#pragma once #include #include "!GlobalTypes.hpp" // ///////////////////////////////////////// // Binary: server.dll // Classes count: 769 // Enums count: 123 // ///////////////////////////////////////// // Alignment: 4 // Size: 0x13 enum class NavAttributeEnum : uint32_t { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, NAV_MESH_CROUCH = 0x10000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, NAV_MESH_NO_JUMP = 0x8, NAV_MESH_STOP = 0x10, NAV_MESH_RUN = 0x20, NAV_MESH_WALK = 0x40, NAV_MESH_TRANSIENT = 0x100, NAV_MESH_DONT_HIDE = 0x200, NAV_MESH_STAND = 0x400, NAV_MESH_NO_HOSTAGES = 0x800, NAV_MESH_NO_MERGE = 0x2000, NAV_MESH_OBSTACLE_TOP = 0x4000, NAV_ATTR_FIRST_GAME_INDEX = 0x13, NAV_ATTR_LAST_INDEX = 0x1f, }; // Alignment: 4 // Size: 0x5 enum class NavDirType : uint32_t { NORTH = 0x0, EAST = 0x1, SOUTH = 0x2, WEST = 0x3, NUM_NAV_DIR_TYPE_DIRECTIONS = 0x4, }; // Alignment: 4 // Size: 0x3 enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2, }; // Alignment: 4 // Size: 0x2 enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1, }; // Alignment: 4 // Size: 0x4 enum class PerformanceMode_t : uint32_t { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, PM_FULL_GIBS = 0x2, PM_REDUCED_GIBS = 0x3, }; // Alignment: 4 // Size: 0x3 enum class ChatIgnoreType_t : uint32_t { CHAT_IGNORE_NONE = 0x0, CHAT_IGNORE_ALL = 0x1, CHAT_IGNORE_TEAM = 0x2, }; // Alignment: 4 // Size: 0x4 enum class CommandExecMode_t : uint32_t { EXEC_MANUAL = 0x0, EXEC_LEVELSTART = 0x1, EXEC_PERIODIC = 0x2, EXEC_MODES_COUNT = 0x3, }; // Alignment: 4 // Size: 0x2 enum class CommandEntitySpecType_t : uint32_t { SPEC_SEARCH = 0x0, SPEC_TYPES_COUNT = 0x1, }; // Alignment: 4 // Size: 0x2a enum class GameAnimEventIndex_t : uint32_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, AE_CL_PLAYSOUND_ATTACHMENT = 0x2, AE_CL_PLAYSOUND_POSITION = 0x3, AE_SV_PLAYSOUND = 0x4, AE_CL_STOPSOUND = 0x5, AE_CL_PLAYSOUND_LOOPING = 0x6, AE_CL_CREATE_PARTICLE_EFFECT = 0x7, AE_CL_STOP_PARTICLE_EFFECT = 0x8, AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9, AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xa, AE_SV_STOP_PARTICLE_EFFECT = 0xb, AE_FOOTSTEP = 0xc, AE_RAGDOLL = 0xd, AE_CL_STOP_RAGDOLL_CONTROL = 0xe, AE_CL_ENABLE_BODYGROUP = 0xf, AE_CL_DISABLE_BODYGROUP = 0x10, AE_CL_BODYGROUP_SET_VALUE = 0x11, AE_SV_BODYGROUP_SET_VALUE = 0x12, AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x13, AE_WPN_PRIMARYATTACK = 0x14, AE_WPN_SECONDARYATTACK = 0x15, AE_FIRE_INPUT = 0x16, AE_CL_CLOTH_ATTR = 0x17, AE_CL_CLOTH_GROUND_OFFSET = 0x18, AE_CL_CLOTH_STIFFEN = 0x19, AE_CL_CLOTH_EFFECT = 0x1a, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x1b, AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1c, AE_CL_BODYGROUP_SET_TO_CLIP = 0x1d, AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x1e, AE_SV_SHOW_SILENCER = 0x1f, AE_SV_ATTACH_SILENCER_COMPLETE = 0x20, AE_SV_HIDE_SILENCER = 0x21, AE_SV_DETACH_SILENCER_COMPLETE = 0x22, AE_CL_EJECT_MAG = 0x23, AE_CL_EJECT_MAG_UNHIDE = 0x24, AE_WPN_COMPLETE_RELOAD = 0x25, AE_WPN_CZ_DUMP_CURRENT_MAG = 0x26, AE_WPN_CZ_UPDATE_BODYGROUP = 0x27, AE_WPN_HEALTHSHOT_INJECT = 0x28, AE_CL_C4_SCREEN_TEXT = 0x29, }; // Alignment: 4 // Size: 0x7 enum class ObserverMode_t : uint32_t { OBS_MODE_NONE = 0x0, OBS_MODE_FIXED = 0x1, OBS_MODE_IN_EYE = 0x2, OBS_MODE_CHASE = 0x3, OBS_MODE_ROAMING = 0x4, OBS_MODE_DIRECTED = 0x5, NUM_OBSERVER_MODES = 0x6, }; // Alignment: 4 // Size: 0x3 enum class ObserverInterpState_t : uint32_t { OBSERVER_INTERP_NONE = 0x0, OBSERVER_INTERP_TRAVELING = 0x1, OBSERVER_INTERP_SETTLING = 0x2, }; // Alignment: 4 // Size: 0x1b enum class RumbleEffect_t : uint32_t { RUMBLE_INVALID = 0xffffffffffffffff, RUMBLE_STOP_ALL = 0x0, RUMBLE_PISTOL = 0x1, RUMBLE_357 = 0x2, RUMBLE_SMG1 = 0x3, RUMBLE_AR2 = 0x4, RUMBLE_SHOTGUN_SINGLE = 0x5, RUMBLE_SHOTGUN_DOUBLE = 0x6, RUMBLE_AR2_ALT_FIRE = 0x7, RUMBLE_RPG_MISSILE = 0x8, RUMBLE_CROWBAR_SWING = 0x9, RUMBLE_AIRBOAT_GUN = 0xa, RUMBLE_JEEP_ENGINE_LOOP = 0xb, RUMBLE_FLAT_LEFT = 0xc, RUMBLE_FLAT_RIGHT = 0xd, RUMBLE_FLAT_BOTH = 0xe, RUMBLE_DMG_LOW = 0xf, RUMBLE_DMG_MED = 0x10, RUMBLE_DMG_HIGH = 0x11, RUMBLE_FALL_LONG = 0x12, RUMBLE_FALL_SHORT = 0x13, RUMBLE_PHYSCANNON_OPEN = 0x14, RUMBLE_PHYSCANNON_PUNT = 0x15, RUMBLE_PHYSCANNON_LOW = 0x16, RUMBLE_PHYSCANNON_MEDIUM = 0x17, RUMBLE_PHYSCANNON_HIGH = 0x18, NUM_RUMBLE_EFFECTS = 0x19, }; // Alignment: 4 // Size: 0x15 enum class WeaponSound_t : uint32_t { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SINGLE = 0x1, WEAPON_SOUND_DOUBLE = 0x2, WEAPON_SOUND_RELOAD = 0x3, WEAPON_SOUND_MELEE_MISS = 0x4, WEAPON_SOUND_MELEE_HIT = 0x5, WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, WEAPON_SOUND_SPECIAL1 = 0x8, WEAPON_SOUND_SPECIAL2 = 0x9, WEAPON_SOUND_SPECIAL3 = 0xa, WEAPON_SOUND_NEARLYEMPTY = 0xb, WEAPON_SOUND_IMPACT1 = 0xc, WEAPON_SOUND_REFLECT = 0xd, WEAPON_SOUND_SINGLE_ACCURATE = 0xe, WEAPON_SOUND_ZOOM_IN = 0xf, WEAPON_SOUND_ZOOM_OUT = 0x10, WEAPON_SOUND_MOUSE_PRESSED = 0x11, WEAPON_SOUND_DROP = 0x12, WEAPON_SOUND_RADIO_USE = 0x13, WEAPON_SOUND_NUM_TYPES = 0x14, }; // Alignment: 4 // Size: 0x400 enum class BaseActivity_t : uint32_t { ACT_RESET = 0x0, ACT_IDLE = 0x1, ACT_TRANSITION = 0x2, ACT_COVER = 0x3, ACT_COVER_MED = 0x4, ACT_COVER_LOW = 0x5, ACT_WALK = 0x6, ACT_WALK_AIM = 0x7, ACT_WALK_CROUCH = 0x8, ACT_WALK_CROUCH_AIM = 0x9, ACT_RUN = 0xa, ACT_RUN_AIM = 0xb, ACT_RUN_CROUCH = 0xc, ACT_RUN_CROUCH_AIM = 0xd, ACT_RUN_PROTECTED = 0xe, ACT_SCRIPT_CUSTOM_MOVE = 0xf, ACT_RANGE_ATTACK1 = 0x10, ACT_RANGE_ATTACK2 = 0x11, ACT_RANGE_ATTACK1_LOW = 0x12, ACT_RANGE_ATTACK2_LOW = 0x13, ACT_DIESIMPLE = 0x14, ACT_DIEBACKWARD = 0x15, ACT_DIEFORWARD = 0x16, ACT_DIEVIOLENT = 0x17, ACT_DIERAGDOLL = 0x18, ACT_FLY = 0x19, ACT_HOVER = 0x1a, ACT_GLIDE = 0x1b, ACT_SWIM = 0x1c, ACT_JUMP = 0x1d, ACT_HOP = 0x1e, ACT_LEAP = 0x1f, ACT_LAND = 0x20, ACT_CLIMB_UP = 0x21, ACT_CLIMB_DOWN = 0x22, ACT_CLIMB_DISMOUNT = 0x23, ACT_SHIPLADDER_UP = 0x24, ACT_SHIPLADDER_DOWN = 0x25, ACT_STRAFE_LEFT = 0x26, ACT_STRAFE_RIGHT = 0x27, ACT_ROLL_LEFT = 0x28, ACT_ROLL_RIGHT = 0x29, ACT_TURN_LEFT = 0x2a, ACT_TURN_RIGHT = 0x2b, ACT_CROUCH = 0x2c, ACT_CROUCHIDLE = 0x2d, ACT_STAND = 0x2e, ACT_USE = 0x2f, ACT_ALIEN_BURROW_IDLE = 0x30, ACT_ALIEN_BURROW_OUT = 0x31, ACT_SIGNAL1 = 0x32, ACT_SIGNAL2 = 0x33, ACT_SIGNAL3 = 0x34, ACT_SIGNAL_ADVANCE = 0x35, ACT_SIGNAL_FORWARD = 0x36, ACT_SIGNAL_GROUP = 0x37, ACT_SIGNAL_HALT = 0x38, ACT_SIGNAL_LEFT = 0x39, ACT_SIGNAL_RIGHT = 0x3a, ACT_SIGNAL_TAKECOVER = 0x3b, ACT_LOOKBACK_RIGHT = 0x3c, ACT_LOOKBACK_LEFT = 0x3d, ACT_COWER = 0x3e, ACT_SMALL_FLINCH = 0x3f, ACT_BIG_FLINCH = 0x40, ACT_MELEE_ATTACK1 = 0x41, ACT_MELEE_ATTACK2 = 0x42, ACT_RELOAD = 0x43, ACT_RELOAD_START = 0x44, ACT_RELOAD_FINISH = 0x45, ACT_RELOAD_LOW = 0x46, ACT_ARM = 0x47, ACT_DISARM = 0x48, ACT_DROP_WEAPON = 0x49, ACT_DROP_WEAPON_SHOTGUN = 0x4a, ACT_PICKUP_GROUND = 0x4b, ACT_PICKUP_RACK = 0x4c, ACT_IDLE_ANGRY = 0x4d, ACT_IDLE_RELAXED = 0x4e, ACT_IDLE_STIMULATED = 0x4f, ACT_IDLE_AGITATED = 0x50, ACT_IDLE_STEALTH = 0x51, ACT_IDLE_HURT = 0x52, ACT_WALK_RELAXED = 0x53, ACT_WALK_STIMULATED = 0x54, ACT_WALK_AGITATED = 0x55, ACT_WALK_STEALTH = 0x56, ACT_RUN_RELAXED = 0x57, ACT_RUN_STIMULATED = 0x58, ACT_RUN_AGITATED = 0x59, ACT_RUN_STEALTH = 0x5a, ACT_IDLE_AIM_RELAXED = 0x5b, ACT_IDLE_AIM_STIMULATED = 0x5c, ACT_IDLE_AIM_AGITATED = 0x5d, ACT_IDLE_AIM_STEALTH = 0x5e, ACT_WALK_AIM_RELAXED = 0x5f, ACT_WALK_AIM_STIMULATED = 0x60, ACT_WALK_AIM_AGITATED = 0x61, ACT_WALK_AIM_STEALTH = 0x62, ACT_RUN_AIM_RELAXED = 0x63, ACT_RUN_AIM_STIMULATED = 0x64, ACT_RUN_AIM_AGITATED = 0x65, ACT_RUN_AIM_STEALTH = 0x66, ACT_CROUCHIDLE_STIMULATED = 0x67, ACT_CROUCHIDLE_AIM_STIMULATED = 0x68, ACT_CROUCHIDLE_AGITATED = 0x69, ACT_WALK_HURT = 0x6a, ACT_RUN_HURT = 0x6b, ACT_SPECIAL_ATTACK1 = 0x6c, ACT_SPECIAL_ATTACK2 = 0x6d, ACT_COMBAT_IDLE = 0x6e, ACT_WALK_SCARED = 0x6f, ACT_RUN_SCARED = 0x70, ACT_VICTORY_DANCE = 0x71, ACT_DIE_HEADSHOT = 0x72, ACT_DIE_CHESTSHOT = 0x73, ACT_DIE_GUTSHOT = 0x74, ACT_DIE_BACKSHOT = 0x75, ACT_FLINCH_HEAD = 0x76, ACT_FLINCH_CHEST = 0x77, ACT_FLINCH_STOMACH = 0x78, ACT_FLINCH_LEFTARM = 0x79, ACT_FLINCH_RIGHTARM = 0x7a, ACT_FLINCH_LEFTLEG = 0x7b, ACT_FLINCH_RIGHTLEG = 0x7c, ACT_FLINCH_PHYSICS = 0x7d, ACT_FLINCH_HEAD_BACK = 0x7e, ACT_FLINCH_CHEST_BACK = 0x7f, ACT_FLINCH_STOMACH_BACK = 0x80, ACT_FLINCH_CROUCH_FRONT = 0x81, ACT_FLINCH_CROUCH_BACK = 0x82, ACT_FLINCH_CROUCH_LEFT = 0x83, ACT_FLINCH_CROUCH_RIGHT = 0x84, ACT_IDLE_ON_FIRE = 0x85, ACT_WALK_ON_FIRE = 0x86, ACT_RUN_ON_FIRE = 0x87, ACT_180_LEFT = 0x89, ACT_180_RIGHT = 0x8a, ACT_90_LEFT = 0x8b, ACT_90_RIGHT = 0x8c, ACT_STEP_LEFT = 0x8d, ACT_STEP_RIGHT = 0x8e, ACT_STEP_BACK = 0x8f, ACT_STEP_FORE = 0x90, ACT_GESTURE_RANGE_ATTACK1 = 0x91, ACT_GESTURE_RANGE_ATTACK2 = 0x92, ACT_GESTURE_MELEE_ATTACK1 = 0x93, ACT_GESTURE_MELEE_ATTACK2 = 0x94, ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95, ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96, ACT_MELEE_ATTACK_SWING_GESTURE = 0x97, ACT_GESTURE_SMALL_FLINCH = 0x98, ACT_GESTURE_BIG_FLINCH = 0x99, ACT_GESTURE_FLINCH_BLAST = 0x9a, ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b, ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c, ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d, ACT_GESTURE_FLINCH_HEAD = 0x9e, ACT_GESTURE_FLINCH_CHEST = 0x9f, ACT_GESTURE_FLINCH_STOMACH = 0xa0, ACT_GESTURE_FLINCH_LEFTARM = 0xa1, ACT_GESTURE_FLINCH_RIGHTARM = 0xa2, ACT_GESTURE_FLINCH_LEFTLEG = 0xa3, ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4, ACT_GESTURE_TURN_LEFT = 0xa5, ACT_GESTURE_TURN_RIGHT = 0xa6, ACT_GESTURE_TURN_LEFT45 = 0xa7, ACT_GESTURE_TURN_RIGHT45 = 0xa8, ACT_GESTURE_TURN_LEFT90 = 0xa9, ACT_GESTURE_TURN_RIGHT90 = 0xaa, ACT_GESTURE_TURN_LEFT45_FLAT = 0xab, ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac, ACT_GESTURE_TURN_LEFT90_FLAT = 0xad, ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae, ACT_BARNACLE_HIT = 0xaf, ACT_BARNACLE_PULL = 0xb0, ACT_BARNACLE_CHOMP = 0xb1, ACT_BARNACLE_CHEW = 0xb2, ACT_DO_NOT_DISTURB = 0xb3, ACT_SPECIFIC_SEQUENCE = 0xb4, ACT_VM_DEPLOY = 0xb5, ACT_VM_RELOAD_EMPTY = 0xb6, ACT_VM_DRAW = 0xb7, ACT_VM_HOLSTER = 0xb8, ACT_VM_IDLE = 0xb9, ACT_VM_FIDGET = 0xba, ACT_VM_PULLBACK = 0xbb, ACT_VM_PULLBACK_HIGH = 0xbc, ACT_VM_PULLBACK_LOW = 0xbd, ACT_VM_THROW = 0xbe, ACT_VM_DROP = 0xbf, ACT_VM_PULLPIN = 0xc0, ACT_VM_PRIMARYATTACK = 0xc1, ACT_VM_SECONDARYATTACK = 0xc2, ACT_VM_RELOAD = 0xc3, ACT_VM_DRYFIRE = 0xc4, ACT_VM_HITLEFT = 0xc5, ACT_VM_HITLEFT2 = 0xc6, ACT_VM_HITRIGHT = 0xc7, ACT_VM_HITRIGHT2 = 0xc8, ACT_VM_HITCENTER = 0xc9, ACT_VM_HITCENTER2 = 0xca, ACT_VM_MISSLEFT = 0xcb, ACT_VM_MISSLEFT2 = 0xcc, ACT_VM_MISSRIGHT = 0xcd, ACT_VM_MISSRIGHT2 = 0xce, ACT_VM_MISSCENTER = 0xcf, ACT_VM_MISSCENTER2 = 0xd0, ACT_VM_HAULBACK = 0xd1, ACT_VM_SWINGHARD = 0xd2, ACT_VM_SWINGMISS = 0xd3, ACT_VM_SWINGHIT = 0xd4, ACT_VM_IDLE_TO_LOWERED = 0xd5, ACT_VM_IDLE_LOWERED = 0xd6, ACT_VM_LOWERED_TO_IDLE = 0xd7, ACT_VM_RECOIL1 = 0xd8, ACT_VM_RECOIL2 = 0xd9, ACT_VM_RECOIL3 = 0xda, ACT_VM_PICKUP = 0xdb, ACT_VM_RELEASE = 0xdc, ACT_VM_MAUL_LOOP = 0xdd, ACT_VM_ATTACH_SILENCER = 0xde, ACT_VM_DETACH_SILENCER = 0xdf, ACT_SLAM_STICKWALL_IDLE = 0xe0, ACT_SLAM_STICKWALL_ND_IDLE = 0xe1, ACT_SLAM_STICKWALL_ATTACH = 0xe2, ACT_SLAM_STICKWALL_ATTACH2 = 0xe3, ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4, ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5, ACT_SLAM_STICKWALL_DETONATE = 0xe6, ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7, ACT_SLAM_STICKWALL_DRAW = 0xe8, ACT_SLAM_STICKWALL_ND_DRAW = 0xe9, ACT_SLAM_STICKWALL_TO_THROW = 0xea, ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb, ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec, ACT_SLAM_THROW_IDLE = 0xed, ACT_SLAM_THROW_ND_IDLE = 0xee, ACT_SLAM_THROW_THROW = 0xef, ACT_SLAM_THROW_THROW2 = 0xf0, ACT_SLAM_THROW_THROW_ND = 0xf1, ACT_SLAM_THROW_THROW_ND2 = 0xf2, ACT_SLAM_THROW_DRAW = 0xf3, ACT_SLAM_THROW_ND_DRAW = 0xf4, ACT_SLAM_THROW_TO_STICKWALL = 0xf5, ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6, ACT_SLAM_THROW_DETONATE = 0xf7, ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8, ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9, ACT_SLAM_TRIPMINE_IDLE = 0xfa, ACT_SLAM_TRIPMINE_DRAW = 0xfb, ACT_SLAM_TRIPMINE_ATTACH = 0xfc, ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd, ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe, ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff, ACT_SLAM_DETONATOR_IDLE = 0x100, ACT_SLAM_DETONATOR_DRAW = 0x101, ACT_SLAM_DETONATOR_DETONATE = 0x102, ACT_SLAM_DETONATOR_HOLSTER = 0x103, ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104, ACT_SLAM_DETONATOR_THROW_DRAW = 0x105, ACT_SHOTGUN_RELOAD_START = 0x106, ACT_SHOTGUN_RELOAD_FINISH = 0x107, ACT_SHOTGUN_PUMP = 0x108, ACT_SMG2_IDLE2 = 0x109, ACT_SMG2_FIRE2 = 0x10a, ACT_SMG2_DRAW2 = 0x10b, ACT_SMG2_RELOAD2 = 0x10c, ACT_SMG2_DRYFIRE2 = 0x10d, ACT_SMG2_TOAUTO = 0x10e, ACT_SMG2_TOBURST = 0x10f, ACT_PHYSCANNON_UPGRADE = 0x110, ACT_RANGE_ATTACK_AR1 = 0x111, ACT_RANGE_ATTACK_AR2 = 0x112, ACT_RANGE_ATTACK_AR2_LOW = 0x113, ACT_RANGE_ATTACK_AR2_GRENADE = 0x114, ACT_RANGE_ATTACK_HMG1 = 0x115, ACT_RANGE_ATTACK_ML = 0x116, ACT_RANGE_ATTACK_SMG1 = 0x117, ACT_RANGE_ATTACK_SMG1_LOW = 0x118, ACT_RANGE_ATTACK_SMG2 = 0x119, ACT_RANGE_ATTACK_SHOTGUN = 0x11a, ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b, ACT_RANGE_ATTACK_PISTOL = 0x11c, ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d, ACT_RANGE_ATTACK_SLAM = 0x11e, ACT_RANGE_ATTACK_TRIPWIRE = 0x11f, ACT_RANGE_ATTACK_THROW = 0x120, ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121, ACT_RANGE_ATTACK_RPG = 0x122, ACT_MELEE_ATTACK_SWING = 0x123, ACT_RANGE_AIM_LOW = 0x124, ACT_RANGE_AIM_SMG1_LOW = 0x125, ACT_RANGE_AIM_PISTOL_LOW = 0x126, ACT_RANGE_AIM_AR2_LOW = 0x127, ACT_COVER_PISTOL_LOW = 0x128, ACT_COVER_SMG1_LOW = 0x129, ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a, ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b, ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c, ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d, ACT_GESTURE_RANGE_ATTACK_ML = 0x12e, ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f, ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130, ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131, ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132, ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133, ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134, ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135, ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136, ACT_GESTURE_RANGE_ATTACK_THROW = 0x137, ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138, ACT_GESTURE_MELEE_ATTACK_SWING = 0x139, ACT_IDLE_RIFLE = 0x13a, ACT_IDLE_SMG1 = 0x13b, ACT_IDLE_ANGRY_SMG1 = 0x13c, ACT_IDLE_PISTOL = 0x13d, ACT_IDLE_ANGRY_PISTOL = 0x13e, ACT_IDLE_ANGRY_SHOTGUN = 0x13f, ACT_IDLE_STEALTH_PISTOL = 0x140, ACT_IDLE_PACKAGE = 0x141, ACT_WALK_PACKAGE = 0x142, ACT_IDLE_SUITCASE = 0x143, ACT_WALK_SUITCASE = 0x144, ACT_IDLE_SMG1_RELAXED = 0x145, ACT_IDLE_SMG1_STIMULATED = 0x146, ACT_WALK_RIFLE_RELAXED = 0x147, ACT_RUN_RIFLE_RELAXED = 0x148, ACT_WALK_RIFLE_STIMULATED = 0x149, ACT_RUN_RIFLE_STIMULATED = 0x14a, ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b, ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c, ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d, ACT_IDLE_SHOTGUN_RELAXED = 0x14e, ACT_IDLE_SHOTGUN_STIMULATED = 0x14f, ACT_IDLE_SHOTGUN_AGITATED = 0x150, ACT_WALK_ANGRY = 0x151, ACT_POLICE_HARASS1 = 0x152, ACT_POLICE_HARASS2 = 0x153, ACT_IDLE_MANNEDGUN = 0x154, ACT_IDLE_MELEE = 0x155, ACT_IDLE_ANGRY_MELEE = 0x156, ACT_IDLE_RPG_RELAXED = 0x157, ACT_IDLE_RPG = 0x158, ACT_IDLE_ANGRY_RPG = 0x159, ACT_COVER_LOW_RPG = 0x15a, ACT_WALK_RPG = 0x15b, ACT_RUN_RPG = 0x15c, ACT_WALK_CROUCH_RPG = 0x15d, ACT_RUN_CROUCH_RPG = 0x15e, ACT_WALK_RPG_RELAXED = 0x15f, ACT_RUN_RPG_RELAXED = 0x160, ACT_WALK_RIFLE = 0x161, ACT_WALK_AIM_RIFLE = 0x162, ACT_WALK_CROUCH_RIFLE = 0x163, ACT_WALK_CROUCH_AIM_RIFLE = 0x164, ACT_RUN_RIFLE = 0x165, ACT_RUN_AIM_RIFLE = 0x166, ACT_RUN_CROUCH_RIFLE = 0x167, ACT_RUN_CROUCH_AIM_RIFLE = 0x168, ACT_RUN_STEALTH_PISTOL = 0x169, ACT_WALK_AIM_SHOTGUN = 0x16a, ACT_RUN_AIM_SHOTGUN = 0x16b, ACT_WALK_PISTOL = 0x16c, ACT_RUN_PISTOL = 0x16d, ACT_WALK_AIM_PISTOL = 0x16e, ACT_RUN_AIM_PISTOL = 0x16f, ACT_WALK_STEALTH_PISTOL = 0x170, ACT_WALK_AIM_STEALTH_PISTOL = 0x171, ACT_RUN_AIM_STEALTH_PISTOL = 0x172, ACT_RELOAD_PISTOL = 0x173, ACT_RELOAD_PISTOL_LOW = 0x174, ACT_RELOAD_SMG1 = 0x175, ACT_RELOAD_SMG1_LOW = 0x176, ACT_RELOAD_SHOTGUN = 0x177, ACT_RELOAD_SHOTGUN_LOW = 0x178, ACT_GESTURE_RELOAD = 0x179, ACT_GESTURE_RELOAD_PISTOL = 0x17a, ACT_GESTURE_RELOAD_SMG1 = 0x17b, ACT_GESTURE_RELOAD_SHOTGUN = 0x17c, ACT_BUSY_LEAN_LEFT = 0x17d, ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e, ACT_BUSY_LEAN_LEFT_EXIT = 0x17f, ACT_BUSY_LEAN_BACK = 0x180, ACT_BUSY_LEAN_BACK_ENTRY = 0x181, ACT_BUSY_LEAN_BACK_EXIT = 0x182, ACT_BUSY_SIT_GROUND = 0x183, ACT_BUSY_SIT_GROUND_ENTRY = 0x184, ACT_BUSY_SIT_GROUND_EXIT = 0x185, ACT_BUSY_SIT_CHAIR = 0x186, ACT_BUSY_SIT_CHAIR_ENTRY = 0x187, ACT_BUSY_SIT_CHAIR_EXIT = 0x188, ACT_BUSY_STAND = 0x189, ACT_BUSY_QUEUE = 0x18a, ACT_DUCK_DODGE = 0x18b, ACT_DIE_BARNACLE_SWALLOW = 0x18c, ACT_GESTURE_BARNACLE_STRANGLE = 0x18d, ACT_DIE_FRONTSIDE = 0x192, ACT_DIE_RIGHTSIDE = 0x193, ACT_DIE_BACKSIDE = 0x194, ACT_DIE_LEFTSIDE = 0x195, ACT_DIE_CROUCH_FRONTSIDE = 0x196, ACT_DIE_CROUCH_RIGHTSIDE = 0x197, ACT_DIE_CROUCH_BACKSIDE = 0x198, ACT_DIE_CROUCH_LEFTSIDE = 0x199, ACT_DIE_INCAP = 0x19a, ACT_DIE_STANDING = 0x19b, ACT_OPEN_DOOR = 0x19c, ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d, ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e, ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f, ACT_DI_ALYX_ANTLION = 0x1a0, ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1, ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2, ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3, ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4, ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5, ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6, ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7, ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8, ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9, ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa, ACT_IDLE_CARRY = 0x1ab, ACT_WALK_CARRY = 0x1ac, ACT_STARTDYING = 0x1ad, ACT_DYINGLOOP = 0x1ae, ACT_DYINGTODEAD = 0x1af, ACT_RIDE_MANNED_GUN = 0x1b0, ACT_VM_SPRINT_ENTER = 0x1b1, ACT_VM_SPRINT_IDLE = 0x1b2, ACT_VM_SPRINT_LEAVE = 0x1b3, ACT_FIRE_START = 0x1b4, ACT_FIRE_LOOP = 0x1b5, ACT_FIRE_END = 0x1b6, ACT_CROUCHING_GRENADEIDLE = 0x1b7, ACT_CROUCHING_GRENADEREADY = 0x1b8, ACT_CROUCHING_PRIMARYATTACK = 0x1b9, ACT_OVERLAY_GRENADEIDLE = 0x1ba, ACT_OVERLAY_GRENADEREADY = 0x1bb, ACT_OVERLAY_PRIMARYATTACK = 0x1bc, ACT_OVERLAY_SHIELD_UP = 0x1bd, ACT_OVERLAY_SHIELD_DOWN = 0x1be, ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf, ACT_OVERLAY_SHIELD_ATTACK = 0x1c0, ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1, ACT_SHIELD_UP = 0x1c2, ACT_SHIELD_DOWN = 0x1c3, ACT_SHIELD_UP_IDLE = 0x1c4, ACT_SHIELD_ATTACK = 0x1c5, ACT_SHIELD_KNOCKBACK = 0x1c6, ACT_CROUCHING_SHIELD_UP = 0x1c7, ACT_CROUCHING_SHIELD_DOWN = 0x1c8, ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9, ACT_CROUCHING_SHIELD_ATTACK = 0x1ca, ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb, ACT_TURNRIGHT45 = 0x1cc, ACT_TURNLEFT45 = 0x1cd, ACT_TURN = 0x1ce, ACT_OBJ_ASSEMBLING = 0x1cf, ACT_OBJ_DISMANTLING = 0x1d0, ACT_OBJ_STARTUP = 0x1d1, ACT_OBJ_RUNNING = 0x1d2, ACT_OBJ_IDLE = 0x1d3, ACT_OBJ_PLACING = 0x1d4, ACT_OBJ_DETERIORATING = 0x1d5, ACT_OBJ_UPGRADING = 0x1d6, ACT_DEPLOY = 0x1d7, ACT_DEPLOY_IDLE = 0x1d8, ACT_UNDEPLOY = 0x1d9, ACT_CROSSBOW_DRAW_UNLOADED = 0x1da, ACT_GAUSS_SPINUP = 0x1db, ACT_GAUSS_SPINCYCLE = 0x1dc, ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd, ACT_VM_RELOAD_SILENCED = 0x1de, ACT_VM_DRYFIRE_SILENCED = 0x1df, ACT_VM_IDLE_SILENCED = 0x1e0, ACT_VM_DRAW_SILENCED = 0x1e1, ACT_VM_IDLE_EMPTY_LEFT = 0x1e2, ACT_VM_DRYFIRE_LEFT = 0x1e3, ACT_VM_IS_DRAW = 0x1e4, ACT_VM_IS_HOLSTER = 0x1e5, ACT_VM_IS_IDLE = 0x1e6, ACT_VM_IS_PRIMARYATTACK = 0x1e7, ACT_PLAYER_IDLE_FIRE = 0x1e8, ACT_PLAYER_CROUCH_FIRE = 0x1e9, ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea, ACT_PLAYER_WALK_FIRE = 0x1eb, ACT_PLAYER_RUN_FIRE = 0x1ec, ACT_IDLETORUN = 0x1ed, ACT_RUNTOIDLE = 0x1ee, ACT_VM_DRAW_DEPLOYED = 0x1ef, ACT_HL2MP_IDLE_MELEE = 0x1f0, ACT_HL2MP_RUN_MELEE = 0x1f1, ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2, ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4, ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5, ACT_HL2MP_JUMP_MELEE = 0x1f6, ACT_MP_STAND_IDLE = 0x1f7, ACT_MP_CROUCH_IDLE = 0x1f8, ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9, ACT_MP_CROUCH_DEPLOYED = 0x1fa, ACT_MP_DEPLOYED_IDLE = 0x1fb, ACT_MP_RUN = 0x1fc, ACT_MP_WALK = 0x1fd, ACT_MP_AIRWALK = 0x1fe, ACT_MP_CROUCHWALK = 0x1ff, ACT_MP_SPRINT = 0x200, ACT_MP_JUMP = 0x201, ACT_MP_JUMP_START = 0x202, ACT_MP_JUMP_FLOAT = 0x203, ACT_MP_JUMP_LAND = 0x204, ACT_MP_DOUBLEJUMP = 0x205, ACT_MP_SWIM = 0x206, ACT_MP_DEPLOYED = 0x207, ACT_MP_SWIM_DEPLOYED = 0x208, ACT_MP_VCD = 0x209, ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a, ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b, ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c, ACT_MP_ATTACK_STAND_GRENADE = 0x20d, ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e, ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f, ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210, ACT_MP_ATTACK_CROUCH_GRENADE = 0x211, ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212, ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213, ACT_MP_ATTACK_SWIM_GRENADE = 0x214, ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215, ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216, ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217, ACT_MP_RELOAD_STAND = 0x218, ACT_MP_RELOAD_STAND_LOOP = 0x219, ACT_MP_RELOAD_STAND_END = 0x21a, ACT_MP_RELOAD_CROUCH = 0x21b, ACT_MP_RELOAD_CROUCH_LOOP = 0x21c, ACT_MP_RELOAD_CROUCH_END = 0x21d, ACT_MP_RELOAD_SWIM = 0x21e, ACT_MP_RELOAD_SWIM_LOOP = 0x21f, ACT_MP_RELOAD_SWIM_END = 0x220, ACT_MP_RELOAD_AIRWALK = 0x221, ACT_MP_RELOAD_AIRWALK_LOOP = 0x222, ACT_MP_RELOAD_AIRWALK_END = 0x223, ACT_MP_ATTACK_STAND_PREFIRE = 0x224, ACT_MP_ATTACK_STAND_POSTFIRE = 0x225, ACT_MP_ATTACK_STAND_STARTFIRE = 0x226, ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227, ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228, ACT_MP_ATTACK_SWIM_PREFIRE = 0x229, ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a, ACT_MP_STAND_PRIMARY = 0x22b, ACT_MP_CROUCH_PRIMARY = 0x22c, ACT_MP_RUN_PRIMARY = 0x22d, ACT_MP_WALK_PRIMARY = 0x22e, ACT_MP_AIRWALK_PRIMARY = 0x22f, ACT_MP_CROUCHWALK_PRIMARY = 0x230, ACT_MP_JUMP_PRIMARY = 0x231, ACT_MP_JUMP_START_PRIMARY = 0x232, ACT_MP_JUMP_FLOAT_PRIMARY = 0x233, ACT_MP_JUMP_LAND_PRIMARY = 0x234, ACT_MP_SWIM_PRIMARY = 0x235, ACT_MP_DEPLOYED_PRIMARY = 0x236, ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237, ACT_MP_ATTACK_STAND_PRIMARY = 0x238, ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239, ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a, ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b, ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c, ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d, ACT_MP_RELOAD_STAND_PRIMARY = 0x23e, ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f, ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240, ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241, ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242, ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243, ACT_MP_RELOAD_SWIM_PRIMARY = 0x244, ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245, ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246, ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247, ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248, ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249, ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a, ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b, ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c, ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d, ACT_MP_STAND_SECONDARY = 0x24e, ACT_MP_CROUCH_SECONDARY = 0x24f, ACT_MP_RUN_SECONDARY = 0x250, ACT_MP_WALK_SECONDARY = 0x251, ACT_MP_AIRWALK_SECONDARY = 0x252, ACT_MP_CROUCHWALK_SECONDARY = 0x253, ACT_MP_JUMP_SECONDARY = 0x254, ACT_MP_JUMP_START_SECONDARY = 0x255, ACT_MP_JUMP_FLOAT_SECONDARY = 0x256, ACT_MP_JUMP_LAND_SECONDARY = 0x257, ACT_MP_SWIM_SECONDARY = 0x258, ACT_MP_ATTACK_STAND_SECONDARY = 0x259, ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a, ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b, ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c, ACT_MP_RELOAD_STAND_SECONDARY = 0x25d, ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e, ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f, ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260, ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261, ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262, ACT_MP_RELOAD_SWIM_SECONDARY = 0x263, ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264, ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265, ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266, ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267, ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268, ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269, ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a, ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b, ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c, ACT_MP_STAND_MELEE = 0x26d, ACT_MP_CROUCH_MELEE = 0x26e, ACT_MP_RUN_MELEE = 0x26f, ACT_MP_WALK_MELEE = 0x270, ACT_MP_AIRWALK_MELEE = 0x271, ACT_MP_CROUCHWALK_MELEE = 0x272, ACT_MP_JUMP_MELEE = 0x273, ACT_MP_JUMP_START_MELEE = 0x274, ACT_MP_JUMP_FLOAT_MELEE = 0x275, ACT_MP_JUMP_LAND_MELEE = 0x276, ACT_MP_SWIM_MELEE = 0x277, ACT_MP_ATTACK_STAND_MELEE = 0x278, ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279, ACT_MP_ATTACK_CROUCH_MELEE = 0x27a, ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b, ACT_MP_ATTACK_SWIM_MELEE = 0x27c, ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d, ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e, ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f, ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280, ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281, ACT_MP_STAND_ITEM1 = 0x282, ACT_MP_CROUCH_ITEM1 = 0x283, ACT_MP_RUN_ITEM1 = 0x284, ACT_MP_WALK_ITEM1 = 0x285, ACT_MP_AIRWALK_ITEM1 = 0x286, ACT_MP_CROUCHWALK_ITEM1 = 0x287, ACT_MP_JUMP_ITEM1 = 0x288, ACT_MP_JUMP_START_ITEM1 = 0x289, ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a, ACT_MP_JUMP_LAND_ITEM1 = 0x28b, ACT_MP_SWIM_ITEM1 = 0x28c, ACT_MP_ATTACK_STAND_ITEM1 = 0x28d, ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e, ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f, ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290, ACT_MP_ATTACK_SWIM_ITEM1 = 0x291, ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292, ACT_MP_STAND_ITEM2 = 0x293, ACT_MP_CROUCH_ITEM2 = 0x294, ACT_MP_RUN_ITEM2 = 0x295, ACT_MP_WALK_ITEM2 = 0x296, ACT_MP_AIRWALK_ITEM2 = 0x297, ACT_MP_CROUCHWALK_ITEM2 = 0x298, ACT_MP_JUMP_ITEM2 = 0x299, ACT_MP_JUMP_START_ITEM2 = 0x29a, ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b, ACT_MP_JUMP_LAND_ITEM2 = 0x29c, ACT_MP_SWIM_ITEM2 = 0x29d, ACT_MP_ATTACK_STAND_ITEM2 = 0x29e, ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f, ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0, ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1, ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2, ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3, ACT_MP_GESTURE_FLINCH = 0x2a4, ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5, ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6, ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7, ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8, ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9, ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa, ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab, ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac, ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad, ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae, ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af, ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0, ACT_MP_GRENADE1_DRAW = 0x2b1, ACT_MP_GRENADE1_IDLE = 0x2b2, ACT_MP_GRENADE1_ATTACK = 0x2b3, ACT_MP_GRENADE2_DRAW = 0x2b4, ACT_MP_GRENADE2_IDLE = 0x2b5, ACT_MP_GRENADE2_ATTACK = 0x2b6, ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7, ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8, ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9, ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba, ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb, ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc, ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd, ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be, ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf, ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0, ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1, ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2, ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3, ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4, ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5, ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6, ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7, ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8, ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9, ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca, ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb, ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc, ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd, ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce, ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf, ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0, ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1, ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2, ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3, ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4, ACT_MP_STAND_BUILDING = 0x2d5, ACT_MP_CROUCH_BUILDING = 0x2d6, ACT_MP_RUN_BUILDING = 0x2d7, ACT_MP_WALK_BUILDING = 0x2d8, ACT_MP_AIRWALK_BUILDING = 0x2d9, ACT_MP_CROUCHWALK_BUILDING = 0x2da, ACT_MP_JUMP_BUILDING = 0x2db, ACT_MP_JUMP_START_BUILDING = 0x2dc, ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd, ACT_MP_JUMP_LAND_BUILDING = 0x2de, ACT_MP_SWIM_BUILDING = 0x2df, ACT_MP_ATTACK_STAND_BUILDING = 0x2e0, ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1, ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2, ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3, ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4, ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5, ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6, ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7, ACT_MP_STAND_PDA = 0x2e8, ACT_MP_CROUCH_PDA = 0x2e9, ACT_MP_RUN_PDA = 0x2ea, ACT_MP_WALK_PDA = 0x2eb, ACT_MP_AIRWALK_PDA = 0x2ec, ACT_MP_CROUCHWALK_PDA = 0x2ed, ACT_MP_JUMP_PDA = 0x2ee, ACT_MP_JUMP_START_PDA = 0x2ef, ACT_MP_JUMP_FLOAT_PDA = 0x2f0, ACT_MP_JUMP_LAND_PDA = 0x2f1, ACT_MP_SWIM_PDA = 0x2f2, ACT_MP_ATTACK_STAND_PDA = 0x2f3, ACT_MP_ATTACK_SWIM_PDA = 0x2f4, ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5, ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6, ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7, ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8, ACT_MP_GESTURE_VC_NODYES = 0x2f9, ACT_MP_GESTURE_VC_NODNO = 0x2fa, ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb, ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc, ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd, ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe, ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff, ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300, ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301, ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302, ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303, ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304, ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305, ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306, ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307, ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308, ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309, ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a, ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b, ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c, ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d, ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e, ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f, ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310, ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311, ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312, ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313, ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314, ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315, ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316, ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317, ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318, ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319, ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a, ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b, ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c, ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d, ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e, ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f, ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320, ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321, ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322, ACT_MP_GESTURE_VC_NODYES_PDA = 0x323, ACT_MP_GESTURE_VC_NODNO_PDA = 0x324, ACT_VM_UNUSABLE = 0x325, ACT_VM_UNUSABLE_TO_USABLE = 0x326, ACT_VM_USABLE_TO_UNUSABLE = 0x327, ACT_PRIMARY_VM_DRAW = 0x328, ACT_PRIMARY_VM_HOLSTER = 0x329, ACT_PRIMARY_VM_IDLE = 0x32a, ACT_PRIMARY_VM_PULLBACK = 0x32b, ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c, ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d, ACT_PRIMARY_VM_RELOAD = 0x32e, ACT_PRIMARY_VM_DRYFIRE = 0x32f, ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330, ACT_PRIMARY_VM_IDLE_LOWERED = 0x331, ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332, ACT_SECONDARY_VM_DRAW = 0x333, ACT_SECONDARY_VM_HOLSTER = 0x334, ACT_SECONDARY_VM_IDLE = 0x335, ACT_SECONDARY_VM_PULLBACK = 0x336, ACT_SECONDARY_VM_PRIMARYATTACK = 0x337, ACT_SECONDARY_VM_SECONDARYATTACK = 0x338, ACT_SECONDARY_VM_RELOAD = 0x339, ACT_SECONDARY_VM_DRYFIRE = 0x33a, ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b, ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c, ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d, ACT_MELEE_VM_DRAW = 0x33e, ACT_MELEE_VM_HOLSTER = 0x33f, ACT_MELEE_VM_IDLE = 0x340, ACT_MELEE_VM_PULLBACK = 0x341, ACT_MELEE_VM_PRIMARYATTACK = 0x342, ACT_MELEE_VM_SECONDARYATTACK = 0x343, ACT_MELEE_VM_RELOAD = 0x344, ACT_MELEE_VM_DRYFIRE = 0x345, ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346, ACT_MELEE_VM_IDLE_LOWERED = 0x347, ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348, ACT_PDA_VM_DRAW = 0x349, ACT_PDA_VM_HOLSTER = 0x34a, ACT_PDA_VM_IDLE = 0x34b, ACT_PDA_VM_PULLBACK = 0x34c, ACT_PDA_VM_PRIMARYATTACK = 0x34d, ACT_PDA_VM_SECONDARYATTACK = 0x34e, ACT_PDA_VM_RELOAD = 0x34f, ACT_PDA_VM_DRYFIRE = 0x350, ACT_PDA_VM_IDLE_TO_LOWERED = 0x351, ACT_PDA_VM_IDLE_LOWERED = 0x352, ACT_PDA_VM_LOWERED_TO_IDLE = 0x353, ACT_ITEM1_VM_DRAW = 0x354, ACT_ITEM1_VM_HOLSTER = 0x355, ACT_ITEM1_VM_IDLE = 0x356, ACT_ITEM1_VM_PULLBACK = 0x357, ACT_ITEM1_VM_PRIMARYATTACK = 0x358, ACT_ITEM1_VM_SECONDARYATTACK = 0x359, ACT_ITEM1_VM_RELOAD = 0x35a, ACT_ITEM1_VM_DRYFIRE = 0x35b, ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c, ACT_ITEM1_VM_IDLE_LOWERED = 0x35d, ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e, ACT_ITEM2_VM_DRAW = 0x35f, ACT_ITEM2_VM_HOLSTER = 0x360, ACT_ITEM2_VM_IDLE = 0x361, ACT_ITEM2_VM_PULLBACK = 0x362, ACT_ITEM2_VM_PRIMARYATTACK = 0x363, ACT_ITEM2_VM_SECONDARYATTACK = 0x364, ACT_ITEM2_VM_RELOAD = 0x365, ACT_ITEM2_VM_DRYFIRE = 0x366, ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367, ACT_ITEM2_VM_IDLE_LOWERED = 0x368, ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369, ACT_RELOAD_SUCCEED = 0x36a, ACT_RELOAD_FAIL = 0x36b, ACT_WALK_AIM_AUTOGUN = 0x36c, ACT_RUN_AIM_AUTOGUN = 0x36d, ACT_IDLE_AUTOGUN = 0x36e, ACT_IDLE_AIM_AUTOGUN = 0x36f, ACT_RELOAD_AUTOGUN = 0x370, ACT_CROUCH_IDLE_AUTOGUN = 0x371, ACT_RANGE_ATTACK_AUTOGUN = 0x372, ACT_JUMP_AUTOGUN = 0x373, ACT_IDLE_AIM_PISTOL = 0x374, ACT_WALK_AIM_DUAL = 0x375, ACT_RUN_AIM_DUAL = 0x376, ACT_IDLE_DUAL = 0x377, ACT_IDLE_AIM_DUAL = 0x378, ACT_RELOAD_DUAL = 0x379, ACT_CROUCH_IDLE_DUAL = 0x37a, ACT_RANGE_ATTACK_DUAL = 0x37b, ACT_JUMP_DUAL = 0x37c, ACT_IDLE_AIM_SHOTGUN = 0x37d, ACT_CROUCH_IDLE_SHOTGUN = 0x37e, ACT_IDLE_AIM_RIFLE = 0x37f, ACT_CROUCH_IDLE_RIFLE = 0x380, ACT_RANGE_ATTACK_RIFLE = 0x381, ACT_SLEEP = 0x382, ACT_WAKE = 0x383, ACT_FLICK_LEFT = 0x384, ACT_FLICK_LEFT_MIDDLE = 0x385, ACT_FLICK_RIGHT_MIDDLE = 0x386, ACT_FLICK_RIGHT = 0x387, ACT_SPINAROUND = 0x388, ACT_PREP_TO_FIRE = 0x389, ACT_FIRE = 0x38a, ACT_FIRE_RECOVER = 0x38b, ACT_SPRAY = 0x38c, ACT_PREP_EXPLODE = 0x38d, ACT_EXPLODE = 0x38e, ACT_SCRIPT_CUSTOM_0 = 0x38f, ACT_SCRIPT_CUSTOM_1 = 0x390, ACT_SCRIPT_CUSTOM_2 = 0x391, ACT_SCRIPT_CUSTOM_3 = 0x392, ACT_SCRIPT_CUSTOM_4 = 0x393, ACT_SCRIPT_CUSTOM_5 = 0x394, ACT_SCRIPT_CUSTOM_6 = 0x395, ACT_SCRIPT_CUSTOM_7 = 0x396, ACT_SCRIPT_CUSTOM_8 = 0x397, ACT_SCRIPT_CUSTOM_9 = 0x398, ACT_SCRIPT_CUSTOM_10 = 0x399, ACT_SCRIPT_CUSTOM_11 = 0x39a, ACT_SCRIPT_CUSTOM_12 = 0x39b, ACT_SCRIPT_CUSTOM_13 = 0x39c, ACT_SCRIPT_CUSTOM_14 = 0x39d, ACT_SCRIPT_CUSTOM_15 = 0x39e, ACT_SCRIPT_CUSTOM_16 = 0x39f, ACT_SCRIPT_CUSTOM_17 = 0x3a0, ACT_SCRIPT_CUSTOM_18 = 0x3a1, ACT_SCRIPT_CUSTOM_19 = 0x3a2, ACT_SCRIPT_CUSTOM_20 = 0x3a3, ACT_SCRIPT_CUSTOM_21 = 0x3a4, ACT_SCRIPT_CUSTOM_22 = 0x3a5, ACT_SCRIPT_CUSTOM_23 = 0x3a6, ACT_SCRIPT_CUSTOM_24 = 0x3a7, ACT_SCRIPT_CUSTOM_25 = 0x3a8, ACT_SCRIPT_CUSTOM_26 = 0x3a9, ACT_SCRIPT_CUSTOM_27 = 0x3aa, ACT_SCRIPT_CUSTOM_28 = 0x3ab, ACT_SCRIPT_CUSTOM_29 = 0x3ac, ACT_SCRIPT_CUSTOM_30 = 0x3ad, ACT_SCRIPT_CUSTOM_31 = 0x3ae, ACT_VR_PISTOL_LAST_SHOT = 0x3af, ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0, ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1, ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2, ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3, ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4, ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5, ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6, ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7, ACT_RAGDOLL_RECOVERY_BACK = 0x3b8, ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9, ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba, ACT_GRABBITYGLOVES_GRAB = 0x3bb, ACT_GRABBITYGLOVES_RELEASE = 0x3bc, ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd, ACT_GRABBITYGLOVES_ACTIVE = 0x3be, ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf, ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0, ACT_GRABBITYGLOVES_PULL = 0x3c1, ACT_HEADCRAB_SMOKE_BOMB = 0x3c2, ACT_HEADCRAB_SPIT = 0x3c3, ACT_ZOMBIE_TRIP = 0x3c4, ACT_ZOMBIE_LUNGE = 0x3c5, ACT_NEUTRAL_REF_POSE = 0x3c6, ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7, ACT_ANTLION_SCUTTLE_BACK = 0x3c8, ACT_ANTLION_SCUTTLE_LEFT = 0x3c9, ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca, ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb, ACT_VR_SHOTGUN_IDLE = 0x3cc, ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd, ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce, ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf, ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0, ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1, ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2, ACT_VR_SHOTGUN_SHOOT = 0x3d3, ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4, ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5, ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6, ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7, ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8, ACT_VR_PISTOL_LOW_KICK = 0x3d9, ACT_VR_PISTOL_BURST_ATTACK = 0x3da, ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db, ACT_DIE_STAND = 0x3dc, ACT_DIE_STAND_HEADSHOT = 0x3dd, ACT_DIE_CROUCH = 0x3de, ACT_DIE_CROUCH_HEADSHOT = 0x3df, ACT_CSGO_NULL = 0x3e0, ACT_CSGO_DEFUSE = 0x3e1, ACT_CSGO_DEFUSE_WITH_KIT = 0x3e2, ACT_CSGO_FLASHBANG_REACTION = 0x3e3, ACT_CSGO_FIRE_PRIMARY = 0x3e4, ACT_CSGO_FIRE_PRIMARY_OPT_1 = 0x3e5, ACT_CSGO_FIRE_PRIMARY_OPT_2 = 0x3e6, ACT_CSGO_FIRE_SECONDARY = 0x3e7, ACT_CSGO_FIRE_SECONDARY_OPT_1 = 0x3e8, ACT_CSGO_FIRE_SECONDARY_OPT_2 = 0x3e9, ACT_CSGO_RELOAD = 0x3ea, ACT_CSGO_RELOAD_START = 0x3eb, ACT_CSGO_RELOAD_LOOP = 0x3ec, ACT_CSGO_RELOAD_END = 0x3ed, ACT_CSGO_OPERATE = 0x3ee, ACT_CSGO_DEPLOY = 0x3ef, ACT_CSGO_CATCH = 0x3f0, ACT_CSGO_SILENCER_DETACH = 0x3f1, ACT_CSGO_SILENCER_ATTACH = 0x3f2, ACT_CSGO_TWITCH = 0x3f3, ACT_CSGO_TWITCH_BUYZONE = 0x3f4, ACT_CSGO_PLANT_BOMB = 0x3f5, ACT_CSGO_IDLE_TURN_BALANCEADJUST = 0x3f6, ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 0x3f7, ACT_CSGO_ALIVE_LOOP = 0x3f8, ACT_CSGO_FLINCH = 0x3f9, ACT_CSGO_FLINCH_HEAD = 0x3fa, ACT_CSGO_FLINCH_MOLOTOV = 0x3fb, ACT_CSGO_JUMP = 0x3fc, ACT_CSGO_FALL = 0x3fd, ACT_CSGO_CLIMB_LADDER = 0x3fe, ACT_CSGO_LAND_LIGHT = 0x3ff, ACT_CSGO_LAND_HEAVY = 0x400, ACT_CSGO_EXIT_LADDER_TOP = 0x401, ACT_CSGO_EXIT_LADDER_BOTTOM = 0x402, ACT_CSGO_PARACHUTE = 0x403, ACT_CSGO_TAUNT = 0x404, }; // Alignment: 4 // Size: 0x3 enum class AmmoFlags_t : uint32_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, AMMO_FLAG_MAX = 0x2, }; // Alignment: 4 // Size: 0xe enum class TakeDamageFlags_t : uint32_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, DFLAG_SUPPRESS_EFFECTS = 0x4, DFLAG_PREVENT_DEATH = 0x8, DFLAG_FORCE_DEATH = 0x10, DFLAG_ALWAYS_GIB = 0x20, DFLAG_NEVER_GIB = 0x40, DFLAG_REMOVE_NO_RAGDOLL = 0x80, DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, DMG_LASTDFLAG = 0x400, DFLAG_IGNORE_ARMOR = 0x800, }; // Alignment: 4 // Size: 0x18 enum class DamageTypes_t : uint32_t { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, DMG_BULLET = 0x2, DMG_SLASH = 0x4, DMG_BURN = 0x8, DMG_VEHICLE = 0x10, DMG_FALL = 0x20, DMG_BLAST = 0x40, DMG_CLUB = 0x80, DMG_SHOCK = 0x100, DMG_SONIC = 0x200, DMG_ENERGYBEAM = 0x400, DMG_DROWN = 0x4000, DMG_POISON = 0x8000, DMG_RADIATION = 0x10000, DMG_DROWNRECOVER = 0x20000, DMG_ACID = 0x40000, DMG_PHYSGUN = 0x100000, DMG_DISSOLVE = 0x200000, DMG_BLAST_SURFACE = 0x400000, DMG_BUCKSHOT = 0x1000000, DMG_LASTGENERICFLAG = 0x1000000, DMG_HEADSHOT = 0x2000000, DMG_DANGERZONE = 0x4000000, }; // Alignment: 4 // Size: 0x11 enum class BaseExplosionTypes_t : uint32_t { EXPLOSION_TYPE_DEFAULT = 0x0, EXPLOSION_TYPE_GRENADE = 0x1, EXPLOSION_TYPE_MOLOTOV = 0x2, EXPLOSION_TYPE_FIREWORKS = 0x3, EXPLOSION_TYPE_GASCAN = 0x4, EXPLOSION_TYPE_GASCYLINDER = 0x5, EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, EXPLOSION_TYPE_ELECTRICAL = 0x7, EXPLOSION_TYPE_EMP = 0x8, EXPLOSION_TYPE_SHRAPNEL = 0x9, EXPLOSION_TYPE_SMOKEGRENADE = 0xa, EXPLOSION_TYPE_FLASHBANG = 0xb, EXPLOSION_TYPE_TRIPMINE = 0xc, EXPLOSION_TYPE_ICE = 0xd, EXPLOSION_TYPE_NONE = 0xe, EXPLOSION_TYPE_CUSTOM = 0xf, EXPLOSION_TYPE_COUNT = 0x10, }; // Alignment: 4 // Size: 0x6 enum class HierarchyType_t : uint32_t { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, HIERARCHY_ATTACHMENT = 0x2, HIERARCHY_ABSORIGIN = 0x3, HIERARCHY_BONE = 0x4, HIERARCHY_TYPE_COUNT = 0x5, }; // Alignment: 4 // Size: 0x3 enum class CanPlaySequence_t : uint32_t { CANNOT_PLAY = 0x0, CAN_PLAY_NOW = 0x1, CAN_PLAY_ENQUEUED = 0x2, }; // Alignment: 4 // Size: 0x6 enum class ScriptedMoveTo_t : uint32_t { CINE_MOVETO_WAIT = 0x0, CINE_MOVETO_WALK = 0x1, CINE_MOVETO_RUN = 0x2, CINE_MOVETO_CUSTOM = 0x3, CINE_MOVETO_TELEPORT = 0x4, CINE_MOVETO_WAIT_FACING = 0x5, }; // Alignment: 4 // Size: 0x4 enum class ScriptedOnDeath_t : uint32_t { SS_ONDEATH_NOT_APPLICABLE = 0xffffffffffffffff, SS_ONDEATH_UNDEFINED = 0x0, SS_ONDEATH_RAGDOLL = 0x1, SS_ONDEATH_ANIMATED_DEATH = 0x2, }; // Alignment: 4 // Size: 0x7 enum class IChoreoServices__ScriptState_t : uint32_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, SCRIPT_WALK_TO_MARK = 0x4, SCRIPT_RUN_TO_MARK = 0x5, SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6, }; // Alignment: 4 // Size: 0x7 enum class IChoreoServices__ChoreoState_t : uint32_t { STATE_PRE_SCRIPT = 0x0, STATE_WAIT_FOR_SCRIPT = 0x1, STATE_WALK_TO_MARK = 0x2, STATE_SYNCHRONIZE_SCRIPT = 0x3, STATE_PLAY_SCRIPT = 0x4, STATE_PLAY_SCRIPT_POST_IDLE = 0x5, STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6, }; // Alignment: 8 // Size: 0x15 enum class InputBitMask_t : uint64_t { IN_NONE = 0x0, IN_ALL = 0xffffffffffffffff, IN_ATTACK = 0x1, IN_JUMP = 0x2, IN_DUCK = 0x4, IN_FORWARD = 0x8, IN_BACK = 0x10, IN_USE = 0x20, IN_TURNLEFT = 0x80, IN_TURNRIGHT = 0x100, IN_MOVELEFT = 0x200, IN_MOVERIGHT = 0x400, IN_ATTACK2 = 0x800, IN_RELOAD = 0x2000, IN_SPEED = 0x10000, IN_JOYAUTOSPRINT = 0x20000, IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, IN_USEORRELOAD = 0x100000000, IN_SCORE = 0x200000000, IN_ZOOM = 0x400000000, IN_JUMP_THROW_RELEASE = 0x800000000, }; // Alignment: 4 // Size: 0x9 enum class EInButtonState : uint32_t { IN_BUTTON_UP = 0x0, IN_BUTTON_DOWN = 0x1, IN_BUTTON_DOWN_UP = 0x2, IN_BUTTON_UP_DOWN = 0x3, IN_BUTTON_UP_DOWN_UP = 0x4, IN_BUTTON_DOWN_UP_DOWN = 0x5, IN_BUTTON_DOWN_UP_DOWN_UP = 0x6, IN_BUTTON_UP_DOWN_UP_DOWN = 0x7, IN_BUTTON_STATE_COUNT = 0x8, }; // Alignment: 4 // Size: 0x6 enum class ShakeCommand_t : uint32_t { SHAKE_START = 0x0, SHAKE_STOP = 0x1, SHAKE_AMPLITUDE = 0x2, SHAKE_FREQUENCY = 0x3, SHAKE_START_RUMBLEONLY = 0x4, SHAKE_START_NORUMBLE = 0x5, }; // Alignment: 4 // Size: 0x5 enum class TimelineCompression_t : uint32_t { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, TIMELINE_COMPRESSION_AVERAGE = 0x2, TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, TIMELINE_COMPRESSION_TOTAL = 0x4, }; // Alignment: 8 // Size: 0x28 enum class DebugOverlayBits_t : uint64_t { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, OVERLAY_BBOX_BIT = 0x4, OVERLAY_PIVOT_BIT = 0x8, OVERLAY_MESSAGE_BIT = 0x10, OVERLAY_ABSBOX_BIT = 0x20, OVERLAY_RBOX_BIT = 0x40, OVERLAY_SHOW_BLOCKSLOS = 0x80, OVERLAY_ATTACHMENTS_BIT = 0x100, OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200, OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400, OVERLAY_SKELETON_BIT = 0x800, OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000, OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000, OVERLAY_HITBOX_BIT = 0x4000, OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000, OVERLAY_AUTOAIM_BIT = 0x10000, OVERLAY_NPC_SELECTED_BIT = 0x20000, OVERLAY_JOINT_INFO_BIT = 0x40000, OVERLAY_NPC_ROUTE_BIT = 0x80000, OVERLAY_NPC_TRIANGULATE_BIT = 0x100000, OVERLAY_NPC_ZAP_BIT = 0x200000, OVERLAY_NPC_ENEMIES_BIT = 0x400000, OVERLAY_NPC_CONDITIONS_BIT = 0x800000, OVERLAY_NPC_COMBAT_BIT = 0x1000000, OVERLAY_NPC_TASK_BIT = 0x2000000, OVERLAY_NPC_BODYLOCATIONS = 0x4000000, OVERLAY_NPC_VIEWCONE_BIT = 0x8000000, OVERLAY_NPC_KILL_BIT = 0x10000000, OVERLAY_WC_CHANGE_ENTITY = 0x20000000, OVERLAY_BUDDHA_MODE = 0x40000000, OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000, OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000, OVERLAY_PROP_DEBUG = 0x200000000, OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, OVERLAY_NPC_NEAREST_NODE_BIT = 0x2000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, }; // Alignment: 1 // Size: 0xe enum class MoveType_t : uint8_t { MOVETYPE_NONE = 0x0, MOVETYPE_OBSOLETE = 0x1, MOVETYPE_WALK = 0x2, MOVETYPE_STEP = 0x3, MOVETYPE_FLY = 0x4, MOVETYPE_FLYGRAVITY = 0x5, MOVETYPE_VPHYSICS = 0x6, MOVETYPE_PUSH = 0x7, MOVETYPE_NOCLIP = 0x8, MOVETYPE_OBSERVER = 0x9, MOVETYPE_LADDER = 0xa, MOVETYPE_CUSTOM = 0xb, MOVETYPE_LAST = 0xc, MOVETYPE_MAX_BITS = 0x5, }; // Alignment: 1 // Size: 0x6 enum class MoveCollide_t : uint8_t { MOVECOLLIDE_DEFAULT = 0x0, MOVECOLLIDE_FLY_BOUNCE = 0x1, MOVECOLLIDE_FLY_CUSTOM = 0x2, MOVECOLLIDE_FLY_SLIDE = 0x3, MOVECOLLIDE_COUNT = 0x4, MOVECOLLIDE_MAX_BITS = 0x3, }; // Alignment: 1 // Size: 0x9 enum class SolidType_t : uint8_t { SOLID_NONE = 0x0, SOLID_BSP = 0x1, SOLID_BBOX = 0x2, SOLID_OBB = 0x3, SOLID_SPHERE = 0x4, SOLID_POINT = 0x5, SOLID_VPHYSICS = 0x6, SOLID_CAPSULE = 0x7, SOLID_LAST = 0x8, }; // Alignment: 4 // Size: 0x3 enum class BrushSolidities_e : uint32_t { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2, }; // Alignment: 1 // Size: 0xd enum class RenderMode_t : uint8_t { kRenderNormal = 0x0, kRenderTransColor = 0x1, kRenderTransTexture = 0x2, kRenderGlow = 0x3, kRenderTransAlpha = 0x4, kRenderTransAdd = 0x5, kRenderEnvironmental = 0x6, kRenderTransAddFrameBlend = 0x7, kRenderTransAlphaAdd = 0x8, kRenderWorldGlow = 0x9, kRenderNone = 0xa, kRenderDevVisualizer = 0xb, kRenderModeCount = 0xc, }; // Alignment: 1 // Size: 0x14 enum class RenderFx_t : uint8_t { kRenderFxNone = 0x0, kRenderFxPulseSlow = 0x1, kRenderFxPulseFast = 0x2, kRenderFxPulseSlowWide = 0x3, kRenderFxPulseFastWide = 0x4, kRenderFxFadeSlow = 0x5, kRenderFxFadeFast = 0x6, kRenderFxSolidSlow = 0x7, kRenderFxSolidFast = 0x8, kRenderFxStrobeSlow = 0x9, kRenderFxStrobeFast = 0xa, kRenderFxStrobeFaster = 0xb, kRenderFxFlickerSlow = 0xc, kRenderFxFlickerFast = 0xd, kRenderFxNoDissipation = 0xe, kRenderFxFadeOut = 0xf, kRenderFxFadeIn = 0x10, kRenderFxPulseFastWider = 0x11, kRenderFxGlowShell = 0x12, kRenderFxMax = 0x13, }; // Alignment: 4 // Size: 0x2 enum class CRR_Response__ResponseEnum_t : uint32_t { MAX_RESPONSE_NAME = 0xc0, MAX_RULE_NAME = 0x80, }; // Alignment: 4 // Size: 0x3 enum class LessonPanelLayoutFileTypes_t : uint32_t { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2, }; // Alignment: 4 // Size: 0x5 enum class Touch_t : uint32_t { touch_none = 0x0, touch_player_only = 0x1, touch_npc_only = 0x2, touch_player_or_npc = 0x3, touch_player_or_npc_or_physicsprop = 0x4, }; // Alignment: 4 // Size: 0x4 enum class ScriptedMoveType_t : uint32_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, SCRIPTED_MOVETYPE_TO_WITH_MOVESPEED = 0x2, SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3, }; // Alignment: 4 // Size: 0x3 enum class ForcedCrouchState_t : uint32_t { FORCEDCROUCH_NONE = 0x0, FORCEDCROUCH_CROUCHED = 0x1, FORCEDCROUCH_UNCROUCHED = 0x2, }; // Alignment: 4 // Size: 0xb enum class Hull_t : uint32_t { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, HULL_WIDE_HUMAN = 0x2, HULL_TINY = 0x3, HULL_MEDIUM = 0x4, HULL_TINY_CENTERED = 0x5, HULL_LARGE = 0x6, HULL_LARGE_CENTERED = 0x7, HULL_MEDIUM_TALL = 0x8, NUM_HULLS = 0x9, HULL_NONE = 0xa, }; // Alignment: 4 // Size: 0x1 enum class navproperties_t : uint32_t { NAV_IGNORE = 0x1, }; // Alignment: 4 // Size: 0x4 enum class CLogicBranchList__LogicBranchListenerLastState_t : uint32_t { LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, LOGIC_BRANCH_LISTENER_MIXED = 0x3, }; // Alignment: 4 // Size: 0x3 enum class EntFinderMethod_t : uint32_t { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2, }; // Alignment: 4 // Size: 0x2 enum class ValueRemapperInputType_t : uint32_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1, }; // Alignment: 4 // Size: 0x4 enum class ValueRemapperOutputType_t : uint32_t { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, OutputType_RotationY = 0x2, OutputType_RotationZ = 0x3, }; // Alignment: 4 // Size: 0x2 enum class ValueRemapperHapticsType_t : uint32_t { HaticsType_Default = 0x0, HaticsType_None = 0x1, }; // Alignment: 4 // Size: 0x4 enum class ValueRemapperMomentumType_t : uint32_t { MomentumType_None = 0x0, MomentumType_Friction = 0x1, MomentumType_SpringTowardSnapValue = 0x2, MomentumType_SpringAwayFromSnapValue = 0x3, }; // Alignment: 4 // Size: 0x2 enum class ValueRemapperRatchetType_t : uint32_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1, }; // Alignment: 4 // Size: 0x3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2, }; // Alignment: 4 // Size: 0x3 enum class PointWorldTextJustifyVertical_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2, }; // Alignment: 4 // Size: 0x2 enum class PointWorldTextReorientMode_t : uint32_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1, }; // Alignment: 4 // Size: 0x3 enum class doorCheck_e : uint32_t { DOOR_CHECK_FORWARD = 0x0, DOOR_CHECK_BACKWARD = 0x1, DOOR_CHECK_FULL = 0x2, }; // Alignment: 4 // Size: 0x4 enum class PropDoorRotatingSpawnPos_t : uint32_t { DOOR_SPAWN_CLOSED = 0x0, DOOR_SPAWN_OPEN_FORWARD = 0x1, DOOR_SPAWN_OPEN_BACK = 0x2, DOOR_SPAWN_AJAR = 0x3, }; // Alignment: 4 // Size: 0x3 enum class PropDoorRotatingOpenDirection_e : uint32_t { DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0, DOOR_ROTATING_OPEN_FORWARD = 0x1, DOOR_ROTATING_OPEN_BACKWARD = 0x2, }; // Alignment: 4 // Size: 0x2 enum class SceneOnPlayerDeath_t : uint32_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1, }; // Alignment: 4 // Size: 0x2 enum class ScriptedConflictResponse_t : uint32_t { SS_CONFLICT_ENQUEUE = 0x0, SS_CONFLICT_INTERRUPT = 0x1, }; // Alignment: 4 // Size: 0x3 enum class TRAIN_CODE : uint32_t { TRAIN_SAFE = 0x0, TRAIN_BLOCKING = 0x1, TRAIN_FOLLOWING = 0x2, }; // Alignment: 4 // Size: 0x8 enum class TOGGLE_STATE : uint32_t { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, TS_GOING_UP = 0x2, TS_GOING_DOWN = 0x3, DOOR_OPEN = 0x0, DOOR_CLOSED = 0x1, DOOR_OPENING = 0x2, DOOR_CLOSING = 0x3, }; // Alignment: 4 // Size: 0x2 enum class FuncDoorSpawnPos_t : uint32_t { FUNC_DOOR_SPAWN_CLOSED = 0x0, FUNC_DOOR_SPAWN_OPEN = 0x1, }; // Alignment: 4 // Size: 0x2 enum class filter_t : uint32_t { FILTER_AND = 0x0, FILTER_OR = 0x1, }; // Alignment: 4 // Size: 0x3 enum class Explosions : uint32_t { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2, }; // Alignment: 4 // Size: 0xc enum class Materials : uint32_t { matGlass = 0x0, matWood = 0x1, matMetal = 0x2, matFlesh = 0x3, matCinderBlock = 0x4, matCeilingTile = 0x5, matComputer = 0x6, matUnbreakableGlass = 0x7, matRocks = 0x8, matWeb = 0x9, matNone = 0xa, matLastMaterial = 0xb, }; // Alignment: 4 // Size: 0x3 enum class EOverrideBlockLOS_t : uint32_t { BLOCK_LOS_DEFAULT = 0x0, BLOCK_LOS_FORCE_FALSE = 0x1, BLOCK_LOS_FORCE_TRUE = 0x2, }; // Alignment: 4 // Size: 0x3 enum class MoveLinearAuthoredPos_t : uint32_t { MOVELINEAR_AUTHORED_AT_START_POSITION = 0x0, MOVELINEAR_AUTHORED_AT_OPEN_POSITION = 0x1, MOVELINEAR_AUTHORED_AT_CLOSED_POSITION = 0x2, }; // Alignment: 4 // Size: 0x3 enum class TrackOrientationType_t : uint32_t { TrackOrientation_Fixed = 0x0, TrackOrientation_FacePath = 0x1, TrackOrientation_FacePathAngles = 0x2, }; // Alignment: 4 // Size: 0x3 enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t { kMIN_THRESHOLD = 0x0, kMIN_FULL = 0x1, kHIGHWATER = 0x2, }; // Alignment: 4 // Size: 0x17 enum class SoundFlags_t : uint32_t { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, SOUND_WORLD = 0x2, SOUND_PLAYER = 0x4, SOUND_DANGER = 0x8, SOUND_BULLET_IMPACT = 0x10, SOUND_THUMPER = 0x20, SOUND_PHYSICS_DANGER = 0x40, SOUND_MOVE_AWAY = 0x80, SOUND_PLAYER_VEHICLE = 0x100, SOUND_GLASS_BREAK = 0x200, SOUND_PHYSICS_OBJECT = 0x400, SOUND_CONTEXT_GUNFIRE = 0x100000, SOUND_CONTEXT_COMBINE_ONLY = 0x200000, SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, SOUND_CONTEXT_EXPLOSION = 0x800000, SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, SOUND_CONTEXT_PANIC_NPCS = 0x8000000, ALL_CONTEXTS = 0xfffffffffff00000, ALL_SCENTS = 0x0, ALL_SOUNDS = 0xfffff, }; // Alignment: 4 // Size: 0x3 enum class TrainVelocityType_t : uint32_t { TrainVelocity_Instantaneous = 0x0, TrainVelocity_LinearBlend = 0x1, TrainVelocity_EaseInEaseOut = 0x2, }; // Alignment: 4 // Size: 0x4 enum class TrainOrientationType_t : uint32_t { TrainOrientation_Fixed = 0x0, TrainOrientation_AtPathTracks = 0x1, TrainOrientation_LinearBlend = 0x2, TrainOrientation_EaseInEaseOut = 0x3, }; // Alignment: 4 // Size: 0x7 enum class BeamType_t : uint32_t { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, BEAM_ENTPOINT = 0x2, BEAM_ENTS = 0x3, BEAM_HOSE = 0x4, BEAM_SPLINE = 0x5, BEAM_LASER = 0x6, }; // Alignment: 4 // Size: 0x4 enum class BeamClipStyle_t : uint32_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, kMODELCLIP = 0x2, kBEAMCLIPSTYLE_NUMBITS = 0x2, }; // Alignment: 1 // Size: 0x9 enum class SurroundingBoundsType_t : uint8_t { USE_OBB_COLLISION_BOUNDS = 0x0, USE_BEST_COLLISION_BOUNDS = 0x1, USE_HITBOXES = 0x2, USE_SPECIFIED_BOUNDS = 0x3, USE_GAME_CODE = 0x4, USE_ROTATION_EXPANDED_BOUNDS = 0x5, USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x6, USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x7, SURROUNDING_TYPE_BIT_COUNT = 0x3, }; // Alignment: 1 // Size: 0x2 enum class ShatterPanelMode : uint8_t { SHATTER_GLASS = 0x0, SHATTER_DRYWALL = 0x1, }; // Alignment: 1 // Size: 0x5 enum class ShatterDamageCause : uint8_t { SHATTERDAMAGE_BULLET = 0x0, SHATTERDAMAGE_MELEE = 0x1, SHATTERDAMAGE_THROWN = 0x2, SHATTERDAMAGE_SCRIPT = 0x3, SHATTERDAMAGE_EXPLOSIVE = 0x4, }; // Alignment: 1 // Size: 0x5 enum class ShatterGlassStressType : uint8_t { SHATTERGLASS_BLUNT = 0x0, SHATTERGLASS_BALLISTIC = 0x1, SHATTERGLASS_PULSE = 0x2, SHATTERDRYWALL_CHUNKS = 0x3, SHATTERGLASS_EXPLOSIVE = 0x4, }; // Alignment: 1 // Size: 0x3 enum class OnFrame : uint8_t { ONFRAME_UNKNOWN = 0x0, ONFRAME_TRUE = 0x1, ONFRAME_FALSE = 0x2, }; // Alignment: 1 // Size: 0x2 enum class ShardSolid_t : uint8_t { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1, }; // Alignment: 4 // Size: 0x5 enum class AnimLoopMode_t : uint32_t { ANIM_LOOP_MODE_INVALID = 0xffffffffffffffff, ANIM_LOOP_MODE_NOT_LOOPING = 0x0, ANIM_LOOP_MODE_LOOPING = 0x1, ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3, }; // Alignment: 4 // Size: 0x4 enum class EntitySubclassScope_t : uint32_t { SUBCLASS_SCOPE_NONE = 0xffffffffffffffff, SUBCLASS_SCOPE_PRECIPITATION = 0x0, SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x1, SUBCLASS_SCOPE_COUNT = 0x2, }; // Alignment: 4 // Size: 0x3 enum class SubclassVDataChangeType_t : uint32_t { SUBCLASS_VDATA_CREATED = 0x0, SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1, SUBCLASS_VDATA_RELOADED = 0x2, }; // Alignment: 4 // Size: 0x7 enum class PlayerConnectedState : uint32_t { PlayerNeverConnected = 0xffffffffffffffff, PlayerConnected = 0x0, PlayerConnecting = 0x1, PlayerReconnecting = 0x2, PlayerDisconnecting = 0x3, PlayerDisconnected = 0x4, PlayerReserved = 0x5, }; // Alignment: 4 // Size: 0x23 enum class vote_create_failed_t : uint32_t { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, VOTE_FAILED_RATE_EXCEEDED = 0x2, VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, VOTE_FAILED_QUORUM_FAILURE = 0x4, VOTE_FAILED_ISSUE_DISABLED = 0x5, VOTE_FAILED_MAP_NOT_FOUND = 0x6, VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, VOTE_FAILED_FAILED_RECENTLY = 0x8, VOTE_FAILED_TEAM_CANT_CALL = 0x9, VOTE_FAILED_WAITINGFORPLAYERS = 0xa, VOTE_FAILED_PLAYERNOTFOUND = 0xb, VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc, VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd, VOTE_FAILED_SPECTATOR = 0xe, VOTE_FAILED_FAILED_RECENT_KICK = 0xf, VOTE_FAILED_FAILED_RECENT_CHANGEMAP = 0x10, VOTE_FAILED_FAILED_RECENT_SWAPTEAMS = 0x11, VOTE_FAILED_FAILED_RECENT_SCRAMBLETEAMS = 0x12, VOTE_FAILED_FAILED_RECENT_RESTART = 0x13, VOTE_FAILED_SWAP_IN_PROGRESS = 0x14, VOTE_FAILED_DISABLED = 0x15, VOTE_FAILED_NEXTLEVEL_SET = 0x16, VOTE_FAILED_TOO_EARLY_SURRENDER = 0x17, VOTE_FAILED_MATCH_PAUSED = 0x18, VOTE_FAILED_MATCH_NOT_PAUSED = 0x19, VOTE_FAILED_NOT_IN_WARMUP = 0x1a, VOTE_FAILED_NOT_10_PLAYERS = 0x1b, VOTE_FAILED_TIMEOUT_ACTIVE = 0x1c, VOTE_FAILED_TIMEOUT_INACTIVE = 0x1d, VOTE_FAILED_TIMEOUT_EXHAUSTED = 0x1e, VOTE_FAILED_CANT_ROUND_END = 0x1f, VOTE_FAILED_REMATCH = 0x20, VOTE_FAILED_CONTINUE = 0x21, VOTE_FAILED_MAX = 0x22, }; // Alignment: 4 // Size: 0x3 enum class WeaponState_t : uint32_t { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2, }; // Alignment: 1 // Size: 0x9 enum class ItemFlagTypes_t : uint8_t { ITEM_FLAG_NONE = 0x0, ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1, ITEM_FLAG_NOAUTORELOAD = 0x2, ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4, ITEM_FLAG_LIMITINWORLD = 0x8, ITEM_FLAG_EXHAUSTIBLE = 0x10, ITEM_FLAG_DOHITLOCATIONDMG = 0x20, ITEM_FLAG_NOAMMOPICKUPS = 0x40, ITEM_FLAG_NOITEMPICKUP = 0x80, }; // Alignment: 4 // Size: 0x5 enum class EntityDisolveType_t : uint32_t { ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff, ENTITY_DISSOLVE_NORMAL = 0x0, ENTITY_DISSOLVE_ELECTRICAL = 0x1, ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3, }; // Alignment: 4 // Size: 0xe enum class HitGroup_t : uint32_t { HITGROUP_INVALID = 0xffffffffffffffff, HITGROUP_GENERIC = 0x0, HITGROUP_HEAD = 0x1, HITGROUP_CHEST = 0x2, HITGROUP_STOMACH = 0x3, HITGROUP_LEFTARM = 0x4, HITGROUP_RIGHTARM = 0x5, HITGROUP_LEFTLEG = 0x6, HITGROUP_RIGHTLEG = 0x7, HITGROUP_NECK = 0x8, HITGROUP_UNUSED = 0x9, HITGROUP_GEAR = 0xa, HITGROUP_SPECIAL = 0xb, HITGROUP_COUNT = 0xc, }; // Alignment: 1 // Size: 0x6 enum class WaterLevel_t : uint8_t { WL_NotInWater = 0x0, WL_Feet = 0x1, WL_Waist = 0x2, WL_Chest = 0x3, WL_FullyUnderwater = 0x4, WL_Count = 0x5, }; // Alignment: 4 // Size: 0x5 enum class DoorState_t : uint32_t { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, DOOR_STATE_OPEN = 0x2, DOOR_STATE_CLOSING = 0x3, DOOR_STATE_AJAR = 0x4, }; // Alignment: 4 // Size: 0x2 enum class ShadowType_t : uint32_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1, }; // Alignment: 4 // Size: 0x9 enum class Class_T : uint32_t { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, CLASS_PLAYER_ALLY = 0x2, CLASS_DZ_DRONE = 0x3, CLASS_DZ_SPAWN_CHOPPER = 0x4, CLASS_BOMB = 0x5, CLASS_FOOT_CONTACT_SHADOW = 0x6, CLASS_WEAPON_VIEWMODEL = 0x7, NUM_CLASSIFY_CLASSES = 0x8, }; // Alignment: 4 // Size: 0xa enum class Disposition_t : uint32_t { D_ER = 0x0, D_HT = 0x1, D_FR = 0x2, D_LI = 0x3, D_NU = 0x4, D_ERROR = 0x0, D_HATE = 0x1, D_FEAR = 0x2, D_LIKE = 0x3, D_NEUTRAL = 0x4, }; // Alignment: 4 // Size: 0x6 enum class LatchDirtyPermission_t : uint32_t { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, LATCH_DIRTY_CLIENT_SIMULATED = 0x2, LATCH_DIRTY_PREDICTION = 0x3, LATCH_DIRTY_FRAMESIMULATE = 0x4, LATCH_DIRTY_PARTICLE_SIMULATE = 0x5, }; // Alignment: 4 // Size: 0x5 enum class LifeState_t : uint32_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, LIFE_RESPAWNING = 0x4, }; // Alignment: 4 // Size: 0x4 enum class StanceType_t : uint32_t { STANCE_CURRENT = 0xffffffffffffffff, STANCE_DEFAULT = 0x0, STANCE_CROUCHING = 0x1, NUM_STANCES = 0x2, }; // Alignment: 4 // Size: 0x2 enum class ModifyDamageReturn_t : uint32_t { CONTINUE_TO_APPLY_DAMAGE = 0x0, ABORT_DO_NOT_APPLY_DAMAGE = 0x1, }; // Alignment: 4 // Size: 0x3 enum class WorldTextPanelHorizontalAlign_t : uint32_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2, }; // Alignment: 4 // Size: 0x3 enum class WorldTextPanelVerticalAlign_t : uint32_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2, }; // Alignment: 4 // Size: 0x3 enum class WorldTextPanelOrientation_t : uint32_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2, }; // Alignment: 4 // Size: 0x4 enum class WorldTextAttachmentType_t : uint32_t { ATTACHED_NONE = 0x0, ATTACHED_ENTITY = 0x1, ATTACHED_ENTITY_LARGE = 0x2, ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x3, }; // Alignment: 4 // Size: 0x2 enum class attributeprovidertypes_t : uint32_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1, }; // Alignment: 4 // Size: 0x4 enum class SpawnPointCoopEnemy__BotDefaultBehavior_t : uint32_t { DEFEND_AREA = 0x0, HUNT = 0x1, CHARGE_ENEMY = 0x2, DEFEND_INVESTIGATE = 0x3, }; // Alignment: 4 // Size: 0x4 enum class MoveMountingAmount_t : uint32_t { MOVE_MOUNT_NONE = 0x0, MOVE_MOUNT_LOW = 0x1, MOVE_MOUNT_HIGH = 0x2, MOVE_MOUNT_MAXCOUNT = 0x3, }; // Alignment: 4 // Size: 0xa enum class CSPlayerState : uint32_t { STATE_ACTIVE = 0x0, STATE_WELCOME = 0x1, STATE_PICKINGTEAM = 0x2, STATE_PICKINGCLASS = 0x3, STATE_DEATH_ANIM = 0x4, STATE_DEATH_WAIT_FOR_KEY = 0x5, STATE_OBSERVER_MODE = 0x6, STATE_GUNGAME_RESPAWN = 0x7, STATE_DORMANT = 0x8, NUM_PLAYER_STATES = 0x9, }; // Alignment: 4 // Size: 0x12 enum class CSPlayerBlockingUseAction_t : uint32_t { k_CSPlayerBlockingUseAction_None = 0x0, k_CSPlayerBlockingUseAction_DefusingDefault = 0x1, k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2, k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3, k_CSPlayerBlockingUseAction_HostageDropping = 0x4, k_CSPlayerBlockingUseAction_OpeningSafe = 0x5, k_CSPlayerBlockingUseAction_EquippingParachute = 0x6, k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7, k_CSPlayerBlockingUseAction_EquippingContract = 0x8, k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9, k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xa, k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xb, k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xc, k_CSPlayerBlockingUseAction_EquippingExoJump = 0xd, k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xe, k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xf, k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10, k_CSPlayerBlockingUseAction_MaxCount = 0x11, }; // Alignment: 4 // Size: 0x8 enum class GrenadeType_t : uint32_t { GRENADE_TYPE_EXPLOSIVE = 0x0, GRENADE_TYPE_FLASH = 0x1, GRENADE_TYPE_FIRE = 0x2, GRENADE_TYPE_DECOY = 0x3, GRENADE_TYPE_SMOKE = 0x4, GRENADE_TYPE_SENSOR = 0x5, GRENADE_TYPE_SNOWBALL = 0x6, GRENADE_TYPE_TOTAL = 0x7, }; // Alignment: 4 // Size: 0x6 enum class RelativeDamagedDirection_t : uint32_t { DAMAGED_DIR_NONE = 0x0, DAMAGED_DIR_FRONT = 0x1, DAMAGED_DIR_BACK = 0x2, DAMAGED_DIR_LEFT = 0x3, DAMAGED_DIR_RIGHT = 0x4, DAMAGED_DIR_TOTAL = 0x5, }; // Alignment: 4 // Size: 0xd enum class QuestProgress__Reason : uint32_t { QUEST_NONINITIALIZED = 0x0, QUEST_OK = 0x1, QUEST_NOT_ENOUGH_PLAYERS = 0x2, QUEST_WARMUP = 0x3, QUEST_NOT_CONNECTED_TO_STEAM = 0x4, QUEST_NONOFFICIAL_SERVER = 0x5, QUEST_NO_ENTITLEMENT = 0x6, QUEST_NO_QUEST = 0x7, QUEST_PLAYER_IS_BOT = 0x8, QUEST_WRONG_MAP = 0x9, QUEST_WRONG_MODE = 0xa, QUEST_NOT_SYNCED_WITH_SERVER = 0xb, QUEST_REASON_MAX = 0xc, }; // Alignment: 4 // Size: 0x49 enum class loadout_positions_t : uint32_t { LOADOUT_POSITION_INVALID = 0xffffffffffffffff, LOADOUT_POSITION_MELEE = 0x0, LOADOUT_POSITION_C4 = 0x1, LOADOUT_POSITION_FIRST_AUTO_BUY_WEAPON = 0x0, LOADOUT_POSITION_LAST_AUTO_BUY_WEAPON = 0x1, LOADOUT_POSITION_SECONDARY0 = 0x2, LOADOUT_POSITION_SECONDARY1 = 0x3, LOADOUT_POSITION_SECONDARY2 = 0x4, LOADOUT_POSITION_SECONDARY3 = 0x5, LOADOUT_POSITION_SECONDARY4 = 0x6, LOADOUT_POSITION_SECONDARY5 = 0x7, LOADOUT_POSITION_SMG0 = 0x8, LOADOUT_POSITION_SMG1 = 0x9, LOADOUT_POSITION_SMG2 = 0xa, LOADOUT_POSITION_SMG3 = 0xb, LOADOUT_POSITION_SMG4 = 0xc, LOADOUT_POSITION_SMG5 = 0xd, LOADOUT_POSITION_RIFLE0 = 0xe, LOADOUT_POSITION_RIFLE1 = 0xf, LOADOUT_POSITION_RIFLE2 = 0x10, LOADOUT_POSITION_RIFLE3 = 0x11, LOADOUT_POSITION_RIFLE4 = 0x12, LOADOUT_POSITION_RIFLE5 = 0x13, LOADOUT_POSITION_HEAVY0 = 0x14, LOADOUT_POSITION_HEAVY1 = 0x15, LOADOUT_POSITION_HEAVY2 = 0x16, LOADOUT_POSITION_HEAVY3 = 0x17, LOADOUT_POSITION_HEAVY4 = 0x18, LOADOUT_POSITION_HEAVY5 = 0x19, LOADOUT_POSITION_FIRST_WHEEL_WEAPON = 0x2, LOADOUT_POSITION_LAST_WHEEL_WEAPON = 0x19, LOADOUT_POSITION_FIRST_PRIMARY_WEAPON = 0x8, LOADOUT_POSITION_LAST_PRIMARY_WEAPON = 0x19, LOADOUT_POSITION_FIRST_WHEEL_GRENADE = 0x1a, LOADOUT_POSITION_GRENADE0 = 0x1a, LOADOUT_POSITION_GRENADE1 = 0x1b, LOADOUT_POSITION_GRENADE2 = 0x1c, LOADOUT_POSITION_GRENADE3 = 0x1d, LOADOUT_POSITION_GRENADE4 = 0x1e, LOADOUT_POSITION_GRENADE5 = 0x1f, LOADOUT_POSITION_LAST_WHEEL_GRENADE = 0x1f, LOADOUT_POSITION_EQUIPMENT0 = 0x20, LOADOUT_POSITION_EQUIPMENT1 = 0x21, LOADOUT_POSITION_EQUIPMENT2 = 0x22, LOADOUT_POSITION_EQUIPMENT3 = 0x23, LOADOUT_POSITION_EQUIPMENT4 = 0x24, LOADOUT_POSITION_EQUIPMENT5 = 0x25, LOADOUT_POSITION_FIRST_WHEEL_EQUIPMENT = 0x20, LOADOUT_POSITION_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_POSITION_CLOTHING_CUSTOMPLAYER = 0x26, LOADOUT_POSITION_PET = 0x27, LOADOUT_POSITION_CLOTHING_FACEMASK = 0x28, LOADOUT_POSITION_CLOTHING_HANDS = 0x29, LOADOUT_POSITION_FIRST_COSMETIC = 0x29, LOADOUT_POSITION_LAST_COSMETIC = 0x29, LOADOUT_POSITION_CLOTHING_EYEWEAR = 0x2a, LOADOUT_POSITION_CLOTHING_HAT = 0x2b, LOADOUT_POSITION_CLOTHING_LOWERBODY = 0x2c, LOADOUT_POSITION_CLOTHING_TORSO = 0x2d, LOADOUT_POSITION_CLOTHING_APPEARANCE = 0x2e, LOADOUT_POSITION_MISC0 = 0x2f, LOADOUT_POSITION_MISC1 = 0x30, LOADOUT_POSITION_MISC2 = 0x31, LOADOUT_POSITION_MISC3 = 0x32, LOADOUT_POSITION_MISC4 = 0x33, LOADOUT_POSITION_MISC5 = 0x34, LOADOUT_POSITION_MISC6 = 0x35, LOADOUT_POSITION_MUSICKIT = 0x36, LOADOUT_POSITION_FLAIR0 = 0x37, LOADOUT_POSITION_SPRAY0 = 0x38, LOADOUT_POSITION_FIRST_ALL_CHARACTER = 0x36, LOADOUT_POSITION_LAST_ALL_CHARACTER = 0x38, LOADOUT_POSITION_COUNT = 0x39, }; // Alignment: 1 // Size: 0x7 enum class EKillTypes_t : uint8_t { KILL_NONE = 0x0, KILL_DEFAULT = 0x1, KILL_HEADSHOT = 0x2, KILL_BLAST = 0x3, KILL_BURN = 0x4, KILL_SLASH = 0x5, KILLTYPE_COUNT = 0x6, }; // Alignment: 4 // Size: 0x14 enum class CSWeaponType : uint32_t { WEAPONTYPE_KNIFE = 0x0, WEAPONTYPE_PISTOL = 0x1, WEAPONTYPE_SUBMACHINEGUN = 0x2, WEAPONTYPE_RIFLE = 0x3, WEAPONTYPE_SHOTGUN = 0x4, WEAPONTYPE_SNIPER_RIFLE = 0x5, WEAPONTYPE_MACHINEGUN = 0x6, WEAPONTYPE_C4 = 0x7, WEAPONTYPE_TASER = 0x8, WEAPONTYPE_GRENADE = 0x9, WEAPONTYPE_EQUIPMENT = 0xa, WEAPONTYPE_STACKABLEITEM = 0xb, WEAPONTYPE_FISTS = 0xc, WEAPONTYPE_BREACHCHARGE = 0xd, WEAPONTYPE_BUMPMINE = 0xe, WEAPONTYPE_TABLET = 0xf, WEAPONTYPE_MELEE = 0x10, WEAPONTYPE_SHIELD = 0x11, WEAPONTYPE_ZONE_REPULSOR = 0x12, WEAPONTYPE_UNKNOWN = 0x13, }; // Alignment: 4 // Size: 0x7 enum class CSWeaponCategory : uint32_t { WEAPONCATEGORY_OTHER = 0x0, WEAPONCATEGORY_MELEE = 0x1, WEAPONCATEGORY_SECONDARY = 0x2, WEAPONCATEGORY_SMG = 0x3, WEAPONCATEGORY_RIFLE = 0x4, WEAPONCATEGORY_HEAVY = 0x5, WEAPONCATEGORY_COUNT = 0x6, }; // Alignment: 4 // Size: 0x3 enum class CSWeaponSilencerType : uint32_t { WEAPONSILENCER_NONE = 0x0, WEAPONSILENCER_DETACHABLE = 0x1, WEAPONSILENCER_INTEGRATED = 0x2, }; // Alignment: 4 // Size: 0x17 enum class PlayerAnimEvent_t : uint32_t { PLAYERANIMEVENT_FIRE_GUN_PRIMARY = 0x0, PLAYERANIMEVENT_FIRE_GUN_SECONDARY = 0x1, PLAYERANIMEVENT_GRENADE_PULL_PIN = 0x2, PLAYERANIMEVENT_THROW_GRENADE = 0x3, PLAYERANIMEVENT_JUMP = 0x4, PLAYERANIMEVENT_RELOAD = 0x5, PLAYERANIMEVENT_CLEAR_FIRING = 0x6, PLAYERANIMEVENT_DEPLOY = 0x7, PLAYERANIMEVENT_SILENCER_STATE = 0x8, PLAYERANIMEVENT_SILENCER_TOGGLE = 0x9, PLAYERANIMEVENT_THROW_GRENADE_UNDERHAND = 0xa, PLAYERANIMEVENT_CATCH_WEAPON = 0xb, PLAYERANIMEVENT_LOOKATWEAPON_REQUEST = 0xc, PLAYERANIMEVENT_HAULBACK = 0xd, PLAYERANIMEVENT_IDLE = 0xe, PLAYERANIMEVENT_STRIKE_HIT = 0xf, PLAYERANIMEVENT_STRIKE_MISS = 0x10, PLAYERANIMEVENT_BACKSTAB = 0x11, PLAYERANIMEVENT_DRYFIRE = 0x12, PLAYERANIMEVENT_FIDGET = 0x13, PLAYERANIMEVENT_RELEASE = 0x14, PLAYERANIMEVENT_TAUNT = 0x15, PLAYERANIMEVENT_COUNT = 0x16, }; // Alignment: 4 // Size: 0x5 enum class MedalRank_t : uint32_t { MEDAL_RANK_NONE = 0x0, MEDAL_RANK_BRONZE = 0x1, MEDAL_RANK_SILVER = 0x2, MEDAL_RANK_GOLD = 0x3, MEDAL_RANK_COUNT = 0x4, }; // Alignment: 1 // Size: 0xa enum class ESurvivalSpawnTileState : uint8_t { kSurvivalSpawn_Available = 0x0, kSurvivalSpawn_Unused = 0x1, kSurvivalSpawn_Blocked = 0x2, kSurvivalSpawn_Occupied = 0x3, kSurvivalSpawn_Blockupied = 0x4, kSurvivalSpawn_Locked = 0x5, kSurvivalSpawn_ProximityBlocked = 0x6, kSurvivalSpawn_TileStateCount = 0x7, kSurvivalSpawn_UI_Invalid = 0x7f, kSurvivalSpawn_UI_LocalPlayerFlag = 0x80, }; // Alignment: 4 // Size: 0x7 enum class ESurvivalGameRuleDecision_t : uint32_t { k_ESurvivalGameRuleDecision_Unknown = 0x0, k_ESurvivalGameRuleDecision_Tablet_Purchase_Pistol_DefIdx = 0x1, k_ESurvivalGameRuleDecision_Tablet_Purchase_SMG_DefIdx = 0x2, k_ESurvivalGameRuleDecision_Tablet_Purchase_Rifle_DefIdx = 0x3, k_ESurvivalGameRuleDecision_Tablet_Purchase_Sniper_DefIdx = 0x4, k_ESurvivalGameRuleDecision_Tablet_Purchase_MegaPistol_DefIdx = 0x5, k_ESurvivalGameRuleDecision_TotalCount = 0x6, }; // Alignment: 4 // Size: 0x8 enum class SpawnStage_t : uint32_t { SPAWN_STAGE_NONE = 0x0, SPAWN_STAGE_SELECTION = 0x1, SPAWN_STAGE_LOCKED = 0x3, SPAWN_STAGE_ALL_READY = 0x2, SPAWN_STAGE_PERK_SELECTION = 0x4, SPAWN_STAGE_PERK_ALL_READY = 0x5, SPAWN_STAGE_PLAYERS_CAN_RESPAWN = 0x6, SPAWN_STAGE_COUNT = 0x7, }; // Alignment: 4 // Size: 0x3 enum class CSWeaponMode : uint32_t { Primary_Mode = 0x0, Secondary_Mode = 0x1, WeaponMode_MAX = 0x2, }; // Alignment: 4 // Size: 0x3 enum class EGrenadeThrowState : uint32_t { NotThrowing = 0x0, Throwing = 0x1, ThrowComplete = 0x2, }; // Alignment: 1 // Size: 0x3 enum class tablet_skin_state_t : uint8_t { TABLET_SKIN_STATE_BLANK = 0x0, TABLET_SKIN_STATE_RADAR = 0x1, TABLET_SKIN_STATE_BUYMENU = 0x2, }; // Alignment: 4 // Size: 0x11 enum class gear_slot_t : uint32_t { GEAR_SLOT_INVALID = 0xffffffffffffffff, GEAR_SLOT_RIFLE = 0x0, GEAR_SLOT_PISTOL = 0x1, GEAR_SLOT_KNIFE = 0x2, GEAR_SLOT_GRENADES = 0x3, GEAR_SLOT_C4 = 0x4, GEAR_SLOT_RESERVED_SLOT6 = 0x5, GEAR_SLOT_RESERVED_SLOT7 = 0x6, GEAR_SLOT_RESERVED_SLOT8 = 0x7, GEAR_SLOT_RESERVED_SLOT9 = 0x8, GEAR_SLOT_RESERVED_SLOT10 = 0x9, GEAR_SLOT_RESERVED_SLOT11 = 0xa, GEAR_SLOT_BOOSTS = 0xb, GEAR_SLOT_UTILITY = 0xc, GEAR_SLOT_COUNT = 0xd, GEAR_SLOT_FIRST = 0x0, GEAR_SLOT_LAST = 0xc, }; // Alignment: 4 // Size: 0x7 enum class ChickenActivity : uint32_t { IDLE = 0x0, WALK = 0x1, RUN = 0x2, HOP = 0x3, JUMP = 0x4, GLIDE = 0x5, LAND = 0x6, }; // Alignment: 1 // Size: 0x8 class CRangeFloat : public { public: float32[2] m_pValue; // 0x0 }; // Alignment: 1 // Size: 0x8 class CRangeInt : public { public: int32[2] m_pValue; // 0x0 }; // Alignment: 2 // Size: 0x18 class Extent : public { public: Vector lo; // 0x0 Vector hi; // 0xc }; // Alignment: 0 // Size: 0x70 class CNavVolume : public { public: // no members available }; // Alignment: 1 // Size: 0x98 class CNavVolumeVector : public CNavVolume { public: bool m_bHasBeenPreFiltered; // 0x78 }; // Alignment: 0 // Size: 0x98 class CNavVolumeAll : public CNavVolumeVector, CNavVolume { public: // no members available }; // Alignment: 2 // Size: 0x80 class CNavVolumeSphere : public CNavVolume { public: Vector m_vCenter; // 0x70 float m_flRadius; // 0x7c }; // Alignment: 1 // Size: 0x88 class CNavVolumeSphericalShell : public CNavVolumeSphere, CNavVolume { public: float m_flRadiusInner; // 0x80 }; // Alignment: 11 // Size: 0x78 class CEntityIdentity : public { public: // MNetworkEnable // MNetworkChangeCallback "entityIdentityNameChanged" int32_t m_nameStringableIndex; // 0x14 CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 uint32_t m_flags; // 0x30 // MNetworkDisable WorldGroupId_t m_worldGroupId; // 0x38 uint32_t m_fDataObjectTypes; // 0x3c // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40 CEntityIdentity* m_pPrev; // 0x58 CEntityIdentity* m_pNext; // 0x60 CEntityIdentity* m_pPrevByClass; // 0x68 CEntityIdentity* m_pNextByClass; // 0x70 }; // Alignment: 3 // Size: 0x30 class CEntityInstance : public IHandleEntity { public: // MNetworkDisable CUtlSymbolLarge m_iszPrivateVScripts; // 0x8 // MNetworkEnable // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 // MNetworkEnable // MNetworkDisable CScriptComponent* m_CScriptComponent; // 0x28 }; // Alignment: 1 // Size: 0x38 class CScriptComponent : public CEntityComponent { public: CUtlSymbolLarge m_scriptClassName; // 0x30 static EntComponentInfo_t &Get_s_EntComponentInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 2 // Size: 0x50 class CBodyComponent : public CEntityComponent { public: // MNetworkDisable CGameSceneNode* m_pSceneNode; // 0x8 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x20 static EntComponentInfo_t &Get_s_EntComponentInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 2 // Size: 0x1d0 class CBodyComponentPoint : public CBodyComponent, CEntityComponent { public: // MNetworkEnable CGameSceneNode m_sceneNode; // 0x50 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x1a0 static EntComponentInfo_t &Get_s_EntComponentInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);}; }; // Alignment: 2 // Size: 0x470 class CBodyComponentSkeletonInstance : public CBodyComponent, CEntityComponent { public: // MNetworkEnable CSkeletonInstance m_skeletonInstance; // 0x50 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x440 static EntComponentInfo_t &Get_s_EntComponentInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);}; }; // Alignment: 1 // Size: 0x28 class CHitboxComponent : public CEntityComponent { public: // MNetworkEnable uint32[1] m_bvDisabledHitGroups; // 0x24 static EntComponentInfo_t &Get_s_EntComponentInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 68 // Size: 0x1d0 class CLightComponent : public CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x48 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" Color m_Color; // 0x85 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" Color m_SecondaryColor; // 0x89 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightness; // 0x90 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightnessScale; // 0x94 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightnessMult; // 0x98 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flRange; // 0x9c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFalloff; // 0xa0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation0; // 0xa4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation1; // 0xa8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation2; // 0xac // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flTheta; // 0xb0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flPhi; // 0xb4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xb8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCascades; // 0xc0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCastShadows; // 0xc4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowWidth; // 0xc8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowHeight; // 0xcc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderDiffuse; // 0xd0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nRenderSpecular; // 0xd4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderTransmissive; // 0xd8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flOrthoLightWidth; // 0xdc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flOrthoLightHeight; // 0xe0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nStyle; // 0xe4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlString m_Pattern; // 0xe8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCascadeRenderStaticObjects; // 0xf0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeCrossFade; // 0xf4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistanceFade; // 0xf8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance0; // 0xfc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance1; // 0x100 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance2; // 0x104 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance3; // 0x108 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution0; // 0x10c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution1; // 0x110 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution2; // 0x114 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution3; // 0x118 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bUsesBakedShadowing; // 0x11c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowPriority; // 0x120 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nBakedShadowIndex; // 0x124 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderToCubemaps; // 0x128 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlSymbolLarge m_LightGroups; // 0x130 // MNetworkEnable int32_t m_nDirectLight; // 0x138 // MNetworkEnable int32_t m_nIndirectLight; // 0x13c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMinDist; // 0x140 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMaxDist; // 0x144 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMinDist; // 0x148 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMaxDist; // 0x14c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bEnabled; // 0x150 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bFlicker; // 0x151 // MNetworkEnable bool m_bPrecomputedFieldsValid; // 0x152 // MNetworkEnable Vector m_vPrecomputedBoundsMins; // 0x154 // MNetworkEnable Vector m_vPrecomputedBoundsMaxs; // 0x160 // MNetworkEnable Vector m_vPrecomputedOBBOrigin; // 0x16c // MNetworkEnable QAngle m_vPrecomputedOBBAngles; // 0x178 // MNetworkEnable Vector m_vPrecomputedOBBExtent; // 0x184 // MNetworkEnable float m_flPrecomputedMaxRange; // 0x190 // MNetworkEnable int32_t m_nFogLightingMode; // 0x194 // MNetworkEnable float m_flFogContributionStength; // 0x198 // MNetworkEnable float m_flNearClipPlane; // 0x19c // MNetworkEnable Color m_SkyColor; // 0x1a0 // MNetworkEnable float m_flSkyIntensity; // 0x1a4 // MNetworkEnable Color m_SkyAmbientBounce; // 0x1a8 // MNetworkEnable bool m_bUseSecondaryColor; // 0x1ac // MNetworkEnable // MNetworkChangeCallback "MixedShadowsChanged" bool m_bMixedShadows; // 0x1ad // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" GameTime_t m_flLightStyleStartTime; // 0x1b0 // MNetworkEnable float m_flCapsuleLength; // 0x1b4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flMinRoughness; // 0x1b8 bool m_bPvsModifyEntity; // 0x1c8 static EntComponentInfo_t &Get_s_EntComponentInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 1 // Size: 0x1a0 class CNetworkTransmitComponent : public { public: uint8_t m_nTransmitStateOwnedCounter; // 0x16c static int32_t &Get_s_nDebugStateChange(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_s_nWatchTransmitEntity(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[1]->m_instance);}; static bool &Get_s_bUseNetworkVars(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[2]->m_instance);}; static bool &Get_s_bNetworkVarPerFieldTracking(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[3]->m_instance);}; static bool &Get_s_bNetworkVarValidate(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[4]->m_instance);}; static bool &Get_s_bUsingPVSConvars(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[5]->m_instance);}; }; // Alignment: 5 // Size: 0xb8 class CRenderComponent : public CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x10 bool m_bIsRenderingWithViewModels; // 0x50 uint32_t m_nSplitscreenFlags; // 0x54 bool m_bEnableRendering; // 0x60 bool m_bInterpolationReadyToDraw; // 0xb0 static EntComponentInfo_t &Get_s_EntComponentInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 1 // Size: 0x4 struct AnimationUpdateListHandle_t : public { public: uint32_t m_Value; // 0x0 }; // Alignment: 1 // Size: 0x20 class CBuoyancyHelper : public { public: float m_flFluidDensity; // 0x18 }; // Alignment: 1 // Size: 0x10 class CSkillFloat : public { public: float32[4] m_pValue; // 0x0 }; // Alignment: 1 // Size: 0x10 class CSkillInt : public { public: int32[4] m_pValue; // 0x0 }; // Alignment: 2 // Size: 0x14 class CSkillDamage : public { public: // MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)" CSkillFloat m_flDamage; // 0x0 // MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used." float m_flPhysicsForceDamage; // 0x10 }; // Alignment: 1 // Size: 0x10 class CRemapFloat : public { public: float32[4] m_pValue; // 0x0 }; // Alignment: 2 // Size: 0xa0 class CScriptUniformRandomStream : public { public: HSCRIPT m_hScriptScope; // 0x8 int32_t m_nInitialSeed; // 0x9c static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){ return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);}; }; // Alignment: 12 // Size: 0x50 struct CommandToolCommand_t : public { public: bool m_bEnabled; // 0x0 bool m_bOpened; // 0x1 uint32_t m_InternalId; // 0x4 CUtlString m_ShortName; // 0x8 CommandExecMode_t m_ExecMode; // 0x10 CUtlString m_SpawnGroup; // 0x18 float m_PeriodicExecDelay; // 0x20 CommandEntitySpecType_t m_SpecType; // 0x24 CUtlString m_EntitySpec; // 0x28 CUtlString m_Commands; // 0x30 DebugOverlayBits_t m_SetDebugBits; // 0x38 DebugOverlayBits_t m_ClearDebugBits; // 0x40 }; // Alignment: 1 // Size: 0x40 class CPlayerPawnComponent : public { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 }; // Alignment: 1 // Size: 0x40 class CPlayerControllerComponent : public { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 }; // Alignment: 0 // Size: 0x40 class CPlayer_AutoaimServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 5 // Size: 0x78 struct audioparams_t : public { public: // MNetworkEnable // MNetworkEncoder Vector[8] localSound; // 0x8 // MNetworkEnable int32_t soundscapeIndex; // 0x68 // MNetworkEnable uint8_t localBits; // 0x6c // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 // MNetworkEnable uint32_t soundEventHash; // 0x74 }; // Alignment: 17 // Size: 0x188 class CPlayer_CameraServices : public CPlayerPawnComponent { public: // MNetworkEnable uint32_t m_iFOV; // 0x40 // MNetworkEnable uint32_t m_iFOVStart; // 0x44 // MNetworkEnable GameTime_t m_flFOVTime; // 0x48 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flFOVRate; // 0x4c // MNetworkEnable // MNetworkPriority "32" // MNetworkBitCount "32" QAngle m_vecPunchAngle; // 0x50 // MNetworkEnable // MNetworkBitCount "32" QAngle m_vecPunchAngleVel; // 0x5c // MNetworkEnable // MNetworkChangeCallback "OnPunchJoltChanged" GameTick_t m_nPunchAngleJoltTick; // 0x68 // MNetworkEnable CHandle< CBaseEntity > m_hZoomOwner; // 0x6c // MNetworkEnable fogplayerparams_t m_PlayerFog; // 0x70 // MNetworkEnable CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xb0 // MNetworkEnable CHandle< CBaseEntity > m_hViewEntity; // 0xb4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" CHandle< CTonemapController2 > m_hTonemapController; // 0xb8 // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" audioparams_t m_audio; // 0xc0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x138 float m_flOldPlayerZ; // 0x150 float m_flOldPlayerViewOffsetZ; // 0x154 CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x170 }; // Alignment: 0 // Size: 0x40 class CPlayer_FlashlightServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 0 // Size: 0x40 class CPlayer_ItemServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 14 // Size: 0x1b8 class CPlayer_MovementServices : public CPlayerPawnComponent { public: int32_t m_nImpulse; // 0x40 CInButtonState m_nButtons; // 0x48 uint64_t m_nQueuedButtonDownMask; // 0x68 uint64_t m_nQueuedButtonChangeMask; // 0x70 uint64_t m_nButtonDoublePressed; // 0x78 uint32[64] m_pButtonPressedCmdNumber; // 0x80 uint32_t m_nLastCommandNumberProcessed; // 0x180 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint64_t m_nToggleButtonDownMask; // 0x188 // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "2048" // MNetworkEncodeFlags float m_flMaxspeed; // 0x190 // MNetworkEnable float m_flForceSubtickMoveWhen; // 0x194 float m_flForwardMove; // 0x198 float m_flLeftMove; // 0x19c float m_flUpMove; // 0x1a0 QAngle m_vecOldViewAngles; // 0x1a4 }; // Alignment: 14 // Size: 0x208 class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices, CPlayerPawnComponent { public: float m_flStepSoundTime; // 0x1b8 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkBitCount "17" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags float m_flFallVelocity; // 0x1bc // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInCrouch; // 0x1c0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nCrouchState; // 0x1c4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTime_t m_flCrouchTransitionStartTime; // 0x1c8 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bDucked; // 0x1cc // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bDucking; // 0x1cd // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInDuckJump; // 0x1ce Vector m_groundNormal; // 0x1d0 float m_flSurfaceFriction; // 0x1dc CUtlStringToken m_surfaceProps; // 0x1e0 int32_t m_nStepside; // 0x1f0 int32_t m_iTargetVolume; // 0x1f4 Vector m_vecSmoothedVelocity; // 0x1f8 }; // Alignment: 4 // Size: 0x50 class CPlayer_ObserverServices : public CPlayerPawnComponent { public: // MNetworkEnable // MNetworkChangeCallback "OnObserverModeChanged" uint8_t m_iObserverMode; // 0x40 // MNetworkEnable // MNetworkChangeCallback "OnObserverTargetChanged" CHandle< CBaseEntity > m_hObserverTarget; // 0x44 ObserverMode_t m_iObserverLastMode; // 0x48 bool m_bForcedObserverMode; // 0x4c }; // Alignment: 0 // Size: 0x40 class CPlayer_UseServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 0 // Size: 0x40 class CPlayer_WaterServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 6 // Size: 0xb0 class CPlayer_WeaponServices : public CPlayerPawnComponent { public: bool m_bAllowSwitchToNoWeapon; // 0x40 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x48 // MNetworkEnable CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x60 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x64 // MNetworkEnable uint16[32] m_iAmmo; // 0x68 bool m_bPreventWeaponPickup; // 0xa8 }; // Alignment: 5 // Size: 0x38 struct AmmoTypeInfo_t : public { public: int32_t m_nMaxCarry; // 0x10 CRangeInt m_nSplashSize; // 0x1c AmmoFlags_t m_nFlags; // 0x24 float m_flMass; // 0x28 CRangeFloat m_flSpeed; // 0x2c }; // Alignment: 2 // Size: 0x750 class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent { public: // MNetworkEnable CBaseAnimGraphController m_animationController; // 0x470 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x720 static EntComponentInfo_t &Get_s_EntComponentInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[1]->m_instance);}; }; // Alignment: 2 // Size: 0x48 struct EntityRenderAttribute_t : public { public: // MNetworkEnable CUtlStringToken m_ID; // 0x30 // MNetworkEnable Vector4D m_Values; // 0x34 }; // Alignment: 1 // Size: 0x4 struct ModelConfigHandle_t : public { public: uint32_t m_Value; // 0x0 }; // Alignment: 4 // Size: 0x68 struct ActiveModelConfig_t : public { public: // MNetworkEnable ModelConfigHandle_t m_Handle; // 0x28 // MNetworkEnable CUtlSymbolLarge m_Name; // 0x30 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x38 // MNetworkEnable CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x50 }; // Alignment: 1 // Size: 0x4a0 class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x470 static EntComponentInfo_t &Get_s_EntComponentInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);}; }; // Alignment: 7 // Size: 0x30 class CNetworkOriginCellCoordQuantizedVector : public { public: // MNetworkEnable // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "cellx" uint16_t m_cellX; // 0x10 // MNetworkEnable // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "celly" uint16_t m_cellY; // 0x12 // MNetworkEnable // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "cellz" uint16_t m_cellZ; // 0x14 // MNetworkEnable uint16_t m_nOutsideWorld; // 0x16 // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "posx" CNetworkedQuantizedFloat m_vecX; // 0x18 // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "posy" CNetworkedQuantizedFloat m_vecY; // 0x20 // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "31" // MNetworkSerializer "posz" CNetworkedQuantizedFloat m_vecZ; // 0x28 }; // Alignment: 3 // Size: 0x28 class CNetworkOriginQuantizedVector : public { public: // MNetworkBitCount "19" // MNetworkMinValue "-16384" // MNetworkMaxValue "16384" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecX; // 0x10 // MNetworkBitCount "19" // MNetworkMinValue "-16384" // MNetworkMaxValue "16384" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecY; // 0x18 // MNetworkBitCount "19" // MNetworkMinValue "-16384" // MNetworkMaxValue "16384" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecZ; // 0x20 }; // Alignment: 3 // Size: 0x28 class CNetworkVelocityVector : public { public: // MNetworkBitCount "18" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecX; // 0x10 // MNetworkBitCount "18" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecY; // 0x18 // MNetworkBitCount "18" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecZ; // 0x20 }; // Alignment: 3 // Size: 0x28 class CNetworkViewOffsetVector : public { public: // MNetworkBitCount "10" // MNetworkMinValue "-64" // MNetworkMaxValue "64" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecX; // 0x10 // MNetworkBitCount "10" // MNetworkMinValue "-64" // MNetworkMaxValue "64" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecY; // 0x18 // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "128" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecZ; // 0x20 }; // Alignment: 1 // Size: 0x4 struct GameTime_t : public { public: float m_Value; // 0x0 static GameTime_t &Get_Zero(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTime_t")->m_static_fields[0]->m_instance);}; }; // Alignment: 1 // Size: 0x4 struct GameTick_t : public { public: int32_t m_Value; // 0x0 static GameTick_t &Get_Zero(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("GameTick_t")->m_static_fields[0]->m_instance);}; }; // Alignment: 2 // Size: 0x10 class CGameSceneNodeHandle : public { public: // MNetworkEnable CEntityHandle m_hOwner; // 0x8 // MNetworkEnable CUtlStringToken m_name; // 0xc }; // Alignment: 33 // Size: 0x150 class CGameSceneNode : public { public: // MNetworkDisable CTransform m_nodeToWorld; // 0x10 // MNetworkDisable CEntityInstance* m_pOwner; // 0x30 // MNetworkDisable CGameSceneNode* m_pParent; // 0x38 // MNetworkDisable CGameSceneNode* m_pChild; // 0x40 // MNetworkDisable CGameSceneNode* m_pNextSibling; // 0x48 // MNetworkEnable // MNetworkSerializer "gameSceneNode" // MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged" // MNetworkPriority "32" // MNetworkVarEmbeddedFieldOffsetDelta "8" CGameSceneNodeHandle m_hParent; // 0x70 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Origin" // MNetworkChangeCallback "gameSceneNodeLocalOriginChanged" CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80 // MNetworkEnable // MNetworkPriority "32" // MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer" // MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged" QAngle m_angRotation; // 0xb8 // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeLocalScaleChanged" // MNetworkPriority "32" float m_flScale; // 0xc4 // MNetworkDisable Vector m_vecAbsOrigin; // 0xc8 // MNetworkDisable QAngle m_angAbsRotation; // 0xd4 // MNetworkDisable float m_flAbsScale; // 0xe0 // MNetworkDisable int16_t m_nParentAttachmentOrBone; // 0xe4 // MNetworkDisable bool m_bDebugAbsOriginChanges; // 0xe6 // MNetworkDisable bool m_bDormant; // 0xe7 // MNetworkDisable bool m_bForceParentToBeNetworked; // 0xe8 // MNetworkDisable uint8_t m_bDirtyHierarchy:1; // 0x0 // MNetworkDisable uint8_t m_bDirtyBoneMergeInfo:1; // 0x0 // MNetworkDisable uint8_t m_bNetworkedPositionChanged:1; // 0x0 // MNetworkDisable uint8_t m_bNetworkedAnglesChanged:1; // 0x0 // MNetworkDisable uint8_t m_bNetworkedScaleChanged:1; // 0x0 // MNetworkDisable uint8_t m_bWillBeCallingPostDataUpdate:1; // 0x0 // MNetworkDisable uint8_t m_bNotifyBoneTransformsChanged:1; // 0x0 // MNetworkDisable uint8_t m_bBoneMergeFlex:1; // 0x0 // MNetworkDisable uint8_t m_nLatchAbsOrigin:2; // 0x0 // MNetworkDisable uint8_t m_bDirtyBoneMergeBoneToRoot:1; // 0x0 // MNetworkDisable uint8_t m_nHierarchicalDepth; // 0xeb // MNetworkDisable uint8_t m_nHierarchyType; // 0xec // MNetworkDisable uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed // MNetworkEnable CUtlStringToken m_name; // 0xf0 // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged" CUtlStringToken m_hierarchyAttachName; // 0x130 // MNetworkDisable float m_flZOffset; // 0x134 // MNetworkDisable Vector m_vRenderOrigin; // 0x138 }; // Alignment: 0 // Size: 0x8 class IChoreoServices : public { public: static uint32_t &Get_ms_uSequenceId(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("IChoreoServices")->m_static_fields[0]->m_instance);}; // no members available }; // Alignment: 1 // Size: 0x20 class CInButtonState : public { public: uint64[3] m_pButtonStates; // 0x8 }; // Alignment: 1 // Size: 0x10 class CSkeletonAnimationController : public { public: // MNetworkDisable CSkeletonInstance* m_pSkeletonInstance; // 0x8 }; // Alignment: 8 // Size: 0x28 class CNetworkedSequenceOperation : public { public: // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkChangeCallback "sequenceOpSequenceChanged" // MNetworkPriority "32" HSequence m_hSequence; // 0x8 // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags // MNetworkPriority "32" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" float m_flPrevCycle; // 0xc // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags // MNetworkPriority "32" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" // MNetworkChangeCallback "sequenceOpCycleChanged" float m_flCycle; // 0x10 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags CNetworkedQuantizedFloat m_flWeight; // 0x14 // MNetworkDisable bool m_bSequenceChangeNetworked; // 0x1c // MNetworkDisable bool m_bDiscontinuity; // 0x1d // MNetworkDisable float m_flPrevCycleFromDiscontinuity; // 0x20 // MNetworkDisable float m_flPrevCycleForAnimEventDetection; // 0x24 }; // Alignment: 7 // Size: 0x230 class CModelState : public { public: // MNetworkEnable // MNetworkChangeCallback "skeletonModelChanged" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0 // MNetworkDisable CUtlSymbolLarge m_ModelName; // 0xa8 // MNetworkEnable bool m_bClientClothCreationSuppressed; // 0xe8 // MNetworkEnable // MNetworkChangeCallback "skeletonMeshGroupMaskChanged" uint64_t m_MeshGroupMask; // 0x180 // MNetworkEnable // MNetworkChangeCallback "skeletonMotionTypeChanged" int8_t m_nIdealMotionType; // 0x222 // MNetworkDisable int8_t m_nForceLOD; // 0x223 // MNetworkDisable int8_t m_nClothUpdateFlags; // 0x224 }; // Alignment: 8 // Size: 0x3f0 class CSkeletonInstance : public CGameSceneNode { public: // MNetworkEnable CModelState m_modelState; // 0x160 // MNetworkEnable bool m_bIsAnimationEnabled; // 0x390 // MNetworkEnable bool m_bUseParentRenderBounds; // 0x391 // MNetworkDisable bool m_bDisableSolidCollisionsForHierarchy; // 0x392 // MNetworkDisable uint8_t m_bDirtyMotionType:1; // 0x0 // MNetworkDisable uint8_t m_bIsGeneratingLatchedParentSpaceState:1; // 0x0 // MNetworkEnable // MNetworkChangeCallback "skeletonMaterialGroupChanged" CUtlStringToken m_materialGroup; // 0x394 // MNetworkEnable uint8_t m_nHitboxSet; // 0x398 }; // Alignment: 2 // Size: 0x10 class IntervalTimer : public { public: // MNetworkEnable GameTime_t m_timestamp; // 0x8 // MNetworkEnable WorldGroupId_t m_nWorldGroupId; // 0xc }; // Alignment: 4 // Size: 0x18 class CountdownTimer : public { public: // MNetworkEnable float m_duration; // 0x8 // MNetworkEnable GameTime_t m_timestamp; // 0xc // MNetworkEnable float m_timescale; // 0x10 // MNetworkEnable WorldGroupId_t m_nWorldGroupId; // 0x14 }; // Alignment: 3 // Size: 0x18 class EngineCountdownTimer : public { public: // MNetworkEnable float m_duration; // 0x8 // MNetworkEnable float m_timestamp; // 0xc // MNetworkEnable float m_timescale; // 0x10 }; // Alignment: 7 // Size: 0x228 class CTimeline : public IntervalTimer { public: // MNetworkEnable float32[64] m_flValues; // 0x10 // MNetworkEnable int32[64] m_nValueCounts; // 0x110 // MNetworkEnable int32_t m_nBucketCount; // 0x210 // MNetworkEnable float m_flInterval; // 0x214 // MNetworkEnable float m_flFinalValue; // 0x218 // MNetworkEnable TimelineCompression_t m_nCompressionType; // 0x21c // MNetworkEnable bool m_bStopped; // 0x220 }; // Alignment: 20 // Size: 0x1a8 class CAnimGraphNetworkedVariables : public { public: // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetBoolVarChanged" // MNetworkAlias "m_PredBoolVariables" CNetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetByteVarChanged" // MNetworkAlias "m_PredByteVariables" CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x20 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetUInt16VarChanged" // MNetworkAlias "m_PredUInt16Variables" CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x38 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetIntVarChanged" // MNetworkAlias "m_PredIntVariables" CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x50 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetUInt32VarChanged" // MNetworkAlias "m_PredUInt32Variables" CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x68 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetFloatVarChanged" // MNetworkAlias "m_PredFloatVariables" CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x80 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVectorVarChanged" // MNetworkAlias "m_PredVectorVariables" CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0x98 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetQuaternionVarChanged" // MNetworkAlias "m_PredQuaternionVariables" CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0xb0 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOBoolVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetBoolVariables" CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0xc8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOByteVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetByteVariables" CNetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0xe0 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOUInt16VarChanged" // MNetworkAlias "m_OwnerOnlyPredNetUInt16Variables" CNetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0xf8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOIntVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetIntVariables" CNetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x110 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOUInt32VarChanged" // MNetworkAlias "m_OwnerOnlyPredNetUInt32Variables" CNetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x128 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOFloatVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetFloatVariables" CNetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x140 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOVectorVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetVectorVariables" CNetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x158 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOQuaternionVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetQuaternionVariables" CNetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x170 // MNetworkEnable int32_t m_nBoolVariablesCount; // 0x188 // MNetworkEnable int32_t m_nOwnerOnlyBoolVariablesCount; // 0x18c // MNetworkEnable int32_t m_nRandomSeedOffset; // 0x190 // MNetworkEnable // MNetworkUserGroup "animationgraph" float m_flLastTeleportTime; // 0x194 }; // Alignment: 0 // Size: 0x8 class CFootstepTableHandle : public { public: // no members available }; // Alignment: 8 // Size: 0x31 class ResponseFollowup : public { public: char* followup_concept; // 0x0 char* followup_contexts; // 0x8 float followup_delay; // 0x10 char* followup_target; // 0x14 char* followup_entityiotarget; // 0x1c char* followup_entityioinput; // 0x24 float followup_entityiodelay; // 0x2c bool bFired; // 0x30 }; // Alignment: 3 // Size: 0x20 class ResponseParams : public { public: int16_t odds; // 0x10 int16_t flags; // 0x12 ResponseFollowup* m_pFollowup; // 0x18 }; // Alignment: 2 // Size: 0x30 class CResponseCriteriaSet : public { public: int32_t m_nNumPrefixedContexts; // 0x28 bool m_bOverrideOnAppend; // 0x2c }; // Alignment: 10 // Size: 0x1e8 class CRR_Response : public { public: uint8_t m_Type; // 0x0 char[192] m_szResponseName; // 0x1 char[128] m_szMatchingRule; // 0xc1 ResponseParams m_Params; // 0x148 float m_fMatchScore; // 0x168 char* m_szSpeakerContext; // 0x170 char* m_szWorldContext; // 0x178 ResponseFollowup m_Followup; // 0x180 CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1b8 CUtlVector< char* > m_pchCriteriaValues; // 0x1d0 }; // Alignment: 2 // Size: 0x1f0 struct ConceptHistory_t : public { public: float timeSpoken; // 0x0 CRR_Response m_response; // 0x8 }; // Alignment: 9 // Size: 0x60 class CAI_Expresser : public { public: GameTime_t m_flStopTalkTime; // 0x38 GameTime_t m_flStopTalkTimeWithoutDelay; // 0x3c GameTime_t m_flBlockedTalkTime; // 0x40 int32_t m_voicePitch; // 0x44 GameTime_t m_flLastTimeAcceptedSpeak; // 0x48 bool m_bAllowSpeakingInterrupts; // 0x4c bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d int32_t m_nLastSpokenPriority; // 0x50 CBaseFlex* m_pOuter; // 0x58 }; // Alignment: 1 // Size: 0x68 class CResponseQueue : public { public: CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x50 }; // Alignment: 5 // Size: 0x240 class CResponseQueue::CDeferredResponse : public { public: CResponseCriteriaSet m_contexts; // 0x10 float m_fDispatchTime; // 0x40 CHandle< CBaseEntity > m_hIssuer; // 0x44 CRR_Response m_response; // 0x50 bool m_bResponseValid; // 0x238 }; // Alignment: 1 // Size: 0x70 class CAI_ExpresserWithFollowup : public CAI_Expresser { public: ResponseFollowup* m_pPostponedFollowup; // 0x60 }; // Alignment: 1 // Size: 0x78 class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup, CAI_Expresser { public: bool m_bAllowMultipleScenes; // 0x70 }; // Alignment: 10 // Size: 0x60 class CCommentarySystem : public { public: bool m_bCommentaryConvarsChanging; // 0x11 bool m_bCommentaryEnabledMidGame; // 0x12 GameTime_t m_flNextTeleportTime; // 0x14 int32_t m_iTeleportStage; // 0x18 bool m_bCheatState; // 0x1c bool m_bIsFirstSpawnGroupToLoad; // 0x1d CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x38 CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x3c CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x40 CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x48 }; // Alignment: 1 // Size: 0x18 class CPhysicsShake : public { public: Vector m_force; // 0x8 }; // Alignment: 16 // Size: 0x5c class CGameScriptedMoveData : public { public: Vector m_vDest; // 0x0 Vector m_vSrc; // 0xc QAngle m_angSrc; // 0x18 QAngle m_angDst; // 0x24 QAngle m_angCurrent; // 0x30 float m_flAngRate; // 0x3c float m_flDuration; // 0x40 GameTime_t m_flStartTime; // 0x44 MoveType_t m_nPrevMoveType; // 0x48 bool m_bActive; // 0x49 bool m_bTeleportOnEnd; // 0x4a bool m_bIgnoreRotation; // 0x4b ScriptedMoveType_t m_nType; // 0x4c bool m_bSuccess; // 0x50 ForcedCrouchState_t m_nForcedCrouchState; // 0x54 bool m_bIgnoreCollisions; // 0x58 }; // Alignment: 5 // Size: 0x20 class CGameChoreoServices : public IChoreoServices { public: CHandle< CBaseAnimGraph > m_hOwner; // 0x8 CHandle< CScriptedSequence > m_hScriptedSequence; // 0xc IChoreoServices::ScriptState_t m_scriptState; // 0x10 IChoreoServices::ChoreoState_t m_choreoState; // 0x14 GameTime_t m_flTimeStartedState; // 0x18 }; // Alignment: 9 // Size: 0x9 struct HullFlags_t : public { public: bool m_bHull_Human; // 0x0 bool m_bHull_SmallCentered; // 0x1 bool m_bHull_WideHuman; // 0x2 bool m_bHull_Tiny; // 0x3 bool m_bHull_Medium; // 0x4 bool m_bHull_TinyCentered; // 0x5 bool m_bHull_Large; // 0x6 bool m_bHull_LargeCentered; // 0x7 bool m_bHull_MediumTall; // 0x8 }; // Alignment: 4 // Size: 0x40 class CConstantForceController : public { public: Vector m_linear; // 0xc RotationVector m_angular; // 0x18 Vector m_linearSave; // 0x24 RotationVector m_angularSave; // 0x30 }; // Alignment: 4 // Size: 0x20 class CMotorController : public { public: float m_speed; // 0x8 float m_maxTorque; // 0xc Vector m_axis; // 0x10 float m_inertiaFactor; // 0x1c }; // Alignment: 4 // Size: 0x10 class CSoundEnvelope : public { public: float m_current; // 0x0 float m_target; // 0x4 float m_rate; // 0x8 bool m_forceupdate; // 0xc }; // Alignment: 2 // Size: 0x28 class CCopyRecipientFilter : public { public: int32_t m_Flags; // 0x8 CUtlVector< CPlayerSlot > m_Recipients; // 0x10 }; // Alignment: 13 // Size: 0x90 class CSoundPatch : public { public: CSoundEnvelope m_pitch; // 0x8 CSoundEnvelope m_volume; // 0x18 float m_shutdownTime; // 0x30 float m_flLastTime; // 0x34 CUtlSymbolLarge m_iszSoundScriptName; // 0x38 CHandle< CBaseEntity > m_hEnt; // 0x40 CEntityIndex m_soundEntityIndex; // 0x44 Vector m_soundOrigin; // 0x48 int32_t m_isPlaying; // 0x54 CCopyRecipientFilter m_Filter; // 0x58 float m_flCloseCaptionDuration; // 0x80 bool m_bUpdatedSoundOrigin; // 0x84 CUtlSymbolLarge m_iszClassName; // 0x88 static int32_t &Get_g_SoundPatchCount(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);}; }; // Alignment: 0 // Size: 0x20 class CTouchExpansionComponent : public CEntityComponent { public: static EntComponentInfo_t &Get_s_EntComponentInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[1]->m_instance);}; // no members available }; // Alignment: 25 // Size: 0x64 struct dynpitchvol_base_t : public { public: int32_t preset; // 0x0 int32_t pitchrun; // 0x4 int32_t pitchstart; // 0x8 int32_t spinup; // 0xc int32_t spindown; // 0x10 int32_t volrun; // 0x14 int32_t volstart; // 0x18 int32_t fadein; // 0x1c int32_t fadeout; // 0x20 int32_t lfotype; // 0x24 int32_t lforate; // 0x28 int32_t lfomodpitch; // 0x2c int32_t lfomodvol; // 0x30 int32_t cspinup; // 0x34 int32_t cspincount; // 0x38 int32_t pitch; // 0x3c int32_t spinupsav; // 0x40 int32_t spindownsav; // 0x44 int32_t pitchfrac; // 0x48 int32_t vol; // 0x4c int32_t fadeinsav; // 0x50 int32_t fadeoutsav; // 0x54 int32_t volfrac; // 0x58 int32_t lfofrac; // 0x5c int32_t lfomult; // 0x60 }; // Alignment: 0 // Size: 0x64 struct dynpitchvol_t : public dynpitchvol_base_t { public: // no members available }; // Alignment: 3 // Size: 0x18 struct ResponseContext_t : public { public: CUtlSymbolLarge m_iszName; // 0x0 CUtlSymbolLarge m_iszValue; // 0x8 GameTime_t m_fExpirationTime; // 0x10 }; // Alignment: 2 // Size: 0x8 struct Relationship_t : public { public: Disposition_t disposition; // 0x0 int32_t priority; // 0x4 }; // Alignment: 77 // Size: 0x4a0 class CBaseEntity : public CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CBodyComponent" // MNetworkAlias "CBodyComponent" // MNetworkTypeAlias "CBodyComponent" // MNetworkPriority "48" CBodyComponent* m_CBodyComponent; // 0x30 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x38 CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x218 int32_t m_iCurrentThinkContext; // 0x230 GameTick_t m_nLastThinkTick; // 0x234 CBitVec< 64 > m_isSteadyState; // 0x240 float m_lastNetworkChange; // 0x248 CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x258 CUtlSymbolLarge m_iszResponseContext; // 0x270 // MNetworkEnable // MNetworkSerializer "ClampHealth" // MNetworkUserGroup "Player" // MNetworkPriority "32" int32_t m_iHealth; // 0x298 // MNetworkEnable int32_t m_iMaxHealth; // 0x29c // MNetworkEnable // MNetworkUserGroup "Player" // MNetworkPriority "32" uint8_t m_lifeState; // 0x2a0 float m_flDamageAccumulator; // 0x2a4 // MNetworkEnable bool m_bTakesDamage; // 0x2a8 // MNetworkEnable TakeDamageFlags_t m_nTakeDamageFlags; // 0x2ac // MNetworkEnable MoveCollide_t m_MoveCollide; // 0x2b1 // MNetworkEnable MoveType_t m_MoveType; // 0x2b2 uint8_t m_nWaterTouch; // 0x2b3 uint8_t m_nSlimeTouch; // 0x2b4 bool m_bRestoreInHierarchy; // 0x2b5 CUtlSymbolLarge m_target; // 0x2b8 float m_flMoveDoneTime; // 0x2c0 CHandle< CBaseFilter > m_hDamageFilter; // 0x2c4 CUtlSymbolLarge m_iszDamageFilterName; // 0x2c8 // MNetworkEnable // MNetworkSendProxyRecipientsFilter CUtlStringToken m_nSubclassID; // 0x2d0 // MNetworkEnable // MNetworkPriority "0" // MNetworkSerializer "animTimeSerializer" // MNetworkSendProxyRecipientsFilter float m_flAnimTime; // 0x2e0 // MNetworkEnable // MNetworkPriority "1" // MNetworkSerializer "simulationTimeSerializer" float m_flSimulationTime; // 0x2e4 // MNetworkEnable GameTime_t m_flCreateTime; // 0x2e8 // MNetworkEnable bool m_bClientSideRagdoll; // 0x2ec // MNetworkEnable uint8_t m_ubInterpolationFrame; // 0x2ed Vector m_vPrevVPhysicsUpdatePos; // 0x2f0 // MNetworkEnable uint8_t m_iTeamNum; // 0x2fc CUtlSymbolLarge m_iGlobalname; // 0x300 int32_t m_iSentToClients; // 0x308 float m_flSpeed; // 0x30c CUtlString m_sUniqueHammerID; // 0x310 // MNetworkEnable uint32_t m_spawnflags; // 0x318 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTick_t m_nNextThinkTick; // 0x31c int32_t m_nSimulationTick; // 0x320 CEntityIOOutput m_OnKilled; // 0x328 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" uint32_t m_fFlags; // 0x350 Vector m_vecAbsVelocity; // 0x354 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkPriority "32" CNetworkVelocityVector m_vecVelocity; // 0x360 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" Vector m_vecBaseVelocity; // 0x390 int32_t m_nPushEnumCount; // 0x39c CCollisionProperty* m_pCollision; // 0x3a0 // MNetworkEnable CHandle< CBaseEntity > m_hEffectEntity; // 0x3a8 // MNetworkEnable // MNetworkPriority "32" CHandle< CBaseEntity > m_hOwnerEntity; // 0x3ac // MNetworkEnable // MNetworkChangeCallback "OnEffectsChanged" uint32_t m_fEffects; // 0x3b0 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" CHandle< CBaseEntity > m_hGroundEntity; // 0x3b4 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "4" // MNetworkEncodeFlags // MNetworkUserGroup "LocalPlayerExclusive" float m_flFriction; // 0x3b8 // MNetworkEnable // MNetworkEncoder float m_flElasticity; // 0x3bc // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flGravityScale; // 0x3c0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flTimeScale; // 0x3c4 // MNetworkEnable // MNetworkUserGroup "Water" // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags float m_flWaterLevel; // 0x3c8 // MNetworkEnable bool m_bSimulatedEveryTick; // 0x3cc // MNetworkEnable bool m_bAnimatedEveryTick; // 0x3cd // MNetworkEnable // MNetworkUserGroup "ScalabilityOptions" uint8_t m_nMinCPULevel; // 0x3ce // MNetworkEnable // MNetworkUserGroup "ScalabilityOptions" uint8_t m_nMaxCPULevel; // 0x3cf // MNetworkEnable // MNetworkUserGroup "ScalabilityOptions" uint8_t m_nMinGPULevel; // 0x3d0 // MNetworkEnable // MNetworkUserGroup "ScalabilityOptions" uint8_t m_nMaxGPULevel; // 0x3d1 bool m_bDisableLowViolence; // 0x3d2 uint8_t m_nWaterType; // 0x3d3 int32_t m_iEFlags; // 0x3d4 CEntityIOOutput m_OnUser1; // 0x3d8 CEntityIOOutput m_OnUser2; // 0x400 CEntityIOOutput m_OnUser3; // 0x428 CEntityIOOutput m_OnUser4; // 0x450 int32_t m_iInitialTeamNum; // 0x478 // MNetworkEnable GameTime_t m_flNavIgnoreUntilTime; // 0x47c QAngle m_vecAngVelocity; // 0x480 bool m_bNetworkQuantizeOriginAndAngles; // 0x48c bool m_bLagCompensate; // 0x48d float m_flOverriddenFriction; // 0x490 CHandle< CBaseEntity > m_pBlocker; // 0x494 float m_flLocalTime; // 0x498 float m_flVPhysicsUpdateLocalTime; // 0x49c static Relationship_t** &Get_sm_DefaultRelationship(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[0]->m_instance);}; static bool &Get_sm_bAccurateTriggerBboxChecks(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[1]->m_instance);}; static bool &Get_sm_bDisableTouchFuncs(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[2]->m_instance);}; static bool &Get_m_bAllowPrecache(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[3]->m_instance);}; static bool &Get_s_bAbsQueriesValid(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[4]->m_instance);}; static bool &Get_s_bPreventingSetAnimRunAnimEvents(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[5]->m_instance);}; static int32_t &Get_m_nPredictionRandomSeed(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[6]->m_instance);}; static CBasePlayerController* &Get_m_pPredictionPlayerController(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[7]->m_instance);}; static bool &Get_sm_bDatadescValidating(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[8]->m_instance);}; }; // Alignment: 0 // Size: 0x4a0 class CServerOnlyEntity : public CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4a0 class CServerOnlyPointEntity : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4a0 class CLogicalEntity : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 17 // Size: 0x6d8 class CColorCorrection : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flFadeInDuration; // 0x4a0 // MNetworkEnable float m_flFadeOutDuration; // 0x4a4 float m_flStartFadeInWeight; // 0x4a8 float m_flStartFadeOutWeight; // 0x4ac GameTime_t m_flTimeStartFadeIn; // 0x4b0 GameTime_t m_flTimeStartFadeOut; // 0x4b4 // MNetworkEnable float m_flMaxWeight; // 0x4b8 bool m_bStartDisabled; // 0x4bc // MNetworkEnable bool m_bEnabled; // 0x4bd // MNetworkEnable bool m_bMaster; // 0x4be // MNetworkEnable bool m_bClientSide; // 0x4bf // MNetworkEnable bool m_bExclusive; // 0x4c0 // MNetworkEnable float m_MinFalloff; // 0x4c4 // MNetworkEnable float m_MaxFalloff; // 0x4c8 // MNetworkEnable float m_flCurWeight; // 0x4cc // MNetworkEnable char[512] m_netlookupFilename; // 0x4d0 CUtlSymbolLarge m_lookupFilename; // 0x6d0 }; // Alignment: 11 // Size: 0x4d8 class CEntityFlame : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CHandle< CBaseEntity > m_hEntAttached; // 0x4a0 // MNetworkEnable bool m_bCheapEffect; // 0x4a4 float m_flSize; // 0x4a8 bool m_bUseHitboxes; // 0x4ac int32_t m_iNumHitboxFires; // 0x4b0 float m_flHitboxFireScale; // 0x4b4 GameTime_t m_flLifetime; // 0x4b8 CHandle< CBaseEntity > m_hAttacker; // 0x4bc int32_t m_iDangerSound; // 0x4c0 float m_flDirectDamagePerSecond; // 0x4c4 int32_t m_iCustomDamageType; // 0x4c8 }; // Alignment: 3 // Size: 0x4f8 class CBaseFilter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bNegated; // 0x4a0 CEntityIOOutput m_OnPass; // 0x4a8 CEntityIOOutput m_OnFail; // 0x4d0 }; // Alignment: 4 // Size: 0x580 class CFilterMultiple : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: filter_t m_nFilterType; // 0x4f8 CUtlSymbolLarge[10] m_iFilterName; // 0x500 CHandle< CBaseEntity >[10] m_hFilter; // 0x550 int32_t m_nFilterCount; // 0x578 }; // Alignment: 1 // Size: 0x500 class CFilterProximity : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flRadius; // 0x4f8 }; // Alignment: 0 // Size: 0x4f8 class CFilterLOS : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x500 class CFilterClass : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterClass; // 0x4f8 }; // Alignment: 4 // Size: 0x4b0 class CBaseFire : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flScale; // 0x4a0 // MNetworkEnable float m_flStartScale; // 0x4a4 // MNetworkEnable float m_flScaleTime; // 0x4a8 // MNetworkEnable uint32_t m_nFlags; // 0x4ac }; // Alignment: 2 // Size: 0x4b8 class CFireSmoke : public CBaseFire, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable int32_t m_nFlameModelIndex; // 0x4b0 // MNetworkEnable int32_t m_nFlameFromAboveModelIndex; // 0x4b4 }; // Alignment: 7 // Size: 0x4f8 class CFishPool : public CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_fishCount; // 0x4b0 float m_maxRange; // 0x4b4 float m_swimDepth; // 0x4b8 float m_waterLevel; // 0x4bc bool m_isDormant; // 0x4c0 CUtlVector< CHandle< CFish > > m_fishes; // 0x4c8 CountdownTimer m_visTimer; // 0x4e0 }; // Alignment: 0 // Size: 0x830 class CInfoData : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0x20 struct locksound_t : public { public: CUtlSymbolLarge sLockedSound; // 0x8 CUtlSymbolLarge sUnlockedSound; // 0x10 GameTime_t flwaitSound; // 0x18 }; // Alignment: 4 // Size: 0x510 class CLogicBranch : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bInValue; // 0x4a0 CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4a8 CEntityIOOutput m_OnTrue; // 0x4c0 CEntityIOOutput m_OnFalse; // 0x4e8 }; // Alignment: 7 // Size: 0x530 class CLogicDistanceCheck : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszEntityA; // 0x4a0 CUtlSymbolLarge m_iszEntityB; // 0x4a8 float m_flZone1Distance; // 0x4b0 float m_flZone2Distance; // 0x4b4 CEntityIOOutput m_InZone1; // 0x4b8 CEntityIOOutput m_InZone2; // 0x4e0 CEntityIOOutput m_InZone3; // 0x508 }; // Alignment: 3 // Size: 0x14 class VelocitySampler : public { public: Vector m_prevSample; // 0x0 GameTime_t m_fPrevSampleTime; // 0xc float m_fIdealSampleRate; // 0x10 }; // Alignment: 3 // Size: 0x20 class SimpleConstraintSoundProfile : public { public: SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8 float32[2] m_keyPoints; // 0xc float32[3] m_reversalSoundThresholds; // 0x14 }; // Alignment: 8 // Size: 0x88 class ConstraintSoundInfo : public { public: VelocitySampler m_vSampler; // 0x8 SimpleConstraintSoundProfile m_soundProfile; // 0x20 Vector m_forwardAxis; // 0x40 CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50 CUtlSymbolLarge m_iszTravelSoundBack; // 0x58 CUtlSymbolLarge[3] m_iszReversalSounds; // 0x68 bool m_bPlayTravelSound; // 0x80 bool m_bPlayReversalSound; // 0x81 }; // Alignment: 5 // Size: 0x20 class CSmoothFunc : public { public: float m_flSmoothAmplitude; // 0x8 float m_flSmoothBias; // 0xc float m_flSmoothDuration; // 0x10 float m_flSmoothRemainingTime; // 0x14 int32_t m_nSmoothDir; // 0x18 }; // Alignment: 1 // Size: 0x10 struct magnetted_objects_t : public { public: CHandle< CBaseEntity > hEntity; // 0x8 }; // Alignment: 3 // Size: 0x4b8 class CPointPrefab : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_targetMapName; // 0x4a0 CUtlSymbolLarge m_forceWorldGroupID; // 0x4a8 bool m_fixupNames; // 0x4b0 }; // Alignment: 2 // Size: 0x4a8 class CSkyboxReference : public CBaseEntity, CEntityInstance, IHandleEntity { public: WorldGroupId_t m_worldGroupId; // 0x4a0 CHandle< CSkyCamera > m_hSkyCamera; // 0x4a4 }; // Alignment: 4 // Size: 0x540 class CSkyCamera : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable sky3dparams_t m_skyboxData; // 0x4a0 // MNetworkEnable CUtlStringToken m_skyboxSlotToken; // 0x530 bool m_bUseAngles; // 0x534 CSkyCamera* m_pNext; // 0x538 }; // Alignment: 12 // Size: 0x34 class CSound : public { public: CHandle< CBaseEntity > m_hOwner; // 0x0 CHandle< CBaseEntity > m_hTarget; // 0x4 int32_t m_iVolume; // 0x8 float m_flOcclusionScale; // 0xc int32_t m_iType; // 0x10 int32_t m_iNextAudible; // 0x14 GameTime_t m_flExpireTime; // 0x18 int16_t m_iNext; // 0x1c bool m_bNoExpirationTime; // 0x1e int32_t m_ownerChannelIndex; // 0x20 Vector m_vecOrigin; // 0x24 bool m_bHasOwner; // 0x30 }; // Alignment: 11 // Size: 0x538 class CEnvSoundscape : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnPlay; // 0x4a0 float m_flRadius; // 0x4c8 CUtlSymbolLarge m_soundscapeName; // 0x4d0 CUtlSymbolLarge m_soundEventName; // 0x4d8 bool m_bOverrideWithEvent; // 0x4e0 int32_t m_soundscapeIndex; // 0x4e4 int32_t m_soundscapeEntityListId; // 0x4e8 uint32_t m_soundEventHash; // 0x4ec CUtlSymbolLarge[8] m_positionNames; // 0x4f0 CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x530 bool m_bDisabled; // 0x534 }; // Alignment: 1 // Size: 0x540 class CEnvSoundscapeProxy : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_MainSoundscapeName; // 0x538 }; // Alignment: 0 // Size: 0x538 class CEnvSoundscapeTriggerable : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 27 // Size: 0x550 class CTriggerCamera : public CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hPlayer; // 0x4a0 CHandle< CBaseEntity > m_hTarget; // 0x4a4 CBaseEntity* m_pPath; // 0x4a8 CUtlSymbolLarge m_sPath; // 0x4b0 float m_flWait; // 0x4b8 GameTime_t m_flReturnTime; // 0x4bc GameTime_t m_flStopTime; // 0x4c0 float m_moveDistance; // 0x4c4 float m_targetSpeed; // 0x4c8 float m_initialSpeed; // 0x4cc float m_acceleration; // 0x4d0 float m_deceleration; // 0x4d4 int32_t m_state; // 0x4d8 Vector m_vecMoveDir; // 0x4dc float m_fov; // 0x4e8 float m_fovSpeed; // 0x4ec CUtlSymbolLarge m_iszTargetAttachment; // 0x4f0 AttachmentHandle_t m_iAttachmentIndex; // 0x4f8 bool m_bSnapToGoal; // 0x4f9 bool m_bInterpolatePosition; // 0x4fa Vector m_vStartPos; // 0x4fc Vector m_vEndPos; // 0x508 GameTime_t m_flInterpStartTime; // 0x514 uint64_t m_nPlayerButtons; // 0x518 bool m_bOldTakesDamage; // 0x520 TakeDamageFlags_t m_nOldTakeDamageFlags; // 0x524 CEntityIOOutput m_OnEndFollow; // 0x528 static float &Get_kflPosInterpTime(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTriggerCamera")->m_static_fields[0]->m_instance);}; }; // Alignment: 6 // Size: 0x40 struct lerpdata_t : public { public: CHandle< CBaseEntity > m_hEnt; // 0x0 MoveType_t m_MoveType; // 0x4 GameTime_t m_flStartTime; // 0x8 Vector m_vecStartOrigin; // 0xc Quaternion m_qStartRot; // 0x20 ParticleIndex_t m_nFXIndex; // 0x30 }; // Alignment: 2 // Size: 0x10 class CNavLinkAnimgraphVar : public { public: // MPropertyFriendlyName "Animgraph Variable" // MPropertyDescription "Animgraph variable to use for animation for this movement." CUtlString m_strAnimgraphVar; // 0x0 // MPropertyFriendlyName "Alignment Degrees" // MPropertyDescription "Amount of angular slack the animation has when aligning to the navlink. 0 indicates that it must be strictly aligned." uint32_t m_unAlignmentDegrees; // 0x8 }; // Alignment: 3 // Size: 0x20 class CNavLinkMovementVData : public { public: // MPropertyFriendlyName "Is Interpolated" // MPropertyDescription "Indicates that the animation has a segment that's interpolated. In general using this on navlinks that traverse +/- 50% of the recommended distance should look okay." bool m_bIsInterpolated; // 0x0 // MPropertyFriendlyName "Recommended Distance" // MPropertyDescription "Recommended distance this movement traverses" uint32_t m_unRecommendedDistance; // 0x4 // MPropertyFriendlyName "Animgraph Variables" // MPropertyDescription "List of animgraph variables to use when moving through this navlink. Can include multiple, with different amounts of angular slack. The most permissive animgraph variable that exists on the entity's animgraph will be used," // MPropertyAutoExpandSelf CUtlVector< CNavLinkAnimgraphVar > m_vecAnimgraphVars; // 0x8 }; // Alignment: 0 // Size: 0xd8 class CNavVolumeMarkupVolume : public CNavVolume { public: // no members available }; // Alignment: 0 // Size: 0x98 class CNavVolumeCalculatedVector : public CNavVolume { public: // no members available }; // Alignment: 2 // Size: 0xb8 class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector, CNavVolume { public: Vector m_vStartPos; // 0xa0 float m_flSearchDist; // 0xac }; // Alignment: 8 // Size: 0x30 struct VPhysicsCollisionAttribute_t : public { public: // MNetworkEnable uint64_t m_nInteractsAs; // 0x8 // MNetworkEnable uint64_t m_nInteractsWith; // 0x10 // MNetworkEnable uint64_t m_nInteractsExclude; // 0x18 // MNetworkEnable uint32_t m_nEntityId; // 0x20 // MNetworkEnable uint32_t m_nOwnerId; // 0x24 // MNetworkEnable uint16_t m_nHierarchyId; // 0x28 // MNetworkEnable uint8_t m_nCollisionGroup; // 0x2a // MNetworkEnable uint8_t m_nCollisionFunctionMask; // 0x2b }; // Alignment: 17 // Size: 0xb0 class CCollisionProperty : public { public: // MNetworkEnable // MNetworkChangeCallback "CollisionAttributeChanged" VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10 // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMins; // 0x40 // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x4c // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidFlags" uint8_t m_usSolidFlags; // 0x5a // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidType" SolidType_t m_nSolidType; // 0x5b // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" uint8_t m_triggerBloat; // 0x5c // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" SurroundingBoundsType_t m_nSurroundType; // 0x5d // MNetworkEnable uint8_t m_CollisionGroup; // 0x5e // MNetworkEnable // MNetworkChangeCallback "OnUpdateEnablePhysics" uint8_t m_nEnablePhysics; // 0x5f float m_flBoundingRadius; // 0x60 // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMins; // 0x64 // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMaxs; // 0x70 Vector m_vecSurroundingMaxs; // 0x7c Vector m_vecSurroundingMins; // 0x88 // MNetworkEnable Vector m_vCapsuleCenter1; // 0x94 // MNetworkEnable Vector m_vCapsuleCenter2; // 0xa0 // MNetworkEnable float m_flCapsuleRadius; // 0xac }; // Alignment: 21 // Size: 0x70 class CEffectData : public { public: // MNetworkEnable // MNetworkEncoder Vector m_vOrigin; // 0x8 // MNetworkEnable // MNetworkEncoder Vector m_vStart; // 0x14 // MNetworkEnable // MNetworkEncoder Vector m_vNormal; // 0x20 // MNetworkEnable // MNetworkEncoder QAngle m_vAngles; // 0x2c // MNetworkEnable CEntityHandle m_hEntity; // 0x38 // MNetworkEnable CEntityHandle m_hOtherEntity; // 0x3c // MNetworkEnable float m_flScale; // 0x40 // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "1023" // MNetworkEncodeFlags float m_flMagnitude; // 0x44 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "1023" // MNetworkEncodeFlags float m_flRadius; // 0x48 // MNetworkEnable CUtlStringToken m_nSurfaceProp; // 0x4c // MNetworkEnable CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50 // MNetworkEnable uint32_t m_nDamageType; // 0x58 // MNetworkEnable uint8_t m_nPenetrate; // 0x5c // MNetworkEnable uint16_t m_nMaterial; // 0x5e // MNetworkEnable uint16_t m_nHitBox; // 0x60 // MNetworkEnable uint8_t m_nColor; // 0x62 // MNetworkEnable uint8_t m_fFlags; // 0x63 // MNetworkEnable AttachmentHandle_t m_nAttachmentIndex; // 0x64 // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x68 // MNetworkEnable uint16_t m_iEffectName; // 0x6c // MNetworkEnable uint8_t m_nExplosionType; // 0x6e }; // Alignment: 2 // Size: 0x4a8 class CEnvDetailController : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flFadeStartDist; // 0x4a0 // MNetworkEnable float m_flFadeEndDist; // 0x4a4 }; // Alignment: 31 // Size: 0x258 class CEnvWindShared : public { public: // MNetworkEnable GameTime_t m_flStartTime; // 0x8 // MNetworkEnable uint32_t m_iWindSeed; // 0xc // MNetworkEnable uint16_t m_iMinWind; // 0x10 // MNetworkEnable uint16_t m_iMaxWind; // 0x12 // MNetworkEnable int32_t m_windRadius; // 0x14 // MNetworkEnable uint16_t m_iMinGust; // 0x18 // MNetworkEnable uint16_t m_iMaxGust; // 0x1a // MNetworkEnable float m_flMinGustDelay; // 0x1c // MNetworkEnable float m_flMaxGustDelay; // 0x20 // MNetworkEnable float m_flGustDuration; // 0x24 // MNetworkEnable uint16_t m_iGustDirChange; // 0x28 // MNetworkEnable // MNetworkEncoder Vector m_location; // 0x2c int32_t m_iszGustSound; // 0x38 int32_t m_iWindDir; // 0x3c float m_flWindSpeed; // 0x40 Vector m_currentWindVector; // 0x44 Vector m_CurrentSwayVector; // 0x50 Vector m_PrevSwayVector; // 0x5c // MNetworkEnable uint16_t m_iInitialWindDir; // 0x68 // MNetworkEnable float m_flInitialWindSpeed; // 0x6c CEntityIOOutput m_OnGustStart; // 0x70 CEntityIOOutput m_OnGustEnd; // 0x98 GameTime_t m_flVariationTime; // 0xc0 GameTime_t m_flSwayTime; // 0xc4 GameTime_t m_flSimTime; // 0xc8 GameTime_t m_flSwitchTime; // 0xcc float m_flAveWindSpeed; // 0xd0 bool m_bGusting; // 0xd4 float m_flWindAngleVariation; // 0xd8 float m_flWindSpeedVariation; // 0xdc CEntityIndex m_iEntIndex; // 0xe0 }; // Alignment: 2 // Size: 0x8 struct CEnvWindShared__WindAveEvent_t : public { public: float m_flStartWindSpeed; // 0x0 float m_flAveWindSpeed; // 0x4 }; // Alignment: 2 // Size: 0x8 struct CEnvWindShared__WindVariationEvent_t : public { public: float m_flWindAngleVariation; // 0x0 float m_flWindSpeedVariation; // 0x4 }; // Alignment: 0 // Size: 0x4a0 class CInfoLadderDismount : public CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 13 // Size: 0x60 struct shard_model_desc_t : public { public: // MNetworkEnable int32_t m_nModelID; // 0x8 // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10 // MNetworkEnable ShardSolid_t m_solid; // 0x18 // MNetworkEnable ShatterPanelMode m_ShatterPanelMode; // 0x19 // MNetworkEnable Vector2D m_vecPanelSize; // 0x1c // MNetworkEnable Vector2D m_vecStressPositionA; // 0x24 // MNetworkEnable Vector2D m_vecStressPositionB; // 0x2c // MNetworkEnable CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38 // MNetworkEnable float m_flGlassHalfThickness; // 0x50 // MNetworkEnable bool m_bHasParent; // 0x54 // MNetworkEnable bool m_bParentFrozen; // 0x55 // MNetworkEnable CUtlStringToken m_SurfacePropStringToken; // 0x58 // MNetworkEnable CUtlStringToken m_LightGroup; // 0x5c }; // Alignment: 30 // Size: 0xc0 class CShatterGlassShard : public { public: uint32_t m_hShardHandle; // 0x8 CUtlVector< Vector2D > m_vecPanelVertices; // 0x10 Vector2D m_vLocalPanelSpaceOrigin; // 0x28 CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x30 CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x38 CHandle< CFuncShatterglass > m_hParentPanel; // 0x3c uint32_t m_hParentShard; // 0x40 ShatterGlassStressType m_ShatterStressType; // 0x44 Vector m_vecStressVelocity; // 0x48 bool m_bCreatedModel; // 0x54 float m_flLongestEdge; // 0x58 float m_flShortestEdge; // 0x5c float m_flLongestAcross; // 0x60 float m_flShortestAcross; // 0x64 float m_flSumOfAllEdges; // 0x68 float m_flArea; // 0x6c OnFrame m_nOnFrameEdge; // 0x70 int32_t m_nParentPanelsNthShard; // 0x74 int32_t m_nSubShardGeneration; // 0x78 Vector2D m_vecAverageVertPosition; // 0x7c bool m_bAverageVertPositionIsValid; // 0x84 Vector2D m_vecPanelSpaceStressPositionA; // 0x88 Vector2D m_vecPanelSpaceStressPositionB; // 0x90 bool m_bStressPositionAIsValid; // 0x98 bool m_bStressPositionBIsValid; // 0x99 bool m_bFlaggedForRemoval; // 0x9a GameTime_t m_flPhysicsEntitySpawnedAtTime; // 0x9c bool m_bShatterRateLimited; // 0xa0 CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4 CUtlVector< uint32 > m_vecNeighbors; // 0xa8 }; // Alignment: 0 // Size: 0x4a0 class CGameRulesProxy : public CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x90 class CGameRules : public { public: char[128] m_szQuestName; // 0x8 int32_t m_nQuestPhase; // 0x88 }; // Alignment: 11 // Size: 0x58 class CGlowProperty : public { public: Vector m_fGlowColor; // 0x8 // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" int32_t m_iGlowType; // 0x30 // MNetworkEnable int32_t m_iGlowTeam; // 0x34 // MNetworkEnable int32_t m_nGlowRange; // 0x38 // MNetworkEnable int32_t m_nGlowRangeMin; // 0x3c // MNetworkEnable // MNetworkChangeCallback "OnGlowColorChanged" Color m_glowColorOverride; // 0x40 // MNetworkEnable bool m_bFlashing; // 0x44 // MNetworkEnable float m_flGlowTime; // 0x48 // MNetworkEnable float m_flGlowStartTime; // 0x4c // MNetworkEnable bool m_bEligibleForScreenHighlight; // 0x50 bool m_bGlowing; // 0x51 }; // Alignment: 0 // Size: 0x8 class IVehicle : public { public: // no members available }; // Alignment: 0 // Size: 0x90 class CMultiplayRules : public CGameRules { public: // no members available }; // Alignment: 25 // Size: 0x68 struct fogparams_t : public { public: // MNetworkEnable // MNetworkEncoder Vector dirPrimary; // 0x8 // MNetworkEnable Color colorPrimary; // 0x14 // MNetworkEnable Color colorSecondary; // 0x18 // MNetworkEnable // MNetworkUserGroup "FogController" Color colorPrimaryLerpTo; // 0x1c // MNetworkEnable // MNetworkUserGroup "FogController" Color colorSecondaryLerpTo; // 0x20 // MNetworkEnable float start; // 0x24 // MNetworkEnable float end; // 0x28 // MNetworkEnable // MNetworkUserGroup "FogController" float farz; // 0x2c // MNetworkEnable float maxdensity; // 0x30 // MNetworkEnable float exponent; // 0x34 // MNetworkEnable float HDRColorScale; // 0x38 // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactor; // 0x3c // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactorLerpTo; // 0x40 // MNetworkEnable // MNetworkUserGroup "FogController" float startLerpTo; // 0x44 // MNetworkEnable // MNetworkUserGroup "FogController" float endLerpTo; // 0x48 // MNetworkEnable // MNetworkUserGroup "FogController" float maxdensityLerpTo; // 0x4c // MNetworkEnable // MNetworkUserGroup "FogController" GameTime_t lerptime; // 0x50 // MNetworkEnable // MNetworkUserGroup "FogController" float duration; // 0x54 // MNetworkEnable // MNetworkUserGroup "FogController" float blendtobackground; // 0x58 // MNetworkEnable // MNetworkUserGroup "FogController" float scattering; // 0x5c // MNetworkEnable // MNetworkUserGroup "FogController" float locallightscale; // 0x60 // MNetworkEnable bool enable; // 0x64 // MNetworkEnable bool blend; // 0x65 // MNetworkEnable bool m_bNoReflectionFog; // 0x66 bool m_bPadding; // 0x67 }; // Alignment: 14 // Size: 0x40 struct fogplayerparams_t : public { public: // MNetworkEnable // MNetworkUserGroup "PlayerFogController" CHandle< CFogController > m_hCtrl; // 0x8 float m_flTransitionTime; // 0xc Color m_OldColor; // 0x10 float m_flOldStart; // 0x14 float m_flOldEnd; // 0x18 float m_flOldMaxDensity; // 0x1c float m_flOldHDRColorScale; // 0x20 float m_flOldFarZ; // 0x24 Color m_NewColor; // 0x28 float m_flNewStart; // 0x2c float m_flNewEnd; // 0x30 float m_flNewMaxDensity; // 0x34 float m_flNewHDRColorScale; // 0x38 float m_flNewFarZ; // 0x3c }; // Alignment: 6 // Size: 0x90 struct sky3dparams_t : public { public: // MNetworkEnable int16_t scale; // 0x8 // MNetworkEnable // MNetworkEncoder Vector origin; // 0xc // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c // MNetworkEnable fogparams_t fog; // 0x20 // MNetworkEnable WorldGroupId_t m_nWorldGroupID; // 0x88 }; // Alignment: 0 // Size: 0x8 class IRagdoll : public { public: // no members available }; // Alignment: 3 // Size: 0x28 struct ragdollelement_t : public { public: Vector originParentSpace; // 0x0 int32_t parentIndex; // 0x20 float m_flRadius; // 0x24 }; // Alignment: 4 // Size: 0x38 struct ragdoll_t : public { public: CUtlVector< ragdollelement_t > list; // 0x0 CUtlVector< int32 > boneIndex; // 0x18 bool allowStretch; // 0x30 bool unused; // 0x31 }; // Alignment: 2 // Size: 0x48 struct PhysicsRagdollPose_t : public { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 // MNetworkEnable // MNetworkChangeCallback "OnTransformChanged" CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x30 }; // Alignment: 17 // Size: 0x60 class CSceneEventInfo : public { public: int32_t m_iLayer; // 0x0 int32_t m_iPriority; // 0x4 HSequence m_hSequence; // 0x8 float m_flWeight; // 0xc bool m_bIsMoving; // 0x10 bool m_bHasArrived; // 0x11 float m_flInitialYaw; // 0x14 float m_flTargetYaw; // 0x18 float m_flFacingYaw; // 0x1c int32_t m_nType; // 0x20 GameTime_t m_flNext; // 0x24 bool m_bIsGesture; // 0x28 bool m_bShouldRemove; // 0x29 CHandle< CBaseEntity > m_hTarget; // 0x54 uint32_t m_nSceneEventId; // 0x58 bool m_bClientSide; // 0x5c bool m_bStarted; // 0x5d }; // Alignment: 1 // Size: 0x4 struct ParticleIndex_t : public { public: int32_t m_Value; // 0x0 }; // Alignment: 1 // Size: 0x1 struct AmmoIndex_t : public { public: int8_t m_Value; // 0x0 }; // Alignment: 0 // Size: 0x28 class CEntitySubclassVDataBase : public { public: // no members available }; // Alignment: 4 // Size: 0x20 struct thinkfunc_t : public { public: HSCRIPT m_hFn; // 0x8 CUtlStringToken m_nContext; // 0x10 GameTick_t m_nNextThinkTick; // 0x14 GameTick_t m_nLastThinkTick; // 0x18 }; // Alignment: 2 // Size: 0x10 struct RagdollCreationParams_t : public { public: Vector m_vForce; // 0x0 int32_t m_nForceBone; // 0xc }; // Alignment: 6 // Size: 0x14 struct hudtextparms_t : public { public: Color color1; // 0x0 Color color2; // 0x4 uint8_t effect; // 0x8 uint8_t channel; // 0x9 float x; // 0xc float y; // 0x10 }; // Alignment: 2 // Size: 0x8 class CSimpleSimTimer : public { public: GameTime_t m_next; // 0x0 WorldGroupId_t m_nWorldGroupId; // 0x4 }; // Alignment: 1 // Size: 0xc class CSimTimer : public CSimpleSimTimer { public: float m_interval; // 0x8 }; // Alignment: 2 // Size: 0x10 class CRandSimTimer : public CSimpleSimTimer { public: float m_minInterval; // 0x8 float m_maxInterval; // 0xc }; // Alignment: 1 // Size: 0xc class CStopwatchBase : public CSimpleSimTimer { public: bool m_fIsRunning; // 0x8 }; // Alignment: 0 // Size: 0xc class CSimpleStopwatch : public CStopwatchBase, CSimpleSimTimer { public: // no members available }; // Alignment: 1 // Size: 0x10 class CStopwatch : public CStopwatchBase, CSimpleSimTimer { public: float m_interval; // 0xc }; // Alignment: 2 // Size: 0x14 class CRandStopwatch : public CStopwatchBase, CSimpleSimTimer { public: float m_minInterval; // 0xc float m_maxInterval; // 0x10 }; // Alignment: 1 // Size: 0x98 class CSingleplayRules : public CGameRules { public: bool m_bSinglePlayerGameEnding; // 0x90 }; // Alignment: 9 // Size: 0x538 class CSoundOpvarSetPointBase : public CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x4a0 CEntityHandle m_hSource; // 0x4a4 CUtlSymbolLarge m_iszSourceEntityName; // 0x4b0 Vector m_vLastPosition; // 0x508 // MNetworkEnable CUtlSymbolLarge m_iszStackName; // 0x518 // MNetworkEnable CUtlSymbolLarge m_iszOperatorName; // 0x520 // MNetworkEnable CUtlSymbolLarge m_iszOpvarName; // 0x528 // MNetworkEnable int32_t m_iOpvarIndex; // 0x530 // MNetworkEnable bool m_bUseAutoCompare; // 0x534 }; // Alignment: 21 // Size: 0x638 class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnEnter; // 0x538 CEntityIOOutput m_OnExit; // 0x560 bool m_bAutoDisable; // 0x588 float m_flDistanceMin; // 0x5cc float m_flDistanceMax; // 0x5d0 float m_flDistanceMapMin; // 0x5d4 float m_flDistanceMapMax; // 0x5d8 float m_flOcclusionRadius; // 0x5dc float m_flOcclusionMin; // 0x5e0 float m_flOcclusionMax; // 0x5e4 float m_flValSetOnDisable; // 0x5e8 bool m_bSetValueOnDisable; // 0x5ec int32_t m_nSimulationMode; // 0x5f0 int32_t m_nVisibilitySamples; // 0x5f4 Vector m_vDynamicProxyPoint; // 0x5f8 float m_flDynamicMaximumOcclusion; // 0x604 CEntityHandle m_hDynamicEntity; // 0x608 CUtlSymbolLarge m_iszDynamicEntityName; // 0x610 float m_flPathingDistanceNormFactor; // 0x618 Vector m_vPathingSourcePos; // 0x61c Vector m_vPathingListenerPos; // 0x628 }; // Alignment: 9 // Size: 0x6a0 class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity, CSoundOpvarSetPointBase, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vDistanceInnerMins; // 0x638 Vector m_vDistanceInnerMaxs; // 0x644 Vector m_vDistanceOuterMins; // 0x650 Vector m_vDistanceOuterMaxs; // 0x65c int32_t m_nAABBDirection; // 0x668 Vector m_vInnerMins; // 0x66c Vector m_vInnerMaxs; // 0x678 Vector m_vOuterMins; // 0x684 Vector m_vOuterMaxs; // 0x690 }; // Alignment: 0 // Size: 0x6a0 class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity, CSoundOpvarSetPointEntity, CSoundOpvarSetPointBase, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0x660 class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity, CSoundOpvarSetPointBase, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flDistMinSqr; // 0x650 float m_flDistMaxSqr; // 0x654 CUtlSymbolLarge m_iszPathCornerEntityName; // 0x658 }; // Alignment: 8 // Size: 0x578 class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vMins; // 0x538 Vector m_vMaxs; // 0x544 Vector m_vDistanceMins; // 0x550 Vector m_vDistanceMaxs; // 0x55c float m_flWindMin; // 0x568 float m_flWindMax; // 0x56c float m_flWindMapMin; // 0x570 float m_flWindMapMax; // 0x574 }; // Alignment: 16 // Size: 0xa0 class CTakeDamageInfo : public { public: Vector m_vecDamageForce; // 0x8 Vector m_vecDamagePosition; // 0x14 Vector m_vecReportedPosition; // 0x20 Vector m_vecDamageDirection; // 0x2c CHandle< CBaseEntity > m_hInflictor; // 0x38 CHandle< CBaseEntity > m_hAttacker; // 0x3c CHandle< CBaseEntity > m_hAbility; // 0x40 float m_flDamage; // 0x44 int32_t m_bitsDamageType; // 0x48 int32_t m_iDamageCustom; // 0x4c AmmoIndex_t m_iAmmoType; // 0x50 float m_flOriginalDamage; // 0x60 TakeDamageFlags_t m_nDamageFlags; // 0x70 int32_t m_nNumObjectsPenetrated; // 0x74 HSCRIPT m_hScriptInstance; // 0x78 bool m_bInTakeDamageFlow; // 0x98 static CTakeDamageInfo &Get_EmptyInfo(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);}; }; // Alignment: 2 // Size: 0x8 class CTakeDamageResult : public { public: int32_t m_nHealthLost; // 0x0 int32_t m_nDamageTaken; // 0x4 }; // Alignment: 4 // Size: 0xb8 struct SummaryTakeDamageInfo_t : public { public: int32_t nSummarisedCount; // 0x0 CTakeDamageInfo info; // 0x8 CTakeDamageResult result; // 0xa8 CHandle< CBaseEntity > hTarget; // 0xb0 }; // Alignment: 1 // Size: 0x20 class CTakeDamageSummaryScopeGuard : public { public: CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x8 static SummaryTakeDamageInfo_t &Get_EmptySummary(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageSummaryScopeGuard")->m_static_fields[0]->m_instance);}; }; // Alignment: 0 // Size: 0x90 class CTeamplayRules : public CMultiplayRules, CGameRules { public: // no members available }; // Alignment: 2 // Size: 0x60 class CAttributeList : public { public: // MNetworkEnable // MNetworkTypeAlias "CUtlVector< CEconItemAttribute >" CUtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x8 CAttributeManager* m_pManager; // 0x58 }; // Alignment: 5 // Size: 0x48 class CEconItemAttribute : public { public: // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x30 // MNetworkEnable // MNetworkAlias "m_iRawValue32" float m_flValue; // 0x34 // MNetworkEnable float m_flInitialValue; // 0x38 // MNetworkEnable int32_t m_nRefundableCurrency; // 0x3c // MNetworkEnable bool m_bSetBonus; // 0x40 }; // Alignment: 0 // Size: 0x8 class IEconItemInterface : public { public: // no members available }; // Alignment: 6 // Size: 0x50 class CAttributeManager : public { public: CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8 // MNetworkEnable int32_t m_iReapplyProvisionParity; // 0x20 // MNetworkEnable CHandle< CBaseEntity > m_hOuter; // 0x24 bool m_bPreventLoopback; // 0x28 // MNetworkEnable attributeprovidertypes_t m_ProviderType; // 0x2c CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x30 }; // Alignment: 3 // Size: 0x18 struct CAttributeManager__cached_attribute_float_t : public { public: float flIn; // 0x0 CUtlSymbolLarge iAttribHook; // 0x8 float flOut; // 0x10 }; // Alignment: 1 // Size: 0x2c8 class CAttributeContainer : public CAttributeManager { public: // MNetworkEnable CEconItemView m_Item; // 0x50 }; // Alignment: 0 // Size: 0x8 class IHasAttributes : public { public: // no members available }; // Alignment: 2 // Size: 0x50 struct GameAmmoTypeInfo_t : public AmmoTypeInfo_t { public: int32_t m_nBuySize; // 0x38 int32_t m_nCost; // 0x3c }; // Alignment: 2 // Size: 0x18 struct EntitySpottedState_t : public { public: // MNetworkEnable // MNetworkChangeCallback "OnIsSpottedChanged" bool m_bSpotted; // 0x8 // MNetworkEnable // MNetworkChangeCallback "OnIsSpottedChanged" uint32[2] m_bSpottedByMask; // 0xc }; // Alignment: 3 // Size: 0x4b0 class SpawnPoint : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iPriority; // 0x4a0 bool m_bEnabled; // 0x4a4 int32_t m_nType; // 0x4a8 }; // Alignment: 9 // Size: 0x4e8 class SpawnPointCoopEnemy : public SpawnPoint, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_szWeaponsToGive; // 0x4b0 CUtlSymbolLarge m_szPlayerModelToUse; // 0x4b8 int32_t m_nArmorToSpawnWith; // 0x4c0 SpawnPointCoopEnemy::BotDefaultBehavior_t m_nDefaultBehavior; // 0x4c4 int32_t m_nBotDifficulty; // 0x4c8 bool m_bIsAgressive; // 0x4cc bool m_bStartAsleep; // 0x4cd float m_flHideRadius; // 0x4d0 CUtlSymbolLarge m_szBehaviorTreeFile; // 0x4e0 }; // Alignment: 1 // Size: 0x4a8 class CCSGameRulesProxy : public CGameRulesProxy, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkTypeAlias "CCSGameRules*" // MNetworkPriority "32" CCSGameRules* m_pGameRules; // 0x4a0 }; // Alignment: 198 // Size: 0x3808 class CCSGameRules : public CTeamplayRules, CMultiplayRules, CGameRules { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x98 CHandle< CBaseEntity > m_coopMissionManager; // 0xc0 // MNetworkEnable bool m_bFreezePeriod; // 0xc4 // MNetworkEnable bool m_bWarmupPeriod; // 0xc5 // MNetworkEnable GameTime_t m_fWarmupPeriodEnd; // 0xc8 // MNetworkEnable GameTime_t m_fWarmupPeriodStart; // 0xcc // MNetworkEnable bool m_bTerroristTimeOutActive; // 0xd0 // MNetworkEnable bool m_bCTTimeOutActive; // 0xd1 // MNetworkEnable float m_flTerroristTimeOutRemaining; // 0xd4 // MNetworkEnable float m_flCTTimeOutRemaining; // 0xd8 // MNetworkEnable int32_t m_nTerroristTimeOuts; // 0xdc // MNetworkEnable int32_t m_nCTTimeOuts; // 0xe0 // MNetworkEnable bool m_bTechnicalTimeOut; // 0xe4 // MNetworkEnable bool m_bMatchWaitingForResume; // 0xe5 // MNetworkEnable int32_t m_iRoundTime; // 0xe8 // MNetworkEnable float m_fMatchStartTime; // 0xec // MNetworkEnable GameTime_t m_fRoundStartTime; // 0xf0 // MNetworkEnable GameTime_t m_flRestartRoundTime; // 0xf4 // MNetworkEnable bool m_bGameRestart; // 0xf8 // MNetworkEnable float m_flGameStartTime; // 0xfc // MNetworkEnable float m_timeUntilNextPhaseStarts; // 0x100 // MNetworkEnable // MNetworkChangeCallback "OnGamePhaseChanged" int32_t m_gamePhase; // 0x104 // MNetworkEnable int32_t m_totalRoundsPlayed; // 0x108 // MNetworkEnable int32_t m_nRoundsPlayedThisPhase; // 0x10c // MNetworkEnable int32_t m_nOvertimePlaying; // 0x110 // MNetworkEnable int32_t m_iHostagesRemaining; // 0x114 // MNetworkEnable bool m_bAnyHostageReached; // 0x118 // MNetworkEnable bool m_bMapHasBombTarget; // 0x119 // MNetworkEnable bool m_bMapHasRescueZone; // 0x11a // MNetworkEnable bool m_bMapHasBuyZone; // 0x11b // MNetworkEnable bool m_bIsQueuedMatchmaking; // 0x11c // MNetworkEnable int32_t m_nQueuedMatchmakingMode; // 0x120 // MNetworkEnable bool m_bIsValveDS; // 0x124 // MNetworkEnable bool m_bLogoMap; // 0x125 // MNetworkEnable bool m_bPlayAllStepSoundsOnServer; // 0x126 // MNetworkEnable int32_t m_iNumGunGameProgressiveWeaponsCT; // 0x128 // MNetworkEnable int32_t m_iNumGunGameProgressiveWeaponsT; // 0x12c // MNetworkEnable int32_t m_iSpectatorSlotCount; // 0x130 // MNetworkEnable int32[60] m_GGProgressiveWeaponOrderCT; // 0x134 // MNetworkEnable int32[60] m_GGProgressiveWeaponOrderT; // 0x224 // MNetworkEnable int32[60] m_GGProgressiveWeaponKillUpgradeOrderCT; // 0x314 // MNetworkEnable int32[60] m_GGProgressiveWeaponKillUpgradeOrderT; // 0x404 // MNetworkEnable int32_t m_MatchDevice; // 0x4f4 // MNetworkEnable bool m_bHasMatchStarted; // 0x4f8 // MNetworkEnable float m_flDMBonusStartTime; // 0x4fc // MNetworkEnable float m_flDMBonusTimeLength; // 0x500 // MNetworkEnable uint16_t m_unDMBonusWeaponLoadoutSlot; // 0x504 // MNetworkEnable bool m_bDMBonusActive; // 0x506 // MNetworkEnable int32_t m_nNextMapInMapgroup; // 0x508 // MNetworkEnable char[512] m_szTournamentEventName; // 0x50c // MNetworkEnable char[512] m_szTournamentEventStage; // 0x70c // MNetworkEnable char[512] m_szMatchStatTxt; // 0x90c // MNetworkEnable char[512] m_szTournamentPredictionsTxt; // 0xb0c // MNetworkEnable int32_t m_nTournamentPredictionsPct; // 0xd0c // MNetworkEnable GameTime_t m_flCMMItemDropRevealStartTime; // 0xd10 // MNetworkEnable GameTime_t m_flCMMItemDropRevealEndTime; // 0xd14 // MNetworkEnable bool m_bIsDroppingItems; // 0xd18 // MNetworkEnable bool m_bIsQuestEligible; // 0xd19 // MNetworkEnable int32_t m_nGuardianModeWaveNumber; // 0xd1c // MNetworkEnable int32_t m_nGuardianModeSpecialKillsRemaining; // 0xd20 // MNetworkEnable int32_t m_nGuardianModeSpecialWeaponNeeded; // 0xd24 int32_t m_nGuardianGrenadesToGiveBots; // 0xd28 int32_t m_nNumHeaviesToSpawn; // 0xd2c // MNetworkEnable uint32_t m_numGlobalGiftsGiven; // 0xd30 // MNetworkEnable uint32_t m_numGlobalGifters; // 0xd34 // MNetworkEnable uint32_t m_numGlobalGiftsPeriodSeconds; // 0xd38 // MNetworkEnable uint32[4] m_arrFeaturedGiftersAccounts; // 0xd3c // MNetworkEnable uint32[4] m_arrFeaturedGiftersGifts; // 0xd4c // MNetworkEnable uint16[100] m_arrProhibitedItemIndices; // 0xd5c // MNetworkEnable uint32[4] m_arrTournamentActiveCasterAccounts; // 0xe24 // MNetworkEnable int32_t m_numBestOfMaps; // 0xe34 // MNetworkEnable int32_t m_nHalloweenMaskListSeed; // 0xe38 // MNetworkEnable bool m_bBombDropped; // 0xe3c // MNetworkEnable bool m_bBombPlanted; // 0xe3d // MNetworkEnable int32_t m_iRoundWinStatus; // 0xe40 // MNetworkEnable int32_t m_eRoundWinReason; // 0xe44 // MNetworkEnable bool m_bTCantBuy; // 0xe48 // MNetworkEnable bool m_bCTCantBuy; // 0xe49 // MNetworkEnable GameTime_t m_flGuardianBuyUntilTime; // 0xe4c // MNetworkEnable int32[30] m_iMatchStats_RoundResults; // 0xe50 // MNetworkEnable int32[30] m_iMatchStats_PlayersAlive_CT; // 0xec8 // MNetworkEnable int32[30] m_iMatchStats_PlayersAlive_T; // 0xf40 // MNetworkEnable float32[32] m_TeamRespawnWaveTimes; // 0xfb8 // MNetworkEnable GameTime_t[32] m_flNextRespawnWave; // 0x1038 // MNetworkEnable int32_t m_nServerQuestID; // 0x10b8 bool m_bDontIncrementCoopWave; // 0x10bc bool m_bSpawnedTerrorHuntHeavy; // 0x10bd // MNetworkEnable int32[10] m_nEndMatchMapGroupVoteTypes; // 0x10c0 // MNetworkEnable int32[10] m_nEndMatchMapGroupVoteOptions; // 0x10e8 // MNetworkEnable int32_t m_nEndMatchMapVoteWinner; // 0x1110 // MNetworkEnable int32_t m_iNumConsecutiveCTLoses; // 0x1114 // MNetworkEnable int32_t m_iNumConsecutiveTerroristLoses; // 0x1118 bool m_bHasHostageBeenTouched; // 0x1138 GameTime_t m_flIntermissionStartTime; // 0x113c GameTime_t m_flIntermissionEndTime; // 0x1140 bool m_bLevelInitialized; // 0x1144 int32_t m_iTotalRoundsPlayed; // 0x1148 int32_t m_iUnBalancedRounds; // 0x114c bool m_endMatchOnRoundReset; // 0x1150 bool m_endMatchOnThink; // 0x1151 int32_t m_iFreezeTime; // 0x1154 int32_t m_iNumTerrorist; // 0x1158 int32_t m_iNumCT; // 0x115c int32_t m_iNumSpawnableTerrorist; // 0x1160 int32_t m_iNumSpawnableCT; // 0x1164 CUtlVector< int32 > m_arrSelectedHostageSpawnIndices; // 0x1168 bool m_bFirstConnected; // 0x1180 bool m_bCompleteReset; // 0x1181 bool m_bPickNewTeamsOnReset; // 0x1182 bool m_bScrambleTeamsOnRestart; // 0x1183 bool m_bSwapTeamsOnRestart; // 0x1184 CUtlVector< int32 > m_nEndMatchTiedVotes; // 0x1190 bool m_bNeedToAskPlayersForContinueVote; // 0x11ac uint32_t m_numQueuedMatchmakingAccounts; // 0x11b0 char* m_pQueuedMatchmakingReservationString; // 0x11b8 uint32_t m_numTotalTournamentDrops; // 0x11c0 uint32_t m_numSpectatorsCountMax; // 0x11c4 uint32_t m_numSpectatorsCountMaxTV; // 0x11c8 uint32_t m_numSpectatorsCountMaxLnk; // 0x11cc bool m_bForceTeamChangeSilent; // 0x11d8 bool m_bLoadingRoundBackupData; // 0x11d9 int32_t m_nMatchInfoShowType; // 0x1210 float m_flMatchInfoDecidedTime; // 0x1214 float m_flCoopRespawnAndHealTime; // 0x1230 int32_t m_coopBonusCoinsFound; // 0x1234 bool m_coopBonusPistolsOnly; // 0x1238 bool m_coopPlayersInDeploymentZone; // 0x1239 bool m_coopMissionDeadPlayerRespawnEnabled; // 0x123a int32_t mTeamDMLastWinningTeamNumber; // 0x123c float mTeamDMLastThinkTime; // 0x1240 float m_flTeamDMLastAnnouncementTime; // 0x1244 int32_t m_iAccountTerrorist; // 0x1248 int32_t m_iAccountCT; // 0x124c int32_t m_iSpawnPointCount_Terrorist; // 0x1250 int32_t m_iSpawnPointCount_CT; // 0x1254 int32_t m_iMaxNumTerrorists; // 0x1258 int32_t m_iMaxNumCTs; // 0x125c int32_t m_iLoserBonus; // 0x1260 int32_t m_iLoserBonusMostRecentTeam; // 0x1264 float m_tmNextPeriodicThink; // 0x1268 bool m_bVoiceWonMatchBragFired; // 0x126c float m_fWarmupNextChatNoticeTime; // 0x1270 int32_t m_iHostagesRescued; // 0x1278 int32_t m_iHostagesTouched; // 0x127c float m_flNextHostageAnnouncement; // 0x1280 bool m_bNoTerroristsKilled; // 0x1284 bool m_bNoCTsKilled; // 0x1285 bool m_bNoEnemiesKilled; // 0x1286 bool m_bCanDonateWeapons; // 0x1287 float m_firstKillTime; // 0x128c float m_firstBloodTime; // 0x1294 bool m_hostageWasInjured; // 0x12b0 bool m_hostageWasKilled; // 0x12b1 bool m_bVoteCalled; // 0x12c0 bool m_bServerVoteOnReset; // 0x12c1 float m_flVoteCheckThrottle; // 0x12c4 bool m_bBuyTimeEnded; // 0x12c8 int32_t m_nLastFreezeEndBeep; // 0x12cc int32_t m_iHaveEscaped; // 0x12d0 bool m_bMapHasEscapeZone; // 0x12d4 int32_t m_iNumEscapers; // 0x12d8 int32_t m_iNumEscapeRounds; // 0x12dc bool m_bTargetBombed; // 0x12e0 bool m_bBombDefused; // 0x12e1 bool m_bMapHasBombZone; // 0x12e2 bool m_bGunGameRespawnWithBomb; // 0x12e3 float m_fGunGameBombRespawnTimer; // 0x12e4 Vector m_vecMainCTSpawnPos; // 0x1304 CUtlVector< SpawnPoint* > m_CTSpawnPointsMasterList; // 0x1310 CUtlVector< SpawnPoint* > m_TerroristSpawnPointsMasterList; // 0x1328 int32_t m_iNextCTSpawnPoint; // 0x1340 int32_t m_iNextTerroristSpawnPoint; // 0x1344 CUtlVector< SpawnPoint* > m_CTSpawnPoints; // 0x1348 CUtlVector< SpawnPoint* > m_TerroristSpawnPoints; // 0x1360 bool m_bIsUnreservedGameServer; // 0x1378 float m_fAutobalanceDisplayTime; // 0x137c bool m_bAllowWeaponSwitch; // 0x15e8 bool m_bRoundTimeWarningTriggered; // 0x15e9 GameTime_t m_phaseChangeAnnouncementTime; // 0x15ec float m_fNextUpdateTeamClanNamesTime; // 0x15f0 GameTime_t m_flLastThinkTime; // 0x15f4 float m_fAccumulatedRoundOffDamage; // 0x15f8 int32_t m_nShorthandedBonusLastEvalRound; // 0x15fc bool m_bHasTriggeredRoundStartMusic; // 0x1860 bool m_bHasTriggeredCoopSpawnReset; // 0x1861 bool m_bSwitchingTeamsAtRoundReset; // 0x1862 int32_t m_iMaxGunGameProgressiveWeaponIndex; // 0x1864 // MNetworkEnable CSurvivalGameRules m_SurvivalRules; // 0x1880 KeyValues3 m_BtGlobalBlackboard; // 0x3518 CHandle< CBaseEntity > m_hPlayerResource; // 0x3580 // MNetworkEnable CRetakeGameRules m_RetakeRules; // 0x3588 int32_t m_GuardianBotSkillLevelMax; // 0x376c int32_t m_GuardianBotSkillLevelMin; // 0x3770 CUtlVector< int32 >[4] m_arrTeamUniqueKillWeaponsMatch; // 0x3778 bool[4] m_bTeamLastKillUsedUniqueWeaponMatch; // 0x37d8 // MNetworkEnable // MNetworkChangeCallback "OnMatchEndCountChanged" uint8_t m_nMatchEndCount; // 0x3800 // MNetworkEnable // MNetworkChangeCallback "OnTeamIntroPeriodChanged" bool m_bTeamIntroPeriod; // 0x3801 GameTime_t m_fTeamIntroPeriodEnd; // 0x3804 static int64_t &Get_m_nMapCycleTimeStamp(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[0]->m_instance);}; static int32_t &Get_m_nMapCycleindex(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSGameRules")->m_static_fields[1]->m_instance);}; }; // Alignment: 5 // Size: 0x198 class CRetakeGameRules : public { public: // MNetworkEnable int32_t m_nMatchSeed; // 0xf8 // MNetworkEnable bool m_bBlockersPresent; // 0xfc // MNetworkEnable bool m_bRoundInProgress; // 0xfd // MNetworkEnable int32_t m_iFirstSecondHalfRound; // 0x100 // MNetworkEnable int32_t m_iBombSite; // 0x104 }; // Alignment: 0 // Size: 0x1 class QuestProgress : public { public: // no members available }; // Alignment: 13 // Size: 0x68 struct CSPerRoundStats_t : public { public: // MNetworkEnable int32_t m_iKills; // 0x30 // MNetworkEnable int32_t m_iDeaths; // 0x34 // MNetworkEnable int32_t m_iAssists; // 0x38 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iDamage; // 0x3c // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iEquipmentValue; // 0x40 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iMoneySaved; // 0x44 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iKillReward; // 0x48 // MNetworkEnable int32_t m_iLiveTime; // 0x4c // MNetworkEnable int32_t m_iHeadShotKills; // 0x50 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iObjective; // 0x54 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iCashEarned; // 0x58 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iUtilityDamage; // 0x5c // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iEnemiesFlashed; // 0x60 }; // Alignment: 19 // Size: 0xb8 struct CSMatchStats_t : public CSPerRoundStats_t { public: // MNetworkEnable int32_t m_iEnemy5Ks; // 0x68 // MNetworkEnable int32_t m_iEnemy4Ks; // 0x6c // MNetworkEnable int32_t m_iEnemy3Ks; // 0x70 int32_t m_iEnemy2Ks; // 0x74 int32_t m_iUtility_Count; // 0x78 int32_t m_iUtility_Successes; // 0x7c int32_t m_iUtility_Enemies; // 0x80 int32_t m_iFlash_Count; // 0x84 int32_t m_iFlash_Successes; // 0x88 int32_t m_nHealthPointsRemovedTotal; // 0x8c int32_t m_nHealthPointsDealtTotal; // 0x90 int32_t m_nShotsFiredTotal; // 0x94 int32_t m_nShotsOnTargetTotal; // 0x98 int32_t m_i1v1Count; // 0x9c int32_t m_i1v1Wins; // 0xa0 int32_t m_i1v2Count; // 0xa4 int32_t m_i1v2Wins; // 0xa8 int32_t m_iEntryCount; // 0xac int32_t m_iEntryWins; // 0xb0 }; // Alignment: 4 // Size: 0x730 class CCSGO_TeamPreviewCharacterPosition : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable int32_t m_nOrdinal; // 0x4a0 // MNetworkEnable CUtlString m_sWeaponName; // 0x4a8 // MNetworkEnable uint64_t m_xuid; // 0x4b0 // MNetworkEnable CEconItemView m_weaponItem; // 0x4b8 }; // Alignment: 0 // Size: 0x730 class CCSGO_TeamSelectCharacterPosition : public CCSGO_TeamPreviewCharacterPosition, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x730 class CCSGO_TeamSelectTerroristPosition : public CCSGO_TeamSelectCharacterPosition, CCSGO_TeamPreviewCharacterPosition, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x730 class CCSGO_TeamSelectCounterTerroristPosition : public CCSGO_TeamSelectCharacterPosition, CCSGO_TeamPreviewCharacterPosition, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x730 class CCSGO_TeamIntroCharacterPosition : public CCSGO_TeamPreviewCharacterPosition, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x730 class CCSGO_TeamIntroTerroristPosition : public CCSGO_TeamIntroCharacterPosition, CCSGO_TeamPreviewCharacterPosition, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x730 class CCSGO_TeamIntroCounterTerroristPosition : public CCSGO_TeamIntroCharacterPosition, CCSGO_TeamPreviewCharacterPosition, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x120 class CCSGOPlayerAnimGraphState : public { public: // no members available }; // Alignment: 4 // Size: 0xa70 class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent { public: CBasePlayerWeapon* m_lastWeaponBeforeC4AutoSwitch; // 0x230 // MNetworkEnable bool m_bIsRescuing; // 0x268 // MNetworkEnable int32[256] m_iWeaponPurchasesThisMatch; // 0x26c // MNetworkEnable int32[256] m_iWeaponPurchasesThisRound; // 0x66c }; // Alignment: 5 // Size: 0x4c8 class CPlayerPing : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CHandle< CBaseEntity > m_hPlayer; // 0x4a8 // MNetworkEnable CHandle< CBaseEntity > m_hPingedEntity; // 0x4ac // MNetworkEnable int32_t m_iType; // 0x4b0 // MNetworkEnable bool m_bUrgent; // 0x4b4 // MNetworkEnable char[18] m_szPlaceName; // 0x4b5 }; // Alignment: 2 // Size: 0x58 class CCSPlayer_PingServices : public CPlayerPawnComponent { public: GameTime_t[5] m_flPlayerPingTokens; // 0x40 // MNetworkEnable CHandle< CBaseEntity > m_hPlayerPing; // 0x54 }; // Alignment: 10 // Size: 0x538 class CCSPlayerResource : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool[12] m_bHostageAlive; // 0x4a0 // MNetworkEnable bool[12] m_isHostageFollowingSomeone; // 0x4ac // MNetworkEnable CEntityIndex[12] m_iHostageEntityIDs; // 0x4b8 // MNetworkEnable Vector m_bombsiteCenterA; // 0x4e8 // MNetworkEnable Vector m_bombsiteCenterB; // 0x4f4 // MNetworkEnable int32[4] m_hostageRescueX; // 0x500 // MNetworkEnable int32[4] m_hostageRescueY; // 0x510 // MNetworkEnable int32[4] m_hostageRescueZ; // 0x520 // MNetworkEnable bool m_bEndMatchNextMapAllVoted; // 0x530 bool m_foundGoalPositions; // 0x531 }; // Alignment: 1 // Size: 0x48 class CCSPlayer_BulletServices : public CPlayerPawnComponent { public: // MNetworkEnable int32_t m_totalHitsOnServer; // 0x40 }; // Alignment: 2 // Size: 0x1a8 class CCSPlayer_CameraServices : public CPlayer_CameraServices, CPlayerPawnComponent { public: CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x188 CHandle< CBaseEntity > m_hLastFogTrigger; // 0x1a0 }; // Alignment: 2 // Size: 0x50 class CCSPlayer_HostageServices : public CPlayerPawnComponent { public: // MNetworkEnable CHandle< CBaseEntity > m_hCarriedHostage; // 0x40 // MNetworkEnable CHandle< CBaseEntity > m_hCarriedHostageProp; // 0x44 }; // Alignment: 3 // Size: 0x48 class CCSPlayer_ItemServices : public CPlayer_ItemServices, CPlayerPawnComponent { public: // MNetworkEnable bool m_bHasDefuser; // 0x40 // MNetworkEnable bool m_bHasHelmet; // 0x41 // MNetworkEnable bool m_bHasHeavyArmor; // 0x42 }; // Alignment: 35 // Size: 0x13c0 class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid, CPlayer_MovementServices, CPlayerPawnComponent { public: // MNetworkEnable float m_flMaxFallVelocity; // 0x208 // MNetworkEnable // MNetworkEncoder Vector m_vecLadderNormal; // 0x20c // MNetworkEnable int32_t m_nLadderSurfacePropIndex; // 0x218 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bAllowAutoMovement; // 0x21c // MNetworkEnable float m_flDuckAmount; // 0x220 // MNetworkEnable float m_flDuckSpeed; // 0x224 // MNetworkEnable bool m_bDuckOverride; // 0x228 float m_flDuckOffset; // 0x22c // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkPriority "32" uint32_t m_nDuckTimeMsecs; // 0x230 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nDuckJumpTimeMsecs; // 0x234 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nJumpTimeMsecs; // 0x238 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flLastDuckTime; // 0x23c Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x248 bool m_duckUntilOnGround; // 0x250 bool m_bHasWalkMovedSinceLastJump; // 0x251 bool m_bInStuckTest; // 0x252 uint64[64][3] m_CachedGetPointContents; // 0x258 Vector[64][3] m_CachedGetPointContentsPoint; // 0x858 float32[64][2] m_flStuckCheckTime; // 0x1160 int32_t m_nTraceCount; // 0x1360 int32_t m_StuckLast; // 0x1364 bool m_bSpeedCropped; // 0x1368 int32_t m_nOldWaterLevel; // 0x136c float m_flWaterEntryTime; // 0x1370 Vector m_vecForward; // 0x1374 Vector m_vecLeft; // 0x1380 Vector m_vecUp; // 0x138c Vector m_vecPreviouslyPredictedOrigin; // 0x1398 bool m_bMadeFootstepNoise; // 0x13a4 int32_t m_iFootsteps; // 0x13a8 int32_t m_nRoundFootstepsMade; // 0x13ac // MNetworkEnable bool m_bOldJumpPressed; // 0x13b0 // MNetworkEnable float m_flJumpUntil; // 0x13b4 // MNetworkEnable float m_flJumpVel; // 0x13b8 // MNetworkEnable GameTime_t m_fStashGrenadeParameterWhen; // 0x13bc }; // Alignment: 0 // Size: 0x50 class CCSPlayer_ObserverServices : public CPlayer_ObserverServices, CPlayerPawnComponent { public: // no members available }; // Alignment: 4 // Size: 0x50 class CCSPlayer_UseServices : public CPlayer_UseServices, CPlayerPawnComponent { public: CHandle< CBaseEntity > m_hLastKnownUseEntity; // 0x40 GameTime_t m_flLastUseTimeStamp; // 0x44 GameTime_t m_flTimeStartedHoldingUse; // 0x48 GameTime_t m_flTimeLastUsedWindow; // 0x4c }; // Alignment: 1 // Size: 0x50 class CCSPlayer_ViewModelServices : public CPlayerPawnComponent { public: // MNetworkEnable CHandle< CBaseViewModel >[3] m_hViewModel; // 0x40 }; // Alignment: 6 // Size: 0x68 class CCSPlayer_WaterServices : public CPlayer_WaterServices, CPlayerPawnComponent { public: float m_NextDrownDamageTime; // 0x40 int32_t m_nDrownDmgRate; // 0x44 GameTime_t m_AirFinishedTime; // 0x48 float m_flWaterJumpTime; // 0x4c Vector m_vecWaterJumpVel; // 0x50 float m_flSwimSoundTime; // 0x5c }; // Alignment: 10 // Size: 0x460 class CCSPlayer_WeaponServices : public CPlayer_WeaponServices, CPlayerPawnComponent { public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTime_t m_flNextAttack; // 0xb0 // MNetworkEnable bool m_bIsLookingAtWeapon; // 0xb4 // MNetworkEnable bool m_bIsHoldingLookAtWeapon; // 0xb5 CHandle< CBasePlayerWeapon > m_hSavedWeapon; // 0xb8 int32_t m_nTimeToMelee; // 0xbc int32_t m_nTimeToSecondary; // 0xc0 int32_t m_nTimeToPrimary; // 0xc4 int32_t m_nTimeToSniperRifle; // 0xc8 bool m_bIsBeingGivenItem; // 0xcc bool m_bPickedUpWeapon; // 0xcd }; // Alignment: 5 // Size: 0x14 struct CSAdditionalPerRoundStats_t : public { public: int32_t m_numChickensKilled; // 0x0 int32_t m_killsWhileBlind; // 0x4 int32_t m_bombCarrierkills; // 0x8 int32_t m_iBurnDamageInflicted; // 0xc int32_t m_iDinks; // 0x10 }; // Alignment: 9 // Size: 0x38 struct CSAdditionalMatchStats_t : public CSAdditionalPerRoundStats_t { public: int32_t m_numRoundsSurvived; // 0x14 int32_t m_maxNumRoundsSurvived; // 0x18 int32_t m_numRoundsSurvivedTotal; // 0x1c int32_t m_iRoundsWonWithoutPurchase; // 0x20 int32_t m_iRoundsWonWithoutPurchaseTotal; // 0x24 int32_t m_numFirstKills; // 0x28 int32_t m_numClutchKills; // 0x2c int32_t m_numPistolKills; // 0x30 int32_t m_numSniperKills; // 0x34 }; // Alignment: 4 // Size: 0x200 class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent { public: // MNetworkEnable CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x40 // MNetworkEnable CSMatchStats_t m_matchStats; // 0x90 // MNetworkEnable int32_t m_iNumRoundKills; // 0x148 // MNetworkEnable int32_t m_iNumRoundKillsHeadshots; // 0x14c }; // Alignment: 14 // Size: 0x70 class CDamageRecord : public { public: // MNetworkEnable CHandle< CCSPlayerPawnBase > m_PlayerDamager; // 0x28 // MNetworkEnable CHandle< CCSPlayerPawnBase > m_PlayerRecipient; // 0x2c // MNetworkEnable CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x30 // MNetworkEnable CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x34 // MNetworkEnable CUtlString m_szPlayerDamagerName; // 0x38 // MNetworkEnable CUtlString m_szPlayerRecipientName; // 0x40 // MNetworkEnable uint64_t m_DamagerXuid; // 0x48 // MNetworkEnable uint64_t m_RecipientXuid; // 0x50 // MNetworkEnable int32_t m_iDamage; // 0x58 // MNetworkEnable int32_t m_iActualHealthRemoved; // 0x5c // MNetworkEnable int32_t m_iNumHits; // 0x60 // MNetworkEnable int32_t m_iLastBulletUpdate; // 0x64 // MNetworkEnable bool m_bIsOtherEnemy; // 0x68 // MNetworkEnable EKillTypes_t m_killType; // 0x69 }; // Alignment: 2 // Size: 0x98 class CCSPlayerController_DamageServices : public CPlayerControllerComponent { public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd" // MNetworkChangeCallback "OnDamageListUpdate" int32_t m_nSendUpdate; // 0x40 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd" CUtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x48 }; // Alignment: 6 // Size: 0x58 class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent { public: bool m_bReceivesMoneyNextRound; // 0x40 int32_t m_iAccountMoneyEarnedForNextRound; // 0x44 // MNetworkEnable int32_t m_iAccount; // 0x48 // MNetworkEnable int32_t m_iStartAccount; // 0x4c // MNetworkEnable int32_t m_iTotalCashSpent; // 0x50 // MNetworkEnable int32_t m_iCashSpentThisRound; // 0x54 }; // Alignment: 9 // Size: 0x910 class CCSPlayerController_InventoryServices : public CPlayerControllerComponent { public: // MNetworkEnable uint16_t m_unMusicID; // 0x40 // MNetworkEnable MedalRank_t[6] m_rank; // 0x44 // MNetworkEnable int32_t m_nPersonaDataPublicLevel; // 0x5c // MNetworkEnable int32_t m_nPersonaDataPublicCommendsLeader; // 0x60 // MNetworkEnable int32_t m_nPersonaDataPublicCommendsTeacher; // 0x64 // MNetworkEnable int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68 uint32[1] m_unEquippedPlayerSprayIDs; // 0x868 // MNetworkEnable CUtlVectorEmbeddedNetworkVar< CEconItemView > m_vecTerroristLoadoutCache; // 0x870 // MNetworkEnable CUtlVectorEmbeddedNetworkVar< CEconItemView > m_vecCounterTerroristLoadoutCache; // 0x8c0 }; // Alignment: 38 // Size: 0x1c98 class CSurvivalGameRules : public { public: bool m_bBoundsInitialized; // 0x8 // MNetworkEnable Vector m_vecPlayAreaMins; // 0xc // MNetworkEnable Vector m_vecPlayAreaMaxs; // 0x18 // MNetworkEnable int32[64] m_iPlayerSpawnHexIndices; // 0x24 // MNetworkEnable ESurvivalSpawnTileState[224] m_SpawnTileState; // 0x124 // MNetworkEnable float m_flSpawnSelectionTimeStartCurrentStage; // 0x204 // MNetworkEnable float m_flSpawnSelectionTimeEndCurrentStage; // 0x208 // MNetworkEnable float m_flSpawnSelectionTimeEndLastStage; // 0x20c // MNetworkEnable SpawnStage_t m_spawnStage; // 0x210 // MNetworkEnable float m_flTabletHexOriginX; // 0x214 // MNetworkEnable float m_flTabletHexOriginY; // 0x218 // MNetworkEnable float m_flTabletHexSize; // 0x21c // MNetworkEnable uint64[64] m_roundData_playerXuids; // 0x220 // MNetworkEnable int32[64] m_roundData_playerPositions; // 0x420 // MNetworkEnable int32[64] m_roundData_playerTeams; // 0x520 // MNetworkEnable ESurvivalGameRuleDecision_t[16] m_SurvivalGameRuleDecisionTypes; // 0x620 // MNetworkEnable int32[16] m_SurvivalGameRuleDecisionValues; // 0x660 // MNetworkEnable float m_flSurvivalStartTime; // 0x6a0 float m_flLastThinkTime; // 0x6a4 bool[224] m_nBlockedTileIndices; // 0x6a8 CUtlVector< Vector > m_vecPlayerSpawnLocations; // 0x790 bool m_bWaitingForMoreThanOnePlayer; // 0x7a8 bool m_bSurvivalEventFired_FadeEveryoneOutFromMapSelection; // 0x7a9 bool m_bSurvivalEventFired_TimeForSmokeBeacons; // 0x7aa bool m_bSurvivalEventFired_FirstParadropIncoming; // 0x7ab bool m_bSurvivalEventFired_WarnedEveryoneAboutRespawnEnding; // 0x7ac float m_flLastWinConditionDetectedTime; // 0x7b0 int32_t m_nWinConditionStageProgress; // 0x7b4 int32_t m_nEntIndexOfRunnerUpPlayer; // 0x7b8 int32_t m_nEntIndexOfKilledPlayerCheckingWinConditions; // 0x7bc float m_flTimeOfLastParadrop; // 0x7c0 bool m_bSurvivalEventFired_PlayedWinnerSurrenderAnim; // 0x7f8 CEntityHandle m_hWinnerPlayer; // 0x7fc CUtlVector< CEntityHandle > m_vecLoadedOutPlayers; // 0x800 CUtlVector< CEntityHandle > m_vecRespawnedPlayers; // 0x818 CUtlVector< CEntityHandle > m_vecMetalCrates; // 0x830 float m_flLastDroneSpawnTime; // 0x848 CHandle< CBaseEntity > m_hSpawnChopper; // 0x868 }; // Alignment: 14 // Size: 0x5b0 class CDangerZoneController : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bDangerZoneControllerEnabled; // 0x4a0 // MNetworkEnable bool m_bMissionControlledExplosions; // 0x4a1 // MNetworkEnable Vector m_vecEndGameCircleStart; // 0x4a4 // MNetworkEnable Vector m_vecEndGameCircleEnd; // 0x4b0 // MNetworkEnable GameTime_t m_flStartTime; // 0x4bc // MNetworkEnable float m_flFinalExpansionTime; // 0x4c0 // MNetworkEnable CHandle< CDangerZone >[42] m_DangerZones; // 0x4c4 // MNetworkEnable GameTime_t[5] m_flWaveEndTimes; // 0x56c // MNetworkEnable CHandle< CDangerZone > m_hTheFinalZone; // 0x580 float m_flLastDangerZoneStatusLogged; // 0x584 GameTime_t m_flLastDangerZoneDamageTime; // 0x588 bool m_bFirstBombWarning; // 0x58c int32_t m_numWaveRewardsGranted; // 0x590 CUtlVector< CPointEntity* > m_pGasCanLaunchers; // 0x598 }; // Alignment: 1 // Size: 0x8 class CFiringModeFloat : public { public: float32[2] m_flValues; // 0x0 }; // Alignment: 1 // Size: 0x8 class CFiringModeInt : public { public: int32[2] m_nValues; // 0x0 }; // Alignment: 4 // Size: 0x18 class CIronSightController : public { public: bool m_bIronSightAvailable; // 0x8 float m_flIronSightAmount; // 0xc float m_flIronSightAmountGained; // 0x10 float m_flIronSightAmountBiased; // 0x14 }; // Alignment: 1 // Size: 0x4b0 class CPointDZParadropDenialRegion : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flRadius; // 0x4a8 }; // Alignment: 3 // Size: 0x30 class CHintMessage : public { public: char* m_hintString; // 0x8 CUtlVector< char* > m_args; // 0x10 float m_duration; // 0x28 }; // Alignment: 3 // Size: 0x30 class CHintMessageQueue : public { public: float m_tmMessageEnd; // 0x8 CUtlVector< CHintMessage* > m_messages; // 0x10 CBasePlayerController* m_pPlayerController; // 0x28 }; // Alignment: 1 // Size: 0xc8 class CCSPlayer_BuyServices : public CPlayerPawnComponent { public: float m_flNextAutoBuyAmmoTime; // 0x40 }; // Alignment: 0 // Size: 0x40 class CCSPlayer_DamageReactServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 0 // Size: 0x78 class CCSPlayer_ParachuteServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 5 // Size: 0x60 class CCSPlayer_RadioServices : public CPlayerPawnComponent { public: GameTime_t m_flGotHostageTalkTimer; // 0x40 GameTime_t m_flDefusingTalkTimer; // 0x44 GameTime_t m_flC4PlantTalkTimer; // 0x48 float32[3] m_flRadioTokenSlots; // 0x4c bool m_bIgnoreRadio; // 0x58 }; // Alignment: 6 // Size: 0x178 class CBaseIssue : public { public: char[64] m_szTypeString; // 0x20 char[260] m_szDetailsString; // 0x60 int32_t m_iNumYesVotes; // 0x164 int32_t m_iNumNoVotes; // 0x168 int32_t m_iNumPotentialVotes; // 0x16c CVoteController* m_pVoteController; // 0x170 }; // Alignment: 14 // Size: 0x660 class CVoteController : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable int32_t m_iActiveIssueIndex; // 0x4a0 // MNetworkEnable int32_t m_iOnlyTeamToVote; // 0x4a4 // MNetworkEnable int32[5] m_nVoteOptionCount; // 0x4a8 // MNetworkEnable int32_t m_nPotentialVotes; // 0x4bc // MNetworkEnable bool m_bIsYesNoVote; // 0x4c0 CountdownTimer m_acceptingVotesTimer; // 0x4c8 CountdownTimer m_executeCommandTimer; // 0x4e0 CountdownTimer m_resetVoteTimer; // 0x4f8 CUtlVector< uint64 > m_arrVotedUsers; // 0x510 int32[64] m_nVotesCast; // 0x528 CPlayerSlot m_playerHoldingVote; // 0x628 int32_t m_nHighestCountIndex; // 0x62c CUtlVector< CBaseIssue* > m_potentialIssues; // 0x630 CUtlVector< char* > m_VoteOptions; // 0x648 }; // Alignment: 22 // Size: 0xeb8 class CMapVetoPickController : public CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bPlayedIntroVcd; // 0x4a0 bool m_bNeedToPlayFiveSecondsRemaining; // 0x4a1 // MNetworkEnable int32_t m_nDraftType; // 0x4c0 // MNetworkEnable int32_t m_nTeamWinningCoinToss; // 0x4c4 // MNetworkEnable int32[64] m_nTeamWithFirstChoice; // 0x4c8 // MNetworkEnable int32[7] m_nVoteMapIdsList; // 0x5c8 // MNetworkEnable int32[64] m_nAccountIDs; // 0x5e4 // MNetworkEnable int32[64] m_nMapId0; // 0x6e4 // MNetworkEnable int32[64] m_nMapId1; // 0x7e4 // MNetworkEnable int32[64] m_nMapId2; // 0x8e4 // MNetworkEnable int32[64] m_nMapId3; // 0x9e4 // MNetworkEnable int32[64] m_nMapId4; // 0xae4 // MNetworkEnable int32[64] m_nMapId5; // 0xbe4 // MNetworkEnable int32[64] m_nStartingSide0; // 0xce4 // MNetworkEnable int32_t m_nCurrentPhase; // 0xde4 // MNetworkEnable int32_t m_nPhaseStartTick; // 0xde8 // MNetworkEnable int32_t m_nPhaseDurationTicks; // 0xdec CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapVetoed; // 0xdf0 CEntityOutputTemplate< CUtlSymbolLarge > m_OnMapPicked; // 0xe18 CEntityOutputTemplate< int32 > m_OnSidesPicked; // 0xe40 CEntityOutputTemplate< int32 > m_OnNewPhaseStarted; // 0xe68 CEntityOutputTemplate< int32 > m_OnLevelTransition; // 0xe90 }; // Alignment: 0 // Size: 0x4a8 class CPointDZItemSpawn : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 7 // Size: 0x4d0 class CPointDZWeaponSpawn : public CPointDZItemSpawn, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nGroupID; // 0x4b0 float m_flDefaultWeight; // 0x4b4 float m_flCurrentWeight; // 0x4b8 CHandle< CBaseEntity > m_hItem; // 0x4bc CUtlSymbolLarge m_iszDoorName; // 0x4c0 CHandle< CDZDoor > m_hDoor; // 0x4c8 int32_t m_nPrice; // 0x4cc }; // Alignment: 1 // Size: 0x4c0 class CPointDZItemSpawnGroup : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flRadius; // 0x4a0 }; // Alignment: 0 // Size: 0x4c8 class CPointDZWeaponSpawnGroup : public CPointDZItemSpawnGroup, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x4b0 class CPointDZDroneGunSpawn : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bSpawnAutomatically; // 0x4a8 }; // Alignment: 0 // Size: 0x4a8 class CPointDZParachuteSpawn : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 5 // Size: 0x4f0 class CLogicEventListener : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszEventName; // 0x4b0 bool m_bIsEnabled; // 0x4b8 int32_t m_nTeam; // 0x4bc bool m_bFetchEventData; // 0x4c0 CEntityIOOutput m_OnEventFired; // 0x4c8 }; // Alignment: 12 // Size: 0xd0 class CBot : public { public: CCSPlayerPawnBase* m_pPlayer; // 0x10 bool m_bHasSpawned; // 0x18 uint32_t m_id; // 0x1c bool m_isRunning; // 0x90 bool m_isCrouching; // 0x91 float m_forwardSpeed; // 0x94 float m_leftSpeed; // 0x98 float m_verticalSpeed; // 0x9c uint64_t m_buttonFlags; // 0xa0 float m_jumpTimestamp; // 0xa8 Vector m_viewForward; // 0xac int32_t m_postureStackIndex; // 0xc8 }; // Alignment: 0 // Size: 0x58 class CBtNode : public { public: // no members available }; // Alignment: 0 // Size: 0x58 class CBtNodeDecorator : public CBtNode { public: // no members available }; // Alignment: 0 // Size: 0x58 class CBtNodeComposite : public CBtNode { public: // no members available }; // Alignment: 12 // Size: 0xf8 class CBtActionAim : public CBtNode { public: CUtlString m_szSensorInputKey; // 0x68 CUtlString m_szAimReadyKey; // 0x80 float m_flZoomCooldownTimestamp; // 0x88 bool m_bDoneAiming; // 0x8c float m_flLerpStartTime; // 0x90 float m_flNextLookTargetLerpTime; // 0x94 float m_flPenaltyReductionRatio; // 0x98 QAngle m_NextLookTarget; // 0x9c CountdownTimer m_AimTimer; // 0xa8 CountdownTimer m_SniperHoldTimer; // 0xc0 CountdownTimer m_FocusIntervalTimer; // 0xd8 bool m_bAcquired; // 0xf0 }; // Alignment: 4 // Size: 0xb0 class CBtActionCombatPositioning : public CBtNode { public: CUtlString m_szSensorInputKey; // 0x68 CUtlString m_szIsAttackingKey; // 0x80 CountdownTimer m_ActionTimer; // 0x88 bool m_bCrouching; // 0xa0 }; // Alignment: 14 // Size: 0xe8 class CBtActionMoveTo : public CBtNode { public: CUtlString m_szDestinationInputKey; // 0x60 CUtlString m_szHidingSpotInputKey; // 0x68 CUtlString m_szThreatInputKey; // 0x70 Vector m_vecDestination; // 0x78 bool m_bAutoLookAdjust; // 0x84 bool m_bComputePath; // 0x85 float m_flDamagingAreasPenaltyCost; // 0x88 CountdownTimer m_CheckApproximateCornersTimer; // 0x90 CountdownTimer m_CheckHighPriorityItem; // 0xa8 CountdownTimer m_RepathTimer; // 0xc0 float m_flArrivalEpsilon; // 0xd8 float m_flAdditionalArrivalEpsilon2D; // 0xdc float m_flHidingSpotCheckDistanceThreshold; // 0xe0 float m_flNearestAreaDistanceThreshold; // 0xe4 }; // Alignment: 1 // Size: 0x78 class CBtActionParachutePositioning : public CBtNode { public: CountdownTimer m_ActionTimer; // 0x58 }; // Alignment: 1 // Size: 0x60 class CBtNodeCondition : public CBtNodeDecorator, CBtNode { public: bool m_bNegated; // 0x58 }; // Alignment: 3 // Size: 0x98 class CBtNodeConditionInactive : public CBtNodeCondition, CBtNodeDecorator, CBtNode { public: float m_flRoundStartThresholdSeconds; // 0x78 float m_flSensorInactivityThresholdSeconds; // 0x7c CountdownTimer m_SensorInactivityTimer; // 0x80 }; // Alignment: 0 // Size: 0x4a0 class CPointEntity : public CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 25 // Size: 0x1620 class CEnvCombinedLightProbeVolume : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkChangeCallback "StateChanged" Color m_Color; // 0x1570 // MNetworkEnable // MNetworkChangeCallback "StateChanged" float m_flBrightness; // 0x1574 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1578 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x1580 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1588 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1590 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1598 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x15a0 // MNetworkEnable Vector m_vBoxMins; // 0x15a8 // MNetworkEnable Vector m_vBoxMaxs; // 0x15b4 // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x15c0 // MNetworkEnable bool m_bMoveable; // 0x15c8 // MNetworkEnable int32_t m_nHandshake; // 0x15cc // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x15d0 // MNetworkEnable int32_t m_nPriority; // 0x15d4 // MNetworkEnable bool m_bStartDisabled; // 0x15d8 // MNetworkEnable float m_flEdgeFadeDist; // 0x15dc // MNetworkEnable Vector m_vEdgeFadeDists; // 0x15e0 // MNetworkEnable int32_t m_nLightProbeSizeX; // 0x15ec // MNetworkEnable int32_t m_nLightProbeSizeY; // 0x15f0 // MNetworkEnable int32_t m_nLightProbeSizeZ; // 0x15f4 // MNetworkEnable int32_t m_nLightProbeAtlasX; // 0x15f8 // MNetworkEnable int32_t m_nLightProbeAtlasY; // 0x15fc // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x1600 // MNetworkEnable bool m_bEnabled; // 0x1619 }; // Alignment: 19 // Size: 0x600 class CEnvCubemap : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x590 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x598 // MNetworkEnable float m_flInfluenceRadius; // 0x59c // MNetworkEnable Vector m_vBoxProjectMins; // 0x5a0 // MNetworkEnable Vector m_vBoxProjectMaxs; // 0x5ac // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x5b8 // MNetworkEnable bool m_bMoveable; // 0x5c0 // MNetworkEnable int32_t m_nHandshake; // 0x5c4 // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x5c8 // MNetworkEnable int32_t m_nPriority; // 0x5cc // MNetworkEnable float m_flEdgeFadeDist; // 0x5d0 // MNetworkEnable Vector m_vEdgeFadeDists; // 0x5d4 // MNetworkEnable float m_flDiffuseScale; // 0x5e0 // MNetworkEnable bool m_bStartDisabled; // 0x5e4 // MNetworkEnable bool m_bDefaultEnvMap; // 0x5e5 // MNetworkEnable bool m_bDefaultSpecEnvMap; // 0x5e6 // MNetworkEnable bool m_bIndoorCubeMap; // 0x5e7 // MNetworkEnable bool m_bCopyDiffuseFromDefaultCubemap; // 0x5e8 // MNetworkEnable bool m_bEnabled; // 0x5f8 }; // Alignment: 0 // Size: 0x600 class CEnvCubemapBox : public CEnvCubemap, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 18 // Size: 0x4f0 class CEnvCubemapFog : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flEndDistance; // 0x4a0 // MNetworkEnable float m_flStartDistance; // 0x4a4 // MNetworkEnable float m_flFogFalloffExponent; // 0x4a8 // MNetworkEnable bool m_bHeightFogEnabled; // 0x4ac // MNetworkEnable float m_flFogHeightWidth; // 0x4b0 // MNetworkEnable float m_flFogHeightEnd; // 0x4b4 // MNetworkEnable float m_flFogHeightStart; // 0x4b8 // MNetworkEnable float m_flFogHeightExponent; // 0x4bc // MNetworkEnable float m_flLODBias; // 0x4c0 // MNetworkEnable bool m_bActive; // 0x4c4 // MNetworkEnable bool m_bStartDisabled; // 0x4c5 // MNetworkEnable float m_flFogMaxOpacity; // 0x4c8 // MNetworkEnable int32_t m_nCubemapSourceType; // 0x4cc // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x4d0 // MNetworkEnable CUtlSymbolLarge m_iszSkyEntity; // 0x4d8 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4e0 // MNetworkEnable bool m_bHasHeightFogEnd; // 0x4e8 bool m_bFirstTime; // 0x4e9 }; // Alignment: 16 // Size: 0x4e0 class CGradientFog : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x4a0 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStartDistance; // 0x4a8 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogEndDistance; // 0x4ac // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" bool m_bHeightFogEnabled; // 0x4b0 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStartHeight; // 0x4b4 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogEndHeight; // 0x4b8 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFarZ; // 0x4bc // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogMaxOpacity; // 0x4c0 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogFalloffExponent; // 0x4c4 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogVerticalExponent; // 0x4c8 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" Color m_fogColor; // 0x4cc // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStrength; // 0x4d0 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFadeTime; // 0x4d4 // MNetworkEnable bool m_bStartDisabled; // 0x4d8 // MNetworkEnable bool m_bIsEnabled; // 0x4d9 bool m_bGradientFogNeedsTextures; // 0x4da }; // Alignment: 18 // Size: 0x14f8 class CEnvLightProbeVolume : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1480 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1488 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1490 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x1498 // MNetworkEnable Vector m_vBoxMins; // 0x14a0 // MNetworkEnable Vector m_vBoxMaxs; // 0x14ac // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x14b8 // MNetworkEnable bool m_bMoveable; // 0x14c0 // MNetworkEnable int32_t m_nHandshake; // 0x14c4 // MNetworkEnable int32_t m_nPriority; // 0x14c8 // MNetworkEnable bool m_bStartDisabled; // 0x14cc // MNetworkEnable int32_t m_nLightProbeSizeX; // 0x14d0 // MNetworkEnable int32_t m_nLightProbeSizeY; // 0x14d4 // MNetworkEnable int32_t m_nLightProbeSizeZ; // 0x14d8 // MNetworkEnable int32_t m_nLightProbeAtlasX; // 0x14dc // MNetworkEnable int32_t m_nLightProbeAtlasY; // 0x14e0 // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x14e4 // MNetworkEnable bool m_bEnabled; // 0x14f1 }; // Alignment: 8 // Size: 0x4c8 class CTonemapController2 : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flAutoExposureMin; // 0x4a0 // MNetworkEnable float m_flAutoExposureMax; // 0x4a4 // MNetworkEnable float m_flTonemapPercentTarget; // 0x4a8 // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x4ac // MNetworkEnable float m_flTonemapMinAvgLum; // 0x4b0 // MNetworkEnable float m_flExposureAdaptationSpeedUp; // 0x4b4 // MNetworkEnable float m_flExposureAdaptationSpeedDown; // 0x4b8 // MNetworkEnable float m_flTonemapEVSmoothingRange; // 0x4bc }; // Alignment: 28 // Size: 0x520 class CEnvVolumetricFogController : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flScattering; // 0x4a0 // MNetworkEnable float m_flAnisotropy; // 0x4a4 // MNetworkEnable float m_flFadeSpeed; // 0x4a8 // MNetworkEnable float m_flDrawDistance; // 0x4ac // MNetworkEnable float m_flFadeInStart; // 0x4b0 // MNetworkEnable float m_flFadeInEnd; // 0x4b4 // MNetworkEnable float m_flIndirectStrength; // 0x4b8 // MNetworkEnable int32_t m_nIndirectTextureDimX; // 0x4bc // MNetworkEnable int32_t m_nIndirectTextureDimY; // 0x4c0 // MNetworkEnable int32_t m_nIndirectTextureDimZ; // 0x4c4 // MNetworkEnable Vector m_vBoxMins; // 0x4c8 // MNetworkEnable Vector m_vBoxMaxs; // 0x4d4 // MNetworkEnable bool m_bActive; // 0x4e0 // MNetworkEnable GameTime_t m_flStartAnisoTime; // 0x4e4 // MNetworkEnable GameTime_t m_flStartScatterTime; // 0x4e8 // MNetworkEnable GameTime_t m_flStartDrawDistanceTime; // 0x4ec // MNetworkEnable float m_flStartAnisotropy; // 0x4f0 // MNetworkEnable float m_flStartScattering; // 0x4f4 // MNetworkEnable float m_flStartDrawDistance; // 0x4f8 // MNetworkEnable float m_flDefaultAnisotropy; // 0x4fc // MNetworkEnable float m_flDefaultScattering; // 0x500 // MNetworkEnable float m_flDefaultDrawDistance; // 0x504 // MNetworkEnable bool m_bStartDisabled; // 0x508 // MNetworkEnable bool m_bEnableIndirect; // 0x509 // MNetworkEnable bool m_bIsMaster; // 0x50a // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x510 // MNetworkEnable int32_t m_nForceRefreshCount; // 0x518 bool m_bFirstTime; // 0x51c }; // Alignment: 7 // Size: 0x4d0 class CEnvVolumetricFogVolume : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bActive; // 0x4a0 // MNetworkEnable Vector m_vBoxMins; // 0x4a4 // MNetworkEnable Vector m_vBoxMaxs; // 0x4b0 // MNetworkEnable bool m_bStartDisabled; // 0x4bc // MNetworkEnable float m_flStrength; // 0x4c0 // MNetworkEnable int32_t m_nFalloffShape; // 0x4c4 // MNetworkEnable float m_flFalloffExponent; // 0x4c8 }; // Alignment: 3 // Size: 0x510 class CFogController : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable fogparams_t m_fog; // 0x4a0 bool m_bUseAngles; // 0x508 int32_t m_iChangedVariables; // 0x50c }; // Alignment: 0 // Size: 0x4a0 class CInfoTarget : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4a0 class CInfoParticleTarget : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0x4b8 class CInfoVisibilityBox : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable int32_t m_nMode; // 0x4a4 // MNetworkEnable Vector m_vBoxSize; // 0x4a8 // MNetworkEnable bool m_bEnabled; // 0x4b4 }; // Alignment: 7 // Size: 0x4e0 class CInfoWorldLayer : public CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4a0 // MNetworkEnable CUtlSymbolLarge m_worldName; // 0x4c8 // MNetworkEnable CUtlSymbolLarge m_layerName; // 0x4d0 // MNetworkEnable bool m_bWorldLayerVisible; // 0x4d8 // MNetworkEnable bool m_bEntitiesSpawned; // 0x4d9 bool m_bCreateAsChildSpawnGroup; // 0x4da uint32_t m_hLayerSpawnGroup; // 0x4dc }; // Alignment: 8 // Size: 0x4e0 class CMultiLightProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszLightNameFilter; // 0x4a0 CUtlSymbolLarge m_iszLightClassFilter; // 0x4a8 float m_flLightRadiusFilter; // 0x4b0 float m_flBrightnessDelta; // 0x4b4 bool m_bPerformScreenFade; // 0x4b8 float m_flTargetBrightnessMultiplier; // 0x4bc float m_flCurrentBrightnessMultiplier; // 0x4c0 CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x4c8 }; // Alignment: 24 // Size: 0x500 class CPointCamera : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_FOV; // 0x4a0 // MNetworkEnable float m_Resolution; // 0x4a4 // MNetworkEnable bool m_bFogEnable; // 0x4a8 // MNetworkEnable Color m_FogColor; // 0x4a9 // MNetworkEnable float m_flFogStart; // 0x4b0 // MNetworkEnable float m_flFogEnd; // 0x4b4 // MNetworkEnable float m_flFogMaxDensity; // 0x4b8 // MNetworkEnable bool m_bActive; // 0x4bc // MNetworkEnable bool m_bUseScreenAspectRatio; // 0x4bd // MNetworkEnable float m_flAspectRatio; // 0x4c0 // MNetworkEnable bool m_bNoSky; // 0x4c4 // MNetworkEnable float m_fBrightness; // 0x4c8 // MNetworkEnable float m_flZFar; // 0x4cc // MNetworkEnable float m_flZNear; // 0x4d0 // MNetworkEnable bool m_bDofEnabled; // 0x4d4 // MNetworkEnable float m_flDofNearBlurry; // 0x4d8 // MNetworkEnable float m_flDofNearCrisp; // 0x4dc // MNetworkEnable float m_flDofFarCrisp; // 0x4e0 // MNetworkEnable float m_flDofFarBlurry; // 0x4e4 // MNetworkEnable float m_flDofTiltToGround; // 0x4e8 float m_TargetFOV; // 0x4ec float m_DegreesPerSecond; // 0x4f0 bool m_bIsOn; // 0x4f4 CPointCamera* m_pNext; // 0x4f8 }; // Alignment: 1 // Size: 0x508 class CPointCameraVFOV : public CPointCamera, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flVerticalFOV; // 0x500 }; // Alignment: 12 // Size: 0x530 class CPointTemplate : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszWorldName; // 0x4a0 CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x4a8 CUtlSymbolLarge m_iszEntityFilterName; // 0x4b0 float m_flTimeoutInterval; // 0x4b8 bool m_bAsynchronouslySpawnEntities; // 0x4bc CEntityIOOutput m_pOutputOnSpawned; // 0x4c0 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x4e8 PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x4ec CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x4f0 CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x508 HSCRIPT m_ScriptSpawnCallback; // 0x520 HSCRIPT m_ScriptCallbackScope; // 0x528 }; // Alignment: 4 // Size: 0x4d0 class CGameGibManager : public CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bAllowNewGibs; // 0x4c0 int32_t m_iCurrentMaxPieces; // 0x4c4 int32_t m_iMaxPieces; // 0x4c8 int32_t m_iLastFrame; // 0x4cc }; // Alignment: 3 // Size: 0x4c0 class CSoundAreaEntityBase : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bDisabled; // 0x4a0 // MNetworkEnable CUtlSymbolLarge m_iszSoundAreaType; // 0x4a8 // MNetworkEnable Vector m_vPos; // 0x4b0 }; // Alignment: 1 // Size: 0x4c8 class CSoundAreaEntitySphere : public CSoundAreaEntityBase, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flRadius; // 0x4c0 }; // Alignment: 2 // Size: 0x4d8 class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable Vector m_vMin; // 0x4c0 // MNetworkEnable Vector m_vMax; // 0x4cc }; // Alignment: 4 // Size: 0x558 class CTeam : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkAlias "m_aPlayers" CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x4a0 // MNetworkEnable // MNetworkAlias "m_aPawns" CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > m_aPlayers; // 0x4b8 // MNetworkEnable int32_t m_iScore; // 0x4d0 // MNetworkEnable char[129] m_szTeamname; // 0x4d4 }; // Alignment: 25 // Size: 0x668 class CBasePlayerController : public CBaseEntity, CEntityInstance, IHandleEntity { public: uint64_t m_nInButtonsWhichAreToggles; // 0x4a8 // MNetworkEnable // MNetworkPriority "1" // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nTickBase; // 0x4b0 // MNetworkEnable // MNetworkChangeCallback "OnPawnChanged" CHandle< CBasePlayerPawn > m_hPawn; // 0x4e0 CSplitScreenSlot m_nSplitScreenSlot; // 0x4e4 CHandle< CBasePlayerController > m_hSplitOwner; // 0x4e8 CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x4f0 bool m_bIsHLTV; // 0x508 // MNetworkEnable // MNetworkChangeCallback "OnConnectionStateChanged" PlayerConnectedState m_iConnected; // 0x50c // MNetworkEnable // MNetworkChangeCallback "OnPlayerControllerNameChanged" char[128] m_iszPlayerName; // 0x510 CUtlString m_szNetworkIDString; // 0x590 float m_fLerpTime; // 0x598 bool m_bLagCompensation; // 0x59c bool m_bPredict; // 0x59d bool m_bAutoKickDisabled; // 0x59e bool m_bIsLowViolence; // 0x59f bool m_bGamePaused; // 0x5a0 int32_t m_nHighestCommandNumberReceived; // 0x618 int64_t m_nUsecTimestampLastUserCmdReceived; // 0x620 ChatIgnoreType_t m_iIgnoreGlobalChat; // 0x638 float m_flLastPlayerTalkTime; // 0x63c float m_flLastEntitySteadyState; // 0x640 int32_t m_nAvailableEntitySteadyState; // 0x644 bool m_bHasAnySteadyStateEnts; // 0x648 // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "OnSteamIDChanged" uint64_t m_steamID; // 0x658 // MNetworkEnable uint32_t m_iDesiredFOV; // 0x660 }; // Alignment: 14 // Size: 0x178 class CBasePlayerVData : public CEntitySubclassVDataBase { public: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28 CSkillFloat m_flHeadDamageMultiplier; // 0x108 CSkillFloat m_flChestDamageMultiplier; // 0x118 CSkillFloat m_flStomachDamageMultiplier; // 0x128 CSkillFloat m_flArmDamageMultiplier; // 0x138 CSkillFloat m_flLegDamageMultiplier; // 0x148 // MPropertyGroupName "Water" float m_flHoldBreathTime; // 0x158 // MPropertyGroupName "Water" // MPropertyDescription "Seconds between drowning ticks" float m_flDrowningDamageInterval; // 0x15c // MPropertyGroupName "Water" // MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)" int32_t m_nDrowningDamageInitial; // 0x160 // MPropertyGroupName "Water" // MPropertyDescription "Max damage done by a drowning tick" int32_t m_nDrowningDamageMax; // 0x164 // MPropertyGroupName "Water" int32_t m_nWaterSpeed; // 0x168 // MPropertyGroupName "Use" float m_flUseRange; // 0x16c // MPropertyGroupName "Use" float m_flUseAngleTolerance; // 0x170 // MPropertyGroupName "Crouch" // MPropertyDescription "Time to move between crouch and stand" float m_flCrouchTime; // 0x174 }; // Alignment: 22 // Size: 0x320 class CBasePlayerWeaponVData : public CEntitySubclassVDataBase { public: // MPropertyDescription "Model used on the ground or held by an entity" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28 // MPropertyDescription "Was the weapon was built right-handed?" // MPropertyGroupName "Visuals" bool m_bBuiltRightHanded; // 0x108 // MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed" // MPropertyGroupName "Visuals" bool m_bAllowFlipping; // 0x109 bool m_bIsFullAuto; // 0x10a int32_t m_nNumBullets; // 0x10c // MPropertyGroupName "Visuals" // MPropertyDescription "Attachment to fire bullets from" // MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )" CUtlString m_sMuzzleAttachment; // 0x110 // MPropertyDescription "Effect when firing this weapon" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118 // MPropertyDescription "Effect to actually fire into the world from this weapon" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x1f8 ItemFlagTypes_t m_iFlags; // 0x2d8 // MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )" // MPropertyGroupName "Ammo" // MPropertyCustomFGDType AmmoIndex_t m_nPrimaryAmmoType; // 0x2d9 // MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )" // MPropertyGroupName "Ammo" // MPropertyCustomFGDType AmmoIndex_t m_nSecondaryAmmoType; // 0x2da // MPropertyFriendlyName "Primary Clip Size" // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" // MPropertyAttributeRange "0 255" // MPropertyGroupName "Ammo" int32_t m_iMaxClip1; // 0x2dc // MPropertyFriendlyName "Secondary Clip Size" // MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "0 255" int32_t m_iMaxClip2; // 0x2e0 // MPropertyDescription "Primary Initial Clip (-1 means use clip size)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "-1 255" int32_t m_iDefaultClip1; // 0x2e4 // MPropertyDescription "Secondary Initial Clip (-1 means use clip size)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "-1 255" int32_t m_iDefaultClip2; // 0x2e8 // MPropertyDescription "This value used to determine this weapon's importance in autoselection" // MPropertyGroupName "UI" int32_t m_iWeight; // 0x2ec // MPropertyFriendlyName "Safe To Auto-Switch To" // MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)" // MPropertyGroupName "UI" bool m_bAutoSwitchTo; // 0x2f0 // MPropertyFriendlyName "Safe To Auto-Switch Away From" // MPropertyGroupName "UI" bool m_bAutoSwitchFrom; // 0x2f1 // MPropertyGroupName "UI" RumbleEffect_t m_iRumbleEffect; // 0x2f4 CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x2f8 // MPropertyFriendlyName "HUD Bucket" // MPropertyDescription "Which 'column' to display this weapon in the HUD" // MPropertyGroupName "UI" int32_t m_iSlot; // 0x318 // MPropertyFriendlyName "HUD Bucket Position" // MPropertyDescription "Which 'row' to display this weapon in the HUD" // MPropertyGroupName "UI" int32_t m_iPosition; // 0x31c }; // Alignment: 2 // Size: 0x4b0 class CInfoGameEventProxy : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszEventName; // 0x4a0 float m_flRange; // 0x4a8 }; // Alignment: 2 // Size: 0x4a8 class CProjectedDecal : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nTexture; // 0x4a0 float m_flDistance; // 0x4a4 }; // Alignment: 13 // Size: 0x2b0 class CBaseAnimGraphController : public CSkeletonAnimationController { public: // MNetworkEnable // MNetworkChangeCallback "baseAnimBaseLayerChangedCompat" CNetworkedSequenceOperation m_baseLayer; // 0x18 // MNetworkEnable CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x40 // MNetworkDisable bool m_bSequenceFinished; // 0x1f0 // MNetworkDisable float m_flLastEventCycle; // 0x1f4 // MNetworkDisable float m_flLastEventAnimTime; // 0x1f8 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "-4" // MNetworkMaxValue "12" // MNetworkEncodeFlags // MNetworkPriority "32" // MNetworkChangeCallback "playbackRateChangedCompat" CNetworkedQuantizedFloat m_flPlaybackRate; // 0x1fc // MNetworkDisable float m_flPrevAnimTime; // 0x204 // MNetworkEnable // MNetworkChangeCallback "clientSideAnimationChangedCompat" bool m_bClientSideAnimation; // 0x208 // MNetworkDisable bool m_bNetworkedAnimationInputsChanged; // 0x209 // MNetworkEnable // MNetworkPriority "32" // MNetworkChangeCallback "clientSideAnimCycleResetCompat" int32_t m_nNewSequenceParity; // 0x20c // MNetworkEnable // MNetworkPriority "32" int32_t m_nResetEventsParity; // 0x210 // MNetworkEnable AnimLoopMode_t m_nAnimLoopMode; // 0x214 // MNetworkDisable AnimationUpdateListHandle_t m_hAnimationUpdate; // 0x2ac }; // Alignment: 26 // Size: 0x6f0 class CBaseModelEntity : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CRenderComponent" // MNetworkAlias "CRenderComponent" // MNetworkTypeAlias "CRenderComponent" CRenderComponent* m_CRenderComponent; // 0x4a0 // MNetworkEnable // MNetworkUserGroup "CHitboxComponent" // MNetworkAlias "CHitboxComponent" // MNetworkTypeAlias "CHitboxComponent" CHitboxComponent m_CHitboxComponent; // 0x4a8 GameTime_t m_flDissolveStartTime; // 0x4d0 CEntityIOOutput m_OnIgnite; // 0x4d8 // MNetworkEnable RenderMode_t m_nRenderMode; // 0x500 // MNetworkEnable RenderFx_t m_nRenderFX; // 0x501 bool m_bAllowFadeInView; // 0x502 // MNetworkEnable // MNetworkChangeCallback "OnColorChanged" Color m_clrRender; // 0x503 // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" CUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x508 // MNetworkEnable // MNetworkChangeCallback "OnLightGroupChanged" CUtlStringToken m_LightGroup; // 0x558 // MNetworkEnable bool m_bRenderToCubemaps; // 0x55c // MNetworkEnable CCollisionProperty m_Collision; // 0x560 // MNetworkEnable CGlowProperty m_Glow; // 0x610 // MNetworkEnable float m_flGlowBackfaceMult; // 0x668 // MNetworkEnable float m_fadeMinDist; // 0x66c // MNetworkEnable float m_fadeMaxDist; // 0x670 // MNetworkEnable float m_flFadeScale; // 0x674 // MNetworkEnable float m_flShadowStrength; // 0x678 // MNetworkEnable uint8_t m_nObjectCulling; // 0x67c // MNetworkEnable int32_t m_nAddDecal; // 0x680 // MNetworkEnable Vector m_vDecalPosition; // 0x684 // MNetworkEnable Vector m_vDecalForwardAxis; // 0x690 // MNetworkEnable float m_flDecalHealBloodRate; // 0x69c // MNetworkEnable float m_flDecalHealHeightRate; // 0x6a0 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x6a8 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" CNetworkViewOffsetVector m_vecViewOffset; // 0x6c0 }; // Alignment: 0 // Size: 0x6f0 class CServerOnlyModelEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x6f0 class CModelPointEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 7 // Size: 0x4f8 class CLogicRelay : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTrigger; // 0x4a0 CEntityIOOutput m_OnSpawn; // 0x4c8 bool m_bDisabled; // 0x4f0 bool m_bWaitForRefire; // 0x4f1 bool m_bTriggerOnce; // 0x4f2 bool m_bFastRetrigger; // 0x4f3 bool m_bPassthoughCaller; // 0x4f4 }; // Alignment: 21 // Size: 0xc68 class CParticleSystem : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable char[512] m_szSnapshotFileName; // 0x6f0 // MNetworkEnable bool m_bActive; // 0x8f0 // MNetworkEnable bool m_bFrozen; // 0x8f1 // MNetworkEnable float m_flFreezeTransitionDuration; // 0x8f4 // MNetworkEnable int32_t m_nStopType; // 0x8f8 // MNetworkEnable bool m_bAnimateDuringGameplayPause; // 0x8fc // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x900 // MNetworkEnable GameTime_t m_flStartTime; // 0x908 // MNetworkEnable float m_flPreSimTime; // 0x90c // MNetworkEnable Vector[4] m_vServerControlPoints; // 0x910 // MNetworkEnable uint8[4] m_iServerControlPointAssignments; // 0x940 // MNetworkEnable CHandle< CBaseEntity >[64] m_hControlPointEnts; // 0x944 // MNetworkEnable bool m_bNoSave; // 0xa44 // MNetworkEnable bool m_bNoFreeze; // 0xa45 bool m_bStartActive; // 0xa46 CUtlSymbolLarge m_iszEffectName; // 0xa48 CUtlSymbolLarge[64] m_iszControlPointNames; // 0xa50 int32_t m_nDataCP; // 0xc50 Vector m_vecDataCPValue; // 0xc54 int32_t m_nTintCP; // 0xc60 Color m_clrTint; // 0xc64 }; // Alignment: 16 // Size: 0x580 class CPathParticleRope : public CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bStartActive; // 0x4a0 float m_flMaxSimulationTime; // 0x4a4 CUtlSymbolLarge m_iszEffectName; // 0x4a8 CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4b0 // MNetworkEnable float m_flParticleSpacing; // 0x4c8 // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flSlack; // 0x4cc // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flRadius; // 0x4d0 // MNetworkEnable // MNetworkChangeCallback "parametersChanged" Color m_ColorTint; // 0x4d4 // MNetworkEnable // MNetworkChangeCallback "effectStateChanged" int32_t m_nEffectState; // 0x4d8 // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x4e0 // MNetworkEnable CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x4e8 // MNetworkEnable CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x500 // MNetworkEnable CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x518 // MNetworkEnable CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x530 // MNetworkEnable // MNetworkChangeCallback "pinStateChanged" CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x548 // MNetworkEnable CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x560 }; // Alignment: 0 // Size: 0x580 class CPathParticleRopeAlias_path_particle_rope_clientside : public CPathParticleRope, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x6f8 class CFuncWall : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nState; // 0x6f0 }; // Alignment: 0 // Size: 0x6f8 class CFuncWallToggle : public CFuncWall, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x6f0 class CFuncVehicleClip : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x6f0 class CFuncIllusionary : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x6f8 class CFuncVPhysicsClip : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x6f0 }; // Alignment: 3 // Size: 0x708 class CFuncInteractionLayerClip : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x6f0 CUtlSymbolLarge m_iszInteractsAs; // 0x6f8 CUtlSymbolLarge m_iszInteractsWith; // 0x700 }; // Alignment: 0 // Size: 0x4a0 class CPointClientCommand : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4a0 class CPointServerCommand : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4a0 class CPointBroadcastClientCommand : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0x518 class CCommentaryAuto : public CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnCommentaryNewGame; // 0x4a0 CEntityIOOutput m_OnCommentaryMidGame; // 0x4c8 CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x4f0 }; // Alignment: 9 // Size: 0x708 class CDynamicLight : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: uint8_t m_ActualFlags; // 0x6f0 // MNetworkEnable uint8_t m_Flags; // 0x6f1 // MNetworkEnable uint8_t m_LightStyle; // 0x6f2 bool m_On; // 0x6f3 // MNetworkEnable float m_Radius; // 0x6f4 // MNetworkEnable int32_t m_Exponent; // 0x6f8 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "360" float m_InnerAngle; // 0x6fc // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "360" float m_OuterAngle; // 0x700 // MNetworkEnable float m_SpotRadius; // 0x704 }; // Alignment: 3 // Size: 0x700 class CBubbling : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_density; // 0x6f0 int32_t m_frequency; // 0x6f4 int32_t m_state; // 0x6f8 }; // Alignment: 2 // Size: 0x4b0 class CEnvTracer : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vecEnd; // 0x4a0 float m_flDelay; // 0x4ac }; // Alignment: 5 // Size: 0x5d0 class CTestEffect : public CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iLoop; // 0x4a0 int32_t m_iBeam; // 0x4a4 CBeam*[24] m_pBeam; // 0x4a8 GameTime_t[24] m_flBeamTime; // 0x568 GameTime_t m_flStartTime; // 0x5c8 }; // Alignment: 4 // Size: 0x4c0 class CBlood : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: QAngle m_vecSprayAngles; // 0x4a0 Vector m_vecSprayDir; // 0x4ac float m_flAmount; // 0x4b8 int32_t m_Color; // 0x4bc }; // Alignment: 0 // Size: 0x4a0 class CEnvFunnel : public CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x4a8 class CEnvBeverage : public CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_CanInDispenser; // 0x4a0 int32_t m_nBeverageType; // 0x4a4 }; // Alignment: 0 // Size: 0x6f0 class CPrecipitationBlocker : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x6f8 class CEnvWind : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CEnvWindShared m_EnvWindShared; // 0x4a0 }; // Alignment: 1 // Size: 0x4a8 class CPhysicsWire : public CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nDensity; // 0x4a0 }; // Alignment: 2 // Size: 0x4b0 class CEnvMuzzleFlash : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flScale; // 0x4a0 CUtlSymbolLarge m_iszParentAttachment; // 0x4a8 }; // Alignment: 1 // Size: 0x4a8 class CEnvSplash : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flScale; // 0x4a0 }; // Alignment: 2 // Size: 0x4b0 class CEnvViewPunch : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flRadius; // 0x4a0 QAngle m_angViewPunch; // 0x4a4 }; // Alignment: 1 // Size: 0x4a8 class CEnvEntityIgniter : public CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flLifetime; // 0x4a0 }; // Alignment: 1 // Size: 0x5488 class CDebugHistory : public CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nNpcEvents; // 0x1f44e0 }; // Alignment: 12 // Size: 0x540 class CEnvEntityMaker : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vecEntityMins; // 0x4a0 Vector m_vecEntityMaxs; // 0x4ac CHandle< CBaseEntity > m_hCurrentInstance; // 0x4b8 CHandle< CBaseEntity > m_hCurrentBlocker; // 0x4bc Vector m_vecBlockerOrigin; // 0x4c0 QAngle m_angPostSpawnDirection; // 0x4cc float m_flPostSpawnDirectionVariance; // 0x4d8 float m_flPostSpawnSpeed; // 0x4dc bool m_bPostSpawnUseAngles; // 0x4e0 CUtlSymbolLarge m_iszTemplate; // 0x4e8 CEntityIOOutput m_pOutputOnSpawned; // 0x4f0 CEntityIOOutput m_pOutputOnFailedSpawn; // 0x518 }; // Alignment: 0 // Size: 0x4a0 class CInfoInstructorHintTarget : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 24 // Size: 0x510 class CEnvInstructorHint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszName; // 0x4a0 CUtlSymbolLarge m_iszReplace_Key; // 0x4a8 CUtlSymbolLarge m_iszHintTargetEntity; // 0x4b0 int32_t m_iTimeout; // 0x4b8 int32_t m_iDisplayLimit; // 0x4bc CUtlSymbolLarge m_iszIcon_Onscreen; // 0x4c0 CUtlSymbolLarge m_iszIcon_Offscreen; // 0x4c8 CUtlSymbolLarge m_iszCaption; // 0x4d0 CUtlSymbolLarge m_iszActivatorCaption; // 0x4d8 Color m_Color; // 0x4e0 float m_fIconOffset; // 0x4e4 float m_fRange; // 0x4e8 uint8_t m_iPulseOption; // 0x4ec uint8_t m_iAlphaOption; // 0x4ed uint8_t m_iShakeOption; // 0x4ee bool m_bStatic; // 0x4ef bool m_bNoOffscreen; // 0x4f0 bool m_bForceCaption; // 0x4f1 int32_t m_iInstanceType; // 0x4f4 bool m_bSuppressRest; // 0x4f8 CUtlSymbolLarge m_iszBinding; // 0x500 bool m_bAllowNoDrawTarget; // 0x508 bool m_bAutoStart; // 0x509 bool m_bLocalPlayerOnly; // 0x50a }; // Alignment: 9 // Size: 0x4e0 class CEnvInstructorVRHint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszName; // 0x4a0 CUtlSymbolLarge m_iszHintTargetEntity; // 0x4a8 int32_t m_iTimeout; // 0x4b0 CUtlSymbolLarge m_iszCaption; // 0x4b8 CUtlSymbolLarge m_iszStartSound; // 0x4c0 int32_t m_iLayoutFileType; // 0x4c8 CUtlSymbolLarge m_iszCustomLayoutFile; // 0x4d0 int32_t m_iAttachType; // 0x4d8 float m_flHeightOffset; // 0x4dc }; // Alignment: 3 // Size: 0x4b8 class CInstructorEventEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszName; // 0x4a0 CUtlSymbolLarge m_iszHintTargetEntity; // 0x4a8 CHandle< CBasePlayerPawn > m_hTargetPlayer; // 0x4b0 }; // Alignment: 5 // Size: 0x528 class CEnvScreenOverlay : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CUtlSymbolLarge[10] m_iszOverlayNames; // 0x4a0 // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-1" // MNetworkMaxValue "63" float32[10] m_flOverlayTimes; // 0x4f0 // MNetworkEnable GameTime_t m_flStartTime; // 0x518 // MNetworkEnable int32_t m_iDesiredOverlay; // 0x51c // MNetworkEnable bool m_bIsActive; // 0x520 }; // Alignment: 2 // Size: 0x4a8 class CEnvZoom : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flSpeed; // 0x4a0 int32_t m_nFOV; // 0x4a4 }; // Alignment: 4 // Size: 0x4d8 class CEnvFade : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable Color m_fadeColor; // 0x4a0 float m_Duration; // 0x4a4 float m_HoldDuration; // 0x4a8 CEntityIOOutput m_OnBeginFade; // 0x4b0 }; // Alignment: 3 // Size: 0x4d0 class CCredits : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnCreditsDone; // 0x4a0 bool m_bRolledOutroCredits; // 0x4c8 float m_flLogoLength; // 0x4cc }; // Alignment: 10 // Size: 0x4f0 class CEnvShake : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_limitToEntity; // 0x4a0 float m_Amplitude; // 0x4a8 float m_Frequency; // 0x4ac float m_Duration; // 0x4b0 float m_Radius; // 0x4b4 GameTime_t m_stopTime; // 0x4b8 GameTime_t m_nextShake; // 0x4bc float m_currentAmp; // 0x4c0 Vector m_maxForce; // 0x4c4 CPhysicsShake m_shakeCallback; // 0x4d8 }; // Alignment: 4 // Size: 0x4b0 class CEnvTilt : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_Duration; // 0x4a0 float m_Radius; // 0x4a4 float m_TiltTime; // 0x4a8 GameTime_t m_stopTime; // 0x4ac }; // Alignment: 5 // Size: 0x4d8 class CEnvSpark : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flDelay; // 0x4a0 int32_t m_nMagnitude; // 0x4a4 int32_t m_nTrailLength; // 0x4a8 int32_t m_nType; // 0x4ac CEntityIOOutput m_OnSpark; // 0x4b0 }; // Alignment: 0 // Size: 0x6f0 class CShower : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 15 // Size: 0x748 class CEnvExplosion : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iMagnitude; // 0x6f0 float m_flPlayerDamage; // 0x6f4 int32_t m_iRadiusOverride; // 0x6f8 float m_flInnerRadius; // 0x6fc int32_t m_spriteScale; // 0x700 float m_flDamageForce; // 0x704 CHandle< CBaseEntity > m_hInflictor; // 0x708 int32_t m_iCustomDamageType; // 0x70c CUtlSymbolLarge m_iszExplosionType; // 0x718 CUtlSymbolLarge m_iszCustomEffectName; // 0x720 CUtlSymbolLarge m_iszCustomSoundName; // 0x728 Class_T m_iClassIgnore; // 0x730 Class_T m_iClassIgnore2; // 0x734 CUtlSymbolLarge m_iszEntityIgnoreName; // 0x738 CHandle< CBaseEntity > m_hEntityIgnore; // 0x740 }; // Alignment: 1 // Size: 0x500 class CFilterName : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterName; // 0x4f8 }; // Alignment: 1 // Size: 0x500 class CFilterModel : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterModel; // 0x4f8 }; // Alignment: 1 // Size: 0x500 class CFilterContext : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterContext; // 0x4f8 }; // Alignment: 1 // Size: 0x500 class FilterTeam : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iFilterTeam; // 0x4f8 }; // Alignment: 1 // Size: 0x500 class CFilterMassGreater : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_fFilterMass; // 0x4f8 }; // Alignment: 1 // Size: 0x500 class FilterDamageType : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iDamageType; // 0x4f8 }; // Alignment: 3 // Size: 0x508 class FilterHealth : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bAdrenalineActive; // 0x4f8 int32_t m_iHealthMin; // 0x4fc int32_t m_iHealthMax; // 0x500 }; // Alignment: 5 // Size: 0x518 class CFilterEnemy : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszEnemyName; // 0x4f8 float m_flRadius; // 0x500 float m_flOuterRadius; // 0x504 int32_t m_nMaxSquadmatesPerEnemy; // 0x508 CUtlSymbolLarge m_iszPlayerName; // 0x510 }; // Alignment: 1 // Size: 0x500 class CFilterAttributeInt : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlStringToken m_sAttributeName; // 0x4f8 }; // Alignment: 19 // Size: 0x780 class CFire : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseFire > m_hEffect; // 0x6f0 CHandle< CBaseEntity > m_hOwner; // 0x6f4 int32_t m_nFireType; // 0x6f8 float m_flFuel; // 0x6fc GameTime_t m_flDamageTime; // 0x700 GameTime_t m_lastDamage; // 0x704 float m_flFireSize; // 0x708 GameTime_t m_flLastNavUpdateTime; // 0x70c float m_flHeatLevel; // 0x710 float m_flHeatAbsorb; // 0x714 float m_flDamageScale; // 0x718 float m_flMaxHeat; // 0x71c float m_flLastHeatLevel; // 0x720 float m_flAttackTime; // 0x724 bool m_bEnabled; // 0x728 bool m_bStartDisabled; // 0x729 bool m_bDidActivate; // 0x72a CEntityIOOutput m_OnIgnited; // 0x730 CEntityIOOutput m_OnExtinguished; // 0x758 }; // Alignment: 3 // Size: 0x4b0 class CEnvFireSource : public CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bEnabled; // 0x4a0 float m_radius; // 0x4a4 float m_damage; // 0x4a8 }; // Alignment: 8 // Size: 0x508 class CEnvFireSensor : public CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bEnabled; // 0x4a0 bool m_bHeatAtLevel; // 0x4a1 float m_radius; // 0x4a4 float m_targetLevel; // 0x4a8 float m_targetTime; // 0x4ac float m_levelTime; // 0x4b0 CEntityIOOutput m_OnHeatLevelStart; // 0x4b8 CEntityIOOutput m_OnHeatLevelEnd; // 0x4e0 }; // Alignment: 5 // Size: 0x4b8 class CFuncTimescale : public CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flDesiredTimescale; // 0x4a0 float m_flAcceleration; // 0x4a4 float m_flMinBlendRate; // 0x4a8 float m_flBlendDeltaMultiplier; // 0x4ac bool m_isStarted; // 0x4b0 }; // Alignment: 5 // Size: 0x4d8 class CGameWeaponManager : public CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszWeaponName; // 0x4a0 int32_t m_iMaxPieces; // 0x4b0 float m_flAmmoMod; // 0x4b4 bool m_bExpectingWeapon; // 0x4b8 CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x4c0 }; // Alignment: 7 // Size: 0x710 class CLightGlow : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable uint32_t m_nHorizontalSize; // 0x6f0 // MNetworkEnable uint32_t m_nVerticalSize; // 0x6f4 // MNetworkEnable uint32_t m_nMinDist; // 0x6f8 // MNetworkEnable uint32_t m_nMaxDist; // 0x6fc // MNetworkEnable uint32_t m_nOuterMaxDist; // 0x700 // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_flGlowProxySize; // 0x704 // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "100" float m_flHDRColorScale; // 0x708 }; // Alignment: 3 // Size: 0x4d8 class CLogicAchievement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x4a0 CUtlSymbolLarge m_iszAchievementEventID; // 0x4a8 CEntityIOOutput m_OnFired; // 0x4b0 }; // Alignment: 5 // Size: 0x4f0 class CLogicGameEventListener : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnEventFired; // 0x4b0 CUtlSymbolLarge m_iszGameEventName; // 0x4d8 CUtlSymbolLarge m_iszGameEventItem; // 0x4e0 // MNetworkEnable bool m_bEnabled; // 0x4e8 bool m_bStartDisabled; // 0x4e9 }; // Alignment: 9 // Size: 0x4d0 class CLogicMeasureMovement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_strMeasureTarget; // 0x4a0 CUtlSymbolLarge m_strMeasureReference; // 0x4a8 CUtlSymbolLarge m_strTargetReference; // 0x4b0 CHandle< CBaseEntity > m_hMeasureTarget; // 0x4b8 CHandle< CBaseEntity > m_hMeasureReference; // 0x4bc CHandle< CBaseEntity > m_hTarget; // 0x4c0 CHandle< CBaseEntity > m_hTargetReference; // 0x4c4 float m_flScale; // 0x4c8 int32_t m_nMeasureType; // 0x4cc }; // Alignment: 2 // Size: 0x4b0 class CLogicNavigation : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_isOn; // 0x4a8 navproperties_t m_navProperty; // 0x4ac }; // Alignment: 48 // Size: 0x7e0 class CLogicNPCCounter : public CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnMinCountAll; // 0x4a0 CEntityIOOutput m_OnMaxCountAll; // 0x4c8 CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x4f0 CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x518 CEntityIOOutput m_OnMinCount_1; // 0x540 CEntityIOOutput m_OnMaxCount_1; // 0x568 CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x590 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x5b8 CEntityIOOutput m_OnMinCount_2; // 0x5e0 CEntityIOOutput m_OnMaxCount_2; // 0x608 CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x630 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x658 CEntityIOOutput m_OnMinCount_3; // 0x680 CEntityIOOutput m_OnMaxCount_3; // 0x6a8 CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x6d0 CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x6f8 CEntityHandle m_hSource; // 0x720 CUtlSymbolLarge m_iszSourceEntityName; // 0x728 float m_flDistanceMax; // 0x730 bool m_bDisabled; // 0x734 int32_t m_nMinCountAll; // 0x738 int32_t m_nMaxCountAll; // 0x73c int32_t m_nMinFactorAll; // 0x740 int32_t m_nMaxFactorAll; // 0x744 CUtlSymbolLarge m_iszNPCClassname_1; // 0x750 int32_t m_nNPCState_1; // 0x758 bool m_bInvertState_1; // 0x75c int32_t m_nMinCount_1; // 0x760 int32_t m_nMaxCount_1; // 0x764 int32_t m_nMinFactor_1; // 0x768 int32_t m_nMaxFactor_1; // 0x76c float m_flDefaultDist_1; // 0x774 CUtlSymbolLarge m_iszNPCClassname_2; // 0x778 int32_t m_nNPCState_2; // 0x780 bool m_bInvertState_2; // 0x784 int32_t m_nMinCount_2; // 0x788 int32_t m_nMaxCount_2; // 0x78c int32_t m_nMinFactor_2; // 0x790 int32_t m_nMaxFactor_2; // 0x794 float m_flDefaultDist_2; // 0x79c CUtlSymbolLarge m_iszNPCClassname_3; // 0x7a0 int32_t m_nNPCState_3; // 0x7a8 bool m_bInvertState_3; // 0x7ac int32_t m_nMinCount_3; // 0x7b0 int32_t m_nMaxCount_3; // 0x7b4 int32_t m_nMinFactor_3; // 0x7b8 int32_t m_nMaxFactor_3; // 0x7bc float m_flDefaultDist_3; // 0x7c4 }; // Alignment: 4 // Size: 0x810 class CLogicNPCCounterAABB : public CLogicNPCCounter, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vDistanceOuterMins; // 0x7e0 Vector m_vDistanceOuterMaxs; // 0x7ec Vector m_vOuterMins; // 0x7f8 Vector m_vOuterMaxs; // 0x804 }; // Alignment: 0 // Size: 0x810 class CLogicNPCCounterOBB : public CLogicNPCCounterAABB, CLogicNPCCounter, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 5 // Size: 0x548 class CLogicPlayerProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hPlayer; // 0x4a0 CEntityIOOutput m_PlayerHasAmmo; // 0x4a8 CEntityIOOutput m_PlayerHasNoAmmo; // 0x4d0 CEntityIOOutput m_PlayerDied; // 0x4f8 CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x520 }; // Alignment: 11 // Size: 0x638 class CLogicAuto : public CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnMapSpawn; // 0x4a0 CEntityIOOutput m_OnDemoMapSpawn; // 0x4c8 CEntityIOOutput m_OnNewGame; // 0x4f0 CEntityIOOutput m_OnLoadGame; // 0x518 CEntityIOOutput m_OnMapTransition; // 0x540 CEntityIOOutput m_OnBackgroundMap; // 0x568 CEntityIOOutput m_OnMultiNewMap; // 0x590 CEntityIOOutput m_OnMultiNewRound; // 0x5b8 CEntityIOOutput m_OnVREnabled; // 0x5e0 CEntityIOOutput m_OnVRNotEnabled; // 0x608 CUtlSymbolLarge m_globalstate; // 0x630 }; // Alignment: 0 // Size: 0x4a0 class CLogicScript : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 13 // Size: 0x540 class CTimerEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTimer; // 0x4a0 CEntityIOOutput m_OnTimerHigh; // 0x4c8 CEntityIOOutput m_OnTimerLow; // 0x4f0 int32_t m_iDisabled; // 0x518 float m_flInitialDelay; // 0x51c float m_flRefireTime; // 0x520 bool m_bUpDownState; // 0x524 int32_t m_iUseRandomTime; // 0x528 bool m_bPauseAfterFiring; // 0x52c float m_flLowerRandomBound; // 0x530 float m_flUpperRandomBound; // 0x534 float m_flRemainingTime; // 0x538 bool m_bPaused; // 0x53c }; // Alignment: 4 // Size: 0x4d8 class CLogicLineToEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityOutputTemplate< Vector > m_Line; // 0x4a0 CUtlSymbolLarge m_SourceName; // 0x4c8 CHandle< CBaseEntity > m_StartEntity; // 0x4d0 CHandle< CBaseEntity > m_EndEntity; // 0x4d4 }; // Alignment: 11 // Size: 0x580 class CMathRemap : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flInMin; // 0x4a0 float m_flInMax; // 0x4a4 float m_flOut1; // 0x4a8 float m_flOut2; // 0x4ac float m_flOldInValue; // 0x4b0 bool m_bEnabled; // 0x4b4 CEntityOutputTemplate< float32 > m_OutValue; // 0x4b8 CEntityIOOutput m_OnRoseAboveMin; // 0x4e0 CEntityIOOutput m_OnRoseAboveMax; // 0x508 CEntityIOOutput m_OnFellBelowMin; // 0x530 CEntityIOOutput m_OnFellBelowMax; // 0x558 }; // Alignment: 5 // Size: 0x4d8 class CMathColorBlend : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flInMin; // 0x4a0 float m_flInMax; // 0x4a4 Color m_OutColor1; // 0x4a8 Color m_OutColor2; // 0x4ac CEntityOutputTemplate< Color > m_OutValue; // 0x4b0 }; // Alignment: 5 // Size: 0x4e0 class CEnvGlobal : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityOutputTemplate< int32 > m_outCounter; // 0x4a0 CUtlSymbolLarge m_globalstate; // 0x4c8 int32_t m_triggermode; // 0x4d0 int32_t m_initialstate; // 0x4d4 int32_t m_counter; // 0x4d8 }; // Alignment: 5 // Size: 0x5d8 class CMultiSource : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity >[32] m_rgEntities; // 0x4a0 int32[32] m_rgTriggered; // 0x520 CEntityIOOutput m_OnTrigger; // 0x5a0 int32_t m_iTotal; // 0x5c8 CUtlSymbolLarge m_globalstate; // 0x5d0 }; // Alignment: 11 // Size: 0x5a0 class CMathCounter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flMin; // 0x4a0 float m_flMax; // 0x4a4 bool m_bHitMin; // 0x4a8 bool m_bHitMax; // 0x4a9 bool m_bDisabled; // 0x4aa CEntityOutputTemplate< float32 > m_OutValue; // 0x4b0 CEntityOutputTemplate< float32 > m_OnGetValue; // 0x4d8 CEntityIOOutput m_OnHitMin; // 0x500 CEntityIOOutput m_OnHitMax; // 0x528 CEntityIOOutput m_OnChangedFromMin; // 0x550 CEntityIOOutput m_OnChangedFromMax; // 0x578 }; // Alignment: 6 // Size: 0xaf0 class CLogicCase : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge[32] m_nCase; // 0x4a0 int32_t m_nShuffleCases; // 0x5a0 int32_t m_nLastShuffleCase; // 0x5a4 uint8[32] m_uchShuffleCaseMap; // 0x5a8 CEntityIOOutput[32] m_OnCase; // 0x5c8 CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0xac8 }; // Alignment: 6 // Size: 0x548 class CLogicCompare : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flInValue; // 0x4a0 float m_flCompareValue; // 0x4a4 CEntityOutputTemplate< float32 > m_OnLessThan; // 0x4a8 CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x4d0 CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x4f8 CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x520 }; // Alignment: 3 // Size: 0x4b0 class CLogicAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bForceNewLevelUnit; // 0x4a0 int32_t m_minHitPoints; // 0x4a4 int32_t m_minHitPointsToCommit; // 0x4a8 }; // Alignment: 4 // Size: 0x4c0 class CLogicActiveAutosave : public CLogicAutosave, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_TriggerHitPoints; // 0x4b0 float m_flTimeToTrigger; // 0x4b4 GameTime_t m_flStartTime; // 0x4b8 float m_flDangerousTime; // 0x4bc }; // Alignment: 6 // Size: 0x4b8 class CLogicDistanceAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszTargetEntity; // 0x4a0 float m_flDistanceToPlayer; // 0x4a8 bool m_bForceNewLevelUnit; // 0x4ac bool m_bCheckCough; // 0x4ad bool m_bThinkDangerous; // 0x4ae float m_flDangerousTime; // 0x4b0 }; // Alignment: 4 // Size: 0x4b8 class CLogicCollisionPair : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_nameAttach1; // 0x4a0 CUtlSymbolLarge m_nameAttach2; // 0x4a8 bool m_disabled; // 0x4b0 bool m_succeeded; // 0x4b1 }; // Alignment: 6 // Size: 0x5b8 class CLogicBranchList : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge[16] m_nLogicBranchNames; // 0x4a0 CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x520 CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x538 CEntityIOOutput m_OnAllTrue; // 0x540 CEntityIOOutput m_OnAllFalse; // 0x568 CEntityIOOutput m_OnMixed; // 0x590 }; // Alignment: 1 // Size: 0x4a8 class CLogicGameEvent : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszEventName; // 0x4a0 }; // Alignment: 1 // Size: 0x6f8 class CRuleEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszMaster; // 0x6f0 }; // Alignment: 1 // Size: 0x700 class CRulePointEntity : public CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_Score; // 0x6f8 }; // Alignment: 0 // Size: 0x6f8 class CRuleBrushEntity : public CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x700 class CGameEnd : public CRulePointEntity, CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x720 class CGameText : public CRulePointEntity, CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszMessage; // 0x700 hudtextparms_t m_textParms; // 0x708 }; // Alignment: 4 // Size: 0x798 class CGamePlayerZone : public CRuleBrushEntity, CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnPlayerInZone; // 0x6f8 CEntityIOOutput m_OnPlayerOutZone; // 0x720 CEntityOutputTemplate< int32 > m_PlayersInCount; // 0x748 CEntityOutputTemplate< int32 > m_PlayersOutCount; // 0x770 }; // Alignment: 2 // Size: 0x880 class CGamePlayerEquip : public CRulePointEntity, CRuleEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge[32] m_weaponNames; // 0x700 int32[32] m_weaponCount; // 0x800 }; // Alignment: 5 // Size: 0x4b8 class CMessageEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_radius; // 0x4a0 CUtlSymbolLarge m_messageText; // 0x4a8 bool m_drawText; // 0x4b0 bool m_bDeveloperOnly; // 0x4b1 bool m_bEnabled; // 0x4b2 }; // Alignment: 5 // Size: 0x770 class CTriggerBrush : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnStartTouch; // 0x6f0 CEntityIOOutput m_OnEndTouch; // 0x718 CEntityIOOutput m_OnUse; // 0x740 int32_t m_iInputFilter; // 0x768 int32_t m_iDontMessageParent; // 0x76c }; // Alignment: 8 // Size: 0x500 class CPathKeyFrame : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_Origin; // 0x4a0 QAngle m_Angles; // 0x4ac Quaternion m_qAngle; // 0x4c0 CUtlSymbolLarge m_iNextKey; // 0x4d0 float m_flNextTime; // 0x4d8 CPathKeyFrame* m_pNextKey; // 0x4e0 CPathKeyFrame* m_pPrevKey; // 0x4e8 float m_flSpeed; // 0x4f0 }; // Alignment: 11 // Size: 0x540 class CBaseMoveBehavior : public CPathKeyFrame, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iPositionInterpolator; // 0x500 int32_t m_iRotationInterpolator; // 0x504 float m_flAnimStartTime; // 0x508 float m_flAnimEndTime; // 0x50c float m_flAverageSpeedAcrossFrame; // 0x510 CPathKeyFrame* m_pCurrentKeyFrame; // 0x518 CPathKeyFrame* m_pTargetKeyFrame; // 0x520 CPathKeyFrame* m_pPreKeyFrame; // 0x528 CPathKeyFrame* m_pPostKeyFrame; // 0x530 float m_flTimeIntoFrame; // 0x538 int32_t m_iDirection; // 0x53c }; // Alignment: 3 // Size: 0x4d0 class CPathCorner : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flWait; // 0x4a0 float m_flRadius; // 0x4a4 CEntityIOOutput m_OnPass; // 0x4a8 }; // Alignment: 6 // Size: 0x500 class CPhysForce : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_nameAttach; // 0x4a8 float m_force; // 0x4b0 float m_forceTime; // 0x4b4 CHandle< CBaseEntity > m_attachedObject; // 0x4b8 bool m_wasRestored; // 0x4bc CConstantForceController m_integrator; // 0x4c0 }; // Alignment: 1 // Size: 0x510 class CPhysThruster : public CPhysForce, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_localOrigin; // 0x500 }; // Alignment: 1 // Size: 0x510 class CPhysTorque : public CPhysForce, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_axis; // 0x500 }; // Alignment: 7 // Size: 0x4f0 class CPhysMotor : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_nameAttach; // 0x4a0 CHandle< CBaseEntity > m_hAttachedObject; // 0x4a8 float m_spinUp; // 0x4ac float m_additionalAcceleration; // 0x4b0 float m_angularAcceleration; // 0x4b4 GameTime_t m_lastTime; // 0x4b8 CMotorController m_motor; // 0x4d0 }; // Alignment: 7 // Size: 0x4e0 class CKeepUpright : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_worldGoalAxis; // 0x4a8 Vector m_localTestAxis; // 0x4b4 CUtlSymbolLarge m_nameAttach; // 0x4c8 CHandle< CBaseEntity > m_attachedObject; // 0x4d0 float m_angularLimit; // 0x4d4 bool m_bActive; // 0x4d8 bool m_bDampAllRotation; // 0x4d9 }; // Alignment: 8 // Size: 0x4f8 class CPhysConstraint : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_nameAttach1; // 0x4a8 CUtlSymbolLarge m_nameAttach2; // 0x4b0 CUtlSymbolLarge m_breakSound; // 0x4b8 float m_forceLimit; // 0x4c0 float m_torqueLimit; // 0x4c4 uint32_t m_teleportTick; // 0x4c8 float m_minTeleportDistance; // 0x4cc CEntityIOOutput m_OnBreak; // 0x4d0 }; // Alignment: 18 // Size: 0x698 class CPhysHinge : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: ConstraintSoundInfo m_soundInfo; // 0x500 CEntityIOOutput m_NotifyMinLimitReached; // 0x588 CEntityIOOutput m_NotifyMaxLimitReached; // 0x5b0 bool m_bAtMinLimit; // 0x5d8 bool m_bAtMaxLimit; // 0x5d9 constraint_hingeparams_t m_hinge; // 0x5dc float m_hingeFriction; // 0x61c float m_systemLoadScale; // 0x620 bool m_bIsAxisLocal; // 0x624 float m_flMinRotation; // 0x628 float m_flMaxRotation; // 0x62c float m_flInitialRotation; // 0x630 float m_flMotorFrequency; // 0x634 float m_flMotorDampingRatio; // 0x638 float m_flAngleSpeed; // 0x63c float m_flAngleSpeedThreshold; // 0x640 CEntityIOOutput m_OnStartMoving; // 0x648 CEntityIOOutput m_OnStopMoving; // 0x670 }; // Alignment: 0 // Size: 0x698 class CPhysHingeAlias_phys_hinge_local : public CPhysHinge, CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 6 // Size: 0x510 class CPhysBallSocket : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flFriction; // 0x4f8 bool m_bEnableSwingLimit; // 0x4fc float m_flSwingLimit; // 0x500 bool m_bEnableTwistLimit; // 0x504 float m_flMinTwistAngle; // 0x508 float m_flMaxTwistAngle; // 0x50c }; // Alignment: 10 // Size: 0x5b0 class CPhysSlideConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_axisEnd; // 0x500 float m_slideFriction; // 0x50c float m_systemLoadScale; // 0x510 float m_initialOffset; // 0x514 bool m_bEnableLinearConstraint; // 0x518 bool m_bEnableAngularConstraint; // 0x519 float m_flMotorFrequency; // 0x51c float m_flMotorDampingRatio; // 0x520 bool m_bUseEntityPivot; // 0x524 ConstraintSoundInfo m_soundInfo; // 0x528 }; // Alignment: 6 // Size: 0x510 class CPhysFixed : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flLinearFrequency; // 0x4f8 float m_flLinearDampingRatio; // 0x4fc float m_flAngularFrequency; // 0x500 float m_flAngularDampingRatio; // 0x504 bool m_bEnableLinearConstraint; // 0x508 bool m_bEnableAngularConstraint; // 0x509 }; // Alignment: 4 // Size: 0x528 class CPhysPulley : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_position2; // 0x4f8 Vector[2] m_offset; // 0x504 float m_addLength; // 0x51c float m_gearRatio; // 0x520 }; // Alignment: 6 // Size: 0x530 class CPhysLength : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector[2] m_offset; // 0x4f8 Vector m_vecAttach; // 0x510 float m_addLength; // 0x51c float m_minLength; // 0x520 float m_totalLength; // 0x524 bool m_bEnableCollision; // 0x528 }; // Alignment: 9 // Size: 0x520 class CRagdollConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_xmin; // 0x4f8 float m_xmax; // 0x4fc float m_ymin; // 0x500 float m_ymax; // 0x504 float m_zmin; // 0x508 float m_zmax; // 0x50c float m_xfriction; // 0x510 float m_yfriction; // 0x514 float m_zfriction; // 0x518 }; // Alignment: 48 // Size: 0x628 class CGenericConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: JointMotion_t m_nLinearMotionX; // 0x500 JointMotion_t m_nLinearMotionY; // 0x504 JointMotion_t m_nLinearMotionZ; // 0x508 float m_flLinearFrequencyX; // 0x50c float m_flLinearFrequencyY; // 0x510 float m_flLinearFrequencyZ; // 0x514 float m_flLinearDampingRatioX; // 0x518 float m_flLinearDampingRatioY; // 0x51c float m_flLinearDampingRatioZ; // 0x520 float m_flMaxLinearImpulseX; // 0x524 float m_flMaxLinearImpulseY; // 0x528 float m_flMaxLinearImpulseZ; // 0x52c float m_flBreakAfterTimeX; // 0x530 float m_flBreakAfterTimeY; // 0x534 float m_flBreakAfterTimeZ; // 0x538 GameTime_t m_flBreakAfterTimeStartTimeX; // 0x53c GameTime_t m_flBreakAfterTimeStartTimeY; // 0x540 GameTime_t m_flBreakAfterTimeStartTimeZ; // 0x544 float m_flBreakAfterTimeThresholdX; // 0x548 float m_flBreakAfterTimeThresholdY; // 0x54c float m_flBreakAfterTimeThresholdZ; // 0x550 float m_flNotifyForceX; // 0x554 float m_flNotifyForceY; // 0x558 float m_flNotifyForceZ; // 0x55c float m_flNotifyForceMinTimeX; // 0x560 float m_flNotifyForceMinTimeY; // 0x564 float m_flNotifyForceMinTimeZ; // 0x568 GameTime_t m_flNotifyForceLastTimeX; // 0x56c GameTime_t m_flNotifyForceLastTimeY; // 0x570 GameTime_t m_flNotifyForceLastTimeZ; // 0x574 bool m_bAxisNotifiedX; // 0x578 bool m_bAxisNotifiedY; // 0x579 bool m_bAxisNotifiedZ; // 0x57a JointMotion_t m_nAngularMotionX; // 0x57c JointMotion_t m_nAngularMotionY; // 0x580 JointMotion_t m_nAngularMotionZ; // 0x584 float m_flAngularFrequencyX; // 0x588 float m_flAngularFrequencyY; // 0x58c float m_flAngularFrequencyZ; // 0x590 float m_flAngularDampingRatioX; // 0x594 float m_flAngularDampingRatioY; // 0x598 float m_flAngularDampingRatioZ; // 0x59c float m_flMaxAngularImpulseX; // 0x5a0 float m_flMaxAngularImpulseY; // 0x5a4 float m_flMaxAngularImpulseZ; // 0x5a8 CEntityIOOutput m_NotifyForceReachedX; // 0x5b0 CEntityIOOutput m_NotifyForceReachedY; // 0x5d8 CEntityIOOutput m_NotifyForceReachedZ; // 0x600 }; // Alignment: 0 // Size: 0x540 class CSplineConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 11 // Size: 0x528 class CPhysWheelConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flSuspensionFrequency; // 0x4f8 float m_flSuspensionDampingRatio; // 0x4fc float m_flSuspensionHeightOffset; // 0x500 bool m_bEnableSuspensionLimit; // 0x504 float m_flMinSuspensionOffset; // 0x508 float m_flMaxSuspensionOffset; // 0x50c bool m_bEnableSteeringLimit; // 0x510 float m_flMinSteeringAngle; // 0x514 float m_flMaxSteeringAngle; // 0x518 float m_flSteeringAxisFriction; // 0x51c float m_flSpinAxisFriction; // 0x520 }; // Alignment: 4 // Size: 0x4b8 class CPhysicsEntitySolver : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hMovingEntity; // 0x4a8 CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x4ac float m_separationDuration; // 0x4b0 GameTime_t m_cancelTime; // 0x4b4 }; // Alignment: 8 // Size: 0x4e8 class CPhysicsSpring : public CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flFrequency; // 0x4a8 float m_flDampingRatio; // 0x4ac float m_flRestLength; // 0x4b0 CUtlSymbolLarge m_nameAttachStart; // 0x4b8 CUtlSymbolLarge m_nameAttachEnd; // 0x4c0 Vector m_start; // 0x4c8 Vector m_end; // 0x4d4 uint32_t m_teleportTick; // 0x4e0 }; // Alignment: 7 // Size: 0x4c8 class CPointPush : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bEnabled; // 0x4a0 float m_flMagnitude; // 0x4a4 float m_flRadius; // 0x4a8 float m_flInnerRadius; // 0x4ac float m_flConeOfInfluence; // 0x4b0 CUtlSymbolLarge m_iszFilterName; // 0x4b8 CHandle< CBaseFilter > m_hFilter; // 0x4c0 }; // Alignment: 0 // Size: 0x4a0 class CSprayCan : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x4a8 class CInfoPlayerStart : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x4a0 }; // Alignment: 7 // Size: 0x4f0 class CPointEntityFinder : public CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hEntity; // 0x4a0 CUtlSymbolLarge m_iFilterName; // 0x4a8 CHandle< CBaseFilter > m_hFilter; // 0x4b0 CUtlSymbolLarge m_iRefName; // 0x4b8 CHandle< CBaseEntity > m_hReference; // 0x4c0 EntFinderMethod_t m_FindMethod; // 0x4c4 CEntityIOOutput m_OnFoundEntity; // 0x4c8 }; // Alignment: 3 // Size: 0x4b0 class CPointHMDAnchor : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bDisabled; // 0x4a0 // MNetworkEnable GameTime_t m_flEnableTime; // 0x4a4 // MNetworkEnable int32_t m_nPlayerIndex; // 0x4a8 }; // Alignment: 0 // Size: 0x4b0 class CPointHMDAnchorOverride : public CPointHMDAnchor, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 44 // Size: 0x698 class CPointValueRemapper : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bDisabled; // 0x4a0 // MNetworkEnable bool m_bUpdateOnClient; // 0x4a1 // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x4a4 CUtlSymbolLarge m_iszRemapLineStartName; // 0x4a8 CUtlSymbolLarge m_iszRemapLineEndName; // 0x4b0 // MNetworkEnable CHandle< CBaseEntity > m_hRemapLineStart; // 0x4b8 // MNetworkEnable CHandle< CBaseEntity > m_hRemapLineEnd; // 0x4bc // MNetworkEnable float m_flMaximumChangePerSecond; // 0x4c0 // MNetworkEnable float m_flDisengageDistance; // 0x4c4 // MNetworkEnable float m_flEngageDistance; // 0x4c8 // MNetworkEnable bool m_bRequiresUseKey; // 0x4cc // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x4d0 CUtlSymbolLarge m_iszOutputEntityName; // 0x4d8 CUtlSymbolLarge m_iszOutputEntity2Name; // 0x4e0 CUtlSymbolLarge m_iszOutputEntity3Name; // 0x4e8 CUtlSymbolLarge m_iszOutputEntity4Name; // 0x4f0 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x4f8 // MNetworkEnable ValueRemapperHapticsType_t m_nHapticsType; // 0x510 // MNetworkEnable ValueRemapperMomentumType_t m_nMomentumType; // 0x514 // MNetworkEnable float m_flMomentumModifier; // 0x518 // MNetworkEnable float m_flSnapValue; // 0x51c float m_flCurrentMomentum; // 0x520 // MNetworkEnable ValueRemapperRatchetType_t m_nRatchetType; // 0x524 float m_flRatchetOffset; // 0x528 // MNetworkEnable float m_flInputOffset; // 0x52c bool m_bEngaged; // 0x530 bool m_bFirstUpdate; // 0x531 float m_flPreviousValue; // 0x534 GameTime_t m_flPreviousUpdateTickTime; // 0x538 Vector m_vecPreviousTestPoint; // 0x53c CHandle< CBasePlayerPawn > m_hUsingPlayer; // 0x548 float m_flCustomOutputValue; // 0x54c CUtlSymbolLarge m_iszSoundEngage; // 0x550 CUtlSymbolLarge m_iszSoundDisengage; // 0x558 CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x560 CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x568 CUtlSymbolLarge m_iszSoundMovingLoop; // 0x570 CEntityOutputTemplate< float32 > m_Position; // 0x580 CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5a8 CEntityIOOutput m_OnReachedValueZero; // 0x5d0 CEntityIOOutput m_OnReachedValueOne; // 0x5f8 CEntityIOOutput m_OnReachedValueCustom; // 0x620 CEntityIOOutput m_OnEngage; // 0x648 CEntityIOOutput m_OnDisengage; // 0x670 }; // Alignment: 11 // Size: 0x950 class CPointWorldText : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable char[512] m_messageText; // 0x6f0 // MNetworkEnable char[64] m_FontName; // 0x8f0 // MNetworkEnable bool m_bEnabled; // 0x930 // MNetworkEnable bool m_bFullbright; // 0x931 // MNetworkEnable float m_flWorldUnitsPerPx; // 0x934 // MNetworkEnable float m_flFontSize; // 0x938 // MNetworkEnable float m_flDepthOffset; // 0x93c // MNetworkEnable Color m_Color; // 0x940 // MNetworkEnable PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x944 // MNetworkEnable PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x948 // MNetworkEnable PointWorldTextReorientMode_t m_nReorientMode; // 0x94c }; // Alignment: 12 // Size: 0x568 class CPointAngleSensor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x4a0 CUtlSymbolLarge m_nLookAtName; // 0x4a8 CHandle< CBaseEntity > m_hTargetEntity; // 0x4b0 CHandle< CBaseEntity > m_hLookAtEntity; // 0x4b4 float m_flDuration; // 0x4b8 float m_flDotTolerance; // 0x4bc GameTime_t m_flFacingTime; // 0x4c0 bool m_bFired; // 0x4c4 CEntityIOOutput m_OnFacingLookat; // 0x4c8 CEntityIOOutput m_OnNotFacingLookat; // 0x4f0 CEntityOutputTemplate< Vector > m_TargetDir; // 0x518 CEntityOutputTemplate< float32 > m_FacingPercentage; // 0x540 }; // Alignment: 3 // Size: 0x4d0 class CPointProximitySensor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x4a0 CHandle< CBaseEntity > m_hTargetEntity; // 0x4a4 CEntityOutputTemplate< float32 > m_Distance; // 0x4a8 }; // Alignment: 16 // Size: 0x5c8 class CPointAngularVelocitySensor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hTargetEntity; // 0x4a0 float m_flThreshold; // 0x4a4 int32_t m_nLastCompareResult; // 0x4a8 int32_t m_nLastFireResult; // 0x4ac GameTime_t m_flFireTime; // 0x4b0 float m_flFireInterval; // 0x4b4 float m_flLastAngVelocity; // 0x4b8 QAngle m_lastOrientation; // 0x4bc Vector m_vecAxis; // 0x4c8 bool m_bUseHelper; // 0x4d4 CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x4d8 CEntityIOOutput m_OnLessThan; // 0x500 CEntityIOOutput m_OnLessThanOrEqualTo; // 0x528 CEntityIOOutput m_OnGreaterThan; // 0x550 CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x578 CEntityIOOutput m_OnEqualTo; // 0x5a0 }; // Alignment: 6 // Size: 0x4e8 class CPointVelocitySensor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hTargetEntity; // 0x4a0 Vector m_vecAxis; // 0x4a4 bool m_bEnabled; // 0x4b0 float m_fPrevVelocity; // 0x4b4 float m_flAvgInterval; // 0x4b8 CEntityOutputTemplate< float32 > m_Velocity; // 0x4c0 }; // Alignment: 6 // Size: 0x4c0 class CPointHurt : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nDamage; // 0x4a0 int32_t m_bitsDamageType; // 0x4a4 float m_flRadius; // 0x4a8 float m_flDelay; // 0x4ac CUtlSymbolLarge m_strTarget; // 0x4b0 CHandle< CBaseEntity > m_pActivator; // 0x4b8 }; // Alignment: 3 // Size: 0x4c0 class CPointTeleport : public CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vSaveOrigin; // 0x4a0 QAngle m_vSaveAngles; // 0x4ac bool m_bTeleportParentedEntities; // 0x4b8 }; // Alignment: 0 // Size: 0x4a0 class CEnableMotionFixup : public CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4a0 class CFuncPropRespawnZone : public CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0x4b0 class CRagdollManager : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable int8_t m_iCurrentMaxRagdollCount; // 0x4a0 int32_t m_iMaxRagdollCount; // 0x4a4 bool m_bSaveImportant; // 0x4a8 }; // Alignment: 3 // Size: 0x700 class CRevertSaved : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_loadTime; // 0x6f0 float m_Duration; // 0x6f4 float m_HoldTime; // 0x6f8 }; // Alignment: 3 // Size: 0x578 class CSceneListManager : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x4a0 CUtlSymbolLarge[16] m_iszScenes; // 0x4b8 CHandle< CBaseEntity >[16] m_hScenes; // 0x538 }; // Alignment: 64 // Size: 0xa00 class CSceneEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszSceneFile; // 0x4a8 CUtlSymbolLarge m_iszResumeSceneFile; // 0x4b0 CUtlSymbolLarge m_iszTarget1; // 0x4b8 CUtlSymbolLarge m_iszTarget2; // 0x4c0 CUtlSymbolLarge m_iszTarget3; // 0x4c8 CUtlSymbolLarge m_iszTarget4; // 0x4d0 CUtlSymbolLarge m_iszTarget5; // 0x4d8 CUtlSymbolLarge m_iszTarget6; // 0x4e0 CUtlSymbolLarge m_iszTarget7; // 0x4e8 CUtlSymbolLarge m_iszTarget8; // 0x4f0 CHandle< CBaseEntity > m_hTarget1; // 0x4f8 CHandle< CBaseEntity > m_hTarget2; // 0x4fc CHandle< CBaseEntity > m_hTarget3; // 0x500 CHandle< CBaseEntity > m_hTarget4; // 0x504 CHandle< CBaseEntity > m_hTarget5; // 0x508 CHandle< CBaseEntity > m_hTarget6; // 0x50c CHandle< CBaseEntity > m_hTarget7; // 0x510 CHandle< CBaseEntity > m_hTarget8; // 0x514 // MNetworkEnable bool m_bIsPlayingBack; // 0x518 // MNetworkEnable bool m_bPaused; // 0x519 // MNetworkEnable bool m_bMultiplayer; // 0x51a // MNetworkEnable bool m_bAutogenerated; // 0x51b // MNetworkEnable float m_flForceClientTime; // 0x51c float m_flCurrentTime; // 0x520 float m_flFrameTime; // 0x524 bool m_bCancelAtNextInterrupt; // 0x528 float m_fPitch; // 0x52c bool m_bAutomated; // 0x530 int32_t m_nAutomatedAction; // 0x534 float m_flAutomationDelay; // 0x538 float m_flAutomationTime; // 0x53c CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x540 bool m_bWaitingForResumeScene; // 0x544 bool m_bPausedViaInput; // 0x545 bool m_bPauseAtNextInterrupt; // 0x546 bool m_bWaitingForActor; // 0x547 bool m_bWaitingForInterrupt; // 0x548 bool m_bInterruptedActorsScenes; // 0x549 bool m_bBreakOnNonIdle; // 0x54a // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x550 CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x568 int32_t m_nSceneFlushCounter; // 0x590 // MNetworkEnable uint16_t m_nSceneStringIndex; // 0x594 CEntityIOOutput m_OnStart; // 0x598 CEntityIOOutput m_OnCompletion; // 0x5c0 CEntityIOOutput m_OnCanceled; // 0x5e8 CEntityIOOutput m_OnPaused; // 0x610 CEntityIOOutput m_OnResumed; // 0x638 CEntityIOOutput[16] m_OnTrigger; // 0x660 CHandle< CSceneEntity > m_hInterruptScene; // 0x970 int32_t m_nInterruptCount; // 0x974 bool m_bSceneMissing; // 0x978 bool m_bInterrupted; // 0x979 bool m_bCompletedEarly; // 0x97a bool m_bInterruptSceneFinished; // 0x97b bool m_bRestoring; // 0x97c CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x980 CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x998 CUtlSymbolLarge m_iszSoundName; // 0x9d8 CHandle< CBaseFlex > m_hActor; // 0x9e0 CHandle< CBaseEntity > m_hActivator; // 0x9e4 CHandle< CBaseEntity > m_hCamera; // 0x9e8 int32_t m_BusyActor; // 0x9ec SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x9f0 static int32_t &Get_s_nSceneFlushCounter(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fields[0]->m_instance);}; }; // Alignment: 57 // Size: 0x7b0 class CScriptedSequence : public CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszEntry; // 0x4a0 CUtlSymbolLarge m_iszPreIdle; // 0x4a8 CUtlSymbolLarge m_iszPlay; // 0x4b0 CUtlSymbolLarge m_iszPostIdle; // 0x4b8 CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x4c0 CUtlSymbolLarge m_iszNextScript; // 0x4c8 CUtlSymbolLarge m_iszEntity; // 0x4d0 CUtlSymbolLarge m_iszSyncGroup; // 0x4d8 ScriptedMoveTo_t m_nMoveTo; // 0x4e0 bool m_bIsPlayingEntry; // 0x4e4 bool m_bLoopActionSequence; // 0x4e5 bool m_bSynchPostIdles; // 0x4e6 bool m_bIgnoreGravity; // 0x4e7 bool m_bDisableNPCCollisions; // 0x4e8 bool m_bKeepAnimgraphLockedPost; // 0x4e9 bool m_bDontAddModifiers; // 0x4ea float m_flRadius; // 0x4ec float m_flRepeat; // 0x4f0 float m_flPlayAnimFadeInTime; // 0x4f4 float m_flMoveInterpTime; // 0x4f8 float m_flAngRate; // 0x4fc int32_t m_iDelay; // 0x500 GameTime_t m_startTime; // 0x504 bool m_bWaitForBeginSequence; // 0x508 int32_t m_saved_effects; // 0x50c int32_t m_savedFlags; // 0x510 int32_t m_savedCollisionGroup; // 0x514 bool m_interruptable; // 0x518 bool m_sequenceStarted; // 0x519 bool m_bPrevAnimatedEveryTick; // 0x51a bool m_bForcedAnimatedEveryTick; // 0x51b bool m_bPositionRelativeToOtherEntity; // 0x51c CHandle< CBaseEntity > m_hTargetEnt; // 0x520 CHandle< CScriptedSequence > m_hNextCine; // 0x524 bool m_bThinking; // 0x528 bool m_bInitiatedSelfDelete; // 0x529 bool m_bIsTeleportingDueToMoveTo; // 0x52a bool m_bAllowCustomInterruptConditions; // 0x52b CHandle< CBaseEntity > m_hLastFoundEntity; // 0x52c CHandle< CBaseAnimGraph > m_hForcedTarget; // 0x530 bool m_bDontCancelOtherSequences; // 0x534 bool m_bForceSynch; // 0x535 bool m_bTargetWasAsleep; // 0x536 bool m_bPreventUpdateYawOnFinish; // 0x537 bool m_bEnsureOnNavmeshOnFinish; // 0x538 ScriptedOnDeath_t m_onDeathBehavior; // 0x53c ScriptedConflictResponse_t m_ConflictResponse; // 0x540 CEntityIOOutput m_OnBeginSequence; // 0x548 CEntityIOOutput m_OnActionStartOrLoop; // 0x570 CEntityIOOutput m_OnEndSequence; // 0x598 CEntityIOOutput m_OnPostIdleEndSequence; // 0x5c0 CEntityIOOutput m_OnCancelSequence; // 0x5e8 CEntityIOOutput m_OnCancelFailedSequence; // 0x610 CEntityIOOutput[8] m_OnScriptEvent; // 0x638 CTransform m_matOtherToMain; // 0x780 CHandle< CBaseEntity > m_hInteractionMainEntity; // 0x7a0 int32_t m_iPlayerDeathBehavior; // 0x7a4 }; // Alignment: 8 // Size: 0x4e8 class CSoundOpvarSetEntity : public CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszStackName; // 0x4a8 CUtlSymbolLarge m_iszOperatorName; // 0x4b0 CUtlSymbolLarge m_iszOpvarName; // 0x4b8 int32_t m_nOpvarType; // 0x4c0 int32_t m_nOpvarIndex; // 0x4c4 float m_flOpvarValue; // 0x4c8 CUtlSymbolLarge m_OpvarValueString; // 0x4d0 bool m_bSetOnSpawn; // 0x4d8 }; // Alignment: 6 // Size: 0x4c0 class CAISound : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iSoundType; // 0x4a0 int32_t m_iSoundContext; // 0x4a4 int32_t m_iVolume; // 0x4a8 int32_t m_iSoundIndex; // 0x4ac float m_flDuration; // 0x4b0 CUtlSymbolLarge m_iszProxyEntityName; // 0x4b8 }; // Alignment: 1 // Size: 0x4a8 class CSoundStackSave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszStackName; // 0x4a0 }; // Alignment: 12 // Size: 0x548 class CSoundEventEntity : public CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bStartOnSpawn; // 0x4a0 bool m_bToLocalPlayer; // 0x4a1 bool m_bStopOnNew; // 0x4a2 bool m_bSaveRestore; // 0x4a3 bool m_bSavedIsPlaying; // 0x4a4 float m_flSavedElapsedTime; // 0x4a8 CUtlSymbolLarge m_iszSourceEntityName; // 0x4b0 CUtlSymbolLarge m_iszAttachmentName; // 0x4b8 CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x4c0 CEntityIOOutput m_onSoundFinished; // 0x4e8 CUtlSymbolLarge m_iszSoundName; // 0x530 CEntityHandle m_hSource; // 0x540 }; // Alignment: 0 // Size: 0x548 class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x560 class CSoundEventAABBEntity : public CSoundEventEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vMins; // 0x548 Vector m_vMaxs; // 0x554 }; // Alignment: 6 // Size: 0x588 class CSoundEventPathCornerEntity : public CSoundEventEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszPathCorner; // 0x548 int32_t m_iCountMax; // 0x550 float m_flDistanceMax; // 0x554 float m_flDistMaxSqr; // 0x558 float m_flDotProductMax; // 0x55c bool bPlaying; // 0x560 }; // Alignment: 2 // Size: 0x4b8 class CSoundEventParameter : public CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszParamName; // 0x4a8 float m_flFloatValue; // 0x4b0 }; // Alignment: 0 // Size: 0x540 class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x538 class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x538 class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4a0 class CNullEntity : public CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x4a8 class CBaseDMStart : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_Master; // 0x4a0 }; // Alignment: 0 // Size: 0x4a0 class CInfoLandmark : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 14 // Size: 0x738 class CSun : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable Vector m_vDirection; // 0x6f0 // MNetworkEnable Color m_clrOverlay; // 0x6fc // MNetworkEnable CUtlSymbolLarge m_iszEffectName; // 0x700 // MNetworkEnable CUtlSymbolLarge m_iszSSEffectName; // 0x708 // MNetworkEnable bool m_bOn; // 0x710 // MNetworkEnable bool m_bmaxColor; // 0x711 // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "100" float m_flSize; // 0x714 // MNetworkEnable // MNetworkMinValue "-360" // MNetworkMaxValue "360" float m_flRotation; // 0x718 // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "100" float m_flHazeScale; // 0x71c // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "2" float m_flAlphaHaze; // 0x720 // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "2" float m_flAlphaHdr; // 0x724 // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "2" float m_flAlphaScale; // 0x728 // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "100" float m_flHDRColorScale; // 0x72c // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "1" float m_flFarZScale; // 0x730 }; // Alignment: 2 // Size: 0x4b8 class CTankTargetChange : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x4a0 CUtlSymbolLarge m_newTargetName; // 0x4b0 }; // Alignment: 7 // Size: 0x4e0 class CTankTrainAI : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CFuncTrackTrain > m_hTrain; // 0x4a0 CHandle< CBaseEntity > m_hTargetEntity; // 0x4a4 int32_t m_soundPlaying; // 0x4a8 CUtlSymbolLarge m_startSoundName; // 0x4c0 CUtlSymbolLarge m_engineSoundName; // 0x4c8 CUtlSymbolLarge m_movementSoundName; // 0x4d0 CUtlSymbolLarge m_targetEntityName; // 0x4d8 }; // Alignment: 2 // Size: 0x4a8 class CHandleTest : public CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CHandle< CBaseEntity > m_Handle; // 0x4a0 // MNetworkEnable bool m_bSendHandle; // 0x4a4 }; // Alignment: 0 // Size: 0x4a0 class CHandleDummy : public CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x6f8 class CPlatTrigger : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CFuncPlat > m_pPlatform; // 0x6f0 }; // Alignment: 0 // Size: 0x6f0 class CFuncTrainControls : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x700 class CTriggerVolume : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iFilterName; // 0x6f0 CHandle< CBaseFilter > m_hFilter; // 0x6f8 }; // Alignment: 0 // Size: 0x4a0 class CInfoTeleportDestination : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x4a8 class CAI_ChangeTarget : public CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszNewTarget; // 0x4a0 }; // Alignment: 4 // Size: 0x4c0 class CAI_ChangeHintGroup : public CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iSearchType; // 0x4a0 CUtlSymbolLarge m_strSearchName; // 0x4a8 CUtlSymbolLarge m_strNewHintGroup; // 0x4b0 float m_flRadius; // 0x4b8 }; // Alignment: 0 // Size: 0x4a0 class CLogicProximity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4a0 class CInfoSpawnGroupLandmark : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 11 // Size: 0x5a0 class CInfoSpawnGroupLoadUnload : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x4a0 CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x4c8 CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x4f0 CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x518 CUtlSymbolLarge m_iszSpawnGroupName; // 0x540 CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x548 CUtlSymbolLarge m_iszLandmarkName; // 0x550 CUtlString m_sFixedSpawnGroupName; // 0x558 float m_flTimeoutInterval; // 0x560 bool m_bStreamingStarted; // 0x564 bool m_bUnloadingStarted; // 0x565 }; // Alignment: 1 // Size: 0x700 class CFuncNavObstruction : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x6f8 }; // Alignment: 10 // Size: 0x538 class CAmbientGeneric : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_radius; // 0x4a0 float m_flMaxRadius; // 0x4a4 soundlevel_t m_iSoundLevel; // 0x4a8 dynpitchvol_t m_dpv; // 0x4ac bool m_fActive; // 0x510 bool m_fLooping; // 0x511 CUtlSymbolLarge m_iszSound; // 0x518 CUtlSymbolLarge m_sSourceEntName; // 0x520 CHandle< CBaseEntity > m_hSoundSource; // 0x528 CEntityIndex m_nSoundSourceEntIndex; // 0x52c }; // Alignment: 2 // Size: 0x10 struct RelationshipOverride_t : public Relationship_t { public: CHandle< CBaseEntity > entity; // 0x8 Class_T classType; // 0xc }; // Alignment: 16 // Size: 0x770 class CBaseToggle : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: TOGGLE_STATE m_toggle_state; // 0x6f0 float m_flMoveDistance; // 0x6f4 float m_flWait; // 0x6f8 float m_flLip; // 0x6fc bool m_bAlwaysFireBlockedOutputs; // 0x700 Vector m_vecPosition1; // 0x704 Vector m_vecPosition2; // 0x710 QAngle m_vecMoveAng; // 0x71c QAngle m_vecAngle1; // 0x728 QAngle m_vecAngle2; // 0x734 float m_flHeight; // 0x740 CHandle< CBaseEntity > m_hActivator; // 0x744 Vector m_vecFinalDest; // 0x748 QAngle m_vecFinalAngle; // 0x754 int32_t m_movementType; // 0x760 CUtlSymbolLarge m_sMaster; // 0x768 }; // Alignment: 24 // Size: 0x8b8 class CBaseButton : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: QAngle m_angMoveEntitySpace; // 0x770 bool m_fStayPushed; // 0x77c bool m_fRotating; // 0x77d locksound_t m_ls; // 0x780 CUtlSymbolLarge m_sUseSound; // 0x7a0 CUtlSymbolLarge m_sLockedSound; // 0x7a8 CUtlSymbolLarge m_sUnlockedSound; // 0x7b0 bool m_bLocked; // 0x7b8 bool m_bDisabled; // 0x7b9 GameTime_t m_flUseLockedTime; // 0x7bc bool m_bSolidBsp; // 0x7c0 CEntityIOOutput m_OnDamaged; // 0x7c8 CEntityIOOutput m_OnPressed; // 0x7f0 CEntityIOOutput m_OnUseLocked; // 0x818 CEntityIOOutput m_OnIn; // 0x840 CEntityIOOutput m_OnOut; // 0x868 int32_t m_nState; // 0x890 CEntityHandle m_hConstraint; // 0x894 CEntityHandle m_hConstraintParent; // 0x898 bool m_bForceNpcExclude; // 0x89c CUtlSymbolLarge m_sGlowEntity; // 0x8a0 // MNetworkEnable CHandle< CBaseModelEntity > m_glowEntity; // 0x8a8 // MNetworkEnable bool m_usable; // 0x8ac // MNetworkEnable CUtlSymbolLarge m_szDisplayText; // 0x8b0 }; // Alignment: 0 // Size: 0x8b8 class CPhysicalButton : public CBaseButton, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x8b8 class CRotButton : public CBaseButton, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 14 // Size: 0x9b8 class CMomentaryRotButton : public CRotButton, CBaseButton, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityOutputTemplate< float32 > m_Position; // 0x8b8 CEntityIOOutput m_OnUnpressed; // 0x8e0 CEntityIOOutput m_OnFullyOpen; // 0x908 CEntityIOOutput m_OnFullyClosed; // 0x930 CEntityIOOutput m_OnReachedPosition; // 0x958 int32_t m_lastUsed; // 0x980 QAngle m_start; // 0x984 QAngle m_end; // 0x990 float m_IdealYaw; // 0x99c CUtlSymbolLarge m_sNoise; // 0x9a0 bool m_bUpdateTarget; // 0x9a8 int32_t m_direction; // 0x9ac float m_returnSpeed; // 0x9b0 float m_flStartPosition; // 0x9b4 }; // Alignment: 4 // Size: 0x4b8 class CRagdollMagnet : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x4a0 float m_radius; // 0x4a4 float m_force; // 0x4a8 Vector m_axis; // 0x4ac }; // Alignment: 27 // Size: 0x978 class CBaseDoor : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: QAngle m_angMoveEntitySpace; // 0x780 Vector m_vecMoveDirParentSpace; // 0x78c locksound_t m_ls; // 0x798 bool m_bForceClosed; // 0x7b8 bool m_bDoorGroup; // 0x7b9 bool m_bLocked; // 0x7ba bool m_bIgnoreDebris; // 0x7bb FuncDoorSpawnPos_t m_eSpawnPosition; // 0x7bc float m_flBlockDamage; // 0x7c0 CUtlSymbolLarge m_NoiseMoving; // 0x7c8 CUtlSymbolLarge m_NoiseArrived; // 0x7d0 CUtlSymbolLarge m_NoiseMovingClosed; // 0x7d8 CUtlSymbolLarge m_NoiseArrivedClosed; // 0x7e0 CUtlSymbolLarge m_ChainTarget; // 0x7e8 CEntityIOOutput m_OnBlockedClosing; // 0x7f0 CEntityIOOutput m_OnBlockedOpening; // 0x818 CEntityIOOutput m_OnUnblockedClosing; // 0x840 CEntityIOOutput m_OnUnblockedOpening; // 0x868 CEntityIOOutput m_OnFullyClosed; // 0x890 CEntityIOOutput m_OnFullyOpen; // 0x8b8 CEntityIOOutput m_OnClose; // 0x8e0 CEntityIOOutput m_OnOpen; // 0x908 CEntityIOOutput m_OnLockedUse; // 0x930 bool m_bLoopMoveSound; // 0x958 bool m_bCreateNavObstacle; // 0x970 bool m_isChaining; // 0x971 // MNetworkEnable bool m_bIsUsable; // 0x972 }; // Alignment: 0 // Size: 0x6f0 class CEntityBlocker : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 10 // Size: 0x720 class CEntityDissolve : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flFadeInStart; // 0x6f0 // MNetworkEnable float m_flFadeInLength; // 0x6f4 // MNetworkEnable float m_flFadeOutModelStart; // 0x6f8 // MNetworkEnable float m_flFadeOutModelLength; // 0x6fc // MNetworkEnable float m_flFadeOutStart; // 0x700 // MNetworkEnable float m_flFadeOutLength; // 0x704 // MNetworkEnable GameTime_t m_flStartTime; // 0x708 // MNetworkEnable EntityDisolveType_t m_nDissolveType; // 0x70c // MNetworkEnable Vector m_vDissolverOrigin; // 0x710 // MNetworkEnable uint32_t m_nMagnitude; // 0x71c }; // Alignment: 30 // Size: 0x958 class CEnvProjectedTexture : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CHandle< CBaseEntity > m_hTargetEntity; // 0x6f0 // MNetworkEnable bool m_bState; // 0x6f4 // MNetworkEnable bool m_bAlwaysUpdate; // 0x6f5 // MNetworkEnable float m_flLightFOV; // 0x6f8 // MNetworkEnable bool m_bEnableShadows; // 0x6fc // MNetworkEnable bool m_bSimpleProjection; // 0x6fd // MNetworkEnable bool m_bLightOnlyTarget; // 0x6fe // MNetworkEnable bool m_bLightWorld; // 0x6ff // MNetworkEnable bool m_bCameraSpace; // 0x700 // MNetworkEnable float m_flBrightnessScale; // 0x704 // MNetworkEnable Color m_LightColor; // 0x708 // MNetworkEnable float m_flIntensity; // 0x70c // MNetworkEnable float m_flLinearAttenuation; // 0x710 // MNetworkEnable float m_flQuadraticAttenuation; // 0x714 // MNetworkEnable bool m_bVolumetric; // 0x718 // MNetworkEnable float m_flNoiseStrength; // 0x71c // MNetworkEnable float m_flFlashlightTime; // 0x720 // MNetworkEnable uint32_t m_nNumPlanes; // 0x724 // MNetworkEnable float m_flPlaneOffset; // 0x728 // MNetworkEnable float m_flVolumetricIntensity; // 0x72c // MNetworkEnable float m_flColorTransitionTime; // 0x730 // MNetworkEnable float m_flAmbient; // 0x734 // MNetworkEnable char[512] m_SpotlightTextureName; // 0x738 // MNetworkEnable int32_t m_nSpotlightTextureFrame; // 0x938 // MNetworkEnable uint32_t m_nShadowQuality; // 0x93c // MNetworkEnable // MNetworkBitCount "16" // MNetworkMinValue "0" // MNetworkMaxValue "500" // MNetworkEncodeFlags float m_flNearZ; // 0x940 // MNetworkEnable // MNetworkBitCount "18" // MNetworkMinValue "0" // MNetworkMaxValue "1500" // MNetworkEncodeFlags float m_flFarZ; // 0x944 // MNetworkEnable float m_flProjectionSize; // 0x948 // MNetworkEnable float m_flRotation; // 0x94c // MNetworkEnable bool m_bFlipHorizontal; // 0x950 }; // Alignment: 9 // Size: 0x710 class CEnvDecal : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x6f0 // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flWidth; // 0x6f8 // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flHeight; // 0x6fc // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flDepth; // 0x700 // MNetworkEnable uint32_t m_nRenderOrder; // 0x704 // MNetworkEnable bool m_bProjectOnWorld; // 0x708 // MNetworkEnable bool m_bProjectOnCharacters; // 0x709 // MNetworkEnable bool m_bProjectOnWater; // 0x70a // MNetworkEnable float m_flDepthSortBias; // 0x70c }; // Alignment: 6 // Size: 0x4e8 class CMessage : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszMessage; // 0x4a0 float m_MessageVolume; // 0x4a8 int32_t m_MessageAttenuation; // 0x4ac float m_Radius; // 0x4b0 CUtlSymbolLarge m_sNoise; // 0x4b8 CEntityIOOutput m_OnShowMessage; // 0x4c0 }; // Alignment: 17 // Size: 0x660 class CEnvMicrophone : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x4a0 CHandle< CBaseEntity > m_hMeasureTarget; // 0x4a4 int32_t m_nSoundMask; // 0x4a8 float m_flSensitivity; // 0x4ac float m_flSmoothFactor; // 0x4b0 float m_flMaxRange; // 0x4b4 CUtlSymbolLarge m_iszSpeakerName; // 0x4b8 CHandle< CBaseEntity > m_hSpeaker; // 0x4c0 bool m_bAvoidFeedback; // 0x4c4 int32_t m_iSpeakerDSPPreset; // 0x4c8 CUtlSymbolLarge m_iszListenFilter; // 0x4d0 CHandle< CBaseFilter > m_hListenFilter; // 0x4d8 CEntityOutputTemplate< float32 > m_SoundLevel; // 0x4e0 CEntityIOOutput m_OnRoutedSound; // 0x508 CEntityIOOutput m_OnHeardSound; // 0x530 char[256] m_szLastSound; // 0x558 int32_t m_iLastRoutedFrame; // 0x658 }; // Alignment: 21 // Size: 0x7b0 class CBreakable : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Materials m_Material; // 0x700 CHandle< CBaseEntity > m_hBreaker; // 0x704 Explosions m_Explosion; // 0x708 CUtlSymbolLarge m_iszSpawnObject; // 0x710 float m_flPressureDelay; // 0x718 int32_t m_iMinHealthDmg; // 0x71c CUtlSymbolLarge m_iszPropData; // 0x720 float m_impactEnergyScale; // 0x728 EOverrideBlockLOS_t m_nOverrideBlockLOS; // 0x72c CEntityIOOutput m_OnBreak; // 0x730 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x758 float m_flDmgModBullet; // 0x780 float m_flDmgModClub; // 0x784 float m_flDmgModExplosive; // 0x788 float m_flDmgModFire; // 0x78c CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x790 CUtlSymbolLarge m_iszBasePropData; // 0x798 int32_t m_iInteractions; // 0x7a0 PerformanceMode_t m_PerformanceMode; // 0x7a4 CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x7a8 GameTime_t m_flLastPhysicsInfluenceTime; // 0x7ac }; // Alignment: 12 // Size: 0x820 class CFuncMoveLinear : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: MoveLinearAuthoredPos_t m_authoredPosition; // 0x770 QAngle m_angMoveEntitySpace; // 0x774 Vector m_vecMoveDirParentSpace; // 0x780 CUtlSymbolLarge m_soundStart; // 0x790 CUtlSymbolLarge m_soundStop; // 0x798 CUtlSymbolLarge m_currentSound; // 0x7a0 float m_flBlockDamage; // 0x7a8 float m_flStartPosition; // 0x7ac float m_flMoveDistance; // 0x7b0 CEntityIOOutput m_OnFullyOpen; // 0x7c0 CEntityIOOutput m_OnFullyClosed; // 0x7e8 bool m_bCreateNavObstacle; // 0x810 }; // Alignment: 14 // Size: 0x758 class CFuncRotating : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: QAngle m_vecMoveAng; // 0x6f0 float m_flFanFriction; // 0x6fc float m_flAttenuation; // 0x700 float m_flVolume; // 0x704 float m_flTargetSpeed; // 0x708 float m_flMaxSpeed; // 0x70c float m_flBlockDamage; // 0x710 float m_flTimeScale; // 0x714 CUtlSymbolLarge m_NoiseRunning; // 0x718 bool m_bReversed; // 0x720 QAngle m_angStart; // 0x72c bool m_bStopAtStartPos; // 0x738 Vector m_vecClientOrigin; // 0x73c QAngle m_vecClientAngles; // 0x748 }; // Alignment: 1 // Size: 0x6f8 class CItemGenericTriggerHelper : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CItemGeneric > m_hParentItem; // 0x6f0 }; // Alignment: 1 // Size: 0x6f8 class CMarkupVolume : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bEnabled; // 0x6f0 }; // Alignment: 5 // Size: 0x730 class CMarkupVolumeTagged : public CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bIsGroup; // 0x728 bool m_bGroupByPrefab; // 0x729 bool m_bGroupByVolume; // 0x72a bool m_bGroupOtherGroups; // 0x72b bool m_bIsInGroup; // 0x72c }; // Alignment: 3 // Size: 0x748 class CMarkupVolumeWithRef : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bUseRef; // 0x730 Vector m_vRefPos; // 0x734 float m_flRefDot; // 0x740 }; // Alignment: 6 // Size: 0x710 class CFuncBrush : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: BrushSolidities_e m_iSolidity; // 0x6f0 int32_t m_iDisabled; // 0x6f4 bool m_bSolidBsp; // 0x6f8 CUtlSymbolLarge m_iszExcludedClass; // 0x700 bool m_bInvertExclusion; // 0x708 bool m_bScriptedMovement; // 0x709 }; // Alignment: 9 // Size: 0x4f8 class CPathTrack : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CPathTrack* m_pnext; // 0x4a0 CPathTrack* m_pprevious; // 0x4a8 CPathTrack* m_paltpath; // 0x4b0 float m_flRadius; // 0x4b8 float m_length; // 0x4bc CUtlSymbolLarge m_altName; // 0x4c0 int32_t m_nIterVal; // 0x4c8 TrackOrientationType_t m_eOrientationType; // 0x4cc CEntityIOOutput m_OnPass; // 0x4d0 static int32_t &Get_s_nCurrIterVal(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[0]->m_instance);}; static bool &Get_s_bIsIterating(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[1]->m_instance);}; }; // Alignment: 15 // Size: 0x8c0 class CPhysBox : public CBreakable, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_damageType; // 0x7b0 float m_massScale; // 0x7b4 int32_t m_damageToEnableMotion; // 0x7b8 float m_flForceToEnableMotion; // 0x7bc QAngle m_angPreferredCarryAngles; // 0x7c0 bool m_bNotSolidToWorld; // 0x7cc bool m_bEnableUseOutput; // 0x7cd int32_t m_iExploitableByPlayer; // 0x7d0 float m_flTouchOutputPerEntityDelay; // 0x7d4 CEntityIOOutput m_OnDamaged; // 0x7d8 CEntityIOOutput m_OnAwakened; // 0x800 CEntityIOOutput m_OnMotionEnabled; // 0x828 CEntityIOOutput m_OnPlayerUse; // 0x850 CEntityIOOutput m_OnStartTouch; // 0x878 CHandle< CBasePlayerPawn > m_hCarryingPlayer; // 0x8a0 }; // Alignment: 9 // Size: 0x4f0 class CPhysExplosion : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bExplodeOnSpawn; // 0x4a0 float m_flMagnitude; // 0x4a4 float m_flDamage; // 0x4a8 float m_radius; // 0x4ac CUtlSymbolLarge m_targetEntityName; // 0x4b0 float m_flInnerRadius; // 0x4b8 float m_flPushScale; // 0x4bc bool m_bConvertToDebrisWhenPossible; // 0x4c0 CEntityIOOutput m_OnPushedPlayer; // 0x4c8 }; // Alignment: 3 // Size: 0x4b0 class CPhysImpact : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_damage; // 0x4a0 float m_distance; // 0x4a4 CUtlSymbolLarge m_directionEntityName; // 0x4a8 }; // Alignment: 21 // Size: 0x748 class CRopeKeyframe : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable uint16_t m_RopeFlags; // 0x6f8 CUtlSymbolLarge m_iNextLinkName; // 0x700 // MNetworkEnable int16_t m_Slack; // 0x708 // MNetworkEnable float m_Width; // 0x70c // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.1" // MNetworkMaxValue "10" float m_TextureScale; // 0x710 // MNetworkEnable uint8_t m_nSegments; // 0x714 // MNetworkEnable bool m_bConstrainBetweenEndpoints; // 0x715 CUtlSymbolLarge m_strRopeMaterialModel; // 0x718 // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x720 // MNetworkEnable uint8_t m_Subdiv; // 0x728 // MNetworkEnable uint8_t m_nChangeCount; // 0x729 // MNetworkEnable int16_t m_RopeLength; // 0x72a // MNetworkEnable uint8_t m_fLockedPoints; // 0x72c bool m_bCreatedFromMapFile; // 0x72d // MNetworkEnable float m_flScrollSpeed; // 0x730 bool m_bStartPointValid; // 0x734 bool m_bEndPointValid; // 0x735 // MNetworkEnable CHandle< CBaseEntity > m_hStartPoint; // 0x738 // MNetworkEnable CHandle< CBaseEntity > m_hEndPoint; // 0x73c // MNetworkEnable AttachmentHandle_t m_iStartAttachment; // 0x740 // MNetworkEnable AttachmentHandle_t m_iEndAttachment; // 0x741 }; // Alignment: 4 // Size: 0x1eb0 class CSoundEnt : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iFreeSound; // 0x4a0 int32_t m_iActiveSound; // 0x4a4 int32_t m_cLastActiveSounds; // 0x4a8 CSound[128] m_SoundPool; // 0x4ac }; // Alignment: 4 // Size: 0x710 class CSpotlightEnd : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flLightScale; // 0x6f0 // MNetworkEnable float m_Radius; // 0x6f4 Vector m_vSpotlightDir; // 0x6f8 Vector m_vSpotlightOrg; // 0x704 }; // Alignment: 36 // Size: 0x828 class CFuncTrackTrain : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CPathTrack > m_ppath; // 0x6f0 float m_length; // 0x6f4 Vector m_controlMins; // 0x6f8 Vector m_controlMaxs; // 0x704 Vector m_lastBlockPos; // 0x710 int32_t m_lastBlockTick; // 0x71c float m_flVolume; // 0x720 float m_flBank; // 0x724 float m_oldSpeed; // 0x728 float m_flBlockDamage; // 0x72c float m_height; // 0x730 float m_maxSpeed; // 0x734 float m_dir; // 0x738 CUtlSymbolLarge m_iszSoundMove; // 0x740 CUtlSymbolLarge m_iszSoundMovePing; // 0x748 CUtlSymbolLarge m_iszSoundStart; // 0x750 CUtlSymbolLarge m_iszSoundStop; // 0x758 CUtlSymbolLarge m_strPathTarget; // 0x760 float m_flMoveSoundMinDuration; // 0x768 float m_flMoveSoundMaxDuration; // 0x76c GameTime_t m_flNextMoveSoundTime; // 0x770 float m_flMoveSoundMinPitch; // 0x774 float m_flMoveSoundMaxPitch; // 0x778 TrainOrientationType_t m_eOrientationType; // 0x77c TrainVelocityType_t m_eVelocityType; // 0x780 CEntityIOOutput m_OnStart; // 0x790 CEntityIOOutput m_OnNext; // 0x7b8 CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x7e0 bool m_bManualSpeedChanges; // 0x808 float m_flDesiredSpeed; // 0x80c GameTime_t m_flSpeedChangeTime; // 0x810 float m_flAccelSpeed; // 0x814 float m_flDecelSpeed; // 0x818 bool m_bAccelToSpeed; // 0x81c float m_flTimeScale; // 0x820 GameTime_t m_flNextMPSoundTime; // 0x824 }; // Alignment: 11 // Size: 0x898 class CBaseTrigger : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bDisabled; // 0x770 CUtlSymbolLarge m_iFilterName; // 0x778 CHandle< CBaseFilter > m_hFilter; // 0x780 CEntityIOOutput m_OnStartTouch; // 0x788 CEntityIOOutput m_OnStartTouchAll; // 0x7b0 CEntityIOOutput m_OnEndTouch; // 0x7d8 CEntityIOOutput m_OnEndTouchAll; // 0x800 CEntityIOOutput m_OnTouching; // 0x828 CEntityIOOutput m_OnNotTouching; // 0x850 CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x878 // MNetworkEnable bool m_bClientSidePredicted; // 0x890 }; // Alignment: 1 // Size: 0x8c0 class CTriggerMultiple : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTrigger; // 0x898 }; // Alignment: 15 // Size: 0xc00 class CTriggerSndSosOpvar : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x898 Vector m_flPosition; // 0x8b0 float m_flCenterSize; // 0x8bc float m_flMinVal; // 0x8c0 float m_flMaxVal; // 0x8c4 float m_flWait; // 0x8c8 CUtlSymbolLarge m_opvarName; // 0x8d0 CUtlSymbolLarge m_stackName; // 0x8d8 CUtlSymbolLarge m_operatorName; // 0x8e0 bool m_bVolIs2D; // 0x8e8 char[256] m_opvarNameChar; // 0x8e9 char[256] m_stackNameChar; // 0x9e9 char[256] m_operatorNameChar; // 0xae9 Vector m_VecNormPos; // 0xbec float m_flNormCenterSize; // 0xbf8 }; // Alignment: 14 // Size: 0x938 class CTriggerHurt : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flOriginalDamage; // 0x898 float m_flDamage; // 0x89c float m_flDamageCap; // 0x8a0 GameTime_t m_flLastDmgTime; // 0x8a4 float m_flForgivenessDelay; // 0x8a8 int32_t m_bitsDamageInflict; // 0x8ac int32_t m_damageModel; // 0x8b0 bool m_bNoDmgForce; // 0x8b4 Vector m_vDamageForce; // 0x8b8 bool m_thinkAlways; // 0x8c4 float m_hurtThinkPeriod; // 0x8c8 CEntityIOOutput m_OnHurt; // 0x8d0 CEntityIOOutput m_OnHurtPlayer; // 0x8f8 CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x920 }; // Alignment: 0 // Size: 0x938 class CTriggerHurtGhost : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x8a0 class CTriggerCallback : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 12 // Size: 0x938 class CTriggerLerpObject : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszLerpTarget; // 0x898 CHandle< CBaseEntity > m_hLerpTarget; // 0x8a0 CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x8a8 AttachmentHandle_t m_hLerpTargetAttachment; // 0x8b0 float m_flLerpDuration; // 0x8b4 bool m_bLerpRestoreMoveType; // 0x8b8 bool m_bSingleLerpObject; // 0x8b9 CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x8c0 CUtlSymbolLarge m_iszLerpEffect; // 0x8d8 CUtlSymbolLarge m_iszLerpSound; // 0x8e0 CEntityIOOutput m_OnLerpStarted; // 0x8e8 CEntityIOOutput m_OnLerpFinished; // 0x910 }; // Alignment: 7 // Size: 0x8d8 class CChangeLevel : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlString m_sMapName; // 0x898 CUtlString m_sLandmarkName; // 0x8a0 CEntityIOOutput m_OnChangeLevel; // 0x8a8 bool m_bTouched; // 0x8d0 bool m_bNoTouch; // 0x8d1 bool m_bNewChapter; // 0x8d2 bool m_bOnChangeLevelFired; // 0x8d3 }; // Alignment: 3 // Size: 0x8a8 class CTriggerTeleport : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iLandmark; // 0x898 bool m_bUseLandmarkAngles; // 0x8a0 bool m_bMirrorPlayer; // 0x8a1 }; // Alignment: 11 // Size: 0x8e8 class CTriggerFan : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vFanOrigin; // 0x898 Vector m_vFanEnd; // 0x8a4 Vector m_vNoise; // 0x8b0 float m_flForce; // 0x8bc float m_flPlayerForce; // 0x8c0 float m_flRampTime; // 0x8c4 bool m_bFalloff; // 0x8c8 bool m_bPushPlayer; // 0x8c9 bool m_bRampDown; // 0x8ca bool m_bAddNoise; // 0x8cb CountdownTimer m_RampTimer; // 0x8d0 }; // Alignment: 2 // Size: 0x8c0 class CTriggerBuoyancy : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CBuoyancyHelper m_BuoyancyHelper; // 0x898 // MNetworkEnable float m_flFluidDensity; // 0x8b8 }; // Alignment: 0 // Size: 0x4a0 class CNavWalkable : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x700 class CFuncNavBlocker : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x6f0 int32_t m_nBlockedTeamNumber; // 0x6f4 }; // Alignment: 12 // Size: 0x540 class CNavLinkAreaEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flWidth; // 0x4a0 Vector m_vLocatorOffset; // 0x4a4 QAngle m_qLocatorAnglesOffset; // 0x4b0 CUtlSymbolLarge m_strMovementForward; // 0x4c0 CUtlSymbolLarge m_strMovementReverse; // 0x4c8 int32_t m_nNavLinkIdForward; // 0x4d0 int32_t m_nNavLinkIdReverse; // 0x4d4 bool m_bEnabled; // 0x4d8 CUtlSymbolLarge m_strFilterName; // 0x4e0 CHandle< CBaseFilter > m_hFilter; // 0x4e8 CEntityIOOutput m_OnNavLinkStart; // 0x4f0 CEntityIOOutput m_OnNavLinkFinish; // 0x518 }; // Alignment: 3 // Size: 0x4a8 class CNavSpaceInfo : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bCreateTacticalConnections; // 0x4a0 bool m_bCreateFlightSpace; // 0x4a1 float m_flPhysicsOverheadBufferDist; // 0x4a4 }; // Alignment: 24 // Size: 0x790 class CBeam : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "-25" // MNetworkMaxValue "25" // MNetworkEncodeFlags float m_flFrameRate; // 0x6f0 // MNetworkEnable float m_flHDRColorScale; // 0x6f4 GameTime_t m_flFireTime; // 0x6f8 float m_flDamage; // 0x6fc // MNetworkEnable uint8_t m_nNumBeamEnts; // 0x700 // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x708 // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x710 // MNetworkEnable BeamType_t m_nBeamType; // 0x718 // MNetworkEnable uint32_t m_nBeamFlags; // 0x71c // MNetworkEnable CHandle< CBaseEntity >[10] m_hAttachEntity; // 0x720 // MNetworkEnable AttachmentHandle_t[10] m_nAttachIndex; // 0x748 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "102.3" // MNetworkEncodeFlags float m_fWidth; // 0x754 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "102.3" // MNetworkEncodeFlags float m_fEndWidth; // 0x758 // MNetworkEnable float m_fFadeLength; // 0x75c // MNetworkEnable float m_fHaloScale; // 0x760 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_fAmplitude; // 0x764 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags float m_fStartFrame; // 0x768 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "100" float m_fSpeed; // 0x76c // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags // MNetworkPriority "32" float m_flFrame; // 0x770 // MNetworkEnable BeamClipStyle_t m_nClipStyle; // 0x774 // MNetworkEnable bool m_bTurnedOff; // 0x778 // MNetworkEnable // MNetworkEncoder Vector m_vecEndPos; // 0x77c CHandle< CBaseEntity > m_hEndEntity; // 0x788 int32_t m_nDissolveType; // 0x78c }; // Alignment: 12 // Size: 0x7a0 class CFuncLadder : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEncoder Vector m_vecLadderDir; // 0x6f0 CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x700 Vector m_vecLocalTop; // 0x718 // MNetworkEnable // MNetworkEncoder Vector m_vecPlayerMountPositionTop; // 0x724 // MNetworkEnable // MNetworkEncoder Vector m_vecPlayerMountPositionBottom; // 0x730 // MNetworkEnable float m_flAutoRideSpeed; // 0x73c bool m_bDisabled; // 0x740 // MNetworkEnable bool m_bFakeLadder; // 0x741 bool m_bHasSlack; // 0x742 CUtlSymbolLarge m_surfacePropName; // 0x748 CEntityIOOutput m_OnPlayerGotOnLadder; // 0x750 CEntityIOOutput m_OnPlayerGotOffLadder; // 0x778 static CUtlVector< CFuncLadder* > &Get_s_Ladders(){ return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CFuncLadder")->m_static_fields[0]->m_instance);}; }; // Alignment: 32 // Size: 0x848 class CFuncShatterglass : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialDamaged; // 0x6f0 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialUndamaged; // 0x6f8 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFace; // 0x700 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeCaps; // 0x708 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFins; // 0x710 matrix3x4_t m_matPanelTransform; // 0x718 matrix3x4_t m_matPanelTransformWsTemp; // 0x748 CUtlVector< uint32 > m_vecShatterGlassShards; // 0x778 Vector2D m_PanelSize; // 0x790 Vector m_vecPanelNormalWs; // 0x798 int32_t m_nNumShardsEverCreated; // 0x7a4 GameTime_t m_flLastShatterSoundEmitTime; // 0x7a8 GameTime_t m_flLastCleanupTime; // 0x7ac GameTime_t m_flInitAtTime; // 0x7b0 float m_flGlassThickness; // 0x7b4 float m_flSpawnInvulnerability; // 0x7b8 bool m_bBreakSilent; // 0x7bc bool m_bBreakShardless; // 0x7bd bool m_bBroken; // 0x7be bool m_bHasRateLimitedShards; // 0x7bf bool m_bGlassNavIgnore; // 0x7c0 bool m_bGlassInFrame; // 0x7c1 bool m_bStartBroken; // 0x7c2 uint8_t m_iInitialDamageType; // 0x7c3 CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x7c8 CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x7d0 CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x7d8 CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x7e0 CUtlVector< Vector > m_vInitialDamagePositions; // 0x7e8 CUtlVector< Vector > m_vExtraDamagePositions; // 0x800 CEntityIOOutput m_OnBroken; // 0x818 uint8_t m_iSurfaceType; // 0x841 }; // Alignment: 7 // Size: 0x128 class CPrecipitationVData : public CEntitySubclassVDataBase { public: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28 float m_flInnerDistance; // 0x108 ParticleAttachment_t m_nAttachType; // 0x10c bool m_bBatchSameVolumeType; // 0x110 int32_t m_nRTEnvCP; // 0x114 int32_t m_nRTEnvCPComponent; // 0x118 CUtlString m_szModifier; // 0x120 }; // Alignment: 9 // Size: 0x80 class CRagdoll : public IRagdoll { public: ragdoll_t m_ragdoll; // 0x8 Vector m_mins; // 0x40 Vector m_maxs; // 0x4c Vector m_origin; // 0x58 float m_lastUpdate; // 0x64 bool m_allAsleep; // 0x68 Vector m_vecLastOrigin; // 0x6c float m_flLastOriginChangeTime; // 0x78 float m_flAwakeTime; // 0x7c static uint32_t &Get_s_globalCount(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fields[0]->m_instance);}; }; // Alignment: 23 // Size: 0x760 class CSprite : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x6f0 // MNetworkEnable CHandle< CBaseEntity > m_hAttachedToEntity; // 0x6f8 // MNetworkEnable AttachmentHandle_t m_nAttachment; // 0x6fc // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "60" // MNetworkEncodeFlags float m_flSpriteFramerate; // 0x700 // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags float m_flFrame; // 0x704 GameTime_t m_flDieTime; // 0x708 // MNetworkEnable uint32_t m_nBrightness; // 0x718 // MNetworkEnable float m_flBrightnessDuration; // 0x71c // MNetworkEnable // MNetworkChangeCallback "OnSpriteScaleChanged" float m_flSpriteScale; // 0x720 // MNetworkEnable float m_flScaleDuration; // 0x724 // MNetworkEnable bool m_bWorldSpaceScale; // 0x728 // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_flGlowProxySize; // 0x72c // MNetworkEnable float m_flHDRColorScale; // 0x730 GameTime_t m_flLastTime; // 0x734 float m_flMaxFrame; // 0x738 float m_flStartScale; // 0x73c float m_flDestScale; // 0x740 GameTime_t m_flScaleTimeStart; // 0x744 int32_t m_nStartBrightness; // 0x748 int32_t m_nDestBrightness; // 0x74c GameTime_t m_flBrightnessTimeStart; // 0x750 int32_t m_nSpriteWidth; // 0x754 int32_t m_nSpriteHeight; // 0x758 }; // Alignment: 0 // Size: 0x760 class CSpriteOriented : public CSprite, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 14 // Size: 0x8a0 class CBaseClientUIEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bEnabled; // 0x6f0 // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0x6f8 // MNetworkEnable CUtlSymbolLarge m_PanelClassName; // 0x700 // MNetworkEnable CUtlSymbolLarge m_PanelID; // 0x708 CEntityIOOutput m_CustomOutput0; // 0x710 CEntityIOOutput m_CustomOutput1; // 0x738 CEntityIOOutput m_CustomOutput2; // 0x760 CEntityIOOutput m_CustomOutput3; // 0x788 CEntityIOOutput m_CustomOutput4; // 0x7b0 CEntityIOOutput m_CustomOutput5; // 0x7d8 CEntityIOOutput m_CustomOutput6; // 0x800 CEntityIOOutput m_CustomOutput7; // 0x828 CEntityIOOutput m_CustomOutput8; // 0x850 CEntityIOOutput m_CustomOutput9; // 0x878 }; // Alignment: 2 // Size: 0x8a8 class CPointClientUIDialog : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkChangeCallback "OnDialogActivatorChanged" CHandle< CBaseEntity > m_hActivator; // 0x8a0 bool m_bStartEnabled; // 0x8a4 }; // Alignment: 23 // Size: 0x8f8 class CPointClientUIWorldPanel : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bIgnoreInput; // 0x8a0 // MNetworkEnable bool m_bLit; // 0x8a1 // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0x8a2 // MNetworkEnable float m_flWidth; // 0x8a4 // MNetworkEnable float m_flHeight; // 0x8a8 // MNetworkEnable float m_flDPI; // 0x8ac // MNetworkEnable float m_flInteractDistance; // 0x8b0 // MNetworkEnable float m_flDepthOffset; // 0x8b4 // MNetworkEnable uint32_t m_unOwnerContext; // 0x8b8 // MNetworkEnable uint32_t m_unHorizontalAlign; // 0x8bc // MNetworkEnable uint32_t m_unVerticalAlign; // 0x8c0 // MNetworkEnable uint32_t m_unOrientation; // 0x8c4 // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0x8c8 // MNetworkEnable CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x8d0 // MNetworkEnable bool m_bOpaque; // 0x8e8 // MNetworkEnable bool m_bNoDepth; // 0x8e9 // MNetworkEnable bool m_bRenderBackface; // 0x8ea // MNetworkEnable bool m_bUseOffScreenIndicator; // 0x8eb // MNetworkEnable bool m_bExcludeFromSaveGames; // 0x8ec // MNetworkEnable bool m_bGrabbable; // 0x8ed // MNetworkEnable bool m_bOnlyRenderToTexture; // 0x8ee // MNetworkEnable bool m_bDisableMipGen; // 0x8ef // MNetworkEnable int32_t m_nExplicitImageLayout; // 0x8f0 }; // Alignment: 1 // Size: 0xaf8 class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable char[512] m_messageText; // 0x8f8 }; // Alignment: 0 // Size: 0x900 class CPointHintUi : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 10 // Size: 0x518 class CInfoOffscreenPanoramaTexture : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bDisabled; // 0x4a0 // MNetworkEnable int32_t m_nResolutionX; // 0x4a4 // MNetworkEnable int32_t m_nResolutionY; // 0x4a8 // MNetworkEnable CUtlSymbolLarge m_szLayoutFileName; // 0x4b0 // MNetworkEnable CUtlSymbolLarge m_RenderAttrName; // 0x4b8 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x4c0 // MNetworkEnable int32_t m_nTargetChangeCount; // 0x4d8 // MNetworkEnable CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x4e0 CUtlSymbolLarge m_szTargetsName; // 0x4f8 CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x500 }; // Alignment: 13 // Size: 0x278 class CEconItemView : public IEconItemInterface { public: // MNetworkEnable uint16_t m_iItemDefinitionIndex; // 0x38 // MNetworkEnable int32_t m_iEntityQuality; // 0x3c // MNetworkEnable uint32_t m_iEntityLevel; // 0x40 uint64_t m_iItemID; // 0x48 // MNetworkEnable uint32_t m_iItemIDHigh; // 0x50 // MNetworkEnable uint32_t m_iItemIDLow; // 0x54 // MNetworkEnable uint32_t m_iAccountID; // 0x58 // MNetworkEnable uint32_t m_iInventoryPosition; // 0x5c // MNetworkEnable bool m_bInitialized; // 0x68 // MNetworkEnable CAttributeList m_AttributeList; // 0x70 // MNetworkEnable CAttributeList m_NetworkedDynamicAttributes; // 0xd0 // MNetworkEnable char[161] m_szCustomName; // 0x130 char[161] m_szCustomNameOverride; // 0x1d1 }; // Alignment: 0 // Size: 0x4b0 class CInfoPlayerTerrorist : public SpawnPoint, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4b0 class CInfoPlayerCounterterrorist : public SpawnPoint, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4b0 class CInfoDeathmatchSpawn : public SpawnPoint, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4b0 class CInfoArmsRaceCounterterrorist : public SpawnPoint, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4b0 class CInfoArmsRaceTerrorist : public SpawnPoint, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4e8 class CInfoEnemyTerroristSpawn : public SpawnPointCoopEnemy, SpawnPoint, CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x4a8 class CPointGiveAmmo : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_pActivator; // 0x4a0 }; // Alignment: 66 // Size: -0x728 class CCSPlayerController : public CBasePlayerController, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x678 // MNetworkEnable CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x680 // MNetworkEnable CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x688 // MNetworkEnable CCSPlayerController_DamageServices* m_pDamageServices; // 0x690 // MNetworkEnable uint32_t m_iPing; // 0x698 // MNetworkEnable bool m_bHasCommunicationAbuseMute; // 0x69c // MNetworkEnable CUtlSymbolLarge m_szCrosshairCodes; // 0x6a0 // MNetworkEnable uint8_t m_iPendingTeamNum; // 0x6a8 // MNetworkEnable GameTime_t m_flForceTeamTime; // 0x6ac // MNetworkEnable int32_t m_iCompTeammateColor; // 0x6b0 // MNetworkEnable bool m_bEverPlayedOnTeam; // 0x6b4 bool m_bAttemptedToGetColor; // 0x6b5 int32_t m_iTeammatePreferredColor; // 0x6b8 bool m_bTeamChanged; // 0x6bc bool m_bInSwitchTeam; // 0x6bd bool m_bHasSeenJoinGame; // 0x6be bool m_bJustBecameSpectator; // 0x6bf bool m_bSwitchTeamsOnNextRoundReset; // 0x6c0 // MNetworkEnable CUtlSymbolLarge m_szClan; // 0x6c8 char[32] m_szClanName; // 0x6d0 // MNetworkEnable int32_t m_iCoachingTeam; // 0x6f0 // MNetworkEnable uint64_t m_nPlayerDominated; // 0x6f8 // MNetworkEnable uint64_t m_nPlayerDominatingMe; // 0x700 // MNetworkEnable int32_t m_iCompetitiveRanking; // 0x708 // MNetworkEnable int32_t m_iCompetitiveWins; // 0x70c // MNetworkEnable int8_t m_iCompetitiveRankType; // 0x710 // MNetworkEnable int32_t m_nEndMatchNextMapVote; // 0x714 // MNetworkEnable uint16_t m_unActiveQuestId; // 0x718 // MNetworkEnable QuestProgress::Reason m_nQuestProgressReason; // 0x71c // MNetworkEnable uint32_t m_unPlayerTvControlFlags; // 0x720 int32_t m_iDraftIndex; // 0x790 uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x794 uint32_t m_uiAbandonRecordedReason; // 0x798 bool m_bEverFullyConnected; // 0x79c bool m_bAbandonAllowsSurrender; // 0x79d bool m_bDisconnection1MinWarningPrinted; // 0x79e bool m_bScoreReported; // 0x79f // MNetworkEnable int32_t m_nDisconnectionTick; // 0x7a0 // MNetworkEnable bool m_bControllingBot; // 0x7b0 // MNetworkEnable bool m_bHasControlledBotThisRound; // 0x7b1 bool m_bHasBeenControlledByPlayerThisRound; // 0x7b2 int32_t m_nBotsControlledThisRound; // 0x7b4 // MNetworkEnable bool m_bCanControlObservedBot; // 0x7b8 // MNetworkEnable CHandle< CCSPlayerPawn > m_hPlayerPawn; // 0x7bc // MNetworkEnable CHandle< CCSObserverPawn > m_hObserverPawn; // 0x7c0 int32_t m_DesiredObserverMode; // 0x7c4 CEntityHandle m_hDesiredObserverTarget; // 0x7c8 // MNetworkEnable bool m_bPawnIsAlive; // 0x7cc // MNetworkEnable uint32_t m_iPawnHealth; // 0x7d0 // MNetworkEnable int32_t m_iPawnArmor; // 0x7d4 // MNetworkEnable bool m_bPawnHasDefuser; // 0x7d8 // MNetworkEnable bool m_bPawnHasHelmet; // 0x7d9 // MNetworkEnable uint16_t m_nPawnCharacterDefIndex; // 0x7da // MNetworkEnable int32_t m_iPawnLifetimeStart; // 0x7dc // MNetworkEnable int32_t m_iPawnLifetimeEnd; // 0x7e0 // MNetworkEnable int32_t m_iPawnGunGameLevel; // 0x7e4 // MNetworkEnable int32_t m_iPawnBotDifficulty; // 0x7e8 // MNetworkEnable CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x7ec // MNetworkEnable int32_t m_iScore; // 0x7f0 int32_t m_iRoundScore; // 0x7f4 // MNetworkEnable CNetworkUtlVectorBase< EKillTypes_t > m_vecKills; // 0x7f8 // MNetworkEnable int32_t m_iMVPs; // 0x810 int32_t m_nUpdateCounter; // 0x814 IntervalTimer m_lastHeldVoteTimer; // 0xf8b8 bool m_bShowHints; // 0xf8d0 int32_t m_iNextTimeCheck; // 0xf8d4 }; // Alignment: 2 // Size: 0x8a8 class CFootstepControl : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CUtlSymbolLarge m_source; // 0x898 // MNetworkEnable CUtlSymbolLarge m_destination; // 0x8a0 }; // Alignment: 1 // Size: 0x8b0 class CTriggerSafeMoneyGather : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlVector< CHandle< CBaseEntity > > m_vecCashBundles; // 0x898 }; // Alignment: 21 // Size: 0x510 class CCSEnvGunfire : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iMinBurstSize; // 0x4a0 int32_t m_iMaxBurstSize; // 0x4a4 float m_flMinBurstDelay; // 0x4a8 float m_flMaxBurstDelay; // 0x4ac float m_flRateOfFire; // 0x4b0 CUtlSymbolLarge m_iszShootSound; // 0x4b8 CUtlSymbolLarge m_iszTracerType; // 0x4c0 CUtlSymbolLarge m_iszWeaponName; // 0x4c8 bool m_bDisabled; // 0x4d0 int32_t m_iShotsRemaining; // 0x4d4 int32_t m_iSpread; // 0x4d8 Vector m_vecSpread; // 0x4dc Vector m_vecTargetPosition; // 0x4e8 float m_flTargetDist; // 0x4f4 float m_flBias; // 0x4f8 bool m_bCollide; // 0x4fc CHandle< CBaseEntity > m_hTarget; // 0x500 bool m_bAllowNullTarget; // 0x504 bool m_bAlwaysWallbangTracer; // 0x505 float m_flDamageScaleValue; // 0x508 float m_flAdditionalSpread; // 0x50c }; // Alignment: 0 // Size: 0x4a0 class CInfoGasCanisterLaunchPoint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 9 // Size: 0x4e8 class CDangerZone : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable Vector m_vecDangerZoneOriginStartedAt; // 0x4a0 // MNetworkEnable GameTime_t m_flBombLaunchTime; // 0x4ac // MNetworkEnable float m_flExtraRadius; // 0x4b0 // MNetworkEnable GameTime_t m_flExtraRadiusStartTime; // 0x4b4 // MNetworkEnable float m_flExtraRadiusTotalLerpTime; // 0x4b8 // MNetworkEnable int32_t m_nDropOrder; // 0x4bc // MNetworkEnable int32_t m_iWave; // 0x4c0 int32_t m_nMyZoneIndex; // 0x4c4 int32[6] m_nZoneNeighbors; // 0x4c8 }; // Alignment: 1 // Size: 0x4a8 class CGrassBurn : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flGrassBurnClearTime; // 0x4a0 }; // Alignment: 89 // Size: 0xda8 class CWeaponCSBaseVData : public CBasePlayerWeaponVData, CEntitySubclassVDataBase { public: CSWeaponType m_WeaponType; // 0x320 CSWeaponCategory m_WeaponCategory; // 0x324 // MPropertyStartGroup "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x328 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szPlayerModel; // 0x408 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldDroppedModel; // 0x4e8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szAimsightLensMaskModel; // 0x5c8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szMagazineModel; // 0x6a8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szHeatEffect; // 0x788 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szEjectBrassEffect; // 0x868 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticleAlt; // 0x948 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticle; // 0xa28 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticleAlt; // 0xb08 // MPropertyStartGroup "HUD Positions" // MPropertyFriendlyName "HUD Bucket" // MPropertyDescription "Which 'column' to display this weapon in the HUD" gear_slot_t m_GearSlot; // 0xbe8 int32_t m_GearSlotPosition; // 0xbec // MPropertyFriendlyName "HUD Bucket Position" // MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD." loadout_positions_t m_DefaultLoadoutPosition; // 0xbf0 CUtlString m_sWrongTeamMsg; // 0xbf8 // MPropertyStartGroup "In-Game Data" int32_t m_nPrice; // 0xc00 int32_t m_nKillAward; // 0xc04 int32_t m_nPrimaryReserveAmmoMax; // 0xc08 int32_t m_nSecondaryReserveAmmoMax; // 0xc0c bool m_bMeleeWeapon; // 0xc10 bool m_bHasBurstMode; // 0xc11 bool m_bIsRevolver; // 0xc12 bool m_bCannotShootUnderwater; // 0xc13 // MPropertyFriendlyName "In-Code weapon name" CUtlString m_szName; // 0xc18 // MPropertyFriendlyName "Player Animation Extension" CUtlString m_szAnimExtension; // 0xc20 CSWeaponSilencerType m_eSilencerType; // 0xc28 int32_t m_nCrosshairMinDistance; // 0xc2c int32_t m_nCrosshairDeltaDistance; // 0xc30 // MPropertyStartGroup "Firing Mode Data" CFiringModeFloat m_flCycleTime; // 0xc34 CFiringModeFloat m_flMaxSpeed; // 0xc3c CFiringModeFloat m_flSpread; // 0xc44 CFiringModeFloat m_flInaccuracyCrouch; // 0xc4c CFiringModeFloat m_flInaccuracyStand; // 0xc54 CFiringModeFloat m_flInaccuracyJump; // 0xc5c CFiringModeFloat m_flInaccuracyLand; // 0xc64 CFiringModeFloat m_flInaccuracyLadder; // 0xc6c CFiringModeFloat m_flInaccuracyFire; // 0xc74 CFiringModeFloat m_flInaccuracyMove; // 0xc7c CFiringModeFloat m_flRecoilAngle; // 0xc84 CFiringModeFloat m_flRecoilAngleVariance; // 0xc8c CFiringModeFloat m_flRecoilMagnitude; // 0xc94 CFiringModeFloat m_flRecoilMagnitudeVariance; // 0xc9c CFiringModeInt m_nTracerFrequency; // 0xca4 float m_flInaccuracyJumpInitial; // 0xcac float m_flInaccuracyJumpApex; // 0xcb0 float m_flInaccuracyReload; // 0xcb4 // MPropertyStartGroup "Firing" int32_t m_nRecoilSeed; // 0xcb8 int32_t m_nSpreadSeed; // 0xcbc float m_flTimeToIdleAfterFire; // 0xcc0 float m_flIdleInterval; // 0xcc4 float m_flAttackMovespeedFactor; // 0xcc8 float m_flHeatPerShot; // 0xccc float m_flInaccuracyPitchShift; // 0xcd0 float m_flInaccuracyAltSoundThreshold; // 0xcd4 float m_flBotAudibleRange; // 0xcd8 CUtlString m_szUseRadioSubtitle; // 0xce0 // MPropertyStartGroup "Zooming" bool m_bUnzoomsAfterShot; // 0xce8 bool m_bHideViewModelWhenZoomed; // 0xce9 int32_t m_nZoomLevels; // 0xcec int32_t m_nZoomFOV1; // 0xcf0 int32_t m_nZoomFOV2; // 0xcf4 float m_flZoomTime0; // 0xcf8 float m_flZoomTime1; // 0xcfc float m_flZoomTime2; // 0xd00 // MPropertyStartGroup "Iron Sights" float m_flIronSightPullUpSpeed; // 0xd04 float m_flIronSightPutDownSpeed; // 0xd08 float m_flIronSightFOV; // 0xd0c float m_flIronSightPivotForward; // 0xd10 float m_flIronSightLooseness; // 0xd14 QAngle m_angPivotAngle; // 0xd18 Vector m_vecIronSightEyePos; // 0xd24 // MPropertyStartGroup "Damage" int32_t m_nDamage; // 0xd30 float m_flHeadshotMultiplier; // 0xd34 float m_flArmorRatio; // 0xd38 float m_flPenetration; // 0xd3c float m_flRange; // 0xd40 float m_flRangeModifier; // 0xd44 float m_flFlinchVelocityModifierLarge; // 0xd48 float m_flFlinchVelocityModifierSmall; // 0xd4c // MPropertyStartGroup "Recovery" float m_flRecoveryTimeCrouch; // 0xd50 float m_flRecoveryTimeStand; // 0xd54 float m_flRecoveryTimeCrouchFinal; // 0xd58 float m_flRecoveryTimeStandFinal; // 0xd5c int32_t m_nRecoveryTransitionStartBullet; // 0xd60 int32_t m_nRecoveryTransitionEndBullet; // 0xd64 // MPropertyStartGroup "Grenade Data" float m_flThrowVelocity; // 0xd68 Vector m_vSmokeColor; // 0xd6c CUtlString m_szAnimClass; // 0xd78 }; // Alignment: 0 // Size: 0x898 class CTabletBlockerShim : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x8a0 class CTabletBlocker : public CTabletBlockerShim, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x8a0 class CTriggerTripWire : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x760 class CCSSprite : public CSprite, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x4b0 class CPointGamestatsCounter : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_strStatisticName; // 0x4a0 bool m_bDisabled; // 0x4a8 }; // Alignment: 1 // Size: 0x4a8 class CEnvHudHint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszMessage; // 0x4a0 }; // Alignment: 8 // Size: 0x928 class CBombTarget : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnBombExplode; // 0x898 CEntityIOOutput m_OnBombPlanted; // 0x8c0 CEntityIOOutput m_OnBombDefused; // 0x8e8 bool m_bIsBombSiteB; // 0x910 bool m_bIsHeistBombTarget; // 0x911 bool m_bBombPlantedHere; // 0x912 CUtlSymbolLarge m_szMountTarget; // 0x918 CHandle< CBaseEntity > m_hInstructorHint; // 0x920 }; // Alignment: 0 // Size: 0x4a0 class CInfoInstructorHintBombTargetA : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4a0 class CInfoInstructorHintBombTargetB : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x898 class CHostageRescueZoneShim : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x8a8 class CHostageRescueZone : public CHostageRescueZoneShim, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x4a0 class CInfoInstructorHintHostageRescueZone : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x8a0 class CBuyZone : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_LegacyTeamNum; // 0x898 }; // Alignment: 9 // Size: 0x740 class CFuncConveyor : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_szConveyorModels; // 0x6f0 float m_flTransitionDurationSeconds; // 0x6f8 QAngle m_angMoveEntitySpace; // 0x6fc // MNetworkEnable Vector m_vecMoveDirEntitySpace; // 0x708 // MNetworkEnable float m_flTargetSpeed; // 0x714 // MNetworkEnable GameTick_t m_nTransitionStartTick; // 0x718 // MNetworkEnable int32_t m_nTransitionDurationTicks; // 0x71c // MNetworkEnable float m_flTransitionStartSpeed; // 0x720 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hConveyorModels; // 0x728 }; // Alignment: 0 // Size: 0x898 class CTriggerBombReset : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x700 class CCSPlace : public CServerOnlyModelEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_name; // 0x6f8 }; // Alignment: 15 // Size: 0x7c8 class CPlayerSprayDecal : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable int32_t m_nUniqueID; // 0x6f0 // MNetworkEnable uint32_t m_unAccountID; // 0x6f4 // MNetworkEnable uint32_t m_unTraceID; // 0x6f8 // MNetworkEnable uint32_t m_rtGcTime; // 0x6fc // MNetworkEnable Vector m_vecEndPos; // 0x700 // MNetworkEnable Vector m_vecStart; // 0x70c // MNetworkEnable Vector m_vecLeft; // 0x718 // MNetworkEnable Vector m_vecNormal; // 0x724 // MNetworkEnable int32_t m_nPlayer; // 0x730 // MNetworkEnable int32_t m_nEntity; // 0x734 // MNetworkEnable int32_t m_nHitbox; // 0x738 // MNetworkEnable float m_flCreationTime; // 0x73c // MNetworkEnable int32_t m_nTintID; // 0x740 // MNetworkEnable uint8_t m_nVersion; // 0x744 // MNetworkEnable uint8[128] m_ubSignature; // 0x745 static CUtlVector< CPlayerSprayDecal* > &Get_s_arrFEPlayerDecals(){ return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPlayerSprayDecal")->m_static_fields[0]->m_instance);}; }; // Alignment: 0 // Size: 0x898 class CTriggerCustomBounds : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x898 class CTriggerSurvivalPlayArea : public CTriggerCustomBounds, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0x530 class CInfoMapRegion : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flRadius; // 0x4a0 CUtlSymbolLarge m_strLocToken; // 0x4a8 // MNetworkEnable char[128] m_szLocToken; // 0x4b0 }; // Alignment: 28 // Size: 0x1378 class CInferno : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable int32[64] m_fireXDelta; // 0x700 // MNetworkEnable int32[64] m_fireYDelta; // 0x800 // MNetworkEnable int32[64] m_fireZDelta; // 0x900 // MNetworkEnable int32[64] m_fireParentXDelta; // 0xa00 // MNetworkEnable int32[64] m_fireParentYDelta; // 0xb00 // MNetworkEnable int32[64] m_fireParentZDelta; // 0xc00 // MNetworkEnable bool[64] m_bFireIsBurning; // 0xd00 // MNetworkEnable Vector[64] m_BurnNormal; // 0xd40 // MNetworkEnable int32_t m_fireCount; // 0x1040 // MNetworkEnable int32_t m_nInfernoType; // 0x1044 // MNetworkEnable int32_t m_nFireEffectTickBegin; // 0x1048 // MNetworkEnable float m_nFireLifetime; // 0x104c // MNetworkEnable bool m_bInPostEffectTime; // 0x1050 int32_t m_nFiresExtinguishCount; // 0x1054 bool m_bWasCreatedInSmoke; // 0x1058 Extent m_extent; // 0x1260 CountdownTimer m_damageTimer; // 0x1278 CountdownTimer m_damageRampTimer; // 0x1290 Vector m_splashVelocity; // 0x12a8 Vector m_InitialSplashVelocity; // 0x12b4 Vector m_startPos; // 0x12c0 Vector m_vecOriginalSpawnLocation; // 0x12cc IntervalTimer m_activeTimer; // 0x12d8 int32_t m_fireSpawnOffset; // 0x12e8 int32_t m_nMaxFlames; // 0x12ec CountdownTimer m_BookkeepingTimer; // 0x12f0 CountdownTimer m_NextSpreadTimer; // 0x1308 uint16_t m_nSourceItemDefIndex; // 0x1320 static float &Get_InfernoFire_Radius(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[0]->m_instance);}; static float &Get_InfernoFire_LOSHeight(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[1]->m_instance);}; static float &Get_InfernoFire_CylinderHeight(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[2]->m_instance);}; static float &Get_InfernoFire_FullHeight(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInferno")->m_static_fields[3]->m_instance);}; }; // Alignment: 0 // Size: 0x1378 class CFireCrackerBlast : public CInferno, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 52 // Size: 0x918 class CBarnLight : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bEnabled; // 0x6f0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nColorMode; // 0x6f4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Color m_Color; // 0x6f8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flColorTemperature; // 0x6fc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flBrightness; // 0x700 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flBrightnessScale; // 0x704 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nDirectLight; // 0x708 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nBakedShadowIndex; // 0x70c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nLuminaireShape; // 0x710 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireSize; // 0x714 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireAnisotropy; // 0x718 // MNetworkEnable // MNetworkChangeCallback "StyleChanged" CUtlString m_LightStyleString; // 0x720 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" GameTime_t m_flLightStyleStartTime; // 0x728 // MNetworkEnable CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x730 // MNetworkEnable CNetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x748 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x760 CEntityIOOutput[4] m_StyleEvent; // 0x778 CUtlString m_StyleRadianceVar; // 0x818 CUtlString m_StyleVar; // 0x820 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x848 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShape; // 0x850 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSoftX; // 0x854 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSoftY; // 0x858 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSkirt; // 0x85c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSkirtNear; // 0x860 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vSizeParams; // 0x864 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" float m_flRange; // 0x870 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vShear; // 0x874 // MNetworkEnable int32_t m_nBakeSpecularToCubemaps; // 0x880 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vBakeSpecularToCubemapsSize; // 0x884 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nCastShadows; // 0x890 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nShadowMapSize; // 0x894 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nShadowPriority; // 0x898 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bContactShadow; // 0x89c // MNetworkEnable int32_t m_nBounceLight; // 0x8a0 // MNetworkEnable float m_flBounceScale; // 0x8a4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flMinRoughness; // 0x8a8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nFog; // 0x8ac // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFogStrength; // 0x8b0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nFogShadows; // 0x8b4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFogScale; // 0x8b8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFadeSizeStart; // 0x8bc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFadeSizeEnd; // 0x8c0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShadowFadeSizeStart; // 0x8c4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShadowFadeSizeEnd; // 0x8c8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bPrecomputedFieldsValid; // 0x8cc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedBoundsMins; // 0x8d0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedBoundsMaxs; // 0x8dc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedOBBOrigin; // 0x8e8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" QAngle m_vPrecomputedOBBAngles; // 0x8f4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedOBBExtent; // 0x900 bool m_bPvsModifyEntity; // 0x90c }; // Alignment: 1 // Size: 0x920 class CRectLight : public CBarnLight, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bShowLight; // 0x918 }; // Alignment: 3 // Size: 0x928 class COmniLight : public CBarnLight, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flInnerAngle; // 0x918 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flOuterAngle; // 0x91c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bShowLight; // 0x920 }; // Alignment: 21 // Size: 0x830 class CCSTeam : public CTeam, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nLastRecievedShorthandedRoundBonus; // 0x558 int32_t m_nShorthandedRoundBonusStartRound; // 0x55c // MNetworkEnable bool m_bSurrendered; // 0x560 // MNetworkEnable char[512] m_szTeamMatchStat; // 0x561 // MNetworkEnable int32_t m_numMapVictories; // 0x764 // MNetworkEnable int32_t m_scoreFirstHalf; // 0x768 // MNetworkEnable int32_t m_scoreSecondHalf; // 0x76c // MNetworkEnable int32_t m_scoreOvertime; // 0x770 // MNetworkEnable char[129] m_szClanTeamname; // 0x774 // MNetworkEnable uint32_t m_iClanID; // 0x7f8 // MNetworkEnable char[8] m_szTeamFlagImage; // 0x7fc // MNetworkEnable char[8] m_szTeamLogoImage; // 0x804 float m_flNextResourceTime; // 0x80c int32_t m_iLastUpdateSentAt; // 0x810 float m_flLastPlayerSortTime; // 0x814 CPlayerSlot m_nLastGGLeader_CT; // 0x818 CPlayerSlot m_nLastGGLeader_T; // 0x81c // MNetworkEnable CPlayerSlot m_nGGLeaderSlot_CT; // 0x820 // MNetworkEnable CPlayerSlot m_nGGLeaderSlot_T; // 0x824 bool m_bGGHasLeader_CT; // 0x828 bool m_bGGHasLeader_T; // 0x829 static CPlayerSlot &Get_m_nStaticGGLeader_CT(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSTeam")->m_static_fields[0]->m_instance);}; static CPlayerSlot &Get_m_nStaticGGLeader_T(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CCSTeam")->m_static_fields[1]->m_instance);}; }; // Alignment: 8 // Size: 0x4c0 class CMapInfo : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_iBuyingStatus; // 0x4a0 float m_flBombRadius; // 0x4a4 int32_t m_iPetPopulation; // 0x4a8 bool m_bUseNormalSpawnsForDM; // 0x4ac bool m_bDisableAutoGeneratedDMSpawns; // 0x4ad float m_flBotMaxVisionDistance; // 0x4b0 int32_t m_iHostageCount; // 0x4b4 bool m_bFadePlayerVisibilityFarZ; // 0x4b8 }; // Alignment: 140 // Size: 0x7550 class CCSBot : public CBot { public: CHandle< SpawnPointCoopEnemy > m_lastCoopSpawnPoint; // 0xd0 Vector m_eyePosition; // 0xe0 char[64] m_name; // 0xec float m_combatRange; // 0x12c bool m_isRogue; // 0x130 CountdownTimer m_rogueTimer; // 0x138 bool m_diedLastRound; // 0x154 float m_safeTime; // 0x158 bool m_wasSafe; // 0x15c bool m_blindFire; // 0x164 CountdownTimer m_surpriseTimer; // 0x168 bool m_bAllowActive; // 0x180 bool m_isFollowing; // 0x181 CHandle< CCSPlayerPawn > m_leader; // 0x184 float m_followTimestamp; // 0x188 float m_allowAutoFollowTime; // 0x18c CountdownTimer m_hurryTimer; // 0x190 CountdownTimer m_alertTimer; // 0x1a8 CountdownTimer m_sneakTimer; // 0x1c0 CountdownTimer m_panicTimer; // 0x1d8 float m_stateTimestamp; // 0x4d8 bool m_isAttacking; // 0x4dc bool m_isOpeningDoor; // 0x4dd CHandle< CBaseEntity > m_taskEntity; // 0x4e4 Vector m_goalPosition; // 0x4f4 CHandle< CBaseEntity > m_goalEntity; // 0x500 CHandle< CBaseEntity > m_avoid; // 0x504 float m_avoidTimestamp; // 0x508 bool m_isStopping; // 0x50c bool m_hasVisitedEnemySpawn; // 0x50d IntervalTimer m_stillTimer; // 0x510 bool m_bEyeAnglesUnderPathFinderControl; // 0x520 int32_t m_pathIndex; // 0x6618 GameTime_t m_areaEnteredTimestamp; // 0x661c CountdownTimer m_repathTimer; // 0x6620 CountdownTimer m_avoidFriendTimer; // 0x6638 bool m_isFriendInTheWay; // 0x6650 CountdownTimer m_politeTimer; // 0x6658 bool m_isWaitingBehindFriend; // 0x6670 float m_pathLadderEnd; // 0x669c CountdownTimer m_mustRunTimer; // 0x66e8 CountdownTimer m_waitTimer; // 0x6700 CountdownTimer m_updateTravelDistanceTimer; // 0x6718 float32[64] m_playerTravelDistance; // 0x6730 uint8_t m_travelDistancePhase; // 0x6830 uint8_t m_hostageEscortCount; // 0x69c8 float m_hostageEscortCountTimestamp; // 0x69cc int32_t m_desiredTeam; // 0x69d0 bool m_hasJoined; // 0x69d4 bool m_isWaitingForHostage; // 0x69d5 CountdownTimer m_inhibitWaitingForHostageTimer; // 0x69d8 CountdownTimer m_waitForHostageTimer; // 0x69f0 Vector m_noisePosition; // 0x6a08 float m_noiseTravelDistance; // 0x6a14 float m_noiseTimestamp; // 0x6a18 CBasePlayerPawn* m_noiseSource; // 0x6a20 CountdownTimer m_noiseBendTimer; // 0x6a38 Vector m_bentNoisePosition; // 0x6a50 bool m_bendNoisePositionValid; // 0x6a5c float m_lookAroundStateTimestamp; // 0x6a60 float m_lookAheadAngle; // 0x6a64 float m_forwardAngle; // 0x6a68 float m_inhibitLookAroundTimestamp; // 0x6a6c Vector m_lookAtSpot; // 0x6a74 float m_lookAtSpotDuration; // 0x6a84 float m_lookAtSpotTimestamp; // 0x6a88 float m_lookAtSpotAngleTolerance; // 0x6a8c bool m_lookAtSpotClearIfClose; // 0x6a90 bool m_lookAtSpotAttack; // 0x6a91 char* m_lookAtDesc; // 0x6a98 float m_peripheralTimestamp; // 0x6aa0 uint8_t m_approachPointCount; // 0x6c28 Vector m_approachPointViewPosition; // 0x6c2c IntervalTimer m_viewSteadyTimer; // 0x6c38 CountdownTimer m_tossGrenadeTimer; // 0x6c50 CountdownTimer m_isAvoidingGrenade; // 0x6c70 float m_spotCheckTimestamp; // 0x6c90 int32_t m_checkedHidingSpotCount; // 0x7098 float m_lookPitch; // 0x709c float m_lookPitchVel; // 0x70a0 float m_lookYaw; // 0x70a4 float m_lookYawVel; // 0x70a8 Vector m_targetSpot; // 0x70ac Vector m_targetSpotVelocity; // 0x70b8 Vector m_targetSpotPredicted; // 0x70c4 QAngle m_aimError; // 0x70d0 QAngle m_aimGoal; // 0x70dc GameTime_t m_targetSpotTime; // 0x70e8 float m_aimFocus; // 0x70ec float m_aimFocusInterval; // 0x70f0 GameTime_t m_aimFocusNextUpdate; // 0x70f4 CountdownTimer m_ignoreEnemiesTimer; // 0x7100 CHandle< CCSPlayerPawnBase > m_enemy; // 0x7118 bool m_isEnemyVisible; // 0x711c uint8_t m_visibleEnemyParts; // 0x711d Vector m_lastEnemyPosition; // 0x7120 float m_lastSawEnemyTimestamp; // 0x712c float m_firstSawEnemyTimestamp; // 0x7130 float m_currentEnemyAcquireTimestamp; // 0x7134 float m_enemyDeathTimestamp; // 0x7138 float m_friendDeathTimestamp; // 0x713c bool m_isLastEnemyDead; // 0x7140 int32_t m_nearbyEnemyCount; // 0x7144 CHandle< CCSPlayerPawnBase > m_bomber; // 0x7350 int32_t m_nearbyFriendCount; // 0x7354 CHandle< CCSPlayerPawnBase > m_closestVisibleFriend; // 0x7358 CHandle< CCSPlayerPawnBase > m_closestVisibleHumanFriend; // 0x735c IntervalTimer m_attentionInterval; // 0x7360 CHandle< CCSPlayerPawnBase > m_attacker; // 0x7370 float m_attackedTimestamp; // 0x7374 IntervalTimer m_burnedByFlamesTimer; // 0x7378 int32_t m_lastVictimID; // 0x7388 bool m_isAimingAtEnemy; // 0x738c bool m_isRapidFiring; // 0x738d IntervalTimer m_equipTimer; // 0x7390 CountdownTimer m_zoomTimer; // 0x73a0 GameTime_t m_fireWeaponTimestamp; // 0x73b8 CountdownTimer m_lookForWeaponsOnGroundTimer; // 0x73c0 bool m_bIsSleeping; // 0x73d8 bool m_isEnemySniperVisible; // 0x73d9 CountdownTimer m_sawEnemySniperTimer; // 0x73e0 uint8_t m_enemyQueueIndex; // 0x7498 uint8_t m_enemyQueueCount; // 0x7499 uint8_t m_enemyQueueAttendIndex; // 0x749a bool m_isStuck; // 0x749b GameTime_t m_stuckTimestamp; // 0x749c Vector m_stuckSpot; // 0x74a0 CountdownTimer m_wiggleTimer; // 0x74b0 CountdownTimer m_stuckJumpTimer; // 0x74c8 GameTime_t m_nextCleanupCheckTimestamp; // 0x74e0 float32[10] m_avgVel; // 0x74e4 int32_t m_avgVelIndex; // 0x750c int32_t m_avgVelCount; // 0x7510 Vector m_lastOrigin; // 0x7514 float m_lastRadioRecievedTimestamp; // 0x7524 float m_lastRadioSentTimestamp; // 0x7528 CHandle< CCSPlayerPawnBase > m_radioSubject; // 0x752c Vector m_radioPosition; // 0x7530 float m_voiceEndTimestamp; // 0x753c int32_t m_lastValidReactionQueueFrame; // 0x7548 }; // Alignment: 5 // Size: 0x718 class CFogVolume : public CServerOnlyModelEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_fogName; // 0x6f0 CUtlSymbolLarge m_postProcessName; // 0x6f8 CUtlSymbolLarge m_colorCorrectionName; // 0x700 bool m_bDisabled; // 0x710 bool m_bInFogVolumesList; // 0x711 }; // Alignment: 5 // Size: 0x4b8 class CInfoDynamicShadowHint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x4a0 float m_flRange; // 0x4a4 int32_t m_nImportance; // 0x4a8 int32_t m_nLightChoice; // 0x4ac CHandle< CBaseEntity > m_hLight; // 0x4b0 static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){ return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);}; }; // Alignment: 2 // Size: 0x4d0 class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vBoxMins; // 0x4b8 Vector m_vBoxMaxs; // 0x4c4 }; // Alignment: 10 // Size: 0x738 class CEnvSky : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x6f0 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bStartDisabled; // 0x6f8 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColor; // 0x6f9 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flBrightnessScale; // 0x700 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" int32_t m_nFogType; // 0x704 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinStart; // 0x708 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinEnd; // 0x70c // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxStart; // 0x710 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxEnd; // 0x714 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bEnabled; // 0x718 }; // Alignment: 0 // Size: 0x4c8 class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x8a8 class CTonemapTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_tonemapControllerName; // 0x898 CEntityHandle m_hTonemapController; // 0x8a0 }; // Alignment: 1 // Size: 0x900 class CFogTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: fogparams_t m_fog; // 0x898 }; // Alignment: 1 // Size: 0x6f8 class CLightEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CLightComponent" // MNetworkAlias "CLightComponent" // MNetworkTypeAlias "CLightComponent" CLightComponent* m_CLightComponent; // 0x6f0 }; // Alignment: 0 // Size: 0x6f8 class CLightSpotEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x6f8 class CLightOrthoEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x6f8 class CLightDirectionalEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x6f8 class CLightEnvironmentEntity : public CLightDirectionalEntity, CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 16 // Size: 0x8e8 class CPostProcessingVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x8a8 // MNetworkEnable float m_flFadeDuration; // 0x8b0 // MNetworkEnable float m_flMinLogExposure; // 0x8b4 // MNetworkEnable float m_flMaxLogExposure; // 0x8b8 // MNetworkEnable float m_flMinExposure; // 0x8bc // MNetworkEnable float m_flMaxExposure; // 0x8c0 // MNetworkEnable float m_flExposureCompensation; // 0x8c4 // MNetworkEnable float m_flExposureFadeSpeedUp; // 0x8c8 // MNetworkEnable float m_flExposureFadeSpeedDown; // 0x8cc // MNetworkEnable float m_flTonemapEVSmoothingRange; // 0x8d0 // MNetworkEnable bool m_bMaster; // 0x8d4 // MNetworkEnable bool m_bExposureControl; // 0x8d5 // MNetworkEnable float m_flRate; // 0x8d8 // MNetworkEnable float m_flTonemapPercentTarget; // 0x8dc // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x8e0 // MNetworkEnable float m_flTonemapMinAvgLum; // 0x8e4 }; // Alignment: 5 // Size: 0xc80 class CEnvParticleGlow : public CParticleSystem, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flAlphaScale; // 0xc68 // MNetworkEnable float m_flRadiusScale; // 0xc6c // MNetworkEnable float m_flSelfIllumScale; // 0xc70 // MNetworkEnable Color m_ColorTint; // 0xc74 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xc78 }; // Alignment: 8 // Size: 0x728 class CTextureBasedAnimatable : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bLoop; // 0x6f0 // MNetworkEnable float m_flFPS; // 0x6f4 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x6f8 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x700 // MNetworkEnable Vector m_vAnimationBoundsMin; // 0x708 // MNetworkEnable Vector m_vAnimationBoundsMax; // 0x714 // MNetworkEnable float m_flStartTime; // 0x720 // MNetworkEnable float m_flStartFrame; // 0x724 }; // Alignment: 0 // Size: 0x6f0 class CWorld : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 11 // Size: 0x820 class CBaseAnimGraph : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable PhysicsRagdollPose_t* m_pRagdollPose; // 0x700 // MNetworkEnable // MNetworkChangeCallback "OnClientRagdollChanged" bool m_bClientRagdoll; // 0x708 // MNetworkEnable Vector m_vecForce; // 0x70c // MNetworkEnable int32_t m_nForceBone; // 0x718 // MNetworkEnable bool m_bShouldAnimateDuringGameplayPause; // 0x71c // MNetworkEnable bool m_bAnimGraphUpdateEnabled; // 0x71d // MNetworkEnable bool m_bInitiallyPopulateInterpHistory; // 0x71e float m_flMaxSlopeDistance; // 0x720 Vector m_vLastSlopeCheckPos; // 0x724 IChoreoServices* m_pChoreoServices; // 0x730 bool m_bAnimGraphDirty; // 0x738 }; // Alignment: 4 // Size: 0x860 class CBaseProp : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bModelOverrodeBlockLOS; // 0x820 int32_t m_iShapeType; // 0x824 bool m_bConformToCollisionBounds; // 0x828 matrix3x4_t m_mPreferredCatchTransform; // 0x82c }; // Alignment: 34 // Size: 0x998 class CBreakableProp : public CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnBreak; // 0x870 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x898 CEntityIOOutput m_OnTakeDamage; // 0x8c0 float m_impactEnergyScale; // 0x8e8 int32_t m_iMinHealthDmg; // 0x8ec QAngle m_preferredCarryAngles; // 0x8f0 float m_flPressureDelay; // 0x8fc CHandle< CBaseEntity > m_hBreaker; // 0x900 PerformanceMode_t m_PerformanceMode; // 0x904 float m_flDmgModBullet; // 0x908 float m_flDmgModClub; // 0x90c float m_flDmgModExplosive; // 0x910 float m_flDmgModFire; // 0x914 CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x918 CUtlSymbolLarge m_iszBasePropData; // 0x920 int32_t m_iInteractions; // 0x928 GameTime_t m_flPreventDamageBeforeTime; // 0x92c bool m_bHasBreakPiecesOrCommands; // 0x930 float m_explodeDamage; // 0x934 float m_explodeRadius; // 0x938 float m_explosionDelay; // 0x940 CUtlSymbolLarge m_explosionBuildupSound; // 0x948 CUtlSymbolLarge m_explosionCustomEffect; // 0x950 CUtlSymbolLarge m_explosionCustomSound; // 0x958 CUtlSymbolLarge m_explosionModifier; // 0x960 CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x968 GameTime_t m_flLastPhysicsInfluenceTime; // 0x96c bool m_bOriginalBlockLOS; // 0x970 float m_flDefaultFadeScale; // 0x974 CHandle< CBaseEntity > m_hLastAttacker; // 0x978 CHandle< CBaseEntity > m_hFlareEnt; // 0x97c bool m_bUsePuntSound; // 0x980 CUtlSymbolLarge m_iszPuntSound; // 0x988 // MNetworkEnable bool m_noGhostCollision; // 0x990 }; // Alignment: 23 // Size: 0xa98 class CDynamicProp : public CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bCreateNavObstacle; // 0x9a0 // MNetworkEnable bool m_bUseHitboxesForRenderBox; // 0x9a1 // MNetworkEnable bool m_bUseAnimGraph; // 0x9a2 CEntityIOOutput m_pOutputAnimBegun; // 0x9a8 CEntityIOOutput m_pOutputAnimOver; // 0x9d0 CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0x9f8 CEntityIOOutput m_OnAnimReachedStart; // 0xa20 CEntityIOOutput m_OnAnimReachedEnd; // 0xa48 CUtlSymbolLarge m_iszDefaultAnim; // 0xa70 AnimLoopMode_t m_nDefaultAnimLoopMode; // 0xa78 bool m_bAnimateOnServer; // 0xa7c bool m_bRandomizeCycle; // 0xa7d bool m_bStartDisabled; // 0xa7e bool m_bScriptedMovement; // 0xa7f bool m_bFiredStartEndOutput; // 0xa80 bool m_bForceNpcExclude; // 0xa81 bool m_bCreateNonSolid; // 0xa82 bool m_bIsOverrideProp; // 0xa83 int32_t m_iInitialGlowState; // 0xa84 int32_t m_nGlowRange; // 0xa88 int32_t m_nGlowRangeMin; // 0xa8c Color m_glowColor; // 0xa90 int32_t m_nGlowTeam; // 0xa94 }; // Alignment: 0 // Size: 0xa98 class CDynamicPropAlias_dynamic_prop : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xa98 class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xa98 class CDynamicPropAlias_cable_dynamic : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 10 // Size: 0xac0 class CColorCorrectionVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bEnabled; // 0x898 // MNetworkEnable float m_MaxWeight; // 0x89c // MNetworkEnable float m_FadeDuration; // 0x8a0 bool m_bStartDisabled; // 0x8a4 // MNetworkEnable float m_Weight; // 0x8a8 // MNetworkEnable char[512] m_lookupFilename; // 0x8ac float m_LastEnterWeight; // 0xaac GameTime_t m_LastEnterTime; // 0xab0 float m_LastExitWeight; // 0xab4 GameTime_t m_LastExitTime; // 0xab8 }; // Alignment: 30 // Size: 0x918 class CPointCommentaryNode : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszPreCommands; // 0x820 CUtlSymbolLarge m_iszPostCommands; // 0x828 // MNetworkEnable CUtlSymbolLarge m_iszCommentaryFile; // 0x830 CUtlSymbolLarge m_iszViewTarget; // 0x838 CHandle< CBaseEntity > m_hViewTarget; // 0x840 CHandle< CBaseEntity > m_hViewTargetAngles; // 0x844 CUtlSymbolLarge m_iszViewPosition; // 0x848 // MNetworkEnable CHandle< CBaseEntity > m_hViewPosition; // 0x850 CHandle< CBaseEntity > m_hViewPositionMover; // 0x854 bool m_bPreventMovement; // 0x858 bool m_bUnderCrosshair; // 0x859 bool m_bUnstoppable; // 0x85a GameTime_t m_flFinishedTime; // 0x85c Vector m_vecFinishOrigin; // 0x860 QAngle m_vecOriginalAngles; // 0x86c QAngle m_vecFinishAngles; // 0x878 bool m_bPreventChangesWhileMoving; // 0x884 bool m_bDisabled; // 0x885 Vector m_vecTeleportOrigin; // 0x888 GameTime_t m_flAbortedPlaybackAt; // 0x894 CEntityIOOutput m_pOnCommentaryStarted; // 0x898 CEntityIOOutput m_pOnCommentaryStopped; // 0x8c0 // MNetworkEnable bool m_bActive; // 0x8e8 // MNetworkEnable GameTime_t m_flStartTime; // 0x8ec // MNetworkEnable float m_flStartTimeInCommentary; // 0x8f0 // MNetworkEnable CUtlSymbolLarge m_iszTitle; // 0x8f8 // MNetworkEnable CUtlSymbolLarge m_iszSpeakers; // 0x900 // MNetworkEnable int32_t m_iNodeNumber; // 0x908 // MNetworkEnable int32_t m_iNodeNumberMax; // 0x90c // MNetworkEnable bool m_bListenedTo; // 0x910 }; // Alignment: 0 // Size: 0x760 class CCommentaryViewPosition : public CSprite, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x978 class CFuncWater : public CBaseDoor, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x980 class CRotDoor : public CBaseDoor, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bSolidBsp; // 0x978 }; // Alignment: 0 // Size: 0x820 class CItemSoda : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x898 class CPrecipitation : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 19 // Size: 0x838 class CEnvBeam : public CBeam, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_active; // 0x790 CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x798 CUtlSymbolLarge m_iszStartEntity; // 0x7a0 CUtlSymbolLarge m_iszEndEntity; // 0x7a8 float m_life; // 0x7b0 float m_boltWidth; // 0x7b4 float m_noiseAmplitude; // 0x7b8 int32_t m_speed; // 0x7bc float m_restrike; // 0x7c0 CUtlSymbolLarge m_iszSpriteName; // 0x7c8 int32_t m_frameStart; // 0x7d0 Vector m_vEndPointWorld; // 0x7d4 Vector m_vEndPointRelative; // 0x7e0 float m_radius; // 0x7ec Touch_t m_TouchType; // 0x7f0 CUtlSymbolLarge m_iFilterName; // 0x7f8 CHandle< CBaseEntity > m_hFilter; // 0x800 CUtlSymbolLarge m_iszDecal; // 0x808 CEntityIOOutput m_OnTouchedByEntity; // 0x810 }; // Alignment: 0 // Size: 0x7b0 class CPushable : public CBreakable, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x7a0 class CFuncLadderAlias_func_useableladder : public CFuncLadder, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 9 // Size: 0x730 class CFuncMonitor : public CFuncBrush, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CUtlString m_targetCamera; // 0x710 // MNetworkEnable int32_t m_nResolutionEnum; // 0x718 // MNetworkEnable bool m_bRenderShadows; // 0x71c // MNetworkEnable bool m_bUseUniqueColorTarget; // 0x71d // MNetworkEnable CUtlString m_brushModelName; // 0x720 // MNetworkEnable CHandle< CBaseEntity > m_hTargetCamera; // 0x728 // MNetworkEnable bool m_bEnabled; // 0x72c // MNetworkEnable bool m_bDraw3DSkybox; // 0x72d bool m_bStartEnabled; // 0x72e }; // Alignment: 0 // Size: 0x820 class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x820 class CFuncWaterAnalog : public CFuncMoveLinear, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0x7a0 class CGunTarget : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_on; // 0x770 CHandle< CBaseEntity > m_hTargetEnt; // 0x774 CEntityIOOutput m_OnDeath; // 0x778 }; // Alignment: 3 // Size: 0x8b0 class CTriggerGameEvent : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CUtlString m_strStartTouchEventName; // 0x898 // MNetworkEnable CUtlString m_strEndTouchEventName; // 0x8a0 // MNetworkEnable CUtlString m_strTriggerID; // 0x8a8 }; // Alignment: 0 // Size: 0x730 class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x730 class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x750 class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef, CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bFloodFillAttribute; // 0x748 }; // Alignment: 4 // Size: 0x748 class CFuncElectrifiedVolume : public CFuncBrush, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CUtlSymbolLarge m_EffectName; // 0x710 CUtlSymbolLarge m_EffectInterpenetrateName; // 0x718 CUtlSymbolLarge m_EffectZapName; // 0x720 CUtlSymbolLarge m_iszEffectSource; // 0x728 }; // Alignment: 0 // Size: 0x4d0 class CPathCornerCrash : public CPathCorner, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x828 class CConstraintAnchor : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_massScale; // 0x820 }; // Alignment: 1 // Size: 0xaa0 class COrnamentProp : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_initialOwner; // 0xa98 }; // Alignment: 0 // Size: 0x748 class CRopeKeyframeAlias_move_rope : public CRopeKeyframe, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xa00 class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 5 // Size: 0xa18 class CInstancedSceneEntity : public CSceneEntity, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hOwner; // 0xa00 bool m_bHadOwner; // 0xa04 float m_flPostSpeakDelay; // 0xa08 float m_flPreDelay; // 0xa0c bool m_bIsBackground; // 0xa10 }; // Alignment: 3 // Size: 0x8c0 class CTriggerSoundscape : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x898 CUtlSymbolLarge m_SoundscapeName; // 0x8a0 CUtlVector< CHandle< CBasePlayerPawn > > m_spectators; // 0x8a8 }; // Alignment: 0 // Size: 0x760 class CSpriteAlias_env_glow : public CSprite, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x850 class CFuncTankTrain : public CFuncTrackTrain, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnDeath; // 0x828 }; // Alignment: 5 // Size: 0x798 class CBasePlatTrain : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_NoiseMoving; // 0x770 CUtlSymbolLarge m_NoiseArrived; // 0x778 float m_volume; // 0x788 float m_flTWidth; // 0x78c float m_flTLength; // 0x790 }; // Alignment: 1 // Size: 0x7a0 class CFuncPlat : public CBasePlatTrain, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_sNoise; // 0x798 }; // Alignment: 2 // Size: 0x7b8 class CFuncPlatRot : public CFuncPlat, CBasePlatTrain, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: QAngle m_end; // 0x7a0 QAngle m_start; // 0x7ac }; // Alignment: 6 // Size: 0x7b8 class CFuncTrain : public CBasePlatTrain, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hCurrentTarget; // 0x798 bool m_activated; // 0x79c CHandle< CBaseEntity > m_hEnemy; // 0x7a0 float m_flBlockDamage; // 0x7a4 GameTime_t m_flNextBlockTime; // 0x7a8 CUtlSymbolLarge m_iszLastTarget; // 0x7b0 }; // Alignment: 9 // Size: 0x7f8 class CFuncTrackChange : public CFuncPlatRot, CFuncPlat, CBasePlatTrain, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CPathTrack* m_trackTop; // 0x7b8 CPathTrack* m_trackBottom; // 0x7c0 CFuncTrackTrain* m_train; // 0x7c8 CUtlSymbolLarge m_trackTopName; // 0x7d0 CUtlSymbolLarge m_trackBottomName; // 0x7d8 CUtlSymbolLarge m_trainName; // 0x7e0 TRAIN_CODE m_code; // 0x7e8 int32_t m_targetState; // 0x7ec int32_t m_use; // 0x7f0 }; // Alignment: 0 // Size: 0x7f8 class CFuncTrackAuto : public CFuncTrackChange, CFuncPlatRot, CFuncPlat, CBasePlatTrain, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x8c0 class CTriggerRemove : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnRemove; // 0x898 }; // Alignment: 1 // Size: 0x948 class CScriptTriggerHurt : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x938 }; // Alignment: 1 // Size: 0x8d0 class CScriptTriggerMultiple : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x8c0 }; // Alignment: 0 // Size: 0x8c0 class CTriggerOnce : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0x8d0 class CScriptTriggerOnce : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x8c0 }; // Alignment: 15 // Size: 0x960 class CTriggerLook : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hLookTarget; // 0x8c0 float m_flFieldOfView; // 0x8c4 float m_flLookTime; // 0x8c8 float m_flLookTimeTotal; // 0x8cc GameTime_t m_flLookTimeLast; // 0x8d0 float m_flTimeoutDuration; // 0x8d4 bool m_bTimeoutFired; // 0x8d8 bool m_bIsLooking; // 0x8d9 bool m_b2DFOV; // 0x8da bool m_bUseVelocity; // 0x8db CHandle< CBaseEntity > m_hActivator; // 0x8dc // MNetworkEnable bool m_bTestOcclusion; // 0x8e0 CEntityIOOutput m_OnTimeout; // 0x8e8 CEntityIOOutput m_OnStartLook; // 0x910 CEntityIOOutput m_OnEndLook; // 0x938 }; // Alignment: 5 // Size: 0x8c0 class CTriggerPush : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: QAngle m_angPushEntitySpace; // 0x898 Vector m_vecPushDirEntitySpace; // 0x8a4 bool m_bTriggerOnStartTouch; // 0x8b0 float m_flAlternateTicksFix; // 0x8b4 float m_flPushSpeed; // 0x8b8 }; // Alignment: 1 // Size: 0x8d0 class CScriptTriggerPush : public CTriggerPush, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x8c0 }; // Alignment: 1 // Size: 0x8a0 class CTriggerToggleSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x898 }; // Alignment: 3 // Size: 0x8a8 class CTriggerSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bForceNewLevelUnit; // 0x898 float m_fDangerousTimer; // 0x89c int32_t m_minHitPoints; // 0x8a0 }; // Alignment: 0 // Size: 0x898 class CTriggerGravity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 5 // Size: 0x8d8 class CTriggerProximity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hMeasureTarget; // 0x898 CUtlSymbolLarge m_iszMeasureTarget; // 0x8a0 float m_fRadius; // 0x8a8 int32_t m_nTouchers; // 0x8ac CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x8b0 }; // Alignment: 4 // Size: 0x8f8 class CTriggerImpact : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flMagnitude; // 0x8c0 float m_flNoise; // 0x8c4 float m_flViewkick; // 0x8c8 CEntityOutputTemplate< Vector > m_pOutputForce; // 0x8d0 }; // Alignment: 0 // Size: 0x898 class CServerRagdollTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x8c8 class CTriggerActiveWeaponDetect : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTouchedActiveWeapon; // 0x898 CUtlSymbolLarge m_iszWeaponClassName; // 0x8c0 }; // Alignment: 13 // Size: 0x8f8 class CTriggerPhysics : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_gravityScale; // 0x8a8 float m_linearLimit; // 0x8ac float m_linearDamping; // 0x8b0 float m_angularLimit; // 0x8b4 float m_angularDamping; // 0x8b8 float m_linearForce; // 0x8bc float m_flFrequency; // 0x8c0 float m_flDampingRatio; // 0x8c4 Vector m_vecLinearForcePointAt; // 0x8c8 bool m_bCollapseToForcePoint; // 0x8d4 Vector m_vecLinearForcePointAtWorld; // 0x8d8 Vector m_vecLinearForceDirection; // 0x8e4 bool m_bConvertToDebrisWhenPossible; // 0x8f0 }; // Alignment: 2 // Size: 0x8c8 class CTriggerDetectBulletFire : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bPlayerFireOnly; // 0x898 CEntityIOOutput m_OnDetectedBulletFire; // 0x8a0 }; // Alignment: 1 // Size: 0x8f8 class CTriggerDetectExplosion : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnDetectedExplosion; // 0x8d0 }; // Alignment: 1 // Size: 0x710 class CScriptNavBlocker : public CFuncNavBlocker, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x700 }; // Alignment: 7 // Size: 0x8b0 class CBaseFlex : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x820 // MNetworkEnable // MNetworkEncoder Vector m_vLookTargetPosition; // 0x838 // MNetworkEnable bool m_blinktoggle; // 0x844 GameTime_t m_flAllowResponsesEndTime; // 0x898 GameTime_t m_flLastFlexAnimationTime; // 0x89c uint32_t m_nNextSceneEventId; // 0x8a0 bool m_bUpdateLayerPriorities; // 0x8a4 }; // Alignment: 38 // Size: 0xd28 class CBasePropDoor : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flAutoReturnDelay; // 0xaa8 CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xab0 int32_t m_nHardwareType; // 0xac8 bool m_bNeedsHardware; // 0xacc // MNetworkEnable DoorState_t m_eDoorState; // 0xad0 // MNetworkEnable bool m_bLocked; // 0xad4 // MNetworkEnable Vector m_closedPosition; // 0xad8 // MNetworkEnable QAngle m_closedAngles; // 0xae4 CHandle< CBaseEntity > m_hBlocker; // 0xaf0 bool m_bFirstBlocked; // 0xaf4 locksound_t m_ls; // 0xaf8 bool m_bForceClosed; // 0xb18 Vector m_vecLatchWorldPosition; // 0xb1c CHandle< CBaseEntity > m_hActivator; // 0xb28 uint32_t m_sndParamAngularSpeed; // 0xb34 CUtlSymbolLarge m_SoundMoving; // 0xb38 CUtlSymbolLarge m_SoundOpen; // 0xb40 CUtlSymbolLarge m_SoundClose; // 0xb48 CUtlSymbolLarge m_SoundLock; // 0xb50 CUtlSymbolLarge m_SoundUnlock; // 0xb58 CUtlSymbolLarge m_SoundLatch; // 0xb60 CUtlSymbolLarge m_SoundPound; // 0xb68 CUtlSymbolLarge m_SoundJiggle; // 0xb70 CUtlSymbolLarge m_SoundLockedAnim; // 0xb78 int32_t m_numCloseAttempts; // 0xb80 CUtlStringToken m_nPhysicsMaterial; // 0xb84 CUtlSymbolLarge m_SlaveName; // 0xb88 // MNetworkEnable CHandle< CBasePropDoor > m_hMaster; // 0xb90 CEntityIOOutput m_OnBlockedClosing; // 0xb98 CEntityIOOutput m_OnBlockedOpening; // 0xbc0 CEntityIOOutput m_OnUnblockedClosing; // 0xbe8 CEntityIOOutput m_OnUnblockedOpening; // 0xc10 CEntityIOOutput m_OnFullyClosed; // 0xc38 CEntityIOOutput m_OnFullyOpen; // 0xc60 CEntityIOOutput m_OnClose; // 0xc88 CEntityIOOutput m_OnOpen; // 0xcb0 CEntityIOOutput m_OnLockedUse; // 0xcd8 CEntityIOOutput m_OnAjarOpen; // 0xd00 }; // Alignment: 5 // Size: 0x7b8 class CEnvLaser : public CBeam, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszLaserTarget; // 0x790 CSprite* m_pSprite; // 0x798 CUtlSymbolLarge m_iszSpriteName; // 0x7a0 Vector m_firePosition; // 0x7a8 float m_flStartFrame; // 0x7b4 }; // Alignment: 24 // Size: 0x928 class CFish : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CFishPool > m_pool; // 0x820 uint32_t m_id; // 0x824 // MNetworkEnable // MNetworkSerializer "fish_pos_x" float m_x; // 0x828 // MNetworkEnable // MNetworkSerializer "fish_pos_y" float m_y; // 0x82c // MNetworkEnable // MNetworkSerializer "fish_pos_z" float m_z; // 0x830 // MNetworkEnable // MNetworkSerializer "angle_normalize_positive" // MNetworkBitCount "7" // MNetworkMinValue "0" // MNetworkMaxValue "360" // MNetworkEncodeFlags float m_angle; // 0x834 float m_angleChange; // 0x838 Vector m_forward; // 0x83c Vector m_perp; // 0x848 // MNetworkEnable // MNetworkEncoder Vector m_poolOrigin; // 0x854 // MNetworkEnable float m_waterLevel; // 0x860 float m_speed; // 0x864 float m_desiredSpeed; // 0x868 float m_calmSpeed; // 0x86c float m_panicSpeed; // 0x870 float m_avoidRange; // 0x874 CountdownTimer m_turnTimer; // 0x878 bool m_turnClockwise; // 0x890 CountdownTimer m_goTimer; // 0x898 CountdownTimer m_moveTimer; // 0x8b0 CountdownTimer m_panicTimer; // 0x8c8 CountdownTimer m_disperseTimer; // 0x8e0 CountdownTimer m_proximityTimer; // 0x8f8 CUtlVector< CFish* > m_visible; // 0x910 }; // Alignment: 8 // Size: 0x8f8 class CItem : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnPlayerTouch; // 0x828 bool m_bActivateWhenAtRest; // 0x850 CEntityIOOutput m_OnCacheInteraction; // 0x858 CEntityIOOutput m_OnPlayerPickup; // 0x880 CEntityIOOutput m_OnGlovePulled; // 0x8a8 Vector m_vOriginalSpawnOrigin; // 0x8d0 QAngle m_vOriginalSpawnAngles; // 0x8dc bool m_bPhysStartAsleep; // 0x8e8 }; // Alignment: 28 // Size: 0x9c8 class CRagdollProp : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: ragdoll_t m_ragdoll; // 0x828 bool m_bStartDisabled; // 0x860 // MNetworkEnable // MNetworkEncoder CNetworkUtlVectorBase< Vector > m_ragPos; // 0x868 // MNetworkEnable // MNetworkEncoder // MNetworkBitCount "13" CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x880 // MNetworkEnable CHandle< CBaseEntity > m_hRagdollSource; // 0x898 uint32_t m_lastUpdateTickCount; // 0x89c bool m_allAsleep; // 0x8a0 bool m_bFirstCollisionAfterLaunch; // 0x8a1 CHandle< CBaseEntity > m_hDamageEntity; // 0x8a4 CHandle< CBaseEntity > m_hKiller; // 0x8a8 CHandle< CBasePlayerPawn > m_hPhysicsAttacker; // 0x8ac GameTime_t m_flLastPhysicsInfluenceTime; // 0x8b0 GameTime_t m_flFadeOutStartTime; // 0x8b4 float m_flFadeTime; // 0x8b8 // MNetworkDisable Vector m_vecLastOrigin; // 0x8bc GameTime_t m_flAwakeTime; // 0x8c8 GameTime_t m_flLastOriginChangeTime; // 0x8cc int32_t m_nBloodColor; // 0x8d0 CUtlSymbolLarge m_strOriginClassName; // 0x8d8 CUtlSymbolLarge m_strSourceClassName; // 0x8e0 bool m_bHasBeenPhysgunned; // 0x8e8 bool m_bShouldTeleportPhysics; // 0x8e9 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags float m_flBlendWeight; // 0x8ec float m_flDefaultFadeScale; // 0x8f0 CUtlVector< Vector > m_ragdollMins; // 0x8f8 CUtlVector< Vector > m_ragdollMaxs; // 0x910 bool m_bShouldDeleteActivationRecord; // 0x928 bool m_bValidatePoweredRagdollPose; // 0x988 }; // Alignment: 12 // Size: 0x8b0 class CPhysMagnet : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnMagnetAttach; // 0x820 CEntityIOOutput m_OnMagnetDetach; // 0x848 float m_massScale; // 0x870 float m_forceLimit; // 0x874 float m_torqueLimit; // 0x878 CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x880 bool m_bActive; // 0x898 bool m_bHasHitSomething; // 0x899 float m_flTotalMass; // 0x89c float m_flRadius; // 0x8a0 GameTime_t m_flNextSuckTime; // 0x8a4 int32_t m_iMaxObjectsAttached; // 0x8a8 }; // Alignment: 33 // Size: 0xb00 class CPhysicsProp : public CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_MotionEnabled; // 0x9a0 CEntityIOOutput m_OnAwakened; // 0x9c8 CEntityIOOutput m_OnAwake; // 0x9f0 CEntityIOOutput m_OnAsleep; // 0xa18 CEntityIOOutput m_OnPlayerUse; // 0xa40 CEntityIOOutput m_OnPlayerPickup; // 0xa68 CEntityIOOutput m_OnOutOfWorld; // 0xa90 float m_massScale; // 0xab8 float m_inertiaScale; // 0xabc int32_t m_damageType; // 0xac0 int32_t m_damageToEnableMotion; // 0xac4 float m_flForceToEnableMotion; // 0xac8 bool m_bThrownByPlayer; // 0xacc bool m_bDroppedByPlayer; // 0xacd bool m_bTouchedByPlayer; // 0xace bool m_bFirstCollisionAfterLaunch; // 0xacf int32_t m_iExploitableByPlayer; // 0xad0 bool m_bHasBeenAwakened; // 0xad4 bool m_bIsOverrideProp; // 0xad5 GameTime_t m_fNextCheckDisableMotionContactsTime; // 0xad8 int32_t m_iInitialGlowState; // 0xadc int32_t m_nGlowRange; // 0xae0 int32_t m_nGlowRangeMin; // 0xae4 Color m_glowColor; // 0xae8 bool m_bForceNavIgnore; // 0xaec bool m_bNoNavmeshBlocker; // 0xaed bool m_bForceNpcExclude; // 0xaee bool m_bShouldAutoConvertBackFromDebris; // 0xaef bool m_bMuteImpactEffects; // 0xaf0 bool m_bAcceptDamageFromHeldObjects; // 0xaf8 bool m_bEnableUseOutput; // 0xaf9 // MNetworkEnable bool m_bAwake; // 0xafa int32_t m_nCollisionGroupOverride; // 0xafc }; // Alignment: 0 // Size: 0xb00 class CPhysicsPropOverride : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 5 // Size: 0xb38 class CPhysicsPropRespawnable : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vOriginalSpawnOrigin; // 0xb00 QAngle m_vOriginalSpawnAngles; // 0xb0c Vector m_vOriginalMins; // 0xb18 Vector m_vOriginalMaxs; // 0xb24 float m_flRespawnDuration; // 0xb30 }; // Alignment: 0 // Size: 0x820 class CWaterBullet : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0xb68 class CShatterGlassShardPhysics : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bDebris; // 0xb00 uint32_t m_hParentShard; // 0xb04 // MNetworkEnable shard_model_desc_t m_ShardDesc; // 0xb08 }; // Alignment: 9 // Size: 0xba8 class CEconEntity : public CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CAttributeContainer m_AttributeManager; // 0x8c0 // MNetworkEnable uint32_t m_OriginalOwnerXuidLow; // 0xb88 // MNetworkEnable uint32_t m_OriginalOwnerXuidHigh; // 0xb8c // MNetworkEnable int32_t m_nFallbackPaintKit; // 0xb90 // MNetworkEnable int32_t m_nFallbackSeed; // 0xb94 // MNetworkEnable float m_flFallbackWear; // 0xb98 // MNetworkEnable int32_t m_nFallbackStatTrak; // 0xb9c CHandle< CBaseEntity > m_hOldProvidee; // 0xba0 int32_t m_iOldOwnerClass; // 0xba4 }; // Alignment: 2 // Size: 0xbb0 class CEconWearable : public CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nForceSkin; // 0xba8 bool m_bAlwaysAllow; // 0xbac }; // Alignment: 14 // Size: 0x958 class CBaseGrenade : public CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnPlayerPickup; // 0x8b8 CEntityIOOutput m_OnExplode; // 0x8e0 bool m_bHasWarnedAI; // 0x908 bool m_bIsSmokeGrenade; // 0x909 // MNetworkEnable bool m_bIsLive; // 0x90a // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags float m_DmgRadius; // 0x90c // MNetworkEnable GameTime_t m_flDetonateTime; // 0x910 float m_flWarnAITime; // 0x914 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags float m_flDamage; // 0x918 CUtlSymbolLarge m_iszBounceSound; // 0x920 CUtlString m_ExplosionSound; // 0x928 // MNetworkEnable CHandle< CBaseEntity > m_hThrower; // 0x934 GameTime_t m_flNextAttack; // 0x950 CHandle< CBaseEntity > m_hOriginalThrower; // 0x954 }; // Alignment: 0 // Size: 0xa98 class CCoopBonusCoin : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0x858 class CBRC4Target : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hPlayerThatActivatedMe; // 0x848 // MNetworkEnable bool m_bBrokenOpen; // 0x84c // MNetworkEnable float m_flRadius; // 0x850 }; // Alignment: 11 // Size: 0x860 class CParadropChopper : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vecDropPos; // 0x824 float m_flLastDistFromDrop; // 0x830 bool m_bDroppedParadrop; // 0x834 CSoundPatch* m_pSoundLoop; // 0x838 float m_flSpawnTime; // 0x840 float m_flFlightTime; // 0x844 bool m_bPlayerIsFinishedRappelling; // 0x848 GameTime_t m_flPlayerFinishedRappellingTime; // 0x84c CUtlString m_strFlyoverDropEvent; // 0x850 // MNetworkEnable CHandle< CBaseEntity > m_hCallingPlayer; // 0x858 bool m_bCalledByPlayer; // 0x85c }; // Alignment: 7 // Size: 0x838 class CSurvivalSpawnChopper : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CSoundPatch* m_pSoundLoop; // 0x820 GameTime_t m_flSpawnTimeStamp; // 0x828 float m_flFlightPathRotationOffset; // 0x82c bool m_bFlipX; // 0x830 bool m_bFlipY; // 0x831 bool m_bCircling; // 0x832 GameTime_t m_flLastPassengerCheckTime; // 0x834 }; // Alignment: 3 // Size: 0x948 class CItemCash : public CItem, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: char[64] m_bufCashOriginalSource; // 0x8f8 int32_t m_nBundleSize; // 0x938 float m_flAllowPickupTime; // 0x940 }; // Alignment: 14 // Size: 0x898 class CDronegun : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable Vector m_vecAttentionTarget; // 0x830 // MNetworkEnable Vector m_vecTargetOffset; // 0x83c // MNetworkEnable bool m_bHasTarget; // 0x848 Vector m_vecAttentionCurrent; // 0x84c int32_t m_nPoseParamPitch; // 0x858 int32_t m_nPoseParamYaw; // 0x85c bool m_bVarInit; // 0x860 GameTime_t m_flDisorientEndTime; // 0x864 CHandle< CBaseEntity > m_hEnvGunfire; // 0x880 GameTime_t m_flLastShootTime; // 0x884 GameTime_t m_flLastSound1; // 0x888 GameTime_t m_flLastSound2; // 0x88c GameTime_t m_flLastSound3; // 0x890 AttachmentHandle_t m_nAttachMuzzle; // 0x894 }; // Alignment: 58 // Size: 0xe98 class CDrone : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CEntityHandle m_hMoveToThisEntity; // 0xb18 // MNetworkEnable CEntityHandle m_hDeliveryCargo; // 0xb1c // MNetworkEnable CEntityHandle m_hRecentCargo; // 0xb20 // MNetworkEnable bool m_bPilotTakeoverAllowed; // 0xb24 // MNetworkEnable CEntityHandle m_hPotentialCargo; // 0xb28 // MNetworkEnable CEntityHandle m_hCurrentPilot; // 0xb2c // MNetworkEnable Vector[24] m_vecTagPositions; // 0xb30 // MNetworkEnable int32[24] m_vecTagIncrements; // 0xc50 GameTime_t m_flLastUpdateTargetScanTime; // 0xcb0 bool m_bWasControlledByPlayer; // 0xcb4 bool m_bHovering; // 0xcb5 CSoundPatch* m_pStateSound; // 0xcb8 Vector m_vecGroundOffset; // 0xcc0 bool m_bQueuingOrders; // 0xce8 GameTime_t m_flLastOrdersChangeTimestamp; // 0xcec Vector m_vecLastKnownAcceleration; // 0xcf0 Vector m_vecLastKnownVelocity; // 0xcfc RotationVector m_vecLastKnownAngImpulse; // 0xd08 float m_flLastKnownSpeed; // 0xd14 float m_flMaxSpeed; // 0xd18 Vector m_vecCurrentDestination; // 0xd1c float m_flLastKnownDistanceToDestination; // 0xd28 float m_flLastKnownWaypointAccuracy; // 0xd2c CUtlVector< Vector > m_vecWaypointQueue; // 0xd30 CUtlVector< Vector > m_vecSparsePositionHistory; // 0xd48 CUtlVector< Vector > m_vecPositionHistory; // 0xd60 CUtlVector< Vector > m_vecUnstuckQueue; // 0xd78 float m_flLastKnownGroundHeight; // 0xd90 CountdownTimer m_GroundCheckTimer; // 0xd98 CountdownTimer m_ActInjuredTimer; // 0xdb0 GameTime_t m_flPowerCutUntil; // 0xdc8 CountdownTimer m_WanderTimer; // 0xdd0 GameTime_t m_flLastTimeSawAttackTarget; // 0xde8 Vector m_vecLastKnownAttackTargetPosition; // 0xdec CHandle< CBaseEntity > m_hAttackTarget; // 0xdf8 CountdownTimer m_IntervalThinkTimer; // 0xe00 bool m_bDoIntervalThink; // 0xe18 GameTime_t m_flLastDroppedGrenadeAt; // 0xe1c GameTime_t m_flSpawnTimeStamp; // 0xe20 bool m_bInPlayArea; // 0xe24 Vector m_vecSpawnPosition; // 0xe28 Vector m_vecLastKnownMoveToEntityPosition; // 0xe34 int32_t m_tCargoCollisionGroup; // 0xe40 GameTime_t m_flTimeArrivedAtMoveToEntity; // 0xe44 Vector m_vecAvoidanceDir; // 0xe48 GameTime_t m_flAvoidanceTime; // 0xe54 bool m_bUpgraded; // 0xe58 CHandle< CBasePlayerPawn > m_hCargoOwner; // 0xe5c Vector m_vecPlayerControlThrust; // 0xe68 float m_flRopeLength; // 0xe74 bool m_bDidDropOnRoofWarning; // 0xe78 GameTime_t m_flSelfDestructTime; // 0xe7c bool m_bSelfDestructFire; // 0xe80 bool m_bSelfDestructSpark; // 0xe81 CEntityHandle m_hLastKnownPilot; // 0xe84 bool m_bHasAlwaysBeenInZone; // 0xe88 int32_t m_nJammedAmount; // 0xe8c CHandle< CBaseEntity > m_hPlayerThatOrderedMe; // 0xe90 }; // Alignment: 3 // Size: 0xb18 class CCSPropExplodingBarrel : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityHandle m_hBarrelTop; // 0xb08 bool m_bExploded; // 0xb0c int32_t m_nAccumulatedDamage; // 0xb10 }; // Alignment: 1 // Size: 0xb08 class CCSPropExplodingBarrelTop : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flOverrideAlpha; // 0xb00 }; // Alignment: 30 // Size: 0x948 class CEnvGasCanister : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bLanded; // 0x820 float m_flDamageRadius; // 0x824 float m_flDamage; // 0x828 bool m_bIncomingSoundStarted; // 0x82c bool m_bHasDetonated; // 0x82d bool m_bLaunched; // 0x82e CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnLaunched; // 0x830 CEntityIOOutput m_OnImpacted; // 0x858 CEntityIOOutput m_OnOpened; // 0x880 // MNetworkEnable Vector m_vecImpactPosition; // 0x8a8 // MNetworkEnable Vector m_vecStartPosition; // 0x8b4 // MNetworkEnable Vector m_vecEnterWorldPosition; // 0x8c0 // MNetworkEnable Vector m_vecDirection; // 0x8cc // MNetworkEnable QAngle m_vecStartAngles; // 0x8d8 // MNetworkEnable float m_flFlightTime; // 0x8e4 // MNetworkEnable float m_flFlightSpeed; // 0x8e8 // MNetworkEnable GameTime_t m_flLaunchTime; // 0x8ec // MNetworkEnable float m_flInitialZSpeed; // 0x8f0 // MNetworkEnable float m_flZAcceleration; // 0x8f4 // MNetworkEnable float m_flHorizSpeed; // 0x8f8 // MNetworkEnable bool m_bLaunchedFromWithinWorld; // 0x8fc // MNetworkEnable Vector m_vecParabolaDirection; // 0x900 // MNetworkEnable float m_flWorldEnterTime; // 0x90c // MNetworkEnable Vector m_vecSkyboxOrigin; // 0x910 // MNetworkEnable float m_flSkyboxScale; // 0x91c // MNetworkEnable bool m_bInSkybox; // 0x920 // MNetworkEnable bool m_bDoImpactEffects; // 0x921 // MNetworkEnable int32_t m_nMyZoneIndex; // 0x924 // MNetworkEnable CHandle< CBaseEntity > m_hSkyboxCopy; // 0x928 float m_flLaunchHeight; // 0x92c }; // Alignment: 2 // Size: 0x828 class CPropCounter : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flDisplayValue; // 0x820 int32_t m_nInitialValue; // 0x824 }; // Alignment: 11 // Size: 0x868 class CBaseViewModel : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vecLastFacing; // 0x828 // MNetworkEnable uint32_t m_nViewModelIndex; // 0x834 // MNetworkEnable uint32_t m_nAnimationParity; // 0x838 // MNetworkEnable float m_flAnimationStartTime; // 0x83c // MNetworkEnable CHandle< CBasePlayerWeapon > m_hWeapon; // 0x840 CUtlSymbolLarge m_sVMName; // 0x848 CUtlSymbolLarge m_sAnimationPrefix; // 0x850 HSequence m_hOldLayerSequence; // 0x858 int32_t m_oldLayer; // 0x85c float m_oldLayerStartTime; // 0x860 // MNetworkEnable CEntityHandle m_hControlPanel; // 0x864 }; // Alignment: 0 // Size: 0x868 class CPredictedViewModel : public CBaseViewModel, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 28 // Size: 0x920 class CPlantedC4 : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bPlantedAtQuestTarget; // 0x820 // MNetworkEnable bool m_bBombTicking; // 0x821 // MNetworkEnable GameTime_t m_flC4Blow; // 0x824 // MNetworkEnable int32_t m_nBombSite; // 0x828 // MNetworkEnable int32_t m_nSourceSoundscapeHash; // 0x82c CEntityIOOutput m_OnBombDefused; // 0x830 CEntityIOOutput m_OnBombBeginDefuse; // 0x858 CEntityIOOutput m_OnBombDefuseAborted; // 0x880 bool m_bCannotBeDefused; // 0x8a8 // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x8b0 int32_t m_nSpotRules; // 0x8c8 bool m_bTrainingPlacedByPlayer; // 0x8cc bool m_bHasExploded; // 0x8cd // MNetworkEnable float m_flTimerLength; // 0x8d0 bool m_bBeingDefused; // 0x8d4 GameTime_t m_fLastDefuseTime; // 0x8dc // MNetworkEnable float m_flDefuseLength; // 0x8e4 // MNetworkEnable GameTime_t m_flDefuseCountDown; // 0x8e8 // MNetworkEnable bool m_bBombDefused; // 0x8ec // MNetworkEnable CHandle< CCSPlayerPawnBase > m_hBombDefuser; // 0x8f0 // MNetworkEnable CEntityHandle m_hControlPanel; // 0x8f4 int32_t m_iProgressBarTime; // 0x8f8 bool m_bVoiceAlertFired; // 0x8fc bool[4] m_bVoiceAlertPlayed; // 0x8fd GameTime_t m_flNextBotBeepTime; // 0x904 bool m_bPlantedAfterPickup; // 0x90c QAngle m_angCatchUpToPlayerEye; // 0x910 GameTime_t m_flLastSpinDetectionTime; // 0x91c }; // Alignment: 11 // Size: 0x9a0 class CBaseCSGrenadeProjectile : public CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable Vector m_vInitialVelocity; // 0x958 // MNetworkEnable int32_t m_nBounces; // 0x964 // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x968 // MNetworkEnable int32_t m_nExplodeEffectTickBegin; // 0x970 // MNetworkEnable Vector m_vecExplodeEffectOrigin; // 0x974 uint8_t m_unOGSExtraFlags; // 0x980 bool m_bDetonationRecorded; // 0x981 GameTime_t m_flDetonateTime; // 0x984 uint16_t m_nItemIndex; // 0x988 Vector m_vecOriginalSpawnLocation; // 0x98c GameTime_t m_flLastBounceSoundTime; // 0x998 static float &Get_s_flThinkInterval(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCSGrenadeProjectile")->m_static_fields[0]->m_instance);}; }; // Alignment: 2 // Size: 0x900 class CItemDogtags : public CItem, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CHandle< CCSPlayerPawnBase > m_OwningPlayer; // 0x8f8 // MNetworkEnable CHandle< CCSPlayerPawnBase > m_KillingPlayer; // 0x8fc }; // Alignment: 9 // Size: 0x988 class CBreachChargeProjectile : public CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bShouldExplode; // 0x958 // MNetworkEnable CHandle< CBaseEntity > m_weaponThatThrewMe; // 0x95c // MNetworkEnable int32_t m_nParentBoneIndex; // 0x960 // MNetworkEnable Vector m_vecParentBonePos; // 0x964 bool m_bDefused; // 0x970 bool m_bUnstuckFromPlayer; // 0x971 bool m_bResolvedParent; // 0x972 Vector m_vecLastKnownValidPos; // 0x974 CEntityHandle m_hDesiredParent; // 0x980 }; // Alignment: 11 // Size: 0x9c8 class CBumpMineProjectile : public CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bShouldExplode; // 0x958 // MNetworkEnable int32_t m_nParentBoneIndex; // 0x95c // MNetworkEnable Vector m_vecParentBonePos; // 0x960 // MNetworkEnable bool m_bArmed; // 0x96c bool m_bDefused; // 0x96d bool m_bUnstuckFromPlayer; // 0x96e CUtlVector< CHandle< CBaseEntity > > m_vecTargetedObjects; // 0x970 bool m_bResolvedParent; // 0x9b0 Vector m_vecLastKnownValidPos; // 0x9b4 CEntityHandle m_hDesiredParent; // 0x9c0 bool m_bBeingUsed; // 0x9c4 }; // Alignment: 8 // Size: 0xa20 class CTripWireFireProjectile : public CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable GameTime_t m_flAttachTime; // 0x958 // MNetworkEnable Vector[10] m_vecTripWireEndPositions; // 0x95c // MNetworkEnable bool[10] m_bTripWireEndPositionsUsed; // 0x9d4 CHandle< CBaseEntity > m_hStuckToEnt; // 0x9e0 int32_t m_nLastStuckToEntModelIndex; // 0x9e4 CTransform m_xformStuckToEnt; // 0x9f0 Vector m_vecTrapSetPosition; // 0xa10 int32_t m_nWireSoundsPlayed; // 0xa1c }; // Alignment: 0 // Size: 0xb00 class CPhysicsPropMultiplayer : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb28 class CBrBaseItem : public CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 9 // Size: 0xb50 class CPhysPropLootCrate : public CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bRenderInPSPM; // 0xb28 // MNetworkEnable bool m_bRenderInTablet; // 0xb29 GameTime_t m_flSpawnTime; // 0xb2c bool m_bTakeDamageFromDangerZone; // 0xb30 char* m_pszCrateName; // 0xb38 CHandle< CBasePlayerPawn > m_hCrateOwner; // 0xb40 bool m_bOwnedByPlayer; // 0xb44 float m_flDampingOriginalSpeed; // 0xb48 float m_flDampingOriginalRot; // 0xb4c }; // Alignment: 0 // Size: 0xb50 class CPhysPropMetalCrate : public CPhysPropLootCrate, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0xb60 class CPhysPropMoneyCrate : public CPhysPropLootCrate, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nCurrentCashCount; // 0xb50 int32_t m_nCashCount; // 0xb54 GameTime_t m_flTimeLastUsed; // 0xb58 }; // Alignment: 2 // Size: 0xb58 class CPhysPropParadropCrate : public CPhysPropLootCrate, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bFalling; // 0xb50 int32_t m_nNumThinksAtZeroVerticalVelocity; // 0xb54 }; // Alignment: 2 // Size: 0xb38 class CPhysPropAmmoBox : public CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nUsesRemaining; // 0xb28 GameTime_t m_flTimeLastUsed; // 0xb2c }; // Alignment: 2 // Size: 0xb30 class CPhysPropWeaponUpgrade : public CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_nEventPriority; // 0xb28 GameTime_t m_flTimeLastUsed; // 0xb2c }; // Alignment: 4 // Size: 0xb60 class CPhysPropRadarJammer : public CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: GameTime_t m_flSpawnTime; // 0xb30 GameTime_t m_flLastSoundTime; // 0xb34 CUtlVector< int32 > m_vecJammedHexCenters; // 0xb38 Vector m_vecLastJammedOrigin; // 0xb50 }; // Alignment: 3 // Size: 0x9b0 class CSensorGrenadeProjectile : public CBaseCSGrenadeProjectile, CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: GameTime_t m_fExpireTime; // 0x9a0 GameTime_t m_fNextDetectPlayerSound; // 0x9a4 CHandle< CBaseEntity > m_hDisplayGrenade; // 0x9a8 }; // Alignment: 3 // Size: 0x9a8 class CFlashbangProjectile : public CBaseCSGrenadeProjectile, CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flTimeToDetonate; // 0x9a0 uint8_t m_numOpponentsHit; // 0x9a4 uint8_t m_numTeammatesHit; // 0x9a5 }; // Alignment: 0 // Size: 0x9a0 class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile, CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x920 class CPlantedC4Survival : public CPlantedC4, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 33 // Size: 0x2fe0 class CChicken : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CAttributeContainer m_AttributeManager; // 0xab8 // MNetworkEnable uint32_t m_OriginalOwnerXuidLow; // 0xd80 // MNetworkEnable uint32_t m_OriginalOwnerXuidHigh; // 0xd84 CountdownTimer m_updateTimer; // 0xd88 Vector m_stuckAnchor; // 0xda0 CountdownTimer m_stuckTimer; // 0xdb0 CountdownTimer m_collisionStuckTimer; // 0xdc8 bool m_isOnGround; // 0xde0 ChickenActivity m_activity; // 0xde4 CountdownTimer m_activityTimer; // 0xde8 float m_turnRate; // 0xe00 CHandle< CBaseEntity > m_fleeFrom; // 0xe04 CountdownTimer m_moveRateThrottleTimer; // 0xe08 CountdownTimer m_startleTimer; // 0xe20 CountdownTimer m_vocalizeTimer; // 0xe38 GameTime_t m_flWhenZombified; // 0xe50 // MNetworkEnable bool m_jumpedThisFrame; // 0xe54 // MNetworkEnable CHandle< CCSPlayerPawnBase > m_leader; // 0xe58 CountdownTimer m_reuseTimer; // 0xe60 bool m_hasBeenUsed; // 0xe78 CountdownTimer m_jumpTimer; // 0xe80 float m_flLastJumpTime; // 0xe98 bool m_bInJump; // 0xe9c bool m_isWaitingForLeader; // 0xe9d CountdownTimer m_repathTimer; // 0x2ea8 CountdownTimer m_inhibitDoorTimer; // 0x2ec0 CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2f50 Vector m_vecPathGoal; // 0x2f70 float m_flActiveFollowStartTime; // 0x2f7c CountdownTimer m_followMinuteTimer; // 0x2f80 Vector m_vecLastEggPoopPosition; // 0x2f98 CUtlVector< CHandle< CBaseEntity > > m_vecEggsPooped; // 0x2fa8 CountdownTimer m_BlockDirectionTimer; // 0x2fc8 }; // Alignment: 0 // Size: 0x820 class CHostageCarriableProp : public CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x8f8 class CItemAssaultSuit : public CItem, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x8f8 class CItemHeavyAssaultSuit : public CItemAssaultSuit, CItem, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x8f8 class CItemKevlar : public CItem, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x918 class CItemDefuser : public CItem, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: EntitySpottedState_t m_entitySpottedState; // 0x8f8 int32_t m_nSpotRules; // 0x910 }; // Alignment: 10 // Size: 0xbf8 class CBasePlayerWeapon : public CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkChangeCallback "OnWeaponStateChanged" WeaponState_t m_iState; // 0xba8 bool m_bRemoveable; // 0xbac // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" GameTick_t m_nNextPrimaryAttackTick; // 0xbb0 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextPrimaryAttackTickRatio; // 0xbb4 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" GameTick_t m_nNextSecondaryAttackTick; // 0xbb8 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextSecondaryAttackTickRatio; // 0xbbc // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkPriority "32" int32_t m_iClip1; // 0xbc0 // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iClip2; // 0xbc4 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" int32[2] m_pReserveAmmo; // 0xbc8 CEntityIOOutput m_OnPlayerUse; // 0xbd0 }; // Alignment: 0 // Size: 0x8b0 class CBaseFlexAlias_funCBaseFlex : public CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 2 // Size: 0x928 class CScriptItem : public CItem, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnPlayerPickup; // 0x8f8 MoveType_t m_MoveTypeOverride; // 0x920 }; // Alignment: 0 // Size: 0x9c8 class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 6 // Size: 0xa08 class CRagdollPropAttached : public CRagdollProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable uint32_t m_boneIndexAttached; // 0x9c8 // MNetworkEnable uint32_t m_ragdollAttachedObjectIndex; // 0x9cc // MNetworkEnable // MNetworkEncoder Vector m_attachmentPointBoneSpace; // 0x9d0 // MNetworkEnable // MNetworkEncoder Vector m_attachmentPointRagdollSpace; // 0x9dc bool m_bShouldDetach; // 0x9e8 bool m_bShouldDeleteAttachedActivationRecord; // 0x9f8 }; // Alignment: 16 // Size: 0xdb8 class CPropDoorRotating : public CBasePropDoor, CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vecAxis; // 0xd28 float m_flDistance; // 0xd34 PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0xd38 PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0xd3c PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0xd40 float m_flAjarAngle; // 0xd44 QAngle m_angRotationAjarDeprecated; // 0xd48 QAngle m_angRotationClosed; // 0xd54 QAngle m_angRotationOpenForward; // 0xd60 QAngle m_angRotationOpenBack; // 0xd6c QAngle m_angGoal; // 0xd78 Vector m_vecForwardBoundsMin; // 0xd84 Vector m_vecForwardBoundsMax; // 0xd90 Vector m_vecBackBoundsMin; // 0xd9c Vector m_vecBackBoundsMax; // 0xda8 CHandle< CEntityBlocker > m_hEntityBlocker; // 0xdb4 }; // Alignment: 4 // Size: 0xdd8 class CPropDoorRotatingBreakable : public CPropDoorRotating, CBasePropDoor, CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bBreakable; // 0xdb8 bool m_isAbleToCloseAreaPortals; // 0xdb9 int32_t m_currentDamageState; // 0xdbc CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xdc0 }; // Alignment: 14 // Size: 0x968 class CBaseCombatCharacter : public CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bForceServerRagdoll; // 0x8b0 // MNetworkEnable CNetworkUtlVectorBase< CHandle< CEconWearable > > m_hMyWearables; // 0x8b8 // MNetworkEnable float m_flFieldOfView; // 0x8d0 float m_impactEnergyScale; // 0x8d4 HitGroup_t m_LastHitGroup; // 0x8d8 bool m_bApplyStressDamage; // 0x8dc int32_t m_bloodColor; // 0x8e0 int32_t m_registeredNavTeam; // 0x940 int32_t m_navMeshID; // 0x944 int32_t m_iDamageCount; // 0x948 CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0x950 CUtlSymbolLarge m_strRelationships; // 0x958 Hull_t m_eHull; // 0x960 uint32_t m_nNavHullIdx; // 0x964 static int32_t &Get_sm_lastInteraction(){ return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fields[0]->m_instance);}; }; // Alignment: 32 // Size: 0xa68 class CItemGeneric : public CItem, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bHasTriggerRadius; // 0x900 bool m_bHasPickupRadius; // 0x901 float m_flPickupRadiusSqr; // 0x904 float m_flTriggerRadiusSqr; // 0x908 GameTime_t m_flLastPickupCheck; // 0x90c bool m_bPlayerCounterListenerAdded; // 0x910 bool m_bPlayerInTriggerRadius; // 0x911 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x918 CUtlSymbolLarge m_pAmbientSoundEffect; // 0x920 bool m_bAutoStartAmbientSound; // 0x928 CUtlSymbolLarge m_pSpawnScriptFunction; // 0x930 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x938 CUtlSymbolLarge m_pPickupSoundEffect; // 0x940 CUtlSymbolLarge m_pPickupScriptFunction; // 0x948 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x950 CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x958 CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x960 CUtlSymbolLarge m_pPickupFilterName; // 0x968 CHandle< CBaseFilter > m_hPickupFilter; // 0x970 CEntityIOOutput m_OnPickup; // 0x978 CEntityIOOutput m_OnTimeout; // 0x9a0 CEntityIOOutput m_OnTriggerStartTouch; // 0x9c8 CEntityIOOutput m_OnTriggerTouch; // 0x9f0 CEntityIOOutput m_OnTriggerEndTouch; // 0xa18 CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0xa40 float m_flPickupRadius; // 0xa48 float m_flTriggerRadius; // 0xa4c CUtlSymbolLarge m_pTriggerSoundEffect; // 0xa50 bool m_bGlowWhenInTrigger; // 0xa58 Color m_glowColor; // 0xa59 bool m_bUseable; // 0xa5d CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xa60 }; // Alignment: 22 // Size: 0xaa0 class CBasePlayerPawn : public CBaseCombatCharacter, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CPlayer_WeaponServices* m_pWeaponServices; // 0x968 // MNetworkEnable CPlayer_ItemServices* m_pItemServices; // 0x970 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CPlayer_AutoaimServices* m_pAutoaimServices; // 0x978 // MNetworkEnable CPlayer_ObserverServices* m_pObserverServices; // 0x980 // MNetworkEnable CPlayer_WaterServices* m_pWaterServices; // 0x988 // MNetworkEnable CPlayer_UseServices* m_pUseServices; // 0x990 // MNetworkEnable CPlayer_FlashlightServices* m_pFlashlightServices; // 0x998 // MNetworkEnable CPlayer_CameraServices* m_pCameraServices; // 0x9a0 // MNetworkEnable CPlayer_MovementServices* m_pMovementServices; // 0x9a8 QAngle v_angle; // 0x9b8 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_iHideHUD; // 0x9d4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" sky3dparams_t m_skybox3d; // 0x9d8 GameTime_t m_fTimeLastHurt; // 0xa68 // MNetworkEnable GameTime_t m_flDeathTime; // 0xa6c GameTime_t m_fNextSuicideTime; // 0xa70 bool m_fInitHUD; // 0xa74 GameTime_t m_flNextDecalTime; // 0xa78 CAI_Expresser* m_pExpresser; // 0xa80 // MNetworkEnable CHandle< CBasePlayerController > m_hController; // 0xa88 float m_fHltvReplayDelay; // 0xa90 float m_fHltvReplayEnd; // 0xa94 CEntityIndex m_iHltvReplayEntity; // 0xa98 }; // Alignment: 3 // Size: 0x878 class CCSGOViewModel : public CPredictedViewModel, CBaseViewModel, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bShouldIgnoreOffsetAndAccuracy; // 0x868 // MNetworkEnable uint32_t m_nWeaponParity; // 0x86c uint32_t m_nOldWeaponParity; // 0x870 }; // Alignment: 51 // Size: 0xd50 class CWeaponCSBase : public CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable float m_flFireSequenceStartTime; // 0xc20 // MNetworkEnable int32_t m_nFireSequenceStartTimeChange; // 0xc24 int32_t m_nFireSequenceStartTimeAck; // 0xc28 // MNetworkEnable bool m_bPlayerFireEventIsPrimary; // 0xc2c HSequence m_seqIdle; // 0xc30 HSequence m_seqFirePrimary; // 0xc34 HSequence m_seqFireSecondary; // 0xc38 bool m_bPlayerAmmoStockOnPickup; // 0xc48 bool m_bRequireUseToTouch; // 0xc49 GameTime_t m_flLastTimeInAir; // 0xc4c GameTime_t m_flLastDeployTime; // 0xc50 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" uint32_t m_nViewModelIndex; // 0xc54 bool m_bReloadsWithClips; // 0xc58 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" // MNetworkPriority "32" GameTime_t m_flTimeWeaponIdle; // 0xc5c bool m_bFireOnEmpty; // 0xc60 CEntityIOOutput m_OnPlayerPickup; // 0xc68 // MNetworkEnable CSWeaponMode m_weaponMode; // 0xc90 float m_flTurningInaccuracyDelta; // 0xc94 Vector m_vecTurningInaccuracyEyeDirLast; // 0xc98 float m_flTurningInaccuracy; // 0xca4 // MNetworkEnable float m_fAccuracyPenalty; // 0xca8 GameTime_t m_flLastAccuracyUpdateTime; // 0xcac float m_fAccuracySmoothedForZoom; // 0xcb0 GameTime_t m_fScopeZoomEndTime; // 0xcb4 // MNetworkEnable int32_t m_iRecoilIndex; // 0xcb8 // MNetworkEnable float m_flRecoilIndex; // 0xcbc // MNetworkEnable bool m_bBurstMode; // 0xcc0 // MNetworkEnable GameTime_t m_flPostponeFireReadyTime; // 0xcc4 // MNetworkEnable bool m_bInReload; // 0xcc8 // MNetworkEnable bool m_bReloadVisuallyComplete; // 0xcc9 // MNetworkEnable GameTime_t m_flDroppedAtTime; // 0xccc // MNetworkEnable bool m_bIsHauledBack; // 0xcd0 // MNetworkEnable bool m_bSilencerOn; // 0xcd1 // MNetworkEnable GameTime_t m_flTimeSilencerSwitchComplete; // 0xcd4 // MNetworkEnable int32_t m_iOriginalTeamNumber; // 0xcd8 float m_flNextAttackRenderTimeOffset; // 0xcdc bool m_bCanBePickedUp; // 0xce8 bool m_bUseCanOverrideNextOwnerTouchTime; // 0xce9 GameTime_t m_nextOwnerTouchTime; // 0xcec GameTime_t m_nextPrevOwnerTouchTime; // 0xcf0 // MNetworkEnable CHandle< CCSPlayerPawnBase > m_hPrevOwner; // 0xcf4 bool m_donated; // 0xd14 // MNetworkEnable GameTime_t m_fLastShotTime; // 0xd18 bool m_bWasOwnedByCT; // 0xd1c bool m_bWasOwnedByTerrorist; // 0xd1d bool m_bFiredOutOfAmmoEvent; // 0xd1e int32_t m_numRemoveUnownedWeaponThink; // 0xd20 CIronSightController m_IronSightController; // 0xd28 // MNetworkEnable int32_t m_iIronSightMode; // 0xd40 GameTime_t m_flLastLOSTraceFailureTime; // 0xd44 // MNetworkEnable int32_t m_iNumEmptyAttacks; // 0xd48 }; // Alignment: 9 // Size: 0xd70 class CWeaponCSBaseGun : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable int32_t m_zoomLevel; // 0xd50 // MNetworkEnable int32_t m_iBurstShotsRemaining; // 0xd54 int32_t m_silencedModelIndex; // 0xd60 bool m_inPrecache; // 0xd64 // MNetworkEnable bool m_bNeedsBoltAction; // 0xd65 bool m_bSkillReloadAvailable; // 0xd66 bool m_bSkillReloadLiftedReloadKey; // 0xd67 bool m_bSkillBoltInterruptAvailable; // 0xd68 bool m_bSkillBoltLiftedFireKey; // 0xd69 }; // Alignment: 13 // Size: 0xda0 class CC4 : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: Vector m_vecLastValidPlayerHeldPosition; // 0xd50 Vector m_vecLastValidDroppedPosition; // 0xd5c bool m_bDoValidDroppedPositionCheck; // 0xd68 // MNetworkEnable bool m_bStartedArming; // 0xd69 // MNetworkEnable GameTime_t m_fArmedTime; // 0xd6c // MNetworkEnable bool m_bBombPlacedAnimation; // 0xd70 // MNetworkEnable bool m_bShowC4LED; // 0xd71 // MNetworkEnable bool m_bIsPlantingViaUse; // 0xd72 // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0xd78 int32_t m_nSpotRules; // 0xd90 bool[7] m_bPlayedArmingBeeps; // 0xd94 bool m_bBombPlanted; // 0xd9b bool m_bDroppedFromDeath; // 0xd9c }; // Alignment: 0 // Size: 0xd70 class CDEagle : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponElite : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd50 class CWeaponNOVA : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd50 class CWeaponSawedoff : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 1 // Size: 0xd78 class CWeaponTaser : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable GameTime_t m_fFireTime; // 0xd70 }; // Alignment: 0 // Size: 0xd50 class CWeaponXM1014 : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd50 class CKnife : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd50 class CKnifeGG : public CKnife, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0xd60 class CMelee : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable GameTime_t m_flThrowAt; // 0xd50 CHandle< CBaseEntity > m_hThrower; // 0xd54 bool m_bDidThrowDamage; // 0xd58 }; // Alignment: 0 // Size: 0xd90 class CWeaponZoneRepulsor : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 3 // Size: 0xd80 class CWeaponShield : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: float m_flBulletDamageAbsorbed; // 0xd70 GameTime_t m_flLastBulletHitSoundTime; // 0xd74 // MNetworkEnable float m_flDisplayHealth; // 0xd78 }; // Alignment: 4 // Size: 0xa98 class CMolotovProjectile : public CBaseCSGrenadeProjectile, CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bIsIncGrenade; // 0x9a0 bool m_bDetonated; // 0x9ac IntervalTimer m_stillTimer; // 0x9b0 bool m_bHasBouncedOffPlayer; // 0xa90 }; // Alignment: 3 // Size: 0x9c0 class CDecoyProjectile : public CBaseCSGrenadeProjectile, CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: int32_t m_shotsRemaining; // 0x9a8 GameTime_t m_fExpireTime; // 0x9ac uint16_t m_decoyWeaponDefIndex; // 0x9b8 }; // Alignment: 8 // Size: 0xb90 class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile, CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable int32_t m_nSmokeEffectTickBegin; // 0x9b8 // MNetworkEnable bool m_bDidSmokeEffect; // 0x9bc // MNetworkEnable int32_t m_nRandomSeed; // 0x9c0 // MNetworkEnable Vector m_vSmokeColor; // 0x9c4 // MNetworkEnable Vector m_vSmokeDetonationPos; // 0x9d0 // MNetworkEnable CUtlVector< uint8 > m_VoxelFrameData; // 0x9e0 GameTime_t m_flLastBounce; // 0x9f8 GameTime_t m_fllastSimulationTime; // 0x9fc }; // Alignment: 8 // Size: 0xd90 class CBaseCSGrenade : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bRedraw; // 0xd70 // MNetworkEnable bool m_bIsHeldByPlayer; // 0xd71 // MNetworkEnable bool m_bPinPulled; // 0xd72 // MNetworkEnable EGrenadeThrowState m_eThrowStatus; // 0xd74 // MNetworkEnable GameTime_t m_fThrowTime; // 0xd78 // MNetworkEnable float m_flThrowStrength; // 0xd7c // MNetworkEnable float m_flThrowStrengthApproach; // 0xd80 // MNetworkEnable GameTime_t m_fDropTime; // 0xd84 }; // Alignment: 2 // Size: 0xd70 class CWeaponBaseItem : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CountdownTimer m_SequenceCompleteTimer; // 0xd50 // MNetworkEnable bool m_bRedraw; // 0xd68 }; // Alignment: 0 // Size: 0xd70 class CItem_Healthshot : public CWeaponBaseItem, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 7 // Size: 0xd68 class CFists : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable bool m_bPlayingUninterruptableAct; // 0xd50 // MNetworkEnable // MNetworkChangeCallback "OnUninterruptChanged" PlayerAnimEvent_t m_nUninterruptableActivity; // 0xd54 bool m_bRestorePrevWep; // 0xd58 CHandle< CBasePlayerWeapon > m_hWeaponBeforePrevious; // 0xd5c CHandle< CBasePlayerWeapon > m_hWeaponPrevious; // 0xd60 bool m_bDelayedHardPunchIncoming; // 0xd64 bool m_bDestroyAfterTaunt; // 0xd65 }; // Alignment: 20 // Size: 0x1068 class CTablet : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bPendingBuyMenu; // 0xd58 // MNetworkEnable GameTime_t[4] m_flUpgradeExpirationTime; // 0xd5c // MNetworkEnable int32[42] m_vecLocalHexFlags; // 0xd6c // MNetworkEnable int32_t m_nContractKillGridIndex; // 0xe14 // MNetworkEnable int32_t m_nContractKillGridHighResIndex; // 0xe18 // MNetworkEnable bool m_bTabletReceptionIsBlocked; // 0xe1c // MNetworkEnable float m_flScanProgress; // 0xe20 // MNetworkEnable GameTime_t m_flBootTime; // 0xe24 // MNetworkEnable GameTime_t m_flShowMapTime; // 0xe28 // MNetworkEnable Vector m_vecNearestMetalCratePos; // 0xe2c // MNetworkEnable tablet_skin_state_t m_skinState; // 0xe38 // MNetworkEnable int32[8] m_vecNotificationIds; // 0xe3c // MNetworkEnable GameTime_t[8] m_vecNotificationTimestamps; // 0xe5c // MNetworkEnable int32_t m_nLastPurchaseIndex; // 0xe7c // MNetworkEnable Vector[24] m_vecPlayerPositionHistory; // 0xe80 Vector2D m_vecLastPlayerPosition; // 0xfa0 GameTime_t m_flNextCheckForIncomingDronesTime; // 0xfa8 GameTime_t m_flLastPlayerOccupiedGridUpdate; // 0xfac GameTime_t m_flLastTabletBlockedTime; // 0xfb0 float m_flLastClosePoseParamVal; // 0x1060 }; // Alignment: 0 // Size: 0xd50 class CBreachCharge : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd50 class CBumpMine : public CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd90 class CTripWireFire : public CBaseCSGrenade, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponRefillHeavyArmor : public CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponUpgradeArmor : public CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponUpgradeHelmet : public CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponUpgradeArmorHelmet : public CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponUpgradeExoJump : public CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponUpgradeParachute : public CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponUpgradeContractKill : public CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 5 // Size: 0xb70 class CPhysPropMapPlacedLongUseEntity : public CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszStartUseSound; // 0xb30 int32_t m_nPingType; // 0xb38 int32_t m_nLongUseActionType; // 0xb3c float m_flLongUseDuration; // 0xb40 CEntityIOOutput m_OnUseCompleted; // 0xb48 }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponUpgradeTablet : public CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponUpgradeTabletHighres : public CPhysPropWeaponUpgradeTablet, CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponUpgradeTabletZoneIntel : public CPhysPropWeaponUpgradeTablet, CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xb30 class CPhysPropWeaponUpgradeTabletDroneIntel : public CPhysPropWeaponUpgradeTablet, CPhysPropWeaponUpgrade, CBrBaseItem, CPhysicsPropMultiplayer, CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd90 class CSensorGrenade : public CBaseCSGrenade, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 189 // Size: 0x1570 class CCSPlayerPawnBase : public CBasePlayerPawn, CBaseCombatCharacter, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkUserGroup "CTouchExpansionComponent" // MNetworkAlias "CTouchExpansionComponent" // MNetworkTypeAlias "CTouchExpansionComponent" CTouchExpansionComponent m_CTouchExpansionComponent; // 0xab0 // MNetworkEnable CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0xad0 // MNetworkEnable CCSPlayer_ViewModelServices* m_pViewModelServices; // 0xad8 uint32_t m_iDisplayHistoryBits; // 0xae0 float m_flLastAttackedTeammate; // 0xae4 // MNetworkEnable CHandle< CCSPlayerController > m_hOriginalController; // 0xae8 GameTime_t m_blindUntilTime; // 0xaec GameTime_t m_blindStartTime; // 0xaf0 GameTime_t m_allowAutoFollowTime; // 0xaf4 // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0xaf8 int32_t m_nSpotRules; // 0xb10 // MNetworkEnable float m_flTimeOfLastInjury; // 0xb14 // MNetworkEnable RelativeDamagedDirection_t m_nRelativeDirectionOfLastInjury; // 0xb18 // MNetworkEnable CSPlayerState m_iPlayerState; // 0xb1c CountdownTimer m_chickenIdleSoundTimer; // 0xb28 CountdownTimer m_chickenJumpSoundTimer; // 0xb40 Vector m_vecLastBookmarkedPosition; // 0xbf8 float m_flLastDistanceTraveledNotice; // 0xc04 float m_flAccumulatedDistanceTraveled; // 0xc08 float m_flLastFriendlyFireDamageReductionRatio; // 0xc0c bool m_bRespawning; // 0xc10 int32_t m_iNumGunGameTRBombTotalPoints; // 0xc14 bool m_bShouldProgressGunGameTRBombModeWeapon; // 0xc18 int32_t m_nLastPickupPriority; // 0xc1c float m_flLastPickupPriorityTime; // 0xc20 // MNetworkEnable bool[4] m_passiveItems; // 0xc24 // MNetworkEnable bool m_bIsScoped; // 0xc28 // MNetworkEnable bool m_bIsWalking; // 0xc29 // MNetworkEnable bool m_bResumeZoom; // 0xc2a // MNetworkEnable bool m_bIsDefusing; // 0xc2b // MNetworkEnable bool m_bIsGrabbingHostage; // 0xc2c // MNetworkEnable CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0xc30 // MNetworkEnable GameTime_t m_fImmuneToGunGameDamageTime; // 0xc34 // MNetworkEnable bool m_bGunGameImmunity; // 0xc38 // MNetworkEnable bool m_bMadeFinalGunGameProgressiveKill; // 0xc39 // MNetworkEnable int32_t m_iGunGameProgressiveWeaponIndex; // 0xc3c // MNetworkEnable int32_t m_iNumGunGameTRKillPoints; // 0xc40 // MNetworkEnable int32_t m_iNumGunGameKillsWithCurrentWeapon; // 0xc44 // MNetworkEnable uint32_t m_unTotalRoundDamageDealt; // 0xc48 // MNetworkEnable float m_fMolotovDamageTime; // 0xc4c // MNetworkEnable bool m_bHasMovedSinceSpawn; // 0xc50 // MNetworkEnable bool m_bCanMoveDuringFreezePeriod; // 0xc51 // MNetworkEnable bool m_isCurrentGunGameLeader; // 0xc52 // MNetworkEnable bool m_isCurrentGunGameTeamLeader; // 0xc53 // MNetworkEnable float m_flGuardianTooFarDistFrac; // 0xc54 float m_flNextGuardianTooFarHurtTime; // 0xc58 // MNetworkEnable GameTime_t m_flDetectedByEnemySensorTime; // 0xc5c // MNetworkEnable bool m_bIsSpawnRappelling; // 0xc60 // MNetworkEnable Vector m_vecSpawnRappellingRopeOrigin; // 0xc64 // MNetworkEnable int32_t m_nSurvivalTeam; // 0xc70 // MNetworkEnable CHandle< CCSPlayerPawnBase > m_hSurvivalAssassinationTarget; // 0xc74 int32_t m_nCompletedSurvivalAssassinations; // 0xc78 float m_flDealtDamageToEnemyMostRecentTimestamp; // 0xc7c // MNetworkEnable float m_flHealthShotBoostExpirationTime; // 0xc80 GameTime_t m_flLastEquippedHelmetTime; // 0xc84 GameTime_t m_flLastEquippedArmorTime; // 0xc88 // MNetworkEnable int32_t m_nHeavyAssaultSuitCooldownRemaining; // 0xc8c bool m_bResetArmorNextSpawn; // 0xc90 // MNetworkEnable float m_flLastExoJumpTime; // 0xc94 GameTime_t m_flLastBumpMineBumpTime; // 0xc98 bool m_bEscaped; // 0xca8 bool m_bIsVIP; // 0xca9 int32_t m_iNumSpawns; // 0xcac int32_t m_iShouldHaveCash; // 0xcb0 bool m_bJustKilledTeammate; // 0xcb4 bool m_bPunishedForTK; // 0xcb5 bool m_bInvalidSteamLogonDelayed; // 0xcb6 int32_t m_iTeamKills; // 0xcb8 GameTime_t m_flLastAction; // 0xcbc float32[5] m_flNameChangeHistory; // 0xcc0 float m_fLastGivenDefuserTime; // 0xcd4 float m_fLastGivenBombTime; // 0xcd8 // MNetworkEnable bool m_bHasNightVision; // 0xcdc // MNetworkEnable bool m_bNightVisionOn; // 0xcdd float m_fNextRadarUpdateTime; // 0xce0 float m_flLastMoneyUpdateTime; // 0xce4 char[1024] m_MenuStringBuffer; // 0xce8 CHandle< CBaseEntity > m_pIntroCamera; // 0x10e8 float m_fIntroCamTime; // 0x10ec int32_t m_nMyCollisionGroup; // 0x10f0 // MNetworkEnable bool m_bInBombZone; // 0x10f4 // MNetworkEnable bool m_bInBuyZone; // 0x10f5 // MNetworkEnable bool m_bInNoDefuseArea; // 0x10f6 // MNetworkEnable bool m_bKilledByTaser; // 0x10f7 // MNetworkEnable int32_t m_iMoveState; // 0x10f8 CStrongHandle< InfoForResourceTypeCModel > m_nPreviousModelIndex; // 0x1100 GameTime_t m_grenadeParameterStashTime; // 0x1108 bool m_bGrenadeParametersStashed; // 0x110c QAngle m_angStashedShootAngles; // 0x1110 Vector m_vecStashedGrenadeThrowPosition; // 0x111c Vector m_vecStashedVelocity; // 0x1128 QAngle[2] m_angShootAngleHistory; // 0x1134 Vector[2] m_vecThrowPositionHistory; // 0x114c Vector[2] m_vecVelocityHistory; // 0x1164 uint16_t m_nCharacterDefIndex; // 0x117c bool m_bDiedAirborne; // 0x117e CEntityIndex m_iBombSiteIndex; // 0x1180 // MNetworkEnable int32_t m_nWhichBombZone; // 0x1184 bool m_bInBombZoneTrigger; // 0x1188 bool m_bWasInBombZoneTrigger; // 0x1189 bool m_bWasInHostageRescueZone; // 0x118a bool m_bWasInBuyZone; // 0x118b // MNetworkEnable bool m_bInHostageRescueZone; // 0x118c // MNetworkEnable float m_flStamina; // 0x1190 // MNetworkEnable int32_t m_iDirection; // 0x1194 // MNetworkEnable int32_t m_iShotsFired; // 0x1198 // MNetworkEnable int32_t m_ArmorValue; // 0x119c float m_flFlinchStack; // 0x11a0 // MNetworkEnable float m_flVelocityModifier; // 0x11a4 // MNetworkEnable float m_flGroundAccelLinearFracLastTime; // 0x11a8 int32_t m_iHostagesKilled; // 0x11ac Vector m_vecTotalBulletForce; // 0x11b0 // MNetworkEnable float m_flFlashDuration; // 0x11bc // MNetworkEnable float m_flFlashMaxAlpha; // 0x11c0 // MNetworkEnable float m_flProgressBarStartTime; // 0x11c4 // MNetworkEnable int32_t m_iProgressBarDuration; // 0x11c8 // MNetworkEnable bool m_bWaitForNoAttack; // 0x11cc // MNetworkEnable bool m_bIsRespawningForDMBonus; // 0x11cd // MNetworkEnable float m_flLowerBodyYawTarget; // 0x11d0 // MNetworkEnable bool m_bStrafing; // 0x11d4 Vector m_lastStandingPos; // 0x11d8 float m_ignoreLadderJumpTime; // 0x11e4 CountdownTimer m_ladderSurpressionTimer; // 0x11e8 Vector m_lastLadderNormal; // 0x1200 Vector m_lastLadderPos; // 0x120c // MNetworkEnable // MNetworkEncoder // MNetworkBitCount "32" // MNetworkPriority "32" QAngle m_thirdPersonHeading; // 0x1218 // MNetworkEnable // MNetworkPriority "32" float m_flSlopeDropOffset; // 0x1224 // MNetworkEnable // MNetworkPriority "32" float m_flSlopeDropHeight; // 0x1228 // MNetworkEnable // MNetworkPriority "32" Vector m_vHeadConstraintOffset; // 0x122c int32_t m_iLastWeaponFireUsercmd; // 0x1240 // MNetworkEnable // MNetworkEncoder // MNetworkBitCount "32" // MNetworkPriority "32" QAngle m_angEyeAngles; // 0x1244 bool m_bVCollisionInitted; // 0x1250 Vector m_storedSpawnPosition; // 0x1254 QAngle m_storedSpawnAngle; // 0x1260 bool m_bIsSpawning; // 0x126c // MNetworkEnable bool m_bHideTargetID; // 0x126d int32_t m_nNumDangerZoneDamageHits; // 0x1270 // MNetworkEnable bool m_bHud_MiniScoreHidden; // 0x1274 // MNetworkEnable bool m_bHud_RadarHidden; // 0x1275 // MNetworkEnable CEntityIndex m_nLastKillerIndex; // 0x1278 // MNetworkEnable int32_t m_nLastConcurrentKilled; // 0x127c // MNetworkEnable int32_t m_nDeathCamMusic; // 0x1280 // MNetworkEnable int32_t m_iAddonBits; // 0x1284 // MNetworkEnable int32_t m_iPrimaryAddon; // 0x1288 // MNetworkEnable int32_t m_iSecondaryAddon; // 0x128c int32_t m_nTeamDamageGivenForMatch; // 0x1290 bool m_bTDGaveProtectionWarning; // 0x1294 bool m_bTDGaveProtectionWarningThisRound; // 0x1295 float m_applyDeafnessTime; // 0x1298 float m_flLastTHWarningTime; // 0x129c CUtlStringToken m_currentDeafnessFilter; // 0x12a0 CUtlVector< CHandle< CCSPlayerPawnBase > > m_enemyPlayersKilledThisRound; // 0x12a8 int32_t m_NumEnemiesKilledThisSpawn; // 0x12c0 int32_t m_maxNumEnemiesKillStreak; // 0x12c4 int32_t m_NumEnemiesKilledThisRound; // 0x12c8 int32_t m_NumEnemiesAtRoundStart; // 0x12cc int32_t m_iRoundsWon; // 0x12d0 bool m_bHasUsedDMBonusRespawn; // 0x12d4 int32_t m_lastRoundResult; // 0x12d8 bool m_wasNotKilledNaturally; // 0x12dc // MNetworkEnable uint32[5] m_vecPlayerPatchEconIndices; // 0x12e0 int32_t m_iDeathFlags; // 0x12f4 CHandle< CChicken > m_hPet; // 0x12f8 float m_flLastKnownAccumulatedWeaponEncumbrance; // 0x12fc float m_flLastTimeComputedAccumulatedWeaponEncumbrance; // 0x1300 // MNetworkEnable uint16_t m_unCurrentEquipmentValue; // 0x14d0 // MNetworkEnable uint16_t m_unRoundStartEquipmentValue; // 0x14d2 // MNetworkEnable uint16_t m_unFreezetimeEndEquipmentValue; // 0x14d4 // MNetworkEnable char[18] m_szLastPlaceName; // 0x14d6 int32_t m_nSuicides; // 0x14e8 // MNetworkEnable int32_t m_nSurvivalTeamNumber; // 0x14ec // MNetworkEnable // MNetworkBitCount "32" QAngle m_aimPunchAngle; // 0x14f0 // MNetworkEnable // MNetworkBitCount "32" QAngle m_aimPunchAngleVel; // 0x14fc // MNetworkEnable int32_t m_aimPunchTickBase; // 0x1508 // MNetworkEnable float m_aimPunchTickFraction; // 0x150c CUtlVector< QAngle > m_aimPunchCache; // 0x1510 bool m_bHasDeathInfo; // 0x1528 float m_flDeathInfoTime; // 0x152c Vector m_vecDeathInfoOrigin; // 0x1530 // MNetworkEnable bool m_bKilledByHeadshot; // 0x153c int32_t m_LastHitBox; // 0x1540 int32_t m_LastHealth; // 0x1544 float m_flLastCollisionCeiling; // 0x1548 float m_flLastCollisionCeilingChangeTime; // 0x154c CUtlString m_strVOPrefix; // 0x1550 float m_flLandseconds; // 0x1558 CCSBot* m_pBot; // 0x1560 bool m_bBotAllowActive; // 0x1568 bool m_bCommittingSuicideOnTeamChange; // 0x1569 }; // Alignment: 0 // Size: 0x1598 class CCSObserverPawn : public CCSPlayerPawnBase, CBasePlayerPawn, CBaseCombatCharacter, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 25 // Size: 0x1b00 class CCSPlayerPawn : public CCSPlayerPawnBase, CBasePlayerPawn, CBaseCombatCharacter, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CCSPlayer_ParachuteServices* m_pParachuteServices; // 0x1570 // MNetworkEnable CCSPlayer_BulletServices* m_pBulletServices; // 0x1578 // MNetworkEnable CCSPlayer_HostageServices* m_pHostageServices; // 0x1580 CCSPlayer_BuyServices* m_pBuyServices; // 0x1588 // MNetworkEnable CCSPlayer_PingServices* m_pPingServices; // 0x1590 CCSPlayer_RadioServices* m_pRadioServices; // 0x1598 CCSPlayer_DamageReactServices* m_pDamageReactServices; // 0x15a0 // MNetworkEnable int32_t m_iRetakesOffering; // 0x1670 // MNetworkEnable int32_t m_iRetakesOfferingCard; // 0x1674 // MNetworkEnable bool m_bRetakesHasDefuseKit; // 0x1678 // MNetworkEnable bool m_bRetakesMVPLastRound; // 0x1679 // MNetworkEnable int32_t m_iRetakesMVPBoostItem; // 0x167c // MNetworkEnable loadout_positions_t m_RetakesMVPBoostExtraUtility; // 0x1680 // MNetworkEnable bool m_bIsBuyMenuOpen; // 0x1684 CTransform m_xLastHeadBoneTransform; // 0x17e0 bool m_bLastHeadBoneTransformIsValid; // 0x1800 int32_t m_iPlayerLocked; // 0x1804 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flNextSprayDecalTime; // 0x180c // MNetworkEnable int32_t m_nRagdollDamageBone; // 0x1814 // MNetworkEnable Vector m_vRagdollDamageForce; // 0x1818 // MNetworkEnable Vector m_vRagdollDamagePosition; // 0x1824 // MNetworkEnable char[64] m_szRagdollDamageWeaponName; // 0x1830 // MNetworkEnable bool m_bRagdollDamageHeadshot; // 0x1870 // MNetworkEnable CEconItemView m_EconGloves; // 0x1878 // MNetworkEnable QAngle m_qDeathEyeAngles; // 0x1af0 }; // Alignment: 6 // Size: 0xe28 class CDZDoor : public CPropDoorRotatingBreakable, CPropDoorRotating, CBasePropDoor, CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: bool m_bIsSecurityDoor; // 0xde0 CHandle< CPointDZWeaponSpawn > m_hSpawnPoint; // 0xde4 bool m_bPaidToUnlock; // 0xde8 int32_t m_nPlayDoorOpenSound; // 0xdec AttachmentHandle_t m_nAttachmentIndex1; // 0xe20 AttachmentHandle_t m_nAttachmentIndex2; // 0xe21 }; // Alignment: 1 // Size: 0x970 class CHostageExpresserShim : public CBaseCombatCharacter, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CAI_Expresser* m_pExpresser; // 0x968 }; // Alignment: 39 // Size: 0x2c00 class CHostage : public CHostageExpresserShim, CBaseCombatCharacter, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnHostageBeginGrab; // 0x980 CEntityIOOutput m_OnFirstPickedUp; // 0x9a8 CEntityIOOutput m_OnDroppedNotRescued; // 0x9d0 CEntityIOOutput m_OnRescued; // 0x9f8 // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0xa20 int32_t m_nSpotRules; // 0xa38 uint32_t m_uiHostageSpawnExclusionGroupMask; // 0xa3c uint32_t m_nHostageSpawnRandomFactor; // 0xa40 bool m_bRemove; // 0xa44 // MNetworkEnable Vector m_vel; // 0xa48 // MNetworkEnable bool m_isRescued; // 0xa54 // MNetworkEnable bool m_jumpedThisFrame; // 0xa55 // MNetworkEnable int32_t m_nHostageState; // 0xa58 // MNetworkEnable CHandle< CBaseEntity > m_leader; // 0xa5c CHandle< CCSPlayerPawnBase > m_lastLeader; // 0xa60 CountdownTimer m_reuseTimer; // 0xa68 bool m_hasBeenUsed; // 0xa80 Vector m_accel; // 0xa84 bool m_isRunning; // 0xa90 bool m_isCrouching; // 0xa91 CountdownTimer m_jumpTimer; // 0xa98 bool m_isWaitingForLeader; // 0xab0 CountdownTimer m_repathTimer; // 0x2ac0 CountdownTimer m_inhibitDoorTimer; // 0x2ad8 CountdownTimer m_inhibitObstacleAvoidanceTimer; // 0x2b68 CountdownTimer m_wiggleTimer; // 0x2b88 bool m_isAdjusted; // 0x2ba4 bool m_bHandsHaveBeenCut; // 0x2ba5 CHandle< CCSPlayerPawn > m_pHostageGrabber; // 0x2ba8 GameTime_t m_fLastGrabTime; // 0x2bac float m_flGrabbingLength; // 0x2bb0 Vector m_vecPositionWhenStartedDroppingToGround; // 0x2bb4 Vector m_vecGrabbedPos; // 0x2bc0 // MNetworkEnable GameTime_t m_flRescueStartTime; // 0x2bcc // MNetworkEnable GameTime_t m_flGrabSuccessTime; // 0x2bd0 // MNetworkEnable GameTime_t m_flDropStartTime; // 0x2bd4 int32_t m_nApproachRewardPayouts; // 0x2bd8 int32_t m_nPickupEventCount; // 0x2bdc Vector m_vecSpawnGroundPos; // 0x2be0 }; // Alignment: 0 // Size: 0x2c00 class CHostageAlias_info_hostage_spawn : public CHostage, CHostageExpresserShim, CBaseCombatCharacter, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0x918 class CItemDefuserAlias_item_defuser : public CItemDefuser, CItem, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CAK47 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponAug : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponAWP : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponBizon : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponFamas : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponFiveSeven : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponG3SG1 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponGalilAR : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponGlock : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponHKP2000 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponM4A1 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponMAC10 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponMag7 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponMP7 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponMP9 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponNegev : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponP250 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponP90 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponSCAR20 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponSG556 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponSSG08 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponTec9 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponUMP45 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd70 class CWeaponM249 : public CWeaponCSBaseGun, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd90 class CMolotovGrenade : public CBaseCSGrenade, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd90 class CIncendiaryGrenade : public CMolotovGrenade, CBaseCSGrenade, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd90 class CDecoyGrenade : public CBaseCSGrenade, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd90 class CFlashbang : public CBaseCSGrenade, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd90 class CHEGrenade : public CBaseCSGrenade, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available }; // Alignment: 0 // Size: 0xd98 class CSmokeGrenade : public CBaseCSGrenade, CWeaponCSBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity { public: // no members available };