#pragma once #include #include "!GlobalTypes.hpp" // ///////////////////////////////////////////////////////////// // Binary: scenesystem.dll // Classes count: 0 (Allocated) | 9 (Unallocated) // Enums count: 0 (Allocated) | 1 (Unallocated) // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// // Registered binary: scenesystem.dll (project 'scenesystem') // Enumerator count: 4 // Alignment: 1 // Size: 0x1 enum class DisableShadows_t : std::uint8_t { kDisableShadows_None = 0, kDisableShadows_All = 1, kDisableShadows_Baked = 2, kDisableShadows_Realtime = 3, }; struct SceneViewId_t; // Registered binary: scenesystem.dll (project 'scenesystem') // Alignment: 8 // Size: 0x30 // Construct allowed // // MGetKV3ClassDefaults class CSSDSMsg_ViewTarget { public: CUtlString m_Name; // 0x0 uint64_t m_TextureId; // 0x8 int32_t m_nWidth; // 0x10 int32_t m_nHeight; // 0x14 int32_t m_nRequestedWidth; // 0x18 int32_t m_nRequestedHeight; // 0x1c int32_t m_nNumMipLevels; // 0x20 int32_t m_nDepth; // 0x24 int32_t m_nMultisampleNumSamples; // 0x28 int32_t m_nFormat; // 0x2c }; // Registered binary: scenesystem.dll (project 'scenesystem') // Alignment: 8 // Size: 0x10 // Has Trivial Constructor // Has Trivial Destructor // Construct allowed // // MGetKV3ClassDefaults struct SceneViewId_t { public: uint64_t m_nViewId; // 0x0 uint64_t m_nFrameCount; // 0x8 }; // Registered binary: scenesystem.dll (project 'scenesystem') // Alignment: 8 // Size: 0x10 // Construct allowed // // MGetKV3ClassDefaults class CSSDSEndFrameViewInfo { public: uint64_t m_nViewId; // 0x0 CUtlString m_ViewName; // 0x8 }; // Registered binary: scenesystem.dll (project 'scenesystem') // Alignment: 8 // Size: 0x38 // Construct allowed // // MGetKV3ClassDefaults class CSSDSMsg_LayerBase { public: SceneViewId_t m_viewId; // 0x0 CUtlString m_ViewName; // 0x10 int32_t m_nLayerIndex; // 0x18 private: [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: uint64_t m_nLayerId; // 0x20 CUtlString m_LayerName; // 0x28 CUtlString m_displayText; // 0x30 }; // Registered binary: scenesystem.dll (project 'scenesystem') // Alignment: 8 // Size: 0x38 // Construct allowed // // MGetKV3ClassDefaults class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase { public: }; // Registered binary: scenesystem.dll (project 'scenesystem') // Alignment: 8 // Size: 0x38 // Construct allowed // // MGetKV3ClassDefaults class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase { public: }; // Registered binary: scenesystem.dll (project 'scenesystem') // Alignment: 8 // Size: 0x30 // Construct allowed // // MGetKV3ClassDefaults class CSSDSMsg_ViewTargetList { public: SceneViewId_t m_viewId; // 0x0 CUtlString m_ViewName; // 0x10 CUtlVector< CSSDSMsg_ViewTarget > m_Targets; // 0x18 }; // Registered binary: scenesystem.dll (project 'scenesystem') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults class CSSDSMsg_ViewRender { public: SceneViewId_t m_viewId; // 0x0 CUtlString m_ViewName; // 0x10 }; // Registered binary: scenesystem.dll (project 'scenesystem') // Alignment: 8 // Size: 0x18 // Construct allowed // // MGetKV3ClassDefaults class CSSDSMsg_EndFrame { public: CUtlVector< CSSDSEndFrameViewInfo > m_Views; // 0x0 };