#pragma once #include #include "!GlobalTypes.hpp" // ///////////////////////////////////////////////////////////// // Binary: worldrenderer.dll // Classes count: 21 // Enums count: 3 // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// // Registered binary: worldrenderer.dll (project 'worldrenderer') // Enumerator count: 1 // Alignment: 4 // Size: 0x4 enum class EntityLumpFlags_t : uint32_t { ENTITY_LUMP_NONE = 0x0, }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Enumerator count: 12 // Alignment: 4 // Size: 0x4 enum class ObjectTypeFlags_t : uint32_t { OBJECT_TYPE_IMAGE_LOD = 0x1, OBJECT_TYPE_GEOMETRY_LOD = 0x2, OBJECT_TYPE_DECAL = 0x4, OBJECT_TYPE_MODEL = 0x8, OBJECT_TYPE_BLOCK_LIGHT = 0x10, OBJECT_TYPE_NO_SHADOWS = 0x20, OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Enumerator count: 2 // Alignment: 4 // Size: 0x4 enum class voxel_vis_compression_t : uint32_t { VOXVIS_COMPRESS_RAW = 0x0, VOXVIS_COMPRESS_RLE = 0x1, }; struct CRenderBufferBinding; struct BakedLightingInfo_t; struct WorldBuilderParams_t; struct voxel_vis_cluster_t; struct CEntityIdentity; struct CScriptComponent; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x30 struct EntityIOConnectionData_t { public: CUtlString m_outputName; // 0x0 uint32_t m_targetType; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlString m_targetName; // 0x10 CUtlString m_inputName; // 0x18 CUtlString m_overrideParam; // 0x20 float m_flDelay; // 0x28 int32_t m_nTimesToFire; // 0x2c }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x30 struct EntityKeyValueData_t { public: CUtlBinaryBlock m_keyValuesData; // 0x0 CUtlVector< EntityIOConnectionData_t > m_connections; // 0x18 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x48 struct PermEntityLumpData_t { public: CUtlString m_name; // 0x0 EntityLumpFlags_t m_flags; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlString m_manifestName; // 0x10 CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_childLumps; // 0x18 CUtlVector< EntityKeyValueData_t > m_entityKeyValues; // 0x30 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0xa8 struct SceneObject_t { public: uint32_t m_nObjectID; // 0x0 Vector4D m_vTransform[3]; // 0x4 float m_flFadeStartDistance; // 0x34 float m_flFadeEndDistance; // 0x38 Vector4D m_vTintColor; // 0x3c private: [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CUtlString m_skin; // 0x50 ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58 Vector m_vLightingOrigin; // 0x5c uint32_t m_nLightGroup; // 0x68 int16_t m_nOverlayRenderOrder; // 0x6c int16_t m_nLODOverride; // 0x6e int32_t m_nCubeMapPrecomputedHandshake; // 0x70 int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x74 int16_t m_nBoundsGroupIndex; // 0x78 private: [[maybe_unused]] uint8_t __pad007a[0x6]; // 0x7a public: CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x80 CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x88 CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCTextureBase > > m_externalTextures; // 0x90 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 4 // Size: 0x4 // Has Trivial Destructor struct BaseSceneObjectOverride_t { public: uint32_t m_nSceneObjectIndex; // 0x0 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x38 struct BoneOverride_t : public BaseSceneObjectOverride_t { private: [[maybe_unused]] uint8_t __pad0004[0x4]; // 0x4 public: CUtlVector< uint32 > m_boneHashes; // 0x8 CUtlVector< matrix3x4_t > m_boneTransforms; // 0x20 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x20 // Has Trivial Destructor struct ExtraVertexStreamOverride_t : public BaseSceneObjectOverride_t { public: uint32_t m_nSubSceneObject; // 0x4 uint32_t m_nDrawCallIndex; // 0x8 MeshDrawPrimitiveFlags_t m_nAdditionalMeshDrawPrimitiveFlags; // 0xc CRenderBufferBinding m_extraBufferBinding; // 0x10 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x18 struct MaterialOverride_t : public BaseSceneObjectOverride_t { public: uint32_t m_nSubSceneObject; // 0x4 uint32_t m_nDrawCallIndex; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x10 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x70 struct InfoOverlayData_t { public: matrix3x4_t m_transform; // 0x0 float m_flWidth; // 0x30 float m_flHeight; // 0x34 float m_flDepth; // 0x38 Vector2D m_vUVStart; // 0x3c Vector2D m_vUVEnd; // 0x44 private: [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x50 int32_t m_nRenderOrder; // 0x58 Vector4D m_vTintColor; // 0x5c int32_t m_nSequenceOverride; // 0x6c }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x50 struct BakedLightingInfo_t { public: CUtlVector< uint8 > m_PerVertexLightingDataPlainRGBM; // 0x0 uint32_t m_nPerVertexLightingDataPlainRGBMWidth; // 0x18 uint32_t m_nPerVertexLightingDataPlainRGBMHeight; // 0x1c uint32_t m_nPerVertexLightingDataPlainRGBMDepth; // 0x20 uint32_t m_nLightmapVersionNumber; // 0x24 uint32_t m_nLightmapGameVersionNumber; // 0x28 Vector2D m_vLightmapUvScale; // 0x2c bool m_bHasLightmaps; // 0x34 private: [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x38 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x38 struct WorldNodeOnDiskBufferData_t { public: int32_t m_nElementCount; // 0x0 int32_t m_nElementSizeInBytes; // 0x4 CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x8 CUtlVector< uint8 > m_pData; // 0x20 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x160 struct WorldNode_t { public: CUtlVector< SceneObject_t > m_sceneObjects; // 0x0 CUtlVector< InfoOverlayData_t > m_infoOverlays; // 0x18 CUtlVector< uint16 > m_visClusterMembership; // 0x30 CUtlVector< AABB_t > m_boundsGroups; // 0x48 CUtlVector< BoneOverride_t > m_boneOverrides; // 0x60 CUtlVector< ExtraVertexStreamOverride_t > m_extraVertexStreamOverrides; // 0x78 CUtlVector< MaterialOverride_t > m_materialOverrides; // 0x90 CUtlVector< WorldNodeOnDiskBufferData_t > m_extraVertexStreams; // 0xa8 CUtlVector< CUtlString > m_layerNames; // 0xc0 CUtlVector< uint8 > m_sceneObjectLayerIndices; // 0xd8 CUtlVector< uint8 > m_overlayLayerIndices; // 0xf0 CUtlString m_grassFileName; // 0x108 // -> m_PerVertexLightingDataPlainRGBM - 0x110 // -> m_nPerVertexLightingDataPlainRGBMWidth - 0x128 // -> m_nPerVertexLightingDataPlainRGBMHeight - 0x12c // -> m_nPerVertexLightingDataPlainRGBMDepth - 0x130 // -> m_nLightmapVersionNumber - 0x134 // -> m_nLightmapGameVersionNumber - 0x138 // -> m_vLightmapUvScale - 0x13c // -> m_bHasLightmaps - 0x144 // -> m_lightMaps - 0x148 BakedLightingInfo_t m_nodeLightingInfo; // 0x110 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 4 // Size: 0x54 // Has Trivial Destructor struct WorldBuilderParams_t { public: int32_t m_nSizeBytesPerVoxel; // 0x0 float m_flMinDrawVolumeSize; // 0x4 float m_flMinDistToCamera; // 0x8 float m_flMinAtlasDist; // 0xc float m_flMinSimplifiedDist; // 0x10 float m_flHorzFOV; // 0x14 float m_flHalfScreenWidth; // 0x18 int32_t m_nAtlasTextureSizeX; // 0x1c int32_t m_nAtlasTextureSizeY; // 0x20 int32_t m_nUniqueTextureSizeX; // 0x24 int32_t m_nUniqueTextureSizeY; // 0x28 int32_t m_nCompressedAtlasSize; // 0x2c float m_flGutterSize; // 0x30 float m_flUVMapThreshold; // 0x34 Vector m_vWorldUnitsPerTile; // 0x38 int32_t m_nMaxTexScaleSlots; // 0x44 bool m_bWrapInAtlas; // 0x48 bool m_bBuildBakedLighting; // 0x49 private: [[maybe_unused]] uint8_t __pad004a[0x2]; // 0x4a public: Vector2D m_vLightmapUvScale; // 0x4c }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x50 struct NodeData_t { public: int32_t m_Flags; // 0x0 int32_t m_nParent; // 0x4 Vector m_vOrigin; // 0x8 Vector m_vMinBounds; // 0x14 Vector m_vMaxBounds; // 0x20 float m_flMinimumDistance; // 0x2c CUtlVector< int32 > m_ChildNodeIndices; // 0x30 CUtlString m_worldNodePrefix; // 0x48 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0xd8 struct World_t { public: WorldBuilderParams_t m_builderParams; // 0x0 CUtlVector< NodeData_t > m_worldNodes; // 0x58 // -> m_PerVertexLightingDataPlainRGBM - 0x70 // -> m_nPerVertexLightingDataPlainRGBMWidth - 0x88 // -> m_nPerVertexLightingDataPlainRGBMHeight - 0x8c // -> m_nPerVertexLightingDataPlainRGBMDepth - 0x90 // -> m_nLightmapVersionNumber - 0x94 // -> m_nLightmapGameVersionNumber - 0x98 // -> m_vLightmapUvScale - 0x9c // -> m_bHasLightmaps - 0xa4 // -> m_lightMaps - 0xa8 BakedLightingInfo_t m_worldLightingInfo; // 0x70 CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_entityLumps; // 0xc0 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 4 // Size: 0x8 // Has Trivial Constructor // Has Trivial Destructor struct voxel_vis_cluster_t { public: uint32_t m_nBlockIndex; // 0x0 uint32_t m_nOffsetIntoBlock; // 0x4 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 8 // Size: 0x98 class CVoxelVisibility { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: CUtlVector< uint32 > m_blockOffset; // 0x30 CUtlVector< voxel_vis_cluster_t > m_clusters; // 0x48 Vector m_vMinBounds; // 0x60 Vector m_vMaxBounds; // 0x6c float m_flGridSize; // 0x78 int32_t m_nNodeCount; // 0x7c int32_t m_nRegionCount; // 0x80 // -> m_nBlockIndex - 0x84 // -> m_nOffsetIntoBlock - 0x88 voxel_vis_cluster_t m_skyVisibilityCluster; // 0x84 voxel_vis_compression_t m_nPVSCompression; // 0x8c uint32_t m_nTreeSize; // 0x90 uint32_t m_nPVSSizeCompressed; // 0x94 }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 1 // Size: 0x1 // Has Trivial Constructor // Has Trivial Destructor struct VMapResourceData_t { private: [[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0 public: // No schema binary for binding }; // Registered binary: worldrenderer.dll (project 'worldrenderer') // Alignment: 1 // Size: 0x1 // Has Trivial Constructor // Has Trivial Destructor // // MResourceTypeForInfoType "vmap" struct InfoForResourceTypeVMapResourceData_t { private: [[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0 public: }; // Registered binary: worldrenderer.dll (project 'entity2') // Alignment: 8 // Size: 0x38 // Has VTable // // MNetworkVarNames "CEntityIdentity * m_pEntity" // MNetworkVarNames "CScriptComponent::Storage_t m_CScriptComponent" class CEntityInstance : public IHandleEntity { public: // MNetworkDisable CUtlSymbolLarge m_iszPrivateVScripts; // 0x8 // MNetworkEnable // MNetworkPriority "112" CEntityIdentity* m_pEntity; // 0x10 private: [[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18 public: // MNetworkDisable CUtlStringToken m_worldGroupId; // 0x20 private: [[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24 public: // MNetworkEnable // MNetworkDisable CScriptComponent* m_CScriptComponent; // 0x30 }; // Registered binary: worldrenderer.dll (project 'entity2') // Alignment: 8 // Size: 0x38 // Has VTable class CScriptComponent : public CEntityComponent { private: [[maybe_unused]] uint8_t __pad0008[0x28]; // 0x8 public: CUtlSymbolLarge m_scriptClassName; // 0x30 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("worldrenderer.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("worldrenderer.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);}; };