#pragma once #include #include "!GlobalTypes.hpp" /////////////////////////////////////////// // Binary: vphysics2.dll // Class Count: 147 // Enum Count: 18 /////////////////////////////////////////// // Aligment: 4 // Size: 4 enum class JointAxis_t : uint32_t { JOINT_AXIS_X = 0x0, JOINT_AXIS_Y = 0x1, JOINT_AXIS_Z = 0x2, JOINT_AXIS_COUNT = 0x3, }; // Aligment: 4 // Size: 3 enum class JointMotion_t : uint32_t { JOINT_MOTION_FREE = 0x0, JOINT_MOTION_LOCKED = 0x1, JOINT_MOTION_COUNT = 0x2, }; // Aligment: 4 // Size: 5 enum class VPhysXBodyPart_t::VPhysXFlagEnum_t : uint32_t { VPhysXBodyPart_t::FLAG_STATIC = 0x1, VPhysXBodyPart_t::FLAG_KINEMATIC = 0x2, VPhysXBodyPart_t::FLAG_JOINT = 0x4, VPhysXBodyPart_t::FLAG_MASS = 0x8, VPhysXBodyPart_t::FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, }; // Aligment: 4 // Size: 4 enum class VPhysXConstraintParams_t::EnumFlags0_t : uint32_t { VPhysXConstraintParams_t::FLAG0_SHIFT_INTERPENETRATE = 0x0, VPhysXConstraintParams_t::FLAG0_SHIFT_CONSTRAIN = 0x1, VPhysXConstraintParams_t::FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, VPhysXConstraintParams_t::FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3, }; // Aligment: 4 // Size: 2 enum class VPhysXJoint_t::Flags_t : uint32_t { VPhysXJoint_t::JOINT_FLAGS_NONE = 0x0, VPhysXJoint_t::JOINT_FLAGS_BODY1_FIXED = 0x1, }; // Aligment: 4 // Size: 3 enum class VPhysXAggregateData_t::VPhysXFlagEnum_t : uint32_t { VPhysXAggregateData_t::FLAG_IS_POLYSOUP_GEOMETRY = 0x1, VPhysXAggregateData_t::FLAG_LEVEL_COLLISION = 0x10, VPhysXAggregateData_t::FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20, }; // Aligment: 4 // Size: 3 enum class MeshTranslucencyType_t : uint32_t { MESH_TRANSLUCENCY_FULLY_OPAQUE = 0x0, MESH_TRANSLUCENCY_PARTIALLY_ALPHA_BLENDED = 0x1, MESH_TRANSLUCENCY_FULLY_ALPHA_BLENDED = 0x2, }; // Aligment: 4 // Size: 8 enum class MeshDrawPrimitiveFlags_t : uint32_t { MESH_DRAW_FLAGS_NONE = 0x0, MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, MESH_DRAW_FLAGS_DRAW_LAST = 0x80, }; // Aligment: 4 // Size: 23 enum class ModelSkeletonData_t::BoneFlags_t : uint32_t { ModelSkeletonData_t::FLAG_NO_BONE_FLAGS = 0x0, ModelSkeletonData_t::FLAG_BONEFLEXDRIVER = 0x4, ModelSkeletonData_t::FLAG_CLOTH = 0x8, ModelSkeletonData_t::FLAG_PHYSICS = 0x10, ModelSkeletonData_t::FLAG_ATTACHMENT = 0x20, ModelSkeletonData_t::FLAG_ANIMATION = 0x40, ModelSkeletonData_t::FLAG_MESH = 0x80, ModelSkeletonData_t::FLAG_HITBOX = 0x100, ModelSkeletonData_t::FLAG_RETARGET_SRC = 0x200, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, ModelSkeletonData_t::FLAG_BONE_MERGE_READ = 0x40000, ModelSkeletonData_t::FLAG_BONE_MERGE_WRITE = 0x80000, ModelSkeletonData_t::FLAG_ALL_BONE_FLAGS = 0xfffff, ModelSkeletonData_t::BLEND_PREALIGNED = 0x100000, ModelSkeletonData_t::FLAG_RIGIDLENGTH = 0x200000, ModelSkeletonData_t::FLAG_PROCEDURAL = 0x400000, }; // Aligment: 4 // Size: 15 enum class PermModelInfo_t::FlagEnum : uint32_t { PermModelInfo_t::FLAG_TRANSLUCENT = 0x1, PermModelInfo_t::FLAG_TRANSLUCENT_TWO_PASS = 0x2, PermModelInfo_t::FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, PermModelInfo_t::FLAG_SOURCE1_IMPORT = 0x8, PermModelInfo_t::FLAG_MODEL_PART_CHILD = 0x10, PermModelInfo_t::FLAG_NAV_GEN_NONE = 0x20, PermModelInfo_t::FLAG_NAV_GEN_HULL = 0x40, PermModelInfo_t::FLAG_NO_FORCED_FADE = 0x800, PermModelInfo_t::FLAG_HAS_SKINNED_MESHES = 0x400, PermModelInfo_t::FLAG_DO_NOT_CAST_SHADOWS = 0x20000, PermModelInfo_t::FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, PermModelInfo_t::FLAG_NO_ANIM_EVENTS = 0x100000, PermModelInfo_t::FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, PermModelInfo_t::FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, PermModelInfo_t::FLAG_MODEL_DOC = 0x800000, }; // Aligment: 4 // Size: 4 enum class ModelBoneFlexComponent_t : uint32_t { MODEL_BONE_FLEX_INVALID = 0xffffffffffffffff, MODEL_BONE_FLEX_TX = 0x0, MODEL_BONE_FLEX_TY = 0x1, MODEL_BONE_FLEX_TZ = 0x2, }; // Aligment: 4 // Size: 26 enum class FlexOpCode_t : uint32_t { FLEX_OP_CONST = 0x1, FLEX_OP_FETCH1 = 0x2, FLEX_OP_FETCH2 = 0x3, FLEX_OP_ADD = 0x4, FLEX_OP_SUB = 0x5, FLEX_OP_MUL = 0x6, FLEX_OP_DIV = 0x7, FLEX_OP_NEG = 0x8, FLEX_OP_EXP = 0x9, FLEX_OP_OPEN = 0xa, FLEX_OP_CLOSE = 0xb, FLEX_OP_COMMA = 0xc, FLEX_OP_MAX = 0xd, FLEX_OP_MIN = 0xe, FLEX_OP_2WAY_0 = 0xf, FLEX_OP_2WAY_1 = 0x10, FLEX_OP_NWAY = 0x11, FLEX_OP_COMBO = 0x12, FLEX_OP_DOMINATE = 0x13, FLEX_OP_DME_LOWER_EYELID = 0x14, FLEX_OP_DME_UPPER_EYELID = 0x15, FLEX_OP_SQRT = 0x16, FLEX_OP_REMAPVALCLAMPED = 0x17, FLEX_OP_SIN = 0x18, FLEX_OP_COS = 0x19, FLEX_OP_ABS = 0x1a, }; // Aligment: 4 // Size: 4 enum class MorphFlexControllerRemapType_t : uint32_t { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3, }; // Aligment: 4 // Size: 4 enum class MorphBundleType_t : uint32_t { MORPH_BUNDLE_TYPE_NONE = 0x0, MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3, }; // Aligment: 4 // Size: 3 enum class MorphLookupType_t : uint32_t { LOOKUP_TYPE_TEXCOORD = 0x0, LOOKUP_TYPE_VERTEX_ID = 0x1, LOOKUP_TYPE_COUNT = 0x2, }; // Aligment: 4 // Size: 3 enum class MorphEncodingType_t : uint32_t { ENCODING_TYPE_OBJECT_SPACE = 0x0, ENCODING_TYPE_TANGENT_SPACE = 0x1, ENCODING_TYPE_COUNT = 0x2, }; // Aligment: 4 // Size: 2 enum class AnimVRHand_t : uint32_t { AnimVRHand_Left = 0x0, AnimVRHand_Right = 0x1, }; // Aligment: 4 // Size: 5 enum class AnimVRFinger_t : uint32_t { AnimVrFinger_Thumb = 0x0, AnimVrFinger_Index = 0x1, AnimVrFinger_Middle = 0x2, AnimVrFinger_Ring = 0x3, AnimVrFinger_Pinky = 0x4, }; // Aligment: 35 // Size: 156 class CFeJiggleBone { public: uint32_t m_nFlags; // 0x0 float m_flLength; // 0x4 float m_flTipMass; // 0x8 float m_flYawStiffness; // 0xc float m_flYawDamping; // 0x10 float m_flPitchStiffness; // 0x14 float m_flPitchDamping; // 0x18 float m_flAlongStiffness; // 0x1c float m_flAlongDamping; // 0x20 float m_flAngleLimit; // 0x24 float m_flMinYaw; // 0x28 float m_flMaxYaw; // 0x2c float m_flYawFriction; // 0x30 float m_flYawBounce; // 0x34 float m_flMinPitch; // 0x38 float m_flMaxPitch; // 0x3c float m_flPitchFriction; // 0x40 float m_flPitchBounce; // 0x44 float m_flBaseMass; // 0x48 float m_flBaseStiffness; // 0x4c float m_flBaseDamping; // 0x50 float m_flBaseMinLeft; // 0x54 float m_flBaseMaxLeft; // 0x58 float m_flBaseLeftFriction; // 0x5c float m_flBaseMinUp; // 0x60 float m_flBaseMaxUp; // 0x64 float m_flBaseUpFriction; // 0x68 float m_flBaseMinForward; // 0x6c float m_flBaseMaxForward; // 0x70 float m_flBaseForwardFriction; // 0x74 float m_flRadius0; // 0x78 float m_flRadius1; // 0x7c Vector m_vPoint0; // 0x80 Vector m_vPoint1; // 0x8c uint16_t m_nCollisionMask; // 0x98 }; // Aligment: 4 // Size: 208 class CFeNamedJiggleBone { public: CUtlString m_strParentBone; // 0x0 CTransform m_transform; // 0x10 uint32_t m_nJiggleParent; // 0x30 CFeJiggleBone m_jiggleBone; // 0x34 }; // Aligment: 3 // Size: 164 class CFeIndexedJiggleBone { public: uint32_t m_nNode; // 0x0 uint32_t m_nJiggleParent; // 0x4 CFeJiggleBone m_jiggleBone; // 0x8 }; // Aligment: 98 // Size: 1512 struct PhysFeModelDesc_t { public: CUtlVector< uint32 > m_CtrlHash; // 0x0 CUtlVector< CUtlString > m_CtrlName; // 0x18 uint32_t m_nStaticNodeFlags; // 0x30 uint32_t m_nDynamicNodeFlags; // 0x34 float m_flLocalForce; // 0x38 float m_flLocalRotation; // 0x3c uint16_t m_nNodeCount; // 0x40 uint16_t m_nStaticNodes; // 0x42 uint16_t m_nRotLockStaticNodes; // 0x44 uint16_t m_nSimdTriCount1; // 0x46 uint16_t m_nSimdTriCount2; // 0x48 uint16_t m_nSimdQuadCount1; // 0x4a uint16_t m_nSimdQuadCount2; // 0x4c uint16_t m_nQuadCount1; // 0x4e uint16_t m_nQuadCount2; // 0x50 uint16_t m_nCollisionSphereInclusiveCount; // 0x52 uint16_t m_nTreeDepth; // 0x54 uint16_t m_nNodeBaseJiggleboneDependsCount; // 0x56 uint16_t m_nRopeCount; // 0x58 CUtlVector< uint16 > m_Ropes; // 0x60 CUtlVector< FeNodeBase_t > m_NodeBases; // 0x78 CUtlVector< FeSimdNodeBase_t > m_SimdNodeBases; // 0x90 CUtlVector< FeQuad_t > m_Quads; // 0xa8 CUtlVector< FeSimdQuad_t > m_SimdQuads; // 0xc0 CUtlVector< FeSimdTri_t > m_SimdTris; // 0xd8 CUtlVector< FeSimdRodConstraint_t > m_SimdRods; // 0xf0 CUtlVector< CTransform > m_InitPose; // 0x108 CUtlVector< FeRodConstraint_t > m_Rods; // 0x120 CUtlVector< FeAxialEdgeBend_t > m_AxialEdges; // 0x138 CUtlVector< float32 > m_NodeInvMasses; // 0x150 CUtlVector< FeCtrlOffset_t > m_CtrlOffsets; // 0x168 CUtlVector< FeCtrlOsOffset_t > m_CtrlOsOffsets; // 0x180 CUtlVector< FeFollowNode_t > m_FollowNodes; // 0x198 CUtlVector< FeCollisionSphere_t > m_CollisionSpheres; // 0x1b0 CUtlVector< FeCollisionPlane_t > m_CollisionPlanes; // 0x1c8 CUtlVector< FeNodeIntegrator_t > m_NodeIntegrator; // 0x1e0 CUtlVector< FeSpringIntegrator_t > m_SpringIntegrator; // 0x1f8 CUtlVector< FeSimdSpringIntegrator_t > m_SimdSpringIntegrator; // 0x210 CUtlVector< FeWorldCollisionParams_t > m_WorldCollisionParams; // 0x228 CUtlVector< float32 > m_LegacyStretchForce; // 0x240 CUtlVector< float32 > m_NodeCollisionRadii; // 0x258 CUtlVector< float32 > m_DynNodeFriction; // 0x270 CUtlVector< float32 > m_LocalRotation; // 0x288 CUtlVector< float32 > m_LocalForce; // 0x2a0 CUtlVector< FeTaperedCapsuleStretch_t > m_TaperedCapsuleStretches; // 0x2b8 CUtlVector< FeTaperedCapsuleRigid_t > m_TaperedCapsuleRigids; // 0x2d0 CUtlVector< FeSphereRigid_t > m_SphereRigids; // 0x2e8 CUtlVector< uint16 > m_WorldCollisionNodes; // 0x300 CUtlVector< uint16 > m_TreeParents; // 0x318 CUtlVector< uint16 > m_TreeCollisionMasks; // 0x330 CUtlVector< FeTreeChildren_t > m_TreeChildren; // 0x348 CUtlVector< uint16 > m_FreeNodes; // 0x360 CUtlVector< FeFitMatrix_t > m_FitMatrices; // 0x378 CUtlVector< FeFitWeight_t > m_FitWeights; // 0x390 CUtlVector< FeNodeReverseOffset_t > m_ReverseOffsets; // 0x3a8 CUtlVector< FeAnimStrayRadius_t > m_AnimStrayRadii; // 0x3c0 CUtlVector< FeSimdAnimStrayRadius_t > m_SimdAnimStrayRadii; // 0x3d8 CUtlVector< FeKelagerBend2_t > m_KelagerBends; // 0x3f0 CUtlVector< FeCtrlSoftOffset_t > m_CtrlSoftOffsets; // 0x408 CUtlVector< CFeIndexedJiggleBone > m_JiggleBones; // 0x420 CUtlVector< uint16 > m_SourceElems; // 0x438 CUtlVector< uint32 > m_GoalDampedSpringIntegrators; // 0x450 CUtlVector< FeTri_t > m_Tris; // 0x468 uint16_t m_nTriCount1; // 0x480 uint16_t m_nTriCount2; // 0x482 uint8_t m_nReservedUint8; // 0x484 uint8_t m_nExtraPressureIterations; // 0x485 uint8_t m_nExtraGoalIterations; // 0x486 uint8_t m_nExtraIterations; // 0x487 CUtlVector< FeBoxRigid_t > m_BoxRigids; // 0x488 CUtlVector< uint8 > m_DynNodeVertexSet; // 0x4a0 CUtlVector< uint32 > m_VertexSetNames; // 0x4b8 CUtlVector< FeRigidColliderIndices_t > m_RigidColliderPriorities; // 0x4d0 CUtlVector< FeMorphLayerDepr_t > m_MorphLayers; // 0x4e8 CUtlVector< uint8 > m_MorphSetData; // 0x500 CUtlVector< FeVertexMapDesc_t > m_VertexMaps; // 0x518 CUtlVector< uint8 > m_VertexMapValues; // 0x530 CUtlVector< FeEffectDesc_t > m_Effects; // 0x548 CUtlVector< FeCtrlOffset_t > m_LockToParent; // 0x560 CUtlVector< uint16 > m_LockToGoal; // 0x578 CUtlVector< FeNodeWindBase_t > m_DynNodeWindBases; // 0x590 float m_flInternalPressure; // 0x5a8 float m_flDefaultTimeDilation; // 0x5ac float m_flWindage; // 0x5b0 float m_flWindDrag; // 0x5b4 float m_flDefaultSurfaceStretch; // 0x5b8 float m_flDefaultThreadStretch; // 0x5bc float m_flDefaultGravityScale; // 0x5c0 float m_flDefaultVelAirDrag; // 0x5c4 float m_flDefaultExpAirDrag; // 0x5c8 float m_flDefaultVelQuadAirDrag; // 0x5cc float m_flDefaultExpQuadAirDrag; // 0x5d0 float m_flRodVelocitySmoothRate; // 0x5d4 float m_flQuadVelocitySmoothRate; // 0x5d8 float m_flAddWorldCollisionRadius; // 0x5dc float m_flDefaultVolumetricSolveAmount; // 0x5e0 uint16_t m_nRodVelocitySmoothIterations; // 0x5e4 uint16_t m_nQuadVelocitySmoothIterations; // 0x5e6 }; // Aligment: 2 // Size: 32 class FourVectors2D { public: fltx4 x; // 0x0 fltx4 y; // 0x10 }; // Aligment: 3 // Size: 16 struct FeEdgeDesc_t { public: uint16[2] nEdge; // 0x0 uint16[2][2] nSide; // 0x4 uint16[2] nVirtElem; // 0xc }; // Aligment: 12 // Size: 72 struct OldFeEdge_t { public: float32[3] m_flK; // 0x0 float invA; // 0xc float t; // 0x10 float flThetaRelaxed; // 0x14 float flThetaFactor; // 0x18 float c01; // 0x1c float c02; // 0x20 float c03; // 0x24 float c04; // 0x28 float flAxialModelDist; // 0x2c float32[4] flAxialModelWeights; // 0x30 uint16[4] m_nNode; // 0x40 }; // Aligment: 2 // Size: 4 struct FeWeightedNode_t { public: uint16_t nNode; // 0x0 uint16_t nWeight; // 0x2 }; // Aligment: 4 // Size: 24 struct FeKelagerBend2_t { public: float32[3] flWeight; // 0x0 float flHeight0; // 0xc uint16[3] nNode; // 0x10 uint16_t nReserved; // 0x16 }; // Aligment: 2 // Size: 12 struct FeStiffHingeBuild_t { public: float flMaxAngle; // 0x0 uint16[3] nNode; // 0x4 }; // Aligment: 5 // Size: 28 struct FeTri_t { public: uint16[3] nNode; // 0x0 float w1; // 0x8 float w2; // 0xc float v1x; // 0x10 Vector2D v2; // 0x14 }; // Aligment: 5 // Size: 128 struct FeSimdTri_t { public: uint32[4][3] nNode; // 0x0 fltx4 w1; // 0x30 fltx4 w2; // 0x40 fltx4 v1x; // 0x50 FourVectors2D v2; // 0x60 }; // Aligment: 3 // Size: 76 struct FeQuad_t { public: uint16[4] nNode; // 0x0 float flSlack; // 0x8 Vector4D[4] vShape; // 0xc }; // Aligment: 7 // Size: 32 struct FeNodeBase_t { public: uint16_t nNode; // 0x0 uint16[3] nDummy; // 0x2 uint16_t nNodeX0; // 0x8 uint16_t nNodeX1; // 0xa uint16_t nNodeY0; // 0xc uint16_t nNodeY1; // 0xe Quaternion qAdjust; // 0x10 }; // Aligment: 4 // Size: 8 struct FeNodeWindBase_t { public: uint16_t nNodeX0; // 0x0 uint16_t nNodeX1; // 0x2 uint16_t nNodeY0; // 0x4 uint16_t nNodeY1; // 0x6 }; // Aligment: 3 // Size: 16 struct FeNodeReverseOffset_t { public: uint16_t nBoneCtrl; // 0x0 uint16_t nTargetNode; // 0x2 Vector vOffset; // 0x4 }; // Aligment: 4 // Size: 304 struct FeSimdQuad_t { public: uint16[4][4] nNode; // 0x0 fltx4 f4Slack; // 0x20 FourVectors[4] vShape; // 0x30 fltx4[4] f4Weights; // 0xf0 }; // Aligment: 5 // Size: 40 struct FeAxialEdgeBend_t { public: float te; // 0x0 float tv; // 0x4 float flDist; // 0x8 float32[4] flWeight; // 0xc uint16[6] nNode; // 0x1c }; // Aligment: 3 // Size: 20 struct FeBandBendLimit_t { public: float flDistMin; // 0x0 float flDistMax; // 0x4 uint16[6] nNode; // 0x8 }; // Aligment: 5 // Size: 20 struct FeRodConstraint_t { public: uint16[2] nNode; // 0x0 float flMaxDist; // 0x4 float flMinDist; // 0x8 float flWeight0; // 0xc float flRelaxationFactor; // 0x10 }; // Aligment: 5 // Size: 80 struct FeSimdRodConstraint_t { public: uint16[4][2] nNode; // 0x0 fltx4 f4MaxDist; // 0x10 fltx4 f4MinDist; // 0x20 fltx4 f4Weight0; // 0x30 fltx4 f4RelaxationFactor; // 0x40 }; // Aligment: 3 // Size: 12 struct FeAnimStrayRadius_t { public: uint16[2] nNode; // 0x0 float flMaxDist; // 0x4 float flRelaxationFactor; // 0x8 }; // Aligment: 3 // Size: 48 struct FeSimdAnimStrayRadius_t { public: uint16[4][2] nNode; // 0x0 fltx4 flMaxDist; // 0x10 fltx4 flRelaxationFactor; // 0x20 }; // Aligment: 7 // Size: 112 struct FeSimdNodeBase_t { public: uint16[4] nNode; // 0x0 uint16[4] nNodeX0; // 0x8 uint16[4] nNodeX1; // 0x10 uint16[4] nNodeY0; // 0x18 uint16[4] nNodeY1; // 0x20 uint16[4] nDummy; // 0x28 FourQuaternions qAdjust; // 0x30 }; // Aligment: 4 // Size: 16 struct FeNodeIntegrator_t { public: float flPointDamping; // 0x0 float flAnimationForceAttraction; // 0x4 float flAnimationVertexAttraction; // 0x8 float flGravity; // 0xc }; // Aligment: 5 // Size: 20 struct FeSpringIntegrator_t { public: uint16[2] nNode; // 0x0 float flSpringRestLength; // 0x4 float flSpringConstant; // 0x8 float flSpringDamping; // 0xc float flNodeWeight0; // 0x10 }; // Aligment: 5 // Size: 80 struct FeSimdSpringIntegrator_t { public: uint16[4][2] nNode; // 0x0 fltx4 flSpringRestLength; // 0x10 fltx4 flSpringConstant; // 0x20 fltx4 flSpringDamping; // 0x30 fltx4 flNodeWeight0; // 0x40 }; // Aligment: 3 // Size: 16 struct FeCtrlOffset_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nCtrlChild; // 0x2 Vector vOffset; // 0x4 }; // Aligment: 2 // Size: 8 struct FeSoftParent_t { public: int32_t nParent; // 0x0 float flAlpha; // 0x4 }; // Aligment: 4 // Size: 20 struct FeCtrlSoftOffset_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nCtrlChild; // 0x2 Vector vOffset; // 0x4 float flAlpha; // 0x10 }; // Aligment: 2 // Size: 4 struct FeCtrlOsOffset_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nCtrlChild; // 0x2 }; // Aligment: 3 // Size: 8 struct FeFollowNode_t { public: uint16_t nParentNode; // 0x0 uint16_t nChildNode; // 0x2 float flWeight; // 0x4 }; // Aligment: 5 // Size: 24 struct FeCollisionSphere_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nChildNode; // 0x2 float m_flRFactor; // 0x4 Vector m_vOrigin; // 0x8 float flStickiness; // 0x14 }; // Aligment: 4 // Size: 24 struct FeCollisionPlane_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nChildNode; // 0x2 RnPlane_t m_Plane; // 0x4 float flStickiness; // 0x14 }; // Aligment: 4 // Size: 12 struct FeWorldCollisionParams_t { public: float flWorldFriction; // 0x0 float flGroundFriction; // 0x4 uint16_t nListBegin; // 0x8 uint16_t nListEnd; // 0xa }; // Aligment: 1 // Size: 4 struct FeTreeChildren_t { public: uint16[2] nChild; // 0x0 }; // Aligment: 6 // Size: 48 struct FeTaperedCapsuleRigid_t { public: fltx4[2] vSphere; // 0x0 float flStickiness; // 0x20 uint16_t nNode; // 0x24 uint16_t nCollisionMask; // 0x26 uint16_t nVertexMapIndex; // 0x28 uint16_t nFlags; // 0x2a }; // Aligment: 6 // Size: 32 struct FeSphereRigid_t { public: fltx4 vSphere; // 0x0 float flStickiness; // 0x10 uint16_t nNode; // 0x14 uint16_t nCollisionMask; // 0x16 uint16_t nVertexMapIndex; // 0x18 uint16_t nFlags; // 0x1a }; // Aligment: 5 // Size: 20 struct FeTaperedCapsuleStretch_t { public: uint16[2] nNode; // 0x0 uint16_t nCollisionMask; // 0x4 // MPropertySuppressField uint16_t nDummy; // 0x6 float32[2] flRadius; // 0x8 float flStickiness; // 0x10 }; // Aligment: 8 // Size: 80 struct FeBoxRigid_t { public: uint16_t nNode; // 0x0 uint16_t nCollisionMask; // 0x2 Vector vSize; // 0x4 float flStickiness; // 0x10 uint16_t nVertexMapIndex; // 0x14 uint16_t nFlags; // 0x16 float32[2] flReserved; // 0x18 matrix3x4a_t tmFrame; // 0x20 }; // Aligment: 4 // Size: 24 class CovMatrix3 { public: Vector m_vDiag; // 0x0 float m_flXY; // 0xc float m_flXZ; // 0x10 float m_flYZ; // 0x14 }; // Aligment: 4 // Size: 96 class FourCovMatrices3 { public: FourVectors m_vDiag; // 0x0 fltx4 m_flXY; // 0x30 fltx4 m_flXZ; // 0x40 fltx4 m_flYZ; // 0x50 }; // Aligment: 3 // Size: 8 struct FeFitWeight_t { public: float flWeight; // 0x0 uint16_t nNode; // 0x4 uint16_t nDummy; // 0x6 }; // Aligment: 3 // Size: 12 struct FeFitInfluence_t { public: uint32_t nVertexNode; // 0x0 float flWeight; // 0x4 uint32_t nMatrixNode; // 0x8 }; // Aligment: 5 // Size: 64 struct FeFitMatrix_t { public: CTransform bone; // 0x0 Vector vCenter; // 0x20 uint16_t nEnd; // 0x2c uint16_t nNode; // 0x2e uint16_t nBeginDynamic; // 0x30 }; // Aligment: 5 // Size: 12 struct FeRigidColliderIndices_t { public: uint16_t m_nTaperedCapsuleRigidIndex; // 0x0 uint16_t m_nSphereRigidIndex; // 0x2 uint16_t m_nBoxRigidIndex; // 0x4 uint16[2] m_nCollisionSphereIndex; // 0x6 uint16_t m_nCollisionPlaneIndex; // 0xa }; // Aligment: 2 // Size: 64 struct FeBuildTaperedCapsuleRigid_t : public FeTaperedCapsuleRigid_t { public: int32_t m_nPriority; // 0x30 uint32_t m_nVertexMapHash; // 0x34 }; // Aligment: 2 // Size: 96 struct FeBuildBoxRigid_t : public FeBoxRigid_t { public: int32_t m_nPriority; // 0x50 uint32_t m_nVertexMapHash; // 0x54 }; // Aligment: 2 // Size: 48 struct FeBuildSphereRigid_t : public FeSphereRigid_t { public: int32_t m_nPriority; // 0x20 uint32_t m_nVertexMapHash; // 0x24 }; // Aligment: 1 // Size: 4 struct FeSourceEdge_t { public: uint16[2] nNode; // 0x0 }; // Aligment: 4 // Size: 32 struct FeEffectDesc_t { public: CUtlString sName; // 0x0 uint32_t nNameHash; // 0x8 int32_t nType; // 0xc KeyValues3 m_Params; // 0x10 }; // Aligment: 3 // Size: 40 struct FeVertexMapBuild_t { public: CUtlString m_VertexMapName; // 0x0 uint32_t m_nNameHash; // 0x8 CUtlVector< float32 > m_Weights; // 0x10 }; // Aligment: 2 // Size: 16 struct FeProxyVertexMap_t { public: CUtlString m_Name; // 0x0 float m_flWeight; // 0x8 }; // Aligment: 8 // Size: 32 struct FeVertexMapDesc_t { public: CUtlString sName; // 0x0 uint32_t nNameHash; // 0x8 uint32_t nFlags; // 0xc uint16_t nVertexBase; // 0x10 uint16_t nVertexCount; // 0x12 uint32_t nMapOffset; // 0x14 uint32_t nNodeListOffset; // 0x18 uint16_t nNodeListCount; // 0x1c }; // Aligment: 8 // Size: 144 struct FeMorphLayerDepr_t { public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 CUtlVector< float32 > m_Gravity; // 0x40 CUtlVector< float32 > m_GoalStrength; // 0x58 CUtlVector< float32 > m_GoalDamping; // 0x70 uint32_t m_nFlags; // 0x88 }; // Aligment: 7 // Size: 136 class CFeMorphLayer { public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 CUtlVector< float32 > m_Gravity; // 0x40 CUtlVector< float32 > m_GoalStrength; // 0x58 CUtlVector< float32 > m_GoalDamping; // 0x70 }; // Aligment: 1 // Size: 104 struct Dop26_t { public: float32[26] m_flSupport; // 0x0 }; // Aligment: 2 // Size: 16 struct RnSphere_t { public: Vector m_vCenter; // 0x0 float m_flRadius; // 0xc }; // Aligment: 2 // Size: 28 struct RnCapsule_t { public: Vector[2] m_vCenter; // 0x0 float m_flRadius; // 0x18 }; // Aligment: 2 // Size: 16 struct RnPlane_t { public: Vector m_vNormal; // 0x0 float m_flOffset; // 0xc }; // Aligment: 4 // Size: 4 struct RnHalfEdge_t { public: uint8_t m_nNext; // 0x0 uint8_t m_nTwin; // 0x1 uint8_t m_nOrigin; // 0x2 uint8_t m_nFace; // 0x3 }; // Aligment: 1 // Size: 1 struct RnFace_t { public: uint8_t m_nEdge; // 0x0 }; // Aligment: 13 // Size: 216 struct RnHull_t { public: Vector m_vCentroid; // 0x0 float m_flMaxAngularRadius; // 0xc CUtlVector< Vector > m_Vertices; // 0x10 CUtlVector< RnPlane_t > m_Planes; // 0x28 CUtlVector< RnHalfEdge_t > m_Edges; // 0x40 CUtlVector< RnFace_t > m_Faces; // 0x58 Vector m_vOrthographicAreas; // 0x70 matrix3x4_t m_MassProperties; // 0x7c float m_flVolume; // 0xac float m_flMaxMotionRadius; // 0xb0 float m_flMinMotionThickness; // 0xb4 AABB_t m_Bounds; // 0xb8 uint32_t m_nFlags; // 0xd0 }; // Aligment: 1 // Size: 12 struct RnTriangle_t { public: int32[3] m_nIndex; // 0x0 }; // Aligment: 4 // Size: 32 struct RnNode_t { public: Vector m_vMin; // 0x0 uint32_t m_nChildren; // 0xc Vector m_vMax; // 0x10 uint32_t m_nTriangleOffset; // 0x1c }; // Aligment: 7 // Size: 136 struct RnMesh_t { public: Vector m_vMin; // 0x0 Vector m_vMax; // 0xc CUtlVector< RnNode_t > m_Nodes; // 0x18 CUtlVectorSIMDPaddedVector m_Vertices; // 0x30 CUtlVector< RnTriangle_t > m_Triangles; // 0x48 CUtlVector< uint8 > m_Materials; // 0x60 Vector m_vOrthographicAreas; // 0x78 }; // Aligment: 3 // Size: 16 struct RnShapeDesc_t { public: uint32_t m_nCollisionAttributeIndex; // 0x0 uint32_t m_nSurfacePropertyIndex; // 0x4 CUtlString m_UserFriendlyName; // 0x8 }; // Aligment: 1 // Size: 32 struct RnSphereDesc_t : public RnShapeDesc_t { public: RnSphere_t m_Sphere; // 0x10 }; // Aligment: 1 // Size: 48 struct RnCapsuleDesc_t : public RnShapeDesc_t { public: RnCapsule_t m_Capsule; // 0x10 }; // Aligment: 1 // Size: 232 struct RnHullDesc_t : public RnShapeDesc_t { public: RnHull_t m_Hull; // 0x10 }; // Aligment: 1 // Size: 152 struct RnMeshDesc_t : public RnShapeDesc_t { public: RnMesh_t m_Mesh; // 0x10 }; // Aligment: 1 // Size: 4 struct RnSoftbodyParticle_t { public: float m_flMassInv; // 0x0 }; // Aligment: 2 // Size: 8 struct RnSoftbodySpring_t { public: uint16[2] m_nParticle; // 0x0 float m_flLength; // 0x4 }; // Aligment: 3 // Size: 32 struct RnSoftbodyCapsule_t { public: Vector[2] m_vCenter; // 0x0 float m_flRadius; // 0x18 uint16[2] m_nParticle; // 0x1c }; // Aligment: 8 // Size: 16 struct RnBlendVertex_t { public: uint16_t m_nWeight0; // 0x0 uint16_t m_nIndex0; // 0x2 uint16_t m_nWeight1; // 0x4 uint16_t m_nIndex1; // 0x6 uint16_t m_nWeight2; // 0x8 uint16_t m_nIndex2; // 0xa uint16_t m_nFlags; // 0xc uint16_t m_nTargetIndex; // 0xe }; // Aligment: 2 // Size: 24 struct VertexPositionNormal_t { public: Vector m_vPosition; // 0x0 Vector m_vNormal; // 0xc }; // Aligment: 1 // Size: 16 struct VertexPositionColor_t { public: Vector m_vPosition; // 0x0 }; // Aligment: 5 // Size: 120 struct VPhysics2ShapeDef_t { public: CUtlVector< RnSphereDesc_t > m_spheres; // 0x0 CUtlVector< RnCapsuleDesc_t > m_capsules; // 0x18 CUtlVector< RnHullDesc_t > m_hulls; // 0x30 CUtlVector< RnMeshDesc_t > m_meshes; // 0x48 CUtlVector< uint16 > m_CollisionAttributeIndices; // 0x60 }; // Aligment: 10 // Size: 160 struct VPhysXBodyPart_t { public: uint32_t m_nFlags; // 0x0 float m_flMass; // 0x4 VPhysics2ShapeDef_t m_rnShape; // 0x8 uint16_t m_nCollisionAttributeIndex; // 0x80 uint16_t m_nReserved; // 0x82 float m_flInertiaScale; // 0x84 float m_flLinearDamping; // 0x88 float m_flAngularDamping; // 0x8c bool m_bOverrideMassCenter; // 0x90 Vector m_vMassCenterOverride; // 0x94 }; // Aligment: 1 // Size: 24 struct VPhysXCollisionAttributes_t { public: CUtlVector< CUtlString > m_PhysicsTagStrings; // 0x0 }; // Aligment: 2 // Size: 8 struct VPhysXRange_t { public: float m_flMin; // 0x0 float m_flMax; // 0x4 }; // Aligment: 46 // Size: 248 struct VPhysXConstraintParams_t { public: int8_t m_nType; // 0x0 int8_t m_nTranslateMotion; // 0x1 int8_t m_nRotateMotion; // 0x2 int8_t m_nFlags; // 0x3 Vector[2] m_anchor; // 0x4 Quaternion[2] m_axes; // 0x1c float m_maxForce; // 0x3c float m_maxTorque; // 0x40 float m_linearLimitValue; // 0x44 float m_linearLimitRestitution; // 0x48 float m_linearLimitSpring; // 0x4c float m_linearLimitDamping; // 0x50 float m_twistLowLimitValue; // 0x54 float m_twistLowLimitRestitution; // 0x58 float m_twistLowLimitSpring; // 0x5c float m_twistLowLimitDamping; // 0x60 float m_twistHighLimitValue; // 0x64 float m_twistHighLimitRestitution; // 0x68 float m_twistHighLimitSpring; // 0x6c float m_twistHighLimitDamping; // 0x70 float m_swing1LimitValue; // 0x74 float m_swing1LimitRestitution; // 0x78 float m_swing1LimitSpring; // 0x7c float m_swing1LimitDamping; // 0x80 float m_swing2LimitValue; // 0x84 float m_swing2LimitRestitution; // 0x88 float m_swing2LimitSpring; // 0x8c float m_swing2LimitDamping; // 0x90 Vector m_goalPosition; // 0x94 Quaternion m_goalOrientation; // 0xa0 Vector m_goalAngularVelocity; // 0xb0 float m_driveSpringX; // 0xbc float m_driveSpringY; // 0xc0 float m_driveSpringZ; // 0xc4 float m_driveDampingX; // 0xc8 float m_driveDampingY; // 0xcc float m_driveDampingZ; // 0xd0 float m_driveSpringTwist; // 0xd4 float m_driveSpringSwing; // 0xd8 float m_driveSpringSlerp; // 0xdc float m_driveDampingTwist; // 0xe0 float m_driveDampingSwing; // 0xe4 float m_driveDampingSlerp; // 0xe8 int32_t m_solverIterationCount; // 0xec float m_projectionLinearTolerance; // 0xf0 float m_projectionAngularTolerance; // 0xf4 }; // Aligment: 4 // Size: 256 struct VPhysXConstraint2_t { public: uint32_t m_nFlags; // 0x0 uint16_t m_nParent; // 0x4 uint16_t m_nChild; // 0x6 VPhysXConstraintParams_t m_params; // 0x8 }; // Aligment: 23 // Size: 176 struct VPhysXJoint_t { public: uint16_t m_nType; // 0x0 uint16_t m_nBody1; // 0x2 uint16_t m_nBody2; // 0x4 uint16_t m_nFlags; // 0x6 CTransform m_Frame1; // 0x10 CTransform m_Frame2; // 0x30 bool m_bEnableCollision; // 0x50 bool m_bEnableLinearLimit; // 0x51 VPhysXRange_t m_LinearLimit; // 0x54 bool m_bEnableLinearMotor; // 0x5c Vector m_vLinearTargetVelocity; // 0x60 float m_flMaxForce; // 0x6c bool m_bEnableSwingLimit; // 0x70 VPhysXRange_t m_SwingLimit; // 0x74 bool m_bEnableTwistLimit; // 0x7c VPhysXRange_t m_TwistLimit; // 0x80 bool m_bEnableAngularMotor; // 0x88 Vector m_vAngularTargetVelocity; // 0x8c float m_flMaxTorque; // 0x98 float m_flLinearFrequency; // 0x9c float m_flLinearDampingRatio; // 0xa0 float m_flAngularFrequency; // 0xa4 float m_flAngularDampingRatio; // 0xa8 }; // Aligment: 6 // Size: 144 struct PhysSoftbodyDesc_t { public: CUtlVector< uint32 > m_ParticleBoneHash; // 0x0 CUtlVector< RnSoftbodyParticle_t > m_Particles; // 0x18 CUtlVector< RnSoftbodySpring_t > m_Springs; // 0x30 CUtlVector< RnSoftbodyCapsule_t > m_Capsules; // 0x48 CUtlVector< CTransform > m_InitPose; // 0x60 CUtlVector< CUtlString > m_ParticleBoneName; // 0x78 }; // Aligment: 16 // Size: 312 struct VPhysXAggregateData_t { public: uint16_t m_nFlags; // 0x0 uint16_t m_nRefCounter; // 0x2 CUtlVector< uint32 > m_bonesHash; // 0x8 CUtlVector< CUtlString > m_boneNames; // 0x20 CUtlVector< uint16 > m_indexNames; // 0x38 CUtlVector< uint16 > m_indexHash; // 0x50 CUtlVector< matrix3x4a_t > m_bindPose; // 0x68 CUtlVector< VPhysXBodyPart_t > m_parts; // 0x80 CUtlVector< VPhysXConstraint2_t > m_constraints2; // 0x98 CUtlVector< VPhysXJoint_t > m_joints; // 0xb0 PhysFeModelDesc_t* m_pFeModel; // 0xc8 CUtlVector< uint16 > m_boneParents; // 0xd0 CUtlVector< uint32 > m_surfacePropertyHashes; // 0xe8 CUtlVector< VPhysXCollisionAttributes_t > m_collisionAttributes; // 0x100 CUtlVector< CUtlString > m_debugPartNames; // 0x118 CUtlString m_embeddedKeyvalues; // 0x130 }; // Aligment: 6 // Size: 24 class CPhysSurfacePropertiesPhysics { public: float m_friction; // 0x0 float m_elasticity; // 0x4 float m_density; // 0x8 // MDefaultString float m_thickness; // 0xc float m_dampening; // 0x10 // MDefaultString float m_bouncethreshold; // 0x14 }; // Aligment: 6 // Size: 24 class CPhysSurfacePropertiesAudio { public: float m_hardnessFactor; // 0x0 float m_roughnessFactor; // 0x4 float m_roughThreshold; // 0x8 float m_hardThreshold; // 0xc // MDefaultString float m_hardVelocityThreshold; // 0x10 float m_flStaticImpactVolume; // 0x14 }; // Aligment: 8 // Size: 64 class CPhysSurfacePropertiesSoundNames { public: CUtlString m_impactSoft; // 0x0 CUtlString m_impactHard; // 0x8 CUtlString m_scrapeSmooth; // 0x10 CUtlString m_scrapeRough; // 0x18 CUtlString m_bulletImpact; // 0x20 CUtlString m_rolling; // 0x28 CUtlString m_break; // 0x30 CUtlString m_strain; // 0x38 }; // Aligment: 8 // Size: 184 class CPhysSurfaceProperties { public: CUtlString m_name; // 0x0 uint32_t m_nameHash; // 0x8 uint32_t m_baseNameHash; // 0xc bool m_bHidden; // 0x18 CUtlString m_description; // 0x20 CPhysSurfacePropertiesPhysics m_physics; // 0x28 CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x40 CPhysSurfacePropertiesAudio m_audioParams; // 0x80 }; // Aligment: 1 // Size: 24 class CVPhysXSurfacePropertiesList { public: CUtlVector< CPhysSurfaceProperties* > m_surfacePropertiesList; // 0x0 }; // Aligment: 2 // Size: 32 struct MaterialGroup_t { public: CUtlString m_name; // 0x0 CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > m_materials; // 0x8 }; // Aligment: 6 // Size: 144 struct ModelSkeletonData_t { public: CUtlVector< CUtlString > m_boneName; // 0x0 CUtlVector< int16 > m_nParent; // 0x18 CUtlVector< float32 > m_boneSphere; // 0x30 CUtlVector< uint32 > m_nFlag; // 0x48 CUtlVector< Vector > m_bonePosParent; // 0x60 CUtlVector< Quaternion > m_boneRotParent; // 0x78 }; // Aligment: 10 // Size: 88 struct PermModelInfo_t { public: uint32_t m_nFlags; // 0x0 Vector m_vHullMin; // 0x4 Vector m_vHullMax; // 0x10 Vector m_vViewMin; // 0x1c Vector m_vViewMax; // 0x28 float m_flMass; // 0x34 Vector m_vEyePosition; // 0x38 float m_flMaxEyeDeflection; // 0x44 CUtlString m_sSurfaceProperty; // 0x48 CUtlString m_keyValueText; // 0x50 }; // Aligment: 4 // Size: 64 struct PermModelExtPart_t { public: CTransform m_Transform; // 0x0 CUtlString m_Name; // 0x20 int32_t m_nParent; // 0x28 CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x30 }; // Aligment: 5 // Size: 32 struct ModelBoneFlexDriverControl_t { public: ModelBoneFlexComponent_t m_nBoneComponent; // 0x0 CUtlString m_flexController; // 0x8 uint32_t m_flexControllerToken; // 0x10 float m_flMin; // 0x14 float m_flMax; // 0x18 }; // Aligment: 3 // Size: 40 struct ModelBoneFlexDriver_t { public: CUtlString m_boneName; // 0x0 uint32_t m_boneNameToken; // 0x8 CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x10 }; // Aligment: 20 // Size: 632 struct PermModelData_t { public: CUtlString m_name; // 0x0 PermModelInfo_t m_modelInfo; // 0x8 CUtlVector< PermModelExtPart_t > m_ExtParts; // 0x60 CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > m_refMeshes; // 0x78 CUtlVector< uint64 > m_refMeshGroupMasks; // 0x90 CUtlVector< uint64 > m_refPhysGroupMasks; // 0xa8 CUtlVector< uint8 > m_refLODGroupMasks; // 0xc0 CUtlVector< float32 > m_lodGroupSwitchDistances; // 0xd8 CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsData; // 0xf0 CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsHitboxData; // 0x108 CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_refAnimGroups; // 0x120 CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > m_refSequenceGroups; // 0x138 CUtlVector< CUtlString > m_meshGroups; // 0x150 CUtlVector< MaterialGroup_t > m_materialGroups; // 0x168 uint64_t m_nDefaultMeshGroupMask; // 0x180 ModelSkeletonData_t m_modelSkeleton; // 0x188 CUtlVector< int16 > m_remappingTable; // 0x218 CUtlVector< uint16 > m_remappingTableStarts; // 0x230 CUtlVector< ModelBoneFlexDriver_t > m_boneFlexDrivers; // 0x248 CUtlVector< CUtlString > m_BodyGroupsHiddenInTools; // 0x260 }; // Aligment: 2 // Size: 16 class CRenderBufferBinding { public: uint64_t m_hBuffer; // 0x0 uint32_t m_nBindOffsetBytes; // 0x8 }; // Aligment: 2 // Size: 24 struct SkeletonBoneBounds_t { public: Vector m_vecCenter; // 0x0 Vector m_vecSize; // 0xc }; // Aligment: 5 // Size: 96 struct RenderSkeletonBone_t { public: CUtlString m_boneName; // 0x0 CUtlString m_parentName; // 0x8 matrix3x4_t m_invBindPose; // 0x10 SkeletonBoneBounds_t m_bbox; // 0x40 float m_flSphereRadius; // 0x58 }; // Aligment: 3 // Size: 80 class CRenderSkeleton { public: CUtlVector< RenderSkeletonBone_t > m_bones; // 0x0 CUtlVector< int32 > m_boneParents; // 0x30 int32_t m_nBoneWeightCount; // 0x48 }; // Aligment: 3 // Size: 16 class CDrawCullingData { public: Vector m_vConeApex; // 0x0 int8[3] m_ConeAxis; // 0xc int8_t m_ConeCutoff; // 0xf }; // Aligment: 13 // Size: 192 class CMaterialDrawDescriptor { public: RenderPrimitiveType_t m_nPrimitiveType; // 0x0 int32_t m_nBaseVertex; // 0x4 int32_t m_nVertexCount; // 0x8 int32_t m_nStartIndex; // 0xc int32_t m_nIndexCount; // 0x10 int32_t m_nStartInstance; // 0x14 int32_t m_nInstanceCount; // 0x18 float m_flUvDensity; // 0x1c // MDefaultString Vector m_vTintColor; // 0x24 int16_t m_CullDataIndex; // 0x32 int32_t m_nMeshID; // 0x34 CRenderBufferBinding m_indexBuffer; // 0xa0 CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0xb8 }; // Aligment: 5 // Size: 96 class CSceneObjectData { public: Vector m_vMinBounds; // 0x0 Vector m_vMaxBounds; // 0xc CUtlVector< CMaterialDrawDescriptor > m_drawCalls; // 0x20 CUtlVector< CDrawCullingData > m_drawCullData; // 0x38 Vector4D m_vTintColor; // 0x50 }; // Aligment: 8 // Size: 136 class CAttachment { public: CUtlString m_name; // 0x0 CUtlString[3] m_influenceNames; // 0x8 Vector[3] m_vInfluenceOffsets; // 0x20 Quaternion[3] m_vInfluenceRotations; // 0x44 float32[3] m_influenceWeights; // 0x74 bool[3] m_bInfluenceRootTransform; // 0x80 uint8_t m_nInfluences; // 0x83 bool m_bIgnoreRotation; // 0x84 }; // Aligment: 14 // Size: 112 class CHitBox { public: Vector m_vMinBounds; // 0x20 Vector m_vMaxBounds; // 0x2c CUtlString m_name; // 0x38 CUtlString m_sSurfaceProperty; // 0x40 CUtlString m_sBoneName; // 0x48 float m_flShapeRadius; // 0x50 uint32_t m_nBoneNameHash; // 0x54 int32_t m_nGroupId; // 0x58 Color m_cRenderColor; // 0x5c uint16_t m_nHitBoxIndex; // 0x60 uint8_t m_nShapeType; // 0x62 bool m_bTranslationOnly; // 0x64 bool m_bVisible; // 0x65 bool m_bSelected; // 0x66 }; // Aligment: 4 // Size: 48 class CHitBoxSet { public: CUtlString m_name; // 0x0 uint32_t m_nNameHash; // 0x8 CUtlVector< CHitBox > m_HitBoxes; // 0x10 CUtlString m_SourceFilename; // 0x28 }; // Aligment: 1 // Size: 24 class CHitBoxSetList { public: CUtlVector< CHitBoxSet > m_HitBoxSets; // 0x0 }; // Aligment: 3 // Size: 448 class CRenderMesh { public: CUtlVectorFixedGrowable< CSceneObjectData > m_sceneObjects; // 0x10 CUtlVector< CBaseConstraint* > m_constraints; // 0x88 CRenderSkeleton m_skeleton; // 0xa0 }; // Aligment: 6 // Size: 112 class CConstraintTarget { public: uint32_t m_nBoneHash; // 0x0 float m_flWeight; // 0x4 Vector m_vOffset; // 0x8 Quaternion m_qOffset; // 0x14 bool m_bIsAttachment; // 0x24 CUtlString m_sName; // 0x28 }; // Aligment: 5 // Size: 88 class CConstraintSlave { public: uint32_t m_nBoneHash; // 0x0 float m_flWeight; // 0x4 Vector m_vBasePosition; // 0x8 Quaternion m_qBaseOrientation; // 0x14 CUtlString m_sName; // 0x28 }; // Aligment: 0 // Size: 40 class CBoneConstraintBase { public: // }; // Aligment: 4 // Size: 112 class CBaseConstraint : public CBoneConstraintBase { public: CUtlString m_name; // 0x28 Vector m_vUpVector; // 0x30 CUtlVector< CConstraintSlave > m_slaves; // 0x40 CUtlVector< CConstraintTarget > m_targets; // 0x58 }; // Aligment: 0 // Size: 112 class CPointConstraint : public CBaseConstraint, CBoneConstraintBase { public: // }; // Aligment: 0 // Size: 112 class COrientConstraint : public CBaseConstraint, CBoneConstraintBase { public: // }; // Aligment: 2 // Size: 136 class CAimConstraint : public CBaseConstraint, CBoneConstraintBase { public: Quaternion m_qAimOffset; // 0x70 uint32_t m_nUpType; // 0x80 }; // Aligment: 3 // Size: 152 class CTwistConstraint : public CBaseConstraint, CBoneConstraintBase { public: bool m_bInverse; // 0x70 Quaternion m_qParentBindRotation; // 0x74 Quaternion m_qChildBindRotation; // 0x84 }; // Aligment: 2 // Size: 160 class CTiltTwistConstraint : public CBaseConstraint, CBoneConstraintBase { public: int32_t m_nTargetAxis; // 0x70 int32_t m_nSlaveAxis; // 0x74 }; // Aligment: 4 // Size: 144 class CMorphConstraint : public CBaseConstraint, CBoneConstraintBase { public: CUtlString m_sTargetMorph; // 0x70 int32_t m_nSlaveChannel; // 0x78 float m_flMin; // 0x7c float m_flMax; // 0x80 }; // Aligment: 0 // Size: 112 class CParentConstraint : public CBaseConstraint, CBoneConstraintBase { public: // }; // Aligment: 2 // Size: 40 struct CBoneConstraintPoseSpaceMorph::Input_t { public: Vector m_inputValue; // 0x0 CUtlVector< float32 > m_outputWeightList; // 0x10 }; // Aligment: 5 // Size: 168 class CBoneConstraintPoseSpaceMorph : public CBoneConstraintBase { public: CUtlString m_sBoneName; // 0x28 CUtlString m_sAttachmentName; // 0x30 CUtlVector< CUtlString > m_outputMorph; // 0x38 CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > m_inputList; // 0x50 bool m_bClamp; // 0x68 }; // Aligment: 2 // Size: 40 struct CBoneConstraintPoseSpaceBone::Input_t { public: Vector m_inputValue; // 0x0 CUtlVector< CTransform > m_outputTransformList; // 0x10 }; // Aligment: 1 // Size: 152 class CBoneConstraintPoseSpaceBone : public CBaseConstraint, CBoneConstraintBase { public: CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > m_inputList; // 0x70 }; // Aligment: 2 // Size: 8 class CFlexOp { public: FlexOpCode_t m_OpCode; // 0x0 int32_t m_Data; // 0x4 }; // Aligment: 2 // Size: 32 class CFlexRule { public: int32_t m_nFlex; // 0x0 CUtlVector< CFlexOp > m_FlexOps; // 0x8 }; // Aligment: 1 // Size: 8 class CFlexDesc { public: CUtlString m_szFacs; // 0x0 }; // Aligment: 4 // Size: 24 class CFlexController { public: CUtlString m_szName; // 0x0 CUtlString m_szType; // 0x8 float min; // 0x10 float max; // 0x14 }; // Aligment: 4 // Size: 56 class CMorphBundleData { public: float m_flULeftSrc; // 0x0 float m_flVTopSrc; // 0x4 CUtlVector< float32 > m_offsets; // 0x8 CUtlVector< float32 > m_ranges; // 0x20 }; // Aligment: 5 // Size: 40 class CMorphRectData { public: int16_t m_nXLeftDst; // 0x0 int16_t m_nYTopDst; // 0x2 float m_flUWidthSrc; // 0x4 float m_flVHeightSrc; // 0x8 CUtlVector< CMorphBundleData > m_bundleDatas; // 0x10 }; // Aligment: 2 // Size: 32 class CMorphData { public: CUtlString m_name; // 0x0 CUtlVector< CMorphRectData > m_morphRectDatas; // 0x8 }; // Aligment: 10 // Size: 160 class CMorphSetData { public: int32_t m_nWidth; // 0x10 int32_t m_nHeight; // 0x14 MorphLookupType_t m_nLookupType; // 0x18 MorphEncodingType_t m_nEncodingType; // 0x1c CUtlVector< MorphBundleType_t > m_bundleTypes; // 0x20 CUtlVector< CMorphData > m_morphDatas; // 0x38 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureAtlas; // 0x50 CUtlVector< CFlexDesc > m_FlexDesc; // 0x58 CUtlVector< CFlexController > m_FlexControllers; // 0x70 CUtlVector< CFlexRule > m_FlexRules; // 0x88 }; // Aligment: 9 // Size: 64 class CFootDefinition { public: CUtlString m_name; // 0x0 CUtlString m_ankleBoneName; // 0x8 CUtlString m_toeBoneName; // 0x10 Vector m_vBallOffset; // 0x18 Vector m_vHeelOffset; // 0x24 float m_flFootLength; // 0x30 float m_flBindPoseDirectionMS; // 0x34 float m_flTraceHeight; // 0x38 float m_flTraceRadius; // 0x3c }; // Aligment: 1 // Size: 4 class CCycleBase { public: float m_flCycle; // 0x0 }; // Aligment: 0 // Size: 4 class CAnimCycle : public CCycleBase { public: // }; // Aligment: 0 // Size: 4 class CFootCycle : public CCycleBase { public: // }; // Aligment: 10 // Size: 64 class CFootCycleDefinition { public: Vector m_vStancePositionMS; // 0x0 Vector m_vMidpointPositionMS; // 0xc float m_flStanceDirectionMS; // 0x18 Vector m_vToStrideStartPos; // 0x1c float m_flMaxExtent; // 0x28 CAnimCycle m_stanceCycle; // 0x2c CFootCycle m_footLiftCycle; // 0x30 CFootCycle m_footOffCycle; // 0x34 CFootCycle m_footStrikeCycle; // 0x38 CFootCycle m_footLandCycle; // 0x3c }; // Aligment: 3 // Size: 20 class CFootTrajectory { public: Vector m_vOffset; // 0x0 float m_flRotationOffset; // 0xc float m_flProgression; // 0x10 public: static CFootTrajectory &Get_Identity() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("vphysics2.dll")->FindDeclaredClass("CFootTrajectory")->m_static_fiels[0]->m_instance); } }; // Aligment: 1 // Size: 24 class CFootTrajectories { public: CUtlVector< CFootTrajectory > m_trajectories; // 0x0 }; // Aligment: 2 // Size: 88 class CFootStride { public: CFootCycleDefinition m_definition; // 0x0 CFootTrajectories m_trajectories; // 0x40 }; // Aligment: 3 // Size: 40 class CFootMotion { public: CUtlVector< CFootStride > m_strides; // 0x0 CUtlString m_name; // 0x18 bool m_bAdditive; // 0x20 }; // Aligment: 2 // Size: 8 class CFingerSource { public: AnimVRFinger_t m_nFingerIndex; // 0x0 float m_flFingerWeight; // 0x4 }; // Aligment: 7 // Size: 56 class CFingerBone { public: CUtlString m_boneName; // 0x0 Vector m_hingeAxis; // 0x8 Vector m_vCapsulePos1; // 0x14 Vector m_vCapsulePos2; // 0x20 float m_flMinAngle; // 0x2c float m_flMaxAngle; // 0x30 float m_flRadius; // 0x34 }; // Aligment: 10 // Size: 112 class CFingerChain { public: CUtlVector< CFingerSource > m_targets; // 0x0 CUtlVector< CFingerBone > m_bones; // 0x18 CUtlString m_name; // 0x30 CUtlString m_tipParentBoneName; // 0x38 Vector m_vTipOffset; // 0x40 CUtlString m_metacarpalBoneName; // 0x50 Vector m_vSplayHingeAxis; // 0x58 float m_flSplayMinAngle; // 0x64 float m_flSplayMaxAngle; // 0x68 float m_flFingerScaleRatio; // 0x6c }; // Aligment: 4 // Size: 48 class CWristBone { public: CUtlString m_name; // 0x0 Vector m_vForwardLS; // 0x8 Vector m_vUpLS; // 0x14 Vector m_vOffset; // 0x20 }; // Aligment: 6 // Size: 80 class CVrSkeletalInputSettings { public: CUtlVector< CWristBone > m_wristBones; // 0x0 CUtlVector< CFingerChain > m_fingers; // 0x18 CUtlString m_name; // 0x30 CUtlString m_outerKnuckle1; // 0x38 CUtlString m_outerKnuckle2; // 0x40 AnimVRHand_t m_eHand; // 0x48 };