#pragma once #include #include "!GlobalTypes.hpp" // ///////////////////////////////////////////////////////////// // Binary: particles.dll // Classes count: 403 // Enums count: 61 // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// // Alignment: 4 // Size: 0x6 enum class ParticleControlPointAxis_t : uint32_t { PARTICLE_CP_AXIS_X = 0x0, PARTICLE_CP_AXIS_Y = 0x1, PARTICLE_CP_AXIS_Z = 0x2, PARTICLE_CP_AXIS_NEGATIVE_X = 0x3, PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4, PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5, }; // Alignment: 4 // Size: 0x12 enum class ParticleAttachment_t : uint32_t { PATTACH_INVALID = 0xffffffffffffffff, PATTACH_ABSORIGIN = 0x0, PATTACH_ABSORIGIN_FOLLOW = 0x1, PATTACH_CUSTOMORIGIN = 0x2, PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, PATTACH_POINT = 0x4, PATTACH_POINT_FOLLOW = 0x5, PATTACH_EYES_FOLLOW = 0x6, PATTACH_OVERHEAD_FOLLOW = 0x7, PATTACH_WORLDORIGIN = 0x8, PATTACH_ROOTBONE_FOLLOW = 0x9, PATTACH_RENDERORIGIN_FOLLOW = 0xa, PATTACH_MAIN_VIEW = 0xb, PATTACH_WATERWAKE = 0xc, PATTACH_CENTER_FOLLOW = 0xd, PATTACH_CUSTOM_GAME_STATE_1 = 0xe, PATTACH_HEALTHBAR = 0xf, MAX_PATTACH_TYPES = 0x10, }; // Alignment: 4 // Size: 0x6 enum class ParticleImpulseType_t : uint32_t { IMPULSE_TYPE_NONE = 0x0, IMPULSE_TYPE_GENERIC = 0x1, IMPULSE_TYPE_ROPE = 0x2, IMPULSE_TYPE_EXPLOSION = 0x4, IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10, }; // Alignment: 4 // Size: 0x3 enum class ParticleFalloffFunction_t : uint32_t { PARTICLE_FALLOFF_CONSTANT = 0x0, PARTICLE_FALLOFF_LINEAR = 0x1, PARTICLE_FALLOFF_EXPONENTIAL = 0x2, }; // Alignment: 4 // Size: 0x3 enum class AnimationType_t : uint32_t { ANIMATION_TYPE_FIXED_RATE = 0x0, ANIMATION_TYPE_FIT_LIFETIME = 0x1, ANIMATION_TYPE_MANUAL_FRAMES = 0x2, }; // Alignment: 4 // Size: 0x3 enum class ClosestPointTestType_t : uint32_t { PARTICLE_CLOSEST_TYPE_BOX = 0x0, PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1, PARTICLE_CLOSEST_TYPE_HYBRID = 0x2, }; // Alignment: 4 // Size: 0x2 enum class ParticleHitboxBiasType_t : uint32_t { PARTICLE_HITBOX_BIAS_ENTITY = 0x0, PARTICLE_HITBOX_BIAS_HITBOX = 0x1, }; // Alignment: 4 // Size: 0x7 enum class PFuncVisualizationType_t : uint32_t { PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, PFUNC_VISUALIZATION_BOX = 0x2, PFUNC_VISUALIZATION_RING = 0x3, PFUNC_VISUALIZATION_PLANE = 0x4, PFUNC_VISUALIZATION_LINE = 0x5, PFUNC_VISUALIZATION_CYLINDER = 0x6, }; // Alignment: 4 // Size: 0x3 enum class PetGroundType_t : uint32_t { PET_GROUND_NONE = 0x0, PET_GROUND_GRID = 0x1, PET_GROUND_PLANE = 0x2, }; // Alignment: 4 // Size: 0x2 enum class SpriteCardShaderType_t : uint32_t { SPRITECARD_SHADER_BASE = 0x0, SPRITECARD_SHADER_CUSTOM = 0x1, }; // Alignment: 4 // Size: 0x5 enum class ParticleTopology_t : uint32_t { PARTICLE_TOPOLOGY_POINTS = 0x0, PARTICLE_TOPOLOGY_LINES = 0x1, PARTICLE_TOPOLOGY_TRIS = 0x2, PARTICLE_TOPOLOGY_QUADS = 0x3, PARTICLE_TOPOLOGY_CUBES = 0x4, }; // Alignment: 4 // Size: 0x4 enum class ParticleDetailLevel_t : uint32_t { PARTICLEDETAIL_LOW = 0x0, PARTICLEDETAIL_MEDIUM = 0x1, PARTICLEDETAIL_HIGH = 0x2, PARTICLEDETAIL_ULTRA = 0x3, }; // Alignment: 4 // Size: 0x3 enum class ParticleTraceSet_t : uint32_t { PARTICLE_TRACE_SET_ALL = 0x0, PARTICLE_TRACE_SET_STATIC = 0x1, PARTICLE_TRACE_SET_DYNAMIC = 0x2, }; // Alignment: 4 // Size: 0x5 enum class ParticleCollisionMode_t : uint32_t { COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, COLLISION_MODE_USE_NEAREST_TRACE = 0x2, COLLISION_MODE_PER_FRAME_PLANESET = 0x1, COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, COLLISION_MODE_DISABLED = 0xffffffffffffffff, }; // Alignment: 4 // Size: 0x5 enum class ParticleColorBlendMode_t : uint32_t { PARTICLEBLEND_DEFAULT = 0x0, PARTICLEBLEND_OVERLAY = 0x1, PARTICLEBLEND_DARKEN = 0x2, PARTICLEBLEND_LIGHTEN = 0x3, PARTICLEBLEND_MULTIPLY = 0x4, }; // Alignment: 4 // Size: 0x7 enum class Detail2Combo_t : uint32_t { DETAIL_2_COMBO_UNINITIALIZED = 0xffffffffffffffff, DETAIL_2_COMBO_OFF = 0x0, DETAIL_2_COMBO_ADD = 0x1, DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, DETAIL_2_COMBO_MOD2X = 0x3, DETAIL_2_COMBO_MUL = 0x4, DETAIL_2_COMBO_CROSSFADE = 0x5, }; // Alignment: 4 // Size: 0x4 enum class DetailCombo_t : uint32_t { DETAIL_COMBO_OFF = 0x0, DETAIL_COMBO_ADD = 0x1, DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, DETAIL_COMBO_MOD2X = 0x3, }; // Alignment: 4 // Size: 0x8 enum class ScalarExpressionType_t : uint32_t { SCALAR_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff, SCALAR_EXPRESSION_ADD = 0x0, SCALAR_EXPRESSION_SUBTRACT = 0x1, SCALAR_EXPRESSION_MUL = 0x2, SCALAR_EXPRESSION_DIVIDE = 0x3, SCALAR_EXPRESSION_INPUT_1 = 0x4, SCALAR_EXPRESSION_MIN = 0x5, SCALAR_EXPRESSION_MAX = 0x6, }; // Alignment: 4 // Size: 0x9 enum class VectorExpressionType_t : uint32_t { VECTOR_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff, VECTOR_EXPRESSION_ADD = 0x0, VECTOR_EXPRESSION_SUBTRACT = 0x1, VECTOR_EXPRESSION_MUL = 0x2, VECTOR_EXPRESSION_DIVIDE = 0x3, VECTOR_EXPRESSION_INPUT_1 = 0x4, VECTOR_EXPRESSION_MIN = 0x5, VECTOR_EXPRESSION_MAX = 0x6, VECTOR_EXPRESSION_NORMALIZE_INPUT_1 = 0x7, }; // Alignment: 4 // Size: 0x3 enum class MissingParentInheritBehavior_t : uint32_t { MISSING_PARENT_DO_NOTHING = 0xffffffffffffffff, MISSING_PARENT_KILL = 0x0, MISSING_PARENT_FIND_NEW = 0x1, }; // Alignment: 4 // Size: 0x2 enum class HitboxLerpType_t : uint32_t { HITBOX_LERP_LIFETIME = 0x0, HITBOX_LERP_CONSTANT = 0x1, }; // Alignment: 4 // Size: 0x3 enum class ParticleSelection_t : uint32_t { PARTICLE_SELECTION_FIRST = 0x0, PARTICLE_SELECTION_LAST = 0x1, PARTICLE_SELECTION_NUMBER = 0x2, }; // Alignment: 4 // Size: 0xb enum class ParticlePinDistance_t : uint32_t { PARTICLE_PIN_DISTANCE_NONE = 0xffffffffffffffff, PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, PARTICLE_PIN_DISTANCE_FIRST = 0x2, PARTICLE_PIN_DISTANCE_LAST = 0x3, PARTICLE_PIN_DISTANCE_CENTER = 0x5, PARTICLE_PIN_DISTANCE_CP = 0x6, PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, PARTICLE_PIN_SPEED = 0x9, PARTICLE_PIN_COLLECTION_AGE = 0xa, }; // Alignment: 4 // Size: 0xd enum class ParticleColorBlendType_t : uint32_t { PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, PARTICLE_COLOR_BLEND_DIVIDE = 0x2, PARTICLE_COLOR_BLEND_ADD = 0x3, PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, PARTICLE_COLOR_BLEND_MOD2X = 0x5, PARTICLE_COLOR_BLEND_SCREEN = 0x6, PARTICLE_COLOR_BLEND_MAX = 0x7, PARTICLE_COLOR_BLEND_MIN = 0x8, PARTICLE_COLOR_BLEND_REPLACE = 0x9, PARTICLE_COLOR_BLEND_AVERAGE = 0xa, PARTICLE_COLOR_BLEND_NEGATE = 0xb, PARTICLE_COLOR_BLEND_LUMINANCE = 0xc, }; // Alignment: 4 // Size: 0x6 enum class ParticleSetMethod_t : uint32_t { PARTICLE_SET_REPLACE_VALUE = 0x0, PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5, }; // Alignment: 4 // Size: 0x3 enum class ParticleDirectionNoiseType_t : uint32_t { PARTICLE_DIR_NOISE_PERLIN = 0x0, PARTICLE_DIR_NOISE_CURL = 0x1, PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2, }; // Alignment: 4 // Size: 0x3 enum class ParticleRotationLockType_t : uint32_t { PARTICLE_ROTATION_LOCK_NONE = 0x0, PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, PARTICLE_ROTATION_LOCK_NORMAL = 0x2, }; // Alignment: 4 // Size: 0x3 enum class ParticleEndcapMode_t : uint32_t { PARTICLE_ENDCAP_ALWAYS_ON = 0xffffffffffffffff, PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, PARTICLE_ENDCAP_ENDCAP_ON = 0x1, }; // Alignment: 4 // Size: 0x2 enum class ParticleLightingQuality_t : uint32_t { PARTICLE_LIGHTING_PER_VERTEX = 0x0, PARTICLE_LIGHTING_PER_PIXEL = 0x1, }; // Alignment: 4 // Size: 0x2 enum class StandardLightingAttenuationStyle_t : uint32_t { LIGHT_STYLE_OLD = 0x0, LIGHT_STYLE_NEW = 0x1, }; // Alignment: 4 // Size: 0x3 enum class ParticleTraceMissBehavior_t : uint32_t { PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0, PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1, PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2, }; // Alignment: 4 // Size: 0x2 enum class ParticleOrientationSetMode_t : uint32_t { PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0, PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1, }; // Alignment: 4 // Size: 0x2 enum class ParticleLightnintBranchBehavior_t : uint32_t { PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0, PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1, }; // Alignment: 4 // Size: 0x3 enum class ParticleLightFogLightingMode_t : uint32_t { PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0, PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2, PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4, }; // Alignment: 4 // Size: 0x3 enum class ParticleSequenceCropOverride_t : uint32_t { PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xffffffffffffffff, PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0, PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1, }; // Alignment: 4 // Size: 0x2 enum class MaterialProxyType_t : uint32_t { MATERIAL_PROXY_STATUS_EFFECT = 0x0, MATERIAL_PROXY_TINT = 0x1, }; // Alignment: 4 // Size: 0x6 enum class ParticleOrientationChoiceList_t : uint32_t { PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5, }; // Alignment: 4 // Size: 0x7 enum class ParticleOutputBlendMode_t : uint32_t { PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6, }; // Alignment: 4 // Size: 0x4 enum class ParticleAlphaReferenceType_t : uint32_t { PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3, }; // Alignment: 4 // Size: 0x2 enum class BlurFilterType_t : uint32_t { BLURFILTER_GAUSSIAN = 0x0, BLURFILTER_BOX = 0x1, }; // Alignment: 4 // Size: 0x4 enum class ParticleLightTypeChoiceList_t : uint32_t { PARTICLE_LIGHT_TYPE_POINT = 0x0, PARTICLE_LIGHT_TYPE_SPOT = 0x1, PARTICLE_LIGHT_TYPE_FX = 0x2, PARTICLE_LIGHT_TYPE_CAPSULE = 0x3, }; // Alignment: 4 // Size: 0x3 enum class ParticleLightBehaviorChoiceList_t : uint32_t { PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0, PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1, PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2, }; // Alignment: 4 // Size: 0x3 enum class ParticleDepthFeatheringMode_t : uint32_t { PARTICLE_DEPTH_FEATHERING_OFF = 0x0, PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2, }; // Alignment: 4 // Size: 0x4 enum class ParticleVRHandChoiceList_t : uint32_t { PARTICLE_VRHAND_LEFT = 0x0, PARTICLE_VRHAND_RIGHT = 0x1, PARTICLE_VRHAND_CP = 0x2, PARTICLE_VRHAND_CP_OBJECT = 0x3, }; // Alignment: 4 // Size: 0x2 enum class ParticleSortingChoiceList_t : uint32_t { PARTICLE_SORTING_NEAREST = 0x0, PARTICLE_SORTING_CREATION_TIME = 0x1, }; // Alignment: 4 // Size: 0xa enum class SpriteCardTextureType_t : uint32_t { SPRITECARD_TEXTURE_DIFFUSE = 0x0, SPRITECARD_TEXTURE_ZOOM = 0x1, SPRITECARD_TEXTURE_UVDISTORTION = 0x2, SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x3, SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x4, SPRITECARD_TEXTURE_NORMALMAP = 0x5, SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7, SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8, SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9, }; // Alignment: 4 // Size: 0xf enum class SpriteCardTextureChannel_t : uint32_t { SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xa, SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xb, SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xc, SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xd, SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xe, }; // Alignment: 4 // Size: 0xe enum class SpriteCardPerParticleScale_t : uint32_t { SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xa, SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xb, SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xc, SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xd, }; // Alignment: 4 // Size: 0x7 enum class ParticleTextureLayerBlendType_t : uint32_t { SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, SPRITECARD_TEXTURE_BLEND_ADD = 0x3, SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6, }; // Alignment: 4 // Size: 0x6 enum class ParticlePostProcessPriorityGroup_t : uint32_t { PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5, }; // Alignment: 4 // Size: 0x3 enum class ParticleFogType_t : uint32_t { PARTICLE_FOG_GAME_DEFAULT = 0x0, PARTICLE_FOG_ENABLED = 0x1, PARTICLE_FOG_DISABLED = 0x2, }; // Alignment: 4 // Size: 0x2 enum class TextureRepetitionMode_t : uint32_t { TEXTURE_REPETITION_PARTICLE = 0x0, TEXTURE_REPETITION_PATH = 0x1, }; // Alignment: 4 // Size: 0x12 enum class ParticleFloatType_t : uint32_t { PF_TYPE_INVALID = 0xffffffffffffffff, PF_TYPE_LITERAL = 0x0, PF_TYPE_RANDOM_UNIFORM = 0x1, PF_TYPE_RANDOM_BIASED = 0x2, PF_TYPE_COLLECTION_AGE = 0x3, PF_TYPE_ENDCAP_AGE = 0x4, PF_TYPE_CONTROL_POINT_COMPONENT = 0x5, PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x6, PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x7, PF_TYPE_PARTICLE_NOISE = 0x8, PF_TYPE_PARTICLE_AGE = 0x9, PF_TYPE_PARTICLE_AGE_NORMALIZED = 0xa, PF_TYPE_PARTICLE_FLOAT = 0xb, PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0xc, PF_TYPE_PARTICLE_SPEED = 0xd, PF_TYPE_PARTICLE_NUMBER = 0xe, PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0xf, PF_TYPE_COUNT = 0x10, }; // Alignment: 4 // Size: 0x5 enum class ParticleFloatBiasType_t : uint32_t { PF_BIAS_TYPE_INVALID = 0xffffffffffffffff, PF_BIAS_TYPE_STANDARD = 0x0, PF_BIAS_TYPE_GAIN = 0x1, PF_BIAS_TYPE_EXPONENTIAL = 0x2, PF_BIAS_TYPE_COUNT = 0x3, }; // Alignment: 4 // Size: 0x4 enum class PFNoiseType_t : uint32_t { PF_NOISE_TYPE_PERLIN = 0x0, PF_NOISE_TYPE_SIMPLEX = 0x1, PF_NOISE_TYPE_WORLEY = 0x2, PF_NOISE_TYPE_CURL = 0x3, }; // Alignment: 4 // Size: 0x4 enum class PFNoiseModifier_t : uint32_t { PF_NOISE_MODIFIER_NONE = 0x0, PF_NOISE_MODIFIER_LINES = 0x1, PF_NOISE_MODIFIER_CLUMPS = 0x2, PF_NOISE_MODIFIER_RINGS = 0x3, }; // Alignment: 4 // Size: 0x6 enum class PFNoiseTurbulence_t : uint32_t { PF_NOISE_TURB_NONE = 0x0, PF_NOISE_TURB_HIGHLIGHT = 0x1, PF_NOISE_TURB_FEEDBACK = 0x2, PF_NOISE_TURB_LOOPY = 0x3, PF_NOISE_TURB_CONTRAST = 0x4, PF_NOISE_TURB_ALTERNATE = 0x5, }; // Alignment: 4 // Size: 0x4 enum class ParticleFloatRandomMode_t : uint32_t { PF_RANDOM_MODE_INVALID = 0xffffffffffffffff, PF_RANDOM_MODE_CONSTANT = 0x0, PF_RANDOM_MODE_VARYING = 0x1, PF_RANDOM_MODE_COUNT = 0x2, }; // Alignment: 4 // Size: 0x4 enum class ParticleFloatInputMode_t : uint32_t { PF_INPUT_MODE_INVALID = 0xffffffffffffffff, PF_INPUT_MODE_CLAMPED = 0x0, PF_INPUT_MODE_LOOPED = 0x1, PF_INPUT_MODE_COUNT = 0x2, }; // Alignment: 4 // Size: 0x7 enum class ParticleFloatMapType_t : uint32_t { PF_MAP_TYPE_INVALID = 0xffffffffffffffff, PF_MAP_TYPE_DIRECT = 0x0, PF_MAP_TYPE_MULT = 0x1, PF_MAP_TYPE_REMAP = 0x2, PF_MAP_TYPE_REMAP_BIASED = 0x3, PF_MAP_TYPE_CURVE = 0x4, PF_MAP_TYPE_COUNT = 0x5, }; // Alignment: 4 // Size: 0xc enum class ParticleVecType_t : uint32_t { PVEC_TYPE_INVALID = 0xffffffffffffffff, PVEC_TYPE_LITERAL = 0x0, PVEC_TYPE_LITERAL_COLOR = 0x1, PVEC_TYPE_PARTICLE_VECTOR = 0x2, PVEC_TYPE_CP_VALUE = 0x3, PVEC_TYPE_CP_RELATIVE_POSITION = 0x4, PVEC_TYPE_CP_RELATIVE_DIR = 0x5, PVEC_TYPE_FLOAT_COMPONENTS = 0x6, PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0x7, PVEC_TYPE_FLOAT_INTERP_OPEN = 0x8, PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0x9, PVEC_TYPE_COUNT = 0xa, }; struct ParticleAttributeIndex_t; struct ParticlePreviewState_t; struct CParticleCollectionFloatInput; struct CParticleVisibilityInputs; struct TextureControls_t; struct CParticleCollectionVecInput; struct CPiecewiseCurveSchemaWrapper; struct CParticleFloatInput; struct CNewParticleEffect; struct IParticleCollection; struct PARTICLE_EHANDLE__; struct CParticleProperty; struct CPerParticleFloatInput; struct CPathParameters; struct CPerParticleVecInput; struct ControlPointReference_t; // Alignment: 3 // Size: 0x10 struct MaterialVariable_t { public: // MPropertyFriendlyName "material variable" CUtlString m_strVariable; // 0x0 // MPropertyFriendlyName "particle field" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nVariableField; // 0x8 // MPropertyFriendlyName "scale" float m_flScale; // 0xc }; // Alignment: 1 // Size: 0x4 struct ParticleAttributeIndex_t { public: int32_t m_nBoxedTypeSafeInt; // 0x0 }; // Alignment: 2 // Size: 0x10 struct ParticlePreviewBodyGroup_t { public: CUtlString m_bodyGroupName; // 0x0 int32_t m_nValue; // 0x8 }; // Alignment: 15 // Size: 0x58 struct ParticlePreviewState_t { public: CUtlString m_previewModel; // 0x0 uint32_t m_nModSpecificData; // 0x8 PetGroundType_t m_groundType; // 0xc CUtlString m_sequenceName; // 0x10 int32_t m_nFireParticleOnSequenceFrame; // 0x18 private: [[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c public: CUtlString m_hitboxSetName; // 0x20 CUtlString m_materialGroupName; // 0x28 CUtlVector< ParticlePreviewBodyGroup_t > m_vecBodyGroups; // 0x30 float m_flPlaybackSpeed; // 0x48 float m_flParticleSimulationRate; // 0x4c bool m_bShouldDrawHitboxes; // 0x50 bool m_bShouldDrawAttachments; // 0x51 bool m_bShouldDrawAttachmentNames; // 0x52 bool m_bShouldDrawControlPointAxes; // 0x53 bool m_bAnimationNonLooping; // 0x54 }; // Alignment: 6 // Size: 0x30 struct ParticleControlPointDriver_t { public: int32_t m_iControlPoint; // 0x0 ParticleAttachment_t m_iAttachType; // 0x4 CUtlString m_attachmentName; // 0x8 Vector m_vecOffset; // 0x10 QAngle m_angOffset; // 0x1c CUtlString m_entityName; // 0x28 }; // Alignment: 3 // Size: 0x78 struct ParticleControlPointConfiguration_t { public: CUtlString m_name; // 0x0 CUtlVector< ParticleControlPointDriver_t > m_drivers; // 0x8 ParticlePreviewState_t m_previewState; // 0x20 }; // Alignment: 0 // Size: 0x10 class IParticleCollection { public: // no members available }; // Alignment: 0 // Size: 0x8 class IControlPointEditorData { public: // no members available }; // Alignment: 0 // Size: 0x8 class IParticleSystemDefinition { public: // no members available }; // Alignment: 18 // Size: 0x44 class CParticleVisibilityInputs { public: // MPropertyFriendlyName "visibility camera depth bias" // MParticleAdvancedField float m_flCameraBias; // 0x0 // MPropertyFriendlyName "visibility input minimum" // MParticleAdvancedField float m_flInputMin; // 0x4 // MPropertyFriendlyName "visibility input maximum" // MParticleAdvancedField float m_flInputMax; // 0x8 // MPropertyFriendlyName "visibility alpha scale minimum" // MParticleAdvancedField float m_flAlphaScaleMin; // 0xc // MPropertyFriendlyName "visibility alpha scale maximum" // MParticleAdvancedField float m_flAlphaScaleMax; // 0x10 // MPropertyFriendlyName "visibility radius scale minimum" // MParticleAdvancedField float m_flRadiusScaleMin; // 0x14 // MPropertyFriendlyName "visibility radius scale maximum" // MParticleAdvancedField float m_flRadiusScaleMax; // 0x18 // MPropertyFriendlyName "visibility radius FOV scale base" // MParticleAdvancedField float m_flRadiusScaleFOVBase; // 0x1c // MPropertyFriendlyName "visibility proxy radius" // MParticleAdvancedField float m_flProxyRadius; // 0x20 // MPropertyFriendlyName "visibility input distance minimum" // MParticleAdvancedField float m_flDistanceInputMin; // 0x24 // MPropertyFriendlyName "visibility input distance maximum" // MParticleAdvancedField float m_flDistanceInputMax; // 0x28 // MPropertyFriendlyName "visibility input dot minimum" // MParticleAdvancedField float m_flDotInputMin; // 0x2c // MPropertyFriendlyName "visibility input dot maximum" // MParticleAdvancedField float m_flDotInputMax; // 0x30 // MPropertyFriendlyName "Visibility input dot use CP angles" // MParticleAdvancedField bool m_bDotCPAngles; // 0x34 // MPropertyFriendlyName "Visibility input dot use Camera angles" // MParticleAdvancedField bool m_bDotCameraAngles; // 0x35 private: [[maybe_unused]] uint8_t __pad0036[0x2]; // 0x36 public: // MPropertyFriendlyName "visibility unsupported hardware fallback value" // MParticleAdvancedField float m_flNoPixelVisibilityFallback; // 0x38 // MPropertyFriendlyName "visibility proxy input control point number" // MParticleAdvancedField int32_t m_nCPin; // 0x3c // MPropertyFriendlyName "visibility vr camera right eye" // MParticleAdvancedField bool m_bRightEye; // 0x40 }; // Alignment: 8 // Size: 0x40 class CPathParameters { public: // MPropertyFriendlyName "start control point number" int32_t m_nStartControlPointNumber; // 0x0 // MPropertyFriendlyName "end control point number" int32_t m_nEndControlPointNumber; // 0x4 // MPropertyFriendlyName "bulge control 0=random 1=orientation of start pnt 2=orientation of end point" int32_t m_nBulgeControl; // 0x8 // MPropertyFriendlyName "random bulge" float m_flBulge; // 0xc // MPropertyFriendlyName "mid point position" float m_flMidPoint; // 0x10 // MPropertyFriendlyName "Offset from curve start point for path start" // MVectorIsCoordinate Vector m_vStartPointOffset; // 0x14 // MPropertyFriendlyName "Offset from curve midpoint for curve center" // MVectorIsCoordinate Vector m_vMidPointOffset; // 0x20 // MPropertyFriendlyName "Offset from control point for path end" // MVectorIsCoordinate Vector m_vEndOffset; // 0x2c }; // Alignment: 5 // Size: 0x20 struct ParticleChildrenInfo_t { public: // MPropertySuppressField CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_ChildRef; // 0x0 // MPropertyFriendlyName "delay" float m_flDelay; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x2]; // 0xc public: // MPropertyFriendlyName "end cap effect" bool m_bEndCap; // 0xe // MPropertySuppressField bool m_bDisableChild; // 0xf // MPropertyFriendlyName "disable at detail levels below" ParticleDetailLevel_t m_nDetailLevel; // 0x10 }; // Alignment: 3 // Size: 0x14 struct ControlPointReference_t { public: // MPropertyFriendlyName "Control point" int32_t m_controlPointNameString; // 0x0 // MPropertyFriendlyName "Offset from control point" Vector m_vOffsetFromControlPoint; // 0x4 // MPropertyFriendlyName "Use local space offset" bool m_bOffsetInLocalSpace; // 0x10 }; // Alignment: 2 // Size: 0x10 struct ModelReference_t { public: // MPropertyFriendlyName "model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_model; // 0x0 // MPropertyFriendlyName "Relative probability" float m_flRelativeProbabilityOfSpawn; // 0x8 }; // Alignment: 2 // Size: 0x8 struct SequenceWeightedList_t { public: // MPropertyFriendlyName "sequence" // MPropertyAttributeEditor "SequencePicker( 1 )" int32_t m_nSequence; // 0x0 // MPropertyFriendlyName "weight" float m_flRelativeWeight; // 0x4 }; // Alignment: 1 // Size: 0x4 struct CollisionGroupContext_t { public: int32_t m_nCollisionGroupNumber; // 0x0 }; // Alignment: 3 // Size: 0x14 struct PointDefinition_t { public: // MPropertyFriendlyName "Control point" int32_t m_nControlPoint; // 0x0 // MPropertyFriendlyName "Use local coordinates for offset" bool m_bLocalCoords; // 0x4 private: [[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5 public: // MPropertyFriendlyName "Offset from control point" Vector m_vOffset; // 0x8 }; // Alignment: 1 // Size: 0x18 struct PointDefinitionWithTimeValues_t : public PointDefinition_t { public: // MPropertyFriendlyName "Duration value for path point" float m_flTimeDuration; // 0x14 }; // Alignment: 59 // Size: 0x350 class CParticleSystemDefinition : public IParticleSystemDefinition { public: // MPropertyFriendlyName "version" // MPropertySuppressField int32_t m_nBehaviorVersion; // 0x8 private: [[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc public: // MPropertySuppressField CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x10 // MPropertySuppressField CUtlVector< CParticleFunctionEmitter* > m_Emitters; // 0x28 // MPropertySuppressField CUtlVector< CParticleFunctionInitializer* > m_Initializers; // 0x40 // MPropertySuppressField CUtlVector< CParticleFunctionOperator* > m_Operators; // 0x58 // MPropertySuppressField CUtlVector< CParticleFunctionForce* > m_ForceGenerators; // 0x70 // MPropertySuppressField CUtlVector< CParticleFunctionConstraint* > m_Constraints; // 0x88 // MPropertySuppressField CUtlVector< CParticleFunctionRenderer* > m_Renderers; // 0xa0 // MPropertySuppressField CUtlVector< ParticleChildrenInfo_t > m_Children; // 0xb8 private: [[maybe_unused]] uint8_t __pad00d0[0xa8]; // 0xd0 public: // MPropertySuppressField int32_t m_nFirstMultipleOverride_BackwardCompat; // 0x178 // MPropertyFriendlyName "initial particles" int32_t m_nInitialParticles; // 0x17c // MPropertyFriendlyName "max particles" int32_t m_nMaxParticles; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x3c]; // 0x184 public: // MPropertyFriendlyName "bounding box min" // MVectorIsCoordinate Vector m_BoundingBoxMin; // 0x1c0 // MPropertyFriendlyName "bounding box max" // MVectorIsCoordinate Vector m_BoundingBoxMax; // 0x1cc // MPropertyFriendlyName "snapshot control point" int32_t m_nSnapshotControlPoint; // 0x1d8 private: [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc public: // MPropertyFriendlyName "snapshot" // MPropertyAttributeEditor "AssetBrowse( vsnap )" CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshot; // 0x1e0 // MPropertyFriendlyName "target layer ID for rendering" CUtlSymbolLarge m_pszTargetLayerID; // 0x1e8 private: [[maybe_unused]] uint8_t __pad01f0[0x18]; // 0x1f0 public: // MPropertyFriendlyName "reference replacement definition" // MPropertyAttributeEditor "AssetBrowse( vpcf )" // MParticleAdvancedField CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hReferenceReplacement; // 0x208 // MPropertyFriendlyName "cull replacement definition" // MPropertyAttributeEditor "AssetBrowse( vpcf )" // MParticleAdvancedField CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_pszCullReplacementName; // 0x210 // MPropertyFriendlyName "cull radius" // MParticleAdvancedField float m_flCullRadius; // 0x218 // MPropertyFriendlyName "cull cost" // MParticleAdvancedField float m_flCullFillCost; // 0x21c // MPropertyFriendlyName "cull control point" // MParticleAdvancedField int32_t m_nCullControlPoint; // 0x220 private: [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 public: // MPropertyFriendlyName "fallback replacement definition" // MPropertyAttributeEditor "AssetBrowse( vpcf )" // MParticleAdvancedField CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hFallback; // 0x230 // MPropertyFriendlyName "fallback max count" // MParticleAdvancedField int32_t m_nFallbackMaxCount; // 0x238 private: [[maybe_unused]] uint8_t __pad023c[0x4]; // 0x23c public: // MPropertyFriendlyName "low violence definition" // MPropertyAttributeEditor "AssetBrowse( vpcf )" // MParticleAdvancedField CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hLowViolenceDef; // 0x240 // MPropertyFriendlyName "color" // MPropertyColorPlusAlpha Color m_ConstantColor; // 0x248 // MPropertyFriendlyName "normal" // MVectorIsCoordinate Vector m_ConstantNormal; // 0x24c // MPropertyFriendlyName "radius" // MPropertyAttributeRange "biased 0 500" float m_flConstantRadius; // 0x258 // MPropertyFriendlyName "rotation" float m_flConstantRotation; // 0x25c // MPropertyFriendlyName "rotation speed" float m_flConstantRotationSpeed; // 0x260 // MPropertyFriendlyName "lifetime" float m_flConstantLifespan; // 0x264 // MPropertyFriendlyName "sequence number" // MPropertyAttributeEditor "SequencePicker( 1 )" int32_t m_nConstantSequenceNumber; // 0x268 // MPropertyFriendlyName "sequence number 1" // MPropertyAttributeEditor "SequencePicker( 2 )" int32_t m_nConstantSequenceNumber1; // 0x26c // MPropertyFriendlyName "group id" int32_t m_nGroupID; // 0x270 // MPropertyFriendlyName "maximum time step" // MParticleAdvancedField float m_flMaximumTimeStep; // 0x274 // MPropertyFriendlyName "maximum sim tick rate" // MParticleAdvancedField float m_flMaximumSimTime; // 0x278 // MPropertyFriendlyName "minimum sim tick rate" // MParticleAdvancedField float m_flMinimumSimTime; // 0x27c // MPropertyFriendlyName "minimum simulation time step" // MParticleAdvancedField float m_flMinimumTimeStep; // 0x280 // MPropertyFriendlyName "minimum rendered frames" // MParticleAdvancedField int32_t m_nMinimumFrames; // 0x284 // MPropertyFriendlyName "minimum CPU level" // MParticleAdvancedField int32_t m_nMinCPULevel; // 0x288 // MPropertyFriendlyName "minimum GPU level" // MParticleAdvancedField int32_t m_nMinGPULevel; // 0x28c // MPropertyFriendlyName "view model effect" // MParticleAdvancedField bool m_bViewModelEffect; // 0x290 // MPropertyFriendlyName "screen space effect" // MParticleAdvancedField bool m_bScreenSpaceEffect; // 0x291 private: [[maybe_unused]] uint8_t __pad0292[0x16]; // 0x292 public: // MPropertySuppressField CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x2a8 // MPropertyFriendlyName "time to sleep when not drawn" float m_flNoDrawTimeToGoToSleep; // 0x2c0 // MPropertyFriendlyName "maximum draw distance" float m_flMaxDrawDistance; // 0x2c4 // MPropertyFriendlyName "start fade distance" float m_flStartFadeDistance; // 0x2c8 // MPropertyFriendlyName "maximum creation distance" float m_flMaxCreationDistance; // 0x2cc // MPropertyFriendlyName "control point to disable rendering if it is the camera" // MParticleAdvancedField int32_t m_nSkipRenderControlPoint; // 0x2d0 // MPropertyFriendlyName "control point to only enable rendering if it is the camera" // MParticleAdvancedField int32_t m_nAllowRenderControlPoint; // 0x2d4 // MPropertyFriendlyName "minimum free particles to aggregate" // MParticleAdvancedField int32_t m_nAggregationMinAvailableParticles; // 0x2d8 // MPropertyFriendlyName "aggregation radius" // MParticleAdvancedField float m_flAggregateRadius; // 0x2dc // MPropertyFriendlyName "freeze simulation after time" // MParticleAdvancedField float m_flStopSimulationAfterTime; // 0x2e0 // MPropertyFriendlyName "pre-simulation time" // MParticleAdvancedField float m_flPreSimulationTime; // 0x2e4 private: [[maybe_unused]] uint8_t __pad02e8[0x38]; // 0x2e8 public: // MPropertyFriendlyName "sort particles (DEPRECATED - USE RENDERER OPTION)" bool m_bShouldSort; // 0x320 // MPropertyFriendlyName "batch particle systems" // MParticleAdvancedField bool m_bShouldBatch; // 0x321 private: [[maybe_unused]] uint8_t __pad0322[0x2]; // 0x322 public: // MPropertyFriendlyName "depth sort bias" float m_flDepthSortBias; // 0x324 // MPropertyFriendlyName "infinite bounds - don't cull" bool m_bInfiniteBounds; // 0x328 private: [[maybe_unused]] uint8_t __pad0329[0x1]; // 0x329 public: // MPropertyFriendlyName "Hitboxes fall back to render bounds" // MParticleAdvancedField bool m_bShouldHitboxesFallbackToRenderBounds; // 0x32a }; // Alignment: 16 // Size: 0x180 class CParticleFunction { public: // MPropertyStartGroup "Operator Fade" // MPropertyFriendlyName "operator start fadein" // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpStartFadeInTime; // 0x8 // MPropertyFriendlyName "operator end fadein" // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpEndFadeInTime; // 0xc // MPropertyFriendlyName "operator start fadeout" // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpStartFadeOutTime; // 0x10 // MPropertyFriendlyName "operator end fadeout" // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpEndFadeOutTime; // 0x14 // MPropertyFriendlyName "operator fade oscillate" // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpFadeOscillatePeriod; // 0x18 // MPropertyFriendlyName "normalize fade times to endcap" // MParticleAdvancedField // MPropertySortPriority "-100" bool m_bNormalizeToStopTime; // 0x1c private: [[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d public: // MPropertyStartGroup "Time Offset" // MPropertyFriendlyName "operator time offset min" // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpTimeOffsetMin; // 0x20 // MPropertyFriendlyName "operator time offset max" // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpTimeOffsetMax; // 0x24 // MPropertyFriendlyName "operator time offset seed" // MParticleAdvancedField // MPropertySortPriority "-100" int32_t m_nOpTimeOffsetSeed; // 0x28 // MPropertyStartGroup "Timescale Modifiers" // MPropertyFriendlyName "operator time scale seed" // MParticleAdvancedField // MPropertySortPriority "-100" int32_t m_nOpTimeScaleSeed; // 0x2c // MPropertyFriendlyName "operator time scale min" // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpTimeScaleMin; // 0x30 // MPropertyFriendlyName "operator time scale max" // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpTimeScaleMax; // 0x34 private: [[maybe_unused]] uint8_t __pad0038[0x1]; // 0x38 public: // MPropertyStartGroup // MPropertySuppressField bool m_bDisableOperator; // 0x39 private: [[maybe_unused]] uint8_t __pad003a[0x2]; // 0x3a public: // MPropertyFriendlyName "operator end cap state" // MPropertySortPriority "-100" ParticleEndcapMode_t m_nOpEndCapState; // 0x3c // MPropertyStartGroup "Strength Modifiers" // MPropertyFriendlyName "operator strength" // MParticleAdvancedField // MPropertySortPriority "-100" CParticleCollectionFloatInput m_flOpStrength; // 0x40 // MPropertyStartGroup // MPropertyFriendlyName "operator help and notes" // MParticleHelpField // MPropertySortPriority "-100" CUtlString m_Notes; // 0x128 }; // Alignment: 0 // Size: 0x180 class CParticleFunctionInitializer : public CParticleFunction { public: // no members available }; // Alignment: 0 // Size: 0x180 class CParticleFunctionEmitter : public CParticleFunction { public: // no members available }; // Alignment: 0 // Size: 0x180 class CParticleFunctionConstraint : public CParticleFunction { public: // no members available }; // Alignment: 0 // Size: 0x180 class CParticleFunctionForce : public CParticleFunction { public: // no members available }; // Alignment: 0 // Size: 0x180 class CParticleFunctionOperator : public CParticleFunction { public: // no members available }; // Alignment: 1 // Size: 0x190 class CParticleFunctionPreEmission : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Run Only Once" bool m_bRunOnce; // 0x180 }; // Alignment: 3 // Size: 0x1d0 class CParticleFunctionRenderer : public CParticleFunction { public: // MParticleAdvancedField // MPropertySortPriority "-1" CParticleVisibilityInputs VisibilityInputs; // 0x180 // MPropertyStartGroup "Rendering filter" // MPropertyFriendlyName "I cannot be refracted through refracting objects like water" // MPropertySortPriority "-1" bool m_bCannotBeRefracted; // 0x1c4 // MPropertyFriendlyName "Skip rendering on mobile" // MPropertySortPriority "-1" bool m_bSkipRenderingOnMobile; // 0x1c5 }; // Alignment: 15 // Size: 0x678 struct TextureControls_t { public: // MPropertyFriendlyName "horizontal texture scale" CParticleCollectionFloatInput m_flFinalTextureScaleU; // 0x0 // MPropertyFriendlyName "vertical texture scale" CParticleCollectionFloatInput m_flFinalTextureScaleV; // 0xe8 // MPropertyFriendlyName "horizontal texture offset" CParticleCollectionFloatInput m_flFinalTextureOffsetU; // 0x1d0 // MPropertyFriendlyName "vertical texture offset" CParticleCollectionFloatInput m_flFinalTextureOffsetV; // 0x2b8 // MPropertyFriendlyName "texture rotation / animation rate scale" CParticleCollectionFloatInput m_flFinalTextureUVRotation; // 0x3a0 // MPropertyFriendlyName "Infinite Zoom Scale" CParticleCollectionFloatInput m_flZoomScale; // 0x488 // MPropertyFriendlyName "Distortion Amount" CParticleCollectionFloatInput m_flDistortion; // 0x570 // MPropertyFriendlyName "Randomize Initial Offset" bool m_bRandomizeOffsets; // 0x658 // MPropertyFriendlyName "Clamp UVs" bool m_bClampUVs; // 0x659 private: [[maybe_unused]] uint8_t __pad065a[0x2]; // 0x65a public: // MPropertyFriendlyName "per-particle scalar for scale" SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x65c // MPropertyFriendlyName "per-particle scalar for horizontal offset" SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x660 // MPropertyFriendlyName "per-particle scalar for vertical offset" SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x664 // MPropertyFriendlyName "per-particle scalar for rotation" SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x668 // MPropertyFriendlyName "per-particle scalar for zoom" SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x66c // MPropertyFriendlyName "per-particle scalar for distortion" SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x670 }; // Alignment: 9 // Size: 0x798 struct TextureGroup_t { public: // MPropertyFriendlyName "Enabled" bool m_bEnabled; // 0x0 // MPropertyFriendlyName "Author Texture As Gradient" bool m_bReplaceTextureWithGradient; // 0x1 private: [[maybe_unused]] uint8_t __pad0002[0x6]; // 0x2 public: // MPropertyFriendlyName "Texture" // MPropertySuppressExpr "m_bReplaceTextureWithGradient" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x8 // MPropertyFriendlyName "Gradient" // MPropertySuppressExpr "!m_bReplaceTextureWithGradient" CColorGradient m_Gradient; // 0x10 // MPropertyFriendlyName "Texture Type" SpriteCardTextureType_t m_nTextureType; // 0x28 // MPropertyFriendlyName "Channel Mix" // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" SpriteCardTextureChannel_t m_nTextureChannels; // 0x2c // MPropertyFriendlyName "Mix Blend Mode" // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x30 private: [[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34 public: // MPropertyFriendlyName "Blend Amount" // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" CParticleCollectionFloatInput m_flTextureBlend; // 0x38 // MPropertyFriendlyName "Texture Controls" // MPropertySuppressExpr "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E )" TextureControls_t m_TextureControls; // 0x120 }; // Alignment: 57 // Size: 0x16f0 class CBaseRendererSource2 : public CParticleFunctionRenderer { public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "radius scale" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flRadiusScale; // 0x1d0 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flAlphaScale; // 0x2b8 // MPropertyFriendlyName "per-particle alpha scale attribute" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x3a0 private: [[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" CParticleCollectionVecInput m_vecColorScale; // 0x3a8 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0x7d8 // MPropertyStartGroup "+Material" // MPropertyFriendlyName "Shader" // MPropertySortPriority "600" SpriteCardShaderType_t m_nShaderType; // 0x7dc // MPropertyFriendlyName "Custom Shader" // MPropertySuppressExpr "m_nShaderType != SPRITECARD_SHADER_CUSTOM" // MPropertySortPriority "600" CUtlString m_strShaderOverride; // 0x7e0 // MPropertyFriendlyName "X offset of center point" // MPropertySortPriority "600" CParticleCollectionFloatInput m_flCenterXOffset; // 0x7e8 // MPropertyFriendlyName "Y offset of center point" // MPropertySortPriority "600" CParticleCollectionFloatInput m_flCenterYOffset; // 0x8d0 // MPropertyFriendlyName "Bump Strength" // MPropertySortPriority "600" float m_flBumpStrength; // 0x9b8 // MPropertyFriendlyName "Sheet Crop Behavior" // MPropertySortPriority "600" ParticleSequenceCropOverride_t m_nCropTextureOverride; // 0x9bc // MPropertyFriendlyName "Textures" // MParticleRequireDefaultArrayEntry // MPropertyAutoExpandSelf // MPropertySortPriority "600" CUtlVector< TextureGroup_t > m_vecTexturesInput; // 0x9c0 // MPropertyStartGroup "Animation" // MPropertyFriendlyName "animation rate" // MPropertyAttributeRange "0 5" // MPropertySortPriority "500" float m_flAnimationRate; // 0x9d8 // MPropertyFriendlyName "animation type" // MPropertySortPriority "500" AnimationType_t m_nAnimationType; // 0x9dc // MPropertyFriendlyName "set animation value in FPS" // MPropertySortPriority "500" bool m_bAnimateInFPS; // 0x9e0 private: [[maybe_unused]] uint8_t __pad09e1[0x7]; // 0x9e1 public: // MPropertyStartGroup "Lighting and Shadows" // MPropertyFriendlyName "self illum amount" // MPropertyAttributeRange "0 2" // MPropertySortPriority "400" CParticleCollectionFloatInput m_flSelfIllumAmount; // 0x9e8 // MPropertyFriendlyName "diffuse lighting amount" // MPropertyAttributeRange "0 1" // MPropertySortPriority "400" CParticleCollectionFloatInput m_flDiffuseAmount; // 0xad0 // MPropertyFriendlyName "diffuse lighting origin Control Point" // MPropertySortPriority "400" int32_t m_nLightingControlPoint; // 0xbb8 // MPropertyFriendlyName "self illum per-particle" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "400" ParticleAttributeIndex_t m_nSelfIllumPerParticle; // 0xbbc // MPropertyFriendlyName "lighting mode" // MPropertySortPriority "400" ParticleLightingQuality_t m_nLightingMode; // 0xbc0 // MPropertyStartGroup "+Color and alpha adjustments" // MPropertyFriendlyName "output blend mode" // MPropertySortPriority "300" ParticleOutputBlendMode_t m_nOutputBlendMode; // 0xbc4 // MPropertyFriendlyName "Gamma-correct vertex colors" // MPropertySortPriority "300" bool m_bGammaCorrectVertexColors; // 0xbc8 // MPropertyFriendlyName "Saturate color pre alphablend" // MPropertySortPriority "300" bool m_bSaturateColorPreAlphaBlend; // 0xbc9 private: [[maybe_unused]] uint8_t __pad0bca[0x6]; // 0xbca public: // MPropertyFriendlyName "add self amount over alphablend" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flAddSelfAmount; // 0xbd0 // MPropertyFriendlyName "desaturation amount" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flDesaturation; // 0xcb8 // MPropertyFriendlyName "overbright factor" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flOverbrightFactor; // 0xda0 // MPropertyFriendlyName "HSV Shift Control Point" // MPropertySortPriority "300" int32_t m_nHSVShiftControlPoint; // 0xe88 // MPropertyFriendlyName "Apply fog to particle" // MPropertySortPriority "300" ParticleFogType_t m_nFogType; // 0xe8c // MPropertyStartGroup "Color and alpha adjustments/Alpha Reference" // MPropertyFriendlyName "alpha reference" // MPropertySortPriority "300" SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0xe90 // MPropertyFriendlyName "alpha reference window size" // MPropertySortPriority "300" SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0xe94 // MPropertyFriendlyName "alpha reference type" // MPropertySortPriority "300" ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0xe98 private: [[maybe_unused]] uint8_t __pad0e9c[0x4]; // 0xe9c public: // MPropertyFriendlyName "alpha reference softness" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flAlphaReferenceSoftness; // 0xea0 // MPropertyFriendlyName "source alpha value to map to alpha of zero" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flSourceAlphaValueToMapToZero; // 0xf88 // MPropertyFriendlyName "source alpha value to map to alpha of 1" // MPropertyAttributeRange "0 1" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flSourceAlphaValueToMapToOne; // 0x1070 // MPropertyStartGroup "Refraction" // MPropertyFriendlyName "refract background" // MPropertySortPriority "200" bool m_bRefract; // 0x1158 // MPropertyFriendlyName "refract draws opaque - alpha scales refraction" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" bool m_bRefractSolid; // 0x1159 private: [[maybe_unused]] uint8_t __pad115a[0x6]; // 0x115a public: // MPropertyFriendlyName "refract amount" // MPropertyAttributeRange "-2 2" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" CParticleCollectionFloatInput m_flRefractAmount; // 0x1160 // MPropertyFriendlyName "refract blur radius" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" int32_t m_nRefractBlurRadius; // 0x1248 // MPropertyFriendlyName "refract blur type" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" BlurFilterType_t m_nRefractBlurType; // 0x124c // MPropertyStartGroup // MPropertyFriendlyName "Only Render in effects bloom pass" // MPropertySortPriority "1100" bool m_bOnlyRenderInEffectsBloomPass; // 0x1250 // MPropertyFriendlyName "Use Mixed Resolution Rendering" // MPropertySortPriority "1200" bool m_bUseMixedResolutionRendering; // 0x1251 // MPropertyStartGroup "Stencil" // MPropertyFriendlyName "stencil test ID" // MPropertySortPriority "0" char m_stencilTestID[128]; // 0x1252 // MPropertyFriendlyName "only write where stencil is NOT stencil test ID" // MPropertySortPriority "0" bool m_bStencilTestExclude; // 0x12d2 // MPropertyFriendlyName "stencil write ID" // MPropertySortPriority "0" char m_stencilWriteID[128]; // 0x12d3 // MPropertyFriendlyName "write stencil on z-buffer test success" // MPropertySortPriority "0" bool m_bWriteStencilOnDepthPass; // 0x1353 // MPropertyFriendlyName "write stencil on z-buffer test failure" // MPropertySortPriority "0" bool m_bWriteStencilOnDepthFail; // 0x1354 // MPropertyStartGroup "Depth buffer control and effects" // MPropertyFriendlyName "reverse z-buffer test" // MPropertySortPriority "900" bool m_bReverseZBuffering; // 0x1355 // MPropertyFriendlyName "disable z-buffer test" // MPropertySortPriority "900" bool m_bDisableZBuffering; // 0x1356 private: [[maybe_unused]] uint8_t __pad1357[0x1]; // 0x1357 public: // MPropertyFriendlyName "Depth feathering mode" // MPropertySortPriority "900" ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x1358 private: [[maybe_unused]] uint8_t __pad135c[0x4]; // 0x135c public: // MPropertyFriendlyName "particle feathering closest distance to surface" // MPropertySortPriority "900" CParticleCollectionFloatInput m_flFeatheringMinDist; // 0x1360 // MPropertyFriendlyName "particle feathering farthest distance to surface" // MPropertySortPriority "900" CParticleCollectionFloatInput m_flFeatheringMaxDist; // 0x1448 // MPropertyFriendlyName "depth comparison bias" // MPropertySortPriority "900" float m_flDepthBias; // 0x1530 // MPropertyFriendlyName "Sort Method" // MPropertySortPriority "900" ParticleSortingChoiceList_t m_nSortMethod; // 0x1534 // MPropertyStartGroup "Color and alpha adjustments/Dota Fog & Light" // MPropertyFriendlyName "Apply fog of war to color" // MPropertySortPriority "300" bool m_bTintByFOW; // 0x1538 // MPropertyFriendlyName "Apply global light to color" // MPropertySortPriority "300" bool m_bTintByGlobalLight; // 0x1539 // MPropertyStartGroup "Animation" // MPropertyFriendlyName "blend sequence animation frames" // MPropertySortPriority "500" bool m_bBlendFramesSeq0; // 0x153a // MPropertyFriendlyName "use max-luminance blending for sequence" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bBlendFramesSeq0" bool m_bMaxLuminanceBlendingSequence0; // 0x153b }; // Alignment: 24 // Size: 0x1a00 class C_OP_RenderSprites : public CBaseRendererSource2 { public: // MPropertyStartGroup "Animation" // MPropertyFriendlyName "sequence id override" // MPropertySortPriority "500" CParticleCollectionFloatInput m_nSequenceOverride; // 0x16f0 // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation type" // MPropertySortPriority "750" ParticleOrientationChoiceList_t m_nOrientationType; // 0x17d8 // MPropertyFriendlyName "orientation control point" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" int32_t m_nOrientationControlPoint; // 0x17dc // MPropertyFriendlyName "enable yaw for particles aligned to normals" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" bool m_bUseYawWithNormalAligned; // 0x17e0 private: [[maybe_unused]] uint8_t __pad17e1[0x3]; // 0x17e1 public: // MPropertyStartGroup "Fading and culling" // MPropertyFriendlyName "minimum visual size" // MPropertySortPriority "1000" float m_flMinSize; // 0x17e4 // MPropertyFriendlyName "maximum visual size" // MPropertySortPriority "1000" float m_flMaxSize; // 0x17e8 // MPropertyFriendlyName "Factor to map size adjustment to alpha" // MPropertySortPriority "1000" float m_flAlphaAdjustWithSizeAdjust; // 0x17ec // MPropertyStartGroup // MPropertyFriendlyName "size at which to start fading" // MPropertySortPriority "1000" CParticleCollectionFloatInput m_flStartFadeSize; // 0x17f0 // MPropertyFriendlyName "size at which to fade away" // MPropertySortPriority "1000" CParticleCollectionFloatInput m_flEndFadeSize; // 0x18d8 // MPropertyStartGroup "Fading and culling" // MPropertyFriendlyName "start dot product value for fading as the particle normal becomes aligned with the view vector" // MPropertySortPriority "1000" float m_flStartFadeDot; // 0x19c0 // MPropertyFriendlyName "end dot product value for fading as the particle normal becomes aligned with the view vector" // MPropertySortPriority "1000" float m_flEndFadeDot; // 0x19c4 // MPropertyStartGroup "Distance to alpha coding" // MPropertyFriendlyName "distance alpha" // MPropertySortPriority "0" bool m_bDistanceAlpha; // 0x19c8 // MPropertyFriendlyName "use soft edges for distance alpha" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" bool m_bSoftEdges; // 0x19c9 private: [[maybe_unused]] uint8_t __pad19ca[0x2]; // 0x19ca public: // MPropertyFriendlyName "start value for soft edges for distance alpha" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" float m_flEdgeSoftnessStart; // 0x19cc // MPropertyFriendlyName "end value for soft edges for distance alpha" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" float m_flEdgeSoftnessEnd; // 0x19d0 // MPropertyStartGroup "Outlining" // MPropertyFriendlyName "enable particle outlining" // MPropertySortPriority "0" bool m_bOutline; // 0x19d4 // MPropertyFriendlyName "outline color" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" Color m_OutlineColor; // 0x19d5 private: [[maybe_unused]] uint8_t __pad19d9[0x3]; // 0x19d9 public: // MPropertyFriendlyName "outline alpha" // MPropertyAttributeRange "0 255" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" int32_t m_nOutlineAlpha; // 0x19dc // MPropertyFriendlyName "outline start 0" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" float m_flOutlineStart0; // 0x19e0 // MPropertyFriendlyName "outline start 1" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" float m_flOutlineStart1; // 0x19e4 // MPropertyFriendlyName "outline end 0" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" float m_flOutlineEnd0; // 0x19e8 // MPropertyFriendlyName "outline end 1" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" float m_flOutlineEnd1; // 0x19ec // MPropertyStartGroup "Lighting and Shadows" // MPropertyFriendlyName "Particle Shadows" // MPropertySortPriority "400" bool m_bParticleShadows; // 0x19f0 private: [[maybe_unused]] uint8_t __pad19f1[0x3]; // 0x19f1 public: // MPropertyFriendlyName "Shadow Density" // MPropertySortPriority "400" // MPropertySuppressExpr "!m_bParticleShadows" float m_flShadowDensity; // 0x19f4 }; // Alignment: 2 // Size: 0xf0 struct FloatInputMaterialVariable_t { public: // MPropertyFriendlyName "material variable" CUtlString m_strVariable; // 0x0 // MPropertyFriendlyName "input" CParticleCollectionFloatInput m_flInput; // 0x8 }; // Alignment: 2 // Size: 0x438 struct VecInputMaterialVariable_t { public: // MPropertyFriendlyName "material variable" CUtlString m_strVariable; // 0x0 // MPropertyFriendlyName "input" CParticleCollectionVecInput m_vecInput; // 0x8 }; // Alignment: 21 // Size: 0xde0 class C_OP_RenderCables : public CParticleFunctionRenderer { public: // MPropertyStartGroup "Renderer Modifiers" // MPropertyFriendlyName "Radius Scale" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flRadiusScale; // 0x1d0 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flAlphaScale; // 0x2b8 // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" CParticleCollectionVecInput m_vecColorScale; // 0x3a0 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0x7d0 private: [[maybe_unused]] uint8_t __pad07d4[0x4]; // 0x7d4 public: // MPropertyStartGroup // MPropertyFriendlyName "material" // MPropertyAttributeEditor "AssetBrowse( vmat )" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x7d8 // MPropertyFriendlyName "texture repetition mode" TextureRepetitionMode_t m_nTextureRepetitionMode; // 0x7e0 private: [[maybe_unused]] uint8_t __pad07e4[0x4]; // 0x7e4 public: // MPropertyFriendlyName "texture repetitions" CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0x7e8 // MPropertyFriendlyName "texture repetitions around cable" CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0x8d0 // MPropertyFriendlyName "color map offset along path" CParticleCollectionFloatInput m_flColorMapOffsetV; // 0x9b8 // MPropertyFriendlyName "color map offset around cable" CParticleCollectionFloatInput m_flColorMapOffsetU; // 0xaa0 // MPropertyFriendlyName "normal map offset along path" CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0xb88 // MPropertyFriendlyName "normal map offset around cable" CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0xc70 // MPropertyFriendlyName "draw caps at each end of the cable" bool m_bDrawCableCaps; // 0xd58 private: [[maybe_unused]] uint8_t __pad0d59[0x3]; // 0xd59 public: // MPropertyFriendlyName "cable end cap shape factor" // MPropertyAttributeRange "0 2" float m_flCapRoundness; // 0xd5c // MPropertyFriendlyName "cable end cap offset amount" // MPropertyAttributeRange "0 2" float m_flCapOffsetAmount; // 0xd60 // MPropertyFriendlyName "tessellation scale factor" float m_flTessScale; // 0xd64 // MPropertyFriendlyName "minimum steps between particles" int32_t m_nMinTesselation; // 0xd68 // MPropertyFriendlyName "maximum steps between particles" int32_t m_nMaxTesselation; // 0xd6c // MPropertyFriendlyName "roundness factor" int32_t m_nRoundness; // 0xd70 private: [[maybe_unused]] uint8_t __pad0d74[0x4]; // 0xd74 public: // MPropertyFriendlyName "material float variables" CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0xd78 private: [[maybe_unused]] uint8_t __pad0d90[0x18]; // 0xd90 public: // MPropertyFriendlyName "material vector variables" CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0xda8 }; // Alignment: 0 // Size: 0x40 class CPiecewiseCurveSchemaWrapper { public: // no members available }; // Alignment: 36 // Size: 0xe8 class CParticleFloatInput { public: ParticleFloatType_t m_nType; // 0x0 ParticleFloatMapType_t m_nMapType; // 0x4 float m_flLiteralValue; // 0x8 int32_t m_nControlPoint; // 0xc ParticleAttributeIndex_t m_nScalarAttribute; // 0x10 ParticleAttributeIndex_t m_nVectorAttribute; // 0x14 int32_t m_nVectorComponent; // 0x18 float m_flRandomMin; // 0x1c float m_flRandomMax; // 0x20 ParticleFloatRandomMode_t m_nRandomMode; // 0x24 private: [[maybe_unused]] uint8_t __pad0028[0x4]; // 0x28 public: float m_flLOD0; // 0x2c float m_flLOD1; // 0x30 float m_flLOD2; // 0x34 float m_flLOD3; // 0x38 float m_flNoiseOutputMin; // 0x3c float m_flNoiseOutputMax; // 0x40 float m_flNoiseScale; // 0x44 Vector m_vecNoiseOffsetRate; // 0x48 float m_flNoiseOffset; // 0x54 int32_t m_nNoiseOctaves; // 0x58 PFNoiseTurbulence_t m_nNoiseTurbulence; // 0x5c PFNoiseType_t m_nNoiseType; // 0x60 PFNoiseModifier_t m_nNoiseModifier; // 0x64 float m_flNoiseTurbulenceScale; // 0x68 float m_flNoiseTurbulenceMix; // 0x6c float m_flNoiseImgPreviewScale; // 0x70 bool m_bNoiseImgPreviewLive; // 0x74 private: [[maybe_unused]] uint8_t __pad0075[0x7]; // 0x75 public: ParticleFloatInputMode_t m_nInputMode; // 0x7c float m_flMultFactor; // 0x80 float m_flInput0; // 0x84 float m_flInput1; // 0x88 float m_flOutput0; // 0x8c float m_flOutput1; // 0x90 ParticleFloatBiasType_t m_nBiasType; // 0x94 float m_flBiasParameter; // 0x98 private: [[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c public: CPiecewiseCurveSchemaWrapper m_Curve; // 0xa0 }; // Alignment: 0 // Size: 0xe8 class CPerParticleFloatInput : public CParticleFloatInput { public: // no members available }; // Alignment: 0 // Size: 0xe8 class CParticleCollectionFloatInput : public CParticleFloatInput { public: // no members available }; // Alignment: 18 // Size: 0x430 class CParticleVecInput { public: ParticleVecType_t m_nType; // 0x0 Vector m_vLiteralValue; // 0x4 Color m_LiteralColor; // 0x10 ParticleAttributeIndex_t m_nVectorAttribute; // 0x14 Vector m_vVectorAttributeScale; // 0x18 int32_t m_nControlPoint; // 0x24 Vector m_vCPValueScale; // 0x28 Vector m_vCPRelativePosition; // 0x34 Vector m_vCPRelativeDir; // 0x40 private: [[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c public: CParticleFloatInput m_FloatComponentX; // 0x50 CParticleFloatInput m_FloatComponentY; // 0x138 CParticleFloatInput m_FloatComponentZ; // 0x220 CParticleFloatInput m_FloatInterp; // 0x308 float m_flInterpInput0; // 0x3f0 float m_flInterpInput1; // 0x3f4 Vector m_vInterpOutput0; // 0x3f8 Vector m_vInterpOutput1; // 0x404 CColorGradient m_Gradient; // 0x410 }; // Alignment: 0 // Size: 0x430 class CPerParticleVecInput : public CParticleVecInput { public: // no members available }; // Alignment: 0 // Size: 0x430 class CParticleCollectionVecInput : public CParticleVecInput { public: // no members available }; // Alignment: 1 // Size: 0x4 class PARTICLE_EHANDLE__ { public: int32_t unused; // 0x0 }; // Alignment: 1 // Size: 0x4 class PARTICLE_WORLD_HANDLE__ { public: int32_t unused; // 0x0 }; // Alignment: 0 // Size: 0x8 class IParticleEffect { public: // no members available }; // Alignment: 0 // Size: 0x28 class CParticleProperty { public: // no members available }; // Alignment: 25 // Size: 0xb8 class CNewParticleEffect : public IParticleEffect { public: CNewParticleEffect* m_pNext; // 0x10 CNewParticleEffect* m_pPrev; // 0x18 IParticleCollection* m_pParticles; // 0x20 char* m_pDebugName; // 0x28 struct { uint8_t m_bDontRemove: 1; uint8_t m_bRemove: 1; uint8_t m_bNeedsBBoxUpdate: 1; uint8_t m_bIsFirstFrame: 1; uint8_t m_bAutoUpdateBBox: 1; uint8_t m_bAllocated: 1; uint8_t m_bSimulate: 1; uint8_t m_bShouldPerformCullCheck: 1; uint8_t m_bForceNoDraw: 1; uint8_t m_bDisableAggregation: 1; uint8_t m_bShouldSimulateDuringGamePaused: 1; uint8_t m_bShouldCheckFoW: 1; uint256_t __pad0: 180; }; // 192 bits Vector m_vSortOrigin; // 0x40 float m_flScale; // 0x4c PARTICLE_EHANDLE__* m_hOwner; // 0x50 CParticleProperty* m_pOwningParticleProperty; // 0x58 private: [[maybe_unused]] uint8_t __pad0060[0x10]; // 0x60 public: Vector m_LastMin; // 0x70 Vector m_LastMax; // 0x7c CSplitScreenSlot m_nSplitScreenUser; // 0x88 Vector m_vecAggregationCenter; // 0x8c private: [[maybe_unused]] uint8_t __pad0098[0x18]; // 0x98 public: int32_t m_RefCount; // 0xb0 }; // Alignment: 5 // Size: 0x370 class C_OP_ConstrainDistance : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum distance" CParticleCollectionFloatInput m_fMinDistance; // 0x180 // MPropertyFriendlyName "maximum distance" CParticleCollectionFloatInput m_fMaxDistance; // 0x268 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x350 // MPropertyFriendlyName "offset of center" // MVectorIsCoordinate Vector m_CenterOffset; // 0x354 // MPropertyFriendlyName "global center point" bool m_bGlobalCenter; // 0x360 }; // Alignment: 2 // Size: 0x350 class C_OP_CollideWithSelf : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "particle radius scale" CPerParticleFloatInput m_flRadiusScale; // 0x180 // MPropertyFriendlyName "minimum speed for check" CPerParticleFloatInput m_flMinimumSpeed; // 0x268 }; // Alignment: 2 // Size: 0x350 class C_OP_CollideWithParentParticles : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "parent particle radius scale" CPerParticleFloatInput m_flParentRadiusScale; // 0x180 // MPropertyFriendlyName "particle radius scale" CPerParticleFloatInput m_flRadiusScale; // 0x268 }; // Alignment: 8 // Size: 0x1e0 class C_OP_ConstrainDistanceToPath : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum distance" float m_fMinDistance; // 0x180 // MPropertyFriendlyName "maximum distance" float m_flMaxDistance0; // 0x184 // MPropertyFriendlyName "maximum distance middle" float m_flMaxDistanceMid; // 0x188 // MPropertyFriendlyName "maximum distance end" float m_flMaxDistance1; // 0x18c CPathParameters m_PathParameters; // 0x190 // MPropertyFriendlyName "travel time" float m_flTravelTime; // 0x1d0 // MPropertyFriendlyName "travel time scale field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldScale; // 0x1d4 // MPropertyFriendlyName "manual time placement field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nManualTField; // 0x1d8 }; // Alignment: 5 // Size: 0x1b0 class C_OP_ConstrainDistanceToUserSpecifiedPath : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum distance" float m_fMinDistance; // 0x180 // MPropertyFriendlyName "maximum distance" float m_flMaxDistance; // 0x184 // MPropertyFriendlyName "Time scale" float m_flTimeScale; // 0x188 // MPropertyFriendlyName "Treat path as a loop" bool m_bLoopedPath; // 0x18c private: [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "path points" CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x190 }; // Alignment: 7 // Size: 0x370 class C_OP_PlanarConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "plane point" // MVectorIsCoordinate Vector m_PointOnPlane; // 0x180 // MPropertyFriendlyName "plane normal" Vector m_PlaneNormal; // 0x18c // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x198 // MPropertyFriendlyName "global origin" bool m_bGlobalOrigin; // 0x19c // MPropertyFriendlyName "global normal" bool m_bGlobalNormal; // 0x19d private: [[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e public: // MPropertyFriendlyName "radius scale" CPerParticleFloatInput m_flRadiusScale; // 0x1a0 // MPropertyFriendlyName "falloff distance from control point" CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x288 }; // Alignment: 0 // Size: 0x180 class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint { public: // no members available }; // Alignment: 23 // Size: 0x6e0 class C_OP_WorldTraceConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "control point for fast collision tests" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "control point offset for fast collisions" // MVectorIsCoordinate Vector m_vecCpOffset; // 0x184 // MPropertyFriendlyName "collision mode" ParticleCollisionMode_t m_nCollisionMode; // 0x190 // MPropertyFriendlyName "minimum detail collision mode" ParticleCollisionMode_t m_nCollisionModeMin; // 0x194 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x198 private: [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "amount of bounce" CPerParticleFloatInput m_flBounceAmount; // 0x1a0 // MPropertyFriendlyName "amount of slide" CPerParticleFloatInput m_flSlideAmount; // 0x288 // MPropertyFriendlyName "radius scale" CPerParticleFloatInput m_flRadiusScale; // 0x370 // MPropertyFriendlyName "Random Direction scale" CPerParticleFloatInput m_flRandomDirScale; // 0x458 // MPropertyFriendlyName "control point movement distance tolerance" float m_flCpMovementTolerance; // 0x540 // MPropertyFriendlyName "trace accuracy tolerance" float m_flTraceTolerance; // 0x544 // MPropertyFriendlyName "minimum speed to kill on collision" float m_flMinSpeed; // 0x548 // MPropertyFriendlyName "Add Decay to Bounce" bool m_bDecayBounce; // 0x54c // MPropertyFriendlyName "kill particle on collision" bool m_bKillonContact; // 0x54d private: [[maybe_unused]] uint8_t __pad054e[0x2]; // 0x54e public: // MPropertyFriendlyName "Confirm Collision Speed Threshold" float m_flCollisionConfirmationSpeed; // 0x550 // MPropertyFriendlyName "Set Normal" bool m_bSetNormal; // 0x554 private: [[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555 public: // MPropertyFriendlyName "Stick On Collision Cache Field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x558 private: [[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c public: // MPropertyFriendlyName "Speed to stop when sticking" CPerParticleFloatInput m_flStopSpeed; // 0x560 // MPropertyFriendlyName "Entity Hitbox Cache Field (Requires Stick on Collision)" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nEntityStickDataField; // 0x648 // MPropertyFriendlyName "World Only" bool m_bWorldOnly; // 0x64c private: [[maybe_unused]] uint8_t __pad064d[0x3]; // 0x64d public: // MPropertyFriendlyName "CP Entity to Ignore for Collisions" int32_t m_nIgnoreCP; // 0x650 // MPropertyFriendlyName "collision group" char m_CollisionGroupName[128]; // 0x654 // MPropertyFriendlyName "brush only" bool m_bBrushOnly; // 0x6d4 }; // Alignment: 4 // Size: 0x1a0 class C_OP_BoxConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "min coords" Vector m_vecMin; // 0x180 // MPropertyFriendlyName "max coords" Vector m_vecMax; // 0x18c // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x198 // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0x19c }; // Alignment: 5 // Size: 0x530 class C_OP_RopeSpringConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "slack" CParticleCollectionFloatInput m_flRestLength; // 0x180 // MPropertyFriendlyName "minimum segment length %" CParticleCollectionFloatInput m_flMinDistance; // 0x268 // MPropertyFriendlyName "maximum segment length %" CParticleCollectionFloatInput m_flMaxDistance; // 0x350 // MPropertyFriendlyName "scale factor for spring correction" float m_flAdjustmentScale; // 0x438 private: [[maybe_unused]] uint8_t __pad043c[0x4]; // 0x43c public: // MPropertyFriendlyName "manual resting spacing" CParticleCollectionFloatInput m_flInitialRestingLength; // 0x440 }; // Alignment: 5 // Size: 0x950 class C_OP_SpringToVectorConstraint : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "slack" CPerParticleFloatInput m_flRestLength; // 0x180 // MPropertyFriendlyName "minimum segment length %" CPerParticleFloatInput m_flMinDistance; // 0x268 // MPropertyFriendlyName "maximum segment length %" CPerParticleFloatInput m_flMaxDistance; // 0x350 // MPropertyFriendlyName "resting spacing" CPerParticleFloatInput m_flRestingLength; // 0x438 // MPropertyFriendlyName "anchor vector" CPerParticleVecInput m_vecAnchorVector; // 0x520 }; // Alignment: 2 // Size: 0x190 class C_OP_ConstrainLineLength : public CParticleFunctionConstraint { public: // MPropertyFriendlyName "minimum length" float m_flMinDistance; // 0x180 // MPropertyFriendlyName "maximum length" float m_flMaxDistance; // 0x184 }; // Alignment: 11 // Size: 0x8d0 class C_INIT_RingWave : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "even distribution count" CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x188 // MPropertyFriendlyName "initial radius" CPerParticleFloatInput m_flInitialRadius; // 0x270 // MPropertyFriendlyName "thickness" CPerParticleFloatInput m_flThickness; // 0x358 // MPropertyFriendlyName "min initial speed" CPerParticleFloatInput m_flInitialSpeedMin; // 0x440 // MPropertyFriendlyName "max initial speed" CPerParticleFloatInput m_flInitialSpeedMax; // 0x528 // MPropertyFriendlyName "roll" CPerParticleFloatInput m_flRoll; // 0x610 // MPropertyFriendlyName "pitch" CPerParticleFloatInput m_flPitch; // 0x6f8 // MPropertyFriendlyName "yaw" CPerParticleFloatInput m_flYaw; // 0x7e0 // MPropertyFriendlyName "even distribution" bool m_bEvenDistribution; // 0x8c8 // MPropertyFriendlyName "XY velocity only" bool m_bXYVelocityOnly; // 0x8c9 }; // Alignment: 7 // Size: 0x1a0 class C_INIT_CreateSpiralSphere : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "override CP (X/Y/Z *= radius/density/speed)" int32_t m_nOverrideCP; // 0x184 // MPropertyFriendlyName "density" int32_t m_nDensity; // 0x188 // MPropertyFriendlyName "initial radius" float m_flInitialRadius; // 0x18c // MPropertyFriendlyName "min initial speed" float m_flInitialSpeedMin; // 0x190 // MPropertyFriendlyName "max initial speed" float m_flInitialSpeedMax; // 0x194 // MPropertyFriendlyName "use particle count as density scale" bool m_bUseParticleCount; // 0x198 }; // Alignment: 10 // Size: 0x540 class C_INIT_CreateInEpitrochoid : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "first dimension 0-2 (-1 disables)" // MPropertyAttributeChoiceName "vector_component" int32_t m_nComponent1; // 0x180 // MPropertyFriendlyName "second dimension 0-2 (-1 disables)" // MPropertyAttributeChoiceName "vector_component" int32_t m_nComponent2; // 0x184 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x188 private: [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "particle density" CPerParticleFloatInput m_flParticleDensity; // 0x190 // MPropertyFriendlyName "point offset" CPerParticleFloatInput m_flOffset; // 0x278 // MPropertyFriendlyName "radius 1" CPerParticleFloatInput m_flRadius1; // 0x360 // MPropertyFriendlyName "radius 2" CPerParticleFloatInput m_flRadius2; // 0x448 // MPropertyFriendlyName "use particle count instead of creation time" bool m_bUseCount; // 0x530 // MPropertyFriendlyName "local space" bool m_bUseLocalCoords; // 0x531 // MPropertyFriendlyName "offset from existing position" bool m_bOffsetExistingPos; // 0x532 }; // Alignment: 14 // Size: 0x1b0 class C_INIT_CreatePhyllotaxis : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "scale size multiplier from CP" int32_t m_nScaleCP; // 0x184 // MPropertyFriendlyName "scale CP component 0/1/2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" int32_t m_nComponent; // 0x188 // MPropertyFriendlyName "center core radius" float m_fRadCentCore; // 0x18c // MPropertyFriendlyName "radius multiplier" float m_fRadPerPoint; // 0x190 // MPropertyFriendlyName "radius max (-1 procedural growth)" float m_fRadPerPointTo; // 0x194 // MPropertyFriendlyName "golden angle (is 137.508)" float m_fpointAngle; // 0x198 // MPropertyFriendlyName "overall size multiplier (-1 count based distribution)" float m_fsizeOverall; // 0x19c // MPropertyFriendlyName "radius bias" float m_fRadBias; // 0x1a0 // MPropertyFriendlyName "radius min " float m_fMinRad; // 0x1a4 // MPropertyFriendlyName "distribution bias" float m_fDistBias; // 0x1a8 // MPropertyFriendlyName "local space" bool m_bUseLocalCoords; // 0x1ac // MPropertyFriendlyName "use continuous emission" bool m_bUseWithContEmit; // 0x1ad // MPropertyFriendlyName "scale radius from initial value" bool m_bUseOrigRadius; // 0x1ae }; // Alignment: 11 // Size: 0xa80 class C_INIT_CreateOnModel : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "force to be inside model" int32_t m_nForceInModel; // 0x184 // MPropertyFriendlyName "desired hitbox" int32_t m_nDesiredHitbox; // 0x188 // MPropertyFriendlyName "Control Point Providing Hitbox index" int32_t m_nHitboxValueFromControlPointIndex; // 0x18c // MPropertyFriendlyName "hitbox scale" CParticleCollectionVecInput m_vecHitBoxScale; // 0x190 // MPropertyFriendlyName "inherited velocity scale" float m_flBoneVelocity; // 0x5c0 // MPropertyFriendlyName "maximum inherited velocity" float m_flMaxBoneVelocity; // 0x5c4 // MPropertyFriendlyName "direction bias" // MVectorIsCoordinate CParticleCollectionVecInput m_vecDirectionBias; // 0x5c8 // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x9f8 // MPropertyFriendlyName "bias in local space" bool m_bLocalCoords; // 0xa78 // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0xa79 }; // Alignment: 14 // Size: 0xd30 class C_INIT_CreateOnModelAtHeight : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x180 // MPropertyFriendlyName "force creation height to desired height" bool m_bForceZ; // 0x181 private: [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 // MPropertyFriendlyName "height override control point number" int32_t m_nHeightCP; // 0x188 // MPropertyFriendlyName "desired height is relative to water" bool m_bUseWaterHeight; // 0x18c private: [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "relative desired height" CParticleCollectionFloatInput m_flDesiredHeight; // 0x190 // MPropertyFriendlyName "model hitbox scale" CParticleCollectionVecInput m_vecHitBoxScale; // 0x278 // MPropertyFriendlyName "direction bias" // MVectorIsCoordinate CParticleCollectionVecInput m_vecDirectionBias; // 0x6a8 // MPropertyFriendlyName "bias type" ParticleHitboxBiasType_t m_nBiasType; // 0xad8 // MPropertyFriendlyName "bias in local space" bool m_bLocalCoords; // 0xadc // MPropertyFriendlyName "bias prefers moving hitboxes" bool m_bPreferMovingBoxes; // 0xadd // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0xade private: [[maybe_unused]] uint8_t __pad0b5e[0x2]; // 0xb5e public: // MPropertyFriendlyName "hitbox velocity inherited scale" CParticleCollectionFloatInput m_flHitboxVelocityScale; // 0xb60 // MPropertyFriendlyName "max hitbox velocity" CParticleCollectionFloatInput m_flMaxBoneVelocity; // 0xc48 }; // Alignment: 9 // Size: 0x730 class C_INIT_SetHitboxToClosest : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "desired hitbox" int32_t m_nDesiredHitbox; // 0x184 // MPropertyFriendlyName "model hitbox scale" CParticleCollectionVecInput m_vecHitBoxScale; // 0x188 // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x5b8 // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x638 // MPropertyFriendlyName "get closest point on closest hitbox" bool m_bUseClosestPointOnHitbox; // 0x639 private: [[maybe_unused]] uint8_t __pad063a[0x2]; // 0x63a public: // MPropertyFriendlyName "closest point test type" ClosestPointTestType_t m_nTestType; // 0x63c // MPropertyFriendlyName "hybrid ratio" CParticleCollectionFloatInput m_flHybridRatio; // 0x640 // MPropertyFriendlyName "set initial position" bool m_bUpdatePosition; // 0x728 }; // Alignment: 8 // Size: 0x650 class C_INIT_SetHitboxToModel : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "force to be inside model" int32_t m_nForceInModel; // 0x184 // MPropertyFriendlyName "desired hitbox" int32_t m_nDesiredHitbox; // 0x188 private: [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "model hitbox scale" CParticleCollectionVecInput m_vecHitBoxScale; // 0x190 // MPropertyFriendlyName "direction bias" // MVectorIsCoordinate Vector m_vecDirectionBias; // 0x5c0 // MPropertyFriendlyName "maintain existing hitbox" bool m_bMaintainHitbox; // 0x5cc // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x5cd // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x5ce }; // Alignment: 17 // Size: 0x11e0 class C_INIT_CreateWithinSphere : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "distance min" CPerParticleFloatInput m_fRadiusMin; // 0x180 // MPropertyFriendlyName "distance max" CPerParticleFloatInput m_fRadiusMax; // 0x268 // MPropertyFriendlyName "distance bias" // MVectorIsCoordinate CPerParticleVecInput m_vecDistanceBias; // 0x350 // MPropertyFriendlyName "distance bias absolute value" // MVectorIsCoordinate Vector m_vecDistanceBiasAbs; // 0x780 // MPropertyFriendlyName "randomly distribute between the control point and control point max" bool m_bDistributeInCPRange; // 0x78c private: [[maybe_unused]] uint8_t __pad078d[0x3]; // 0x78d public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x790 // MPropertyFriendlyName "max control point number" // MPropertySuppressExpr "m_bDistributeInCPRange != true" int32_t m_nControlPointNumberMax; // 0x794 // MPropertyFriendlyName "speed min" CPerParticleFloatInput m_fSpeedMin; // 0x798 // MPropertyFriendlyName "speed max" CPerParticleFloatInput m_fSpeedMax; // 0x880 // MPropertyFriendlyName "speed random exponent" float m_fSpeedRandExp; // 0x968 // MPropertyFriendlyName "bias in local system" bool m_bLocalCoords; // 0x96c private: [[maybe_unused]] uint8_t __pad096d[0x1]; // 0x96d public: // MPropertyFriendlyName "randomly distribute to highest supplied control point" // MParticleMaxVersion bool m_bUseHighestEndCP; // 0x96e private: [[maybe_unused]] uint8_t __pad096f[0x1]; // 0x96f public: // MPropertyFriendlyName "randomly distribution growth time" float m_flEndCPGrowthTime; // 0x970 private: [[maybe_unused]] uint8_t __pad0974[0x4]; // 0x974 public: // MPropertyFriendlyName "speed in local coordinate system min" // MVectorIsCoordinate CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x978 // MPropertyFriendlyName "speed in local coordinate system max" // MVectorIsCoordinate CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0xda8 // MPropertyFriendlyName "Output vector" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x11d8 // MPropertyFriendlyName "Velocity vector" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldVelocity; // 0x11dc }; // Alignment: 4 // Size: 0x9f0 class C_INIT_CreateWithinBox : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" // MVectorIsCoordinate CPerParticleVecInput m_vecMin; // 0x180 // MPropertyFriendlyName "max" // MVectorIsCoordinate CPerParticleVecInput m_vecMax; // 0x5b0 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x9e0 // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0x9e4 }; // Alignment: 10 // Size: 0x700 class C_INIT_CreateOnGrid : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "X Dimension Count" CParticleCollectionFloatInput m_nXCount; // 0x180 // MPropertyFriendlyName "Y Dimension Count" CParticleCollectionFloatInput m_nYCount; // 0x268 // MPropertyFriendlyName "Z Dimension Count" CParticleCollectionFloatInput m_nZCount; // 0x350 // MPropertyFriendlyName "X Dimension Spacing" CParticleCollectionFloatInput m_nXSpacing; // 0x438 // MPropertyFriendlyName "Y Dimension Spacing" CParticleCollectionFloatInput m_nYSpacing; // 0x520 // MPropertyFriendlyName "Z Dimension Spacing" CParticleCollectionFloatInput m_nZSpacing; // 0x608 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x6f0 // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0x6f4 // MPropertyFriendlyName "center around control point" bool m_bCenter; // 0x6f5 // MPropertyFriendlyName "hollow" bool m_bHollow; // 0x6f6 }; // Alignment: 5 // Size: 0x9f0 class C_INIT_PositionOffset : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "offset min" // MVectorIsCoordinate CPerParticleVecInput m_OffsetMin; // 0x180 // MPropertyFriendlyName "offset max" // MVectorIsCoordinate CPerParticleVecInput m_OffsetMax; // 0x5b0 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x9e0 // MPropertyFriendlyName "offset in local space 0/1" bool m_bLocalCoords; // 0x9e4 // MPropertyFriendlyName "offset proportional to radius 0/1" bool m_bProportional; // 0x9e5 }; // Alignment: 3 // Size: 0x190 class C_INIT_PositionOffsetToCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "creation control point number" int32_t m_nControlPointNumberStart; // 0x180 // MPropertyFriendlyName "offset control point number" int32_t m_nControlPointNumberEnd; // 0x184 // MPropertyFriendlyName "offset in local space 0/1" bool m_bLocalCoords; // 0x188 }; // Alignment: 13 // Size: 0x400 class C_INIT_PositionPlaceOnGround : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "offset" CPerParticleFloatInput m_flOffset; // 0x180 // MPropertyFriendlyName "max trace length" CPerParticleFloatInput m_flMaxTraceLength; // 0x268 // MPropertyFriendlyName "collision group" char m_CollisionGroupName[128]; // 0x350 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x3d0 private: [[maybe_unused]] uint8_t __pad03d4[0xc]; // 0x3d4 public: // MPropertyFriendlyName "No Collision Behavior" ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x3e0 // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x3e4 // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x3e5 // MPropertyFriendlyName "set Previous XYZ only" bool m_bSetPXYZOnly; // 0x3e6 // MPropertyFriendlyName "Trace along particle normal" bool m_bTraceAlongNormal; // 0x3e7 // MPropertyFriendlyName "Offset only if trace hit" bool m_bOffsetonColOnly; // 0x3e8 private: [[maybe_unused]] uint8_t __pad03e9[0x3]; // 0x3e9 public: // MPropertyFriendlyName "offset final position by this fraction of the particle radius" float m_flOffsetByRadiusFactor; // 0x3ec // MPropertyFriendlyName "preserve initial Z-offset relative to cp" int32_t m_nPreserveOffsetCP; // 0x3f0 // MPropertyFriendlyName "CP Entity to Ignore for Collisions" int32_t m_nIgnoreCP; // 0x3f4 }; // Alignment: 3 // Size: 0x190 class C_INIT_VelocityFromNormal : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "random speed min" float m_fSpeedMin; // 0x180 // MPropertyFriendlyName "random speed max" float m_fSpeedMax; // 0x184 // MPropertyFriendlyName "ignore delta time" bool m_bIgnoreDt; // 0x188 }; // Alignment: 6 // Size: 0xbc0 class C_INIT_VelocityRandom : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "random speed min" CPerParticleFloatInput m_fSpeedMin; // 0x188 // MPropertyFriendlyName "random speed max" CPerParticleFloatInput m_fSpeedMax; // 0x270 // MPropertyFriendlyName "speed in local coordinate system min" // MVectorIsCoordinate CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x358 // MPropertyFriendlyName "speed in local coordinate system max" // MVectorIsCoordinate CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x788 // MPropertyFriendlyName "Ignore delta time (RenderTrails)" bool m_bIgnoreDT; // 0xbb8 }; // Alignment: 11 // Size: 0x10f0 class C_INIT_InitialVelocityNoise : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "absolute value" // MVectorIsCoordinate Vector m_vecAbsVal; // 0x180 // MPropertyFriendlyName "invert abs value" // MVectorIsCoordinate Vector m_vecAbsValInv; // 0x18c // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate CPerParticleVecInput m_vecOffsetLoc; // 0x198 // MPropertyFriendlyName "time coordinate offset" CPerParticleFloatInput m_flOffset; // 0x5c8 // MPropertyFriendlyName "output minimum" CPerParticleVecInput m_vecOutputMin; // 0x6b0 // MPropertyFriendlyName "output maximum" CPerParticleVecInput m_vecOutputMax; // 0xae0 // MPropertyFriendlyName "time noise coordinate scale" CPerParticleFloatInput m_flNoiseScale; // 0xf10 // MPropertyFriendlyName "spatial noise coordinate scale" CPerParticleFloatInput m_flNoiseScaleLoc; // 0xff8 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x10e0 // MPropertyFriendlyName "apply velocity in local space (0/1)" bool m_bLocalSpace; // 0x10e4 // MPropertyFriendlyName "ignore delta time" bool m_bIgnoreDt; // 0x10e5 }; // Alignment: 5 // Size: 0x210 class C_INIT_InitialVelocityFromHitbox : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "velocity minimum" float m_flVelocityMin; // 0x180 // MPropertyFriendlyName "velocity maximum" float m_flVelocityMax; // 0x184 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x188 // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x18c // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x20c }; // Alignment: 5 // Size: 0x1a0 class C_INIT_VelocityRadialRandom : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "random speed min" float m_fSpeedMin; // 0x184 // MPropertyFriendlyName "random speed max" float m_fSpeedMax; // 0x188 // MPropertyFriendlyName "local space scale" Vector m_vecLocalCoordinateSystemSpeedScale; // 0x18c private: [[maybe_unused]] uint8_t __pad0198[0x1]; // 0x198 public: // MPropertyFriendlyName "ignore delta time" bool m_bIgnoreDelta; // 0x199 }; // Alignment: 3 // Size: 0x190 class C_INIT_RandomLifeTime : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "lifetime min" // MPropertyAttributeRange "0 20" float m_fLifetimeMin; // 0x180 // MPropertyFriendlyName "lifetime max" // MPropertyAttributeRange "0 20" float m_fLifetimeMax; // 0x184 // MPropertyFriendlyName "lifetime random exponent" float m_fLifetimeRandExponent; // 0x188 }; // Alignment: 4 // Size: 0x190 class C_INIT_RandomScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" float m_flMin; // 0x180 // MPropertyFriendlyName "max" float m_flMax; // 0x184 // MPropertyFriendlyName "exponent" float m_flExponent; // 0x188 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x18c }; // Alignment: 3 // Size: 0x1a0 class C_INIT_RandomVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" // MVectorIsSometimesCoordinate Vector m_vecMin; // 0x180 // MPropertyFriendlyName "max" // MVectorIsSometimesCoordinate Vector m_vecMax; // 0x18c // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x198 }; // Alignment: 4 // Size: 0x190 class C_INIT_RandomVectorComponent : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" float m_flMin; // 0x180 // MPropertyFriendlyName "max" float m_flMax; // 0x184 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "component 0/1/2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate int32_t m_nComponent; // 0x18c }; // Alignment: 5 // Size: 0x1b0 class C_INIT_AddVectorToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "component scale factor" Vector m_vecScale; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x18c // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x190 // MPropertyFriendlyName "random offset min" Vector m_vOffsetMin; // 0x194 // MPropertyFriendlyName "random offset max" Vector m_vOffsetMax; // 0x1a0 }; // Alignment: 3 // Size: 0x190 class C_INIT_RandomAlphaWindowThreshold : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "min" float m_flMin; // 0x180 // MPropertyFriendlyName "max" float m_flMax; // 0x184 // MPropertyFriendlyName "exponent" float m_flExponent; // 0x188 }; // Alignment: 3 // Size: 0x190 class C_INIT_RandomRadius : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "radius min" // MPropertyAttributeRange "biased 0 500" float m_flRadiusMin; // 0x180 // MPropertyFriendlyName "radius max" // MPropertyAttributeRange "biased 0 500" float m_flRadiusMax; // 0x184 // MPropertyFriendlyName "radius random exponent" // MPropertyAttributeRange "-2 2" float m_flRadiusRandExponent; // 0x188 }; // Alignment: 4 // Size: 0x1a0 class C_INIT_RandomAlpha : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "alpha field" // MPropertyAttributeChoiceName "particlefield_alpha" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "alpha min" // MPropertyAttributeRange "0 255" int32_t m_nAlphaMin; // 0x184 // MPropertyFriendlyName "alpha max" // MPropertyAttributeRange "0 255" int32_t m_nAlphaMax; // 0x188 private: [[maybe_unused]] uint8_t __pad018c[0x8]; // 0x18c public: // MPropertyFriendlyName "alpha random exponent" float m_flAlphaRandExponent; // 0x194 }; // Alignment: 6 // Size: 0x1b0 class CGeneralRandomRotation : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "yaw offset min" float m_flDegreesMin; // 0x180 // MPropertyFriendlyName "yaw offset max" float m_flDegreesMax; // 0x184 // MPropertyFriendlyName "yaw initial" float m_flDegrees; // 0x188 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x18c private: [[maybe_unused]] uint8_t __pad0190[0xc]; // 0x190 public: // MPropertyFriendlyName "yaw random exponent" float m_flRotationRandExponent; // 0x19c // MPropertyFriendlyName "randomly flip direction" bool m_bRandomlyFlipDirection; // 0x1a0 }; // Alignment: 0 // Size: 0x1b0 class C_INIT_RandomRotation : public CGeneralRandomRotation { public: // no members available }; // Alignment: 3 // Size: 0x190 class C_INIT_Orient2DRelToCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "rotation offset" float m_flRotOffset; // 0x188 }; // Alignment: 0 // Size: 0x1b0 class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation { public: // no members available }; // Alignment: 0 // Size: 0x1b0 class C_INIT_RandomYaw : public CGeneralRandomRotation { public: // no members available }; // Alignment: 10 // Size: 0x1c0 class C_INIT_RandomColor : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "color1" Color m_ColorMin; // 0x198 // MPropertyFriendlyName "color2" Color m_ColorMax; // 0x19c // MPropertyFriendlyName "tint clamp min" Color m_TintMin; // 0x1a0 // MPropertyFriendlyName "tint clamp max" Color m_TintMax; // 0x1a4 // MPropertyFriendlyName "tint perc" float m_flTintPerc; // 0x1a8 // MPropertyFriendlyName "tint update movement threshold" float m_flUpdateThreshold; // 0x1ac // MPropertyFriendlyName "tint control point" int32_t m_nTintCP; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "tint blend mode" ParticleColorBlendMode_t m_nTintBlendMode; // 0x1b8 // MPropertyFriendlyName "light amplification amount" float m_flLightAmplification; // 0x1bc }; // Alignment: 7 // Size: 0x1c0 class C_INIT_ColorLitPerParticle : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "color1" Color m_ColorMin; // 0x198 // MPropertyFriendlyName "color2" Color m_ColorMax; // 0x19c // MPropertyFriendlyName "tint clamp min" Color m_TintMin; // 0x1a0 // MPropertyFriendlyName "tint clamp max" Color m_TintMax; // 0x1a4 // MPropertyFriendlyName "light bias" float m_flTintPerc; // 0x1a8 // MPropertyFriendlyName "tint blend mode" ParticleColorBlendMode_t m_nTintBlendMode; // 0x1ac // MPropertyFriendlyName "light amplification amount" float m_flLightAmplification; // 0x1b0 }; // Alignment: 3 // Size: 0x190 class C_INIT_RandomTrailLength : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "length min" float m_flMinLength; // 0x180 // MPropertyFriendlyName "length max" float m_flMaxLength; // 0x184 // MPropertyFriendlyName "length random exponent" float m_flLengthRandExponent; // 0x188 }; // Alignment: 5 // Size: 0x1b0 class C_INIT_RandomSequence : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "sequence min" // MPropertyAttributeEditor "SequencePicker( 1 )" int32_t m_nSequenceMin; // 0x180 // MPropertyFriendlyName "sequence max" // MPropertyAttributeEditor "SequencePicker( 1 )" int32_t m_nSequenceMax; // 0x184 // MPropertyFriendlyName "shuffle" bool m_bShuffle; // 0x188 // MPropertyFriendlyName "linear" bool m_bLinear; // 0x189 private: [[maybe_unused]] uint8_t __pad018a[0x6]; // 0x18a public: // MPropertyFriendlyName "weighted list" CUtlVector< SequenceWeightedList_t > m_WeightedList; // 0x190 }; // Alignment: 4 // Size: 0x1a0 class C_INIT_SequenceFromCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "kill unused" bool m_bKillUnused; // 0x180 // MPropertyFriendlyName "offset propotional to radius" bool m_bRadiusScale; // 0x181 private: [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x184 // MPropertyFriendlyName "per particle spatial offset" // MVectorIsCoordinate Vector m_vecOffset; // 0x188 }; // Alignment: 2 // Size: 0x290 class C_INIT_RandomModelSequence : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "activity" char m_ActivityName[256]; // 0x180 // MPropertyFriendlyName "model" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x280 }; // Alignment: 1 // Size: 0x5b0 class C_INIT_ScaleVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "velocity scale" // MVectorIsCoordinate CParticleCollectionVecInput m_vecScale; // 0x180 }; // Alignment: 10 // Size: 0xa00 class C_INIT_PositionWarp : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "warp min" // MVectorIsCoordinate CParticleCollectionVecInput m_vecWarpMin; // 0x180 // MPropertyFriendlyName "warp max" // MVectorIsCoordinate CParticleCollectionVecInput m_vecWarpMax; // 0x5b0 // MPropertyFriendlyName "warp scale control point number" int32_t m_nScaleControlPointNumber; // 0x9e0 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x9e4 // MPropertyFriendlyName "radius scale component" // MPropertyAttributeChoiceName "vector_component" int32_t m_nRadiusComponent; // 0x9e8 // MPropertyFriendlyName "warp transition time (treats min/max as start/end sizes)" float m_flWarpTime; // 0x9ec // MPropertyFriendlyName "warp transition start time" float m_flWarpStartTime; // 0x9f0 // MPropertyFriendlyName "previous position sacale" float m_flPrevPosScale; // 0x9f4 // MPropertyFriendlyName "reverse warp (0/1)" bool m_bInvertWarp; // 0x9f8 // MPropertyFriendlyName "use particle count instead of time" bool m_bUseCount; // 0x9f9 }; // Alignment: 6 // Size: 0x290 class C_INIT_PositionWarpScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "warp min" // MVectorIsCoordinate Vector m_vecWarpMin; // 0x180 // MPropertyFriendlyName "warp max" // MVectorIsCoordinate Vector m_vecWarpMax; // 0x18c // MPropertyFriendlyName "warp amount" CPerParticleFloatInput m_InputValue; // 0x198 // MPropertyFriendlyName "previous position scale" float m_flPrevPosScale; // 0x280 // MPropertyFriendlyName "warp scale control point number" int32_t m_nScaleControlPointNumber; // 0x284 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x288 }; // Alignment: 10 // Size: 0x1b0 class C_INIT_CreationNoise : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "absolute value" bool m_bAbsVal; // 0x184 // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x185 private: [[maybe_unused]] uint8_t __pad0186[0x2]; // 0x186 public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x188 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x190 // MPropertyFriendlyName "time noise coordinate scale" float m_flNoiseScale; // 0x194 // MPropertyFriendlyName "spatial noise coordinate scale" float m_flNoiseScaleLoc; // 0x198 // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate Vector m_vecOffsetLoc; // 0x19c // MPropertyFriendlyName "world time noise coordinate scale" float m_flWorldTimeScale; // 0x1a8 }; // Alignment: 5 // Size: 0x1f0 class C_INIT_CreateAlongPath : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "maximum distance" float m_fMaxDistance; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0xc]; // 0x184 public: CPathParameters m_PathParams; // 0x190 // MPropertyFriendlyName "randomly select sequential CP pairs between start and end points" bool m_bUseRandomCPs; // 0x1d0 private: [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 public: // MPropertyFriendlyName "Offset from control point for path end" // MVectorIsCoordinate Vector m_vEndOffset; // 0x1d4 // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x1e0 }; // Alignment: 7 // Size: 0x610 class C_INIT_MoveBetweenPoints : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "minimum speed" CPerParticleFloatInput m_flSpeedMin; // 0x180 // MPropertyFriendlyName "maximum speed" CPerParticleFloatInput m_flSpeedMax; // 0x268 // MPropertyFriendlyName "end spread" CPerParticleFloatInput m_flEndSpread; // 0x350 // MPropertyFriendlyName "start offset" CPerParticleFloatInput m_flStartOffset; // 0x438 // MPropertyFriendlyName "end offset" CPerParticleFloatInput m_flEndOffset; // 0x520 // MPropertyFriendlyName "end control point" int32_t m_nEndControlPointNumber; // 0x608 // MPropertyFriendlyName "bias lifetime by trail length" bool m_bTrailBias; // 0x60c }; // Alignment: 11 // Size: 0x1b0 class C_INIT_RemapScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x188 // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x194 // MPropertyFriendlyName "emitter lifetime start time (seconds)" float m_flStartTime; // 0x198 // MPropertyFriendlyName "emitter lifetime end time (seconds)" float m_flEndTime; // 0x19c // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1a0 // MPropertyFriendlyName "only active within specified input range" bool m_bActiveRange; // 0x1a4 private: [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1a8 }; // Alignment: 12 // Size: 0x1b0 class C_INIT_RemapParticleCountToScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "input minimum" int32_t m_nInputMin; // 0x184 // MPropertyFriendlyName "input maximum" int32_t m_nInputMax; // 0x188 // MPropertyFriendlyName "input scale control point" int32_t m_nScaleControlPoint; // 0x18c // MPropertyFriendlyName "input scale control point field" // MPropertyAttributeChoiceName "vector_component" int32_t m_nScaleControlPointField; // 0x190 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x198 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x19c // MPropertyFriendlyName "only active within specified input range" bool m_bActiveRange; // 0x1a0 // MPropertyFriendlyName "invert input from total particle count" bool m_bInvert; // 0x1a1 // MPropertyFriendlyName "wrap input" bool m_bWrap; // 0x1a2 private: [[maybe_unused]] uint8_t __pad01a3[0x1]; // 0x1a3 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1a4 }; // Alignment: 4 // Size: 0x1d0 class C_INIT_RemapParticleCountToNamedModelElementScalar : public C_INIT_RemapParticleCountToScalar { public: // MPropertyFriendlyName "model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1b0 // MPropertyFriendlyName "output min name" CUtlString m_outputMinName; // 0x1b8 // MPropertyFriendlyName "output max name" CUtlString m_outputMaxName; // 0x1c0 // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x1c8 }; // Alignment: 0 // Size: 0x1d0 class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: // no members available }; // Alignment: 0 // Size: 0x1d0 class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: // no members available }; // Alignment: 0 // Size: 0x1d0 class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar { public: // no members available }; // Alignment: 2 // Size: 0x190 class C_INIT_InheritVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "velocity scale" float m_flVelocityScale; // 0x184 }; // Alignment: 5 // Size: 0x1a0 class C_INIT_VelocityFromCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPoint; // 0x180 // MPropertyFriendlyName "comparison control point number" int32_t m_nControlPointCompare; // 0x184 // MPropertyFriendlyName "local space control point number" int32_t m_nControlPointLocal; // 0x188 // MPropertyFriendlyName "velocity scale" float m_flVelocityScale; // 0x18c // MPropertyFriendlyName "direction only" bool m_bDirectionOnly; // 0x190 }; // Alignment: 8 // Size: 0x1b0 class C_INIT_AgeNoise : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "absolute value" bool m_bAbsVal; // 0x180 // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x181 private: [[maybe_unused]] uint8_t __pad0182[0x2]; // 0x182 public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x184 // MPropertyFriendlyName "start age minimum" float m_flAgeMin; // 0x188 // MPropertyFriendlyName "start age maximum" float m_flAgeMax; // 0x18c // MPropertyFriendlyName "time noise coordinate scale" float m_flNoiseScale; // 0x190 // MPropertyFriendlyName "spatial noise coordinate scale" float m_flNoiseScaleLoc; // 0x194 // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate Vector m_vecOffsetLoc; // 0x198 }; // Alignment: 1 // Size: 0x190 class C_INIT_SequenceLifeTime : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "frames per second" float m_flFramerate; // 0x180 }; // Alignment: 12 // Size: 0x1d0 class C_INIT_RemapScalarToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x188 // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate Vector m_vecOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x19c // MPropertyFriendlyName "emitter lifetime start time (seconds)" float m_flStartTime; // 0x1a8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" float m_flEndTime; // 0x1ac // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1b0 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1b4 // MPropertyFriendlyName "use local system" bool m_bLocalCoords; // 0x1b8 private: [[maybe_unused]] uint8_t __pad01b9[0x3]; // 0x1b9 public: // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1bc }; // Alignment: 4 // Size: 0x1a0 class C_INIT_OffsetVectorToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "output offset minimum" // MVectorIsSometimesCoordinate Vector m_vecOutputMin; // 0x188 // MPropertyFriendlyName "output offset maximum" // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x194 }; // Alignment: 6 // Size: 0x1e0 class C_INIT_CreateSequentialPathV2 : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "maximum distance" float m_fMaxDistance; // 0x180 // MPropertyFriendlyName "particles to map from start to end" float m_flNumToAssign; // 0x184 // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" bool m_bLoop; // 0x188 // MPropertyFriendlyName "use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x189 // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x18a private: [[maybe_unused]] uint8_t __pad018b[0x5]; // 0x18b public: CPathParameters m_PathParams; // 0x190 }; // Alignment: 6 // Size: 0x1d0 class C_INIT_CreateSequentialPath : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "maximum distance" float m_fMaxDistance; // 0x180 // MPropertyFriendlyName "particles to map from start to end" float m_flNumToAssign; // 0x184 // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" bool m_bLoop; // 0x188 // MPropertyFriendlyName "use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x189 // MPropertyFriendlyName "save offset" bool m_bSaveOffset; // 0x18a private: [[maybe_unused]] uint8_t __pad018b[0x5]; // 0x18b public: CPathParameters m_PathParams; // 0x190 }; // Alignment: 13 // Size: 0x240 class C_INIT_InitialRepulsionVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "collision group" char m_CollisionGroupName[128]; // 0x180 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x200 // MPropertyFriendlyName "minimum velocity" // MVectorIsCoordinate Vector m_vecOutputMin; // 0x204 // MPropertyFriendlyName "maximum velocity" // MVectorIsCoordinate Vector m_vecOutputMax; // 0x210 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x21c // MPropertyFriendlyName "per particle world collision tests" bool m_bPerParticle; // 0x220 // MPropertyFriendlyName "offset instead of accelerate" bool m_bTranslate; // 0x221 // MPropertyFriendlyName "offset proportional to radius 0/1" bool m_bProportional; // 0x222 private: [[maybe_unused]] uint8_t __pad0223[0x1]; // 0x223 public: // MPropertyFriendlyName "trace length" float m_flTraceLength; // 0x224 // MPropertyFriendlyName "use radius for per particle trace length" bool m_bPerParticleTR; // 0x228 // MPropertyFriendlyName "inherit from parent" bool m_bInherit; // 0x229 private: [[maybe_unused]] uint8_t __pad022a[0x2]; // 0x22a public: // MPropertyFriendlyName "control points to broadcast to children (n + 1)" int32_t m_nChildCP; // 0x22c // MPropertyFriendlyName "child group ID to affect" int32_t m_nChildGroupID; // 0x230 }; // Alignment: 1 // Size: 0x190 class C_INIT_RandomYawFlip : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "flip percentage" float m_flPercent; // 0x180 }; // Alignment: 2 // Size: 0x190 class C_INIT_RandomSecondSequence : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "sequence min" // MPropertyAttributeEditor "SequencePicker( 2 )" int32_t m_nSequenceMin; // 0x180 // MPropertyFriendlyName "sequence max" // MPropertyAttributeEditor "SequencePicker( 2 )" int32_t m_nSequenceMax; // 0x184 }; // Alignment: 11 // Size: 0x1b0 class C_INIT_RemapCPtoScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input control point number" int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x188 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x198 // MPropertyFriendlyName "emitter lifetime start time (seconds)" float m_flStartTime; // 0x19c // MPropertyFriendlyName "emitter lifetime end time (seconds)" float m_flEndTime; // 0x1a0 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1a4 // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1a8 }; // Alignment: 13 // Size: 0x1e0 class C_INIT_RemapCPtoVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "input control point number" int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input minimum" // MVectorIsSometimesCoordinate Vector m_vInputMin; // 0x188 // MPropertyFriendlyName "input maximum" // MVectorIsSometimesCoordinate Vector m_vInputMax; // 0x194 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate Vector m_vOutputMin; // 0x1a0 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate Vector m_vOutputMax; // 0x1ac // MPropertyFriendlyName "emitter lifetime start time (seconds)" float m_flStartTime; // 0x1b8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" float m_flEndTime; // 0x1bc // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1c0 // MPropertyFriendlyName "offset position" bool m_bOffset; // 0x1c4 // MPropertyFriendlyName "accelerate position" bool m_bAccelerate; // 0x1c5 private: [[maybe_unused]] uint8_t __pad01c6[0x2]; // 0x1c6 public: // MPropertyFriendlyName "local space CP" int32_t m_nLocalSpaceCP; // 0x1c8 // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x1cc }; // Alignment: 9 // Size: 0x1b0 class C_INIT_ChaoticAttractor : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "pickover A parameter" float m_flAParm; // 0x180 // MPropertyFriendlyName "pickover B parameter" float m_flBParm; // 0x184 // MPropertyFriendlyName "pickover C parameter" float m_flCParm; // 0x188 // MPropertyFriendlyName "pickover D parameter" float m_flDParm; // 0x18c // MPropertyFriendlyName "scale" float m_flScale; // 0x190 // MPropertyFriendlyName "speed min" float m_flSpeedMin; // 0x194 // MPropertyFriendlyName "speed max" float m_flSpeedMax; // 0x198 // MPropertyFriendlyName "relative control point number" int32_t m_nBaseCP; // 0x19c // MPropertyFriendlyName "uniform speed" bool m_bUniformSpeed; // 0x1a0 }; // Alignment: 5 // Size: 0x1a0 class C_INIT_CreateFromParentParticles : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "inherited velocity scale" float m_flVelocityScale; // 0x180 // MPropertyFriendlyName "particle increment amount" float m_flIncrement; // 0x184 // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x188 private: [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x18c // MPropertyFriendlyName "sub frame interpolation" bool m_bSubFrame; // 0x190 }; // Alignment: 5 // Size: 0x1a0 class C_INIT_InheritFromParentParticles : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "scale" float m_flScale; // 0x180 // MPropertyFriendlyName "inherited field" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "particle increment amount" int32_t m_nIncrement; // 0x188 // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x18c private: [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x190 }; // Alignment: 4 // Size: 0x280 class C_INIT_CreateFromCPs : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point increment amount" int32_t m_nIncrement; // 0x180 // MPropertyFriendlyName "starting control point" int32_t m_nMinCP; // 0x184 // MPropertyFriendlyName "ending control point" // MParticleMinVersion int32_t m_nMaxCP; // 0x188 private: [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "dynamic control point count" CParticleCollectionFloatInput m_nDynamicCPCount; // 0x190 }; // Alignment: 15 // Size: 0x6c0 class C_INIT_DistanceToCPInit : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x188 // MPropertyFriendlyName "distance maximum" CPerParticleFloatInput m_flInputMax; // 0x270 // MPropertyFriendlyName "output minimum" CPerParticleFloatInput m_flOutputMin; // 0x358 // MPropertyFriendlyName "output maximum" CPerParticleFloatInput m_flOutputMax; // 0x440 // MPropertyFriendlyName "control point" int32_t m_nStartCP; // 0x528 // MPropertyFriendlyName "ensure line of sight" bool m_bLOS; // 0x52c // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x52d private: [[maybe_unused]] uint8_t __pad05ad[0x3]; // 0x5ad public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x5b0 private: [[maybe_unused]] uint8_t __pad05b4[0x4]; // 0x5b4 public: // MPropertyFriendlyName "Maximum Trace Length" CPerParticleFloatInput m_flMaxTraceLength; // 0x5b8 // MPropertyFriendlyName "LOS Failure Scalar" float m_flLOSScale; // 0x6a0 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x6a4 // MPropertyFriendlyName "only active within specified distance" bool m_bActiveRange; // 0x6a8 private: [[maybe_unused]] uint8_t __pad06a9[0x3]; // 0x6a9 public: // MPropertyFriendlyName "distance component scale" Vector m_vecDistanceScale; // 0x6ac // MPropertyFriendlyName "remap bias" float m_flRemapBias; // 0x6b8 }; // Alignment: 8 // Size: 0x240 class C_INIT_LifespanFromVelocity : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "bias distance" // MVectorIsCoordinate Vector m_vecComponentScale; // 0x180 // MPropertyFriendlyName "trace offset" float m_flTraceOffset; // 0x18c // MPropertyFriendlyName "maximum trace length" float m_flMaxTraceLength; // 0x190 // MPropertyFriendlyName "trace recycle tolerance" float m_flTraceTolerance; // 0x194 // MPropertyFriendlyName "maximum points to cache" int32_t m_nMaxPlanes; // 0x198 private: [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "trace collision group" char m_CollisionGroupName[128]; // 0x1a0 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x220 private: [[maybe_unused]] uint8_t __pad0224[0xc]; // 0x224 public: // MPropertyFriendlyName "collide with water" bool m_bIncludeWater; // 0x230 }; // Alignment: 3 // Size: 0x1a0 class C_INIT_CreateFromPlaneCache : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "local offset min" // MVectorIsCoordinate Vector m_vecOffsetMin; // 0x180 // MPropertyFriendlyName "local offset max" // MVectorIsCoordinate Vector m_vecOffsetMax; // 0x18c private: [[maybe_unused]] uint8_t __pad0198[0x1]; // 0x198 public: // MPropertyFriendlyName "set normal" bool m_bUseNormal; // 0x199 }; // Alignment: 5 // Size: 0x210 class C_INIT_ModelCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "use only bounding box" bool m_bBoundBox; // 0x184 // MPropertyFriendlyName "cull outside instead of inside" bool m_bCullOutside; // 0x185 // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x186 // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x187 }; // Alignment: 3 // Size: 0x280 class C_INIT_DistanceCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" int32_t m_nControlPoint; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "cull distance" CParticleCollectionFloatInput m_flDistance; // 0x188 // MPropertyFriendlyName "cull inside instead of outside" bool m_bCullInside; // 0x270 }; // Alignment: 3 // Size: 0x280 class C_INIT_PlaneCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point of plane" int32_t m_nControlPoint; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "cull offset" CParticleCollectionFloatInput m_flDistance; // 0x188 // MPropertyFriendlyName "flip cull normal" bool m_bCullInside; // 0x270 }; // Alignment: 8 // Size: 0x230 class C_INIT_RtEnvCull : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "test direction" // MVectorIsCoordinate Vector m_vecTestDir; // 0x180 // MPropertyFriendlyName "cull normal" // MVectorIsCoordinate Vector m_vecTestNormal; // 0x18c // MPropertyFriendlyName "use velocity for test direction" bool m_bUseVelocity; // 0x198 // MPropertyFriendlyName "cull on miss" bool m_bCullOnMiss; // 0x199 // MPropertyFriendlyName "velocity test adjust lifespan" bool m_bLifeAdjust; // 0x19a // MPropertyFriendlyName "ray trace environment name" char m_RtEnvName[128]; // 0x19b private: [[maybe_unused]] uint8_t __pad021b[0x1]; // 0x21b public: // MPropertyFriendlyName "ray trace environment cp" int32_t m_nRTEnvCP; // 0x21c // MPropertyFriendlyName "rt env control point component" // MPropertyAttributeChoiceName "vector_component" int32_t m_nComponent; // 0x220 }; // Alignment: 2 // Size: 0x190 class C_INIT_NormalAlignToCP : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "control point axis" ParticleControlPointAxis_t m_nControlPointAxis; // 0x184 }; // Alignment: 5 // Size: 0x1a0 class C_INIT_NormalOffset : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "offset min" // MVectorIsCoordinate Vector m_OffsetMin; // 0x180 // MPropertyFriendlyName "offset max" // MVectorIsCoordinate Vector m_OffsetMax; // 0x18c // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x198 // MPropertyFriendlyName "offset in local space 0/1" bool m_bLocalCoords; // 0x19c // MPropertyFriendlyName "normalize output 0/1" bool m_bNormalize; // 0x19d }; // Alignment: 10 // Size: 0x1b0 class C_INIT_RemapSpeedToScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "control point number (ignored if per particle)" int32_t m_nControlPointNumber; // 0x184 // MPropertyFriendlyName "emitter lifetime start time (seconds)" float m_flStartTime; // 0x188 // MPropertyFriendlyName "emitter lifetime end time (seconds)" float m_flEndTime; // 0x18c // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x190 // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x194 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x198 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x19c // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1a0 // MPropertyFriendlyName "per particle" bool m_bPerParticle; // 0x1a4 }; // Alignment: 8 // Size: 0x1a0 class C_INIT_InitFromCPSnapshot : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "snapshot control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToRead; // 0x184 // MPropertyFriendlyName "field to write" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToWrite; // 0x188 // MPropertyFriendlyName "local space control point number" int32_t m_nLocalSpaceCP; // 0x18c // MPropertyFriendlyName "random order" bool m_bRandom; // 0x190 // MPropertyFriendlyName "reverse order" bool m_bReverse; // 0x191 private: [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x194 // MPropertyFriendlyName "local space angles" bool m_bLocalSpaceAngles; // 0x198 }; // Alignment: 17 // Size: 0x1c0 class C_INIT_InitSkinnedPositionFromCPSnapshot : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "snapshot control point number" int32_t m_nSnapshotControlPointNumber; // 0x180 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 // MPropertyFriendlyName "random order" bool m_bRandom; // 0x188 private: [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x18c // MPropertyFriendlyName "prepare for rigid lock" bool m_bRigid; // 0x190 // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x191 // MPropertyFriendlyName "normal velocity ignore delta time" bool m_bIgnoreDt; // 0x192 private: [[maybe_unused]] uint8_t __pad0193[0x1]; // 0x193 public: // MPropertyFriendlyName "normal velocity min" float m_flMinNormalVelocity; // 0x194 // MPropertyFriendlyName "normal velocity max" float m_flMaxNormalVelocity; // 0x198 // MPropertyFriendlyName "particle increment amount" float m_flIncrement; // 0x19c // MPropertyFriendlyName "Full Loop Increment Amount" int32_t m_nFullLoopIncrement; // 0x1a0 // MPropertyFriendlyName "Snapshot start point" int32_t m_nSnapShotStartPoint; // 0x1a4 // MPropertyFriendlyName "inherited bone velocity" float m_flBoneVelocity; // 0x1a8 // MPropertyFriendlyName "max inherited bone velocity" float m_flBoneVelocityMax; // 0x1ac // MPropertyFriendlyName "Set Color" bool m_bCopyColor; // 0x1b0 // MPropertyFriendlyName "Set Alpha" bool m_bCopyAlpha; // 0x1b1 // MPropertyFriendlyName "Set Radius" bool m_bCopyRadius; // 0x1b2 }; // Alignment: 1 // Size: 0x210 class C_INIT_InitFromParentKilled : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "field to init" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToCopy; // 0x180 }; // Alignment: 6 // Size: 0x1a0 class C_INIT_RemapInitialDirectionToCPToVector : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "scale factor" float m_flScale; // 0x188 // MPropertyFriendlyName "offset rotation" float m_flOffsetRot; // 0x18c // MPropertyFriendlyName "offset axis" // MVectorIsCoordinate Vector m_vecOffsetAxis; // 0x190 // MPropertyFriendlyName "normalize" bool m_bNormalize; // 0x19c }; // Alignment: 4 // Size: 0x190 class C_INIT_RemapInitialCPDirectionToRotation : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "offset rotation" float m_flOffsetRot; // 0x188 // MPropertyFriendlyName "control point axis" // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate int32_t m_nComponent; // 0x18c }; // Alignment: 1 // Size: 0x190 class C_INIT_RemapQAnglesToRotation : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nCP; // 0x180 }; // Alignment: 4 // Size: 0x1a0 class C_INIT_RemapCPOrientationToRotations : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "offset pitch/yaw/roll" Vector m_vecRotation; // 0x184 // MPropertyFriendlyName "Use Quaternians Internally" bool m_bUseQuat; // 0x190 // MPropertyFriendlyName "Write normal instead of rotation" bool m_bWriteNormal; // 0x191 }; // Alignment: 4 // Size: 0x190 class C_INIT_SetRigidAttachment : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "attribute to read from" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x184 // MPropertyFriendlyName "attribute to cache to" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "local space" bool m_bLocalSpace; // 0x18c }; // Alignment: 5 // Size: 0x1a0 class C_INIT_RemapInitialVisibilityScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "visibility minimum" float m_flInputMin; // 0x188 // MPropertyFriendlyName "visibility maximum" float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x194 }; // Alignment: 1 // Size: 0x190 class C_INIT_RadiusFromCPObject : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point" int32_t m_nControlPoint; // 0x180 }; // Alignment: 8 // Size: 0x1a0 class C_INIT_InitialSequenceFromModel : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "current anim time output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x188 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x198 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x19c }; // Alignment: 6 // Size: 0x190 class C_INIT_GlobalScale : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "scale amount" float m_flScale; // 0x180 // MPropertyFriendlyName "scale control point number" int32_t m_nScaleControlPointNumber; // 0x184 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x188 // MPropertyFriendlyName "scale radius" bool m_bScaleRadius; // 0x18c // MPropertyFriendlyName "scale position" bool m_bScalePosition; // 0x18d // MPropertyFriendlyName "scale velocity" bool m_bScaleVelocity; // 0x18e }; // Alignment: 5 // Size: 0x1b0 class C_INIT_PointList : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x188 // MPropertyFriendlyName "space points along path" bool m_bPlaceAlongPath; // 0x1a0 // MPropertyFriendlyName "Treat path as a loop" bool m_bClosedLoop; // 0x1a1 private: [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "Numer of points along path" int32_t m_nNumPointsAlongPath; // 0x1a4 }; // Alignment: 6 // Size: 0x1b0 class C_INIT_RandomNamedModelElement : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x180 // MPropertyFriendlyName "names" CUtlVector< CUtlString > m_names; // 0x188 // MPropertyFriendlyName "shuffle" bool m_bShuffle; // 0x1a0 // MPropertyFriendlyName "linear" bool m_bLinear; // 0x1a1 // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x1a2 private: [[maybe_unused]] uint8_t __pad01a3[0x1]; // 0x1a3 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1a4 }; // Alignment: 0 // Size: 0x1b0 class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement { public: // no members available }; // Alignment: 0 // Size: 0x1b0 class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement { public: // no members available }; // Alignment: 0 // Size: 0x1b0 class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement { public: // no members available }; // Alignment: 7 // Size: 0x1d0 class C_INIT_RemapNamedModelElementToScalar : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x180 // MPropertyFriendlyName "names" CUtlVector< CUtlString > m_names; // 0x188 // MPropertyFriendlyName "remap values for names" CUtlVector< float32 > m_values; // 0x1a0 // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x1b8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1bc // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1c0 // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x1c4 }; // Alignment: 0 // Size: 0x1d0 class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar { public: // no members available }; // Alignment: 0 // Size: 0x1d0 class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar { public: // no members available }; // Alignment: 0 // Size: 0x1d0 class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar { public: // no members available }; // Alignment: 18 // Size: 0x1e0 class C_INIT_StatusEffect : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "D_DETAIL_2" Detail2Combo_t m_nDetail2Combo; // 0x180 // MPropertyFriendlyName "$DETAIL2ROTATION" float m_flDetail2Rotation; // 0x184 // MPropertyFriendlyName "$DETAIL2SCALE" float m_flDetail2Scale; // 0x188 // MPropertyFriendlyName "$DETAIL2BLENDFACTOR" float m_flDetail2BlendFactor; // 0x18c // MPropertyFriendlyName "$COLORWARPINTENSITY" float m_flColorWarpIntensity; // 0x190 // MPropertyFriendlyName "$DIFFUSEWARPBLENDTOFULL" float m_flDiffuseWarpBlendToFull; // 0x194 // MPropertyFriendlyName "$ENVMAPINTENSITY" float m_flEnvMapIntensity; // 0x198 // MPropertyFriendlyName "$AMBIENTSCALE" float m_flAmbientScale; // 0x19c // MPropertyFriendlyName "$SPECULARCOLOR" Color m_specularColor; // 0x1a0 // MPropertyFriendlyName "$SPECULARSCALE" float m_flSpecularScale; // 0x1a4 // MPropertyFriendlyName "$SPECULAREXPONENT" float m_flSpecularExponent; // 0x1a8 // MPropertyFriendlyName "$SPECULAREXPONENTBLENDTOFULL" float m_flSpecularExponentBlendToFull; // 0x1ac // MPropertyFriendlyName "$SPECULARBLENDTOFULL" float m_flSpecularBlendToFull; // 0x1b0 // MPropertyFriendlyName "$RIMLIGHTCOLOR" Color m_rimLightColor; // 0x1b4 // MPropertyFriendlyName "$RIMLIGHTSCALE" float m_flRimLightScale; // 0x1b8 // MPropertyFriendlyName "$REFLECTIONSTINTBYBASEBLENDTONONE" float m_flReflectionsTintByBaseBlendToNone; // 0x1bc // MPropertyFriendlyName "$METALNESSBLENDTOFULL" float m_flMetalnessBlendToFull; // 0x1c0 // MPropertyFriendlyName "$SELFILLUMBLENDTOFULL" float m_flSelfIllumBlendToFull; // 0x1c4 }; // Alignment: 18 // Size: 0x1d0 class C_INIT_StatusEffectCitadel : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "$SFXColorWarpAmount" float m_flSFXColorWarpAmount; // 0x180 // MPropertyFriendlyName "$SFXNormalAmount" float m_flSFXNormalAmount; // 0x184 // MPropertyFriendlyName "$SFXMetalnessAmount" float m_flSFXMetalnessAmount; // 0x188 // MPropertyFriendlyName "$SFXRoughnessAmount" float m_flSFXRoughnessAmount; // 0x18c // MPropertyFriendlyName "$SFXSelfIllumAmount" float m_flSFXSelfIllumAmount; // 0x190 // MPropertyFriendlyName "$SFXTextureScale" float m_flSFXSScale; // 0x194 // MPropertyFriendlyName "$SFXTextureScrollX" float m_flSFXSScrollX; // 0x198 // MPropertyFriendlyName "$SFXTextureScrollY" float m_flSFXSScrollY; // 0x19c // MPropertyFriendlyName "$SFXTextureScrollZ" float m_flSFXSScrollZ; // 0x1a0 // MPropertyFriendlyName "$SFXTextureOffsetX" float m_flSFXSOffsetX; // 0x1a4 // MPropertyFriendlyName "$SFXTextureOffsetY" float m_flSFXSOffsetY; // 0x1a8 // MPropertyFriendlyName "$SFXTextureOffsetZ" float m_flSFXSOffsetZ; // 0x1ac // MPropertyFriendlyName "D_DETAIL" DetailCombo_t m_nDetailCombo; // 0x1b0 // MPropertyFriendlyName "$SFXDetailAmount" float m_flSFXSDetailAmount; // 0x1b4 // MPropertyFriendlyName "$SFXDetailTextureScale" float m_flSFXSDetailScale; // 0x1b8 // MPropertyFriendlyName "$SFXDetailTextureScrollX" float m_flSFXSDetailScrollX; // 0x1bc // MPropertyFriendlyName "$SFXDetailTextureScrollY" float m_flSFXSDetailScrollY; // 0x1c0 // MPropertyFriendlyName "$SFXDetailTextureScrollZ" float m_flSFXSDetailScrollZ; // 0x1c4 }; // Alignment: 5 // Size: 0x450 class C_INIT_CreateParticleImpulse : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "radius" CPerParticleFloatInput m_InputRadius; // 0x180 // MPropertyFriendlyName "magnitude" CPerParticleFloatInput m_InputMagnitude; // 0x268 // MPropertyFriendlyName "force falloff function" ParticleFalloffFunction_t m_nFalloffFunction; // 0x350 private: [[maybe_unused]] uint8_t __pad0354[0x4]; // 0x354 public: // MPropertyFriendlyName "exponential falloff exponent" CPerParticleFloatInput m_InputFalloffExp; // 0x358 // MPropertyFriendlyName "impulse type" ParticleImpulseType_t m_nImpulseType; // 0x440 }; // Alignment: 2 // Size: 0x270 class C_INIT_QuantizeFloat : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "interval to snap to" CPerParticleFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 }; // Alignment: 2 // Size: 0x270 class C_INIT_InitFloatCollection : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" CParticleCollectionFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 }; // Alignment: 3 // Size: 0x270 class C_INIT_InitFloat : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" CPerParticleFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x26c }; // Alignment: 2 // Size: 0x5c0 class C_INIT_InitVecCollection : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" CParticleCollectionVecInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nOutputField; // 0x5b0 }; // Alignment: 3 // Size: 0x5c0 class C_INIT_InitVec : public CParticleFunctionInitializer { public: // MPropertyFriendlyName "value" CPerParticleVecInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nOutputField; // 0x5b0 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x5b4 }; // Alignment: 5 // Size: 0x360 class C_OP_InstantaneousEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "num to emit" // MPropertyAttributeRange "1 1000" CParticleCollectionFloatInput m_nParticlesToEmit; // 0x180 // MPropertyFriendlyName "emission start time" CParticleCollectionFloatInput m_flStartTime; // 0x268 // MPropertyFriendlyName "emission scale from killed parent particles" float m_flInitFromKilledParentParticles; // 0x350 // MPropertyFriendlyName "maximum emission per frame" int32_t m_nMaxEmittedPerFrame; // 0x354 // MPropertyFriendlyName "control point with snapshot data" int32_t m_nSnapshotControlPoint; // 0x358 }; // Alignment: 6 // Size: 0x450 class C_OP_ContinuousEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "emission duration" CParticleCollectionFloatInput m_flEmissionDuration; // 0x180 // MPropertyFriendlyName "emission start time" CParticleCollectionFloatInput m_flStartTime; // 0x268 // MPropertyFriendlyName "emission rate" CParticleCollectionFloatInput m_flEmitRate; // 0x350 // MPropertyFriendlyName "scale emission to used control points" // MParticleMaxVersion float m_flEmissionScale; // 0x438 // MPropertyFriendlyName "scale emission by parent particle count" float m_flScalePerParentParticle; // 0x43c // MPropertyFriendlyName "emit particles for killed parent particles" bool m_bInitFromKilledParentParticles; // 0x440 }; // Alignment: 15 // Size: 0x1c0 class C_OP_NoiseEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "emission duration" float m_flEmissionDuration; // 0x180 // MPropertyFriendlyName "emission start time" float m_flStartTime; // 0x184 // MPropertyFriendlyName "scale emission to used control points" // MParticleMaxVersion float m_flEmissionScale; // 0x188 // MPropertyFriendlyName "emission count scale control point" int32_t m_nScaleControlPoint; // 0x18c // MPropertyFriendlyName "emission count scale control point field" // MPropertyAttributeChoiceName "vector_component" int32_t m_nScaleControlPointField; // 0x190 // MPropertyFriendlyName "world noise scale control point" int32_t m_nWorldNoisePoint; // 0x194 // MPropertyFriendlyName "absolute value" bool m_bAbsVal; // 0x198 // MPropertyFriendlyName "invert absolute value" bool m_bAbsValInv; // 0x199 private: [[maybe_unused]] uint8_t __pad019a[0x2]; // 0x19a public: // MPropertyFriendlyName "time coordinate offset" float m_flOffset; // 0x19c // MPropertyFriendlyName "emission minimum" float m_flOutputMin; // 0x1a0 // MPropertyFriendlyName "emission maximum" float m_flOutputMax; // 0x1a4 // MPropertyFriendlyName "time noise coordinate scale" float m_flNoiseScale; // 0x1a8 // MPropertyFriendlyName "world spatial noise coordinate scale" float m_flWorldNoiseScale; // 0x1ac // MPropertyFriendlyName "spatial coordinate offset" // MVectorIsCoordinate Vector m_vecOffsetLoc; // 0x1b0 // MPropertyFriendlyName "world time noise coordinate scale" float m_flWorldTimeScale; // 0x1bc }; // Alignment: 7 // Size: 0x1a0 class C_OP_MaintainEmitter : public CParticleFunctionEmitter { public: // MPropertyFriendlyName "count to maintain" int32_t m_nParticlesToMaintain; // 0x180 // MPropertyFriendlyName "emission start time" float m_flStartTime; // 0x184 // MPropertyFriendlyName "maintain count scale control point" int32_t m_nScaleControlPoint; // 0x188 // MPropertyFriendlyName "maintain count scale control point field" int32_t m_nScaleControlPointField; // 0x18c // MPropertyFriendlyName "emission rate" float m_flEmissionRate; // 0x190 // MPropertyFriendlyName "control point with snapshot data" int32_t m_nSnapshotControlPoint; // 0x194 // MPropertyFriendlyName "group emission times for new particles" bool m_bEmitInstantaneously; // 0x198 }; // Alignment: 2 // Size: 0x1a0 class C_OP_RandomForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "min force" // MVectorIsCoordinate Vector m_MinForce; // 0x180 // MPropertyFriendlyName "max force" // MVectorIsCoordinate Vector m_MaxForce; // 0x18c }; // Alignment: 2 // Size: 0x270 class C_OP_CPVelocityForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "control point" int32_t m_nControlPointNumber; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "velocity scale" CPerParticleFloatInput m_flScale; // 0x188 }; // Alignment: 3 // Size: 0x1a0 class C_OP_ParentVortices : public CParticleFunctionForce { public: // MPropertyFriendlyName "amount of force" float m_flForceScale; // 0x180 // MPropertyFriendlyName "twist axis" // MVectorIsCoordinate Vector m_vecTwistAxis; // 0x184 // MPropertyFriendlyName "flip twist axis with yaw" bool m_bFlipBasedOnYaw; // 0x190 }; // Alignment: 4 // Size: 0x1a0 class C_OP_TwistAroundAxis : public CParticleFunctionForce { public: // MPropertyFriendlyName "amount of force" float m_fForceAmount; // 0x180 // MPropertyFriendlyName "twist axis" // MVectorIsCoordinate Vector m_TwistAxis; // 0x184 // MPropertyFriendlyName "object local space axis 0/1" bool m_bLocalSpace; // 0x190 private: [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "control point" int32_t m_nControlPointNumber; // 0x194 }; // Alignment: 7 // Size: 0x380 class C_OP_AttractToControlPoint : public CParticleFunctionForce { public: // MPropertyFriendlyName "component scale" // MVectorIsCoordinate Vector m_vecComponentScale; // 0x180 private: [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "amount of force (or Max Force)" CPerParticleFloatInput m_fForceAmount; // 0x190 // MPropertyFriendlyName "falloff power" float m_fFalloffPower; // 0x278 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x27c // MPropertyFriendlyName "scale in local space" bool m_bScaleLocal; // 0x280 private: [[maybe_unused]] uint8_t __pad0281[0x7]; // 0x281 public: // MPropertyFriendlyName "Min Pullforce" CPerParticleFloatInput m_fForceAmountMin; // 0x288 // MPropertyFriendlyName "Apply Min Pullforce" bool m_bApplyMinForce; // 0x370 }; // Alignment: 7 // Size: 0x1c0 class C_OP_ForceBasedOnDistanceToPlane : public CParticleFunctionForce { public: // MPropertyFriendlyName "min distance from plane" float m_flMinDist; // 0x180 // MPropertyFriendlyName "force at min distance" // MVectorIsCoordinate Vector m_vecForceAtMinDist; // 0x184 // MPropertyFriendlyName "max distance from plane" float m_flMaxDist; // 0x190 // MPropertyFriendlyName "force at max distance" // MVectorIsCoordinate Vector m_vecForceAtMaxDist; // 0x194 // MPropertyFriendlyName "plane normal" // MVectorIsCoordinate Vector m_vecPlaneNormal; // 0x1a0 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x1ac // MPropertyFriendlyName "exponent" float m_flExponent; // 0x1b0 }; // Alignment: 4 // Size: 0x1a0 class C_OP_TimeVaryingForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "time to start transition" float m_flStartLerpTime; // 0x180 // MPropertyFriendlyName "starting force" // MVectorIsCoordinate Vector m_StartingForce; // 0x184 // MPropertyFriendlyName "time to end transition" float m_flEndLerpTime; // 0x190 // MPropertyFriendlyName "ending force" // MVectorIsCoordinate Vector m_EndingForce; // 0x194 }; // Alignment: 8 // Size: 0x1c0 class C_OP_TurbulenceForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "noise scale 0" float m_flNoiseCoordScale0; // 0x180 // MPropertyFriendlyName "noise scale 1" float m_flNoiseCoordScale1; // 0x184 // MPropertyFriendlyName "noise scale 2" float m_flNoiseCoordScale2; // 0x188 // MPropertyFriendlyName "noise scale 3" float m_flNoiseCoordScale3; // 0x18c // MPropertyFriendlyName "noise amount 0" // MVectorIsCoordinate Vector m_vecNoiseAmount0; // 0x190 // MPropertyFriendlyName "noise amount 1" // MVectorIsCoordinate Vector m_vecNoiseAmount1; // 0x19c // MPropertyFriendlyName "noise amount 2" // MVectorIsCoordinate Vector m_vecNoiseAmount2; // 0x1a8 // MPropertyFriendlyName "noise amount 3" // MVectorIsCoordinate Vector m_vecNoiseAmount3; // 0x1b4 }; // Alignment: 6 // Size: 0xff0 class C_OP_CurlNoiseForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "noise type" ParticleDirectionNoiseType_t m_nNoiseType; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "noise frequency" // MVectorIsCoordinate CPerParticleVecInput m_vecNoiseFreq; // 0x188 // MPropertyFriendlyName "noise amplitude" // MVectorIsCoordinate CPerParticleVecInput m_vecNoiseScale; // 0x5b8 // MPropertyFriendlyName "offset rate" // MVectorIsCoordinate CPerParticleVecInput m_vecOffsetRate; // 0x9e8 // MPropertyFriendlyName "worley seed" CPerParticleFloatInput m_flWorleySeed; // 0xe18 // MPropertyFriendlyName "worley jitter" CPerParticleFloatInput m_flWorleyJitter; // 0xf00 }; // Alignment: 3 // Size: 0x6a0 class C_OP_PerParticleForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "force scale" CPerParticleFloatInput m_flForceScale; // 0x180 // MPropertyFriendlyName "force to apply" // MVectorIsCoordinate CPerParticleVecInput m_vForce; // 0x268 // MPropertyFriendlyName "local space control point" int32_t m_nCP; // 0x698 }; // Alignment: 1 // Size: 0x190 class C_OP_WindForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "force to apply" // MVectorIsCoordinate Vector m_vForce; // 0x180 }; // Alignment: 2 // Size: 0x190 class C_OP_ExternalWindForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "control point to sample wind" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "scale" Vector m_vecScale; // 0x184 }; // Alignment: 5 // Size: 0x270 class C_OP_ExternalGameImpulseForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "force scale" CPerParticleFloatInput m_flForceScale; // 0x180 // MPropertyFriendlyName "rope shake" bool m_bRopes; // 0x268 // MPropertyFriendlyName "limit rope impulses to Z" bool m_bRopesZOnly; // 0x269 // MPropertyFriendlyName "explosions" bool m_bExplosions; // 0x26a // MPropertyFriendlyName "particle systems" bool m_bParticles; // 0x26b }; // Alignment: 3 // Size: 0x5c0 class C_OP_LocalAccelerationForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "local space control point" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "scale control point" int32_t m_nScaleCP; // 0x184 // MPropertyFriendlyName "local space acceleration" CParticleCollectionVecInput m_vecAccel; // 0x188 }; // Alignment: 1 // Size: 0x190 class C_OP_ScreenForceFromPlayerView : public CParticleFunctionForce { public: // MPropertyFriendlyName "Acceleration" float m_flAccel; // 0x180 }; // Alignment: 5 // Size: 0x1a0 class C_OP_ExternalGenericForce : public CParticleFunctionForce { public: // MPropertyFriendlyName "strength" float m_flStrength; // 0x180 // MPropertyFriendlyName "curl strength" float m_flCurlStrength; // 0x184 // MPropertyFriendlyName "linear strength" float m_flLinearStrength; // 0x188 // MPropertyFriendlyName "radial strength" float m_flRadialStrength; // 0x18c // MPropertyFriendlyName "rotation strength" float m_flRotationStrength; // 0x190 }; // Alignment: 3 // Size: 0x1a0 class C_OP_BasicMovement : public CParticleFunctionOperator { public: // MPropertyFriendlyName "gravity" // MVectorIsCoordinate Vector m_Gravity; // 0x180 // MPropertyFriendlyName "drag" // MPropertyAttributeRange "-1 1" float m_fDrag; // 0x18c // MPropertyFriendlyName "max constraint passes" int32_t m_nMaxConstraintPasses; // 0x190 }; // Alignment: 7 // Size: 0x1a0 class C_OP_FadeAndKill : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start fade in time" float m_flStartFadeInTime; // 0x180 // MPropertyFriendlyName "end fade in time" float m_flEndFadeInTime; // 0x184 // MPropertyFriendlyName "start fade out time" float m_flStartFadeOutTime; // 0x188 // MPropertyFriendlyName "end fade out time" float m_flEndFadeOutTime; // 0x18c // MPropertyFriendlyName "start alpha" float m_flStartAlpha; // 0x190 // MPropertyFriendlyName "end alpha" float m_flEndAlpha; // 0x194 // MPropertyFriendlyName "force preserving particle order" bool m_bForcePreserveParticleOrder; // 0x198 }; // Alignment: 6 // Size: 0x1a0 class C_OP_FadeAndKillForTracers : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start fade in time" float m_flStartFadeInTime; // 0x180 // MPropertyFriendlyName "end fade in time" float m_flEndFadeInTime; // 0x184 // MPropertyFriendlyName "start fade out time" float m_flStartFadeOutTime; // 0x188 // MPropertyFriendlyName "end fade out time" float m_flEndFadeOutTime; // 0x18c // MPropertyFriendlyName "start alpha" float m_flStartAlpha; // 0x190 // MPropertyFriendlyName "end alpha" float m_flEndAlpha; // 0x194 }; // Alignment: 4 // Size: 0x190 class C_OP_FadeIn : public CParticleFunctionOperator { public: // MPropertyFriendlyName "fade in time min" float m_flFadeInTimeMin; // 0x180 // MPropertyFriendlyName "fade in time max" float m_flFadeInTimeMax; // 0x184 // MPropertyFriendlyName "fade in time exponent" float m_flFadeInTimeExp; // 0x188 // MPropertyFriendlyName "proportional 0/1" bool m_bProportional; // 0x18c }; // Alignment: 6 // Size: 0x1d0 class C_OP_FadeOut : public CParticleFunctionOperator { public: // MPropertyFriendlyName "fade out time min" float m_flFadeOutTimeMin; // 0x180 // MPropertyFriendlyName "fade out time max" float m_flFadeOutTimeMax; // 0x184 // MPropertyFriendlyName "fade out time exponent" float m_flFadeOutTimeExp; // 0x188 // MPropertyFriendlyName "fade bias" float m_flFadeBias; // 0x18c private: [[maybe_unused]] uint8_t __pad0190[0x30]; // 0x190 public: // MPropertyFriendlyName "proportional 0/1" bool m_bProportional; // 0x1c0 // MPropertyFriendlyName "ease in and out" bool m_bEaseInAndOut; // 0x1c1 }; // Alignment: 2 // Size: 0x190 class C_OP_FadeInSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "proportional fade in time" float m_flFadeInTime; // 0x180 // MPropertyFriendlyName "alpha field" // MPropertyAttributeChoiceName "particlefield_alpha" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 }; // Alignment: 2 // Size: 0x190 class C_OP_FadeOutSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "proportional fade out time" float m_flFadeOutTime; // 0x180 // MPropertyFriendlyName "alpha field" // MPropertyAttributeChoiceName "particlefield_alpha" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 }; // Alignment: 3 // Size: 0x190 class C_OP_ClampScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x184 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x188 }; // Alignment: 3 // Size: 0x1a0 class C_OP_ClampVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate Vector m_vecOutputMin; // 0x184 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x190 }; // Alignment: 13 // Size: 0x1b0 class C_OP_OscillateScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate min" float m_RateMin; // 0x180 // MPropertyFriendlyName "oscillation rate max" float m_RateMax; // 0x184 // MPropertyFriendlyName "oscillation frequency min" float m_FrequencyMin; // 0x188 // MPropertyFriendlyName "oscillation frequency max" float m_FrequencyMax; // 0x18c // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x190 // MPropertyFriendlyName "proportional 0/1" bool m_bProportional; // 0x194 // MPropertyFriendlyName "start/end proportional" bool m_bProportionalOp; // 0x195 private: [[maybe_unused]] uint8_t __pad0196[0x2]; // 0x196 public: // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x198 // MPropertyFriendlyName "start time max" float m_flStartTime_max; // 0x19c // MPropertyFriendlyName "end time min" float m_flEndTime_min; // 0x1a0 // MPropertyFriendlyName "end time max" float m_flEndTime_max; // 0x1a4 // MPropertyFriendlyName "oscillation multiplier" float m_flOscMult; // 0x1a8 // MPropertyFriendlyName "oscillation start phase" float m_flOscAdd; // 0x1ac }; // Alignment: 5 // Size: 0x1c0 class C_OP_OscillateScalarSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate" float m_Rate; // 0x180 // MPropertyFriendlyName "oscillation frequency" float m_Frequency; // 0x184 // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x188 // MPropertyFriendlyName "oscillation multiplier" float m_flOscMult; // 0x18c // MPropertyFriendlyName "oscillation start phase" float m_flOscAdd; // 0x190 }; // Alignment: 14 // Size: 0x1d0 class C_OP_OscillateVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate min" // MVectorIsSometimesCoordinate Vector m_RateMin; // 0x180 // MPropertyFriendlyName "oscillation rate max" // MVectorIsSometimesCoordinate Vector m_RateMax; // 0x18c // MPropertyFriendlyName "oscillation frequency min" // MVectorIsSometimesCoordinate Vector m_FrequencyMin; // 0x198 // MPropertyFriendlyName "oscillation frequency max" // MVectorIsSometimesCoordinate Vector m_FrequencyMax; // 0x1a4 // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nField; // 0x1b0 // MPropertyFriendlyName "proportional 0/1" bool m_bProportional; // 0x1b4 // MPropertyFriendlyName "start/end proportional" bool m_bProportionalOp; // 0x1b5 // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x1b6 private: [[maybe_unused]] uint8_t __pad01b7[0x1]; // 0x1b7 public: // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x1b8 // MPropertyFriendlyName "start time max" float m_flStartTime_max; // 0x1bc // MPropertyFriendlyName "end time min" float m_flEndTime_min; // 0x1c0 // MPropertyFriendlyName "end time max" float m_flEndTime_max; // 0x1c4 // MPropertyFriendlyName "oscillation multiplier" float m_flOscMult; // 0x1c8 // MPropertyFriendlyName "oscillation start phase" float m_flOscAdd; // 0x1cc }; // Alignment: 6 // Size: 0x1b0 class C_OP_OscillateVectorSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "oscillation rate" // MVectorIsSometimesCoordinate Vector m_Rate; // 0x180 // MPropertyFriendlyName "oscillation frequency" Vector m_Frequency; // 0x18c // MPropertyFriendlyName "oscillation field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nField; // 0x198 // MPropertyFriendlyName "oscillation multiplier" float m_flOscMult; // 0x19c // MPropertyFriendlyName "oscillation start phase" float m_flOscAdd; // 0x1a0 // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x1a4 }; // Alignment: 9 // Size: 0x1a0 class C_OP_DifferencePreviousParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "difference minimum" float m_flInputMin; // 0x188 // MPropertyFriendlyName "difference maximum" float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x194 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x198 // MPropertyFriendlyName "only active within specified difference" bool m_bActiveRange; // 0x19c // MPropertyFriendlyName "also set ouput to previous particle" bool m_bSetPreviousParticle; // 0x19d }; // Alignment: 2 // Size: 0x270 class C_OP_PointVectorAtNextParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x188 }; // Alignment: 6 // Size: 0x1a0 class C_OP_RemapScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x188 // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x194 }; // Alignment: 6 // Size: 0x1a0 class C_OP_RemapScalarEndCap : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x188 // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x194 }; // Alignment: 3 // Size: 0x190 class C_OP_ReinitializeScalarEndCap : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "minimum" float m_flOutputMin; // 0x184 // MPropertyFriendlyName "maximum" float m_flOutputMax; // 0x188 }; // Alignment: 8 // Size: 0x1a0 class C_OP_RemapScalarOnceTimed : public CParticleFunctionOperator { public: // MPropertyFriendlyName "remap time proportional" bool m_bProportional; // 0x180 private: [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x184 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x198 // MPropertyFriendlyName "remap time" float m_flRemapTime; // 0x19c }; // Alignment: 7 // Size: 0x1a0 class C_OP_RemapParticleCountOnScalarEndCap : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "input minimum" int32_t m_nInputMin; // 0x184 // MPropertyFriendlyName "input maximum" int32_t m_nInputMax; // 0x188 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x190 // MPropertyFriendlyName "count back from last particle" bool m_bBackwards; // 0x194 private: [[maybe_unused]] uint8_t __pad0195[0x3]; // 0x195 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x198 }; // Alignment: 7 // Size: 0x530 class C_OP_RemapParticleCountToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "input minimum" CParticleCollectionFloatInput m_nInputMin; // 0x188 // MPropertyFriendlyName "input maximum" CParticleCollectionFloatInput m_nInputMax; // 0x270 // MPropertyFriendlyName "output minimum" CParticleCollectionFloatInput m_flOutputMin; // 0x358 // MPropertyFriendlyName "output maximum" CParticleCollectionFloatInput m_flOutputMax; // 0x440 // MPropertyFriendlyName bool m_bActiveRange; // 0x528 private: [[maybe_unused]] uint8_t __pad0529[0x3]; // 0x529 public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x52c }; // Alignment: 7 // Size: 0x1a0 class C_OP_RemapVisibilityScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "visibility minimum" float m_flInputMin; // 0x188 // MPropertyFriendlyName "visibility maximum" float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x194 // MPropertyFriendlyName "radius scale" float m_flRadiusScale; // 0x198 }; // Alignment: 8 // Size: 0x1a0 class C_OP_RemapCPVisibilityToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x180 // MPropertyFriendlyName "control point number" int32_t m_nControlPoint; // 0x184 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "CP visibility minimum" float m_flInputMin; // 0x18c // MPropertyFriendlyName "CP visibility maximum" float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x198 // MPropertyFriendlyName "visibility radius" float m_flRadius; // 0x19c }; // Alignment: 8 // Size: 0x1b0 class C_OP_RemapCPVisibilityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x180 // MPropertyFriendlyName "control point number" int32_t m_nControlPoint; // 0x184 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "CP visibility minimum" float m_flInputMin; // 0x18c // MPropertyFriendlyName "CP visibility maximum" float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" Vector m_vecOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" Vector m_vecOutputMax; // 0x1a0 // MPropertyFriendlyName "visibility radius" float m_flRadius; // 0x1ac }; // Alignment: 4 // Size: 0x280 class C_OP_LerpScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "value to lerp to" CPerParticleFloatInput m_flOutput; // 0x188 // MPropertyFriendlyName "start time" float m_flStartTime; // 0x270 // MPropertyFriendlyName "end time" float m_flEndTime; // 0x274 }; // Alignment: 3 // Size: 0x190 class C_OP_LerpEndCapScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "value to lerp to" float m_flOutput; // 0x184 // MPropertyFriendlyName "lerp time" float m_flLerpTime; // 0x188 }; // Alignment: 3 // Size: 0x1a0 class C_OP_LerpEndCapVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "value to lerp to" // MVectorIsSometimesCoordinate Vector m_vecOutput; // 0x184 // MPropertyFriendlyName "lerp time" float m_flLerpTime; // 0x190 }; // Alignment: 5 // Size: 0x1a0 class C_OP_LerpVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "value to lerp to" // MVectorIsSometimesCoordinate Vector m_vecOutput; // 0x184 // MPropertyFriendlyName "start time" float m_flStartTime; // 0x190 // MPropertyFriendlyName "end time" float m_flEndTime; // 0x194 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x198 }; // Alignment: 4 // Size: 0x2a0 class C_OP_LerpToOtherAttribute : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x180 // MPropertyFriendlyName "input attribute from" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldInputFrom; // 0x268 // MPropertyFriendlyName "input attribute to" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldInput; // 0x26c // MPropertyFriendlyName "output attribute" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x270 }; // Alignment: 7 // Size: 0x1a0 class C_OP_RemapSpeed : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x184 // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x188 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x190 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x194 // MPropertyFriendlyName "ignore delta time" // MParticleAdvancedField bool m_bIgnoreDelta; // 0x198 }; // Alignment: 3 // Size: 0x190 class C_OP_RemapVectortoCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output control point" int32_t m_nOutControlPointNumber; // 0x180 // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x184 // MPropertyFriendlyName "particle number to read" int32_t m_nParticleNumber; // 0x188 }; // Alignment: 8 // Size: 0x1d0 class C_OP_RampScalarLinear : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate min" float m_RateMin; // 0x180 // MPropertyFriendlyName "ramp rate max" float m_RateMax; // 0x184 // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x188 // MPropertyFriendlyName "start time max" float m_flStartTime_max; // 0x18c // MPropertyFriendlyName "end time min" float m_flEndTime_min; // 0x190 // MPropertyFriendlyName "end time max" float m_flEndTime_max; // 0x194 private: [[maybe_unused]] uint8_t __pad0198[0x28]; // 0x198 public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x1c0 // MPropertyFriendlyName "start/end proportional" bool m_bProportionalOp; // 0x1c4 }; // Alignment: 10 // Size: 0x1d0 class C_OP_RampScalarSpline : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate min" float m_RateMin; // 0x180 // MPropertyFriendlyName "ramp rate max" float m_RateMax; // 0x184 // MPropertyFriendlyName "start time min" float m_flStartTime_min; // 0x188 // MPropertyFriendlyName "start time max" float m_flStartTime_max; // 0x18c // MPropertyFriendlyName "end time min" float m_flEndTime_min; // 0x190 // MPropertyFriendlyName "end time max" float m_flEndTime_max; // 0x194 // MPropertyFriendlyName "bias" float m_flBias; // 0x198 private: [[maybe_unused]] uint8_t __pad019c[0x24]; // 0x19c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x1c0 // MPropertyFriendlyName "start/end proportional" bool m_bProportionalOp; // 0x1c4 // MPropertyFriendlyName "ease out" bool m_bEaseOut; // 0x1c5 }; // Alignment: 4 // Size: 0x1c0 class C_OP_RampScalarLinearSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate" float m_Rate; // 0x180 // MPropertyFriendlyName "start time" float m_flStartTime; // 0x184 // MPropertyFriendlyName "end time" float m_flEndTime; // 0x188 private: [[maybe_unused]] uint8_t __pad018c[0x24]; // 0x18c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x1b0 }; // Alignment: 5 // Size: 0x1c0 class C_OP_RampScalarSplineSimple : public CParticleFunctionOperator { public: // MPropertyFriendlyName "ramp rate" float m_Rate; // 0x180 // MPropertyFriendlyName "start time" float m_flStartTime; // 0x184 // MPropertyFriendlyName "end time" float m_flEndTime; // 0x188 private: [[maybe_unused]] uint8_t __pad018c[0x24]; // 0x18c public: // MPropertyFriendlyName "ramp field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x1b0 // MPropertyFriendlyName "ease out" bool m_bEaseOut; // 0x1b4 }; // Alignment: 10 // Size: 0xda0 class C_OP_ChladniWave : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "wave minimum" CPerParticleFloatInput m_flInputMin; // 0x188 // MPropertyFriendlyName "wave maximum" CPerParticleFloatInput m_flInputMax; // 0x270 // MPropertyFriendlyName "output minimum" CPerParticleFloatInput m_flOutputMin; // 0x358 // MPropertyFriendlyName "output maximum" CPerParticleFloatInput m_flOutputMax; // 0x440 // MPropertyFriendlyName "wave length" CPerParticleVecInput m_vecWaveLength; // 0x528 // MPropertyFriendlyName "harmonics" CPerParticleVecInput m_vecHarmonics; // 0x958 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0xd88 // MPropertyFriendlyName "local space control point" int32_t m_nLocalSpaceControlPoint; // 0xd8c // MPropertyFriendlyName "3D" bool m_b3D; // 0xd90 }; // Alignment: 6 // Size: 0x1a0 class C_OP_Noise : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x184 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x188 // MPropertyFriendlyName "noise coordinate scale" float m_fl4NoiseScale; // 0x18c // MPropertyFriendlyName "additive" bool m_bAdditive; // 0x190 private: [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "Noise animation time scale" float m_flNoiseAnimationTimeScale; // 0x194 }; // Alignment: 7 // Size: 0x1b0 class C_OP_VectorNoise : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate Vector m_vecOutputMin; // 0x184 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x190 // MPropertyFriendlyName "noise coordinate scale" float m_fl4NoiseScale; // 0x19c // MPropertyFriendlyName "additive" bool m_bAdditive; // 0x1a0 // MPropertyFriendlyName "offset instead of accelerate position" bool m_bOffset; // 0x1a1 private: [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "Noise animation time scale" float m_flNoiseAnimationTimeScale; // 0x1a4 }; // Alignment: 1 // Size: 0x190 class C_OP_Decay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Reduce rope popping on decay" bool m_bRopeDecay; // 0x180 }; // Alignment: 1 // Size: 0x270 class C_OP_DecayOffscreen : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Offscreen Time Before Decay" CParticleCollectionFloatInput m_flOffscreenTime; // 0x180 }; // Alignment: 1 // Size: 0x270 class C_OP_EndCapTimedFreeze : public CParticleFunctionOperator { public: // MPropertyFriendlyName "freeze time" CParticleCollectionFloatInput m_flFreezeTime; // 0x180 }; // Alignment: 1 // Size: 0x190 class C_OP_EndCapTimedDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "decay time" float m_flDecayTime; // 0x180 }; // Alignment: 0 // Size: 0x180 class C_OP_EndCapDecay : public CParticleFunctionOperator { public: // no members available }; // Alignment: 1 // Size: 0x190 class C_OP_VelocityDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum velocity" float m_flMinVelocity; // 0x180 }; // Alignment: 1 // Size: 0x190 class C_OP_AlphaDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum alpha" float m_flMinAlpha; // 0x180 }; // Alignment: 1 // Size: 0x190 class C_OP_RadiusDecay : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum radius" float m_flMinRadius; // 0x180 }; // Alignment: 4 // Size: 0x190 class C_OP_DecayMaintainCount : public CParticleFunctionOperator { public: // MPropertyFriendlyName "count to maintain" int32_t m_nParticlesToMaintain; // 0x180 // MPropertyFriendlyName "maintain count scale control point" int32_t m_nScaleControlPoint; // 0x184 // MPropertyFriendlyName "maintain count scale control point field" int32_t m_nScaleControlPointField; // 0x188 // MPropertyFriendlyName "decay delay" float m_flDecayDelay; // 0x18c }; // Alignment: 1 // Size: 0x270 class C_OP_DecayClampCount : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Maximum Count" CParticleCollectionFloatInput m_nCount; // 0x180 }; // Alignment: 4 // Size: 0x190 class C_OP_Cull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "cull percentage" float m_flCullPerc; // 0x180 // MPropertyFriendlyName "cull start time" float m_flCullStart; // 0x184 // MPropertyFriendlyName "cull end time" float m_flCullEnd; // 0x188 // MPropertyFriendlyName "cull time exponent" float m_flCullExp; // 0x18c }; // Alignment: 3 // Size: 0x1a0 class CGeneralSpin : public CParticleFunctionOperator { public: // MPropertyFriendlyName "spin rate degrees" int32_t m_nSpinRateDegrees; // 0x180 // MPropertyFriendlyName "spin rate min" int32_t m_nSpinRateMinDegrees; // 0x184 private: [[maybe_unused]] uint8_t __pad0188[0x4]; // 0x188 public: // MPropertyFriendlyName "spin stop time" float m_fSpinRateStopTime; // 0x18c }; // Alignment: 0 // Size: 0x180 class CSpinUpdateBase : public CParticleFunctionOperator { public: // no members available }; // Alignment: 0 // Size: 0x1a0 class C_OP_Spin : public CGeneralSpin { public: // no members available }; // Alignment: 0 // Size: 0x180 class C_OP_SpinUpdate : public CSpinUpdateBase { public: // no members available }; // Alignment: 0 // Size: 0x1a0 class C_OP_SpinYaw : public CGeneralSpin { public: // no members available }; // Alignment: 6 // Size: 0x1d0 class C_OP_InterpolateRadius : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start time" float m_flStartTime; // 0x180 // MPropertyFriendlyName "end time" float m_flEndTime; // 0x184 // MPropertyFriendlyName "radius start scale" float m_flStartScale; // 0x188 // MPropertyFriendlyName "radius end scale" float m_flEndScale; // 0x18c // MPropertyFriendlyName "ease in and out" bool m_bEaseInAndOut; // 0x190 private: [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "scale bias" float m_flBias; // 0x194 }; // Alignment: 5 // Size: 0x1a0 class C_OP_ColorInterpolate : public CParticleFunctionOperator { public: // MPropertyFriendlyName "color fade" Color m_ColorFade; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0xc]; // 0x184 public: // MPropertyFriendlyName "fade start time" float m_flFadeStartTime; // 0x190 // MPropertyFriendlyName "fade end time" float m_flFadeEndTime; // 0x194 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x198 // MPropertyFriendlyName "ease in and out" bool m_bEaseInOut; // 0x19c }; // Alignment: 6 // Size: 0x1c0 class C_OP_ColorInterpolateRandom : public CParticleFunctionOperator { public: // MPropertyFriendlyName "color fade min" Color m_ColorFadeMin; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x18]; // 0x184 public: // MPropertyFriendlyName "color fade max" Color m_ColorFadeMax; // 0x19c private: [[maybe_unused]] uint8_t __pad01a0[0xc]; // 0x1a0 public: // MPropertyFriendlyName "fade start time" float m_flFadeStartTime; // 0x1ac // MPropertyFriendlyName "fade end time" float m_flFadeEndTime; // 0x1b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "ease in and out" bool m_bEaseInOut; // 0x1b8 }; // Alignment: 15 // Size: 0x6d0 class C_OP_PositionLock : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "start fadeout min" float m_flStartTime_min; // 0x184 // MPropertyFriendlyName "start fadeout max" float m_flStartTime_max; // 0x188 // MPropertyFriendlyName "start fadeout exponent" float m_flStartTime_exp; // 0x18c // MPropertyFriendlyName "end fadeout min" float m_flEndTime_min; // 0x190 // MPropertyFriendlyName "end fadeout max" float m_flEndTime_max; // 0x194 // MPropertyFriendlyName "end fadeout exponent" float m_flEndTime_exp; // 0x198 // MPropertyFriendlyName "distance fade range" float m_flRange; // 0x19c // MPropertyFriendlyName "distance fade bias" CParticleCollectionFloatInput m_flRangeBias; // 0x1a0 // MPropertyFriendlyName "instant jump threshold" float m_flJumpThreshold; // 0x288 // MPropertyFriendlyName "previous position scale" float m_flPrevPosScale; // 0x28c // MPropertyFriendlyName "lock rotation" bool m_bLockRot; // 0x290 private: [[maybe_unused]] uint8_t __pad0291[0x7]; // 0x291 public: // MPropertyFriendlyName "component scale" CParticleCollectionVecInput m_vecScale; // 0x298 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x6c8 // MPropertyFriendlyName "output field prev" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x6cc }; // Alignment: 33 // Size: 0x690 class C_OP_ControlpointLight : public CParticleFunctionOperator { public: // MPropertyFriendlyName "initial color bias" float m_flScale; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x480]; // 0x184 public: // MPropertyFriendlyName "light 1 control point" int32_t m_nControlPoint1; // 0x604 // MPropertyFriendlyName "light 2 control point" int32_t m_nControlPoint2; // 0x608 // MPropertyFriendlyName "light 3 control point" int32_t m_nControlPoint3; // 0x60c // MPropertyFriendlyName "light 4 control point" int32_t m_nControlPoint4; // 0x610 // MPropertyFriendlyName "light 1 control point offset" Vector m_vecCPOffset1; // 0x614 // MPropertyFriendlyName "light 2 control point offset" Vector m_vecCPOffset2; // 0x620 // MPropertyFriendlyName "light 3 control point offset" Vector m_vecCPOffset3; // 0x62c // MPropertyFriendlyName "light 4 control point offset" Vector m_vecCPOffset4; // 0x638 // MPropertyFriendlyName "light 1 50% distance" float m_LightFiftyDist1; // 0x644 // MPropertyFriendlyName "light 1 0% distance" float m_LightZeroDist1; // 0x648 // MPropertyFriendlyName "light 2 50% distance" float m_LightFiftyDist2; // 0x64c // MPropertyFriendlyName "light 2 0% distance" float m_LightZeroDist2; // 0x650 // MPropertyFriendlyName "light 3 50% distance" float m_LightFiftyDist3; // 0x654 // MPropertyFriendlyName "light 3 0% distance" float m_LightZeroDist3; // 0x658 // MPropertyFriendlyName "light 4 50% distance" float m_LightFiftyDist4; // 0x65c // MPropertyFriendlyName "light 4 0% distance" float m_LightZeroDist4; // 0x660 // MPropertyFriendlyName "light 1 color" Color m_LightColor1; // 0x664 // MPropertyFriendlyName "light 2 color" Color m_LightColor2; // 0x668 // MPropertyFriendlyName "light 3 color" Color m_LightColor3; // 0x66c // MPropertyFriendlyName "light 4 color" Color m_LightColor4; // 0x670 // MPropertyFriendlyName "light 1 type 0=point 1=spot" bool m_bLightType1; // 0x674 // MPropertyFriendlyName "light 2 type 0=point 1=spot" bool m_bLightType2; // 0x675 // MPropertyFriendlyName "light 3 type 0=point 1=spot" bool m_bLightType3; // 0x676 // MPropertyFriendlyName "light 4 type 0=point 1=spot" bool m_bLightType4; // 0x677 // MPropertyFriendlyName "light 1 dynamic light" bool m_bLightDynamic1; // 0x678 // MPropertyFriendlyName "light 2 dynamic light" bool m_bLightDynamic2; // 0x679 // MPropertyFriendlyName "light 3 dynamic light" bool m_bLightDynamic3; // 0x67a // MPropertyFriendlyName "light 4 dynamic light" bool m_bLightDynamic4; // 0x67b // MPropertyFriendlyName "compute normals from control points" bool m_bUseNormal; // 0x67c // MPropertyFriendlyName "half-lambert normals" bool m_bUseHLambert; // 0x67d private: [[maybe_unused]] uint8_t __pad067e[0x4]; // 0x67e public: // MPropertyFriendlyName "clamp minimum light value to initial color" bool m_bClampLowerRange; // 0x682 // MPropertyFriendlyName "clamp maximum light value to initial color" bool m_bClampUpperRange; // 0x683 }; // Alignment: 3 // Size: 0x190 class C_OP_GlobalLight : public CParticleFunctionOperator { public: // MPropertyFriendlyName "initial color bias" float m_flScale; // 0x180 // MPropertyFriendlyName "clamp minimum light value to initial color" bool m_bClampLowerRange; // 0x184 // MPropertyFriendlyName "clamp maximum light value to initial color" bool m_bClampUpperRange; // 0x185 }; // Alignment: 5 // Size: 0x280 class C_OP_SetChildControlPoints : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "first control point to set" int32_t m_nFirstControlPoint; // 0x184 // MPropertyFriendlyName "# of control points to set" int32_t m_nNumControlPoints; // 0x188 private: [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "first particle to copy" CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x190 // MPropertyFriendlyName "set orientation" bool m_bSetOrientation; // 0x278 }; // Alignment: 6 // Size: 0x1a0 class C_OP_SetControlPointsToParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "first control point to set" int32_t m_nFirstControlPoint; // 0x184 // MPropertyFriendlyName "# of control points to set" int32_t m_nNumControlPoints; // 0x188 // MPropertyFriendlyName "first particle to copy" int32_t m_nFirstSourcePoint; // 0x18c // MPropertyFriendlyName "set orientation" bool m_bSetOrientation; // 0x190 private: [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "orientation style" ParticleOrientationSetMode_t m_nOrientationMode; // 0x194 }; // Alignment: 7 // Size: 0x290 class C_OP_SetControlPointsToModelParticles : public CParticleFunctionOperator { public: // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x180 // MPropertyFriendlyName "attachment to follow" char m_AttachmentName[128]; // 0x200 // MPropertyFriendlyName "First control point to set" int32_t m_nFirstControlPoint; // 0x280 // MPropertyFriendlyName "# of control points to set" int32_t m_nNumControlPoints; // 0x284 // MPropertyFriendlyName "first particle to copy" int32_t m_nFirstSourcePoint; // 0x288 // MPropertyFriendlyName "use skinning instead of hitboxes" bool m_bSkin; // 0x28c // MPropertyFriendlyName "follow attachment" bool m_bAttachment; // 0x28d }; // Alignment: 8 // Size: 0x370 class C_OP_SetPerChildControlPoint : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "control point to set" int32_t m_nFirstControlPoint; // 0x184 // MPropertyFriendlyName "# of children to set" int32_t m_nNumControlPoints; // 0x188 private: [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "particle increment amount" CParticleCollectionFloatInput m_nParticleIncrement; // 0x190 // MPropertyFriendlyName "first particle to copy" CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x278 // MPropertyFriendlyName "set orientation from velocity" bool m_bSetOrientation; // 0x360 private: [[maybe_unused]] uint8_t __pad0361[0x3]; // 0x361 public: // MPropertyFriendlyName "orientation vector" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nOrientationField; // 0x364 // MPropertyFriendlyName "set number of children based on particle count" bool m_bNumBasedOnParticleCount; // 0x368 }; // Alignment: 8 // Size: 0x1a0 class C_OP_SetPerChildControlPointFromAttribute : public CParticleFunctionOperator { public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "control point to set" int32_t m_nFirstControlPoint; // 0x184 // MPropertyFriendlyName "# of children to set" int32_t m_nNumControlPoints; // 0x188 // MPropertyFriendlyName "particle increment amount" int32_t m_nParticleIncrement; // 0x18c // MPropertyFriendlyName "first particle to copy" int32_t m_nFirstSourcePoint; // 0x190 // MPropertyFriendlyName "set number of children based on particle count" bool m_bNumBasedOnParticleCount; // 0x194 private: [[maybe_unused]] uint8_t __pad0195[0x3]; // 0x195 public: // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToRead; // 0x198 // MPropertyFriendlyName "control point field for scalars" // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPField; // 0x19c }; // Alignment: 4 // Size: 0x190 class C_OP_RemapCPOrientationToYaw : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "rotation offset" float m_flRotOffset; // 0x188 // MPropertyFriendlyName "spin strength" float m_flSpinStrength; // 0x18c }; // Alignment: 3 // Size: 0x190 class C_OP_DampenToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "falloff range" float m_flRange; // 0x184 // MPropertyFriendlyName "dampen scale" float m_flScale; // 0x188 }; // Alignment: 3 // Size: 0x1a0 class C_OP_SetToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "offset" Vector m_vecOffset; // 0x184 // MPropertyFriendlyName "offset in local space" bool m_bOffsetLocal; // 0x190 }; // Alignment: 12 // Size: 0xa60 class C_OP_PinParticleToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "offset" CParticleCollectionVecInput m_vecOffset; // 0x188 // MPropertyFriendlyName "offset in local space" bool m_bOffsetLocal; // 0x5b8 private: [[maybe_unused]] uint8_t __pad05b9[0x3]; // 0x5b9 public: // MPropertyFriendlyName "particle to use" ParticleSelection_t m_nParticleSelection; // 0x5bc // MPropertyFriendlyName "particle number" CParticleCollectionFloatInput m_nParticleNumber; // 0x5c0 // MPropertyFriendlyName "pin break type" ParticlePinDistance_t m_nPinBreakType; // 0x6a8 private: [[maybe_unused]] uint8_t __pad06ac[0x4]; // 0x6ac public: // MPropertyFriendlyName "break length %" CParticleCollectionFloatInput m_flBreakDistance; // 0x6b0 // MPropertyFriendlyName "break speed" CParticleCollectionFloatInput m_flBreakSpeed; // 0x798 // MPropertyFriendlyName "break age" CParticleCollectionFloatInput m_flAge; // 0x880 // MPropertyFriendlyName "break comparison control point 1" int32_t m_nBreakControlPointNumber; // 0x968 // MPropertyFriendlyName "break comparison control point 2" int32_t m_nBreakControlPointNumber2; // 0x96c // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x970 }; // Alignment: 6 // Size: 0x1a0 class C_OP_MovementRigidAttachToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "scale control point number" int32_t m_nScaleControlPoint; // 0x184 // MPropertyFriendlyName "scale control point field" // MPropertyAttributeChoiceName "vector_component" int32_t m_nScaleCPField; // 0x188 // MPropertyFriendlyName "cache attribute to read from" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x18c // MPropertyFriendlyName "attribute to write to" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x190 // MPropertyFriendlyName "local space" bool m_bOffsetLocal; // 0x194 }; // Alignment: 4 // Size: 0x360 class C_OP_LerpToInitialPosition : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x188 // MPropertyFriendlyName "position cache attribute" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nCacheField; // 0x270 private: [[maybe_unused]] uint8_t __pad0274[0x4]; // 0x274 public: // MPropertyFriendlyName "scale" CParticleCollectionFloatInput m_flScale; // 0x278 }; // Alignment: 13 // Size: 0x5d0 class C_OP_DistanceBetweenCPs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "starting control point" int32_t m_nStartCP; // 0x184 // MPropertyFriendlyName "ending control point" int32_t m_nEndCP; // 0x188 private: [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x190 // MPropertyFriendlyName "distance maximum" CPerParticleFloatInput m_flInputMax; // 0x278 // MPropertyFriendlyName "output minimum" CPerParticleFloatInput m_flOutputMin; // 0x360 // MPropertyFriendlyName "output maximum" CPerParticleFloatInput m_flOutputMax; // 0x448 // MPropertyFriendlyName "maximum trace length" float m_flMaxTraceLength; // 0x530 // MPropertyFriendlyName "LOS Failure Scalar" float m_flLOSScale; // 0x534 // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x538 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x5b8 // MPropertyFriendlyName "ensure line of sight" bool m_bLOS; // 0x5bc private: [[maybe_unused]] uint8_t __pad05bd[0x3]; // 0x5bd public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x5c0 }; // Alignment: 10 // Size: 0x1b0 class C_OP_PercentageBetweenCPs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "percentage minimum" float m_flInputMin; // 0x184 // MPropertyFriendlyName "percentage maximum" float m_flInputMax; // 0x188 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x190 // MPropertyFriendlyName "starting control point" int32_t m_nStartCP; // 0x194 // MPropertyFriendlyName "ending control point" int32_t m_nEndCP; // 0x198 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x19c // MPropertyFriendlyName "only active within input range" bool m_bActiveRange; // 0x1a0 // MPropertyFriendlyName "treat distance between points as radius" bool m_bRadialCheck; // 0x1a1 }; // Alignment: 10 // Size: 0x1c0 class C_OP_PercentageBetweenCPsVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "percentage minimum" float m_flInputMin; // 0x184 // MPropertyFriendlyName "percentage maximum" float m_flInputMax; // 0x188 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate Vector m_vecOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x198 // MPropertyFriendlyName "starting control point" int32_t m_nStartCP; // 0x1a4 // MPropertyFriendlyName "ending control point" int32_t m_nEndCP; // 0x1a8 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1ac // MPropertyFriendlyName "only active within input range" bool m_bActiveRange; // 0x1b0 // MPropertyFriendlyName "treat distance between points as radius" bool m_bRadialCheck; // 0x1b1 }; // Alignment: 12 // Size: 0x1b0 class C_OP_PercentageBetweenCPLerpCPs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "percentage minimum" float m_flInputMin; // 0x184 // MPropertyFriendlyName "percentage maximum" float m_flInputMax; // 0x188 // MPropertyFriendlyName "starting control point" int32_t m_nStartCP; // 0x18c // MPropertyFriendlyName "ending control point" int32_t m_nEndCP; // 0x190 // MPropertyFriendlyName "output starting control point number" int32_t m_nOutputStartCP; // 0x194 // MPropertyFriendlyName "output starting control point field 0-2 X/Y/Z" int32_t m_nOutputStartField; // 0x198 // MPropertyFriendlyName "output ending control point number" int32_t m_nOutputEndCP; // 0x19c // MPropertyFriendlyName "output ending control point field 0-2 X/Y/Z" int32_t m_nOutputEndField; // 0x1a0 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1a4 // MPropertyFriendlyName "only active within input range" bool m_bActiveRange; // 0x1a8 // MPropertyFriendlyName "treat distance between points as radius" bool m_bRadialCheck; // 0x1a9 }; // Alignment: 9 // Size: 0xd90 class C_OP_DistanceBetweenVecs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "first vector" CPerParticleVecInput m_vecPoint1; // 0x188 // MPropertyFriendlyName "second vector" CPerParticleVecInput m_vecPoint2; // 0x5b8 // MPropertyFriendlyName "distance minimum" CPerParticleFloatInput m_flInputMin; // 0x9e8 // MPropertyFriendlyName "distance maximum" CPerParticleFloatInput m_flInputMax; // 0xad0 // MPropertyFriendlyName "output minimum" CPerParticleFloatInput m_flOutputMin; // 0xbb8 // MPropertyFriendlyName "output maximum" CPerParticleFloatInput m_flOutputMax; // 0xca0 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0xd88 // MPropertyFriendlyName "divide by deltatime (for comparing motion since last simulation)" bool m_bDeltaTime; // 0xd8c }; // Alignment: 3 // Size: 0x9f0 class C_OP_DirectionBetweenVecsToVec : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "first vector" CPerParticleVecInput m_vecPoint1; // 0x188 // MPropertyFriendlyName "second vector" CPerParticleVecInput m_vecPoint2; // 0x5b8 }; // Alignment: 15 // Size: 0x660 class C_OP_DistanceToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "distance minimum" float m_flInputMin; // 0x184 // MPropertyFriendlyName "distance maximum" float m_flInputMax; // 0x188 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x190 // MPropertyFriendlyName "control point" int32_t m_nStartCP; // 0x194 // MPropertyFriendlyName "ensure line of sight" bool m_bLOS; // 0x198 // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x199 private: [[maybe_unused]] uint8_t __pad0219[0x3]; // 0x219 public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x21c // MPropertyFriendlyName "maximum trace length" float m_flMaxTraceLength; // 0x220 // MPropertyFriendlyName "LOS Failure Scalar" float m_flLOSScale; // 0x224 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x228 // MPropertyFriendlyName "only active within specified distance" bool m_bActiveRange; // 0x22c // MPropertyFriendlyName "output is additive" bool m_bAdditive; // 0x22d private: [[maybe_unused]] uint8_t __pad022e[0x2]; // 0x22e public: // MPropertyFriendlyName "component scale" CPerParticleVecInput m_vecComponentScale; // 0x230 }; // Alignment: 11 // Size: 0x540 class C_OP_CylindricalDistanceToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "cylinder inner radius" CPerParticleFloatInput m_flInputMin; // 0x188 // MPropertyFriendlyName "cylinder outer radius" CPerParticleFloatInput m_flInputMax; // 0x270 // MPropertyFriendlyName "cylinder inner output" CPerParticleFloatInput m_flOutputMin; // 0x358 // MPropertyFriendlyName "cylinder outer output" CPerParticleFloatInput m_flOutputMax; // 0x440 // MPropertyFriendlyName "cylinder top control point" int32_t m_nStartCP; // 0x528 // MPropertyFriendlyName "cylinder bottom control point" int32_t m_nEndCP; // 0x52c // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x530 // MPropertyFriendlyName "only active within specified distance" bool m_bActiveRange; // 0x534 // MPropertyFriendlyName "output is additive" bool m_bAdditive; // 0x535 // MPropertyFriendlyName "apply radius to ends (capsule)" bool m_bCapsule; // 0x536 }; // Alignment: 7 // Size: 0x230 class C_OP_RtEnvCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "test direction" // MVectorIsCoordinate Vector m_vecTestDir; // 0x180 // MPropertyFriendlyName "cull normal" // MVectorIsCoordinate Vector m_vecTestNormal; // 0x18c // MPropertyFriendlyName "cull on miss" bool m_bCullOnMiss; // 0x198 // MPropertyFriendlyName "stick instead of cull" bool m_bStickInsteadOfCull; // 0x199 // MPropertyFriendlyName "ray trace environment name" char m_RtEnvName[128]; // 0x19a private: [[maybe_unused]] uint8_t __pad021a[0x2]; // 0x21a public: // MPropertyFriendlyName "ray trace environment cp" int32_t m_nRTEnvCP; // 0x21c // MPropertyFriendlyName "rt env control point component" // MPropertyAttributeChoiceName "vector_component" int32_t m_nComponent; // 0x220 }; // Alignment: 4 // Size: 0x6b0 class C_OP_MovementLoopInsideSphere : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "distance maximum" CParticleCollectionFloatInput m_flDistance; // 0x188 // MPropertyFriendlyName "component scale" CParticleCollectionVecInput m_vecScale; // 0x270 // MPropertyFriendlyName "distance squared output attribute" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nDistSqrAttr; // 0x6a0 }; // Alignment: 8 // Size: 0x310 class C_OP_MoveToHitbox : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "lifetime lerp start" float m_flLifeTimeLerpStart; // 0x188 // MPropertyFriendlyName "lifetime lerp end" float m_flLifeTimeLerpEnd; // 0x18c // MPropertyFriendlyName "previous position scale" float m_flPrevPosScale; // 0x190 // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x194 // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x214 private: [[maybe_unused]] uint8_t __pad0215[0x3]; // 0x215 public: // MPropertyFriendlyName "lerp type" HitboxLerpType_t m_nLerpType; // 0x218 private: [[maybe_unused]] uint8_t __pad021c[0x4]; // 0x21c public: // MPropertyFriendlyName "Constant Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x220 }; // Alignment: 14 // Size: 0x740 class C_OP_LockToBone : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control_point_number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "lifetime fade start" float m_flLifeTimeFadeStart; // 0x184 // MPropertyFriendlyName "lifetime fade end" float m_flLifeTimeFadeEnd; // 0x188 // MPropertyFriendlyName "instant jump threshold" float m_flJumpThreshold; // 0x18c // MPropertyFriendlyName "previous position scale" float m_flPrevPosScale; // 0x190 // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x194 // MPropertyFriendlyName "rigid lock" bool m_bRigid; // 0x214 // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x215 private: [[maybe_unused]] uint8_t __pad0216[0x2]; // 0x216 public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x218 // MPropertyFriendlyName "output field prev" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x21c // MPropertyStartGroup "Set Rotations to Bones" // MPropertyFriendlyName "lock rotations to bone orientation" ParticleRotationLockType_t m_nRotationSetType; // 0x220 // MPropertyFriendlyName "rigid set rotation from bones" bool m_bRigidRotationLock; // 0x224 private: [[maybe_unused]] uint8_t __pad0225[0x3]; // 0x225 public: // MPropertyFriendlyName "rigid rotation offset pitch/yaw/roll" CPerParticleVecInput m_vecRotation; // 0x228 // MPropertyFriendlyName "rigid rotation interpolation" CPerParticleFloatInput m_flRotLerp; // 0x658 }; // Alignment: 2 // Size: 0x190 class C_OP_SnapshotRigidSkinToBones : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotate normals" bool m_bTransformNormals; // 0x180 private: [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 }; // Alignment: 6 // Size: 0x1a0 class C_OP_SnapshotSkinToBones : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotate normals" bool m_bTransformNormals; // 0x180 private: [[maybe_unused]] uint8_t __pad0181[0x3]; // 0x181 public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 // MPropertyFriendlyName "lifetime fade start" float m_flLifeTimeFadeStart; // 0x188 // MPropertyFriendlyName "lifetime fade end" float m_flLifeTimeFadeEnd; // 0x18c // MPropertyFriendlyName "instant jump threshold" float m_flJumpThreshold; // 0x190 // MPropertyFriendlyName "previous position scale" float m_flPrevPosScale; // 0x194 }; // Alignment: 11 // Size: 0x1b0 class C_OP_CPOffsetToPercentageBetweenCPs : public CParticleFunctionOperator { public: // MPropertyFriendlyName "percentage minimum" float m_flInputMin; // 0x180 // MPropertyFriendlyName "percentage maximum" float m_flInputMax; // 0x184 // MPropertyFriendlyName "percentage bias" float m_flInputBias; // 0x188 // MPropertyFriendlyName "starting control point" int32_t m_nStartCP; // 0x18c // MPropertyFriendlyName "ending control point" int32_t m_nEndCP; // 0x190 // MPropertyFriendlyName "offset control point" int32_t m_nOffsetCP; // 0x194 // MPropertyFriendlyName "output control point" int32_t m_nOuputCP; // 0x198 // MPropertyFriendlyName "input control point" int32_t m_nInputCP; // 0x19c // MPropertyFriendlyName "treat distance between points as radius" bool m_bRadialCheck; // 0x1a0 // MPropertyFriendlyName "treat offset as scale of total distance" bool m_bScaleOffset; // 0x1a1 private: [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "offset amount" // MVectorIsCoordinate Vector m_vecOffset; // 0x1a4 }; // Alignment: 4 // Size: 0x1a0 class C_OP_PlaneCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point for point on plane" int32_t m_nPlaneControlPoint; // 0x180 // MPropertyFriendlyName "plane normal" // MVectorIsCoordinate Vector m_vecPlaneDirection; // 0x184 // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0x190 private: [[maybe_unused]] uint8_t __pad0191[0x3]; // 0x191 public: // MPropertyFriendlyName "cull plane offset" float m_flPlaneOffset; // 0x194 }; // Alignment: 4 // Size: 0x1a0 class C_OP_DistanceCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" int32_t m_nControlPoint; // 0x180 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate Vector m_vecPointOffset; // 0x184 // MPropertyFriendlyName "cull distance" float m_flDistance; // 0x190 // MPropertyFriendlyName "cull inside instead of outside" bool m_bCullInside; // 0x194 }; // Alignment: 5 // Size: 0x210 class C_OP_ModelCull : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "use only bounding box" bool m_bBoundBox; // 0x184 // MPropertyFriendlyName "cull outside instead of inside" bool m_bCullOutside; // 0x185 // MPropertyFriendlyName "use bones instead of hitboxes" bool m_bUseBones; // 0x186 // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x187 }; // Alignment: 8 // Size: 0x1a0 class C_OP_SequenceFromModel : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "current anim time output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x188 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x198 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x19c }; // Alignment: 3 // Size: 0x190 class C_OP_VelocityMatchingForce : public CParticleFunctionOperator { public: // MPropertyFriendlyName "direction matching strength" float m_flDirScale; // 0x180 // MPropertyFriendlyName "speed matching strength" float m_flSpdScale; // 0x184 // MPropertyFriendlyName "control point to broadcast speed and direction to" int32_t m_nCPBroadcast; // 0x188 }; // Alignment: 3 // Size: 0x1a0 class C_OP_MovementMaintainOffset : public CParticleFunctionOperator { public: // MPropertyFriendlyName "desired offset" // MVectorIsCoordinate Vector m_vecOffset; // 0x180 // MPropertyFriendlyName "local space CP" int32_t m_nCP; // 0x18c // MPropertyFriendlyName "scale by radius" bool m_bRadiusScale; // 0x190 }; // Alignment: 16 // Size: 0x330 class C_OP_MovementPlaceOnGround : public CParticleFunctionOperator { public: // MPropertyFriendlyName "offset" CPerParticleFloatInput m_flOffset; // 0x180 // MPropertyFriendlyName "max trace length" float m_flMaxTraceLength; // 0x268 // MPropertyFriendlyName "CP movement tolerance" float m_flTolerance; // 0x26c // MPropertyFriendlyName "trace offset" float m_flTraceOffset; // 0x270 // MPropertyFriendlyName "interpolation rate" float m_flLerpRate; // 0x274 // MPropertyFriendlyName "collision group" char m_CollisionGroupName[128]; // 0x278 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x2f8 // MPropertyFriendlyName "reference CP 1" int32_t m_nRefCP1; // 0x2fc // MPropertyFriendlyName "reference CP 2" int32_t m_nRefCP2; // 0x300 // MPropertyFriendlyName "interploation distance tolerance cp" int32_t m_nLerpCP; // 0x304 private: [[maybe_unused]] uint8_t __pad0308[0x8]; // 0x308 public: // MPropertyFriendlyName "No Collision Behavior" ParticleTraceMissBehavior_t m_nTraceMissBehavior; // 0x310 // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x314 private: [[maybe_unused]] uint8_t __pad0315[0x2]; // 0x315 public: // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x317 // MPropertyFriendlyName "treat offset as scalar of particle radius" bool m_bScaleOffset; // 0x318 private: [[maybe_unused]] uint8_t __pad0319[0x3]; // 0x319 public: // MPropertyFriendlyName "preserve initial Z-offset relative to cp" int32_t m_nPreserveOffsetCP; // 0x31c // MPropertyFriendlyName "CP Entity to Ignore for Collisions" int32_t m_nIgnoreCP; // 0x320 }; // Alignment: 4 // Size: 0x190 class C_OP_InheritFromParentParticles : public CParticleFunctionOperator { public: // MPropertyFriendlyName "scale" float m_flScale; // 0x180 // MPropertyFriendlyName "inherited field" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "particle increment amount" int32_t m_nIncrement; // 0x188 // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x18c }; // Alignment: 5 // Size: 0x1a0 class C_OP_InheritFromParentParticlesV2 : public CParticleFunctionOperator { public: // MPropertyFriendlyName "scale" float m_flScale; // 0x180 // MPropertyFriendlyName "inherited field" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "particle increment amount" int32_t m_nIncrement; // 0x188 // MPropertyFriendlyName "random parent particle distribution" bool m_bRandomDistribution; // 0x18c private: [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: // MPropertyFriendlyName "behavior if parent particle dies" MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x190 }; // Alignment: 5 // Size: 0x360 class C_OP_ReadFromNeighboringParticle : public CParticleFunctionOperator { public: // MPropertyFriendlyName "read field" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "written field" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "particle increment amount" int32_t m_nIncrement; // 0x188 private: [[maybe_unused]] uint8_t __pad018c[0x4]; // 0x18c public: // MPropertyFriendlyName "maximum distance" CPerParticleFloatInput m_DistanceCheck; // 0x190 // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x278 }; // Alignment: 4 // Size: 0x190 class C_OP_InheritFromPeerSystem : public CParticleFunctionOperator { public: // MPropertyFriendlyName "read field" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "written field" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldInput; // 0x184 // MPropertyFriendlyName "particle neighbor increment amount" int32_t m_nIncrement; // 0x188 // MPropertyFriendlyName "group id" int32_t m_nGroupID; // 0x18c }; // Alignment: 3 // Size: 0x190 class C_OP_RemapVectorComponentToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Input Vector" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "Output Scalar" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "Vector Component" // MPropertyAttributeChoiceName "vector_component" int32_t m_nComponent; // 0x188 }; // Alignment: 3 // Size: 0x190 class C_OP_OrientTo2dDirection : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotation offset" float m_flRotOffset; // 0x180 // MPropertyFriendlyName "spin strength" float m_flSpinStrength; // 0x184 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 }; // Alignment: 6 // Size: 0x1a0 class C_OP_RestartAfterDuration : public CParticleFunctionOperator { public: // MPropertyFriendlyName "minimum restart time" float m_flDurationMin; // 0x180 // MPropertyFriendlyName "maximum restart time" float m_flDurationMax; // 0x184 // MPropertyFriendlyName "control point to scale duration" int32_t m_nCP; // 0x188 // MPropertyFriendlyName "control point field X/Y/Z" // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPField; // 0x18c // MPropertyFriendlyName "child group ID" int32_t m_nChildGroupID; // 0x190 // MPropertyFriendlyName "only restart children" bool m_bOnlyChildren; // 0x194 }; // Alignment: 4 // Size: 0x190 class C_OP_Orient2DRelToCP : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotation offset" float m_flRotOffset; // 0x180 // MPropertyFriendlyName "spin strength" float m_flSpinStrength; // 0x184 // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x188 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x18c }; // Alignment: 4 // Size: 0x6a0 class C_OP_MovementRotateParticleAroundAxis : public CParticleFunctionOperator { public: // MPropertyFriendlyName "rotation axis" // MVectorIsCoordinate CParticleCollectionVecInput m_vecRotAxis; // 0x180 // MPropertyFriendlyName "rotation rate" CParticleCollectionFloatInput m_flRotRate; // 0x5b0 // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x698 // MPropertyFriendlyName "use local space" bool m_bLocalSpace; // 0x69c }; // Alignment: 7 // Size: 0x290 class C_OP_RotateVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "rotation axis min" // MVectorIsCoordinate Vector m_vecRotAxisMin; // 0x184 // MPropertyFriendlyName "rotation axis max" // MVectorIsCoordinate Vector m_vecRotAxisMax; // 0x190 // MPropertyFriendlyName "rotation rate min" float m_flRotRateMin; // 0x19c // MPropertyFriendlyName "rotation rate max" float m_flRotRateMax; // 0x1a0 // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x1a4 private: [[maybe_unused]] uint8_t __pad01a5[0x3]; // 0x1a5 public: // MPropertyFriendlyName "per particle scale" CPerParticleFloatInput m_flScale; // 0x1a8 }; // Alignment: 3 // Size: 0x190 class C_OP_MaxVelocity : public CParticleFunctionOperator { public: // MPropertyFriendlyName "maximum velocity" float m_flMaxVelocity; // 0x180 // MPropertyFriendlyName "override max velocity from this CP" int32_t m_nOverrideCP; // 0x184 // MPropertyFriendlyName "override CP field" int32_t m_nOverrideCPField; // 0x188 }; // Alignment: 4 // Size: 0x190 class C_OP_LagCompensation : public CParticleFunctionOperator { public: // MPropertyFriendlyName "desired velocity CP" int32_t m_nDesiredVelocityCP; // 0x180 // MPropertyFriendlyName "latency CP" int32_t m_nLatencyCP; // 0x184 // MPropertyFriendlyName "latency CP field" int32_t m_nLatencyCPField; // 0x188 // MPropertyFriendlyName "desired velocity CP field override(for speed only)" int32_t m_nDesiredVelocityCPField; // 0x18c }; // Alignment: 7 // Size: 0x1e0 class C_OP_MaintainSequentialPath : public CParticleFunctionOperator { public: // MPropertyFriendlyName "maximum distance" float m_fMaxDistance; // 0x180 // MPropertyFriendlyName "particles to map from start to end" float m_flNumToAssign; // 0x184 // MPropertyFriendlyName "cohesion strength" float m_flCohesionStrength; // 0x188 // MPropertyFriendlyName "control point movement tolerance" float m_flTolerance; // 0x18c // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" bool m_bLoop; // 0x190 // MPropertyFriendlyName "use existing particle count" bool m_bUseParticleCount; // 0x191 private: [[maybe_unused]] uint8_t __pad0192[0xe]; // 0x192 public: CPathParameters m_PathParams; // 0x1a0 }; // Alignment: 4 // Size: 0x1d0 class C_OP_LockToSavedSequentialPathV2 : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start fade time" float m_flFadeStart; // 0x180 // MPropertyFriendlyName "end fade time" float m_flFadeEnd; // 0x184 // MPropertyFriendlyName "Use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x188 private: [[maybe_unused]] uint8_t __pad0189[0x7]; // 0x189 public: CPathParameters m_PathParams; // 0x190 }; // Alignment: 4 // Size: 0x1d0 class C_OP_LockToSavedSequentialPath : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start fade time" float m_flFadeStart; // 0x184 // MPropertyFriendlyName "end fade time" float m_flFadeEnd; // 0x188 // MPropertyFriendlyName "Use sequential CP pairs between start and end point" bool m_bCPPairs; // 0x18c private: [[maybe_unused]] uint8_t __pad018d[0x3]; // 0x18d public: CPathParameters m_PathParams; // 0x190 }; // Alignment: 11 // Size: 0x1b0 class C_OP_RemapDotProductToScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "first input control point" int32_t m_nInputCP1; // 0x180 // MPropertyFriendlyName "second input control point" int32_t m_nInputCP2; // 0x184 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "input minimum (-1 to 1)" float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum (-1 to 1)" float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x198 // MPropertyFriendlyName "use particle velocity for first input" bool m_bUseParticleVelocity; // 0x19c private: [[maybe_unused]] uint8_t __pad019d[0x3]; // 0x19d public: // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1a0 // MPropertyFriendlyName "only active within specified input range" bool m_bActiveRange; // 0x1a4 // MPropertyFriendlyName "use particle normal for first input" bool m_bUseParticleNormal; // 0x1a5 }; // Alignment: 11 // Size: 0x1b0 class C_OP_RemapCPtoScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point number" int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x188 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x198 // MPropertyFriendlyName "emitter lifetime start time (seconds)" float m_flStartTime; // 0x19c // MPropertyFriendlyName "emitter lifetime end time (seconds)" float m_flEndTime; // 0x1a0 // MPropertyFriendlyName "interpolation scale" float m_flInterpRate; // 0x1a4 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1a8 }; // Alignment: 1 // Size: 0x190 class C_OP_NormalLock : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 }; // Alignment: 13 // Size: 0x1d0 class C_OP_RemapCPtoVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point number" int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "local space CP" int32_t m_nLocalSpaceCP; // 0x188 // MPropertyFriendlyName "input minimum" // MVectorIsSometimesCoordinate Vector m_vInputMin; // 0x18c // MPropertyFriendlyName "input maximum" // MVectorIsSometimesCoordinate Vector m_vInputMax; // 0x198 // MPropertyFriendlyName "output minimum" // MVectorIsSometimesCoordinate Vector m_vOutputMin; // 0x1a4 // MPropertyFriendlyName "output maximum" // MVectorIsSometimesCoordinate Vector m_vOutputMax; // 0x1b0 // MPropertyFriendlyName "emitter lifetime start time (seconds)" float m_flStartTime; // 0x1bc // MPropertyFriendlyName "emitter lifetime end time (seconds)" float m_flEndTime; // 0x1c0 // MPropertyFriendlyName "interpolation scale" float m_flInterpRate; // 0x1c4 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1c8 // MPropertyFriendlyName "offset position" bool m_bOffset; // 0x1cc // MPropertyFriendlyName "accelerate position" bool m_bAccelerate; // 0x1cd }; // Alignment: 2 // Size: 0x190 class C_OP_SetCPtoVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point number" int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 }; // Alignment: 1 // Size: 0x190 class C_OP_RemapCPtoVelocity : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point number" int32_t m_nCPInput; // 0x180 }; // Alignment: 3 // Size: 0x190 class C_OP_RemapVelocityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "scale factor" float m_flScale; // 0x184 // MPropertyFriendlyName "normalize" bool m_bNormalize; // 0x188 }; // Alignment: 4 // Size: 0x190 class C_OP_RemapCPVelocityToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" int32_t m_nControlPoint; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "scale factor" float m_flScale; // 0x188 // MPropertyFriendlyName "normalize" bool m_bNormalize; // 0x18c }; // Alignment: 2 // Size: 0x190 class C_OP_SetCPOrientationToDirection : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input control point" int32_t m_nInputControlPoint; // 0x180 // MPropertyFriendlyName "output control point" int32_t m_nOutputControlPoint; // 0x184 }; // Alignment: 7 // Size: 0x1b0 class C_OP_RemapDirectionToCPToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "scale factor" float m_flScale; // 0x188 // MPropertyFriendlyName "offset rotation" float m_flOffsetRot; // 0x18c // MPropertyFriendlyName "offset axis" // MVectorIsCoordinate Vector m_vecOffsetAxis; // 0x190 // MPropertyFriendlyName "normalize" bool m_bNormalize; // 0x19c private: [[maybe_unused]] uint8_t __pad019d[0x3]; // 0x19d public: // MPropertyFriendlyName "strength field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldStrength; // 0x1a0 }; // Alignment: 4 // Size: 0x9f0 class C_OP_RemapCrossProductOfTwoVectorsToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "input vector 1" CPerParticleVecInput m_InputVec1; // 0x180 // MPropertyFriendlyName "input vector 2" CPerParticleVecInput m_InputVec2; // 0x5b0 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x9e0 // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x9e4 }; // Alignment: 2 // Size: 0x190 class C_OP_NormalizeVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "scale factor" float m_flScale; // 0x184 }; // Alignment: 3 // Size: 0x190 class C_OP_RemapControlPointDirectionToVector : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "scale factor" float m_flScale; // 0x184 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x188 }; // Alignment: 9 // Size: 0x230 class C_OP_SetCPOrientationToGroundNormal : public CParticleFunctionOperator { public: // MPropertyFriendlyName "interpolation rate" float m_flInterpRate; // 0x180 // MPropertyFriendlyName "max trace length" float m_flMaxTraceLength; // 0x184 // MPropertyFriendlyName "CP movement tolerance" float m_flTolerance; // 0x188 // MPropertyFriendlyName "trace offset" float m_flTraceOffset; // 0x18c // MPropertyFriendlyName "collision group" char m_CollisionGroupName[128]; // 0x190 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x210 // MPropertyFriendlyName "CP to trace from" int32_t m_nInputCP; // 0x214 // MPropertyFriendlyName "CP to set" int32_t m_nOutputCP; // 0x218 private: [[maybe_unused]] uint8_t __pad021c[0xc]; // 0x21c public: // MPropertyFriendlyName "include water" bool m_bIncludeWater; // 0x228 }; // Alignment: 4 // Size: 0x1a0 class C_OP_RemapCPOrientationToRotations : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "offset pitch/yaw/roll" Vector m_vecRotation; // 0x184 // MPropertyFriendlyName "Use Quaternians Internally" bool m_bUseQuat; // 0x190 // MPropertyFriendlyName "Write normal instead of rotation" bool m_bWriteNormal; // 0x191 }; // Alignment: 4 // Size: 0x190 class C_OP_RemapControlPointOrientationToRotation : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x180 // MPropertyFriendlyName "rotation field" // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "offset rotation" float m_flOffsetRot; // 0x188 // MPropertyFriendlyName "control point axis" // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate int32_t m_nComponent; // 0x18c }; // Alignment: 5 // Size: 0x1b0 class C_OP_LockToPointList : public CParticleFunctionOperator { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x188 // MPropertyFriendlyName "space points along path" bool m_bPlaceAlongPath; // 0x1a0 // MPropertyFriendlyName "Treat path as a loop" bool m_bClosedLoop; // 0x1a1 private: [[maybe_unused]] uint8_t __pad01a2[0x2]; // 0x1a2 public: // MPropertyFriendlyName "Numer of points along path" int32_t m_nNumPointsAlongPath; // 0x1a4 }; // Alignment: 9 // Size: 0x1e0 class C_OP_RemapNamedModelElementOnceTimed : public CParticleFunctionOperator { public: // MPropertyFriendlyName "model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x180 // MPropertyFriendlyName "input names" CUtlVector< CUtlString > m_inNames; // 0x188 // MPropertyFriendlyName "output names" CUtlVector< CUtlString > m_outNames; // 0x1a0 // MPropertyFriendlyName "fallback names when the input doesn't match" CUtlVector< CUtlString > m_fallbackNames; // 0x1b8 // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x1d0 // MPropertyFriendlyName "remap time proportional" bool m_bProportional; // 0x1d1 private: [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x1d4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1d8 // MPropertyFriendlyName "remap time" float m_flRemapTime; // 0x1dc }; // Alignment: 0 // Size: 0x1e0 class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: // no members available }; // Alignment: 0 // Size: 0x1e0 class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: // no members available }; // Alignment: 0 // Size: 0x1e0 class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed { public: // no members available }; // Alignment: 7 // Size: 0x1e0 class C_OP_RemapNamedModelElementEndCap : public CParticleFunctionOperator { public: // MPropertyFriendlyName "model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x180 // MPropertyFriendlyName "input names" CUtlVector< CUtlString > m_inNames; // 0x188 // MPropertyFriendlyName "output names" CUtlVector< CUtlString > m_outNames; // 0x1a0 // MPropertyFriendlyName "fallback names when the input doesn't match" CUtlVector< CUtlString > m_fallbackNames; // 0x1b8 // MPropertyFriendlyName "model from renderer" bool m_bModelFromRenderer; // 0x1d0 private: [[maybe_unused]] uint8_t __pad01d1[0x3]; // 0x1d1 public: // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x1d4 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1d8 }; // Alignment: 0 // Size: 0x1e0 class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap { public: // no members available }; // Alignment: 0 // Size: 0x1e0 class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap { public: // no members available }; // Alignment: 0 // Size: 0x1e0 class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap { public: // no members available }; // Alignment: 10 // Size: 0x370 class C_OP_SetFromCPSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "snapshot control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "field to read" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToRead; // 0x184 // MPropertyFriendlyName "field to write" // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToWrite; // 0x188 // MPropertyFriendlyName "local space control point number" int32_t m_nLocalSpaceCP; // 0x18c // MPropertyFriendlyName "random order" bool m_bRandom; // 0x190 // MPropertyFriendlyName "reverse order" bool m_bReverse; // 0x191 private: [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x194 // MPropertyFriendlyName "Snapshot start point" CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x198 // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x280 // MPropertyFriendlyName "Sub-Sample Between Input Points" bool m_bSubSample; // 0x368 }; // Alignment: 5 // Size: 0x380 class C_OP_SetAttributeToScalarExpression : public CParticleFunctionOperator { public: // MPropertyFriendlyName "expression" ScalarExpressionType_t m_nExpression; // 0x180 private: [[maybe_unused]] uint8_t __pad0184[0x4]; // 0x184 public: // MPropertyFriendlyName "input 1" CPerParticleFloatInput m_flInput1; // 0x188 // MPropertyFriendlyName "input 2" CPerParticleFloatInput m_flInput2; // 0x270 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x358 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x35c }; // Alignment: 9 // Size: 0x540 class C_OP_MovementSkinnedPositionFromCPSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "snapshot control point number" int32_t m_nSnapshotControlPointNumber; // 0x180 // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x184 // MPropertyFriendlyName "random order" bool m_bRandom; // 0x188 private: [[maybe_unused]] uint8_t __pad0189[0x3]; // 0x189 public: // MPropertyFriendlyName "random seed" int32_t m_nRandomSeed; // 0x18c // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x190 private: [[maybe_unused]] uint8_t __pad0191[0x7]; // 0x191 public: // MPropertyFriendlyName "particle increment amount" CParticleCollectionFloatInput m_flIncrement; // 0x198 // MPropertyFriendlyName "Full Loop Increment Amount" CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x280 // MPropertyFriendlyName "Snapshot start point" CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x368 // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x450 }; // Alignment: 5 // Size: 0x360 class C_OP_MovementMoveAlongSkinnedCPSnapshot : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "snapshot control point number" int32_t m_nSnapshotControlPointNumber; // 0x184 // MPropertyFriendlyName "set normal" bool m_bSetNormal; // 0x188 private: [[maybe_unused]] uint8_t __pad0189[0x7]; // 0x189 public: // MPropertyFriendlyName "Interpolation" CPerParticleFloatInput m_flInterpolation; // 0x190 // MPropertyFriendlyName "Snapshot Index T Value" CPerParticleFloatInput m_flTValue; // 0x278 }; // Alignment: 2 // Size: 0x290 class C_OP_QuantizeFloat : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" CPerParticleFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 }; // Alignment: 4 // Size: 0x380 class C_OP_SetFloatCollection : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" CParticleCollectionFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x26c // MPropertyFriendlyName "interpolation" CParticleCollectionFloatInput m_Lerp; // 0x270 }; // Alignment: 4 // Size: 0x380 class C_OP_SetFloat : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" CPerParticleFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x26c // MPropertyFriendlyName "interpolation" CPerParticleFloatInput m_Lerp; // 0x270 }; // Alignment: 4 // Size: 0x6a0 class C_OP_SetVec : public CParticleFunctionOperator { public: // MPropertyFriendlyName "value" CPerParticleVecInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nOutputField; // 0x5b0 // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x5b4 // MPropertyFriendlyName "interpolation" CPerParticleFloatInput m_Lerp; // 0x5b8 }; // Alignment: 6 // Size: 0x1a0 class C_OP_LockPoints : public CParticleFunctionOperator { public: // MPropertyFriendlyName "min column/particle index to affect" int32_t m_nMinCol; // 0x180 // MPropertyFriendlyName "max column/particle index to affect" int32_t m_nMaxCol; // 0x184 // MPropertyFriendlyName "min row/particle index to affect" int32_t m_nMinRow; // 0x188 // MPropertyFriendlyName "max row/particle index to affect" int32_t m_nMaxRow; // 0x18c // MPropertyFriendlyName "control point to lock to" int32_t m_nControlPoint; // 0x190 // MPropertyFriendlyName "amount of current position to preserve" float m_flBlendValue; // 0x194 }; // Alignment: 5 // Size: 0x1a0 class C_OP_RemapDistanceToLineSegmentBase : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point 0" int32_t m_nCP0; // 0x180 // MPropertyFriendlyName "control point 1" int32_t m_nCP1; // 0x184 // MPropertyFriendlyName "min distance value" float m_flMinInputValue; // 0x188 // MPropertyFriendlyName "max distance value" float m_flMaxInputValue; // 0x18c // MPropertyFriendlyName "use distance to an infinite line instead of a finite line segment" bool m_bInfiniteLine; // 0x190 }; // Alignment: 3 // Size: 0x1b0 class C_OP_RemapDistanceToLineSegmentToScalar : public C_OP_RemapDistanceToLineSegmentBase { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1a0 // MPropertyFriendlyName "output value at min distance" float m_flMinOutputValue; // 0x1a4 // MPropertyFriendlyName "output value at max distance" float m_flMaxOutputValue; // 0x1a8 }; // Alignment: 3 // Size: 0x1c0 class C_OP_RemapDistanceToLineSegmentToVector : public C_OP_RemapDistanceToLineSegmentBase { public: // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1a0 // MPropertyFriendlyName "output value at min distance" Vector m_vMinOutputValue; // 0x1a4 // MPropertyFriendlyName "output value at max distance" Vector m_vMaxOutputValue; // 0x1b0 }; // Alignment: 11 // Size: 0x1c0 class C_OP_TeleportBeam : public CParticleFunctionOperator { public: // MPropertyFriendlyName "Position Control Point" int32_t m_nCPPosition; // 0x180 // MPropertyFriendlyName "Velocity Control Point" int32_t m_nCPVelocity; // 0x184 // MPropertyFriendlyName "Misc Control Point" int32_t m_nCPMisc; // 0x188 // MPropertyFriendlyName "Color Control Point" int32_t m_nCPColor; // 0x18c // MPropertyFriendlyName "Invalid Color Control Point" int32_t m_nCPInvalidColor; // 0x190 // MPropertyFriendlyName "Extra Arc Data Point" int32_t m_nCPExtraArcData; // 0x194 // MPropertyFriendlyName "Gravity" Vector m_vGravity; // 0x198 // MPropertyFriendlyName "Arc Duration Maximum" float m_flArcMaxDuration; // 0x1a4 // MPropertyFriendlyName "Segment Break" float m_flSegmentBreak; // 0x1a8 // MPropertyFriendlyName "Arc Speed" float m_flArcSpeed; // 0x1ac // MPropertyFriendlyName "Alpha" float m_flAlpha; // 0x1b0 }; // Alignment: 10 // Size: 0x1b0 class C_OP_CycleScalar : public CParticleFunctionOperator { public: // MPropertyFriendlyName "destination scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nDestField; // 0x180 // MPropertyFriendlyName "Value at start of cycle" float m_flStartValue; // 0x184 // MPropertyFriendlyName "Value at end of cycle" float m_flEndValue; // 0x188 // MPropertyFriendlyName "Cycle time" float m_flCycleTime; // 0x18c // MPropertyFriendlyName "Do not repeat cycle" bool m_bDoNotRepeatCycle; // 0x190 // MPropertyFriendlyName "Synchronize particles" bool m_bSynchronizeParticles; // 0x191 private: [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "Scale Start/End Control Point" int32_t m_nCPScale; // 0x194 // MPropertyFriendlyName "start scale control point field" // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPFieldMin; // 0x198 // MPropertyFriendlyName "end scale control point field" // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPFieldMax; // 0x19c // MPropertyFriendlyName "set value method" ParticleSetMethod_t m_nSetMethod; // 0x1a0 }; // Alignment: 11 // Size: 0x1e0 class C_OP_CalculateVectorAttribute : public CParticleFunctionOperator { public: // MPropertyFriendlyName "start value" Vector m_vStartValue; // 0x180 // MPropertyFriendlyName "input field 1" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput1; // 0x18c // MPropertyFriendlyName "input scale 1" float m_flInputScale1; // 0x190 // MPropertyFriendlyName "input field 2" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput2; // 0x194 // MPropertyFriendlyName "input scale 2" float m_flInputScale2; // 0x198 // MPropertyFriendlyName "control point input 1" ControlPointReference_t m_nControlPointInput1; // 0x19c // MPropertyFriendlyName "control point scale 1" float m_flControlPointScale1; // 0x1b0 // MPropertyFriendlyName "control point input 2" ControlPointReference_t m_nControlPointInput2; // 0x1b4 // MPropertyFriendlyName "control point scale 2" float m_flControlPointScale2; // 0x1c8 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1cc // MPropertyFriendlyName "final per component scale" Vector m_vFinalOutputScale; // 0x1d0 }; // Alignment: 3 // Size: 0x440 class C_OP_ColorAdjustHSL : public CParticleFunctionOperator { public: // MPropertyFriendlyName "hue adjust" CPerParticleFloatInput m_flHueAdjust; // 0x180 // MPropertyFriendlyName "saturation adjust" CPerParticleFloatInput m_flSaturationAdjust; // 0x268 // MPropertyFriendlyName "lightness adjust" CPerParticleFloatInput m_flLightnessAdjust; // 0x350 }; // Alignment: 2 // Size: 0x190 class C_OP_ConnectParentParticleToNearest : public CParticleFunctionOperator { public: // MPropertyFriendlyName "control point to set" int32_t m_nFirstControlPoint; // 0x180 // MPropertyFriendlyName "Second Control point to set" int32_t m_nSecondControlPoint; // 0x184 }; // Alignment: 6 // Size: 0x1a0 class C_OP_UpdateLightSource : public CParticleFunctionOperator { public: // MPropertyFriendlyName "color tint" Color m_vColorTint; // 0x180 // MPropertyFriendlyName "amount to multiply light brightness by" float m_flBrightnessScale; // 0x184 // MPropertyFriendlyName "amount to multiply particle system radius by to get light radius" float m_flRadiusScale; // 0x188 // MPropertyFriendlyName "minimum radius for created lights" float m_flMinimumLightingRadius; // 0x18c // MPropertyFriendlyName "maximum radius for created lights" float m_flMaximumLightingRadius; // 0x190 // MPropertyFriendlyName "amount of damping of changes" float m_flPositionDampingConstant; // 0x194 }; // Alignment: 8 // Size: 0x1b0 class C_OP_RemapSpeedtoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point" int32_t m_nInControlPointNumber; // 0x190 // MPropertyFriendlyName "output control point" int32_t m_nOutControlPointNumber; // 0x194 // MPropertyFriendlyName "Output field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x198 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x19c // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x1a0 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x1a4 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x1a8 // MPropertyFriendlyName "use delta of velocity instead of constant speed" bool m_bUseDeltaV; // 0x1ac }; // Alignment: 9 // Size: 0x5d0 class C_OP_RemapAverageHitboxSpeedtoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point" int32_t m_nInControlPointNumber; // 0x190 // MPropertyFriendlyName "output control point" int32_t m_nOutControlPointNumber; // 0x194 // MPropertyFriendlyName "Output component" // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x198 private: [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "input minimum" CParticleCollectionFloatInput m_flInputMin; // 0x1a0 // MPropertyFriendlyName "input maximum" CParticleCollectionFloatInput m_flInputMax; // 0x288 // MPropertyFriendlyName "output minimum" CParticleCollectionFloatInput m_flOutputMin; // 0x370 // MPropertyFriendlyName "output maximum" CParticleCollectionFloatInput m_flOutputMax; // 0x458 // MPropertyFriendlyName "intersection height CP" int32_t m_nHeightControlPointNumber; // 0x540 // MPropertyFriendlyName "hitbox set" char m_HitboxSetName[128]; // 0x544 }; // Alignment: 8 // Size: 0x540 class C_OP_RemapDotProductToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "first input control point" int32_t m_nInputCP1; // 0x190 // MPropertyFriendlyName "second input control point" int32_t m_nInputCP2; // 0x194 // MPropertyFriendlyName "output control point" int32_t m_nOutputCP; // 0x198 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutVectorField; // 0x19c // MPropertyFriendlyName "input minimum (-1 to 1)" CParticleCollectionFloatInput m_flInputMin; // 0x1a0 // MPropertyFriendlyName "input maximum (-1 to 1)" CParticleCollectionFloatInput m_flInputMax; // 0x288 // MPropertyFriendlyName "output minimum" CParticleCollectionFloatInput m_flOutputMin; // 0x370 // MPropertyFriendlyName "output maximum" CParticleCollectionFloatInput m_flOutputMax; // 0x458 }; // Alignment: 5 // Size: 0x370 class C_OP_SetControlPointFieldToScalarExpression : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "expression" ScalarExpressionType_t m_nExpression; // 0x190 // MPropertyFriendlyName "output control point" int32_t m_nOutputCP; // 0x194 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutVectorField; // 0x198 private: [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "input 1" CParticleCollectionFloatInput m_flInput1; // 0x1a0 // MPropertyFriendlyName "input 2" CParticleCollectionFloatInput m_flInput2; // 0x288 }; // Alignment: 4 // Size: 0xa00 class C_OP_SetControlPointToVectorExpression : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "expression" VectorExpressionType_t m_nExpression; // 0x190 // MPropertyFriendlyName "output control point" int32_t m_nOutputCP; // 0x194 // MPropertyFriendlyName "input 1" CParticleCollectionVecInput m_vInput1; // 0x198 // MPropertyFriendlyName "input 2" CParticleCollectionVecInput m_vInput2; // 0x5c8 }; // Alignment: 7 // Size: 0x1b0 class C_OP_RemapModelVolumetoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point" int32_t m_nInControlPointNumber; // 0x190 // MPropertyFriendlyName "output control point" int32_t m_nOutControlPointNumber; // 0x194 // MPropertyFriendlyName "output CP component" // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x198 // MPropertyFriendlyName "input volume minimum in cubic units" float m_flInputMin; // 0x19c // MPropertyFriendlyName "input volume maximum in cubic units" float m_flInputMax; // 0x1a0 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x1a4 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x1a8 }; // Alignment: 5 // Size: 0x1b0 class C_OP_RemapBoundingVolumetoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" int32_t m_nOutControlPointNumber; // 0x190 // MPropertyFriendlyName "input volume minimum in cubic units" float m_flInputMin; // 0x194 // MPropertyFriendlyName "input volume maximum in cubic units" float m_flInputMax; // 0x198 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x19c // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x1a0 }; // Alignment: 7 // Size: 0x1b0 class C_OP_RemapAverageScalarValuetoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" int32_t m_nOutControlPointNumber; // 0x190 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutVectorField; // 0x194 // MPropertyFriendlyName "scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x198 // MPropertyFriendlyName "input volume minimum" float m_flInputMin; // 0x19c // MPropertyFriendlyName "input volume maximum" float m_flInputMax; // 0x1a0 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x1a4 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x1a8 }; // Alignment: 3 // Size: 0x1b0 class C_OP_RampCPLinearRandom : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" int32_t m_nOutControlPointNumber; // 0x190 // MPropertyFriendlyName "ramp rate min" Vector m_vecRateMin; // 0x194 // MPropertyFriendlyName "ramp rate max" Vector m_vecRateMax; // 0x1a0 }; // Alignment: 5 // Size: 0x1b0 class C_OP_SetParentControlPointsToChildCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x190 // MPropertyFriendlyName "control point to set" int32_t m_nChildControlPoint; // 0x194 // MPropertyFriendlyName "# of children to set" int32_t m_nNumControlPoints; // 0x198 // MPropertyFriendlyName "first parent control point to set from" int32_t m_nFirstSourcePoint; // 0x19c // MPropertyFriendlyName "set orientation" bool m_bSetOrientation; // 0x1a0 }; // Alignment: 12 // Size: 0x1e0 class C_OP_SetControlPointPositions : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "set positions in world space" bool m_bUseWorldLocation; // 0x190 // MPropertyFriendlyName "inherit CP orientation" bool m_bOrient; // 0x191 // MPropertyFriendlyName "only set position once" bool m_bSetOnce; // 0x192 private: [[maybe_unused]] uint8_t __pad0193[0x1]; // 0x193 public: // MPropertyFriendlyName "first control point number" int32_t m_nCP1; // 0x194 // MPropertyFriendlyName "second control point number" int32_t m_nCP2; // 0x198 // MPropertyFriendlyName "third control point number" int32_t m_nCP3; // 0x19c // MPropertyFriendlyName "fourth control point number" int32_t m_nCP4; // 0x1a0 // MPropertyFriendlyName "first control point location" // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x1a4 // MPropertyFriendlyName "second control point location" // MVectorIsCoordinate Vector m_vecCP2Pos; // 0x1b0 // MPropertyFriendlyName "third control point location" // MVectorIsCoordinate Vector m_vecCP3Pos; // 0x1bc // MPropertyFriendlyName "fourth control point location" // MVectorIsCoordinate Vector m_vecCP4Pos; // 0x1c8 // MPropertyFriendlyName "control point to offset positions from" int32_t m_nHeadLocation; // 0x1d4 }; // Alignment: 5 // Size: 0x5d0 class C_OP_SetSingleControlPointPosition : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "set positions in world space" bool m_bUseWorldLocation; // 0x190 // MPropertyFriendlyName "only set position once" bool m_bSetOnce; // 0x191 private: [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x194 // MPropertyFriendlyName "control point location" CParticleCollectionVecInput m_vecCP1Pos; // 0x198 // MPropertyFriendlyName "control point to offset positions from" int32_t m_nHeadLocation; // 0x5c8 }; // Alignment: 8 // Size: 0x390 class C_OP_SetRandomControlPointPosition : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "set positions in world space" bool m_bUseWorldLocation; // 0x190 // MPropertyFriendlyName "inherit CP orientation" bool m_bOrient; // 0x191 private: [[maybe_unused]] uint8_t __pad0192[0x2]; // 0x192 public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x194 // MPropertyFriendlyName "control point to offset positions from" int32_t m_nHeadLocation; // 0x198 private: [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "re-randomize rate (-1 for once only)" CParticleCollectionFloatInput m_flReRandomRate; // 0x1a0 // MPropertyFriendlyName "control point min" Vector m_vecCPMinPos; // 0x288 // MPropertyFriendlyName "control point max" Vector m_vecCPMaxPos; // 0x294 // MPropertyFriendlyName "Interpolation" CParticleCollectionFloatInput m_flInterpolation; // 0x2a0 }; // Alignment: 8 // Size: 0x2a0 class C_OP_SetControlPointOrientation : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "set orientation in world space" bool m_bUseWorldLocation; // 0x190 private: [[maybe_unused]] uint8_t __pad0191[0x1]; // 0x191 public: // MPropertyFriendlyName "randomize" bool m_bRandomize; // 0x192 // MPropertyFriendlyName "only set orientation once" bool m_bSetOnce; // 0x193 // MPropertyFriendlyName "control point number" int32_t m_nCP; // 0x194 // MPropertyFriendlyName "control point to offset orientation from" int32_t m_nHeadLocation; // 0x198 // MPropertyFriendlyName "pitch yaw roll" QAngle m_vecRotation; // 0x19c // MPropertyFriendlyName "pitch yaw roll max" QAngle m_vecRotationB; // 0x1a8 private: [[maybe_unused]] uint8_t __pad01b4[0x4]; // 0x1b4 public: // MPropertyFriendlyName "interpolation" CParticleCollectionFloatInput m_flInterpolation; // 0x1b8 }; // Alignment: 2 // Size: 0x1a0 class C_OP_SetControlPointFromObjectScale : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point number" int32_t m_nCPInput; // 0x190 // MPropertyFriendlyName "output control point number" int32_t m_nCPOutput; // 0x194 }; // Alignment: 14 // Size: 0x250 class C_OP_DistanceBetweenCPsToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "starting control point" int32_t m_nStartCP; // 0x190 // MPropertyFriendlyName "ending control point" int32_t m_nEndCP; // 0x194 // MPropertyFriendlyName "output control point" int32_t m_nOutputCP; // 0x198 // MPropertyFriendlyName "output control point field" int32_t m_nOutputCPField; // 0x19c // MPropertyFriendlyName "only set distance once" bool m_bSetOnce; // 0x1a0 private: [[maybe_unused]] uint8_t __pad01a1[0x3]; // 0x1a1 public: // MPropertyFriendlyName "distance minimum" float m_flInputMin; // 0x1a4 // MPropertyFriendlyName "distance maximum" float m_flInputMax; // 0x1a8 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x1ac // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x1b0 // MPropertyFriendlyName "maximum trace length" float m_flMaxTraceLength; // 0x1b4 // MPropertyFriendlyName "LOS Failure Scale" float m_flLOSScale; // 0x1b8 // MPropertyFriendlyName "ensure line of sight" bool m_bLOS; // 0x1bc // MPropertyFriendlyName "LOS collision group" char m_CollisionGroupName[128]; // 0x1bd private: [[maybe_unused]] uint8_t __pad023d[0x3]; // 0x23d public: // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x240 }; // Alignment: 3 // Size: 0x1b0 class C_OP_SetControlPointToPlayer : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x190 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x194 // MPropertyFriendlyName "use eye orientation" bool m_bOrientToEyes; // 0x1a0 }; // Alignment: 4 // Size: 0x1b0 class C_OP_SetControlPointToHand : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x190 // MPropertyFriendlyName "hand" int32_t m_nHand; // 0x194 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x198 // MPropertyFriendlyName "use hand orientation" bool m_bOrientToHand; // 0x1a4 }; // Alignment: 3 // Size: 0x1b0 class C_OP_SetControlPointToHMD : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" int32_t m_nCP1; // 0x190 // MPropertyFriendlyName "control point offset" // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x194 // MPropertyFriendlyName "use hmd orientation" bool m_bOrientToHMD; // 0x1a0 }; // Alignment: 3 // Size: 0x230 class C_OP_SetControlPointPositionToTimeOfDayValue : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number" int32_t m_nControlPointNumber; // 0x190 // MPropertyFriendlyName "time-of-day parameter" char m_pszTimeOfDayParameter[128]; // 0x194 // MPropertyFriendlyName "default value" Vector m_vecDefaultValue; // 0x214 }; // Alignment: 2 // Size: 0x1a0 class C_OP_SetControlPointToCenter : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point number to set" int32_t m_nCP1; // 0x190 // MPropertyFriendlyName "center offset" // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x194 }; // Alignment: 5 // Size: 0x1b0 class C_OP_SetControlPointToCPVelocity : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point input" int32_t m_nCPInput; // 0x190 // MPropertyFriendlyName "control point number to set velocity" int32_t m_nCPOutputVel; // 0x194 // MPropertyFriendlyName "normalize output" bool m_bNormalize; // 0x198 private: [[maybe_unused]] uint8_t __pad0199[0x3]; // 0x199 public: // MPropertyFriendlyName "control point number to set magnitude" int32_t m_nCPOutputMag; // 0x19c // MPropertyFriendlyName "control point field for magnitude" // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPField; // 0x1a0 }; // Alignment: 2 // Size: 0x1a0 class C_OP_SetControlPointOrientationToCPVelocity : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point input for velocity" int32_t m_nCPInput; // 0x190 // MPropertyFriendlyName "control point output for orientation" int32_t m_nCPOutput; // 0x194 }; // Alignment: 3 // Size: 0x280 class C_OP_StopAfterCPDuration : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "duration at which to stop" CParticleCollectionFloatInput m_flDuration; // 0x190 // MPropertyFriendlyName "destroy all particles immediately" bool m_bDestroyImmediately; // 0x278 // MPropertyFriendlyName "play end cap effect" bool m_bPlayEndCap; // 0x279 }; // Alignment: 4 // Size: 0x6b0 class C_OP_SetControlPointRotation : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "rotation axis" // MVectorIsCoordinate CParticleCollectionVecInput m_vecRotAxis; // 0x190 // MPropertyFriendlyName "rotation rate" CParticleCollectionFloatInput m_flRotRate; // 0x5c0 // MPropertyFriendlyName "control point" int32_t m_nCP; // 0x6a8 // MPropertyFriendlyName "local space control point" int32_t m_nLocalCP; // 0x6ac }; // Alignment: 10 // Size: 0x1c0 class C_OP_RemapCPtoCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input control point number" int32_t m_nInputControlPoint; // 0x190 // MPropertyFriendlyName "output control point number" int32_t m_nOutputControlPoint; // 0x194 // MPropertyFriendlyName "input field" // MPropertyAttributeChoiceName "vector_component" int32_t m_nInputField; // 0x198 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutputField; // 0x19c // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x1a0 // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x1a4 // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x1a8 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x1ac // MPropertyFriendlyName "use the derivative" bool m_bDerivative; // 0x1b0 private: [[maybe_unused]] uint8_t __pad01b1[0x3]; // 0x1b1 public: // MPropertyFriendlyName "interpolation" float m_flInterpRate; // 0x1b4 }; // Alignment: 4 // Size: 0x1b0 class C_OP_HSVShiftToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "Target color control point number" int32_t m_nColorCP; // 0x190 // MPropertyFriendlyName "Color Gem Enable control point number" int32_t m_nColorGemEnableCP; // 0x194 // MPropertyFriendlyName "output control point number" int32_t m_nOutputCP; // 0x198 // MPropertyFriendlyName "Default HSV Color" Color m_DefaultHSVColor; // 0x19c }; // Alignment: 11 // Size: 0x240 class C_OP_SetControlPointToImpactPoint : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point to set" int32_t m_nCPOut; // 0x190 // MPropertyFriendlyName "control point to trace from" int32_t m_nCPIn; // 0x194 // MPropertyFriendlyName "trace update rate" float m_flUpdateRate; // 0x198 // MPropertyFriendlyName "max trace length" float m_flTraceLength; // 0x19c // MPropertyFriendlyName "offset start point amount" float m_flStartOffset; // 0x1a0 // MPropertyFriendlyName "offset end point amount" float m_flOffset; // 0x1a4 // MPropertyFriendlyName "trace direction override" // MVectorIsCoordinate Vector m_vecTraceDir; // 0x1a8 // MPropertyFriendlyName "trace collision group" char m_CollisionGroupName[128]; // 0x1b4 // MPropertyFriendlyName "Trace Set" ParticleTraceSet_t m_nTraceSet; // 0x234 // MPropertyFriendlyName "set to trace endpoint if no collision" bool m_bSetToEndpoint; // 0x238 // MPropertyFriendlyName "trace to closest surface along all cardinal directions" bool m_bTraceToClosestSurface; // 0x239 }; // Alignment: 6 // Size: 0x290 class C_OP_SetCPOrientationToPointAtCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "CP to point towards" int32_t m_nInputCP; // 0x190 // MPropertyFriendlyName "CP to set" int32_t m_nOutputCP; // 0x194 // MPropertyFriendlyName "Interpolation" CParticleCollectionFloatInput m_flInterpolation; // 0x198 // MPropertyFriendlyName "2D Orient" bool m_b2DOrientation; // 0x280 // MPropertyFriendlyName "Avoid Vertical Axis Singularity" bool m_bAvoidSingularity; // 0x281 // MPropertyFriendlyName "Point Away" bool m_bPointAway; // 0x282 }; // Alignment: 3 // Size: 0x280 class C_OP_EnableChildrenFromParentParticleCount : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x190 // MPropertyFriendlyName "first child to enable" int32_t m_nFirstChild; // 0x194 // MPropertyFriendlyName "max # of children to enable (-1 for max particle count)" CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x198 }; // Alignment: 5 // Size: 0x450 class C_OP_SelectivelyEnableChildren : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" CParticleCollectionFloatInput m_nChildGroupID; // 0x190 // MPropertyFriendlyName "first child to enable" CParticleCollectionFloatInput m_nFirstChild; // 0x278 // MPropertyFriendlyName "# of children to enable" CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x360 // MPropertyFriendlyName "play endcap when children are removed" bool m_bPlayEndcapOnStop; // 0x448 // MPropertyFriendlyName "destroy particles immediately when child is removed" bool m_bDestroyImmediately; // 0x449 }; // Alignment: 2 // Size: 0x1a0 class C_OP_PlayEndCapWhenFinished : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "play when emission ends" bool m_bFireOnEmissionEnd; // 0x190 // MPropertyFriendlyName "wait for children to finish" bool m_bIncludeChildren; // 0x191 }; // Alignment: 1 // Size: 0x1a0 class C_OP_ForceControlPointStub : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point" int32_t m_ControlPoint; // 0x190 }; // Alignment: 9 // Size: 0x1d0 class C_OP_DriveCPFromGlobalSoundFloat : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "output control point" int32_t m_nOutputControlPoint; // 0x190 // MPropertyFriendlyName "output field" // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutputField; // 0x194 // MPropertyFriendlyName "input minimum" float m_flInputMin; // 0x198 // MPropertyFriendlyName "input maximum" float m_flInputMax; // 0x19c // MPropertyFriendlyName "output minimum" float m_flOutputMin; // 0x1a0 // MPropertyFriendlyName "output maximum" float m_flOutputMax; // 0x1a4 // MPropertyFriendlyName "sound stack name" CUtlString m_StackName; // 0x1a8 // MPropertyFriendlyName "sound operator name" CUtlString m_OperatorName; // 0x1b0 // MPropertyFriendlyName "sound field name" CUtlString m_FieldName; // 0x1b8 }; // Alignment: 3 // Size: 0x1a0 class C_OP_SetControlPointFieldToWater : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "source CP" int32_t m_nSourceCP; // 0x190 // MPropertyFriendlyName "dest CP" int32_t m_nDestCP; // 0x194 // MPropertyFriendlyName "dest control point component" // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPField; // 0x198 }; // Alignment: 5 // Size: 0x460 class C_OP_RepeatedTriggerChildGroup : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x190 private: [[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194 public: // MPropertyFriendlyName "Within-Cluster Refire Time" CParticleCollectionFloatInput m_flClusterRefireTime; // 0x198 // MPropertyFriendlyName "Within-Cluster Fire Count Before Cooldown" CParticleCollectionFloatInput m_flClusterSize; // 0x280 // MPropertyFriendlyName "Cluster Cooldown Time" CParticleCollectionFloatInput m_flClusterCooldown; // 0x368 // MPropertyFriendlyName "limit active children to parent particle count" bool m_bLimitChildCount; // 0x450 }; // Alignment: 2 // Size: 0x280 class C_OP_ChooseRandomChildrenInGroup : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "group ID to affect" int32_t m_nChildGroupID; // 0x190 private: [[maybe_unused]] uint8_t __pad0194[0x4]; // 0x194 public: // MPropertyFriendlyName "Number of Children to Use" CParticleCollectionFloatInput m_flNumberOfChildren; // 0x198 }; // Alignment: 1 // Size: 0x280 class C_OP_SetSimulationRate : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "simulation timescale" CParticleCollectionFloatInput m_flSimulationScale; // 0x190 }; // Alignment: 5 // Size: 0x1b0 class C_OP_ControlPointToRadialScreenSpace : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "source Control Point in World" int32_t m_nCPIn; // 0x190 // MPropertyFriendlyName "Source Control Point offset" // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x194 // MPropertyFriendlyName "Set control point number" int32_t m_nCPOut; // 0x1a0 // MPropertyFriendlyName "Output field 0-2 X/Y/Z" // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPOutField; // 0x1a4 // MPropertyFriendlyName "Ss Pos and Dot OUT CP" int32_t m_nCPSSPosOut; // 0x1a8 }; // Alignment: 15 // Size: 0xba0 class C_OP_LightningSnapshotGenerator : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "snapshot control point number" int32_t m_nCPSnapshot; // 0x190 // MPropertyFriendlyName "start control point number" int32_t m_nCPStartPnt; // 0x194 // MPropertyFriendlyName "end control point number" int32_t m_nCPEndPnt; // 0x198 private: [[maybe_unused]] uint8_t __pad019c[0x4]; // 0x19c public: // MPropertyFriendlyName "Recursion Depth" CParticleCollectionFloatInput m_flSegments; // 0x1a0 // MPropertyFriendlyName "Offset" CParticleCollectionFloatInput m_flOffset; // 0x288 // MPropertyFriendlyName "Offset Decay" CParticleCollectionFloatInput m_flOffsetDecay; // 0x370 // MPropertyFriendlyName "Recalculation Rate" CParticleCollectionFloatInput m_flRecalcRate; // 0x458 // MPropertyFriendlyName "UV Scale" CParticleCollectionFloatInput m_flUVScale; // 0x540 // MPropertyFriendlyName "UV Offset" CParticleCollectionFloatInput m_flUVOffset; // 0x628 // MPropertyFriendlyName "Branch Split Rate" CParticleCollectionFloatInput m_flSplitRate; // 0x710 // MPropertyFriendlyName "Branch Twist" CParticleCollectionFloatInput m_flBranchTwist; // 0x7f8 // MPropertyFriendlyName "Branch Behavior" ParticleLightnintBranchBehavior_t m_nBranchBehavior; // 0x8e0 private: [[maybe_unused]] uint8_t __pad08e4[0x4]; // 0x8e4 public: // MPropertyFriendlyName "Start Radius" CParticleCollectionFloatInput m_flRadiusStart; // 0x8e8 // MPropertyFriendlyName "End Radius" CParticleCollectionFloatInput m_flRadiusEnd; // 0x9d0 // MPropertyFriendlyName "Dedicated Particle Pool Count" CParticleCollectionFloatInput m_flDedicatedPool; // 0xab8 }; // Alignment: 5 // Size: 0x5d0 class C_OP_RemapExternalWindToCP : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "control point to sample wind" int32_t m_nCP; // 0x190 // MPropertyFriendlyName "output control point" int32_t m_nCPOutput; // 0x194 // MPropertyFriendlyName "wind scale" CParticleCollectionVecInput m_vecScale; // 0x198 // MPropertyFriendlyName "set magnitude instead of vector" bool m_bSetMagnitude; // 0x5c8 private: [[maybe_unused]] uint8_t __pad05c9[0x3]; // 0x5c9 public: // MPropertyFriendlyName "magnitude output component" // MPropertyAttributeChoiceName "vector_component" // MPropertySuppressExpr "!m_bSetMagnitude" int32_t m_nOutVectorField; // 0x5cc }; // Alignment: 4 // Size: 0x370 class C_OP_QuantizeCPComponent : public CParticleFunctionPreEmission { public: // MPropertyFriendlyName "input" CParticleCollectionFloatInput m_flInputValue; // 0x190 // MPropertyFriendlyName "output control point" int32_t m_nCPOutput; // 0x278 // MPropertyFriendlyName "output component" // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutVectorField; // 0x27c // MPropertyFriendlyName "interval to snap to" CParticleCollectionFloatInput m_flQuantizeValue; // 0x280 }; // Alignment: 1 // Size: 0x1e0 class C_OP_RenderPoints : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "material" // MPropertyAttributeEditor "AssetBrowse( vmat )" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x1d0 }; // Alignment: 7 // Size: 0x18e0 class CBaseTrailRenderer : public CBaseRendererSource2 { public: // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation type" // MPropertySortPriority "750" ParticleOrientationChoiceList_t m_nOrientationType; // 0x16f0 // MPropertyFriendlyName "orientation control point" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" int32_t m_nOrientationControlPoint; // 0x16f4 // MPropertyStartGroup "Screenspace Fading and culling" // MPropertyFriendlyName "minimum visual screen-size" // MPropertySortPriority "900" float m_flMinSize; // 0x16f8 // MPropertyFriendlyName "maximum visual screen-size" // MPropertySortPriority "900" float m_flMaxSize; // 0x16fc // MPropertyFriendlyName "start fade screen-size" // MPropertySortPriority "900" CParticleCollectionFloatInput m_flStartFadeSize; // 0x1700 // MPropertyFriendlyName "end fade and cull screen-size" // MPropertySortPriority "900" CParticleCollectionFloatInput m_flEndFadeSize; // 0x17e8 // MPropertyStartGroup "Trail UV Controls" // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" // MPropertySortPriority "800" bool m_bClampV; // 0x18d0 }; // Alignment: 18 // Size: 0x2510 class C_OP_RenderTrails : public CBaseTrailRenderer { public: // MPropertyStartGroup "Screenspace Fading and culling" // MPropertyFriendlyName "enable fading and clamping" // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x18e0 private: [[maybe_unused]] uint8_t __pad18e1[0x3]; // 0x18e1 public: // MPropertyStartGroup "+Trail Length" // MPropertyFriendlyName "Anchor point source" // MPropertyAttributeChoiceName "particlefield_vector" // MPropertySortPriority "800" ParticleAttributeIndex_t m_nPrevPntSource; // 0x18e4 // MPropertyFriendlyName "max length" // MPropertySortPriority "800" float m_flMaxLength; // 0x18e8 // MPropertyFriendlyName "min length" // MPropertySortPriority "800" float m_flMinLength; // 0x18ec // MPropertyFriendlyName "ignore delta time" // MPropertySortPriority "800" bool m_bIgnoreDT; // 0x18f0 private: [[maybe_unused]] uint8_t __pad18f1[0x3]; // 0x18f1 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySortPriority "800" float m_flConstrainRadiusToLengthRatio; // 0x18f4 // MPropertyFriendlyName "amount to scale trail length by" float m_flLengthScale; // 0x18f8 // MPropertyFriendlyName "how long before a trail grows to its full length" float m_flLengthFadeInTime; // 0x18fc // MPropertyStartGroup "Trail Head & Tail" // MPropertyFriendlyName "head taper scale" // MPropertySortPriority "800" CPerParticleFloatInput m_flRadiusHeadTaper; // 0x1900 // MPropertyFriendlyName "head color scale" CParticleCollectionVecInput m_vecHeadColorScale; // 0x19e8 // MPropertyFriendlyName "head alpha scale" CPerParticleFloatInput m_flHeadAlphaScale; // 0x1e18 // MPropertyFriendlyName "tail taper scale" CPerParticleFloatInput m_flRadiusTaper; // 0x1f00 // MPropertyFriendlyName "tail color scale" CParticleCollectionVecInput m_vecTailColorScale; // 0x1fe8 // MPropertyFriendlyName "tail alpha scale" CPerParticleFloatInput m_flTailAlphaScale; // 0x2418 // MPropertyStartGroup "Trail UV Controls" // MPropertyFriendlyName "texture UV horizontal Scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "800" ParticleAttributeIndex_t m_nHorizCropField; // 0x2500 // MPropertyFriendlyName "texture UV vertical Scale field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nVertCropField; // 0x2504 // MPropertyFriendlyName "Trail forward shift (fraction)" float m_flForwardShift; // 0x2508 // MPropertyFriendlyName "Flip U or V texcoords if pitch or yaw go over PI" bool m_bFlipUVBasedOnPitchYaw; // 0x250c }; // Alignment: 28 // Size: 0x1a10 class C_OP_RenderRopes : public CBaseRendererSource2 { public: // MPropertyStartGroup "Screenspace Fading and culling" // MPropertyFriendlyName "enable fading and clamping" // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x16f0 private: [[maybe_unused]] uint8_t __pad16f1[0x3]; // 0x16f1 public: // MPropertyFriendlyName "minimum visual screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" float m_flMinSize; // 0x16f4 // MPropertyFriendlyName "maximum visual screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" float m_flMaxSize; // 0x16f8 // MPropertyFriendlyName "start fade screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" float m_flStartFadeSize; // 0x16fc // MPropertyFriendlyName "end fade and cull screen-size" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" float m_flEndFadeSize; // 0x1700 // MPropertyStartGroup "Rope Tesselation" // MPropertyFriendlyName "amount to taper the width of the trail end by" float m_flRadiusTaper; // 0x1704 // MPropertyFriendlyName "minium number of quads per render segment" // MPropertySortPriority "850" int32_t m_nMinTesselation; // 0x1708 // MPropertyFriendlyName "maximum number of quads per render segment" int32_t m_nMaxTesselation; // 0x170c // MPropertyFriendlyName "tesselation resolution scale factor" float m_flTessScale; // 0x1710 private: [[maybe_unused]] uint8_t __pad1714[0x4]; // 0x1714 public: // MPropertyStartGroup "+Rope Global UV Controls" // MPropertyFriendlyName "global texture V World Size" // MPropertySortPriority "800" CParticleCollectionFloatInput m_flTextureVWorldSize; // 0x1718 // MPropertyFriendlyName "global texture V Scroll Rate" CParticleCollectionFloatInput m_flTextureVScrollRate; // 0x1800 // MPropertyFriendlyName "global texture V Offset" CParticleCollectionFloatInput m_flTextureVOffset; // 0x18e8 // MPropertyFriendlyName "global texture V Params CP" int32_t m_nTextureVParamsCP; // 0x19d0 // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" bool m_bClampV; // 0x19d4 private: [[maybe_unused]] uint8_t __pad19d5[0x3]; // 0x19d5 public: // MPropertyStartGroup "Rope Global UV Controls/CP Scaling" // MPropertyFriendlyName "scale CP start" int32_t m_nScaleCP1; // 0x19d8 // MPropertyFriendlyName "scale CP end" int32_t m_nScaleCP2; // 0x19dc // MPropertyFriendlyName "scale V world size by CP distance" float m_flScaleVSizeByControlPointDistance; // 0x19e0 // MPropertyFriendlyName "scale V scroll rate by CP distance" float m_flScaleVScrollByControlPointDistance; // 0x19e4 // MPropertyFriendlyName "scale V offset by CP distance" float m_flScaleVOffsetByControlPointDistance; // 0x19e8 private: [[maybe_unused]] uint8_t __pad19ec[0x1]; // 0x19ec public: // MPropertyStartGroup "Rope Global UV Controls" // MPropertyFriendlyName "Use scalar attribute for texture coordinate" bool m_bUseScalarForTextureCoordinate; // 0x19ed private: [[maybe_unused]] uint8_t __pad19ee[0x2]; // 0x19ee public: // MPropertyFriendlyName "scalar to use for texture coordinate" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate" ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x19f0 // MPropertyFriendlyName "scale value to map attribute to texture coordinate" // MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate" float m_flScalarAttributeTextureCoordScale; // 0x19f4 // MPropertyStartGroup "Rope Order Controls" // MPropertyFriendlyName "reverse point order" // MPropertySortPriority "800" bool m_bReverseOrder; // 0x19f8 // MPropertyFriendlyName "Closed loop" bool m_bClosedLoop; // 0x19f9 private: [[maybe_unused]] uint8_t __pad19fa[0x2]; // 0x19fa public: // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "orientation_type" // MPropertySortPriority "750" ParticleOrientationChoiceList_t m_nOrientationType; // 0x19fc // MPropertyFriendlyName "attribute to use for normal" // MPropertyAttributeChoiceName "particlefield_vector" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x1a00 // MPropertyStartGroup "Material" // MPropertyFriendlyName "draw as opaque" bool m_bDrawAsOpaque; // 0x1a04 // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "generate normals for cylinder" bool m_bGenerateNormals; // 0x1a05 }; // Alignment: 8 // Size: 0x210 class C_OP_RenderAsModels : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry CUtlVector< ModelReference_t > m_ModelList; // 0x1d0 private: [[maybe_unused]] uint8_t __pad01e8[0x4]; // 0x1e8 public: // MPropertyFriendlyName "scale factor for radius" float m_flModelScale; // 0x1ec // MPropertyFriendlyName "scale model to match particle size" bool m_bFitToModelSize; // 0x1f0 // MPropertyFriendlyName "non-uniform scaling" bool m_bNonUniformScaling; // 0x1f1 private: [[maybe_unused]] uint8_t __pad01f2[0x2]; // 0x1f2 public: // MPropertyFriendlyName "X axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x1f4 // MPropertyFriendlyName "Y axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x1f8 // MPropertyFriendlyName "Z axis scaling scalar field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x1fc // MPropertyFriendlyName "model size cull bloat" // MPropertyAttributeChoiceName "particlefield_size_cull_bloat" int32_t m_nSizeCullBloat; // 0x200 }; // Alignment: 7 // Size: 0x200 class C_OP_RenderLights : public C_OP_RenderPoints { public: // MPropertyFriendlyName "animation rate" float m_flAnimationRate; // 0x1e0 // MPropertyFriendlyName "animation type" AnimationType_t m_nAnimationType; // 0x1e4 // MPropertyFriendlyName "set animation value in FPS" bool m_bAnimateInFPS; // 0x1e8 private: [[maybe_unused]] uint8_t __pad01e9[0x3]; // 0x1e9 public: // MPropertyFriendlyName "minimum visual size" float m_flMinSize; // 0x1ec // MPropertyFriendlyName "maximum visual size" float m_flMaxSize; // 0x1f0 // MPropertyFriendlyName "size at which to start fading" float m_flStartFadeSize; // 0x1f4 // MPropertyFriendlyName "size at which to fade away" float m_flEndFadeSize; // 0x1f8 }; // Alignment: 5 // Size: 0x4a0 class C_OP_RenderBlobs : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "cube width" CParticleCollectionFloatInput m_cubeWidth; // 0x1d0 // MPropertyFriendlyName "cutoff radius" CParticleCollectionFloatInput m_cutoffRadius; // 0x2b8 // MPropertyFriendlyName "render radius" CParticleCollectionFloatInput m_renderRadius; // 0x3a0 // MPropertyFriendlyName "scale CP (cube width/cutoff/render = x/y/z)" int32_t m_nScaleCP; // 0x488 private: [[maybe_unused]] uint8_t __pad048c[0x4]; // 0x48c public: // MPropertyFriendlyName "material" // MPropertyAttributeEditor "AssetBrowse( vmat )" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x490 }; // Alignment: 2 // Size: 0x1e0 class C_OP_RenderScreenVelocityRotate : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "rotate rate(dps)" float m_flRotateRateDegrees; // 0x1d0 // MPropertyFriendlyName "forward angle" float m_flForwardDegrees; // 0x1d4 }; // Alignment: 42 // Size: 0x1840 class C_OP_RenderModels : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Only Render in effects bloom pass" // MPropertySortPriority "1100" bool m_bOnlyRenderInEffectsBloomPass; // 0x1d0 // MPropertyFriendlyName "Use Mixed Resolution Rendering" // MPropertySortPriority "1200" bool m_bUseMixedResolutionRendering; // 0x1d1 private: [[maybe_unused]] uint8_t __pad01d2[0x6]; // 0x1d2 public: // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry // MPropertyAutoExpandSelf // MPropertySortPriority "775" CUtlVector< ModelReference_t > m_ModelList; // 0x1d8 private: [[maybe_unused]] uint8_t __pad01f0[0x4]; // 0x1f0 public: // MPropertyFriendlyName "bodygroup field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nBodyGroupField; // 0x1f4 // MPropertyFriendlyName "submodel field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nSubModelField; // 0x1f8 // MPropertyStartGroup "Orientation" // MPropertyFriendlyName "ignore normal" // MPropertySortPriority "750" bool m_bIgnoreNormal; // 0x1fc // MPropertyFriendlyName "orient model z to normal" // MPropertySortPriority "750" // MPropertySuppressExpr "m_bIgnoreNormal" bool m_bOrientZ; // 0x1fd private: [[maybe_unused]] uint8_t __pad01fe[0x2]; // 0x1fe public: // MPropertyFriendlyName "model local offset" // MPropertySortPriority "750" CPerParticleVecInput m_vecLocalOffset; // 0x200 // MPropertyFriendlyName "model local rotation (pitch/yaw/roll)" // MPropertySortPriority "750" CPerParticleVecInput m_vecLocalRotation; // 0x630 // MPropertyStartGroup "Model Scale" // MPropertyFriendlyName "ignore radius" // MPropertySortPriority "450" bool m_bIgnoreRadius; // 0xa60 private: [[maybe_unused]] uint8_t __pad0a61[0x3]; // 0xa61 public: // MPropertyFriendlyName "model scale CP" // MPropertySortPriority "450" int32_t m_nModelScaleCP; // 0xa64 // MPropertyFriendlyName "model component scale" // MPropertySortPriority "700" CPerParticleVecInput m_vecComponentScale; // 0xa68 // MPropertyStartGroup "Animation" // MPropertyFriendlyName "animated" // MPropertySortPriority "500" bool m_bAnimated; // 0xe98 private: [[maybe_unused]] uint8_t __pad0e99[0x3]; // 0xe99 public: // MPropertyFriendlyName "animation rate" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" float m_flAnimationRate; // 0xe9c // MPropertyFriendlyName "scale animation rate" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" bool m_bScaleAnimationRate; // 0xea0 // MPropertyFriendlyName "force looping animations" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" bool m_bForceLoopingAnimation; // 0xea1 // MPropertyFriendlyName "reset animation frame on stop" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" bool m_bResetAnimOnStop; // 0xea2 // MPropertyFriendlyName "set animation frame manually" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" bool m_bManualAnimFrame; // 0xea3 // MPropertyFriendlyName "animation rate scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" ParticleAttributeIndex_t m_nAnimationScaleField; // 0xea4 // MPropertyStartGroup "Animation" // MPropertyFriendlyName "animation sequence field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "500" ParticleAttributeIndex_t m_nAnimationField; // 0xea8 // MPropertyFriendlyName "manual animation frame field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "500" // MPropertySuppressExpr "!(m_bAnimated && m_bManualAnimFrame)" ParticleAttributeIndex_t m_nManualFrameField; // 0xeac // MPropertyFriendlyName "activity override" // MPropertySortPriority "500" char m_ActivityName[256]; // 0xeb0 // MPropertyFriendlyName "Enable Cloth Simulation" bool m_bEnableClothSimulation; // 0xfb0 private: [[maybe_unused]] uint8_t __pad0fb1[0x7]; // 0xfb1 public: // MPropertyStartGroup "Material" // MPropertyFriendlyName "material override" // MPropertyAttributeEditor "AssetBrowse( vmat )" // MPropertySortPriority "600" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0xfb8 // MPropertyFriendlyName "override translucent materials" // MPropertySortPriority "600" bool m_bOverrideTranslucentMaterials; // 0xfc0 private: [[maybe_unused]] uint8_t __pad0fc1[0x3]; // 0xfc1 public: // MPropertyFriendlyName "skin number" // MPropertySortPriority "600" int32_t m_nSkin; // 0xfc4 // MPropertyFriendlyName "skin override CP" // MPropertySortPriority "600" int32_t m_nSkinCP; // 0xfc8 private: [[maybe_unused]] uint8_t __pad0fcc[0x4]; // 0xfcc public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf // MPropertySortPriority "600" CUtlVector< MaterialVariable_t > m_MaterialVars; // 0xfd0 // MPropertyStartGroup "Model Overrides" // MPropertyFriendlyName "model LOD" int32_t m_nLOD; // 0xfe8 // MPropertyFriendlyName "model override CP" int32_t m_nModelCP; // 0xfec // MPropertyFriendlyName "model override economy loadout slot type" char m_EconSlotName[256]; // 0xff0 // MPropertyFriendlyName "model override original model only (ignore shapeshift/hex/etc)" bool m_bOriginalModel; // 0x10f0 // MPropertyFriendlyName "suppress tinting of the model" bool m_bSuppressTint; // 0x10f1 // MPropertyFriendlyName "use raw mesh group (ignore bodygroup field and use submodel field as raw meshgroup)" bool m_bUseRawMeshGroup; // 0x10f2 // MPropertyFriendlyName "disable shadows" bool m_bDisableShadows; // 0x10f3 // MPropertyFriendlyName "forcedrawinterlevedwithsiblings" bool m_bForceDrawInterlevedWithSiblings; // 0x10f4 // MPropertyFriendlyName "render attribute" char m_szRenderAttribute[260]; // 0x10f5 private: [[maybe_unused]] uint8_t __pad11f9[0x7]; // 0x11f9 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "Radius Scale" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flRadiusScale; // 0x1200 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flAlphaScale; // 0x12e8 // MPropertyFriendlyName "per-particle alpha scale attribute" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x13d0 private: [[maybe_unused]] uint8_t __pad13d4[0x4]; // 0x13d4 public: // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" CParticleCollectionVecInput m_vecColorScale; // 0x13d8 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0x1808 }; // Alignment: 8 // Size: 0x820 class C_OP_RenderMaterialProxy : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Control Point for Model" int32_t m_nMaterialControlPoint; // 0x1d0 // MPropertyFriendlyName "proxy type" MaterialProxyType_t m_nProxyType; // 0x1d4 // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1d8 // MPropertyFriendlyName "material override" // MPropertyAttributeEditor "AssetBrowse( vmat )" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x1f0 // MPropertyFriendlyName "material override enable" CParticleCollectionFloatInput m_flMaterialOverrideEnabled; // 0x1f8 // MPropertyFriendlyName "model tint" CParticleCollectionVecInput m_vecColorScale; // 0x2e0 // MPropertyFriendlyName "model alpha" CPerParticleFloatInput m_flAlpha; // 0x710 // MPropertyFriendlyName "model tint blend type" ParticleColorBlendType_t m_nColorBlendType; // 0x7f8 }; // Alignment: 11 // Size: 0x220 class C_OP_RenderProjected : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "project on characters" bool m_bProjectCharacter; // 0x1d0 // MPropertyFriendlyName "project on world" bool m_bProjectWorld; // 0x1d1 // MPropertyFriendlyName "project on water" bool m_bProjectWater; // 0x1d2 // MPropertyFriendlyName "flip horizontal" bool m_bFlipHorizontal; // 0x1d3 // MPropertyFriendlyName "enable projected depth controls" bool m_bEnableProjectedDepthControls; // 0x1d4 private: [[maybe_unused]] uint8_t __pad01d5[0x3]; // 0x1d5 public: // MPropertyFriendlyName "min projection depth" // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" float m_flMinProjectionDepth; // 0x1d8 // MPropertyFriendlyName "max projection depth" // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" float m_flMaxProjectionDepth; // 0x1dc // MPropertyFriendlyName "material" // MPropertyAttributeEditor "AssetBrowse( vmat )" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hProjectedMaterial; // 0x1e0 // MPropertyFriendlyName "sheet animation time scale" float m_flAnimationTimeScale; // 0x1e8 // MPropertyFriendlyName "orient to normal" bool m_bOrientToNormal; // 0x1ec private: [[maybe_unused]] uint8_t __pad01ed[0x3]; // 0x1ed public: // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1f0 }; // Alignment: 16 // Size: 0x640 class C_OP_RenderDeferredLight : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "projected texture use alpha test window" // MPropertySuppressExpr "!m_bUseTexture" bool m_bUseAlphaTestWindow; // 0x1d0 // MPropertyFriendlyName "projected texture light" bool m_bUseTexture; // 0x1d1 private: [[maybe_unused]] uint8_t __pad01d2[0x2]; // 0x1d2 public: // MPropertyStartGroup "+Renderer Modifiers" // MPropertyFriendlyName "radius scale" // MPropertySortPriority "700" float m_flRadiusScale; // 0x1d4 // MPropertyFriendlyName "alpha scale" // MPropertySortPriority "700" float m_flAlphaScale; // 0x1d8 // MPropertyFriendlyName "per-particle alpha scale attribute" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x1dc // MPropertyFriendlyName "color blend" // MPropertySortPriority "700" CParticleCollectionVecInput m_vecColorScale; // 0x1e0 // MPropertyFriendlyName "color blend type" // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0x610 // MPropertyStartGroup // MPropertyFriendlyName "spotlight distance" float m_flLightDistance; // 0x614 // MPropertyFriendlyName "light start falloff" float m_flStartFalloff; // 0x618 // MPropertyFriendlyName "spotlight distance falloff" float m_flDistanceFalloff; // 0x61c // MPropertyFriendlyName "spotlight FoV" float m_flSpotFoV; // 0x620 // MPropertyFriendlyName "projected texture alpha test point scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x624 // MPropertyFriendlyName "projected texture alpha test range scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x628 // MPropertyFriendlyName "projected texture alpha test sharpness scale field" // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x62c // MPropertyFriendlyName "texture" // MPropertyAttributeEditor "AssetBrowse( vtex )" // MPropertySuppressExpr "!m_bUseTexture" CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x630 // MPropertyFriendlyName "HSV Shift Control Point" int32_t m_nHSVShiftControlPoint; // 0x638 }; // Alignment: 29 // Size: 0xdb0 class C_OP_RenderStandardLight : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "light type" ParticleLightTypeChoiceList_t m_nLightType; // 0x1d0 private: [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "color blend" CParticleCollectionVecInput m_vecColorScale; // 0x1d8 // MPropertyFriendlyName "color blend type" ParticleColorBlendType_t m_nColorBlendType; // 0x608 private: [[maybe_unused]] uint8_t __pad060c[0x4]; // 0x60c public: // MPropertyFriendlyName "intensity" CParticleCollectionFloatInput m_flIntensity; // 0x610 // MPropertyFriendlyName "cast shadows" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bCastShadows; // 0x6f8 private: [[maybe_unused]] uint8_t __pad06f9[0x7]; // 0x6f9 public: // MPropertyFriendlyName "inner cone angle" // MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT" CParticleCollectionFloatInput m_flTheta; // 0x700 // MPropertyFriendlyName "outer cone angle" // MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT" CParticleCollectionFloatInput m_flPhi; // 0x7e8 // MPropertyFriendlyName "light radius multiplier" CParticleCollectionFloatInput m_flRadiusMultiplier; // 0x8d0 // MPropertyFriendlyName "attenuation type" StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0x9b8 private: [[maybe_unused]] uint8_t __pad09bc[0x4]; // 0x9bc public: // MPropertyFriendlyName "falloff linearity" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_NEW || ( m_nAttenuationStyle == LIGHT_STYLE_OLD && m_nLightType == PARTICLE_LIGHT_TYPE_FX )" CParticleCollectionFloatInput m_flFalloffLinearity; // 0x9c0 // MPropertyFriendlyName "falloff fifty percent" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD" CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0xaa8 // MPropertyFriendlyName "falloff zero percent" // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD" CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0xb90 // MPropertyFriendlyName "render diffuse" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bRenderDiffuse; // 0xc78 // MPropertyFriendlyName "render specular" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bRenderSpecular; // 0xc79 private: [[maybe_unused]] uint8_t __pad0c7a[0x6]; // 0xc7a public: // MPropertyFriendlyName "light cookie string" CUtlString m_lightCookie; // 0xc80 // MPropertyFriendlyName "light priority" int32_t m_nPriority; // 0xc88 // MPropertyFriendlyName "fog lighting mode" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" ParticleLightFogLightingMode_t m_nFogLightingMode; // 0xc8c // MPropertyFriendlyName "fog contribution" // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" CParticleCollectionFloatInput m_flFogContribution; // 0xc90 // MPropertyFriendlyName "capsule behavior" ParticleLightBehaviorChoiceList_t m_nCapsuleLightBehavior; // 0xd78 // MPropertyStartGroup "Capsule Light Controls" // MPropertyFriendlyName "capsule length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" float m_flCapsuleLength; // 0xd7c // MPropertyFriendlyName "reverse point order" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" bool m_bReverseOrder; // 0xd80 // MPropertyFriendlyName "Closed loop" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_TRAILS" bool m_bClosedLoop; // 0xd81 private: [[maybe_unused]] uint8_t __pad0d82[0x2]; // 0xd82 public: // MPropertyFriendlyName "Anchor point source" // MPropertyAttributeChoiceName "particlefield_vector" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" ParticleAttributeIndex_t m_nPrevPntSource; // 0xd84 // MPropertyFriendlyName "max length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" float m_flMaxLength; // 0xd88 // MPropertyFriendlyName "min length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" float m_flMinLength; // 0xd8c // MPropertyFriendlyName "ignore delta time" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" bool m_bIgnoreDT; // 0xd90 private: [[maybe_unused]] uint8_t __pad0d91[0x3]; // 0xd91 public: // MPropertyFriendlyName "constrain radius to no more than this times the length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" float m_flConstrainRadiusToLengthRatio; // 0xd94 // MPropertyFriendlyName "amount to scale trail length by" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" float m_flLengthScale; // 0xd98 // MPropertyFriendlyName "how long before a trail grows to its full length" // MPropertySuppressExpr "m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION || m_nCapsuleLightBehavior == PARTICLE_LIGHT_BEHAVIOR_ROPE" float m_flLengthFadeInTime; // 0xd9c }; // Alignment: 0 // Size: 0x1d0 class C_OP_RenderClothForce : public CParticleFunctionRenderer { public: // no members available }; // Alignment: 0 // Size: 0x1d0 class C_OP_Callback : public CParticleFunctionRenderer { public: // no members available }; // Alignment: 9 // Size: 0x200 class C_OP_RenderScreenShake : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "duration scale" float m_flDurationScale; // 0x1d0 // MPropertyFriendlyName "radius scale" float m_flRadiusScale; // 0x1d4 // MPropertyFriendlyName "frequence scale" float m_flFrequencyScale; // 0x1d8 // MPropertyFriendlyName "amplitude scale" float m_flAmplitudeScale; // 0x1dc // MPropertyFriendlyName "radius field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nRadiusField; // 0x1e0 // MPropertyFriendlyName "duration field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nDurationField; // 0x1e4 // MPropertyFriendlyName "frequency field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFrequencyField; // 0x1e8 // MPropertyFriendlyName "amplitude field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nAmplitudeField; // 0x1ec // MPropertyFriendlyName "control point of shake recipient (-1 = global)" int32_t m_nFilterCP; // 0x1f0 }; // Alignment: 4 // Size: 0x1e0 class C_OP_RenderTonemapController : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "tonemap level scale" float m_flTonemapLevel; // 0x1d0 // MPropertyFriendlyName "tonemap weight scale" float m_flTonemapWeight; // 0x1d4 // MPropertyFriendlyName "tonemap level" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nTonemapLevelField; // 0x1d8 // MPropertyFriendlyName "tonemap weight" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nTonemapWeightField; // 0x1dc }; // Alignment: 3 // Size: 0x2d0 class C_OP_RenderPostProcessing : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "Post Processing Strength" CPerParticleFloatInput m_flPostProcessStrength; // 0x1d0 // MPropertyFriendlyName "Post Processing File" // MPropertyAttributeEditor "AssetBrowse( vpost, *showassetpreview )" CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x2b8 // MPropertyFriendlyName "Post Processing Priority Group" ParticlePostProcessPriorityGroup_t m_nPriority; // 0x2c0 }; // Alignment: 12 // Size: 0x300 class C_OP_RenderSound : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "duration scale" float m_flDurationScale; // 0x1d0 // MPropertyFriendlyName "decibel level scale" float m_flSndLvlScale; // 0x1d4 // MPropertyFriendlyName "pitch scale" float m_flPitchScale; // 0x1d8 // MPropertyFriendlyName "volume scale" float m_flVolumeScale; // 0x1dc // MPropertyFriendlyName "decibel level field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nSndLvlField; // 0x1e0 // MPropertyFriendlyName "duration field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nDurationField; // 0x1e4 // MPropertyFriendlyName "pitch field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nPitchField; // 0x1e8 // MPropertyFriendlyName "volume field" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nVolumeField; // 0x1ec // MPropertyFriendlyName "sound channel" // MPropertyAttributeChoiceName "sound_channel" int32_t m_nChannel; // 0x1f0 // MPropertyFriendlyName "sound control point number" int32_t m_nCPReference; // 0x1f4 // MPropertyFriendlyName "sound" // MPropertyAttributeEditor "SoundPicker()" char m_pszSoundName[256]; // 0x1f8 // MPropertyFriendlyName "suppress stop event" bool m_bSuppressStopSoundEvent; // 0x2f8 }; // Alignment: 7 // Size: 0x210 class C_OP_RenderStatusEffect : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x1d0 // MPropertyFriendlyName "detail 2 texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x1d8 // MPropertyFriendlyName "diffuse warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x1e0 // MPropertyFriendlyName "fresnel color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x1e8 // MPropertyFriendlyName "fresnel warp texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x1f0 // MPropertyFriendlyName "specular warp texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x1f8 // MPropertyFriendlyName "environment map texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x200 }; // Alignment: 6 // Size: 0x200 class C_OP_RenderStatusEffectCitadel : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x1d0 // MPropertyFriendlyName "normal texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x1d8 // MPropertyFriendlyName "metalness texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x1e0 // MPropertyFriendlyName "roughness texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x1e8 // MPropertyFriendlyName "self illum texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x1f0 // MPropertyFriendlyName "detail texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x1f8 }; // Alignment: 3 // Size: 0x1e0 class C_OP_RenderFlattenGrass : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "flattening strength" float m_flFlattenStrength; // 0x1d0 // MPropertyFriendlyName "strength field override" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x1d4 // MPropertyFriendlyName "radius scale" float m_flRadiusScale; // 0x1d8 }; // Alignment: 10 // Size: 0x200 class C_OP_RenderTreeShake : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "peak strength" float m_flPeakStrength; // 0x1d0 // MPropertyFriendlyName "peak strength field override" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x1d4 // MPropertyFriendlyName "radius" float m_flRadius; // 0x1d8 // MPropertyFriendlyName "strength field override" // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x1dc // MPropertyFriendlyName "shake duration after end" float m_flShakeDuration; // 0x1e0 // MPropertyFriendlyName "amount of time taken to smooth between different shake parameters" float m_flTransitionTime; // 0x1e4 // MPropertyFriendlyName "Twist amount (-1..1)" float m_flTwistAmount; // 0x1e8 // MPropertyFriendlyName "Radial Amount (-1..1)" float m_flRadialAmount; // 0x1ec // MPropertyFriendlyName "Control Point Orientation Amount (-1..1)" float m_flControlPointOrientationAmount; // 0x1f0 // MPropertyFriendlyName "Control Point for Orientation Amount" int32_t m_nControlPointForLinearDirection; // 0x1f4 }; // Alignment: 2 // Size: 0x1e0 class C_OP_RenderText : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "outline color" Color m_OutlineColor; // 0x1d0 private: [[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4 public: // MPropertyFriendlyName "default text" CUtlString m_DefaultText; // 0x1d8 }; // Alignment: 4 // Size: 0x2d0 class C_OP_RenderVRHapticEvent : public CParticleFunctionRenderer { public: // MPropertyFriendlyName "haptic hand" ParticleVRHandChoiceList_t m_nHand; // 0x1d0 // MPropertyFriendlyName "hand control point number" int32_t m_nOutputHandCP; // 0x1d4 // MPropertyFriendlyName "cp field" // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutputField; // 0x1d8 private: [[maybe_unused]] uint8_t __pad01dc[0x4]; // 0x1dc public: // MPropertyFriendlyName "amplitude" CPerParticleFloatInput m_flAmplitude; // 0x1e0 }; // Alignment: 1 // Size: 0x1a10 class C_OP_RenderFogSprites : public C_OP_RenderSprites { public: // MPropertyFriendlyName "material" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x1a00 };