#pragma once #include #include "!GlobalTypes.hpp" /////////////////////////////////////////// // Binary: server.dll // Class Count: 481 // Enum Count: 72 /////////////////////////////////////////// // Aligment: 4 // Size: 4 enum class PerformanceMode_t : uint32_t { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, PM_FULL_GIBS = 0x2, PM_REDUCED_GIBS = 0x3, }; // Aligment: 4 // Size: 4 enum class explosion_t : uint32_t { EXPLOSION_DEFAULT = 0x0, EXPLOSION_GRENADE = 0x1, EXPLOSION_MOLOTOV = 0x2, EXPLOSION_FIREWORKS = 0x3, }; // Aligment: 4 // Size: 2 enum class CRR_Response::ResponseEnum_t : uint32_t { CRR_Response::MAX_RESPONSE_NAME = 0xc0, CRR_Response::MAX_RULE_NAME = 0x80, }; // Aligment: 4 // Size: 988 enum class BaseActivity_t : uint32_t { ACT_RESET = 0x0, ACT_IDLE = 0x1, ACT_TRANSITION = 0x2, ACT_COVER = 0x3, ACT_COVER_MED = 0x4, ACT_COVER_LOW = 0x5, ACT_WALK = 0x6, ACT_WALK_AIM = 0x7, ACT_WALK_CROUCH = 0x8, ACT_WALK_CROUCH_AIM = 0x9, ACT_RUN = 0xa, ACT_RUN_AIM = 0xb, ACT_RUN_CROUCH = 0xc, ACT_RUN_CROUCH_AIM = 0xd, ACT_RUN_PROTECTED = 0xe, ACT_SCRIPT_CUSTOM_MOVE = 0xf, ACT_RANGE_ATTACK1 = 0x10, ACT_RANGE_ATTACK2 = 0x11, ACT_RANGE_ATTACK1_LOW = 0x12, ACT_RANGE_ATTACK2_LOW = 0x13, ACT_DIESIMPLE = 0x14, ACT_DIEBACKWARD = 0x15, ACT_DIEFORWARD = 0x16, ACT_DIEVIOLENT = 0x17, ACT_DIERAGDOLL = 0x18, ACT_FLY = 0x19, ACT_HOVER = 0x1a, ACT_GLIDE = 0x1b, ACT_SWIM = 0x1c, ACT_JUMP = 0x1d, ACT_HOP = 0x1e, ACT_LEAP = 0x1f, ACT_LAND = 0x20, ACT_CLIMB_UP = 0x21, ACT_CLIMB_DOWN = 0x22, ACT_CLIMB_DISMOUNT = 0x23, ACT_SHIPLADDER_UP = 0x24, ACT_SHIPLADDER_DOWN = 0x25, ACT_STRAFE_LEFT = 0x26, ACT_STRAFE_RIGHT = 0x27, ACT_ROLL_LEFT = 0x28, ACT_ROLL_RIGHT = 0x29, ACT_TURN_LEFT = 0x2a, ACT_TURN_RIGHT = 0x2b, ACT_CROUCH = 0x2c, ACT_CROUCHIDLE = 0x2d, ACT_STAND = 0x2e, ACT_USE = 0x2f, ACT_ALIEN_BURROW_IDLE = 0x30, ACT_ALIEN_BURROW_OUT = 0x31, ACT_SIGNAL1 = 0x32, ACT_SIGNAL2 = 0x33, ACT_SIGNAL3 = 0x34, ACT_SIGNAL_ADVANCE = 0x35, ACT_SIGNAL_FORWARD = 0x36, ACT_SIGNAL_GROUP = 0x37, ACT_SIGNAL_HALT = 0x38, ACT_SIGNAL_LEFT = 0x39, ACT_SIGNAL_RIGHT = 0x3a, ACT_SIGNAL_TAKECOVER = 0x3b, ACT_LOOKBACK_RIGHT = 0x3c, ACT_LOOKBACK_LEFT = 0x3d, ACT_COWER = 0x3e, ACT_SMALL_FLINCH = 0x3f, ACT_BIG_FLINCH = 0x40, ACT_MELEE_ATTACK1 = 0x41, ACT_MELEE_ATTACK2 = 0x42, ACT_RELOAD = 0x43, ACT_RELOAD_START = 0x44, ACT_RELOAD_FINISH = 0x45, ACT_RELOAD_LOW = 0x46, ACT_ARM = 0x47, ACT_DISARM = 0x48, ACT_DROP_WEAPON = 0x49, ACT_DROP_WEAPON_SHOTGUN = 0x4a, ACT_PICKUP_GROUND = 0x4b, ACT_PICKUP_RACK = 0x4c, ACT_IDLE_ANGRY = 0x4d, ACT_IDLE_RELAXED = 0x4e, ACT_IDLE_STIMULATED = 0x4f, ACT_IDLE_AGITATED = 0x50, ACT_IDLE_STEALTH = 0x51, ACT_IDLE_HURT = 0x52, ACT_WALK_RELAXED = 0x53, ACT_WALK_STIMULATED = 0x54, ACT_WALK_AGITATED = 0x55, ACT_WALK_STEALTH = 0x56, ACT_RUN_RELAXED = 0x57, ACT_RUN_STIMULATED = 0x58, ACT_RUN_AGITATED = 0x59, ACT_RUN_STEALTH = 0x5a, ACT_IDLE_AIM_RELAXED = 0x5b, ACT_IDLE_AIM_STIMULATED = 0x5c, ACT_IDLE_AIM_AGITATED = 0x5d, ACT_IDLE_AIM_STEALTH = 0x5e, ACT_WALK_AIM_RELAXED = 0x5f, ACT_WALK_AIM_STIMULATED = 0x60, ACT_WALK_AIM_AGITATED = 0x61, ACT_WALK_AIM_STEALTH = 0x62, ACT_RUN_AIM_RELAXED = 0x63, ACT_RUN_AIM_STIMULATED = 0x64, ACT_RUN_AIM_AGITATED = 0x65, ACT_RUN_AIM_STEALTH = 0x66, ACT_CROUCHIDLE_STIMULATED = 0x67, ACT_CROUCHIDLE_AIM_STIMULATED = 0x68, ACT_CROUCHIDLE_AGITATED = 0x69, ACT_WALK_HURT = 0x6a, ACT_RUN_HURT = 0x6b, ACT_SPECIAL_ATTACK1 = 0x6c, ACT_SPECIAL_ATTACK2 = 0x6d, ACT_COMBAT_IDLE = 0x6e, ACT_WALK_SCARED = 0x6f, ACT_RUN_SCARED = 0x70, ACT_VICTORY_DANCE = 0x71, ACT_DIE_HEADSHOT = 0x72, ACT_DIE_CHESTSHOT = 0x73, ACT_DIE_GUTSHOT = 0x74, ACT_DIE_BACKSHOT = 0x75, ACT_FLINCH_HEAD = 0x76, ACT_FLINCH_CHEST = 0x77, ACT_FLINCH_STOMACH = 0x78, ACT_FLINCH_LEFTARM = 0x79, ACT_FLINCH_RIGHTARM = 0x7a, ACT_FLINCH_LEFTLEG = 0x7b, ACT_FLINCH_RIGHTLEG = 0x7c, ACT_FLINCH_PHYSICS = 0x7d, ACT_FLINCH_HEAD_BACK = 0x7e, ACT_FLINCH_CHEST_BACK = 0x7f, ACT_FLINCH_STOMACH_BACK = 0x80, ACT_FLINCH_CROUCH_FRONT = 0x81, ACT_FLINCH_CROUCH_BACK = 0x82, ACT_FLINCH_CROUCH_LEFT = 0x83, ACT_FLINCH_CROUCH_RIGHT = 0x84, ACT_IDLE_ON_FIRE = 0x85, ACT_WALK_ON_FIRE = 0x86, ACT_RUN_ON_FIRE = 0x87, ACT_RAPPEL_LOOP = 0x88, ACT_180_LEFT = 0x89, ACT_180_RIGHT = 0x8a, ACT_90_LEFT = 0x8b, ACT_90_RIGHT = 0x8c, ACT_STEP_LEFT = 0x8d, ACT_STEP_RIGHT = 0x8e, ACT_STEP_BACK = 0x8f, ACT_STEP_FORE = 0x90, ACT_GESTURE_RANGE_ATTACK1 = 0x91, ACT_GESTURE_RANGE_ATTACK2 = 0x92, ACT_GESTURE_MELEE_ATTACK1 = 0x93, ACT_GESTURE_MELEE_ATTACK2 = 0x94, ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95, ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96, ACT_MELEE_ATTACK_SWING_GESTURE = 0x97, ACT_GESTURE_SMALL_FLINCH = 0x98, ACT_GESTURE_BIG_FLINCH = 0x99, ACT_GESTURE_FLINCH_BLAST = 0x9a, ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b, ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c, ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d, ACT_GESTURE_FLINCH_HEAD = 0x9e, ACT_GESTURE_FLINCH_CHEST = 0x9f, ACT_GESTURE_FLINCH_STOMACH = 0xa0, ACT_GESTURE_FLINCH_LEFTARM = 0xa1, ACT_GESTURE_FLINCH_RIGHTARM = 0xa2, ACT_GESTURE_FLINCH_LEFTLEG = 0xa3, ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4, ACT_GESTURE_TURN_LEFT = 0xa5, ACT_GESTURE_TURN_RIGHT = 0xa6, ACT_GESTURE_TURN_LEFT45 = 0xa7, ACT_GESTURE_TURN_RIGHT45 = 0xa8, ACT_GESTURE_TURN_LEFT90 = 0xa9, ACT_GESTURE_TURN_RIGHT90 = 0xaa, ACT_GESTURE_TURN_LEFT45_FLAT = 0xab, ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac, ACT_GESTURE_TURN_LEFT90_FLAT = 0xad, ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae, ACT_BARNACLE_HIT = 0xaf, ACT_BARNACLE_PULL = 0xb0, ACT_BARNACLE_CHOMP = 0xb1, ACT_BARNACLE_CHEW = 0xb2, ACT_DO_NOT_DISTURB = 0xb3, ACT_SPECIFIC_SEQUENCE = 0xb4, ACT_VM_DEPLOY = 0xb5, ACT_VM_RELOAD_EMPTY = 0xb6, ACT_VM_DRAW = 0xb7, ACT_VM_HOLSTER = 0xb8, ACT_VM_IDLE = 0xb9, ACT_VM_FIDGET = 0xba, ACT_VM_PULLBACK = 0xbb, ACT_VM_PULLBACK_HIGH = 0xbc, ACT_VM_PULLBACK_LOW = 0xbd, ACT_VM_THROW = 0xbe, ACT_VM_DROP = 0xbf, ACT_VM_PULLPIN = 0xc0, ACT_VM_PRIMARYATTACK = 0xc1, ACT_VM_SECONDARYATTACK = 0xc2, ACT_VM_RELOAD = 0xc3, ACT_VM_DRYFIRE = 0xc4, ACT_VM_HITLEFT = 0xc5, ACT_VM_HITLEFT2 = 0xc6, ACT_VM_HITRIGHT = 0xc7, ACT_VM_HITRIGHT2 = 0xc8, ACT_VM_HITCENTER = 0xc9, ACT_VM_HITCENTER2 = 0xca, ACT_VM_MISSLEFT = 0xcb, ACT_VM_MISSLEFT2 = 0xcc, ACT_VM_MISSRIGHT = 0xcd, ACT_VM_MISSRIGHT2 = 0xce, ACT_VM_MISSCENTER = 0xcf, ACT_VM_MISSCENTER2 = 0xd0, ACT_VM_HAULBACK = 0xd1, ACT_VM_SWINGHARD = 0xd2, ACT_VM_SWINGMISS = 0xd3, ACT_VM_SWINGHIT = 0xd4, ACT_VM_IDLE_TO_LOWERED = 0xd5, ACT_VM_IDLE_LOWERED = 0xd6, ACT_VM_LOWERED_TO_IDLE = 0xd7, ACT_VM_RECOIL1 = 0xd8, ACT_VM_RECOIL2 = 0xd9, ACT_VM_RECOIL3 = 0xda, ACT_VM_PICKUP = 0xdb, ACT_VM_RELEASE = 0xdc, ACT_VM_MAUL_LOOP = 0xdd, ACT_VM_ATTACH_SILENCER = 0xde, ACT_VM_DETACH_SILENCER = 0xdf, ACT_SLAM_STICKWALL_IDLE = 0xe0, ACT_SLAM_STICKWALL_ND_IDLE = 0xe1, ACT_SLAM_STICKWALL_ATTACH = 0xe2, ACT_SLAM_STICKWALL_ATTACH2 = 0xe3, ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4, ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5, ACT_SLAM_STICKWALL_DETONATE = 0xe6, ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7, ACT_SLAM_STICKWALL_DRAW = 0xe8, ACT_SLAM_STICKWALL_ND_DRAW = 0xe9, ACT_SLAM_STICKWALL_TO_THROW = 0xea, ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb, ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec, ACT_SLAM_THROW_IDLE = 0xed, ACT_SLAM_THROW_ND_IDLE = 0xee, ACT_SLAM_THROW_THROW = 0xef, ACT_SLAM_THROW_THROW2 = 0xf0, ACT_SLAM_THROW_THROW_ND = 0xf1, ACT_SLAM_THROW_THROW_ND2 = 0xf2, ACT_SLAM_THROW_DRAW = 0xf3, ACT_SLAM_THROW_ND_DRAW = 0xf4, ACT_SLAM_THROW_TO_STICKWALL = 0xf5, ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6, ACT_SLAM_THROW_DETONATE = 0xf7, ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8, ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9, ACT_SLAM_TRIPMINE_IDLE = 0xfa, ACT_SLAM_TRIPMINE_DRAW = 0xfb, ACT_SLAM_TRIPMINE_ATTACH = 0xfc, ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd, ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe, ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff, ACT_SLAM_DETONATOR_IDLE = 0x100, ACT_SLAM_DETONATOR_DRAW = 0x101, ACT_SLAM_DETONATOR_DETONATE = 0x102, ACT_SLAM_DETONATOR_HOLSTER = 0x103, ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104, ACT_SLAM_DETONATOR_THROW_DRAW = 0x105, ACT_SHOTGUN_RELOAD_START = 0x106, ACT_SHOTGUN_RELOAD_FINISH = 0x107, ACT_SHOTGUN_PUMP = 0x108, ACT_SMG2_IDLE2 = 0x109, ACT_SMG2_FIRE2 = 0x10a, ACT_SMG2_DRAW2 = 0x10b, ACT_SMG2_RELOAD2 = 0x10c, ACT_SMG2_DRYFIRE2 = 0x10d, ACT_SMG2_TOAUTO = 0x10e, ACT_SMG2_TOBURST = 0x10f, ACT_PHYSCANNON_UPGRADE = 0x110, ACT_RANGE_ATTACK_AR1 = 0x111, ACT_RANGE_ATTACK_AR2 = 0x112, ACT_RANGE_ATTACK_AR2_LOW = 0x113, ACT_RANGE_ATTACK_AR2_GRENADE = 0x114, ACT_RANGE_ATTACK_HMG1 = 0x115, ACT_RANGE_ATTACK_ML = 0x116, ACT_RANGE_ATTACK_SMG1 = 0x117, ACT_RANGE_ATTACK_SMG1_LOW = 0x118, ACT_RANGE_ATTACK_SMG2 = 0x119, ACT_RANGE_ATTACK_SHOTGUN = 0x11a, ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b, ACT_RANGE_ATTACK_PISTOL = 0x11c, ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d, ACT_RANGE_ATTACK_SLAM = 0x11e, ACT_RANGE_ATTACK_TRIPWIRE = 0x11f, ACT_RANGE_ATTACK_THROW = 0x120, ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121, ACT_RANGE_ATTACK_RPG = 0x122, ACT_MELEE_ATTACK_SWING = 0x123, ACT_RANGE_AIM_LOW = 0x124, ACT_RANGE_AIM_SMG1_LOW = 0x125, ACT_RANGE_AIM_PISTOL_LOW = 0x126, ACT_RANGE_AIM_AR2_LOW = 0x127, ACT_COVER_PISTOL_LOW = 0x128, ACT_COVER_SMG1_LOW = 0x129, ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a, ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b, ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c, ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d, ACT_GESTURE_RANGE_ATTACK_ML = 0x12e, ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f, ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130, ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131, ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132, ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133, ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134, ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135, ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136, ACT_GESTURE_RANGE_ATTACK_THROW = 0x137, ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138, ACT_GESTURE_MELEE_ATTACK_SWING = 0x139, ACT_IDLE_RIFLE = 0x13a, ACT_IDLE_SMG1 = 0x13b, ACT_IDLE_ANGRY_SMG1 = 0x13c, ACT_IDLE_PISTOL = 0x13d, ACT_IDLE_ANGRY_PISTOL = 0x13e, ACT_IDLE_ANGRY_SHOTGUN = 0x13f, ACT_IDLE_STEALTH_PISTOL = 0x140, ACT_IDLE_PACKAGE = 0x141, ACT_WALK_PACKAGE = 0x142, ACT_IDLE_SUITCASE = 0x143, ACT_WALK_SUITCASE = 0x144, ACT_IDLE_SMG1_RELAXED = 0x145, ACT_IDLE_SMG1_STIMULATED = 0x146, ACT_WALK_RIFLE_RELAXED = 0x147, ACT_RUN_RIFLE_RELAXED = 0x148, ACT_WALK_RIFLE_STIMULATED = 0x149, ACT_RUN_RIFLE_STIMULATED = 0x14a, ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b, ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c, ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d, ACT_IDLE_SHOTGUN_RELAXED = 0x14e, ACT_IDLE_SHOTGUN_STIMULATED = 0x14f, ACT_IDLE_SHOTGUN_AGITATED = 0x150, ACT_WALK_ANGRY = 0x151, ACT_POLICE_HARASS1 = 0x152, ACT_POLICE_HARASS2 = 0x153, ACT_IDLE_MANNEDGUN = 0x154, ACT_IDLE_MELEE = 0x155, ACT_IDLE_ANGRY_MELEE = 0x156, ACT_IDLE_RPG_RELAXED = 0x157, ACT_IDLE_RPG = 0x158, ACT_IDLE_ANGRY_RPG = 0x159, ACT_COVER_LOW_RPG = 0x15a, ACT_WALK_RPG = 0x15b, ACT_RUN_RPG = 0x15c, ACT_WALK_CROUCH_RPG = 0x15d, ACT_RUN_CROUCH_RPG = 0x15e, ACT_WALK_RPG_RELAXED = 0x15f, ACT_RUN_RPG_RELAXED = 0x160, ACT_WALK_RIFLE = 0x161, ACT_WALK_AIM_RIFLE = 0x162, ACT_WALK_CROUCH_RIFLE = 0x163, ACT_WALK_CROUCH_AIM_RIFLE = 0x164, ACT_RUN_RIFLE = 0x165, ACT_RUN_AIM_RIFLE = 0x166, ACT_RUN_CROUCH_RIFLE = 0x167, ACT_RUN_CROUCH_AIM_RIFLE = 0x168, ACT_RUN_STEALTH_PISTOL = 0x169, ACT_WALK_AIM_SHOTGUN = 0x16a, ACT_RUN_AIM_SHOTGUN = 0x16b, ACT_WALK_PISTOL = 0x16c, ACT_RUN_PISTOL = 0x16d, ACT_WALK_AIM_PISTOL = 0x16e, ACT_RUN_AIM_PISTOL = 0x16f, ACT_WALK_STEALTH_PISTOL = 0x170, ACT_WALK_AIM_STEALTH_PISTOL = 0x171, ACT_RUN_AIM_STEALTH_PISTOL = 0x172, ACT_RELOAD_PISTOL = 0x173, ACT_RELOAD_PISTOL_LOW = 0x174, ACT_RELOAD_SMG1 = 0x175, ACT_RELOAD_SMG1_LOW = 0x176, ACT_RELOAD_SHOTGUN = 0x177, ACT_RELOAD_SHOTGUN_LOW = 0x178, ACT_GESTURE_RELOAD = 0x179, ACT_GESTURE_RELOAD_PISTOL = 0x17a, ACT_GESTURE_RELOAD_SMG1 = 0x17b, ACT_GESTURE_RELOAD_SHOTGUN = 0x17c, ACT_BUSY_LEAN_LEFT = 0x17d, ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e, ACT_BUSY_LEAN_LEFT_EXIT = 0x17f, ACT_BUSY_LEAN_BACK = 0x180, ACT_BUSY_LEAN_BACK_ENTRY = 0x181, ACT_BUSY_LEAN_BACK_EXIT = 0x182, ACT_BUSY_SIT_GROUND = 0x183, ACT_BUSY_SIT_GROUND_ENTRY = 0x184, ACT_BUSY_SIT_GROUND_EXIT = 0x185, ACT_BUSY_SIT_CHAIR = 0x186, ACT_BUSY_SIT_CHAIR_ENTRY = 0x187, ACT_BUSY_SIT_CHAIR_EXIT = 0x188, ACT_BUSY_STAND = 0x189, ACT_BUSY_QUEUE = 0x18a, ACT_DUCK_DODGE = 0x18b, ACT_DIE_BARNACLE_SWALLOW = 0x18c, ACT_GESTURE_BARNACLE_STRANGLE = 0x18d, ACT_PHYSCANNON_DETACH = 0x18e, ACT_PHYSCANNON_ANIMATE = 0x18f, ACT_PHYSCANNON_ANIMATE_PRE = 0x190, ACT_PHYSCANNON_ANIMATE_POST = 0x191, ACT_DIE_FRONTSIDE = 0x192, ACT_DIE_RIGHTSIDE = 0x193, ACT_DIE_BACKSIDE = 0x194, ACT_DIE_LEFTSIDE = 0x195, ACT_DIE_CROUCH_FRONTSIDE = 0x196, ACT_DIE_CROUCH_RIGHTSIDE = 0x197, ACT_DIE_CROUCH_BACKSIDE = 0x198, ACT_DIE_CROUCH_LEFTSIDE = 0x199, ACT_DIE_INCAP = 0x19a, ACT_DIE_STANDING = 0x19b, ACT_OPEN_DOOR = 0x19c, ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d, ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e, ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f, ACT_DI_ALYX_ANTLION = 0x1a0, ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1, ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2, ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3, ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4, ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5, ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6, ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7, ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8, ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9, ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa, ACT_IDLE_CARRY = 0x1ab, ACT_WALK_CARRY = 0x1ac, ACT_STARTDYING = 0x1ad, ACT_DYINGLOOP = 0x1ae, ACT_DYINGTODEAD = 0x1af, ACT_RIDE_MANNED_GUN = 0x1b0, ACT_VM_SPRINT_ENTER = 0x1b1, ACT_VM_SPRINT_IDLE = 0x1b2, ACT_VM_SPRINT_LEAVE = 0x1b3, ACT_FIRE_START = 0x1b4, ACT_FIRE_LOOP = 0x1b5, ACT_FIRE_END = 0x1b6, ACT_CROUCHING_GRENADEIDLE = 0x1b7, ACT_CROUCHING_GRENADEREADY = 0x1b8, ACT_CROUCHING_PRIMARYATTACK = 0x1b9, ACT_OVERLAY_GRENADEIDLE = 0x1ba, ACT_OVERLAY_GRENADEREADY = 0x1bb, ACT_OVERLAY_PRIMARYATTACK = 0x1bc, ACT_OVERLAY_SHIELD_UP = 0x1bd, ACT_OVERLAY_SHIELD_DOWN = 0x1be, ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf, ACT_OVERLAY_SHIELD_ATTACK = 0x1c0, ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1, ACT_SHIELD_UP = 0x1c2, ACT_SHIELD_DOWN = 0x1c3, ACT_SHIELD_UP_IDLE = 0x1c4, ACT_SHIELD_ATTACK = 0x1c5, ACT_SHIELD_KNOCKBACK = 0x1c6, ACT_CROUCHING_SHIELD_UP = 0x1c7, ACT_CROUCHING_SHIELD_DOWN = 0x1c8, ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9, ACT_CROUCHING_SHIELD_ATTACK = 0x1ca, ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb, ACT_TURNRIGHT45 = 0x1cc, ACT_TURNLEFT45 = 0x1cd, ACT_TURN = 0x1ce, ACT_OBJ_ASSEMBLING = 0x1cf, ACT_OBJ_DISMANTLING = 0x1d0, ACT_OBJ_STARTUP = 0x1d1, ACT_OBJ_RUNNING = 0x1d2, ACT_OBJ_IDLE = 0x1d3, ACT_OBJ_PLACING = 0x1d4, ACT_OBJ_DETERIORATING = 0x1d5, ACT_OBJ_UPGRADING = 0x1d6, ACT_DEPLOY = 0x1d7, ACT_DEPLOY_IDLE = 0x1d8, ACT_UNDEPLOY = 0x1d9, ACT_CROSSBOW_DRAW_UNLOADED = 0x1da, ACT_GAUSS_SPINUP = 0x1db, ACT_GAUSS_SPINCYCLE = 0x1dc, ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd, ACT_VM_RELOAD_SILENCED = 0x1de, ACT_VM_DRYFIRE_SILENCED = 0x1df, ACT_VM_IDLE_SILENCED = 0x1e0, ACT_VM_DRAW_SILENCED = 0x1e1, ACT_VM_IDLE_EMPTY_LEFT = 0x1e2, ACT_VM_DRYFIRE_LEFT = 0x1e3, ACT_VM_IS_DRAW = 0x1e4, ACT_VM_IS_HOLSTER = 0x1e5, ACT_VM_IS_IDLE = 0x1e6, ACT_VM_IS_PRIMARYATTACK = 0x1e7, ACT_PLAYER_IDLE_FIRE = 0x1e8, ACT_PLAYER_CROUCH_FIRE = 0x1e9, ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea, ACT_PLAYER_WALK_FIRE = 0x1eb, ACT_PLAYER_RUN_FIRE = 0x1ec, ACT_IDLETORUN = 0x1ed, ACT_RUNTOIDLE = 0x1ee, ACT_VM_DRAW_DEPLOYED = 0x1ef, ACT_HL2MP_IDLE_MELEE = 0x1f0, ACT_HL2MP_RUN_MELEE = 0x1f1, ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2, ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4, ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5, ACT_HL2MP_JUMP_MELEE = 0x1f6, ACT_MP_STAND_IDLE = 0x1f7, ACT_MP_CROUCH_IDLE = 0x1f8, ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9, ACT_MP_CROUCH_DEPLOYED = 0x1fa, ACT_MP_DEPLOYED_IDLE = 0x1fb, ACT_MP_RUN = 0x1fc, ACT_MP_WALK = 0x1fd, ACT_MP_AIRWALK = 0x1fe, ACT_MP_CROUCHWALK = 0x1ff, ACT_MP_SPRINT = 0x200, ACT_MP_JUMP = 0x201, ACT_MP_JUMP_START = 0x202, ACT_MP_JUMP_FLOAT = 0x203, ACT_MP_JUMP_LAND = 0x204, ACT_MP_DOUBLEJUMP = 0x205, ACT_MP_SWIM = 0x206, ACT_MP_DEPLOYED = 0x207, ACT_MP_SWIM_DEPLOYED = 0x208, ACT_MP_VCD = 0x209, ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a, ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b, ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c, ACT_MP_ATTACK_STAND_GRENADE = 0x20d, ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e, ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f, ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210, ACT_MP_ATTACK_CROUCH_GRENADE = 0x211, ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212, ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213, ACT_MP_ATTACK_SWIM_GRENADE = 0x214, ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215, ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216, ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217, ACT_MP_RELOAD_STAND = 0x218, ACT_MP_RELOAD_STAND_LOOP = 0x219, ACT_MP_RELOAD_STAND_END = 0x21a, ACT_MP_RELOAD_CROUCH = 0x21b, ACT_MP_RELOAD_CROUCH_LOOP = 0x21c, ACT_MP_RELOAD_CROUCH_END = 0x21d, ACT_MP_RELOAD_SWIM = 0x21e, ACT_MP_RELOAD_SWIM_LOOP = 0x21f, ACT_MP_RELOAD_SWIM_END = 0x220, ACT_MP_RELOAD_AIRWALK = 0x221, ACT_MP_RELOAD_AIRWALK_LOOP = 0x222, ACT_MP_RELOAD_AIRWALK_END = 0x223, ACT_MP_ATTACK_STAND_PREFIRE = 0x224, ACT_MP_ATTACK_STAND_POSTFIRE = 0x225, ACT_MP_ATTACK_STAND_STARTFIRE = 0x226, ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227, ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228, ACT_MP_ATTACK_SWIM_PREFIRE = 0x229, ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a, ACT_MP_STAND_PRIMARY = 0x22b, ACT_MP_CROUCH_PRIMARY = 0x22c, ACT_MP_RUN_PRIMARY = 0x22d, ACT_MP_WALK_PRIMARY = 0x22e, ACT_MP_AIRWALK_PRIMARY = 0x22f, ACT_MP_CROUCHWALK_PRIMARY = 0x230, ACT_MP_JUMP_PRIMARY = 0x231, ACT_MP_JUMP_START_PRIMARY = 0x232, ACT_MP_JUMP_FLOAT_PRIMARY = 0x233, ACT_MP_JUMP_LAND_PRIMARY = 0x234, ACT_MP_SWIM_PRIMARY = 0x235, ACT_MP_DEPLOYED_PRIMARY = 0x236, ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237, ACT_MP_ATTACK_STAND_PRIMARY = 0x238, ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239, ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a, ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b, ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c, ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d, ACT_MP_RELOAD_STAND_PRIMARY = 0x23e, ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f, ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240, ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241, ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242, ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243, ACT_MP_RELOAD_SWIM_PRIMARY = 0x244, ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245, ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246, ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247, ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248, ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249, ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a, ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b, ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c, ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d, ACT_MP_STAND_SECONDARY = 0x24e, ACT_MP_CROUCH_SECONDARY = 0x24f, ACT_MP_RUN_SECONDARY = 0x250, ACT_MP_WALK_SECONDARY = 0x251, ACT_MP_AIRWALK_SECONDARY = 0x252, ACT_MP_CROUCHWALK_SECONDARY = 0x253, ACT_MP_JUMP_SECONDARY = 0x254, ACT_MP_JUMP_START_SECONDARY = 0x255, ACT_MP_JUMP_FLOAT_SECONDARY = 0x256, ACT_MP_JUMP_LAND_SECONDARY = 0x257, ACT_MP_SWIM_SECONDARY = 0x258, ACT_MP_ATTACK_STAND_SECONDARY = 0x259, ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a, ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b, ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c, ACT_MP_RELOAD_STAND_SECONDARY = 0x25d, ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e, ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f, ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260, ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261, ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262, ACT_MP_RELOAD_SWIM_SECONDARY = 0x263, ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264, ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265, ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266, ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267, ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268, ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269, ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a, ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b, ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c, ACT_MP_STAND_MELEE = 0x26d, ACT_MP_CROUCH_MELEE = 0x26e, ACT_MP_RUN_MELEE = 0x26f, ACT_MP_WALK_MELEE = 0x270, ACT_MP_AIRWALK_MELEE = 0x271, ACT_MP_CROUCHWALK_MELEE = 0x272, ACT_MP_JUMP_MELEE = 0x273, ACT_MP_JUMP_START_MELEE = 0x274, ACT_MP_JUMP_FLOAT_MELEE = 0x275, ACT_MP_JUMP_LAND_MELEE = 0x276, ACT_MP_SWIM_MELEE = 0x277, ACT_MP_ATTACK_STAND_MELEE = 0x278, ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279, ACT_MP_ATTACK_CROUCH_MELEE = 0x27a, ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b, ACT_MP_ATTACK_SWIM_MELEE = 0x27c, ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d, ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e, ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f, ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280, ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281, ACT_MP_STAND_ITEM1 = 0x282, ACT_MP_CROUCH_ITEM1 = 0x283, ACT_MP_RUN_ITEM1 = 0x284, ACT_MP_WALK_ITEM1 = 0x285, ACT_MP_AIRWALK_ITEM1 = 0x286, ACT_MP_CROUCHWALK_ITEM1 = 0x287, ACT_MP_JUMP_ITEM1 = 0x288, ACT_MP_JUMP_START_ITEM1 = 0x289, ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a, ACT_MP_JUMP_LAND_ITEM1 = 0x28b, ACT_MP_SWIM_ITEM1 = 0x28c, ACT_MP_ATTACK_STAND_ITEM1 = 0x28d, ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e, ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f, ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290, ACT_MP_ATTACK_SWIM_ITEM1 = 0x291, ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292, ACT_MP_STAND_ITEM2 = 0x293, ACT_MP_CROUCH_ITEM2 = 0x294, ACT_MP_RUN_ITEM2 = 0x295, ACT_MP_WALK_ITEM2 = 0x296, ACT_MP_AIRWALK_ITEM2 = 0x297, ACT_MP_CROUCHWALK_ITEM2 = 0x298, ACT_MP_JUMP_ITEM2 = 0x299, ACT_MP_JUMP_START_ITEM2 = 0x29a, ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b, ACT_MP_JUMP_LAND_ITEM2 = 0x29c, ACT_MP_SWIM_ITEM2 = 0x29d, ACT_MP_ATTACK_STAND_ITEM2 = 0x29e, ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f, ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0, ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1, ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2, ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3, ACT_MP_GESTURE_FLINCH = 0x2a4, ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5, ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6, ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7, ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8, ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9, ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa, ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab, ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac, ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad, ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae, ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af, ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0, ACT_MP_GRENADE1_DRAW = 0x2b1, ACT_MP_GRENADE1_IDLE = 0x2b2, ACT_MP_GRENADE1_ATTACK = 0x2b3, ACT_MP_GRENADE2_DRAW = 0x2b4, ACT_MP_GRENADE2_IDLE = 0x2b5, ACT_MP_GRENADE2_ATTACK = 0x2b6, ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7, ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8, ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9, ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba, ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb, ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc, ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd, ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be, ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf, ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0, ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1, ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2, ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3, ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4, ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5, ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6, ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7, ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8, ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9, ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca, ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb, ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc, ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd, ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce, ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf, ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0, ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1, ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2, ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3, ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4, ACT_MP_STAND_BUILDING = 0x2d5, ACT_MP_CROUCH_BUILDING = 0x2d6, ACT_MP_RUN_BUILDING = 0x2d7, ACT_MP_WALK_BUILDING = 0x2d8, ACT_MP_AIRWALK_BUILDING = 0x2d9, ACT_MP_CROUCHWALK_BUILDING = 0x2da, ACT_MP_JUMP_BUILDING = 0x2db, ACT_MP_JUMP_START_BUILDING = 0x2dc, ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd, ACT_MP_JUMP_LAND_BUILDING = 0x2de, ACT_MP_SWIM_BUILDING = 0x2df, ACT_MP_ATTACK_STAND_BUILDING = 0x2e0, ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1, ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2, ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3, ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4, ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5, ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6, ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7, ACT_MP_STAND_PDA = 0x2e8, ACT_MP_CROUCH_PDA = 0x2e9, ACT_MP_RUN_PDA = 0x2ea, ACT_MP_WALK_PDA = 0x2eb, ACT_MP_AIRWALK_PDA = 0x2ec, ACT_MP_CROUCHWALK_PDA = 0x2ed, ACT_MP_JUMP_PDA = 0x2ee, ACT_MP_JUMP_START_PDA = 0x2ef, ACT_MP_JUMP_FLOAT_PDA = 0x2f0, ACT_MP_JUMP_LAND_PDA = 0x2f1, ACT_MP_SWIM_PDA = 0x2f2, ACT_MP_ATTACK_STAND_PDA = 0x2f3, ACT_MP_ATTACK_SWIM_PDA = 0x2f4, ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5, ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6, ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7, ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8, ACT_MP_GESTURE_VC_NODYES = 0x2f9, ACT_MP_GESTURE_VC_NODNO = 0x2fa, ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb, ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc, ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd, ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe, ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff, ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300, ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301, ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302, ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303, ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304, ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305, ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306, ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307, ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308, ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309, ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a, ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b, ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c, ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d, ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e, ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f, ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310, ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311, ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312, ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313, ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314, ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315, ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316, ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317, ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318, ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319, ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a, ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b, ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c, ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d, ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e, ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f, ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320, ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321, ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322, ACT_MP_GESTURE_VC_NODYES_PDA = 0x323, ACT_MP_GESTURE_VC_NODNO_PDA = 0x324, ACT_VM_UNUSABLE = 0x325, ACT_VM_UNUSABLE_TO_USABLE = 0x326, ACT_VM_USABLE_TO_UNUSABLE = 0x327, ACT_PRIMARY_VM_DRAW = 0x328, ACT_PRIMARY_VM_HOLSTER = 0x329, ACT_PRIMARY_VM_IDLE = 0x32a, ACT_PRIMARY_VM_PULLBACK = 0x32b, ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c, ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d, ACT_PRIMARY_VM_RELOAD = 0x32e, ACT_PRIMARY_VM_DRYFIRE = 0x32f, ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330, ACT_PRIMARY_VM_IDLE_LOWERED = 0x331, ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332, ACT_SECONDARY_VM_DRAW = 0x333, ACT_SECONDARY_VM_HOLSTER = 0x334, ACT_SECONDARY_VM_IDLE = 0x335, ACT_SECONDARY_VM_PULLBACK = 0x336, ACT_SECONDARY_VM_PRIMARYATTACK = 0x337, ACT_SECONDARY_VM_SECONDARYATTACK = 0x338, ACT_SECONDARY_VM_RELOAD = 0x339, ACT_SECONDARY_VM_DRYFIRE = 0x33a, ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b, ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c, ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d, ACT_MELEE_VM_DRAW = 0x33e, ACT_MELEE_VM_HOLSTER = 0x33f, ACT_MELEE_VM_IDLE = 0x340, ACT_MELEE_VM_PULLBACK = 0x341, ACT_MELEE_VM_PRIMARYATTACK = 0x342, ACT_MELEE_VM_SECONDARYATTACK = 0x343, ACT_MELEE_VM_RELOAD = 0x344, ACT_MELEE_VM_DRYFIRE = 0x345, ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346, ACT_MELEE_VM_IDLE_LOWERED = 0x347, ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348, ACT_PDA_VM_DRAW = 0x349, ACT_PDA_VM_HOLSTER = 0x34a, ACT_PDA_VM_IDLE = 0x34b, ACT_PDA_VM_PULLBACK = 0x34c, ACT_PDA_VM_PRIMARYATTACK = 0x34d, ACT_PDA_VM_SECONDARYATTACK = 0x34e, ACT_PDA_VM_RELOAD = 0x34f, ACT_PDA_VM_DRYFIRE = 0x350, ACT_PDA_VM_IDLE_TO_LOWERED = 0x351, ACT_PDA_VM_IDLE_LOWERED = 0x352, ACT_PDA_VM_LOWERED_TO_IDLE = 0x353, ACT_ITEM1_VM_DRAW = 0x354, ACT_ITEM1_VM_HOLSTER = 0x355, ACT_ITEM1_VM_IDLE = 0x356, ACT_ITEM1_VM_PULLBACK = 0x357, ACT_ITEM1_VM_PRIMARYATTACK = 0x358, ACT_ITEM1_VM_SECONDARYATTACK = 0x359, ACT_ITEM1_VM_RELOAD = 0x35a, ACT_ITEM1_VM_DRYFIRE = 0x35b, ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c, ACT_ITEM1_VM_IDLE_LOWERED = 0x35d, ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e, ACT_ITEM2_VM_DRAW = 0x35f, ACT_ITEM2_VM_HOLSTER = 0x360, ACT_ITEM2_VM_IDLE = 0x361, ACT_ITEM2_VM_PULLBACK = 0x362, ACT_ITEM2_VM_PRIMARYATTACK = 0x363, ACT_ITEM2_VM_SECONDARYATTACK = 0x364, ACT_ITEM2_VM_RELOAD = 0x365, ACT_ITEM2_VM_DRYFIRE = 0x366, ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367, ACT_ITEM2_VM_IDLE_LOWERED = 0x368, ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369, ACT_RELOAD_SUCCEED = 0x36a, ACT_RELOAD_FAIL = 0x36b, ACT_WALK_AIM_AUTOGUN = 0x36c, ACT_RUN_AIM_AUTOGUN = 0x36d, ACT_IDLE_AUTOGUN = 0x36e, ACT_IDLE_AIM_AUTOGUN = 0x36f, ACT_RELOAD_AUTOGUN = 0x370, ACT_CROUCH_IDLE_AUTOGUN = 0x371, ACT_RANGE_ATTACK_AUTOGUN = 0x372, ACT_JUMP_AUTOGUN = 0x373, ACT_IDLE_AIM_PISTOL = 0x374, ACT_WALK_AIM_DUAL = 0x375, ACT_RUN_AIM_DUAL = 0x376, ACT_IDLE_DUAL = 0x377, ACT_IDLE_AIM_DUAL = 0x378, ACT_RELOAD_DUAL = 0x379, ACT_CROUCH_IDLE_DUAL = 0x37a, ACT_RANGE_ATTACK_DUAL = 0x37b, ACT_JUMP_DUAL = 0x37c, ACT_IDLE_AIM_SHOTGUN = 0x37d, ACT_CROUCH_IDLE_SHOTGUN = 0x37e, ACT_IDLE_AIM_RIFLE = 0x37f, ACT_CROUCH_IDLE_RIFLE = 0x380, ACT_RANGE_ATTACK_RIFLE = 0x381, ACT_SLEEP = 0x382, ACT_WAKE = 0x383, ACT_FLICK_LEFT = 0x384, ACT_FLICK_LEFT_MIDDLE = 0x385, ACT_FLICK_RIGHT_MIDDLE = 0x386, ACT_FLICK_RIGHT = 0x387, ACT_SPINAROUND = 0x388, ACT_PREP_TO_FIRE = 0x389, ACT_FIRE = 0x38a, ACT_FIRE_RECOVER = 0x38b, ACT_SPRAY = 0x38c, ACT_PREP_EXPLODE = 0x38d, ACT_EXPLODE = 0x38e, ACT_SCRIPT_CUSTOM_0 = 0x38f, ACT_SCRIPT_CUSTOM_1 = 0x390, ACT_SCRIPT_CUSTOM_2 = 0x391, ACT_SCRIPT_CUSTOM_3 = 0x392, ACT_SCRIPT_CUSTOM_4 = 0x393, ACT_SCRIPT_CUSTOM_5 = 0x394, ACT_SCRIPT_CUSTOM_6 = 0x395, ACT_SCRIPT_CUSTOM_7 = 0x396, ACT_SCRIPT_CUSTOM_8 = 0x397, ACT_SCRIPT_CUSTOM_9 = 0x398, ACT_SCRIPT_CUSTOM_10 = 0x399, ACT_SCRIPT_CUSTOM_11 = 0x39a, ACT_SCRIPT_CUSTOM_12 = 0x39b, ACT_SCRIPT_CUSTOM_13 = 0x39c, ACT_SCRIPT_CUSTOM_14 = 0x39d, ACT_SCRIPT_CUSTOM_15 = 0x39e, ACT_SCRIPT_CUSTOM_16 = 0x39f, ACT_SCRIPT_CUSTOM_17 = 0x3a0, ACT_SCRIPT_CUSTOM_18 = 0x3a1, ACT_SCRIPT_CUSTOM_19 = 0x3a2, ACT_SCRIPT_CUSTOM_20 = 0x3a3, ACT_SCRIPT_CUSTOM_21 = 0x3a4, ACT_SCRIPT_CUSTOM_22 = 0x3a5, ACT_SCRIPT_CUSTOM_23 = 0x3a6, ACT_SCRIPT_CUSTOM_24 = 0x3a7, ACT_SCRIPT_CUSTOM_25 = 0x3a8, ACT_SCRIPT_CUSTOM_26 = 0x3a9, ACT_SCRIPT_CUSTOM_27 = 0x3aa, ACT_SCRIPT_CUSTOM_28 = 0x3ab, ACT_SCRIPT_CUSTOM_29 = 0x3ac, ACT_SCRIPT_CUSTOM_30 = 0x3ad, ACT_SCRIPT_CUSTOM_31 = 0x3ae, ACT_VR_PISTOL_LAST_SHOT = 0x3af, ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0, ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1, ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2, ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3, ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4, ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5, ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6, ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7, ACT_RAGDOLL_RECOVERY_BACK = 0x3b8, ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9, ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba, ACT_GRABBITYGLOVES_GRAB = 0x3bb, ACT_GRABBITYGLOVES_RELEASE = 0x3bc, ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd, ACT_GRABBITYGLOVES_ACTIVE = 0x3be, ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf, ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0, ACT_GRABBITYGLOVES_PULL = 0x3c1, ACT_HEADCRAB_SMOKE_BOMB = 0x3c2, ACT_HEADCRAB_SPIT = 0x3c3, ACT_ZOMBIE_TRIP = 0x3c4, ACT_ZOMBIE_LUNGE = 0x3c5, ACT_NEUTRAL_REF_POSE = 0x3c6, ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7, ACT_ANTLION_SCUTTLE_BACK = 0x3c8, ACT_ANTLION_SCUTTLE_LEFT = 0x3c9, ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca, ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb, ACT_VR_SHOTGUN_IDLE = 0x3cc, ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd, ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce, ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf, ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0, ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1, ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2, ACT_VR_SHOTGUN_SHOOT = 0x3d3, ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4, ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5, ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6, ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7, ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8, ACT_VR_PISTOL_LOW_KICK = 0x3d9, ACT_VR_PISTOL_BURST_ATTACK = 0x3da, ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db, }; // Aligment: 1 // Size: 3 enum class DamageOptions_t : uint8_t { DAMAGE_NO = 0, DAMAGE_EVENTS_ONLY = 1, DAMAGE_YES = 2, }; // Aligment: 4 // Size: 6 enum class HierarchyType_t : uint32_t { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, HIERARCHY_ATTACHMENT = 0x2, HIERARCHY_ABSORIGIN = 0x3, HIERARCHY_BONE = 0x4, HIERARCHY_TYPE_COUNT = 0x5, }; // Aligment: 4 // Size: 5 enum class TimelineCompression_t : uint32_t { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, TIMELINE_COMPRESSION_AVERAGE = 0x2, TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, TIMELINE_COMPRESSION_TOTAL = 0x4, }; // Aligment: 4 // Size: 17 enum class WeaponSound_t : uint32_t { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SINGLE = 0x1, WEAPON_SOUND_SINGLE_NPC = 0x2, WEAPON_SOUND_DOUBLE = 0x3, WEAPON_SOUND_DOUBLE_NPC = 0x4, WEAPON_SOUND_BURST = 0x5, WEAPON_SOUND_RELOAD = 0x6, WEAPON_SOUND_RELOAD_NPC = 0x7, WEAPON_SOUND_MELEE_MISS = 0x8, WEAPON_SOUND_MELEE_HIT = 0x9, WEAPON_SOUND_MELEE_HIT_WORLD = 0xa, WEAPON_SOUND_SPECIAL1 = 0xb, WEAPON_SOUND_SPECIAL2 = 0xc, WEAPON_SOUND_SPECIAL3 = 0xd, WEAPON_SOUND_TAUNT = 0xe, WEAPON_SOUND_FAST_RELOAD = 0xf, WEAPON_SOUND_NUM_TYPES = 0x10, }; // Aligment: 4 // Size: 9 enum class WeaponTexture_t : uint32_t { WEAPON_TEXTURE_ICON_ACTIVE = 0x0, WEAPON_TEXTURE_ICON_INACTIVE = 0x1, WEAPON_TEXTURE_ICON_AMMO = 0x2, WEAPON_TEXTURE_ICON_AMMO2 = 0x3, WEAPON_TEXTURE_ICON_CROSSHAIR = 0x4, WEAPON_TEXTURE_ICON_AUTOAIM = 0x5, WEAPON_TEXTURE_ICON_ZOOMED_CROSSHAIR = 0x6, WEAPON_TEXTURE_ICON_ZOOMED_AUTOAIM = 0x7, WEAPON_TEXTURE_ICON_SMALL = 0x8, }; // Aligment: 4 // Size: 3 enum class BrushSolidities_e : uint32_t { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2, }; // Aligment: 1 // Size: 14 enum class MoveType_t : uint8_t { MOVETYPE_NONE = 0, MOVETYPE_ISOMETRIC = 1, MOVETYPE_WALK = 2, MOVETYPE_STEP = 3, MOVETYPE_FLY = 4, MOVETYPE_FLYGRAVITY = 5, MOVETYPE_VPHYSICS = 6, MOVETYPE_PUSH = 7, MOVETYPE_NOCLIP = 8, MOVETYPE_LADDER = 9, MOVETYPE_OBSERVER = 10, MOVETYPE_CUSTOM = 11, MOVETYPE_LAST = 11, MOVETYPE_MAX_BITS = 4, }; // Aligment: 1 // Size: 20 enum class RenderFx_t : uint8_t { kRenderFxNone = 0, kRenderFxPulseSlow = 1, kRenderFxPulseFast = 2, kRenderFxPulseSlowWide = 3, kRenderFxPulseFastWide = 4, kRenderFxFadeSlow = 5, kRenderFxFadeFast = 6, kRenderFxSolidSlow = 7, kRenderFxSolidFast = 8, kRenderFxStrobeSlow = 9, kRenderFxStrobeFast = 10, kRenderFxStrobeFaster = 11, kRenderFxFlickerSlow = 12, kRenderFxFlickerFast = 13, kRenderFxNoDissipation = 14, kRenderFxFadeOut = 15, kRenderFxFadeIn = 16, kRenderFxPulseFastWider = 17, kRenderFxGlowShell = 18, kRenderFxMax = 19, }; // Aligment: 1 // Size: 13 enum class RenderMode_t : uint8_t { kRenderNormal = 0, kRenderTransColor = 1, kRenderTransTexture = 2, kRenderGlow = 3, kRenderTransAlpha = 4, kRenderTransAdd = 5, kRenderEnvironmental = 6, kRenderTransAddFrameBlend = 7, kRenderTransAlphaAdd = 8, kRenderWorldGlow = 9, kRenderNone = 10, kRenderDevVisualizer = 11, kRenderModeCount = 12, }; // Aligment: 1 // Size: 8 enum class SolidType_t : uint8_t { SOLID_NONE = 0, SOLID_BSP = 1, SOLID_BBOX = 2, SOLID_OBB = 3, SOLID_POINT = 5, SOLID_VPHYSICS = 6, SOLID_CAPSULE = 7, SOLID_LAST = 8, }; // Aligment: 1 // Size: 6 enum class MoveCollide_t : uint8_t { MOVECOLLIDE_DEFAULT = 0, MOVECOLLIDE_FLY_BOUNCE = 1, MOVECOLLIDE_FLY_CUSTOM = 2, MOVECOLLIDE_FLY_SLIDE = 3, MOVECOLLIDE_COUNT = 4, MOVECOLLIDE_MAX_BITS = 3, }; // Aligment: 4 // Size: 6 enum class ShakeCommand_t : uint32_t { SHAKE_START = 0x0, SHAKE_STOP = 0x1, SHAKE_AMPLITUDE = 0x2, SHAKE_FREQUENCY = 0x3, SHAKE_START_RUMBLEONLY = 0x4, SHAKE_START_NORUMBLE = 0x5, }; // Aligment: 4 // Size: 3 enum class LessonPanelLayoutFileTypes_t : uint32_t { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2, }; // Aligment: 4 // Size: 5 enum class Touch_t : uint32_t { touch_none = 0x0, touch_player_only = 0x1, touch_npc_only = 0x2, touch_player_or_npc = 0x3, touch_player_or_npc_or_physicsprop = 0x4, }; // Aligment: 4 // Size: 1 enum class navproperties_t : uint32_t { NAV_IGNORE = 0x1, }; // Aligment: 4 // Size: 4 enum class CLogicBranchList::LogicBranchListenerLastState_t : uint32_t { CLogicBranchList::LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0, CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1, CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2, CLogicBranchList::LOGIC_BRANCH_LISTENER_MIXED = 0x3, }; // Aligment: 4 // Size: 3 enum class EntFinderMethod_t : uint32_t { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2, }; // Aligment: 4 // Size: 4 enum class eLiteralHandType : uint32_t { LITERAL_HAND_TYPE_UNKNOWN = 0xffffffffffffffff, LITERAL_HAND_TYPE_RIGHT = 0x0, LITERAL_HAND_TYPE_LEFT = 0x1, LITERAL_HAND_TYPE_COUNT = 0x2, }; // Aligment: 4 // Size: 4 enum class eLogicalHandType : uint32_t { LOGICAL_HAND_TYPE_UNKNOWN = 0xffffffffffffffff, LOGICAL_HAND_TYPE_PRIMARY_HAND = 0x0, LOGICAL_HAND_TYPE_OFF_HAND = 0x1, LOGICAL_HAND_TYPE_COUNT = 0x2, }; // Aligment: 4 // Size: 10 enum class interactions_t : uint32_t { INTERACTION_NONE = 0xffffffffffffffff, INTERACTION_CLIP_TO_ENERGYGUN = 0x0, INTERACTION_LARGE_CLIP_TO_ENERGYGUN = 0x1, INTERACTION_CLIP_TO_SHOTGUN = 0x2, INTERACTION_MULTICLIP_TO_SHOTGUN = 0x3, INTERACTION_GRENADE_TO_SHOTGUN = 0x4, INTERACTION_XENGRENADE_TO_SHOTGUN = 0x5, INTERACTION_CHARGEDCLIP_TO_SHOTGUN = 0x6, INTERACTION_CLIP_TO_RAPIDFIRE = 0x7, NUM_HAND_INTERACTIONS = 0x8, }; // Aligment: 4 // Size: 2 enum class ValueRemapperInputType_t : uint32_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1, }; // Aligment: 4 // Size: 4 enum class ValueRemapperOutputType_t : uint32_t { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, OutputType_RotationY = 0x2, OutputType_RotationZ = 0x3, }; // Aligment: 4 // Size: 2 enum class ValueRemapperHapticsType_t : uint32_t { HaticsType_Default = 0x0, HaticsType_None = 0x1, }; // Aligment: 4 // Size: 4 enum class ValueRemapperMomentumType_t : uint32_t { MomentumType_None = 0x0, MomentumType_Friction = 0x1, MomentumType_SpringTowardSnapValue = 0x2, MomentumType_SpringAwayFromSnapValue = 0x3, }; // Aligment: 4 // Size: 2 enum class ValueRemapperRatchetType_t : uint32_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1, }; // Aligment: 4 // Size: 3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2, }; // Aligment: 4 // Size: 3 enum class PointWorldTextJustifyVertical_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2, }; // Aligment: 4 // Size: 2 enum class PointWorldTextReorientMode_t : uint32_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1, }; // Aligment: 4 // Size: 10 enum class Disposition_t : uint32_t { D_ER = 0x0, D_HT = 0x1, D_FR = 0x2, D_LI = 0x3, D_NU = 0x4, D_ERROR = 0x0, D_HATE = 0x1, D_FEAR = 0x2, D_LIKE = 0x3, D_NEUTRAL = 0x4, }; // Aligment: 4 // Size: 8 enum class TOGGLE_STATE : uint32_t { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, TS_GOING_UP = 0x2, TS_GOING_DOWN = 0x3, DOOR_OPEN = 0x0, DOOR_CLOSED = 0x1, DOOR_OPENING = 0x2, DOOR_CLOSING = 0x3, }; // Aligment: 4 // Size: 4 enum class SpeechPriorityType : uint32_t { SPEECH_PRIORITY_LOW = 0x0, SPEECH_PRIORITY_NORMAL = 0x1, SPEECH_PRIORITY_MANUAL = 0x2, SPEECH_PRIORITY_UNINTERRUPTABLE = 0x3, }; // Aligment: 4 // Size: 2 enum class filter_t : uint32_t { FILTER_AND = 0x0, FILTER_OR = 0x1, }; // Aligment: 4 // Size: 3 enum class Explosions : uint32_t { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2, }; // Aligment: 4 // Size: 12 enum class Materials : uint32_t { matGlass = 0x0, matWood = 0x1, matMetal = 0x2, matFlesh = 0x3, matCinderBlock = 0x4, matCeilingTile = 0x5, matComputer = 0x6, matUnbreakableGlass = 0x7, matRocks = 0x8, matWeb = 0x9, matNone = 0xa, matLastMaterial = 0xb, }; // Aligment: 4 // Size: 3 enum class SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t : uint32_t { SimpleConstraintSoundProfile::kMIN_THRESHOLD = 0x0, SimpleConstraintSoundProfile::kMIN_FULL = 0x1, SimpleConstraintSoundProfile::kHIGHWATER = 0x2, }; // Aligment: 4 // Size: 3 enum class PlayerConnectedState : uint32_t { PlayerConnected = 0x0, PlayerDisconnecting = 0x1, PlayerDisconnected = 0x2, }; // Aligment: 4 // Size: 3 enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2, }; // Aligment: 4 // Size: 2 enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1, }; // Aligment: 4 // Size: 4 enum class NetChannelBufType_t : uint32_t { BUF_DEFAULT = 0xffffffffffffffff, BUF_UNRELIABLE = 0x0, BUF_RELIABLE = 0x1, BUF_VOICE = 0x2, }; // Aligment: 4 // Size: 2 enum class ShatterSurface_t : uint32_t { SHATTERSURFACE_GLASS = 0x0, SHATTERSURFACE_TILE = 0x1, }; // Aligment: 4 // Size: 30 enum class soundlevel_t : uint32_t { SNDLVL_NONE = 0x0, SNDLVL_20dB = 0x14, SNDLVL_25dB = 0x19, SNDLVL_30dB = 0x1e, SNDLVL_35dB = 0x23, SNDLVL_40dB = 0x28, SNDLVL_45dB = 0x2d, SNDLVL_50dB = 0x32, SNDLVL_55dB = 0x37, SNDLVL_IDLE = 0x3c, SNDLVL_60dB = 0x3c, SNDLVL_65dB = 0x41, SNDLVL_STATIC = 0x42, SNDLVL_70dB = 0x46, SNDLVL_NORM = 0x4b, SNDLVL_75dB = 0x4b, SNDLVL_80dB = 0x50, SNDLVL_TALKING = 0x50, SNDLVL_85dB = 0x55, SNDLVL_90dB = 0x5a, SNDLVL_95dB = 0x5f, SNDLVL_100dB = 0x64, SNDLVL_105dB = 0x69, SNDLVL_110dB = 0x6e, SNDLVL_120dB = 0x78, SNDLVL_130dB = 0x82, SNDLVL_GUNFIRE = 0x8c, SNDLVL_140dB = 0x8c, SNDLVL_150dB = 0x96, SNDLVL_180dB = 0xb4, }; // Aligment: 1 // Size: 21 enum class gender_t : uint8_t { GENDER_NONE = 0, GENDER_MALE = 1, GENDER_FEMALE = 2, GENDER_NAMVET = 3, GENDER_TEENGIRL = 4, GENDER_BIKER = 5, GENDER_MANAGER = 6, GENDER_GAMBLER = 7, GENDER_PRODUCER = 8, GENDER_COACH = 9, GENDER_MECHANIC = 10, GENDER_CEDA = 11, GENDER_CRAWLER = 12, GENDER_UNDISTRACTABLE = 13, GENDER_FALLEN = 14, GENDER_RIOT_CONTROL = 15, GENDER_CLOWN = 16, GENDER_JIMMY = 17, GENDER_HOSPITAL_PATIENT = 18, GENDER_BRIDE = 19, GENDER_LAST = 20, }; // Aligment: 4 // Size: 7 enum class BeamType_t : uint32_t { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, BEAM_ENTPOINT = 0x2, BEAM_ENTS = 0x3, BEAM_HOSE = 0x4, BEAM_SPLINE = 0x5, BEAM_LASER = 0x6, }; // Aligment: 4 // Size: 4 enum class BeamClipStyle_t : uint32_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, kMODELCLIP = 0x2, kBEAMCLIPSTYLE_NUMBITS = 0x2, }; // Aligment: 1 // Size: 9 enum class SurroundingBoundsType_t : uint8_t { USE_OBB_COLLISION_BOUNDS = 0, USE_BEST_COLLISION_BOUNDS = 1, USE_HITBOXES = 2, USE_SPECIFIED_BOUNDS = 3, USE_GAME_CODE = 4, USE_ROTATION_EXPANDED_BOUNDS = 5, USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 6, USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 7, SURROUNDING_TYPE_BIT_COUNT = 3, }; // Aligment: 4 // Size: 5 enum class LifeState_t : uint32_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, LIFE_RESPAWNING = 0x4, }; // Aligment: 4 // Size: 1 enum class TakeHealthOptions_t : uint32_t { TH_IGNORE_MAX_HITPOINTS = 0x1, }; // Aligment: 4 // Size: 7 enum class PoseController_FModType_t : uint32_t { POSECONTROLLER_FMODTYPE_NONE = 0x0, POSECONTROLLER_FMODTYPE_SINE = 0x1, POSECONTROLLER_FMODTYPE_SQUARE = 0x2, POSECONTROLLER_FMODTYPE_TRIANGLE = 0x3, POSECONTROLLER_FMODTYPE_SAWTOOTH = 0x4, POSECONTROLLER_FMODTYPE_NOISE = 0x5, POSECONTROLLER_FMODTYPE_TOTAL = 0x6, }; // Aligment: 4 // Size: 13 enum class PrecipitationType_t : uint32_t { PRECIPITATION_TYPE_RAIN = 0x0, PRECIPITATION_TYPE_SNOW = 0x1, PRECIPITATION_TYPE_ASH = 0x2, PRECIPITATION_TYPE_SNOWFALL = 0x3, PRECIPITATION_TYPE_PARTICLERAIN = 0x4, PRECIPITATION_TYPE_PARTICLEASH = 0x5, PRECIPITATION_TYPE_PARTICLERAINSTORM = 0x6, PRECIPITATION_TYPE_PARTICLEBUGS = 0x7, PRECIPITATION_TYPE_PARTICLESMOKE = 0x8, PRECIPITATION_TYPE_PARTICLESNOW = 0x9, PRECIPITATION_TYPE_PARTICLEXENSPORES = 0xa, PRECIPITATION_TYPE_DUSTMOTES = 0xb, NUM_PRECIPITATION_TYPES = 0xc, }; // Aligment: 4 // Size: 15 enum class vote_create_failed_t : uint32_t { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, VOTE_FAILED_RATE_EXCEEDED = 0x2, VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, VOTE_FAILED_QUORUM_FAILURE = 0x4, VOTE_FAILED_ISSUE_DISABLED = 0x5, VOTE_FAILED_MAP_NOT_FOUND = 0x6, VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, VOTE_FAILED_FAILED_RECENTLY = 0x8, VOTE_FAILED_TEAM_CANT_CALL = 0x9, VOTE_FAILED_WAITINGFORPLAYERS = 0xa, VOTE_FAILED_PLAYERNOTFOUND = 0xb, VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc, VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd, VOTE_FAILED_SPECTATOR = 0xe, }; // Aligment: 4 // Size: 3 enum class WeaponState_t : uint32_t { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2, }; // Aligment: 4 // Size: 4 enum class EntityDisolveType_t : uint32_t { ENTITY_DISSOLVE_NORMAL = 0x0, ENTITY_DISSOLVE_ELECTRICAL = 0x1, ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3, }; // Aligment: 4 // Size: 5 enum class DoorState_t : uint32_t { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, DOOR_STATE_OPEN = 0x2, DOOR_STATE_CLOSING = 0x3, DOOR_STATE_AJAR = 0x4, }; // Aligment: 4 // Size: 4 enum class MaterialModifyMode_t : uint32_t { MATERIAL_MODIFY_MODE_NONE = 0x0, MATERIAL_MODIFY_MODE_SETVAR = 0x1, MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 0x2, MATERIAL_MODIFY_MODE_FLOAT_LERP = 0x3, }; // Aligment: 4 // Size: 3 enum class ScreenEffectType_t : uint32_t { SCREENEFFECT_EP2_ADVISOR_STUN = 0x0, SCREENEFFECT_EP1_INTRO = 0x1, SCREENEFFECT_EP2_GROGGY = 0x2, }; // Aligment: 4 // Size: 2 enum class ShadowType_t : uint32_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1, }; // Aligment: 4 // Size: 5 enum class Class_T : uint32_t { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, CLASS_PLAYER_ALLY = 0x2, CLASS_BULLSEYE = 0x3, LAST_SHARED_ENTITY_CLASS = 0x4, }; // Aligment: 4 // Size: 6 enum class LatchDirtyPermission_t : uint32_t { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, LATCH_DIRTY_CLIENT_SIMULATED = 0x2, LATCH_DIRTY_PREDICTION = 0x3, LATCH_DIRTY_FRAMESIMULATE = 0x4, LATCH_DIRTY_PARTICLE_SIMULATE = 0x5, }; // Aligment: 4 // Size: 3 enum class WorldTextPanelHorizontalAlign_t : uint32_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2, }; // Aligment: 4 // Size: 3 enum class WorldTextPanelVerticalAlign_t : uint32_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2, }; // Aligment: 4 // Size: 3 enum class WorldTextPanelOrientation_t : uint32_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2, }; // Aligment: 4 // Size: 7 enum class WorldTextAttachmentType_t : uint32_t { ATTACHED_NONE = 0x0, ATTACHED_PRIMARY_HAND = 0x1, ATTACHED_OFF_HAND = 0x2, ATTACHED_ENTITY = 0x3, ATTACHED_HMD = 0x4, ATTACHED_ENTITY_LARGE = 0x5, ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x6, }; // Aligment: 4 // Size: 2 enum class attributeprovidertypes_t : uint32_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1, }; // Aligment: 4 // Size: 3 enum class EconEntityParticleDisableMode_t : uint32_t { ECON_ENTITY_PARTICLES_ENABLED = 0x0, ECON_ENTITY_PARTICLES_DISABLED = 0x1, ECON_ENTITY_PARTICLES_DISABLED_BUT_PLAY_ENDCAPS_TO_STOP = 0x2, }; // Aligment: 4 // Size: 4 enum class PetLevelup_Rule_t : uint32_t { PETLEVELFROM_NOTHING = 0x0, PETLEVELFROM_KILLEATER = 0x1, PETLEVELFROM_COMPENDIUM_LEVEL = 0x2, NUM_PETLEVELUPRULES = 0x3, }; // Aligment: 4 // Size: 45 enum class eEconItemOrigin : uint32_t { kEconItemOrigin_Invalid = 0xffffffffffffffff, kEconItemOrigin_Drop = 0x0, kEconItemOrigin_Achievement = 0x1, kEconItemOrigin_Purchased = 0x2, kEconItemOrigin_Traded = 0x3, kEconItemOrigin_Crafted = 0x4, kEconItemOrigin_StorePromotion = 0x5, kEconItemOrigin_Gifted = 0x6, kEconItemOrigin_SupportGranted = 0x7, kEconItemOrigin_FoundInCrate = 0x8, kEconItemOrigin_Earned = 0x9, kEconItemOrigin_ThirdPartyPromotion = 0xa, kEconItemOrigin_GiftWrapped = 0xb, kEconItemOrigin_HalloweenDrop = 0xc, kEconItemOrigin_PackageItem = 0xd, kEconItemOrigin_Foreign = 0xe, kEconItemOrigin_CDKey = 0xf, kEconItemOrigin_CollectionReward = 0x10, kEconItemOrigin_PreviewItem = 0x11, kEconItemOrigin_SteamWorkshopContribution = 0x12, kEconItemOrigin_PeriodicScoreReward = 0x13, kEconItemOrigin_Recycling = 0x14, kEconItemOrigin_TournamentDrop = 0x15, kEconItemOrigin_PassportReward = 0x16, kEconItemOrigin_TutorialDrop = 0x17, kEconItemOrigin_RecipeOutput = 0x18, kEconItemOrigin_GemExtract = 0x19, kEconItemOrigin_EventPointReward = 0x1a, kEconItemOrigin_ItemRedemption = 0x1b, kEconItemOrigin_FantasyTicketRefund = 0x1c, kEconItemOrigin_VictoryPredictionReward = 0x1d, kEconItemOrigin_AssassinEventReward = 0x1e, kEconItemOrigin_CompendiumReward = 0x1f, kEconItemOrigin_CompendiumDrop = 0x20, kEconItemOrigin_MysteryItem = 0x21, kEconItemOrigin_UnpackedFromBundle = 0x22, kEconItemOrigin_WonFromWeeklyGame = 0x23, kEconItemOrigin_SeasonalItemGrant = 0x24, kEconItemOrigin_PackOpening = 0x25, kEconItemOrigin_InitialGrant = 0x26, kEconItemOrigin_MarketPurchase = 0x27, kEconItemOrigin_MarketRefunded = 0x28, kEconItemOrigin_LimitedDraft = 0x29, kEconItemOrigin_GauntletReward = 0x2a, kEconItemOrigin_Max = 0x2b, }; // Aligment: 8 // Size: 9 enum class NavAttributeEnum : uint64_t { NAV_MESH_CROUCH = 0x1, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, NAV_MESH_NO_JUMP = 0x8, NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NO_MERGE = 0x2000, NAV_MESH_OBSTACLE_TOP = 0x4000, NAV_MESH_CLIFF = 0x8000, }; // Aligment: 4 // Size: 5 enum class NavDirType : uint32_t { NORTH = 0x0, EAST = 0x1, SOUTH = 0x2, WEST = 0x3, NUM_DIRECTIONS = 0x4, }; // Aligment: 18 // Size: 2016 class CPhysBox : public CBreakable, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_damageType; // 0x630 float m_massScale; // 0x634 int32_t m_damageToEnableMotion; // 0x638 float m_flForceToEnableMotion; // 0x63c QAngle m_angPreferredCarryAngles; // 0x640 bool m_bNotSolidToWorld; // 0x64c int32_t m_iExploitableByPlayer; // 0x650 float m_flTouchOutputPerEntityDelay; // 0x654 CEntityIOOutput m_OnDamaged; // 0x658 CEntityIOOutput m_OnAwakened; // 0x680 CEntityIOOutput m_OnMotionEnabled; // 0x6a8 CEntityIOOutput m_OnPhysGunPickup; // 0x6d0 CEntityIOOutput m_OnPhysGunPunt; // 0x6f8 CEntityIOOutput m_OnPhysGunOnlyPickup; // 0x720 CEntityIOOutput m_OnPhysGunDrop; // 0x748 CEntityIOOutput m_OnPlayerUse; // 0x770 CEntityIOOutput m_OnStartTouch; // 0x798 CHandle< CBasePlayer > m_hCarryingPlayer; // 0x7c0 }; // Aligment: 2 // Size: 2032 class CPhysBoxMultiplayer : public CPhysBox, CBreakable, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "1" uint32_t m_iPhysicsMode; // 0x7e8 // MNetworkEnable // MNetworkEnable float m_fMass; // 0x7ec }; // Aligment: 0 // Size: 2696 class CPhysicsPropMultiplayer : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 5 // Size: 2752 class CPhysicsPropRespawnable : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vOriginalSpawnOrigin; // 0xa88 QAngle m_vOriginalSpawnAngles; // 0xa94 Vector m_vOriginalMins; // 0xaa0 Vector m_vOriginalMaxs; // 0xaac float m_flRespawnDuration; // 0xab8 }; // Aligment: 0 // Size: 848 class CFuncPropRespawnZone : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 864 class CPointHMDAnchor : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bDisabled; // 0x350 // MNetworkEnable // MNetworkEnable float m_flEnableTime; // 0x354 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" int32_t m_nPlayerIndex; // 0x358 }; // Aligment: 0 // Size: 864 class CPointHMDAnchorOverride : public CPointHMDAnchor, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 9 // Size: 1768 class CPropVRTrackedObject : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bShouldBePhysicallyConstrained; // 0x690 bool m_bFoundInitialSafeLocation; // 0x691 // MNetworkEnable bool m_bIsTracking; // 0x6b0 // MNetworkEnable Vector m_vTrackedPosition; // 0x6b4 // MNetworkEnable QAngle m_qTrackedAngles; // 0x6c0 // MNetworkEnable Vector m_vPhysicallyConstrainedPosition; // 0x6cc // MNetworkEnable QAngle m_qPhysicallyConstrainedAngles; // 0x6d8 // MNetworkEnable bool m_bClientIsAuthoritativeForTransform; // 0x6e4 // MNetworkEnable bool m_bIsInContact; // 0x6e5 }; // Aligment: 4 // Size: 1808 class CPropHMDAvatar : public CPropVRTrackedObject, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable int32[2] m_hLiteralControllerSlots; // 0x6e8 // MNetworkEnable // MNetworkEnable int32[2] m_hLogicalControllerSlots; // 0x6f0 // MNetworkEnable // MNetworkEnable CHandle< CPropVRHand >[4] m_hVRControllers; // 0x6f8 // MNetworkEnable // MNetworkEnable CHandle< CPointWorldText > m_hCloseCaption; // 0x708 }; // Aligment: 5 // Size: 52 struct HandHistoryInfo_t { public: Vector m_vVelocity; // 0x0 Vector m_vFilteredVelocity; // 0xc Vector m_vFilteredThrowVel; // 0x18 Vector m_vPosition; // 0x24 float m_flSampleTime; // 0x30 }; // Aligment: 39 // Size: 2456 class CPropVRHand : public CPropVRTrackedObject, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< CBaseVRHandAttachment > m_hActiveHandAttachment; // 0x720 // MNetworkEnable // MNetworkEnable CHandle< CPropHMDAvatar > m_hHMDAvatar; // 0x724 // MNetworkEnable bool m_bVrSkeletonActive; // 0x728 // MNetworkEnable int32_t m_nVrBoneCount; // 0x72c // MNetworkEnable uint32_t m_unVrCompressedBoneTransformsSize; // 0x730 // MNetworkEnable uint8[64] m_vrCompressedBoneTransforms; // 0x734 // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "CBaseVRHandAttachmentHandle" CUtlVector< CHandle< CBaseVRHandAttachment > > m_hAttachments; // 0x778 // MNetworkEnable // MNetworkEnable bool m_bInitialized; // 0x790 // MNetworkEnable // MNetworkEnable bool m_bIsInView; // 0x791 // MNetworkEnable // MNetworkEnable int32_t m_nHandID; // 0x794 // MNetworkEnable // MNetworkEnable float m_flTriggerAnalogValue; // 0x798 // MNetworkEnable // MNetworkEnable float m_flGripAnalogValue; // 0x79c // MNetworkEnable // MNetworkEnable float m_flFinger0; // 0x7a0 // MNetworkEnable // MNetworkEnable float m_flFinger1; // 0x7a4 // MNetworkEnable // MNetworkEnable float m_flFinger2; // 0x7a8 // MNetworkEnable // MNetworkEnable float m_flFinger3; // 0x7ac // MNetworkEnable // MNetworkEnable float m_flFinger4; // 0x7b0 // MNetworkEnable // MNetworkEnable float m_flFingerSplay0; // 0x7b4 // MNetworkEnable // MNetworkEnable float m_flFingerSplay1; // 0x7b8 // MNetworkEnable // MNetworkEnable float m_flFingerSplay2; // 0x7bc // MNetworkEnable // MNetworkEnable float m_flFingerSplay3; // 0x7c0 // MNetworkEnable // MNetworkEnable float m_flTrackpadAnalogValueX; // 0x7c4 // MNetworkEnable // MNetworkEnable float m_flTrackpadAnalogValueY; // 0x7c8 // MNetworkEnable // MNetworkEnable float m_flJoystickAnalogValueX; // 0x7cc // MNetworkEnable // MNetworkEnable float m_flJoystickAnalogValueY; // 0x7d0 // MNetworkEnable // MNetworkEnable bool m_bCanPerformUse; // 0x7d4 // MNetworkEnable // MNetworkEnable bool m_bTipTransformInitialized; // 0x7d5 // MNetworkEnable // MNetworkEnable Vector m_localTipOrigin; // 0x7d8 // MNetworkEnable // MNetworkEnable QAngle m_localTipAngles; // 0x7e4 // MNetworkEnable // MNetworkEnable float m_flHapticPulseTime; // 0x7f0 // MNetworkEnable // MNetworkEnable int16_t m_nHapticPulseInterval; // 0x7f4 CInteractionManager m_InteractionMgr; // 0x7f8 matrix3x4_t m_matUseTransform; // 0x8d0 uint8_t m_nAttachUseIndex; // 0x900 matrix3x4_t m_matHoldTransform; // 0x904 uint8_t m_nAttachHoldIndex; // 0x934 matrix3x4_t m_matHoverTransform; // 0x938 uint8_t m_nAttachHoverIndex; // 0x968 // MNetworkEnable // MNetworkEnable eLiteralHandType m_LiteralHandType; // 0x96c }; // Aligment: 2 // Size: 16 struct prevent_interaction_t { public: CHandle< CBaseEntity > m_hEntity; // 0x8 float m_flUntilTime; // 0xc }; // Aligment: 12 // Size: 216 class CInteractionManager { public: interactions_t m_nActiveInteraction; // 0x8 matrix3x4_t m_matHoldTransform; // 0xc CHandle< CBaseAnimating > m_hSelf; // 0x3c CHandle< CBasePlayer > m_hPlayer; // 0x40 CHandle< CBaseAnimating > m_hInteractionTarget; // 0x44 matrix3x4_t m_mInteractionTransformInit; // 0x48 matrix3x4_t m_mInteractionTransformTarget; // 0x78 float m_flInteractionLerp; // 0xa8 bool[8] m_bSelfInteractionRequirementMet; // 0xac bool[8] m_bInteractionsDisabled; // 0xb4 bool m_bAllInteractionsDisabled; // 0xbc CUtlVector< prevent_interaction_t > m_vecPreventionEntities; // 0xc0 }; // Aligment: 15 // Size: 224 class CVRHandAttachmentInput { public: uint64_t m_nButtons; // 0x0 uint64_t m_afButtonPressed; // 0x8 uint64_t m_afButtonReleased; // 0x10 float m_flTriggerAnalogValue; // 0x18 float m_flGripAnalogValue; // 0x1c float m_flFinger0; // 0x20 float m_flFinger1; // 0x24 float m_flFinger2; // 0x28 float m_flFinger3; // 0x2c float m_flFinger4; // 0x30 float m_flTrackpadAnalogValueX; // 0x34 float m_flTrackpadAnalogValueY; // 0x38 float m_flJoystickAnalogValueX; // 0x3c float m_flJoystickAnalogValueY; // 0x40 CPropVRHand* m_pHand; // 0xd8 }; // Aligment: 4 // Size: 1736 class CBaseVRHandAttachment : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnAttachedToHand; // 0x670 CEntityIOOutput m_OnDetachedFromHand; // 0x698 // MNetworkEnable // MNetworkEnable CHandle< CPropVRHand > m_hAttachedHand; // 0x6c0 // MNetworkEnable // MNetworkEnable bool m_bIsAttached; // 0x6c4 }; // Aligment: 0 // Size: 1736 class CVRHandModelOverride : public CBaseVRHandAttachment, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 40 // Size: 1256 class CPointValueRemapper : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bDisabled; // 0x350 // MNetworkEnable // MNetworkEnable bool m_bUpdateOnClient; // 0x351 // MNetworkEnable // MNetworkEnable ValueRemapperInputType_t m_nInputType; // 0x354 CUtlSymbolLarge m_iszRemapLineStartName; // 0x358 CUtlSymbolLarge m_iszRemapLineEndName; // 0x360 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hRemapLineStart; // 0x368 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hRemapLineEnd; // 0x36c // MNetworkEnable // MNetworkEnable float m_flMaximumChangePerSecond; // 0x370 // MNetworkEnable // MNetworkEnable float m_flDisengageDistance; // 0x374 // MNetworkEnable // MNetworkEnable float m_flEngageDistance; // 0x378 // MNetworkEnable // MNetworkEnable bool m_bRequiresUseKey; // 0x37c // MNetworkEnable // MNetworkEnable ValueRemapperOutputType_t m_nOutputType; // 0x380 CUtlSymbolLarge m_iszOutputEntityName; // 0x388 CUtlSymbolLarge m_iszOutputEntity2Name; // 0x390 CUtlSymbolLarge m_iszOutputEntity3Name; // 0x398 CUtlSymbolLarge m_iszOutputEntity4Name; // 0x3a0 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CBaseEntity > > m_hOutputEntities; // 0x3a8 // MNetworkEnable // MNetworkEnable ValueRemapperHapticsType_t m_nHapticsType; // 0x3c0 // MNetworkEnable // MNetworkEnable ValueRemapperMomentumType_t m_nMomentumType; // 0x3c4 // MNetworkEnable // MNetworkEnable float m_flMomentumModifier; // 0x3c8 // MNetworkEnable // MNetworkEnable float m_flSnapValue; // 0x3cc float m_flCurrentMomentum; // 0x3d0 // MNetworkEnable // MNetworkEnable ValueRemapperRatchetType_t m_nRatchetType; // 0x3d4 float m_flRatchetOffset; // 0x3d8 // MNetworkEnable // MNetworkEnable float m_flInputOffset; // 0x3dc bool m_bEngaged; // 0x3e0 bool m_bFirstUpdate; // 0x3e1 float m_flPreviousValue; // 0x3e4 float m_flPreviousUpdateTickTime; // 0x3e8 float m_flCustomOutputValue; // 0x3ec CUtlSymbolLarge m_iszSoundEngage; // 0x3f0 CUtlSymbolLarge m_iszSoundDisengage; // 0x3f8 CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x400 CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x408 CUtlSymbolLarge m_iszSoundMovingLoop; // 0x410 CEntityIOOutput m_OnReachedValueZero; // 0x420 CEntityIOOutput m_OnReachedValueOne; // 0x448 CEntityIOOutput m_OnReachedValueCustom; // 0x470 CEntityIOOutput m_OnEngage; // 0x498 CEntityIOOutput m_OnDisengage; // 0x4c0 }; // Aligment: 3 // Size: 864 class CRagdollManager : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "6" int8_t m_iCurrentMaxRagdollCount; // 0x350 int32_t m_iMaxRagdollCount; // 0x354 bool m_bSaveImportant; // 0x358 }; // Aligment: 21 // Size: 1440 class CRopeKeyframe : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_RopeFlags; // 0x550 CUtlSymbolLarge m_iNextLinkName; // 0x558 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" int16_t m_Slack; // 0x560 // MNetworkEnable // MNetworkEnable float m_Width; // 0x564 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0.1" // MNetworkMaxValue "10" float m_TextureScale; // 0x568 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_nSegments; // 0x56c // MNetworkEnable // MNetworkEnable bool m_bConstrainBetweenEndpoints; // 0x56d CUtlSymbolLarge m_strRopeMaterialModel; // 0x570 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x578 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_Subdiv; // 0x580 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint8_t m_nChangeCount; // 0x581 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "15" int16_t m_RopeLength; // 0x582 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" uint8_t m_fLockedPoints; // 0x584 bool m_bCreatedFromMapFile; // 0x585 // MNetworkEnable // MNetworkEnable float m_flScrollSpeed; // 0x588 bool m_bStartPointValid; // 0x58c bool m_bEndPointValid; // 0x58d // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hStartPoint; // 0x590 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hEndPoint; // 0x594 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" int16_t m_iStartAttachment; // 0x598 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" int16_t m_iEndAttachment; // 0x59a }; // Aligment: 0 // Size: 1440 class CRopeKeyframeAlias_move_rope : public CRopeKeyframe, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 81 // Size: 2032 class CSceneEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszSceneFile; // 0x358 CUtlSymbolLarge m_iszResumeSceneFile; // 0x360 CUtlSymbolLarge m_iszTarget1; // 0x368 CUtlSymbolLarge m_iszTarget2; // 0x370 CUtlSymbolLarge m_iszTarget3; // 0x378 CUtlSymbolLarge m_iszTarget4; // 0x380 CUtlSymbolLarge m_iszTarget5; // 0x388 CUtlSymbolLarge m_iszTarget6; // 0x390 CUtlSymbolLarge m_iszTarget7; // 0x398 CUtlSymbolLarge m_iszTarget8; // 0x3a0 CHandle< CBaseEntity > m_hTarget1; // 0x3a8 CHandle< CBaseEntity > m_hTarget2; // 0x3ac CHandle< CBaseEntity > m_hTarget3; // 0x3b0 CHandle< CBaseEntity > m_hTarget4; // 0x3b4 CHandle< CBaseEntity > m_hTarget5; // 0x3b8 CHandle< CBaseEntity > m_hTarget6; // 0x3bc CHandle< CBaseEntity > m_hTarget7; // 0x3c0 CHandle< CBaseEntity > m_hTarget8; // 0x3c4 // MNetworkEnable // MNetworkEnable bool m_bIsPlayingBack; // 0x3c8 // MNetworkEnable // MNetworkEnable bool m_bPaused; // 0x3c9 // MNetworkEnable // MNetworkEnable bool m_bMultiplayer; // 0x3ca // MNetworkEnable // MNetworkEnable bool m_bAutogenerated; // 0x3cb // MNetworkEnable // MNetworkEnable float m_flForceClientTime; // 0x3cc float m_flCurrentTime; // 0x3d0 float m_flFrameTime; // 0x3d4 bool m_bCancelAtNextInterrupt; // 0x3d8 float m_fPitch; // 0x3dc bool m_bAutomated; // 0x3e0 int32_t m_nAutomatedAction; // 0x3e4 float m_flAutomationDelay; // 0x3e8 float m_flAutomationTime; // 0x3ec CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x3f0 bool m_bWaitingForResumeScene; // 0x3f4 bool m_bPausedViaInput; // 0x3f5 bool m_bPauseAtNextInterrupt; // 0x3f6 bool m_bWaitingForActor; // 0x3f7 bool m_bWaitingForInterrupt; // 0x3f8 bool m_bInterruptedActorsScenes; // 0x3f9 bool m_bBreakOnNonIdle; // 0x3fa // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CBaseFlex > > m_hActorList; // 0x400 CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x418 int32_t m_nSceneFlushCounter; // 0x438 // MNetworkEnable // MNetworkEnable uint16_t m_nSceneStringIndex; // 0x43c CEntityIOOutput m_OnStart; // 0x440 CEntityIOOutput m_OnCompletion; // 0x468 CEntityIOOutput m_OnCanceled; // 0x490 CEntityIOOutput m_OnPaused; // 0x4b8 CEntityIOOutput m_OnResumed; // 0x4e0 CEntityIOOutput m_OnTrigger1; // 0x508 CEntityIOOutput m_OnTrigger2; // 0x530 CEntityIOOutput m_OnTrigger3; // 0x558 CEntityIOOutput m_OnTrigger4; // 0x580 CEntityIOOutput m_OnTrigger5; // 0x5a8 CEntityIOOutput m_OnTrigger6; // 0x5d0 CEntityIOOutput m_OnTrigger7; // 0x5f8 CEntityIOOutput m_OnTrigger8; // 0x620 CEntityIOOutput m_OnTrigger9; // 0x648 CEntityIOOutput m_OnTrigger10; // 0x670 CEntityIOOutput m_OnTrigger11; // 0x698 CEntityIOOutput m_OnTrigger12; // 0x6c0 CEntityIOOutput m_OnTrigger13; // 0x6e8 CEntityIOOutput m_OnTrigger14; // 0x710 CEntityIOOutput m_OnTrigger15; // 0x738 CEntityIOOutput m_OnTrigger16; // 0x760 CHandle< CSceneEntity > m_hInterruptScene; // 0x788 int32_t m_nInterruptCount; // 0x78c bool m_bSceneMissing; // 0x790 bool m_bInterrupted; // 0x791 bool m_bCompletedEarly; // 0x792 bool m_bInterruptSceneFinished; // 0x793 bool m_bRestoring; // 0x794 bool m_bGenerated; // 0x795 CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x798 CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x7b0 CUtlSymbolLarge m_iszSoundName; // 0x7c8 CHandle< CBaseFlex > m_hActor; // 0x7d0 CHandle< CBaseEntity > m_hActivator; // 0x7d4 CHandle< CBaseEntity > m_hCamera; // 0x7d8 int32_t m_BusyActor; // 0x7dc int32_t m_iPlayerDeathBehavior; // 0x7e0 CRecipientFilter* m_pRecipientFilter; // 0x7e8 public: static int32_t &Get_s_nSceneFlushCounter() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fiels[0]->m_instance); } }; // Aligment: 0 // Size: 2032 class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 6 // Size: 2312 class CInstancedSceneEntity : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hOwner; // 0x7f0 bool m_bHadOwner; // 0x7f4 float m_flPostSpeakDelay; // 0x7f8 float m_flPreDelay; // 0x7fc char[260] m_szInstanceFilename; // 0x800 bool m_bIsBackground; // 0x904 }; // Aligment: 3 // Size: 1064 class CSceneListManager : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x350 CUtlSymbolLarge[16] m_iszScenes; // 0x368 CHandle< CBaseEntity >[16] m_hScenes; // 0x3e8 }; // Aligment: 5 // Size: 872 class CShadowControl : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable Vector m_shadowDirection; // 0x350 // MNetworkEnable // MNetworkEnable Color m_shadowColor; // 0x35c // MNetworkEnable // MNetworkEnable float m_flShadowMaxDist; // 0x360 // MNetworkEnable // MNetworkEnable bool m_bDisableShadows; // 0x364 // MNetworkEnable // MNetworkEnable bool m_bEnableLocalLightShadows; // 0x365 }; // Aligment: 8 // Size: 920 class CSoundOpvarSetEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszStackName; // 0x358 CUtlSymbolLarge m_iszOperatorName; // 0x360 CUtlSymbolLarge m_iszOpvarName; // 0x368 int32_t m_nOpvarType; // 0x370 int32_t m_nOpvarIndex; // 0x374 float m_flOpvarValue; // 0x378 CUtlSymbolLarge m_OpvarValueString; // 0x380 bool m_bSetOnSpawn; // 0x388 }; // Aligment: 19 // Size: 1040 class CSoundOpvarSetPointEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnEnter; // 0x350 CEntityIOOutput m_OnExit; // 0x378 float m_flDistanceMin; // 0x3a0 float m_flDistanceMax; // 0x3a4 float m_flValSetOnDisable; // 0x3a8 bool m_bSetValueOnDisable; // 0x3ac bool m_bDisabled; // 0x3ad bool m_bAutoDisable; // 0x3ae CEntityHandle m_hSource; // 0x3c8 CUtlSymbolLarge m_iszStackName; // 0x3d8 CUtlSymbolLarge m_iszOperatorName; // 0x3e0 CUtlSymbolLarge m_iszOpvarName; // 0x3e8 CUtlSymbolLarge m_iszSourceEntityName; // 0x3f0 int32_t m_iOpvarIndex; // 0x3f8 float m_flDistanceMapMin; // 0x3fc float m_flDistanceMapMax; // 0x400 float m_flOcclusionRadius; // 0x404 float m_flOcclusionMin; // 0x408 float m_flOcclusionMax; // 0x40c }; // Aligment: 9 // Size: 1144 class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vDistanceInnerMins; // 0x410 Vector m_vDistanceInnerMaxs; // 0x41c Vector m_vDistanceOuterMins; // 0x428 Vector m_vDistanceOuterMaxs; // 0x434 int32_t m_nAABBDirection; // 0x440 Vector m_vInnerMins; // 0x444 Vector m_vInnerMaxs; // 0x450 Vector m_vOuterMins; // 0x45c Vector m_vOuterMaxs; // 0x468 }; // Aligment: 0 // Size: 1144 class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity, CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 6 // Size: 880 class CAISound : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iSoundType; // 0x350 int32_t m_iSoundContext; // 0x354 int32_t m_iVolume; // 0x358 int32_t m_iSoundIndex; // 0x35c float m_flDuration; // 0x360 CUtlSymbolLarge m_iszProxyEntityName; // 0x368 }; // Aligment: 4 // Size: 16 class CSoundEnvelope { public: float m_current; // 0x0 float m_target; // 0x4 float m_rate; // 0x8 bool m_forceupdate; // 0xc }; // Aligment: 2 // Size: 40 class CCopyRecipientFilter : public IRecipientFilter { public: int32_t m_Flags; // 0x8 CUtlVector< CEntityIndex > m_Recipients; // 0x10 }; // Aligment: 15 // Size: 160 class CSoundPatch { public: CSoundEnvelope m_pitch; // 0x8 CSoundEnvelope m_volume; // 0x18 float m_shutdownTime; // 0x30 float m_flLastTime; // 0x34 CUtlSymbolLarge m_iszSoundScriptName; // 0x38 CHandle< CBaseEntity > m_hEnt; // 0x40 int32_t m_entityChannel; // 0x44 CEntityIndex m_soundEntityIndex; // 0x48 Vector m_soundOrigin; // 0x4c int32_t m_flags; // 0x58 int32_t m_baseFlags; // 0x5c int32_t m_isPlaying; // 0x60 CCopyRecipientFilter m_Filter; // 0x68 float m_flCloseCaptionDuration; // 0x90 CUtlSymbolLarge m_iszClassName; // 0x98 public: static int32_t &Get_g_SoundPatchCount() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fiels[0]->m_instance); } }; // Aligment: 6 // Size: 928 class CSoundEventEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bStartOnSpawn; // 0x350 bool m_bToLocalPlayer; // 0x351 CUtlSymbolLarge m_iszSoundName; // 0x358 CUtlSymbolLarge m_iszSourceEntityName; // 0x360 CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x368 CEntityHandle m_hSource; // 0x398 }; // Aligment: 0 // Size: 928 class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 952 class CSoundEventAABBEntity : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vMins; // 0x3a0 Vector m_vMaxs; // 0x3ac }; // Aligment: 2 // Size: 872 class CSoundEventParameter : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszParamName; // 0x358 float m_flFloatValue; // 0x360 }; // Aligment: 8 // Size: 984 class CEnvSoundscape : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnPlay; // 0x350 float m_flRadius; // 0x378 CUtlSymbolLarge m_soundscapeName; // 0x380 int32_t m_soundscapeIndex; // 0x388 int32_t m_soundscapeEntityListId; // 0x38c CUtlSymbolLarge[8] m_positionNames; // 0x390 CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x3d0 bool m_bDisabled; // 0x3d4 }; // Aligment: 1 // Size: 992 class CEnvSoundscapeProxy : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_MainSoundscapeName; // 0x3d8 }; // Aligment: 0 // Size: 992 class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 984 class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 984 class CEnvSoundscapeTriggerable : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 984 class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 3 // Size: 1816 class CTriggerSoundscape : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x6f0 CUtlSymbolLarge m_SoundscapeName; // 0x6f8 CUtlVector< CHandle< CBasePlayer > > m_spectators; // 0x700 }; // Aligment: 0 // Size: 1464 class CSpriteAlias_env_glow : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 11 // Size: 1960 class CPointWorldText : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable char[512] m_messageText; // 0x548 // MNetworkEnable // MNetworkEnable char[64] m_FontName; // 0x748 // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x788 // MNetworkEnable // MNetworkEnable bool m_bFullbright; // 0x789 // MNetworkEnable // MNetworkEnable float m_flWorldUnitsPerPx; // 0x78c // MNetworkEnable // MNetworkEnable float m_flFontSize; // 0x790 // MNetworkEnable // MNetworkEnable float m_flDepthOffset; // 0x794 // MNetworkEnable // MNetworkEnable Color m_Color; // 0x798 // MNetworkEnable // MNetworkEnable PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x79c // MNetworkEnable // MNetworkEnable PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x7a0 // MNetworkEnable // MNetworkEnable PointWorldTextReorientMode_t m_nReorientMode; // 0x7a4 }; // Aligment: 0 // Size: 848 class CNullEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 856 class CBaseDMStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_Master; // 0x350 }; // Aligment: 0 // Size: 848 class CInfoLandmark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1816 class CTriggerRemove : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnRemove; // 0x6f0 }; // Aligment: 14 // Size: 1936 class CTriggerHurt : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flOriginalDamage; // 0x6f0 float m_flDamage; // 0x6f4 float m_flDamageCap; // 0x6f8 float m_flLastDmgTime; // 0x6fc float m_flDmgResetTime; // 0x700 int32_t m_bitsDamageInflict; // 0x704 int32_t m_damageModel; // 0x708 bool m_bNoDmgForce; // 0x70c Vector m_vDamageForce; // 0x710 bool m_thinkAlways; // 0x71c float m_hurtThinkPeriod; // 0x720 CEntityIOOutput m_OnHurt; // 0x728 CEntityIOOutput m_OnHurtPlayer; // 0x750 CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x778 }; // Aligment: 1 // Size: 1952 class CScriptTriggerHurt : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x790 }; // Aligment: 1 // Size: 1816 class CTriggerMultiple : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTrigger; // 0x6f0 }; // Aligment: 1 // Size: 1832 class CScriptTriggerMultiple : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x718 }; // Aligment: 0 // Size: 1816 class CTriggerOnce : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1832 class CScriptTriggerOnce : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x718 }; // Aligment: 15 // Size: 1976 class CTriggerLook : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hLookTarget; // 0x718 float m_flFieldOfView; // 0x71c float m_flLookTime; // 0x720 float m_flLookTimeTotal; // 0x724 float m_flLookTimeLast; // 0x728 float m_flTimeoutDuration; // 0x72c bool m_bTimeoutFired; // 0x730 bool m_bIsLooking; // 0x731 bool m_b2DFOV; // 0x732 bool m_bUseVelocity; // 0x733 CHandle< CBaseEntity > m_hActivator; // 0x734 // MNetworkEnable // MNetworkEnable bool m_bTestOcclusion; // 0x738 CEntityIOOutput m_OnTimeout; // 0x740 CEntityIOOutput m_OnStartLook; // 0x768 CEntityIOOutput m_OnEndLook; // 0x790 }; // Aligment: 0 // Size: 1352 class CTriggerVolume : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 6 // Size: 1840 class CChangeLevel : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlString m_sMapName; // 0x6f0 CUtlString m_sLandmarkName; // 0x6f8 CEntityIOOutput m_OnChangeLevel; // 0x700 bool m_bTouched; // 0x728 bool m_bNoTouch; // 0x729 bool m_bNewChapter; // 0x72a }; // Aligment: 5 // Size: 1800 class CTriggerPush : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vecPushDir; // 0x6f0 bool m_bPushDirIsLocal; // 0x6fc bool m_bTriggerOnStartTouch; // 0x6fd float m_flAlternateTicksFix; // 0x700 float m_flPushSpeed; // 0x704 }; // Aligment: 1 // Size: 1816 class CScriptTriggerPush : public CTriggerPush, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x708 }; // Aligment: 1 // Size: 1784 class CTriggerTeleport : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iLandmark; // 0x6f0 }; // Aligment: 0 // Size: 848 class CInfoTeleportDestination : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1784 class CTriggerToggleSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x6f0 }; // Aligment: 3 // Size: 1792 class CTriggerSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bForceNewLevelUnit; // 0x6f0 float m_fDangerousTimer; // 0x6f4 int32_t m_minHitPoints; // 0x6f8 }; // Aligment: 0 // Size: 1776 class CTriggerGravity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 856 class CAI_ChangeTarget : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszNewTarget; // 0x350 }; // Aligment: 5 // Size: 880 class CAI_ChangeHintGroup : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iSearchType; // 0x350 CUtlSymbolLarge m_strSearchName; // 0x358 CUtlSymbolLarge m_strNewHintGroup; // 0x360 float m_flRadius; // 0x368 bool m_bHintGroupNavLimiting; // 0x36c }; // Aligment: 5 // Size: 1840 class CTriggerProximity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hMeasureTarget; // 0x6f0 CUtlSymbolLarge m_iszMeasureTarget; // 0x6f8 float m_fRadius; // 0x700 int32_t m_nTouchers; // 0x704 CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x708 }; // Aligment: 0 // Size: 848 class CLogicProximity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 4 // Size: 1872 class CTriggerImpact : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flMagnitude; // 0x718 float m_flNoise; // 0x71c float m_flViewkick; // 0x720 CEntityOutputTemplate< Vector > m_pOutputForce; // 0x728 }; // Aligment: 0 // Size: 1776 class CTriggerPlayerMovement : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1776 class CServerRagdollTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 1824 class CTriggerActiveWeaponDetect : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnTouchedActiveWeapon; // 0x6f0 CUtlSymbolLarge m_iszWeaponClassName; // 0x718 }; // Aligment: 11 // Size: 1824 class CPostProcessingVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x6f0 // MNetworkEnable // MNetworkEnable float m_flFadeDuration; // 0x6f8 // MNetworkEnable // MNetworkEnable float m_flMinLogExposure; // 0x6fc // MNetworkEnable // MNetworkEnable float m_flMaxLogExposure; // 0x700 // MNetworkEnable // MNetworkEnable float m_flMinExposure; // 0x704 // MNetworkEnable // MNetworkEnable float m_flMaxExposure; // 0x708 // MNetworkEnable // MNetworkEnable float m_flExposureCompensation; // 0x70c // MNetworkEnable // MNetworkEnable float m_flExposureFadeSpeedUp; // 0x710 // MNetworkEnable // MNetworkEnable float m_flExposureFadeSpeedDown; // 0x714 // MNetworkEnable // MNetworkEnable bool m_bMaster; // 0x718 // MNetworkEnable // MNetworkEnable bool m_bExposureControl; // 0x719 }; // Aligment: 12 // Size: 1864 class CTriggerPhysics : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_gravityScale; // 0x700 float m_linearLimit; // 0x704 float m_linearDamping; // 0x708 float m_angularLimit; // 0x70c float m_angularDamping; // 0x710 float m_linearForce; // 0x714 float m_flFrequency; // 0x718 float m_flDampingRatio; // 0x71c Vector m_vecLinearForcePointAt; // 0x720 bool m_bCollapseToForcePoint; // 0x72c Vector m_vecLinearForcePointAtWorld; // 0x730 Vector m_vecLinearForceDirection; // 0x73c }; // Aligment: 5 // Size: 1400 class CFuncNavBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_CachedMins; // 0x548 Vector m_CachedMaxs; // 0x554 bool[2] m_isBlockingNav; // 0x568 int32_t m_blockedTeamNumber; // 0x56c bool m_bAffectsFlow; // 0x570 }; // Aligment: 1 // Size: 1416 class CScriptNavBlocker : public CFuncNavBlocker, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vExtent; // 0x578 }; // Aligment: 1 // Size: 1368 class CFuncNavObstruction : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x550 }; // Aligment: 25 // Size: 100 struct dynpitchvol_base_t { public: int32_t preset; // 0x0 int32_t pitchrun; // 0x4 int32_t pitchstart; // 0x8 int32_t spinup; // 0xc int32_t spindown; // 0x10 int32_t volrun; // 0x14 int32_t volstart; // 0x18 int32_t fadein; // 0x1c int32_t fadeout; // 0x20 int32_t lfotype; // 0x24 int32_t lforate; // 0x28 int32_t lfomodpitch; // 0x2c int32_t lfomodvol; // 0x30 int32_t cspinup; // 0x34 int32_t cspincount; // 0x38 int32_t pitch; // 0x3c int32_t spinupsav; // 0x40 int32_t spindownsav; // 0x44 int32_t pitchfrac; // 0x48 int32_t vol; // 0x4c int32_t fadeinsav; // 0x50 int32_t fadeoutsav; // 0x54 int32_t volfrac; // 0x58 int32_t lfofrac; // 0x5c int32_t lfomult; // 0x60 }; // Aligment: 0 // Size: 100 struct dynpitchvol_t : public dynpitchvol_base_t { public: // }; // Aligment: 10 // Size: 1000 class CAmbientGeneric : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_radius; // 0x350 float m_flMaxRadius; // 0x354 soundlevel_t m_iSoundLevel; // 0x358 dynpitchvol_t m_dpv; // 0x35c bool m_fActive; // 0x3c0 bool m_fLooping; // 0x3c1 CUtlSymbolLarge m_iszSound; // 0x3c8 CUtlSymbolLarge m_sSourceEntName; // 0x3d0 CHandle< CBaseEntity > m_hSoundSource; // 0x3d8 CEntityIndex m_nSoundSourceEntIndex; // 0x3dc }; // Aligment: 5 // Size: 20 struct Relationship_t { public: CHandle< CBaseEntity > entity; // 0x0 Class_T classType; // 0x4 int32_t faction; // 0x8 Disposition_t disposition; // 0xc int32_t priority; // 0x10 }; // Aligment: 2 // Size: 24 class CBaseCombatCharacter::DamageHistory { public: int32_t team; // 0x0 IntervalTimer interval; // 0x8 }; // Aligment: 34 // Size: 2336 class CBaseCombatCharacter : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bForceServerRagdoll; // 0x708 bool m_bPreventWeaponPickup; // 0x709 bool m_bApplyStressDamage; // 0x70a // MNetworkEnable // MNetworkEnable // MNetworkSendProxyRecipientsFilter float m_flNextAttack; // 0x70c Hull_t m_eHull; // 0x710 uint32_t m_navHullCategory; // 0x714 float m_flNavHullRadius; // 0x718 float m_flNavHullHeight; // 0x71c int32_t m_bloodColor; // 0x720 // MNetworkEnable float m_flFieldOfView; // 0x724 Vector m_HackedGunPos; // 0x728 CUtlSymbolLarge m_RelationshipString; // 0x738 float m_impactEnergyScale; // 0x740 int32_t m_LastHitGroup; // 0x744 float m_flDamageAccumulator; // 0x748 int32_t m_iDamageCount; // 0x74c WeaponProficiency_t m_CurrentWeaponProficiency; // 0x750 CUtlVector< Relationship_t > m_Relationship; // 0x758 int32_t m_nFaction; // 0x770 CUtlVector< CHandle< CBaseEntity > > m_hTriggerFogList; // 0x778 CHandle< CBaseEntity > m_hLastFogTrigger; // 0x790 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkUserGroup "LocalPlayerExclusive" uint32[32] m_iAmmo; // 0x794 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CBaseCombatWeapon > > m_hMyWeapons; // 0x818 // MNetworkEnable // MNetworkEnable CHandle< CBaseCombatWeapon > m_hActiveWeapon; // 0x830 IntervalTimer m_aliveTimer; // 0x838 uint32_t m_hasBeenInjured; // 0x848 CBaseCombatCharacter::DamageHistory[4] m_damageHistory; // 0x850 CAI_MoveMonitor m_NavAreaUpdateMonitor; // 0x8d0 int32_t m_registeredNavTeam; // 0x8e0 int32_t m_navMeshID; // 0x8e4 CountdownTimer m_footstepTimer; // 0x8e8 int32_t m_spawnID; // 0x8f8 Vector m_vecSpawnOrigin; // 0x8fc // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CEconWearable > > m_hMyWearables; // 0x908 public: static int32_t &Get_m_lastInteraction() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[0]->m_instance); } static Relationship_t** &Get_m_DefaultRelationship() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[1]->m_instance); } static Relationship_t** &Get_m_FactionRelationship() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[2]->m_instance); } static CUtlVector< CUtlVector< CHandle< CBaseEntity > > > &Get_m_aFactions() { return *reinterpret_cast > >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[3]->m_instance); } static int32_t &Get_m_nextSpawnID() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[4]->m_instance); } }; // Aligment: 3 // Size: 24 struct ResponseContext_t { public: CUtlSymbolLarge m_iszName; // 0x0 CUtlSymbolLarge m_iszValue; // 0x8 float m_fExpirationTime; // 0x10 }; // Aligment: 0 // Size: 848 class CServerOnlyPointEntity : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 166 // Size: 4976 class CBasePlayer : public CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_StuckLast; // 0x920 // MNetworkEnable // MNetworkEnable // MNetworkSendProxyRecipientsFilter CPlayerLocalData m_Local; // 0x928 // MNetworkEnable // MNetworkEnable fogplayerparams_t m_PlayerFog; // 0xb38 // MNetworkEnable // MNetworkEnable CHandle< CPostProcessController > m_hPostProcessCtrl; // 0xb90 // MNetworkEnable // MNetworkEnable CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xb94 CUtlVector< CHandle< CBaseEntity > > m_hTriggerSoundscapeList; // 0xb98 CPlayerState m_pl; // 0xbb0 uint64_t m_nButtons; // 0xbf8 uint64_t m_afButtonPressed; // 0xc00 uint64_t m_afButtonReleased; // 0xc08 uint64_t m_afButtonLast; // 0xc10 uint64_t m_afButtonDisabled; // 0xc18 uint64_t m_afButtonForced; // 0xc20 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_fOnTarget; // 0xc28 char[32] m_szAnimExtension; // 0xc29 int32_t m_nUpdateRate; // 0xc4c float m_fLerpTime; // 0xc50 bool m_bLagCompensation; // 0xc54 bool m_bPredictWeapons; // 0xc55 int32_t m_Activity; // 0xc58 Vector m_vecAdditionalPVSOrigin; // 0xc5c Vector m_vecCameraPVSOrigin; // 0xc68 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "Player" CHandle< CBaseEntity > m_hUseEntity; // 0xc74 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hHeldEntity; // 0xc78 float m_flPreventUseTime; // 0xc7c int32_t m_iTrain; // 0xc80 float m_iRespawnFrames; // 0xc84 uint32_t m_afPhysicsFlags; // 0xc88 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "Player" CHandle< CBaseEntity > m_hVehicle; // 0xc8c int32_t m_iVehicleAnalogBias; // 0xc90 bool m_bPauseBonusProgress; // 0xc94 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "15" int32_t m_iBonusProgress; // 0xc98 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" int32_t m_iBonusChallenge; // 0xc9c int32_t m_lastDamageAmount; // 0xca0 float m_fTimeLastHurt; // 0xca4 Vector m_DmgOrigin; // 0xca8 float m_DmgTake; // 0xcb4 float m_DmgSave; // 0xcb8 int32_t m_bitsDamageType; // 0xcbc int32_t m_bitsHUDDamage; // 0xcc0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flDeathTime; // 0xcc4 float m_flDeathAnimTime; // 0xcc8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" uint8_t m_iObserverMode; // 0xccc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_iFOV; // 0xcd0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_iDefaultFOV; // 0xcd4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_iFOVStart; // 0xcd8 // MNetworkEnable // MNetworkEnable float m_flFOVTime; // 0xcdc int32_t m_iObserverLastMode; // 0xce0 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hObserverTarget; // 0xce4 bool m_bForcedObserverMode; // 0xce8 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hZoomOwner; // 0xcec float m_tbdPrev; // 0xcf0 int32_t m_idrowndmg; // 0xcf4 int32_t m_idrownrestored; // 0xcf8 int32_t m_nPoisonDmg; // 0xcfc int32_t m_nPoisonRestored; // 0xd00 uint8[8] m_rgbTimeBasedDamage; // 0xd04 int32_t m_vphysicsCollisionState; // 0xd0c float m_fNextSuicideTime; // 0xd10 int32_t m_iSuicideCustomKillFlags; // 0xd14 float m_fDelay; // 0xd18 float m_fReplayEnd; // 0xd1c CEntityIndex m_iReplayEntity; // 0xd20 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< CBaseEntity > m_hTonemapController; // 0xd24 int32_t m_nHighestCommandNumberReceived; // 0xd58 IPhysicsPlayerController* m_pPhysicsController; // 0xd60 Vector m_oldOrigin; // 0xd78 Vector m_vecSmoothedVelocity; // 0xd84 bool m_touchedPhysObject; // 0xd90 bool m_bPhysicsWasFrozen; // 0xd91 int32_t m_iPlayerSound; // 0xd94 int32_t m_iTargetVolume; // 0xd98 int32[5] m_rgItems; // 0xd9c IntervalTimer m_lastHeldVoteTimer; // 0xdb0 float m_flgeigerRange; // 0xdc0 float m_flgeigerDelay; // 0xdc4 int32_t m_igeigerRangePrev; // 0xdc8 bool m_fInitHUD; // 0xdcc bool m_fGameHUDInitialized; // 0xdcd bool m_fWeapon; // 0xdce int32_t m_iUpdateTime; // 0xdd0 int32_t m_iFrags; // 0xdd4 int32_t m_iDeaths; // 0xdd8 float m_flNextDecalTime; // 0xddc float m_flNextTauntTime; // 0xde0 PlayerConnectedState m_iConnected; // 0xde4 bool m_bIsLowViolence; // 0xde8 // MNetworkEnable // MNetworkEnable int32_t m_ArmorValue; // 0xdec float m_AirFinished; // 0xdf0 float m_PainFinished; // 0xdf4 int32_t m_iPlayerLocked; // 0xdf8 CSimpleSimTimer m_AutoaimTimer; // 0xdfc QAngle m_vecAutoAim; // 0xe00 // MNetworkEnable // MNetworkEnable CHandle< CBaseViewModel >[2] m_hViewModel; // 0xe0c // MNetworkEnable // MNetworkEnable CHandle< CPropHMDAvatar > m_hPropHMDAvatar; // 0xe14 // MNetworkEnable // MNetworkEnable CHandle< CPointHMDAnchor > m_hPointHMDAnchor; // 0xe18 Vector m_vecLastAnchorPosition; // 0xe20 bool m_bReceivedInitialAnchorPos; // 0xe2c // MNetworkEnable // MNetworkEnable int32_t m_VRControllerType; // 0xe30 IntervalTimer m_timeSinceCommandSimulated; // 0x1168 float m_flStepSoundTime; // 0x1178 bool m_bAllowInstantSpawn; // 0x117c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "2048" // MNetworkEncodeFlags float m_flMaxspeed; // 0x1180 // MNetworkEnable // MNetworkEnable CUtlStringToken m_ladderSurfaceProps; // 0x1184 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vecLadderNormal; // 0x1188 float m_flWaterJumpTime; // 0x1194 Vector m_vecWaterJumpVel; // 0x1198 int32_t m_nImpulse; // 0x11a4 float m_flSwimSoundTime; // 0x11a8 float m_flFlashTime; // 0x11ac int32_t m_nDrownDmgRate; // 0x11b0 int32_t m_nNumCrouches; // 0x11b4 bool m_bDuckToggled; // 0x11b8 float m_flForwardMove; // 0x11bc float m_flSideMove; // 0x11c0 int32_t m_nNumCrateHudHints; // 0x11c4 Vector m_vForcedOrigin; // 0x11c8 bool m_bForceOrigin; // 0x11d4 // MNetworkEnable // MNetworkEnable // MNetworkPriority "1" // MNetworkUserGroup "LocalPlayerExclusive" uint32_t m_nTickBase; // 0x11d8 int32_t m_nOldTickBase; // 0x11dc bool m_bGamePaused; // 0x11e0 float m_fLastPlayerTalkTime; // 0x11e4 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< CBaseCombatWeapon > m_hLastWeapon; // 0x11e8 float m_flOldPlayerZ; // 0x11ec float m_flOldPlayerViewOffsetZ; // 0x11f0 bool m_bPlayerUnderwater; // 0x11f4 float m_flLastAttackTime; // 0x11f8 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "Player" CHandle< CBaseEntity > m_hViewEntity; // 0x11fc // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" CHandle< CBaseEntity > m_hConstraintEntity; // 0x1200 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" Vector m_vecConstraintCenter; // 0x1204 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flConstraintRadius; // 0x1210 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flConstraintWidth; // 0x1214 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flConstraintSpeedFactor; // 0x1218 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" bool m_bConstraintPastRadius; // 0x121c char[32] m_szNetname; // 0x121d // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" float m_flLaggedMovementValue; // 0x1240 Vector m_vNewVPhysicsPosition; // 0x1244 Vector m_vNewVPhysicsVelocity; // 0x1250 Vector m_vecVehicleViewOrigin; // 0x125c QAngle m_vecVehicleViewAngles; // 0x1268 float m_flVehicleViewFOV; // 0x1274 int32_t m_nVehicleViewSavedFrame; // 0x1278 Vector m_vecPreviouslyPredictedOrigin; // 0x127c int32_t m_nBodyPitchPoseParam; // 0x1288 // MNetworkEnable // MNetworkEnable char[18] m_szLastPlaceName; // 0x128c char[64] m_szNetworkIDString; // 0x129e CPlayerInfo m_PlayerInfo; // 0x12e0 CUtlStringToken m_surfaceProps; // 0x12f8 float m_surfaceFriction; // 0x1308 char m_chTextureType; // 0x130c char m_chPreviousTextureType; // 0x130d bool m_bSinglePlayerGameEnding; // 0x130e CHandle< CBaseEntity > m_hPlayerProxy; // 0x1310 bool m_bhasHaptics; // 0x1314 bool m_autoKickDisabled; // 0x1315 Vector m_movementCollisionNormal; // 0x1318 Vector m_groundNormal; // 0x1324 CHandle< CBaseCombatCharacter > m_stuckCharacter; // 0x1330 float m_lastEntitySteadyState; // 0x1334 int32_t m_availableEntitySteadyState; // 0x1338 CBitVec< 64 > m_playerInPVS; // 0x133c bool m_hasAnySteadyStateEnts; // 0x1344 bool m_bSplitScreenPlayer; // 0x1345 CHandle< CBasePlayer > m_hSplitOwner; // 0x1348 CUtlVector< CHandle< CBasePlayer > > m_hSplitScreenPlayers; // 0x1350 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalPlayerExclusive" uint64_t m_nUnHoldableButtons; // 0x1368 public: static bool &Get_ms_bUseSessionPersisterPosAng() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[0]->m_instance); } static Vector &Get_ms_vSessionPersisterPosition() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[1]->m_instance); } static QAngle &Get_ms_angSessionPersisterAngles() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[2]->m_instance); } }; // Aligment: 9 // Size: 5032 class CBaseMultiplayerPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iIgnoreGlobalChat; // 0x1378 float m_flAreaCaptureScoreAccumulator; // 0x137c float m_flCapPointScoreRate; // 0x1380 int32_t m_iCurrentConcept; // 0x1384 CMultiplayer_Expresser* m_pExpresser; // 0x1388 float m_flConnectionTime; // 0x1390 float m_flLastForcedChangeTeamTime; // 0x1394 int32_t m_iBalanceScore; // 0x1398 KeyValues* m_pAchievementKV; // 0x13a0 }; // Aligment: 17 // Size: 1168 class CColorCorrection : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flFadeInDuration; // 0x350 // MNetworkEnable // MNetworkEnable float m_flFadeOutDuration; // 0x354 float m_flStartFadeInWeight; // 0x358 float m_flStartFadeOutWeight; // 0x35c float m_flTimeStartFadeIn; // 0x360 float m_flTimeStartFadeOut; // 0x364 // MNetworkEnable // MNetworkEnable float m_flMaxWeight; // 0x368 bool m_bStartDisabled; // 0x36c // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x36d // MNetworkEnable // MNetworkEnable bool m_bMaster; // 0x36e // MNetworkEnable // MNetworkEnable bool m_bClientSide; // 0x36f // MNetworkEnable // MNetworkEnable bool m_bExclusive; // 0x370 // MNetworkEnable // MNetworkEnable float m_MinFalloff; // 0x374 // MNetworkEnable // MNetworkEnable float m_MaxFalloff; // 0x378 // MNetworkEnable // MNetworkEnable float m_flCurWeight; // 0x37c // MNetworkEnable // MNetworkEnable char[260] m_netlookupFilename; // 0x380 CUtlSymbolLarge m_lookupFilename; // 0x488 }; // Aligment: 4 // Size: 872 class CRagdollMagnet : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x350 float m_radius; // 0x354 float m_force; // 0x358 Vector m_axis; // 0x35c }; // Aligment: 0 // Size: 1352 class CEntityBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 10 // Size: 1400 class CEntityDissolve : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x548 // MNetworkEnable // MNetworkEnable float m_flFadeInStart; // 0x54c // MNetworkEnable // MNetworkEnable float m_flFadeInLength; // 0x550 // MNetworkEnable // MNetworkEnable float m_flFadeOutModelStart; // 0x554 // MNetworkEnable // MNetworkEnable float m_flFadeOutModelLength; // 0x558 // MNetworkEnable // MNetworkEnable float m_flFadeOutStart; // 0x55c // MNetworkEnable // MNetworkEnable float m_flFadeOutLength; // 0x560 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" EntityDisolveType_t m_nDissolveType; // 0x564 // MNetworkEnable // MNetworkEnable Vector m_vDissolverOrigin; // 0x568 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint32_t m_nMagnitude; // 0x574 }; // Aligment: 10 // Size: 896 class CEnvDOFController : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flFocusTargetRange; // 0x350 CUtlSymbolLarge m_strFocusTargetName; // 0x358 CHandle< CBaseEntity > m_hFocusTarget; // 0x360 // MNetworkEnable // MNetworkEnable bool m_bDOFEnabled; // 0x364 // MNetworkEnable // MNetworkEnable float m_flNearBlurDepth; // 0x368 // MNetworkEnable // MNetworkEnable float m_flNearFocusDepth; // 0x36c // MNetworkEnable // MNetworkEnable float m_flFarFocusDepth; // 0x370 // MNetworkEnable // MNetworkEnable float m_flFarBlurDepth; // 0x374 // MNetworkEnable // MNetworkEnable float m_flNearBlurRadius; // 0x378 // MNetworkEnable // MNetworkEnable float m_flFarBlurRadius; // 0x37c }; // Aligment: 5 // Size: 944 class CEnvPlayerSurfaceTrigger : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iTargetGameMaterial; // 0x350 int32_t m_iCurrentGameMaterial; // 0x354 bool m_bDisabled; // 0x358 CEntityIOOutput m_OnSurfaceChangedToTarget; // 0x360 CEntityIOOutput m_OnSurfaceChangedFromTarget; // 0x388 }; // Aligment: 30 // Size: 1712 class CEnvProjectedTexture : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hTargetEntity; // 0x548 // MNetworkEnable // MNetworkEnable bool m_bState; // 0x54c // MNetworkEnable // MNetworkEnable bool m_bAlwaysUpdate; // 0x54d // MNetworkEnable // MNetworkEnable float m_flLightFOV; // 0x550 // MNetworkEnable // MNetworkEnable bool m_bEnableShadows; // 0x554 // MNetworkEnable // MNetworkEnable bool m_bSimpleProjection; // 0x555 // MNetworkEnable // MNetworkEnable bool m_bLightOnlyTarget; // 0x556 // MNetworkEnable // MNetworkEnable bool m_bLightWorld; // 0x557 // MNetworkEnable // MNetworkEnable bool m_bCameraSpace; // 0x558 // MNetworkEnable // MNetworkEnable float m_flBrightnessScale; // 0x55c // MNetworkEnable // MNetworkEnable Color m_LightColor; // 0x560 // MNetworkEnable // MNetworkEnable float m_flIntensity; // 0x564 // MNetworkEnable // MNetworkEnable float m_flLinearAttenuation; // 0x568 // MNetworkEnable // MNetworkEnable float m_flQuadraticAttenuation; // 0x56c // MNetworkEnable // MNetworkEnable bool m_bVolumetric; // 0x570 // MNetworkEnable // MNetworkEnable float m_flNoiseStrength; // 0x574 // MNetworkEnable // MNetworkEnable float m_flFlashlightTime; // 0x578 // MNetworkEnable // MNetworkEnable uint32_t m_nNumPlanes; // 0x57c // MNetworkEnable // MNetworkEnable float m_flPlaneOffset; // 0x580 // MNetworkEnable // MNetworkEnable float m_flVolumetricIntensity; // 0x584 // MNetworkEnable // MNetworkEnable float m_flColorTransitionTime; // 0x588 // MNetworkEnable // MNetworkEnable float m_flAmbient; // 0x58c // MNetworkEnable // MNetworkEnable char[260] m_SpotlightTextureName; // 0x590 // MNetworkEnable // MNetworkEnable int32_t m_nSpotlightTextureFrame; // 0x694 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "1" uint32_t m_nShadowQuality; // 0x698 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" // MNetworkMinValue "0" // MNetworkMaxValue "500" // MNetworkEncodeFlags float m_flNearZ; // 0x69c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "18" // MNetworkMinValue "0" // MNetworkMaxValue "1500" // MNetworkEncodeFlags float m_flFarZ; // 0x6a0 // MNetworkEnable // MNetworkEnable float m_flProjectionSize; // 0x6a4 // MNetworkEnable // MNetworkEnable float m_flRotation; // 0x6a8 // MNetworkEnable // MNetworkEnable bool m_bFlipHorizontal; // 0x6ac }; // Aligment: 6 // Size: 920 class CMessage : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszMessage; // 0x350 float m_MessageVolume; // 0x358 int32_t m_MessageAttenuation; // 0x35c float m_Radius; // 0x360 CUtlSymbolLarge m_sNoise; // 0x368 CEntityIOOutput m_OnShowMessage; // 0x370 }; // Aligment: 17 // Size: 1296 class CEnvMicrophone : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x350 CHandle< CBaseEntity > m_hMeasureTarget; // 0x354 int32_t m_nSoundMask; // 0x358 float m_flSensitivity; // 0x35c float m_flSmoothFactor; // 0x360 float m_flMaxRange; // 0x364 CUtlSymbolLarge m_iszSpeakerName; // 0x368 CHandle< CBaseEntity > m_hSpeaker; // 0x370 bool m_bAvoidFeedback; // 0x374 int32_t m_iSpeakerDSPPreset; // 0x378 CUtlSymbolLarge m_iszListenFilter; // 0x380 CHandle< CBaseFilter > m_hListenFilter; // 0x388 CEntityOutputTemplate< float32 > m_SoundLevel; // 0x390 CEntityIOOutput m_OnRoutedSound; // 0x3b8 CEntityIOOutput m_OnHeardSound; // 0x3e0 char[256] m_szLastSound; // 0x408 int32_t m_iLastRoutedFrame; // 0x508 }; // Aligment: 4 // Size: 1072 class CFilterMultiple : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: filter_t m_nFilterType; // 0x3a8 CUtlSymbolLarge[10] m_iFilterName; // 0x3b0 CHandle< CBaseEntity >[10] m_hFilter; // 0x400 int32_t m_nFilterCount; // 0x428 }; // Aligment: 1 // Size: 944 class CFilterProximity : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flRadius; // 0x3a8 }; // Aligment: 0 // Size: 936 class CFilterLOS : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 5 // Size: 1400 class CFuncAreaPortalWindow : public CFuncAreaPortalBase, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flFadeStartDist; // 0x558 // MNetworkEnable // MNetworkEnable float m_flFadeDist; // 0x55c // MNetworkEnable // MNetworkEnable float m_flTranslucencyLimit; // 0x560 CUtlSymbolLarge m_iBackgroundBModelName; // 0x568 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_iBackgroundModelIndex; // 0x570 }; // Aligment: 13 // Size: 1448 class CFuncRotating : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: QAngle m_vecMoveAng; // 0x548 float m_flFanFriction; // 0x554 float m_flAttenuation; // 0x558 float m_flVolume; // 0x55c float m_flTargetSpeed; // 0x560 float m_flMaxSpeed; // 0x564 float m_flBlockDamage; // 0x568 CUtlSymbolLarge m_NoiseRunning; // 0x570 bool m_bReversed; // 0x578 QAngle m_angStart; // 0x57c bool m_bStopAtStartPos; // 0x588 Vector m_vecClientOrigin; // 0x58c QAngle m_vecClientAngles; // 0x598 }; // Aligment: 0 // Size: 1760 class CInfoData : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 1360 class CItemGenericTriggerHelper : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CItemGeneric > m_hParentItem; // 0x548 }; // Aligment: 33 // Size: 2192 class CItemGeneric : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bHasTriggerRadius; // 0x720 bool m_bHasPickupRadius; // 0x721 float m_flPickupRadiusSqr; // 0x724 float m_flTriggerRadiusSqr; // 0x728 float m_flLastPickupCheck; // 0x72c bool m_bPlayerCounterListenerAdded; // 0x730 bool m_bPlayerInTriggerRadius; // 0x731 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x738 CUtlSymbolLarge m_pAmbientSoundEffect; // 0x740 bool m_bAutoStartAmbientSound; // 0x748 CUtlSymbolLarge m_pSpawnScriptFunction; // 0x750 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x758 CUtlSymbolLarge m_pPickupSoundEffect; // 0x760 CUtlSymbolLarge m_pPickupScriptFunction; // 0x768 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x770 CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x778 CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x780 CUtlSymbolLarge m_pPickupFilterName; // 0x788 CHandle< CBaseFilter > m_hPickupFilter; // 0x790 CEntityIOOutput m_OnPickup; // 0x798 CEntityIOOutput m_OnTimeout; // 0x7c0 CEntityIOOutput m_OnTriggerStartTouch; // 0x7e8 CEntityIOOutput m_OnTriggerTouch; // 0x810 CEntityIOOutput m_OnTriggerEndTouch; // 0x838 CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0x860 float m_flPickupRadius; // 0x868 float m_flTriggerRadius; // 0x86c bool m_bPhysStartAsleep; // 0x870 CUtlSymbolLarge m_pTriggerSoundEffect; // 0x878 bool m_bGlowWhenInTrigger; // 0x880 Color m_glowColor; // 0x881 bool m_bUseable; // 0x885 CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0x888 }; // Aligment: 10 // Size: 64 struct locksound_t { public: CUtlSymbolLarge sLockedSound; // 0x8 CUtlSymbolLarge sLockedSentence; // 0x10 CUtlSymbolLarge sUnlockedSound; // 0x18 CUtlSymbolLarge sUnlockedSentence; // 0x20 int32_t iLockedSentence; // 0x28 int32_t iUnlockedSentence; // 0x2c float flwaitSound; // 0x30 float flwaitSentence; // 0x34 uint8_t bEOFLocked; // 0x38 uint8_t bEOFUnlocked; // 0x39 }; // Aligment: 4 // Size: 960 class CLogicBranch : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bInValue; // 0x350 CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x358 CEntityIOOutput m_OnTrue; // 0x370 CEntityIOOutput m_OnFalse; // 0x398 }; // Aligment: 1 // Size: 1360 class CFuncOccluder : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bStartDisabled; // 0x548 }; // Aligment: 4 // Size: 880 class CParticleLight : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flIntensity; // 0x350 Vector m_vColor; // 0x354 CUtlSymbolLarge m_PSName; // 0x360 bool m_bDirectional; // 0x368 }; // Aligment: 3 // Size: 20 class VelocitySampler { public: Vector m_prevSample; // 0x0 float m_fPrevSampleTime; // 0xc float m_fIdealSampleRate; // 0x10 }; // Aligment: 3 // Size: 32 class SimpleConstraintSoundProfile { public: SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8 float32[2] m_keyPoints; // 0xc float32[3] m_reversalSoundThresholds; // 0x14 }; // Aligment: 8 // Size: 136 class ConstraintSoundInfo { public: VelocitySampler m_vSampler; // 0x8 SimpleConstraintSoundProfile m_soundProfile; // 0x20 Vector m_forwardAxis; // 0x40 CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50 CUtlSymbolLarge m_iszTravelSoundBack; // 0x58 CUtlSymbolLarge[3] m_iszReversalSounds; // 0x68 bool m_bPlayTravelSound; // 0x80 bool m_bPlayReversalSound; // 0x81 }; // Aligment: 7 // Size: 920 class CPhysExplosion : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bExplodeOnSpawn; // 0x350 float m_damage; // 0x354 float m_radius; // 0x358 CUtlSymbolLarge m_targetEntityName; // 0x360 float m_flInnerRadius; // 0x368 float m_flPushScale; // 0x36c CEntityIOOutput m_OnPushedPlayer; // 0x370 }; // Aligment: 3 // Size: 864 class CPhysImpact : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_damage; // 0x350 float m_distance; // 0x354 CUtlSymbolLarge m_directionEntityName; // 0x358 }; // Aligment: 1 // Size: 16 struct magnetted_objects_t { public: CHandle< CBaseEntity > hEntity; // 0x8 }; // Aligment: 12 // Size: 1792 class CPhysMagnet : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CEntityIOOutput m_OnMagnetAttach; // 0x670 CEntityIOOutput m_OnMagnetDetach; // 0x698 float m_massScale; // 0x6c0 float m_forceLimit; // 0x6c4 float m_torqueLimit; // 0x6c8 CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x6d0 bool m_bActive; // 0x6e8 bool m_bHasHitSomething; // 0x6e9 float m_flTotalMass; // 0x6ec float m_flRadius; // 0x6f0 float m_flNextSuckTime; // 0x6f4 int32_t m_iMaxObjectsAttached; // 0x6f8 }; // Aligment: 1 // Size: 856 class CInfoPlayerStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: bool m_bDisabled; // 0x350 }; // Aligment: 0 // Size: 8 class IBotController { public: // }; // Aligment: 0 // Size: 8 class IPlayerInfo { public: // }; // Aligment: 1 // Size: 24 class CPlayerInfo : public IBotController { public: CBasePlayer* m_pParent; // 0x10 }; // Aligment: 8 // Size: 1608 class CPlayerResource : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32[34] m_iPing; // 0x350 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" int32[34] m_iScore; // 0x3d8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" int32[34] m_iDeaths; // 0x460 // MNetworkEnable // MNetworkEnable bool[34] m_bConnected; // 0x4e8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "4" int32[34] m_iTeam; // 0x50c // MNetworkEnable // MNetworkEnable bool[34] m_bAlive; // 0x594 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32[34] m_iHealth; // 0x5b8 int32_t m_nUpdateCounter; // 0x640 }; // Aligment: 27 // Size: 528 class CPlayerLocalData { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8 // MNetworkEnable // MNetworkEnable uint8[32] m_chAreaBits; // 0x18 // MNetworkEnable // MNetworkEnable uint8[24] m_chAreaPortalBits; // 0x38 int32_t m_nStepside; // 0x50 int32_t m_nOldButtons; // 0x54 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" uint32_t m_iHideHUD; // 0x58 // MNetworkEnable // MNetworkEnable float m_flFOVRate; // 0x5c Vector m_vecOverViewpoint; // 0x60 // MNetworkEnable // MNetworkEnable bool m_bDucked; // 0x6c // MNetworkEnable // MNetworkEnable bool m_bDucking; // 0x6d // MNetworkEnable // MNetworkEnable bool m_bInDuckJump; // 0x6e // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkPriority "64" uint32_t m_nDuckTimeMsecs; // 0x70 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32_t m_nDuckJumpTimeMsecs; // 0x74 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint32_t m_nJumpTimeMsecs; // 0x78 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "17" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" float m_flFallVelocity; // 0x7c // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkBitCount "32" QAngle m_vecPunchAngle; // 0x88 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "32" QAngle m_vecPunchAngleVel; // 0x94 // MNetworkEnable // MNetworkEnable bool m_bDrawViewmodel; // 0xa0 // MNetworkEnable // MNetworkEnable bool m_bWearingSuit; // 0xa1 // MNetworkEnable // MNetworkEnable bool m_bPoisoned; // 0xa2 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" // MNetworkEncodeFlags // MNetworkMinValue "0" // MNetworkMaxValue "128" float m_flStepSize; // 0xa4 // MNetworkEnable // MNetworkEnable bool m_bAllowAutoMovement; // 0xa8 // MNetworkEnable // MNetworkEnable bool m_bSlowMovement; // 0xa9 // MNetworkEnable // MNetworkEnable bool m_bAutoAimTarget; // 0xaa // MNetworkEnable // MNetworkEnable sky3dparams_t m_skybox3d; // 0xb0 // MNetworkEnable // MNetworkEnable audioparams_t m_audio; // 0x138 fogparams_t m_fog; // 0x1b0 }; // Aligment: 3 // Size: 872 class CPointPrefab : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_targetMapName; // 0x350 CUtlSymbolLarge m_forceWorldGroupID; // 0x358 bool m_fixupNames; // 0x360 }; // Aligment: 12 // Size: 992 class CPointTemplate : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_iszWorldName; // 0x350 CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x358 CUtlSymbolLarge m_iszEntityFilterName; // 0x360 float m_flTimeoutInterval; // 0x368 bool m_bAsynchronouslySpawnEntities; // 0x36c CEntityIOOutput m_pOutputOnSpawned; // 0x370 PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x398 PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x39c CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x3a0 CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x3b8 HSCRIPT m_ScriptSpawnCallback; // 0x3d0 HSCRIPT m_ScriptCallbackScope; // 0x3d8 }; // Aligment: 10 // Size: 888 class CPostProcessController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_fLocalContrastStrength; // 0x350 // MNetworkEnable // MNetworkEnable float m_fLocalContrastEdgeStrength; // 0x354 // MNetworkEnable // MNetworkEnable float m_fVignetteStart; // 0x358 // MNetworkEnable // MNetworkEnable float m_fVignetteEnd; // 0x35c // MNetworkEnable // MNetworkEnable float m_fVignetteBlurStrength; // 0x360 // MNetworkEnable // MNetworkEnable float m_fFadeToBlackStrength; // 0x364 // MNetworkEnable // MNetworkEnable float m_fGrainStrength; // 0x368 // MNetworkEnable // MNetworkEnable float m_fTopVignetteStrength; // 0x36c // MNetworkEnable // MNetworkEnable float m_fFadeTime; // 0x370 // MNetworkEnable // MNetworkEnable bool m_bMaster; // 0x374 }; // Aligment: 4 // Size: 1000 class CSkyCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable sky3dparams_t m_skyboxData; // 0x350 // MNetworkEnable // MNetworkEnable CUtlStringToken m_skyboxSlotToken; // 0x3d8 bool m_bUseAngles; // 0x3dc CSkyCamera* m_pNext; // 0x3e0 }; // Aligment: 2 // Size: 856 class CSkyboxReference : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlStringToken m_worldGroupId; // 0x350 CHandle< CSkyCamera > m_hSkyCamera; // 0x354 }; // Aligment: 12 // Size: 52 class CSound { public: CHandle< CBaseEntity > m_hOwner; // 0x0 CHandle< CBaseEntity > m_hTarget; // 0x4 int32_t m_iVolume; // 0x8 float m_flOcclusionScale; // 0xc int32_t m_iType; // 0x10 int32_t m_iNextAudible; // 0x14 float m_flExpireTime; // 0x18 int16_t m_iNext; // 0x1c bool m_bNoExpirationTime; // 0x1e int32_t m_ownerChannelIndex; // 0x20 Vector m_vecOrigin; // 0x24 bool m_bHasOwner; // 0x30 }; // Aligment: 4 // Size: 7520 class CSoundEnt : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: int32_t m_iFreeSound; // 0x350 int32_t m_iActiveSound; // 0x354 int32_t m_cLastActiveSounds; // 0x358 CSound[128] m_SoundPool; // 0x35c }; // Aligment: 4 // Size: 1384 class CSpotlightEnd : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flLightScale; // 0x548 // MNetworkEnable // MNetworkEnable float m_Radius; // 0x54c Vector m_vSpotlightDir; // 0x550 Vector m_vSpotlightOrg; // 0x55c }; // Aligment: 7 // Size: 1048 class CTeam : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlVector< CTeamSpawnPoint* > m_aSpawnPoints; // 0x350 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CBasePlayer > > m_aPlayers; // 0x368 // MNetworkEnable // MNetworkEnable int32_t m_iScore; // 0x380 // MNetworkEnable // MNetworkEnable int32_t m_iRoundsWon; // 0x384 // MNetworkEnable // MNetworkEnable char[129] m_szTeamname; // 0x388 int32_t m_iDeaths; // 0x40c int32_t m_iLastSpawn; // 0x410 }; // Aligment: 15 // Size: 2648 class CTriggerSndSosOpvar : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x6f0 Vector m_flPosition; // 0x708 float m_flCenterSize; // 0x714 float m_flMinVal; // 0x718 float m_flMaxVal; // 0x71c float m_flWait; // 0x720 CUtlSymbolLarge m_opvarName; // 0x728 CUtlSymbolLarge m_stackName; // 0x730 CUtlSymbolLarge m_operatorName; // 0x738 bool m_bVolIs2D; // 0x740 char[256] m_opvarNameChar; // 0x741 char[256] m_stackNameChar; // 0x841 char[256] m_operatorNameChar; // 0x941 Vector m_VecNormPos; // 0xa44 float m_flNormCenterSize; // 0xa50 }; // Aligment: 0 // Size: 1936 class CTriggerHurtGhost : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 1784 class CTriggerCallback : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 22 // Size: 992 class CTriggerCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hPlayer; // 0x350 CHandle< CBaseEntity > m_hTarget; // 0x354 CBaseEntity* m_pPath; // 0x358 CUtlSymbolLarge m_sPath; // 0x360 float m_flWait; // 0x368 float m_flReturnTime; // 0x36c float m_flStopTime; // 0x370 float m_moveDistance; // 0x374 float m_targetSpeed; // 0x378 float m_initialSpeed; // 0x37c float m_acceleration; // 0x380 float m_deceleration; // 0x384 int32_t m_state; // 0x388 Vector m_vecMoveDir; // 0x38c float m_fov; // 0x398 float m_fovSpeed; // 0x39c CUtlSymbolLarge m_iszTargetAttachment; // 0x3a0 int32_t m_iAttachmentIndex; // 0x3a8 bool m_bSnapToGoal; // 0x3ac int32_t m_nPlayerButtons; // 0x3b0 DamageOptions_t m_nOldTakeDamage; // 0x3b4 CEntityIOOutput m_OnEndFollow; // 0x3b8 }; // Aligment: 0 // Size: 1352 class CFuncNavConnectionBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 8 struct ClusteredDistributionParams_t { public: float m_flClusterCoverageFraction; // 0x0 float m_flClusterArea; // 0x4 }; // Aligment: 0 // Size: 128 class CNavVolume { public: // }; // Aligment: 0 // Size: 232 class CNavVolumeMarkupVolume : public CNavVolume { public: // }; // Aligment: 0 // Size: 168 class CNavVolumeCalculatedVector : public CNavVolume { public: // }; // Aligment: 2 // Size: 200 class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector, CNavVolume { public: Vector m_vStartPos; // 0xb0 float m_flSearchDist; // 0xbc }; // Aligment: 5 // Size: 24 struct constraint_breakableparams_t { public: float strength; // 0x0 float forceLimit; // 0x4 float torqueLimit; // 0x8 float32[2] bodyMassScale; // 0xc bool isActive; // 0x14 }; // Aligment: 4 // Size: 16 struct constraint_axislimit_t { public: float flMinRotation; // 0x0 float flMaxRotation; // 0x4 float flMotorTargetAngSpeed; // 0x8 float flMotorMaxTorque; // 0xc }; // Aligment: 4 // Size: 64 struct constraint_hingeparams_t { public: Vector worldPosition; // 0x0 Vector worldAxisDirection; // 0xc constraint_axislimit_t hingeAxis; // 0x18 constraint_breakableparams_t constraint; // 0x28 }; // Aligment: 1 // Size: 2 struct ChangeAccessorFieldPathIndex_t { public: int16_t m_Value; // 0x0 }; // Aligment: 0 // Size: 8 class IPhysicsPlayerController { public: // }; // Aligment: 24 // Size: 176 struct HandInfo_t { public: // MNetworkEnable Vector m_vPosition; // 0xc // MNetworkEnable QAngle m_Angles; // 0x18 // MNetworkEnable Vector m_vVelocity; // 0x24 // MNetworkEnable float m_flSampleTime; // 0x30 // MNetworkEnable Vector m_vFilteredPosition; // 0x34 // MNetworkEnable QAngle m_FilteredAngles; // 0x40 // MNetworkEnable Vector m_vFilteredVelocity; // 0x4c // MNetworkEnable Vector m_FilteredAngularVel; // 0x58 // MNetworkEnable Vector m_vFilteredThrowVel; // 0x64 // MNetworkEnable float m_flTriggerAnalogValue; // 0x70 // MNetworkEnable float m_flGripAnalogValue; // 0x74 // MNetworkEnable float m_flFinger0; // 0x78 // MNetworkEnable float m_flFinger1; // 0x7c // MNetworkEnable float m_flFinger2; // 0x80 // MNetworkEnable float m_flFinger3; // 0x84 // MNetworkEnable float m_flFinger4; // 0x88 // MNetworkEnable float m_flFingerSplay0; // 0x8c // MNetworkEnable float m_flFingerSplay1; // 0x90 // MNetworkEnable float m_flFingerSplay2; // 0x94 // MNetworkEnable float m_flFingerSplay3; // 0x98 // MNetworkEnable float m_flTrackpadAnalogValueX; // 0x9c // MNetworkEnable float m_flTrackpadAnalogValueY; // 0xa0 // MNetworkEnable float m_flJoystickAnalogValueX; // 0xa4 // MNetworkEnable float m_flJoystickAnalogValueY; // 0xa8 }; // Aligment: 8 // Size: 56 class CPlayerState { public: bool deadflag; // 0x8 bool hltv; // 0x9 QAngle v_angle; // 0xc CUtlSymbolLarge netname; // 0x18 int32_t fixangle; // 0x20 QAngle anglechange; // 0x24 int32_t frags; // 0x30 int32_t deaths; // 0x34 }; // Aligment: 48 // Size: 2008 class CBaseCombatWeapon : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable CHandle< CBaseCombatCharacter > m_hOwner; // 0x678 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "1" // MNetworkUserGroup "LocalWeaponExclusive" uint32_t m_nViewModelIndex; // 0x67c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextPrimaryAttack; // 0x680 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flNextSecondaryAttack; // 0x684 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_nQueuedAttack; // 0x688 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" float m_flTimeAttackQueued; // 0x68c // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x690 // MNetworkEnable // MNetworkEnable CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x698 // MNetworkEnable // MNetworkEnable WeaponState_t m_iState; // 0x6a0 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iPrimaryAmmoType; // 0x6a4 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iSecondaryAmmoType; // 0x6a8 // MNetworkEnable // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkPriority "64" int32_t m_iClip1; // 0x6ac // MNetworkEnable // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkUserGroup "LocalWeaponExclusive" int32_t m_iClip2; // 0x6b0 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" bool m_bOnlyPump; // 0x6b4 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "LocalWeaponExclusive" // MNetworkPriority "64" float m_flTimeWeaponIdle; // 0x6b8 float m_flNextEmptySoundTime; // 0x6bc float m_fMinRange1; // 0x6c0 float m_fMinRange2; // 0x6c4 float m_fMaxRange1; // 0x6c8 float m_fMaxRange2; // 0x6cc float m_fFireDuration; // 0x6d0 float m_fMinAdvanceToRange1; // 0x6d4 int32_t m_Activity; // 0x6d8 int32_t m_iPrimaryAmmoCount; // 0x6dc int32_t m_iSecondaryAmmoCount; // 0x6e0 CUtlSymbolLarge m_iszName; // 0x6e8 bool m_bRemoveable; // 0x6f0 // MNetworkEnable // MNetworkEnable bool m_bInReload; // 0x6f1 bool m_bFireOnEmpty; // 0x6f2 bool m_bFiresUnderwater; // 0x6f3 bool m_bAltFiresUnderwater; // 0x6f4 bool m_bReloadsSingly; // 0x6f5 HSequence m_hIdealSequence; // 0x6f8 int32_t m_IdealActivity; // 0x6fc int32_t m_iSubType; // 0x700 float m_flUnlockTime; // 0x704 CHandle< CBaseEntity > m_hLocker; // 0x708 int32_t m_nTracerAttachmentIndex; // 0x70c int32_t m_iAltFireHudHintCount; // 0x720 int32_t m_iReloadHudHintCount; // 0x724 bool m_bAltFireHudHintDisplayed; // 0x728 bool m_bReloadHudHintDisplayed; // 0x729 float m_flHudHintPollTime; // 0x72c float m_flHudHintMinDisplayTime; // 0x730 CEntityIOOutput m_OnPlayerUse; // 0x738 CEntityIOOutput m_OnPlayerPickup; // 0x760 CEntityIOOutput m_OnNPCPickup; // 0x788 CEntityIOOutput m_OnCacheInteraction; // 0x7b0 }; // Aligment: 14 // Size: 1760 class CBaseViewModel : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: Vector m_vecLastFacing; // 0x678 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "1" uint32_t m_nViewModelIndex; // 0x684 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" uint32_t m_nAnimationParity; // 0x688 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "13" HSequence m_hLayerSequence; // 0x68c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" uint32_t m_nLayer; // 0x690 // MNetworkEnable // MNetworkEnable float m_flAnimationStartTime; // 0x694 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnWeaponChanged" CHandle< CBaseCombatWeapon > m_hWeapon; // 0x698 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hOwner; // 0x69c int32_t m_Activity; // 0x6a0 CUtlSymbolLarge m_sVMName; // 0x6a8 CUtlSymbolLarge m_sAnimationPrefix; // 0x6b0 HSequence m_hOldLayerSequence; // 0x6b8 int32_t m_oldLayer; // 0x6bc float m_oldLayerStartTime; // 0x6c0 }; // Aligment: 7 // Size: 40 struct VPhysicsCollisionAttribute_t { public: // MNetworkEnable uint64_t m_nInteractsAs; // 0x8 // MNetworkEnable uint64_t m_nInteractsWith; // 0x10 // MNetworkEnable uint64_t m_nInteractsExclude; // 0x18 // MNetworkEnable uint32_t m_nEntityId; // 0x20 // MNetworkEnable uint16_t m_nHierarchyId; // 0x24 // MNetworkEnable uint8_t m_nCollisionGroup; // 0x26 // MNetworkEnable uint8_t m_nCollisionFunctionMask; // 0x27 }; // Aligment: 17 // Size: 168 class CCollisionProperty { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "CollisionAttributeChanged" VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMins; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x44 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "2" // MNetworkChangeCallback "OnUpdateSolidFlags" uint8_t m_usSolidFlags; // 0x52 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidType" SolidType_t m_nSolidType; // 0x53 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" uint8_t m_triggerBloat; // 0x54 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" SurroundingBoundsType_t m_nSurroundType; // 0x55 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "6" uint8_t m_CollisionGroup; // 0x56 // MNetworkEnable // MNetworkEnable bool m_bHitboxEnabled; // 0x57 float m_flRadius; // 0x58 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMins; // 0x5c // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMaxs; // 0x68 Vector m_vecSurroundingMaxs; // 0x74 Vector m_vecSurroundingMins; // 0x80 // MNetworkEnable // MNetworkEnable Vector m_vCapsuleCenter1; // 0x8c // MNetworkEnable // MNetworkEnable Vector m_vCapsuleCenter2; // 0x98 // MNetworkEnable // MNetworkEnable float m_flCapsuleRadius; // 0xa4 }; // Aligment: 0 // Size: 8 class IDamageHandler { public: // }; // Aligment: 0 // Size: 48 class CDamageComponent : public CEntityComponent { public: // }; // Aligment: 19 // Size: 112 class CEffectData { public: // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vOrigin; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vStart; // 0x14 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vNormal; // 0x20 // MNetworkEnable // MNetworkEnable // MNetworkEncoder QAngle m_vAngles; // 0x2c // MNetworkEnable // MNetworkEnable CEntityHandle m_hEntity; // 0x38 // MNetworkEnable // MNetworkEnable CEntityHandle m_hOtherEntity; // 0x3c // MNetworkEnable // MNetworkEnable float m_flScale; // 0x40 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "1023" // MNetworkEncodeFlags float m_flMagnitude; // 0x44 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "1023" // MNetworkEncodeFlags float m_flRadius; // 0x48 // MNetworkEnable // MNetworkEnable CUtlStringToken m_nSurfaceProp; // 0x4c // MNetworkEnable // MNetworkEnable CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50 // MNetworkEnable // MNetworkEnable uint32_t m_nDamageType; // 0x58 // MNetworkEnable // MNetworkEnable uint16_t m_nMaterial; // 0x5c // MNetworkEnable // MNetworkEnable uint16_t m_nHitBox; // 0x5e // MNetworkEnable // MNetworkEnable uint8_t m_nColor; // 0x60 // MNetworkEnable // MNetworkEnable uint8_t m_fFlags; // 0x61 // MNetworkEnable // MNetworkEnable int8_t m_nAttachmentIndex; // 0x62 // MNetworkEnable // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x64 // MNetworkEnable // MNetworkEnable uint16_t m_iEffectName; // 0x68 }; // Aligment: 2 // Size: 856 class CEnvDetailController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable float m_flFadeStartDist; // 0x350 // MNetworkEnable // MNetworkEnable float m_flFadeEndDist; // 0x354 }; // Aligment: 2 // Size: 8 struct CEnvWindShared::WindAveEvent_t { public: float m_flStartWindSpeed; // 0x0 float m_flAveWindSpeed; // 0x4 }; // Aligment: 2 // Size: 8 struct CEnvWindShared::WindVariationEvent_t { public: float m_flWindAngleVariation; // 0x0 float m_flWindSpeedVariation; // 0x4 }; // Aligment: 31 // Size: 640 class CEnvWindShared { public: // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x8 // MNetworkEnable // MNetworkEnable uint32_t m_iWindSeed; // 0xc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMinWind; // 0x10 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMaxWind; // 0x12 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "14" int32_t m_windRadius; // 0x14 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMinGust; // 0x18 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" uint16_t m_iMaxGust; // 0x1a // MNetworkEnable // MNetworkEnable float m_flMinGustDelay; // 0x1c // MNetworkEnable // MNetworkEnable float m_flMaxGustDelay; // 0x20 // MNetworkEnable // MNetworkEnable float m_flGustDuration; // 0x24 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "9" uint16_t m_iGustDirChange; // 0x28 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_location; // 0x2c int32_t m_iszGustSound; // 0x38 int32_t m_iWindDir; // 0x3c float m_flWindSpeed; // 0x40 Vector m_currentWindVector; // 0x44 Vector m_CurrentSwayVector; // 0x50 Vector m_PrevSwayVector; // 0x5c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "9" uint16_t m_iInitialWindDir; // 0x68 // MNetworkEnable // MNetworkEnable float m_flInitialWindSpeed; // 0x6c CEntityIOOutput m_OnGustStart; // 0x70 CEntityIOOutput m_OnGustEnd; // 0x98 float m_flVariationTime; // 0xc0 float m_flSwayTime; // 0xc4 float m_flSimTime; // 0xc8 float m_flSwitchTime; // 0xcc float m_flAveWindSpeed; // 0xd0 bool m_bGusting; // 0xd4 float m_flWindAngleVariation; // 0xd8 float m_flWindSpeedVariation; // 0xdc CEntityIndex m_iEntIndex; // 0xe0 }; // Aligment: 0 // Size: 848 class CGameRulesProxy : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 2 // Size: 144 class CGameRules { public: char[128] m_szQuestName; // 0x8 int32_t m_nQuestPhase; // 0x88 }; // Aligment: 8 // Size: 72 class CGlowProperty { public: Vector m_fGlowColor; // 0x8 int32_t m_iGlowTeam; // 0x14 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" int32_t m_iGlowType; // 0x30 // MNetworkEnable // MNetworkEnable int32_t m_nGlowRange; // 0x34 // MNetworkEnable // MNetworkEnable int32_t m_nGlowRangeMin; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnGlowColorChanged" Color m_glowColorOverride; // 0x3c // MNetworkEnable // MNetworkEnable bool m_bFlashing; // 0x40 bool m_bGlowing; // 0x41 }; // Aligment: 4 // Size: 24 class CHealthComponent : public CEntityComponent { public: LifeState_t m_lifeState; // 0x8 int32_t m_iMax; // 0xc int32_t m_iHealth; // 0x10 float m_flDamageAccumulator; // 0x14 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHealthComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHealthComponent")->m_static_fiels[1]->m_instance); } }; // Aligment: 3 // Size: 48 class CHintMessage { public: char* m_hintString; // 0x8 CUtlVector< char* > m_args; // 0x10 float m_duration; // 0x28 }; // Aligment: 3 // Size: 48 class CHintMessageQueue { public: float m_tmMessageEnd; // 0x8 CUtlVector< CHintMessage* > m_messages; // 0x10 CBasePlayer* m_pPlayer; // 0x28 }; // Aligment: 1 // Size: 200 class CMultiplayRules : public CGameRules { public: float m_flIntermissionEndTime; // 0xa8 public: static int32_t &Get_m_nMapCycleTimeStamp() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[0]->m_instance); } static int32_t &Get_m_nMapCycleindex() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[1]->m_instance); } }; // Aligment: 22 // Size: 96 struct fogparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector dirPrimary; // 0x8 // MNetworkEnable // MNetworkEnable Color colorPrimary; // 0x14 // MNetworkEnable // MNetworkEnable Color colorSecondary; // 0x18 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" Color colorPrimaryLerpTo; // 0x1c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" Color colorSecondaryLerpTo; // 0x20 // MNetworkEnable // MNetworkEnable float start; // 0x24 // MNetworkEnable // MNetworkEnable float end; // 0x28 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float farz; // 0x2c // MNetworkEnable // MNetworkEnable float maxdensity; // 0x30 // MNetworkEnable // MNetworkEnable float exponent; // 0x34 // MNetworkEnable // MNetworkEnable float HDRColorScale; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactor; // 0x3c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactorLerpTo; // 0x40 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float startLerpTo; // 0x44 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float endLerpTo; // 0x48 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float maxdensityLerpTo; // 0x4c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float lerptime; // 0x50 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float duration; // 0x54 // MNetworkEnable // MNetworkEnable bool enable; // 0x58 // MNetworkEnable // MNetworkEnable bool blend; // 0x59 // MNetworkEnable // MNetworkEnable bool m_bNoReflectionFog; // 0x5a bool m_bPadding; // 0x5b }; // Aligment: 14 // Size: 64 struct fogplayerparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "PlayerFogController" CHandle< CFogController > m_hCtrl; // 0x8 float m_flTransitionTime; // 0xc Color m_OldColor; // 0x10 float m_flOldStart; // 0x14 float m_flOldEnd; // 0x18 float m_flOldMaxDensity; // 0x1c float m_flOldHDRColorScale; // 0x20 float m_flOldFarZ; // 0x24 Color m_NewColor; // 0x28 float m_flNewStart; // 0x2c float m_flNewEnd; // 0x30 float m_flNewMaxDensity; // 0x34 float m_flNewHDRColorScale; // 0x38 float m_flNewFarZ; // 0x3c }; // Aligment: 6 // Size: 136 struct sky3dparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" int16_t scale; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector origin; // 0xc // MNetworkEnable // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 // MNetworkEnable // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c // MNetworkEnable // MNetworkEnable fogparams_t fog; // 0x20 // MNetworkEnable // MNetworkEnable CUtlStringToken m_nWorldGroupID; // 0x80 }; // Aligment: 4 // Size: 120 struct audioparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector[8] localSound; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "17" int32_t soundscapeIndex; // 0x68 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "8" uint8_t localBits; // 0x6c // MNetworkEnable // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 }; // Aligment: 10 // Size: 48 struct TonemapParameters_t { public: // MNetworkEnable float m_flAutoExposureMin; // 0x8 // MNetworkEnable float m_flAutoExposureMax; // 0xc // MNetworkEnable float m_flExposureCompensationScalar; // 0x10 // MNetworkEnable float m_flTonemapPercentTarget; // 0x14 // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x18 // MNetworkEnable float m_flTonemapMinAvgLum; // 0x1c // MNetworkEnable float m_flBloomScale; // 0x20 // MNetworkEnable float m_flBloomStartValue; // 0x24 // MNetworkEnable float m_flRate; // 0x28 // MNetworkEnable float m_flAccelerateExposureDown; // 0x2c }; // Aligment: 14 // Size: 928 class CPoseController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bPoseValueParity; // 0x350 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "1" float m_fPoseValue; // 0x354 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "10" float m_fInterpolationDuration; // 0x358 // MNetworkEnable // MNetworkEnable bool m_bInterpolationWrap; // 0x35c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-10" // MNetworkMaxValue "10" float m_fCycleFrequency; // 0x360 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "3" PoseController_FModType_t m_nFModType; // 0x364 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-1" // MNetworkMaxValue "1" float m_fFModTimeOffset; // 0x368 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "-10" // MNetworkMaxValue "10" float m_fFModRate; // 0x36c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "10" float m_fFModAmplitude; // 0x370 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity >[4] m_hProps; // 0x374 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "5" uint8[4] m_chPoseIndex; // 0x384 bool m_bDisablePropLookup; // 0x388 CUtlSymbolLarge m_iszPropName; // 0x390 CUtlSymbolLarge m_iszPoseParameterName; // 0x398 }; // Aligment: 0 // Size: 8 class IRagdoll { public: // }; // Aligment: 9 // Size: 128 class CRagdoll : public IRagdoll { public: ragdoll_t m_ragdoll; // 0x8 Vector m_mins; // 0x40 Vector m_maxs; // 0x4c Vector m_origin; // 0x58 float m_lastUpdate; // 0x64 bool m_allAsleep; // 0x68 Vector m_vecLastOrigin; // 0x6c float m_flLastOriginChangeTime; // 0x78 float m_flAwakeTime; // 0x7c public: static uint32_t &Get_s_globalCount() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fiels[0]->m_instance); } }; // Aligment: 3 // Size: 40 struct ragdollelement_t { public: Vector originParentSpace; // 0x0 int32_t parentIndex; // 0x20 float m_flRadius; // 0x24 }; // Aligment: 4 // Size: 56 struct ragdoll_t { public: CUtlVector< ragdollelement_t > list; // 0x0 CUtlVector< int32 > boneIndex; // 0x18 bool allowStretch; // 0x30 bool unused; // 0x31 }; // Aligment: 2 // Size: 4 struct cache_ragdoll_t { public: int16_t solidCount; // 0x0 int16_t constraintCount; // 0x2 }; // Aligment: 16 // Size: 96 class CSceneEventInfo { public: bool m_bStarted; // 0x1c int32_t m_iLayer; // 0x20 int32_t m_iPriority; // 0x24 HSequence m_hSequence; // 0x28 bool m_bIsGesture; // 0x2c float m_flWeight; // 0x30 CHandle< CBaseEntity > m_hTarget; // 0x34 bool m_bIsMoving; // 0x38 bool m_bHasArrived; // 0x39 float m_flInitialYaw; // 0x3c float m_flTargetYaw; // 0x40 float m_flFacingYaw; // 0x44 int32_t m_nType; // 0x48 float m_flNext; // 0x4c bool m_bClientSide; // 0x50 bool m_bShouldRemove; // 0x51 }; // Aligment: 4 // Size: 40 class CSequenceTransitioner { public: CUtlVector< CAnimationLayer > m_animationQueue; // 0x0 bool m_bIsInSimulation; // 0x18 float m_flSimOrRenderTime; // 0x1c float m_flInterpolatedTime; // 0x20 }; // Aligment: 7 // Size: 96 struct TransitioningLayer_t { public: CNetworkedSequenceOperation m_op; // 0x8 float m_flStartAnimTime; // 0x48 float m_flStartWeight; // 0x4c float m_flAnimTime; // 0x50 int32_t m_nOrder; // 0x54 float m_flPlaybackRate; // 0x58 float m_flFadeOutDuration; // 0x5c }; // Aligment: 5 // Size: 472 class CSequenceTransitioner2 { public: CNetworkedSequenceOperation m_currentOp; // 0x8 float m_flCurrentPlaybackRate; // 0x48 float m_flCurrentAnimTime; // 0x4c TransitioningLayer_t[4] m_transitioningLayers; // 0x50 CBaseAnimatingController* m_pOwner; // 0x1d0 }; // Aligment: 4 // Size: 32 struct thinkfunc_t { public: HSCRIPT m_hFn; // 0x8 CUtlStringToken m_nContext; // 0x10 int32_t m_nNextThinkTick; // 0x14 int32_t m_nLastThinkTick; // 0x18 }; // Aligment: 10 // Size: 36 struct hudtextparms_t { public: Color color1; // 0x0 Color color2; // 0x4 uint8_t effect; // 0x8 uint8_t channel; // 0x9 float x; // 0xc float y; // 0x10 float fadeinTime; // 0x14 float fadeoutTime; // 0x18 float holdTime; // 0x1c float fxTime; // 0x20 }; // Aligment: 1 // Size: 4 class CSimpleSimTimer { public: float m_next; // 0x0 }; // Aligment: 1 // Size: 8 class CSimTimer : public CSimpleSimTimer { public: float m_interval; // 0x4 }; // Aligment: 2 // Size: 12 class CRandSimTimer : public CSimpleSimTimer { public: float m_minInterval; // 0x4 float m_maxInterval; // 0x8 }; // Aligment: 1 // Size: 16 class CStopwatchBase : public CSimpleSimTimer { public: bool m_fIsRunning; // 0xc }; // Aligment: 1 // Size: 24 class CStopwatch : public CStopwatchBase, CSimpleSimTimer { public: float m_interval; // 0x10 }; // Aligment: 2 // Size: 24 class CRandStopwatch : public CStopwatchBase, CSimpleSimTimer { public: float m_minInterval; // 0x10 float m_maxInterval; // 0x14 }; // Aligment: 0 // Size: 144 class CSingleplayRules : public CGameRules { public: // }; // Aligment: 0 // Size: 1464 class CSpriteOriented : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 22 // Size: 136 class CTakeDamageInfo { public: Vector m_vecDamageForce; // 0x8 Vector m_vecDamagePosition; // 0x14 Vector m_vecReportedPosition; // 0x20 Vector m_vecDamageDirection; // 0x2c CHandle< CBaseEntity > m_hInflictor; // 0x38 CHandle< CBaseEntity > m_hAttacker; // 0x3c CHandle< CBaseEntity > m_hWeapon; // 0x40 float m_flDamage; // 0x44 float m_flMaxDamage; // 0x48 float m_flBaseDamage; // 0x4c int32_t m_bitsDamageType; // 0x50 int32_t m_iDamageCustom; // 0x54 int32_t m_iAmmoType; // 0x58 float m_flRadius; // 0x5c bool m_bCanHeadshot; // 0x68 float m_flOriginalDamage; // 0x6c int32_t m_nDamageTaken; // 0x70 int16_t m_iRecord; // 0x74 float m_flStabilityDamage; // 0x78 bool m_bAllowFriendlyFire; // 0x7c bool m_bCanBeBlocked; // 0x7d HSCRIPT m_hScriptInstance; // 0x80 }; // Aligment: 14 // Size: 1784 class CBaseClientUIEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bEnabled; // 0x548 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_DialogXMLName; // 0x550 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_PanelClassName; // 0x558 // MNetworkEnable // MNetworkEnable CUtlSymbolLarge m_PanelID; // 0x560 CEntityIOOutput m_CustomOutput0; // 0x568 CEntityIOOutput m_CustomOutput1; // 0x590 CEntityIOOutput m_CustomOutput2; // 0x5b8 CEntityIOOutput m_CustomOutput3; // 0x5e0 CEntityIOOutput m_CustomOutput4; // 0x608 CEntityIOOutput m_CustomOutput5; // 0x630 CEntityIOOutput m_CustomOutput6; // 0x658 CEntityIOOutput m_CustomOutput7; // 0x680 CEntityIOOutput m_CustomOutput8; // 0x6a8 CEntityIOOutput m_CustomOutput9; // 0x6d0 }; // Aligment: 20 // Size: 1864 class CPointClientUIWorldPanel : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable bool m_bIgnoreInput; // 0x6f8 // MNetworkEnable // MNetworkEnable bool m_bFollowPlayerAcrossTeleport; // 0x6f9 // MNetworkEnable // MNetworkEnable float m_flWidth; // 0x6fc // MNetworkEnable // MNetworkEnable float m_flHeight; // 0x700 // MNetworkEnable // MNetworkEnable float m_flDPI; // 0x704 // MNetworkEnable // MNetworkEnable float m_flInteractDistance; // 0x708 // MNetworkEnable // MNetworkEnable float m_flDepthOffset; // 0x70c // MNetworkEnable // MNetworkEnable uint32_t m_unOwnerContext; // 0x710 // MNetworkEnable // MNetworkEnable uint32_t m_unHorizontalAlign; // 0x714 // MNetworkEnable // MNetworkEnable uint32_t m_unVerticalAlign; // 0x718 // MNetworkEnable // MNetworkEnable uint32_t m_unOrientation; // 0x71c // MNetworkEnable // MNetworkEnable bool m_bAllowInteractionFromAllSceneWorlds; // 0x720 // MNetworkEnable // MNetworkEnable CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x728 // MNetworkEnable // MNetworkEnable bool m_bOpaque; // 0x740 // MNetworkEnable // MNetworkEnable bool m_bNoDepth; // 0x741 // MNetworkEnable // MNetworkEnable bool m_bRenderBackface; // 0x742 // MNetworkEnable // MNetworkEnable bool m_bUseOffScreenIndicator; // 0x743 // MNetworkEnable // MNetworkEnable bool m_bExcludeFromSaveGames; // 0x744 // MNetworkEnable // MNetworkEnable bool m_bGrabbable; // 0x745 // MNetworkEnable // MNetworkEnable bool m_bOnlyRenderToTexture; // 0x746 }; // Aligment: 1 // Size: 2376 class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable char[512] m_messageText; // 0x748 }; // Aligment: 2 // Size: 1792 class CPointClientUIDialog : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnDialogActivatorChanged" CHandle< CBaseEntity > m_hActivator; // 0x6f8 bool m_bStartEnabled; // 0x6fc }; // Aligment: 2 // Size: 88 class CAttributeList { public: // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "CUtlVector< CEconItemAttribute >" CUtlVector< CEconItemAttribute > m_Attributes; // 0x8 CAttributeManager* m_pManager; // 0x50 }; // Aligment: 2 // Size: 24 class CEconItemAttribute { public: // MNetworkEnable // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x12 // MNetworkEnable // MNetworkEnable // MNetworkAlias "m_iRawValue32" float m_flValue; // 0x14 }; // Aligment: 0 // Size: 8 class IEconItemInterface { public: // }; // Aligment: 17 // Size: 216 class CEconItemView : public IEconItemInterface { public: // MNetworkEnable // MNetworkEnable item_definition_index_t m_iItemDefinitionIndex; // 0x8 // MNetworkEnable // MNetworkEnable int32_t m_iEntityQuality; // 0xc // MNetworkEnable // MNetworkEnable uint32_t m_iEntityLevel; // 0x10 // MNetworkEnable // MNetworkEnable itemid_t m_iItemID; // 0x18 // MNetworkEnable // MNetworkEnable uint32_t m_iAccountID; // 0x20 // MNetworkEnable uint32_t m_iInventoryPosition; // 0x24 // MNetworkEnable // MNetworkEnable bool m_bInitialized; // 0x30 // MNetworkEnable // MNetworkEnable style_index_t m_nOverrideStyle; // 0x31 bool m_bIsStoreItem; // 0x32 bool m_bIsTradeItem; // 0x33 bool m_bHasComputedAttachedParticles; // 0x34 bool m_bHasAttachedParticles; // 0x35 int32_t m_iEntityQuantity; // 0x38 uint8_t m_unClientFlags; // 0x3c eEconItemOrigin m_unOverrideOrigin; // 0x40 char* m_pszGrayedOutReason; // 0x50 // MNetworkEnable // MNetworkEnable CAttributeList m_AttributeList; // 0x58 }; // Aligment: 3 // Size: 24 struct CAttributeManager::cached_attribute_float_t { public: float flIn; // 0x0 CUtlSymbolLarge iAttribHook; // 0x8 float flOut; // 0x10 }; // Aligment: 7 // Size: 104 class CAttributeManager { public: CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8 CUtlVector< CHandle< CBaseEntity > > m_Receivers; // 0x20 // MNetworkEnable // MNetworkEnable int32_t m_iReapplyProvisionParity; // 0x38 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hOuter; // 0x3c bool m_bPreventLoopback; // 0x40 // MNetworkEnable // MNetworkEnable attributeprovidertypes_t m_ProviderType; // 0x44 CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x48 }; // Aligment: 1 // Size: 320 class CAttributeContainer : public CAttributeManager { public: // MNetworkEnable // MNetworkEnable CEconItemView m_Item; // 0x68 }; // Aligment: 0 // Size: 8 class IHasAttributes { public: // }; // Aligment: 3 // Size: 12 struct CEconEntity::AttachedParticleInfo_t { public: int32_t m_nAttachedParticleIndex; // 0x0 CUtlStringToken m_customType; // 0x4 bool m_bShouldDestroyImmediately; // 0x8 }; // Aligment: 3 // Size: 2136 class CEconEntity : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable CAttributeContainer m_AttributeManager; // 0x710 CHandle< CBaseEntity > m_hOldProvidee; // 0x850 int32_t m_iOldOwnerClass; // 0x854 }; // Aligment: 0 // Size: 2136 class CBaseAttributableItem : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 2136 class CEconWearable : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 2136 class CTFWearableItem : public CEconWearable, CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 28 // Size: 192 class CBaseAchievement { public: char* m_pszName; // 0x18 int32_t m_iAchievementID; // 0x20 int32_t m_iFlags; // 0x24 int32_t m_iGoal; // 0x28 int32_t m_iProgressMsgIncrement; // 0x2c int32_t m_iProgressMsgMinimum; // 0x30 int32_t m_iPointValue; // 0x34 bool m_bHideUntilAchieved; // 0x38 bool m_bStoreProgressInSteam; // 0x39 char* m_pInflictorClassNameFilter; // 0x40 char* m_pInflictorEntityNameFilter; // 0x48 char* m_pVictimClassNameFilter; // 0x50 char* m_pAttackerClassNameFilter; // 0x58 char* m_pMapNameFilter; // 0x60 char* m_pGameDirFilter; // 0x68 char** m_pszComponentNames; // 0x70 char** m_pszComponentDisplayNames; // 0x78 int32_t m_iNumComponents; // 0x80 char* m_pszComponentPrefix; // 0x88 int32_t m_iComponentPrefixLen; // 0x90 bool m_bAchieved; // 0x94 int32_t m_iCount; // 0x98 int32_t m_iProgressShown; // 0x9c uint64_t m_iComponentBits; // 0xa0 int32_t m_nUserSlot; // 0xb0 int32_t m_iDisplayOrder; // 0xb4 bool m_bShowOnHUD; // 0xb8 int32_t m_iAssetAwardID; // 0xbc }; // Aligment: 2 // Size: 200 class CFailableAchievement : public CBaseAchievement { public: bool m_bActivated; // 0xc0 bool m_bFailed; // 0xc1 }; // Aligment: 1 // Size: 10064 class CFlexExpresserShim : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CAI_Expresser* m_pExpresser; // 0x2748 }; // Aligment: 1 // Size: 10080 class CFlexExpresser : public CFlexExpresserShim, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: float m_flThenAnyMaxDist; // 0x2758 }; // Aligment: 5 // Size: 1392 class CFogVolume : public CServerOnlyModelEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CUtlSymbolLarge m_fogName; // 0x548 CUtlSymbolLarge m_postProcessName; // 0x550 CUtlSymbolLarge m_colorCorrectionName; // 0x558 bool m_bDisabled; // 0x56c bool m_bInFogVolumesList; // 0x56d }; // Aligment: 10 // Size: 1656 class CEnvDeferredLight : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: CHandle< CBaseEntity > m_hTargetEntity; // 0x548 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "32" Color m_LightColor; // 0x54c // MNetworkEnable // MNetworkEnable float m_flIntensity; // 0x550 // MNetworkEnable // MNetworkEnable float m_flLightSize; // 0x554 // MNetworkEnable // MNetworkEnable float m_flSpotFoV; // 0x558 // MNetworkEnable // MNetworkEnable QAngle m_vLightDirection; // 0x55c // MNetworkEnable // MNetworkEnable float m_flStartFalloff; // 0x568 // MNetworkEnable // MNetworkEnable float m_flDistanceFalloff; // 0x56c // MNetworkEnable // MNetworkEnable uint32_t m_nFlags; // 0x570 // MNetworkEnable // MNetworkEnable char[260] m_ProjectedTextureName; // 0x574 }; // Aligment: 0 // Size: 1656 class CEnvDeferredSpotLight : public CEnvDeferredLight, CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 0 // Size: 4976 class CDCGPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // }; // Aligment: 1 // Size: 856 class CDCGGameRulesProxy : public CGameRulesProxy, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity { public: // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" CSingleplayRules* m_pGameRules; // 0x350 }; // Aligment: 2 // Size: 24 class Extent { public: Vector lo; // 0x0 Vector hi; // 0xc }; // Aligment: 1 // Size: 168 class CNavVolumeVector : public CNavVolume { public: bool m_bHasBeenPreFiltered; // 0x88 }; // Aligment: 0 // Size: 168 class CNavVolumeAll : public CNavVolumeVector, CNavVolume { public: // }; // Aligment: 2 // Size: 144 class CNavVolumeSphere : public CNavVolume { public: Vector m_vCenter; // 0x80 float m_flRadius; // 0x8c }; // Aligment: 1 // Size: 152 class CNavVolumeSphericalShell : public CNavVolumeSphere, CNavVolume { public: float m_flRadiusInner; // 0x90 }; // Aligment: 1 // Size: 56 class CScriptComponent : public CEntityComponent { public: CUtlSymbolLarge m_scriptClassName; // 0x30 public: static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); } static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); } };