#pragma once #include #include "!GlobalTypes.hpp" // ///////////////////////////////////////////////////////////// // Binary: animationsystem.dll // Classes count: 0 (Allocated) | 394 (Unallocated) // Enums count: 0 (Allocated) | 77 (Unallocated) // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 18 // Alignment: 4 // Size: 0x4 enum class ParticleAttachment_t : std::uint32_t { PATTACH_INVALID = 0xffffffff, PATTACH_ABSORIGIN = 0x0, PATTACH_ABSORIGIN_FOLLOW = 0x1, PATTACH_CUSTOMORIGIN = 0x2, PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, PATTACH_POINT = 0x4, PATTACH_POINT_FOLLOW = 0x5, PATTACH_EYES_FOLLOW = 0x6, PATTACH_OVERHEAD_FOLLOW = 0x7, PATTACH_WORLDORIGIN = 0x8, PATTACH_ROOTBONE_FOLLOW = 0x9, PATTACH_RENDERORIGIN_FOLLOW = 0xa, PATTACH_MAIN_VIEW = 0xb, PATTACH_WATERWAKE = 0xc, PATTACH_CENTER_FOLLOW = 0xd, PATTACH_CUSTOM_GAME_STATE_1 = 0xe, PATTACH_HEALTHBAR = 0xf, MAX_PATTACH_TYPES = 0x10, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 17 // Alignment: 4 // Size: 0x4 enum class SeqCmd_t : std::uint32_t { SeqCmd_Nop = 0x0, SeqCmd_LinearDelta = 0x1, SeqCmd_FetchFrameRange = 0x2, SeqCmd_Slerp = 0x3, SeqCmd_Add = 0x4, SeqCmd_Subtract = 0x5, SeqCmd_Scale = 0x6, SeqCmd_Copy = 0x7, SeqCmd_Blend = 0x8, SeqCmd_Worldspace = 0x9, SeqCmd_Sequence = 0xa, SeqCmd_FetchCycle = 0xb, SeqCmd_FetchFrame = 0xc, SeqCmd_IKLockInPlace = 0xd, SeqCmd_IKRestoreAll = 0xe, SeqCmd_ReverseSequence = 0xf, SeqCmd_Transform = 0x10, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class BoneTransformSpace_t : std::uint32_t { // MPropertyFriendlyName "Invalid" BoneTransformSpace_Invalid = 0xffffffff, // MPropertyFriendlyName "Parent Space" BoneTransformSpace_Parent = 0x0, // MPropertyFriendlyName "Model Space" BoneTransformSpace_Model = 0x1, // MPropertyFriendlyName "World Space" BoneTransformSpace_World = 0x2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 5 // Alignment: 4 // Size: 0x4 enum class CAnimationGraphVisualizerPrimitiveType : std::uint32_t { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 3 // Alignment: 1 // Size: 0x1 enum class NmTransitionRule_t : std::uint8_t { // MPropertyFriendlyName "Fully Allowed" AllowTransition = 0, // MPropertyFriendlyName "Conditionally Allowed" ConditionallyAllowTransition = 1, // MPropertyFriendlyName "Blocked" BlockTransition = 2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class BinaryNodeTiming : std::uint32_t { // MPropertyFriendlyName "Use Child1" UseChild1 = 0x0, // MPropertyFriendlyName "Use Child2" UseChild2 = 0x1, // MPropertyFriendlyName "Synchronize Children" SyncChildren = 0x2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 7 // Alignment: 4 // Size: 0x4 enum class SolveIKChainAnimNodeDebugSetting : std::uint32_t { // MPropertyFriendlyName "None" SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, // MPropertyFriendlyName "Debug X Axis Circle" SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, // MPropertyFriendlyName "Debug Y Axis Circle" SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, // MPropertyFriendlyName "Debug Z Axis Circle" SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, // MPropertyFriendlyName "Debug Hold Forward" SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, // MPropertyFriendlyName "Debug Hold Up" SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, // MPropertyFriendlyName "Debug Hold Left" SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 6 // Alignment: 1 // Size: 0x1 enum class MovementGait_t : std::uint8_t { // MPropertyFriendlyName "None" eInvalid = 255, // MPropertyFriendlyName "Slow" eSlow = 0, // MPropertyFriendlyName "Medium" eMedium = 1, // MPropertyFriendlyName "Fast" eFast = 2, // MPropertyFriendlyName "VeryFast" eVeryFast = 3, // MPropertySuppressEnumerator eCount = 4, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class IKTargetCoordinateSystem : std::uint32_t { // MPropertyFriendlyName "World Space" IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, // MPropertyFriendlyName "Model Space" IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class VPhysXAggregateData_t__VPhysXFlagEnum_t : std::uint32_t { FLAG_IS_POLYSOUP_GEOMETRY = 0x1, FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 23 // Alignment: 1 // Size: 0x1 enum class NmEasingOperation_t : std::uint8_t { Linear = 0, InQuad = 1, OutQuad = 2, InOutQuad = 3, InCubic = 4, OutCubic = 5, InOutCubic = 6, InQuart = 7, OutQuart = 8, InOutQuart = 9, InQuint = 10, OutQuint = 11, InOutQuint = 12, InSine = 13, OutSine = 14, InOutSine = 15, InExpo = 16, OutExpo = 17, InOutExpo = 18, InCirc = 19, OutCirc = 20, InOutCirc = 21, None = 22, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class MatterialAttributeTagType_t : std::uint32_t { // MPropertyFriendlyName "Value" MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0, // MPropertyFriendlyName "Color" MATERIAL_ATTRIBUTE_TAG_COLOR = 0x1, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class AnimPoseControl : std::uint32_t { // MPropertyFriendlyName "None" NoPoseControl = 0x0, // MPropertyFriendlyName "Absolute" AbsolutePoseControl = 0x1, // MPropertyFriendlyName "Relative" RelativePoseControl = 0x2, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 4 // Alignment: 1 // Size: 0x1 enum class NmTransitionRuleCondition_t : std::uint8_t { // MPropertyFriendlyName "Any Allowed" AnyAllowed = 0, // MPropertyFriendlyName "Fully Allowed" FullyAllowed = 1, // MPropertyFriendlyName "Conditionally Allowed" ConditionallyAllowed = 2, // MPropertyFriendlyName "Blocked" Blocked = 3, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class EDemoBoneSelectionMode : std::uint32_t { // MPropertyFriendlyName "Capture All Bones" CaptureAllBones = 0x0, // MPropertyFriendlyName "Capture Selected Bones" CaptureSelectedBones = 0x1, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class StepPhase : std::uint32_t { // MPropertyFriendlyName "On Ground" StepPhase_OnGround = 0x0, // MPropertyFriendlyName "In the Air" StepPhase_InAir = 0x1, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 26 // Alignment: 4 // Size: 0x4 enum class FlexOpCode_t : std::uint32_t { FLEX_OP_CONST = 0x1, FLEX_OP_FETCH1 = 0x2, FLEX_OP_FETCH2 = 0x3, FLEX_OP_ADD = 0x4, FLEX_OP_SUB = 0x5, FLEX_OP_MUL = 0x6, FLEX_OP_DIV = 0x7, FLEX_OP_NEG = 0x8, FLEX_OP_EXP = 0x9, FLEX_OP_OPEN = 0xa, FLEX_OP_CLOSE = 0xb, FLEX_OP_COMMA = 0xc, FLEX_OP_MAX = 0xd, FLEX_OP_MIN = 0xe, FLEX_OP_2WAY_0 = 0xf, FLEX_OP_2WAY_1 = 0x10, FLEX_OP_NWAY = 0x11, FLEX_OP_COMBO = 0x12, FLEX_OP_DOMINATE = 0x13, FLEX_OP_DME_LOWER_EYELID = 0x14, FLEX_OP_DME_UPPER_EYELID = 0x15, FLEX_OP_SQRT = 0x16, FLEX_OP_REMAPVALCLAMPED = 0x17, FLEX_OP_SIN = 0x18, FLEX_OP_COS = 0x19, FLEX_OP_ABS = 0x1a, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class AnimNodeNetworkMode : std::uint32_t { // MPropertyFriendlyName "Server Authoritative" ServerAuthoritative = 0x0, // MPropertyFriendlyName "Client Simulate" ClientSimulate = 0x1, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 5 // Alignment: 4 // Size: 0x4 enum class VPhysXBodyPart_t__VPhysXFlagEnum_t : std::uint32_t { FLAG_STATIC = 0x1, FLAG_KINEMATIC = 0x2, FLAG_JOINT = 0x4, FLAG_MASS = 0x8, FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 9 // Alignment: 1 // Size: 0x1 enum class AnimParamType_t : std::uint8_t { ANIMPARAM_UNKNOWN = 0, ANIMPARAM_BOOL = 1, ANIMPARAM_ENUM = 2, ANIMPARAM_INT = 3, ANIMPARAM_FLOAT = 4, ANIMPARAM_VECTOR = 5, ANIMPARAM_QUATERNION = 6, ANIMPARAM_GLOBALSYMBOL = 7, ANIMPARAM_COUNT = 8, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 9 // Alignment: 1 // Size: 0x1 enum class NmEasingFunction_t : std::uint8_t { Linear = 0, Quad = 1, Cubic = 2, Quart = 3, Quint = 4, Sine = 5, Expo = 6, Circ = 7, Back = 8, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class IKTargetSource : std::uint32_t { // MPropertyFriendlyName "Bone" IKTARGETSOURCE_Bone = 0x0, // MPropertyFriendlyName "Animgraph Parameter" IKTARGETSOURCE_AnimgraphParameter = 0x1, IKTARGETSOURCE_COUNT = 0x2, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 15 // Alignment: 4 // Size: 0x4 enum class PermModelInfo_t__FlagEnum : std::uint32_t { FLAG_TRANSLUCENT = 0x1, FLAG_TRANSLUCENT_TWO_PASS = 0x2, FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, FLAG_SOURCE1_IMPORT = 0x8, FLAG_MODEL_PART_CHILD = 0x10, FLAG_NAV_GEN_NONE = 0x20, FLAG_NAV_GEN_HULL = 0x40, FLAG_NO_FORCED_FADE = 0x800, FLAG_HAS_SKINNED_MESHES = 0x400, FLAG_DO_NOT_CAST_SHADOWS = 0x20000, FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, FLAG_NO_ANIM_EVENTS = 0x100000, FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, FLAG_MODEL_DOC = 0x800000, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class AnimParamNetworkSetting : std::uint32_t { // MPropertyFriendlyName "Auto" Auto = 0x0, // MPropertyFriendlyName "Always Network" AlwaysNetwork = 0x1, // MPropertyFriendlyName "Never Network" NeverNetwork = 0x2, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class MorphFlexControllerRemapType_t : std::uint32_t { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 8 // Alignment: 4 // Size: 0x4 enum class MeshDrawPrimitiveFlags_t : std::uint32_t { MESH_DRAW_FLAGS_NONE = 0x0, MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, MESH_DRAW_FLAGS_DRAW_LAST = 0x80, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class ModelBoneFlexComponent_t : std::uint32_t { MODEL_BONE_FLEX_INVALID = 0xffffffff, MODEL_BONE_FLEX_TX = 0x0, MODEL_BONE_FLEX_TY = 0x1, MODEL_BONE_FLEX_TZ = 0x2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 1 // Size: 0x1 enum class PoseType_t : std::uint8_t { POSETYPE_STATIC = 0, POSETYPE_DYNAMIC = 1, POSETYPE_INVALID = 255, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 37 // Alignment: 4 // Size: 0x4 enum class AnimValueSource : std::uint32_t { // MPropertyFriendlyName "Move Heading" MoveHeading = 0x0, // MPropertyFriendlyName "Move Speed" MoveSpeed = 0x1, // MPropertyFriendlyName "Forward Speed" ForwardSpeed = 0x2, // MPropertyFriendlyName "Strafe Speed" StrafeSpeed = 0x3, // MPropertyFriendlyName "Facing Heading" FacingHeading = 0x4, // MPropertyFriendlyName "Manual Facing Heading" ManualFacingHeading = 0x5, // MPropertyFriendlyName "Look Heading" LookHeading = 0x6, // MPropertyFriendlyName "Look Pitch" LookPitch = 0x7, // MPropertyFriendlyName "Look Distance" LookDistance = 0x8, // MPropertyFriendlyName "Parameter" Parameter = 0x9, // MPropertyFriendlyName "Waypoint Heading" WayPointHeading = 0xa, // MPropertyFriendlyName "Waypoint Distance" WayPointDistance = 0xb, // MPropertyFriendlyName "Boundary Radius" BoundaryRadius = 0xc, // MPropertyFriendlyName "Target Move Heading" TargetMoveHeading = 0xd, // MPropertyFriendlyName "Target Move Speed" TargetMoveSpeed = 0xe, // MPropertyFriendlyName "Acceleration Heading" AccelerationHeading = 0xf, // MPropertyFriendlyName "Acceleration Speed" AccelerationSpeed = 0x10, // MPropertyFriendlyName "Slope Heading" SlopeHeading = 0x11, // MPropertyFriendlyName "Slope Angle" SlopeAngle = 0x12, // MPropertyFriendlyName "Slope Pitch" SlopePitch = 0x13, // MPropertyFriendlyName "Slope Yaw" SlopeYaw = 0x14, // MPropertyFriendlyName "Goal Distance" GoalDistance = 0x15, // MPropertyFriendlyName "Acceleration Left-Right" AccelerationLeftRight = 0x16, // MPropertyFriendlyName "Acceleration Forward-Back" AccelerationFrontBack = 0x17, // MPropertyFriendlyName "Root Motion Speed" RootMotionSpeed = 0x18, // MPropertyFriendlyName "Root Motion Turn Speed" RootMotionTurnSpeed = 0x19, // MPropertyFriendlyName "Move Heading Relative to Look Heading" MoveHeadingRelativeToLookHeading = 0x1a, // MPropertyFriendlyName "Max Move Speed" MaxMoveSpeed = 0x1b, // MPropertyFriendlyName "Finger Curl - Thumb" FingerCurl_Thumb = 0x1c, // MPropertyFriendlyName "Finger Curl - Index" FingerCurl_Index = 0x1d, // MPropertyFriendlyName "Finger Curl - Middle" FingerCurl_Middle = 0x1e, // MPropertyFriendlyName "Finger Curl - Ring" FingerCurl_Ring = 0x1f, // MPropertyFriendlyName "Finger Curl - Pinky" FingerCurl_Pinky = 0x20, // MPropertyFriendlyName "Finger Splay - Thumb:Index" FingerSplay_Thumb_Index = 0x21, // MPropertyFriendlyName "Finger Splay - Index:Middle" FingerSplay_Index_Middle = 0x22, // MPropertyFriendlyName "Finger Splay - Middle:Ring" FingerSplay_Middle_Ring = 0x23, // MPropertyFriendlyName "Finger Splay - Ring:Pinky" FingerSplay_Ring_Pinky = 0x24, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class RagdollPoseControl : std::uint32_t { Absolute = 0x0, Relative = 0x1, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 6 // Alignment: 4 // Size: 0x4 enum class IKSolverType : std::uint32_t { // MPropertyFriendlyName "Perlin" IKSOLVER_Perlin = 0x0, // MPropertyFriendlyName "Two Bone" IKSOLVER_TwoBone = 0x1, // MPropertyFriendlyName "FABRIK" IKSOLVER_Fabrik = 0x2, // MPropertyFriendlyName "Dog Leg (3 Bone)" IKSOLVER_DogLeg3Bone = 0x3, // MPropertyFriendlyName "CCD" IKSOLVER_CCD = 0x4, // MPropertySuppressEnumerator IKSOLVER_COUNT = 0x5, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class Blend2DMode : std::uint32_t { // MPropertyFriendlyName "General" Blend2DMode_General = 0x0, // MPropertyFriendlyName "Directional" Blend2DMode_Directional = 0x1, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class ChoiceChangeMethod : std::uint32_t { OnReset = 0x0, OnCycleEnd = 0x1, OnResetOrCycleEnd = 0x2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class ChoiceBlendMethod : std::uint32_t { // MPropertyFriendlyName "Single Blend Time" SingleBlendTime = 0x0, // MPropertyFriendlyName "Per-Choice Blend Times" PerChoiceBlendTimes = 0x1, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class VPhysXConstraintParams_t__EnumFlags0_t : std::uint32_t { FLAG0_SHIFT_INTERPENETRATE = 0x0, FLAG0_SHIFT_CONSTRAIN = 0x1, FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class BlendKeyType : std::uint32_t { // MPropertyFriendlyName "User Defined Values" BlendKey_UserValue = 0x0, // MPropertyFriendlyName "Velocity" BlendKey_Velocity = 0x1, // MPropertyFriendlyName "Distance" BlendKey_Distance = 0x2, // MPropertyFriendlyName "Remaining Distance" BlendKey_RemainingDistance = 0x3, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class StateActionBehavior : std::uint32_t { STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 4 // Alignment: 1 // Size: 0x1 enum class NmRootMotionBlendMode_t : std::uint8_t { Blend = 0, Additive = 1, IgnoreSource = 2, IgnoreTarget = 3, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 6 // Alignment: 1 // Size: 0x1 enum class NmFootPhaseCondition_t : std::uint8_t { LeftFootDown = 0, LeftFootPassing = 1, LeftPhase = 4, RightFootDown = 2, RightFootPassing = 3, RightPhase = 5, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 22 // Alignment: 4 // Size: 0x4 enum class ModelSkeletonData_t__BoneFlags_t : std::uint32_t { FLAG_NO_BONE_FLAGS = 0x0, FLAG_BONEFLEXDRIVER = 0x4, FLAG_CLOTH = 0x8, FLAG_PHYSICS = 0x10, FLAG_ATTACHMENT = 0x20, FLAG_ANIMATION = 0x40, FLAG_MESH = 0x80, FLAG_HITBOX = 0x100, FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, FLAG_BONE_MERGE_READ = 0x40000, FLAG_BONE_MERGE_WRITE = 0x80000, FLAG_ALL_BONE_FLAGS = 0xfffff, BLEND_PREALIGNED = 0x100000, FLAG_RIGIDLENGTH = 0x200000, FLAG_PROCEDURAL = 0x400000, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class MorphBundleType_t : std::uint32_t { MORPH_BUNDLE_TYPE_NONE = 0x0, MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 3 // Alignment: 1 // Size: 0x1 enum class NmPoseBlendMode_t : std::uint8_t { Overlay = 0, Additive = 1, GlobalSpace = 2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 5 // Alignment: 4 // Size: 0x4 enum class ResetCycleOption : std::uint32_t { Beginning = 0x0, SameCycleAsSource = 0x1, InverseSourceCycle = 0x2, FixedValue = 0x3, SameTimeAsSource = 0x4, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class IKChannelMode : std::uint32_t { // MPropertyFriendlyName "Two Bone" TwoBone = 0x0, // MPropertyFriendlyName "Two Bone + Translate" TwoBone_Translate = 0x1, // MPropertyFriendlyName "One Bone" OneBone = 0x2, // MPropertyFriendlyName "One Bone + Translate" OneBone_Translate = 0x3, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 9 // Alignment: 1 // Size: 0x1 enum class NmGraphValueType_t : std::uint8_t { Unknown = 0, Bool = 1, ID = 2, Float = 3, Vector = 4, Target = 5, BoneMask = 6, Pose = 7, Special = 8, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 4 // Alignment: 1 // Size: 0x1 enum class NmFootPhase_t : std::uint8_t { LeftFootDown = 0, RightFootPassing = 1, RightFootDown = 2, LeftFootPassing = 3, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class FootstepLandedFootSoundType_t : std::uint32_t { FOOTSOUND_Left = 0x0, FOOTSOUND_Right = 0x1, FOOTSOUND_UseOverrideSound = 0x2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class FootLockSubVisualization : std::uint32_t { // MPropertyFriendlyName "Reachability Analysis" FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, // MPropertyFriendlyName "IK Solve" FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class NmFrameSnapEventMode_t : std::uint32_t { Floor = 0x0, Round = 0x1, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class FootPinningTimingSource : std::uint32_t { FootMotion = 0x0, Tag = 0x1, Parameter = 0x2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class DampingSpeedFunction : std::uint32_t { NoDamping = 0x0, Constant = 0x1, Spring = 0x2, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 6 // Alignment: 4 // Size: 0x4 enum class AnimationProcessingType_t : std::uint32_t { ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, ANIMATION_PROCESSING_MAX = 0x5, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class JiggleBoneSimSpace : std::uint32_t { // MPropertyFriendlyName "Local Space" SimSpace_Local = 0x0, // MPropertyFriendlyName "Model Space" SimSpace_Model = 0x1, // MPropertyFriendlyName "World Space" SimSpace_World = 0x2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class StanceOverrideMode : std::uint32_t { Sequence = 0x0, Node = 0x1, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class IkEndEffectorType : std::uint32_t { // MPropertyFriendlyName "Attachment" IkEndEffector_Attachment = 0x0, // MPropertyFriendlyName "Last Bone in Chain" IkEndEffector_Bone = 0x1, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 2 // Size: 0x2 enum class AnimScriptType : std::uint16_t { ANIMSCRIPT_TYPE_INVALID = 0xffff, ANIMSCRIPT_FUSE_GENERAL = 0x0, ANIMSCRIPT_FUSE_STATEMACHINE = 0x1, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class SeqPoseSetting_t : std::uint32_t { SEQ_POSE_SETTING_CONSTANT = 0x0, SEQ_POSE_SETTING_ROTATION = 0x1, SEQ_POSE_SETTING_POSITION = 0x2, SEQ_POSE_SETTING_VELOCITY = 0x3, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 13 // Alignment: 4 // Size: 0x4 enum class AnimParamButton_t : std::uint32_t { // MPropertyFriendlyName "None" ANIMPARAM_BUTTON_NONE = 0x0, // MPropertyFriendlyName "Dpad Up" ANIMPARAM_BUTTON_DPAD_UP = 0x1, // MPropertyFriendlyName "Dpad Right" ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, // MPropertyFriendlyName "Dpad Down" ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, // MPropertyFriendlyName "Dpad Left" ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, // MPropertyFriendlyName "A" ANIMPARAM_BUTTON_A = 0x5, // MPropertyFriendlyName "B" ANIMPARAM_BUTTON_B = 0x6, // MPropertyFriendlyName "X" ANIMPARAM_BUTTON_X = 0x7, // MPropertyFriendlyName "Y" ANIMPARAM_BUTTON_Y = 0x8, // MPropertyFriendlyName "Left Shoulder" ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, // MPropertyFriendlyName "Right Shoulder" ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xa, // MPropertyFriendlyName "Left Trigger" ANIMPARAM_BUTTON_LTRIGGER = 0xb, // MPropertyFriendlyName "Right Trigger" ANIMPARAM_BUTTON_RTRIGGER = 0xc, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class SelectorTagBehavior_t : std::uint32_t { // MPropertyFriendlyName "Active While Current" SelectorTagBehavior_OnWhileCurrent = 0x0, // MPropertyFriendlyName "Off When Finished" SelectorTagBehavior_OffWhenFinished = 0x1, // MPropertyFriendlyName "Off Before Finished" SelectorTagBehavior_OffBeforeFinished = 0x2, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 3 // Alignment: 1 // Size: 0x1 enum class CNmBoneMask__WeightInfo_t : std::uint8_t { Zero = 0, Mixed = 1, One = 2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class HandshakeTagType_t : std::uint32_t { eInvalid = 0xffffffff, eTask = 0x0, eMovement = 0x1, eCount = 0x2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class FieldNetworkOption : std::uint32_t { // MPropertyFriendlyName "Auto" Auto = 0x0, // MPropertyFriendlyName "Enable Replication" ForceEnable = 0x1, // MPropertyFriendlyName "Disable Replication" ForceDisable = 0x2, }; // Registered binary: animationsystem.dll (project 'animlib') // Enumerator count: 8 // Alignment: 1 // Size: 0x1 enum class CNmTransitionNode__TransitionOptions_t : std::uint8_t { None = 0, ClampDuration = 1, Synchronized = 2, MatchSourceTime = 4, MatchSyncEventIndex = 8, MatchSyncEventID = 16, MatchSyncEventPercentage = 32, PreferClosestSyncEventID = 64, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class VPhysXJoint_t__Flags_t : std::uint32_t { JOINT_FLAGS_NONE = 0x0, JOINT_FLAGS_BODY1_FIXED = 0x1, JOINT_FLAGS_USE_BLOCK_SOLVER = 0x2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 1 // Size: 0x1 enum class VelocityMetricMode : std::uint8_t { // MPropertyFriendlyName "Direction Only" DirectionOnly = 0, // MPropertyFriendlyName "Magnitude Only" MagnitudeOnly = 1, // MPropertyFriendlyName "Direction and Magnitude" DirectionAndMagnitude = 2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class FacingMode : std::uint32_t { // MPropertyFriendlyName "Manual" FacingMode_Manual = 0x0, // MPropertyFriendlyName "Path" FacingMode_Path = 0x1, // MPropertyFriendlyName "Look Target" FacingMode_LookTarget = 0x2, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class AimMatrixBlendMode : std::uint32_t { // MPropertyFriendlyName "None" AimMatrixBlendMode_None = 0x0, // MPropertyFriendlyName "Additive" AimMatrixBlendMode_Additive = 0x1, // MPropertyFriendlyName "Model-Space Additive" AimMatrixBlendMode_ModelSpaceAdditive = 0x2, // MPropertyFriendlyName "Bone Mask" AimMatrixBlendMode_BoneMask = 0x3, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 7 // Alignment: 4 // Size: 0x4 enum class AnimationSnapshotType_t : std::uint32_t { ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, ANIMATION_SNAPSHOT_MAX = 0x6, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 8 // Alignment: 4 // Size: 0x4 enum class FootFallTagFoot_t : std::uint32_t { // MPropertyFriendlyName "Left" FOOT1 = 0x0, // MPropertyFriendlyName "Right" FOOT2 = 0x1, // MPropertyFriendlyName "Foot 3" FOOT3 = 0x2, // MPropertyFriendlyName "Foot 4" FOOT4 = 0x3, // MPropertyFriendlyName "Foot 5" FOOT5 = 0x4, // MPropertyFriendlyName "Foot 6" FOOT6 = 0x5, // MPropertyFriendlyName "Foot 7" FOOT7 = 0x6, // MPropertyFriendlyName "Foot 8" FOOT8 = 0x7, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class ChoiceMethod : std::uint32_t { WeightedRandom = 0x0, WeightedRandomNoRepeat = 0x1, Iterate = 0x2, IterateRandom = 0x3, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 13 // Alignment: 4 // Size: 0x4 enum class AnimVectorSource : std::uint32_t { // MPropertyFriendlyName "Move Direction" MoveDirection = 0x0, // MPropertyFriendlyName "Facing Direction" FacingDirection = 0x1, // MPropertyFriendlyName "Look Direction" LookDirection = 0x2, // MPropertyFriendlyName "Parameter" VectorParameter = 0x3, // MPropertyFriendlyName "Waypoint Direction" WayPointDirection = 0x4, // MPropertyFriendlyName "Acceleration" Acceleration = 0x5, // MPropertyFriendlyName "Slope Normal" SlopeNormal = 0x6, // MPropertyFriendlyName "Slope Normal World Space" SlopeNormal_WorldSpace = 0x7, // MPropertyFriendlyName "Look Target" LookTarget = 0x8, // MPropertyFriendlyName "Look Target World Space" LookTarget_WorldSpace = 0x9, // MPropertyFriendlyName "Waypoint Position" WayPointPosition = 0xa, // MPropertyFriendlyName "Goal Position" GoalPosition = 0xb, // MPropertyFriendlyName "Root Motion Velocity" RootMotionVelocity = 0xc, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class IkTargetType : std::uint32_t { // MPropertyFriendlyName "Attachment" IkTarget_Attachment = 0x0, // MPropertyFriendlyName "Bone" IkTarget_Bone = 0x1, // MPropertyFriendlyName "Parameter (Model Space)" IkTarget_Parameter_ModelSpace = 0x2, // MPropertyFriendlyName "Parameter (World Space)" IkTarget_Parameter_WorldSpace = 0x3, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class BoneMaskBlendSpace : std::uint32_t { // MPropertyFriendlyName "Parent Space" BlendSpace_Parent = 0x0, // MPropertyFriendlyName "Model Space" BlendSpace_Model = 0x1, // MPropertyFriendlyName "Model Space, Rotation Only" BlendSpace_Model_RotationOnly = 0x2, // MPropertyFriendlyName "Model Space, Translation Only" BlendSpace_Model_TranslationOnly = 0x3, }; // Registered binary: animationsystem.dll (project 'modellib') // Enumerator count: 5 // Alignment: 4 // Size: 0x4 enum class ModelConfigAttachmentType_t : std::uint32_t { MODEL_CONFIG_ATTACHMENT_INVALID = 0xffffffff, MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, MODEL_CONFIG_ATTACHMENT_COUNT = 0x3, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class BinaryNodeChildOption : std::uint32_t { // MPropertyFriendlyName "Child 1" Child1 = 0x0, // MPropertyFriendlyName "Child 2" Child2 = 0x1, }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class JumpCorrectionMethod : std::uint32_t { // MPropertyFriendlyName "Scale Animation Motion" ScaleMotion = 0x0, // MPropertyFriendlyName "Add Correction Delta" AddCorrectionDelta = 0x1, }; // Registered binary: animationsystem.dll (project 'animationsystem') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class MoodType_t : std::uint32_t { // MPropertyFriendlyName "Head" eMoodType_Head = 0x0, // MPropertyFriendlyName "Body" eMoodType_Body = 0x1, }; struct AnimParamID; struct CAnimEncodeDifference; struct HSequence; struct MotionIndex; struct CVectorQuantizer; struct CParamSpanUpdater; struct CAnimParamHandle; struct AimCameraOpFixedSettings_t; struct AnimTagID; struct CAnimUpdateNodeRef; struct NmPercent_t; struct CAnimAttachment; struct CPoseHandle; struct FootPinningPoseOpFixedData_t; struct VPhysXRange_t; struct CBlendCurve; struct TraceSettings_t; struct PhysFeModelDesc_t; struct CAnimInputDamping; struct CRenderBufferBinding; struct AnimScriptHandle; struct VPhysXConstraintParams_t; struct CSeqSeqDescFlag; struct CSeqTransition; struct AnimComponentID; struct AnimationDecodeDebugDumpElement_t; struct CAnimStateMachineUpdater; struct CPhysSurfacePropertiesPhysics; struct CPhysSurfacePropertiesSoundNames; struct CPhysSurfacePropertiesAudio; struct FootLockPoseOpFixedSettings; struct JiggleBoneSettingsList_t; struct PermModelInfo_t; struct ModelSkeletonData_t; struct CModelConfigList; struct AimMatrixOpFixedSettings_t; struct SkeletonAnimCapture_t::FrameStamp_t; struct HitReactFixedSettings_t; struct LookAtOpFixedSettings_t; struct CRangeFloat; struct FollowAttachmentSettings_t; struct NmCompressionSettings_t::QuantizationRange_t; struct CAnimDemoCaptureSettings; struct CFootCycleDefinition; struct CFootTrajectories; struct IKSolverSettings_t; struct IKTargetSettings_t; struct CAnimCycle; struct CFootCycle; struct CAnimNodePath; struct CNmGraphDataSet; struct PackedAABB_t; struct CDrawCullingData; struct CSeqMultiFetchFlag; struct CAnimKeyData; struct CNmSyncTrack; struct CNmRootMotionData; struct NmSyncTrackTime_t; struct CMotionDataSet; struct CSeqMultiFetch; struct CRenderSkeleton; struct DynamicMeshDeformParams_t; struct CRenderGroom; struct SkeletonBoneBounds_t; struct CAnimDesc_Flag; struct CAnimEncodedFrames; struct CAnimSequenceParams; struct AnimStateID; struct SolveIKChainPoseOpFixedSettings_t; struct CAnimGraphSettingsManager; struct AnimNodeID; struct IKBoneNameAndIndex_t; struct CMotionSearchNode; struct CProductQuantizer; struct TwoBoneIKSettings_t; struct VPhysics2ShapeDef_t; struct CSeqAutoLayerFlag; struct CMotionSearchDB; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x1 // Has Trivial Destructor // // MIsBoxedIntegerType struct AttachmentHandle_t { public: uint8_t m_Value; // 0x0 // Static fields: static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("animationsystem.dll")->FindDeclaredClass("AttachmentHandle_t")->GetStaticFields()[0]->m_pInstance);}; }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x4 // Has Trivial Destructor // // MIsBoxedIntegerType class HSequence { public: int32_t m_Value; // 0x0 // Static fields: static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("animationsystem.dll")->FindDeclaredClass("HSequence")->GetStaticFields()[0]->m_pInstance);}; }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CAnimFrameBlockAnim { public: int32_t m_nStartFrame; // 0x0 int32_t m_nEndFrame; // 0x4 CUtlVector< int32 > m_segmentIndexArray; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x30 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimNodePath { public: AnimNodeID m_path[11]; // 0x0 int32_t m_nCount; // 0x2c }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x10 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimUpdateNodeRef { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: int32_t m_nodeIndex; // 0x8 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults // MPropertyEditClassAsString class AnimParamID { public: uint32_t m_id; // 0x0 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults // MPropertyEditClassAsString class AnimTagID { public: uint32_t m_id; // 0x0 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x78 // Construct allowed // // MGetKV3ClassDefaults class CSceneObjectData { public: Vector m_vMinBounds; // 0x0 Vector m_vMaxBounds; // 0xc CUtlVector< CMaterialDrawDescriptor > m_drawCalls; // 0x18 CUtlVector< AABB_t > m_drawBounds; // 0x30 CUtlVector< CMeshletDescriptor > m_meshlets; // 0x48 Vector4D m_vTintColor; // 0x60 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CCycleBase { public: float m_flCycle; // 0x0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x58 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CAnimUpdateNodeBase { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: // -> m_path[11] - 0x18 // -> m_nCount - 0x44 CAnimNodePath m_nodePath; // 0x18 AnimNodeNetworkMode m_networkMode; // 0x48 private: [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlString m_name; // 0x50 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CAnimParameterBase { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: // MPropertyFriendlyName "Name" // MPropertySortPriority "100" CGlobalSymbol m_name; // 0x18 // MPropertyFriendlyName "Comment" // MPropertyAttributeEditor "TextBlock()" // MPropertySortPriority "-100" CUtlString m_sComment; // 0x20 // MPropertyHideField CUtlString m_group; // 0x28 // MPropertyHideField AnimParamID m_id; // 0x30 private: [[maybe_unused]] uint8_t __pad0034[0x14]; // 0x34 public: // MPropertyHideField // MPropertyAttrChangeCallback CUtlString m_componentName; // 0x48 private: [[maybe_unused]] uint8_t __pad0050[0x18]; // 0x50 public: // MPropertyHideField bool m_bNetworkingRequested; // 0x68 // MPropertyHideField bool m_bIsReferenced; // 0x69 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CNmEvent { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: float m_flStartTime; // 0x8 float m_flDuration; // 0xc }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x58 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CLeafUpdateNode : public CAnimUpdateNodeBase { public: }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults // MPropertyEditClassAsString class AnimNodeOutputID { public: uint32_t m_id; // 0x0 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0xb0 // Construct allowed // // MGetKV3ClassDefaults class CNmSyncTrack { public: CUtlLeanVectorFixedGrowable< CNmSyncTrack::Event_t > m_syncEvents; // 0x0 int32_t m_nStartEventOffset; // 0xa8 // Static fields: static CNmSyncTrack &Get_s_defaultTrack(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("animationsystem.dll")->FindDeclaredClass("CNmSyncTrack")->GetStaticFields()[0]->m_pInstance);}; }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x60 // Construct allowed // // MGetKV3ClassDefaults class CSeqBoneMaskList { public: CBufferString m_sName; // 0x0 CUtlVector< int16 > m_nLocalBoneArray; // 0x10 CUtlVector< float32 > m_flBoneWeightArray; // 0x28 float m_flDefaultMorphCtrlWeight; // 0x40 private: [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CUtlVector< CUtlPair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x48 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0xa8 // Construct allowed // // MGetKV3ClassDefaults class CAnimEncodeDifference { public: CUtlVector< CAnimBoneDifference > m_boneArray; // 0x0 CUtlVector< CAnimMorphDifference > m_morphArray; // 0x18 CUtlVector< CAnimUserDifference > m_userArray; // 0x30 CUtlVector< uint8 > m_bHasRotationBitArray; // 0x48 CUtlVector< uint8 > m_bHasMovementBitArray; // 0x60 CUtlVector< uint8 > m_bHasMorphBitArray; // 0x78 CUtlVector< uint8 > m_bHasUserBitArray; // 0x90 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 1 // Size: 0x8 // Has Trivial Constructor // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class SampleCode { public: uint8_t m_subCode[8]; // 0x0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x40 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CCachedPose { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CUtlVector< CTransform > m_transforms; // 0x8 CUtlVector< float32 > m_morphWeights; // 0x20 HSequence m_hSequence; // 0x38 float m_flCycle; // 0x3c }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimTagBase { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: // MPropertyFriendlyName "Name" // MPropertySortPriority "100" CGlobalSymbol m_name; // 0x18 // MPropertyFriendlyName "Comment" // MPropertyAttributeEditor "TextBlock()" // MPropertySortPriority "-100" CUtlString m_sComment; // 0x20 // MPropertyHideField CGlobalSymbol m_group; // 0x28 // MPropertyHideField AnimTagID m_tagID; // 0x30 private: [[maybe_unused]] uint8_t __pad0034[0x14]; // 0x34 public: // MPropertyHideField bool m_bIsReferenced; // 0x48 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 2 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class MotionIndex { public: uint16_t m_nGroup; // 0x0 uint16_t m_nMotion; // 0x2 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CVectorQuantizer { public: CUtlVector< float32 > m_centroidVectors; // 0x0 int32_t m_nCentroids; // 0x18 int32_t m_nDimensions; // 0x1c }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CAnimActivity { public: CBufferString m_name; // 0x0 int32_t m_nActivity; // 0x10 int32_t m_nFlags; // 0x14 int32_t m_nWeight; // 0x18 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x1a0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimScriptManager { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CUtlVector< ScriptInfo_t > m_scriptInfo; // 0x10 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x70 // Construct allowed // // MGetKV3ClassDefaults struct AnimationDecodeDebugDumpElement_t { public: int32_t m_nEntityIndex; // 0x0 CUtlString m_modelName; // 0x8 CUtlVector< CUtlString > m_poseParams; // 0x10 CUtlVector< CUtlString > m_decodeOps; // 0x28 CUtlVector< CUtlString > m_internalOps; // 0x40 CUtlVector< CUtlString > m_decodedAnims; // 0x58 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 2 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class ConfigIndex { public: uint16_t m_nGroup; // 0x0 uint16_t m_nConfig; // 0x2 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0xa0 // Construct allowed // // MGetKV3ClassDefaults struct VPhysXCollisionAttributes_t { public: uint32_t m_CollisionGroup; // 0x0 CUtlVector< uint32 > m_InteractAs; // 0x8 CUtlVector< uint32 > m_InteractWith; // 0x20 CUtlVector< uint32 > m_InteractExclude; // 0x38 CUtlString m_CollisionGroupString; // 0x50 CUtlVector< CUtlString > m_InteractAsStrings; // 0x58 CUtlVector< CUtlString > m_InteractWithStrings; // 0x70 CUtlVector< CUtlString > m_InteractExcludeStrings; // 0x88 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults class CParamSpanUpdater { public: CUtlVector< ParamSpan_t > m_spans; // 0x0 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CNmGraphNode::CDefinition { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: int16_t m_nNodeIdx; // 0x8 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct CNmGraphDefinition__ExternalGraphSlot_t { public: int16_t m_nNodeIdx; // 0x0 CGlobalSymbol m_slotID; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 1 // Size: 0x2 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimParamHandle { public: AnimParamType_t m_type; // 0x0 uint8_t m_index; // 0x1 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 1 // Size: 0xb // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CSeqSeqDescFlag { public: bool m_bLooping; // 0x0 bool m_bSnap; // 0x1 bool m_bAutoplay; // 0x2 bool m_bPost; // 0x3 bool m_bHidden; // 0x4 bool m_bMulti; // 0x5 bool m_bLegacyDelta; // 0x6 bool m_bLegacyWorldspace; // 0x7 bool m_bLegacyCyclepose; // 0x8 bool m_bLegacyRealtime; // 0x9 bool m_bModelDoc; // 0xa }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x58 // Construct allowed // // MGetKV3ClassDefaults struct PermModelInfo_t { public: uint32_t m_nFlags; // 0x0 Vector m_vHullMin; // 0x4 Vector m_vHullMax; // 0x10 Vector m_vViewMin; // 0x1c Vector m_vViewMax; // 0x28 float m_flMass; // 0x34 Vector m_vEyePosition; // 0x38 float m_flMaxEyeDeflection; // 0x44 CUtlString m_sSurfaceProperty; // 0x48 CUtlString m_keyValueText; // 0x50 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x10 // Has Trivial Constructor // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct StanceInfo_t { public: Vector m_vPosition; // 0x0 float m_flDirection; // 0xc }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x10 struct IKBoneNameAndIndex_t { public: // MPropertyAttributeChoiceName "Bone" CUtlString m_Name; // 0x0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CInputStreamUpdateNode : public CLeafUpdateNode { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x44 // Has Trivial Constructor // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct HitReactFixedSettings_t { public: int32_t m_nWeightListIndex; // 0x0 int32_t m_nEffectedBoneCount; // 0x4 float m_flMaxImpactForce; // 0x8 float m_flMinImpactForce; // 0xc float m_flWhipImpactScale; // 0x10 float m_flCounterRotationScale; // 0x14 float m_flDistanceFadeScale; // 0x18 float m_flPropagationScale; // 0x1c float m_flWhipDelay; // 0x20 float m_flSpringStrength; // 0x24 float m_flWhipSpringStrength; // 0x28 float m_flMaxAngleRadians; // 0x2c int32_t m_nHipBoneIndex; // 0x30 float m_flHipBoneTranslationScale; // 0x34 float m_flHipDipSpringStrength; // 0x38 float m_flHipDipImpactScale; // 0x3c float m_flHipDipDelay; // 0x40 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract class CNmPoseNode::CDefinition : public CNmGraphNode::CDefinition { public: // No schema binary for binding }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Sequence Finished Tag" class CSequenceFinishedAnimTag : public CAnimTagBase { private: [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: // MPropertyFriendlyName "Sequence" // MPropertyAttributeChoiceName "Sequence" CUtlString m_sequenceName; // 0x58 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x58 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CMotionGraph { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CParamSpanUpdater m_paramSpans; // 0x10 CUtlVector< TagSpan_t > m_tags; // 0x28 CSmartPtr< CMotionNode > m_pRootNode; // 0x40 int32_t m_nParameterCount; // 0x48 int32_t m_nConfigStartIndex; // 0x4c int32_t m_nConfigCount; // 0x50 bool m_bLoop; // 0x54 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 16 // Size: 0x110 // Construct allowed // // MGetKV3ClassDefaults struct AnimationSnapshotBase_t { public: float m_flRealTime; // 0x0 matrix3x4a_t m_rootToWorld; // 0x10 bool m_bBonesInWorldSpace; // 0x40 private: [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: CUtlVector< uint32 > m_boneSetupMask; // 0x48 CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x60 CUtlVector< float32 > m_flexControllers; // 0x78 AnimationSnapshotType_t m_SnapshotType; // 0x90 bool m_bHasDecodeDump; // 0x94 private: [[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95 public: // -> m_nEntityIndex - 0x98 // -> m_modelName - 0xa0 // -> m_poseParams - 0xa8 // -> m_decodeOps - 0xc0 // -> m_internalOps - 0xd8 // -> m_decodedAnims - 0xf0 AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x98 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract class CNmValueNode::CDefinition : public CNmGraphNode::CDefinition { public: // No schema binary for binding }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CSeqTransition { public: float m_flFadeInTime; // 0x0 float m_flFadeOutTime; // 0x4 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimGraphSettingsGroup { private: [[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0 public: }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract class CNmTargetValueNode::CDefinition : public CNmValueNode::CDefinition { public: // No schema binary for binding }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimGraphDebugReplay { private: [[maybe_unused]] uint8_t __pad0000[0x40]; // 0x0 public: CUtlString m_animGraphFileName; // 0x40 CUtlVector< CSmartPtr< CAnimReplayFrame > > m_frameList; // 0x48 int32_t m_startIndex; // 0x60 int32_t m_writeIndex; // 0x64 int32_t m_frameCount; // 0x68 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x80 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CConcreteAnimParameter : public CAnimParameterBase { public: // MPropertyFriendlyName "Preview Button" AnimParamButton_t m_previewButton; // 0x70 // MPropertyFriendlyName "Network" AnimParamNetworkSetting m_eNetworkSetting; // 0x74 // MPropertyFriendlyName "Force Latest Value" bool m_bUseMostRecentValue; // 0x78 // MPropertyFriendlyName "Auto Reset" bool m_bAutoReset; // 0x79 // MPropertyFriendlyName "Game Writable" // MPropertyGroupName "+Permissions" // MPropertyAttrStateCallback bool m_bGameWritable; // 0x7a // MPropertyFriendlyName "Graph Writable" // MPropertyGroupName "+Permissions" // MPropertyAttrStateCallback bool m_bGraphWritable; // 0x7b }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x38 // Construct allowed // // MGetKV3ClassDefaults struct CNmStateMachineNode__StateDefinition_t { public: int16_t m_nStateNodeIdx; // 0x0 int16_t m_entryConditionNodeIdx; // 0x2 private: [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 public: CUtlLeanVectorFixedGrowable< CNmStateMachineNode::TransitionDefinition_t > m_transitionDefinition; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x68 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CUnaryUpdateNode : public CAnimUpdateNodeBase { public: CAnimUpdateNodeRef m_pChildNode; // 0x58 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct LookAtBone_t { public: int32_t m_index; // 0x0 float m_weight; // 0x4 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct NmPercent_t { public: float m_flValue; // 0x0 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0xd8 // Construct allowed // // MGetKV3ClassDefaults class CAnimEncodedFrames { public: CBufferString m_fileName; // 0x0 int32_t m_nFrames; // 0x10 int32_t m_nFramesPerBlock; // 0x14 CUtlVector< CAnimFrameBlockAnim > m_frameblockArray; // 0x18 // -> m_boneArray - 0x30 // -> m_morphArray - 0x48 // -> m_userArray - 0x60 // -> m_bHasRotationBitArray - 0x78 // -> m_bHasMovementBitArray - 0x90 // -> m_bHasMorphBitArray - 0xa8 // -> m_bHasUserBitArray - 0xc0 CAnimEncodeDifference m_usageDifferences; // 0x30 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x68 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CRootUpdateNode : public CUnaryUpdateNode { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x68 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CMotionGraphUpdateNode : public CLeafUpdateNode { public: CSmartPtr< CMotionGraph > m_pMotionGraph; // 0x58 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x30 // Construct allowed // // MGetKV3ClassDefaults struct AimCameraOpFixedSettings_t { public: int32_t m_nChainIndex; // 0x0 int32_t m_nCameraJointIndex; // 0x4 int32_t m_nPelvisJointIndex; // 0x8 int32_t m_nClavicleLeftJointIndex; // 0xc int32_t m_nClavicleRightJointIndex; // 0x10 int32_t m_nDepenetrationJointIndex; // 0x14 CUtlVector< int32 > m_propJoints; // 0x18 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class WeightList { public: CUtlString m_name; // 0x0 CUtlVector< float32 > m_weights; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x20 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CMotionGraphConfig { public: float m_paramValues[4]; // 0x0 float m_flDuration; // 0x10 // -> m_nGroup - 0x14 // -> m_nMotion - 0x16 MotionIndex m_nMotionIndex; // 0x14 int32_t m_nSampleStart; // 0x18 int32_t m_nSampleCount; // 0x1c }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0x80 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimAttachment { public: Quaternion m_influenceRotations[3]; // 0x0 VectorAligned m_influenceOffsets[3]; // 0x30 int32_t m_influenceIndices[3]; // 0x60 float m_influenceWeights[3]; // 0x6c uint8_t m_numInfluences; // 0x78 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults // MPropertyEditClassAsString class AnimNodeID { public: uint32_t m_id; // 0x0 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults // MPropertyEditClassAsString class AnimComponentID { public: uint32_t m_id; // 0x0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x28 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Networking" class CAnimGraphNetworkSettings : public CAnimGraphSettingsGroup { public: // MPropertyFriendlyName "Enable Networking" bool m_bNetworkingEnabled; // 0x20 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 2 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CPoseHandle { public: uint16_t m_nIndex; // 0x0 PoseType_t m_eType; // 0x2 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x50 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CMotionMetricEvaluator { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: CUtlVector< float32 > m_means; // 0x18 CUtlVector< float32 > m_standardDeviations; // 0x30 float m_flWeight; // 0x48 int32_t m_nDimensionStartIndex; // 0x4c }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CModelConfigList { public: bool m_bHideMaterialGroupInTools; // 0x0 bool m_bHideRenderColorInTools; // 0x1 private: [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 public: CUtlVector< CModelConfig* > m_Configs; // 0x8 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 1 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CSeqAutoLayerFlag { public: bool m_bPost; // 0x0 bool m_bSpline; // 0x1 bool m_bXFade; // 0x2 bool m_bNoBlend; // 0x3 bool m_bLocal; // 0x4 bool m_bPose; // 0x5 bool m_bFetchFrame; // 0x6 bool m_bSubtract; // 0x7 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults // MPropertyEditClassAsString class AnimStateID { public: uint32_t m_id; // 0x0 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x28 // Construct allowed // // MGetKV3ClassDefaults struct ModelBoneFlexDriver_t { public: CUtlString m_boneName; // 0x0 uint32_t m_boneNameToken; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x10 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CMorphData { public: CUtlString m_name; // 0x0 CUtlVector< CMorphRectData > m_morphRectDatas; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x30 // Construct allowed // // MGetKV3ClassDefaults struct FootPinningPoseOpFixedData_t { public: CUtlVector< FootFixedData_t > m_footInfo; // 0x0 float m_flBlendTime; // 0x18 float m_flLockBreakDistance; // 0x1c float m_flMaxLegTwist; // 0x20 int32_t m_nHipBoneIndex; // 0x24 bool m_bApplyLegTwistLimits; // 0x28 bool m_bApplyFootRotationLimits; // 0x29 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x40 // Construct allowed // // MGetKV3ClassDefaults class CSeqPoseSetting { public: CBufferString m_sPoseParameter; // 0x0 CBufferString m_sAttachment; // 0x10 CBufferString m_sReferenceSequence; // 0x20 float m_flValue; // 0x30 bool m_bX; // 0x34 bool m_bY; // 0x35 bool m_bZ; // 0x36 private: [[maybe_unused]] uint8_t __pad0037[0x1]; // 0x37 public: int32_t m_eType; // 0x38 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract class CNmFloatValueNode::CDefinition : public CNmValueNode::CDefinition { public: // No schema binary for binding }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0x90 // Construct allowed // // MGetKV3ClassDefaults class CAttachment { public: CUtlString m_name; // 0x0 CUtlString m_influenceNames[3]; // 0x8 Quaternion m_vInfluenceRotations[3]; // 0x20 Vector m_vInfluenceOffsets[3]; // 0x50 float m_influenceWeights[3]; // 0x74 bool m_bInfluenceRootTransform[3]; // 0x80 uint8_t m_nInfluences; // 0x83 bool m_bIgnoreRotation; // 0x84 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x10 // Has Trivial Constructor // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CDrawCullingData { public: Vector m_vConeApex; // 0x0 int8_t m_ConeAxis[3]; // 0xc int8_t m_ConeCutoff; // 0xf }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct VPhysXRange_t { public: float m_flMin; // 0x0 float m_flMax; // 0x4 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CBlendCurve { public: float m_flControlPoint1; // 0x0 float m_flControlPoint2; // 0x4 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator { public: bool m_bMatchByTimeRemaining; // 0x50 private: [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flMaxTimeRemaining; // 0x54 bool m_bFilterByTimeRemaining; // 0x58 private: [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: float m_flMinTimeRemaining; // 0x5c }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x48 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CUtlString m_ElementName; // 0x8 CUtlVector< CModelConfigElement* > m_NestedElements; // 0x10 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct TraceSettings_t { public: float m_flTraceHeight; // 0x0 float m_flTraceRadius; // 0x4 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x28 // Construct allowed // // MGetKV3ClassDefaults class CModelConfig { public: CUtlString m_ConfigName; // 0x0 CUtlVector< CModelConfigElement* > m_Elements; // 0x8 bool m_bTopLevel; // 0x20 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x30 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CAnimComponentUpdater { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: CUtlString m_name; // 0x18 AnimComponentID m_id; // 0x20 AnimNodeNetworkMode m_networkMode; // 0x24 bool m_bStartEnabled; // 0x28 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x138 // Construct allowed // // MGetKV3ClassDefaults struct VPhysXAggregateData_t { public: uint16_t m_nFlags; // 0x0 uint16_t m_nRefCounter; // 0x2 private: [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 public: CUtlVector< uint32 > m_bonesHash; // 0x8 CUtlVector< CUtlString > m_boneNames; // 0x20 CUtlVector< uint16 > m_indexNames; // 0x38 CUtlVector< uint16 > m_indexHash; // 0x50 CUtlVector< matrix3x4a_t > m_bindPose; // 0x68 CUtlVector< VPhysXBodyPart_t > m_parts; // 0x80 CUtlVector< VPhysXConstraint2_t > m_constraints2; // 0x98 CUtlVector< VPhysXJoint_t > m_joints; // 0xb0 PhysFeModelDesc_t* m_pFeModel; // 0xc8 CUtlVector< uint16 > m_boneParents; // 0xd0 CUtlVector< uint32 > m_surfacePropertyHashes; // 0xe8 CUtlVector< VPhysXCollisionAttributes_t > m_collisionAttributes; // 0x100 CUtlVector< CUtlString > m_debugPartNames; // 0x118 CUtlString m_embeddedKeyvalues; // 0x130 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x118 // Construct allowed // // MGetKV3ClassDefaults class CNmGraphDefinition { public: CUtlVector< int16 > m_persistentNodeIndices; // 0x0 int16_t m_nRootNodeIdx; // 0x18 private: [[maybe_unused]] uint8_t __pad001a[0x6]; // 0x1a public: CUtlVector< CGlobalSymbol > m_controlParameterIDs; // 0x20 CUtlVector< CGlobalSymbol > m_virtualParameterIDs; // 0x38 CUtlVector< int16 > m_virtualParameterNodeIndices; // 0x50 CUtlVector< CNmGraphDefinition::ChildGraphSlot_t > m_childGraphSlots; // 0x68 CUtlVector< CNmGraphDefinition::ExternalGraphSlot_t > m_externalGraphSlots; // 0x80 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x68 // Construct allowed // // MGetKV3ClassDefaults class CAnimDemoCaptureSettings { public: // MPropertyFriendlyName "Max Rotation Error" // MPropertyGroupName "+Spline Settings" float m_flMaxSplineErrorRotation; // 0x0 // MPropertyFriendlyName "Max Translation Error" // MPropertyGroupName "+Spline Settings" float m_flMaxSplineErrorTranslation; // 0x4 // MPropertyFriendlyName "Max Scale Error" // MPropertyGroupName "+Spline Settings" float m_flMaxSplineErrorScale; // 0x8 // MPropertyFriendlyName "Max IK Rotation Error" // MPropertyGroupName "+Spline Settings" float m_flIkRotation_MaxSplineError; // 0xc // MPropertyFriendlyName "Max IK Translation Error" // MPropertyGroupName "+Spline Settings" float m_flIkTranslation_MaxSplineError; // 0x10 // MPropertyFriendlyName "Max Rotation Error" // MPropertyGroupName "+Quantization Settings" float m_flMaxQuantizationErrorRotation; // 0x14 // MPropertyFriendlyName "Max Translation Error" // MPropertyGroupName "+Quantization Settings" float m_flMaxQuantizationErrorTranslation; // 0x18 // MPropertyFriendlyName "Max Scale Error" // MPropertyGroupName "+Quantization Settings" float m_flMaxQuantizationErrorScale; // 0x1c // MPropertyFriendlyName "Max IK Rotation Error" // MPropertyGroupName "+Quantization Settings" float m_flIkRotation_MaxQuantizationError; // 0x20 // MPropertyFriendlyName "Max IK Translation Error" // MPropertyGroupName "+Quantization Settings" float m_flIkTranslation_MaxQuantizationError; // 0x24 // MPropertyFriendlyName "Base Sequence" // MPropertyGroupName "+Base Pose" // MPropertyAttributeChoiceName "Sequence" CUtlString m_baseSequence; // 0x28 // MPropertyFriendlyName "Base Sequence Frame" // MPropertyGroupName "+Base Pose" int32_t m_nBaseSequenceFrame; // 0x30 // MPropertyFriendlyName "Bone Selection Mode" // MPropertyGroupName "+Bones" // MPropertyAttrChangeCallback EDemoBoneSelectionMode m_boneSelectionMode; // 0x34 // MPropertyFriendlyName "Bones" // MPropertyGroupName "+Bones" // MPropertyAttrStateCallback CUtlVector< BoneDemoCaptureSettings_t > m_bones; // 0x38 // MPropertyFriendlyName "IK Chains" CUtlVector< IKDemoCaptureSettings_t > m_ikChains; // 0x50 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x28 // Construct allowed // // MGetKV3ClassDefaults struct IKDemoCaptureSettings_t { public: // MPropertyFriendlyName "Target Parent" // MPropertyAttributeChoiceName "Bone" CUtlString m_parentBoneName; // 0x0 // MPropertyFriendlyName "Solver Mode" // MPropertyAttrChangeCallback IKChannelMode m_eMode; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MPropertyFriendlyName "IK Chain" // MPropertyAttributeChoiceName "IKChain" // MPropertyAttrStateCallback CUtlString m_ikChainName; // 0x10 // MPropertyFriendlyName "Start Bone" // MPropertyAttributeChoiceName "Bone" // MPropertyAttrStateCallback CUtlString m_oneBoneStart; // 0x18 // MPropertyFriendlyName "End Bone" // MPropertyAttributeChoiceName "Bone" // MPropertyAttrStateCallback CUtlString m_oneBoneEnd; // 0x20 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 1 // Size: 0x6 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CSeqMultiFetchFlag { public: bool m_bRealtime; // 0x0 bool m_bCylepose; // 0x1 bool m_b0D; // 0x2 bool m_b1D; // 0x3 bool m_b2D; // 0x4 bool m_b2D_TRI; // 0x5 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0xb0 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct VPhysXJoint_t { public: uint16_t m_nType; // 0x0 uint16_t m_nBody1; // 0x2 uint16_t m_nBody2; // 0x4 uint16_t m_nFlags; // 0x6 private: [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 public: CTransform m_Frame1; // 0x10 CTransform m_Frame2; // 0x30 bool m_bEnableCollision; // 0x50 bool m_bEnableLinearLimit; // 0x51 private: [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: VPhysXRange_t m_LinearLimit; // 0x54 bool m_bEnableLinearMotor; // 0x5c private: [[maybe_unused]] uint8_t __pad005d[0x3]; // 0x5d public: Vector m_vLinearTargetVelocity; // 0x60 float m_flMaxForce; // 0x6c bool m_bEnableSwingLimit; // 0x70 private: [[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71 public: VPhysXRange_t m_SwingLimit; // 0x74 bool m_bEnableTwistLimit; // 0x7c private: [[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d public: VPhysXRange_t m_TwistLimit; // 0x80 bool m_bEnableAngularMotor; // 0x88 private: [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: Vector m_vAngularTargetVelocity; // 0x8c float m_flMaxTorque; // 0x98 float m_flLinearFrequency; // 0x9c float m_flLinearDampingRatio; // 0xa0 float m_flAngularFrequency; // 0xa4 float m_flAngularDampingRatio; // 0xa8 float m_flFriction; // 0xac }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x10 // Has VTable // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Damping" class CAnimInputDamping { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MPropertyFriendlyName "Speed Function" DampingSpeedFunction m_speedFunction; // 0x8 // MPropertyFriendlyName "Speed Scale" float m_fSpeedScale; // 0xc }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x30 // Construct allowed // // MGetKV3ClassDefaults class CAnimBoneDifference { public: CBufferString m_name; // 0x0 CBufferString m_parent; // 0x10 Vector m_posError; // 0x20 bool m_bHasRotation; // 0x2c bool m_bHasMovement; // 0x2d }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimCycle : public CCycleBase { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x48 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CActionComponentUpdater : public CAnimComponentUpdater { public: CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x30 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x48 // Construct allowed // // MGetKV3ClassDefaults class CNmGraphDataSet { public: CGlobalSymbol m_variationID; // 0x0 CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x8 CUtlVector< CStrongHandleVoid > m_resources; // 0x10 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CAnimMotorUpdaterBase { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CUtlString m_name; // 0x10 bool m_bDefault; // 0x18 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement_SetMaterialGroupOnAttachedModels : public CModelConfigElement { public: CUtlString m_MaterialGroupName; // 0x48 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract class CNmBoneMaskValueNode::CDefinition : public CNmValueNode::CDefinition { public: // No schema binary for binding }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CPathHelperUpdateNode : public CUnaryUpdateNode { public: float m_flStoppingRadius; // 0x68 float m_flStoppingSpeedScale; // 0x6c }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults struct MaterialGroup_t { public: CUtlString m_name; // 0x0 CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > m_materials; // 0x8 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x38 // Construct allowed // // MGetKV3ClassDefaults class CMorphBundleData { public: float m_flULeftSrc; // 0x0 float m_flVTopSrc; // 0x4 CUtlVector< float32 > m_offsets; // 0x8 CUtlVector< float32 > m_ranges; // 0x20 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement_UserPick : public CModelConfigElement { public: CUtlVector< CUtlString > m_Choices; // 0x48 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 1 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct CSolveIKTargetHandle_t { public: CAnimParamHandle m_positionHandle; // 0x0 CAnimParamHandle m_orientationHandle; // 0x2 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xa8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CFootAdjustmentUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68 public: CUtlVector< HSequence > m_clips; // 0x70 // -> m_nIndex - 0x88 // -> m_eType - 0x8a CPoseHandle m_hBasePoseCacheHandle; // 0x88 CAnimParamHandle m_facingTarget; // 0x8c private: [[maybe_unused]] uint8_t __pad008e[0x2]; // 0x8e public: float m_flTurnTimeMin; // 0x90 float m_flTurnTimeMax; // 0x94 float m_flStepHeightMax; // 0x98 float m_flStepHeightMaxAngle; // 0x9c bool m_bResetChild; // 0xa0 bool m_bAnimationDriven; // 0xa1 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CChoreoUpdateNode : public CUnaryUpdateNode { public: }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x28 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CBoneConstraintBase { private: [[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0 public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "FootFall Tag" class CFootFallAnimTag : public CAnimTagBase { private: [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: // MPropertyFriendlyName "Foot" FootFallTagFoot_t m_foot; // 0x58 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x18 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CRenderBufferBinding { public: uint64_t m_hBuffer; // 0x0 uint32_t m_nBindOffsetBytes; // 0x10 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x78 // Construct allowed // // MGetKV3ClassDefaults class CNmSkeleton { public: CGlobalSymbol m_ID; // 0x0 CUtlLeanVector< CGlobalSymbol > m_boneIDs; // 0x8 CUtlVector< int32 > m_parentIndices; // 0x18 CUtlVector< CTransform > m_parentSpaceReferencePose; // 0x30 CUtlVector< CTransform > m_modelSpaceReferencePose; // 0x48 int32_t m_numBonesToSampleAtLowLOD; // 0x60 private: [[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64 public: CUtlLeanVector< CNmBoneMask > m_boneMasks; // 0x68 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CStepsRemainingMetricEvaluator : public CMotionMetricEvaluator { public: CUtlVector< int32 > m_footIndices; // 0x50 float m_flMinStepsRemaining; // 0x68 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x10 // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Body Group Setting" // MPropertyElementNameFn class CBodyGroupSetting { public: // MPropertyFriendlyName "BodyGroup" // MPropertyAttributeChoiceName "BodyGroup" // MPropertyAutoRebuildOnChange CUtlString m_BodyGroupName; // 0x0 // MPropertyFriendlyName "BodyGroup Option" // MPropertyAttributeChoiceName "BodyGroupOption" // MPropertyAttrExtraInfoFn int32_t m_nBodyGroupOption; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x80 // Construct allowed // // MGetKV3ClassDefaults class CMotionSearchNode { public: CUtlVector< CMotionSearchNode* > m_children; // 0x0 // -> m_centroidVectors - 0x18 // -> m_nCentroids - 0x30 // -> m_nDimensions - 0x34 CVectorQuantizer m_quantizer; // 0x18 CUtlVector< CUtlVector< SampleCode > > m_sampleCodes; // 0x38 CUtlVector< CUtlVector< int32 > > m_sampleIndices; // 0x50 CUtlVector< int32 > m_selectableSamples; // 0x68 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0xb0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmStateNode::CDefinition : public CNmPoseNode::CDefinition { public: int16_t m_nChildNodeIdx; // 0x10 private: [[maybe_unused]] uint8_t __pad0012[0x6]; // 0x12 public: CUtlLeanVectorFixedGrowable< CGlobalSymbol > m_entryEvents; // 0x18 CUtlLeanVectorFixedGrowable< CGlobalSymbol > m_executeEvents; // 0x38 CUtlLeanVectorFixedGrowable< CGlobalSymbol > m_exitEvents; // 0x58 CUtlLeanVectorFixedGrowable< CNmStateNode::TimedEvent_t > m_timedRemainingEvents; // 0x78 CUtlLeanVectorFixedGrowable< CNmStateNode::TimedEvent_t > m_timedElapsedEvents; // 0x90 int16_t m_nLayerWeightNodeIdx; // 0xa8 int16_t m_nLayerRootMotionWeightNodeIdx; // 0xaa int16_t m_nLayerBoneMaskNodeIdx; // 0xac bool m_bIsOffState; // 0xae }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract class CNmVectorValueNode::CDefinition : public CNmValueNode::CDefinition { public: // No schema binary for binding }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x68 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CFootCycleMetricEvaluator : public CMotionMetricEvaluator { public: CUtlVector< int32 > m_footIndices; // 0x50 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0x70 // Construct allowed // // MGetKV3ClassDefaults class CHitBox { public: CUtlString m_name; // 0x0 CUtlString m_sSurfaceProperty; // 0x8 CUtlString m_sBoneName; // 0x10 Vector m_vMinBounds; // 0x18 Vector m_vMaxBounds; // 0x24 float m_flShapeRadius; // 0x30 uint32_t m_nBoneNameHash; // 0x34 int32_t m_nGroupId; // 0x38 uint8_t m_nShapeType; // 0x3c bool m_bTranslationOnly; // 0x3d private: [[maybe_unused]] uint8_t __pad003e[0x2]; // 0x3e public: uint32_t m_CRC; // 0x40 Color m_cRenderColor; // 0x44 uint16_t m_nHitBoxIndex; // 0x48 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0xa8 // Construct allowed // // MGetKV3ClassDefaults struct ModelSkeletonData_t { public: CUtlVector< CUtlString > m_boneName; // 0x0 CUtlVector< int16 > m_nParent; // 0x18 CUtlVector< float32 > m_boneSphere; // 0x30 CUtlVector< uint32 > m_nFlag; // 0x48 CUtlVector< Vector > m_bonePosParent; // 0x60 CUtlVector< QuaternionStorage > m_boneRotParent; // 0x78 CUtlVector< float32 > m_boneScaleParent; // 0x90 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmFrameSnapEvent : public CNmEvent { public: NmFrameSnapEventMode_t m_frameSnapMode; // 0x10 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct NmCompressionSettings_t__QuantizationRange_t { public: float m_flRangeStart; // 0x0 float m_flRangeLength; // 0x4 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0xc // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct TagSpan_t { public: int32_t m_tagIndex; // 0x0 float m_startCycle; // 0x4 float m_endCycle; // 0x8 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x10 // Construct allowed // // MGetKV3ClassDefaults struct PermModelDataAnimatedMaterialAttribute_t { public: CUtlString m_AttributeName; // 0x0 int32_t m_nNumChannels; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CMotionDataSet { public: CUtlVector< CMotionGraphGroup > m_groups; // 0x0 int32_t m_nDimensionCount; // 0x18 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CProductQuantizer { public: CUtlVector< CVectorQuantizer > m_subQuantizers; // 0x0 int32_t m_nDimensions; // 0x18 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xb8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CChoiceUpdateNode : public CAnimUpdateNodeBase { public: CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58 CUtlVector< float32 > m_weights; // 0x70 CUtlVector< float32 > m_blendTimes; // 0x88 ChoiceMethod m_choiceMethod; // 0xa0 ChoiceChangeMethod m_choiceChangeMethod; // 0xa4 ChoiceBlendMethod m_blendMethod; // 0xa8 float m_blendTime; // 0xac bool m_bCrossFade; // 0xb0 bool m_bResetChosen; // 0xb1 bool m_bDontResetSameSelection; // 0xb2 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0x40 // Construct allowed // // MGetKV3ClassDefaults struct SkeletonAnimCapture_t__Bone_t { public: CUtlString m_Name; // 0x0 CTransform m_BindPose; // 0x10 int32_t m_nParent; // 0x30 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x18 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CAnimActionUpdater { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x40 // Has VTable // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimationGraphVisualizerPrimitiveBase { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CAnimationGraphVisualizerPrimitiveType m_Type; // 0x8 AnimNodeID m_OwningAnimNodePaths[11]; // 0xc int32_t m_nOwningAnimNodePathCount; // 0x38 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CCycleControlUpdateNode : public CUnaryUpdateNode { public: AnimValueSource m_valueSource; // 0x68 CAnimParamHandle m_paramIndex; // 0x6c }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x48 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CDampedValueComponentUpdater : public CAnimComponentUpdater { public: CUtlVector< CDampedValueUpdateItem > m_items; // 0x30 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x70 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CBaseConstraint : public CBoneConstraintBase { public: CUtlString m_name; // 0x28 Vector m_vUpVector; // 0x30 private: [[maybe_unused]] uint8_t __pad003c[0x4]; // 0x3c public: CUtlVector< CConstraintSlave > m_slaves; // 0x40 CUtlVector< CConstraintTarget > m_targets; // 0x58 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x40 // Construct allowed // // MGetKV3ClassDefaults struct BlendItem_t { public: CUtlVector< TagSpan_t > m_tags; // 0x0 CAnimUpdateNodeRef m_pChild; // 0x18 HSequence m_hSequence; // 0x28 Vector2D m_vPos; // 0x2c float m_flDuration; // 0x34 bool m_bUseCustomDuration; // 0x38 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmClipNode::CDefinition : public CNmPoseNode::CDefinition { public: int16_t m_nPlayInReverseValueNodeIdx; // 0x10 int16_t m_nResetTimeValueNodeIdx; // 0x12 bool m_bSampleRootMotion; // 0x14 bool m_bAllowLooping; // 0x15 int16_t m_nDataSlotIdx; // 0x16 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x90 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Int Parameter" class CIntAnimParameter : public CConcreteAnimParameter { public: // MPropertyFriendlyName "Default Value" int32_t m_defaultValue; // 0x80 // MPropertyFriendlyName "Min Value" int32_t m_minValue; // 0x84 // MPropertyFriendlyName "Max Value" int32_t m_maxValue; // 0x88 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x80 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement_RandomPick : public CModelConfigElement { public: CUtlVector< CUtlString > m_Choices; // 0x48 CUtlVector< float32 > m_ChoiceWeights; // 0x60 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0xf8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct VPhysXConstraintParams_t { public: int8_t m_nType; // 0x0 int8_t m_nTranslateMotion; // 0x1 int8_t m_nRotateMotion; // 0x2 int8_t m_nFlags; // 0x3 Vector m_anchor[2]; // 0x4 QuaternionStorage m_axes[2]; // 0x1c float m_maxForce; // 0x3c float m_maxTorque; // 0x40 float m_linearLimitValue; // 0x44 float m_linearLimitRestitution; // 0x48 float m_linearLimitSpring; // 0x4c float m_linearLimitDamping; // 0x50 float m_twistLowLimitValue; // 0x54 float m_twistLowLimitRestitution; // 0x58 float m_twistLowLimitSpring; // 0x5c float m_twistLowLimitDamping; // 0x60 float m_twistHighLimitValue; // 0x64 float m_twistHighLimitRestitution; // 0x68 float m_twistHighLimitSpring; // 0x6c float m_twistHighLimitDamping; // 0x70 float m_swing1LimitValue; // 0x74 float m_swing1LimitRestitution; // 0x78 float m_swing1LimitSpring; // 0x7c float m_swing1LimitDamping; // 0x80 float m_swing2LimitValue; // 0x84 float m_swing2LimitRestitution; // 0x88 float m_swing2LimitSpring; // 0x8c float m_swing2LimitDamping; // 0x90 Vector m_goalPosition; // 0x94 QuaternionStorage m_goalOrientation; // 0xa0 Vector m_goalAngularVelocity; // 0xb0 float m_driveSpringX; // 0xbc float m_driveSpringY; // 0xc0 float m_driveSpringZ; // 0xc4 float m_driveDampingX; // 0xc8 float m_driveDampingY; // 0xcc float m_driveDampingZ; // 0xd0 float m_driveSpringTwist; // 0xd4 float m_driveSpringSwing; // 0xd8 float m_driveSpringSlerp; // 0xdc float m_driveDampingTwist; // 0xe0 float m_driveDampingSwing; // 0xe4 float m_driveDampingSlerp; // 0xe8 int32_t m_solverIterationCount; // 0xec float m_projectionLinearTolerance; // 0xf0 float m_projectionAngularTolerance; // 0xf4 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0x60 // Construct allowed // // MGetKV3ClassDefaults class CConstraintTarget { private: [[maybe_unused]] uint8_t __pad0000[0x20]; // 0x0 public: Quaternion m_qOffset; // 0x20 Vector m_vOffset; // 0x30 uint32_t m_nBoneHash; // 0x3c CUtlString m_sName; // 0x40 float m_flWeight; // 0x48 private: [[maybe_unused]] uint8_t __pad004c[0xd]; // 0x4c public: bool m_bIsAttachment; // 0x59 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0xc0 // Construct allowed // // MGetKV3ClassDefaults struct SkeletonAnimCapture_t { public: CEntityIndex m_nEntIndex; // 0x0 CEntityIndex m_nEntParent; // 0x4 CUtlVector< CEntityIndex > m_ImportedCollision; // 0x8 CUtlString m_ModelName; // 0x20 CUtlString m_CaptureName; // 0x28 CUtlVector< SkeletonAnimCapture_t::Bone_t > m_ModelBindPose; // 0x30 CUtlVector< SkeletonAnimCapture_t::Bone_t > m_FeModelInitPose; // 0x48 int32_t m_nFlexControllers; // 0x60 bool m_bPredicted; // 0x64 private: [[maybe_unused]] uint8_t __pad0065[0x43]; // 0x65 public: CUtlVector< SkeletonAnimCapture_t::Frame_t > m_Frames; // 0xa8 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults class CAnimUser { public: CBufferString m_name; // 0x0 int32_t m_nType; // 0x10 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xa8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CRagdollComponentUpdater : public CAnimComponentUpdater { public: CUtlVector< CAnimNodePath > m_ragdollNodePaths; // 0x30 CUtlVector< int32 > m_boneIndices; // 0x48 CUtlVector< CUtlString > m_boneNames; // 0x60 CUtlVector< WeightList > m_weightLists; // 0x78 float m_flSpringFrequencyMin; // 0x90 float m_flSpringFrequencyMax; // 0x94 float m_flMaxStretch; // 0x98 bool m_bSolidCollisionAtZeroWeight; // 0x9c }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x40 // Construct allowed // // MGetKV3ClassDefaults class CFootDefinition { public: CUtlString m_name; // 0x0 CUtlString m_ankleBoneName; // 0x8 CUtlString m_toeBoneName; // 0x10 Vector m_vBallOffset; // 0x18 Vector m_vHeelOffset; // 0x24 float m_flFootLength; // 0x30 float m_flBindPoseDirectionMS; // 0x34 float m_flTraceHeight; // 0x38 float m_flTraceRadius; // 0x3c }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x40 // Construct allowed // // MGetKV3ClassDefaults class CSeqSynthAnimDesc { public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: CSeqTransition m_transition; // 0x1c int16_t m_nLocalBaseReference; // 0x24 int16_t m_nLocalBoneMask; // 0x26 CUtlVector< CAnimActivity > m_activityArray; // 0x28 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 2 // Size: 0xc // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct CNmLayerBlendNode__LayerDefinition_t { public: int16_t m_nInputNodeIdx; // 0x0 int16_t m_nWeightValueNodeIdx; // 0x2 int16_t m_nBoneMaskValueNodeIdx; // 0x4 int16_t m_nRootMotionWeightValueNodeIdx; // 0x6 bool m_bIsSynchronized; // 0x8 bool m_bIgnoreEvents; // 0x9 bool m_bIsStateMachineLayer; // 0xa NmPoseBlendMode_t m_blendMode; // 0xb }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x48 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CLookComponentUpdater : public CAnimComponentUpdater { private: [[maybe_unused]] uint8_t __pad0030[0x4]; // 0x30 public: CAnimParamHandle m_hLookHeading; // 0x34 CAnimParamHandle m_hLookHeadingVelocity; // 0x36 CAnimParamHandle m_hLookPitch; // 0x38 CAnimParamHandle m_hLookDistance; // 0x3a CAnimParamHandle m_hLookDirection; // 0x3c CAnimParamHandle m_hLookTarget; // 0x3e CAnimParamHandle m_hLookTargetWorldSpace; // 0x40 bool m_bNetworkLookTarget; // 0x42 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xf0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CBlend2DUpdateNode : public CAnimUpdateNodeBase { private: [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 public: CUtlVector< BlendItem_t > m_items; // 0x60 CUtlVector< TagSpan_t > m_tags; // 0x78 CParamSpanUpdater m_paramSpans; // 0x90 CUtlVector< int32 > m_nodeItemIndices; // 0xa8 CAnimInputDamping m_damping; // 0xc0 AnimValueSource m_blendSourceX; // 0xd0 CAnimParamHandle m_paramX; // 0xd4 private: [[maybe_unused]] uint8_t __pad00d6[0x2]; // 0xd6 public: AnimValueSource m_blendSourceY; // 0xd8 CAnimParamHandle m_paramY; // 0xdc private: [[maybe_unused]] uint8_t __pad00de[0x2]; // 0xde public: Blend2DMode m_eBlendMode; // 0xe0 float m_playbackSpeed; // 0xe4 bool m_bLoop; // 0xe8 bool m_bLockBlendOnReset; // 0xe9 bool m_bLockWhenWaning; // 0xea bool m_bAnimEventsAndTagsOnMostWeightedOnly; // 0xeb }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0x40 // Construct allowed // // MGetKV3ClassDefaults struct PermModelExtPart_t { public: CTransform m_Transform; // 0x0 CUtlString m_Name; // 0x20 int32_t m_nParent; // 0x28 private: [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x30 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xe8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CLeanMatrixUpdateNode : public CLeafUpdateNode { private: [[maybe_unused]] uint8_t __pad0058[0x4]; // 0x58 public: int32_t m_frameCorners[3][3]; // 0x5c // -> m_nIndex - 0x80 // -> m_eType - 0x82 CPoseHandle m_poses[9]; // 0x80 private: [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: CAnimInputDamping m_damping; // 0xa8 AnimVectorSource m_blendSource; // 0xb8 CAnimParamHandle m_paramIndex; // 0xbc private: [[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe public: Vector m_verticalAxis; // 0xc0 Vector m_horizontalAxis; // 0xcc HSequence m_hSequence; // 0xd8 float m_flMaxValue; // 0xdc int32_t m_nSequenceMaxFrame; // 0xe0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x88 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Symbol Parameter" class CSymbolAnimParameter : public CConcreteAnimParameter { public: // MPropertyFriendlyName "Default Value" CGlobalSymbol m_defaultValue; // 0x80 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 2 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct CNmStateMachineNode__TransitionDefinition_t { public: int16_t m_nTargetStateIdx; // 0x0 int16_t m_nConditionNodeIdx; // 0x2 int16_t m_nTransitionNodeIdx; // 0x4 bool m_bCanBeForced; // 0x6 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults class CHitBoxSetList { public: CUtlVector< CHitBoxSet > m_HitBoxSets; // 0x0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class MotionDBIndex { public: uint32_t m_nIndex; // 0x0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CDirectPlaybackTagData { public: CUtlString m_sequenceName; // 0x0 CUtlVector< TagSpan_t > m_tags; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xa8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSequenceUpdateNode : public CLeafUpdateNode { private: [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 public: CParamSpanUpdater m_paramSpans; // 0x60 CUtlVector< TagSpan_t > m_tags; // 0x78 private: [[maybe_unused]] uint8_t __pad0090[0x4]; // 0x90 public: HSequence m_hSequence; // 0x94 float m_playbackSpeed; // 0x98 float m_duration; // 0x9c bool m_bLoop; // 0xa0 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults // MPropertyEditClassAsString class AnimScriptHandle { public: uint32_t m_id; // 0x0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x98 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Particle Tag" class CParticleAnimTag : public CAnimTagBase { private: [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: // MPropertySuppressField CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hParticleSystem; // 0x58 // MPropertyAttributeEditor "AssetBrowse( vpcf )" // MPropertyFriendlyName "Particle System" CUtlString m_particleSystemName; // 0x60 // MPropertyFriendlyName "Configuration" CUtlString m_configName; // 0x68 // MPropertyFriendlyName "Detach From Owner" bool m_bDetachFromOwner; // 0x70 // MPropertyFriendlyName "Stop on Tag End" // MPropertyGroupName "Ending" bool m_bStopWhenTagEnds; // 0x71 // MPropertyFriendlyName "Tag End Stop is Instant" // MPropertyGroupName "Ending" bool m_bTagEndStopIsInstant; // 0x72 private: [[maybe_unused]] uint8_t __pad0073[0x5]; // 0x73 public: // MPropertyFriendlyName "Attachment" // MPropertyGroupName "Attachments" // MPropertyAttributeChoiceName "Attachment" CUtlString m_attachmentName; // 0x78 // MPropertyFriendlyName "Attachment Type" // MPropertyGroupName "Attachments" ParticleAttachment_t m_attachmentType; // 0x80 private: [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 public: // MPropertyFriendlyName "Attachment (Control Point 1)" // MPropertyGroupName "Attachments" // MPropertyAttributeChoiceName "Attachment" CUtlString m_attachmentCP1Name; // 0x88 // MPropertyFriendlyName "Attachment Type (Control Point 1)" // MPropertyGroupName "Attachments" ParticleAttachment_t m_attachmentCP1Type; // 0x90 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CFootCycle : public CCycleBase { public: }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 16 // Size: 0x120 // Construct allowed // // MGetKV3ClassDefaults struct AnimationSnapshot_t : public AnimationSnapshotBase_t { public: int32_t m_nEntIndex; // 0x110 private: [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 public: CUtlString m_modelName; // 0x118 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CEmitTagActionUpdater : public CAnimActionUpdater { public: int32_t m_nTagIndex; // 0x18 bool m_bIsZeroDuration; // 0x1c }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0xc // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct DynamicMeshDeformParams_t { public: float m_flTensionCompressScale; // 0x0 float m_flTensionStretchScale; // 0x4 bool m_bRecomputeSmoothNormalsAfterAnimation; // 0x8 bool m_bComputeDynamicMeshTensionAfterAnimation; // 0x9 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x58 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimStateMachineUpdater { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CUtlVector< CStateUpdateData > m_states; // 0x8 CUtlVector< CTransitionUpdateData > m_transitions; // 0x20 private: [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 public: int32_t m_startStateIndex; // 0x50 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSlowDownOnSlopesUpdateNode : public CUnaryUpdateNode { public: float m_flSlowDownStrength; // 0x68 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x1a0 class CCompressorGroup { public: int32_t m_nTotalElementCount; // 0x0 CUtlVector< char* > m_szChannelClass; // 0x8 CUtlVector< char* > m_szVariableName; // 0x20 CUtlVector< fieldtype_t > m_nType; // 0x38 CUtlVector< int32 > m_nFlags; // 0x50 CUtlVector< CUtlString > m_szGrouping; // 0x68 CUtlVector< int32 > m_nCompressorIndex; // 0x80 CUtlVector< CUtlVector< char* > > m_szElementNames; // 0x98 CUtlVector< CUtlVector< int32 > > m_nElementUniqueID; // 0xb0 CUtlVector< uint32 > m_nElementMask; // 0xc8 private: [[maybe_unused]] uint8_t __pad00e0[0x18]; // 0xe0 public: CUtlVector< CCompressor< Vector >* > m_vectorCompressor; // 0xf8 CUtlVector< CCompressor< QuaternionStorage >* > m_quaternionCompressor; // 0x110 CUtlVector< CCompressor< int32 >* > m_intCompressor; // 0x128 CUtlVector< CCompressor< bool >* > m_boolCompressor; // 0x140 CUtlVector< CCompressor< Color >* > m_colorCompressor; // 0x158 CUtlVector< CCompressor< Vector2D >* > m_vector2DCompressor; // 0x170 CUtlVector< CCompressor< Vector4D >* > m_vector4DCompressor; // 0x188 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xb0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSelectorUpdateNode : public CAnimUpdateNodeBase { public: CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58 CUtlVector< int8 > m_tags; // 0x70 private: [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 public: CBlendCurve m_blendCurve; // 0x8c CAnimValue< float32 > m_flBlendTime; // 0x94 CAnimParamHandle m_hParameter; // 0x9c private: [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e public: int32_t m_nTagIndex; // 0xa0 SelectorTagBehavior_t m_eTagBehavior; // 0xa4 bool m_bResetOnChange; // 0xa8 bool m_bLockWhenWaning; // 0xa9 bool m_bSyncCyclesOnChange; // 0xaa }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x30 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmTransitionNode::CDefinition : public CNmPoseNode::CDefinition { public: int16_t m_targetCNmStateNodeIdx; // 0x10 int16_t m_durationOverrideNodeIdx; // 0x12 int16_t m_syncEventOffsetOverrideNodeIdx; // 0x14 int16_t m_startBoneMaskNodeIdx; // 0x16 float m_flDuration; // 0x18 NmPercent_t m_boneMaskBlendInTimePercentage; // 0x1c float m_syncEventOffset; // 0x20 CNmTransitionNode::TransitionOptions_t m_transitionOptions; // 0x24 private: [[maybe_unused]] uint8_t __pad0025[0x1]; // 0x25 public: int16_t m_targetSyncIDNodeIdx; // 0x26 NmEasingOperation_t m_blendWeightEasing; // 0x28 NmRootMotionBlendMode_t m_rootMotionBlend; // 0x29 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x88 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CStateMachineComponentUpdater : public CAnimComponentUpdater { public: // -> m_states - 0x38 // -> m_transitions - 0x50 // -> m_startStateIndex - 0x80 CAnimStateMachineUpdater m_stateMachine; // 0x30 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CStanceScaleUpdateNode : public CUnaryUpdateNode { public: CAnimParamHandle m_hParam; // 0x68 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x58 // Construct allowed // // MGetKV3ClassDefaults class CPhysSurfacePropertiesSoundNames { public: // MKV3TransferName "impactsoft" CUtlString m_impactSoft; // 0x0 // MKV3TransferName "impacthard" CUtlString m_impactHard; // 0x8 // MKV3TransferName "scrapesmooth" CUtlString m_scrapeSmooth; // 0x10 // MKV3TransferName "scraperough" CUtlString m_scrapeRough; // 0x18 // MKV3TransferName "bulletimpact" CUtlString m_bulletImpact; // 0x20 // MKV3TransferName "rolling" CUtlString m_rolling; // 0x28 // MKV3TransferName "break" CUtlString m_break; // 0x30 // MKV3TransferName "strain" CUtlString m_strain; // 0x38 // MKV3TransferName "meleeimpact" CUtlString m_meleeImpact; // 0x40 // MKV3TransferName "pushoff" CUtlString m_pushOff; // 0x48 // MKV3TransferName "skidstop" CUtlString m_skidStop; // 0x50 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmVirtualParameterBoneMaskNode::CDefinition : public CNmBoneMaskValueNode::CDefinition { public: int16_t m_nChildNodeIdx; // 0x10 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CSeqPoseParamDesc { public: CBufferString m_sName; // 0x0 float m_flStart; // 0x10 float m_flEnd; // 0x14 float m_flLoop; // 0x18 bool m_bLooping; // 0x1c }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x58 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement_SetBodygroup : public CModelConfigElement { public: CUtlString m_GroupName; // 0x48 int32_t m_nChoice; // 0x50 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 4 // Size: 0x2c // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimMovement { public: int32_t endframe; // 0x0 int32_t motionflags; // 0x4 float v0; // 0x8 float v1; // 0xc float angle; // 0x10 Vector vector; // 0x14 Vector position; // 0x20 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class FootStepTrigger { public: CUtlVector< int32 > m_tags; // 0x0 int32_t m_nFootIndex; // 0x18 StepPhase m_triggerPhase; // 0x1c }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct CNmSyncTrack__EventMarker_t { public: NmPercent_t m_startTime; // 0x0 CGlobalSymbol m_ID; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x78 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CPathMetricEvaluator : public CMotionMetricEvaluator { public: CUtlVector< float32 > m_pathTimeSamples; // 0x50 float m_flDistance; // 0x68 bool m_bExtrapolateMovement; // 0x6c private: [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: float m_flMinExtrapolationSpeed; // 0x70 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x60 // Construct allowed // // MGetKV3ClassDefaults class FootLockPoseOpFixedSettings { public: CUtlVector< FootFixedData_t > m_footInfo; // 0x0 CAnimInputDamping m_hipDampingSettings; // 0x18 int32_t m_nHipBoneIndex; // 0x28 IKSolverType m_ikSolverType; // 0x2c bool m_bApplyTilt; // 0x30 bool m_bApplyHipDrop; // 0x31 bool m_bAlwaysUseFallbackHinge; // 0x32 bool m_bApplyFootRotationLimits; // 0x33 bool m_bApplyLegTwistLimits; // 0x34 private: [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: float m_flMaxFootHeight; // 0x38 float m_flExtensionScale; // 0x3c float m_flMaxLegTwist; // 0x40 bool m_bEnableLockBreaking; // 0x44 private: [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: float m_flLockBreakTolerance; // 0x48 float m_flLockBlendTime; // 0x4c bool m_bEnableStretching; // 0x50 private: [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: float m_flMaxStretchAmount; // 0x54 float m_flStretchExtensionScale; // 0x58 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract class CNmIDValueNode::CDefinition : public CNmValueNode::CDefinition { public: // No schema binary for binding }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x2c // Has Trivial Constructor // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct JiggleBoneSettings_t { public: int32_t m_nBoneIndex; // 0x0 float m_flSpringStrength; // 0x4 float m_flMaxTimeStep; // 0x8 float m_flDamping; // 0xc Vector m_vBoundsMaxLS; // 0x10 Vector m_vBoundsMinLS; // 0x1c JiggleBoneSimSpace m_eSimSpace; // 0x28 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xd0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CJumpHelperUpdateNode : public CSequenceUpdateNode { public: CAnimParamHandle m_hTargetParam; // 0xa8 private: [[maybe_unused]] uint8_t __pad00aa[0x2]; // 0xaa public: Vector m_flOriginalJumpMovement; // 0xac float m_flOriginalJumpDuration; // 0xb8 float m_flJumpStartCycle; // 0xbc float m_flJumpEndCycle; // 0xc0 JumpCorrectionMethod m_eCorrectionMethod; // 0xc4 bool m_bTranslationAxis[3]; // 0xc8 bool m_bScaleSpeed; // 0xcb }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x138 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CFootLockUpdateNode : public CUnaryUpdateNode { public: FootLockPoseOpFixedSettings m_opFixedSettings; // 0x68 private: [[maybe_unused]] uint8_t __pad00c8[0x8]; // 0xc8 public: CUtlVector< FootFixedSettings > m_footSettings; // 0xd0 CAnimInputDamping m_hipShiftDamping; // 0xe8 CAnimInputDamping m_rootHeightDamping; // 0xf8 float m_flStrideCurveScale; // 0x108 float m_flStrideCurveLimitScale; // 0x10c float m_flStepHeightIncreaseScale; // 0x110 float m_flStepHeightDecreaseScale; // 0x114 float m_flHipShiftScale; // 0x118 float m_flBlendTime; // 0x11c float m_flMaxRootHeightOffset; // 0x120 float m_flMinRootHeightOffset; // 0x124 float m_flTiltPlanePitchSpringStrength; // 0x128 float m_flTiltPlaneRollSpringStrength; // 0x12c bool m_bApplyFootRotationLimits; // 0x130 bool m_bApplyHipShift; // 0x131 bool m_bModulateStepHeight; // 0x132 bool m_bResetChild; // 0x133 bool m_bEnableVerticalCurvedPaths; // 0x134 bool m_bEnableRootHeightDamping; // 0x135 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x58 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CBoneVelocityMetricEvaluator : public CMotionMetricEvaluator { public: int32_t m_nBoneIndex; // 0x50 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement_RandomColor : public CModelConfigElement { public: CColorGradient m_Gradient; // 0x48 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x28 // Construct allowed // // MGetKV3ClassDefaults class CFootMotion { public: CUtlVector< CFootStride > m_strides; // 0x0 CUtlString m_name; // 0x18 bool m_bAdditive; // 0x20 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults struct JiggleBoneSettingsList_t { public: CUtlVector< JiggleBoneSettings_t > m_boneSettings; // 0x0 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x10 // Construct allowed // // MGetKV3ClassDefaults // MPropertyArrayElementNameKey "m_sName" struct MoodAnimation_t { public: // MPropertyDescription "Name of the animation" // MPropertyAttributeEditor "VDataModelAnim( m_sModelName; include_deltas )" CUtlString m_sName; // 0x0 // MPropertyDescription "Weight of the animation, higher numbers get picked more" float m_flWeight; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x38 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CLODComponentUpdater : public CAnimComponentUpdater { public: int32_t m_nServerLOD; // 0x30 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x90 // Construct allowed // // MGetKV3ClassDefaults class CAnimDataChannelDesc { public: CBufferString m_szChannelClass; // 0x0 CBufferString m_szVariableName; // 0x10 int32_t m_nFlags; // 0x20 int32_t m_nType; // 0x24 CBufferString m_szGrouping; // 0x28 CBufferString m_szDescription; // 0x38 CUtlVector< CBufferString > m_szElementNameArray; // 0x48 CUtlVector< int32 > m_nElementIndexArray; // 0x60 CUtlVector< uint32 > m_nElementMaskArray; // 0x78 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x28 // Construct allowed // // MGetKV3ClassDefaults class CMorphRectData { public: int16_t m_nXLeftDst; // 0x0 int16_t m_nYTopDst; // 0x2 float m_flUWidthSrc; // 0x4 float m_flVHeightSrc; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CMorphBundleData > m_bundleDatas; // 0x10 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x28 // Construct allowed // // MGetKV3ClassDefaults class CAnimFoot { public: CUtlString m_name; // 0x0 Vector m_vBallOffset; // 0x8 Vector m_vHeelOffset; // 0x14 int32_t m_ankleBoneIndex; // 0x20 int32_t m_toeBoneIndex; // 0x24 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x30 // Construct allowed // // MGetKV3ClassDefaults class CNmBoneMask { public: CGlobalSymbol m_ID; // 0x0 CNmBoneMask::WeightInfo_t m_weightInfo; // 0x8 private: [[maybe_unused]] uint8_t __pad0009[0xf]; // 0x9 public: CUtlVector< float32 > m_weights; // 0x18 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CParentConstraint : public CBaseConstraint { public: }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct CNmStateNode__TimedEvent_t { public: CGlobalSymbol m_ID; // 0x0 float m_timeValue; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CFootPositionMetricEvaluator : public CMotionMetricEvaluator { public: CUtlVector< int32 > m_footIndices; // 0x50 bool m_bIgnoreSlope; // 0x68 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CDampedValueUpdateItem { public: CAnimInputDamping m_damping; // 0x0 CAnimParamHandle m_hParamIn; // 0x18 CAnimParamHandle m_hParamOut; // 0x1a }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x30 // Construct allowed // // MGetKV3ClassDefaults class CAnimLocalHierarchy { public: CBufferString m_sBone; // 0x0 CBufferString m_sNewParent; // 0x10 int32_t m_nStartFrame; // 0x20 int32_t m_nPeakFrame; // 0x24 int32_t m_nTailFrame; // 0x28 int32_t m_nEndFrame; // 0x2c }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xd0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CBlendUpdateNode : public CAnimUpdateNodeBase { private: [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 public: CUtlVector< CAnimUpdateNodeRef > m_children; // 0x60 CUtlVector< uint8 > m_sortedOrder; // 0x78 CUtlVector< float32 > m_targetValues; // 0x90 private: [[maybe_unused]] uint8_t __pad00a8[0x4]; // 0xa8 public: AnimValueSource m_blendValueSource; // 0xac CAnimParamHandle m_paramIndex; // 0xb0 private: [[maybe_unused]] uint8_t __pad00b2[0x6]; // 0xb2 public: CAnimInputDamping m_damping; // 0xb8 BlendKeyType m_blendKeyType; // 0xc8 bool m_bLockBlendOnReset; // 0xcc bool m_bSyncCycles; // 0xcd bool m_bLoop; // 0xce bool m_bLockWhenWaning; // 0xcf }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0xa0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Quaternion Parameter" class CQuaternionAnimParameter : public CConcreteAnimParameter { public: // MPropertyFriendlyName "Default Value" Quaternion m_defaultValue; // 0x80 // MPropertyFriendlyName "Interpolate" bool m_bInterpolate; // 0x90 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x2c8 // Construct allowed // // MGetKV3ClassDefaults struct PermModelData_t { public: CUtlString m_name; // 0x0 // -> m_nFlags - 0x8 // -> m_vHullMin - 0xc // -> m_vHullMax - 0x18 // -> m_vViewMin - 0x24 // -> m_vViewMax - 0x30 // -> m_flMass - 0x3c // -> m_vEyePosition - 0x40 // -> m_flMaxEyeDeflection - 0x4c // -> m_sSurfaceProperty - 0x50 // -> m_keyValueText - 0x58 PermModelInfo_t m_modelInfo; // 0x8 CUtlVector< PermModelExtPart_t > m_ExtParts; // 0x60 CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > m_refMeshes; // 0x78 CUtlVector< uint64 > m_refMeshGroupMasks; // 0x90 CUtlVector< uint64 > m_refPhysGroupMasks; // 0xa8 CUtlVector< uint8 > m_refLODGroupMasks; // 0xc0 CUtlVector< float32 > m_lodGroupSwitchDistances; // 0xd8 CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsData; // 0xf0 CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsHitboxData; // 0x108 CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_refAnimGroups; // 0x120 CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > m_refSequenceGroups; // 0x138 CUtlVector< CUtlString > m_meshGroups; // 0x150 CUtlVector< MaterialGroup_t > m_materialGroups; // 0x168 uint64_t m_nDefaultMeshGroupMask; // 0x180 // -> m_boneName - 0x188 // -> m_nParent - 0x1a0 // -> m_boneSphere - 0x1b8 // -> m_nFlag - 0x1d0 // -> m_bonePosParent - 0x1e8 // -> m_boneRotParent - 0x200 // -> m_boneScaleParent - 0x218 ModelSkeletonData_t m_modelSkeleton; // 0x188 CUtlVector< int16 > m_remappingTable; // 0x230 CUtlVector< uint16 > m_remappingTableStarts; // 0x248 CUtlVector< ModelBoneFlexDriver_t > m_boneFlexDrivers; // 0x260 CModelConfigList* m_pModelConfigList; // 0x278 CUtlVector< CUtlString > m_BodyGroupsHiddenInTools; // 0x280 CUtlVector< CStrongHandle< InfoForResourceTypeCModel > > m_refAnimIncludeModels; // 0x298 CUtlVector< PermModelDataAnimatedMaterialAttribute_t > m_AnimatedMaterialAttributes; // 0x2b0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x30 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CStaticPoseCache { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CUtlVector< CCachedPose > m_poses; // 0x10 int32_t m_nBoneCount; // 0x28 int32_t m_nMorphCount; // 0x2c }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x138 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSequenceGroupData { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CBufferString m_sName; // 0x10 uint32_t m_nFlags; // 0x20 private: [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlVector< CBufferString > m_localSequenceNameArray; // 0x28 CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x40 CUtlVector< CSeqS1SeqDesc > m_localMultiSeqDescArray; // 0x58 CUtlVector< CSeqSynthAnimDesc > m_localSynthAnimDescArray; // 0x70 CUtlVector< CSeqCmdSeqDesc > m_localCmdSeqDescArray; // 0x88 CUtlVector< CSeqBoneMaskList > m_localBoneMaskArray; // 0xa0 CUtlVector< CSeqScaleSet > m_localScaleSetArray; // 0xb8 CUtlVector< CBufferString > m_localBoneNameArray; // 0xd0 CBufferString m_localNodeName; // 0xe8 CUtlVector< CSeqPoseParamDesc > m_localPoseParamArray; // 0xf8 KeyValues3 m_keyValues; // 0x110 CUtlVector< CSeqIKLock > m_localIKAutoplayLockArray; // 0x120 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xf8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CStateMachineUpdateNode : public CAnimUpdateNodeBase { private: [[maybe_unused]] uint8_t __pad0058[0x10]; // 0x58 public: // -> m_states - 0x70 // -> m_transitions - 0x88 // -> m_startStateIndex - 0xb8 CAnimStateMachineUpdater m_stateMachine; // 0x68 CUtlVector< CStateNodeStateData > m_stateData; // 0xc0 CUtlVector< CStateNodeTransitionData > m_transitionData; // 0xd8 private: [[maybe_unused]] uint8_t __pad00f0[0x4]; // 0xf0 public: bool m_bBlockWaningTags; // 0xf4 bool m_bLockStateWhenWaning; // 0xf5 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0xd0 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct AimMatrixOpFixedSettings_t { public: CAnimAttachment m_attachment; // 0x0 CAnimInputDamping m_damping; // 0x80 // -> m_nIndex - 0x90 // -> m_eType - 0x92 CPoseHandle m_poseCacheHandles[10]; // 0x90 AimMatrixBlendMode m_eBlendMode; // 0xb8 float m_fAngleIncrement; // 0xbc int32_t m_nSequenceMaxFrame; // 0xc0 int32_t m_nBoneMaskIndex; // 0xc4 bool m_bTargetIsPosition; // 0xc8 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x1c // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct SkeletonAnimCapture_t__FrameStamp_t { public: float m_flTime; // 0x0 float m_flEntitySimTime; // 0x4 bool m_bTeleportTick; // 0x8 bool m_bPredicted; // 0x9 private: [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: float m_flCurTime; // 0xc float m_flRealTime; // 0x10 int32_t m_nFrameCount; // 0x14 int32_t m_nTickCount; // 0x18 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement_Command : public CModelConfigElement { public: CUtlString m_Command; // 0x48 KeyValues3 m_Args; // 0x50 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x40 // Construct allowed // // MGetKV3ClassDefaults class CAnimEventDefinition { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: int32_t m_nFrame; // 0x8 int32_t m_nEndFrame; // 0xc float m_flCycle; // 0x10 float m_flDuration; // 0x14 KeyValues3 m_EventData; // 0x18 // MKV3TransferName "m_sOptions" CBufferString m_sLegacyOptions; // 0x28 CGlobalSymbol m_sEventName; // 0x38 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 16 // Size: 0x50 // Construct allowed // // MGetKV3ClassDefaults class CNmRootMotionData { public: CUtlVector< CTransform > m_transforms; // 0x0 int32_t m_nNumFrames; // 0x18 float m_flAverageLinearVelocity; // 0x1c float m_flAverageAngularVelocityRadians; // 0x20 private: [[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24 public: CTransform m_totalDelta; // 0x30 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CExpressionActionUpdater : public CAnimActionUpdater { public: CAnimParamHandle m_hParam; // 0x18 AnimParamType_t m_eParamType; // 0x1a private: [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: AnimScriptHandle m_hScript; // 0x1c }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x8 // Has Trivial Constructor // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CFlexOp { public: FlexOpCode_t m_OpCode; // 0x0 int32_t m_Data; // 0x4 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xc8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CHitReactUpdateNode : public CUnaryUpdateNode { public: HitReactFixedSettings_t m_opFixedSettings; // 0x68 private: [[maybe_unused]] uint8_t __pad00ac[0x8]; // 0xac public: CAnimParamHandle m_triggerParam; // 0xb4 CAnimParamHandle m_hitBoneParam; // 0xb6 CAnimParamHandle m_hitOffsetParam; // 0xb8 CAnimParamHandle m_hitDirectionParam; // 0xba CAnimParamHandle m_hitStrengthParam; // 0xbc private: [[maybe_unused]] uint8_t __pad00be[0x2]; // 0xbe public: float m_flMinDelayBetweenHits; // 0xc0 bool m_bResetChild; // 0xc4 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0xc0 // Construct allowed // // MGetKV3ClassDefaults struct LookAtOpFixedSettings_t { public: CAnimAttachment m_attachment; // 0x0 CAnimInputDamping m_damping; // 0x80 CUtlVector< LookAtBone_t > m_bones; // 0x90 float m_flYawLimit; // 0xa8 float m_flPitchLimit; // 0xac float m_flHysteresisInnerAngle; // 0xb0 float m_flHysteresisOuterAngle; // 0xb4 bool m_bRotateYawForward; // 0xb8 bool m_bMaintainUpDirection; // 0xb9 bool m_bTargetIsPosition; // 0xba bool m_bUseHysteresis; // 0xbb }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x48 // Construct allowed // // MGetKV3ClassDefaults class CAnimBone { public: CBufferString m_name; // 0x0 int32_t m_parent; // 0x10 Vector m_pos; // 0x14 QuaternionStorage m_quat; // 0x20 float m_scale; // 0x30 QuaternionStorage m_qAlignment; // 0x34 int32_t m_flags; // 0x44 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x100 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimParameterManagerUpdater { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: CUtlVector< CSmartPtr< CAnimParameterBase > > m_parameters; // 0x18 CUtlHashtable< AnimParamID, int32 > m_idToIndexMap; // 0x30 CUtlHashtable< CUtlString, int32 > m_nameToIndexMap; // 0x50 CUtlVector< CAnimParamHandle > m_indexToHandle; // 0x70 CUtlVector< CUtlPair< CAnimParamHandle, CAnimVariant > > m_autoResetParams; // 0x88 CUtlHashtable< CAnimParamHandle, int16 > m_autoResetMap; // 0xa0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x10 // Construct allowed // // MGetKV3ClassDefaults struct BoneDemoCaptureSettings_t { public: // MPropertyFriendlyName "Bone" // MPropertyAttributeChoiceName "Bone" CUtlString m_boneName; // 0x0 // MPropertySuppressField float m_flRotationalErrorFactor; // 0x8 // MPropertySuppressField float m_flTranslationalErrorFactor; // 0xc }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x28 struct CBoneConstraintPoseSpaceMorph__Input_t { public: Vector m_inputValue; // 0x0 CUtlVector< float32 > m_outputWeightList; // 0x10 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x60 // Construct allowed // // MGetKV3ClassDefaults // MPropertyArrayElementNameKey "m_sName" struct MoodAnimationLayer_t { public: // MPropertyFriendlyName "Name" // MPropertyDescription "Name of the layer" CUtlString m_sName; // 0x0 // MPropertyFriendlyName "Active When Listening" // MPropertyDescription "Sets the mood's animation buckets to be active when the character is listening" bool m_bActiveListening; // 0x8 // MPropertyFriendlyName "Active When Talking" // MPropertyDescription "Sets the mood's animation buckets to be active when the character is talking" bool m_bActiveTalking; // 0x9 private: [[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa public: // MPropertyDescription "List of animations to choose from" CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x10 // MPropertyDescription "Intensity of the animation" // MPropertyAttributeRange "0 1" CRangeFloat m_flIntensity; // 0x28 // MPropertyDescription "Multiplier of the animation duration" CRangeFloat m_flDurationScale; // 0x30 // MPropertyDescription "When scaling an animation, grab the scale value as in int. Used for gestures/postures to control number of looping sections" bool m_bScaleWithInts; // 0x38 private: [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 public: // MPropertyDescription "Time before the next animation can start" CRangeFloat m_flNextStart; // 0x3c // MPropertyDescription "Time from the start of the mood before an animation can start" CRangeFloat m_flStartOffset; // 0x44 // MPropertyDescription "Time from the end of the mood when an animation cannot play" CRangeFloat m_flEndOffset; // 0x4c // MPropertyDescription "Fade in time of the animation" float m_flFadeIn; // 0x54 // MPropertyDescription "Fade out time of the animation" float m_flFadeOut; // 0x58 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSpeedScaleUpdateNode : public CUnaryUpdateNode { public: CAnimParamHandle m_paramIndex; // 0x68 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 2 // Size: 0x4 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct CNmGraphDefinition__ChildGraphSlot_t { public: int16_t m_nNodeIdx; // 0x0 int16_t m_dataSlotIdx; // 0x2 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x58 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement_SetBodygroupOnAttachedModels : public CModelConfigElement { public: CUtlString m_GroupName; // 0x48 int32_t m_nChoice; // 0x50 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator { public: }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Is Abstract class CNmBoolValueNode::CDefinition : public CNmValueNode::CDefinition { public: // No schema binary for binding }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x90 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimReplayFrame { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CUtlVector< CUtlBinaryBlock > m_inputDataBlocks; // 0x10 CUtlBinaryBlock m_instanceData; // 0x28 CTransform m_startingLocalToWorldTransform; // 0x40 CTransform m_localToWorldTransform; // 0x60 float m_timeStamp; // 0x80 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x20 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmTransitionEvent : public CNmEvent { public: NmTransitionRule_t m_rule; // 0x10 private: [[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11 public: CGlobalSymbol m_ID; // 0x18 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x28 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CPathAnimMotorUpdaterBase : public CAnimMotorUpdaterBase { public: bool m_bLockToPath; // 0x20 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xb0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAimCameraUpdateNode : public CUnaryUpdateNode { public: CAnimParamHandle m_hParameterPosition; // 0x68 CAnimParamHandle m_hParameterOrientation; // 0x6a CAnimParamHandle m_hParameterSpineRotationWeight; // 0x6c CAnimParamHandle m_hParameterPelvisOffset; // 0x6e CAnimParamHandle m_hParameterUseIK; // 0x70 CAnimParamHandle m_hParameterWeaponDepenetrationDistance; // 0x72 CAnimParamHandle m_hParameterCameraClearanceDistance; // 0x74 private: [[maybe_unused]] uint8_t __pad0076[0x2]; // 0x76 public: // -> m_nChainIndex - 0x78 // -> m_nCameraJointIndex - 0x7c // -> m_nPelvisJointIndex - 0x80 // -> m_nClavicleLeftJointIndex - 0x84 // -> m_nClavicleRightJointIndex - 0x88 // -> m_nDepenetrationJointIndex - 0x8c // -> m_propJoints - 0x90 AimCameraOpFixedSettings_t m_opFixedSettings; // 0x78 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0x30 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct SkeletonAnimCapture_t__Camera_t { public: CTransform m_tmCamera; // 0x0 float m_flTime; // 0x20 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x90 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct FollowAttachmentSettings_t { public: CAnimAttachment m_attachment; // 0x0 int32_t m_boneIndex; // 0x80 bool m_bMatchTranslation; // 0x84 bool m_bMatchRotation; // 0x85 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xb0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CMovementComponentUpdater : public CAnimComponentUpdater { public: CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > m_motors; // 0x30 CAnimInputDamping m_facingDamping; // 0x48 FacingMode m_eDefaultFacingMode; // 0x58 private: [[maybe_unused]] uint8_t __pad005c[0x8]; // 0x5c public: int32_t m_nDefaultMotorIndex; // 0x64 float m_flDefaultRunSpeed; // 0x68 bool m_bMoveVarsDisabled; // 0x6c bool m_bNetworkPath; // 0x6d bool m_bNetworkFacing; // 0x6e CAnimParamHandle m_paramHandles[30]; // 0x6f }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement_SetMaterialGroup : public CModelConfigElement { public: CUtlString m_MaterialGroupName; // 0x48 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x58 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CFutureFacingMetricEvaluator : public CMotionMetricEvaluator { public: float m_flDistance; // 0x50 float m_flTime; // 0x54 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 16 // Size: 0x40 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct NmCompressionSettings_t { public: NmCompressionSettings_t::QuantizationRange_t m_translationRangeX; // 0x0 NmCompressionSettings_t::QuantizationRange_t m_translationRangeY; // 0x8 NmCompressionSettings_t::QuantizationRange_t m_translationRangeZ; // 0x10 NmCompressionSettings_t::QuantizationRange_t m_scaleRange; // 0x18 Quaternion m_constantRotation; // 0x20 bool m_bIsRotationStatic; // 0x30 bool m_bIsTranslationStatic; // 0x31 bool m_bIsScaleStatic; // 0x32 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x88 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CBinaryUpdateNode : public CAnimUpdateNodeBase { public: CAnimUpdateNodeRef m_pChild1; // 0x58 CAnimUpdateNodeRef m_pChild2; // 0x68 BinaryNodeTiming m_timingBehavior; // 0x78 float m_flTimingBlend; // 0x7c bool m_bResetChild1; // 0x80 bool m_bResetChild2; // 0x81 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x1 // Has Trivial Destructor // // MPropertyEditClassAsString class CAnimEnum { public: uint8_t m_value; // 0x0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x98 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CDemoSettingsComponentUpdater : public CAnimComponentUpdater { public: CAnimDemoCaptureSettings m_settings; // 0x30 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults class CAnimDecoder { public: CBufferString m_szName; // 0x0 int32_t m_nVersion; // 0x10 int32_t m_nType; // 0x14 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x3c // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CFootCycleDefinition { public: Vector m_vStancePositionMS; // 0x0 Vector m_vMidpointPositionMS; // 0xc float m_flStanceDirectionMS; // 0x18 Vector m_vToStrideStartPos; // 0x1c CAnimCycle m_stanceCycle; // 0x28 CFootCycle m_footLiftCycle; // 0x2c CFootCycle m_footOffCycle; // 0x30 CFootCycle m_footStrikeCycle; // 0x34 CFootCycle m_footLandCycle; // 0x38 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x38 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmLegacyEvent : public CNmEvent { private: [[maybe_unused]] uint8_t __pad0010[0x18]; // 0x10 public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x18 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CStateNodeStateData { public: CAnimUpdateNodeRef m_pChild; // 0x0 struct { uint8_t m_bExclusiveRootMotion: 1; uint8_t m_bExclusiveRootMotionFirstFrame: 1; uint8_t __pad0: 2; }; // 4 bits }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x78 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "FootstepLanded Tag" class CFootstepLandedAnimTag : public CAnimTagBase { private: [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: // MPropertyFriendlyName "Footstep Type" FootstepLandedFootSoundType_t m_FootstepType; // 0x58 private: [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: // MPropertyFriendlyName "Override Sound" // MPropertyAttributeChoiceName "Sound" CUtlString m_OverrideSoundName; // 0x60 // MPropertyFriendlyName "Debug Name" CUtlString m_DebugAnimSourceString; // 0x68 // MPropertyFriendlyName "Bone Name" // MPropertyAttributeChoiceName "Bone" CUtlString m_BoneName; // 0x70 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xd8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Enum Parameter" class CEnumAnimParameter : public CConcreteAnimParameter { private: [[maybe_unused]] uint8_t __pad0080[0x8]; // 0x80 public: // MPropertyFriendlyName "Default Value" uint8_t m_defaultValue; // 0x88 private: [[maybe_unused]] uint8_t __pad0089[0x7]; // 0x89 public: // MPropertyFriendlyName "Values" // MPropertyAttrChangeCallback CUtlVector< CUtlString > m_enumOptions; // 0x90 // MPropertyHideField CUtlVector< uint64 > m_vecEnumReferenced; // 0xa8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x58 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Status Tag" class CTaskStatusAnimTag : public CAnimTagBase { public: }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x28 // Construct allowed // // MGetKV3ClassDefaults class CAnimFrameSegment { public: int32_t m_nUniqueFrameIndex; // 0x0 uint32_t m_nLocalElementMasks; // 0x4 int32_t m_nLocalChannel; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlBinaryBlock m_container; // 0x10 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x48 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSlopeComponentUpdater : public CAnimComponentUpdater { private: [[maybe_unused]] uint8_t __pad0030[0x4]; // 0x30 public: float m_flTraceDistance; // 0x34 CAnimParamHandle m_hSlopeAngle; // 0x38 CAnimParamHandle m_hSlopeAngleFront; // 0x3a CAnimParamHandle m_hSlopeAngleSide; // 0x3c CAnimParamHandle m_hSlopeHeading; // 0x3e CAnimParamHandle m_hSlopeNormal; // 0x40 CAnimParamHandle m_hSlopeNormal_WorldSpace; // 0x42 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x90 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CStopAtGoalUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 public: float m_flOuterRadius; // 0x6c float m_flInnerRadius; // 0x70 float m_flMaxScale; // 0x74 float m_flMinScale; // 0x78 private: [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: CAnimInputDamping m_damping; // 0x80 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x30 // Construct allowed // // MGetKV3ClassDefaults class CHitBoxSet { public: CUtlString m_name; // 0x0 uint32_t m_nNameHash; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CHitBox > m_HitBoxes; // 0x10 CUtlString m_SourceFilename; // 0x28 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x28 struct IKTargetSettings_t { public: // MPropertyFriendlyName "Target Source" // MPropertyAttrChangeCallback IKTargetSource m_TargetSource; // 0x0 // MPropertyFriendlyName "Bone" // MPropertyAttrStateCallback IKBoneNameAndIndex_t m_Bone; // 0x8 // MPropertyFriendlyName "Animgraph Position Parameter" // MPropertyAttributeChoiceName "VectorParameter" // MPropertyAttrStateCallback AnimParamID m_AnimgraphParameterNamePosition; // 0x18 // MPropertyFriendlyName "Animgraph Orientation Parameter" // MPropertyAttributeChoiceName "QuaternionParameter" // MPropertyAttrStateCallback AnimParamID m_AnimgraphParameterNameOrientation; // 0x1c // MPropertyFriendlyName "Target Coords" // MPropertyAttrStateCallback IKTargetCoordinateSystem m_TargetCoordSystem; // 0x20 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0x60 // Construct allowed // // MGetKV3ClassDefaults class CConstraintSlave { public: Quaternion m_qBaseOrientation; // 0x0 Vector m_vBasePosition; // 0x10 uint32_t m_nBoneHash; // 0x1c float m_flWeight; // 0x20 private: [[maybe_unused]] uint8_t __pad0024[0x4]; // 0x24 public: CUtlString m_sName; // 0x28 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults class CFootTrajectories { public: CUtlVector< CFootTrajectory > m_trajectories; // 0x0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x80 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CVirtualAnimParameter : public CAnimParameterBase { public: CUtlString m_expressionString; // 0x70 AnimParamType_t m_eParamType; // 0x78 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CBlockSelectionMetricEvaluator : public CMotionMetricEvaluator { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CFutureVelocityMetricEvaluator : public CMotionMetricEvaluator { public: float m_flDistance; // 0x50 float m_flStoppingDistance; // 0x54 float m_flTargetSpeed; // 0x58 VelocityMetricMode m_eMode; // 0x5c }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x98 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CStanceOverrideUpdateNode : public CUnaryUpdateNode { public: CUtlVector< StanceInfo_t > m_footStanceInfo; // 0x68 CAnimUpdateNodeRef m_pStanceSourceNode; // 0x80 CAnimParamHandle m_hParameter; // 0x90 private: [[maybe_unused]] uint8_t __pad0092[0x2]; // 0x92 public: StanceOverrideMode m_eMode; // 0x94 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x30 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSetParameterActionUpdater : public CAnimActionUpdater { public: CAnimParamHandle m_hParam; // 0x18 CAnimVariant m_value; // 0x1a }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x50 // Construct allowed // // MGetKV3ClassDefaults class CNmGraphVariation { public: CStrongHandle< InfoForResourceTypeCNmGraphDefinition > m_graphDefinition; // 0x0 // -> m_variationID - 0x8 // -> m_skeleton - 0x10 // -> m_resources - 0x18 CNmGraphDataSet m_dataSet; // 0x8 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0xc0 // Construct allowed // // MGetKV3ClassDefaults struct SkeletonAnimCapture_t__Frame_t { public: float m_flTime; // 0x0 // -> m_flTime - 0x4 // -> m_flEntitySimTime - 0x8 // -> m_bTeleportTick - 0xc // -> m_bPredicted - 0xd // -> m_flCurTime - 0x10 // -> m_flRealTime - 0x14 // -> m_nFrameCount - 0x18 // -> m_nTickCount - 0x1c SkeletonAnimCapture_t::FrameStamp_t m_Stamp; // 0x4 CTransform m_Transform; // 0x20 bool m_bTeleport; // 0x40 private: [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: CUtlVector< CTransform > m_CompositeBones; // 0x48 CUtlVector< CTransform > m_SimStateBones; // 0x60 CUtlVector< CTransform > m_FeModelAnims; // 0x78 CUtlVector< VectorAligned > m_FeModelPos; // 0x90 CUtlVector< float32 > m_FlexControllerWeights; // 0xa8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x58 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CBonePositionMetricEvaluator : public CMotionMetricEvaluator { public: int32_t m_nBoneIndex; // 0x50 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0xe8 // Construct allowed // // MGetKV3ClassDefaults class CMaterialDrawDescriptor { public: RenderPrimitiveType_t m_nPrimitiveType; // 0x0 int32_t m_nBaseVertex; // 0x4 int32_t m_nVertexCount; // 0x8 int32_t m_nStartIndex; // 0xc int32_t m_nIndexCount; // 0x10 float m_flUvDensity; // 0x14 Vector m_vTintColor; // 0x18 float m_flAlpha; // 0x24 private: [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 public: uint32_t m_nFirstMeshlet; // 0x2c uint16_t m_nNumMeshlets; // 0x30 private: [[maybe_unused]] uint8_t __pad0032[0x86]; // 0x32 public: // -> m_hBuffer - 0xb8 // -> m_nBindOffsetBytes - 0xc8 CRenderBufferBinding m_indexBuffer; // 0xb8 private: [[maybe_unused]] uint8_t __pad00d0[0x10]; // 0xd0 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0xe0 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmExternalGraphNode::CDefinition : public CNmPoseNode::CDefinition { public: }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x18 // Has Trivial Constructor // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CMeshletDescriptor { public: PackedAABB_t m_PackedAABB; // 0x0 // -> m_vConeApex - 0x8 // -> m_ConeAxis[3] - 0x14 // -> m_ConeCutoff - 0x17 CDrawCullingData m_CullingData; // 0x8 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x98 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CMorphSetData { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: int32_t m_nWidth; // 0x10 int32_t m_nHeight; // 0x14 CUtlVector< MorphBundleType_t > m_bundleTypes; // 0x18 CUtlVector< CMorphData > m_morphDatas; // 0x30 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureAtlas; // 0x48 CUtlVector< CFlexDesc > m_FlexDesc; // 0x50 CUtlVector< CFlexController > m_FlexControllers; // 0x68 CUtlVector< CFlexRule > m_FlexRules; // 0x80 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x90 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CMorphConstraint : public CBaseConstraint { public: CUtlString m_sTargetMorph; // 0x70 int32_t m_nSlaveChannel; // 0x78 float m_flMin; // 0x7c float m_flMax; // 0x80 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Cloth Settings Tag" class CClothSettingsAnimTag : public CAnimTagBase { private: [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: // MPropertyFriendlyName "Stiffness" // MPropertyAttributeRange "0 1" float m_flStiffness; // 0x58 // MPropertyFriendlyName "EaseIn" // MPropertyAttributeRange "0 1" float m_flEaseIn; // 0x5c // MPropertyFriendlyName "EaseOut" // MPropertyAttributeRange "0 1" float m_flEaseOut; // 0x60 private: [[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64 public: // MPropertyFriendlyName "VertexSet" CUtlString m_nVertexSet; // 0x68 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 1 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimDesc_Flag { public: bool m_bLooping; // 0x0 bool m_bAllZeros; // 0x1 bool m_bHidden; // 0x2 bool m_bDelta; // 0x3 bool m_bLegacyWorldspace; // 0x4 bool m_bModelDoc; // 0x5 bool m_bImplicitSeqIgnoreDelta; // 0x6 bool m_bAnimGraphAdditive; // 0x7 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x1c // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CStateNodeTransitionData { public: CBlendCurve m_curve; // 0x0 CAnimValue< float32 > m_blendDuration; // 0x8 CAnimValue< float32 > m_resetCycleValue; // 0x10 struct { uint8_t m_bReset: 1; uint8_t m_resetCycleOption: 3; uint8_t __pad1: 4; }; // 8 bits }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmPassthroughNode::CDefinition : public CNmPoseNode::CDefinition { public: int16_t m_nChildNodeIdx; // 0x10 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x60 // Has VTable // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimationGraphVisualizerSphere : public CAnimationGraphVisualizerPrimitiveBase { public: VectorAligned m_vWsPosition; // 0x40 float m_flRadius; // 0x50 Color m_Color; // 0x54 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults class CAnimUserDifference { public: CBufferString m_name; // 0x0 int32_t m_nType; // 0x10 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 1 // Size: 0x3 // Has Trivial Constructor // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CTransitionUpdateData { public: uint8_t m_srcStateIndex; // 0x0 uint8_t m_destStateIndex; // 0x1 struct { uint8_t m_bDisabled: 1; uint8_t __pad2: 1; }; // 2 bits }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Movement Handshake Tag" class CMovementHandshakeAnimTag : public CAnimTagBase { public: }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x28 struct CBoneConstraintPoseSpaceBone__Input_t { public: Vector m_inputValue; // 0x0 CUtlVector< CTransform > m_outputTransformList; // 0x10 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x70 // Construct allowed // // MGetKV3ClassDefaults class CSeqMultiFetch { public: // -> m_bRealtime - 0x0 // -> m_bCylepose - 0x1 // -> m_b0D - 0x2 // -> m_b1D - 0x3 // -> m_b2D - 0x4 // -> m_b2D_TRI - 0x5 CSeqMultiFetchFlag m_flags; // 0x0 CUtlVector< int16 > m_localReferenceArray; // 0x8 int32_t m_nGroupSize[2]; // 0x20 int32_t m_nLocalPose[2]; // 0x28 CUtlVector< float32 > m_poseKeyArray0; // 0x30 CUtlVector< float32 > m_poseKeyArray1; // 0x48 int32_t m_nLocalCyclePoseParameter; // 0x60 bool m_bCalculatePoseParameters; // 0x64 bool m_bFixedBlendWeight; // 0x65 private: [[maybe_unused]] uint8_t __pad0066[0x2]; // 0x66 public: float m_flFixedBlendWeightVals[2]; // 0x68 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x1c // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CPhysSurfacePropertiesPhysics { public: // MKV3TransferName "friction" float m_friction; // 0x0 // MKV3TransferName "elasticity" float m_elasticity; // 0x4 // MKV3TransferName "density" float m_density; // 0x8 // MKV3TransferName "thickness" float m_thickness; // 0xc // MKV3TransferName "softcontactfrequency" float m_softContactFrequency; // 0x10 // MKV3TransferName "softcontactdampingratio" float m_softContactDampingRatio; // 0x14 // MKV3TransferName "wheeldrag" float m_wheelDrag; // 0x18 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Audio Tag" class CAudioAnimTag : public CAnimTagBase { private: [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: // MPropertyFriendlyName "Sound Event" // MPropertyAttributeEditor "SoundPicker()" CUtlString m_clipName; // 0x58 // MPropertyFriendlyName "Attachment" // MPropertyAttributeChoiceName "Attachment" CUtlString m_attachmentName; // 0x60 // MPropertyFriendlyName "Volume" // MPropertyAttributeRange "0 1" float m_flVolume; // 0x68 // MPropertyFriendlyName "Stop on Tag End" bool m_bStopWhenTagEnds; // 0x6c // MPropertyFriendlyName "Stop When Graph Destroyed" bool m_bStopWhenGraphEnds; // 0x6d // MPropertyFriendlyName "Play on Server" bool m_bPlayOnServer; // 0x6e // MPropertyFriendlyName "Play on Client" bool m_bPlayOnClient; // 0x6f }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x88 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CTurnHelperUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 public: AnimValueSource m_facingTarget; // 0x6c float m_turnStartTimeOffset; // 0x70 float m_turnDuration; // 0x74 bool m_bMatchChildDuration; // 0x78 private: [[maybe_unused]] uint8_t __pad0079[0x3]; // 0x79 public: float m_manualTurnOffset; // 0x7c bool m_bUseManualTurnOffset; // 0x80 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x78 // Construct allowed // // MGetKV3ClassDefaults class CAnimKeyData { public: CBufferString m_name; // 0x0 CUtlVector< CAnimBone > m_boneArray; // 0x10 CUtlVector< CAnimUser > m_userArray; // 0x28 CUtlVector< CBufferString > m_morphArray; // 0x40 int32_t m_nChannelElements; // 0x58 private: [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x60 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct NmSyncTrackTime_t { public: int32_t m_nEventIdx; // 0x0 NmPercent_t m_percentageThrough; // 0x4 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 16 // Size: 0x1b0 // Construct allowed // // MGetKV3ClassDefaults class CNmClip { public: CStrongHandle< InfoForResourceTypeCNmSkeleton > m_skeleton; // 0x0 uint32_t m_nNumFrames; // 0x8 float m_flDuration; // 0xc CUtlBinaryBlock m_compressedPoseData; // 0x10 CUtlVector< NmCompressionSettings_t > m_trackCompressionSettings; // 0x28 CUtlVector< uint32 > m_compressedPoseOffsets; // 0x40 private: [[maybe_unused]] uint8_t __pad0058[0x48]; // 0x58 public: // -> m_syncEvents - 0xa0 // -> m_nStartEventOffset - 0x148 CNmSyncTrack m_syncTrack; // 0xa0 // -> m_transforms - 0x150 // -> m_nNumFrames - 0x168 // -> m_flAverageLinearVelocity - 0x16c // -> m_flAverageAngularVelocityRadians - 0x170 // -> m_totalDelta - 0x180 CNmRootMotionData m_rootMotion; // 0x150 bool m_bIsAdditive; // 0x1a0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CToggleComponentActionUpdater : public CAnimActionUpdater { public: AnimComponentID m_componentID; // 0x18 bool m_bSetEnabled; // 0x1c }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmVirtualParameterVectorNode::CDefinition : public CNmVectorValueNode::CDefinition { public: int16_t m_nChildNodeIdx; // 0x10 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x70 // Has VTable // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimationGraphVisualizerLine : public CAnimationGraphVisualizerPrimitiveBase { public: VectorAligned m_vWsPositionStart; // 0x40 VectorAligned m_vWsPositionEnd; // 0x50 Color m_Color; // 0x60 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CBindPoseUpdateNode : public CLeafUpdateNode { public: }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 4 // Size: 0x10 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct NmSyncTrackTimeRange_t { public: // -> m_nEventIdx - 0x0 // -> m_percentageThrough - 0x4 NmSyncTrackTime_t m_startTime; // 0x0 // -> m_nEventIdx - 0x8 // -> m_percentageThrough - 0xc NmSyncTrackTime_t m_endTime; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimationGraphVisualizerText : public CAnimationGraphVisualizerPrimitiveBase { public: VectorAligned m_vWsPosition; // 0x40 Color m_Color; // 0x50 private: [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CUtlString m_Text; // 0x58 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x14 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CFootTrajectory { public: Vector m_vOffset; // 0x0 float m_flRotationOffset; // 0xc float m_flProgression; // 0x10 // Static fields: static CFootTrajectory &Get_Identity(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("animationsystem.dll")->FindDeclaredClass("CFootTrajectory")->GetStaticFields()[0]->m_pInstance);}; }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x140 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CMotionMatchingUpdateNode : public CLeafUpdateNode { public: // -> m_groups - 0x58 // -> m_nDimensionCount - 0x70 CMotionDataSet m_dataSet; // 0x58 CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x78 CUtlVector< float32 > m_weights; // 0x90 private: [[maybe_unused]] uint8_t __pad00a8[0x38]; // 0xa8 public: bool m_bSearchEveryTick; // 0xe0 private: [[maybe_unused]] uint8_t __pad00e1[0x3]; // 0xe1 public: float m_flSearchInterval; // 0xe4 bool m_bSearchWhenClipEnds; // 0xe8 bool m_bSearchWhenGoalChanges; // 0xe9 private: [[maybe_unused]] uint8_t __pad00ea[0x2]; // 0xea public: CBlendCurve m_blendCurve; // 0xec float m_flSampleRate; // 0xf4 float m_flBlendTime; // 0xf8 bool m_bLockClipWhenWaning; // 0xfc private: [[maybe_unused]] uint8_t __pad00fd[0x3]; // 0xfd public: float m_flSelectionThreshold; // 0x100 float m_flReselectionTimeWindow; // 0x104 bool m_bEnableRotationCorrection; // 0x108 bool m_bGoalAssist; // 0x109 private: [[maybe_unused]] uint8_t __pad010a[0x2]; // 0x10a public: float m_flGoalAssistDistance; // 0x10c float m_flGoalAssistTolerance; // 0x110 private: [[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114 public: CAnimInputDamping m_distanceScale_Damping; // 0x118 float m_flDistanceScale_OuterRadius; // 0x128 float m_flDistanceScale_InnerRadius; // 0x12c float m_flDistanceScale_MaxScale; // 0x130 float m_flDistanceScale_MinScale; // 0x134 bool m_bEnableDistanceScaling; // 0x138 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x120 // Construct allowed // // MGetKV3ClassDefaults class CSeqS1SeqDesc { public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: [[maybe_unused]] uint8_t __pad001b[0x5]; // 0x1b public: // -> m_flags - 0x20 // -> m_localReferenceArray - 0x28 // -> m_nGroupSize[2] - 0x40 // -> m_nLocalPose[2] - 0x48 // -> m_poseKeyArray0 - 0x50 // -> m_poseKeyArray1 - 0x68 // -> m_nLocalCyclePoseParameter - 0x80 // -> m_bCalculatePoseParameters - 0x84 // -> m_bFixedBlendWeight - 0x85 // -> m_flFixedBlendWeightVals[2] - 0x88 CSeqMultiFetch m_fetch; // 0x20 int32_t m_nLocalWeightlist; // 0x90 private: [[maybe_unused]] uint8_t __pad0094[0x4]; // 0x94 public: CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x98 CUtlVector< CSeqIKLock > m_IKLockArray; // 0xb0 CSeqTransition m_transition; // 0xc8 KeyValues3 m_SequenceKeys; // 0xd0 // MKV3TransferName "m_keyValueText" CBufferString m_LegacyKeyValueText; // 0xe0 CUtlVector< CAnimActivity > m_activityArray; // 0xf0 CUtlVector< CFootMotion > m_footMotion; // 0x108 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults class CFlexController { public: CUtlString m_szName; // 0x0 CUtlString m_szType; // 0x8 float min; // 0x10 float max; // 0x14 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x38 // Construct allowed // // MGetKV3ClassDefaults struct SkeletonDemoDb_t { public: CUtlVector< SkeletonAnimCapture_t* > m_AnimCaptures; // 0x0 CUtlVector< SkeletonAnimCapture_t::Camera_t > m_CameraTrack; // 0x18 float m_flRecordingTime; // 0x30 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x28 // Has VTable // Is Abstract // Construct allowed // // MGetKV3ClassDefaults class CMotionNode { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: CUtlString m_name; // 0x18 AnimNodeID m_id; // 0x20 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x8 // Construct allowed // // MGetKV3ClassDefaults class CFlexDesc { public: CUtlString m_szFacs; // 0x0 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x50 // Construct allowed // // MGetKV3ClassDefaults class CRenderSkeleton { public: CUtlVector< RenderSkeletonBone_t > m_bones; // 0x0 CUtlVector< int32 > m_boneParents; // 0x30 int32_t m_nBoneWeightCount; // 0x48 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0xd0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimSkeleton { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CUtlVector< CTransform > m_localSpaceTransforms; // 0x10 CUtlVector< CTransform > m_modelSpaceTransforms; // 0x28 CUtlVector< CUtlString > m_boneNames; // 0x40 CUtlVector< CUtlVector< int32 > > m_children; // 0x58 CUtlVector< int32 > m_parents; // 0x70 CUtlVector< CAnimFoot > m_feet; // 0x88 CUtlVector< CUtlString > m_morphNames; // 0xa0 CUtlVector< int32 > m_lodBoneCounts; // 0xb8 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x78 // Construct allowed // // MGetKV3ClassDefaults struct VPhysics2ShapeDef_t { public: CUtlVector< RnSphereDesc_t > m_spheres; // 0x0 CUtlVector< RnCapsuleDesc_t > m_capsules; // 0x18 CUtlVector< RnHullDesc_t > m_hulls; // 0x30 CUtlVector< RnMeshDesc_t > m_meshes; // 0x48 CUtlVector< uint16 > m_CollisionAttributeIndices; // 0x60 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x70 // Has VTable // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimationGraphVisualizerAxis : public CAnimationGraphVisualizerPrimitiveBase { public: CTransform m_xWsTransform; // 0x40 float m_flAxisSize; // 0x60 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0xa0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CTwistConstraint : public CBaseConstraint { public: bool m_bInverse; // 0x70 private: [[maybe_unused]] uint8_t __pad0071[0xf]; // 0x71 public: Quaternion m_qParentBindRotation; // 0x80 Quaternion m_qChildBindRotation; // 0x90 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults struct ModelBoneFlexDriverControl_t { public: ModelBoneFlexComponent_t m_nBoneComponent; // 0x0 CUtlString m_flexController; // 0x8 uint32_t m_flexControllerToken; // 0x10 float m_flMin; // 0x14 float m_flMax; // 0x18 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 4 // Size: 0x18 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CSeqCmdLayer { public: int16_t m_cmd; // 0x0 int16_t m_nLocalReference; // 0x2 int16_t m_nLocalBonemask; // 0x4 int16_t m_nDstResult; // 0x6 int16_t m_nSrcResult; // 0x8 bool m_bSpline; // 0xa private: [[maybe_unused]] uint8_t __pad000b[0x1]; // 0xb public: float m_flVar1; // 0xc float m_flVar2; // 0x10 int16_t m_nLineNumber; // 0x14 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xc8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CFootPinningUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68 public: // -> m_footInfo - 0x70 // -> m_flBlendTime - 0x88 // -> m_flLockBreakDistance - 0x8c // -> m_flMaxLegTwist - 0x90 // -> m_nHipBoneIndex - 0x94 // -> m_bApplyLegTwistLimits - 0x98 // -> m_bApplyFootRotationLimits - 0x99 FootPinningPoseOpFixedData_t m_poseOpFixedData; // 0x70 FootPinningTimingSource m_eTimingSource; // 0xa0 private: [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: CUtlVector< CAnimParamHandle > m_params; // 0xa8 bool m_bResetChild; // 0xc0 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x18 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct SkeletonBoneBounds_t { public: Vector m_vecCenter; // 0x0 Vector m_vecSize; // 0xc }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x68 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CDistanceRemainingMetricEvaluator : public CMotionMetricEvaluator { public: float m_flMaxDistance; // 0x50 float m_flMinDistance; // 0x54 float m_flStartGoalFilterDistance; // 0x58 float m_flMaxGoalOvershootScale; // 0x5c bool m_bFilterFixedMinDistance; // 0x60 bool m_bFilterGoalDistance; // 0x61 bool m_bFilterGoalOvershoot; // 0x62 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x88 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CDirectPlaybackUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 public: bool m_bFinishEarly; // 0x6c bool m_bResetOnFinish; // 0x6d private: [[maybe_unused]] uint8_t __pad006e[0x2]; // 0x6e public: CUtlVector< CDirectPlaybackTagData > m_allTags; // 0x70 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmIDEvent : public CNmEvent { public: CGlobalSymbol m_ID; // 0x10 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CFlexRule { public: int32_t m_nFlex; // 0x0 CUtlVector< CFlexOp > m_FlexOps; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x58 // Construct allowed // // MGetKV3ClassDefaults struct ScriptInfo_t { public: CUtlString m_code; // 0x0 CUtlVector< CAnimParamHandle > m_paramsModified; // 0x8 CUtlVector< int32 > m_proxyReadParams; // 0x20 CUtlVector< int32 > m_proxyWriteParams; // 0x38 AnimScriptType m_eScriptType; // 0x50 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x48 // Construct allowed // // MGetKV3ClassDefaults class CRenderGroom { public: CUtlVector< RenderHairStrandInfo_t > m_hairs; // 0x0 CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > m_hSimParamsMat; // 0x20 int32_t m_nSegmentsPerHairStrand; // 0x28 int32_t m_nGuideHairCount; // 0x2c int32_t m_nHairCount; // 0x30 int32_t m_nGroomGroupID; // 0x34 int32_t m_nAttachBoneIdx; // 0x38 int32_t m_nAttachMeshIdx; // 0x3c int32_t m_nAttachMeshDrawCallIdx; // 0x40 bool m_bEnableSimulation; // 0x44 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0xa0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CTiltTwistConstraint : public CBaseConstraint { public: int32_t m_nTargetAxis; // 0x70 int32_t m_nSlaveAxis; // 0x74 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults class CVPhysXSurfacePropertiesList { public: // MKV3TransferName "SurfacePropertiesList" CUtlVector< CPhysSurfaceProperties* > m_surfacePropertiesList; // 0x0 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x24 // Has Trivial Constructor // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct RenderHairStrandInfo_t { public: uint32_t m_nGuideHairIndices_nSurfaceTriIndex[2]; // 0x0 uint16_t m_vGuideBary_vBaseBary[4]; // 0x8 uint16_t m_vRootOffset_flLengthScale[4]; // 0x10 uint16_t m_nPackedBaseUv[2]; // 0x18 uint32_t m_nPackedSurfaceNormalOs; // 0x1c uint32_t m_nPackedSurfaceTangentOs; // 0x20 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x90 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CCycleControlClipUpdateNode : public CLeafUpdateNode { private: [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 public: CUtlVector< TagSpan_t > m_tags; // 0x60 private: [[maybe_unused]] uint8_t __pad0078[0x4]; // 0x78 public: HSequence m_hSequence; // 0x7c float m_duration; // 0x80 AnimValueSource m_valueSource; // 0x84 CAnimParamHandle m_paramIndex; // 0x88 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmVirtualParameterFloatNode::CDefinition : public CNmFloatValueNode::CDefinition { public: int16_t m_nChildNodeIdx; // 0x10 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x38 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CStaticPoseCacheBuilder : public CStaticPoseCache { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x150 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CLookAtUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68 public: // -> m_attachment - 0x70 // -> m_damping - 0xf0 // -> m_bones - 0x100 // -> m_flYawLimit - 0x118 // -> m_flPitchLimit - 0x11c // -> m_flHysteresisInnerAngle - 0x120 // -> m_flHysteresisOuterAngle - 0x124 // -> m_bRotateYawForward - 0x128 // -> m_bMaintainUpDirection - 0x129 // -> m_bTargetIsPosition - 0x12a // -> m_bUseHysteresis - 0x12b LookAtOpFixedSettings_t m_opFixedSettings; // 0x70 private: [[maybe_unused]] uint8_t __pad0130[0x8]; // 0x130 public: AnimVectorSource m_target; // 0x138 CAnimParamHandle m_paramIndex; // 0x13c CAnimParamHandle m_weightParamIndex; // 0x13e bool m_bResetChild; // 0x140 bool m_bLockWhenWaning; // 0x141 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x30 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimGraphSettingsManager { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: CUtlVector< CSmartPtr< CAnimGraphSettingsGroup > > m_settingsGroups; // 0x18 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x28 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimGraphModelBinding { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CUtlString m_modelName; // 0x8 CSmartPtr< CAnimUpdateSharedData > m_pSharedData; // 0x10 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x98 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CBoneConstraintPoseSpaceBone : public CBaseConstraint { public: CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > m_inputList; // 0x70 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x10 // Construct allowed // // MGetKV3ClassDefaults class MotionBlendItem { public: CSmartPtr< CMotionNode > m_pChild; // 0x0 float m_flKeyValue; // 0x8 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0xa8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CBoneConstraintPoseSpaceMorph : public CBoneConstraintBase { public: CUtlString m_sBoneName; // 0x28 CUtlString m_sAttachmentName; // 0x30 CUtlVector< CUtlString > m_outputMorph; // 0x38 CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > m_inputList; // 0x50 bool m_bClamp; // 0x68 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x90 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Float Parameter" class CFloatAnimParameter : public CConcreteAnimParameter { public: // MPropertyFriendlyName "Default Value" float m_fDefaultValue; // 0x80 // MPropertyFriendlyName "Min Value" float m_fMinValue; // 0x84 // MPropertyFriendlyName "Max Value" float m_fMaxValue; // 0x88 // MPropertyFriendlyName "Interpolate" bool m_bInterpolate; // 0x8c }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x10 // Construct allowed // // MGetKV3ClassDefaults class CStateActionUpdater { public: CSmartPtr< CAnimActionUpdater > m_pAction; // 0x0 StateActionBehavior m_eBehavior; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase { public: CUtlVector< float32 > m_sampleTimes; // 0x20 private: [[maybe_unused]] uint8_t __pad0038[0x4]; // 0x38 public: float m_flSpringConstant; // 0x3c float m_flAnticipationDistance; // 0x40 CAnimParamHandle m_hAnticipationPosParam; // 0x44 CAnimParamHandle m_hAnticipationHeadingParam; // 0x46 bool m_bUseAcceleration; // 0x48 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x1f8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CRenderMesh { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CUtlVectorFixedGrowable< CSceneObjectData > m_sceneObjects; // 0x10 CUtlVector< CBaseConstraint* > m_constraints; // 0xa0 // -> m_bones - 0xb8 // -> m_boneParents - 0xe8 // -> m_nBoneWeightCount - 0x100 CRenderSkeleton m_skeleton; // 0xb8 private: [[maybe_unused]] uint8_t __pad0108[0xd8]; // 0x108 public: // -> m_flTensionCompressScale - 0x1e0 // -> m_flTensionStretchScale - 0x1e4 // -> m_bRecomputeSmoothNormalsAfterAnimation - 0x1e8 // -> m_bComputeDynamicMeshTensionAfterAnimation - 0x1e9 DynamicMeshDeformParams_t m_meshDeformParams; // 0x1e0 private: [[maybe_unused]] uint8_t __pad01ec[0x4]; // 0x1ec public: CRenderGroom* m_pGroomData; // 0x1f0 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 4 // Size: 0xc // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CSeqIKLock { public: float m_flPosWeight; // 0x0 float m_flAngleWeight; // 0x4 int16_t m_nLocalBone; // 0x8 bool m_bBonesOrientedAlongPositiveX; // 0xa }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults class CAnimParamHandleMap { public: CUtlHashtable< uint16, int16 > m_list; // 0x0 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 4 // Size: 0x8 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimSequenceParams { public: float m_flFadeInTime; // 0x0 float m_flFadeOutTime; // 0x4 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x20 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CPhysSurfacePropertiesAudio { public: // MKV3TransferName "audioreflectivity" float m_reflectivity; // 0x0 // MKV3TransferName "audiohardnessfactor" float m_hardnessFactor; // 0x4 // MKV3TransferName "audioroughnessfactor" float m_roughnessFactor; // 0x8 // MKV3TransferName "scrapeRoughThreshold" float m_roughThreshold; // 0xc // MKV3TransferName "impactHardThreshold" float m_hardThreshold; // 0x10 // MKV3TransferName "audioHardMinVelocity" float m_hardVelocityThreshold; // 0x14 // MKV3TransferName "staticImpactVolume" float m_flStaticImpactVolume; // 0x18 // MKV3TransferName "occlusionFactor" float m_flOcclusionFactor; // 0x1c }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x80 // Has VTable // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CAnimationGraphVisualizerPie : public CAnimationGraphVisualizerPrimitiveBase { public: VectorAligned m_vWsCenter; // 0x40 VectorAligned m_vWsStart; // 0x50 VectorAligned m_vWsEnd; // 0x60 Color m_Color; // 0x70 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CBoneConstraintDotToMorph : public CBoneConstraintBase { public: CUtlString m_sBoneName; // 0x28 CUtlString m_sTargetBoneName; // 0x30 CUtlString m_sMorphChannelName; // 0x38 float m_flRemap[4]; // 0x40 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CPointConstraint : public CBaseConstraint { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CCurrentRotationVelocityMetricEvaluator : public CMotionMetricEvaluator { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x40 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class FootFixedSettings { public: // -> m_flTraceHeight - 0x0 // -> m_flTraceRadius - 0x4 TraceSettings_t m_traceSettings; // 0x0 VectorAligned m_vFootBaseBindPosePositionMS; // 0x10 float m_flFootBaseLength; // 0x20 float m_flMaxRotationLeft; // 0x24 float m_flMaxRotationRight; // 0x28 int32_t m_footstepLandedTagIndex; // 0x2c bool m_bEnableTracing; // 0x30 private: [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: float m_flTraceAngleBlend; // 0x34 int32_t m_nDisableTagIndex; // 0x38 int32_t m_nFootIndex; // 0x3c }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 4 // Size: 0x18 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct ParamSpanSample_t { public: CAnimVariant m_value; // 0x0 float m_flCycle; // 0x14 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 4 // Size: 0x100 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct VPhysXConstraint2_t { public: uint32_t m_nFlags; // 0x0 uint16_t m_nParent; // 0x4 uint16_t m_nChild; // 0x6 VPhysXConstraintParams_t m_params; // 0x8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x48 // Construct allowed // // MGetKV3ClassDefaults class CStateUpdateData { public: CUtlString m_name; // 0x0 AnimScriptHandle m_hScript; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< int32 > m_transitionIndices; // 0x10 CUtlVector< CStateActionUpdater > m_actions; // 0x28 AnimStateID m_stateID; // 0x40 struct { uint8_t m_bIsStartState: 1; uint8_t m_bIsEndState: 1; uint8_t m_bIsPassthrough: 1; uint8_t __pad3: 3; }; // 6 bits }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmVirtualParameterTargetNode::CDefinition : public CNmTargetValueNode::CDefinition { public: int16_t m_nChildNodeIdx; // 0x10 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class COrientConstraint : public CBaseConstraint { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xa0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CMoverUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68 public: CAnimInputDamping m_damping; // 0x70 AnimValueSource m_facingTarget; // 0x80 CAnimParamHandle m_hMoveVecParam; // 0x84 CAnimParamHandle m_hMoveHeadingParam; // 0x86 CAnimParamHandle m_hTurnToFaceParam; // 0x88 private: [[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a public: float m_flTurnToFaceOffset; // 0x8c float m_flTurnToFaceLimit; // 0x90 bool m_bAdditive; // 0x94 bool m_bApplyMovement; // 0x95 bool m_bOrientMovement; // 0x96 bool m_bApplyRotation; // 0x97 bool m_bLimitOnly; // 0x98 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x40 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmLayerBlendNode::CDefinition : public CNmPoseNode::CDefinition { public: int16_t m_nBaseNodeIdx; // 0x10 bool m_bOnlySampleBaseRootMotion; // 0x12 private: [[maybe_unused]] uint8_t __pad0013[0x5]; // 0x13 public: CUtlLeanVectorFixedGrowable< CNmLayerBlendNode::LayerDefinition_t > m_layerDefinition; // 0x18 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x48 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CDampedPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase { private: [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 public: float m_flAnticipationTime; // 0x2c float m_flMinSpeedScale; // 0x30 CAnimParamHandle m_hAnticipationPosParam; // 0x34 CAnimParamHandle m_hAnticipationHeadingParam; // 0x36 float m_flSpringConstant; // 0x38 float m_flMinSpringTension; // 0x3c float m_flMaxSpringTension; // 0x40 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x88 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CJiggleBoneUpdateNode : public CUnaryUpdateNode { public: JiggleBoneSettingsList_t m_opFixedData; // 0x68 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x98 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSubtractUpdateNode : public CBinaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 public: BinaryNodeChildOption m_footMotionTiming; // 0x8c bool m_bApplyToFootMotion; // 0x90 bool m_bApplyChannelsSeparately; // 0x91 bool m_bUseModelSpace; // 0x92 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x80 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSingleFrameUpdateNode : public CLeafUpdateNode { public: CUtlVector< CSmartPtr< CAnimActionUpdater > > m_actions; // 0x58 // -> m_nIndex - 0x70 // -> m_eType - 0x72 CPoseHandle m_hPoseCacheHandle; // 0x70 HSequence m_hSequence; // 0x74 float m_flCycle; // 0x78 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults struct SolveIKChainPoseOpFixedSettings_t { public: CUtlVector< ChainToSolveData_t > m_ChainsToSolveData; // 0x0 bool m_bMatchTargetOrientation; // 0x18 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x90 // Construct allowed // // MGetKV3ClassDefaults class CSeqCmdSeqDesc { public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 private: [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: CSeqTransition m_transition; // 0x1c int16_t m_nFrameRangeSequence; // 0x24 int16_t m_nFrameCount; // 0x26 float m_flFPS; // 0x28 int16_t m_nSubCycles; // 0x2c int16_t m_numLocalResults; // 0x2e CUtlVector< CSeqCmdLayer > m_cmdLayerArray; // 0x30 CUtlVector< CAnimEventDefinition > m_eventArray; // 0x48 CUtlVector< CAnimActivity > m_activityArray; // 0x60 CUtlVector< CSeqPoseSetting > m_poseSettingArray; // 0x78 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xa8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CBoneMaskUpdateNode : public CBinaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 public: int32_t m_nWeightListIndex; // 0x8c float m_flRootMotionBlend; // 0x90 BoneMaskBlendSpace m_blendSpace; // 0x94 BinaryNodeChildOption m_footMotionTiming; // 0x98 bool m_bUseBlendScale; // 0x9c private: [[maybe_unused]] uint8_t __pad009d[0x3]; // 0x9d public: AnimValueSource m_blendValueSource; // 0xa0 CAnimParamHandle m_hBlendParameter; // 0xa4 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CZeroPoseUpdateNode : public CLeafUpdateNode { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xa8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSolveIKChainUpdateNode : public CUnaryUpdateNode { public: CUtlVector< CSolveIKTargetHandle_t > m_targetHandles; // 0x68 // -> m_ChainsToSolveData - 0x80 // -> m_bMatchTargetOrientation - 0x98 SolveIKChainPoseOpFixedSettings_t m_opFixedData; // 0x80 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x160 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct TwoBoneIKSettings_t { public: IkEndEffectorType m_endEffectorType; // 0x0 CAnimAttachment m_endEffectorAttachment; // 0x10 IkTargetType m_targetType; // 0x90 private: [[maybe_unused]] uint8_t __pad0094[0xc]; // 0x94 public: CAnimAttachment m_targetAttachment; // 0xa0 int32_t m_targetBoneIndex; // 0x120 CAnimParamHandle m_hPositionParam; // 0x124 CAnimParamHandle m_hRotationParam; // 0x126 bool m_bAlwaysUseFallbackHinge; // 0x128 private: [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 public: VectorAligned m_vLsFallbackHingeAxis; // 0x130 int32_t m_nFixedBoneIndex; // 0x140 int32_t m_nMiddleBoneIndex; // 0x144 int32_t m_nEndBoneIndex; // 0x148 bool m_bMatchTargetOrientation; // 0x14c bool m_bConstrainTwist; // 0x14d private: [[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e public: float m_flMaxTwist; // 0x150 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x100 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimUpdateSharedData { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CUtlVector< CSmartPtr< CAnimUpdateNodeBase > > m_nodes; // 0x10 CUtlHashtable< CAnimNodePath, int32 > m_nodeIndexMap; // 0x28 CUtlVector< CSmartPtr< CAnimComponentUpdater > > m_components; // 0x48 CSmartPtr< CAnimParameterManagerUpdater > m_pParamListUpdater; // 0x60 CSmartPtr< CAnimTagManagerUpdater > m_pTagManagerUpdater; // 0x68 CSmartPtr< CAnimScriptManager > m_scriptManager; // 0x70 CAnimGraphSettingsManager m_settings; // 0x78 CSmartPtr< CStaticPoseCacheBuilder > m_pStaticPoseCache; // 0xa8 CSmartPtr< CAnimSkeleton > m_pSkeleton; // 0xb0 // -> m_path[11] - 0xb8 // -> m_nCount - 0xe4 CAnimNodePath m_rootNodePath; // 0xb8 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x110 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CFollowAttachmentUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68 public: // -> m_attachment - 0x70 // -> m_boneIndex - 0xf0 // -> m_bMatchTranslation - 0xf4 // -> m_bMatchRotation - 0xf5 FollowAttachmentSettings_t m_opFixedData; // 0x70 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x58 // Construct allowed // // MGetKV3ClassDefaults class CFootStride { public: // -> m_vStancePositionMS - 0x0 // -> m_vMidpointPositionMS - 0xc // -> m_flStanceDirectionMS - 0x18 // -> m_vToStrideStartPos - 0x1c // -> m_stanceCycle - 0x28 // -> m_footLiftCycle - 0x2c // -> m_footOffCycle - 0x30 // -> m_footStrikeCycle - 0x34 // -> m_footLandCycle - 0x38 CFootCycleDefinition m_definition; // 0x0 CFootTrajectories m_trajectories; // 0x40 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x58 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CEditableMotionGraph : public CMotionGraph { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Internal Tag" class CStringAnimTag : public CAnimTagBase { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x88 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Bool Parameter" class CBoolAnimParameter : public CConcreteAnimParameter { public: // MPropertyFriendlyName "Default Value" bool m_bDefaultValue; // 0x80 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Ragdoll Tag" class CRagdollAnimTag : public CAnimTagBase { private: [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: // MPropertyFriendlyName "Pose Control" AnimPoseControl m_nPoseControl; // 0x58 // MPropertyFriendlyName "Frequency" // MPropertyAttributeRange "0 30" float m_flFrequency; // 0x5c // MPropertyFriendlyName "Damping Ratio" // MPropertyAttributeRange "0 2" float m_flDampingRatio; // 0x60 // MPropertyFriendlyName "Decay Duration" // MPropertyAttributeRange "-1 1000" float m_flDecayDuration; // 0x64 // MPropertyFriendlyName "Decay Bias" // MPropertyAttributeRange "0 1" float m_flDecayBias; // 0x68 // MPropertyFriendlyName "Destroy" bool m_bDestroy; // 0x6c }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x48 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CMotionNodeSequence : public CMotionNode { public: CUtlVector< TagSpan_t > m_tags; // 0x28 HSequence m_hSequence; // 0x40 float m_flPlaybackSpeed; // 0x44 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x138 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmStateMachineNode::CDefinition : public CNmPoseNode::CDefinition { public: CUtlLeanVectorFixedGrowable< CNmStateMachineNode::StateDefinition_t > m_stateDefinition; // 0x10 int16_t m_nDefaultStateIndex; // 0x130 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x78 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Body Group Tag" class CBodyGroupAnimTag : public CAnimTagBase { private: [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: // MPropertyFriendlyName "Priority" int32_t m_nPriority; // 0x58 private: [[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c public: // MPropertyFriendlyName "Body Group Settings" CUtlVector< CBodyGroupSetting > m_bodyGroupSettings; // 0x60 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x90 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Vector Parameter" class CVectorAnimParameter : public CConcreteAnimParameter { public: // MPropertyFriendlyName "Default Value" Vector m_defaultValue; // 0x80 // MPropertyFriendlyName "Interpolate" bool m_bInterpolate; // 0x8c }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmChildGraphNode::CDefinition : public CNmPoseNode::CDefinition { public: int16_t m_nChildGraphIdx; // 0x10 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x20 // Construct allowed // // MGetKV3ClassDefaults struct AnimationDecodeDebugDump_t { public: AnimationProcessingType_t m_processingType; // 0x0 CUtlVector< AnimationDecodeDebugDumpElement_t > m_elems; // 0x8 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmVirtualParameterIDNode::CDefinition : public CNmIDValueNode::CDefinition { public: int16_t m_nChildNodeIdx; // 0x10 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x50 // Construct allowed // // MGetKV3ClassDefaults class CSeqScaleSet { public: CBufferString m_sName; // 0x0 bool m_bRootOffset; // 0x10 private: [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: Vector m_vRootOffset; // 0x14 CUtlVector< int16 > m_nLocalBoneArray; // 0x20 CUtlVector< float32 > m_flBoneScaleArray; // 0x38 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xa8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CDirectionalBlendUpdateNode : public CLeafUpdateNode { private: [[maybe_unused]] uint8_t __pad0058[0x4]; // 0x58 public: HSequence m_hSequences[8]; // 0x5c private: [[maybe_unused]] uint8_t __pad007c[0x4]; // 0x7c public: CAnimInputDamping m_damping; // 0x80 AnimValueSource m_blendValueSource; // 0x90 CAnimParamHandle m_paramIndex; // 0x94 private: [[maybe_unused]] uint8_t __pad0096[0x2]; // 0x96 public: float m_playbackSpeed; // 0x98 float m_duration; // 0x9c bool m_bLoop; // 0xa0 bool m_bLockBlendOnReset; // 0xa1 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x28 // Construct allowed // // MGetKV3ClassDefaults struct ParamSpan_t { public: CUtlVector< ParamSpanSample_t > m_samples; // 0x0 CAnimParamHandle m_hParam; // 0x18 AnimParamType_t m_eParamType; // 0x1a private: [[maybe_unused]] uint8_t __pad001b[0x1]; // 0x1b public: float m_flStartCycle; // 0x1c float m_flEndCycle; // 0x20 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x88 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CFootStepTriggerUpdateNode : public CUnaryUpdateNode { public: CUtlVector< FootStepTrigger > m_triggers; // 0x68 private: [[maybe_unused]] uint8_t __pad0080[0x4]; // 0x80 public: float m_flTolerance; // 0x84 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x8 // Has Trivial Destructor struct IKSolverSettings_t { public: // MPropertyFriendlyName "Solver Type" // MPropertyAttrChangeCallback IKSolverType m_SolverType; // 0x0 // MPropertyFriendlyName "Num Iterations " // MPropertyAttrStateCallback int32_t m_nNumIterations; // 0x4 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement_SetRenderColor : public CModelConfigElement { public: Color m_Color; // 0x48 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xb8 // Construct allowed // // MGetKV3ClassDefaults class CMotionSearchDB { public: // -> m_children - 0x0 // -> m_quantizer - 0x18 // -> m_sampleCodes - 0x38 // -> m_sampleIndices - 0x50 // -> m_selectableSamples - 0x68 CMotionSearchNode m_rootNode; // 0x0 // -> m_subQuantizers - 0x80 // -> m_nDimensions - 0x98 CProductQuantizer m_residualQuantizer; // 0x80 CUtlVector< MotionDBIndex > m_codeIndices; // 0xa0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x48 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CMotionNodeBlend1D : public CMotionNode { public: CUtlVector< MotionBlendItem > m_blendItems; // 0x28 int32_t m_nParamIndex; // 0x40 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x60 // Construct allowed // // MGetKV3ClassDefaults struct RenderSkeletonBone_t { public: CUtlString m_boneName; // 0x0 CUtlString m_parentName; // 0x8 matrix3x4_t m_invBindPose; // 0x10 // -> m_vecCenter - 0x40 // -> m_vecSize - 0x4c SkeletonBoneBounds_t m_bbox; // 0x40 float m_flSphereRadius; // 0x58 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x1e0 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CTwoBoneIKUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68 public: TwoBoneIKSettings_t m_opFixedData; // 0x70 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0xa0 // Construct allowed // // MGetKV3ClassDefaults struct VPhysXBodyPart_t { public: uint32_t m_nFlags; // 0x0 float m_flMass; // 0x4 // -> m_spheres - 0x8 // -> m_capsules - 0x20 // -> m_hulls - 0x38 // -> m_meshes - 0x50 // -> m_CollisionAttributeIndices - 0x68 VPhysics2ShapeDef_t m_rnShape; // 0x8 uint16_t m_nCollisionAttributeIndex; // 0x80 uint16_t m_nReserved; // 0x82 float m_flInertiaScale; // 0x84 float m_flLinearDamping; // 0x88 float m_flAngularDamping; // 0x8c bool m_bOverrideMassCenter; // 0x90 private: [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 public: Vector m_vMassCenterOverride; // 0x94 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x50 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Task Handshake Tag" class CTaskHandshakeAnimTag : public CAnimTagBase { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0xa8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CFollowPathUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 public: float m_flBlendOutTime; // 0x6c bool m_bBlockNonPathMovement; // 0x70 bool m_bStopFeetAtGoal; // 0x71 bool m_bScaleSpeed; // 0x72 private: [[maybe_unused]] uint8_t __pad0073[0x1]; // 0x73 public: float m_flScale; // 0x74 float m_flMinAngle; // 0x78 float m_flMaxAngle; // 0x7c float m_flSpeedScaleBlending; // 0x80 private: [[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84 public: CAnimInputDamping m_turnDamping; // 0x88 AnimValueSource m_facingTarget; // 0x98 CAnimParamHandle m_hParam; // 0x9c private: [[maybe_unused]] uint8_t __pad009e[0x2]; // 0x9e public: float m_flTurnToFaceOffset; // 0xa0 bool m_bTurnToFace; // 0xa4 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x160 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAimMatrixUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x8]; // 0x68 public: // -> m_attachment - 0x70 // -> m_damping - 0xf0 // -> m_poseCacheHandles[10] - 0x100 // -> m_eBlendMode - 0x128 // -> m_fAngleIncrement - 0x12c // -> m_nSequenceMaxFrame - 0x130 // -> m_nBoneMaskIndex - 0x134 // -> m_bTargetIsPosition - 0x138 AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x70 private: [[maybe_unused]] uint8_t __pad0140[0x8]; // 0x140 public: AnimVectorSource m_target; // 0x148 CAnimParamHandle m_paramIndex; // 0x14c private: [[maybe_unused]] uint8_t __pad014e[0x2]; // 0x14e public: HSequence m_hSequence; // 0x150 bool m_bResetChild; // 0x154 bool m_bLockWhenWaning; // 0x155 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x38 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimScriptComponentUpdater : public CAnimComponentUpdater { public: AnimScriptHandle m_hScript; // 0x30 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CRagdollUpdateNode : public CUnaryUpdateNode { public: int32_t m_nWeightListIndex; // 0x68 RagdollPoseControl m_poseControlMethod; // 0x6c }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 16 // Size: 0x90 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAimConstraint : public CBaseConstraint { public: Quaternion m_qAimOffset; // 0x70 uint32_t m_nUpType; // 0x80 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x28 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase { public: }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults // MPropertyFriendlyName "Material Attribute Tag" class CMaterialAttributeAnimTag : public CAnimTagBase { private: [[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50 public: // MPropertyFriendlyName "Attribute Name" CUtlString m_AttributeName; // 0x58 // MPropertyFriendlyName "Attribute Type" // MPropertyAttrChangeCallback MatterialAttributeTagType_t m_AttributeType; // 0x60 // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback float m_flValue; // 0x64 // MPropertyFriendlyName "Color" // MPropertyAttrStateCallback Color m_Color; // 0x68 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmFootEvent : public CNmEvent { public: NmFootPhase_t m_phase; // 0x10 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0xc0 // Construct allowed // // MGetKV3ClassDefaults class CPhysSurfaceProperties { public: // MKV3TransferName "surfacePropertyName" CUtlString m_name; // 0x0 uint32_t m_nameHash; // 0x8 uint32_t m_baseNameHash; // 0xc private: [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 public: // MKV3TransferName "hidden" bool m_bHidden; // 0x18 private: [[maybe_unused]] uint8_t __pad0019[0x7]; // 0x19 public: // MKV3TransferName "description" CUtlString m_description; // 0x20 // MKV3TransferName "physics" // -> m_friction - 0x28 // -> m_elasticity - 0x2c // -> m_density - 0x30 // -> m_thickness - 0x34 // -> m_softContactFrequency - 0x38 // -> m_softContactDampingRatio - 0x3c // -> m_wheelDrag - 0x40 CPhysSurfacePropertiesPhysics m_physics; // 0x28 private: [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MKV3TransferName "audiosounds" // -> m_impactSoft - 0x48 // -> m_impactHard - 0x50 // -> m_scrapeSmooth - 0x58 // -> m_scrapeRough - 0x60 // -> m_bulletImpact - 0x68 // -> m_rolling - 0x70 // -> m_break - 0x78 // -> m_strain - 0x80 // -> m_meleeImpact - 0x88 // -> m_pushOff - 0x90 // -> m_skidStop - 0x98 CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x48 // MKV3TransferName "audioparams" // -> m_reflectivity - 0xa0 // -> m_hardnessFactor - 0xa4 // -> m_roughnessFactor - 0xa8 // -> m_roughThreshold - 0xac // -> m_hardThreshold - 0xb0 // -> m_hardVelocityThreshold - 0xb4 // -> m_flStaticImpactVolume - 0xb8 // -> m_flOcclusionFactor - 0xbc CPhysSurfacePropertiesAudio m_audioParams; // 0xa0 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 4 // Size: 0x1c // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CSeqAutoLayer { public: int16_t m_nLocalReference; // 0x0 int16_t m_nLocalPose; // 0x2 // -> m_bPost - 0x4 // -> m_bSpline - 0x5 // -> m_bXFade - 0x6 // -> m_bNoBlend - 0x7 // -> m_bLocal - 0x8 // -> m_bPose - 0x9 // -> m_bFetchFrame - 0xa // -> m_bSubtract - 0xb CSeqAutoLayerFlag m_flags; // 0x4 float m_start; // 0xc float m_peak; // 0x10 float m_tail; // 0x14 float m_end; // 0x18 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0x90 // Construct allowed // // MGetKV3ClassDefaults struct PhysSoftbodyDesc_t { public: CUtlVector< uint32 > m_ParticleBoneHash; // 0x0 CUtlVector< RnSoftbodyParticle_t > m_Particles; // 0x18 CUtlVector< RnSoftbodySpring_t > m_Springs; // 0x30 CUtlVector< RnSoftbodyCapsule_t > m_Capsules; // 0x48 CUtlVector< CTransform > m_InitPose; // 0x60 CUtlVector< CUtlString > m_ParticleBoneName; // 0x78 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x1b0 // Construct allowed // // MGetKV3ClassDefaults class CAnimDesc { public: CBufferString m_name; // 0x0 // -> m_bLooping - 0x10 // -> m_bAllZeros - 0x11 // -> m_bHidden - 0x12 // -> m_bDelta - 0x13 // -> m_bLegacyWorldspace - 0x14 // -> m_bModelDoc - 0x15 // -> m_bImplicitSeqIgnoreDelta - 0x16 // -> m_bAnimGraphAdditive - 0x17 CAnimDesc_Flag m_flags; // 0x10 float fps; // 0x18 private: [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: // MKV3TransferName "m_pData" // -> m_fileName - 0x20 // -> m_nFrames - 0x30 // -> m_nFramesPerBlock - 0x34 // -> m_frameblockArray - 0x38 // -> m_usageDifferences - 0x50 CAnimEncodedFrames m_Data; // 0x20 CUtlVector< CAnimMovement > m_movementArray; // 0xf8 CUtlVector< CAnimEventDefinition > m_eventArray; // 0x110 CUtlVector< CAnimActivity > m_activityArray; // 0x128 CUtlVector< CAnimLocalHierarchy > m_hierarchyArray; // 0x140 float framestalltime; // 0x158 Vector m_vecRootMin; // 0x15c Vector m_vecRootMax; // 0x168 private: [[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174 public: CUtlVector< Vector > m_vecBoneWorldMin; // 0x178 CUtlVector< Vector > m_vecBoneWorldMax; // 0x190 // -> m_flFadeInTime - 0x1a8 // -> m_flFadeOutTime - 0x1ac CAnimSequenceParams m_sequenceParams; // 0x1a8 }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x18 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CNmVirtualParameterBoolNode::CDefinition : public CNmBoolValueNode::CDefinition { public: int16_t m_nChildNodeIdx; // 0x10 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x60 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CCPPScriptComponentUpdater : public CAnimComponentUpdater { public: // MPropertyFriendlyName "Scripts" CUtlVector< CGlobalSymbol > m_scriptsToRun; // 0x30 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimData { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: CBufferString m_name; // 0x10 CUtlVector< CAnimDesc > m_animArray; // 0x20 CUtlVector< CAnimDecoder > m_decoderArray; // 0x38 int32_t m_nMaxUniqueFrameIndex; // 0x50 private: [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x58 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x50 // Construct allowed // // MGetKV3ClassDefaults struct ChainToSolveData_t { public: int32_t m_nChainIndex; // 0x0 // -> m_SolverType - 0x4 // -> m_nNumIterations - 0x8 IKSolverSettings_t m_SolverSettings; // 0x4 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // -> m_TargetSource - 0x10 // -> m_Bone - 0x18 // -> m_AnimgraphParameterNamePosition - 0x28 // -> m_AnimgraphParameterNameOrientation - 0x2c // -> m_TargetCoordSystem - 0x30 IKTargetSettings_t m_TargetSettings; // 0x10 SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x38 float m_flDebugNormalizedValue; // 0x3c VectorAligned m_vDebugOffset; // 0x40 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x98 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAddUpdateNode : public CBinaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0088[0x4]; // 0x88 public: BinaryNodeChildOption m_footMotionTiming; // 0x8c bool m_bApplyToFootMotion; // 0x90 bool m_bApplyChannelsSeparately; // 0x91 bool m_bUseModelSpace; // 0x92 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x130 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimationGroup { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: uint32_t m_nFlags; // 0x10 private: [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CBufferString m_name; // 0x18 private: [[maybe_unused]] uint8_t __pad0028[0x38]; // 0x28 public: // MKV3TransferName "m_localHAnimArray" CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x60 // MKV3TransferName "m_includedGroupArray" CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_includedGroupArray_Handle; // 0x78 // MKV3TransferName "m_directHSeqGroup" CStrongHandle< InfoForResourceTypeCSequenceGroupData > m_directHSeqGroup_Handle; // 0x90 // -> m_name - 0x98 // -> m_boneArray - 0xa8 // -> m_userArray - 0xc0 // -> m_morphArray - 0xd8 // -> m_nChannelElements - 0xf0 // -> m_dataChannelArray - 0xf8 CAnimKeyData m_decodeKey; // 0x98 CUtlVector< CBufferString > m_szScripts; // 0x110 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x10 // Construct allowed // // MGetKV3ClassDefaults class CAnimMorphDifference { public: CBufferString m_name; // 0x0 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 16 // Size: 0x50 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct FootFixedData_t { public: VectorAligned m_vToeOffset; // 0x0 VectorAligned m_vHeelOffset; // 0x10 int32_t m_nTargetBoneIndex; // 0x20 int32_t m_nAnkleBoneIndex; // 0x24 int32_t m_nIKAnchorBoneIndex; // 0x28 int32_t m_ikChainIndex; // 0x2c float m_flMaxIKLength; // 0x30 int32_t m_nFootIndex; // 0x34 int32_t m_nTagIndex; // 0x38 float m_flMaxRotationLeft; // 0x3c float m_flMaxRotationRight; // 0x40 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x108 // Construct allowed // // MGetKV3ClassDefaults class CMotionGraphGroup { public: // -> m_rootNode - 0x0 // -> m_residualQuantizer - 0x80 // -> m_codeIndices - 0xa0 CMotionSearchDB m_searchDB; // 0x0 CUtlVector< CSmartPtr< CMotionGraph > > m_motionGraphs; // 0xb8 CUtlVector< CMotionGraphConfig > m_motionGraphConfigs; // 0xd0 CUtlVector< int32 > m_sampleToConfig; // 0xe8 AnimScriptHandle m_hIsActiveScript; // 0x100 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x70 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CSetFacingUpdateNode : public CUnaryUpdateNode { public: FacingMode m_facingMode; // 0x68 bool m_bResetChild; // 0x6c }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 8 // Size: 0x10 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct CNmSyncTrack__Event_t { public: CGlobalSymbol m_ID; // 0x0 NmPercent_t m_startTime; // 0x8 NmPercent_t m_duration; // 0xc }; // Registered binary: animationsystem.dll (project 'animlib') // Alignment: 16 // Size: 0x30 // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults class CNmTarget { public: CTransform m_transform; // 0x0 CGlobalSymbol m_boneID; // 0x20 bool m_bIsBoneTarget; // 0x28 bool m_bIsUsingBoneSpaceOffsets; // 0x29 bool m_bHasOffsets; // 0x2a bool m_bIsSet; // 0x2b }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x78 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CWayPointHelperUpdateNode : public CUnaryUpdateNode { private: [[maybe_unused]] uint8_t __pad0068[0x4]; // 0x68 public: float m_flStartCycle; // 0x6c float m_flEndCycle; // 0x70 bool m_bOnlyGoals; // 0x74 bool m_bPreventOvershoot; // 0x75 bool m_bPreventUndershoot; // 0x76 }; // Registered binary: animationsystem.dll (project 'animationsystem') // Alignment: 8 // Size: 0x100 // Construct allowed // // MGetKV3ClassDefaults // MVDataRoot // MVDataOverlayType "1" class CMoodVData { public: // MPropertyDescription "Model to get the animation list from" // MPropertyAutoRebuildOnChange CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0 // MPropertyDescription "Type of mood" MoodType_t m_nMoodType; // 0xe0 private: [[maybe_unused]] uint8_t __pad00e4[0x4]; // 0xe4 public: // MPropertyDescription "Layers for this mood" CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0xe8 }; // Registered binary: animationsystem.dll (project 'modellib') // Alignment: 8 // Size: 0xe8 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CModelConfigElement_AttachedModel : public CModelConfigElement { public: CUtlString m_InstanceName; // 0x48 CUtlString m_EntityClass; // 0x50 CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x58 Vector m_vOffset; // 0x60 QAngle m_aAngOffset; // 0x6c CUtlString m_AttachmentName; // 0x78 CUtlString m_LocalAttachmentOffsetName; // 0x80 ModelConfigAttachmentType_t m_AttachmentType; // 0x88 bool m_bBoneMergeFlex; // 0x8c bool m_bUserSpecifiedColor; // 0x8d bool m_bUserSpecifiedMaterialGroup; // 0x8e bool m_bAcceptParentMaterialDrivenDecals; // 0x8f CUtlString m_BodygroupOnOtherModels; // 0x90 CUtlString m_MaterialGroupOnOtherModels; // 0x98 }; // Registered binary: animationsystem.dll (project 'animgraphlib') // Alignment: 8 // Size: 0x38 // Has VTable // Construct allowed // // MGetKV3ClassDefaults class CAnimTagManagerUpdater { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: CUtlVector< CSmartPtr< CAnimTagBase > > m_tags; // 0x18 };