#pragma once #include #include "!GlobalTypes.hpp" // ///////////////////////////////////////////////////////////// // Binary: client.dll // Classes count: 402 // Enums count: 8 // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// // Alignment: 4 // Size: 0x5 enum class C_BaseCombatCharacter__WaterWakeMode_t : uint32_t { WATER_WAKE_NONE = 0x0, WATER_WAKE_IDLE = 0x1, WATER_WAKE_WALKING = 0x2, WATER_WAKE_RUNNING = 0x3, WATER_WAKE_WATER_OVERHEAD = 0x4, }; // Alignment: 4 // Size: 0x6 enum class CompositeMaterialMatchFilterType_t : uint32_t { MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, MATCH_FILTER_MATERIAL_SHADER = 0x1, MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5, }; // Alignment: 4 // Size: 0x2 enum class CompositeMaterialVarSystemVar_t : uint32_t { COMPMATSYSVAR_COMPOSITETIME = 0x0, COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1, }; // Alignment: 4 // Size: 0xe enum class CompositeMaterialInputLooseVariableType_t : uint32_t { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, LOOSE_VARIABLE_TYPE_STRING = 0xa, LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xb, LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xc, LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xd, }; // Alignment: 4 // Size: 0x2 enum class CompositeMaterialInputTextureType_t : uint32_t { INPUT_TEXTURE_TYPE_DEFAULT = 0x0, INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, }; // Alignment: 4 // Size: 0xa enum class CompMatPropertyMutatorType_t : uint32_t { COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9, }; // Alignment: 4 // Size: 0x3 enum class CompMatPropertyMutatorConditionType_t : uint32_t { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2, }; // Alignment: 4 // Size: 0x6 enum class CompositeMaterialInputContainerSourceType_t : uint32_t { CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5, }; struct ChangeAccessorFieldPathIndex_t; struct CEntityIdentity; struct CScriptComponent; struct CGameSceneNode; struct CNetworkVarChainer; struct CSkeletonInstance; struct GameTime_t; struct GameTick_t; struct C_fogplayerparams_t; struct audioparams_t; struct fogparams_t; struct CInButtonState; struct CBaseAnimGraphController; struct ModelConfigHandle_t; struct CEntityInstance; struct CGameSceneNodeHandle; struct CNetworkOriginCellCoordQuantizedVector; struct HSequence; struct CModelState; struct CBodyComponent; struct CNetworkTransmitComponent; struct CRenderComponent; struct CCollisionProperty; struct CNetworkVelocityVector; struct CParticleProperty; struct C_EnvWindShared; struct TimedEvent; struct CFireOverlay; struct C_RopeKeyframe; struct sky3dparams_t; struct C_SkyCamera; struct VPhysicsCollisionAttribute_t; struct CDecalInfo; struct AttachmentHandle_t; struct CAttributeManager; struct C_EconItemView; struct C_CSGameRules; struct C_SurvivalGameRules; struct C_RetakeGameRules; struct CSMatchStats_t; struct CompositeMaterialInputLooseVariable_t; struct C_InfoMapRegion; struct CEntityIOOutput; struct C_PointCamera; struct C_CommandContext; struct CSkillFloat; struct AmmoIndex_t; struct CNetworkedSequenceOperation; struct CAnimGraphNetworkedVariables; struct AnimationUpdateListHandle_t; struct CHitboxComponent; struct CGlowProperty; struct CNetworkViewOffsetVector; struct CClientAlphaProperty; struct C_LightGlowOverlay; struct C_FireSmoke; struct ParticleIndex_t; struct C_RopeKeyframe::CPhysicsDelegate; struct CBuoyancyHelper; struct CPointOffScreenIndicatorUi; struct C_PointClientUIWorldPanel; struct CAttributeList; struct CCSPlayerController_InGameMoneyServices; struct CCSPlayerController_InventoryServices; struct CCSPlayerController_ActionTrackingServices; struct CCSPlayerController_DamageServices; struct CFiringModeFloat; struct CFiringModeInt; struct CPlayerSprayDecalRenderHelper; struct CLightComponent; struct PhysicsRagdollPose_t; struct CBaseAnimGraph; struct CountdownTimer; struct shard_model_desc_t; struct C_AttributeContainer; struct EntitySpottedState_t; struct CPlayer_WeaponServices; struct CPlayer_ItemServices; struct CPlayer_AutoaimServices; struct CPlayer_ObserverServices; struct CPlayer_WaterServices; struct CPlayer_UseServices; struct CPlayer_FlashlightServices; struct CPlayer_CameraServices; struct CPlayer_MovementServices; struct C_IronSightController; struct CCSPlayer_ActionTrackingServices; struct CCSPlayer_PingServices; struct CCSPlayer_ViewModelServices; struct C_WeaponCSBase; struct CCSPlayer_BulletServices; struct CCSPlayer_HostageServices; struct CCSPlayer_GlowServices; // Alignment: 11 // Size: 0x78 class CEntityIdentity { public: // MNetworkEnable // MNetworkChangeCallback "entityIdentityNameChanged" int32_t m_nameStringableIndex; // 0x14 CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkDisable WorldGroupId_t m_worldGroupId; // 0x38 uint32_t m_fDataObjectTypes; // 0x3c // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40 private: [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 public: CEntityIdentity* m_pPrev; // 0x58 CEntityIdentity* m_pNext; // 0x60 CEntityIdentity* m_pPrevByClass; // 0x68 CEntityIdentity* m_pNextByClass; // 0x70 }; // Alignment: 3 // Size: 0x30 class CEntityInstance : public IHandleEntity { public: // MNetworkDisable CUtlSymbolLarge m_iszPrivateVScripts; // 0x8 // MNetworkEnable // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 public: // MNetworkEnable // MNetworkDisable CScriptComponent* m_CScriptComponent; // 0x28 }; // Alignment: 1 // Size: 0x38 class CScriptComponent : public CEntityComponent { public: CUtlSymbolLarge m_scriptClassName; // 0x30 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 2 // Size: 0x50 class CBodyComponent : public CEntityComponent { public: // MNetworkDisable CGameSceneNode* m_pSceneNode; // 0x8 private: [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x20 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 2 // Size: 0x10 class CGameSceneNodeHandle { public: // MNetworkEnable CEntityHandle m_hOwner; // 0x8 // MNetworkEnable CUtlStringToken m_name; // 0xc }; // Alignment: 33 // Size: 0x150 class CGameSceneNode { public: // MNetworkDisable CTransform m_nodeToWorld; // 0x10 // MNetworkDisable CEntityInstance* m_pOwner; // 0x30 // MNetworkDisable CGameSceneNode* m_pParent; // 0x38 // MNetworkDisable CGameSceneNode* m_pChild; // 0x40 // MNetworkDisable CGameSceneNode* m_pNextSibling; // 0x48 private: [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 public: // MNetworkEnable // MNetworkSerializer "gameSceneNode" // MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged" // MNetworkPriority "32" // MNetworkVarEmbeddedFieldOffsetDelta "8" CGameSceneNodeHandle m_hParent; // 0x70 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Origin" // MNetworkChangeCallback "gameSceneNodeLocalOriginChanged" CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80 private: [[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0 public: // MNetworkEnable // MNetworkPriority "32" // MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer" // MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged" QAngle m_angRotation; // 0xb8 // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeLocalScaleChanged" // MNetworkPriority "32" float m_flScale; // 0xc4 // MNetworkDisable Vector m_vecAbsOrigin; // 0xc8 // MNetworkDisable QAngle m_angAbsRotation; // 0xd4 // MNetworkDisable float m_flAbsScale; // 0xe0 // MNetworkDisable int16_t m_nParentAttachmentOrBone; // 0xe4 // MNetworkDisable bool m_bDebugAbsOriginChanges; // 0xe6 // MNetworkDisable bool m_bDormant; // 0xe7 // MNetworkDisable bool m_bForceParentToBeNetworked; // 0xe8 struct { // MNetworkDisable uint8_t m_bDirtyHierarchy: 1; // MNetworkDisable uint8_t m_bDirtyBoneMergeInfo: 1; // MNetworkDisable uint8_t m_bNetworkedPositionChanged: 1; // MNetworkDisable uint8_t m_bNetworkedAnglesChanged: 1; // MNetworkDisable uint8_t m_bNetworkedScaleChanged: 1; // MNetworkDisable uint8_t m_bWillBeCallingPostDataUpdate: 1; // MNetworkDisable uint8_t m_bNotifyBoneTransformsChanged: 1; // MNetworkDisable uint8_t m_bBoneMergeFlex: 1; // MNetworkDisable uint8_t m_nLatchAbsOrigin: 2; // MNetworkDisable uint8_t m_bDirtyBoneMergeBoneToRoot: 1; uint16_t __pad0: 13; }; // 24 bits // MNetworkDisable uint8_t m_nHierarchicalDepth; // 0xeb // MNetworkDisable uint8_t m_nHierarchyType; // 0xec // MNetworkDisable uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed private: [[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee public: // MNetworkEnable CUtlStringToken m_name; // 0xf0 private: [[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4 public: // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged" CUtlStringToken m_hierarchyAttachName; // 0x130 // MNetworkDisable float m_flZOffset; // 0x134 // MNetworkDisable Vector m_vRenderOrigin; // 0x138 }; // Alignment: 1 // Size: 0x28 class CHitboxComponent : public CEntityComponent { public: // MNetworkEnable uint32_t m_bvDisabledHitGroups[1]; // 0x24 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 67 // Size: 0x1c8 class CLightComponent : public CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x48 private: [[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" Color m_Color; // 0x85 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" Color m_SecondaryColor; // 0x89 private: [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightness; // 0x90 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightnessScale; // 0x94 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightnessMult; // 0x98 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flRange; // 0x9c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFalloff; // 0xa0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation0; // 0xa4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation1; // 0xa8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation2; // 0xac // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flTheta; // 0xb0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flPhi; // 0xb4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xb8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCascades; // 0xc0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCastShadows; // 0xc4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowWidth; // 0xc8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowHeight; // 0xcc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderDiffuse; // 0xd0 private: [[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nRenderSpecular; // 0xd4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderTransmissive; // 0xd8 private: [[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flOrthoLightWidth; // 0xdc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flOrthoLightHeight; // 0xe0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nStyle; // 0xe4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlString m_Pattern; // 0xe8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCascadeRenderStaticObjects; // 0xf0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeCrossFade; // 0xf4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistanceFade; // 0xf8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance0; // 0xfc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance1; // 0x100 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance2; // 0x104 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance3; // 0x108 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution0; // 0x10c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution1; // 0x110 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution2; // 0x114 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution3; // 0x118 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bUsesBakedShadowing; // 0x11c private: [[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowPriority; // 0x120 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nBakedShadowIndex; // 0x124 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderToCubemaps; // 0x128 private: [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlSymbolLarge m_LightGroups; // 0x130 // MNetworkEnable int32_t m_nDirectLight; // 0x138 // MNetworkEnable int32_t m_nIndirectLight; // 0x13c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMinDist; // 0x140 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMaxDist; // 0x144 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMinDist; // 0x148 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMaxDist; // 0x14c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bEnabled; // 0x150 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bFlicker; // 0x151 // MNetworkEnable bool m_bPrecomputedFieldsValid; // 0x152 private: [[maybe_unused]] uint8_t __pad0153[0x1]; // 0x153 public: // MNetworkEnable Vector m_vPrecomputedBoundsMins; // 0x154 // MNetworkEnable Vector m_vPrecomputedBoundsMaxs; // 0x160 // MNetworkEnable Vector m_vPrecomputedOBBOrigin; // 0x16c // MNetworkEnable QAngle m_vPrecomputedOBBAngles; // 0x178 // MNetworkEnable Vector m_vPrecomputedOBBExtent; // 0x184 // MNetworkEnable float m_flPrecomputedMaxRange; // 0x190 // MNetworkEnable int32_t m_nFogLightingMode; // 0x194 // MNetworkEnable float m_flFogContributionStength; // 0x198 // MNetworkEnable float m_flNearClipPlane; // 0x19c // MNetworkEnable Color m_SkyColor; // 0x1a0 // MNetworkEnable float m_flSkyIntensity; // 0x1a4 // MNetworkEnable Color m_SkyAmbientBounce; // 0x1a8 // MNetworkEnable bool m_bUseSecondaryColor; // 0x1ac // MNetworkEnable // MNetworkChangeCallback "MixedShadowsChanged" bool m_bMixedShadows; // 0x1ad private: [[maybe_unused]] uint8_t __pad01ae[0x2]; // 0x1ae public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" GameTime_t m_flLightStyleStartTime; // 0x1b0 // MNetworkEnable float m_flCapsuleLength; // 0x1b4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flMinRoughness; // 0x1b8 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 5 // Size: 0xd8 class CRenderComponent : public CEntityComponent { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x10 private: [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 public: bool m_bIsRenderingWithViewModels; // 0x50 private: [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: uint32_t m_nSplitscreenFlags; // 0x54 private: [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 public: bool m_bEnableRendering; // 0x60 private: [[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61 public: bool m_bInterpolationReadyToDraw; // 0xb0 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 1 // Size: 0x20 class CBuoyancyHelper { public: float m_flFluidDensity; // 0x18 }; // Alignment: 2 // Size: 0x80 class C_CommandContext { public: bool needsprocessing; // 0x0 int32_t command_number; // 0x78 }; // Alignment: 0 // Size: 0x40 class CPlayer_AutoaimServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 5 // Size: 0x78 struct audioparams_t { public: // MNetworkEnable // MNetworkEncoder Vector localSound[8]; // 0x8 // MNetworkEnable int32_t soundscapeIndex; // 0x68 // MNetworkEnable uint8_t localBits; // 0x6c private: [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 // MNetworkEnable uint32_t soundEventHash; // 0x74 }; // Alignment: 25 // Size: 0x68 struct fogparams_t { public: // MNetworkEnable // MNetworkEncoder Vector dirPrimary; // 0x8 // MNetworkEnable Color colorPrimary; // 0x14 // MNetworkEnable Color colorSecondary; // 0x18 // MNetworkEnable // MNetworkUserGroup "FogController" Color colorPrimaryLerpTo; // 0x1c // MNetworkEnable // MNetworkUserGroup "FogController" Color colorSecondaryLerpTo; // 0x20 // MNetworkEnable float start; // 0x24 // MNetworkEnable float end; // 0x28 // MNetworkEnable // MNetworkUserGroup "FogController" float farz; // 0x2c // MNetworkEnable float maxdensity; // 0x30 // MNetworkEnable float exponent; // 0x34 // MNetworkEnable float HDRColorScale; // 0x38 // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactor; // 0x3c // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactorLerpTo; // 0x40 // MNetworkEnable // MNetworkUserGroup "FogController" float startLerpTo; // 0x44 // MNetworkEnable // MNetworkUserGroup "FogController" float endLerpTo; // 0x48 // MNetworkEnable // MNetworkUserGroup "FogController" float maxdensityLerpTo; // 0x4c // MNetworkEnable // MNetworkUserGroup "FogController" GameTime_t lerptime; // 0x50 // MNetworkEnable // MNetworkUserGroup "FogController" float duration; // 0x54 // MNetworkEnable // MNetworkUserGroup "FogController" float blendtobackground; // 0x58 // MNetworkEnable // MNetworkUserGroup "FogController" float scattering; // 0x5c // MNetworkEnable // MNetworkUserGroup "FogController" float locallightscale; // 0x60 // MNetworkEnable bool enable; // 0x64 // MNetworkEnable bool blend; // 0x65 // MNetworkEnable bool m_bNoReflectionFog; // 0x66 bool m_bPadding; // 0x67 }; // Alignment: 0 // Size: 0x40 class CPlayer_FlashlightServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 0 // Size: 0x40 class CPlayer_ItemServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 14 // Size: 0x1b8 class CPlayer_MovementServices : public CPlayerPawnComponent { public: int32_t m_nImpulse; // 0x40 private: [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CInButtonState m_nButtons; // 0x48 uint64_t m_nQueuedButtonDownMask; // 0x68 uint64_t m_nQueuedButtonChangeMask; // 0x70 uint64_t m_nButtonDoublePressed; // 0x78 uint32_t m_pButtonPressedCmdNumber[64]; // 0x80 uint32_t m_nLastCommandNumberProcessed; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint64_t m_nToggleButtonDownMask; // 0x188 // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "2048" // MNetworkEncodeFlags float m_flMaxspeed; // 0x190 // MNetworkEnable float m_flForceSubtickMoveWhen; // 0x194 float m_flForwardMove; // 0x198 float m_flLeftMove; // 0x19c float m_flUpMove; // 0x1a0 QAngle m_vecOldViewAngles; // 0x1a4 }; // Alignment: 12 // Size: 0x1f8 class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices { public: float m_flStepSoundTime; // 0x1b8 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkBitCount "17" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags float m_flFallVelocity; // 0x1bc // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInCrouch; // 0x1c0 private: [[maybe_unused]] uint8_t __pad01c1[0x3]; // 0x1c1 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nCrouchState; // 0x1c4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTime_t m_flCrouchTransitionStartTime; // 0x1c8 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bDucked; // 0x1cc // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bDucking; // 0x1cd // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInDuckJump; // 0x1ce private: [[maybe_unused]] uint8_t __pad01cf[0x1]; // 0x1cf public: Vector m_groundNormal; // 0x1d0 float m_flSurfaceFriction; // 0x1dc CUtlStringToken m_surfaceProps; // 0x1e0 private: [[maybe_unused]] uint8_t __pad01e4[0xc]; // 0x1e4 public: int32_t m_nStepside; // 0x1f0 }; // Alignment: 5 // Size: 0x58 class CPlayer_ObserverServices : public CPlayerPawnComponent { public: // MNetworkEnable // MNetworkChangeCallback "OnObserverModeChanged" uint8_t m_iObserverMode; // 0x40 private: [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MNetworkEnable // MNetworkChangeCallback "OnObserverTargetChanged" CHandle< C_BaseEntity > m_hObserverTarget; // 0x44 ObserverMode_t m_iObserverLastMode; // 0x48 bool m_bForcedObserverMode; // 0x4c private: [[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d public: float m_flObserverChaseDistance; // 0x50 }; // Alignment: 0 // Size: 0x40 class CPlayer_UseServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 0 // Size: 0x40 class CPlayer_WaterServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 5 // Size: 0xa8 class CPlayer_WeaponServices : public CPlayerPawnComponent { public: bool m_bAllowSwitchToNoWeapon; // 0x40 private: [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > m_hMyWeapons; // 0x48 // MNetworkEnable CHandle< C_BasePlayerWeapon > m_hActiveWeapon; // 0x60 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< C_BasePlayerWeapon > m_hLastWeapon; // 0x64 // MNetworkEnable uint16_t m_iAmmo[32]; // 0x68 }; // Alignment: 7 // Size: 0x230 class CModelState { public: // MNetworkEnable // MNetworkChangeCallback "skeletonModelChanged" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0 // MNetworkDisable CUtlSymbolLarge m_ModelName; // 0xa8 private: [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 public: // MNetworkEnable bool m_bClientClothCreationSuppressed; // 0xe8 private: [[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMeshGroupMaskChanged" uint64_t m_MeshGroupMask; // 0x180 private: [[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMotionTypeChanged" int8_t m_nIdealMotionType; // 0x222 // MNetworkDisable int8_t m_nForceLOD; // 0x223 // MNetworkDisable int8_t m_nClothUpdateFlags; // 0x224 }; // Alignment: 2 // Size: 0x48 struct EntityRenderAttribute_t { public: // MNetworkEnable CUtlStringToken m_ID; // 0x30 // MNetworkEnable Vector4D m_Values; // 0x34 }; // Alignment: 4 // Size: 0x68 struct ActiveModelConfig_t { public: // MNetworkEnable ModelConfigHandle_t m_Handle; // 0x28 private: [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MNetworkEnable CUtlSymbolLarge m_Name; // 0x30 // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x38 // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x50 }; // Alignment: 8 // Size: 0x3f0 class CSkeletonInstance : public CGameSceneNode { public: // MNetworkEnable CModelState m_modelState; // 0x160 // MNetworkEnable bool m_bIsAnimationEnabled; // 0x390 // MNetworkEnable bool m_bUseParentRenderBounds; // 0x391 // MNetworkDisable bool m_bDisableSolidCollisionsForHierarchy; // 0x392 struct { // MNetworkDisable uint8_t m_bDirtyMotionType: 1; // MNetworkDisable uint8_t m_bIsGeneratingLatchedParentSpaceState: 1; uint16_t __pad1: 14; }; // 16 bits // MNetworkEnable // MNetworkChangeCallback "skeletonMaterialGroupChanged" CUtlStringToken m_materialGroup; // 0x394 // MNetworkEnable uint8_t m_nHitboxSet; // 0x398 }; // Alignment: 2 // Size: 0x470 class CBodyComponentSkeletonInstance : public CBodyComponent { public: // MNetworkEnable CSkeletonInstance m_skeletonInstance; // 0x50 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x440 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);}; }; // Alignment: 2 // Size: 0x1d0 class CBodyComponentPoint : public CBodyComponent { public: // MNetworkEnable CGameSceneNode m_sceneNode; // 0x50 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x1a0 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);}; }; // Alignment: 8 // Size: 0x28 class CNetworkedSequenceOperation { public: // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkChangeCallback "sequenceOpSequenceChanged" // MNetworkPriority "32" HSequence m_hSequence; // 0x8 // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags // MNetworkPriority "32" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" float m_flPrevCycle; // 0xc // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags // MNetworkPriority "32" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" // MNetworkChangeCallback "sequenceOpCycleChanged" float m_flCycle; // 0x10 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags CNetworkedQuantizedFloat m_flWeight; // 0x14 // MNetworkDisable bool m_bSequenceChangeNetworked; // 0x1c // MNetworkDisable bool m_bDiscontinuity; // 0x1d private: [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e public: // MNetworkDisable float m_flPrevCycleFromDiscontinuity; // 0x20 // MNetworkDisable float m_flPrevCycleForAnimEventDetection; // 0x24 }; // Alignment: 1 // Size: 0x4a0 class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x470 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);}; }; // Alignment: 20 // Size: 0x1138 class CAnimGraphNetworkedVariables { public: // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetBoolVarChanged" // MNetworkAlias "m_PredBoolVariables" C_NetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetByteVarChanged" // MNetworkAlias "m_PredByteVariables" C_NetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x20 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetUInt16VarChanged" // MNetworkAlias "m_PredUInt16Variables" C_NetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x38 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetIntVarChanged" // MNetworkAlias "m_PredIntVariables" C_NetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x50 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetUInt32VarChanged" // MNetworkAlias "m_PredUInt32Variables" C_NetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x68 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetFloatVarChanged" // MNetworkAlias "m_PredFloatVariables" C_NetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x80 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetVectorVarChanged" // MNetworkAlias "m_PredVectorVariables" C_NetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0x98 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkChangeCallback "OnNetQuaternionVarChanged" // MNetworkAlias "m_PredQuaternionVariables" C_NetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0xb0 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOBoolVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetBoolVariables" C_NetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0xc8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOByteVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetByteVariables" C_NetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0xe0 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOUInt16VarChanged" // MNetworkAlias "m_OwnerOnlyPredNetUInt16Variables" C_NetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0xf8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOIntVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetIntVariables" C_NetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x110 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOUInt32VarChanged" // MNetworkAlias "m_OwnerOnlyPredNetUInt32Variables" C_NetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x128 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOFloatVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetFloatVariables" C_NetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x140 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOVectorVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetVectorVariables" C_NetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x158 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOQuaternionVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetQuaternionVariables" C_NetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x170 // MNetworkEnable int32_t m_nBoolVariablesCount; // 0x188 // MNetworkEnable int32_t m_nOwnerOnlyBoolVariablesCount; // 0x18c // MNetworkEnable int32_t m_nRandomSeedOffset; // 0x190 private: [[maybe_unused]] uint8_t __pad0194[0xf8c]; // 0x194 public: // MNetworkEnable // MNetworkUserGroup "animationgraph" float m_flLastTeleportTime; // 0x1120 }; // Alignment: 2 // Size: 0x10 class IntervalTimer { public: // MNetworkEnable GameTime_t m_timestamp; // 0x8 // MNetworkEnable WorldGroupId_t m_nWorldGroupId; // 0xc }; // Alignment: 4 // Size: 0x18 class CountdownTimer { public: // MNetworkEnable float m_duration; // 0x8 // MNetworkEnable GameTime_t m_timestamp; // 0xc // MNetworkEnable float m_timescale; // 0x10 // MNetworkEnable WorldGroupId_t m_nWorldGroupId; // 0x14 }; // Alignment: 3 // Size: 0x18 class EngineCountdownTimer { public: // MNetworkEnable float m_duration; // 0x8 // MNetworkEnable float m_timestamp; // 0xc // MNetworkEnable float m_timescale; // 0x10 }; // Alignment: 7 // Size: 0x228 class CTimeline : public IntervalTimer { public: // MNetworkEnable float m_flValues[64]; // 0x10 // MNetworkEnable int32_t m_nValueCounts[64]; // 0x110 // MNetworkEnable int32_t m_nBucketCount; // 0x210 // MNetworkEnable float m_flInterval; // 0x214 // MNetworkEnable float m_flFinalValue; // 0x218 // MNetworkEnable TimelineCompression_t m_nCompressionType; // 0x21c // MNetworkEnable bool m_bStopped; // 0x220 }; // Alignment: 16 // Size: 0x1298 class CBaseAnimGraphController : public CSkeletonAnimationController { public: // MNetworkEnable // MNetworkChangeCallback "baseAnimBaseLayerChangedCompat" CNetworkedSequenceOperation m_baseLayer; // 0x18 // MNetworkEnable CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x40 private: [[maybe_unused]] uint8_t __pad1178[0x8]; // 0x1178 public: // MNetworkDisable bool m_bSequenceFinished; // 0x1180 private: [[maybe_unused]] uint8_t __pad1181[0x3]; // 0x1181 public: // MNetworkDisable float m_flLastEventCycle; // 0x1184 // MNetworkDisable float m_flLastEventAnimTime; // 0x1188 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "-4" // MNetworkMaxValue "12" // MNetworkEncodeFlags // MNetworkPriority "32" // MNetworkChangeCallback "playbackRateChangedCompat" CNetworkedQuantizedFloat m_flPlaybackRate; // 0x118c // MNetworkDisable float m_flPrevAnimTime; // 0x1194 // MNetworkEnable // MNetworkChangeCallback "clientSideAnimationChangedCompat" bool m_bClientSideAnimation; // 0x1198 // MNetworkDisable bool m_bNetworkedAnimationInputsChanged; // 0x1199 // MNetworkDisable uint8_t m_nPrevNewSequenceParity; // 0x119a // MNetworkDisable uint8_t m_nPrevResetEventsParity; // 0x119b // MNetworkEnable // MNetworkPriority "32" // MNetworkChangeCallback "clientSideAnimCycleResetCompat" int32_t m_nNewSequenceParity; // 0x119c // MNetworkEnable // MNetworkPriority "32" int32_t m_nResetEventsParity; // 0x11a0 // MNetworkEnable AnimLoopMode_t m_nAnimLoopMode; // 0x11a4 private: [[maybe_unused]] uint8_t __pad11a8[0x94]; // 0x11a8 public: // MNetworkDisable AnimationUpdateListHandle_t m_hAnimationUpdate; // 0x123c // MNetworkDisable HSequence m_hLastAnimEventSequence; // 0x1240 }; // Alignment: 82 // Size: 0x538 class C_BaseEntity : public CEntityInstance { public: // MNetworkEnable // MNetworkUserGroup "CBodyComponent" // MNetworkAlias "CBodyComponent" // MNetworkTypeAlias "CBodyComponent" // MNetworkPriority "48" CBodyComponent* m_CBodyComponent; // 0x30 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x38 private: [[maybe_unused]] uint8_t __pad01d8[0x120]; // 0x1d8 public: GameTick_t m_nLastThinkTick; // 0x2f8 private: [[maybe_unused]] uint8_t __pad02fc[0x4]; // 0x2fc public: CGameSceneNode* m_pGameSceneNode; // 0x300 CRenderComponent* m_pRenderComponent; // 0x308 CCollisionProperty* m_pCollision; // 0x310 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" int32_t m_iMaxHealth; // 0x318 // MNetworkEnable // MNetworkSerializer "ClampHealth" // MNetworkUserGroup "Player" // MNetworkPriority "32" int32_t m_iHealth; // 0x31c // MNetworkEnable // MNetworkUserGroup "Player" // MNetworkPriority "32" uint8_t m_lifeState; // 0x320 // MNetworkEnable bool m_bTakesDamage; // 0x321 private: [[maybe_unused]] uint8_t __pad0322[0x2]; // 0x322 public: // MNetworkEnable TakeDamageFlags_t m_nTakeDamageFlags; // 0x324 // MNetworkEnable // MNetworkChangeCallback "OnInterpolationFrameChanged" uint8_t m_ubInterpolationFrame; // 0x328 private: [[maybe_unused]] uint8_t __pad0329[0x3]; // 0x329 public: CHandle< C_BaseEntity > m_hSceneObjectController; // 0x32c int32_t m_nNoInterpolationTick; // 0x330 int32_t m_nVisibilityNoInterpolationTick; // 0x334 float m_flProxyRandomValue; // 0x338 int32_t m_iEFlags; // 0x33c uint8_t m_nWaterType; // 0x340 bool m_bInterpolateEvenWithNoModel; // 0x341 bool m_bPredictionEligible; // 0x342 bool m_bApplyLayerMatchIDToModel; // 0x343 CUtlStringToken m_tokLayerMatchID; // 0x344 // MNetworkEnable // MNetworkChangeCallback "OnSubclassIDChanged" CUtlStringToken m_nSubclassID; // 0x348 private: [[maybe_unused]] uint8_t __pad034c[0xc]; // 0x34c public: int32_t m_nSimulationTick; // 0x358 int32_t m_iCurrentThinkContext; // 0x35c CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x360 // MNetworkEnable // MNetworkPriority "0" // MNetworkSerializer "animTimeSerializer" // MNetworkChangeCallback "OnAnimTimeChanged" float m_flAnimTime; // 0x378 // MNetworkEnable // MNetworkPriority "1" // MNetworkSerializer "simulationTimeSerializer" // MNetworkChangeCallback "OnSimulationTimeChanged" float m_flSimulationTime; // 0x37c uint8_t m_nSceneObjectOverrideFlags; // 0x380 bool m_bHasSuccessfullyInterpolated; // 0x381 bool m_bHasAddedVarsToInterpolation; // 0x382 bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x383 int32_t m_nInterpolationLatchDirtyFlags[2]; // 0x384 uint16_t m_ListEntry[11]; // 0x38c private: [[maybe_unused]] uint8_t __pad03a2[0x2]; // 0x3a2 public: // MNetworkEnable GameTime_t m_flCreateTime; // 0x3a4 float m_flSpeed; // 0x3a8 uint16_t m_EntClientFlags; // 0x3ac // MNetworkEnable bool m_bClientSideRagdoll; // 0x3ae // MNetworkEnable // MNetworkChangeCallback "OnNetVarTeamNumChanged" uint8_t m_iTeamNum; // 0x3af // MNetworkEnable uint32_t m_spawnflags; // 0x3b0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTick_t m_nNextThinkTick; // 0x3b4 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" uint32_t m_fFlags; // 0x3b8 Vector m_vecAbsVelocity; // 0x3bc // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkChangeCallback "OnLocalVelocityChanged" // MNetworkPriority "32" CNetworkVelocityVector m_vecVelocity; // 0x3c8 private: [[maybe_unused]] uint8_t __pad03f0[0x8]; // 0x3f0 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" Vector m_vecBaseVelocity; // 0x3f8 // MNetworkEnable CHandle< C_BaseEntity > m_hEffectEntity; // 0x404 // MNetworkEnable // MNetworkPriority "32" CHandle< C_BaseEntity > m_hOwnerEntity; // 0x408 // MNetworkEnable MoveCollide_t m_MoveCollide; // 0x40c // MNetworkEnable // MNetworkChangeCallback "OnMoveTypeChanged" MoveType_t m_MoveType; // 0x40d private: [[maybe_unused]] uint8_t __pad040e[0x2]; // 0x40e public: // MNetworkEnable // MNetworkUserGroup "Water" // MNetworkChangeCallback "OnWaterLevelChangeNetworked" // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags float m_flWaterLevel; // 0x410 // MNetworkEnable // MNetworkChangeCallback "OnEffectsChanged" uint32_t m_fEffects; // 0x414 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" CHandle< C_BaseEntity > m_hGroundEntity; // 0x418 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "4" // MNetworkEncodeFlags // MNetworkUserGroup "LocalPlayerExclusive" float m_flFriction; // 0x41c // MNetworkEnable // MNetworkEncoder float m_flElasticity; // 0x420 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flGravityScale; // 0x424 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flTimeScale; // 0x428 // MNetworkEnable // MNetworkChangeCallback "OnInterpolationAmountChanged" bool m_bSimulatedEveryTick; // 0x42c // MNetworkEnable // MNetworkChangeCallback "OnInterpolationAmountChanged" bool m_bAnimatedEveryTick; // 0x42d // MNetworkEnable // MNetworkUserGroup "ScalabilityOptions" uint8_t m_nMinCPULevel; // 0x42e // MNetworkEnable // MNetworkUserGroup "ScalabilityOptions" uint8_t m_nMaxCPULevel; // 0x42f // MNetworkEnable // MNetworkUserGroup "ScalabilityOptions" uint8_t m_nMinGPULevel; // 0x430 // MNetworkEnable // MNetworkUserGroup "ScalabilityOptions" uint8_t m_nMaxGPULevel; // 0x431 private: [[maybe_unused]] uint8_t __pad0432[0x2]; // 0x432 public: // MNetworkEnable // MNetworkChangeCallback "OnNavIgnoreChanged" GameTime_t m_flNavIgnoreUntilTime; // 0x434 uint16_t m_hThink; // 0x438 private: [[maybe_unused]] uint8_t __pad043a[0xe]; // 0x43a public: uint8_t m_fBBoxVisFlags; // 0x448 bool m_bPredictable; // 0x449 bool m_bRenderWithViewModels; // 0x44a private: [[maybe_unused]] uint8_t __pad044b[0x1]; // 0x44b public: CSplitScreenSlot m_nSplitUserPlayerPredictionSlot; // 0x44c int32_t m_nFirstPredictableCommand; // 0x450 int32_t m_nLastPredictableCommand; // 0x454 CHandle< C_BaseEntity > m_hOldMoveParent; // 0x458 private: [[maybe_unused]] uint8_t __pad045c[0x4]; // 0x45c public: CParticleProperty m_Particles; // 0x460 CUtlVector< float32 > m_vecPredictedScriptFloats; // 0x488 CUtlVector< int32 > m_vecPredictedScriptFloatIDs; // 0x4a0 private: [[maybe_unused]] uint8_t __pad04b8[0x18]; // 0x4b8 public: int32_t m_nNextScriptVarRecordID; // 0x4d0 private: [[maybe_unused]] uint8_t __pad04d4[0xc]; // 0x4d4 public: QAngle m_vecAngVelocity; // 0x4e0 int32_t m_DataChangeEventRef; // 0x4ec CUtlVector< CEntityHandle > m_dependencies; // 0x4f0 int32_t m_nCreationTick; // 0x508 private: [[maybe_unused]] uint8_t __pad050c[0x15]; // 0x50c public: bool m_bAnimTimeChanged; // 0x521 bool m_bSimulationTimeChanged; // 0x522 private: [[maybe_unused]] uint8_t __pad0523[0xd]; // 0x523 public: CUtlString m_sUniqueHammerID; // 0x530 static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[0]->m_instance);}; static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[1]->m_instance);}; static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[2]->m_instance);}; static bool &Get_m_bAllowPrecache(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[3]->m_instance);}; static LatchDirtyPermission_t &Get_s_nLatchPermissions(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[4]->m_instance);}; static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[5]->m_instance);}; static CBasePlayerController* &Get_m_pPredictionPlayerController(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[6]->m_instance);}; static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[7]->m_instance);}; static bool &Get_s_bAbsRecomputationEnabled(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[8]->m_instance);}; static bool &Get_s_bComputingInterpolatedValues(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[9]->m_instance);}; static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[10]->m_instance);}; static CUtlVector< C_BaseEntity* > &Get_gm_UsableObjects(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[11]->m_instance);}; }; // Alignment: 0 // Size: 0x538 class CLogicalEntity : public C_BaseEntity { public: // no members available }; // Alignment: 5 // Size: 0x20 class C_BaseFlex::Emphasized_Phoneme { public: CUtlString m_sClassName; // 0x0 float m_flAmount; // 0x18 bool m_bRequired; // 0x1c bool m_bBasechecked; // 0x1d bool m_bValid; // 0x1e }; // Alignment: 18 // Size: 0x780 class C_ColorCorrection : public C_BaseEntity { public: Vector m_vecOrigin; // 0x538 // MNetworkEnable float m_MinFalloff; // 0x544 // MNetworkEnable float m_MaxFalloff; // 0x548 // MNetworkEnable float m_flFadeInDuration; // 0x54c // MNetworkEnable float m_flFadeOutDuration; // 0x550 // MNetworkEnable float m_flMaxWeight; // 0x554 // MNetworkEnable float m_flCurWeight; // 0x558 // MNetworkEnable char m_netlookupFilename[512]; // 0x55c // MNetworkEnable bool m_bEnabled; // 0x75c // MNetworkEnable bool m_bMaster; // 0x75d // MNetworkEnable bool m_bClientSide; // 0x75e // MNetworkEnable bool m_bExclusive; // 0x75f bool m_bEnabledOnClient[1]; // 0x760 private: [[maybe_unused]] uint8_t __pad0761[0x3]; // 0x761 public: float m_flCurWeightOnClient[1]; // 0x764 bool m_bFadingIn[1]; // 0x768 private: [[maybe_unused]] uint8_t __pad0769[0x3]; // 0x769 public: float m_flFadeStartWeight[1]; // 0x76c float m_flFadeStartTime[1]; // 0x770 float m_flFadeDuration[1]; // 0x774 }; // Alignment: 29 // Size: 0x208 class C_EnvWindShared { public: // MNetworkEnable GameTime_t m_flStartTime; // 0x8 // MNetworkEnable uint32_t m_iWindSeed; // 0xc // MNetworkEnable uint16_t m_iMinWind; // 0x10 // MNetworkEnable uint16_t m_iMaxWind; // 0x12 // MNetworkEnable int32_t m_windRadius; // 0x14 // MNetworkEnable uint16_t m_iMinGust; // 0x18 // MNetworkEnable uint16_t m_iMaxGust; // 0x1a // MNetworkEnable float m_flMinGustDelay; // 0x1c // MNetworkEnable float m_flMaxGustDelay; // 0x20 // MNetworkEnable float m_flGustDuration; // 0x24 // MNetworkEnable uint16_t m_iGustDirChange; // 0x28 private: [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: // MNetworkEnable // MNetworkEncoder Vector m_location; // 0x2c int32_t m_iszGustSound; // 0x38 int32_t m_iWindDir; // 0x3c float m_flWindSpeed; // 0x40 Vector m_currentWindVector; // 0x44 Vector m_CurrentSwayVector; // 0x50 Vector m_PrevSwayVector; // 0x5c // MNetworkEnable uint16_t m_iInitialWindDir; // 0x68 private: [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a public: // MNetworkEnable float m_flInitialWindSpeed; // 0x6c GameTime_t m_flVariationTime; // 0x70 GameTime_t m_flSwayTime; // 0x74 GameTime_t m_flSimTime; // 0x78 GameTime_t m_flSwitchTime; // 0x7c float m_flAveWindSpeed; // 0x80 bool m_bGusting; // 0x84 private: [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: float m_flWindAngleVariation; // 0x88 float m_flWindSpeedVariation; // 0x8c CEntityIndex m_iEntIndex; // 0x90 }; // Alignment: 3 // Size: 0x570 class C_EntityFlame : public C_BaseEntity { public: // MNetworkEnable CHandle< C_BaseEntity > m_hEntAttached; // 0x538 private: [[maybe_unused]] uint8_t __pad053c[0x24]; // 0x53c public: CHandle< C_BaseEntity > m_hOldAttached; // 0x560 // MNetworkEnable bool m_bCheapEffect; // 0x564 }; // Alignment: 30 // Size: 0x2e0 class CProjectedTextureBase { public: // MNetworkEnable CHandle< C_BaseEntity > m_hTargetEntity; // 0xc // MNetworkEnable bool m_bState; // 0x10 // MNetworkEnable bool m_bAlwaysUpdate; // 0x11 private: [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 public: // MNetworkEnable float m_flLightFOV; // 0x14 // MNetworkEnable bool m_bEnableShadows; // 0x18 // MNetworkEnable bool m_bSimpleProjection; // 0x19 // MNetworkEnable bool m_bLightOnlyTarget; // 0x1a // MNetworkEnable bool m_bLightWorld; // 0x1b // MNetworkEnable bool m_bCameraSpace; // 0x1c private: [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d public: // MNetworkEnable float m_flBrightnessScale; // 0x20 // MNetworkEnable Color m_LightColor; // 0x24 // MNetworkEnable float m_flIntensity; // 0x28 // MNetworkEnable float m_flLinearAttenuation; // 0x2c // MNetworkEnable float m_flQuadraticAttenuation; // 0x30 // MNetworkEnable bool m_bVolumetric; // 0x34 private: [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: // MNetworkEnable float m_flVolumetricIntensity; // 0x38 // MNetworkEnable float m_flNoiseStrength; // 0x3c // MNetworkEnable float m_flFlashlightTime; // 0x40 // MNetworkEnable uint32_t m_nNumPlanes; // 0x44 // MNetworkEnable float m_flPlaneOffset; // 0x48 // MNetworkEnable float m_flColorTransitionTime; // 0x4c // MNetworkEnable float m_flAmbient; // 0x50 // MNetworkEnable char m_SpotlightTextureName[512]; // 0x54 // MNetworkEnable int32_t m_nSpotlightTextureFrame; // 0x254 // MNetworkEnable uint32_t m_nShadowQuality; // 0x258 // MNetworkEnable // MNetworkBitCount "16" // MNetworkMinValue "0" // MNetworkMaxValue "500" // MNetworkEncodeFlags float m_flNearZ; // 0x25c // MNetworkEnable // MNetworkBitCount "18" // MNetworkMinValue "0" // MNetworkMaxValue "1500" // MNetworkEncodeFlags float m_flFarZ; // 0x260 // MNetworkEnable float m_flProjectionSize; // 0x264 // MNetworkEnable float m_flRotation; // 0x268 // MNetworkEnable bool m_bFlipHorizontal; // 0x26c static float &Get_m_flVisibleBBoxMinHeight(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CProjectedTextureBase")->m_static_fields[0]->m_instance);}; }; // Alignment: 4 // Size: 0x548 class C_BaseFire : public C_BaseEntity { public: // MNetworkEnable float m_flScale; // 0x538 // MNetworkEnable float m_flStartScale; // 0x53c // MNetworkEnable float m_flScaleTime; // 0x540 // MNetworkEnable uint32_t m_nFlags; // 0x544 }; // Alignment: 2 // Size: 0x8 class TimedEvent { public: float m_TimeBetweenEvents; // 0x0 float m_fNextEvent; // 0x4 }; // Alignment: 1 // Size: 0x10 class C_RopeKeyframe::CPhysicsDelegate { public: C_RopeKeyframe* m_pKeyframe; // 0x8 }; // Alignment: 1 // Size: 0x18 struct C_SceneEntity__QueuedEvents_t { public: float starttime; // 0x0 }; // Alignment: 0 // Size: 0x550 class C_TintController : public C_BaseEntity { public: // no members available }; // Alignment: 0 // Size: 0x538 class C_TriggerCamera : public C_BaseEntity { public: // no members available }; // Alignment: 13 // Size: 0x2e0 class CFlashlightEffect { public: bool m_bIsOn; // 0x10 private: [[maybe_unused]] uint8_t __pad0011[0xf]; // 0x11 public: bool m_bMuzzleFlashEnabled; // 0x20 private: [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: float m_flMuzzleFlashBrightness; // 0x24 private: [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: Quaternion m_quatMuzzleFlashOrientation; // 0x30 Vector m_vecMuzzleFlashOrigin; // 0x40 float m_flFov; // 0x4c float m_flFarZ; // 0x50 float m_flLinearAtten; // 0x54 bool m_bCastsShadows; // 0x58 private: [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: float m_flCurrentPullBackDist; // 0x5c CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x60 CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x68 char m_textureName[64]; // 0x70 }; // Alignment: 5 // Size: 0x14 class CInterpolatedValue { public: float m_flStartTime; // 0x0 float m_flEndTime; // 0x4 float m_flStartValue; // 0x8 float m_flEndValue; // 0xc int32_t m_nInterpType; // 0x10 }; // Alignment: 4 // Size: 0x20 class CGlowSprite { public: Vector m_vColor; // 0x0 float m_flHorzSize; // 0xc float m_flVertSize; // 0x10 private: [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18 }; // Alignment: 15 // Size: 0xd0 class CGlowOverlay { public: Vector m_vPos; // 0x8 bool m_bDirectional; // 0x14 private: [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: Vector m_vDirection; // 0x18 bool m_bInSky; // 0x24 private: [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: float m_skyObstructionScale; // 0x28 private: [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CGlowSprite m_Sprites[4]; // 0x30 int32_t m_nSprites; // 0xb0 float m_flProxyRadius; // 0xb4 float m_flHDRColorScale; // 0xb8 float m_flGlowObstructionScale; // 0xbc bool m_bCacheGlowObstruction; // 0xc0 bool m_bCacheSkyObstruction; // 0xc1 int16_t m_bActivated; // 0xc2 uint16_t m_ListIndex; // 0xc4 private: [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 public: int32_t m_queryHandle; // 0xc8 }; // Alignment: 0 // Size: 0x8 class IClientAlphaProperty { public: // no members available }; // Alignment: 2 // Size: 0x540 class CSkyboxReference : public C_BaseEntity { public: WorldGroupId_t m_worldGroupId; // 0x538 CHandle< C_SkyCamera > m_hSkyCamera; // 0x53c }; // Alignment: 6 // Size: 0x90 struct sky3dparams_t { public: // MNetworkEnable int16_t scale; // 0x8 private: [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: // MNetworkEnable // MNetworkEncoder Vector origin; // 0xc // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 private: [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c // MNetworkEnable fogparams_t fog; // 0x20 // MNetworkEnable WorldGroupId_t m_nWorldGroupID; // 0x88 }; // Alignment: 13 // Size: 0x5b0 class C_FireSmoke : public C_BaseFire { public: // MNetworkEnable int32_t m_nFlameModelIndex; // 0x548 // MNetworkEnable int32_t m_nFlameFromAboveModelIndex; // 0x54c float m_flScaleRegister; // 0x550 float m_flScaleStart; // 0x554 float m_flScaleEnd; // 0x558 GameTime_t m_flScaleTimeStart; // 0x55c GameTime_t m_flScaleTimeEnd; // 0x560 float m_flChildFlameSpread; // 0x564 private: [[maybe_unused]] uint8_t __pad0568[0x10]; // 0x568 public: float m_flClipPerc; // 0x578 bool m_bClipTested; // 0x57c bool m_bFadingOut; // 0x57d private: [[maybe_unused]] uint8_t __pad057e[0x2]; // 0x57e public: TimedEvent m_tParticleSpawn; // 0x580 CFireOverlay* m_pFireOverlay; // 0x588 }; // Alignment: 8 // Size: 0x30 struct VPhysicsCollisionAttribute_t { public: // MNetworkEnable uint64_t m_nInteractsAs; // 0x8 // MNetworkEnable uint64_t m_nInteractsWith; // 0x10 // MNetworkEnable uint64_t m_nInteractsExclude; // 0x18 // MNetworkEnable uint32_t m_nEntityId; // 0x20 // MNetworkEnable uint32_t m_nOwnerId; // 0x24 // MNetworkEnable uint16_t m_nHierarchyId; // 0x28 // MNetworkEnable uint8_t m_nCollisionGroup; // 0x2a // MNetworkEnable uint8_t m_nCollisionFunctionMask; // 0x2b }; // Alignment: 17 // Size: 0xb0 class CCollisionProperty { public: // MNetworkEnable // MNetworkChangeCallback "CollisionAttributeChanged" VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10 // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMins; // 0x40 // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x4c private: [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 public: // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidFlags" uint8_t m_usSolidFlags; // 0x5a // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidType" SolidType_t m_nSolidType; // 0x5b // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" uint8_t m_triggerBloat; // 0x5c // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" SurroundingBoundsType_t m_nSurroundType; // 0x5d // MNetworkEnable uint8_t m_CollisionGroup; // 0x5e // MNetworkEnable // MNetworkChangeCallback "OnUpdateEnablePhysics" uint8_t m_nEnablePhysics; // 0x5f float m_flBoundingRadius; // 0x60 // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMins; // 0x64 // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMaxs; // 0x70 Vector m_vecSurroundingMaxs; // 0x7c Vector m_vecSurroundingMins; // 0x88 // MNetworkEnable Vector m_vCapsuleCenter1; // 0x94 // MNetworkEnable Vector m_vCapsuleCenter2; // 0xa0 // MNetworkEnable float m_flCapsuleRadius; // 0xac }; // Alignment: 10 // Size: 0x98 class CDecalInfo { public: float m_flAnimationScale; // 0x0 float m_flAnimationLifeSpan; // 0x4 float m_flPlaceTime; // 0x8 float m_flFadeStartTime; // 0xc float m_flFadeDuration; // 0x10 int32_t m_nVBSlot; // 0x14 int32_t m_nBoneIndex; // 0x18 private: [[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c public: CDecalInfo* m_pNext; // 0x28 CDecalInfo* m_pPrev; // 0x30 private: [[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38 public: int32_t m_nDecalMaterialIndex; // 0x90 }; // Alignment: 21 // Size: 0x70 class CEffectData { public: // MNetworkEnable // MNetworkEncoder Vector m_vOrigin; // 0x8 // MNetworkEnable // MNetworkEncoder Vector m_vStart; // 0x14 // MNetworkEnable // MNetworkEncoder Vector m_vNormal; // 0x20 // MNetworkEnable // MNetworkEncoder QAngle m_vAngles; // 0x2c // MNetworkEnable CEntityHandle m_hEntity; // 0x38 // MNetworkEnable CEntityHandle m_hOtherEntity; // 0x3c // MNetworkEnable float m_flScale; // 0x40 // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "1023" // MNetworkEncodeFlags float m_flMagnitude; // 0x44 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "1023" // MNetworkEncodeFlags float m_flRadius; // 0x48 // MNetworkEnable CUtlStringToken m_nSurfaceProp; // 0x4c // MNetworkEnable CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50 // MNetworkEnable uint32_t m_nDamageType; // 0x58 // MNetworkEnable uint8_t m_nPenetrate; // 0x5c private: [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d public: // MNetworkEnable uint16_t m_nMaterial; // 0x5e // MNetworkEnable uint16_t m_nHitBox; // 0x60 // MNetworkEnable uint8_t m_nColor; // 0x62 // MNetworkEnable uint8_t m_fFlags; // 0x63 // MNetworkEnable AttachmentHandle_t m_nAttachmentIndex; // 0x64 private: [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x68 // MNetworkEnable uint16_t m_iEffectName; // 0x6c // MNetworkEnable uint8_t m_nExplosionType; // 0x6e }; // Alignment: 2 // Size: 0x540 class C_EnvDetailController : public C_BaseEntity { public: // MNetworkEnable float m_flFadeStartDist; // 0x538 // MNetworkEnable float m_flFadeEndDist; // 0x53c }; // Alignment: 1 // Size: 0x740 class C_EnvWindClientside : public C_BaseEntity { public: // MNetworkEnable // MNetworkDisable C_EnvWindShared m_EnvWindShared; // 0x538 }; // Alignment: 2 // Size: 0x8 struct C_EnvWindShared__WindAveEvent_t { public: float m_flStartWindSpeed; // 0x0 float m_flAveWindSpeed; // 0x4 }; // Alignment: 2 // Size: 0x8 struct C_EnvWindShared__WindVariationEvent_t { public: float m_flWindAngleVariation; // 0x0 float m_flWindSpeedVariation; // 0x4 }; // Alignment: 0 // Size: 0x538 class C_InfoLadderDismount : public C_BaseEntity { public: // no members available }; // Alignment: 13 // Size: 0x60 struct shard_model_desc_t { public: // MNetworkEnable int32_t m_nModelID; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10 // MNetworkEnable ShardSolid_t m_solid; // 0x18 // MNetworkEnable ShatterPanelMode m_ShatterPanelMode; // 0x19 private: [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a public: // MNetworkEnable Vector2D m_vecPanelSize; // 0x1c // MNetworkEnable Vector2D m_vecStressPositionA; // 0x24 // MNetworkEnable Vector2D m_vecStressPositionB; // 0x2c private: [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkEnable C_NetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38 // MNetworkEnable float m_flGlassHalfThickness; // 0x50 // MNetworkEnable bool m_bHasParent; // 0x54 // MNetworkEnable bool m_bParentFrozen; // 0x55 private: [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 public: // MNetworkEnable CUtlStringToken m_SurfacePropStringToken; // 0x58 // MNetworkEnable CUtlStringToken m_LightGroup; // 0x5c }; // Alignment: 0 // Size: 0x538 class C_GameRulesProxy : public C_BaseEntity { public: // no members available }; // Alignment: 0 // Size: 0x8 class C_GameRules { public: // no members available }; // Alignment: 11 // Size: 0x58 class CGlowProperty { public: Vector m_fGlowColor; // 0x8 private: [[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14 public: // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" int32_t m_iGlowType; // 0x30 // MNetworkEnable int32_t m_iGlowTeam; // 0x34 // MNetworkEnable int32_t m_nGlowRange; // 0x38 // MNetworkEnable int32_t m_nGlowRangeMin; // 0x3c // MNetworkEnable // MNetworkChangeCallback "OnGlowColorChanged" Color m_glowColorOverride; // 0x40 // MNetworkEnable bool m_bFlashing; // 0x44 private: [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: // MNetworkEnable float m_flGlowTime; // 0x48 // MNetworkEnable float m_flGlowStartTime; // 0x4c // MNetworkEnable bool m_bEligibleForScreenHighlight; // 0x50 bool m_bGlowing; // 0x51 }; // Alignment: 0 // Size: 0x8 class C_MultiplayRules : public C_GameRules { public: // no members available }; // Alignment: 14 // Size: 0x40 struct C_fogplayerparams_t { public: // MNetworkEnable // MNetworkUserGroup "PlayerFogController" CHandle< C_FogController > m_hCtrl; // 0x8 float m_flTransitionTime; // 0xc Color m_OldColor; // 0x10 float m_flOldStart; // 0x14 float m_flOldEnd; // 0x18 float m_flOldMaxDensity; // 0x1c float m_flOldHDRColorScale; // 0x20 float m_flOldFarZ; // 0x24 Color m_NewColor; // 0x28 float m_flNewStart; // 0x2c float m_flNewEnd; // 0x30 float m_flNewMaxDensity; // 0x34 float m_flNewHDRColorScale; // 0x38 float m_flNewFarZ; // 0x3c }; // Alignment: 26 // Size: 0x248 class CPlayer_CameraServices : public CPlayerPawnComponent { public: // MNetworkEnable uint32_t m_iFOV; // 0x40 // MNetworkEnable uint32_t m_iFOVStart; // 0x44 // MNetworkEnable GameTime_t m_flFOVTime; // 0x48 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flFOVRate; // 0x4c // MNetworkEnable // MNetworkPriority "32" // MNetworkBitCount "32" // MNetworkChangeCallback "OnPunchChanged" QAngle m_vecPunchAngle; // 0x50 private: [[maybe_unused]] uint8_t __pad005c[0xc]; // 0x5c public: // MNetworkEnable // MNetworkBitCount "32" QAngle m_vecPunchAngleVel; // 0x68 private: [[maybe_unused]] uint8_t __pad0074[0xc]; // 0x74 public: GameTick_t m_nPunchAngleJoltTickClientSide; // 0x80 // MNetworkEnable // MNetworkChangeCallback "OnPunchJoltChanged" GameTick_t m_nPunchAngleJoltTick; // 0x84 // MNetworkEnable CHandle< C_BaseEntity > m_hZoomOwner; // 0x88 private: [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: // MNetworkEnable C_fogplayerparams_t m_PlayerFog; // 0x90 // MNetworkEnable CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0xd0 // MNetworkEnable CHandle< C_BaseEntity > m_hViewEntity; // 0xd4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" CHandle< C_TonemapController2 > m_hTonemapController; // 0xd8 private: [[maybe_unused]] uint8_t __pad00dc[0x4]; // 0xdc public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" audioparams_t m_audio; // 0xe0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x158 float m_flOldPlayerZ; // 0x170 float m_flOldPlayerViewOffsetZ; // 0x174 fogparams_t m_CurrentFog; // 0x178 CHandle< C_FogController > m_hOldFogController; // 0x1e0 bool m_bOverrideFogColor[5]; // 0x1e4 Color m_OverrideFogColor[5]; // 0x1e9 bool m_bOverrideFogStartEnd[5]; // 0x1fd private: [[maybe_unused]] uint8_t __pad0202[0x2]; // 0x202 public: float m_fOverrideFogStart[5]; // 0x204 float m_fOverrideFogEnd[5]; // 0x218 CHandle< C_PostProcessingVolume > m_hActivePostProcessingVolume; // 0x22c QAngle m_angDemoViewAngles; // 0x230 }; // Alignment: 4 // Size: 0x5d8 class C_SkyCamera : public C_BaseEntity { public: // MNetworkEnable sky3dparams_t m_skyboxData; // 0x538 // MNetworkEnable CUtlStringToken m_skyboxSlotToken; // 0x5c8 bool m_bUseAngles; // 0x5cc private: [[maybe_unused]] uint8_t __pad05cd[0x3]; // 0x5cd public: C_SkyCamera* m_pNext; // 0x5d0 }; // Alignment: 3 // Size: 0x50 struct PhysicsRagdollPose_t { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 // MNetworkEnable // MNetworkChangeCallback "OnTransformChanged" C_NetworkUtlVectorBase< CTransform > m_Transforms; // 0x30 bool m_bDirty; // 0x48 }; // Alignment: 0 // Size: 0x8 class C_SingleplayRules : public C_GameRules { public: // no members available }; // Alignment: 5 // Size: 0x558 class C_SoundOpvarSetPointBase : public C_BaseEntity { public: // MNetworkEnable CUtlSymbolLarge m_iszStackName; // 0x538 // MNetworkEnable CUtlSymbolLarge m_iszOperatorName; // 0x540 // MNetworkEnable CUtlSymbolLarge m_iszOpvarName; // 0x548 // MNetworkEnable int32_t m_iOpvarIndex; // 0x550 // MNetworkEnable bool m_bUseAutoCompare; // 0x554 }; // Alignment: 0 // Size: 0x558 class C_SoundOpvarSetPointEntity : public C_SoundOpvarSetPointBase { public: // no members available }; // Alignment: 0 // Size: 0x558 class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity { public: // no members available }; // Alignment: 0 // Size: 0x558 class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity { public: // no members available }; // Alignment: 0 // Size: 0x558 class C_SoundOpvarSetPathCornerEntity : public C_SoundOpvarSetPointEntity { public: // no members available }; // Alignment: 0 // Size: 0x558 class C_SoundOpvarSetOBBWindEntity : public C_SoundOpvarSetPointBase { public: // no members available }; // Alignment: 0 // Size: 0x8 class C_TeamplayRules : public C_MultiplayRules { public: // no members available }; // Alignment: 30 // Size: 0x580 class C_TeamRoundTimer : public C_BaseEntity { public: // MNetworkEnable // MNetworkChangeCallback "OnTimerPaused" bool m_bTimerPaused; // 0x538 private: [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: // MNetworkEnable float m_flTimeRemaining; // 0x53c // MNetworkEnable GameTime_t m_flTimerEndTime; // 0x540 // MNetworkEnable bool m_bIsDisabled; // 0x544 // MNetworkEnable bool m_bShowInHUD; // 0x545 private: [[maybe_unused]] uint8_t __pad0546[0x2]; // 0x546 public: // MNetworkEnable int32_t m_nTimerLength; // 0x548 // MNetworkEnable int32_t m_nTimerInitialLength; // 0x54c // MNetworkEnable int32_t m_nTimerMaxLength; // 0x550 // MNetworkEnable bool m_bAutoCountdown; // 0x554 private: [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: // MNetworkEnable int32_t m_nSetupTimeLength; // 0x558 // MNetworkEnable int32_t m_nState; // 0x55c // MNetworkEnable bool m_bStartPaused; // 0x560 // MNetworkEnable bool m_bInCaptureWatchState; // 0x561 private: [[maybe_unused]] uint8_t __pad0562[0x2]; // 0x562 public: // MNetworkEnable float m_flTotalTime; // 0x564 // MNetworkEnable bool m_bStopWatchTimer; // 0x568 bool m_bFireFinished; // 0x569 bool m_bFire5MinRemain; // 0x56a bool m_bFire4MinRemain; // 0x56b bool m_bFire3MinRemain; // 0x56c bool m_bFire2MinRemain; // 0x56d bool m_bFire1MinRemain; // 0x56e bool m_bFire30SecRemain; // 0x56f bool m_bFire10SecRemain; // 0x570 bool m_bFire5SecRemain; // 0x571 bool m_bFire4SecRemain; // 0x572 bool m_bFire3SecRemain; // 0x573 bool m_bFire2SecRemain; // 0x574 bool m_bFire1SecRemain; // 0x575 private: [[maybe_unused]] uint8_t __pad0576[0x2]; // 0x576 public: int32_t m_nOldTimerLength; // 0x578 int32_t m_nOldTimerState; // 0x57c }; // Alignment: 2 // Size: 0x60 class CAttributeList { public: // MNetworkEnable // MNetworkTypeAlias "CUtlVector< CEconItemAttribute >" C_UtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x8 CAttributeManager* m_pManager; // 0x58 }; // Alignment: 5 // Size: 0x48 class CEconItemAttribute { public: // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x30 private: [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable // MNetworkAlias "m_iRawValue32" float m_flValue; // 0x34 // MNetworkEnable float m_flInitialValue; // 0x38 // MNetworkEnable int32_t m_nRefundableCurrency; // 0x3c // MNetworkEnable bool m_bSetBonus; // 0x40 }; // Alignment: 6 // Size: 0x50 class CAttributeManager { public: CUtlVector< CHandle< C_BaseEntity > > m_Providers; // 0x8 // MNetworkEnable int32_t m_iReapplyProvisionParity; // 0x20 // MNetworkEnable CHandle< C_BaseEntity > m_hOuter; // 0x24 bool m_bPreventLoopback; // 0x28 private: [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MNetworkEnable attributeprovidertypes_t m_ProviderType; // 0x2c CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x30 }; // Alignment: 3 // Size: 0x18 struct CAttributeManager__cached_attribute_float_t { public: float flIn; // 0x0 CUtlSymbolLarge iAttribHook; // 0x8 float flOut; // 0x10 }; // Alignment: 27 // Size: 0x448 class C_EconItemView : public IEconItemInterface { public: bool m_bInventoryImageRgbaRequested; // 0x60 bool m_bInventoryImageTriedCache; // 0x61 private: [[maybe_unused]] uint8_t __pad0062[0x1e]; // 0x62 public: int32_t m_nInventoryImageRgbaWidth; // 0x80 int32_t m_nInventoryImageRgbaHeight; // 0x84 char m_szCurrentLoadCachedFileName[260]; // 0x88 private: [[maybe_unused]] uint8_t __pad018c[0x2c]; // 0x18c public: bool m_bRestoreCustomMaterialAfterPrecache; // 0x1b8 private: [[maybe_unused]] uint8_t __pad01b9[0x1]; // 0x1b9 public: // MNetworkEnable uint16_t m_iItemDefinitionIndex; // 0x1ba // MNetworkEnable int32_t m_iEntityQuality; // 0x1bc // MNetworkEnable uint32_t m_iEntityLevel; // 0x1c0 private: [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: uint64_t m_iItemID; // 0x1c8 // MNetworkEnable uint32_t m_iItemIDHigh; // 0x1d0 // MNetworkEnable uint32_t m_iItemIDLow; // 0x1d4 // MNetworkEnable uint32_t m_iAccountID; // 0x1d8 // MNetworkEnable uint32_t m_iInventoryPosition; // 0x1dc private: [[maybe_unused]] uint8_t __pad01e0[0x8]; // 0x1e0 public: // MNetworkEnable bool m_bInitialized; // 0x1e8 bool m_bIsStoreItem; // 0x1e9 bool m_bIsTradeItem; // 0x1ea private: [[maybe_unused]] uint8_t __pad01eb[0x1]; // 0x1eb public: int32_t m_iEntityQuantity; // 0x1ec int32_t m_iRarityOverride; // 0x1f0 int32_t m_iQualityOverride; // 0x1f4 uint8_t m_unClientFlags; // 0x1f8 uint8_t m_unOverrideStyle; // 0x1f9 private: [[maybe_unused]] uint8_t __pad01fa[0x16]; // 0x1fa public: // MNetworkEnable CAttributeList m_AttributeList; // 0x210 // MNetworkEnable CAttributeList m_NetworkedDynamicAttributes; // 0x270 // MNetworkEnable char m_szCustomName[161]; // 0x2d0 char m_szCustomNameOverride[161]; // 0x371 private: [[maybe_unused]] uint8_t __pad0412[0x2e]; // 0x412 public: bool m_bInitializedTags; // 0x440 static bool &Get_m_sbHasCleanedInventoryImageCacheDir(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EconItemView")->m_static_fields[0]->m_instance);}; }; // Alignment: 1 // Size: 0x4 struct C_EconEntity__AttachedModelData_t { public: int32_t m_iModelDisplayFlags; // 0x0 }; // Alignment: 2 // Size: 0x18 struct EntitySpottedState_t { public: // MNetworkEnable // MNetworkChangeCallback "OnIsSpottedChanged" bool m_bSpotted; // 0x8 private: [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: // MNetworkEnable // MNetworkChangeCallback "OnIsSpottedChanged" uint32_t m_bSpottedByMask[2]; // 0xc }; // Alignment: 1 // Size: 0x540 class C_CSGameRulesProxy : public C_GameRulesProxy { public: // MNetworkEnable // MNetworkTypeAlias "CCSGameRules*" // MNetworkPriority "32" C_CSGameRules* m_pGameRules; // 0x538 }; // Alignment: 5 // Size: 0x118 class C_RetakeGameRules { public: // MNetworkEnable int32_t m_nMatchSeed; // 0xf8 // MNetworkEnable bool m_bBlockersPresent; // 0xfc // MNetworkEnable bool m_bRoundInProgress; // 0xfd private: [[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe public: // MNetworkEnable int32_t m_iFirstSecondHalfRound; // 0x100 // MNetworkEnable int32_t m_iBombSite; // 0x104 }; // Alignment: 18 // Size: 0x6c0 class C_SurvivalGameRules { public: // MNetworkEnable Vector m_vecPlayAreaMins; // 0x8 // MNetworkEnable Vector m_vecPlayAreaMaxs; // 0x14 // MNetworkEnable int32_t m_iPlayerSpawnHexIndices[64]; // 0x20 // MNetworkEnable ESurvivalSpawnTileState m_SpawnTileState[224]; // 0x120 // MNetworkEnable float m_flSpawnSelectionTimeStartCurrentStage; // 0x200 // MNetworkEnable float m_flSpawnSelectionTimeEndCurrentStage; // 0x204 // MNetworkEnable float m_flSpawnSelectionTimeEndLastStage; // 0x208 // MNetworkEnable SpawnStage_t m_spawnStage; // 0x20c // MNetworkEnable float m_flTabletHexOriginX; // 0x210 // MNetworkEnable float m_flTabletHexOriginY; // 0x214 // MNetworkEnable float m_flTabletHexSize; // 0x218 private: [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c public: // MNetworkEnable uint64_t m_roundData_playerXuids[64]; // 0x220 // MNetworkEnable int32_t m_roundData_playerPositions[64]; // 0x420 // MNetworkEnable int32_t m_roundData_playerTeams[64]; // 0x520 // MNetworkEnable ESurvivalGameRuleDecision_t m_SurvivalGameRuleDecisionTypes[16]; // 0x620 // MNetworkEnable int32_t m_SurvivalGameRuleDecisionValues[16]; // 0x660 // MNetworkEnable float m_flSurvivalStartTime; // 0x6a0 float m_flLastThinkTime; // 0x6a4 }; // Alignment: 13 // Size: 0x68 struct CSPerRoundStats_t { public: // MNetworkEnable int32_t m_iKills; // 0x30 // MNetworkEnable int32_t m_iDeaths; // 0x34 // MNetworkEnable int32_t m_iAssists; // 0x38 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iDamage; // 0x3c // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iEquipmentValue; // 0x40 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iMoneySaved; // 0x44 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iKillReward; // 0x48 // MNetworkEnable int32_t m_iLiveTime; // 0x4c // MNetworkEnable int32_t m_iHeadShotKills; // 0x50 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iObjective; // 0x54 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iCashEarned; // 0x58 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iUtilityDamage; // 0x5c // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iEnemiesFlashed; // 0x60 }; // Alignment: 3 // Size: 0x78 struct CSMatchStats_t : public CSPerRoundStats_t { public: // MNetworkEnable int32_t m_iEnemy5Ks; // 0x68 // MNetworkEnable int32_t m_iEnemy4Ks; // 0x6c // MNetworkEnable int32_t m_iEnemy3Ks; // 0x70 }; // Alignment: 4 // Size: 0x9d0 class C_CSGO_TeamPreviewCharacterPosition : public C_BaseEntity { public: // MNetworkEnable int32_t m_nOrdinal; // 0x538 private: [[maybe_unused]] uint8_t __pad053c[0x4]; // 0x53c public: // MNetworkEnable CUtlString m_sWeaponName; // 0x540 // MNetworkEnable uint64_t m_xuid; // 0x548 // MNetworkEnable C_EconItemView m_weaponItem; // 0x550 }; // Alignment: 0 // Size: 0x9d0 class C_CSGO_TeamSelectCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition { public: // no members available }; // Alignment: 0 // Size: 0x9d0 class C_CSGO_TeamSelectTerroristPosition : public C_CSGO_TeamSelectCharacterPosition { public: // no members available }; // Alignment: 0 // Size: 0x9d0 class C_CSGO_TeamSelectCounterTerroristPosition : public C_CSGO_TeamSelectCharacterPosition { public: // no members available }; // Alignment: 0 // Size: 0x9d0 class C_CSGO_TeamIntroCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition { public: // no members available }; // Alignment: 0 // Size: 0x9d0 class C_CSGO_TeamIntroTerroristPosition : public C_CSGO_TeamIntroCharacterPosition { public: // no members available }; // Alignment: 0 // Size: 0x9d0 class C_CSGO_TeamIntroCounterTerroristPosition : public C_CSGO_TeamIntroCharacterPosition { public: // no members available }; // Alignment: 3 // Size: 0x848 class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent { public: // MNetworkEnable bool m_bIsRescuing; // 0x40 private: [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MNetworkEnable int32_t m_iWeaponPurchasesThisMatch[256]; // 0x44 // MNetworkEnable int32_t m_iWeaponPurchasesThisRound[256]; // 0x444 }; // Alignment: 5 // Size: 0x588 class C_PlayerPing : public C_BaseEntity { public: // MNetworkEnable CHandle< C_BaseEntity > m_hPlayer; // 0x568 // MNetworkEnable CHandle< C_BaseEntity > m_hPingedEntity; // 0x56c // MNetworkEnable int32_t m_iType; // 0x570 // MNetworkEnable bool m_bUrgent; // 0x574 // MNetworkEnable char m_szPlaceName[18]; // 0x575 }; // Alignment: 1 // Size: 0x48 class CCSPlayer_PingServices : public CPlayerPawnComponent { public: // MNetworkEnable CHandle< C_BaseEntity > m_hPlayerPing; // 0x40 }; // Alignment: 10 // Size: 0x5d0 class C_CSPlayerResource : public C_BaseEntity { public: // MNetworkEnable bool m_bHostageAlive[12]; // 0x538 // MNetworkEnable bool m_isHostageFollowingSomeone[12]; // 0x544 // MNetworkEnable CEntityIndex m_iHostageEntityIDs[12]; // 0x550 // MNetworkEnable Vector m_bombsiteCenterA; // 0x580 // MNetworkEnable Vector m_bombsiteCenterB; // 0x58c // MNetworkEnable int32_t m_hostageRescueX[4]; // 0x598 // MNetworkEnable int32_t m_hostageRescueY[4]; // 0x5a8 // MNetworkEnable int32_t m_hostageRescueZ[4]; // 0x5b8 // MNetworkEnable bool m_bEndMatchNextMapAllVoted; // 0x5c8 bool m_foundGoalPositions; // 0x5c9 }; // Alignment: 1 // Size: 0x80 class CCSPlayer_BulletServices : public CPlayerPawnComponent { public: // MNetworkEnable int32_t m_totalHitsOnServer; // 0x40 }; // Alignment: 2 // Size: 0x250 class CCSPlayer_CameraServices : public CPlayer_CameraServices { public: float m_flLastShotFOV; // 0x248 float m_flDeathCamTilt; // 0x24c }; // Alignment: 2 // Size: 0x48 class CCSPlayer_HostageServices : public CPlayerPawnComponent { public: // MNetworkEnable CHandle< C_BaseEntity > m_hCarriedHostage; // 0x40 // MNetworkEnable CHandle< C_BaseEntity > m_hCarriedHostageProp; // 0x44 }; // Alignment: 3 // Size: 0x48 class CCSPlayer_ItemServices : public CPlayer_ItemServices { public: // MNetworkEnable bool m_bHasDefuser; // 0x40 // MNetworkEnable bool m_bHasHelmet; // 0x41 // MNetworkEnable bool m_bHasHeavyArmor; // 0x42 }; // Alignment: 33 // Size: 0x13a8 class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid { public: // MNetworkEnable float m_flMaxFallVelocity; // 0x1f8 // MNetworkEnable // MNetworkEncoder Vector m_vecLadderNormal; // 0x1fc // MNetworkEnable int32_t m_nLadderSurfacePropIndex; // 0x208 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bAllowAutoMovement; // 0x20c private: [[maybe_unused]] uint8_t __pad020d[0x3]; // 0x20d public: // MNetworkEnable float m_flDuckAmount; // 0x210 // MNetworkEnable float m_flDuckSpeed; // 0x214 // MNetworkEnable bool m_bDuckOverride; // 0x218 private: [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 public: float m_flDuckOffset; // 0x21c // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkPriority "32" uint32_t m_nDuckTimeMsecs; // 0x220 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nDuckJumpTimeMsecs; // 0x224 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nJumpTimeMsecs; // 0x228 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flLastDuckTime; // 0x22c private: [[maybe_unused]] uint8_t __pad0230[0x8]; // 0x230 public: Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x238 bool m_duckUntilOnGround; // 0x240 bool m_bHasWalkMovedSinceLastJump; // 0x241 bool m_bInStuckTest; // 0x242 private: [[maybe_unused]] uint8_t __pad0243[0x5]; // 0x243 public: uint64_t m_CachedGetPointContents[3][64]; // 0x248 Vector m_CachedGetPointContentsPoint[3][64]; // 0x848 private: [[maybe_unused]] uint8_t __pad1148[0x8]; // 0x1148 public: float m_flStuckCheckTime[2][64]; // 0x1150 int32_t m_nTraceCount; // 0x1350 int32_t m_StuckLast; // 0x1354 bool m_bSpeedCropped; // 0x1358 private: [[maybe_unused]] uint8_t __pad1359[0x3]; // 0x1359 public: int32_t m_nOldWaterLevel; // 0x135c float m_flWaterEntryTime; // 0x1360 Vector m_vecForward; // 0x1364 Vector m_vecLeft; // 0x1370 Vector m_vecUp; // 0x137c Vector m_vecPreviouslyPredictedOrigin; // 0x1388 // MNetworkEnable bool m_bOldJumpPressed; // 0x1394 private: [[maybe_unused]] uint8_t __pad1395[0x3]; // 0x1395 public: // MNetworkEnable float m_flJumpUntil; // 0x1398 // MNetworkEnable float m_flJumpVel; // 0x139c // MNetworkEnable GameTime_t m_fStashGrenadeParameterWhen; // 0x13a0 bool m_bUpdatePredictedOriginAfterDataUpdate; // 0x13a4 }; // Alignment: 16 // Size: 0xd0 class CCSPlayer_ObserverServices : public CPlayer_ObserverServices { public: CEntityHandle m_hLastObserverTarget; // 0x58 Vector m_vecObserverInterpolateOffset; // 0x5c Vector m_vecObserverInterpStartPos; // 0x68 float m_flObsInterp_PathLength; // 0x74 private: [[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78 public: Quaternion m_qObsInterp_OrientationStart; // 0x80 Quaternion m_qObsInterp_OrientationTravelDir; // 0x90 ObserverInterpState_t m_obsInterpState; // 0xa0 bool m_bObserverInterpolationNeedsDeferredSetup; // 0xa4 private: [[maybe_unused]] uint8_t __pad00a5[0x3]; // 0xa5 public: int32_t m_nLastKillerDamageTaken; // 0xa8 int32_t m_nLastKillerHitsTaken; // 0xac int32_t m_nLastKillerDamageGiven; // 0xb0 int32_t m_nLastKillerHitsGiven; // 0xb4 int32_t m_nLastKillerActualDamageGiven; // 0xb8 int32_t m_nLastKillerActualDamageTaken; // 0xbc bool m_bCanShowDeathPanelNow; // 0xc0 bool m_bWasShowingDeathPanel; // 0xc1 }; // Alignment: 0 // Size: 0x40 class CCSPlayer_UseServices : public CPlayer_UseServices { public: // no members available }; // Alignment: 1 // Size: 0x50 class CCSPlayer_ViewModelServices : public CPlayerPawnComponent { public: // MNetworkEnable CHandle< C_BaseViewModel > m_hViewModel[3]; // 0x40 }; // Alignment: 3 // Size: 0x60 class CCSPlayer_WaterServices : public CPlayer_WaterServices { public: float m_flWaterJumpTime; // 0x40 Vector m_vecWaterJumpVel; // 0x44 float m_flSwimSoundTime; // 0x50 }; // Alignment: 3 // Size: 0xb0 class CCSPlayer_WeaponServices : public CPlayer_WeaponServices { public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTime_t m_flNextAttack; // 0xa8 // MNetworkEnable bool m_bIsLookingAtWeapon; // 0xac // MNetworkEnable bool m_bIsHoldingLookAtWeapon; // 0xad }; // Alignment: 4 // Size: 0x110 class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent { public: // MNetworkEnable C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x40 // MNetworkEnable CSMatchStats_t m_matchStats; // 0x90 // MNetworkEnable int32_t m_iNumRoundKills; // 0x108 // MNetworkEnable int32_t m_iNumRoundKillsHeadshots; // 0x10c }; // Alignment: 14 // Size: 0x70 class CDamageRecord { public: // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_PlayerDamager; // 0x28 // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_PlayerRecipient; // 0x2c // MNetworkEnable CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x30 // MNetworkEnable CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x34 // MNetworkEnable CUtlString m_szPlayerDamagerName; // 0x38 // MNetworkEnable CUtlString m_szPlayerRecipientName; // 0x40 // MNetworkEnable uint64_t m_DamagerXuid; // 0x48 // MNetworkEnable uint64_t m_RecipientXuid; // 0x50 // MNetworkEnable int32_t m_iDamage; // 0x58 // MNetworkEnable int32_t m_iActualHealthRemoved; // 0x5c // MNetworkEnable int32_t m_iNumHits; // 0x60 // MNetworkEnable int32_t m_iLastBulletUpdate; // 0x64 // MNetworkEnable bool m_bIsOtherEnemy; // 0x68 // MNetworkEnable EKillTypes_t m_killType; // 0x69 }; // Alignment: 3 // Size: 0x98 class CCSPlayerController_DamageServices : public CPlayerControllerComponent { public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd" // MNetworkChangeCallback "OnDamageListUpdate" int32_t m_nSendUpdate; // 0x40 int32_t m_nCachedSendUpdate; // 0x44 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd" C_UtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x48 }; // Alignment: 5 // Size: 0x58 class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent { public: // MNetworkEnable int32_t m_iAccount; // 0x40 // MNetworkEnable int32_t m_iStartAccount; // 0x44 // MNetworkEnable int32_t m_iTotalCashSpent; // 0x48 // MNetworkEnable int32_t m_iCashSpentThisRound; // 0x4c int32_t m_nPreviousAccount; // 0x50 }; // Alignment: 8 // Size: 0x110 class CCSPlayerController_InventoryServices : public CPlayerControllerComponent { public: // MNetworkEnable uint16_t m_unMusicID; // 0x40 private: [[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42 public: // MNetworkEnable MedalRank_t m_rank[6]; // 0x44 // MNetworkEnable int32_t m_nPersonaDataPublicLevel; // 0x5c // MNetworkEnable int32_t m_nPersonaDataPublicCommendsLeader; // 0x60 // MNetworkEnable int32_t m_nPersonaDataPublicCommendsTeacher; // 0x64 // MNetworkEnable int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68 private: [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MNetworkEnable // MNetworkChangeCallback "OnTerroristLoadoutCacheChanged" C_UtlVectorEmbeddedNetworkVar< C_EconItemView > m_vecTerroristLoadoutCache; // 0x70 // MNetworkEnable // MNetworkChangeCallback "OnCounterTerroristLoadoutCacheChanged" C_UtlVectorEmbeddedNetworkVar< C_EconItemView > m_vecCounterTerroristLoadoutCache; // 0xc0 }; // Alignment: 100 // Size: 0x18f8 class C_CSGameRules : public C_TeamplayRules { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 // MNetworkEnable bool m_bFreezePeriod; // 0x30 // MNetworkEnable bool m_bWarmupPeriod; // 0x31 private: [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable GameTime_t m_fWarmupPeriodEnd; // 0x34 // MNetworkEnable GameTime_t m_fWarmupPeriodStart; // 0x38 // MNetworkEnable bool m_bTerroristTimeOutActive; // 0x3c // MNetworkEnable bool m_bCTTimeOutActive; // 0x3d private: [[maybe_unused]] uint8_t __pad003e[0x2]; // 0x3e public: // MNetworkEnable float m_flTerroristTimeOutRemaining; // 0x40 // MNetworkEnable float m_flCTTimeOutRemaining; // 0x44 // MNetworkEnable int32_t m_nTerroristTimeOuts; // 0x48 // MNetworkEnable int32_t m_nCTTimeOuts; // 0x4c // MNetworkEnable bool m_bTechnicalTimeOut; // 0x50 // MNetworkEnable bool m_bMatchWaitingForResume; // 0x51 private: [[maybe_unused]] uint8_t __pad0052[0x2]; // 0x52 public: // MNetworkEnable int32_t m_iRoundTime; // 0x54 // MNetworkEnable float m_fMatchStartTime; // 0x58 // MNetworkEnable GameTime_t m_fRoundStartTime; // 0x5c // MNetworkEnable GameTime_t m_flRestartRoundTime; // 0x60 // MNetworkEnable bool m_bGameRestart; // 0x64 private: [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: // MNetworkEnable float m_flGameStartTime; // 0x68 // MNetworkEnable float m_timeUntilNextPhaseStarts; // 0x6c // MNetworkEnable // MNetworkChangeCallback "OnGamePhaseChanged" int32_t m_gamePhase; // 0x70 // MNetworkEnable int32_t m_totalRoundsPlayed; // 0x74 // MNetworkEnable int32_t m_nRoundsPlayedThisPhase; // 0x78 // MNetworkEnable int32_t m_nOvertimePlaying; // 0x7c // MNetworkEnable int32_t m_iHostagesRemaining; // 0x80 // MNetworkEnable bool m_bAnyHostageReached; // 0x84 // MNetworkEnable bool m_bMapHasBombTarget; // 0x85 // MNetworkEnable bool m_bMapHasRescueZone; // 0x86 // MNetworkEnable bool m_bMapHasBuyZone; // 0x87 // MNetworkEnable bool m_bIsQueuedMatchmaking; // 0x88 private: [[maybe_unused]] uint8_t __pad0089[0x3]; // 0x89 public: // MNetworkEnable int32_t m_nQueuedMatchmakingMode; // 0x8c // MNetworkEnable bool m_bIsValveDS; // 0x90 // MNetworkEnable bool m_bLogoMap; // 0x91 // MNetworkEnable bool m_bPlayAllStepSoundsOnServer; // 0x92 private: [[maybe_unused]] uint8_t __pad0093[0x1]; // 0x93 public: // MNetworkEnable int32_t m_iNumGunGameProgressiveWeaponsCT; // 0x94 // MNetworkEnable int32_t m_iNumGunGameProgressiveWeaponsT; // 0x98 // MNetworkEnable int32_t m_iSpectatorSlotCount; // 0x9c // MNetworkEnable int32_t m_GGProgressiveWeaponOrderCT[60]; // 0xa0 // MNetworkEnable int32_t m_GGProgressiveWeaponOrderT[60]; // 0x190 // MNetworkEnable int32_t m_GGProgressiveWeaponKillUpgradeOrderCT[60]; // 0x280 // MNetworkEnable int32_t m_GGProgressiveWeaponKillUpgradeOrderT[60]; // 0x370 // MNetworkEnable int32_t m_MatchDevice; // 0x460 // MNetworkEnable bool m_bHasMatchStarted; // 0x464 private: [[maybe_unused]] uint8_t __pad0465[0x3]; // 0x465 public: // MNetworkEnable float m_flDMBonusStartTime; // 0x468 // MNetworkEnable float m_flDMBonusTimeLength; // 0x46c // MNetworkEnable uint16_t m_unDMBonusWeaponLoadoutSlot; // 0x470 // MNetworkEnable bool m_bDMBonusActive; // 0x472 private: [[maybe_unused]] uint8_t __pad0473[0x1]; // 0x473 public: // MNetworkEnable int32_t m_nNextMapInMapgroup; // 0x474 // MNetworkEnable char m_szTournamentEventName[512]; // 0x478 // MNetworkEnable char m_szTournamentEventStage[512]; // 0x678 // MNetworkEnable char m_szMatchStatTxt[512]; // 0x878 // MNetworkEnable char m_szTournamentPredictionsTxt[512]; // 0xa78 // MNetworkEnable int32_t m_nTournamentPredictionsPct; // 0xc78 // MNetworkEnable GameTime_t m_flCMMItemDropRevealStartTime; // 0xc7c // MNetworkEnable GameTime_t m_flCMMItemDropRevealEndTime; // 0xc80 // MNetworkEnable bool m_bIsDroppingItems; // 0xc84 // MNetworkEnable bool m_bIsQuestEligible; // 0xc85 private: [[maybe_unused]] uint8_t __pad0c86[0x2]; // 0xc86 public: // MNetworkEnable int32_t m_nGuardianModeWaveNumber; // 0xc88 // MNetworkEnable int32_t m_nGuardianModeSpecialKillsRemaining; // 0xc8c // MNetworkEnable int32_t m_nGuardianModeSpecialWeaponNeeded; // 0xc90 int32_t m_nGuardianGrenadesToGiveBots; // 0xc94 int32_t m_nNumHeaviesToSpawn; // 0xc98 // MNetworkEnable uint32_t m_numGlobalGiftsGiven; // 0xc9c // MNetworkEnable uint32_t m_numGlobalGifters; // 0xca0 // MNetworkEnable uint32_t m_numGlobalGiftsPeriodSeconds; // 0xca4 // MNetworkEnable uint32_t m_arrFeaturedGiftersAccounts[4]; // 0xca8 // MNetworkEnable uint32_t m_arrFeaturedGiftersGifts[4]; // 0xcb8 // MNetworkEnable uint16_t m_arrProhibitedItemIndices[100]; // 0xcc8 // MNetworkEnable uint32_t m_arrTournamentActiveCasterAccounts[4]; // 0xd90 // MNetworkEnable int32_t m_numBestOfMaps; // 0xda0 // MNetworkEnable int32_t m_nHalloweenMaskListSeed; // 0xda4 // MNetworkEnable bool m_bBombDropped; // 0xda8 // MNetworkEnable bool m_bBombPlanted; // 0xda9 private: [[maybe_unused]] uint8_t __pad0daa[0x2]; // 0xdaa public: // MNetworkEnable int32_t m_iRoundWinStatus; // 0xdac // MNetworkEnable int32_t m_eRoundWinReason; // 0xdb0 // MNetworkEnable bool m_bTCantBuy; // 0xdb4 // MNetworkEnable bool m_bCTCantBuy; // 0xdb5 private: [[maybe_unused]] uint8_t __pad0db6[0x2]; // 0xdb6 public: // MNetworkEnable GameTime_t m_flGuardianBuyUntilTime; // 0xdb8 // MNetworkEnable int32_t m_iMatchStats_RoundResults[30]; // 0xdbc // MNetworkEnable int32_t m_iMatchStats_PlayersAlive_CT[30]; // 0xe34 // MNetworkEnable int32_t m_iMatchStats_PlayersAlive_T[30]; // 0xeac // MNetworkEnable float m_TeamRespawnWaveTimes[32]; // 0xf24 // MNetworkEnable GameTime_t m_flNextRespawnWave[32]; // 0xfa4 // MNetworkEnable int32_t m_nServerQuestID; // 0x1024 bool m_bDontIncrementCoopWave; // 0x1028 bool m_bSpawnedTerrorHuntHeavy; // 0x1029 private: [[maybe_unused]] uint8_t __pad102a[0x2]; // 0x102a public: // MNetworkEnable int32_t m_nEndMatchMapGroupVoteTypes[10]; // 0x102c // MNetworkEnable int32_t m_nEndMatchMapGroupVoteOptions[10]; // 0x1054 // MNetworkEnable int32_t m_nEndMatchMapVoteWinner; // 0x107c // MNetworkEnable int32_t m_iNumConsecutiveCTLoses; // 0x1080 // MNetworkEnable int32_t m_iNumConsecutiveTerroristLoses; // 0x1084 private: [[maybe_unused]] uint8_t __pad1088[0x18]; // 0x1088 public: bool m_bMarkClientStopRecordAtRoundEnd; // 0x10a0 private: [[maybe_unused]] uint8_t __pad10a1[0x57]; // 0x10a1 public: bool m_bHasTriggeredRoundStartMusic; // 0x10f8 bool m_bHasTriggeredCoopSpawnReset; // 0x10f9 bool m_bSwitchingTeamsAtRoundReset; // 0x10fa private: [[maybe_unused]] uint8_t __pad10fb[0x1]; // 0x10fb public: int32_t m_iMaxGunGameProgressiveWeaponIndex; // 0x10fc private: [[maybe_unused]] uint8_t __pad1100[0x18]; // 0x1100 public: // MNetworkEnable C_SurvivalGameRules m_SurvivalRules; // 0x1118 // MNetworkEnable C_RetakeGameRules m_RetakeRules; // 0x17d8 // MNetworkEnable // MNetworkChangeCallback "OnMatchEndCountChanged" uint8_t m_nMatchEndCount; // 0x18f0 // MNetworkEnable // MNetworkChangeCallback "OnTeamIntroPeriodChanged" bool m_bTeamIntroPeriod; // 0x18f1 }; // Alignment: 7 // Size: 0x560 class C_DangerZone : public C_BaseEntity { public: // MNetworkEnable Vector m_vecDangerZoneOriginStartedAt; // 0x538 // MNetworkEnable GameTime_t m_flBombLaunchTime; // 0x544 // MNetworkEnable float m_flExtraRadius; // 0x548 // MNetworkEnable GameTime_t m_flExtraRadiusStartTime; // 0x54c // MNetworkEnable float m_flExtraRadiusTotalLerpTime; // 0x550 // MNetworkEnable int32_t m_nDropOrder; // 0x554 // MNetworkEnable int32_t m_iWave; // 0x558 }; // Alignment: 9 // Size: 0x620 class C_DangerZoneController : public C_BaseEntity { public: // MNetworkEnable bool m_bDangerZoneControllerEnabled; // 0x538 // MNetworkEnable bool m_bMissionControlledExplosions; // 0x539 private: [[maybe_unused]] uint8_t __pad053a[0x2]; // 0x53a public: // MNetworkEnable Vector m_vecEndGameCircleStart; // 0x53c // MNetworkEnable Vector m_vecEndGameCircleEnd; // 0x548 // MNetworkEnable GameTime_t m_flStartTime; // 0x554 // MNetworkEnable float m_flFinalExpansionTime; // 0x558 // MNetworkEnable CHandle< C_DangerZone > m_DangerZones[42]; // 0x55c // MNetworkEnable GameTime_t m_flWaveEndTimes[5]; // 0x604 // MNetworkEnable CHandle< C_DangerZone > m_hTheFinalZone; // 0x618 }; // Alignment: 4 // Size: 0x560 class C_GrassBurn : public C_BaseEntity { public: // MNetworkEnable float m_flGrassBurnClearTime; // 0x538 float m_bClientPendingClear; // 0x53c float m_flGrassBurnClearTimeLocal; // 0x540 private: [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 public: CUtlVector< Vector > m_vecGrassBurnPositions; // 0x548 }; // Alignment: 13 // Size: 0xb0 class C_IronSightController { public: bool m_bIronSightAvailable; // 0x10 private: [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flIronSightAmount; // 0x14 float m_flIronSightAmountGained; // 0x18 float m_flIronSightAmountBiased; // 0x1c float m_flIronSightAmount_Interpolated; // 0x20 float m_flIronSightAmountGained_Interpolated; // 0x24 float m_flIronSightAmountBiased_Interpolated; // 0x28 float m_flInterpolationLastUpdated; // 0x2c QAngle m_angDeltaAverage[8]; // 0x30 QAngle m_angViewLast; // 0x90 Vector2D m_vecDotCoords; // 0x9c float m_flDotBlur; // 0xa4 float m_flSpeedRatio; // 0xa8 }; // Alignment: 4 // Size: 0x20 struct CompositeMaterialMatchFilter_t { public: // MPropertyFriendlyName "Match Type" // MPropertyAttributeChoiceEnumName CompositeMaterialMatchFilterType_t m_nCompositeMaterialMatchFilterType; // 0x0 // MPropertyFriendlyName "Name" CUtlString m_strMatchFilter; // 0x8 // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback CUtlString m_strMatchValue; // 0x10 // MPropertyFriendlyName "Pass when True" bool m_bPassWhenTrue; // 0x18 }; // Alignment: 31 // Size: 0x258 struct CompositeMaterialInputLooseVariable_t { public: // MPropertyFriendlyName "Name" // MPropertyAttrStateCallback CUtlString m_strName; // 0x0 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Expose Externally" bool m_bExposeExternally; // 0x8 private: [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: // MPropertyFriendlyName "Exposed Friendly Name" // MPropertyAttrStateCallback CUtlString m_strExposedFriendlyName; // 0x10 // MPropertyFriendlyName "Exposed Friendly Group" // MPropertyAttrStateCallback CUtlString m_strExposedFriendlyGroupName; // 0x18 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Type" // MPropertyAttributeChoiceEnumName CompositeMaterialInputLooseVariableType_t m_nVariableType; // 0x20 // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback bool m_bValueBoolean; // 0x24 private: [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: // MPropertyFriendlyName "X Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0 255" int32_t m_nValueIntX; // 0x28 // MPropertyFriendlyName "Y Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0 255" int32_t m_nValueIntY; // 0x2c // MPropertyFriendlyName "Z Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0 255" int32_t m_nValueIntZ; // 0x30 // MPropertyFriendlyName "W Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0 255" int32_t m_nValueIntW; // 0x34 // MPropertyFriendlyName "Specify Min/Max" // MPropertyAttrStateCallback bool m_bHasFloatBounds; // 0x38 private: [[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39 public: // MPropertyFriendlyName "X Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0.0 1.0" float m_flValueFloatX; // 0x3c // MPropertyFriendlyName "X Min" // MPropertyAttrStateCallback float m_flValueFloatX_Min; // 0x40 // MPropertyFriendlyName "X Max" // MPropertyAttrStateCallback float m_flValueFloatX_Max; // 0x44 // MPropertyFriendlyName "Y Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0.0 1.0" float m_flValueFloatY; // 0x48 // MPropertyFriendlyName "Y Min" // MPropertyAttrStateCallback float m_flValueFloatY_Min; // 0x4c // MPropertyFriendlyName "Y Max" // MPropertyAttrStateCallback float m_flValueFloatY_Max; // 0x50 // MPropertyFriendlyName "Z Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0.0 1.0" float m_flValueFloatZ; // 0x54 // MPropertyFriendlyName "Z Min" // MPropertyAttrStateCallback float m_flValueFloatZ_Min; // 0x58 // MPropertyFriendlyName "Z Max" // MPropertyAttrStateCallback float m_flValueFloatZ_Max; // 0x5c // MPropertyFriendlyName "W Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0.0 1.0" float m_flValueFloatW; // 0x60 // MPropertyFriendlyName "W Min" // MPropertyAttrStateCallback float m_flValueFloatW_Min; // 0x64 // MPropertyFriendlyName "W Max" // MPropertyAttrStateCallback float m_flValueFloatW_Max; // 0x68 // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback Color m_cValueColor4; // 0x6c // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback CompositeMaterialVarSystemVar_t m_nValueSystemVar; // 0x70 private: [[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74 public: // MPropertyFriendlyName "Material" // MPropertyAttributeEditor "AssetBrowse( vmat )" // MPropertyAttrStateCallback CResourceName m_strResourceMaterial; // 0x78 // MPropertyFriendlyName "Texture" // MPropertyAttributeEditor "AssetBrowse( jpg, png, psd, tga )" // MPropertyAttrStateCallback CUtlString m_strTextureContentAssetPath; // 0x158 // MPropertyHideField CResourceName m_strTextureRuntimeResourcePath; // 0x160 // MPropertyHideField CUtlString m_strTextureCompilationVtexTemplate; // 0x240 // MPropertyFriendlyName "Texture Type" // MPropertyAttrStateCallback CompositeMaterialInputTextureType_t m_nTextureType; // 0x248 private: [[maybe_unused]] uint8_t __pad024c[0x4]; // 0x24c public: // MPropertyFriendlyName "String" // MPropertyAttrStateCallback CUtlString m_strString; // 0x250 }; // Alignment: 5 // Size: 0x28 struct CompMatMutatorCondition_t { public: // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Condition" // MPropertyAttributeChoiceEnumName CompMatPropertyMutatorConditionType_t m_nMutatorCondition; // 0x0 // MPropertyFriendlyName "Container Name" // MPropertyAttrStateCallback CUtlString m_strMutatorConditionContainerName; // 0x8 // MPropertyFriendlyName "Variable Name" // MPropertyAttrStateCallback CUtlString m_strMutatorConditionContainerVarName; // 0x10 // MPropertyFriendlyName "Variable Value" // MPropertyAttrStateCallback CUtlString m_strMutatorConditionContainerVarValue; // 0x18 // MPropertyFriendlyName "Pass when True" bool m_bPassWhenTrue; // 0x20 }; // Alignment: 25 // Size: 0x340 struct CompMatPropertyMutator_t { public: // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Enabled" bool m_bEnabled; // 0x0 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Mutator Command" // MPropertyAttributeChoiceEnumName // MPropertyAttrStateCallback CompMatPropertyMutatorType_t m_nMutatorCommandType; // 0x4 // MPropertyFriendlyName "Container to Init With" // MPropertyAttrStateCallback CUtlString m_strInitWith_Container; // 0x8 // MPropertyFriendlyName "Input Container" // MPropertyAttrStateCallback CUtlString m_strCopyProperty_InputContainerSrc; // 0x10 // MPropertyFriendlyName "Input Container Property" // MPropertyAttrStateCallback CUtlString m_strCopyProperty_InputContainerProperty; // 0x18 // MPropertyFriendlyName "Target Property" // MPropertyAttrStateCallback CUtlString m_strCopyProperty_TargetProperty; // 0x20 // MPropertyFriendlyName "Seed Input Var" // MPropertyAttrStateCallback CUtlString m_strRandomRollInputVars_SeedInputVar; // 0x28 // MPropertyFriendlyName "Input Vars" // MPropertyAttrStateCallback CUtlVector< CUtlString > m_vecRandomRollInputVars_InputVarsToRoll; // 0x30 // MPropertyFriendlyName "Input Container" // MPropertyAttrStateCallback CUtlString m_strCopyMatchingKeys_InputContainerSrc; // 0x48 // MPropertyFriendlyName "Input Container" // MPropertyAttrStateCallback CUtlString m_strCopyKeysWithSuffix_InputContainerSrc; // 0x50 // MPropertyFriendlyName "Find Suffix" // MPropertyAttrStateCallback CUtlString m_strCopyKeysWithSuffix_FindSuffix; // 0x58 // MPropertyFriendlyName "Replace Suffix" // MPropertyAttrStateCallback CUtlString m_strCopyKeysWithSuffix_ReplaceSuffix; // 0x60 // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback CompositeMaterialInputLooseVariable_t m_nSetValue_Value; // 0x68 // MPropertyFriendlyName "Target Texture Param" // MPropertyAttrStateCallback CUtlString m_strGenerateTexture_TargetParam; // 0x2c0 // MPropertyFriendlyName "Initial Container" // MPropertyAttrStateCallback CUtlString m_strGenerateTexture_InitialContainer; // 0x2c8 // MPropertyFriendlyName "Resolution" // MPropertyAttrStateCallback int32_t m_nResolution; // 0x2d0 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Splat Debug info on Texture" // MPropertyAttrStateCallback bool m_bSplatDebugInfo; // 0x2d4 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Capture in RenderDoc" // MPropertyAttrStateCallback bool m_bCaptureInRenderDoc; // 0x2d5 private: [[maybe_unused]] uint8_t __pad02d6[0x2]; // 0x2d6 public: // MPropertyFriendlyName "Texture Generation Instructions" // MPropertyAttrStateCallback CUtlVector< CompMatPropertyMutator_t > m_vecTexGenInstructions; // 0x2d8 // MPropertyFriendlyName "Mutators" // MPropertyAttrStateCallback CUtlVector< CompMatPropertyMutator_t > m_vecConditionalMutators; // 0x2f0 // MPropertyFriendlyName "Container to Pop" // MPropertyAttrStateCallback CUtlString m_strPopInputQueue_Container; // 0x308 // MPropertyFriendlyName "Input Container" // MPropertyAttrStateCallback CUtlString m_strDrawText_InputContainerSrc; // 0x310 // MPropertyFriendlyName "Input Container Property" // MPropertyAttrStateCallback CUtlString m_strDrawText_InputContainerProperty; // 0x318 // MPropertyFriendlyName "Text Position" // MPropertyAttrStateCallback Vector2D m_vecDrawText_Position; // 0x320 // MPropertyFriendlyName "Conditions" // MPropertyAttrStateCallback CUtlVector< CompMatMutatorCondition_t > m_vecConditions; // 0x328 }; // Alignment: 8 // Size: 0x138 struct CompositeMaterialInputContainer_t { public: // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Enabled" bool m_bEnabled; // 0x0 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Input Container Source" // MPropertyAttributeChoiceEnumName // MPropertyAttrStateCallback CompositeMaterialInputContainerSourceType_t m_nCompositeMaterialInputContainerSourceType; // 0x4 // MPropertyFriendlyName "Specific Material" // MPropertyAttributeEditor "AssetBrowse( vmat )" // MPropertyAttrStateCallback CResourceName m_strSpecificContainerMaterial; // 0x8 // MPropertyFriendlyName "Attribute Name" // MPropertyAttrStateCallback CUtlString m_strAttrName; // 0xe8 // MPropertyFriendlyName "Alias" // MPropertyAttrStateCallback CUtlString m_strAlias; // 0xf0 // MPropertyFriendlyName "Variables" // MPropertyAttrStateCallback CUtlVector< CompositeMaterialInputLooseVariable_t > m_vecLooseVariables; // 0xf8 // MPropertyFriendlyName "Attribute Name" // MPropertyAttrStateCallback CUtlString m_strAttrNameForVar; // 0x110 // MPropertyFriendlyName "Expose Externally" // MPropertyAttrStateCallback bool m_bExposeExternally; // 0x118 }; // Alignment: 4 // Size: 0x60 struct CompositeMaterialAssemblyProcedure_t { public: // MPropertyFriendlyName "Includes" // MPropertyAttributeEditor "AssetBrowse( vcompmat )" CUtlVector< CResourceName > m_vecCompMatIncludes; // 0x0 // MPropertyFriendlyName "Match Filters" CUtlVector< CompositeMaterialMatchFilter_t > m_vecMatchFilters; // 0x18 // MPropertyFriendlyName "Composite Inputs" CUtlVector< CompositeMaterialInputContainer_t > m_vecCompositeInputContainers; // 0x30 // MPropertyFriendlyName "Property Mutators" CUtlVector< CompMatPropertyMutator_t > m_vecPropertyMutators; // 0x48 }; // Alignment: 1 // Size: 0x50 struct GeneratedTextureHandle_t { public: // MPropertyFriendlyName "Generated Texture" // MPropertyAttributeEditor "CompositeMaterialTextureViewer" CUtlString m_strBitmapName; // 0x8 }; // Alignment: 4 // Size: 0x60 struct CompositeMaterial_t { public: // MPropertyGroupName "Target Material" // MPropertyAttributeEditor "CompositeMaterialKVInspector" KeyValues3 m_TargetKVs; // 0x8 // MPropertyGroupName "Pre-Generated Output Material" // MPropertyAttributeEditor "CompositeMaterialKVInspector" KeyValues3 m_PreGenerationKVs; // 0x18 // MPropertyGroupName "Generated Composite Material" // MPropertyAttributeEditor "CompositeMaterialKVInspector" KeyValues3 m_FinalKVs; // 0x28 private: [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 public: // MPropertyFriendlyName "Generated Textures" CUtlVector< GeneratedTextureHandle_t > m_vecGeneratedTextures; // 0x40 }; // Alignment: 8 // Size: 0x218 struct CompositeMaterialEditorPoint_t { public: // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Target Model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" CResourceName m_ModelName; // 0x0 // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Animation" int32_t m_nSequenceIndex; // 0xe0 // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Animation Cycle" // MPropertyAttributeRange "0.0 1.0" float m_flCycle; // 0xe4 // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Model Preview State" // MPropertyAttributeEditor "CompositeMaterialUserModelStateSetting" KeyValues3 m_KVModelStateChoices; // 0xe8 // MPropertyAutoRebuildOnChange // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Enable Child Model" bool m_bEnableChildModel; // 0xf8 private: [[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9 public: // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Child Model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" // MPropertyAttrStateCallback CResourceName m_ChildModelName; // 0x100 // MPropertyGroupName "Composite Material Assembly" // MPropertyFriendlyName "Composite Material Assembly Procedures" CUtlVector< CompositeMaterialAssemblyProcedure_t > m_vecCompositeMaterialAssemblyProcedures; // 0x1e0 // MPropertyFriendlyName "Generated Composite Materials" CUtlVector< CompositeMaterial_t > m_vecCompositeMaterials; // 0x1f8 }; // Alignment: 3 // Size: 0x38 class CCompositeMaterialEditorDoc { public: int32_t m_nVersion; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CompositeMaterialEditorPoint_t > m_Points; // 0x10 KeyValues3 m_KVthumbnail; // 0x28 }; // Alignment: 43 // Size: 0x4c0 class CGlobalLightBase { public: bool m_bSpotLight; // 0x10 private: [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: Vector m_SpotLightOrigin; // 0x14 QAngle m_SpotLightAngles; // 0x20 Vector m_ShadowDirection; // 0x2c Vector m_AmbientDirection; // 0x38 Vector m_SpecularDirection; // 0x44 Vector m_InspectorSpecularDirection; // 0x50 float m_flSpecularPower; // 0x5c float m_flSpecularIndependence; // 0x60 Color m_SpecularColor; // 0x64 bool m_bStartDisabled; // 0x68 bool m_bEnabled; // 0x69 Color m_LightColor; // 0x6a Color m_AmbientColor1; // 0x6e Color m_AmbientColor2; // 0x72 Color m_AmbientColor3; // 0x76 private: [[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a public: float m_flSunDistance; // 0x7c float m_flFOV; // 0x80 float m_flNearZ; // 0x84 float m_flFarZ; // 0x88 bool m_bEnableShadows; // 0x8c bool m_bOldEnableShadows; // 0x8d bool m_bBackgroundClearNotRequired; // 0x8e private: [[maybe_unused]] uint8_t __pad008f[0x1]; // 0x8f public: float m_flCloudScale; // 0x90 float m_flCloud1Speed; // 0x94 float m_flCloud1Direction; // 0x98 float m_flCloud2Speed; // 0x9c float m_flCloud2Direction; // 0xa0 float m_flAmbientScale1; // 0xa4 float m_flAmbientScale2; // 0xa8 float m_flGroundScale; // 0xac float m_flLightScale; // 0xb0 float m_flFoWDarkness; // 0xb4 bool m_bEnableSeparateSkyboxFog; // 0xb8 private: [[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9 public: Vector m_vFowColor; // 0xbc Vector m_ViewOrigin; // 0xc8 QAngle m_ViewAngles; // 0xd4 float m_flViewFoV; // 0xe0 Vector m_WorldPoints[8]; // 0xe4 private: [[maybe_unused]] uint8_t __pad0144[0x364]; // 0x144 public: Vector2D m_vFogOffsetLayer0; // 0x4a8 Vector2D m_vFogOffsetLayer1; // 0x4b0 CHandle< C_BaseEntity > m_hEnvWind; // 0x4b8 CHandle< C_BaseEntity > m_hEnvSky; // 0x4bc }; // Alignment: 1 // Size: 0xa30 class C_GlobalLight : public C_BaseEntity { public: uint16_t m_WindClothForceHandle; // 0xa00 static C_GlobalLight* &Get_sm_pGlobalLight(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fields[0]->m_instance);}; static CUtlStringToken &Get_sm_pSkyboxSlots(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fields[1]->m_instance);}; static CUtlVector< C_GlobalLight* > &Get_sm_nonPrimaryGlobalLights(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fields[2]->m_instance);}; }; // Alignment: 10 // Size: 0x588 class C_CSGO_MapPreviewCameraPathNode : public C_BaseEntity { public: CUtlSymbolLarge m_szParentPathUniqueID; // 0x538 int32_t m_nPathIndex; // 0x540 Vector m_vInTangentLocal; // 0x544 Vector m_vOutTangentLocal; // 0x550 float m_flFOV; // 0x55c float m_flSpeed; // 0x560 float m_flEaseIn; // 0x564 float m_flEaseOut; // 0x568 Vector m_vInTangentWorld; // 0x56c Vector m_vOutTangentWorld; // 0x578 }; // Alignment: 8 // Size: 0x598 class C_CSGO_MapPreviewCameraPath : public C_BaseEntity { public: float m_flZFar; // 0x538 float m_flZNear; // 0x53c bool m_bLoop; // 0x540 bool m_bVerticalFOV; // 0x541 bool m_bConstantSpeed; // 0x542 private: [[maybe_unused]] uint8_t __pad0543[0x1]; // 0x543 public: float m_flDuration; // 0x544 private: [[maybe_unused]] uint8_t __pad0548[0x40]; // 0x548 public: float m_flPathLength; // 0x588 float m_flPathDuration; // 0x58c }; // Alignment: 0 // Size: 0x70 class CCSPlayer_GlowServices : public CPlayerPawnComponent { public: // no members available }; // Alignment: 7 // Size: 0x570 class C_VoteController : public C_BaseEntity { public: // MNetworkEnable // MNetworkChangeCallback "RecvProxy_VoteType" int32_t m_iActiveIssueIndex; // 0x548 // MNetworkEnable int32_t m_iOnlyTeamToVote; // 0x54c // MNetworkEnable // MNetworkChangeCallback "RecvProxy_VoteOption" int32_t m_nVoteOptionCount[5]; // 0x550 // MNetworkEnable int32_t m_nPotentialVotes; // 0x564 bool m_bVotesDirty; // 0x568 bool m_bTypeDirty; // 0x569 // MNetworkEnable bool m_bIsYesNoVote; // 0x56a }; // Alignment: 17 // Size: 0xe80 class C_MapVetoPickController : public C_BaseEntity { public: // MNetworkEnable int32_t m_nDraftType; // 0x548 // MNetworkEnable int32_t m_nTeamWinningCoinToss; // 0x54c // MNetworkEnable int32_t m_nTeamWithFirstChoice[64]; // 0x550 // MNetworkEnable int32_t m_nVoteMapIdsList[7]; // 0x650 // MNetworkEnable int32_t m_nAccountIDs[64]; // 0x66c // MNetworkEnable int32_t m_nMapId0[64]; // 0x76c // MNetworkEnable int32_t m_nMapId1[64]; // 0x86c // MNetworkEnable int32_t m_nMapId2[64]; // 0x96c // MNetworkEnable int32_t m_nMapId3[64]; // 0xa6c // MNetworkEnable int32_t m_nMapId4[64]; // 0xb6c // MNetworkEnable int32_t m_nMapId5[64]; // 0xc6c // MNetworkEnable int32_t m_nStartingSide0[64]; // 0xd6c // MNetworkEnable int32_t m_nCurrentPhase; // 0xe6c // MNetworkEnable int32_t m_nPhaseStartTick; // 0xe70 // MNetworkEnable int32_t m_nPhaseDurationTicks; // 0xe74 int32_t m_nPostDataUpdateTick; // 0xe78 bool m_bDisabledHud; // 0xe7c }; // Alignment: 0 // Size: 0x30 class CPlayerSprayDecalRenderHelper { public: // no members available }; // Alignment: 6 // Size: 0x5b0 class C_CSGO_TeamPreviewCamera : public C_CSGO_MapPreviewCameraPath { public: bool m_bDofEnabled; // 0x598 private: [[maybe_unused]] uint8_t __pad0599[0x3]; // 0x599 public: float m_flDofNearBlurry; // 0x59c float m_flDofNearCrisp; // 0x5a0 float m_flDofFarCrisp; // 0x5a4 float m_flDofFarBlurry; // 0x5a8 float m_flDofTiltToGround; // 0x5ac }; // Alignment: 0 // Size: 0x5b0 class C_CSGO_TeamSelectCamera : public C_CSGO_TeamPreviewCamera { public: // no members available }; // Alignment: 0 // Size: 0x5b0 class C_CSGO_TerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera { public: // no members available }; // Alignment: 0 // Size: 0x5b0 class C_CSGO_CounterTerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera { public: // no members available }; // Alignment: 0 // Size: 0x5b0 class C_CSGO_EndOfMatchCamera : public C_CSGO_TeamPreviewCamera { public: // no members available }; // Alignment: 0 // Size: 0x9d0 class C_CSGO_EndOfMatchCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition { public: // no members available }; // Alignment: 0 // Size: 0x538 class C_CSGO_EndOfMatchLineupEndpoint : public C_BaseEntity { public: // no members available }; // Alignment: 0 // Size: 0x538 class C_CSGO_EndOfMatchLineupStart : public C_CSGO_EndOfMatchLineupEndpoint { public: // no members available }; // Alignment: 0 // Size: 0x538 class C_CSGO_EndOfMatchLineupEnd : public C_CSGO_EndOfMatchLineupEndpoint { public: // no members available }; // Alignment: 3 // Size: 0x5c8 class C_InfoMapRegion : public C_BaseEntity { public: // MNetworkEnable float m_flRadius; // 0x538 // MNetworkEnable char m_szLocToken[128]; // 0x53c private: [[maybe_unused]] uint8_t __pad05bc[0x4]; // 0x5bc public: C_InfoMapRegion* m_pNext; // 0x5c0 }; // Alignment: 0 // Size: 0x538 class C_PointEntity : public C_BaseEntity { public: // no members available }; // Alignment: 25 // Size: 0x16b8 class C_EnvCombinedLightProbeVolume : public C_BaseEntity { public: // MNetworkEnable // MNetworkChangeCallback "StateChanged" Color m_Color; // 0x1608 // MNetworkEnable // MNetworkChangeCallback "StateChanged" float m_flBrightness; // 0x160c // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1610 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x1618 private: [[maybe_unused]] uint8_t __pad1619[0x7]; // 0x1619 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1620 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1628 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1630 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x1638 // MNetworkEnable Vector m_vBoxMins; // 0x1640 // MNetworkEnable Vector m_vBoxMaxs; // 0x164c // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x1658 // MNetworkEnable bool m_bMoveable; // 0x1660 private: [[maybe_unused]] uint8_t __pad1661[0x3]; // 0x1661 public: // MNetworkEnable int32_t m_nHandshake; // 0x1664 // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x1668 // MNetworkEnable int32_t m_nPriority; // 0x166c // MNetworkEnable bool m_bStartDisabled; // 0x1670 private: [[maybe_unused]] uint8_t __pad1671[0x3]; // 0x1671 public: // MNetworkEnable float m_flEdgeFadeDist; // 0x1674 // MNetworkEnable Vector m_vEdgeFadeDists; // 0x1678 // MNetworkEnable int32_t m_nLightProbeSizeX; // 0x1684 // MNetworkEnable int32_t m_nLightProbeSizeY; // 0x1688 // MNetworkEnable int32_t m_nLightProbeSizeZ; // 0x168c // MNetworkEnable int32_t m_nLightProbeAtlasX; // 0x1690 // MNetworkEnable int32_t m_nLightProbeAtlasY; // 0x1694 // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x1698 private: [[maybe_unused]] uint8_t __pad169c[0x15]; // 0x169c public: // MNetworkEnable bool m_bEnabled; // 0x16b1 }; // Alignment: 19 // Size: 0x698 class C_EnvCubemap : public C_BaseEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x628 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x630 private: [[maybe_unused]] uint8_t __pad0631[0x3]; // 0x631 public: // MNetworkEnable float m_flInfluenceRadius; // 0x634 // MNetworkEnable Vector m_vBoxProjectMins; // 0x638 // MNetworkEnable Vector m_vBoxProjectMaxs; // 0x644 // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x650 // MNetworkEnable bool m_bMoveable; // 0x658 private: [[maybe_unused]] uint8_t __pad0659[0x3]; // 0x659 public: // MNetworkEnable int32_t m_nHandshake; // 0x65c // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x660 // MNetworkEnable int32_t m_nPriority; // 0x664 // MNetworkEnable float m_flEdgeFadeDist; // 0x668 // MNetworkEnable Vector m_vEdgeFadeDists; // 0x66c // MNetworkEnable float m_flDiffuseScale; // 0x678 // MNetworkEnable bool m_bStartDisabled; // 0x67c // MNetworkEnable bool m_bDefaultEnvMap; // 0x67d // MNetworkEnable bool m_bDefaultSpecEnvMap; // 0x67e // MNetworkEnable bool m_bIndoorCubeMap; // 0x67f // MNetworkEnable bool m_bCopyDiffuseFromDefaultCubemap; // 0x680 private: [[maybe_unused]] uint8_t __pad0681[0xf]; // 0x681 public: // MNetworkEnable bool m_bEnabled; // 0x690 }; // Alignment: 0 // Size: 0x698 class C_EnvCubemapBox : public C_EnvCubemap { public: // no members available }; // Alignment: 18 // Size: 0x588 class C_EnvCubemapFog : public C_BaseEntity { public: // MNetworkEnable float m_flEndDistance; // 0x538 // MNetworkEnable float m_flStartDistance; // 0x53c // MNetworkEnable float m_flFogFalloffExponent; // 0x540 // MNetworkEnable bool m_bHeightFogEnabled; // 0x544 private: [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 public: // MNetworkEnable float m_flFogHeightWidth; // 0x548 // MNetworkEnable float m_flFogHeightEnd; // 0x54c // MNetworkEnable float m_flFogHeightStart; // 0x550 // MNetworkEnable float m_flFogHeightExponent; // 0x554 // MNetworkEnable float m_flLODBias; // 0x558 // MNetworkEnable bool m_bActive; // 0x55c // MNetworkEnable bool m_bStartDisabled; // 0x55d private: [[maybe_unused]] uint8_t __pad055e[0x2]; // 0x55e public: // MNetworkEnable float m_flFogMaxOpacity; // 0x560 // MNetworkEnable int32_t m_nCubemapSourceType; // 0x564 // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x568 // MNetworkEnable CUtlSymbolLarge m_iszSkyEntity; // 0x570 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x578 // MNetworkEnable bool m_bHasHeightFogEnd; // 0x580 bool m_bFirstTime; // 0x581 }; // Alignment: 16 // Size: 0x5d0 class C_GradientFog : public C_BaseEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x538 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStartDistance; // 0x540 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogEndDistance; // 0x544 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" bool m_bHeightFogEnabled; // 0x548 private: [[maybe_unused]] uint8_t __pad0549[0x3]; // 0x549 public: // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStartHeight; // 0x54c // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogEndHeight; // 0x550 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFarZ; // 0x554 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogMaxOpacity; // 0x558 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogFalloffExponent; // 0x55c // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogVerticalExponent; // 0x560 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" Color m_fogColor; // 0x564 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStrength; // 0x568 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFadeTime; // 0x56c // MNetworkEnable bool m_bStartDisabled; // 0x570 // MNetworkEnable bool m_bIsEnabled; // 0x571 bool m_bGradientFogNeedsTextures; // 0x572 static C_GradientFog* &Get_sm_pGradientFog(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GradientFog")->m_static_fields[0]->m_instance);}; }; // Alignment: 18 // Size: 0x1590 class C_EnvLightProbeVolume : public C_BaseEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1518 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1520 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1528 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x1530 // MNetworkEnable Vector m_vBoxMins; // 0x1538 // MNetworkEnable Vector m_vBoxMaxs; // 0x1544 // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x1550 // MNetworkEnable bool m_bMoveable; // 0x1558 private: [[maybe_unused]] uint8_t __pad1559[0x3]; // 0x1559 public: // MNetworkEnable int32_t m_nHandshake; // 0x155c // MNetworkEnable int32_t m_nPriority; // 0x1560 // MNetworkEnable bool m_bStartDisabled; // 0x1564 private: [[maybe_unused]] uint8_t __pad1565[0x3]; // 0x1565 public: // MNetworkEnable int32_t m_nLightProbeSizeX; // 0x1568 // MNetworkEnable int32_t m_nLightProbeSizeY; // 0x156c // MNetworkEnable int32_t m_nLightProbeSizeZ; // 0x1570 // MNetworkEnable int32_t m_nLightProbeAtlasX; // 0x1574 // MNetworkEnable int32_t m_nLightProbeAtlasY; // 0x1578 // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x157c private: [[maybe_unused]] uint8_t __pad1580[0x9]; // 0x1580 public: // MNetworkEnable bool m_bEnabled; // 0x1589 }; // Alignment: 8 // Size: 0x560 class C_TonemapController2 : public C_BaseEntity { public: // MNetworkEnable float m_flAutoExposureMin; // 0x538 // MNetworkEnable float m_flAutoExposureMax; // 0x53c // MNetworkEnable float m_flTonemapPercentTarget; // 0x540 // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x544 // MNetworkEnable float m_flTonemapMinAvgLum; // 0x548 // MNetworkEnable float m_flExposureAdaptationSpeedUp; // 0x54c // MNetworkEnable float m_flExposureAdaptationSpeedDown; // 0x550 // MNetworkEnable float m_flTonemapEVSmoothingRange; // 0x554 }; // Alignment: 28 // Size: 0x5b8 class C_EnvVolumetricFogController : public C_BaseEntity { public: // MNetworkEnable float m_flScattering; // 0x538 // MNetworkEnable float m_flAnisotropy; // 0x53c // MNetworkEnable float m_flFadeSpeed; // 0x540 // MNetworkEnable float m_flDrawDistance; // 0x544 // MNetworkEnable float m_flFadeInStart; // 0x548 // MNetworkEnable float m_flFadeInEnd; // 0x54c // MNetworkEnable float m_flIndirectStrength; // 0x550 // MNetworkEnable int32_t m_nIndirectTextureDimX; // 0x554 // MNetworkEnable int32_t m_nIndirectTextureDimY; // 0x558 // MNetworkEnable int32_t m_nIndirectTextureDimZ; // 0x55c // MNetworkEnable Vector m_vBoxMins; // 0x560 // MNetworkEnable Vector m_vBoxMaxs; // 0x56c // MNetworkEnable bool m_bActive; // 0x578 private: [[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579 public: // MNetworkEnable GameTime_t m_flStartAnisoTime; // 0x57c // MNetworkEnable GameTime_t m_flStartScatterTime; // 0x580 // MNetworkEnable GameTime_t m_flStartDrawDistanceTime; // 0x584 // MNetworkEnable float m_flStartAnisotropy; // 0x588 // MNetworkEnable float m_flStartScattering; // 0x58c // MNetworkEnable float m_flStartDrawDistance; // 0x590 // MNetworkEnable float m_flDefaultAnisotropy; // 0x594 // MNetworkEnable float m_flDefaultScattering; // 0x598 // MNetworkEnable float m_flDefaultDrawDistance; // 0x59c // MNetworkEnable bool m_bStartDisabled; // 0x5a0 // MNetworkEnable bool m_bEnableIndirect; // 0x5a1 // MNetworkEnable bool m_bIsMaster; // 0x5a2 private: [[maybe_unused]] uint8_t __pad05a3[0x5]; // 0x5a3 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x5a8 // MNetworkEnable int32_t m_nForceRefreshCount; // 0x5b0 bool m_bFirstTime; // 0x5b4 }; // Alignment: 7 // Size: 0x568 class C_EnvVolumetricFogVolume : public C_BaseEntity { public: // MNetworkEnable bool m_bActive; // 0x538 private: [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: // MNetworkEnable Vector m_vBoxMins; // 0x53c // MNetworkEnable Vector m_vBoxMaxs; // 0x548 // MNetworkEnable bool m_bStartDisabled; // 0x554 private: [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: // MNetworkEnable float m_flStrength; // 0x558 // MNetworkEnable int32_t m_nFalloffShape; // 0x55c // MNetworkEnable float m_flFalloffExponent; // 0x560 }; // Alignment: 3 // Size: 0x5a8 class C_FogController : public C_BaseEntity { public: // MNetworkEnable fogparams_t m_fog; // 0x538 bool m_bUseAngles; // 0x5a0 private: [[maybe_unused]] uint8_t __pad05a1[0x3]; // 0x5a1 public: int32_t m_iChangedVariables; // 0x5a4 }; // Alignment: 0 // Size: 0x538 class CInfoTarget : public C_PointEntity { public: // no members available }; // Alignment: 0 // Size: 0x538 class CInfoParticleTarget : public C_PointEntity { public: // no members available }; // Alignment: 3 // Size: 0x550 class C_InfoVisibilityBox : public C_BaseEntity { public: // MNetworkEnable int32_t m_nMode; // 0x53c // MNetworkEnable Vector m_vBoxSize; // 0x540 // MNetworkEnable bool m_bEnabled; // 0x54c }; // Alignment: 8 // Size: 0x580 class CInfoWorldLayer : public C_BaseEntity { public: CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x538 // MNetworkEnable CUtlSymbolLarge m_worldName; // 0x560 // MNetworkEnable CUtlSymbolLarge m_layerName; // 0x568 // MNetworkEnable bool m_bWorldLayerVisible; // 0x570 // MNetworkEnable bool m_bEntitiesSpawned; // 0x571 bool m_bCreateAsChildSpawnGroup; // 0x572 private: [[maybe_unused]] uint8_t __pad0573[0x1]; // 0x573 public: uint32_t m_hLayerSpawnGroup; // 0x574 bool m_bWorldLayerActuallyVisible; // 0x578 }; // Alignment: 24 // Size: 0x598 class C_PointCamera : public C_BaseEntity { public: // MNetworkEnable float m_FOV; // 0x538 // MNetworkEnable float m_Resolution; // 0x53c // MNetworkEnable bool m_bFogEnable; // 0x540 // MNetworkEnable Color m_FogColor; // 0x541 private: [[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545 public: // MNetworkEnable float m_flFogStart; // 0x548 // MNetworkEnable float m_flFogEnd; // 0x54c // MNetworkEnable float m_flFogMaxDensity; // 0x550 // MNetworkEnable bool m_bActive; // 0x554 // MNetworkEnable bool m_bUseScreenAspectRatio; // 0x555 private: [[maybe_unused]] uint8_t __pad0556[0x2]; // 0x556 public: // MNetworkEnable float m_flAspectRatio; // 0x558 // MNetworkEnable bool m_bNoSky; // 0x55c private: [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d public: // MNetworkEnable float m_fBrightness; // 0x560 // MNetworkEnable float m_flZFar; // 0x564 // MNetworkEnable float m_flZNear; // 0x568 // MNetworkEnable bool m_bDofEnabled; // 0x56c private: [[maybe_unused]] uint8_t __pad056d[0x3]; // 0x56d public: // MNetworkEnable float m_flDofNearBlurry; // 0x570 // MNetworkEnable float m_flDofNearCrisp; // 0x574 // MNetworkEnable float m_flDofFarCrisp; // 0x578 // MNetworkEnable float m_flDofFarBlurry; // 0x57c // MNetworkEnable float m_flDofTiltToGround; // 0x580 float m_TargetFOV; // 0x584 float m_DegreesPerSecond; // 0x588 bool m_bIsOn; // 0x58c private: [[maybe_unused]] uint8_t __pad058d[0x3]; // 0x58d public: C_PointCamera* m_pNext; // 0x590 }; // Alignment: 1 // Size: 0x5a0 class C_PointCameraVFOV : public C_PointCamera { public: float m_flVerticalFOV; // 0x598 }; // Alignment: 12 // Size: 0x5c8 class CPointTemplate : public CLogicalEntity { public: CUtlSymbolLarge m_iszWorldName; // 0x538 CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x540 CUtlSymbolLarge m_iszEntityFilterName; // 0x548 float m_flTimeoutInterval; // 0x550 bool m_bAsynchronouslySpawnEntities; // 0x554 private: [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: CEntityIOOutput m_pOutputOnSpawned; // 0x558 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x580 PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x584 CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x588 CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x5a0 HSCRIPT m_ScriptSpawnCallback; // 0x5b8 HSCRIPT m_ScriptCallbackScope; // 0x5c0 }; // Alignment: 4 // Size: 0x560 class C_SoundAreaEntityBase : public C_BaseEntity { public: // MNetworkEnable bool m_bDisabled; // 0x538 private: [[maybe_unused]] uint8_t __pad0539[0x7]; // 0x539 public: bool m_bWasEnabled; // 0x540 private: [[maybe_unused]] uint8_t __pad0541[0x7]; // 0x541 public: // MNetworkEnable CUtlSymbolLarge m_iszSoundAreaType; // 0x548 // MNetworkEnable Vector m_vPos; // 0x550 }; // Alignment: 1 // Size: 0x568 class C_SoundAreaEntitySphere : public C_SoundAreaEntityBase { public: // MNetworkEnable float m_flRadius; // 0x560 }; // Alignment: 2 // Size: 0x578 class C_SoundAreaEntityOrientedBox : public C_SoundAreaEntityBase { public: // MNetworkEnable Vector m_vMin; // 0x560 // MNetworkEnable Vector m_vMax; // 0x56c }; // Alignment: 4 // Size: 0x5f0 class C_Team : public C_BaseEntity { public: // MNetworkEnable // MNetworkAlias "m_aPlayers" C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x538 // MNetworkEnable // MNetworkAlias "m_aPawns" C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > m_aPlayers; // 0x550 // MNetworkEnable int32_t m_iScore; // 0x568 // MNetworkEnable char m_szTeamname[129]; // 0x56c }; // Alignment: 15 // Size: 0x6a0 class CBasePlayerController : public C_BaseEntity { public: int32_t m_nFinalPredictedTick; // 0x540 private: [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 public: C_CommandContext m_CommandContext; // 0x548 uint64_t m_nInButtonsWhichAreToggles; // 0x5c8 // MNetworkEnable // MNetworkPriority "1" // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nTickBase; // 0x5d0 // MNetworkEnable // MNetworkChangeCallback "OnPawnChanged" CHandle< C_BasePlayerPawn > m_hPawn; // 0x5d4 CHandle< C_BasePlayerPawn > m_hPredictedPawn; // 0x5d8 CSplitScreenSlot m_nSplitScreenSlot; // 0x5dc CHandle< CBasePlayerController > m_hSplitOwner; // 0x5e0 private: [[maybe_unused]] uint8_t __pad05e4[0x4]; // 0x5e4 public: CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x5e8 bool m_bIsHLTV; // 0x600 private: [[maybe_unused]] uint8_t __pad0601[0x3]; // 0x601 public: // MNetworkEnable // MNetworkChangeCallback "OnConnectionStateChanged" PlayerConnectedState m_iConnected; // 0x604 // MNetworkEnable // MNetworkChangeCallback "OnPlayerControllerNameChanged" char m_iszPlayerName[128]; // 0x608 private: [[maybe_unused]] uint8_t __pad0688[0x8]; // 0x688 public: // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "OnSteamIDChanged" uint64_t m_steamID; // 0x690 bool m_bIsLocalPlayerController; // 0x698 private: [[maybe_unused]] uint8_t __pad0699[0x3]; // 0x699 public: // MNetworkEnable uint32_t m_iDesiredFOV; // 0x69c }; // Alignment: 14 // Size: 0x178 class CBasePlayerVData : public CEntitySubclassVDataBase { public: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28 CSkillFloat m_flHeadDamageMultiplier; // 0x108 CSkillFloat m_flChestDamageMultiplier; // 0x118 CSkillFloat m_flStomachDamageMultiplier; // 0x128 CSkillFloat m_flArmDamageMultiplier; // 0x138 CSkillFloat m_flLegDamageMultiplier; // 0x148 // MPropertyGroupName "Water" float m_flHoldBreathTime; // 0x158 // MPropertyGroupName "Water" // MPropertyDescription "Seconds between drowning ticks" float m_flDrowningDamageInterval; // 0x15c // MPropertyGroupName "Water" // MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)" int32_t m_nDrowningDamageInitial; // 0x160 // MPropertyGroupName "Water" // MPropertyDescription "Max damage done by a drowning tick" int32_t m_nDrowningDamageMax; // 0x164 // MPropertyGroupName "Water" int32_t m_nWaterSpeed; // 0x168 // MPropertyGroupName "Use" float m_flUseRange; // 0x16c // MPropertyGroupName "Use" float m_flUseAngleTolerance; // 0x170 // MPropertyGroupName "Crouch" // MPropertyDescription "Time to move between crouch and stand" float m_flCrouchTime; // 0x174 }; // Alignment: 22 // Size: 0x320 class CBasePlayerWeaponVData : public CEntitySubclassVDataBase { public: // MPropertyDescription "Model used on the ground or held by an entity" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28 // MPropertyDescription "Was the weapon was built right-handed?" // MPropertyGroupName "Visuals" bool m_bBuiltRightHanded; // 0x108 // MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed" // MPropertyGroupName "Visuals" bool m_bAllowFlipping; // 0x109 bool m_bIsFullAuto; // 0x10a private: [[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b public: int32_t m_nNumBullets; // 0x10c // MPropertyGroupName "Visuals" // MPropertyDescription "Attachment to fire bullets from" // MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )" CUtlString m_sMuzzleAttachment; // 0x110 // MPropertyDescription "Effect when firing this weapon" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118 // MPropertyDescription "Effect to actually fire into the world from this weapon" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x1f8 ItemFlagTypes_t m_iFlags; // 0x2d8 // MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )" // MPropertyGroupName "Ammo" // MPropertyCustomFGDType AmmoIndex_t m_nPrimaryAmmoType; // 0x2d9 // MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )" // MPropertyGroupName "Ammo" // MPropertyCustomFGDType AmmoIndex_t m_nSecondaryAmmoType; // 0x2da private: [[maybe_unused]] uint8_t __pad02db[0x1]; // 0x2db public: // MPropertyFriendlyName "Primary Clip Size" // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" // MPropertyAttributeRange "0 255" // MPropertyGroupName "Ammo" int32_t m_iMaxClip1; // 0x2dc // MPropertyFriendlyName "Secondary Clip Size" // MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "0 255" int32_t m_iMaxClip2; // 0x2e0 // MPropertyDescription "Primary Initial Clip (-1 means use clip size)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "-1 255" int32_t m_iDefaultClip1; // 0x2e4 // MPropertyDescription "Secondary Initial Clip (-1 means use clip size)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "-1 255" int32_t m_iDefaultClip2; // 0x2e8 // MPropertyDescription "This value used to determine this weapon's importance in autoselection" // MPropertyGroupName "UI" int32_t m_iWeight; // 0x2ec // MPropertyFriendlyName "Safe To Auto-Switch To" // MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)" // MPropertyGroupName "UI" bool m_bAutoSwitchTo; // 0x2f0 // MPropertyFriendlyName "Safe To Auto-Switch Away From" // MPropertyGroupName "UI" bool m_bAutoSwitchFrom; // 0x2f1 private: [[maybe_unused]] uint8_t __pad02f2[0x2]; // 0x2f2 public: // MPropertyGroupName "UI" RumbleEffect_t m_iRumbleEffect; // 0x2f4 CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x2f8 // MPropertyFriendlyName "HUD Bucket" // MPropertyDescription "Which 'column' to display this weapon in the HUD" // MPropertyGroupName "UI" int32_t m_iSlot; // 0x318 // MPropertyFriendlyName "HUD Bucket Position" // MPropertyDescription "Which 'row' to display this weapon in the HUD" // MPropertyGroupName "UI" int32_t m_iPosition; // 0x31c }; // Alignment: 2 // Size: 0x1730 class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance { public: // MNetworkEnable CBaseAnimGraphController m_animationController; // 0x470 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x1708 static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[1]->m_instance);}; }; // Alignment: 32 // Size: 0x838 class C_BaseModelEntity : public C_BaseEntity { public: // MNetworkEnable // MNetworkUserGroup "CRenderComponent" // MNetworkAlias "CRenderComponent" // MNetworkTypeAlias "CRenderComponent" CRenderComponent* m_CRenderComponent; // 0x588 // MNetworkEnable // MNetworkUserGroup "CHitboxComponent" // MNetworkAlias "CHitboxComponent" // MNetworkTypeAlias "CHitboxComponent" CHitboxComponent m_CHitboxComponent; // 0x590 private: [[maybe_unused]] uint8_t __pad05b8[0x20]; // 0x5b8 public: bool m_bInitModelEffects; // 0x5d8 bool m_bIsStaticProp; // 0x5d9 private: [[maybe_unused]] uint8_t __pad05da[0x2]; // 0x5da public: int32_t m_nLastAddDecal; // 0x5dc int32_t m_nDecalsAdded; // 0x5e0 int32_t m_iOldHealth; // 0x5e4 // MNetworkEnable // MNetworkChangeCallback "OnRenderModeChanged" RenderMode_t m_nRenderMode; // 0x5e8 // MNetworkEnable RenderFx_t m_nRenderFX; // 0x5e9 bool m_bAllowFadeInView; // 0x5ea // MNetworkEnable // MNetworkChangeCallback "OnColorChanged" Color m_clrRender; // 0x5eb private: [[maybe_unused]] uint8_t __pad05ef[0x1]; // 0x5ef public: // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0x5f0 private: [[maybe_unused]] uint8_t __pad0640[0x18]; // 0x640 public: // MNetworkEnable // MNetworkChangeCallback "OnLightGroupChanged" CUtlStringToken m_LightGroup; // 0x658 // MNetworkEnable bool m_bRenderToCubemaps; // 0x65c private: [[maybe_unused]] uint8_t __pad065d[0x3]; // 0x65d public: // MNetworkEnable CCollisionProperty m_Collision; // 0x660 // MNetworkEnable CGlowProperty m_Glow; // 0x710 // MNetworkEnable float m_flGlowBackfaceMult; // 0x768 // MNetworkEnable float m_fadeMinDist; // 0x76c // MNetworkEnable float m_fadeMaxDist; // 0x770 // MNetworkEnable float m_flFadeScale; // 0x774 // MNetworkEnable float m_flShadowStrength; // 0x778 // MNetworkEnable uint8_t m_nObjectCulling; // 0x77c private: [[maybe_unused]] uint8_t __pad077d[0x3]; // 0x77d public: // MNetworkEnable int32_t m_nAddDecal; // 0x780 // MNetworkEnable Vector m_vDecalPosition; // 0x784 // MNetworkEnable Vector m_vDecalForwardAxis; // 0x790 // MNetworkEnable float m_flDecalHealBloodRate; // 0x79c // MNetworkEnable float m_flDecalHealHeightRate; // 0x7a0 private: [[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4 public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x7a8 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" // MNetworkChangeCallback "OnViewOffsetChanged" CNetworkViewOffsetVector m_vecViewOffset; // 0x7c0 private: [[maybe_unused]] uint8_t __pad07e8[0x8]; // 0x7e8 public: CClientAlphaProperty* m_pClientAlphaProperty; // 0x7f0 Color m_ClientOverrideTint; // 0x7f8 bool m_bUseClientOverrideTint; // 0x7fc }; // Alignment: 0 // Size: 0x838 class CServerOnlyModelEntity : public C_BaseModelEntity { public: // no members available }; // Alignment: 0 // Size: 0x838 class C_ModelPointEntity : public C_BaseModelEntity { public: // no members available }; // Alignment: 7 // Size: 0x590 class CLogicRelay : public CLogicalEntity { public: CEntityIOOutput m_OnTrigger; // 0x538 CEntityIOOutput m_OnSpawn; // 0x560 bool m_bDisabled; // 0x588 bool m_bWaitForRefire; // 0x589 bool m_bTriggerOnce; // 0x58a bool m_bFastRetrigger; // 0x58b bool m_bPassthoughCaller; // 0x58c }; // Alignment: 23 // Size: 0xde8 class C_ParticleSystem : public C_BaseModelEntity { public: // MNetworkEnable char m_szSnapshotFileName[512]; // 0x838 // MNetworkEnable bool m_bActive; // 0xa38 // MNetworkEnable bool m_bFrozen; // 0xa39 private: [[maybe_unused]] uint8_t __pad0a3a[0x2]; // 0xa3a public: // MNetworkEnable float m_flFreezeTransitionDuration; // 0xa3c // MNetworkEnable int32_t m_nStopType; // 0xa40 // MNetworkEnable bool m_bAnimateDuringGameplayPause; // 0xa44 private: [[maybe_unused]] uint8_t __pad0a45[0x3]; // 0xa45 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0xa48 // MNetworkEnable GameTime_t m_flStartTime; // 0xa50 // MNetworkEnable float m_flPreSimTime; // 0xa54 // MNetworkEnable Vector m_vServerControlPoints[4]; // 0xa58 // MNetworkEnable uint8_t m_iServerControlPointAssignments[4]; // 0xa88 // MNetworkEnable CHandle< C_BaseEntity > m_hControlPointEnts[64]; // 0xa8c // MNetworkEnable bool m_bNoSave; // 0xb8c // MNetworkEnable bool m_bNoFreeze; // 0xb8d bool m_bStartActive; // 0xb8e private: [[maybe_unused]] uint8_t __pad0b8f[0x1]; // 0xb8f public: CUtlSymbolLarge m_iszEffectName; // 0xb90 CUtlSymbolLarge m_iszControlPointNames[64]; // 0xb98 int32_t m_nDataCP; // 0xd98 Vector m_vecDataCPValue; // 0xd9c int32_t m_nTintCP; // 0xda8 Color m_clrTint; // 0xdac private: [[maybe_unused]] uint8_t __pad0db0[0x20]; // 0xdb0 public: bool m_bOldActive; // 0xdd0 bool m_bOldFrozen; // 0xdd1 }; // Alignment: 16 // Size: 0x640 class C_PathParticleRope : public C_BaseEntity { public: bool m_bStartActive; // 0x538 private: [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: float m_flMaxSimulationTime; // 0x53c CUtlSymbolLarge m_iszEffectName; // 0x540 CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x548 // MNetworkEnable float m_flParticleSpacing; // 0x560 // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flSlack; // 0x564 // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flRadius; // 0x568 // MNetworkEnable // MNetworkChangeCallback "parametersChanged" Color m_ColorTint; // 0x56c // MNetworkEnable // MNetworkChangeCallback "effectStateChanged" int32_t m_nEffectState; // 0x570 private: [[maybe_unused]] uint8_t __pad0574[0x4]; // 0x574 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x578 // MNetworkEnable C_NetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x580 // MNetworkEnable C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x598 // MNetworkEnable C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x5b0 // MNetworkEnable C_NetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x5c8 // MNetworkEnable // MNetworkChangeCallback "pinStateChanged" C_NetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x5e0 // MNetworkEnable C_NetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x5f8 }; // Alignment: 0 // Size: 0x640 class C_PathParticleRopeAlias_path_particle_rope_clientside : public C_PathParticleRope { public: // no members available }; // Alignment: 7 // Size: 0x860 class C_DynamicLight : public C_BaseModelEntity { public: // MNetworkEnable uint8_t m_Flags; // 0x838 // MNetworkEnable uint8_t m_LightStyle; // 0x839 private: [[maybe_unused]] uint8_t __pad083a[0x2]; // 0x83a public: // MNetworkEnable float m_Radius; // 0x83c // MNetworkEnable int32_t m_Exponent; // 0x840 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "360" float m_InnerAngle; // 0x844 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "360" float m_OuterAngle; // 0x848 // MNetworkEnable float m_SpotRadius; // 0x84c }; // Alignment: 9 // Size: 0x5c8 class C_EnvScreenOverlay : public C_PointEntity { public: // MNetworkEnable CUtlSymbolLarge m_iszOverlayNames[10]; // 0x538 // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-1" // MNetworkMaxValue "63" float m_flOverlayTimes[10]; // 0x588 // MNetworkEnable GameTime_t m_flStartTime; // 0x5b0 // MNetworkEnable int32_t m_iDesiredOverlay; // 0x5b4 // MNetworkEnable bool m_bIsActive; // 0x5b8 bool m_bWasActive; // 0x5b9 private: [[maybe_unused]] uint8_t __pad05ba[0x2]; // 0x5ba public: int32_t m_iCachedDesiredOverlay; // 0x5bc int32_t m_iCurrentOverlay; // 0x5c0 GameTime_t m_flCurrentOverlayTime; // 0x5c4 }; // Alignment: 3 // Size: 0x848 class C_FuncTrackTrain : public C_BaseModelEntity { public: int32_t m_nLongAxis; // 0x838 float m_flRadius; // 0x83c float m_flLineLength; // 0x840 }; // Alignment: 7 // Size: 0xf8 class C_LightGlowOverlay : public CGlowOverlay { public: Vector m_vecOrigin; // 0xd0 Vector m_vecDirection; // 0xdc int32_t m_nMinDist; // 0xe8 int32_t m_nMaxDist; // 0xec int32_t m_nOuterMaxDist; // 0xf0 bool m_bOneSided; // 0xf4 bool m_bModulateByDot; // 0xf5 }; // Alignment: 8 // Size: 0x950 class C_LightGlow : public C_BaseModelEntity { public: // MNetworkEnable uint32_t m_nHorizontalSize; // 0x838 // MNetworkEnable uint32_t m_nVerticalSize; // 0x83c // MNetworkEnable uint32_t m_nMinDist; // 0x840 // MNetworkEnable uint32_t m_nMaxDist; // 0x844 // MNetworkEnable uint32_t m_nOuterMaxDist; // 0x848 // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_flGlowProxySize; // 0x84c // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "100" // MNetworkChangeCallback "OnHDRColorScaleChanged" float m_flHDRColorScale; // 0x850 private: [[maybe_unused]] uint8_t __pad0854[0x4]; // 0x854 public: C_LightGlowOverlay m_Glow; // 0x858 }; // Alignment: 1 // Size: 0x540 class C_RagdollManager : public C_BaseEntity { public: // MNetworkEnable int8_t m_iCurrentMaxRagdollCount; // 0x538 }; // Alignment: 2 // Size: 0x848 class C_SpotlightEnd : public C_BaseModelEntity { public: // MNetworkEnable float m_flLightScale; // 0x838 // MNetworkEnable float m_Radius; // 0x83c }; // Alignment: 4 // Size: 0x548 class C_PointHMDAnchor : public C_BaseEntity { public: // MNetworkEnable bool m_bDisabled; // 0x538 private: [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: // MNetworkEnable GameTime_t m_flEnableTime; // 0x53c // MNetworkEnable int32_t m_nPlayerIndex; // 0x540 int32_t m_nLastSimulateFrame; // 0x544 }; // Alignment: 0 // Size: 0x548 class C_PointHMDAnchorOverride : public C_PointHMDAnchor { public: // no members available }; // Alignment: 25 // Size: 0x5b0 class C_PointValueRemapper : public C_BaseEntity { public: // MNetworkEnable bool m_bDisabled; // 0x538 bool m_bDisabledOld; // 0x539 // MNetworkEnable bool m_bUpdateOnClient; // 0x53a private: [[maybe_unused]] uint8_t __pad053b[0x1]; // 0x53b public: // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x53c // MNetworkEnable CHandle< C_BaseEntity > m_hRemapLineStart; // 0x540 // MNetworkEnable CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x544 // MNetworkEnable float m_flMaximumChangePerSecond; // 0x548 // MNetworkEnable float m_flDisengageDistance; // 0x54c // MNetworkEnable float m_flEngageDistance; // 0x550 // MNetworkEnable bool m_bRequiresUseKey; // 0x554 private: [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x558 private: [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x560 // MNetworkEnable ValueRemapperHapticsType_t m_nHapticsType; // 0x578 // MNetworkEnable ValueRemapperMomentumType_t m_nMomentumType; // 0x57c // MNetworkEnable float m_flMomentumModifier; // 0x580 // MNetworkEnable float m_flSnapValue; // 0x584 float m_flCurrentMomentum; // 0x588 // MNetworkEnable ValueRemapperRatchetType_t m_nRatchetType; // 0x58c float m_flRatchetOffset; // 0x590 // MNetworkEnable float m_flInputOffset; // 0x594 bool m_bEngaged; // 0x598 bool m_bFirstUpdate; // 0x599 private: [[maybe_unused]] uint8_t __pad059a[0x2]; // 0x59a public: float m_flPreviousValue; // 0x59c GameTime_t m_flPreviousUpdateTickTime; // 0x5a0 Vector m_vecPreviousTestPoint; // 0x5a4 }; // Alignment: 12 // Size: 0xab0 class C_PointWorldText : public C_ModelPointEntity { public: bool m_bForceRecreateNextUpdate; // 0x840 private: [[maybe_unused]] uint8_t __pad0841[0xf]; // 0x841 public: // MNetworkEnable char m_messageText[512]; // 0x850 // MNetworkEnable char m_FontName[64]; // 0xa50 // MNetworkEnable bool m_bEnabled; // 0xa90 // MNetworkEnable bool m_bFullbright; // 0xa91 private: [[maybe_unused]] uint8_t __pad0a92[0x2]; // 0xa92 public: // MNetworkEnable float m_flWorldUnitsPerPx; // 0xa94 // MNetworkEnable float m_flFontSize; // 0xa98 // MNetworkEnable float m_flDepthOffset; // 0xa9c // MNetworkEnable Color m_Color; // 0xaa0 // MNetworkEnable PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0xaa4 // MNetworkEnable PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0xaa8 // MNetworkEnable PointWorldTextReorientMode_t m_nReorientMode; // 0xaac }; // Alignment: 2 // Size: 0x540 class C_HandleTest : public C_BaseEntity { public: // MNetworkEnable CHandle< C_BaseEntity > m_Handle; // 0x538 // MNetworkEnable bool m_bSendHandle; // 0x53c }; // Alignment: 1 // Size: 0x740 class C_EnvWind : public C_BaseEntity { public: // MNetworkEnable C_EnvWindShared m_EnvWindShared; // 0x538 }; // Alignment: 0 // Size: 0x838 class C_BaseToggle : public C_BaseModelEntity { public: // no members available }; // Alignment: 3 // Size: 0x848 class C_BaseButton : public C_BaseToggle { public: // MNetworkEnable CHandle< C_BaseModelEntity > m_glowEntity; // 0x838 // MNetworkEnable bool m_usable; // 0x83c private: [[maybe_unused]] uint8_t __pad083d[0x3]; // 0x83d public: // MNetworkEnable CUtlSymbolLarge m_szDisplayText; // 0x840 }; // Alignment: 0 // Size: 0x838 class C_PrecipitationBlocker : public C_BaseModelEntity { public: // no members available }; // Alignment: 13 // Size: 0x880 class C_EntityDissolve : public C_BaseModelEntity { public: // MNetworkEnable GameTime_t m_flStartTime; // 0x840 // MNetworkEnable float m_flFadeInStart; // 0x844 // MNetworkEnable float m_flFadeInLength; // 0x848 // MNetworkEnable float m_flFadeOutModelStart; // 0x84c // MNetworkEnable float m_flFadeOutModelLength; // 0x850 // MNetworkEnable float m_flFadeOutStart; // 0x854 // MNetworkEnable float m_flFadeOutLength; // 0x858 GameTime_t m_flNextSparkTime; // 0x85c // MNetworkEnable EntityDisolveType_t m_nDissolveType; // 0x860 // MNetworkEnable Vector m_vDissolverOrigin; // 0x864 // MNetworkEnable uint32_t m_nMagnitude; // 0x870 bool m_bCoreExplode; // 0x874 bool m_bLinkedToServerEnt; // 0x875 }; // Alignment: 0 // Size: 0xb20 class C_EnvProjectedTexture : public C_ModelPointEntity { public: // no members available }; // Alignment: 9 // Size: 0x870 class C_EnvDecal : public C_BaseModelEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0x838 // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flWidth; // 0x840 // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flHeight; // 0x844 // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flDepth; // 0x848 // MNetworkEnable uint32_t m_nRenderOrder; // 0x84c // MNetworkEnable bool m_bProjectOnWorld; // 0x850 // MNetworkEnable bool m_bProjectOnCharacters; // 0x851 // MNetworkEnable bool m_bProjectOnWater; // 0x852 private: [[maybe_unused]] uint8_t __pad0853[0x1]; // 0x853 public: // MNetworkEnable float m_flDepthSortBias; // 0x854 }; // Alignment: 4 // Size: 0x110 class CFireOverlay : public CGlowOverlay { public: C_FireSmoke* m_pOwner; // 0xd0 Vector m_vBaseColors[4]; // 0xd8 float m_flScale; // 0x108 int32_t m_nGUID; // 0x10c }; // Alignment: 0 // Size: 0x838 class C_FuncBrush : public C_BaseModelEntity { public: // no members available }; // Alignment: 3 // Size: 0x850 class C_FuncElectrifiedVolume : public C_FuncBrush { public: ParticleIndex_t m_nAmbientEffect; // 0x838 private: [[maybe_unused]] uint8_t __pad083c[0x4]; // 0x83c public: // MNetworkEnable CUtlSymbolLarge m_EffectName; // 0x840 // MNetworkEnable bool m_bState; // 0x848 }; // Alignment: 0 // Size: 0x838 class C_FuncRotating : public C_BaseModelEntity { public: // no members available }; // Alignment: 0 // Size: 0x838 class C_Breakable : public C_BaseModelEntity { public: // no members available }; // Alignment: 0 // Size: 0x838 class C_PhysBox : public C_Breakable { public: // no members available }; // Alignment: 41 // Size: 0xc20 class C_RopeKeyframe : public C_BaseModelEntity { public: CBitVec< 10 > m_LinksTouchingSomething; // 0x840 int32_t m_nLinksTouchingSomething; // 0x844 bool m_bApplyWind; // 0x848 private: [[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849 public: int32_t m_fPrevLockedPoints; // 0x84c int32_t m_iForcePointMoveCounter; // 0x850 bool m_bPrevEndPointPos[2]; // 0x854 private: [[maybe_unused]] uint8_t __pad0856[0x2]; // 0x856 public: Vector m_vPrevEndPointPos[2]; // 0x858 float m_flCurScroll; // 0x870 // MNetworkEnable float m_flScrollSpeed; // 0x874 // MNetworkEnable uint16_t m_RopeFlags; // 0x878 private: [[maybe_unused]] uint8_t __pad087a[0x6]; // 0x87a public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x880 private: [[maybe_unused]] uint8_t __pad0888[0x270]; // 0x888 public: Vector m_LightValues[10]; // 0xaf8 // MNetworkEnable uint8_t m_nSegments; // 0xb70 private: [[maybe_unused]] uint8_t __pad0b71[0x3]; // 0xb71 public: // MNetworkEnable CHandle< C_BaseEntity > m_hStartPoint; // 0xb74 // MNetworkEnable CHandle< C_BaseEntity > m_hEndPoint; // 0xb78 // MNetworkEnable AttachmentHandle_t m_iStartAttachment; // 0xb7c // MNetworkEnable AttachmentHandle_t m_iEndAttachment; // 0xb7d // MNetworkEnable uint8_t m_Subdiv; // 0xb7e private: [[maybe_unused]] uint8_t __pad0b7f[0x1]; // 0xb7f public: // MNetworkEnable // MNetworkChangeCallback "RecomputeSprings" int16_t m_RopeLength; // 0xb80 // MNetworkEnable // MNetworkChangeCallback "RecomputeSprings" int16_t m_Slack; // 0xb82 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.1" // MNetworkMaxValue "10" float m_TextureScale; // 0xb84 // MNetworkEnable uint8_t m_fLockedPoints; // 0xb88 // MNetworkEnable uint8_t m_nChangeCount; // 0xb89 private: [[maybe_unused]] uint8_t __pad0b8a[0x2]; // 0xb8a public: // MNetworkEnable float m_Width; // 0xb8c C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0xb90 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xba0 int32_t m_TextureHeight; // 0xba8 Vector m_vecImpulse; // 0xbac Vector m_vecPreviousImpulse; // 0xbb8 float m_flCurrentGustTimer; // 0xbc4 float m_flCurrentGustLifetime; // 0xbc8 float m_flTimeToNextGust; // 0xbcc Vector m_vWindDir; // 0xbd0 Vector m_vColorMod; // 0xbdc Vector m_vCachedEndPointAttachmentPos[2]; // 0xbe8 QAngle m_vCachedEndPointAttachmentAngle[2]; // 0xc00 // MNetworkEnable bool m_bConstrainBetweenEndpoints; // 0xc18 struct { uint8_t m_bEndPointAttachmentPositionsDirty: 1; uint8_t m_bEndPointAttachmentAnglesDirty: 1; uint8_t m_bNewDataThisFrame: 1; uint8_t m_bPhysicsInitted: 1; uint8_t __pad2: 4; // @note: autoaligned }; // 8 bits }; // Alignment: 12 // Size: 0x598 class C_SceneEntity : public C_PointEntity { public: // MNetworkEnable bool m_bIsPlayingBack; // 0x540 // MNetworkEnable bool m_bPaused; // 0x541 // MNetworkEnable bool m_bMultiplayer; // 0x542 // MNetworkEnable bool m_bAutogenerated; // 0x543 // MNetworkEnable // MNetworkChangeCallback "OnResetClientTime" float m_flForceClientTime; // 0x544 // MNetworkEnable // MNetworkPriority "32" uint16_t m_nSceneStringIndex; // 0x548 bool m_bClientOnly; // 0x54a private: [[maybe_unused]] uint8_t __pad054b[0x1]; // 0x54b public: CHandle< C_BaseFlex > m_hOwner; // 0x54c // MNetworkEnable // MNetworkPriority "32" C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > m_hActorList; // 0x550 bool m_bWasPlaying; // 0x568 private: [[maybe_unused]] uint8_t __pad0569[0xf]; // 0x569 public: CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x578 float m_flCurrentTime; // 0x590 }; // Alignment: 1 // Size: 0xd8 class C_SunGlowOverlay : public CGlowOverlay { public: bool m_bModulateByDot; // 0xd0 }; // Alignment: 18 // Size: 0x898 class C_Sun : public C_BaseModelEntity { public: ParticleIndex_t m_fxSSSunFlareEffectIndex; // 0x838 ParticleIndex_t m_fxSunFlareEffectIndex; // 0x83c float m_fdistNormalize; // 0x840 Vector m_vSunPos; // 0x844 // MNetworkEnable Vector m_vDirection; // 0x850 private: [[maybe_unused]] uint8_t __pad085c[0x4]; // 0x85c public: // MNetworkEnable CUtlSymbolLarge m_iszEffectName; // 0x860 // MNetworkEnable CUtlSymbolLarge m_iszSSEffectName; // 0x868 // MNetworkEnable Color m_clrOverlay; // 0x870 // MNetworkEnable bool m_bOn; // 0x874 // MNetworkEnable bool m_bmaxColor; // 0x875 private: [[maybe_unused]] uint8_t __pad0876[0x2]; // 0x876 public: // MNetworkEnable // MNetworkBitCount "10" float m_flSize; // 0x878 // MNetworkEnable // MNetworkBitCount "10" float m_flHazeScale; // 0x87c // MNetworkEnable // MNetworkMinValue "-360" // MNetworkMaxValue "360" float m_flRotation; // 0x880 // MNetworkEnable // MNetworkChangeCallback "OnHDRScaleChanged" float m_flHDRColorScale; // 0x884 // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "2" float m_flAlphaHaze; // 0x888 // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "2" float m_flAlphaScale; // 0x88c // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "2" float m_flAlphaHdr; // 0x890 // MNetworkEnable // MNetworkMinValue "0" // MNetworkMaxValue "1" float m_flFarZScale; // 0x894 }; // Alignment: 2 // Size: 0x840 class C_BaseTrigger : public C_BaseToggle { public: // MNetworkEnable bool m_bDisabled; // 0x838 // MNetworkEnable bool m_bClientSidePredicted; // 0x839 }; // Alignment: 0 // Size: 0x838 class C_TriggerVolume : public C_BaseModelEntity { public: // no members available }; // Alignment: 0 // Size: 0x840 class C_TriggerLerpObject : public C_BaseTrigger { public: // no members available }; // Alignment: 2 // Size: 0x868 class C_TriggerBuoyancy : public C_BaseTrigger { public: CBuoyancyHelper m_BuoyancyHelper; // 0x840 // MNetworkEnable float m_flFluidDensity; // 0x860 }; // Alignment: 13 // Size: 0x30 class CClientAlphaProperty : public IClientAlphaProperty { public: uint8_t m_nRenderFX; // 0x10 uint8_t m_nRenderMode; // 0x11 struct { uint8_t m_bAlphaOverride: 1; uint8_t m_bShadowAlphaOverride: 1; uint8_t m_nReserved: 6; uint8_t __pad3: 8; }; // 16 bits uint8_t m_nAlpha; // 0x13 uint16_t m_nDesyncOffset; // 0x14 uint16_t m_nReserved2; // 0x16 uint16_t m_nDistFadeStart; // 0x18 uint16_t m_nDistFadeEnd; // 0x1a float m_flFadeScale; // 0x1c GameTime_t m_flRenderFxStartTime; // 0x20 float m_flRenderFxDuration; // 0x24 }; // Alignment: 24 // Size: 0x8f8 class C_Beam : public C_BaseModelEntity { public: // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "-25" // MNetworkMaxValue "25" // MNetworkEncodeFlags float m_flFrameRate; // 0x838 // MNetworkEnable float m_flHDRColorScale; // 0x83c GameTime_t m_flFireTime; // 0x840 float m_flDamage; // 0x844 // MNetworkEnable uint8_t m_nNumBeamEnts; // 0x848 private: [[maybe_unused]] uint8_t __pad0849[0x3]; // 0x849 public: int32_t m_queryHandleHalo; // 0x84c private: [[maybe_unused]] uint8_t __pad0850[0x20]; // 0x850 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x870 // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x878 // MNetworkEnable BeamType_t m_nBeamType; // 0x880 // MNetworkEnable uint32_t m_nBeamFlags; // 0x884 // MNetworkEnable CHandle< C_BaseEntity > m_hAttachEntity[10]; // 0x888 // MNetworkEnable AttachmentHandle_t m_nAttachIndex[10]; // 0x8b0 private: [[maybe_unused]] uint8_t __pad08ba[0x2]; // 0x8ba public: // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "102.3" // MNetworkEncodeFlags float m_fWidth; // 0x8bc // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "102.3" // MNetworkEncodeFlags float m_fEndWidth; // 0x8c0 // MNetworkEnable float m_fFadeLength; // 0x8c4 // MNetworkEnable float m_fHaloScale; // 0x8c8 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_fAmplitude; // 0x8cc // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags float m_fStartFrame; // 0x8d0 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "100" float m_fSpeed; // 0x8d4 // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags // MNetworkPriority "32" float m_flFrame; // 0x8d8 // MNetworkEnable BeamClipStyle_t m_nClipStyle; // 0x8dc // MNetworkEnable bool m_bTurnedOff; // 0x8e0 private: [[maybe_unused]] uint8_t __pad08e1[0x3]; // 0x8e1 public: // MNetworkEnable // MNetworkEncoder Vector m_vecEndPos; // 0x8e4 CHandle< C_BaseEntity > m_hEndEntity; // 0x8f0 }; // Alignment: 9 // Size: 0x890 class C_FuncLadder : public C_BaseModelEntity { public: // MNetworkEnable // MNetworkEncoder Vector m_vecLadderDir; // 0x838 private: [[maybe_unused]] uint8_t __pad0844[0x4]; // 0x844 public: CUtlVector< CHandle< C_InfoLadderDismount > > m_Dismounts; // 0x848 Vector m_vecLocalTop; // 0x860 // MNetworkEnable // MNetworkEncoder Vector m_vecPlayerMountPositionTop; // 0x86c // MNetworkEnable // MNetworkEncoder Vector m_vecPlayerMountPositionBottom; // 0x878 // MNetworkEnable float m_flAutoRideSpeed; // 0x884 bool m_bDisabled; // 0x888 // MNetworkEnable bool m_bFakeLadder; // 0x889 bool m_bHasSlack; // 0x88a static CUtlVector< C_FuncLadder* > &Get_s_Ladders(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_FuncLadder")->m_static_fields[0]->m_instance);}; }; // Alignment: 7 // Size: 0x128 class CPrecipitationVData : public CEntitySubclassVDataBase { public: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28 float m_flInnerDistance; // 0x108 ParticleAttachment_t m_nAttachType; // 0x10c bool m_bBatchSameVolumeType; // 0x110 private: [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 public: int32_t m_nRTEnvCP; // 0x114 int32_t m_nRTEnvCPComponent; // 0x118 private: [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c public: CUtlString m_szModifier; // 0x120 }; // Alignment: 24 // Size: 0x968 class C_Sprite : public C_BaseModelEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x850 // MNetworkEnable CHandle< C_BaseEntity > m_hAttachedToEntity; // 0x858 // MNetworkEnable AttachmentHandle_t m_nAttachment; // 0x85c private: [[maybe_unused]] uint8_t __pad085d[0x3]; // 0x85d public: // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "60" // MNetworkEncodeFlags float m_flSpriteFramerate; // 0x860 // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags float m_flFrame; // 0x864 GameTime_t m_flDieTime; // 0x868 private: [[maybe_unused]] uint8_t __pad086c[0xc]; // 0x86c public: // MNetworkEnable uint32_t m_nBrightness; // 0x878 // MNetworkEnable float m_flBrightnessDuration; // 0x87c // MNetworkEnable // MNetworkChangeCallback "OnSpriteScaleChanged" float m_flSpriteScale; // 0x880 // MNetworkEnable float m_flScaleDuration; // 0x884 // MNetworkEnable bool m_bWorldSpaceScale; // 0x888 private: [[maybe_unused]] uint8_t __pad0889[0x3]; // 0x889 public: // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0" // MNetworkMaxValue "64" // MNetworkEncodeFlags float m_flGlowProxySize; // 0x88c // MNetworkEnable float m_flHDRColorScale; // 0x890 GameTime_t m_flLastTime; // 0x894 float m_flMaxFrame; // 0x898 float m_flStartScale; // 0x89c float m_flDestScale; // 0x8a0 GameTime_t m_flScaleTimeStart; // 0x8a4 int32_t m_nStartBrightness; // 0x8a8 int32_t m_nDestBrightness; // 0x8ac GameTime_t m_flBrightnessTimeStart; // 0x8b0 private: [[maybe_unused]] uint8_t __pad08b4[0x4]; // 0x8b4 public: CWeakHandle< InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial; // 0x8b8 private: [[maybe_unused]] uint8_t __pad08c0[0xa0]; // 0x8c0 public: int32_t m_nSpriteWidth; // 0x960 int32_t m_nSpriteHeight; // 0x964 }; // Alignment: 0 // Size: 0x968 class C_SpriteOriented : public C_Sprite { public: // no members available }; // Alignment: 4 // Size: 0x868 class C_BaseClientUIEntity : public C_BaseModelEntity { public: // MNetworkEnable bool m_bEnabled; // 0x840 private: [[maybe_unused]] uint8_t __pad0841[0x7]; // 0x841 public: // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0x848 // MNetworkEnable CUtlSymbolLarge m_PanelClassName; // 0x850 // MNetworkEnable CUtlSymbolLarge m_PanelID; // 0x858 }; // Alignment: 2 // Size: 0x870 class C_PointClientUIDialog : public C_BaseClientUIEntity { public: // MNetworkEnable // MNetworkChangeCallback "OnDialogActivatorChanged" CHandle< C_BaseEntity > m_hActivator; // 0x868 bool m_bStartEnabled; // 0x86c }; // Alignment: 13 // Size: 0xa40 class C_PointClientUIHUD : public C_BaseClientUIEntity { public: bool m_bCheckCSSClasses; // 0x870 private: [[maybe_unused]] uint8_t __pad0871[0x187]; // 0x871 public: // MNetworkEnable bool m_bIgnoreInput; // 0x9f8 private: [[maybe_unused]] uint8_t __pad09f9[0x3]; // 0x9f9 public: // MNetworkEnable float m_flWidth; // 0x9fc // MNetworkEnable float m_flHeight; // 0xa00 // MNetworkEnable float m_flDPI; // 0xa04 // MNetworkEnable float m_flInteractDistance; // 0xa08 // MNetworkEnable float m_flDepthOffset; // 0xa0c // MNetworkEnable uint32_t m_unOwnerContext; // 0xa10 // MNetworkEnable uint32_t m_unHorizontalAlign; // 0xa14 // MNetworkEnable uint32_t m_unVerticalAlign; // 0xa18 // MNetworkEnable uint32_t m_unOrientation; // 0xa1c // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0xa20 private: [[maybe_unused]] uint8_t __pad0a21[0x7]; // 0xa21 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0xa28 }; // Alignment: 28 // Size: 0xaa0 class C_PointClientUIWorldPanel : public C_BaseClientUIEntity { public: bool m_bForceRecreateNextUpdate; // 0x870 bool m_bMoveViewToPlayerNextThink; // 0x871 bool m_bCheckCSSClasses; // 0x872 private: [[maybe_unused]] uint8_t __pad0873[0xd]; // 0x873 public: CTransform m_anchorDeltaTransform; // 0x880 private: [[maybe_unused]] uint8_t __pad08a0[0x180]; // 0x8a0 public: CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0xa20 private: [[maybe_unused]] uint8_t __pad0a28[0x20]; // 0xa28 public: // MNetworkEnable bool m_bIgnoreInput; // 0xa48 // MNetworkEnable bool m_bLit; // 0xa49 // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0xa4a private: [[maybe_unused]] uint8_t __pad0a4b[0x1]; // 0xa4b public: // MNetworkEnable float m_flWidth; // 0xa4c // MNetworkEnable float m_flHeight; // 0xa50 // MNetworkEnable float m_flDPI; // 0xa54 // MNetworkEnable float m_flInteractDistance; // 0xa58 // MNetworkEnable float m_flDepthOffset; // 0xa5c // MNetworkEnable uint32_t m_unOwnerContext; // 0xa60 // MNetworkEnable uint32_t m_unHorizontalAlign; // 0xa64 // MNetworkEnable uint32_t m_unVerticalAlign; // 0xa68 // MNetworkEnable uint32_t m_unOrientation; // 0xa6c // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0xa70 private: [[maybe_unused]] uint8_t __pad0a71[0x7]; // 0xa71 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0xa78 // MNetworkEnable bool m_bOpaque; // 0xa90 // MNetworkEnable bool m_bNoDepth; // 0xa91 // MNetworkEnable bool m_bRenderBackface; // 0xa92 // MNetworkEnable bool m_bUseOffScreenIndicator; // 0xa93 // MNetworkEnable bool m_bExcludeFromSaveGames; // 0xa94 // MNetworkEnable bool m_bGrabbable; // 0xa95 // MNetworkEnable bool m_bOnlyRenderToTexture; // 0xa96 // MNetworkEnable bool m_bDisableMipGen; // 0xa97 // MNetworkEnable int32_t m_nExplicitImageLayout; // 0xa98 }; // Alignment: 4 // Size: 0xab0 class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel { public: bool m_bBeenEnabled; // 0xaa0 bool m_bHide; // 0xaa1 private: [[maybe_unused]] uint8_t __pad0aa2[0x2]; // 0xaa2 public: float m_flSeenTargetTime; // 0xaa4 C_PointClientUIWorldPanel* m_pTargetPanel; // 0xaa8 }; // Alignment: 1 // Size: 0xca0 class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel { public: // MNetworkEnable char m_messageText[512]; // 0xaa0 }; // Alignment: 14 // Size: 0xb40 class C_PointHintUi : public C_PointClientUIWorldPanel { public: CUtlSymbolLarge m_pszLessonName; // 0xad0 CUtlSymbolLarge m_pszCaption; // 0xad8 Vector m_vOffset; // 0xae0 WorldTextAttachmentType_t m_attachType; // 0xaec CHandle< C_BaseEntity > m_hIconTarget; // 0xaf0 private: [[maybe_unused]] uint8_t __pad0af4[0x4]; // 0xaf4 public: CUtlSymbolLarge m_szTargetAttachmentName; // 0xaf8 CUtlSymbolLarge m_pszCustomLayoutFile; // 0xb00 int32_t m_nTrackedDeviceIndex; // 0xb08 CHandle< C_PropVRHand > m_hHighlightHand; // 0xb0c CUtlSymbolLarge m_pszHighlightControllerComponent; // 0xb10 CUtlSymbolLarge m_pszHighlightControllerAction; // 0xb18 Vector m_vecLocalHighlightPoint; // 0xb20 private: [[maybe_unused]] uint8_t __pad0b2c[0x4]; // 0xb2c public: CUtlSymbolLarge m_pszHighlightOtherEntityName; // 0xb30 bool m_bUseOffScreenIndicator; // 0xb38 }; // Alignment: 9 // Size: 0x720 class CInfoOffscreenPanoramaTexture : public C_PointEntity { public: // MNetworkEnable bool m_bDisabled; // 0x538 private: [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: // MNetworkEnable int32_t m_nResolutionX; // 0x53c // MNetworkEnable int32_t m_nResolutionY; // 0x540 private: [[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544 public: // MNetworkEnable CUtlSymbolLarge m_szLayoutFileName; // 0x548 // MNetworkEnable CUtlSymbolLarge m_RenderAttrName; // 0x550 // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_TargetEntities; // 0x558 // MNetworkEnable int32_t m_nTargetChangeCount; // 0x570 private: [[maybe_unused]] uint8_t __pad0574[0x4]; // 0x574 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x578 private: [[maybe_unused]] uint8_t __pad0590[0x160]; // 0x590 public: bool m_bCheckCSSClasses; // 0x6f0 }; // Alignment: 3 // Size: 0x4a8 class C_AttributeContainer : public CAttributeManager { public: // MNetworkEnable C_EconItemView m_Item; // 0x50 int32_t m_iExternalItemProviderRegisteredToken; // 0x498 private: [[maybe_unused]] uint8_t __pad049c[0x4]; // 0x49c public: uint64_t m_ullRegisteredAsItemID; // 0x4a0 }; // Alignment: 54 // Size: 0x828 class CCSPlayerController : public CBasePlayerController { public: // MNetworkEnable CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x6b0 // MNetworkEnable CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x6b8 // MNetworkEnable CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x6c0 // MNetworkEnable CCSPlayerController_DamageServices* m_pDamageServices; // 0x6c8 // MNetworkEnable uint32_t m_iPing; // 0x6d0 // MNetworkEnable bool m_bHasCommunicationAbuseMute; // 0x6d4 private: [[maybe_unused]] uint8_t __pad06d5[0x3]; // 0x6d5 public: // MNetworkEnable CUtlSymbolLarge m_szCrosshairCodes; // 0x6d8 // MNetworkEnable uint8_t m_iPendingTeamNum; // 0x6e0 private: [[maybe_unused]] uint8_t __pad06e1[0x3]; // 0x6e1 public: // MNetworkEnable GameTime_t m_flForceTeamTime; // 0x6e4 // MNetworkEnable int32_t m_iCompTeammateColor; // 0x6e8 // MNetworkEnable bool m_bEverPlayedOnTeam; // 0x6ec private: [[maybe_unused]] uint8_t __pad06ed[0x3]; // 0x6ed public: GameTime_t m_flPreviousForceJoinTeamTime; // 0x6f0 private: [[maybe_unused]] uint8_t __pad06f4[0x4]; // 0x6f4 public: // MNetworkEnable CUtlSymbolLarge m_szClan; // 0x6f8 CUtlString m_sSanitizedPlayerName; // 0x700 // MNetworkEnable int32_t m_iCoachingTeam; // 0x708 private: [[maybe_unused]] uint8_t __pad070c[0x4]; // 0x70c public: // MNetworkEnable uint64_t m_nPlayerDominated; // 0x710 // MNetworkEnable uint64_t m_nPlayerDominatingMe; // 0x718 // MNetworkEnable int32_t m_iCompetitiveRanking; // 0x720 // MNetworkEnable int32_t m_iCompetitiveWins; // 0x724 // MNetworkEnable int8_t m_iCompetitiveRankType; // 0x728 private: [[maybe_unused]] uint8_t __pad0729[0x3]; // 0x729 public: // MNetworkEnable int32_t m_nEndMatchNextMapVote; // 0x72c // MNetworkEnable uint16_t m_unActiveQuestId; // 0x730 private: [[maybe_unused]] uint8_t __pad0732[0x2]; // 0x732 public: // MNetworkEnable QuestProgress::Reason m_nQuestProgressReason; // 0x734 // MNetworkEnable uint32_t m_unPlayerTvControlFlags; // 0x738 private: [[maybe_unused]] uint8_t __pad073c[0x6c]; // 0x73c public: int32_t m_iDraftIndex; // 0x7a8 uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x7ac uint32_t m_uiAbandonRecordedReason; // 0x7b0 bool m_bEverFullyConnected; // 0x7b4 bool m_bAbandonAllowsSurrender; // 0x7b5 bool m_bDisconnection1MinWarningPrinted; // 0x7b6 bool m_bScoreReported; // 0x7b7 // MNetworkEnable int32_t m_nDisconnectionTick; // 0x7b8 private: [[maybe_unused]] uint8_t __pad07bc[0xc]; // 0x7bc public: // MNetworkEnable bool m_bControllingBot; // 0x7c8 // MNetworkEnable bool m_bHasControlledBotThisRound; // 0x7c9 bool m_bHasBeenControlledByPlayerThisRound; // 0x7ca private: [[maybe_unused]] uint8_t __pad07cb[0x1]; // 0x7cb public: int32_t m_nBotsControlledThisRound; // 0x7cc // MNetworkEnable bool m_bCanControlObservedBot; // 0x7d0 private: [[maybe_unused]] uint8_t __pad07d1[0x3]; // 0x7d1 public: // MNetworkEnable CHandle< C_CSPlayerPawn > m_hPlayerPawn; // 0x7d4 // MNetworkEnable CHandle< C_CSObserverPawn > m_hObserverPawn; // 0x7d8 // MNetworkEnable bool m_bPawnIsAlive; // 0x7dc private: [[maybe_unused]] uint8_t __pad07dd[0x3]; // 0x7dd public: // MNetworkEnable uint32_t m_iPawnHealth; // 0x7e0 // MNetworkEnable int32_t m_iPawnArmor; // 0x7e4 // MNetworkEnable bool m_bPawnHasDefuser; // 0x7e8 // MNetworkEnable bool m_bPawnHasHelmet; // 0x7e9 // MNetworkEnable uint16_t m_nPawnCharacterDefIndex; // 0x7ea // MNetworkEnable int32_t m_iPawnLifetimeStart; // 0x7ec // MNetworkEnable int32_t m_iPawnLifetimeEnd; // 0x7f0 // MNetworkEnable int32_t m_iPawnGunGameLevel; // 0x7f4 // MNetworkEnable int32_t m_iPawnBotDifficulty; // 0x7f8 // MNetworkEnable CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x7fc // MNetworkEnable int32_t m_iScore; // 0x800 private: [[maybe_unused]] uint8_t __pad0804[0x4]; // 0x804 public: // MNetworkEnable C_NetworkUtlVectorBase< EKillTypes_t > m_vecKills; // 0x808 // MNetworkEnable int32_t m_iMVPs; // 0x820 bool m_bIsPlayerNameDirty; // 0x824 }; // Alignment: 2 // Size: 0x850 class C_FootstepControl : public C_BaseTrigger { public: // MNetworkEnable CUtlSymbolLarge m_source; // 0x840 // MNetworkEnable CUtlSymbolLarge m_destination; // 0x848 static CUtlVector< C_FootstepControl* > &Get_sm_footstepControllers(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_FootstepControl")->m_static_fields[0]->m_instance);}; }; // Alignment: 89 // Size: 0xda8 class CWeaponCSBaseVData : public CBasePlayerWeaponVData { public: CSWeaponType m_WeaponType; // 0x320 CSWeaponCategory m_WeaponCategory; // 0x324 // MPropertyStartGroup "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x328 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szPlayerModel; // 0x408 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldDroppedModel; // 0x4e8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szAimsightLensMaskModel; // 0x5c8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szMagazineModel; // 0x6a8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szHeatEffect; // 0x788 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szEjectBrassEffect; // 0x868 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticleAlt; // 0x948 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticle; // 0xa28 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticleAlt; // 0xb08 // MPropertyStartGroup "HUD Positions" // MPropertyFriendlyName "HUD Bucket" // MPropertyDescription "Which 'column' to display this weapon in the HUD" gear_slot_t m_GearSlot; // 0xbe8 int32_t m_GearSlotPosition; // 0xbec // MPropertyFriendlyName "HUD Bucket Position" // MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD." loadout_positions_t m_DefaultLoadoutPosition; // 0xbf0 private: [[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4 public: CUtlString m_sWrongTeamMsg; // 0xbf8 // MPropertyStartGroup "In-Game Data" int32_t m_nPrice; // 0xc00 int32_t m_nKillAward; // 0xc04 int32_t m_nPrimaryReserveAmmoMax; // 0xc08 int32_t m_nSecondaryReserveAmmoMax; // 0xc0c bool m_bMeleeWeapon; // 0xc10 bool m_bHasBurstMode; // 0xc11 bool m_bIsRevolver; // 0xc12 bool m_bCannotShootUnderwater; // 0xc13 private: [[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14 public: // MPropertyFriendlyName "In-Code weapon name" CUtlString m_szName; // 0xc18 // MPropertyFriendlyName "Player Animation Extension" CUtlString m_szAnimExtension; // 0xc20 CSWeaponSilencerType m_eSilencerType; // 0xc28 int32_t m_nCrosshairMinDistance; // 0xc2c int32_t m_nCrosshairDeltaDistance; // 0xc30 // MPropertyStartGroup "Firing Mode Data" CFiringModeFloat m_flCycleTime; // 0xc34 CFiringModeFloat m_flMaxSpeed; // 0xc3c CFiringModeFloat m_flSpread; // 0xc44 CFiringModeFloat m_flInaccuracyCrouch; // 0xc4c CFiringModeFloat m_flInaccuracyStand; // 0xc54 CFiringModeFloat m_flInaccuracyJump; // 0xc5c CFiringModeFloat m_flInaccuracyLand; // 0xc64 CFiringModeFloat m_flInaccuracyLadder; // 0xc6c CFiringModeFloat m_flInaccuracyFire; // 0xc74 CFiringModeFloat m_flInaccuracyMove; // 0xc7c CFiringModeFloat m_flRecoilAngle; // 0xc84 CFiringModeFloat m_flRecoilAngleVariance; // 0xc8c CFiringModeFloat m_flRecoilMagnitude; // 0xc94 CFiringModeFloat m_flRecoilMagnitudeVariance; // 0xc9c CFiringModeInt m_nTracerFrequency; // 0xca4 float m_flInaccuracyJumpInitial; // 0xcac float m_flInaccuracyJumpApex; // 0xcb0 float m_flInaccuracyReload; // 0xcb4 // MPropertyStartGroup "Firing" int32_t m_nRecoilSeed; // 0xcb8 int32_t m_nSpreadSeed; // 0xcbc float m_flTimeToIdleAfterFire; // 0xcc0 float m_flIdleInterval; // 0xcc4 float m_flAttackMovespeedFactor; // 0xcc8 float m_flHeatPerShot; // 0xccc float m_flInaccuracyPitchShift; // 0xcd0 float m_flInaccuracyAltSoundThreshold; // 0xcd4 float m_flBotAudibleRange; // 0xcd8 private: [[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc public: CUtlString m_szUseRadioSubtitle; // 0xce0 // MPropertyStartGroup "Zooming" bool m_bUnzoomsAfterShot; // 0xce8 bool m_bHideViewModelWhenZoomed; // 0xce9 private: [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea public: int32_t m_nZoomLevels; // 0xcec int32_t m_nZoomFOV1; // 0xcf0 int32_t m_nZoomFOV2; // 0xcf4 float m_flZoomTime0; // 0xcf8 float m_flZoomTime1; // 0xcfc float m_flZoomTime2; // 0xd00 // MPropertyStartGroup "Iron Sights" float m_flIronSightPullUpSpeed; // 0xd04 float m_flIronSightPutDownSpeed; // 0xd08 float m_flIronSightFOV; // 0xd0c float m_flIronSightPivotForward; // 0xd10 float m_flIronSightLooseness; // 0xd14 QAngle m_angPivotAngle; // 0xd18 Vector m_vecIronSightEyePos; // 0xd24 // MPropertyStartGroup "Damage" int32_t m_nDamage; // 0xd30 float m_flHeadshotMultiplier; // 0xd34 float m_flArmorRatio; // 0xd38 float m_flPenetration; // 0xd3c float m_flRange; // 0xd40 float m_flRangeModifier; // 0xd44 float m_flFlinchVelocityModifierLarge; // 0xd48 float m_flFlinchVelocityModifierSmall; // 0xd4c // MPropertyStartGroup "Recovery" float m_flRecoveryTimeCrouch; // 0xd50 float m_flRecoveryTimeStand; // 0xd54 float m_flRecoveryTimeCrouchFinal; // 0xd58 float m_flRecoveryTimeStandFinal; // 0xd5c int32_t m_nRecoveryTransitionStartBullet; // 0xd60 int32_t m_nRecoveryTransitionEndBullet; // 0xd64 // MPropertyStartGroup "Grenade Data" float m_flThrowVelocity; // 0xd68 Vector m_vSmokeColor; // 0xd6c CUtlString m_szAnimClass; // 0xd78 }; // Alignment: 0 // Size: 0x538 class C_InfoInstructorHintHostageRescueZone : public C_PointEntity { public: // no members available }; // Alignment: 16 // Size: 0x948 class C_PlayerSprayDecal : public C_ModelPointEntity { public: // MNetworkEnable int32_t m_nUniqueID; // 0x838 // MNetworkEnable uint32_t m_unAccountID; // 0x83c // MNetworkEnable uint32_t m_unTraceID; // 0x840 // MNetworkEnable uint32_t m_rtGcTime; // 0x844 // MNetworkEnable Vector m_vecEndPos; // 0x848 // MNetworkEnable Vector m_vecStart; // 0x854 // MNetworkEnable Vector m_vecLeft; // 0x860 // MNetworkEnable Vector m_vecNormal; // 0x86c // MNetworkEnable int32_t m_nPlayer; // 0x878 // MNetworkEnable int32_t m_nEntity; // 0x87c // MNetworkEnable int32_t m_nHitbox; // 0x880 // MNetworkEnable float m_flCreationTime; // 0x884 // MNetworkEnable int32_t m_nTintID; // 0x888 // MNetworkEnable uint8_t m_nVersion; // 0x88c // MNetworkEnable uint8_t m_ubSignature[128]; // 0x88d private: [[maybe_unused]] uint8_t __pad090d[0xb]; // 0x90d public: CPlayerSprayDecalRenderHelper m_SprayRenderHelper; // 0x918 }; // Alignment: 8 // Size: 0x880 class C_FuncConveyor : public C_BaseModelEntity { public: // MNetworkEnable Vector m_vecMoveDirEntitySpace; // 0x840 // MNetworkEnable float m_flTargetSpeed; // 0x84c // MNetworkEnable GameTick_t m_nTransitionStartTick; // 0x850 // MNetworkEnable int32_t m_nTransitionDurationTicks; // 0x854 // MNetworkEnable float m_flTransitionStartSpeed; // 0x858 private: [[maybe_unused]] uint8_t __pad085c[0x4]; // 0x85c public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hConveyorModels; // 0x860 float m_flCurrentConveyorOffset; // 0x878 float m_flCurrentConveyorSpeed; // 0x87c }; // Alignment: 2 // Size: 0x898 class CGrenadeTracer : public C_BaseModelEntity { public: float m_flTracerDuration; // 0x858 GrenadeType_t m_nType; // 0x85c static int32_t &Get_s_nColorIdx(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CGrenadeTracer")->m_static_fields[0]->m_instance);}; }; // Alignment: 23 // Size: 0x7e20 class C_Inferno : public C_BaseModelEntity { public: ParticleIndex_t m_nfxFireDamageEffect; // 0x878 // MNetworkEnable int32_t m_fireXDelta[64]; // 0x87c // MNetworkEnable int32_t m_fireYDelta[64]; // 0x97c // MNetworkEnable int32_t m_fireZDelta[64]; // 0xa7c // MNetworkEnable int32_t m_fireParentXDelta[64]; // 0xb7c // MNetworkEnable int32_t m_fireParentYDelta[64]; // 0xc7c // MNetworkEnable int32_t m_fireParentZDelta[64]; // 0xd7c // MNetworkEnable bool m_bFireIsBurning[64]; // 0xe7c // MNetworkEnable Vector m_BurnNormal[64]; // 0xebc // MNetworkEnable int32_t m_fireCount; // 0x11bc // MNetworkEnable int32_t m_nInfernoType; // 0x11c0 // MNetworkEnable float m_nFireLifetime; // 0x11c4 // MNetworkEnable bool m_bInPostEffectTime; // 0x11c8 private: [[maybe_unused]] uint8_t __pad11c9[0x3]; // 0x11c9 public: int32_t m_lastFireCount; // 0x11cc // MNetworkEnable int32_t m_nFireEffectTickBegin; // 0x11d0 private: [[maybe_unused]] uint8_t __pad11d4[0x6c0c]; // 0x11d4 public: int32_t m_drawableCount; // 0x7de0 bool m_blosCheck; // 0x7de4 private: [[maybe_unused]] uint8_t __pad7de5[0x3]; // 0x7de5 public: int32_t m_nlosperiod; // 0x7de8 float m_maxFireHalfWidth; // 0x7dec float m_maxFireHeight; // 0x7df0 Vector m_minBounds; // 0x7df4 Vector m_maxBounds; // 0x7e00 float m_flLastGrassBurnThink; // 0x7e0c }; // Alignment: 0 // Size: 0x7e20 class C_FireCrackerBlast : public C_Inferno { public: // no members available }; // Alignment: 49 // Size: 0xa70 class C_BarnLight : public C_BaseModelEntity { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bEnabled; // 0x838 private: [[maybe_unused]] uint8_t __pad0839[0x3]; // 0x839 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nColorMode; // 0x83c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Color m_Color; // 0x840 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flColorTemperature; // 0x844 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flBrightness; // 0x848 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flBrightnessScale; // 0x84c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nDirectLight; // 0x850 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nBakedShadowIndex; // 0x854 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nLuminaireShape; // 0x858 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireSize; // 0x85c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireAnisotropy; // 0x860 private: [[maybe_unused]] uint8_t __pad0864[0x4]; // 0x864 public: // MNetworkEnable // MNetworkChangeCallback "StyleChanged" CUtlString m_LightStyleString; // 0x868 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" GameTime_t m_flLightStyleStartTime; // 0x870 private: [[maybe_unused]] uint8_t __pad0874[0x4]; // 0x874 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x878 // MNetworkEnable C_NetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0x890 // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_LightStyleTargets; // 0x8a8 CEntityIOOutput m_StyleEvent[4]; // 0x8c0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x960 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShape; // 0x968 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSoftX; // 0x96c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSoftY; // 0x970 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSkirt; // 0x974 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSkirtNear; // 0x978 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vSizeParams; // 0x97c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" float m_flRange; // 0x988 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vShear; // 0x98c // MNetworkEnable int32_t m_nBakeSpecularToCubemaps; // 0x998 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vBakeSpecularToCubemapsSize; // 0x99c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nCastShadows; // 0x9a8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nShadowMapSize; // 0x9ac // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nShadowPriority; // 0x9b0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bContactShadow; // 0x9b4 private: [[maybe_unused]] uint8_t __pad09b5[0x3]; // 0x9b5 public: // MNetworkEnable int32_t m_nBounceLight; // 0x9b8 // MNetworkEnable float m_flBounceScale; // 0x9bc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flMinRoughness; // 0x9c0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nFog; // 0x9c4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFogStrength; // 0x9c8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nFogShadows; // 0x9cc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFogScale; // 0x9d0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFadeSizeStart; // 0x9d4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFadeSizeEnd; // 0x9d8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShadowFadeSizeStart; // 0x9dc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShadowFadeSizeEnd; // 0x9e0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bPrecomputedFieldsValid; // 0x9e4 private: [[maybe_unused]] uint8_t __pad09e5[0x3]; // 0x9e5 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedBoundsMins; // 0x9e8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedBoundsMaxs; // 0x9f4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedOBBOrigin; // 0xa00 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" QAngle m_vPrecomputedOBBAngles; // 0xa0c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedOBBExtent; // 0xa18 }; // Alignment: 1 // Size: 0xa78 class C_RectLight : public C_BarnLight { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bShowLight; // 0xa70 }; // Alignment: 3 // Size: 0xa80 class C_OmniLight : public C_BarnLight { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flInnerAngle; // 0xa70 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flOuterAngle; // 0xa74 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bShowLight; // 0xa78 }; // Alignment: 12 // Size: 0x8a8 class C_CSTeam : public C_Team { public: // MNetworkEnable char m_szTeamMatchStat[512]; // 0x5f0 // MNetworkEnable int32_t m_numMapVictories; // 0x7f0 // MNetworkEnable bool m_bSurrendered; // 0x7f4 private: [[maybe_unused]] uint8_t __pad07f5[0x3]; // 0x7f5 public: // MNetworkEnable int32_t m_scoreFirstHalf; // 0x7f8 // MNetworkEnable int32_t m_scoreSecondHalf; // 0x7fc // MNetworkEnable int32_t m_scoreOvertime; // 0x800 // MNetworkEnable char m_szClanTeamname[129]; // 0x804 private: [[maybe_unused]] uint8_t __pad0885[0x3]; // 0x885 public: // MNetworkEnable uint32_t m_iClanID; // 0x888 // MNetworkEnable CPlayerSlot m_nGGLeaderSlot_CT; // 0x88c // MNetworkEnable CPlayerSlot m_nGGLeaderSlot_T; // 0x890 // MNetworkEnable char m_szTeamFlagImage[8]; // 0x894 // MNetworkEnable char m_szTeamLogoImage[8]; // 0x89c }; // Alignment: 0 // Size: 0xde8 class C_MapPreviewParticleSystem : public C_ParticleSystem { public: // no members available }; // Alignment: 5 // Size: 0x550 class CInfoDynamicShadowHint : public C_PointEntity { public: bool m_bDisabled; // 0x538 private: [[maybe_unused]] uint8_t __pad0539[0x3]; // 0x539 public: float m_flRange; // 0x53c int32_t m_nImportance; // 0x540 int32_t m_nLightChoice; // 0x544 CHandle< C_BaseEntity > m_hLight; // 0x548 static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);}; }; // Alignment: 2 // Size: 0x568 class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint { public: Vector m_vBoxMins; // 0x550 Vector m_vBoxMaxs; // 0x55c }; // Alignment: 10 // Size: 0x880 class C_EnvSky : public C_BaseModelEntity { public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x838 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bStartDisabled; // 0x840 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColor; // 0x841 private: [[maybe_unused]] uint8_t __pad0845[0x3]; // 0x845 public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flBrightnessScale; // 0x848 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" int32_t m_nFogType; // 0x84c // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinStart; // 0x850 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinEnd; // 0x854 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxStart; // 0x858 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxEnd; // 0x85c // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bEnabled; // 0x860 }; // Alignment: 0 // Size: 0x560 class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2 { public: // no members available }; // Alignment: 1 // Size: 0x840 class C_LightEntity : public C_BaseModelEntity { public: // MNetworkEnable // MNetworkUserGroup "CLightComponent" // MNetworkAlias "CLightComponent" // MNetworkTypeAlias "CLightComponent" CLightComponent* m_CLightComponent; // 0x838 }; // Alignment: 0 // Size: 0x840 class C_LightSpotEntity : public C_LightEntity { public: // no members available }; // Alignment: 0 // Size: 0x840 class C_LightOrthoEntity : public C_LightEntity { public: // no members available }; // Alignment: 0 // Size: 0x840 class C_LightDirectionalEntity : public C_LightEntity { public: // no members available }; // Alignment: 0 // Size: 0x840 class C_LightEnvironmentEntity : public C_LightDirectionalEntity { public: // no members available }; // Alignment: 16 // Size: 0x890 class C_PostProcessingVolume : public C_BaseTrigger { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x850 // MNetworkEnable float m_flFadeDuration; // 0x858 // MNetworkEnable float m_flMinLogExposure; // 0x85c // MNetworkEnable float m_flMaxLogExposure; // 0x860 // MNetworkEnable float m_flMinExposure; // 0x864 // MNetworkEnable float m_flMaxExposure; // 0x868 // MNetworkEnable float m_flExposureCompensation; // 0x86c // MNetworkEnable float m_flExposureFadeSpeedUp; // 0x870 // MNetworkEnable float m_flExposureFadeSpeedDown; // 0x874 // MNetworkEnable float m_flTonemapEVSmoothingRange; // 0x878 // MNetworkEnable bool m_bMaster; // 0x87c // MNetworkEnable bool m_bExposureControl; // 0x87d private: [[maybe_unused]] uint8_t __pad087e[0x2]; // 0x87e public: // MNetworkEnable float m_flRate; // 0x880 // MNetworkEnable float m_flTonemapPercentTarget; // 0x884 // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x888 // MNetworkEnable float m_flTonemapMinAvgLum; // 0x88c }; // Alignment: 5 // Size: 0xe00 class C_EnvParticleGlow : public C_ParticleSystem { public: // MNetworkEnable float m_flAlphaScale; // 0xde8 // MNetworkEnable float m_flRadiusScale; // 0xdec // MNetworkEnable float m_flSelfIllumScale; // 0xdf0 // MNetworkEnable Color m_ColorTint; // 0xdf4 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xdf8 }; // Alignment: 8 // Size: 0x870 class C_TextureBasedAnimatable : public C_BaseModelEntity { public: // MNetworkEnable bool m_bLoop; // 0x838 private: [[maybe_unused]] uint8_t __pad0839[0x3]; // 0x839 public: // MNetworkEnable float m_flFPS; // 0x83c // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x840 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x848 // MNetworkEnable Vector m_vAnimationBoundsMin; // 0x850 // MNetworkEnable Vector m_vAnimationBoundsMax; // 0x85c // MNetworkEnable float m_flStartTime; // 0x868 // MNetworkEnable float m_flStartFrame; // 0x86c }; // Alignment: 0 // Size: 0x838 class C_World : public C_BaseModelEntity { public: // no members available }; // Alignment: 13 // Size: 0x998 class CBaseAnimGraph : public C_BaseModelEntity { public: // MNetworkEnable PhysicsRagdollPose_t* m_pRagdollPose; // 0x848 // MNetworkEnable // MNetworkChangeCallback "OnClientRagdollChanged" bool m_bClientRagdoll; // 0x850 private: [[maybe_unused]] uint8_t __pad0851[0x3]; // 0x851 public: // MNetworkEnable Vector m_vecForce; // 0x854 // MNetworkEnable int32_t m_nForceBone; // 0x860 // MNetworkEnable bool m_bShouldAnimateDuringGameplayPause; // 0x864 // MNetworkEnable bool m_bAnimGraphUpdateEnabled; // 0x865 // MNetworkEnable bool m_bInitiallyPopulateInterpHistory; // 0x866 private: [[maybe_unused]] uint8_t __pad0867[0x1]; // 0x867 public: float m_flMaxSlopeDistance; // 0x868 Vector m_vLastSlopeCheckPos; // 0x86c bool m_bHasAnimatedMaterialAttributes; // 0x878 private: [[maybe_unused]] uint8_t __pad0879[0x7]; // 0x879 public: CBaseAnimGraph* m_pClientsideRagdoll; // 0x880 bool m_builtRagdoll; // 0x888 private: [[maybe_unused]] uint8_t __pad0889[0xf]; // 0x889 public: bool m_bSuppressAnimEventSounds; // 0x898 }; // Alignment: 4 // Size: 0x9d8 class CBaseProp : public CBaseAnimGraph { public: bool m_bModelOverrodeBlockLOS; // 0x998 private: [[maybe_unused]] uint8_t __pad0999[0x3]; // 0x999 public: int32_t m_iShapeType; // 0x99c bool m_bConformToCollisionBounds; // 0x9a0 private: [[maybe_unused]] uint8_t __pad09a1[0x3]; // 0x9a1 public: matrix3x4_t m_mPreferredCatchTransform; // 0x9a4 }; // Alignment: 30 // Size: 0xae8 class C_BreakableProp : public CBaseProp { public: CEntityIOOutput m_OnBreak; // 0x9e0 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0xa08 CEntityIOOutput m_OnTakeDamage; // 0xa30 float m_impactEnergyScale; // 0xa58 int32_t m_iMinHealthDmg; // 0xa5c float m_flPressureDelay; // 0xa60 CHandle< C_BaseEntity > m_hBreaker; // 0xa64 PerformanceMode_t m_PerformanceMode; // 0xa68 float m_flDmgModBullet; // 0xa6c float m_flDmgModClub; // 0xa70 float m_flDmgModExplosive; // 0xa74 float m_flDmgModFire; // 0xa78 private: [[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c public: CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa80 CUtlSymbolLarge m_iszBasePropData; // 0xa88 int32_t m_iInteractions; // 0xa90 GameTime_t m_flPreventDamageBeforeTime; // 0xa94 bool m_bHasBreakPiecesOrCommands; // 0xa98 private: [[maybe_unused]] uint8_t __pad0a99[0x3]; // 0xa99 public: float m_explodeDamage; // 0xa9c float m_explodeRadius; // 0xaa0 private: [[maybe_unused]] uint8_t __pad0aa4[0x4]; // 0xaa4 public: float m_explosionDelay; // 0xaa8 private: [[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac public: CUtlSymbolLarge m_explosionBuildupSound; // 0xab0 CUtlSymbolLarge m_explosionCustomEffect; // 0xab8 CUtlSymbolLarge m_explosionCustomSound; // 0xac0 CUtlSymbolLarge m_explosionModifier; // 0xac8 CHandle< C_BasePlayerPawn > m_hPhysicsAttacker; // 0xad0 GameTime_t m_flLastPhysicsInfluenceTime; // 0xad4 float m_flDefaultFadeScale; // 0xad8 CHandle< C_BaseEntity > m_hLastAttacker; // 0xadc CHandle< C_BaseEntity > m_hFlareEnt; // 0xae0 // MNetworkEnable bool m_noGhostCollision; // 0xae4 }; // Alignment: 25 // Size: 0xc00 class C_DynamicProp : public C_BreakableProp { public: // MNetworkEnable bool m_bUseHitboxesForRenderBox; // 0xae8 // MNetworkEnable bool m_bUseAnimGraph; // 0xae9 private: [[maybe_unused]] uint8_t __pad0aea[0x6]; // 0xaea public: CEntityIOOutput m_pOutputAnimBegun; // 0xaf0 CEntityIOOutput m_pOutputAnimOver; // 0xb18 CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xb40 CEntityIOOutput m_OnAnimReachedStart; // 0xb68 CEntityIOOutput m_OnAnimReachedEnd; // 0xb90 CUtlSymbolLarge m_iszDefaultAnim; // 0xbb8 AnimLoopMode_t m_nDefaultAnimLoopMode; // 0xbc0 bool m_bAnimateOnServer; // 0xbc4 bool m_bRandomizeCycle; // 0xbc5 bool m_bStartDisabled; // 0xbc6 bool m_bScriptedMovement; // 0xbc7 bool m_bFiredStartEndOutput; // 0xbc8 bool m_bForceNpcExclude; // 0xbc9 bool m_bCreateNonSolid; // 0xbca bool m_bIsOverrideProp; // 0xbcb int32_t m_iInitialGlowState; // 0xbcc int32_t m_nGlowRange; // 0xbd0 int32_t m_nGlowRangeMin; // 0xbd4 Color m_glowColor; // 0xbd8 int32_t m_nGlowTeam; // 0xbdc int32_t m_iCachedFrameCount; // 0xbe0 Vector m_vecCachedRenderMins; // 0xbe4 Vector m_vecCachedRenderMaxs; // 0xbf0 }; // Alignment: 0 // Size: 0xc00 class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp { public: // no members available }; // Alignment: 0 // Size: 0xc00 class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp { public: // no members available }; // Alignment: 0 // Size: 0xc00 class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp { public: // no members available }; // Alignment: 9 // Size: 0xa68 class C_ColorCorrectionVolume : public C_BaseTrigger { public: float m_LastEnterWeight; // 0x840 float m_LastEnterTime; // 0x844 float m_LastExitWeight; // 0x848 float m_LastExitTime; // 0x84c // MNetworkEnable bool m_bEnabled; // 0x850 private: [[maybe_unused]] uint8_t __pad0851[0x3]; // 0x851 public: // MNetworkEnable float m_MaxWeight; // 0x854 // MNetworkEnable float m_FadeDuration; // 0x858 // MNetworkEnable float m_Weight; // 0x85c // MNetworkEnable char m_lookupFilename[512]; // 0x860 }; // Alignment: 8 // Size: 0xd00 class C_FuncMonitor : public C_FuncBrush { public: // MNetworkEnable CUtlString m_targetCamera; // 0x838 // MNetworkEnable int32_t m_nResolutionEnum; // 0x840 // MNetworkEnable bool m_bRenderShadows; // 0x844 // MNetworkEnable bool m_bUseUniqueColorTarget; // 0x845 private: [[maybe_unused]] uint8_t __pad0846[0x2]; // 0x846 public: // MNetworkEnable CUtlString m_brushModelName; // 0x848 // MNetworkEnable CHandle< C_BaseEntity > m_hTargetCamera; // 0x850 // MNetworkEnable bool m_bEnabled; // 0x854 // MNetworkEnable bool m_bDraw3DSkybox; // 0x855 }; // Alignment: 0 // Size: 0x838 class C_FuncMoveLinear : public C_BaseToggle { public: // no members available }; // Alignment: 2 // Size: 0x9c8 class C_PhysMagnet : public CBaseAnimGraph { public: CUtlVector< int32 > m_aAttachedObjectsFromServer; // 0x998 CUtlVector< CHandle< C_BaseEntity > > m_aAttachedObjects; // 0x9b0 }; // Alignment: 13 // Size: 0x9e8 class C_PointCommentaryNode : public CBaseAnimGraph { public: // MNetworkEnable bool m_bActive; // 0x9a0 bool m_bWasActive; // 0x9a1 private: [[maybe_unused]] uint8_t __pad09a2[0x2]; // 0x9a2 public: GameTime_t m_flEndTime; // 0x9a4 // MNetworkEnable GameTime_t m_flStartTime; // 0x9a8 // MNetworkEnable float m_flStartTimeInCommentary; // 0x9ac // MNetworkEnable CUtlSymbolLarge m_iszCommentaryFile; // 0x9b0 // MNetworkEnable CUtlSymbolLarge m_iszTitle; // 0x9b8 // MNetworkEnable CUtlSymbolLarge m_iszSpeakers; // 0x9c0 // MNetworkEnable int32_t m_iNodeNumber; // 0x9c8 // MNetworkEnable int32_t m_iNodeNumberMax; // 0x9cc // MNetworkEnable bool m_bListenedTo; // 0x9d0 private: [[maybe_unused]] uint8_t __pad09d1[0xf]; // 0x9d1 public: // MNetworkEnable CHandle< C_BaseEntity > m_hViewPosition; // 0x9e0 bool m_bRestartAfterRestore; // 0x9e4 }; // Alignment: 0 // Size: 0x998 class C_WaterBullet : public CBaseAnimGraph { public: // no members available }; // Alignment: 1 // Size: 0x840 class C_BaseDoor : public C_BaseToggle { public: // MNetworkEnable bool m_bIsUsable; // 0x838 }; // Alignment: 19 // Size: 0xb28 class C_BaseFlex : public CBaseAnimGraph { public: // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags C_NetworkUtlVectorBase< float32 > m_flexWeight; // 0x9a0 // MNetworkEnable bool m_blinktoggle; // 0x9b8 private: [[maybe_unused]] uint8_t __pad09b9[0x7]; // 0x9b9 public: // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "OnViewTargetChanged" Vector m_vLookTargetPosition; // 0x9c0 private: [[maybe_unused]] uint8_t __pad09cc[0x64]; // 0x9cc public: int32_t m_nLastFlexUpdateFrameCount; // 0xa30 Vector m_CachedViewTarget; // 0xa34 uint32_t m_nNextSceneEventId; // 0xa40 int32_t m_iBlink; // 0xa44 float m_blinktime; // 0xa48 bool m_prevblinktoggle; // 0xa4c private: [[maybe_unused]] uint8_t __pad0a4d[0x3]; // 0xa4d public: int32_t m_iJawOpen; // 0xa50 float m_flJawOpenAmount; // 0xa54 float m_flBlinkAmount; // 0xa58 AttachmentHandle_t m_iMouthAttachment; // 0xa5c AttachmentHandle_t m_iEyeAttachment; // 0xa5d bool m_bResetFlexWeightsOnModelChange; // 0xa5e private: [[maybe_unused]] uint8_t __pad0a5f[0x19]; // 0xa5f public: int32_t m_nEyeOcclusionRendererBone; // 0xa78 matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0xa7c Vector m_vEyeOcclusionRendererHalfExtent; // 0xaac private: [[maybe_unused]] uint8_t __pad0ab8[0x10]; // 0xab8 public: C_BaseFlex::Emphasized_Phoneme m_PhonemeClasses[3]; // 0xac8 }; // Alignment: 14 // Size: 0xa30 class C_ClientRagdoll : public CBaseAnimGraph { public: bool m_bFadeOut; // 0x998 bool m_bImportant; // 0x999 private: [[maybe_unused]] uint8_t __pad099a[0x2]; // 0x99a public: GameTime_t m_flEffectTime; // 0x99c GameTime_t m_gibDespawnTime; // 0x9a0 int32_t m_iCurrentFriction; // 0x9a4 int32_t m_iMinFriction; // 0x9a8 int32_t m_iMaxFriction; // 0x9ac int32_t m_iFrictionAnimState; // 0x9b0 bool m_bReleaseRagdoll; // 0x9b4 AttachmentHandle_t m_iEyeAttachment; // 0x9b5 bool m_bFadingOut; // 0x9b6 private: [[maybe_unused]] uint8_t __pad09b7[0x1]; // 0x9b7 public: float m_flScaleEnd[10]; // 0x9b8 GameTime_t m_flScaleTimeStart[10]; // 0x9e0 GameTime_t m_flScaleTimeEnd[10]; // 0xa08 }; // Alignment: 8 // Size: 0x890 class C_Precipitation : public C_BaseTrigger { public: float m_flDensity; // 0x840 private: [[maybe_unused]] uint8_t __pad0844[0xc]; // 0x844 public: float m_flParticleInnerDist; // 0x850 private: [[maybe_unused]] uint8_t __pad0854[0x4]; // 0x854 public: char* m_pParticleDef; // 0x858 private: [[maybe_unused]] uint8_t __pad0860[0x20]; // 0x860 public: TimedEvent m_tParticlePrecipTraceTimer[1]; // 0x880 bool m_bActiveParticlePrecipEmitter[1]; // 0x888 bool m_bParticlePrecipInitialized; // 0x889 bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x88a private: [[maybe_unused]] uint8_t __pad088b[0x1]; // 0x88b public: int32_t m_nAvailableSheetSequencesMaxIndex; // 0x88c }; // Alignment: 2 // Size: 0x978 class C_FireSprite : public C_Sprite { public: Vector m_vecMoveDir; // 0x968 bool m_bFadeFromAbove; // 0x974 }; // Alignment: 0 // Size: 0x968 class C_FireFromAboveSprite : public C_Sprite { public: // no members available }; // Alignment: 23 // Size: 0xa88 class C_Fish : public CBaseAnimGraph { public: Vector m_pos; // 0x998 Vector m_vel; // 0x9a4 QAngle m_angles; // 0x9b0 int32_t m_localLifeState; // 0x9bc float m_deathDepth; // 0x9c0 float m_deathAngle; // 0x9c4 float m_buoyancy; // 0x9c8 private: [[maybe_unused]] uint8_t __pad09cc[0x4]; // 0x9cc public: CountdownTimer m_wiggleTimer; // 0x9d0 float m_wigglePhase; // 0x9e8 float m_wiggleRate; // 0x9ec Vector m_actualPos; // 0x9f0 QAngle m_actualAngles; // 0x9fc // MNetworkEnable // MNetworkEncoder Vector m_poolOrigin; // 0xa08 // MNetworkEnable float m_waterLevel; // 0xa14 bool m_gotUpdate; // 0xa18 private: [[maybe_unused]] uint8_t __pad0a19[0x3]; // 0xa19 public: // MNetworkEnable // MNetworkSerializer "fish_pos_x" // MNetworkChangeCallback "OnPosChanged" float m_x; // 0xa1c // MNetworkEnable // MNetworkSerializer "fish_pos_y" // MNetworkChangeCallback "OnPosChanged" float m_y; // 0xa20 // MNetworkEnable // MNetworkSerializer "fish_pos_z" // MNetworkChangeCallback "OnPosChanged" float m_z; // 0xa24 // MNetworkEnable // MNetworkSerializer "angle_normalize_positive" // MNetworkBitCount "7" // MNetworkMinValue "0" // MNetworkMaxValue "360" // MNetworkEncodeFlags // MNetworkChangeCallback "OnAngChanged" float m_angle; // 0xa28 float m_errorHistory[20]; // 0xa2c int32_t m_errorHistoryIndex; // 0xa7c int32_t m_errorHistoryCount; // 0xa80 float m_averageError; // 0xa84 }; // Alignment: 1 // Size: 0xaf0 class C_PhysicsProp : public C_BreakableProp { public: // MNetworkEnable bool m_bAwake; // 0xae8 }; // Alignment: 7 // Size: 0xc40 class C_BasePropDoor : public C_DynamicProp { public: // MNetworkEnable DoorState_t m_eDoorState; // 0xc10 bool m_modelChanged; // 0xc14 // MNetworkEnable bool m_bLocked; // 0xc15 private: [[maybe_unused]] uint8_t __pad0c16[0x2]; // 0xc16 public: // MNetworkEnable Vector m_closedPosition; // 0xc18 // MNetworkEnable QAngle m_closedAngles; // 0xc24 // MNetworkEnable CHandle< C_BasePropDoor > m_hMaster; // 0xc30 Vector m_vWhereToSetLightingOrigin; // 0xc34 }; // Alignment: 12 // Size: 0xb20 class C_PhysPropClientside : public C_BreakableProp { public: GameTime_t m_flTouchDelta; // 0xae8 GameTime_t m_fDeathTime; // 0xaec float m_impactEnergyScale; // 0xaf0 float m_inertiaScale; // 0xaf4 float m_flDmgModBullet; // 0xaf8 float m_flDmgModClub; // 0xafc float m_flDmgModExplosive; // 0xb00 float m_flDmgModFire; // 0xb04 CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xb08 CUtlSymbolLarge m_iszBasePropData; // 0xb10 int32_t m_iInteractions; // 0xb18 bool m_bHasBreakPiecesOrCommands; // 0xb1c }; // Alignment: 8 // Size: 0xa10 class C_RagdollProp : public CBaseAnimGraph { public: // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "ragAnglesChanged" C_NetworkUtlVectorBase< Vector > m_ragPos; // 0x9a0 // MNetworkEnable // MNetworkEncoder // MNetworkBitCount "13" // MNetworkChangeCallback "ragAnglesChanged" C_NetworkUtlVectorBase< QAngle > m_ragAngles; // 0x9b8 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags float m_flBlendWeight; // 0x9d0 // MNetworkEnable CHandle< C_BaseEntity > m_hRagdollSource; // 0x9d4 AttachmentHandle_t m_iEyeAttachment; // 0x9d8 private: [[maybe_unused]] uint8_t __pad09d9[0x3]; // 0x9d9 public: float m_flBlendWeightCurrent; // 0x9dc CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0x9e0 CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0x9f8 }; // Alignment: 25 // Size: 0xa58 class C_LocalTempEntity : public CBaseAnimGraph { public: int32_t flags; // 0x9b0 GameTime_t die; // 0x9b4 float m_flFrameMax; // 0x9b8 float x; // 0x9bc float y; // 0x9c0 float fadeSpeed; // 0x9c4 float bounceFactor; // 0x9c8 int32_t hitSound; // 0x9cc int32_t priority; // 0x9d0 Vector tentOffset; // 0x9d4 QAngle m_vecTempEntAngVelocity; // 0x9e0 int32_t tempent_renderamt; // 0x9ec Vector m_vecNormal; // 0x9f0 float m_flSpriteScale; // 0x9fc int32_t m_nFlickerFrame; // 0xa00 float m_flFrameRate; // 0xa04 float m_flFrame; // 0xa08 private: [[maybe_unused]] uint8_t __pad0a0c[0x4]; // 0xa0c public: char* m_pszImpactEffect; // 0xa10 char* m_pszParticleEffect; // 0xa18 bool m_bParticleCollision; // 0xa20 private: [[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21 public: int32_t m_iLastCollisionFrame; // 0xa24 Vector m_vLastCollisionOrigin; // 0xa28 Vector m_vecTempEntVelocity; // 0xa34 Vector m_vecPrevAbsOrigin; // 0xa40 Vector m_vecTempEntAcceleration; // 0xa4c }; // Alignment: 1 // Size: 0xb58 class C_ShatterGlassShardPhysics : public C_PhysicsProp { public: // MNetworkEnable shard_model_desc_t m_ShardDesc; // 0xaf8 }; // Alignment: 1 // Size: 0x9c8 class C_PointHintUIButtonHighlightModel : public CBaseAnimGraph { public: matrix3x4_t m_mComponentTransform; // 0x998 }; // Alignment: 1 // Size: 0x9c8 class C_PointHintUIArrowHighlightModel : public CBaseAnimGraph { public: matrix3x4_t m_mArrowLocalTransform; // 0x998 }; // Alignment: 4 // Size: 0xa30 class C_PointHintUIHighlightModel : public CBaseAnimGraph { public: CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x9c8 int32_t m_nTrackedDeviceIndex; // 0x9e0 private: [[maybe_unused]] uint8_t __pad09e4[0x14]; // 0x9e4 public: matrix3x4_t m_matLocalHighlight; // 0x9f8 bool m_bVisible; // 0xa28 }; // Alignment: 20 // Size: 0x1070 class C_EconEntity : public C_BaseFlex { public: float m_flFlexDelayTime; // 0xb38 private: [[maybe_unused]] uint8_t __pad0b3c[0x4]; // 0xb3c public: float32* m_flFlexDelayedWeight; // 0xb40 bool m_bAttributesInitialized; // 0xb48 private: [[maybe_unused]] uint8_t __pad0b49[0x7]; // 0xb49 public: // MNetworkEnable C_AttributeContainer m_AttributeManager; // 0xb50 // MNetworkEnable uint32_t m_OriginalOwnerXuidLow; // 0xff8 // MNetworkEnable uint32_t m_OriginalOwnerXuidHigh; // 0xffc // MNetworkEnable int32_t m_nFallbackPaintKit; // 0x1000 // MNetworkEnable int32_t m_nFallbackSeed; // 0x1004 // MNetworkEnable float m_flFallbackWear; // 0x1008 // MNetworkEnable int32_t m_nFallbackStatTrak; // 0x100c bool m_bClientside; // 0x1010 bool m_bParticleSystemsCreated; // 0x1011 private: [[maybe_unused]] uint8_t __pad1012[0x6]; // 0x1012 public: CUtlVector< int32 > m_vecAttachedParticles; // 0x1018 CHandle< CBaseAnimGraph > m_hViewmodelAttachment; // 0x1030 int32_t m_iOldTeam; // 0x1034 bool m_bAttachmentDirty; // 0x1038 private: [[maybe_unused]] uint8_t __pad1039[0x3]; // 0x1039 public: int32_t m_nUnloadedModelIndex; // 0x103c int32_t m_iNumOwnerValidationRetries; // 0x1040 private: [[maybe_unused]] uint8_t __pad1044[0xc]; // 0x1044 public: CHandle< C_BaseEntity > m_hOldProvidee; // 0x1050 private: [[maybe_unused]] uint8_t __pad1054[0x4]; // 0x1054 public: CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0x1058 }; // Alignment: 2 // Size: 0x1078 class C_EconWearable : public C_EconEntity { public: int32_t m_nForceSkin; // 0x1070 bool m_bAlwaysAllow; // 0x1074 }; // Alignment: 12 // Size: 0xb78 class C_BaseGrenade : public C_BaseFlex { public: bool m_bHasWarnedAI; // 0xb28 bool m_bIsSmokeGrenade; // 0xb29 // MNetworkEnable bool m_bIsLive; // 0xb2a private: [[maybe_unused]] uint8_t __pad0b2b[0x1]; // 0xb2b public: // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags float m_DmgRadius; // 0xb2c // MNetworkEnable GameTime_t m_flDetonateTime; // 0xb30 float m_flWarnAITime; // 0xb34 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "256" // MNetworkEncodeFlags float m_flDamage; // 0xb38 private: [[maybe_unused]] uint8_t __pad0b3c[0x4]; // 0xb3c public: CUtlSymbolLarge m_iszBounceSound; // 0xb40 CUtlString m_ExplosionSound; // 0xb48 private: [[maybe_unused]] uint8_t __pad0b50[0x4]; // 0xb50 public: // MNetworkEnable CHandle< C_BaseEntity > m_hThrower; // 0xb54 private: [[maybe_unused]] uint8_t __pad0b58[0x18]; // 0xb58 public: GameTime_t m_flNextAttack; // 0xb70 CHandle< C_BaseEntity > m_hOriginalThrower; // 0xb74 }; // Alignment: 2 // Size: 0x9a8 class C_BRC4Target : public CBaseAnimGraph { public: // MNetworkEnable bool m_bBrokenOpen; // 0x9a0 private: [[maybe_unused]] uint8_t __pad09a1[0x3]; // 0x9a1 public: // MNetworkEnable float m_flRadius; // 0x9a4 }; // Alignment: 6 // Size: 0x9c0 class C_ParadropChopper : public CBaseAnimGraph { public: Vector m_vecLastRopeTargetPos; // 0x9a0 GameTime_t m_flLastRopeTime; // 0x9ac int32_t m_nRappelABone; // 0x9b0 int32_t m_nRappelBBone; // 0x9b4 // MNetworkEnable CHandle< C_BaseEntity > m_hCallingPlayer; // 0x9b8 bool m_bCalledByPlayer; // 0x9bc }; // Alignment: 0 // Size: 0x998 class C_SurvivalSpawnChopper : public CBaseAnimGraph { public: // no members available }; // Alignment: 12 // Size: 0x9f0 class C_Dronegun : public CBaseAnimGraph { public: // MNetworkEnable Vector m_vecAttentionTarget; // 0x9a0 // MNetworkEnable Vector m_vecTargetOffset; // 0x9ac // MNetworkEnable bool m_bHasTarget; // 0x9b8 private: [[maybe_unused]] uint8_t __pad09b9[0x3]; // 0x9b9 public: Vector m_vecAttentionCurrent; // 0x9bc int32_t m_nPoseParamPitch; // 0x9c8 int32_t m_nPoseParamYaw; // 0x9cc bool m_bVarInit; // 0x9d0 AttachmentHandle_t m_nAttachMuzzle; // 0x9d1 private: [[maybe_unused]] uint8_t __pad09d2[0x2]; // 0x9d2 public: GameTime_t m_flLastClientThinkTime; // 0x9d4 GameTime_t m_flNextSpark; // 0x9d8 int32_t m_nBoneOverrideIndex; // 0x9dc Vector m_vecLaserTracePos; // 0x9e0 }; // Alignment: 15 // Size: 0xd50 class C_Drone : public C_PhysicsProp { public: CUtlVector< Vector > m_vecClientSideTrailPositions; // 0xb00 // MNetworkEnable CEntityHandle m_hMoveToThisEntity; // 0xb18 // MNetworkEnable CEntityHandle m_hDeliveryCargo; // 0xb1c // MNetworkEnable CEntityHandle m_hRecentCargo; // 0xb20 // MNetworkEnable bool m_bPilotTakeoverAllowed; // 0xb24 private: [[maybe_unused]] uint8_t __pad0b25[0x3]; // 0xb25 public: // MNetworkEnable CEntityHandle m_hPotentialCargo; // 0xb28 // MNetworkEnable CEntityHandle m_hCurrentPilot; // 0xb2c // MNetworkEnable Vector m_vecTagPositions[24]; // 0xb30 // MNetworkEnable int32_t m_vecTagIncrements[24]; // 0xc50 GameTime_t m_flLastTimeCargoWasAttached; // 0xcb0 Vector m_vecLastKnownCargoAttachPositions[4]; // 0xcb4 Vector m_vecThrusterLastPos; // 0xce4 Vector m_vecThrusterSmoothVel; // 0xcf0 Vector m_vecThrusterSmoothAccel; // 0xcfc float m_flJammedEffectAmount; // 0xd08 }; // Alignment: 0 // Size: 0xaf0 class C_CSPropExplodingBarrel : public C_PhysicsProp { public: // no members available }; // Alignment: 1 // Size: 0xaf8 class C_CSPropExplodingBarrelTop : public C_PhysicsProp { public: // MNetworkEnable float m_flOverrideAlpha; // 0xaf0 }; // Alignment: 24 // Size: 0xaa8 class C_EnvGasCanister : public CBaseAnimGraph { public: // MNetworkEnable bool m_bLanded; // 0x998 private: [[maybe_unused]] uint8_t __pad0999[0x67]; // 0x999 public: bool m_bSpawnedSkyboxParticles; // 0xa00 private: [[maybe_unused]] uint8_t __pad0a01[0x3]; // 0xa01 public: GameTime_t m_flKillImpactParticlesTime; // 0xa04 // MNetworkEnable Vector m_vecImpactPosition; // 0xa08 // MNetworkEnable Vector m_vecStartPosition; // 0xa14 // MNetworkEnable Vector m_vecEnterWorldPosition; // 0xa20 // MNetworkEnable Vector m_vecDirection; // 0xa2c // MNetworkEnable QAngle m_vecStartAngles; // 0xa38 // MNetworkEnable float m_flFlightTime; // 0xa44 // MNetworkEnable float m_flFlightSpeed; // 0xa48 // MNetworkEnable GameTime_t m_flLaunchTime; // 0xa4c // MNetworkEnable float m_flInitialZSpeed; // 0xa50 // MNetworkEnable float m_flZAcceleration; // 0xa54 // MNetworkEnable float m_flHorizSpeed; // 0xa58 // MNetworkEnable bool m_bLaunchedFromWithinWorld; // 0xa5c private: [[maybe_unused]] uint8_t __pad0a5d[0x3]; // 0xa5d public: // MNetworkEnable Vector m_vecParabolaDirection; // 0xa60 // MNetworkEnable float m_flWorldEnterTime; // 0xa6c // MNetworkEnable Vector m_vecSkyboxOrigin; // 0xa70 // MNetworkEnable float m_flSkyboxScale; // 0xa7c // MNetworkEnable bool m_bInSkybox; // 0xa80 // MNetworkEnable bool m_bDoImpactEffects; // 0xa81 private: [[maybe_unused]] uint8_t __pad0a82[0x2]; // 0xa82 public: // MNetworkEnable int32_t m_nMyZoneIndex; // 0xa84 // MNetworkEnable CHandle< C_BaseEntity > m_hSkyboxCopy; // 0xa88 float m_flLaunchHeight; // 0xa8c }; // Alignment: 4 // Size: 0x9c0 class C_PropCounter : public CBaseAnimGraph { public: // MNetworkEnable float m_flDisplayValue; // 0x998 float m_flDisplayValueLocal; // 0x99c float m_flTimeOfLastValueChange; // 0x9a0 float m_flPreviousValue; // 0x9a4 }; // Alignment: 1 // Size: 0x9a0 class C_ViewmodelWeapon : public CBaseAnimGraph { public: char* m_worldModel; // 0x998 }; // Alignment: 17 // Size: 0xa00 class C_BaseViewModel : public CBaseAnimGraph { public: Vector m_vecLastFacing; // 0x9a0 // MNetworkEnable uint32_t m_nViewModelIndex; // 0x9ac // MNetworkEnable uint32_t m_nAnimationParity; // 0x9b0 // MNetworkEnable float m_flAnimationStartTime; // 0x9b4 // MNetworkEnable CHandle< C_BasePlayerWeapon > m_hWeapon; // 0x9b8 private: [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc public: CUtlSymbolLarge m_sVMName; // 0x9c0 CUtlSymbolLarge m_sAnimationPrefix; // 0x9c8 CHandle< C_ViewmodelWeapon > m_hWeaponModel; // 0x9d0 AttachmentHandle_t m_iCameraAttachment; // 0x9d4 private: [[maybe_unused]] uint8_t __pad09d5[0x3]; // 0x9d5 public: QAngle m_vecLastCameraAngles; // 0x9d8 float m_previousElapsedDuration; // 0x9e4 float m_previousCycle; // 0x9e8 int32_t m_nOldAnimationParity; // 0x9ec HSequence m_hOldLayerSequence; // 0x9f0 int32_t m_oldLayer; // 0x9f4 float m_oldLayerStartTime; // 0x9f8 // MNetworkEnable CEntityHandle m_hControlPanel; // 0x9fc }; // Alignment: 0 // Size: 0x998 class C_ViewmodelAttachmentModel : public CBaseAnimGraph { public: // no members available }; // Alignment: 2 // Size: 0xa28 class C_PredictedViewModel : public C_BaseViewModel { public: QAngle m_LagAnglesHistory; // 0xa00 private: [[maybe_unused]] uint8_t __pad0a0c[0xc]; // 0xa0c public: Vector m_vPredictedOffset; // 0xa18 }; // Alignment: 0 // Size: 0x998 class C_WorldModelStattrak : public CBaseAnimGraph { public: // no members available }; // Alignment: 0 // Size: 0x998 class C_WorldModelNametag : public CBaseAnimGraph { public: // no members available }; // Alignment: 15 // Size: 0xc00 class C_BaseCSGrenadeProjectile : public C_BaseGrenade { public: // MNetworkEnable Vector m_vInitialVelocity; // 0xb78 // MNetworkEnable int32_t m_nBounces; // 0xb84 // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0xb88 // MNetworkEnable int32_t m_nExplodeEffectTickBegin; // 0xb90 // MNetworkEnable Vector m_vecExplodeEffectOrigin; // 0xb94 GameTime_t m_flSpawnTime; // 0xba0 Vector vecLastTrailLinePos; // 0xba4 GameTime_t flNextTrailLineTime; // 0xbb0 bool m_bExplodeEffectBegan; // 0xbb4 bool m_bCanCreateGrenadeTrail; // 0xbb5 private: [[maybe_unused]] uint8_t __pad0bb6[0x2]; // 0xbb6 public: ParticleIndex_t m_nSnapshotTrajectoryEffectIndex; // 0xbb8 private: [[maybe_unused]] uint8_t __pad0bbc[0x4]; // 0xbbc public: CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshotTrajectoryParticleSnapshot; // 0xbc0 CUtlVector< Vector > m_arrTrajectoryTrailPoints; // 0xbc8 CUtlVector< float32 > m_arrTrajectoryTrailPointCreationTimes; // 0xbe0 float m_flTrajectoryTrailEffectCreationTime; // 0xbf8 static float &Get_s_flThinkInterval(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseCSGrenadeProjectile")->m_static_fields[0]->m_instance);}; }; // Alignment: 4 // Size: 0xb90 class C_BreachChargeProjectile : public C_BaseGrenade { public: // MNetworkEnable bool m_bShouldExplode; // 0xb78 private: [[maybe_unused]] uint8_t __pad0b79[0x3]; // 0xb79 public: // MNetworkEnable CHandle< C_BaseEntity > m_weaponThatThrewMe; // 0xb7c // MNetworkEnable int32_t m_nParentBoneIndex; // 0xb80 // MNetworkEnable Vector m_vecParentBonePos; // 0xb84 }; // Alignment: 4 // Size: 0xbb0 class C_BumpMineProjectile : public C_BaseGrenade { public: bool m_bShouldExplode; // 0xb78 private: [[maybe_unused]] uint8_t __pad0b79[0x3]; // 0xb79 public: // MNetworkEnable int32_t m_nParentBoneIndex; // 0xb7c // MNetworkEnable Vector m_vecParentBonePos; // 0xb80 // MNetworkEnable bool m_bArmed; // 0xb8c }; // Alignment: 6 // Size: 0xc10 class C_TripWireFireProjectile : public C_BaseGrenade { public: // MNetworkEnable GameTime_t m_flAttachTime; // 0xb78 // MNetworkEnable Vector m_vecTripWireEndPositions[10]; // 0xb7c // MNetworkEnable bool m_bTripWireEndPositionsUsed[10]; // 0xbf4 private: [[maybe_unused]] uint8_t __pad0bfe[0x2]; // 0xbfe public: int32_t m_nTripWireStartIndex0; // 0xc00 int32_t m_nTripWireEndIndex0; // 0xc04 int32_t m_nTripWireCenterIndex0; // 0xc08 }; // Alignment: 0 // Size: 0xaf0 class C_PhysicsPropMultiplayer : public C_PhysicsProp { public: // no members available }; // Alignment: 4 // Size: 0xb08 class C_PhysPropLootCrate : public C_PhysicsPropMultiplayer { public: // MNetworkEnable bool m_bRenderInPSPM; // 0xaf8 // MNetworkEnable bool m_bRenderInTablet; // 0xaf9 private: [[maybe_unused]] uint8_t __pad0afa[0x2]; // 0xafa public: // MNetworkEnable int32_t m_iMaxHealth; // 0xafc // MNetworkEnable int32_t m_iHealth; // 0xb00 }; // Alignment: 0 // Size: 0xaf0 class C_PhysPropAmmoBox : public C_PhysicsPropMultiplayer { public: // no members available }; // Alignment: 0 // Size: 0xaf0 class C_PhysPropWeaponUpgrade : public C_PhysicsPropMultiplayer { public: // no members available }; // Alignment: 0 // Size: 0xaf8 class C_PhysPropRadarJammer : public C_PhysicsPropMultiplayer { public: // no members available }; // Alignment: 0 // Size: 0xc20 class C_SensorGrenadeProjectile : public C_BaseCSGrenadeProjectile { public: // no members available }; // Alignment: 5 // Size: 0xbf0 class C_CSGO_PreviewModel : public C_BaseFlex { public: CUtlString m_animgraph; // 0xb28 CUtlString m_animgraphCharacterModeString; // 0xb30 CUtlString m_defaultAnim; // 0xb38 AnimLoopMode_t m_nDefaultAnimLoopMode; // 0xb40 float m_flInitialModelScale; // 0xb44 }; // Alignment: 0 // Size: 0xbf0 class C_CSGO_PreviewModelAlias_csgo_item_previewmodel : public C_CSGO_PreviewModel { public: // no members available }; // Alignment: 6 // Size: 0x9e8 class C_BulletHitModel : public CBaseAnimGraph { public: matrix3x4_t m_matLocal; // 0x998 int32_t m_iBoneIndex; // 0x9c8 CHandle< C_BaseEntity > m_hPlayerParent; // 0x9cc bool m_bIsHit; // 0x9d0 private: [[maybe_unused]] uint8_t __pad09d1[0x3]; // 0x9d1 public: float m_flTimeCreated; // 0x9d4 Vector m_vecStartPos; // 0x9d8 }; // Alignment: 6 // Size: 0x9d0 class C_PickUpModelSlerper : public CBaseAnimGraph { public: CHandle< C_BaseEntity > m_hPlayerParent; // 0x998 CHandle< C_BaseEntity > m_hItem; // 0x99c float m_flTimePickedUp; // 0x9a0 QAngle m_angOriginal; // 0x9a4 Vector m_vecPosOriginal; // 0x9b0 private: [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc public: QAngle m_angRandom; // 0x9c0 }; // Alignment: 0 // Size: 0x998 class C_WorldModelGloves : public CBaseAnimGraph { public: // no members available }; // Alignment: 0 // Size: 0x9a0 class C_HostageCarriableProp : public CBaseAnimGraph { public: // no members available }; // Alignment: 1 // Size: 0x9a8 class C_Multimeter : public CBaseAnimGraph { public: CHandle< C_PlantedC4 > m_hTargetC4; // 0x9a0 }; // Alignment: 21 // Size: 0xa08 class C_PlantedC4 : public CBaseAnimGraph { public: // MNetworkEnable bool m_bBombTicking; // 0x998 private: [[maybe_unused]] uint8_t __pad0999[0x3]; // 0x999 public: // MNetworkEnable int32_t m_nBombSite; // 0x99c // MNetworkEnable int32_t m_nSourceSoundscapeHash; // 0x9a0 private: [[maybe_unused]] uint8_t __pad09a4[0x4]; // 0x9a4 public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x9a8 GameTime_t m_flNextGlow; // 0x9c0 GameTime_t m_flNextBeep; // 0x9c4 // MNetworkEnable GameTime_t m_flC4Blow; // 0x9c8 // MNetworkEnable float m_flTimerLength; // 0x9cc float m_bTenSecWarning; // 0x9d0 float m_bTriggerWarning; // 0x9d4 float m_bExplodeWarning; // 0x9d8 bool m_bLocalBRMusicPlayed; // 0x9dc private: [[maybe_unused]] uint8_t __pad09dd[0x3]; // 0x9dd public: // MNetworkEnable float m_flDefuseLength; // 0x9e0 // MNetworkEnable GameTime_t m_flDefuseCountDown; // 0x9e4 // MNetworkEnable bool m_bBombDefused; // 0x9e8 private: [[maybe_unused]] uint8_t __pad09e9[0x3]; // 0x9e9 public: // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_hBombDefuser; // 0x9ec // MNetworkEnable CEntityHandle m_hControlPanel; // 0x9f0 CHandle< C_Multimeter > m_hDefuserMultimeter; // 0x9f4 GameTime_t m_flNextRadarFlashTime; // 0x9f8 bool m_bRadarFlash; // 0x9fc private: [[maybe_unused]] uint8_t __pad09fd[0x3]; // 0x9fd public: CHandle< C_CSPlayerPawnBase > m_hLocalDefusingPlayerHandle; // 0xa00 }; // Alignment: 2 // Size: 0x1178 class C_Item : public C_EconEntity { public: // MNetworkEnable bool m_bShouldGlow; // 0x1070 char m_pReticleHintTextName[256]; // 0x1071 }; // Alignment: 7 // Size: 0x10d0 class C_Chicken : public C_DynamicProp { public: CHandle< CBaseAnimGraph > m_hHolidayHatAddon; // 0xc08 // MNetworkEnable // MNetworkChangeCallback "OnJumpedChanged" bool m_jumpedThisFrame; // 0xc0c private: [[maybe_unused]] uint8_t __pad0c0d[0x3]; // 0xc0d public: // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_leader; // 0xc10 private: [[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14 public: // MNetworkEnable C_AttributeContainer m_AttributeManager; // 0xc18 // MNetworkEnable uint32_t m_OriginalOwnerXuidLow; // 0x10c0 // MNetworkEnable uint32_t m_OriginalOwnerXuidHigh; // 0x10c4 bool m_bAttributesInitialized; // 0x10c8 }; // Alignment: 10 // Size: 0x10a0 class C_BasePlayerWeapon : public C_EconEntity { public: // MNetworkEnable // MNetworkChangeCallback "OnWeaponStateChanged" WeaponState_t m_iState; // 0x1070 WeaponState_t m_iOldState; // 0x1074 bool m_bRemoveable; // 0x1078 private: [[maybe_unused]] uint8_t __pad1079[0x3]; // 0x1079 public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" GameTick_t m_nNextPrimaryAttackTick; // 0x107c // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextPrimaryAttackTickRatio; // 0x1080 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" GameTick_t m_nNextSecondaryAttackTick; // 0x1084 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextSecondaryAttackTickRatio; // 0x1088 // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkPriority "32" int32_t m_iClip1; // 0x108c // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iClip2; // 0x1090 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_pReserveAmmo[2]; // 0x1094 }; // Alignment: 7 // Size: 0xa48 class C_RagdollPropAttached : public C_RagdollProp { public: // MNetworkEnable uint32_t m_boneIndexAttached; // 0xa10 // MNetworkEnable uint32_t m_ragdollAttachedObjectIndex; // 0xa14 // MNetworkEnable // MNetworkEncoder Vector m_attachmentPointBoneSpace; // 0xa18 // MNetworkEnable // MNetworkEncoder Vector m_attachmentPointRagdollSpace; // 0xa24 Vector m_vecOffset; // 0xa30 float m_parentTime; // 0xa3c bool m_bHasParent; // 0xa40 }; // Alignment: 8 // Size: 0xbb8 class C_BaseCombatCharacter : public C_BaseFlex { public: // MNetworkEnable // MNetworkChangeCallback "OnWearablesChanged" C_NetworkUtlVectorBase< CHandle< C_EconWearable > > m_hMyWearables; // 0xb28 int32_t m_bloodColor; // 0xb40 AttachmentHandle_t m_leftFootAttachment; // 0xb44 AttachmentHandle_t m_rightFootAttachment; // 0xb45 private: [[maybe_unused]] uint8_t __pad0b46[0x2]; // 0xb46 public: C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0xb48 float m_flWaterWorldZ; // 0xb4c float m_flWaterNextTraceTime; // 0xb50 // MNetworkEnable float m_flFieldOfView; // 0xb54 }; // Alignment: 23 // Size: 0xce8 class C_BasePlayerPawn : public C_BaseCombatCharacter { public: // MNetworkEnable CPlayer_WeaponServices* m_pWeaponServices; // 0xbb8 // MNetworkEnable CPlayer_ItemServices* m_pItemServices; // 0xbc0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CPlayer_AutoaimServices* m_pAutoaimServices; // 0xbc8 // MNetworkEnable CPlayer_ObserverServices* m_pObserverServices; // 0xbd0 // MNetworkEnable CPlayer_WaterServices* m_pWaterServices; // 0xbd8 // MNetworkEnable CPlayer_UseServices* m_pUseServices; // 0xbe0 // MNetworkEnable CPlayer_FlashlightServices* m_pFlashlightServices; // 0xbe8 // MNetworkEnable CPlayer_CameraServices* m_pCameraServices; // 0xbf0 // MNetworkEnable CPlayer_MovementServices* m_pMovementServices; // 0xbf8 private: [[maybe_unused]] uint8_t __pad0c00[0x8]; // 0xc00 public: QAngle v_angle; // 0xc08 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_iHideHUD; // 0xc14 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" sky3dparams_t m_skybox3d; // 0xc18 // MNetworkEnable GameTime_t m_flDeathTime; // 0xca8 Vector m_vecPredictionError; // 0xcac GameTime_t m_flPredictionErrorTime; // 0xcb8 float m_flFOVSensitivityAdjust; // 0xcbc float m_flMouseSensitivity; // 0xcc0 Vector m_vOldOrigin; // 0xcc4 float m_flOldSimulationTime; // 0xcd0 int32_t m_nLastExecutedCommandNumber; // 0xcd4 int32_t m_nLastExecutedCommandTick; // 0xcd8 // MNetworkEnable // MNetworkChangeCallback "OnControllerChanged" CHandle< CBasePlayerController > m_hController; // 0xcdc bool m_bIsSwappingToPredictableController; // 0xce0 }; // Alignment: 0 // Size: 0x1178 class C_ItemCash : public C_Item { public: // no members available }; // Alignment: 10 // Size: 0xaa8 class C_CSGOViewModel : public C_PredictedViewModel { public: // MNetworkEnable bool m_bShouldIgnoreOffsetAndAccuracy; // 0xa28 private: [[maybe_unused]] uint8_t __pad0a29[0x3]; // 0xa29 public: Vector m_vecCamDriverLastPos; // 0xa2c QAngle m_angCamDriverLastAng; // 0xa38 float m_flCamDriverAppliedTime; // 0xa44 float m_flCamDriverWeight; // 0xa48 // MNetworkEnable uint32_t m_nWeaponParity; // 0xa4c uint32_t m_nOldWeaponParity; // 0xa50 CEntityIndex m_nLastKnownAssociatedWeaponEntIndex; // 0xa54 bool m_bNeedToQueueHighResComposite; // 0xa58 private: [[maybe_unused]] uint8_t __pad0a59[0x43]; // 0xa59 public: QAngle m_vLoweredWeaponOffset; // 0xa9c }; // Alignment: 58 // Size: 0x13d0 class C_WeaponCSBase : public C_BasePlayerWeapon { public: // MNetworkEnable float m_flFireSequenceStartTime; // 0x10d8 // MNetworkEnable int32_t m_nFireSequenceStartTimeChange; // 0x10dc int32_t m_nFireSequenceStartTimeAck; // 0x10e0 // MNetworkEnable bool m_bPlayerFireEventIsPrimary; // 0x10e4 private: [[maybe_unused]] uint8_t __pad10e5[0x3]; // 0x10e5 public: HSequence m_seqIdle; // 0x10e8 HSequence m_seqFirePrimary; // 0x10ec HSequence m_seqFireSecondary; // 0x10f0 private: [[maybe_unused]] uint8_t __pad10f4[0x14]; // 0x10f4 public: float m_flCrosshairDistance; // 0x1108 int32_t m_iAmmoLastCheck; // 0x110c int32_t m_iAlpha; // 0x1110 int32_t m_iScopeTextureID; // 0x1114 int32_t m_iCrosshairTextureID; // 0x1118 float m_flGunAccuracyPosition; // 0x111c // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" uint32_t m_nViewModelIndex; // 0x1120 bool m_bReloadsWithClips; // 0x1124 private: [[maybe_unused]] uint8_t __pad1125[0x3]; // 0x1125 public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" // MNetworkPriority "32" GameTime_t m_flTimeWeaponIdle; // 0x1128 bool m_bFireOnEmpty; // 0x112c private: [[maybe_unused]] uint8_t __pad112d[0x3]; // 0x112d public: CEntityIOOutput m_OnPlayerPickup; // 0x1130 // MNetworkEnable CSWeaponMode m_weaponMode; // 0x1158 float m_flTurningInaccuracyDelta; // 0x115c Vector m_vecTurningInaccuracyEyeDirLast; // 0x1160 float m_flTurningInaccuracy; // 0x116c // MNetworkEnable float m_fAccuracyPenalty; // 0x1170 GameTime_t m_flLastAccuracyUpdateTime; // 0x1174 float m_fAccuracySmoothedForZoom; // 0x1178 GameTime_t m_fScopeZoomEndTime; // 0x117c // MNetworkEnable int32_t m_iRecoilIndex; // 0x1180 // MNetworkEnable float m_flRecoilIndex; // 0x1184 // MNetworkEnable bool m_bBurstMode; // 0x1188 private: [[maybe_unused]] uint8_t __pad1189[0x3]; // 0x1189 public: // MNetworkEnable GameTime_t m_flPostponeFireReadyTime; // 0x118c // MNetworkEnable bool m_bInReload; // 0x1190 // MNetworkEnable bool m_bReloadVisuallyComplete; // 0x1191 private: [[maybe_unused]] uint8_t __pad1192[0x2]; // 0x1192 public: // MNetworkEnable GameTime_t m_flDroppedAtTime; // 0x1194 // MNetworkEnable bool m_bIsHauledBack; // 0x1198 // MNetworkEnable bool m_bSilencerOn; // 0x1199 private: [[maybe_unused]] uint8_t __pad119a[0x2]; // 0x119a public: // MNetworkEnable GameTime_t m_flTimeSilencerSwitchComplete; // 0x119c // MNetworkEnable int32_t m_iOriginalTeamNumber; // 0x11a0 float m_flNextAttackRenderTimeOffset; // 0x11a4 private: [[maybe_unused]] uint8_t __pad11a8[0x88]; // 0x11a8 public: bool m_bVisualsDataSet; // 0x1230 bool m_bOldFirstPersonSpectatedState; // 0x1231 private: [[maybe_unused]] uint8_t __pad1232[0x2]; // 0x1232 public: CHandle< C_BaseEntity > m_hOurPing; // 0x1234 CEntityIndex m_nOurPingIndex; // 0x1238 Vector m_vecOurPingPos; // 0x123c bool m_bGlowForPing; // 0x1248 bool m_bUIWeapon; // 0x1249 private: [[maybe_unused]] uint8_t __pad124a[0xe]; // 0x124a public: // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_hPrevOwner; // 0x1258 private: [[maybe_unused]] uint8_t __pad125c[0x20]; // 0x125c public: bool m_donated; // 0x127c private: [[maybe_unused]] uint8_t __pad127d[0x3]; // 0x127d public: // MNetworkEnable GameTime_t m_fLastShotTime; // 0x1280 bool m_bWasOwnedByCT; // 0x1284 bool m_bWasOwnedByTerrorist; // 0x1285 private: [[maybe_unused]] uint8_t __pad1286[0x2]; // 0x1286 public: float m_gunHeat; // 0x1288 uint32_t m_smokeAttachments; // 0x128c GameTime_t m_lastSmokeTime; // 0x1290 float m_flLastClientFireBulletTime; // 0x1294 private: [[maybe_unused]] uint8_t __pad1298[0x58]; // 0x1298 public: C_IronSightController m_IronSightController; // 0x12f0 // MNetworkEnable int32_t m_iIronSightMode; // 0x13a0 private: [[maybe_unused]] uint8_t __pad13a4[0xc]; // 0x13a4 public: GameTime_t m_flLastLOSTraceFailureTime; // 0x13b0 // MNetworkEnable int32_t m_iNumEmptyAttacks; // 0x13b4 }; // Alignment: 6 // Size: 0x13f0 class C_WeaponCSBaseGun : public C_WeaponCSBase { public: // MNetworkEnable int32_t m_zoomLevel; // 0x13d0 // MNetworkEnable int32_t m_iBurstShotsRemaining; // 0x13d4 int32_t m_iSilencerBodygroup; // 0x13d8 private: [[maybe_unused]] uint8_t __pad13dc[0xc]; // 0x13dc public: int32_t m_silencedModelIndex; // 0x13e8 bool m_inPrecache; // 0x13ec // MNetworkEnable bool m_bNeedsBoltAction; // 0x13ed }; // Alignment: 12 // Size: 0x1430 class C_C4 : public C_WeaponCSBase { public: char m_szScreenText[32]; // 0x13d0 ParticleIndex_t m_bombdroppedlightParticleIndex; // 0x13f0 // MNetworkEnable bool m_bStartedArming; // 0x13f4 private: [[maybe_unused]] uint8_t __pad13f5[0x3]; // 0x13f5 public: // MNetworkEnable GameTime_t m_fArmedTime; // 0x13f8 // MNetworkEnable bool m_bBombPlacedAnimation; // 0x13fc // MNetworkEnable bool m_bShowC4LED; // 0x13fd // MNetworkEnable bool m_bIsPlantingViaUse; // 0x13fe private: [[maybe_unused]] uint8_t __pad13ff[0x1]; // 0x13ff public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x1400 int32_t m_nSpotRules; // 0x1418 bool m_bPlayedArmingBeeps[7]; // 0x141c bool m_bBombPlanted; // 0x1423 bool m_bDroppedFromDeath; // 0x1424 }; // Alignment: 0 // Size: 0x13f0 class C_DEagle : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponElite : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13d0 class C_WeaponNOVA : public C_WeaponCSBase { public: // no members available }; // Alignment: 0 // Size: 0x13d0 class C_WeaponSawedoff : public C_WeaponCSBase { public: // no members available }; // Alignment: 1 // Size: 0x1400 class C_WeaponTaser : public C_WeaponCSBaseGun { public: // MNetworkEnable GameTime_t m_fFireTime; // 0x13f0 }; // Alignment: 0 // Size: 0x13d0 class C_WeaponXM1014 : public C_WeaponCSBase { public: // no members available }; // Alignment: 0 // Size: 0x13d0 class C_Knife : public C_WeaponCSBase { public: // no members available }; // Alignment: 0 // Size: 0x13d0 class C_KnifeGG : public C_Knife { public: // no members available }; // Alignment: 1 // Size: 0x13e0 class C_Melee : public C_WeaponCSBase { public: // MNetworkEnable GameTime_t m_flThrowAt; // 0x13d0 }; // Alignment: 2 // Size: 0x1400 class C_WeaponZoneRepulsor : public C_WeaponCSBaseGun { public: float m_flPitchLocal; // 0x13f0 GameTime_t m_flLastTimeNotIdle; // 0x13f4 }; // Alignment: 1 // Size: 0x1400 class C_WeaponShield : public C_WeaponCSBaseGun { public: // MNetworkEnable float m_flDisplayHealth; // 0x13f0 }; // Alignment: 1 // Size: 0xc28 class C_MolotovProjectile : public C_BaseCSGrenadeProjectile { public: // MNetworkEnable bool m_bIsIncGrenade; // 0xc00 }; // Alignment: 1 // Size: 0xc28 class C_DecoyProjectile : public C_BaseCSGrenadeProjectile { public: GameTime_t m_flTimeParticleEffectSpawn; // 0xc20 }; // Alignment: 8 // Size: 0xd90 class C_SmokeGrenadeProjectile : public C_BaseCSGrenadeProjectile { public: // MNetworkEnable int32_t m_nSmokeEffectTickBegin; // 0xc08 // MNetworkEnable bool m_bDidSmokeEffect; // 0xc0c private: [[maybe_unused]] uint8_t __pad0c0d[0x3]; // 0xc0d public: // MNetworkEnable int32_t m_nRandomSeed; // 0xc10 // MNetworkEnable Vector m_vSmokeColor; // 0xc14 // MNetworkEnable Vector m_vSmokeDetonationPos; // 0xc20 private: [[maybe_unused]] uint8_t __pad0c2c[0x4]; // 0xc2c public: // MNetworkEnable // MNetworkChangeCallback "OnSimulationChanged" CUtlVector< uint8 > m_VoxelFrameData; // 0xc30 bool m_bSmokeVolumeDataReceived; // 0xc48 bool m_bSmokeEffectSpawned; // 0xc49 }; // Alignment: 8 // Size: 0x1410 class C_BaseCSGrenade : public C_WeaponCSBase { public: // MNetworkEnable bool m_bRedraw; // 0x13f0 // MNetworkEnable bool m_bIsHeldByPlayer; // 0x13f1 // MNetworkEnable bool m_bPinPulled; // 0x13f2 private: [[maybe_unused]] uint8_t __pad13f3[0x1]; // 0x13f3 public: // MNetworkEnable EGrenadeThrowState m_eThrowStatus; // 0x13f4 // MNetworkEnable GameTime_t m_fThrowTime; // 0x13f8 // MNetworkEnable float m_flThrowStrength; // 0x13fc // MNetworkEnable float m_flThrowStrengthApproach; // 0x1400 // MNetworkEnable GameTime_t m_fDropTime; // 0x1404 }; // Alignment: 2 // Size: 0x13f0 class C_WeaponBaseItem : public C_WeaponCSBase { public: // MNetworkEnable CountdownTimer m_SequenceCompleteTimer; // 0x13d0 // MNetworkEnable bool m_bRedraw; // 0x13e8 }; // Alignment: 2 // Size: 0x1180 class C_ItemDogtags : public C_Item { public: // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_OwningPlayer; // 0x1178 // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_KillingPlayer; // 0x117c }; // Alignment: 0 // Size: 0x13f0 class C_Item_Healthshot : public C_WeaponBaseItem { public: // no members available }; // Alignment: 2 // Size: 0x13e0 class C_Fists : public C_WeaponCSBase { public: // MNetworkEnable bool m_bPlayingUninterruptableAct; // 0x13d0 private: [[maybe_unused]] uint8_t __pad13d1[0x3]; // 0x13d1 public: // MNetworkEnable // MNetworkChangeCallback "OnUninterruptChanged" PlayerAnimEvent_t m_nUninterruptableActivity; // 0x13d4 }; // Alignment: 27 // Size: 0x1b30 class C_Tablet : public C_WeaponCSBase { public: // MNetworkEnable GameTime_t m_flUpgradeExpirationTime[4]; // 0x13d8 // MNetworkEnable int32_t m_vecLocalHexFlags[42]; // 0x13e8 // MNetworkEnable int32_t m_nContractKillGridIndex; // 0x1490 // MNetworkEnable int32_t m_nContractKillGridHighResIndex; // 0x1494 // MNetworkEnable bool m_bTabletReceptionIsBlocked; // 0x1498 private: [[maybe_unused]] uint8_t __pad1499[0x3]; // 0x1499 public: // MNetworkEnable float m_flScanProgress; // 0x149c // MNetworkEnable GameTime_t m_flBootTime; // 0x14a0 // MNetworkEnable GameTime_t m_flShowMapTime; // 0x14a4 // MNetworkEnable Vector m_vecNearestMetalCratePos; // 0x14a8 // MNetworkEnable tablet_skin_state_t m_skinState; // 0x14b4 private: [[maybe_unused]] uint8_t __pad14b5[0x3]; // 0x14b5 public: // MNetworkEnable int32_t m_vecNotificationIds[8]; // 0x14b8 // MNetworkEnable GameTime_t m_vecNotificationTimestamps[8]; // 0x14d8 // MNetworkEnable int32_t m_nLastPurchaseIndex; // 0x14f8 // MNetworkEnable Vector m_vecPlayerPositionHistory[24]; // 0x14fc int32_t m_vecLocalHexFlagsClientCopy[42]; // 0x161c GameTime_t m_vecLastHexPlayerOccupancyChange[42][6]; // 0x16c4 private: [[maybe_unused]] uint8_t __pad1ab4[0x34]; // 0x1ab4 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_radarMaterial; // 0x1ae8 CStrongHandle< InfoForResourceTypeIMaterial2 > m_buildingMaterial; // 0x1af0 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hZoneOverlayMaterial; // 0x1af8 float m_flNoiseFadeAlpha; // 0x1b00 Color m_WorkingColor; // 0x1b04 Vector m_vecLastCameraPos; // 0x1b08 QAngle m_angLastCameraAng; // 0x1b14 int32_t m_nDrawElementCount; // 0x1b20 float m_flPrevScanProgress; // 0x1b24 int32_t m_nRenderTargetRes; // 0x1b28 float m_flLastClosePoseParamVal; // 0x1b2c }; // Alignment: 0 // Size: 0x13e0 class C_BreachCharge : public C_WeaponCSBase { public: // no members available }; // Alignment: 0 // Size: 0x13d0 class C_BumpMine : public C_WeaponCSBase { public: // no members available }; // Alignment: 0 // Size: 0x1410 class C_TripWireFire : public C_BaseCSGrenade { public: // no members available }; // Alignment: 0 // Size: 0xa08 class C_PlantedC4Survival : public C_PlantedC4 { public: // no members available }; // Alignment: 0 // Size: 0x1410 class C_SensorGrenade : public C_BaseCSGrenade { public: // no members available }; // Alignment: 187 // Size: 0x12a0 class C_CSPlayerPawnBase : public C_BasePlayerPawn { public: // MNetworkEnable CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0xd00 // MNetworkEnable CCSPlayer_PingServices* m_pPingServices; // 0xd08 // MNetworkEnable CCSPlayer_ViewModelServices* m_pViewModelServices; // 0xd10 float m_fRenderingClipPlane[4]; // 0xd18 int32_t m_nLastClipPlaneSetupFrame; // 0xd28 Vector m_vecLastClipCameraPos; // 0xd2c Vector m_vecLastClipCameraForward; // 0xd38 bool m_bClipHitStaticWorld; // 0xd44 bool m_bCachedPlaneIsValid; // 0xd45 private: [[maybe_unused]] uint8_t __pad0d46[0x2]; // 0xd46 public: C_WeaponCSBase* m_pClippingWeapon; // 0xd48 CSPlayerState m_previousPlayerState; // 0xd50 float m_flLastCollisionCeiling; // 0xd54 float m_flLastCollisionCeilingChangeTime; // 0xd58 private: [[maybe_unused]] uint8_t __pad0d5c[0x5c]; // 0xd5c public: bool m_bInLanding; // 0xdb8 private: [[maybe_unused]] uint8_t __pad0db9[0x3]; // 0xdb9 public: float m_flLandingTime; // 0xdbc GameTime_t m_grenadeParameterStashTime; // 0xdc0 bool m_bGrenadeParametersStashed; // 0xdc4 private: [[maybe_unused]] uint8_t __pad0dc5[0x3]; // 0xdc5 public: QAngle m_angStashedShootAngles; // 0xdc8 Vector m_vecStashedGrenadeThrowPosition; // 0xdd4 Vector m_vecStashedVelocity; // 0xde0 QAngle m_angShootAngleHistory[2]; // 0xdec Vector m_vecThrowPositionHistory[2]; // 0xe04 Vector m_vecVelocityHistory[2]; // 0xe1c private: [[maybe_unused]] uint8_t __pad0e34[0x4]; // 0xe34 public: // MNetworkEnable // MNetworkBitCount "32" // MNetworkEncoder // MNetworkChangeCallback "OnThirdPersonHeadingChanged" // MNetworkPriority "32" QAngle m_thirdPersonHeading; // 0xe38 private: [[maybe_unused]] uint8_t __pad0e44[0xc]; // 0xe44 public: // MNetworkEnable // MNetworkChangeCallback "OnSlopeDropOffsetChanged" // MNetworkPriority "32" float m_flSlopeDropOffset; // 0xe50 private: [[maybe_unused]] uint8_t __pad0e54[0xc]; // 0xe54 public: // MNetworkEnable // MNetworkChangeCallback "OnSlopeDropHeightChanged" // MNetworkPriority "32" float m_flSlopeDropHeight; // 0xe60 private: [[maybe_unused]] uint8_t __pad0e64[0xc]; // 0xe64 public: // MNetworkEnable // MNetworkChangeCallback "OnHeadConstraintChanged" // MNetworkPriority "32" Vector m_vHeadConstraintOffset; // 0xe70 private: [[maybe_unused]] uint8_t __pad0e7c[0xc]; // 0xe7c public: bool m_bClientTransparentImmunityAlphaEffectEnabled; // 0xe88 bool m_bClientDeferDrawToImmunityAlphaPass; // 0xe89 // MNetworkEnable bool m_bIsScoped; // 0xe8a // MNetworkEnable bool m_bIsWalking; // 0xe8b // MNetworkEnable bool m_bResumeZoom; // 0xe8c private: [[maybe_unused]] uint8_t __pad0e8d[0x3]; // 0xe8d public: // MNetworkEnable CSPlayerState m_iPlayerState; // 0xe90 // MNetworkEnable bool m_bIsDefusing; // 0xe94 // MNetworkEnable bool m_bIsGrabbingHostage; // 0xe95 private: [[maybe_unused]] uint8_t __pad0e96[0x2]; // 0xe96 public: // MNetworkEnable CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0xe98 // MNetworkEnable bool m_bIsRescuing; // 0xe9c private: [[maybe_unused]] uint8_t __pad0e9d[0x3]; // 0xe9d public: // MNetworkEnable GameTime_t m_fImmuneToGunGameDamageTime; // 0xea0 GameTime_t m_fImmuneToGunGameDamageTimeLast; // 0xea4 // MNetworkEnable bool m_bGunGameImmunity; // 0xea8 // MNetworkEnable bool m_bHasMovedSinceSpawn; // 0xea9 // MNetworkEnable bool m_bMadeFinalGunGameProgressiveKill; // 0xeaa private: [[maybe_unused]] uint8_t __pad0eab[0x1]; // 0xeab public: // MNetworkEnable int32_t m_iGunGameProgressiveWeaponIndex; // 0xeac // MNetworkEnable int32_t m_iNumGunGameTRKillPoints; // 0xeb0 // MNetworkEnable int32_t m_iNumGunGameKillsWithCurrentWeapon; // 0xeb4 // MNetworkEnable uint32_t m_unTotalRoundDamageDealt; // 0xeb8 // MNetworkEnable float m_fMolotovUseTime; // 0xebc // MNetworkEnable float m_fMolotovDamageTime; // 0xec0 // MNetworkEnable bool m_bInBombZone; // 0xec4 private: [[maybe_unused]] uint8_t __pad0ec5[0x3]; // 0xec5 public: // MNetworkEnable int32_t m_nWhichBombZone; // 0xec8 // MNetworkEnable bool m_bInBuyZone; // 0xecc // MNetworkEnable bool m_bInNoDefuseArea; // 0xecd private: [[maybe_unused]] uint8_t __pad0ece[0x2]; // 0xece public: // MNetworkEnable int32_t m_iThrowGrenadeCounter; // 0xed0 // MNetworkEnable bool m_bWaitForNoAttack; // 0xed4 // MNetworkEnable bool m_bIsRespawningForDMBonus; // 0xed5 private: [[maybe_unused]] uint8_t __pad0ed6[0x2]; // 0xed6 public: // MNetworkEnable float m_flGuardianTooFarDistFrac; // 0xed8 // MNetworkEnable GameTime_t m_flDetectedByEnemySensorTime; // 0xedc float m_flNextGuardianTooFarWarning; // 0xee0 bool m_bSuppressGuardianTooFarWarningAudio; // 0xee4 // MNetworkEnable bool m_bKilledByTaser; // 0xee5 private: [[maybe_unused]] uint8_t __pad0ee6[0x2]; // 0xee6 public: // MNetworkEnable int32_t m_iMoveState; // 0xee8 // MNetworkEnable bool m_bCanMoveDuringFreezePeriod; // 0xeec // MNetworkEnable bool m_isCurrentGunGameLeader; // 0xeed // MNetworkEnable bool m_isCurrentGunGameTeamLeader; // 0xeee private: [[maybe_unused]] uint8_t __pad0eef[0x1]; // 0xeef public: // MNetworkEnable float m_flLowerBodyYawTarget; // 0xef0 // MNetworkEnable bool m_bStrafing; // 0xef4 // MNetworkEnable char m_szLastPlaceName[18]; // 0xef5 private: [[maybe_unused]] uint8_t __pad0f07[0x1]; // 0xf07 public: // MNetworkEnable float m_flLastExoJumpTime; // 0xf08 private: [[maybe_unused]] uint8_t __pad0f0c[0xc]; // 0xf0c public: GameTime_t m_flLastSpawnTimeIndex; // 0xf18 // MNetworkEnable int32_t m_iAddonBits; // 0xf1c // MNetworkEnable int32_t m_iPrimaryAddon; // 0xf20 // MNetworkEnable int32_t m_iSecondaryAddon; // 0xf24 // MNetworkEnable int32_t m_iProgressBarDuration; // 0xf28 // MNetworkEnable float m_flProgressBarStartTime; // 0xf2c // MNetworkEnable float m_flStamina; // 0xf30 // MNetworkEnable int32_t m_iDirection; // 0xf34 // MNetworkEnable int32_t m_iShotsFired; // 0xf38 // MNetworkEnable // MNetworkChangeCallback "OnNightVisionChanged" bool m_bNightVisionOn; // 0xf3c // MNetworkEnable bool m_bHasNightVision; // 0xf3d private: [[maybe_unused]] uint8_t __pad0f3e[0x2]; // 0xf3e public: // MNetworkEnable float m_flVelocityModifier; // 0xf40 // MNetworkEnable float m_flGroundAccelLinearFracLastTime; // 0xf44 // MNetworkEnable int32_t m_iStartAccount; // 0xf48 // MNetworkEnable bool m_bIsSpawnRappelling; // 0xf4c private: [[maybe_unused]] uint8_t __pad0f4d[0x3]; // 0xf4d public: // MNetworkEnable Vector m_vecSpawnRappellingRopeOrigin; // 0xf50 float m_flSpawnRappellingFadeOutForClientViewOffset; // 0xf5c // MNetworkEnable int32_t m_nSurvivalTeam; // 0xf60 // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_hSurvivalAssassinationTarget; // 0xf64 // MNetworkEnable float m_flHealthShotBoostExpirationTime; // 0xf68 float m_flLastKnownParachuteScreenEffectAmount; // 0xf6c Vector m_vecIntroStartEyePosition; // 0xf70 Vector m_vecIntroStartPlayerForward; // 0xf7c float m_flClientDeathTime; // 0xf88 private: [[maybe_unused]] uint8_t __pad0f8c[0x8]; // 0xf8c public: float m_flNightVisionAlpha; // 0xf94 bool m_bScreenTearFrameCaptured; // 0xf98 private: [[maybe_unused]] uint8_t __pad0f99[0x3]; // 0xf99 public: float m_flFlashBangTime; // 0xf9c float m_flFlashScreenshotAlpha; // 0xfa0 float m_flFlashOverlayAlpha; // 0xfa4 bool m_bFlashBuildUp; // 0xfa8 bool m_bFlashDspHasBeenCleared; // 0xfa9 bool m_bFlashScreenshotHasBeenGrabbed; // 0xfaa private: [[maybe_unused]] uint8_t __pad0fab[0x1]; // 0xfab public: // MNetworkEnable // MNetworkChangeCallback "OnFlashMaxAlphaChanged" float m_flFlashMaxAlpha; // 0xfac // MNetworkEnable // MNetworkChangeCallback "OnFlashDurationChanged" float m_flFlashDuration; // 0xfb0 float m_flLastFiredWeaponTime; // 0xfb4 Vector m_lastStandingPos; // 0xfb8 Vector m_vecLastMuzzleFlashPos; // 0xfc4 QAngle m_angLastMuzzleFlashAngle; // 0xfd0 CHandle< C_BaseEntity > m_hMuzzleFlashShape; // 0xfdc int32_t m_iHealthBarRenderMaskIndex; // 0xfe0 float m_flHealthFadeValue; // 0xfe4 float m_flHealthFadeAlpha; // 0xfe8 int32_t m_nMyCollisionGroup; // 0xfec float m_ignoreLadderJumpTime; // 0xff0 private: [[maybe_unused]] uint8_t __pad0ff4[0x4]; // 0xff4 public: CountdownTimer m_ladderSurpressionTimer; // 0xff8 Vector m_lastLadderNormal; // 0x1010 Vector m_lastLadderPos; // 0x101c private: [[maybe_unused]] uint8_t __pad1028[0x8]; // 0x1028 public: float m_flDeathCCWeight; // 0x1030 bool m_bOldIsScoped; // 0x1034 private: [[maybe_unused]] uint8_t __pad1035[0x3]; // 0x1035 public: float m_flPrevRoundEndTime; // 0x1038 float m_flPrevMatchEndTime; // 0x103c // MNetworkEnable uint16_t m_unCurrentEquipmentValue; // 0x1040 // MNetworkEnable uint16_t m_unRoundStartEquipmentValue; // 0x1042 // MNetworkEnable uint16_t m_unFreezetimeEndEquipmentValue; // 0x1044 // MNetworkEnable bool m_passiveItems[4]; // 0x1046 private: [[maybe_unused]] uint8_t __pad104a[0x2]; // 0x104a public: Vector m_vecThirdPersonViewPositionOverride; // 0x104c // MNetworkEnable int32_t m_nHeavyAssaultSuitCooldownRemaining; // 0x1058 // MNetworkEnable int32_t m_ArmorValue; // 0x105c // MNetworkEnable // MNetworkEncoder // MNetworkBitCount "32" // MNetworkChangeCallback "playerEyeAnglesChanged" // MNetworkPriority "32" QAngle m_angEyeAngles; // 0x1060 private: [[maybe_unused]] uint8_t __pad106c[0xc]; // 0x106c public: // MNetworkEnable bool m_bInHostageRescueZone; // 0x1078 private: [[maybe_unused]] uint8_t __pad1079[0x3]; // 0x1079 public: float m_fNextThinkPushAway; // 0x107c bool m_bShouldAutobuyDMWeapons; // 0x1080 bool m_bShouldAutobuyNow; // 0x1081 // MNetworkEnable bool m_bHud_MiniScoreHidden; // 0x1082 // MNetworkEnable bool m_bHud_RadarHidden; // 0x1083 // MNetworkEnable CEntityIndex m_nLastKillerIndex; // 0x1084 // MNetworkEnable int32_t m_nLastConcurrentKilled; // 0x1088 // MNetworkEnable int32_t m_nDeathCamMusic; // 0x108c CEntityIndex m_iIDEntIndex; // 0x1090 private: [[maybe_unused]] uint8_t __pad1094[0x4]; // 0x1094 public: CountdownTimer m_delayTargetIDTimer; // 0x1098 CEntityIndex m_iTargetedWeaponEntIndex; // 0x10b0 CEntityIndex m_iOldIDEntIndex; // 0x10b4 CountdownTimer m_holdTargetIDTimer; // 0x10b8 private: [[maybe_unused]] uint8_t __pad10d0[0x4c]; // 0x10d0 public: float m_flCurrentMusicStartTime; // 0x111c float m_flMusicRoundStartTime; // 0x1120 // MNetworkEnable int32_t m_cycleLatch; // 0x1124 float m_serverIntendedCycle; // 0x1128 // MNetworkEnable // MNetworkChangeCallback "RecvProxy_PatchEconIndices" uint32_t m_vecPlayerPatchEconIndices[5]; // 0x112c bool m_bClientEconPatchesNeedUpdate; // 0x1140 // MNetworkEnable bool m_bHideTargetID; // 0x1141 private: [[maybe_unused]] uint8_t __pad1142[0x2]; // 0x1142 public: float m_nextTaserShakeTime; // 0x1144 float m_firstTaserShakeTime; // 0x1148 float m_flLastSmokeOverlayAlpha; // 0x114c Vector m_vLastSmokeOverlayColor; // 0x1150 ParticleIndex_t m_nPlayerSmokedFx; // 0x115c float m_flLastKnownAccumulatedWeaponEncumbrance; // 0x1160 float m_flLastTimeComputedAccumulatedWeaponEncumbrance; // 0x1164 float m_flNextMagDropTime; // 0x1168 int32_t m_nLastMagDropAttachmentIndex; // 0x116c CUtlVector< C_BulletHitModel* > m_vecBulletHitModels; // 0x1170 CUtlVector< C_PickUpModelSlerper* > m_vecPickupModelSlerpers; // 0x1188 Vector m_vecLastAliveLocalVelocity; // 0x11a0 float m_flLastNearbyItemHighlightCheck; // 0x11ac bool m_bInSurvivalDangerZone; // 0x11b0 bool m_bNearDangerZone; // 0x11b1 private: [[maybe_unused]] uint8_t __pad11b2[0x36]; // 0x11b2 public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x11e8 // MNetworkEnable float m_flTimeOfLastInjury; // 0x1200 // MNetworkEnable RelativeDamagedDirection_t m_nRelativeDirectionOfLastInjury; // 0x1204 // MNetworkEnable int32_t m_nSurvivalTeamNumber; // 0x1208 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flNextSprayDecalTime; // 0x120c bool m_bPreviouslyInBuyZone; // 0x1210 private: [[maybe_unused]] uint8_t __pad1211[0x3]; // 0x1211 public: uint32_t m_unPreviousWeaponHash; // 0x1214 uint32_t m_unWeaponHash; // 0x1218 bool m_bPrevDefuser; // 0x121c bool m_bPrevHelmet; // 0x121d private: [[maybe_unused]] uint8_t __pad121e[0x2]; // 0x121e public: int32_t m_nPrevArmorVal; // 0x1220 bool m_bGuardianShouldSprayCustomXMark; // 0x1224 private: [[maybe_unused]] uint8_t __pad1225[0x3]; // 0x1225 public: // MNetworkEnable // MNetworkBitCount "32" QAngle m_aimPunchAngle; // 0x1228 // MNetworkEnable // MNetworkBitCount "32" QAngle m_aimPunchAngleVel; // 0x1234 // MNetworkEnable int32_t m_aimPunchTickBase; // 0x1240 // MNetworkEnable float m_aimPunchTickFraction; // 0x1244 CUtlVector< QAngle > m_aimPunchCache; // 0x1248 private: [[maybe_unused]] uint8_t __pad1260[0x8]; // 0x1260 public: float m_flOldFallVelocity; // 0x1268 bool m_bHasDeathInfo; // 0x126c private: [[maybe_unused]] uint8_t __pad126d[0x3]; // 0x126d public: float m_flDeathInfoTime; // 0x1270 Vector m_vecDeathInfoOrigin; // 0x1274 // MNetworkEnable bool m_bKilledByHeadshot; // 0x1280 private: [[maybe_unused]] uint8_t __pad1281[0x3]; // 0x1281 public: // MNetworkEnable CHandle< CCSPlayerController > m_hOriginalController; // 0x1284 private: [[maybe_unused]] uint8_t __pad1288[0x10]; // 0x1288 public: float m_flLandseconds; // 0x1298 }; // Alignment: 1 // Size: 0x12a8 class C_CSObserverPawn : public C_CSPlayerPawnBase { public: CEntityHandle m_hDetectParentChange; // 0x12a0 }; // Alignment: 20 // Size: 0x19a8 class C_CSPlayerPawn : public C_CSPlayerPawnBase { public: // MNetworkEnable CCSPlayer_BulletServices* m_pBulletServices; // 0x12a0 // MNetworkEnable CCSPlayer_HostageServices* m_pHostageServices; // 0x12a8 // MNetworkEnable CCSPlayer_GlowServices* m_pGlowServices; // 0x12b0 // MNetworkEnable bool m_bIsBuyMenuOpen; // 0x12b8 private: [[maybe_unused]] uint8_t __pad12b9[0xcf]; // 0x12b9 public: // MNetworkEnable // MNetworkChangeCallback "OnRetakesOfferingChanged" int32_t m_iRetakesOffering; // 0x1388 // MNetworkEnable // MNetworkChangeCallback "OnRetakesOfferingCardChanged" int32_t m_iRetakesOfferingCard; // 0x138c // MNetworkEnable bool m_bRetakesHasDefuseKit; // 0x1390 // MNetworkEnable bool m_bRetakesMVPLastRound; // 0x1391 private: [[maybe_unused]] uint8_t __pad1392[0x2]; // 0x1392 public: // MNetworkEnable int32_t m_iRetakesMVPBoostItem; // 0x1394 // MNetworkEnable loadout_positions_t m_RetakesMVPBoostExtraUtility; // 0x1398 private: [[maybe_unused]] uint8_t __pad139c[0x10]; // 0x139c public: bool m_bNeedToReApplyGloves; // 0x13ac private: [[maybe_unused]] uint8_t __pad13ad[0x3]; // 0x13ad public: // MNetworkEnable C_EconItemView m_EconGloves; // 0x13b0 bool m_bMustSyncRagdollState; // 0x17f8 private: [[maybe_unused]] uint8_t __pad17f9[0x3]; // 0x17f9 public: // MNetworkEnable int32_t m_nRagdollDamageBone; // 0x17fc // MNetworkEnable Vector m_vRagdollDamageForce; // 0x1800 // MNetworkEnable Vector m_vRagdollDamagePosition; // 0x180c // MNetworkEnable char m_szRagdollDamageWeaponName[64]; // 0x1818 // MNetworkEnable bool m_bRagdollDamageHeadshot; // 0x1858 private: [[maybe_unused]] uint8_t __pad1859[0x127]; // 0x1859 public: bool m_bLastHeadBoneTransformIsValid; // 0x1980 private: [[maybe_unused]] uint8_t __pad1981[0x1b]; // 0x1981 public: // MNetworkEnable QAngle m_qDeathEyeAngles; // 0x199c }; // Alignment: 16 // Size: 0xc40 class C_Hostage : public C_BaseCombatCharacter { public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0xbb8 // MNetworkEnable CHandle< C_BaseEntity > m_leader; // 0xbd0 // MNetworkEnable Vector m_vel; // 0xbd4 // MNetworkEnable // MNetworkChangeCallback "RecvProxy_Rescued" bool m_isRescued; // 0xbe0 // MNetworkEnable // MNetworkChangeCallback "RecvProxy_Jumped" bool m_jumpedThisFrame; // 0xbe1 private: [[maybe_unused]] uint8_t __pad0be2[0x2]; // 0xbe2 public: // MNetworkEnable int32_t m_nHostageState; // 0xbe4 // MNetworkEnable GameTime_t m_flRescueStartTime; // 0xbe8 // MNetworkEnable GameTime_t m_flGrabSuccessTime; // 0xbec // MNetworkEnable GameTime_t m_flDropStartTime; // 0xbf0 GameTime_t m_flDeadOrRescuedTime; // 0xbf4 CountdownTimer m_blinkTimer; // 0xbf8 Vector m_lookAt; // 0xc10 private: [[maybe_unused]] uint8_t __pad0c1c[0x4]; // 0xc1c public: CountdownTimer m_lookAroundTimer; // 0xc20 bool m_isInit; // 0xc38 AttachmentHandle_t m_eyeAttachment; // 0xc39 AttachmentHandle_t m_chestAttachment; // 0xc3a }; // Alignment: 0 // Size: 0xbb8 class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_AK47 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponAug : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponAWP : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponBizon : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponFamas : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponFiveSeven : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponG3SG1 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponGalilAR : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponGlock : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponHKP2000 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponM4A1 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponMAC10 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponMag7 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponMP7 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponMP9 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponNegev : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponP250 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponP90 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponSCAR20 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponSG556 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponSSG08 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponTec9 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponUMP45 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x13f0 class C_WeaponM249 : public C_WeaponCSBaseGun { public: // no members available }; // Alignment: 0 // Size: 0x1430 class C_MolotovGrenade : public C_BaseCSGrenade { public: // no members available }; // Alignment: 0 // Size: 0x1430 class C_IncendiaryGrenade : public C_MolotovGrenade { public: // no members available }; // Alignment: 0 // Size: 0x1410 class C_DecoyGrenade : public C_BaseCSGrenade { public: // no members available }; // Alignment: 0 // Size: 0x1410 class C_Flashbang : public C_BaseCSGrenade { public: // no members available }; // Alignment: 0 // Size: 0x1410 class C_HEGrenade : public C_BaseCSGrenade { public: // no members available }; // Alignment: 0 // Size: 0x1410 class C_SmokeGrenade : public C_BaseCSGrenade { public: // no members available }; // Alignment: 3 // Size: 0x1a30 class C_CSGO_PreviewPlayer : public C_CSPlayerPawn { public: CUtlString m_animgraph; // 0x19a8 CUtlString m_animgraphCharacterModeString; // 0x19b0 float m_flInitialModelScale; // 0x19b8 }; // Alignment: 0 // Size: 0x1a30 class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel : public C_CSGO_PreviewPlayer { public: // no members available }; // Alignment: 0 // Size: 0x1a30 class C_CSGO_TeamPreviewModel : public C_CSGO_PreviewPlayer { public: // no members available };