifier_Item_DustofAppearance_Thinker : public CDOTA_Buff
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{
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public:
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float radius; // 0x11d8
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float duration; // 0x11dc
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float linger_duration; // 0x11e0
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int32_t movespeed; // 0x11e4
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float damage; // 0x11e8
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};
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// Alignment: 1
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@ -50521,6 +50541,14 @@ public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x7b0
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class C_TriggerBuoyancy : public C_BaseTrigger
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{
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public:
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// No members available
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};
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// Alignment: 13
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// Size: 0x30
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class CClientAlphaProperty : public IClientAlphaProperty
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@ -51337,12 +51365,12 @@ public:
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// No members available
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};
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// Alignment: 1
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// Size: 0x11e0
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// Alignment: 0
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// Size: 0x11d8
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class CDOTA_Modifier_Lamp_On : public CDOTA_Buff
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{
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public:
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ParticleIndex_t m_iFxIndex; // 0x11d8
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// No members available
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};
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// Alignment: 1
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@ -67960,12 +67988,13 @@ public:
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float m_flChannelTime; // 0x5a4
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};
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// Alignment: 1
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// Alignment: 2
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// Size: 0x5a8
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class C_DOTA_Ability_AbyssalUnderlord_Dark_Portal : public C_DOTABaseAbility
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{
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public:
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float duration; // 0x5a0
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float distance_from_fountain; // 0x5a4
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};
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// Alignment: 0
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@ -76586,15 +76615,17 @@ public:
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// No members available
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};
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// Alignment: 3
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// Size: 0x1770
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// Alignment: 5
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// Size: 0x1778
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class C_DOTA_NPC_Lantern : public C_DOTA_BaseNPC_Building
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{
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_szInteractAbilityName; // 0x1758
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CNewParticleEffect* m_pVisionRangeFX; // 0x1760
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int32_t m_nPreviewViewer; // 0x1768
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ParticleIndex_t m_iFxIndex; // 0x1768
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int32_t m_nPreviewViewer; // 0x176c
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int32_t m_nTeamNumberShown; // 0x1770
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};
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// Alignment: 1
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@ -77560,12 +77591,12 @@ public:
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// No members available
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};
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// Alignment: 0
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// Size: 0x1a50
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// Alignment: 1
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// Size: 0x1a58
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class C_DOTA_Unit_Hero_PhantomLancer : public C_DOTA_BaseNPC_Hero
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{
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public:
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// No members available
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bool m_bInventoryEnabled; // 0x1a50
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};
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// Alignment: 4
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@ -77867,6 +77898,7 @@ public:
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class C_DOTA_Unit_Miniboss : public C_DOTA_BaseNPC_Additive
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{
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public:
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// MNetworkEnable
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int32_t m_nTimesSpawned; // 0x16f0
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int32_t m_nTempViewer; // 0x16f4
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CUtlVector< CHandle< C_BaseEntity > > m_hAttackingHeroes; // 0x16f8
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245
sdk/server.hpp
245
sdk/server.hpp
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// /////////////////////////////////////////////////////////////
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// Binary: server.dll
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// Classes count: 8092
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// Classes count: 8094
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// Enums count: 314
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// Created using source2gen - github.com/neverlosecc/source2gen
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// /////////////////////////////////////////////////////////////
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@ -2298,7 +2298,7 @@ enum class EEvent : uint32_t
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};
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// Alignment: 4
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// Size: 0xa
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// Size: 0x7
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enum class ERankType : uint32_t
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{
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k_ERankType_Invalid = 0x0,
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@ -2308,9 +2308,6 @@ enum class ERankType : uint32_t
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k_ERankType_RankedLegacy = 0x4,
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k_ERankType_CasualGlicko = 0x5,
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k_ERankType_RankedGlicko = 0x6,
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k_ERankType_CasualRemapped = 0x7,
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k_ERankType_CasualRemappedGlicko = 0x8,
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k_ERankType_CasualShiftedGlicko = 0x9,
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};
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// Alignment: 4
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@ -6233,7 +6230,7 @@ enum class Attributes : uint32_t
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};
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// Alignment: 4
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// Size: 0xa
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// Size: 0xb
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enum class AttributeDerivedStats : uint32_t
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{
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DOTA_ATTRIBUTE_STRENGTH_DAMAGE = 0x0,
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@ -6246,6 +6243,7 @@ enum class AttributeDerivedStats : uint32_t
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DOTA_ATTRIBUTE_INTELLIGENCE_MANA = 0x7,
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DOTA_ATTRIBUTE_INTELLIGENCE_MANA_REGEN = 0x8,
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DOTA_ATTRIBUTE_INTELLIGENCE_MAGIC_RESIST = 0x9,
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DOTA_ATTRIBUTE_ALL_DAMAGE = 0xa,
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};
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// Alignment: 4
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@ -12401,8 +12399,8 @@ public:
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CUtlVectorEmbeddedNetworkVar< CDOTACustomShopItemInfo > m_CustomShopItems; // 0x130
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};
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// Alignment: 103
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// Size: 0x758
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// Alignment: 104
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// Size: 0x760
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class CDOTABaseGameMode : public CBaseEntity
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{
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private:
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@ -12553,135 +12551,140 @@ public:
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// MNetworkEnable
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float m_flStrengthMagicResistancePercent; // 0x570
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// MNetworkEnable
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float m_flDraftingHeroPickSelectTimeOverride; // 0x574
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float m_flAttributeAllDamage; // 0x574
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// MNetworkEnable
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float m_flDraftingBanningTimeOverride; // 0x578
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float m_flDraftingHeroPickSelectTimeOverride; // 0x578
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// MNetworkEnable
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bool m_bPauseEnabled; // 0x57c
|
||||
float m_flDraftingBanningTimeOverride; // 0x57c
|
||||
// MNetworkEnable
|
||||
bool m_bPauseEnabled; // 0x580
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad057d[0x3]; // 0x57d
|
||||
[[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581
|
||||
public:
|
||||
// MNetworkEnable
|
||||
float m_flCustomScanCooldown; // 0x580
|
||||
float m_flCustomScanCooldown; // 0x584
|
||||
// MNetworkEnable
|
||||
float m_flCustomGlyphCooldown; // 0x584
|
||||
float m_flCustomGlyphCooldown; // 0x588
|
||||
// MNetworkEnable
|
||||
float m_flCustomBackpackSwapCooldown; // 0x588
|
||||
float m_flCustomBackpackSwapCooldown; // 0x58c
|
||||
// MNetworkEnable
|
||||
float m_flCustomBackpackCooldownPercent; // 0x58c
|
||||
float m_flCustomBackpackCooldownPercent; // 0x590
|
||||
// MNetworkEnable
|
||||
bool m_bDefaultRuneSpawnLogic; // 0x590
|
||||
bool m_bDefaultRuneSpawnLogic; // 0x594
|
||||
// MNetworkEnable
|
||||
bool m_bEnableFreeCourierMode; // 0x591
|
||||
bool m_bEnableFreeCourierMode; // 0x595
|
||||
// MNetworkEnable
|
||||
bool m_bAllowNeutralItemDrops; // 0x592
|
||||
bool m_bAllowNeutralItemDrops; // 0x596
|
||||
// MNetworkEnable
|
||||
bool m_bEnableNeutralStash; // 0x593
|
||||
bool m_bEnableNeutralStash; // 0x597
|
||||
// MNetworkEnable
|
||||
bool m_bEnableNeutralStashTeamViewOnly; // 0x594
|
||||
bool m_bEnableNeutralStashTeamViewOnly; // 0x598
|
||||
// MNetworkEnable
|
||||
bool m_bEnableNeutralItemHideUndiscovered; // 0x595
|
||||
bool m_bEnableNeutralItemHideUndiscovered; // 0x599
|
||||
// MNetworkEnable
|
||||
bool m_bEnableSendToStash; // 0x596
|
||||
bool m_bEnableSendToStash; // 0x59a
|
||||
// MNetworkEnable
|
||||
bool m_bForceRightClickAttackDisabled; // 0x597
|
||||
// MNetworkEnable
|
||||
CUtlVectorEmbeddedNetworkVar< CDOTACustomShopInfo > m_vecCustomShopInfo; // 0x598
|
||||
// MNetworkEnable
|
||||
bool m_bCanSellAnywhere; // 0x5e8
|
||||
bool m_bForceRightClickAttackDisabled; // 0x59b
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad05e9[0x3]; // 0x5e9
|
||||
[[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c
|
||||
public:
|
||||
// MNetworkEnable
|
||||
float m_flCameraNearZ; // 0x5ec
|
||||
CUtlVectorEmbeddedNetworkVar< CDOTACustomShopInfo > m_vecCustomShopInfo; // 0x5a0
|
||||
// MNetworkEnable
|
||||
float m_flCameraFarZ; // 0x5f0
|
||||
// MNetworkEnable
|
||||
int32_t m_nCustomRadiantScore; // 0x5f4
|
||||
// MNetworkEnable
|
||||
int32_t m_nCustomDireScore; // 0x5f8
|
||||
// MNetworkEnable
|
||||
bool m_bAbilityUpgradeWhitelistEnabled; // 0x5fc
|
||||
bool m_bCanSellAnywhere; // 0x5f0
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad05fd[0x3]; // 0x5fd
|
||||
[[maybe_unused]] uint8_t __pad05f1[0x3]; // 0x5f1
|
||||
public:
|
||||
// MNetworkEnable
|
||||
CNetworkUtlVectorBase< AbilityID_t > m_vecAbilityUpgradeWhitelist; // 0x600
|
||||
float m_flCameraNearZ; // 0x5f4
|
||||
// MNetworkEnable
|
||||
bool m_bGiveFreeTPOnDeath; // 0x618
|
||||
float m_flCameraFarZ; // 0x5f8
|
||||
// MNetworkEnable
|
||||
int32_t m_nCustomRadiantScore; // 0x5fc
|
||||
// MNetworkEnable
|
||||
int32_t m_nCustomDireScore; // 0x600
|
||||
// MNetworkEnable
|
||||
bool m_bAbilityUpgradeWhitelistEnabled; // 0x604
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad0619[0x3]; // 0x619
|
||||
[[maybe_unused]] uint8_t __pad0605[0x3]; // 0x605
|
||||
public:
|
||||
// MNetworkEnable
|
||||
int32_t m_nInnateMeleeDamageBlockPct; // 0x61c
|
||||
CNetworkUtlVectorBase< AbilityID_t > m_vecAbilityUpgradeWhitelist; // 0x608
|
||||
// MNetworkEnable
|
||||
int32_t m_nInnateMeleeDamageBlockAmount; // 0x620
|
||||
// MNetworkEnable
|
||||
int32_t m_nInnateMeleeDamageBlockPerLevelAmount; // 0x624
|
||||
// MNetworkEnable
|
||||
float m_flWaterRuneSpawnInterval; // 0x628
|
||||
bool m_bGiveFreeTPOnDeath; // 0x620
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad062c[0x1c]; // 0x62c
|
||||
[[maybe_unused]] uint8_t __pad0621[0x3]; // 0x621
|
||||
public:
|
||||
bool m_bSelectionGoldPenaltyEnabled; // 0x648
|
||||
bool m_bRemoveIllusionsOnDeath; // 0x649
|
||||
bool m_bRandomHeroBonusItemGrantDisabled; // 0x64a
|
||||
bool m_bDisableClumpingBehaviorByDefault; // 0x64b
|
||||
bool m_bRuneTypeEnabled[10]; // 0x64c
|
||||
bool m_bOverrideBotLateGame; // 0x656
|
||||
bool m_bBotsAlwaysPushWithHuman; // 0x657
|
||||
bool m_bBotsInLateGame; // 0x658
|
||||
// MNetworkEnable
|
||||
int32_t m_nInnateMeleeDamageBlockPct; // 0x624
|
||||
// MNetworkEnable
|
||||
int32_t m_nInnateMeleeDamageBlockAmount; // 0x628
|
||||
// MNetworkEnable
|
||||
int32_t m_nInnateMeleeDamageBlockPerLevelAmount; // 0x62c
|
||||
// MNetworkEnable
|
||||
float m_flWaterRuneSpawnInterval; // 0x630
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad0659[0x3]; // 0x659
|
||||
[[maybe_unused]] uint8_t __pad0634[0x1c]; // 0x634
|
||||
public:
|
||||
int32_t m_nBotMaxPushTier; // 0x65c
|
||||
float m_flFountainPercentageHealthRegen; // 0x660
|
||||
float m_flFountainPercentageManaRegen; // 0x664
|
||||
float m_flFountainConstantManaRegen; // 0x668
|
||||
float m_flPowerRuneSpawnInterval; // 0x66c
|
||||
float m_flBountyRuneSpawnInterval; // 0x670
|
||||
bool m_bSelectionGoldPenaltyEnabled; // 0x650
|
||||
bool m_bRemoveIllusionsOnDeath; // 0x651
|
||||
bool m_bRandomHeroBonusItemGrantDisabled; // 0x652
|
||||
bool m_bDisableClumpingBehaviorByDefault; // 0x653
|
||||
bool m_bRuneTypeEnabled[10]; // 0x654
|
||||
bool m_bOverrideBotLateGame; // 0x65e
|
||||
bool m_bBotsAlwaysPushWithHuman; // 0x65f
|
||||
bool m_bBotsInLateGame; // 0x660
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad0661[0x3]; // 0x661
|
||||
public:
|
||||
int32_t m_nBotMaxPushTier; // 0x664
|
||||
float m_flFountainPercentageHealthRegen; // 0x668
|
||||
float m_flFountainPercentageManaRegen; // 0x66c
|
||||
float m_flFountainConstantManaRegen; // 0x670
|
||||
float m_flPowerRuneSpawnInterval; // 0x674
|
||||
float m_flBountyRuneSpawnInterval; // 0x678
|
||||
};
|
||||
|
||||
// Alignment: 11
|
||||
// Size: 0x808
|
||||
// Size: 0x810
|
||||
class CDOTATurboGameMode : public CDOTABaseGameMode
|
||||
{
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad0758[0x18]; // 0x758
|
||||
[[maybe_unused]] uint8_t __pad0760[0x18]; // 0x760
|
||||
public:
|
||||
int32_t m_nHighestLevelInCurrentGame; // 0x770
|
||||
int32_t m_nHighestLevelInCurrentGame; // 0x778
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad0774[0x34]; // 0x774
|
||||
[[maybe_unused]] uint8_t __pad077c[0x34]; // 0x77c
|
||||
public:
|
||||
CUtlVector< float32 > m_ExtraMeleeCreepTimes; // 0x7a8
|
||||
CUtlVector< float32 > m_ExtraRangedCreepTimes; // 0x7c0
|
||||
CUtlVector< float32 > m_ExtraSiegeCreepTimes; // 0x7d8
|
||||
int32_t m_nExtraGoldPerWave; // 0x7f0
|
||||
int32_t m_nExtraXPPerWave; // 0x7f4
|
||||
float m_flNextRewardDistributionTime; // 0x7f8
|
||||
float m_flNextWaveRecalculationTime; // 0x7fc
|
||||
float m_flNextNeutralItemDistributionTime; // 0x800
|
||||
bool m_bInOvertime; // 0x804
|
||||
bool m_bDistributingPassiveGoldAndXp; // 0x805
|
||||
CUtlVector< float32 > m_ExtraMeleeCreepTimes; // 0x7b0
|
||||
CUtlVector< float32 > m_ExtraRangedCreepTimes; // 0x7c8
|
||||
CUtlVector< float32 > m_ExtraSiegeCreepTimes; // 0x7e0
|
||||
int32_t m_nExtraGoldPerWave; // 0x7f8
|
||||
int32_t m_nExtraXPPerWave; // 0x7fc
|
||||
float m_flNextRewardDistributionTime; // 0x800
|
||||
float m_flNextWaveRecalculationTime; // 0x804
|
||||
float m_flNextNeutralItemDistributionTime; // 0x808
|
||||
bool m_bInOvertime; // 0x80c
|
||||
bool m_bDistributingPassiveGoldAndXp; // 0x80d
|
||||
};
|
||||
|
||||
// Alignment: 5
|
||||
// Size: 0x810
|
||||
// Size: 0x818
|
||||
class CDOTANewPlayerPoolGameMode : public CDOTABaseGameMode
|
||||
{
|
||||
public:
|
||||
int32_t m_nHighestLevelInCurrentGame; // 0x758
|
||||
int32_t m_nHighestLevelInCurrentGame; // 0x760
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad075c[0x64]; // 0x75c
|
||||
[[maybe_unused]] uint8_t __pad0764[0x64]; // 0x764
|
||||
public:
|
||||
CUtlVector< float32 > m_ExtraMeleeCreepTimes; // 0x7c0
|
||||
CUtlVector< float32 > m_ExtraRangedCreepTimes; // 0x7d8
|
||||
CUtlVector< float32 > m_ExtraSiegeCreepTimes; // 0x7f0
|
||||
bool m_bInOvertime; // 0x808
|
||||
CUtlVector< float32 > m_ExtraMeleeCreepTimes; // 0x7c8
|
||||
CUtlVector< float32 > m_ExtraRangedCreepTimes; // 0x7e0
|
||||
CUtlVector< float32 > m_ExtraSiegeCreepTimes; // 0x7f8
|
||||
bool m_bInOvertime; // 0x810
|
||||
};
|
||||
|
||||
// Alignment: 0
|
||||
// Size: 0x758
|
||||
// Size: 0x760
|
||||
class CDOTAMutationGameMode : public CDOTABaseGameMode
|
||||
{
|
||||
public:
|
||||
@ -31016,6 +31019,14 @@ public:
|
||||
CountdownTimer m_RampTimer; // 0x928
|
||||
};
|
||||
|
||||
// Alignment: 0
|
||||
// Size: 0x8f0
|
||||
class CTriggerBuoyancy : public CBaseTrigger
|
||||
{
|
||||
public:
|
||||
// No members available
|
||||
};
|
||||
|
||||
// Alignment: 0
|
||||
// Size: 0x498
|
||||
class CNavWalkable : public CPointEntity
|
||||
@ -49861,8 +49872,8 @@ public:
|
||||
// No members available
|
||||
};
|
||||
|
||||
// Alignment: 9
|
||||
// Size: 0x1218
|
||||
// Alignment: 10
|
||||
// Size: 0x1220
|
||||
class CDOTA_Modifier_Zuus_ArcLightning : public CDOTA_Buff
|
||||
{
|
||||
public:
|
||||
@ -49873,8 +49884,15 @@ public:
|
||||
int32_t damage_health_pct; // 0x11e8
|
||||
int32_t total_damage_pct; // 0x11ec
|
||||
int32_t m_iCurJumpCount; // 0x11f0
|
||||
Vector m_vCurTargetLoc; // 0x11f4
|
||||
CUtlVector< CHandle< CBaseEntity > > m_hHitEntities; // 0x1200
|
||||
bool trigger_spell_absorb; // 0x11f4
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad11f5[0x3]; // 0x11f5
|
||||
public:
|
||||
Vector m_vCurTargetLoc; // 0x11f8
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad1204[0x4]; // 0x1204
|
||||
public:
|
||||
CUtlVector< CHandle< CBaseEntity > > m_hHitEntities; // 0x1208
|
||||
};
|
||||
|
||||
// Alignment: 0
|
||||
@ -51949,17 +51967,15 @@ public:
|
||||
CUtlVector< sBounceInfo > m_BounceInfo; // 0x578
|
||||
};
|
||||
|
||||
// Alignment: 6
|
||||
// Size: 0x11f0
|
||||
// Alignment: 4
|
||||
// Size: 0x11e8
|
||||
class CDOTA_Modifier_WitchDoctor_DeathWard : public CDOTA_Buff
|
||||
{
|
||||
public:
|
||||
int32_t bonus_damage; // 0x11d8
|
||||
int32_t attack_speed_reduction; // 0x11dc
|
||||
int32_t m_iBounceRadius; // 0x11e0
|
||||
int32_t bonus_accuracy; // 0x11e4
|
||||
bool m_bFirstAttack; // 0x11e8
|
||||
bool m_bShard; // 0x11e9
|
||||
int32_t m_iBounceRadius; // 0x11dc
|
||||
int32_t bonus_accuracy; // 0x11e0
|
||||
bool m_bFirstAttack; // 0x11e4
|
||||
};
|
||||
|
||||
// Alignment: 0
|
||||
@ -51979,6 +51995,14 @@ public:
|
||||
CHandle< CBaseEntity > m_hSavedAbility; // 0x11e4
|
||||
};
|
||||
|
||||
// Alignment: 1
|
||||
// Size: 0x11e0
|
||||
class CDOTA_Modifier_WitchDoctor_DeathWard_Voodoo_Switcheroo_AttackSpeedReduction : public CDOTA_Buff
|
||||
{
|
||||
public:
|
||||
int32_t attack_speed_reduction; // 0x11d8
|
||||
};
|
||||
|
||||
// Alignment: 0
|
||||
// Size: 0x558
|
||||
class CDOTA_Ability_Special_Bonus_Unique_Witch_Doctor_1 : public CDOTABaseAbility
|
||||
@ -60011,7 +60035,7 @@ public:
|
||||
// No members available
|
||||
};
|
||||
|
||||
// Alignment: 10
|
||||
// Alignment: 11
|
||||
// Size: 0x5d0
|
||||
class CDOTA_Ability_SpiritBreaker_ChargeOfDarkness : public CDOTABaseAbility
|
||||
{
|
||||
@ -60019,9 +60043,10 @@ private:
|
||||
[[maybe_unused]] uint8_t __pad0558[0x10]; // 0x558
|
||||
public:
|
||||
bool m_bFinished; // 0x568
|
||||
bool m_bPlayedChargeAnimation; // 0x569
|
||||
bool m_bInterrupted; // 0x569
|
||||
bool m_bPlayedChargeAnimation; // 0x56a
|
||||
private:
|
||||
[[maybe_unused]] uint8_t __pad056a[0x2]; // 0x56a
|
||||
[[maybe_unused]] uint8_t __pad056b[0x1]; // 0x56b
|
||||
public:
|
||||
Vector m_vProjectileLocation; // 0x56c
|
||||
Vector m_vTargetLocation; // 0x578
|
||||
@ -68485,12 +68510,13 @@ public:
|
||||
int32_t bonus_ms; // 0x11dc
|
||||
};
|
||||
|
||||
// Alignment: 1
|
||||
// Alignment: 2
|
||||
// Size: 0x560
|
||||
class CDOTA_Ability_AbyssalUnderlord_Dark_Portal : public CDOTABaseAbility
|
||||
{
|
||||
public:
|
||||
float duration; // 0x558
|
||||
float distance_from_fountain; // 0x55c
|
||||
};
|
||||
|
||||
// Alignment: 0
|
||||
@ -74749,14 +74775,16 @@ public:
|
||||
// No members available
|
||||
};
|
||||
|
||||
// Alignment: 3
|
||||
// Size: 0x11e8
|
||||
// Alignment: 5
|
||||
// Size: 0x11f0
|
||||
class CDOTA_Modifier_Item_DustofAppearance_Thinker : public CDOTA_Buff
|
||||
{
|
||||
public:
|
||||
float radius; // 0x11d8
|
||||
float duration; // 0x11dc
|
||||
float linger_duration; // 0x11e0
|
||||
int32_t movespeed; // 0x11e4
|
||||
float damage; // 0x11e8
|
||||
};
|
||||
|
||||
// Alignment: 2
|
||||
@ -89203,12 +89231,12 @@ public:
|
||||
// No members available
|
||||
};
|
||||
|
||||
// Alignment: 1
|
||||
// Size: 0x11e0
|
||||
// Alignment: 0
|
||||
// Size: 0x11d8
|
||||
class CDOTA_Modifier_Lamp_On : public CDOTA_Buff
|
||||
{
|
||||
public:
|
||||
ParticleIndex_t m_iFxIndex; // 0x11d8
|
||||
// No members available
|
||||
};
|
||||
|
||||
// Alignment: 1
|
||||
@ -92311,12 +92339,12 @@ public:
|
||||
// No members available
|
||||
};
|
||||
|
||||
// Alignment: 0
|
||||
// Size: 0x1d68
|
||||
// Alignment: 1
|
||||
// Size: 0x1d70
|
||||
class CDOTA_Unit_Hero_PhantomLancer : public CDOTA_BaseNPC_Hero
|
||||
{
|
||||
public:
|
||||
// No members available
|
||||
bool m_bInventoryEnabled; // 0x1d68
|
||||
};
|
||||
|
||||
// Alignment: 2
|
||||
@ -92622,6 +92650,7 @@ public:
|
||||
class CDOTA_Unit_Miniboss : public CDOTA_BaseNPC_Additive
|
||||
{
|
||||
public:
|
||||
// MNetworkEnable
|
||||
int32_t m_nTimesSpawned; // 0x1730
|
||||
int32_t m_nTempViewer; // 0x1734
|
||||
CUtlVector< CHandle< CBaseEntity > > m_hAttackingHeroes; // 0x1738
|
||||
|
Loading…
Reference in New Issue
Block a user