#pragma once #include #include "!GlobalTypes.hpp" /////////////////////////////////////////// // Binary: resourcesystem.dll // Class Count: 89 // Enum Count: 2 /////////////////////////////////////////// // Aligment: 4 // Size: 6 enum class LightType_t : uint32_t { MATERIAL_LIGHT_DISABLE = 0x0, MATERIAL_LIGHT_POINT = 0x1, MATERIAL_LIGHT_DIRECTIONAL = 0x2, MATERIAL_LIGHT_SPOT = 0x3, MATERIAL_LIGHT_ORTHO = 0x4, MATERIAL_LIGHT_ENVIRONMENT_PROBE = 0x5, }; // Aligment: 4 // Size: 1 enum class LightSourceShape_t : uint32_t { LIGHT_SOURCE_SHAPE_SPHERE = 0x0, }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIParticleSystemDefinition { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIParticleSnapshot { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeAnimationResourceData_t { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeAnimationGroupResourceData_t { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeSequenceGroupResourceData_t { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeVBitmapFontRuntimeData_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIMaterial2 { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeMorphSetData_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCRenderMesh { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCModel { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeProcessingGraph_t { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeProcessingGraphInstance_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCTextureBase { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVSoundEventScriptList { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVSoundStackScriptList { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeVSound_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVMixListResource { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPhysAggregateData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVPhysXSurfacePropertiesList { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCEntityLump { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCLightTree { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypePRTMatrixData_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVirtualVolumeTexture { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCWorldNode { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeWorld_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVoxelVisibility { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeWorldLighting_t { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeWorldEnvironmentMaps_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPostProcessingResource { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaStyle { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaLayout { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaDynamicImages { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCDotaItemDefinitionResource { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaScript { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCDOTAPatchNotesList { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIAnimationGraph { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCChoreoSceneFileData { public: // }; // Aligment: 95 // Size: 536 struct PhysFeModelDesc_t { public: CResourceArray< uint32 > m_CtrlHash; // 0x0 CResourceArray< CResourceString > m_CtrlName; // 0x8 uint32_t m_nStaticNodeFlags; // 0x10 uint32_t m_nDynamicNodeFlags; // 0x14 float m_flLocalForce; // 0x18 float m_flLocalRotation; // 0x1c uint16_t m_nNodeCount; // 0x20 uint16_t m_nStaticNodes; // 0x22 uint16_t m_nRotLockStaticNodes; // 0x24 uint16_t m_nSimdTriCount1; // 0x26 uint16_t m_nSimdTriCount2; // 0x28 uint16_t m_nSimdQuadCount1; // 0x2a uint16_t m_nSimdQuadCount2; // 0x2c uint16_t m_nQuadCount1; // 0x2e uint16_t m_nQuadCount2; // 0x30 uint16_t m_nCollisionSphereInclusiveCount; // 0x32 uint16_t m_nTreeDepth; // 0x34 uint16_t m_nFitMatrixCount1; // 0x36 uint16_t m_nFitMatrixCount2; // 0x38 uint16_t m_nSimdFitMatrixCount1; // 0x3a uint16_t m_nSimdFitMatrixCount2; // 0x3c uint16_t m_nRopeCount; // 0x3e CResourceArray< uint16 > m_Ropes; // 0x40 CResourceArray< FeNodeBase_t > m_NodeBases; // 0x48 CResourceArray< FeSimdNodeBase_t > m_SimdNodeBases; // 0x50 CResourceArray< FeQuad_t > m_Quads; // 0x58 CResourceArray< FeSimdQuad_t > m_SimdQuads; // 0x60 CResourceArray< FeSimdTri_t > m_SimdTris; // 0x68 CResourceArray< FeSimdRodConstraint_t > m_SimdRods; // 0x70 CResourceArray< CTransform > m_InitPose; // 0x78 CResourceArray< FeRodConstraint_t > m_Rods; // 0x80 CResourceArray< FeAxialEdgeBend_t > m_AxialEdges; // 0x88 CResourceArray< float32 > m_NodeInvMasses; // 0x90 CResourceArray< FeCtrlOffset_t > m_CtrlOffsets; // 0x98 CResourceArray< FeCtrlOsOffset_t > m_CtrlOsOffsets; // 0xa0 CResourceArray< FeFollowNode_t > m_FollowNodes; // 0xa8 CResourceArray< FeCollisionSphere_t > m_CollisionSpheres; // 0xb0 CResourceArray< FeCollisionPlane_t > m_CollisionPlanes; // 0xb8 CResourceArray< FeNodeIntegrator_t > m_NodeIntegrator; // 0xc0 CResourceArray< FeSpringIntegrator_t > m_SpringIntegrator; // 0xc8 CResourceArray< FeSimdSpringIntegrator_t > m_SimdSpringIntegrator; // 0xd0 CResourceArray< FeWorldCollisionParams_t > m_WorldCollisionParams; // 0xd8 CResourceArray< float32 > m_LegacyStretchForce; // 0xe0 CResourceArray< float32 > m_NodeCollisionRadii; // 0xe8 CResourceArray< float32 > m_LocalRotation; // 0xf0 CResourceArray< float32 > m_LocalForce; // 0xf8 CResourceArray< FeTaperedCapsuleStretch_t > m_TaperedCapsuleStretches; // 0x100 CResourceArray< FeTaperedCapsuleRigid_t > m_TaperedCapsuleRigids; // 0x108 CResourceArray< FeSphereRigid_t > m_SphereRigids; // 0x110 CResourceArray< uint16 > m_WorldCollisionNodes; // 0x118 CResourceArray< uint16 > m_TreeParents; // 0x120 CResourceArray< uint16 > m_TreeCollisionMasks; // 0x128 CResourceArray< FeTreeChildren_t > m_TreeChildren; // 0x130 CResourceArray< uint16 > m_FreeNodes; // 0x138 CResourceArray< FeFitMatrix_t > m_FitMatrices; // 0x140 CResourceArray< FeSimdFitMatrices_t > m_SimdFitMatrices; // 0x148 CResourceArray< FeFitWeight_t > m_FitWeights; // 0x150 CResourceArray< FeNodeReverseOffset_t > m_ReverseOffsets; // 0x158 CResourceArray< FeAnimStrayRadius_t > m_AnimStrayRadii; // 0x160 CResourceArray< FeSimdAnimStrayRadius_t > m_SimdAnimStrayRadii; // 0x168 CResourceArray< FeKelagerBend2_t > m_KelagerBends; // 0x170 CResourceArray< FeCtrlSoftOffset_t > m_CtrlSoftOffsets; // 0x178 CResourceArray< CFeIndexedJiggleBone > m_JiggleBones; // 0x180 CResourceArray< uint16 > m_SourceElems; // 0x188 CResourceArray< uint32 > m_GoalDampedSpringIntegrators; // 0x190 CResourceArray< FeTri_t > m_Tris; // 0x198 uint16_t m_nTriCount1; // 0x1a0 uint16_t m_nTriCount2; // 0x1a2 uint8_t m_nReservedUint8; // 0x1a4 uint8_t m_nExtraPressureIterations; // 0x1a5 uint8_t m_nExtraGoalIterations; // 0x1a6 uint8_t m_nExtraIterations; // 0x1a7 CResourceArray< FeBoxRigid_t > m_BoxRigids; // 0x1a8 CResourceArray< uint8 > m_DynNodeVertexSet; // 0x1b0 CResourceArray< uint32 > m_VertexSetNames; // 0x1b8 CResourceArray< FeRigidColliderIndices_t > m_RigidColliderPriorities; // 0x1c0 uint32[3] m_nReserved; // 0x1c8 float m_flInternalPressure; // 0x1d4 float m_flWindage; // 0x1d8 float m_flWindDrag; // 0x1dc float m_flDefaultSurfaceStretch; // 0x1e0 float m_flDefaultThreadStretch; // 0x1e4 float m_flDefaultGravityScale; // 0x1e8 float m_flDefaultVelAirDrag; // 0x1ec float m_flDefaultExpAirDrag; // 0x1f0 float m_flDefaultVelQuadAirDrag; // 0x1f4 float m_flDefaultExpQuadAirDrag; // 0x1f8 float m_flDefaultVelRodAirDrag; // 0x1fc float m_flDefaultExpRodAirDrag; // 0x200 float m_flRodVelocitySmoothRate; // 0x204 float m_flQuadVelocitySmoothRate; // 0x208 float m_flAddWorldCollisionRadius; // 0x20c float m_flDefaultVolumetricSolveAmount; // 0x210 uint16_t m_nRodVelocitySmoothIterations; // 0x214 uint16_t m_nQuadVelocitySmoothIterations; // 0x216 }; // Aligment: 34 // Size: 152 class CFeJiggleBone { public: uint32_t m_nFlags; // 0x0 float m_flLength; // 0x4 float m_flTipMass; // 0x8 float m_flYawStiffness; // 0xc float m_flYawDamping; // 0x10 float m_flPitchStiffness; // 0x14 float m_flPitchDamping; // 0x18 float m_flAlongStiffness; // 0x1c float m_flAlongDamping; // 0x20 float m_flAngleLimit; // 0x24 float m_flMinYaw; // 0x28 float m_flMaxYaw; // 0x2c float m_flYawFriction; // 0x30 float m_flYawBounce; // 0x34 float m_flMinPitch; // 0x38 float m_flMaxPitch; // 0x3c float m_flPitchFriction; // 0x40 float m_flPitchBounce; // 0x44 float m_flBaseMass; // 0x48 float m_flBaseStiffness; // 0x4c float m_flBaseDamping; // 0x50 float m_flBaseMinLeft; // 0x54 float m_flBaseMaxLeft; // 0x58 float m_flBaseLeftFriction; // 0x5c float m_flBaseMinUp; // 0x60 float m_flBaseMaxUp; // 0x64 float m_flBaseUpFriction; // 0x68 float m_flBaseMinForward; // 0x6c float m_flBaseMaxForward; // 0x70 float m_flBaseForwardFriction; // 0x74 float m_flRadius0; // 0x78 float m_flRadius1; // 0x7c Vector m_vPoint0; // 0x80 Vector m_vPoint1; // 0x8c }; // Aligment: 4 // Size: 208 class CFeNamedJiggleBone { public: CUtlString m_strParentBone; // 0x0 CTransform m_transform; // 0x10 uint32_t m_nJiggleParent; // 0x30 CFeJiggleBone m_jiggleBone; // 0x34 }; // Aligment: 3 // Size: 160 class CFeIndexedJiggleBone { public: uint32_t m_nNode; // 0x0 uint32_t m_nJiggleParent; // 0x4 CFeJiggleBone m_jiggleBone; // 0x8 }; // Aligment: 33 // Size: 228 struct LightDesc_t { public: LightType_t m_Type; // 0x0 Vector m_Color; // 0x4 Vector m_BounceColor; // 0x10 float m_Range; // 0x1c float m_Falloff; // 0x20 float m_Attenuation0; // 0x24 float m_Attenuation1; // 0x28 float m_Attenuation2; // 0x2c float m_Theta; // 0x30 float m_Phi; // 0x34 CUtlStringToken m_lightCookie; // 0x38 bool m_bCastShadows; // 0x3c int32_t m_nShadowWidth; // 0x40 int32_t m_nShadowHeight; // 0x44 int32_t m_nShadowCascadeCount; // 0x48 float32[4] m_flShadowCascadeDistance; // 0x4c int32[4] m_nShadowCascadeResolution; // 0x5c int32_t m_nBakeLightIndex; // 0x6c float m_flBakeLightIndexScale; // 0x70 bool m_bRenderDiffuse; // 0x74 bool m_bRenderSpecular; // 0x75 int32_t m_nPriority; // 0x78 LightSourceShape_t m_Shape; // 0x7c float m_flLightSourceDim0; // 0x80 float m_flLightSourceDim1; // 0x84 float m_flLightSourceSize0; // 0x88 float m_flLightSourceSize1; // 0x8c float m_flPrecomputedMaxRange; // 0x90 float m_flFogContributionStength; // 0x94 float m_flNearClipPlane; // 0x98 Vector m_vecUp; // 0xb4 int32_t m_nFogLightingMode; // 0xdc bool m_bUsesIndexedBakedLighting; // 0xe0 }; // Aligment: 2 // Size: 24 struct AABB_t { public: Vector m_vMinBounds; // 0x0 Vector m_vMaxBounds; // 0xc }; // Aligment: 2 // Size: 32 class FourVectors2D { public: fltx4 x; // 0x0 fltx4 y; // 0x10 }; // Aligment: 3 // Size: 16 struct FeEdgeDesc_t { public: uint16[2] nEdge; // 0x0 uint16[2][2] nSide; // 0x4 uint16[2] nVirtElem; // 0xc }; // Aligment: 12 // Size: 72 struct OldFeEdge_t { public: float32[3] m_flK; // 0x0 float invA; // 0xc float t; // 0x10 float flThetaRelaxed; // 0x14 float flThetaFactor; // 0x18 float c01; // 0x1c float c02; // 0x20 float c03; // 0x24 float c04; // 0x28 float flAxialModelDist; // 0x2c float32[4] flAxialModelWeights; // 0x30 uint16[4] m_nNode; // 0x40 }; // Aligment: 2 // Size: 4 struct FeWeightedNode_t { public: uint16_t nNode; // 0x0 uint16_t nWeight; // 0x2 }; // Aligment: 4 // Size: 24 struct FeKelagerBend2_t { public: float32[3] flWeight; // 0x0 float flHeight0; // 0xc uint16[3] nNode; // 0x10 uint16_t nReserved; // 0x16 }; // Aligment: 5 // Size: 28 struct FeTri_t { public: uint16[3] nNode; // 0x0 float w1; // 0x8 float w2; // 0xc float v1x; // 0x10 Vector2D v2; // 0x14 }; // Aligment: 5 // Size: 128 struct FeSimdTri_t { public: uint32[4][3] nNode; // 0x0 fltx4 w1; // 0x30 fltx4 w2; // 0x40 fltx4 v1x; // 0x50 FourVectors2D v2; // 0x60 }; // Aligment: 3 // Size: 76 struct FeQuad_t { public: uint16[4] nNode; // 0x0 float flSlack; // 0x8 Vector4D[4] vShape; // 0xc }; // Aligment: 7 // Size: 32 struct FeNodeBase_t { public: uint16_t nNode; // 0x0 uint16[3] nDummy; // 0x2 uint16_t nNodeX0; // 0x8 uint16_t nNodeX1; // 0xa uint16_t nNodeY0; // 0xc uint16_t nNodeY1; // 0xe Quaternion qAdjust; // 0x10 }; // Aligment: 3 // Size: 16 struct FeNodeReverseOffset_t { public: uint16_t nBoneCtrl; // 0x0 uint16_t nTargetNode; // 0x2 Vector vOffset; // 0x4 }; // Aligment: 4 // Size: 304 struct FeSimdQuad_t { public: uint16[4][4] nNode; // 0x0 fltx4 f4Slack; // 0x20 FourVectors[4] vShape; // 0x30 fltx4[4] f4Weights; // 0xf0 }; // Aligment: 5 // Size: 40 struct FeAxialEdgeBend_t { public: float te; // 0x0 float tv; // 0x4 float flDist; // 0x8 float32[4] flWeight; // 0xc uint16[6] nNode; // 0x1c }; // Aligment: 3 // Size: 20 struct FeBandBendLimit_t { public: float flDistMin; // 0x0 float flDistMax; // 0x4 uint16[6] nNode; // 0x8 }; // Aligment: 5 // Size: 20 struct FeRodConstraint_t { public: uint16[2] nNode; // 0x0 float flMaxDist; // 0x4 float flMinDist; // 0x8 float flWeight0; // 0xc float flRelaxationFactor; // 0x10 }; // Aligment: 5 // Size: 80 struct FeSimdRodConstraint_t { public: uint16[4][2] nNode; // 0x0 fltx4 f4MaxDist; // 0x10 fltx4 f4MinDist; // 0x20 fltx4 f4Weight0; // 0x30 fltx4 f4RelaxationFactor; // 0x40 }; // Aligment: 3 // Size: 12 struct FeAnimStrayRadius_t { public: uint16[2] nNode; // 0x0 float flMaxDist; // 0x4 float flRelaxationFactor; // 0x8 }; // Aligment: 3 // Size: 48 struct FeSimdAnimStrayRadius_t { public: uint16[4][2] nNode; // 0x0 fltx4 flMaxDist; // 0x10 fltx4 flRelaxationFactor; // 0x20 }; // Aligment: 7 // Size: 112 struct FeSimdNodeBase_t { public: uint16[4] nNode; // 0x0 uint16[4] nNodeX0; // 0x8 uint16[4] nNodeX1; // 0x10 uint16[4] nNodeY0; // 0x18 uint16[4] nNodeY1; // 0x20 uint16[4] nDummy; // 0x28 FourQuaternions qAdjust; // 0x30 }; // Aligment: 4 // Size: 16 struct FeNodeIntegrator_t { public: float flPointDamping; // 0x0 float flAnimationForceAttraction; // 0x4 float flAnimationVertexAttraction; // 0x8 float flGravity; // 0xc }; // Aligment: 5 // Size: 20 struct FeSpringIntegrator_t { public: uint16[2] nNode; // 0x0 float flSpringRestLength; // 0x4 float flSpringConstant; // 0x8 float flSpringDamping; // 0xc float flNodeWeight0; // 0x10 }; // Aligment: 5 // Size: 80 struct FeSimdSpringIntegrator_t { public: uint16[4][2] nNode; // 0x0 fltx4 flSpringRestLength; // 0x10 fltx4 flSpringConstant; // 0x20 fltx4 flSpringDamping; // 0x30 fltx4 flNodeWeight0; // 0x40 }; // Aligment: 3 // Size: 16 struct FeCtrlOffset_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nCtrlChild; // 0x2 Vector vOffset; // 0x4 }; // Aligment: 2 // Size: 8 struct FeSoftParent_t { public: int32_t nParent; // 0x0 float flAlpha; // 0x4 }; // Aligment: 4 // Size: 20 struct FeCtrlSoftOffset_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nCtrlChild; // 0x2 Vector vOffset; // 0x4 float flAlpha; // 0x10 }; // Aligment: 2 // Size: 4 struct FeCtrlOsOffset_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nCtrlChild; // 0x2 }; // Aligment: 3 // Size: 8 struct FeFollowNode_t { public: uint16_t nParentNode; // 0x0 uint16_t nChildNode; // 0x2 float flWeight; // 0x4 }; // Aligment: 5 // Size: 24 struct FeCollisionSphere_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nChildNode; // 0x2 float m_flRFactor; // 0x4 Vector m_vOrigin; // 0x8 float flStickiness; // 0x14 }; // Aligment: 4 // Size: 24 struct FeCollisionPlane_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nChildNode; // 0x2 RnPlane_t m_Plane; // 0x4 float flStickiness; // 0x14 }; // Aligment: 4 // Size: 12 struct FeWorldCollisionParams_t { public: float flWorldFriction; // 0x0 float flGroundFriction; // 0x4 uint16_t nListBegin; // 0x8 uint16_t nListEnd; // 0xa }; // Aligment: 1 // Size: 4 struct FeTreeChildren_t { public: uint16[2] nChild; // 0x0 }; // Aligment: 5 // Size: 40 struct FeTaperedCapsuleRigid_t { public: uint16_t nNode; // 0x0 uint16_t nCollisionMask; // 0x2 Vector[2] vCenter; // 0x4 float32[2] flRadius; // 0x1c float flStickiness; // 0x24 }; // Aligment: 5 // Size: 24 struct FeSphereRigid_t { public: uint16_t nNode; // 0x0 uint16_t nCollisionMask; // 0x2 Vector vCenter; // 0x4 float flRadius; // 0x10 float flStickiness; // 0x14 }; // Aligment: 5 // Size: 20 struct FeTaperedCapsuleStretch_t { public: uint16[2] nNode; // 0x0 uint16_t nCollisionMask; // 0x4 // MPropertySuppressField uint16_t nDummy; // 0x6 float32[2] flRadius; // 0x8 float flStickiness; // 0x10 }; // Aligment: 6 // Size: 80 struct FeBoxRigid_t { public: uint16_t nNode; // 0x0 uint16_t nCollisionMask; // 0x2 Vector vSize; // 0x4 float flStickiness; // 0x10 float32[3] flReserved; // 0x14 matrix3x4a_t tmFrame; // 0x20 }; // Aligment: 4 // Size: 24 class CovMatrix3 { public: Vector m_vDiag; // 0x0 float m_flXY; // 0xc float m_flXZ; // 0x10 float m_flYZ; // 0x14 }; // Aligment: 4 // Size: 96 class FourCovMatrices3 { public: FourVectors m_vDiag; // 0x0 fltx4 m_flXY; // 0x30 fltx4 m_flXZ; // 0x40 fltx4 m_flYZ; // 0x50 }; // Aligment: 3 // Size: 8 struct FeFitWeight_t { public: float flWeight; // 0x0 uint16_t nNode; // 0x4 uint16_t nDummy; // 0x6 }; // Aligment: 3 // Size: 12 struct FeFitInfluence_t { public: uint32_t nVertexNode; // 0x0 float flWeight; // 0x4 uint32_t nMatrixNode; // 0x8 }; // Aligment: 6 // Size: 64 struct FeFitMatrix_t { public: CTransform bone; // 0x0 Vector vCenter; // 0x20 uint16_t nEnd; // 0x2c uint16_t nNode; // 0x2e uint16_t nCtrl; // 0x30 uint16_t nBeginDynamic; // 0x32 }; // Aligment: 6 // Size: 192 struct FeSimdFitMatrices_t { public: FourVectors vCenter; // 0x0 uint16[4] nEnd; // 0x30 uint16[4] nCtrl; // 0x38 FourCovMatrices3 AqqInv; // 0x40 fltx4 flStretchMin; // 0xa0 fltx4 flStretchMax; // 0xb0 }; // Aligment: 6 // Size: 14 struct FeRigidColliderIndices_t { public: uint16_t m_nTaperedCapsuleStretchIndex; // 0x0 uint16_t m_nTaperedCapsuleRigidIndex; // 0x2 uint16_t m_nSphereRigidIndex; // 0x4 uint16_t m_nBoxRigidIndex; // 0x6 uint16[2] m_nCollisionSphereIndex; // 0x8 uint16_t m_nCollisionPlaneIndex; // 0xc }; // Aligment: 1 // Size: 24 struct FeBuildTaperedCapsuleStretch_t : public FeTaperedCapsuleStretch_t { public: int32_t m_nPriority; // 0x14 }; // Aligment: 1 // Size: 44 struct FeBuildTaperedCapsuleRigid_t : public FeTaperedCapsuleRigid_t { public: int32_t m_nPriority; // 0x28 }; // Aligment: 1 // Size: 96 struct FeBuildBoxRigid_t : public FeBoxRigid_t { public: int32_t m_nPriority; // 0x50 }; // Aligment: 1 // Size: 28 struct FeBuildSphereRigid_t : public FeSphereRigid_t { public: int32_t m_nPriority; // 0x18 }; // Aligment: 4 // Size: 64 class FourQuaternions { public: fltx4 x; // 0x0 fltx4 y; // 0x10 fltx4 z; // 0x20 fltx4 w; // 0x30 };