#pragma once #include #include "!GlobalTypes.hpp" /////////////////////////////////////////// // Binary: server.dll // Class Count: 874 // Enum Count: 94 /////////////////////////////////////////// // Aligment: 4 // Size: 4 enum class PerformanceMode_t : uint32_t { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, PM_FULL_GIBS = 0x2, PM_REDUCED_GIBS = 0x3, }; // Aligment: 4 // Size: 2 enum class CRR_Response::ResponseEnum_t : uint32_t { CRR_Response::MAX_RESPONSE_NAME = 0xc0, CRR_Response::MAX_RULE_NAME = 0x80, }; // Aligment: 4 // Size: 1029 enum class BaseActivity_t : uint32_t { ACT_RESET = 0x0, ACT_IDLE = 0x1, ACT_TRANSITION = 0x2, ACT_COVER = 0x3, ACT_COVER_MED = 0x4, ACT_COVER_LOW = 0x5, ACT_WALK = 0x6, ACT_WALK_AIM = 0x7, ACT_WALK_CROUCH = 0x8, ACT_WALK_CROUCH_AIM = 0x9, ACT_RUN = 0xa, ACT_RUN_AIM = 0xb, ACT_RUN_CROUCH = 0xc, ACT_RUN_CROUCH_AIM = 0xd, ACT_RUN_PROTECTED = 0xe, ACT_SCRIPT_CUSTOM_MOVE = 0xf, ACT_RANGE_ATTACK1 = 0x10, ACT_RANGE_ATTACK2 = 0x11, ACT_RANGE_ATTACK1_LOW = 0x12, ACT_RANGE_ATTACK2_LOW = 0x13, ACT_DIESIMPLE = 0x14, ACT_DIEBACKWARD = 0x15, ACT_DIEFORWARD = 0x16, ACT_DIEVIOLENT = 0x17, ACT_DIERAGDOLL = 0x18, ACT_FLY = 0x19, ACT_HOVER = 0x1a, ACT_GLIDE = 0x1b, ACT_SWIM = 0x1c, ACT_JUMP = 0x1d, ACT_HOP = 0x1e, ACT_LEAP = 0x1f, ACT_LAND = 0x20, ACT_CLIMB_UP = 0x21, ACT_CLIMB_DOWN = 0x22, ACT_CLIMB_DISMOUNT = 0x23, ACT_SHIPLADDER_UP = 0x24, ACT_SHIPLADDER_DOWN = 0x25, ACT_STRAFE_LEFT = 0x26, ACT_STRAFE_RIGHT = 0x27, ACT_ROLL_LEFT = 0x28, ACT_ROLL_RIGHT = 0x29, ACT_TURN_LEFT = 0x2a, ACT_TURN_RIGHT = 0x2b, ACT_CROUCH = 0x2c, ACT_CROUCHIDLE = 0x2d, ACT_STAND = 0x2e, ACT_USE = 0x2f, ACT_ALIEN_BURROW_IDLE = 0x30, ACT_ALIEN_BURROW_OUT = 0x31, ACT_SIGNAL1 = 0x32, ACT_SIGNAL2 = 0x33, ACT_SIGNAL3 = 0x34, ACT_SIGNAL_ADVANCE = 0x35, ACT_SIGNAL_FORWARD = 0x36, ACT_SIGNAL_GROUP = 0x37, ACT_SIGNAL_HALT = 0x38, ACT_SIGNAL_LEFT = 0x39, ACT_SIGNAL_RIGHT = 0x3a, ACT_SIGNAL_TAKECOVER = 0x3b, ACT_LOOKBACK_RIGHT = 0x3c, ACT_LOOKBACK_LEFT = 0x3d, ACT_COWER = 0x3e, ACT_SMALL_FLINCH = 0x3f, ACT_BIG_FLINCH = 0x40, ACT_MELEE_ATTACK1 = 0x41, ACT_MELEE_ATTACK2 = 0x42, ACT_RELOAD = 0x43, ACT_RELOAD_START = 0x44, ACT_RELOAD_FINISH = 0x45, ACT_RELOAD_LOW = 0x46, ACT_ARM = 0x47, ACT_DISARM = 0x48, ACT_DROP_WEAPON = 0x49, ACT_DROP_WEAPON_SHOTGUN = 0x4a, ACT_PICKUP_GROUND = 0x4b, ACT_PICKUP_RACK = 0x4c, ACT_IDLE_ANGRY = 0x4d, ACT_IDLE_RELAXED = 0x4e, ACT_IDLE_STIMULATED = 0x4f, ACT_IDLE_AGITATED = 0x50, ACT_IDLE_STEALTH = 0x51, ACT_IDLE_HURT = 0x52, ACT_WALK_RELAXED = 0x53, ACT_WALK_STIMULATED = 0x54, ACT_WALK_AGITATED = 0x55, ACT_WALK_STEALTH = 0x56, ACT_RUN_RELAXED = 0x57, ACT_RUN_STIMULATED = 0x58, ACT_RUN_AGITATED = 0x59, ACT_RUN_STEALTH = 0x5a, ACT_IDLE_AIM_RELAXED = 0x5b, ACT_IDLE_AIM_STIMULATED = 0x5c, ACT_IDLE_AIM_AGITATED = 0x5d, ACT_IDLE_AIM_STEALTH = 0x5e, ACT_WALK_AIM_RELAXED = 0x5f, ACT_WALK_AIM_STIMULATED = 0x60, ACT_WALK_AIM_AGITATED = 0x61, ACT_WALK_AIM_STEALTH = 0x62, ACT_RUN_AIM_RELAXED = 0x63, ACT_RUN_AIM_STIMULATED = 0x64, ACT_RUN_AIM_AGITATED = 0x65, ACT_RUN_AIM_STEALTH = 0x66, ACT_CROUCHIDLE_STIMULATED = 0x67, ACT_CROUCHIDLE_AIM_STIMULATED = 0x68, ACT_CROUCHIDLE_AGITATED = 0x69, ACT_WALK_HURT = 0x6a, ACT_RUN_HURT = 0x6b, ACT_SPECIAL_ATTACK1 = 0x6c, ACT_SPECIAL_ATTACK2 = 0x6d, ACT_COMBAT_IDLE = 0x6e, ACT_WALK_SCARED = 0x6f, ACT_RUN_SCARED = 0x70, ACT_VICTORY_DANCE = 0x71, ACT_DIE_HEADSHOT = 0x72, ACT_DIE_CHESTSHOT = 0x73, ACT_DIE_GUTSHOT = 0x74, ACT_DIE_BACKSHOT = 0x75, ACT_FLINCH_HEAD = 0x76, ACT_FLINCH_CHEST = 0x77, ACT_FLINCH_STOMACH = 0x78, ACT_FLINCH_LEFTARM = 0x79, ACT_FLINCH_RIGHTARM = 0x7a, ACT_FLINCH_LEFTLEG = 0x7b, ACT_FLINCH_RIGHTLEG = 0x7c, ACT_FLINCH_PHYSICS = 0x7d, ACT_FLINCH_HEAD_BACK = 0x7e, ACT_FLINCH_CHEST_BACK = 0x7f, ACT_FLINCH_STOMACH_BACK = 0x80, ACT_FLINCH_CROUCH_FRONT = 0x81, ACT_FLINCH_CROUCH_BACK = 0x82, ACT_FLINCH_CROUCH_LEFT = 0x83, ACT_FLINCH_CROUCH_RIGHT = 0x84, ACT_IDLE_ON_FIRE = 0x85, ACT_WALK_ON_FIRE = 0x86, ACT_RUN_ON_FIRE = 0x87, ACT_RAPPEL_LOOP = 0x88, ACT_180_LEFT = 0x89, ACT_180_RIGHT = 0x8a, ACT_90_LEFT = 0x8b, ACT_90_RIGHT = 0x8c, ACT_STEP_LEFT = 0x8d, ACT_STEP_RIGHT = 0x8e, ACT_STEP_BACK = 0x8f, ACT_STEP_FORE = 0x90, ACT_GESTURE_RANGE_ATTACK1 = 0x91, ACT_GESTURE_RANGE_ATTACK2 = 0x92, ACT_GESTURE_MELEE_ATTACK1 = 0x93, ACT_GESTURE_MELEE_ATTACK2 = 0x94, ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95, ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96, ACT_MELEE_ATTACK_SWING_GESTURE = 0x97, ACT_GESTURE_SMALL_FLINCH = 0x98, ACT_GESTURE_BIG_FLINCH = 0x99, ACT_GESTURE_FLINCH_BLAST = 0x9a, ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b, ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c, ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d, ACT_GESTURE_FLINCH_HEAD = 0x9e, ACT_GESTURE_FLINCH_CHEST = 0x9f, ACT_GESTURE_FLINCH_STOMACH = 0xa0, ACT_GESTURE_FLINCH_LEFTARM = 0xa1, ACT_GESTURE_FLINCH_RIGHTARM = 0xa2, ACT_GESTURE_FLINCH_LEFTLEG = 0xa3, ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4, ACT_GESTURE_TURN_LEFT = 0xa5, ACT_GESTURE_TURN_RIGHT = 0xa6, ACT_GESTURE_TURN_LEFT45 = 0xa7, ACT_GESTURE_TURN_RIGHT45 = 0xa8, ACT_GESTURE_TURN_LEFT90 = 0xa9, ACT_GESTURE_TURN_RIGHT90 = 0xaa, ACT_GESTURE_TURN_LEFT45_FLAT = 0xab, ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac, ACT_GESTURE_TURN_LEFT90_FLAT = 0xad, ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae, ACT_BARNACLE_HIT = 0xaf, ACT_BARNACLE_PULL = 0xb0, ACT_BARNACLE_CHOMP = 0xb1, ACT_BARNACLE_CHEW = 0xb2, ACT_DO_NOT_DISTURB = 0xb3, ACT_SPECIFIC_SEQUENCE = 0xb4, ACT_VM_DEPLOY = 0xb5, ACT_VM_RELOAD_EMPTY = 0xb6, ACT_VM_DRAW = 0xb7, ACT_VM_HOLSTER = 0xb8, ACT_VM_IDLE = 0xb9, ACT_VM_FIDGET = 0xba, ACT_VM_PULLBACK = 0xbb, ACT_VM_PULLBACK_HIGH = 0xbc, ACT_VM_PULLBACK_LOW = 0xbd, ACT_VM_THROW = 0xbe, ACT_VM_DROP = 0xbf, ACT_VM_PULLPIN = 0xc0, ACT_VM_PRIMARYATTACK = 0xc1, ACT_VM_SECONDARYATTACK = 0xc2, ACT_VM_RELOAD = 0xc3, ACT_VM_DRYFIRE = 0xc4, ACT_VM_HITLEFT = 0xc5, ACT_VM_HITLEFT2 = 0xc6, ACT_VM_HITRIGHT = 0xc7, ACT_VM_HITRIGHT2 = 0xc8, ACT_VM_HITCENTER = 0xc9, ACT_VM_HITCENTER2 = 0xca, ACT_VM_MISSLEFT = 0xcb, ACT_VM_MISSLEFT2 = 0xcc, ACT_VM_MISSRIGHT = 0xcd, ACT_VM_MISSRIGHT2 = 0xce, ACT_VM_MISSCENTER = 0xcf, ACT_VM_MISSCENTER2 = 0xd0, ACT_VM_HAULBACK = 0xd1, ACT_VM_SWINGHARD = 0xd2, ACT_VM_SWINGMISS = 0xd3, ACT_VM_SWINGHIT = 0xd4, ACT_VM_IDLE_TO_LOWERED = 0xd5, ACT_VM_IDLE_LOWERED = 0xd6, ACT_VM_LOWERED_TO_IDLE = 0xd7, ACT_VM_RECOIL1 = 0xd8, ACT_VM_RECOIL2 = 0xd9, ACT_VM_RECOIL3 = 0xda, ACT_VM_PICKUP = 0xdb, ACT_VM_RELEASE = 0xdc, ACT_VM_MAUL_LOOP = 0xdd, ACT_VM_ATTACH_SILENCER = 0xde, ACT_VM_DETACH_SILENCER = 0xdf, ACT_SLAM_STICKWALL_IDLE = 0xe0, ACT_SLAM_STICKWALL_ND_IDLE = 0xe1, ACT_SLAM_STICKWALL_ATTACH = 0xe2, ACT_SLAM_STICKWALL_ATTACH2 = 0xe3, ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4, ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5, ACT_SLAM_STICKWALL_DETONATE = 0xe6, ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7, ACT_SLAM_STICKWALL_DRAW = 0xe8, ACT_SLAM_STICKWALL_ND_DRAW = 0xe9, ACT_SLAM_STICKWALL_TO_THROW = 0xea, ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb, ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec, ACT_SLAM_THROW_IDLE = 0xed, ACT_SLAM_THROW_ND_IDLE = 0xee, ACT_SLAM_THROW_THROW = 0xef, ACT_SLAM_THROW_THROW2 = 0xf0, ACT_SLAM_THROW_THROW_ND = 0xf1, ACT_SLAM_THROW_THROW_ND2 = 0xf2, ACT_SLAM_THROW_DRAW = 0xf3, ACT_SLAM_THROW_ND_DRAW = 0xf4, ACT_SLAM_THROW_TO_STICKWALL = 0xf5, ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6, ACT_SLAM_THROW_DETONATE = 0xf7, ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8, ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9, ACT_SLAM_TRIPMINE_IDLE = 0xfa, ACT_SLAM_TRIPMINE_DRAW = 0xfb, ACT_SLAM_TRIPMINE_ATTACH = 0xfc, ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd, ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe, ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff, ACT_SLAM_DETONATOR_IDLE = 0x100, ACT_SLAM_DETONATOR_DRAW = 0x101, ACT_SLAM_DETONATOR_DETONATE = 0x102, ACT_SLAM_DETONATOR_HOLSTER = 0x103, ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104, ACT_SLAM_DETONATOR_THROW_DRAW = 0x105, ACT_SHOTGUN_RELOAD_START = 0x106, ACT_SHOTGUN_RELOAD_FINISH = 0x107, ACT_SHOTGUN_PUMP = 0x108, ACT_SMG2_IDLE2 = 0x109, ACT_SMG2_FIRE2 = 0x10a, ACT_SMG2_DRAW2 = 0x10b, ACT_SMG2_RELOAD2 = 0x10c, ACT_SMG2_DRYFIRE2 = 0x10d, ACT_SMG2_TOAUTO = 0x10e, ACT_SMG2_TOBURST = 0x10f, ACT_PHYSCANNON_UPGRADE = 0x110, ACT_RANGE_ATTACK_AR1 = 0x111, ACT_RANGE_ATTACK_AR2 = 0x112, ACT_RANGE_ATTACK_AR2_LOW = 0x113, ACT_RANGE_ATTACK_AR2_GRENADE = 0x114, ACT_RANGE_ATTACK_HMG1 = 0x115, ACT_RANGE_ATTACK_ML = 0x116, ACT_RANGE_ATTACK_SMG1 = 0x117, ACT_RANGE_ATTACK_SMG1_LOW = 0x118, ACT_RANGE_ATTACK_SMG2 = 0x119, ACT_RANGE_ATTACK_SHOTGUN = 0x11a, ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b, ACT_RANGE_ATTACK_PISTOL = 0x11c, ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d, ACT_RANGE_ATTACK_SLAM = 0x11e, ACT_RANGE_ATTACK_TRIPWIRE = 0x11f, ACT_RANGE_ATTACK_THROW = 0x120, ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121, ACT_RANGE_ATTACK_RPG = 0x122, ACT_MELEE_ATTACK_SWING = 0x123, ACT_RANGE_AIM_LOW = 0x124, ACT_RANGE_AIM_SMG1_LOW = 0x125, ACT_RANGE_AIM_PISTOL_LOW = 0x126, ACT_RANGE_AIM_AR2_LOW = 0x127, ACT_COVER_PISTOL_LOW = 0x128, ACT_COVER_SMG1_LOW = 0x129, ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a, ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b, ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c, ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d, ACT_GESTURE_RANGE_ATTACK_ML = 0x12e, ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f, ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130, ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131, ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132, ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133, ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134, ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135, ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136, ACT_GESTURE_RANGE_ATTACK_THROW = 0x137, ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138, ACT_GESTURE_MELEE_ATTACK_SWING = 0x139, ACT_IDLE_RIFLE = 0x13a, ACT_IDLE_SMG1 = 0x13b, ACT_IDLE_ANGRY_SMG1 = 0x13c, ACT_IDLE_PISTOL = 0x13d, ACT_IDLE_ANGRY_PISTOL = 0x13e, ACT_IDLE_ANGRY_SHOTGUN = 0x13f, ACT_IDLE_STEALTH_PISTOL = 0x140, ACT_IDLE_PACKAGE = 0x141, ACT_WALK_PACKAGE = 0x142, ACT_IDLE_SUITCASE = 0x143, ACT_WALK_SUITCASE = 0x144, ACT_IDLE_SMG1_RELAXED = 0x145, ACT_IDLE_SMG1_STIMULATED = 0x146, ACT_WALK_RIFLE_RELAXED = 0x147, ACT_RUN_RIFLE_RELAXED = 0x148, ACT_WALK_RIFLE_STIMULATED = 0x149, ACT_RUN_RIFLE_STIMULATED = 0x14a, ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b, ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c, ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d, ACT_IDLE_SHOTGUN_RELAXED = 0x14e, ACT_IDLE_SHOTGUN_STIMULATED = 0x14f, ACT_IDLE_SHOTGUN_AGITATED = 0x150, ACT_WALK_ANGRY = 0x151, ACT_POLICE_HARASS1 = 0x152, ACT_POLICE_HARASS2 = 0x153, ACT_IDLE_MANNEDGUN = 0x154, ACT_IDLE_MELEE = 0x155, ACT_IDLE_ANGRY_MELEE = 0x156, ACT_IDLE_RPG_RELAXED = 0x157, ACT_IDLE_RPG = 0x158, ACT_IDLE_ANGRY_RPG = 0x159, ACT_COVER_LOW_RPG = 0x15a, ACT_WALK_RPG = 0x15b, ACT_RUN_RPG = 0x15c, ACT_WALK_CROUCH_RPG = 0x15d, ACT_RUN_CROUCH_RPG = 0x15e, ACT_WALK_RPG_RELAXED = 0x15f, ACT_RUN_RPG_RELAXED = 0x160, ACT_WALK_RIFLE = 0x161, ACT_WALK_AIM_RIFLE = 0x162, ACT_WALK_CROUCH_RIFLE = 0x163, ACT_WALK_CROUCH_AIM_RIFLE = 0x164, ACT_RUN_RIFLE = 0x165, ACT_RUN_AIM_RIFLE = 0x166, ACT_RUN_CROUCH_RIFLE = 0x167, ACT_RUN_CROUCH_AIM_RIFLE = 0x168, ACT_RUN_STEALTH_PISTOL = 0x169, ACT_WALK_AIM_SHOTGUN = 0x16a, ACT_RUN_AIM_SHOTGUN = 0x16b, ACT_WALK_PISTOL = 0x16c, ACT_RUN_PISTOL = 0x16d, ACT_WALK_AIM_PISTOL = 0x16e, ACT_RUN_AIM_PISTOL = 0x16f, ACT_WALK_STEALTH_PISTOL = 0x170, ACT_WALK_AIM_STEALTH_PISTOL = 0x171, ACT_RUN_AIM_STEALTH_PISTOL = 0x172, ACT_RELOAD_PISTOL = 0x173, ACT_RELOAD_PISTOL_LOW = 0x174, ACT_RELOAD_SMG1 = 0x175, ACT_RELOAD_SMG1_LOW = 0x176, ACT_RELOAD_SHOTGUN = 0x177, ACT_RELOAD_SHOTGUN_LOW = 0x178, ACT_GESTURE_RELOAD = 0x179, ACT_GESTURE_RELOAD_PISTOL = 0x17a, ACT_GESTURE_RELOAD_SMG1 = 0x17b, ACT_GESTURE_RELOAD_SHOTGUN = 0x17c, ACT_BUSY_LEAN_LEFT = 0x17d, ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e, ACT_BUSY_LEAN_LEFT_EXIT = 0x17f, ACT_BUSY_LEAN_BACK = 0x180, ACT_BUSY_LEAN_BACK_ENTRY = 0x181, ACT_BUSY_LEAN_BACK_EXIT = 0x182, ACT_BUSY_SIT_GROUND = 0x183, ACT_BUSY_SIT_GROUND_ENTRY = 0x184, ACT_BUSY_SIT_GROUND_EXIT = 0x185, ACT_BUSY_SIT_CHAIR = 0x186, ACT_BUSY_SIT_CHAIR_ENTRY = 0x187, ACT_BUSY_SIT_CHAIR_EXIT = 0x188, ACT_BUSY_STAND = 0x189, ACT_BUSY_QUEUE = 0x18a, ACT_DUCK_DODGE = 0x18b, ACT_DIE_BARNACLE_SWALLOW = 0x18c, ACT_GESTURE_BARNACLE_STRANGLE = 0x18d, ACT_PHYSCANNON_DETACH = 0x18e, ACT_PHYSCANNON_ANIMATE = 0x18f, ACT_PHYSCANNON_ANIMATE_PRE = 0x190, ACT_PHYSCANNON_ANIMATE_POST = 0x191, ACT_DIE_FRONTSIDE = 0x192, ACT_DIE_RIGHTSIDE = 0x193, ACT_DIE_BACKSIDE = 0x194, ACT_DIE_LEFTSIDE = 0x195, ACT_DIE_CROUCH_FRONTSIDE = 0x196, ACT_DIE_CROUCH_RIGHTSIDE = 0x197, ACT_DIE_CROUCH_BACKSIDE = 0x198, ACT_DIE_CROUCH_LEFTSIDE = 0x199, ACT_DIE_INCAP = 0x19a, ACT_DIE_STANDING = 0x19b, ACT_OPEN_DOOR = 0x19c, ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d, ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e, ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f, ACT_DI_ALYX_ANTLION = 0x1a0, ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1, ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2, ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3, ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4, ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5, ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6, ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7, ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8, ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9, ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa, ACT_IDLE_CARRY = 0x1ab, ACT_WALK_CARRY = 0x1ac, ACT_STARTDYING = 0x1ad, ACT_DYINGLOOP = 0x1ae, ACT_DYINGTODEAD = 0x1af, ACT_RIDE_MANNED_GUN = 0x1b0, ACT_VM_SPRINT_ENTER = 0x1b1, ACT_VM_SPRINT_IDLE = 0x1b2, ACT_VM_SPRINT_LEAVE = 0x1b3, ACT_FIRE_START = 0x1b4, ACT_FIRE_LOOP = 0x1b5, ACT_FIRE_END = 0x1b6, ACT_CROUCHING_GRENADEIDLE = 0x1b7, ACT_CROUCHING_GRENADEREADY = 0x1b8, ACT_CROUCHING_PRIMARYATTACK = 0x1b9, ACT_OVERLAY_GRENADEIDLE = 0x1ba, ACT_OVERLAY_GRENADEREADY = 0x1bb, ACT_OVERLAY_PRIMARYATTACK = 0x1bc, ACT_OVERLAY_SHIELD_UP = 0x1bd, ACT_OVERLAY_SHIELD_DOWN = 0x1be, ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf, ACT_OVERLAY_SHIELD_ATTACK = 0x1c0, ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1, ACT_SHIELD_UP = 0x1c2, ACT_SHIELD_DOWN = 0x1c3, ACT_SHIELD_UP_IDLE = 0x1c4, ACT_SHIELD_ATTACK = 0x1c5, ACT_SHIELD_KNOCKBACK = 0x1c6, ACT_CROUCHING_SHIELD_UP = 0x1c7, ACT_CROUCHING_SHIELD_DOWN = 0x1c8, ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9, ACT_CROUCHING_SHIELD_ATTACK = 0x1ca, ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb, ACT_TURNRIGHT45 = 0x1cc, ACT_TURNLEFT45 = 0x1cd, ACT_TURN = 0x1ce, ACT_OBJ_ASSEMBLING = 0x1cf, ACT_OBJ_DISMANTLING = 0x1d0, ACT_OBJ_STARTUP = 0x1d1, ACT_OBJ_RUNNING = 0x1d2, ACT_OBJ_IDLE = 0x1d3, ACT_OBJ_PLACING = 0x1d4, ACT_OBJ_DETERIORATING = 0x1d5, ACT_OBJ_UPGRADING = 0x1d6, ACT_DEPLOY = 0x1d7, ACT_DEPLOY_IDLE = 0x1d8, ACT_UNDEPLOY = 0x1d9, ACT_CROSSBOW_DRAW_UNLOADED = 0x1da, ACT_GAUSS_SPINUP = 0x1db, ACT_GAUSS_SPINCYCLE = 0x1dc, ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd, ACT_VM_RELOAD_SILENCED = 0x1de, ACT_VM_DRYFIRE_SILENCED = 0x1df, ACT_VM_IDLE_SILENCED = 0x1e0, ACT_VM_DRAW_SILENCED = 0x1e1, ACT_VM_IDLE_EMPTY_LEFT = 0x1e2, ACT_VM_DRYFIRE_LEFT = 0x1e3, ACT_VM_IS_DRAW = 0x1e4, ACT_VM_IS_HOLSTER = 0x1e5, ACT_VM_IS_IDLE = 0x1e6, ACT_VM_IS_PRIMARYATTACK = 0x1e7, ACT_PLAYER_IDLE_FIRE = 0x1e8, ACT_PLAYER_CROUCH_FIRE = 0x1e9, ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea, ACT_PLAYER_WALK_FIRE = 0x1eb, ACT_PLAYER_RUN_FIRE = 0x1ec, ACT_IDLETORUN = 0x1ed, ACT_RUNTOIDLE = 0x1ee, ACT_VM_DRAW_DEPLOYED = 0x1ef, ACT_HL2MP_IDLE_MELEE = 0x1f0, ACT_HL2MP_RUN_MELEE = 0x1f1, ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2, ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4, ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5, ACT_HL2MP_JUMP_MELEE = 0x1f6, ACT_MP_STAND_IDLE = 0x1f7, ACT_MP_CROUCH_IDLE = 0x1f8, ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9, ACT_MP_CROUCH_DEPLOYED = 0x1fa, ACT_MP_DEPLOYED_IDLE = 0x1fb, ACT_MP_RUN = 0x1fc, ACT_MP_WALK = 0x1fd, ACT_MP_AIRWALK = 0x1fe, ACT_MP_CROUCHWALK = 0x1ff, ACT_MP_SPRINT = 0x200, ACT_MP_JUMP = 0x201, ACT_MP_JUMP_START = 0x202, ACT_MP_JUMP_FLOAT = 0x203, ACT_MP_JUMP_LAND = 0x204, ACT_MP_DOUBLEJUMP = 0x205, ACT_MP_SWIM = 0x206, ACT_MP_DEPLOYED = 0x207, ACT_MP_SWIM_DEPLOYED = 0x208, ACT_MP_VCD = 0x209, ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a, ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b, ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c, ACT_MP_ATTACK_STAND_GRENADE = 0x20d, ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e, ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f, ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210, ACT_MP_ATTACK_CROUCH_GRENADE = 0x211, ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212, ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213, ACT_MP_ATTACK_SWIM_GRENADE = 0x214, ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215, ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216, ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217, ACT_MP_RELOAD_STAND = 0x218, ACT_MP_RELOAD_STAND_LOOP = 0x219, ACT_MP_RELOAD_STAND_END = 0x21a, ACT_MP_RELOAD_CROUCH = 0x21b, ACT_MP_RELOAD_CROUCH_LOOP = 0x21c, ACT_MP_RELOAD_CROUCH_END = 0x21d, ACT_MP_RELOAD_SWIM = 0x21e, ACT_MP_RELOAD_SWIM_LOOP = 0x21f, ACT_MP_RELOAD_SWIM_END = 0x220, ACT_MP_RELOAD_AIRWALK = 0x221, ACT_MP_RELOAD_AIRWALK_LOOP = 0x222, ACT_MP_RELOAD_AIRWALK_END = 0x223, ACT_MP_ATTACK_STAND_PREFIRE = 0x224, ACT_MP_ATTACK_STAND_POSTFIRE = 0x225, ACT_MP_ATTACK_STAND_STARTFIRE = 0x226, ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227, ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228, ACT_MP_ATTACK_SWIM_PREFIRE = 0x229, ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a, ACT_MP_STAND_PRIMARY = 0x22b, ACT_MP_CROUCH_PRIMARY = 0x22c, ACT_MP_RUN_PRIMARY = 0x22d, ACT_MP_WALK_PRIMARY = 0x22e, ACT_MP_AIRWALK_PRIMARY = 0x22f, ACT_MP_CROUCHWALK_PRIMARY = 0x230, ACT_MP_JUMP_PRIMARY = 0x231, ACT_MP_JUMP_START_PRIMARY = 0x232, ACT_MP_JUMP_FLOAT_PRIMARY = 0x233, ACT_MP_JUMP_LAND_PRIMARY = 0x234, ACT_MP_SWIM_PRIMARY = 0x235, ACT_MP_DEPLOYED_PRIMARY = 0x236, ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237, ACT_MP_ATTACK_STAND_PRIMARY = 0x238, ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239, ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a, ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b, ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c, ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d, ACT_MP_RELOAD_STAND_PRIMARY = 0x23e, ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f, ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240, ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241, ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242, ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243, ACT_MP_RELOAD_SWIM_PRIMARY = 0x244, ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245, ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246, ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247, ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248, ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249, ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a, ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b, ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c, ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d, ACT_MP_STAND_SECONDARY = 0x24e, ACT_MP_CROUCH_SECONDARY = 0x24f, ACT_MP_RUN_SECONDARY = 0x250, ACT_MP_WALK_SECONDARY = 0x251, ACT_MP_AIRWALK_SECONDARY = 0x252, ACT_MP_CROUCHWALK_SECONDARY = 0x253, ACT_MP_JUMP_SECONDARY = 0x254, ACT_MP_JUMP_START_SECONDARY = 0x255, ACT_MP_JUMP_FLOAT_SECONDARY = 0x256, ACT_MP_JUMP_LAND_SECONDARY = 0x257, ACT_MP_SWIM_SECONDARY = 0x258, ACT_MP_ATTACK_STAND_SECONDARY = 0x259, ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a, ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b, ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c, ACT_MP_RELOAD_STAND_SECONDARY = 0x25d, ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e, ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f, ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260, ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261, ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262, ACT_MP_RELOAD_SWIM_SECONDARY = 0x263, ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264, ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265, ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266, ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267, ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268, ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269, ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a, ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b, ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c, ACT_MP_STAND_MELEE = 0x26d, ACT_MP_CROUCH_MELEE = 0x26e, ACT_MP_RUN_MELEE = 0x26f, ACT_MP_WALK_MELEE = 0x270, ACT_MP_AIRWALK_MELEE = 0x271, ACT_MP_CROUCHWALK_MELEE = 0x272, ACT_MP_JUMP_MELEE = 0x273, ACT_MP_JUMP_START_MELEE = 0x274, ACT_MP_JUMP_FLOAT_MELEE = 0x275, ACT_MP_JUMP_LAND_MELEE = 0x276, ACT_MP_SWIM_MELEE = 0x277, ACT_MP_ATTACK_STAND_MELEE = 0x278, ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279, ACT_MP_ATTACK_CROUCH_MELEE = 0x27a, ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b, ACT_MP_ATTACK_SWIM_MELEE = 0x27c, ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d, ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e, ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f, ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280, ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281, ACT_MP_STAND_ITEM1 = 0x282, ACT_MP_CROUCH_ITEM1 = 0x283, ACT_MP_RUN_ITEM1 = 0x284, ACT_MP_WALK_ITEM1 = 0x285, ACT_MP_AIRWALK_ITEM1 = 0x286, ACT_MP_CROUCHWALK_ITEM1 = 0x287, ACT_MP_JUMP_ITEM1 = 0x288, ACT_MP_JUMP_START_ITEM1 = 0x289, ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a, ACT_MP_JUMP_LAND_ITEM1 = 0x28b, ACT_MP_SWIM_ITEM1 = 0x28c, ACT_MP_ATTACK_STAND_ITEM1 = 0x28d, ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e, ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f, ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290, ACT_MP_ATTACK_SWIM_ITEM1 = 0x291, ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292, ACT_MP_STAND_ITEM2 = 0x293, ACT_MP_CROUCH_ITEM2 = 0x294, ACT_MP_RUN_ITEM2 = 0x295, ACT_MP_WALK_ITEM2 = 0x296, ACT_MP_AIRWALK_ITEM2 = 0x297, ACT_MP_CROUCHWALK_ITEM2 = 0x298, ACT_MP_JUMP_ITEM2 = 0x299, ACT_MP_JUMP_START_ITEM2 = 0x29a, ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b, ACT_MP_JUMP_LAND_ITEM2 = 0x29c, ACT_MP_SWIM_ITEM2 = 0x29d, ACT_MP_ATTACK_STAND_ITEM2 = 0x29e, ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f, ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0, ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1, ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2, ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3, ACT_MP_GESTURE_FLINCH = 0x2a4, ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5, ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6, ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7, ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8, ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9, ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa, ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab, ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac, ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad, ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae, ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af, ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0, ACT_MP_GRENADE1_DRAW = 0x2b1, ACT_MP_GRENADE1_IDLE = 0x2b2, ACT_MP_GRENADE1_ATTACK = 0x2b3, ACT_MP_GRENADE2_DRAW = 0x2b4, ACT_MP_GRENADE2_IDLE = 0x2b5, ACT_MP_GRENADE2_ATTACK = 0x2b6, ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7, ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8, ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9, ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba, ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb, ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc, ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd, ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be, ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf, ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0, ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1, ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2, ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3, ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4, ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5, ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6, ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7, ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8, ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9, ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca, ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb, ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc, ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd, ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce, ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf, ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0, ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1, ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2, ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3, ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4, ACT_MP_STAND_BUILDING = 0x2d5, ACT_MP_CROUCH_BUILDING = 0x2d6, ACT_MP_RUN_BUILDING = 0x2d7, ACT_MP_WALK_BUILDING = 0x2d8, ACT_MP_AIRWALK_BUILDING = 0x2d9, ACT_MP_CROUCHWALK_BUILDING = 0x2da, ACT_MP_JUMP_BUILDING = 0x2db, ACT_MP_JUMP_START_BUILDING = 0x2dc, ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd, ACT_MP_JUMP_LAND_BUILDING = 0x2de, ACT_MP_SWIM_BUILDING = 0x2df, ACT_MP_ATTACK_STAND_BUILDING = 0x2e0, ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1, ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2, ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3, ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4, ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5, ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6, ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7, ACT_MP_STAND_PDA = 0x2e8, ACT_MP_CROUCH_PDA = 0x2e9, ACT_MP_RUN_PDA = 0x2ea, ACT_MP_WALK_PDA = 0x2eb, ACT_MP_AIRWALK_PDA = 0x2ec, ACT_MP_CROUCHWALK_PDA = 0x2ed, ACT_MP_JUMP_PDA = 0x2ee, ACT_MP_JUMP_START_PDA = 0x2ef, ACT_MP_JUMP_FLOAT_PDA = 0x2f0, ACT_MP_JUMP_LAND_PDA = 0x2f1, ACT_MP_SWIM_PDA = 0x2f2, ACT_MP_ATTACK_STAND_PDA = 0x2f3, ACT_MP_ATTACK_SWIM_PDA = 0x2f4, ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5, ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6, ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7, ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8, ACT_MP_GESTURE_VC_NODYES = 0x2f9, ACT_MP_GESTURE_VC_NODNO = 0x2fa, ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb, ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc, ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd, ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe, ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff, ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300, ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301, ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302, ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303, ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304, ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305, ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306, ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307, ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308, ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309, ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a, ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b, ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c, ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d, ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e, ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f, ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310, ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311, ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312, ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313, ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314, ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315, ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316, ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317, ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318, ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319, ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a, ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b, ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c, ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d, ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e, ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f, ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320, ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321, ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322, ACT_MP_GESTURE_VC_NODYES_PDA = 0x323, ACT_MP_GESTURE_VC_NODNO_PDA = 0x324, ACT_VM_UNUSABLE = 0x325, ACT_VM_UNUSABLE_TO_USABLE = 0x326, ACT_VM_USABLE_TO_UNUSABLE = 0x327, ACT_PRIMARY_VM_DRAW = 0x328, ACT_PRIMARY_VM_HOLSTER = 0x329, ACT_PRIMARY_VM_IDLE = 0x32a, ACT_PRIMARY_VM_PULLBACK = 0x32b, ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c, ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d, ACT_PRIMARY_VM_RELOAD = 0x32e, ACT_PRIMARY_VM_DRYFIRE = 0x32f, ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330, ACT_PRIMARY_VM_IDLE_LOWERED = 0x331, ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332, ACT_SECONDARY_VM_DRAW = 0x333, ACT_SECONDARY_VM_HOLSTER = 0x334, ACT_SECONDARY_VM_IDLE = 0x335, ACT_SECONDARY_VM_PULLBACK = 0x336, ACT_SECONDARY_VM_PRIMARYATTACK = 0x337, ACT_SECONDARY_VM_SECONDARYATTACK = 0x338, ACT_SECONDARY_VM_RELOAD = 0x339, ACT_SECONDARY_VM_DRYFIRE = 0x33a, ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b, ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c, ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d, ACT_MELEE_VM_DRAW = 0x33e, ACT_MELEE_VM_HOLSTER = 0x33f, ACT_MELEE_VM_IDLE = 0x340, ACT_MELEE_VM_PULLBACK = 0x341, ACT_MELEE_VM_PRIMARYATTACK = 0x342, ACT_MELEE_VM_SECONDARYATTACK = 0x343, ACT_MELEE_VM_RELOAD = 0x344, ACT_MELEE_VM_DRYFIRE = 0x345, ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346, ACT_MELEE_VM_IDLE_LOWERED = 0x347, ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348, ACT_PDA_VM_DRAW = 0x349, ACT_PDA_VM_HOLSTER = 0x34a, ACT_PDA_VM_IDLE = 0x34b, ACT_PDA_VM_PULLBACK = 0x34c, ACT_PDA_VM_PRIMARYATTACK = 0x34d, ACT_PDA_VM_SECONDARYATTACK = 0x34e, ACT_PDA_VM_RELOAD = 0x34f, ACT_PDA_VM_DRYFIRE = 0x350, ACT_PDA_VM_IDLE_TO_LOWERED = 0x351, ACT_PDA_VM_IDLE_LOWERED = 0x352, ACT_PDA_VM_LOWERED_TO_IDLE = 0x353, ACT_ITEM1_VM_DRAW = 0x354, ACT_ITEM1_VM_HOLSTER = 0x355, ACT_ITEM1_VM_IDLE = 0x356, ACT_ITEM1_VM_PULLBACK = 0x357, ACT_ITEM1_VM_PRIMARYATTACK = 0x358, ACT_ITEM1_VM_SECONDARYATTACK = 0x359, ACT_ITEM1_VM_RELOAD = 0x35a, ACT_ITEM1_VM_DRYFIRE = 0x35b, ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c, ACT_ITEM1_VM_IDLE_LOWERED = 0x35d, ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e, ACT_ITEM2_VM_DRAW = 0x35f, ACT_ITEM2_VM_HOLSTER = 0x360, ACT_ITEM2_VM_IDLE = 0x361, ACT_ITEM2_VM_PULLBACK = 0x362, ACT_ITEM2_VM_PRIMARYATTACK = 0x363, ACT_ITEM2_VM_SECONDARYATTACK = 0x364, ACT_ITEM2_VM_RELOAD = 0x365, ACT_ITEM2_VM_DRYFIRE = 0x366, ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367, ACT_ITEM2_VM_IDLE_LOWERED = 0x368, ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369, ACT_RELOAD_SUCCEED = 0x36a, ACT_RELOAD_FAIL = 0x36b, ACT_WALK_AIM_AUTOGUN = 0x36c, ACT_RUN_AIM_AUTOGUN = 0x36d, ACT_IDLE_AUTOGUN = 0x36e, ACT_IDLE_AIM_AUTOGUN = 0x36f, ACT_RELOAD_AUTOGUN = 0x370, ACT_CROUCH_IDLE_AUTOGUN = 0x371, ACT_RANGE_ATTACK_AUTOGUN = 0x372, ACT_JUMP_AUTOGUN = 0x373, ACT_IDLE_AIM_PISTOL = 0x374, ACT_WALK_AIM_DUAL = 0x375, ACT_RUN_AIM_DUAL = 0x376, ACT_IDLE_DUAL = 0x377, ACT_IDLE_AIM_DUAL = 0x378, ACT_RELOAD_DUAL = 0x379, ACT_CROUCH_IDLE_DUAL = 0x37a, ACT_RANGE_ATTACK_DUAL = 0x37b, ACT_JUMP_DUAL = 0x37c, ACT_IDLE_AIM_SHOTGUN = 0x37d, ACT_CROUCH_IDLE_SHOTGUN = 0x37e, ACT_IDLE_AIM_RIFLE = 0x37f, ACT_CROUCH_IDLE_RIFLE = 0x380, ACT_RANGE_ATTACK_RIFLE = 0x381, ACT_SLEEP = 0x382, ACT_WAKE = 0x383, ACT_FLICK_LEFT = 0x384, ACT_FLICK_LEFT_MIDDLE = 0x385, ACT_FLICK_RIGHT_MIDDLE = 0x386, ACT_FLICK_RIGHT = 0x387, ACT_SPINAROUND = 0x388, ACT_PREP_TO_FIRE = 0x389, ACT_FIRE = 0x38a, ACT_FIRE_RECOVER = 0x38b, ACT_SPRAY = 0x38c, ACT_PREP_EXPLODE = 0x38d, ACT_EXPLODE = 0x38e, ACT_SCRIPT_CUSTOM_0 = 0x38f, ACT_SCRIPT_CUSTOM_1 = 0x390, ACT_SCRIPT_CUSTOM_2 = 0x391, ACT_SCRIPT_CUSTOM_3 = 0x392, ACT_SCRIPT_CUSTOM_4 = 0x393, ACT_SCRIPT_CUSTOM_5 = 0x394, ACT_SCRIPT_CUSTOM_6 = 0x395, ACT_SCRIPT_CUSTOM_7 = 0x396, ACT_SCRIPT_CUSTOM_8 = 0x397, ACT_SCRIPT_CUSTOM_9 = 0x398, ACT_SCRIPT_CUSTOM_10 = 0x399, ACT_SCRIPT_CUSTOM_11 = 0x39a, ACT_SCRIPT_CUSTOM_12 = 0x39b, ACT_SCRIPT_CUSTOM_13 = 0x39c, ACT_SCRIPT_CUSTOM_14 = 0x39d, ACT_SCRIPT_CUSTOM_15 = 0x39e, ACT_SCRIPT_CUSTOM_16 = 0x39f, ACT_SCRIPT_CUSTOM_17 = 0x3a0, ACT_SCRIPT_CUSTOM_18 = 0x3a1, ACT_SCRIPT_CUSTOM_19 = 0x3a2, ACT_SCRIPT_CUSTOM_20 = 0x3a3, ACT_SCRIPT_CUSTOM_21 = 0x3a4, ACT_SCRIPT_CUSTOM_22 = 0x3a5, ACT_SCRIPT_CUSTOM_23 = 0x3a6, ACT_SCRIPT_CUSTOM_24 = 0x3a7, ACT_SCRIPT_CUSTOM_25 = 0x3a8, ACT_SCRIPT_CUSTOM_26 = 0x3a9, ACT_SCRIPT_CUSTOM_27 = 0x3aa, ACT_SCRIPT_CUSTOM_28 = 0x3ab, ACT_SCRIPT_CUSTOM_29 = 0x3ac, ACT_SCRIPT_CUSTOM_30 = 0x3ad, ACT_SCRIPT_CUSTOM_31 = 0x3ae, ACT_VR_PISTOL_LAST_SHOT = 0x3af, ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0, ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1, ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2, ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3, ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4, ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5, ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6, ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7, ACT_RAGDOLL_RECOVERY_BACK = 0x3b8, ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9, ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba, ACT_GRABBITYGLOVES_GRAB = 0x3bb, ACT_GRABBITYGLOVES_RELEASE = 0x3bc, ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd, ACT_GRABBITYGLOVES_ACTIVE = 0x3be, ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf, ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0, ACT_GRABBITYGLOVES_PULL = 0x3c1, ACT_HEADCRAB_SMOKE_BOMB = 0x3c2, ACT_HEADCRAB_SPIT = 0x3c3, ACT_ZOMBIE_TRIP = 0x3c4, ACT_ZOMBIE_LUNGE = 0x3c5, ACT_NEUTRAL_REF_POSE = 0x3c6, ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7, ACT_ANTLION_SCUTTLE_BACK = 0x3c8, ACT_ANTLION_SCUTTLE_LEFT = 0x3c9, ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca, ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb, ACT_VR_SHOTGUN_IDLE = 0x3cc, ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd, ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce, ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf, ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0, ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1, ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2, ACT_VR_SHOTGUN_SHOOT = 0x3d3, ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4, ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5, ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6, ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7, ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8, ACT_VR_PISTOL_LOW_KICK = 0x3d9, ACT_VR_PISTOL_BURST_ATTACK = 0x3da, ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db, ACT_DIE_STAND = 0x3dc, ACT_DIE_STAND_HEADSHOT = 0x3dd, ACT_DIE_CROUCH = 0x3de, ACT_DIE_CROUCH_HEADSHOT = 0x3df, ACT_CSGO_NULL = 0x3e0, ACT_CSGO_DEFUSE = 0x3e1, ACT_CSGO_DEFUSE_WITH_KIT = 0x3e2, ACT_CSGO_FLASHBANG_REACTION = 0x3e3, ACT_CSGO_FIRE_PRIMARY = 0x3e4, ACT_CSGO_FIRE_PRIMARY_OPT_1 = 0x3e5, ACT_CSGO_FIRE_PRIMARY_OPT_2 = 0x3e6, ACT_CSGO_FIRE_SECONDARY = 0x3e7, ACT_CSGO_FIRE_SECONDARY_OPT_1 = 0x3e8, ACT_CSGO_FIRE_SECONDARY_OPT_2 = 0x3e9, ACT_CSGO_RELOAD = 0x3ea, ACT_CSGO_RELOAD_START = 0x3eb, ACT_CSGO_RELOAD_LOOP = 0x3ec, ACT_CSGO_RELOAD_END = 0x3ed, ACT_CSGO_OPERATE = 0x3ee, ACT_CSGO_DEPLOY = 0x3ef, ACT_CSGO_CATCH = 0x3f0, ACT_CSGO_SILENCER_DETACH = 0x3f1, ACT_CSGO_SILENCER_ATTACH = 0x3f2, ACT_CSGO_TWITCH = 0x3f3, ACT_CSGO_TWITCH_BUYZONE = 0x3f4, ACT_CSGO_PLANT_BOMB = 0x3f5, ACT_CSGO_IDLE_TURN_BALANCEADJUST = 0x3f6, ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 0x3f7, ACT_CSGO_ALIVE_LOOP = 0x3f8, ACT_CSGO_FLINCH = 0x3f9, ACT_CSGO_FLINCH_HEAD = 0x3fa, ACT_CSGO_FLINCH_MOLOTOV = 0x3fb, ACT_CSGO_JUMP = 0x3fc, ACT_CSGO_FALL = 0x3fd, ACT_CSGO_CLIMB_LADDER = 0x3fe, ACT_CSGO_LAND_LIGHT = 0x3ff, ACT_CSGO_LAND_HEAVY = 0x400, ACT_CSGO_EXIT_LADDER_TOP = 0x401, ACT_CSGO_EXIT_LADDER_BOTTOM = 0x402, ACT_CSGO_PARACHUTE = 0x403, ACT_CSGO_TAUNT = 0x404, }; // Aligment: 1 // Size: 3 enum class DamageOptions_t : uint8_t { DAMAGE_NO = 0, DAMAGE_EVENTS_ONLY = 1, DAMAGE_YES = 2, }; // Aligment: 4 // Size: 6 enum class HierarchyType_t : uint32_t { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, HIERARCHY_ATTACHMENT = 0x2, HIERARCHY_ABSORIGIN = 0x3, HIERARCHY_BONE = 0x4, HIERARCHY_TYPE_COUNT = 0x5, }; // Aligment: 4 // Size: 5 enum class TimelineCompression_t : uint32_t { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, TIMELINE_COMPRESSION_AVERAGE = 0x2, TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, TIMELINE_COMPRESSION_TOTAL = 0x4, }; // Aligment: 4 // Size: 3 enum class BrushSolidities_e : uint32_t { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2, }; // Aligment: 1 // Size: 14 enum class MoveType_t : uint8_t { MOVETYPE_NONE = 0, MOVETYPE_ISOMETRIC = 1, MOVETYPE_WALK = 2, MOVETYPE_STEP = 3, MOVETYPE_FLY = 4, MOVETYPE_FLYGRAVITY = 5, MOVETYPE_VPHYSICS = 6, MOVETYPE_PUSH = 7, MOVETYPE_NOCLIP = 8, MOVETYPE_LADDER = 9, MOVETYPE_OBSERVER = 10, MOVETYPE_CUSTOM = 11, MOVETYPE_LAST = 11, MOVETYPE_MAX_BITS = 4, }; // Aligment: 1 // Size: 20 enum class RenderFx_t : uint8_t { kRenderFxNone = 0, kRenderFxPulseSlow = 1, kRenderFxPulseFast = 2, kRenderFxPulseSlowWide = 3, kRenderFxPulseFastWide = 4, kRenderFxFadeSlow = 5, kRenderFxFadeFast = 6, kRenderFxSolidSlow = 7, kRenderFxSolidFast = 8, kRenderFxStrobeSlow = 9, kRenderFxStrobeFast = 10, kRenderFxStrobeFaster = 11, kRenderFxFlickerSlow = 12, kRenderFxFlickerFast = 13, kRenderFxNoDissipation = 14, kRenderFxFadeOut = 15, kRenderFxFadeIn = 16, kRenderFxPulseFastWider = 17, kRenderFxGlowShell = 18, kRenderFxMax = 19, }; // Aligment: 1 // Size: 13 enum class RenderMode_t : uint8_t { kRenderNormal = 0, kRenderTransColor = 1, kRenderTransTexture = 2, kRenderGlow = 3, kRenderTransAlpha = 4, kRenderTransAdd = 5, kRenderEnvironmental = 6, kRenderTransAddFrameBlend = 7, kRenderTransAlphaAdd = 8, kRenderWorldGlow = 9, kRenderNone = 10, kRenderDevVisualizer = 11, kRenderModeCount = 12, }; // Aligment: 1 // Size: 8 enum class SolidType_t : uint8_t { SOLID_NONE = 0, SOLID_BSP = 1, SOLID_BBOX = 2, SOLID_OBB = 3, SOLID_POINT = 5, SOLID_VPHYSICS = 6, SOLID_CAPSULE = 7, SOLID_LAST = 8, }; // Aligment: 1 // Size: 6 enum class MoveCollide_t : uint8_t { MOVECOLLIDE_DEFAULT = 0, MOVECOLLIDE_FLY_BOUNCE = 1, MOVECOLLIDE_FLY_CUSTOM = 2, MOVECOLLIDE_FLY_SLIDE = 3, MOVECOLLIDE_COUNT = 4, MOVECOLLIDE_MAX_BITS = 3, }; // Aligment: 4 // Size: 6 enum class ShakeCommand_t : uint32_t { SHAKE_START = 0x0, SHAKE_STOP = 0x1, SHAKE_AMPLITUDE = 0x2, SHAKE_FREQUENCY = 0x3, SHAKE_START_RUMBLEONLY = 0x4, SHAKE_START_NORUMBLE = 0x5, }; // Aligment: 4 // Size: 11 enum class Hull_t : uint32_t { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, HULL_WIDE_HUMAN = 0x2, HULL_TINY = 0x3, HULL_MEDIUM = 0x4, HULL_TINY_CENTERED = 0x5, HULL_LARGE = 0x6, HULL_LARGE_CENTERED = 0x7, HULL_MEDIUM_TALL = 0x8, NUM_HULLS = 0x9, HULL_NONE = 0xa, }; // Aligment: 4 // Size: 3 enum class LessonPanelLayoutFileTypes_t : uint32_t { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2, }; // Aligment: 4 // Size: 5 enum class Touch_t : uint32_t { touch_none = 0x0, touch_player_only = 0x1, touch_npc_only = 0x2, touch_player_or_npc = 0x3, touch_player_or_npc_or_physicsprop = 0x4, }; // Aligment: 4 // Size: 1 enum class navproperties_t : uint32_t { NAV_IGNORE = 0x1, }; // Aligment: 4 // Size: 4 enum class CLogicBranchList::LogicBranchListenerLastState_t : uint32_t { CLogicBranchList::LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, CLogicBranchList::LOGIC_BRANCH_LISTENER_MIXED = 0x3, }; // Aligment: 4 // Size: 3 enum class EntFinderMethod_t : uint32_t { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2, }; // Aligment: 4 // Size: 4 enum class eLiteralHandType : uint32_t { LITERAL_HAND_TYPE_UNKNOWN = 0xffffffffffffffff, LITERAL_HAND_TYPE_RIGHT = 0x0, LITERAL_HAND_TYPE_LEFT = 0x1, LITERAL_HAND_TYPE_COUNT = 0x2, }; // Aligment: 4 // Size: 4 enum class eLogicalHandType : uint32_t { LOGICAL_HAND_TYPE_UNKNOWN = 0xffffffffffffffff, LOGICAL_HAND_TYPE_PRIMARY_HAND = 0x0, LOGICAL_HAND_TYPE_OFF_HAND = 0x1, LOGICAL_HAND_TYPE_COUNT = 0x2, }; // Aligment: 4 // Size: 2 enum class interactions_t : uint32_t { INTERACTION_NONE = 0xffffffffffffffff, NUM_HAND_INTERACTIONS = 0x0, }; // Aligment: 4 // Size: 2 enum class ValueRemapperInputType_t : uint32_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1, }; // Aligment: 4 // Size: 4 enum class ValueRemapperOutputType_t : uint32_t { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, OutputType_RotationY = 0x2, OutputType_RotationZ = 0x3, }; // Aligment: 4 // Size: 2 enum class ValueRemapperHapticsType_t : uint32_t { HaticsType_Default = 0x0, HaticsType_None = 0x1, }; // Aligment: 4 // Size: 4 enum class ValueRemapperMomentumType_t : uint32_t { MomentumType_None = 0x0, MomentumType_Friction = 0x1, MomentumType_SpringTowardSnapValue = 0x2, MomentumType_SpringAwayFromSnapValue = 0x3, }; // Aligment: 4 // Size: 2 enum class ValueRemapperRatchetType_t : uint32_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1, }; // Aligment: 4 // Size: 2 enum class SceneOnPlayerDeath_t : uint32_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1, }; // Aligment: 4 // Size: 3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2, }; // Aligment: 4 // Size: 3 enum class PointWorldTextJustifyVertical_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2, }; // Aligment: 4 // Size: 2 enum class PointWorldTextReorientMode_t : uint32_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1, }; // Aligment: 4 // Size: 10 enum class Disposition_t : uint32_t { D_ER = 0x0, D_HT = 0x1, D_FR = 0x2, D_LI = 0x3, D_NU = 0x4, D_ERROR = 0x0, D_HATE = 0x1, D_FEAR = 0x2, D_LIKE = 0x3, D_NEUTRAL = 0x4, }; // Aligment: 4 // Size: 8 enum class TOGGLE_STATE : uint32_t { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, TS_GOING_UP = 0x2, TS_GOING_DOWN = 0x3, DOOR_OPEN = 0x0, DOOR_CLOSED = 0x1, DOOR_OPENING = 0x2, DOOR_CLOSING = 0x3, }; // Aligment: 4 // Size: 4 enum class SpeechPriorityType : uint32_t { SPEECH_PRIORITY_LOW = 0x0, SPEECH_PRIORITY_NORMAL = 0x1, SPEECH_PRIORITY_MANUAL = 0x2, SPEECH_PRIORITY_UNINTERRUPTABLE = 0x3, }; // Aligment: 4 // Size: 2 enum class filter_t : uint32_t { FILTER_AND = 0x0, FILTER_OR = 0x1, }; // Aligment: 4 // Size: 3 enum class Explosions : uint32_t { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2, }; // Aligment: 4 // Size: 12 enum class Materials : uint32_t { matGlass = 0x0, matWood = 0x1, matMetal = 0x2, matFlesh = 0x3, matCinderBlock = 0x4, matCeilingTile = 0x5, matComputer = 0x6, matUnbreakableGlass = 0x7, matRocks = 0x8, matWeb = 0x9, matNone = 0xa, matLastMaterial = 0xb, }; // Aligment: 4 // Size: 3 enum class SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t : uint32_t { SimpleConstraintSoundProfile::kMIN_THRESHOLD = 0x0, SimpleConstraintSoundProfile::kMIN_FULL = 0x1, SimpleConstraintSoundProfile::kHIGHWATER = 0x2, }; // Aligment: 4 // Size: 3 enum class PlayerConnectedState : uint32_t { PlayerConnected = 0x0, PlayerDisconnecting = 0x1, PlayerDisconnected = 0x2, }; // Aligment: 4 // Size: 3 enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2, }; // Aligment: 4 // Size: 2 enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1, }; // Aligment: 4 // Size: 3 enum class SpawnDebugOverrideState_t : uint32_t { SPAWN_DEBUG_OVERRIDE_NONE = 0x0, SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2, }; // Aligment: 4 // Size: 5 enum class SpawnDebugRestrictionOverrideState_t : uint32_t { SPAWN_DEBUG_RESTRICT_NONE = 0x0, SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2, SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4, SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8, }; // Aligment: 4 // Size: 4 enum class NetChannelBufType_t : uint32_t { BUF_DEFAULT = 0xffffffffffffffff, BUF_UNRELIABLE = 0x0, BUF_RELIABLE = 0x1, BUF_VOICE = 0x2, }; // Aligment: 4 // Size: 2 enum class ShatterSurface_t : uint32_t { SHATTERSURFACE_GLASS = 0x0, SHATTERSURFACE_TILE = 0x1, }; // Aligment: 4 // Size: 30 enum class soundlevel_t : uint32_t { SNDLVL_NONE = 0x0, SNDLVL_20dB = 0x14, SNDLVL_25dB = 0x19, SNDLVL_30dB = 0x1e, SNDLVL_35dB = 0x23, SNDLVL_40dB = 0x28, SNDLVL_45dB = 0x2d, SNDLVL_50dB = 0x32, SNDLVL_55dB = 0x37, SNDLVL_IDLE = 0x3c, SNDLVL_60dB = 0x3c, SNDLVL_65dB = 0x41, SNDLVL_STATIC = 0x42, SNDLVL_70dB = 0x46, SNDLVL_NORM = 0x4b, SNDLVL_75dB = 0x4b, SNDLVL_80dB = 0x50, SNDLVL_TALKING = 0x50, SNDLVL_85dB = 0x55, SNDLVL_90dB = 0x5a, SNDLVL_95dB = 0x5f, SNDLVL_100dB = 0x64, SNDLVL_105dB = 0x69, SNDLVL_110dB = 0x6e, SNDLVL_120dB = 0x78, SNDLVL_130dB = 0x82, SNDLVL_GUNFIRE = 0x8c, SNDLVL_140dB = 0x8c, SNDLVL_150dB = 0x96, SNDLVL_180dB = 0xb4, }; // Aligment: 1 // Size: 21 enum class gender_t : uint8_t { GENDER_NONE = 0, GENDER_MALE = 1, GENDER_FEMALE = 2, GENDER_NAMVET = 3, GENDER_TEENGIRL = 4, GENDER_BIKER = 5, GENDER_MANAGER = 6, GENDER_GAMBLER = 7, GENDER_PRODUCER = 8, GENDER_COACH = 9, GENDER_MECHANIC = 10, GENDER_CEDA = 11, GENDER_CRAWLER = 12, GENDER_UNDISTRACTABLE = 13, GENDER_FALLEN = 14, GENDER_RIOT_CONTROL = 15, GENDER_CLOWN = 16, GENDER_JIMMY = 17, GENDER_HOSPITAL_PATIENT = 18, GENDER_BRIDE = 19, GENDER_LAST = 20, }; // Aligment: 4 // Size: 7 enum class BeamType_t : uint32_t { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, BEAM_ENTPOINT = 0x2, BEAM_ENTS = 0x3, BEAM_HOSE = 0x4, BEAM_SPLINE = 0x5, BEAM_LASER = 0x6, }; // Aligment: 4 // Size: 4 enum class BeamClipStyle_t : uint32_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, kMODELCLIP = 0x2, kBEAMCLIPSTYLE_NUMBITS = 0x2, }; // Aligment: 1 // Size: 9 enum class SurroundingBoundsType_t : uint8_t { USE_OBB_COLLISION_BOUNDS = 0, USE_BEST_COLLISION_BOUNDS = 1, USE_HITBOXES = 2, USE_SPECIFIED_BOUNDS = 3, USE_GAME_CODE = 4, USE_ROTATION_EXPANDED_BOUNDS = 5, USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 6, USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 7, SURROUNDING_TYPE_BIT_COUNT = 3, }; // Aligment: 4 // Size: 5 enum class LifeState_t : uint32_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, LIFE_RESPAWNING = 0x4, }; // Aligment: 4 // Size: 1 enum class TakeHealthOptions_t : uint32_t { TH_IGNORE_MAX_HITPOINTS = 0x1, }; // Aligment: 4 // Size: 7 enum class PoseController_FModType_t : uint32_t { POSECONTROLLER_FMODTYPE_NONE = 0x0, POSECONTROLLER_FMODTYPE_SINE = 0x1, POSECONTROLLER_FMODTYPE_SQUARE = 0x2, POSECONTROLLER_FMODTYPE_TRIANGLE = 0x3, POSECONTROLLER_FMODTYPE_SAWTOOTH = 0x4, POSECONTROLLER_FMODTYPE_NOISE = 0x5, POSECONTROLLER_FMODTYPE_TOTAL = 0x6, }; // Aligment: 4 // Size: 11 enum class PrecipitationType_t : uint32_t { PRECIPITATION_TYPE_PARTICLERAIN = 0x4, PRECIPITATION_TYPE_PARTICLEASH = 0x5, PRECIPITATION_TYPE_PARTICLERAINSTORM = 0x6, PRECIPITATION_TYPE_PARTICLEBUGS = 0x7, PRECIPITATION_TYPE_PARTICLESMOKE = 0x8, PRECIPITATION_TYPE_PARTICLESNOW = 0x9, PRECIPITATION_TYPE_PARTICLEXENSPORES = 0xa, PRECIPITATION_TYPE_DUSTMOTES = 0xb, PRECIPITATION_TYPE_PARTICLEFLYINGEMBER = 0xc, PRECIPITATION_TYPE_PARTICLEGROUNDFOG = 0xd, NUM_PRECIPITATION_TYPES = 0xe, }; // Aligment: 4 // Size: 16 enum class vote_create_failed_t : uint32_t { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, VOTE_FAILED_RATE_EXCEEDED = 0x2, VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, VOTE_FAILED_QUORUM_FAILURE = 0x4, VOTE_FAILED_ISSUE_DISABLED = 0x5, VOTE_FAILED_MAP_NOT_FOUND = 0x6, VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, VOTE_FAILED_FAILED_RECENTLY = 0x8, VOTE_FAILED_TEAM_CANT_CALL = 0x9, VOTE_FAILED_WAITINGFORPLAYERS = 0xa, VOTE_FAILED_PLAYERNOTFOUND = 0xb, VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc, VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd, VOTE_FAILED_SPECTATOR = 0xe, VOTE_FAILED_MAX = 0xf, }; // Aligment: 4 // Size: 3 enum class WeaponState_t : uint32_t { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2, }; // Aligment: 4 // Size: 4 enum class EntityDisolveType_t : uint32_t { ENTITY_DISSOLVE_NORMAL = 0x0, ENTITY_DISSOLVE_ELECTRICAL = 0x1, ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3, }; // Aligment: 4 // Size: 5 enum class DoorState_t : uint32_t { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, DOOR_STATE_OPEN = 0x2, DOOR_STATE_CLOSING = 0x3, DOOR_STATE_AJAR = 0x4, }; // Aligment: 4 // Size: 4 enum class MaterialModifyMode_t : uint32_t { MATERIAL_MODIFY_MODE_NONE = 0x0, MATERIAL_MODIFY_MODE_SETVAR = 0x1, MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 0x2, MATERIAL_MODIFY_MODE_FLOAT_LERP = 0x3, }; // Aligment: 4 // Size: 3 enum class ScreenEffectType_t : uint32_t { SCREENEFFECT_EP2_ADVISOR_STUN = 0x0, SCREENEFFECT_EP1_INTRO = 0x1, SCREENEFFECT_EP2_GROGGY = 0x2, }; // Aligment: 4 // Size: 2 enum class ShadowType_t : uint32_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1, }; // Aligment: 4 // Size: 5 enum class Class_T : uint32_t { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, CLASS_PLAYER_ALLY = 0x2, CLASS_BULLSEYE = 0x3, LAST_SHARED_ENTITY_CLASS = 0x4, }; // Aligment: 4 // Size: 6 enum class LatchDirtyPermission_t : uint32_t { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, LATCH_DIRTY_CLIENT_SIMULATED = 0x2, LATCH_DIRTY_PREDICTION = 0x3, LATCH_DIRTY_FRAMESIMULATE = 0x4, LATCH_DIRTY_PARTICLE_SIMULATE = 0x5, }; // Aligment: 4 // Size: 3 enum class LOSSpeculativeMuzzle_t : uint32_t { MUZZLE_CURRENT_NPC_STATE = 0x0, MUZZLE_STANDING = 0x1, MUZZLE_CROUCHING = 0x2, }; // Aligment: 4 // Size: 5 enum class WeaponProficiency_t : uint32_t { WEAPON_PROFICIENCY_POOR = 0x0, WEAPON_PROFICIENCY_AVERAGE = 0x1, WEAPON_PROFICIENCY_GOOD = 0x2, WEAPON_PROFICIENCY_VERY_GOOD = 0x3, WEAPON_PROFICIENCY_PERFECT = 0x4, }; // Aligment: 4 // Size: 3 enum class WorldTextPanelHorizontalAlign_t : uint32_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2, }; // Aligment: 4 // Size: 3 enum class WorldTextPanelVerticalAlign_t : uint32_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2, }; // Aligment: 4 // Size: 3 enum class WorldTextPanelOrientation_t : uint32_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2, }; // Aligment: 4 // Size: 7 enum class WorldTextAttachmentType_t : uint32_t { ATTACHED_NONE = 0x0, ATTACHED_PRIMARY_HAND = 0x1, ATTACHED_OFF_HAND = 0x2, ATTACHED_ENTITY = 0x3, ATTACHED_HMD = 0x4, ATTACHED_ENTITY_LARGE = 0x5, ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x6, }; // Aligment: 4 // Size: 2 enum class attributeprovidertypes_t : uint32_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1, }; // Aligment: 4 // Size: 3 enum class EconEntityParticleDisableMode_t : uint32_t { ECON_ENTITY_PARTICLES_ENABLED = 0x0, ECON_ENTITY_PARTICLES_DISABLED = 0x1, ECON_ENTITY_PARTICLES_DISABLED_BUT_PLAY_ENDCAPS_TO_STOP = 0x2, }; // Aligment: 4 // Size: 4 enum class PetLevelup_Rule_t : uint32_t { PETLEVELFROM_NOTHING = 0x0, PETLEVELFROM_KILLEATER = 0x1, PETLEVELFROM_COMPENDIUM_LEVEL = 0x2, NUM_PETLEVELUPRULES = 0x3, }; // Aligment: 4 // Size: 46 enum class eEconItemOrigin : uint32_t { kEconItemOrigin_Invalid = 0xffffffffffffffff, kEconItemOrigin_Drop = 0x0, kEconItemOrigin_Achievement = 0x1, kEconItemOrigin_Purchased = 0x2, kEconItemOrigin_Traded = 0x3, kEconItemOrigin_Crafted = 0x4, kEconItemOrigin_StorePromotion = 0x5, kEconItemOrigin_Gifted = 0x6, kEconItemOrigin_SupportGranted = 0x7, kEconItemOrigin_FoundInCrate = 0x8, kEconItemOrigin_Earned = 0x9, kEconItemOrigin_ThirdPartyPromotion = 0xa, kEconItemOrigin_GiftWrapped = 0xb, kEconItemOrigin_HalloweenDrop = 0xc, kEconItemOrigin_PackageItem = 0xd, kEconItemOrigin_Foreign = 0xe, kEconItemOrigin_CDKey = 0xf, kEconItemOrigin_CollectionReward = 0x10, kEconItemOrigin_PreviewItem = 0x11, kEconItemOrigin_SteamWorkshopContribution = 0x12, kEconItemOrigin_PeriodicScoreReward = 0x13, kEconItemOrigin_Recycling = 0x14, kEconItemOrigin_TournamentDrop = 0x15, kEconItemOrigin_PassportReward = 0x16, kEconItemOrigin_TutorialDrop = 0x17, kEconItemOrigin_RecipeOutput = 0x18, kEconItemOrigin_GemExtract = 0x19, kEconItemOrigin_EventPointReward = 0x1a, kEconItemOrigin_ItemRedemption = 0x1b, kEconItemOrigin_FantasyTicketRefund = 0x1c, kEconItemOrigin_VictoryPredictionReward = 0x1d, kEconItemOrigin_AssassinEventReward = 0x1e, kEconItemOrigin_CompendiumReward = 0x1f, kEconItemOrigin_CompendiumDrop = 0x20, kEconItemOrigin_MysteryItem = 0x21, kEconItemOrigin_UnpackedFromBundle = 0x22, kEconItemOrigin_WonFromWeeklyGame = 0x23, kEconItemOrigin_SeasonalItemGrant = 0x24, kEconItemOrigin_PackOpening = 0x25, kEconItemOrigin_InitialGrant = 0x26, kEconItemOrigin_MarketPurchase = 0x27, kEconItemOrigin_MarketRefunded = 0x28, kEconItemOrigin_LimitedDraft = 0x29, kEconItemOrigin_GauntletReward = 0x2a, kEconItemOrigin_CompendiumGift = 0x2b, kEconItemOrigin_Max = 0x2c, }; // Aligment: 4 // Size: 5 enum class EDACUnderlordEquipSlot : uint32_t { EDACUnderlordEquipSlot_None = 0x0, EDACUnderlordEquipSlot_First = 0x1, EDACUnderlordEquipSlot_Skin = 0x1, EDACUnderlordEquipSlot_VictoryDance = 0x2, EDACUnderlordEquipSlot_Max = 0x2, }; // Aligment: 4 // Size: 12 enum class DacGestureSlot_t : uint32_t { GESTURE_SLOT_NONE = 0xffffffffffffffff, GESTURE_SLOT_ATTACK = 0x0, GESTURE_SLOT_ABILITY = 0x1, GESTURE_SLOT_OVERRIDE = 0x2, GESTURE_SLOT_CUSTOM = 0x3, GESTURE_SLOT_CUSTOM2 = 0x4, GESTURE_SLOT_CUSTOM3 = 0x5, GESTURE_SLOT_CONSTANT = 0x6, GESTURE_SLOT_TAUNT = 0x7, GESTURE_SLOT_ABSOLUTE = 0x8, GESTURE_SLOT_COUNT = 0x9, GESTURE_SLOT_STOLEN_ABILITY_BIT = 0x80, }; // Aligment: 4 // Size: 270 enum class GameActivity_t : uint32_t { ACT_DOTA_IDLE = 0x5dc, ACT_DOTA_IDLE_RARE = 0x5dd, ACT_DOTA_RUN = 0x5de, ACT_DOTA_ATTACK = 0x5df, ACT_DOTA_ATTACK2 = 0x5e0, ACT_DOTA_ATTACK_EVENT = 0x5e1, ACT_DOTA_DIE = 0x5e2, ACT_DOTA_FLINCH = 0x5e3, ACT_DOTA_FLAIL = 0x5e4, ACT_DOTA_DISABLED = 0x5e5, ACT_DOTA_CAST_ABILITY_1 = 0x5e6, ACT_DOTA_CAST_ABILITY_2 = 0x5e7, ACT_DOTA_CAST_ABILITY_3 = 0x5e8, ACT_DOTA_CAST_ABILITY_4 = 0x5e9, ACT_DOTA_CAST_ABILITY_5 = 0x5ea, ACT_DOTA_CAST_ABILITY_6 = 0x5eb, ACT_DOTA_OVERRIDE_ABILITY_1 = 0x5ec, ACT_DOTA_OVERRIDE_ABILITY_2 = 0x5ed, ACT_DOTA_OVERRIDE_ABILITY_3 = 0x5ee, ACT_DOTA_OVERRIDE_ABILITY_4 = 0x5ef, ACT_DOTA_CHANNEL_ABILITY_1 = 0x5f0, ACT_DOTA_CHANNEL_ABILITY_2 = 0x5f1, ACT_DOTA_CHANNEL_ABILITY_3 = 0x5f2, ACT_DOTA_CHANNEL_ABILITY_4 = 0x5f3, ACT_DOTA_CHANNEL_ABILITY_5 = 0x5f4, ACT_DOTA_CHANNEL_ABILITY_6 = 0x5f5, ACT_DOTA_CHANNEL_END_ABILITY_1 = 0x5f6, ACT_DOTA_CHANNEL_END_ABILITY_2 = 0x5f7, ACT_DOTA_CHANNEL_END_ABILITY_3 = 0x5f8, ACT_DOTA_CHANNEL_END_ABILITY_4 = 0x5f9, ACT_DOTA_CHANNEL_END_ABILITY_5 = 0x5fa, ACT_DOTA_CHANNEL_END_ABILITY_6 = 0x5fb, ACT_DOTA_CONSTANT_LAYER = 0x5fc, ACT_DOTA_CAPTURE = 0x5fd, ACT_DOTA_SPAWN = 0x5fe, ACT_DOTA_KILLTAUNT = 0x5ff, ACT_DOTA_TAUNT = 0x600, ACT_DOTA_THIRST = 0x601, ACT_DOTA_CAST_DRAGONBREATH = 0x602, ACT_DOTA_ECHO_SLAM = 0x603, ACT_DOTA_CAST_ABILITY_1_END = 0x604, ACT_DOTA_CAST_ABILITY_2_END = 0x605, ACT_DOTA_CAST_ABILITY_3_END = 0x606, ACT_DOTA_CAST_ABILITY_4_END = 0x607, ACT_MIRANA_LEAP_END = 0x608, ACT_WAVEFORM_START = 0x609, ACT_WAVEFORM_END = 0x60a, ACT_DOTA_CAST_ABILITY_ROT = 0x60b, ACT_DOTA_DIE_SPECIAL = 0x60c, ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 0x60d, ACT_DOTA_RATTLETRAP_POWERCOGS = 0x60e, ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 0x60f, ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 0x610, ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 0x611, ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 0x612, ACT_DOTA_TINKER_REARM1 = 0x613, ACT_DOTA_TINKER_REARM2 = 0x614, ACT_DOTA_TINKER_REARM3 = 0x615, ACT_TINY_AVALANCHE = 0x616, ACT_TINY_TOSS = 0x617, ACT_TINY_GROWL = 0x618, ACT_DOTA_WEAVERBUG_ATTACH = 0x619, ACT_DOTA_CAST_WILD_AXES_END = 0x61a, ACT_DOTA_CAST_LIFE_BREAK_START = 0x61b, ACT_DOTA_CAST_LIFE_BREAK_END = 0x61c, ACT_DOTA_NIGHTSTALKER_TRANSITION = 0x61d, ACT_DOTA_LIFESTEALER_RAGE = 0x61e, ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 0x61f, ACT_DOTA_SAND_KING_BURROW_IN = 0x620, ACT_DOTA_SAND_KING_BURROW_OUT = 0x621, ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 0x622, ACT_DOTA_WHEEL_LAYER = 0x623, ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 0x624, ACT_DOTA_ALCHEMIST_CONCOCTION = 0x625, ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 0x626, ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 0x627, ACT_DOTA_LIFESTEALER_INFEST = 0x628, ACT_DOTA_LIFESTEALER_INFEST_END = 0x629, ACT_DOTA_LASSO_LOOP = 0x62a, ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 0x62b, ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 0x62c, ACT_DOTA_CAST_COLD_SNAP = 0x62d, ACT_DOTA_CAST_GHOST_WALK = 0x62e, ACT_DOTA_CAST_TORNADO = 0x62f, ACT_DOTA_CAST_EMP = 0x630, ACT_DOTA_CAST_ALACRITY = 0x631, ACT_DOTA_CAST_CHAOS_METEOR = 0x632, ACT_DOTA_CAST_SUN_STRIKE = 0x633, ACT_DOTA_CAST_FORGE_SPIRIT = 0x634, ACT_DOTA_CAST_ICE_WALL = 0x635, ACT_DOTA_CAST_DEAFENING_BLAST = 0x636, ACT_DOTA_VICTORY = 0x637, ACT_DOTA_DEFEAT = 0x638, ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 0x639, ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 0x63a, ACT_DOTA_TELEPORT = 0x63b, ACT_DOTA_TELEPORT_END = 0x63c, ACT_DOTA_CAST_REFRACTION = 0x63d, ACT_DOTA_CAST_ABILITY_7 = 0x63e, ACT_DOTA_CANCEL_SIREN_SONG = 0x63f, ACT_DOTA_CHANNEL_ABILITY_7 = 0x640, ACT_DOTA_LOADOUT = 0x641, ACT_DOTA_FORCESTAFF_END = 0x642, ACT_DOTA_POOF_END = 0x643, ACT_DOTA_SLARK_POUNCE = 0x644, ACT_DOTA_MAGNUS_SKEWER_START = 0x645, ACT_DOTA_MAGNUS_SKEWER_END = 0x646, ACT_DOTA_MEDUSA_STONE_GAZE = 0x647, ACT_DOTA_RELAX_START = 0x648, ACT_DOTA_RELAX_LOOP = 0x649, ACT_DOTA_RELAX_END = 0x64a, ACT_DOTA_CENTAUR_STAMPEDE = 0x64b, ACT_DOTA_BELLYACHE_START = 0x64c, ACT_DOTA_BELLYACHE_LOOP = 0x64d, ACT_DOTA_BELLYACHE_END = 0x64e, ACT_DOTA_ROQUELAIRE_LAND = 0x64f, ACT_DOTA_ROQUELAIRE_LAND_IDLE = 0x650, ACT_DOTA_GREEVIL_CAST = 0x651, ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 0x652, ACT_DOTA_GREEVIL_HOOK_START = 0x653, ACT_DOTA_GREEVIL_HOOK_END = 0x654, ACT_DOTA_GREEVIL_BLINK_BONE = 0x655, ACT_DOTA_IDLE_SLEEPING = 0x656, ACT_DOTA_INTRO = 0x657, ACT_DOTA_GESTURE_POINT = 0x658, ACT_DOTA_GESTURE_ACCENT = 0x659, ACT_DOTA_SLEEPING_END = 0x65a, ACT_DOTA_AMBUSH = 0x65b, ACT_DOTA_ITEM_LOOK = 0x65c, ACT_DOTA_STARTLE = 0x65d, ACT_DOTA_FRUSTRATION = 0x65e, ACT_DOTA_TELEPORT_REACT = 0x65f, ACT_DOTA_TELEPORT_END_REACT = 0x660, ACT_DOTA_SHRUG = 0x661, ACT_DOTA_RELAX_LOOP_END = 0x662, ACT_DOTA_PRESENT_ITEM = 0x663, ACT_DOTA_IDLE_IMPATIENT = 0x664, ACT_DOTA_SHARPEN_WEAPON = 0x665, ACT_DOTA_SHARPEN_WEAPON_OUT = 0x666, ACT_DOTA_IDLE_SLEEPING_END = 0x667, ACT_DOTA_BRIDGE_DESTROY = 0x668, ACT_DOTA_TAUNT_SNIPER = 0x669, ACT_DOTA_DEATH_BY_SNIPER = 0x66a, ACT_DOTA_LOOK_AROUND = 0x66b, ACT_DOTA_CAGED_CREEP_RAGE = 0x66c, ACT_DOTA_CAGED_CREEP_RAGE_OUT = 0x66d, ACT_DOTA_CAGED_CREEP_SMASH = 0x66e, ACT_DOTA_CAGED_CREEP_SMASH_OUT = 0x66f, ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP = 0x670, ACT_DOTA_INTRO_LOOP = 0x671, ACT_DOTA_BRIDGE_THREAT = 0x672, ACT_DOTA_DAGON = 0x673, ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START = 0x674, ACT_DOTA_CAST_ABILITY_2_ES_ROLL = 0x675, ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END = 0x676, ACT_DOTA_NIAN_PIN_START = 0x677, ACT_DOTA_NIAN_PIN_LOOP = 0x678, ACT_DOTA_NIAN_PIN_END = 0x679, ACT_DOTA_LEAP_STUN = 0x67a, ACT_DOTA_LEAP_SWIPE = 0x67b, ACT_DOTA_NIAN_INTRO_LEAP = 0x67c, ACT_DOTA_AREA_DENY = 0x67d, ACT_DOTA_NIAN_PIN_TO_STUN = 0x67e, ACT_DOTA_RAZE_1 = 0x67f, ACT_DOTA_RAZE_2 = 0x680, ACT_DOTA_RAZE_3 = 0x681, ACT_DOTA_UNDYING_DECAY = 0x682, ACT_DOTA_UNDYING_SOUL_RIP = 0x683, ACT_DOTA_UNDYING_TOMBSTONE = 0x684, ACT_DOTA_WHIRLING_AXES_RANGED = 0x685, ACT_DOTA_SHALLOW_GRAVE = 0x686, ACT_DOTA_COLD_FEET = 0x687, ACT_DOTA_ICE_VORTEX = 0x688, ACT_DOTA_CHILLING_TOUCH = 0x689, ACT_DOTA_ENFEEBLE = 0x68a, ACT_DOTA_FATAL_BONDS = 0x68b, ACT_DOTA_MIDNIGHT_PULSE = 0x68c, ACT_DOTA_ANCESTRAL_SPIRIT = 0x68d, ACT_DOTA_THUNDER_STRIKE = 0x68e, ACT_DOTA_KINETIC_FIELD = 0x68f, ACT_DOTA_STATIC_STORM = 0x690, ACT_DOTA_MINI_TAUNT = 0x691, ACT_DOTA_ARCTIC_BURN_END = 0x692, ACT_DOTA_LOADOUT_RARE = 0x693, ACT_DOTA_SWIM = 0x694, ACT_DOTA_FLEE = 0x695, ACT_DOTA_TROT = 0x696, ACT_DOTA_SHAKE = 0x697, ACT_DOTA_SWIM_IDLE = 0x698, ACT_DOTA_WAIT_IDLE = 0x699, ACT_DOTA_GREET = 0x69a, ACT_DOTA_TELEPORT_COOP_START = 0x69b, ACT_DOTA_TELEPORT_COOP_WAIT = 0x69c, ACT_DOTA_TELEPORT_COOP_END = 0x69d, ACT_DOTA_TELEPORT_COOP_EXIT = 0x69e, ACT_DOTA_SHOPKEEPER_PET_INTERACT = 0x69f, ACT_DOTA_ITEM_PICKUP = 0x6a0, ACT_DOTA_ITEM_DROP = 0x6a1, ACT_DOTA_CAPTURE_PET = 0x6a2, ACT_DOTA_PET_WARD_OBSERVER = 0x6a3, ACT_DOTA_PET_WARD_SENTRY = 0x6a4, ACT_DOTA_PET_LEVEL = 0x6a5, ACT_DOTA_CAST_BURROW_END = 0x6a6, ACT_DOTA_LIFESTEALER_ASSIMILATE = 0x6a7, ACT_DOTA_LIFESTEALER_EJECT = 0x6a8, ACT_DOTA_ATTACK_EVENT_BASH = 0x6a9, ACT_DOTA_CAPTURE_RARE = 0x6aa, ACT_DOTA_AW_MAGNETIC_FIELD = 0x6ab, ACT_DOTA_CAST_GHOST_SHIP = 0x6ac, ACT_DOTA_FXANIM = 0x6ad, ACT_DOTA_VICTORY_START = 0x6ae, ACT_DOTA_DEFEAT_START = 0x6af, ACT_DOTA_DP_SPIRIT_SIPHON = 0x6b0, ACT_DOTA_TRICKS_END = 0x6b1, ACT_DOTA_ES_STONE_CALLER = 0x6b2, ACT_DOTA_MK_STRIKE = 0x6b3, ACT_DOTA_VERSUS = 0x6b4, ACT_DOTA_CAPTURE_CARD = 0x6b5, ACT_DOTA_MK_SPRING_SOAR = 0x6b6, ACT_DOTA_MK_SPRING_END = 0x6b7, ACT_DOTA_MK_TREE_SOAR = 0x6b8, ACT_DOTA_MK_TREE_END = 0x6b9, ACT_DOTA_MK_FUR_ARMY = 0x6ba, ACT_DOTA_MK_SPRING_CAST = 0x6bb, ACT_DOTA_NECRO_GHOST_SHROUD = 0x6bc, ACT_DOTA_OVERRIDE_ARCANA = 0x6bd, ACT_DOTA_SLIDE = 0x6be, ACT_DOTA_SLIDE_LOOP = 0x6bf, ACT_DOTA_GENERIC_CHANNEL_1 = 0x6c0, ACT_DOTA_GS_SOUL_CHAIN = 0x6c1, ACT_DOTA_GS_INK_CREATURE = 0x6c2, ACT_DOTA_TRANSITION = 0x6c3, ACT_DOTA_BLINK_DAGGER = 0x6c4, ACT_DOTA_BLINK_DAGGER_END = 0x6c5, ACT_DOTA_CUSTOM_TOWER_ATTACK = 0x6c6, ACT_DOTA_CUSTOM_TOWER_IDLE = 0x6c7, ACT_DOTA_CUSTOM_TOWER_DIE = 0x6c8, ACT_DOTA_CAST_COLD_SNAP_ORB = 0x6c9, ACT_DOTA_CAST_GHOST_WALK_ORB = 0x6ca, ACT_DOTA_CAST_TORNADO_ORB = 0x6cb, ACT_DOTA_CAST_EMP_ORB = 0x6cc, ACT_DOTA_CAST_ALACRITY_ORB = 0x6cd, ACT_DOTA_CAST_CHAOS_METEOR_ORB = 0x6ce, ACT_DOTA_CAST_SUN_STRIKE_ORB = 0x6cf, ACT_DOTA_CAST_FORGE_SPIRIT_ORB = 0x6d0, ACT_DOTA_CAST_ICE_WALL_ORB = 0x6d1, ACT_DOTA_CAST_DEAFENING_BLAST_ORB = 0x6d2, ACT_DOTA_NOTICE = 0x6d3, ACT_DOTA_ANESSIX_CAST_GOLEM = 0x6d4, ACT_DOTA_ANESSIX_CAST_GOLEM_CRASH = 0x6d5, ACT_DOTA_FAIL_CAST = 0x6d6, ACT_DAC_BC_IDLE = 0x6d7, ACT_DOTA_UNDERLORD_EMPOWER = 0x6d8, ACT_DAC_PORTRAIT_IDLE = 0x6d9, ACT_DAC_PORTRAIT_IDLE_HAPPY = 0x6da, ACT_DAC_PORTRAIT_IDLE_SAD = 0x6db, ACT_DAC_CHANNEL_LOOP = 0x6dc, ACT_DAC_ATTACK_IDLE = 0x6dd, ACT_DAC_SELECT_FACING_IDLE = 0x6de, ACT_DAC_UNDERLORD_SELECTED = 0x6df, ACT_DAC_ENNO_GRAPPLE_OUT = 0x6e0, ACT_DAC_ENNO_GRAPPLE_IN = 0x6e1, ACT_DAC_ENNO_AIRBRAWL_FIGHT = 0x6e2, ACT_DAC_ENNO_AIRBRAWL_END = 0x6e3, ACT_DAC_ENNO_AIRBRAWL_START = 0x6e4, ACT_DAC_ENNO_STEAL = 0x6e5, ACT_DAC_ENNO_AIRBRAWL_FIGHT_AWAY = 0x6e6, ACT_DAC_VICTORYDANCE_1 = 0x6e7, ACT_DAC_VICTORYDANCE_2 = 0x6e8, ACT_DAC_VICTORYDANCE_3 = 0x6e9, }; // Aligment: 4 // Size: 49 enum class modifierstate : uint32_t { MODIFIER_STATE_ROOTED = 0x0, MODIFIER_STATE_DISARMED = 0x1, MODIFIER_STATE_ATTACK_IMMUNE = 0x2, MODIFIER_STATE_SILENCED = 0x3, MODIFIER_STATE_MUTED = 0x4, MODIFIER_STATE_STUNNED = 0x5, MODIFIER_STATE_HEXED = 0x6, MODIFIER_STATE_INVISIBLE = 0x7, MODIFIER_STATE_INVULNERABLE = 0x8, MODIFIER_STATE_MAGIC_IMMUNE = 0x9, MODIFIER_STATE_PROVIDES_VISION = 0xa, MODIFIER_STATE_NIGHTMARED = 0xb, MODIFIER_STATE_BLOCK_DISABLED = 0xc, MODIFIER_STATE_EVADE_DISABLED = 0xd, MODIFIER_STATE_UNSELECTABLE = 0xe, MODIFIER_STATE_CANNOT_TARGET_ENEMIES = 0xf, MODIFIER_STATE_CANNOT_MISS = 0x10, MODIFIER_STATE_SPECIALLY_DENIABLE = 0x11, MODIFIER_STATE_FROZEN = 0x12, MODIFIER_STATE_COMMAND_RESTRICTED = 0x13, MODIFIER_STATE_NOT_ON_MINIMAP = 0x14, MODIFIER_STATE_LOW_ATTACK_PRIORITY = 0x15, MODIFIER_STATE_FLYING = 0x16, MODIFIER_STATE_NO_UNIT_COLLISION = 0x17, MODIFIER_STATE_NO_TEAM_MOVE_TO = 0x18, MODIFIER_STATE_NO_TEAM_SELECT = 0x19, MODIFIER_STATE_PASSIVES_DISABLED = 0x1a, MODIFIER_STATE_DOMINATED = 0x1b, MODIFIER_STATE_BLIND = 0x1c, MODIFIER_STATE_OUT_OF_GAME = 0x1d, MODIFIER_STATE_FAKE_ALLY = 0x1e, MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY = 0x1f, MODIFIER_STATE_TRUESIGHT_IMMUNE = 0x20, MODIFIER_STATE_UNTARGETABLE = 0x21, MODIFIER_STATE_IGNORING_MOVE_AND_ATTACK_ORDERS = 0x22, MODIFIER_STATE_ALLOW_PATHING_TROUGH_TREES = 0x23, MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES = 0x24, MODIFIER_STATE_UNSLOWABLE = 0x25, MODIFIER_STATE_TETHERED = 0x26, MODIFIER_STATE_DEMON_DISABLED = 0x27, MODIFIER_STATE_DEMON_DISABLED_IMMUNITY = 0x28, MODIFIER_STATE_PREVENT_ROUND_END = 0x29, MODIFIER_STATE_NO_ROUND_DAMAGE = 0x2a, MODIFIER_STATE_ON_FIRE = 0x2b, MODIFIER_STATE_NO_PATHFINDING_CELL_RESERVATION = 0x2c, MODIFIER_STATE_NO_HEALTH_BAR = 0x2d, MODIFIER_STATE_NO_HYPE_DRAIN = 0x2e, MODIFIER_STATE_PREVENT_TEAM_WIPE = 0x2f, MODIFIER_STATE_LAST = 0x30, }; // Aligment: 4 // Size: 14 enum class UnitStatusLabel : uint32_t { STATUS_NO_HEALTH_BAR = 0x0, STATUS_BANISHED = 0x1, STATUS_SLEEP = 0x2, STATUS_STUNNED = 0x3, STATUS_HEXED = 0x4, STATUS_TAUNTED = 0x5, STATUS_FEAR = 0x6, STATUS_CHARMED = 0x7, STATUS_MUTED = 0x8, STATUS_SILENCED = 0x9, STATUS_ROOTED = 0xa, STATUS_DISARMED = 0xb, STATUS_BREAK = 0xc, STATUS_NONE = 0xd, }; // Aligment: 4 // Size: 8 enum class attackfail : uint32_t { DAC_ATTACK_RECORD_FAIL_NO = 0x0, DAC_ATTACK_RECORD_FAIL_TERRAIN_MISS = 0x1, DAC_ATTACK_RECORD_FAIL_SOURCE_MISS = 0x2, DAC_ATTACK_RECORD_FAIL_TARGET_EVADED = 0x3, DAC_ATTACK_RECORD_FAIL_TARGET_INVULNERABLE = 0x4, DAC_ATTACK_RECORD_FAIL_TARGET_OUT_OF_RANGE = 0x5, DAC_ATTACK_RECORD_CANNOT_FAIL = 0x6, DAC_ATTACK_RECORD_FAIL_BLOCKED_BY_OBSTRUCTION = 0x7, }; // Aligment: 4 // Size: 3 enum class DamageCategory_t : uint32_t { DAC_DAMAGE_CATEGORY_SPELL = 0x0, DAC_DAMAGE_CATEGORY_ATTACK = 0x1, DAC_DAMAGE_CATEGORY_ITEM = 0x2, }; // Aligment: 4 // Size: 15 enum class DACDamageFlag_t : uint32_t { DAC_DAMAGE_FLAG_NONE = 0x0, DAC_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR = 0x1, DAC_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR = 0x2, DAC_DAMAGE_FLAG_BYPASSES_INVULNERABILITY = 0x4, DAC_DAMAGE_FLAG_BYPASSES_BLOCK = 0x8, DAC_DAMAGE_FLAG_REFLECTION = 0x10, DAC_DAMAGE_FLAG_HPLOSS = 0x20, DAC_DAMAGE_FLAG_NON_LETHAL = 0x80, DAC_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS = 0x200, DAC_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION = 0x400, DAC_DAMAGE_FLAG_NO_SPELL_LIFESTEAL = 0x1000, DAC_DAMAGE_FLAG_PROPERTY_FIRE = 0x2000, DAC_DAMAGE_FLAG_NO_MANA_GAIN = 0x4000, DAC_DAMAGE_FLAG_CANNOT_DEFER = 0x8000, DAC_DAMAGE_FLAG_NO_MANA_GAIN_DEFENDER = 0x10000, }; // Aligment: 4 // Size: 6 enum class DAMAGE_TYPES : uint32_t { DAMAGE_TYPE_NONE = 0x0, DAMAGE_TYPE_PHYSICAL = 0x1, DAMAGE_TYPE_MAGICAL = 0x2, DAMAGE_TYPE_PURE = 0x4, DAMAGE_TYPE_HP_REMOVAL = 0x8, DAMAGE_TYPE_ALL = 0x7, }; // Aligment: 4 // Size: 6 enum class DAC_PURGE_FLAGS : uint32_t { DAC_PURGE_FLAG_NONE = 0x0, DAC_PURGE_FLAG_REMOVE_BUFFS = 0x2, DAC_PURGE_FLAG_REMOVE_DEBUFFS = 0x4, DAC_PURGE_FLAG_REMOVE_STUNS = 0x8, DAC_PURGE_FLAG_REMOVE_EXCEPTIONS = 0x10, DAC_PURGE_FLAG_REMOVE_THIS_FRAME_ONLY = 0x20, }; // Aligment: 4 // Size: 4 enum class ABILITY_TYPES : uint32_t { ABILITY_TYPE_BASIC = 0x0, ABILITY_TYPE_ULTIMATE = 0x1, ABILITY_TYPE_ATTRIBUTES = 0x2, ABILITY_TYPE_HIDDEN = 0x3, }; // Aligment: 4 // Size: 27 enum class DAC_UNIT_TARGET_FLAGS : uint32_t { DAC_UNIT_TARGET_FLAG_NONE = 0x0, DAC_UNIT_TARGET_FLAG_RANGED_ONLY = 0x2, DAC_UNIT_TARGET_FLAG_MELEE_ONLY = 0x4, DAC_UNIT_TARGET_FLAG_DEAD = 0x8, DAC_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES = 0x10, DAC_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES = 0x20, DAC_UNIT_TARGET_FLAG_INVULNERABLE = 0x40, DAC_UNIT_TARGET_FLAG_FOW_VISIBLE = 0x80, DAC_UNIT_TARGET_FLAG_NO_INVIS = 0x100, DAC_UNIT_TARGET_FLAG_NOT_ANCIENTS = 0x200, DAC_UNIT_TARGET_FLAG_PLAYER_CONTROLLED = 0x400, DAC_UNIT_TARGET_FLAG_NOT_DOMINATED = 0x800, DAC_UNIT_TARGET_FLAG_NOT_SUMMONED = 0x1000, DAC_UNIT_TARGET_FLAG_NOT_ILLUSIONS = 0x2000, DAC_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE = 0x4000, DAC_UNIT_TARGET_FLAG_MANA_ONLY = 0x8000, DAC_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP = 0x10000, DAC_UNIT_TARGET_FLAG_NOT_CREEP_HERO = 0x20000, DAC_UNIT_TARGET_FLAG_OUT_OF_WORLD = 0x40000, DAC_UNIT_TARGET_FLAG_NOT_NIGHTMARED = 0x80000, DAC_UNIT_TARGET_FLAG_PREFER_ENEMIES = 0x100000, DAC_UNIT_TARGET_FLAG_RESPECT_OBSTRUCTIONS = 0x200000, DAC_UNIT_TARGET_FLAG_ON_GROUND = 0x400000, DAC_UNIT_TARGET_FLAG_NO_MOTION_CONTROL = 0x800000, DAC_UNIT_TARGET_FLAG_INCLUDE_PLACEABLE_ITEMS = 0x1000000, DAC_UNIT_TARGET_FLAG_NOT_UNDERLORD = 0x2000000, DAC_UNIT_TARGET_FLAG_ALLOW_UNTARGETABLE = 0x4000000, }; // Aligment: 4 // Size: 5 enum class DAC_UNIT_TARGET_TEAM : uint32_t { DAC_UNIT_TARGET_TEAM_NONE = 0x0, DAC_UNIT_TARGET_TEAM_FRIENDLY = 0x1, DAC_UNIT_TARGET_TEAM_ENEMY = 0x2, DAC_UNIT_TARGET_TEAM_CUSTOM = 0x4, DAC_UNIT_TARGET_TEAM_BOTH = 0x3, }; // Aligment: 4 // Size: 10 enum class DAC_UNIT_TARGET_TYPE : uint32_t { DAC_UNIT_TARGET_NONE = 0x0, DAC_UNIT_TARGET_HERO = 0x1, DAC_UNIT_TARGET_CREEP = 0x2, DAC_UNIT_TARGET_BUILDING = 0x4, DAC_UNIT_TARGET_COURIER = 0x10, DAC_UNIT_TARGET_OTHER = 0x20, DAC_UNIT_TARGET_TREE = 0x40, DAC_UNIT_TARGET_CUSTOM = 0x80, DAC_UNIT_TARGET_BASIC = 0x12, DAC_UNIT_TARGET_ALL = 0x37, }; // Aligment: 4 // Size: 32 enum class UnitFilterResult : uint32_t { UF_SUCCESS = 0x0, UF_FAIL = 0x1, UF_FAIL_FRIENDLY = 0x2, UF_FAIL_ENEMY = 0x3, UF_FAIL_HERO = 0x4, UF_FAIL_CONSIDERED_HERO = 0x5, UF_FAIL_CREEP = 0x6, UF_FAIL_BUILDING = 0x7, UF_FAIL_COURIER = 0x8, UF_FAIL_OTHER = 0x9, UF_FAIL_ANCIENT = 0xa, UF_FAIL_ILLUSION = 0xb, UF_FAIL_SUMMONED = 0xc, UF_FAIL_DOMINATED = 0xd, UF_FAIL_MELEE = 0xe, UF_FAIL_RANGED = 0xf, UF_FAIL_DEAD = 0x10, UF_FAIL_MAGIC_IMMUNE_ALLY = 0x11, UF_FAIL_MAGIC_IMMUNE_ENEMY = 0x12, UF_FAIL_INVULNERABLE = 0x13, UF_FAIL_IN_FOW = 0x14, UF_FAIL_INVISIBLE = 0x15, UF_FAIL_NOT_PLAYER_CONTROLLED = 0x16, UF_FAIL_ATTACK_IMMUNE = 0x17, UF_FAIL_CUSTOM = 0x18, UF_FAIL_INVALID_LOCATION = 0x19, UF_FAIL_DISABLE_HELP = 0x1a, UF_FAIL_OUT_OF_WORLD = 0x1b, UF_FAIL_NIGHTMARED = 0x1c, UF_FAIL_OBSTRUCTED = 0x1d, UF_FAIL_UNDERLORD = 0x1e, UF_FAIL_UNTARGETABLE = 0x1f, }; // Aligment: 4 // Size: 8 enum class modifierremove : uint32_t { DOTA_BUFF_REMOVE_ENEMY_BUFFS = 0x1, DOTA_BUFF_REMOVE_ALLY_BUFFS = 0x2, DOTA_BUFF_REMOVE_ITEMS = 0x4, DOTA_BUFF_REMOVE_NON_ITEMS = 0x8, DOTA_BUFF_REMOVE_PERMANENT = 0x10, DOTA_BUFF_REMOVE_ON_COMBAT_END = 0x20, DOTA_BUFF_REMOVE_EVERYTHING = 0xffffffffffffffff, DOTA_BUFF_REMOVE_ALL_BUFFS = 0x3, }; // Aligment: 4 // Size: 5 enum class modifierpriority : uint32_t { MODIFIER_PRIORITY_LOW = 0x0, MODIFIER_PRIORITY_NORMAL = 0x1, MODIFIER_PRIORITY_HIGH = 0x2, MODIFIER_PRIORITY_ULTRA = 0x3, MODIFIER_PRIORITY_SUPER_ULTRA = 0x4, }; // Aligment: 4 // Size: 241 enum class modifierfunction : uint32_t { MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE = 0x0, MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_TARGET = 0x1, MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC = 0x2, MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT = 0x3, MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE = 0x4, MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL = 0x5, MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL = 0x6, MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE = 0x7, MODIFIER_PROPERTY_PROCATTACK_FEEDBACK = 0x8, MODIFIER_PROPERTY_OVERRIDE_ATTACK_DAMAGE = 0x9, MODIFIER_PROPERTY_PRE_ATTACK = 0xa, MODIFIER_PROPERTY_INVISIBILITY_LEVEL = 0xb, MODIFIER_PROPERTY_INVISIBILITY_ATTACK_BEHAVIOR_EXCEPTION = 0xc, MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY = 0xd, MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT = 0xe, MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE = 0xf, MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE = 0x10, MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE = 0x11, MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 = 0x12, MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE = 0x13, MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 = 0x14, MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE = 0x15, MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE_2 = 0x16, MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE = 0x17, MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN = 0x18, MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MAX = 0x19, MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT = 0x1a, MODIFIER_PROPERTY_MOVESPEED_LIMIT = 0x1b, MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE = 0x1c, MODIFIER_PROPERTY_FIXED_ATTACK_RATE = 0x1d, MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT = 0x1e, MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT = 0x1f, MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT = 0x20, MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT = 0x21, MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE = 0x22, MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION = 0x23, MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE = 0x24, MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE = 0x25, MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE = 0x26, MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE_SOURCE = 0x27, MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE = 0x28, MODIFIER_PROPERTY_MP_REGEN_AMPLIFY_PERCENTAGE = 0x29, MODIFIER_PROPERTY_MP_RESTORE_AMPLIFY_PERCENTAGE = 0x2a, MODIFIER_PROPERTY_MP_FROM_DAMAGE_INCOMING_AMPLIFY_PERCENTAGE = 0x2b, MODIFIER_PROPERTY_MP_FROM_DAMAGE_OUTGOING_AMPLIFY_PERCENTAGE = 0x2c, MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE = 0x2d, MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE = 0x2e, MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE = 0x2f, MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE = 0x30, MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT = 0x31, MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT = 0x32, MODIFIER_PROPERTY_EVASION_CONSTANT = 0x33, MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT = 0x34, MODIFIER_PROPERTY_STATUS_RESISTANCE = 0x35, MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING = 0x36, MODIFIER_PROPERTY_STATUS_RESISTANCE_CASTER = 0x37, MODIFIER_PROPERTY_AVOID_DAMAGE = 0x38, MODIFIER_PROPERTY_AVOID_SPELL = 0x39, MODIFIER_PROPERTY_MISS_PERCENTAGE = 0x3a, MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS = 0x3b, MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE = 0x3c, MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE = 0x3d, MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR = 0x3e, MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION = 0x3f, MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS = 0x40, MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE = 0x41, MODIFIER_PROPERTY_BASE_MANA_REGEN = 0x42, MODIFIER_PROPERTY_MANA_REGEN_CONSTANT = 0x43, MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE = 0x44, MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE = 0x45, MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT = 0x46, MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE = 0x47, MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE_UNIQUE = 0x48, MODIFIER_PROPERTY_HEALTH_BONUS = 0x49, MODIFIER_PROPERTY_MANA_BONUS = 0x4a, MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS = 0x4b, MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS = 0x4c, MODIFIER_PROPERTY_EXTRA_MANA_BONUS = 0x4d, MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE = 0x4e, MODIFIER_PROPERTY_STATS_STRENGTH_BONUS = 0x4f, MODIFIER_PROPERTY_STATS_AGILITY_BONUS = 0x50, MODIFIER_PROPERTY_STATS_INTELLECT_BONUS = 0x51, MODIFIER_PROPERTY_CAST_RANGE_BONUS = 0x52, MODIFIER_PROPERTY_CAST_RANGE_BONUS_TARGET = 0x53, MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING = 0x54, MODIFIER_PROPERTY_ATTACK_RANGE_BASE_OVERRIDE = 0x55, MODIFIER_PROPERTY_ATTACK_RANGE_BONUS = 0x56, MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE = 0x57, MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE = 0x58, MODIFIER_PROPERTY_MAX_ATTACK_RANGE = 0x59, MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS = 0x5a, MODIFIER_PROPERTY_PROJECTILE_NAME = 0x5b, MODIFIER_PROPERTY_REINCARNATION = 0x5c, MODIFIER_PROPERTY_RESPAWNTIME = 0x5d, MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE = 0x5e, MODIFIER_PROPERTY_RESPAWNTIME_STACKING = 0x5f, MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE = 0x60, MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING = 0x61, MODIFIER_PROPERTY_CASTTIME_PERCENTAGE = 0x62, MODIFIER_PROPERTY_MANACOST_PERCENTAGE = 0x63, MODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING = 0x64, MODIFIER_PROPERTY_DEATHGOLDCOST = 0x65, MODIFIER_PROPERTY_EXP_RATE_BOOST = 0x66, MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE = 0x67, MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE = 0x68, MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK = 0x69, MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK = 0x6a, MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL = 0x6b, MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR = 0x6c, MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK = 0x6d, MODIFIER_PROPERTY_OVERRIDE_ANIMATION = 0x6e, MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT = 0x6f, MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE = 0x70, MODIFIER_PROPERTY_ABSORB_SPELL = 0x71, MODIFIER_PROPERTY_REFLECT_SPELL = 0x72, MODIFIER_PROPERTY_DISABLE_AUTOATTACK = 0x73, MODIFIER_PROPERTY_BONUS_DAY_VISION = 0x74, MODIFIER_PROPERTY_BONUS_NIGHT_VISION = 0x75, MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE = 0x76, MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE = 0x77, MODIFIER_PROPERTY_FIXED_DAY_VISION = 0x78, MODIFIER_PROPERTY_FIXED_NIGHT_VISION = 0x79, MODIFIER_PROPERTY_MIN_HEALTH = 0x7a, MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL = 0x7b, MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL = 0x7c, MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE = 0x7d, MODIFIER_PROPERTY_IS_ILLUSION = 0x7e, MODIFIER_PROPERTY_ILLUSION_LABEL = 0x7f, MODIFIER_PROPERTY_SUPER_ILLUSION = 0x80, MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE = 0x81, MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE = 0x82, MODIFIER_PROPERTY_TURN_RATE_OVERRIDE = 0x83, MODIFIER_PROPERTY_DISABLE_HEALING = 0x84, MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK = 0x85, MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL = 0x86, MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH = 0x87, MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER = 0x88, MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER = 0x89, MODIFIER_PROPERTY_UNIT_DISALLOW_UPGRADING = 0x8a, MODIFIER_PROPERTY_DODGE_PROJECTILE = 0x8b, MODIFIER_PROPERTY_TOTAL_HEALING_PERCENTAGE_BONUS = 0x8c, MODIFIER_PROPERTY_MANA_REDUCTION_AMPLIFY_PERCENTAGE = 0x8d, MODIFIER_PROPERTY_MANA_GENERATED_BY_OUTGOING_ATTACKS_PERCENTAGE = 0x8e, MODIFIER_PROPERTY_HYPE_GENERATION_PERCENTAGE = 0x8f, MODIFIER_EVENT_ON_SPELL_TARGET_READY = 0x90, MODIFIER_EVENT_ON_ATTACK_RECORD = 0x91, MODIFIER_EVENT_ON_ATTACK_START = 0x92, MODIFIER_EVENT_ON_ATTACK = 0x93, MODIFIER_EVENT_ON_ATTACK_LANDED = 0x94, MODIFIER_EVENT_ON_ATTACK_FAIL = 0x95, MODIFIER_EVENT_ON_ATTACK_ALLIED = 0x96, MODIFIER_EVENT_ON_PROJECTILE_DODGE = 0x97, MODIFIER_EVENT_ON_ORDER = 0x98, MODIFIER_EVENT_ON_UNIT_MOVED = 0x99, MODIFIER_EVENT_ON_ABILITY_START = 0x9a, MODIFIER_EVENT_ON_ABILITY_EXECUTED = 0x9b, MODIFIER_EVENT_ON_ABILITY_FULLY_CAST = 0x9c, MODIFIER_EVENT_ON_BREAK_INVISIBILITY = 0x9d, MODIFIER_EVENT_ON_ABILITY_END_CHANNEL = 0x9e, MODIFIER_EVENT_ON_PROCESS_UPGRADE = 0x9f, MODIFIER_EVENT_ON_REFRESH = 0xa0, MODIFIER_EVENT_ON_TAKEDAMAGE = 0xa1, MODIFIER_EVENT_ON_STATE_CHANGED = 0xa2, MODIFIER_EVENT_ON_ORB_EFFECT = 0xa3, MODIFIER_EVENT_ON_PROCESS_CLEAVE = 0xa4, MODIFIER_EVENT_ON_DAMAGE_CALCULATED = 0xa5, MODIFIER_EVENT_ON_ATTACKED = 0xa6, MODIFIER_EVENT_ON_DEATH = 0xa7, MODIFIER_EVENT_ON_RESPAWN = 0xa8, MODIFIER_EVENT_ON_SPENT_MANA = 0xa9, MODIFIER_EVENT_ON_TELEPORTING = 0xaa, MODIFIER_EVENT_ON_TELEPORTED = 0xab, MODIFIER_EVENT_ON_SET_LOCATION = 0xac, MODIFIER_EVENT_ON_HEALTH_GAINED = 0xad, MODIFIER_EVENT_ON_MANA_GAINED = 0xae, MODIFIER_EVENT_ON_MANA_GAINED_WHEN_DAMAGED = 0xaf, MODIFIER_EVENT_ON_MANA_GAINED_WHEN_DEALING_DAMAGE = 0xb0, MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT = 0xb1, MODIFIER_EVENT_ON_HERO_KILLED = 0xb2, MODIFIER_EVENT_ON_HEAL_RECEIVED = 0xb3, MODIFIER_EVENT_ON_BUILDING_KILLED = 0xb4, MODIFIER_EVENT_ON_MODEL_CHANGED = 0xb5, MODIFIER_EVENT_ON_MODIFIER_ADDED = 0xb6, MODIFIER_EVENT_ON_DELTA_SLAM_UNIT_HIT = 0xb7, MODIFIER_EVENT_ON_DELTA_SLAM_FINISHED = 0xb8, MODIFIER_EVENT_ON_ASSASSIN_LANDED = 0xb9, MODIFIER_EVENT_ON_RESURRECTION = 0xba, MODIFIER_PROPERTY_TOOLTIP = 0xbb, MODIFIER_PROPERTY_MODEL_CHANGE = 0xbc, MODIFIER_PROPERTY_MODEL_SCALE = 0xbd, MODIFIER_PROPERTY_IS_SCEPTER = 0xbe, MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS = 0xbf, MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND = 0xc0, MODIFIER_PROPERTY_LIFETIME_FRACTION = 0xc1, MODIFIER_PROPERTY_PROVIDES_FOW_POSITION = 0xc2, MODIFIER_PROPERTY_SPELLS_REQUIRE_HP = 0xc3, MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP = 0xc4, MODIFIER_PROPERTY_DISABLE_TURNING = 0xc5, MODIFIER_PROPERTY_IGNORE_CAST_ANGLE = 0xc6, MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE = 0xc7, MODIFIER_PROPERTY_ABILITY_LAYOUT = 0xc8, MODIFIER_EVENT_ON_DOMINATED = 0xc9, MODIFIER_PROPERTY_TEMPEST_DOUBLE = 0xca, MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE = 0xcb, MODIFIER_EVENT_ON_ATTACK_FINISHED = 0xcc, MODIFIER_PROPERTY_IGNORE_COOLDOWN = 0xcd, MODIFIER_PROPERTY_CAN_ATTACK_TREES = 0xce, MODIFIER_PROPERTY_VISUAL_Z_DELTA = 0xcf, MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION = 0xd0, MODIFIER_PROPERTY_DONT_GIVE_VISION_OF_ATTACKER = 0xd1, MODIFIER_PROPERTY_TOOLTIP2 = 0xd2, MODIFIER_EVENT_ON_ATTACK_RECORD_DESTROY = 0xd3, MODIFIER_EVENT_ON_PROJECTILE_OBSTRUCTION_HIT = 0xd4, MODIFIER_PROPERTY_SUPPRESS_TELEPORT = 0xd5, MODIFIER_PROPERTY_FORCE_ATTACK_TARGET = 0xd6, MODIFIER_PROPERTY_MODIFY_MOTION = 0xd7, MODIFIER_EVENT_ON_COMBAT_START = 0xd8, MODIFIER_EVENT_ON_COMBAT_PROVISIONALLY_END = 0xd9, MODIFIER_EVENT_ON_COMBAT_END = 0xda, MODIFIER_EVENT_ON_UNIT_SUMMONED = 0xdb, MODIFIER_EVENT_ON_BEFORE_TAKING_DAMAGE = 0xdc, MODIFIER_EVENT_ON_TAKEDAMAGE_ALWAYS = 0xdd, MODIFIER_EVENT_ON_EVADE = 0xde, MODIFIER_PROPERTY_BEST_TARGET = 0xdf, MODIFIER_PROPERTY_KEYWORD_CHANGE = 0xe0, MODIFIER_EVENT_ON_VALIDATE_TARGET_REPORT_INVALID = 0xe1, MODIFIER_EVENT_ON_EXCESS_DAMAGE = 0xe2, MODIFIER_EVENT_ON_ABILITY_PRE_CAST = 0xe3, MODIFIER_PROPERTY_COOLDOWN_TICKDOWN_MULTIPLIER = 0xe4, MODIFIER_PROPERTY_MP_GAIN_FROM_ABILITY = 0xe5, MODIFIER_PROPERTY_BONUS_MAX_MP_GAIN_FROM_ATTACK = 0xe6, MODIFIER_EVENT_ON_HEALTH_REGENED = 0xe7, MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE_FLAT = 0xe8, MODIFIER_PROPERTY_POST_TARGET_SELECT_OVERRIDE = 0xe9, MODIFIER_EVENT_ON_UNDERLORD_POWER_CHANGED = 0xea, MODIFIER_PROPERTY_ALWAYS_BONUS_DAMAGE_PURE = 0xeb, MODIFIER_PROPERTY_BONUS_BURN_DAMAGE_PERCENTAGE = 0xec, MODIFIER_PROPERTY_BYPASSES_HEALING_RESTRICTIONS = 0xed, MODIFIER_PROPERTY_HOLDS_CELL_ON_DEATH = 0xee, MODIFIER_FUNCTION_LAST = 0xef, MODIFIER_FUNCTION_INVALID = 0xff, }; // Aligment: 4 // Size: 7 enum class DOTAModifierAttribute_t : uint32_t { MODIFIER_ATTRIBUTE_NONE = 0x0, MODIFIER_ATTRIBUTE_PERMANENT = 0x1, MODIFIER_ATTRIBUTE_MULTIPLE = 0x2, MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE = 0x4, MODIFIER_ATTRIBUTE_AURA_PRIORITY = 0x8, MODIFIER_ATTRIBUTE_KEEP_ON_DEATH = 0x10, MODIFIER_ATTRIBUTE_PERSISTS_COMBAT_END = 0x20, }; // Aligment: 8 // Size: 16 enum class NavAttributeEnum : uint64_t { NAV_MESH_CROUCH = 0x1, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, NAV_MESH_NO_JUMP = 0x8, NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NO_MERGE = 0x2000, NAV_MESH_OBSTACLE_TOP = 0x4000, NAV_MESH_CLIFF = 0x8000, NAV_MESH_STOP = 0x10, NAV_MESH_RUN = 0x20, NAV_MESH_WALK = 0x40, NAV_MESH_TRANSIENT = 0x100, NAV_MESH_DONT_HIDE = 0x200, NAV_MESH_STAND = 0x400, NAV_MESH_NO_HOSTAGES = 0x800, }; // Aligment: 4 // Size: 5 enum class NavDirType : uint32_t { NORTH = 0x0, EAST = 0x1, SOUTH = 0x2, WEST = 0x3, NUM_DIRECTIONS = 0x4, }; // Aligment: 2 // Size: 136 class CTimeOfDayDynamicKeys { public: // MNetworkEnable // MNetworkEnable CUtlStringToken[16] m_FloatIDs; // 0x8 // MNetworkEnable // MNetworkEnable CUtlStringToken[16] m_VectorIDs; // 0x48 }; // Aligment: 3 // Size: 280 class CTimeOfDayDynamicValues { public: // MNetworkEnable // MNetworkEnable bool m_bUsed; // 0x12 // MNetworkEnable // MNetworkEnable float32[16] m_Floats; // 0x14 // MNetworkEnable // MNetworkEnable Vector[16] m_Vectors; // 0x54 }; // Aligment: 8 // Size: 49 class ResponseFollowup { public: char* followup_concept; // 0x0 char* followup_contexts; // 0x8 float followup_delay; // 0x10 char* followup_target; // 0x14 char* followup_entityiotarget; // 0x1c char* followup_entityioinput; // 0x24 float followup_entityiodelay; // 0x2c bool bFired; // 0x30 }; // Aligment: 4 // Size: 32 class ResponseParams { public: int16_t odds; // 0x10 int16_t flags; // 0x12 uint8_t soundlevel; // 0x14 ResponseFollowup* m_pFollowup; // 0x18 }; // Aligment: 2 // Size: 56 class CResponseCriteriaSet { public: int32_t m_nNumPrefixedContexts; // 0x30 bool m_bOverrideOnAppend; // 0x34 }; // Aligment: 10 // Size: 496 class CRR_Response { public: uint8_t m_Type; // 0x0 char[192] m_szResponseName; // 0x1 char[128] m_szMatchingRule; // 0xc1 ResponseParams m_Params; // 0x150 float m_fMatchScore; // 0x170 char* m_szSpeakerContext; // 0x178 char* m_szWorldContext; // 0x180 ResponseFollowup m_Followup; // 0x188 CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1c0 CUtlVector< char* > m_pchCriteriaValues; // 0x1d8 }; // Aligment: 15 // Size: 176 class CAnimationLayer { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "animationLayerOpChanged" CNetworkedSequenceOperation m_op; // 0x18 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "animationLayerOrderChanged" int32_t m_nOrder; // 0x58 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "-4" // MNetworkMaxValue "12" // MNetworkEncodeFlags // MNetworkSendProxyRecipientsFilter CNetworkedQuantizedFloat m_flPlaybackRate; // 0x60 // MNetworkEnable // MNetworkEnable // MNetworkSendProxyRecipientsFilter bool m_bLooping; // 0x78 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" // MNetworkPriority "64" // MNetworkChangeCallback "animationLayerCycleReset" // MNetworkSendProxyRecipientsFilter int32_t m_nNewSequenceParity; // 0x7c // MNetworkDisable int32_t m_nFlags; // 0x80 // MNetworkDisable bool m_bSequenceFinished; // 0x84 // MNetworkDisable float m_flKillRate; // 0x88 // MNetworkDisable float m_flKillDelay; // 0x8c // MNetworkDisable float m_flLayerAnimtime; // 0x90 // MNetworkDisable float m_flLayerFadeOuttime; // 0x94 // MNetworkDisable int32_t m_nActivity; // 0x98 // MNetworkDisable int32_t m_nPriority; // 0x9c // MNetworkDisable float m_flLastEventCycle; // 0xa0 // MNetworkDisable float m_flLastAccess; // 0xa4 }; // Aligment: 2 // Size: 48 struct CBaseAnimatingEasingFloat_t { public: // MNetworkEnable // MNetworkEnable CUtlString m_GraphParameterName; // 0x8 // MNetworkEnable // MNetworkEnable float m_flGoal; // 0x28 }; // Aligment: 1 // Size: 56 struct CBaseAnimatingEasings_t { public: // MNetworkEnable // MNetworkEnable CBaseAnimatingEasingFloat_t m_IKMasterBlendAmountEasing; // 0x8 }; // Aligment: 20 // Size: 232 struct handposepair_t { public: matrix3x4_t[2] m_matHandOffset; // 0x0 Vector[2] m_vMaxExtentOrigin; // 0x60 Vector[2] m_vMinExtentOrigin; // 0x78 Vector[2] m_vRotationAxisEndpoints; // 0x90 float32[5] m_flHandPoseParams; // 0xa8 CUtlSymbolLarge m_poseSequenceName; // 0xc0 int32_t m_nUseRange; // 0xc8 float m_flUseAnglesRange; // 0xcc float m_flPivotMin; // 0xd0 float m_flPivotMax; // 0xd4 float m_flRotateMin; // 0xd8 float m_flRotateMax; // 0xdc bool m_bHasExtent; // 0xe0 bool m_bHasRotation; // 0xe1 bool m_bAllowFlip; // 0xe2 bool m_bConformFingers; // 0xe3 bool m_bSqueezable; // 0xe4 bool m_bSqueezeTarget; // 0xe5 bool m_bGlobal; // 0xe6 bool m_bHandPoseEntityData; // 0xe7 }; // Aligment: 4 // Size: 72 struct ActiveModelConfig_t { public: // MNetworkEnable // MNetworkEnable ModelConfigHandle_t m_Handle; // 0xc // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_Name; // 0x10 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x18 // MNetworkEnable // MNetworkEnable CUtlVector< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x30 }; // Aligment: 2 // Size: 16 class CGameSceneNodeHandle { public: // MNetworkEnable CEntityHandle m_hOwner; // 0x8 // MNetworkEnable CUtlStringToken m_name; // 0xc }; // Aligment: 32 // Size: 352 class CGameSceneNode { public: // MNetworkDisable matrix3x4a_t m_mNodeToWorld; // 0x10 // MNetworkDisable CEntityInstance* m_pOwner; // 0x40 // MNetworkDisable CGameSceneNode* m_pParent; // 0x48 // MNetworkDisable CGameSceneNode* m_pChild; // 0x50 // MNetworkDisable CGameSceneNode* m_pNextSibling; // 0x58 // MNetworkEnable // MNetworkEnable // MNetworkSerializer "gameSceneNode" // MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged" // MNetworkPriority "64" // MNetworkVarEmbeddedFieldOffsetDelta "8" CGameSceneNodeHandle m_hParent; // 0x78 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkUserGroup "Origin" // MNetworkChangeCallback "gameSceneNodeLocalOriginChanged" CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x88 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer" // MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged" QAngle m_angRotation; // 0xf8 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeLocalScaleChanged" // MNetworkPriority "64" float m_flScale; // 0x104 // MNetworkDisable Vector m_vecAbsOrigin; // 0x108 // MNetworkDisable QAngle m_angAbsRotation; // 0x114 // MNetworkDisable float m_flAbsScale; // 0x120 // MNetworkDisable int16_t m_nParentAttachmentOrBone; // 0x124 // MNetworkDisable bool m_bDebugAbsOriginChanges; // 0x126 // MNetworkDisable bool m_bDormant; // 0x127 // MNetworkDisable bool m_bForceParentToBeNetworked; // 0x128 // MNetworkDisable bitfield:1 m_bDirtyHierarchy; // 0x0 // MNetworkDisable bitfield:1 m_bDirtyBoneMergeInfo; // 0x0 // MNetworkDisable bitfield:1 m_bNetworkedPositionChanged; // 0x0 // MNetworkDisable bitfield:1 m_bNetworkedAnglesChanged; // 0x0 // MNetworkDisable bitfield:1 m_bNetworkedScaleChanged; // 0x0 // MNetworkDisable bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0 // MNetworkDisable bitfield:1 m_bNotifyBoneTransformsChanged; // 0x0 // MNetworkDisable bitfield:2 m_nLatchAbsOrigin; // 0x0 // MNetworkDisable bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0 // MNetworkDisable uint8_t m_nHierarchicalDepth; // 0x12b // MNetworkDisable uint8_t m_nHierarchyType; // 0x12c // MNetworkDisable uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x12d // MNetworkEnable // MNetworkEnable CUtlStringToken m_name; // 0x130 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged" CUtlStringToken m_hierarchyAttachName; // 0x148 // MNetworkDisable float m_flZOffset; // 0x14c // MNetworkDisable Vector m_vRenderOrigin; // 0x150 }; // Aligment: 1 // Size: 16 class CSkeletonAnimationController { public: // MNetworkDisable CSkeletonInstance* m_pSkeletonInstance; // 0x8 }; // Aligment: 8 // Size: 64 class CNetworkedSequenceOperation { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "13" // MNetworkSerializer "minusone" // MNetworkChangeCallback "sequenceOpSequenceChanged" // MNetworkPriority "64" HSequence m_hSequence; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags // MNetworkPriority "64" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" float m_flPrevCycle; // 0xc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags // MNetworkPriority "64" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" // MNetworkChangeCallback "sequenceOpCycleChanged" float m_flCycle; // 0x10 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags CNetworkedQuantizedFloat m_flWeight; // 0x18 // MNetworkDisable bool m_bSequenceChangeNetworked; // 0x30 // MNetworkDisable bool m_bDiscontinuity; // 0x31 // MNetworkDisable float m_flPrevCycleFromDiscontinuity; // 0x34 // MNetworkDisable float m_flPrevCycleForAnimEventDetection; // 0x38 }; // Aligment: 6 // Size: 64 class CNetworkedIKProceduralTargetContext { public: // MNetworkEnable // MNetworkEnable int32_t m_nChainIndex; // 0x14 // MNetworkEnable // MNetworkEnable int32_t m_nRuleIndex; // 0x18 // MNetworkEnable // MNetworkEnable Vector m_vTargetPosition; // 0x1c // MNetworkEnable // MNetworkEnable Quaternion m_qTargetOrientation; // 0x28 // MNetworkEnable // MNetworkEnable // MNetworkPriority "96" float m_flWeight; // 0x38 // MNetworkEnable // MNetworkEnable bool m_bIsValid; // 0x3c }; // Aligment: 1 // Size: 80 class CNetworkedIKContext { public: // MNetworkEnable // MNetworkEnable CUtlVector< CNetworkedIKProceduralTargetContext > m_ProceduralTargetContexts; // 0x8 }; // Aligment: 8 // Size: 576 class CModelState { public: // MNetworkEnable // MNetworkChangeCallback "skeletonModelChanged" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0 // MNetworkDisable CUtlSymbolLarge m_ModelName; // 0xa8 // MNetworkEnable bool m_bClientClothCreationSuppressed; // 0xe8 // MNetworkEnable // MNetworkChangeCallback "skeletonMeshGroupMaskChanged" uint64_t m_MeshGroupMask; // 0x188 // MNetworkEnable // MNetworkChangeCallback "skeletonMotionTypeChanged" int8_t m_nIdealMotionType; // 0x22a // MNetworkDisable int8_t m_nForceLOD; // 0x22b // MNetworkDisable bool m_bIsJiggleBonesEnabled; // 0x22c // MNetworkDisable int8_t m_nClothUpdateFlags; // 0x22d }; // Aligment: 11 // Size: 1216 class CSkeletonInstance : public CGameSceneNode { public: // MNetworkEnable CModelState m_modelState; // 0x170 // MNetworkEnable // MNetworkChangeCallback "skeletonRenderingEnableChanged" bool m_bIsRenderingEnabled; // 0x3b0 // MNetworkEnable bool m_bIsAnimationEnabled; // 0x3b1 // MNetworkDisable bitfield:1 m_bDisableSolidCollisionsForHierarchy; // 0x0 // MNetworkDisable bitfield:1 m_bDirtyMotionType; // 0x0 // MNetworkDisable bitfield:1 m_bIsGeneratingLatchedParentSpaceState; // 0x0 // MNetworkDisable bool m_bEnableIK; // 0x3b3 // MNetworkEnable // MNetworkChangeCallback "skeletonMaterialGroupChanged" CUtlStringToken m_materialGroup; // 0x3b4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" uint8_t m_nHitboxSet; // 0x3b8 // MNetworkEnable // MNetworkEnable float m_flIkMasterBlendValueCache; // 0x408 // MNetworkEnable // MNetworkEnable CNetworkedIKContext m_NetworkedIKContext; // 0x410 }; // Aligment: 1 // Size: 16 class IntervalTimer { public: // MNetworkEnable // MNetworkEnable float m_timestamp; // 0x8 }; // Aligment: 2 // Size: 16 class CountdownTimer { public: // MNetworkEnable // MNetworkEnable float m_duration; // 0x8 // MNetworkEnable // MNetworkEnable float m_timestamp; // 0xc }; // Aligment: 7 // Size: 616 class CTimeline : public IntervalTimer { public: // MNetworkEnable // MNetworkEnable float32[64] m_flValues; // 0x10 // MNetworkEnable // MNetworkEnable int32[64] m_nValueCounts; // 0x110 // MNetworkEnable // MNetworkEnable int32_t m_nBucketCount; // 0x210 // MNetworkEnable // MNetworkEnable float m_flInterval; // 0x214 // MNetworkEnable // MNetworkEnable float m_flFinalValue; // 0x218 // MNetworkEnable // MNetworkEnable TimelineCompression_t m_nCompressionType; // 0x21c // MNetworkEnable // MNetworkEnable bool m_bStopped; // 0x220 }; // Aligment: 1 // Size: 320 class CNetworkTransmitComponent { public: uint8_t m_nTransmitStateOwnedCounter; // 0x12c public: static int32_t &Get_s_nWatchTransmitEntity() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[0]->m_instance); } static bool &Get_s_bUseNetworkVars() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[1]->m_instance); } static bool &Get_s_bNetworkVarPerFieldTracking() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[2]->m_instance); } static bool &Get_s_bNetworkVarValidate() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[3]->m_instance); } }; // Aligment: 0 // Size: 1 class CPhysicsComponent { public: // }; // Aligment: 7 // Size: 104 class CNetworkOriginCellCoordQuantizedVector { public: // MNetworkBitCount "10" // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "cellx" uint16_t m_cellX; // 0x18 // MNetworkBitCount "10" // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "celly" uint16_t m_cellY; // 0x1a // MNetworkBitCount "10" // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "cellz" uint16_t m_cellZ; // 0x1c // MNetworkBitCount "3" uint16_t m_nOutsideWorld; // 0x1e // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "posx" CNetworkedQuantizedFloat m_vecX; // 0x20 // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "posy" CNetworkedQuantizedFloat m_vecY; // 0x38 // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "posz" CNetworkedQuantizedFloat m_vecZ; // 0x50 }; // Aligment: 3 // Size: 96 class CNetworkOriginQuantizedVector { public: // MNetworkBitCount "19" // MNetworkMinValue "-16384" // MNetworkMaxValue "16384" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecX; // 0x18 // MNetworkBitCount "19" // MNetworkMinValue "-16384" // MNetworkMaxValue "16384" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecY; // 0x30 // MNetworkBitCount "19" // MNetworkMinValue "-16384" // MNetworkMaxValue "16384" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecZ; // 0x48 }; // Aligment: 3 // Size: 96 class CNetworkVelocityVector { public: // MNetworkBitCount "18" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecX; // 0x18 // MNetworkBitCount "18" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecY; // 0x30 // MNetworkBitCount "18" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecZ; // 0x48 }; // Aligment: 3 // Size: 96 class CNetworkViewOffsetVector { public: // MNetworkBitCount "10" // MNetworkMinValue "-64" // MNetworkMaxValue "64" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecX; // 0x18 // MNetworkBitCount "10" // MNetworkMinValue "-64" // MNetworkMaxValue "64" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecY; // 0x30 // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "128" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecZ; // 0x48 }; // Aligment: 13 // Size: 304 class CAnimGraphNetworkedVariables { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_BoolVariables" CUtlVector< bool > m_NetBoolVariables; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_ByteVariables" CUtlVector< uint8 > m_NetByteVariables; // 0x20 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_IntVariables" CUtlVector< int32 > m_NetIntVariables; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_FloatVariables" CUtlVector< float32 > m_NetFloatVariables; // 0x50 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_VectorVariables" CUtlVector< Vector > m_NetVectorVariables; // 0x68 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_QuaternionVariables" CUtlVector< Quaternion > m_NetQuaternionVariables; // 0x80 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredBoolVariables" CUtlVector< bool > m_PredNetBoolVariables; // 0x98 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredByteVariables" CUtlVector< uint8 > m_PredNetByteVariables; // 0xb0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredIntVariables" CUtlVector< int32 > m_PredNetIntVariables; // 0xc8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredFloatVariables" CUtlVector< float32 > m_PredNetFloatVariables; // 0xe0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredVectorVariables" CUtlVector< Vector > m_PredNetVectorVariables; // 0xf8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVarChanged" // MNetworkAlias "m_PredQuaternionVariables" CUtlVector< Quaternion > m_PredNetQuaternionVariables; // 0x110 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "animationgraph" float m_flLastTeleportTime; // 0x128 }; // Aligment: 9 // Size: 9 struct AIHullFlags_t { public: bool m_bHull_Human; // 0x0 bool m_bHull_SmallCentered; // 0x1 bool m_bHull_WideHuman; // 0x2 bool m_bHull_Tiny; // 0x3 bool m_bHull_Medium; // 0x4 bool m_bHull_TinyCentered; // 0x5 bool m_bHull_Large; // 0x6 bool m_bHull_LargeCentered; // 0x7 bool m_bHull_MediumTall; // 0x8 }; // Aligment: 2 // Size: 504 struct ConceptHistory_t { public: float timeSpoken; // 0x0 CRR_Response m_response; // 0x8 }; // Aligment: 9 // Size: 104 class CAI_Expresser { public: float m_flStopTalkTime; // 0x40 float m_flStopTalkTimeWithoutDelay; // 0x44 float m_flBlockedTalkTime; // 0x48 int32_t m_voicePitch; // 0x4c float m_flLastTimeAcceptedSpeak; // 0x50 bool m_bAllowSpeakingInterrupts; // 0x54 bool m_bConsiderSceneInvolvementAsSpeech; // 0x55 int32_t m_nLastSpokenPriority; // 0x58 CBaseFlex* m_pOuter; // 0x60 }; // Aligment: 5 // Size: 592 class CResponseQueue::CDeferredResponse { public: CResponseCriteriaSet m_contexts; // 0x10 float m_fDispatchTime; // 0x48 CHandle< CBaseEntity > m_hIssuer; // 0x4c CRR_Response m_response; // 0x58 bool m_bResponseValid; // 0x248 }; // Aligment: 1 // Size: 112 class CResponseQueue { public: CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x58 }; // Aligment: 1 // Size: 120 class CAI_ExpresserWithFollowup : public CAI_Expresser { public: ResponseFollowup* m_pPostponedFollowup; // 0x68 }; // Aligment: 1 // Size: 128 class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup, CAI_Expresser { public: bool m_bAllowMultipleScenes; // 0x78 }; // Aligment: 2 // Size: 16 class CAI_MoveMonitor { public: Vector m_vMark; // 0x0 float m_flMarkTolerance; // 0xc }; // Aligment: 14 // Size: 128 class CCommentarySystem { public: int32_t m_afPlayersLastButtons; // 0x14 int32_t m_iCommentaryNodeCount; // 0x18 bool m_bCommentaryConvarsChanging; // 0x1c int32_t m_iClearPressedButtons; // 0x20 bool m_bCommentaryEnabledMidGame; // 0x24 float m_flNextTeleportTime; // 0x28 int32_t m_iTeleportStage; // 0x2c bool m_bCheatState; // 0x30 bool m_bIsFirstSpawnGroupToLoad; // 0x31 KeyValues* m_pkvSavedModifications; // 0x38 CUtlVector< CHandle< CBaseEntity > > m_hSpawnedEntities; // 0x58 CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x70 CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x74 CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x78 }; // Aligment: 1 // Size: 24 class CPhysicsShake { public: Vector m_force; // 0x8 }; // Aligment: 4 // Size: 64 class CConstantForceController { public: Vector m_linear; // 0xc Vector m_angular; // 0x18 Vector m_linearSave; // 0x24 Vector m_angularSave; // 0x30 }; // Aligment: 4 // Size: 32 class CMotorController { public: float m_speed; // 0x8 float m_maxTorque; // 0xc Vector m_axis; // 0x10 float m_inertiaFactor; // 0x1c }; // Aligment: 5 // Size: 52 struct HandHistoryInfo_t { public: Vector m_vVelocity; // 0x0 Vector m_vFilteredVelocity; // 0xc Vector m_vFilteredThrowVel; // 0x18 Vector m_vPosition; // 0x24 float m_flSampleTime; // 0x30 }; // Aligment: 17 // Size: 112 struct interactions_data_t { public: interactions_t m_iInteractionType; // 0x8 CUtlSymbolLarge m_pszSelfClassname; // 0x10 CUtlSymbolLarge m_pszOtherClassname; // 0x18 CUtlSymbolLarge m_pszSelfAttachmentStart; // 0x20 CUtlSymbolLarge m_pszSelfAttachmentStartAlternate; // 0x28 CUtlSymbolLarge m_pszSelfAttachmentAdvance; // 0x30 CUtlSymbolLarge m_pszSelfAttachmentRetreat; // 0x38 bool m_bSelfMustBeHeld; // 0x40 bool m_bReleaseSelfOnSuccess; // 0x41 CUtlSymbolLarge m_pszOtherAttachmentStart; // 0x48 CUtlSymbolLarge m_pszOtherAttachmentStartAlternate; // 0x50 CUtlSymbolLarge m_pszOtherAttachmentAdvance; // 0x58 CUtlSymbolLarge m_pszOtherAttachmentRetreat; // 0x60 bool m_bOtherMustBeHeld; // 0x68 bool m_bReleaseOtherOnSuccess; // 0x69 bool m_bIsInteractionsDisabled; // 0x6a bool m_bIsSelfInteractionRequirementMet; // 0x6b }; // Aligment: 2 // Size: 16 struct prevent_interaction_t { public: CHandle< CBaseEntity > m_hEntity; // 0x8 float m_flUntilTime; // 0xc }; // Aligment: 11 // Size: 224 class CInteractionManager { public: interactions_t m_nActiveInteraction; // 0x8 matrix3x4_t m_matHoldTransform; // 0xc CHandle< CBaseAnimating > m_hSelf; // 0x3c CHandle< CBasePlayer > m_hPlayer; // 0x40 CHandle< CBaseAnimating > m_hInteractionTarget; // 0x44 matrix3x4_t m_mInteractionTransformInit; // 0x48 matrix3x4_t m_mInteractionTransformTarget; // 0x78 float m_flInteractionLerp; // 0xa8 bool m_bAllInteractionsDisabled; // 0xac CUtlVector< prevent_interaction_t > m_vecPreventionEntities; // 0xb0 CUtlVector< interactions_data_t > m_vecHandInteractions; // 0xc8 }; // Aligment: 15 // Size: 224 class CVRHandAttachmentInput { public: uint64_t m_nButtons; // 0x0 uint64_t m_afButtonPressed; // 0x8 uint64_t m_afButtonReleased; // 0x10 float m_flTriggerAnalogValue; // 0x18 float m_flGripAnalogValue; // 0x1c float m_flFinger0; // 0x20 float m_flFinger1; // 0x24 float m_flFinger2; // 0x28 float m_flFinger3; // 0x2c float m_flFinger4; // 0x30 float m_flTrackpadAnalogValueX; // 0x34 float m_flTrackpadAnalogValueY; // 0x38 float m_flJoystickAnalogValueX; // 0x3c float m_flJoystickAnalogValueY; // 0x40 CPropVRHand* m_pHand; // 0xd8 }; // Aligment: 4 // Size: 16 class CSoundEnvelope { public: float m_current; // 0x0 float m_target; // 0x4 float m_rate; // 0x8 bool m_forceupdate; // 0xc }; // Aligment: 13 // Size: 144 class CSoundPatch { public: CSoundEnvelope m_pitch; // 0x8 CSoundEnvelope m_volume; // 0x18 float m_shutdownTime; // 0x30 float m_flLastTime; // 0x34 CUtlSymbolLarge m_iszSoundScriptName; // 0x38 CHandle< CBaseEntity > m_hEnt; // 0x40 CEntityIndex m_soundEntityIndex; // 0x44 Vector m_soundOrigin; // 0x48 int32_t m_isPlaying; // 0x54 CCopyRecipientFilter m_Filter; // 0x58 float m_flCloseCaptionDuration; // 0x80 bool m_bUpdatedSoundOrigin; // 0x84 CUtlSymbolLarge m_iszClassName; // 0x88 public: static int32_t &Get_g_SoundPatchCount() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fiels[0]->m_instance); } }; // Aligment: 25 // Size: 100 struct dynpitchvol_base_t { public: int32_t preset; // 0x0 int32_t pitchrun; // 0x4 int32_t pitchstart; // 0x8 int32_t spinup; // 0xc int32_t spindown; // 0x10 int32_t volrun; // 0x14 int32_t volstart; // 0x18 int32_t fadein; // 0x1c int32_t fadeout; // 0x20 int32_t lfotype; // 0x24 int32_t lforate; // 0x28 int32_t lfomodpitch; // 0x2c int32_t lfomodvol; // 0x30 int32_t cspinup; // 0x34 int32_t cspincount; // 0x38 int32_t pitch; // 0x3c int32_t spinupsav; // 0x40 int32_t spindownsav; // 0x44 int32_t pitchfrac; // 0x48 int32_t vol; // 0x4c int32_t fadeinsav; // 0x50 int32_t fadeoutsav; // 0x54 int32_t volfrac; // 0x58 int32_t lfofrac; // 0x5c int32_t lfomult; // 0x60 }; // Aligment: 0 // Size: 100 struct dynpitchvol_t : public dynpitchvol_base_t { public: // }; // Aligment: 5 // Size: 20 struct Relationship_t { public: CHandle< CBaseEntity > entity; // 0x0 Class_T classType; // 0x4 int32_t faction; // 0x8 Disposition_t disposition; // 0xc int32_t priority; // 0x10 }; // Aligment: 2 // Size: 24 class CBaseCombatCharacter::DamageHistory { public: int32_t team; // 0x0 IntervalTimer interval; // 0x8 }; // Aligment: 3 // Size: 24 struct ResponseContext_t { public: CUtlSymbolLarge m_iszName; // 0x0 CUtlSymbolLarge m_iszValue; // 0x8 float m_fExpirationTime; // 0x10 }; // Aligment: 10 // Size: 64 struct locksound_t { public: CUtlSymbolLarge sLockedSound; // 0x8 CUtlSymbolLarge sLockedSentence; // 0x10 CUtlSymbolLarge sUnlockedSound; // 0x18 CUtlSymbolLarge sUnlockedSentence; // 0x20 int32_t iLockedSentence; // 0x28 int32_t iUnlockedSentence; // 0x2c float flwaitSound; // 0x30 float flwaitSentence; // 0x34 uint8_t bEOFLocked; // 0x38 uint8_t bEOFUnlocked; // 0x39 }; // Aligment: 3 // Size: 20 class VelocitySampler { public: Vector m_prevSample; // 0x0 float m_fPrevSampleTime; // 0xc float m_fIdealSampleRate; // 0x10 }; // Aligment: 3 // Size: 32 class SimpleConstraintSoundProfile { public: SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8 float32[2] m_keyPoints; // 0xc float32[3] m_reversalSoundThresholds; // 0x14 }; // Aligment: 8 // Size: 136 class ConstraintSoundInfo { public: VelocitySampler m_vSampler; // 0x8 SimpleConstraintSoundProfile m_soundProfile; // 0x20 Vector m_forwardAxis; // 0x40 CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50 CUtlSymbolLarge m_iszTravelSoundBack; // 0x58 CUtlSymbolLarge[3] m_iszReversalSounds; // 0x68 bool m_bPlayTravelSound; // 0x80 bool m_bPlayReversalSound; // 0x81 }; // Aligment: 1 // Size: 16 struct magnetted_objects_t { public: CHandle< CBaseEntity > hEntity; // 0x8 }; // Aligment: 28 // Size: 552 class CPlayerLocalData { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8 // MNetworkEnable // MNetworkEnable uint8[32] m_chAreaBits; // 0x18 // MNetworkEnable // MNetworkEnable uint8[24] m_chAreaPortalBits; // 0x38 int32_t m_nStepside; // 0x50 int32_t m_nOldButtons; // 0x54 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" uint32_t m_iHideHUD; // 0x58 // MNetworkEnable // MNetworkEnable float m_flFOVRate; // 0x5c Vector m_vecOverViewpoint; // 0x60 // MNetworkEnable // MNetworkEnable bool m_bDucked; // 0x6c // MNetworkEnable // MNetworkEnable bool m_bDucking; // 0x6d // MNetworkEnable // MNetworkEnable bool m_bInDuckJump; // 0x6e // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkPriority "64" uint32_t m_nDuckTimeMsecs; // 0x70 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32_t m_nDuckJumpTimeMsecs; // 0x74 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32_t m_nJumpTimeMsecs; // 0x78 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "17" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" float m_flFallVelocity; // 0x7c // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkBitCount "32" QAngle m_vecPunchAngle; // 0x88 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "32" QAngle m_vecPunchAngleVel; // 0x94 // MNetworkEnable // MNetworkEnable bool m_bDrawViewmodel; // 0xa0 // MNetworkEnable // MNetworkEnable bool m_bWearingSuit; // 0xa1 // MNetworkEnable // MNetworkEnable bool m_bPoisoned; // 0xa2 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" // MNetworkEncodeFlags // MNetworkMinValue "0" // MNetworkMaxValue "128" float m_flStepSize; // 0xa4 // MNetworkEnable // MNetworkEnable bool m_bAllowAutoMovement; // 0xa8 // MNetworkEnable // MNetworkEnable bool m_bSlowMovement; // 0xa9 // MNetworkEnable // MNetworkEnable bool m_bAutoAimTarget; // 0xaa // MNetworkEnable // MNetworkEnable sky3dparams_t m_skybox3d; // 0xb0 // MNetworkEnable // MNetworkEnable audioparams_t m_audio; // 0x138 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x1b0 fogparams_t m_fog; // 0x1c8 }; // Aligment: 12 // Size: 52 class CSound { public: CHandle< CBaseEntity > m_hOwner; // 0x0 CHandle< CBaseEntity > m_hTarget; // 0x4 int32_t m_iVolume; // 0x8 float m_flOcclusionScale; // 0xc int32_t m_iType; // 0x10 int32_t m_iNextAudible; // 0x14 float m_flExpireTime; // 0x18 int16_t m_iNext; // 0x1c bool m_bNoExpirationTime; // 0x1e int32_t m_ownerChannelIndex; // 0x20 Vector m_vecOrigin; // 0x24 bool m_bHasOwner; // 0x30 }; // Aligment: 6 // Size: 52 struct lerpdata_t { public: CHandle< CBaseEntity > m_hEnt; // 0x0 MoveType_t m_MoveType; // 0x4 float m_flStartTime; // 0x8 Vector m_vecStartOrigin; // 0xc Quaternion m_qStartRot; // 0x18 ParticleIndex_t m_nFXIndex; // 0x28 }; // Aligment: 2 // Size: 8 struct ClusteredDistributionParams_t { public: float m_flClusterCoverageFraction; // 0x0 float m_flClusterArea; // 0x4 }; // Aligment: 5 // Size: 24 struct constraint_breakableparams_t { public: float strength; // 0x0 float forceLimit; // 0x4 float torqueLimit; // 0x8 float32[2] bodyMassScale; // 0xc bool isActive; // 0x14 }; // Aligment: 4 // Size: 16 struct constraint_axislimit_t { public: float flMinRotation; // 0x0 float flMaxRotation; // 0x4 float flMotorTargetAngSpeed; // 0x8 float flMotorMaxTorque; // 0xc }; // Aligment: 4 // Size: 64 struct constraint_hingeparams_t { public: Vector worldPosition; // 0x0 Vector worldAxisDirection; // 0xc constraint_axislimit_t hingeAxis; // 0x18 constraint_breakableparams_t constraint; // 0x28 }; // Aligment: 0 // Size: 8 class IPlayerInfo { public: // }; // Aligment: 0 // Size: 8 class IBotController { public: // }; // Aligment: 1 // Size: 2 struct ChangeAccessorFieldPathIndex_t { public: int16_t m_Value; // 0x0 }; // Aligment: 0 // Size: 8 class IPhysicsPlayerController { public: // }; // Aligment: 8 // Size: 56 class CPlayerState { public: bool deadflag; // 0x8 bool hltv; // 0x9 QAngle v_angle; // 0xc CUtlSymbolLarge netname; // 0x18 int32_t fixangle; // 0x20 QAngle anglechange; // 0x24 int32_t frags; // 0x30 int32_t deaths; // 0x34 }; // Aligment: 7 // Size: 40 struct VPhysicsCollisionAttribute_t { public: // MNetworkEnable uint64_t m_nInteractsAs; // 0x8 // MNetworkEnable uint64_t m_nInteractsWith; // 0x10 // MNetworkEnable uint64_t m_nInteractsExclude; // 0x18 // MNetworkEnable uint32_t m_nEntityId; // 0x20 // MNetworkEnable uint16_t m_nHierarchyId; // 0x24 // MNetworkEnable uint8_t m_nCollisionGroup; // 0x26 // MNetworkEnable uint8_t m_nCollisionFunctionMask; // 0x27 }; // Aligment: 17 // Size: 168 class CCollisionProperty { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "CollisionAttributeChanged" VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMins; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x44 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" // MNetworkChangeCallback "OnUpdateSolidFlags" uint8_t m_usSolidFlags; // 0x52 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidType" SolidType_t m_nSolidType; // 0x53 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" uint8_t m_triggerBloat; // 0x54 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" SurroundingBoundsType_t m_nSurroundType; // 0x55 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "6" uint8_t m_CollisionGroup; // 0x56 // MNetworkEnable // MNetworkEnable bool m_bHitboxEnabled; // 0x57 float m_flRadius; // 0x58 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMins; // 0x5c // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMaxs; // 0x68 Vector m_vecSurroundingMaxs; // 0x74 Vector m_vecSurroundingMins; // 0x80 // MNetworkEnable // MNetworkEnable Vector m_vCapsuleCenter1; // 0x8c // MNetworkEnable // MNetworkEnable Vector m_vCapsuleCenter2; // 0x98 // MNetworkEnable // MNetworkEnable float m_flCapsuleRadius; // 0xa4 }; // Aligment: 0 // Size: 8 class IDamageHandler { public: // }; // Aligment: 20 // Size: 112 class CEffectData { public: // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vOrigin; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vStart; // 0x14 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vNormal; // 0x20 // MNetworkEnable // MNetworkEnable // MNetworkEncoder QAngle m_vAngles; // 0x2c // MNetworkEnable // MNetworkEnable CEntityHandle m_hEntity; // 0x38 // MNetworkEnable // MNetworkEnable CEntityHandle m_hOtherEntity; // 0x3c // MNetworkEnable // MNetworkEnable float m_flScale; // 0x40 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "1023" // MNetworkEncodeFlags float m_flMagnitude; // 0x44 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "1023" // MNetworkEncodeFlags float m_flRadius; // 0x48 // MNetworkEnable // MNetworkEnable CUtlStringToken m_nSurfaceProp; // 0x4c // MNetworkEnable // MNetworkEnable CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50 // MNetworkEnable // MNetworkEnable uint32_t m_nDamageType; // 0x58 // MNetworkEnable // MNetworkEnable uint16_t m_nMaterial; // 0x5c // MNetworkEnable // MNetworkEnable uint16_t m_nHitBox; // 0x5e // MNetworkEnable // MNetworkEnable uint8_t m_nColor; // 0x60 // MNetworkEnable // MNetworkEnable uint8_t m_fFlags; // 0x61 // MNetworkEnable // MNetworkEnable int8_t m_nAttachmentIndex; // 0x62 // MNetworkEnable // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x64 // MNetworkEnable // MNetworkEnable uint16_t m_iEffectName; // 0x68 // MNetworkEnable // MNetworkEnable uint8_t m_nExplosionType; // 0x6a }; // Aligment: 2 // Size: 8 struct CEnvWindShared::WindAveEvent_t { public: float m_flStartWindSpeed; // 0x0 float m_flAveWindSpeed; // 0x4 }; // Aligment: 2 // Size: 8 struct CEnvWindShared::WindVariationEvent_t { public: float m_flWindAngleVariation; // 0x0 float m_flWindSpeedVariation; // 0x4 }; // Aligment: 31 // Size: 656 class CEnvWindShared { public: // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x8 // MNetworkEnable // MNetworkEnable uint32_t m_iWindSeed; // 0xc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMinWind; // 0x10 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMaxWind; // 0x12 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "14" int32_t m_windRadius; // 0x14 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMinGust; // 0x18 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMaxGust; // 0x1a // MNetworkEnable // MNetworkEnable float m_flMinGustDelay; // 0x1c // MNetworkEnable // MNetworkEnable float m_flMaxGustDelay; // 0x20 // MNetworkEnable // MNetworkEnable float m_flGustDuration; // 0x24 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "9" uint16_t m_iGustDirChange; // 0x28 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_location; // 0x2c int32_t m_iszGustSound; // 0x38 int32_t m_iWindDir; // 0x3c float m_flWindSpeed; // 0x40 Vector m_currentWindVector; // 0x44 Vector m_CurrentSwayVector; // 0x50 Vector m_PrevSwayVector; // 0x5c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "9" uint16_t m_iInitialWindDir; // 0x68 // MNetworkEnable // MNetworkEnable float m_flInitialWindSpeed; // 0x6c CEntityIOOutput m_OnGustStart; // 0x70 CEntityIOOutput m_OnGustEnd; // 0x98 float m_flVariationTime; // 0xc0 float m_flSwayTime; // 0xc4 float m_flSimTime; // 0xc8 float m_flSwitchTime; // 0xcc float m_flAveWindSpeed; // 0xd0 bool m_bGusting; // 0xd4 float m_flWindAngleVariation; // 0xd8 float m_flWindSpeedVariation; // 0xdc CEntityIndex m_iEntIndex; // 0xe0 }; // Aligment: 2 // Size: 144 class CGameRules { public: char[128] m_szQuestName; // 0x8 int32_t m_nQuestPhase; // 0x88 }; // Aligment: 8 // Size: 72 class CGlowProperty { public: Vector m_fGlowColor; // 0x8 int32_t m_iGlowTeam; // 0x14 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" int32_t m_iGlowType; // 0x30 // MNetworkEnable // MNetworkEnable int32_t m_nGlowRange; // 0x34 // MNetworkEnable // MNetworkEnable int32_t m_nGlowRangeMin; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnGlowColorChanged" Color m_glowColorOverride; // 0x3c // MNetworkEnable // MNetworkEnable bool m_bFlashing; // 0x40 bool m_bGlowing; // 0x41 }; // Aligment: 3 // Size: 48 class CHintMessage { public: char* m_hintString; // 0x8 CUtlVector< char* > m_args; // 0x10 float m_duration; // 0x28 }; // Aligment: 3 // Size: 48 class CHintMessageQueue { public: float m_tmMessageEnd; // 0x8 CUtlVector< CHintMessage* > m_messages; // 0x10 CBasePlayer* m_pPlayer; // 0x28 }; // Aligment: 1 // Size: 200 class CMultiplayRules : public CGameRules { public: float m_flIntermissionEndTime; // 0xa8 public: static int32_t &Get_m_nMapCycleTimeStamp() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[0]->m_instance); } static int32_t &Get_m_nMapCycleindex() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[1]->m_instance); } }; // Aligment: 22 // Size: 96 struct fogparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector dirPrimary; // 0x8 // MNetworkEnable // MNetworkEnable Color colorPrimary; // 0x14 // MNetworkEnable // MNetworkEnable Color colorSecondary; // 0x18 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" Color colorPrimaryLerpTo; // 0x1c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" Color colorSecondaryLerpTo; // 0x20 // MNetworkEnable // MNetworkEnable float start; // 0x24 // MNetworkEnable // MNetworkEnable float end; // 0x28 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float farz; // 0x2c // MNetworkEnable // MNetworkEnable float maxdensity; // 0x30 // MNetworkEnable // MNetworkEnable float exponent; // 0x34 // MNetworkEnable // MNetworkEnable float HDRColorScale; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactor; // 0x3c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactorLerpTo; // 0x40 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float startLerpTo; // 0x44 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float endLerpTo; // 0x48 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float maxdensityLerpTo; // 0x4c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float lerptime; // 0x50 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float duration; // 0x54 // MNetworkEnable // MNetworkEnable bool enable; // 0x58 // MNetworkEnable // MNetworkEnable bool blend; // 0x59 // MNetworkEnable // MNetworkEnable bool m_bNoReflectionFog; // 0x5a bool m_bPadding; // 0x5b }; // Aligment: 14 // Size: 64 struct fogplayerparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "PlayerFogController" CHandle< CFogController > m_hCtrl; // 0x8 float m_flTransitionTime; // 0xc Color m_OldColor; // 0x10 float m_flOldStart; // 0x14 float m_flOldEnd; // 0x18 float m_flOldMaxDensity; // 0x1c float m_flOldHDRColorScale; // 0x20 float m_flOldFarZ; // 0x24 Color m_NewColor; // 0x28 float m_flNewStart; // 0x2c float m_flNewEnd; // 0x30 float m_flNewMaxDensity; // 0x34 float m_flNewHDRColorScale; // 0x38 float m_flNewFarZ; // 0x3c }; // Aligment: 6 // Size: 136 struct sky3dparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" int16_t scale; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector origin; // 0xc // MNetworkEnable // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 // MNetworkEnable // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c // MNetworkEnable // MNetworkEnable fogparams_t fog; // 0x20 // MNetworkEnable // MNetworkEnable CUtlStringToken m_nWorldGroupID; // 0x80 }; // Aligment: 4 // Size: 120 struct audioparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector[8] localSound; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "17" int32_t soundscapeIndex; // 0x68 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint8_t localBits; // 0x6c // MNetworkEnable // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 }; // Aligment: 8 // Size: 40 struct TonemapParameters_t { public: // MNetworkEnable float m_flAutoExposureMin; // 0x8 // MNetworkEnable float m_flAutoExposureMax; // 0xc // MNetworkEnable float m_flExposureCompensationScalar; // 0x10 // MNetworkEnable float m_flTonemapPercentTarget; // 0x14 // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x18 // MNetworkEnable float m_flTonemapMinAvgLum; // 0x1c // MNetworkEnable float m_flRate; // 0x20 // MNetworkEnable float m_flAccelerateExposureDown; // 0x24 }; // Aligment: 0 // Size: 8 class IRagdoll { public: // }; // Aligment: 3 // Size: 40 struct ragdollelement_t { public: Vector originParentSpace; // 0x0 int32_t parentIndex; // 0x20 float m_flRadius; // 0x24 }; // Aligment: 4 // Size: 56 struct ragdoll_t { public: CUtlVector< ragdollelement_t > list; // 0x0 CUtlVector< int32 > boneIndex; // 0x18 bool allowStretch; // 0x30 bool unused; // 0x31 }; // Aligment: 16 // Size: 96 class CSceneEventInfo { public: bool m_bStarted; // 0x1c int32_t m_iLayer; // 0x20 int32_t m_iPriority; // 0x24 HSequence m_hSequence; // 0x28 bool m_bIsGesture; // 0x2c float m_flWeight; // 0x30 CHandle< CBaseEntity > m_hTarget; // 0x34 bool m_bIsMoving; // 0x38 bool m_bHasArrived; // 0x39 float m_flInitialYaw; // 0x3c float m_flTargetYaw; // 0x40 float m_flFacingYaw; // 0x44 int32_t m_nType; // 0x48 float m_flNext; // 0x4c bool m_bClientSide; // 0x50 bool m_bShouldRemove; // 0x51 }; // Aligment: 4 // Size: 40 class CSequenceTransitioner { public: CUtlVector< CAnimationLayer > m_animationQueue; // 0x0 bool m_bIsInSimulation; // 0x18 float m_flSimOrRenderTime; // 0x1c float m_flInterpolatedTime; // 0x20 }; // Aligment: 7 // Size: 96 struct TransitioningLayer_t { public: CNetworkedSequenceOperation m_op; // 0x8 float m_flStartAnimTime; // 0x48 float m_flStartWeight; // 0x4c float m_flAnimTime; // 0x50 int32_t m_nOrder; // 0x54 float m_flPlaybackRate; // 0x58 float m_flFadeOutDuration; // 0x5c }; // Aligment: 5 // Size: 472 class CSequenceTransitioner2 { public: CNetworkedSequenceOperation m_currentOp; // 0x8 float m_flCurrentPlaybackRate; // 0x48 float m_flCurrentAnimTime; // 0x4c TransitioningLayer_t[4] m_transitioningLayers; // 0x50 CBaseAnimatingController* m_pOwner; // 0x1d0 }; // Aligment: 1 // Size: 4 struct ParticleIndex_t { public: int32_t m_Data; // 0x0 }; // Aligment: 4 // Size: 32 struct thinkfunc_t { public: HSCRIPT m_hFn; // 0x8 CUtlStringToken m_nContext; // 0x10 int32_t m_nNextThinkTick; // 0x14 int32_t m_nLastThinkTick; // 0x18 }; // Aligment: 10 // Size: 36 struct hudtextparms_t { public: Color color1; // 0x0 Color color2; // 0x4 uint8_t effect; // 0x8 uint8_t channel; // 0x9 float x; // 0xc float y; // 0x10 float fadeinTime; // 0x14 float fadeoutTime; // 0x18 float holdTime; // 0x1c float fxTime; // 0x20 }; // Aligment: 1 // Size: 4 class CSimpleSimTimer { public: float m_next; // 0x0 }; // Aligment: 1 // Size: 8 class CSimTimer : public CSimpleSimTimer { public: float m_interval; // 0x4 }; // Aligment: 2 // Size: 12 class CRandSimTimer : public CSimpleSimTimer { public: float m_minInterval; // 0x4 float m_maxInterval; // 0x8 }; // Aligment: 1 // Size: 16 class CStopwatchBase : public CSimpleSimTimer { public: bool m_fIsRunning; // 0xc }; // Aligment: 1 // Size: 24 class CStopwatch : public CStopwatchBase, CSimpleSimTimer { public: float m_interval; // 0x10 }; // Aligment: 2 // Size: 24 class CRandStopwatch : public CStopwatchBase, CSimpleSimTimer { public: float m_minInterval; // 0x10 float m_maxInterval; // 0x14 }; // Aligment: 0 // Size: 144 class CSingleplayRules : public CGameRules { public: // }; // Aligment: 26 // Size: 152 class CTakeDamageInfo { public: Vector m_vecDamageForce; // 0x8 Vector m_vecDamagePosition; // 0x14 Vector m_vecReportedPosition; // 0x20 Vector m_vecDamageDirection; // 0x2c CHandle< CBaseEntity > m_hInflictor; // 0x38 CHandle< CBaseEntity > m_hAttacker; // 0x3c CHandle< CBaseEntity > m_hWeapon; // 0x40 float m_flDamage; // 0x44 float m_flMaxDamage; // 0x48 float m_flBaseDamage; // 0x4c int32_t m_bitsDamageType; // 0x50 int32_t m_iDamageCustom; // 0x54 int32_t m_iAmmoType; // 0x58 float m_flRadius; // 0x5c float m_flOriginalDamage; // 0x68 int32_t m_nDamageTaken; // 0x6c int16_t m_iRecord; // 0x70 float m_flStabilityDamage; // 0x74 int32_t m_bitsDotaDamageType; // 0x78 int32_t m_nDotaDamageCategory; // 0x7c float m_flCombatLogCreditFactor; // 0x80 int32_t m_nDACGlobalMeterEntity; // 0x84 bool m_bAllowFriendlyFire; // 0x88 bool m_bCanBeBlocked; // 0x89 bool m_bCanHeadshot; // 0x8a HSCRIPT m_hScriptInstance; // 0x90 }; // Aligment: 2 // Size: 88 class CAttributeList { public: // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "CUtlVector< CEconItemAttribute >" CUtlVector< CEconItemAttribute > m_Attributes; // 0x8 CAttributeManager* m_pManager; // 0x50 }; // Aligment: 2 // Size: 24 class CEconItemAttribute { public: // MNetworkEnable // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x12 // MNetworkEnable // MNetworkEnable // MNetworkAlias "m_iRawValue32" float m_flValue; // 0x14 }; // Aligment: 0 // Size: 8 class IEconItemInterface { public: // }; // Aligment: 3 // Size: 24 struct CAttributeManager::cached_attribute_float_t { public: float flIn; // 0x0 CUtlSymbolLarge iAttribHook; // 0x8 float flOut; // 0x10 }; // Aligment: 7 // Size: 104 class CAttributeManager { public: CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8 CUtlVector< CHandle< CBaseEntity > > m_Receivers; // 0x20 // MNetworkEnable // MNetworkEnable int32_t m_iReapplyProvisionParity; // 0x38 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hOuter; // 0x3c bool m_bPreventLoopback; // 0x40 // MNetworkEnable // MNetworkEnable attributeprovidertypes_t m_ProviderType; // 0x44 CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x48 }; // Aligment: 1 // Size: 320 class CAttributeContainer : public CAttributeManager { public: // MNetworkEnable // MNetworkEnable CEconItemView m_Item; // 0x68 }; // Aligment: 0 // Size: 8 class IHasAttributes { public: // }; // Aligment: 3 // Size: 12 struct CEconEntity::AttachedParticleInfo_t { public: ParticleIndex_t m_nAttachedParticleIndex; // 0x0 CUtlStringToken m_customType; // 0x4 bool m_bShouldDestroyImmediately; // 0x8 }; // Aligment: 1 // Size: 1 struct HeroPersona_t { public: int8_t m_Data; // 0x0 }; // Aligment: 28 // Size: 192 class CBaseAchievement { public: char* m_pszName; // 0x18 int32_t m_iAchievementID; // 0x20 int32_t m_iFlags; // 0x24 int32_t m_iGoal; // 0x28 int32_t m_iProgressMsgIncrement; // 0x2c int32_t m_iProgressMsgMinimum; // 0x30 int32_t m_iPointValue; // 0x34 bool m_bHideUntilAchieved; // 0x38 bool m_bStoreProgressInSteam; // 0x39 char* m_pInflictorClassNameFilter; // 0x40 char* m_pInflictorEntityNameFilter; // 0x48 char* m_pVictimClassNameFilter; // 0x50 char* m_pAttackerClassNameFilter; // 0x58 char* m_pMapNameFilter; // 0x60 char* m_pGameDirFilter; // 0x68 char** m_pszComponentNames; // 0x70 char** m_pszComponentDisplayNames; // 0x78 int32_t m_iNumComponents; // 0x80 char* m_pszComponentPrefix; // 0x88 int32_t m_iComponentPrefixLen; // 0x90 bool m_bAchieved; // 0x94 int32_t m_iCount; // 0x98 int32_t m_iProgressShown; // 0x9c uint64_t m_iComponentBits; // 0xa0 int32_t m_nUserSlot; // 0xb0 int32_t m_iDisplayOrder; // 0xb4 bool m_bShowOnHUD; // 0xb8 int32_t m_iAssetAwardID; // 0xbc }; // Aligment: 2 // Size: 200 class CFailableAchievement : public CBaseAchievement { public: bool m_bActivated; // 0xc0 bool m_bFailed; // 0xc1 }; // Aligment: 1 // Size: 8 struct MatchID_t { public: uint64_t m_Data; // 0x0 }; // Aligment: 1 // Size: 8 struct DACLobbyID_t { public: uint64_t m_Data; // 0x0 }; // Aligment: 1 // Size: 1 struct PlayerSlot_t { public: uint8_t m_Data; // 0x0 }; // Aligment: 1 // Size: 2 struct DACEquipSubSlot_t { public: uint16_t m_Data; // 0x0 }; // Aligment: 1 // Size: 4 struct DACAbilityID_t { public: uint32_t m_Data; // 0x0 }; // Aligment: 1 // Size: 4 struct DACPuzzleID_t { public: uint32_t m_Data; // 0x0 }; // Aligment: 1 // Size: 4 struct DACStreetfightID_t { public: uint32_t m_Data; // 0x0 }; // Aligment: 1 // Size: 1 struct UnderlordID_t { public: uint8_t m_Data; // 0x0 }; // Aligment: 3 // Size: 32 class sGlaiveInfo { public: int32_t iAttackIndex; // 0x0 int32_t iBounceCount; // 0x4 CUtlVector< CHandle< CBaseEntity > > hAlreadyHitList; // 0x8 }; // Aligment: 9 // Size: 88 class sSpiritInfo { public: Vector vPosition; // 0x0 Vector vDirection; // 0xc QAngle qAngles; // 0x18 Vector vVelocity; // 0x24 Vector vTargetLoc; // 0x30 CDAC_NPC* pTarget; // 0x40 bool bHit; // 0x48 int32_t nHealAmount; // 0x4c CDAC_NPC* pSpirit; // 0x50 }; // Aligment: 0 // Size: 16 class IDACPlayerBot { public: // }; // Aligment: 58 // Size: 680 class CDAC_PB_Bot2 : public IDACPlayerBot { public: PlayerSlot_t m_unPlayerSlot; // 0x10 CUtlString m_strPersonaName; // 0x18 bool m_bCanAdjustPersonality; // 0x20 bool m_bAllowBuySell; // 0x21 bool m_bAllowUnderlord; // 0x22 int32_t m_nRoundNumber; // 0x24 int32_t m_nLastPersonalityConsideredRound; // 0x28 float m_flBoardNoiseMagnitude; // 0x2c float m_flBoardHorizontalPreference; // 0x30 float m_flBoardVerticalPreference; // 0x34 CUtlVector< DACBoardPosition_t > m_vecBoardPriority_Melee; // 0x38 CUtlVector< DACBoardPosition_t > m_vecBoardPriority_Ranged; // 0x50 CUtlVector< DACBoardPosition_t > m_vecBoardPriority_Assassin; // 0x68 CUtlVector< CDACUnitState* > m_vecKnights; // 0xd8 bool[56] m_bUnitKeywords; // 0xf0 int32_t m_nLowestPowerLevel; // 0x128 int32_t m_nPowerLevelTotal; // 0x12c int32_t m_nBoardUnits; // 0x130 int32_t m_nBenchUnits; // 0x134 int32_t m_nFallbacksDesired; // 0x138 int32_t m_nMaxUnitCapToBuyFor; // 0x13c bool[4][8] m_bSetBoardOccupied; // 0x140 CDACUnitState* m_pLowestPLUnit; // 0x160 CUtlVector< int32 > m_vecBoardUnits; // 0x168 CUtlVector< int32 > m_vecBenchUnits; // 0x180 CUtlVector< int32 > m_vecGoingToL3; // 0x198 bool m_bNeedsReposition; // 0x1b0 bool m_bNeedsItemAssign; // 0x1b1 bool m_bNeedsUnitRemap; // 0x1b2 bool m_bAllowCombines; // 0x1b3 bool m_bAllowLevel3; // 0x1b4 bool m_bFollowBoughtSynergies; // 0x1b5 bool m_bSellOld; // 0x1b6 bool m_bKeepCombineds; // 0x1b7 int32_t m_nMaxLevelToBuy; // 0x1b8 int32_t m_nMaxTier; // 0x1bc bool m_bAllowRerolls; // 0x1c0 bool m_bCareAboutDupes; // 0x1c1 bool m_bPersonality; // 0x1c2 int32_t m_nMaxTierForLevel3; // 0x1c4 int32_t m_nMaxGoingToLevel3; // 0x1c8 UnderlordID_t m_unUnderlord; // 0x1cc CUtlVector< EUnitKeyword > m_vecKeywords; // 0x1d0 CUtlVector< int32 > m_vecUnitIDs; // 0x1e8 CUtlVector< CUtlString > m_vecTalents; // 0x200 int32_t m_nPersonality; // 0x218 CUtlVector< CUtlPair< DACAbilityID_t, float32 > > m_vecItemOffsets; // 0x220 int32_t m_nUnitsBoughtThisRound; // 0x238 int32_t m_nUnitsCombinedThisRound; // 0x23c int32_t m_nRoundsSinceBoughtUnit; // 0x240 bool m_bSentGG; // 0x244 int32_t m_nLastHealth; // 0x248 bool m_bSentDuosRequest; // 0x24c CUtlVector< int32 > m_vecTeammateRequestedUnits; // 0x250 CUtlVector< int32 > m_vecOurRequestedUnits; // 0x268 CUtlVector< EUnitKeyword > m_vecTeammateRequestedKeywords; // 0x280 double m_flLastThanks; // 0x298 int32_t m_nCheatCounter; // 0x2a0 public: static int32_t &Get_sm_nLastPersonality1() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CDAC_PB_Bot2")->m_static_fiels[0]->m_instance); } static int32_t &Get_sm_nLastPersonality2() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CDAC_PB_Bot2")->m_static_fiels[1]->m_instance); } }; // Aligment: 4 // Size: 40 class CDAC_ML_Bot : public IDACPlayerBot { public: PlayerSlot_t m_unPlayerSlot; // 0x10 UnderlordID_t m_unUnderlord; // 0x11 CUtlString m_strPersonaName; // 0x18 bool m_bPreviousVersion; // 0x20 }; // Aligment: 2 // Size: 16 class CDACGameMode { public: int32_t m_nGameModeStateUpdateNumber; // 0x8 bool m_bGameModeForceRewards; // 0xc }; // Aligment: 5 // Size: 152 class CDAC_GM_Normal : public CDACGameMode { public: PlayerSlot_t m_nLastOddPlayerSlot; // 0x10 CDACHashMapLarge< PlayerSlot_t, PlayerSlot_t > m_mapPlayerSlotToPreviousPlayerOpponentSlot; // 0x30 int32_t m_nNextFinalPlace; // 0x88 uint32_t m_rtGameStartTime; // 0x8c bool m_bRoundIsNeutralFight; // 0x90 }; // Aligment: 0 // Size: 152 class CDAC_GM_Classic : public CDAC_GM_Normal, CDACGameMode { public: // }; // Aligment: 6 // Size: 808 class CDAC_GM_Duos : public CDAC_GM_Normal, CDACGameMode { public: CDACHashMapLarge< EDACLobbyTeam, CUtlPair< CDACPlayerState*, CDACPlayerState* > > m_mapLobbyTeamToPlayerStatePair; // 0x98 CDACHashMapLarge< EDACLobbyTeam, CUtlPair< PlayerSlot_t, PlayerSlot_t > > m_mapLobbyTeamToPlayerSlotPair; // 0xf0 CDACHashMapLarge< PlayerSlot_t, EDACLobbyTeam > m_mapPlayerSlotToLobbyTeam; // 0x148 CUtlVector< CUtlPair< EDACLobbyTeam, EDACLobbyTeam > > m_vecLastCombatPairings; // 0x218 CUtlVector< CUtlPair< EDACLobbyTeam, EDACLobbyTeam > > m_vecSecondLastCombatPairings; // 0x230 CDACHashMapLarge< CUtlPair< EDACLobbyTeam, EDACLobbyTeam >, EDACLobbyTeam > m_mapCombatPairingToLastHomeTeam; // 0x2a0 }; // Aligment: 6 // Size: 128 class CDAC_GM_Puzzle : public CDACGameMode { public: bool m_bUnclaimedChallenge; // 0x10 ConstDACPuzzleDefPtrAlias m_pPuzzleDef; // 0x20 PlayerSlot_t m_unHumanPlayerSlot; // 0x28 CDACPlayerState* m_pHumanPlayer; // 0x30 PlayerSlot_t m_unEnemyPlayerSlot; // 0x38 CDACPlayerState* m_pEnemyPlayer; // 0x40 }; // Aligment: 4 // Size: 72 class CDAC_GM_Tutorial : public CDACGameMode { public: PlayerSlot_t m_unHumanPlayerSlot; // 0x10 CDACPlayerState* m_pHumanPlayer; // 0x18 PlayerSlot_t m_unEnemyPlayerSlot; // 0x20 CDACPlayerState* m_pEnemyPlayer; // 0x28 }; // Aligment: 4 // Size: 48 class CDAC_GM_Sandbox : public CDACGameMode { public: PlayerSlot_t m_unHumanPlayerSlot; // 0x10 CDACPlayerState* m_pHumanPlayer; // 0x18 PlayerSlot_t m_unEnemyPlayerSlot; // 0x20 CDACPlayerState* m_pEnemyPlayer; // 0x28 }; // Aligment: 6 // Size: 88 class CDAC_GM_TechPrototypeA : public CDACGameMode { public: int32_t m_nRoundsRemaining; // 0x10 PlayerSlot_t m_unHumanPlayerSlot; // 0x14 CDACPlayerState* m_pHumanPlayer; // 0x18 PlayerSlot_t m_unEnemyPlayerSlot; // 0x20 IDACPlayerBot* m_pEnemyBot; // 0x28 CDACPlayerState* m_pEnemyPlayer; // 0x30 }; // Aligment: 0 // Size: 152 class CDAC_GM_Turbo : public CDAC_GM_Normal, CDACGameMode { public: // }; // Aligment: 5 // Size: 176 class CDAC_GM_Streetfight : public CDAC_GM_Turbo, CDAC_GM_Normal, CDACGameMode { public: UnderlordID_t m_unUnderlord; // 0x98 PlayerSlot_t m_unPlayerSlot; // 0x99 PlayerSlot_t m_unBotSlot; // 0x9a DACStreetfightID_t m_unStreetfightID; // 0x9c uint32_t m_unPrestigeLevel; // 0xa0 }; // Aligment: 13 // Size: 152 class CDACGameConstants { public: CMsgGameModeSettings m_msgGameModeSettings; // 0x0 CUtlVector< int32 > m_vecPlayerExperienceTable; // 0x28 CUtlVector< TierChancePerHeroRank > m_vecUnitTierOddsTable; // 0x40 int32_t m_nExperiencePurchaseGoldCost; // 0x58 int32_t m_nExperiencePurchaseAmount; // 0x5c int32_t m_nMaxInterestGoldAmount; // 0x60 int32_t m_nInterestGoldDivisor; // 0x64 bool m_bDoesWinMatterForItemRewards; // 0x68 bool m_bHasNeutralRounds; // 0x69 CUtlVector< int32 > m_vecLootRoundNumbers; // 0x70 int32_t m_nUnderlordSelectionRound; // 0x88 float m_flKillMultiplier; // 0x8c uint32_t m_unPresitgeLevel; // 0x90 }; // Aligment: 2 // Size: 8 struct DACBoardPosition_t { public: int32_t x; // 0x0 int32_t y; // 0x4 }; // Aligment: 1 // Size: 20 class TierChancePerHeroRank { public: float32[5] flHeroTierChance; // 0x0 }; // Aligment: 2 // Size: 24 class DACBoardBuddyState { public: Vector m_vPos; // 0x0 QAngle m_aAngle; // 0xc }; // Aligment: 2 // Size: 16 class DACItemSlot { public: ConstDACItemDefPtrAlias m_pItemDef; // 0x0 int32_t m_nAssignedUnitEntIndex; // 0x8 }; // Aligment: 2 // Size: 8 class DACUnderdlordLoadout { public: UnderlordID_t m_Underlord; // 0x0 int32_t m_nBuildIndex; // 0x4 }; // Aligment: 19 // Size: 80 class CDACUnitState { public: int32_t m_nEntIndex; // 0x0 DACBoardPosition_t m_Position; // 0x4 int32_t m_nRank; // 0xc float m_flHealth; // 0x10 float m_flMana; // 0x14 int32_t m_nUnitsConsumed; // 0x18 int32_t m_nGoldConsumed; // 0x1c float m_flKills; // 0x20 uint32_t m_unKillStreak; // 0x24 uint32_t m_unDuelBonusDamage; // 0x28 int32_t m_nUnitCapCost; // 0x2c bool m_bIsPlaceableItem; // 0x30 bool m_bBotIgnore; // 0x31 bool m_bCanMoveToBench; // 0x32 bool m_bCanBeSold; // 0x33 float m_flScoreForAutoPosition; // 0x34 bool m_bRecommendedForPlacement; // 0x38 float m_flTimePlaced; // 0x3c ConstDACUnitDefPtrAlias m_pUnitDef; // 0x40 }; // Aligment: 4 // Size: 40 class CDACShopUnitState { public: ConstDACUnitDefPtrAlias m_pUnitDef; // 0x0 int32_t m_nGoldCost; // 0x8 int32_t m_nScore; // 0xc CUtlVectorFixed< EUnitKeyword > m_vecKeywords; // 0x10 }; // Aligment: 2 // Size: 44 class CDACTurboShopOfferingState { public: CUtlVectorFixed< EUnitKeyword > m_vecKeywords; // 0x0 CUtlVectorFixed< int32 > m_vecUnits; // 0x14 }; // Aligment: 2 // Size: 8 class CDACUnderlordPickerOfferingState { public: UnderlordID_t m_unUnderlordID; // 0x0 uint32_t m_unBuildID; // 0x4 }; // Aligment: 2 // Size: 8 class DACItemChoiceReward_Choice { public: DACAbilityID_t m_unItemID; // 0x0 bool m_bAvailable; // 0x4 }; // Aligment: 2 // Size: 32 class DACItemChoiceReward { public: int32_t m_nRewardID; // 0x0 CUtlVector< DACItemChoiceReward_Choice > m_vecChoices; // 0x8 }; // Aligment: 3 // Size: 12 class DACWinLossRecord { public: int32_t m_nWins; // 0x0 int32_t m_nLosses; // 0x4 int32_t m_nDraws; // 0x8 }; // Aligment: 1 // Size: 32 class CDACPlayerLinkableComponent { public: CUtlVector< PlayerSlot_t > m_vecParentPlayerSlots; // 0x8 }; // Aligment: 3 // Size: 48 class CDACPlayerHealth : public CDACPlayerLinkableComponent { public: int32_t m_nHealth; // 0x20 int32_t m_nHealableDamage; // 0x24 int32_t m_nMaximumHealth; // 0x28 }; // Aligment: 4 // Size: 56 class CDACPlayerWinsLosses : public CDACPlayerLinkableComponent { public: int32_t m_nWins; // 0x20 int32_t m_nLosses; // 0x24 int32_t m_nWinStreak; // 0x28 int32_t m_nLossStreak; // 0x2c }; // Aligment: 1 // Size: 144 class CDACPlayerItemSlots : public CDACPlayerLinkableComponent { public: CUtlVector< DACItemSlot > m_vecItemSlots; // 0x20 }; // Aligment: 2 // Size: 40 class CDACPlayerLevel : public CDACPlayerLinkableComponent { public: int32_t m_nLevel; // 0x20 int32_t m_nTotalExperience; // 0x24 }; // Aligment: 54 // Size: 1384 class CDACPlayerState { public: PlayerSlot_t m_unPlayerSlot; // 0x0 EDACLobbyTeam m_eLobbyTeam; // 0x4 DACBoardBuddyState m_boardBuddyState; // 0x8 int32_t m_nGold; // 0x58 bool m_bShopLocked; // 0x5c bool m_bBoughtTurboBucketThisGame; // 0x5d bool m_bUsedTurboBucketReroll; // 0x5e bool m_bUsedItemRerollThisRound; // 0x5f float m_flBrawnyKills; // 0x60 float m_flBrawnyKillsQueued; // 0x64 bool m_bPlayerAbandoned; // 0x68 bool m_bKickedForDisconnection; // 0x69 bool m_bFreeFirstReroll; // 0x6a int32_t m_nRerollCost; // 0x6c CUtlVector< CDACUnitState* > m_vecUnits; // 0x70 CUtlVectorFixed< CDACShopUnitState > m_vecShopUnits; // 0x88 CUtlVectorFixed< CDACTurboShopOfferingState > m_vecTurboBuckets; // 0x158 int32_t m_nPartyIndex; // 0x1e0 int32_t m_nDevNextCombatTakeDamage; // 0x1e4 bool m_bHumanPlayer; // 0x1e8 IDACPlayerBot* m_pPlayerBot; // 0x1f0 bool m_bIgnoreUnitCombinesOnBoard; // 0x1f8 int32_t m_nUnitLimitBonus; // 0x1fc int32_t m_nShopCostDelta; // 0x200 uint32_t m_unGoldSpentInRerollsThisRound; // 0x204 uint32_t m_unGoldSpentInLevelsThisRound; // 0x208 uint32_t m_unGoldSpentInUnitsThisRound; // 0x20c uint32_t m_unRerollsThisRound; // 0x210 uint32_t m_unDamageToUnitsThisRound; // 0x214 uint32_t m_unDamageToPlayersThisRound; // 0x218 uint32_t m_unShopGenerationID; // 0x21c CUtlVector< DACItemChoiceReward > m_vecItemChoiceRewards; // 0x220 CUtlVectorFixed< int32 > m_vecCurrentRewardTiers; // 0x238 CUtlVector< item_definition_index_t > m_vecTalentsAvailable; // 0x250 CUtlVector< item_definition_index_t > m_vecTalentsSelected; // 0x268 CUtlVector< CDAC_Talent* > m_vecTalents; // 0x280 uint32_t m_unUnderlordBuildId; // 0x298 CDACHashMapLarge< PlayerSlot_t, DACWinLossRecord > m_mapPlayerSlotToWinLossRecord; // 0x2a0 int32_t m_nFinalPlace; // 0x364 bool m_bSentPostMatchStats; // 0x368 bool m_bQueuedKillForLeftLobby; // 0x369 bool m_bCanSelectUnderlord; // 0x36a CUtlVectorFixed< CDACUnderlordPickerOfferingState > m_vecUnderlordOfferings; // 0x36c DACUnderdlordLoadout m_underlordLoadout; // 0x390 uint32_t m_unGoldQueued; // 0x440 int32_t m_nMMRChangeOverallMin; // 0x500 int32_t m_nMMRChangeOverallMax; // 0x504 int32_t m_nMMRChangeCurrentMin; // 0x508 int32_t m_nMMRChangeCurrentMax; // 0x50c int32_t m_nTeamMMRChangeOverallMin; // 0x510 int32_t m_nTeamMMRChangeOverallMax; // 0x514 int32_t m_nTeamMMRChangeCurrentMin; // 0x518 int32_t m_nTeamMMRChangeCurrentMax; // 0x51c int32_t m_nRollsThisTurn; // 0x520 }; // Aligment: 1 // Size: 49184 class CDAC_NPC_History { public: CUtlVectorFixedGrowable< CDAC_NPC_Incident > m_vecIncidents; // 0x8 }; // Aligment: 3 // Size: 48 class CDAC_NPC_Incident { public: float m_flStartTime; // 0xc float m_flFinishTime; // 0x10 float m_flMagnitude; // 0x28 }; // Aligment: 42 // Size: 144 class CDAC_AttackRecord { public: CHandle< CBaseEntity > m_hSource; // 0x8 CHandle< CBaseEntity > m_hInflictor; // 0xc CHandle< CBaseEntity > m_hTarget; // 0x10 CHandle< CBaseEntity > m_hProjectileSource; // 0x14 float m_flDamage; // 0x18 float m_flOriginalDamage; // 0x1c float m_flDamagePhysical; // 0x20 float m_flDamagePhysical_IllusionDisplay; // 0x24 float m_flDamageMagical; // 0x28 float m_flDamageComposite; // 0x2c float m_flDamagePure; // 0x30 int16_t m_iRecord; // 0x34 int32_t m_iDamageCategory; // 0x38 int32_t m_iFailType; // 0x3c int32_t m_iDamageType; // 0x40 int32_t m_iFlags; // 0x44 bitfield:1 m_bAttack; // 0x0 bitfield:1 m_bRangedAttack; // 0x0 bitfield:1 m_bDirectionalRangedAttack; // 0x0 bitfield:1 m_bFakeAttack; // 0x0 bitfield:1 m_bNeverMiss; // 0x0 bitfield:1 m_bLethalAttack; // 0x0 bitfield:1 m_bTriggeredAttack; // 0x0 bitfield:1 m_bNoCooldown; // 0x0 bitfield:1 m_bProcessProcs; // 0x0 bitfield:1 m_bUseProjectile; // 0x0 bitfield:1 m_bUseCastAttackOrb; // 0x0 bitfield:1 m_bAutoCastAttack; // 0x0 bitfield:1 m_bIgnoreArmor; // 0x0 bitfield:1 m_bIgnoreObstructions; // 0x0 bitfield:1 m_bSuppressDamageSounds; // 0x0 bitfield:1 m_bTriggerSavageAlliance; // 0x0 int32_t m_nBashSource; // 0x4c float m_flAttackHeight; // 0x50 float m_flCriticalBonus; // 0x54 float m_flCriticalDamage; // 0x58 float m_flCriticalDisplay; // 0x5c int32_t m_iProjectileSpeed; // 0x60 Vector m_vForceDirectionOverride; // 0x64 Vector m_vTargetLoc; // 0x70 Vector m_vBlockLoc; // 0x7c int32_t m_nGlobalMeterEntity; // 0x88 }; // Aligment: 41 // Size: 176 class CModifierParams { public: float fDamage; // 0x4 float fOriginalDamage; // 0x8 int32_t nActivity; // 0xc bool bTooltip; // 0x10 bool bIsKillingBlow; // 0x11 int32_t nTooltipParam; // 0x14 bool bIgnoreInvis; // 0x18 bool bNoCooldown; // 0x19 bool bIgnoreArmor; // 0x1a bool bReincarnate; // 0x1b bool bDoNotConsume; // 0x1c float fDistance; // 0x20 float fGain; // 0x24 float fAttackTimeRemaining; // 0x28 int32_t m_nIssuerPlayerIndex; // 0x2c CHandle< CBaseEntity > inflictor; // 0x30 int32_t nDamageType; // 0x34 int32_t nDamageflags; // 0x38 int32_t nDamageCategory; // 0x3c int32_t iFailType; // 0x40 int16_t iRecord; // 0x44 int32_t nCost; // 0x48 int32_t nOrdertype; // 0x4c Vector vOldLoc; // 0x50 Vector vNewLoc; // 0x5c bool bCraniumBasherTested; // 0x68 bool bMKBTested; // 0x69 bool bHeartRegenApplied; // 0x6a bool bDiffusalApplied; // 0x6b bool bChainLightningConsidered; // 0x6c bool bSuppressDamage; // 0x6d bool bRangedAttack; // 0x6e bool bProcessProcs; // 0x6f bool bProjectileIsFromIllusion; // 0x70 int32_t nPlayerids_stick; // 0x74 int32_t nPreviousPower; // 0x78 int32_t nCurrentPower; // 0x7c CUtlVector< EUnitKeyword > vecKeywords; // 0x80 CHandle< CBaseEntity > hattacker; // 0x98 CHandle< CBaseEntity > htarget; // 0x9c CHandle< CBaseEntity > hunit; // 0xa0 public: static CModifierParams &Get_s_Default() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CModifierParams")->m_static_fiels[0]->m_instance); } }; // Aligment: 6 // Size: 12 class CDAC_BuffParticle { public: ParticleIndex_t m_iIndex; // 0x0 int32_t m_iPriority; // 0x4 bool m_bDestroyImmediatly; // 0x8 bool m_bStatusEffect; // 0x9 bool m_bHeroEffect; // 0xa bool m_bOverheadEffectOffset; // 0xb }; // Aligment: 33 // Size: 2112 class CDAC_Modifier { public: CUtlSymbolLarge m_class; // 0x20 CUtlStringToken m_classToken; // 0x28 CUtlSymbolLarge m_szModifierAura; // 0x30 int32_t m_iIndex; // 0x40 float m_flCreationTime; // 0x44 int32_t m_iCreationFrame; // 0x48 float m_flLastAppliedTime; // 0x4c float m_flDuration; // 0x50 float m_flDieTime; // 0x54 CHandle< CBaseEntity > m_hCaster; // 0x58 CHandle< CBaseEntity > m_hAbility; // 0x5c CHandle< CBaseEntity > m_hParent; // 0x60 CHandle< CBaseEntity > m_hAuraOwner; // 0x64 int32_t m_iStackCount; // 0x68 int16_t m_iAuraSearchTeam; // 0x6c int16_t m_iAuraSearchType; // 0x6e int32_t m_iAuraSearchFlags; // 0x70 int32_t m_iAuraRadius; // 0x74 int32_t m_iTeam; // 0x78 int32_t m_iAttributes; // 0x7c int32_t m_iSynergyLevel; // 0x80 int32_t m_iSynergyKeyword; // 0x84 // MFieldVerificationName int16_t m_iPaddingToMakeSchemaHappy2; // 0x88 bitfield:1 m_bIsAura; // 0x0 bitfield:1 m_bIsAuraActiveOnDeath; // 0x0 bitfield:1 m_bMarkedForDeletion; // 0x0 bitfield:1 m_bAuraIsHeal; // 0x0 bitfield:1 m_bProvidedByAura; // 0x0 bool m_bPurgedDestroy; // 0x8b float m_flPreviousTick; // 0x8c float m_flThinkInterval; // 0x90 float m_flThinkTimeAccumulator; // 0x94 CUtlVector< CDAC_BuffParticle > m_iParticles; // 0x98 }; // Aligment: 8 // Size: 320 class CDAC_ModifierManager { public: CHandle< CBaseEntity > m_hModifierParent; // 0x8 CUtlVector< CDAC_Modifier* > m_modifierlist; // 0x10 uint16_t m_nHasTruesightForTeam; // 0x130 uint16_t m_nHasTruesightForTeamValid; // 0x132 uint16_t m_nProvidesFOWPositionForTeam; // 0x134 uint16_t m_nProvidesFOWPositionForTeamValid; // 0x136 int32_t m_iBuffIndex; // 0x138 int32_t m_iLockRefCount; // 0x13c }; // Aligment: 4 // Size: 104 class CDAC_Talent { public: PlayerSlot_t m_nPlayerSlot; // 0x48 int32_t m_nTeam; // 0x4c bool m_bForceActive; // 0x50 item_definition_index_t m_uItemDef; // 0x54 }; // Aligment: 2 // Size: 24 class Extent { public: Vector lo; // 0x0 Vector hi; // 0xc }; // Aligment: 0 // Size: 120 class CNavVolume { public: // }; // Aligment: 1 // Size: 160 class CNavVolumeVector : public CNavVolume { public: bool m_bHasBeenPreFiltered; // 0x80 }; // Aligment: 0 // Size: 160 class CNavVolumeAll : public CNavVolumeVector, CNavVolume { public: // }; // Aligment: 2 // Size: 136 class CNavVolumeSphere : public CNavVolume { public: Vector m_vCenter; // 0x78 float m_flRadius; // 0x84 }; // Aligment: 1 // Size: 144 class CNavVolumeSphericalShell : public CNavVolumeSphere, CNavVolume { public: float m_flRadiusInner; // 0x88 }; // Aligment: 4 // Size: 56 class CEntityInstance : public IHandleEntity { public: // MNetworkDisable CUtlSymbolLarge m_iszPrivateVScripts; // 0x8 // MNetworkEnable // MNetworkPriority "112" CEntityIdentity* m_pEntity; // 0x10 // MNetworkDisable CUtlStringToken m_worldGroupId; // 0x20 // MNetworkEnable // MNetworkDisable CScriptComponent* m_CScriptComponent; // 0x30 }; // Aligment: 1 // Size: 56 class CScriptComponent : public CEntityComponent { public: CUtlSymbolLarge m_scriptClassName; // 0x30 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); } }; // Aligment: 0 // Size: 56 class CGameEntity : public CEntityInstance, IHandleEntity { public: // }; // Aligment: 5 // Size: 184 class CRecipientFilter : public IRecipientFilter { public: NetChannelBufType_t m_nBufType; // 0x8 bool m_bInitMessage; // 0xc CUtlVector< CEntityIndex > m_Recipients; // 0x10 bool m_bUsingPredictionRules; // 0xb0 bool m_bIgnorePredictionCull; // 0xb1 }; // Aligment: 17 // Size: 824 class CBaseAnimatingController : public CSkeletonAnimationController { public: // MNetworkEnable // MNetworkChangeCallback "baseAnimBaseLayerChanged" CNetworkedSequenceOperation m_baseLayer; // 0x18 // MNetworkDisable bool m_bSequenceFinished; // 0x58 // MNetworkDisable float m_flGroundSpeed; // 0x5c // MNetworkDisable float m_flLastEventCycle; // 0x60 // MNetworkDisable float m_flLastEventAnimTime; // 0x64 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "-4" // MNetworkMaxValue "12" // MNetworkEncodeFlags // MNetworkPriority "64" // MNetworkChangeCallback "playbackRateChanged" CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68 // MNetworkDisable float m_flPrevAnimTime; // 0x80 // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkUserGroup "m_flPoseParameter" // MNetworkChangeCallback "poseParametersChanged" float32[24] m_flPoseParameter; // 0x84 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "clientSideAnimationChanged" bool m_bClientSideAnimation; // 0xe4 // MNetworkDisable bool m_bNetworkedAnimationInputsChanged; // 0xe5 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" // MNetworkPriority "64" // MNetworkChangeCallback "clientSideAnimCycleReset" int32_t m_nNewSequenceParity; // 0xe8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" // MNetworkPriority "64" int32_t m_nResetEventsParity; // 0xec // MNetworkDisable float m_flIKGroundContactTime; // 0xf0 // MNetworkDisable float m_flIKGroundMinHeight; // 0xf4 // MNetworkDisable float m_flIKGroundMaxHeight; // 0xf8 // MNetworkDisable float m_flIkZAdjustAmount; // 0xfc // MNetworkDisable CSequenceTransitioner2 m_SequenceTransitioner; // 0x128 }; // Aligment: 1 // Size: 904 class CBaseAnimatingOverlayController : public CBaseAnimatingController, CSkeletonAnimationController { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "overlay_vars" // MNetworkChangeCallback "OnOverlaysChanged2" CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x338 }; // Aligment: 2 // Size: 64 class CBodyComponent : public CEntityComponent { public: // MNetworkDisable CGameSceneNode* m_pSceneNode; // 0x8 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x20 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[1]->m_instance); } }; // Aligment: 2 // Size: 448 class CBodyComponentPoint : public CBodyComponent, CEntityComponent { public: // MNetworkEnable CGameSceneNode m_sceneNode; // 0x40 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x1a0 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[1]->m_instance); } }; // Aligment: 2 // Size: 1312 class CBodyComponentSkeletonInstance : public CBodyComponent, CEntityComponent { public: // MNetworkEnable CSkeletonInstance m_skeletonInstance; // 0x40 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x500 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[1]->m_instance); } }; // Aligment: 0 // Size: 24 class CHitboxComponent : public CEntityComponent { public: // }; // Aligment: 61 // Size: 408 class CLightComponent : public CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x48 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" Color m_Color; // 0x75 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightness; // 0x7c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightnessMult; // 0x80 // MNetworkEnable // MNetworkChangeCallback "LightRangeChanged" float m_flRange; // 0x84 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFalloff; // 0x88 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation0; // 0x8c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation1; // 0x90 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation2; // 0x94 // MNetworkEnable // MNetworkChangeCallback "LightShapeChanged" float m_flTheta; // 0x98 // MNetworkEnable // MNetworkChangeCallback "LightShapeChanged" float m_flPhi; // 0x9c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlStringToken m_lightCookie; // 0xa0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCascades; // 0xa4 // MNetworkEnable // MNetworkChangeCallback "LightShapeChanged" int32_t m_nCastShadows; // 0xa8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowWidth; // 0xac // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowHeight; // 0xb0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderDiffuse; // 0xb4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nRenderSpecular; // 0xb8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderTransmissive; // 0xbc // MNetworkEnable // MNetworkChangeCallback "LightShapeChanged" float m_flOrthoLightWidth; // 0xc0 // MNetworkEnable // MNetworkChangeCallback "LightShapeChanged" float m_flOrthoLightHeight; // 0xc4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nStyle; // 0xc8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlString m_Pattern; // 0xd0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance0; // 0xd8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance1; // 0xdc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance2; // 0xe0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance3; // 0xe4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution0; // 0xe8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution1; // 0xec // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution2; // 0xf0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution3; // 0xf4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nBakeLightIndex; // 0xf8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBakeLightIndexScale; // 0xfc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bUsesIndexedBakedLighting; // 0x100 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderToCubemaps; // 0x101 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nPriority; // 0x104 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlSymbolLarge m_LightGroups; // 0x108 // MNetworkEnable int32_t m_nDirectLight; // 0x110 // MNetworkEnable int32_t m_nIndirectLight; // 0x114 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMinDist; // 0x118 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMaxDist; // 0x11c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMinDist; // 0x120 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMaxDist; // 0x124 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bEnabled; // 0x128 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bFlicker; // 0x129 // MNetworkEnable Vector m_vPrecomputedBoundsMins; // 0x12c // MNetworkEnable Vector m_vPrecomputedBoundsMaxs; // 0x138 // MNetworkEnable float m_flPrecomputedMaxRange; // 0x144 // MNetworkEnable Vector m_vPrecomputePosition; // 0x148 // MNetworkEnable Vector m_vPrecomputeDirection; // 0x154 // MNetworkEnable Vector m_vPrecomputeUp; // 0x160 // MNetworkEnable int32_t m_nFogLightingMode; // 0x16c // MNetworkEnable float m_flFogContributionStength; // 0x170 // MNetworkEnable float m_flNearClipPlane; // 0x174 // MNetworkEnable Color m_SkyColor; // 0x178 // MNetworkEnable float m_flSkyIntensity; // 0x17c // MNetworkEnable bool m_bLowerHemisphereIsBlack; // 0x180 // MNetworkEnable Color m_SkyAmbientBounce; // 0x181 // MNetworkEnable // MNetworkChangeCallback "MixedShadowsChanged" bool m_bMixedShadows; // 0x185 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flLightStyleStartTime; // 0x188 bool m_bPvsModifyEntity; // 0x190 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[1]->m_instance); } }; // Aligment: 5 // Size: 168 class CRenderComponent : public CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x10 bool m_bIsRenderingWithViewModels; // 0x40 uint32_t m_nSplitscreenFlags; // 0x44 bool m_bEnableRendering; // 0x50 bool m_bInterpolationReadyToDraw; // 0xa0 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[1]->m_instance); } }; // Aligment: 2 // Size: 40 class CCopyRecipientFilter : public IRecipientFilter { public: int32_t m_Flags; // 0x8 CUtlVector< CEntityIndex > m_Recipients; // 0x10 }; // Aligment: 80 // Size: 1088 class CBaseEntity : public CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CBodyComponent" // MNetworkAlias "CBodyComponent" // MNetworkTypeAlias "CBodyComponent" // MNetworkPriority "96" CBodyComponent* m_CBodyComponent; // 0x38 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x40 CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x180 int32_t m_iCurrentThinkContext; // 0x198 int32_t m_nLastThinkTick; // 0x19c CGameSceneNode* m_pGameSceneNode; // 0x1a0 CBitVec< 64 > m_isSteadyState; // 0x1a8 float m_lastNetworkChange; // 0x1b0 CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x1c0 CUtlSymbolLarge m_iszResponseContext; // 0x1d8 // MNetworkEnable // MNetworkEnable // MNetworkSerializer "ClampHealth" // MNetworkUserGroup "Player" // MNetworkPriority "64" int32_t m_iHealth; // 0x200 // MNetworkEnable // MNetworkEnable int32_t m_iMaxHealth; // 0x204 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" // MNetworkUserGroup "Player" // MNetworkPriority "64" uint8_t m_lifeState; // 0x208 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" DamageOptions_t m_takedamage; // 0x209 bool m_bIsNPC; // 0x20a bool m_bIsDACNPC; // 0x20b // MNetworkEnable // MNetworkEnable MoveCollide_t m_MoveCollide; // 0x20c // MNetworkEnable // MNetworkEnable MoveType_t m_MoveType; // 0x20d uint8_t m_nWaterTouch; // 0x20e uint8_t m_nSlimeTouch; // 0x20f bool m_bRestoreInHierarchy; // 0x210 CUtlSymbolLarge m_target; // 0x218 float m_flMoveDoneTime; // 0x220 CHandle< CBaseEntity > m_hDamageFilter; // 0x224 CUtlSymbolLarge m_iszDamageFilterName; // 0x228 // MNetworkEnable // MNetworkEnable // MNetworkPriority "0" // MNetworkSerializer "animTimeSerializer" // MNetworkSendProxyRecipientsFilter float m_flAnimTime; // 0x230 // MNetworkEnable // MNetworkEnable // MNetworkPriority "1" // MNetworkSerializer "simulationTimeSerializer" float m_flSimulationTime; // 0x234 // MNetworkEnable // MNetworkEnable float m_flCreateTime; // 0x238 // MNetworkEnable // MNetworkEnable bool m_bClientSideRagdoll; // 0x23c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" uint8_t m_ubInterpolationFrame; // 0x23d MoveType_t m_PreStasisMoveType; // 0x23e // MNetworkEnable // MNetworkEnable // MNetworkBitCount "6" uint8_t m_iTeamNum; // 0x23f CUtlSymbolLarge m_iGlobalname; // 0x240 int32_t m_iSentToClients; // 0x248 float m_flSpeed; // 0x24c int32_t m_iHammerID; // 0x250 // MNetworkEnable // MNetworkEnable uint32_t m_spawnflags; // 0x254 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" int32_t m_nNextThinkTick; // 0x258 int32_t m_nSimulationTick; // 0x25c CEntityIOOutput m_OnKilled; // 0x260 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkPriority "64" // MNetworkSerializer "CropFlagsToPlayerFlagBitsLength" // MNetworkUserGroup "Player" uint32_t m_fFlags; // 0x288 // MNetworkEnable Vector m_vecAbsVelocity; // 0x28c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkPriority "64" CNetworkVelocityVector m_vecVelocity; // 0x298 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" Vector m_vecBaseVelocity; // 0x300 int32_t m_nPushEnumCount; // 0x30c CCollisionProperty* m_pCollision; // 0x310 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hEffectEntity; // 0x318 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" CHandle< CBaseEntity > m_hOwnerEntity; // 0x31c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkChangeCallback "OnEffectsChanged" uint32_t m_fEffects; // 0x320 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkUserGroup "Player" CHandle< CBaseEntity > m_hGroundEntity; // 0x324 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "4" // MNetworkEncodeFlags // MNetworkUserGroup "LocalPlayerExclusive" float m_flFriction; // 0x328 // MNetworkEnable // MNetworkEnable // MNetworkEncoder float m_flElasticity; // 0x32c // MNetworkEnable // MNetworkEnable gender_t m_Gender; // 0x330 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" // MNetworkUserGroup "Player" uint8_t m_nWaterLevel; // 0x331 // MNetworkEnable // MNetworkEnable bool m_bSimulatedEveryTick; // 0x332 // MNetworkEnable // MNetworkEnable bool m_bAnimatedEveryTick; // 0x333 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" uint8_t m_nMinCPULevel; // 0x334 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" uint8_t m_nMaxCPULevel; // 0x335 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" uint8_t m_nMinGPULevel; // 0x336 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" uint8_t m_nMaxGPULevel; // 0x337 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint8_t m_iTextureFrameIndex; // 0x338 bool m_bSessionPersister; // 0x339 bool m_bDisableLowViolence; // 0x33a uint8_t m_nWaterType; // 0x33b int32_t m_iEFlags; // 0x33c CEntityIOOutput m_OnUser1; // 0x370 CEntityIOOutput m_OnUser2; // 0x398 CEntityIOOutput m_OnUser3; // 0x3c0 CEntityIOOutput m_OnUser4; // 0x3e8 int32_t m_iInitialTeamNum; // 0x410 // MNetworkEnable // MNetworkEnable float m_flNavIgnoreUntilTime; // 0x414 QAngle m_vecAngVelocity; // 0x418 float m_flGroundChangeTime; // 0x424 float m_flGravity; // 0x428 bool m_bNetworkQuantizeOriginAndAngles; // 0x42c bool m_bLagCompensate; // 0x42d float m_flOverriddenFriction; // 0x430 CHandle< CBaseEntity > m_pBlocker; // 0x434 float m_flLocalTime; // 0x438 float m_flVPhysicsUpdateLocalTime; // 0x43c public: static bool &Get_sm_bAccurateTriggerBboxChecks() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[0]->m_instance); } static bool &Get_sm_bDisableTouchFuncs() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[1]->m_instance); } static bool &Get_m_bAllowPrecache() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[2]->m_instance); } static bool &Get_s_bAbsQueriesValid() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[3]->m_instance); } static bool &Get_s_bPreventingSetAnimRunAnimEvents() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[4]->m_instance); } static int32_t &Get_m_nPredictionRandomSeed() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[5]->m_instance); } static CBasePlayer* &Get_m_pPredictionPlayer() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[6]->m_instance); } }; // Aligment: 0 // Size: 1088 class CServerOnlyEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1088 class CServerOnlyPointEntity : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1088 class CLogicalEntity : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 17 // Size: 1408 class CColorCorrection : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flFadeInDuration; // 0x440 // MNetworkEnable // MNetworkEnable float m_flFadeOutDuration; // 0x444 float m_flStartFadeInWeight; // 0x448 float m_flStartFadeOutWeight; // 0x44c float m_flTimeStartFadeIn; // 0x450 float m_flTimeStartFadeOut; // 0x454 // MNetworkEnable // MNetworkEnable float m_flMaxWeight; // 0x458 bool m_bStartDisabled; // 0x45c // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x45d // MNetworkEnable // MNetworkEnable bool m_bMaster; // 0x45e // MNetworkEnable // MNetworkEnable bool m_bClientSide; // 0x45f // MNetworkEnable // MNetworkEnable bool m_bExclusive; // 0x460 // MNetworkEnable // MNetworkEnable float m_MinFalloff; // 0x464 // MNetworkEnable // MNetworkEnable float m_MaxFalloff; // 0x468 // MNetworkEnable // MNetworkEnable float m_flCurWeight; // 0x46c // MNetworkEnable // MNetworkEnable char[260] m_netlookupFilename; // 0x470 CUtlSymbolLarge m_lookupFilename; // 0x578 }; // Aligment: 3 // Size: 1176 class CBaseFilter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bNegated; // 0x440 CEntityIOOutput m_OnPass; // 0x448 CEntityIOOutput m_OnFail; // 0x470 }; // Aligment: 4 // Size: 1312 class CFilterMultiple : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: filter_t m_nFilterType; // 0x498 CUtlSymbolLarge[10] m_iFilterName; // 0x4a0 CHandle< CBaseEntity >[10] m_hFilter; // 0x4f0 int32_t m_nFilterCount; // 0x518 }; // Aligment: 1 // Size: 1184 class CFilterProximity : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flRadius; // 0x498 }; // Aligment: 0 // Size: 1176 class CFilterLOS : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1184 class CFilterClass : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterClass; // 0x498 }; // Aligment: 0 // Size: 2000 class CInfoData : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 4 // Size: 1200 class CLogicBranch : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bInValue; // 0x440 CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x448 CEntityIOOutput m_OnTrue; // 0x460 CEntityIOOutput m_OnFalse; // 0x488 }; // Aligment: 4 // Size: 1120 class CParticleLight : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flIntensity; // 0x440 Vector m_vColor; // 0x444 CUtlSymbolLarge m_PSName; // 0x450 bool m_bDirectional; // 0x458 }; // Aligment: 1 // Size: 24 class CPlayerInfo : public IBotController { public: CBasePlayer* m_pParent; // 0x10 }; // Aligment: 8 // Size: 1848 class CPlayerResource : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32[34] m_iPing; // 0x440 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" int32[34] m_iScore; // 0x4c8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" int32[34] m_iDeaths; // 0x550 // MNetworkEnable // MNetworkEnable bool[34] m_bConnected; // 0x5d8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" int32[34] m_iTeam; // 0x5fc // MNetworkEnable // MNetworkEnable bool[34] m_bAlive; // 0x684 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32[34] m_iHealth; // 0x6a8 int32_t m_nUpdateCounter; // 0x730 }; // Aligment: 3 // Size: 1112 class CPointPrefab : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_targetMapName; // 0x440 CUtlSymbolLarge m_forceWorldGroupID; // 0x448 bool m_fixupNames; // 0x450 }; // Aligment: 12 // Size: 1232 class CPointTemplate : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszWorldName; // 0x440 CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x448 CUtlSymbolLarge m_iszEntityFilterName; // 0x450 float m_flTimeoutInterval; // 0x458 bool m_bAsynchronouslySpawnEntities; // 0x45c CEntityIOOutput m_pOutputOnSpawned; // 0x460 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x488 PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x48c CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x490 CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x4a8 HSCRIPT m_ScriptSpawnCallback; // 0x4c0 HSCRIPT m_ScriptCallbackScope; // 0x4c8 }; // Aligment: 10 // Size: 1128 class CPostProcessController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_fLocalContrastStrength; // 0x440 // MNetworkEnable // MNetworkEnable float m_fLocalContrastEdgeStrength; // 0x444 // MNetworkEnable // MNetworkEnable float m_fVignetteStart; // 0x448 // MNetworkEnable // MNetworkEnable float m_fVignetteEnd; // 0x44c // MNetworkEnable // MNetworkEnable float m_fVignetteBlurStrength; // 0x450 // MNetworkEnable // MNetworkEnable float m_fFadeToBlackStrength; // 0x454 // MNetworkEnable // MNetworkEnable float m_fGrainStrength; // 0x458 // MNetworkEnable // MNetworkEnable float m_fTopVignetteStrength; // 0x45c // MNetworkEnable // MNetworkEnable float m_fFadeTime; // 0x460 // MNetworkEnable // MNetworkEnable bool m_bMaster; // 0x464 }; // Aligment: 4 // Size: 1240 class CSkyCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable sky3dparams_t m_skyboxData; // 0x440 // MNetworkEnable // MNetworkEnable CUtlStringToken m_skyboxSlotToken; // 0x4c8 bool m_bUseAngles; // 0x4cc CSkyCamera* m_pNext; // 0x4d0 }; // Aligment: 2 // Size: 1096 class CSkyboxReference : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlStringToken m_worldGroupId; // 0x440 CHandle< CSkyCamera > m_hSkyCamera; // 0x444 }; // Aligment: 8 // Size: 1224 class CEnvSoundscape : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnPlay; // 0x440 float m_flRadius; // 0x468 CUtlSymbolLarge m_soundscapeName; // 0x470 int32_t m_soundscapeIndex; // 0x478 int32_t m_soundscapeEntityListId; // 0x47c CUtlSymbolLarge[8] m_positionNames; // 0x480 CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x4c0 bool m_bDisabled; // 0x4c4 }; // Aligment: 1 // Size: 1232 class CEnvSoundscapeProxy : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_MainSoundscapeName; // 0x4c8 }; // Aligment: 0 // Size: 1224 class CEnvSoundscapeTriggerable : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 7 // Size: 1288 class CTeam : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlVector< CTeamSpawnPoint* > m_aSpawnPoints; // 0x440 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CBasePlayer > > m_aPlayers; // 0x458 // MNetworkEnable // MNetworkEnable int32_t m_iScore; // 0x470 // MNetworkEnable // MNetworkEnable int32_t m_iRoundsWon; // 0x474 // MNetworkEnable // MNetworkEnable char[129] m_szTeamname; // 0x478 int32_t m_iDeaths; // 0x4fc int32_t m_iLastSpawn; // 0x500 }; // Aligment: 22 // Size: 1232 class CTriggerCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hPlayer; // 0x440 CHandle< CBaseEntity > m_hTarget; // 0x444 CBaseEntity* m_pPath; // 0x448 CUtlSymbolLarge m_sPath; // 0x450 float m_flWait; // 0x458 float m_flReturnTime; // 0x45c float m_flStopTime; // 0x460 float m_moveDistance; // 0x464 float m_targetSpeed; // 0x468 float m_initialSpeed; // 0x46c float m_acceleration; // 0x470 float m_deceleration; // 0x474 int32_t m_state; // 0x478 Vector m_vecMoveDir; // 0x47c float m_fov; // 0x488 float m_fovSpeed; // 0x48c CUtlSymbolLarge m_iszTargetAttachment; // 0x490 int32_t m_iAttachmentIndex; // 0x498 bool m_bSnapToGoal; // 0x49c int32_t m_nPlayerButtons; // 0x4a0 DamageOptions_t m_nOldTakeDamage; // 0x4a4 CEntityIOOutput m_OnEndFollow; // 0x4a8 }; // Aligment: 0 // Size: 224 class CNavVolumeMarkupVolume : public CNavVolume { public: // }; // Aligment: 0 // Size: 160 class CNavVolumeCalculatedVector : public CNavVolume { public: // }; // Aligment: 2 // Size: 192 class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector, CNavVolume { public: Vector m_vStartPos; // 0xa8 float m_flSearchDist; // 0xb4 }; // Aligment: 0 // Size: 48 class CDamageComponent : public CEntityComponent { public: // }; // Aligment: 2 // Size: 1096 class CEnvDetailController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flFadeStartDist; // 0x440 // MNetworkEnable // MNetworkEnable float m_flFadeEndDist; // 0x444 }; // Aligment: 0 // Size: 1088 class CGameRulesProxy : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 4 // Size: 24 class CHealthComponent : public CEntityComponent { public: LifeState_t m_lifeState; // 0x8 int32_t m_iMax; // 0xc int32_t m_iHealth; // 0x10 float m_flDamageAccumulator; // 0x14 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHealthComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHealthComponent")->m_static_fiels[1]->m_instance); } }; // Aligment: 14 // Size: 1168 class CPoseController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bPoseValueParity; // 0x440 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "1" float m_fPoseValue; // 0x444 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "10" float m_fInterpolationDuration; // 0x448 // MNetworkEnable // MNetworkEnable bool m_bInterpolationWrap; // 0x44c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-10" // MNetworkMaxValue "10" float m_fCycleFrequency; // 0x450 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" PoseController_FModType_t m_nFModType; // 0x454 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-1" // MNetworkMaxValue "1" float m_fFModTimeOffset; // 0x458 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-10" // MNetworkMaxValue "10" float m_fFModRate; // 0x45c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "10" float m_fFModAmplitude; // 0x460 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity >[4] m_hProps; // 0x464 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" uint8[4] m_chPoseIndex; // 0x474 bool m_bDisablePropLookup; // 0x478 CUtlSymbolLarge m_iszPropName; // 0x480 CUtlSymbolLarge m_iszPoseParameterName; // 0x488 }; // Aligment: 9 // Size: 128 class CRagdoll : public IRagdoll { public: ragdoll_t m_ragdoll; // 0x8 Vector m_mins; // 0x40 Vector m_maxs; // 0x4c Vector m_origin; // 0x58 float m_lastUpdate; // 0x64 bool m_allAsleep; // 0x68 Vector m_vecLastOrigin; // 0x6c float m_flLastOriginChangeTime; // 0x78 float m_flAwakeTime; // 0x7c public: static uint32_t &Get_s_globalCount() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fiels[0]->m_instance); } }; // Aligment: 17 // Size: 216 class CEconItemView : public IEconItemInterface { public: // MNetworkEnable // MNetworkEnable item_definition_index_t m_iItemDefinitionIndex; // 0x8 // MNetworkEnable // MNetworkEnable int32_t m_iEntityQuality; // 0xc // MNetworkEnable // MNetworkEnable uint32_t m_iEntityLevel; // 0x10 // MNetworkEnable // MNetworkEnable itemid_t m_iItemID; // 0x18 // MNetworkEnable // MNetworkEnable uint32_t m_iAccountID; // 0x20 // MNetworkEnable uint32_t m_iInventoryPosition; // 0x24 // MNetworkEnable // MNetworkEnable bool m_bInitialized; // 0x30 // MNetworkEnable // MNetworkEnable style_index_t m_nOverrideStyle; // 0x31 bool m_bIsStoreItem; // 0x32 bool m_bIsTradeItem; // 0x33 bool m_bHasComputedAttachedParticles; // 0x34 bool m_bHasAttachedParticles; // 0x35 int32_t m_iEntityQuantity; // 0x38 uint8_t m_unClientFlags; // 0x3c eEconItemOrigin m_unOverrideOrigin; // 0x40 char* m_pszGrayedOutReason; // 0x50 // MNetworkEnable // MNetworkEnable CAttributeList m_AttributeList; // 0x58 }; // Aligment: 0 // Size: 16 class CDAC_PB_Empty : public IDACPlayerBot { public: // }; // Aligment: 1 // Size: 1096 class CDACGameRulesProxy : public CGameRulesProxy, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" CSingleplayRules* m_pGameRules; // 0x440 }; // Aligment: 0 // Size: 1096 class CDAC_Underlord_Thinker : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 61 // Size: 2208 class CDAC_NPC : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: uint64_t m_nUnitState64; // 0x450 CDAC_NPC* m_pCurrentEnemy; // 0x458 CDACUnitState* m_pUnitState; // 0x460 int32_t m_nUnitID; // 0x468 int32_t m_nEntIndex; // 0x46c int32_t m_nRank; // 0x470 int32_t m_nTeamNumber; // 0x474 float m_flPhysicalArmorValue; // 0x478 float m_flMagicalResistanceValue; // 0x47c int32_t m_nMinBaseAttackDamage; // 0x480 int32_t m_nMaxBaseAttackDamage; // 0x484 float m_flMana; // 0x488 float m_flMaxMana; // 0x48c bool m_bSpecialSummon; // 0x490 bool m_bForceBigHealthbar; // 0x491 int32_t m_iStartingMaxHealth; // 0x494 float m_flBaseMaxHealth; // 0x498 CDAC_NPC* m_pScaryEnemy; // 0x4a0 int32_t m_nFearRange; // 0x4a8 float m_flFearCompletionTime; // 0x4ac float m_flNextRegenThink; // 0x4b0 float m_flHealthRegen; // 0x4b4 float m_flHealthRegenCounter; // 0x4b8 float m_flHealthThinkRegen; // 0x4bc float m_flManaRegenCounter; // 0x4c0 float m_flManaThinkRegen; // 0x4c4 float m_flManaRegen; // 0x4c8 float m_flAttackRate; // 0x4cc float m_flAttackAnimationPoint; // 0x4d0 int32_t m_nAttackRange; // 0x4d4 float m_flLastAttackTime; // 0x4d8 float m_flHealingAccumulator; // 0x4dc float m_flDamageAccumulator; // 0x4e0 CTakeDamageInfo m_StoredDamageInfo; // 0x4e8 bool m_bHasStoredDamageInfo; // 0x580 CHandle< CBaseEntity > m_hSummonOwner; // 0x584 bool m_bIsPlaceableItem; // 0x588 bool m_bIgnoreForRoundEnd; // 0x589 bool m_bWalkThroughGate; // 0x58a CUtlVector< CHandle< CBaseEntity > > m_vecAbilities; // 0x590 CUtlVectorFixedGrowable< CUtlString > m_vecParticleAttachments; // 0x5a8 bool m_bExpired; // 0x668 bool m_bIsNeutralCreep; // 0x669 int32_t m_nTotalDamageGiven; // 0x66c int32_t m_nTotalHealingDone; // 0x850 float m_flTotalKills; // 0x854 int32_t m_nRoundKills; // 0x858 int32_t m_nKillStreak; // 0x85c int32_t m_nDuelBonusDamage; // 0x860 float m_flTimeOfDeath; // 0x864 bool m_bForceKill; // 0x868 bool m_bCombatStarted; // 0x869 bool m_bPostCombatSequenceOver; // 0x86a float m_fUnderlordPower; // 0x86c float m_fUnderPowerModifier; // 0x870 float m_fUnderPowerModifierIncrement; // 0x874 CDAC_NPC* m_pFollowTarget; // 0x878 int32_t m_nFollowDistance; // 0x880 CountdownTimer m_RecalculateReachableEnemy; // 0x888 ParticleIndex_t m_nStatusEffectIndex; // 0x898 DACAbilityID_t m_itemOverride; // 0x89c public: static CUtlVector< CDAC_NPC* > &Get_s_vecAllNPCS() { return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CDAC_NPC")->m_static_fiels[0]->m_instance); } }; // Aligment: 25 // Size: 1336 class CDAC_Ability : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iAbilityIndex; // 0x440 bool m_bHidden; // 0x444 bool m_bActivated; // 0x445 bool m_bToggleState; // 0x446 bool m_bRefCountsModifiers; // 0x447 int32_t m_iModifierRefCount; // 0x448 bool m_bIsEnabled; // 0x44c float m_fCooldown; // 0x450 int32_t m_iCastRange; // 0x454 float m_flCooldownLength; // 0x458 int32_t m_iManaCost; // 0x45c float m_flOverrideCastPoint; // 0x460 bool m_bAutoCastState; // 0x464 float m_flCastStartTime; // 0x468 bool m_bInIndefiniteCooldown; // 0x46c bool m_bFrozenCooldown; // 0x46d int32_t m_nCastTimes; // 0x470 bool m_bIsStolen; // 0x474 bool m_bInAbilityPhase; // 0x480 bool m_bChanneling; // 0x481 float m_flChannelStartTime; // 0x484 int32_t m_iLevel; // 0x488 int32_t m_nOverrideManaCost; // 0x48c CHandle< CBaseEntity > m_hCastTarget; // 0x508 Vector m_vCastPosition; // 0x50c }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Underlord : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1400 class CDAC_Item : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nTeamNumber; // 0x53c }; // Aligment: 4 // Size: 1144 class CGameGibManager : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bAllowNewGibs; // 0x468 int32_t m_iCurrentMaxPieces; // 0x46c int32_t m_iMaxPieces; // 0x470 int32_t m_iLastFrame; // 0x474 }; // Aligment: 15 // Size: 1408 class CEnvCubemap : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x520 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x528 // MNetworkEnable float m_flInfluenceRadius; // 0x52c // MNetworkEnable Vector m_vBoxProjectMins; // 0x530 // MNetworkEnable Vector m_vBoxProjectMaxs; // 0x53c // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x548 // MNetworkEnable bool m_bMoveable; // 0x550 // MNetworkEnable int32_t m_nHandshake; // 0x554 // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x558 // MNetworkEnable int32_t m_nIndoorOutdoorLevel; // 0x55c // MNetworkEnable int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x560 // MNetworkEnable float m_flEdgeFadeDist; // 0x564 // MNetworkEnable bool m_bStartDisabled; // 0x568 // MNetworkEnable bool m_bDefaultEnvMap; // 0x569 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x578 }; // Aligment: 0 // Size: 1408 class CEnvCubemapBox : public CEnvCubemap, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 11 // Size: 1136 class CEnvCubemapFog : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flEndDistance; // 0x440 // MNetworkEnable // MNetworkEnable float m_flStartDistance; // 0x444 // MNetworkEnable // MNetworkEnable float m_flFogFalloffExponent; // 0x448 // MNetworkEnable // MNetworkEnable float m_flFogHeightWidth; // 0x44c // MNetworkEnable // MNetworkEnable float m_flFogHeightStart; // 0x450 // MNetworkEnable // MNetworkEnable float m_flFogHeightExponent; // 0x454 // MNetworkEnable // MNetworkEnable float m_flLODBias; // 0x458 // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x45c // MNetworkEnable // MNetworkEnable bool m_bStartDisabled; // 0x45d // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x460 bool m_bFirstTime; // 0x468 }; // Aligment: 12 // Size: 5216 class CEnvLightProbeVolume : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1400 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1408 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1410 // MNetworkEnable Vector m_vBoxMins; // 0x1418 // MNetworkEnable Vector m_vBoxMaxs; // 0x1424 // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x1430 // MNetworkEnable bool m_bMoveable; // 0x1438 // MNetworkEnable int32_t m_nHandshake; // 0x143c // MNetworkEnable int32_t m_nIndoorOutdoorLevel; // 0x1440 // MNetworkEnable int32_t m_nHmdBrightnessLevel; // 0x1444 // MNetworkEnable bool m_bStartDisabled; // 0x1448 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x1459 }; // Aligment: 18 // Size: 5480 class CEnvCombinedLightProbeVolume : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkChangeCallback "StateChanged" Color m_Color; // 0x14e0 // MNetworkEnable // MNetworkChangeCallback "StateChanged" float m_flBrightness; // 0x14e4 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x14e8 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x14f0 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x14f8 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1500 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1508 // MNetworkEnable Vector m_vBoxMins; // 0x1510 // MNetworkEnable Vector m_vBoxMaxs; // 0x151c // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x1528 // MNetworkEnable bool m_bMoveable; // 0x1530 // MNetworkEnable int32_t m_nHandshake; // 0x1534 // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x1538 // MNetworkEnable int32_t m_nIndoorOutdoorLevel; // 0x153c // MNetworkEnable int32_t m_nHmdBrightnessLevel; // 0x1540 // MNetworkEnable int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x1544 // MNetworkEnable bool m_bStartDisabled; // 0x1548 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x1561 }; // Aligment: 15 // Size: 5552 class CEnvTimeOfDay2 : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnSunrise; // 0x440 CEntityIOOutput m_OnSunset; // 0x468 CEntityIOOutput m_OnDayBegin; // 0x490 CEntityIOOutput m_OnDayEnd; // 0x4b8 CEntityIOOutput m_OnNightBegin; // 0x4e0 CEntityIOOutput m_OnNightEnd; // 0x508 CEntityIOOutput m_OnDuskBegin; // 0x530 CEntityIOOutput m_OnDuskEnd; // 0x558 CEntityIOOutput m_OnDawnBegin; // 0x580 CEntityIOOutput m_OnDawnEnd; // 0x5a8 CEntityIOOutput m_OnMidDay; // 0x5d0 CEntityIOOutput m_OnMidNight; // 0x5f8 // MNetworkEnable // MNetworkEnable CTimeOfDayDynamicKeys m_DynamicKeys; // 0x620 // MNetworkEnable // MNetworkEnable CUtlVector< CTimeOfDayDynamicValues > m_DynamicValues; // 0x6a8 // MNetworkEnable // MNetworkEnable float m_flTimeLastUpdate; // 0x10b8 public: static CEnvTimeOfDay2* &Get_sm_pTimeOfDay() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CEnvTimeOfDay2")->m_static_fiels[0]->m_instance); } static int32_t &Get_s_kDynamicValuesArraySize() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CEnvTimeOfDay2")->m_static_fiels[1]->m_instance); } }; // Aligment: 7 // Size: 1120 class CTonemapController2 : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flAutoExposureMin; // 0x440 // MNetworkEnable // MNetworkEnable float m_flAutoExposureMax; // 0x444 // MNetworkEnable // MNetworkEnable float m_flTonemapPercentTarget; // 0x448 // MNetworkEnable // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x44c // MNetworkEnable // MNetworkEnable float m_flTonemapMinAvgLum; // 0x450 // MNetworkEnable // MNetworkEnable float m_flRate; // 0x454 // MNetworkEnable // MNetworkEnable float m_flAccelerateExposureDown; // 0x458 }; // Aligment: 28 // Size: 1216 class CEnvVolumetricFogController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flScattering; // 0x440 // MNetworkEnable // MNetworkEnable float m_flAnisotropy; // 0x444 // MNetworkEnable // MNetworkEnable float m_flFadeSpeed; // 0x448 // MNetworkEnable // MNetworkEnable float m_flDrawDistance; // 0x44c // MNetworkEnable // MNetworkEnable float m_flFadeInStart; // 0x450 // MNetworkEnable // MNetworkEnable float m_flFadeInEnd; // 0x454 // MNetworkEnable // MNetworkEnable float m_flIndirectStrength; // 0x458 // MNetworkEnable // MNetworkEnable int32_t m_nIndirectTextureDimX; // 0x45c // MNetworkEnable // MNetworkEnable int32_t m_nIndirectTextureDimY; // 0x460 // MNetworkEnable // MNetworkEnable int32_t m_nIndirectTextureDimZ; // 0x464 // MNetworkEnable // MNetworkEnable Vector m_vBoxMins; // 0x468 // MNetworkEnable // MNetworkEnable Vector m_vBoxMaxs; // 0x474 // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x480 // MNetworkEnable // MNetworkEnable float m_flStartAnisoTime; // 0x484 // MNetworkEnable // MNetworkEnable float m_flStartScatterTime; // 0x488 // MNetworkEnable // MNetworkEnable float m_flStartDrawDistanceTime; // 0x48c // MNetworkEnable // MNetworkEnable float m_flStartAnisotropy; // 0x490 // MNetworkEnable // MNetworkEnable float m_flStartScattering; // 0x494 // MNetworkEnable // MNetworkEnable float m_flStartDrawDistance; // 0x498 // MNetworkEnable // MNetworkEnable float m_flDefaultAnisotropy; // 0x49c // MNetworkEnable // MNetworkEnable float m_flDefaultScattering; // 0x4a0 // MNetworkEnable // MNetworkEnable float m_flDefaultDrawDistance; // 0x4a4 // MNetworkEnable // MNetworkEnable bool m_bStartDisabled; // 0x4a8 // MNetworkEnable // MNetworkEnable bool m_bEnableIndirect; // 0x4a9 // MNetworkEnable // MNetworkEnable bool m_bIsMaster; // 0x4aa // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x4b0 // MNetworkEnable // MNetworkEnable int32_t m_nForceRefreshCount; // 0x4b8 bool m_bFirstTime; // 0x4bc }; // Aligment: 7 // Size: 1136 class CEnvVolumetricFogVolume : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x440 // MNetworkEnable // MNetworkEnable Vector m_vBoxMins; // 0x444 // MNetworkEnable // MNetworkEnable Vector m_vBoxMaxs; // 0x450 // MNetworkEnable // MNetworkEnable bool m_bStartDisabled; // 0x45c // MNetworkEnable // MNetworkEnable float m_flStrength; // 0x460 // MNetworkEnable // MNetworkEnable int32_t m_nFalloffShape; // 0x464 // MNetworkEnable // MNetworkEnable float m_flFalloffExponent; // 0x468 }; // Aligment: 8 // Size: 1152 class CMultiLightProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszLightNameFilter; // 0x440 CUtlSymbolLarge m_iszLightClassFilter; // 0x448 float m_flLightRadiusFilter; // 0x450 float m_flBrightnessDelta; // 0x454 bool m_bPerformScreenFade; // 0x458 float m_flTargetBrightnessMultiplier; // 0x45c float m_flCurrentBrightnessMultiplier; // 0x460 CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x468 }; // Aligment: 3 // Size: 1192 class CFogController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable fogparams_t m_fog; // 0x440 bool m_bUseAngles; // 0x4a0 int32_t m_iChangedVariables; // 0x4a4 }; // Aligment: 0 // Size: 1088 class CPointEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 28 // Size: 1200 class CPointCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_FOV; // 0x440 // MNetworkEnable // MNetworkEnable float m_Resolution; // 0x444 // MNetworkEnable // MNetworkEnable bool m_bFogEnable; // 0x448 // MNetworkEnable // MNetworkEnable Color m_FogColor; // 0x449 // MNetworkEnable // MNetworkEnable float m_flFogStart; // 0x450 // MNetworkEnable // MNetworkEnable float m_flFogEnd; // 0x454 // MNetworkEnable // MNetworkEnable float m_flFogMaxDensity; // 0x458 // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x45c // MNetworkEnable // MNetworkEnable bool m_bUseScreenAspectRatio; // 0x45d // MNetworkEnable // MNetworkEnable float m_flAspectRatio; // 0x460 // MNetworkEnable // MNetworkEnable bool m_bNoSky; // 0x464 // MNetworkEnable // MNetworkEnable float m_fBrightness; // 0x468 // MNetworkEnable // MNetworkEnable float m_flZFar; // 0x46c // MNetworkEnable // MNetworkEnable float m_flZNear; // 0x470 // MNetworkEnable // MNetworkEnable float m_flOverrideShadowFarZ; // 0x474 // MNetworkEnable // MNetworkEnable bool m_bDofEnabled; // 0x478 // MNetworkEnable // MNetworkEnable float m_flDofNearBlurry; // 0x47c // MNetworkEnable // MNetworkEnable float m_flDofNearCrisp; // 0x480 // MNetworkEnable // MNetworkEnable float m_flDofFarCrisp; // 0x484 // MNetworkEnable // MNetworkEnable float m_flDofFarBlurry; // 0x488 // MNetworkEnable // MNetworkEnable float m_flDofTiltToGround; // 0x48c // MNetworkEnable // MNetworkEnable float m_flScreenWindowScale; // 0x490 // MNetworkEnable // MNetworkEnable float m_flFogStartMultiplier; // 0x494 // MNetworkEnable // MNetworkEnable float m_flFogEndMultiplier; // 0x498 float m_TargetFOV; // 0x49c float m_DegreesPerSecond; // 0x4a0 bool m_bIsOn; // 0x4a4 CPointCamera* m_pNext; // 0x4a8 }; // Aligment: 10 // Size: 1144 class CEnvClock : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszHourHandName; // 0x440 CUtlSymbolLarge m_iszMinuteHandName; // 0x448 CUtlSymbolLarge m_iszSecondHandName; // 0x450 int32_t m_nTimeZone; // 0x458 bool m_bUseLocalTime; // 0x45c // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hHourHand; // 0x460 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hMinuteHand; // 0x464 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hSecondHand; // 0x468 // MNetworkEnable // MNetworkEnable float m_flStartGameTime; // 0x46c // MNetworkEnable // MNetworkEnable float m_flStartClockSeconds; // 0x470 }; // Aligment: 7 // Size: 1152 class CInfoWorldLayer : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x440 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_worldName; // 0x468 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_layerName; // 0x470 // MNetworkEnable // MNetworkEnable bool m_bWorldLayerVisible; // 0x478 // MNetworkEnable // MNetworkEnable bool m_bEntitiesSpawned; // 0x479 bool m_bCreateAsChildSpawnGroup; // 0x47a uint32_t m_hLayerSpawnGroup; // 0x47c }; // Aligment: 3 // Size: 1112 class CInfoVisibilityBox : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable int32_t m_nMode; // 0x444 // MNetworkEnable // MNetworkEnable Vector m_vBoxSize; // 0x448 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x454 }; // Aligment: 2 // Size: 1104 class CInfoGameEventProxy : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszEventName; // 0x440 float m_flRange; // 0x448 }; // Aligment: 3 // Size: 1104 class CDecal : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nTexture; // 0x440 bool m_bLowPriority; // 0x444 CUtlSymbolLarge m_entityName; // 0x448 }; // Aligment: 2 // Size: 1096 class CProjectedDecal : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nTexture; // 0x440 float m_flDistance; // 0x444 }; // Aligment: 2 // Size: 2160 class CBodyComponentBaseAnimating : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent { public: // MNetworkEnable CBaseAnimatingController m_animationController; // 0x520 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x858 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fiels[1]->m_instance); } }; // Aligment: 2 // Size: 2240 class CBodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent { public: // MNetworkEnable CBaseAnimatingOverlayController m_animationController; // 0x520 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8a8 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fiels[1]->m_instance); } }; // Aligment: 1 // Size: 1344 class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x520 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[1]->m_instance); } }; // Aligment: 22 // Size: 1592 class CBaseModelEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CRenderComponent" // MNetworkAlias "CRenderComponent" // MNetworkTypeAlias "CRenderComponent" CRenderComponent* m_CRenderComponent; // 0x440 // MNetworkEnable // MNetworkEnable RenderMode_t m_nRenderMode; // 0x448 // MNetworkEnable // MNetworkEnable RenderFx_t m_nRenderFX; // 0x449 bool m_bAllowFadeInView; // 0x44a // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnColorChanged" Color m_clrRender; // 0x44b // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" CUtlStringToken[4] m_RenderAttributeIDs; // 0x450 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" Vector4D[4] m_RenderAttributeValues; // 0x460 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnLightGroupChanged" CUtlStringToken m_LightGroup; // 0x4a0 // MNetworkEnable // MNetworkEnable bool m_bRenderToCubemaps; // 0x4a4 // MNetworkEnable // MNetworkEnable CCollisionProperty m_Collision; // 0x4a8 // MNetworkEnable // MNetworkEnable CGlowProperty m_Glow; // 0x550 // MNetworkEnable // MNetworkEnable float m_flGlowBackfaceMult; // 0x598 // MNetworkEnable // MNetworkEnable float m_fadeMinDist; // 0x59c // MNetworkEnable // MNetworkEnable float m_fadeMaxDist; // 0x5a0 // MNetworkEnable // MNetworkEnable float m_flFadeScale; // 0x5a4 // MNetworkEnable // MNetworkEnable float m_flShadowStrength; // 0x5a8 // MNetworkEnable // MNetworkEnable int32_t m_nAddDecal; // 0x5ac // MNetworkEnable // MNetworkEnable Vector m_vDecalPosition; // 0x5b0 // MNetworkEnable // MNetworkEnable Vector m_vDecalForwardAxis; // 0x5bc // MNetworkEnable // MNetworkEnable float m_flDecalHealBloodRate; // 0x5c8 // MNetworkEnable // MNetworkEnable float m_flDecalHealHeightRate; // 0x5cc // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkUserGroup "Player" CNetworkViewOffsetVector m_vecViewOffset; // 0x5d0 }; // Aligment: 0 // Size: 1592 class CServerOnlyModelEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1592 class CModelPointEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 7 // Size: 1176 class CLogicRelay : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTrigger; // 0x440 CEntityIOOutput m_OnSpawn; // 0x468 bool m_bDisabled; // 0x490 bool m_bWaitForRefire; // 0x491 bool m_bTriggerOnce; // 0x492 bool m_bFastRetrigger; // 0x493 bool m_bPassthoughCaller; // 0x494 }; // Aligment: 12 // Size: 2712 class CParticleSystem : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable char[260] m_szSnapshotFileName; // 0x638 // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x73c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" int32_t m_nStopType; // 0x740 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x748 // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x750 // MNetworkEnable // MNetworkEnable Vector[4] m_vServerControlPoints; // 0x754 // MNetworkEnable // MNetworkEnable uint8[4] m_iServerControlPointAssignments; // 0x784 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity >[64] m_hControlPointEnts; // 0x788 bool m_bNoSave; // 0x888 bool m_bStartActive; // 0x889 CUtlSymbolLarge m_iszEffectName; // 0x890 CUtlSymbolLarge[64] m_iszControlPointNames; // 0x898 }; // Aligment: 16 // Size: 1312 class CPathParticleRope : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bStartActive; // 0x440 float m_flMaxSimulationTime; // 0x444 CUtlSymbolLarge m_iszEffectName; // 0x448 CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x450 // MNetworkEnable // MNetworkEnable float m_flParticleSpacing; // 0x468 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flSlack; // 0x46c // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flRadius; // 0x470 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "parametersChanged" Color m_ColorTint; // 0x474 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "effectStateChanged" // MNetworkBitCount "3" int32_t m_nEffectState; // 0x478 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x480 // MNetworkEnable // MNetworkEnable CUtlVector< Vector > m_PathNodes_Position; // 0x488 // MNetworkEnable // MNetworkEnable CUtlVector< Vector > m_PathNodes_TangentIn; // 0x4a0 // MNetworkEnable // MNetworkEnable CUtlVector< Vector > m_PathNodes_TangentOut; // 0x4b8 // MNetworkEnable // MNetworkEnable CUtlVector< Vector > m_PathNodes_Color; // 0x4d0 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "pinStateChanged" CUtlVector< bool > m_PathNodes_PinEnabled; // 0x4e8 // MNetworkEnable // MNetworkEnable CUtlVector< float32 > m_PathNodes_RadiusScale; // 0x500 }; // Aligment: 5 // Size: 1112 class CInfoDynamicShadowHint : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x440 float m_flRange; // 0x444 int32_t m_nImportance; // 0x448 int32_t m_nLightChoice; // 0x44c CHandle< CBaseEntity > m_hLight; // 0x450 public: static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints() { return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fiels[0]->m_instance); } }; // Aligment: 2 // Size: 1136 class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vBoxMins; // 0x458 Vector m_vBoxMaxs; // 0x464 }; // Aligment: 0 // Size: 1088 class CInfoSpawnGroupLandmark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 11 // Size: 1344 class CInfoSpawnGroupLoadUnload : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x440 CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x468 CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x490 CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x4b8 CUtlSymbolLarge m_iszSpawnGroupName; // 0x4e0 CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x4e8 CUtlSymbolLarge m_iszLandmarkName; // 0x4f0 CUtlString m_sFixedSpawnGroupName; // 0x4f8 float m_flTimeoutInterval; // 0x500 bool m_bStreamingStarted; // 0x504 bool m_bUnloadingStarted; // 0x505 }; // Aligment: 1 // Size: 1600 class CFuncWall : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nState; // 0x638 }; // Aligment: 0 // Size: 1600 class CFuncWallToggle : public CFuncWall, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1592 class CFuncVehicleClip : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1616 class CFuncConveyor : public CFuncWall, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vecMoveDir; // 0x640 // MNetworkEnable // MNetworkEnable float m_flConveyorSpeed; // 0x64c }; // Aligment: 0 // Size: 1592 class CFuncIllusionary : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1608 class CFuncVPhysicsClip : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterName; // 0x638 CHandle< CBaseFilter > m_hFilter; // 0x640 bool m_bDisabled; // 0x644 }; // Aligment: 3 // Size: 1616 class CFuncInteractionLayerClip : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x638 CUtlSymbolLarge m_iszInteractsAs; // 0x640 CUtlSymbolLarge m_iszInteractsWith; // 0x648 }; // Aligment: 0 // Size: 1088 class CPointClientCommand : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1088 class CPointServerCommand : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1088 class CPointBroadcastClientCommand : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1208 class CCommentaryAuto : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnCommentaryNewGame; // 0x440 CEntityIOOutput m_OnCommentaryMidGame; // 0x468 CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x490 }; // Aligment: 2 // Size: 1096 class CTargetChangeGravity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iGravity; // 0x440 int32_t m_iOldGrav; // 0x444 }; // Aligment: 9 // Size: 1616 class CDynamicLight : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: uint8_t m_ActualFlags; // 0x638 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_Flags; // 0x639 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_LightStyle; // 0x63a bool m_On; // 0x63b // MNetworkEnable // MNetworkEnable float m_Radius; // 0x63c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_Exponent; // 0x640 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "360" float m_InnerAngle; // 0x644 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "360" float m_OuterAngle; // 0x648 // MNetworkEnable // MNetworkEnable float m_SpotRadius; // 0x64c }; // Aligment: 1 // Size: 1797152 class CDebugHistory : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nNpcEvents; // 0x1b5c78 }; // Aligment: 12 // Size: 1248 class CEnvEntityMaker : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vecEntityMins; // 0x440 Vector m_vecEntityMaxs; // 0x44c CHandle< CBaseEntity > m_hCurrentInstance; // 0x458 CHandle< CBaseEntity > m_hCurrentBlocker; // 0x45c Vector m_vecBlockerOrigin; // 0x460 QAngle m_angPostSpawnDirection; // 0x46c float m_flPostSpawnDirectionVariance; // 0x478 float m_flPostSpawnSpeed; // 0x47c bool m_bPostSpawnUseAngles; // 0x480 CUtlSymbolLarge m_iszTemplate; // 0x488 CEntityIOOutput m_pOutputOnSpawned; // 0x490 CEntityIOOutput m_pOutputOnFailedSpawn; // 0x4b8 }; // Aligment: 0 // Size: 1088 class CInfoInstructorHintTarget : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 24 // Size: 1200 class CEnvInstructorHint : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszName; // 0x440 CUtlSymbolLarge m_iszReplace_Key; // 0x448 CUtlSymbolLarge m_iszHintTargetEntity; // 0x450 int32_t m_iTimeout; // 0x458 int32_t m_iDisplayLimit; // 0x45c CUtlSymbolLarge m_iszIcon_Onscreen; // 0x460 CUtlSymbolLarge m_iszIcon_Offscreen; // 0x468 CUtlSymbolLarge m_iszCaption; // 0x470 CUtlSymbolLarge m_iszActivatorCaption; // 0x478 Color m_Color; // 0x480 float m_fIconOffset; // 0x484 float m_fRange; // 0x488 uint8_t m_iPulseOption; // 0x48c uint8_t m_iAlphaOption; // 0x48d uint8_t m_iShakeOption; // 0x48e bool m_bStatic; // 0x48f bool m_bNoOffscreen; // 0x490 bool m_bForceCaption; // 0x491 int32_t m_iInstanceType; // 0x494 bool m_bSuppressRest; // 0x498 CUtlSymbolLarge m_iszBinding; // 0x4a0 bool m_bAllowNoDrawTarget; // 0x4a8 bool m_bAutoStart; // 0x4a9 bool m_bLocalPlayerOnly; // 0x4aa }; // Aligment: 9 // Size: 1152 class CEnvInstructorVRHint : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszName; // 0x440 CUtlSymbolLarge m_iszHintTargetEntity; // 0x448 int32_t m_iTimeout; // 0x450 CUtlSymbolLarge m_iszCaption; // 0x458 CUtlSymbolLarge m_iszStartSound; // 0x460 int32_t m_iLayoutFileType; // 0x468 CUtlSymbolLarge m_iszCustomLayoutFile; // 0x470 int32_t m_iAttachType; // 0x478 float m_flHeightOffset; // 0x47c }; // Aligment: 3 // Size: 1112 class CInstructorEventEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszName; // 0x440 CUtlSymbolLarge m_iszHintTargetEntity; // 0x448 CHandle< CBasePlayer > m_hTargetPlayer; // 0x450 }; // Aligment: 5 // Size: 1224 class CEnvScreenOverlay : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CUtlSymbolLarge[10] m_iszOverlayNames; // 0x440 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-1" // MNetworkMaxValue "63" float32[10] m_flOverlayTimes; // 0x490 // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x4b8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" int32_t m_iDesiredOverlay; // 0x4bc // MNetworkEnable // MNetworkEnable bool m_bIsActive; // 0x4c0 }; // Aligment: 2 // Size: 1096 class CEnvScreenEffect : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flDuration; // 0x440 // MNetworkEnable // MNetworkEnable ScreenEffectType_t m_nType; // 0x444 }; // Aligment: 0 // Size: 1088 class CTextureToggle : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1096 class CEnvZoom : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flSpeed; // 0x440 int32_t m_nFOV; // 0x444 }; // Aligment: 4 // Size: 1144 class CEnvFade : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable Color m_fadeColor; // 0x440 float m_Duration; // 0x444 float m_HoldDuration; // 0x448 CEntityIOOutput m_OnBeginFade; // 0x450 }; // Aligment: 3 // Size: 1136 class CCredits : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnCreditsDone; // 0x440 bool m_bRolledOutroCredits; // 0x468 float m_flLogoLength; // 0x46c }; // Aligment: 10 // Size: 1168 class CEnvShake : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_limitToEntity; // 0x440 float m_Amplitude; // 0x448 float m_Frequency; // 0x44c float m_Duration; // 0x450 float m_Radius; // 0x454 float m_stopTime; // 0x458 float m_nextShake; // 0x45c float m_currentAmp; // 0x460 Vector m_maxForce; // 0x464 CPhysicsShake m_shakeCallback; // 0x478 }; // Aligment: 4 // Size: 1104 class CEnvTilt : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_Duration; // 0x440 float m_Radius; // 0x444 float m_TiltTime; // 0x448 float m_stopTime; // 0x44c }; // Aligment: 5 // Size: 1144 class CEnvSpark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flDelay; // 0x440 int32_t m_nMagnitude; // 0x444 int32_t m_nTrailLength; // 0x448 int32_t m_nType; // 0x44c CEntityIOOutput m_OnSpark; // 0x450 }; // Aligment: 0 // Size: 1088 class CShower : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 12 // Size: 1672 class CEnvExplosion : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iMagnitude; // 0x638 int32_t m_iRadiusOverride; // 0x63c int32_t m_spriteScale; // 0x640 float m_flDamageForce; // 0x644 CHandle< CBaseEntity > m_hInflictor; // 0x648 int32_t m_iCustomDamageType; // 0x64c CUtlSymbolLarge m_iszExplosionType; // 0x658 CUtlSymbolLarge m_iszCustomEffectName; // 0x660 CUtlSymbolLarge m_iszCustomSoundName; // 0x668 int32_t m_iClassIgnore; // 0x670 CUtlSymbolLarge m_iszEntityIgnoreName; // 0x678 CHandle< CBaseEntity > m_hEntityIgnore; // 0x680 }; // Aligment: 1 // Size: 1184 class CFilterName : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterName; // 0x498 }; // Aligment: 1 // Size: 1184 class CFilterModel : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterModel; // 0x498 }; // Aligment: 1 // Size: 1184 class CFilterContext : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterContext; // 0x498 }; // Aligment: 1 // Size: 1184 class FilterTeam : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iFilterTeam; // 0x498 }; // Aligment: 1 // Size: 1184 class CFilterMassGreater : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_fFilterMass; // 0x498 }; // Aligment: 1 // Size: 1184 class FilterDamageType : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iDamageType; // 0x498 }; // Aligment: 3 // Size: 1192 class FilterHealth : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bAdrenalineActive; // 0x498 int32_t m_iHealthMin; // 0x49c int32_t m_iHealthMax; // 0x4a0 }; // Aligment: 5 // Size: 1208 class CFilterEnemy : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszEnemyName; // 0x498 float m_flRadius; // 0x4a0 float m_flOuterRadius; // 0x4a4 int32_t m_nMaxSquadmatesPerEnemy; // 0x4a8 CUtlSymbolLarge m_iszPlayerName; // 0x4b0 }; // Aligment: 2 // Size: 1600 class CFunc_LOD : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" uint32_t m_nDisappearMinDist; // 0x638 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" uint32_t m_nDisappearMaxDist; // 0x63c }; // Aligment: 5 // Size: 1112 class CFuncTimescale : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flDesiredTimescale; // 0x440 float m_flAcceleration; // 0x444 float m_flMinBlendRate; // 0x448 float m_flBlendDeltaMultiplier; // 0x44c bool m_isStarted; // 0x450 }; // Aligment: 23 // Size: 1832 class CGameUI : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flFieldOfView; // 0x440 CHandle< CBaseCombatWeapon > m_hSaveWeapon; // 0x444 CEntityIOOutput m_playerOn; // 0x448 CEntityIOOutput m_playerOff; // 0x470 CEntityIOOutput m_pressedMoveLeft; // 0x498 CEntityIOOutput m_pressedMoveRight; // 0x4c0 CEntityIOOutput m_pressedForward; // 0x4e8 CEntityIOOutput m_pressedBack; // 0x510 CEntityIOOutput m_pressedAttack; // 0x538 CEntityIOOutput m_pressedAttack2; // 0x560 CEntityIOOutput m_unpressedMoveLeft; // 0x588 CEntityIOOutput m_unpressedMoveRight; // 0x5b0 CEntityIOOutput m_unpressedForward; // 0x5d8 CEntityIOOutput m_unpressedBack; // 0x600 CEntityIOOutput m_unpressedAttack; // 0x628 CEntityIOOutput m_unpressedAttack2; // 0x650 CEntityOutputTemplate< float32 > m_xaxis; // 0x678 CEntityOutputTemplate< float32 > m_yaxis; // 0x6a0 CEntityOutputTemplate< float32 > m_attackaxis; // 0x6c8 CEntityOutputTemplate< float32 > m_attack2axis; // 0x6f0 bool m_bForceUpdate; // 0x718 int32_t m_nLastButtonState; // 0x71c CHandle< CBasePlayer > m_player; // 0x720 }; // Aligment: 2 // Size: 1104 class CPointGamestatsCounter : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_strStatisticName; // 0x440 bool m_bDisabled; // 0x448 }; // Aligment: 5 // Size: 1144 class CGameWeaponManager : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszWeaponName; // 0x440 int32_t m_iMaxPieces; // 0x450 float m_flAmmoMod; // 0x454 bool m_bExpectingWeapon; // 0x458 CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x460 }; // Aligment: 1 // Size: 1096 class CInfoOverlayAccessor : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable uint32_t m_iOverlayID; // 0x440 }; // Aligment: 0 // Size: 1088 class CInfoIntermission : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 7 // Size: 1624 class CLightGlow : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" uint32_t m_nHorizontalSize; // 0x638 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" uint32_t m_nVerticalSize; // 0x63c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" uint32_t m_nMinDist; // 0x640 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" uint32_t m_nMaxDist; // 0x644 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" uint32_t m_nOuterMaxDist; // 0x648 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_flGlowProxySize; // 0x64c // MNetworkEnable // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "100" float m_flHDRColorScale; // 0x650 }; // Aligment: 0 // Size: 1088 class CPointEntityAlias_water_lod_control : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 9 // Size: 1136 class CLogicMeasureMovement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_strMeasureTarget; // 0x440 CUtlSymbolLarge m_strMeasureReference; // 0x448 CUtlSymbolLarge m_strTargetReference; // 0x450 CHandle< CBaseEntity > m_hMeasureTarget; // 0x458 CHandle< CBaseEntity > m_hMeasureReference; // 0x45c CHandle< CBaseEntity > m_hTarget; // 0x460 CHandle< CBaseEntity > m_hTargetReference; // 0x464 float m_flScale; // 0x468 int32_t m_nMeasureType; // 0x46c }; // Aligment: 2 // Size: 1104 class CLogicNavigation : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_isOn; // 0x448 navproperties_t m_navProperty; // 0x44c }; // Aligment: 5 // Size: 1256 class CLogicPlayerProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_PlayerHasAmmo; // 0x440 CEntityIOOutput m_PlayerHasNoAmmo; // 0x468 CEntityIOOutput m_PlayerDied; // 0x490 CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x4b8 CHandle< CBaseEntity > m_hPlayer; // 0x4e0 }; // Aligment: 5 // Size: 1168 class CLogicGameEventListener : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnEventFired; // 0x450 CUtlSymbolLarge m_iszGameEventName; // 0x478 CUtlSymbolLarge m_iszGameEventItem; // 0x480 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x488 bool m_bStartEnabled; // 0x489 }; // Aligment: 11 // Size: 1496 class CLogicAuto : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnMapSpawn; // 0x440 CEntityIOOutput m_OnDemoMapSpawn; // 0x468 CEntityIOOutput m_OnNewGame; // 0x490 CEntityIOOutput m_OnLoadGame; // 0x4b8 CEntityIOOutput m_OnMapTransition; // 0x4e0 CEntityIOOutput m_OnBackgroundMap; // 0x508 CEntityIOOutput m_OnMultiNewMap; // 0x530 CEntityIOOutput m_OnMultiNewRound; // 0x558 CEntityIOOutput m_OnVREnabled; // 0x580 CEntityIOOutput m_OnVRNotEnabled; // 0x5a8 CUtlSymbolLarge m_globalstate; // 0x5d0 }; // Aligment: 0 // Size: 1088 class CLogicScript : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 10 // Size: 1240 class CTimerEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTimer; // 0x440 CEntityIOOutput m_OnTimerHigh; // 0x468 CEntityIOOutput m_OnTimerLow; // 0x490 int32_t m_iDisabled; // 0x4b8 float m_flInitialDelay; // 0x4bc float m_flRefireTime; // 0x4c0 bool m_bUpDownState; // 0x4c4 int32_t m_iUseRandomTime; // 0x4c8 float m_flLowerRandomBound; // 0x4cc float m_flUpperRandomBound; // 0x4d0 }; // Aligment: 4 // Size: 1144 class CLogicLineToEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityOutputTemplate< Vector > m_Line; // 0x440 CUtlSymbolLarge m_SourceName; // 0x468 CHandle< CBaseEntity > m_StartEntity; // 0x470 CHandle< CBaseEntity > m_EndEntity; // 0x474 }; // Aligment: 11 // Size: 1312 class CMathRemap : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flInMin; // 0x440 float m_flInMax; // 0x444 float m_flOut1; // 0x448 float m_flOut2; // 0x44c float m_flOldInValue; // 0x450 bool m_bEnabled; // 0x454 CEntityOutputTemplate< float32 > m_OutValue; // 0x458 CEntityIOOutput m_OnRoseAboveMin; // 0x480 CEntityIOOutput m_OnRoseAboveMax; // 0x4a8 CEntityIOOutput m_OnFellBelowMin; // 0x4d0 CEntityIOOutput m_OnFellBelowMax; // 0x4f8 }; // Aligment: 5 // Size: 1144 class CMathColorBlend : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flInMin; // 0x440 float m_flInMax; // 0x444 Color m_OutColor1; // 0x448 Color m_OutColor2; // 0x44c CEntityOutputTemplate< Color > m_OutValue; // 0x450 }; // Aligment: 5 // Size: 1152 class CEnvGlobal : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityOutputTemplate< int32 > m_outCounter; // 0x440 CUtlSymbolLarge m_globalstate; // 0x468 int32_t m_triggermode; // 0x470 int32_t m_initialstate; // 0x474 int32_t m_counter; // 0x478 }; // Aligment: 5 // Size: 1400 class CMultiSource : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity >[32] m_rgEntities; // 0x440 int32[32] m_rgTriggered; // 0x4c0 CEntityIOOutput m_OnTrigger; // 0x540 int32_t m_iTotal; // 0x568 CUtlSymbolLarge m_globalstate; // 0x570 }; // Aligment: 11 // Size: 1344 class CMathCounter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flMin; // 0x440 float m_flMax; // 0x444 bool m_bHitMin; // 0x448 bool m_bHitMax; // 0x449 bool m_bDisabled; // 0x44a CEntityOutputTemplate< float32 > m_OutValue; // 0x450 CEntityOutputTemplate< float32 > m_OnGetValue; // 0x478 CEntityIOOutput m_OnHitMin; // 0x4a0 CEntityIOOutput m_OnHitMax; // 0x4c8 CEntityIOOutput m_OnChangedFromMin; // 0x4f0 CEntityIOOutput m_OnChangedFromMax; // 0x518 }; // Aligment: 6 // Size: 1920 class CLogicCase : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge[16] m_nCase; // 0x440 int32_t m_nShuffleCases; // 0x4c0 int32_t m_nLastShuffleCase; // 0x4c4 uint8[16] m_uchShuffleCaseMap; // 0x4c8 CEntityIOOutput[16] m_OnCase; // 0x4d8 CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0x758 }; // Aligment: 6 // Size: 1256 class CLogicCompare : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flInValue; // 0x440 float m_flCompareValue; // 0x444 CEntityOutputTemplate< float32 > m_OnLessThan; // 0x448 CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x470 CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x498 CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x4c0 }; // Aligment: 3 // Size: 1104 class CLogicAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bForceNewLevelUnit; // 0x440 int32_t m_minHitPoints; // 0x444 int32_t m_minHitPointsToCommit; // 0x448 }; // Aligment: 4 // Size: 1120 class CLogicActiveAutosave : public CLogicAutosave, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_TriggerHitPoints; // 0x450 float m_flTimeToTrigger; // 0x454 float m_flStartTime; // 0x458 float m_flDangerousTime; // 0x45c }; // Aligment: 6 // Size: 1112 class CLogicDistanceAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszTargetEntity; // 0x440 float m_flDistanceToPlayer; // 0x448 bool m_bForceNewLevelUnit; // 0x44c bool m_bCheckCough; // 0x44d bool m_bThinkDangerous; // 0x44e float m_flDangerousTime; // 0x450 }; // Aligment: 4 // Size: 1112 class CLogicCollisionPair : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_nameAttach1; // 0x440 CUtlSymbolLarge m_nameAttach2; // 0x448 bool m_disabled; // 0x450 bool m_succeeded; // 0x451 }; // Aligment: 6 // Size: 1368 class CLogicBranchList : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge[16] m_nLogicBranchNames; // 0x440 CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x4c0 CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x4d8 CEntityIOOutput m_OnAllTrue; // 0x4e0 CEntityIOOutput m_OnAllFalse; // 0x508 CEntityIOOutput m_OnMixed; // 0x530 }; // Aligment: 1 // Size: 1096 class CLogicGameEvent : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszEventName; // 0x440 }; // Aligment: 48 // Size: 1920 class CLogicNPCCounter : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnMinCountAll; // 0x440 CEntityIOOutput m_OnMaxCountAll; // 0x468 CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x490 CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x4b8 CEntityIOOutput m_OnMinCount_1; // 0x4e0 CEntityIOOutput m_OnMaxCount_1; // 0x508 CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x530 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x558 CEntityIOOutput m_OnMinCount_2; // 0x580 CEntityIOOutput m_OnMaxCount_2; // 0x5a8 CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x5d0 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x5f8 CEntityIOOutput m_OnMinCount_3; // 0x620 CEntityIOOutput m_OnMaxCount_3; // 0x648 CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x670 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x698 CEntityHandle m_hSource; // 0x6c0 CUtlSymbolLarge m_iszSourceEntityName; // 0x6c8 float m_flDistanceMax; // 0x6d0 bool m_bDisabled; // 0x6d4 int32_t m_nMinCountAll; // 0x6d8 int32_t m_nMaxCountAll; // 0x6dc int32_t m_nMinFactorAll; // 0x6e0 int32_t m_nMaxFactorAll; // 0x6e4 CUtlSymbolLarge m_iszNPCClassname_1; // 0x6f0 int32_t m_nNPCState_1; // 0x6f8 bool m_bInvertState_1; // 0x6fc int32_t m_nMinCount_1; // 0x700 int32_t m_nMaxCount_1; // 0x704 int32_t m_nMinFactor_1; // 0x708 int32_t m_nMaxFactor_1; // 0x70c float m_flDefaultDist_1; // 0x714 CUtlSymbolLarge m_iszNPCClassname_2; // 0x718 int32_t m_nNPCState_2; // 0x720 bool m_bInvertState_2; // 0x724 int32_t m_nMinCount_2; // 0x728 int32_t m_nMaxCount_2; // 0x72c int32_t m_nMinFactor_2; // 0x730 int32_t m_nMaxFactor_2; // 0x734 float m_flDefaultDist_2; // 0x73c CUtlSymbolLarge m_iszNPCClassname_3; // 0x740 int32_t m_nNPCState_3; // 0x748 bool m_bInvertState_3; // 0x74c int32_t m_nMinCount_3; // 0x750 int32_t m_nMaxCount_3; // 0x754 int32_t m_nMinFactor_3; // 0x758 int32_t m_nMaxFactor_3; // 0x75c float m_flDefaultDist_3; // 0x764 }; // Aligment: 4 // Size: 1968 class CLogicNPCCounterAABB : public CLogicNPCCounter, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vDistanceOuterMins; // 0x780 Vector m_vDistanceOuterMaxs; // 0x78c Vector m_vOuterMins; // 0x798 Vector m_vOuterMaxs; // 0x7a4 }; // Aligment: 0 // Size: 1968 class CLogicNPCCounterOBB : public CLogicNPCCounterAABB, CLogicNPCCounter, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1144 class CLogicAchievement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x440 CUtlSymbolLarge m_iszAchievementEventID; // 0x448 CEntityIOOutput m_OnFired; // 0x450 }; // Aligment: 12 // Size: 1896 class CMaterialModifyControl : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable char[255] m_szMaterialName; // 0x440 // MNetworkEnable // MNetworkEnable char[255] m_szMaterialVar; // 0x53f // MNetworkEnable // MNetworkEnable char[255] m_szMaterialVarValue; // 0x63e // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_iFrameStart; // 0x740 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_iFrameEnd; // 0x744 // MNetworkEnable // MNetworkEnable bool m_bWrap; // 0x748 // MNetworkEnable // MNetworkEnable float m_flFramerate; // 0x74c // MNetworkEnable // MNetworkEnable bool m_bNewAnimCommandsSemaphore; // 0x750 // MNetworkEnable // MNetworkEnable float m_flFloatLerpStartValue; // 0x754 // MNetworkEnable // MNetworkEnable float m_flFloatLerpEndValue; // 0x758 // MNetworkEnable // MNetworkEnable float m_flFloatLerpTransitionTime; // 0x75c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" MaterialModifyMode_t m_nModifyMode; // 0x760 }; // Aligment: 5 // Size: 1112 class CMessageEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_radius; // 0x440 CUtlSymbolLarge m_messageText; // 0x448 bool m_drawText; // 0x450 bool m_bDeveloperOnly; // 0x451 bool m_bEnabled; // 0x452 }; // Aligment: 5 // Size: 1720 class CTriggerBrush : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnStartTouch; // 0x638 CEntityIOOutput m_OnEndTouch; // 0x660 CEntityIOOutput m_OnUse; // 0x688 int32_t m_iInputFilter; // 0x6b0 int32_t m_iDontMessageParent; // 0x6b4 }; // Aligment: 8 // Size: 1168 class CPathKeyFrame : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_Origin; // 0x440 QAngle m_Angles; // 0x44c Quaternion m_qAngle; // 0x458 CUtlSymbolLarge m_iNextKey; // 0x468 float m_flNextTime; // 0x470 CPathKeyFrame* m_pNextKey; // 0x478 CPathKeyFrame* m_pPrevKey; // 0x480 float m_flSpeed; // 0x488 }; // Aligment: 11 // Size: 1232 class CBaseMoveBehavior : public CPathKeyFrame, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iPositionInterpolator; // 0x490 int32_t m_iRotationInterpolator; // 0x494 float m_flAnimStartTime; // 0x498 float m_flAnimEndTime; // 0x49c float m_flAverageSpeedAcrossFrame; // 0x4a0 CPathKeyFrame* m_pCurrentKeyFrame; // 0x4a8 CPathKeyFrame* m_pTargetKeyFrame; // 0x4b0 CPathKeyFrame* m_pPreKeyFrame; // 0x4b8 CPathKeyFrame* m_pPostKeyFrame; // 0x4c0 float m_flTimeIntoFrame; // 0x4c8 int32_t m_iDirection; // 0x4cc }; // Aligment: 6 // Size: 1184 class CPhysForce : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_nameAttach; // 0x448 float m_force; // 0x450 float m_forceTime; // 0x454 CHandle< CBaseEntity > m_attachedObject; // 0x458 bool m_wasRestored; // 0x45c CConstantForceController m_integrator; // 0x460 }; // Aligment: 1 // Size: 1200 class CPhysThruster : public CPhysForce, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_localOrigin; // 0x4a0 }; // Aligment: 1 // Size: 1200 class CPhysTorque : public CPhysForce, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_axis; // 0x4a0 }; // Aligment: 7 // Size: 1168 class CPhysMotor : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_nameAttach; // 0x440 CHandle< CBaseEntity > m_hAttachedObject; // 0x448 float m_spinUp; // 0x44c float m_additionalAcceleration; // 0x450 float m_angularAcceleration; // 0x454 float m_lastTime; // 0x458 CMotorController m_motor; // 0x470 }; // Aligment: 7 // Size: 1152 class CKeepUpright : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_worldGoalAxis; // 0x448 Vector m_localTestAxis; // 0x454 CUtlSymbolLarge m_nameAttach; // 0x468 CHandle< CBaseEntity > m_attachedObject; // 0x470 float m_angularLimit; // 0x474 bool m_bActive; // 0x478 bool m_bDampAllRotation; // 0x479 }; // Aligment: 8 // Size: 1176 class CPhysConstraint : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_nameAttach1; // 0x448 CUtlSymbolLarge m_nameAttach2; // 0x450 CUtlSymbolLarge m_breakSound; // 0x458 float m_forceLimit; // 0x460 float m_torqueLimit; // 0x464 uint32_t m_teleportTick; // 0x468 float m_minTeleportDistance; // 0x46c CEntityIOOutput m_OnBreak; // 0x470 }; // Aligment: 17 // Size: 1584 class CPhysHinge : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: ConstraintSoundInfo m_soundInfo; // 0x4a0 CEntityIOOutput m_NotifyMinLimitReached; // 0x528 CEntityIOOutput m_NotifyMaxLimitReached; // 0x550 bool m_bAtMinLimit; // 0x578 bool m_bAtMaxLimit; // 0x579 constraint_hingeparams_t m_hinge; // 0x57c float m_hingeFriction; // 0x5bc float m_systemLoadScale; // 0x5c0 bool m_bIsAxisLocal; // 0x5c4 float m_flMinRotation; // 0x5c8 float m_flMaxRotation; // 0x5cc float m_flInitialRotation; // 0x5d0 float m_flMotorFrequency; // 0x5d4 float m_flMotorDampingRatio; // 0x5d8 float m_flAngleSpeed; // 0x5dc CEntityIOOutput m_OnStartMoving; // 0x5e0 CEntityIOOutput m_OnStopMoving; // 0x608 }; // Aligment: 0 // Size: 1584 class CPhysHingeAlias_phys_hinge_local : public CPhysHinge, CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1184 class CPhysBallSocket : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flFriction; // 0x498 }; // Aligment: 10 // Size: 1360 class CPhysSlideConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_axisEnd; // 0x4a0 float m_slideFriction; // 0x4ac float m_systemLoadScale; // 0x4b0 float m_initialOffset; // 0x4b4 bool m_bEnableLinearConstraint; // 0x4b8 bool m_bEnableAngularConstraint; // 0x4b9 float m_flMotorFrequency; // 0x4bc float m_flMotorDampingRatio; // 0x4c0 bool m_bUseEntityPivot; // 0x4c4 ConstraintSoundInfo m_soundInfo; // 0x4c8 }; // Aligment: 6 // Size: 1200 class CPhysFixed : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flLinearFrequency; // 0x498 float m_flLinearDampingRatio; // 0x49c float m_flAngularFrequency; // 0x4a0 float m_flAngularDampingRatio; // 0x4a4 bool m_bEnableLinearConstraint; // 0x4a8 bool m_bEnableAngularConstraint; // 0x4a9 }; // Aligment: 4 // Size: 1224 class CPhysPulley : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_position2; // 0x498 Vector[2] m_offset; // 0x4a4 float m_addLength; // 0x4bc float m_gearRatio; // 0x4c0 }; // Aligment: 5 // Size: 1224 class CPhysLength : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector[2] m_offset; // 0x498 Vector m_vecAttach; // 0x4b0 float m_addLength; // 0x4bc float m_minLength; // 0x4c0 float m_totalLength; // 0x4c4 }; // Aligment: 9 // Size: 1216 class CRagdollConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_xmin; // 0x498 float m_xmax; // 0x49c float m_ymin; // 0x4a0 float m_ymax; // 0x4a4 float m_zmin; // 0x4a8 float m_zmax; // 0x4ac float m_xfriction; // 0x4b0 float m_yfriction; // 0x4b4 float m_zfriction; // 0x4b8 }; // Aligment: 48 // Size: 1472 class CGenericConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: JointMotion_t m_nLinearMotionX; // 0x498 JointMotion_t m_nLinearMotionY; // 0x49c JointMotion_t m_nLinearMotionZ; // 0x4a0 float m_flLinearFrequencyX; // 0x4a4 float m_flLinearFrequencyY; // 0x4a8 float m_flLinearFrequencyZ; // 0x4ac float m_flLinearDampingRatioX; // 0x4b0 float m_flLinearDampingRatioY; // 0x4b4 float m_flLinearDampingRatioZ; // 0x4b8 float m_flMaxLinearImpulseX; // 0x4bc float m_flMaxLinearImpulseY; // 0x4c0 float m_flMaxLinearImpulseZ; // 0x4c4 float m_flBreakAfterTimeX; // 0x4c8 float m_flBreakAfterTimeY; // 0x4cc float m_flBreakAfterTimeZ; // 0x4d0 float m_flBreakAfterTimeStartTimeX; // 0x4d4 float m_flBreakAfterTimeStartTimeY; // 0x4d8 float m_flBreakAfterTimeStartTimeZ; // 0x4dc float m_flBreakAfterTimeThresholdX; // 0x4e0 float m_flBreakAfterTimeThresholdY; // 0x4e4 float m_flBreakAfterTimeThresholdZ; // 0x4e8 float m_flNotifyForceX; // 0x4ec float m_flNotifyForceY; // 0x4f0 float m_flNotifyForceZ; // 0x4f4 float m_flNotifyForceMinTimeX; // 0x4f8 float m_flNotifyForceMinTimeY; // 0x4fc float m_flNotifyForceMinTimeZ; // 0x500 float m_flNotifyForceLastTimeX; // 0x504 float m_flNotifyForceLastTimeY; // 0x508 float m_flNotifyForceLastTimeZ; // 0x50c bool m_bAxisNotifiedX; // 0x510 bool m_bAxisNotifiedY; // 0x511 bool m_bAxisNotifiedZ; // 0x512 JointMotion_t m_nAngularMotionX; // 0x514 JointMotion_t m_nAngularMotionY; // 0x518 JointMotion_t m_nAngularMotionZ; // 0x51c float m_flAngularFrequencyX; // 0x520 float m_flAngularFrequencyY; // 0x524 float m_flAngularFrequencyZ; // 0x528 float m_flAngularDampingRatioX; // 0x52c float m_flAngularDampingRatioY; // 0x530 float m_flAngularDampingRatioZ; // 0x534 float m_flMaxAngularImpulseX; // 0x538 float m_flMaxAngularImpulseY; // 0x53c float m_flMaxAngularImpulseZ; // 0x540 CEntityIOOutput m_NotifyForceReachedX; // 0x548 CEntityIOOutput m_NotifyForceReachedY; // 0x570 CEntityIOOutput m_NotifyForceReachedZ; // 0x598 }; // Aligment: 6 // Size: 1120 class CPhysicsEntitySolver : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hMovingEntity; // 0x440 CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x444 float m_separationDuration; // 0x448 float m_cancelTime; // 0x44c int32_t m_savedCollisionGroup; // 0x450 uint64_t m_savedInteractsAsMask; // 0x458 }; // Aligment: 8 // Size: 1160 class CPhysicsSpring : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flFrequency; // 0x448 float m_flDampingRatio; // 0x44c float m_flRestLength; // 0x450 CUtlSymbolLarge m_nameAttachStart; // 0x458 CUtlSymbolLarge m_nameAttachEnd; // 0x460 Vector m_start; // 0x468 Vector m_end; // 0x474 uint32_t m_teleportTick; // 0x480 }; // Aligment: 0 // Size: 1592 class CSimplePhysicsBrush : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1144 class CPhysConvert : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnConvert; // 0x440 CUtlSymbolLarge m_swapModel; // 0x468 float m_flMassOverride; // 0x470 }; // Aligment: 7 // Size: 1128 class CPointPush : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bEnabled; // 0x440 float m_flMagnitude; // 0x444 float m_flRadius; // 0x448 float m_flInnerRadius; // 0x44c float m_flConeOfInfluence; // 0x450 CUtlSymbolLarge m_iszFilterName; // 0x458 CHandle< CBaseFilter > m_hFilter; // 0x460 }; // Aligment: 0 // Size: 1088 class CSprayCan : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1088 class CStripWeapons : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1608 class CRevertSaved : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_loadTime; // 0x638 float m_Duration; // 0x63c float m_HoldTime; // 0x640 }; // Aligment: 0 // Size: 1088 class CMovementSpeedMod : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 16 // Size: 1384 class CPointAngularVelocitySensor : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hTargetEntity; // 0x440 float m_flThreshold; // 0x444 int32_t m_nLastCompareResult; // 0x448 int32_t m_nLastFireResult; // 0x44c float m_flFireTime; // 0x450 float m_flFireInterval; // 0x454 float m_flLastAngVelocity; // 0x458 QAngle m_lastOrientation; // 0x45c Vector m_vecAxis; // 0x468 bool m_bUseHelper; // 0x474 CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x478 CEntityIOOutput m_OnLessThan; // 0x4a0 CEntityIOOutput m_OnLessThanOrEqualTo; // 0x4c8 CEntityIOOutput m_OnGreaterThan; // 0x4f0 CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x518 CEntityIOOutput m_OnEqualTo; // 0x540 }; // Aligment: 6 // Size: 1160 class CPointVelocitySensor : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hTargetEntity; // 0x440 Vector m_vecAxis; // 0x444 bool m_bEnabled; // 0x450 float m_fPrevVelocity; // 0x454 float m_flAvgInterval; // 0x458 CEntityOutputTemplate< float32 > m_Velocity; // 0x460 }; // Aligment: 7 // Size: 1168 class CPointEntityFinder : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hEntity; // 0x440 CUtlSymbolLarge m_iFilterName; // 0x448 CHandle< CBaseFilter > m_hFilter; // 0x450 CUtlSymbolLarge m_iRefName; // 0x458 CHandle< CBaseEntity > m_hReference; // 0x460 EntFinderMethod_t m_FindMethod; // 0x464 CEntityIOOutput m_OnFoundEntity; // 0x468 }; // Aligment: 6 // Size: 1168 class CPointPlayerMoveConstraint : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flRadius; // 0x440 float m_flConstraintWidth; // 0x444 float m_flSpeedFactor; // 0x448 float m_flRadiusSquared; // 0x44c CUtlVector< CHandle< CBaseEntity > > m_hConstrainedPlayers; // 0x450 CEntityIOOutput m_OnConstraintBroken; // 0x468 }; // Aligment: 15 // Size: 1752 class CPointSpotlight : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bSpotlightOn; // 0x638 bool m_bEfficientSpotlight; // 0x639 Vector m_vSpotlightTargetPos; // 0x63c Vector m_vSpotlightCurrentPos; // 0x648 Vector m_vSpotlightDir; // 0x654 CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloSprite; // 0x660 CHandle< CBeam > m_hSpotlight; // 0x668 CHandle< CSpotlightEnd > m_hSpotlightTarget; // 0x66c float m_flSpotlightMaxLength; // 0x670 float m_flSpotlightCurLength; // 0x674 float m_flSpotlightGoalWidth; // 0x678 float m_flHaloScale; // 0x67c float m_flHDRColorScale; // 0x680 CEntityIOOutput m_OnOn; // 0x688 CEntityIOOutput m_OnOff; // 0x6b0 }; // Aligment: 0 // Size: 1088 class CEnableMotionFixup : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1088 class CFuncPropRespawnZone : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1104 class CPointHMDAnchor : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bDisabled; // 0x440 // MNetworkEnable // MNetworkEnable float m_flEnableTime; // 0x444 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_nPlayerIndex; // 0x448 }; // Aligment: 0 // Size: 1104 class CPointHMDAnchorOverride : public CPointHMDAnchor, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1104 class CHapticRelay : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flFrequency; // 0x440 float m_flAmplitude; // 0x444 float m_flDuration; // 0x448 }; // Aligment: 45 // Size: 1600 class CPointValueRemapper : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bDisabled; // 0x440 // MNetworkEnable // MNetworkEnable bool m_bUpdateOnClient; // 0x441 // MNetworkEnable // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x444 CUtlSymbolLarge m_iszRemapLineStartName; // 0x448 CUtlSymbolLarge m_iszRemapLineEndName; // 0x450 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hRemapLineStart; // 0x458 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hRemapLineEnd; // 0x45c // MNetworkEnable // MNetworkEnable float m_flMaximumChangePerSecond; // 0x460 // MNetworkEnable // MNetworkEnable float m_flDisengageDistance; // 0x464 // MNetworkEnable // MNetworkEnable float m_flEngageDistance; // 0x468 // MNetworkEnable // MNetworkEnable bool m_bRequiresUseKey; // 0x46c // MNetworkEnable // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x470 CUtlSymbolLarge m_iszOutputEntityName; // 0x478 CUtlSymbolLarge m_iszOutputEntity2Name; // 0x480 CUtlSymbolLarge m_iszOutputEntity3Name; // 0x488 CUtlSymbolLarge m_iszOutputEntity4Name; // 0x490 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CBaseEntity > > m_hOutputEntities; // 0x498 // MNetworkEnable // MNetworkEnable ValueRemapperHapticsType_t m_nHapticsType; // 0x4b0 // MNetworkEnable // MNetworkEnable ValueRemapperMomentumType_t m_nMomentumType; // 0x4b4 // MNetworkEnable // MNetworkEnable float m_flMomentumModifier; // 0x4b8 // MNetworkEnable // MNetworkEnable float m_flSnapValue; // 0x4bc float m_flCurrentMomentum; // 0x4c0 // MNetworkEnable // MNetworkEnable ValueRemapperRatchetType_t m_nRatchetType; // 0x4c4 float m_flRatchetOffset; // 0x4c8 // MNetworkEnable // MNetworkEnable float m_flInputOffset; // 0x4cc eLiteralHandType m_nLiteralHand; // 0x4d0 bool m_bEngaged; // 0x4d4 bool m_bFirstUpdate; // 0x4d5 float m_flPreviousValue; // 0x4d8 float m_flPreviousUpdateTickTime; // 0x4dc Vector m_vecPreviousTestPoint; // 0x4e0 CHandle< CBasePlayer > m_hUsingPlayer; // 0x4ec float m_flCustomOutputValue; // 0x4f0 CUtlSymbolLarge m_iszSoundEngage; // 0x4f8 CUtlSymbolLarge m_iszSoundDisengage; // 0x500 CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x508 CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x510 CUtlSymbolLarge m_iszSoundMovingLoop; // 0x518 CEntityOutputTemplate< float32 > m_Position; // 0x528 CEntityOutputTemplate< float32 > m_PositionDelta; // 0x550 CEntityIOOutput m_OnReachedValueZero; // 0x578 CEntityIOOutput m_OnReachedValueOne; // 0x5a0 CEntityIOOutput m_OnReachedValueCustom; // 0x5c8 CEntityIOOutput m_OnEngage; // 0x5f0 CEntityIOOutput m_OnDisengage; // 0x618 }; // Aligment: 3 // Size: 1104 class CRagdollManager : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "6" int8_t m_iCurrentMaxRagdollCount; // 0x440 int32_t m_iMaxRagdollCount; // 0x444 bool m_bSaveImportant; // 0x448 }; // Aligment: 3 // Size: 1304 class CSceneListManager : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x440 CUtlSymbolLarge[16] m_iszScenes; // 0x458 CHandle< CBaseEntity >[16] m_hScenes; // 0x4d8 }; // Aligment: 81 // Size: 2272 class CSceneEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszSceneFile; // 0x448 CUtlSymbolLarge m_iszResumeSceneFile; // 0x450 CUtlSymbolLarge m_iszTarget1; // 0x458 CUtlSymbolLarge m_iszTarget2; // 0x460 CUtlSymbolLarge m_iszTarget3; // 0x468 CUtlSymbolLarge m_iszTarget4; // 0x470 CUtlSymbolLarge m_iszTarget5; // 0x478 CUtlSymbolLarge m_iszTarget6; // 0x480 CUtlSymbolLarge m_iszTarget7; // 0x488 CUtlSymbolLarge m_iszTarget8; // 0x490 CHandle< CBaseEntity > m_hTarget1; // 0x498 CHandle< CBaseEntity > m_hTarget2; // 0x49c CHandle< CBaseEntity > m_hTarget3; // 0x4a0 CHandle< CBaseEntity > m_hTarget4; // 0x4a4 CHandle< CBaseEntity > m_hTarget5; // 0x4a8 CHandle< CBaseEntity > m_hTarget6; // 0x4ac CHandle< CBaseEntity > m_hTarget7; // 0x4b0 CHandle< CBaseEntity > m_hTarget8; // 0x4b4 // MNetworkEnable // MNetworkEnable bool m_bIsPlayingBack; // 0x4b8 // MNetworkEnable // MNetworkEnable bool m_bPaused; // 0x4b9 // MNetworkEnable // MNetworkEnable bool m_bMultiplayer; // 0x4ba // MNetworkEnable // MNetworkEnable bool m_bAutogenerated; // 0x4bb // MNetworkEnable // MNetworkEnable float m_flForceClientTime; // 0x4bc float m_flCurrentTime; // 0x4c0 float m_flFrameTime; // 0x4c4 bool m_bCancelAtNextInterrupt; // 0x4c8 float m_fPitch; // 0x4cc bool m_bAutomated; // 0x4d0 int32_t m_nAutomatedAction; // 0x4d4 float m_flAutomationDelay; // 0x4d8 float m_flAutomationTime; // 0x4dc CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x4e0 bool m_bWaitingForResumeScene; // 0x4e4 bool m_bPausedViaInput; // 0x4e5 bool m_bPauseAtNextInterrupt; // 0x4e6 bool m_bWaitingForActor; // 0x4e7 bool m_bWaitingForInterrupt; // 0x4e8 bool m_bInterruptedActorsScenes; // 0x4e9 bool m_bBreakOnNonIdle; // 0x4ea // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CBaseFlex > > m_hActorList; // 0x4f0 CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x508 int32_t m_nSceneFlushCounter; // 0x528 // MNetworkEnable // MNetworkEnable uint16_t m_nSceneStringIndex; // 0x52c CEntityIOOutput m_OnStart; // 0x530 CEntityIOOutput m_OnCompletion; // 0x558 CEntityIOOutput m_OnCanceled; // 0x580 CEntityIOOutput m_OnPaused; // 0x5a8 CEntityIOOutput m_OnResumed; // 0x5d0 CEntityIOOutput m_OnTrigger1; // 0x5f8 CEntityIOOutput m_OnTrigger2; // 0x620 CEntityIOOutput m_OnTrigger3; // 0x648 CEntityIOOutput m_OnTrigger4; // 0x670 CEntityIOOutput m_OnTrigger5; // 0x698 CEntityIOOutput m_OnTrigger6; // 0x6c0 CEntityIOOutput m_OnTrigger7; // 0x6e8 CEntityIOOutput m_OnTrigger8; // 0x710 CEntityIOOutput m_OnTrigger9; // 0x738 CEntityIOOutput m_OnTrigger10; // 0x760 CEntityIOOutput m_OnTrigger11; // 0x788 CEntityIOOutput m_OnTrigger12; // 0x7b0 CEntityIOOutput m_OnTrigger13; // 0x7d8 CEntityIOOutput m_OnTrigger14; // 0x800 CEntityIOOutput m_OnTrigger15; // 0x828 CEntityIOOutput m_OnTrigger16; // 0x850 CHandle< CSceneEntity > m_hInterruptScene; // 0x878 int32_t m_nInterruptCount; // 0x87c bool m_bSceneMissing; // 0x880 bool m_bInterrupted; // 0x881 bool m_bCompletedEarly; // 0x882 bool m_bInterruptSceneFinished; // 0x883 bool m_bRestoring; // 0x884 bool m_bGenerated; // 0x885 CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x888 CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x8a0 CUtlSymbolLarge m_iszSoundName; // 0x8b8 CHandle< CBaseFlex > m_hActor; // 0x8c0 CHandle< CBaseEntity > m_hActivator; // 0x8c4 CHandle< CBaseEntity > m_hCamera; // 0x8c8 int32_t m_BusyActor; // 0x8cc SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x8d0 CRecipientFilter* m_pRecipientFilter; // 0x8d8 public: static int32_t &Get_s_nSceneFlushCounter() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fiels[0]->m_instance); } }; // Aligment: 5 // Size: 1112 class CShadowControl : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable Vector m_shadowDirection; // 0x440 // MNetworkEnable // MNetworkEnable Color m_shadowColor; // 0x44c // MNetworkEnable // MNetworkEnable float m_flShadowMaxDist; // 0x450 // MNetworkEnable // MNetworkEnable bool m_bDisableShadows; // 0x454 // MNetworkEnable // MNetworkEnable bool m_bEnableLocalLightShadows; // 0x455 }; // Aligment: 8 // Size: 1160 class CSoundOpvarSetEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszStackName; // 0x448 CUtlSymbolLarge m_iszOperatorName; // 0x450 CUtlSymbolLarge m_iszOpvarName; // 0x458 int32_t m_nOpvarType; // 0x460 int32_t m_nOpvarIndex; // 0x464 float m_flOpvarValue; // 0x468 CUtlSymbolLarge m_OpvarValueString; // 0x470 bool m_bSetOnSpawn; // 0x478 }; // Aligment: 26 // Size: 1328 class CSoundOpvarSetPointEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnEnter; // 0x440 CEntityIOOutput m_OnExit; // 0x468 float m_flDistanceMin; // 0x490 float m_flDistanceMax; // 0x494 float m_flValSetOnDisable; // 0x498 bool m_bSetValueOnDisable; // 0x49c bool m_bDisabled; // 0x49d bool m_bAutoDisable; // 0x49e CEntityHandle m_hSource; // 0x4b8 CUtlSymbolLarge m_iszSourceEntityName; // 0x4c8 float m_flDistanceMapMin; // 0x4d0 float m_flDistanceMapMax; // 0x4d4 float m_flOcclusionRadius; // 0x4d8 float m_flOcclusionMin; // 0x4dc float m_flOcclusionMax; // 0x4e0 int32_t m_nSimulationMode; // 0x4e4 int32_t m_nVisibilitySamples; // 0x4e8 Vector m_vDynamicProxyPoint; // 0x4ec float m_flDynamicMaximumOcclusion; // 0x4f8 CEntityHandle m_hDynamicEntity; // 0x4fc CUtlSymbolLarge m_iszDynamicEntityName; // 0x500 float m_flPathingDistanceNormFactor; // 0x508 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_iszStackName; // 0x510 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_iszOperatorName; // 0x518 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_iszOpvarName; // 0x520 // MNetworkEnable // MNetworkEnable int32_t m_iOpvarIndex; // 0x528 }; // Aligment: 9 // Size: 1432 class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vDistanceInnerMins; // 0x530 Vector m_vDistanceInnerMaxs; // 0x53c Vector m_vDistanceOuterMins; // 0x548 Vector m_vDistanceOuterMaxs; // 0x554 int32_t m_nAABBDirection; // 0x560 Vector m_vInnerMins; // 0x564 Vector m_vInnerMaxs; // 0x570 Vector m_vOuterMins; // 0x57c Vector m_vOuterMaxs; // 0x588 }; // Aligment: 0 // Size: 1432 class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity, CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 6 // Size: 1120 class CAISound : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iSoundType; // 0x440 int32_t m_iSoundContext; // 0x444 int32_t m_iVolume; // 0x448 int32_t m_iSoundIndex; // 0x44c float m_flDuration; // 0x450 CUtlSymbolLarge m_iszProxyEntityName; // 0x458 }; // Aligment: 1 // Size: 1096 class CSoundStackSave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszStackName; // 0x440 }; // Aligment: 12 // Size: 1264 class CSoundEventEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bStartOnSpawn; // 0x440 bool m_bToLocalPlayer; // 0x441 bool m_bStopOnNew; // 0x442 bool m_bSaveRestore; // 0x443 bool m_bSavedIsPlaying; // 0x444 float m_flSavedElapsedTime; // 0x448 CUtlSymbolLarge m_iszSoundName; // 0x450 CUtlSymbolLarge m_iszSourceEntityName; // 0x458 CUtlSymbolLarge m_iszAttachmentName; // 0x460 CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x468 CEntityIOOutput m_onSoundFinished; // 0x490 CEntityHandle m_hSource; // 0x4e8 }; // Aligment: 0 // Size: 1264 class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1288 class CSoundEventAABBEntity : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vMins; // 0x4f0 Vector m_vMaxs; // 0x4fc }; // Aligment: 2 // Size: 1112 class CSoundEventParameter : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszParamName; // 0x448 float m_flFloatValue; // 0x450 }; // Aligment: 0 // Size: 1232 class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1224 class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1224 class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 11 // Size: 2200 class CPointWorldText : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable char[512] m_messageText; // 0x638 // MNetworkEnable // MNetworkEnable char[64] m_FontName; // 0x838 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x878 // MNetworkEnable // MNetworkEnable bool m_bFullbright; // 0x879 // MNetworkEnable // MNetworkEnable float m_flWorldUnitsPerPx; // 0x87c // MNetworkEnable // MNetworkEnable float m_flFontSize; // 0x880 // MNetworkEnable // MNetworkEnable float m_flDepthOffset; // 0x884 // MNetworkEnable // MNetworkEnable Color m_Color; // 0x888 // MNetworkEnable // MNetworkEnable PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x88c // MNetworkEnable // MNetworkEnable PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x890 // MNetworkEnable // MNetworkEnable PointWorldTextReorientMode_t m_nReorientMode; // 0x894 }; // Aligment: 0 // Size: 1088 class CNullEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1096 class CBaseDMStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_Master; // 0x440 }; // Aligment: 0 // Size: 1088 class CInfoLandmark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1608 class CTriggerVolume : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterName; // 0x638 CHandle< CBaseFilter > m_hFilter; // 0x640 }; // Aligment: 0 // Size: 1088 class CInfoTeleportDestination : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1096 class CAI_ChangeTarget : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszNewTarget; // 0x440 }; // Aligment: 5 // Size: 1120 class CAI_ChangeHintGroup : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iSearchType; // 0x440 CUtlSymbolLarge m_strSearchName; // 0x448 CUtlSymbolLarge m_strNewHintGroup; // 0x450 float m_flRadius; // 0x458 bool m_bHintGroupNavLimiting; // 0x45c }; // Aligment: 0 // Size: 1088 class CLogicProximity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1608 class CFuncNavObstruction : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x640 }; // Aligment: 10 // Size: 1240 class CAmbientGeneric : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_radius; // 0x440 float m_flMaxRadius; // 0x444 soundlevel_t m_iSoundLevel; // 0x448 dynpitchvol_t m_dpv; // 0x44c bool m_fActive; // 0x4b0 bool m_fLooping; // 0x4b1 CUtlSymbolLarge m_iszSound; // 0x4b8 CUtlSymbolLarge m_sSourceEntName; // 0x4c0 CHandle< CBaseEntity > m_hSoundSource; // 0x4c8 CEntityIndex m_nSoundSourceEntIndex; // 0x4cc }; // Aligment: 16 // Size: 1720 class CBaseToggle : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: TOGGLE_STATE m_toggle_state; // 0x638 float m_flMoveDistance; // 0x63c float m_flWait; // 0x640 float m_flLip; // 0x644 bool m_bAlwaysFireBlockedOutputs; // 0x648 Vector m_vecPosition1; // 0x64c Vector m_vecPosition2; // 0x658 QAngle m_vecMoveAng; // 0x664 QAngle m_vecAngle1; // 0x670 QAngle m_vecAngle2; // 0x67c float m_flHeight; // 0x688 CHandle< CBaseEntity > m_hActivator; // 0x68c Vector m_vecFinalDest; // 0x690 QAngle m_vecFinalAngle; // 0x69c int32_t m_movementType; // 0x6a8 CUtlSymbolLarge m_sMaster; // 0x6b0 }; // Aligment: 4 // Size: 1112 class CRagdollMagnet : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x440 float m_radius; // 0x444 float m_force; // 0x448 Vector m_axis; // 0x44c }; // Aligment: 0 // Size: 1592 class CEntityBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 10 // Size: 1640 class CEntityDissolve : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x638 // MNetworkEnable // MNetworkEnable float m_flFadeInStart; // 0x63c // MNetworkEnable // MNetworkEnable float m_flFadeInLength; // 0x640 // MNetworkEnable // MNetworkEnable float m_flFadeOutModelStart; // 0x644 // MNetworkEnable // MNetworkEnable float m_flFadeOutModelLength; // 0x648 // MNetworkEnable // MNetworkEnable float m_flFadeOutStart; // 0x64c // MNetworkEnable // MNetworkEnable float m_flFadeOutLength; // 0x650 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" EntityDisolveType_t m_nDissolveType; // 0x654 // MNetworkEnable // MNetworkEnable Vector m_vDissolverOrigin; // 0x658 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_nMagnitude; // 0x664 }; // Aligment: 10 // Size: 1136 class CEnvDOFController : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flFocusTargetRange; // 0x440 CUtlSymbolLarge m_strFocusTargetName; // 0x448 CHandle< CBaseEntity > m_hFocusTarget; // 0x450 // MNetworkEnable // MNetworkEnable bool m_bDOFEnabled; // 0x454 // MNetworkEnable // MNetworkEnable float m_flNearBlurDepth; // 0x458 // MNetworkEnable // MNetworkEnable float m_flNearFocusDepth; // 0x45c // MNetworkEnable // MNetworkEnable float m_flFarFocusDepth; // 0x460 // MNetworkEnable // MNetworkEnable float m_flFarBlurDepth; // 0x464 // MNetworkEnable // MNetworkEnable float m_flNearBlurRadius; // 0x468 // MNetworkEnable // MNetworkEnable float m_flFarBlurRadius; // 0x46c }; // Aligment: 5 // Size: 1184 class CEnvPlayerSurfaceTrigger : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iTargetGameMaterial; // 0x440 int32_t m_iCurrentGameMaterial; // 0x444 bool m_bDisabled; // 0x448 CEntityIOOutput m_OnSurfaceChangedToTarget; // 0x450 CEntityIOOutput m_OnSurfaceChangedFromTarget; // 0x478 }; // Aligment: 30 // Size: 1952 class CEnvProjectedTexture : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hTargetEntity; // 0x638 // MNetworkEnable // MNetworkEnable bool m_bState; // 0x63c // MNetworkEnable // MNetworkEnable bool m_bAlwaysUpdate; // 0x63d // MNetworkEnable // MNetworkEnable float m_flLightFOV; // 0x640 // MNetworkEnable // MNetworkEnable bool m_bEnableShadows; // 0x644 // MNetworkEnable // MNetworkEnable bool m_bSimpleProjection; // 0x645 // MNetworkEnable // MNetworkEnable bool m_bLightOnlyTarget; // 0x646 // MNetworkEnable // MNetworkEnable bool m_bLightWorld; // 0x647 // MNetworkEnable // MNetworkEnable bool m_bCameraSpace; // 0x648 // MNetworkEnable // MNetworkEnable float m_flBrightnessScale; // 0x64c // MNetworkEnable // MNetworkEnable Color m_LightColor; // 0x650 // MNetworkEnable // MNetworkEnable float m_flIntensity; // 0x654 // MNetworkEnable // MNetworkEnable float m_flLinearAttenuation; // 0x658 // MNetworkEnable // MNetworkEnable float m_flQuadraticAttenuation; // 0x65c // MNetworkEnable // MNetworkEnable bool m_bVolumetric; // 0x660 // MNetworkEnable // MNetworkEnable float m_flNoiseStrength; // 0x664 // MNetworkEnable // MNetworkEnable float m_flFlashlightTime; // 0x668 // MNetworkEnable // MNetworkEnable uint32_t m_nNumPlanes; // 0x66c // MNetworkEnable // MNetworkEnable float m_flPlaneOffset; // 0x670 // MNetworkEnable // MNetworkEnable float m_flVolumetricIntensity; // 0x674 // MNetworkEnable // MNetworkEnable float m_flColorTransitionTime; // 0x678 // MNetworkEnable // MNetworkEnable float m_flAmbient; // 0x67c // MNetworkEnable // MNetworkEnable char[260] m_SpotlightTextureName; // 0x680 // MNetworkEnable // MNetworkEnable int32_t m_nSpotlightTextureFrame; // 0x784 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "1" uint32_t m_nShadowQuality; // 0x788 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" // MNetworkMinValue "0" // MNetworkMaxValue "500" // MNetworkEncodeFlags float m_flNearZ; // 0x78c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "18" // MNetworkMinValue "0" // MNetworkMaxValue "1500" // MNetworkEncodeFlags float m_flFarZ; // 0x790 // MNetworkEnable // MNetworkEnable float m_flProjectionSize; // 0x794 // MNetworkEnable // MNetworkEnable float m_flRotation; // 0x798 // MNetworkEnable // MNetworkEnable bool m_bFlipHorizontal; // 0x79c }; // Aligment: 6 // Size: 1160 class CMessage : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszMessage; // 0x440 float m_MessageVolume; // 0x448 int32_t m_MessageAttenuation; // 0x44c float m_Radius; // 0x450 CUtlSymbolLarge m_sNoise; // 0x458 CEntityIOOutput m_OnShowMessage; // 0x460 }; // Aligment: 17 // Size: 1536 class CEnvMicrophone : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x440 CHandle< CBaseEntity > m_hMeasureTarget; // 0x444 int32_t m_nSoundMask; // 0x448 float m_flSensitivity; // 0x44c float m_flSmoothFactor; // 0x450 float m_flMaxRange; // 0x454 CUtlSymbolLarge m_iszSpeakerName; // 0x458 CHandle< CBaseEntity > m_hSpeaker; // 0x460 bool m_bAvoidFeedback; // 0x464 int32_t m_iSpeakerDSPPreset; // 0x468 CUtlSymbolLarge m_iszListenFilter; // 0x470 CHandle< CBaseFilter > m_hListenFilter; // 0x478 CEntityOutputTemplate< float32 > m_SoundLevel; // 0x480 CEntityIOOutput m_OnRoutedSound; // 0x4a8 CEntityIOOutput m_OnHeardSound; // 0x4d0 char[256] m_szLastSound; // 0x4f8 int32_t m_iLastRoutedFrame; // 0x5f8 }; // Aligment: 3 // Size: 1608 class CFuncAreaPortalBase : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_portalNumber; // 0x638 int32_t m_iPortalVersion; // 0x63c int16_t m_AreaPortalsElement; // 0x640 }; // Aligment: 5 // Size: 1640 class CFuncAreaPortalWindow : public CFuncAreaPortalBase, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flFadeStartDist; // 0x648 // MNetworkEnable // MNetworkEnable float m_flFadeDist; // 0x64c // MNetworkEnable // MNetworkEnable float m_flTranslucencyLimit; // 0x650 CUtlSymbolLarge m_iBackgroundBModelName; // 0x658 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_iBackgroundModelIndex; // 0x660 }; // Aligment: 24 // Size: 1808 class CBreakable : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Materials m_Material; // 0x648 CHandle< CBaseEntity > m_hBreaker; // 0x64c int32_t m_iPrevHealth; // 0x650 Explosions m_Explosion; // 0x654 QAngle m_GibDir; // 0x658 CUtlSymbolLarge m_iszSpawnObject; // 0x668 float m_flPressureDelay; // 0x670 int32_t m_iMinHealthDmg; // 0x674 bool m_bTookPhysicsDamage; // 0x678 int32_t m_breakableType; // 0x67c CUtlSymbolLarge m_iszPropData; // 0x680 float m_impactEnergyScale; // 0x688 CEntityIOOutput m_OnBreak; // 0x690 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x6b8 float m_flDmgModBullet; // 0x6e0 float m_flDmgModClub; // 0x6e4 float m_flDmgModExplosive; // 0x6e8 float m_flDmgModFire; // 0x6ec CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x6f0 CUtlSymbolLarge m_iszBasePropData; // 0x6f8 int32_t m_iInteractions; // 0x700 PerformanceMode_t m_PerformanceMode; // 0x704 CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x708 float m_flLastPhysicsInfluenceTime; // 0x70c }; // Aligment: 13 // Size: 1696 class CFuncRotating : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: QAngle m_vecMoveAng; // 0x638 float m_flFanFriction; // 0x644 float m_flAttenuation; // 0x648 float m_flVolume; // 0x64c float m_flTargetSpeed; // 0x650 float m_flMaxSpeed; // 0x654 float m_flBlockDamage; // 0x658 CUtlSymbolLarge m_NoiseRunning; // 0x660 bool m_bReversed; // 0x668 QAngle m_angStart; // 0x674 bool m_bStopAtStartPos; // 0x680 Vector m_vecClientOrigin; // 0x684 QAngle m_vecClientAngles; // 0x690 }; // Aligment: 1 // Size: 1600 class CItemGenericTriggerHelper : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CItemGeneric > m_hParentItem; // 0x638 }; // Aligment: 5 // Size: 1112 class CLight : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iStyle; // 0x440 int32_t m_iDefaultStyle; // 0x444 CUtlSymbolLarge m_iszPattern; // 0x448 char m_iCurrentFade; // 0x450 char m_iTargetFade; // 0x451 }; // Aligment: 1 // Size: 1600 class CMarkupVolume : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bEnabled; // 0x638 }; // Aligment: 5 // Size: 1656 class CMarkupVolumeTagged : public CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bIsGroup; // 0x670 bool m_bGroupByPrefab; // 0x671 bool m_bGroupByVolume; // 0x672 bool m_bGroupOtherGroups; // 0x673 bool m_bIsInGroup; // 0x674 }; // Aligment: 3 // Size: 1680 class CMarkupVolumeWithRef : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bUseRef; // 0x678 Vector m_vRefPos; // 0x67c float m_flRefDot; // 0x688 }; // Aligment: 6 // Size: 1624 class CFuncBrush : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: BrushSolidities_e m_iSolidity; // 0x638 int32_t m_iDisabled; // 0x63c bool m_bSolidBsp; // 0x640 CUtlSymbolLarge m_iszExcludedClass; // 0x648 bool m_bInvertExclusion; // 0x650 bool m_bScriptedMovement; // 0x651 }; // Aligment: 1 // Size: 1600 class CFuncOccluder : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bStartDisabled; // 0x638 }; // Aligment: 18 // Size: 2240 class CPhysBox : public CBreakable, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_damageType; // 0x710 float m_massScale; // 0x714 int32_t m_damageToEnableMotion; // 0x718 float m_flForceToEnableMotion; // 0x71c QAngle m_angPreferredCarryAngles; // 0x720 bool m_bNotSolidToWorld; // 0x72c int32_t m_iExploitableByPlayer; // 0x730 float m_flTouchOutputPerEntityDelay; // 0x734 CEntityIOOutput m_OnDamaged; // 0x738 CEntityIOOutput m_OnAwakened; // 0x760 CEntityIOOutput m_OnMotionEnabled; // 0x788 CEntityIOOutput m_OnPhysGunPickup; // 0x7b0 CEntityIOOutput m_OnPhysGunPunt; // 0x7d8 CEntityIOOutput m_OnPhysGunOnlyPickup; // 0x800 CEntityIOOutput m_OnPhysGunDrop; // 0x828 CEntityIOOutput m_OnPlayerUse; // 0x850 CEntityIOOutput m_OnStartTouch; // 0x878 CHandle< CBasePlayer > m_hCarryingPlayer; // 0x8a0 }; // Aligment: 8 // Size: 1168 class CPhysExplosion : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bExplodeOnSpawn; // 0x440 float m_damage; // 0x444 float m_radius; // 0x448 CUtlSymbolLarge m_targetEntityName; // 0x450 float m_flInnerRadius; // 0x458 float m_flPushScale; // 0x45c bool m_bConvertToDebrisWhenPossible; // 0x460 CEntityIOOutput m_OnPushedPlayer; // 0x468 }; // Aligment: 3 // Size: 1104 class CPhysImpact : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_damage; // 0x440 float m_distance; // 0x444 CUtlSymbolLarge m_directionEntityName; // 0x448 }; // Aligment: 1 // Size: 1096 class CInfoPlayerStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x440 }; // Aligment: 21 // Size: 1680 class CRopeKeyframe : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_RopeFlags; // 0x640 CUtlSymbolLarge m_iNextLinkName; // 0x648 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" int16_t m_Slack; // 0x650 // MNetworkEnable // MNetworkEnable float m_Width; // 0x654 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.1" // MNetworkMaxValue "10" float m_TextureScale; // 0x658 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_nSegments; // 0x65c // MNetworkEnable // MNetworkEnable bool m_bConstrainBetweenEndpoints; // 0x65d CUtlSymbolLarge m_strRopeMaterialModel; // 0x660 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x668 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_Subdiv; // 0x670 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint8_t m_nChangeCount; // 0x671 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "15" int16_t m_RopeLength; // 0x672 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_fLockedPoints; // 0x674 bool m_bCreatedFromMapFile; // 0x675 // MNetworkEnable // MNetworkEnable float m_flScrollSpeed; // 0x678 bool m_bStartPointValid; // 0x67c bool m_bEndPointValid; // 0x67d // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hStartPoint; // 0x680 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hEndPoint; // 0x684 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" int16_t m_iStartAttachment; // 0x688 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" int16_t m_iEndAttachment; // 0x68a }; // Aligment: 4 // Size: 7760 class CSoundEnt : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iFreeSound; // 0x440 int32_t m_iActiveSound; // 0x444 int32_t m_cLastActiveSounds; // 0x448 CSound[128] m_SoundPool; // 0x44c }; // Aligment: 4 // Size: 1624 class CSpotlightEnd : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flLightScale; // 0x638 // MNetworkEnable // MNetworkEnable float m_Radius; // 0x63c Vector m_vSpotlightDir; // 0x640 Vector m_vSpotlightOrg; // 0x64c }; // Aligment: 11 // Size: 2016 class CBaseTrigger : public CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bDisabled; // 0x6b8 CUtlSymbolLarge m_iFilterName; // 0x6c0 CHandle< CBaseFilter > m_hFilter; // 0x6c8 CEntityIOOutput m_OnStartTouch; // 0x6d0 CEntityIOOutput m_OnStartTouchAll; // 0x6f8 CEntityIOOutput m_OnEndTouch; // 0x720 CEntityIOOutput m_OnEndTouchAll; // 0x748 CEntityIOOutput m_OnTouching; // 0x770 CEntityIOOutput m_OnNotTouching; // 0x798 CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x7c0 // MNetworkEnable // MNetworkEnable bool m_bClientSidePredicted; // 0x7d8 }; // Aligment: 1 // Size: 2056 class CTriggerMultiple : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTrigger; // 0x7e0 }; // Aligment: 15 // Size: 2888 class CTriggerSndSosOpvar : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x7e0 Vector m_flPosition; // 0x7f8 float m_flCenterSize; // 0x804 float m_flMinVal; // 0x808 float m_flMaxVal; // 0x80c float m_flWait; // 0x810 CUtlSymbolLarge m_opvarName; // 0x818 CUtlSymbolLarge m_stackName; // 0x820 CUtlSymbolLarge m_operatorName; // 0x828 bool m_bVolIs2D; // 0x830 char[256] m_opvarNameChar; // 0x831 char[256] m_stackNameChar; // 0x931 char[256] m_operatorNameChar; // 0xa31 Vector m_VecNormPos; // 0xb34 float m_flNormCenterSize; // 0xb40 }; // Aligment: 14 // Size: 2176 class CTriggerHurt : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flOriginalDamage; // 0x7e0 float m_flDamage; // 0x7e4 float m_flDamageCap; // 0x7e8 float m_flLastDmgTime; // 0x7ec float m_flForgivenessDelay; // 0x7f0 int32_t m_bitsDamageInflict; // 0x7f4 int32_t m_damageModel; // 0x7f8 bool m_bNoDmgForce; // 0x7fc Vector m_vDamageForce; // 0x800 bool m_thinkAlways; // 0x80c float m_hurtThinkPeriod; // 0x810 CEntityIOOutput m_OnHurt; // 0x818 CEntityIOOutput m_OnHurtPlayer; // 0x840 CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x868 }; // Aligment: 0 // Size: 2176 class CTriggerHurtGhost : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 2024 class CTriggerCallback : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 12 // Size: 2176 class CTriggerLerpObject : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszLerpTarget; // 0x7e0 CHandle< CBaseEntity > m_hLerpTarget; // 0x7e8 CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x7f0 uint8_t m_hLerpTargetAttachment; // 0x7f8 float m_flLerpDuration; // 0x7fc bool m_bLerpRestoreMoveType; // 0x800 bool m_bSingleLerpObject; // 0x801 CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x808 CUtlSymbolLarge m_iszLerpEffect; // 0x820 CUtlSymbolLarge m_iszLerpSound; // 0x828 CEntityIOOutput m_OnLerpStarted; // 0x830 CEntityIOOutput m_OnLerpFinished; // 0x858 }; // Aligment: 6 // Size: 2080 class CChangeLevel : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlString m_sMapName; // 0x7e0 CUtlString m_sLandmarkName; // 0x7e8 CEntityIOOutput m_OnChangeLevel; // 0x7f0 bool m_bTouched; // 0x818 bool m_bNoTouch; // 0x819 bool m_bNewChapter; // 0x81a }; // Aligment: 3 // Size: 2032 class CTriggerTeleport : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iLandmark; // 0x7e0 bool m_bUseLandmarkAngles; // 0x7e8 bool m_bMirrorPlayer; // 0x7e9 }; // Aligment: 2 // Size: 1608 class CFuncNavBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x638 int32_t m_nBlockedTeamNumber; // 0x63c }; // Aligment: 24 // Size: 1752 class CBeam : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "-25" // MNetworkMaxValue "25" // MNetworkEncodeFlags float m_flFrameRate; // 0x638 // MNetworkEnable // MNetworkEnable float m_flHDRColorScale; // 0x63c float m_flFireTime; // 0x640 float m_flDamage; // 0x644 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" uint8_t m_nNumBeamEnts; // 0x648 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x650 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x658 // MNetworkEnable // MNetworkEnable BeamType_t m_nBeamType; // 0x660 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "17" uint32_t m_nBeamFlags; // 0x664 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity >[10] m_hAttachEntity; // 0x668 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" uint8[10] m_nAttachIndex; // 0x690 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "102.3" // MNetworkEncodeFlags float m_fWidth; // 0x69c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "102.3" // MNetworkEncodeFlags float m_fEndWidth; // 0x6a0 // MNetworkEnable // MNetworkEnable float m_fFadeLength; // 0x6a4 // MNetworkEnable // MNetworkEnable float m_fHaloScale; // 0x6a8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_fAmplitude; // 0x6ac // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags float m_fStartFrame; // 0x6b0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "100" float m_fSpeed; // 0x6b4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags // MNetworkPriority "64" float m_flFrame; // 0x6b8 // MNetworkEnable // MNetworkEnable BeamClipStyle_t m_nClipStyle; // 0x6bc // MNetworkEnable // MNetworkEnable bool m_bTurnedOff; // 0x6c0 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vecEndPos; // 0x6c4 CHandle< CBaseEntity > m_hEndEntity; // 0x6d0 int32_t m_nDissolveType; // 0x6d4 }; // Aligment: 23 // Size: 1704 class CSprite : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x638 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hAttachedToEntity; // 0x640 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_nAttachment; // 0x644 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "60" // MNetworkEncodeFlags float m_flSpriteFramerate; // 0x648 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags float m_flFrame; // 0x64c float m_flDieTime; // 0x650 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_nBrightness; // 0x660 // MNetworkEnable // MNetworkEnable float m_flBrightnessDuration; // 0x664 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnSpriteScaleChanged" float m_flSpriteScale; // 0x668 // MNetworkEnable // MNetworkEnable float m_flScaleDuration; // 0x66c // MNetworkEnable // MNetworkEnable bool m_bWorldSpaceScale; // 0x670 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_flGlowProxySize; // 0x674 // MNetworkEnable // MNetworkEnable float m_flHDRColorScale; // 0x678 float m_flLastTime; // 0x67c float m_flMaxFrame; // 0x680 float m_flStartScale; // 0x684 float m_flDestScale; // 0x688 float m_flScaleTimeStart; // 0x68c int32_t m_nStartBrightness; // 0x690 int32_t m_nDestBrightness; // 0x694 float m_flBrightnessTimeStart; // 0x698 int32_t m_nSpriteWidth; // 0x69c int32_t m_nSpriteHeight; // 0x6a0 }; // Aligment: 0 // Size: 1704 class CSpriteOriented : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 14 // Size: 2024 class CBaseClientUIEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x638 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0x640 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_PanelClassName; // 0x648 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_PanelID; // 0x650 CEntityIOOutput m_CustomOutput0; // 0x658 CEntityIOOutput m_CustomOutput1; // 0x680 CEntityIOOutput m_CustomOutput2; // 0x6a8 CEntityIOOutput m_CustomOutput3; // 0x6d0 CEntityIOOutput m_CustomOutput4; // 0x6f8 CEntityIOOutput m_CustomOutput5; // 0x720 CEntityIOOutput m_CustomOutput6; // 0x748 CEntityIOOutput m_CustomOutput7; // 0x770 CEntityIOOutput m_CustomOutput8; // 0x798 CEntityIOOutput m_CustomOutput9; // 0x7c0 }; // Aligment: 23 // Size: 2112 class CPointClientUIWorldPanel : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bIgnoreInput; // 0x7e8 // MNetworkEnable // MNetworkEnable bool m_bLit; // 0x7e9 // MNetworkEnable // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0x7ea // MNetworkEnable // MNetworkEnable float m_flWidth; // 0x7ec // MNetworkEnable // MNetworkEnable float m_flHeight; // 0x7f0 // MNetworkEnable // MNetworkEnable float m_flDPI; // 0x7f4 // MNetworkEnable // MNetworkEnable float m_flInteractDistance; // 0x7f8 // MNetworkEnable // MNetworkEnable float m_flDepthOffset; // 0x7fc // MNetworkEnable // MNetworkEnable uint32_t m_unOwnerContext; // 0x800 // MNetworkEnable // MNetworkEnable uint32_t m_unHorizontalAlign; // 0x804 // MNetworkEnable // MNetworkEnable uint32_t m_unVerticalAlign; // 0x808 // MNetworkEnable // MNetworkEnable uint32_t m_unOrientation; // 0x80c // MNetworkEnable // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0x810 // MNetworkEnable // MNetworkEnable CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x818 // MNetworkEnable // MNetworkEnable bool m_bOpaque; // 0x830 // MNetworkEnable // MNetworkEnable bool m_bNoDepth; // 0x831 // MNetworkEnable // MNetworkEnable bool m_bRenderBackface; // 0x832 // MNetworkEnable // MNetworkEnable bool m_bUseOffScreenIndicator; // 0x833 // MNetworkEnable // MNetworkEnable bool m_bExcludeFromSaveGames; // 0x834 // MNetworkEnable // MNetworkEnable bool m_bGrabbable; // 0x835 // MNetworkEnable // MNetworkEnable bool m_bOnlyRenderToTexture; // 0x836 // MNetworkEnable // MNetworkEnable bool m_bDisableMipGen; // 0x837 // MNetworkEnable // MNetworkEnable int32_t m_nExplicitImageLayout; // 0x838 }; // Aligment: 1 // Size: 2624 class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable char[512] m_messageText; // 0x840 }; // Aligment: 0 // Size: 2120 class CPointHintUi : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 2032 class CPointClientUIDialog : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnDialogActivatorChanged" CHandle< CBaseEntity > m_hActivator; // 0x7e8 bool m_bStartEnabled; // 0x7ec }; // Aligment: 5 // Size: 1632 class CFogVolume : public CServerOnlyModelEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_fogName; // 0x638 CUtlSymbolLarge m_postProcessName; // 0x640 CUtlSymbolLarge m_colorCorrectionName; // 0x648 bool m_bDisabled; // 0x65c bool m_bInFogVolumesList; // 0x65d }; // Aligment: 1 // Size: 2224 class CDAC_NPC_AssassinBase : public CDAC_NPC, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CountdownTimer m_NextLeapTimer; // 0x8a0 }; // Aligment: 0 // Size: 2208 class CDAC_NPC_Bloodseeker : public CDAC_NPC, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 2208 class CDAC_NPC_ArcWarden : public CDAC_NPC, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1360 class CDAC_Ability_Slark_Pounce : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Slark_Essence_Shift : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_TemplarAssassin_Refraction : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1368 class CDAC_Ability_TemplarAssassin_Meld : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bLeaped; // 0x550 }; // Aligment: 0 // Size: 1456 class CDAC_Ability_Enchantress_NaturesAttendants : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1552 class CDAC_Ability_Gyrocopter_Call_Down : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1504 class CDAC_Ability_Batrider_StickyNapalm : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_Viper_NetherToxin : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1512 class CDAC_Ability_Viper_ViperStrike : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: ParticleIndex_t m_nFXIndex; // 0x538 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_PhantomAssassin_CoupdeGrace : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1520 class CDAC_Ability_DragonKnight_BreatheFire : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vStartPos; // 0x5e0 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_DragonKnight_ElderDragonForm : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1456 class CDAC_Ability_Morphling_Waveform : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nProjectileID; // 0x538 Vector m_vProjectileLocation; // 0x53c CHandle< CBaseEntity > m_hHitHero; // 0x548 }; // Aligment: 1 // Size: 1416 class CDAC_Ability_Tiny_Toss : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CDAC_NPC* m_pTarget; // 0x580 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_TrollWarlord_Fervor : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_Ability_Terrorblade_Metamorph : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1480 class CDAC_Ability_Slark_DarkPact : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_Ability_Tinker_HeatSeekingMissile : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1496 class CDAC_Ability_Sniper_Assassinate : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hTarget; // 0x5c8 ParticleIndex_t m_iIndex; // 0x5cc int32_t radius; // 0x5d0 }; // Aligment: 0 // Size: 1432 class CDAC_Ability_Slardar_Amplify_Damage : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1456 class CDAC_Ability_ChaosKnight_Chaos_Bolt : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1456 class CDAC_Ability_Puck_IllusoryOrb : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iProjectile; // 0x598 CountdownTimer m_ViewerTimer; // 0x5a0 }; // Aligment: 0 // Size: 1456 class CDAC_Ability_Alchemist_AcidSpray : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 6 // Size: 1488 class CDAC_Ability_KeeperOfTheLight_Illuminate : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_fPower; // 0x5b0 int32_t m_iProjectile; // 0x5b4 ParticleIndex_t m_nFXIndex; // 0x5b8 ParticleIndex_t m_nFXIndexB; // 0x5bc Vector m_vPos; // 0x5c0 float damage_per_second; // 0x5cc }; // Aligment: 0 // Size: 1408 class CDAC_Axe_BerserkersCall : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1440 class CDAC_Mirana_Arrow : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vDestination; // 0x580 Vector m_vTargetPosition; // 0x58c int32_t m_iProjectile; // 0x598 }; // Aligment: 0 // Size: 1432 class CDAC_Ability_Tidehunter_Ravage : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_Ability_Razor_PlasmaField : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1488 class CDAC_Ability_ShadowFiend_Requiem : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: ParticleIndex_t m_nFXIndex; // 0x5c8 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Drow_Trueshot_Aura : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Puck_PhaseShift : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_Ability_Viper_Corrosive_Skin : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_AntiMage_ManaBreak : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1440 class CDAC_Ability_Luna_MoonGlaive : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iAttackIndex; // 0x538 }; // Aligment: 1 // Size: 1472 class CDAC_Ability_NaturesProphet_WrathOfNature : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iBounces; // 0x5b8 }; // Aligment: 1 // Size: 1472 class CDAC_Ability_Lich_ChainFrost : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iBounces; // 0x5b8 }; // Aligment: 2 // Size: 1584 class CDAC_Ability_WitchDoctor_ParalyzingCask : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlVector< int32 > m_vecBounces; // 0x538 int32_t m_nLastCaskID; // 0x550 }; // Aligment: 0 // Size: 1408 class CDAC_Ability_BountyHunter_ShurikenToss : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1488 class CDAC_Ability_SandKing_BurrowStrike : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CDAC_NPC* m_pTarget; // 0x5c8 }; // Aligment: 0 // Size: 1432 class CDAC_Juggernaut_BladeFury : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_QueenOfPain_ScreamOfPain : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1480 class CDAC_Ogre_Magi_Bloodlust : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Pudge_Pound : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_Pudge_MeatHook : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_Timbersaw_WhirlingDeath : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_Necrophos_DeathPulse : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1456 class CDAC_Clockwerk_BatteryAssault : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_Enigma_MidnightPulse : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1504 class CDAC_Ability_Medusa_StoneGaze : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1504 class CDAC_Ability_Treant_LeechSeed : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Tusk_WalrusPunch : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_Ability_Omniknight_Purification : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_LoneDruid_SpiritBear_Entangle : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_DoomBringer_Doom : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_Venomancer_PlagueWard : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1584 class CDAC_Ability_Venomancer_VenomousGale : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flLastBuffTime; // 0x628 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Venomancer_PoisonSting : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_NaturesProphet_Summon : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1360 class CDAC_LoneDruid_SummonBear : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1480 class CDAC_Lycan_WolfSpawnAndShift : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_TechiesBomb : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 4 // Size: 1520 class CDAC_Ability_Windrunner_Powershot : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iProjectile; // 0x538 ParticleIndex_t m_nFXIndex; // 0x53c float m_flPower; // 0x540 float m_flChannelingPower; // 0x544 }; // Aligment: 0 // Size: 1432 class CDAC_Ability_Disruptor_StaticStorm : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_Ability_Lina_LagunaBlade : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_Ability_Abaddon_AphoticShield : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 6 // Size: 1592 class CDAC_Ability_Kunkka_GhostShip : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float buff_duration; // 0x610 float stun_duration; // 0x614 int32_t ghostship_width; // 0x618 int32_t ghostship_width_scepter; // 0x61c Vector m_vFinalDestination; // 0x620 Vector m_vStartingPoint; // 0x62c }; // Aligment: 1 // Size: 1392 class CDAC_Ability_ShadowShamanVoodoo : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CDAC_NPC* m_pPreviousTarget; // 0x568 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_CrystalMaiden_BrillianceAura : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1480 class CDAC_Ability_Beastmaster_WildAxes : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1360 class CDAC_Ability_Sven_GodsStrength : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Sven_Cleave : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Lifestealer_Feast : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Sven_Great_Cleave : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1456 class CDAC_Ability_Warlock_Shadow_Word : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Bloodseeker_BloodRage : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_ArcWarden_MagneticField : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1368 class CDAC_ArcWarden_TempestDouble : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hClone; // 0x550 }; // Aligment: 0 // Size: 1384 class CDAC_ArcWarden_TempestDouble_NoItems : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_SandKing_CausticFinale : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Medusa_SplitShot : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_BlackDragon_SplashAttack : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_Ability_Roshan_SpellImmune : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1456 class CDAC_Thunder_Lizard_Bloodlust : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_FacelessVoid_TimeWalk : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1416 class CDAC_Ability_FacelessVoid_Chronocube : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CDAC_Modifier* m_pCubeToAvoid; // 0x580 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Legion_Commander_Will_Of_The_Bullsnake : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_Ability_Legion_Commander_Duel : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_Ability_Nyx_Assassin_SpikedCarapace : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Nyx_Assassin_Vendetta : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 4 // Size: 1552 class CDAC_Ability_Weaver_Shukuchi : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nProjectileID; // 0x538 Vector m_vProjectileLocation; // 0x53c CUtlVector< CDAC_NPC* > m_TargetedEntities; // 0x548 int32_t m_nNumTargetsRemaining; // 0x560 }; // Aligment: 0 // Size: 1456 class CDAC_Ability_Broodmother_Spin_Web : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1480 class CDAC_Ability_Broodmother_Spawn_Spiderlings : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Enigma_Primordial_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Gyrocopter_Deadeye_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_FacelessVoid_Assassin_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Lich_Mage_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Medusa_Hunter_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Techies_Inventor_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_VoidSpirit_Spirit_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Warlord_Troll_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Disruptor_Warlock_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Sven_Knight_Bonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_Ability_Hobgen_Firebomb : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1464 class CDAC_Ability_Wisp_Tether : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hTarget; // 0x538 }; // Aligment: 0 // Size: 1384 class CDAC_Ability_Wisp_Relocate : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_Ability_Magnus_Empower : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1480 class CDAC_Ability_Shadow_Demon_Demonic_Purge : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_Ability_Bristleback_QuillSpray : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1472 class CDAC_Ability_Dazzle_ShadowWave : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iCurJumpCount; // 0x538 Vector m_vCurTargetLoc; // 0x53c CUtlVector< CHandle< CBaseEntity > > m_hHitEntities; // 0x548 }; // Aligment: 0 // Size: 1384 class CDAC_Ability_CrystalMaiden_Frostbite : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1488 class CDAC_Ability_Storm_Spirit_Ball_Lightning : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nProjectileID; // 0x538 Vector m_vProjectileLocation; // 0x53c CHandle< CBaseEntity > m_hHitHero; // 0x548 }; // Aligment: 4 // Size: 1456 class CDAC_Ability_EmberSpirit_SleightOfFist : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: ParticleIndex_t m_nFXMarkerIndex; // 0x538 CHandle< CBaseEntity > m_hHitHero; // 0x53c CUtlVector< CDAC_NPC* > m_vecTargets; // 0x588 Vector m_vCastLoc; // 0x5a0 }; // Aligment: 2 // Size: 1464 class CDAC_Ability_Earth_Spirit_Geomagnetic_Grip : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iProjectile; // 0x538 ParticleIndex_t m_nFXIndex; // 0x53c }; // Aligment: 0 // Size: 1456 class CDAC_Ability_VoidSpirit_Dissimilate : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1584 class CDAC_Ability_GrannyLizard_ShotgunBlast : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bReady; // 0x538 }; // Aligment: 0 // Size: 1552 class CDAC_Ability_GrannyLizard_Bazooka : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_LegionCommander_ChampionBonus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_EmberSpirit_Element : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_VoidSpirit_Element : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_StormSpirit_Element : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_EarthSpirit_Element : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_LegionCommander_Element : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1360 class CDAC_Ability_Axe_Culling_Blade : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Axe_CounterHelix : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_ShadowShaman_MassSerpentWard : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1472 class CDAC_Ability_Windrunner_Shackleshot : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vArrowStartPos; // 0x5b0 CHandle< CBaseEntity > m_hTarget; // 0x5bc }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Razor_StaticLink : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_CrystalMaiden_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_Ability_Terrorblade_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Tiny_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1480 class CDAC_Ability_Luna_Eclipse : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Dazzle_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Broodmother_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Pudge_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1464 class CDAC_Ability_Viper_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: ParticleIndex_t m_nFXIndex; // 0x5b0 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Beastmaster_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Juggernaut_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_QueenofPain_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_DrowRanger_FrostArrow : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Abaddon_Frostmourne : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Morphling_Champion : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Shadow_Fiend_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1416 class CDAC_Ability_Magnus_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: ParticleIndex_t m_nFXIndex; // 0x580 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_StormSpirit_Overload : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_Ability_Lifestealer_Rage : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Ability_Lich_ChainFrost_3star : public CDAC_Ability_Lich_ChainFrost, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Ability_WildAlliance_WrathOfNature : public CDAC_Ability_NaturesProphet_WrathOfNature, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1480 class CDAC_Ability_VengefulSpirit_WaveOfTerror : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_VengefulSpirit_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1648 class CDAC_Ability_DeathProphet_Exorcism : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 7 // Size: 1584 class CDAC_Ability_SpiritBreaker_ChargeOfDarkness : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vProjectileLocation; // 0x538 CDAC_NPC* m_pTarget; // 0x5f0 CUtlVector< CDAC_NPC* > m_vecTrackingProjectileHits; // 0x5f8 int32_t m_iCurProjectileIndex; // 0x610 Vector m_vTargetLocation; // 0x614 Vector m_vChargeStartPos; // 0x620 bool m_bFinished; // 0x62c }; // Aligment: 0 // Size: 1336 class CDAC_Ability_SpiritBreaker_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1392 class CDAC_Ability_Meepo_Poof : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: ParticleIndex_t m_nFXIndex; // 0x568 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Meepo_DividedWeStand : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1512 class CDAC_Ability_WraithKing_WraithfireBlast : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: ParticleIndex_t m_nFXIndex; // 0x538 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_WraithKing_RaiseDead : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1456 class CDAC_Ability_Rubick_FadeBolt : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Rubick_SpellSteal : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1504 class CDAC_Ability_Lich_FrostShield : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1480 class CDAC_Ability_Pangolier_ShieldCrash : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 5 // Size: 1744 class CDAC_Ability_Spectre_SpectralDagger : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vStart; // 0x640 Vector m_vVelocity; // 0x64c float m_flDistance; // 0x658 CUtlVectorFixedGrowable< CDAC_NPC* > m_vecHitTargets; // 0x660 CDAC_NPC* m_pTarget; // 0x6c8 }; // Aligment: 1 // Size: 1496 class CDAC_Ability_Spectre_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vStartPos; // 0x5c8 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Enchantress_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_BountyHunter_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Kunkka_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Alchemist_3star : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_WildAlliance_Crit : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_WildAlliance_Evasion : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_WildAlliance_Enchantress : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_WildAlliance_Magnus : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_WildAlliance_TreantProtector : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_WildAlliance_Beastmaster : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_WildAlliance_LoneDruid : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_WildAlliance_NaturesProphet : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_WildAlliance_SplashAttack : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_AnessixsGift : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_Ability_Cinderwall_Aura : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_ClaymoreOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Item_BloodboundHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_VoidStoneOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1448 class CDAC_Item_ManaSponge : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1448 class CDAC_Item_TranquilBoots : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_OctarineFragment : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_VitalityBoosterOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_Cloak : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_BlinkDaggerOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1448 class CDAC_Item_MaskOfMadnessOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_BladeMailOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Item_BattleFuryOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1448 class CDAC_Item_DagonOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_SacredRelic : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1544 class CDAC_Item_MaelstromOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_RefresherOrbOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1448 class CDAC_Item_HeartOfTarrasqueOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_DivineRapierOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1520 class CDAC_Item_AssaultCuirass : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1456 class CDAC_Item_Black_King_BarOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bManaTriggerHit; // 0x5a8 }; // Aligment: 0 // Size: 1472 class CDAC_Item_MekansmOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Item_ArcaneBootsOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Item_Daedalus : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Item_RadianceOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1520 class CDAC_Item_SkadiOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1448 class CDAC_Item_Never_Die_Hat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_GoldOnLastHitHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Item_Final_Flash_Hat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_ChainMail_Old : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_GlovesOfHasteOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_MoonShardOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1448 class CDAC_Item_BlightStone : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1568 class CDAC_Item_Shivas_Guard_Old : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1448 class CDAC_Item_Hood_Of_DefianceOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Item_Vanguard_Old : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_CraniumBasherOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_BloodthornOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1528 class CDAC_Item_PipeOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bManaTriggerHit; // 0x5f0 }; // Aligment: 0 // Size: 1448 class CDAC_Item_SheepStickOLD : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1440 class CDAC_Item_ForceStaffOld : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vPushPosition; // 0x590 }; // Aligment: 0 // Size: 1360 class CDAC_Ability_Tombstone_Raise_Zombies_Old : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1360 class CDAC_Ability_Barricade_Aura_Old : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_TargetDummyTauntOld : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_Ability_HealingWard_HealingAura_Old : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1432 class CDAC_Item_TestSwarm : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_nUnitID; // 0x578 bool m_bHasStarted; // 0x57c }; // Aligment: 0 // Size: 1424 class CDAC_Item_HypeBreaker : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_HypeHarvester : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1568 class CDAC_Item_Aegis : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1592 class CDAC_Item_ArcaneBoots : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1568 class CDAC_Item_CraniumBasher : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_BattleFury : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_Black_King_Bar : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_BladeMail : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_BlinkDagger : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1568 class CDAC_Item_Bloodthorn : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1568 class CDAC_Item_Butterfly : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1520 class CDAC_Item_ChainMail : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Item_Claymore : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1520 class CDAC_Item_Crystalis : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Item_Dagon : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1544 class CDAC_Item_Desolator : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_DiffusalBlade : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_DivineRapier : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1544 class CDAC_Item_Eul : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1560 class CDAC_Item_ForceStaff : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vPushPosition; // 0x608 }; // Aligment: 0 // Size: 1520 class CDAC_Item_GlovesOfHaste : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1568 class CDAC_Item_Hand_Of_Midas : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1568 class CDAC_Item_HeartOfTarrasque : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_Hood_Of_Defiance : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_Hood_Of_Defiance_Rot1 : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1544 class CDAC_Item_HornOfTheAlpha : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_Kaya : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_Maelstrom : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_Maelstrom_Rot1 : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_MaskOfDeath : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_MaskOfMadness : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1544 class CDAC_Item_Mekansm : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1520 class CDAC_Item_MoonShard : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_OctarineEssence : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1544 class CDAC_Item_OrbOfVenom : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1600 class CDAC_Item_Pipe : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bManaTriggerHit; // 0x638 }; // Aligment: 0 // Size: 1400 class CDAC_Item_Radiance : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1544 class CDAC_Item_RefresherOrb : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_Headdress : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_Headdress_Rot1 : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1520 class CDAC_Item_Satanic : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1664 class CDAC_Item_ShivasGuard : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1520 class CDAC_Item_SheepStick : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_SilverEdge : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1616 class CDAC_Item_Skadi : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1520 class CDAC_Item_StonehallCloak : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1568 class CDAC_Item_StonehallPike : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_Talisman_of_Evasion : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1544 class CDAC_Item_Vanguard : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_VestureOfTheTyrant : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_VitalityBooster : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_VitalityBooster_Rot1 : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1496 class CDAC_Item_VoidStone : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1544 class CDAC_Item_AeonDisk : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Barricade_Aura : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Barricade_Aura_Rot1 : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_TargetDummyTaunt : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_HealingWard_HealingAura : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1360 class CDAC_Ability_Tombstone_Raise_Zombies : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_VladmirsOffering : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_BigTimeContract : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_HuntingHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_DemonHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_BruteHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_DwarfHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1448 class CDAC_Item_DragonLance : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_TankBuster : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1472 class CDAC_Item_Armlet : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1416 class CDAC_MangoTree_MangoThrow : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float min_travel_time; // 0x580 float max_travel_time; // 0x584 }; // Aligment: 0 // Size: 1400 class CDAC_Item_QuellingBlade : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_PaladinSword : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_PoisonerHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_SwordsmanHat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1424 class CDAC_Item_HeavensHalberd : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_CraggyCoat : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_Necronomicon : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_WitlessShako : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1400 class CDAC_Item_MonkeyKingBar : public CDAC_Item, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1344 class CDAC_Ability_Anessix_Passive : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hCompanion; // 0x538 int32_t m_nDeaths; // 0x53c }; // Aligment: 0 // Size: 1336 class CDAC_Ability_DemonWarriorProtect : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_DemonWarriorBash : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_AnessixArcherPassive : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_Ability_Anessix_PurePain : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1480 class CDAC_Ability_Anessix_MartyrsBoon : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_Ability_Anessix_Enthrall : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1424 class CDAC_Ability_Anessix_SummonGolem : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CDAC_NPC* m_pGolem; // 0x580 bool m_bHasStunTalent; // 0x588 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Jull_Passive : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1456 class CDAC_Ability_Jull_Beeftron : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1408 class CDAC_Ability_Jull_Punchtron : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1504 class CDAC_Ability_Jull_BarrelsOfFun : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlVector< int32 > m_vecBarrelProjectiles; // 0x5c8 }; // Aligment: 0 // Size: 1456 class CDAC_Ability_Jull_HappyHour : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1432 class CDAC_Ability_Enno_PoisonSpin : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Enno_EscapeArtist : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Enno_Steal : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1344 class CDAC_Ability_Enno_AirBrawl : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t nSearchFlags; // 0x538 }; // Aligment: 0 // Size: 1336 class CDAC_Ability_Hobgen_Passive : public CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1424 class CDAC_Ability_Hobgen_Explosivo : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_hCurrentProjectile; // 0x538 ParticleIndex_t m_nFXIndex; // 0x588 }; // Aligment: 0 // Size: 1408 class CDAC_Ability_Hobgen_Supercharged : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1384 class CDAC_Ability_Hobgen_LetsGoCrazy : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1456 class CDAC_Ability_Hobgen_AirStrike : public CDAC_Ability_Underlord, CDAC_Ability, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 9 // Size: 1664 class CEnvSky : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x638 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bStartDisabled; // 0x640 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColor; // 0x641 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" int32_t m_nFogType; // 0x648 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinStart; // 0x64c // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinEnd; // 0x650 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxStart; // 0x654 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxEnd; // 0x658 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bEnabled; // 0x65c }; // Aligment: 0 // Size: 1120 class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 2032 class CTonemapTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_tonemapControllerName; // 0x7e0 CEntityHandle m_hTonemapController; // 0x7e8 }; // Aligment: 1 // Size: 1600 class CLightEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CLightComponent" // MNetworkAlias "CLightComponent" // MNetworkTypeAlias "CLightComponent" CLightComponent* m_CLightComponent; // 0x638 }; // Aligment: 0 // Size: 1600 class CLightSpotEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1600 class CLightOrthoEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1600 class CLightDirectionalEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1600 class CLightEnvironmentEntity : public CLightDirectionalEntity, CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 2112 class CFogTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: fogparams_t m_fog; // 0x7e0 }; // Aligment: 0 // Size: 1088 class CInfoTarget : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1088 class CInfoParticleTarget : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 11 // Size: 2080 class CPostProcessingVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x7f0 // MNetworkEnable // MNetworkEnable float m_flFadeDuration; // 0x7f8 // MNetworkEnable // MNetworkEnable float m_flMinLogExposure; // 0x7fc // MNetworkEnable // MNetworkEnable float m_flMaxLogExposure; // 0x800 // MNetworkEnable // MNetworkEnable float m_flMinExposure; // 0x804 // MNetworkEnable // MNetworkEnable float m_flMaxExposure; // 0x808 // MNetworkEnable // MNetworkEnable float m_flExposureCompensation; // 0x80c // MNetworkEnable // MNetworkEnable float m_flExposureFadeSpeedUp; // 0x810 // MNetworkEnable // MNetworkEnable float m_flExposureFadeSpeedDown; // 0x814 // MNetworkEnable // MNetworkEnable bool m_bMaster; // 0x818 // MNetworkEnable // MNetworkEnable bool m_bExposureControl; // 0x819 }; // Aligment: 0 // Size: 1592 class CWorld : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 10 // Size: 1952 class CBaseAnimating : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CHitboxComponent" // MNetworkAlias "CHitboxComponent" // MNetworkTypeAlias "CHitboxComponent" CHitboxComponent m_CHitboxComponent; // 0x638 // MNetworkEnable // MNetworkEnable Vector m_vecForce; // 0x650 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_nForceBone; // 0x65c CUtlVector< handposepair_t > m_HandPoses; // 0x660 // MNetworkEnable // MNetworkEnable bool m_bShouldAnimateDuringGameplayPause; // 0x679 // MNetworkEnable // MNetworkEnable bool m_bAnimGraphUpdateEnabled; // 0x67a // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" // MNetworkPriority "64" uint8_t m_nMuzzleFlashParity; // 0x67b float m_flDissolveStartTime; // 0x67c CEntityIOOutput m_OnIgnite; // 0x680 // MNetworkEnable // MNetworkEnable CBaseAnimatingEasings_t m_Easings; // 0x768 }; // Aligment: 0 // Size: 1952 class CBaseAnimatingOverlay : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 4 // Size: 2016 class CBaseProp : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bModelOverrodeBlockLOS; // 0x7a0 int32_t m_iShapeType; // 0x7a4 bool m_bConformToCollisionBounds; // 0x7a8 matrix3x4_t m_mPreferredCatchTransform; // 0x7ac }; // Aligment: 40 // Size: 2520 class CBreakableProp : public CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnBreak; // 0x7f0 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x818 CEntityIOOutput m_OnTakeDamage; // 0x840 float m_impactEnergyScale; // 0x868 int32_t m_iMinHealthDmg; // 0x86c QAngle m_preferredCarryAngles; // 0x870 float m_flPressureDelay; // 0x87c CHandle< CBaseEntity > m_hBreaker; // 0x880 PerformanceMode_t m_PerformanceMode; // 0x884 float m_flDmgModBullet; // 0x888 float m_flDmgModClub; // 0x88c float m_flDmgModExplosive; // 0x890 float m_flDmgModFire; // 0x894 CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x898 CUtlSymbolLarge m_iszBasePropData; // 0x8a0 int32_t m_iInteractions; // 0x8a8 float m_flPreventDamageBeforeTime; // 0x8ac bool m_bHasBreakPiecesOrCommands; // 0x8b0 float m_explodeDamage; // 0x8b4 float m_explodeRadius; // 0x8b8 float m_explosionDelay; // 0x8c0 CUtlSymbolLarge m_explosionBuildupSound; // 0x8c8 CUtlSymbolLarge m_explosionCustomEffect; // 0x8d0 CUtlSymbolLarge m_explosionCustomSound; // 0x8d8 CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x8e0 float m_flLastPhysicsInfluenceTime; // 0x8e4 bool m_bOriginalBlockLOS; // 0x8e8 char m_nPhysgunState; // 0x8e9 CEntityIOOutput m_OnPhysCannonDetach; // 0x8f0 CEntityIOOutput m_OnPhysCannonAnimatePreStarted; // 0x918 CEntityIOOutput m_OnPhysCannonAnimatePullStarted; // 0x940 CEntityIOOutput m_OnPhysCannonAnimatePostStarted; // 0x968 CEntityIOOutput m_OnPhysCannonPullAnimFinished; // 0x990 float m_flDefaultFadeScale; // 0x9b8 CHandle< CBaseEntity > m_hLastAttacker; // 0x9bc CHandle< CBaseEntity > m_hFlareEnt; // 0x9c0 bool m_bUsePuntSound; // 0x9c4 CUtlSymbolLarge m_iszPuntSound; // 0x9c8 // MNetworkEnable // MNetworkEnable bool m_noGhostCollision; // 0x9d0 // MNetworkEnable // MNetworkEnable float m_flClothScale; // 0x9d4 }; // Aligment: 31 // Size: 2808 class CDynamicProp : public CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_pOutputAnimBegun; // 0x9d8 CEntityIOOutput m_pOutputAnimOver; // 0xa00 CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xa28 CEntityIOOutput m_OnAnimReachedStart; // 0xa50 CEntityIOOutput m_OnAnimReachedEnd; // 0xa78 CUtlSymbolLarge m_iszDefaultAnim; // 0xaa0 CUtlSymbolLarge m_iszInitialAnim; // 0xaa8 HSequence m_hGoalSequence; // 0xab0 int32_t m_iTransitionDirection; // 0xab4 bool m_bAnimateOnServer; // 0xab8 bool m_bRandomizeCycle; // 0xab9 bool m_bHoldAnimation; // 0xaba bool m_bIsHoldingAnimation; // 0xabb bool m_bRandomAnimator; // 0xabc float m_flNextRandAnim; // 0xac0 float m_flMinRandAnimDuration; // 0xac4 float m_flMaxRandAnimDuration; // 0xac8 HSequence m_hPendingSequence; // 0xacc bool m_bStartDisabled; // 0xad0 bool m_bUpdateAttachedChildren; // 0xad1 bool m_bScriptedMovement; // 0xad2 bool m_bFiredStartEndOutput; // 0xad3 // MNetworkEnable // MNetworkEnable bool m_bUseHitboxesForRenderBox; // 0xad4 // MNetworkEnable // MNetworkEnable bool m_bUseAnimGraph; // 0xad5 bool m_bCreateNavObstacle; // 0xae0 bool m_bCreateNonSolid; // 0xae1 bool m_bIsOverrideProp; // 0xae2 int32_t m_iInitialGlowState; // 0xae4 int32_t m_nGlowRange; // 0xae8 int32_t m_nGlowRangeMin; // 0xaec Color m_glowColor; // 0xaf0 }; // Aligment: 0 // Size: 2808 class CDynamicPropAlias_dynamic_prop : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 2808 class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 10 // Size: 2312 class CColorCorrectionVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x7e0 // MNetworkEnable // MNetworkEnable float m_MaxWeight; // 0x7e4 // MNetworkEnable // MNetworkEnable float m_FadeDuration; // 0x7e8 bool m_bStartDisabled; // 0x7ec // MNetworkEnable // MNetworkEnable float m_Weight; // 0x7f0 // MNetworkEnable // MNetworkEnable char[260] m_lookupFilename; // 0x7f4 float m_LastEnterWeight; // 0x8f8 float m_LastEnterTime; // 0x8fc float m_LastExitWeight; // 0x900 float m_LastExitTime; // 0x904 }; // Aligment: 26 // Size: 2176 class CPointCommentaryNode : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszPreCommands; // 0x7a0 CUtlSymbolLarge m_iszPostCommands; // 0x7a8 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_iszCommentaryFile; // 0x7b0 CUtlSymbolLarge m_iszViewTarget; // 0x7b8 CHandle< CBaseEntity > m_hViewTarget; // 0x7c0 CHandle< CBaseEntity > m_hViewTargetAngles; // 0x7c4 CUtlSymbolLarge m_iszViewPosition; // 0x7c8 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hViewPosition; // 0x7d0 CHandle< CBaseEntity > m_hViewPositionMover; // 0x7d4 bool m_bPreventMovement; // 0x7d8 bool m_bUnderCrosshair; // 0x7d9 bool m_bUnstoppable; // 0x7da float m_flFinishedTime; // 0x7dc Vector m_vecFinishOrigin; // 0x7e0 QAngle m_vecOriginalAngles; // 0x7ec QAngle m_vecFinishAngles; // 0x7f8 bool m_bPreventChangesWhileMoving; // 0x804 bool m_bDisabled; // 0x805 Vector m_vecTeleportOrigin; // 0x808 CEntityIOOutput m_pOnCommentaryStarted; // 0x818 CEntityIOOutput m_pOnCommentaryStopped; // 0x840 // MNetworkEnable // MNetworkEnable bool m_bActive; // 0x868 // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x86c // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_iszSpeakers; // 0x870 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_iNodeNumber; // 0x878 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_iNodeNumberMax; // 0x87c }; // Aligment: 0 // Size: 1704 class CCommentaryViewPosition : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 19 // Size: 1920 class CEnvBeam : public CBeam, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_active; // 0x6d8 CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x6e0 CUtlSymbolLarge m_iszStartEntity; // 0x6e8 CUtlSymbolLarge m_iszEndEntity; // 0x6f0 float m_life; // 0x6f8 float m_boltWidth; // 0x6fc float m_noiseAmplitude; // 0x700 int32_t m_speed; // 0x704 float m_restrike; // 0x708 CUtlSymbolLarge m_iszSpriteName; // 0x710 int32_t m_frameStart; // 0x718 Vector m_vEndPointWorld; // 0x71c Vector m_vEndPointRelative; // 0x728 float m_radius; // 0x734 Touch_t m_TouchType; // 0x738 CUtlSymbolLarge m_iFilterName; // 0x740 CHandle< CBaseEntity > m_hFilter; // 0x748 CUtlSymbolLarge m_iszDecal; // 0x750 CEntityIOOutput m_OnTouchedByEntity; // 0x758 }; // Aligment: 1 // Size: 1616 class CAreaPortal : public CFuncAreaPortalBase, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_state; // 0x648 }; // Aligment: 0 // Size: 1808 class CPushable : public CBreakable, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1768 class CGunTarget : public CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_on; // 0x6b8 CHandle< CBaseEntity > m_hTargetEnt; // 0x6bc CEntityIOOutput m_OnDeath; // 0x6c0 }; // Aligment: 1 // Size: 1960 class CWorldItem : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iType; // 0x7a0 }; // Aligment: 0 // Size: 1112 class CLightSpot : public CLight, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1112 class CLightSpotAlias_light_glspot : public CLightSpot, CLight, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1112 class CLightDirectional : public CLight, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1656 class CMarkupVolumeTagged_Group : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1656 class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1656 class CMarkupVolumeTagged_NavL4D : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1656 class CMarkupVolumeTagged_NavHLVR : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1680 class CMarkupVolumeTagged_AI_HLVR : public CMarkupVolumeWithRef, CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1680 class CMarkupVolumeTagged_NavCitadel : public CMarkupVolumeWithRef, CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 4 // Size: 1696 class CFuncCombineBarrier : public CFuncBrush, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_EffectName; // 0x660 // MNetworkEnable // MNetworkEnable int32_t m_eBarrierState; // 0x670 CUtlSymbolLarge m_iFilterName; // 0x690 CHandle< CBaseFilter > m_hFilter; // 0x698 }; // Aligment: 1 // Size: 1680 class CFuncElectrifiedVolume : public CFuncBrush, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_EffectName; // 0x658 }; // Aligment: 1 // Size: 1960 class CConstraintAnchor : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_massScale; // 0x7a0 }; // Aligment: 0 // Size: 2016 class CSimplePhysicsProp : public CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 2816 class COrnamentProp : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_initialOwner; // 0xaf8 }; // Aligment: 17 // Size: 2152 class CPropVRTrackedObject : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bShouldBePhysicallyConstrained; // 0x7c0 bool m_bFoundInitialSafeLocation; // 0x7c1 // MNetworkEnable bool m_bIsTracking; // 0x7e0 // MNetworkEnable Vector m_vTrackedPosition; // 0x7e4 // MNetworkEnable QAngle m_qTrackedAngles; // 0x7f0 // MNetworkEnable Vector m_vPhysicallyConstrainedPosition; // 0x7fc // MNetworkEnable QAngle m_qPhysicallyConstrainedAngles; // 0x808 // MNetworkEnable Vector m_vWeldTransformPosition; // 0x814 // MNetworkEnable QAngle m_qWeldTransformAngles; // 0x820 // MNetworkEnable bool m_bClientIsAuthoritativeForTransform; // 0x82c // MNetworkEnable bool m_bIsInContact; // 0x82d // MNetworkEnable bool m_bIsInContactTeleportClip; // 0x82e // MNetworkEnable Vector m_vTeleportClipPos; // 0x830 // MNetworkEnable bool m_bIsInContactSolidPostTeleportClip; // 0x83c // MNetworkEnable Vector m_vSolidPostTeleportClipPos; // 0x840 // MNetworkEnable Vector m_vLocalPosition; // 0x84c // MNetworkEnable QAngle m_qLocalAngles; // 0x858 }; // Aligment: 4 // Size: 2192 class CPropHMDAvatar : public CPropVRTrackedObject, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable int32[2] m_hLiteralControllerSlots; // 0x868 // MNetworkEnable // MNetworkEnable int32[2] m_hLogicalControllerSlots; // 0x870 // MNetworkEnable // MNetworkEnable CHandle< CPropVRHand >[4] m_hVRControllers; // 0x878 // MNetworkEnable // MNetworkEnable CHandle< CPointWorldText > m_hCloseCaption; // 0x888 }; // Aligment: 42 // Size: 2872 class CPropVRHand : public CPropVRTrackedObject, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< CBaseVRHandAttachment > m_hActiveHandAttachment; // 0x8a8 // MNetworkEnable // MNetworkEnable CHandle< CPropHMDAvatar > m_hHMDAvatar; // 0x8ac // MNetworkEnable bool m_bVrSkeletonActive; // 0x8b0 // MNetworkEnable int32_t m_nVrBoneCount; // 0x8b4 // MNetworkEnable uint32_t m_unVrCompressedBoneTransformsSize; // 0x8b8 // MNetworkEnable // MNetworkSendProxyRecipientsFilter uint8[64] m_vrCompressedBoneTransforms; // 0x8bc // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "CBaseVRHandAttachmentHandle" CUtlVector< CHandle< CBaseVRHandAttachment > > m_hAttachments; // 0x900 // MNetworkEnable // MNetworkEnable bool m_bInitialized; // 0x918 // MNetworkEnable // MNetworkEnable bool m_bIsInView; // 0x919 // MNetworkEnable // MNetworkEnable int32_t m_nHandID; // 0x91c // MNetworkEnable // MNetworkEnable float m_flTriggerAnalogValue; // 0x920 // MNetworkEnable // MNetworkEnable float m_flGripAnalogValue; // 0x924 // MNetworkEnable // MNetworkEnable float m_flFinger0; // 0x928 // MNetworkEnable // MNetworkEnable float m_flFinger1; // 0x92c // MNetworkEnable // MNetworkEnable float m_flFinger2; // 0x930 // MNetworkEnable // MNetworkEnable float m_flFinger3; // 0x934 // MNetworkEnable // MNetworkEnable float m_flFinger4; // 0x938 // MNetworkEnable // MNetworkEnable float m_flFingerSplay0; // 0x93c // MNetworkEnable // MNetworkEnable float m_flFingerSplay1; // 0x940 // MNetworkEnable // MNetworkEnable float m_flFingerSplay2; // 0x944 // MNetworkEnable // MNetworkEnable float m_flFingerSplay3; // 0x948 // MNetworkEnable // MNetworkEnable float m_flTrackpadAnalogValueX; // 0x94c // MNetworkEnable // MNetworkEnable float m_flTrackpadAnalogValueY; // 0x950 // MNetworkEnable // MNetworkEnable float m_flJoystickAnalogValueX; // 0x954 // MNetworkEnable // MNetworkEnable float m_flJoystickAnalogValueY; // 0x958 // MNetworkEnable // MNetworkEnable bool m_bCanPerformUse; // 0x95c // MNetworkEnable // MNetworkEnable bool m_bTipTransformInitialized; // 0x95d // MNetworkEnable // MNetworkEnable Vector m_localTipOrigin; // 0x960 // MNetworkEnable // MNetworkEnable QAngle m_localTipAngles; // 0x96c // MNetworkEnable // MNetworkEnable float m_flHapticPulseTime; // 0x978 // MNetworkEnable // MNetworkEnable int16_t m_nHapticPulseInterval; // 0x97c CInteractionManager m_InteractionMgr; // 0x980 matrix3x4_t m_matUseTransform; // 0xa60 uint8_t m_nAttachUseIndex; // 0xa90 matrix3x4_t m_matHoldTransform; // 0xa94 uint8_t m_nAttachHoldIndex; // 0xac4 matrix3x4_t m_matHoverTransform; // 0xac8 uint8_t m_nAttachHoverIndex; // 0xaf8 uint8_t m_nAttachOriginIndex; // 0xaf9 // MNetworkEnable // MNetworkEnable eLiteralHandType m_LiteralHandType; // 0xafc // MNetworkEnable // MNetworkEnable bool m_bAttachedToTrackedBody; // 0xb30 bool m_bWaitingToAttach; // 0xb31 }; // Aligment: 4 // Size: 2040 class CBaseVRHandAttachment : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnAttachedToHand; // 0x7a0 CEntityIOOutput m_OnDetachedFromHand; // 0x7c8 // MNetworkEnable // MNetworkEnable CHandle< CPropVRHand > m_hAttachedHand; // 0x7f0 // MNetworkEnable // MNetworkEnable bool m_bIsAttached; // 0x7f4 }; // Aligment: 0 // Size: 2040 class CVRHandModelOverride : public CBaseVRHandAttachment, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1680 class CRopeKeyframeAlias_move_rope : public CRopeKeyframe, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 2272 class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 6 // Size: 2552 class CInstancedSceneEntity : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hOwner; // 0x8e0 bool m_bHadOwner; // 0x8e4 float m_flPostSpeakDelay; // 0x8e8 float m_flPreDelay; // 0x8ec char[260] m_szInstanceFilename; // 0x8f0 bool m_bIsBackground; // 0x9f4 }; // Aligment: 3 // Size: 2056 class CTriggerSoundscape : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x7e0 CUtlSymbolLarge m_SoundscapeName; // 0x7e8 CUtlVector< CHandle< CBasePlayer > > m_spectators; // 0x7f0 }; // Aligment: 0 // Size: 1704 class CSpriteAlias_env_glow : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 2056 class CTriggerRemove : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnRemove; // 0x7e0 }; // Aligment: 1 // Size: 2192 class CScriptTriggerHurt : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x880 }; // Aligment: 1 // Size: 2072 class CScriptTriggerMultiple : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x808 }; // Aligment: 0 // Size: 2056 class CTriggerOnce : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 2072 class CScriptTriggerOnce : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x808 }; // Aligment: 15 // Size: 2216 class CTriggerLook : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hLookTarget; // 0x808 float m_flFieldOfView; // 0x80c float m_flLookTime; // 0x810 float m_flLookTimeTotal; // 0x814 float m_flLookTimeLast; // 0x818 float m_flTimeoutDuration; // 0x81c bool m_bTimeoutFired; // 0x820 bool m_bIsLooking; // 0x821 bool m_b2DFOV; // 0x822 bool m_bUseVelocity; // 0x823 CHandle< CBaseEntity > m_hActivator; // 0x824 // MNetworkEnable // MNetworkEnable bool m_bTestOcclusion; // 0x828 CEntityIOOutput m_OnTimeout; // 0x830 CEntityIOOutput m_OnStartLook; // 0x858 CEntityIOOutput m_OnEndLook; // 0x880 }; // Aligment: 5 // Size: 2040 class CTriggerPush : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vecPushDir; // 0x7e0 bool m_bPushDirIsLocal; // 0x7ec bool m_bTriggerOnStartTouch; // 0x7ed float m_flAlternateTicksFix; // 0x7f0 float m_flPushSpeed; // 0x7f4 }; // Aligment: 1 // Size: 2056 class CScriptTriggerPush : public CTriggerPush, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x7f8 }; // Aligment: 1 // Size: 2024 class CTriggerToggleSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x7e0 }; // Aligment: 3 // Size: 2032 class CTriggerSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bForceNewLevelUnit; // 0x7e0 float m_fDangerousTimer; // 0x7e4 int32_t m_minHitPoints; // 0x7e8 }; // Aligment: 0 // Size: 2016 class CTriggerGravity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 5 // Size: 2080 class CTriggerProximity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hMeasureTarget; // 0x7e0 CUtlSymbolLarge m_iszMeasureTarget; // 0x7e8 float m_fRadius; // 0x7f0 int32_t m_nTouchers; // 0x7f4 CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x7f8 }; // Aligment: 4 // Size: 2112 class CTriggerImpact : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flMagnitude; // 0x808 float m_flNoise; // 0x80c float m_flViewkick; // 0x810 CEntityOutputTemplate< Vector > m_pOutputForce; // 0x818 }; // Aligment: 0 // Size: 2016 class CTriggerPlayerMovement : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 2016 class CServerRagdollTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 2064 class CTriggerActiveWeaponDetect : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTouchedActiveWeapon; // 0x7e0 CUtlSymbolLarge m_iszWeaponClassName; // 0x808 }; // Aligment: 13 // Size: 2112 class CTriggerPhysics : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_gravityScale; // 0x7f0 float m_linearLimit; // 0x7f4 float m_linearDamping; // 0x7f8 float m_angularLimit; // 0x7fc float m_angularDamping; // 0x800 float m_linearForce; // 0x804 float m_flFrequency; // 0x808 float m_flDampingRatio; // 0x80c Vector m_vecLinearForcePointAt; // 0x810 bool m_bCollapseToForcePoint; // 0x81c Vector m_vecLinearForcePointAtWorld; // 0x820 Vector m_vecLinearForceDirection; // 0x82c bool m_bConvertToDebrisWhenPossible; // 0x838 }; // Aligment: 2 // Size: 2064 class CTriggerDetectBulletFire : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bPlayerFireOnly; // 0x7e0 CEntityIOOutput m_OnDetectedBulletFire; // 0x7e8 }; // Aligment: 1 // Size: 2112 class CTriggerDetectExplosion : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnDetectedExplosion; // 0x818 }; // Aligment: 1 // Size: 1624 class CScriptNavBlocker : public CFuncNavBlocker, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x648 }; // Aligment: 6 // Size: 2104 class CBaseFlex : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags CUtlVector< float32 > m_flexWeight; // 0x7a0 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_viewtarget; // 0x7b8 // MNetworkEnable // MNetworkEnable bool m_blinktoggle; // 0x7c4 float m_flAllowResponsesEndTime; // 0x820 float m_flLastFlexAnimationTime; // 0x824 bool m_bUpdateLayerPriorities; // 0x828 }; // Aligment: 11 // Size: 10360 class CFlexCycler : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flextime; // 0x838 float32[2048] m_flextarget; // 0x840 float m_blinktime; // 0x2840 float m_looktime; // 0x2844 Vector m_lookTarget; // 0x2848 float m_speaktime; // 0x2854 int32_t m_istalking; // 0x2858 int32_t m_phoneme; // 0x285c HSequence m_hCurrLayerSequence; // 0x2860 CUtlSymbolLarge m_iszSentence; // 0x2868 int32_t m_sentence; // 0x2870 }; // Aligment: 9 // Size: 10432 class CGenericFlexCycler : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable int32_t m_nTestMode; // 0x2880 int32_t m_nTestIndex; // 0x2884 CUtlSymbolLarge m_poseParameterName; // 0x2888 bool m_bDoClientSideAnimation; // 0x2890 CUtlSymbolLarge[2] m_layerSequence; // 0x2898 int32[2] m_nLayerIndex; // 0x28a8 HSequence[2] m_hBaseSequence; // 0x28b0 int32_t m_nBoneOverrideIndex; // 0x28b8 float m_flLastSimTime; // 0x28bc }; // Aligment: 8 // Size: 2168 class CItem : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnPlayerTouch; // 0x7a8 bool m_bActivateWhenAtRest; // 0x7d0 CEntityIOOutput m_OnCacheInteraction; // 0x7d8 CEntityIOOutput m_OnPlayerPickup; // 0x800 CEntityIOOutput m_OnPlayerPulled; // 0x828 Vector m_vOriginalSpawnOrigin; // 0x850 QAngle m_vOriginalSpawnAngles; // 0x85c bool m_bPhysStartAsleep; // 0x868 }; // Aligment: 32 // Size: 2536 class CItemGeneric : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bHasTriggerRadius; // 0x880 bool m_bHasPickupRadius; // 0x881 float m_flPickupRadiusSqr; // 0x884 float m_flTriggerRadiusSqr; // 0x888 float m_flLastPickupCheck; // 0x88c bool m_bPlayerCounterListenerAdded; // 0x890 bool m_bPlayerInTriggerRadius; // 0x891 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x898 CUtlSymbolLarge m_pAmbientSoundEffect; // 0x8a0 bool m_bAutoStartAmbientSound; // 0x8a8 CUtlSymbolLarge m_pSpawnScriptFunction; // 0x8b0 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x8b8 CUtlSymbolLarge m_pPickupSoundEffect; // 0x8c0 CUtlSymbolLarge m_pPickupScriptFunction; // 0x8c8 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x8d0 CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x8d8 CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x8e0 CUtlSymbolLarge m_pPickupFilterName; // 0x8e8 CHandle< CBaseFilter > m_hPickupFilter; // 0x8f0 CEntityIOOutput m_OnPickup; // 0x8f8 CEntityIOOutput m_OnTimeout; // 0x920 CEntityIOOutput m_OnTriggerStartTouch; // 0x948 CEntityIOOutput m_OnTriggerTouch; // 0x970 CEntityIOOutput m_OnTriggerEndTouch; // 0x998 CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0x9c0 float m_flPickupRadius; // 0x9c8 float m_flTriggerRadius; // 0x9cc CUtlSymbolLarge m_pTriggerSoundEffect; // 0x9d0 bool m_bGlowWhenInTrigger; // 0x9d8 Color m_glowColor; // 0x9d9 bool m_bUseable; // 0x9dd CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0x9e0 }; // Aligment: 28 // Size: 2400 class CRagdollProp : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: ragdoll_t m_ragdoll; // 0x7a8 bool m_bStartDisabled; // 0x7e0 // MNetworkEnable // MNetworkEnable // MNetworkEncoder CUtlVector< Vector > m_ragPos; // 0x7e8 // MNetworkEnable // MNetworkEnable // MNetworkEncoder // MNetworkBitCount "13" CUtlVector< QAngle > m_ragAngles; // 0x800 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hRagdollSource; // 0x818 uint32_t m_lastUpdateTickCount; // 0x81c bool m_allAsleep; // 0x820 bool m_bFirstCollisionAfterLaunch; // 0x821 CHandle< CBaseEntity > m_hDamageEntity; // 0x824 CHandle< CBaseEntity > m_hKiller; // 0x828 CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x82c float m_flLastPhysicsInfluenceTime; // 0x830 float m_flFadeOutStartTime; // 0x834 float m_flFadeTime; // 0x838 // MNetworkDisable Vector m_vecLastOrigin; // 0x83c float m_flAwakeTime; // 0x848 float m_flLastOriginChangeTime; // 0x84c int32_t m_nBloodColor; // 0x850 CUtlSymbolLarge m_strSourceClassName; // 0x858 bool m_bHasBeenPhysgunned; // 0x860 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags float m_flBlendWeight; // 0x864 bool m_bDiscoverable; // 0x868 float m_flDefaultFadeScale; // 0x86c CUtlVector< Vector > m_ragdollMins; // 0x870 CUtlVector< Vector > m_ragdollMaxs; // 0x888 bool m_bShouldDeleteActivationRecord; // 0x8a0 bool m_bValidatePoweredRagdollPose; // 0x910 CUtlString m_sUniqueHammerID; // 0x950 }; // Aligment: 12 // Size: 2096 class CPhysMagnet : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnMagnetAttach; // 0x7a0 CEntityIOOutput m_OnMagnetDetach; // 0x7c8 float m_massScale; // 0x7f0 float m_forceLimit; // 0x7f4 float m_torqueLimit; // 0x7f8 CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x800 bool m_bActive; // 0x818 bool m_bHasHitSomething; // 0x819 float m_flTotalMass; // 0x81c float m_flRadius; // 0x820 float m_flNextSuckTime; // 0x824 int32_t m_iMaxObjectsAttached; // 0x828 }; // Aligment: 35 // Size: 3040 class CPhysicsProp : public CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_MotionEnabled; // 0x9e0 CEntityIOOutput m_OnAwakened; // 0xa08 CEntityIOOutput m_OnAwake; // 0xa30 CEntityIOOutput m_OnAsleep; // 0xa58 CEntityIOOutput m_OnPhysGunPickup; // 0xa80 CEntityIOOutput m_OnPhysGunPunt; // 0xaa8 CEntityIOOutput m_OnPhysGunOnlyPickup; // 0xad0 CEntityIOOutput m_OnPhysGunDrop; // 0xaf8 CEntityIOOutput m_OnPlayerUse; // 0xb20 CEntityIOOutput m_OnPlayerPickup; // 0xb48 CEntityIOOutput m_OnOutOfWorld; // 0xb70 float m_massScale; // 0xb98 float m_inertiaScale; // 0xb9c int32_t m_damageType; // 0xba0 int32_t m_damageToEnableMotion; // 0xba4 float m_flForceToEnableMotion; // 0xba8 int32_t m_breakableType; // 0xbac bool m_bThrownByPlayer; // 0xbb0 bool m_bDroppedByPlayer; // 0xbb1 bool m_bTouchedByPlayer; // 0xbb2 bool m_bFirstCollisionAfterLaunch; // 0xbb3 int32_t m_iExploitableByPlayer; // 0xbb4 bool m_bHasBeenAwakened; // 0xbb8 bool m_bIsOverrideProp; // 0xbb9 float m_fNextCheckDisableMotionContactsTime; // 0xbbc int32_t m_iInitialGlowState; // 0xbc0 int32_t m_nGlowRange; // 0xbc4 int32_t m_nGlowRangeMin; // 0xbc8 Color m_glowColor; // 0xbcc bool m_bForceNavIgnore; // 0xbd0 bool m_bShouldAutoConvertBackFromDebris; // 0xbd1 bool m_bMuteImpactEffects; // 0xbd2 bool m_bAcceptDamageFromHeldObjects; // 0xbd8 // MNetworkEnable // MNetworkEnable bool m_bAwake; // 0xbd9 int32_t m_nCollisionGroupOverride; // 0xbdc }; // Aligment: 48 // Size: 2312 class CBaseCombatWeapon : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< CBaseCombatCharacter > m_hOwner; // 0x7a8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "1" // MNetworkUserGroup "LocalWeaponExclusive" uint32_t m_nViewModelIndex; // 0x7ac // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextPrimaryAttack; // 0x7b0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextSecondaryAttack; // 0x7b4 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_nQueuedAttack; // 0x7b8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flTimeAttackQueued; // 0x7bc // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x7c0 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x7c8 // MNetworkEnable // MNetworkEnable WeaponState_t m_iState; // 0x7d0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iPrimaryAmmoType; // 0x7d4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iSecondaryAmmoType; // 0x7d8 // MNetworkEnable // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkPriority "64" int32_t m_iClip1; // 0x7dc // MNetworkEnable // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iClip2; // 0x7e0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" bool m_bOnlyPump; // 0x7e4 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" // MNetworkPriority "64" float m_flTimeWeaponIdle; // 0x7e8 float m_flNextEmptySoundTime; // 0x7ec float m_fMinRange1; // 0x7f0 float m_fMinRange2; // 0x7f4 float m_fMaxRange1; // 0x7f8 float m_fMaxRange2; // 0x7fc float m_fFireDuration; // 0x800 float m_fMinAdvanceToRange1; // 0x804 int32_t m_Activity; // 0x808 int32_t m_iPrimaryAmmoCount; // 0x80c int32_t m_iSecondaryAmmoCount; // 0x810 CUtlSymbolLarge m_iszName; // 0x818 bool m_bRemoveable; // 0x820 // MNetworkEnable // MNetworkEnable bool m_bInReload; // 0x821 bool m_bFireOnEmpty; // 0x822 bool m_bFiresUnderwater; // 0x823 bool m_bAltFiresUnderwater; // 0x824 bool m_bReloadsSingly; // 0x825 HSequence m_hIdealSequence; // 0x828 int32_t m_IdealActivity; // 0x82c int32_t m_iSubType; // 0x830 float m_flUnlockTime; // 0x834 CHandle< CBaseEntity > m_hLocker; // 0x838 int32_t m_nTracerAttachmentIndex; // 0x83c int32_t m_iAltFireHudHintCount; // 0x850 int32_t m_iReloadHudHintCount; // 0x854 bool m_bAltFireHudHintDisplayed; // 0x858 bool m_bReloadHudHintDisplayed; // 0x859 float m_flHudHintPollTime; // 0x85c float m_flHudHintMinDisplayTime; // 0x860 CEntityIOOutput m_OnPlayerUse; // 0x868 CEntityIOOutput m_OnPlayerPickup; // 0x890 CEntityIOOutput m_OnNPCPickup; // 0x8b8 CEntityIOOutput m_OnCacheInteraction; // 0x8e0 }; // Aligment: 14 // Size: 2064 class CBaseViewModel : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vecLastFacing; // 0x7a8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "1" uint32_t m_nViewModelIndex; // 0x7b4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" uint32_t m_nAnimationParity; // 0x7b8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "13" HSequence m_hLayerSequence; // 0x7bc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" uint32_t m_nLayer; // 0x7c0 // MNetworkEnable // MNetworkEnable float m_flAnimationStartTime; // 0x7c4 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnWeaponChanged" CHandle< CBaseCombatWeapon > m_hWeapon; // 0x7c8 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hOwner; // 0x7cc int32_t m_Activity; // 0x7d0 CUtlSymbolLarge m_sVMName; // 0x7d8 CUtlSymbolLarge m_sAnimationPrefix; // 0x7e0 HSequence m_hOldLayerSequence; // 0x7e8 int32_t m_oldLayer; // 0x7ec float m_oldLayerStartTime; // 0x7f0 }; // Aligment: 3 // Size: 2440 class CEconEntity : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CAttributeContainer m_AttributeManager; // 0x840 CHandle< CBaseEntity > m_hOldProvidee; // 0x980 int32_t m_iOldOwnerClass; // 0x984 }; // Aligment: 0 // Size: 2440 class CBaseAttributableItem : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 2448 class CEconWearable : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 2448 class CTFWearableItem : public CEconWearable, CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 10368 class CFlexExpresserShim : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CAI_Expresser* m_pExpresser; // 0x2878 }; // Aligment: 1 // Size: 10384 class CFlexExpresser : public CFlexExpresserShim, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flThenAnyMaxDist; // 0x2888 }; // Aligment: 19 // Size: 2912 class CDevtestHierarchy : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vRotationAxis; // 0xaf8 float m_flRotationSpeed; // 0xb04 // MNetworkEnable // MNetworkEnable int32_t m_nTestMode; // 0xb08 CHandle< CBaseEntity > m_hChild; // 0xb0c // MNetworkEnable // MNetworkEnable CUtlStringToken m_attachName; // 0xb10 // MNetworkEnable // MNetworkEnable Vector m_vDynamicAttachOffset; // 0xb14 // MNetworkEnable // MNetworkEnable int32_t m_nDynamicResetCount; // 0xb20 int32_t m_nDynamicDetachCount; // 0xb24 // MNetworkEnable // MNetworkEnable bool m_bChildIsDynamic; // 0xb28 // MNetworkEnable // MNetworkEnable bool m_bCreateChildSideChild; // 0xb29 // MNetworkEnable // MNetworkEnable CUtlStringToken m_alternateAttachName; // 0xb2c CHandle< CBaseEntity > m_hAlternateParent; // 0xb30 CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xb38 CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xb40 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xb48 // MNetworkEnable // MNetworkEnable float m_flEntityStartTime; // 0xb50 int32_t m_nTestIndex; // 0xb54 HierarchyType_t m_nCurrType; // 0xb58 int32_t m_nCurrentModel; // 0xb5c }; // Aligment: 0 // Size: 2808 class CDevtestHierarchyChild : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1952 class CDevtestHierarchy2 : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 2104 class CBaseFlexAlias_funCBaseFlex : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 10432 class CGenericFlexCyclerAlias_cycler : public CGenericFlexCycler, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 2216 class CScriptItem : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnPlayerPickup; // 0x878 MoveType_t m_MoveTypeOverride; // 0x8a0 }; // Aligment: 0 // Size: 2400 class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 6 // Size: 2464 class CRagdollPropAttached : public CRagdollProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32_t m_boneIndexAttached; // 0x960 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32_t m_ragdollAttachedObjectIndex; // 0x964 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_attachmentPointBoneSpace; // 0x968 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_attachmentPointRagdollSpace; // 0x974 bool m_bShouldDetach; // 0x980 bool m_bShouldDeleteAttachedActivationRecord; // 0x990 }; // Aligment: 0 // Size: 3040 class CPhysicsPropAlias_physics_prop : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 3040 class CPhysicsPropOverride : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 5 // Size: 3096 class CPhysicsPropRespawnable : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vOriginalSpawnOrigin; // 0xbe0 QAngle m_vOriginalSpawnAngles; // 0xbec Vector m_vOriginalMins; // 0xbf8 Vector m_vOriginalMaxs; // 0xc04 float m_flRespawnDuration; // 0xc10 }; // Aligment: 31 // Size: 2616 class CBaseCombatCharacter : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bForceServerRagdoll; // 0x838 bool m_bPreventWeaponPickup; // 0x839 bool m_bApplyStressDamage; // 0x83a // MNetworkEnable // MNetworkEnable // MNetworkSendProxyRecipientsFilter float m_flNextAttack; // 0x83c Hull_t m_eHull; // 0x840 uint32_t m_navHullCategory; // 0x844 int32_t m_bloodColor; // 0x848 // MNetworkEnable float m_flFieldOfView; // 0x84c Vector m_HackedGunPos; // 0x850 CUtlSymbolLarge m_RelationshipString; // 0x860 float m_impactEnergyScale; // 0x868 int32_t m_LastHitGroup; // 0x86c float m_flDamageAccumulator; // 0x870 int32_t m_iDamageCount; // 0x874 WeaponProficiency_t m_CurrentWeaponProficiency; // 0x878 CUtlVector< Relationship_t > m_Relationship; // 0x880 int32_t m_nFaction; // 0x898 CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x8a0 CHandle< CBaseEntity > m_hLastFogTrigger; // 0x8b8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkUserGroup "LocalPlayerExclusive" uint32[32] m_iAmmo; // 0x8bc // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CBaseCombatWeapon > > m_hMyWeapons; // 0x940 // MNetworkEnable // MNetworkEnable CHandle< CBaseCombatWeapon > m_hActiveWeapon; // 0x958 IntervalTimer m_aliveTimer; // 0x960 uint32_t m_hasBeenInjured; // 0x970 CBaseCombatCharacter::DamageHistory[4] m_damageHistory; // 0x978 int32_t m_registeredNavTeam; // 0x9f8 int32_t m_navMeshID; // 0x9fc CountdownTimer m_footstepTimer; // 0xa00 int32_t m_spawnID; // 0xa10 Vector m_vecSpawnOrigin; // 0xa14 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CEconWearable > > m_hMyWearables; // 0xa20 public: static int32_t &Get_m_lastInteraction() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[0]->m_instance); } static Relationship_t** &Get_m_DefaultRelationship() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[1]->m_instance); } static Relationship_t** &Get_m_FactionRelationship() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[2]->m_instance); } static CUtlVector< CUtlVector< CHandle< CBaseEntity > > > &Get_m_aFactions() { return *reinterpret_cast > >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[3]->m_instance); } static int32_t &Get_m_nextSpawnID() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[4]->m_instance); } }; // Aligment: 175 // Size: 5392 class CBasePlayer : public CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_StuckLast; // 0xa38 // MNetworkEnable // MNetworkEnable // MNetworkSendProxyRecipientsFilter CPlayerLocalData m_Local; // 0xa40 // MNetworkEnable // MNetworkEnable fogplayerparams_t m_PlayerFog; // 0xc68 // MNetworkEnable // MNetworkEnable CHandle< CPostProcessController > m_hPostProcessCtrl; // 0xcc0 // MNetworkEnable // MNetworkEnable CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xcc4 CUtlVector< CHandle< CBaseEntity > > m_hTriggerSoundscapeList; // 0xcc8 CPlayerState m_pl; // 0xce0 uint64_t m_nButtons; // 0xd28 uint64_t m_afButtonPressed; // 0xd30 uint64_t m_afButtonReleased; // 0xd38 uint64_t m_afButtonLast; // 0xd40 uint64_t m_afButtonDisabled; // 0xd48 uint64_t m_afButtonForced; // 0xd50 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_fOnTarget; // 0xd58 char[32] m_szAnimExtension; // 0xd59 int32_t m_nUpdateRate; // 0xd7c float m_fLerpTime; // 0xd80 bool m_bLagCompensation; // 0xd84 bool m_bPredictWeapons; // 0xd85 int32_t m_Activity; // 0xd88 Vector m_vecAdditionalPVSOrigin; // 0xd8c Vector m_vecCameraPVSOrigin; // 0xd98 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "Player" CHandle< CBaseEntity > m_hUseEntity; // 0xda4 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hHeldEntity; // 0xda8 float m_flPreventUseTime; // 0xdac int32_t m_iTrain; // 0xdb0 float m_iRespawnFrames; // 0xdb4 uint32_t m_afPhysicsFlags; // 0xdb8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "Player" CHandle< CBaseEntity > m_hVehicle; // 0xdbc int32_t m_iVehicleAnalogBias; // 0xdc0 bool m_bPauseBonusProgress; // 0xdc4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "15" int32_t m_iBonusProgress; // 0xdc8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" int32_t m_iBonusChallenge; // 0xdcc int32_t m_lastDamageAmount; // 0xdd0 float m_fTimeLastHurt; // 0xdd4 Vector m_DmgOrigin; // 0xdd8 float m_DmgTake; // 0xde4 float m_DmgSave; // 0xde8 int32_t m_bitsDamageType; // 0xdec int32_t m_bitsHUDDamage; // 0xdf0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flDeathTime; // 0xdf4 float m_flDeathAnimTime; // 0xdf8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" uint8_t m_iObserverMode; // 0xdfc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_iFOV; // 0xe00 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_iDefaultFOV; // 0xe04 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_iFOVStart; // 0xe08 // MNetworkEnable // MNetworkEnable float m_flFOVTime; // 0xe0c int32_t m_iObserverLastMode; // 0xe10 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hObserverTarget; // 0xe14 bool m_bForcedObserverMode; // 0xe18 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hZoomOwner; // 0xe1c float m_tbdPrev; // 0xe20 int32_t m_idrowndmg; // 0xe24 int32_t m_idrownrestored; // 0xe28 int32_t m_nPoisonDmg; // 0xe2c int32_t m_nPoisonRestored; // 0xe30 ParticleIndex_t m_nPoisonAmtFXIndex; // 0xe34 ParticleIndex_t m_nPoisonPulseFXIndex; // 0xe38 uint8[8] m_rgbTimeBasedDamage; // 0xe3c int32_t m_vphysicsCollisionState; // 0xe44 float m_fNextSuicideTime; // 0xe48 int32_t m_iSuicideCustomKillFlags; // 0xe4c float m_fDelay; // 0xe50 float m_fReplayEnd; // 0xe54 CEntityIndex m_iReplayEntity; // 0xe58 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< CBaseEntity > m_hTonemapController; // 0xe5c int32_t m_nHighestCommandNumberReceived; // 0xe90 IPhysicsPlayerController* m_pPhysicsController; // 0xe98 Vector m_oldOrigin; // 0xeb0 Vector m_vecSmoothedVelocity; // 0xebc bool m_touchedPhysObject; // 0xec8 bool m_bPhysicsWasFrozen; // 0xec9 int32_t m_iPlayerSound; // 0xecc int32_t m_iTargetVolume; // 0xed0 int32[5] m_rgItems; // 0xed4 IntervalTimer m_lastHeldVoteTimer; // 0xee8 float m_flgeigerRange; // 0xef8 float m_flgeigerDelay; // 0xefc int32_t m_igeigerRangePrev; // 0xf00 bool m_fInitHUD; // 0xf04 bool m_fGameHUDInitialized; // 0xf05 bool m_fWeapon; // 0xf06 int32_t m_iUpdateTime; // 0xf08 int32_t m_iFrags; // 0xf0c int32_t m_iDeaths; // 0xf10 float m_flNextDecalTime; // 0xf14 float m_flNextTauntTime; // 0xf18 PlayerConnectedState m_iConnected; // 0xf1c bool m_bIsLowViolence; // 0xf20 // MNetworkEnable // MNetworkEnable int32_t m_ArmorValue; // 0xf24 float m_AirFinished; // 0xf28 float m_PainFinished; // 0xf2c int32_t m_iPlayerLocked; // 0xf30 CSimpleSimTimer m_AutoaimTimer; // 0xf34 QAngle m_vecAutoAim; // 0xf38 // MNetworkEnable // MNetworkEnable CHandle< CBaseViewModel >[2] m_hViewModel; // 0xf44 // MNetworkEnable // MNetworkEnable CHandle< CPropHMDAvatar > m_hPropHMDAvatar; // 0xf4c // MNetworkEnable // MNetworkEnable CHandle< CPointHMDAnchor > m_hPointHMDAnchor; // 0xf50 Vector m_vecLastAnchorPosition; // 0xf58 bool m_bReceivedInitialAnchorPos; // 0xf64 Vector m_vPausedPos; // 0xf68 QAngle m_qPausedAngles; // 0xf74 Vector m_vTransitionPosition; // 0xf80 QAngle m_qTransitionAngles; // 0xf8c bool m_bSaveLoad; // 0xf98 Vector m_vSaveLoadPosition; // 0xf9c QAngle m_qSaveLoadAngles; // 0xfa8 // MNetworkEnable // MNetworkEnable int32_t m_VRControllerType; // 0xfb4 IntervalTimer m_timeSinceCommandSimulated; // 0x1308 float m_flStepSoundTime; // 0x1318 bool m_bAllowInstantSpawn; // 0x131c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "2048" // MNetworkEncodeFlags float m_flMaxspeed; // 0x1320 // MNetworkEnable // MNetworkEnable CUtlStringToken m_ladderSurfaceProps; // 0x1324 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vecLadderNormal; // 0x1328 float m_flWaterJumpTime; // 0x1334 Vector m_vecWaterJumpVel; // 0x1338 int32_t m_nImpulse; // 0x1344 float m_flSwimSoundTime; // 0x1348 float m_flFlashTime; // 0x134c int32_t m_nDrownDmgRate; // 0x1350 int32_t m_nNumCrouches; // 0x1354 bool m_bDuckToggled; // 0x1358 float m_flForwardMove; // 0x135c float m_flSideMove; // 0x1360 int32_t m_nNumCrateHudHints; // 0x1364 bool m_bGamePaused; // 0x1368 Vector m_vForcedOrigin; // 0x136c bool m_bForceOrigin; // 0x1378 // MNetworkEnable // MNetworkEnable // MNetworkPriority "1" // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nTickBase; // 0x137c int32_t m_nOldTickBase; // 0x1380 float m_fLastPlayerTalkTime; // 0x1384 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< CBaseCombatWeapon > m_hLastWeapon; // 0x1388 float m_flOldPlayerZ; // 0x138c float m_flOldPlayerViewOffsetZ; // 0x1390 bool m_bPlayerUnderwater; // 0x1394 float m_flLastAttackTime; // 0x1398 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "Player" CHandle< CBaseEntity > m_hViewEntity; // 0x139c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< CBaseEntity > m_hConstraintEntity; // 0x13a0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" Vector m_vecConstraintCenter; // 0x13a4 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flConstraintRadius; // 0x13b0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flConstraintWidth; // 0x13b4 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flConstraintSpeedFactor; // 0x13b8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bConstraintPastRadius; // 0x13bc char[32] m_szNetname; // 0x13bd // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flLaggedMovementValue; // 0x13e0 Vector m_vNewVPhysicsPosition; // 0x13e4 Vector m_vNewVPhysicsVelocity; // 0x13f0 Vector m_vecVehicleViewOrigin; // 0x13fc QAngle m_vecVehicleViewAngles; // 0x1408 float m_flVehicleViewFOV; // 0x1414 int32_t m_nVehicleViewSavedFrame; // 0x1418 Vector m_vecPreviouslyPredictedOrigin; // 0x141c int32_t m_nBodyPitchPoseParam; // 0x1428 // MNetworkEnable // MNetworkEnable char[18] m_szLastPlaceName; // 0x142c char[64] m_szNetworkIDString; // 0x143e CPlayerInfo m_PlayerInfo; // 0x1480 CUtlStringToken m_surfaceProps; // 0x1498 float m_surfaceFriction; // 0x14a8 char m_chTextureType; // 0x14ac char m_chPreviousTextureType; // 0x14ad bool m_bSinglePlayerGameEnding; // 0x14ae CHandle< CBaseEntity > m_hPlayerProxy; // 0x14b0 bool m_bhasHaptics; // 0x14b4 bool m_autoKickDisabled; // 0x14b5 Vector m_movementCollisionNormal; // 0x14b8 Vector m_groundNormal; // 0x14c4 CHandle< CBaseCombatCharacter > m_stuckCharacter; // 0x14d0 float m_lastEntitySteadyState; // 0x14d4 int32_t m_availableEntitySteadyState; // 0x14d8 CBitVec< 64 > m_playerInPVS; // 0x14dc bool m_hasAnySteadyStateEnts; // 0x14e4 bool m_bSplitScreenPlayer; // 0x14e5 CHandle< CBasePlayer > m_hSplitOwner; // 0x14e8 CUtlVector< CHandle< CBasePlayer > > m_hSplitScreenPlayers; // 0x14f0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint64_t m_nUnHoldableButtons; // 0x1508 public: static bool &Get_ms_bUseSessionPersisterPosAng() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[0]->m_instance); } static Vector &Get_ms_vSessionPersisterPosition() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[1]->m_instance); } static QAngle &Get_ms_angSessionPersisterAngles() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[2]->m_instance); } }; // Aligment: 0 // Size: 5392 class CDACPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 9 // Size: 5448 class CBaseMultiplayerPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iIgnoreGlobalChat; // 0x1518 float m_flAreaCaptureScoreAccumulator; // 0x151c float m_flCapPointScoreRate; // 0x1520 int32_t m_iCurrentConcept; // 0x1524 CMultiplayer_Expresser* m_pExpresser; // 0x1528 float m_flConnectionTime; // 0x1530 float m_flLastForcedChangeTeamTime; // 0x1534 int32_t m_iBalanceScore; // 0x1538 KeyValues* m_pAchievementKV; // 0x1540 };