#pragma once #include #include "!GlobalTypes.hpp" /////////////////////////////////////////// // Binary: rendersystemdx11.dll // Class Count: 3 // Enum Count: 5 /////////////////////////////////////////// // Aligment: 4 // Size: 3 enum class RenderSlotType_t : uint32_t { RENDER_SLOT_INVALID = 0xffffffffffffffff, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1, }; // Aligment: 4 // Size: 9 enum class RenderBufferFlags_t : uint32_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, RENDER_BUFFER_UAV_COUNTER = 0x80, RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, }; // Aligment: 4 // Size: 45 enum class RenderPrimitiveType_t : uint32_t { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, RENDER_PRIM_LINE_STRIP = 0x3, RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, RENDER_PRIM_TRIANGLES = 0x5, RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, RENDER_PRIM_TRIANGLE_STRIP = 0x7, RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, RENDER_PRIM_INSTANCED_QUADS = 0x9, RENDER_PRIM_HETEROGENOUS = 0xa, RENDER_PRIM_1_CONTROL_POINT_PATCHLIST = 0xb, RENDER_PRIM_2_CONTROL_POINT_PATCHLIST = 0xc, RENDER_PRIM_3_CONTROL_POINT_PATCHLIST = 0xd, RENDER_PRIM_4_CONTROL_POINT_PATCHLIST = 0xe, RENDER_PRIM_5_CONTROL_POINT_PATCHLIST = 0xf, RENDER_PRIM_6_CONTROL_POINT_PATCHLIST = 0x10, RENDER_PRIM_7_CONTROL_POINT_PATCHLIST = 0x11, RENDER_PRIM_8_CONTROL_POINT_PATCHLIST = 0x12, RENDER_PRIM_9_CONTROL_POINT_PATCHLIST = 0x13, RENDER_PRIM_10_CONTROL_POINT_PATCHLIST = 0x14, RENDER_PRIM_11_CONTROL_POINT_PATCHLIST = 0x15, RENDER_PRIM_12_CONTROL_POINT_PATCHLIST = 0x16, RENDER_PRIM_13_CONTROL_POINT_PATCHLIST = 0x17, RENDER_PRIM_14_CONTROL_POINT_PATCHLIST = 0x18, RENDER_PRIM_15_CONTROL_POINT_PATCHLIST = 0x19, RENDER_PRIM_16_CONTROL_POINT_PATCHLIST = 0x1a, RENDER_PRIM_17_CONTROL_POINT_PATCHLIST = 0x1b, RENDER_PRIM_18_CONTROL_POINT_PATCHLIST = 0x1c, RENDER_PRIM_19_CONTROL_POINT_PATCHLIST = 0x1d, RENDER_PRIM_20_CONTROL_POINT_PATCHLIST = 0x1e, RENDER_PRIM_21_CONTROL_POINT_PATCHLIST = 0x1f, RENDER_PRIM_22_CONTROL_POINT_PATCHLIST = 0x20, RENDER_PRIM_23_CONTROL_POINT_PATCHLIST = 0x21, RENDER_PRIM_24_CONTROL_POINT_PATCHLIST = 0x22, RENDER_PRIM_25_CONTROL_POINT_PATCHLIST = 0x23, RENDER_PRIM_26_CONTROL_POINT_PATCHLIST = 0x24, RENDER_PRIM_27_CONTROL_POINT_PATCHLIST = 0x25, RENDER_PRIM_28_CONTROL_POINT_PATCHLIST = 0x26, RENDER_PRIM_29_CONTROL_POINT_PATCHLIST = 0x27, RENDER_PRIM_30_CONTROL_POINT_PATCHLIST = 0x28, RENDER_PRIM_31_CONTROL_POINT_PATCHLIST = 0x29, RENDER_PRIM_32_CONTROL_POINT_PATCHLIST = 0x2a, RENDER_PRIM_COMPUTE_SHADER = 0x2b, RENDER_PRIM_TYPE_COUNT = 0x2c, }; // Aligment: 4 // Size: 4 enum class InputLayoutVariation_t : uint32_t { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, INPUT_LAYOUT_VARIATION_MAX = 0x3, }; // Aligment: 4 // Size: 8 enum class RenderMultisampleType_t : uint32_t { RENDER_MULTISAMPLE_INVALID = 0xffffffffffffffff, RENDER_MULTISAMPLE_NONE = 0x0, RENDER_MULTISAMPLE_2X = 0x1, RENDER_MULTISAMPLE_4X = 0x2, RENDER_MULTISAMPLE_6X = 0x3, RENDER_MULTISAMPLE_8X = 0x4, RENDER_MULTISAMPLE_16X = 0x5, RENDER_MULTISAMPLE_TYPE_COUNT = 0x6, }; // Aligment: 7 // Size: 56 struct RenderInputLayoutField_t { public: uint8[32] m_pSemanticName; // 0x0 int32_t m_nSemanticIndex; // 0x20 uint32_t m_Format; // 0x24 int32_t m_nOffset; // 0x28 int32_t m_nSlot; // 0x2c RenderSlotType_t m_nSlotType; // 0x30 int32_t m_nInstanceStepRate; // 0x34 }; // Aligment: 4 // Size: 196 struct VsInputSignatureElement_t { public: char[64] m_pName; // 0x0 char[64] m_pSemantic; // 0x40 char[64] m_pD3DSemanticName; // 0x80 int32_t m_nD3DSemanticIndex; // 0xc0 }; // Aligment: 1 // Size: 24 struct VsInputSignature_t { public: CUtlVector< VsInputSignatureElement_t > m_elems; // 0x0 };