#pragma once #include <cstdint> #include "!GlobalTypes.hpp" /////////////////////////////////////////// // Binary: client.dll // Class Count: 210 // Enum Count: 3 /////////////////////////////////////////// // Aligment: 4 // Size: 9 enum class NPC_STATE : uint32_t { NPC_STATE_INVALID = 0xffffffffffffffff, NPC_STATE_NONE = 0x0, NPC_STATE_IDLE = 0x1, NPC_STATE_ALERT = 0x2, NPC_STATE_COMBAT = 0x3, NPC_STATE_SCRIPT = 0x4, NPC_STATE_PLAYDEAD = 0x5, NPC_STATE_PRONE = 0x6, NPC_STATE_DEAD = 0x7, }; // Aligment: 4 // Size: 5 enum class C_BaseCombatCharacter::WaterWakeMode_t : uint32_t { C_BaseCombatCharacter::WATER_WAKE_NONE = 0x0, C_BaseCombatCharacter::WATER_WAKE_IDLE = 0x1, C_BaseCombatCharacter::WATER_WAKE_WALKING = 0x2, C_BaseCombatCharacter::WATER_WAKE_RUNNING = 0x3, C_BaseCombatCharacter::WATER_WAKE_WATER_OVERHEAD = 0x4, }; // Aligment: 4 // Size: 13 enum class PostProcessParameterNames_t : uint32_t { PPPN_FADE_TIME = 0x0, PPPN_LOCAL_CONTRAST_STRENGTH = 0x1, PPPN_LOCAL_CONTRAST_EDGE_STRENGTH = 0x2, PPPN_VIGNETTE_START = 0x3, PPPN_VIGNETTE_END = 0x4, PPPN_VIGNETTE_BLUR_STRENGTH = 0x5, PPPN_FADE_TO_BLACK_STRENGTH = 0x6, PPPN_DEPTH_BLUR_FOCAL_DISTANCE = 0x7, PPPN_DEPTH_BLUR_STRENGTH = 0x8, PPPN_SCREEN_BLUR_STRENGTH = 0x9, PPPN_FILM_GRAIN_STRENGTH = 0xa, PPPN_TOP_VIGNETTE_STRENGTH = 0xb, POST_PROCESS_PARAMETER_COUNT = 0xc, }; // Aligment: 4 // Size: 72 struct ActiveModelConfig_t { public: // MNetworkEnable // MNetworkEnable ModelConfigHandle_t m_Handle; // 0xc // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_Name; // 0x10 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x18 // MNetworkEnable // MNetworkEnable CUtlVector< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x30 }; // Aligment: 6 // Size: 64 class CNetworkedIKProceduralTargetContext { public: // MNetworkEnable // MNetworkEnable int32_t m_nChainIndex; // 0x14 // MNetworkEnable // MNetworkEnable int32_t m_nRuleIndex; // 0x18 // MNetworkEnable // MNetworkEnable Vector m_vTargetPosition; // 0x1c // MNetworkEnable // MNetworkEnable Quaternion m_qTargetOrientation; // 0x28 // MNetworkEnable // MNetworkEnable // MNetworkPriority "96" float m_flWeight; // 0x38 // MNetworkEnable // MNetworkEnable bool m_bIsValid; // 0x3c }; // Aligment: 19 // Size: 3008 class CAnimGraphNetworkedVariables { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_BoolVariables" CUtlVector< bool > m_NetBoolVariables; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_ByteVariables" CUtlVector< uint8 > m_NetByteVariables; // 0x20 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_IntVariables" CUtlVector< int32 > m_NetIntVariables; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_FloatVariables" CUtlVector< float32 > m_NetFloatVariables; // 0x50 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_VectorVariables" CUtlVector< Vector > m_NetVectorVariables; // 0x68 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_QuaternionVariables" CUtlVector< Quaternion > m_NetQuaternionVariables; // 0x80 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredBoolVariables" CUtlVector< bool > m_PredNetBoolVariables; // 0x98 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredByteVariables" CUtlVector< uint8 > m_PredNetByteVariables; // 0xb0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredIntVariables" CUtlVector< int32 > m_PredNetIntVariables; // 0xc8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredFloatVariables" CUtlVector< float32 > m_PredNetFloatVariables; // 0xe0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredVectorVariables" CUtlVector< Vector > m_PredNetVectorVariables; // 0xf8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredQuaternionVariables" CUtlVector< Quaternion > m_PredNetQuaternionVariables; // 0x110 CUtlVector< bool > m_LocalPredBoolVariables; // 0x128 CUtlVector< uint8 > m_LocalPredByteVariables; // 0x140 CUtlVector< int32 > m_LocalPredIntVariables; // 0x158 CUtlVector< float32 > m_LocalPredFloatVariables; // 0x170 CUtlVector< Vector > m_LocalPredVectorVariables; // 0x188 CUtlVector< Quaternion > m_LocalPredQuaternionVariables; // 0x1a0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" float m_flLastTeleportTime; // 0xbb4 }; // Aligment: 5 // Size: 32 class C_BaseFlex::Emphasized_Phoneme { public: CUtlString m_sClassName; // 0x0 float m_flAmount; // 0x18 bool m_bRequired; // 0x1c bool m_bBasechecked; // 0x1d bool m_bValid; // 0x1e }; // Aligment: 2 // Size: 856 class C_CommandContext { public: bool needsprocessing; // 0x0 int32_t command_number; // 0x350 }; // Aligment: 30 // Size: 488 class CProjectedTextureBase { public: // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hTargetEntity; // 0xc // MNetworkEnable // MNetworkEnable bool m_bState; // 0x10 // MNetworkEnable // MNetworkEnable bool m_bAlwaysUpdate; // 0x11 // MNetworkEnable // MNetworkEnable float m_flLightFOV; // 0x14 // MNetworkEnable // MNetworkEnable bool m_bEnableShadows; // 0x18 // MNetworkEnable // MNetworkEnable bool m_bSimpleProjection; // 0x19 // MNetworkEnable // MNetworkEnable bool m_bLightOnlyTarget; // 0x1a // MNetworkEnable // MNetworkEnable bool m_bLightWorld; // 0x1b // MNetworkEnable // MNetworkEnable bool m_bCameraSpace; // 0x1c // MNetworkEnable // MNetworkEnable float m_flBrightnessScale; // 0x20 // MNetworkEnable // MNetworkEnable Color m_LightColor; // 0x24 // MNetworkEnable // MNetworkEnable float m_flIntensity; // 0x28 // MNetworkEnable // MNetworkEnable float m_flLinearAttenuation; // 0x2c // MNetworkEnable // MNetworkEnable float m_flQuadraticAttenuation; // 0x30 // MNetworkEnable // MNetworkEnable bool m_bVolumetric; // 0x34 // MNetworkEnable // MNetworkEnable float m_flVolumetricIntensity; // 0x38 // MNetworkEnable // MNetworkEnable float m_flNoiseStrength; // 0x3c // MNetworkEnable // MNetworkEnable float m_flFlashlightTime; // 0x40 // MNetworkEnable // MNetworkEnable uint32_t m_nNumPlanes; // 0x44 // MNetworkEnable // MNetworkEnable float m_flPlaneOffset; // 0x48 // MNetworkEnable // MNetworkEnable float m_flColorTransitionTime; // 0x4c // MNetworkEnable // MNetworkEnable float m_flAmbient; // 0x50 // MNetworkEnable // MNetworkEnable char[260] m_SpotlightTextureName; // 0x54 // MNetworkEnable // MNetworkEnable int32_t m_nSpotlightTextureFrame; // 0x158 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "1" uint32_t m_nShadowQuality; // 0x15c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" // MNetworkMinValue "0" // MNetworkMaxValue "500" // MNetworkEncodeFlags float m_flNearZ; // 0x160 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "18" // MNetworkMinValue "0" // MNetworkMaxValue "1500" // MNetworkEncodeFlags float m_flFarZ; // 0x164 // MNetworkEnable // MNetworkEnable float m_flProjectionSize; // 0x168 // MNetworkEnable // MNetworkEnable float m_flRotation; // 0x16c // MNetworkEnable // MNetworkEnable bool m_bFlipHorizontal; // 0x170 public: static float &Get_m_flVisibleBBoxMinHeight() { return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CProjectedTextureBase")->m_static_fiels[0]->m_instance); } }; // Aligment: 29 // Size: 488 class C_PlayerLocalData { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8 // MNetworkEnable // MNetworkEnable uint8[32] m_chAreaBits; // 0x18 // MNetworkEnable // MNetworkEnable uint8[24] m_chAreaPortalBits; // 0x38 int32_t m_nStepside; // 0x50 int32_t m_nOldButtons; // 0x54 // MNetworkEnable // MNetworkEnable float m_flFOVRate; // 0x58 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" uint32_t m_iHideHUD; // 0x5c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkPriority "64" uint32_t m_nDuckTimeMsecs; // 0x60 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32_t m_nDuckJumpTimeMsecs; // 0x64 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32_t m_nJumpTimeMsecs; // 0x68 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "17" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" float m_flFallVelocity; // 0x6c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" // MNetworkEncodeFlags // MNetworkMinValue "0" // MNetworkMaxValue "128" float m_flStepSize; // 0x70 // MNetworkEnable // MNetworkPriority "64" // MNetworkBitCount "32" QAngle m_vecPunchAngle; // 0x78 // MNetworkEnable // MNetworkBitCount "32" QAngle m_vecPunchAngleVel; // 0x90 // MNetworkEnable // MNetworkEnable bool m_bDucked; // 0xa8 // MNetworkEnable // MNetworkEnable bool m_bDucking; // 0xa9 // MNetworkEnable // MNetworkEnable bool m_bInDuckJump; // 0xaa // MNetworkEnable // MNetworkEnable bool m_bDrawViewmodel; // 0xab // MNetworkEnable // MNetworkEnable bool m_bWearingSuit; // 0xac // MNetworkEnable // MNetworkEnable bool m_bPoisoned; // 0xad // MNetworkEnable // MNetworkEnable bool m_bAllowAutoMovement; // 0xae // MNetworkEnable // MNetworkEnable bool m_bSlowMovement; // 0xaf // MNetworkEnable // MNetworkEnable bool m_bAutoAimTarget; // 0xb0 // MNetworkEnable // MNetworkEnable sky3dparams_t m_skybox3d; // 0xb8 // MNetworkEnable // MNetworkEnable audioparams_t m_audio; // 0x140 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x1b8 bool m_bInLanding; // 0x1d4 float m_flLandingTime; // 0x1d8 Vector m_vecClientBaseVelocity; // 0x1dc }; // Aligment: 1 // Size: 56 struct PostProcessParameters_t { public: // MNetworkEnable // MNetworkEnable float32[12] m_flParameters; // 0x8 }; // Aligment: 1 // Size: 16 class C_RopeKeyframe::CPhysicsDelegate { public: C_RopeKeyframe* m_pKeyframe; // 0x8 }; // Aligment: 1 // Size: 24 struct C_SceneEntity::QueuedEvents_t { public: float starttime; // 0x0 }; // Aligment: 15 // Size: 776 class CFlashlightEffect { public: bool m_bIsOn; // 0x8 bool m_bMuzzleFlashEnabled; // 0x18 float m_flMuzzleFlashBrightness; // 0x1c Quaternion m_quatMuzzleFlashOrientation; // 0x20 Vector m_vecMuzzleFlashOrigin; // 0x30 float m_flDT; // 0x3c float m_flFov; // 0x40 float m_flFarZ; // 0x44 float m_flLinearAtten; // 0x48 bool m_bCastsShadows; // 0x4c float m_flCurrentPullBackDist; // 0x50 CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x58 CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x60 CWeakHandle< InfoForResourceTypeCTextureBase > m_hCurrentFlashlightTexture; // 0x68 char[64] m_textureName; // 0x70 }; // Aligment: 0 // Size: 776 class CHeadlightEffect : public CFlashlightEffect { public: // <no members described> }; // Aligment: 5 // Size: 20 class CInterpolatedValue { public: float m_flStartTime; // 0x0 float m_flEndTime; // 0x4 float m_flStartValue; // 0x8 float m_flEndValue; // 0xc int32_t m_nInterpType; // 0x10 }; // Aligment: 4 // Size: 32 class CGlowSprite { public: Vector m_vColor; // 0x0 float m_flHorzSize; // 0xc float m_flVertSize; // 0x10 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18 }; // Aligment: 15 // Size: 208 class CGlowOverlay { public: Vector m_vPos; // 0x8 bool m_bDirectional; // 0x14 Vector m_vDirection; // 0x18 bool m_bInSky; // 0x24 float m_skyObstructionScale; // 0x28 CGlowSprite[4] m_Sprites; // 0x30 int32_t m_nSprites; // 0xb0 float m_flProxyRadius; // 0xb4 float m_flHDRColorScale; // 0xb8 float m_flGlowObstructionScale; // 0xbc bool m_bCacheGlowObstruction; // 0xc0 bool m_bCacheSkyObstruction; // 0xc1 int16_t m_bActivated; // 0xc2 int16_t m_ListIndex; // 0xc4 int32_t m_queryHandle; // 0xc8 }; // Aligment: 2 // Size: 8 class TimedEvent { public: float m_TimeBetweenEvents; // 0x0 float m_fNextEvent; // 0x4 }; // Aligment: 3 // Size: 32 class CViewAngleKeyFrame { public: QAngle m_vecAngles; // 0x8 float m_flTime; // 0x14 int32_t m_iFlags; // 0x18 }; // Aligment: 0 // Size: 8 class IClientAlphaProperty { public: // <no members described> }; // Aligment: 10 // Size: 96 class JiggleData { public: int32_t bone; // 0x0 int32_t id; // 0x4 float lastUpdate; // 0x8 Vector basePos; // 0xc Vector baseLastPos; // 0x18 Vector baseVel; // 0x24 Vector baseAccel; // 0x30 Vector tipPos; // 0x3c Vector tipVel; // 0x48 Vector tipAccel; // 0x54 }; // Aligment: 0 // Size: 40 class CJiggleBones { public: // <no members described> }; // Aligment: 3 // Size: 24 class C_PlayerState { public: bool deadflag; // 0x8 bool hltv; // 0x9 QAngle v_angle; // 0xc }; // Aligment: 10 // Size: 152 class CDecalInfo { public: float m_flAnimationScale; // 0x0 float m_flAnimationLifeSpan; // 0x4 float m_flPlaceTime; // 0x8 float m_flFadeStartTime; // 0xc float m_flFadeDuration; // 0x10 int32_t m_nVBSlot; // 0x14 int32_t m_nBoneIndex; // 0x18 CDecalInfo* m_pNext; // 0x28 CDecalInfo* m_pPrev; // 0x30 int32_t m_nDecalMaterialIndex; // 0x90 }; // Aligment: 2 // Size: 8 struct C_CEnvWindShared::WindAveEvent_t { public: float m_flStartWindSpeed; // 0x0 float m_flAveWindSpeed; // 0x4 }; // Aligment: 2 // Size: 8 struct C_CEnvWindShared::WindVariationEvent_t { public: float m_flWindAngleVariation; // 0x0 float m_flWindSpeedVariation; // 0x4 }; // Aligment: 29 // Size: 576 class C_CEnvWindShared { public: // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x8 // MNetworkEnable // MNetworkEnable uint32_t m_iWindSeed; // 0xc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMinWind; // 0x10 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMaxWind; // 0x12 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "14" int32_t m_windRadius; // 0x14 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMinGust; // 0x18 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMaxGust; // 0x1a // MNetworkEnable // MNetworkEnable float m_flMinGustDelay; // 0x1c // MNetworkEnable // MNetworkEnable float m_flMaxGustDelay; // 0x20 // MNetworkEnable // MNetworkEnable float m_flGustDuration; // 0x24 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "9" uint16_t m_iGustDirChange; // 0x28 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_location; // 0x2c int32_t m_iszGustSound; // 0x38 int32_t m_iWindDir; // 0x3c float m_flWindSpeed; // 0x40 Vector m_currentWindVector; // 0x44 Vector m_CurrentSwayVector; // 0x50 Vector m_PrevSwayVector; // 0x5c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "9" uint16_t m_iInitialWindDir; // 0x68 // MNetworkEnable // MNetworkEnable float m_flInitialWindSpeed; // 0x6c float m_flVariationTime; // 0x70 float m_flSwayTime; // 0x74 float m_flSimTime; // 0x78 float m_flSwitchTime; // 0x7c float m_flAveWindSpeed; // 0x80 bool m_bGusting; // 0x84 float m_flWindAngleVariation; // 0x88 float m_flWindSpeedVariation; // 0x8c CEntityIndex m_iEntIndex; // 0x90 }; // Aligment: 0 // Size: 8 class C_GameRules { public: // <no members described> }; // Aligment: 3 // Size: 48 class C_CHintMessageQueue { public: float m_tmMessageEnd; // 0x8 CUtlVector< CHintMessage* > m_messages; // 0x10 C_BasePlayer* m_pPlayer; // 0x28 }; // Aligment: 0 // Size: 32 class C_MultiplayRules : public C_GameRules { public: // <no members described> }; // Aligment: 14 // Size: 64 struct C_fogplayerparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "PlayerFogController" CHandle< C_FogController > m_hCtrl; // 0x8 float m_flTransitionTime; // 0xc Color m_OldColor; // 0x10 float m_flOldStart; // 0x14 float m_flOldEnd; // 0x18 float m_flOldMaxDensity; // 0x1c float m_flOldHDRColorScale; // 0x20 float m_flOldFarZ; // 0x24 Color m_NewColor; // 0x28 float m_flNewStart; // 0x2c float m_flNewEnd; // 0x30 float m_flNewMaxDensity; // 0x34 float m_flNewHDRColorScale; // 0x38 float m_flNewFarZ; // 0x3c }; // Aligment: 4 // Size: 40 class C_CSequenceTransitioner { public: CUtlVector< CAnimationLayer > m_animationQueue; // 0x0 bool m_bIsInSimulation; // 0x18 float m_flSimOrRenderTime; // 0x1c float m_flInterpolatedTime; // 0x20 }; // Aligment: 5 // Size: 568 class C_CSequenceTransitioner2 { public: CNetworkedSequenceOperation m_currentOp; // 0x8 float m_flCurrentPlaybackRate; // 0x48 float m_flCurrentAnimTime; // 0x4c TransitioningLayer_t[4] m_transitioningLayers; // 0x50 C_BaseAnimatingController* m_pOwner; // 0x1d0 }; // Aligment: 0 // Size: 8 class C_SingleplayRules : public C_GameRules { public: // <no members described> }; // Aligment: 2 // Size: 24 class C_EconItemAttribute { public: // MNetworkEnable // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x12 // MNetworkEnable // MNetworkEnable // MNetworkAlias "m_iRawValue32" float m_flValue; // 0x14 }; // Aligment: 3 // Size: 12 struct C_EconEntity::AttachedParticleInfo_t { public: ParticleIndex_t m_nAttachedParticleIndex; // 0x0 CUtlStringToken m_customType; // 0x4 bool m_bShouldDestroyImmediately; // 0x8 }; // Aligment: 1 // Size: 16 struct C_EconEntity::AttachedModelData_t { public: int32_t m_iModelDisplayFlags; // 0x8 }; // Aligment: 52 // Size: 1368 class CGlobalLightBase { public: bool m_bSpotLight; // 0x10 Vector m_SpotLightOrigin; // 0x14 QAngle m_SpotLightAngles; // 0x20 Vector m_ShadowDirection; // 0x2c Vector m_AmbientDirection; // 0x38 Vector m_SpecularDirection; // 0x44 Vector m_InspectorSpecularDirection; // 0x50 float m_flSpecularPower; // 0x5c float m_flSpecularIndependence; // 0x60 Color m_SpecularColor; // 0x64 bool m_bStartDisabled; // 0x68 bool m_bEnabled; // 0x69 Color m_LightColor; // 0x6a Color m_HeroLightColor; // 0x6e Color m_AOGradientBottomColor; // 0x72 bool m_bEnableRainFx; // 0x76 Color m_AmbientColor1; // 0x77 Color m_AmbientColor2; // 0x7b Color m_AmbientColor3; // 0x7f float m_flSunDistance; // 0x84 float m_flFOV; // 0x88 float m_flNearZ; // 0x8c float m_flFarZ; // 0x90 bool m_bEnableShadows; // 0x94 bool m_bOldEnableShadows; // 0x95 bool m_bBackgroundClearNotRequired; // 0x96 float m_flCloudScale; // 0x98 float m_flCloud1Speed; // 0x9c float m_flCloud1Direction; // 0xa0 float m_flCloud2Speed; // 0xa4 float m_flCloud2Direction; // 0xa8 float m_flAmbientScale1; // 0xac float m_flAmbientScale2; // 0xb0 float m_flGroundScale; // 0xb4 float m_flLightScale; // 0xb8 float m_flHeroLightScale; // 0xbc float m_flRainInnerRadius; // 0xc0 float m_flRainOuterRadius; // 0xc4 float m_flRainInnerAmount; // 0xc8 float m_flFoWDarkness; // 0xcc bool m_bEnableSeparateSkyboxFog; // 0xd0 Vector m_vFowColor; // 0xd4 Vector m_ViewOrigin; // 0xe0 QAngle m_ViewAngles; // 0xec float m_flViewFoV; // 0xf8 Vector[8] m_WorldPoints; // 0xfc Vector2D m_vFogOffsetLayer0; // 0x4e8 Vector2D m_vFogOffsetLayer1; // 0x4f0 CHandle< C_BaseEntity > m_hEnvWind; // 0x4f8 CHandle< C_BaseEntity > m_hEnvSky; // 0x4fc float m_fSmoothedAmount; // 0x500 float m_fSlowSmoothedAmount; // 0x504 }; // Aligment: 9 // Size: 400 class CDeferredLightBase { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "32" Color m_LightColor; // 0x10 // MNetworkEnable // MNetworkEnable float m_flIntensity; // 0x14 // MNetworkEnable // MNetworkEnable float m_flLightSize; // 0x18 // MNetworkEnable // MNetworkEnable float m_flSpotFoV; // 0x1c // MNetworkEnable // MNetworkEnable QAngle m_vLightDirection; // 0x20 // MNetworkEnable // MNetworkEnable float m_flStartFalloff; // 0x2c // MNetworkEnable // MNetworkEnable float m_flDistanceFalloff; // 0x30 // MNetworkEnable // MNetworkEnable uint32_t m_nFlags; // 0x34 // MNetworkEnable // MNetworkEnable char[260] m_ProjectedTextureName; // 0x38 }; // Aligment: 107 // Size: 1016 class CLightInfoBase { public: Vector2D m_origin2D; // 0x10 Color[2] m_Color; // 0x18 float32[2] m_LightScale; // 0x20 Color[2] m_HeroColor; // 0x28 float32[2] m_HeroLightScale; // 0x30 Color[2] m_AOGradientBottomColor; // 0x38 bool m_bEnableRainFx; // 0x40 float m_flRainInnerRadius; // 0x44 float m_flRainOuterRadius; // 0x48 float m_flRainInnerAmount; // 0x4c Color[2] m_AmbientColor; // 0x50 float32[2] m_AmbientScale; // 0x58 Color[2] m_ShadowColor; // 0x60 Color[2] m_ShadowSecondaryColor; // 0x68 float32[2] m_ShadowScale; // 0x70 float32[2] m_ShadowGroundScale; // 0x78 Color[2] m_SpecularColor; // 0x80 float32[2] m_flSpecularPower; // 0x88 float32[2] m_flSpecularIndependence; // 0x90 Vector[2] m_SpecularDirection; // 0x98 Vector[2] m_InspectorSpecularDirection; // 0xb0 Vector[2] m_LightDirection; // 0xc8 Vector[2] m_AmbientDirection; // 0xe0 Color[2] m_FogColor; // 0xf8 float32[2] m_FogStart; // 0x100 float32[2] m_FogEnd; // 0x108 float32[2] m_HeightFogValue; // 0x110 Color[2] m_HeightFogColor; // 0x118 float32[2] m_FoWDarkness; // 0x120 float32[2] m_FoWColorR; // 0x128 float32[2] m_FoWColorG; // 0x130 float32[2] m_FoWColorB; // 0x138 Color[2] m_InspectorViewFogColor; // 0x140 QAngle m_windAngle; // 0x148 float32[2] m_flWindAmount; // 0x154 float m_flMinWind; // 0x15c float m_flMaxWind; // 0x160 float m_flMinGust; // 0x164 float m_flMaxGust; // 0x168 float m_flMinGustDelay; // 0x16c float m_flMaxGustDelay; // 0x170 float m_flGustDuration; // 0x174 float m_flGustDirChange; // 0x178 QAngle[2] m_skyboxAngle; // 0x17c CStrongHandle< InfoForResourceTypeIMaterial2 >[2] m_hSkyboxMaterial; // 0x198 Color[2] m_vSkyboxTintColor; // 0x1a8 uint8_t m_nSkyboxFogType; // 0x1b0 float m_flSkyboxAngularFogMaxEnd; // 0x1b4 float m_flSkyboxAngularFogMaxStart; // 0x1b8 float m_flSkyboxAngularFogMinStart; // 0x1bc float m_flSkyboxAngularFogMinEnd; // 0x1c0 Vector4D m_vAngularParams; // 0x1c4 Color[2] m_vHeightFogColor; // 0x1d4 float m_flFogMaxZ; // 0x1dc float32[2] m_flFogDensity; // 0x1e0 float m_flFogFalloff; // 0x1e8 CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTexture0; // 0x1f0 float m_flFogLayer0Rotation; // 0x1f8 float m_flFogLayer0Scale; // 0x1fc float32[2] m_flFoglayer0ScrollU; // 0x200 float32[2] m_flFoglayer0ScrollV; // 0x208 CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTexture1; // 0x210 float m_flFogLayer1Rotation; // 0x218 float m_flFogLayer1Scale; // 0x21c float32[2] m_flFoglayer1ScrollU; // 0x220 float32[2] m_flFoglayer1ScrollV; // 0x228 CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTextureOpacity; // 0x230 CStrongHandle< InfoForResourceTypeCTextureBase > m_hWaterFlowMapTexture; // 0x238 CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogFlowMapTexture; // 0x240 float m_flFogExclusionInnerRadius; // 0x248 float m_flFogExclusionHeightBias; // 0x24c float m_flCausticSpeedScale; // 0x254 float m_flCausticAmplitudeScale; // 0x258 CStrongHandle< InfoForResourceTypeCTextureBase > m_hColorWarp; // 0x260 float m_flColorWarpBlendToFull; // 0x268 float m_fInnerRadius; // 0x26c float m_fOuterRadius; // 0x270 float m_flLightning_specular_pow_scale_min; // 0x274 float m_flLightning_specular_pow_scale_max; // 0x278 Color m_lightningColor; // 0x27c float m_flLightningIntensityMin; // 0x280 float m_flLightningIntensityMax; // 0x284 float m_flLightningElevation; // 0x288 float m_flLightningSpecularIntensity; // 0x28c float m_flFarZOverride; // 0x290 float m_flAmbientShadowAmount; // 0x294 int32_t m_nWeatherType; // 0x298 CUtlString m_WeatherEffect; // 0x2a0 float m_flLightning_period_min; // 0x2a8 float m_flLightning_period_max; // 0x2ac float m_flLightning_duration_min; // 0x2b0 float m_flLightning_duration_max; // 0x2b4 float m_flLightning_fluctuation_min; // 0x2b8 float m_flLightning_fluctuation_max; // 0x2bc char[260] m_pszLightningSound; // 0x2c0 float m_flNextLightningStartTime; // 0x3c4 float m_flNextLightningEndTime; // 0x3c8 float m_flLightningFluctuationTimeStart; // 0x3cc float m_flLightningFluctuationTimeEnd; // 0x3d0 float m_flLightningNumFluctuations; // 0x3d4 float m_flNextLightningSoundTime; // 0x3d8 bool m_bPlayLightingSound; // 0x3dc float m_flLightningEventMagnitude; // 0x3e0 float m_flLightningScale; // 0x3e4 float m_flLightningFluctuation; // 0x3e8 float m_flLightningAngle; // 0x3ec float m_flLightningEventPercentage; // 0x3f0 }; // Aligment: 1 // Size: 24 struct GCConsumedIDs_t { public: CUtlVector< item_definition_index_t > m_vecIDs; // 0x0 }; // Aligment: 4 // Size: 56 class CEntityInstance : public IHandleEntity { public: // MNetworkDisable CUtlSymbolLarge m_iszPrivateVScripts; // 0x8 // MNetworkEnable // MNetworkPriority "112" CEntityIdentity* m_pEntity; // 0x10 // MNetworkDisable CUtlStringToken m_worldGroupId; // 0x20 // MNetworkEnable // MNetworkDisable CScriptComponent* m_CScriptComponent; // 0x30 }; // Aligment: 1 // Size: 56 class CScriptComponent : public CEntityComponent { public: CUtlSymbolLarge m_scriptClassName; // 0x30 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); } }; // Aligment: 0 // Size: 56 class C_GameEntity : public CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 21 // Size: 1104 class C_BaseAnimatingController : public CSkeletonAnimationController { public: // MNetworkEnable // MNetworkChangeCallback "baseAnimBaseLayerChanged" CNetworkedSequenceOperation m_baseLayer; // 0x18 // MNetworkDisable bool m_bSequenceFinished; // 0x58 // MNetworkDisable float m_flGroundSpeed; // 0x5c // MNetworkDisable float m_flLastEventCycle; // 0x60 // MNetworkDisable float m_flLastEventAnimTime; // 0x64 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "-4" // MNetworkMaxValue "12" // MNetworkEncodeFlags // MNetworkPriority "64" // MNetworkChangeCallback "playbackRateChanged" CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68 // MNetworkDisable float m_flPrevAnimTime; // 0x80 // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkUserGroup "m_flPoseParameter" // MNetworkChangeCallback "poseParametersChanged" float32[24] m_flPoseParameter; // 0x84 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "clientSideAnimationChanged" bool m_bClientSideAnimation; // 0xe4 // MNetworkDisable bool m_bNetworkedAnimationInputsChanged; // 0xe5 // MNetworkDisable uint8_t m_nPrevNewSequenceParity; // 0xe6 // MNetworkDisable uint8_t m_nPrevResetEventsParity; // 0xe7 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" // MNetworkPriority "64" // MNetworkChangeCallback "clientSideAnimCycleReset" int32_t m_nNewSequenceParity; // 0xe8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" // MNetworkPriority "64" int32_t m_nResetEventsParity; // 0xec // MNetworkDisable float m_flIKGroundContactTime; // 0xf0 // MNetworkDisable float m_flIKGroundMinHeight; // 0xf4 // MNetworkDisable float m_flIKGroundMaxHeight; // 0xf8 // MNetworkDisable float m_flIkZAdjustAmount; // 0xfc // MNetworkDisable C_CSequenceTransitioner2 m_SequenceTransitioner; // 0x128 // MNetworkDisable HSequence m_hLastAnimEventSequence; // 0x3a0 // MNetworkDisable uint32_t m_ClientSideAnimationListHandle; // 0x3a4 }; // Aligment: 1 // Size: 1208 class C_BaseAnimatingOverlayController : public C_BaseAnimatingController, CSkeletonAnimationController { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "overlay_vars" // MNetworkChangeCallback "OnOverlaysChanged2" CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x450 }; // Aligment: 2 // Size: 64 class CBodyComponent : public CEntityComponent { public: // MNetworkDisable CGameSceneNode* m_pSceneNode; // 0x8 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x20 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[1]->m_instance); } }; // Aligment: 2 // Size: 448 class CBodyComponentPoint : public CBodyComponent, CEntityComponent { public: // MNetworkEnable CGameSceneNode m_sceneNode; // 0x40 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x1a0 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[1]->m_instance); } }; // Aligment: 2 // Size: 1312 class CBodyComponentSkeletonInstance : public CBodyComponent, CEntityComponent { public: // MNetworkEnable CSkeletonInstance m_skeletonInstance; // 0x40 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x500 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[1]->m_instance); } }; // Aligment: 0 // Size: 24 class CHitboxComponent : public CEntityComponent { public: // <no members described> }; // Aligment: 60 // Size: 400 class CLightComponent : public CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x48 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" Color m_Color; // 0x75 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightness; // 0x7c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightnessMult; // 0x80 // MNetworkEnable // MNetworkChangeCallback "LightRangeChanged" float m_flRange; // 0x84 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFalloff; // 0x88 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation0; // 0x8c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation1; // 0x90 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation2; // 0x94 // MNetworkEnable // MNetworkChangeCallback "LightShapeChanged" float m_flTheta; // 0x98 // MNetworkEnable // MNetworkChangeCallback "LightShapeChanged" float m_flPhi; // 0x9c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlStringToken m_lightCookie; // 0xa0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCascades; // 0xa4 // MNetworkEnable // MNetworkChangeCallback "LightShapeChanged" int32_t m_nCastShadows; // 0xa8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowWidth; // 0xac // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowHeight; // 0xb0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderDiffuse; // 0xb4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nRenderSpecular; // 0xb8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderTransmissive; // 0xbc // MNetworkEnable // MNetworkChangeCallback "LightShapeChanged" float m_flOrthoLightWidth; // 0xc0 // MNetworkEnable // MNetworkChangeCallback "LightShapeChanged" float m_flOrthoLightHeight; // 0xc4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nStyle; // 0xc8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlString m_Pattern; // 0xd0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance0; // 0xd8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance1; // 0xdc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance2; // 0xe0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance3; // 0xe4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution0; // 0xe8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution1; // 0xec // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution2; // 0xf0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution3; // 0xf4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nBakeLightIndex; // 0xf8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBakeLightIndexScale; // 0xfc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bUsesIndexedBakedLighting; // 0x100 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderToCubemaps; // 0x101 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nPriority; // 0x104 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlSymbolLarge m_LightGroups; // 0x108 // MNetworkEnable int32_t m_nDirectLight; // 0x110 // MNetworkEnable int32_t m_nIndirectLight; // 0x114 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMinDist; // 0x118 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMaxDist; // 0x11c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMinDist; // 0x120 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMaxDist; // 0x124 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bEnabled; // 0x128 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bFlicker; // 0x129 // MNetworkEnable Vector m_vPrecomputedBoundsMins; // 0x12c // MNetworkEnable Vector m_vPrecomputedBoundsMaxs; // 0x138 // MNetworkEnable float m_flPrecomputedMaxRange; // 0x144 // MNetworkEnable Vector m_vPrecomputePosition; // 0x148 // MNetworkEnable Vector m_vPrecomputeDirection; // 0x154 // MNetworkEnable Vector m_vPrecomputeUp; // 0x160 // MNetworkEnable int32_t m_nFogLightingMode; // 0x16c // MNetworkEnable float m_flFogContributionStength; // 0x170 // MNetworkEnable float m_flNearClipPlane; // 0x174 // MNetworkEnable Color m_SkyColor; // 0x178 // MNetworkEnable float m_flSkyIntensity; // 0x17c // MNetworkEnable bool m_bLowerHemisphereIsBlack; // 0x180 // MNetworkEnable Color m_SkyAmbientBounce; // 0x181 // MNetworkEnable // MNetworkChangeCallback "MixedShadowsChanged" bool m_bMixedShadows; // 0x185 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flLightStyleStartTime; // 0x188 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[1]->m_instance); } }; // Aligment: 5 // Size: 168 class CRenderComponent : public CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x10 bool m_bIsRenderingWithViewModels; // 0x40 uint32_t m_nSplitscreenFlags; // 0x44 bool m_bEnableRendering; // 0x50 bool m_bInterpolationReadyToDraw; // 0xa0 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[1]->m_instance); } }; // Aligment: 85 // Size: 1240 class C_BaseEntity : public C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CBodyComponent" // MNetworkAlias "CBodyComponent" // MNetworkTypeAlias "CBodyComponent" // MNetworkPriority "96" CBodyComponent* m_CBodyComponent; // 0x48 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x50 CUtlString m_sPredictionCopyComment; // 0x268 int32_t m_nLastThinkTick; // 0x280 CGameSceneNode* m_pGameSceneNode; // 0x288 CRenderComponent* m_pRenderComponent; // 0x290 CCollisionProperty* m_pCollision; // 0x298 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" int32_t m_iMaxHealth; // 0x2a0 // MNetworkEnable // MNetworkEnable // MNetworkSerializer "ClampHealth" // MNetworkUserGroup "Player" // MNetworkPriority "64" int32_t m_iHealth; // 0x2a4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" // MNetworkUserGroup "Player" // MNetworkPriority "64" uint8_t m_lifeState; // 0x2a8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" DamageOptions_t m_takedamage; // 0x2a9 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" // MNetworkChangeCallback "OnInterpolationFrameChanged" uint8_t m_ubInterpolationFrame; // 0x2aa CHandle< C_BaseEntity > m_hSceneObjectController; // 0x2ac int32_t m_nNoInterpolationTick; // 0x2b0 float m_flProxyRandomValue; // 0x2b4 int32_t m_iEFlags; // 0x2b8 uint8_t m_nWaterType; // 0x2bc bool m_bInterpolateEvenWithNoModel; // 0x2bd bool m_bPredictionEligible; // 0x2be int32_t m_nSimulationTick; // 0x2c0 int32_t m_iCurrentThinkContext; // 0x2c4 CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x2c8 // MNetworkEnable // MNetworkEnable // MNetworkPriority "0" // MNetworkSerializer "animTimeSerializer" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnAnimTimeChanged" float m_flAnimTime; // 0x2e0 // MNetworkEnable // MNetworkEnable // MNetworkPriority "1" // MNetworkSerializer "simulationTimeSerializer" // MNetworkChangeCallback "OnSimulationTimeChanged" float m_flSimulationTime; // 0x2e4 uint8_t m_nSceneObjectOverrideFlags; // 0x2e8 bool m_bHasSuccessfullyInterpolated; // 0x2e9 bool m_bHasAddedVarsToInterpolation; // 0x2ea bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x2eb int32[2] m_nInterpolationLatchDirtyFlags; // 0x2ec uint16[10] m_ListEntry; // 0x2f4 // MNetworkEnable // MNetworkEnable float m_flCreateTime; // 0x308 float m_flSpeed; // 0x30c int16_t m_EntClientFlags; // 0x310 // MNetworkEnable // MNetworkEnable bool m_bClientSideRagdoll; // 0x312 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "6" // MNetworkChangeCallback "OnNetVarTeamNumChanged" uint8_t m_iTeamNum; // 0x313 // MNetworkEnable // MNetworkEnable uint32_t m_spawnflags; // 0x314 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" int32_t m_nNextThinkTick; // 0x318 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkPriority "64" // MNetworkSerializer "CropFlagsToPlayerFlagBitsLength" // MNetworkUserGroup "Player" uint32_t m_fFlags; // 0x31c // MNetworkEnable Vector m_vecAbsVelocity; // 0x320 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkChangeCallback "OnLocalVelocityChanged" // MNetworkPriority "64" CNetworkVelocityVector m_vecVelocity; // 0x330 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" Vector m_vecBaseVelocity; // 0x398 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hEffectEntity; // 0x3a4 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" CHandle< C_BaseEntity > m_hOwnerEntity; // 0x3a8 // MNetworkEnable // MNetworkEnable MoveCollide_t m_MoveCollide; // 0x3ac // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnMoveTypeChanged" MoveType_t m_MoveType; // 0x3ad // MNetworkEnable // MNetworkEnable gender_t m_Gender; // 0x3ae // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" // MNetworkUserGroup "Player" uint8_t m_nWaterLevel; // 0x3af // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkChangeCallback "OnEffectsChanged" uint32_t m_fEffects; // 0x3b0 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkUserGroup "Player" CHandle< C_BaseEntity > m_hGroundEntity; // 0x3b4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "4" // MNetworkEncodeFlags // MNetworkUserGroup "LocalPlayerExclusive" float m_flFriction; // 0x3b8 // MNetworkEnable // MNetworkEnable // MNetworkEncoder float m_flElasticity; // 0x3bc // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnInterpolationAmountChanged" bool m_bSimulatedEveryTick; // 0x3c0 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnInterpolationAmountChanged" bool m_bAnimatedEveryTick; // 0x3c1 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" uint8_t m_nMinCPULevel; // 0x3c2 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" uint8_t m_nMaxCPULevel; // 0x3c3 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" uint8_t m_nMinGPULevel; // 0x3c4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" uint8_t m_nMaxGPULevel; // 0x3c5 // MNetworkEnable // MNetworkEnable float m_flNavIgnoreUntilTime; // 0x3c8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint8_t m_iTextureFrameIndex; // 0x3cc CBitVec< 1 > m_ShadowBits; // 0x3d0 float m_flFirstReceivedTime; // 0x3d4 float m_flLastMessageTime; // 0x3d8 uint16_t m_hThink; // 0x3dc uint8_t m_fBBoxVisFlags; // 0x3e8 bool m_bIsValidIKAttachment; // 0x3e9 bool m_bPredictable; // 0x3ea bool m_bRenderWithViewModels; // 0x3eb CSplitScreenSlot m_nSplitUserPlayerPredictionSlot; // 0x3ec CHandle< C_BaseEntity > m_hOldMoveParent; // 0x3f0 CParticleProperty m_Particles; // 0x3f8 CUtlVector< float32 > m_vecPredictedScriptFloats; // 0x420 CUtlVector< int32 > m_vecPredictedScriptFloatIDs; // 0x438 int32_t m_nNextScriptVarRecordID; // 0x468 int32_t m_nAnimGraphNetVarCreationCommandNumber; // 0x478 QAngle m_vecAngVelocity; // 0x47c float m_flGroundChangeTime; // 0x488 float m_flGravity; // 0x48c int32_t m_DataChangeEventRef; // 0x490 CUtlVector< CEntityHandle > m_dependencies; // 0x498 int32_t m_nCreationTick; // 0x4b0 bool m_bIsDACNPC; // 0x4c8 bool m_bIsNPC; // 0x4c9 bool m_bAnimTimeChanged; // 0x4ca bool m_bSimulationTimeChanged; // 0x4cb bool m_bIsBlurred; // 0x4cc public: static bool &Get_sm_bAccurateTriggerBboxChecks() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[0]->m_instance); } static bool &Get_sm_bDisableTouchFuncs() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[1]->m_instance); } static bool &Get_m_bAllowPrecache() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[2]->m_instance); } static LatchDirtyPermission_t &Get_s_nLatchPermissions() { return *reinterpret_cast<LatchDirtyPermission_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[3]->m_instance); } static int32_t &Get_m_nPredictionRandomSeed() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[4]->m_instance); } static C_BasePlayer* &Get_m_pPredictionPlayer() { return *reinterpret_cast<C_BasePlayer**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[5]->m_instance); } static bool &Get_s_bAbsQueriesValid() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[6]->m_instance); } static bool &Get_s_bAbsRecomputationEnabled() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[7]->m_instance); } static bool &Get_s_bComputingInterpolatedValues() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[8]->m_instance); } static bool &Get_s_bPreventingSetAnimRunAnimEvents() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[9]->m_instance); } static CUtlVector< C_BaseEntity* > &Get_gm_UsableObjects() { return *reinterpret_cast<CUtlVector< C_BaseEntity* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[10]->m_instance); } }; // Aligment: 0 // Size: 1240 class CLogicalEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 18 // Size: 1576 class C_ColorCorrection : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: Vector m_vecOrigin; // 0x4d8 // MNetworkEnable // MNetworkEnable float m_MinFalloff; // 0x4e4 // MNetworkEnable // MNetworkEnable float m_MaxFalloff; // 0x4e8 // MNetworkEnable // MNetworkEnable float m_flFadeInDuration; // 0x4ec // MNetworkEnable // MNetworkEnable float m_flFadeOutDuration; // 0x4f0 // MNetworkEnable // MNetworkEnable float m_flMaxWeight; // 0x4f4 // MNetworkEnable // MNetworkEnable float m_flCurWeight; // 0x4f8 // MNetworkEnable // MNetworkEnable char[260] m_netlookupFilename; // 0x4fc // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x600 // MNetworkEnable // MNetworkEnable bool m_bMaster; // 0x601 // MNetworkEnable // MNetworkEnable bool m_bClientSide; // 0x602 // MNetworkEnable // MNetworkEnable bool m_bExclusive; // 0x603 bool[1] m_bEnabledOnClient; // 0x604 float32[1] m_flCurWeightOnClient; // 0x608 bool[1] m_bFadingIn; // 0x60c float32[1] m_flFadeStartWeight; // 0x610 float32[1] m_flFadeStartTime; // 0x614 float32[1] m_flFadeDuration; // 0x618 }; // Aligment: 1 // Size: 1816 class C_EnvWindClientside : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkDisable C_CEnvWindShared m_EnvWindShared; // 0x4d8 }; // Aligment: 3 // Size: 1288 class C_EntityFlame : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hEntAttached; // 0x4d8 CHandle< C_BaseEntity > m_hOldAttached; // 0x500 // MNetworkEnable // MNetworkEnable bool m_bCheapEffect; // 0x504 }; // Aligment: 10 // Size: 1280 class C_PostProcessController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_fLocalContrastStrength; // 0x4d8 // MNetworkEnable // MNetworkEnable float m_fLocalContrastEdgeStrength; // 0x4dc // MNetworkEnable // MNetworkEnable float m_fVignetteStart; // 0x4e0 // MNetworkEnable // MNetworkEnable float m_fVignetteEnd; // 0x4e4 // MNetworkEnable // MNetworkEnable float m_fVignetteBlurStrength; // 0x4e8 // MNetworkEnable // MNetworkEnable float m_fFadeToBlackStrength; // 0x4ec // MNetworkEnable // MNetworkEnable float m_fGrainStrength; // 0x4f0 // MNetworkEnable // MNetworkEnable float m_fTopVignetteStrength; // 0x4f4 // MNetworkEnable // MNetworkEnable float m_fFadeTime; // 0x4f8 // MNetworkEnable // MNetworkEnable bool m_bMaster; // 0x4fc }; // Aligment: 11 // Size: 2456 class C_PlayerResource : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge[34] m_szName; // 0x4f0 Color[32] m_Colors; // 0x600 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32[34] m_iPing; // 0x680 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" int32[34] m_iScore; // 0x708 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" int32[34] m_iDeaths; // 0x790 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnConnectedFlagsChanged" bool[34] m_bConnected; // 0x818 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" int32[34] m_iTeam; // 0x83c // MNetworkEnable // MNetworkEnable bool[34] m_bAlive; // 0x8c4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32[34] m_iHealth; // 0x8e8 bool[34] m_bIsFakePlayer; // 0x970 int32_t m_nEventPlayerInfo; // 0x994 }; // Aligment: 4 // Size: 1392 class C_SkyCamera : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable sky3dparams_t m_skyboxData; // 0x4d8 // MNetworkEnable // MNetworkEnable CUtlStringToken m_skyboxSlotToken; // 0x560 bool m_bUseAngles; // 0x564 C_SkyCamera* m_pNext; // 0x568 }; // Aligment: 0 // Size: 1264 class C_TintController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 7 // Size: 1416 class C_Team : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< C_BasePlayer > > m_aPlayers; // 0x4d8 // MNetworkEnable // MNetworkEnable int32_t m_iScore; // 0x4f0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_iRoundsWon; // 0x4f4 // MNetworkEnable // MNetworkEnable char[129] m_szTeamname; // 0x4f8 int32_t m_iDeaths; // 0x57c int32_t m_iPing; // 0x580 int32_t m_iPacketloss; // 0x584 }; // Aligment: 0 // Size: 1240 class C_TriggerCamera : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 14 // Size: 48 class CClientAlphaProperty : public IClientAlphaProperty { public: uint8_t m_nRenderFX; // 0x10 uint8_t m_nRenderMode; // 0x11 bitfield:1 m_bAlphaOverride; // 0x0 bitfield:1 m_bShadowAlphaOverride; // 0x0 bitfield:1 m_nDistanceFadeMode; // 0x0 bitfield:4 m_nReserved; // 0x0 uint8_t m_nAlpha; // 0x13 uint16_t m_nDesyncOffset; // 0x14 uint16_t m_nReserved2; // 0x16 uint16_t m_nDistFadeStart; // 0x18 uint16_t m_nDistFadeEnd; // 0x1a float m_flFadeScale; // 0x1c float m_flRenderFxStartTime; // 0x20 float m_flRenderFxDuration; // 0x24 }; // Aligment: 5 // Size: 1296 class CViewAngleAnimation : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: float m_flAnimStartTime; // 0x4d8 bool m_bFinished; // 0x4dc CUtlVector< CViewAngleKeyFrame* > m_KeyFrames; // 0x4e0 QAngle m_vecBaseAngles; // 0x4f8 int32_t m_iFlags; // 0x504 }; // Aligment: 2 // Size: 1248 class C_EnvDetailController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flFadeStartDist; // 0x4d8 // MNetworkEnable // MNetworkEnable float m_flFadeEndDist; // 0x4dc }; // Aligment: 0 // Size: 1240 class C_GameRulesProxy : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 15 // Size: 1328 class C_PoseController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bPoseValueParity; // 0x4d8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "1" float m_fPoseValue; // 0x4dc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "10" float m_fInterpolationDuration; // 0x4e0 // MNetworkEnable // MNetworkEnable bool m_bInterpolationWrap; // 0x4e4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-10" // MNetworkMaxValue "10" float m_fCycleFrequency; // 0x4e8 // MNetworkEnable // MNetworkEnable PoseController_FModType_t m_nFModType; // 0x4ec // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-1" // MNetworkMaxValue "1" float m_fFModTimeOffset; // 0x4f0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-10" // MNetworkMaxValue "10" float m_fFModRate; // 0x4f4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "10" float m_fFModAmplitude; // 0x4f8 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity >[4] m_hProps; // 0x4fc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" uint8[4] m_chPoseIndex; // 0x50c bool m_bOldPoseValueParity; // 0x510 float m_fCurrentPoseValue; // 0x514 float m_fCurrentFMod; // 0x518 CInterpolatedValue m_PoseTransitionValue; // 0x51c }; // Aligment: 17 // Size: 216 class C_EconItemView : public IEconItemInterface { public: // MNetworkEnable // MNetworkEnable item_definition_index_t m_iItemDefinitionIndex; // 0x8 // MNetworkEnable // MNetworkEnable int32_t m_iEntityQuality; // 0xc // MNetworkEnable // MNetworkEnable uint32_t m_iEntityLevel; // 0x10 // MNetworkEnable // MNetworkEnable itemid_t m_iItemID; // 0x18 // MNetworkEnable // MNetworkEnable uint32_t m_iAccountID; // 0x20 // MNetworkEnable uint32_t m_iInventoryPosition; // 0x24 // MNetworkEnable // MNetworkEnable bool m_bInitialized; // 0x30 // MNetworkEnable // MNetworkEnable style_index_t m_nOverrideStyle; // 0x31 bool m_bIsStoreItem; // 0x32 bool m_bIsTradeItem; // 0x33 bool m_bHasComputedAttachedParticles; // 0x34 bool m_bHasAttachedParticles; // 0x35 int32_t m_iEntityQuantity; // 0x38 uint8_t m_unClientFlags; // 0x3c eEconItemOrigin m_unOverrideOrigin; // 0x40 char* m_pszGrayedOutReason; // 0x50 // MNetworkEnable // MNetworkEnable CAttributeList m_AttributeList; // 0x58 }; // Aligment: 1 // Size: 1248 class C_DACGameRulesProxy : public C_GameRulesProxy, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" C_SingleplayRules* m_pGameRules; // 0x4d8 }; // Aligment: 0 // Size: 1240 class C_DacShadowmapBoundary : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 1 // Size: 2648 class C_GlobalLight : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: uint16_t m_WindClothForceHandle; // 0xa30 public: static C_GlobalLight*[5] &Get_sm_pGlobalLight() { return *reinterpret_cast<C_GlobalLight*[5]*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[0]->m_instance); } static CUtlStringToken[5] &Get_sm_pSkyboxSlots() { return *reinterpret_cast<CUtlStringToken[5]*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[1]->m_instance); } static CUtlVector< C_GlobalLight* > &Get_sm_nonPrimaryGlobalLights() { return *reinterpret_cast<CUtlVector< C_GlobalLight* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[2]->m_instance); } }; // Aligment: 0 // Size: 2256 class C_DOTA_LightInfo : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 15 // Size: 1560 class C_EnvCubemap : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x5b8 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x5c0 // MNetworkEnable float m_flInfluenceRadius; // 0x5c4 // MNetworkEnable Vector m_vBoxProjectMins; // 0x5c8 // MNetworkEnable Vector m_vBoxProjectMaxs; // 0x5d4 // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x5e0 // MNetworkEnable bool m_bMoveable; // 0x5e8 // MNetworkEnable int32_t m_nHandshake; // 0x5ec // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x5f0 // MNetworkEnable int32_t m_nIndoorOutdoorLevel; // 0x5f4 // MNetworkEnable int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x5f8 // MNetworkEnable float m_flEdgeFadeDist; // 0x5fc // MNetworkEnable bool m_bStartDisabled; // 0x600 // MNetworkEnable bool m_bDefaultEnvMap; // 0x601 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x610 }; // Aligment: 0 // Size: 1560 class C_EnvCubemapBox : public C_EnvCubemap, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 11 // Size: 1288 class C_EnvCubemapFog : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flEndDistance; // 0x4d8 // MNetworkEnable // MNetworkEnable float m_flStartDistance; // 0x4dc // MNetworkEnable // MNetworkEnable float m_flFogFalloffExponent; // 0x4e0 // MNetworkEnable // MNetworkEnable float m_flFogHeightWidth; // 0x4e4 // MNetworkEnable // MNetworkEnable float m_flFogHeightStart; // 0x4e8 // MNetworkEnable // MNetworkEnable float m_flFogHeightExponent; // 0x4ec // MNetworkEnable // MNetworkEnable float m_flLODBias; // 0x4f0 // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x4f4 // MNetworkEnable // MNetworkEnable bool m_bStartDisabled; // 0x4f5 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4f8 bool m_bFirstTime; // 0x500 }; // Aligment: 12 // Size: 5368 class C_EnvLightProbeVolume : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1498 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x14a0 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x14a8 // MNetworkEnable Vector m_vBoxMins; // 0x14b0 // MNetworkEnable Vector m_vBoxMaxs; // 0x14bc // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x14c8 // MNetworkEnable bool m_bMoveable; // 0x14d0 // MNetworkEnable int32_t m_nHandshake; // 0x14d4 // MNetworkEnable int32_t m_nIndoorOutdoorLevel; // 0x14d8 // MNetworkEnable int32_t m_nHmdBrightnessLevel; // 0x14dc // MNetworkEnable bool m_bStartDisabled; // 0x14e0 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x14f1 }; // Aligment: 18 // Size: 5632 class C_EnvCombinedLightProbeVolume : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkChangeCallback "StateChanged" Color m_Color; // 0x1578 // MNetworkEnable // MNetworkChangeCallback "StateChanged" float m_flBrightness; // 0x157c // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1580 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x1588 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1590 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1598 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x15a0 // MNetworkEnable Vector m_vBoxMins; // 0x15a8 // MNetworkEnable Vector m_vBoxMaxs; // 0x15b4 // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x15c0 // MNetworkEnable bool m_bMoveable; // 0x15c8 // MNetworkEnable int32_t m_nHandshake; // 0x15cc // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x15d0 // MNetworkEnable int32_t m_nIndoorOutdoorLevel; // 0x15d4 // MNetworkEnable int32_t m_nHmdBrightnessLevel; // 0x15d8 // MNetworkEnable int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x15dc // MNetworkEnable bool m_bStartDisabled; // 0x15e0 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x15f9 }; // Aligment: 15 // Size: 8224 class C_EnvTimeOfDay2 : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnSunrise; // 0x4d8 CEntityIOOutput m_OnSunset; // 0x500 CEntityIOOutput m_OnDayBegin; // 0x528 CEntityIOOutput m_OnDayEnd; // 0x550 CEntityIOOutput m_OnNightBegin; // 0x578 CEntityIOOutput m_OnNightEnd; // 0x5a0 CEntityIOOutput m_OnDuskBegin; // 0x5c8 CEntityIOOutput m_OnDuskEnd; // 0x5f0 CEntityIOOutput m_OnDawnBegin; // 0x618 CEntityIOOutput m_OnDawnEnd; // 0x640 CEntityIOOutput m_OnMidDay; // 0x668 CEntityIOOutput m_OnMidNight; // 0x690 // MNetworkEnable // MNetworkEnable CTimeOfDayDynamicKeys m_DynamicKeys; // 0x6b8 // MNetworkEnable // MNetworkEnable CUtlVector< CTimeOfDayDynamicValues > m_DynamicValues; // 0x740 // MNetworkEnable // MNetworkEnable float m_flTimeLastUpdate; // 0x1150 public: static C_EnvTimeOfDay2* &Get_sm_pTimeOfDay() { return *reinterpret_cast<C_EnvTimeOfDay2**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EnvTimeOfDay2")->m_static_fiels[0]->m_instance); } static int32_t &Get_s_kDynamicValuesArraySize() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EnvTimeOfDay2")->m_static_fiels[1]->m_instance); } }; // Aligment: 7 // Size: 1272 class C_TonemapController2 : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flAutoExposureMin; // 0x4d8 // MNetworkEnable // MNetworkEnable float m_flAutoExposureMax; // 0x4dc // MNetworkEnable // MNetworkEnable float m_flTonemapPercentTarget; // 0x4e0 // MNetworkEnable // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x4e4 // MNetworkEnable // MNetworkEnable float m_flTonemapMinAvgLum; // 0x4e8 // MNetworkEnable // MNetworkEnable float m_flRate; // 0x4ec // MNetworkEnable // MNetworkEnable float m_flAccelerateExposureDown; // 0x4f0 }; // Aligment: 28 // Size: 1368 class C_EnvVolumetricFogController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flScattering; // 0x4d8 // MNetworkEnable // MNetworkEnable float m_flAnisotropy; // 0x4dc // MNetworkEnable // MNetworkEnable float m_flFadeSpeed; // 0x4e0 // MNetworkEnable // MNetworkEnable float m_flDrawDistance; // 0x4e4 // MNetworkEnable // MNetworkEnable float m_flFadeInStart; // 0x4e8 // MNetworkEnable // MNetworkEnable float m_flFadeInEnd; // 0x4ec // MNetworkEnable // MNetworkEnable float m_flIndirectStrength; // 0x4f0 // MNetworkEnable // MNetworkEnable int32_t m_nIndirectTextureDimX; // 0x4f4 // MNetworkEnable // MNetworkEnable int32_t m_nIndirectTextureDimY; // 0x4f8 // MNetworkEnable // MNetworkEnable int32_t m_nIndirectTextureDimZ; // 0x4fc // MNetworkEnable // MNetworkEnable Vector m_vBoxMins; // 0x500 // MNetworkEnable // MNetworkEnable Vector m_vBoxMaxs; // 0x50c // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x518 // MNetworkEnable // MNetworkEnable float m_flStartAnisoTime; // 0x51c // MNetworkEnable // MNetworkEnable float m_flStartScatterTime; // 0x520 // MNetworkEnable // MNetworkEnable float m_flStartDrawDistanceTime; // 0x524 // MNetworkEnable // MNetworkEnable float m_flStartAnisotropy; // 0x528 // MNetworkEnable // MNetworkEnable float m_flStartScattering; // 0x52c // MNetworkEnable // MNetworkEnable float m_flStartDrawDistance; // 0x530 // MNetworkEnable // MNetworkEnable float m_flDefaultAnisotropy; // 0x534 // MNetworkEnable // MNetworkEnable float m_flDefaultScattering; // 0x538 // MNetworkEnable // MNetworkEnable float m_flDefaultDrawDistance; // 0x53c // MNetworkEnable // MNetworkEnable bool m_bStartDisabled; // 0x540 // MNetworkEnable // MNetworkEnable bool m_bEnableIndirect; // 0x541 // MNetworkEnable // MNetworkEnable bool m_bIsMaster; // 0x542 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x548 // MNetworkEnable // MNetworkEnable int32_t m_nForceRefreshCount; // 0x550 bool m_bFirstTime; // 0x554 }; // Aligment: 7 // Size: 1288 class C_EnvVolumetricFogVolume : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x4d8 // MNetworkEnable // MNetworkEnable Vector m_vBoxMins; // 0x4dc // MNetworkEnable // MNetworkEnable Vector m_vBoxMaxs; // 0x4e8 // MNetworkEnable // MNetworkEnable bool m_bStartDisabled; // 0x4f4 // MNetworkEnable // MNetworkEnable float m_flStrength; // 0x4f8 // MNetworkEnable // MNetworkEnable int32_t m_nFalloffShape; // 0x4fc // MNetworkEnable // MNetworkEnable float m_flFalloffExponent; // 0x500 }; // Aligment: 3 // Size: 1344 class C_FogController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable fogparams_t m_fog; // 0x4d8 bool m_bUseAngles; // 0x538 int32_t m_iChangedVariables; // 0x53c }; // Aligment: 0 // Size: 1240 class C_PointEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 28 // Size: 1352 class C_PointCamera : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_FOV; // 0x4d8 // MNetworkEnable // MNetworkEnable float m_Resolution; // 0x4dc // MNetworkEnable // MNetworkEnable bool m_bFogEnable; // 0x4e0 // MNetworkEnable // MNetworkEnable Color m_FogColor; // 0x4e1 // MNetworkEnable // MNetworkEnable float m_flFogStart; // 0x4e8 // MNetworkEnable // MNetworkEnable float m_flFogEnd; // 0x4ec // MNetworkEnable // MNetworkEnable float m_flFogMaxDensity; // 0x4f0 // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x4f4 // MNetworkEnable // MNetworkEnable bool m_bUseScreenAspectRatio; // 0x4f5 // MNetworkEnable // MNetworkEnable float m_flAspectRatio; // 0x4f8 // MNetworkEnable // MNetworkEnable bool m_bNoSky; // 0x4fc // MNetworkEnable // MNetworkEnable float m_fBrightness; // 0x500 // MNetworkEnable // MNetworkEnable float m_flZFar; // 0x504 // MNetworkEnable // MNetworkEnable float m_flZNear; // 0x508 // MNetworkEnable // MNetworkEnable float m_flOverrideShadowFarZ; // 0x50c // MNetworkEnable // MNetworkEnable bool m_bDofEnabled; // 0x510 // MNetworkEnable // MNetworkEnable float m_flDofNearBlurry; // 0x514 // MNetworkEnable // MNetworkEnable float m_flDofNearCrisp; // 0x518 // MNetworkEnable // MNetworkEnable float m_flDofFarCrisp; // 0x51c // MNetworkEnable // MNetworkEnable float m_flDofFarBlurry; // 0x520 // MNetworkEnable // MNetworkEnable float m_flDofTiltToGround; // 0x524 // MNetworkEnable // MNetworkEnable float m_flScreenWindowScale; // 0x528 // MNetworkEnable // MNetworkEnable float m_flFogStartMultiplier; // 0x52c // MNetworkEnable // MNetworkEnable float m_flFogEndMultiplier; // 0x530 float m_TargetFOV; // 0x534 float m_DegreesPerSecond; // 0x538 bool m_bIsOn; // 0x53c C_PointCamera* m_pNext; // 0x540 }; // Aligment: 5 // Size: 1264 class C_EnvClock : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hHourHand; // 0x4d8 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hMinuteHand; // 0x4dc // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hSecondHand; // 0x4e0 // MNetworkEnable // MNetworkEnable float m_flStartGameTime; // 0x4e4 // MNetworkEnable // MNetworkEnable float m_flStartClockSeconds; // 0x4e8 }; // Aligment: 8 // Size: 1312 class CInfoWorldLayer : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4d8 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_worldName; // 0x500 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_layerName; // 0x508 // MNetworkEnable // MNetworkEnable bool m_bWorldLayerVisible; // 0x510 // MNetworkEnable // MNetworkEnable bool m_bEntitiesSpawned; // 0x511 bool m_bCreateAsChildSpawnGroup; // 0x512 uint32_t m_hLayerSpawnGroup; // 0x514 bool m_bWorldLayerActuallyVisible; // 0x518 }; // Aligment: 3 // Size: 1264 class C_InfoVisibilityBox : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable int32_t m_nMode; // 0x4dc // MNetworkEnable // MNetworkEnable Vector m_vBoxSize; // 0x4e0 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x4ec }; // Aligment: 2 // Size: 2448 class C_BodyComponentBaseAnimating : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent { public: // MNetworkEnable C_BaseAnimatingController m_animationController; // 0x520 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x970 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fiels[1]->m_instance); } }; // Aligment: 2 // Size: 2544 class C_BodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent { public: // MNetworkEnable C_BaseAnimatingOverlayController m_animationController; // 0x520 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x9d8 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fiels[1]->m_instance); } }; // Aligment: 1 // Size: 1344 class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x520 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[1]->m_instance); } }; // Aligment: 27 // Size: 1768 class C_BaseModelEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CRenderComponent" // MNetworkAlias "CRenderComponent" // MNetworkTypeAlias "CRenderComponent" CRenderComponent* m_CRenderComponent; // 0x4d8 int32_t m_nLastAddDecal; // 0x4e0 int32_t m_nDecalsAdded; // 0x4e4 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnRenderModeChanged" RenderMode_t m_nRenderMode; // 0x4e8 // MNetworkEnable // MNetworkEnable RenderFx_t m_nRenderFX; // 0x4e9 bool m_bAllowFadeInView; // 0x4ea // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnColorChanged" Color m_clrRender; // 0x4eb // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" CUtlStringToken[4] m_RenderAttributeIDs; // 0x4f0 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" Vector4D[4] m_RenderAttributeValues; // 0x500 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnLightGroupChanged" CUtlStringToken m_LightGroup; // 0x540 // MNetworkEnable // MNetworkEnable bool m_bRenderToCubemaps; // 0x544 // MNetworkEnable // MNetworkEnable CCollisionProperty m_Collision; // 0x548 // MNetworkEnable // MNetworkEnable CGlowProperty m_Glow; // 0x5f0 // MNetworkEnable // MNetworkEnable float m_flGlowBackfaceMult; // 0x638 // MNetworkEnable // MNetworkEnable float m_fadeMinDist; // 0x63c // MNetworkEnable // MNetworkEnable float m_fadeMaxDist; // 0x640 // MNetworkEnable // MNetworkEnable float m_flFadeScale; // 0x644 // MNetworkEnable // MNetworkEnable float m_flShadowStrength; // 0x648 // MNetworkEnable // MNetworkEnable int32_t m_nAddDecal; // 0x64c // MNetworkEnable // MNetworkEnable Vector m_vDecalPosition; // 0x650 // MNetworkEnable // MNetworkEnable Vector m_vDecalForwardAxis; // 0x65c // MNetworkEnable // MNetworkEnable float m_flDecalHealBloodRate; // 0x668 // MNetworkEnable // MNetworkEnable float m_flDecalHealHeightRate; // 0x66c // MNetworkEnable // MNetworkPriority "64" // MNetworkUserGroup "Player" // MNetworkChangeCallback "OnViewOffsetChanged" CNetworkViewOffsetVector m_vecViewOffset; // 0x670 CClientAlphaProperty* m_pClientAlphaProperty; // 0x6d8 Color m_ClientOverrideTint; // 0x6e0 bool m_bUseClientOverrideTint; // 0x6e4 }; // Aligment: 0 // Size: 1768 class CServerOnlyModelEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1768 class C_ModelPointEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 7 // Size: 1328 class CLogicRelay : public CLogicalEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTrigger; // 0x4d8 CEntityIOOutput m_OnSpawn; // 0x500 bool m_bDisabled; // 0x528 bool m_bWaitForRefire; // 0x529 bool m_bTriggerOnce; // 0x52a bool m_bFastRetrigger; // 0x52b bool m_bPassthoughCaller; // 0x52c }; // Aligment: 13 // Size: 2936 class C_ParticleSystem : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable char[260] m_szSnapshotFileName; // 0x6e8 // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x7ec // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" int32_t m_nStopType; // 0x7f0 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x7f8 // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x800 // MNetworkEnable // MNetworkEnable Vector[4] m_vServerControlPoints; // 0x804 // MNetworkEnable // MNetworkEnable uint8[4] m_iServerControlPointAssignments; // 0x834 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity >[64] m_hControlPointEnts; // 0x838 bool m_bNoSave; // 0x938 bool m_bStartActive; // 0x939 CUtlSymbolLarge m_iszEffectName; // 0x940 CUtlSymbolLarge[64] m_iszControlPointNames; // 0x948 bool m_bOldActive; // 0xb68 }; // Aligment: 16 // Size: 1504 class C_PathParticleRope : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bStartActive; // 0x4d8 float m_flMaxSimulationTime; // 0x4dc CUtlSymbolLarge m_iszEffectName; // 0x4e0 CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4e8 // MNetworkEnable // MNetworkEnable float m_flParticleSpacing; // 0x500 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flSlack; // 0x504 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flRadius; // 0x508 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "parametersChanged" Color m_ColorTint; // 0x50c // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "effectStateChanged" // MNetworkBitCount "3" int32_t m_nEffectState; // 0x510 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x518 // MNetworkEnable // MNetworkEnable CUtlVector< Vector > m_PathNodes_Position; // 0x520 // MNetworkEnable // MNetworkEnable CUtlVector< Vector > m_PathNodes_TangentIn; // 0x538 // MNetworkEnable // MNetworkEnable CUtlVector< Vector > m_PathNodes_TangentOut; // 0x550 // MNetworkEnable // MNetworkEnable CUtlVector< Vector > m_PathNodes_Color; // 0x568 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "pinStateChanged" CUtlVector< bool > m_PathNodes_PinEnabled; // 0x580 // MNetworkEnable // MNetworkEnable CUtlVector< float32 > m_PathNodes_RadiusScale; // 0x598 }; // Aligment: 5 // Size: 1264 class CInfoDynamicShadowHint : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x4d8 float m_flRange; // 0x4dc int32_t m_nImportance; // 0x4e0 int32_t m_nLightChoice; // 0x4e4 CHandle< C_BaseEntity > m_hLight; // 0x4e8 public: static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints() { return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fiels[0]->m_instance); } }; // Aligment: 2 // Size: 1288 class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint, C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: Vector m_vBoxMins; // 0x4f0 Vector m_vBoxMaxs; // 0x4fc }; // Aligment: 7 // Size: 1808 class C_DynamicLight : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_Flags; // 0x6e8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_LightStyle; // 0x6e9 // MNetworkEnable // MNetworkEnable float m_Radius; // 0x6ec // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_Exponent; // 0x6f0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "360" float m_InnerAngle; // 0x6f4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "360" float m_OuterAngle; // 0x6f8 // MNetworkEnable // MNetworkEnable float m_SpotRadius; // 0x6fc }; // Aligment: 9 // Size: 1384 class C_EnvScreenOverlay : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CUtlSymbolLarge[10] m_iszOverlayNames; // 0x4d8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-1" // MNetworkMaxValue "63" float32[10] m_flOverlayTimes; // 0x528 // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x550 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" int32_t m_iDesiredOverlay; // 0x554 // MNetworkEnable // MNetworkEnable bool m_bIsActive; // 0x558 bool m_bWasActive; // 0x559 int32_t m_iCachedDesiredOverlay; // 0x55c int32_t m_iCurrentOverlay; // 0x560 float m_flCurrentOverlayTime; // 0x564 }; // Aligment: 2 // Size: 1248 class C_EnvScreenEffect : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flDuration; // 0x4d8 // MNetworkEnable // MNetworkEnable ScreenEffectType_t m_nType; // 0x4dc }; // Aligment: 7 // Size: 1272 class C_EnvDOFController : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bDOFEnabled; // 0x4d8 // MNetworkEnable // MNetworkEnable float m_flNearBlurDepth; // 0x4dc // MNetworkEnable // MNetworkEnable float m_flNearFocusDepth; // 0x4e0 // MNetworkEnable // MNetworkEnable float m_flFarFocusDepth; // 0x4e4 // MNetworkEnable // MNetworkEnable float m_flFarBlurDepth; // 0x4e8 // MNetworkEnable // MNetworkEnable float m_flNearBlurRadius; // 0x4ec // MNetworkEnable // MNetworkEnable float m_flFarBlurRadius; // 0x4f0 }; // Aligment: 4 // Size: 1792 class C_FuncAreaPortalWindow : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flFadeStartDist; // 0x6e8 // MNetworkEnable // MNetworkEnable float m_flFadeDist; // 0x6ec // MNetworkEnable // MNetworkEnable float m_flTranslucencyLimit; // 0x6f0 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_iBackgroundModelIndex; // 0x6f8 }; // Aligment: 2 // Size: 1776 class C_Func_LOD : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" uint32_t m_nDisappearMinDist; // 0x6e8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" uint32_t m_nDisappearMaxDist; // 0x6ec }; // Aligment: 15 // Size: 2064 class C_MaterialModifyControl : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable char[255] m_szMaterialName; // 0x4d8 // MNetworkEnable // MNetworkEnable char[255] m_szMaterialVar; // 0x5d7 // MNetworkEnable // MNetworkEnable char[255] m_szMaterialVarValue; // 0x6d6 bool m_bHasNewAnimationCommands; // 0x7e0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_iFrameStart; // 0x7e4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_iFrameEnd; // 0x7e8 // MNetworkEnable // MNetworkEnable bool m_bWrap; // 0x7ec // MNetworkEnable // MNetworkEnable float m_flFramerate; // 0x7f0 // MNetworkEnable // MNetworkEnable bool m_bNewAnimCommandsSemaphore; // 0x7f4 bool m_bOldAnimCommandsSemaphore; // 0x7f5 // MNetworkEnable // MNetworkEnable float m_flFloatLerpStartValue; // 0x7f8 // MNetworkEnable // MNetworkEnable float m_flFloatLerpEndValue; // 0x7fc // MNetworkEnable // MNetworkEnable float m_flFloatLerpTransitionTime; // 0x800 float m_flAnimationStartTime; // 0x804 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" MaterialModifyMode_t m_nModifyMode; // 0x808 }; // Aligment: 1 // Size: 1248 class C_RagdollManager : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "6" int8_t m_iCurrentMaxRagdollCount; // 0x4d8 }; // Aligment: 5 // Size: 1264 class C_ShadowControl : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable Vector m_shadowDirection; // 0x4d8 // MNetworkEnable // MNetworkEnable Color m_shadowColor; // 0x4e4 // MNetworkEnable // MNetworkEnable float m_flShadowMaxDist; // 0x4e8 // MNetworkEnable // MNetworkEnable bool m_bDisableShadows; // 0x4ec // MNetworkEnable // MNetworkEnable bool m_bEnableLocalLightShadows; // 0x4ed }; // Aligment: 4 // Size: 1256 class C_PointHMDAnchor : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bDisabled; // 0x4d8 // MNetworkEnable // MNetworkEnable float m_flEnableTime; // 0x4dc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_nPlayerIndex; // 0x4e0 int32_t m_nLastSimulateFrame; // 0x4e4 }; // Aligment: 0 // Size: 1256 class C_PointHMDAnchorOverride : public C_PointHMDAnchor, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 3 // Size: 1256 class CHapticRelay : public CLogicalEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: float m_flFrequency; // 0x4d8 float m_flAmplitude; // 0x4dc float m_flDuration; // 0x4e0 }; // Aligment: 26 // Size: 1368 class C_PointValueRemapper : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bDisabled; // 0x4d8 bool m_bDisabledOld; // 0x4d9 // MNetworkEnable // MNetworkEnable bool m_bUpdateOnClient; // 0x4da // MNetworkEnable // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x4dc // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hRemapLineStart; // 0x4e0 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x4e4 // MNetworkEnable // MNetworkEnable float m_flMaximumChangePerSecond; // 0x4e8 // MNetworkEnable // MNetworkEnable float m_flDisengageDistance; // 0x4ec // MNetworkEnable // MNetworkEnable float m_flEngageDistance; // 0x4f0 // MNetworkEnable // MNetworkEnable bool m_bRequiresUseKey; // 0x4f4 // MNetworkEnable // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x4f8 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x500 // MNetworkEnable // MNetworkEnable ValueRemapperHapticsType_t m_nHapticsType; // 0x518 // MNetworkEnable // MNetworkEnable ValueRemapperMomentumType_t m_nMomentumType; // 0x51c // MNetworkEnable // MNetworkEnable float m_flMomentumModifier; // 0x520 // MNetworkEnable // MNetworkEnable float m_flSnapValue; // 0x524 float m_flCurrentMomentum; // 0x528 // MNetworkEnable // MNetworkEnable ValueRemapperRatchetType_t m_nRatchetType; // 0x52c float m_flRatchetOffset; // 0x530 // MNetworkEnable // MNetworkEnable float m_flInputOffset; // 0x534 eLiteralHandType m_nLiteralHand; // 0x538 bool m_bEngaged; // 0x53c bool m_bFirstUpdate; // 0x53d float m_flPreviousValue; // 0x540 float m_flPreviousUpdateTickTime; // 0x544 Vector m_vecPreviousTestPoint; // 0x548 }; // Aligment: 4 // Size: 1272 class C_SoundOpvarSetPointEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_iszStackName; // 0x4d8 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_iszOperatorName; // 0x4e0 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_iszOpvarName; // 0x4e8 // MNetworkEnable // MNetworkEnable int32_t m_iOpvarIndex; // 0x4f0 }; // Aligment: 0 // Size: 1272 class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1272 class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity, C_SoundOpvarSetPointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 12 // Size: 2400 class C_PointWorldText : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bForceRecreateNextUpdate; // 0x6f0 // MNetworkEnable // MNetworkEnable char[512] m_messageText; // 0x700 // MNetworkEnable // MNetworkEnable char[64] m_FontName; // 0x900 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x940 // MNetworkEnable // MNetworkEnable bool m_bFullbright; // 0x941 // MNetworkEnable // MNetworkEnable float m_flWorldUnitsPerPx; // 0x944 // MNetworkEnable // MNetworkEnable float m_flFontSize; // 0x948 // MNetworkEnable // MNetworkEnable float m_flDepthOffset; // 0x94c // MNetworkEnable // MNetworkEnable Color m_Color; // 0x950 // MNetworkEnable // MNetworkEnable PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x954 // MNetworkEnable // MNetworkEnable PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x958 // MNetworkEnable // MNetworkEnable PointWorldTextReorientMode_t m_nReorientMode; // 0x95c }; // Aligment: 1 // Size: 1816 class C_EnvWind : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable C_CEnvWindShared m_EnvWindShared; // 0x4d8 }; // Aligment: 0 // Size: 1768 class C_BaseToggle : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 3 // Size: 1784 class C_BaseButton : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< C_BaseModelEntity > m_glowEntity; // 0x6e8 // MNetworkEnable // MNetworkEnable bool m_usable; // 0x6ec // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_szDisplayText; // 0x6f0 }; // Aligment: 2 // Size: 1800 class C_ButtonTimed : public C_BaseButton, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_sUseString; // 0x6f8 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_sUseSubString; // 0x700 }; // Aligment: 0 // Size: 1768 class C_PrecipitationBlocker : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 11 // Size: 1928 class CClient_Precipitation : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable PrecipitationType_t m_nPrecipType; // 0x6e8 float m_flDensity; // 0x6ec float m_flParticleInnerDist; // 0x6f8 char* m_pParticleInnerNearDef; // 0x700 char* m_pParticleInnerFarDef; // 0x708 char* m_pParticleOuterDef; // 0x710 TimedEvent[1] m_tParticlePrecipTraceTimer; // 0x778 bool[1] m_bActiveParticlePrecipEmitter; // 0x780 bool m_bParticlePrecipInitialized; // 0x781 bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x782 int32_t m_nAvailableSheetSequencesMaxIndex; // 0x784 }; // Aligment: 13 // Size: 1840 class C_EntityDissolve : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x6f0 // MNetworkEnable // MNetworkEnable float m_flFadeInStart; // 0x6f4 // MNetworkEnable // MNetworkEnable float m_flFadeInLength; // 0x6f8 // MNetworkEnable // MNetworkEnable float m_flFadeOutModelStart; // 0x6fc // MNetworkEnable // MNetworkEnable float m_flFadeOutModelLength; // 0x700 // MNetworkEnable // MNetworkEnable float m_flFadeOutStart; // 0x704 // MNetworkEnable // MNetworkEnable float m_flFadeOutLength; // 0x708 float m_flNextSparkTime; // 0x70c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" EntityDisolveType_t m_nDissolveType; // 0x710 // MNetworkEnable // MNetworkEnable Vector m_vDissolverOrigin; // 0x714 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_nMagnitude; // 0x720 bool m_bCoreExplode; // 0x724 bool m_bLinkedToServerEnt; // 0x725 }; // Aligment: 0 // Size: 2264 class C_EnvProjectedTexture : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1768 class C_FuncBrush : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 3 // Size: 1800 class C_FuncCombineBarrier : public C_FuncBrush, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: ParticleIndex_t m_nAmbientEffect; // 0x6f0 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_EffectName; // 0x6f8 // MNetworkEnable // MNetworkEnable int32_t m_eBarrierState; // 0x700 }; // Aligment: 3 // Size: 1792 class C_FuncElectrifiedVolume : public C_FuncBrush, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: ParticleIndex_t m_nAmbientEffect; // 0x6e8 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_EffectName; // 0x6f0 // MNetworkEnable // MNetworkEnable bool m_bState; // 0x6f8 }; // Aligment: 0 // Size: 1768 class C_FuncOccluder : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1768 class C_FuncRotating : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1768 class C_Breakable : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1768 class C_PhysBox : public C_Breakable, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 41 // Size: 2768 class C_RopeKeyframe : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CBitVec< 10 > m_LinksTouchingSomething; // 0x6e8 int32_t m_nLinksTouchingSomething; // 0x6ec bool m_bApplyWind; // 0x6f0 int32_t m_fPrevLockedPoints; // 0x6f4 int32_t m_iForcePointMoveCounter; // 0x6f8 bool[2] m_bPrevEndPointPos; // 0x6fc Vector[2] m_vPrevEndPointPos; // 0x700 float m_flCurScroll; // 0x718 // MNetworkEnable // MNetworkEnable float m_flScrollSpeed; // 0x71c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_RopeFlags; // 0x720 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x728 Vector[10] m_LightValues; // 0x9a0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_nSegments; // 0xa18 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hStartPoint; // 0xa1c // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hEndPoint; // 0xa20 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" int16_t m_iStartAttachment; // 0xa24 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" int16_t m_iEndAttachment; // 0xa26 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_Subdiv; // 0xa28 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "15" // MNetworkChangeCallback "RecomputeSprings" int16_t m_RopeLength; // 0xa2a // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" // MNetworkChangeCallback "RecomputeSprings" int16_t m_Slack; // 0xa2c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.1" // MNetworkMaxValue "10" float m_TextureScale; // 0xa30 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_fLockedPoints; // 0xa34 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint8_t m_nChangeCount; // 0xa35 // MNetworkEnable // MNetworkEnable float m_Width; // 0xa38 C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0xa40 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xa50 int32_t m_TextureHeight; // 0xa58 Vector m_vecImpulse; // 0xa5c Vector m_vecPreviousImpulse; // 0xa68 float m_flCurrentGustTimer; // 0xa74 float m_flCurrentGustLifetime; // 0xa78 float m_flTimeToNextGust; // 0xa7c Vector m_vWindDir; // 0xa80 Vector m_vColorMod; // 0xa8c Vector[2] m_vCachedEndPointAttachmentPos; // 0xa98 QAngle[2] m_vCachedEndPointAttachmentAngle; // 0xab0 // MNetworkEnable // MNetworkEnable bool m_bConstrainBetweenEndpoints; // 0xac8 bitfield:1 m_bEndPointAttachmentPositionsDirty; // 0x0 bitfield:1 m_bEndPointAttachmentAnglesDirty; // 0x0 bitfield:1 m_bNewDataThisFrame; // 0x0 bitfield:1 m_bPhysicsInitted; // 0x0 }; // Aligment: 12 // Size: 1336 class C_SceneEntity : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bIsPlayingBack; // 0x4e0 // MNetworkEnable // MNetworkEnable bool m_bPaused; // 0x4e1 // MNetworkEnable // MNetworkEnable bool m_bMultiplayer; // 0x4e2 // MNetworkEnable // MNetworkEnable bool m_bAutogenerated; // 0x4e3 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnResetClientTime" float m_flForceClientTime; // 0x4e4 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" uint16_t m_nSceneStringIndex; // 0x4e8 bool m_bClientOnly; // 0x4ea CHandle< C_BaseFlex > m_hOwner; // 0x4ec // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" CUtlVector< CHandle< C_BaseFlex > > m_hActorList; // 0x4f0 bool m_bWasPlaying; // 0x508 CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x518 float m_flCurrentTime; // 0x530 }; // Aligment: 2 // Size: 1776 class C_BaseTrigger : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bDisabled; // 0x6e8 // MNetworkEnable // MNetworkEnable bool m_bClientSidePredicted; // 0x6e9 }; // Aligment: 0 // Size: 1768 class C_TriggerVolume : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1776 class C_TriggerLerpObject : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 24 // Size: 1960 class C_Beam : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "-25" // MNetworkMaxValue "25" // MNetworkEncodeFlags float m_flFrameRate; // 0x6e8 // MNetworkEnable // MNetworkEnable float m_flHDRColorScale; // 0x6ec float m_flFireTime; // 0x6f0 float m_flDamage; // 0x6f4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" uint8_t m_nNumBeamEnts; // 0x6f8 int32_t m_queryHandleHalo; // 0x6fc // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x720 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x728 // MNetworkEnable // MNetworkEnable BeamType_t m_nBeamType; // 0x730 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "17" uint32_t m_nBeamFlags; // 0x734 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity >[10] m_hAttachEntity; // 0x738 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" uint8[10] m_nAttachIndex; // 0x760 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "102.3" // MNetworkEncodeFlags float m_fWidth; // 0x76c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "102.3" // MNetworkEncodeFlags float m_fEndWidth; // 0x770 // MNetworkEnable // MNetworkEnable float m_fFadeLength; // 0x774 // MNetworkEnable // MNetworkEnable float m_fHaloScale; // 0x778 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_fAmplitude; // 0x77c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags float m_fStartFrame; // 0x780 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "100" float m_fSpeed; // 0x784 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags // MNetworkPriority "64" float m_flFrame; // 0x788 // MNetworkEnable // MNetworkEnable BeamClipStyle_t m_nClipStyle; // 0x78c // MNetworkEnable // MNetworkEnable bool m_bTurnedOff; // 0x790 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vecEndPos; // 0x794 CHandle< C_BaseEntity > m_hEndEntity; // 0x7a0 }; // Aligment: 24 // Size: 2072 class C_Sprite : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x700 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hAttachedToEntity; // 0x708 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_nAttachment; // 0x70c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "60" // MNetworkEncodeFlags float m_flSpriteFramerate; // 0x710 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags float m_flFrame; // 0x714 float m_flDieTime; // 0x718 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_nBrightness; // 0x728 // MNetworkEnable // MNetworkEnable float m_flBrightnessDuration; // 0x72c // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnSpriteScaleChanged" float m_flSpriteScale; // 0x730 // MNetworkEnable // MNetworkEnable float m_flScaleDuration; // 0x734 // MNetworkEnable // MNetworkEnable bool m_bWorldSpaceScale; // 0x738 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_flGlowProxySize; // 0x73c // MNetworkEnable // MNetworkEnable float m_flHDRColorScale; // 0x740 float m_flLastTime; // 0x744 float m_flMaxFrame; // 0x748 float m_flStartScale; // 0x74c float m_flDestScale; // 0x750 float m_flScaleTimeStart; // 0x754 int32_t m_nStartBrightness; // 0x758 int32_t m_nDestBrightness; // 0x75c float m_flBrightnessTimeStart; // 0x760 CWeakHandle< InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial; // 0x768 int32_t m_nSpriteWidth; // 0x810 int32_t m_nSpriteHeight; // 0x814 }; // Aligment: 0 // Size: 2072 class C_SpriteOriented : public C_Sprite, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 4 // Size: 1824 class C_BaseClientUIEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x6f0 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0x6f8 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_PanelClassName; // 0x700 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_PanelID; // 0x708 }; // Aligment: 28 // Size: 2344 class C_PointClientUIWorldPanel : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bForceRecreateNextUpdate; // 0x728 bool m_bMoveViewToPlayerNextThink; // 0x729 bool m_bCheckCSSClasses; // 0x72a matrix3x4_t m_matAnchorDelta; // 0x72c CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0x8c8 // MNetworkEnable // MNetworkEnable bool m_bIgnoreInput; // 0x8d0 // MNetworkEnable // MNetworkEnable bool m_bLit; // 0x8d1 // MNetworkEnable // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0x8d2 // MNetworkEnable // MNetworkEnable float m_flWidth; // 0x8d4 // MNetworkEnable // MNetworkEnable float m_flHeight; // 0x8d8 // MNetworkEnable // MNetworkEnable float m_flDPI; // 0x8dc // MNetworkEnable // MNetworkEnable float m_flInteractDistance; // 0x8e0 // MNetworkEnable // MNetworkEnable float m_flDepthOffset; // 0x8e4 // MNetworkEnable // MNetworkEnable uint32_t m_unOwnerContext; // 0x8e8 // MNetworkEnable // MNetworkEnable uint32_t m_unHorizontalAlign; // 0x8ec // MNetworkEnable // MNetworkEnable uint32_t m_unVerticalAlign; // 0x8f0 // MNetworkEnable // MNetworkEnable uint32_t m_unOrientation; // 0x8f4 // MNetworkEnable // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0x8f8 // MNetworkEnable // MNetworkEnable CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x900 // MNetworkEnable // MNetworkEnable bool m_bOpaque; // 0x918 // MNetworkEnable // MNetworkEnable bool m_bNoDepth; // 0x919 // MNetworkEnable // MNetworkEnable bool m_bRenderBackface; // 0x91a // MNetworkEnable // MNetworkEnable bool m_bUseOffScreenIndicator; // 0x91b // MNetworkEnable // MNetworkEnable bool m_bExcludeFromSaveGames; // 0x91c // MNetworkEnable // MNetworkEnable bool m_bGrabbable; // 0x91d // MNetworkEnable // MNetworkEnable bool m_bOnlyRenderToTexture; // 0x91e // MNetworkEnable // MNetworkEnable bool m_bDisableMipGen; // 0x91f // MNetworkEnable // MNetworkEnable int32_t m_nExplicitImageLayout; // 0x920 }; // Aligment: 4 // Size: 2360 class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bBeenEnabled; // 0x928 bool m_bHide; // 0x929 float m_flSeenTargetTime; // 0x92c C_PointClientUIWorldPanel* m_pTargetPanel; // 0x930 }; // Aligment: 1 // Size: 2856 class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable char[512] m_messageText; // 0x928 }; // Aligment: 13 // Size: 2496 class C_PointHintUi : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_pszLessonName; // 0x958 CUtlSymbolLarge m_pszCaption; // 0x960 Vector m_vOffset; // 0x968 WorldTextAttachmentType_t m_attachType; // 0x974 CHandle< C_BaseEntity > m_hIconTarget; // 0x978 CUtlSymbolLarge m_szTargetAttachmentName; // 0x980 CUtlSymbolLarge m_pszCustomLayoutFile; // 0x988 int32_t m_nTrackedDeviceIndex; // 0x990 CHandle< C_PropVRHand > m_hHighlightHand; // 0x994 CUtlSymbolLarge m_pszHighlightControllerComponent; // 0x998 Vector m_vecLocalHighlightPoint; // 0x9a0 CUtlSymbolLarge m_pszHighlightOtherEntityName; // 0x9b0 bool m_bUseOffScreenIndicator; // 0x9b8 }; // Aligment: 13 // Size: 2272 class C_PointClientUIHUD : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bCheckCSSClasses; // 0x728 // MNetworkEnable // MNetworkEnable bool m_bIgnoreInput; // 0x898 // MNetworkEnable // MNetworkEnable float m_flWidth; // 0x89c // MNetworkEnable // MNetworkEnable float m_flHeight; // 0x8a0 // MNetworkEnable // MNetworkEnable float m_flDPI; // 0x8a4 // MNetworkEnable // MNetworkEnable float m_flInteractDistance; // 0x8a8 // MNetworkEnable // MNetworkEnable float m_flDepthOffset; // 0x8ac // MNetworkEnable // MNetworkEnable uint32_t m_unOwnerContext; // 0x8b0 // MNetworkEnable // MNetworkEnable uint32_t m_unHorizontalAlign; // 0x8b4 // MNetworkEnable // MNetworkEnable uint32_t m_unVerticalAlign; // 0x8b8 // MNetworkEnable // MNetworkEnable uint32_t m_unOrientation; // 0x8bc // MNetworkEnable // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0x8c0 // MNetworkEnable // MNetworkEnable CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x8c8 }; // Aligment: 2 // Size: 1832 class C_PointClientUIDialog : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnDialogActivatorChanged" CHandle< C_BaseEntity > m_hActivator; // 0x720 bool m_bStartEnabled; // 0x724 }; // Aligment: 10 // Size: 1864 class CDACWorldParticleSystem : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nType; // 0x708 CUtlSymbolLarge m_szEffectName; // 0x710 CUtlSymbolLarge m_szTargetName; // 0x718 CUtlSymbolLarge m_szControlPoint; // 0x720 HSequence m_hOverrideSequence; // 0x728 CStrongHandle< InfoForResourceTypeCModel > m_hOverrideModel; // 0x730 Vector m_vModelScale; // 0x738 bool m_bDayTime; // 0x744 bool m_bNightTime; // 0x745 bool m_bShowInFow; // 0x746 }; // Aligment: 0 // Size: 2208 class C_EnvDeferredLight : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 2208 class C_EnvDeferredLightClientOnly : public C_EnvDeferredLight, C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 9 // Size: 1840 class C_EnvSky : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x6e8 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bStartDisabled; // 0x6f0 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColor; // 0x6f1 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" int32_t m_nFogType; // 0x6f8 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinStart; // 0x6fc // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinEnd; // 0x700 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxStart; // 0x704 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxEnd; // 0x708 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bEnabled; // 0x70c }; // Aligment: 0 // Size: 1272 class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 1 // Size: 1776 class C_LightEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CLightComponent" // MNetworkAlias "CLightComponent" // MNetworkTypeAlias "CLightComponent" CLightComponent* m_CLightComponent; // 0x6e8 }; // Aligment: 0 // Size: 1776 class C_LightSpotEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1776 class C_LightOrthoEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1776 class C_LightDirectionalEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1776 class C_LightEnvironmentEntity : public C_LightDirectionalEntity, C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1240 class CInfoTarget : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 1240 class CInfoParticleTarget : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 11 // Size: 1840 class C_PostProcessingVolume : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x700 // MNetworkEnable // MNetworkEnable float m_flFadeDuration; // 0x708 // MNetworkEnable // MNetworkEnable float m_flMinLogExposure; // 0x70c // MNetworkEnable // MNetworkEnable float m_flMaxLogExposure; // 0x710 // MNetworkEnable // MNetworkEnable float m_flMinExposure; // 0x714 // MNetworkEnable // MNetworkEnable float m_flMaxExposure; // 0x718 // MNetworkEnable // MNetworkEnable float m_flExposureCompensation; // 0x71c // MNetworkEnable // MNetworkEnable float m_flExposureFadeSpeedUp; // 0x720 // MNetworkEnable // MNetworkEnable float m_flExposureFadeSpeedDown; // 0x724 // MNetworkEnable // MNetworkEnable bool m_bMaster; // 0x728 // MNetworkEnable // MNetworkEnable bool m_bExposureControl; // 0x729 }; // Aligment: 0 // Size: 1768 class C_World : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 15 // Size: 2200 class C_BaseAnimating : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CHitboxComponent" // MNetworkAlias "CHitboxComponent" // MNetworkTypeAlias "CHitboxComponent" CHitboxComponent m_CHitboxComponent; // 0x6e8 // MNetworkEnable // MNetworkEnable Vector m_vecForce; // 0x700 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_nForceBone; // 0x70c CUtlVector< handposepair_t > m_HandPoses; // 0x710 // MNetworkEnable // MNetworkEnable bool m_bShouldAnimateDuringGameplayPause; // 0x729 // MNetworkEnable // MNetworkEnable bool m_bAnimGraphUpdateEnabled; // 0x72a // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" // MNetworkPriority "64" uint8_t m_nMuzzleFlashParity; // 0x72b C_BaseAnimating* m_pClientsideRagdoll; // 0x730 bool m_bInitModelEffects; // 0x738 bool m_builtRagdoll; // 0x739 bool m_bIsStaticProp; // 0x73a uint8_t m_nOldMuzzleFlashParity; // 0x73b int32_t m_iEjectBrassAttachment; // 0x798 bool m_bSuppressAnimEventSounds; // 0x79c // MNetworkEnable // MNetworkEnable CBaseAnimatingEasings_t m_Easings; // 0x860 }; // Aligment: 0 // Size: 2200 class C_BaseAnimatingOverlay : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 4 // Size: 2264 class CBaseProp : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bModelOverrodeBlockLOS; // 0x898 int32_t m_iShapeType; // 0x89c bool m_bConformToCollisionBounds; // 0x8a0 matrix3x4_t m_mPreferredCatchTransform; // 0x8a4 }; // Aligment: 30 // Size: 2536 class C_BreakableProp : public CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnBreak; // 0x8e0 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x908 CEntityIOOutput m_OnTakeDamage; // 0x930 float m_impactEnergyScale; // 0x958 int32_t m_iMinHealthDmg; // 0x95c float m_flPressureDelay; // 0x960 CHandle< C_BaseEntity > m_hBreaker; // 0x964 PerformanceMode_t m_PerformanceMode; // 0x968 float m_flDmgModBullet; // 0x96c float m_flDmgModClub; // 0x970 float m_flDmgModExplosive; // 0x974 float m_flDmgModFire; // 0x978 CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x980 CUtlSymbolLarge m_iszBasePropData; // 0x988 int32_t m_iInteractions; // 0x990 float m_flPreventDamageBeforeTime; // 0x994 bool m_bHasBreakPiecesOrCommands; // 0x998 float m_explodeDamage; // 0x99c float m_explodeRadius; // 0x9a0 float m_explosionDelay; // 0x9a8 CUtlSymbolLarge m_explosionBuildupSound; // 0x9b0 CUtlSymbolLarge m_explosionCustomEffect; // 0x9b8 CUtlSymbolLarge m_explosionCustomSound; // 0x9c0 CHandle< C_BasePlayer > m_hPhysicsAttacker; // 0x9c8 float m_flLastPhysicsInfluenceTime; // 0x9cc float m_flDefaultFadeScale; // 0x9d0 CHandle< C_BaseEntity > m_hLastAttacker; // 0x9d4 CHandle< C_BaseEntity > m_hFlareEnt; // 0x9d8 // MNetworkEnable // MNetworkEnable bool m_noGhostCollision; // 0x9dc // MNetworkEnable // MNetworkEnable float m_flClothScale; // 0x9e0 }; // Aligment: 33 // Size: 2840 class C_DynamicProp : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_pOutputAnimBegun; // 0x9e8 CEntityIOOutput m_pOutputAnimOver; // 0xa10 CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xa38 CEntityIOOutput m_OnAnimReachedStart; // 0xa60 CEntityIOOutput m_OnAnimReachedEnd; // 0xa88 CUtlSymbolLarge m_iszDefaultAnim; // 0xab0 CUtlSymbolLarge m_iszInitialAnim; // 0xab8 HSequence m_hGoalSequence; // 0xac0 int32_t m_iTransitionDirection; // 0xac4 bool m_bAnimateOnServer; // 0xac8 bool m_bRandomizeCycle; // 0xac9 bool m_bHoldAnimation; // 0xaca bool m_bIsHoldingAnimation; // 0xacb bool m_bRandomAnimator; // 0xacc float m_flNextRandAnim; // 0xad0 float m_flMinRandAnimDuration; // 0xad4 float m_flMaxRandAnimDuration; // 0xad8 HSequence m_hPendingSequence; // 0xadc bool m_bStartDisabled; // 0xae0 bool m_bUpdateAttachedChildren; // 0xae1 bool m_bScriptedMovement; // 0xae2 bool m_bFiredStartEndOutput; // 0xae3 // MNetworkEnable // MNetworkEnable bool m_bUseHitboxesForRenderBox; // 0xae4 // MNetworkEnable // MNetworkEnable bool m_bUseAnimGraph; // 0xae5 bool m_bCreateNonSolid; // 0xae6 bool m_bIsOverrideProp; // 0xae7 int32_t m_iInitialGlowState; // 0xae8 int32_t m_nGlowRange; // 0xaec int32_t m_nGlowRangeMin; // 0xaf0 Color m_glowColor; // 0xaf4 int32_t m_iCachedFrameCount; // 0xaf8 Vector m_vecCachedRenderMins; // 0xafc Vector m_vecCachedRenderMaxs; // 0xb08 }; // Aligment: 0 // Size: 2840 class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 2840 class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 9 // Size: 2080 class C_ColorCorrectionVolume : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: float m_LastEnterWeight; // 0x6f0 float m_LastEnterTime; // 0x6f4 float m_LastExitWeight; // 0x6f8 float m_LastExitTime; // 0x6fc // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x700 // MNetworkEnable // MNetworkEnable float m_MaxWeight; // 0x704 // MNetworkEnable // MNetworkEnable float m_FadeDuration; // 0x708 // MNetworkEnable // MNetworkEnable float m_Weight; // 0x70c // MNetworkEnable // MNetworkEnable char[260] m_lookupFilename; // 0x710 }; // Aligment: 18 // Size: 2448 class C_PropVRTrackedObject : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: matrix3x4_t m_mClientTransform; // 0x8b0 Vector m_vClientScale; // 0x8e0 CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x8f0 // MNetworkEnable bool m_bIsTracking; // 0x908 // MNetworkEnable Vector m_vTrackedPosition; // 0x90c // MNetworkEnable QAngle m_qTrackedAngles; // 0x918 // MNetworkEnable Vector m_vPhysicallyConstrainedPosition; // 0x924 // MNetworkEnable QAngle m_qPhysicallyConstrainedAngles; // 0x930 // MNetworkEnable Vector m_vWeldTransformPosition; // 0x93c // MNetworkEnable QAngle m_qWeldTransformAngles; // 0x948 // MNetworkEnable bool m_bClientIsAuthoritativeForTransform; // 0x954 // MNetworkEnable bool m_bIsInContact; // 0x955 // MNetworkEnable bool m_bIsInContactTeleportClip; // 0x956 // MNetworkEnable Vector m_vTeleportClipPos; // 0x958 // MNetworkEnable bool m_bIsInContactSolidPostTeleportClip; // 0x964 // MNetworkEnable Vector m_vSolidPostTeleportClipPos; // 0x968 // MNetworkEnable Vector m_vLocalPosition; // 0x974 // MNetworkEnable QAngle m_qLocalAngles; // 0x980 }; // Aligment: 6 // Size: 2496 class C_PropHMDAvatar : public C_PropVRTrackedObject, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable int32[2] m_hLiteralControllerSlots; // 0x990 // MNetworkEnable // MNetworkEnable int32[2] m_hLogicalControllerSlots; // 0x998 // MNetworkEnable // MNetworkEnable CHandle< C_PropVRHand >[4] m_hVRControllers; // 0x9a0 // MNetworkEnable // MNetworkEnable CHandle< C_PointWorldText > m_hCloseCaption; // 0x9b0 bool m_bLocalHMDPoseValid; // 0x9b4 float m_flLastZPos; // 0x9b8 }; // Aligment: 42 // Size: 4168 class C_PropVRHand : public C_PropVRTrackedObject, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< C_BaseVRHandAttachment > m_hActiveHandAttachment; // 0x9d0 // MNetworkEnable // MNetworkEnable CHandle< C_PropHMDAvatar > m_hHMDAvatar; // 0x9d4 // MNetworkEnable bool m_bVrSkeletonActive; // 0x9d8 // MNetworkEnable int32_t m_nVrBoneCount; // 0x9dc // MNetworkEnable uint32_t m_unVrCompressedBoneTransformsSize; // 0x9e0 // MNetworkEnable // MNetworkSendProxyRecipientsFilter uint8[64] m_vrCompressedBoneTransforms; // 0x9e4 // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "CBaseVRHandAttachmentHandle" CUtlVector< CHandle< C_BaseVRHandAttachment > > m_hAttachments; // 0xe08 // MNetworkEnable // MNetworkEnable bool m_bInitialized; // 0xe20 // MNetworkEnable // MNetworkEnable bool m_bIsInView; // 0xe21 // MNetworkEnable // MNetworkEnable int32_t m_nHandID; // 0xe24 // MNetworkEnable // MNetworkEnable float m_flTriggerAnalogValue; // 0xe28 // MNetworkEnable // MNetworkEnable float m_flGripAnalogValue; // 0xe2c // MNetworkEnable // MNetworkEnable float m_flFinger0; // 0xe30 // MNetworkEnable // MNetworkEnable float m_flFinger1; // 0xe34 // MNetworkEnable // MNetworkEnable float m_flFinger2; // 0xe38 // MNetworkEnable // MNetworkEnable float m_flFinger3; // 0xe3c // MNetworkEnable // MNetworkEnable float m_flFinger4; // 0xe40 // MNetworkEnable // MNetworkEnable float m_flFingerSplay0; // 0xe44 // MNetworkEnable // MNetworkEnable float m_flFingerSplay1; // 0xe48 // MNetworkEnable // MNetworkEnable float m_flFingerSplay2; // 0xe4c // MNetworkEnable // MNetworkEnable float m_flFingerSplay3; // 0xe50 // MNetworkEnable // MNetworkEnable float m_flTrackpadAnalogValueX; // 0xe54 // MNetworkEnable // MNetworkEnable float m_flTrackpadAnalogValueY; // 0xe58 // MNetworkEnable // MNetworkEnable float m_flJoystickAnalogValueX; // 0xe5c // MNetworkEnable // MNetworkEnable float m_flJoystickAnalogValueY; // 0xe60 // MNetworkEnable // MNetworkEnable bool m_bCanPerformUse; // 0xe64 // MNetworkEnable // MNetworkEnable bool m_bTipTransformInitialized; // 0xe65 // MNetworkEnable // MNetworkEnable Vector m_localTipOrigin; // 0xe68 // MNetworkEnable // MNetworkEnable QAngle m_localTipAngles; // 0xe74 // MNetworkEnable // MNetworkEnable float m_flHapticPulseTime; // 0xe80 // MNetworkEnable // MNetworkEnable int16_t m_nHapticPulseInterval; // 0xe84 CInteractionManager m_InteractionMgr; // 0xe88 matrix3x4_t m_matUseTransform; // 0xf68 uint8_t m_nAttachUseIndex; // 0xf98 matrix3x4_t m_matHoldTransform; // 0xf9c uint8_t m_nAttachHoldIndex; // 0xfcc matrix3x4_t m_matHoverTransform; // 0xfd0 uint8_t m_nAttachHoverIndex; // 0x1000 uint8_t m_nAttachOriginIndex; // 0x1001 // MNetworkEnable // MNetworkEnable eLiteralHandType m_LiteralHandType; // 0x1004 // MNetworkEnable // MNetworkEnable bool m_bAttachedToTrackedBody; // 0x1038 bool m_bWaitingToAttach; // 0x1039 }; // Aligment: 6 // Size: 2304 class C_BaseVRHandAttachment : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CHandle< C_PropVRHand > m_hOldAttachedHand; // 0x898 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialOverride; // 0x8a0 CEntityIOOutput m_OnAttachedToHand; // 0x8a8 CEntityIOOutput m_OnDetachedFromHand; // 0x8d0 // MNetworkEnable // MNetworkEnable CHandle< C_PropVRHand > m_hAttachedHand; // 0x8f8 // MNetworkEnable // MNetworkEnable bool m_bIsAttached; // 0x8fc }; // Aligment: 0 // Size: 2304 class C_VRHandModelOverride : public C_BaseVRHandAttachment, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 16 // Size: 2368 class C_ClientRagdoll : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bFadeOut; // 0x898 bool m_bImportant; // 0x899 float m_flEffectTime; // 0x89c float m_gibDespawnTime; // 0x8a0 int32_t m_iCurrentFriction; // 0x8a4 int32_t m_iMinFriction; // 0x8a8 int32_t m_iMaxFriction; // 0x8ac int32_t m_iFrictionAnimState; // 0x8b0 bool m_bReleaseRagdoll; // 0x8b4 int32_t m_iEyeAttachment; // 0x8b8 bool m_bFadingOut; // 0x8bc float32[10] m_flScaleEnd; // 0x8c0 float32[10] m_flScaleTimeStart; // 0x8e8 float32[10] m_flScaleTimeEnd; // 0x910 bool m_bForceShadowCastType; // 0x938 ShadowType_t m_forcedShadowCastType; // 0x93c }; // Aligment: 1 // Size: 1776 class C_BaseDoor : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bIsUsable; // 0x6e8 }; // Aligment: 25 // Size: 2648 class C_BaseFlex : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "OnViewTargetChanged" Vector m_viewtarget; // 0x8a0 // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "CUtlVector< float32 >" // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags CUtlVector< float32 > m_flexWeight; // 0x8b8 // MNetworkEnable // MNetworkEnable bool m_blinktoggle; // 0x8d0 int32_t m_nLastFlexUpdateFrameCount; // 0x938 Vector m_CachedViewTarget; // 0x93c int32_t m_iBlink; // 0x950 float m_blinktime; // 0x954 bool m_prevblinktoggle; // 0x958 int32_t m_iBlinkSlider; // 0x95c int32_t m_iJawOpen; // 0x960 float m_flJawOpenAmount; // 0x964 float m_flBlinkAmount; // 0x968 int32_t m_iMouthAttachment; // 0x96c int32_t m_iEyeAttachment; // 0x970 bool m_bResetFlexWeightsOnModelChange; // 0x974 int32_t m_iEyeLidUpDownPP; // 0x990 int32_t m_iEyeLidLeftRightPP; // 0x994 float m_flMinEyeUpDown; // 0x998 float m_flMaxEyeUpDown; // 0x99c float m_flMinEyeLeftRight; // 0x9a0 float m_flMaxEyeLeftRight; // 0x9a4 int32_t m_nEyeOcclusionRendererBone; // 0x9a8 matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0x9ac Vector m_vEyeOcclusionRendererHalfExtent; // 0x9dc C_BaseFlex::Emphasized_Phoneme[3] m_PhonemeClasses; // 0x9f8 }; // Aligment: 11 // Size: 10904 class C_FlexCycler : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: float m_flextime; // 0xa58 float32[2048] m_flextarget; // 0xa60 float m_blinktime; // 0x2a60 float m_looktime; // 0x2a64 Vector m_lookTarget; // 0x2a68 float m_speaktime; // 0x2a74 int32_t m_istalking; // 0x2a78 int32_t m_phoneme; // 0x2a7c HSequence m_hCurrLayerSequence; // 0x2a80 CUtlSymbolLarge m_iszSentence; // 0x2a88 int32_t m_sentence; // 0x2a90 }; // Aligment: 9 // Size: 10968 class C_GenericFlexCycler : public C_FlexCycler, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable int32_t m_nTestMode; // 0x2a98 int32_t m_nTestIndex; // 0x2a9c CUtlSymbolLarge m_poseParameterName; // 0x2aa0 bool m_bDoClientSideAnimation; // 0x2aa8 CUtlSymbolLarge[2] m_layerSequence; // 0x2ab0 int32[2] m_nLayerIndex; // 0x2ac0 HSequence[2] m_hBaseSequence; // 0x2ac8 int32_t m_nBoneOverrideIndex; // 0x2ad0 float m_flLastSimTime; // 0x2ad4 }; // Aligment: 2 // Size: 2208 class C_CombatWeaponClone : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CHandle< C_BaseCombatWeapon > m_hWeaponParent; // 0x898 int32_t m_nLastUpdatedWorldModelClone; // 0x89c }; // Aligment: 2 // Size: 2544 class C_PhysicsProp : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bAwake; // 0x9e8 uint32_t m_spawnflags; // 0x9ec }; // Aligment: 1 // Size: 2848 class C_DynamicPropClientside : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bNoInterpolate; // 0xb18 }; // Aligment: 7 // Size: 2912 class C_BasePropDoor : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable DoorState_t m_eDoorState; // 0xb30 bool m_modelChanged; // 0xb34 // MNetworkEnable // MNetworkEnable bool m_bLocked; // 0xb35 // MNetworkEnable // MNetworkEnable Vector m_closedPosition; // 0xb38 // MNetworkEnable // MNetworkEnable QAngle m_closedAngles; // 0xb44 // MNetworkEnable // MNetworkEnable CHandle< C_BasePropDoor > m_hMaster; // 0xb50 Vector m_vWhereToSetLightingOrigin; // 0xb54 }; // Aligment: 13 // Size: 2600 class C_PhysPropClientside : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: float m_flTouchDelta; // 0x9e8 float m_fDeathTime; // 0x9ec float m_impactEnergyScale; // 0x9f0 uint32_t m_spawnflags; // 0x9f4 float m_inertiaScale; // 0x9f8 float m_flDmgModBullet; // 0x9fc float m_flDmgModClub; // 0xa00 float m_flDmgModExplosive; // 0xa04 float m_flDmgModFire; // 0xa08 CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa10 CUtlSymbolLarge m_iszBasePropData; // 0xa18 int32_t m_iInteractions; // 0xa20 bool m_bHasBreakPiecesOrCommands; // 0xa24 }; // Aligment: 8 // Size: 2320 class C_ServerRagdoll : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "CUtlVector< Vector >" // MNetworkEncoder // MNetworkChangeCallback "ragAnglesChanged" CUtlVector< Vector > m_ragPos; // 0x8a0 // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "CUtlVector< QAngle >" // MNetworkEncoder // MNetworkBitCount "13" // MNetworkChangeCallback "ragAnglesChanged" CUtlVector< QAngle > m_ragAngles; // 0x8b8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags float m_flBlendWeight; // 0x8d0 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hRagdollSource; // 0x8d4 int32_t m_iEyeAttachment; // 0x8d8 float m_flBlendWeightCurrent; // 0x8dc CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0x8e0 CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0x8f8 }; // Aligment: 25 // Size: 2392 class C_LocalTempEntity : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: int32_t flags; // 0x8b0 float die; // 0x8b4 float m_flFrameMax; // 0x8b8 float x; // 0x8bc float y; // 0x8c0 float fadeSpeed; // 0x8c4 float bounceFactor; // 0x8c8 int32_t hitSound; // 0x8cc int32_t priority; // 0x8d0 Vector tentOffset; // 0x8d4 QAngle m_vecTempEntAngVelocity; // 0x8e0 int32_t tempent_renderamt; // 0x8ec Vector m_vecNormal; // 0x8f0 float m_flSpriteScale; // 0x8fc int32_t m_nFlickerFrame; // 0x900 float m_flFrameRate; // 0x904 float m_flFrame; // 0x908 char* m_pszImpactEffect; // 0x910 char* m_pszParticleEffect; // 0x918 bool m_bParticleCollision; // 0x920 int32_t m_iLastCollisionFrame; // 0x924 Vector m_vLastCollisionOrigin; // 0x928 Vector m_vecTempEntVelocity; // 0x934 Vector m_vecPrevAbsOrigin; // 0x940 Vector m_vecTempEntAcceleration; // 0x94c }; // Aligment: 49 // Size: 2432 class C_BaseCombatWeapon : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< C_BaseCombatCharacter > m_hOwner; // 0x8a0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "1" // MNetworkUserGroup "LocalWeaponExclusive" uint32_t m_nViewModelIndex; // 0x8a4 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextPrimaryAttack; // 0x8a8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextSecondaryAttack; // 0x8ac // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_nQueuedAttack; // 0x8b0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flTimeAttackQueued; // 0x8b4 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x8b8 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x8c0 // MNetworkEnable // MNetworkEnable WeaponState_t m_iState; // 0x8c8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iPrimaryAmmoType; // 0x8cc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iSecondaryAmmoType; // 0x8d0 // MNetworkEnable // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkPriority "64" int32_t m_iClip1; // 0x8d4 // MNetworkEnable // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iClip2; // 0x8d8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" bool m_bOnlyPump; // 0x8dc // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" // MNetworkPriority "64" float m_flTimeWeaponIdle; // 0x8e0 float m_flNextEmptySoundTime; // 0x8e4 float m_fMinRange1; // 0x8e8 float m_fMinRange2; // 0x8ec float m_fMaxRange1; // 0x8f0 float m_fMaxRange2; // 0x8f4 float m_fFireDuration; // 0x8f8 float m_fMinAdvanceToRange1; // 0x8fc int32_t m_Activity; // 0x900 int32_t m_iPrimaryAmmoCount; // 0x904 int32_t m_iSecondaryAmmoCount; // 0x908 CUtlSymbolLarge m_iszName; // 0x910 bool m_bRemoveable; // 0x918 // MNetworkEnable // MNetworkEnable bool m_bInReload; // 0x919 bool m_bFireOnEmpty; // 0x91a bool m_bFiresUnderwater; // 0x91b bool m_bAltFiresUnderwater; // 0x91c bool m_bReloadsSingly; // 0x91d HSequence m_hIdealSequence; // 0x920 int32_t m_IdealActivity; // 0x924 int32_t m_iSubType; // 0x928 float m_flUnlockTime; // 0x92c CHandle< C_BaseEntity > m_hLocker; // 0x930 int32_t m_nTracerAttachmentIndex; // 0x934 int32_t m_iAltFireHudHintCount; // 0x948 int32_t m_iReloadHudHintCount; // 0x94c bool m_bAltFireHudHintDisplayed; // 0x950 bool m_bReloadHudHintDisplayed; // 0x951 float m_flHudHintPollTime; // 0x954 float m_flHudHintMinDisplayTime; // 0x958 bool m_bJustRestored; // 0x95c int16_t m_nLastNetworkedModelIndex; // 0x95e int16_t m_nPreDataChangedModelIndex; // 0x960 C_CombatWeaponClone* m_pWorldModelClone; // 0x968 WeaponState_t m_iOldState; // 0x978 }; // Aligment: 1 // Size: 2208 class C_ViewmodelWeapon : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: char* m_worldModel; // 0x898 }; // Aligment: 20 // Size: 2344 class C_BaseViewModel : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: Vector m_vecLastFacing; // 0x8a0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "1" uint32_t m_nViewModelIndex; // 0x8ac // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" uint32_t m_nAnimationParity; // 0x8b0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "13" HSequence m_hLayerSequence; // 0x8b4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" uint32_t m_nLayer; // 0x8b8 // MNetworkEnable // MNetworkEnable float m_flAnimationStartTime; // 0x8bc // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnWeaponChanged" CHandle< C_BaseCombatWeapon > m_hWeapon; // 0x8c0 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hOwner; // 0x8c4 int32_t m_Activity; // 0x8c8 CUtlSymbolLarge m_sVMName; // 0x8d0 CUtlSymbolLarge m_sAnimationPrefix; // 0x8d8 CHandle< C_ViewmodelWeapon > m_hWeaponModel; // 0x8e0 int32_t m_iCameraAttachment; // 0x8e4 QAngle m_vecLastCameraAngles; // 0x8e8 float m_previousElapsedDuration; // 0x8f4 float m_previousCycle; // 0x8f8 int32_t m_nOldAnimationParity; // 0x8fc HSequence m_hOldLayerSequence; // 0x900 int32_t m_oldLayer; // 0x904 float m_oldLayerStartTime; // 0x908 }; // Aligment: 0 // Size: 2200 class C_PointHintUIButtonHighlightModel : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 5 // Size: 2320 class C_PointHintUIHighlightModel : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x8b0 int32_t m_nTrackedDeviceIndex; // 0x8c8 CHandle< C_PropVRHand > m_hHighlightHand; // 0x8cc matrix3x4_t m_matLocalHighlight; // 0x8d8 bool m_bVisible; // 0x908 }; // Aligment: 12 // Size: 3056 class C_EconEntity : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CAttributeContainer m_AttributeManager; // 0xa60 bool m_bClientside; // 0xba0 EconEntityParticleDisableMode_t m_nDisableMode; // 0xba4 bool m_bParticleSystemsCreated; // 0xba8 bool m_bForceDestroyAttachedParticlesImmediately; // 0xba9 CUtlVector< C_EconEntity::AttachedParticleInfo_t > m_vecAttachedParticles; // 0xbb0 CHandle< C_BaseAnimating > m_hViewmodelAttachment; // 0xbc8 int32_t m_iOldTeam; // 0xbcc bool m_bAttachmentDirty; // 0xbd0 style_index_t m_iOldStyle; // 0xbd1 CHandle< C_BaseEntity > m_hOldProvidee; // 0xbd4 CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0xbd8 }; // Aligment: 0 // Size: 3056 class C_BaseAttributableItem : public C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 3064 class C_EconWearable : public C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 3064 class C_TFWearableItem : public C_EconWearable, C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 81 // Size: 3608 class C_DAC_NPC : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nServerEntIndex; // 0x898 PlayerSlot_t m_unOwnerPlayerSlot; // 0x89c bool m_bSimulatedFirstSnapshot; // 0x8a8 bool m_bIsSetupSnapshot; // 0x960 bool m_bIsOnBench; // 0x961 bool m_bIsShopUnit; // 0x962 bool m_bOverPopulation; // 0x963 bool m_bUnderPopulation; // 0x964 bool m_bUnitKeywordHighlight; // 0x965 float m_flDeathStateChangeTime; // 0x968 bool m_bSuppressPostCombatCelebration; // 0x978 int32_t m_nHealth; // 0x97c int32_t m_nArmor; // 0x980 int32_t m_nDPS; // 0x984 int32_t m_nDamageBonus; // 0x988 int32_t m_nDamageMin; // 0x98c int32_t m_nDamageMax; // 0x990 int32_t m_nRangeBonus; // 0x994 float m_flAttacksPerSecond; // 0x998 int32_t m_nMana; // 0x99c int32_t m_nMaxMana; // 0x9a0 int32_t m_nRank; // 0x9a4 float m_flKillCount; // 0x9a8 int32_t m_nKillStreak; // 0x9ac int32_t m_nUnderlordPower; // 0x9b0 int32_t m_nDuelBonusDamage; // 0x9b4 int32_t m_nLastForcedUnderlordSlotNum; // 0x9b8 float m_flBaseUnitModelScale; // 0x9bc float m_flItemScaling; // 0x9c0 float m_flCooldownMultiplier; // 0x9c4 bool m_bPlayPlacedOnBoardAnim; // 0x9c8 bool m_bPlaySpawnAnim; // 0x9c9 bool m_bPlayTeleportIn; // 0x9ca float m_flZOffset; // 0x9cc float m_flLastAttackEndTime; // 0x9d0 float m_flPreviousLastAttackEndTime; // 0x9d4 float m_flLastAttackSpeed; // 0x9d8 float m_flCooldownRatio; // 0x9fc Vector m_vecSnapshotPosition; // 0xa70 QAngle m_angSnapshotAngles; // 0xa7c Vector m_vecStartingPosition; // 0xa88 float m_flDesiredModelScale; // 0xa94 CUtlVectorFixedGrowable< CUtlString > m_vecAttachmentNames; // 0xa98 int32_t m_nAttackLayer; // 0xaf0 int32_t m_nAttackActivity; // 0xaf4 int32_t m_nModifierLayer; // 0xaf8 int32_t m_nAbilityLayer; // 0xafc bool m_bDragging; // 0xb00 bool m_bIsDraggingInWorldspace; // 0xb01 Vector m_vecDragPosition; // 0xb04 QAngle m_angDragAngles; // 0xb10 bool m_bOverridePosition; // 0xb1c bool m_bOverrideBench; // 0xb1d bool m_bRestorePosition; // 0xb1e bool m_bSelected; // 0xb1f bool m_bIsSummoned; // 0xb20 bool m_bForceUseBigHealthbar; // 0xb21 int32_t m_nSummonOwnerEntIndex; // 0xb24 bool m_bClientCanBeSold; // 0xb28 bool m_bClientCanMoveToBench; // 0xb29 bool m_bClientRecommendedForPopcap; // 0xb2a uint64_t m_uPredictedSequenceNumber; // 0xb30 Vector m_vPredictedPosition; // 0xb38 QAngle m_angPredictedAngles; // 0xb44 bool m_bPredictHidden; // 0xb50 bool m_bNoInterp; // 0xb51 bool m_bShowManaBar; // 0xb52 bool m_bInvisibleUntilFirstUpdate; // 0xb53 bool m_bIsModifierRenderOutlineOnly; // 0xb54 int32_t m_nLastCheerRound; // 0xb58 bool m_bUseUnitScaleFactor; // 0xb5c UnitStatusLabel m_eStatusLabel; // 0xb60 CUtlVector< UnitStatusLabel > m_vecAllStatusLabels; // 0xb68 ParticleIndex_t m_nStatusEffectIndex; // 0xb80 DACAbilityID_t m_unEquippedItem; // 0xd30 bool m_bForceShowRank; // 0xd50 float m_flHealthBarBaseOffset; // 0xd54 CHandle< C_DynamicPropClientside > m_hatProp; // 0xd70 CountdownTimer m_dragScaleBump; // 0xe00 int32_t m_nSellValue; // 0xe10 DACAbilityID_t m_itemOverride; // 0xe14 }; // Aligment: 6 // Size: 3120 class C_DAC_Wearable : public C_EconWearable, C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bOwnerModelChanged; // 0xbf8 bool m_bIsGeneratingEconItem; // 0xbf9 bool m_bIsItemVisibleOnGeneratedEntity; // 0xbfa float m_fZDelta; // 0xbfc CUtlVector< CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > > m_combinerMaterialOverrideList; // 0xc00 int32_t m_nOwnerRank; // 0xc28 }; // Aligment: 2 // Size: 3248 class C_DAC_Banner : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bDirty; // 0xb18 uint32_t m_unTeamID; // 0xb1c }; // Aligment: 9 // Size: 2776 class C_DAC_Underlord : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: uint32_t m_unTeamID; // 0xa58 int32_t m_nLastForcedUnderlordSlotNum; // 0xa5c UnderlordID_t m_unForcedUnderlord; // 0xa60 UnderlordID_t m_unUnderlord; // 0xa62 int32_t m_nIdleActivity; // 0xa64 HSequence m_hIdleSequence; // 0xa68 CHandle< C_SceneEntity > m_hScene; // 0xa6c CUtlString m_sQueuedScene; // 0xa70 bool m_bOutfitUpdateQueued; // 0xad0 }; // Aligment: 1 // Size: 2864 class C_DAC_ChallengeMapClaim : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszClaimName; // 0xb18 }; // Aligment: 1 // Size: 2912 class C_DAC_ChallengeMapChallenge : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: bool m_bPrestige; // 0xb40 }; // Aligment: 9 // Size: 2304 class C_DAC_Reward_Preview : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: CHandle< C_SceneEntity > m_hScene; // 0x898 item_definition_index_t m_nDacItemIndex; // 0x89c int32_t m_IdleActivity; // 0x8ac int32_t m_nClickerStartHealth; // 0x8b0 int32_t m_nClickerHealth; // 0x8b4 Vector m_vMinsForFraming; // 0x8e0 Vector m_vMaxsForFraming; // 0x8ec float m_flRespawnParticleDelay; // 0x8f8 bool m_bMute; // 0x8fc }; // Aligment: 4 // Size: 2888 class C_DACBoardBuddy : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: Vector m_vDesiredPos; // 0xb28 float m_flLastUpdateTime; // 0xb34 CUtlString m_szModelName; // 0xb38 bool m_bUpdateModel; // 0xb40 }; // Aligment: 2 // Size: 3016 class C_DACMapProp : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nPropSize; // 0xba0 int32_t m_nPropSlot; // 0xba4 }; // Aligment: 19 // Size: 2944 class C_DevtestHierarchy : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: Vector m_vRotationAxis; // 0xb18 float m_flRotationSpeed; // 0xb24 // MNetworkEnable // MNetworkEnable int32_t m_nTestMode; // 0xb28 CHandle< C_BaseEntity > m_hChild; // 0xb2c // MNetworkEnable // MNetworkEnable CUtlStringToken m_attachName; // 0xb30 // MNetworkEnable // MNetworkEnable Vector m_vDynamicAttachOffset; // 0xb34 // MNetworkEnable // MNetworkEnable int32_t m_nDynamicResetCount; // 0xb40 int32_t m_nDynamicDetachCount; // 0xb44 // MNetworkEnable // MNetworkEnable bool m_bChildIsDynamic; // 0xb48 // MNetworkEnable // MNetworkEnable bool m_bCreateChildSideChild; // 0xb49 // MNetworkEnable // MNetworkEnable CUtlStringToken m_alternateAttachName; // 0xb4c CHandle< C_BaseEntity > m_hAlternateParent; // 0xb50 CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xb58 CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xb60 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xb68 // MNetworkEnable // MNetworkEnable float m_flEntityStartTime; // 0xb70 int32_t m_nTestIndex; // 0xb74 HierarchyType_t m_nCurrType; // 0xb78 int32_t m_nCurrentModel; // 0xb7c }; // Aligment: 0 // Size: 2840 class C_DevtestHierarchyChild : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 2200 class C_DevtestHierarchy2 : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 0 // Size: 10968 class C_GenericFlexCyclerAlias_cycler : public C_GenericFlexCycler, C_FlexCycler, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 7 // Size: 2376 class C_ServerRagdollAttached : public C_ServerRagdoll, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32_t m_boneIndexAttached; // 0x910 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32_t m_ragdollAttachedObjectIndex; // 0x914 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_attachmentPointBoneSpace; // 0x918 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_attachmentPointRagdollSpace; // 0x924 Vector m_vecOffset; // 0x930 float m_parentTime; // 0x93c bool m_bHasParent; // 0x940 }; // Aligment: 13 // Size: 2984 class C_BaseCombatCharacter : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkSendProxyRecipientsFilter float m_flNextAttack; // 0xa58 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkChangeCallback "OnAmmoChanged" uint32[32] m_iAmmo; // 0xa5c // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnWeaponsChanged" CUtlVector< CHandle< C_BaseCombatWeapon > > m_hMyWeapons; // 0xae0 // MNetworkEnable // MNetworkEnable CHandle< C_BaseCombatWeapon > m_hActiveWeapon; // 0xaf8 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnWearablesChanged" CUtlVector< CHandle< C_EconWearable > > m_hMyWearables; // 0xb00 int32_t m_bloodColor; // 0xb18 int32_t m_leftFootAttachment; // 0xb1c int32_t m_rightFootAttachment; // 0xb20 C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0xb24 float m_flWaterWorldZ; // 0xb28 float m_flWaterNextTraceTime; // 0xb2c // MNetworkEnable float m_flFieldOfView; // 0xb30 CountdownTimer m_footstepTimer; // 0xb38 }; // Aligment: 114 // Size: 5288 class C_BasePlayer : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: Vector m_vecFlashlightOrigin; // 0xbb0 Vector m_vecFlashlightForward; // 0xbbc Vector m_vecFlashlightUp; // 0xbc8 Vector m_vecFlashlightRight; // 0xbd4 bool m_bBehindLocalPlayer; // 0xbe0 int32_t m_nBehindLocalPlayerFrame; // 0xbe4 fogparams_t m_CurrentFog; // 0xbe8 CHandle< C_FogController > m_hOldFogController; // 0xc48 bool[5] m_bOverrideFogColor; // 0xc4c Color[5] m_OverrideFogColor; // 0xc51 bool[5] m_bOverrideFogStartEnd; // 0xc65 float32[5] m_fOverrideFogStart; // 0xc6c float32[5] m_fOverrideFogEnd; // 0xc80 int32_t m_StuckLast; // 0xc94 // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "CPlayerLocalData" // MNetworkSendProxyRecipientsFilter C_PlayerLocalData m_Local; // 0xc98 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< C_BaseEntity > m_hTonemapController; // 0xe80 C_PlayerState m_pl; // 0xe88 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_iFOV; // 0xea0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_iFOVStart; // 0xea4 uint64_t m_afButtonLast; // 0xea8 uint64_t m_afButtonPressed; // 0xeb0 uint64_t m_afButtonReleased; // 0xeb8 uint64_t m_nButtons; // 0xec0 float m_surfaceFriction; // 0xec8 int32_t m_nImpulse; // 0xecc // MNetworkEnable // MNetworkEnable CUtlStringToken m_ladderSurfaceProps; // 0xed0 int32_t m_flPhysics; // 0xed4 // MNetworkEnable // MNetworkEnable float m_flFOVTime; // 0xed8 float m_flWaterJumpTime; // 0xedc float m_flSwimSoundTime; // 0xee0 float m_flStepSoundTime; // 0xee4 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vecLadderNormal; // 0xee8 char[32] m_szAnimExtension; // 0xef4 int32_t m_nOldTickBase; // 0xf14 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "15" int32_t m_iBonusProgress; // 0xf18 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" int32_t m_iBonusChallenge; // 0xf1c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "2048" // MNetworkEncodeFlags float m_flMaxspeed; // 0xf20 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hZoomOwner; // 0xf24 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "Player" CHandle< C_BaseEntity > m_hVehicle; // 0xf28 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< C_BaseCombatWeapon > m_hLastWeapon; // 0xf2c // MNetworkEnable // MNetworkEnable CHandle< C_BaseViewModel >[2] m_hViewModel; // 0xf30 // MNetworkEnable // MNetworkEnable CHandle< C_PropHMDAvatar > m_hPropHMDAvatar; // 0xf38 // MNetworkEnable // MNetworkEnable CHandle< C_PointHMDAnchor > m_hPointHMDAnchor; // 0xf3c // MNetworkEnable // MNetworkEnable int32_t m_VRControllerType; // 0xf40 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_fOnTarget; // 0xf44 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_iDefaultFOV; // 0xf48 uint64_t m_afButtonDisabled; // 0xf50 uint64_t m_afButtonForced; // 0xf58 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "Player" CHandle< C_BaseEntity > m_hViewEntity; // 0xf68 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< C_BaseEntity > m_hConstraintEntity; // 0xf6c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" Vector m_vecConstraintCenter; // 0xf70 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flConstraintRadius; // 0xf7c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flConstraintWidth; // 0xf80 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flConstraintSpeedFactor; // 0xf84 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bConstraintPastRadius; // 0xf88 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" // MNetworkChangeCallback "OnObserverModeChanged" uint8_t m_iObserverMode; // 0xf89 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnObserverTargetChanged" CHandle< C_BaseEntity > m_hObserverTarget; // 0xf8c float m_flObserverChaseDistance; // 0xf90 Vector m_vecFreezeFrameStart; // 0xf94 float m_flFreezeFrameStartTime; // 0xfa0 float m_flFreezeFrameDistance; // 0xfa4 bool m_bStartedFreezeFraming; // 0xfa8 bool m_bFinishedFreezeFraming; // 0xfa9 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flDeathTime; // 0xfac CHandle< C_BaseEntity > m_hOldVehicle; // 0xfb0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "Player" CHandle< C_BaseEntity > m_hUseEntity; // 0xfb4 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hHeldEntity; // 0xfb8 Vector m_vecWaterJumpVel; // 0xfbc QAngle m_vecOldViewAngles; // 0xfc8 QAngle m_angDemoViewAngles; // 0xfd8 bool m_bWasFrozen; // 0xff0 // MNetworkEnable // MNetworkEnable // MNetworkPriority "1" // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nTickBase; // 0xff4 int32_t m_nFinalPredictedTick; // 0xff8 bool[1] m_bFlashlightEnabled; // 0xffc float m_flOldPlayerZ; // 0x1000 float m_flOldPlayerViewOffsetZ; // 0x1004 Vector m_vecVehicleViewOrigin; // 0x1008 QAngle m_vecVehicleViewAngles; // 0x1014 float m_flVehicleViewFOV; // 0x1020 int32_t m_nVehicleViewSavedFrame; // 0x1024 C_CommandContext m_CommandContext; // 0x1028 float m_flWaterSurfaceZ; // 0x1380 bool m_bResampleWaterSurface; // 0x1384 TimedEvent m_tWaterParticleTimer; // 0x1388 bool m_bPlayerUnderwater; // 0x1390 // MNetworkEnable // MNetworkEnable int32_t m_ArmorValue; // 0x1394 float m_flNextAvoidanceTime; // 0x1398 float m_flAvoidanceRight; // 0x139c float m_flAvoidanceForward; // 0x13a0 float m_flAvoidanceDotForward; // 0x13a4 float m_flAvoidanceDotRight; // 0x13a8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flLaggedMovementValue; // 0x13ac Vector m_vecPredictionError; // 0x13b0 float m_flPredictionErrorTime; // 0x13bc Vector m_vecPreviouslyPredictedOrigin; // 0x13c0 // MNetworkEnable // MNetworkEnable char[18] m_szLastPlaceName; // 0x13cc CUtlStringToken m_surfaceProps; // 0x13e0 char m_chTextureType; // 0x13f0 bool m_bSentFreezeFrame; // 0x13f1 float m_flFreezeZOffset; // 0x13f4 CUtlVector< CHandle< C_BasePlayer > > m_hSplitScreenPlayers; // 0x13f8 CSplitScreenSlot m_nSplitScreenSlot; // 0x1410 CHandle< C_BasePlayer > m_hSplitOwner; // 0x1414 bool m_bIsLocalPlayer; // 0x1418 Vector m_movementCollisionNormal; // 0x141c Vector m_groundNormal; // 0x1428 Vector m_vOldOrigin; // 0x1434 float m_flOldSimulationTime; // 0x1440 CHandle< C_BaseCombatCharacter > m_stuckCharacter; // 0x1444 // MNetworkEnable // MNetworkEnable CHandle< C_PostProcessController > m_hPostProcessCtrl; // 0x1448 // MNetworkEnable // MNetworkEnable CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0x144c // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "fogplayerparams_t" C_fogplayerparams_t m_PlayerFog; // 0x1450 Vector m_vecElevatorFixup; // 0x1490 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint64_t m_nUnHoldableButtons; // 0x14a0 }; // Aligment: 0 // Size: 2984 class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: // <no members described> }; // Aligment: 18 // Size: 3088 class C_AI_BaseNPC : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity { public: float m_flTempRagdollTransitionTime; // 0xba8 CUtlVector< matrix3x4a_t > m_RagdollTransform; // 0xbb0 CUtlVector< matrix3x4a_t > m_TransitionTransform; // 0xbc8 // MNetworkEnable // MNetworkEnable NPC_STATE m_NPCState; // 0xbe0 // MNetworkEnable // MNetworkEnable float m_flTimePingEffect; // 0xbe4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "13" HSequence m_iDeathPose; // 0xbe8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" int32_t m_iDeathFrame; // 0xbec // MNetworkEnable // MNetworkEnable int32_t m_iSpeedModRadius; // 0xbf0 // MNetworkEnable // MNetworkEnable int32_t m_iSpeedModSpeed; // 0xbf4 // MNetworkEnable // MNetworkEnable bool m_bPerformAvoidance; // 0xbf8 // MNetworkEnable // MNetworkEnable bool m_bIsMoving; // 0xbf9 // MNetworkEnable // MNetworkEnable float m_flStunUntilTime; // 0xbfc // MNetworkEnable // MNetworkEnable bool m_bFadeCorpse; // 0xc00 // MNetworkEnable // MNetworkEnable bool m_bSpeedModActive; // 0xc01 // MNetworkEnable // MNetworkEnable bool m_bImportantRagdoll; // 0xc02 // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hServerRagdoll; // 0xc04 uint8_t m_nFootstepType; // 0xc08 // MNetworkEnable // MNetworkEnable bool m_bPoweredRagdoll; // 0xc09 };