#pragma once #include #include "!GlobalTypes.hpp" /////////////////////////////////////////// // Binary: rendersystemdx11.dll // Class Count: 10 // Enum Count: 0 /////////////////////////////////////////// // Aligment: 6 // Size: 12 struct TextureDesc_t { public: uint16_t m_nWidth; // 0x0 uint16_t m_nHeight; // 0x2 uint16_t m_nDepth; // 0x4 int8_t m_nImageFormat; // 0x6 uint8_t m_nNumMipLevels; // 0x7 int32_t m_nPicmip0Res; // 0x8 }; // Aligment: 7 // Size: 1404 struct TextureHeader_t : public TextureDesc_t { public: uint16_t m_nMultisampleType; // 0xc uint16_t m_nFlags; // 0xe Vector4D m_Reflectivity; // 0x10 CResourcePointer< Sheet_t > m_pSheet; // 0x20 int32_t m_nSheetSize; // 0x24 uint8[1360] m_fallbackTextureBits; // 0x28 int32_t m_nPicmip0Res; // 0x578 }; // Aligment: 2 // Size: 8 struct SequenceFloatParam_t { public: CResourceString m_name; // 0x0 float m_value; // 0x4 }; // Aligment: 9 // Size: 32 struct SheetSequence_t { public: uint32_t m_nId; // 0x0 bool m_bClamp; // 0x4 bool m_bAlphaCrop; // 0x5 bool m_bNoColor; // 0x6 bool m_bNoAlpha; // 0x7 CResourceArray< SheetSequenceFrame_t > m_Frames; // 0x8 float m_flTotalTime; // 0x10 CResourceString m_name; // 0x14 CResourceArray< SequenceFloatParam_t > m_floatParams; // 0x18 }; // Aligment: 2 // Size: 12 struct SheetSequenceFrame_t { public: float m_flDisplayTime; // 0x0 CResourceArray< SheetFrameImage_t > m_Images; // 0x4 }; // Aligment: 2 // Size: 32 struct SheetFrameImage_t { public: Vector2D[2] uvCropped; // 0x0 Vector2D[2] uvUncropped; // 0x10 }; // Aligment: 1 // Size: 8 struct Sheet_t { public: CResourceArray< SheetSequence_t > m_Sequences; // 0x0 }; // Aligment: 7 // Size: 56 struct RenderInputLayoutField_t { public: uint8[32] m_pSemanticName; // 0x0 int32_t m_nSemanticIndex; // 0x20 uint32_t m_Format; // 0x24 int32_t m_nOffset; // 0x28 int32_t m_nSlot; // 0x2c RenderSlotType_t m_nSlotType; // 0x30 int32_t m_nInstanceStepRate; // 0x34 }; // Aligment: 4 // Size: 196 struct VsInputSignatureElement_t { public: char[64] m_pName; // 0x0 char[64] m_pSemantic; // 0x40 char[64] m_pD3DSemanticName; // 0x80 int32_t m_nD3DSemanticIndex; // 0xc0 }; // Aligment: 1 // Size: 24 struct VsInputSignature_t { public: CUtlVector< VsInputSignatureElement_t > m_elems; // 0x0 };