#pragma once #include #include "!GlobalTypes.hpp" /////////////////////////////////////////// // Binary: resourcesystem.dll // Class Count: 41 // Enum Count: 0 /////////////////////////////////////////// // Aligment: 1 // Size: 8 struct TestResource_t { public: // MKV3TransferName "name" CUtlString m_name; // 0x0 }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeTestResource_t { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeProceduralTestResource_t { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeManifestTestResource_t { public: // }; // Aligment: 2 // Size: 16 struct ManifestTestResource_t { public: // MKV3TransferName "name" CUtlString m_name; // 0x0 // MKV3TransferName "child" CStrongHandle< InfoForResourceTypeManifestTestResource_t > m_child; // 0x8 }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVDataResource { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIParticleSystemDefinition { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIParticleSnapshot { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCAnimData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCAnimationGroup { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCSequenceGroupData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIMaterial2 { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCMorphSetData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCRenderMesh { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCModel { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCTextureBase { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIVectorGraphic { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVSoundEventScriptList { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVSoundStackScriptList { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeVSound_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVMixListResource { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPhysAggregateData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVPhysXSurfacePropertiesList { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCEntityLump { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCWorldNode { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeWorld_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVoxelVisibility { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPostProcessingResource { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaStyle { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaLayout { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaDynamicImages { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCDotaItemDefinitionResource { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaScript { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCDOTAPatchNotesList { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIAnimGraphModelBinding { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCChoreoSceneFileData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCDACGameDefsData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCCompositeMaterialKit { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCSmartProp { public: // }; // Aligment: 2 // Size: 24 struct AABB_t { public: Vector m_vMinBounds; // 0x0 Vector m_vMaxBounds; // 0xc }; // Aligment: 4 // Size: 64 class FourQuaternions { public: fltx4 x; // 0x0 fltx4 y; // 0x10 fltx4 z; // 0x20 fltx4 w; // 0x30 };