#pragma once #include #include "!GlobalTypes.hpp" // ///////////////////////////////////////////////////////////// // Binary: server.dll // Classes count: 757 // Enums count: 121 // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// // Registered binary: server.dll (project 'navlib') // Alignment: 4 // Size: 0x13 enum class NavAttributeEnum : uint32_t { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, NAV_MESH_CROUCH = 0x10000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, NAV_MESH_NO_JUMP = 0x8, NAV_MESH_STOP = 0x10, NAV_MESH_RUN = 0x20, NAV_MESH_WALK = 0x40, NAV_MESH_TRANSIENT = 0x100, NAV_MESH_DONT_HIDE = 0x200, NAV_MESH_STAND = 0x400, NAV_MESH_NO_HOSTAGES = 0x800, NAV_MESH_NO_MERGE = 0x2000, NAV_MESH_OBSTACLE_TOP = 0x4000, NAV_ATTR_FIRST_GAME_INDEX = 0x13, NAV_ATTR_LAST_INDEX = 0x1f, }; // Registered binary: server.dll (project 'navlib') // Alignment: 4 // Size: 0x5 enum class NavDirType : uint32_t { NORTH = 0x0, EAST = 0x1, SOUTH = 0x2, WEST = 0x3, NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class PerformanceMode_t : uint32_t { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, PM_FULL_GIBS = 0x2, PM_REDUCED_GIBS = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class AmmoPosition_t : uint32_t { AMMO_POSITION_INVALID = 0xffffffffffffffff, AMMO_POSITION_PRIMARY = 0x0, AMMO_POSITION_SECONDARY = 0x1, AMMO_POSITION_COUNT = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class ChatIgnoreType_t : uint32_t { CHAT_IGNORE_NONE = 0x0, CHAT_IGNORE_ALL = 0x1, CHAT_IGNORE_TEAM = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x3 enum class FixAngleSet_t : uint8_t { None = 0x0, Absolute = 0x1, Relative = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class CommandExecMode_t : uint32_t { EXEC_MANUAL = 0x0, EXEC_LEVELSTART = 0x1, EXEC_PERIODIC = 0x2, EXEC_MODES_COUNT = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class CommandEntitySpecType_t : uint32_t { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x27 enum class GameAnimEventIndex_t : uint32_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, AE_CL_PLAYSOUND_ATTACHMENT = 0x2, AE_CL_PLAYSOUND_POSITION = 0x3, AE_SV_PLAYSOUND = 0x4, AE_CL_STOPSOUND = 0x5, AE_CL_PLAYSOUND_LOOPING = 0x6, AE_CL_CREATE_PARTICLE_EFFECT = 0x7, AE_CL_STOP_PARTICLE_EFFECT = 0x8, AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xa, AE_SV_STOP_PARTICLE_EFFECT = 0xb, AE_FOOTSTEP = 0xc, AE_RAGDOLL = 0xd, AE_CL_STOP_RAGDOLL_CONTROL = 0xe, AE_CL_ENABLE_BODYGROUP = 0xf, AE_CL_DISABLE_BODYGROUP = 0x10, AE_CL_BODYGROUP_SET_VALUE = 0x11, AE_SV_BODYGROUP_SET_VALUE = 0x12, AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x13, AE_WEAPON_PERFORM_ATTACK = 0x14, AE_FIRE_INPUT = 0x15, AE_CL_CLOTH_ATTR = 0x16, AE_CL_CLOTH_GROUND_OFFSET = 0x17, AE_CL_CLOTH_STIFFEN = 0x18, AE_CL_CLOTH_EFFECT = 0x19, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x1a, AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1b, AE_CL_BODYGROUP_SET_TO_CLIP = 0x1c, AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x1d, AE_SV_SHOW_SILENCER = 0x1e, AE_SV_ATTACH_SILENCER_COMPLETE = 0x1f, AE_SV_HIDE_SILENCER = 0x20, AE_SV_DETACH_SILENCER_COMPLETE = 0x21, AE_CL_EJECT_MAG = 0x22, AE_WPN_COMPLETE_RELOAD = 0x23, AE_WPN_HEALTHSHOT_INJECT = 0x24, AE_CL_C4_SCREEN_TEXT = 0x25, AE_GRENADE_THROW_COMPLETE = 0x26, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x7 enum class ObserverMode_t : uint32_t { OBS_MODE_NONE = 0x0, OBS_MODE_FIXED = 0x1, OBS_MODE_IN_EYE = 0x2, OBS_MODE_CHASE = 0x3, OBS_MODE_ROAMING = 0x4, OBS_MODE_DIRECTED = 0x5, NUM_OBSERVER_MODES = 0x6, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class ObserverInterpState_t : uint32_t { OBSERVER_INTERP_NONE = 0x0, OBSERVER_INTERP_TRAVELING = 0x1, OBSERVER_INTERP_SETTLING = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x1b enum class RumbleEffect_t : uint32_t { RUMBLE_INVALID = 0xffffffffffffffff, // MPropertySuppressEnumerator RUMBLE_STOP_ALL = 0x0, RUMBLE_PISTOL = 0x1, RUMBLE_357 = 0x2, RUMBLE_SMG1 = 0x3, RUMBLE_AR2 = 0x4, RUMBLE_SHOTGUN_SINGLE = 0x5, RUMBLE_SHOTGUN_DOUBLE = 0x6, RUMBLE_AR2_ALT_FIRE = 0x7, RUMBLE_RPG_MISSILE = 0x8, RUMBLE_CROWBAR_SWING = 0x9, RUMBLE_AIRBOAT_GUN = 0xa, RUMBLE_JEEP_ENGINE_LOOP = 0xb, RUMBLE_FLAT_LEFT = 0xc, RUMBLE_FLAT_RIGHT = 0xd, RUMBLE_FLAT_BOTH = 0xe, RUMBLE_DMG_LOW = 0xf, RUMBLE_DMG_MED = 0x10, RUMBLE_DMG_HIGH = 0x11, RUMBLE_FALL_LONG = 0x12, RUMBLE_FALL_SHORT = 0x13, RUMBLE_PHYSCANNON_OPEN = 0x14, RUMBLE_PHYSCANNON_PUNT = 0x15, RUMBLE_PHYSCANNON_LOW = 0x16, RUMBLE_PHYSCANNON_MEDIUM = 0x17, RUMBLE_PHYSCANNON_HIGH = 0x18, // MPropertySuppressEnumerator NUM_RUMBLE_EFFECTS = 0x19, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x19 enum class WeaponSound_t : uint32_t { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SECONDARY_EMPTY = 0x1, WEAPON_SOUND_SINGLE = 0x2, WEAPON_SOUND_SECONDARY_ATTACK = 0x3, WEAPON_SOUND_RELOAD = 0x4, WEAPON_SOUND_MELEE_MISS = 0x5, WEAPON_SOUND_MELEE_HIT = 0x6, WEAPON_SOUND_MELEE_HIT_WORLD = 0x7, WEAPON_SOUND_MELEE_HIT_PLAYER = 0x8, WEAPON_SOUND_MELEE_HIT_NPC = 0x9, WEAPON_SOUND_SPECIAL1 = 0xa, WEAPON_SOUND_SPECIAL2 = 0xb, WEAPON_SOUND_SPECIAL3 = 0xc, WEAPON_SOUND_NEARLYEMPTY = 0xd, WEAPON_SOUND_IMPACT = 0xe, WEAPON_SOUND_REFLECT = 0xf, WEAPON_SOUND_SECONDARY_IMPACT = 0x10, WEAPON_SOUND_SECONDARY_REFLECT = 0x11, WEAPON_SOUND_SINGLE_ACCURATE = 0x12, WEAPON_SOUND_ZOOM_IN = 0x13, WEAPON_SOUND_ZOOM_OUT = 0x14, WEAPON_SOUND_MOUSE_PRESSED = 0x15, WEAPON_SOUND_DROP = 0x16, WEAPON_SOUND_RADIO_USE = 0x17, // MPropertySuppressEnumerator WEAPON_SOUND_NUM_TYPES = 0x18, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class AmmoFlags_t : uint32_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, // MPropertySuppressEnumerator // MEnumeratorIsNotAFlag AMMO_FLAG_MAX = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xf enum class TakeDamageFlags_t : uint32_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, DFLAG_SUPPRESS_EFFECTS = 0x4, DFLAG_PREVENT_DEATH = 0x8, DFLAG_FORCE_DEATH = 0x10, DFLAG_ALWAYS_GIB = 0x20, DFLAG_NEVER_GIB = 0x40, DFLAG_REMOVE_NO_RAGDOLL = 0x80, DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, // MPropertySuppressEnumerator // MEnumeratorIsNotAFlag DMG_LASTDFLAG = 0x400, DFLAG_IGNORE_ARMOR = 0x800, DFLAG_SUPPRESS_UTILREMOVE = 0x1000, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x18 enum class DamageTypes_t : uint32_t { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, DMG_BULLET = 0x2, DMG_SLASH = 0x4, DMG_BURN = 0x8, DMG_VEHICLE = 0x10, DMG_FALL = 0x20, DMG_BLAST = 0x40, DMG_CLUB = 0x80, DMG_SHOCK = 0x100, DMG_SONIC = 0x200, DMG_ENERGYBEAM = 0x400, DMG_DROWN = 0x4000, DMG_POISON = 0x8000, DMG_RADIATION = 0x10000, DMG_DROWNRECOVER = 0x20000, DMG_ACID = 0x40000, DMG_PHYSGUN = 0x100000, DMG_DISSOLVE = 0x200000, DMG_BLAST_SURFACE = 0x400000, DMG_BUCKSHOT = 0x1000000, // MPropertySuppressEnumerator // MEnumeratorIsNotAFlag DMG_LASTGENERICFLAG = 0x1000000, DMG_HEADSHOT = 0x2000000, DMG_DANGERZONE = 0x4000000, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x11 enum class BaseExplosionTypes_t : uint32_t { // MPropertyFriendlyName "Default" EXPLOSION_TYPE_DEFAULT = 0x0, // MPropertyFriendlyName "Grenade" EXPLOSION_TYPE_GRENADE = 0x1, // MPropertyFriendlyName "Molotov" EXPLOSION_TYPE_MOLOTOV = 0x2, // MPropertyFriendlyName "Fireworks" EXPLOSION_TYPE_FIREWORKS = 0x3, // MPropertyFriendlyName "Gascan" EXPLOSION_TYPE_GASCAN = 0x4, // MPropertyFriendlyName "Gas Cylinder" EXPLOSION_TYPE_GASCYLINDER = 0x5, // MPropertyFriendlyName "Explosive Barrel" EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, // MPropertyFriendlyName "Electrical" EXPLOSION_TYPE_ELECTRICAL = 0x7, // MPropertyFriendlyName "EMP" EXPLOSION_TYPE_EMP = 0x8, // MPropertyFriendlyName "Shrapnel" EXPLOSION_TYPE_SHRAPNEL = 0x9, // MPropertyFriendlyName "Smoke Grenade" EXPLOSION_TYPE_SMOKEGRENADE = 0xa, // MPropertyFriendlyName "Flashbang" EXPLOSION_TYPE_FLASHBANG = 0xb, // MPropertyFriendlyName "Tripmine" EXPLOSION_TYPE_TRIPMINE = 0xc, // MPropertyFriendlyName "Ice" EXPLOSION_TYPE_ICE = 0xd, // MPropertyFriendlyName "None" EXPLOSION_TYPE_NONE = 0xe, // MPropertyFriendlyName "Custom" EXPLOSION_TYPE_CUSTOM = 0xf, // MPropertySuppressEnumerator EXPLOSION_TYPE_COUNT = 0x10, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x6 enum class HierarchyType_t : uint32_t { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, HIERARCHY_ATTACHMENT = 0x2, HIERARCHY_ABSORIGIN = 0x3, HIERARCHY_BONE = 0x4, HIERARCHY_TYPE_COUNT = 0x5, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class CanPlaySequence_t : uint32_t { CANNOT_PLAY = 0x0, CAN_PLAY_NOW = 0x1, CAN_PLAY_ENQUEUED = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x6 enum class ScriptedMoveTo_t : uint32_t { CINE_MOVETO_WAIT = 0x0, CINE_MOVETO_WALK = 0x1, CINE_MOVETO_RUN = 0x2, CINE_MOVETO_CUSTOM = 0x3, CINE_MOVETO_TELEPORT = 0x4, CINE_MOVETO_WAIT_FACING = 0x5, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class ScriptedOnDeath_t : uint32_t { SS_ONDEATH_NOT_APPLICABLE = 0xffffffffffffffff, SS_ONDEATH_UNDEFINED = 0x0, SS_ONDEATH_RAGDOLL = 0x1, SS_ONDEATH_ANIMATED_DEATH = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x7 enum class IChoreoServices__ScriptState_t : uint32_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, SCRIPT_WALK_TO_MARK = 0x4, SCRIPT_RUN_TO_MARK = 0x5, SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x7 enum class IChoreoServices__ChoreoState_t : uint32_t { STATE_PRE_SCRIPT = 0x0, STATE_WAIT_FOR_SCRIPT = 0x1, STATE_WALK_TO_MARK = 0x2, STATE_SYNCHRONIZE_SCRIPT = 0x3, STATE_PLAY_SCRIPT = 0x4, STATE_PLAY_SCRIPT_POST_IDLE = 0x5, STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6, }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x15 enum class InputBitMask_t : uint64_t { // MEnumeratorIsNotAFlag IN_NONE = 0x0, // MEnumeratorIsNotAFlag IN_ALL = 0xffffffffffffffff, IN_ATTACK = 0x1, IN_JUMP = 0x2, IN_DUCK = 0x4, IN_FORWARD = 0x8, IN_BACK = 0x10, IN_USE = 0x20, IN_TURNLEFT = 0x80, IN_TURNRIGHT = 0x100, IN_MOVELEFT = 0x200, IN_MOVERIGHT = 0x400, IN_ATTACK2 = 0x800, IN_RELOAD = 0x2000, IN_SPEED = 0x10000, IN_JOYAUTOSPRINT = 0x20000, // MEnumeratorIsNotAFlag IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, IN_USEORRELOAD = 0x100000000, IN_SCORE = 0x200000000, IN_ZOOM = 0x400000000, IN_LOOK_AT_WEAPON = 0x800000000, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x9 enum class EInButtonState : uint32_t { IN_BUTTON_UP = 0x0, IN_BUTTON_DOWN = 0x1, IN_BUTTON_DOWN_UP = 0x2, IN_BUTTON_UP_DOWN = 0x3, IN_BUTTON_UP_DOWN_UP = 0x4, IN_BUTTON_DOWN_UP_DOWN = 0x5, IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, IN_BUTTON_STATE_COUNT = 0x8, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x6 enum class ShakeCommand_t : uint32_t { SHAKE_START = 0x0, SHAKE_STOP = 0x1, SHAKE_AMPLITUDE = 0x2, SHAKE_FREQUENCY = 0x3, SHAKE_START_RUMBLEONLY = 0x4, SHAKE_START_NORUMBLE = 0x5, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x5 enum class TimelineCompression_t : uint32_t { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, TIMELINE_COMPRESSION_AVERAGE = 0x2, TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, TIMELINE_COMPRESSION_TOTAL = 0x4, }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x28 enum class DebugOverlayBits_t : uint64_t { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, OVERLAY_BBOX_BIT = 0x4, OVERLAY_PIVOT_BIT = 0x8, OVERLAY_MESSAGE_BIT = 0x10, OVERLAY_ABSBOX_BIT = 0x20, OVERLAY_RBOX_BIT = 0x40, OVERLAY_SHOW_BLOCKSLOS = 0x80, OVERLAY_ATTACHMENTS_BIT = 0x100, OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, OVERLAY_SKELETON_BIT = 0x800, OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, OVERLAY_HITBOX_BIT = 0x4000, OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, OVERLAY_AUTOAIM_BIT = 0x10000, OVERLAY_NPC_SELECTED_BIT = 0x20000, OVERLAY_JOINT_INFO_BIT = 0x40000, OVERLAY_NPC_ROUTE_BIT = 0x80000, OVERLAY_NPC_TRIANGULATE_BIT = 0x100000, OVERLAY_NPC_ZAP_BIT = 0x200000, OVERLAY_NPC_ENEMIES_BIT = 0x400000, OVERLAY_NPC_CONDITIONS_BIT = 0x800000, OVERLAY_NPC_COMBAT_BIT = 0x1000000, OVERLAY_NPC_TASK_BIT = 0x2000000, OVERLAY_NPC_BODYLOCATIONS = 0x4000000, OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, OVERLAY_NPC_KILL_BIT = 0x10000000, OVERLAY_WC_CHANGE_ENTITY = 0x20000000, OVERLAY_BUDDHA_MODE = 0x40000000, OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, OVERLAY_PROP_DEBUG = 0x200000000, OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, OVERLAY_NPC_NEAREST_NODE_BIT = 0x2000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0xe enum class MoveType_t : uint8_t { MOVETYPE_NONE = 0x0, MOVETYPE_OBSOLETE = 0x1, MOVETYPE_WALK = 0x2, MOVETYPE_STEP = 0x3, MOVETYPE_FLY = 0x4, MOVETYPE_FLYGRAVITY = 0x5, MOVETYPE_VPHYSICS = 0x6, MOVETYPE_PUSH = 0x7, MOVETYPE_NOCLIP = 0x8, MOVETYPE_OBSERVER = 0x9, MOVETYPE_LADDER = 0xa, MOVETYPE_CUSTOM = 0xb, MOVETYPE_LAST = 0xc, MOVETYPE_MAX_BITS = 0x5, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x6 enum class MoveCollide_t : uint8_t { MOVECOLLIDE_DEFAULT = 0x0, MOVECOLLIDE_FLY_BOUNCE = 0x1, MOVECOLLIDE_FLY_CUSTOM = 0x2, MOVECOLLIDE_FLY_SLIDE = 0x3, MOVECOLLIDE_COUNT = 0x4, MOVECOLLIDE_MAX_BITS = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x9 enum class SolidType_t : uint8_t { SOLID_NONE = 0x0, SOLID_BSP = 0x1, SOLID_BBOX = 0x2, SOLID_OBB = 0x3, SOLID_SPHERE = 0x4, SOLID_POINT = 0x5, SOLID_VPHYSICS = 0x6, SOLID_CAPSULE = 0x7, SOLID_LAST = 0x8, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class BrushSolidities_e : uint32_t { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0xd enum class RenderMode_t : uint8_t { kRenderNormal = 0x0, kRenderTransColor = 0x1, kRenderTransTexture = 0x2, kRenderGlow = 0x3, kRenderTransAlpha = 0x4, kRenderTransAdd = 0x5, kRenderEnvironmental = 0x6, kRenderTransAddFrameBlend = 0x7, kRenderTransAlphaAdd = 0x8, kRenderWorldGlow = 0x9, kRenderNone = 0xa, kRenderDevVisualizer = 0xb, kRenderModeCount = 0xc, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x14 enum class RenderFx_t : uint8_t { kRenderFxNone = 0x0, kRenderFxPulseSlow = 0x1, kRenderFxPulseFast = 0x2, kRenderFxPulseSlowWide = 0x3, kRenderFxPulseFastWide = 0x4, kRenderFxFadeSlow = 0x5, kRenderFxFadeFast = 0x6, kRenderFxSolidSlow = 0x7, kRenderFxSolidFast = 0x8, kRenderFxStrobeSlow = 0x9, kRenderFxStrobeFast = 0xa, kRenderFxStrobeFaster = 0xb, kRenderFxFlickerSlow = 0xc, kRenderFxFlickerFast = 0xd, kRenderFxNoDissipation = 0xe, kRenderFxFadeOut = 0xf, kRenderFxFadeIn = 0x10, kRenderFxPulseFastWider = 0x11, kRenderFxGlowShell = 0x12, kRenderFxMax = 0x13, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class CRR_Response__ResponseEnum_t : uint32_t { MAX_RESPONSE_NAME = 0xc0, MAX_RULE_NAME = 0x80, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class LessonPanelLayoutFileTypes_t : uint32_t { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x5 enum class Touch_t : uint32_t { touch_none = 0x0, touch_player_only = 0x1, touch_npc_only = 0x2, touch_player_or_npc = 0x3, touch_player_or_npc_or_physicsprop = 0x4, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class ScriptedMoveType_t : uint32_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class ForcedCrouchState_t : uint32_t { FORCEDCROUCH_NONE = 0x0, FORCEDCROUCH_CROUCHED = 0x1, FORCEDCROUCH_UNCROUCHED = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xc enum class Hull_t : uint32_t { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, HULL_WIDE_HUMAN = 0x2, HULL_TINY = 0x3, HULL_MEDIUM = 0x4, HULL_TINY_CENTERED = 0x5, HULL_LARGE = 0x6, HULL_LARGE_CENTERED = 0x7, HULL_MEDIUM_TALL = 0x8, HULL_SMALL = 0x9, NUM_HULLS = 0xa, HULL_NONE = 0xb, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x1 enum class navproperties_t : uint32_t { NAV_IGNORE = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class CLogicBranchList__LogicBranchListenerLastState_t : uint32_t { LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, LOGIC_BRANCH_LISTENER_MIXED = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class EntFinderMethod_t : uint32_t { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class ValueRemapperInputType_t : uint32_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class ValueRemapperOutputType_t : uint32_t { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, OutputType_RotationY = 0x2, OutputType_RotationZ = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class ValueRemapperHapticsType_t : uint32_t { HaticsType_Default = 0x0, HaticsType_None = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class ValueRemapperMomentumType_t : uint32_t { MomentumType_None = 0x0, MomentumType_Friction = 0x1, MomentumType_SpringTowardSnapValue = 0x2, MomentumType_SpringAwayFromSnapValue = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class ValueRemapperRatchetType_t : uint32_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class PointWorldTextJustifyVertical_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class PointWorldTextReorientMode_t : uint32_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class doorCheck_e : uint32_t { DOOR_CHECK_FORWARD = 0x0, DOOR_CHECK_BACKWARD = 0x1, DOOR_CHECK_FULL = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class PropDoorRotatingSpawnPos_t : uint32_t { DOOR_SPAWN_CLOSED = 0x0, DOOR_SPAWN_OPEN_FORWARD = 0x1, DOOR_SPAWN_OPEN_BACK = 0x2, DOOR_SPAWN_AJAR = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class PropDoorRotatingOpenDirection_e : uint32_t { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, DOOR_ROTATING_OPEN_FORWARD = 0x1, DOOR_ROTATING_OPEN_BACKWARD = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class SceneOnPlayerDeath_t : uint32_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class ScriptedConflictResponse_t : uint32_t { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class TRAIN_CODE : uint32_t { TRAIN_SAFE = 0x0, TRAIN_BLOCKING = 0x1, TRAIN_FOLLOWING = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class SoundEventStartType_t : uint32_t { // MPropertyFriendlyName "From Player" SOUNDEVENT_START_PLAYER = 0x0, // MPropertyFriendlyName "From World" SOUNDEVENT_START_WORLD = 0x1, // MPropertyFriendlyName "From Entity" SOUNDEVENT_START_ENTITY = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x8 enum class TOGGLE_STATE : uint32_t { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, TS_GOING_UP = 0x2, TS_GOING_DOWN = 0x3, DOOR_OPEN = 0x0, DOOR_CLOSED = 0x1, DOOR_OPENING = 0x2, DOOR_CLOSING = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class FuncDoorSpawnPos_t : uint32_t { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class filter_t : uint32_t { FILTER_AND = 0x0, FILTER_OR = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class Explosions : uint32_t { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xc enum class Materials : uint32_t { matGlass = 0x0, matWood = 0x1, matMetal = 0x2, matFlesh = 0x3, matCinderBlock = 0x4, matCeilingTile = 0x5, matComputer = 0x6, matUnbreakableGlass = 0x7, matRocks = 0x8, matWeb = 0x9, matNone = 0xa, matLastMaterial = 0xb, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class EOverrideBlockLOS_t : uint32_t { BLOCK_LOS_DEFAULT = 0x0, BLOCK_LOS_FORCE_FALSE = 0x1, BLOCK_LOS_FORCE_TRUE = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class MoveLinearAuthoredPos_t : uint32_t { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class TrackOrientationType_t : uint32_t { TrackOrientation_Fixed = 0x0, TrackOrientation_FacePath = 0x1, TrackOrientation_FacePathAngles = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t { kMIN_THRESHOLD = 0x0, kMIN_FULL = 0x1, kHIGHWATER = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x17 enum class SoundFlags_t : uint32_t { // MPropertySuppressEnumerator // MEnumeratorIsNotAFlag SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, SOUND_WORLD = 0x2, SOUND_PLAYER = 0x4, SOUND_DANGER = 0x8, SOUND_BULLET_IMPACT = 0x10, SOUND_THUMPER = 0x20, SOUND_PHYSICS_DANGER = 0x40, SOUND_MOVE_AWAY = 0x80, SOUND_PLAYER_VEHICLE = 0x100, SOUND_GLASS_BREAK = 0x200, SOUND_PHYSICS_OBJECT = 0x400, SOUND_CONTEXT_GUNFIRE = 0x100000, SOUND_CONTEXT_COMBINE_ONLY = 0x200000, SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, SOUND_CONTEXT_EXPLOSION = 0x800000, SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, SOUND_CONTEXT_PANIC_NPCS = 0x8000000, // MPropertySuppressEnumerator // MEnumeratorIsNotAFlag ALL_CONTEXTS = 0xfffffffffff00000, // MPropertySuppressEnumerator // MEnumeratorIsNotAFlag ALL_SCENTS = 0x0, // MPropertySuppressEnumerator // MEnumeratorIsNotAFlag ALL_SOUNDS = 0xfffff, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class TrainVelocityType_t : uint32_t { TrainVelocity_Instantaneous = 0x0, TrainVelocity_LinearBlend = 0x1, TrainVelocity_EaseInEaseOut = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class TrainOrientationType_t : uint32_t { TrainOrientation_Fixed = 0x0, TrainOrientation_AtPathTracks = 0x1, TrainOrientation_LinearBlend = 0x2, TrainOrientation_EaseInEaseOut = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x7 enum class BeamType_t : uint32_t { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, BEAM_ENTPOINT = 0x2, BEAM_ENTS = 0x3, BEAM_HOSE = 0x4, BEAM_SPLINE = 0x5, BEAM_LASER = 0x6, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class BeamClipStyle_t : uint32_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, kMODELCLIP = 0x2, kBEAMCLIPSTYLE_NUMBITS = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x9 enum class SurroundingBoundsType_t : uint8_t { USE_OBB_COLLISION_BOUNDS = 0x0, USE_BEST_COLLISION_BOUNDS = 0x1, USE_HITBOXES = 0x2, USE_SPECIFIED_BOUNDS = 0x3, USE_GAME_CODE = 0x4, USE_ROTATION_EXPANDED_BOUNDS = 0x5, USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x6, USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x7, SURROUNDING_TYPE_BIT_COUNT = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x2 enum class ShatterPanelMode : uint8_t { SHATTER_GLASS = 0x0, SHATTER_DRYWALL = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x5 enum class ShatterDamageCause : uint8_t { SHATTERDAMAGE_BULLET = 0x0, SHATTERDAMAGE_MELEE = 0x1, SHATTERDAMAGE_THROWN = 0x2, SHATTERDAMAGE_SCRIPT = 0x3, SHATTERDAMAGE_EXPLOSIVE = 0x4, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x5 enum class ShatterGlassStressType : uint8_t { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, SHATTERDRYWALL_CHUNKS = 0x3, SHATTERGLASS_EXPLOSIVE = 0x4, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x3 enum class OnFrame : uint8_t { ONFRAME_UNKNOWN = 0x0, ONFRAME_TRUE = 0x1, ONFRAME_FALSE = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x2 enum class ShardSolid_t : uint8_t { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x5 enum class AnimLoopMode_t : uint32_t { // MPropertySuppressEnumerator ANIM_LOOP_MODE_INVALID = 0xffffffffffffffff, ANIM_LOOP_MODE_NOT_LOOPING = 0x0, ANIM_LOOP_MODE_LOOPING = 0x1, ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, // MPropertySuppressEnumerator ANIM_LOOP_MODE_COUNT = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class EntitySubclassScope_t : uint32_t { SUBCLASS_SCOPE_NONE = 0xffffffffffffffff, // MPropertyFriendlyName "Precipitation" // MEntitySubclassScopeFile SUBCLASS_SCOPE_PRECIPITATION = 0x0, // MPropertyFriendlyName "PlayerWeapon" // MEntitySubclassScopeFile SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, SUBCLASS_SCOPE_COUNT = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class SubclassVDataChangeType_t : uint32_t { SUBCLASS_VDATA_CREATED = 0x0, SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, SUBCLASS_VDATA_RELOADED = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x7 enum class PlayerConnectedState : uint32_t { PlayerNeverConnected = 0xffffffffffffffff, PlayerConnected = 0x0, PlayerConnecting = 0x1, PlayerReconnecting = 0x2, PlayerDisconnecting = 0x3, PlayerDisconnected = 0x4, PlayerReserved = 0x5, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class WeaponAttackType_t : uint32_t { eInvalid = 0xffffffffffffffff, ePrimary = 0x0, eSecondary = 0x1, eCount = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x23 enum class vote_create_failed_t : uint32_t { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, VOTE_FAILED_RATE_EXCEEDED = 0x2, VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, VOTE_FAILED_QUORUM_FAILURE = 0x4, VOTE_FAILED_ISSUE_DISABLED = 0x5, VOTE_FAILED_MAP_NOT_FOUND = 0x6, VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, VOTE_FAILED_FAILED_RECENTLY = 0x8, VOTE_FAILED_TEAM_CANT_CALL = 0x9, VOTE_FAILED_WAITINGFORPLAYERS = 0xa, VOTE_FAILED_PLAYERNOTFOUND = 0xb, VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc, VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd, VOTE_FAILED_SPECTATOR = 0xe, VOTE_FAILED_FAILED_RECENT_KICK = 0xf, VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, VOTE_FAILED_DISABLED = 0x15, VOTE_FAILED_NEXTLEVEL_SET = 0x16, VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, VOTE_FAILED_MATCH_PAUSED = 0x18, VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, VOTE_FAILED_NOT_IN_WARMUP = 0x1a, VOTE_FAILED_NOT_10_PLAYERS = 0x1b, VOTE_FAILED_TIMEOUT_ACTIVE = 0x1c, VOTE_FAILED_TIMEOUT_INACTIVE = 0x1d, VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1e, VOTE_FAILED_CANT_ROUND_END = 0x1f, VOTE_FAILED_REMATCH = 0x20, VOTE_FAILED_CONTINUE = 0x21, VOTE_FAILED_MAX = 0x22, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x9 enum class ItemFlagTypes_t : uint8_t { ITEM_FLAG_NONE = 0x0, ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, ITEM_FLAG_NOAUTORELOAD = 0x2, ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, ITEM_FLAG_LIMITINWORLD = 0x8, ITEM_FLAG_EXHAUSTIBLE = 0x10, ITEM_FLAG_DOHITLOCATIONDMG = 0x20, ITEM_FLAG_NOAMMOPICKUPS = 0x40, ITEM_FLAG_NOITEMPICKUP = 0x80, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x5 enum class EntityDisolveType_t : uint32_t { ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff, ENTITY_DISSOLVE_NORMAL = 0x0, ENTITY_DISSOLVE_ELECTRICAL = 0x1, ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xe enum class HitGroup_t : uint32_t { HITGROUP_INVALID = 0xffffffffffffffff, HITGROUP_GENERIC = 0x0, HITGROUP_HEAD = 0x1, HITGROUP_CHEST = 0x2, HITGROUP_STOMACH = 0x3, HITGROUP_LEFTARM = 0x4, HITGROUP_RIGHTARM = 0x5, HITGROUP_LEFTLEG = 0x6, HITGROUP_RIGHTLEG = 0x7, HITGROUP_NECK = 0x8, HITGROUP_UNUSED = 0x9, HITGROUP_GEAR = 0xa, HITGROUP_SPECIAL = 0xb, HITGROUP_COUNT = 0xc, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x7 enum class WaterLevel_t : uint8_t { WL_NotInWater = 0x0, WL_Feet = 0x1, WL_Knees = 0x2, WL_Waist = 0x3, WL_Chest = 0x4, WL_FullyUnderwater = 0x5, WL_Count = 0x6, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x5 enum class DoorState_t : uint32_t { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, DOOR_STATE_OPEN = 0x2, DOOR_STATE_CLOSING = 0x3, DOOR_STATE_AJAR = 0x4, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class ShadowType_t : uint32_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xa enum class Class_T : uint32_t { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, CLASS_PLAYER_ALLY = 0x2, CLASS_BOMB = 0x3, CLASS_FOOT_CONTACT_SHADOW = 0x4, CLASS_WEAPON = 0x5, CLASS_WATER_SPLASHER = 0x6, CLASS_WEAPON_VIEWMODEL = 0x7, CLASS_DOOR = 0x8, NUM_CLASSIFY_CLASSES = 0x9, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xa enum class Disposition_t : uint32_t { D_ER = 0x0, D_HT = 0x1, D_FR = 0x2, D_LI = 0x3, D_NU = 0x4, D_ERROR = 0x0, D_HATE = 0x1, D_FEAR = 0x2, D_LIKE = 0x3, D_NEUTRAL = 0x4, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x6 enum class LatchDirtyPermission_t : uint32_t { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, LATCH_DIRTY_CLIENT_SIMULATED = 0x2, LATCH_DIRTY_PREDICTION = 0x3, LATCH_DIRTY_FRAMESIMULATE = 0x4, LATCH_DIRTY_PARTICLE_SIMULATE = 0x5, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x5 enum class LifeState_t : uint32_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, LIFE_RESPAWNING = 0x4, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x5 enum class StanceType_t : uint32_t { // MPropertySuppressEnumerator STANCE_CURRENT = 0xffffffffffffffff, // MPropertyFriendlyName "Default" STANCE_DEFAULT = 0x0, // MPropertyFriendlyName "Crouching" STANCE_CROUCHING = 0x1, // MPropertyFriendlyName "Prone" STANCE_PRONE = 0x2, // MPropertySuppressEnumerator NUM_STANCES = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class ModifyDamageReturn_t : uint32_t { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x3 enum class BeginDeathLifeStateTransition_t : uint8_t { NO_CHANGE_IN_LIFESTATE = 0x0, TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class WorldTextPanelHorizontalAlign_t : uint32_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class WorldTextPanelVerticalAlign_t : uint32_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class WorldTextPanelOrientation_t : uint32_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x2 enum class attributeprovidertypes_t : uint32_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class SpawnPointCoopEnemy__BotDefaultBehavior_t : uint32_t { DEFEND_AREA = 0x0, HUNT = 0x1, CHARGE_ENEMY = 0x2, DEFEND_INVESTIGATE = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 enum class MoveMountingAmount_t : uint32_t { MOVE_MOUNT_NONE = 0x0, MOVE_MOUNT_LOW = 0x1, MOVE_MOUNT_HIGH = 0x2, MOVE_MOUNT_MAXCOUNT = 0x3, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xa enum class CSPlayerState : uint32_t { STATE_ACTIVE = 0x0, STATE_WELCOME = 0x1, STATE_PICKINGTEAM = 0x2, STATE_PICKINGCLASS = 0x3, STATE_DEATH_ANIM = 0x4, STATE_DEATH_WAIT_FOR_KEY = 0x5, STATE_OBSERVER_MODE = 0x6, STATE_GUNGAME_RESPAWN = 0x7, STATE_DORMANT = 0x8, NUM_PLAYER_STATES = 0x9, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x12 enum class CSPlayerBlockingUseAction_t : uint32_t { k_CSPlayerBlockingUseAction_None = 0x0, k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, k_CSPlayerBlockingUseAction_HostageDropping = 0x4, k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, k_CSPlayerBlockingUseAction_EquippingContract = 0x8, k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xa, k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xb, k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xc, k_CSPlayerBlockingUseAction_EquippingExoJump = 0xd, k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xe, k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xf, k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, k_CSPlayerBlockingUseAction_MaxCount = 0x11, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x8 enum class GrenadeType_t : uint32_t { GRENADE_TYPE_EXPLOSIVE = 0x0, GRENADE_TYPE_FLASH = 0x1, GRENADE_TYPE_FIRE = 0x2, GRENADE_TYPE_DECOY = 0x3, GRENADE_TYPE_SMOKE = 0x4, GRENADE_TYPE_SENSOR = 0x5, GRENADE_TYPE_SNOWBALL = 0x6, GRENADE_TYPE_TOTAL = 0x7, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xd enum class QuestProgress__Reason : uint32_t { QUEST_NONINITIALIZED = 0x0, QUEST_OK = 0x1, QUEST_NOT_ENOUGH_PLAYERS = 0x2, QUEST_WARMUP = 0x3, QUEST_NOT_CONNECTED_TO_STEAM = 0x4, QUEST_NONOFFICIAL_SERVER = 0x5, QUEST_NO_ENTITLEMENT = 0x6, QUEST_NO_QUEST = 0x7, QUEST_PLAYER_IS_BOT = 0x8, QUEST_WRONG_MAP = 0x9, QUEST_WRONG_MODE = 0xa, QUEST_NOT_SYNCED_WITH_SERVER = 0xb, QUEST_REASON_MAX = 0xc, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x49 enum class loadout_slot_t : uint32_t { LOADOUT_SLOT_INVALID = 0xffffffffffffffff, LOADOUT_SLOT_MELEE = 0x0, LOADOUT_SLOT_C4 = 0x1, LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, LOADOUT_SLOT_SECONDARY0 = 0x2, LOADOUT_SLOT_SECONDARY1 = 0x3, LOADOUT_SLOT_SECONDARY2 = 0x4, LOADOUT_SLOT_SECONDARY3 = 0x5, LOADOUT_SLOT_SECONDARY4 = 0x6, LOADOUT_SLOT_SECONDARY5 = 0x7, LOADOUT_SLOT_SMG0 = 0x8, LOADOUT_SLOT_SMG1 = 0x9, LOADOUT_SLOT_SMG2 = 0xa, LOADOUT_SLOT_SMG3 = 0xb, LOADOUT_SLOT_SMG4 = 0xc, LOADOUT_SLOT_SMG5 = 0xd, LOADOUT_SLOT_RIFLE0 = 0xe, LOADOUT_SLOT_RIFLE1 = 0xf, LOADOUT_SLOT_RIFLE2 = 0x10, LOADOUT_SLOT_RIFLE3 = 0x11, LOADOUT_SLOT_RIFLE4 = 0x12, LOADOUT_SLOT_RIFLE5 = 0x13, LOADOUT_SLOT_HEAVY0 = 0x14, LOADOUT_SLOT_HEAVY1 = 0x15, LOADOUT_SLOT_HEAVY2 = 0x16, LOADOUT_SLOT_HEAVY3 = 0x17, LOADOUT_SLOT_HEAVY4 = 0x18, LOADOUT_SLOT_HEAVY5 = 0x19, LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1a, LOADOUT_SLOT_GRENADE0 = 0x1a, LOADOUT_SLOT_GRENADE1 = 0x1b, LOADOUT_SLOT_GRENADE2 = 0x1c, LOADOUT_SLOT_GRENADE3 = 0x1d, LOADOUT_SLOT_GRENADE4 = 0x1e, LOADOUT_SLOT_GRENADE5 = 0x1f, LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1f, LOADOUT_SLOT_EQUIPMENT0 = 0x20, LOADOUT_SLOT_EQUIPMENT1 = 0x21, LOADOUT_SLOT_EQUIPMENT2 = 0x22, LOADOUT_SLOT_EQUIPMENT3 = 0x23, LOADOUT_SLOT_EQUIPMENT4 = 0x24, LOADOUT_SLOT_EQUIPMENT5 = 0x25, LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, LOADOUT_SLOT_PET = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, LOADOUT_SLOT_FIRST_COSMETIC = 0x29, LOADOUT_SLOT_LAST_COSMETIC = 0x29, LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2a, LOADOUT_SLOT_CLOTHING_HAT = 0x2b, LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2c, LOADOUT_SLOT_CLOTHING_TORSO = 0x2d, LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2e, LOADOUT_SLOT_MISC0 = 0x2f, LOADOUT_SLOT_MISC1 = 0x30, LOADOUT_SLOT_MISC2 = 0x31, LOADOUT_SLOT_MISC3 = 0x32, LOADOUT_SLOT_MISC4 = 0x33, LOADOUT_SLOT_MISC5 = 0x34, LOADOUT_SLOT_MISC6 = 0x35, LOADOUT_SLOT_MUSICKIT = 0x36, LOADOUT_SLOT_FLAIR0 = 0x37, LOADOUT_SLOT_SPRAY0 = 0x38, LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, LOADOUT_SLOT_COUNT = 0x39, }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x8 enum class EKillTypes_t : uint8_t { KILL_NONE = 0x0, KILL_DEFAULT = 0x1, KILL_HEADSHOT = 0x2, KILL_BLAST = 0x3, KILL_BURN = 0x4, KILL_SLASH = 0x5, KILL_SHOCK = 0x6, KILLTYPE_COUNT = 0x7, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x14 enum class CSWeaponType : uint32_t { WEAPONTYPE_KNIFE = 0x0, WEAPONTYPE_PISTOL = 0x1, WEAPONTYPE_SUBMACHINEGUN = 0x2, WEAPONTYPE_RIFLE = 0x3, WEAPONTYPE_SHOTGUN = 0x4, WEAPONTYPE_SNIPER_RIFLE = 0x5, WEAPONTYPE_MACHINEGUN = 0x6, WEAPONTYPE_C4 = 0x7, WEAPONTYPE_TASER = 0x8, WEAPONTYPE_GRENADE = 0x9, WEAPONTYPE_EQUIPMENT = 0xa, WEAPONTYPE_STACKABLEITEM = 0xb, WEAPONTYPE_FISTS = 0xc, WEAPONTYPE_BREACHCHARGE = 0xd, WEAPONTYPE_BUMPMINE = 0xe, WEAPONTYPE_TABLET = 0xf, WEAPONTYPE_MELEE = 0x10, WEAPONTYPE_SHIELD = 0x11, WEAPONTYPE_ZONE_REPULSOR = 0x12, WEAPONTYPE_UNKNOWN = 0x13, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x7 enum class CSWeaponCategory : uint32_t { WEAPONCATEGORY_OTHER = 0x0, WEAPONCATEGORY_MELEE = 0x1, WEAPONCATEGORY_SECONDARY = 0x2, WEAPONCATEGORY_SMG = 0x3, WEAPONCATEGORY_RIFLE = 0x4, WEAPONCATEGORY_HEAVY = 0x5, WEAPONCATEGORY_COUNT = 0x6, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class CSWeaponSilencerType : uint32_t { WEAPONSILENCER_NONE = 0x0, WEAPONSILENCER_DETACHABLE = 0x1, WEAPONSILENCER_INTEGRATED = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x18 enum class PlayerAnimEvent_t : uint32_t { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, PLAYERANIMEVENT_THROW_GRENADE = 0x3, PLAYERANIMEVENT_JUMP = 0x4, PLAYERANIMEVENT_RELOAD = 0x5, PLAYERANIMEVENT_CLEAR_FIRING = 0x6, PLAYERANIMEVENT_DEPLOY = 0x7, PLAYERANIMEVENT_SILENCER_STATE = 0x8, PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xa, PLAYERANIMEVENT_CATCH_WEAPON = 0xb, PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xc, PLAYERANIMEVENT_RELOAD_CANCEL_LOOKATWEAPON = 0xd, PLAYERANIMEVENT_HAULBACK = 0xe, PLAYERANIMEVENT_IDLE = 0xf, PLAYERANIMEVENT_STRIKE_HIT = 0x10, PLAYERANIMEVENT_STRIKE_MISS = 0x11, PLAYERANIMEVENT_BACKSTAB = 0x12, PLAYERANIMEVENT_DRYFIRE = 0x13, PLAYERANIMEVENT_FIDGET = 0x14, PLAYERANIMEVENT_RELEASE = 0x15, PLAYERANIMEVENT_TAUNT = 0x16, PLAYERANIMEVENT_COUNT = 0x17, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x5 enum class MedalRank_t : uint32_t { MEDAL_RANK_NONE = 0x0, MEDAL_RANK_BRONZE = 0x1, MEDAL_RANK_SILVER = 0x2, MEDAL_RANK_GOLD = 0x3, MEDAL_RANK_COUNT = 0x4, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class CSWeaponState_t : uint32_t { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class CSWeaponMode : uint32_t { Primary_Mode = 0x0, Secondary_Mode = 0x1, WeaponMode_MAX = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x3 enum class C4LightEffect_t : uint32_t { eLightEffectNone = 0x0, eLightEffectDropped = 0x1, eLightEffectThirdPersonHeld = 0x2, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x11 enum class gear_slot_t : uint32_t { GEAR_SLOT_INVALID = 0xffffffffffffffff, GEAR_SLOT_RIFLE = 0x0, GEAR_SLOT_PISTOL = 0x1, GEAR_SLOT_KNIFE = 0x2, GEAR_SLOT_GRENADES = 0x3, GEAR_SLOT_C4 = 0x4, GEAR_SLOT_RESERVED_SLOT6 = 0x5, GEAR_SLOT_RESERVED_SLOT7 = 0x6, GEAR_SLOT_RESERVED_SLOT8 = 0x7, GEAR_SLOT_RESERVED_SLOT9 = 0x8, GEAR_SLOT_RESERVED_SLOT10 = 0x9, GEAR_SLOT_RESERVED_SLOT11 = 0xa, GEAR_SLOT_BOOSTS = 0xb, GEAR_SLOT_UTILITY = 0xc, GEAR_SLOT_COUNT = 0xd, GEAR_SLOT_FIRST = 0x0, GEAR_SLOT_LAST = 0xc, }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x7 enum class ChickenActivity : uint32_t { IDLE = 0x0, WALK = 0x1, RUN = 0x2, HOP = 0x3, JUMP = 0x4, GLIDE = 0x5, LAND = 0x6, }; struct ChangeAccessorFieldPathIndex_t; struct CEntityIdentity; struct CScriptComponent; struct CGameSceneNode; struct CNetworkVarChainer; struct CSkeletonInstance; struct GameTime_t; struct CSkillFloat; struct GameTick_t; struct fogplayerparams_t; struct audioparams_t; struct CInButtonState; struct CRangeInt; struct CRangeFloat; struct CBaseAnimGraphController; struct ModelConfigHandle_t; struct CEntityInstance; struct CGameSceneNodeHandle; struct CNetworkOriginCellCoordQuantizedVector; struct HSequence; struct CModelState; struct ResponseFollowup; struct ResponseParams; struct CRR_Response; struct CBaseFlex; struct CResponseCriteriaSet; struct CSoundEnvelope; struct CCopyRecipientFilter; struct CPulse_OutflowConnection; struct CBodyComponent; struct CNetworkTransmitComponent; struct CEntityIOOutput; struct CNetworkVelocityVector; struct CCollisionProperty; struct CountdownTimer; struct VelocitySampler; struct SimpleConstraintSoundProfile; struct sky3dparams_t; struct CSkyCamera; struct ParticleIndex_t; struct VPhysicsCollisionAttribute_t; struct AttachmentHandle_t; struct fogparams_t; struct AmmoIndex_t; struct CTakeDamageInfo; struct CTakeDamageResult; struct CAttributeManager; struct CEconItemView; struct CCSGameRules; struct CCSGameModeRules; struct CRetakeGameRules; struct WeaponPurchaseTracker_t; struct CSMatchStats_t; struct CBasePlayerController; struct CVoteController; struct CCSPlayerController; struct CCSPlayerPawn; struct CPointCamera; struct CNetworkedSequenceOperation; struct CAnimGraphNetworkedVariables; struct AnimationUpdateListHandle_t; struct CRenderComponent; struct CHitboxComponent; struct CGlowProperty; struct CNetworkViewOffsetVector; struct CEnvWindShared; struct CPhysicsShake; struct CPathKeyFrame; struct CConstantForceController; struct CMotorController; struct ConstraintSoundInfo; struct constraint_hingeparams_t; struct dynpitchvol_t; struct locksound_t; struct CPathTrack; struct CAttributeList; struct CBuoyancyHelper; struct CCSPlayerController_InGameMoneyServices; struct CCSPlayerController_InventoryServices; struct CCSPlayerController_ActionTrackingServices; struct CCSPlayerController_DamageServices; struct IntervalTimer; struct CFiringModeFloat; struct CFiringModeInt; struct Extent; struct CLightComponent; struct IChoreoServices; struct PhysicsRagdollPose_t; struct hudtextparms_t; struct CFuncTrackTrain; struct CSprite; struct ragdoll_t; struct shard_model_desc_t; struct CAttributeContainer; struct EntitySpottedState_t; struct CPlayer_WeaponServices; struct CPlayer_ItemServices; struct CPlayer_AutoaimServices; struct CPlayer_ObserverServices; struct CPlayer_WaterServices; struct CPlayer_UseServices; struct CPlayer_FlashlightServices; struct CPlayer_CameraServices; struct CPlayer_MovementServices; struct CAI_Expresser; struct CIronSightController; struct CTouchExpansionComponent; struct CCSPlayer_PingServices; struct CPlayer_ViewModelServices; struct CCSBot; struct CCSPlayer_BulletServices; struct CCSPlayer_HostageServices; struct CCSPlayer_BuyServices; struct CCSPlayer_ActionTrackingServices; struct CCSPlayer_RadioServices; struct CCSPlayer_DamageReactServices; // Registered binary: server.dll (project 'tier2') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // // MPropertyCustomEditor class CRangeFloat { public: float m_pValue[2]; // 0x0 }; // Registered binary: server.dll (project 'tier2') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // // MPropertyCustomEditor class CRangeInt { public: int32_t m_pValue[2]; // 0x0 }; // Registered binary: server.dll (project 'navlib') // Alignment: 4 // Size: 0x18 // Has Trivial Destructor class Extent { public: Vector lo; // 0x0 Vector hi; // 0xc }; // Registered binary: server.dll (project 'navlib') // Alignment: 8 // Size: 0x70 // Has VTable // Is Abstract class CNavVolume { private: [[maybe_unused]] uint8_t __pad0000[0x70]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'navlib') // Alignment: 8 // Size: 0x98 // Has VTable class CNavVolumeVector : public CNavVolume { private: [[maybe_unused]] uint8_t __pad0070[0x8]; // 0x70 public: bool m_bHasBeenPreFiltered; // 0x78 }; // Registered binary: server.dll (project 'navlib') // Alignment: 8 // Size: 0x98 // Has VTable class CNavVolumeAll : public CNavVolumeVector { public: // No schema binary for binding }; // Registered binary: server.dll (project 'navlib') // Alignment: 8 // Size: 0x80 // Has VTable class CNavVolumeSphere : public CNavVolume { public: Vector m_vCenter; // 0x70 float m_flRadius; // 0x7c }; // Registered binary: server.dll (project 'navlib') // Alignment: 8 // Size: 0x88 // Has VTable class CNavVolumeSphericalShell : public CNavVolumeSphere { public: float m_flRadiusInner; // 0x80 }; // Registered binary: server.dll (project 'navlib') // Alignment: 4 // Size: 0x2c // Has Trivial Destructor // // MVDataRoot // MGetKV3ClassDefaults class CNavHullVData { public: // MPropertyFriendlyName "Enabled" // MPropertyDescription "Is this agent enabled for generation? ( will result in 0 nav areas for this agent if not )." bool m_bAgentEnabled; // 0x0 // MPropertyFriendlyName "Radius" // MPropertyDescription "Radius of navigating agent capsule." float m_agentRadius; // 0x4 // MPropertyFriendlyName "Height" // MPropertyDescription "Height of navigating agent capsule." float m_agentHeight; // 0x8 // MPropertyFriendlyName "Enable Short Height" // MPropertyDescription "Enable shorter navigating agent capsules ( e.g. crouch ) in addition to regular height capsules." bool m_agentShortHeightEnabled; // 0xc private: [[maybe_unused]] uint8_t __pad000d[0x3]; // 0xd public: // MPropertyFriendlyName "Short height" // MPropertyDescription "Short Height of navigating agent capsules if enabled." float m_agentShortHeight; // 0x10 // MPropertyFriendlyName "Max Climb" // MPropertyDescription "Max vertical offset that the agent simply ignores and walks over." float m_agentMaxClimb; // 0x14 // MPropertyFriendlyName "Max Slope" // MPropertyDescription "Max ground slope to be considered walkable." int32_t m_agentMaxSlope; // 0x18 // MPropertyFriendlyName "Max Jump Down Distance" // MPropertyDescription "Max vertical offset at which to create a jump connection ( possibly one-way )." float m_agentMaxJumpDownDist; // 0x1c // MPropertyFriendlyName "Max Horizontal Jump Distance" // MPropertyDescription "Max horizontal offset over which to create a jump connection ( actually a parameter into the true threshold function )." float m_agentMaxJumpHorizDistBase; // 0x20 // MPropertyFriendlyName "Max Jump Up Distance" // MPropertyDescription "Max vertical offset at which to make a jump connection two-way." float m_agentMaxJumpUpDist; // 0x24 // MPropertyFriendlyName "Border Erosion" // MPropertyDescription "Border erosion in voxel units ( -1 to use default value based on agent radius )." int32_t m_agentBorderErosion; // 0x28 }; // Registered binary: server.dll (project 'navlib') // Alignment: 8 // Size: 0x18 // // MVDataRoot // MGetKV3ClassDefaults class CNavHullPresetVData { public: // MPropertyFriendlyName "Nav Hulls" // MPropertyDescription "List of nav hulls belonging to this preset." // MPropertyAttributeEditor "VDataChoice( scripts/nav_hulls.vdata )" CUtlVector< CUtlString > m_vecNavHulls; // 0x0 }; // Registered binary: server.dll (project 'entity2') // Alignment: 8 // Size: 0x8 // Has VTable // Is Abstract // Has Trivial Destructor class CEntityComponent { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'entity2') // Alignment: 8 // Size: 0x78 // // MNetworkVarNames "int32 m_nameStringableIndex" class CEntityIdentity { private: [[maybe_unused]] uint8_t __pad0000[0x14]; // 0x0 public: // MNetworkEnable // MNetworkChangeCallback "entityIdentityNameChanged" int32_t m_nameStringableIndex; // 0x14 CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkDisable WorldGroupId_t m_worldGroupId; // 0x38 uint32_t m_fDataObjectTypes; // 0x3c // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40 private: [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 public: CEntityIdentity* m_pPrev; // 0x58 CEntityIdentity* m_pNext; // 0x60 CEntityIdentity* m_pPrevByClass; // 0x68 CEntityIdentity* m_pNextByClass; // 0x70 }; // Registered binary: server.dll (project 'entity2') // Alignment: 8 // Size: 0x30 // Has VTable // // MNetworkVarNames "CEntityIdentity * m_pEntity" // MNetworkVarNames "CScriptComponent::Storage_t m_CScriptComponent" class CEntityInstance { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkDisable CUtlSymbolLarge m_iszPrivateVScripts; // 0x8 // MNetworkEnable // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 public: // MNetworkEnable // MNetworkDisable CScriptComponent* m_CScriptComponent; // 0x28 }; // Registered binary: server.dll (project 'entity2') // Alignment: 8 // Size: 0x38 // Has VTable class CScriptComponent : public CEntityComponent { private: [[maybe_unused]] uint8_t __pad0008[0x28]; // 0x8 public: CUtlSymbolLarge m_scriptClassName; // 0x30 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable class CBodyComponent : public CEntityComponent { public: // MNetworkDisable CGameSceneNode* m_pSceneNode; // 0x8 private: [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x20 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x30 // Has Trivial Destructor // // MNetworkVarsAtomic class CNetworkOriginCellCoordQuantizedVector { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: // MNetworkEnable // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "cellx" uint16_t m_cellX; // 0x10 // MNetworkEnable // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "celly" uint16_t m_cellY; // 0x12 // MNetworkEnable // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "cellz" uint16_t m_cellZ; // 0x14 // MNetworkEnable uint16_t m_nOutsideWorld; // 0x16 // MNetworkBitCount "15" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1024.000000" // MNetworkEncodeFlags "1" // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "posx" CNetworkedQuantizedFloat m_vecX; // 0x18 // MNetworkBitCount "15" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1024.000000" // MNetworkEncodeFlags "1" // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "posy" CNetworkedQuantizedFloat m_vecY; // 0x20 // MNetworkBitCount "15" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1024.000000" // MNetworkEncodeFlags "1" // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "posz" CNetworkedQuantizedFloat m_vecZ; // 0x28 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x10 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "CEntityHandle m_hOwner" // MNetworkVarNames "CUtlStringToken m_name" class CGameSceneNodeHandle { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable CEntityHandle m_hOwner; // 0x8 // MNetworkEnable CUtlStringToken m_name; // 0xc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x28 // Has VTable // // MNetworkVarNames "uint32 m_bvDisabledHitGroups" class CHitboxComponent : public CEntityComponent { private: [[maybe_unused]] uint8_t __pad0008[0x1c]; // 0x8 public: // MNetworkEnable uint32_t m_bvDisabledHitGroups[1]; // 0x24 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // // MIsBoxedFloatType struct GameTime_t { public: float m_Value; // 0x0 // Static fields: static bool &Get_IS_TYPESAFE_FLOAT(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTime_t")->m_static_fields[0]->m_instance);}; static GameTime_t &Get_Zero(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTime_t")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1b0 // Has VTable class CNetworkTransmitComponent { private: [[maybe_unused]] uint8_t __pad0000[0x16c]; // 0x0 public: uint8_t m_nTransmitStateOwnedCounter; // 0x16c // Static fields: static int32_t &Get_s_nDebugStateChange(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_s_nWatchTransmitEntity(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[1]->m_instance);}; static bool &Get_s_bUseNetworkVars(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[2]->m_instance);}; static bool &Get_s_bNetworkVarPerFieldTracking(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[3]->m_instance);}; static bool &Get_s_bNetworkVarValidate(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[4]->m_instance);}; static bool &Get_s_bUsingPVSConvars(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[5]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb8 // Has VTable class CRenderComponent : public CEntityComponent { private: [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x10 private: [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 public: bool m_bIsRenderingWithViewModels; // 0x50 private: [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: uint32_t m_nSplitscreenFlags; // 0x54 private: [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 public: bool m_bEnableRendering; // 0x60 private: [[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61 public: bool m_bInterpolationReadyToDraw; // 0xb0 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // // MIsBoxedIntegerType struct AnimationUpdateListHandle_t { public: uint32_t m_Value; // 0x0 // Static fields: static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("AnimationUpdateListHandle_t")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 // Has VTable // Is Abstract // Has Trivial Destructor class CAnimEventListenerBase { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has VTable // Has Trivial Destructor class CAnimEventListener : public CAnimEventListenerBase { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x38 // Has VTable class CAnimEventQueueListener : public CAnimEventListenerBase { private: [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 class CAnimGraphTagRef { public: int32_t m_nTagIndex; // 0x0 CGlobalSymbol m_tagName; // 0x10 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has VTable // Has Trivial Destructor class CBuoyancyHelper { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: float m_flFluidDensity; // 0x18 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x10 // Has Trivial Destructor // // MPropertyCustomEditor class CSkillFloat { public: float m_pValue[4]; // 0x0 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x10 // Has Trivial Destructor // // MPropertyCustomEditor class CSkillInt { public: int32_t m_pValue[4]; // 0x0 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x14 // Has Trivial Destructor // // MGetKV3ClassDefaults class CSkillDamage { public: // MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)" CSkillFloat m_flDamage; // 0x0 // MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used." float m_flPhysicsForceDamage; // 0x10 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x10 // Has Trivial Destructor // // MPropertyCustomEditor class CRemapFloat { public: float m_pValue[4]; // 0x0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa0 // Has VTable class CScriptUniformRandomStream { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: HSCRIPT m_hScriptScope; // 0x8 private: [[maybe_unused]] uint8_t __pad0010[0x8c]; // 0x10 public: int32_t m_nInitialSeed; // 0x9c // Static fields: static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x48 // Has VTable // // MNetworkVarNames "FixAngleSet_t nType" // MNetworkVarNames "QAngle qAngle" // MNetworkVarNames "uint32 nIndex" struct ViewAngleServerChange_t { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable FixAngleSet_t nType; // 0x30 private: [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: // MNetworkEnable // MNetworkEncoder "qangle_precise" QAngle qAngle; // 0x34 // MNetworkEnable uint32_t nIndex; // 0x40 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 class CBreakableStageHelper { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: int32_t m_nCurrentStage; // 0x8 int32_t m_nStageCount; // 0xc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // // MGetKV3ClassDefaults struct CommandToolCommand_t { public: bool m_bEnabled; // 0x0 bool m_bOpened; // 0x1 private: [[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2 public: uint32_t m_InternalId; // 0x4 CUtlString m_ShortName; // 0x8 CommandExecMode_t m_ExecMode; // 0x10 private: [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CUtlString m_SpawnGroup; // 0x18 float m_PeriodicExecDelay; // 0x20 CommandEntitySpecType_t m_SpecType; // 0x24 CUtlString m_EntitySpec; // 0x28 CUtlString m_Commands; // 0x30 DebugOverlayBits_t m_SetDebugBits; // 0x38 DebugOverlayBits_t m_ClearDebugBits; // 0x40 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable class CPlayerPawnComponent { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable class CPlayerControllerComponent { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable // Is Abstract class CPlayer_AutoaimServices : public CPlayerPawnComponent { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x78 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "Vector localSound" // MNetworkVarNames "int32 soundscapeIndex" // MNetworkVarNames "uint8 localBits" // MNetworkVarNames "int soundscapeEntityListIndex" // MNetworkVarNames "uint32 soundEventHash" struct audioparams_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkEncoder "coord" Vector localSound[8]; // 0x8 // MNetworkEnable int32_t soundscapeIndex; // 0x68 // MNetworkEnable uint8_t localBits; // 0x6c private: [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 // MNetworkEnable uint32_t soundEventHash; // 0x74 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // // MIsBoxedIntegerType struct GameTick_t { public: int32_t m_Value; // 0x0 // Static fields: static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTick_t")->m_static_fields[0]->m_instance);}; static GameTick_t &Get_Zero(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTick_t")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable class CPlayer_FlashlightServices : public CPlayerPawnComponent { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable class CPlayer_ItemServices : public CPlayerPawnComponent { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has VTable // Has Trivial Destructor class CInButtonState { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: uint64_t m_pButtonStates[3]; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1d0 // Has VTable // // MNetworkVarNames "ButtonBitMask_t m_nToggleButtonDownMask" // MNetworkVarNames "float32 m_flMaxspeed" // MNetworkVarNames "float32 m_arrForceSubtickMoveWhen" class CPlayer_MovementServices : public CPlayerPawnComponent { public: int32_t m_nImpulse; // 0x40 private: [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CInButtonState m_nButtons; // 0x48 uint64_t m_nQueuedButtonDownMask; // 0x68 uint64_t m_nQueuedButtonChangeMask; // 0x70 uint64_t m_nButtonDoublePressed; // 0x78 uint32_t m_pButtonPressedCmdNumber[64]; // 0x80 uint32_t m_nLastCommandNumberProcessed; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint64_t m_nToggleButtonDownMask; // 0x188 // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0.000000" // MNetworkMaxValue "2048.000000" // MNetworkEncodeFlags "1" float m_flMaxspeed; // 0x190 // MNetworkEnable float m_arrForceSubtickMoveWhen[4]; // 0x194 float m_flForwardMove; // 0x1a4 float m_flLeftMove; // 0x1a8 float m_flUpMove; // 0x1ac Vector m_vecLastMovementImpulses; // 0x1b0 QAngle m_vecOldViewAngles; // 0x1bc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable // // MNetworkVarNames "uint8 m_iObserverMode" // MNetworkVarNames "CHandle< CBaseEntity> m_hObserverTarget" class CPlayer_ObserverServices : public CPlayerPawnComponent { public: // MNetworkEnable // MNetworkChangeCallback "OnObserverModeChanged" uint8_t m_iObserverMode; // 0x40 private: [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MNetworkEnable // MNetworkChangeCallback "OnObserverTargetChanged" CHandle< CBaseEntity > m_hObserverTarget; // 0x44 ObserverMode_t m_iObserverLastMode; // 0x48 bool m_bForcedObserverMode; // 0x4c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable class CPlayer_UseServices : public CPlayerPawnComponent { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable class CPlayer_WaterServices : public CPlayerPawnComponent { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb0 // Has VTable // // MNetworkVarNames "CHandle< CBasePlayerWeapon > m_hMyWeapons" // MNetworkVarNames "CHandle< CBasePlayerWeapon> m_hActiveWeapon" // MNetworkVarNames "CHandle< CBasePlayerWeapon> m_hLastWeapon" // MNetworkVarNames "uint16 m_iAmmo" class CPlayer_WeaponServices : public CPlayerPawnComponent { public: bool m_bAllowSwitchToNoWeapon; // 0x40 private: [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x48 // MNetworkEnable CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x60 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x64 // MNetworkEnable uint16_t m_iAmmo[32]; // 0x68 bool m_bPreventWeaponPickup; // 0xa8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x38 // Has VTable // // MGetKV3ClassDefaults struct AmmoTypeInfo_t { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: int32_t m_nMaxCarry; // 0x10 private: [[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14 public: CRangeInt m_nSplashSize; // 0x1c AmmoFlags_t m_nFlags; // 0x24 float m_flMass; // 0x28 CRangeFloat m_flSpeed; // 0x2c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 // Has VTable // Is Abstract class CAnimGraphControllerBase { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x150 // Has VTable // // MNetworkVarNames "CGameSceneNodeHandle m_hParent" // MNetworkVarNames "CNetworkOriginCellCoordQuantizedVector m_vecOrigin" // MNetworkVarNames "QAngle m_angRotation" // MNetworkVarNames "float m_flScale" // MNetworkVarNames "CUtlStringToken m_name" // MNetworkVarNames "CUtlStringToken m_hierarchyAttachName" class CGameSceneNode { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: // MNetworkDisable CTransform m_nodeToWorld; // 0x10 // MNetworkDisable CEntityInstance* m_pOwner; // 0x30 // MNetworkDisable CGameSceneNode* m_pParent; // 0x38 // MNetworkDisable CGameSceneNode* m_pChild; // 0x40 // MNetworkDisable CGameSceneNode* m_pNextSibling; // 0x48 private: [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 public: // MNetworkEnable // MNetworkSerializer "gameSceneNode" // MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged" // MNetworkPriority "32" // MNetworkVarEmbeddedFieldOffsetDelta "8" CGameSceneNodeHandle m_hParent; // 0x70 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Origin" // MNetworkChangeCallback "gameSceneNodeLocalOriginChanged" CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80 private: [[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0 public: // MNetworkEnable // MNetworkEncoder "qangle_precise" // MNetworkPriority "32" // MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer" // MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged" QAngle m_angRotation; // 0xb8 // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeLocalScaleChanged" // MNetworkPriority "32" float m_flScale; // 0xc4 // MNetworkDisable Vector m_vecAbsOrigin; // 0xc8 // MNetworkDisable QAngle m_angAbsRotation; // 0xd4 // MNetworkDisable float m_flAbsScale; // 0xe0 // MNetworkDisable int16_t m_nParentAttachmentOrBone; // 0xe4 // MNetworkDisable bool m_bDebugAbsOriginChanges; // 0xe6 // MNetworkDisable bool m_bDormant; // 0xe7 // MNetworkDisable bool m_bForceParentToBeNetworked; // 0xe8 struct { // MNetworkDisable uint8_t m_bDirtyHierarchy: 1; // MNetworkDisable uint8_t m_bDirtyBoneMergeInfo: 1; // MNetworkDisable uint8_t m_bNetworkedPositionChanged: 1; // MNetworkDisable uint8_t m_bNetworkedAnglesChanged: 1; // MNetworkDisable uint8_t m_bNetworkedScaleChanged: 1; // MNetworkDisable uint8_t m_bWillBeCallingPostDataUpdate: 1; // MNetworkDisable uint8_t m_bNotifyBoneTransformsChanged: 1; // MNetworkDisable uint8_t m_bBoneMergeFlex: 1; // MNetworkDisable uint8_t m_nLatchAbsOrigin: 2; // MNetworkDisable uint8_t m_bDirtyBoneMergeBoneToRoot: 1; uint16_t __pad0: 13; }; // 24 bits // MNetworkDisable uint8_t m_nHierarchicalDepth; // 0xeb // MNetworkDisable uint8_t m_nHierarchyType; // 0xec // MNetworkDisable uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed private: [[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee public: // MNetworkEnable CUtlStringToken m_name; // 0xf0 private: [[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4 public: // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged" CUtlStringToken m_hierarchyAttachName; // 0x130 // MNetworkDisable float m_flZOffset; // 0x134 // MNetworkDisable Vector m_vRenderOrigin; // 0x138 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x48 // Has VTable // // MNetworkVarNames "CUtlStringToken m_ID" // MNetworkVarNames "Vector4D m_Values" struct EntityRenderAttribute_t { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable CUtlStringToken m_ID; // 0x30 // MNetworkEnable Vector4D m_Values; // 0x34 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // // MIsBoxedIntegerType struct ModelConfigHandle_t { public: uint32_t m_Value; // 0x0 // Static fields: static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("ModelConfigHandle_t")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x68 // // MNetworkVarNames "ModelConfigHandle_t m_Handle" // MNetworkVarNames "string_t m_Name" // MNetworkVarNames "CHandle< CBaseModelEntity > m_AssociatedEntities" // MNetworkVarNames "string_t m_AssociatedEntityNames" struct ActiveModelConfig_t { private: [[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0 public: // MNetworkEnable ModelConfigHandle_t m_Handle; // 0x28 private: [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MNetworkEnable CUtlSymbolLarge m_Name; // 0x30 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x38 // MNetworkEnable CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x50 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x230 // Has VTable // // MNetworkVarNames "HModelStrong m_hModel" // MNetworkVarNames "bool m_bClientClothCreationSuppressed" // MNetworkVarNames "MeshGroupMask_t m_MeshGroupMask" // MNetworkVarNames "int8 m_nIdealMotionType" class CModelState { private: [[maybe_unused]] uint8_t __pad0000[0xa0]; // 0x0 public: // MNetworkEnable // MNetworkChangeCallback "skeletonModelChanged" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0 // MNetworkDisable CUtlSymbolLarge m_ModelName; // 0xa8 private: [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 public: // MNetworkEnable bool m_bClientClothCreationSuppressed; // 0xe8 private: [[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMeshGroupMaskChanged" uint64_t m_MeshGroupMask; // 0x180 private: [[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMotionTypeChanged" int8_t m_nIdealMotionType; // 0x222 // MNetworkDisable int8_t m_nForceLOD; // 0x223 // MNetworkDisable int8_t m_nClothUpdateFlags; // 0x224 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x400 // Has VTable // // MNetworkVarNames "CModelState m_modelState" // MNetworkVarNames "bool m_bIsAnimationEnabled" // MNetworkVarNames "bool m_bUseParentRenderBounds" // MNetworkVarNames "CUtlStringToken m_materialGroup" // MNetworkVarNames "uint8 m_nHitboxSet" class CSkeletonInstance : public CGameSceneNode { private: [[maybe_unused]] uint8_t __pad0150[0x10]; // 0x150 public: // MNetworkEnable CModelState m_modelState; // 0x160 // MNetworkEnable bool m_bIsAnimationEnabled; // 0x390 // MNetworkEnable bool m_bUseParentRenderBounds; // 0x391 // MNetworkDisable bool m_bDisableSolidCollisionsForHierarchy; // 0x392 struct { // MNetworkDisable uint8_t m_bDirtyMotionType: 1; // MNetworkDisable uint8_t m_bIsGeneratingLatchedParentSpaceState: 1; uint16_t __pad1: 14; }; // 16 bits // MNetworkEnable // MNetworkChangeCallback "skeletonMaterialGroupChanged" CUtlStringToken m_materialGroup; // 0x394 // MNetworkEnable uint8_t m_nHitboxSet; // 0x398 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x28 // Has Trivial Destructor // // MNetworkVarsAtomic class CNetworkOriginQuantizedVector { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: // MNetworkBitCount "19" // MNetworkMinValue "-16384.000000" // MNetworkMaxValue "16384.000000" // MNetworkEncodeFlags "4" // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecX; // 0x10 // MNetworkBitCount "19" // MNetworkMinValue "-16384.000000" // MNetworkMaxValue "16384.000000" // MNetworkEncodeFlags "4" // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecY; // 0x18 // MNetworkBitCount "19" // MNetworkMinValue "-16384.000000" // MNetworkMaxValue "16384.000000" // MNetworkEncodeFlags "4" // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecZ; // 0x20 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x28 // Has Trivial Destructor // // MNetworkVarsAtomic class CNetworkVelocityVector { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: // MNetworkBitCount "18" // MNetworkMinValue "-4096.000000" // MNetworkMaxValue "4096.000000" // MNetworkEncodeFlags "4" // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecX; // 0x10 // MNetworkBitCount "18" // MNetworkMinValue "-4096.000000" // MNetworkMaxValue "4096.000000" // MNetworkEncodeFlags "4" // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecY; // 0x18 // MNetworkBitCount "18" // MNetworkMinValue "-4096.000000" // MNetworkMaxValue "4096.000000" // MNetworkEncodeFlags "4" // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecZ; // 0x20 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x28 // Has Trivial Destructor // // MNetworkVarsAtomic class CNetworkViewOffsetVector { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: // MNetworkBitCount "10" // MNetworkMinValue "-64.000000" // MNetworkMaxValue "64.000000" // MNetworkEncodeFlags "4" // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecX; // 0x10 // MNetworkBitCount "10" // MNetworkMinValue "-64.000000" // MNetworkMaxValue "64.000000" // MNetworkEncodeFlags "4" // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecY; // 0x18 // MNetworkBitCount "20" // MNetworkMinValue "0.000000" // MNetworkMaxValue "128.000000" // MNetworkEncodeFlags "4" // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecZ; // 0x20 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1c8 // Has VTable // // MNetworkVarNames "Color m_Color" // MNetworkVarNames "Color m_SecondaryColor" // MNetworkVarNames "float m_flBrightness" // MNetworkVarNames "float m_flBrightnessScale" // MNetworkVarNames "float m_flBrightnessMult" // MNetworkVarNames "float m_flRange" // MNetworkVarNames "float m_flFalloff" // MNetworkVarNames "float m_flAttenuation0" // MNetworkVarNames "float m_flAttenuation1" // MNetworkVarNames "float m_flAttenuation2" // MNetworkVarNames "float m_flTheta" // MNetworkVarNames "float m_flPhi" // MNetworkVarNames "HRenderTextureStrong m_hLightCookie" // MNetworkVarNames "int m_nCascades" // MNetworkVarNames "int m_nCastShadows" // MNetworkVarNames "int m_nShadowWidth" // MNetworkVarNames "int m_nShadowHeight" // MNetworkVarNames "bool m_bRenderDiffuse" // MNetworkVarNames "int m_nRenderSpecular" // MNetworkVarNames "bool m_bRenderTransmissive" // MNetworkVarNames "float m_flOrthoLightWidth" // MNetworkVarNames "float m_flOrthoLightHeight" // MNetworkVarNames "int m_nStyle" // MNetworkVarNames "CUtlString m_Pattern" // MNetworkVarNames "int m_nCascadeRenderStaticObjects" // MNetworkVarNames "float m_flShadowCascadeCrossFade" // MNetworkVarNames "float m_flShadowCascadeDistanceFade" // MNetworkVarNames "float m_flShadowCascadeDistance0" // MNetworkVarNames "float m_flShadowCascadeDistance1" // MNetworkVarNames "float m_flShadowCascadeDistance2" // MNetworkVarNames "float m_flShadowCascadeDistance3" // MNetworkVarNames "int m_nShadowCascadeResolution0" // MNetworkVarNames "int m_nShadowCascadeResolution1" // MNetworkVarNames "int m_nShadowCascadeResolution2" // MNetworkVarNames "int m_nShadowCascadeResolution3" // MNetworkVarNames "bool m_bUsesBakedShadowing" // MNetworkVarNames "int m_nShadowPriority" // MNetworkVarNames "int m_nBakedShadowIndex" // MNetworkVarNames "bool m_bRenderToCubemaps" // MNetworkVarNames "int m_nDirectLight" // MNetworkVarNames "int m_nIndirectLight" // MNetworkVarNames "float m_flFadeMinDist" // MNetworkVarNames "float m_flFadeMaxDist" // MNetworkVarNames "float m_flShadowFadeMinDist" // MNetworkVarNames "float m_flShadowFadeMaxDist" // MNetworkVarNames "bool m_bEnabled" // MNetworkVarNames "bool m_bFlicker" // MNetworkVarNames "bool m_bPrecomputedFieldsValid" // MNetworkVarNames "Vector m_vPrecomputedBoundsMins" // MNetworkVarNames "Vector m_vPrecomputedBoundsMaxs" // MNetworkVarNames "Vector m_vPrecomputedOBBOrigin" // MNetworkVarNames "QAngle m_vPrecomputedOBBAngles" // MNetworkVarNames "Vector m_vPrecomputedOBBExtent" // MNetworkVarNames "float m_flPrecomputedMaxRange" // MNetworkVarNames "int m_nFogLightingMode" // MNetworkVarNames "float m_flFogContributionStength" // MNetworkVarNames "float m_flNearClipPlane" // MNetworkVarNames "Color m_SkyColor" // MNetworkVarNames "float m_flSkyIntensity" // MNetworkVarNames "Color m_SkyAmbientBounce" // MNetworkVarNames "bool m_bUseSecondaryColor" // MNetworkVarNames "bool m_bMixedShadows" // MNetworkVarNames "GameTime_t m_flLightStyleStartTime" // MNetworkVarNames "float m_flCapsuleLength" // MNetworkVarNames "float m_flMinRoughness" class CLightComponent : public CEntityComponent { private: [[maybe_unused]] uint8_t __pad0008[0x40]; // 0x8 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x48 private: [[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" Color m_Color; // 0x85 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" Color m_SecondaryColor; // 0x89 private: [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightness; // 0x90 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightnessScale; // 0x94 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightnessMult; // 0x98 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flRange; // 0x9c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFalloff; // 0xa0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation0; // 0xa4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation1; // 0xa8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation2; // 0xac // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flTheta; // 0xb0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flPhi; // 0xb4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xb8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCascades; // 0xc0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCastShadows; // 0xc4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowWidth; // 0xc8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowHeight; // 0xcc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderDiffuse; // 0xd0 private: [[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nRenderSpecular; // 0xd4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderTransmissive; // 0xd8 private: [[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flOrthoLightWidth; // 0xdc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flOrthoLightHeight; // 0xe0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nStyle; // 0xe4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlString m_Pattern; // 0xe8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCascadeRenderStaticObjects; // 0xf0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeCrossFade; // 0xf4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistanceFade; // 0xf8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance0; // 0xfc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance1; // 0x100 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance2; // 0x104 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance3; // 0x108 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution0; // 0x10c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution1; // 0x110 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution2; // 0x114 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution3; // 0x118 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" // MNetworkAlias "m_bUsesIndexedBakedLighting" bool m_bUsesBakedShadowing; // 0x11c private: [[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowPriority; // 0x120 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nBakedShadowIndex; // 0x124 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderToCubemaps; // 0x128 private: [[maybe_unused]] uint8_t __pad0129[0x3]; // 0x129 public: // MNetworkEnable int32_t m_nDirectLight; // 0x12c // MNetworkEnable int32_t m_nIndirectLight; // 0x130 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMinDist; // 0x134 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMaxDist; // 0x138 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMinDist; // 0x13c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMaxDist; // 0x140 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bEnabled; // 0x144 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bFlicker; // 0x145 // MNetworkEnable bool m_bPrecomputedFieldsValid; // 0x146 private: [[maybe_unused]] uint8_t __pad0147[0x1]; // 0x147 public: // MNetworkEnable Vector m_vPrecomputedBoundsMins; // 0x148 // MNetworkEnable Vector m_vPrecomputedBoundsMaxs; // 0x154 // MNetworkEnable Vector m_vPrecomputedOBBOrigin; // 0x160 // MNetworkEnable QAngle m_vPrecomputedOBBAngles; // 0x16c // MNetworkEnable Vector m_vPrecomputedOBBExtent; // 0x178 // MNetworkEnable float m_flPrecomputedMaxRange; // 0x184 // MNetworkEnable int32_t m_nFogLightingMode; // 0x188 // MNetworkEnable float m_flFogContributionStength; // 0x18c // MNetworkEnable float m_flNearClipPlane; // 0x190 // MNetworkEnable Color m_SkyColor; // 0x194 // MNetworkEnable float m_flSkyIntensity; // 0x198 // MNetworkEnable Color m_SkyAmbientBounce; // 0x19c // MNetworkEnable bool m_bUseSecondaryColor; // 0x1a0 // MNetworkEnable // MNetworkChangeCallback "MixedShadowsChanged" bool m_bMixedShadows; // 0x1a1 private: [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" GameTime_t m_flLightStyleStartTime; // 0x1a4 // MNetworkEnable float m_flCapsuleLength; // 0x1a8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flMinRoughness; // 0x1ac private: [[maybe_unused]] uint8_t __pad01b0[0x10]; // 0x1b0 public: bool m_bPvsModifyEntity; // 0x1c0 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "CHandle< CFogController> m_hCtrl" struct fogplayerparams_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkUserGroup "PlayerFogController" CHandle< CFogController > m_hCtrl; // 0x8 float m_flTransitionTime; // 0xc Color m_OldColor; // 0x10 float m_flOldStart; // 0x14 float m_flOldEnd; // 0x18 float m_flOldMaxDensity; // 0x1c float m_flOldHDRColorScale; // 0x20 float m_flOldFarZ; // 0x24 Color m_NewColor; // 0x28 float m_flNewStart; // 0x2c float m_flNewEnd; // 0x30 float m_flNewMaxDensity; // 0x34 float m_flNewHDRColorScale; // 0x38 float m_flNewFarZ; // 0x3c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x480 // Has VTable // // MNetworkVarNames "CSkeletonInstance m_skeletonInstance" class CBodyComponentSkeletonInstance : public CBodyComponent { public: // MNetworkEnable CSkeletonInstance m_skeletonInstance; // 0x50 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x450 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1d0 // Has VTable // // MNetworkVarNames "CGameSceneNode m_sceneNode" class CBodyComponentPoint : public CBodyComponent { public: // MNetworkEnable CGameSceneNode m_sceneNode; // 0x50 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x1a0 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8 // Has VTable // Is Abstract class IChoreoServices { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // Static fields: static uint32_t &Get_ms_uSequenceId(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("IChoreoServices")->m_static_fields[0]->m_instance);}; // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x220 // Has VTable // // MNetworkVarNames "float32 m_flFallVelocity" // MNetworkVarNames "bool m_bInCrouch" // MNetworkVarNames "uint32 m_nCrouchState" // MNetworkVarNames "GameTime_t m_flCrouchTransitionStartTime" // MNetworkVarNames "bool m_bDucked" // MNetworkVarNames "bool m_bDucking" // MNetworkVarNames "bool m_bInDuckJump" class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices { public: float m_flStepSoundTime; // 0x1d0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkBitCount "17" // MNetworkMinValue "-4096.000000" // MNetworkMaxValue "4096.000000" // MNetworkEncodeFlags "4" float m_flFallVelocity; // 0x1d4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInCrouch; // 0x1d8 private: [[maybe_unused]] uint8_t __pad01d9[0x3]; // 0x1d9 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nCrouchState; // 0x1dc // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTime_t m_flCrouchTransitionStartTime; // 0x1e0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bDucked; // 0x1e4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bDucking; // 0x1e5 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInDuckJump; // 0x1e6 private: [[maybe_unused]] uint8_t __pad01e7[0x1]; // 0x1e7 public: Vector m_groundNormal; // 0x1e8 float m_flSurfaceFriction; // 0x1f4 CUtlStringToken m_surfaceProps; // 0x1f8 private: [[maybe_unused]] uint8_t __pad01fc[0xc]; // 0x1fc public: int32_t m_nStepside; // 0x208 int32_t m_iTargetVolume; // 0x20c Vector m_vecSmoothedVelocity; // 0x210 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8 // Has VTable // Is Abstract // Has Trivial Destructor class ISkeletonAnimationController { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract class CSkeletonAnimationController : public ISkeletonAnimationController { public: // MNetworkDisable CSkeletonInstance* m_pSkeletonInstance; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x28 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "HSequence m_hSequence" // MNetworkVarNames "float32 m_flPrevCycle" // MNetworkVarNames "float32 m_flCycle" class CNetworkedSequenceOperation { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkChangeCallback "sequenceOpSequenceChanged" // MNetworkPriority "32" HSequence m_hSequence; // 0x8 // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags "8" // MNetworkPriority "32" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" float m_flPrevCycle; // 0xc // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags "8" // MNetworkPriority "32" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" // MNetworkChangeCallback "sequenceOpCycleChanged" float m_flCycle; // 0x10 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags "0" CNetworkedQuantizedFloat m_flWeight; // 0x14 // MNetworkDisable bool m_bSequenceChangeNetworked; // 0x1c // MNetworkDisable bool m_bDiscontinuity; // 0x1d private: [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e public: // MNetworkDisable float m_flPrevCycleFromDiscontinuity; // 0x20 // MNetworkDisable float m_flPrevCycleForAnimEventDetection; // 0x24 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x480 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1d8 // Has VTable // // MNetworkVarNames "uint32 m_PredNetBoolVariables" // MNetworkVarNames "byte m_PredNetByteVariables" // MNetworkVarNames "uint16 m_PredNetUInt16Variables" // MNetworkVarNames "int32 m_PredNetIntVariables" // MNetworkVarNames "uint32 m_PredNetUInt32Variables" // MNetworkVarNames "uint64 m_PredNetUInt64Variables" // MNetworkVarNames "float m_PredNetFloatVariables" // MNetworkVarNames "Vector m_PredNetVectorVariables" // MNetworkVarNames "Quaternion m_PredNetQuaternionVariables" // MNetworkVarNames "uint32 m_OwnerOnlyPredNetBoolVariables" // MNetworkVarNames "byte m_OwnerOnlyPredNetByteVariables" // MNetworkVarNames "uint16 m_OwnerOnlyPredNetUInt16Variables" // MNetworkVarNames "int32 m_OwnerOnlyPredNetIntVariables" // MNetworkVarNames "uint32 m_OwnerOnlyPredNetUInt32Variables" // MNetworkVarNames "uint64 m_OwnerOnlyPredNetUInt64Variables" // MNetworkVarNames "float m_OwnerOnlyPredNetFloatVariables" // MNetworkVarNames "Vector m_OwnerOnlyPredNetVectorVariables" // MNetworkVarNames "Quaternion m_OwnerOnlyPredNetQuaternionVariables" // MNetworkVarNames "int m_nBoolVariablesCount" // MNetworkVarNames "int m_nOwnerOnlyBoolVariablesCount" // MNetworkVarNames "int m_nRandomSeedOffset" // MNetworkVarNames "float m_flLastTeleportTime" class CAnimGraphNetworkedVariables { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetBoolVarChanged" // MNetworkAlias "m_PredBoolVariables" CNetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetByteVarChanged" // MNetworkAlias "m_PredByteVariables" CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x20 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetUInt16VarChanged" // MNetworkAlias "m_PredUInt16Variables" CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x38 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetIntVarChanged" // MNetworkAlias "m_PredIntVariables" CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x50 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetUInt32VarChanged" // MNetworkAlias "m_PredUInt32Variables" CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x68 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetUInt64VarChanged" // MNetworkAlias "m_PredUInt64Variables" CNetworkUtlVectorBase< uint64 > m_PredNetUInt64Variables; // 0x80 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetFloatVarChanged" // MNetworkAlias "m_PredFloatVariables" CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x98 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetVectorVarChanged" // MNetworkAlias "m_PredVectorVariables" CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0xb0 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetQuaternionVarChanged" // MNetworkAlias "m_PredQuaternionVariables" CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0xc8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOBoolVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetBoolVariables" CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0xe0 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOByteVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetByteVariables" CNetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0xf8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOUInt16VarChanged" // MNetworkAlias "m_OwnerOnlyPredNetUInt16Variables" CNetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0x110 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOIntVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetIntVariables" CNetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x128 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOUInt32VarChanged" // MNetworkAlias "m_OwnerOnlyPredNetUInt32Variables" CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x140 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOUInt64VarChanged" // MNetworkAlias "m_OwnerOnlyPredNetUInt64Variables" CNetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetUInt64Variables; // 0x158 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOFloatVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetFloatVariables" CNetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x170 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOVectorVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetVectorVariables" CNetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x188 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOQuaternionVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetQuaternionVariables" CNetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x1a0 // MNetworkEnable // MNetworkUserGroup "animationgraph" int32_t m_nBoolVariablesCount; // 0x1b8 // MNetworkEnable // MNetworkUserGroup "animationgraph" int32_t m_nOwnerOnlyBoolVariablesCount; // 0x1bc // MNetworkEnable // MNetworkUserGroup "animationgraph" int32_t m_nRandomSeedOffset; // 0x1c0 // MNetworkEnable // MNetworkUserGroup "animationgraph" float m_flLastTeleportTime; // 0x1c4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x10 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "GameTime_t m_timestamp" // MNetworkVarNames "WorldGroupId_t m_nWorldGroupId" class IntervalTimer { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable GameTime_t m_timestamp; // 0x8 // MNetworkEnable WorldGroupId_t m_nWorldGroupId; // 0xc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "float32 m_duration" // MNetworkVarNames "GameTime_t m_timestamp" // MNetworkVarNames "float32 m_timescale" // MNetworkVarNames "WorldGroupId_t m_nWorldGroupId" class CountdownTimer { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable float m_duration; // 0x8 // MNetworkEnable GameTime_t m_timestamp; // 0xc // MNetworkEnable float m_timescale; // 0x10 // MNetworkEnable WorldGroupId_t m_nWorldGroupId; // 0x14 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "float32 m_duration" // MNetworkVarNames "float32 m_timestamp" // MNetworkVarNames "float32 m_timescale" class EngineCountdownTimer { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable float m_duration; // 0x8 // MNetworkEnable float m_timestamp; // 0xc // MNetworkEnable float m_timescale; // 0x10 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x228 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "float m_flValues" // MNetworkVarNames "int m_nValueCounts" // MNetworkVarNames "int m_nBucketCount" // MNetworkVarNames "float m_flInterval" // MNetworkVarNames "float m_flFinalValue" // MNetworkVarNames "TimelineCompression_t m_nCompressionType" // MNetworkVarNames "bool m_bStopped" class CTimeline : public IntervalTimer { public: // MNetworkEnable float m_flValues[64]; // 0x10 // MNetworkEnable int32_t m_nValueCounts[64]; // 0x110 // MNetworkEnable int32_t m_nBucketCount; // 0x210 // MNetworkEnable float m_flInterval; // 0x214 // MNetworkEnable float m_flFinalValue; // 0x218 // MNetworkEnable TimelineCompression_t m_nCompressionType; // 0x21c // MNetworkEnable bool m_bStopped; // 0x220 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x2e0 // Has VTable // // MNetworkOverride "m_baseLayer.m_hSequence" // MNetworkVarNames "CNetworkedSequenceOperation m_baseLayer" // MNetworkVarNames "CAnimGraphNetworkedVariables m_animGraphNetworkedVars" // MNetworkVarNames "bool m_bClientSideAnimation" // MNetworkVarNames "int m_nNewSequenceParity" // MNetworkVarNames "int m_nResetEventsParity" // MNetworkVarNames "AnimLoopMode_t m_nAnimLoopMode" class CBaseAnimGraphController : public CSkeletonAnimationController { private: [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 public: // MNetworkEnable // MNetworkChangeCallback "baseAnimBaseLayerChangedCompat" CNetworkedSequenceOperation m_baseLayer; // 0x18 // MNetworkEnable CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x40 // MNetworkDisable bool m_bSequenceFinished; // 0x218 private: [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 public: // MNetworkDisable float m_flLastEventCycle; // 0x21c // MNetworkDisable float m_flLastEventAnimTime; // 0x220 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "-4.000000" // MNetworkMaxValue "12.000000" // MNetworkEncodeFlags "5" // MNetworkPriority "32" // MNetworkChangeCallback "playbackRateChangedCompat" CNetworkedQuantizedFloat m_flPlaybackRate; // 0x224 // MNetworkDisable float m_flPrevAnimTime; // 0x22c // MNetworkEnable // MNetworkChangeCallback "clientSideAnimationChangedCompat" bool m_bClientSideAnimation; // 0x230 // MNetworkDisable bool m_bNetworkedAnimationInputsChanged; // 0x231 private: [[maybe_unused]] uint8_t __pad0232[0x2]; // 0x232 public: // MNetworkEnable // MNetworkPriority "32" // MNetworkChangeCallback "clientSideAnimCycleResetCompat" int32_t m_nNewSequenceParity; // 0x234 // MNetworkEnable // MNetworkPriority "32" int32_t m_nResetEventsParity; // 0x238 // MNetworkEnable AnimLoopMode_t m_nAnimLoopMode; // 0x23c private: [[maybe_unused]] uint8_t __pad0240[0x9c]; // 0x240 public: // MNetworkDisable AnimationUpdateListHandle_t m_hAnimationUpdate; // 0x2dc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8 // Has Trivial Destructor // // MPropertyCustomFGDType class CFootstepTableHandle { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x31 // Has Trivial Destructor class ResponseFollowup { public: char* followup_concept; // 0x0 char* followup_contexts; // 0x8 float followup_delay; // 0x10 char* followup_target; // 0x14 char* followup_entityiotarget; // 0x1c char* followup_entityioinput; // 0x24 float followup_entityiodelay; // 0x2c bool bFired; // 0x30 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has Trivial Destructor class ResponseParams { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: int16_t odds; // 0x10 int16_t flags; // 0x12 private: [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: ResponseFollowup* m_pFollowup; // 0x18 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x30 // Has VTable class CResponseCriteriaSet { private: [[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0 public: int32_t m_nNumPrefixedContexts; // 0x28 bool m_bOverrideOnAppend; // 0x2c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1e8 class CRR_Response { public: uint8_t m_Type; // 0x0 char m_szResponseName[192]; // 0x1 char m_szMatchingRule[128]; // 0xc1 private: [[maybe_unused]] uint8_t __pad0141[0x7]; // 0x141 public: ResponseParams m_Params; // 0x148 float m_fMatchScore; // 0x168 private: [[maybe_unused]] uint8_t __pad016c[0x4]; // 0x16c public: char* m_szSpeakerContext; // 0x170 char* m_szWorldContext; // 0x178 ResponseFollowup m_Followup; // 0x180 private: [[maybe_unused]] uint8_t __pad01b1[0x7]; // 0x1b1 public: CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1b8 CUtlVector< char* > m_pchCriteriaValues; // 0x1d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1f0 struct ConceptHistory_t { public: float timeSpoken; // 0x0 CRR_Response m_response; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x60 // Has VTable class CAI_Expresser { private: [[maybe_unused]] uint8_t __pad0000[0x38]; // 0x0 public: GameTime_t m_flStopTalkTime; // 0x38 GameTime_t m_flStopTalkTimeWithoutDelay; // 0x3c GameTime_t m_flBlockedTalkTime; // 0x40 int32_t m_voicePitch; // 0x44 GameTime_t m_flLastTimeAcceptedSpeak; // 0x48 bool m_bAllowSpeakingInterrupts; // 0x4c bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d private: [[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e public: int32_t m_nLastSpokenPriority; // 0x50 private: [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CBaseFlex* m_pOuter; // 0x58 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x68 // Has VTable class CResponseQueue { private: [[maybe_unused]] uint8_t __pad0000[0x50]; // 0x0 public: CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x50 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x240 // Has VTable class CResponseQueue::CDeferredResponse { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CResponseCriteriaSet m_contexts; // 0x10 float m_fDispatchTime; // 0x40 CHandle< CBaseEntity > m_hIssuer; // 0x44 private: [[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48 public: CRR_Response m_response; // 0x50 bool m_bResponseValid; // 0x238 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x70 // Has VTable class CAI_ExpresserWithFollowup : public CAI_Expresser { public: ResponseFollowup* m_pPostponedFollowup; // 0x60 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x78 // Has VTable class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup { public: bool m_bAllowMultipleScenes; // 0x70 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x60 // Has VTable class CCommentarySystem { private: [[maybe_unused]] uint8_t __pad0000[0x11]; // 0x0 public: bool m_bCommentaryConvarsChanging; // 0x11 bool m_bCommentaryEnabledMidGame; // 0x12 private: [[maybe_unused]] uint8_t __pad0013[0x1]; // 0x13 public: GameTime_t m_flNextTeleportTime; // 0x14 int32_t m_iTeleportStage; // 0x18 bool m_bCheatState; // 0x1c bool m_bIsFirstSpawnGroupToLoad; // 0x1d private: [[maybe_unused]] uint8_t __pad001e[0x1a]; // 0x1e public: CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x38 CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x3c CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x40 private: [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x48 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 // Has VTable // Has Trivial Destructor class CPhysicsShake { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: Vector m_force; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x60 // Has Trivial Destructor // // MGetKV3ClassDefaults class CGameScriptedMoveData { public: Vector m_vDest; // 0x0 Vector m_vSrc; // 0xc QAngle m_angSrc; // 0x18 QAngle m_angDst; // 0x24 QAngle m_angCurrent; // 0x30 float m_flAngRate; // 0x3c float m_flDuration; // 0x40 GameTime_t m_flStartTime; // 0x44 MoveType_t m_nPrevMoveType; // 0x48 bool m_bActive; // 0x49 bool m_bTeleportOnEnd; // 0x4a bool m_bEndOnDestinationReached; // 0x4b bool m_bIgnoreRotation; // 0x4c private: [[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d public: ScriptedMoveType_t m_nType; // 0x50 bool m_bSuccess; // 0x54 private: [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: ForcedCrouchState_t m_nForcedCrouchState; // 0x58 bool m_bIgnoreCollisions; // 0x5c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has VTable class CGameChoreoServices : public IChoreoServices { public: CHandle< CBaseAnimGraph > m_hOwner; // 0x8 CHandle< CScriptedSequence > m_hScriptedSequence; // 0xc IChoreoServices::ScriptState_t m_scriptState; // 0x10 IChoreoServices::ChoreoState_t m_choreoState; // 0x14 GameTime_t m_flTimeStartedState; // 0x18 }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0xa // Has Trivial Destructor struct HullFlags_t { public: bool m_bHull_Human; // 0x0 bool m_bHull_SmallCentered; // 0x1 bool m_bHull_WideHuman; // 0x2 bool m_bHull_Tiny; // 0x3 bool m_bHull_Medium; // 0x4 bool m_bHull_TinyCentered; // 0x5 bool m_bHull_Large; // 0x6 bool m_bHull_LargeCentered; // 0x7 bool m_bHull_MediumTall; // 0x8 bool m_bHull_Small; // 0x9 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable // Has Trivial Destructor class CConstantForceController { private: [[maybe_unused]] uint8_t __pad0000[0xc]; // 0x0 public: Vector m_linear; // 0xc RotationVector m_angular; // 0x18 Vector m_linearSave; // 0x24 RotationVector m_angularSave; // 0x30 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has VTable // Has Trivial Destructor class CMotorController { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: float m_speed; // 0x8 float m_maxTorque; // 0xc Vector m_axis; // 0x10 float m_inertiaFactor; // 0x1c }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x10 // Has Trivial Destructor class CSoundEnvelope { public: float m_current; // 0x0 float m_target; // 0x4 float m_rate; // 0x8 bool m_forceupdate; // 0xc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x28 // Has VTable class CCopyRecipientFilter { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: int32_t m_Flags; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CPlayerSlot > m_Recipients; // 0x10 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x90 // Has VTable class CSoundPatch { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CSoundEnvelope m_pitch; // 0x8 CSoundEnvelope m_volume; // 0x18 private: [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: float m_shutdownTime; // 0x30 float m_flLastTime; // 0x34 CUtlSymbolLarge m_iszSoundScriptName; // 0x38 CHandle< CBaseEntity > m_hEnt; // 0x40 CEntityIndex m_soundEntityIndex; // 0x44 Vector m_soundOrigin; // 0x48 int32_t m_isPlaying; // 0x54 CCopyRecipientFilter m_Filter; // 0x58 float m_flCloseCaptionDuration; // 0x80 bool m_bUpdatedSoundOrigin; // 0x84 private: [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: CUtlSymbolLarge m_iszClassName; // 0x88 // Static fields: static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x118 // Has VTable // // MPulseInstanceDomainInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag class CPulseGraphInstance_ServerPointEntity : public CBasePulseGraphInstance { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable // // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings // MPulseCellWithCustomDocNode // MPropertyFriendlyName "Find Entity" // MPropertyDescription "Search for an entity by name. If multiple entities have the same name, only one will be returned." class CPulseCell_Value_FindEntByName : public CPulseCell_BaseValue { public: CUtlString m_EntityType; // 0x48 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable // // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings // MPulseCellWithCustomDocNode class CPulseCell_Step_SetAnimGraphParam : public CPulseCell_BaseFlow { public: CUtlString m_ParamName; // 0x48 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable // // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings // MPulseCellWithCustomDocNode class CPulseCell_Step_EntFire : public CPulseCell_BaseFlow { public: CUtlString m_Input; // 0x48 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x78 // Has VTable // // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings // MPulseCellWithCustomDocNode class CPulseCell_Outflow_PlayVCD : public CPulseCell_BaseFlow { public: CUtlString m_vcdFilename; // 0x48 CPulse_OutflowConnection m_OnFinished; // 0x50 CUtlVector< CPulse_OutflowConnection > m_Triggers; // 0x60 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x88 // Has VTable // // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings // MPulseCellWithCustomDocNode class CPulseCell_Inflow_GameEvent : public CPulseCell_Inflow_BaseEntrypoint { public: CBufferString m_EventName; // 0x70 }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x1 // Has Trivial Constructor // Has Trivial Destructor // // MPulseLibraryBindings // MPropertyFriendlyName "Server General" // MPropertyDescription "General server gameplay helpers." class CPulseServerFuncs { private: [[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0 public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable // // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings // MPropertyFriendlyName "Sound Event" // MPropertyDescription "Starts a sound event, returns a handle that can be used to stop it." class CPulseCell_SoundEventStart : public CPulseCell_BaseFlow { public: SoundEventStartType_t m_Type; // 0x48 }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x1 // Has Trivial Constructor // Has Trivial Destructor // // MPulseLibraryBindings // MPropertyFriendlyName "Server Sound" // MPropertyDescription "Server sound helpers." class CPulseServerFuncs_Sounds { private: [[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0 public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable class CTouchExpansionComponent : public CEntityComponent { private: [[maybe_unused]] uint8_t __pad0008[0x40]; // 0x8 public: // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[1]->m_instance);}; // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x64 // Has Trivial Constructor // Has Trivial Destructor struct dynpitchvol_base_t { public: int32_t preset; // 0x0 int32_t pitchrun; // 0x4 int32_t pitchstart; // 0x8 int32_t spinup; // 0xc int32_t spindown; // 0x10 int32_t volrun; // 0x14 int32_t volstart; // 0x18 int32_t fadein; // 0x1c int32_t fadeout; // 0x20 int32_t lfotype; // 0x24 int32_t lforate; // 0x28 int32_t lfomodpitch; // 0x2c int32_t lfomodvol; // 0x30 int32_t cspinup; // 0x34 int32_t cspincount; // 0x38 int32_t pitch; // 0x3c int32_t spinupsav; // 0x40 int32_t spindownsav; // 0x44 int32_t pitchfrac; // 0x48 int32_t vol; // 0x4c int32_t fadeinsav; // 0x50 int32_t fadeoutsav; // 0x54 int32_t volfrac; // 0x58 int32_t lfofrac; // 0x5c int32_t lfomult; // 0x60 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x64 // Has Trivial Constructor // Has Trivial Destructor struct dynpitchvol_t : public dynpitchvol_base_t { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 // Has Trivial Destructor struct ResponseContext_t { public: CUtlSymbolLarge m_iszName; // 0x0 CUtlSymbolLarge m_iszValue; // 0x8 GameTime_t m_fExpirationTime; // 0x10 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor struct Relationship_t { public: Disposition_t disposition; // 0x0 int32_t priority; // 0x4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkExcludeByName "m_bClientSideRagdoll" // MNetworkExcludeByName "m_iMaxHealth" // MNetworkExcludeByUserGroup "Water" // MNetworkExcludeByUserGroup "Player" // MNetworkExcludeByUserGroup "LocalPlayerExclusive" // MNetworkExcludeByName "m_spawnflags" // MNetworkExcludeByName "m_bTakesDamage" // MNetworkExcludeByName "m_nTakeDamageFlags" // MNetworkVarNames "CBodyComponent::Storage_t m_CBodyComponent" // MNetworkVarNames "int32 m_iHealth" // MNetworkVarNames "int32 m_iMaxHealth" // MNetworkVarNames "uint8 m_lifeState" // MNetworkVarNames "bool m_bTakesDamage" // MNetworkVarNames "TakeDamageFlags_t m_nTakeDamageFlags" // MNetworkVarNames "MoveCollide_t m_MoveCollide" // MNetworkVarNames "MoveType_t m_MoveType" // MNetworkVarNames "EntitySubclassID_t m_nSubclassID" // MNetworkVarNames "float32 m_flAnimTime" // MNetworkVarNames "float32 m_flSimulationTime" // MNetworkVarNames "GameTime_t m_flCreateTime" // MNetworkVarNames "bool m_bClientSideRagdoll" // MNetworkVarNames "uint8 m_ubInterpolationFrame" // MNetworkVarNames "uint8 m_iTeamNum" // MNetworkVarNames "uint32 m_spawnflags" // MNetworkVarNames "GameTick_t m_nNextThinkTick" // MNetworkVarNames "uint32 m_fFlags" // MNetworkVarNames "CNetworkVelocityVector m_vecVelocity" // MNetworkVarNames "Vector m_vecBaseVelocity" // MNetworkVarNames "CHandle< CBaseEntity> m_hEffectEntity" // MNetworkVarNames "CHandle< CBaseEntity> m_hOwnerEntity" // MNetworkVarNames "uint32 m_fEffects" // MNetworkVarNames "CHandle< CBaseEntity> m_hGroundEntity" // MNetworkVarNames "float32 m_flFriction" // MNetworkVarNames "float32 m_flElasticity" // MNetworkVarNames "float32 m_flGravityScale" // MNetworkVarNames "float32 m_flTimeScale" // MNetworkVarNames "float m_flWaterLevel" // MNetworkVarNames "bool m_bSimulatedEveryTick" // MNetworkVarNames "bool m_bAnimatedEveryTick" // MNetworkVarNames "GameTime_t m_flNavIgnoreUntilTime" // MPulseProvideFeatureTag // MPulseLibraryBindings class CBaseEntity : public CEntityInstance { public: // MNetworkEnable // MNetworkUserGroup "CBodyComponent" // MNetworkAlias "CBodyComponent" // MNetworkTypeAlias "CBodyComponent" // MNetworkPriority "48" CBodyComponent* m_CBodyComponent; // 0x30 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x38 private: [[maybe_unused]] uint8_t __pad01e8[0x40]; // 0x1e8 public: CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x228 int32_t m_iCurrentThinkContext; // 0x240 GameTick_t m_nLastThinkTick; // 0x244 private: [[maybe_unused]] uint8_t __pad0248[0x8]; // 0x248 public: CBitVec< 64 > m_isSteadyState; // 0x250 float m_lastNetworkChange; // 0x258 private: [[maybe_unused]] uint8_t __pad025c[0xc]; // 0x25c public: CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x268 CUtlSymbolLarge m_iszResponseContext; // 0x280 private: [[maybe_unused]] uint8_t __pad0288[0x20]; // 0x288 public: // MNetworkEnable // MNetworkSerializer "ClampHealth" // MNetworkUserGroup "Player" // MNetworkPriority "32" int32_t m_iHealth; // 0x2a8 // MNetworkEnable int32_t m_iMaxHealth; // 0x2ac // MNetworkEnable // MNetworkUserGroup "Player" // MNetworkPriority "32" uint8_t m_lifeState; // 0x2b0 private: [[maybe_unused]] uint8_t __pad02b1[0x3]; // 0x2b1 public: float m_flDamageAccumulator; // 0x2b4 // MNetworkEnable bool m_bTakesDamage; // 0x2b8 private: [[maybe_unused]] uint8_t __pad02b9[0x3]; // 0x2b9 public: // MNetworkEnable TakeDamageFlags_t m_nTakeDamageFlags; // 0x2bc private: [[maybe_unused]] uint8_t __pad02c0[0x1]; // 0x2c0 public: // MNetworkEnable MoveCollide_t m_MoveCollide; // 0x2c1 // MNetworkEnable MoveType_t m_MoveType; // 0x2c2 uint8_t m_nWaterTouch; // 0x2c3 uint8_t m_nSlimeTouch; // 0x2c4 bool m_bRestoreInHierarchy; // 0x2c5 private: [[maybe_unused]] uint8_t __pad02c6[0x2]; // 0x2c6 public: CUtlSymbolLarge m_target; // 0x2c8 float m_flMoveDoneTime; // 0x2d0 CHandle< CBaseFilter > m_hDamageFilter; // 0x2d4 CUtlSymbolLarge m_iszDamageFilterName; // 0x2d8 // MNetworkEnable // MNetworkSendProxyRecipientsFilter CUtlStringToken m_nSubclassID; // 0x2e0 private: [[maybe_unused]] uint8_t __pad02e4[0xc]; // 0x2e4 public: // MNetworkEnable // MNetworkPriority "0" // MNetworkSerializer "animTimeSerializer" // MNetworkSendProxyRecipientsFilter float m_flAnimTime; // 0x2f0 // MNetworkEnable // MNetworkPriority "1" // MNetworkSerializer "simulationTimeSerializer" // MNetworkSendProxyRecipientsFilter float m_flSimulationTime; // 0x2f4 // MNetworkEnable GameTime_t m_flCreateTime; // 0x2f8 // MNetworkEnable bool m_bClientSideRagdoll; // 0x2fc // MNetworkEnable uint8_t m_ubInterpolationFrame; // 0x2fd private: [[maybe_unused]] uint8_t __pad02fe[0x2]; // 0x2fe public: Vector m_vPrevVPhysicsUpdatePos; // 0x300 // MNetworkEnable uint8_t m_iTeamNum; // 0x30c private: [[maybe_unused]] uint8_t __pad030d[0x3]; // 0x30d public: CUtlSymbolLarge m_iGlobalname; // 0x310 int32_t m_iSentToClients; // 0x318 float m_flSpeed; // 0x31c CUtlString m_sUniqueHammerID; // 0x320 // MNetworkEnable uint32_t m_spawnflags; // 0x328 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTick_t m_nNextThinkTick; // 0x32c int32_t m_nSimulationTick; // 0x330 private: [[maybe_unused]] uint8_t __pad0334[0x4]; // 0x334 public: CEntityIOOutput m_OnKilled; // 0x338 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" uint32_t m_fFlags; // 0x360 Vector m_vecAbsVelocity; // 0x364 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkPriority "32" CNetworkVelocityVector m_vecVelocity; // 0x370 private: [[maybe_unused]] uint8_t __pad0398[0x8]; // 0x398 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" Vector m_vecBaseVelocity; // 0x3a0 int32_t m_nPushEnumCount; // 0x3ac CCollisionProperty* m_pCollision; // 0x3b0 // MNetworkEnable CHandle< CBaseEntity > m_hEffectEntity; // 0x3b8 // MNetworkEnable // MNetworkPriority "32" CHandle< CBaseEntity > m_hOwnerEntity; // 0x3bc // MNetworkEnable // MNetworkChangeCallback "OnEffectsChanged" uint32_t m_fEffects; // 0x3c0 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" CHandle< CBaseEntity > m_hGroundEntity; // 0x3c4 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "4.000000" // MNetworkEncodeFlags "1" // MNetworkUserGroup "LocalPlayerExclusive" float m_flFriction; // 0x3c8 // MNetworkEnable // MNetworkEncoder "coord" float m_flElasticity; // 0x3cc // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flGravityScale; // 0x3d0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flTimeScale; // 0x3d4 // MNetworkEnable // MNetworkUserGroup "Water" // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags "8" float m_flWaterLevel; // 0x3d8 // MNetworkEnable bool m_bSimulatedEveryTick; // 0x3dc // MNetworkEnable bool m_bAnimatedEveryTick; // 0x3dd bool m_bDisableLowViolence; // 0x3de uint8_t m_nWaterType; // 0x3df int32_t m_iEFlags; // 0x3e0 private: [[maybe_unused]] uint8_t __pad03e4[0x4]; // 0x3e4 public: CEntityIOOutput m_OnUser1; // 0x3e8 CEntityIOOutput m_OnUser2; // 0x410 CEntityIOOutput m_OnUser3; // 0x438 CEntityIOOutput m_OnUser4; // 0x460 int32_t m_iInitialTeamNum; // 0x488 // MNetworkEnable GameTime_t m_flNavIgnoreUntilTime; // 0x48c QAngle m_vecAngVelocity; // 0x490 bool m_bNetworkQuantizeOriginAndAngles; // 0x49c bool m_bLagCompensate; // 0x49d private: [[maybe_unused]] uint8_t __pad049e[0x2]; // 0x49e public: float m_flOverriddenFriction; // 0x4a0 CHandle< CBaseEntity > m_pBlocker; // 0x4a4 float m_flLocalTime; // 0x4a8 float m_flVPhysicsUpdateLocalTime; // 0x4ac // Static fields: static Relationship_t** &Get_sm_DefaultRelationship(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[0]->m_instance);}; static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[1]->m_instance);}; static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[2]->m_instance);}; static bool &Get_m_bAllowPrecache(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[3]->m_instance);}; static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[4]->m_instance);}; static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[5]->m_instance);}; static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[6]->m_instance);}; static int32_t &Get_m_nPredictionRandomSeedServer(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[7]->m_instance);}; static CBasePlayerController* &Get_m_pPredictionPlayerController(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[8]->m_instance);}; static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[9]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CServerOnlyEntity : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CServerOnlyPointEntity : public CServerOnlyEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicalEntity : public CServerOnlyEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x6e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByUserGroup "Origin" // MNetworkVarNames "float32 m_flFadeInDuration" // MNetworkVarNames "float32 m_flFadeOutDuration" // MNetworkVarNames "float32 m_flMaxWeight" // MNetworkVarNames "bool m_bEnabled" // MNetworkVarNames "bool m_bMaster" // MNetworkVarNames "bool m_bClientSide" // MNetworkVarNames "bool m_bExclusive" // MNetworkVarNames "float32 m_MinFalloff" // MNetworkVarNames "float32 m_MaxFalloff" // MNetworkVarNames "float32 m_flCurWeight" // MNetworkVarNames "char m_netlookupFilename" class CColorCorrection : public CBaseEntity { public: // MNetworkEnable float m_flFadeInDuration; // 0x4b0 // MNetworkEnable float m_flFadeOutDuration; // 0x4b4 float m_flStartFadeInWeight; // 0x4b8 float m_flStartFadeOutWeight; // 0x4bc GameTime_t m_flTimeStartFadeIn; // 0x4c0 GameTime_t m_flTimeStartFadeOut; // 0x4c4 // MNetworkEnable float m_flMaxWeight; // 0x4c8 bool m_bStartDisabled; // 0x4cc // MNetworkEnable bool m_bEnabled; // 0x4cd // MNetworkEnable bool m_bMaster; // 0x4ce // MNetworkEnable bool m_bClientSide; // 0x4cf // MNetworkEnable bool m_bExclusive; // 0x4d0 private: [[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1 public: // MNetworkEnable float m_MinFalloff; // 0x4d4 // MNetworkEnable float m_MaxFalloff; // 0x4d8 // MNetworkEnable float m_flCurWeight; // 0x4dc // MNetworkEnable char m_netlookupFilename[512]; // 0x4e0 CUtlSymbolLarge m_lookupFilename; // 0x6e0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CHandle< CBaseEntity> m_hEntAttached" // MNetworkVarNames "bool m_bCheapEffect" class CEntityFlame : public CBaseEntity { public: // MNetworkEnable CHandle< CBaseEntity > m_hEntAttached; // 0x4b0 // MNetworkEnable bool m_bCheapEffect; // 0x4b4 private: [[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5 public: float m_flSize; // 0x4b8 bool m_bUseHitboxes; // 0x4bc private: [[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd public: int32_t m_iNumHitboxFires; // 0x4c0 float m_flHitboxFireScale; // 0x4c4 GameTime_t m_flLifetime; // 0x4c8 CHandle< CBaseEntity > m_hAttacker; // 0x4cc int32_t m_iDangerSound; // 0x4d0 float m_flDirectDamagePerSecond; // 0x4d4 int32_t m_iCustomDamageType; // 0x4d8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x508 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBaseFilter : public CLogicalEntity { public: bool m_bNegated; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1 public: CEntityIOOutput m_OnPass; // 0x4b8 CEntityIOOutput m_OnFail; // 0x4e0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x590 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFilterMultiple : public CBaseFilter { public: filter_t m_nFilterType; // 0x508 private: [[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c public: CUtlSymbolLarge m_iFilterName[10]; // 0x510 CHandle< CBaseEntity > m_hFilter[10]; // 0x560 int32_t m_nFilterCount; // 0x588 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFilterProximity : public CBaseFilter { public: float m_flRadius; // 0x508 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x508 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFilterLOS : public CBaseFilter { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFilterClass : public CBaseFilter { public: CUtlSymbolLarge m_iFilterClass; // 0x508 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float32 m_flScale" // MNetworkVarNames "float32 m_flStartScale" // MNetworkVarNames "float32 m_flScaleTime" // MNetworkVarNames "uint32 m_nFlags" class CBaseFire : public CBaseEntity { public: // MNetworkEnable float m_flScale; // 0x4b0 // MNetworkEnable float m_flStartScale; // 0x4b4 // MNetworkEnable float m_flScaleTime; // 0x4b8 // MNetworkEnable uint32_t m_nFlags; // 0x4bc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "int32 m_nFlameModelIndex" // MNetworkVarNames "int32 m_nFlameFromAboveModelIndex" class CFireSmoke : public CBaseFire { public: // MNetworkEnable int32_t m_nFlameModelIndex; // 0x4c0 // MNetworkEnable int32_t m_nFlameFromAboveModelIndex; // 0x4c4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x508 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFishPool : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x10]; // 0x4b0 public: int32_t m_fishCount; // 0x4c0 float m_maxRange; // 0x4c4 float m_swimDepth; // 0x4c8 float m_waterLevel; // 0x4cc bool m_isDormant; // 0x4d0 private: [[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1 public: CUtlVector< CHandle< CFish > > m_fishes; // 0x4d8 CountdownTimer m_visTimer; // 0x4f0 }; // Registered binary: server.dll (project 'server') // Alignment: 16 // Size: 0x840 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoData : public CServerOnlyEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has VTable // Has Trivial Destructor struct locksound_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CUtlSymbolLarge sLockedSound; // 0x8 CUtlSymbolLarge sUnlockedSound; // 0x10 GameTime_t flwaitSound; // 0x18 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x520 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicBranch : public CLogicalEntity { public: bool m_bInValue; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1 public: CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4b8 CEntityIOOutput m_OnTrue; // 0x4d0 CEntityIOOutput m_OnFalse; // 0x4f8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x540 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicDistanceCheck : public CLogicalEntity { public: CUtlSymbolLarge m_iszEntityA; // 0x4b0 CUtlSymbolLarge m_iszEntityB; // 0x4b8 float m_flZone1Distance; // 0x4c0 float m_flZone2Distance; // 0x4c4 CEntityIOOutput m_InZone1; // 0x4c8 CEntityIOOutput m_InZone2; // 0x4f0 CEntityIOOutput m_InZone3; // 0x518 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x14 // Has Trivial Destructor class VelocitySampler { public: Vector m_prevSample; // 0x0 GameTime_t m_fPrevSampleTime; // 0xc float m_fIdealSampleRate; // 0x10 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has VTable // Has Trivial Destructor class SimpleConstraintSoundProfile { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8 float m_keyPoints[2]; // 0xc float m_reversalSoundThresholds[3]; // 0x14 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x88 // Has VTable class ConstraintSoundInfo { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: VelocitySampler m_vSampler; // 0x8 private: [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: SimpleConstraintSoundProfile m_soundProfile; // 0x20 Vector m_forwardAxis; // 0x40 private: [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50 CUtlSymbolLarge m_iszTravelSoundBack; // 0x58 private: [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 public: CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68 bool m_bPlayTravelSound; // 0x80 bool m_bPlayReversalSound; // 0x81 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has VTable // Has Trivial Destructor class CSmoothFunc { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: float m_flSmoothAmplitude; // 0x8 float m_flSmoothBias; // 0xc float m_flSmoothDuration; // 0x10 float m_flSmoothRemainingTime; // 0x14 int32_t m_nSmoothDir; // 0x18 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x10 // Has Trivial Destructor struct magnetted_objects_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CHandle< CBaseEntity > hEntity; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x518 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointPrefab : public CServerOnlyPointEntity { public: CUtlSymbolLarge m_targetMapName; // 0x4b0 CUtlSymbolLarge m_forceWorldGroupID; // 0x4b8 CUtlSymbolLarge m_associatedRelayTargetName; // 0x4c0 bool m_fixupNames; // 0x4c8 bool m_bLoadDynamic; // 0x4c9 private: [[maybe_unused]] uint8_t __pad04ca[0x2]; // 0x4ca public: CHandle< CPointPrefab > m_associatedRelayEntity; // 0x4cc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSkyboxReference : public CBaseEntity { public: WorldGroupId_t m_worldGroupId; // 0x4b0 CHandle< CSkyCamera > m_hSkyCamera; // 0x4b4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x68 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "Vector dirPrimary" // MNetworkVarNames "Color colorPrimary" // MNetworkVarNames "Color colorSecondary" // MNetworkVarNames "Color colorPrimaryLerpTo" // MNetworkVarNames "Color colorSecondaryLerpTo" // MNetworkVarNames "float32 start" // MNetworkVarNames "float32 end" // MNetworkVarNames "float32 farz" // MNetworkVarNames "float32 maxdensity" // MNetworkVarNames "float32 exponent" // MNetworkVarNames "float32 HDRColorScale" // MNetworkVarNames "float32 skyboxFogFactor" // MNetworkVarNames "float32 skyboxFogFactorLerpTo" // MNetworkVarNames "float32 startLerpTo" // MNetworkVarNames "float32 endLerpTo" // MNetworkVarNames "float32 maxdensityLerpTo" // MNetworkVarNames "GameTime_t lerptime" // MNetworkVarNames "float32 duration" // MNetworkVarNames "float32 blendtobackground" // MNetworkVarNames "float32 scattering" // MNetworkVarNames "float32 locallightscale" // MNetworkVarNames "bool enable" // MNetworkVarNames "bool blend" // MNetworkVarNames "bool m_bNoReflectionFog" struct fogparams_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkEncoder "coord" Vector dirPrimary; // 0x8 // MNetworkEnable Color colorPrimary; // 0x14 // MNetworkEnable Color colorSecondary; // 0x18 // MNetworkEnable // MNetworkUserGroup "FogController" Color colorPrimaryLerpTo; // 0x1c // MNetworkEnable // MNetworkUserGroup "FogController" Color colorSecondaryLerpTo; // 0x20 // MNetworkEnable float start; // 0x24 // MNetworkEnable float end; // 0x28 // MNetworkEnable // MNetworkUserGroup "FogController" float farz; // 0x2c // MNetworkEnable float maxdensity; // 0x30 // MNetworkEnable float exponent; // 0x34 // MNetworkEnable float HDRColorScale; // 0x38 // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactor; // 0x3c // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactorLerpTo; // 0x40 // MNetworkEnable // MNetworkUserGroup "FogController" float startLerpTo; // 0x44 // MNetworkEnable // MNetworkUserGroup "FogController" float endLerpTo; // 0x48 // MNetworkEnable // MNetworkUserGroup "FogController" float maxdensityLerpTo; // 0x4c // MNetworkEnable // MNetworkUserGroup "FogController" GameTime_t lerptime; // 0x50 // MNetworkEnable // MNetworkUserGroup "FogController" float duration; // 0x54 // MNetworkEnable // MNetworkUserGroup "FogController" float blendtobackground; // 0x58 // MNetworkEnable // MNetworkUserGroup "FogController" float scattering; // 0x5c // MNetworkEnable // MNetworkUserGroup "FogController" float locallightscale; // 0x60 // MNetworkEnable bool enable; // 0x64 // MNetworkEnable bool blend; // 0x65 // MNetworkEnable bool m_bNoReflectionFog; // 0x66 bool m_bPadding; // 0x67 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x34 // Has Trivial Destructor class CSound { public: CHandle< CBaseEntity > m_hOwner; // 0x0 CHandle< CBaseEntity > m_hTarget; // 0x4 int32_t m_iVolume; // 0x8 float m_flOcclusionScale; // 0xc int32_t m_iType; // 0x10 int32_t m_iNextAudible; // 0x14 GameTime_t m_flExpireTime; // 0x18 int16_t m_iNext; // 0x1c bool m_bNoExpirationTime; // 0x1e private: [[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f public: int32_t m_ownerChannelIndex; // 0x20 Vector m_vecOrigin; // 0x24 bool m_bHasOwner; // 0x30 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x548 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvSoundscape : public CServerOnlyEntity { public: CEntityIOOutput m_OnPlay; // 0x4b0 float m_flRadius; // 0x4d8 private: [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc public: CUtlSymbolLarge m_soundscapeName; // 0x4e0 CUtlSymbolLarge m_soundEventName; // 0x4e8 bool m_bOverrideWithEvent; // 0x4f0 private: [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: int32_t m_soundscapeIndex; // 0x4f4 int32_t m_soundscapeEntityListId; // 0x4f8 uint32_t m_soundEventHash; // 0x4fc CUtlSymbolLarge m_positionNames[8]; // 0x500 CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x540 bool m_bDisabled; // 0x544 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x550 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvSoundscapeProxy : public CEnvSoundscape { public: CUtlSymbolLarge m_MainSoundscapeName; // 0x548 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x548 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvSoundscapeTriggerable : public CEnvSoundscape { public: }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // // MIsBoxedIntegerType struct ParticleIndex_t { public: int32_t m_Value; // 0x0 // Static fields: static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("ParticleIndex_t")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x10 // // MGetKV3ClassDefaults class CNavLinkAnimgraphVar { public: // MPropertyFriendlyName "Animgraph Variable" // MPropertyDescription "Animgraph variable to use for animation for this movement." CUtlString m_strAnimgraphVar; // 0x0 // MPropertyFriendlyName "Alignment Degrees" // MPropertyDescription "Amount of angular slack the animation has when aligning to the navlink. 0 indicates that it must be strictly aligned." uint32_t m_unAlignmentDegrees; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // // MGetKV3ClassDefaults // MVDataRoot class CNavLinkMovementVData { public: // MPropertyFriendlyName "Is Interpolated" // MPropertyDescription "Indicates that the animation has a segment that's interpolated. In general using this on navlinks that traverse +/- 50% of the recommended distance should look okay." bool m_bIsInterpolated; // 0x0 // MPropertyFriendlyName "Recommended Distance" // MPropertyDescription "Recommended distance this movement traverses" uint32_t m_unRecommendedDistance; // 0x4 // MPropertyFriendlyName "Animgraph Variables" // MPropertyDescription "List of animgraph variables to use when moving through this navlink. Can include multiple, with different amounts of angular slack. The most permissive animgraph variable that exists on the entity's animgraph will be used," // MPropertyAutoExpandSelf CUtlVector< CNavLinkAnimgraphVar > m_vecAnimgraphVars; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xd8 // Has VTable class CNavVolumeMarkupVolume : public CNavVolume { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x98 // Has VTable // Is Abstract class CNavVolumeCalculatedVector : public CNavVolume { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb8 // Has VTable class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector { private: [[maybe_unused]] uint8_t __pad0098[0x8]; // 0x98 public: Vector m_vStartPos; // 0xa0 float m_flSearchDist; // 0xac }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x30 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "uint64 m_nInteractsAs" // MNetworkVarNames "uint64 m_nInteractsWith" // MNetworkVarNames "uint64 m_nInteractsExclude" // MNetworkVarNames "uint32 m_nEntityId" // MNetworkVarNames "uint32 m_nOwnerId" // MNetworkVarNames "uint16 m_nHierarchyId" // MNetworkVarNames "uint8 m_nCollisionGroup" // MNetworkVarNames "uint8 m_nCollisionFunctionMask" struct VPhysicsCollisionAttribute_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable uint64_t m_nInteractsAs; // 0x8 // MNetworkEnable uint64_t m_nInteractsWith; // 0x10 // MNetworkEnable uint64_t m_nInteractsExclude; // 0x18 // MNetworkEnable uint32_t m_nEntityId; // 0x20 // MNetworkEnable uint32_t m_nOwnerId; // 0x24 // MNetworkEnable uint16_t m_nHierarchyId; // 0x28 // MNetworkEnable uint8_t m_nCollisionGroup; // 0x2a // MNetworkEnable uint8_t m_nCollisionFunctionMask; // 0x2b }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb0 // Has VTable // // MNetworkVarNames "VPhysicsCollisionAttribute_t m_collisionAttribute" // MNetworkVarNames "Vector m_vecMins" // MNetworkVarNames "Vector m_vecMaxs" // MNetworkVarNames "uint8 m_usSolidFlags" // MNetworkVarNames "SolidType_t m_nSolidType" // MNetworkVarNames "uint8 m_triggerBloat" // MNetworkVarNames "SurroundingBoundsType_t m_nSurroundType" // MNetworkVarNames "uint8 m_CollisionGroup" // MNetworkVarNames "uint8 m_nEnablePhysics" // MNetworkVarNames "Vector m_vecSpecifiedSurroundingMins" // MNetworkVarNames "Vector m_vecSpecifiedSurroundingMaxs" // MNetworkVarNames "Vector m_vCapsuleCenter1" // MNetworkVarNames "Vector m_vCapsuleCenter2" // MNetworkVarNames "float m_flCapsuleRadius" class CCollisionProperty { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: // MNetworkEnable // MNetworkChangeCallback "CollisionAttributeChanged" VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10 // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMins; // 0x40 // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x4c private: [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 public: // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidFlags" uint8_t m_usSolidFlags; // 0x5a // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidType" SolidType_t m_nSolidType; // 0x5b // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" uint8_t m_triggerBloat; // 0x5c // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" SurroundingBoundsType_t m_nSurroundType; // 0x5d // MNetworkEnable uint8_t m_CollisionGroup; // 0x5e // MNetworkEnable // MNetworkChangeCallback "OnUpdateEnablePhysics" uint8_t m_nEnablePhysics; // 0x5f float m_flBoundingRadius; // 0x60 // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMins; // 0x64 // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMaxs; // 0x70 Vector m_vecSurroundingMaxs; // 0x7c Vector m_vecSurroundingMins; // 0x88 // MNetworkEnable Vector m_vCapsuleCenter1; // 0x94 // MNetworkEnable Vector m_vCapsuleCenter2; // 0xa0 // MNetworkEnable float m_flCapsuleRadius; // 0xac }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x70 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "Vector m_vOrigin" // MNetworkVarNames "Vector m_vStart" // MNetworkVarNames "Vector m_vNormal" // MNetworkVarNames "QAngle m_vAngles" // MNetworkVarNames "CEntityHandle m_hEntity" // MNetworkVarNames "CEntityHandle m_hOtherEntity" // MNetworkVarNames "float32 m_flScale" // MNetworkVarNames "float32 m_flMagnitude" // MNetworkVarNames "float32 m_flRadius" // MNetworkVarNames "CUtlStringToken m_nSurfaceProp" // MNetworkVarNames "HParticleSystemDefinition m_nEffectIndex" // MNetworkVarNames "uint32 m_nDamageType" // MNetworkVarNames "uint8 m_nPenetrate" // MNetworkVarNames "uint16 m_nMaterial" // MNetworkVarNames "uint16 m_nHitBox" // MNetworkVarNames "uint8 m_nColor" // MNetworkVarNames "uint8 m_fFlags" // MNetworkVarNames "AttachmentHandle_t m_nAttachmentIndex" // MNetworkVarNames "CUtlStringToken m_nAttachmentName" // MNetworkVarNames "uint16 m_iEffectName" // MNetworkVarNames "uint8 m_nExplosionType" class CEffectData { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkEncoder "coord_integral" Vector m_vOrigin; // 0x8 // MNetworkEnable // MNetworkEncoder "coord_integral" Vector m_vStart; // 0x14 // MNetworkEnable // MNetworkEncoder "normal" Vector m_vNormal; // 0x20 // MNetworkEnable // MNetworkEncoder "qangle" QAngle m_vAngles; // 0x2c // MNetworkEnable CEntityHandle m_hEntity; // 0x38 // MNetworkEnable CEntityHandle m_hOtherEntity; // 0x3c // MNetworkEnable float m_flScale; // 0x40 // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1023.000000" // MNetworkEncodeFlags "1" float m_flMagnitude; // 0x44 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1023.000000" // MNetworkEncodeFlags "1" float m_flRadius; // 0x48 // MNetworkEnable CUtlStringToken m_nSurfaceProp; // 0x4c // MNetworkEnable CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50 // MNetworkEnable uint32_t m_nDamageType; // 0x58 // MNetworkEnable uint8_t m_nPenetrate; // 0x5c private: [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d public: // MNetworkEnable uint16_t m_nMaterial; // 0x5e // MNetworkEnable uint16_t m_nHitBox; // 0x60 // MNetworkEnable uint8_t m_nColor; // 0x62 // MNetworkEnable uint8_t m_fFlags; // 0x63 // MNetworkEnable AttachmentHandle_t m_nAttachmentIndex; // 0x64 private: [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x68 // MNetworkEnable uint16_t m_iEffectName; // 0x6c // MNetworkEnable uint8_t m_nExplosionType; // 0x6e }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float32 m_flFadeStartDist" // MNetworkVarNames "float32 m_flFadeEndDist" class CEnvDetailController : public CBaseEntity { public: // MNetworkEnable float m_flFadeStartDist; // 0x4b0 // MNetworkEnable float m_flFadeEndDist; // 0x4b4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x258 // Has VTable // // MNetworkVarNames "GameTime_t m_flStartTime" // MNetworkVarNames "uint32 m_iWindSeed" // MNetworkVarNames "uint16 m_iMinWind" // MNetworkVarNames "uint16 m_iMaxWind" // MNetworkVarNames "int32 m_windRadius" // MNetworkVarNames "uint16 m_iMinGust" // MNetworkVarNames "uint16 m_iMaxGust" // MNetworkVarNames "float32 m_flMinGustDelay" // MNetworkVarNames "float32 m_flMaxGustDelay" // MNetworkVarNames "float32 m_flGustDuration" // MNetworkVarNames "uint16 m_iGustDirChange" // MNetworkVarNames "Vector m_location" // MNetworkVarNames "uint16 m_iInitialWindDir" // MNetworkVarNames "float32 m_flInitialWindSpeed" class CEnvWindShared { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable GameTime_t m_flStartTime; // 0x8 // MNetworkEnable uint32_t m_iWindSeed; // 0xc // MNetworkEnable uint16_t m_iMinWind; // 0x10 // MNetworkEnable uint16_t m_iMaxWind; // 0x12 // MNetworkEnable int32_t m_windRadius; // 0x14 // MNetworkEnable uint16_t m_iMinGust; // 0x18 // MNetworkEnable uint16_t m_iMaxGust; // 0x1a // MNetworkEnable float m_flMinGustDelay; // 0x1c // MNetworkEnable float m_flMaxGustDelay; // 0x20 // MNetworkEnable float m_flGustDuration; // 0x24 // MNetworkEnable uint16_t m_iGustDirChange; // 0x28 private: [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: // MNetworkEnable // MNetworkEncoder "coord" Vector m_location; // 0x2c int32_t m_iszGustSound; // 0x38 int32_t m_iWindDir; // 0x3c float m_flWindSpeed; // 0x40 Vector m_currentWindVector; // 0x44 Vector m_CurrentSwayVector; // 0x50 Vector m_PrevSwayVector; // 0x5c // MNetworkEnable uint16_t m_iInitialWindDir; // 0x68 private: [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a public: // MNetworkEnable float m_flInitialWindSpeed; // 0x6c CEntityIOOutput m_OnGustStart; // 0x70 CEntityIOOutput m_OnGustEnd; // 0x98 GameTime_t m_flVariationTime; // 0xc0 GameTime_t m_flSwayTime; // 0xc4 GameTime_t m_flSimTime; // 0xc8 GameTime_t m_flSwitchTime; // 0xcc float m_flAveWindSpeed; // 0xd0 bool m_bGusting; // 0xd4 private: [[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5 public: float m_flWindAngleVariation; // 0xd8 float m_flWindSpeedVariation; // 0xdc CEntityIndex m_iEntIndex; // 0xe0 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x8 // Has Trivial Constructor // Has Trivial Destructor struct CEnvWindShared__WindAveEvent_t { public: float m_flStartWindSpeed; // 0x0 float m_flAveWindSpeed; // 0x4 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x8 // Has Trivial Constructor // Has Trivial Destructor struct CEnvWindShared__WindVariationEvent_t { public: float m_flWindAngleVariation; // 0x0 float m_flWindSpeedVariation; // 0x4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoLadderDismount : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x60 // Has VTable // // MNetworkVarNames "int32 m_nModelID" // MNetworkVarNames "HMaterialStrong m_hMaterial" // MNetworkVarNames "ShardSolid_t m_solid" // MNetworkVarNames "ShatterPanelMode m_ShatterPanelMode" // MNetworkVarNames "Vector2D m_vecPanelSize" // MNetworkVarNames "Vector2D m_vecStressPositionA" // MNetworkVarNames "Vector2D m_vecStressPositionB" // MNetworkVarNames "Vector2D m_vecPanelVertices" // MNetworkVarNames "float m_flGlassHalfThickness" // MNetworkVarNames "bool m_bHasParent" // MNetworkVarNames "bool m_bParentFrozen" // MNetworkVarNames "CUtlStringToken m_SurfacePropStringToken" struct shard_model_desc_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable int32_t m_nModelID; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10 // MNetworkEnable ShardSolid_t m_solid; // 0x18 // MNetworkEnable ShatterPanelMode m_ShatterPanelMode; // 0x19 private: [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a public: // MNetworkEnable Vector2D m_vecPanelSize; // 0x1c // MNetworkEnable Vector2D m_vecStressPositionA; // 0x24 // MNetworkEnable Vector2D m_vecStressPositionB; // 0x2c private: [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkEnable CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38 // MNetworkEnable float m_flGlassHalfThickness; // 0x50 // MNetworkEnable bool m_bHasParent; // 0x54 // MNetworkEnable bool m_bParentFrozen; // 0x55 private: [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 public: // MNetworkEnable CUtlStringToken m_SurfacePropStringToken; // 0x58 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc0 // Has VTable class CShatterGlassShard { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: uint32_t m_hShardHandle; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< Vector2D > m_vecPanelVertices; // 0x10 Vector2D m_vLocalPanelSpaceOrigin; // 0x28 CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x30 CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x38 CHandle< CFuncShatterglass > m_hParentPanel; // 0x3c uint32_t m_hParentShard; // 0x40 ShatterGlassStressType m_ShatterStressType; // 0x44 private: [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: Vector m_vecStressVelocity; // 0x48 bool m_bCreatedModel; // 0x54 private: [[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55 public: float m_flLongestEdge; // 0x58 float m_flShortestEdge; // 0x5c float m_flLongestAcross; // 0x60 float m_flShortestAcross; // 0x64 float m_flSumOfAllEdges; // 0x68 float m_flArea; // 0x6c OnFrame m_nOnFrameEdge; // 0x70 private: [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: int32_t m_nParentPanelsNthShard; // 0x74 int32_t m_nSubShardGeneration; // 0x78 Vector2D m_vecAverageVertPosition; // 0x7c bool m_bAverageVertPositionIsValid; // 0x84 private: [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: Vector2D m_vecPanelSpaceStressPositionA; // 0x88 Vector2D m_vecPanelSpaceStressPositionB; // 0x90 bool m_bStressPositionAIsValid; // 0x98 bool m_bStressPositionBIsValid; // 0x99 bool m_bFlaggedForRemoval; // 0x9a private: [[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b public: GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x9c bool m_bShatterRateLimited; // 0xa0 private: [[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1 public: CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4 CUtlVector< uint32 > m_vecNeighbors; // 0xa8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CGameRulesProxy : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x90 // Has VTable // Is Abstract class CGameRules { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: char m_szQuestName[128]; // 0x8 int32_t m_nQuestPhase; // 0x88 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x58 // Has VTable // // MNetworkVarNames "int32 m_iGlowType" // MNetworkVarNames "int32 m_iGlowTeam" // MNetworkVarNames "int32 m_nGlowRange" // MNetworkVarNames "int32 m_nGlowRangeMin" // MNetworkVarNames "Color m_glowColorOverride" // MNetworkVarNames "bool m_bFlashing" // MNetworkVarNames "float m_flGlowTime" // MNetworkVarNames "float m_flGlowStartTime" // MNetworkVarNames "bool m_bEligibleForScreenHighlight" class CGlowProperty { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: Vector m_fGlowColor; // 0x8 private: [[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14 public: // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" int32_t m_iGlowType; // 0x30 // MNetworkEnable int32_t m_iGlowTeam; // 0x34 // MNetworkEnable int32_t m_nGlowRange; // 0x38 // MNetworkEnable int32_t m_nGlowRangeMin; // 0x3c // MNetworkEnable // MNetworkChangeCallback "OnGlowColorChanged" Color m_glowColorOverride; // 0x40 // MNetworkEnable bool m_bFlashing; // 0x44 private: [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: // MNetworkEnable float m_flGlowTime; // 0x48 // MNetworkEnable float m_flGlowStartTime; // 0x4c // MNetworkEnable bool m_bEligibleForScreenHighlight; // 0x50 bool m_bGlowing; // 0x51 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8 // Has VTable // Is Abstract // Has Trivial Destructor class IVehicle { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x90 // Has VTable // Is Abstract class CMultiplayRules : public CGameRules { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x90 // Has VTable // Has Trivial Destructor // // MNetworkVarNames "int16 scale" // MNetworkVarNames "Vector origin" // MNetworkVarNames "bool bClip3DSkyBoxNearToWorldFar" // MNetworkVarNames "float32 flClip3DSkyBoxNearToWorldFarOffset" // MNetworkVarNames "fogparams_t fog" // MNetworkVarNames "WorldGroupId_t m_nWorldGroupID" struct sky3dparams_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable int16_t scale; // 0x8 private: [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: // MNetworkEnable // MNetworkEncoder "coord" Vector origin; // 0xc // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 private: [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c // MNetworkEnable fogparams_t fog; // 0x20 // MNetworkEnable WorldGroupId_t m_nWorldGroupID; // 0x88 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x170 // Has VTable // // MNetworkVarNames "QAngle m_vecCsViewPunchAngle" // MNetworkVarNames "GameTick_t m_nCsViewPunchAngleTick" // MNetworkVarNames "float32 m_flCsViewPunchAngleTickRatio" // MNetworkVarNames "fogplayerparams_t m_PlayerFog" // MNetworkVarNames "CHandle< CColorCorrection> m_hColorCorrectionCtrl" // MNetworkVarNames "CHandle< CBaseEntity> m_hViewEntity" // MNetworkVarNames "CHandle< CTonemapController2> m_hTonemapController" // MNetworkVarNames "audioparams_t m_audio" // MNetworkVarNames "CHandle m_PostProcessingVolumes" class CPlayer_CameraServices : public CPlayerPawnComponent { public: // MNetworkEnable // MNetworkEncoder "qangle_precise" QAngle m_vecCsViewPunchAngle; // 0x40 // MNetworkEnable GameTick_t m_nCsViewPunchAngleTick; // 0x4c // MNetworkEnable float m_flCsViewPunchAngleTickRatio; // 0x50 private: [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: // MNetworkEnable fogplayerparams_t m_PlayerFog; // 0x58 // MNetworkEnable CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0x98 // MNetworkEnable CHandle< CBaseEntity > m_hViewEntity; // 0x9c // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" CHandle< CTonemapController2 > m_hTonemapController; // 0xa0 private: [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" audioparams_t m_audio; // 0xa8 // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x120 float m_flOldPlayerZ; // 0x138 float m_flOldPlayerViewOffsetZ; // 0x13c private: [[maybe_unused]] uint8_t __pad0140[0x18]; // 0x140 public: CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x158 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x550 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "sky3dparams_t m_skyboxData" // MNetworkVarNames "CUtlStringToken m_skyboxSlotToken" class CSkyCamera : public CBaseEntity { public: // MNetworkEnable sky3dparams_t m_skyboxData; // 0x4b0 // MNetworkEnable CUtlStringToken m_skyboxSlotToken; // 0x540 bool m_bUseAngles; // 0x544 private: [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 public: CSkyCamera* m_pNext; // 0x548 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8 // Has VTable // Is Abstract class IRagdoll { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x28 // Has Trivial Constructor // Has Trivial Destructor struct ragdollelement_t { public: Vector originParentSpace; // 0x0 int32_t parentIndex; // 0x20 float m_flRadius; // 0x24 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x38 struct ragdoll_t { public: CUtlVector< ragdollelement_t > list; // 0x0 CUtlVector< int32 > boneIndex; // 0x18 bool allowStretch; // 0x30 bool unused; // 0x31 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable // // MNetworkVarNames "CTransform m_Transforms" // MNetworkVarNames "EHANDLE m_hOwner" struct PhysicsRagdollPose_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 // MNetworkEnable // MNetworkChangeCallback "OnTransformChanged" CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x30 // MNetworkEnable CHandle< CBaseEntity > m_hOwner; // 0x48 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x60 // Has Trivial Destructor class CSceneEventInfo { public: int32_t m_iLayer; // 0x0 int32_t m_iPriority; // 0x4 HSequence m_hSequence; // 0x8 float m_flWeight; // 0xc bool m_bIsMoving; // 0x10 bool m_bHasArrived; // 0x11 private: [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 public: float m_flInitialYaw; // 0x14 float m_flTargetYaw; // 0x18 float m_flFacingYaw; // 0x1c int32_t m_nType; // 0x20 GameTime_t m_flNext; // 0x24 bool m_bIsGesture; // 0x28 bool m_bShouldRemove; // 0x29 private: [[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a public: CHandle< CBaseEntity > m_hTarget; // 0x54 uint32_t m_nSceneEventId; // 0x58 bool m_bClientSide; // 0x5c bool m_bStarted; // 0x5d }; // Registered binary: server.dll (project 'server') // Alignment: 16 // Size: 0x40 // Has Trivial Destructor struct lerpdata_t { public: CHandle< CBaseEntity > m_hEnt; // 0x0 MoveType_t m_MoveType; // 0x4 private: [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: GameTime_t m_flStartTime; // 0x8 Vector m_vecStartOrigin; // 0xc private: [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: Quaternion m_qStartRot; // 0x20 ParticleIndex_t m_nFXIndex; // 0x30 }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x1 // Has Trivial Destructor // // MIsBoxedIntegerType struct AmmoIndex_t { public: int8_t m_Value; // 0x0 // Static fields: static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("AmmoIndex_t")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x28 // Has VTable // // MGetKV3ClassDefaults // MVDataRoot // MVDataNodeType // MVDataOverlayType // MVDataUseLinkedEntityClasses class CEntitySubclassVDataBase { private: [[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0 public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has Trivial Destructor struct thinkfunc_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: HSCRIPT m_hFn; // 0x8 CUtlStringToken m_nContext; // 0x10 GameTick_t m_nNextThinkTick; // 0x14 GameTick_t m_nLastThinkTick; // 0x18 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x10 // Has Trivial Destructor struct RagdollCreationParams_t { public: Vector m_vForce; // 0x0 int32_t m_nForceBone; // 0xc }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x14 // Has Trivial Destructor struct hudtextparms_t { public: Color color1; // 0x0 Color color2; // 0x4 uint8_t effect; // 0x8 uint8_t channel; // 0x9 private: [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: float x; // 0xc float y; // 0x10 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor class CSimpleSimTimer { public: GameTime_t m_next; // 0x0 WorldGroupId_t m_nWorldGroupId; // 0x4 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xc // Has Trivial Destructor class CSimTimer : public CSimpleSimTimer { public: float m_interval; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x10 // Has Trivial Destructor class CRandSimTimer : public CSimpleSimTimer { public: float m_minInterval; // 0x8 float m_maxInterval; // 0xc }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xc // Has Trivial Destructor class CStopwatchBase : public CSimpleSimTimer { public: bool m_fIsRunning; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0xc // Has Trivial Destructor class CSimpleStopwatch : public CStopwatchBase { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x10 // Has Trivial Destructor class CStopwatch : public CStopwatchBase { public: float m_interval; // 0xc }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x14 // Has Trivial Destructor class CRandStopwatch : public CStopwatchBase { public: float m_minInterval; // 0xc float m_maxInterval; // 0x10 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x98 // Has VTable class CSingleplayRules : public CGameRules { public: bool m_bSinglePlayerGameEnding; // 0x90 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x548 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "string_t m_iszStackName" // MNetworkVarNames "string_t m_iszOperatorName" // MNetworkVarNames "string_t m_iszOpvarName" // MNetworkVarNames "int m_iOpvarIndex" // MNetworkVarNames "bool m_bUseAutoCompare" class CSoundOpvarSetPointBase : public CBaseEntity { public: bool m_bDisabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: CEntityHandle m_hSource; // 0x4b4 private: [[maybe_unused]] uint8_t __pad04b8[0x8]; // 0x4b8 public: CUtlSymbolLarge m_iszSourceEntityName; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c8[0x50]; // 0x4c8 public: Vector m_vLastPosition; // 0x518 private: [[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524 public: // MNetworkEnable CUtlSymbolLarge m_iszStackName; // 0x528 // MNetworkEnable CUtlSymbolLarge m_iszOperatorName; // 0x530 // MNetworkEnable CUtlSymbolLarge m_iszOpvarName; // 0x538 // MNetworkEnable int32_t m_iOpvarIndex; // 0x540 // MNetworkEnable bool m_bUseAutoCompare; // 0x544 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x648 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase { public: CEntityIOOutput m_OnEnter; // 0x548 CEntityIOOutput m_OnExit; // 0x570 bool m_bAutoDisable; // 0x598 private: [[maybe_unused]] uint8_t __pad0599[0x43]; // 0x599 public: float m_flDistanceMin; // 0x5dc float m_flDistanceMax; // 0x5e0 float m_flDistanceMapMin; // 0x5e4 float m_flDistanceMapMax; // 0x5e8 float m_flOcclusionRadius; // 0x5ec float m_flOcclusionMin; // 0x5f0 float m_flOcclusionMax; // 0x5f4 float m_flValSetOnDisable; // 0x5f8 bool m_bSetValueOnDisable; // 0x5fc private: [[maybe_unused]] uint8_t __pad05fd[0x3]; // 0x5fd public: int32_t m_nSimulationMode; // 0x600 int32_t m_nVisibilitySamples; // 0x604 Vector m_vDynamicProxyPoint; // 0x608 float m_flDynamicMaximumOcclusion; // 0x614 CEntityHandle m_hDynamicEntity; // 0x618 private: [[maybe_unused]] uint8_t __pad061c[0x4]; // 0x61c public: CUtlSymbolLarge m_iszDynamicEntityName; // 0x620 float m_flPathingDistanceNormFactor; // 0x628 Vector m_vPathingSourcePos; // 0x62c Vector m_vPathingListenerPos; // 0x638 int32_t m_nPathingSourceIndex; // 0x644 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x6b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity { public: Vector m_vDistanceInnerMins; // 0x648 Vector m_vDistanceInnerMaxs; // 0x654 Vector m_vDistanceOuterMins; // 0x660 Vector m_vDistanceOuterMaxs; // 0x66c int32_t m_nAABBDirection; // 0x678 Vector m_vInnerMins; // 0x67c Vector m_vInnerMaxs; // 0x688 Vector m_vOuterMins; // 0x694 Vector m_vOuterMaxs; // 0x6a0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x6b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x670 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity { private: [[maybe_unused]] uint8_t __pad0648[0x18]; // 0x648 public: float m_flDistMinSqr; // 0x660 float m_flDistMaxSqr; // 0x664 CUtlSymbolLarge m_iszPathCornerEntityName; // 0x668 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x588 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase { public: Vector m_vMins; // 0x548 Vector m_vMaxs; // 0x554 Vector m_vDistanceMins; // 0x560 Vector m_vDistanceMaxs; // 0x56c float m_flWindMin; // 0x578 float m_flWindMax; // 0x57c float m_flWindMapMin; // 0x580 float m_flWindMapMax; // 0x584 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x98 // Has VTable class CTakeDamageInfo { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: Vector m_vecDamageForce; // 0x8 Vector m_vecDamagePosition; // 0x14 Vector m_vecReportedPosition; // 0x20 Vector m_vecDamageDirection; // 0x2c CHandle< CBaseEntity > m_hInflictor; // 0x38 CHandle< CBaseEntity > m_hAttacker; // 0x3c CHandle< CBaseEntity > m_hAbility; // 0x40 float m_flDamage; // 0x44 int32_t m_bitsDamageType; // 0x48 int32_t m_iDamageCustom; // 0x4c AmmoIndex_t m_iAmmoType; // 0x50 private: [[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51 public: float m_flOriginalDamage; // 0x60 bool m_bShouldBleed; // 0x64 bool m_bShouldSpark; // 0x65 private: [[maybe_unused]] uint8_t __pad0066[0xa]; // 0x66 public: TakeDamageFlags_t m_nDamageFlags; // 0x70 int32_t m_nNumObjectsPenetrated; // 0x74 HSCRIPT m_hScriptInstance; // 0x78 private: [[maybe_unused]] uint8_t __pad0080[0x14]; // 0x80 public: bool m_bInTakeDamageFlow; // 0x94 // Static fields: static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor class CTakeDamageResult { public: int32_t m_nHealthLost; // 0x0 int32_t m_nDamageTaken; // 0x4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb0 struct SummaryTakeDamageInfo_t { public: int32_t nSummarisedCount; // 0x0 CTakeDamageInfo info; // 0x8 CTakeDamageResult result; // 0xa0 CHandle< CBaseEntity > hTarget; // 0xa8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x20 // Has VTable class CTakeDamageSummaryScopeGuard { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x8 // Static fields: static SummaryTakeDamageInfo_t &Get_EmptySummary(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageSummaryScopeGuard")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x90 // Has VTable // Is Abstract class CTeamplayRules : public CMultiplayRules { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x60 // Has VTable // // MNetworkVarNames "CEconItemAttribute m_Attributes" class CAttributeList { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkTypeAlias "CUtlVector< CEconItemAttribute >" CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x8 CAttributeManager* m_pManager; // 0x58 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x48 // Has VTable // // MNetworkVarNames "attrib_definition_index_t m_iAttributeDefinitionIndex" // MNetworkVarNames "float m_flValue" // MNetworkVarNames "float m_flInitialValue" // MNetworkVarNames "int m_nRefundableCurrency" // MNetworkVarNames "bool m_bSetBonus" class CEconItemAttribute { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x30 private: [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable // MNetworkAlias "m_iRawValue32" float m_flValue; // 0x34 // MNetworkEnable float m_flInitialValue; // 0x38 // MNetworkEnable int32_t m_nRefundableCurrency; // 0x3c // MNetworkEnable bool m_bSetBonus; // 0x40 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8 // Has VTable // Is Abstract class IEconItemInterface { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable // // MNetworkVarNames "int m_iReapplyProvisionParity" // MNetworkVarNames "EHANDLE m_hOuter" // MNetworkVarNames "attributeprovidertypes_t m_ProviderType" class CAttributeManager { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8 // MNetworkEnable int32_t m_iReapplyProvisionParity; // 0x20 // MNetworkEnable CHandle< CBaseEntity > m_hOuter; // 0x24 bool m_bPreventLoopback; // 0x28 private: [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MNetworkEnable attributeprovidertypes_t m_ProviderType; // 0x2c CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x30 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 // Has Trivial Destructor struct CAttributeManager__cached_attribute_float_t { public: float flIn; // 0x0 CUtlSymbolLarge iAttribHook; // 0x8 float flOut; // 0x10 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x278 // Has VTable // // MNetworkVarNames "item_definition_index_t m_iItemDefinitionIndex" // MNetworkVarNames "int m_iEntityQuality" // MNetworkVarNames "uint32 m_iEntityLevel" // MNetworkVarNames "uint32 m_iItemIDHigh" // MNetworkVarNames "uint32 m_iItemIDLow" // MNetworkVarNames "uint32 m_iAccountID" // MNetworkVarNames "uint32 m_iInventoryPosition" // MNetworkVarNames "bool m_bInitialized" // MNetworkVarNames "CAttributeList m_AttributeList" // MNetworkVarNames "CAttributeList m_NetworkedDynamicAttributes" // MNetworkVarNames "char m_szCustomName" class CEconItemView : public IEconItemInterface { private: [[maybe_unused]] uint8_t __pad0008[0x30]; // 0x8 public: // MNetworkEnable uint16_t m_iItemDefinitionIndex; // 0x38 private: [[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a public: // MNetworkEnable int32_t m_iEntityQuality; // 0x3c // MNetworkEnable uint32_t m_iEntityLevel; // 0x40 private: [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: uint64_t m_iItemID; // 0x48 // MNetworkEnable uint32_t m_iItemIDHigh; // 0x50 // MNetworkEnable uint32_t m_iItemIDLow; // 0x54 // MNetworkEnable uint32_t m_iAccountID; // 0x58 // MNetworkEnable uint32_t m_iInventoryPosition; // 0x5c private: [[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60 public: // MNetworkEnable bool m_bInitialized; // 0x68 private: [[maybe_unused]] uint8_t __pad0069[0x7]; // 0x69 public: // MNetworkEnable CAttributeList m_AttributeList; // 0x70 // MNetworkEnable CAttributeList m_NetworkedDynamicAttributes; // 0xd0 // MNetworkEnable char m_szCustomName[161]; // 0x130 char m_szCustomNameOverride[161]; // 0x1d1 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8 // Has VTable // Is Abstract // Has Trivial Destructor class IHasAttributes { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable // // MGetKV3ClassDefaults struct GameAmmoTypeInfo_t : public AmmoTypeInfo_t { public: int32_t m_nBuySize; // 0x38 int32_t m_nCost; // 0x3c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 // Has VTable // // MNetworkVarNames "bool m_bSpotted" // MNetworkVarNames "uint32 m_bSpottedByMask" struct EntitySpottedState_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkChangeCallback "OnIsSpottedChanged" bool m_bSpotted; // 0x8 private: [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: // MNetworkEnable // MNetworkChangeCallback "OnIsSpottedChanged" uint32_t m_bSpottedByMask[2]; // 0xc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class SpawnPoint : public CServerOnlyPointEntity { public: int32_t m_iPriority; // 0x4b0 bool m_bEnabled; // 0x4b4 private: [[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5 public: int32_t m_nType; // 0x4b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class SpawnPointCoopEnemy : public SpawnPoint { public: CUtlSymbolLarge m_szWeaponsToGive; // 0x4c0 CUtlSymbolLarge m_szPlayerModelToUse; // 0x4c8 int32_t m_nArmorToSpawnWith; // 0x4d0 SpawnPointCoopEnemy::BotDefaultBehavior_t m_nDefaultBehavior; // 0x4d4 int32_t m_nBotDifficulty; // 0x4d8 bool m_bIsAgressive; // 0x4dc bool m_bStartAsleep; // 0x4dd private: [[maybe_unused]] uint8_t __pad04de[0x2]; // 0x4de public: float m_flHideRadius; // 0x4e0 private: [[maybe_unused]] uint8_t __pad04e4[0xc]; // 0x4e4 public: CUtlSymbolLarge m_szBehaviorTreeFile; // 0x4f0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CCSGameRules* m_pGameRules" class CCSGameRulesProxy : public CGameRulesProxy { public: // MNetworkEnable // MNetworkTypeAlias "CCSGameRules*" // MNetworkPriority "32" CCSGameRules* m_pGameRules; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x198 // Has VTable // // MNetworkVarNames "int m_nMatchSeed" // MNetworkVarNames "bool m_bBlockersPresent" // MNetworkVarNames "bool m_bRoundInProgress" // MNetworkVarNames "int m_iFirstSecondHalfRound" // MNetworkVarNames "int m_iBombSite" class CRetakeGameRules { private: [[maybe_unused]] uint8_t __pad0000[0xf8]; // 0x0 public: // MNetworkEnable int32_t m_nMatchSeed; // 0xf8 // MNetworkEnable bool m_bBlockersPresent; // 0xfc // MNetworkEnable bool m_bRoundInProgress; // 0xfd private: [[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe public: // MNetworkEnable int32_t m_iFirstSecondHalfRound; // 0x100 // MNetworkEnable int32_t m_iBombSite; // 0x104 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x30 // Has VTable class CCSGameModeRules { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x30 // Has VTable class CCSGameModeRules_Noop : public CCSGameModeRules { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xd0 // Has VTable // // MPulseInstanceDomainInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag class CCSGameModeScript : public CBasePulseGraphInstance { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x30 // Has VTable class CCSGameModeRules_Scripted : public CCSGameModeRules { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable // // MNetworkVarNames "GameTime_t m_flDMBonusStartTime" // MNetworkVarNames "float m_flDMBonusTimeLength" // MNetworkVarNames "int16 m_nDMBonusWeaponLoadoutSlot" class CCSGameModeRules_Deathmatch : public CCSGameModeRules { public: bool m_bFirstThink; // 0x30 bool m_bFirstThinkAfterConnected; // 0x31 private: [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable GameTime_t m_flDMBonusStartTime; // 0x34 // MNetworkEnable float m_flDMBonusTimeLength; // 0x38 // MNetworkEnable int16_t m_nDMBonusWeaponLoadoutSlot; // 0x3c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x11828 // Has VTable // // MNetworkVarNames "bool m_bFreezePeriod" // MNetworkVarNames "bool m_bWarmupPeriod" // MNetworkVarNames "GameTime_t m_fWarmupPeriodEnd" // MNetworkVarNames "GameTime_t m_fWarmupPeriodStart" // MNetworkVarNames "int m_nTotalPausedTicks" // MNetworkVarNames "int m_nPauseStartTick" // MNetworkVarNames "bool m_bServerPaused" // MNetworkVarNames "bool m_bGamePaused" // MNetworkVarNames "bool m_bTerroristTimeOutActive" // MNetworkVarNames "bool m_bCTTimeOutActive" // MNetworkVarNames "float m_flTerroristTimeOutRemaining" // MNetworkVarNames "float m_flCTTimeOutRemaining" // MNetworkVarNames "int m_nTerroristTimeOuts" // MNetworkVarNames "int m_nCTTimeOuts" // MNetworkVarNames "bool m_bTechnicalTimeOut" // MNetworkVarNames "bool m_bMatchWaitingForResume" // MNetworkVarNames "int m_iRoundTime" // MNetworkVarNames "float m_fMatchStartTime" // MNetworkVarNames "GameTime_t m_fRoundStartTime" // MNetworkVarNames "GameTime_t m_flRestartRoundTime" // MNetworkVarNames "bool m_bGameRestart" // MNetworkVarNames "float m_flGameStartTime" // MNetworkVarNames "float m_timeUntilNextPhaseStarts" // MNetworkVarNames "int m_gamePhase" // MNetworkVarNames "int m_totalRoundsPlayed" // MNetworkVarNames "int m_nRoundsPlayedThisPhase" // MNetworkVarNames "int m_nOvertimePlaying" // MNetworkVarNames "int m_iHostagesRemaining" // MNetworkVarNames "bool m_bAnyHostageReached" // MNetworkVarNames "bool m_bMapHasBombTarget" // MNetworkVarNames "bool m_bMapHasRescueZone" // MNetworkVarNames "bool m_bMapHasBuyZone" // MNetworkVarNames "bool m_bIsQueuedMatchmaking" // MNetworkVarNames "int m_nQueuedMatchmakingMode" // MNetworkVarNames "bool m_bIsValveDS" // MNetworkVarNames "bool m_bLogoMap" // MNetworkVarNames "bool m_bPlayAllStepSoundsOnServer" // MNetworkVarNames "int m_iSpectatorSlotCount" // MNetworkVarNames "int m_MatchDevice" // MNetworkVarNames "bool m_bHasMatchStarted" // MNetworkVarNames "int m_nNextMapInMapgroup" // MNetworkVarNames "char m_szTournamentEventName" // MNetworkVarNames "char m_szTournamentEventStage" // MNetworkVarNames "char m_szMatchStatTxt" // MNetworkVarNames "char m_szTournamentPredictionsTxt" // MNetworkVarNames "int m_nTournamentPredictionsPct" // MNetworkVarNames "GameTime_t m_flCMMItemDropRevealStartTime" // MNetworkVarNames "GameTime_t m_flCMMItemDropRevealEndTime" // MNetworkVarNames "bool m_bIsDroppingItems" // MNetworkVarNames "bool m_bIsQuestEligible" // MNetworkVarNames "bool m_bIsHltvActive" // MNetworkVarNames "int m_nGuardianModeWaveNumber" // MNetworkVarNames "int m_nGuardianModeSpecialKillsRemaining" // MNetworkVarNames "int m_nGuardianModeSpecialWeaponNeeded" // MNetworkVarNames "uint32 m_numGlobalGiftsGiven" // MNetworkVarNames "uint32 m_numGlobalGifters" // MNetworkVarNames "uint32 m_numGlobalGiftsPeriodSeconds" // MNetworkVarNames "uint32 m_arrFeaturedGiftersAccounts" // MNetworkVarNames "uint32 m_arrFeaturedGiftersGifts" // MNetworkVarNames "uint16 m_arrProhibitedItemIndices" // MNetworkVarNames "uint32 m_arrTournamentActiveCasterAccounts" // MNetworkVarNames "int m_numBestOfMaps" // MNetworkVarNames "int m_nHalloweenMaskListSeed" // MNetworkVarNames "bool m_bBombDropped" // MNetworkVarNames "bool m_bBombPlanted" // MNetworkVarNames "int m_iRoundWinStatus" // MNetworkVarNames "int m_eRoundWinReason" // MNetworkVarNames "bool m_bTCantBuy" // MNetworkVarNames "bool m_bCTCantBuy" // MNetworkVarNames "GameTime_t m_flGuardianBuyUntilTime" // MNetworkVarNames "int m_iMatchStats_RoundResults" // MNetworkVarNames "int m_iMatchStats_PlayersAlive_CT" // MNetworkVarNames "int m_iMatchStats_PlayersAlive_T" // MNetworkVarNames "float m_TeamRespawnWaveTimes" // MNetworkVarNames "GameTime_t m_flNextRespawnWave" // MNetworkVarNames "int m_nServerQuestID" // MNetworkVarNames "Vector m_vMinimapMins" // MNetworkVarNames "Vector m_vMinimapMaxs" // MNetworkVarNames "float m_MinimapVerticalSectionHeights" // MNetworkVarNames "int m_nEndMatchMapGroupVoteTypes" // MNetworkVarNames "int m_nEndMatchMapGroupVoteOptions" // MNetworkVarNames "int m_nEndMatchMapVoteWinner" // MNetworkVarNames "int m_iNumConsecutiveCTLoses" // MNetworkVarNames "int m_iNumConsecutiveTerroristLoses" // MNetworkVarNames "int m_nMatchAbortedEarlyReason" // MNetworkVarNames "CCSGameModeRules * m_pGameModeRules" // MNetworkVarNames "CRetakeGameRules m_RetakeRules" // MNetworkVarNames "uint8 m_nMatchEndCount" // MNetworkVarNames "int m_nTTeamIntroVariant" // MNetworkVarNames "int m_nCTTeamIntroVariant" // MNetworkVarNames "bool m_bTeamIntroPeriod" class CCSGameRules : public CTeamplayRules { private: [[maybe_unused]] uint8_t __pad0090[0x8]; // 0x90 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x98 CHandle< CBaseEntity > m_coopMissionManager; // 0xc0 // MNetworkEnable bool m_bFreezePeriod; // 0xc4 // MNetworkEnable bool m_bWarmupPeriod; // 0xc5 private: [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 public: // MNetworkEnable GameTime_t m_fWarmupPeriodEnd; // 0xc8 // MNetworkEnable GameTime_t m_fWarmupPeriodStart; // 0xcc // MNetworkEnable int32_t m_nTotalPausedTicks; // 0xd0 // MNetworkEnable int32_t m_nPauseStartTick; // 0xd4 // MNetworkEnable bool m_bServerPaused; // 0xd8 // MNetworkEnable bool m_bGamePaused; // 0xd9 // MNetworkEnable bool m_bTerroristTimeOutActive; // 0xda // MNetworkEnable bool m_bCTTimeOutActive; // 0xdb // MNetworkEnable float m_flTerroristTimeOutRemaining; // 0xdc // MNetworkEnable float m_flCTTimeOutRemaining; // 0xe0 // MNetworkEnable int32_t m_nTerroristTimeOuts; // 0xe4 // MNetworkEnable int32_t m_nCTTimeOuts; // 0xe8 // MNetworkEnable bool m_bTechnicalTimeOut; // 0xec // MNetworkEnable bool m_bMatchWaitingForResume; // 0xed private: [[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee public: // MNetworkEnable int32_t m_iRoundTime; // 0xf0 // MNetworkEnable float m_fMatchStartTime; // 0xf4 // MNetworkEnable GameTime_t m_fRoundStartTime; // 0xf8 // MNetworkEnable GameTime_t m_flRestartRoundTime; // 0xfc // MNetworkEnable bool m_bGameRestart; // 0x100 private: [[maybe_unused]] uint8_t __pad0101[0x3]; // 0x101 public: // MNetworkEnable float m_flGameStartTime; // 0x104 // MNetworkEnable float m_timeUntilNextPhaseStarts; // 0x108 // MNetworkEnable // MNetworkChangeCallback "OnGamePhaseChanged" int32_t m_gamePhase; // 0x10c // MNetworkEnable int32_t m_totalRoundsPlayed; // 0x110 // MNetworkEnable int32_t m_nRoundsPlayedThisPhase; // 0x114 // MNetworkEnable int32_t m_nOvertimePlaying; // 0x118 // MNetworkEnable int32_t m_iHostagesRemaining; // 0x11c // MNetworkEnable bool m_bAnyHostageReached; // 0x120 // MNetworkEnable bool m_bMapHasBombTarget; // 0x121 // MNetworkEnable bool m_bMapHasRescueZone; // 0x122 // MNetworkEnable bool m_bMapHasBuyZone; // 0x123 // MNetworkEnable bool m_bIsQueuedMatchmaking; // 0x124 private: [[maybe_unused]] uint8_t __pad0125[0x3]; // 0x125 public: // MNetworkEnable int32_t m_nQueuedMatchmakingMode; // 0x128 // MNetworkEnable bool m_bIsValveDS; // 0x12c // MNetworkEnable bool m_bLogoMap; // 0x12d // MNetworkEnable bool m_bPlayAllStepSoundsOnServer; // 0x12e private: [[maybe_unused]] uint8_t __pad012f[0x1]; // 0x12f public: // MNetworkEnable int32_t m_iSpectatorSlotCount; // 0x130 // MNetworkEnable int32_t m_MatchDevice; // 0x134 // MNetworkEnable bool m_bHasMatchStarted; // 0x138 private: [[maybe_unused]] uint8_t __pad0139[0x3]; // 0x139 public: // MNetworkEnable int32_t m_nNextMapInMapgroup; // 0x13c // MNetworkEnable char m_szTournamentEventName[512]; // 0x140 // MNetworkEnable char m_szTournamentEventStage[512]; // 0x340 // MNetworkEnable char m_szMatchStatTxt[512]; // 0x540 // MNetworkEnable char m_szTournamentPredictionsTxt[512]; // 0x740 // MNetworkEnable int32_t m_nTournamentPredictionsPct; // 0x940 // MNetworkEnable GameTime_t m_flCMMItemDropRevealStartTime; // 0x944 // MNetworkEnable GameTime_t m_flCMMItemDropRevealEndTime; // 0x948 // MNetworkEnable bool m_bIsDroppingItems; // 0x94c // MNetworkEnable bool m_bIsQuestEligible; // 0x94d // MNetworkEnable bool m_bIsHltvActive; // 0x94e private: [[maybe_unused]] uint8_t __pad094f[0x1]; // 0x94f public: // MNetworkEnable int32_t m_nGuardianModeWaveNumber; // 0x950 // MNetworkEnable int32_t m_nGuardianModeSpecialKillsRemaining; // 0x954 // MNetworkEnable int32_t m_nGuardianModeSpecialWeaponNeeded; // 0x958 int32_t m_nGuardianGrenadesToGiveBots; // 0x95c int32_t m_nNumHeaviesToSpawn; // 0x960 // MNetworkEnable uint32_t m_numGlobalGiftsGiven; // 0x964 // MNetworkEnable uint32_t m_numGlobalGifters; // 0x968 // MNetworkEnable uint32_t m_numGlobalGiftsPeriodSeconds; // 0x96c // MNetworkEnable uint32_t m_arrFeaturedGiftersAccounts[4]; // 0x970 // MNetworkEnable uint32_t m_arrFeaturedGiftersGifts[4]; // 0x980 // MNetworkEnable uint16_t m_arrProhibitedItemIndices[100]; // 0x990 // MNetworkEnable uint32_t m_arrTournamentActiveCasterAccounts[4]; // 0xa58 // MNetworkEnable int32_t m_numBestOfMaps; // 0xa68 // MNetworkEnable int32_t m_nHalloweenMaskListSeed; // 0xa6c // MNetworkEnable bool m_bBombDropped; // 0xa70 // MNetworkEnable bool m_bBombPlanted; // 0xa71 private: [[maybe_unused]] uint8_t __pad0a72[0x2]; // 0xa72 public: // MNetworkEnable int32_t m_iRoundWinStatus; // 0xa74 // MNetworkEnable int32_t m_eRoundWinReason; // 0xa78 // MNetworkEnable bool m_bTCantBuy; // 0xa7c // MNetworkEnable bool m_bCTCantBuy; // 0xa7d private: [[maybe_unused]] uint8_t __pad0a7e[0x2]; // 0xa7e public: // MNetworkEnable GameTime_t m_flGuardianBuyUntilTime; // 0xa80 // MNetworkEnable int32_t m_iMatchStats_RoundResults[30]; // 0xa84 // MNetworkEnable int32_t m_iMatchStats_PlayersAlive_CT[30]; // 0xafc // MNetworkEnable int32_t m_iMatchStats_PlayersAlive_T[30]; // 0xb74 // MNetworkEnable float m_TeamRespawnWaveTimes[32]; // 0xbec // MNetworkEnable GameTime_t m_flNextRespawnWave[32]; // 0xc6c // MNetworkEnable int32_t m_nServerQuestID; // 0xcec // MNetworkEnable Vector m_vMinimapMins; // 0xcf0 // MNetworkEnable Vector m_vMinimapMaxs; // 0xcfc // MNetworkEnable float m_MinimapVerticalSectionHeights[8]; // 0xd08 bool m_bDontIncrementCoopWave; // 0xd28 bool m_bSpawnedTerrorHuntHeavy; // 0xd29 private: [[maybe_unused]] uint8_t __pad0d2a[0x2]; // 0xd2a public: // MNetworkEnable int32_t m_nEndMatchMapGroupVoteTypes[10]; // 0xd2c // MNetworkEnable int32_t m_nEndMatchMapGroupVoteOptions[10]; // 0xd54 // MNetworkEnable int32_t m_nEndMatchMapVoteWinner; // 0xd7c // MNetworkEnable int32_t m_iNumConsecutiveCTLoses; // 0xd80 // MNetworkEnable int32_t m_iNumConsecutiveTerroristLoses; // 0xd84 private: [[maybe_unused]] uint8_t __pad0d88[0x18]; // 0xd88 public: bool m_bHasHostageBeenTouched; // 0xda0 private: [[maybe_unused]] uint8_t __pad0da1[0x3]; // 0xda1 public: GameTime_t m_flIntermissionStartTime; // 0xda4 GameTime_t m_flIntermissionEndTime; // 0xda8 bool m_bLevelInitialized; // 0xdac private: [[maybe_unused]] uint8_t __pad0dad[0x3]; // 0xdad public: int32_t m_iTotalRoundsPlayed; // 0xdb0 int32_t m_iUnBalancedRounds; // 0xdb4 bool m_endMatchOnRoundReset; // 0xdb8 bool m_endMatchOnThink; // 0xdb9 private: [[maybe_unused]] uint8_t __pad0dba[0x2]; // 0xdba public: int32_t m_iFreezeTime; // 0xdbc int32_t m_iNumTerrorist; // 0xdc0 int32_t m_iNumCT; // 0xdc4 int32_t m_iNumSpawnableTerrorist; // 0xdc8 int32_t m_iNumSpawnableCT; // 0xdcc CUtlVector< int32 > m_arrSelectedHostageSpawnIndices; // 0xdd0 bool m_bFirstConnected; // 0xde8 bool m_bCompleteReset; // 0xde9 bool m_bPickNewTeamsOnReset; // 0xdea bool m_bScrambleTeamsOnRestart; // 0xdeb bool m_bSwapTeamsOnRestart; // 0xdec private: [[maybe_unused]] uint8_t __pad0ded[0xb]; // 0xded public: CUtlVector< int32 > m_nEndMatchTiedVotes; // 0xdf8 private: [[maybe_unused]] uint8_t __pad0e10[0x4]; // 0xe10 public: bool m_bNeedToAskPlayersForContinueVote; // 0xe14 private: [[maybe_unused]] uint8_t __pad0e15[0x3]; // 0xe15 public: uint32_t m_numQueuedMatchmakingAccounts; // 0xe18 private: [[maybe_unused]] uint8_t __pad0e1c[0x4]; // 0xe1c public: char* m_pQueuedMatchmakingReservationString; // 0xe20 uint32_t m_numTotalTournamentDrops; // 0xe28 uint32_t m_numSpectatorsCountMax; // 0xe2c uint32_t m_numSpectatorsCountMaxTV; // 0xe30 uint32_t m_numSpectatorsCountMaxLnk; // 0xe34 private: [[maybe_unused]] uint8_t __pad0e38[0x8]; // 0xe38 public: bool m_bForceTeamChangeSilent; // 0xe40 bool m_bLoadingRoundBackupData; // 0xe41 private: [[maybe_unused]] uint8_t __pad0e42[0x36]; // 0xe42 public: int32_t m_nMatchInfoShowType; // 0xe78 float m_flMatchInfoDecidedTime; // 0xe7c private: [[maybe_unused]] uint8_t __pad0e80[0x18]; // 0xe80 public: float m_flCoopRespawnAndHealTime; // 0xe98 int32_t m_coopBonusCoinsFound; // 0xe9c bool m_coopBonusPistolsOnly; // 0xea0 bool m_coopPlayersInDeploymentZone; // 0xea1 bool m_coopMissionDeadPlayerRespawnEnabled; // 0xea2 private: [[maybe_unused]] uint8_t __pad0ea3[0x1]; // 0xea3 public: int32_t mTeamDMLastWinningTeamNumber; // 0xea4 float mTeamDMLastThinkTime; // 0xea8 float m_flTeamDMLastAnnouncementTime; // 0xeac int32_t m_iAccountTerrorist; // 0xeb0 int32_t m_iAccountCT; // 0xeb4 int32_t m_iSpawnPointCount_Terrorist; // 0xeb8 int32_t m_iSpawnPointCount_CT; // 0xebc int32_t m_iMaxNumTerrorists; // 0xec0 int32_t m_iMaxNumCTs; // 0xec4 int32_t m_iLoserBonus; // 0xec8 int32_t m_iLoserBonusMostRecentTeam; // 0xecc float m_tmNextPeriodicThink; // 0xed0 bool m_bVoiceWonMatchBragFired; // 0xed4 private: [[maybe_unused]] uint8_t __pad0ed5[0x3]; // 0xed5 public: float m_fWarmupNextChatNoticeTime; // 0xed8 private: [[maybe_unused]] uint8_t __pad0edc[0x4]; // 0xedc public: int32_t m_iHostagesRescued; // 0xee0 int32_t m_iHostagesTouched; // 0xee4 float m_flNextHostageAnnouncement; // 0xee8 bool m_bNoTerroristsKilled; // 0xeec bool m_bNoCTsKilled; // 0xeed bool m_bNoEnemiesKilled; // 0xeee bool m_bCanDonateWeapons; // 0xeef private: [[maybe_unused]] uint8_t __pad0ef0[0x4]; // 0xef0 public: float m_firstKillTime; // 0xef4 private: [[maybe_unused]] uint8_t __pad0ef8[0x4]; // 0xef8 public: float m_firstBloodTime; // 0xefc private: [[maybe_unused]] uint8_t __pad0f00[0x18]; // 0xf00 public: bool m_hostageWasInjured; // 0xf18 bool m_hostageWasKilled; // 0xf19 private: [[maybe_unused]] uint8_t __pad0f1a[0xe]; // 0xf1a public: bool m_bVoteCalled; // 0xf28 bool m_bServerVoteOnReset; // 0xf29 private: [[maybe_unused]] uint8_t __pad0f2a[0x2]; // 0xf2a public: float m_flVoteCheckThrottle; // 0xf2c bool m_bBuyTimeEnded; // 0xf30 private: [[maybe_unused]] uint8_t __pad0f31[0x3]; // 0xf31 public: int32_t m_nLastFreezeEndBeep; // 0xf34 bool m_bTargetBombed; // 0xf38 bool m_bBombDefused; // 0xf39 bool m_bMapHasBombZone; // 0xf3a private: [[maybe_unused]] uint8_t __pad0f3b[0x1d]; // 0xf3b public: Vector m_vecMainCTSpawnPos; // 0xf58 private: [[maybe_unused]] uint8_t __pad0f64[0x4]; // 0xf64 public: CUtlVector< SpawnPoint* > m_CTSpawnPointsMasterList; // 0xf68 CUtlVector< SpawnPoint* > m_TerroristSpawnPointsMasterList; // 0xf80 int32_t m_iNextCTSpawnPoint; // 0xf98 int32_t m_iNextTerroristSpawnPoint; // 0xf9c CUtlVector< SpawnPoint* > m_CTSpawnPoints; // 0xfa0 CUtlVector< SpawnPoint* > m_TerroristSpawnPoints; // 0xfb8 bool m_bIsUnreservedGameServer; // 0xfd0 private: [[maybe_unused]] uint8_t __pad0fd1[0x3]; // 0xfd1 public: float m_fAutobalanceDisplayTime; // 0xfd4 private: [[maybe_unused]] uint8_t __pad0fd8[0x268]; // 0xfd8 public: bool m_bAllowWeaponSwitch; // 0x1240 bool m_bRoundTimeWarningTriggered; // 0x1241 private: [[maybe_unused]] uint8_t __pad1242[0x2]; // 0x1242 public: GameTime_t m_phaseChangeAnnouncementTime; // 0x1244 float m_fNextUpdateTeamClanNamesTime; // 0x1248 GameTime_t m_flLastThinkTime; // 0x124c float m_fAccumulatedRoundOffDamage; // 0x1250 int32_t m_nShorthandedBonusLastEvalRound; // 0x1254 private: [[maybe_unused]] uint8_t __pad1258[0x278]; // 0x1258 public: // MNetworkEnable int32_t m_nMatchAbortedEarlyReason; // 0x14d0 bool m_bHasTriggeredRoundStartMusic; // 0x14d4 bool m_bHasTriggeredCoopSpawnReset; // 0x14d5 bool m_bSwitchingTeamsAtRoundReset; // 0x14d6 private: [[maybe_unused]] uint8_t __pad14d7[0x19]; // 0x14d7 public: // MNetworkEnable // MNetworkPolymorphic CCSGameModeRules* m_pGameModeRules; // 0x14f0 KeyValues3 m_BtGlobalBlackboard; // 0x14f8 private: [[maybe_unused]] uint8_t __pad1508[0x58]; // 0x1508 public: CHandle< CBaseEntity > m_hPlayerResource; // 0x1560 private: [[maybe_unused]] uint8_t __pad1564[0x4]; // 0x1564 public: // MNetworkEnable CRetakeGameRules m_RetakeRules; // 0x1568 private: [[maybe_unused]] uint8_t __pad1700[0x4c]; // 0x1700 public: int32_t m_GuardianBotSkillLevelMax; // 0x174c int32_t m_GuardianBotSkillLevelMin; // 0x1750 private: [[maybe_unused]] uint8_t __pad1754[0x4]; // 0x1754 public: CUtlVector< int32 > m_arrTeamUniqueKillWeaponsMatch[4]; // 0x1758 bool m_bTeamLastKillUsedUniqueWeaponMatch[4]; // 0x17b8 private: [[maybe_unused]] uint8_t __pad17bc[0x24]; // 0x17bc public: // MNetworkEnable // MNetworkChangeCallback "OnMatchEndCountChanged" uint8_t m_nMatchEndCount; // 0x17e0 private: [[maybe_unused]] uint8_t __pad17e1[0x3]; // 0x17e1 public: // MNetworkEnable int32_t m_nTTeamIntroVariant; // 0x17e4 // MNetworkEnable int32_t m_nCTTeamIntroVariant; // 0x17e8 // MNetworkEnable // MNetworkChangeCallback "OnTeamIntroPeriodChanged" bool m_bTeamIntroPeriod; // 0x17ec private: [[maybe_unused]] uint8_t __pad17ed[0x3]; // 0x17ed public: GameTime_t m_fTeamIntroPeriodEnd; // 0x17f0 bool m_bPlayedTeamIntroVO; // 0x17f4 private: [[maybe_unused]] uint8_t __pad17f5[0x400b]; // 0x17f5 public: double m_flLastPerfSampleTime; // 0x5800 bool m_bSkipNextServerPerfSample; // 0x5808 // Static fields: static int64_t &Get_m_nMapCycleTimeStamp(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[0]->m_instance);}; static int32_t &Get_m_nMapCycleindex(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x1 // Has Trivial Constructor // Has Trivial Destructor class QuestProgress { private: [[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x68 // Has VTable // // MNetworkVarNames "int m_iKills" // MNetworkVarNames "int m_iDeaths" // MNetworkVarNames "int m_iAssists" // MNetworkVarNames "int m_iDamage" // MNetworkVarNames "int m_iEquipmentValue" // MNetworkVarNames "int m_iMoneySaved" // MNetworkVarNames "int m_iKillReward" // MNetworkVarNames "int m_iLiveTime" // MNetworkVarNames "int m_iHeadShotKills" // MNetworkVarNames "int m_iObjective" // MNetworkVarNames "int m_iCashEarned" // MNetworkVarNames "int m_iUtilityDamage" // MNetworkVarNames "int m_iEnemiesFlashed" struct CSPerRoundStats_t { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable int32_t m_iKills; // 0x30 // MNetworkEnable int32_t m_iDeaths; // 0x34 // MNetworkEnable int32_t m_iAssists; // 0x38 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriodOrMatchEnd" int32_t m_iDamage; // 0x3c // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iEquipmentValue; // 0x40 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iMoneySaved; // 0x44 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iKillReward; // 0x48 // MNetworkEnable int32_t m_iLiveTime; // 0x4c // MNetworkEnable int32_t m_iHeadShotKills; // 0x50 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriodOrMatchEnd" int32_t m_iObjective; // 0x54 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iCashEarned; // 0x58 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriodOrMatchEnd" int32_t m_iUtilityDamage; // 0x5c // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriodOrMatchEnd" int32_t m_iEnemiesFlashed; // 0x60 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb8 // Has VTable // // MNetworkVarNames "int m_iEnemy5Ks" // MNetworkVarNames "int m_iEnemy4Ks" // MNetworkVarNames "int m_iEnemy3Ks" struct CSMatchStats_t : public CSPerRoundStats_t { public: // MNetworkEnable int32_t m_iEnemy5Ks; // 0x68 // MNetworkEnable int32_t m_iEnemy4Ks; // 0x6c // MNetworkEnable int32_t m_iEnemy3Ks; // 0x70 int32_t m_iEnemy2Ks; // 0x74 int32_t m_iUtility_Count; // 0x78 int32_t m_iUtility_Successes; // 0x7c int32_t m_iUtility_Enemies; // 0x80 int32_t m_iFlash_Count; // 0x84 int32_t m_iFlash_Successes; // 0x88 int32_t m_nHealthPointsRemovedTotal; // 0x8c int32_t m_nHealthPointsDealtTotal; // 0x90 int32_t m_nShotsFiredTotal; // 0x94 int32_t m_nShotsOnTargetTotal; // 0x98 int32_t m_i1v1Count; // 0x9c int32_t m_i1v1Wins; // 0xa0 int32_t m_i1v2Count; // 0xa4 int32_t m_i1v2Wins; // 0xa8 int32_t m_iEntryCount; // 0xac int32_t m_iEntryWins; // 0xb0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc38 // Has VTable // Is Abstract // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "int m_nVariant" // MNetworkVarNames "int m_nRandom" // MNetworkVarNames "int m_nOrdinal" // MNetworkVarNames "CUtlString m_sWeaponName" // MNetworkVarNames "XUID m_xuid" // MNetworkVarNames "CEconItemView m_agentItem" // MNetworkVarNames "CEconItemView m_glovesItem" // MNetworkVarNames "CEconItemView m_weaponItem" class CCSGO_TeamPreviewCharacterPosition : public CBaseEntity { public: // MNetworkEnable int32_t m_nVariant; // 0x4b0 // MNetworkEnable int32_t m_nRandom; // 0x4b4 // MNetworkEnable int32_t m_nOrdinal; // 0x4b8 private: [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc public: // MNetworkEnable CUtlString m_sWeaponName; // 0x4c0 // MNetworkEnable uint64_t m_xuid; // 0x4c8 // MNetworkEnable CEconItemView m_agentItem; // 0x4d0 // MNetworkEnable CEconItemView m_glovesItem; // 0x748 // MNetworkEnable CEconItemView m_weaponItem; // 0x9c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSGO_WingmanIntroCharacterPosition : public CCSGO_TeamIntroCharacterPosition { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSMinimapBoundary : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x608 // Has VTable class CCSGOPlayerAnimGraphState { private: [[maybe_unused]] uint8_t __pad0000[0x608]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CHandle< CCSPlayerPawn> m_hPlayer" // MNetworkVarNames "CHandle< CBaseEntity> m_hPingedEntity" // MNetworkVarNames "int m_iType" // MNetworkVarNames "bool m_bUrgent" // MNetworkVarNames "char m_szPlaceName" class CPlayerPing : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: // MNetworkEnable CHandle< CCSPlayerPawn > m_hPlayer; // 0x4b8 // MNetworkEnable CHandle< CBaseEntity > m_hPingedEntity; // 0x4bc // MNetworkEnable int32_t m_iType; // 0x4c0 // MNetworkEnable bool m_bUrgent; // 0x4c4 // MNetworkEnable char m_szPlaceName[18]; // 0x4c5 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x58 // Has VTable // // MNetworkVarNames "CHandle< CBaseEntity> m_hPlayerPing" class CCSPlayer_PingServices : public CPlayerPawnComponent { public: GameTime_t m_flPlayerPingTokens[5]; // 0x40 // MNetworkEnable CHandle< CBaseEntity > m_hPlayerPing; // 0x54 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x548 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bHostageAlive" // MNetworkVarNames "bool m_isHostageFollowingSomeone" // MNetworkVarNames "CEntityIndex m_iHostageEntityIDs" // MNetworkVarNames "Vector m_bombsiteCenterA" // MNetworkVarNames "Vector m_bombsiteCenterB" // MNetworkVarNames "int m_hostageRescueX" // MNetworkVarNames "int m_hostageRescueY" // MNetworkVarNames "int m_hostageRescueZ" // MNetworkVarNames "bool m_bEndMatchNextMapAllVoted" class CCSPlayerResource : public CBaseEntity { public: // MNetworkEnable bool m_bHostageAlive[12]; // 0x4b0 // MNetworkEnable bool m_isHostageFollowingSomeone[12]; // 0x4bc // MNetworkEnable CEntityIndex m_iHostageEntityIDs[12]; // 0x4c8 // MNetworkEnable Vector m_bombsiteCenterA; // 0x4f8 // MNetworkEnable Vector m_bombsiteCenterB; // 0x504 // MNetworkEnable int32_t m_hostageRescueX[4]; // 0x510 // MNetworkEnable int32_t m_hostageRescueY[4]; // 0x520 // MNetworkEnable int32_t m_hostageRescueZ[4]; // 0x530 // MNetworkEnable bool m_bEndMatchNextMapAllVoted; // 0x540 bool m_foundGoalPositions; // 0x541 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable class CPlayer_ViewModelServices : public CPlayerPawnComponent { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1a8 // Has VTable // // MNetworkVarNames "uint32 m_iFOV" // MNetworkVarNames "uint32 m_iFOVStart" // MNetworkVarNames "GameTime_t m_flFOVTime" // MNetworkVarNames "float32 m_flFOVRate" // MNetworkVarNames "CHandle< CBaseEntity> m_hZoomOwner" class CCSPlayerBase_CameraServices : public CPlayer_CameraServices { public: // MNetworkEnable uint32_t m_iFOV; // 0x170 // MNetworkEnable uint32_t m_iFOVStart; // 0x174 // MNetworkEnable GameTime_t m_flFOVTime; // 0x178 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flFOVRate; // 0x17c // MNetworkEnable CHandle< CBaseEntity > m_hZoomOwner; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x188 CHandle< CBaseEntity > m_hLastFogTrigger; // 0x1a0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x38 // Has VTable // // MNetworkVarNames "uint16 m_nItemDefIndex" // MNetworkVarNames "uint16 m_nCount" struct WeaponPurchaseCount_t { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable uint16_t m_nItemDefIndex; // 0x30 // MNetworkEnable uint16_t m_nCount; // 0x32 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x58 // Has VTable // // MNetworkVarNames "WeaponPurchaseCount_t m_weaponPurchases" struct WeaponPurchaseTracker_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable CUtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x2f8 // Has VTable // // MNetworkVarNames "bool m_bIsRescuing" // MNetworkVarNames "WeaponPurchaseTracker_t m_weaponPurchasesThisMatch" // MNetworkVarNames "WeaponPurchaseTracker_t m_weaponPurchasesThisRound" class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent { private: [[maybe_unused]] uint8_t __pad0040[0x1c8]; // 0x40 public: CHandle< CBasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x208 private: [[maybe_unused]] uint8_t __pad020c[0x30]; // 0x20c public: // MNetworkEnable bool m_bIsRescuing; // 0x23c private: [[maybe_unused]] uint8_t __pad023d[0x3]; // 0x23d public: // MNetworkEnable WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x240 // MNetworkEnable WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0x298 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x48 // Has VTable // // MNetworkVarNames "int32 m_totalHitsOnServer" class CCSPlayer_BulletServices : public CPlayerPawnComponent { public: // MNetworkEnable int32_t m_totalHitsOnServer; // 0x40 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x48 // Has VTable // // MNetworkVarNames "item_definition_index_t m_unDefIdx" // MNetworkVarNames "int m_nCost" // MNetworkVarNames "int m_nPrevArmor" // MNetworkVarNames "bool m_bPrevHelmet" // MNetworkVarNames "CEntityHandle m_hItem" struct SellbackPurchaseEntry_t { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable uint16_t m_unDefIdx; // 0x30 private: [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable int32_t m_nCost; // 0x34 // MNetworkEnable int32_t m_nPrevArmor; // 0x38 // MNetworkEnable bool m_bPrevHelmet; // 0x3c private: [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d public: // MNetworkEnable CEntityHandle m_hItem; // 0x40 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x118 // Has VTable // // MNetworkVarNames "SellbackPurchaseEntry_t m_vecSellbackPurchaseEntries" class CCSPlayer_BuyServices : public CPlayerPawnComponent { private: [[maybe_unused]] uint8_t __pad0040[0x88]; // 0x40 public: // MNetworkEnable CUtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0xc8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1a8 // Has VTable class CCSPlayer_CameraServices : public CCSPlayerBase_CameraServices { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x48 // Has VTable // // MNetworkVarNames "CHandle< CBaseEntity> m_hCarriedHostage" // MNetworkVarNames "CHandle< CBaseEntity> m_hCarriedHostageProp" class CCSPlayer_HostageServices : public CPlayerPawnComponent { public: // MNetworkEnable CHandle< CBaseEntity > m_hCarriedHostage; // 0x40 // MNetworkEnable CHandle< CBaseEntity > m_hCarriedHostageProp; // 0x44 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x48 // Has VTable // // MNetworkVarNames "bool m_bHasDefuser" // MNetworkVarNames "bool m_bHasHelmet" // MNetworkVarNames "bool m_bHasHeavyArmor" class CCSPlayer_ItemServices : public CPlayer_ItemServices { public: // MNetworkEnable bool m_bHasDefuser; // 0x40 // MNetworkEnable bool m_bHasHelmet; // 0x41 // MNetworkEnable bool m_bHasHeavyArmor; // 0x42 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f8 // Has VTable // // MNetworkVarNames "float m_flMaxFallVelocity" // MNetworkVarNames "Vector m_vecLadderNormal" // MNetworkVarNames "int m_nLadderSurfacePropIndex" // MNetworkVarNames "float m_flDuckAmount" // MNetworkVarNames "float m_flDuckSpeed" // MNetworkVarNames "bool m_bDuckOverride" // MNetworkVarNames "bool m_bDesiresDuck" // MNetworkVarNames "uint32 m_nDuckTimeMsecs" // MNetworkVarNames "uint32 m_nDuckJumpTimeMsecs" // MNetworkVarNames "uint32 m_nJumpTimeMsecs" // MNetworkVarNames "float m_flLastDuckTime" // MNetworkVarNames "bool m_bOldJumpPressed" // MNetworkVarNames "float m_flJumpUntil" // MNetworkVarNames "float m_flJumpVel" // MNetworkVarNames "GameTime_t m_fStashGrenadeParameterWhen" // MNetworkVarNames "ButtonBitMask_t m_nButtonDownMaskPrev" // MNetworkVarNames "float m_flOffsetTickCompleteTime" // MNetworkVarNames "float m_flOffsetTickStashedSpeed" // MNetworkVarNames "float m_flStamina" class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid { public: // MNetworkEnable float m_flMaxFallVelocity; // 0x220 // MNetworkEnable // MNetworkEncoder "normal" Vector m_vecLadderNormal; // 0x224 // MNetworkEnable int32_t m_nLadderSurfacePropIndex; // 0x230 // MNetworkEnable float m_flDuckAmount; // 0x234 // MNetworkEnable float m_flDuckSpeed; // 0x238 // MNetworkEnable bool m_bDuckOverride; // 0x23c // MNetworkEnable bool m_bDesiresDuck; // 0x23d private: [[maybe_unused]] uint8_t __pad023e[0x2]; // 0x23e public: float m_flDuckOffset; // 0x240 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkPriority "32" uint32_t m_nDuckTimeMsecs; // 0x244 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nDuckJumpTimeMsecs; // 0x248 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nJumpTimeMsecs; // 0x24c // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flLastDuckTime; // 0x250 private: [[maybe_unused]] uint8_t __pad0254[0xc]; // 0x254 public: Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x260 bool m_duckUntilOnGround; // 0x268 bool m_bHasWalkMovedSinceLastJump; // 0x269 bool m_bInStuckTest; // 0x26a private: [[maybe_unused]] uint8_t __pad026b[0xd]; // 0x26b public: float m_flStuckCheckTime[2][64]; // 0x278 int32_t m_nTraceCount; // 0x478 int32_t m_StuckLast; // 0x47c bool m_bSpeedCropped; // 0x480 private: [[maybe_unused]] uint8_t __pad0481[0x3]; // 0x481 public: int32_t m_nOldWaterLevel; // 0x484 float m_flWaterEntryTime; // 0x488 Vector m_vecForward; // 0x48c Vector m_vecLeft; // 0x498 Vector m_vecUp; // 0x4a4 Vector m_vecPreviouslyPredictedOrigin; // 0x4b0 bool m_bMadeFootstepNoise; // 0x4bc private: [[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd public: int32_t m_iFootsteps; // 0x4c0 // MNetworkEnable bool m_bOldJumpPressed; // 0x4c4 private: [[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5 public: float m_flJumpPressedTime; // 0x4c8 // MNetworkEnable float m_flJumpUntil; // 0x4cc // MNetworkEnable float m_flJumpVel; // 0x4d0 // MNetworkEnable GameTime_t m_fStashGrenadeParameterWhen; // 0x4d4 // MNetworkEnable uint64_t m_nButtonDownMaskPrev; // 0x4d8 // MNetworkEnable float m_flOffsetTickCompleteTime; // 0x4e0 // MNetworkEnable float m_flOffsetTickStashedSpeed; // 0x4e4 // MNetworkEnable float m_flStamina; // 0x4e8 float m_flHeightAtJumpStart; // 0x4ec float m_flMaxJumpHeightThisJump; // 0x4f0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable class CCSPlayer_UseServices : public CPlayer_UseServices { public: CHandle< CBaseEntity > m_hLastKnownUseEntity; // 0x40 GameTime_t m_flLastUseTimeStamp; // 0x44 GameTime_t m_flTimeStartedHoldingUse; // 0x48 GameTime_t m_flTimeLastUsedWindow; // 0x4c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable // // MNetworkVarNames "CHandle< CBaseViewModel > m_hViewModel" class CCSPlayer_ViewModelServices : public CPlayer_ViewModelServices { public: // MNetworkEnable CHandle< CBaseViewModel > m_hViewModel[3]; // 0x40 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x68 // Has VTable class CCSPlayer_WaterServices : public CPlayer_WaterServices { public: float m_NextDrownDamageTime; // 0x40 int32_t m_nDrownDmgRate; // 0x44 GameTime_t m_AirFinishedTime; // 0x48 float m_flWaterJumpTime; // 0x4c Vector m_vecWaterJumpVel; // 0x50 float m_flSwimSoundTime; // 0x5c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x460 // Has VTable // // MNetworkVarNames "GameTime_t m_flNextAttack" // MNetworkVarNames "bool m_bIsLookingAtWeapon" // MNetworkVarNames "bool m_bIsHoldingLookAtWeapon" class CCSPlayer_WeaponServices : public CPlayer_WeaponServices { public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTime_t m_flNextAttack; // 0xb0 // MNetworkEnable bool m_bIsLookingAtWeapon; // 0xb4 // MNetworkEnable bool m_bIsHoldingLookAtWeapon; // 0xb5 private: [[maybe_unused]] uint8_t __pad00b6[0x2]; // 0xb6 public: CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0xb8 int32_t m_nTimeToMelee; // 0xbc int32_t m_nTimeToSecondary; // 0xc0 int32_t m_nTimeToPrimary; // 0xc4 int32_t m_nTimeToSniperRifle; // 0xc8 bool m_bIsBeingGivenItem; // 0xcc bool m_bIsPickingUpItemWithUse; // 0xcd bool m_bPickedUpWeapon; // 0xce }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x50 // Has VTable class CCSObserver_ObserverServices : public CPlayer_ObserverServices { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1a8 // Has VTable class CCSObserver_CameraServices : public CCSPlayerBase_CameraServices { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1d0 // Has VTable class CCSObserver_MovementServices : public CPlayer_MovementServices { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable class CCSObserver_UseServices : public CPlayer_UseServices { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable class CCSObserver_ViewModelServices : public CPlayer_ViewModelServices { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x14 // Has Trivial Destructor struct CSAdditionalPerRoundStats_t { public: int32_t m_numChickensKilled; // 0x0 int32_t m_killsWhileBlind; // 0x4 int32_t m_bombCarrierkills; // 0x8 int32_t m_iBurnDamageInflicted; // 0xc int32_t m_iDinks; // 0x10 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x44 // Has Trivial Destructor struct CSAdditionalMatchStats_t : public CSAdditionalPerRoundStats_t { public: int32_t m_numRoundsSurvived; // 0x14 int32_t m_maxNumRoundsSurvived; // 0x18 int32_t m_numRoundsSurvivedTotal; // 0x1c int32_t m_iRoundsWonWithoutPurchase; // 0x20 int32_t m_iRoundsWonWithoutPurchaseTotal; // 0x24 int32_t m_numFirstKills; // 0x28 int32_t m_numClutchKills; // 0x2c int32_t m_numPistolKills; // 0x30 int32_t m_numSniperKills; // 0x34 int32_t m_iNumSuicides; // 0x38 int32_t m_iNumTeamKills; // 0x3c int32_t m_iTeamDamage; // 0x40 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x210 // Has VTable // // MNetworkVarNames "CSPerRoundStats_t m_perRoundStats" // MNetworkVarNames "CSMatchStats_t m_matchStats" // MNetworkVarNames "int m_iNumRoundKills" // MNetworkVarNames "int m_iNumRoundKillsHeadshots" // MNetworkVarNames "uint32 m_unTotalRoundDamageDealt" class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent { public: // MNetworkEnable CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x40 // MNetworkEnable CSMatchStats_t m_matchStats; // 0x90 // MNetworkEnable int32_t m_iNumRoundKills; // 0x148 // MNetworkEnable int32_t m_iNumRoundKillsHeadshots; // 0x14c // MNetworkEnable uint32_t m_unTotalRoundDamageDealt; // 0x150 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x70 // // MNetworkVarNames "CHandle< CCSPlayerPawnBase > m_PlayerDamager" // MNetworkVarNames "CHandle< CCSPlayerPawnBase > m_PlayerRecipient" // MNetworkVarNames "CHandle< CCSPlayerController > m_hPlayerControllerDamager" // MNetworkVarNames "CHandle< CCSPlayerController > m_hPlayerControllerRecipient" // MNetworkVarNames "CUtlString m_szPlayerDamagerName" // MNetworkVarNames "CUtlString m_szPlayerRecipientName" // MNetworkVarNames "uint64 m_DamagerXuid" // MNetworkVarNames "uint64 m_RecipientXuid" // MNetworkVarNames "int m_iDamage" // MNetworkVarNames "int m_iActualHealthRemoved" // MNetworkVarNames "int m_iNumHits" // MNetworkVarNames "int m_iLastBulletUpdate" // MNetworkVarNames "bool m_bIsOtherEnemy" // MNetworkVarNames "EKillTypes_t m_killType" class CDamageRecord { private: [[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0 public: // MNetworkEnable CHandle< CCSPlayerPawnBase > m_PlayerDamager; // 0x28 // MNetworkEnable CHandle< CCSPlayerPawnBase > m_PlayerRecipient; // 0x2c // MNetworkEnable CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x30 // MNetworkEnable CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x34 // MNetworkEnable CUtlString m_szPlayerDamagerName; // 0x38 // MNetworkEnable CUtlString m_szPlayerRecipientName; // 0x40 // MNetworkEnable uint64_t m_DamagerXuid; // 0x48 // MNetworkEnable uint64_t m_RecipientXuid; // 0x50 // MNetworkEnable int32_t m_iDamage; // 0x58 // MNetworkEnable int32_t m_iActualHealthRemoved; // 0x5c // MNetworkEnable int32_t m_iNumHits; // 0x60 // MNetworkEnable int32_t m_iLastBulletUpdate; // 0x64 // MNetworkEnable bool m_bIsOtherEnemy; // 0x68 // MNetworkEnable EKillTypes_t m_killType; // 0x69 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x98 // Has VTable // // MNetworkVarNames "int m_nSendUpdate" // MNetworkVarNames "CDamageRecord m_DamageList" class CCSPlayerController_DamageServices : public CPlayerControllerComponent { public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd" // MNetworkChangeCallback "OnDamageListUpdate" int32_t m_nSendUpdate; // 0x40 private: [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd" CUtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x48 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x58 // Has VTable // // MNetworkVarNames "int m_iAccount" // MNetworkVarNames "int m_iStartAccount" // MNetworkVarNames "int m_iTotalCashSpent" // MNetworkVarNames "int m_iCashSpentThisRound" class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent { public: bool m_bReceivesMoneyNextRound; // 0x40 private: [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: int32_t m_iAccountMoneyEarnedForNextRound; // 0x44 // MNetworkEnable int32_t m_iAccount; // 0x48 // MNetworkEnable int32_t m_iStartAccount; // 0x4c // MNetworkEnable int32_t m_iTotalCashSpent; // 0x50 // MNetworkEnable int32_t m_iCashSpentThisRound; // 0x54 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x30 struct ServerAuthoritativeWeaponSlot_t { private: [[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0 public: uint16_t unClass; // 0x28 uint16_t unSlot; // 0x2a uint16_t unItemDefIdx; // 0x2c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xfa0 // Has VTable // // MNetworkVarNames "item_definition_index_t m_unMusicID" // MNetworkVarNames "MedalRank_t m_rank" // MNetworkVarNames "int m_nPersonaDataPublicLevel" // MNetworkVarNames "int m_nPersonaDataPublicCommendsLeader" // MNetworkVarNames "int m_nPersonaDataPublicCommendsTeacher" // MNetworkVarNames "int m_nPersonaDataPublicCommendsFriendly" // MNetworkVarNames "ServerAuthoritativeWeaponSlot_t m_vecServerAuthoritativeWeaponSlots" class CCSPlayerController_InventoryServices : public CPlayerControllerComponent { public: // MNetworkEnable uint16_t m_unMusicID; // 0x40 private: [[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42 public: // MNetworkEnable MedalRank_t m_rank[6]; // 0x44 // MNetworkEnable int32_t m_nPersonaDataPublicLevel; // 0x5c // MNetworkEnable int32_t m_nPersonaDataPublicCommendsLeader; // 0x60 // MNetworkEnable int32_t m_nPersonaDataPublicCommendsTeacher; // 0x64 // MNetworkEnable int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68 private: [[maybe_unused]] uint8_t __pad006c[0xedc]; // 0x6c public: uint32_t m_unEquippedPlayerSprayIDs[1]; // 0xf48 private: [[maybe_unused]] uint8_t __pad0f4c[0x4]; // 0xf4c public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CUtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > m_vecServerAuthoritativeWeaponSlots; // 0xf50 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // // MPropertyCustomEditor class CFiringModeFloat { public: float m_flValues[2]; // 0x0 }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // // MPropertyCustomEditor class CFiringModeInt { public: int32_t m_nValues[2]; // 0x0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x18 // Has VTable class CIronSightController { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: bool m_bIronSightAvailable; // 0x8 private: [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: float m_flIronSightAmount; // 0xc float m_flIronSightAmountGained; // 0x10 float m_flIronSightAmountBiased; // 0x14 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x30 // Has VTable class CHintMessage { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: char* m_hintString; // 0x8 CUtlVector< char* > m_args; // 0x10 float m_duration; // 0x28 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x30 // Has VTable class CHintMessageQueue { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: float m_tmMessageEnd; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CHintMessage* > m_messages; // 0x10 CBasePlayerController* m_pPlayerController; // 0x28 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x40 // Has VTable class CCSPlayer_DamageReactServices : public CPlayerPawnComponent { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x60 // Has VTable class CCSPlayer_RadioServices : public CPlayerPawnComponent { public: GameTime_t m_flGotHostageTalkTimer; // 0x40 GameTime_t m_flDefusingTalkTimer; // 0x44 GameTime_t m_flC4PlantTalkTimer; // 0x48 GameTime_t m_flRadioTokenSlots[3]; // 0x4c bool m_bIgnoreRadio; // 0x58 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x178 // Has VTable // Is Abstract class CBaseIssue { private: [[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0 public: char m_szTypeString[64]; // 0x20 char m_szDetailsString[260]; // 0x60 int32_t m_iNumYesVotes; // 0x164 int32_t m_iNumNoVotes; // 0x168 int32_t m_iNumPotentialVotes; // 0x16c CVoteController* m_pVoteController; // 0x170 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x660 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "int m_iActiveIssueIndex" // MNetworkVarNames "int m_iOnlyTeamToVote" // MNetworkVarNames "int m_nVoteOptionCount" // MNetworkVarNames "int m_nPotentialVotes" // MNetworkVarNames "bool m_bIsYesNoVote" class CVoteController : public CBaseEntity { public: // MNetworkEnable int32_t m_iActiveIssueIndex; // 0x4b0 // MNetworkEnable int32_t m_iOnlyTeamToVote; // 0x4b4 // MNetworkEnable int32_t m_nVoteOptionCount[5]; // 0x4b8 // MNetworkEnable int32_t m_nPotentialVotes; // 0x4cc // MNetworkEnable bool m_bIsYesNoVote; // 0x4d0 private: [[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1 public: CountdownTimer m_acceptingVotesTimer; // 0x4d8 CountdownTimer m_executeCommandTimer; // 0x4f0 CountdownTimer m_resetVoteTimer; // 0x508 int32_t m_nVotesCast[64]; // 0x520 CPlayerSlot m_playerHoldingVote; // 0x620 CPlayerSlot m_playerOverrideForVote; // 0x624 int32_t m_nHighestCountIndex; // 0x628 private: [[maybe_unused]] uint8_t __pad062c[0x4]; // 0x62c public: CUtlVector< CBaseIssue* > m_potentialIssues; // 0x630 CUtlVector< char* > m_VoteOptions; // 0x648 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xed8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "int m_nDraftType" // MNetworkVarNames "int m_nTeamWinningCoinToss" // MNetworkVarNames "int m_nTeamWithFirstChoice" // MNetworkVarNames "int m_nVoteMapIdsList" // MNetworkVarNames "int m_nAccountIDs" // MNetworkVarNames "int m_nMapId0" // MNetworkVarNames "int m_nMapId1" // MNetworkVarNames "int m_nMapId2" // MNetworkVarNames "int m_nMapId3" // MNetworkVarNames "int m_nMapId4" // MNetworkVarNames "int m_nMapId5" // MNetworkVarNames "int m_nStartingSide0" // MNetworkVarNames "int m_nCurrentPhase" // MNetworkVarNames "int m_nPhaseStartTick" // MNetworkVarNames "int m_nPhaseDurationTicks" class CMapVetoPickController : public CBaseEntity { public: bool m_bPlayedIntroVcd; // 0x4b0 bool m_bNeedToPlayFiveSecondsRemaining; // 0x4b1 private: [[maybe_unused]] uint8_t __pad04b2[0x1e]; // 0x4b2 public: double m_dblPreMatchDraftSequenceTime; // 0x4d0 bool m_bPreMatchDraftStateChanged; // 0x4d8 private: [[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9 public: // MNetworkEnable int32_t m_nDraftType; // 0x4dc // MNetworkEnable int32_t m_nTeamWinningCoinToss; // 0x4e0 // MNetworkEnable int32_t m_nTeamWithFirstChoice[64]; // 0x4e4 // MNetworkEnable int32_t m_nVoteMapIdsList[7]; // 0x5e4 // MNetworkEnable int32_t m_nAccountIDs[64]; // 0x600 // MNetworkEnable int32_t m_nMapId0[64]; // 0x700 // MNetworkEnable int32_t m_nMapId1[64]; // 0x800 // MNetworkEnable int32_t m_nMapId2[64]; // 0x900 // MNetworkEnable int32_t m_nMapId3[64]; // 0xa00 // MNetworkEnable int32_t m_nMapId4[64]; // 0xb00 // MNetworkEnable int32_t m_nMapId5[64]; // 0xc00 // MNetworkEnable int32_t m_nStartingSide0[64]; // 0xd00 // MNetworkEnable int32_t m_nCurrentPhase; // 0xe00 // MNetworkEnable int32_t m_nPhaseStartTick; // 0xe04 // MNetworkEnable int32_t m_nPhaseDurationTicks; // 0xe08 private: [[maybe_unused]] uint8_t __pad0e0c[0x4]; // 0xe0c public: CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapVetoed; // 0xe10 CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapPicked; // 0xe38 CEntityOutputTemplate< int32 > m_OnSidesPicked; // 0xe60 CEntityOutputTemplate< int32 > m_OnNewPhaseStarted; // 0xe88 CEntityOutputTemplate< int32 > m_OnLevelTransition; // 0xeb0 }; // Registered binary: server.dll (project 'server') // Alignment: 1 // Size: 0x1 // Has Trivial Constructor // Has Trivial Destructor // // MPulseLibraryBindings // MPropertyFriendlyName "CS Globals" // MPropertyDescription "Analogous to the logic_playerproxy entity. Only makes sense for single-player games." class CCSPulseServerFuncs_Globals { private: [[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0 public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicEventListener : public CLogicalEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x10]; // 0x4b0 public: CUtlString m_strEventName; // 0x4c0 bool m_bIsEnabled; // 0x4c8 private: [[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9 public: int32_t m_nTeam; // 0x4cc CEntityIOOutput m_OnEventFired; // 0x4d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xf8 // Has VTable // Is Abstract class CBot { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CCSPlayerController* m_pController; // 0x10 CCSPlayerPawn* m_pPlayer; // 0x18 bool m_bHasSpawned; // 0x20 private: [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: uint32_t m_id; // 0x24 private: [[maybe_unused]] uint8_t __pad0028[0x90]; // 0x28 public: bool m_isRunning; // 0xb8 bool m_isCrouching; // 0xb9 private: [[maybe_unused]] uint8_t __pad00ba[0x2]; // 0xba public: float m_forwardSpeed; // 0xbc float m_leftSpeed; // 0xc0 float m_verticalSpeed; // 0xc4 uint64_t m_buttonFlags; // 0xc8 float m_jumpTimestamp; // 0xd0 Vector m_viewForward; // 0xd4 private: [[maybe_unused]] uint8_t __pad00e0[0x10]; // 0xe0 public: int32_t m_postureStackIndex; // 0xf0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x58 // Has VTable // Is Abstract class CBtNode { private: [[maybe_unused]] uint8_t __pad0000[0x58]; // 0x0 public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x58 // Has VTable // Is Abstract class CBtNodeDecorator : public CBtNode { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x58 // Has VTable // Is Abstract class CBtNodeComposite : public CBtNode { public: // No schema binary for binding }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xf8 // Has VTable class CBtActionAim : public CBtNode { private: [[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58 public: CUtlString m_szSensorInputKey; // 0x68 private: [[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70 public: CUtlString m_szAimReadyKey; // 0x80 float m_flZoomCooldownTimestamp; // 0x88 bool m_bDoneAiming; // 0x8c private: [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d public: float m_flLerpStartTime; // 0x90 float m_flNextLookTargetLerpTime; // 0x94 float m_flPenaltyReductionRatio; // 0x98 QAngle m_NextLookTarget; // 0x9c CountdownTimer m_AimTimer; // 0xa8 CountdownTimer m_SniperHoldTimer; // 0xc0 CountdownTimer m_FocusIntervalTimer; // 0xd8 bool m_bAcquired; // 0xf0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb0 // Has VTable class CBtActionCombatPositioning : public CBtNode { private: [[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58 public: CUtlString m_szSensorInputKey; // 0x68 private: [[maybe_unused]] uint8_t __pad0070[0x10]; // 0x70 public: CUtlString m_szIsAttackingKey; // 0x80 CountdownTimer m_ActionTimer; // 0x88 bool m_bCrouching; // 0xa0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe8 // Has VTable class CBtActionMoveTo : public CBtNode { private: [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 public: CUtlString m_szDestinationInputKey; // 0x60 CUtlString m_szHidingSpotInputKey; // 0x68 CUtlString m_szThreatInputKey; // 0x70 Vector m_vecDestination; // 0x78 bool m_bAutoLookAdjust; // 0x84 bool m_bComputePath; // 0x85 private: [[maybe_unused]] uint8_t __pad0086[0x2]; // 0x86 public: float m_flDamagingAreasPenaltyCost; // 0x88 private: [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: CountdownTimer m_CheckApproximateCornersTimer; // 0x90 CountdownTimer m_CheckHighPriorityItem; // 0xa8 CountdownTimer m_RepathTimer; // 0xc0 float m_flArrivalEpsilon; // 0xd8 float m_flAdditionalArrivalEpsilon2D; // 0xdc float m_flHidingSpotCheckDistanceThreshold; // 0xe0 float m_flNearestAreaDistanceThreshold; // 0xe4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x78 // Has VTable class CBtActionParachutePositioning : public CBtNode { public: CountdownTimer m_ActionTimer; // 0x58 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x60 // Has VTable // Is Abstract class CBtNodeCondition : public CBtNodeDecorator { public: bool m_bNegated; // 0x58 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x98 // Has VTable class CBtNodeConditionInactive : public CBtNodeCondition { private: [[maybe_unused]] uint8_t __pad0060[0x18]; // 0x60 public: float m_flRoundStartThresholdSeconds; // 0x78 float m_flSensorInactivityThresholdSeconds; // 0x7c CountdownTimer m_SensorInactivityTimer; // 0x80 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointEntity : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x15b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "Color m_Color" // MNetworkVarNames "float m_flBrightness" // MNetworkVarNames "HRenderTextureStrong m_hCubemapTexture" // MNetworkVarNames "bool m_bCustomCubemapTexture" // MNetworkVarNames "HRenderTextureStrong m_hLightProbeTexture" // MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightIndicesTexture" // MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightScalarsTexture" // MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightShadowsTexture" // MNetworkVarNames "Vector m_vBoxMins" // MNetworkVarNames "Vector m_vBoxMaxs" // MNetworkVarNames "bool m_bMoveable" // MNetworkVarNames "int m_nHandshake" // MNetworkVarNames "int m_nEnvCubeMapArrayIndex" // MNetworkVarNames "int m_nPriority" // MNetworkVarNames "bool m_bStartDisabled" // MNetworkVarNames "float m_flEdgeFadeDist" // MNetworkVarNames "Vector m_vEdgeFadeDists" // MNetworkVarNames "int m_nLightProbeSizeX" // MNetworkVarNames "int m_nLightProbeSizeY" // MNetworkVarNames "int m_nLightProbeSizeZ" // MNetworkVarNames "int m_nLightProbeAtlasX" // MNetworkVarNames "int m_nLightProbeAtlasY" // MNetworkVarNames "int m_nLightProbeAtlasZ" // MNetworkVarNames "bool m_bEnabled" class CEnvCombinedLightProbeVolume : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x1058]; // 0x4b0 public: // MNetworkEnable // MNetworkChangeCallback "StateChanged" Color m_Color; // 0x1508 // MNetworkEnable // MNetworkChangeCallback "StateChanged" float m_flBrightness; // 0x150c // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1510 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x1518 private: [[maybe_unused]] uint8_t __pad1519[0x7]; // 0x1519 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1520 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1528 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1530 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x1538 // MNetworkEnable Vector m_vBoxMins; // 0x1540 // MNetworkEnable Vector m_vBoxMaxs; // 0x154c // MNetworkEnable bool m_bMoveable; // 0x1558 private: [[maybe_unused]] uint8_t __pad1559[0x3]; // 0x1559 public: // MNetworkEnable int32_t m_nHandshake; // 0x155c // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x1560 // MNetworkEnable int32_t m_nPriority; // 0x1564 // MNetworkEnable bool m_bStartDisabled; // 0x1568 private: [[maybe_unused]] uint8_t __pad1569[0x3]; // 0x1569 public: // MNetworkEnable float m_flEdgeFadeDist; // 0x156c // MNetworkEnable Vector m_vEdgeFadeDists; // 0x1570 // MNetworkEnable int32_t m_nLightProbeSizeX; // 0x157c // MNetworkEnable int32_t m_nLightProbeSizeY; // 0x1580 // MNetworkEnable int32_t m_nLightProbeSizeZ; // 0x1584 // MNetworkEnable int32_t m_nLightProbeAtlasX; // 0x1588 // MNetworkEnable int32_t m_nLightProbeAtlasY; // 0x158c // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x1590 private: [[maybe_unused]] uint8_t __pad1594[0x15]; // 0x1594 public: // MNetworkEnable bool m_bEnabled; // 0x15a9 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x598 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "HRenderTextureStrong m_hCubemapTexture" // MNetworkVarNames "bool m_bCustomCubemapTexture" // MNetworkVarNames "float m_flInfluenceRadius" // MNetworkVarNames "Vector m_vBoxProjectMins" // MNetworkVarNames "Vector m_vBoxProjectMaxs" // MNetworkVarNames "bool m_bMoveable" // MNetworkVarNames "int m_nHandshake" // MNetworkVarNames "int m_nEnvCubeMapArrayIndex" // MNetworkVarNames "int m_nPriority" // MNetworkVarNames "float m_flEdgeFadeDist" // MNetworkVarNames "Vector m_vEdgeFadeDists" // MNetworkVarNames "float m_flDiffuseScale" // MNetworkVarNames "bool m_bStartDisabled" // MNetworkVarNames "bool m_bDefaultEnvMap" // MNetworkVarNames "bool m_bDefaultSpecEnvMap" // MNetworkVarNames "bool m_bIndoorCubeMap" // MNetworkVarNames "bool m_bCopyDiffuseFromDefaultCubemap" // MNetworkVarNames "bool m_bEnabled" class CEnvCubemap : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x80]; // 0x4b0 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x530 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x538 private: [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: // MNetworkEnable float m_flInfluenceRadius; // 0x53c // MNetworkEnable Vector m_vBoxProjectMins; // 0x540 // MNetworkEnable Vector m_vBoxProjectMaxs; // 0x54c // MNetworkEnable bool m_bMoveable; // 0x558 private: [[maybe_unused]] uint8_t __pad0559[0x3]; // 0x559 public: // MNetworkEnable int32_t m_nHandshake; // 0x55c // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x560 // MNetworkEnable int32_t m_nPriority; // 0x564 // MNetworkEnable float m_flEdgeFadeDist; // 0x568 // MNetworkEnable Vector m_vEdgeFadeDists; // 0x56c // MNetworkEnable float m_flDiffuseScale; // 0x578 // MNetworkEnable bool m_bStartDisabled; // 0x57c // MNetworkEnable bool m_bDefaultEnvMap; // 0x57d // MNetworkEnable bool m_bDefaultSpecEnvMap; // 0x57e // MNetworkEnable bool m_bIndoorCubeMap; // 0x57f // MNetworkEnable bool m_bCopyDiffuseFromDefaultCubemap; // 0x580 private: [[maybe_unused]] uint8_t __pad0581[0xf]; // 0x581 public: // MNetworkEnable bool m_bEnabled; // 0x590 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x598 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvCubemapBox : public CEnvCubemap { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x500 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float m_flEndDistance" // MNetworkVarNames "float m_flStartDistance" // MNetworkVarNames "float m_flFogFalloffExponent" // MNetworkVarNames "bool m_bHeightFogEnabled" // MNetworkVarNames "float m_flFogHeightWidth" // MNetworkVarNames "float m_flFogHeightEnd" // MNetworkVarNames "float m_flFogHeightStart" // MNetworkVarNames "float m_flFogHeightExponent" // MNetworkVarNames "float m_flLODBias" // MNetworkVarNames "bool m_bActive" // MNetworkVarNames "bool m_bStartDisabled" // MNetworkVarNames "float m_flFogMaxOpacity" // MNetworkVarNames "int m_nCubemapSourceType" // MNetworkVarNames "HMaterialStrong m_hSkyMaterial" // MNetworkVarNames "string_t m_iszSkyEntity" // MNetworkVarNames "HRenderTextureStrong m_hFogCubemapTexture" // MNetworkVarNames "bool m_bHasHeightFogEnd" class CEnvCubemapFog : public CBaseEntity { public: // MNetworkEnable float m_flEndDistance; // 0x4b0 // MNetworkEnable float m_flStartDistance; // 0x4b4 // MNetworkEnable float m_flFogFalloffExponent; // 0x4b8 // MNetworkEnable bool m_bHeightFogEnabled; // 0x4bc private: [[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd public: // MNetworkEnable float m_flFogHeightWidth; // 0x4c0 // MNetworkEnable float m_flFogHeightEnd; // 0x4c4 // MNetworkEnable float m_flFogHeightStart; // 0x4c8 // MNetworkEnable float m_flFogHeightExponent; // 0x4cc // MNetworkEnable float m_flLODBias; // 0x4d0 // MNetworkEnable bool m_bActive; // 0x4d4 // MNetworkEnable bool m_bStartDisabled; // 0x4d5 private: [[maybe_unused]] uint8_t __pad04d6[0x2]; // 0x4d6 public: // MNetworkEnable float m_flFogMaxOpacity; // 0x4d8 // MNetworkEnable int32_t m_nCubemapSourceType; // 0x4dc // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x4e0 // MNetworkEnable CUtlSymbolLarge m_iszSkyEntity; // 0x4e8 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4f0 // MNetworkEnable bool m_bHasHeightFogEnd; // 0x4f8 bool m_bFirstTime; // 0x4f9 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "HRenderTextureStrong m_hGradientFogTexture" // MNetworkVarNames "float m_flFogStartDistance" // MNetworkVarNames "float m_flFogEndDistance" // MNetworkVarNames "bool m_bHeightFogEnabled" // MNetworkVarNames "float m_flFogStartHeight" // MNetworkVarNames "float m_flFogEndHeight" // MNetworkVarNames "float m_flFarZ" // MNetworkVarNames "float m_flFogMaxOpacity" // MNetworkVarNames "float m_flFogFalloffExponent" // MNetworkVarNames "float m_flFogVerticalExponent" // MNetworkVarNames "Color m_fogColor" // MNetworkVarNames "float m_flFogStrength" // MNetworkVarNames "float m_flFadeTime" // MNetworkVarNames "bool m_bStartDisabled" // MNetworkVarNames "bool m_bIsEnabled" class CGradientFog : public CBaseEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x4b0 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStartDistance; // 0x4b8 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogEndDistance; // 0x4bc // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" bool m_bHeightFogEnabled; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1 public: // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStartHeight; // 0x4c4 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogEndHeight; // 0x4c8 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFarZ; // 0x4cc // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogMaxOpacity; // 0x4d0 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogFalloffExponent; // 0x4d4 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogVerticalExponent; // 0x4d8 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" Color m_fogColor; // 0x4dc // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStrength; // 0x4e0 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFadeTime; // 0x4e4 // MNetworkEnable bool m_bStartDisabled; // 0x4e8 // MNetworkEnable bool m_bIsEnabled; // 0x4e9 bool m_bGradientFogNeedsTextures; // 0x4ea }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x14f8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "HRenderTextureStrong m_hLightProbeTexture" // MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightIndicesTexture" // MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightScalarsTexture" // MNetworkVarNames "HRenderTextureStrong m_hLightProbeDirectLightShadowsTexture" // MNetworkVarNames "Vector m_vBoxMins" // MNetworkVarNames "Vector m_vBoxMaxs" // MNetworkVarNames "bool m_bMoveable" // MNetworkVarNames "int m_nHandshake" // MNetworkVarNames "int m_nPriority" // MNetworkVarNames "bool m_bStartDisabled" // MNetworkVarNames "int m_nLightProbeSizeX" // MNetworkVarNames "int m_nLightProbeSizeY" // MNetworkVarNames "int m_nLightProbeSizeZ" // MNetworkVarNames "int m_nLightProbeAtlasX" // MNetworkVarNames "int m_nLightProbeAtlasY" // MNetworkVarNames "int m_nLightProbeAtlasZ" // MNetworkVarNames "bool m_bEnabled" class CEnvLightProbeVolume : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0xfd8]; // 0x4b0 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1488 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1490 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1498 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x14a0 // MNetworkEnable Vector m_vBoxMins; // 0x14a8 // MNetworkEnable Vector m_vBoxMaxs; // 0x14b4 // MNetworkEnable bool m_bMoveable; // 0x14c0 private: [[maybe_unused]] uint8_t __pad14c1[0x3]; // 0x14c1 public: // MNetworkEnable int32_t m_nHandshake; // 0x14c4 // MNetworkEnable int32_t m_nPriority; // 0x14c8 // MNetworkEnable bool m_bStartDisabled; // 0x14cc private: [[maybe_unused]] uint8_t __pad14cd[0x3]; // 0x14cd public: // MNetworkEnable int32_t m_nLightProbeSizeX; // 0x14d0 // MNetworkEnable int32_t m_nLightProbeSizeY; // 0x14d4 // MNetworkEnable int32_t m_nLightProbeSizeZ; // 0x14d8 // MNetworkEnable int32_t m_nLightProbeAtlasX; // 0x14dc // MNetworkEnable int32_t m_nLightProbeAtlasY; // 0x14e0 // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x14e4 private: [[maybe_unused]] uint8_t __pad14e8[0x9]; // 0x14e8 public: // MNetworkEnable bool m_bEnabled; // 0x14f1 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float m_flVisibilityStrength" // MNetworkVarNames "float m_flFogDistanceMultiplier" // MNetworkVarNames "float m_flFogMaxDensityMultiplier" // MNetworkVarNames "float m_flFadeTime" // MNetworkVarNames "bool m_bStartDisabled" // MNetworkVarNames "bool m_bIsEnabled" class CPlayerVisibility : public CBaseEntity { public: // MNetworkEnable // MNetworkChangeCallback "PlayerVisibilityStateChanged" float m_flVisibilityStrength; // 0x4b0 // MNetworkEnable // MNetworkChangeCallback "PlayerVisibilityStateChanged" float m_flFogDistanceMultiplier; // 0x4b4 // MNetworkEnable // MNetworkChangeCallback "PlayerVisibilityStateChanged" float m_flFogMaxDensityMultiplier; // 0x4b8 // MNetworkEnable // MNetworkChangeCallback "PlayerVisibilityStateChanged" float m_flFadeTime; // 0x4bc // MNetworkEnable bool m_bStartDisabled; // 0x4c0 // MNetworkEnable bool m_bIsEnabled; // 0x4c1 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float m_flAutoExposureMin" // MNetworkVarNames "float m_flAutoExposureMax" // MNetworkVarNames "float m_flTonemapPercentTarget" // MNetworkVarNames "float m_flTonemapPercentBrightPixels" // MNetworkVarNames "float m_flTonemapMinAvgLum" // MNetworkVarNames "float m_flExposureAdaptationSpeedUp" // MNetworkVarNames "float m_flExposureAdaptationSpeedDown" // MNetworkVarNames "float m_flTonemapEVSmoothingRange" class CTonemapController2 : public CBaseEntity { public: // MNetworkEnable float m_flAutoExposureMin; // 0x4b0 // MNetworkEnable float m_flAutoExposureMax; // 0x4b4 // MNetworkEnable float m_flTonemapPercentTarget; // 0x4b8 // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x4bc // MNetworkEnable float m_flTonemapMinAvgLum; // 0x4c0 // MNetworkEnable float m_flExposureAdaptationSpeedUp; // 0x4c4 // MNetworkEnable float m_flExposureAdaptationSpeedDown; // 0x4c8 // MNetworkEnable float m_flTonemapEVSmoothingRange; // 0x4cc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x530 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float m_flScattering" // MNetworkVarNames "float m_flAnisotropy" // MNetworkVarNames "float m_flFadeSpeed" // MNetworkVarNames "float m_flDrawDistance" // MNetworkVarNames "float m_flFadeInStart" // MNetworkVarNames "float m_flFadeInEnd" // MNetworkVarNames "float m_flIndirectStrength" // MNetworkVarNames "int m_nIndirectTextureDimX" // MNetworkVarNames "int m_nIndirectTextureDimY" // MNetworkVarNames "int m_nIndirectTextureDimZ" // MNetworkVarNames "Vector m_vBoxMins" // MNetworkVarNames "Vector m_vBoxMaxs" // MNetworkVarNames "bool m_bActive" // MNetworkVarNames "GameTime_t m_flStartAnisoTime" // MNetworkVarNames "GameTime_t m_flStartScatterTime" // MNetworkVarNames "GameTime_t m_flStartDrawDistanceTime" // MNetworkVarNames "float m_flStartAnisotropy" // MNetworkVarNames "float m_flStartScattering" // MNetworkVarNames "float m_flStartDrawDistance" // MNetworkVarNames "float m_flDefaultAnisotropy" // MNetworkVarNames "float m_flDefaultScattering" // MNetworkVarNames "float m_flDefaultDrawDistance" // MNetworkVarNames "bool m_bStartDisabled" // MNetworkVarNames "bool m_bEnableIndirect" // MNetworkVarNames "bool m_bIsMaster" // MNetworkVarNames "HRenderTextureStrong m_hFogIndirectTexture" // MNetworkVarNames "int m_nForceRefreshCount" class CEnvVolumetricFogController : public CBaseEntity { public: // MNetworkEnable float m_flScattering; // 0x4b0 // MNetworkEnable float m_flAnisotropy; // 0x4b4 // MNetworkEnable float m_flFadeSpeed; // 0x4b8 // MNetworkEnable float m_flDrawDistance; // 0x4bc // MNetworkEnable float m_flFadeInStart; // 0x4c0 // MNetworkEnable float m_flFadeInEnd; // 0x4c4 // MNetworkEnable float m_flIndirectStrength; // 0x4c8 // MNetworkEnable int32_t m_nIndirectTextureDimX; // 0x4cc // MNetworkEnable int32_t m_nIndirectTextureDimY; // 0x4d0 // MNetworkEnable int32_t m_nIndirectTextureDimZ; // 0x4d4 // MNetworkEnable Vector m_vBoxMins; // 0x4d8 // MNetworkEnable Vector m_vBoxMaxs; // 0x4e4 // MNetworkEnable bool m_bActive; // 0x4f0 private: [[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1 public: // MNetworkEnable GameTime_t m_flStartAnisoTime; // 0x4f4 // MNetworkEnable GameTime_t m_flStartScatterTime; // 0x4f8 // MNetworkEnable GameTime_t m_flStartDrawDistanceTime; // 0x4fc // MNetworkEnable float m_flStartAnisotropy; // 0x500 // MNetworkEnable float m_flStartScattering; // 0x504 // MNetworkEnable float m_flStartDrawDistance; // 0x508 // MNetworkEnable float m_flDefaultAnisotropy; // 0x50c // MNetworkEnable float m_flDefaultScattering; // 0x510 // MNetworkEnable float m_flDefaultDrawDistance; // 0x514 // MNetworkEnable bool m_bStartDisabled; // 0x518 // MNetworkEnable bool m_bEnableIndirect; // 0x519 // MNetworkEnable bool m_bIsMaster; // 0x51a private: [[maybe_unused]] uint8_t __pad051b[0x5]; // 0x51b public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x520 // MNetworkEnable int32_t m_nForceRefreshCount; // 0x528 bool m_bFirstTime; // 0x52c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bActive" // MNetworkVarNames "Vector m_vBoxMins" // MNetworkVarNames "Vector m_vBoxMaxs" // MNetworkVarNames "bool m_bStartDisabled" // MNetworkVarNames "float m_flStrength" // MNetworkVarNames "int m_nFalloffShape" // MNetworkVarNames "float m_flFalloffExponent" class CEnvVolumetricFogVolume : public CBaseEntity { public: // MNetworkEnable bool m_bActive; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: // MNetworkEnable Vector m_vBoxMins; // 0x4b4 // MNetworkEnable Vector m_vBoxMaxs; // 0x4c0 // MNetworkEnable bool m_bStartDisabled; // 0x4cc private: [[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd public: // MNetworkEnable float m_flStrength; // 0x4d0 // MNetworkEnable int32_t m_nFalloffShape; // 0x4d4 // MNetworkEnable float m_flFalloffExponent; // 0x4d8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x520 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "fogparams_t m_fog" class CFogController : public CBaseEntity { public: // MNetworkEnable fogparams_t m_fog; // 0x4b0 bool m_bUseAngles; // 0x518 private: [[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519 public: int32_t m_iChangedVariables; // 0x51c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoTarget : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoTargetServerOnly : public CServerOnlyPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoParticleTarget : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "int m_nMode" // MNetworkVarNames "Vector m_vBoxSize" // MNetworkVarNames "bool m_bEnabled" class CInfoVisibilityBox : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x4]; // 0x4b0 public: // MNetworkEnable int32_t m_nMode; // 0x4b4 // MNetworkEnable Vector m_vBoxSize; // 0x4b8 // MNetworkEnable bool m_bEnabled; // 0x4c4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "string_t m_worldName" // MNetworkVarNames "string_t m_layerName" // MNetworkVarNames "bool m_bWorldLayerVisible" // MNetworkVarNames "bool m_bEntitiesSpawned" class CInfoWorldLayer : public CBaseEntity { public: CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4b0 // MNetworkEnable CUtlSymbolLarge m_worldName; // 0x4d8 // MNetworkEnable CUtlSymbolLarge m_layerName; // 0x4e0 // MNetworkEnable bool m_bWorldLayerVisible; // 0x4e8 // MNetworkEnable bool m_bEntitiesSpawned; // 0x4e9 bool m_bCreateAsChildSpawnGroup; // 0x4ea private: [[maybe_unused]] uint8_t __pad04eb[0x1]; // 0x4eb public: uint32_t m_hLayerSpawnGroup; // 0x4ec }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMultiLightProxy : public CLogicalEntity { public: CUtlSymbolLarge m_iszLightNameFilter; // 0x4b0 CUtlSymbolLarge m_iszLightClassFilter; // 0x4b8 float m_flLightRadiusFilter; // 0x4c0 float m_flBrightnessDelta; // 0x4c4 bool m_bPerformScreenFade; // 0x4c8 private: [[maybe_unused]] uint8_t __pad04c9[0x3]; // 0x4c9 public: float m_flTargetBrightnessMultiplier; // 0x4cc float m_flCurrentBrightnessMultiplier; // 0x4d0 private: [[maybe_unused]] uint8_t __pad04d4[0x4]; // 0x4d4 public: CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x4d8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float m_FOV" // MNetworkVarNames "float m_Resolution" // MNetworkVarNames "bool m_bFogEnable" // MNetworkVarNames "Color m_FogColor" // MNetworkVarNames "float m_flFogStart" // MNetworkVarNames "float m_flFogEnd" // MNetworkVarNames "float m_flFogMaxDensity" // MNetworkVarNames "bool m_bActive" // MNetworkVarNames "bool m_bUseScreenAspectRatio" // MNetworkVarNames "float m_flAspectRatio" // MNetworkVarNames "bool m_bNoSky" // MNetworkVarNames "float m_fBrightness" // MNetworkVarNames "float m_flZFar" // MNetworkVarNames "float m_flZNear" // MNetworkVarNames "bool m_bCanHLTVUse" // MNetworkVarNames "bool m_bDofEnabled" // MNetworkVarNames "float m_flDofNearBlurry" // MNetworkVarNames "float m_flDofNearCrisp" // MNetworkVarNames "float m_flDofFarCrisp" // MNetworkVarNames "float m_flDofFarBlurry" // MNetworkVarNames "float m_flDofTiltToGround" class CPointCamera : public CBaseEntity { public: // MNetworkEnable float m_FOV; // 0x4b0 // MNetworkEnable float m_Resolution; // 0x4b4 // MNetworkEnable bool m_bFogEnable; // 0x4b8 // MNetworkEnable Color m_FogColor; // 0x4b9 private: [[maybe_unused]] uint8_t __pad04bd[0x3]; // 0x4bd public: // MNetworkEnable float m_flFogStart; // 0x4c0 // MNetworkEnable float m_flFogEnd; // 0x4c4 // MNetworkEnable float m_flFogMaxDensity; // 0x4c8 // MNetworkEnable bool m_bActive; // 0x4cc // MNetworkEnable bool m_bUseScreenAspectRatio; // 0x4cd private: [[maybe_unused]] uint8_t __pad04ce[0x2]; // 0x4ce public: // MNetworkEnable float m_flAspectRatio; // 0x4d0 // MNetworkEnable bool m_bNoSky; // 0x4d4 private: [[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5 public: // MNetworkEnable float m_fBrightness; // 0x4d8 // MNetworkEnable float m_flZFar; // 0x4dc // MNetworkEnable float m_flZNear; // 0x4e0 // MNetworkEnable bool m_bCanHLTVUse; // 0x4e4 // MNetworkEnable bool m_bDofEnabled; // 0x4e5 private: [[maybe_unused]] uint8_t __pad04e6[0x2]; // 0x4e6 public: // MNetworkEnable float m_flDofNearBlurry; // 0x4e8 // MNetworkEnable float m_flDofNearCrisp; // 0x4ec // MNetworkEnable float m_flDofFarCrisp; // 0x4f0 // MNetworkEnable float m_flDofFarBlurry; // 0x4f4 // MNetworkEnable float m_flDofTiltToGround; // 0x4f8 float m_TargetFOV; // 0x4fc float m_DegreesPerSecond; // 0x500 bool m_bIsOn; // 0x504 private: [[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505 public: CPointCamera* m_pNext; // 0x508 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x518 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointCameraVFOV : public CPointCamera { public: float m_flVerticalFOV; // 0x510 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x540 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointTemplate : public CLogicalEntity { public: CUtlSymbolLarge m_iszWorldName; // 0x4b0 CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x4b8 CUtlSymbolLarge m_iszEntityFilterName; // 0x4c0 float m_flTimeoutInterval; // 0x4c8 bool m_bAsynchronouslySpawnEntities; // 0x4cc private: [[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd public: CEntityIOOutput m_pOutputOnSpawned; // 0x4d0 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x4f8 PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x4fc CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x500 CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x518 HSCRIPT m_ScriptSpawnCallback; // 0x530 HSCRIPT m_ScriptCallbackScope; // 0x538 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CGameGibManager : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x20]; // 0x4b0 public: bool m_bAllowNewGibs; // 0x4d0 private: [[maybe_unused]] uint8_t __pad04d1[0x3]; // 0x4d1 public: int32_t m_iCurrentMaxPieces; // 0x4d4 int32_t m_iMaxPieces; // 0x4d8 int32_t m_iLastFrame; // 0x4dc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bDisabled" // MNetworkVarNames "string_t m_iszSoundAreaType" // MNetworkVarNames "Vector m_vPos" class CSoundAreaEntityBase : public CBaseEntity { public: // MNetworkEnable bool m_bDisabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1 public: // MNetworkEnable CUtlSymbolLarge m_iszSoundAreaType; // 0x4b8 // MNetworkEnable Vector m_vPos; // 0x4c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float m_flRadius" class CSoundAreaEntitySphere : public CSoundAreaEntityBase { public: // MNetworkEnable float m_flRadius; // 0x4d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "Vector m_vMin" // MNetworkVarNames "Vector m_vMax" class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase { public: // MNetworkEnable Vector m_vMin; // 0x4d0 // MNetworkEnable Vector m_vMax; // 0x4dc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x568 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByName "m_iTeamNum" // MNetworkVarNames "CHandle< CBasePlayerController > m_aPlayerControllers" // MNetworkVarNames "CHandle< CBasePlayerPawn > m_aPlayers" // MNetworkVarNames "int32 m_iScore" // MNetworkVarNames "char m_szTeamname" class CTeam : public CBaseEntity { public: // MNetworkEnable // MNetworkAlias "m_aPlayers" CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x4b0 // MNetworkEnable // MNetworkAlias "m_aPawns" CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > m_aPlayers; // 0x4c8 // MNetworkEnable int32_t m_iScore; // 0x4e0 // MNetworkEnable char m_szTeamname[129]; // 0x4e4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x6b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByName "m_pEntity" // MNetworkIncludeByName "m_flSimulationTime" // MNetworkIncludeByName "m_flCreateTime" // MNetworkIncludeByName "m_iTeamNum" // MNetworkIncludeByName "m_nNextThinkTick" // MNetworkIncludeByName "m_fFlags" // MNetworkIncludeByName "m_bSimulatedEveryTick" // MNetworkUserGroupProxy "CBasePlayerController" // MNetworkUserGroupProxy "CBasePlayerController" // MNetworkIncludeByUserGroup "LocalPlayerExclusive" // MNetworkVarNames "uint32 m_nTickBase" // MNetworkVarNames "CHandle< CBasePlayerPawn> m_hPawn" // MNetworkVarNames "PlayerConnectedState m_iConnected" // MNetworkVarNames "char m_iszPlayerName" // MNetworkVarNames "uint64 m_steamID" // MNetworkVarNames "uint32 m_iDesiredFOV" class CBasePlayerController : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: uint64_t m_nInButtonsWhichAreToggles; // 0x4b8 // MNetworkEnable // MNetworkPriority "1" // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nTickBase; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c4[0x2c]; // 0x4c4 public: // MNetworkEnable // MNetworkChangeCallback "OnPawnChanged" CHandle< CBasePlayerPawn > m_hPawn; // 0x4f0 CSplitScreenSlot m_nSplitScreenSlot; // 0x4f4 CHandle< CBasePlayerController > m_hSplitOwner; // 0x4f8 private: [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc public: CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x500 bool m_bIsHLTV; // 0x518 private: [[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519 public: // MNetworkEnable // MNetworkChangeCallback "OnConnectionStateChanged" PlayerConnectedState m_iConnected; // 0x51c // MNetworkEnable // MNetworkChangeCallback "OnPlayerControllerNameChanged" char m_iszPlayerName[128]; // 0x520 CUtlString m_szNetworkIDString; // 0x5a0 float m_fLerpTime; // 0x5a8 bool m_bLagCompensation; // 0x5ac bool m_bPredict; // 0x5ad bool m_bAutoKickDisabled; // 0x5ae bool m_bIsLowViolence; // 0x5af bool m_bGamePaused; // 0x5b0 private: [[maybe_unused]] uint8_t __pad05b1[0x97]; // 0x5b1 public: int64_t m_nUsecTimestampLastUserCmdReceived; // 0x648 private: [[maybe_unused]] uint8_t __pad0650[0x4]; // 0x650 public: int32_t m_nLastRealCommandNumberExecuted; // 0x654 private: [[maybe_unused]] uint8_t __pad0658[0x10]; // 0x658 public: ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x668 float m_flLastPlayerTalkTime; // 0x66c float m_flLastEntitySteadyState; // 0x670 int32_t m_nAvailableEntitySteadyState; // 0x674 bool m_bHasAnySteadyStateEnts; // 0x678 private: [[maybe_unused]] uint8_t __pad0679[0xf]; // 0x679 public: // MNetworkEnable // MNetworkEncoder "fixed64" // MNetworkChangeCallback "OnSteamIDChanged" uint64_t m_steamID; // 0x688 // MNetworkEnable uint32_t m_iDesiredFOV; // 0x690 // Static fields: static bool &Get_sm_bRunningPredictedClientStringCommands(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayerController")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x178 // Has VTable // // MGetKV3ClassDefaults class CBasePlayerVData : public CEntitySubclassVDataBase { public: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28 CSkillFloat m_flHeadDamageMultiplier; // 0x108 CSkillFloat m_flChestDamageMultiplier; // 0x118 CSkillFloat m_flStomachDamageMultiplier; // 0x128 CSkillFloat m_flArmDamageMultiplier; // 0x138 CSkillFloat m_flLegDamageMultiplier; // 0x148 // MPropertyGroupName "Water" float m_flHoldBreathTime; // 0x158 // MPropertyGroupName "Water" // MPropertyDescription "Seconds between drowning ticks" float m_flDrowningDamageInterval; // 0x15c // MPropertyGroupName "Water" // MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)" int32_t m_nDrowningDamageInitial; // 0x160 // MPropertyGroupName "Water" // MPropertyDescription "Max damage done by a drowning tick" int32_t m_nDrowningDamageMax; // 0x164 // MPropertyGroupName "Water" int32_t m_nWaterSpeed; // 0x168 // MPropertyGroupName "Use" float m_flUseRange; // 0x16c // MPropertyGroupName "Use" float m_flUseAngleTolerance; // 0x170 // MPropertyGroupName "Crouch" // MPropertyDescription "Time to move between crouch and stand" float m_flCrouchTime; // 0x174 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x240 // Has VTable // // MGetKV3ClassDefaults class CBasePlayerWeaponVData : public CEntitySubclassVDataBase { public: // MPropertyDescription "Model used on the ground or held by an entity" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28 // MPropertyDescription "Was the weapon was built right-handed?" // MPropertyGroupName "Visuals" bool m_bBuiltRightHanded; // 0x108 // MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed" // MPropertyGroupName "Visuals" bool m_bAllowFlipping; // 0x109 bool m_bIsFullAuto; // 0x10a private: [[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b public: int32_t m_nNumBullets; // 0x10c // MPropertyGroupName "Visuals" // MPropertyDescription "Attachment to fire bullets from" // MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )" CUtlString m_sMuzzleAttachment; // 0x110 // MPropertyDescription "Effect when firing this weapon" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118 ItemFlagTypes_t m_iFlags; // 0x1f8 // MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )" // MPropertyGroupName "Ammo" // MPropertyCustomFGDType "string" AmmoIndex_t m_nPrimaryAmmoType; // 0x1f9 // MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )" // MPropertyGroupName "Ammo" // MPropertyCustomFGDType "string" AmmoIndex_t m_nSecondaryAmmoType; // 0x1fa private: [[maybe_unused]] uint8_t __pad01fb[0x1]; // 0x1fb public: // MPropertyFriendlyName "Primary Clip Size" // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" // MPropertyAttributeRange "0 255" // MPropertyGroupName "Ammo" int32_t m_iMaxClip1; // 0x1fc // MPropertyFriendlyName "Secondary Clip Size" // MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "0 255" int32_t m_iMaxClip2; // 0x200 // MPropertyDescription "Primary Initial Clip (-1 means use clip size)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "-1 255" int32_t m_iDefaultClip1; // 0x204 // MPropertyDescription "Secondary Initial Clip (-1 means use clip size)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "-1 255" int32_t m_iDefaultClip2; // 0x208 // MPropertyDescription "This value used to determine this weapon's importance in autoselection" // MPropertyGroupName "UI" int32_t m_iWeight; // 0x20c // MPropertyFriendlyName "Safe To Auto-Switch To" // MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)" // MPropertyGroupName "UI" bool m_bAutoSwitchTo; // 0x210 // MPropertyFriendlyName "Safe To Auto-Switch Away From" // MPropertyGroupName "UI" bool m_bAutoSwitchFrom; // 0x211 private: [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 public: // MPropertyGroupName "UI" RumbleEffect_t m_iRumbleEffect; // 0x214 CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x218 // MPropertyFriendlyName "HUD Bucket" // MPropertyDescription "Which 'column' to display this weapon in the HUD" // MPropertyGroupName "UI" int32_t m_iSlot; // 0x238 // MPropertyFriendlyName "HUD Bucket Position" // MPropertyDescription "Which 'row' to display this weapon in the HUD" // MPropertyGroupName "UI" int32_t m_iPosition; // 0x23c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoGameEventProxy : public CPointEntity { public: CUtlSymbolLarge m_iszEventName; // 0x4b0 float m_flRange; // 0x4b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CProjectedDecal : public CPointEntity { public: int32_t m_nTexture; // 0x4b0 float m_flDistance; // 0x4b4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x790 // Has VTable // // MNetworkVarNames "CBaseAnimGraphController m_animationController" class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance { public: // MNetworkEnable CBaseAnimGraphController m_animationController; // 0x480 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x760 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x700 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CRenderComponent::Storage_t m_CRenderComponent" // MNetworkVarNames "CHitboxComponent::Storage_t m_CHitboxComponent" // MNetworkVarNames "RenderMode_t m_nRenderMode" // MNetworkVarNames "RenderFx_t m_nRenderFX" // MNetworkVarNames "Color m_clrRender" // MNetworkVarNames "EntityRenderAttribute_t m_vecRenderAttributes" // MNetworkVarNames "bool m_bRenderToCubemaps" // MNetworkVarNames "CCollisionProperty m_Collision" // MNetworkVarNames "CGlowProperty m_Glow" // MNetworkVarNames "float m_flGlowBackfaceMult" // MNetworkVarNames "float32 m_fadeMinDist" // MNetworkVarNames "float32 m_fadeMaxDist" // MNetworkVarNames "float32 m_flFadeScale" // MNetworkVarNames "float32 m_flShadowStrength" // MNetworkVarNames "uint8 m_nObjectCulling" // MNetworkVarNames "int m_nAddDecal" // MNetworkVarNames "Vector m_vDecalPosition" // MNetworkVarNames "Vector m_vDecalForwardAxis" // MNetworkVarNames "float m_flDecalHealBloodRate" // MNetworkVarNames "float m_flDecalHealHeightRate" // MNetworkVarNames "CHandle< CBaseModelEntity > m_ConfigEntitiesToPropagateMaterialDecalsTo" // MNetworkVarNames "CNetworkViewOffsetVector m_vecViewOffset" class CBaseModelEntity : public CBaseEntity { public: // MNetworkEnable // MNetworkUserGroup "CRenderComponent" // MNetworkAlias "CRenderComponent" // MNetworkTypeAlias "CRenderComponent" CRenderComponent* m_CRenderComponent; // 0x4b0 // MNetworkEnable // MNetworkUserGroup "CHitboxComponent" // MNetworkAlias "CHitboxComponent" // MNetworkTypeAlias "CHitboxComponent" CHitboxComponent m_CHitboxComponent; // 0x4b8 GameTime_t m_flDissolveStartTime; // 0x4e0 private: [[maybe_unused]] uint8_t __pad04e4[0x4]; // 0x4e4 public: CEntityIOOutput m_OnIgnite; // 0x4e8 // MNetworkEnable RenderMode_t m_nRenderMode; // 0x510 // MNetworkEnable RenderFx_t m_nRenderFX; // 0x511 bool m_bAllowFadeInView; // 0x512 // MNetworkEnable // MNetworkChangeCallback "OnColorChanged" Color m_clrRender; // 0x513 private: [[maybe_unused]] uint8_t __pad0517[0x1]; // 0x517 public: // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x518 // MNetworkEnable bool m_bRenderToCubemaps; // 0x568 private: [[maybe_unused]] uint8_t __pad0569[0x7]; // 0x569 public: // MNetworkEnable CCollisionProperty m_Collision; // 0x570 // MNetworkEnable CGlowProperty m_Glow; // 0x620 // MNetworkEnable float m_flGlowBackfaceMult; // 0x678 // MNetworkEnable float m_fadeMinDist; // 0x67c // MNetworkEnable float m_fadeMaxDist; // 0x680 // MNetworkEnable float m_flFadeScale; // 0x684 // MNetworkEnable float m_flShadowStrength; // 0x688 // MNetworkEnable uint8_t m_nObjectCulling; // 0x68c private: [[maybe_unused]] uint8_t __pad068d[0x3]; // 0x68d public: // MNetworkEnable int32_t m_nAddDecal; // 0x690 // MNetworkEnable Vector m_vDecalPosition; // 0x694 // MNetworkEnable Vector m_vDecalForwardAxis; // 0x6a0 // MNetworkEnable float m_flDecalHealBloodRate; // 0x6ac // MNetworkEnable float m_flDecalHealHeightRate; // 0x6b0 private: [[maybe_unused]] uint8_t __pad06b4[0x4]; // 0x6b4 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x6b8 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" CNetworkViewOffsetVector m_vecViewOffset; // 0x6d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x700 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CServerOnlyModelEntity : public CBaseModelEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x700 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CModelPointEntity : public CBaseModelEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x508 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicRelay : public CLogicalEntity { public: CEntityIOOutput m_OnTrigger; // 0x4b0 CEntityIOOutput m_OnSpawn; // 0x4d8 bool m_bDisabled; // 0x500 bool m_bWaitForRefire; // 0x501 bool m_bTriggerOnce; // 0x502 bool m_bFastRetrigger; // 0x503 bool m_bPassthoughCaller; // 0x504 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc78 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByUserGroup "Origin" // MNetworkIncludeByName "CGameSceneNode::m_angRotation" // MNetworkIncludeByName "m_hOwnerEntity" // MNetworkIncludeByName "CGameSceneNode::m_hParent" // MNetworkIncludeByName "CGameSceneNode::m_hierarchyAttachName" // MNetworkIncludeByName "m_nameStringableIndex" // MNetworkVarNames "char m_szSnapshotFileName" // MNetworkVarNames "bool m_bActive" // MNetworkVarNames "bool m_bFrozen" // MNetworkVarNames "float m_flFreezeTransitionDuration" // MNetworkVarNames "int m_nStopType" // MNetworkVarNames "bool m_bAnimateDuringGameplayPause" // MNetworkVarNames "HParticleSystemDefinitionStrong m_iEffectIndex" // MNetworkVarNames "GameTime_t m_flStartTime" // MNetworkVarNames "float32 m_flPreSimTime" // MNetworkVarNames "Vector m_vServerControlPoints" // MNetworkVarNames "uint8 m_iServerControlPointAssignments" // MNetworkVarNames "CHandle< CBaseEntity > m_hControlPointEnts" // MNetworkVarNames "bool m_bNoSave" // MNetworkVarNames "bool m_bNoFreeze" // MNetworkVarNames "bool m_bNoRamp" class CParticleSystem : public CBaseModelEntity { public: // MNetworkEnable char m_szSnapshotFileName[512]; // 0x700 // MNetworkEnable bool m_bActive; // 0x900 // MNetworkEnable bool m_bFrozen; // 0x901 private: [[maybe_unused]] uint8_t __pad0902[0x2]; // 0x902 public: // MNetworkEnable float m_flFreezeTransitionDuration; // 0x904 // MNetworkEnable int32_t m_nStopType; // 0x908 // MNetworkEnable bool m_bAnimateDuringGameplayPause; // 0x90c private: [[maybe_unused]] uint8_t __pad090d[0x3]; // 0x90d public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x910 // MNetworkEnable GameTime_t m_flStartTime; // 0x918 // MNetworkEnable float m_flPreSimTime; // 0x91c // MNetworkEnable Vector m_vServerControlPoints[4]; // 0x920 // MNetworkEnable uint8_t m_iServerControlPointAssignments[4]; // 0x950 // MNetworkEnable CHandle< CBaseEntity > m_hControlPointEnts[64]; // 0x954 // MNetworkEnable bool m_bNoSave; // 0xa54 // MNetworkEnable bool m_bNoFreeze; // 0xa55 // MNetworkEnable bool m_bNoRamp; // 0xa56 bool m_bStartActive; // 0xa57 CUtlSymbolLarge m_iszEffectName; // 0xa58 CUtlSymbolLarge m_iszControlPointNames[64]; // 0xa60 int32_t m_nDataCP; // 0xc60 Vector m_vecDataCPValue; // 0xc64 int32_t m_nTintCP; // 0xc70 Color m_clrTint; // 0xc74 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x590 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float m_flParticleSpacing" // MNetworkVarNames "float m_flSlack" // MNetworkVarNames "float m_flRadius" // MNetworkVarNames "Color m_ColorTint" // MNetworkVarNames "int m_nEffectState" // MNetworkVarNames "HParticleSystemDefinitionStrong m_iEffectIndex" // MNetworkVarNames "Vector m_PathNodes_Position" // MNetworkVarNames "Vector m_PathNodes_TangentIn" // MNetworkVarNames "Vector m_PathNodes_TangentOut" // MNetworkVarNames "Vector m_PathNodes_Color" // MNetworkVarNames "bool m_PathNodes_PinEnabled" // MNetworkVarNames "float m_PathNodes_RadiusScale" class CPathParticleRope : public CBaseEntity { public: bool m_bStartActive; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: float m_flMaxSimulationTime; // 0x4b4 CUtlSymbolLarge m_iszEffectName; // 0x4b8 CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4c0 // MNetworkEnable float m_flParticleSpacing; // 0x4d8 // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flSlack; // 0x4dc // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flRadius; // 0x4e0 // MNetworkEnable // MNetworkChangeCallback "parametersChanged" Color m_ColorTint; // 0x4e4 // MNetworkEnable // MNetworkChangeCallback "effectStateChanged" int32_t m_nEffectState; // 0x4e8 private: [[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x4f0 // MNetworkEnable CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x4f8 // MNetworkEnable CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x510 // MNetworkEnable CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x528 // MNetworkEnable CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x540 // MNetworkEnable // MNetworkChangeCallback "pinStateChanged" CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x558 // MNetworkEnable CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x570 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x590 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncWall : public CBaseModelEntity { public: int32_t m_nState; // 0x700 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncWallToggle : public CFuncWall { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x700 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncVehicleClip : public CBaseModelEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x700 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncIllusionary : public CBaseModelEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncVPhysicsClip : public CBaseModelEntity { public: bool m_bDisabled; // 0x700 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x718 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncInteractionLayerClip : public CBaseModelEntity { public: bool m_bDisabled; // 0x700 private: [[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701 public: CUtlSymbolLarge m_iszInteractsAs; // 0x708 CUtlSymbolLarge m_iszInteractsWith; // 0x710 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointClientCommand : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointServerCommand : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointBroadcastClientCommand : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x528 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCommentaryAuto : public CBaseEntity { public: CEntityIOOutput m_OnCommentaryNewGame; // 0x4b0 CEntityIOOutput m_OnCommentaryMidGame; // 0x4d8 CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x500 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x718 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "uint8 m_Flags" // MNetworkVarNames "uint8 m_LightStyle" // MNetworkVarNames "float32 m_Radius" // MNetworkVarNames "int32 m_Exponent" // MNetworkVarNames "float32 m_InnerAngle" // MNetworkVarNames "float32 m_OuterAngle" // MNetworkVarNames "float32 m_SpotRadius" class CDynamicLight : public CBaseModelEntity { public: uint8_t m_ActualFlags; // 0x700 // MNetworkEnable uint8_t m_Flags; // 0x701 // MNetworkEnable uint8_t m_LightStyle; // 0x702 bool m_On; // 0x703 // MNetworkEnable float m_Radius; // 0x704 // MNetworkEnable int32_t m_Exponent; // 0x708 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "360.000000" float m_InnerAngle; // 0x70c // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "360.000000" float m_OuterAngle; // 0x710 // MNetworkEnable float m_SpotRadius; // 0x714 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x710 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBubbling : public CBaseModelEntity { public: int32_t m_density; // 0x700 int32_t m_frequency; // 0x704 int32_t m_state; // 0x708 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvTracer : public CPointEntity { public: Vector m_vecEnd; // 0x4b0 float m_flDelay; // 0x4bc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x5e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTestEffect : public CBaseEntity { public: int32_t m_iLoop; // 0x4b0 int32_t m_iBeam; // 0x4b4 CBeam* m_pBeam[24]; // 0x4b8 GameTime_t m_flBeamTime[24]; // 0x578 GameTime_t m_flStartTime; // 0x5d8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBlood : public CPointEntity { public: QAngle m_vecSprayAngles; // 0x4b0 Vector m_vecSprayDir; // 0x4bc float m_flAmount; // 0x4c8 int32_t m_Color; // 0x4cc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvFunnel : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvBeverage : public CBaseEntity { public: bool m_CanInDispenser; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: int32_t m_nBeverageType; // 0x4b4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x700 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPrecipitationBlocker : public CBaseModelEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CEnvWindShared m_EnvWindShared" class CEnvWind : public CBaseEntity { public: // MNetworkEnable CEnvWindShared m_EnvWindShared; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysicsWire : public CBaseEntity { public: int32_t m_nDensity; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvMuzzleFlash : public CPointEntity { public: float m_flScale; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_iszParentAttachment; // 0x4b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvSplash : public CPointEntity { public: float m_flScale; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvViewPunch : public CPointEntity { public: float m_flRadius; // 0x4b0 QAngle m_angViewPunch; // 0x4b4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvEntityIgniter : public CBaseEntity { public: float m_flLifetime; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1f5498 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CDebugHistory : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x1f4040]; // 0x4b0 public: int32_t m_nNpcEvents; // 0x1f44f0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x550 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvEntityMaker : public CPointEntity { public: Vector m_vecEntityMins; // 0x4b0 Vector m_vecEntityMaxs; // 0x4bc CHandle< CBaseEntity > m_hCurrentInstance; // 0x4c8 CHandle< CBaseEntity > m_hCurrentBlocker; // 0x4cc Vector m_vecBlockerOrigin; // 0x4d0 QAngle m_angPostSpawnDirection; // 0x4dc float m_flPostSpawnDirectionVariance; // 0x4e8 float m_flPostSpawnSpeed; // 0x4ec bool m_bPostSpawnUseAngles; // 0x4f0 private: [[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1 public: CUtlSymbolLarge m_iszTemplate; // 0x4f8 CEntityIOOutput m_pOutputOnSpawned; // 0x500 CEntityIOOutput m_pOutputOnFailedSpawn; // 0x528 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoInstructorHintTarget : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x520 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvInstructorHint : public CPointEntity { public: CUtlSymbolLarge m_iszName; // 0x4b0 CUtlSymbolLarge m_iszReplace_Key; // 0x4b8 CUtlSymbolLarge m_iszHintTargetEntity; // 0x4c0 int32_t m_iTimeout; // 0x4c8 int32_t m_iDisplayLimit; // 0x4cc CUtlSymbolLarge m_iszIcon_Onscreen; // 0x4d0 CUtlSymbolLarge m_iszIcon_Offscreen; // 0x4d8 CUtlSymbolLarge m_iszCaption; // 0x4e0 CUtlSymbolLarge m_iszActivatorCaption; // 0x4e8 Color m_Color; // 0x4f0 float m_fIconOffset; // 0x4f4 float m_fRange; // 0x4f8 uint8_t m_iPulseOption; // 0x4fc uint8_t m_iAlphaOption; // 0x4fd uint8_t m_iShakeOption; // 0x4fe bool m_bStatic; // 0x4ff bool m_bNoOffscreen; // 0x500 bool m_bForceCaption; // 0x501 private: [[maybe_unused]] uint8_t __pad0502[0x2]; // 0x502 public: int32_t m_iInstanceType; // 0x504 bool m_bSuppressRest; // 0x508 private: [[maybe_unused]] uint8_t __pad0509[0x7]; // 0x509 public: CUtlSymbolLarge m_iszBinding; // 0x510 bool m_bAllowNoDrawTarget; // 0x518 bool m_bAutoStart; // 0x519 bool m_bLocalPlayerOnly; // 0x51a }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvInstructorVRHint : public CPointEntity { public: CUtlSymbolLarge m_iszName; // 0x4b0 CUtlSymbolLarge m_iszHintTargetEntity; // 0x4b8 int32_t m_iTimeout; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4 public: CUtlSymbolLarge m_iszCaption; // 0x4c8 CUtlSymbolLarge m_iszStartSound; // 0x4d0 int32_t m_iLayoutFileType; // 0x4d8 private: [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc public: CUtlSymbolLarge m_iszCustomLayoutFile; // 0x4e0 int32_t m_iAttachType; // 0x4e8 float m_flHeightOffset; // 0x4ec }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInstructorEventEntity : public CPointEntity { public: CUtlSymbolLarge m_iszName; // 0x4b0 CUtlSymbolLarge m_iszHintTargetEntity; // 0x4b8 CHandle< CBasePlayerPawn > m_hTargetPlayer; // 0x4c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x538 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "string_t m_iszOverlayNames" // MNetworkVarNames "float32 m_flOverlayTimes" // MNetworkVarNames "GameTime_t m_flStartTime" // MNetworkVarNames "int32 m_iDesiredOverlay" // MNetworkVarNames "bool m_bIsActive" class CEnvScreenOverlay : public CPointEntity { public: // MNetworkEnable CUtlSymbolLarge m_iszOverlayNames[10]; // 0x4b0 // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-1.000000" // MNetworkMaxValue "63.000000" float m_flOverlayTimes[10]; // 0x500 // MNetworkEnable GameTime_t m_flStartTime; // 0x528 // MNetworkEnable int32_t m_iDesiredOverlay; // 0x52c // MNetworkEnable bool m_bIsActive; // 0x530 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "Color m_fadeColor" class CEnvFade : public CLogicalEntity { public: // MNetworkEnable Color m_fadeColor; // 0x4b0 float m_Duration; // 0x4b4 float m_HoldDuration; // 0x4b8 private: [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc public: CEntityIOOutput m_OnBeginFade; // 0x4c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCredits : public CPointEntity { public: CEntityIOOutput m_OnCreditsDone; // 0x4b0 bool m_bRolledOutroCredits; // 0x4d8 private: [[maybe_unused]] uint8_t __pad04d9[0x3]; // 0x4d9 public: float m_flLogoLength; // 0x4dc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x500 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvShake : public CPointEntity { public: CUtlSymbolLarge m_limitToEntity; // 0x4b0 float m_Amplitude; // 0x4b8 float m_Frequency; // 0x4bc float m_Duration; // 0x4c0 float m_Radius; // 0x4c4 GameTime_t m_stopTime; // 0x4c8 GameTime_t m_nextShake; // 0x4cc float m_currentAmp; // 0x4d0 Vector m_maxForce; // 0x4d4 private: [[maybe_unused]] uint8_t __pad04e0[0x8]; // 0x4e0 public: CPhysicsShake m_shakeCallback; // 0x4e8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvTilt : public CPointEntity { public: float m_Duration; // 0x4b0 float m_Radius; // 0x4b4 float m_TiltTime; // 0x4b8 GameTime_t m_stopTime; // 0x4bc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvSpark : public CPointEntity { public: float m_flDelay; // 0x4b0 int32_t m_nMagnitude; // 0x4b4 int32_t m_nTrailLength; // 0x4b8 int32_t m_nType; // 0x4bc CEntityIOOutput m_OnSpark; // 0x4c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x700 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CShower : public CModelPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x758 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvExplosion : public CModelPointEntity { public: int32_t m_iMagnitude; // 0x700 float m_flPlayerDamage; // 0x704 int32_t m_iRadiusOverride; // 0x708 float m_flInnerRadius; // 0x70c int32_t m_spriteScale; // 0x710 float m_flDamageForce; // 0x714 CHandle< CBaseEntity > m_hInflictor; // 0x718 int32_t m_iCustomDamageType; // 0x71c private: [[maybe_unused]] uint8_t __pad0720[0x8]; // 0x720 public: CUtlSymbolLarge m_iszExplosionType; // 0x728 CUtlSymbolLarge m_iszCustomEffectName; // 0x730 CUtlSymbolLarge m_iszCustomSoundName; // 0x738 Class_T m_iClassIgnore; // 0x740 Class_T m_iClassIgnore2; // 0x744 CUtlSymbolLarge m_iszEntityIgnoreName; // 0x748 CHandle< CBaseEntity > m_hEntityIgnore; // 0x750 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFilterName : public CBaseFilter { public: CUtlSymbolLarge m_iFilterName; // 0x508 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFilterModel : public CBaseFilter { public: CUtlSymbolLarge m_iFilterModel; // 0x508 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFilterContext : public CBaseFilter { public: CUtlSymbolLarge m_iFilterContext; // 0x508 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class FilterTeam : public CBaseFilter { public: int32_t m_iFilterTeam; // 0x508 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFilterMassGreater : public CBaseFilter { public: float m_fFilterMass; // 0x508 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class FilterDamageType : public CBaseFilter { public: int32_t m_iDamageType; // 0x508 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x518 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class FilterHealth : public CBaseFilter { public: bool m_bAdrenalineActive; // 0x508 private: [[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509 public: int32_t m_iHealthMin; // 0x50c int32_t m_iHealthMax; // 0x510 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x528 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFilterEnemy : public CBaseFilter { public: CUtlSymbolLarge m_iszEnemyName; // 0x508 float m_flRadius; // 0x510 float m_flOuterRadius; // 0x514 int32_t m_nMaxSquadmatesPerEnemy; // 0x518 private: [[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c public: CUtlSymbolLarge m_iszPlayerName; // 0x520 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFilterAttributeInt : public CBaseFilter { public: CUtlStringToken m_sAttributeName; // 0x508 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x790 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFire : public CBaseModelEntity { public: CHandle< CBaseFire > m_hEffect; // 0x700 CHandle< CBaseEntity > m_hOwner; // 0x704 int32_t m_nFireType; // 0x708 float m_flFuel; // 0x70c GameTime_t m_flDamageTime; // 0x710 GameTime_t m_lastDamage; // 0x714 float m_flFireSize; // 0x718 GameTime_t m_flLastNavUpdateTime; // 0x71c float m_flHeatLevel; // 0x720 float m_flHeatAbsorb; // 0x724 float m_flDamageScale; // 0x728 float m_flMaxHeat; // 0x72c float m_flLastHeatLevel; // 0x730 float m_flAttackTime; // 0x734 bool m_bEnabled; // 0x738 bool m_bStartDisabled; // 0x739 bool m_bDidActivate; // 0x73a private: [[maybe_unused]] uint8_t __pad073b[0x5]; // 0x73b public: CEntityIOOutput m_OnIgnited; // 0x740 CEntityIOOutput m_OnExtinguished; // 0x768 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvFireSource : public CBaseEntity { public: bool m_bEnabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: float m_radius; // 0x4b4 float m_damage; // 0x4b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x518 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvFireSensor : public CBaseEntity { public: bool m_bEnabled; // 0x4b0 bool m_bHeatAtLevel; // 0x4b1 private: [[maybe_unused]] uint8_t __pad04b2[0x2]; // 0x4b2 public: float m_radius; // 0x4b4 float m_targetLevel; // 0x4b8 float m_targetTime; // 0x4bc float m_levelTime; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4 public: CEntityIOOutput m_OnHeatLevelStart; // 0x4c8 CEntityIOOutput m_OnHeatLevelEnd; // 0x4f0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncTimescale : public CBaseEntity { public: float m_flDesiredTimescale; // 0x4b0 float m_flAcceleration; // 0x4b4 float m_flMinBlendRate; // 0x4b8 float m_flBlendDeltaMultiplier; // 0x4bc bool m_isStarted; // 0x4c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x720 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByUserGroup "Origin" // MNetworkIncludeByName "CGameSceneNode::m_angRotation" // MNetworkIncludeByName "m_clrRender" // MNetworkIncludeByName "CGameSceneNode::m_hParent" // MNetworkIncludeByName "m_spawnflags" // MNetworkVarNames "uint32 m_nHorizontalSize" // MNetworkVarNames "uint32 m_nVerticalSize" // MNetworkVarNames "uint32 m_nMinDist" // MNetworkVarNames "uint32 m_nMaxDist" // MNetworkVarNames "uint32 m_nOuterMaxDist" // MNetworkVarNames "float32 m_flGlowProxySize" // MNetworkVarNames "float32 m_flHDRColorScale" class CLightGlow : public CBaseModelEntity { public: // MNetworkEnable uint32_t m_nHorizontalSize; // 0x700 // MNetworkEnable uint32_t m_nVerticalSize; // 0x704 // MNetworkEnable uint32_t m_nMinDist; // 0x708 // MNetworkEnable uint32_t m_nMaxDist; // 0x70c // MNetworkEnable uint32_t m_nOuterMaxDist; // 0x710 // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0.000000" // MNetworkMaxValue "64.000000" // MNetworkEncodeFlags "2" float m_flGlowProxySize; // 0x714 // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "100.000000" float m_flHDRColorScale; // 0x718 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicAchievement : public CLogicalEntity { public: bool m_bDisabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1 public: CUtlSymbolLarge m_iszAchievementEventID; // 0x4b8 CEntityIOOutput m_OnFired; // 0x4c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x500 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bEnabled" class CLogicGameEventListener : public CLogicalEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x10]; // 0x4b0 public: CEntityIOOutput m_OnEventFired; // 0x4c0 CUtlSymbolLarge m_iszGameEventName; // 0x4e8 CUtlSymbolLarge m_iszGameEventItem; // 0x4f0 // MNetworkEnable bool m_bEnabled; // 0x4f8 bool m_bStartDisabled; // 0x4f9 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicMeasureMovement : public CLogicalEntity { public: CUtlSymbolLarge m_strMeasureTarget; // 0x4b0 CUtlSymbolLarge m_strMeasureReference; // 0x4b8 CUtlSymbolLarge m_strTargetReference; // 0x4c0 CHandle< CBaseEntity > m_hMeasureTarget; // 0x4c8 CHandle< CBaseEntity > m_hMeasureReference; // 0x4cc CHandle< CBaseEntity > m_hTarget; // 0x4d0 CHandle< CBaseEntity > m_hTargetReference; // 0x4d4 float m_flScale; // 0x4d8 int32_t m_nMeasureType; // 0x4dc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicNavigation : public CLogicalEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: bool m_isOn; // 0x4b8 private: [[maybe_unused]] uint8_t __pad04b9[0x3]; // 0x4b9 public: navproperties_t m_navProperty; // 0x4bc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7f0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicNPCCounter : public CBaseEntity { public: CEntityIOOutput m_OnMinCountAll; // 0x4b0 CEntityIOOutput m_OnMaxCountAll; // 0x4d8 CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x500 CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x528 CEntityIOOutput m_OnMinCount_1; // 0x550 CEntityIOOutput m_OnMaxCount_1; // 0x578 CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x5a0 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x5c8 CEntityIOOutput m_OnMinCount_2; // 0x5f0 CEntityIOOutput m_OnMaxCount_2; // 0x618 CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x640 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x668 CEntityIOOutput m_OnMinCount_3; // 0x690 CEntityIOOutput m_OnMaxCount_3; // 0x6b8 CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x6e0 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x708 CEntityHandle m_hSource; // 0x730 private: [[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734 public: CUtlSymbolLarge m_iszSourceEntityName; // 0x738 float m_flDistanceMax; // 0x740 bool m_bDisabled; // 0x744 private: [[maybe_unused]] uint8_t __pad0745[0x3]; // 0x745 public: int32_t m_nMinCountAll; // 0x748 int32_t m_nMaxCountAll; // 0x74c int32_t m_nMinFactorAll; // 0x750 int32_t m_nMaxFactorAll; // 0x754 private: [[maybe_unused]] uint8_t __pad0758[0x8]; // 0x758 public: CUtlSymbolLarge m_iszNPCClassname_1; // 0x760 int32_t m_nNPCState_1; // 0x768 bool m_bInvertState_1; // 0x76c private: [[maybe_unused]] uint8_t __pad076d[0x3]; // 0x76d public: int32_t m_nMinCount_1; // 0x770 int32_t m_nMaxCount_1; // 0x774 int32_t m_nMinFactor_1; // 0x778 int32_t m_nMaxFactor_1; // 0x77c private: [[maybe_unused]] uint8_t __pad0780[0x4]; // 0x780 public: float m_flDefaultDist_1; // 0x784 CUtlSymbolLarge m_iszNPCClassname_2; // 0x788 int32_t m_nNPCState_2; // 0x790 bool m_bInvertState_2; // 0x794 private: [[maybe_unused]] uint8_t __pad0795[0x3]; // 0x795 public: int32_t m_nMinCount_2; // 0x798 int32_t m_nMaxCount_2; // 0x79c int32_t m_nMinFactor_2; // 0x7a0 int32_t m_nMaxFactor_2; // 0x7a4 private: [[maybe_unused]] uint8_t __pad07a8[0x4]; // 0x7a8 public: float m_flDefaultDist_2; // 0x7ac CUtlSymbolLarge m_iszNPCClassname_3; // 0x7b0 int32_t m_nNPCState_3; // 0x7b8 bool m_bInvertState_3; // 0x7bc private: [[maybe_unused]] uint8_t __pad07bd[0x3]; // 0x7bd public: int32_t m_nMinCount_3; // 0x7c0 int32_t m_nMaxCount_3; // 0x7c4 int32_t m_nMinFactor_3; // 0x7c8 int32_t m_nMaxFactor_3; // 0x7cc private: [[maybe_unused]] uint8_t __pad07d0[0x4]; // 0x7d0 public: float m_flDefaultDist_3; // 0x7d4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x820 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicNPCCounterAABB : public CLogicNPCCounter { public: Vector m_vDistanceOuterMins; // 0x7f0 Vector m_vDistanceOuterMaxs; // 0x7fc Vector m_vOuterMins; // 0x808 Vector m_vOuterMaxs; // 0x814 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x820 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicNPCCounterOBB : public CLogicNPCCounterAABB { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x558 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicPlayerProxy : public CLogicalEntity { public: CHandle< CBaseEntity > m_hPlayer; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CEntityIOOutput m_PlayerHasAmmo; // 0x4b8 CEntityIOOutput m_PlayerHasNoAmmo; // 0x4e0 CEntityIOOutput m_PlayerDied; // 0x508 CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x530 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x648 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicAuto : public CBaseEntity { public: CEntityIOOutput m_OnMapSpawn; // 0x4b0 CEntityIOOutput m_OnDemoMapSpawn; // 0x4d8 CEntityIOOutput m_OnNewGame; // 0x500 CEntityIOOutput m_OnLoadGame; // 0x528 CEntityIOOutput m_OnMapTransition; // 0x550 CEntityIOOutput m_OnBackgroundMap; // 0x578 CEntityIOOutput m_OnMultiNewMap; // 0x5a0 CEntityIOOutput m_OnMultiNewRound; // 0x5c8 CEntityIOOutput m_OnVREnabled; // 0x5f0 CEntityIOOutput m_OnVRNotEnabled; // 0x618 CUtlSymbolLarge m_globalstate; // 0x640 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicScript : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x550 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTimerEntity : public CLogicalEntity { public: CEntityIOOutput m_OnTimer; // 0x4b0 CEntityIOOutput m_OnTimerHigh; // 0x4d8 CEntityIOOutput m_OnTimerLow; // 0x500 int32_t m_iDisabled; // 0x528 float m_flInitialDelay; // 0x52c float m_flRefireTime; // 0x530 bool m_bUpDownState; // 0x534 private: [[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535 public: int32_t m_iUseRandomTime; // 0x538 bool m_bPauseAfterFiring; // 0x53c private: [[maybe_unused]] uint8_t __pad053d[0x3]; // 0x53d public: float m_flLowerRandomBound; // 0x540 float m_flUpperRandomBound; // 0x544 float m_flRemainingTime; // 0x548 bool m_bPaused; // 0x54c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicLineToEntity : public CLogicalEntity { public: CEntityOutputTemplate< Vector > m_Line; // 0x4b0 CUtlSymbolLarge m_SourceName; // 0x4d8 CHandle< CBaseEntity > m_StartEntity; // 0x4e0 CHandle< CBaseEntity > m_EndEntity; // 0x4e4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x590 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMathRemap : public CLogicalEntity { public: float m_flInMin; // 0x4b0 float m_flInMax; // 0x4b4 float m_flOut1; // 0x4b8 float m_flOut2; // 0x4bc float m_flOldInValue; // 0x4c0 bool m_bEnabled; // 0x4c4 private: [[maybe_unused]] uint8_t __pad04c5[0x3]; // 0x4c5 public: CEntityOutputTemplate< float32 > m_OutValue; // 0x4c8 CEntityIOOutput m_OnRoseAboveMin; // 0x4f0 CEntityIOOutput m_OnRoseAboveMax; // 0x518 CEntityIOOutput m_OnFellBelowMin; // 0x540 CEntityIOOutput m_OnFellBelowMax; // 0x568 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMathColorBlend : public CLogicalEntity { public: float m_flInMin; // 0x4b0 float m_flInMax; // 0x4b4 Color m_OutColor1; // 0x4b8 Color m_OutColor2; // 0x4bc CEntityOutputTemplate< Color > m_OutValue; // 0x4c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvGlobal : public CLogicalEntity { public: CEntityOutputTemplate< int32 > m_outCounter; // 0x4b0 CUtlSymbolLarge m_globalstate; // 0x4d8 int32_t m_triggermode; // 0x4e0 int32_t m_initialstate; // 0x4e4 int32_t m_counter; // 0x4e8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x5e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMultiSource : public CLogicalEntity { public: CHandle< CBaseEntity > m_rgEntities[32]; // 0x4b0 int32_t m_rgTriggered[32]; // 0x530 CEntityIOOutput m_OnTrigger; // 0x5b0 int32_t m_iTotal; // 0x5d8 private: [[maybe_unused]] uint8_t __pad05dc[0x4]; // 0x5dc public: CUtlSymbolLarge m_globalstate; // 0x5e0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x5b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMathCounter : public CLogicalEntity { public: float m_flMin; // 0x4b0 float m_flMax; // 0x4b4 bool m_bHitMin; // 0x4b8 bool m_bHitMax; // 0x4b9 bool m_bDisabled; // 0x4ba private: [[maybe_unused]] uint8_t __pad04bb[0x5]; // 0x4bb public: CEntityOutputTemplate< float32 > m_OutValue; // 0x4c0 CEntityOutputTemplate< float32 > m_OnGetValue; // 0x4e8 CEntityIOOutput m_OnHitMin; // 0x510 CEntityIOOutput m_OnHitMax; // 0x538 CEntityIOOutput m_OnChangedFromMin; // 0x560 CEntityIOOutput m_OnChangedFromMax; // 0x588 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb00 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicCase : public CLogicalEntity { public: CUtlSymbolLarge m_nCase[32]; // 0x4b0 int32_t m_nShuffleCases; // 0x5b0 int32_t m_nLastShuffleCase; // 0x5b4 uint8_t m_uchShuffleCaseMap[32]; // 0x5b8 CEntityIOOutput m_OnCase[32]; // 0x5d8 CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0xad8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x558 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicCompare : public CLogicalEntity { public: float m_flInValue; // 0x4b0 float m_flCompareValue; // 0x4b4 CEntityOutputTemplate< float32 > m_OnLessThan; // 0x4b8 CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x4e0 CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x508 CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x530 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicAutosave : public CLogicalEntity { public: bool m_bForceNewLevelUnit; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: int32_t m_minHitPoints; // 0x4b4 int32_t m_minHitPointsToCommit; // 0x4b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicActiveAutosave : public CLogicAutosave { public: int32_t m_TriggerHitPoints; // 0x4c0 float m_flTimeToTrigger; // 0x4c4 GameTime_t m_flStartTime; // 0x4c8 float m_flDangerousTime; // 0x4cc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicDistanceAutosave : public CLogicalEntity { public: CUtlSymbolLarge m_iszTargetEntity; // 0x4b0 float m_flDistanceToPlayer; // 0x4b8 bool m_bForceNewLevelUnit; // 0x4bc bool m_bCheckCough; // 0x4bd bool m_bThinkDangerous; // 0x4be private: [[maybe_unused]] uint8_t __pad04bf[0x1]; // 0x4bf public: float m_flDangerousTime; // 0x4c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicCollisionPair : public CLogicalEntity { public: CUtlSymbolLarge m_nameAttach1; // 0x4b0 CUtlSymbolLarge m_nameAttach2; // 0x4b8 bool m_disabled; // 0x4c0 bool m_succeeded; // 0x4c1 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x5c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicBranchList : public CLogicalEntity { public: CUtlSymbolLarge m_nLogicBranchNames[16]; // 0x4b0 CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x530 CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x548 private: [[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c public: CEntityIOOutput m_OnAllTrue; // 0x550 CEntityIOOutput m_OnAllFalse; // 0x578 CEntityIOOutput m_OnMixed; // 0x5a0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicGameEvent : public CLogicalEntity { public: CUtlSymbolLarge m_iszEventName; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMessageEntity : public CPointEntity { public: int32_t m_radius; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_messageText; // 0x4b8 bool m_drawText; // 0x4c0 bool m_bDeveloperOnly; // 0x4c1 bool m_bEnabled; // 0x4c2 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x780 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerBrush : public CBaseModelEntity { public: CEntityIOOutput m_OnStartTouch; // 0x700 CEntityIOOutput m_OnEndTouch; // 0x728 CEntityIOOutput m_OnUse; // 0x750 int32_t m_iInputFilter; // 0x778 int32_t m_iDontMessageParent; // 0x77c }; // Registered binary: server.dll (project 'server') // Alignment: 16 // Size: 0x510 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPathKeyFrame : public CLogicalEntity { public: Vector m_Origin; // 0x4b0 QAngle m_Angles; // 0x4bc private: [[maybe_unused]] uint8_t __pad04c8[0x8]; // 0x4c8 public: Quaternion m_qAngle; // 0x4d0 CUtlSymbolLarge m_iNextKey; // 0x4e0 float m_flNextTime; // 0x4e8 private: [[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec public: CPathKeyFrame* m_pNextKey; // 0x4f0 CPathKeyFrame* m_pPrevKey; // 0x4f8 float m_flSpeed; // 0x500 }; // Registered binary: server.dll (project 'server') // Alignment: 16 // Size: 0x550 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBaseMoveBehavior : public CPathKeyFrame { public: int32_t m_iPositionInterpolator; // 0x510 int32_t m_iRotationInterpolator; // 0x514 float m_flAnimStartTime; // 0x518 float m_flAnimEndTime; // 0x51c float m_flAverageSpeedAcrossFrame; // 0x520 private: [[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524 public: CPathKeyFrame* m_pCurrentKeyFrame; // 0x528 CPathKeyFrame* m_pTargetKeyFrame; // 0x530 CPathKeyFrame* m_pPreKeyFrame; // 0x538 CPathKeyFrame* m_pPostKeyFrame; // 0x540 float m_flTimeIntoFrame; // 0x548 int32_t m_iDirection; // 0x54c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPathCorner : public CPointEntity { public: float m_flWait; // 0x4b0 float m_flRadius; // 0x4b4 CEntityIOOutput m_OnPass; // 0x4b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x510 // Has VTable // Is Abstract // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysForce : public CPointEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: CUtlSymbolLarge m_nameAttach; // 0x4b8 float m_force; // 0x4c0 float m_forceTime; // 0x4c4 CHandle< CBaseEntity > m_attachedObject; // 0x4c8 bool m_wasRestored; // 0x4cc private: [[maybe_unused]] uint8_t __pad04cd[0x3]; // 0x4cd public: CConstantForceController m_integrator; // 0x4d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x520 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysThruster : public CPhysForce { public: Vector m_localOrigin; // 0x510 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x520 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysTorque : public CPhysForce { public: Vector m_axis; // 0x510 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x500 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysMotor : public CLogicalEntity { public: CUtlSymbolLarge m_nameAttach; // 0x4b0 CHandle< CBaseEntity > m_hAttachedObject; // 0x4b8 float m_spinUp; // 0x4bc float m_additionalAcceleration; // 0x4c0 float m_angularAcceleration; // 0x4c4 GameTime_t m_lastTime; // 0x4c8 private: [[maybe_unused]] uint8_t __pad04cc[0x14]; // 0x4cc public: CMotorController m_motor; // 0x4e0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CKeepUpright : public CPointEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: Vector m_worldGoalAxis; // 0x4b8 Vector m_localTestAxis; // 0x4c4 private: [[maybe_unused]] uint8_t __pad04d0[0x8]; // 0x4d0 public: CUtlSymbolLarge m_nameAttach; // 0x4d8 CHandle< CBaseEntity > m_attachedObject; // 0x4e0 float m_angularLimit; // 0x4e4 bool m_bActive; // 0x4e8 bool m_bDampAllRotation; // 0x4e9 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x508 // Has VTable // Is Abstract // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysConstraint : public CLogicalEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: CUtlSymbolLarge m_nameAttach1; // 0x4b8 CUtlSymbolLarge m_nameAttach2; // 0x4c0 CUtlSymbolLarge m_breakSound; // 0x4c8 float m_forceLimit; // 0x4d0 float m_torqueLimit; // 0x4d4 uint32_t m_teleportTick; // 0x4d8 float m_minTeleportDistance; // 0x4dc CEntityIOOutput m_OnBreak; // 0x4e0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x6a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysHinge : public CPhysConstraint { private: [[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508 public: ConstraintSoundInfo m_soundInfo; // 0x510 CEntityIOOutput m_NotifyMinLimitReached; // 0x598 CEntityIOOutput m_NotifyMaxLimitReached; // 0x5c0 bool m_bAtMinLimit; // 0x5e8 bool m_bAtMaxLimit; // 0x5e9 private: [[maybe_unused]] uint8_t __pad05ea[0x2]; // 0x5ea public: constraint_hingeparams_t m_hinge; // 0x5ec float m_hingeFriction; // 0x62c float m_systemLoadScale; // 0x630 bool m_bIsAxisLocal; // 0x634 private: [[maybe_unused]] uint8_t __pad0635[0x3]; // 0x635 public: float m_flMinRotation; // 0x638 float m_flMaxRotation; // 0x63c float m_flInitialRotation; // 0x640 float m_flMotorFrequency; // 0x644 float m_flMotorDampingRatio; // 0x648 float m_flAngleSpeed; // 0x64c float m_flAngleSpeedThreshold; // 0x650 private: [[maybe_unused]] uint8_t __pad0654[0x4]; // 0x654 public: CEntityIOOutput m_OnStartMoving; // 0x658 CEntityIOOutput m_OnStopMoving; // 0x680 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x6a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysHingeAlias_phys_hinge_local : public CPhysHinge { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x520 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysBallSocket : public CPhysConstraint { public: float m_flFriction; // 0x508 bool m_bEnableSwingLimit; // 0x50c private: [[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d public: float m_flSwingLimit; // 0x510 bool m_bEnableTwistLimit; // 0x514 private: [[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515 public: float m_flMinTwistAngle; // 0x518 float m_flMaxTwistAngle; // 0x51c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x5c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysSlideConstraint : public CPhysConstraint { private: [[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508 public: Vector m_axisEnd; // 0x510 float m_slideFriction; // 0x51c float m_systemLoadScale; // 0x520 float m_initialOffset; // 0x524 bool m_bEnableLinearConstraint; // 0x528 bool m_bEnableAngularConstraint; // 0x529 private: [[maybe_unused]] uint8_t __pad052a[0x2]; // 0x52a public: float m_flMotorFrequency; // 0x52c float m_flMotorDampingRatio; // 0x530 bool m_bUseEntityPivot; // 0x534 private: [[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535 public: ConstraintSoundInfo m_soundInfo; // 0x538 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x520 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysFixed : public CPhysConstraint { public: float m_flLinearFrequency; // 0x508 float m_flLinearDampingRatio; // 0x50c float m_flAngularFrequency; // 0x510 float m_flAngularDampingRatio; // 0x514 bool m_bEnableLinearConstraint; // 0x518 bool m_bEnableAngularConstraint; // 0x519 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x538 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysPulley : public CPhysConstraint { public: Vector m_position2; // 0x508 Vector m_offset[2]; // 0x514 float m_addLength; // 0x52c float m_gearRatio; // 0x530 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x540 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysLength : public CPhysConstraint { public: Vector m_offset[2]; // 0x508 Vector m_vecAttach; // 0x520 float m_addLength; // 0x52c float m_minLength; // 0x530 float m_totalLength; // 0x534 bool m_bEnableCollision; // 0x538 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x530 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CRagdollConstraint : public CPhysConstraint { public: float m_xmin; // 0x508 float m_xmax; // 0x50c float m_ymin; // 0x510 float m_ymax; // 0x514 float m_zmin; // 0x518 float m_zmax; // 0x51c float m_xfriction; // 0x520 float m_yfriction; // 0x524 float m_zfriction; // 0x528 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x638 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CGenericConstraint : public CPhysConstraint { private: [[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508 public: JointMotion_t m_nLinearMotionX; // 0x510 JointMotion_t m_nLinearMotionY; // 0x514 JointMotion_t m_nLinearMotionZ; // 0x518 float m_flLinearFrequencyX; // 0x51c float m_flLinearFrequencyY; // 0x520 float m_flLinearFrequencyZ; // 0x524 float m_flLinearDampingRatioX; // 0x528 float m_flLinearDampingRatioY; // 0x52c float m_flLinearDampingRatioZ; // 0x530 float m_flMaxLinearImpulseX; // 0x534 float m_flMaxLinearImpulseY; // 0x538 float m_flMaxLinearImpulseZ; // 0x53c float m_flBreakAfterTimeX; // 0x540 float m_flBreakAfterTimeY; // 0x544 float m_flBreakAfterTimeZ; // 0x548 GameTime_t m_flBreakAfterTimeStartTimeX; // 0x54c GameTime_t m_flBreakAfterTimeStartTimeY; // 0x550 GameTime_t m_flBreakAfterTimeStartTimeZ; // 0x554 float m_flBreakAfterTimeThresholdX; // 0x558 float m_flBreakAfterTimeThresholdY; // 0x55c float m_flBreakAfterTimeThresholdZ; // 0x560 float m_flNotifyForceX; // 0x564 float m_flNotifyForceY; // 0x568 float m_flNotifyForceZ; // 0x56c float m_flNotifyForceMinTimeX; // 0x570 float m_flNotifyForceMinTimeY; // 0x574 float m_flNotifyForceMinTimeZ; // 0x578 GameTime_t m_flNotifyForceLastTimeX; // 0x57c GameTime_t m_flNotifyForceLastTimeY; // 0x580 GameTime_t m_flNotifyForceLastTimeZ; // 0x584 bool m_bAxisNotifiedX; // 0x588 bool m_bAxisNotifiedY; // 0x589 bool m_bAxisNotifiedZ; // 0x58a private: [[maybe_unused]] uint8_t __pad058b[0x1]; // 0x58b public: JointMotion_t m_nAngularMotionX; // 0x58c JointMotion_t m_nAngularMotionY; // 0x590 JointMotion_t m_nAngularMotionZ; // 0x594 float m_flAngularFrequencyX; // 0x598 float m_flAngularFrequencyY; // 0x59c float m_flAngularFrequencyZ; // 0x5a0 float m_flAngularDampingRatioX; // 0x5a4 float m_flAngularDampingRatioY; // 0x5a8 float m_flAngularDampingRatioZ; // 0x5ac float m_flMaxAngularImpulseX; // 0x5b0 float m_flMaxAngularImpulseY; // 0x5b4 float m_flMaxAngularImpulseZ; // 0x5b8 private: [[maybe_unused]] uint8_t __pad05bc[0x4]; // 0x5bc public: CEntityIOOutput m_NotifyForceReachedX; // 0x5c0 CEntityIOOutput m_NotifyForceReachedY; // 0x5e8 CEntityIOOutput m_NotifyForceReachedZ; // 0x610 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x550 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSplineConstraint : public CPhysConstraint { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x538 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysWheelConstraint : public CPhysConstraint { public: float m_flSuspensionFrequency; // 0x508 float m_flSuspensionDampingRatio; // 0x50c float m_flSuspensionHeightOffset; // 0x510 bool m_bEnableSuspensionLimit; // 0x514 private: [[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515 public: float m_flMinSuspensionOffset; // 0x518 float m_flMaxSuspensionOffset; // 0x51c bool m_bEnableSteeringLimit; // 0x520 private: [[maybe_unused]] uint8_t __pad0521[0x3]; // 0x521 public: float m_flMinSteeringAngle; // 0x524 float m_flMaxSteeringAngle; // 0x528 float m_flSteeringAxisFriction; // 0x52c float m_flSpinAxisFriction; // 0x530 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysicsEntitySolver : public CLogicalEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: CHandle< CBaseEntity > m_hMovingEntity; // 0x4b8 CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x4bc float m_separationDuration; // 0x4c0 GameTime_t m_cancelTime; // 0x4c4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysicsSpring : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: float m_flFrequency; // 0x4b8 float m_flDampingRatio; // 0x4bc float m_flRestLength; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4 public: CUtlSymbolLarge m_nameAttachStart; // 0x4c8 CUtlSymbolLarge m_nameAttachEnd; // 0x4d0 Vector m_start; // 0x4d8 Vector m_end; // 0x4e4 uint32_t m_teleportTick; // 0x4f0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointPush : public CPointEntity { public: bool m_bEnabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: float m_flMagnitude; // 0x4b4 float m_flRadius; // 0x4b8 float m_flInnerRadius; // 0x4bc float m_flConeOfInfluence; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4 public: CUtlSymbolLarge m_iszFilterName; // 0x4c8 CHandle< CBaseFilter > m_hFilter; // 0x4d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoPlayerStart : public CPointEntity { public: bool m_bDisabled; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x500 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointEntityFinder : public CBaseEntity { public: CHandle< CBaseEntity > m_hEntity; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_iFilterName; // 0x4b8 CHandle< CBaseFilter > m_hFilter; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4 public: CUtlSymbolLarge m_iRefName; // 0x4c8 CHandle< CBaseEntity > m_hReference; // 0x4d0 EntFinderMethod_t m_FindMethod; // 0x4d4 CEntityIOOutput m_OnFoundEntity; // 0x4d8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x6a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bDisabled" // MNetworkVarNames "bool m_bUpdateOnClient" // MNetworkVarNames "ValueRemapperInputType_t m_nInputType" // MNetworkVarNames "CHandle< CBaseEntity> m_hRemapLineStart" // MNetworkVarNames "CHandle< CBaseEntity> m_hRemapLineEnd" // MNetworkVarNames "float m_flMaximumChangePerSecond" // MNetworkVarNames "float m_flDisengageDistance" // MNetworkVarNames "float m_flEngageDistance" // MNetworkVarNames "bool m_bRequiresUseKey" // MNetworkVarNames "ValueRemapperOutputType_t m_nOutputType" // MNetworkVarNames "CHandle< CBaseEntity > m_hOutputEntities" // MNetworkVarNames "ValueRemapperHapticsType_t m_nHapticsType" // MNetworkVarNames "ValueRemapperMomentumType_t m_nMomentumType" // MNetworkVarNames "float m_flMomentumModifier" // MNetworkVarNames "float m_flSnapValue" // MNetworkVarNames "ValueRemapperRatchetType_t m_nRatchetType" // MNetworkVarNames "float m_flInputOffset" class CPointValueRemapper : public CBaseEntity { public: // MNetworkEnable bool m_bDisabled; // 0x4b0 // MNetworkEnable bool m_bUpdateOnClient; // 0x4b1 private: [[maybe_unused]] uint8_t __pad04b2[0x2]; // 0x4b2 public: // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x4b4 CUtlSymbolLarge m_iszRemapLineStartName; // 0x4b8 CUtlSymbolLarge m_iszRemapLineEndName; // 0x4c0 // MNetworkEnable CHandle< CBaseEntity > m_hRemapLineStart; // 0x4c8 // MNetworkEnable CHandle< CBaseEntity > m_hRemapLineEnd; // 0x4cc // MNetworkEnable float m_flMaximumChangePerSecond; // 0x4d0 // MNetworkEnable float m_flDisengageDistance; // 0x4d4 // MNetworkEnable float m_flEngageDistance; // 0x4d8 // MNetworkEnable bool m_bRequiresUseKey; // 0x4dc private: [[maybe_unused]] uint8_t __pad04dd[0x3]; // 0x4dd public: // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x4e0 private: [[maybe_unused]] uint8_t __pad04e4[0x4]; // 0x4e4 public: CUtlSymbolLarge m_iszOutputEntityName; // 0x4e8 CUtlSymbolLarge m_iszOutputEntity2Name; // 0x4f0 CUtlSymbolLarge m_iszOutputEntity3Name; // 0x4f8 CUtlSymbolLarge m_iszOutputEntity4Name; // 0x500 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x508 // MNetworkEnable ValueRemapperHapticsType_t m_nHapticsType; // 0x520 // MNetworkEnable ValueRemapperMomentumType_t m_nMomentumType; // 0x524 // MNetworkEnable float m_flMomentumModifier; // 0x528 // MNetworkEnable float m_flSnapValue; // 0x52c float m_flCurrentMomentum; // 0x530 // MNetworkEnable ValueRemapperRatchetType_t m_nRatchetType; // 0x534 float m_flRatchetOffset; // 0x538 // MNetworkEnable float m_flInputOffset; // 0x53c bool m_bEngaged; // 0x540 bool m_bFirstUpdate; // 0x541 private: [[maybe_unused]] uint8_t __pad0542[0x2]; // 0x542 public: float m_flPreviousValue; // 0x544 GameTime_t m_flPreviousUpdateTickTime; // 0x548 Vector m_vecPreviousTestPoint; // 0x54c CHandle< CBasePlayerPawn > m_hUsingPlayer; // 0x558 float m_flCustomOutputValue; // 0x55c CUtlSymbolLarge m_iszSoundEngage; // 0x560 CUtlSymbolLarge m_iszSoundDisengage; // 0x568 CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x570 CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x578 CUtlSymbolLarge m_iszSoundMovingLoop; // 0x580 private: [[maybe_unused]] uint8_t __pad0588[0x8]; // 0x588 public: CEntityOutputTemplate< float32 > m_Position; // 0x590 CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5b8 CEntityIOOutput m_OnReachedValueZero; // 0x5e0 CEntityIOOutput m_OnReachedValueOne; // 0x608 CEntityIOOutput m_OnReachedValueCustom; // 0x630 CEntityIOOutput m_OnEngage; // 0x658 CEntityIOOutput m_OnDisengage; // 0x680 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x960 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "char m_messageText" // MNetworkVarNames "char m_FontName" // MNetworkVarNames "bool m_bEnabled" // MNetworkVarNames "bool m_bFullbright" // MNetworkVarNames "float m_flWorldUnitsPerPx" // MNetworkVarNames "float m_flFontSize" // MNetworkVarNames "float m_flDepthOffset" // MNetworkVarNames "Color m_Color" // MNetworkVarNames "PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal" // MNetworkVarNames "PointWorldTextJustifyVertical_t m_nJustifyVertical" // MNetworkVarNames "PointWorldTextReorientMode_t m_nReorientMode" class CPointWorldText : public CModelPointEntity { public: // MNetworkEnable char m_messageText[512]; // 0x700 // MNetworkEnable char m_FontName[64]; // 0x900 // MNetworkEnable bool m_bEnabled; // 0x940 // MNetworkEnable bool m_bFullbright; // 0x941 private: [[maybe_unused]] uint8_t __pad0942[0x2]; // 0x942 public: // MNetworkEnable float m_flWorldUnitsPerPx; // 0x944 // MNetworkEnable float m_flFontSize; // 0x948 // MNetworkEnable float m_flDepthOffset; // 0x94c // MNetworkEnable Color m_Color; // 0x950 // MNetworkEnable PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x954 // MNetworkEnable PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x958 // MNetworkEnable PointWorldTextReorientMode_t m_nReorientMode; // 0x95c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x578 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointAngleSensor : public CPointEntity { public: bool m_bDisabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x7]; // 0x4b1 public: CUtlSymbolLarge m_nLookAtName; // 0x4b8 CHandle< CBaseEntity > m_hTargetEntity; // 0x4c0 CHandle< CBaseEntity > m_hLookAtEntity; // 0x4c4 float m_flDuration; // 0x4c8 float m_flDotTolerance; // 0x4cc GameTime_t m_flFacingTime; // 0x4d0 bool m_bFired; // 0x4d4 private: [[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5 public: CEntityIOOutput m_OnFacingLookat; // 0x4d8 CEntityIOOutput m_OnNotFacingLookat; // 0x500 CEntityOutputTemplate< Vector > m_TargetDir; // 0x528 CEntityOutputTemplate< float32 > m_FacingPercentage; // 0x550 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointProximitySensor : public CPointEntity { public: bool m_bDisabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: CHandle< CBaseEntity > m_hTargetEntity; // 0x4b4 CEntityOutputTemplate< float32 > m_Distance; // 0x4b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x5d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointAngularVelocitySensor : public CPointEntity { public: CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0 float m_flThreshold; // 0x4b4 int32_t m_nLastCompareResult; // 0x4b8 int32_t m_nLastFireResult; // 0x4bc GameTime_t m_flFireTime; // 0x4c0 float m_flFireInterval; // 0x4c4 float m_flLastAngVelocity; // 0x4c8 QAngle m_lastOrientation; // 0x4cc Vector m_vecAxis; // 0x4d8 bool m_bUseHelper; // 0x4e4 private: [[maybe_unused]] uint8_t __pad04e5[0x3]; // 0x4e5 public: CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x4e8 CEntityIOOutput m_OnLessThan; // 0x510 CEntityIOOutput m_OnLessThanOrEqualTo; // 0x538 CEntityIOOutput m_OnGreaterThan; // 0x560 CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x588 CEntityIOOutput m_OnEqualTo; // 0x5b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointVelocitySensor : public CPointEntity { public: CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0 Vector m_vecAxis; // 0x4b4 bool m_bEnabled; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c1[0x3]; // 0x4c1 public: float m_fPrevVelocity; // 0x4c4 float m_flAvgInterval; // 0x4c8 private: [[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc public: CEntityOutputTemplate< float32 > m_Velocity; // 0x4d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointHurt : public CPointEntity { public: int32_t m_nDamage; // 0x4b0 int32_t m_bitsDamageType; // 0x4b4 float m_flRadius; // 0x4b8 float m_flDelay; // 0x4bc CUtlSymbolLarge m_strTarget; // 0x4c0 CHandle< CBaseEntity > m_pActivator; // 0x4c8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointTeleport : public CServerOnlyPointEntity { public: Vector m_vSaveOrigin; // 0x4b0 QAngle m_vSaveAngles; // 0x4bc bool m_bTeleportParentedEntities; // 0x4c8 bool m_bTeleportUseCurrentAngle; // 0x4c9 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnableMotionFixup : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncPropRespawnZone : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "int8 m_iCurrentMaxRagdollCount" class CRagdollManager : public CBaseEntity { public: // MNetworkEnable int8_t m_iCurrentMaxRagdollCount; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: int32_t m_iMaxRagdollCount; // 0x4b4 bool m_bSaveImportant; // 0x4b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x710 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CRevertSaved : public CModelPointEntity { public: float m_loadTime; // 0x700 float m_Duration; // 0x704 float m_HoldTime; // 0x708 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x588 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSceneListManager : public CLogicalEntity { public: CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x4b0 CUtlSymbolLarge m_iszScenes[16]; // 0x4c8 CHandle< CBaseEntity > m_hScenes[16]; // 0x548 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa08 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bIsPlayingBack" // MNetworkVarNames "bool m_bPaused" // MNetworkVarNames "bool m_bMultiplayer" // MNetworkVarNames "bool m_bAutogenerated" // MNetworkVarNames "float32 m_flForceClientTime" // MNetworkVarNames "CHandle< CBaseFlex > m_hActorList" // MNetworkVarNames "uint16 m_nSceneStringIndex" class CSceneEntity : public CPointEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: CUtlSymbolLarge m_iszSceneFile; // 0x4b8 CUtlSymbolLarge m_iszResumeSceneFile; // 0x4c0 CUtlSymbolLarge m_iszTarget1; // 0x4c8 CUtlSymbolLarge m_iszTarget2; // 0x4d0 CUtlSymbolLarge m_iszTarget3; // 0x4d8 CUtlSymbolLarge m_iszTarget4; // 0x4e0 CUtlSymbolLarge m_iszTarget5; // 0x4e8 CUtlSymbolLarge m_iszTarget6; // 0x4f0 CUtlSymbolLarge m_iszTarget7; // 0x4f8 CUtlSymbolLarge m_iszTarget8; // 0x500 CHandle< CBaseEntity > m_hTarget1; // 0x508 CHandle< CBaseEntity > m_hTarget2; // 0x50c CHandle< CBaseEntity > m_hTarget3; // 0x510 CHandle< CBaseEntity > m_hTarget4; // 0x514 CHandle< CBaseEntity > m_hTarget5; // 0x518 CHandle< CBaseEntity > m_hTarget6; // 0x51c CHandle< CBaseEntity > m_hTarget7; // 0x520 CHandle< CBaseEntity > m_hTarget8; // 0x524 // MNetworkEnable bool m_bIsPlayingBack; // 0x528 // MNetworkEnable bool m_bPaused; // 0x529 // MNetworkEnable bool m_bMultiplayer; // 0x52a // MNetworkEnable bool m_bAutogenerated; // 0x52b // MNetworkEnable float m_flForceClientTime; // 0x52c float m_flCurrentTime; // 0x530 float m_flFrameTime; // 0x534 bool m_bCancelAtNextInterrupt; // 0x538 private: [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: float m_fPitch; // 0x53c bool m_bAutomated; // 0x540 private: [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 public: int32_t m_nAutomatedAction; // 0x544 float m_flAutomationDelay; // 0x548 float m_flAutomationTime; // 0x54c CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x550 bool m_bWaitingForResumeScene; // 0x554 bool m_bPausedViaInput; // 0x555 bool m_bPauseAtNextInterrupt; // 0x556 bool m_bWaitingForActor; // 0x557 bool m_bWaitingForInterrupt; // 0x558 bool m_bInterruptedActorsScenes; // 0x559 bool m_bBreakOnNonIdle; // 0x55a private: [[maybe_unused]] uint8_t __pad055b[0x5]; // 0x55b public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x560 CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x578 private: [[maybe_unused]] uint8_t __pad0590[0x10]; // 0x590 public: int32_t m_nSceneFlushCounter; // 0x5a0 // MNetworkEnable uint16_t m_nSceneStringIndex; // 0x5a4 private: [[maybe_unused]] uint8_t __pad05a6[0x2]; // 0x5a6 public: CEntityIOOutput m_OnStart; // 0x5a8 CEntityIOOutput m_OnCompletion; // 0x5d0 CEntityIOOutput m_OnCanceled; // 0x5f8 CEntityIOOutput m_OnPaused; // 0x620 CEntityIOOutput m_OnResumed; // 0x648 CEntityIOOutput m_OnTrigger[16]; // 0x670 private: [[maybe_unused]] uint8_t __pad08f0[0x90]; // 0x8f0 public: CHandle< CSceneEntity > m_hInterruptScene; // 0x980 int32_t m_nInterruptCount; // 0x984 bool m_bSceneMissing; // 0x988 bool m_bInterrupted; // 0x989 bool m_bCompletedEarly; // 0x98a bool m_bInterruptSceneFinished; // 0x98b bool m_bRestoring; // 0x98c private: [[maybe_unused]] uint8_t __pad098d[0x3]; // 0x98d public: CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x990 CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x9a8 private: [[maybe_unused]] uint8_t __pad09c0[0x28]; // 0x9c0 public: CUtlSymbolLarge m_iszSoundName; // 0x9e8 CHandle< CBaseFlex > m_hActor; // 0x9f0 CHandle< CBaseEntity > m_hActivator; // 0x9f4 int32_t m_BusyActor; // 0x9f8 SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x9fc // Static fields: static int32_t &Get_s_nSceneFlushCounter(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 16 // Size: 0x7c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CScriptedSequence : public CBaseEntity { public: CUtlSymbolLarge m_iszEntry; // 0x4b0 CUtlSymbolLarge m_iszPreIdle; // 0x4b8 CUtlSymbolLarge m_iszPlay; // 0x4c0 CUtlSymbolLarge m_iszPostIdle; // 0x4c8 CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x4d0 CUtlSymbolLarge m_iszNextScript; // 0x4d8 CUtlSymbolLarge m_iszEntity; // 0x4e0 CUtlSymbolLarge m_iszSyncGroup; // 0x4e8 ScriptedMoveTo_t m_nMoveTo; // 0x4f0 bool m_bIsPlayingPreIdle; // 0x4f4 bool m_bIsPlayingEntry; // 0x4f5 bool m_bIsPlayingAction; // 0x4f6 bool m_bIsPlayingPostIdle; // 0x4f7 bool m_bLoopPreIdleSequence; // 0x4f8 bool m_bLoopActionSequence; // 0x4f9 bool m_bLoopPostIdleSequence; // 0x4fa bool m_bSynchPostIdles; // 0x4fb bool m_bIgnoreGravity; // 0x4fc bool m_bDisableNPCCollisions; // 0x4fd bool m_bKeepAnimgraphLockedPost; // 0x4fe bool m_bDontAddModifiers; // 0x4ff float m_flRadius; // 0x500 float m_flRepeat; // 0x504 float m_flPlayAnimFadeInTime; // 0x508 float m_flMoveInterpTime; // 0x50c float m_flAngRate; // 0x510 int32_t m_iDelay; // 0x514 GameTime_t m_startTime; // 0x518 bool m_bWaitForBeginSequence; // 0x51c private: [[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d public: int32_t m_saved_effects; // 0x520 int32_t m_savedFlags; // 0x524 int32_t m_savedCollisionGroup; // 0x528 bool m_interruptable; // 0x52c bool m_sequenceStarted; // 0x52d bool m_bPrevAnimatedEveryTick; // 0x52e bool m_bForcedAnimatedEveryTick; // 0x52f bool m_bPositionRelativeToOtherEntity; // 0x530 private: [[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531 public: CHandle< CBaseEntity > m_hTargetEnt; // 0x534 CHandle< CScriptedSequence > m_hNextCine; // 0x538 bool m_bThinking; // 0x53c bool m_bInitiatedSelfDelete; // 0x53d bool m_bIsTeleportingDueToMoveTo; // 0x53e bool m_bAllowCustomInterruptConditions; // 0x53f CHandle< CBaseEntity > m_hLastFoundEntity; // 0x540 CHandle< CBaseAnimGraph > m_hForcedTarget; // 0x544 bool m_bDontCancelOtherSequences; // 0x548 bool m_bForceSynch; // 0x549 bool m_bTargetWasAsleep; // 0x54a bool m_bPreventUpdateYawOnFinish; // 0x54b bool m_bEnsureOnNavmeshOnFinish; // 0x54c private: [[maybe_unused]] uint8_t __pad054d[0x3]; // 0x54d public: ScriptedOnDeath_t m_onDeathBehavior; // 0x550 ScriptedConflictResponse_t m_ConflictResponse; // 0x554 CEntityIOOutput m_OnBeginSequence; // 0x558 CEntityIOOutput m_OnActionStartOrLoop; // 0x580 CEntityIOOutput m_OnEndSequence; // 0x5a8 CEntityIOOutput m_OnPostIdleEndSequence; // 0x5d0 CEntityIOOutput m_OnCancelSequence; // 0x5f8 CEntityIOOutput m_OnCancelFailedSequence; // 0x620 CEntityIOOutput m_OnScriptEvent[8]; // 0x648 private: [[maybe_unused]] uint8_t __pad0788[0x8]; // 0x788 public: CTransform m_matOtherToMain; // 0x790 CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x7b0 int32_t m_iPlayerDeathBehavior; // 0x7b4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundOpvarSetEntity : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: CUtlSymbolLarge m_iszStackName; // 0x4b8 CUtlSymbolLarge m_iszOperatorName; // 0x4c0 CUtlSymbolLarge m_iszOpvarName; // 0x4c8 int32_t m_nOpvarType; // 0x4d0 int32_t m_nOpvarIndex; // 0x4d4 float m_flOpvarValue; // 0x4d8 private: [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc public: CUtlSymbolLarge m_OpvarValueString; // 0x4e0 bool m_bSetOnSpawn; // 0x4e8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CAISound : public CPointEntity { public: int32_t m_iSoundType; // 0x4b0 int32_t m_iSoundContext; // 0x4b4 int32_t m_iVolume; // 0x4b8 int32_t m_iSoundIndex; // 0x4bc float m_flDuration; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4 public: CUtlSymbolLarge m_iszProxyEntityName; // 0x4c8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundStackSave : public CLogicalEntity { public: CUtlSymbolLarge m_iszStackName; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x558 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundEventEntity : public CBaseEntity { public: bool m_bStartOnSpawn; // 0x4b0 bool m_bToLocalPlayer; // 0x4b1 bool m_bStopOnNew; // 0x4b2 bool m_bSaveRestore; // 0x4b3 bool m_bSavedIsPlaying; // 0x4b4 private: [[maybe_unused]] uint8_t __pad04b5[0x3]; // 0x4b5 public: float m_flSavedElapsedTime; // 0x4b8 private: [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc public: CUtlSymbolLarge m_iszSourceEntityName; // 0x4c0 CUtlSymbolLarge m_iszAttachmentName; // 0x4c8 CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x4d0 CEntityIOOutput m_onSoundFinished; // 0x4f8 private: [[maybe_unused]] uint8_t __pad0520[0x20]; // 0x520 public: CUtlSymbolLarge m_iszSoundName; // 0x540 private: [[maybe_unused]] uint8_t __pad0548[0x8]; // 0x548 public: CEntityHandle m_hSource; // 0x550 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x558 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x570 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundEventAABBEntity : public CSoundEventEntity { public: Vector m_vMins; // 0x558 Vector m_vMaxs; // 0x564 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x570 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundEventOBBEntity : public CSoundEventEntity { public: Vector m_vMins; // 0x558 Vector m_vMaxs; // 0x564 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x598 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundEventPathCornerEntity : public CSoundEventEntity { public: CUtlSymbolLarge m_iszPathCorner; // 0x558 int32_t m_iCountMax; // 0x560 float m_flDistanceMax; // 0x564 float m_flDistMaxSqr; // 0x568 float m_flDotProductMax; // 0x56c bool bPlaying; // 0x570 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundEventParameter : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x8]; // 0x4b0 public: CUtlSymbolLarge m_iszParamName; // 0x4b8 float m_flFloatValue; // 0x4c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x550 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x548 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x548 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CNullEntity : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBaseDMStart : public CPointEntity { public: CUtlSymbolLarge m_Master; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoLandmark : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x748 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByName "m_clrRender" // MNetworkVarNames "Vector m_vDirection" // MNetworkVarNames "Color m_clrOverlay" // MNetworkVarNames "string_t m_iszEffectName" // MNetworkVarNames "string_t m_iszSSEffectName" // MNetworkVarNames "bool m_bOn" // MNetworkVarNames "bool m_bmaxColor" // MNetworkVarNames "float32 m_flSize" // MNetworkVarNames "float32 m_flRotation" // MNetworkVarNames "float32 m_flHazeScale" // MNetworkVarNames "float32 m_flAlphaHaze" // MNetworkVarNames "float32 m_flAlphaHdr" // MNetworkVarNames "float32 m_flAlphaScale" // MNetworkVarNames "float32 m_flHDRColorScale" // MNetworkVarNames "float32 m_flFarZScale" class CSun : public CBaseModelEntity { public: // MNetworkEnable Vector m_vDirection; // 0x700 // MNetworkEnable Color m_clrOverlay; // 0x70c // MNetworkEnable CUtlSymbolLarge m_iszEffectName; // 0x710 // MNetworkEnable CUtlSymbolLarge m_iszSSEffectName; // 0x718 // MNetworkEnable bool m_bOn; // 0x720 // MNetworkEnable bool m_bmaxColor; // 0x721 private: [[maybe_unused]] uint8_t __pad0722[0x2]; // 0x722 public: // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "100.000000" float m_flSize; // 0x724 // MNetworkEnable // MNetworkMinValue "-360.000000" // MNetworkMaxValue "360.000000" float m_flRotation; // 0x728 // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "100.000000" float m_flHazeScale; // 0x72c // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "2.000000" float m_flAlphaHaze; // 0x730 // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "2.000000" float m_flAlphaHdr; // 0x734 // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "2.000000" float m_flAlphaScale; // 0x738 // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "100.000000" float m_flHDRColorScale; // 0x73c // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" float m_flFarZScale; // 0x740 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTankTargetChange : public CPointEntity { public: CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x4b0 CUtlSymbolLarge m_newTargetName; // 0x4c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTankTrainAI : public CPointEntity { public: CHandle< CFuncTrackTrain > m_hTrain; // 0x4b0 CHandle< CBaseEntity > m_hTargetEntity; // 0x4b4 int32_t m_soundPlaying; // 0x4b8 private: [[maybe_unused]] uint8_t __pad04bc[0x14]; // 0x4bc public: CUtlSymbolLarge m_startSoundName; // 0x4d0 CUtlSymbolLarge m_engineSoundName; // 0x4d8 CUtlSymbolLarge m_movementSoundName; // 0x4e0 CUtlSymbolLarge m_targetEntityName; // 0x4e8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CHandle< CBaseEntity> m_Handle" // MNetworkVarNames "bool m_bSendHandle" class CHandleTest : public CBaseEntity { public: // MNetworkEnable CHandle< CBaseEntity > m_Handle; // 0x4b0 // MNetworkEnable bool m_bSendHandle; // 0x4b4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CHandleDummy : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPlatTrigger : public CBaseModelEntity { public: CHandle< CFuncPlat > m_pPlatform; // 0x700 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x700 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncTrainControls : public CBaseModelEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x710 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerVolume : public CBaseModelEntity { public: CUtlSymbolLarge m_iFilterName; // 0x700 CHandle< CBaseFilter > m_hFilter; // 0x708 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoTeleportDestination : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CAI_ChangeTarget : public CBaseEntity { public: CUtlSymbolLarge m_iszNewTarget; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CAI_ChangeHintGroup : public CBaseEntity { public: int32_t m_iSearchType; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b4[0x4]; // 0x4b4 public: CUtlSymbolLarge m_strSearchName; // 0x4b8 CUtlSymbolLarge m_strNewHintGroup; // 0x4c0 float m_flRadius; // 0x4c8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLogicProximity : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoSpawnGroupLandmark : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x5b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoSpawnGroupLoadUnload : public CLogicalEntity { public: CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x4b0 CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x4d8 CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x500 CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x528 CUtlSymbolLarge m_iszSpawnGroupName; // 0x550 CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x558 CUtlSymbolLarge m_iszLandmarkName; // 0x560 CUtlString m_sFixedSpawnGroupName; // 0x568 float m_flTimeoutInterval; // 0x570 bool m_bStreamingStarted; // 0x574 bool m_bUnloadingStarted; // 0x575 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x5e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointPulse : public CBaseEntity { private: [[maybe_unused]] uint8_t __pad04b0[0x118]; // 0x4b0 public: CUtlSymbolLarge m_sNameFixupStaticPrefix; // 0x5c8 CUtlSymbolLarge m_sNameFixupParent; // 0x5d0 CUtlSymbolLarge m_sNameFixupLocal; // 0x5d8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x5c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointScript : public CBaseEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x710 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncNavObstruction : public CBaseModelEntity { private: [[maybe_unused]] uint8_t __pad0700[0x8]; // 0x700 public: bool m_bDisabled; // 0x708 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x548 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CAmbientGeneric : public CPointEntity { public: float m_radius; // 0x4b0 float m_flMaxRadius; // 0x4b4 soundlevel_t m_iSoundLevel; // 0x4b8 dynpitchvol_t m_dpv; // 0x4bc bool m_fActive; // 0x520 bool m_fLooping; // 0x521 private: [[maybe_unused]] uint8_t __pad0522[0x6]; // 0x522 public: CUtlSymbolLarge m_iszSound; // 0x528 CUtlSymbolLarge m_sSourceEntName; // 0x530 CHandle< CBaseEntity > m_hSoundSource; // 0x538 CEntityIndex m_nSoundSourceEntIndex; // 0x53c }; // Registered binary: server.dll (project 'server') // Alignment: 4 // Size: 0x10 // Has Trivial Destructor struct RelationshipOverride_t : public Relationship_t { public: CHandle< CBaseEntity > entity; // 0x8 Class_T classType; // 0xc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x780 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBaseToggle : public CBaseModelEntity { public: TOGGLE_STATE m_toggle_state; // 0x700 float m_flMoveDistance; // 0x704 float m_flWait; // 0x708 float m_flLip; // 0x70c bool m_bAlwaysFireBlockedOutputs; // 0x710 private: [[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711 public: Vector m_vecPosition1; // 0x714 Vector m_vecPosition2; // 0x720 QAngle m_vecMoveAng; // 0x72c QAngle m_vecAngle1; // 0x738 QAngle m_vecAngle2; // 0x744 float m_flHeight; // 0x750 CHandle< CBaseEntity > m_hActivator; // 0x754 Vector m_vecFinalDest; // 0x758 QAngle m_vecFinalAngle; // 0x764 int32_t m_movementType; // 0x770 private: [[maybe_unused]] uint8_t __pad0774[0x4]; // 0x774 public: CUtlSymbolLarge m_sMaster; // 0x778 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CHandle< CBaseModelEntity> m_glowEntity" // MNetworkVarNames "bool m_usable" // MNetworkVarNames "string_t m_szDisplayText" class CBaseButton : public CBaseToggle { public: QAngle m_angMoveEntitySpace; // 0x780 bool m_fStayPushed; // 0x78c bool m_fRotating; // 0x78d private: [[maybe_unused]] uint8_t __pad078e[0x2]; // 0x78e public: locksound_t m_ls; // 0x790 CUtlSymbolLarge m_sUseSound; // 0x7b0 CUtlSymbolLarge m_sLockedSound; // 0x7b8 CUtlSymbolLarge m_sUnlockedSound; // 0x7c0 bool m_bLocked; // 0x7c8 bool m_bDisabled; // 0x7c9 private: [[maybe_unused]] uint8_t __pad07ca[0x2]; // 0x7ca public: GameTime_t m_flUseLockedTime; // 0x7cc bool m_bSolidBsp; // 0x7d0 private: [[maybe_unused]] uint8_t __pad07d1[0x7]; // 0x7d1 public: CEntityIOOutput m_OnDamaged; // 0x7d8 CEntityIOOutput m_OnPressed; // 0x800 CEntityIOOutput m_OnUseLocked; // 0x828 CEntityIOOutput m_OnIn; // 0x850 CEntityIOOutput m_OnOut; // 0x878 int32_t m_nState; // 0x8a0 CEntityHandle m_hConstraint; // 0x8a4 CEntityHandle m_hConstraintParent; // 0x8a8 bool m_bForceNpcExclude; // 0x8ac private: [[maybe_unused]] uint8_t __pad08ad[0x3]; // 0x8ad public: CUtlSymbolLarge m_sGlowEntity; // 0x8b0 // MNetworkEnable CHandle< CBaseModelEntity > m_glowEntity; // 0x8b8 // MNetworkEnable bool m_usable; // 0x8bc private: [[maybe_unused]] uint8_t __pad08bd[0x3]; // 0x8bd public: // MNetworkEnable CUtlSymbolLarge m_szDisplayText; // 0x8c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysicalButton : public CBaseButton { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CRotButton : public CBaseButton { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x9c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMomentaryRotButton : public CRotButton { public: CEntityOutputTemplate< float32 > m_Position; // 0x8c8 CEntityIOOutput m_OnUnpressed; // 0x8f0 CEntityIOOutput m_OnFullyOpen; // 0x918 CEntityIOOutput m_OnFullyClosed; // 0x940 CEntityIOOutput m_OnReachedPosition; // 0x968 int32_t m_lastUsed; // 0x990 QAngle m_start; // 0x994 QAngle m_end; // 0x9a0 float m_IdealYaw; // 0x9ac CUtlSymbolLarge m_sNoise; // 0x9b0 bool m_bUpdateTarget; // 0x9b8 private: [[maybe_unused]] uint8_t __pad09b9[0x3]; // 0x9b9 public: int32_t m_direction; // 0x9bc float m_returnSpeed; // 0x9c0 float m_flStartPosition; // 0x9c4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CRagdollMagnet : public CPointEntity { public: bool m_bDisabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: float m_radius; // 0x4b4 float m_force; // 0x4b8 Vector m_axis; // 0x4bc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x988 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bIsUsable" class CBaseDoor : public CBaseToggle { private: [[maybe_unused]] uint8_t __pad0780[0x10]; // 0x780 public: QAngle m_angMoveEntitySpace; // 0x790 Vector m_vecMoveDirParentSpace; // 0x79c locksound_t m_ls; // 0x7a8 bool m_bForceClosed; // 0x7c8 bool m_bDoorGroup; // 0x7c9 bool m_bLocked; // 0x7ca bool m_bIgnoreDebris; // 0x7cb FuncDoorSpawnPos_t m_eSpawnPosition; // 0x7cc float m_flBlockDamage; // 0x7d0 private: [[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4 public: CUtlSymbolLarge m_NoiseMoving; // 0x7d8 CUtlSymbolLarge m_NoiseArrived; // 0x7e0 CUtlSymbolLarge m_NoiseMovingClosed; // 0x7e8 CUtlSymbolLarge m_NoiseArrivedClosed; // 0x7f0 CUtlSymbolLarge m_ChainTarget; // 0x7f8 CEntityIOOutput m_OnBlockedClosing; // 0x800 CEntityIOOutput m_OnBlockedOpening; // 0x828 CEntityIOOutput m_OnUnblockedClosing; // 0x850 CEntityIOOutput m_OnUnblockedOpening; // 0x878 CEntityIOOutput m_OnFullyClosed; // 0x8a0 CEntityIOOutput m_OnFullyOpen; // 0x8c8 CEntityIOOutput m_OnClose; // 0x8f0 CEntityIOOutput m_OnOpen; // 0x918 CEntityIOOutput m_OnLockedUse; // 0x940 bool m_bLoopMoveSound; // 0x968 private: [[maybe_unused]] uint8_t __pad0969[0x17]; // 0x969 public: bool m_bCreateNavObstacle; // 0x980 bool m_isChaining; // 0x981 // MNetworkEnable bool m_bIsUsable; // 0x982 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x700 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEntityBlocker : public CBaseModelEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x730 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float32 m_flFadeInStart" // MNetworkVarNames "float32 m_flFadeInLength" // MNetworkVarNames "float32 m_flFadeOutModelStart" // MNetworkVarNames "float32 m_flFadeOutModelLength" // MNetworkVarNames "float32 m_flFadeOutStart" // MNetworkVarNames "float32 m_flFadeOutLength" // MNetworkVarNames "GameTime_t m_flStartTime" // MNetworkVarNames "EntityDisolveType_t m_nDissolveType" // MNetworkVarNames "Vector m_vDissolverOrigin" // MNetworkVarNames "uint32 m_nMagnitude" class CEntityDissolve : public CBaseModelEntity { public: // MNetworkEnable float m_flFadeInStart; // 0x700 // MNetworkEnable float m_flFadeInLength; // 0x704 // MNetworkEnable float m_flFadeOutModelStart; // 0x708 // MNetworkEnable float m_flFadeOutModelLength; // 0x70c // MNetworkEnable float m_flFadeOutStart; // 0x710 // MNetworkEnable float m_flFadeOutLength; // 0x714 // MNetworkEnable GameTime_t m_flStartTime; // 0x718 // MNetworkEnable EntityDisolveType_t m_nDissolveType; // 0x71c // MNetworkEnable Vector m_vDissolverOrigin; // 0x720 // MNetworkEnable uint32_t m_nMagnitude; // 0x72c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x968 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CHandle< CBaseEntity> m_hTargetEntity" // MNetworkVarNames "bool m_bState" // MNetworkVarNames "bool m_bAlwaysUpdate" // MNetworkVarNames "float32 m_flLightFOV" // MNetworkVarNames "bool m_bEnableShadows" // MNetworkVarNames "bool m_bSimpleProjection" // MNetworkVarNames "bool m_bLightOnlyTarget" // MNetworkVarNames "bool m_bLightWorld" // MNetworkVarNames "bool m_bCameraSpace" // MNetworkVarNames "float32 m_flBrightnessScale" // MNetworkVarNames "Color m_LightColor" // MNetworkVarNames "float32 m_flIntensity" // MNetworkVarNames "float32 m_flLinearAttenuation" // MNetworkVarNames "float32 m_flQuadraticAttenuation" // MNetworkVarNames "bool m_bVolumetric" // MNetworkVarNames "float32 m_flNoiseStrength" // MNetworkVarNames "float32 m_flFlashlightTime" // MNetworkVarNames "uint32 m_nNumPlanes" // MNetworkVarNames "float32 m_flPlaneOffset" // MNetworkVarNames "float32 m_flVolumetricIntensity" // MNetworkVarNames "float32 m_flColorTransitionTime" // MNetworkVarNames "float32 m_flAmbient" // MNetworkVarNames "char m_SpotlightTextureName" // MNetworkVarNames "int32 m_nSpotlightTextureFrame" // MNetworkVarNames "uint32 m_nShadowQuality" // MNetworkVarNames "float32 m_flNearZ" // MNetworkVarNames "float32 m_flFarZ" // MNetworkVarNames "float32 m_flProjectionSize" // MNetworkVarNames "float32 m_flRotation" // MNetworkVarNames "bool m_bFlipHorizontal" class CEnvProjectedTexture : public CModelPointEntity { public: // MNetworkEnable CHandle< CBaseEntity > m_hTargetEntity; // 0x700 // MNetworkEnable bool m_bState; // 0x704 // MNetworkEnable bool m_bAlwaysUpdate; // 0x705 private: [[maybe_unused]] uint8_t __pad0706[0x2]; // 0x706 public: // MNetworkEnable float m_flLightFOV; // 0x708 // MNetworkEnable bool m_bEnableShadows; // 0x70c // MNetworkEnable bool m_bSimpleProjection; // 0x70d // MNetworkEnable bool m_bLightOnlyTarget; // 0x70e // MNetworkEnable bool m_bLightWorld; // 0x70f // MNetworkEnable bool m_bCameraSpace; // 0x710 private: [[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711 public: // MNetworkEnable float m_flBrightnessScale; // 0x714 // MNetworkEnable Color m_LightColor; // 0x718 // MNetworkEnable float m_flIntensity; // 0x71c // MNetworkEnable float m_flLinearAttenuation; // 0x720 // MNetworkEnable float m_flQuadraticAttenuation; // 0x724 // MNetworkEnable bool m_bVolumetric; // 0x728 private: [[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729 public: // MNetworkEnable float m_flNoiseStrength; // 0x72c // MNetworkEnable float m_flFlashlightTime; // 0x730 // MNetworkEnable uint32_t m_nNumPlanes; // 0x734 // MNetworkEnable float m_flPlaneOffset; // 0x738 // MNetworkEnable float m_flVolumetricIntensity; // 0x73c // MNetworkEnable float m_flColorTransitionTime; // 0x740 // MNetworkEnable float m_flAmbient; // 0x744 // MNetworkEnable char m_SpotlightTextureName[512]; // 0x748 // MNetworkEnable int32_t m_nSpotlightTextureFrame; // 0x948 // MNetworkEnable uint32_t m_nShadowQuality; // 0x94c // MNetworkEnable // MNetworkBitCount "16" // MNetworkMinValue "0.000000" // MNetworkMaxValue "500.000000" // MNetworkEncodeFlags "1" float m_flNearZ; // 0x950 // MNetworkEnable // MNetworkBitCount "18" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1500.000000" // MNetworkEncodeFlags "1" float m_flFarZ; // 0x954 // MNetworkEnable float m_flProjectionSize; // 0x958 // MNetworkEnable float m_flRotation; // 0x95c // MNetworkEnable bool m_bFlipHorizontal; // 0x960 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x720 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "HMaterialStrong m_hDecalMaterial" // MNetworkVarNames "float m_flWidth" // MNetworkVarNames "float m_flHeight" // MNetworkVarNames "float m_flDepth" // MNetworkVarNames "uint32 m_nRenderOrder" // MNetworkVarNames "bool m_bProjectOnWorld" // MNetworkVarNames "bool m_bProjectOnCharacters" // MNetworkVarNames "bool m_bProjectOnWater" // MNetworkVarNames "float m_flDepthSortBias" class CEnvDecal : public CBaseModelEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x700 // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flWidth; // 0x708 // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flHeight; // 0x70c // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flDepth; // 0x710 // MNetworkEnable uint32_t m_nRenderOrder; // 0x714 // MNetworkEnable bool m_bProjectOnWorld; // 0x718 // MNetworkEnable bool m_bProjectOnCharacters; // 0x719 // MNetworkEnable bool m_bProjectOnWater; // 0x71a private: [[maybe_unused]] uint8_t __pad071b[0x1]; // 0x71b public: // MNetworkEnable float m_flDepthSortBias; // 0x71c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMessage : public CPointEntity { public: CUtlSymbolLarge m_iszMessage; // 0x4b0 float m_MessageVolume; // 0x4b8 int32_t m_MessageAttenuation; // 0x4bc float m_Radius; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04c4[0x4]; // 0x4c4 public: CUtlSymbolLarge m_sNoise; // 0x4c8 CEntityIOOutput m_OnShowMessage; // 0x4d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x670 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvMicrophone : public CPointEntity { public: bool m_bDisabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: CHandle< CBaseEntity > m_hMeasureTarget; // 0x4b4 int32_t m_nSoundMask; // 0x4b8 float m_flSensitivity; // 0x4bc float m_flSmoothFactor; // 0x4c0 float m_flMaxRange; // 0x4c4 CUtlSymbolLarge m_iszSpeakerName; // 0x4c8 CHandle< CBaseEntity > m_hSpeaker; // 0x4d0 bool m_bAvoidFeedback; // 0x4d4 private: [[maybe_unused]] uint8_t __pad04d5[0x3]; // 0x4d5 public: int32_t m_iSpeakerDSPPreset; // 0x4d8 private: [[maybe_unused]] uint8_t __pad04dc[0x4]; // 0x4dc public: CUtlSymbolLarge m_iszListenFilter; // 0x4e0 CHandle< CBaseFilter > m_hListenFilter; // 0x4e8 private: [[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec public: CEntityOutputTemplate< float32 > m_SoundLevel; // 0x4f0 CEntityIOOutput m_OnRoutedSound; // 0x518 CEntityIOOutput m_OnHeardSound; // 0x540 char m_szLastSound[256]; // 0x568 int32_t m_iLastRoutedFrame; // 0x668 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBreakable : public CBaseModelEntity { private: [[maybe_unused]] uint8_t __pad0700[0x10]; // 0x700 public: Materials m_Material; // 0x710 CHandle< CBaseEntity > m_hBreaker; // 0x714 Explosions m_Explosion; // 0x718 private: [[maybe_unused]] uint8_t __pad071c[0x4]; // 0x71c public: CUtlSymbolLarge m_iszSpawnObject; // 0x720 float m_flPressureDelay; // 0x728 int32_t m_iMinHealthDmg; // 0x72c CUtlSymbolLarge m_iszPropData; // 0x730 float m_impactEnergyScale; // 0x738 EOverrideBlockLOS_t m_nOverrideBlockLOS; // 0x73c CEntityIOOutput m_OnBreak; // 0x740 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x768 float m_flDmgModBullet; // 0x790 float m_flDmgModClub; // 0x794 float m_flDmgModExplosive; // 0x798 float m_flDmgModFire; // 0x79c CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x7a0 CUtlSymbolLarge m_iszBasePropData; // 0x7a8 int32_t m_iInteractions; // 0x7b0 PerformanceMode_t m_PerformanceMode; // 0x7b4 CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x7b8 GameTime_t m_flLastPhysicsInfluenceTime; // 0x7bc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x830 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByName "m_fFlags" // MNetworkIncludeByName "m_vecVelocity" // MNetworkOverride "m_fFlags CBaseEntity" class CFuncMoveLinear : public CBaseToggle { public: MoveLinearAuthoredPos_t m_authoredPosition; // 0x780 QAngle m_angMoveEntitySpace; // 0x784 Vector m_vecMoveDirParentSpace; // 0x790 private: [[maybe_unused]] uint8_t __pad079c[0x4]; // 0x79c public: CUtlSymbolLarge m_soundStart; // 0x7a0 CUtlSymbolLarge m_soundStop; // 0x7a8 CUtlSymbolLarge m_currentSound; // 0x7b0 float m_flBlockDamage; // 0x7b8 float m_flStartPosition; // 0x7bc float m_flMoveDistance; // 0x7c0 private: [[maybe_unused]] uint8_t __pad07c4[0xc]; // 0x7c4 public: CEntityIOOutput m_OnFullyOpen; // 0x7d0 CEntityIOOutput m_OnFullyClosed; // 0x7f8 bool m_bCreateMovableNavMesh; // 0x820 bool m_bCreateNavObstacle; // 0x821 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x768 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkOverride "m_angRotation CGameSceneNode" // MNetworkOverride "m_flSimulationTime CBaseEntity" class CFuncRotating : public CBaseModelEntity { public: QAngle m_vecMoveAng; // 0x700 float m_flFanFriction; // 0x70c float m_flAttenuation; // 0x710 float m_flVolume; // 0x714 float m_flTargetSpeed; // 0x718 float m_flMaxSpeed; // 0x71c float m_flBlockDamage; // 0x720 float m_flTimeScale; // 0x724 CUtlSymbolLarge m_NoiseRunning; // 0x728 bool m_bReversed; // 0x730 private: [[maybe_unused]] uint8_t __pad0731[0xb]; // 0x731 public: QAngle m_angStart; // 0x73c bool m_bStopAtStartPos; // 0x748 private: [[maybe_unused]] uint8_t __pad0749[0x3]; // 0x749 public: Vector m_vecClientOrigin; // 0x74c QAngle m_vecClientAngles; // 0x758 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CItemGenericTriggerHelper : public CBaseModelEntity { public: CHandle< CItemGeneric > m_hParentItem; // 0x700 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CRuleEntity : public CBaseModelEntity { public: CUtlSymbolLarge m_iszMaster; // 0x700 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x710 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CRulePointEntity : public CRuleEntity { public: int32_t m_Score; // 0x708 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x728 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CGamePlayerEquip : public CRulePointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMarkupVolume : public CBaseModelEntity { public: bool m_bEnabled; // 0x700 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x740 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMarkupVolumeTagged : public CMarkupVolume { private: [[maybe_unused]] uint8_t __pad0708[0x30]; // 0x708 public: bool m_bIsGroup; // 0x738 bool m_bGroupByPrefab; // 0x739 bool m_bGroupByVolume; // 0x73a bool m_bGroupOtherGroups; // 0x73b bool m_bIsInGroup; // 0x73c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x758 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMarkupVolumeWithRef : public CMarkupVolumeTagged { public: bool m_bUseRef; // 0x740 private: [[maybe_unused]] uint8_t __pad0741[0x3]; // 0x741 public: Vector m_vRefPos; // 0x744 float m_flRefDot; // 0x750 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x720 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncBrush : public CBaseModelEntity { public: BrushSolidities_e m_iSolidity; // 0x700 int32_t m_iDisabled; // 0x704 bool m_bSolidBsp; // 0x708 private: [[maybe_unused]] uint8_t __pad0709[0x7]; // 0x709 public: CUtlSymbolLarge m_iszExcludedClass; // 0x710 bool m_bInvertExclusion; // 0x718 bool m_bScriptedMovement; // 0x719 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x508 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPathTrack : public CPointEntity { public: CPathTrack* m_pnext; // 0x4b0 CPathTrack* m_pprevious; // 0x4b8 CPathTrack* m_paltpath; // 0x4c0 float m_flRadius; // 0x4c8 float m_length; // 0x4cc CUtlSymbolLarge m_altName; // 0x4d0 int32_t m_nIterVal; // 0x4d8 TrackOrientationType_t m_eOrientationType; // 0x4dc CEntityIOOutput m_OnPass; // 0x4e0 // Static fields: static int32_t &Get_s_nCurrIterVal(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[0]->m_instance);}; static bool &Get_s_bIsIterating(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[1]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysBox : public CBreakable { public: int32_t m_damageType; // 0x7c0 float m_massScale; // 0x7c4 int32_t m_damageToEnableMotion; // 0x7c8 float m_flForceToEnableMotion; // 0x7cc QAngle m_angPreferredCarryAngles; // 0x7d0 bool m_bNotSolidToWorld; // 0x7dc bool m_bEnableUseOutput; // 0x7dd private: [[maybe_unused]] uint8_t __pad07de[0x2]; // 0x7de public: int32_t m_iExploitableByPlayer; // 0x7e0 float m_flTouchOutputPerEntityDelay; // 0x7e4 CEntityIOOutput m_OnDamaged; // 0x7e8 CEntityIOOutput m_OnAwakened; // 0x810 CEntityIOOutput m_OnMotionEnabled; // 0x838 CEntityIOOutput m_OnPlayerUse; // 0x860 CEntityIOOutput m_OnStartTouch; // 0x888 CHandle< CBasePlayerPawn > m_hCarryingPlayer; // 0x8b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x500 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysExplosion : public CPointEntity { public: bool m_bExplodeOnSpawn; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: float m_flMagnitude; // 0x4b4 float m_flDamage; // 0x4b8 float m_radius; // 0x4bc CUtlSymbolLarge m_targetEntityName; // 0x4c0 float m_flInnerRadius; // 0x4c8 float m_flPushScale; // 0x4cc bool m_bConvertToDebrisWhenPossible; // 0x4d0 private: [[maybe_unused]] uint8_t __pad04d1[0x7]; // 0x4d1 public: CEntityIOOutput m_OnPushedPlayer; // 0x4d8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysImpact : public CPointEntity { public: float m_damage; // 0x4b0 float m_distance; // 0x4b4 CUtlSymbolLarge m_directionEntityName; // 0x4b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x758 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByUserGroup "Origin" // MNetworkIncludeByName "CGameSceneNode::m_hParent" // MNetworkIncludeByName "CGameSceneNode::m_hierarchyAttachName" // MNetworkIncludeByName "m_nMinCPULevel" // MNetworkIncludeByName "m_nMaxCPULevel" // MNetworkIncludeByName "m_nMinGPULevel" // MNetworkIncludeByName "m_nMaxGPULevel" // MNetworkVarNames "uint16 m_RopeFlags" // MNetworkVarNames "int16 m_Slack" // MNetworkVarNames "float32 m_Width" // MNetworkVarNames "float32 m_TextureScale" // MNetworkVarNames "uint8 m_nSegments" // MNetworkVarNames "bool m_bConstrainBetweenEndpoints" // MNetworkVarNames "HMaterialStrong m_iRopeMaterialModelIndex" // MNetworkVarNames "uint8 m_Subdiv" // MNetworkVarNames "uint8 m_nChangeCount" // MNetworkVarNames "int16 m_RopeLength" // MNetworkVarNames "uint8 m_fLockedPoints" // MNetworkVarNames "float32 m_flScrollSpeed" // MNetworkVarNames "CHandle< CBaseEntity> m_hStartPoint" // MNetworkVarNames "CHandle< CBaseEntity> m_hEndPoint" // MNetworkVarNames "AttachmentHandle_t m_iStartAttachment" // MNetworkVarNames "AttachmentHandle_t m_iEndAttachment" class CRopeKeyframe : public CBaseModelEntity { private: [[maybe_unused]] uint8_t __pad0700[0x8]; // 0x700 public: // MNetworkEnable uint16_t m_RopeFlags; // 0x708 private: [[maybe_unused]] uint8_t __pad070a[0x6]; // 0x70a public: CUtlSymbolLarge m_iNextLinkName; // 0x710 // MNetworkEnable int16_t m_Slack; // 0x718 private: [[maybe_unused]] uint8_t __pad071a[0x2]; // 0x71a public: // MNetworkEnable float m_Width; // 0x71c // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.100000" // MNetworkMaxValue "10.000000" float m_TextureScale; // 0x720 // MNetworkEnable uint8_t m_nSegments; // 0x724 // MNetworkEnable bool m_bConstrainBetweenEndpoints; // 0x725 private: [[maybe_unused]] uint8_t __pad0726[0x2]; // 0x726 public: CUtlSymbolLarge m_strRopeMaterialModel; // 0x728 // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x730 // MNetworkEnable uint8_t m_Subdiv; // 0x738 // MNetworkEnable uint8_t m_nChangeCount; // 0x739 // MNetworkEnable int16_t m_RopeLength; // 0x73a // MNetworkEnable uint8_t m_fLockedPoints; // 0x73c bool m_bCreatedFromMapFile; // 0x73d private: [[maybe_unused]] uint8_t __pad073e[0x2]; // 0x73e public: // MNetworkEnable float m_flScrollSpeed; // 0x740 bool m_bStartPointValid; // 0x744 bool m_bEndPointValid; // 0x745 private: [[maybe_unused]] uint8_t __pad0746[0x2]; // 0x746 public: // MNetworkEnable CHandle< CBaseEntity > m_hStartPoint; // 0x748 // MNetworkEnable CHandle< CBaseEntity > m_hEndPoint; // 0x74c // MNetworkEnable AttachmentHandle_t m_iStartAttachment; // 0x750 // MNetworkEnable AttachmentHandle_t m_iEndAttachment; // 0x751 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1ec0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSoundEnt : public CPointEntity { public: int32_t m_iFreeSound; // 0x4b0 int32_t m_iActiveSound; // 0x4b4 int32_t m_cLastActiveSounds; // 0x4b8 CSound m_SoundPool[128]; // 0x4bc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x720 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float32 m_flLightScale" // MNetworkVarNames "float32 m_Radius" class CSpotlightEnd : public CBaseModelEntity { public: // MNetworkEnable float m_flLightScale; // 0x700 // MNetworkEnable float m_Radius; // 0x704 Vector m_vSpotlightDir; // 0x708 Vector m_vSpotlightOrg; // 0x714 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x850 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncTrackTrain : public CBaseModelEntity { public: CHandle< CPathTrack > m_ppath; // 0x700 float m_length; // 0x704 Vector m_vPosPrev; // 0x708 QAngle m_angPrev; // 0x714 Vector m_controlMins; // 0x720 Vector m_controlMaxs; // 0x72c Vector m_lastBlockPos; // 0x738 int32_t m_lastBlockTick; // 0x744 float m_flVolume; // 0x748 float m_flBank; // 0x74c float m_oldSpeed; // 0x750 float m_flBlockDamage; // 0x754 float m_height; // 0x758 float m_maxSpeed; // 0x75c float m_dir; // 0x760 private: [[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764 public: CUtlSymbolLarge m_iszSoundMove; // 0x768 CUtlSymbolLarge m_iszSoundMovePing; // 0x770 CUtlSymbolLarge m_iszSoundStart; // 0x778 CUtlSymbolLarge m_iszSoundStop; // 0x780 CUtlSymbolLarge m_strPathTarget; // 0x788 float m_flMoveSoundMinDuration; // 0x790 float m_flMoveSoundMaxDuration; // 0x794 GameTime_t m_flNextMoveSoundTime; // 0x798 float m_flMoveSoundMinPitch; // 0x79c float m_flMoveSoundMaxPitch; // 0x7a0 TrainOrientationType_t m_eOrientationType; // 0x7a4 TrainVelocityType_t m_eVelocityType; // 0x7a8 private: [[maybe_unused]] uint8_t __pad07ac[0xc]; // 0x7ac public: CEntityIOOutput m_OnStart; // 0x7b8 CEntityIOOutput m_OnNext; // 0x7e0 CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x808 bool m_bManualSpeedChanges; // 0x830 private: [[maybe_unused]] uint8_t __pad0831[0x3]; // 0x831 public: float m_flDesiredSpeed; // 0x834 GameTime_t m_flSpeedChangeTime; // 0x838 float m_flAccelSpeed; // 0x83c float m_flDecelSpeed; // 0x840 bool m_bAccelToSpeed; // 0x844 private: [[maybe_unused]] uint8_t __pad0845[0x3]; // 0x845 public: float m_flTimeScale; // 0x848 GameTime_t m_flNextMPSoundTime; // 0x84c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByName "m_spawnflags" // MNetworkVarNames "bool m_bDisabled" // MNetworkVarNames "bool m_bClientSidePredicted" class CBaseTrigger : public CBaseToggle { public: // MNetworkEnable bool m_bDisabled; // 0x780 private: [[maybe_unused]] uint8_t __pad0781[0x7]; // 0x781 public: CUtlSymbolLarge m_iFilterName; // 0x788 CHandle< CBaseFilter > m_hFilter; // 0x790 private: [[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794 public: CEntityIOOutput m_OnStartTouch; // 0x798 CEntityIOOutput m_OnStartTouchAll; // 0x7c0 CEntityIOOutput m_OnEndTouch; // 0x7e8 CEntityIOOutput m_OnEndTouchAll; // 0x810 CEntityIOOutput m_OnTouching; // 0x838 CEntityIOOutput m_OnNotTouching; // 0x860 CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x888 // MNetworkEnable bool m_bClientSidePredicted; // 0x8a0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerMultiple : public CBaseTrigger { public: CEntityIOOutput m_OnTrigger; // 0x8a8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc10 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerSndSosOpvar : public CBaseTrigger { public: CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x8a8 Vector m_flPosition; // 0x8c0 float m_flCenterSize; // 0x8cc float m_flMinVal; // 0x8d0 float m_flMaxVal; // 0x8d4 float m_flWait; // 0x8d8 private: [[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc public: CUtlSymbolLarge m_opvarName; // 0x8e0 CUtlSymbolLarge m_stackName; // 0x8e8 CUtlSymbolLarge m_operatorName; // 0x8f0 bool m_bVolIs2D; // 0x8f8 char m_opvarNameChar[256]; // 0x8f9 char m_stackNameChar[256]; // 0x9f9 char m_operatorNameChar[256]; // 0xaf9 private: [[maybe_unused]] uint8_t __pad0bf9[0x3]; // 0xbf9 public: Vector m_VecNormPos; // 0xbfc float m_flNormCenterSize; // 0xc08 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x948 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerHurt : public CBaseTrigger { public: float m_flOriginalDamage; // 0x8a8 float m_flDamage; // 0x8ac float m_flDamageCap; // 0x8b0 GameTime_t m_flLastDmgTime; // 0x8b4 float m_flForgivenessDelay; // 0x8b8 int32_t m_bitsDamageInflict; // 0x8bc int32_t m_damageModel; // 0x8c0 bool m_bNoDmgForce; // 0x8c4 private: [[maybe_unused]] uint8_t __pad08c5[0x3]; // 0x8c5 public: Vector m_vDamageForce; // 0x8c8 bool m_thinkAlways; // 0x8d4 private: [[maybe_unused]] uint8_t __pad08d5[0x3]; // 0x8d5 public: float m_hurtThinkPeriod; // 0x8d8 private: [[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc public: CEntityIOOutput m_OnHurt; // 0x8e0 CEntityIOOutput m_OnHurtPlayer; // 0x908 CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x930 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x948 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerHurtGhost : public CTriggerHurt { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerCallback : public CBaseTrigger { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x948 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerLerpObject : public CBaseTrigger { public: CUtlSymbolLarge m_iszLerpTarget; // 0x8a8 CHandle< CBaseEntity > m_hLerpTarget; // 0x8b0 private: [[maybe_unused]] uint8_t __pad08b4[0x4]; // 0x8b4 public: CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x8b8 AttachmentHandle_t m_hLerpTargetAttachment; // 0x8c0 private: [[maybe_unused]] uint8_t __pad08c1[0x3]; // 0x8c1 public: float m_flLerpDuration; // 0x8c4 bool m_bLerpRestoreMoveType; // 0x8c8 bool m_bSingleLerpObject; // 0x8c9 private: [[maybe_unused]] uint8_t __pad08ca[0x6]; // 0x8ca public: CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x8d0 CUtlSymbolLarge m_iszLerpEffect; // 0x8e8 CUtlSymbolLarge m_iszLerpSound; // 0x8f0 CEntityIOOutput m_OnLerpStarted; // 0x8f8 CEntityIOOutput m_OnLerpFinished; // 0x920 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CChangeLevel : public CBaseTrigger { public: CUtlString m_sMapName; // 0x8a8 CUtlString m_sLandmarkName; // 0x8b0 CEntityIOOutput m_OnChangeLevel; // 0x8b8 bool m_bTouched; // 0x8e0 bool m_bNoTouch; // 0x8e1 bool m_bNewChapter; // 0x8e2 bool m_bOnChangeLevelFired; // 0x8e3 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerTeleport : public CBaseTrigger { public: CUtlSymbolLarge m_iLandmark; // 0x8a8 bool m_bUseLandmarkAngles; // 0x8b0 bool m_bMirrorPlayer; // 0x8b1 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8f8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerFan : public CBaseTrigger { public: Vector m_vFanOrigin; // 0x8a8 Vector m_vFanEnd; // 0x8b4 Vector m_vNoise; // 0x8c0 float m_flForce; // 0x8cc float m_flPlayerForce; // 0x8d0 float m_flRampTime; // 0x8d4 bool m_bFalloff; // 0x8d8 bool m_bPushPlayer; // 0x8d9 bool m_bRampDown; // 0x8da bool m_bAddNoise; // 0x8db private: [[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc public: CountdownTimer m_RampTimer; // 0x8e0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CNavWalkable : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x710 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncNavBlocker : public CBaseModelEntity { public: bool m_bDisabled; // 0x700 private: [[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701 public: int32_t m_nBlockedTeamNumber; // 0x704 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x558 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CNavLinkAreaEntity : public CPointEntity { public: float m_flWidth; // 0x4b0 Vector m_vLocatorOffset; // 0x4b4 QAngle m_qLocatorAnglesOffset; // 0x4c0 private: [[maybe_unused]] uint8_t __pad04cc[0x4]; // 0x4cc public: CUtlSymbolLarge m_strMovementForward; // 0x4d0 CUtlSymbolLarge m_strMovementReverse; // 0x4d8 int32_t m_nNavLinkIdForward; // 0x4e0 int32_t m_nNavLinkIdReverse; // 0x4e4 bool m_bEnabled; // 0x4e8 private: [[maybe_unused]] uint8_t __pad04e9[0x7]; // 0x4e9 public: CUtlSymbolLarge m_strFilterName; // 0x4f0 CHandle< CBaseFilter > m_hFilter; // 0x4f8 private: [[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc public: CEntityIOOutput m_OnNavLinkStart; // 0x500 CEntityIOOutput m_OnNavLinkFinish; // 0x528 bool m_bIsTerminus; // 0x550 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CNavSpaceInfo : public CPointEntity { public: bool m_bCreateFlightSpace; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7a0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByUserGroup "Origin" // MNetworkIncludeByName "m_nModelIndex" // MNetworkIncludeByName "m_nRenderFX" // MNetworkIncludeByName "m_nRenderMode" // MNetworkIncludeByName "m_clrRender" // MNetworkIncludeByName "CGameSceneNode::m_hParent" // MNetworkOverride "m_clrRender" // MNetworkVarNames "float32 m_flFrameRate" // MNetworkVarNames "float32 m_flHDRColorScale" // MNetworkVarNames "uint8 m_nNumBeamEnts" // MNetworkVarNames "HMaterialStrong m_hBaseMaterial" // MNetworkVarNames "HMaterialStrong m_nHaloIndex" // MNetworkVarNames "BeamType_t m_nBeamType" // MNetworkVarNames "uint32 m_nBeamFlags" // MNetworkVarNames "CHandle< CBaseEntity > m_hAttachEntity" // MNetworkVarNames "AttachmentHandle_t m_nAttachIndex" // MNetworkVarNames "float32 m_fWidth" // MNetworkVarNames "float32 m_fEndWidth" // MNetworkVarNames "float32 m_fFadeLength" // MNetworkVarNames "float32 m_fHaloScale" // MNetworkVarNames "float32 m_fAmplitude" // MNetworkVarNames "float32 m_fStartFrame" // MNetworkVarNames "float32 m_fSpeed" // MNetworkVarNames "float32 m_flFrame" // MNetworkVarNames "BeamClipStyle_t m_nClipStyle" // MNetworkVarNames "bool m_bTurnedOff" // MNetworkVarNames "Vector m_vecEndPos" class CBeam : public CBaseModelEntity { public: // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "-25.000000" // MNetworkMaxValue "25.000000" // MNetworkEncodeFlags "2" float m_flFrameRate; // 0x700 // MNetworkEnable float m_flHDRColorScale; // 0x704 GameTime_t m_flFireTime; // 0x708 float m_flDamage; // 0x70c // MNetworkEnable uint8_t m_nNumBeamEnts; // 0x710 private: [[maybe_unused]] uint8_t __pad0711[0x7]; // 0x711 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x718 // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x720 // MNetworkEnable BeamType_t m_nBeamType; // 0x728 // MNetworkEnable uint32_t m_nBeamFlags; // 0x72c // MNetworkEnable CHandle< CBaseEntity > m_hAttachEntity[10]; // 0x730 // MNetworkEnable AttachmentHandle_t m_nAttachIndex[10]; // 0x758 private: [[maybe_unused]] uint8_t __pad0762[0x2]; // 0x762 public: // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.000000" // MNetworkMaxValue "102.300003" // MNetworkEncodeFlags "2" float m_fWidth; // 0x764 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.000000" // MNetworkMaxValue "102.300003" // MNetworkEncodeFlags "2" float m_fEndWidth; // 0x768 // MNetworkEnable float m_fFadeLength; // 0x76c // MNetworkEnable float m_fHaloScale; // 0x770 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "64.000000" // MNetworkEncodeFlags "1" float m_fAmplitude; // 0x774 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "256.000000" // MNetworkEncodeFlags "1" float m_fStartFrame; // 0x778 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "100.000000" float m_fSpeed; // 0x77c // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0.000000" // MNetworkMaxValue "256.000000" // MNetworkEncodeFlags "1" // MNetworkPriority "32" float m_flFrame; // 0x780 // MNetworkEnable BeamClipStyle_t m_nClipStyle; // 0x784 // MNetworkEnable bool m_bTurnedOff; // 0x788 private: [[maybe_unused]] uint8_t __pad0789[0x3]; // 0x789 public: // MNetworkEnable // MNetworkEncoder "coord" Vector m_vecEndPos; // 0x78c CHandle< CBaseEntity > m_hEndEntity; // 0x798 int32_t m_nDissolveType; // 0x79c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "Vector m_vecLadderDir" // MNetworkVarNames "Vector m_vecPlayerMountPositionTop" // MNetworkVarNames "Vector m_vecPlayerMountPositionBottom" // MNetworkVarNames "float m_flAutoRideSpeed" // MNetworkVarNames "bool m_bFakeLadder" class CFuncLadder : public CBaseModelEntity { public: // MNetworkEnable // MNetworkEncoder "coord" Vector m_vecLadderDir; // 0x700 private: [[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c public: CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x710 Vector m_vecLocalTop; // 0x728 // MNetworkEnable // MNetworkEncoder "coord" Vector m_vecPlayerMountPositionTop; // 0x734 // MNetworkEnable // MNetworkEncoder "coord" Vector m_vecPlayerMountPositionBottom; // 0x740 // MNetworkEnable float m_flAutoRideSpeed; // 0x74c bool m_bDisabled; // 0x750 // MNetworkEnable bool m_bFakeLadder; // 0x751 bool m_bHasSlack; // 0x752 private: [[maybe_unused]] uint8_t __pad0753[0x5]; // 0x753 public: CUtlSymbolLarge m_surfacePropName; // 0x758 CEntityIOOutput m_OnPlayerGotOnLadder; // 0x760 CEntityIOOutput m_OnPlayerGotOffLadder; // 0x788 // Static fields: static CUtlVector< CFuncLadder* > &Get_s_Ladders(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CFuncLadder")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x858 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncShatterglass : public CBaseModelEntity { public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialDamaged; // 0x700 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialUndamaged; // 0x708 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFace; // 0x710 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeCaps; // 0x718 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFins; // 0x720 matrix3x4_t m_matPanelTransform; // 0x728 matrix3x4_t m_matPanelTransformWsTemp; // 0x758 CUtlVector< uint32 > m_vecShatterGlassShards; // 0x788 Vector2D m_PanelSize; // 0x7a0 Vector m_vecPanelNormalWs; // 0x7a8 int32_t m_nNumShardsEverCreated; // 0x7b4 GameTime_t m_flLastShatterSoundEmitTime; // 0x7b8 GameTime_t m_flLastCleanupTime; // 0x7bc GameTime_t m_flInitAtTime; // 0x7c0 float m_flGlassThickness; // 0x7c4 float m_flSpawnInvulnerability; // 0x7c8 bool m_bBreakSilent; // 0x7cc bool m_bBreakShardless; // 0x7cd bool m_bBroken; // 0x7ce bool m_bHasRateLimitedShards; // 0x7cf bool m_bGlassNavIgnore; // 0x7d0 bool m_bGlassInFrame; // 0x7d1 bool m_bStartBroken; // 0x7d2 uint8_t m_iInitialDamageType; // 0x7d3 private: [[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4 public: CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x7d8 CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x7e0 CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x7e8 CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x7f0 CUtlVector< Vector > m_vInitialDamagePositions; // 0x7f8 CUtlVector< Vector > m_vExtraDamagePositions; // 0x810 CEntityIOOutput m_OnBroken; // 0x828 private: [[maybe_unused]] uint8_t __pad0850[0x1]; // 0x850 public: uint8_t m_iSurfaceType; // 0x851 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x128 // Has VTable // // MGetKV3ClassDefaults class CPrecipitationVData : public CEntitySubclassVDataBase { public: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28 float m_flInnerDistance; // 0x108 ParticleAttachment_t m_nAttachType; // 0x10c bool m_bBatchSameVolumeType; // 0x110 private: [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 public: int32_t m_nRTEnvCP; // 0x114 int32_t m_nRTEnvCPComponent; // 0x118 private: [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c public: CUtlString m_szModifier; // 0x120 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x770 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "HMaterialStrong m_hSpriteMaterial" // MNetworkVarNames "CHandle< CBaseEntity> m_hAttachedToEntity" // MNetworkVarNames "AttachmentHandle_t m_nAttachment" // MNetworkVarNames "float32 m_flSpriteFramerate" // MNetworkVarNames "float32 m_flFrame" // MNetworkVarNames "uint32 m_nBrightness" // MNetworkVarNames "float32 m_flBrightnessDuration" // MNetworkVarNames "float32 m_flSpriteScale" // MNetworkVarNames "float32 m_flScaleDuration" // MNetworkVarNames "bool m_bWorldSpaceScale" // MNetworkVarNames "float32 m_flGlowProxySize" // MNetworkVarNames "float32 m_flHDRColorScale" class CSprite : public CBaseModelEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x700 // MNetworkEnable CHandle< CBaseEntity > m_hAttachedToEntity; // 0x708 // MNetworkEnable AttachmentHandle_t m_nAttachment; // 0x70c private: [[maybe_unused]] uint8_t __pad070d[0x3]; // 0x70d public: // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "60.000000" // MNetworkEncodeFlags "2" float m_flSpriteFramerate; // 0x710 // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0.000000" // MNetworkMaxValue "256.000000" // MNetworkEncodeFlags "1" float m_flFrame; // 0x714 GameTime_t m_flDieTime; // 0x718 private: [[maybe_unused]] uint8_t __pad071c[0xc]; // 0x71c public: // MNetworkEnable uint32_t m_nBrightness; // 0x728 // MNetworkEnable float m_flBrightnessDuration; // 0x72c // MNetworkEnable // MNetworkChangeCallback "OnSpriteScaleChanged" float m_flSpriteScale; // 0x730 // MNetworkEnable float m_flScaleDuration; // 0x734 // MNetworkEnable bool m_bWorldSpaceScale; // 0x738 private: [[maybe_unused]] uint8_t __pad0739[0x3]; // 0x739 public: // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0.000000" // MNetworkMaxValue "64.000000" // MNetworkEncodeFlags "2" float m_flGlowProxySize; // 0x73c // MNetworkEnable float m_flHDRColorScale; // 0x740 GameTime_t m_flLastTime; // 0x744 float m_flMaxFrame; // 0x748 float m_flStartScale; // 0x74c float m_flDestScale; // 0x750 GameTime_t m_flScaleTimeStart; // 0x754 int32_t m_nStartBrightness; // 0x758 int32_t m_nDestBrightness; // 0x75c GameTime_t m_flBrightnessTimeStart; // 0x760 int32_t m_nSpriteWidth; // 0x764 int32_t m_nSpriteHeight; // 0x768 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x770 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSpriteOriented : public CSprite { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bEnabled" // MNetworkVarNames "string_t m_DialogXMLName" // MNetworkVarNames "string_t m_PanelClassName" // MNetworkVarNames "string_t m_PanelID" class CBaseClientUIEntity : public CBaseModelEntity { public: // MNetworkEnable bool m_bEnabled; // 0x700 private: [[maybe_unused]] uint8_t __pad0701[0x7]; // 0x701 public: // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0x708 // MNetworkEnable CUtlSymbolLarge m_PanelClassName; // 0x710 // MNetworkEnable CUtlSymbolLarge m_PanelID; // 0x718 CEntityIOOutput m_CustomOutput0; // 0x720 CEntityIOOutput m_CustomOutput1; // 0x748 CEntityIOOutput m_CustomOutput2; // 0x770 CEntityIOOutput m_CustomOutput3; // 0x798 CEntityIOOutput m_CustomOutput4; // 0x7c0 CEntityIOOutput m_CustomOutput5; // 0x7e8 CEntityIOOutput m_CustomOutput6; // 0x810 CEntityIOOutput m_CustomOutput7; // 0x838 CEntityIOOutput m_CustomOutput8; // 0x860 CEntityIOOutput m_CustomOutput9; // 0x888 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "EHANDLE m_hActivator" class CPointClientUIDialog : public CBaseClientUIEntity { public: // MNetworkEnable // MNetworkChangeCallback "OnDialogActivatorChanged" CHandle< CBaseEntity > m_hActivator; // 0x8b0 bool m_bStartEnabled; // 0x8b4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x908 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bIgnoreInput" // MNetworkVarNames "bool m_bLit" // MNetworkVarNames "bool m_bFollowPlayerAcrossTeleport" // MNetworkVarNames "float m_flWidth" // MNetworkVarNames "float m_flHeight" // MNetworkVarNames "float m_flDPI" // MNetworkVarNames "float m_flInteractDistance" // MNetworkVarNames "float m_flDepthOffset" // MNetworkVarNames "uint32 m_unOwnerContext" // MNetworkVarNames "uint32 m_unHorizontalAlign" // MNetworkVarNames "uint32 m_unVerticalAlign" // MNetworkVarNames "uint32 m_unOrientation" // MNetworkVarNames "bool m_bAllowInteractionFromAllSceneWorlds" // MNetworkVarNames "string_t m_vecCSSClasses" // MNetworkVarNames "bool m_bOpaque" // MNetworkVarNames "bool m_bNoDepth" // MNetworkVarNames "bool m_bRenderBackface" // MNetworkVarNames "bool m_bUseOffScreenIndicator" // MNetworkVarNames "bool m_bExcludeFromSaveGames" // MNetworkVarNames "bool m_bGrabbable" // MNetworkVarNames "bool m_bOnlyRenderToTexture" // MNetworkVarNames "bool m_bDisableMipGen" // MNetworkVarNames "int32 m_nExplicitImageLayout" class CPointClientUIWorldPanel : public CBaseClientUIEntity { public: // MNetworkEnable bool m_bIgnoreInput; // 0x8b0 // MNetworkEnable bool m_bLit; // 0x8b1 // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0x8b2 private: [[maybe_unused]] uint8_t __pad08b3[0x1]; // 0x8b3 public: // MNetworkEnable float m_flWidth; // 0x8b4 // MNetworkEnable float m_flHeight; // 0x8b8 // MNetworkEnable float m_flDPI; // 0x8bc // MNetworkEnable float m_flInteractDistance; // 0x8c0 // MNetworkEnable float m_flDepthOffset; // 0x8c4 // MNetworkEnable uint32_t m_unOwnerContext; // 0x8c8 // MNetworkEnable uint32_t m_unHorizontalAlign; // 0x8cc // MNetworkEnable uint32_t m_unVerticalAlign; // 0x8d0 // MNetworkEnable uint32_t m_unOrientation; // 0x8d4 // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0x8d8 private: [[maybe_unused]] uint8_t __pad08d9[0x7]; // 0x8d9 public: // MNetworkEnable CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x8e0 // MNetworkEnable bool m_bOpaque; // 0x8f8 // MNetworkEnable bool m_bNoDepth; // 0x8f9 // MNetworkEnable bool m_bRenderBackface; // 0x8fa // MNetworkEnable bool m_bUseOffScreenIndicator; // 0x8fb // MNetworkEnable bool m_bExcludeFromSaveGames; // 0x8fc // MNetworkEnable bool m_bGrabbable; // 0x8fd // MNetworkEnable bool m_bOnlyRenderToTexture; // 0x8fe // MNetworkEnable bool m_bDisableMipGen; // 0x8ff // MNetworkEnable int32_t m_nExplicitImageLayout; // 0x900 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb08 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "char m_messageText" class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel { public: // MNetworkEnable char m_messageText[512]; // 0x908 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x528 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bDisabled" // MNetworkVarNames "int m_nResolutionX" // MNetworkVarNames "int m_nResolutionY" // MNetworkVarNames "string_t m_szLayoutFileName" // MNetworkVarNames "string_t m_RenderAttrName" // MNetworkVarNames "CHandle< CBaseModelEntity > m_TargetEntities" // MNetworkVarNames "int m_nTargetChangeCount" // MNetworkVarNames "string_t m_vecCSSClasses" class CInfoOffscreenPanoramaTexture : public CPointEntity { public: // MNetworkEnable bool m_bDisabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: // MNetworkEnable int32_t m_nResolutionX; // 0x4b4 // MNetworkEnable int32_t m_nResolutionY; // 0x4b8 private: [[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc public: // MNetworkEnable CUtlSymbolLarge m_szLayoutFileName; // 0x4c0 // MNetworkEnable CUtlSymbolLarge m_RenderAttrName; // 0x4c8 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x4d0 // MNetworkEnable int32_t m_nTargetChangeCount; // 0x4e8 private: [[maybe_unused]] uint8_t __pad04ec[0x4]; // 0x4ec public: // MNetworkEnable CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x4f0 CUtlSymbolLarge m_szTargetsName; // 0x508 CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x510 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x2c8 // Has VTable // // MNetworkIncludeByName "m_ProviderType" // MNetworkIncludeByName "m_hOuter" // MNetworkIncludeByName "m_iReapplyProvisionParity" // MNetworkIncludeByName "m_Item" // MNetworkVarNames "CEconItemView m_Item" class CAttributeContainer : public CAttributeManager { public: // MNetworkEnable CEconItemView m_Item; // 0x50 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoPlayerTerrorist : public SpawnPoint { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoPlayerCounterterrorist : public SpawnPoint { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoDeathmatchSpawn : public SpawnPoint { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4f8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoEnemyTerroristSpawn : public SpawnPointCoopEnemy { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointGiveAmmo : public CPointEntity { public: CHandle< CBaseEntity > m_pActivator; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x938 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bBombPlantedHere" class CBombTarget : public CBaseTrigger { public: CEntityIOOutput m_OnBombExplode; // 0x8a8 CEntityIOOutput m_OnBombPlanted; // 0x8d0 CEntityIOOutput m_OnBombDefused; // 0x8f8 bool m_bIsBombSiteB; // 0x920 bool m_bIsHeistBombTarget; // 0x921 // MNetworkEnable bool m_bBombPlantedHere; // 0x922 private: [[maybe_unused]] uint8_t __pad0923[0x5]; // 0x923 public: CUtlSymbolLarge m_szMountTarget; // 0x928 CHandle< CBaseEntity > m_hInstructorHint; // 0x930 int32_t m_nBombSiteDesignation; // 0x934 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoInstructorHintBombTargetA : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoInstructorHintBombTargetB : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CHostageRescueZoneShim : public CBaseTrigger { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CHostageRescueZone : public CHostageRescueZoneShim { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoInstructorHintHostageRescueZone : public CPointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float m_flFluidDensity" class CTriggerBuoyancy : public CBaseTrigger { public: CBuoyancyHelper m_BuoyancyHelper; // 0x8a8 // MNetworkEnable float m_flFluidDensity; // 0x8c8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x720 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncWater : public CBaseModelEntity { public: CBuoyancyHelper m_BuoyancyHelper; // 0x700 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x770 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSSprite : public CSprite { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xf908 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkUserGroupProxy "CCSPlayerController" // MNetworkUserGroupProxy "CCSPlayerController" // MNetworkUserGroupProxy "CCSPlayerController" // MNetworkVarNames "CCSPlayerController_InGameMoneyServices * m_pInGameMoneyServices" // MNetworkVarNames "CCSPlayerController_InventoryServices * m_pInventoryServices" // MNetworkVarNames "CCSPlayerController_ActionTrackingServices * m_pActionTrackingServices" // MNetworkVarNames "CCSPlayerController_DamageServices * m_pDamageServices" // MNetworkVarNames "uint32 m_iPing" // MNetworkVarNames "bool m_bHasCommunicationAbuseMute" // MNetworkVarNames "string_t m_szCrosshairCodes" // MNetworkVarNames "uint8 m_iPendingTeamNum" // MNetworkVarNames "GameTime_t m_flForceTeamTime" // MNetworkVarNames "int m_iCompTeammateColor" // MNetworkVarNames "bool m_bEverPlayedOnTeam" // MNetworkVarNames "string_t m_szClan" // MNetworkVarNames "int m_iCoachingTeam" // MNetworkVarNames "uint64 m_nPlayerDominated" // MNetworkVarNames "uint64 m_nPlayerDominatingMe" // MNetworkVarNames "int m_iCompetitiveRanking" // MNetworkVarNames "int m_iCompetitiveWins" // MNetworkVarNames "int8 m_iCompetitiveRankType" // MNetworkVarNames "int m_iCompetitiveRankingPredicted_Win" // MNetworkVarNames "int m_iCompetitiveRankingPredicted_Loss" // MNetworkVarNames "int m_iCompetitiveRankingPredicted_Tie" // MNetworkVarNames "int m_nEndMatchNextMapVote" // MNetworkVarNames "uint16 m_unActiveQuestId" // MNetworkVarNames "QuestProgress::Reason m_nQuestProgressReason" // MNetworkVarNames "uint32 m_unPlayerTvControlFlags" // MNetworkVarNames "int m_nDisconnectionTick" // MNetworkVarNames "bool m_bControllingBot" // MNetworkVarNames "bool m_bHasControlledBotThisRound" // MNetworkVarNames "bool m_bCanControlObservedBot" // MNetworkVarNames "CHandle< CCSPlayerPawn> m_hPlayerPawn" // MNetworkVarNames "CHandle< CCSObserverPawn> m_hObserverPawn" // MNetworkVarNames "bool m_bPawnIsAlive" // MNetworkVarNames "uint32 m_iPawnHealth" // MNetworkVarNames "int m_iPawnArmor" // MNetworkVarNames "bool m_bPawnHasDefuser" // MNetworkVarNames "bool m_bPawnHasHelmet" // MNetworkVarNames "item_definition_index_t m_nPawnCharacterDefIndex" // MNetworkVarNames "int m_iPawnLifetimeStart" // MNetworkVarNames "int m_iPawnLifetimeEnd" // MNetworkVarNames "int m_iPawnBotDifficulty" // MNetworkVarNames "CHandle< CCSPlayerController> m_hOriginalControllerOfCurrentPawn" // MNetworkVarNames "int32 m_iScore" // MNetworkVarNames "EKillTypes_t m_vecKills" // MNetworkVarNames "int m_iMVPs" // MPulseProvideFeatureTag // MPulseLibraryBindings class CCSPlayerController : public CBasePlayerController { private: [[maybe_unused]] uint8_t __pad06b0[0x10]; // 0x6b0 public: // MNetworkEnable CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x6c0 // MNetworkEnable CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x6c8 // MNetworkEnable CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x6d0 // MNetworkEnable CCSPlayerController_DamageServices* m_pDamageServices; // 0x6d8 // MNetworkEnable uint32_t m_iPing; // 0x6e0 // MNetworkEnable bool m_bHasCommunicationAbuseMute; // 0x6e4 private: [[maybe_unused]] uint8_t __pad06e5[0x3]; // 0x6e5 public: // MNetworkEnable CUtlSymbolLarge m_szCrosshairCodes; // 0x6e8 // MNetworkEnable uint8_t m_iPendingTeamNum; // 0x6f0 private: [[maybe_unused]] uint8_t __pad06f1[0x3]; // 0x6f1 public: // MNetworkEnable GameTime_t m_flForceTeamTime; // 0x6f4 // MNetworkEnable // MNetworkChangeCallback "OnCompTeammateColorChanged" int32_t m_iCompTeammateColor; // 0x6f8 // MNetworkEnable bool m_bEverPlayedOnTeam; // 0x6fc bool m_bAttemptedToGetColor; // 0x6fd private: [[maybe_unused]] uint8_t __pad06fe[0x2]; // 0x6fe public: int32_t m_iTeammatePreferredColor; // 0x700 bool m_bTeamChanged; // 0x704 bool m_bInSwitchTeam; // 0x705 bool m_bHasSeenJoinGame; // 0x706 bool m_bJustBecameSpectator; // 0x707 bool m_bSwitchTeamsOnNextRoundReset; // 0x708 bool m_bRemoveAllItemsOnNextRoundReset; // 0x709 private: [[maybe_unused]] uint8_t __pad070a[0x6]; // 0x70a public: // MNetworkEnable CUtlSymbolLarge m_szClan; // 0x710 char m_szClanName[32]; // 0x718 // MNetworkEnable int32_t m_iCoachingTeam; // 0x738 private: [[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c public: // MNetworkEnable uint64_t m_nPlayerDominated; // 0x740 // MNetworkEnable uint64_t m_nPlayerDominatingMe; // 0x748 // MNetworkEnable int32_t m_iCompetitiveRanking; // 0x750 // MNetworkEnable int32_t m_iCompetitiveWins; // 0x754 // MNetworkEnable int8_t m_iCompetitiveRankType; // 0x758 private: [[maybe_unused]] uint8_t __pad0759[0x3]; // 0x759 public: // MNetworkEnable int32_t m_iCompetitiveRankingPredicted_Win; // 0x75c // MNetworkEnable int32_t m_iCompetitiveRankingPredicted_Loss; // 0x760 // MNetworkEnable int32_t m_iCompetitiveRankingPredicted_Tie; // 0x764 // MNetworkEnable int32_t m_nEndMatchNextMapVote; // 0x768 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint16_t m_unActiveQuestId; // 0x76c private: [[maybe_unused]] uint8_t __pad076e[0x2]; // 0x76e public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" QuestProgress::Reason m_nQuestProgressReason; // 0x770 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_unPlayerTvControlFlags; // 0x774 private: [[maybe_unused]] uint8_t __pad0778[0x28]; // 0x778 public: int32_t m_iDraftIndex; // 0x7a0 uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x7a4 uint32_t m_uiAbandonRecordedReason; // 0x7a8 bool m_bCannotBeKicked; // 0x7ac bool m_bEverFullyConnected; // 0x7ad bool m_bAbandonAllowsSurrender; // 0x7ae bool m_bAbandonOffersInstantSurrender; // 0x7af bool m_bDisconnection1MinWarningPrinted; // 0x7b0 bool m_bScoreReported; // 0x7b1 private: [[maybe_unused]] uint8_t __pad07b2[0x2]; // 0x7b2 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" int32_t m_nDisconnectionTick; // 0x7b4 private: [[maybe_unused]] uint8_t __pad07b8[0x8]; // 0x7b8 public: // MNetworkEnable bool m_bControllingBot; // 0x7c0 // MNetworkEnable bool m_bHasControlledBotThisRound; // 0x7c1 bool m_bHasBeenControlledByPlayerThisRound; // 0x7c2 private: [[maybe_unused]] uint8_t __pad07c3[0x1]; // 0x7c3 public: int32_t m_nBotsControlledThisRound; // 0x7c4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bCanControlObservedBot; // 0x7c8 private: [[maybe_unused]] uint8_t __pad07c9[0x3]; // 0x7c9 public: // MNetworkEnable CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x7cc // MNetworkEnable CHandle< CCSObserverPawn > m_hObserverPawn; // 0x7d0 int32_t m_DesiredObserverMode; // 0x7d4 CEntityHandle m_hDesiredObserverTarget; // 0x7d8 // MNetworkEnable bool m_bPawnIsAlive; // 0x7dc private: [[maybe_unused]] uint8_t __pad07dd[0x3]; // 0x7dd public: // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" uint32_t m_iPawnHealth; // 0x7e0 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iPawnArmor; // 0x7e4 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" bool m_bPawnHasDefuser; // 0x7e8 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" bool m_bPawnHasHelmet; // 0x7e9 // MNetworkEnable uint16_t m_nPawnCharacterDefIndex; // 0x7ea // MNetworkEnable int32_t m_iPawnLifetimeStart; // 0x7ec // MNetworkEnable int32_t m_iPawnLifetimeEnd; // 0x7f0 // MNetworkEnable int32_t m_iPawnBotDifficulty; // 0x7f4 // MNetworkEnable CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x7f8 // MNetworkEnable int32_t m_iScore; // 0x7fc int32_t m_iRoundScore; // 0x800 int32_t m_iRoundsWon; // 0x804 // MNetworkEnable CNetworkUtlVectorBase< EKillTypes_t > m_vecKills; // 0x808 // MNetworkEnable int32_t m_iMVPs; // 0x820 int32_t m_nUpdateCounter; // 0x824 float m_flSmoothedPing; // 0x828 private: [[maybe_unused]] uint8_t __pad082c[0xf0a4]; // 0x82c public: IntervalTimer m_lastHeldVoteTimer; // 0xf8d0 private: [[maybe_unused]] uint8_t __padf8e0[0x8]; // 0xf8e0 public: bool m_bShowHints; // 0xf8e8 private: [[maybe_unused]] uint8_t __padf8e9[0x3]; // 0xf8e9 public: int32_t m_iNextTimeCheck; // 0xf8ec bool m_bJustDidTeamKill; // 0xf8f0 bool m_bPunishForTeamKill; // 0xf8f1 bool m_bGaveTeamDamageWarning; // 0xf8f2 bool m_bGaveTeamDamageWarningThisRound; // 0xf8f3 private: [[maybe_unused]] uint8_t __padf8f4[0x4]; // 0xf8f4 public: double m_dblLastReceivedPacketPlatFloatTime; // 0xf8f8 GameTime_t m_LastTeamDamageWarningTime; // 0xf900 GameTime_t m_LastTimePlayerWasDisconnectedForPawnsRemove; // 0xf904 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "string_t m_source" // MNetworkVarNames "string_t m_destination" class CFootstepControl : public CBaseTrigger { public: // MNetworkEnable CUtlSymbolLarge m_source; // 0x8a8 // MNetworkEnable CUtlSymbolLarge m_destination; // 0x8b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xda8 // Has VTable // // MGetKV3ClassDefaults // MPropertySuppressBaseClassField // MPropertySuppressBaseClassField class CCSWeaponBaseVData : public CBasePlayerWeaponVData { public: CSWeaponType m_WeaponType; // 0x240 CSWeaponCategory m_WeaponCategory; // 0x244 // MPropertyStartGroup "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x248 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szPlayerModel; // 0x328 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldDroppedModel; // 0x408 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szAimsightLensMaskModel; // 0x4e8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szMagazineModel; // 0x5c8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szHeatEffect; // 0x6a8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szEjectBrassEffect; // 0x788 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticleAlt; // 0x868 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticle; // 0x948 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticleAlt; // 0xa28 // MPropertyDescription "Effect to actually fire into the world from this weapon" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0xb08 // MPropertyStartGroup "HUD Positions" // MPropertyFriendlyName "HUD Bucket" // MPropertyDescription "Which 'column' to display this weapon in the HUD" gear_slot_t m_GearSlot; // 0xbe8 int32_t m_GearSlotPosition; // 0xbec // MPropertyFriendlyName "HUD Bucket Position" // MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD." loadout_slot_t m_DefaultLoadoutSlot; // 0xbf0 private: [[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4 public: CUtlString m_sWrongTeamMsg; // 0xbf8 // MPropertyStartGroup "In-Game Data" int32_t m_nPrice; // 0xc00 int32_t m_nKillAward; // 0xc04 int32_t m_nPrimaryReserveAmmoMax; // 0xc08 int32_t m_nSecondaryReserveAmmoMax; // 0xc0c bool m_bMeleeWeapon; // 0xc10 bool m_bHasBurstMode; // 0xc11 bool m_bIsRevolver; // 0xc12 bool m_bCannotShootUnderwater; // 0xc13 private: [[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14 public: // MPropertyFriendlyName "In-Code weapon name" CUtlString m_szName; // 0xc18 // MPropertyFriendlyName "Player Animation Extension" CUtlString m_szAnimExtension; // 0xc20 CSWeaponSilencerType m_eSilencerType; // 0xc28 int32_t m_nCrosshairMinDistance; // 0xc2c int32_t m_nCrosshairDeltaDistance; // 0xc30 // MPropertyStartGroup "Firing Mode Data" CFiringModeFloat m_flCycleTime; // 0xc34 CFiringModeFloat m_flMaxSpeed; // 0xc3c CFiringModeFloat m_flSpread; // 0xc44 CFiringModeFloat m_flInaccuracyCrouch; // 0xc4c CFiringModeFloat m_flInaccuracyStand; // 0xc54 CFiringModeFloat m_flInaccuracyJump; // 0xc5c CFiringModeFloat m_flInaccuracyLand; // 0xc64 CFiringModeFloat m_flInaccuracyLadder; // 0xc6c CFiringModeFloat m_flInaccuracyFire; // 0xc74 CFiringModeFloat m_flInaccuracyMove; // 0xc7c CFiringModeFloat m_flRecoilAngle; // 0xc84 CFiringModeFloat m_flRecoilAngleVariance; // 0xc8c CFiringModeFloat m_flRecoilMagnitude; // 0xc94 CFiringModeFloat m_flRecoilMagnitudeVariance; // 0xc9c CFiringModeInt m_nTracerFrequency; // 0xca4 float m_flInaccuracyJumpInitial; // 0xcac float m_flInaccuracyJumpApex; // 0xcb0 float m_flInaccuracyReload; // 0xcb4 // MPropertyStartGroup "Firing" int32_t m_nRecoilSeed; // 0xcb8 int32_t m_nSpreadSeed; // 0xcbc float m_flTimeToIdleAfterFire; // 0xcc0 float m_flIdleInterval; // 0xcc4 float m_flAttackMovespeedFactor; // 0xcc8 float m_flHeatPerShot; // 0xccc float m_flInaccuracyPitchShift; // 0xcd0 float m_flInaccuracyAltSoundThreshold; // 0xcd4 float m_flBotAudibleRange; // 0xcd8 private: [[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc public: CUtlString m_szUseRadioSubtitle; // 0xce0 // MPropertyStartGroup "Zooming" bool m_bUnzoomsAfterShot; // 0xce8 bool m_bHideViewModelWhenZoomed; // 0xce9 private: [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea public: int32_t m_nZoomLevels; // 0xcec int32_t m_nZoomFOV1; // 0xcf0 int32_t m_nZoomFOV2; // 0xcf4 float m_flZoomTime0; // 0xcf8 float m_flZoomTime1; // 0xcfc float m_flZoomTime2; // 0xd00 // MPropertyStartGroup "Iron Sights" float m_flIronSightPullUpSpeed; // 0xd04 float m_flIronSightPutDownSpeed; // 0xd08 float m_flIronSightFOV; // 0xd0c float m_flIronSightPivotForward; // 0xd10 float m_flIronSightLooseness; // 0xd14 QAngle m_angPivotAngle; // 0xd18 Vector m_vecIronSightEyePos; // 0xd24 // MPropertyStartGroup "Damage" int32_t m_nDamage; // 0xd30 float m_flHeadshotMultiplier; // 0xd34 float m_flArmorRatio; // 0xd38 float m_flPenetration; // 0xd3c float m_flRange; // 0xd40 float m_flRangeModifier; // 0xd44 float m_flFlinchVelocityModifierLarge; // 0xd48 float m_flFlinchVelocityModifierSmall; // 0xd4c // MPropertyStartGroup "Recovery" float m_flRecoveryTimeCrouch; // 0xd50 float m_flRecoveryTimeStand; // 0xd54 float m_flRecoveryTimeCrouchFinal; // 0xd58 float m_flRecoveryTimeStandFinal; // 0xd5c int32_t m_nRecoveryTransitionStartBullet; // 0xd60 int32_t m_nRecoveryTransitionEndBullet; // 0xd64 // MPropertyStartGroup "Grenade Data" float m_flThrowVelocity; // 0xd68 Vector m_vSmokeColor; // 0xd6c CUtlString m_szAnimClass; // 0xd78 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerTripWire : public CBaseTrigger { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPointGamestatsCounter : public CPointEntity { public: CUtlSymbolLarge m_strStatisticName; // 0x4b0 bool m_bDisabled; // 0x4b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvHudHint : public CPointEntity { public: CUtlSymbolLarge m_iszMessage; // 0x4b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBuyZone : public CBaseTrigger { public: int32_t m_LegacyTeamNum; // 0x8a8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x750 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByName "m_fFlags" // MNetworkOverride "m_fFlags CBaseEntity" // MNetworkVarNames "Vector m_vecMoveDirEntitySpace" // MNetworkVarNames "float32 m_flTargetSpeed" // MNetworkVarNames "GameTick_t m_nTransitionStartTick" // MNetworkVarNames "int m_nTransitionDurationTicks" // MNetworkVarNames "float32 m_flTransitionStartSpeed" // MNetworkVarNames "EHANDLE m_hConveyorModels" class CFuncConveyor : public CBaseModelEntity { public: CUtlSymbolLarge m_szConveyorModels; // 0x700 float m_flTransitionDurationSeconds; // 0x708 QAngle m_angMoveEntitySpace; // 0x70c // MNetworkEnable Vector m_vecMoveDirEntitySpace; // 0x718 // MNetworkEnable float m_flTargetSpeed; // 0x724 // MNetworkEnable GameTick_t m_nTransitionStartTick; // 0x728 // MNetworkEnable int32_t m_nTransitionDurationTicks; // 0x72c // MNetworkEnable float m_flTransitionStartSpeed; // 0x730 private: [[maybe_unused]] uint8_t __pad0734[0x4]; // 0x734 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x738 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerBombReset : public CBaseTrigger { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerHostageReset : public CBaseTrigger { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x710 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCSPlace : public CServerOnlyModelEntity { private: [[maybe_unused]] uint8_t __pad0700[0x8]; // 0x700 public: CUtlSymbolLarge m_name; // 0x708 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x770 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CGameMoney : public CRulePointEntity { public: CEntityIOOutput m_OnMoneySpent; // 0x710 CEntityIOOutput m_OnMoneySpentFail; // 0x738 int32_t m_nMoney; // 0x760 private: [[maybe_unused]] uint8_t __pad0764[0x4]; // 0x764 public: CUtlString m_strAwardText; // 0x768 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "int m_nUniqueID" // MNetworkVarNames "uint32 m_unAccountID" // MNetworkVarNames "uint32 m_unTraceID" // MNetworkVarNames "uint32 m_rtGcTime" // MNetworkVarNames "Vector m_vecEndPos" // MNetworkVarNames "Vector m_vecStart" // MNetworkVarNames "Vector m_vecLeft" // MNetworkVarNames "Vector m_vecNormal" // MNetworkVarNames "int m_nPlayer" // MNetworkVarNames "int m_nEntity" // MNetworkVarNames "int m_nHitbox" // MNetworkVarNames "float m_flCreationTime" // MNetworkVarNames "int m_nTintID" // MNetworkVarNames "uint8 m_nVersion" // MNetworkVarNames "uint8 m_ubSignature" class CPlayerSprayDecal : public CModelPointEntity { public: // MNetworkEnable int32_t m_nUniqueID; // 0x700 // MNetworkEnable uint32_t m_unAccountID; // 0x704 // MNetworkEnable uint32_t m_unTraceID; // 0x708 // MNetworkEnable uint32_t m_rtGcTime; // 0x70c // MNetworkEnable Vector m_vecEndPos; // 0x710 // MNetworkEnable Vector m_vecStart; // 0x71c // MNetworkEnable Vector m_vecLeft; // 0x728 // MNetworkEnable Vector m_vecNormal; // 0x734 // MNetworkEnable int32_t m_nPlayer; // 0x740 // MNetworkEnable int32_t m_nEntity; // 0x744 // MNetworkEnable int32_t m_nHitbox; // 0x748 // MNetworkEnable float m_flCreationTime; // 0x74c // MNetworkEnable int32_t m_nTintID; // 0x750 // MNetworkEnable uint8_t m_nVersion; // 0x754 // MNetworkEnable uint8_t m_ubSignature[128]; // 0x755 // Static fields: static CUtlVector< CPlayerSprayDecal* > &Get_s_arrFEPlayerDecals(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPlayerSprayDecal")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1380 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "Vector m_firePositions" // MNetworkVarNames "Vector m_fireParentPositions" // MNetworkVarNames "bool m_bFireIsBurning" // MNetworkVarNames "Vector m_BurnNormal" // MNetworkVarNames "int m_fireCount" // MNetworkVarNames "int m_nInfernoType" // MNetworkVarNames "int m_nFireEffectTickBegin" // MNetworkVarNames "float m_nFireLifetime" // MNetworkVarNames "bool m_bInPostEffectTime" class CInferno : public CBaseModelEntity { private: [[maybe_unused]] uint8_t __pad0700[0x10]; // 0x700 public: // MNetworkEnable Vector m_firePositions[64]; // 0x710 // MNetworkEnable Vector m_fireParentPositions[64]; // 0xa10 // MNetworkEnable bool m_bFireIsBurning[64]; // 0xd10 // MNetworkEnable Vector m_BurnNormal[64]; // 0xd50 // MNetworkEnable int32_t m_fireCount; // 0x1050 // MNetworkEnable int32_t m_nInfernoType; // 0x1054 // MNetworkEnable int32_t m_nFireEffectTickBegin; // 0x1058 // MNetworkEnable float m_nFireLifetime; // 0x105c // MNetworkEnable bool m_bInPostEffectTime; // 0x1060 private: [[maybe_unused]] uint8_t __pad1061[0x3]; // 0x1061 public: int32_t m_nFiresExtinguishCount; // 0x1064 bool m_bWasCreatedInSmoke; // 0x1068 private: [[maybe_unused]] uint8_t __pad1069[0x207]; // 0x1069 public: Extent m_extent; // 0x1270 CountdownTimer m_damageTimer; // 0x1288 CountdownTimer m_damageRampTimer; // 0x12a0 Vector m_splashVelocity; // 0x12b8 Vector m_InitialSplashVelocity; // 0x12c4 Vector m_startPos; // 0x12d0 Vector m_vecOriginalSpawnLocation; // 0x12dc IntervalTimer m_activeTimer; // 0x12e8 int32_t m_fireSpawnOffset; // 0x12f8 int32_t m_nMaxFlames; // 0x12fc CountdownTimer m_BookkeepingTimer; // 0x1300 CountdownTimer m_NextSpreadTimer; // 0x1318 uint16_t m_nSourceItemDefIndex; // 0x1330 // Static fields: static float &Get_InfernoFire_Radius(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[0]->m_instance);}; static float &Get_InfernoFire_LOSHeight(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[1]->m_instance);}; static float &Get_InfernoFire_CylinderHeight(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[2]->m_instance);}; static float &Get_InfernoFire_FullHeight(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[3]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1380 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFireCrackerBlast : public CInferno { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x928 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bEnabled" // MNetworkVarNames "int m_nColorMode" // MNetworkVarNames "Color m_Color" // MNetworkVarNames "float m_flColorTemperature" // MNetworkVarNames "float m_flBrightness" // MNetworkVarNames "float m_flBrightnessScale" // MNetworkVarNames "int m_nDirectLight" // MNetworkVarNames "int m_nBakedShadowIndex" // MNetworkVarNames "int m_nLuminaireShape" // MNetworkVarNames "float m_flLuminaireSize" // MNetworkVarNames "float m_flLuminaireAnisotropy" // MNetworkVarNames "CUtlString m_LightStyleString" // MNetworkVarNames "GameTime_t m_flLightStyleStartTime" // MNetworkVarNames "CUtlString m_QueuedLightStyleStrings" // MNetworkVarNames "CUtlString m_LightStyleEvents" // MNetworkVarNames "CHandle< CBaseModelEntity > m_LightStyleTargets" // MNetworkVarNames "HRenderTextureStrong m_hLightCookie" // MNetworkVarNames "float m_flShape" // MNetworkVarNames "float m_flSoftX" // MNetworkVarNames "float m_flSoftY" // MNetworkVarNames "float m_flSkirt" // MNetworkVarNames "float m_flSkirtNear" // MNetworkVarNames "Vector m_vSizeParams" // MNetworkVarNames "float m_flRange" // MNetworkVarNames "Vector m_vShear" // MNetworkVarNames "int m_nBakeSpecularToCubemaps" // MNetworkVarNames "Vector m_vBakeSpecularToCubemapsSize" // MNetworkVarNames "int m_nCastShadows" // MNetworkVarNames "int m_nShadowMapSize" // MNetworkVarNames "int m_nShadowPriority" // MNetworkVarNames "bool m_bContactShadow" // MNetworkVarNames "int m_nBounceLight" // MNetworkVarNames "float m_flBounceScale" // MNetworkVarNames "float m_flMinRoughness" // MNetworkVarNames "Vector m_vAlternateColor" // MNetworkVarNames "float m_fAlternateColorBrightness" // MNetworkVarNames "int m_nFog" // MNetworkVarNames "float m_flFogStrength" // MNetworkVarNames "int m_nFogShadows" // MNetworkVarNames "float m_flFogScale" // MNetworkVarNames "float m_flFadeSizeStart" // MNetworkVarNames "float m_flFadeSizeEnd" // MNetworkVarNames "float m_flShadowFadeSizeStart" // MNetworkVarNames "float m_flShadowFadeSizeEnd" // MNetworkVarNames "bool m_bPrecomputedFieldsValid" // MNetworkVarNames "Vector m_vPrecomputedBoundsMins" // MNetworkVarNames "Vector m_vPrecomputedBoundsMaxs" // MNetworkVarNames "Vector m_vPrecomputedOBBOrigin" // MNetworkVarNames "QAngle m_vPrecomputedOBBAngles" // MNetworkVarNames "Vector m_vPrecomputedOBBExtent" class CBarnLight : public CBaseModelEntity { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bEnabled; // 0x700 private: [[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nColorMode; // 0x704 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Color m_Color; // 0x708 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flColorTemperature; // 0x70c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flBrightness; // 0x710 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flBrightnessScale; // 0x714 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nDirectLight; // 0x718 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nBakedShadowIndex; // 0x71c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nLuminaireShape; // 0x720 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireSize; // 0x724 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireAnisotropy; // 0x728 private: [[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c public: // MNetworkEnable // MNetworkChangeCallback "StyleChanged" CUtlString m_LightStyleString; // 0x730 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" GameTime_t m_flLightStyleStartTime; // 0x738 private: [[maybe_unused]] uint8_t __pad073c[0x4]; // 0x73c public: // MNetworkEnable CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x740 // MNetworkEnable CNetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x758 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x770 CEntityIOOutput m_StyleEvent[4]; // 0x788 private: [[maybe_unused]] uint8_t __pad0828[0x20]; // 0x828 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x848 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShape; // 0x850 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSoftX; // 0x854 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSoftY; // 0x858 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSkirt; // 0x85c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSkirtNear; // 0x860 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vSizeParams; // 0x864 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" float m_flRange; // 0x870 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vShear; // 0x874 // MNetworkEnable int32_t m_nBakeSpecularToCubemaps; // 0x880 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vBakeSpecularToCubemapsSize; // 0x884 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nCastShadows; // 0x890 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nShadowMapSize; // 0x894 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nShadowPriority; // 0x898 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bContactShadow; // 0x89c private: [[maybe_unused]] uint8_t __pad089d[0x3]; // 0x89d public: // MNetworkEnable int32_t m_nBounceLight; // 0x8a0 // MNetworkEnable float m_flBounceScale; // 0x8a4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flMinRoughness; // 0x8a8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vAlternateColor; // 0x8ac // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_fAlternateColorBrightness; // 0x8b8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nFog; // 0x8bc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFogStrength; // 0x8c0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nFogShadows; // 0x8c4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFogScale; // 0x8c8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFadeSizeStart; // 0x8cc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFadeSizeEnd; // 0x8d0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShadowFadeSizeStart; // 0x8d4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShadowFadeSizeEnd; // 0x8d8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bPrecomputedFieldsValid; // 0x8dc private: [[maybe_unused]] uint8_t __pad08dd[0x3]; // 0x8dd public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedBoundsMins; // 0x8e0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedBoundsMaxs; // 0x8ec // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedOBBOrigin; // 0x8f8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" QAngle m_vPrecomputedOBBAngles; // 0x904 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedOBBExtent; // 0x910 bool m_bPvsModifyEntity; // 0x91c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x930 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bShowLight" class CRectLight : public CBarnLight { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bShowLight; // 0x928 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x938 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float m_flInnerAngle" // MNetworkVarNames "float m_flOuterAngle" // MNetworkVarNames "bool m_bShowLight" class COmniLight : public CBarnLight { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flInnerAngle; // 0x928 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flOuterAngle; // 0x92c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bShowLight; // 0x930 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x828 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bSurrendered" // MNetworkVarNames "char m_szTeamMatchStat" // MNetworkVarNames "int m_numMapVictories" // MNetworkVarNames "int32 m_scoreFirstHalf" // MNetworkVarNames "int32 m_scoreSecondHalf" // MNetworkVarNames "int32 m_scoreOvertime" // MNetworkVarNames "char m_szClanTeamname" // MNetworkVarNames "uint32 m_iClanID" // MNetworkVarNames "char m_szTeamFlagImage" // MNetworkVarNames "char m_szTeamLogoImage" class CCSTeam : public CTeam { public: int32_t m_nLastRecievedShorthandedRoundBonus; // 0x568 int32_t m_nShorthandedRoundBonusStartRound; // 0x56c // MNetworkEnable bool m_bSurrendered; // 0x570 // MNetworkEnable char m_szTeamMatchStat[512]; // 0x571 private: [[maybe_unused]] uint8_t __pad0771[0x3]; // 0x771 public: // MNetworkEnable int32_t m_numMapVictories; // 0x774 // MNetworkEnable int32_t m_scoreFirstHalf; // 0x778 // MNetworkEnable int32_t m_scoreSecondHalf; // 0x77c // MNetworkEnable int32_t m_scoreOvertime; // 0x780 // MNetworkEnable char m_szClanTeamname[129]; // 0x784 private: [[maybe_unused]] uint8_t __pad0805[0x3]; // 0x805 public: // MNetworkEnable uint32_t m_iClanID; // 0x808 // MNetworkEnable char m_szTeamFlagImage[8]; // 0x80c // MNetworkEnable char m_szTeamLogoImage[8]; // 0x814 float m_flNextResourceTime; // 0x81c int32_t m_iLastUpdateSentAt; // 0x820 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMapInfo : public CPointEntity { public: int32_t m_iBuyingStatus; // 0x4b0 float m_flBombRadius; // 0x4b4 int32_t m_iPetPopulation; // 0x4b8 bool m_bUseNormalSpawnsForDM; // 0x4bc bool m_bDisableAutoGeneratedDMSpawns; // 0x4bd private: [[maybe_unused]] uint8_t __pad04be[0x2]; // 0x4be public: float m_flBotMaxVisionDistance; // 0x4c0 int32_t m_iHostageCount; // 0x4c4 bool m_bFadePlayerVisibilityFarZ; // 0x4c8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7548 // Has VTable class CCSBot : public CBot { public: CHandle< SpawnPointCoopEnemy > m_lastCoopSpawnPoint; // 0xf8 private: [[maybe_unused]] uint8_t __pad00fc[0xc]; // 0xfc public: Vector m_eyePosition; // 0x108 char m_name[64]; // 0x114 float m_combatRange; // 0x154 bool m_isRogue; // 0x158 private: [[maybe_unused]] uint8_t __pad0159[0x7]; // 0x159 public: CountdownTimer m_rogueTimer; // 0x160 private: [[maybe_unused]] uint8_t __pad0178[0x4]; // 0x178 public: bool m_diedLastRound; // 0x17c private: [[maybe_unused]] uint8_t __pad017d[0x3]; // 0x17d public: float m_safeTime; // 0x180 bool m_wasSafe; // 0x184 private: [[maybe_unused]] uint8_t __pad0185[0x7]; // 0x185 public: bool m_blindFire; // 0x18c private: [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: CountdownTimer m_surpriseTimer; // 0x190 bool m_bAllowActive; // 0x1a8 bool m_isFollowing; // 0x1a9 private: [[maybe_unused]] uint8_t __pad01aa[0x2]; // 0x1aa public: CHandle< CCSPlayerPawn > m_leader; // 0x1ac float m_followTimestamp; // 0x1b0 float m_allowAutoFollowTime; // 0x1b4 CountdownTimer m_hurryTimer; // 0x1b8 CountdownTimer m_alertTimer; // 0x1d0 CountdownTimer m_sneakTimer; // 0x1e8 CountdownTimer m_panicTimer; // 0x200 private: [[maybe_unused]] uint8_t __pad0218[0x2b8]; // 0x218 public: float m_stateTimestamp; // 0x4d0 bool m_isAttacking; // 0x4d4 bool m_isOpeningDoor; // 0x4d5 private: [[maybe_unused]] uint8_t __pad04d6[0x6]; // 0x4d6 public: CHandle< CBaseEntity > m_taskEntity; // 0x4dc private: [[maybe_unused]] uint8_t __pad04e0[0xc]; // 0x4e0 public: Vector m_goalPosition; // 0x4ec CHandle< CBaseEntity > m_goalEntity; // 0x4f8 CHandle< CBaseEntity > m_avoid; // 0x4fc float m_avoidTimestamp; // 0x500 bool m_isStopping; // 0x504 bool m_hasVisitedEnemySpawn; // 0x505 private: [[maybe_unused]] uint8_t __pad0506[0x2]; // 0x506 public: IntervalTimer m_stillTimer; // 0x508 bool m_bEyeAnglesUnderPathFinderControl; // 0x518 private: [[maybe_unused]] uint8_t __pad0519[0x60f7]; // 0x519 public: int32_t m_pathIndex; // 0x6610 GameTime_t m_areaEnteredTimestamp; // 0x6614 CountdownTimer m_repathTimer; // 0x6618 CountdownTimer m_avoidFriendTimer; // 0x6630 bool m_isFriendInTheWay; // 0x6648 private: [[maybe_unused]] uint8_t __pad6649[0x7]; // 0x6649 public: CountdownTimer m_politeTimer; // 0x6650 bool m_isWaitingBehindFriend; // 0x6668 private: [[maybe_unused]] uint8_t __pad6669[0x2b]; // 0x6669 public: float m_pathLadderEnd; // 0x6694 private: [[maybe_unused]] uint8_t __pad6698[0x48]; // 0x6698 public: CountdownTimer m_mustRunTimer; // 0x66e0 CountdownTimer m_waitTimer; // 0x66f8 CountdownTimer m_updateTravelDistanceTimer; // 0x6710 float m_playerTravelDistance[64]; // 0x6728 uint8_t m_travelDistancePhase; // 0x6828 private: [[maybe_unused]] uint8_t __pad6829[0x197]; // 0x6829 public: uint8_t m_hostageEscortCount; // 0x69c0 private: [[maybe_unused]] uint8_t __pad69c1[0x3]; // 0x69c1 public: float m_hostageEscortCountTimestamp; // 0x69c4 int32_t m_desiredTeam; // 0x69c8 bool m_hasJoined; // 0x69cc bool m_isWaitingForHostage; // 0x69cd private: [[maybe_unused]] uint8_t __pad69ce[0x2]; // 0x69ce public: CountdownTimer m_inhibitWaitingForHostageTimer; // 0x69d0 CountdownTimer m_waitForHostageTimer; // 0x69e8 Vector m_noisePosition; // 0x6a00 float m_noiseTravelDistance; // 0x6a0c float m_noiseTimestamp; // 0x6a10 private: [[maybe_unused]] uint8_t __pad6a14[0x4]; // 0x6a14 public: CCSPlayerPawn* m_noiseSource; // 0x6a18 private: [[maybe_unused]] uint8_t __pad6a20[0x10]; // 0x6a20 public: CountdownTimer m_noiseBendTimer; // 0x6a30 Vector m_bentNoisePosition; // 0x6a48 bool m_bendNoisePositionValid; // 0x6a54 private: [[maybe_unused]] uint8_t __pad6a55[0x3]; // 0x6a55 public: float m_lookAroundStateTimestamp; // 0x6a58 float m_lookAheadAngle; // 0x6a5c float m_forwardAngle; // 0x6a60 float m_inhibitLookAroundTimestamp; // 0x6a64 private: [[maybe_unused]] uint8_t __pad6a68[0x4]; // 0x6a68 public: Vector m_lookAtSpot; // 0x6a6c private: [[maybe_unused]] uint8_t __pad6a78[0x4]; // 0x6a78 public: float m_lookAtSpotDuration; // 0x6a7c float m_lookAtSpotTimestamp; // 0x6a80 float m_lookAtSpotAngleTolerance; // 0x6a84 bool m_lookAtSpotClearIfClose; // 0x6a88 bool m_lookAtSpotAttack; // 0x6a89 private: [[maybe_unused]] uint8_t __pad6a8a[0x6]; // 0x6a8a public: char* m_lookAtDesc; // 0x6a90 float m_peripheralTimestamp; // 0x6a98 private: [[maybe_unused]] uint8_t __pad6a9c[0x184]; // 0x6a9c public: uint8_t m_approachPointCount; // 0x6c20 private: [[maybe_unused]] uint8_t __pad6c21[0x3]; // 0x6c21 public: Vector m_approachPointViewPosition; // 0x6c24 IntervalTimer m_viewSteadyTimer; // 0x6c30 private: [[maybe_unused]] uint8_t __pad6c40[0x8]; // 0x6c40 public: CountdownTimer m_tossGrenadeTimer; // 0x6c48 private: [[maybe_unused]] uint8_t __pad6c60[0x8]; // 0x6c60 public: CountdownTimer m_isAvoidingGrenade; // 0x6c68 private: [[maybe_unused]] uint8_t __pad6c80[0x8]; // 0x6c80 public: float m_spotCheckTimestamp; // 0x6c88 private: [[maybe_unused]] uint8_t __pad6c8c[0x404]; // 0x6c8c public: int32_t m_checkedHidingSpotCount; // 0x7090 float m_lookPitch; // 0x7094 float m_lookPitchVel; // 0x7098 float m_lookYaw; // 0x709c float m_lookYawVel; // 0x70a0 Vector m_targetSpot; // 0x70a4 Vector m_targetSpotVelocity; // 0x70b0 Vector m_targetSpotPredicted; // 0x70bc QAngle m_aimError; // 0x70c8 QAngle m_aimGoal; // 0x70d4 GameTime_t m_targetSpotTime; // 0x70e0 float m_aimFocus; // 0x70e4 float m_aimFocusInterval; // 0x70e8 GameTime_t m_aimFocusNextUpdate; // 0x70ec private: [[maybe_unused]] uint8_t __pad70f0[0x8]; // 0x70f0 public: CountdownTimer m_ignoreEnemiesTimer; // 0x70f8 CHandle< CCSPlayerPawn > m_enemy; // 0x7110 bool m_isEnemyVisible; // 0x7114 uint8_t m_visibleEnemyParts; // 0x7115 private: [[maybe_unused]] uint8_t __pad7116[0x2]; // 0x7116 public: Vector m_lastEnemyPosition; // 0x7118 float m_lastSawEnemyTimestamp; // 0x7124 float m_firstSawEnemyTimestamp; // 0x7128 float m_currentEnemyAcquireTimestamp; // 0x712c float m_enemyDeathTimestamp; // 0x7130 float m_friendDeathTimestamp; // 0x7134 bool m_isLastEnemyDead; // 0x7138 private: [[maybe_unused]] uint8_t __pad7139[0x3]; // 0x7139 public: int32_t m_nearbyEnemyCount; // 0x713c private: [[maybe_unused]] uint8_t __pad7140[0x208]; // 0x7140 public: CHandle< CCSPlayerPawn > m_bomber; // 0x7348 int32_t m_nearbyFriendCount; // 0x734c CHandle< CCSPlayerPawn > m_closestVisibleFriend; // 0x7350 CHandle< CCSPlayerPawn > m_closestVisibleHumanFriend; // 0x7354 IntervalTimer m_attentionInterval; // 0x7358 CHandle< CCSPlayerPawn > m_attacker; // 0x7368 float m_attackedTimestamp; // 0x736c IntervalTimer m_burnedByFlamesTimer; // 0x7370 int32_t m_lastVictimID; // 0x7380 bool m_isAimingAtEnemy; // 0x7384 bool m_isRapidFiring; // 0x7385 private: [[maybe_unused]] uint8_t __pad7386[0x2]; // 0x7386 public: IntervalTimer m_equipTimer; // 0x7388 CountdownTimer m_zoomTimer; // 0x7398 GameTime_t m_fireWeaponTimestamp; // 0x73b0 private: [[maybe_unused]] uint8_t __pad73b4[0x4]; // 0x73b4 public: CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x73b8 bool m_bIsSleeping; // 0x73d0 bool m_isEnemySniperVisible; // 0x73d1 private: [[maybe_unused]] uint8_t __pad73d2[0x6]; // 0x73d2 public: CountdownTimer m_sawEnemySniperTimer; // 0x73d8 private: [[maybe_unused]] uint8_t __pad73f0[0xa0]; // 0x73f0 public: uint8_t m_enemyQueueIndex; // 0x7490 uint8_t m_enemyQueueCount; // 0x7491 uint8_t m_enemyQueueAttendIndex; // 0x7492 bool m_isStuck; // 0x7493 GameTime_t m_stuckTimestamp; // 0x7494 Vector m_stuckSpot; // 0x7498 private: [[maybe_unused]] uint8_t __pad74a4[0x4]; // 0x74a4 public: CountdownTimer m_wiggleTimer; // 0x74a8 CountdownTimer m_stuckJumpTimer; // 0x74c0 GameTime_t m_nextCleanupCheckTimestamp; // 0x74d8 float m_avgVel[10]; // 0x74dc int32_t m_avgVelIndex; // 0x7504 int32_t m_avgVelCount; // 0x7508 Vector m_lastOrigin; // 0x750c private: [[maybe_unused]] uint8_t __pad7518[0x4]; // 0x7518 public: float m_lastRadioRecievedTimestamp; // 0x751c float m_lastRadioSentTimestamp; // 0x7520 CHandle< CCSPlayerPawn > m_radioSubject; // 0x7524 Vector m_radioPosition; // 0x7528 float m_voiceEndTimestamp; // 0x7534 private: [[maybe_unused]] uint8_t __pad7538[0x8]; // 0x7538 public: int32_t m_lastValidReactionQueueFrame; // 0x7540 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x728 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFogVolume : public CServerOnlyModelEntity { public: CUtlSymbolLarge m_fogName; // 0x700 CUtlSymbolLarge m_postProcessName; // 0x708 CUtlSymbolLarge m_colorCorrectionName; // 0x710 private: [[maybe_unused]] uint8_t __pad0718[0x8]; // 0x718 public: bool m_bDisabled; // 0x720 bool m_bInFogVolumesList; // 0x721 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoDynamicShadowHint : public CPointEntity { public: bool m_bDisabled; // 0x4b0 private: [[maybe_unused]] uint8_t __pad04b1[0x3]; // 0x4b1 public: float m_flRange; // 0x4b4 int32_t m_nImportance; // 0x4b8 int32_t m_nLightChoice; // 0x4bc CHandle< CBaseEntity > m_hLight; // 0x4c0 // Static fields: static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint { public: Vector m_vBoxMins; // 0x4c8 Vector m_vBoxMaxs; // 0x4d4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x760 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "HMaterialStrong m_hSkyMaterial" // MNetworkVarNames "HMaterialStrong m_hSkyMaterialLightingOnly" // MNetworkVarNames "bool m_bStartDisabled" // MNetworkVarNames "Color m_vTintColor" // MNetworkVarNames "Color m_vTintColorLightingOnly" // MNetworkVarNames "float m_flBrightnessScale" // MNetworkVarNames "int m_nFogType" // MNetworkVarNames "float m_flFogMinStart" // MNetworkVarNames "float m_flFogMinEnd" // MNetworkVarNames "float m_flFogMaxStart" // MNetworkVarNames "float m_flFogMaxEnd" // MNetworkVarNames "bool m_bEnabled" class CEnvSky : public CBaseModelEntity { public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x700 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0x708 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bStartDisabled; // 0x710 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColor; // 0x711 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColorLightingOnly; // 0x715 private: [[maybe_unused]] uint8_t __pad0719[0x3]; // 0x719 public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flBrightnessScale; // 0x71c // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" int32_t m_nFogType; // 0x720 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinStart; // 0x724 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinEnd; // 0x728 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxStart; // 0x72c // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxEnd; // 0x730 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bEnabled; // 0x734 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2 { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTonemapTrigger : public CBaseTrigger { public: CUtlSymbolLarge m_tonemapControllerName; // 0x8a8 CEntityHandle m_hTonemapController; // 0x8b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x910 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFogTrigger : public CBaseTrigger { public: fogparams_t m_fog; // 0x8a8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CLightComponent::Storage_t m_CLightComponent" class CLightEntity : public CBaseModelEntity { public: // MNetworkEnable // MNetworkUserGroup "CLightComponent" // MNetworkAlias "CLightComponent" // MNetworkTypeAlias "CLightComponent" CLightComponent* m_CLightComponent; // 0x700 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLightSpotEntity : public CLightEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLightOrthoEntity : public CLightEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLightDirectionalEntity : public CLightEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CLightEnvironmentEntity : public CLightDirectionalEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8f8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "HPostProcessingStrong m_hPostSettings" // MNetworkVarNames "float m_flFadeDuration" // MNetworkVarNames "float m_flMinLogExposure" // MNetworkVarNames "float m_flMaxLogExposure" // MNetworkVarNames "float m_flMinExposure" // MNetworkVarNames "float m_flMaxExposure" // MNetworkVarNames "float m_flExposureCompensation" // MNetworkVarNames "float m_flExposureFadeSpeedUp" // MNetworkVarNames "float m_flExposureFadeSpeedDown" // MNetworkVarNames "float m_flTonemapEVSmoothingRange" // MNetworkVarNames "bool m_bMaster" // MNetworkVarNames "bool m_bExposureControl" // MNetworkVarNames "float m_flRate" // MNetworkVarNames "float m_flTonemapPercentTarget" // MNetworkVarNames "float m_flTonemapPercentBrightPixels" // MNetworkVarNames "float m_flTonemapMinAvgLum" class CPostProcessingVolume : public CBaseTrigger { private: [[maybe_unused]] uint8_t __pad08a8[0x10]; // 0x8a8 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x8b8 // MNetworkEnable float m_flFadeDuration; // 0x8c0 // MNetworkEnable float m_flMinLogExposure; // 0x8c4 // MNetworkEnable float m_flMaxLogExposure; // 0x8c8 // MNetworkEnable float m_flMinExposure; // 0x8cc // MNetworkEnable float m_flMaxExposure; // 0x8d0 // MNetworkEnable float m_flExposureCompensation; // 0x8d4 // MNetworkEnable float m_flExposureFadeSpeedUp; // 0x8d8 // MNetworkEnable float m_flExposureFadeSpeedDown; // 0x8dc // MNetworkEnable float m_flTonemapEVSmoothingRange; // 0x8e0 // MNetworkEnable bool m_bMaster; // 0x8e4 // MNetworkEnable bool m_bExposureControl; // 0x8e5 private: [[maybe_unused]] uint8_t __pad08e6[0x2]; // 0x8e6 public: // MNetworkEnable float m_flRate; // 0x8e8 // MNetworkEnable float m_flTonemapPercentTarget; // 0x8ec // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x8f0 // MNetworkEnable float m_flTonemapMinAvgLum; // 0x8f4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc90 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float32 m_flAlphaScale" // MNetworkVarNames "float32 m_flRadiusScale" // MNetworkVarNames "float32 m_flSelfIllumScale" // MNetworkVarNames "Color m_ColorTint" // MNetworkVarNames "HRenderTextureStrong m_hTextureOverride" class CEnvParticleGlow : public CParticleSystem { public: // MNetworkEnable float m_flAlphaScale; // 0xc78 // MNetworkEnable float m_flRadiusScale; // 0xc7c // MNetworkEnable float m_flSelfIllumScale; // 0xc80 // MNetworkEnable Color m_ColorTint; // 0xc84 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xc88 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x738 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bLoop" // MNetworkVarNames "float m_flFPS" // MNetworkVarNames "HRenderTextureStrong m_hPositionKeys" // MNetworkVarNames "HRenderTextureStrong m_hRotationKeys" // MNetworkVarNames "Vector m_vAnimationBoundsMin" // MNetworkVarNames "Vector m_vAnimationBoundsMax" // MNetworkVarNames "float m_flStartTime" // MNetworkVarNames "float m_flStartFrame" class CTextureBasedAnimatable : public CBaseModelEntity { public: // MNetworkEnable bool m_bLoop; // 0x700 private: [[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701 public: // MNetworkEnable float m_flFPS; // 0x704 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x708 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x710 // MNetworkEnable Vector m_vAnimationBoundsMin; // 0x718 // MNetworkEnable Vector m_vAnimationBoundsMax; // 0x724 // MNetworkEnable float m_flStartTime; // 0x730 // MNetworkEnable float m_flStartFrame; // 0x734 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x700 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWorld : public CBaseModelEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x890 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByName "m_bClientSideRagdoll" // MNetworkVarNames "bool m_bInitiallyPopulateInterpHistory" // MNetworkVarNames "bool m_bShouldAnimateDuringGameplayPause" // MNetworkVarNames "bool m_bAnimGraphUpdateEnabled" // MNetworkVarNames "Vector m_vecForce" // MNetworkVarNames "int32 m_nForceBone" // MNetworkVarNames "PhysicsRagdollPose_t* m_pRagdollPose" // MNetworkVarNames "bool m_bClientRagdoll" class CBaseAnimGraph : public CBaseModelEntity { public: // MNetworkEnable bool m_bInitiallyPopulateInterpHistory; // 0x700 // MNetworkEnable bool m_bShouldAnimateDuringGameplayPause; // 0x701 private: [[maybe_unused]] uint8_t __pad0702[0x6]; // 0x702 public: IChoreoServices* m_pChoreoServices; // 0x708 // MNetworkEnable bool m_bAnimGraphUpdateEnabled; // 0x710 private: [[maybe_unused]] uint8_t __pad0711[0x3]; // 0x711 public: float m_flMaxSlopeDistance; // 0x714 Vector m_vLastSlopeCheckPos; // 0x718 bool m_bAnimGraphDirty; // 0x724 private: [[maybe_unused]] uint8_t __pad0725[0x3]; // 0x725 public: // MNetworkEnable Vector m_vecForce; // 0x728 // MNetworkEnable int32_t m_nForceBone; // 0x734 private: [[maybe_unused]] uint8_t __pad0738[0x10]; // 0x738 public: // MNetworkEnable PhysicsRagdollPose_t* m_pRagdollPose; // 0x748 // MNetworkEnable // MNetworkChangeCallback "OnClientRagdollChanged" bool m_bClientRagdoll; // 0x750 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBaseProp : public CBaseAnimGraph { public: bool m_bModelOverrodeBlockLOS; // 0x890 private: [[maybe_unused]] uint8_t __pad0891[0x3]; // 0x891 public: int32_t m_iShapeType; // 0x894 bool m_bConformToCollisionBounds; // 0x898 private: [[maybe_unused]] uint8_t __pad0899[0x3]; // 0x899 public: matrix3x4_t m_mPreferredCatchTransform; // 0x89c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa08 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_noGhostCollision" class CBreakableProp : public CBaseProp { private: [[maybe_unused]] uint8_t __pad08d0[0x10]; // 0x8d0 public: CEntityIOOutput m_OnBreak; // 0x8e0 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x908 CEntityIOOutput m_OnTakeDamage; // 0x930 float m_impactEnergyScale; // 0x958 int32_t m_iMinHealthDmg; // 0x95c QAngle m_preferredCarryAngles; // 0x960 float m_flPressureDelay; // 0x96c CHandle< CBaseEntity > m_hBreaker; // 0x970 PerformanceMode_t m_PerformanceMode; // 0x974 float m_flDmgModBullet; // 0x978 float m_flDmgModClub; // 0x97c float m_flDmgModExplosive; // 0x980 float m_flDmgModFire; // 0x984 CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x988 CUtlSymbolLarge m_iszBasePropData; // 0x990 int32_t m_iInteractions; // 0x998 GameTime_t m_flPreventDamageBeforeTime; // 0x99c bool m_bHasBreakPiecesOrCommands; // 0x9a0 private: [[maybe_unused]] uint8_t __pad09a1[0x3]; // 0x9a1 public: float m_explodeDamage; // 0x9a4 float m_explodeRadius; // 0x9a8 private: [[maybe_unused]] uint8_t __pad09ac[0x4]; // 0x9ac public: float m_explosionDelay; // 0x9b0 private: [[maybe_unused]] uint8_t __pad09b4[0x4]; // 0x9b4 public: CUtlSymbolLarge m_explosionBuildupSound; // 0x9b8 CUtlSymbolLarge m_explosionCustomEffect; // 0x9c0 CUtlSymbolLarge m_explosionCustomSound; // 0x9c8 CUtlSymbolLarge m_explosionModifier; // 0x9d0 CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x9d8 GameTime_t m_flLastPhysicsInfluenceTime; // 0x9dc bool m_bOriginalBlockLOS; // 0x9e0 private: [[maybe_unused]] uint8_t __pad09e1[0x3]; // 0x9e1 public: float m_flDefaultFadeScale; // 0x9e4 CHandle< CBaseEntity > m_hLastAttacker; // 0x9e8 CHandle< CBaseEntity > m_hFlareEnt; // 0x9ec bool m_bUsePuntSound; // 0x9f0 private: [[maybe_unused]] uint8_t __pad09f1[0x7]; // 0x9f1 public: CUtlSymbolLarge m_iszPuntSound; // 0x9f8 // MNetworkEnable bool m_noGhostCollision; // 0xa00 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb08 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bUseHitboxesForRenderBox" // MNetworkVarNames "bool m_bUseAnimGraph" class CDynamicProp : public CBreakableProp { private: [[maybe_unused]] uint8_t __pad0a08[0x8]; // 0xa08 public: bool m_bCreateNavObstacle; // 0xa10 // MNetworkEnable bool m_bUseHitboxesForRenderBox; // 0xa11 // MNetworkEnable bool m_bUseAnimGraph; // 0xa12 private: [[maybe_unused]] uint8_t __pad0a13[0x5]; // 0xa13 public: CEntityIOOutput m_pOutputAnimBegun; // 0xa18 CEntityIOOutput m_pOutputAnimOver; // 0xa40 CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xa68 CEntityIOOutput m_OnAnimReachedStart; // 0xa90 CEntityIOOutput m_OnAnimReachedEnd; // 0xab8 CUtlSymbolLarge m_iszDefaultAnim; // 0xae0 AnimLoopMode_t m_nDefaultAnimLoopMode; // 0xae8 bool m_bAnimateOnServer; // 0xaec bool m_bRandomizeCycle; // 0xaed bool m_bStartDisabled; // 0xaee bool m_bScriptedMovement; // 0xaef bool m_bFiredStartEndOutput; // 0xaf0 bool m_bForceNpcExclude; // 0xaf1 bool m_bCreateNonSolid; // 0xaf2 bool m_bIsOverrideProp; // 0xaf3 int32_t m_iInitialGlowState; // 0xaf4 int32_t m_nGlowRange; // 0xaf8 int32_t m_nGlowRangeMin; // 0xafc Color m_glowColor; // 0xb00 int32_t m_nGlowTeam; // 0xb04 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb08 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CDynamicPropAlias_dynamic_prop : public CDynamicProp { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb08 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb08 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CDynamicPropAlias_cable_dynamic : public CDynamicProp { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xad0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bEnabled" // MNetworkVarNames "float32 m_MaxWeight" // MNetworkVarNames "float32 m_FadeDuration" // MNetworkVarNames "float32 m_Weight" // MNetworkVarNames "char m_lookupFilename" class CColorCorrectionVolume : public CBaseTrigger { public: // MNetworkEnable bool m_bEnabled; // 0x8a8 private: [[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9 public: // MNetworkEnable float m_MaxWeight; // 0x8ac // MNetworkEnable float m_FadeDuration; // 0x8b0 bool m_bStartDisabled; // 0x8b4 private: [[maybe_unused]] uint8_t __pad08b5[0x3]; // 0x8b5 public: // MNetworkEnable float m_Weight; // 0x8b8 // MNetworkEnable char m_lookupFilename[512]; // 0x8bc float m_LastEnterWeight; // 0xabc GameTime_t m_LastEnterTime; // 0xac0 float m_LastExitWeight; // 0xac4 GameTime_t m_LastExitTime; // 0xac8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x988 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "string_t m_iszCommentaryFile" // MNetworkVarNames "CHandle< CBaseEntity> m_hViewPosition" // MNetworkVarNames "bool m_bActive" // MNetworkVarNames "GameTime_t m_flStartTime" // MNetworkVarNames "float32 m_flStartTimeInCommentary" // MNetworkVarNames "string_t m_iszTitle" // MNetworkVarNames "string_t m_iszSpeakers" // MNetworkVarNames "int m_iNodeNumber" // MNetworkVarNames "int m_iNodeNumberMax" // MNetworkVarNames "bool m_bListenedTo" class CPointCommentaryNode : public CBaseAnimGraph { public: CUtlSymbolLarge m_iszPreCommands; // 0x890 CUtlSymbolLarge m_iszPostCommands; // 0x898 // MNetworkEnable CUtlSymbolLarge m_iszCommentaryFile; // 0x8a0 CUtlSymbolLarge m_iszViewTarget; // 0x8a8 CHandle< CBaseEntity > m_hViewTarget; // 0x8b0 CHandle< CBaseEntity > m_hViewTargetAngles; // 0x8b4 CUtlSymbolLarge m_iszViewPosition; // 0x8b8 // MNetworkEnable CHandle< CBaseEntity > m_hViewPosition; // 0x8c0 CHandle< CBaseEntity > m_hViewPositionMover; // 0x8c4 bool m_bPreventMovement; // 0x8c8 bool m_bUnderCrosshair; // 0x8c9 bool m_bUnstoppable; // 0x8ca private: [[maybe_unused]] uint8_t __pad08cb[0x1]; // 0x8cb public: GameTime_t m_flFinishedTime; // 0x8cc Vector m_vecFinishOrigin; // 0x8d0 QAngle m_vecOriginalAngles; // 0x8dc QAngle m_vecFinishAngles; // 0x8e8 bool m_bPreventChangesWhileMoving; // 0x8f4 bool m_bDisabled; // 0x8f5 private: [[maybe_unused]] uint8_t __pad08f6[0x2]; // 0x8f6 public: Vector m_vecTeleportOrigin; // 0x8f8 GameTime_t m_flAbortedPlaybackAt; // 0x904 CEntityIOOutput m_pOnCommentaryStarted; // 0x908 CEntityIOOutput m_pOnCommentaryStopped; // 0x930 // MNetworkEnable bool m_bActive; // 0x958 private: [[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959 public: // MNetworkEnable GameTime_t m_flStartTime; // 0x95c // MNetworkEnable float m_flStartTimeInCommentary; // 0x960 private: [[maybe_unused]] uint8_t __pad0964[0x4]; // 0x964 public: // MNetworkEnable CUtlSymbolLarge m_iszTitle; // 0x968 // MNetworkEnable CUtlSymbolLarge m_iszSpeakers; // 0x970 // MNetworkEnable int32_t m_iNodeNumber; // 0x978 // MNetworkEnable int32_t m_iNodeNumberMax; // 0x97c // MNetworkEnable bool m_bListenedTo; // 0x980 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x770 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCommentaryViewPosition : public CSprite { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x990 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CRotDoor : public CBaseDoor { public: bool m_bSolidBsp; // 0x988 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x890 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CItemSoda : public CBaseAnimGraph { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPrecipitation : public CBaseTrigger { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x848 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvBeam : public CBeam { public: int32_t m_active; // 0x7a0 private: [[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x7a8 CUtlSymbolLarge m_iszStartEntity; // 0x7b0 CUtlSymbolLarge m_iszEndEntity; // 0x7b8 float m_life; // 0x7c0 float m_boltWidth; // 0x7c4 float m_noiseAmplitude; // 0x7c8 int32_t m_speed; // 0x7cc float m_restrike; // 0x7d0 private: [[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4 public: CUtlSymbolLarge m_iszSpriteName; // 0x7d8 int32_t m_frameStart; // 0x7e0 Vector m_vEndPointWorld; // 0x7e4 Vector m_vEndPointRelative; // 0x7f0 float m_radius; // 0x7fc Touch_t m_TouchType; // 0x800 private: [[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804 public: CUtlSymbolLarge m_iFilterName; // 0x808 CHandle< CBaseEntity > m_hFilter; // 0x810 private: [[maybe_unused]] uint8_t __pad0814[0x4]; // 0x814 public: CUtlSymbolLarge m_iszDecal; // 0x818 CEntityIOOutput m_OnTouchedByEntity; // 0x820 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPushable : public CBreakable { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncLadderAlias_func_useableladder : public CFuncLadder { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x740 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CUtlString m_targetCamera" // MNetworkVarNames "int m_nResolutionEnum" // MNetworkVarNames "bool m_bRenderShadows" // MNetworkVarNames "bool m_bUseUniqueColorTarget" // MNetworkVarNames "CUtlString m_brushModelName" // MNetworkVarNames "EHANDLE m_hTargetCamera" // MNetworkVarNames "bool m_bEnabled" // MNetworkVarNames "bool m_bDraw3DSkybox" class CFuncMonitor : public CFuncBrush { public: // MNetworkEnable CUtlString m_targetCamera; // 0x720 // MNetworkEnable int32_t m_nResolutionEnum; // 0x728 // MNetworkEnable bool m_bRenderShadows; // 0x72c // MNetworkEnable bool m_bUseUniqueColorTarget; // 0x72d private: [[maybe_unused]] uint8_t __pad072e[0x2]; // 0x72e public: // MNetworkEnable CUtlString m_brushModelName; // 0x730 // MNetworkEnable CHandle< CBaseEntity > m_hTargetCamera; // 0x738 // MNetworkEnable bool m_bEnabled; // 0x73c // MNetworkEnable bool m_bDraw3DSkybox; // 0x73d bool m_bStartEnabled; // 0x73e }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x830 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CGunTarget : public CBaseToggle { public: bool m_on; // 0x780 private: [[maybe_unused]] uint8_t __pad0781[0x3]; // 0x781 public: CHandle< CBaseEntity > m_hTargetEnt; // 0x784 CEntityIOOutput m_OnDeath; // 0x788 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8c0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CUtlString m_strStartTouchEventName" // MNetworkVarNames "CUtlString m_strEndTouchEventName" // MNetworkVarNames "CUtlString m_strTriggerID" class CTriggerGameEvent : public CBaseTrigger { public: // MNetworkEnable CUtlString m_strStartTouchEventName; // 0x8a8 // MNetworkEnable CUtlString m_strEndTouchEventName; // 0x8b0 // MNetworkEnable CUtlString m_strTriggerID; // 0x8b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x708 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CRuleBrushEntity : public CRuleEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x710 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CGameEnd : public CRulePointEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x730 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CGameText : public CRulePointEntity { public: CUtlSymbolLarge m_iszMessage; // 0x710 hudtextparms_t m_textParms; // 0x718 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CGamePlayerZone : public CRuleBrushEntity { public: CEntityIOOutput m_OnPlayerInZone; // 0x708 CEntityIOOutput m_OnPlayerOutZone; // 0x730 CEntityOutputTemplate< int32 > m_PlayersInCount; // 0x758 CEntityOutputTemplate< int32 > m_PlayersOutCount; // 0x780 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x740 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x740 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x760 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef { public: bool m_bFloodFillAttribute; // 0x758 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x758 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "string_t m_EffectName" class CFuncElectrifiedVolume : public CFuncBrush { public: // MNetworkEnable CUtlSymbolLarge m_EffectName; // 0x720 CUtlSymbolLarge m_EffectInterpenetrateName; // 0x728 CUtlSymbolLarge m_EffectZapName; // 0x730 CUtlSymbolLarge m_iszEffectSource; // 0x738 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x4e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPathCornerCrash : public CPathCorner { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x898 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CConstraintAnchor : public CBaseAnimGraph { public: float m_massScale; // 0x890 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb10 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class COrnamentProp : public CDynamicProp { public: CUtlSymbolLarge m_initialOwner; // 0xb08 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x758 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CRopeKeyframeAlias_move_rope : public CRopeKeyframe { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa08 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa20 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CInstancedSceneEntity : public CSceneEntity { public: CHandle< CBaseEntity > m_hOwner; // 0xa08 bool m_bHadOwner; // 0xa0c private: [[maybe_unused]] uint8_t __pad0a0d[0x3]; // 0xa0d public: float m_flPostSpeakDelay; // 0xa10 float m_flPreDelay; // 0xa14 bool m_bIsBackground; // 0xa18 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerSoundscape : public CBaseTrigger { public: CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x8a8 private: [[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac public: CUtlSymbolLarge m_SoundscapeName; // 0x8b0 CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x8b8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x770 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSpriteAlias_env_glow : public CSprite { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x878 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncTankTrain : public CFuncTrackTrain { public: CEntityIOOutput m_OnDeath; // 0x850 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBasePlatTrain : public CBaseToggle { public: CUtlSymbolLarge m_NoiseMoving; // 0x780 CUtlSymbolLarge m_NoiseArrived; // 0x788 private: [[maybe_unused]] uint8_t __pad0790[0x8]; // 0x790 public: float m_volume; // 0x798 float m_flTWidth; // 0x79c float m_flTLength; // 0x7a0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncPlat : public CBasePlatTrain { public: CUtlSymbolLarge m_sNoise; // 0x7a8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncPlatRot : public CFuncPlat { public: QAngle m_end; // 0x7b0 QAngle m_start; // 0x7bc }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncTrain : public CBasePlatTrain { public: CHandle< CBaseEntity > m_hCurrentTarget; // 0x7a8 bool m_activated; // 0x7ac private: [[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad public: CHandle< CBaseEntity > m_hEnemy; // 0x7b0 float m_flBlockDamage; // 0x7b4 GameTime_t m_flNextBlockTime; // 0x7b8 private: [[maybe_unused]] uint8_t __pad07bc[0x4]; // 0x7bc public: CUtlSymbolLarge m_iszLastTarget; // 0x7c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x808 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncTrackChange : public CFuncPlatRot { public: CPathTrack* m_trackTop; // 0x7c8 CPathTrack* m_trackBottom; // 0x7d0 CFuncTrackTrain* m_train; // 0x7d8 CUtlSymbolLarge m_trackTopName; // 0x7e0 CUtlSymbolLarge m_trackBottomName; // 0x7e8 CUtlSymbolLarge m_trainName; // 0x7f0 TRAIN_CODE m_code; // 0x7f8 int32_t m_targetState; // 0x7fc int32_t m_use; // 0x800 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x808 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFuncTrackAuto : public CFuncTrackChange { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerRemove : public CBaseTrigger { public: CEntityIOOutput m_OnRemove; // 0x8a8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x958 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CScriptTriggerHurt : public CTriggerHurt { public: Vector m_vExtent; // 0x948 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CScriptTriggerMultiple : public CTriggerMultiple { public: Vector m_vExtent; // 0x8d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerOnce : public CTriggerMultiple { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CScriptTriggerOnce : public CTriggerOnce { public: Vector m_vExtent; // 0x8d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x970 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bTestOcclusion" class CTriggerLook : public CTriggerOnce { public: CHandle< CBaseEntity > m_hLookTarget; // 0x8d0 float m_flFieldOfView; // 0x8d4 float m_flLookTime; // 0x8d8 float m_flLookTimeTotal; // 0x8dc GameTime_t m_flLookTimeLast; // 0x8e0 float m_flTimeoutDuration; // 0x8e4 bool m_bTimeoutFired; // 0x8e8 bool m_bIsLooking; // 0x8e9 bool m_b2DFOV; // 0x8ea bool m_bUseVelocity; // 0x8eb CHandle< CBaseEntity > m_hActivator; // 0x8ec // MNetworkEnable bool m_bTestOcclusion; // 0x8f0 private: [[maybe_unused]] uint8_t __pad08f1[0x7]; // 0x8f1 public: CEntityIOOutput m_OnTimeout; // 0x8f8 CEntityIOOutput m_OnStartLook; // 0x920 CEntityIOOutput m_OnEndLook; // 0x948 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerPush : public CBaseTrigger { public: QAngle m_angPushEntitySpace; // 0x8a8 Vector m_vecPushDirEntitySpace; // 0x8b4 bool m_bTriggerOnStartTouch; // 0x8c0 private: [[maybe_unused]] uint8_t __pad08c1[0x3]; // 0x8c1 public: float m_flAlternateTicksFix; // 0x8c4 float m_flPushSpeed; // 0x8c8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8e0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CScriptTriggerPush : public CTriggerPush { public: Vector m_vExtent; // 0x8d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8b0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerToggleSave : public CBaseTrigger { public: bool m_bDisabled; // 0x8a8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8b8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerSave : public CBaseTrigger { public: bool m_bForceNewLevelUnit; // 0x8a8 private: [[maybe_unused]] uint8_t __pad08a9[0x3]; // 0x8a9 public: float m_fDangerousTimer; // 0x8ac int32_t m_minHitPoints; // 0x8b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerGravity : public CBaseTrigger { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerProximity : public CBaseTrigger { public: CHandle< CBaseEntity > m_hMeasureTarget; // 0x8a8 private: [[maybe_unused]] uint8_t __pad08ac[0x4]; // 0x8ac public: CUtlSymbolLarge m_iszMeasureTarget; // 0x8b0 float m_fRadius; // 0x8b8 int32_t m_nTouchers; // 0x8bc CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x8c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x908 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerImpact : public CTriggerMultiple { public: float m_flMagnitude; // 0x8d0 float m_flNoise; // 0x8d4 float m_flViewkick; // 0x8d8 private: [[maybe_unused]] uint8_t __pad08dc[0x4]; // 0x8dc public: CEntityOutputTemplate< Vector > m_pOutputForce; // 0x8e0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8a8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CServerRagdollTrigger : public CBaseTrigger { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerActiveWeaponDetect : public CBaseTrigger { public: CEntityIOOutput m_OnTouchedActiveWeapon; // 0x8a8 CUtlSymbolLarge m_iszWeaponClassName; // 0x8d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x908 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerPhysics : public CBaseTrigger { private: [[maybe_unused]] uint8_t __pad08a8[0x10]; // 0x8a8 public: float m_gravityScale; // 0x8b8 float m_linearLimit; // 0x8bc float m_linearDamping; // 0x8c0 float m_angularLimit; // 0x8c4 float m_angularDamping; // 0x8c8 float m_linearForce; // 0x8cc float m_flFrequency; // 0x8d0 float m_flDampingRatio; // 0x8d4 Vector m_vecLinearForcePointAt; // 0x8d8 bool m_bCollapseToForcePoint; // 0x8e4 private: [[maybe_unused]] uint8_t __pad08e5[0x3]; // 0x8e5 public: Vector m_vecLinearForcePointAtWorld; // 0x8e8 Vector m_vecLinearForceDirection; // 0x8f4 bool m_bConvertToDebrisWhenPossible; // 0x900 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerDetectBulletFire : public CBaseTrigger { public: bool m_bPlayerFireOnly; // 0x8a8 private: [[maybe_unused]] uint8_t __pad08a9[0x7]; // 0x8a9 public: CEntityIOOutput m_OnDetectedBulletFire; // 0x8b0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x908 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTriggerDetectExplosion : public CBaseTrigger { private: [[maybe_unused]] uint8_t __pad08a8[0x38]; // 0x8a8 public: CEntityIOOutput m_OnDetectedExplosion; // 0x8e0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x720 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CScriptNavBlocker : public CFuncNavBlocker { public: Vector m_vExtent; // 0x710 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x920 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float32 m_flexWeight" // MNetworkVarNames "Vector m_vLookTargetPosition" // MNetworkVarNames "bool m_blinktoggle" class CBaseFlex : public CBaseAnimGraph { public: // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags "1" CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x890 // MNetworkEnable // MNetworkEncoder "coord" Vector m_vLookTargetPosition; // 0x8a8 // MNetworkEnable bool m_blinktoggle; // 0x8b4 private: [[maybe_unused]] uint8_t __pad08b5[0x53]; // 0x8b5 public: GameTime_t m_flAllowResponsesEndTime; // 0x908 GameTime_t m_flLastFlexAnimationTime; // 0x90c uint32_t m_nNextSceneEventId; // 0x910 bool m_bUpdateLayerPriorities; // 0x914 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xd98 // Has VTable // Is Abstract // // MNetworkExcludeByName "m_flAnimTime" // MNetworkExcludeByName "m_flexWeight" // MNetworkExcludeByName "m_blinktoggle" // MNetworkExcludeByUserGroup "m_flPoseParameter" // MNetworkExcludeByName "m_animationController.m_flPlaybackRate" // MNetworkExcludeByUserGroup "overlay_vars" // MNetworkIncludeByName "m_spawnflags" // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "DoorState_t m_eDoorState" // MNetworkVarNames "bool m_bLocked" // MNetworkVarNames "Vector m_closedPosition" // MNetworkVarNames "QAngle m_closedAngles" // MNetworkVarNames "CHandle< CBasePropDoor> m_hMaster" class CBasePropDoor : public CDynamicProp { private: [[maybe_unused]] uint8_t __pad0b08[0x10]; // 0xb08 public: float m_flAutoReturnDelay; // 0xb18 private: [[maybe_unused]] uint8_t __pad0b1c[0x4]; // 0xb1c public: CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xb20 int32_t m_nHardwareType; // 0xb38 bool m_bNeedsHardware; // 0xb3c private: [[maybe_unused]] uint8_t __pad0b3d[0x3]; // 0xb3d public: // MNetworkEnable DoorState_t m_eDoorState; // 0xb40 // MNetworkEnable bool m_bLocked; // 0xb44 private: [[maybe_unused]] uint8_t __pad0b45[0x3]; // 0xb45 public: // MNetworkEnable Vector m_closedPosition; // 0xb48 // MNetworkEnable QAngle m_closedAngles; // 0xb54 CHandle< CBaseEntity > m_hBlocker; // 0xb60 bool m_bFirstBlocked; // 0xb64 private: [[maybe_unused]] uint8_t __pad0b65[0x3]; // 0xb65 public: locksound_t m_ls; // 0xb68 bool m_bForceClosed; // 0xb88 private: [[maybe_unused]] uint8_t __pad0b89[0x3]; // 0xb89 public: Vector m_vecLatchWorldPosition; // 0xb8c CHandle< CBaseEntity > m_hActivator; // 0xb98 private: [[maybe_unused]] uint8_t __pad0b9c[0xc]; // 0xb9c public: CUtlSymbolLarge m_SoundMoving; // 0xba8 CUtlSymbolLarge m_SoundOpen; // 0xbb0 CUtlSymbolLarge m_SoundClose; // 0xbb8 CUtlSymbolLarge m_SoundLock; // 0xbc0 CUtlSymbolLarge m_SoundUnlock; // 0xbc8 CUtlSymbolLarge m_SoundLatch; // 0xbd0 CUtlSymbolLarge m_SoundPound; // 0xbd8 CUtlSymbolLarge m_SoundJiggle; // 0xbe0 CUtlSymbolLarge m_SoundLockedAnim; // 0xbe8 int32_t m_numCloseAttempts; // 0xbf0 CUtlStringToken m_nPhysicsMaterial; // 0xbf4 CUtlSymbolLarge m_SlaveName; // 0xbf8 // MNetworkEnable CHandle< CBasePropDoor > m_hMaster; // 0xc00 private: [[maybe_unused]] uint8_t __pad0c04[0x4]; // 0xc04 public: CEntityIOOutput m_OnBlockedClosing; // 0xc08 CEntityIOOutput m_OnBlockedOpening; // 0xc30 CEntityIOOutput m_OnUnblockedClosing; // 0xc58 CEntityIOOutput m_OnUnblockedOpening; // 0xc80 CEntityIOOutput m_OnFullyClosed; // 0xca8 CEntityIOOutput m_OnFullyOpen; // 0xcd0 CEntityIOOutput m_OnClose; // 0xcf8 CEntityIOOutput m_OnOpen; // 0xd20 CEntityIOOutput m_OnLockedUse; // 0xd48 CEntityIOOutput m_OnAjarOpen; // 0xd70 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x7c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEnvLaser : public CBeam { public: CUtlSymbolLarge m_iszLaserTarget; // 0x7a0 CSprite* m_pSprite; // 0x7a8 CUtlSymbolLarge m_iszSpriteName; // 0x7b0 Vector m_firePosition; // 0x7b8 float m_flStartFrame; // 0x7c4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x998 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByName "m_nModelIndex" // MNetworkIncludeByName "m_lifeState" // MNetworkVarNames "float32 m_x" // MNetworkVarNames "float32 m_y" // MNetworkVarNames "float32 m_z" // MNetworkVarNames "float32 m_angle" // MNetworkVarNames "Vector m_poolOrigin" // MNetworkVarNames "float32 m_waterLevel" class CFish : public CBaseAnimGraph { public: CHandle< CFishPool > m_pool; // 0x890 uint32_t m_id; // 0x894 // MNetworkEnable // MNetworkSerializer "fish_pos_x" float m_x; // 0x898 // MNetworkEnable // MNetworkSerializer "fish_pos_y" float m_y; // 0x89c // MNetworkEnable // MNetworkSerializer "fish_pos_z" float m_z; // 0x8a0 // MNetworkEnable // MNetworkSerializer "angle_normalize_positive" // MNetworkBitCount "7" // MNetworkMinValue "0.000000" // MNetworkMaxValue "360.000000" // MNetworkEncodeFlags "1" float m_angle; // 0x8a4 float m_angleChange; // 0x8a8 Vector m_forward; // 0x8ac Vector m_perp; // 0x8b8 // MNetworkEnable // MNetworkEncoder "coord" Vector m_poolOrigin; // 0x8c4 // MNetworkEnable float m_waterLevel; // 0x8d0 float m_speed; // 0x8d4 float m_desiredSpeed; // 0x8d8 float m_calmSpeed; // 0x8dc float m_panicSpeed; // 0x8e0 float m_avoidRange; // 0x8e4 CountdownTimer m_turnTimer; // 0x8e8 bool m_turnClockwise; // 0x900 private: [[maybe_unused]] uint8_t __pad0901[0x7]; // 0x901 public: CountdownTimer m_goTimer; // 0x908 CountdownTimer m_moveTimer; // 0x920 CountdownTimer m_panicTimer; // 0x938 CountdownTimer m_disperseTimer; // 0x950 CountdownTimer m_proximityTimer; // 0x968 CUtlVector< CFish* > m_visible; // 0x980 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x968 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CItem : public CBaseAnimGraph { private: [[maybe_unused]] uint8_t __pad0890[0x8]; // 0x890 public: CEntityIOOutput m_OnPlayerTouch; // 0x898 bool m_bActivateWhenAtRest; // 0x8c0 private: [[maybe_unused]] uint8_t __pad08c1[0x7]; // 0x8c1 public: CEntityIOOutput m_OnCacheInteraction; // 0x8c8 CEntityIOOutput m_OnPlayerPickup; // 0x8f0 CEntityIOOutput m_OnGlovePulled; // 0x918 Vector m_vOriginalSpawnOrigin; // 0x940 QAngle m_vOriginalSpawnAngles; // 0x94c bool m_bPhysStartAsleep; // 0x958 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "Vector m_ragPos" // MNetworkVarNames "QAngle m_ragAngles" // MNetworkVarNames "EHANDLE m_hRagdollSource" // MNetworkVarNames "float32 m_flBlendWeight" class CRagdollProp : public CBaseAnimGraph { private: [[maybe_unused]] uint8_t __pad0890[0x8]; // 0x890 public: ragdoll_t m_ragdoll; // 0x898 bool m_bStartDisabled; // 0x8d0 private: [[maybe_unused]] uint8_t __pad08d1[0x7]; // 0x8d1 public: // MNetworkEnable // MNetworkEncoder "coord" CNetworkUtlVectorBase< Vector > m_ragPos; // 0x8d8 // MNetworkEnable // MNetworkEncoder "qangle" // MNetworkBitCount "13" CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x8f0 // MNetworkEnable CHandle< CBaseEntity > m_hRagdollSource; // 0x908 uint32_t m_lastUpdateTickCount; // 0x90c bool m_allAsleep; // 0x910 bool m_bFirstCollisionAfterLaunch; // 0x911 private: [[maybe_unused]] uint8_t __pad0912[0x2]; // 0x912 public: CHandle< CBaseEntity > m_hDamageEntity; // 0x914 CHandle< CBaseEntity > m_hKiller; // 0x918 CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x91c GameTime_t m_flLastPhysicsInfluenceTime; // 0x920 GameTime_t m_flFadeOutStartTime; // 0x924 float m_flFadeTime; // 0x928 // MNetworkDisable Vector m_vecLastOrigin; // 0x92c GameTime_t m_flAwakeTime; // 0x938 GameTime_t m_flLastOriginChangeTime; // 0x93c int32_t m_nBloodColor; // 0x940 private: [[maybe_unused]] uint8_t __pad0944[0x4]; // 0x944 public: CUtlSymbolLarge m_strOriginClassName; // 0x948 CUtlSymbolLarge m_strSourceClassName; // 0x950 bool m_bHasBeenPhysgunned; // 0x958 bool m_bShouldTeleportPhysics; // 0x959 private: [[maybe_unused]] uint8_t __pad095a[0x2]; // 0x95a public: // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags "1" float m_flBlendWeight; // 0x95c float m_flDefaultFadeScale; // 0x960 private: [[maybe_unused]] uint8_t __pad0964[0x4]; // 0x964 public: CUtlVector< Vector > m_ragdollMins; // 0x968 CUtlVector< Vector > m_ragdollMaxs; // 0x980 bool m_bShouldDeleteActivationRecord; // 0x998 private: [[maybe_unused]] uint8_t __pad0999[0x5f]; // 0x999 public: bool m_bValidatePoweredRagdollPose; // 0x9f8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x920 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysMagnet : public CBaseAnimGraph { public: CEntityIOOutput m_OnMagnetAttach; // 0x890 CEntityIOOutput m_OnMagnetDetach; // 0x8b8 float m_massScale; // 0x8e0 float m_forceLimit; // 0x8e4 float m_torqueLimit; // 0x8e8 private: [[maybe_unused]] uint8_t __pad08ec[0x4]; // 0x8ec public: CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x8f0 bool m_bActive; // 0x908 bool m_bHasHitSomething; // 0x909 private: [[maybe_unused]] uint8_t __pad090a[0x2]; // 0x90a public: float m_flTotalMass; // 0x90c float m_flRadius; // 0x910 GameTime_t m_flNextSuckTime; // 0x914 int32_t m_iMaxObjectsAttached; // 0x918 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb78 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkExcludeByName "m_flAnimTime" // MNetworkExcludeByName "m_flexWeight" // MNetworkExcludeByName "m_blinktoggle" // MNetworkExcludeByUserGroup "m_flPoseParameter" // MNetworkExcludeByName "m_animationController.m_flPlaybackRate" // MNetworkExcludeByUserGroup "overlay_vars" // MNetworkIncludeByName "m_spawnflags" // MNetworkVarNames "bool m_bAwake" class CPhysicsProp : public CBreakableProp { private: [[maybe_unused]] uint8_t __pad0a08[0x8]; // 0xa08 public: CEntityIOOutput m_MotionEnabled; // 0xa10 CEntityIOOutput m_OnAwakened; // 0xa38 CEntityIOOutput m_OnAwake; // 0xa60 CEntityIOOutput m_OnAsleep; // 0xa88 CEntityIOOutput m_OnPlayerUse; // 0xab0 CEntityIOOutput m_OnPlayerPickup; // 0xad8 CEntityIOOutput m_OnOutOfWorld; // 0xb00 float m_massScale; // 0xb28 float m_inertiaScale; // 0xb2c float m_buoyancyScale; // 0xb30 int32_t m_damageType; // 0xb34 int32_t m_damageToEnableMotion; // 0xb38 float m_flForceToEnableMotion; // 0xb3c bool m_bThrownByPlayer; // 0xb40 bool m_bDroppedByPlayer; // 0xb41 bool m_bTouchedByPlayer; // 0xb42 bool m_bFirstCollisionAfterLaunch; // 0xb43 int32_t m_iExploitableByPlayer; // 0xb44 bool m_bHasBeenAwakened; // 0xb48 bool m_bIsOverrideProp; // 0xb49 private: [[maybe_unused]] uint8_t __pad0b4a[0x2]; // 0xb4a public: GameTime_t m_fNextCheckDisableMotionContactsTime; // 0xb4c int32_t m_iInitialGlowState; // 0xb50 int32_t m_nGlowRange; // 0xb54 int32_t m_nGlowRangeMin; // 0xb58 Color m_glowColor; // 0xb5c bool m_bForceNavIgnore; // 0xb60 bool m_bNoNavmeshBlocker; // 0xb61 bool m_bForceNpcExclude; // 0xb62 bool m_bShouldAutoConvertBackFromDebris; // 0xb63 bool m_bMuteImpactEffects; // 0xb64 private: [[maybe_unused]] uint8_t __pad0b65[0x7]; // 0xb65 public: bool m_bAcceptDamageFromHeldObjects; // 0xb6c bool m_bEnableUseOutput; // 0xb6d // MNetworkEnable bool m_bAwake; // 0xb6e private: [[maybe_unused]] uint8_t __pad0b6f[0x1]; // 0xb6f public: int32_t m_nCollisionGroupOverride; // 0xb70 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb78 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysicsPropOverride : public CPhysicsProp { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xbb0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysicsPropRespawnable : public CPhysicsProp { public: Vector m_vOriginalSpawnOrigin; // 0xb78 QAngle m_vOriginalSpawnAngles; // 0xb84 Vector m_vOriginalMins; // 0xb90 Vector m_vOriginalMaxs; // 0xb9c float m_flRespawnDuration; // 0xba8 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x890 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWaterBullet : public CBaseAnimGraph { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xbe0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkExcludeByName "m_hModel" // MNetworkVarNames "shard_model_desc_t m_ShardDesc" class CShatterGlassShardPhysics : public CPhysicsProp { public: bool m_bDebris; // 0xb78 private: [[maybe_unused]] uint8_t __pad0b79[0x3]; // 0xb79 public: uint32_t m_hParentShard; // 0xb7c // MNetworkEnable shard_model_desc_t m_ShardDesc; // 0xb80 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc18 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CAttributeContainer m_AttributeManager" // MNetworkVarNames "uint32 m_OriginalOwnerXuidLow" // MNetworkVarNames "uint32 m_OriginalOwnerXuidHigh" // MNetworkVarNames "int m_nFallbackPaintKit" // MNetworkVarNames "int m_nFallbackSeed" // MNetworkVarNames "float m_flFallbackWear" // MNetworkVarNames "int m_nFallbackStatTrak" class CEconEntity : public CBaseFlex { private: [[maybe_unused]] uint8_t __pad0920[0x10]; // 0x920 public: // MNetworkEnable CAttributeContainer m_AttributeManager; // 0x930 // MNetworkEnable uint32_t m_OriginalOwnerXuidLow; // 0xbf8 // MNetworkEnable uint32_t m_OriginalOwnerXuidHigh; // 0xbfc // MNetworkEnable int32_t m_nFallbackPaintKit; // 0xc00 // MNetworkEnable int32_t m_nFallbackSeed; // 0xc04 // MNetworkEnable float m_flFallbackWear; // 0xc08 // MNetworkEnable int32_t m_nFallbackStatTrak; // 0xc0c CHandle< CBaseEntity > m_hOldProvidee; // 0xc10 int32_t m_iOldOwnerClass; // 0xc14 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc20 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CEconWearable : public CEconEntity { public: int32_t m_nForceSkin; // 0xc18 bool m_bAlwaysAllow; // 0xc1c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x9c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByName "m_fFlags" // MNetworkIncludeByName "m_vecVelocity" // MNetworkExcludeByName "m_flexWeight" // MNetworkExcludeByName "m_blinktoggle" // MNetworkExcludeByUserGroup "m_flPoseParameter" // MNetworkExcludeByName "m_nResetEventsParity" // MNetworkExcludeByUserGroup "overlay_vars" // MNetworkExcludeByName "m_flAnimTime" // MNetworkExcludeByUserGroup "m_flCycle" // MNetworkExcludeByName "m_baseLayer.m_hSequence" // MNetworkExcludeByName "m_animationController.m_flPlaybackRate" // MNetworkExcludeByName "m_nNewSequenceParity" // MNetworkVarNames "bool m_bIsLive" // MNetworkVarNames "float32 m_DmgRadius" // MNetworkVarNames "GameTime_t m_flDetonateTime" // MNetworkVarNames "float32 m_flDamage" // MNetworkVarNames "CHandle< CCSPlayerPawn > m_hThrower" class CBaseGrenade : public CBaseFlex { private: [[maybe_unused]] uint8_t __pad0920[0x8]; // 0x920 public: CEntityIOOutput m_OnPlayerPickup; // 0x928 CEntityIOOutput m_OnExplode; // 0x950 bool m_bHasWarnedAI; // 0x978 bool m_bIsSmokeGrenade; // 0x979 // MNetworkEnable bool m_bIsLive; // 0x97a private: [[maybe_unused]] uint8_t __pad097b[0x1]; // 0x97b public: // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1024.000000" // MNetworkEncodeFlags "1" float m_DmgRadius; // 0x97c // MNetworkEnable GameTime_t m_flDetonateTime; // 0x980 float m_flWarnAITime; // 0x984 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.000000" // MNetworkMaxValue "256.000000" // MNetworkEncodeFlags "1" float m_flDamage; // 0x988 private: [[maybe_unused]] uint8_t __pad098c[0x4]; // 0x98c public: CUtlSymbolLarge m_iszBounceSound; // 0x990 CUtlString m_ExplosionSound; // 0x998 private: [[maybe_unused]] uint8_t __pad09a0[0x4]; // 0x9a0 public: // MNetworkEnable CHandle< CCSPlayerPawn > m_hThrower; // 0x9a4 private: [[maybe_unused]] uint8_t __pad09a8[0x14]; // 0x9a8 public: GameTime_t m_flNextAttack; // 0x9bc CHandle< CCSPlayerPawn > m_hOriginalThrower; // 0x9c0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb08 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CCoopBonusCoin : public CDynamicProp { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb78 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPhysicsPropMultiplayer : public CPhysicsProp { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkIncludeByName "m_nModelIndex" // MNetworkIncludeByName "m_hModel" // MNetworkIncludeByName "m_hOwnerEntity" // MNetworkIncludeByName "m_MeshGroupMask" // MNetworkIncludeByName "m_fEffects" // MNetworkIncludeByName "m_baseLayer.m_hSequence" // MNetworkIncludeByName "m_animationController.m_flPlaybackRate" // MNetworkIncludeByName "m_animationController.m_bClientSideAnimation" // MNetworkIncludeByName "m_flAnimTime" // MNetworkIncludeByName "m_flSimulationTime" // MNetworkIncludeByName "m_animationController.m_animGraphNetworkedVars" // MNetworkIncludeByName "m_nResetEventsParity" // MNetworkExcludeByUserGroup "m_flPoseParameter" // MNetworkOverride "m_fEffects" // MNetworkIncludeByName "m_clrRender" // MNetworkVarNames "uint32 m_nViewModelIndex" // MNetworkVarNames "uint32 m_nAnimationParity" // MNetworkVarNames "float32 m_flAnimationStartTime" // MNetworkVarNames "CHandle< CBasePlayerWeapon> m_hWeapon" // MNetworkVarNames "CHandle< CBaseEntity> m_hControlPanel" class CBaseViewModel : public CBaseAnimGraph { private: [[maybe_unused]] uint8_t __pad0890[0x8]; // 0x890 public: Vector m_vecLastFacing; // 0x898 // MNetworkEnable uint32_t m_nViewModelIndex; // 0x8a4 // MNetworkEnable uint32_t m_nAnimationParity; // 0x8a8 // MNetworkEnable float m_flAnimationStartTime; // 0x8ac // MNetworkEnable CHandle< CBasePlayerWeapon > m_hWeapon; // 0x8b0 private: [[maybe_unused]] uint8_t __pad08b4[0x4]; // 0x8b4 public: CUtlSymbolLarge m_sVMName; // 0x8b8 CUtlSymbolLarge m_sAnimationPrefix; // 0x8c0 HSequence m_hOldLayerSequence; // 0x8c8 int32_t m_oldLayer; // 0x8cc float m_oldLayerStartTime; // 0x8d0 // MNetworkEnable CHandle< CBaseEntity > m_hControlPanel; // 0x8d4 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPredictedViewModel : public CBaseViewModel { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x990 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bBombTicking" // MNetworkVarNames "GameTime_t m_flC4Blow" // MNetworkVarNames "int m_nBombSite" // MNetworkVarNames "int m_nSourceSoundscapeHash" // MNetworkVarNames "bool m_bCannotBeDefused" // MNetworkVarNames "EntitySpottedState_t m_entitySpottedState" // MNetworkVarNames "bool m_bHasExploded" // MNetworkVarNames "float m_flTimerLength" // MNetworkVarNames "bool m_bBeingDefused" // MNetworkVarNames "float m_flDefuseLength" // MNetworkVarNames "GameTime_t m_flDefuseCountDown" // MNetworkVarNames "bool m_bBombDefused" // MNetworkVarNames "CHandle< CCSPlayerPawn> m_hBombDefuser" // MNetworkVarNames "CHandle< CBaseEntity> m_hControlPanel" class CPlantedC4 : public CBaseAnimGraph { public: // MNetworkEnable bool m_bBombTicking; // 0x890 private: [[maybe_unused]] uint8_t __pad0891[0x3]; // 0x891 public: // MNetworkEnable GameTime_t m_flC4Blow; // 0x894 // MNetworkEnable int32_t m_nBombSite; // 0x898 // MNetworkEnable int32_t m_nSourceSoundscapeHash; // 0x89c CEntityIOOutput m_OnBombDefused; // 0x8a0 CEntityIOOutput m_OnBombBeginDefuse; // 0x8c8 CEntityIOOutput m_OnBombDefuseAborted; // 0x8f0 // MNetworkEnable bool m_bCannotBeDefused; // 0x918 private: [[maybe_unused]] uint8_t __pad0919[0x7]; // 0x919 public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x920 int32_t m_nSpotRules; // 0x938 bool m_bTrainingPlacedByPlayer; // 0x93c // MNetworkEnable bool m_bHasExploded; // 0x93d private: [[maybe_unused]] uint8_t __pad093e[0x2]; // 0x93e public: // MNetworkEnable float m_flTimerLength; // 0x940 // MNetworkEnable bool m_bBeingDefused; // 0x944 private: [[maybe_unused]] uint8_t __pad0945[0x7]; // 0x945 public: GameTime_t m_fLastDefuseTime; // 0x94c private: [[maybe_unused]] uint8_t __pad0950[0x4]; // 0x950 public: // MNetworkEnable float m_flDefuseLength; // 0x954 // MNetworkEnable GameTime_t m_flDefuseCountDown; // 0x958 // MNetworkEnable bool m_bBombDefused; // 0x95c private: [[maybe_unused]] uint8_t __pad095d[0x3]; // 0x95d public: // MNetworkEnable CHandle< CCSPlayerPawn > m_hBombDefuser; // 0x960 // MNetworkEnable CHandle< CBaseEntity > m_hControlPanel; // 0x964 int32_t m_iProgressBarTime; // 0x968 bool m_bVoiceAlertFired; // 0x96c bool m_bVoiceAlertPlayed[4]; // 0x96d private: [[maybe_unused]] uint8_t __pad0971[0x3]; // 0x971 public: GameTime_t m_flNextBotBeepTime; // 0x974 private: [[maybe_unused]] uint8_t __pad0978[0x4]; // 0x978 public: bool m_bPlantedAfterPickup; // 0x97c private: [[maybe_unused]] uint8_t __pad097d[0x3]; // 0x97d public: QAngle m_angCatchUpToPlayerEye; // 0x980 GameTime_t m_flLastSpinDetectionTime; // 0x98c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa40 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "Vector m_vInitialPosition" // MNetworkVarNames "Vector m_vInitialVelocity" // MNetworkVarNames "int m_nBounces" // MNetworkVarNames "HParticleSystemDefinitionStrong m_nExplodeEffectIndex" // MNetworkVarNames "int m_nExplodeEffectTickBegin" // MNetworkVarNames "Vector m_vecExplodeEffectOrigin" class CBaseCSGrenadeProjectile : public CBaseGrenade { public: // MNetworkEnable Vector m_vInitialPosition; // 0x9c8 // MNetworkEnable Vector m_vInitialVelocity; // 0x9d4 // MNetworkEnable int32_t m_nBounces; // 0x9e0 private: [[maybe_unused]] uint8_t __pad09e4[0x4]; // 0x9e4 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x9e8 // MNetworkEnable int32_t m_nExplodeEffectTickBegin; // 0x9f0 // MNetworkEnable Vector m_vecExplodeEffectOrigin; // 0x9f4 GameTime_t m_flSpawnTime; // 0xa00 uint8_t m_unOGSExtraFlags; // 0xa04 bool m_bDetonationRecorded; // 0xa05 private: [[maybe_unused]] uint8_t __pad0a06[0x2]; // 0xa06 public: GameTime_t m_flDetonateTime; // 0xa08 uint16_t m_nItemIndex; // 0xa0c private: [[maybe_unused]] uint8_t __pad0a0e[0x2]; // 0xa0e public: Vector m_vecOriginalSpawnLocation; // 0xa10 GameTime_t m_flLastBounceSoundTime; // 0xa1c RotationVector m_vecGrenadeSpin; // 0xa20 Vector m_vecLastHitSurfaceNormal; // 0xa2c int32_t m_nTicksAtZeroVelocity; // 0xa38 bool m_bHasEverHitPlayer; // 0xa3c bool m_bClearFromPlayers; // 0xa3d // Static fields: static float &Get_s_flThinkInterval(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCSGrenadeProjectile")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x970 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CHandle m_OwningPlayer" // MNetworkVarNames "CHandle m_KillingPlayer" class CItemDogtags : public CItem { public: // MNetworkEnable CHandle< CCSPlayerPawn > m_OwningPlayer; // 0x968 // MNetworkEnable CHandle< CCSPlayerPawn > m_KillingPlayer; // 0x96c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSensorGrenadeProjectile : public CBaseCSGrenadeProjectile { public: GameTime_t m_fExpireTime; // 0xa40 GameTime_t m_fNextDetectPlayerSound; // 0xa44 CHandle< CBaseEntity > m_hDisplayGrenade; // 0xa48 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x9c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBreachChargeProjectile : public CBaseGrenade { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x9c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBumpMineProjectile : public CBaseGrenade { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x9c8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTripWireFireProjectile : public CBaseGrenade { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa48 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFlashbangProjectile : public CBaseCSGrenadeProjectile { public: float m_flTimeToDetonate; // 0xa40 uint8_t m_numOpponentsHit; // 0xa44 uint8_t m_numTeammatesHit; // 0xa45 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa40 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x3060 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CAttributeContainer m_AttributeManager" // MNetworkVarNames "uint32 m_OriginalOwnerXuidLow" // MNetworkVarNames "uint32 m_OriginalOwnerXuidHigh" // MNetworkVarNames "bool m_jumpedThisFrame" // MNetworkVarNames "CHandle< CCSPlayerPawn> m_leader" class CChicken : public CDynamicProp { private: [[maybe_unused]] uint8_t __pad0b08[0x20]; // 0xb08 public: // MNetworkEnable CAttributeContainer m_AttributeManager; // 0xb28 // MNetworkEnable uint32_t m_OriginalOwnerXuidLow; // 0xdf0 // MNetworkEnable uint32_t m_OriginalOwnerXuidHigh; // 0xdf4 CountdownTimer m_updateTimer; // 0xdf8 Vector m_stuckAnchor; // 0xe10 private: [[maybe_unused]] uint8_t __pad0e1c[0x4]; // 0xe1c public: CountdownTimer m_stuckTimer; // 0xe20 CountdownTimer m_collisionStuckTimer; // 0xe38 bool m_isOnGround; // 0xe50 private: [[maybe_unused]] uint8_t __pad0e51[0x3]; // 0xe51 public: Vector m_vFallVelocity; // 0xe54 ChickenActivity m_activity; // 0xe60 private: [[maybe_unused]] uint8_t __pad0e64[0x4]; // 0xe64 public: CountdownTimer m_activityTimer; // 0xe68 float m_turnRate; // 0xe80 CHandle< CBaseEntity > m_fleeFrom; // 0xe84 CountdownTimer m_moveRateThrottleTimer; // 0xe88 CountdownTimer m_startleTimer; // 0xea0 CountdownTimer m_vocalizeTimer; // 0xeb8 GameTime_t m_flWhenZombified; // 0xed0 // MNetworkEnable bool m_jumpedThisFrame; // 0xed4 private: [[maybe_unused]] uint8_t __pad0ed5[0x3]; // 0xed5 public: // MNetworkEnable CHandle< CCSPlayerPawn > m_leader; // 0xed8 private: [[maybe_unused]] uint8_t __pad0edc[0x4]; // 0xedc public: CountdownTimer m_reuseTimer; // 0xee0 bool m_hasBeenUsed; // 0xef8 private: [[maybe_unused]] uint8_t __pad0ef9[0x7]; // 0xef9 public: CountdownTimer m_jumpTimer; // 0xf00 float m_flLastJumpTime; // 0xf18 bool m_bInJump; // 0xf1c bool m_isWaitingForLeader; // 0xf1d private: [[maybe_unused]] uint8_t __pad0f1e[0x200a]; // 0xf1e public: CountdownTimer m_repathTimer; // 0x2f28 CountdownTimer m_inhibitDoorTimer; // 0x2f40 private: [[maybe_unused]] uint8_t __pad2f58[0x78]; // 0x2f58 public: CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2fd0 private: [[maybe_unused]] uint8_t __pad2fe8[0x8]; // 0x2fe8 public: Vector m_vecPathGoal; // 0x2ff0 GameTime_t m_flActiveFollowStartTime; // 0x2ffc CountdownTimer m_followMinuteTimer; // 0x3000 Vector m_vecLastEggPoopPosition; // 0x3018 private: [[maybe_unused]] uint8_t __pad3024[0x4]; // 0x3024 public: CUtlVector< CHandle< CBaseEntity > > m_vecEggsPooped; // 0x3028 private: [[maybe_unused]] uint8_t __pad3040[0x8]; // 0x3040 public: CountdownTimer m_BlockDirectionTimer; // 0x3048 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x890 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CHostageCarriableProp : public CBaseAnimGraph { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x968 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CItemAssaultSuit : public CItem { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x968 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CItemHeavyAssaultSuit : public CItemAssaultSuit { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x968 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CItemKevlar : public CItem { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x988 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CItemDefuser : public CItem { public: EntitySpottedState_t m_entitySpottedState; // 0x968 int32_t m_nSpotRules; // 0x980 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xc60 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkExcludeByName "m_flexWeight" // MNetworkExcludeByName "m_blinktoggle" // MNetworkIncludeByName "m_nNextThinkTick" // MNetworkExcludeByUserGroup "m_flPoseParameter" // MNetworkExcludeByUserGroup "m_flCycle" // MNetworkExcludeByUserGroup "overlay_vars" // MNetworkUserGroupProxy "CBasePlayerWeapon" // MNetworkVarNames "GameTick_t m_nNextPrimaryAttackTick" // MNetworkVarNames "float32 m_flNextPrimaryAttackTickRatio" // MNetworkVarNames "GameTick_t m_nNextSecondaryAttackTick" // MNetworkVarNames "float32 m_flNextSecondaryAttackTickRatio" // MNetworkVarNames "int32 m_iClip1" // MNetworkVarNames "int32 m_iClip2" // MNetworkVarNames "int m_pReserveAmmo" class CBasePlayerWeapon : public CEconEntity { public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" GameTick_t m_nNextPrimaryAttackTick; // 0xc18 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextPrimaryAttackTickRatio; // 0xc1c // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" GameTick_t m_nNextSecondaryAttackTick; // 0xc20 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextSecondaryAttackTickRatio; // 0xc24 // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkPriority "32" int32_t m_iClip1; // 0xc28 // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iClip2; // 0xc2c // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_pReserveAmmo[2]; // 0xc30 CEntityIOOutput m_OnPlayerUse; // 0xc38 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x920 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBaseFlexAlias_funCBaseFlex : public CBaseFlex { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x998 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CScriptItem : public CItem { public: CEntityIOOutput m_OnPlayerPickup; // 0x968 MoveType_t m_MoveTypeOverride; // 0x990 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa78 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "uint32 m_boneIndexAttached" // MNetworkVarNames "uint32 m_ragdollAttachedObjectIndex" // MNetworkVarNames "Vector m_attachmentPointBoneSpace" // MNetworkVarNames "Vector m_attachmentPointRagdollSpace" class CRagdollPropAttached : public CRagdollProp { public: // MNetworkEnable uint32_t m_boneIndexAttached; // 0xa38 // MNetworkEnable uint32_t m_ragdollAttachedObjectIndex; // 0xa3c // MNetworkEnable // MNetworkEncoder "coord" Vector m_attachmentPointBoneSpace; // 0xa40 // MNetworkEnable // MNetworkEncoder "coord" Vector m_attachmentPointRagdollSpace; // 0xa4c bool m_bShouldDetach; // 0xa58 private: [[maybe_unused]] uint8_t __pad0a59[0xf]; // 0xa59 public: bool m_bShouldDeleteAttachedActivationRecord; // 0xa68 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe30 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPropDoorRotating : public CBasePropDoor { public: Vector m_vecAxis; // 0xd98 float m_flDistance; // 0xda4 PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0xda8 PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0xdac PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0xdb0 float m_flAjarAngle; // 0xdb4 QAngle m_angRotationAjarDeprecated; // 0xdb8 QAngle m_angRotationClosed; // 0xdc4 QAngle m_angRotationOpenForward; // 0xdd0 QAngle m_angRotationOpenBack; // 0xddc QAngle m_angGoal; // 0xde8 Vector m_vecForwardBoundsMin; // 0xdf4 Vector m_vecForwardBoundsMax; // 0xe00 Vector m_vecBackBoundsMin; // 0xe0c Vector m_vecBackBoundsMax; // 0xe18 bool m_bAjarDoorShouldntAlwaysOpen; // 0xe24 private: [[maybe_unused]] uint8_t __pad0e25[0x3]; // 0xe25 public: CHandle< CEntityBlocker > m_hEntityBlocker; // 0xe28 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CPropDoorRotatingBreakable : public CPropDoorRotating { public: bool m_bBreakable; // 0xe30 bool m_isAbleToCloseAreaPortals; // 0xe31 private: [[maybe_unused]] uint8_t __pad0e32[0x2]; // 0xe32 public: int32_t m_currentDamageState; // 0xe34 CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xe38 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x9d0 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkExcludeByUserGroup "LocalPlayerExclusive" // MNetworkVarNames "CHandle< CEconWearable > m_hMyWearables" // MNetworkVarNames "float m_flFieldOfView" class CBaseCombatCharacter : public CBaseFlex { public: bool m_bForceServerRagdoll; // 0x920 private: [[maybe_unused]] uint8_t __pad0921[0x7]; // 0x921 public: // MNetworkEnable CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x928 // MNetworkEnable float m_flFieldOfView; // 0x940 float m_impactEnergyScale; // 0x944 HitGroup_t m_LastHitGroup; // 0x948 bool m_bApplyStressDamage; // 0x94c private: [[maybe_unused]] uint8_t __pad094d[0x3]; // 0x94d public: int32_t m_bloodColor; // 0x950 private: [[maybe_unused]] uint8_t __pad0954[0x5c]; // 0x954 public: int32_t m_navMeshID; // 0x9b0 int32_t m_iDamageCount; // 0x9b4 CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0x9b8 CUtlSymbolLarge m_strRelationships; // 0x9c0 Hull_t m_eHull; // 0x9c8 uint32_t m_nNavHullIdx; // 0x9cc // Static fields: static int32_t &Get_sm_lastInteraction(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fields[0]->m_instance);}; }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xad8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CItemGeneric : public CItem { private: [[maybe_unused]] uint8_t __pad0968[0x8]; // 0x968 public: bool m_bHasTriggerRadius; // 0x970 bool m_bHasPickupRadius; // 0x971 private: [[maybe_unused]] uint8_t __pad0972[0x2]; // 0x972 public: float m_flPickupRadiusSqr; // 0x974 float m_flTriggerRadiusSqr; // 0x978 GameTime_t m_flLastPickupCheck; // 0x97c bool m_bPlayerCounterListenerAdded; // 0x980 bool m_bPlayerInTriggerRadius; // 0x981 private: [[maybe_unused]] uint8_t __pad0982[0x6]; // 0x982 public: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x988 CUtlSymbolLarge m_pAmbientSoundEffect; // 0x990 bool m_bAutoStartAmbientSound; // 0x998 private: [[maybe_unused]] uint8_t __pad0999[0x7]; // 0x999 public: CUtlSymbolLarge m_pSpawnScriptFunction; // 0x9a0 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x9a8 CUtlSymbolLarge m_pPickupSoundEffect; // 0x9b0 CUtlSymbolLarge m_pPickupScriptFunction; // 0x9b8 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x9c0 CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x9c8 CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x9d0 CUtlSymbolLarge m_pPickupFilterName; // 0x9d8 CHandle< CBaseFilter > m_hPickupFilter; // 0x9e0 private: [[maybe_unused]] uint8_t __pad09e4[0x4]; // 0x9e4 public: CEntityIOOutput m_OnPickup; // 0x9e8 CEntityIOOutput m_OnTimeout; // 0xa10 CEntityIOOutput m_OnTriggerStartTouch; // 0xa38 CEntityIOOutput m_OnTriggerTouch; // 0xa60 CEntityIOOutput m_OnTriggerEndTouch; // 0xa88 CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0xab0 float m_flPickupRadius; // 0xab8 float m_flTriggerRadius; // 0xabc CUtlSymbolLarge m_pTriggerSoundEffect; // 0xac0 bool m_bGlowWhenInTrigger; // 0xac8 Color m_glowColor; // 0xac9 bool m_bUseable; // 0xacd private: [[maybe_unused]] uint8_t __pad0ace[0x2]; // 0xace public: CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xad0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkUserGroupProxy "CBasePlayerPawn" // MNetworkUserGroupProxy "CBasePlayerPawn" // MNetworkExcludeByUserGroup "FogController" // MNetworkIncludeByUserGroup "Player" // MNetworkIncludeByUserGroup "Water" // MNetworkIncludeByUserGroup "LocalPlayerExclusive" // MNetworkIncludeByName "m_iMaxHealth" // MNetworkOverride "m_vecX CNetworkOriginCellCoordQuantizedVector" // MNetworkOverride "m_vecY CNetworkOriginCellCoordQuantizedVector" // MNetworkOverride "m_vecZ CNetworkOriginCellCoordQuantizedVector" // MNetworkExcludeByName "m_pWeaponServices" // MNetworkExcludeByName "m_pItemServices" // MNetworkExcludeByName "m_pAutoaimServices" // MNetworkExcludeByName "m_pObserverServices" // MNetworkExcludeByName "m_pWaterServices" // MNetworkExcludeByName "m_pUseServices" // MNetworkExcludeByName "m_pFlashlightServices" // MNetworkExcludeByName "m_pMovementServices" // MNetworkVarNames "CPlayer_WeaponServices * m_pWeaponServices" // MNetworkVarNames "CPlayer_ItemServices * m_pItemServices" // MNetworkVarNames "CPlayer_AutoaimServices * m_pAutoaimServices" // MNetworkVarNames "CPlayer_ObserverServices * m_pObserverServices" // MNetworkVarNames "CPlayer_WaterServices * m_pWaterServices" // MNetworkVarNames "CPlayer_UseServices * m_pUseServices" // MNetworkVarNames "CPlayer_FlashlightServices * m_pFlashlightServices" // MNetworkVarNames "CPlayer_CameraServices * m_pCameraServices" // MNetworkVarNames "CPlayer_MovementServices * m_pMovementServices" // MNetworkUserGroupProxy "CBasePlayerPawn" // MNetworkVarNames "ViewAngleServerChange_t m_ServerViewAngleChanges" // MNetworkVarNames "uint32 m_iHideHUD" // MNetworkVarNames "sky3dparams_t m_skybox3d" // MNetworkVarNames "GameTime_t m_flDeathTime" // MNetworkVarNames "CHandle< CBasePlayerController> m_hController" class CBasePlayerPawn : public CBaseCombatCharacter { public: // MNetworkEnable CPlayer_WeaponServices* m_pWeaponServices; // 0x9d0 // MNetworkEnable CPlayer_ItemServices* m_pItemServices; // 0x9d8 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CPlayer_AutoaimServices* m_pAutoaimServices; // 0x9e0 // MNetworkEnable CPlayer_ObserverServices* m_pObserverServices; // 0x9e8 // MNetworkEnable CPlayer_WaterServices* m_pWaterServices; // 0x9f0 // MNetworkEnable CPlayer_UseServices* m_pUseServices; // 0x9f8 // MNetworkEnable CPlayer_FlashlightServices* m_pFlashlightServices; // 0xa00 // MNetworkEnable CPlayer_CameraServices* m_pCameraServices; // 0xa08 // MNetworkEnable CPlayer_MovementServices* m_pMovementServices; // 0xa10 private: [[maybe_unused]] uint8_t __pad0a18[0x8]; // 0xa18 public: // MNetworkEnable CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0xa20 uint32_t m_nHighestGeneratedServerViewAngleChangeIndex; // 0xa70 QAngle v_angle; // 0xa74 QAngle v_anglePrevious; // 0xa80 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_iHideHUD; // 0xa8c // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" sky3dparams_t m_skybox3d; // 0xa90 GameTime_t m_fTimeLastHurt; // 0xb20 // MNetworkEnable GameTime_t m_flDeathTime; // 0xb24 GameTime_t m_fNextSuicideTime; // 0xb28 bool m_fInitHUD; // 0xb2c private: [[maybe_unused]] uint8_t __pad0b2d[0x3]; // 0xb2d public: CAI_Expresser* m_pExpresser; // 0xb30 // MNetworkEnable CHandle< CBasePlayerController > m_hController; // 0xb38 private: [[maybe_unused]] uint8_t __pad0b3c[0x4]; // 0xb3c public: float m_fHltvReplayDelay; // 0xb40 float m_fHltvReplayEnd; // 0xb44 CEntityIndex m_iHltvReplayEntity; // 0xb48 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x8e8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkOverride "m_hWeapon" // MNetworkVarNames "bool m_bShouldIgnoreOffsetAndAccuracy" // MNetworkVarNames "uint32 m_nWeaponParity" class CCSGOViewModel : public CPredictedViewModel { public: // MNetworkEnable bool m_bShouldIgnoreOffsetAndAccuracy; // 0x8d8 private: [[maybe_unused]] uint8_t __pad08d9[0x3]; // 0x8d9 public: // MNetworkEnable uint32_t m_nWeaponParity; // 0x8dc uint32_t m_nOldWeaponParity; // 0x8e0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe30 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkExcludeByName "m_flTimeWeaponIdle" // MNetworkVarNames "float m_flFireSequenceStartTime" // MNetworkVarNames "int m_nFireSequenceStartTimeChange" // MNetworkVarNames "PlayerAnimEvent_t m_ePlayerFireEvent" // MNetworkVarNames "WeaponAttackType_t m_ePlayerFireEventAttackType" // MNetworkVarNames "CSWeaponState_t m_iState" // MNetworkVarNames "uint32 m_nViewModelIndex" // MNetworkVarNames "GameTime_t m_flTimeWeaponIdle" // MNetworkVarNames "CSWeaponMode m_weaponMode" // MNetworkVarNames "float m_fAccuracyPenalty" // MNetworkVarNames "int m_iRecoilIndex" // MNetworkVarNames "float m_flRecoilIndex" // MNetworkVarNames "bool m_bBurstMode" // MNetworkVarNames "GameTick_t m_nPostponeFireReadyTicks" // MNetworkVarNames "float m_flPostponeFireReadyFrac" // MNetworkVarNames "bool m_bInReload" // MNetworkVarNames "bool m_bReloadVisuallyComplete" // MNetworkVarNames "GameTime_t m_flDroppedAtTime" // MNetworkVarNames "bool m_bIsHauledBack" // MNetworkVarNames "bool m_bSilencerOn" // MNetworkVarNames "GameTime_t m_flTimeSilencerSwitchComplete" // MNetworkVarNames "int m_iOriginalTeamNumber" // MNetworkVarNames "CHandle< CCSPlayerPawn> m_hPrevOwner" // MNetworkVarNames "GameTick_t m_nDropTick" // MNetworkVarNames "GameTime_t m_fLastShotTime" // MNetworkVarNames "int m_iIronSightMode" // MNetworkVarNames "int m_iNumEmptyAttacks" class CCSWeaponBase : public CBasePlayerWeapon { private: [[maybe_unused]] uint8_t __pad0c60[0x28]; // 0xc60 public: bool m_bRemoveable; // 0xc88 private: [[maybe_unused]] uint8_t __pad0c89[0x7]; // 0xc89 public: // MNetworkEnable float m_flFireSequenceStartTime; // 0xc90 // MNetworkEnable int32_t m_nFireSequenceStartTimeChange; // 0xc94 int32_t m_nFireSequenceStartTimeAck; // 0xc98 // MNetworkEnable PlayerAnimEvent_t m_ePlayerFireEvent; // 0xc9c // MNetworkEnable WeaponAttackType_t m_ePlayerFireEventAttackType; // 0xca0 HSequence m_seqIdle; // 0xca4 HSequence m_seqFirePrimary; // 0xca8 HSequence m_seqFireSecondary; // 0xcac CUtlVector< HSequence > m_thirdPersonFireSequences; // 0xcb0 HSequence m_hCurrentThirdPersonSequence; // 0xcc8 int32_t m_nSilencerBoneIndex; // 0xccc HSequence m_thirdPersonSequences[7]; // 0xcd0 private: [[maybe_unused]] uint8_t __pad0cec[0xc]; // 0xcec public: bool m_bPlayerAmmoStockOnPickup; // 0xcf8 bool m_bRequireUseToTouch; // 0xcf9 private: [[maybe_unused]] uint8_t __pad0cfa[0x2]; // 0xcfa public: // MNetworkEnable // MNetworkChangeCallback "OnWeaponStateNetworkChange" CSWeaponState_t m_iState; // 0xcfc GameTime_t m_flLastTimeInAir; // 0xd00 GameTime_t m_flLastDeployTime; // 0xd04 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" uint32_t m_nViewModelIndex; // 0xd08 bool m_bReloadsWithClips; // 0xd0c private: [[maybe_unused]] uint8_t __pad0d0d[0x1b]; // 0xd0d public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" // MNetworkPriority "32" GameTime_t m_flTimeWeaponIdle; // 0xd28 bool m_bFireOnEmpty; // 0xd2c private: [[maybe_unused]] uint8_t __pad0d2d[0x3]; // 0xd2d public: CEntityIOOutput m_OnPlayerPickup; // 0xd30 // MNetworkEnable CSWeaponMode m_weaponMode; // 0xd58 float m_flTurningInaccuracyDelta; // 0xd5c Vector m_vecTurningInaccuracyEyeDirLast; // 0xd60 float m_flTurningInaccuracy; // 0xd6c // MNetworkEnable float m_fAccuracyPenalty; // 0xd70 GameTime_t m_flLastAccuracyUpdateTime; // 0xd74 float m_fAccuracySmoothedForZoom; // 0xd78 GameTime_t m_fScopeZoomEndTime; // 0xd7c // MNetworkEnable int32_t m_iRecoilIndex; // 0xd80 // MNetworkEnable float m_flRecoilIndex; // 0xd84 // MNetworkEnable bool m_bBurstMode; // 0xd88 private: [[maybe_unused]] uint8_t __pad0d89[0x3]; // 0xd89 public: // MNetworkEnable GameTick_t m_nPostponeFireReadyTicks; // 0xd8c // MNetworkEnable float m_flPostponeFireReadyFrac; // 0xd90 // MNetworkEnable bool m_bInReload; // 0xd94 // MNetworkEnable bool m_bReloadVisuallyComplete; // 0xd95 private: [[maybe_unused]] uint8_t __pad0d96[0x2]; // 0xd96 public: // MNetworkEnable GameTime_t m_flDroppedAtTime; // 0xd98 // MNetworkEnable bool m_bIsHauledBack; // 0xd9c // MNetworkEnable bool m_bSilencerOn; // 0xd9d private: [[maybe_unused]] uint8_t __pad0d9e[0x2]; // 0xd9e public: // MNetworkEnable GameTime_t m_flTimeSilencerSwitchComplete; // 0xda0 // MNetworkEnable int32_t m_iOriginalTeamNumber; // 0xda4 float m_flNextAttackRenderTimeOffset; // 0xda8 private: [[maybe_unused]] uint8_t __pad0dac[0x14]; // 0xdac public: bool m_bCanBePickedUp; // 0xdc0 bool m_bUseCanOverrideNextOwnerTouchTime; // 0xdc1 private: [[maybe_unused]] uint8_t __pad0dc2[0x2]; // 0xdc2 public: GameTime_t m_nextOwnerTouchTime; // 0xdc4 GameTime_t m_nextPrevOwnerTouchTime; // 0xdc8 // MNetworkEnable CHandle< CCSPlayerPawn > m_hPrevOwner; // 0xdcc // MNetworkEnable GameTick_t m_nDropTick; // 0xdd0 private: [[maybe_unused]] uint8_t __pad0dd4[0x20]; // 0xdd4 public: bool m_donated; // 0xdf4 private: [[maybe_unused]] uint8_t __pad0df5[0x3]; // 0xdf5 public: // MNetworkEnable GameTime_t m_fLastShotTime; // 0xdf8 bool m_bWasOwnedByCT; // 0xdfc bool m_bWasOwnedByTerrorist; // 0xdfd bool m_bFiredOutOfAmmoEvent; // 0xdfe private: [[maybe_unused]] uint8_t __pad0dff[0x1]; // 0xdff public: int32_t m_numRemoveUnownedWeaponThink; // 0xe00 private: [[maybe_unused]] uint8_t __pad0e04[0x4]; // 0xe04 public: CIronSightController m_IronSightController; // 0xe08 // MNetworkEnable int32_t m_iIronSightMode; // 0xe20 GameTime_t m_flLastLOSTraceFailureTime; // 0xe24 // MNetworkEnable int32_t m_iNumEmptyAttacks; // 0xe28 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "int m_zoomLevel" // MNetworkVarNames "int m_iBurstShotsRemaining" // MNetworkVarNames "bool m_bNeedsBoltAction" class CCSWeaponBaseGun : public CCSWeaponBase { public: // MNetworkEnable int32_t m_zoomLevel; // 0xe30 // MNetworkEnable int32_t m_iBurstShotsRemaining; // 0xe34 private: [[maybe_unused]] uint8_t __pad0e38[0x8]; // 0xe38 public: int32_t m_silencedModelIndex; // 0xe40 bool m_inPrecache; // 0xe44 // MNetworkEnable bool m_bNeedsBoltAction; // 0xe45 bool m_bSkillReloadAvailable; // 0xe46 bool m_bSkillReloadLiftedReloadKey; // 0xe47 bool m_bSkillBoltInterruptAvailable; // 0xe48 bool m_bSkillBoltLiftedFireKey; // 0xe49 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe80 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bStartedArming" // MNetworkVarNames "GameTime_t m_fArmedTime" // MNetworkVarNames "bool m_bBombPlacedAnimation" // MNetworkVarNames "bool m_bIsPlantingViaUse" // MNetworkVarNames "EntitySpottedState_t m_entitySpottedState" class CC4 : public CCSWeaponBase { public: Vector m_vecLastValidPlayerHeldPosition; // 0xe30 Vector m_vecLastValidDroppedPosition; // 0xe3c bool m_bDoValidDroppedPositionCheck; // 0xe48 // MNetworkEnable bool m_bStartedArming; // 0xe49 private: [[maybe_unused]] uint8_t __pad0e4a[0x2]; // 0xe4a public: // MNetworkEnable GameTime_t m_fArmedTime; // 0xe4c // MNetworkEnable bool m_bBombPlacedAnimation; // 0xe50 // MNetworkEnable bool m_bIsPlantingViaUse; // 0xe51 private: [[maybe_unused]] uint8_t __pad0e52[0x6]; // 0xe52 public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0xe58 int32_t m_nSpotRules; // 0xe70 bool m_bPlayedArmingBeeps[7]; // 0xe74 bool m_bBombPlanted; // 0xe7b bool m_bDroppedFromDeath; // 0xe7c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CDEagle : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponElite : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe30 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponNOVA : public CCSWeaponBase { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe30 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponSawedoff : public CCSWeaponBase { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe58 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "GameTime_t m_fFireTime" class CWeaponTaser : public CCSWeaponBaseGun { public: // MNetworkEnable GameTime_t m_fFireTime; // 0xe50 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe30 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponXM1014 : public CCSWeaponBase { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CKnife : public CCSWeaponBase { public: bool m_bFirstAttack; // 0xe30 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe30 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMelee : public CCSWeaponBase { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe60 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "float m_flDisplayHealth" class CWeaponShield : public CCSWeaponBaseGun { public: float m_flBulletDamageAbsorbed; // 0xe50 GameTime_t m_flLastBulletHitSoundTime; // 0xe54 // MNetworkEnable float m_flDisplayHealth; // 0xe58 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xb38 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bIsIncGrenade" class CMolotovProjectile : public CBaseCSGrenadeProjectile { public: // MNetworkEnable bool m_bIsIncGrenade; // 0xa40 private: [[maybe_unused]] uint8_t __pad0a41[0xb]; // 0xa41 public: bool m_bDetonated; // 0xa4c private: [[maybe_unused]] uint8_t __pad0a4d[0x3]; // 0xa4d public: IntervalTimer m_stillTimer; // 0xa50 private: [[maybe_unused]] uint8_t __pad0a60[0xd0]; // 0xa60 public: bool m_bHasBouncedOffPlayer; // 0xb30 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xa68 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "int m_nDecoyShotTick" class CDecoyProjectile : public CBaseCSGrenadeProjectile { private: [[maybe_unused]] uint8_t __pad0a40[0x8]; // 0xa40 public: // MNetworkEnable int32_t m_nDecoyShotTick; // 0xa48 int32_t m_shotsRemaining; // 0xa4c GameTime_t m_fExpireTime; // 0xa50 private: [[maybe_unused]] uint8_t __pad0a54[0xc]; // 0xa54 public: uint16_t m_decoyWeaponDefIndex; // 0xa60 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x2d20 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "int m_nSmokeEffectTickBegin" // MNetworkVarNames "bool m_bDidSmokeEffect" // MNetworkVarNames "int m_nRandomSeed" // MNetworkVarNames "Vector m_vSmokeColor" // MNetworkVarNames "Vector m_vSmokeDetonationPos" // MNetworkVarNames "CUtlVector m_VoxelFrameData" class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile { private: [[maybe_unused]] uint8_t __pad0a40[0x18]; // 0xa40 public: // MNetworkEnable int32_t m_nSmokeEffectTickBegin; // 0xa58 // MNetworkEnable bool m_bDidSmokeEffect; // 0xa5c private: [[maybe_unused]] uint8_t __pad0a5d[0x3]; // 0xa5d public: // MNetworkEnable int32_t m_nRandomSeed; // 0xa60 // MNetworkEnable Vector m_vSmokeColor; // 0xa64 // MNetworkEnable Vector m_vSmokeDetonationPos; // 0xa70 private: [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c public: // MNetworkEnable CUtlVector< uint8 > m_VoxelFrameData; // 0xa80 GameTime_t m_flLastBounce; // 0xa98 GameTime_t m_fllastSimulationTime; // 0xa9c }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe60 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bRedraw" // MNetworkVarNames "bool m_bIsHeldByPlayer" // MNetworkVarNames "bool m_bPinPulled" // MNetworkVarNames "bool m_bJumpThrow" // MNetworkVarNames "bool m_bThrowAnimating" // MNetworkVarNames "GameTime_t m_fThrowTime" // MNetworkVarNames "float m_flThrowStrength" // MNetworkVarNames "float m_flThrowStrengthApproach" // MNetworkVarNames "GameTime_t m_fDropTime" // MNetworkVarNames "bool m_bJustPulledPin" // MNetworkVarNames "GameTick_t m_nNextHoldTick" // MNetworkVarNames "float m_flNextHoldFrac" // MNetworkVarNames "CHandle< CCSWeaponBase> m_hSwitchToWeaponAfterThrow" class CBaseCSGrenade : public CCSWeaponBase { public: // MNetworkEnable bool m_bRedraw; // 0xe30 // MNetworkEnable // MNetworkChangeCallback "OnGrenadeStateChanged" bool m_bIsHeldByPlayer; // 0xe31 // MNetworkEnable // MNetworkChangeCallback "OnGrenadeStateChanged" bool m_bPinPulled; // 0xe32 // MNetworkEnable bool m_bJumpThrow; // 0xe33 // MNetworkEnable bool m_bThrowAnimating; // 0xe34 private: [[maybe_unused]] uint8_t __pad0e35[0x3]; // 0xe35 public: // MNetworkEnable GameTime_t m_fThrowTime; // 0xe38 // MNetworkEnable float m_flThrowStrength; // 0xe3c // MNetworkEnable float m_flThrowStrengthApproach; // 0xe40 // MNetworkEnable GameTime_t m_fDropTime; // 0xe44 // MNetworkEnable bool m_bJustPulledPin; // 0xe48 private: [[maybe_unused]] uint8_t __pad0e49[0x3]; // 0xe49 public: // MNetworkEnable GameTick_t m_nNextHoldTick; // 0xe4c // MNetworkEnable float m_flNextHoldFrac; // 0xe50 // MNetworkEnable CHandle< CCSWeaponBase > m_hSwitchToWeaponAfterThrow; // 0xe54 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CountdownTimer m_SequenceCompleteTimer" // MNetworkVarNames "bool m_bRedraw" class CWeaponBaseItem : public CCSWeaponBase { public: // MNetworkEnable CountdownTimer m_SequenceCompleteTimer; // 0xe30 // MNetworkEnable bool m_bRedraw; // 0xe48 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CItem_Healthshot : public CWeaponBaseItem { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe48 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "bool m_bPlayingUninterruptableAct" // MNetworkVarNames "PlayerAnimEvent_t m_nUninterruptableActivity" class CFists : public CCSWeaponBase { public: // MNetworkEnable bool m_bPlayingUninterruptableAct; // 0xe30 private: [[maybe_unused]] uint8_t __pad0e31[0x3]; // 0xe31 public: // MNetworkEnable // MNetworkChangeCallback "OnUninterruptChanged" PlayerAnimEvent_t m_nUninterruptableActivity; // 0xe34 bool m_bRestorePrevWep; // 0xe38 private: [[maybe_unused]] uint8_t __pad0e39[0x3]; // 0xe39 public: CHandle< CBasePlayerWeapon > m_hWeaponBeforePrevious; // 0xe3c CHandle< CBasePlayerWeapon > m_hWeaponPrevious; // 0xe40 bool m_bDelayedHardPunchIncoming; // 0xe44 bool m_bDestroyAfterTaunt; // 0xe45 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe60 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSensorGrenade : public CBaseCSGrenade { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe30 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBreachCharge : public CCSWeaponBase { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe30 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CBumpMine : public CCSWeaponBase { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe30 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTablet : public CCSWeaponBase { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe60 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CTripWireFire : public CBaseCSGrenade { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponZoneRepulsor : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1550 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "CTouchExpansionComponent::Storage_t m_CTouchExpansionComponent" // MNetworkExcludeByName "m_flAnimTime" // MNetworkExcludeByName "m_flexWeight" // MNetworkExcludeByUserGroup "m_flPoseParameter" // MNetworkExcludeByName "m_baseLayer.m_hSequence" // MNetworkExcludeByName "m_animationController.m_flPlaybackRate" // MNetworkVarNames "CCSPlayer_PingServices * m_pPingServices" // MNetworkVarNames "CPlayer_ViewModelServices * m_pViewModelServices" // MNetworkVarNames "CHandle< CCSPlayerController> m_hOriginalController" // MNetworkVarNames "EntitySpottedState_t m_entitySpottedState" // MNetworkVarNames "CSPlayerState m_iPlayerState" // MNetworkVarNames "bool m_bIsScoped" // MNetworkVarNames "bool m_bIsWalking" // MNetworkVarNames "bool m_bResumeZoom" // MNetworkVarNames "bool m_bIsDefusing" // MNetworkVarNames "bool m_bIsGrabbingHostage" // MNetworkVarNames "CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress" // MNetworkVarNames "GameTime_t m_fImmuneToGunGameDamageTime" // MNetworkVarNames "bool m_bGunGameImmunity" // MNetworkVarNames "float m_fMolotovDamageTime" // MNetworkVarNames "bool m_bHasMovedSinceSpawn" // MNetworkVarNames "bool m_bCanMoveDuringFreezePeriod" // MNetworkVarNames "float m_flGuardianTooFarDistFrac" // MNetworkVarNames "GameTime_t m_flDetectedByEnemySensorTime" // MNetworkVarNames "int m_nHeavyAssaultSuitCooldownRemaining" // MNetworkVarNames "GameTime_t m_flEmitSoundTime" // MNetworkVarNames "bool m_bHasNightVision" // MNetworkVarNames "bool m_bNightVisionOn" // MNetworkVarNames "bool m_bInNoDefuseArea" // MNetworkVarNames "bool m_bKilledByTaser" // MNetworkVarNames "int m_iMoveState" // MNetworkVarNames "int m_nWhichBombZone" // MNetworkVarNames "int m_iDirection" // MNetworkVarNames "int m_iShotsFired" // MNetworkVarNames "int32 m_ArmorValue" // MNetworkVarNames "float m_flVelocityModifier" // MNetworkVarNames "float m_flHitHeading" // MNetworkVarNames "int m_nHitBodyPart" // MNetworkVarNames "float m_flFlashDuration" // MNetworkVarNames "float m_flFlashMaxAlpha" // MNetworkVarNames "float m_flProgressBarStartTime" // MNetworkVarNames "int m_iProgressBarDuration" // MNetworkVarNames "bool m_bWaitForNoAttack" // MNetworkVarNames "float m_flLowerBodyYawTarget" // MNetworkVarNames "bool m_bStrafing" // MNetworkVarNames "QAngle m_thirdPersonHeading" // MNetworkVarNames "float m_flSlopeDropOffset" // MNetworkVarNames "float m_flSlopeDropHeight" // MNetworkVarNames "Vector m_vHeadConstraintOffset" // MNetworkVarNames "QAngle m_angEyeAngles" // MNetworkVarNames "bool m_bHideTargetID" // MNetworkVarNames "bool m_bHud_MiniScoreHidden" // MNetworkVarNames "bool m_bHud_RadarHidden" // MNetworkVarNames "CEntityIndex m_nLastKillerIndex" // MNetworkVarNames "int m_nLastConcurrentKilled" // MNetworkVarNames "int m_nDeathCamMusic" // MNetworkVarNames "int m_iAddonBits" // MNetworkVarNames "int m_iPrimaryAddon" // MNetworkVarNames "int m_iSecondaryAddon" // MNetworkVarNames "uint32 m_vecPlayerPatchEconIndices" // MNetworkVarNames "uint16 m_unCurrentEquipmentValue" // MNetworkVarNames "uint16 m_unRoundStartEquipmentValue" // MNetworkVarNames "uint16 m_unFreezetimeEndEquipmentValue" // MNetworkVarNames "int m_nSurvivalTeamNumber" // MNetworkVarNames "bool m_bKilledByHeadshot" class CCSPlayerPawnBase : public CBasePlayerPawn { private: [[maybe_unused]] uint8_t __pad0b50[0x18]; // 0xb50 public: // MNetworkEnable // MNetworkUserGroup "CTouchExpansionComponent" // MNetworkAlias "CTouchExpansionComponent" // MNetworkTypeAlias "CTouchExpansionComponent" CTouchExpansionComponent m_CTouchExpansionComponent; // 0xb68 // MNetworkEnable CCSPlayer_PingServices* m_pPingServices; // 0xbb8 // MNetworkEnable CPlayer_ViewModelServices* m_pViewModelServices; // 0xbc0 uint32_t m_iDisplayHistoryBits; // 0xbc8 float m_flLastAttackedTeammate; // 0xbcc // MNetworkEnable CHandle< CCSPlayerController > m_hOriginalController; // 0xbd0 GameTime_t m_blindUntilTime; // 0xbd4 GameTime_t m_blindStartTime; // 0xbd8 GameTime_t m_allowAutoFollowTime; // 0xbdc // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0xbe0 int32_t m_nSpotRules; // 0xbf8 // MNetworkEnable CSPlayerState m_iPlayerState; // 0xbfc private: [[maybe_unused]] uint8_t __pad0c00[0x8]; // 0xc00 public: CountdownTimer m_chickenIdleSoundTimer; // 0xc08 CountdownTimer m_chickenJumpSoundTimer; // 0xc20 private: [[maybe_unused]] uint8_t __pad0c38[0xa0]; // 0xc38 public: Vector m_vecLastBookmarkedPosition; // 0xcd8 float m_flLastDistanceTraveledNotice; // 0xce4 float m_flAccumulatedDistanceTraveled; // 0xce8 float m_flLastFriendlyFireDamageReductionRatio; // 0xcec bool m_bRespawning; // 0xcf0 private: [[maybe_unused]] uint8_t __pad0cf1[0x3]; // 0xcf1 public: int32_t m_nLastPickupPriority; // 0xcf4 float m_flLastPickupPriorityTime; // 0xcf8 // MNetworkEnable bool m_bIsScoped; // 0xcfc // MNetworkEnable bool m_bIsWalking; // 0xcfd // MNetworkEnable bool m_bResumeZoom; // 0xcfe // MNetworkEnable bool m_bIsDefusing; // 0xcff // MNetworkEnable bool m_bIsGrabbingHostage; // 0xd00 private: [[maybe_unused]] uint8_t __pad0d01[0x3]; // 0xd01 public: // MNetworkEnable CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0xd04 // MNetworkEnable GameTime_t m_fImmuneToGunGameDamageTime; // 0xd08 // MNetworkEnable bool m_bGunGameImmunity; // 0xd0c private: [[maybe_unused]] uint8_t __pad0d0d[0x3]; // 0xd0d public: // MNetworkEnable float m_fMolotovDamageTime; // 0xd10 // MNetworkEnable bool m_bHasMovedSinceSpawn; // 0xd14 // MNetworkEnable bool m_bCanMoveDuringFreezePeriod; // 0xd15 private: [[maybe_unused]] uint8_t __pad0d16[0x2]; // 0xd16 public: // MNetworkEnable float m_flGuardianTooFarDistFrac; // 0xd18 float m_flNextGuardianTooFarHurtTime; // 0xd1c // MNetworkEnable GameTime_t m_flDetectedByEnemySensorTime; // 0xd20 float m_flDealtDamageToEnemyMostRecentTimestamp; // 0xd24 GameTime_t m_flLastEquippedHelmetTime; // 0xd28 GameTime_t m_flLastEquippedArmorTime; // 0xd2c // MNetworkEnable int32_t m_nHeavyAssaultSuitCooldownRemaining; // 0xd30 bool m_bResetArmorNextSpawn; // 0xd34 private: [[maybe_unused]] uint8_t __pad0d35[0x3]; // 0xd35 public: GameTime_t m_flLastBumpMineBumpTime; // 0xd38 // MNetworkEnable GameTime_t m_flEmitSoundTime; // 0xd3c int32_t m_iNumSpawns; // 0xd40 int32_t m_iShouldHaveCash; // 0xd44 bool m_bInvalidSteamLogonDelayed; // 0xd48 private: [[maybe_unused]] uint8_t __pad0d49[0x3]; // 0xd49 public: GameTime_t m_flLastAction; // 0xd4c float m_flNameChangeHistory[5]; // 0xd50 float m_fLastGivenDefuserTime; // 0xd64 float m_fLastGivenBombTime; // 0xd68 // MNetworkEnable bool m_bHasNightVision; // 0xd6c // MNetworkEnable bool m_bNightVisionOn; // 0xd6d private: [[maybe_unused]] uint8_t __pad0d6e[0x2]; // 0xd6e public: float m_fNextRadarUpdateTime; // 0xd70 float m_flLastMoneyUpdateTime; // 0xd74 char m_MenuStringBuffer[1024]; // 0xd78 float m_fIntroCamTime; // 0x1178 int32_t m_nMyCollisionGroup; // 0x117c // MNetworkEnable bool m_bInNoDefuseArea; // 0x1180 // MNetworkEnable bool m_bKilledByTaser; // 0x1181 private: [[maybe_unused]] uint8_t __pad1182[0x2]; // 0x1182 public: // MNetworkEnable int32_t m_iMoveState; // 0x1184 GameTime_t m_grenadeParameterStashTime; // 0x1188 bool m_bGrenadeParametersStashed; // 0x118c private: [[maybe_unused]] uint8_t __pad118d[0x3]; // 0x118d public: QAngle m_angStashedShootAngles; // 0x1190 Vector m_vecStashedGrenadeThrowPosition; // 0x119c Vector m_vecStashedVelocity; // 0x11a8 QAngle m_angShootAngleHistory[2]; // 0x11b4 Vector m_vecThrowPositionHistory[2]; // 0x11cc Vector m_vecVelocityHistory[2]; // 0x11e4 bool m_bDiedAirborne; // 0x11fc private: [[maybe_unused]] uint8_t __pad11fd[0x3]; // 0x11fd public: CEntityIndex m_iBombSiteIndex; // 0x1200 // MNetworkEnable int32_t m_nWhichBombZone; // 0x1204 bool m_bInBombZoneTrigger; // 0x1208 bool m_bWasInBombZoneTrigger; // 0x1209 private: [[maybe_unused]] uint8_t __pad120a[0x2]; // 0x120a public: // MNetworkEnable int32_t m_iDirection; // 0x120c // MNetworkEnable int32_t m_iShotsFired; // 0x1210 // MNetworkEnable int32_t m_ArmorValue; // 0x1214 float m_flFlinchStack; // 0x1218 // MNetworkEnable float m_flVelocityModifier; // 0x121c // MNetworkEnable float m_flHitHeading; // 0x1220 // MNetworkEnable int32_t m_nHitBodyPart; // 0x1224 int32_t m_iHostagesKilled; // 0x1228 Vector m_vecTotalBulletForce; // 0x122c // MNetworkEnable float m_flFlashDuration; // 0x1238 // MNetworkEnable float m_flFlashMaxAlpha; // 0x123c // MNetworkEnable float m_flProgressBarStartTime; // 0x1240 // MNetworkEnable int32_t m_iProgressBarDuration; // 0x1244 // MNetworkEnable bool m_bWaitForNoAttack; // 0x1248 private: [[maybe_unused]] uint8_t __pad1249[0x3]; // 0x1249 public: // MNetworkEnable float m_flLowerBodyYawTarget; // 0x124c // MNetworkEnable bool m_bStrafing; // 0x1250 private: [[maybe_unused]] uint8_t __pad1251[0x3]; // 0x1251 public: Vector m_lastStandingPos; // 0x1254 float m_ignoreLadderJumpTime; // 0x1260 private: [[maybe_unused]] uint8_t __pad1264[0x4]; // 0x1264 public: CountdownTimer m_ladderSurpressionTimer; // 0x1268 Vector m_lastLadderNormal; // 0x1280 Vector m_lastLadderPos; // 0x128c // MNetworkEnable // MNetworkEncoder "qangle_precise" // MNetworkPriority "32" QAngle m_thirdPersonHeading; // 0x1298 // MNetworkEnable // MNetworkPriority "32" float m_flSlopeDropOffset; // 0x12a4 // MNetworkEnable // MNetworkPriority "32" float m_flSlopeDropHeight; // 0x12a8 // MNetworkEnable // MNetworkPriority "32" Vector m_vHeadConstraintOffset; // 0x12ac private: [[maybe_unused]] uint8_t __pad12b8[0x8]; // 0x12b8 public: int32_t m_iLastWeaponFireUsercmd; // 0x12c0 // MNetworkEnable // MNetworkEncoder "qangle_precise" // MNetworkPriority "32" QAngle m_angEyeAngles; // 0x12c4 bool m_bVCollisionInitted; // 0x12d0 private: [[maybe_unused]] uint8_t __pad12d1[0x3]; // 0x12d1 public: Vector m_storedSpawnPosition; // 0x12d4 QAngle m_storedSpawnAngle; // 0x12e0 bool m_bIsSpawning; // 0x12ec // MNetworkEnable bool m_bHideTargetID; // 0x12ed private: [[maybe_unused]] uint8_t __pad12ee[0x2]; // 0x12ee public: int32_t m_nNumDangerZoneDamageHits; // 0x12f0 // MNetworkEnable bool m_bHud_MiniScoreHidden; // 0x12f4 // MNetworkEnable bool m_bHud_RadarHidden; // 0x12f5 private: [[maybe_unused]] uint8_t __pad12f6[0x2]; // 0x12f6 public: // MNetworkEnable CEntityIndex m_nLastKillerIndex; // 0x12f8 // MNetworkEnable int32_t m_nLastConcurrentKilled; // 0x12fc // MNetworkEnable int32_t m_nDeathCamMusic; // 0x1300 // MNetworkEnable int32_t m_iAddonBits; // 0x1304 // MNetworkEnable int32_t m_iPrimaryAddon; // 0x1308 // MNetworkEnable int32_t m_iSecondaryAddon; // 0x130c CUtlStringToken m_currentDeafnessFilter; // 0x1310 int32_t m_NumEnemiesKilledThisSpawn; // 0x1314 int32_t m_NumEnemiesKilledThisRound; // 0x1318 int32_t m_NumEnemiesAtRoundStart; // 0x131c bool m_wasNotKilledNaturally; // 0x1320 private: [[maybe_unused]] uint8_t __pad1321[0x3]; // 0x1321 public: // MNetworkEnable uint32_t m_vecPlayerPatchEconIndices[5]; // 0x1324 int32_t m_iDeathFlags; // 0x1338 CHandle< CChicken > m_hPet; // 0x133c private: [[maybe_unused]] uint8_t __pad1340[0x1c8]; // 0x1340 public: // MNetworkEnable uint16_t m_unCurrentEquipmentValue; // 0x1508 // MNetworkEnable uint16_t m_unRoundStartEquipmentValue; // 0x150a // MNetworkEnable uint16_t m_unFreezetimeEndEquipmentValue; // 0x150c private: [[maybe_unused]] uint8_t __pad150e[0x2]; // 0x150e public: // MNetworkEnable int32_t m_nSurvivalTeamNumber; // 0x1510 bool m_bHasDeathInfo; // 0x1514 private: [[maybe_unused]] uint8_t __pad1515[0x3]; // 0x1515 public: float m_flDeathInfoTime; // 0x1518 Vector m_vecDeathInfoOrigin; // 0x151c // MNetworkEnable bool m_bKilledByHeadshot; // 0x1528 private: [[maybe_unused]] uint8_t __pad1529[0x3]; // 0x1529 public: int32_t m_LastHitBox; // 0x152c int32_t m_LastHealth; // 0x1530 float m_flLastCollisionCeiling; // 0x1534 float m_flLastCollisionCeilingChangeTime; // 0x1538 private: [[maybe_unused]] uint8_t __pad153c[0x4]; // 0x153c public: CCSBot* m_pBot; // 0x1540 bool m_bBotAllowActive; // 0x1548 bool m_bCommittingSuicideOnTeamChange; // 0x1549 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x1578 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarTypeOverride "CCSObserver_ObserverServices m_pObserverServices" // MNetworkIncludeByName "m_pObserverServices" // MNetworkVarTypeOverride "CCSObserver_MovementServices m_pMovementServices" // MNetworkIncludeByName "m_pMovementServices" // MNetworkVarTypeOverride "CCSObserver_CameraServices m_pCameraServices" // MNetworkIncludeByName "m_pCameraServices" // MNetworkVarTypeOverride "CCSObserver_UseServices m_pUseServices" // MNetworkIncludeByName "m_pUseServices" // MNetworkVarTypeOverride "CCSObserver_ViewModelServices m_pViewModelServices" // MNetworkIncludeByName "m_pViewModelServices" class CCSObserverPawn : public CCSPlayerPawnBase { public: }; // Registered binary: server.dll (project 'server') // Alignment: 16 // Size: 0x2040 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarTypeOverride "CCSPlayer_WeaponServices m_pWeaponServices" // MNetworkIncludeByName "m_pWeaponServices" // MNetworkVarTypeOverride "CCSPlayer_ItemServices m_pItemServices" // MNetworkIncludeByName "m_pItemServices" // MNetworkVarTypeOverride "CCSPlayer_UseServices m_pUseServices" // MNetworkIncludeByName "m_pUseServices" // MNetworkVarTypeOverride "CCSPlayer_WaterServices m_pWaterServices" // MNetworkIncludeByName "m_pWaterServices" // MNetworkVarTypeOverride "CCSPlayer_MovementServices m_pMovementServices" // MNetworkIncludeByName "m_pMovementServices" // MNetworkVarTypeOverride "CCSPlayer_ViewModelServices m_pViewModelServices" // MNetworkIncludeByName "m_pViewModelServices" // MNetworkVarTypeOverride "CCSPlayer_CameraServices m_pCameraServices" // MNetworkIncludeByName "m_pCameraServices" // MNetworkVarNames "CCSPlayer_BulletServices * m_pBulletServices" // MNetworkVarNames "CCSPlayer_HostageServices * m_pHostageServices" // MNetworkVarNames "CCSPlayer_BuyServices * m_pBuyServices" // MNetworkVarNames "CCSPlayer_ActionTrackingServices * m_pActionTrackingServices" // MNetworkVarNames "bool m_bHasFemaleVoice" // MNetworkVarNames "char m_szLastPlaceName" // MNetworkVarNames "bool m_bInBuyZone" // MNetworkVarNames "bool m_bInHostageRescueZone" // MNetworkVarNames "bool m_bInBombZone" // MNetworkVarNames "int m_iRetakesOffering" // MNetworkVarNames "int m_iRetakesOfferingCard" // MNetworkVarNames "bool m_bRetakesHasDefuseKit" // MNetworkVarNames "bool m_bRetakesMVPLastRound" // MNetworkVarNames "int m_iRetakesMVPBoostItem" // MNetworkVarNames "loadout_slot_t m_RetakesMVPBoostExtraUtility" // MNetworkVarNames "GameTime_t m_flHealthShotBoostExpirationTime" // MNetworkVarNames "QAngle m_aimPunchAngle" // MNetworkVarNames "QAngle m_aimPunchAngleVel" // MNetworkVarNames "int m_aimPunchTickBase" // MNetworkVarNames "float m_aimPunchTickFraction" // MNetworkVarNames "bool m_bIsBuyMenuOpen" // MPulseProvideFeatureTag // MPulseLibraryBindings // MNetworkVarNames "GameTime_t m_flTimeOfLastInjury" // MNetworkVarNames "GameTime_t m_flNextSprayDecalTime" // MNetworkVarNames "int m_nRagdollDamageBone" // MNetworkVarNames "Vector m_vRagdollDamageForce" // MNetworkVarNames "Vector m_vRagdollDamagePosition" // MNetworkVarNames "char m_szRagdollDamageWeaponName" // MNetworkVarNames "bool m_bRagdollDamageHeadshot" // MNetworkVarNames "Vector m_vRagdollServerOrigin" // MNetworkVarNames "CEconItemView m_EconGloves" // MNetworkVarNames "QAngle m_qDeathEyeAngles" class CCSPlayerPawn : public CCSPlayerPawnBase { public: // MNetworkEnable CCSPlayer_BulletServices* m_pBulletServices; // 0x1550 // MNetworkEnable CCSPlayer_HostageServices* m_pHostageServices; // 0x1558 // MNetworkEnable CCSPlayer_BuyServices* m_pBuyServices; // 0x1560 // MNetworkEnable CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0x1568 CCSPlayer_RadioServices* m_pRadioServices; // 0x1570 CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x1578 uint16_t m_nCharacterDefIndex; // 0x1580 private: [[maybe_unused]] uint8_t __pad1582[0x6]; // 0x1582 public: CStrongHandle< InfoForResourceTypeCModel > m_hPreviousModel; // 0x1588 // MNetworkEnable bool m_bHasFemaleVoice; // 0x1590 private: [[maybe_unused]] uint8_t __pad1591[0x7]; // 0x1591 public: CUtlString m_strVOPrefix; // 0x1598 // MNetworkEnable char m_szLastPlaceName[18]; // 0x15a0 private: [[maybe_unused]] uint8_t __pad15b2[0xae]; // 0x15b2 public: bool m_bInHostageResetZone; // 0x1660 // MNetworkEnable bool m_bInBuyZone; // 0x1661 bool m_bWasInBuyZone; // 0x1662 // MNetworkEnable bool m_bInHostageRescueZone; // 0x1663 // MNetworkEnable bool m_bInBombZone; // 0x1664 bool m_bWasInHostageRescueZone; // 0x1665 private: [[maybe_unused]] uint8_t __pad1666[0x2]; // 0x1666 public: // MNetworkEnable int32_t m_iRetakesOffering; // 0x1668 // MNetworkEnable int32_t m_iRetakesOfferingCard; // 0x166c // MNetworkEnable bool m_bRetakesHasDefuseKit; // 0x1670 // MNetworkEnable bool m_bRetakesMVPLastRound; // 0x1671 private: [[maybe_unused]] uint8_t __pad1672[0x2]; // 0x1672 public: // MNetworkEnable int32_t m_iRetakesMVPBoostItem; // 0x1674 // MNetworkEnable loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0x1678 // MNetworkEnable GameTime_t m_flHealthShotBoostExpirationTime; // 0x167c float m_flLandseconds; // 0x1680 // MNetworkEnable // MNetworkBitCount "32" QAngle m_aimPunchAngle; // 0x1684 // MNetworkEnable // MNetworkBitCount "32" QAngle m_aimPunchAngleVel; // 0x1690 // MNetworkEnable int32_t m_aimPunchTickBase; // 0x169c // MNetworkEnable float m_aimPunchTickFraction; // 0x16a0 private: [[maybe_unused]] uint8_t __pad16a4[0x4]; // 0x16a4 public: CUtlVector< QAngle > m_aimPunchCache; // 0x16a8 // MNetworkEnable bool m_bIsBuyMenuOpen; // 0x16c0 private: [[maybe_unused]] uint8_t __pad16c1[0x63f]; // 0x16c1 public: CTransform m_xLastHeadBoneTransform; // 0x1d00 bool m_bLastHeadBoneTransformIsValid; // 0x1d20 private: [[maybe_unused]] uint8_t __pad1d21[0x3]; // 0x1d21 public: GameTime_t m_lastLandTime; // 0x1d24 bool m_bOnGroundLastTick; // 0x1d28 private: [[maybe_unused]] uint8_t __pad1d29[0x3]; // 0x1d29 public: int32_t m_iPlayerLocked; // 0x1d2c private: [[maybe_unused]] uint8_t __pad1d30[0x4]; // 0x1d30 public: // MNetworkEnable GameTime_t m_flTimeOfLastInjury; // 0x1d34 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTime_t m_flNextSprayDecalTime; // 0x1d38 bool m_bNextSprayDecalTimeExpedited; // 0x1d3c private: [[maybe_unused]] uint8_t __pad1d3d[0x3]; // 0x1d3d public: // MNetworkEnable int32_t m_nRagdollDamageBone; // 0x1d40 // MNetworkEnable Vector m_vRagdollDamageForce; // 0x1d44 // MNetworkEnable Vector m_vRagdollDamagePosition; // 0x1d50 // MNetworkEnable char m_szRagdollDamageWeaponName[64]; // 0x1d5c // MNetworkEnable bool m_bRagdollDamageHeadshot; // 0x1d9c private: [[maybe_unused]] uint8_t __pad1d9d[0x3]; // 0x1d9d public: // MNetworkEnable Vector m_vRagdollServerOrigin; // 0x1da0 private: [[maybe_unused]] uint8_t __pad1dac[0x4]; // 0x1dac public: // MNetworkEnable CEconItemView m_EconGloves; // 0x1db0 // MNetworkEnable QAngle m_qDeathEyeAngles; // 0x2028 bool m_bSkipOneHeadConstraintUpdate; // 0x2034 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x9d8 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CHostageExpresserShim : public CBaseCombatCharacter { public: CAI_Expresser* m_pExpresser; // 0x9d0 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x2c70 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo // MNetworkVarNames "EntitySpottedState_t m_entitySpottedState" // MNetworkIncludeByName "m_iMaxHealth" // MNetworkIncludeByName "m_iHealth" // MNetworkIncludeByName "m_lifeState" // MNetworkIncludeByName "m_fFlags" // MNetworkIncludeByName "m_vecViewOffset" // MNetworkVarNames "Vector m_vel" // MNetworkVarNames "bool m_isRescued" // MNetworkVarNames "bool m_jumpedThisFrame" // MNetworkVarNames "int m_nHostageState" // MNetworkVarNames "CHandle< CBaseEntity> m_leader" // MNetworkVarNames "CountdownTimer m_reuseTimer" // MNetworkVarNames "bool m_bHandsHaveBeenCut" // MNetworkVarNames "CHandle< CCSPlayerPawn> m_hHostageGrabber" // MNetworkVarNames "GameTime_t m_flRescueStartTime" // MNetworkVarNames "GameTime_t m_flGrabSuccessTime" // MNetworkVarNames "GameTime_t m_flDropStartTime" class CHostage : public CHostageExpresserShim { private: [[maybe_unused]] uint8_t __pad09d8[0x10]; // 0x9d8 public: CEntityIOOutput m_OnHostageBeginGrab; // 0x9e8 CEntityIOOutput m_OnFirstPickedUp; // 0xa10 CEntityIOOutput m_OnDroppedNotRescued; // 0xa38 CEntityIOOutput m_OnRescued; // 0xa60 // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0xa88 int32_t m_nSpotRules; // 0xaa0 uint32_t m_uiHostageSpawnExclusionGroupMask; // 0xaa4 uint32_t m_nHostageSpawnRandomFactor; // 0xaa8 bool m_bRemove; // 0xaac private: [[maybe_unused]] uint8_t __pad0aad[0x3]; // 0xaad public: // MNetworkEnable Vector m_vel; // 0xab0 // MNetworkEnable bool m_isRescued; // 0xabc // MNetworkEnable bool m_jumpedThisFrame; // 0xabd private: [[maybe_unused]] uint8_t __pad0abe[0x2]; // 0xabe public: // MNetworkEnable int32_t m_nHostageState; // 0xac0 // MNetworkEnable CHandle< CBaseEntity > m_leader; // 0xac4 CHandle< CCSPlayerPawnBase > m_lastLeader; // 0xac8 private: [[maybe_unused]] uint8_t __pad0acc[0x4]; // 0xacc public: // MNetworkEnable CountdownTimer m_reuseTimer; // 0xad0 bool m_hasBeenUsed; // 0xae8 private: [[maybe_unused]] uint8_t __pad0ae9[0x3]; // 0xae9 public: Vector m_accel; // 0xaec bool m_isRunning; // 0xaf8 bool m_isCrouching; // 0xaf9 private: [[maybe_unused]] uint8_t __pad0afa[0x6]; // 0xafa public: CountdownTimer m_jumpTimer; // 0xb00 bool m_isWaitingForLeader; // 0xb18 private: [[maybe_unused]] uint8_t __pad0b19[0x200f]; // 0xb19 public: CountdownTimer m_repathTimer; // 0x2b28 CountdownTimer m_inhibitDoorTimer; // 0x2b40 private: [[maybe_unused]] uint8_t __pad2b58[0x78]; // 0x2b58 public: CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2bd0 private: [[maybe_unused]] uint8_t __pad2be8[0x8]; // 0x2be8 public: CountdownTimer m_wiggleTimer; // 0x2bf0 private: [[maybe_unused]] uint8_t __pad2c08[0x4]; // 0x2c08 public: bool m_isAdjusted; // 0x2c0c // MNetworkEnable bool m_bHandsHaveBeenCut; // 0x2c0d private: [[maybe_unused]] uint8_t __pad2c0e[0x2]; // 0x2c0e public: // MNetworkEnable CHandle< CCSPlayerPawn > m_hHostageGrabber; // 0x2c10 GameTime_t m_fLastGrabTime; // 0x2c14 Vector m_vecPositionWhenStartedDroppingToGround; // 0x2c18 Vector m_vecGrabbedPos; // 0x2c24 // MNetworkEnable GameTime_t m_flRescueStartTime; // 0x2c30 // MNetworkEnable GameTime_t m_flGrabSuccessTime; // 0x2c34 // MNetworkEnable GameTime_t m_flDropStartTime; // 0x2c38 int32_t m_nApproachRewardPayouts; // 0x2c3c int32_t m_nPickupEventCount; // 0x2c40 Vector m_vecSpawnGroundPos; // 0x2c44 private: [[maybe_unused]] uint8_t __pad2c50[0x14]; // 0x2c50 public: Vector m_vecHostageResetPosition; // 0x2c64 }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x2c70 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CHostageAlias_info_hostage_spawn : public CHostage { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0x988 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CItemDefuserAlias_item_defuser : public CItemDefuser { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CAK47 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponAug : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponAWP : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponBizon : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponFamas : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponFiveSeven : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponG3SG1 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponGalilAR : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponGlock : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponHKP2000 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponUSPSilencer : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponM4A1 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponM4A1Silencer : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponMAC10 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponMag7 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponMP5SD : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponMP7 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponMP9 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponNegev : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponP250 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponCZ75a : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponP90 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponSCAR20 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponSG556 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponSSG08 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponTec9 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponUMP45 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponM249 : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe50 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CWeaponRevolver : public CCSWeaponBaseGun { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe60 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CMolotovGrenade : public CBaseCSGrenade { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe60 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CIncendiaryGrenade : public CMolotovGrenade { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe60 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CDecoyGrenade : public CBaseCSGrenade { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe60 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CFlashbang : public CBaseCSGrenade { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe60 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CHEGrenade : public CBaseCSGrenade { public: }; // Registered binary: server.dll (project 'server') // Alignment: 8 // Size: 0xe68 // Has VTable // // MPulseBindableTarget // MPulseRegisterTypeInfo class CSmokeGrenade : public CBaseCSGrenade { public: };