#pragma once #include #include "!GlobalTypes.hpp" // ///////////////////////////////////////////////////////////// // Binary: client.dll // Classes count: 409 // Enums count: 8 // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// // Alignment: 4 // Size: 0x5 enum class C_BaseCombatCharacter__WaterWakeMode_t : uint32_t { WATER_WAKE_NONE = 0x0, WATER_WAKE_IDLE = 0x1, WATER_WAKE_WALKING = 0x2, WATER_WAKE_RUNNING = 0x3, WATER_WAKE_WATER_OVERHEAD = 0x4, }; // Alignment: 4 // Size: 0x6 enum class CompositeMaterialMatchFilterType_t : uint32_t { MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, MATCH_FILTER_MATERIAL_SHADER = 0x1, MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5, }; // Alignment: 4 // Size: 0x2 enum class CompositeMaterialVarSystemVar_t : uint32_t { COMPMATSYSVAR_COMPOSITETIME = 0x0, COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1, }; // Alignment: 4 // Size: 0xe enum class CompositeMaterialInputLooseVariableType_t : uint32_t { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, LOOSE_VARIABLE_TYPE_STRING = 0xa, LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xb, LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xc, LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xd, }; // Alignment: 4 // Size: 0x7 enum class CompositeMaterialInputTextureType_t : uint32_t { INPUT_TEXTURE_TYPE_DEFAULT = 0x0, INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, INPUT_TEXTURE_TYPE_COLOR = 0x2, INPUT_TEXTURE_TYPE_MASKS = 0x3, INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, INPUT_TEXTURE_TYPE_AO = 0x6, }; // Alignment: 4 // Size: 0xa enum class CompMatPropertyMutatorType_t : uint32_t { COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9, }; // Alignment: 4 // Size: 0x3 enum class CompMatPropertyMutatorConditionType_t : uint32_t { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2, }; // Alignment: 4 // Size: 0x6 enum class CompositeMaterialInputContainerSourceType_t : uint32_t { CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5, }; struct ChangeAccessorFieldPathIndex_t; struct CEntityIdentity; struct CScriptComponent; struct CGameSceneNode; struct CNetworkVarChainer; struct CSkeletonInstance; struct GameTime_t; struct GameTick_t; struct C_fogplayerparams_t; struct audioparams_t; struct fogparams_t; struct CInButtonState; struct CBaseAnimGraphController; struct ModelConfigHandle_t; struct CEntityInstance; struct CGameSceneNodeHandle; struct CNetworkOriginCellCoordQuantizedVector; struct HSequence; struct CModelState; struct CBodyComponent; struct CNetworkTransmitComponent; struct CRenderComponent; struct CCollisionProperty; struct CNetworkVelocityVector; struct CParticleProperty; struct C_EnvWindShared; struct TimedEvent; struct CFireOverlay; struct C_RopeKeyframe; struct sky3dparams_t; struct C_SkyCamera; struct VPhysicsCollisionAttribute_t; struct CDecalInfo; struct AttachmentHandle_t; struct CAttributeManager; struct C_EconItemView; struct C_CSGameRules; struct CCSGameModeRules; struct C_RetakeGameRules; struct WeaponPurchaseTracker_t; struct CSMatchStats_t; struct CompositeMaterialInputLooseVariable_t; struct CEntityIOOutput; struct C_PointCamera; struct C_CommandContext; struct CSkillFloat; struct AmmoIndex_t; struct CNetworkedSequenceOperation; struct CAnimGraphNetworkedVariables; struct AnimationUpdateListHandle_t; struct CHitboxComponent; struct CGlowProperty; struct CNetworkViewOffsetVector; struct CClientAlphaProperty; struct C_LightGlowOverlay; struct C_FireSmoke; struct ParticleIndex_t; struct C_RopeKeyframe::CPhysicsDelegate; struct CPointOffScreenIndicatorUi; struct C_PointClientUIWorldPanel; struct CAttributeList; struct CBuoyancyHelper; struct CCSPlayerController_InGameMoneyServices; struct CCSPlayerController_InventoryServices; struct CCSPlayerController_ActionTrackingServices; struct CCSPlayerController_DamageServices; struct CFiringModeFloat; struct CFiringModeInt; struct CPlayerSprayDecalRenderHelper; struct CLightComponent; struct CBaseAnimGraph; struct PhysicsRagdollPose_t; struct CountdownTimer; struct shard_model_desc_t; struct C_AttributeContainer; struct EntitySpottedState_t; struct CBasePlayerController; struct CPlayer_WeaponServices; struct CPlayer_ItemServices; struct CPlayer_AutoaimServices; struct CPlayer_ObserverServices; struct CPlayer_WaterServices; struct CPlayer_UseServices; struct CPlayer_FlashlightServices; struct CPlayer_CameraServices; struct CPlayer_MovementServices; struct C_IronSightController; struct CCSPlayer_PingServices; struct CPlayer_ViewModelServices; struct C_CSWeaponBase; struct CCSPlayer_BulletServices; struct CCSPlayer_HostageServices; struct CCSPlayer_BuyServices; struct CCSPlayer_GlowServices; struct CCSPlayer_ActionTrackingServices; // Alignment: 0 // Size: 0x8 class CEntityComponent { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // No members available }; // Alignment: 11 // Size: 0x78 class CEntityIdentity { private: [[maybe_unused]] uint8_t __pad0000[0x14]; // 0x0 public: // MNetworkEnable // MNetworkChangeCallback "entityIdentityNameChanged" int32_t m_nameStringableIndex; // 0x14 CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 private: [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: uint32_t m_flags; // 0x30 private: [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkDisable WorldGroupId_t m_worldGroupId; // 0x38 uint32_t m_fDataObjectTypes; // 0x3c // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x40 private: [[maybe_unused]] uint8_t __pad0042[0x16]; // 0x42 public: CEntityIdentity* m_pPrev; // 0x58 CEntityIdentity* m_pNext; // 0x60 CEntityIdentity* m_pPrevByClass; // 0x68 CEntityIdentity* m_pNextByClass; // 0x70 }; // Alignment: 3 // Size: 0x30 class CEntityInstance { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkDisable CUtlSymbolLarge m_iszPrivateVScripts; // 0x8 // MNetworkEnable // MNetworkPriority "56" CEntityIdentity* m_pEntity; // 0x10 private: [[maybe_unused]] uint8_t __pad0018[0x10]; // 0x18 public: // MNetworkEnable // MNetworkDisable CScriptComponent* m_CScriptComponent; // 0x28 }; // Alignment: 1 // Size: 0x38 class CScriptComponent : public CEntityComponent { private: [[maybe_unused]] uint8_t __pad0008[0x28]; // 0x8 public: CUtlSymbolLarge m_scriptClassName; // 0x30 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 2 // Size: 0x50 class CBodyComponent : public CEntityComponent { public: // MNetworkDisable CGameSceneNode* m_pSceneNode; // 0x8 private: [[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x20 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 2 // Size: 0x10 class CGameSceneNodeHandle { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable CEntityHandle m_hOwner; // 0x8 // MNetworkEnable CUtlStringToken m_name; // 0xc }; // Alignment: 33 // Size: 0x150 class CGameSceneNode { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: // MNetworkDisable CTransform m_nodeToWorld; // 0x10 // MNetworkDisable CEntityInstance* m_pOwner; // 0x30 // MNetworkDisable CGameSceneNode* m_pParent; // 0x38 // MNetworkDisable CGameSceneNode* m_pChild; // 0x40 // MNetworkDisable CGameSceneNode* m_pNextSibling; // 0x48 private: [[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50 public: // MNetworkEnable // MNetworkSerializer "gameSceneNode" // MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged" // MNetworkPriority "32" // MNetworkVarEmbeddedFieldOffsetDelta "8" CGameSceneNodeHandle m_hParent; // 0x70 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Origin" // MNetworkChangeCallback "gameSceneNodeLocalOriginChanged" CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80 private: [[maybe_unused]] uint8_t __pad00b0[0x8]; // 0xb0 public: // MNetworkEnable // MNetworkEncoder // MNetworkPriority "32" // MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer" // MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged" QAngle m_angRotation; // 0xb8 // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeLocalScaleChanged" // MNetworkPriority "32" float m_flScale; // 0xc4 // MNetworkDisable Vector m_vecAbsOrigin; // 0xc8 // MNetworkDisable QAngle m_angAbsRotation; // 0xd4 // MNetworkDisable float m_flAbsScale; // 0xe0 // MNetworkDisable int16_t m_nParentAttachmentOrBone; // 0xe4 // MNetworkDisable bool m_bDebugAbsOriginChanges; // 0xe6 // MNetworkDisable bool m_bDormant; // 0xe7 // MNetworkDisable bool m_bForceParentToBeNetworked; // 0xe8 struct { // MNetworkDisable uint8_t m_bDirtyHierarchy: 1; // MNetworkDisable uint8_t m_bDirtyBoneMergeInfo: 1; // MNetworkDisable uint8_t m_bNetworkedPositionChanged: 1; // MNetworkDisable uint8_t m_bNetworkedAnglesChanged: 1; // MNetworkDisable uint8_t m_bNetworkedScaleChanged: 1; // MNetworkDisable uint8_t m_bWillBeCallingPostDataUpdate: 1; // MNetworkDisable uint8_t m_bNotifyBoneTransformsChanged: 1; // MNetworkDisable uint8_t m_bBoneMergeFlex: 1; // MNetworkDisable uint8_t m_nLatchAbsOrigin: 2; // MNetworkDisable uint8_t m_bDirtyBoneMergeBoneToRoot: 1; uint16_t __pad0: 13; }; // 24 bits // MNetworkDisable uint8_t m_nHierarchicalDepth; // 0xeb // MNetworkDisable uint8_t m_nHierarchyType; // 0xec // MNetworkDisable uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xed private: [[maybe_unused]] uint8_t __pad00ee[0x2]; // 0xee public: // MNetworkEnable CUtlStringToken m_name; // 0xf0 private: [[maybe_unused]] uint8_t __pad00f4[0x3c]; // 0xf4 public: // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged" CUtlStringToken m_hierarchyAttachName; // 0x130 // MNetworkDisable float m_flZOffset; // 0x134 // MNetworkDisable Vector m_vRenderOrigin; // 0x138 }; // Alignment: 1 // Size: 0x28 class CHitboxComponent : public CEntityComponent { private: [[maybe_unused]] uint8_t __pad0008[0x1c]; // 0x8 public: // MNetworkEnable uint32_t m_bvDisabledHitGroups[1]; // 0x24 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 67 // Size: 0x1c8 class CLightComponent : public CEntityComponent { private: [[maybe_unused]] uint8_t __pad0008[0x40]; // 0x8 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x48 private: [[maybe_unused]] uint8_t __pad0070[0x15]; // 0x70 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" Color m_Color; // 0x85 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" Color m_SecondaryColor; // 0x89 private: [[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightness; // 0x90 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightnessScale; // 0x94 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flBrightnessMult; // 0x98 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flRange; // 0x9c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFalloff; // 0xa0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation0; // 0xa4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation1; // 0xa8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flAttenuation2; // 0xac // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flTheta; // 0xb0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flPhi; // 0xb4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xb8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCascades; // 0xc0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCastShadows; // 0xc4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowWidth; // 0xc8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowHeight; // 0xcc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderDiffuse; // 0xd0 private: [[maybe_unused]] uint8_t __pad00d1[0x3]; // 0xd1 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nRenderSpecular; // 0xd4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderTransmissive; // 0xd8 private: [[maybe_unused]] uint8_t __pad00d9[0x3]; // 0xd9 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flOrthoLightWidth; // 0xdc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flOrthoLightHeight; // 0xe0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nStyle; // 0xe4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlString m_Pattern; // 0xe8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nCascadeRenderStaticObjects; // 0xf0 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeCrossFade; // 0xf4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistanceFade; // 0xf8 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance0; // 0xfc // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance1; // 0x100 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance2; // 0x104 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowCascadeDistance3; // 0x108 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution0; // 0x10c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution1; // 0x110 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution2; // 0x114 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowCascadeResolution3; // 0x118 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" // MNetworkAlias "m_bUsesIndexedBakedLighting" bool m_bUsesBakedShadowing; // 0x11c private: [[maybe_unused]] uint8_t __pad011d[0x3]; // 0x11d public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nShadowPriority; // 0x120 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" int32_t m_nBakedShadowIndex; // 0x124 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bRenderToCubemaps; // 0x128 private: [[maybe_unused]] uint8_t __pad0129[0x7]; // 0x129 public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" CUtlSymbolLarge m_LightGroups; // 0x130 // MNetworkEnable int32_t m_nDirectLight; // 0x138 // MNetworkEnable int32_t m_nIndirectLight; // 0x13c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMinDist; // 0x140 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flFadeMaxDist; // 0x144 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMinDist; // 0x148 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flShadowFadeMaxDist; // 0x14c // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bEnabled; // 0x150 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" bool m_bFlicker; // 0x151 // MNetworkEnable bool m_bPrecomputedFieldsValid; // 0x152 private: [[maybe_unused]] uint8_t __pad0153[0x1]; // 0x153 public: // MNetworkEnable Vector m_vPrecomputedBoundsMins; // 0x154 // MNetworkEnable Vector m_vPrecomputedBoundsMaxs; // 0x160 // MNetworkEnable Vector m_vPrecomputedOBBOrigin; // 0x16c // MNetworkEnable QAngle m_vPrecomputedOBBAngles; // 0x178 // MNetworkEnable Vector m_vPrecomputedOBBExtent; // 0x184 // MNetworkEnable float m_flPrecomputedMaxRange; // 0x190 // MNetworkEnable int32_t m_nFogLightingMode; // 0x194 // MNetworkEnable float m_flFogContributionStength; // 0x198 // MNetworkEnable float m_flNearClipPlane; // 0x19c // MNetworkEnable Color m_SkyColor; // 0x1a0 // MNetworkEnable float m_flSkyIntensity; // 0x1a4 // MNetworkEnable Color m_SkyAmbientBounce; // 0x1a8 // MNetworkEnable bool m_bUseSecondaryColor; // 0x1ac // MNetworkEnable // MNetworkChangeCallback "MixedShadowsChanged" bool m_bMixedShadows; // 0x1ad private: [[maybe_unused]] uint8_t __pad01ae[0x2]; // 0x1ae public: // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" GameTime_t m_flLightStyleStartTime; // 0x1b0 // MNetworkEnable float m_flCapsuleLength; // 0x1b4 // MNetworkEnable // MNetworkChangeCallback "LightRenderingChanged" float m_flMinRoughness; // 0x1b8 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 5 // Size: 0xd8 class CRenderComponent : public CEntityComponent { private: [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x10 private: [[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38 public: bool m_bIsRenderingWithViewModels; // 0x50 private: [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: uint32_t m_nSplitscreenFlags; // 0x54 private: [[maybe_unused]] uint8_t __pad0058[0x8]; // 0x58 public: bool m_bEnableRendering; // 0x60 private: [[maybe_unused]] uint8_t __pad0061[0x4f]; // 0x61 public: bool m_bInterpolationReadyToDraw; // 0xb0 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);}; }; // Alignment: 1 // Size: 0x20 class CBuoyancyHelper { private: [[maybe_unused]] uint8_t __pad0000[0x18]; // 0x0 public: float m_flFluidDensity; // 0x18 }; // Alignment: 2 // Size: 0x80 class C_CommandContext { public: bool needsprocessing; // 0x0 int32_t command_number; // 0x78 }; // Alignment: 3 // Size: 0x48 struct ViewAngleServerChange_t { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable FixAngleSet_t nType; // 0x30 private: [[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31 public: // MNetworkEnable // MNetworkEncoder QAngle qAngle; // 0x34 // MNetworkEnable uint32_t nIndex; // 0x40 }; // Alignment: 0 // Size: 0x40 class CPlayer_AutoaimServices : public CPlayerPawnComponent { public: // No members available }; // Alignment: 5 // Size: 0x78 struct audioparams_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkEncoder Vector localSound[8]; // 0x8 // MNetworkEnable int32_t soundscapeIndex; // 0x68 // MNetworkEnable uint8_t localBits; // 0x6c private: [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 // MNetworkEnable uint32_t soundEventHash; // 0x74 }; // Alignment: 25 // Size: 0x68 struct fogparams_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkEncoder Vector dirPrimary; // 0x8 // MNetworkEnable Color colorPrimary; // 0x14 // MNetworkEnable Color colorSecondary; // 0x18 // MNetworkEnable // MNetworkUserGroup "FogController" Color colorPrimaryLerpTo; // 0x1c // MNetworkEnable // MNetworkUserGroup "FogController" Color colorSecondaryLerpTo; // 0x20 // MNetworkEnable float start; // 0x24 // MNetworkEnable float end; // 0x28 // MNetworkEnable // MNetworkUserGroup "FogController" float farz; // 0x2c // MNetworkEnable float maxdensity; // 0x30 // MNetworkEnable float exponent; // 0x34 // MNetworkEnable float HDRColorScale; // 0x38 // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactor; // 0x3c // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactorLerpTo; // 0x40 // MNetworkEnable // MNetworkUserGroup "FogController" float startLerpTo; // 0x44 // MNetworkEnable // MNetworkUserGroup "FogController" float endLerpTo; // 0x48 // MNetworkEnable // MNetworkUserGroup "FogController" float maxdensityLerpTo; // 0x4c // MNetworkEnable // MNetworkUserGroup "FogController" GameTime_t lerptime; // 0x50 // MNetworkEnable // MNetworkUserGroup "FogController" float duration; // 0x54 // MNetworkEnable // MNetworkUserGroup "FogController" float blendtobackground; // 0x58 // MNetworkEnable // MNetworkUserGroup "FogController" float scattering; // 0x5c // MNetworkEnable // MNetworkUserGroup "FogController" float locallightscale; // 0x60 // MNetworkEnable bool enable; // 0x64 // MNetworkEnable bool blend; // 0x65 // MNetworkEnable bool m_bNoReflectionFog; // 0x66 bool m_bPadding; // 0x67 }; // Alignment: 0 // Size: 0x40 class CPlayer_FlashlightServices : public CPlayerPawnComponent { public: // No members available }; // Alignment: 0 // Size: 0x40 class CPlayer_ItemServices : public CPlayerPawnComponent { public: // No members available }; // Alignment: 15 // Size: 0x1d0 class CPlayer_MovementServices : public CPlayerPawnComponent { public: int32_t m_nImpulse; // 0x40 private: [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: CInButtonState m_nButtons; // 0x48 uint64_t m_nQueuedButtonDownMask; // 0x68 uint64_t m_nQueuedButtonChangeMask; // 0x70 uint64_t m_nButtonDoublePressed; // 0x78 uint32_t m_pButtonPressedCmdNumber[64]; // 0x80 uint32_t m_nLastCommandNumberProcessed; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint64_t m_nToggleButtonDownMask; // 0x188 // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0.000000" // MNetworkMaxValue "2048.000000" // MNetworkEncodeFlags float m_flMaxspeed; // 0x190 // MNetworkEnable float m_arrForceSubtickMoveWhen[4]; // 0x194 float m_flForwardMove; // 0x1a4 float m_flLeftMove; // 0x1a8 float m_flUpMove; // 0x1ac Vector m_vecLastMovementImpulses; // 0x1b0 QAngle m_vecOldViewAngles; // 0x1bc }; // Alignment: 12 // Size: 0x210 class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices { public: float m_flStepSoundTime; // 0x1d0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkBitCount "17" // MNetworkMinValue "-4096.000000" // MNetworkMaxValue "4096.000000" // MNetworkEncodeFlags float m_flFallVelocity; // 0x1d4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInCrouch; // 0x1d8 private: [[maybe_unused]] uint8_t __pad01d9[0x3]; // 0x1d9 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nCrouchState; // 0x1dc // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTime_t m_flCrouchTransitionStartTime; // 0x1e0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bDucked; // 0x1e4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bDucking; // 0x1e5 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bInDuckJump; // 0x1e6 private: [[maybe_unused]] uint8_t __pad01e7[0x1]; // 0x1e7 public: Vector m_groundNormal; // 0x1e8 float m_flSurfaceFriction; // 0x1f4 CUtlStringToken m_surfaceProps; // 0x1f8 private: [[maybe_unused]] uint8_t __pad01fc[0xc]; // 0x1fc public: int32_t m_nStepside; // 0x208 }; // Alignment: 6 // Size: 0x58 class CPlayer_ObserverServices : public CPlayerPawnComponent { public: // MNetworkEnable // MNetworkChangeCallback "OnObserverModeChanged" uint8_t m_iObserverMode; // 0x40 private: [[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41 public: // MNetworkEnable // MNetworkChangeCallback "OnObserverTargetChanged" CHandle< C_BaseEntity > m_hObserverTarget; // 0x44 ObserverMode_t m_iObserverLastMode; // 0x48 bool m_bForcedObserverMode; // 0x4c private: [[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d public: float m_flObserverChaseDistance; // 0x50 GameTime_t m_flObserverChaseDistanceCalcTime; // 0x54 }; // Alignment: 0 // Size: 0x40 class CPlayer_UseServices : public CPlayerPawnComponent { public: // No members available }; // Alignment: 0 // Size: 0x40 class CPlayer_WaterServices : public CPlayerPawnComponent { public: // No members available }; // Alignment: 5 // Size: 0xa8 class CPlayer_WeaponServices : public CPlayerPawnComponent { public: bool m_bAllowSwitchToNoWeapon; // 0x40 private: [[maybe_unused]] uint8_t __pad0041[0x7]; // 0x41 public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > m_hMyWeapons; // 0x48 // MNetworkEnable CHandle< C_BasePlayerWeapon > m_hActiveWeapon; // 0x60 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< C_BasePlayerWeapon > m_hLastWeapon; // 0x64 // MNetworkEnable uint16_t m_iAmmo[32]; // 0x68 }; // Alignment: 7 // Size: 0x230 class CModelState { private: [[maybe_unused]] uint8_t __pad0000[0xa0]; // 0x0 public: // MNetworkEnable // MNetworkChangeCallback "skeletonModelChanged" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0 // MNetworkDisable CUtlSymbolLarge m_ModelName; // 0xa8 private: [[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0 public: // MNetworkEnable bool m_bClientClothCreationSuppressed; // 0xe8 private: [[maybe_unused]] uint8_t __pad00e9[0x97]; // 0xe9 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMeshGroupMaskChanged" uint64_t m_MeshGroupMask; // 0x180 private: [[maybe_unused]] uint8_t __pad0188[0x9a]; // 0x188 public: // MNetworkEnable // MNetworkChangeCallback "skeletonMotionTypeChanged" int8_t m_nIdealMotionType; // 0x222 // MNetworkDisable int8_t m_nForceLOD; // 0x223 // MNetworkDisable int8_t m_nClothUpdateFlags; // 0x224 }; // Alignment: 2 // Size: 0x48 struct EntityRenderAttribute_t { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable CUtlStringToken m_ID; // 0x30 // MNetworkEnable Vector4D m_Values; // 0x34 }; // Alignment: 4 // Size: 0x68 struct ActiveModelConfig_t { private: [[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0 public: // MNetworkEnable ModelConfigHandle_t m_Handle; // 0x28 private: [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: // MNetworkEnable CUtlSymbolLarge m_Name; // 0x30 // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x38 // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x50 }; // Alignment: 8 // Size: 0x3f0 class CSkeletonInstance : public CGameSceneNode { private: [[maybe_unused]] uint8_t __pad0150[0x10]; // 0x150 public: // MNetworkEnable CModelState m_modelState; // 0x160 // MNetworkEnable bool m_bIsAnimationEnabled; // 0x390 // MNetworkEnable bool m_bUseParentRenderBounds; // 0x391 // MNetworkDisable bool m_bDisableSolidCollisionsForHierarchy; // 0x392 struct { // MNetworkDisable uint8_t m_bDirtyMotionType: 1; // MNetworkDisable uint8_t m_bIsGeneratingLatchedParentSpaceState: 1; uint16_t __pad1: 14; }; // 16 bits // MNetworkEnable // MNetworkChangeCallback "skeletonMaterialGroupChanged" CUtlStringToken m_materialGroup; // 0x394 // MNetworkEnable uint8_t m_nHitboxSet; // 0x398 }; // Alignment: 2 // Size: 0x470 class CBodyComponentSkeletonInstance : public CBodyComponent { public: // MNetworkEnable CSkeletonInstance m_skeletonInstance; // 0x50 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x440 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);}; }; // Alignment: 2 // Size: 0x1d0 class CBodyComponentPoint : public CBodyComponent { public: // MNetworkEnable CGameSceneNode m_sceneNode; // 0x50 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x1a0 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);}; }; // Alignment: 8 // Size: 0x28 class CNetworkedSequenceOperation { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkChangeCallback "sequenceOpSequenceChanged" // MNetworkPriority "32" HSequence m_hSequence; // 0x8 // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags // MNetworkPriority "32" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" float m_flPrevCycle; // 0xc // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags // MNetworkPriority "32" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" // MNetworkChangeCallback "sequenceOpCycleChanged" float m_flCycle; // 0x10 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags CNetworkedQuantizedFloat m_flWeight; // 0x14 // MNetworkDisable bool m_bSequenceChangeNetworked; // 0x1c // MNetworkDisable bool m_bDiscontinuity; // 0x1d private: [[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e public: // MNetworkDisable float m_flPrevCycleFromDiscontinuity; // 0x20 // MNetworkDisable float m_flPrevCycleForAnimEventDetection; // 0x24 }; // Alignment: 1 // Size: 0x4a0 class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x470 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);}; }; // Alignment: 22 // Size: 0x12e0 class CAnimGraphNetworkedVariables { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetBoolVarChanged" // MNetworkAlias "m_PredBoolVariables" C_NetworkUtlVectorBase< uint32 > m_PredNetBoolVariables; // 0x8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetByteVarChanged" // MNetworkAlias "m_PredByteVariables" C_NetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0x20 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetUInt16VarChanged" // MNetworkAlias "m_PredUInt16Variables" C_NetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0x38 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetIntVarChanged" // MNetworkAlias "m_PredIntVariables" C_NetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x50 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetUInt32VarChanged" // MNetworkAlias "m_PredUInt32Variables" C_NetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x68 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetUInt64VarChanged" // MNetworkAlias "m_PredUInt64Variables" C_NetworkUtlVectorBase< uint64 > m_PredNetUInt64Variables; // 0x80 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetFloatVarChanged" // MNetworkAlias "m_PredFloatVariables" C_NetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x98 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetVectorVarChanged" // MNetworkAlias "m_PredVectorVariables" C_NetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0xb0 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetQuaternionVarChanged" // MNetworkAlias "m_PredQuaternionVariables" C_NetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0xc8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOBoolVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetBoolVariables" C_NetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetBoolVariables; // 0xe0 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOByteVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetByteVariables" C_NetworkUtlVectorBase< uint8 > m_OwnerOnlyPredNetByteVariables; // 0xf8 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOUInt16VarChanged" // MNetworkAlias "m_OwnerOnlyPredNetUInt16Variables" C_NetworkUtlVectorBase< uint16 > m_OwnerOnlyPredNetUInt16Variables; // 0x110 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOIntVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetIntVariables" C_NetworkUtlVectorBase< int32 > m_OwnerOnlyPredNetIntVariables; // 0x128 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOUInt32VarChanged" // MNetworkAlias "m_OwnerOnlyPredNetUInt32Variables" C_NetworkUtlVectorBase< uint32 > m_OwnerOnlyPredNetUInt32Variables; // 0x140 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOUInt64VarChanged" // MNetworkAlias "m_OwnerOnlyPredNetUInt64Variables" C_NetworkUtlVectorBase< uint64 > m_OwnerOnlyPredNetUInt64Variables; // 0x158 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOFloatVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetFloatVariables" C_NetworkUtlVectorBase< float32 > m_OwnerOnlyPredNetFloatVariables; // 0x170 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOVectorVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetVectorVariables" C_NetworkUtlVectorBase< Vector > m_OwnerOnlyPredNetVectorVariables; // 0x188 // MNetworkEnable // MNetworkUserGroup "animationgraph" // MNetworkSendProxyRecipientsFilter // MNetworkChangeCallback "OnNetOOQuaternionVarChanged" // MNetworkAlias "m_OwnerOnlyPredNetQuaternionVariables" C_NetworkUtlVectorBase< Quaternion > m_OwnerOnlyPredNetQuaternionVariables; // 0x1a0 // MNetworkEnable // MNetworkUserGroup "animationgraph" int32_t m_nBoolVariablesCount; // 0x1b8 // MNetworkEnable // MNetworkUserGroup "animationgraph" int32_t m_nOwnerOnlyBoolVariablesCount; // 0x1bc // MNetworkEnable // MNetworkUserGroup "animationgraph" int32_t m_nRandomSeedOffset; // 0x1c0 // MNetworkEnable // MNetworkUserGroup "animationgraph" float m_flLastTeleportTime; // 0x1c4 }; // Alignment: 2 // Size: 0x10 class IntervalTimer { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable GameTime_t m_timestamp; // 0x8 // MNetworkEnable WorldGroupId_t m_nWorldGroupId; // 0xc }; // Alignment: 4 // Size: 0x18 class CountdownTimer { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable float m_duration; // 0x8 // MNetworkEnable GameTime_t m_timestamp; // 0xc // MNetworkEnable float m_timescale; // 0x10 // MNetworkEnable WorldGroupId_t m_nWorldGroupId; // 0x14 }; // Alignment: 3 // Size: 0x18 class EngineCountdownTimer { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable float m_duration; // 0x8 // MNetworkEnable float m_timestamp; // 0xc // MNetworkEnable float m_timescale; // 0x10 }; // Alignment: 7 // Size: 0x228 class CTimeline : public IntervalTimer { public: // MNetworkEnable float m_flValues[64]; // 0x10 // MNetworkEnable int32_t m_nValueCounts[64]; // 0x110 // MNetworkEnable int32_t m_nBucketCount; // 0x210 // MNetworkEnable float m_flInterval; // 0x214 // MNetworkEnable float m_flFinalValue; // 0x218 // MNetworkEnable TimelineCompression_t m_nCompressionType; // 0x21c // MNetworkEnable bool m_bStopped; // 0x220 }; // Alignment: 16 // Size: 0x1440 class CBaseAnimGraphController : public CSkeletonAnimationController { private: [[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10 public: // MNetworkEnable // MNetworkChangeCallback "baseAnimBaseLayerChangedCompat" CNetworkedSequenceOperation m_baseLayer; // 0x18 // MNetworkEnable CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x40 // MNetworkDisable bool m_bSequenceFinished; // 0x1320 private: [[maybe_unused]] uint8_t __pad1321[0x3]; // 0x1321 public: // MNetworkDisable float m_flLastEventCycle; // 0x1324 // MNetworkDisable float m_flLastEventAnimTime; // 0x1328 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "-4.000000" // MNetworkMaxValue "12.000000" // MNetworkEncodeFlags // MNetworkPriority "32" // MNetworkChangeCallback "playbackRateChangedCompat" CNetworkedQuantizedFloat m_flPlaybackRate; // 0x132c // MNetworkDisable float m_flPrevAnimTime; // 0x1334 // MNetworkEnable // MNetworkChangeCallback "clientSideAnimationChangedCompat" bool m_bClientSideAnimation; // 0x1338 // MNetworkDisable bool m_bNetworkedAnimationInputsChanged; // 0x1339 // MNetworkDisable uint8_t m_nPrevNewSequenceParity; // 0x133a // MNetworkDisable uint8_t m_nPrevResetEventsParity; // 0x133b // MNetworkEnable // MNetworkPriority "32" // MNetworkChangeCallback "clientSideAnimCycleResetCompat" int32_t m_nNewSequenceParity; // 0x133c // MNetworkEnable // MNetworkPriority "32" int32_t m_nResetEventsParity; // 0x1340 // MNetworkEnable AnimLoopMode_t m_nAnimLoopMode; // 0x1344 private: [[maybe_unused]] uint8_t __pad1348[0x9c]; // 0x1348 public: // MNetworkDisable AnimationUpdateListHandle_t m_hAnimationUpdate; // 0x13e4 // MNetworkDisable HSequence m_hLastAnimEventSequence; // 0x13e8 }; // Alignment: 78 // Size: 0x540 class C_BaseEntity : public CEntityInstance { public: // MNetworkEnable // MNetworkUserGroup "CBodyComponent" // MNetworkAlias "CBodyComponent" // MNetworkTypeAlias "CBodyComponent" // MNetworkPriority "48" CBodyComponent* m_CBodyComponent; // 0x30 CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x38 private: [[maybe_unused]] uint8_t __pad01e8[0x120]; // 0x1e8 public: GameTick_t m_nLastThinkTick; // 0x308 private: [[maybe_unused]] uint8_t __pad030c[0x4]; // 0x30c public: CGameSceneNode* m_pGameSceneNode; // 0x310 CRenderComponent* m_pRenderComponent; // 0x318 CCollisionProperty* m_pCollision; // 0x320 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" int32_t m_iMaxHealth; // 0x328 // MNetworkEnable // MNetworkSerializer "ClampHealth" // MNetworkUserGroup "Player" // MNetworkPriority "32" int32_t m_iHealth; // 0x32c // MNetworkEnable // MNetworkUserGroup "Player" // MNetworkPriority "32" uint8_t m_lifeState; // 0x330 // MNetworkEnable bool m_bTakesDamage; // 0x331 private: [[maybe_unused]] uint8_t __pad0332[0x2]; // 0x332 public: // MNetworkEnable TakeDamageFlags_t m_nTakeDamageFlags; // 0x334 // MNetworkEnable // MNetworkChangeCallback "OnInterpolationFrameChanged" uint8_t m_ubInterpolationFrame; // 0x338 private: [[maybe_unused]] uint8_t __pad0339[0x3]; // 0x339 public: CHandle< C_BaseEntity > m_hSceneObjectController; // 0x33c int32_t m_nNoInterpolationTick; // 0x340 int32_t m_nVisibilityNoInterpolationTick; // 0x344 float m_flProxyRandomValue; // 0x348 int32_t m_iEFlags; // 0x34c uint8_t m_nWaterType; // 0x350 bool m_bInterpolateEvenWithNoModel; // 0x351 bool m_bPredictionEligible; // 0x352 bool m_bApplyLayerMatchIDToModel; // 0x353 CUtlStringToken m_tokLayerMatchID; // 0x354 // MNetworkEnable // MNetworkChangeCallback "OnSubclassIDChanged" CUtlStringToken m_nSubclassID; // 0x358 private: [[maybe_unused]] uint8_t __pad035c[0xc]; // 0x35c public: int32_t m_nSimulationTick; // 0x368 int32_t m_iCurrentThinkContext; // 0x36c CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x370 // MNetworkEnable // MNetworkPriority "0" // MNetworkSerializer "animTimeSerializer" // MNetworkChangeCallback "OnAnimTimeChanged" float m_flAnimTime; // 0x388 // MNetworkEnable // MNetworkPriority "1" // MNetworkSerializer "simulationTimeSerializer" // MNetworkChangeCallback "OnSimulationTimeChanged" float m_flSimulationTime; // 0x38c uint8_t m_nSceneObjectOverrideFlags; // 0x390 bool m_bHasSuccessfullyInterpolated; // 0x391 bool m_bHasAddedVarsToInterpolation; // 0x392 bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x393 int32_t m_nInterpolationLatchDirtyFlags[2]; // 0x394 uint16_t m_ListEntry[11]; // 0x39c private: [[maybe_unused]] uint8_t __pad03b2[0x2]; // 0x3b2 public: // MNetworkEnable GameTime_t m_flCreateTime; // 0x3b4 float m_flSpeed; // 0x3b8 uint16_t m_EntClientFlags; // 0x3bc // MNetworkEnable bool m_bClientSideRagdoll; // 0x3be // MNetworkEnable // MNetworkChangeCallback "OnNetVarTeamNumChanged" uint8_t m_iTeamNum; // 0x3bf // MNetworkEnable uint32_t m_spawnflags; // 0x3c0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTick_t m_nNextThinkTick; // 0x3c4 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" uint32_t m_fFlags; // 0x3c8 Vector m_vecAbsVelocity; // 0x3cc // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkChangeCallback "OnLocalVelocityChanged" // MNetworkPriority "32" CNetworkVelocityVector m_vecVelocity; // 0x3d8 private: [[maybe_unused]] uint8_t __pad0400[0x8]; // 0x400 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" Vector m_vecBaseVelocity; // 0x408 // MNetworkEnable CHandle< C_BaseEntity > m_hEffectEntity; // 0x414 // MNetworkEnable // MNetworkPriority "32" CHandle< C_BaseEntity > m_hOwnerEntity; // 0x418 // MNetworkEnable MoveCollide_t m_MoveCollide; // 0x41c // MNetworkEnable // MNetworkChangeCallback "OnMoveTypeChanged" MoveType_t m_MoveType; // 0x41d private: [[maybe_unused]] uint8_t __pad041e[0x2]; // 0x41e public: // MNetworkEnable // MNetworkUserGroup "Water" // MNetworkChangeCallback "OnWaterLevelChangeNetworked" // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags float m_flWaterLevel; // 0x420 // MNetworkEnable // MNetworkChangeCallback "OnEffectsChanged" uint32_t m_fEffects; // 0x424 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" CHandle< C_BaseEntity > m_hGroundEntity; // 0x428 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "4.000000" // MNetworkEncodeFlags // MNetworkUserGroup "LocalPlayerExclusive" float m_flFriction; // 0x42c // MNetworkEnable // MNetworkEncoder float m_flElasticity; // 0x430 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flGravityScale; // 0x434 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flTimeScale; // 0x438 // MNetworkEnable // MNetworkChangeCallback "OnInterpolationAmountChanged" bool m_bSimulatedEveryTick; // 0x43c // MNetworkEnable // MNetworkChangeCallback "OnInterpolationAmountChanged" bool m_bAnimatedEveryTick; // 0x43d private: [[maybe_unused]] uint8_t __pad043e[0x2]; // 0x43e public: // MNetworkEnable // MNetworkChangeCallback "OnNavIgnoreChanged" GameTime_t m_flNavIgnoreUntilTime; // 0x440 uint16_t m_hThink; // 0x444 private: [[maybe_unused]] uint8_t __pad0446[0xa]; // 0x446 public: uint8_t m_fBBoxVisFlags; // 0x450 bool m_bPredictable; // 0x451 bool m_bRenderWithViewModels; // 0x452 private: [[maybe_unused]] uint8_t __pad0453[0x1]; // 0x453 public: CSplitScreenSlot m_nSplitUserPlayerPredictionSlot; // 0x454 int32_t m_nFirstPredictableCommand; // 0x458 int32_t m_nLastPredictableCommand; // 0x45c CHandle< C_BaseEntity > m_hOldMoveParent; // 0x460 private: [[maybe_unused]] uint8_t __pad0464[0x4]; // 0x464 public: CParticleProperty m_Particles; // 0x468 CUtlVector< float32 > m_vecPredictedScriptFloats; // 0x490 CUtlVector< int32 > m_vecPredictedScriptFloatIDs; // 0x4a8 private: [[maybe_unused]] uint8_t __pad04c0[0x18]; // 0x4c0 public: int32_t m_nNextScriptVarRecordID; // 0x4d8 private: [[maybe_unused]] uint8_t __pad04dc[0xc]; // 0x4dc public: QAngle m_vecAngVelocity; // 0x4e8 int32_t m_DataChangeEventRef; // 0x4f4 CUtlVector< CEntityHandle > m_dependencies; // 0x4f8 int32_t m_nCreationTick; // 0x510 private: [[maybe_unused]] uint8_t __pad0514[0x15]; // 0x514 public: bool m_bAnimTimeChanged; // 0x529 bool m_bSimulationTimeChanged; // 0x52a private: [[maybe_unused]] uint8_t __pad052b[0xd]; // 0x52b public: CUtlString m_sUniqueHammerID; // 0x538 // Static fields: static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[0]->m_instance);}; static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[1]->m_instance);}; static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[2]->m_instance);}; static bool &Get_m_bAllowPrecache(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[3]->m_instance);}; static LatchDirtyPermission_t &Get_s_nLatchPermissions(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[4]->m_instance);}; static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[5]->m_instance);}; static CBasePlayerController* &Get_m_pPredictionPlayerController(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[6]->m_instance);}; static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[7]->m_instance);}; static bool &Get_s_bAbsRecomputationEnabled(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[8]->m_instance);}; static bool &Get_s_bComputingInterpolatedValues(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[9]->m_instance);}; static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[10]->m_instance);}; static CUtlVector< C_BaseEntity* > &Get_gm_UsableObjects(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fields[11]->m_instance);}; }; // Alignment: 0 // Size: 0x540 class CLogicalEntity : public C_BaseEntity { public: // No members available }; // Alignment: 5 // Size: 0x20 class C_BaseFlex::Emphasized_Phoneme { public: CUtlString m_sClassName; // 0x0 float m_flAmount; // 0x18 bool m_bRequired; // 0x1c bool m_bBasechecked; // 0x1d bool m_bValid; // 0x1e }; // Alignment: 18 // Size: 0x788 class C_ColorCorrection : public C_BaseEntity { public: Vector m_vecOrigin; // 0x540 // MNetworkEnable float m_MinFalloff; // 0x54c // MNetworkEnable float m_MaxFalloff; // 0x550 // MNetworkEnable float m_flFadeInDuration; // 0x554 // MNetworkEnable float m_flFadeOutDuration; // 0x558 // MNetworkEnable float m_flMaxWeight; // 0x55c // MNetworkEnable float m_flCurWeight; // 0x560 // MNetworkEnable char m_netlookupFilename[512]; // 0x564 // MNetworkEnable bool m_bEnabled; // 0x764 // MNetworkEnable bool m_bMaster; // 0x765 // MNetworkEnable bool m_bClientSide; // 0x766 // MNetworkEnable bool m_bExclusive; // 0x767 bool m_bEnabledOnClient[1]; // 0x768 private: [[maybe_unused]] uint8_t __pad0769[0x3]; // 0x769 public: float m_flCurWeightOnClient[1]; // 0x76c bool m_bFadingIn[1]; // 0x770 private: [[maybe_unused]] uint8_t __pad0771[0x3]; // 0x771 public: float m_flFadeStartWeight[1]; // 0x774 float m_flFadeStartTime[1]; // 0x778 float m_flFadeDuration[1]; // 0x77c }; // Alignment: 29 // Size: 0x208 class C_EnvWindShared { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable GameTime_t m_flStartTime; // 0x8 // MNetworkEnable uint32_t m_iWindSeed; // 0xc // MNetworkEnable uint16_t m_iMinWind; // 0x10 // MNetworkEnable uint16_t m_iMaxWind; // 0x12 // MNetworkEnable int32_t m_windRadius; // 0x14 // MNetworkEnable uint16_t m_iMinGust; // 0x18 // MNetworkEnable uint16_t m_iMaxGust; // 0x1a // MNetworkEnable float m_flMinGustDelay; // 0x1c // MNetworkEnable float m_flMaxGustDelay; // 0x20 // MNetworkEnable float m_flGustDuration; // 0x24 // MNetworkEnable uint16_t m_iGustDirChange; // 0x28 private: [[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a public: // MNetworkEnable // MNetworkEncoder Vector m_location; // 0x2c int32_t m_iszGustSound; // 0x38 int32_t m_iWindDir; // 0x3c float m_flWindSpeed; // 0x40 Vector m_currentWindVector; // 0x44 Vector m_CurrentSwayVector; // 0x50 Vector m_PrevSwayVector; // 0x5c // MNetworkEnable uint16_t m_iInitialWindDir; // 0x68 private: [[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a public: // MNetworkEnable float m_flInitialWindSpeed; // 0x6c GameTime_t m_flVariationTime; // 0x70 GameTime_t m_flSwayTime; // 0x74 GameTime_t m_flSimTime; // 0x78 GameTime_t m_flSwitchTime; // 0x7c float m_flAveWindSpeed; // 0x80 bool m_bGusting; // 0x84 private: [[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85 public: float m_flWindAngleVariation; // 0x88 float m_flWindSpeedVariation; // 0x8c CEntityIndex m_iEntIndex; // 0x90 }; // Alignment: 3 // Size: 0x578 class C_EntityFlame : public C_BaseEntity { public: // MNetworkEnable CHandle< C_BaseEntity > m_hEntAttached; // 0x540 private: [[maybe_unused]] uint8_t __pad0544[0x24]; // 0x544 public: CHandle< C_BaseEntity > m_hOldAttached; // 0x568 // MNetworkEnable bool m_bCheapEffect; // 0x56c }; // Alignment: 30 // Size: 0x2e0 class CProjectedTextureBase { private: [[maybe_unused]] uint8_t __pad0000[0xc]; // 0x0 public: // MNetworkEnable CHandle< C_BaseEntity > m_hTargetEntity; // 0xc // MNetworkEnable bool m_bState; // 0x10 // MNetworkEnable bool m_bAlwaysUpdate; // 0x11 private: [[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12 public: // MNetworkEnable float m_flLightFOV; // 0x14 // MNetworkEnable bool m_bEnableShadows; // 0x18 // MNetworkEnable bool m_bSimpleProjection; // 0x19 // MNetworkEnable bool m_bLightOnlyTarget; // 0x1a // MNetworkEnable bool m_bLightWorld; // 0x1b // MNetworkEnable bool m_bCameraSpace; // 0x1c private: [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d public: // MNetworkEnable float m_flBrightnessScale; // 0x20 // MNetworkEnable Color m_LightColor; // 0x24 // MNetworkEnable float m_flIntensity; // 0x28 // MNetworkEnable float m_flLinearAttenuation; // 0x2c // MNetworkEnable float m_flQuadraticAttenuation; // 0x30 // MNetworkEnable bool m_bVolumetric; // 0x34 private: [[maybe_unused]] uint8_t __pad0035[0x3]; // 0x35 public: // MNetworkEnable float m_flVolumetricIntensity; // 0x38 // MNetworkEnable float m_flNoiseStrength; // 0x3c // MNetworkEnable float m_flFlashlightTime; // 0x40 // MNetworkEnable uint32_t m_nNumPlanes; // 0x44 // MNetworkEnable float m_flPlaneOffset; // 0x48 // MNetworkEnable float m_flColorTransitionTime; // 0x4c // MNetworkEnable float m_flAmbient; // 0x50 // MNetworkEnable char m_SpotlightTextureName[512]; // 0x54 // MNetworkEnable int32_t m_nSpotlightTextureFrame; // 0x254 // MNetworkEnable uint32_t m_nShadowQuality; // 0x258 // MNetworkEnable // MNetworkBitCount "16" // MNetworkMinValue "0.000000" // MNetworkMaxValue "500.000000" // MNetworkEncodeFlags float m_flNearZ; // 0x25c // MNetworkEnable // MNetworkBitCount "18" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1500.000000" // MNetworkEncodeFlags float m_flFarZ; // 0x260 // MNetworkEnable float m_flProjectionSize; // 0x264 // MNetworkEnable float m_flRotation; // 0x268 // MNetworkEnable bool m_bFlipHorizontal; // 0x26c // Static fields: static float &Get_m_flVisibleBBoxMinHeight(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CProjectedTextureBase")->m_static_fields[0]->m_instance);}; }; // Alignment: 4 // Size: 0x550 class C_BaseFire : public C_BaseEntity { public: // MNetworkEnable float m_flScale; // 0x540 // MNetworkEnable float m_flStartScale; // 0x544 // MNetworkEnable float m_flScaleTime; // 0x548 // MNetworkEnable uint32_t m_nFlags; // 0x54c }; // Alignment: 2 // Size: 0x8 class TimedEvent { public: float m_TimeBetweenEvents; // 0x0 float m_fNextEvent; // 0x4 }; // Alignment: 1 // Size: 0x10 class C_RopeKeyframe::CPhysicsDelegate { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: C_RopeKeyframe* m_pKeyframe; // 0x8 }; // Alignment: 1 // Size: 0x18 struct C_SceneEntity__QueuedEvents_t { public: float starttime; // 0x0 }; // Alignment: 0 // Size: 0x558 class C_TintController : public C_BaseEntity { public: // No members available }; // Alignment: 13 // Size: 0x2e0 class CFlashlightEffect { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: bool m_bIsOn; // 0x10 private: [[maybe_unused]] uint8_t __pad0011[0xf]; // 0x11 public: bool m_bMuzzleFlashEnabled; // 0x20 private: [[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21 public: float m_flMuzzleFlashBrightness; // 0x24 private: [[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28 public: Quaternion m_quatMuzzleFlashOrientation; // 0x30 Vector m_vecMuzzleFlashOrigin; // 0x40 float m_flFov; // 0x4c float m_flFarZ; // 0x50 float m_flLinearAtten; // 0x54 bool m_bCastsShadows; // 0x58 private: [[maybe_unused]] uint8_t __pad0059[0x3]; // 0x59 public: float m_flCurrentPullBackDist; // 0x5c CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x60 CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x68 char m_textureName[64]; // 0x70 }; // Alignment: 5 // Size: 0x14 class CInterpolatedValue { public: float m_flStartTime; // 0x0 float m_flEndTime; // 0x4 float m_flStartValue; // 0x8 float m_flEndValue; // 0xc int32_t m_nInterpType; // 0x10 }; // Alignment: 4 // Size: 0x20 class CGlowSprite { public: Vector m_vColor; // 0x0 float m_flHorzSize; // 0xc float m_flVertSize; // 0x10 private: [[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14 public: CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18 }; // Alignment: 15 // Size: 0xd0 class CGlowOverlay { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: Vector m_vPos; // 0x8 bool m_bDirectional; // 0x14 private: [[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15 public: Vector m_vDirection; // 0x18 bool m_bInSky; // 0x24 private: [[maybe_unused]] uint8_t __pad0025[0x3]; // 0x25 public: float m_skyObstructionScale; // 0x28 private: [[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c public: CGlowSprite m_Sprites[4]; // 0x30 int32_t m_nSprites; // 0xb0 float m_flProxyRadius; // 0xb4 float m_flHDRColorScale; // 0xb8 float m_flGlowObstructionScale; // 0xbc bool m_bCacheGlowObstruction; // 0xc0 bool m_bCacheSkyObstruction; // 0xc1 int16_t m_bActivated; // 0xc2 uint16_t m_ListIndex; // 0xc4 private: [[maybe_unused]] uint8_t __pad00c6[0x2]; // 0xc6 public: int32_t m_queryHandle; // 0xc8 }; // Alignment: 0 // Size: 0x8 class IClientAlphaProperty { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // No members available }; // Alignment: 2 // Size: 0x548 class CSkyboxReference : public C_BaseEntity { public: WorldGroupId_t m_worldGroupId; // 0x540 CHandle< C_SkyCamera > m_hSkyCamera; // 0x544 }; // Alignment: 6 // Size: 0x90 struct sky3dparams_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable int16_t scale; // 0x8 private: [[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa public: // MNetworkEnable // MNetworkEncoder Vector origin; // 0xc // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 private: [[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19 public: // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c // MNetworkEnable fogparams_t fog; // 0x20 // MNetworkEnable WorldGroupId_t m_nWorldGroupID; // 0x88 }; // Alignment: 13 // Size: 0x5b8 class C_FireSmoke : public C_BaseFire { public: // MNetworkEnable int32_t m_nFlameModelIndex; // 0x550 // MNetworkEnable int32_t m_nFlameFromAboveModelIndex; // 0x554 float m_flScaleRegister; // 0x558 float m_flScaleStart; // 0x55c float m_flScaleEnd; // 0x560 GameTime_t m_flScaleTimeStart; // 0x564 GameTime_t m_flScaleTimeEnd; // 0x568 float m_flChildFlameSpread; // 0x56c private: [[maybe_unused]] uint8_t __pad0570[0x10]; // 0x570 public: float m_flClipPerc; // 0x580 bool m_bClipTested; // 0x584 bool m_bFadingOut; // 0x585 private: [[maybe_unused]] uint8_t __pad0586[0x2]; // 0x586 public: TimedEvent m_tParticleSpawn; // 0x588 CFireOverlay* m_pFireOverlay; // 0x590 }; // Alignment: 8 // Size: 0x30 struct VPhysicsCollisionAttribute_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable uint64_t m_nInteractsAs; // 0x8 // MNetworkEnable uint64_t m_nInteractsWith; // 0x10 // MNetworkEnable uint64_t m_nInteractsExclude; // 0x18 // MNetworkEnable uint32_t m_nEntityId; // 0x20 // MNetworkEnable uint32_t m_nOwnerId; // 0x24 // MNetworkEnable uint16_t m_nHierarchyId; // 0x28 // MNetworkEnable uint8_t m_nCollisionGroup; // 0x2a // MNetworkEnable uint8_t m_nCollisionFunctionMask; // 0x2b }; // Alignment: 17 // Size: 0xb0 class CCollisionProperty { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: // MNetworkEnable // MNetworkChangeCallback "CollisionAttributeChanged" VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10 // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMins; // 0x40 // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x4c private: [[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58 public: // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidFlags" uint8_t m_usSolidFlags; // 0x5a // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidType" SolidType_t m_nSolidType; // 0x5b // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" uint8_t m_triggerBloat; // 0x5c // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" SurroundingBoundsType_t m_nSurroundType; // 0x5d // MNetworkEnable uint8_t m_CollisionGroup; // 0x5e // MNetworkEnable // MNetworkChangeCallback "OnUpdateEnablePhysics" uint8_t m_nEnablePhysics; // 0x5f float m_flBoundingRadius; // 0x60 // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMins; // 0x64 // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMaxs; // 0x70 Vector m_vecSurroundingMaxs; // 0x7c Vector m_vecSurroundingMins; // 0x88 // MNetworkEnable Vector m_vCapsuleCenter1; // 0x94 // MNetworkEnable Vector m_vCapsuleCenter2; // 0xa0 // MNetworkEnable float m_flCapsuleRadius; // 0xac }; // Alignment: 10 // Size: 0x98 class CDecalInfo { public: float m_flAnimationScale; // 0x0 float m_flAnimationLifeSpan; // 0x4 float m_flPlaceTime; // 0x8 float m_flFadeStartTime; // 0xc float m_flFadeDuration; // 0x10 int32_t m_nVBSlot; // 0x14 int32_t m_nBoneIndex; // 0x18 private: [[maybe_unused]] uint8_t __pad001c[0xc]; // 0x1c public: CDecalInfo* m_pNext; // 0x28 CDecalInfo* m_pPrev; // 0x30 private: [[maybe_unused]] uint8_t __pad0038[0x58]; // 0x38 public: int32_t m_nDecalMaterialIndex; // 0x90 }; // Alignment: 21 // Size: 0x78 class CEffectData { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkEncoder Vector m_vOrigin; // 0x8 // MNetworkEnable // MNetworkEncoder Vector m_vStart; // 0x14 // MNetworkEnable // MNetworkEncoder Vector m_vNormal; // 0x20 // MNetworkEnable // MNetworkEncoder QAngle m_vAngles; // 0x2c // MNetworkEnable CEntityHandle m_hEntity; // 0x38 // MNetworkEnable CEntityHandle m_hOtherEntity; // 0x3c // MNetworkEnable float m_flScale; // 0x40 // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1023.000000" // MNetworkEncodeFlags float m_flMagnitude; // 0x44 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1023.000000" // MNetworkEncodeFlags float m_flRadius; // 0x48 // MNetworkEnable CUtlStringToken m_nSurfaceProp; // 0x4c // MNetworkEnable CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50 // MNetworkEnable uint32_t m_nDamageType; // 0x58 // MNetworkEnable uint8_t m_nPenetrate; // 0x5c private: [[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d public: // MNetworkEnable uint16_t m_nMaterial; // 0x5e // MNetworkEnable uint16_t m_nHitBox; // 0x60 // MNetworkEnable uint8_t m_nColor; // 0x62 // MNetworkEnable uint8_t m_fFlags; // 0x63 // MNetworkEnable AttachmentHandle_t m_nAttachmentIndex; // 0x64 private: [[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65 public: // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x68 // MNetworkEnable uint16_t m_iEffectName; // 0x6c // MNetworkEnable uint8_t m_nExplosionType; // 0x6e }; // Alignment: 2 // Size: 0x548 class C_EnvDetailController : public C_BaseEntity { public: // MNetworkEnable float m_flFadeStartDist; // 0x540 // MNetworkEnable float m_flFadeEndDist; // 0x544 }; // Alignment: 1 // Size: 0x748 class C_EnvWindClientside : public C_BaseEntity { public: // MNetworkEnable // MNetworkDisable C_EnvWindShared m_EnvWindShared; // 0x540 }; // Alignment: 2 // Size: 0x8 struct C_EnvWindShared__WindAveEvent_t { public: float m_flStartWindSpeed; // 0x0 float m_flAveWindSpeed; // 0x4 }; // Alignment: 2 // Size: 0x8 struct C_EnvWindShared__WindVariationEvent_t { public: float m_flWindAngleVariation; // 0x0 float m_flWindSpeedVariation; // 0x4 }; // Alignment: 0 // Size: 0x540 class C_InfoLadderDismount : public C_BaseEntity { public: // No members available }; // Alignment: 13 // Size: 0x60 struct shard_model_desc_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable int32_t m_nModelID; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10 // MNetworkEnable ShardSolid_t m_solid; // 0x18 // MNetworkEnable ShatterPanelMode m_ShatterPanelMode; // 0x19 private: [[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a public: // MNetworkEnable Vector2D m_vecPanelSize; // 0x1c // MNetworkEnable Vector2D m_vecStressPositionA; // 0x24 // MNetworkEnable Vector2D m_vecStressPositionB; // 0x2c private: [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MNetworkEnable C_NetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38 // MNetworkEnable float m_flGlassHalfThickness; // 0x50 // MNetworkEnable bool m_bHasParent; // 0x54 // MNetworkEnable bool m_bParentFrozen; // 0x55 private: [[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56 public: // MNetworkEnable CUtlStringToken m_SurfacePropStringToken; // 0x58 // MNetworkEnable CUtlStringToken m_LightGroup; // 0x5c }; // Alignment: 0 // Size: 0x540 class C_GameRulesProxy : public C_BaseEntity { public: // No members available }; // Alignment: 0 // Size: 0x8 class C_GameRules { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // No members available }; // Alignment: 11 // Size: 0x58 class CGlowProperty { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: Vector m_fGlowColor; // 0x8 private: [[maybe_unused]] uint8_t __pad0014[0x1c]; // 0x14 public: // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" int32_t m_iGlowType; // 0x30 // MNetworkEnable int32_t m_iGlowTeam; // 0x34 // MNetworkEnable int32_t m_nGlowRange; // 0x38 // MNetworkEnable int32_t m_nGlowRangeMin; // 0x3c // MNetworkEnable // MNetworkChangeCallback "OnGlowColorChanged" Color m_glowColorOverride; // 0x40 // MNetworkEnable bool m_bFlashing; // 0x44 private: [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: // MNetworkEnable float m_flGlowTime; // 0x48 // MNetworkEnable float m_flGlowStartTime; // 0x4c // MNetworkEnable bool m_bEligibleForScreenHighlight; // 0x50 bool m_bGlowing; // 0x51 }; // Alignment: 0 // Size: 0x8 class C_MultiplayRules : public C_GameRules { public: // No members available }; // Alignment: 14 // Size: 0x40 struct C_fogplayerparams_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkUserGroup "PlayerFogController" CHandle< C_FogController > m_hCtrl; // 0x8 float m_flTransitionTime; // 0xc Color m_OldColor; // 0x10 float m_flOldStart; // 0x14 float m_flOldEnd; // 0x18 float m_flOldMaxDensity; // 0x1c float m_flOldHDRColorScale; // 0x20 float m_flOldFarZ; // 0x24 Color m_NewColor; // 0x28 float m_flNewStart; // 0x2c float m_flNewEnd; // 0x30 float m_flNewMaxDensity; // 0x34 float m_flNewHDRColorScale; // 0x38 float m_flNewFarZ; // 0x3c }; // Alignment: 20 // Size: 0x210 class CPlayer_CameraServices : public CPlayerPawnComponent { public: // MNetworkEnable // MNetworkEncoder QAngle m_vecCsViewPunchAngle; // 0x40 // MNetworkEnable GameTick_t m_nCsViewPunchAngleTick; // 0x4c // MNetworkEnable float m_flCsViewPunchAngleTickRatio; // 0x50 private: [[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54 public: // MNetworkEnable C_fogplayerparams_t m_PlayerFog; // 0x58 // MNetworkEnable CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0x98 // MNetworkEnable CHandle< C_BaseEntity > m_hViewEntity; // 0x9c // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" CHandle< C_TonemapController2 > m_hTonemapController; // 0xa0 private: [[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" audioparams_t m_audio; // 0xa8 // MNetworkEnable // MNetworkUserGroup "LocalPlayerAndObserversExclusive" C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x120 float m_flOldPlayerZ; // 0x138 float m_flOldPlayerViewOffsetZ; // 0x13c fogparams_t m_CurrentFog; // 0x140 CHandle< C_FogController > m_hOldFogController; // 0x1a8 bool m_bOverrideFogColor[5]; // 0x1ac Color m_OverrideFogColor[5]; // 0x1b1 bool m_bOverrideFogStartEnd[5]; // 0x1c5 private: [[maybe_unused]] uint8_t __pad01ca[0x2]; // 0x1ca public: float m_fOverrideFogStart[5]; // 0x1cc float m_fOverrideFogEnd[5]; // 0x1e0 CHandle< C_PostProcessingVolume > m_hActivePostProcessingVolume; // 0x1f4 QAngle m_angDemoViewAngles; // 0x1f8 }; // Alignment: 4 // Size: 0x5e0 class C_SkyCamera : public C_BaseEntity { public: // MNetworkEnable sky3dparams_t m_skyboxData; // 0x540 // MNetworkEnable CUtlStringToken m_skyboxSlotToken; // 0x5d0 bool m_bUseAngles; // 0x5d4 private: [[maybe_unused]] uint8_t __pad05d5[0x3]; // 0x5d5 public: C_SkyCamera* m_pNext; // 0x5d8 }; // Alignment: 4 // Size: 0x70 struct PhysicsRagdollPose_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 // MNetworkEnable // MNetworkChangeCallback "OnTransformChanged" C_NetworkUtlVectorBase< CTransform > m_Transforms; // 0x30 // MNetworkEnable CHandle< C_BaseEntity > m_hOwner; // 0x48 private: [[maybe_unused]] uint8_t __pad004c[0x1c]; // 0x4c public: bool m_bDirty; // 0x68 }; // Alignment: 0 // Size: 0x8 class C_SingleplayRules : public C_GameRules { public: // No members available }; // Alignment: 5 // Size: 0x560 class C_SoundOpvarSetPointBase : public C_BaseEntity { public: // MNetworkEnable CUtlSymbolLarge m_iszStackName; // 0x540 // MNetworkEnable CUtlSymbolLarge m_iszOperatorName; // 0x548 // MNetworkEnable CUtlSymbolLarge m_iszOpvarName; // 0x550 // MNetworkEnable int32_t m_iOpvarIndex; // 0x558 // MNetworkEnable bool m_bUseAutoCompare; // 0x55c }; // Alignment: 0 // Size: 0x560 class C_SoundOpvarSetPointEntity : public C_SoundOpvarSetPointBase { public: // No members available }; // Alignment: 0 // Size: 0x560 class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity { public: // No members available }; // Alignment: 0 // Size: 0x560 class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity { public: // No members available }; // Alignment: 0 // Size: 0x560 class C_SoundOpvarSetPathCornerEntity : public C_SoundOpvarSetPointEntity { public: // No members available }; // Alignment: 0 // Size: 0x560 class C_SoundOpvarSetOBBWindEntity : public C_SoundOpvarSetPointBase { public: // No members available }; // Alignment: 0 // Size: 0x8 class C_TeamplayRules : public C_MultiplayRules { public: // No members available }; // Alignment: 30 // Size: 0x588 class C_TeamRoundTimer : public C_BaseEntity { public: // MNetworkEnable // MNetworkChangeCallback "OnTimerPaused" bool m_bTimerPaused; // 0x540 private: [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 public: // MNetworkEnable float m_flTimeRemaining; // 0x544 // MNetworkEnable GameTime_t m_flTimerEndTime; // 0x548 // MNetworkEnable bool m_bIsDisabled; // 0x54c // MNetworkEnable bool m_bShowInHUD; // 0x54d private: [[maybe_unused]] uint8_t __pad054e[0x2]; // 0x54e public: // MNetworkEnable int32_t m_nTimerLength; // 0x550 // MNetworkEnable int32_t m_nTimerInitialLength; // 0x554 // MNetworkEnable int32_t m_nTimerMaxLength; // 0x558 // MNetworkEnable bool m_bAutoCountdown; // 0x55c private: [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d public: // MNetworkEnable int32_t m_nSetupTimeLength; // 0x560 // MNetworkEnable int32_t m_nState; // 0x564 // MNetworkEnable bool m_bStartPaused; // 0x568 // MNetworkEnable bool m_bInCaptureWatchState; // 0x569 private: [[maybe_unused]] uint8_t __pad056a[0x2]; // 0x56a public: // MNetworkEnable float m_flTotalTime; // 0x56c // MNetworkEnable bool m_bStopWatchTimer; // 0x570 bool m_bFireFinished; // 0x571 bool m_bFire5MinRemain; // 0x572 bool m_bFire4MinRemain; // 0x573 bool m_bFire3MinRemain; // 0x574 bool m_bFire2MinRemain; // 0x575 bool m_bFire1MinRemain; // 0x576 bool m_bFire30SecRemain; // 0x577 bool m_bFire10SecRemain; // 0x578 bool m_bFire5SecRemain; // 0x579 bool m_bFire4SecRemain; // 0x57a bool m_bFire3SecRemain; // 0x57b bool m_bFire2SecRemain; // 0x57c bool m_bFire1SecRemain; // 0x57d private: [[maybe_unused]] uint8_t __pad057e[0x2]; // 0x57e public: int32_t m_nOldTimerLength; // 0x580 int32_t m_nOldTimerState; // 0x584 }; // Alignment: 2 // Size: 0x20 class CComicBook { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MPropertyDescription "Cover image to use. Likely starts with file://{images}/comics/..." CPanoramaImageName m_CoverImage; // 0x8 // MPropertyDescription "Comic book xml file. The xml that defines the layout and flow of the comic book." // MPropertyCustomFGDType CUtlString m_XmlFile; // 0x18 }; // Alignment: 2 // Size: 0x60 class CAttributeList { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkTypeAlias "CUtlVector< CEconItemAttribute >" C_UtlVectorEmbeddedNetworkVar< CEconItemAttribute > m_Attributes; // 0x8 CAttributeManager* m_pManager; // 0x58 }; // Alignment: 5 // Size: 0x48 class CEconItemAttribute { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x30 private: [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable // MNetworkAlias "m_iRawValue32" float m_flValue; // 0x34 // MNetworkEnable float m_flInitialValue; // 0x38 // MNetworkEnable int32_t m_nRefundableCurrency; // 0x3c // MNetworkEnable bool m_bSetBonus; // 0x40 }; // Alignment: 6 // Size: 0x50 class CAttributeManager { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: CUtlVector< CHandle< C_BaseEntity > > m_Providers; // 0x8 // MNetworkEnable int32_t m_iReapplyProvisionParity; // 0x20 // MNetworkEnable CHandle< C_BaseEntity > m_hOuter; // 0x24 bool m_bPreventLoopback; // 0x28 private: [[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29 public: // MNetworkEnable attributeprovidertypes_t m_ProviderType; // 0x2c CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x30 }; // Alignment: 3 // Size: 0x18 struct CAttributeManager__cached_attribute_float_t { public: float flIn; // 0x0 CUtlSymbolLarge iAttribHook; // 0x8 float flOut; // 0x10 }; // Alignment: 27 // Size: 0x448 class C_EconItemView : public IEconItemInterface { private: [[maybe_unused]] uint8_t __pad0008[0x58]; // 0x8 public: bool m_bInventoryImageRgbaRequested; // 0x60 bool m_bInventoryImageTriedCache; // 0x61 private: [[maybe_unused]] uint8_t __pad0062[0x1e]; // 0x62 public: int32_t m_nInventoryImageRgbaWidth; // 0x80 int32_t m_nInventoryImageRgbaHeight; // 0x84 char m_szCurrentLoadCachedFileName[260]; // 0x88 private: [[maybe_unused]] uint8_t __pad018c[0x2c]; // 0x18c public: bool m_bRestoreCustomMaterialAfterPrecache; // 0x1b8 private: [[maybe_unused]] uint8_t __pad01b9[0x1]; // 0x1b9 public: // MNetworkEnable uint16_t m_iItemDefinitionIndex; // 0x1ba // MNetworkEnable int32_t m_iEntityQuality; // 0x1bc // MNetworkEnable uint32_t m_iEntityLevel; // 0x1c0 private: [[maybe_unused]] uint8_t __pad01c4[0x4]; // 0x1c4 public: uint64_t m_iItemID; // 0x1c8 // MNetworkEnable uint32_t m_iItemIDHigh; // 0x1d0 // MNetworkEnable uint32_t m_iItemIDLow; // 0x1d4 // MNetworkEnable uint32_t m_iAccountID; // 0x1d8 // MNetworkEnable uint32_t m_iInventoryPosition; // 0x1dc private: [[maybe_unused]] uint8_t __pad01e0[0x8]; // 0x1e0 public: // MNetworkEnable bool m_bInitialized; // 0x1e8 bool m_bIsStoreItem; // 0x1e9 bool m_bIsTradeItem; // 0x1ea private: [[maybe_unused]] uint8_t __pad01eb[0x1]; // 0x1eb public: int32_t m_iEntityQuantity; // 0x1ec int32_t m_iRarityOverride; // 0x1f0 int32_t m_iQualityOverride; // 0x1f4 uint8_t m_unClientFlags; // 0x1f8 uint8_t m_unOverrideStyle; // 0x1f9 private: [[maybe_unused]] uint8_t __pad01fa[0x16]; // 0x1fa public: // MNetworkEnable CAttributeList m_AttributeList; // 0x210 // MNetworkEnable CAttributeList m_NetworkedDynamicAttributes; // 0x270 // MNetworkEnable char m_szCustomName[161]; // 0x2d0 char m_szCustomNameOverride[161]; // 0x371 private: [[maybe_unused]] uint8_t __pad0412[0x2e]; // 0x412 public: bool m_bInitializedTags; // 0x440 // Static fields: static bool &Get_m_sbHasCleanedInventoryImageCacheDir(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EconItemView")->m_static_fields[0]->m_instance);}; }; // Alignment: 1 // Size: 0x4 struct C_EconEntity__AttachedModelData_t { public: int32_t m_iModelDisplayFlags; // 0x0 }; // Alignment: 2 // Size: 0x18 struct EntitySpottedState_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable // MNetworkChangeCallback "OnIsSpottedChanged" bool m_bSpotted; // 0x8 private: [[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9 public: // MNetworkEnable // MNetworkChangeCallback "OnIsSpottedChanged" uint32_t m_bSpottedByMask[2]; // 0xc }; // Alignment: 1 // Size: 0x548 class C_CSGameRulesProxy : public C_GameRulesProxy { public: // MNetworkEnable // MNetworkTypeAlias "CCSGameRules*" // MNetworkPriority "32" C_CSGameRules* m_pGameRules; // 0x540 }; // Alignment: 5 // Size: 0x118 class C_RetakeGameRules { private: [[maybe_unused]] uint8_t __pad0000[0xf8]; // 0x0 public: // MNetworkEnable int32_t m_nMatchSeed; // 0xf8 // MNetworkEnable bool m_bBlockersPresent; // 0xfc // MNetworkEnable bool m_bRoundInProgress; // 0xfd private: [[maybe_unused]] uint8_t __pad00fe[0x2]; // 0xfe public: // MNetworkEnable int32_t m_iFirstSecondHalfRound; // 0x100 // MNetworkEnable int32_t m_iBombSite; // 0x104 }; // Alignment: 1 // Size: 0x30 class CCSGameModeRules { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 }; // Alignment: 0 // Size: 0x30 class CCSGameModeRules_Noop : public CCSGameModeRules { public: // No members available }; // Alignment: 0 // Size: 0xd0 class CCSGameModeScript : public CBasePulseGraphInstance { public: // No members available }; // Alignment: 0 // Size: 0x30 class CCSGameModeRules_Scripted : public CCSGameModeRules { public: // No members available }; // Alignment: 5 // Size: 0x40 class CCSGameModeRules_Deathmatch : public CCSGameModeRules { public: bool m_bFirstThink; // 0x30 bool m_bFirstThinkAfterConnected; // 0x31 private: [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable GameTime_t m_flDMBonusStartTime; // 0x34 // MNetworkEnable float m_flDMBonusTimeLength; // 0x38 // MNetworkEnable int16_t m_nDMBonusWeaponLoadoutSlot; // 0x3c }; // Alignment: 101 // Size: 0x4ec8 class C_CSGameRules : public C_TeamplayRules { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x8 // MNetworkEnable bool m_bFreezePeriod; // 0x30 // MNetworkEnable bool m_bWarmupPeriod; // 0x31 private: [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable GameTime_t m_fWarmupPeriodEnd; // 0x34 // MNetworkEnable GameTime_t m_fWarmupPeriodStart; // 0x38 // MNetworkEnable int32_t m_nTotalPausedTicks; // 0x3c // MNetworkEnable int32_t m_nPauseStartTick; // 0x40 // MNetworkEnable bool m_bServerPaused; // 0x44 // MNetworkEnable bool m_bGamePaused; // 0x45 // MNetworkEnable bool m_bTerroristTimeOutActive; // 0x46 // MNetworkEnable bool m_bCTTimeOutActive; // 0x47 // MNetworkEnable float m_flTerroristTimeOutRemaining; // 0x48 // MNetworkEnable float m_flCTTimeOutRemaining; // 0x4c // MNetworkEnable int32_t m_nTerroristTimeOuts; // 0x50 // MNetworkEnable int32_t m_nCTTimeOuts; // 0x54 // MNetworkEnable bool m_bTechnicalTimeOut; // 0x58 // MNetworkEnable bool m_bMatchWaitingForResume; // 0x59 private: [[maybe_unused]] uint8_t __pad005a[0x2]; // 0x5a public: // MNetworkEnable int32_t m_iRoundTime; // 0x5c // MNetworkEnable float m_fMatchStartTime; // 0x60 // MNetworkEnable GameTime_t m_fRoundStartTime; // 0x64 // MNetworkEnable GameTime_t m_flRestartRoundTime; // 0x68 // MNetworkEnable bool m_bGameRestart; // 0x6c private: [[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d public: // MNetworkEnable float m_flGameStartTime; // 0x70 // MNetworkEnable float m_timeUntilNextPhaseStarts; // 0x74 // MNetworkEnable // MNetworkChangeCallback "OnGamePhaseChanged" int32_t m_gamePhase; // 0x78 // MNetworkEnable int32_t m_totalRoundsPlayed; // 0x7c // MNetworkEnable int32_t m_nRoundsPlayedThisPhase; // 0x80 // MNetworkEnable int32_t m_nOvertimePlaying; // 0x84 // MNetworkEnable int32_t m_iHostagesRemaining; // 0x88 // MNetworkEnable bool m_bAnyHostageReached; // 0x8c // MNetworkEnable bool m_bMapHasBombTarget; // 0x8d // MNetworkEnable bool m_bMapHasRescueZone; // 0x8e // MNetworkEnable bool m_bMapHasBuyZone; // 0x8f // MNetworkEnable bool m_bIsQueuedMatchmaking; // 0x90 private: [[maybe_unused]] uint8_t __pad0091[0x3]; // 0x91 public: // MNetworkEnable int32_t m_nQueuedMatchmakingMode; // 0x94 // MNetworkEnable bool m_bIsValveDS; // 0x98 // MNetworkEnable bool m_bLogoMap; // 0x99 // MNetworkEnable bool m_bPlayAllStepSoundsOnServer; // 0x9a private: [[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b public: // MNetworkEnable int32_t m_iSpectatorSlotCount; // 0x9c // MNetworkEnable int32_t m_MatchDevice; // 0xa0 // MNetworkEnable bool m_bHasMatchStarted; // 0xa4 private: [[maybe_unused]] uint8_t __pad00a5[0x3]; // 0xa5 public: // MNetworkEnable int32_t m_nNextMapInMapgroup; // 0xa8 // MNetworkEnable char m_szTournamentEventName[512]; // 0xac // MNetworkEnable char m_szTournamentEventStage[512]; // 0x2ac // MNetworkEnable char m_szMatchStatTxt[512]; // 0x4ac // MNetworkEnable char m_szTournamentPredictionsTxt[512]; // 0x6ac // MNetworkEnable int32_t m_nTournamentPredictionsPct; // 0x8ac // MNetworkEnable GameTime_t m_flCMMItemDropRevealStartTime; // 0x8b0 // MNetworkEnable GameTime_t m_flCMMItemDropRevealEndTime; // 0x8b4 // MNetworkEnable bool m_bIsDroppingItems; // 0x8b8 // MNetworkEnable bool m_bIsQuestEligible; // 0x8b9 // MNetworkEnable bool m_bIsHltvActive; // 0x8ba private: [[maybe_unused]] uint8_t __pad08bb[0x1]; // 0x8bb public: // MNetworkEnable int32_t m_nGuardianModeWaveNumber; // 0x8bc // MNetworkEnable int32_t m_nGuardianModeSpecialKillsRemaining; // 0x8c0 // MNetworkEnable int32_t m_nGuardianModeSpecialWeaponNeeded; // 0x8c4 int32_t m_nGuardianGrenadesToGiveBots; // 0x8c8 int32_t m_nNumHeaviesToSpawn; // 0x8cc // MNetworkEnable uint32_t m_numGlobalGiftsGiven; // 0x8d0 // MNetworkEnable uint32_t m_numGlobalGifters; // 0x8d4 // MNetworkEnable uint32_t m_numGlobalGiftsPeriodSeconds; // 0x8d8 // MNetworkEnable uint32_t m_arrFeaturedGiftersAccounts[4]; // 0x8dc // MNetworkEnable uint32_t m_arrFeaturedGiftersGifts[4]; // 0x8ec // MNetworkEnable uint16_t m_arrProhibitedItemIndices[100]; // 0x8fc // MNetworkEnable uint32_t m_arrTournamentActiveCasterAccounts[4]; // 0x9c4 // MNetworkEnable int32_t m_numBestOfMaps; // 0x9d4 // MNetworkEnable int32_t m_nHalloweenMaskListSeed; // 0x9d8 // MNetworkEnable bool m_bBombDropped; // 0x9dc // MNetworkEnable bool m_bBombPlanted; // 0x9dd private: [[maybe_unused]] uint8_t __pad09de[0x2]; // 0x9de public: // MNetworkEnable int32_t m_iRoundWinStatus; // 0x9e0 // MNetworkEnable int32_t m_eRoundWinReason; // 0x9e4 // MNetworkEnable bool m_bTCantBuy; // 0x9e8 // MNetworkEnable bool m_bCTCantBuy; // 0x9e9 private: [[maybe_unused]] uint8_t __pad09ea[0x2]; // 0x9ea public: // MNetworkEnable GameTime_t m_flGuardianBuyUntilTime; // 0x9ec // MNetworkEnable int32_t m_iMatchStats_RoundResults[30]; // 0x9f0 // MNetworkEnable int32_t m_iMatchStats_PlayersAlive_CT[30]; // 0xa68 // MNetworkEnable int32_t m_iMatchStats_PlayersAlive_T[30]; // 0xae0 // MNetworkEnable float m_TeamRespawnWaveTimes[32]; // 0xb58 // MNetworkEnable GameTime_t m_flNextRespawnWave[32]; // 0xbd8 // MNetworkEnable int32_t m_nServerQuestID; // 0xc58 // MNetworkEnable Vector m_vMinimapMins; // 0xc5c // MNetworkEnable Vector m_vMinimapMaxs; // 0xc68 // MNetworkEnable float m_MinimapVerticalSectionHeights[8]; // 0xc74 bool m_bDontIncrementCoopWave; // 0xc94 bool m_bSpawnedTerrorHuntHeavy; // 0xc95 private: [[maybe_unused]] uint8_t __pad0c96[0x2]; // 0xc96 public: // MNetworkEnable int32_t m_nEndMatchMapGroupVoteTypes[10]; // 0xc98 // MNetworkEnable int32_t m_nEndMatchMapGroupVoteOptions[10]; // 0xcc0 // MNetworkEnable int32_t m_nEndMatchMapVoteWinner; // 0xce8 // MNetworkEnable int32_t m_iNumConsecutiveCTLoses; // 0xcec // MNetworkEnable int32_t m_iNumConsecutiveTerroristLoses; // 0xcf0 private: [[maybe_unused]] uint8_t __pad0cf4[0x1c]; // 0xcf4 public: bool m_bMarkClientStopRecordAtRoundEnd; // 0xd10 private: [[maybe_unused]] uint8_t __pad0d11[0x57]; // 0xd11 public: // MNetworkEnable bool m_bMatchAbortedDueToPlayerBan; // 0xd68 bool m_bHasTriggeredRoundStartMusic; // 0xd69 bool m_bHasTriggeredCoopSpawnReset; // 0xd6a bool m_bSwitchingTeamsAtRoundReset; // 0xd6b private: [[maybe_unused]] uint8_t __pad0d6c[0x1c]; // 0xd6c public: // MNetworkEnable // MNetworkPolymorphic CCSGameModeRules* m_pGameModeRules; // 0xd88 // MNetworkEnable C_RetakeGameRules m_RetakeRules; // 0xd90 // MNetworkEnable // MNetworkChangeCallback "OnMatchEndCountChanged" uint8_t m_nMatchEndCount; // 0xea8 private: [[maybe_unused]] uint8_t __pad0ea9[0x3]; // 0xea9 public: // MNetworkEnable int32_t m_nTTeamIntroVariant; // 0xeac // MNetworkEnable int32_t m_nCTTeamIntroVariant; // 0xeb0 // MNetworkEnable // MNetworkChangeCallback "OnTeamIntroPeriodChanged" bool m_bTeamIntroPeriod; // 0xeb4 private: [[maybe_unused]] uint8_t __pad0eb5[0x400b]; // 0xeb5 public: double m_flLastPerfSampleTime; // 0x4ec0 }; // Alignment: 13 // Size: 0x68 struct CSPerRoundStats_t { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable int32_t m_iKills; // 0x30 // MNetworkEnable int32_t m_iDeaths; // 0x34 // MNetworkEnable int32_t m_iAssists; // 0x38 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iDamage; // 0x3c // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iEquipmentValue; // 0x40 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iMoneySaved; // 0x44 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iKillReward; // 0x48 // MNetworkEnable int32_t m_iLiveTime; // 0x4c // MNetworkEnable int32_t m_iHeadShotKills; // 0x50 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iObjective; // 0x54 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iCashEarned; // 0x58 // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iUtilityDamage; // 0x5c // MNetworkEnable // MNetworkUserGroup "AllPlayersDuringFreezePeriod" int32_t m_iEnemiesFlashed; // 0x60 }; // Alignment: 3 // Size: 0x78 struct CSMatchStats_t : public CSPerRoundStats_t { public: // MNetworkEnable int32_t m_iEnemy5Ks; // 0x68 // MNetworkEnable int32_t m_iEnemy4Ks; // 0x6c // MNetworkEnable int32_t m_iEnemy3Ks; // 0x70 }; // Alignment: 8 // Size: 0x1270 class C_CSGO_TeamPreviewCharacterPosition : public C_BaseEntity { public: // MNetworkEnable int32_t m_nVariant; // 0x540 // MNetworkEnable int32_t m_nRandom; // 0x544 // MNetworkEnable int32_t m_nOrdinal; // 0x548 private: [[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c public: // MNetworkEnable CUtlString m_sWeaponName; // 0x550 // MNetworkEnable uint64_t m_xuid; // 0x558 // MNetworkEnable C_EconItemView m_agentItem; // 0x560 // MNetworkEnable C_EconItemView m_glovesItem; // 0x9a8 // MNetworkEnable C_EconItemView m_weaponItem; // 0xdf0 }; // Alignment: 0 // Size: 0x1270 class C_CSGO_TeamSelectCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition { public: // No members available }; // Alignment: 0 // Size: 0x1270 class C_CSGO_TeamSelectTerroristPosition : public C_CSGO_TeamSelectCharacterPosition { public: // No members available }; // Alignment: 0 // Size: 0x1270 class C_CSGO_TeamSelectCounterTerroristPosition : public C_CSGO_TeamSelectCharacterPosition { public: // No members available }; // Alignment: 0 // Size: 0x1270 class C_CSGO_TeamIntroCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition { public: // No members available }; // Alignment: 0 // Size: 0x1270 class C_CSGO_TeamIntroTerroristPosition : public C_CSGO_TeamIntroCharacterPosition { public: // No members available }; // Alignment: 0 // Size: 0x1270 class C_CSGO_TeamIntroCounterTerroristPosition : public C_CSGO_TeamIntroCharacterPosition { public: // No members available }; // Alignment: 0 // Size: 0x1270 class CCSGO_WingmanIntroCharacterPosition : public C_CSGO_TeamIntroCharacterPosition { public: // No members available }; // Alignment: 0 // Size: 0x1270 class CCSGO_WingmanIntroTerroristPosition : public CCSGO_WingmanIntroCharacterPosition { public: // No members available }; // Alignment: 0 // Size: 0x1270 class CCSGO_WingmanIntroCounterTerroristPosition : public CCSGO_WingmanIntroCharacterPosition { public: // No members available }; // Alignment: 0 // Size: 0x540 class C_CSMinimapBoundary : public C_BaseEntity { public: // No members available }; // Alignment: 5 // Size: 0x590 class C_PlayerPing : public C_BaseEntity { private: [[maybe_unused]] uint8_t __pad0540[0x30]; // 0x540 public: // MNetworkEnable CHandle< C_CSPlayerPawn > m_hPlayer; // 0x570 // MNetworkEnable CHandle< C_BaseEntity > m_hPingedEntity; // 0x574 // MNetworkEnable int32_t m_iType; // 0x578 // MNetworkEnable bool m_bUrgent; // 0x57c // MNetworkEnable char m_szPlaceName[18]; // 0x57d }; // Alignment: 1 // Size: 0x48 class CCSPlayer_PingServices : public CPlayerPawnComponent { public: // MNetworkEnable CHandle< C_BaseEntity > m_hPlayerPing; // 0x40 }; // Alignment: 10 // Size: 0x5d8 class C_CSPlayerResource : public C_BaseEntity { public: // MNetworkEnable bool m_bHostageAlive[12]; // 0x540 // MNetworkEnable bool m_isHostageFollowingSomeone[12]; // 0x54c // MNetworkEnable CEntityIndex m_iHostageEntityIDs[12]; // 0x558 // MNetworkEnable Vector m_bombsiteCenterA; // 0x588 // MNetworkEnable Vector m_bombsiteCenterB; // 0x594 // MNetworkEnable int32_t m_hostageRescueX[4]; // 0x5a0 // MNetworkEnable int32_t m_hostageRescueY[4]; // 0x5b0 // MNetworkEnable int32_t m_hostageRescueZ[4]; // 0x5c0 // MNetworkEnable bool m_bEndMatchNextMapAllVoted; // 0x5d0 bool m_foundGoalPositions; // 0x5d1 }; // Alignment: 0 // Size: 0x40 class CPlayer_ViewModelServices : public CPlayerPawnComponent { public: // No members available }; // Alignment: 6 // Size: 0x228 class CCSPlayerBase_CameraServices : public CPlayer_CameraServices { public: // MNetworkEnable uint32_t m_iFOV; // 0x210 // MNetworkEnable uint32_t m_iFOVStart; // 0x214 // MNetworkEnable GameTime_t m_flFOVTime; // 0x218 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flFOVRate; // 0x21c // MNetworkEnable CHandle< C_BaseEntity > m_hZoomOwner; // 0x220 float m_flLastShotFOV; // 0x224 }; // Alignment: 2 // Size: 0x38 struct WeaponPurchaseCount_t { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable uint16_t m_nItemDefIndex; // 0x30 // MNetworkEnable uint16_t m_nCount; // 0x32 }; // Alignment: 1 // Size: 0x58 struct WeaponPurchaseTracker_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MNetworkEnable C_UtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > m_weaponPurchases; // 0x8 }; // Alignment: 4 // Size: 0xf8 class CCSPlayer_ActionTrackingServices : public CPlayerPawnComponent { public: CHandle< C_BasePlayerWeapon > m_hLastWeaponBeforeC4AutoSwitch; // 0x40 // MNetworkEnable bool m_bIsRescuing; // 0x44 private: [[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45 public: // MNetworkEnable WeaponPurchaseTracker_t m_weaponPurchasesThisMatch; // 0x48 // MNetworkEnable WeaponPurchaseTracker_t m_weaponPurchasesThisRound; // 0xa0 }; // Alignment: 1 // Size: 0x80 class CCSPlayer_BulletServices : public CPlayerPawnComponent { public: // MNetworkEnable int32_t m_totalHitsOnServer; // 0x40 }; // Alignment: 5 // Size: 0x48 struct SellbackPurchaseEntry_t { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // MNetworkEnable uint16_t m_unDefIdx; // 0x30 private: [[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32 public: // MNetworkEnable int32_t m_nCost; // 0x34 // MNetworkEnable int32_t m_nPrevArmor; // 0x38 // MNetworkEnable bool m_bPrevHelmet; // 0x3c private: [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d public: // MNetworkEnable CEntityHandle m_hItem; // 0x40 }; // Alignment: 1 // Size: 0x90 class CCSPlayer_BuyServices : public CPlayerPawnComponent { public: // MNetworkEnable C_UtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > m_vecSellbackPurchaseEntries; // 0x40 }; // Alignment: 1 // Size: 0x230 class CCSPlayer_CameraServices : public CCSPlayerBase_CameraServices { public: float m_flDeathCamTilt; // 0x228 }; // Alignment: 2 // Size: 0x48 class CCSPlayer_HostageServices : public CPlayerPawnComponent { public: // MNetworkEnable CHandle< C_BaseEntity > m_hCarriedHostage; // 0x40 // MNetworkEnable CHandle< C_BaseEntity > m_hCarriedHostageProp; // 0x44 }; // Alignment: 3 // Size: 0x48 class CCSPlayer_ItemServices : public CPlayer_ItemServices { public: // MNetworkEnable bool m_bHasDefuser; // 0x40 // MNetworkEnable bool m_bHasHelmet; // 0x41 // MNetworkEnable bool m_bHasHeavyArmor; // 0x42 }; // Alignment: 36 // Size: 0x4d8 class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid { public: // MNetworkEnable float m_flMaxFallVelocity; // 0x210 // MNetworkEnable // MNetworkEncoder Vector m_vecLadderNormal; // 0x214 // MNetworkEnable int32_t m_nLadderSurfacePropIndex; // 0x220 // MNetworkEnable float m_flDuckAmount; // 0x224 // MNetworkEnable float m_flDuckSpeed; // 0x228 // MNetworkEnable bool m_bDuckOverride; // 0x22c // MNetworkEnable bool m_bDesiresDuck; // 0x22d private: [[maybe_unused]] uint8_t __pad022e[0x2]; // 0x22e public: float m_flDuckOffset; // 0x230 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" // MNetworkPriority "32" uint32_t m_nDuckTimeMsecs; // 0x234 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nDuckJumpTimeMsecs; // 0x238 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nJumpTimeMsecs; // 0x23c // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flLastDuckTime; // 0x240 private: [[maybe_unused]] uint8_t __pad0244[0xc]; // 0x244 public: Vector2D m_vecLastPositionAtFullCrouchSpeed; // 0x250 bool m_duckUntilOnGround; // 0x258 bool m_bHasWalkMovedSinceLastJump; // 0x259 bool m_bInStuckTest; // 0x25a private: [[maybe_unused]] uint8_t __pad025b[0xd]; // 0x25b public: float m_flStuckCheckTime[2][64]; // 0x268 int32_t m_nTraceCount; // 0x468 int32_t m_StuckLast; // 0x46c bool m_bSpeedCropped; // 0x470 private: [[maybe_unused]] uint8_t __pad0471[0x3]; // 0x471 public: int32_t m_nOldWaterLevel; // 0x474 float m_flWaterEntryTime; // 0x478 Vector m_vecForward; // 0x47c Vector m_vecLeft; // 0x488 Vector m_vecUp; // 0x494 Vector m_vecPreviouslyPredictedOrigin; // 0x4a0 // MNetworkEnable bool m_bOldJumpPressed; // 0x4ac private: [[maybe_unused]] uint8_t __pad04ad[0x3]; // 0x4ad public: float m_flJumpPressedTime; // 0x4b0 // MNetworkEnable float m_flJumpUntil; // 0x4b4 // MNetworkEnable float m_flJumpVel; // 0x4b8 // MNetworkEnable GameTime_t m_fStashGrenadeParameterWhen; // 0x4bc // MNetworkEnable uint64_t m_nButtonDownMaskPrev; // 0x4c0 // MNetworkEnable float m_flOffsetTickCompleteTime; // 0x4c8 // MNetworkEnable float m_flOffsetTickStashedSpeed; // 0x4cc // MNetworkEnable float m_flStamina; // 0x4d0 bool m_bUpdatePredictedOriginAfterDataUpdate; // 0x4d4 }; // Alignment: 0 // Size: 0x40 class CCSPlayer_UseServices : public CPlayer_UseServices { public: // No members available }; // Alignment: 1 // Size: 0x50 class CCSPlayer_ViewModelServices : public CPlayer_ViewModelServices { public: // MNetworkEnable CHandle< C_BaseViewModel > m_hViewModel[3]; // 0x40 }; // Alignment: 3 // Size: 0x60 class CCSPlayer_WaterServices : public CPlayer_WaterServices { public: float m_flWaterJumpTime; // 0x40 Vector m_vecWaterJumpVel; // 0x44 float m_flSwimSoundTime; // 0x50 }; // Alignment: 3 // Size: 0x440 class CCSPlayer_WeaponServices : public CPlayer_WeaponServices { public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTime_t m_flNextAttack; // 0xa8 // MNetworkEnable bool m_bIsLookingAtWeapon; // 0xac // MNetworkEnable bool m_bIsHoldingLookAtWeapon; // 0xad }; // Alignment: 8 // Size: 0xb0 class CCSObserver_ObserverServices : public CPlayer_ObserverServices { public: CEntityHandle m_hLastObserverTarget; // 0x58 Vector m_vecObserverInterpolateOffset; // 0x5c Vector m_vecObserverInterpStartPos; // 0x68 float m_flObsInterp_PathLength; // 0x74 private: [[maybe_unused]] uint8_t __pad0078[0x8]; // 0x78 public: Quaternion m_qObsInterp_OrientationStart; // 0x80 Quaternion m_qObsInterp_OrientationTravelDir; // 0x90 ObserverInterpState_t m_obsInterpState; // 0xa0 bool m_bObserverInterpolationNeedsDeferredSetup; // 0xa4 }; // Alignment: 0 // Size: 0x228 class CCSObserver_CameraServices : public CCSPlayerBase_CameraServices { public: // No members available }; // Alignment: 0 // Size: 0x1d0 class CCSObserver_MovementServices : public CPlayer_MovementServices { public: // No members available }; // Alignment: 0 // Size: 0x40 class CCSObserver_UseServices : public CPlayer_UseServices { public: // No members available }; // Alignment: 0 // Size: 0x40 class CCSObserver_ViewModelServices : public CPlayer_ViewModelServices { public: // No members available }; // Alignment: 5 // Size: 0x118 class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent { public: // MNetworkEnable C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > m_perRoundStats; // 0x40 // MNetworkEnable CSMatchStats_t m_matchStats; // 0x90 // MNetworkEnable int32_t m_iNumRoundKills; // 0x108 // MNetworkEnable int32_t m_iNumRoundKillsHeadshots; // 0x10c // MNetworkEnable uint32_t m_unTotalRoundDamageDealt; // 0x110 }; // Alignment: 14 // Size: 0x70 class CDamageRecord { private: [[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0 public: // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_PlayerDamager; // 0x28 // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_PlayerRecipient; // 0x2c // MNetworkEnable CHandle< CCSPlayerController > m_hPlayerControllerDamager; // 0x30 // MNetworkEnable CHandle< CCSPlayerController > m_hPlayerControllerRecipient; // 0x34 // MNetworkEnable CUtlString m_szPlayerDamagerName; // 0x38 // MNetworkEnable CUtlString m_szPlayerRecipientName; // 0x40 // MNetworkEnable uint64_t m_DamagerXuid; // 0x48 // MNetworkEnable uint64_t m_RecipientXuid; // 0x50 // MNetworkEnable int32_t m_iDamage; // 0x58 // MNetworkEnable int32_t m_iActualHealthRemoved; // 0x5c // MNetworkEnable int32_t m_iNumHits; // 0x60 // MNetworkEnable int32_t m_iLastBulletUpdate; // 0x64 // MNetworkEnable bool m_bIsOtherEnemy; // 0x68 // MNetworkEnable EKillTypes_t m_killType; // 0x69 }; // Alignment: 2 // Size: 0x98 class CCSPlayerController_DamageServices : public CPlayerControllerComponent { public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd" // MNetworkChangeCallback "OnDamageListUpdate" int32_t m_nSendUpdate; // 0x40 private: [[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusiveDuringRoundEnd" C_UtlVectorEmbeddedNetworkVar< CDamageRecord > m_DamageList; // 0x48 }; // Alignment: 5 // Size: 0x58 class CCSPlayerController_InGameMoneyServices : public CPlayerControllerComponent { public: // MNetworkEnable int32_t m_iAccount; // 0x40 // MNetworkEnable int32_t m_iStartAccount; // 0x44 // MNetworkEnable int32_t m_iTotalCashSpent; // 0x48 // MNetworkEnable int32_t m_iCashSpentThisRound; // 0x4c int32_t m_nPreviousAccount; // 0x50 }; // Alignment: 3 // Size: 0x30 struct ServerAuthoritativeWeaponSlot_t { private: [[maybe_unused]] uint8_t __pad0000[0x28]; // 0x0 public: uint16_t unClass; // 0x28 uint16_t unSlot; // 0x2a uint16_t unItemDefIdx; // 0x2c }; // Alignment: 7 // Size: 0xc0 class CCSPlayerController_InventoryServices : public CPlayerControllerComponent { public: // MNetworkEnable uint16_t m_unMusicID; // 0x40 private: [[maybe_unused]] uint8_t __pad0042[0x2]; // 0x42 public: // MNetworkEnable MedalRank_t m_rank[6]; // 0x44 // MNetworkEnable int32_t m_nPersonaDataPublicLevel; // 0x5c // MNetworkEnable int32_t m_nPersonaDataPublicCommendsLeader; // 0x60 // MNetworkEnable int32_t m_nPersonaDataPublicCommendsTeacher; // 0x64 // MNetworkEnable int32_t m_nPersonaDataPublicCommendsFriendly; // 0x68 private: [[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" C_UtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > m_vecServerAuthoritativeWeaponSlots; // 0x70 }; // Alignment: 13 // Size: 0xb0 class C_IronSightController { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: bool m_bIronSightAvailable; // 0x10 private: [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: float m_flIronSightAmount; // 0x14 float m_flIronSightAmountGained; // 0x18 float m_flIronSightAmountBiased; // 0x1c float m_flIronSightAmount_Interpolated; // 0x20 float m_flIronSightAmountGained_Interpolated; // 0x24 float m_flIronSightAmountBiased_Interpolated; // 0x28 float m_flInterpolationLastUpdated; // 0x2c QAngle m_angDeltaAverage[8]; // 0x30 QAngle m_angViewLast; // 0x90 Vector2D m_vecDotCoords; // 0x9c float m_flDotBlur; // 0xa4 float m_flSpeedRatio; // 0xa8 }; // Alignment: 4 // Size: 0x20 struct CompositeMaterialMatchFilter_t { public: // MPropertyFriendlyName "Match Type" CompositeMaterialMatchFilterType_t m_nCompositeMaterialMatchFilterType; // 0x0 // MPropertyFriendlyName "Name" CUtlString m_strMatchFilter; // 0x8 // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback CUtlString m_strMatchValue; // 0x10 // MPropertyFriendlyName "Pass when True" bool m_bPassWhenTrue; // 0x18 }; // Alignment: 34 // Size: 0x270 struct CompositeMaterialInputLooseVariable_t { public: // MPropertyFriendlyName "Name" // MPropertyAttrStateCallback CUtlString m_strName; // 0x0 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Expose Externally" bool m_bExposeExternally; // 0x8 private: [[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9 public: // MPropertyFriendlyName "Exposed Friendly Name" // MPropertyAttrStateCallback CUtlString m_strExposedFriendlyName; // 0x10 // MPropertyFriendlyName "Exposed Friendly Group" // MPropertyAttrStateCallback CUtlString m_strExposedFriendlyGroupName; // 0x18 // MPropertyFriendlyName "Exposed Fixed Range" // MPropertyAttrStateCallback bool m_bExposedVariableIsFixedRange; // 0x20 private: [[maybe_unused]] uint8_t __pad0021[0x7]; // 0x21 public: // MPropertyFriendlyName "Exposed SetVisible When True" // MPropertyAttrStateCallback CUtlString m_strExposedVisibleWhenTrue; // 0x28 // MPropertyFriendlyName "Exposed SetHidden When True" // MPropertyAttrStateCallback CUtlString m_strExposedHiddenWhenTrue; // 0x30 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Type" CompositeMaterialInputLooseVariableType_t m_nVariableType; // 0x38 // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback bool m_bValueBoolean; // 0x3c private: [[maybe_unused]] uint8_t __pad003d[0x3]; // 0x3d public: // MPropertyFriendlyName "X Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0 255" int32_t m_nValueIntX; // 0x40 // MPropertyFriendlyName "Y Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0 255" int32_t m_nValueIntY; // 0x44 // MPropertyFriendlyName "Z Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0 255" int32_t m_nValueIntZ; // 0x48 // MPropertyFriendlyName "W Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0 255" int32_t m_nValueIntW; // 0x4c // MPropertyFriendlyName "Specify Min/Max" // MPropertyAttrStateCallback bool m_bHasFloatBounds; // 0x50 private: [[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51 public: // MPropertyFriendlyName "X Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0.0 1.0" float m_flValueFloatX; // 0x54 // MPropertyFriendlyName "X Min" // MPropertyAttrStateCallback float m_flValueFloatX_Min; // 0x58 // MPropertyFriendlyName "X Max" // MPropertyAttrStateCallback float m_flValueFloatX_Max; // 0x5c // MPropertyFriendlyName "Y Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0.0 1.0" float m_flValueFloatY; // 0x60 // MPropertyFriendlyName "Y Min" // MPropertyAttrStateCallback float m_flValueFloatY_Min; // 0x64 // MPropertyFriendlyName "Y Max" // MPropertyAttrStateCallback float m_flValueFloatY_Max; // 0x68 // MPropertyFriendlyName "Z Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0.0 1.0" float m_flValueFloatZ; // 0x6c // MPropertyFriendlyName "Z Min" // MPropertyAttrStateCallback float m_flValueFloatZ_Min; // 0x70 // MPropertyFriendlyName "Z Max" // MPropertyAttrStateCallback float m_flValueFloatZ_Max; // 0x74 // MPropertyFriendlyName "W Value" // MPropertyAttrStateCallback // MPropertyAttributeRange "0.0 1.0" float m_flValueFloatW; // 0x78 // MPropertyFriendlyName "W Min" // MPropertyAttrStateCallback float m_flValueFloatW_Min; // 0x7c // MPropertyFriendlyName "W Max" // MPropertyAttrStateCallback float m_flValueFloatW_Max; // 0x80 // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback Color m_cValueColor4; // 0x84 // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback CompositeMaterialVarSystemVar_t m_nValueSystemVar; // 0x88 private: [[maybe_unused]] uint8_t __pad008c[0x4]; // 0x8c public: // MPropertyFriendlyName "Material" // MPropertyAttributeEditor "AssetBrowse( vmat )" // MPropertyAttrStateCallback CResourceName m_strResourceMaterial; // 0x90 // MPropertyFriendlyName "Texture" // MPropertyAttributeEditor "AssetBrowse( jpg, png, psd, tga )" // MPropertyAttrStateCallback CUtlString m_strTextureContentAssetPath; // 0x170 // MPropertyHideField CResourceName m_strTextureRuntimeResourcePath; // 0x178 // MPropertyHideField CUtlString m_strTextureCompilationVtexTemplate; // 0x258 // MPropertyFriendlyName "Texture Type" // MPropertyAttrStateCallback CompositeMaterialInputTextureType_t m_nTextureType; // 0x260 private: [[maybe_unused]] uint8_t __pad0264[0x4]; // 0x264 public: // MPropertyFriendlyName "String" // MPropertyAttrStateCallback CUtlString m_strString; // 0x268 }; // Alignment: 5 // Size: 0x28 struct CompMatMutatorCondition_t { public: // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Condition" CompMatPropertyMutatorConditionType_t m_nMutatorCondition; // 0x0 // MPropertyFriendlyName "Container Name" // MPropertyAttrStateCallback CUtlString m_strMutatorConditionContainerName; // 0x8 // MPropertyFriendlyName "Variable Name" // MPropertyAttrStateCallback CUtlString m_strMutatorConditionContainerVarName; // 0x10 // MPropertyFriendlyName "Variable Value" // MPropertyAttrStateCallback CUtlString m_strMutatorConditionContainerVarValue; // 0x18 // MPropertyFriendlyName "Pass when True" bool m_bPassWhenTrue; // 0x20 }; // Alignment: 28 // Size: 0x368 struct CompMatPropertyMutator_t { public: // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Enabled" bool m_bEnabled; // 0x0 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Mutator Command" // MPropertyAttrStateCallback CompMatPropertyMutatorType_t m_nMutatorCommandType; // 0x4 // MPropertyFriendlyName "Container to Init With" // MPropertyAttrStateCallback CUtlString m_strInitWith_Container; // 0x8 // MPropertyFriendlyName "Input Container" // MPropertyAttrStateCallback CUtlString m_strCopyProperty_InputContainerSrc; // 0x10 // MPropertyFriendlyName "Input Container Property" // MPropertyAttrStateCallback CUtlString m_strCopyProperty_InputContainerProperty; // 0x18 // MPropertyFriendlyName "Target Property" // MPropertyAttrStateCallback CUtlString m_strCopyProperty_TargetProperty; // 0x20 // MPropertyFriendlyName "Seed Input Var" // MPropertyAttrStateCallback CUtlString m_strRandomRollInputVars_SeedInputVar; // 0x28 // MPropertyFriendlyName "Input Vars" // MPropertyAttrStateCallback CUtlVector< CUtlString > m_vecRandomRollInputVars_InputVarsToRoll; // 0x30 // MPropertyFriendlyName "Input Container" // MPropertyAttrStateCallback CUtlString m_strCopyMatchingKeys_InputContainerSrc; // 0x48 // MPropertyFriendlyName "Input Container" // MPropertyAttrStateCallback CUtlString m_strCopyKeysWithSuffix_InputContainerSrc; // 0x50 // MPropertyFriendlyName "Find Suffix" // MPropertyAttrStateCallback CUtlString m_strCopyKeysWithSuffix_FindSuffix; // 0x58 // MPropertyFriendlyName "Replace Suffix" // MPropertyAttrStateCallback CUtlString m_strCopyKeysWithSuffix_ReplaceSuffix; // 0x60 // MPropertyFriendlyName "Value" // MPropertyAttrStateCallback CompositeMaterialInputLooseVariable_t m_nSetValue_Value; // 0x68 // MPropertyFriendlyName "Target Texture Param" // MPropertyAttrStateCallback CUtlString m_strGenerateTexture_TargetParam; // 0x2d8 // MPropertyFriendlyName "Initial Container" // MPropertyAttrStateCallback CUtlString m_strGenerateTexture_InitialContainer; // 0x2e0 // MPropertyFriendlyName "Resolution" // MPropertyAttrStateCallback int32_t m_nResolution; // 0x2e8 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Scratch Target" // MPropertyAttrStateCallback bool m_bIsScratchTarget; // 0x2ec // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Splat Debug info on Texture" // MPropertyAttrStateCallback bool m_bSplatDebugInfo; // 0x2ed // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Capture in RenderDoc" // MPropertyAttrStateCallback bool m_bCaptureInRenderDoc; // 0x2ee private: [[maybe_unused]] uint8_t __pad02ef[0x1]; // 0x2ef public: // MPropertyFriendlyName "Texture Generation Instructions" // MPropertyAttrStateCallback CUtlVector< CompMatPropertyMutator_t > m_vecTexGenInstructions; // 0x2f0 // MPropertyFriendlyName "Mutators" // MPropertyAttrStateCallback CUtlVector< CompMatPropertyMutator_t > m_vecConditionalMutators; // 0x308 // MPropertyFriendlyName "Container to Pop" // MPropertyAttrStateCallback CUtlString m_strPopInputQueue_Container; // 0x320 // MPropertyFriendlyName "Input Container" // MPropertyAttrStateCallback CUtlString m_strDrawText_InputContainerSrc; // 0x328 // MPropertyFriendlyName "Input Container Property" // MPropertyAttrStateCallback CUtlString m_strDrawText_InputContainerProperty; // 0x330 // MPropertyFriendlyName "Text Position" // MPropertyAttrStateCallback Vector2D m_vecDrawText_Position; // 0x338 // MPropertyFriendlyName "Text Color" // MPropertyAttrStateCallback Color m_colDrawText_Color; // 0x340 private: [[maybe_unused]] uint8_t __pad0344[0x4]; // 0x344 public: // MPropertyFriendlyName "Font" // MPropertyAttrStateCallback CUtlString m_strDrawText_Font; // 0x348 // MPropertyFriendlyName "Conditions" // MPropertyAttrStateCallback CUtlVector< CompMatMutatorCondition_t > m_vecConditions; // 0x350 }; // Alignment: 8 // Size: 0x138 struct CompositeMaterialInputContainer_t { public: // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Enabled" bool m_bEnabled; // 0x0 // MPropertyAutoRebuildOnChange // MPropertyFriendlyName "Input Container Source" // MPropertyAttrStateCallback CompositeMaterialInputContainerSourceType_t m_nCompositeMaterialInputContainerSourceType; // 0x4 // MPropertyFriendlyName "Specific Material" // MPropertyAttributeEditor "AssetBrowse( vmat )" // MPropertyAttrStateCallback CResourceName m_strSpecificContainerMaterial; // 0x8 // MPropertyFriendlyName "Attribute Name" // MPropertyAttrStateCallback CUtlString m_strAttrName; // 0xe8 // MPropertyFriendlyName "Alias" // MPropertyAttrStateCallback CUtlString m_strAlias; // 0xf0 // MPropertyFriendlyName "Variables" // MPropertyAttrStateCallback CUtlVector< CompositeMaterialInputLooseVariable_t > m_vecLooseVariables; // 0xf8 // MPropertyFriendlyName "Attribute Name" // MPropertyAttrStateCallback CUtlString m_strAttrNameForVar; // 0x110 // MPropertyFriendlyName "Expose Externally" // MPropertyAttrStateCallback bool m_bExposeExternally; // 0x118 }; // Alignment: 4 // Size: 0x60 struct CompositeMaterialAssemblyProcedure_t { public: // MPropertyFriendlyName "Includes" // MPropertyAttributeEditor "AssetBrowse( vcompmat )" CUtlVector< CResourceName > m_vecCompMatIncludes; // 0x0 // MPropertyFriendlyName "Match Filters" CUtlVector< CompositeMaterialMatchFilter_t > m_vecMatchFilters; // 0x18 // MPropertyFriendlyName "Composite Inputs" CUtlVector< CompositeMaterialInputContainer_t > m_vecCompositeInputContainers; // 0x30 // MPropertyFriendlyName "Property Mutators" CUtlVector< CompMatPropertyMutator_t > m_vecPropertyMutators; // 0x48 }; // Alignment: 1 // Size: 0x50 struct GeneratedTextureHandle_t { public: // MPropertyFriendlyName "Generated Texture" // MPropertyAttributeEditor "CompositeMaterialTextureViewer" CUtlString m_strBitmapName; // 0x0 }; // Alignment: 4 // Size: 0x60 struct CompositeMaterial_t { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: // MPropertyGroupName "Target Material" // MPropertyAttributeEditor "CompositeMaterialKVInspector" KeyValues3 m_TargetKVs; // 0x8 // MPropertyGroupName "Pre-Generated Output Material" // MPropertyAttributeEditor "CompositeMaterialKVInspector" KeyValues3 m_PreGenerationKVs; // 0x18 // MPropertyGroupName "Generated Composite Material" // MPropertyAttributeEditor "CompositeMaterialKVInspector" KeyValues3 m_FinalKVs; // 0x28 private: [[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38 public: // MPropertyFriendlyName "Generated Textures" CUtlVector< GeneratedTextureHandle_t > m_vecGeneratedTextures; // 0x40 }; // Alignment: 8 // Size: 0x218 struct CompositeMaterialEditorPoint_t { public: // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Target Model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" CResourceName m_ModelName; // 0x0 // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Animation" int32_t m_nSequenceIndex; // 0xe0 // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Animation Cycle" // MPropertyAttributeRange "0.0 1.0" float m_flCycle; // 0xe4 // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Model Preview State" // MPropertyAttributeEditor "CompositeMaterialUserModelStateSetting" KeyValues3 m_KVModelStateChoices; // 0xe8 // MPropertyAutoRebuildOnChange // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Enable Child Model" bool m_bEnableChildModel; // 0xf8 private: [[maybe_unused]] uint8_t __pad00f9[0x7]; // 0xf9 public: // MPropertyGroupName "Preview Model" // MPropertyFriendlyName "Child Model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" // MPropertyAttrStateCallback CResourceName m_ChildModelName; // 0x100 // MPropertyGroupName "Composite Material Assembly" // MPropertyFriendlyName "Composite Material Assembly Procedures" CUtlVector< CompositeMaterialAssemblyProcedure_t > m_vecCompositeMaterialAssemblyProcedures; // 0x1e0 // MPropertyFriendlyName "Generated Composite Materials" CUtlVector< CompositeMaterial_t > m_vecCompositeMaterials; // 0x1f8 }; // Alignment: 3 // Size: 0x38 class CCompositeMaterialEditorDoc { private: [[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0 public: int32_t m_nVersion; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: CUtlVector< CompositeMaterialEditorPoint_t > m_Points; // 0x10 KeyValues3 m_KVthumbnail; // 0x28 }; // Alignment: 43 // Size: 0x4c0 class CGlobalLightBase { private: [[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0 public: bool m_bSpotLight; // 0x10 private: [[maybe_unused]] uint8_t __pad0011[0x3]; // 0x11 public: Vector m_SpotLightOrigin; // 0x14 QAngle m_SpotLightAngles; // 0x20 Vector m_ShadowDirection; // 0x2c Vector m_AmbientDirection; // 0x38 Vector m_SpecularDirection; // 0x44 Vector m_InspectorSpecularDirection; // 0x50 float m_flSpecularPower; // 0x5c float m_flSpecularIndependence; // 0x60 Color m_SpecularColor; // 0x64 bool m_bStartDisabled; // 0x68 bool m_bEnabled; // 0x69 Color m_LightColor; // 0x6a Color m_AmbientColor1; // 0x6e Color m_AmbientColor2; // 0x72 Color m_AmbientColor3; // 0x76 private: [[maybe_unused]] uint8_t __pad007a[0x2]; // 0x7a public: float m_flSunDistance; // 0x7c float m_flFOV; // 0x80 float m_flNearZ; // 0x84 float m_flFarZ; // 0x88 bool m_bEnableShadows; // 0x8c bool m_bOldEnableShadows; // 0x8d bool m_bBackgroundClearNotRequired; // 0x8e private: [[maybe_unused]] uint8_t __pad008f[0x1]; // 0x8f public: float m_flCloudScale; // 0x90 float m_flCloud1Speed; // 0x94 float m_flCloud1Direction; // 0x98 float m_flCloud2Speed; // 0x9c float m_flCloud2Direction; // 0xa0 private: [[maybe_unused]] uint8_t __pad00a4[0xc]; // 0xa4 public: float m_flAmbientScale1; // 0xb0 float m_flAmbientScale2; // 0xb4 float m_flGroundScale; // 0xb8 float m_flLightScale; // 0xbc float m_flFoWDarkness; // 0xc0 bool m_bEnableSeparateSkyboxFog; // 0xc4 private: [[maybe_unused]] uint8_t __pad00c5[0x3]; // 0xc5 public: Vector m_vFowColor; // 0xc8 Vector m_ViewOrigin; // 0xd4 QAngle m_ViewAngles; // 0xe0 float m_flViewFoV; // 0xec Vector m_WorldPoints[8]; // 0xf0 private: [[maybe_unused]] uint8_t __pad0150[0x358]; // 0x150 public: Vector2D m_vFogOffsetLayer0; // 0x4a8 Vector2D m_vFogOffsetLayer1; // 0x4b0 CHandle< C_BaseEntity > m_hEnvWind; // 0x4b8 CHandle< C_BaseEntity > m_hEnvSky; // 0x4bc }; // Alignment: 1 // Size: 0xa30 class C_GlobalLight : public C_BaseEntity { private: [[maybe_unused]] uint8_t __pad0540[0x4c0]; // 0x540 public: uint16_t m_WindClothForceHandle; // 0xa00 // Static fields: static C_GlobalLight* &Get_sm_pGlobalLight(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fields[0]->m_instance);}; static CUtlStringToken &Get_sm_pSkyboxSlots(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fields[1]->m_instance);}; static CUtlVector< C_GlobalLight* > &Get_sm_nonPrimaryGlobalLights(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fields[2]->m_instance);}; }; // Alignment: 10 // Size: 0x590 class C_CSGO_MapPreviewCameraPathNode : public C_BaseEntity { public: CUtlSymbolLarge m_szParentPathUniqueID; // 0x540 int32_t m_nPathIndex; // 0x548 Vector m_vInTangentLocal; // 0x54c Vector m_vOutTangentLocal; // 0x558 float m_flFOV; // 0x564 float m_flSpeed; // 0x568 float m_flEaseIn; // 0x56c float m_flEaseOut; // 0x570 Vector m_vInTangentWorld; // 0x574 Vector m_vOutTangentWorld; // 0x580 }; // Alignment: 8 // Size: 0x5a0 class C_CSGO_MapPreviewCameraPath : public C_BaseEntity { public: float m_flZFar; // 0x540 float m_flZNear; // 0x544 bool m_bLoop; // 0x548 bool m_bVerticalFOV; // 0x549 bool m_bConstantSpeed; // 0x54a private: [[maybe_unused]] uint8_t __pad054b[0x1]; // 0x54b public: float m_flDuration; // 0x54c private: [[maybe_unused]] uint8_t __pad0550[0x40]; // 0x550 public: float m_flPathLength; // 0x590 float m_flPathDuration; // 0x594 }; // Alignment: 0 // Size: 0x50 class CCSPlayer_GlowServices : public CPlayerPawnComponent { public: // No members available }; // Alignment: 7 // Size: 0x578 class C_VoteController : public C_BaseEntity { private: [[maybe_unused]] uint8_t __pad0540[0x10]; // 0x540 public: // MNetworkEnable // MNetworkChangeCallback "RecvProxy_VoteType" int32_t m_iActiveIssueIndex; // 0x550 // MNetworkEnable int32_t m_iOnlyTeamToVote; // 0x554 // MNetworkEnable // MNetworkChangeCallback "RecvProxy_VoteOption" int32_t m_nVoteOptionCount[5]; // 0x558 // MNetworkEnable int32_t m_nPotentialVotes; // 0x56c bool m_bVotesDirty; // 0x570 bool m_bTypeDirty; // 0x571 // MNetworkEnable bool m_bIsYesNoVote; // 0x572 }; // Alignment: 17 // Size: 0xe88 class C_MapVetoPickController : public C_BaseEntity { private: [[maybe_unused]] uint8_t __pad0540[0x10]; // 0x540 public: // MNetworkEnable int32_t m_nDraftType; // 0x550 // MNetworkEnable int32_t m_nTeamWinningCoinToss; // 0x554 // MNetworkEnable int32_t m_nTeamWithFirstChoice[64]; // 0x558 // MNetworkEnable int32_t m_nVoteMapIdsList[7]; // 0x658 // MNetworkEnable int32_t m_nAccountIDs[64]; // 0x674 // MNetworkEnable int32_t m_nMapId0[64]; // 0x774 // MNetworkEnable int32_t m_nMapId1[64]; // 0x874 // MNetworkEnable int32_t m_nMapId2[64]; // 0x974 // MNetworkEnable int32_t m_nMapId3[64]; // 0xa74 // MNetworkEnable int32_t m_nMapId4[64]; // 0xb74 // MNetworkEnable int32_t m_nMapId5[64]; // 0xc74 // MNetworkEnable int32_t m_nStartingSide0[64]; // 0xd74 // MNetworkEnable int32_t m_nCurrentPhase; // 0xe74 // MNetworkEnable int32_t m_nPhaseStartTick; // 0xe78 // MNetworkEnable int32_t m_nPhaseDurationTicks; // 0xe7c int32_t m_nPostDataUpdateTick; // 0xe80 bool m_bDisabledHud; // 0xe84 }; // Alignment: 0 // Size: 0x30 class CPlayerSprayDecalRenderHelper { private: [[maybe_unused]] uint8_t __pad0000[0x30]; // 0x0 public: // No members available }; // Alignment: 7 // Size: 0x5c0 class C_CSGO_TeamPreviewCamera : public C_CSGO_MapPreviewCameraPath { public: int32_t m_nVariant; // 0x5a0 bool m_bDofEnabled; // 0x5a4 private: [[maybe_unused]] uint8_t __pad05a5[0x3]; // 0x5a5 public: float m_flDofNearBlurry; // 0x5a8 float m_flDofNearCrisp; // 0x5ac float m_flDofFarCrisp; // 0x5b0 float m_flDofFarBlurry; // 0x5b4 float m_flDofTiltToGround; // 0x5b8 }; // Alignment: 0 // Size: 0x5c0 class C_CSGO_TeamSelectCamera : public C_CSGO_TeamPreviewCamera { public: // No members available }; // Alignment: 0 // Size: 0x5c0 class C_CSGO_TerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera { public: // No members available }; // Alignment: 0 // Size: 0x5c0 class C_CSGO_TerroristWingmanIntroCamera : public C_CSGO_TeamPreviewCamera { public: // No members available }; // Alignment: 0 // Size: 0x5c0 class C_CSGO_CounterTerroristTeamIntroCamera : public C_CSGO_TeamPreviewCamera { public: // No members available }; // Alignment: 0 // Size: 0x5c0 class C_CSGO_CounterTerroristWingmanIntroCamera : public C_CSGO_TeamPreviewCamera { public: // No members available }; // Alignment: 0 // Size: 0x5c0 class C_CSGO_EndOfMatchCamera : public C_CSGO_TeamPreviewCamera { public: // No members available }; // Alignment: 0 // Size: 0x1270 class C_CSGO_EndOfMatchCharacterPosition : public C_CSGO_TeamPreviewCharacterPosition { public: // No members available }; // Alignment: 0 // Size: 0x540 class C_CSGO_EndOfMatchLineupEndpoint : public C_BaseEntity { public: // No members available }; // Alignment: 0 // Size: 0x540 class C_CSGO_EndOfMatchLineupStart : public C_CSGO_EndOfMatchLineupEndpoint { public: // No members available }; // Alignment: 0 // Size: 0x540 class C_CSGO_EndOfMatchLineupEnd : public C_CSGO_EndOfMatchLineupEndpoint { public: // No members available }; // Alignment: 2 // Size: 0x550 class C_CsmFovOverride : public C_BaseEntity { public: CUtlString m_cameraName; // 0x540 float m_flCsmFovOverrideValue; // 0x548 }; // Alignment: 0 // Size: 0x540 class C_PointEntity : public C_BaseEntity { public: // No members available }; // Alignment: 25 // Size: 0x1658 class C_EnvCombinedLightProbeVolume : public C_BaseEntity { private: [[maybe_unused]] uint8_t __pad0540[0x1068]; // 0x540 public: // MNetworkEnable // MNetworkChangeCallback "StateChanged" Color m_Color; // 0x15a8 // MNetworkEnable // MNetworkChangeCallback "StateChanged" float m_flBrightness; // 0x15ac // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x15b0 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x15b8 private: [[maybe_unused]] uint8_t __pad15b9[0x7]; // 0x15b9 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x15c0 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x15c8 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x15d0 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x15d8 // MNetworkEnable Vector m_vBoxMins; // 0x15e0 // MNetworkEnable Vector m_vBoxMaxs; // 0x15ec // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x15f8 // MNetworkEnable bool m_bMoveable; // 0x1600 private: [[maybe_unused]] uint8_t __pad1601[0x3]; // 0x1601 public: // MNetworkEnable int32_t m_nHandshake; // 0x1604 // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x1608 // MNetworkEnable int32_t m_nPriority; // 0x160c // MNetworkEnable bool m_bStartDisabled; // 0x1610 private: [[maybe_unused]] uint8_t __pad1611[0x3]; // 0x1611 public: // MNetworkEnable float m_flEdgeFadeDist; // 0x1614 // MNetworkEnable Vector m_vEdgeFadeDists; // 0x1618 // MNetworkEnable int32_t m_nLightProbeSizeX; // 0x1624 // MNetworkEnable int32_t m_nLightProbeSizeY; // 0x1628 // MNetworkEnable int32_t m_nLightProbeSizeZ; // 0x162c // MNetworkEnable int32_t m_nLightProbeAtlasX; // 0x1630 // MNetworkEnable int32_t m_nLightProbeAtlasY; // 0x1634 // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x1638 private: [[maybe_unused]] uint8_t __pad163c[0x15]; // 0x163c public: // MNetworkEnable bool m_bEnabled; // 0x1651 }; // Alignment: 19 // Size: 0x638 class C_EnvCubemap : public C_BaseEntity { private: [[maybe_unused]] uint8_t __pad0540[0x88]; // 0x540 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x5c8 // MNetworkEnable bool m_bCustomCubemapTexture; // 0x5d0 private: [[maybe_unused]] uint8_t __pad05d1[0x3]; // 0x5d1 public: // MNetworkEnable float m_flInfluenceRadius; // 0x5d4 // MNetworkEnable Vector m_vBoxProjectMins; // 0x5d8 // MNetworkEnable Vector m_vBoxProjectMaxs; // 0x5e4 // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x5f0 // MNetworkEnable bool m_bMoveable; // 0x5f8 private: [[maybe_unused]] uint8_t __pad05f9[0x3]; // 0x5f9 public: // MNetworkEnable int32_t m_nHandshake; // 0x5fc // MNetworkEnable int32_t m_nEnvCubeMapArrayIndex; // 0x600 // MNetworkEnable int32_t m_nPriority; // 0x604 // MNetworkEnable float m_flEdgeFadeDist; // 0x608 // MNetworkEnable Vector m_vEdgeFadeDists; // 0x60c // MNetworkEnable float m_flDiffuseScale; // 0x618 // MNetworkEnable bool m_bStartDisabled; // 0x61c // MNetworkEnable bool m_bDefaultEnvMap; // 0x61d // MNetworkEnable bool m_bDefaultSpecEnvMap; // 0x61e // MNetworkEnable bool m_bIndoorCubeMap; // 0x61f // MNetworkEnable bool m_bCopyDiffuseFromDefaultCubemap; // 0x620 private: [[maybe_unused]] uint8_t __pad0621[0xf]; // 0x621 public: // MNetworkEnable bool m_bEnabled; // 0x630 }; // Alignment: 0 // Size: 0x638 class C_EnvCubemapBox : public C_EnvCubemap { public: // No members available }; // Alignment: 18 // Size: 0x590 class C_EnvCubemapFog : public C_BaseEntity { public: // MNetworkEnable float m_flEndDistance; // 0x540 // MNetworkEnable float m_flStartDistance; // 0x544 // MNetworkEnable float m_flFogFalloffExponent; // 0x548 // MNetworkEnable bool m_bHeightFogEnabled; // 0x54c private: [[maybe_unused]] uint8_t __pad054d[0x3]; // 0x54d public: // MNetworkEnable float m_flFogHeightWidth; // 0x550 // MNetworkEnable float m_flFogHeightEnd; // 0x554 // MNetworkEnable float m_flFogHeightStart; // 0x558 // MNetworkEnable float m_flFogHeightExponent; // 0x55c // MNetworkEnable float m_flLODBias; // 0x560 // MNetworkEnable bool m_bActive; // 0x564 // MNetworkEnable bool m_bStartDisabled; // 0x565 private: [[maybe_unused]] uint8_t __pad0566[0x2]; // 0x566 public: // MNetworkEnable float m_flFogMaxOpacity; // 0x568 // MNetworkEnable int32_t m_nCubemapSourceType; // 0x56c // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x570 // MNetworkEnable CUtlSymbolLarge m_iszSkyEntity; // 0x578 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x580 // MNetworkEnable bool m_bHasHeightFogEnd; // 0x588 bool m_bFirstTime; // 0x589 }; // Alignment: 16 // Size: 0x5d8 class C_GradientFog : public C_BaseEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hGradientFogTexture; // 0x540 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStartDistance; // 0x548 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogEndDistance; // 0x54c // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" bool m_bHeightFogEnabled; // 0x550 private: [[maybe_unused]] uint8_t __pad0551[0x3]; // 0x551 public: // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStartHeight; // 0x554 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogEndHeight; // 0x558 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFarZ; // 0x55c // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogMaxOpacity; // 0x560 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogFalloffExponent; // 0x564 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogVerticalExponent; // 0x568 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" Color m_fogColor; // 0x56c // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFogStrength; // 0x570 // MNetworkEnable // MNetworkChangeCallback "FogStateChanged" float m_flFadeTime; // 0x574 // MNetworkEnable bool m_bStartDisabled; // 0x578 // MNetworkEnable bool m_bIsEnabled; // 0x579 bool m_bGradientFogNeedsTextures; // 0x57a // Static fields: static C_GradientFog* &Get_sm_pGradientFog(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GradientFog")->m_static_fields[0]->m_instance);}; }; // Alignment: 18 // Size: 0x1598 class C_EnvLightProbeVolume : public C_BaseEntity { private: [[maybe_unused]] uint8_t __pad0540[0xfe0]; // 0x540 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1520 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1528 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1530 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x1538 // MNetworkEnable Vector m_vBoxMins; // 0x1540 // MNetworkEnable Vector m_vBoxMaxs; // 0x154c // MNetworkEnable CUtlSymbolLarge m_LightGroups; // 0x1558 // MNetworkEnable bool m_bMoveable; // 0x1560 private: [[maybe_unused]] uint8_t __pad1561[0x3]; // 0x1561 public: // MNetworkEnable int32_t m_nHandshake; // 0x1564 // MNetworkEnable int32_t m_nPriority; // 0x1568 // MNetworkEnable bool m_bStartDisabled; // 0x156c private: [[maybe_unused]] uint8_t __pad156d[0x3]; // 0x156d public: // MNetworkEnable int32_t m_nLightProbeSizeX; // 0x1570 // MNetworkEnable int32_t m_nLightProbeSizeY; // 0x1574 // MNetworkEnable int32_t m_nLightProbeSizeZ; // 0x1578 // MNetworkEnable int32_t m_nLightProbeAtlasX; // 0x157c // MNetworkEnable int32_t m_nLightProbeAtlasY; // 0x1580 // MNetworkEnable int32_t m_nLightProbeAtlasZ; // 0x1584 private: [[maybe_unused]] uint8_t __pad1588[0x9]; // 0x1588 public: // MNetworkEnable bool m_bEnabled; // 0x1591 }; // Alignment: 6 // Size: 0x570 class C_PlayerVisibility : public C_BaseEntity { public: // MNetworkEnable // MNetworkChangeCallback "PlayerVisibilityStateChanged" float m_flVisibilityStrength; // 0x540 // MNetworkEnable // MNetworkChangeCallback "PlayerVisibilityStateChanged" float m_flFogDistanceMultiplier; // 0x544 // MNetworkEnable // MNetworkChangeCallback "PlayerVisibilityStateChanged" float m_flFogMaxDensityMultiplier; // 0x548 // MNetworkEnable // MNetworkChangeCallback "PlayerVisibilityStateChanged" float m_flFadeTime; // 0x54c // MNetworkEnable bool m_bStartDisabled; // 0x550 // MNetworkEnable bool m_bIsEnabled; // 0x551 }; // Alignment: 8 // Size: 0x568 class C_TonemapController2 : public C_BaseEntity { public: // MNetworkEnable float m_flAutoExposureMin; // 0x540 // MNetworkEnable float m_flAutoExposureMax; // 0x544 // MNetworkEnable float m_flTonemapPercentTarget; // 0x548 // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x54c // MNetworkEnable float m_flTonemapMinAvgLum; // 0x550 // MNetworkEnable float m_flExposureAdaptationSpeedUp; // 0x554 // MNetworkEnable float m_flExposureAdaptationSpeedDown; // 0x558 // MNetworkEnable float m_flTonemapEVSmoothingRange; // 0x55c }; // Alignment: 28 // Size: 0x5c0 class C_EnvVolumetricFogController : public C_BaseEntity { public: // MNetworkEnable float m_flScattering; // 0x540 // MNetworkEnable float m_flAnisotropy; // 0x544 // MNetworkEnable float m_flFadeSpeed; // 0x548 // MNetworkEnable float m_flDrawDistance; // 0x54c // MNetworkEnable float m_flFadeInStart; // 0x550 // MNetworkEnable float m_flFadeInEnd; // 0x554 // MNetworkEnable float m_flIndirectStrength; // 0x558 // MNetworkEnable int32_t m_nIndirectTextureDimX; // 0x55c // MNetworkEnable int32_t m_nIndirectTextureDimY; // 0x560 // MNetworkEnable int32_t m_nIndirectTextureDimZ; // 0x564 // MNetworkEnable Vector m_vBoxMins; // 0x568 // MNetworkEnable Vector m_vBoxMaxs; // 0x574 // MNetworkEnable bool m_bActive; // 0x580 private: [[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581 public: // MNetworkEnable GameTime_t m_flStartAnisoTime; // 0x584 // MNetworkEnable GameTime_t m_flStartScatterTime; // 0x588 // MNetworkEnable GameTime_t m_flStartDrawDistanceTime; // 0x58c // MNetworkEnable float m_flStartAnisotropy; // 0x590 // MNetworkEnable float m_flStartScattering; // 0x594 // MNetworkEnable float m_flStartDrawDistance; // 0x598 // MNetworkEnable float m_flDefaultAnisotropy; // 0x59c // MNetworkEnable float m_flDefaultScattering; // 0x5a0 // MNetworkEnable float m_flDefaultDrawDistance; // 0x5a4 // MNetworkEnable bool m_bStartDisabled; // 0x5a8 // MNetworkEnable bool m_bEnableIndirect; // 0x5a9 // MNetworkEnable bool m_bIsMaster; // 0x5aa private: [[maybe_unused]] uint8_t __pad05ab[0x5]; // 0x5ab public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x5b0 // MNetworkEnable int32_t m_nForceRefreshCount; // 0x5b8 bool m_bFirstTime; // 0x5bc }; // Alignment: 7 // Size: 0x570 class C_EnvVolumetricFogVolume : public C_BaseEntity { public: // MNetworkEnable bool m_bActive; // 0x540 private: [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 public: // MNetworkEnable Vector m_vBoxMins; // 0x544 // MNetworkEnable Vector m_vBoxMaxs; // 0x550 // MNetworkEnable bool m_bStartDisabled; // 0x55c private: [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d public: // MNetworkEnable float m_flStrength; // 0x560 // MNetworkEnable int32_t m_nFalloffShape; // 0x564 // MNetworkEnable float m_flFalloffExponent; // 0x568 }; // Alignment: 3 // Size: 0x5b0 class C_FogController : public C_BaseEntity { public: // MNetworkEnable fogparams_t m_fog; // 0x540 bool m_bUseAngles; // 0x5a8 private: [[maybe_unused]] uint8_t __pad05a9[0x3]; // 0x5a9 public: int32_t m_iChangedVariables; // 0x5ac }; // Alignment: 0 // Size: 0x540 class CInfoTarget : public C_PointEntity { public: // No members available }; // Alignment: 0 // Size: 0x540 class CInfoParticleTarget : public C_PointEntity { public: // No members available }; // Alignment: 3 // Size: 0x558 class C_InfoVisibilityBox : public C_BaseEntity { private: [[maybe_unused]] uint8_t __pad0540[0x4]; // 0x540 public: // MNetworkEnable int32_t m_nMode; // 0x544 // MNetworkEnable Vector m_vBoxSize; // 0x548 // MNetworkEnable bool m_bEnabled; // 0x554 }; // Alignment: 8 // Size: 0x588 class CInfoWorldLayer : public C_BaseEntity { public: CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x540 // MNetworkEnable CUtlSymbolLarge m_worldName; // 0x568 // MNetworkEnable CUtlSymbolLarge m_layerName; // 0x570 // MNetworkEnable bool m_bWorldLayerVisible; // 0x578 // MNetworkEnable bool m_bEntitiesSpawned; // 0x579 bool m_bCreateAsChildSpawnGroup; // 0x57a private: [[maybe_unused]] uint8_t __pad057b[0x1]; // 0x57b public: uint32_t m_hLayerSpawnGroup; // 0x57c bool m_bWorldLayerActuallyVisible; // 0x580 }; // Alignment: 25 // Size: 0x5a0 class C_PointCamera : public C_BaseEntity { public: // MNetworkEnable float m_FOV; // 0x540 // MNetworkEnable float m_Resolution; // 0x544 // MNetworkEnable bool m_bFogEnable; // 0x548 // MNetworkEnable Color m_FogColor; // 0x549 private: [[maybe_unused]] uint8_t __pad054d[0x3]; // 0x54d public: // MNetworkEnable float m_flFogStart; // 0x550 // MNetworkEnable float m_flFogEnd; // 0x554 // MNetworkEnable float m_flFogMaxDensity; // 0x558 // MNetworkEnable bool m_bActive; // 0x55c // MNetworkEnable bool m_bUseScreenAspectRatio; // 0x55d private: [[maybe_unused]] uint8_t __pad055e[0x2]; // 0x55e public: // MNetworkEnable float m_flAspectRatio; // 0x560 // MNetworkEnable bool m_bNoSky; // 0x564 private: [[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565 public: // MNetworkEnable float m_fBrightness; // 0x568 // MNetworkEnable float m_flZFar; // 0x56c // MNetworkEnable float m_flZNear; // 0x570 // MNetworkEnable bool m_bCanHLTVUse; // 0x574 // MNetworkEnable bool m_bDofEnabled; // 0x575 private: [[maybe_unused]] uint8_t __pad0576[0x2]; // 0x576 public: // MNetworkEnable float m_flDofNearBlurry; // 0x578 // MNetworkEnable float m_flDofNearCrisp; // 0x57c // MNetworkEnable float m_flDofFarCrisp; // 0x580 // MNetworkEnable float m_flDofFarBlurry; // 0x584 // MNetworkEnable float m_flDofTiltToGround; // 0x588 float m_TargetFOV; // 0x58c float m_DegreesPerSecond; // 0x590 bool m_bIsOn; // 0x594 private: [[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595 public: C_PointCamera* m_pNext; // 0x598 }; // Alignment: 1 // Size: 0x5a8 class C_PointCameraVFOV : public C_PointCamera { public: float m_flVerticalFOV; // 0x5a0 }; // Alignment: 12 // Size: 0x5d0 class CPointTemplate : public CLogicalEntity { public: CUtlSymbolLarge m_iszWorldName; // 0x540 CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x548 CUtlSymbolLarge m_iszEntityFilterName; // 0x550 float m_flTimeoutInterval; // 0x558 bool m_bAsynchronouslySpawnEntities; // 0x55c private: [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d public: CEntityIOOutput m_pOutputOnSpawned; // 0x560 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x588 PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x58c CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x590 CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x5a8 HSCRIPT m_ScriptSpawnCallback; // 0x5c0 HSCRIPT m_ScriptCallbackScope; // 0x5c8 }; // Alignment: 4 // Size: 0x568 class C_SoundAreaEntityBase : public C_BaseEntity { public: // MNetworkEnable bool m_bDisabled; // 0x540 private: [[maybe_unused]] uint8_t __pad0541[0x7]; // 0x541 public: bool m_bWasEnabled; // 0x548 private: [[maybe_unused]] uint8_t __pad0549[0x7]; // 0x549 public: // MNetworkEnable CUtlSymbolLarge m_iszSoundAreaType; // 0x550 // MNetworkEnable Vector m_vPos; // 0x558 }; // Alignment: 1 // Size: 0x570 class C_SoundAreaEntitySphere : public C_SoundAreaEntityBase { public: // MNetworkEnable float m_flRadius; // 0x568 }; // Alignment: 2 // Size: 0x580 class C_SoundAreaEntityOrientedBox : public C_SoundAreaEntityBase { public: // MNetworkEnable Vector m_vMin; // 0x568 // MNetworkEnable Vector m_vMax; // 0x574 }; // Alignment: 4 // Size: 0x5f8 class C_Team : public C_BaseEntity { public: // MNetworkEnable // MNetworkAlias "m_aPlayers" C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x540 // MNetworkEnable // MNetworkAlias "m_aPawns" C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > m_aPlayers; // 0x558 // MNetworkEnable int32_t m_iScore; // 0x570 // MNetworkEnable char m_szTeamname[129]; // 0x574 }; // Alignment: 15 // Size: 0x6c0 class CBasePlayerController : public C_BaseEntity { private: [[maybe_unused]] uint8_t __pad0540[0x8]; // 0x540 public: int32_t m_nFinalPredictedTick; // 0x548 private: [[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c public: C_CommandContext m_CommandContext; // 0x550 uint64_t m_nInButtonsWhichAreToggles; // 0x5d0 // MNetworkEnable // MNetworkPriority "1" // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nTickBase; // 0x5d8 // MNetworkEnable // MNetworkChangeCallback "OnPawnChanged" CHandle< C_BasePlayerPawn > m_hPawn; // 0x5dc CHandle< C_BasePlayerPawn > m_hPredictedPawn; // 0x5e0 CSplitScreenSlot m_nSplitScreenSlot; // 0x5e4 CHandle< CBasePlayerController > m_hSplitOwner; // 0x5e8 private: [[maybe_unused]] uint8_t __pad05ec[0x4]; // 0x5ec public: CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0x5f0 bool m_bIsHLTV; // 0x608 private: [[maybe_unused]] uint8_t __pad0609[0x3]; // 0x609 public: // MNetworkEnable // MNetworkChangeCallback "OnConnectionStateChanged" PlayerConnectedState m_iConnected; // 0x60c // MNetworkEnable // MNetworkChangeCallback "OnPlayerControllerNameChanged" char m_iszPlayerName[128]; // 0x610 private: [[maybe_unused]] uint8_t __pad0690[0x8]; // 0x690 public: // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "OnSteamIDChanged" uint64_t m_steamID; // 0x698 bool m_bIsLocalPlayerController; // 0x6a0 private: [[maybe_unused]] uint8_t __pad06a1[0x3]; // 0x6a1 public: // MNetworkEnable uint32_t m_iDesiredFOV; // 0x6a4 // Static fields: static bool &Get_sm_bRunningPredictedClientStringCommands(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBasePlayerController")->m_static_fields[0]->m_instance);}; }; // Alignment: 14 // Size: 0x178 class CBasePlayerVData : public CEntitySubclassVDataBase { public: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28 CSkillFloat m_flHeadDamageMultiplier; // 0x108 CSkillFloat m_flChestDamageMultiplier; // 0x118 CSkillFloat m_flStomachDamageMultiplier; // 0x128 CSkillFloat m_flArmDamageMultiplier; // 0x138 CSkillFloat m_flLegDamageMultiplier; // 0x148 // MPropertyGroupName "Water" float m_flHoldBreathTime; // 0x158 // MPropertyGroupName "Water" // MPropertyDescription "Seconds between drowning ticks" float m_flDrowningDamageInterval; // 0x15c // MPropertyGroupName "Water" // MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)" int32_t m_nDrowningDamageInitial; // 0x160 // MPropertyGroupName "Water" // MPropertyDescription "Max damage done by a drowning tick" int32_t m_nDrowningDamageMax; // 0x164 // MPropertyGroupName "Water" int32_t m_nWaterSpeed; // 0x168 // MPropertyGroupName "Use" float m_flUseRange; // 0x16c // MPropertyGroupName "Use" float m_flUseAngleTolerance; // 0x170 // MPropertyGroupName "Crouch" // MPropertyDescription "Time to move between crouch and stand" float m_flCrouchTime; // 0x174 }; // Alignment: 21 // Size: 0x240 class CBasePlayerWeaponVData : public CEntitySubclassVDataBase { public: // MPropertyDescription "Model used on the ground or held by an entity" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28 // MPropertyDescription "Was the weapon was built right-handed?" // MPropertyGroupName "Visuals" bool m_bBuiltRightHanded; // 0x108 // MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed" // MPropertyGroupName "Visuals" bool m_bAllowFlipping; // 0x109 bool m_bIsFullAuto; // 0x10a private: [[maybe_unused]] uint8_t __pad010b[0x1]; // 0x10b public: int32_t m_nNumBullets; // 0x10c // MPropertyGroupName "Visuals" // MPropertyDescription "Attachment to fire bullets from" // MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )" CUtlString m_sMuzzleAttachment; // 0x110 // MPropertyDescription "Effect when firing this weapon" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118 ItemFlagTypes_t m_iFlags; // 0x1f8 // MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )" // MPropertyGroupName "Ammo" // MPropertyCustomFGDType AmmoIndex_t m_nPrimaryAmmoType; // 0x1f9 // MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )" // MPropertyGroupName "Ammo" // MPropertyCustomFGDType AmmoIndex_t m_nSecondaryAmmoType; // 0x1fa private: [[maybe_unused]] uint8_t __pad01fb[0x1]; // 0x1fb public: // MPropertyFriendlyName "Primary Clip Size" // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" // MPropertyAttributeRange "0 255" // MPropertyGroupName "Ammo" int32_t m_iMaxClip1; // 0x1fc // MPropertyFriendlyName "Secondary Clip Size" // MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "0 255" int32_t m_iMaxClip2; // 0x200 // MPropertyDescription "Primary Initial Clip (-1 means use clip size)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "-1 255" int32_t m_iDefaultClip1; // 0x204 // MPropertyDescription "Secondary Initial Clip (-1 means use clip size)" // MPropertyGroupName "Ammo" // MPropertyAttributeRange "-1 255" int32_t m_iDefaultClip2; // 0x208 // MPropertyDescription "This value used to determine this weapon's importance in autoselection" // MPropertyGroupName "UI" int32_t m_iWeight; // 0x20c // MPropertyFriendlyName "Safe To Auto-Switch To" // MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)" // MPropertyGroupName "UI" bool m_bAutoSwitchTo; // 0x210 // MPropertyFriendlyName "Safe To Auto-Switch Away From" // MPropertyGroupName "UI" bool m_bAutoSwitchFrom; // 0x211 private: [[maybe_unused]] uint8_t __pad0212[0x2]; // 0x212 public: // MPropertyGroupName "UI" RumbleEffect_t m_iRumbleEffect; // 0x214 CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x218 // MPropertyFriendlyName "HUD Bucket" // MPropertyDescription "Which 'column' to display this weapon in the HUD" // MPropertyGroupName "UI" int32_t m_iSlot; // 0x238 // MPropertyFriendlyName "HUD Bucket Position" // MPropertyDescription "Which 'row' to display this weapon in the HUD" // MPropertyGroupName "UI" int32_t m_iPosition; // 0x23c }; // Alignment: 2 // Size: 0x18e0 class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance { public: // MNetworkEnable CBaseAnimGraphController m_animationController; // 0x470 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex CNetworkVarChainer __m_pChainEntity; // 0x18b0 // Static fields: static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[0]->m_instance);}; static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseAnimGraph")->m_static_fields[1]->m_instance);}; }; // Alignment: 32 // Size: 0xcc0 class C_BaseModelEntity : public C_BaseEntity { private: [[maybe_unused]] uint8_t __pad0540[0x4d0]; // 0x540 public: // MNetworkEnable // MNetworkUserGroup "CRenderComponent" // MNetworkAlias "CRenderComponent" // MNetworkTypeAlias "CRenderComponent" CRenderComponent* m_CRenderComponent; // 0xa10 // MNetworkEnable // MNetworkUserGroup "CHitboxComponent" // MNetworkAlias "CHitboxComponent" // MNetworkTypeAlias "CHitboxComponent" CHitboxComponent m_CHitboxComponent; // 0xa18 private: [[maybe_unused]] uint8_t __pad0a40[0x20]; // 0xa40 public: bool m_bInitModelEffects; // 0xa60 bool m_bIsStaticProp; // 0xa61 private: [[maybe_unused]] uint8_t __pad0a62[0x2]; // 0xa62 public: int32_t m_nLastAddDecal; // 0xa64 int32_t m_nDecalsAdded; // 0xa68 int32_t m_iOldHealth; // 0xa6c // MNetworkEnable // MNetworkChangeCallback "OnRenderModeChanged" RenderMode_t m_nRenderMode; // 0xa70 // MNetworkEnable RenderFx_t m_nRenderFX; // 0xa71 bool m_bAllowFadeInView; // 0xa72 // MNetworkEnable // MNetworkChangeCallback "OnColorChanged" Color m_clrRender; // 0xa73 private: [[maybe_unused]] uint8_t __pad0a77[0x1]; // 0xa77 public: // MNetworkEnable // MNetworkChangeCallback "OnRenderAttributesChanged" C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > m_vecRenderAttributes; // 0xa78 private: [[maybe_unused]] uint8_t __pad0ac8[0x18]; // 0xac8 public: // MNetworkEnable // MNetworkChangeCallback "OnLightGroupChanged" CUtlStringToken m_LightGroup; // 0xae0 // MNetworkEnable bool m_bRenderToCubemaps; // 0xae4 private: [[maybe_unused]] uint8_t __pad0ae5[0x3]; // 0xae5 public: // MNetworkEnable CCollisionProperty m_Collision; // 0xae8 // MNetworkEnable CGlowProperty m_Glow; // 0xb98 // MNetworkEnable float m_flGlowBackfaceMult; // 0xbf0 // MNetworkEnable float m_fadeMinDist; // 0xbf4 // MNetworkEnable float m_fadeMaxDist; // 0xbf8 // MNetworkEnable float m_flFadeScale; // 0xbfc // MNetworkEnable float m_flShadowStrength; // 0xc00 // MNetworkEnable uint8_t m_nObjectCulling; // 0xc04 private: [[maybe_unused]] uint8_t __pad0c05[0x3]; // 0xc05 public: // MNetworkEnable int32_t m_nAddDecal; // 0xc08 // MNetworkEnable Vector m_vDecalPosition; // 0xc0c // MNetworkEnable Vector m_vDecalForwardAxis; // 0xc18 // MNetworkEnable float m_flDecalHealBloodRate; // 0xc24 // MNetworkEnable float m_flDecalHealHeightRate; // 0xc28 private: [[maybe_unused]] uint8_t __pad0c2c[0x4]; // 0xc2c public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0xc30 // MNetworkEnable // MNetworkPriority "32" // MNetworkUserGroup "Player" // MNetworkChangeCallback "OnViewOffsetChanged" CNetworkViewOffsetVector m_vecViewOffset; // 0xc48 private: [[maybe_unused]] uint8_t __pad0c70[0x8]; // 0xc70 public: CClientAlphaProperty* m_pClientAlphaProperty; // 0xc78 Color m_ClientOverrideTint; // 0xc80 bool m_bUseClientOverrideTint; // 0xc84 }; // Alignment: 0 // Size: 0xcc0 class CServerOnlyModelEntity : public C_BaseModelEntity { public: // No members available }; // Alignment: 0 // Size: 0xcc0 class C_ModelPointEntity : public C_BaseModelEntity { public: // No members available }; // Alignment: 7 // Size: 0x598 class CLogicRelay : public CLogicalEntity { public: CEntityIOOutput m_OnTrigger; // 0x540 CEntityIOOutput m_OnSpawn; // 0x568 bool m_bDisabled; // 0x590 bool m_bWaitForRefire; // 0x591 bool m_bTriggerOnce; // 0x592 bool m_bFastRetrigger; // 0x593 bool m_bPassthoughCaller; // 0x594 }; // Alignment: 24 // Size: 0x1270 class C_ParticleSystem : public C_BaseModelEntity { public: // MNetworkEnable char m_szSnapshotFileName[512]; // 0xcc0 // MNetworkEnable bool m_bActive; // 0xec0 // MNetworkEnable bool m_bFrozen; // 0xec1 private: [[maybe_unused]] uint8_t __pad0ec2[0x2]; // 0xec2 public: // MNetworkEnable float m_flFreezeTransitionDuration; // 0xec4 // MNetworkEnable int32_t m_nStopType; // 0xec8 // MNetworkEnable bool m_bAnimateDuringGameplayPause; // 0xecc private: [[maybe_unused]] uint8_t __pad0ecd[0x3]; // 0xecd public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0xed0 // MNetworkEnable GameTime_t m_flStartTime; // 0xed8 // MNetworkEnable float m_flPreSimTime; // 0xedc // MNetworkEnable Vector m_vServerControlPoints[4]; // 0xee0 // MNetworkEnable uint8_t m_iServerControlPointAssignments[4]; // 0xf10 // MNetworkEnable CHandle< C_BaseEntity > m_hControlPointEnts[64]; // 0xf14 // MNetworkEnable bool m_bNoSave; // 0x1014 // MNetworkEnable bool m_bNoFreeze; // 0x1015 // MNetworkEnable bool m_bNoRamp; // 0x1016 bool m_bStartActive; // 0x1017 CUtlSymbolLarge m_iszEffectName; // 0x1018 CUtlSymbolLarge m_iszControlPointNames[64]; // 0x1020 int32_t m_nDataCP; // 0x1220 Vector m_vecDataCPValue; // 0x1224 int32_t m_nTintCP; // 0x1230 Color m_clrTint; // 0x1234 private: [[maybe_unused]] uint8_t __pad1238[0x20]; // 0x1238 public: bool m_bOldActive; // 0x1258 bool m_bOldFrozen; // 0x1259 }; // Alignment: 16 // Size: 0x648 class C_PathParticleRope : public C_BaseEntity { public: bool m_bStartActive; // 0x540 private: [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 public: float m_flMaxSimulationTime; // 0x544 CUtlSymbolLarge m_iszEffectName; // 0x548 CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x550 // MNetworkEnable float m_flParticleSpacing; // 0x568 // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flSlack; // 0x56c // MNetworkEnable // MNetworkChangeCallback "parametersChanged" float m_flRadius; // 0x570 // MNetworkEnable // MNetworkChangeCallback "parametersChanged" Color m_ColorTint; // 0x574 // MNetworkEnable // MNetworkChangeCallback "effectStateChanged" int32_t m_nEffectState; // 0x578 private: [[maybe_unused]] uint8_t __pad057c[0x4]; // 0x57c public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x580 // MNetworkEnable C_NetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x588 // MNetworkEnable C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x5a0 // MNetworkEnable C_NetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x5b8 // MNetworkEnable C_NetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x5d0 // MNetworkEnable // MNetworkChangeCallback "pinStateChanged" C_NetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x5e8 // MNetworkEnable C_NetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x600 }; // Alignment: 0 // Size: 0x648 class C_PathParticleRopeAlias_path_particle_rope_clientside : public C_PathParticleRope { public: // No members available }; // Alignment: 7 // Size: 0xce8 class C_DynamicLight : public C_BaseModelEntity { public: // MNetworkEnable uint8_t m_Flags; // 0xcc0 // MNetworkEnable uint8_t m_LightStyle; // 0xcc1 private: [[maybe_unused]] uint8_t __pad0cc2[0x2]; // 0xcc2 public: // MNetworkEnable float m_Radius; // 0xcc4 // MNetworkEnable int32_t m_Exponent; // 0xcc8 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "360.000000" float m_InnerAngle; // 0xccc // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "360.000000" float m_OuterAngle; // 0xcd0 // MNetworkEnable float m_SpotRadius; // 0xcd4 }; // Alignment: 9 // Size: 0x5d0 class C_EnvScreenOverlay : public C_PointEntity { public: // MNetworkEnable CUtlSymbolLarge m_iszOverlayNames[10]; // 0x540 // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-1.000000" // MNetworkMaxValue "63.000000" float m_flOverlayTimes[10]; // 0x590 // MNetworkEnable GameTime_t m_flStartTime; // 0x5b8 // MNetworkEnable int32_t m_iDesiredOverlay; // 0x5bc // MNetworkEnable bool m_bIsActive; // 0x5c0 bool m_bWasActive; // 0x5c1 private: [[maybe_unused]] uint8_t __pad05c2[0x2]; // 0x5c2 public: int32_t m_iCachedDesiredOverlay; // 0x5c4 int32_t m_iCurrentOverlay; // 0x5c8 GameTime_t m_flCurrentOverlayTime; // 0x5cc }; // Alignment: 3 // Size: 0xcd0 class C_FuncTrackTrain : public C_BaseModelEntity { public: int32_t m_nLongAxis; // 0xcc0 float m_flRadius; // 0xcc4 float m_flLineLength; // 0xcc8 }; // Alignment: 7 // Size: 0xf8 class C_LightGlowOverlay : public CGlowOverlay { public: Vector m_vecOrigin; // 0xd0 Vector m_vecDirection; // 0xdc int32_t m_nMinDist; // 0xe8 int32_t m_nMaxDist; // 0xec int32_t m_nOuterMaxDist; // 0xf0 bool m_bOneSided; // 0xf4 bool m_bModulateByDot; // 0xf5 }; // Alignment: 8 // Size: 0xdd8 class C_LightGlow : public C_BaseModelEntity { public: // MNetworkEnable uint32_t m_nHorizontalSize; // 0xcc0 // MNetworkEnable uint32_t m_nVerticalSize; // 0xcc4 // MNetworkEnable uint32_t m_nMinDist; // 0xcc8 // MNetworkEnable uint32_t m_nMaxDist; // 0xccc // MNetworkEnable uint32_t m_nOuterMaxDist; // 0xcd0 // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0.000000" // MNetworkMaxValue "64.000000" // MNetworkEncodeFlags float m_flGlowProxySize; // 0xcd4 // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "100.000000" // MNetworkChangeCallback "OnHDRColorScaleChanged" float m_flHDRColorScale; // 0xcd8 private: [[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc public: C_LightGlowOverlay m_Glow; // 0xce0 }; // Alignment: 1 // Size: 0x548 class C_RagdollManager : public C_BaseEntity { public: // MNetworkEnable int8_t m_iCurrentMaxRagdollCount; // 0x540 }; // Alignment: 2 // Size: 0xcd0 class C_SpotlightEnd : public C_BaseModelEntity { public: // MNetworkEnable float m_flLightScale; // 0xcc0 // MNetworkEnable float m_Radius; // 0xcc4 }; // Alignment: 25 // Size: 0x5b8 class C_PointValueRemapper : public C_BaseEntity { public: // MNetworkEnable bool m_bDisabled; // 0x540 bool m_bDisabledOld; // 0x541 // MNetworkEnable bool m_bUpdateOnClient; // 0x542 private: [[maybe_unused]] uint8_t __pad0543[0x1]; // 0x543 public: // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x544 // MNetworkEnable CHandle< C_BaseEntity > m_hRemapLineStart; // 0x548 // MNetworkEnable CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x54c // MNetworkEnable float m_flMaximumChangePerSecond; // 0x550 // MNetworkEnable float m_flDisengageDistance; // 0x554 // MNetworkEnable float m_flEngageDistance; // 0x558 // MNetworkEnable bool m_bRequiresUseKey; // 0x55c private: [[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d public: // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x560 private: [[maybe_unused]] uint8_t __pad0564[0x4]; // 0x564 public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x568 // MNetworkEnable ValueRemapperHapticsType_t m_nHapticsType; // 0x580 // MNetworkEnable ValueRemapperMomentumType_t m_nMomentumType; // 0x584 // MNetworkEnable float m_flMomentumModifier; // 0x588 // MNetworkEnable float m_flSnapValue; // 0x58c float m_flCurrentMomentum; // 0x590 // MNetworkEnable ValueRemapperRatchetType_t m_nRatchetType; // 0x594 float m_flRatchetOffset; // 0x598 // MNetworkEnable float m_flInputOffset; // 0x59c bool m_bEngaged; // 0x5a0 bool m_bFirstUpdate; // 0x5a1 private: [[maybe_unused]] uint8_t __pad05a2[0x2]; // 0x5a2 public: float m_flPreviousValue; // 0x5a4 GameTime_t m_flPreviousUpdateTickTime; // 0x5a8 Vector m_vecPreviousTestPoint; // 0x5ac }; // Alignment: 12 // Size: 0xf38 class C_PointWorldText : public C_ModelPointEntity { private: [[maybe_unused]] uint8_t __pad0cc0[0x8]; // 0xcc0 public: bool m_bForceRecreateNextUpdate; // 0xcc8 private: [[maybe_unused]] uint8_t __pad0cc9[0xf]; // 0xcc9 public: // MNetworkEnable char m_messageText[512]; // 0xcd8 // MNetworkEnable char m_FontName[64]; // 0xed8 // MNetworkEnable bool m_bEnabled; // 0xf18 // MNetworkEnable bool m_bFullbright; // 0xf19 private: [[maybe_unused]] uint8_t __pad0f1a[0x2]; // 0xf1a public: // MNetworkEnable float m_flWorldUnitsPerPx; // 0xf1c // MNetworkEnable float m_flFontSize; // 0xf20 // MNetworkEnable float m_flDepthOffset; // 0xf24 // MNetworkEnable Color m_Color; // 0xf28 // MNetworkEnable PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0xf2c // MNetworkEnable PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0xf30 // MNetworkEnable PointWorldTextReorientMode_t m_nReorientMode; // 0xf34 }; // Alignment: 2 // Size: 0x548 class C_HandleTest : public C_BaseEntity { public: // MNetworkEnable CHandle< C_BaseEntity > m_Handle; // 0x540 // MNetworkEnable bool m_bSendHandle; // 0x544 }; // Alignment: 1 // Size: 0x748 class C_EnvWind : public C_BaseEntity { public: // MNetworkEnable C_EnvWindShared m_EnvWindShared; // 0x540 }; // Alignment: 0 // Size: 0xcc0 class C_BaseToggle : public C_BaseModelEntity { public: // No members available }; // Alignment: 3 // Size: 0xcd0 class C_BaseButton : public C_BaseToggle { public: // MNetworkEnable CHandle< C_BaseModelEntity > m_glowEntity; // 0xcc0 // MNetworkEnable bool m_usable; // 0xcc4 private: [[maybe_unused]] uint8_t __pad0cc5[0x3]; // 0xcc5 public: // MNetworkEnable CUtlSymbolLarge m_szDisplayText; // 0xcc8 }; // Alignment: 0 // Size: 0xcc0 class C_PrecipitationBlocker : public C_BaseModelEntity { public: // No members available }; // Alignment: 13 // Size: 0xd08 class C_EntityDissolve : public C_BaseModelEntity { private: [[maybe_unused]] uint8_t __pad0cc0[0x8]; // 0xcc0 public: // MNetworkEnable GameTime_t m_flStartTime; // 0xcc8 // MNetworkEnable float m_flFadeInStart; // 0xccc // MNetworkEnable float m_flFadeInLength; // 0xcd0 // MNetworkEnable float m_flFadeOutModelStart; // 0xcd4 // MNetworkEnable float m_flFadeOutModelLength; // 0xcd8 // MNetworkEnable float m_flFadeOutStart; // 0xcdc // MNetworkEnable float m_flFadeOutLength; // 0xce0 GameTime_t m_flNextSparkTime; // 0xce4 // MNetworkEnable EntityDisolveType_t m_nDissolveType; // 0xce8 // MNetworkEnable Vector m_vDissolverOrigin; // 0xcec // MNetworkEnable uint32_t m_nMagnitude; // 0xcf8 bool m_bCoreExplode; // 0xcfc bool m_bLinkedToServerEnt; // 0xcfd }; // Alignment: 0 // Size: 0xfa8 class C_EnvProjectedTexture : public C_ModelPointEntity { public: // No members available }; // Alignment: 9 // Size: 0xcf8 class C_EnvDecal : public C_BaseModelEntity { public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hDecalMaterial; // 0xcc0 // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flWidth; // 0xcc8 // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flHeight; // 0xccc // MNetworkEnable // MNetworkChangeCallback "OnDecalDimensionsChanged" float m_flDepth; // 0xcd0 // MNetworkEnable uint32_t m_nRenderOrder; // 0xcd4 // MNetworkEnable bool m_bProjectOnWorld; // 0xcd8 // MNetworkEnable bool m_bProjectOnCharacters; // 0xcd9 // MNetworkEnable bool m_bProjectOnWater; // 0xcda private: [[maybe_unused]] uint8_t __pad0cdb[0x1]; // 0xcdb public: // MNetworkEnable float m_flDepthSortBias; // 0xcdc }; // Alignment: 4 // Size: 0x110 class CFireOverlay : public CGlowOverlay { public: C_FireSmoke* m_pOwner; // 0xd0 Vector m_vBaseColors[4]; // 0xd8 float m_flScale; // 0x108 int32_t m_nGUID; // 0x10c }; // Alignment: 0 // Size: 0xcc0 class C_FuncBrush : public C_BaseModelEntity { public: // No members available }; // Alignment: 3 // Size: 0xcd8 class C_FuncElectrifiedVolume : public C_FuncBrush { public: ParticleIndex_t m_nAmbientEffect; // 0xcc0 private: [[maybe_unused]] uint8_t __pad0cc4[0x4]; // 0xcc4 public: // MNetworkEnable CUtlSymbolLarge m_EffectName; // 0xcc8 // MNetworkEnable bool m_bState; // 0xcd0 }; // Alignment: 0 // Size: 0xcc0 class C_FuncRotating : public C_BaseModelEntity { public: // No members available }; // Alignment: 0 // Size: 0xcc0 class C_Breakable : public C_BaseModelEntity { public: // No members available }; // Alignment: 0 // Size: 0xcc0 class C_PhysBox : public C_Breakable { public: // No members available }; // Alignment: 41 // Size: 0x10a8 class C_RopeKeyframe : public C_BaseModelEntity { private: [[maybe_unused]] uint8_t __pad0cc0[0x8]; // 0xcc0 public: CBitVec< 10 > m_LinksTouchingSomething; // 0xcc8 int32_t m_nLinksTouchingSomething; // 0xccc bool m_bApplyWind; // 0xcd0 private: [[maybe_unused]] uint8_t __pad0cd1[0x3]; // 0xcd1 public: int32_t m_fPrevLockedPoints; // 0xcd4 int32_t m_iForcePointMoveCounter; // 0xcd8 bool m_bPrevEndPointPos[2]; // 0xcdc private: [[maybe_unused]] uint8_t __pad0cde[0x2]; // 0xcde public: Vector m_vPrevEndPointPos[2]; // 0xce0 float m_flCurScroll; // 0xcf8 // MNetworkEnable float m_flScrollSpeed; // 0xcfc // MNetworkEnable uint16_t m_RopeFlags; // 0xd00 private: [[maybe_unused]] uint8_t __pad0d02[0x6]; // 0xd02 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0xd08 private: [[maybe_unused]] uint8_t __pad0d10[0x270]; // 0xd10 public: Vector m_LightValues[10]; // 0xf80 // MNetworkEnable uint8_t m_nSegments; // 0xff8 private: [[maybe_unused]] uint8_t __pad0ff9[0x3]; // 0xff9 public: // MNetworkEnable CHandle< C_BaseEntity > m_hStartPoint; // 0xffc // MNetworkEnable CHandle< C_BaseEntity > m_hEndPoint; // 0x1000 // MNetworkEnable AttachmentHandle_t m_iStartAttachment; // 0x1004 // MNetworkEnable AttachmentHandle_t m_iEndAttachment; // 0x1005 // MNetworkEnable uint8_t m_Subdiv; // 0x1006 private: [[maybe_unused]] uint8_t __pad1007[0x1]; // 0x1007 public: // MNetworkEnable // MNetworkChangeCallback "RecomputeSprings" int16_t m_RopeLength; // 0x1008 // MNetworkEnable // MNetworkChangeCallback "RecomputeSprings" int16_t m_Slack; // 0x100a // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.100000" // MNetworkMaxValue "10.000000" float m_TextureScale; // 0x100c // MNetworkEnable uint8_t m_fLockedPoints; // 0x1010 // MNetworkEnable uint8_t m_nChangeCount; // 0x1011 private: [[maybe_unused]] uint8_t __pad1012[0x2]; // 0x1012 public: // MNetworkEnable float m_Width; // 0x1014 C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0x1018 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x1028 int32_t m_TextureHeight; // 0x1030 Vector m_vecImpulse; // 0x1034 Vector m_vecPreviousImpulse; // 0x1040 float m_flCurrentGustTimer; // 0x104c float m_flCurrentGustLifetime; // 0x1050 float m_flTimeToNextGust; // 0x1054 Vector m_vWindDir; // 0x1058 Vector m_vColorMod; // 0x1064 Vector m_vCachedEndPointAttachmentPos[2]; // 0x1070 QAngle m_vCachedEndPointAttachmentAngle[2]; // 0x1088 // MNetworkEnable bool m_bConstrainBetweenEndpoints; // 0x10a0 struct { uint8_t m_bEndPointAttachmentPositionsDirty: 1; uint8_t m_bEndPointAttachmentAnglesDirty: 1; uint8_t m_bNewDataThisFrame: 1; uint8_t m_bPhysicsInitted: 1; uint8_t __pad2: 4; }; // 8 bits }; // Alignment: 12 // Size: 0x5a0 class C_SceneEntity : public C_PointEntity { private: [[maybe_unused]] uint8_t __pad0540[0x8]; // 0x540 public: // MNetworkEnable bool m_bIsPlayingBack; // 0x548 // MNetworkEnable bool m_bPaused; // 0x549 // MNetworkEnable bool m_bMultiplayer; // 0x54a // MNetworkEnable bool m_bAutogenerated; // 0x54b // MNetworkEnable // MNetworkChangeCallback "OnResetClientTime" float m_flForceClientTime; // 0x54c // MNetworkEnable // MNetworkPriority "32" uint16_t m_nSceneStringIndex; // 0x550 bool m_bClientOnly; // 0x552 private: [[maybe_unused]] uint8_t __pad0553[0x1]; // 0x553 public: CHandle< C_BaseFlex > m_hOwner; // 0x554 // MNetworkEnable // MNetworkPriority "32" C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > m_hActorList; // 0x558 bool m_bWasPlaying; // 0x570 private: [[maybe_unused]] uint8_t __pad0571[0xf]; // 0x571 public: CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x580 float m_flCurrentTime; // 0x598 }; // Alignment: 1 // Size: 0xd8 class C_SunGlowOverlay : public CGlowOverlay { public: bool m_bModulateByDot; // 0xd0 }; // Alignment: 18 // Size: 0xd20 class C_Sun : public C_BaseModelEntity { public: ParticleIndex_t m_fxSSSunFlareEffectIndex; // 0xcc0 ParticleIndex_t m_fxSunFlareEffectIndex; // 0xcc4 float m_fdistNormalize; // 0xcc8 Vector m_vSunPos; // 0xccc // MNetworkEnable Vector m_vDirection; // 0xcd8 private: [[maybe_unused]] uint8_t __pad0ce4[0x4]; // 0xce4 public: // MNetworkEnable CUtlSymbolLarge m_iszEffectName; // 0xce8 // MNetworkEnable CUtlSymbolLarge m_iszSSEffectName; // 0xcf0 // MNetworkEnable Color m_clrOverlay; // 0xcf8 // MNetworkEnable bool m_bOn; // 0xcfc // MNetworkEnable bool m_bmaxColor; // 0xcfd private: [[maybe_unused]] uint8_t __pad0cfe[0x2]; // 0xcfe public: // MNetworkEnable // MNetworkBitCount "10" float m_flSize; // 0xd00 // MNetworkEnable // MNetworkBitCount "10" float m_flHazeScale; // 0xd04 // MNetworkEnable // MNetworkMinValue "-360.000000" // MNetworkMaxValue "360.000000" float m_flRotation; // 0xd08 // MNetworkEnable // MNetworkChangeCallback "OnHDRScaleChanged" float m_flHDRColorScale; // 0xd0c // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "2.000000" float m_flAlphaHaze; // 0xd10 // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "2.000000" float m_flAlphaScale; // 0xd14 // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "2.000000" float m_flAlphaHdr; // 0xd18 // MNetworkEnable // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" float m_flFarZScale; // 0xd1c }; // Alignment: 2 // Size: 0xcc8 class C_BaseTrigger : public C_BaseToggle { public: // MNetworkEnable bool m_bDisabled; // 0xcc0 // MNetworkEnable bool m_bClientSidePredicted; // 0xcc1 }; // Alignment: 0 // Size: 0xcc0 class C_TriggerVolume : public C_BaseModelEntity { public: // No members available }; // Alignment: 0 // Size: 0xcc8 class C_TriggerMultiple : public C_BaseTrigger { public: // No members available }; // Alignment: 0 // Size: 0xcc8 class C_TriggerLerpObject : public C_BaseTrigger { public: // No members available }; // Alignment: 13 // Size: 0x30 class CClientAlphaProperty : public IClientAlphaProperty { private: [[maybe_unused]] uint8_t __pad0008[0x8]; // 0x8 public: uint8_t m_nRenderFX; // 0x10 uint8_t m_nRenderMode; // 0x11 struct { uint8_t m_bAlphaOverride: 1; uint8_t m_bShadowAlphaOverride: 1; uint8_t m_nReserved: 6; uint8_t __pad3: 8; }; // 16 bits uint8_t m_nAlpha; // 0x13 uint16_t m_nDesyncOffset; // 0x14 uint16_t m_nReserved2; // 0x16 uint16_t m_nDistFadeStart; // 0x18 uint16_t m_nDistFadeEnd; // 0x1a float m_flFadeScale; // 0x1c GameTime_t m_flRenderFxStartTime; // 0x20 float m_flRenderFxDuration; // 0x24 }; // Alignment: 24 // Size: 0xd80 class C_Beam : public C_BaseModelEntity { public: // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "-25.000000" // MNetworkMaxValue "25.000000" // MNetworkEncodeFlags float m_flFrameRate; // 0xcc0 // MNetworkEnable float m_flHDRColorScale; // 0xcc4 GameTime_t m_flFireTime; // 0xcc8 float m_flDamage; // 0xccc // MNetworkEnable uint8_t m_nNumBeamEnts; // 0xcd0 private: [[maybe_unused]] uint8_t __pad0cd1[0x3]; // 0xcd1 public: int32_t m_queryHandleHalo; // 0xcd4 private: [[maybe_unused]] uint8_t __pad0cd8[0x20]; // 0xcd8 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0xcf8 // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0xd00 // MNetworkEnable BeamType_t m_nBeamType; // 0xd08 // MNetworkEnable uint32_t m_nBeamFlags; // 0xd0c // MNetworkEnable CHandle< C_BaseEntity > m_hAttachEntity[10]; // 0xd10 // MNetworkEnable AttachmentHandle_t m_nAttachIndex[10]; // 0xd38 private: [[maybe_unused]] uint8_t __pad0d42[0x2]; // 0xd42 public: // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.000000" // MNetworkMaxValue "102.300003" // MNetworkEncodeFlags float m_fWidth; // 0xd44 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.000000" // MNetworkMaxValue "102.300003" // MNetworkEncodeFlags float m_fEndWidth; // 0xd48 // MNetworkEnable float m_fFadeLength; // 0xd4c // MNetworkEnable float m_fHaloScale; // 0xd50 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "64.000000" // MNetworkEncodeFlags float m_fAmplitude; // 0xd54 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "256.000000" // MNetworkEncodeFlags float m_fStartFrame; // 0xd58 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "100.000000" float m_fSpeed; // 0xd5c // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0.000000" // MNetworkMaxValue "256.000000" // MNetworkEncodeFlags // MNetworkPriority "32" float m_flFrame; // 0xd60 // MNetworkEnable BeamClipStyle_t m_nClipStyle; // 0xd64 // MNetworkEnable bool m_bTurnedOff; // 0xd68 private: [[maybe_unused]] uint8_t __pad0d69[0x3]; // 0xd69 public: // MNetworkEnable // MNetworkEncoder Vector m_vecEndPos; // 0xd6c CHandle< C_BaseEntity > m_hEndEntity; // 0xd78 }; // Alignment: 9 // Size: 0xd18 class C_FuncLadder : public C_BaseModelEntity { public: // MNetworkEnable // MNetworkEncoder Vector m_vecLadderDir; // 0xcc0 private: [[maybe_unused]] uint8_t __pad0ccc[0x4]; // 0xccc public: CUtlVector< CHandle< C_InfoLadderDismount > > m_Dismounts; // 0xcd0 Vector m_vecLocalTop; // 0xce8 // MNetworkEnable // MNetworkEncoder Vector m_vecPlayerMountPositionTop; // 0xcf4 // MNetworkEnable // MNetworkEncoder Vector m_vecPlayerMountPositionBottom; // 0xd00 // MNetworkEnable float m_flAutoRideSpeed; // 0xd0c bool m_bDisabled; // 0xd10 // MNetworkEnable bool m_bFakeLadder; // 0xd11 bool m_bHasSlack; // 0xd12 // Static fields: static CUtlVector< C_FuncLadder* > &Get_s_Ladders(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_FuncLadder")->m_static_fields[0]->m_instance);}; }; // Alignment: 7 // Size: 0x128 class CPrecipitationVData : public CEntitySubclassVDataBase { public: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28 float m_flInnerDistance; // 0x108 ParticleAttachment_t m_nAttachType; // 0x10c bool m_bBatchSameVolumeType; // 0x110 private: [[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111 public: int32_t m_nRTEnvCP; // 0x114 int32_t m_nRTEnvCPComponent; // 0x118 private: [[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c public: CUtlString m_szModifier; // 0x120 }; // Alignment: 24 // Size: 0xdf0 class C_Sprite : public C_BaseModelEntity { private: [[maybe_unused]] uint8_t __pad0cc0[0x18]; // 0xcc0 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0xcd8 // MNetworkEnable CHandle< C_BaseEntity > m_hAttachedToEntity; // 0xce0 // MNetworkEnable AttachmentHandle_t m_nAttachment; // 0xce4 private: [[maybe_unused]] uint8_t __pad0ce5[0x3]; // 0xce5 public: // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "60.000000" // MNetworkEncodeFlags float m_flSpriteFramerate; // 0xce8 // MNetworkEnable // MNetworkBitCount "20" // MNetworkMinValue "0.000000" // MNetworkMaxValue "256.000000" // MNetworkEncodeFlags float m_flFrame; // 0xcec GameTime_t m_flDieTime; // 0xcf0 private: [[maybe_unused]] uint8_t __pad0cf4[0xc]; // 0xcf4 public: // MNetworkEnable uint32_t m_nBrightness; // 0xd00 // MNetworkEnable float m_flBrightnessDuration; // 0xd04 // MNetworkEnable // MNetworkChangeCallback "OnSpriteScaleChanged" float m_flSpriteScale; // 0xd08 // MNetworkEnable float m_flScaleDuration; // 0xd0c // MNetworkEnable bool m_bWorldSpaceScale; // 0xd10 private: [[maybe_unused]] uint8_t __pad0d11[0x3]; // 0xd11 public: // MNetworkEnable // MNetworkBitCount "6" // MNetworkMinValue "0.000000" // MNetworkMaxValue "64.000000" // MNetworkEncodeFlags float m_flGlowProxySize; // 0xd14 // MNetworkEnable float m_flHDRColorScale; // 0xd18 GameTime_t m_flLastTime; // 0xd1c float m_flMaxFrame; // 0xd20 float m_flStartScale; // 0xd24 float m_flDestScale; // 0xd28 GameTime_t m_flScaleTimeStart; // 0xd2c int32_t m_nStartBrightness; // 0xd30 int32_t m_nDestBrightness; // 0xd34 GameTime_t m_flBrightnessTimeStart; // 0xd38 private: [[maybe_unused]] uint8_t __pad0d3c[0x4]; // 0xd3c public: CWeakHandle< InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial; // 0xd40 private: [[maybe_unused]] uint8_t __pad0d48[0xa0]; // 0xd48 public: int32_t m_nSpriteWidth; // 0xde8 int32_t m_nSpriteHeight; // 0xdec }; // Alignment: 0 // Size: 0xdf0 class C_SpriteOriented : public C_Sprite { public: // No members available }; // Alignment: 4 // Size: 0xcf0 class C_BaseClientUIEntity : public C_BaseModelEntity { private: [[maybe_unused]] uint8_t __pad0cc0[0x8]; // 0xcc0 public: // MNetworkEnable bool m_bEnabled; // 0xcc8 private: [[maybe_unused]] uint8_t __pad0cc9[0x7]; // 0xcc9 public: // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0xcd0 // MNetworkEnable CUtlSymbolLarge m_PanelClassName; // 0xcd8 // MNetworkEnable CUtlSymbolLarge m_PanelID; // 0xce0 }; // Alignment: 2 // Size: 0xcf8 class C_PointClientUIDialog : public C_BaseClientUIEntity { public: // MNetworkEnable // MNetworkChangeCallback "OnDialogActivatorChanged" CHandle< C_BaseEntity > m_hActivator; // 0xcf0 bool m_bStartEnabled; // 0xcf4 }; // Alignment: 13 // Size: 0xec8 class C_PointClientUIHUD : public C_BaseClientUIEntity { private: [[maybe_unused]] uint8_t __pad0cf0[0x8]; // 0xcf0 public: bool m_bCheckCSSClasses; // 0xcf8 private: [[maybe_unused]] uint8_t __pad0cf9[0x187]; // 0xcf9 public: // MNetworkEnable bool m_bIgnoreInput; // 0xe80 private: [[maybe_unused]] uint8_t __pad0e81[0x3]; // 0xe81 public: // MNetworkEnable float m_flWidth; // 0xe84 // MNetworkEnable float m_flHeight; // 0xe88 // MNetworkEnable float m_flDPI; // 0xe8c // MNetworkEnable float m_flInteractDistance; // 0xe90 // MNetworkEnable float m_flDepthOffset; // 0xe94 // MNetworkEnable uint32_t m_unOwnerContext; // 0xe98 // MNetworkEnable uint32_t m_unHorizontalAlign; // 0xe9c // MNetworkEnable uint32_t m_unVerticalAlign; // 0xea0 // MNetworkEnable uint32_t m_unOrientation; // 0xea4 // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0xea8 private: [[maybe_unused]] uint8_t __pad0ea9[0x7]; // 0xea9 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0xeb0 }; // Alignment: 28 // Size: 0xf20 class C_PointClientUIWorldPanel : public C_BaseClientUIEntity { private: [[maybe_unused]] uint8_t __pad0cf0[0x8]; // 0xcf0 public: bool m_bForceRecreateNextUpdate; // 0xcf8 bool m_bMoveViewToPlayerNextThink; // 0xcf9 bool m_bCheckCSSClasses; // 0xcfa private: [[maybe_unused]] uint8_t __pad0cfb[0x5]; // 0xcfb public: CTransform m_anchorDeltaTransform; // 0xd00 private: [[maybe_unused]] uint8_t __pad0d20[0x180]; // 0xd20 public: CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0xea0 private: [[maybe_unused]] uint8_t __pad0ea8[0x20]; // 0xea8 public: // MNetworkEnable bool m_bIgnoreInput; // 0xec8 // MNetworkEnable bool m_bLit; // 0xec9 // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0xeca private: [[maybe_unused]] uint8_t __pad0ecb[0x1]; // 0xecb public: // MNetworkEnable float m_flWidth; // 0xecc // MNetworkEnable float m_flHeight; // 0xed0 // MNetworkEnable float m_flDPI; // 0xed4 // MNetworkEnable float m_flInteractDistance; // 0xed8 // MNetworkEnable float m_flDepthOffset; // 0xedc // MNetworkEnable uint32_t m_unOwnerContext; // 0xee0 // MNetworkEnable uint32_t m_unHorizontalAlign; // 0xee4 // MNetworkEnable uint32_t m_unVerticalAlign; // 0xee8 // MNetworkEnable uint32_t m_unOrientation; // 0xeec // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0xef0 private: [[maybe_unused]] uint8_t __pad0ef1[0x7]; // 0xef1 public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0xef8 // MNetworkEnable bool m_bOpaque; // 0xf10 // MNetworkEnable bool m_bNoDepth; // 0xf11 // MNetworkEnable bool m_bRenderBackface; // 0xf12 // MNetworkEnable bool m_bUseOffScreenIndicator; // 0xf13 // MNetworkEnable bool m_bExcludeFromSaveGames; // 0xf14 // MNetworkEnable bool m_bGrabbable; // 0xf15 // MNetworkEnable bool m_bOnlyRenderToTexture; // 0xf16 // MNetworkEnable bool m_bDisableMipGen; // 0xf17 // MNetworkEnable int32_t m_nExplicitImageLayout; // 0xf18 }; // Alignment: 4 // Size: 0xf30 class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel { public: bool m_bBeenEnabled; // 0xf20 bool m_bHide; // 0xf21 private: [[maybe_unused]] uint8_t __pad0f22[0x2]; // 0xf22 public: float m_flSeenTargetTime; // 0xf24 C_PointClientUIWorldPanel* m_pTargetPanel; // 0xf28 }; // Alignment: 1 // Size: 0x1120 class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel { public: // MNetworkEnable char m_messageText[512]; // 0xf20 }; // Alignment: 9 // Size: 0x728 class CInfoOffscreenPanoramaTexture : public C_PointEntity { public: // MNetworkEnable bool m_bDisabled; // 0x540 private: [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 public: // MNetworkEnable int32_t m_nResolutionX; // 0x544 // MNetworkEnable int32_t m_nResolutionY; // 0x548 private: [[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c public: // MNetworkEnable CUtlSymbolLarge m_szLayoutFileName; // 0x550 // MNetworkEnable CUtlSymbolLarge m_RenderAttrName; // 0x558 // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_TargetEntities; // 0x560 // MNetworkEnable int32_t m_nTargetChangeCount; // 0x578 private: [[maybe_unused]] uint8_t __pad057c[0x4]; // 0x57c public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x580 private: [[maybe_unused]] uint8_t __pad0598[0x160]; // 0x598 public: bool m_bCheckCSSClasses; // 0x6f8 }; // Alignment: 3 // Size: 0x4a8 class C_AttributeContainer : public CAttributeManager { public: // MNetworkEnable C_EconItemView m_Item; // 0x50 int32_t m_iExternalItemProviderRegisteredToken; // 0x498 private: [[maybe_unused]] uint8_t __pad049c[0x4]; // 0x49c public: uint64_t m_ullRegisteredAsItemID; // 0x4a0 }; // Alignment: 1 // Size: 0xcd0 class CBombTarget : public C_BaseTrigger { public: // MNetworkEnable bool m_bBombPlantedHere; // 0xcc8 }; // Alignment: 0 // Size: 0xcc8 class CHostageRescueZoneShim : public C_BaseTrigger { public: // No members available }; // Alignment: 0 // Size: 0xcd0 class CHostageRescueZone : public CHostageRescueZoneShim { public: // No members available }; // Alignment: 2 // Size: 0xcf0 class C_TriggerBuoyancy : public C_BaseTrigger { public: CBuoyancyHelper m_BuoyancyHelper; // 0xcc8 // MNetworkEnable float m_flFluidDensity; // 0xce8 }; // Alignment: 1 // Size: 0xce0 class CFuncWater : public C_BaseModelEntity { public: CBuoyancyHelper m_BuoyancyHelper; // 0xcc0 }; // Alignment: 0 // Size: 0xcc0 class CWaterSplasher : public C_BaseModelEntity { public: // No members available }; // Alignment: 0 // Size: 0x540 class C_InfoInstructorHintHostageRescueZone : public C_PointEntity { public: // No members available }; // Alignment: 57 // Size: 0x808 class CCSPlayerController : public CBasePlayerController { private: [[maybe_unused]] uint8_t __pad06c0[0x10]; // 0x6c0 public: // MNetworkEnable CCSPlayerController_InGameMoneyServices* m_pInGameMoneyServices; // 0x6d0 // MNetworkEnable CCSPlayerController_InventoryServices* m_pInventoryServices; // 0x6d8 // MNetworkEnable CCSPlayerController_ActionTrackingServices* m_pActionTrackingServices; // 0x6e0 // MNetworkEnable CCSPlayerController_DamageServices* m_pDamageServices; // 0x6e8 // MNetworkEnable uint32_t m_iPing; // 0x6f0 // MNetworkEnable bool m_bHasCommunicationAbuseMute; // 0x6f4 private: [[maybe_unused]] uint8_t __pad06f5[0x3]; // 0x6f5 public: // MNetworkEnable CUtlSymbolLarge m_szCrosshairCodes; // 0x6f8 // MNetworkEnable uint8_t m_iPendingTeamNum; // 0x700 private: [[maybe_unused]] uint8_t __pad0701[0x3]; // 0x701 public: // MNetworkEnable GameTime_t m_flForceTeamTime; // 0x704 // MNetworkEnable // MNetworkChangeCallback "OnCompTeammateColorChanged" int32_t m_iCompTeammateColor; // 0x708 // MNetworkEnable bool m_bEverPlayedOnTeam; // 0x70c private: [[maybe_unused]] uint8_t __pad070d[0x3]; // 0x70d public: GameTime_t m_flPreviousForceJoinTeamTime; // 0x710 private: [[maybe_unused]] uint8_t __pad0714[0x4]; // 0x714 public: // MNetworkEnable CUtlSymbolLarge m_szClan; // 0x718 CUtlString m_sSanitizedPlayerName; // 0x720 // MNetworkEnable int32_t m_iCoachingTeam; // 0x728 private: [[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c public: // MNetworkEnable uint64_t m_nPlayerDominated; // 0x730 // MNetworkEnable uint64_t m_nPlayerDominatingMe; // 0x738 // MNetworkEnable int32_t m_iCompetitiveRanking; // 0x740 // MNetworkEnable int32_t m_iCompetitiveWins; // 0x744 // MNetworkEnable int8_t m_iCompetitiveRankType; // 0x748 private: [[maybe_unused]] uint8_t __pad0749[0x3]; // 0x749 public: // MNetworkEnable int32_t m_iCompetitiveRankingPredicted_Win; // 0x74c // MNetworkEnable int32_t m_iCompetitiveRankingPredicted_Loss; // 0x750 // MNetworkEnable int32_t m_iCompetitiveRankingPredicted_Tie; // 0x754 // MNetworkEnable int32_t m_nEndMatchNextMapVote; // 0x758 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint16_t m_unActiveQuestId; // 0x75c private: [[maybe_unused]] uint8_t __pad075e[0x2]; // 0x75e public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" QuestProgress::Reason m_nQuestProgressReason; // 0x760 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_unPlayerTvControlFlags; // 0x764 private: [[maybe_unused]] uint8_t __pad0768[0x28]; // 0x768 public: int32_t m_iDraftIndex; // 0x790 uint32_t m_msQueuedModeDisconnectionTimestamp; // 0x794 uint32_t m_uiAbandonRecordedReason; // 0x798 bool m_bEverFullyConnected; // 0x79c bool m_bAbandonAllowsSurrender; // 0x79d bool m_bAbandonOffersInstantSurrender; // 0x79e bool m_bDisconnection1MinWarningPrinted; // 0x79f bool m_bScoreReported; // 0x7a0 private: [[maybe_unused]] uint8_t __pad07a1[0x3]; // 0x7a1 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" int32_t m_nDisconnectionTick; // 0x7a4 private: [[maybe_unused]] uint8_t __pad07a8[0x8]; // 0x7a8 public: // MNetworkEnable bool m_bControllingBot; // 0x7b0 // MNetworkEnable bool m_bHasControlledBotThisRound; // 0x7b1 bool m_bHasBeenControlledByPlayerThisRound; // 0x7b2 private: [[maybe_unused]] uint8_t __pad07b3[0x1]; // 0x7b3 public: int32_t m_nBotsControlledThisRound; // 0x7b4 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bCanControlObservedBot; // 0x7b8 private: [[maybe_unused]] uint8_t __pad07b9[0x3]; // 0x7b9 public: // MNetworkEnable CHandle< C_CSPlayerPawn > m_hPlayerPawn; // 0x7bc // MNetworkEnable CHandle< C_CSObserverPawn > m_hObserverPawn; // 0x7c0 // MNetworkEnable bool m_bPawnIsAlive; // 0x7c4 private: [[maybe_unused]] uint8_t __pad07c5[0x3]; // 0x7c5 public: // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" uint32_t m_iPawnHealth; // 0x7c8 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" int32_t m_iPawnArmor; // 0x7cc // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" bool m_bPawnHasDefuser; // 0x7d0 // MNetworkEnable // MNetworkUserGroup "TeammateAndSpectatorExclusive" bool m_bPawnHasHelmet; // 0x7d1 // MNetworkEnable uint16_t m_nPawnCharacterDefIndex; // 0x7d2 // MNetworkEnable int32_t m_iPawnLifetimeStart; // 0x7d4 // MNetworkEnable int32_t m_iPawnLifetimeEnd; // 0x7d8 // MNetworkEnable int32_t m_iPawnBotDifficulty; // 0x7dc // MNetworkEnable CHandle< CCSPlayerController > m_hOriginalControllerOfCurrentPawn; // 0x7e0 // MNetworkEnable int32_t m_iScore; // 0x7e4 // MNetworkEnable C_NetworkUtlVectorBase< EKillTypes_t > m_vecKills; // 0x7e8 // MNetworkEnable int32_t m_iMVPs; // 0x800 bool m_bIsPlayerNameDirty; // 0x804 }; // Alignment: 2 // Size: 0xcd8 class C_FootstepControl : public C_BaseTrigger { public: // MNetworkEnable CUtlSymbolLarge m_source; // 0xcc8 // MNetworkEnable CUtlSymbolLarge m_destination; // 0xcd0 // Static fields: static CUtlVector< C_FootstepControl* > &Get_sm_footstepControllers(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_FootstepControl")->m_static_fields[0]->m_instance);}; }; // Alignment: 90 // Size: 0xda8 class CCSWeaponBaseVData : public CBasePlayerWeaponVData { public: CSWeaponType m_WeaponType; // 0x240 CSWeaponCategory m_WeaponCategory; // 0x244 // MPropertyStartGroup "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x248 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szPlayerModel; // 0x328 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldDroppedModel; // 0x408 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szAimsightLensMaskModel; // 0x4e8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szMagazineModel; // 0x5c8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szHeatEffect; // 0x6a8 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szEjectBrassEffect; // 0x788 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticleAlt; // 0x868 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticle; // 0x948 CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashThirdPersonParticleAlt; // 0xa28 // MPropertyDescription "Effect to actually fire into the world from this weapon" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0xb08 // MPropertyStartGroup "HUD Positions" // MPropertyFriendlyName "HUD Bucket" // MPropertyDescription "Which 'column' to display this weapon in the HUD" gear_slot_t m_GearSlot; // 0xbe8 int32_t m_GearSlotPosition; // 0xbec // MPropertyFriendlyName "HUD Bucket Position" // MPropertyDescription "Default team (non Terrorist or Counter-Terrorist) 'row' to display this weapon in the HUD." loadout_slot_t m_DefaultLoadoutSlot; // 0xbf0 private: [[maybe_unused]] uint8_t __pad0bf4[0x4]; // 0xbf4 public: CUtlString m_sWrongTeamMsg; // 0xbf8 // MPropertyStartGroup "In-Game Data" int32_t m_nPrice; // 0xc00 int32_t m_nKillAward; // 0xc04 int32_t m_nPrimaryReserveAmmoMax; // 0xc08 int32_t m_nSecondaryReserveAmmoMax; // 0xc0c bool m_bMeleeWeapon; // 0xc10 bool m_bHasBurstMode; // 0xc11 bool m_bIsRevolver; // 0xc12 bool m_bCannotShootUnderwater; // 0xc13 private: [[maybe_unused]] uint8_t __pad0c14[0x4]; // 0xc14 public: // MPropertyFriendlyName "In-Code weapon name" CUtlString m_szName; // 0xc18 // MPropertyFriendlyName "Player Animation Extension" CUtlString m_szAnimExtension; // 0xc20 CSWeaponSilencerType m_eSilencerType; // 0xc28 int32_t m_nCrosshairMinDistance; // 0xc2c int32_t m_nCrosshairDeltaDistance; // 0xc30 // MPropertyStartGroup "Firing Mode Data" CFiringModeFloat m_flCycleTime; // 0xc34 CFiringModeFloat m_flMaxSpeed; // 0xc3c CFiringModeFloat m_flSpread; // 0xc44 CFiringModeFloat m_flInaccuracyCrouch; // 0xc4c CFiringModeFloat m_flInaccuracyStand; // 0xc54 CFiringModeFloat m_flInaccuracyJump; // 0xc5c CFiringModeFloat m_flInaccuracyLand; // 0xc64 CFiringModeFloat m_flInaccuracyLadder; // 0xc6c CFiringModeFloat m_flInaccuracyFire; // 0xc74 CFiringModeFloat m_flInaccuracyMove; // 0xc7c CFiringModeFloat m_flRecoilAngle; // 0xc84 CFiringModeFloat m_flRecoilAngleVariance; // 0xc8c CFiringModeFloat m_flRecoilMagnitude; // 0xc94 CFiringModeFloat m_flRecoilMagnitudeVariance; // 0xc9c CFiringModeInt m_nTracerFrequency; // 0xca4 float m_flInaccuracyJumpInitial; // 0xcac float m_flInaccuracyJumpApex; // 0xcb0 float m_flInaccuracyReload; // 0xcb4 // MPropertyStartGroup "Firing" int32_t m_nRecoilSeed; // 0xcb8 int32_t m_nSpreadSeed; // 0xcbc float m_flTimeToIdleAfterFire; // 0xcc0 float m_flIdleInterval; // 0xcc4 float m_flAttackMovespeedFactor; // 0xcc8 float m_flHeatPerShot; // 0xccc float m_flInaccuracyPitchShift; // 0xcd0 float m_flInaccuracyAltSoundThreshold; // 0xcd4 float m_flBotAudibleRange; // 0xcd8 private: [[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc public: CUtlString m_szUseRadioSubtitle; // 0xce0 // MPropertyStartGroup "Zooming" bool m_bUnzoomsAfterShot; // 0xce8 bool m_bHideViewModelWhenZoomed; // 0xce9 private: [[maybe_unused]] uint8_t __pad0cea[0x2]; // 0xcea public: int32_t m_nZoomLevels; // 0xcec int32_t m_nZoomFOV1; // 0xcf0 int32_t m_nZoomFOV2; // 0xcf4 float m_flZoomTime0; // 0xcf8 float m_flZoomTime1; // 0xcfc float m_flZoomTime2; // 0xd00 // MPropertyStartGroup "Iron Sights" float m_flIronSightPullUpSpeed; // 0xd04 float m_flIronSightPutDownSpeed; // 0xd08 float m_flIronSightFOV; // 0xd0c float m_flIronSightPivotForward; // 0xd10 float m_flIronSightLooseness; // 0xd14 QAngle m_angPivotAngle; // 0xd18 Vector m_vecIronSightEyePos; // 0xd24 // MPropertyStartGroup "Damage" int32_t m_nDamage; // 0xd30 float m_flHeadshotMultiplier; // 0xd34 float m_flArmorRatio; // 0xd38 float m_flPenetration; // 0xd3c float m_flRange; // 0xd40 float m_flRangeModifier; // 0xd44 float m_flFlinchVelocityModifierLarge; // 0xd48 float m_flFlinchVelocityModifierSmall; // 0xd4c // MPropertyStartGroup "Recovery" float m_flRecoveryTimeCrouch; // 0xd50 float m_flRecoveryTimeStand; // 0xd54 float m_flRecoveryTimeCrouchFinal; // 0xd58 float m_flRecoveryTimeStandFinal; // 0xd5c int32_t m_nRecoveryTransitionStartBullet; // 0xd60 int32_t m_nRecoveryTransitionEndBullet; // 0xd64 // MPropertyStartGroup "Grenade Data" float m_flThrowVelocity; // 0xd68 Vector m_vSmokeColor; // 0xd6c CUtlString m_szAnimClass; // 0xd78 }; // Alignment: 16 // Size: 0xdd0 class C_PlayerSprayDecal : public C_ModelPointEntity { public: // MNetworkEnable int32_t m_nUniqueID; // 0xcc0 // MNetworkEnable uint32_t m_unAccountID; // 0xcc4 // MNetworkEnable uint32_t m_unTraceID; // 0xcc8 // MNetworkEnable uint32_t m_rtGcTime; // 0xccc // MNetworkEnable Vector m_vecEndPos; // 0xcd0 // MNetworkEnable Vector m_vecStart; // 0xcdc // MNetworkEnable Vector m_vecLeft; // 0xce8 // MNetworkEnable Vector m_vecNormal; // 0xcf4 // MNetworkEnable int32_t m_nPlayer; // 0xd00 // MNetworkEnable int32_t m_nEntity; // 0xd04 // MNetworkEnable int32_t m_nHitbox; // 0xd08 // MNetworkEnable float m_flCreationTime; // 0xd0c // MNetworkEnable int32_t m_nTintID; // 0xd10 // MNetworkEnable uint8_t m_nVersion; // 0xd14 // MNetworkEnable uint8_t m_ubSignature[128]; // 0xd15 private: [[maybe_unused]] uint8_t __pad0d95[0xb]; // 0xd95 public: CPlayerSprayDecalRenderHelper m_SprayRenderHelper; // 0xda0 }; // Alignment: 8 // Size: 0xd08 class C_FuncConveyor : public C_BaseModelEntity { private: [[maybe_unused]] uint8_t __pad0cc0[0x8]; // 0xcc0 public: // MNetworkEnable Vector m_vecMoveDirEntitySpace; // 0xcc8 // MNetworkEnable float m_flTargetSpeed; // 0xcd4 // MNetworkEnable GameTick_t m_nTransitionStartTick; // 0xcd8 // MNetworkEnable int32_t m_nTransitionDurationTicks; // 0xcdc // MNetworkEnable float m_flTransitionStartSpeed; // 0xce0 private: [[maybe_unused]] uint8_t __pad0ce4[0x4]; // 0xce4 public: // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > m_hConveyorModels; // 0xce8 float m_flCurrentConveyorOffset; // 0xd00 float m_flCurrentConveyorSpeed; // 0xd04 }; // Alignment: 2 // Size: 0x11a0 class CGrenadeTracer : public C_BaseModelEntity { private: [[maybe_unused]] uint8_t __pad0cc0[0x20]; // 0xcc0 public: float m_flTracerDuration; // 0xce0 GrenadeType_t m_nType; // 0xce4 // Static fields: static int32_t &Get_s_nColorIdx(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CGrenadeTracer")->m_static_fields[0]->m_instance);}; }; // Alignment: 19 // Size: -0x7d60 class C_Inferno : public C_BaseModelEntity { private: [[maybe_unused]] uint8_t __pad0cc0[0x40]; // 0xcc0 public: ParticleIndex_t m_nfxFireDamageEffect; // 0xd00 // MNetworkEnable Vector m_firePositions[64]; // 0xd04 // MNetworkEnable Vector m_fireParentPositions[64]; // 0x1004 // MNetworkEnable bool m_bFireIsBurning[64]; // 0x1304 // MNetworkEnable Vector m_BurnNormal[64]; // 0x1344 // MNetworkEnable int32_t m_fireCount; // 0x1644 // MNetworkEnable int32_t m_nInfernoType; // 0x1648 // MNetworkEnable float m_nFireLifetime; // 0x164c // MNetworkEnable bool m_bInPostEffectTime; // 0x1650 private: [[maybe_unused]] uint8_t __pad1651[0x3]; // 0x1651 public: int32_t m_lastFireCount; // 0x1654 // MNetworkEnable int32_t m_nFireEffectTickBegin; // 0x1658 private: [[maybe_unused]] uint8_t __pad165c[0x6c04]; // 0x165c public: int32_t m_drawableCount; // 0x8260 bool m_blosCheck; // 0x8264 private: [[maybe_unused]] uint8_t __pad8265[0x3]; // 0x8265 public: int32_t m_nlosperiod; // 0x8268 float m_maxFireHalfWidth; // 0x826c float m_maxFireHeight; // 0x8270 Vector m_minBounds; // 0x8274 Vector m_maxBounds; // 0x8280 float m_flLastGrassBurnThink; // 0x828c }; // Alignment: 0 // Size: -0x7d60 class C_FireCrackerBlast : public C_Inferno { public: // No members available }; // Alignment: 51 // Size: 0xf08 class C_BarnLight : public C_BaseModelEntity { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bEnabled; // 0xcc0 private: [[maybe_unused]] uint8_t __pad0cc1[0x3]; // 0xcc1 public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nColorMode; // 0xcc4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Color m_Color; // 0xcc8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flColorTemperature; // 0xccc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flBrightness; // 0xcd0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flBrightnessScale; // 0xcd4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nDirectLight; // 0xcd8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nBakedShadowIndex; // 0xcdc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nLuminaireShape; // 0xce0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireSize; // 0xce4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flLuminaireAnisotropy; // 0xce8 private: [[maybe_unused]] uint8_t __pad0cec[0x4]; // 0xcec public: // MNetworkEnable // MNetworkChangeCallback "StyleChanged" CUtlString m_LightStyleString; // 0xcf0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" GameTime_t m_flLightStyleStartTime; // 0xcf8 private: [[maybe_unused]] uint8_t __pad0cfc[0x4]; // 0xcfc public: // MNetworkEnable C_NetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0xd00 // MNetworkEnable C_NetworkUtlVectorBase< CUtlString > m_LightStyleEvents; // 0xd18 // MNetworkEnable C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > m_LightStyleTargets; // 0xd30 CEntityIOOutput m_StyleEvent[4]; // 0xd48 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xde8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShape; // 0xdf0 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSoftX; // 0xdf4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSoftY; // 0xdf8 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSkirt; // 0xdfc // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flSkirtNear; // 0xe00 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vSizeParams; // 0xe04 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" float m_flRange; // 0xe10 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vShear; // 0xe14 // MNetworkEnable int32_t m_nBakeSpecularToCubemaps; // 0xe20 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" // MNetworkBitCount "32" Vector m_vBakeSpecularToCubemapsSize; // 0xe24 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nCastShadows; // 0xe30 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nShadowMapSize; // 0xe34 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nShadowPriority; // 0xe38 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bContactShadow; // 0xe3c private: [[maybe_unused]] uint8_t __pad0e3d[0x3]; // 0xe3d public: // MNetworkEnable int32_t m_nBounceLight; // 0xe40 // MNetworkEnable float m_flBounceScale; // 0xe44 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flMinRoughness; // 0xe48 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vAlternateColor; // 0xe4c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_fAlternateColorBrightness; // 0xe58 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nFog; // 0xe5c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFogStrength; // 0xe60 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" int32_t m_nFogShadows; // 0xe64 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFogScale; // 0xe68 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFadeSizeStart; // 0xe6c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flFadeSizeEnd; // 0xe70 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShadowFadeSizeStart; // 0xe74 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flShadowFadeSizeEnd; // 0xe78 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bPrecomputedFieldsValid; // 0xe7c private: [[maybe_unused]] uint8_t __pad0e7d[0x3]; // 0xe7d public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedBoundsMins; // 0xe80 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedBoundsMaxs; // 0xe8c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedOBBOrigin; // 0xe98 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" QAngle m_vPrecomputedOBBAngles; // 0xea4 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" Vector m_vPrecomputedOBBExtent; // 0xeb0 }; // Alignment: 1 // Size: 0xf10 class C_RectLight : public C_BarnLight { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bShowLight; // 0xf08 }; // Alignment: 3 // Size: 0xf18 class C_OmniLight : public C_BarnLight { public: // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flInnerAngle; // 0xf08 // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" float m_flOuterAngle; // 0xf0c // MNetworkEnable // MNetworkChangeCallback "RenderingChanged" bool m_bShowLight; // 0xf10 }; // Alignment: 10 // Size: 0x8a8 class C_CSTeam : public C_Team { public: // MNetworkEnable char m_szTeamMatchStat[512]; // 0x5f8 // MNetworkEnable int32_t m_numMapVictories; // 0x7f8 // MNetworkEnable bool m_bSurrendered; // 0x7fc private: [[maybe_unused]] uint8_t __pad07fd[0x3]; // 0x7fd public: // MNetworkEnable int32_t m_scoreFirstHalf; // 0x800 // MNetworkEnable int32_t m_scoreSecondHalf; // 0x804 // MNetworkEnable int32_t m_scoreOvertime; // 0x808 // MNetworkEnable char m_szClanTeamname[129]; // 0x80c private: [[maybe_unused]] uint8_t __pad088d[0x3]; // 0x88d public: // MNetworkEnable uint32_t m_iClanID; // 0x890 // MNetworkEnable char m_szTeamFlagImage[8]; // 0x894 // MNetworkEnable char m_szTeamLogoImage[8]; // 0x89c }; // Alignment: 0 // Size: 0x1270 class C_MapPreviewParticleSystem : public C_ParticleSystem { public: // No members available }; // Alignment: 5 // Size: 0x558 class CInfoDynamicShadowHint : public C_PointEntity { public: bool m_bDisabled; // 0x540 private: [[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541 public: float m_flRange; // 0x544 int32_t m_nImportance; // 0x548 int32_t m_nLightChoice; // 0x54c CHandle< C_BaseEntity > m_hLight; // 0x550 // Static fields: static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);}; }; // Alignment: 2 // Size: 0x570 class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint { public: Vector m_vBoxMins; // 0x558 Vector m_vBoxMaxs; // 0x564 }; // Alignment: 12 // Size: 0xd20 class C_EnvSky : public C_BaseModelEntity { public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0xcc0 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterialLightingOnly; // 0xcc8 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bStartDisabled; // 0xcd0 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColor; // 0xcd1 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" Color m_vTintColorLightingOnly; // 0xcd5 private: [[maybe_unused]] uint8_t __pad0cd9[0x3]; // 0xcd9 public: // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flBrightnessScale; // 0xcdc // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" int32_t m_nFogType; // 0xce0 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinStart; // 0xce4 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMinEnd; // 0xce8 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxStart; // 0xcec // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" float m_flFogMaxEnd; // 0xcf0 // MNetworkEnable // MNetworkChangeCallback "SkyStateChanged" bool m_bEnabled; // 0xcf4 }; // Alignment: 0 // Size: 0x568 class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2 { public: // No members available }; // Alignment: 1 // Size: 0xcc8 class C_LightEntity : public C_BaseModelEntity { public: // MNetworkEnable // MNetworkUserGroup "CLightComponent" // MNetworkAlias "CLightComponent" // MNetworkTypeAlias "CLightComponent" CLightComponent* m_CLightComponent; // 0xcc0 }; // Alignment: 0 // Size: 0xcc8 class C_LightSpotEntity : public C_LightEntity { public: // No members available }; // Alignment: 0 // Size: 0xcc8 class C_LightOrthoEntity : public C_LightEntity { public: // No members available }; // Alignment: 0 // Size: 0xcc8 class C_LightDirectionalEntity : public C_LightEntity { public: // No members available }; // Alignment: 0 // Size: 0xcc8 class C_LightEnvironmentEntity : public C_LightDirectionalEntity { public: // No members available }; // Alignment: 16 // Size: 0xd18 class C_PostProcessingVolume : public C_BaseTrigger { private: [[maybe_unused]] uint8_t __pad0cc8[0x10]; // 0xcc8 public: // MNetworkEnable CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0xcd8 // MNetworkEnable float m_flFadeDuration; // 0xce0 // MNetworkEnable float m_flMinLogExposure; // 0xce4 // MNetworkEnable float m_flMaxLogExposure; // 0xce8 // MNetworkEnable float m_flMinExposure; // 0xcec // MNetworkEnable float m_flMaxExposure; // 0xcf0 // MNetworkEnable float m_flExposureCompensation; // 0xcf4 // MNetworkEnable float m_flExposureFadeSpeedUp; // 0xcf8 // MNetworkEnable float m_flExposureFadeSpeedDown; // 0xcfc // MNetworkEnable float m_flTonemapEVSmoothingRange; // 0xd00 // MNetworkEnable bool m_bMaster; // 0xd04 // MNetworkEnable bool m_bExposureControl; // 0xd05 private: [[maybe_unused]] uint8_t __pad0d06[0x2]; // 0xd06 public: // MNetworkEnable float m_flRate; // 0xd08 // MNetworkEnable float m_flTonemapPercentTarget; // 0xd0c // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0xd10 // MNetworkEnable float m_flTonemapMinAvgLum; // 0xd14 }; // Alignment: 5 // Size: 0x1288 class C_EnvParticleGlow : public C_ParticleSystem { public: // MNetworkEnable float m_flAlphaScale; // 0x1270 // MNetworkEnable float m_flRadiusScale; // 0x1274 // MNetworkEnable float m_flSelfIllumScale; // 0x1278 // MNetworkEnable Color m_ColorTint; // 0x127c // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0x1280 }; // Alignment: 8 // Size: 0xcf8 class C_TextureBasedAnimatable : public C_BaseModelEntity { public: // MNetworkEnable bool m_bLoop; // 0xcc0 private: [[maybe_unused]] uint8_t __pad0cc1[0x3]; // 0xcc1 public: // MNetworkEnable float m_flFPS; // 0xcc4 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0xcc8 // MNetworkEnable CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0xcd0 // MNetworkEnable Vector m_vAnimationBoundsMin; // 0xcd8 // MNetworkEnable Vector m_vAnimationBoundsMax; // 0xce4 // MNetworkEnable float m_flStartTime; // 0xcf0 // MNetworkEnable float m_flStartFrame; // 0xcf4 }; // Alignment: 0 // Size: 0xcc0 class C_World : public C_BaseModelEntity { public: // No members available }; // Alignment: 13 // Size: 0xe80 class CBaseAnimGraph : public C_BaseModelEntity { public: // MNetworkEnable bool m_bInitiallyPopulateInterpHistory; // 0xcc0 // MNetworkEnable bool m_bShouldAnimateDuringGameplayPause; // 0xcc1 private: [[maybe_unused]] uint8_t __pad0cc2[0x1]; // 0xcc2 public: bool m_bSuppressAnimEventSounds; // 0xcc3 private: [[maybe_unused]] uint8_t __pad0cc4[0xc]; // 0xcc4 public: // MNetworkEnable bool m_bAnimGraphUpdateEnabled; // 0xcd0 private: [[maybe_unused]] uint8_t __pad0cd1[0x3]; // 0xcd1 public: float m_flMaxSlopeDistance; // 0xcd4 Vector m_vLastSlopeCheckPos; // 0xcd8 private: [[maybe_unused]] uint8_t __pad0ce4[0x4]; // 0xce4 public: // MNetworkEnable Vector m_vecForce; // 0xce8 // MNetworkEnable int32_t m_nForceBone; // 0xcf4 CBaseAnimGraph* m_pClientsideRagdoll; // 0xcf8 bool m_bBuiltRagdoll; // 0xd00 private: [[maybe_unused]] uint8_t __pad0d01[0x17]; // 0xd01 public: // MNetworkEnable PhysicsRagdollPose_t* m_pRagdollPose; // 0xd18 // MNetworkEnable // MNetworkChangeCallback "OnClientRagdollChanged" bool m_bClientRagdoll; // 0xd20 private: [[maybe_unused]] uint8_t __pad0d21[0xf]; // 0xd21 public: bool m_bHasAnimatedMaterialAttributes; // 0xd30 }; // Alignment: 4 // Size: 0xec0 class CBaseProp : public CBaseAnimGraph { public: bool m_bModelOverrodeBlockLOS; // 0xe80 private: [[maybe_unused]] uint8_t __pad0e81[0x3]; // 0xe81 public: int32_t m_iShapeType; // 0xe84 bool m_bConformToCollisionBounds; // 0xe88 private: [[maybe_unused]] uint8_t __pad0e89[0x3]; // 0xe89 public: matrix3x4_t m_mPreferredCatchTransform; // 0xe8c }; // Alignment: 30 // Size: 0xfd0 class C_BreakableProp : public CBaseProp { private: [[maybe_unused]] uint8_t __pad0ec0[0x8]; // 0xec0 public: CEntityIOOutput m_OnBreak; // 0xec8 CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0xef0 CEntityIOOutput m_OnTakeDamage; // 0xf18 float m_impactEnergyScale; // 0xf40 int32_t m_iMinHealthDmg; // 0xf44 float m_flPressureDelay; // 0xf48 CHandle< C_BaseEntity > m_hBreaker; // 0xf4c PerformanceMode_t m_PerformanceMode; // 0xf50 float m_flDmgModBullet; // 0xf54 float m_flDmgModClub; // 0xf58 float m_flDmgModExplosive; // 0xf5c float m_flDmgModFire; // 0xf60 private: [[maybe_unused]] uint8_t __pad0f64[0x4]; // 0xf64 public: CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xf68 CUtlSymbolLarge m_iszBasePropData; // 0xf70 int32_t m_iInteractions; // 0xf78 GameTime_t m_flPreventDamageBeforeTime; // 0xf7c bool m_bHasBreakPiecesOrCommands; // 0xf80 private: [[maybe_unused]] uint8_t __pad0f81[0x3]; // 0xf81 public: float m_explodeDamage; // 0xf84 float m_explodeRadius; // 0xf88 private: [[maybe_unused]] uint8_t __pad0f8c[0x4]; // 0xf8c public: float m_explosionDelay; // 0xf90 private: [[maybe_unused]] uint8_t __pad0f94[0x4]; // 0xf94 public: CUtlSymbolLarge m_explosionBuildupSound; // 0xf98 CUtlSymbolLarge m_explosionCustomEffect; // 0xfa0 CUtlSymbolLarge m_explosionCustomSound; // 0xfa8 CUtlSymbolLarge m_explosionModifier; // 0xfb0 CHandle< C_BasePlayerPawn > m_hPhysicsAttacker; // 0xfb8 GameTime_t m_flLastPhysicsInfluenceTime; // 0xfbc float m_flDefaultFadeScale; // 0xfc0 CHandle< C_BaseEntity > m_hLastAttacker; // 0xfc4 CHandle< C_BaseEntity > m_hFlareEnt; // 0xfc8 // MNetworkEnable bool m_noGhostCollision; // 0xfcc }; // Alignment: 25 // Size: 0x10e8 class C_DynamicProp : public C_BreakableProp { public: // MNetworkEnable bool m_bUseHitboxesForRenderBox; // 0xfd0 // MNetworkEnable bool m_bUseAnimGraph; // 0xfd1 private: [[maybe_unused]] uint8_t __pad0fd2[0x6]; // 0xfd2 public: CEntityIOOutput m_pOutputAnimBegun; // 0xfd8 CEntityIOOutput m_pOutputAnimOver; // 0x1000 CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0x1028 CEntityIOOutput m_OnAnimReachedStart; // 0x1050 CEntityIOOutput m_OnAnimReachedEnd; // 0x1078 CUtlSymbolLarge m_iszDefaultAnim; // 0x10a0 AnimLoopMode_t m_nDefaultAnimLoopMode; // 0x10a8 bool m_bAnimateOnServer; // 0x10ac bool m_bRandomizeCycle; // 0x10ad bool m_bStartDisabled; // 0x10ae bool m_bScriptedMovement; // 0x10af bool m_bFiredStartEndOutput; // 0x10b0 bool m_bForceNpcExclude; // 0x10b1 bool m_bCreateNonSolid; // 0x10b2 bool m_bIsOverrideProp; // 0x10b3 int32_t m_iInitialGlowState; // 0x10b4 int32_t m_nGlowRange; // 0x10b8 int32_t m_nGlowRangeMin; // 0x10bc Color m_glowColor; // 0x10c0 int32_t m_nGlowTeam; // 0x10c4 int32_t m_iCachedFrameCount; // 0x10c8 Vector m_vecCachedRenderMins; // 0x10cc Vector m_vecCachedRenderMaxs; // 0x10d8 }; // Alignment: 0 // Size: 0x10e8 class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp { public: // No members available }; // Alignment: 0 // Size: 0x10e8 class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp { public: // No members available }; // Alignment: 0 // Size: 0x10e8 class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp { public: // No members available }; // Alignment: 9 // Size: 0xef0 class C_ColorCorrectionVolume : public C_BaseTrigger { public: float m_LastEnterWeight; // 0xcc8 float m_LastEnterTime; // 0xccc float m_LastExitWeight; // 0xcd0 float m_LastExitTime; // 0xcd4 // MNetworkEnable bool m_bEnabled; // 0xcd8 private: [[maybe_unused]] uint8_t __pad0cd9[0x3]; // 0xcd9 public: // MNetworkEnable float m_MaxWeight; // 0xcdc // MNetworkEnable float m_FadeDuration; // 0xce0 // MNetworkEnable float m_Weight; // 0xce4 // MNetworkEnable char m_lookupFilename[512]; // 0xce8 }; // Alignment: 8 // Size: 0x1180 class C_FuncMonitor : public C_FuncBrush { public: // MNetworkEnable CUtlString m_targetCamera; // 0xcc0 // MNetworkEnable int32_t m_nResolutionEnum; // 0xcc8 // MNetworkEnable bool m_bRenderShadows; // 0xccc // MNetworkEnable bool m_bUseUniqueColorTarget; // 0xccd private: [[maybe_unused]] uint8_t __pad0cce[0x2]; // 0xcce public: // MNetworkEnable CUtlString m_brushModelName; // 0xcd0 // MNetworkEnable CHandle< C_BaseEntity > m_hTargetCamera; // 0xcd8 // MNetworkEnable bool m_bEnabled; // 0xcdc // MNetworkEnable bool m_bDraw3DSkybox; // 0xcdd }; // Alignment: 0 // Size: 0xcc0 class C_FuncMoveLinear : public C_BaseToggle { public: // No members available }; // Alignment: 2 // Size: 0xeb0 class C_PhysMagnet : public CBaseAnimGraph { public: CUtlVector< int32 > m_aAttachedObjectsFromServer; // 0xe80 CUtlVector< CHandle< C_BaseEntity > > m_aAttachedObjects; // 0xe98 }; // Alignment: 13 // Size: 0xed0 class C_PointCommentaryNode : public CBaseAnimGraph { private: [[maybe_unused]] uint8_t __pad0e80[0x8]; // 0xe80 public: // MNetworkEnable bool m_bActive; // 0xe88 bool m_bWasActive; // 0xe89 private: [[maybe_unused]] uint8_t __pad0e8a[0x2]; // 0xe8a public: GameTime_t m_flEndTime; // 0xe8c // MNetworkEnable GameTime_t m_flStartTime; // 0xe90 // MNetworkEnable float m_flStartTimeInCommentary; // 0xe94 // MNetworkEnable CUtlSymbolLarge m_iszCommentaryFile; // 0xe98 // MNetworkEnable CUtlSymbolLarge m_iszTitle; // 0xea0 // MNetworkEnable CUtlSymbolLarge m_iszSpeakers; // 0xea8 // MNetworkEnable int32_t m_iNodeNumber; // 0xeb0 // MNetworkEnable int32_t m_iNodeNumberMax; // 0xeb4 // MNetworkEnable bool m_bListenedTo; // 0xeb8 private: [[maybe_unused]] uint8_t __pad0eb9[0xf]; // 0xeb9 public: // MNetworkEnable CHandle< C_BaseEntity > m_hViewPosition; // 0xec8 bool m_bRestartAfterRestore; // 0xecc }; // Alignment: 0 // Size: 0xe80 class C_WaterBullet : public CBaseAnimGraph { public: // No members available }; // Alignment: 1 // Size: 0xcc8 class C_BaseDoor : public C_BaseToggle { public: // MNetworkEnable bool m_bIsUsable; // 0xcc0 }; // Alignment: 19 // Size: 0x1018 class C_BaseFlex : public CBaseAnimGraph { private: [[maybe_unused]] uint8_t __pad0e80[0x10]; // 0xe80 public: // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags C_NetworkUtlVectorBase< float32 > m_flexWeight; // 0xe90 // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "OnViewTargetChanged" Vector m_vLookTargetPosition; // 0xea8 private: [[maybe_unused]] uint8_t __pad0eb4[0xc]; // 0xeb4 public: // MNetworkEnable bool m_blinktoggle; // 0xec0 private: [[maybe_unused]] uint8_t __pad0ec1[0x5f]; // 0xec1 public: int32_t m_nLastFlexUpdateFrameCount; // 0xf20 Vector m_CachedViewTarget; // 0xf24 uint32_t m_nNextSceneEventId; // 0xf30 int32_t m_iBlink; // 0xf34 float m_blinktime; // 0xf38 bool m_prevblinktoggle; // 0xf3c private: [[maybe_unused]] uint8_t __pad0f3d[0x3]; // 0xf3d public: int32_t m_iJawOpen; // 0xf40 float m_flJawOpenAmount; // 0xf44 float m_flBlinkAmount; // 0xf48 AttachmentHandle_t m_iMouthAttachment; // 0xf4c AttachmentHandle_t m_iEyeAttachment; // 0xf4d bool m_bResetFlexWeightsOnModelChange; // 0xf4e private: [[maybe_unused]] uint8_t __pad0f4f[0x19]; // 0xf4f public: int32_t m_nEyeOcclusionRendererBone; // 0xf68 matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0xf6c Vector m_vEyeOcclusionRendererHalfExtent; // 0xf9c private: [[maybe_unused]] uint8_t __pad0fa8[0x10]; // 0xfa8 public: C_BaseFlex::Emphasized_Phoneme m_PhonemeClasses[3]; // 0xfb8 }; // Alignment: 14 // Size: 0xf18 class C_ClientRagdoll : public CBaseAnimGraph { public: bool m_bFadeOut; // 0xe80 bool m_bImportant; // 0xe81 private: [[maybe_unused]] uint8_t __pad0e82[0x2]; // 0xe82 public: GameTime_t m_flEffectTime; // 0xe84 GameTime_t m_gibDespawnTime; // 0xe88 int32_t m_iCurrentFriction; // 0xe8c int32_t m_iMinFriction; // 0xe90 int32_t m_iMaxFriction; // 0xe94 int32_t m_iFrictionAnimState; // 0xe98 bool m_bReleaseRagdoll; // 0xe9c AttachmentHandle_t m_iEyeAttachment; // 0xe9d bool m_bFadingOut; // 0xe9e private: [[maybe_unused]] uint8_t __pad0e9f[0x1]; // 0xe9f public: float m_flScaleEnd[10]; // 0xea0 GameTime_t m_flScaleTimeStart[10]; // 0xec8 GameTime_t m_flScaleTimeEnd[10]; // 0xef0 }; // Alignment: 8 // Size: 0xd18 class C_Precipitation : public C_BaseTrigger { public: float m_flDensity; // 0xcc8 private: [[maybe_unused]] uint8_t __pad0ccc[0xc]; // 0xccc public: float m_flParticleInnerDist; // 0xcd8 private: [[maybe_unused]] uint8_t __pad0cdc[0x4]; // 0xcdc public: char* m_pParticleDef; // 0xce0 private: [[maybe_unused]] uint8_t __pad0ce8[0x20]; // 0xce8 public: TimedEvent m_tParticlePrecipTraceTimer[1]; // 0xd08 bool m_bActiveParticlePrecipEmitter[1]; // 0xd10 bool m_bParticlePrecipInitialized; // 0xd11 bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0xd12 private: [[maybe_unused]] uint8_t __pad0d13[0x1]; // 0xd13 public: int32_t m_nAvailableSheetSequencesMaxIndex; // 0xd14 }; // Alignment: 2 // Size: 0xe00 class C_FireSprite : public C_Sprite { public: Vector m_vecMoveDir; // 0xdf0 bool m_bFadeFromAbove; // 0xdfc }; // Alignment: 0 // Size: 0xdf0 class C_FireFromAboveSprite : public C_Sprite { public: // No members available }; // Alignment: 23 // Size: 0xf70 class C_Fish : public CBaseAnimGraph { public: Vector m_pos; // 0xe80 Vector m_vel; // 0xe8c QAngle m_angles; // 0xe98 int32_t m_localLifeState; // 0xea4 float m_deathDepth; // 0xea8 float m_deathAngle; // 0xeac float m_buoyancy; // 0xeb0 private: [[maybe_unused]] uint8_t __pad0eb4[0x4]; // 0xeb4 public: CountdownTimer m_wiggleTimer; // 0xeb8 float m_wigglePhase; // 0xed0 float m_wiggleRate; // 0xed4 Vector m_actualPos; // 0xed8 QAngle m_actualAngles; // 0xee4 // MNetworkEnable // MNetworkEncoder Vector m_poolOrigin; // 0xef0 // MNetworkEnable float m_waterLevel; // 0xefc bool m_gotUpdate; // 0xf00 private: [[maybe_unused]] uint8_t __pad0f01[0x3]; // 0xf01 public: // MNetworkEnable // MNetworkSerializer "fish_pos_x" // MNetworkChangeCallback "OnPosChanged" float m_x; // 0xf04 // MNetworkEnable // MNetworkSerializer "fish_pos_y" // MNetworkChangeCallback "OnPosChanged" float m_y; // 0xf08 // MNetworkEnable // MNetworkSerializer "fish_pos_z" // MNetworkChangeCallback "OnPosChanged" float m_z; // 0xf0c // MNetworkEnable // MNetworkSerializer "angle_normalize_positive" // MNetworkBitCount "7" // MNetworkMinValue "0.000000" // MNetworkMaxValue "360.000000" // MNetworkEncodeFlags // MNetworkChangeCallback "OnAngChanged" float m_angle; // 0xf10 float m_errorHistory[20]; // 0xf14 int32_t m_errorHistoryIndex; // 0xf64 int32_t m_errorHistoryCount; // 0xf68 float m_averageError; // 0xf6c }; // Alignment: 1 // Size: 0xfd8 class C_PhysicsProp : public C_BreakableProp { public: // MNetworkEnable bool m_bAwake; // 0xfd0 }; // Alignment: 7 // Size: 0x1128 class C_BasePropDoor : public C_DynamicProp { private: [[maybe_unused]] uint8_t __pad10e8[0x10]; // 0x10e8 public: // MNetworkEnable DoorState_t m_eDoorState; // 0x10f8 bool m_modelChanged; // 0x10fc // MNetworkEnable bool m_bLocked; // 0x10fd private: [[maybe_unused]] uint8_t __pad10fe[0x2]; // 0x10fe public: // MNetworkEnable Vector m_closedPosition; // 0x1100 // MNetworkEnable QAngle m_closedAngles; // 0x110c // MNetworkEnable CHandle< C_BasePropDoor > m_hMaster; // 0x1118 Vector m_vWhereToSetLightingOrigin; // 0x111c }; // Alignment: 15 // Size: 0x1028 class C_PhysPropClientside : public C_BreakableProp { public: GameTime_t m_flTouchDelta; // 0xfd0 GameTime_t m_fDeathTime; // 0xfd4 float m_impactEnergyScale; // 0xfd8 float m_inertiaScale; // 0xfdc float m_flDmgModBullet; // 0xfe0 float m_flDmgModClub; // 0xfe4 float m_flDmgModExplosive; // 0xfe8 float m_flDmgModFire; // 0xfec CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xff0 CUtlSymbolLarge m_iszBasePropData; // 0xff8 int32_t m_iInteractions; // 0x1000 bool m_bHasBreakPiecesOrCommands; // 0x1004 private: [[maybe_unused]] uint8_t __pad1005[0x3]; // 0x1005 public: Vector m_vecDamagePosition; // 0x1008 Vector m_vecDamageDirection; // 0x1014 int32_t m_nDamageType; // 0x1020 }; // Alignment: 8 // Size: 0xef8 class C_RagdollProp : public CBaseAnimGraph { private: [[maybe_unused]] uint8_t __pad0e80[0x8]; // 0xe80 public: // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "ragAnglesChanged" C_NetworkUtlVectorBase< Vector > m_ragPos; // 0xe88 // MNetworkEnable // MNetworkEncoder // MNetworkBitCount "13" // MNetworkChangeCallback "ragAnglesChanged" C_NetworkUtlVectorBase< QAngle > m_ragAngles; // 0xea0 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1.000000" // MNetworkEncodeFlags float m_flBlendWeight; // 0xeb8 // MNetworkEnable CHandle< C_BaseEntity > m_hRagdollSource; // 0xebc AttachmentHandle_t m_iEyeAttachment; // 0xec0 private: [[maybe_unused]] uint8_t __pad0ec1[0x3]; // 0xec1 public: float m_flBlendWeightCurrent; // 0xec4 CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0xec8 CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0xee0 }; // Alignment: 25 // Size: 0xf40 class C_LocalTempEntity : public CBaseAnimGraph { private: [[maybe_unused]] uint8_t __pad0e80[0x18]; // 0xe80 public: int32_t flags; // 0xe98 GameTime_t die; // 0xe9c float m_flFrameMax; // 0xea0 float x; // 0xea4 float y; // 0xea8 float fadeSpeed; // 0xeac float bounceFactor; // 0xeb0 int32_t hitSound; // 0xeb4 int32_t priority; // 0xeb8 Vector tentOffset; // 0xebc QAngle m_vecTempEntAngVelocity; // 0xec8 int32_t tempent_renderamt; // 0xed4 Vector m_vecNormal; // 0xed8 float m_flSpriteScale; // 0xee4 int32_t m_nFlickerFrame; // 0xee8 float m_flFrameRate; // 0xeec float m_flFrame; // 0xef0 private: [[maybe_unused]] uint8_t __pad0ef4[0x4]; // 0xef4 public: char* m_pszImpactEffect; // 0xef8 char* m_pszParticleEffect; // 0xf00 bool m_bParticleCollision; // 0xf08 private: [[maybe_unused]] uint8_t __pad0f09[0x3]; // 0xf09 public: int32_t m_iLastCollisionFrame; // 0xf0c Vector m_vLastCollisionOrigin; // 0xf10 Vector m_vecTempEntVelocity; // 0xf1c Vector m_vecPrevAbsOrigin; // 0xf28 Vector m_vecTempEntAcceleration; // 0xf34 }; // Alignment: 1 // Size: 0x1040 class C_ShatterGlassShardPhysics : public C_PhysicsProp { private: [[maybe_unused]] uint8_t __pad0fd8[0x8]; // 0xfd8 public: // MNetworkEnable shard_model_desc_t m_ShardDesc; // 0xfe0 }; // Alignment: 20 // Size: 0x1560 class C_EconEntity : public C_BaseFlex { private: [[maybe_unused]] uint8_t __pad1018[0x10]; // 0x1018 public: float m_flFlexDelayTime; // 0x1028 private: [[maybe_unused]] uint8_t __pad102c[0x4]; // 0x102c public: float32* m_flFlexDelayedWeight; // 0x1030 bool m_bAttributesInitialized; // 0x1038 private: [[maybe_unused]] uint8_t __pad1039[0x7]; // 0x1039 public: // MNetworkEnable C_AttributeContainer m_AttributeManager; // 0x1040 // MNetworkEnable uint32_t m_OriginalOwnerXuidLow; // 0x14e8 // MNetworkEnable uint32_t m_OriginalOwnerXuidHigh; // 0x14ec // MNetworkEnable int32_t m_nFallbackPaintKit; // 0x14f0 // MNetworkEnable int32_t m_nFallbackSeed; // 0x14f4 // MNetworkEnable float m_flFallbackWear; // 0x14f8 // MNetworkEnable int32_t m_nFallbackStatTrak; // 0x14fc bool m_bClientside; // 0x1500 bool m_bParticleSystemsCreated; // 0x1501 private: [[maybe_unused]] uint8_t __pad1502[0x6]; // 0x1502 public: CUtlVector< int32 > m_vecAttachedParticles; // 0x1508 CHandle< CBaseAnimGraph > m_hViewmodelAttachment; // 0x1520 int32_t m_iOldTeam; // 0x1524 bool m_bAttachmentDirty; // 0x1528 private: [[maybe_unused]] uint8_t __pad1529[0x3]; // 0x1529 public: int32_t m_nUnloadedModelIndex; // 0x152c int32_t m_iNumOwnerValidationRetries; // 0x1530 private: [[maybe_unused]] uint8_t __pad1534[0xc]; // 0x1534 public: CHandle< C_BaseEntity > m_hOldProvidee; // 0x1540 private: [[maybe_unused]] uint8_t __pad1544[0x4]; // 0x1544 public: CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0x1548 }; // Alignment: 2 // Size: 0x1568 class C_EconWearable : public C_EconEntity { public: int32_t m_nForceSkin; // 0x1560 bool m_bAlwaysAllow; // 0x1564 }; // Alignment: 12 // Size: 0x1068 class C_BaseGrenade : public C_BaseFlex { public: bool m_bHasWarnedAI; // 0x1018 bool m_bIsSmokeGrenade; // 0x1019 // MNetworkEnable bool m_bIsLive; // 0x101a private: [[maybe_unused]] uint8_t __pad101b[0x1]; // 0x101b public: // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.000000" // MNetworkMaxValue "1024.000000" // MNetworkEncodeFlags float m_DmgRadius; // 0x101c // MNetworkEnable GameTime_t m_flDetonateTime; // 0x1020 float m_flWarnAITime; // 0x1024 // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.000000" // MNetworkMaxValue "256.000000" // MNetworkEncodeFlags float m_flDamage; // 0x1028 private: [[maybe_unused]] uint8_t __pad102c[0x4]; // 0x102c public: CUtlSymbolLarge m_iszBounceSound; // 0x1030 CUtlString m_ExplosionSound; // 0x1038 private: [[maybe_unused]] uint8_t __pad1040[0x4]; // 0x1040 public: // MNetworkEnable CHandle< C_CSPlayerPawn > m_hThrower; // 0x1044 private: [[maybe_unused]] uint8_t __pad1048[0x14]; // 0x1048 public: GameTime_t m_flNextAttack; // 0x105c CHandle< C_CSPlayerPawn > m_hOriginalThrower; // 0x1060 }; // Alignment: 0 // Size: 0xfd8 class C_PhysicsPropMultiplayer : public C_PhysicsProp { public: // No members available }; // Alignment: 1 // Size: 0xe88 class C_ViewmodelWeapon : public CBaseAnimGraph { public: char* m_worldModel; // 0xe80 }; // Alignment: 17 // Size: 0xee8 class C_BaseViewModel : public CBaseAnimGraph { private: [[maybe_unused]] uint8_t __pad0e80[0x8]; // 0xe80 public: Vector m_vecLastFacing; // 0xe88 // MNetworkEnable uint32_t m_nViewModelIndex; // 0xe94 // MNetworkEnable uint32_t m_nAnimationParity; // 0xe98 // MNetworkEnable float m_flAnimationStartTime; // 0xe9c // MNetworkEnable CHandle< C_BasePlayerWeapon > m_hWeapon; // 0xea0 private: [[maybe_unused]] uint8_t __pad0ea4[0x4]; // 0xea4 public: CUtlSymbolLarge m_sVMName; // 0xea8 CUtlSymbolLarge m_sAnimationPrefix; // 0xeb0 CHandle< C_ViewmodelWeapon > m_hWeaponModel; // 0xeb8 AttachmentHandle_t m_iCameraAttachment; // 0xebc private: [[maybe_unused]] uint8_t __pad0ebd[0x3]; // 0xebd public: QAngle m_vecLastCameraAngles; // 0xec0 float m_previousElapsedDuration; // 0xecc float m_previousCycle; // 0xed0 int32_t m_nOldAnimationParity; // 0xed4 HSequence m_hOldLayerSequence; // 0xed8 int32_t m_oldLayer; // 0xedc float m_oldLayerStartTime; // 0xee0 // MNetworkEnable CHandle< C_BaseEntity > m_hControlPanel; // 0xee4 }; // Alignment: 0 // Size: 0xe80 class C_ViewmodelAttachmentModel : public CBaseAnimGraph { public: // No members available }; // Alignment: 2 // Size: 0xf10 class C_PredictedViewModel : public C_BaseViewModel { public: QAngle m_LagAnglesHistory; // 0xee8 private: [[maybe_unused]] uint8_t __pad0ef4[0xc]; // 0xef4 public: Vector m_vPredictedOffset; // 0xf00 }; // Alignment: 0 // Size: 0xe80 class C_WorldModelStattrak : public CBaseAnimGraph { public: // No members available }; // Alignment: 0 // Size: 0xe80 class C_WorldModelNametag : public CBaseAnimGraph { public: // No members available }; // Alignment: 15 // Size: 0x10f0 class C_BaseCSGrenadeProjectile : public C_BaseGrenade { public: // MNetworkEnable Vector m_vInitialVelocity; // 0x1068 // MNetworkEnable int32_t m_nBounces; // 0x1074 // MNetworkEnable CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_nExplodeEffectIndex; // 0x1078 // MNetworkEnable int32_t m_nExplodeEffectTickBegin; // 0x1080 // MNetworkEnable Vector m_vecExplodeEffectOrigin; // 0x1084 GameTime_t m_flSpawnTime; // 0x1090 Vector vecLastTrailLinePos; // 0x1094 GameTime_t flNextTrailLineTime; // 0x10a0 bool m_bExplodeEffectBegan; // 0x10a4 bool m_bCanCreateGrenadeTrail; // 0x10a5 private: [[maybe_unused]] uint8_t __pad10a6[0x2]; // 0x10a6 public: ParticleIndex_t m_nSnapshotTrajectoryEffectIndex; // 0x10a8 private: [[maybe_unused]] uint8_t __pad10ac[0x4]; // 0x10ac public: CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshotTrajectoryParticleSnapshot; // 0x10b0 CUtlVector< Vector > m_arrTrajectoryTrailPoints; // 0x10b8 CUtlVector< float32 > m_arrTrajectoryTrailPointCreationTimes; // 0x10d0 float m_flTrajectoryTrailEffectCreationTime; // 0x10e8 // Static fields: static float &Get_s_flThinkInterval(){return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseCSGrenadeProjectile")->m_static_fields[0]->m_instance);}; }; // Alignment: 0 // Size: 0x1110 class C_SensorGrenadeProjectile : public C_BaseCSGrenadeProjectile { public: // No members available }; // Alignment: 0 // Size: 0x1068 class CBreachChargeProjectile : public C_BaseGrenade { public: // No members available }; // Alignment: 0 // Size: 0x1068 class CBumpMineProjectile : public C_BaseGrenade { public: // No members available }; // Alignment: 0 // Size: 0x1068 class CTripWireFireProjectile : public C_BaseGrenade { public: // No members available }; // Alignment: 5 // Size: 0x10e0 class C_CSGO_PreviewModel : public C_BaseFlex { public: CUtlString m_animgraph; // 0x1018 CUtlString m_animgraphCharacterModeString; // 0x1020 CUtlString m_defaultAnim; // 0x1028 AnimLoopMode_t m_nDefaultAnimLoopMode; // 0x1030 float m_flInitialModelScale; // 0x1034 }; // Alignment: 0 // Size: 0x10e0 class C_CSGO_PreviewModelAlias_csgo_item_previewmodel : public C_CSGO_PreviewModel { public: // No members available }; // Alignment: 6 // Size: 0xed0 class C_BulletHitModel : public CBaseAnimGraph { public: matrix3x4_t m_matLocal; // 0xe80 int32_t m_iBoneIndex; // 0xeb0 CHandle< C_BaseEntity > m_hPlayerParent; // 0xeb4 bool m_bIsHit; // 0xeb8 private: [[maybe_unused]] uint8_t __pad0eb9[0x3]; // 0xeb9 public: float m_flTimeCreated; // 0xebc Vector m_vecStartPos; // 0xec0 }; // Alignment: 6 // Size: 0xeb8 class C_PickUpModelSlerper : public CBaseAnimGraph { public: CHandle< C_BaseEntity > m_hPlayerParent; // 0xe80 CHandle< C_BaseEntity > m_hItem; // 0xe84 float m_flTimePickedUp; // 0xe88 QAngle m_angOriginal; // 0xe8c Vector m_vecPosOriginal; // 0xe98 private: [[maybe_unused]] uint8_t __pad0ea4[0x4]; // 0xea4 public: QAngle m_angRandom; // 0xea8 }; // Alignment: 0 // Size: 0xe80 class C_WorldModelGloves : public CBaseAnimGraph { public: // No members available }; // Alignment: 0 // Size: 0xe88 class C_HostageCarriableProp : public CBaseAnimGraph { public: // No members available }; // Alignment: 1 // Size: 0xe90 class C_Multimeter : public CBaseAnimGraph { private: [[maybe_unused]] uint8_t __pad0e80[0x8]; // 0xe80 public: CHandle< C_PlantedC4 > m_hTargetC4; // 0xe88 }; // Alignment: 26 // Size: 0xf00 class C_PlantedC4 : public CBaseAnimGraph { public: // MNetworkEnable bool m_bBombTicking; // 0xe80 private: [[maybe_unused]] uint8_t __pad0e81[0x3]; // 0xe81 public: // MNetworkEnable int32_t m_nBombSite; // 0xe84 // MNetworkEnable int32_t m_nSourceSoundscapeHash; // 0xe88 private: [[maybe_unused]] uint8_t __pad0e8c[0x4]; // 0xe8c public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0xe90 GameTime_t m_flNextGlow; // 0xea8 GameTime_t m_flNextBeep; // 0xeac // MNetworkEnable GameTime_t m_flC4Blow; // 0xeb0 // MNetworkEnable bool m_bCannotBeDefused; // 0xeb4 // MNetworkEnable bool m_bHasExploded; // 0xeb5 private: [[maybe_unused]] uint8_t __pad0eb6[0x2]; // 0xeb6 public: // MNetworkEnable float m_flTimerLength; // 0xeb8 // MNetworkEnable bool m_bBeingDefused; // 0xebc private: [[maybe_unused]] uint8_t __pad0ebd[0x3]; // 0xebd public: float m_bTriggerWarning; // 0xec0 float m_bExplodeWarning; // 0xec4 bool m_bC4Activated; // 0xec8 bool m_bTenSecWarning; // 0xec9 private: [[maybe_unused]] uint8_t __pad0eca[0x2]; // 0xeca public: // MNetworkEnable float m_flDefuseLength; // 0xecc // MNetworkEnable GameTime_t m_flDefuseCountDown; // 0xed0 // MNetworkEnable bool m_bBombDefused; // 0xed4 private: [[maybe_unused]] uint8_t __pad0ed5[0x3]; // 0xed5 public: // MNetworkEnable // MNetworkChangeCallback "OnDefuserChanged" CHandle< C_CSPlayerPawn > m_hBombDefuser; // 0xed8 // MNetworkEnable CHandle< C_BaseEntity > m_hControlPanel; // 0xedc CHandle< C_Multimeter > m_hDefuserMultimeter; // 0xee0 GameTime_t m_flNextRadarFlashTime; // 0xee4 bool m_bRadarFlash; // 0xee8 private: [[maybe_unused]] uint8_t __pad0ee9[0x3]; // 0xee9 public: CHandle< C_CSPlayerPawn > m_pBombDefuser; // 0xeec GameTime_t m_fLastDefuseTime; // 0xef0 private: [[maybe_unused]] uint8_t __pad0ef4[0x4]; // 0xef4 public: CBasePlayerController* m_pPredictionOwner; // 0xef8 }; // Alignment: 2 // Size: 0x1668 class C_Item : public C_EconEntity { public: // MNetworkEnable bool m_bShouldGlow; // 0x1560 char m_pReticleHintTextName[256]; // 0x1561 }; // Alignment: 0 // Size: 0x10f0 class C_HEGrenadeProjectile : public C_BaseCSGrenadeProjectile { public: // No members available }; // Alignment: 0 // Size: 0x10f0 class C_FlashbangProjectile : public C_BaseCSGrenadeProjectile { public: // No members available }; // Alignment: 8 // Size: 0x15b8 class C_Chicken : public C_DynamicProp { private: [[maybe_unused]] uint8_t __pad10e8[0x8]; // 0x10e8 public: CHandle< CBaseAnimGraph > m_hHolidayHatAddon; // 0x10f0 // MNetworkEnable // MNetworkChangeCallback "OnJumpedChanged" bool m_jumpedThisFrame; // 0x10f4 private: [[maybe_unused]] uint8_t __pad10f5[0x3]; // 0x10f5 public: // MNetworkEnable CHandle< C_CSPlayerPawnBase > m_leader; // 0x10f8 private: [[maybe_unused]] uint8_t __pad10fc[0x4]; // 0x10fc public: // MNetworkEnable C_AttributeContainer m_AttributeManager; // 0x1100 // MNetworkEnable uint32_t m_OriginalOwnerXuidLow; // 0x15a8 // MNetworkEnable uint32_t m_OriginalOwnerXuidHigh; // 0x15ac bool m_bAttributesInitialized; // 0x15b0 private: [[maybe_unused]] uint8_t __pad15b1[0x3]; // 0x15b1 public: ParticleIndex_t m_hWaterWakeParticles; // 0x15b4 }; // Alignment: 7 // Size: 0x1598 class C_BasePlayerWeapon : public C_EconEntity { public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" GameTick_t m_nNextPrimaryAttackTick; // 0x1560 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextPrimaryAttackTickRatio; // 0x1564 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" GameTick_t m_nNextSecondaryAttackTick; // 0x1568 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextSecondaryAttackTickRatio; // 0x156c // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkPriority "32" int32_t m_iClip1; // 0x1570 // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iClip2; // 0x1574 // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_pReserveAmmo[2]; // 0x1578 }; // Alignment: 7 // Size: 0xf30 class C_RagdollPropAttached : public C_RagdollProp { public: // MNetworkEnable uint32_t m_boneIndexAttached; // 0xef8 // MNetworkEnable uint32_t m_ragdollAttachedObjectIndex; // 0xefc // MNetworkEnable // MNetworkEncoder Vector m_attachmentPointBoneSpace; // 0xf00 // MNetworkEnable // MNetworkEncoder Vector m_attachmentPointRagdollSpace; // 0xf0c Vector m_vecOffset; // 0xf18 float m_parentTime; // 0xf24 bool m_bHasParent; // 0xf28 }; // Alignment: 8 // Size: 0x10a8 class C_BaseCombatCharacter : public C_BaseFlex { public: // MNetworkEnable // MNetworkChangeCallback "OnWearablesChanged" C_NetworkUtlVectorBase< CHandle< C_EconWearable > > m_hMyWearables; // 0x1018 int32_t m_bloodColor; // 0x1030 AttachmentHandle_t m_leftFootAttachment; // 0x1034 AttachmentHandle_t m_rightFootAttachment; // 0x1035 private: [[maybe_unused]] uint8_t __pad1036[0x2]; // 0x1036 public: C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0x1038 float m_flWaterWorldZ; // 0x103c float m_flWaterNextTraceTime; // 0x1040 // MNetworkEnable float m_flFieldOfView; // 0x1044 }; // Alignment: 26 // Size: 0x1238 class C_BasePlayerPawn : public C_BaseCombatCharacter { public: // MNetworkEnable CPlayer_WeaponServices* m_pWeaponServices; // 0x10a8 // MNetworkEnable CPlayer_ItemServices* m_pItemServices; // 0x10b0 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CPlayer_AutoaimServices* m_pAutoaimServices; // 0x10b8 // MNetworkEnable CPlayer_ObserverServices* m_pObserverServices; // 0x10c0 // MNetworkEnable CPlayer_WaterServices* m_pWaterServices; // 0x10c8 // MNetworkEnable CPlayer_UseServices* m_pUseServices; // 0x10d0 // MNetworkEnable CPlayer_FlashlightServices* m_pFlashlightServices; // 0x10d8 // MNetworkEnable CPlayer_CameraServices* m_pCameraServices; // 0x10e0 // MNetworkEnable CPlayer_MovementServices* m_pMovementServices; // 0x10e8 private: [[maybe_unused]] uint8_t __pad10f0[0x8]; // 0x10f0 public: // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > m_ServerViewAngleChanges; // 0x10f8 uint32_t m_nHighestConsumedServerViewAngleChangeIndex; // 0x1148 QAngle v_angle; // 0x114c QAngle v_anglePrevious; // 0x1158 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_iHideHUD; // 0x1164 // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" sky3dparams_t m_skybox3d; // 0x1168 // MNetworkEnable GameTime_t m_flDeathTime; // 0x11f8 Vector m_vecPredictionError; // 0x11fc GameTime_t m_flPredictionErrorTime; // 0x1208 float m_flFOVSensitivityAdjust; // 0x120c float m_flMouseSensitivity; // 0x1210 Vector m_vOldOrigin; // 0x1214 float m_flOldSimulationTime; // 0x1220 int32_t m_nLastExecutedCommandNumber; // 0x1224 int32_t m_nLastExecutedCommandTick; // 0x1228 // MNetworkEnable // MNetworkChangeCallback "OnControllerChanged" CHandle< CBasePlayerController > m_hController; // 0x122c bool m_bIsSwappingToPredictableController; // 0x1230 }; // Alignment: 6 // Size: 0xf70 class C_CSGOViewModel : public C_PredictedViewModel { public: // MNetworkEnable bool m_bShouldIgnoreOffsetAndAccuracy; // 0xf10 private: [[maybe_unused]] uint8_t __pad0f11[0x3]; // 0xf11 public: // MNetworkEnable uint32_t m_nWeaponParity; // 0xf14 uint32_t m_nOldWeaponParity; // 0xf18 CEntityIndex m_nLastKnownAssociatedWeaponEntIndex; // 0xf1c bool m_bNeedToQueueHighResComposite; // 0xf20 private: [[maybe_unused]] uint8_t __pad0f21[0x43]; // 0xf21 public: QAngle m_vLoweredWeaponOffset; // 0xf64 }; // Alignment: 61 // Size: 0x1940 class C_CSWeaponBase : public C_BasePlayerWeapon { private: [[maybe_unused]] uint8_t __pad1598[0x38]; // 0x1598 public: // MNetworkEnable float m_flFireSequenceStartTime; // 0x15d0 // MNetworkEnable int32_t m_nFireSequenceStartTimeChange; // 0x15d4 int32_t m_nFireSequenceStartTimeAck; // 0x15d8 // MNetworkEnable bool m_bPlayerFireEventIsPrimary; // 0x15dc private: [[maybe_unused]] uint8_t __pad15dd[0x3]; // 0x15dd public: HSequence m_seqIdle; // 0x15e0 HSequence m_seqFirePrimary; // 0x15e4 HSequence m_seqFireSecondary; // 0x15e8 private: [[maybe_unused]] uint8_t __pad15ec[0x14]; // 0x15ec public: CSWeaponState_t m_ClientPreviousWeaponState; // 0x1600 // MNetworkEnable // MNetworkChangeCallback "OnWeaponStateNetworkChange" CSWeaponState_t m_iState; // 0x1604 float m_flCrosshairDistance; // 0x1608 int32_t m_iAmmoLastCheck; // 0x160c int32_t m_iAlpha; // 0x1610 int32_t m_iScopeTextureID; // 0x1614 int32_t m_iCrosshairTextureID; // 0x1618 float m_flGunAccuracyPosition; // 0x161c // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" uint32_t m_nViewModelIndex; // 0x1620 bool m_bReloadsWithClips; // 0x1624 private: [[maybe_unused]] uint8_t __pad1625[0x3]; // 0x1625 public: // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" // MNetworkPriority "32" GameTime_t m_flTimeWeaponIdle; // 0x1628 bool m_bFireOnEmpty; // 0x162c private: [[maybe_unused]] uint8_t __pad162d[0x3]; // 0x162d public: CEntityIOOutput m_OnPlayerPickup; // 0x1630 // MNetworkEnable CSWeaponMode m_weaponMode; // 0x1658 float m_flTurningInaccuracyDelta; // 0x165c Vector m_vecTurningInaccuracyEyeDirLast; // 0x1660 float m_flTurningInaccuracy; // 0x166c // MNetworkEnable float m_fAccuracyPenalty; // 0x1670 GameTime_t m_flLastAccuracyUpdateTime; // 0x1674 float m_fAccuracySmoothedForZoom; // 0x1678 GameTime_t m_fScopeZoomEndTime; // 0x167c // MNetworkEnable int32_t m_iRecoilIndex; // 0x1680 // MNetworkEnable float m_flRecoilIndex; // 0x1684 // MNetworkEnable bool m_bBurstMode; // 0x1688 private: [[maybe_unused]] uint8_t __pad1689[0x3]; // 0x1689 public: // MNetworkEnable GameTime_t m_flPostponeFireReadyTime; // 0x168c // MNetworkEnable bool m_bInReload; // 0x1690 // MNetworkEnable bool m_bReloadVisuallyComplete; // 0x1691 private: [[maybe_unused]] uint8_t __pad1692[0x2]; // 0x1692 public: // MNetworkEnable GameTime_t m_flDroppedAtTime; // 0x1694 // MNetworkEnable bool m_bIsHauledBack; // 0x1698 // MNetworkEnable bool m_bSilencerOn; // 0x1699 private: [[maybe_unused]] uint8_t __pad169a[0x2]; // 0x169a public: // MNetworkEnable GameTime_t m_flTimeSilencerSwitchComplete; // 0x169c // MNetworkEnable int32_t m_iOriginalTeamNumber; // 0x16a0 float m_flNextAttackRenderTimeOffset; // 0x16a4 private: [[maybe_unused]] uint8_t __pad16a8[0x80]; // 0x16a8 public: bool m_bVisualsDataSet; // 0x1728 bool m_bOldFirstPersonSpectatedState; // 0x1729 private: [[maybe_unused]] uint8_t __pad172a[0x2]; // 0x172a public: CHandle< C_BaseEntity > m_hOurPing; // 0x172c CEntityIndex m_nOurPingIndex; // 0x1730 Vector m_vecOurPingPos; // 0x1734 bool m_bGlowForPing; // 0x1740 bool m_bUIWeapon; // 0x1741 private: [[maybe_unused]] uint8_t __pad1742[0xe]; // 0x1742 public: // MNetworkEnable CHandle< C_CSPlayerPawn > m_hPrevOwner; // 0x1750 // MNetworkEnable GameTick_t m_nDropTick; // 0x1754 private: [[maybe_unused]] uint8_t __pad1758[0x1c]; // 0x1758 public: bool m_donated; // 0x1774 private: [[maybe_unused]] uint8_t __pad1775[0x3]; // 0x1775 public: // MNetworkEnable GameTime_t m_fLastShotTime; // 0x1778 bool m_bWasOwnedByCT; // 0x177c bool m_bWasOwnedByTerrorist; // 0x177d private: [[maybe_unused]] uint8_t __pad177e[0x2]; // 0x177e public: float m_gunHeat; // 0x1780 uint32_t m_smokeAttachments; // 0x1784 GameTime_t m_lastSmokeTime; // 0x1788 float m_flLastClientFireBulletTime; // 0x178c private: [[maybe_unused]] uint8_t __pad1790[0xb0]; // 0x1790 public: C_IronSightController m_IronSightController; // 0x1840 // MNetworkEnable int32_t m_iIronSightMode; // 0x18f0 private: [[maybe_unused]] uint8_t __pad18f4[0xc]; // 0x18f4 public: GameTime_t m_flLastLOSTraceFailureTime; // 0x1900 // MNetworkEnable int32_t m_iNumEmptyAttacks; // 0x1904 }; // Alignment: 6 // Size: 0x1960 class C_CSWeaponBaseGun : public C_CSWeaponBase { public: // MNetworkEnable int32_t m_zoomLevel; // 0x1940 // MNetworkEnable int32_t m_iBurstShotsRemaining; // 0x1944 int32_t m_iSilencerBodygroup; // 0x1948 private: [[maybe_unused]] uint8_t __pad194c[0xc]; // 0x194c public: int32_t m_silencedModelIndex; // 0x1958 bool m_inPrecache; // 0x195c // MNetworkEnable bool m_bNeedsBoltAction; // 0x195d }; // Alignment: 11 // Size: 0x19a0 class C_C4 : public C_CSWeaponBase { public: char m_szScreenText[32]; // 0x1940 ParticleIndex_t m_bombdroppedlightParticleIndex; // 0x1960 // MNetworkEnable bool m_bStartedArming; // 0x1964 private: [[maybe_unused]] uint8_t __pad1965[0x3]; // 0x1965 public: // MNetworkEnable GameTime_t m_fArmedTime; // 0x1968 // MNetworkEnable bool m_bBombPlacedAnimation; // 0x196c // MNetworkEnable bool m_bIsPlantingViaUse; // 0x196d private: [[maybe_unused]] uint8_t __pad196e[0x2]; // 0x196e public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x1970 int32_t m_nSpotRules; // 0x1988 bool m_bPlayedArmingBeeps[7]; // 0x198c bool m_bBombPlanted; // 0x1993 bool m_bDroppedFromDeath; // 0x1994 }; // Alignment: 0 // Size: 0x1960 class C_DEagle : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponElite : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1940 class C_WeaponNOVA : public C_CSWeaponBase { public: // No members available }; // Alignment: 0 // Size: 0x1940 class C_WeaponSawedoff : public C_CSWeaponBase { public: // No members available }; // Alignment: 1 // Size: 0x1970 class C_WeaponTaser : public C_CSWeaponBaseGun { public: // MNetworkEnable GameTime_t m_fFireTime; // 0x1960 }; // Alignment: 0 // Size: 0x1940 class C_WeaponXM1014 : public C_CSWeaponBase { public: // No members available }; // Alignment: 0 // Size: 0x1940 class C_Knife : public C_CSWeaponBase { public: // No members available }; // Alignment: 1 // Size: 0x1950 class C_Melee : public C_CSWeaponBase { public: // MNetworkEnable GameTime_t m_flThrowAt; // 0x1940 }; // Alignment: 1 // Size: 0x1970 class C_WeaponShield : public C_CSWeaponBaseGun { public: // MNetworkEnable float m_flDisplayHealth; // 0x1960 }; // Alignment: 1 // Size: 0x1118 class C_MolotovProjectile : public C_BaseCSGrenadeProjectile { public: // MNetworkEnable bool m_bIsIncGrenade; // 0x10f0 }; // Alignment: 1 // Size: 0x1118 class C_DecoyProjectile : public C_BaseCSGrenadeProjectile { private: [[maybe_unused]] uint8_t __pad10f0[0x20]; // 0x10f0 public: GameTime_t m_flTimeParticleEffectSpawn; // 0x1110 }; // Alignment: 8 // Size: 0x1290 class C_SmokeGrenadeProjectile : public C_BaseCSGrenadeProjectile { private: [[maybe_unused]] uint8_t __pad10f0[0x8]; // 0x10f0 public: // MNetworkEnable int32_t m_nSmokeEffectTickBegin; // 0x10f8 // MNetworkEnable bool m_bDidSmokeEffect; // 0x10fc private: [[maybe_unused]] uint8_t __pad10fd[0x3]; // 0x10fd public: // MNetworkEnable int32_t m_nRandomSeed; // 0x1100 // MNetworkEnable Vector m_vSmokeColor; // 0x1104 // MNetworkEnable Vector m_vSmokeDetonationPos; // 0x1110 private: [[maybe_unused]] uint8_t __pad111c[0x4]; // 0x111c public: // MNetworkEnable // MNetworkChangeCallback "OnSimulationChanged" CUtlVector< uint8 > m_VoxelFrameData; // 0x1120 bool m_bSmokeVolumeDataReceived; // 0x1138 bool m_bSmokeEffectSpawned; // 0x1139 }; // Alignment: 10 // Size: 0x1990 class C_BaseCSGrenade : public C_CSWeaponBase { public: bool m_bClientPredictDelete; // 0x1940 private: [[maybe_unused]] uint8_t __pad1941[0x27]; // 0x1941 public: // MNetworkEnable bool m_bRedraw; // 0x1968 // MNetworkEnable bool m_bIsHeldByPlayer; // 0x1969 // MNetworkEnable bool m_bPinPulled; // 0x196a // MNetworkEnable bool m_bJumpThrow; // 0x196b // MNetworkEnable EGrenadeThrowState m_eThrowStatus; // 0x196c // MNetworkEnable GameTime_t m_fThrowTime; // 0x1970 // MNetworkEnable float m_flThrowStrength; // 0x1974 // MNetworkEnable float m_flThrowStrengthApproach; // 0x1978 // MNetworkEnable GameTime_t m_fDropTime; // 0x197c }; // Alignment: 2 // Size: 0x1960 class C_WeaponBaseItem : public C_CSWeaponBase { public: // MNetworkEnable CountdownTimer m_SequenceCompleteTimer; // 0x1940 // MNetworkEnable bool m_bRedraw; // 0x1958 }; // Alignment: 2 // Size: 0x1670 class C_ItemDogtags : public C_Item { public: // MNetworkEnable CHandle< C_CSPlayerPawn > m_OwningPlayer; // 0x1668 // MNetworkEnable CHandle< C_CSPlayerPawn > m_KillingPlayer; // 0x166c }; // Alignment: 0 // Size: 0x1960 class C_Item_Healthshot : public C_WeaponBaseItem { public: // No members available }; // Alignment: 2 // Size: 0x1950 class C_Fists : public C_CSWeaponBase { public: // MNetworkEnable bool m_bPlayingUninterruptableAct; // 0x1940 private: [[maybe_unused]] uint8_t __pad1941[0x3]; // 0x1941 public: // MNetworkEnable // MNetworkChangeCallback "OnUninterruptChanged" PlayerAnimEvent_t m_nUninterruptableActivity; // 0x1944 }; // Alignment: 0 // Size: 0x1990 class C_SensorGrenade : public C_BaseCSGrenade { public: // No members available }; // Alignment: 0 // Size: 0x1940 class CBreachCharge : public C_CSWeaponBase { public: // No members available }; // Alignment: 0 // Size: 0x1940 class CBumpMine : public C_CSWeaponBase { public: // No members available }; // Alignment: 0 // Size: 0x1940 class CTablet : public C_CSWeaponBase { public: // No members available }; // Alignment: 0 // Size: 0x1990 class CTripWireFire : public C_BaseCSGrenade { public: // No members available }; // Alignment: 0 // Size: 0x1960 class CWeaponZoneRepulsor : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 140 // Size: 0x1698 class C_CSPlayerPawnBase : public C_BasePlayerPawn { private: [[maybe_unused]] uint8_t __pad1238[0x18]; // 0x1238 public: // MNetworkEnable CCSPlayer_PingServices* m_pPingServices; // 0x1250 // MNetworkEnable CPlayer_ViewModelServices* m_pViewModelServices; // 0x1258 float m_fRenderingClipPlane[4]; // 0x1260 int32_t m_nLastClipPlaneSetupFrame; // 0x1270 Vector m_vecLastClipCameraPos; // 0x1274 Vector m_vecLastClipCameraForward; // 0x1280 bool m_bClipHitStaticWorld; // 0x128c bool m_bCachedPlaneIsValid; // 0x128d private: [[maybe_unused]] uint8_t __pad128e[0x2]; // 0x128e public: C_CSWeaponBase* m_pClippingWeapon; // 0x1290 CSPlayerState m_previousPlayerState; // 0x1298 float m_flLastCollisionCeiling; // 0x129c float m_flLastCollisionCeilingChangeTime; // 0x12a0 private: [[maybe_unused]] uint8_t __pad12a4[0x1c]; // 0x12a4 public: GameTime_t m_grenadeParameterStashTime; // 0x12c0 bool m_bGrenadeParametersStashed; // 0x12c4 private: [[maybe_unused]] uint8_t __pad12c5[0x3]; // 0x12c5 public: QAngle m_angStashedShootAngles; // 0x12c8 Vector m_vecStashedGrenadeThrowPosition; // 0x12d4 Vector m_vecStashedVelocity; // 0x12e0 QAngle m_angShootAngleHistory[2]; // 0x12ec Vector m_vecThrowPositionHistory[2]; // 0x1304 Vector m_vecVelocityHistory[2]; // 0x131c private: [[maybe_unused]] uint8_t __pad1334[0x4]; // 0x1334 public: // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "OnThirdPersonHeadingChanged" // MNetworkPriority "32" QAngle m_thirdPersonHeading; // 0x1338 private: [[maybe_unused]] uint8_t __pad1344[0xc]; // 0x1344 public: // MNetworkEnable // MNetworkChangeCallback "OnSlopeDropOffsetChanged" // MNetworkPriority "32" float m_flSlopeDropOffset; // 0x1350 private: [[maybe_unused]] uint8_t __pad1354[0xc]; // 0x1354 public: // MNetworkEnable // MNetworkChangeCallback "OnSlopeDropHeightChanged" // MNetworkPriority "32" float m_flSlopeDropHeight; // 0x1360 private: [[maybe_unused]] uint8_t __pad1364[0xc]; // 0x1364 public: // MNetworkEnable // MNetworkChangeCallback "OnHeadConstraintChanged" // MNetworkPriority "32" Vector m_vHeadConstraintOffset; // 0x1370 private: [[maybe_unused]] uint8_t __pad137c[0xc]; // 0x137c public: // MNetworkEnable bool m_bIsScoped; // 0x1388 // MNetworkEnable bool m_bIsWalking; // 0x1389 // MNetworkEnable bool m_bResumeZoom; // 0x138a private: [[maybe_unused]] uint8_t __pad138b[0x1]; // 0x138b public: // MNetworkEnable CSPlayerState m_iPlayerState; // 0x138c // MNetworkEnable bool m_bIsDefusing; // 0x1390 // MNetworkEnable bool m_bIsGrabbingHostage; // 0x1391 private: [[maybe_unused]] uint8_t __pad1392[0x2]; // 0x1392 public: // MNetworkEnable CSPlayerBlockingUseAction_t m_iBlockingUseActionInProgress; // 0x1394 // MNetworkEnable bool m_bIsRescuing; // 0x1398 private: [[maybe_unused]] uint8_t __pad1399[0x3]; // 0x1399 public: // MNetworkEnable GameTime_t m_fImmuneToGunGameDamageTime; // 0x139c GameTime_t m_fImmuneToGunGameDamageTimeLast; // 0x13a0 // MNetworkEnable bool m_bGunGameImmunity; // 0x13a4 // MNetworkEnable bool m_bHasMovedSinceSpawn; // 0x13a5 private: [[maybe_unused]] uint8_t __pad13a6[0x2]; // 0x13a6 public: // MNetworkEnable float m_fMolotovUseTime; // 0x13a8 // MNetworkEnable float m_fMolotovDamageTime; // 0x13ac // MNetworkEnable int32_t m_nWhichBombZone; // 0x13b0 // MNetworkEnable bool m_bInNoDefuseArea; // 0x13b4 private: [[maybe_unused]] uint8_t __pad13b5[0x3]; // 0x13b5 public: // MNetworkEnable int32_t m_iThrowGrenadeCounter; // 0x13b8 // MNetworkEnable bool m_bWaitForNoAttack; // 0x13bc private: [[maybe_unused]] uint8_t __pad13bd[0x3]; // 0x13bd public: // MNetworkEnable float m_flGuardianTooFarDistFrac; // 0x13c0 // MNetworkEnable GameTime_t m_flDetectedByEnemySensorTime; // 0x13c4 float m_flNextGuardianTooFarWarning; // 0x13c8 bool m_bSuppressGuardianTooFarWarningAudio; // 0x13cc // MNetworkEnable bool m_bKilledByTaser; // 0x13cd private: [[maybe_unused]] uint8_t __pad13ce[0x2]; // 0x13ce public: // MNetworkEnable int32_t m_iMoveState; // 0x13d0 // MNetworkEnable bool m_bCanMoveDuringFreezePeriod; // 0x13d4 private: [[maybe_unused]] uint8_t __pad13d5[0x3]; // 0x13d5 public: // MNetworkEnable float m_flLowerBodyYawTarget; // 0x13d8 // MNetworkEnable bool m_bStrafing; // 0x13dc private: [[maybe_unused]] uint8_t __pad13dd[0x3]; // 0x13dd public: GameTime_t m_flLastSpawnTimeIndex; // 0x13e0 // MNetworkEnable GameTime_t m_flEmitSoundTime; // 0x13e4 // MNetworkEnable int32_t m_iAddonBits; // 0x13e8 // MNetworkEnable int32_t m_iPrimaryAddon; // 0x13ec // MNetworkEnable int32_t m_iSecondaryAddon; // 0x13f0 // MNetworkEnable int32_t m_iProgressBarDuration; // 0x13f4 // MNetworkEnable float m_flProgressBarStartTime; // 0x13f8 // MNetworkEnable int32_t m_iDirection; // 0x13fc // MNetworkEnable int32_t m_iShotsFired; // 0x1400 // MNetworkEnable // MNetworkChangeCallback "OnNightVisionChanged" bool m_bNightVisionOn; // 0x1404 // MNetworkEnable bool m_bHasNightVision; // 0x1405 private: [[maybe_unused]] uint8_t __pad1406[0x2]; // 0x1406 public: // MNetworkEnable float m_flVelocityModifier; // 0x1408 // MNetworkEnable float m_flHitHeading; // 0x140c // MNetworkEnable int32_t m_nHitBodyPart; // 0x1410 // MNetworkEnable int32_t m_iStartAccount; // 0x1414 Vector m_vecIntroStartEyePosition; // 0x1418 Vector m_vecIntroStartPlayerForward; // 0x1424 GameTime_t m_flClientDeathTime; // 0x1430 float m_flNightVisionAlpha; // 0x1434 bool m_bScreenTearFrameCaptured; // 0x1438 private: [[maybe_unused]] uint8_t __pad1439[0x3]; // 0x1439 public: float m_flFlashBangTime; // 0x143c float m_flFlashScreenshotAlpha; // 0x1440 float m_flFlashOverlayAlpha; // 0x1444 bool m_bFlashBuildUp; // 0x1448 bool m_bFlashDspHasBeenCleared; // 0x1449 bool m_bFlashScreenshotHasBeenGrabbed; // 0x144a private: [[maybe_unused]] uint8_t __pad144b[0x1]; // 0x144b public: // MNetworkEnable // MNetworkChangeCallback "OnFlashMaxAlphaChanged" float m_flFlashMaxAlpha; // 0x144c // MNetworkEnable // MNetworkChangeCallback "OnFlashDurationChanged" float m_flFlashDuration; // 0x1450 Vector m_lastStandingPos; // 0x1454 Vector m_vecLastMuzzleFlashPos; // 0x1460 QAngle m_angLastMuzzleFlashAngle; // 0x146c CHandle< C_BaseEntity > m_hMuzzleFlashShape; // 0x1478 int32_t m_iHealthBarRenderMaskIndex; // 0x147c float m_flHealthFadeValue; // 0x1480 float m_flHealthFadeAlpha; // 0x1484 int32_t m_nMyCollisionGroup; // 0x1488 float m_ignoreLadderJumpTime; // 0x148c CountdownTimer m_ladderSurpressionTimer; // 0x1490 Vector m_lastLadderNormal; // 0x14a8 Vector m_lastLadderPos; // 0x14b4 private: [[maybe_unused]] uint8_t __pad14c0[0x8]; // 0x14c0 public: float m_flDeathCCWeight; // 0x14c8 bool m_bOldIsScoped; // 0x14cc private: [[maybe_unused]] uint8_t __pad14cd[0x3]; // 0x14cd public: float m_flPrevRoundEndTime; // 0x14d0 float m_flPrevMatchEndTime; // 0x14d4 // MNetworkEnable uint16_t m_unCurrentEquipmentValue; // 0x14d8 // MNetworkEnable uint16_t m_unRoundStartEquipmentValue; // 0x14da // MNetworkEnable uint16_t m_unFreezetimeEndEquipmentValue; // 0x14dc private: [[maybe_unused]] uint8_t __pad14de[0x2]; // 0x14de public: Vector m_vecThirdPersonViewPositionOverride; // 0x14e0 // MNetworkEnable int32_t m_nHeavyAssaultSuitCooldownRemaining; // 0x14ec // MNetworkEnable int32_t m_ArmorValue; // 0x14f0 private: [[maybe_unused]] uint8_t __pad14f4[0x4]; // 0x14f4 public: // MNetworkEnable // MNetworkEncoder // MNetworkChangeCallback "playerEyeAnglesChanged" // MNetworkPriority "32" QAngle m_angEyeAngles; // 0x14f8 private: [[maybe_unused]] uint8_t __pad1504[0xc]; // 0x1504 public: float m_fNextThinkPushAway; // 0x1510 bool m_bShouldAutobuyDMWeapons; // 0x1514 bool m_bShouldAutobuyNow; // 0x1515 // MNetworkEnable bool m_bHud_MiniScoreHidden; // 0x1516 // MNetworkEnable bool m_bHud_RadarHidden; // 0x1517 // MNetworkEnable CEntityIndex m_nLastKillerIndex; // 0x1518 // MNetworkEnable int32_t m_nLastConcurrentKilled; // 0x151c // MNetworkEnable int32_t m_nDeathCamMusic; // 0x1520 CEntityIndex m_iIDEntIndex; // 0x1524 CountdownTimer m_delayTargetIDTimer; // 0x1528 CEntityIndex m_iTargetedWeaponEntIndex; // 0x1540 CEntityIndex m_iOldIDEntIndex; // 0x1544 CountdownTimer m_holdTargetIDTimer; // 0x1548 private: [[maybe_unused]] uint8_t __pad1560[0x4]; // 0x1560 public: float m_flCurrentMusicStartTime; // 0x1564 float m_flMusicRoundStartTime; // 0x1568 bool m_bDeferStartMusicOnWarmup; // 0x156c private: [[maybe_unused]] uint8_t __pad156d[0x3]; // 0x156d public: // MNetworkEnable int32_t m_cycleLatch; // 0x1570 float m_serverIntendedCycle; // 0x1574 // MNetworkEnable // MNetworkChangeCallback "RecvProxy_PatchEconIndices" uint32_t m_vecPlayerPatchEconIndices[5]; // 0x1578 private: [[maybe_unused]] uint8_t __pad158c[0x8]; // 0x158c public: // MNetworkEnable bool m_bHideTargetID; // 0x1594 private: [[maybe_unused]] uint8_t __pad1595[0x3]; // 0x1595 public: float m_nextTaserShakeTime; // 0x1598 float m_firstTaserShakeTime; // 0x159c float m_flLastSmokeOverlayAlpha; // 0x15a0 Vector m_vLastSmokeOverlayColor; // 0x15a4 ParticleIndex_t m_nPlayerSmokedFx; // 0x15b0 float m_flNextMagDropTime; // 0x15b4 int32_t m_nLastMagDropAttachmentIndex; // 0x15b8 private: [[maybe_unused]] uint8_t __pad15bc[0x4]; // 0x15bc public: CUtlVector< C_BulletHitModel* > m_vecBulletHitModels; // 0x15c0 CUtlVector< C_PickUpModelSlerper* > m_vecPickupModelSlerpers; // 0x15d8 Vector m_vecLastAliveLocalVelocity; // 0x15f0 private: [[maybe_unused]] uint8_t __pad15fc[0x1c]; // 0x15fc public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x1618 // MNetworkEnable int32_t m_nSurvivalTeamNumber; // 0x1630 bool m_bGuardianShouldSprayCustomXMark; // 0x1634 bool m_bHasDeathInfo; // 0x1635 private: [[maybe_unused]] uint8_t __pad1636[0x2]; // 0x1636 public: float m_flDeathInfoTime; // 0x1638 Vector m_vecDeathInfoOrigin; // 0x163c // MNetworkEnable bool m_bKilledByHeadshot; // 0x1648 private: [[maybe_unused]] uint8_t __pad1649[0x3]; // 0x1649 public: // MNetworkEnable CHandle< CCSPlayerController > m_hOriginalController; // 0x164c }; // Alignment: 1 // Size: 0x16a0 class C_CSObserverPawn : public C_CSPlayerPawnBase { public: CEntityHandle m_hDetectParentChange; // 0x1698 }; // Alignment: 50 // Size: 0x22c0 class C_CSPlayerPawn : public C_CSPlayerPawnBase { public: // MNetworkEnable CCSPlayer_BulletServices* m_pBulletServices; // 0x1698 // MNetworkEnable CCSPlayer_HostageServices* m_pHostageServices; // 0x16a0 // MNetworkEnable CCSPlayer_BuyServices* m_pBuyServices; // 0x16a8 // MNetworkEnable CCSPlayer_GlowServices* m_pGlowServices; // 0x16b0 // MNetworkEnable CCSPlayer_ActionTrackingServices* m_pActionTrackingServices; // 0x16b8 // MNetworkEnable GameTime_t m_flHealthShotBoostExpirationTime; // 0x16c0 GameTime_t m_flLastFiredWeaponTime; // 0x16c4 // MNetworkEnable bool m_bHasFemaleVoice; // 0x16c8 private: [[maybe_unused]] uint8_t __pad16c9[0x3]; // 0x16c9 public: float m_flLandseconds; // 0x16cc float m_flOldFallVelocity; // 0x16d0 // MNetworkEnable char m_szLastPlaceName[18]; // 0x16d4 bool m_bPrevDefuser; // 0x16e6 bool m_bPrevHelmet; // 0x16e7 int32_t m_nPrevArmorVal; // 0x16e8 int32_t m_nPrevGrenadeAmmoCount; // 0x16ec uint32_t m_unPreviousWeaponHash; // 0x16f0 uint32_t m_unWeaponHash; // 0x16f4 // MNetworkEnable bool m_bInBuyZone; // 0x16f8 bool m_bPreviouslyInBuyZone; // 0x16f9 private: [[maybe_unused]] uint8_t __pad16fa[0x2]; // 0x16fa public: // MNetworkEnable // MNetworkBitCount "32" QAngle m_aimPunchAngle; // 0x16fc // MNetworkEnable // MNetworkBitCount "32" QAngle m_aimPunchAngleVel; // 0x1708 // MNetworkEnable int32_t m_aimPunchTickBase; // 0x1714 // MNetworkEnable float m_aimPunchTickFraction; // 0x1718 private: [[maybe_unused]] uint8_t __pad171c[0x4]; // 0x171c public: CUtlVector< QAngle > m_aimPunchCache; // 0x1720 private: [[maybe_unused]] uint8_t __pad1738[0x8]; // 0x1738 public: bool m_bInLanding; // 0x1740 private: [[maybe_unused]] uint8_t __pad1741[0x3]; // 0x1741 public: float m_flLandingTime; // 0x1744 // MNetworkEnable bool m_bInHostageRescueZone; // 0x1748 // MNetworkEnable bool m_bInBombZone; // 0x1749 // MNetworkEnable bool m_bIsBuyMenuOpen; // 0x174a private: [[maybe_unused]] uint8_t __pad174b[0x1]; // 0x174b public: // MNetworkEnable GameTime_t m_flTimeOfLastInjury; // 0x174c // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" GameTime_t m_flNextSprayDecalTime; // 0x1750 private: [[maybe_unused]] uint8_t __pad1754[0x114]; // 0x1754 public: // MNetworkEnable // MNetworkChangeCallback "OnRetakesOfferingChanged" int32_t m_iRetakesOffering; // 0x1868 // MNetworkEnable // MNetworkChangeCallback "OnRetakesOfferingCardChanged" int32_t m_iRetakesOfferingCard; // 0x186c // MNetworkEnable bool m_bRetakesHasDefuseKit; // 0x1870 // MNetworkEnable bool m_bRetakesMVPLastRound; // 0x1871 private: [[maybe_unused]] uint8_t __pad1872[0x2]; // 0x1872 public: // MNetworkEnable int32_t m_iRetakesMVPBoostItem; // 0x1874 // MNetworkEnable loadout_slot_t m_RetakesMVPBoostExtraUtility; // 0x1878 private: [[maybe_unused]] uint8_t __pad187c[0x1c]; // 0x187c public: bool m_bNeedToReApplyGloves; // 0x1898 private: [[maybe_unused]] uint8_t __pad1899[0x7]; // 0x1899 public: // MNetworkEnable C_EconItemView m_EconGloves; // 0x18a0 bool m_bMustSyncRagdollState; // 0x1ce8 private: [[maybe_unused]] uint8_t __pad1ce9[0x3]; // 0x1ce9 public: // MNetworkEnable int32_t m_nRagdollDamageBone; // 0x1cec // MNetworkEnable Vector m_vRagdollDamageForce; // 0x1cf0 // MNetworkEnable Vector m_vRagdollDamagePosition; // 0x1cfc // MNetworkEnable char m_szRagdollDamageWeaponName[64]; // 0x1d08 // MNetworkEnable bool m_bRagdollDamageHeadshot; // 0x1d48 private: [[maybe_unused]] uint8_t __pad1d49[0x53f]; // 0x1d49 public: bool m_bLastHeadBoneTransformIsValid; // 0x2288 private: [[maybe_unused]] uint8_t __pad2289[0x3]; // 0x2289 public: GameTime_t m_lastLandTime; // 0x228c bool m_bOnGroundLastTick; // 0x2290 private: [[maybe_unused]] uint8_t __pad2291[0x1b]; // 0x2291 public: // MNetworkEnable QAngle m_qDeathEyeAngles; // 0x22ac bool m_bSkipOneHeadConstraintUpdate; // 0x22b8 }; // Alignment: 23 // Size: 0x1178 class C_Hostage : public C_BaseCombatCharacter { public: // MNetworkEnable EntitySpottedState_t m_entitySpottedState; // 0x10a8 // MNetworkEnable CHandle< C_BaseEntity > m_leader; // 0x10c0 private: [[maybe_unused]] uint8_t __pad10c4[0x4]; // 0x10c4 public: // MNetworkEnable CountdownTimer m_reuseTimer; // 0x10c8 // MNetworkEnable Vector m_vel; // 0x10e0 // MNetworkEnable // MNetworkChangeCallback "RecvProxy_Rescued" bool m_isRescued; // 0x10ec // MNetworkEnable // MNetworkChangeCallback "RecvProxy_Jumped" bool m_jumpedThisFrame; // 0x10ed private: [[maybe_unused]] uint8_t __pad10ee[0x2]; // 0x10ee public: // MNetworkEnable // MNetworkChangeCallback "OnHostageStateChanged" int32_t m_nHostageState; // 0x10f0 // MNetworkEnable bool m_bHandsHaveBeenCut; // 0x10f4 private: [[maybe_unused]] uint8_t __pad10f5[0x3]; // 0x10f5 public: // MNetworkEnable // MNetworkChangeCallback "OnGrabberChanged" CHandle< C_CSPlayerPawn > m_hHostageGrabber; // 0x10f8 GameTime_t m_fLastGrabTime; // 0x10fc Vector m_vecGrabbedPos; // 0x1100 // MNetworkEnable GameTime_t m_flRescueStartTime; // 0x110c // MNetworkEnable GameTime_t m_flGrabSuccessTime; // 0x1110 // MNetworkEnable GameTime_t m_flDropStartTime; // 0x1114 GameTime_t m_flDeadOrRescuedTime; // 0x1118 private: [[maybe_unused]] uint8_t __pad111c[0x4]; // 0x111c public: CountdownTimer m_blinkTimer; // 0x1120 Vector m_lookAt; // 0x1138 private: [[maybe_unused]] uint8_t __pad1144[0x4]; // 0x1144 public: CountdownTimer m_lookAroundTimer; // 0x1148 bool m_isInit; // 0x1160 AttachmentHandle_t m_eyeAttachment; // 0x1161 AttachmentHandle_t m_chestAttachment; // 0x1162 private: [[maybe_unused]] uint8_t __pad1163[0x5]; // 0x1163 public: CBasePlayerController* m_pPredictionOwner; // 0x1168 GameTime_t m_fNewestAlphaThinkTime; // 0x1170 }; // Alignment: 0 // Size: 0x10a8 class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_AK47 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponAug : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponAWP : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponBizon : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponFamas : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponFiveSeven : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponG3SG1 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponGalilAR : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponGlock : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponHKP2000 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponM4A1 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponMAC10 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponMag7 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponMP7 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponMP9 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponNegev : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponP250 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponP90 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponSCAR20 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponSG556 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponSSG08 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponTec9 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponUMP45 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x1960 class C_WeaponM249 : public C_CSWeaponBaseGun { public: // No members available }; // Alignment: 0 // Size: 0x19b0 class C_MolotovGrenade : public C_BaseCSGrenade { public: // No members available }; // Alignment: 0 // Size: 0x19b0 class C_IncendiaryGrenade : public C_MolotovGrenade { public: // No members available }; // Alignment: 0 // Size: 0x1990 class C_DecoyGrenade : public C_BaseCSGrenade { public: // No members available }; // Alignment: 0 // Size: 0x1990 class C_Flashbang : public C_BaseCSGrenade { public: // No members available }; // Alignment: 0 // Size: 0x1990 class C_HEGrenade : public C_BaseCSGrenade { public: // No members available }; // Alignment: 0 // Size: 0x1990 class C_SmokeGrenade : public C_BaseCSGrenade { public: // No members available }; // Alignment: 3 // Size: 0x2358 class C_CSGO_PreviewPlayer : public C_CSPlayerPawn { public: CUtlString m_animgraph; // 0x22c0 CUtlString m_animgraphCharacterModeString; // 0x22c8 float m_flInitialModelScale; // 0x22d0 }; // Alignment: 0 // Size: 0x2358 class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel : public C_CSGO_PreviewPlayer { public: // No members available }; // Alignment: 0 // Size: 0x2358 class C_CSGO_TeamPreviewModel : public C_CSGO_PreviewPlayer { public: // No members available };