#pragma once #include #include "!GlobalTypes.hpp" /////////////////////////////////////////// // Binary: !GlobalTypes // Class Count: 1193 // Enum Count: 216 /////////////////////////////////////////// // Aligment: 4 // Size: 3 enum class ThreeState_t : uint32_t { TRS_FALSE = 0x0, TRS_TRUE = 0x1, TRS_NONE = 0x2, }; // Aligment: 1 // Size: 69 enum class fieldtype_t : uint8_t { FIELD_VOID = 0, FIELD_FLOAT32 = 1, FIELD_STRING = 2, FIELD_VECTOR = 3, FIELD_QUATERNION = 4, FIELD_INT32 = 5, FIELD_BOOLEAN = 6, FIELD_INT16 = 7, FIELD_CHARACTER = 8, FIELD_COLOR32 = 9, FIELD_EMBEDDED = 10, FIELD_CUSTOM = 11, FIELD_CLASSPTR = 12, FIELD_EHANDLE = 13, FIELD_POSITION_VECTOR = 14, FIELD_TIME = 15, FIELD_TICK = 16, FIELD_SOUNDNAME = 17, FIELD_INPUT = 18, FIELD_FUNCTION = 19, FIELD_VMATRIX = 20, FIELD_VMATRIX_WORLDSPACE = 21, FIELD_MATRIX3X4_WORLDSPACE = 22, FIELD_INTERVAL = 23, FIELD_UNUSED = 24, FIELD_VECTOR2D = 25, FIELD_INT64 = 26, FIELD_VECTOR4D = 27, FIELD_RESOURCE = 28, FIELD_TYPEUNKNOWN = 29, FIELD_CSTRING = 30, FIELD_HSCRIPT = 31, FIELD_VARIANT = 32, FIELD_UINT64 = 33, FIELD_FLOAT64 = 34, FIELD_POSITIVEINTEGER_OR_NULL = 35, FIELD_HSCRIPT_NEW_INSTANCE = 36, FIELD_UINT32 = 37, FIELD_UTLSTRINGTOKEN = 38, FIELD_QANGLE = 39, FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR = 40, FIELD_HMATERIAL = 41, FIELD_HMODEL = 42, FIELD_NETWORK_QUANTIZED_VECTOR = 43, FIELD_NETWORK_QUANTIZED_FLOAT = 44, FIELD_DIRECTION_VECTOR_WORLDSPACE = 45, FIELD_QANGLE_WORLDSPACE = 46, FIELD_QUATERNION_WORLDSPACE = 47, FIELD_HSCRIPT_LIGHTBINDING = 48, FIELD_V8_VALUE = 49, FIELD_V8_OBJECT = 50, FIELD_V8_ARRAY = 51, FIELD_V8_CALLBACK_INFO = 52, FIELD_UTLSTRING = 53, FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR = 54, FIELD_HRENDERTEXTURE = 55, FIELD_HPARTICLESYSTEMDEFINITION = 56, FIELD_UINT8 = 57, FIELD_UINT16 = 58, FIELD_CTRANSFORM = 59, FIELD_CTRANSFORM_WORLDSPACE = 60, FIELD_HPOSTPROCESSING = 61, FIELD_MATRIX3X4 = 62, FIELD_SHIM = 63, FIELD_CMOTIONTRANSFORM = 64, FIELD_CMOTIONTRANSFORM_WORLDSPACE = 65, FIELD_ATTACHMENT_HANDLE = 66, FIELD_AMMO_INDEX = 67, FIELD_TYPECOUNT = 68, }; // Aligment: 4 // Size: 3 enum class RenderSlotType_t : uint32_t { RENDER_SLOT_INVALID = 0xffffffffffffffff, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1, }; // Aligment: 4 // Size: 5 enum class InputLayoutVariation_t : uint32_t { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, INPUT_LAYOUT_VARIATION_STREAM1_DRAWINDIRECT_ID = 0x3, INPUT_LAYOUT_VARIATION_MAX = 0x4, }; // Aligment: 4 // Size: 8 enum class RenderMultisampleType_t : uint32_t { RENDER_MULTISAMPLE_INVALID = 0xffffffffffffffff, RENDER_MULTISAMPLE_NONE = 0x0, RENDER_MULTISAMPLE_2X = 0x1, RENDER_MULTISAMPLE_4X = 0x2, RENDER_MULTISAMPLE_6X = 0x3, RENDER_MULTISAMPLE_8X = 0x4, RENDER_MULTISAMPLE_16X = 0x5, RENDER_MULTISAMPLE_TYPE_COUNT = 0x6, }; // Aligment: 4 // Size: 9 enum class RenderBufferFlags_t : uint32_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, RENDER_BUFFER_UAV_COUNTER = 0x80, RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, }; // Aligment: 4 // Size: 45 enum class RenderPrimitiveType_t : uint32_t { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, RENDER_PRIM_LINE_STRIP = 0x3, RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, RENDER_PRIM_TRIANGLES = 0x5, RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, RENDER_PRIM_TRIANGLE_STRIP = 0x7, RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, RENDER_PRIM_INSTANCED_QUADS = 0x9, RENDER_PRIM_HETEROGENOUS = 0xa, RENDER_PRIM_1_CONTROL_POINT_PATCHLIST = 0xb, RENDER_PRIM_2_CONTROL_POINT_PATCHLIST = 0xc, RENDER_PRIM_3_CONTROL_POINT_PATCHLIST = 0xd, RENDER_PRIM_4_CONTROL_POINT_PATCHLIST = 0xe, RENDER_PRIM_5_CONTROL_POINT_PATCHLIST = 0xf, RENDER_PRIM_6_CONTROL_POINT_PATCHLIST = 0x10, RENDER_PRIM_7_CONTROL_POINT_PATCHLIST = 0x11, RENDER_PRIM_8_CONTROL_POINT_PATCHLIST = 0x12, RENDER_PRIM_9_CONTROL_POINT_PATCHLIST = 0x13, RENDER_PRIM_10_CONTROL_POINT_PATCHLIST = 0x14, RENDER_PRIM_11_CONTROL_POINT_PATCHLIST = 0x15, RENDER_PRIM_12_CONTROL_POINT_PATCHLIST = 0x16, RENDER_PRIM_13_CONTROL_POINT_PATCHLIST = 0x17, RENDER_PRIM_14_CONTROL_POINT_PATCHLIST = 0x18, RENDER_PRIM_15_CONTROL_POINT_PATCHLIST = 0x19, RENDER_PRIM_16_CONTROL_POINT_PATCHLIST = 0x1a, RENDER_PRIM_17_CONTROL_POINT_PATCHLIST = 0x1b, RENDER_PRIM_18_CONTROL_POINT_PATCHLIST = 0x1c, RENDER_PRIM_19_CONTROL_POINT_PATCHLIST = 0x1d, RENDER_PRIM_20_CONTROL_POINT_PATCHLIST = 0x1e, RENDER_PRIM_21_CONTROL_POINT_PATCHLIST = 0x1f, RENDER_PRIM_22_CONTROL_POINT_PATCHLIST = 0x20, RENDER_PRIM_23_CONTROL_POINT_PATCHLIST = 0x21, RENDER_PRIM_24_CONTROL_POINT_PATCHLIST = 0x22, RENDER_PRIM_25_CONTROL_POINT_PATCHLIST = 0x23, RENDER_PRIM_26_CONTROL_POINT_PATCHLIST = 0x24, RENDER_PRIM_27_CONTROL_POINT_PATCHLIST = 0x25, RENDER_PRIM_28_CONTROL_POINT_PATCHLIST = 0x26, RENDER_PRIM_29_CONTROL_POINT_PATCHLIST = 0x27, RENDER_PRIM_30_CONTROL_POINT_PATCHLIST = 0x28, RENDER_PRIM_31_CONTROL_POINT_PATCHLIST = 0x29, RENDER_PRIM_32_CONTROL_POINT_PATCHLIST = 0x2a, RENDER_PRIM_COMPUTE_SHADER = 0x2b, RENDER_PRIM_TYPE_COUNT = 0x2c, }; // Aligment: 4 // Size: 9 enum class EntityIOTargetType_t : uint32_t { ENTITY_IO_TARGET_INVALID = 0xffffffffffffffff, ENTITY_IO_TARGET_CLASSNAME = 0x0, ENTITY_IO_TARGET_CLASSNAME_DERIVES_FROM = 0x1, ENTITY_IO_TARGET_ENTITYNAME = 0x2, ENTITY_IO_TARGET_CONTAINS_COMPONENT = 0x3, ENTITY_IO_TARGET_SPECIAL_ACTIVATOR = 0x4, ENTITY_IO_TARGET_SPECIAL_CALLER = 0x5, ENTITY_IO_TARGET_EHANDLE = 0x6, ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7, }; // Aligment: 4 // Size: 3 enum class EntityDormancyType_t : uint32_t { ENTITY_NOT_DORMANT = 0x0, ENTITY_DORMANT = 0x1, ENTITY_SUSPENDED = 0x2, }; // Aligment: 4 // Size: 4 enum class HorizJustification_e : uint32_t { HORIZ_JUSTIFICATION_LEFT = 0x0, HORIZ_JUSTIFICATION_CENTER = 0x1, HORIZ_JUSTIFICATION_RIGHT = 0x2, HORIZ_JUSTIFICATION_NONE = 0x3, }; // Aligment: 4 // Size: 3 enum class BloomBlendMode_t : uint32_t { BLOOM_BLEND_ADD = 0x0, BLOOM_BLEND_SCREEN = 0x1, BLOOM_BLEND_BLUR = 0x2, }; // Aligment: 4 // Size: 3 enum class ViewFadeMode_t : uint32_t { VIEW_FADE_CONSTANT_COLOR = 0x0, VIEW_FADE_MODULATE = 0x1, VIEW_FADE_MOD2X = 0x2, }; // Aligment: 4 // Size: 3 enum class LayoutPositionType_e : uint32_t { LAYOUTPOSITIONTYPE_VIEWPORT_RELATIVE = 0x0, LAYOUTPOSITIONTYPE_FRACTIONAL = 0x1, LAYOUTPOSITIONTYPE_NONE = 0x2, }; // Aligment: 4 // Size: 4 enum class VertJustification_e : uint32_t { VERT_JUSTIFICATION_TOP = 0x0, VERT_JUSTIFICATION_CENTER = 0x1, VERT_JUSTIFICATION_BOTTOM = 0x2, VERT_JUSTIFICATION_NONE = 0x3, }; // Aligment: 4 // Size: 2 enum class MoodType_t : uint32_t { eMoodType_Head = 0x0, eMoodType_Body = 0x1, }; // Aligment: 4 // Size: 2 enum class BinaryNodeChildOption : uint32_t { Child1 = 0x0, Child2 = 0x1, }; // Aligment: 4 // Size: 5 enum class ModelConfigAttachmentType_t : uint32_t { MODEL_CONFIG_ATTACHMENT_INVALID = 0xffffffffffffffff, MODEL_CONFIG_ATTACHMENT_BONE_OR_ATTACHMENT = 0x0, MODEL_CONFIG_ATTACHMENT_ROOT_RELATIVE = 0x1, MODEL_CONFIG_ATTACHMENT_BONEMERGE = 0x2, MODEL_CONFIG_ATTACHMENT_COUNT = 0x3, }; // Aligment: 4 // Size: 4 enum class BoneMaskBlendSpace : uint32_t { BlendSpace_Parent = 0x0, BlendSpace_Model = 0x1, BlendSpace_Model_RotationOnly = 0x2, BlendSpace_Model_TranslationOnly = 0x3, }; // Aligment: 4 // Size: 2 enum class SelectionSource_t : uint32_t { SelectionSource_Bool = 0x0, SelectionSource_Enum = 0x1, }; // Aligment: 4 // Size: 4 enum class IkTargetType : uint32_t { IkTarget_Attachment = 0x0, IkTarget_Bone = 0x1, IkTarget_Parameter_ModelSpace = 0x2, IkTarget_Parameter_WorldSpace = 0x3, }; // Aligment: 4 // Size: 13 enum class AnimVectorSource : uint32_t { MoveDirection = 0x0, FacingDirection = 0x1, LookDirection = 0x2, VectorParameter = 0x3, WayPointDirection = 0x4, Acceleration = 0x5, SlopeNormal = 0x6, SlopeNormal_WorldSpace = 0x7, LookTarget = 0x8, LookTarget_WorldSpace = 0x9, WayPointPosition = 0xa, GoalPosition = 0xb, RootMotionVelocity = 0xc, }; // Aligment: 4 // Size: 4 enum class ChoiceMethod : uint32_t { WeightedRandom = 0x0, WeightedRandomNoRepeat = 0x1, Iterate = 0x2, IterateRandom = 0x3, }; // Aligment: 4 // Size: 8 enum class FootFallTagFoot_t : uint32_t { FOOT1 = 0x0, FOOT2 = 0x1, FOOT3 = 0x2, FOOT4 = 0x3, FOOT5 = 0x4, FOOT6 = 0x5, FOOT7 = 0x6, FOOT8 = 0x7, }; // Aligment: 4 // Size: 7 enum class AnimationSnapshotType_t : uint32_t { ANIMATION_SNAPSHOT_SERVER_SIMULATION = 0x0, ANIMATION_SNAPSHOT_CLIENT_SIMULATION = 0x1, ANIMATION_SNAPSHOT_CLIENT_PREDICTION = 0x2, ANIMATION_SNAPSHOT_CLIENT_INTERPOLATION = 0x3, ANIMATION_SNAPSHOT_CLIENT_RENDER = 0x4, ANIMATION_SNAPSHOT_FINAL_COMPOSITE = 0x5, ANIMATION_SNAPSHOT_MAX = 0x6, }; // Aligment: 4 // Size: 3 enum class AimMatrixBlendMode : uint32_t { AimMatrixBlendMode_None = 0x0, AimMatrixBlendMode_Additive = 0x1, AimMatrixBlendMode_BoneMask = 0x2, }; // Aligment: 4 // Size: 3 enum class FacingMode : uint32_t { FacingMode_Manual = 0x0, FacingMode_Path = 0x1, FacingMode_LookTarget = 0x2, }; // Aligment: 4 // Size: 2 enum class VPhysXJoint_t::Flags_t : uint32_t { VPhysXJoint_t::JOINT_FLAGS_NONE = 0x0, VPhysXJoint_t::JOINT_FLAGS_BODY1_FIXED = 0x1, }; // Aligment: 4 // Size: 2 enum class AnimVRHandMotionRange_t : uint32_t { MotionRange_WithController = 0x0, MotionRange_WithoutController = 0x1, }; // Aligment: 4 // Size: 2 enum class SolveIKChainAnimNodeSettingSource : uint32_t { SOLVEIKCHAINANIMNODESETTINGSOURCE_Default = 0x0, SOLVEIKCHAINANIMNODESETTINGSOURCE_Override = 0x1, }; // Aligment: 4 // Size: 3 enum class MeshTranslucencyType_t : uint32_t { MESH_TRANSLUCENCY_FULLY_OPAQUE = 0x0, MESH_TRANSLUCENCY_PARTIALLY_ALPHA_BLENDED = 0x1, MESH_TRANSLUCENCY_FULLY_ALPHA_BLENDED = 0x2, }; // Aligment: 4 // Size: 3 enum class SelectorTagBehavior_t : uint32_t { SelectorTagBehavior_OnWhileCurrent = 0x0, SelectorTagBehavior_OffWhenFinished = 0x1, SelectorTagBehavior_OffBeforeFinished = 0x2, }; // Aligment: 4 // Size: 13 enum class AnimParamButton_t : uint32_t { ANIMPARAM_BUTTON_NONE = 0x0, ANIMPARAM_BUTTON_DPAD_UP = 0x1, ANIMPARAM_BUTTON_DPAD_RIGHT = 0x2, ANIMPARAM_BUTTON_DPAD_DOWN = 0x3, ANIMPARAM_BUTTON_DPAD_LEFT = 0x4, ANIMPARAM_BUTTON_A = 0x5, ANIMPARAM_BUTTON_B = 0x6, ANIMPARAM_BUTTON_X = 0x7, ANIMPARAM_BUTTON_Y = 0x8, ANIMPARAM_BUTTON_LEFT_SHOULDER = 0x9, ANIMPARAM_BUTTON_RIGHT_SHOULDER = 0xa, ANIMPARAM_BUTTON_LTRIGGER = 0xb, ANIMPARAM_BUTTON_RTRIGGER = 0xc, }; // Aligment: 4 // Size: 4 enum class SeqPoseSetting_t : uint32_t { SEQ_POSE_SETTING_CONSTANT = 0x0, SEQ_POSE_SETTING_ROTATION = 0x1, SEQ_POSE_SETTING_POSITION = 0x2, SEQ_POSE_SETTING_VELOCITY = 0x3, }; // Aligment: 4 // Size: 4 enum class StateTagBehavior : uint32_t { STATETAGBEHAVIOR_ACTIVE_WHILE_CURRENT = 0x0, STATETAGBEHAVIOR_FIRE_ON_ENTER = 0x1, STATETAGBEHAVIOR_FIRE_ON_EXIT = 0x2, STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3, }; // Aligment: 4 // Size: 2 enum class IkEndEffectorType : uint32_t { IkEndEffector_Attachment = 0x0, IkEndEffector_Bone = 0x1, }; // Aligment: 4 // Size: 3 enum class JiggleBoneSimSpace : uint32_t { SimSpace_Local = 0x0, SimSpace_Model = 0x1, SimSpace_World = 0x2, }; // Aligment: 4 // Size: 6 enum class AnimationProcessingType_t : uint32_t { ANIMATION_PROCESSING_SERVER_SIMULATION = 0x0, ANIMATION_PROCESSING_CLIENT_SIMULATION = 0x1, ANIMATION_PROCESSING_CLIENT_PREDICTION = 0x2, ANIMATION_PROCESSING_CLIENT_INTERPOLATION = 0x3, ANIMATION_PROCESSING_CLIENT_RENDER = 0x4, ANIMATION_PROCESSING_MAX = 0x5, }; // Aligment: 4 // Size: 3 enum class DampingSpeedFunction : uint32_t { NoDamping = 0x0, Constant = 0x1, Spring = 0x2, }; // Aligment: 4 // Size: 2 enum class FootLockSubVisualization : uint32_t { FOOTLOCKSUBVISUALIZATION_ReachabilityAnalysis = 0x0, FOOTLOCKSUBVISUALIZATION_IKSolve = 0x1, }; // Aligment: 4 // Size: 3 enum class FootstepLandedFootSoundType_t : uint32_t { FOOTSOUND_Left = 0x0, FOOTSOUND_Right = 0x1, FOOTSOUND_UseOverrideSound = 0x2, }; // Aligment: 4 // Size: 4 enum class AnimVrFingerSplay_t : uint32_t { AnimVrFingerSplay_Thumb_Index = 0x0, AnimVrFingerSplay_Index_Middle = 0x1, AnimVrFingerSplay_Middle_Ring = 0x2, AnimVrFingerSplay_Ring_Pinky = 0x3, }; // Aligment: 4 // Size: 2 enum class AnimVrBoneTransformSource_t : uint32_t { AnimVrBoneTransformSource_LiveStream = 0x0, AnimVrBoneTransformSource_GripLimit = 0x1, }; // Aligment: 4 // Size: 5 enum class ResetCycleOption : uint32_t { Beginning = 0x0, SameCycleAsSource = 0x1, InverseSourceCycle = 0x2, FixedValue = 0x3, SameTimeAsSource = 0x4, }; // Aligment: 4 // Size: 3 enum class MorphLookupType_t : uint32_t { LOOKUP_TYPE_TEXCOORD = 0x0, LOOKUP_TYPE_VERTEX_ID = 0x1, LOOKUP_TYPE_COUNT = 0x2, }; // Aligment: 4 // Size: 4 enum class MorphBundleType_t : uint32_t { MORPH_BUNDLE_TYPE_NONE = 0x0, MORPH_BUNDLE_TYPE_POSITION_SPEED = 0x1, MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3, }; // Aligment: 4 // Size: 23 enum class ModelSkeletonData_t::BoneFlags_t : uint32_t { ModelSkeletonData_t::FLAG_NO_BONE_FLAGS = 0x0, ModelSkeletonData_t::FLAG_BONEFLEXDRIVER = 0x4, ModelSkeletonData_t::FLAG_CLOTH = 0x8, ModelSkeletonData_t::FLAG_PHYSICS = 0x10, ModelSkeletonData_t::FLAG_ATTACHMENT = 0x20, ModelSkeletonData_t::FLAG_ANIMATION = 0x40, ModelSkeletonData_t::FLAG_MESH = 0x80, ModelSkeletonData_t::FLAG_HITBOX = 0x100, ModelSkeletonData_t::FLAG_RETARGET_SRC = 0x200, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD0 = 0x400, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD1 = 0x800, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD2 = 0x1000, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD3 = 0x2000, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD4 = 0x4000, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD5 = 0x8000, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD6 = 0x10000, ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD7 = 0x20000, ModelSkeletonData_t::FLAG_BONE_MERGE_READ = 0x40000, ModelSkeletonData_t::FLAG_BONE_MERGE_WRITE = 0x80000, ModelSkeletonData_t::FLAG_ALL_BONE_FLAGS = 0xfffff, ModelSkeletonData_t::BLEND_PREALIGNED = 0x100000, ModelSkeletonData_t::FLAG_RIGIDLENGTH = 0x200000, ModelSkeletonData_t::FLAG_PROCEDURAL = 0x400000, }; // Aligment: 4 // Size: 4 enum class BlendKeyType : uint32_t { BlendKey_UserValue = 0x0, BlendKey_Velocity = 0x1, BlendKey_Distance = 0x2, BlendKey_RemainingDistance = 0x3, }; // Aligment: 4 // Size: 4 enum class VPhysXConstraintParams_t::EnumFlags0_t : uint32_t { VPhysXConstraintParams_t::FLAG0_SHIFT_INTERPENETRATE = 0x0, VPhysXConstraintParams_t::FLAG0_SHIFT_CONSTRAIN = 0x1, VPhysXConstraintParams_t::FLAG0_SHIFT_BREAKABLE_FORCE = 0x2, VPhysXConstraintParams_t::FLAG0_SHIFT_BREAKABLE_TORQUE = 0x3, }; // Aligment: 4 // Size: 2 enum class MotionSamplingMethod : uint32_t { Uniform = 0x0, AtFootCycleStart = 0x1, }; // Aligment: 4 // Size: 2 enum class ChoiceBlendMethod : uint32_t { SingleBlendTime = 0x0, PerChoiceBlendTimes = 0x1, }; // Aligment: 4 // Size: 3 enum class ChoiceChangeMethod : uint32_t { OnReset = 0x0, OnCycleEnd = 0x1, OnResetOrCycleEnd = 0x2, }; // Aligment: 4 // Size: 2 enum class Blend2DMode : uint32_t { Blend2DMode_General = 0x0, Blend2DMode_Directional = 0x1, }; // Aligment: 4 // Size: 2 enum class AnimVRHand_t : uint32_t { AnimVRHand_Left = 0x0, AnimVRHand_Right = 0x1, }; // Aligment: 4 // Size: 6 enum class IKSolverType : uint32_t { IKSOLVER_Perlin = 0x0, IKSOLVER_TwoBone = 0x1, IKSOLVER_Fabrik = 0x2, IKSOLVER_DogLeg3Bone = 0x3, IKSOLVER_CCD = 0x4, IKSOLVER_COUNT = 0x5, }; // Aligment: 4 // Size: 36 enum class AnimValueSource : uint32_t { MoveHeading = 0x0, MoveSpeed = 0x1, ForwardSpeed = 0x2, StrafeSpeed = 0x3, FacingHeading = 0x4, ManualFacingHeading = 0x5, LookHeading = 0x6, LookPitch = 0x7, Parameter = 0x8, WayPointHeading = 0x9, WayPointDistance = 0xa, BoundaryRadius = 0xb, TargetMoveHeading = 0xc, TargetMoveSpeed = 0xd, AccelerationHeading = 0xe, AccelerationSpeed = 0xf, SlopeHeading = 0x10, SlopeAngle = 0x11, SlopePitch = 0x12, SlopeYaw = 0x13, GoalDistance = 0x14, AccelerationLeftRight = 0x15, AccelerationFrontBack = 0x16, RootMotionSpeed = 0x17, RootMotionTurnSpeed = 0x18, MoveHeadingRelativeToLookHeading = 0x19, MaxMoveSpeed = 0x1a, FingerCurl_Thumb = 0x1b, FingerCurl_Index = 0x1c, FingerCurl_Middle = 0x1d, FingerCurl_Ring = 0x1e, FingerCurl_Pinky = 0x1f, FingerSplay_Thumb_Index = 0x20, FingerSplay_Index_Middle = 0x21, FingerSplay_Middle_Ring = 0x22, FingerSplay_Ring_Pinky = 0x23, }; // Aligment: 4 // Size: 2 enum class FinishedConditionOption : uint32_t { FinishedConditionOption_OnFinished = 0x0, FinishedConditionOption_OnAlmostFinished = 0x1, }; // Aligment: 4 // Size: 40 enum class ControlValue : uint32_t { ControlValue_MoveHeading = 0x0, ControlValue_MoveSpeed = 0x1, ControlValue_FacingHeading = 0x2, ControlValue_LookHeading = 0x3, ControlValue_LookPitch = 0x4, ControlValue_WayPointHeading = 0x5, ControlValue_WayPointDistance = 0x6, ControlValue_BoundaryRadius = 0x7, ControlValue_TotalTranslation_SourceState = 0x8, ControlValue_TotalTranslation_TargetState = 0x9, ControlValue_RemainingTranslation_SourceState = 0xa, ControlValue_RemainingTranslation_TargetState = 0xb, ControlValue_MoveVsFacingDelta = 0xc, ControlValue_SourceStateBlendWeight = 0xd, ControlValue_TargetStateBlendWeight = 0xe, ControlValue_TargetMoveHeading = 0xf, ControlValue_TargetMoveSpeed = 0x10, ControlValue_AccelerationHeading = 0x11, ControlValue_AccelerationSpeed = 0x12, ControlValue_SlopeHeading = 0x13, ControlValue_SlopeAngle = 0x14, ControlValue_SlopeYaw = 0x15, ControlValue_SlopePitch = 0x16, ControlValue_GoalDistance = 0x17, ControlValue_AccelerationLeftRight = 0x18, ControlValue_AccelerationFrontBack = 0x19, ControlValue_RootMotionSpeed = 0x1a, ControlValue_RootMotionTurnSpeed = 0x1b, ControlValue_MoveHeadingRelativeToLookHeading = 0x1c, ControlValue_FingerCurl_Thumb = 0x1d, ControlValue_FingerCurl_Index = 0x1e, ControlValue_FingerCurl_Middle = 0x1f, ControlValue_FingerCurl_Ring = 0x20, ControlValue_FingerCurl_Pinky = 0x21, ControlValue_FingerSplay_Thumb_Index = 0x22, ControlValue_FingerSplay_Index_Middle = 0x23, ControlValue_FingerSplay_Middle_Ring = 0x24, ControlValue_FingerSplay_Ring_Pinky = 0x25, ControlValue_Count = 0x26, ControlValue_Invalid = 0xff, }; // Aligment: 4 // Size: 4 enum class ModelBoneFlexComponent_t : uint32_t { MODEL_BONE_FLEX_INVALID = 0xffffffffffffffff, MODEL_BONE_FLEX_TX = 0x0, MODEL_BONE_FLEX_TY = 0x1, MODEL_BONE_FLEX_TZ = 0x2, }; // Aligment: 4 // Size: 8 enum class MeshDrawPrimitiveFlags_t : uint32_t { MESH_DRAW_FLAGS_NONE = 0x0, MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1, MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2, MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8, MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10, MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20, MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40, MESH_DRAW_FLAGS_DRAW_LAST = 0x80, }; // Aligment: 4 // Size: 4 enum class MorphFlexControllerRemapType_t : uint32_t { MORPH_FLEXCONTROLLER_REMAP_PASSTHRU = 0x0, MORPH_FLEXCONTROLLER_REMAP_2WAY = 0x1, MORPH_FLEXCONTROLLER_REMAP_NWAY = 0x2, MORPH_FLEXCONTROLLER_REMAP_EYELID = 0x3, }; // Aligment: 4 // Size: 3 enum class MorphEncodingType_t : uint32_t { ENCODING_TYPE_OBJECT_SPACE = 0x0, ENCODING_TYPE_TANGENT_SPACE = 0x1, ENCODING_TYPE_COUNT = 0x2, }; // Aligment: 4 // Size: 3 enum class ComparisonValueType : uint32_t { COMPARISONVALUETYPE_FIXEDVALUE = 0x0, COMPARISONVALUETYPE_CONTROLVALUE = 0x1, COMPARISONVALUETYPE_PARAMETER = 0x2, }; // Aligment: 4 // Size: 15 enum class PermModelInfo_t::FlagEnum : uint32_t { PermModelInfo_t::FLAG_TRANSLUCENT = 0x1, PermModelInfo_t::FLAG_TRANSLUCENT_TWO_PASS = 0x2, PermModelInfo_t::FLAG_MODEL_IS_RUNTIME_COMBINED = 0x4, PermModelInfo_t::FLAG_SOURCE1_IMPORT = 0x8, PermModelInfo_t::FLAG_MODEL_PART_CHILD = 0x10, PermModelInfo_t::FLAG_NAV_GEN_NONE = 0x20, PermModelInfo_t::FLAG_NAV_GEN_HULL = 0x40, PermModelInfo_t::FLAG_NO_FORCED_FADE = 0x800, PermModelInfo_t::FLAG_HAS_SKINNED_MESHES = 0x400, PermModelInfo_t::FLAG_DO_NOT_CAST_SHADOWS = 0x20000, PermModelInfo_t::FLAG_FORCE_PHONEME_CROSSFADE = 0x1000, PermModelInfo_t::FLAG_NO_ANIM_EVENTS = 0x100000, PermModelInfo_t::FLAG_ANIMATION_DRIVEN_FLEXES = 0x200000, PermModelInfo_t::FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 0x400000, PermModelInfo_t::FLAG_MODEL_DOC = 0x800000, }; // Aligment: 4 // Size: 3 enum class IKTargetSource : uint32_t { IKTARGETSOURCE_Bone = 0x0, IKTARGETSOURCE_AnimgraphParameter = 0x1, IKTARGETSOURCE_COUNT = 0x2, }; // Aligment: 4 // Size: 8 enum class AnimParamType_t : uint32_t { ANIMPARAM_UNKNOWN = 0x0, ANIMPARAM_BOOL = 0x1, ANIMPARAM_ENUM = 0x2, ANIMPARAM_INT = 0x3, ANIMPARAM_FLOAT = 0x4, ANIMPARAM_VECTOR = 0x5, ANIMPARAM_QUATERNION = 0x6, ANIMPARAM_COUNT = 0x7, }; // Aligment: 4 // Size: 5 enum class VPhysXBodyPart_t::VPhysXFlagEnum_t : uint32_t { VPhysXBodyPart_t::FLAG_STATIC = 0x1, VPhysXBodyPart_t::FLAG_KINEMATIC = 0x2, VPhysXBodyPart_t::FLAG_JOINT = 0x4, VPhysXBodyPart_t::FLAG_MASS = 0x8, VPhysXBodyPart_t::FLAG_ALWAYS_DYNAMIC_ON_CLIENT = 0x10, }; // Aligment: 4 // Size: 3 enum class AnimNodeNetworkMode : uint32_t { ServerAuthoritative = 0x0, ClientSimulate = 0x1, ClientPredicted = 0x2, }; // Aligment: 4 // Size: 26 enum class FlexOpCode_t : uint32_t { FLEX_OP_CONST = 0x1, FLEX_OP_FETCH1 = 0x2, FLEX_OP_FETCH2 = 0x3, FLEX_OP_ADD = 0x4, FLEX_OP_SUB = 0x5, FLEX_OP_MUL = 0x6, FLEX_OP_DIV = 0x7, FLEX_OP_NEG = 0x8, FLEX_OP_EXP = 0x9, FLEX_OP_OPEN = 0xa, FLEX_OP_CLOSE = 0xb, FLEX_OP_COMMA = 0xc, FLEX_OP_MAX = 0xd, FLEX_OP_MIN = 0xe, FLEX_OP_2WAY_0 = 0xf, FLEX_OP_2WAY_1 = 0x10, FLEX_OP_NWAY = 0x11, FLEX_OP_COMBO = 0x12, FLEX_OP_DOMINATE = 0x13, FLEX_OP_DME_LOWER_EYELID = 0x14, FLEX_OP_DME_UPPER_EYELID = 0x15, FLEX_OP_SQRT = 0x16, FLEX_OP_REMAPVALCLAMPED = 0x17, FLEX_OP_SIN = 0x18, FLEX_OP_COS = 0x19, FLEX_OP_ABS = 0x1a, }; // Aligment: 4 // Size: 2 enum class StepPhase : uint32_t { StepPhase_OnGround = 0x0, StepPhase_InAir = 0x1, }; // Aligment: 4 // Size: 3 enum class AnimPoseControl : uint32_t { NoPoseControl = 0x0, AbsolutePoseControl = 0x1, RelativePoseControl = 0x2, }; // Aligment: 4 // Size: 3 enum class VPhysXAggregateData_t::VPhysXFlagEnum_t : uint32_t { VPhysXAggregateData_t::FLAG_IS_POLYSOUP_GEOMETRY = 0x1, VPhysXAggregateData_t::FLAG_LEVEL_COLLISION = 0x10, VPhysXAggregateData_t::FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20, }; // Aligment: 4 // Size: 3 enum class IKTargetCoordinateSystem : uint32_t { IKTARGETCOORDINATESYSTEM_WorldSpace = 0x0, IKTARGETCOORDINATESYSTEM_ModelSpace = 0x1, IKTARGETCOORDINATESYSTEM_COUNT = 0x2, }; // Aligment: 4 // Size: 7 enum class Comparison_t : uint32_t { COMPARISON_EQUALS = 0x0, COMPARISON_NOT_EQUALS = 0x1, COMPARISON_GREATER = 0x2, COMPARISON_GREATER_OR_EQUAL = 0x3, COMPARISON_LESS = 0x4, COMPARISON_LESS_OR_EQUAL = 0x5, COMPARISON_COUNT = 0x6, }; // Aligment: 4 // Size: 5 enum class AnimVRFinger_t : uint32_t { AnimVrFinger_Thumb = 0x0, AnimVrFinger_Index = 0x1, AnimVrFinger_Middle = 0x2, AnimVrFinger_Ring = 0x3, AnimVrFinger_Pinky = 0x4, }; // Aligment: 4 // Size: 7 enum class SolveIKChainAnimNodeDebugSetting : uint32_t { SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 0x0, SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 0x1, SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 0x2, SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 0x3, SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 0x4, SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 0x5, SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6, }; // Aligment: 4 // Size: 3 enum class PathStatusOptions : uint32_t { PathStatus_HasPath = 0x0, PathStatus_WaypointIsGoal = 0x1, PathStatus_GoalHasChanged = 0x2, }; // Aligment: 4 // Size: 3 enum class BinaryNodeTiming : uint32_t { UseChild1 = 0x0, UseChild2 = 0x1, SyncChildren = 0x2, }; // Aligment: 4 // Size: 5 enum class CAnimationGraphVisualizerPrimitiveType : uint32_t { ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Sphere = 0x1, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Line = 0x2, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Pie = 0x3, ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Axis = 0x4, }; // Aligment: 4 // Size: 4 enum class BoneTransformSpace_t : uint32_t { BoneTransformSpace_Invalid = 0xffffffffffffffff, BoneTransformSpace_Parent = 0x0, BoneTransformSpace_Model = 0x1, BoneTransformSpace_World = 0x2, }; // Aligment: 4 // Size: 17 enum class SeqCmd_t : uint32_t { SeqCmd_Nop = 0x0, SeqCmd_LinearDelta = 0x1, SeqCmd_FetchFrameRange = 0x2, SeqCmd_Slerp = 0x3, SeqCmd_Add = 0x4, SeqCmd_Subtract = 0x5, SeqCmd_Scale = 0x6, SeqCmd_Copy = 0x7, SeqCmd_Blend = 0x8, SeqCmd_Worldspace = 0x9, SeqCmd_Sequence = 0xa, SeqCmd_FetchCycle = 0xb, SeqCmd_FetchFrame = 0xc, SeqCmd_IKLockInPlace = 0xd, SeqCmd_IKRestoreAll = 0xe, SeqCmd_ReverseSequence = 0xf, SeqCmd_Transform = 0x10, }; // Aligment: 4 // Size: 4 enum class JointAxis_t : uint32_t { JOINT_AXIS_X = 0x0, JOINT_AXIS_Y = 0x1, JOINT_AXIS_Z = 0x2, JOINT_AXIS_COUNT = 0x3, }; // Aligment: 4 // Size: 3 enum class JointMotion_t : uint32_t { JOINT_MOTION_FREE = 0x0, JOINT_MOTION_LOCKED = 0x1, JOINT_MOTION_COUNT = 0x2, }; // Aligment: 4 // Size: 2 enum class SosGroupType_t : uint32_t { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1, }; // Aligment: 4 // Size: 3 enum class ActionType_t : uint32_t { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, SOS_ACTION_TIME_LIMIT = 0x2, }; // Aligment: 4 // Size: 2 enum class SosActionSortType_t : uint32_t { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1, }; // Aligment: 4 // Size: 6 enum class SosEditItemType_t : uint32_t { SOS_EDIT_ITEM_TYPE_SOUNDEVENTS = 0x0, SOS_EDIT_ITEM_TYPE_SOUNDEVENT = 0x1, SOS_EDIT_ITEM_TYPE_LIBRARYSTACKS = 0x2, SOS_EDIT_ITEM_TYPE_STACK = 0x3, SOS_EDIT_ITEM_TYPE_OPERATOR = 0x4, SOS_EDIT_ITEM_TYPE_FIELD = 0x5, }; // Aligment: 4 // Size: 3 enum class SosActionStopType_t : uint32_t { SOS_STOPTYPE_NONE = 0x0, SOS_STOPTYPE_TIME = 0x1, SOS_STOPTYPE_OPVAR = 0x2, }; // Aligment: 2 // Size: 8 enum class vmix_filter_type_t : uint16_t { FILTER_UNKNOWN = 18446744073709551615, FILTER_LOWPASS = 0, FILTER_HIGHPASS = 1, FILTER_BANDPASS = 2, FILTER_NOTCH = 3, FILTER_PEAKING_EQ = 4, FILTER_LOW_SHELF = 5, FILTER_HIGH_SHELF = 6, }; // Aligment: 2 // Size: 16 enum class vmix_processor_type_t : uint16_t { VPROCESSOR_UNKNOWN = 0, VPROCESSOR_STEAMAUDIO_REVERB = 1, VPROCESSOR_RT_PITCH = 2, VPROCESSOR_STEAMAUDIO_HRTF = 3, VPROCESSOR_DYNAMICS = 4, VPROCESSOR_PRESETDSP = 5, VPROCESSOR_DELAY = 6, VPROCESSOR_FULLWAVE_INTEGRATOR = 7, VPROCESSOR_FILTER = 8, VPROCESSOR_STEAMAUDIO_PATHING = 9, VPROCESSOR_EQ8 = 10, VPROCESSOR_ENVELOPE = 11, VPROCESSOR_VOCODER = 12, VPROCESSOR_CONVOLUTION = 13, VPROCESSOR_DYNAMICS_3BAND = 14, VPROCESSOR_DYNAMICS_COMPRESSOR = 15, }; // Aligment: 1 // Size: 4 enum class DisableShadows_t : uint8_t { kDisableShadows_None = 0, kDisableShadows_All = 1, kDisableShadows_Baked = 2, kDisableShadows_Realtime = 3, }; // Aligment: 4 // Size: 15 enum class ObjectTypeFlags_t : uint32_t { OBJECT_TYPE_NONE = 0x0, OBJECT_TYPE_IMAGE_LOD = 0x1, OBJECT_TYPE_GEOMETRY_LOD = 0x2, OBJECT_TYPE_DECAL = 0x4, OBJECT_TYPE_MODEL = 0x8, OBJECT_TYPE_BLOCK_LIGHT = 0x10, OBJECT_TYPE_NO_SHADOWS = 0x20, OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40, OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80, OBJECT_TYPE_NO_SUN_SHADOWS = 0x100, OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200, OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400, OBJECT_TYPE_MODEL_HAS_LODS = 0x800, OBJECT_TYPE_NO_ZPREPASS = 0x1000, OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000, }; // Aligment: 4 // Size: 2 enum class voxel_vis_compression_t : uint32_t { VOXVIS_COMPRESS_RAW = 0x0, VOXVIS_COMPRESS_RLE = 0x1, }; // Aligment: 4 // Size: 1 enum class EntityLumpFlags_t : uint32_t { ENTITY_LUMP_NONE = 0x0, }; // Aligment: 4 // Size: 2 enum class TextureRepetitionMode_t : uint32_t { TEXTURE_REPETITION_PARTICLE = 0x0, TEXTURE_REPETITION_PATH = 0x1, }; // Aligment: 4 // Size: 3 enum class ParticleLightTypeChoiceList_t : uint32_t { PARTICLE_LIGHT_TYPE_POINT = 0x0, PARTICLE_LIGHT_TYPE_SPOT = 0x1, PARTICLE_LIGHT_TYPE_FX = 0x2, }; // Aligment: 4 // Size: 2 enum class SpriteCardShaderType_t : uint32_t { SPRITECARD_SHADER_BASE = 0x0, SPRITECARD_SHADER_CUSTOM = 0x1, }; // Aligment: 4 // Size: 6 enum class ParticleImpulseType_t : uint32_t { IMPULSE_TYPE_NONE = 0x0, IMPULSE_TYPE_GENERIC = 0x1, IMPULSE_TYPE_ROPE = 0x2, IMPULSE_TYPE_EXPLOSION = 0x4, IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8, IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10, }; // Aligment: 4 // Size: 3 enum class ParticleEndcapMode_t : uint32_t { PARTICLE_ENDCAP_ALWAYS_ON = 0xffffffffffffffff, PARTICLE_ENDCAP_ENDCAP_OFF = 0x0, PARTICLE_ENDCAP_ENDCAP_ON = 0x1, }; // Aligment: 4 // Size: 2 enum class ParticleSortingChoiceList_t : uint32_t { PARTICLE_SORTING_NEAREST = 0x0, PARTICLE_SORTING_CREATION_TIME = 0x1, }; // Aligment: 4 // Size: 5 enum class ParticleCollisionMode_t : uint32_t { COLLISION_MODE_PER_PARTICLE_TRACE = 0x3, COLLISION_MODE_USE_NEAREST_TRACE = 0x2, COLLISION_MODE_PER_FRAME_PLANESET = 0x1, COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0, COLLISION_MODE_DISABLED = 0xffffffffffffffff, }; // Aligment: 4 // Size: 6 enum class ParticleOrientationChoiceList_t : uint32_t { PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0, PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1, PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2, PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3, PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4, PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5, }; // Aligment: 4 // Size: 18 enum class ParticleAttachment_t : uint32_t { PATTACH_INVALID = 0xffffffffffffffff, PATTACH_ABSORIGIN = 0x0, PATTACH_ABSORIGIN_FOLLOW = 0x1, PATTACH_CUSTOMORIGIN = 0x2, PATTACH_CUSTOMORIGIN_FOLLOW = 0x3, PATTACH_POINT = 0x4, PATTACH_POINT_FOLLOW = 0x5, PATTACH_EYES_FOLLOW = 0x6, PATTACH_OVERHEAD_FOLLOW = 0x7, PATTACH_WORLDORIGIN = 0x8, PATTACH_ROOTBONE_FOLLOW = 0x9, PATTACH_RENDERORIGIN_FOLLOW = 0xa, PATTACH_MAIN_VIEW = 0xb, PATTACH_WATERWAKE = 0xc, PATTACH_CENTER_FOLLOW = 0xd, PATTACH_CUSTOM_GAME_STATE_1 = 0xe, PATTACH_HEALTHBAR = 0xf, MAX_PATTACH_TYPES = 0x10, }; // Aligment: 4 // Size: 15 enum class SpriteCardTextureChannel_t : uint32_t { SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0, SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1, SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2, SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3, SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4, SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5, SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6, SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7, SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8, SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9, SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xa, SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xb, SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xc, SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xd, SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xe, }; // Aligment: 4 // Size: 4 enum class ParticleAlphaReferenceType_t : uint32_t { PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0, PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1, PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2, PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3, }; // Aligment: 4 // Size: 7 enum class SpriteCardTextureType_t : uint32_t { SPRITECARD_TEXTURE_DIFFUSE = 0x0, SPRITECARD_TEXTURE_ZOOM = 0x1, SPRITECARD_TEXTURE_UVDISTORTION = 0x2, SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x3, SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x4, SPRITECARD_TEXTURE_NORMALMAP = 0x5, SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6, }; // Aligment: 4 // Size: 4 enum class ParticleDetailLevel_t : uint32_t { PARTICLEDETAIL_LOW = 0x0, PARTICLEDETAIL_MEDIUM = 0x1, PARTICLEDETAIL_HIGH = 0x2, PARTICLEDETAIL_ULTRA = 0x3, }; // Aligment: 4 // Size: 3 enum class ParticleFalloffFunction_t : uint32_t { PARTICLE_FALLOFF_CONSTANT = 0x0, PARTICLE_FALLOFF_LINEAR = 0x1, PARTICLE_FALLOFF_EXPONENTIAL = 0x2, }; // Aligment: 4 // Size: 12 enum class ParticleVecType_t : uint32_t { PVEC_TYPE_INVALID = 0xffffffffffffffff, PVEC_TYPE_LITERAL = 0x0, PVEC_TYPE_LITERAL_COLOR = 0x1, PVEC_TYPE_PARTICLE_VECTOR = 0x2, PVEC_TYPE_CP_VALUE = 0x3, PVEC_TYPE_CP_RELATIVE_POSITION = 0x4, PVEC_TYPE_CP_RELATIVE_DIR = 0x5, PVEC_TYPE_FLOAT_COMPONENTS = 0x6, PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0x7, PVEC_TYPE_FLOAT_INTERP_OPEN = 0x8, PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0x9, PVEC_TYPE_COUNT = 0xa, }; // Aligment: 4 // Size: 4 enum class PFNoiseModifier_t : uint32_t { PF_NOISE_MODIFIER_NONE = 0x0, PF_NOISE_MODIFIER_LINES = 0x1, PF_NOISE_MODIFIER_CLUMPS = 0x2, PF_NOISE_MODIFIER_RINGS = 0x3, }; // Aligment: 4 // Size: 4 enum class ParticleFloatRandomMode_t : uint32_t { PF_RANDOM_MODE_INVALID = 0xffffffffffffffff, PF_RANDOM_MODE_CONSTANT = 0x0, PF_RANDOM_MODE_VARYING = 0x1, PF_RANDOM_MODE_COUNT = 0x2, }; // Aligment: 4 // Size: 3 enum class ParticleDepthFeatheringMode_t : uint32_t { PARTICLE_DEPTH_FEATHERING_OFF = 0x0, PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1, PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2, }; // Aligment: 4 // Size: 7 enum class ParticleOutputBlendMode_t : uint32_t { PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0, PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1, PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2, PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3, PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4, PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5, PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6, }; // Aligment: 4 // Size: 4 enum class ParticleFloatInputMode_t : uint32_t { PF_INPUT_MODE_INVALID = 0xffffffffffffffff, PF_INPUT_MODE_CLAMPED = 0x0, PF_INPUT_MODE_LOOPED = 0x1, PF_INPUT_MODE_COUNT = 0x2, }; // Aligment: 4 // Size: 3 enum class ParticleSelection_t : uint32_t { PARTICLE_SELECTION_FIRST = 0x0, PARTICLE_SELECTION_LAST = 0x1, PARTICLE_SELECTION_NUMBER = 0x2, }; // Aligment: 4 // Size: 7 enum class ParticleTextureLayerBlendType_t : uint32_t { SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0, SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1, SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2, SPRITECARD_TEXTURE_BLEND_ADD = 0x3, SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4, SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5, SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6, }; // Aligment: 4 // Size: 7 enum class ParticleFloatMapType_t : uint32_t { PF_MAP_TYPE_INVALID = 0xffffffffffffffff, PF_MAP_TYPE_DIRECT = 0x0, PF_MAP_TYPE_MULT = 0x1, PF_MAP_TYPE_REMAP = 0x2, PF_MAP_TYPE_REMAP_BIASED = 0x3, PF_MAP_TYPE_CURVE = 0x4, PF_MAP_TYPE_COUNT = 0x5, }; // Aligment: 4 // Size: 5 enum class ParticleTopology_t : uint32_t { PARTICLE_TOPOLOGY_POINTS = 0x0, PARTICLE_TOPOLOGY_LINES = 0x1, PARTICLE_TOPOLOGY_TRIS = 0x2, PARTICLE_TOPOLOGY_QUADS = 0x3, PARTICLE_TOPOLOGY_CUBES = 0x4, }; // Aligment: 4 // Size: 3 enum class AnimationType_t : uint32_t { ANIMATION_TYPE_FIXED_RATE = 0x0, ANIMATION_TYPE_FIT_LIFETIME = 0x1, ANIMATION_TYPE_MANUAL_FRAMES = 0x2, }; // Aligment: 4 // Size: 2 enum class HitboxLerpType_t : uint32_t { HITBOX_LERP_LIFETIME = 0x0, HITBOX_LERP_CONSTANT = 0x1, }; // Aligment: 4 // Size: 3 enum class ParticleRotationLockType_t : uint32_t { PARTICLE_ROTATION_LOCK_NONE = 0x0, PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1, PARTICLE_ROTATION_LOCK_NORMAL = 0x2, }; // Aligment: 4 // Size: 9 enum class VectorExpressionType_t : uint32_t { VECTOR_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff, VECTOR_EXPRESSION_ADD = 0x0, VECTOR_EXPRESSION_SUBTRACT = 0x1, VECTOR_EXPRESSION_MUL = 0x2, VECTOR_EXPRESSION_DIVIDE = 0x3, VECTOR_EXPRESSION_INPUT_1 = 0x4, VECTOR_EXPRESSION_MIN = 0x5, VECTOR_EXPRESSION_MAX = 0x6, VECTOR_EXPRESSION_NORMALIZE_INPUT_1 = 0x7, }; // Aligment: 4 // Size: 11 enum class ParticlePinDistance_t : uint32_t { PARTICLE_PIN_DISTANCE_NONE = 0xffffffffffffffff, PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0, PARTICLE_PIN_DISTANCE_FARTHEST = 0x1, PARTICLE_PIN_DISTANCE_FIRST = 0x2, PARTICLE_PIN_DISTANCE_LAST = 0x3, PARTICLE_PIN_DISTANCE_CENTER = 0x5, PARTICLE_PIN_DISTANCE_CP = 0x6, PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7, PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8, PARTICLE_PIN_SPEED = 0x9, PARTICLE_PIN_COLLECTION_AGE = 0xa, }; // Aligment: 4 // Size: 3 enum class ParticleDirectionNoiseType_t : uint32_t { PARTICLE_DIR_NOISE_PERLIN = 0x0, PARTICLE_DIR_NOISE_CURL = 0x1, PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2, }; // Aligment: 4 // Size: 4 enum class PFNoiseType_t : uint32_t { PF_NOISE_TYPE_PERLIN = 0x0, PF_NOISE_TYPE_SIMPLEX = 0x1, PF_NOISE_TYPE_WORLEY = 0x2, PF_NOISE_TYPE_CURL = 0x3, }; // Aligment: 4 // Size: 2 enum class StandardLightingAttenuationStyle_t : uint32_t { LIGHT_STYLE_OLD = 0x0, LIGHT_STYLE_NEW = 0x1, }; // Aligment: 4 // Size: 2 enum class BlurFilterType_t : uint32_t { BLURFILTER_GAUSSIAN = 0x0, BLURFILTER_BOX = 0x1, }; // Aligment: 4 // Size: 14 enum class SpriteCardPerParticleScale_t : uint32_t { SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0, SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1, SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2, SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3, SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4, SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5, SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6, SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7, SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8, SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9, SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xa, SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xb, SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xc, SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xd, }; // Aligment: 4 // Size: 8 enum class ScalarExpressionType_t : uint32_t { SCALAR_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff, SCALAR_EXPRESSION_ADD = 0x0, SCALAR_EXPRESSION_SUBTRACT = 0x1, SCALAR_EXPRESSION_MUL = 0x2, SCALAR_EXPRESSION_DIVIDE = 0x3, SCALAR_EXPRESSION_INPUT_1 = 0x4, SCALAR_EXPRESSION_MIN = 0x5, SCALAR_EXPRESSION_MAX = 0x6, }; // Aligment: 4 // Size: 4 enum class DetailCombo_t : uint32_t { DETAIL_COMBO_OFF = 0x0, DETAIL_COMBO_ADD = 0x1, DETAIL_COMBO_ADD_SELF_ILLUM = 0x2, DETAIL_COMBO_MOD2X = 0x3, }; // Aligment: 4 // Size: 13 enum class ParticleColorBlendType_t : uint32_t { PARTICLE_COLOR_BLEND_MULTIPLY = 0x0, PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1, PARTICLE_COLOR_BLEND_DIVIDE = 0x2, PARTICLE_COLOR_BLEND_ADD = 0x3, PARTICLE_COLOR_BLEND_SUBTRACT = 0x4, PARTICLE_COLOR_BLEND_MOD2X = 0x5, PARTICLE_COLOR_BLEND_SCREEN = 0x6, PARTICLE_COLOR_BLEND_MAX = 0x7, PARTICLE_COLOR_BLEND_MIN = 0x8, PARTICLE_COLOR_BLEND_REPLACE = 0x9, PARTICLE_COLOR_BLEND_AVERAGE = 0xa, PARTICLE_COLOR_BLEND_NEGATE = 0xb, PARTICLE_COLOR_BLEND_LUMINANCE = 0xc, }; // Aligment: 4 // Size: 5 enum class ParticleColorBlendMode_t : uint32_t { PARTICLEBLEND_DEFAULT = 0x0, PARTICLEBLEND_OVERLAY = 0x1, PARTICLEBLEND_DARKEN = 0x2, PARTICLEBLEND_LIGHTEN = 0x3, PARTICLEBLEND_MULTIPLY = 0x4, }; // Aligment: 4 // Size: 6 enum class PFNoiseTurbulence_t : uint32_t { PF_NOISE_TURB_NONE = 0x0, PF_NOISE_TURB_HIGHLIGHT = 0x1, PF_NOISE_TURB_FEEDBACK = 0x2, PF_NOISE_TURB_LOOPY = 0x3, PF_NOISE_TURB_CONTRAST = 0x4, PF_NOISE_TURB_ALTERNATE = 0x5, }; // Aligment: 4 // Size: 6 enum class ParticlePostProcessPriorityGroup_t : uint32_t { PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0, PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1, PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2, PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3, PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4, PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5, }; // Aligment: 4 // Size: 18 enum class ParticleFloatType_t : uint32_t { PF_TYPE_INVALID = 0xffffffffffffffff, PF_TYPE_LITERAL = 0x0, PF_TYPE_RANDOM_UNIFORM = 0x1, PF_TYPE_RANDOM_BIASED = 0x2, PF_TYPE_COLLECTION_AGE = 0x3, PF_TYPE_ENDCAP_AGE = 0x4, PF_TYPE_CONTROL_POINT_COMPONENT = 0x5, PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x6, PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x7, PF_TYPE_PARTICLE_NOISE = 0x8, PF_TYPE_PARTICLE_AGE = 0x9, PF_TYPE_PARTICLE_AGE_NORMALIZED = 0xa, PF_TYPE_PARTICLE_FLOAT = 0xb, PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0xc, PF_TYPE_PARTICLE_SPEED = 0xd, PF_TYPE_PARTICLE_NUMBER = 0xe, PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0xf, PF_TYPE_COUNT = 0x10, }; // Aligment: 4 // Size: 3 enum class PetGroundType_t : uint32_t { PET_GROUND_NONE = 0x0, PET_GROUND_GRID = 0x1, PET_GROUND_PLANE = 0x2, }; // Aligment: 4 // Size: 4 enum class ParticleVRHandChoiceList_t : uint32_t { PARTICLE_VRHAND_LEFT = 0x0, PARTICLE_VRHAND_RIGHT = 0x1, PARTICLE_VRHAND_CP = 0x2, PARTICLE_VRHAND_CP_OBJECT = 0x3, }; // Aligment: 4 // Size: 7 enum class PFuncVisualizationType_t : uint32_t { PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0, PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1, PFUNC_VISUALIZATION_BOX = 0x2, PFUNC_VISUALIZATION_RING = 0x3, PFUNC_VISUALIZATION_PLANE = 0x4, PFUNC_VISUALIZATION_LINE = 0x5, PFUNC_VISUALIZATION_CYLINDER = 0x6, }; // Aligment: 4 // Size: 5 enum class ParticleFloatBiasType_t : uint32_t { PF_BIAS_TYPE_INVALID = 0xffffffffffffffff, PF_BIAS_TYPE_STANDARD = 0x0, PF_BIAS_TYPE_GAIN = 0x1, PF_BIAS_TYPE_EXPONENTIAL = 0x2, PF_BIAS_TYPE_COUNT = 0x3, }; // Aligment: 4 // Size: 3 enum class MissingParentInheritBehavior_t : uint32_t { MISSING_PARENT_DO_NOTHING = 0xffffffffffffffff, MISSING_PARENT_KILL = 0x0, MISSING_PARENT_FIND_NEW = 0x1, }; // Aligment: 4 // Size: 7 enum class Detail2Combo_t : uint32_t { DETAIL_2_COMBO_UNINITIALIZED = 0xffffffffffffffff, DETAIL_2_COMBO_OFF = 0x0, DETAIL_2_COMBO_ADD = 0x1, DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2, DETAIL_2_COMBO_MOD2X = 0x3, DETAIL_2_COMBO_MUL = 0x4, DETAIL_2_COMBO_CROSSFADE = 0x5, }; // Aligment: 4 // Size: 6 enum class ParticleSetMethod_t : uint32_t { PARTICLE_SET_REPLACE_VALUE = 0x0, PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1, PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2, PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3, PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4, PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5, }; // Aligment: 1 // Size: 14 enum class MoveType_t : uint8_t { MOVETYPE_NONE = 0, MOVETYPE_ISOMETRIC = 1, MOVETYPE_WALK = 2, MOVETYPE_STEP = 3, MOVETYPE_FLY = 4, MOVETYPE_FLYGRAVITY = 5, MOVETYPE_VPHYSICS = 6, MOVETYPE_PUSH = 7, MOVETYPE_NOCLIP = 8, MOVETYPE_LADDER = 9, MOVETYPE_OBSERVER = 10, MOVETYPE_CUSTOM = 11, MOVETYPE_LAST = 11, MOVETYPE_MAX_BITS = 4, }; // Aligment: 4 // Size: 10 enum class Disposition_t : uint32_t { D_ER = 0x0, D_HT = 0x1, D_FR = 0x2, D_LI = 0x3, D_NU = 0x4, D_ERROR = 0x0, D_HATE = 0x1, D_FEAR = 0x2, D_LIKE = 0x3, D_NEUTRAL = 0x4, }; // Aligment: 4 // Size: 2 enum class ValueRemapperHapticsType_t : uint32_t { HaticsType_Default = 0x0, HaticsType_None = 0x1, }; // Aligment: 4 // Size: 12 enum class WeaponSound_t : uint32_t { WEAPON_SOUND_EMPTY = 0x0, WEAPON_SOUND_SINGLE = 0x1, WEAPON_SOUND_DOUBLE = 0x2, WEAPON_SOUND_RELOAD = 0x3, WEAPON_SOUND_MELEE_MISS = 0x4, WEAPON_SOUND_MELEE_HIT = 0x5, WEAPON_SOUND_MELEE_HIT_WORLD = 0x6, WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7, WEAPON_SOUND_SPECIAL1 = 0x8, WEAPON_SOUND_SPECIAL2 = 0x9, WEAPON_SOUND_SPECIAL3 = 0xa, WEAPON_SOUND_NUM_TYPES = 0xb, }; // Aligment: 4 // Size: 2 enum class ValueRemapperInputType_t : uint32_t { InputType_PlayerShootPosition = 0x0, InputType_PlayerShootPositionAroundAxis = 0x1, }; // Aligment: 4 // Size: 2 enum class ShadowType_t : uint32_t { SHADOWS_NONE = 0x0, SHADOWS_SIMPLE = 0x1, }; // Aligment: 4 // Size: 3 enum class BrushSolidities_e : uint32_t { BRUSHSOLID_TOGGLE = 0x0, BRUSHSOLID_NEVER = 0x1, BRUSHSOLID_ALWAYS = 0x2, }; // Aligment: 4 // Size: 6 enum class ShakeCommand_t : uint32_t { SHAKE_START = 0x0, SHAKE_STOP = 0x1, SHAKE_AMPLITUDE = 0x2, SHAKE_FREQUENCY = 0x3, SHAKE_START_RUMBLEONLY = 0x4, SHAKE_START_NORUMBLE = 0x5, }; // Aligment: 4 // Size: 3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2, }; // Aligment: 4 // Size: 3 enum class WeaponState_t : uint32_t { WEAPON_NOT_CARRIED = 0x0, WEAPON_IS_CARRIED_BY_PLAYER = 0x1, WEAPON_IS_ACTIVE = 0x2, }; // Aligment: 4 // Size: 3 enum class PointTemplateOwnerSpawnGroupType_t : uint32_t { INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0, INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1, INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2, }; // Aligment: 4 // Size: 4 enum class ValueRemapperOutputType_t : uint32_t { OutputType_AnimationCycle = 0x0, OutputType_RotationX = 0x1, OutputType_RotationY = 0x2, OutputType_RotationZ = 0x3, }; // Aligment: 1 // Size: 6 enum class MoveCollide_t : uint8_t { MOVECOLLIDE_DEFAULT = 0, MOVECOLLIDE_FLY_BOUNCE = 1, MOVECOLLIDE_FLY_CUSTOM = 2, MOVECOLLIDE_FLY_SLIDE = 3, MOVECOLLIDE_COUNT = 4, MOVECOLLIDE_MAX_BITS = 3, }; // Aligment: 4 // Size: 2 enum class attributeprovidertypes_t : uint32_t { PROVIDER_GENERIC = 0x0, PROVIDER_WEAPON = 0x1, }; // Aligment: 4 // Size: 3 enum class PointWorldTextJustifyVertical_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1, POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2, }; // Aligment: 4 // Size: 27 enum class DamageTypes_t : uint32_t { DMG_GENERIC = 0x0, DMG_CRUSH = 0x1, DMG_BULLET = 0x2, DMG_SLASH = 0x4, DMG_BURN = 0x8, DMG_VEHICLE = 0x10, DMG_FALL = 0x20, DMG_BLAST = 0x40, DMG_CLUB = 0x80, DMG_SHOCK = 0x100, DMG_SONIC = 0x200, DMG_ENERGYBEAM = 0x400, DMG_PREVENT_PHYSICS_FORCE = 0x800, DMG_NEVERGIB = 0x1000, DMG_ALWAYSGIB = 0x2000, DMG_DROWN = 0x4000, DMG_POISON = 0x8000, DMG_RADIATION = 0x10000, DMG_DROWNRECOVER = 0x20000, DMG_ACID = 0x40000, DMG_REMOVENORAGDOLL = 0x80000, DMG_PHYSGUN = 0x100000, DMG_DISSOLVE = 0x200000, DMG_BLAST_SURFACE = 0x400000, DMG_DIRECT = 0x800000, DMG_BUCKSHOT = 0x1000000, DMG_LASTGENERICFLAG = 0x1000000, }; // Aligment: 1 // Size: 9 enum class SolidType_t : uint8_t { SOLID_NONE = 0, SOLID_BSP = 1, SOLID_BBOX = 2, SOLID_OBB = 3, SOLID_SPHERE = 4, SOLID_POINT = 5, SOLID_VPHYSICS = 6, SOLID_CAPSULE = 7, SOLID_LAST = 8, }; // Aligment: 4 // Size: 4 enum class PetLevelup_Rule_t : uint32_t { PETLEVELFROM_NOTHING = 0x0, PETLEVELFROM_KILLEATER = 0x1, PETLEVELFROM_COMPENDIUM_LEVEL = 0x2, NUM_PETLEVELUPRULES = 0x3, }; // Aligment: 4 // Size: 1 enum class navproperties_t : uint32_t { NAV_IGNORE = 0x1, }; // Aligment: 4 // Size: 3 enum class SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t : uint32_t { SimpleConstraintSoundProfile::kMIN_THRESHOLD = 0x0, SimpleConstraintSoundProfile::kMIN_FULL = 0x1, SimpleConstraintSoundProfile::kHIGHWATER = 0x2, }; // Aligment: 4 // Size: 3 enum class PlayerConnectedState : uint32_t { PlayerConnected = 0x0, PlayerDisconnecting = 0x1, PlayerDisconnected = 0x2, }; // Aligment: 4 // Size: 5 enum class DoorState_t : uint32_t { DOOR_STATE_CLOSED = 0x0, DOOR_STATE_OPENING = 0x1, DOOR_STATE_OPEN = 0x2, DOOR_STATE_CLOSING = 0x3, DOOR_STATE_AJAR = 0x4, }; // Aligment: 4 // Size: 6 enum class LatchDirtyPermission_t : uint32_t { LATCH_DIRTY_DISALLOW = 0x0, LATCH_DIRTY_SERVER_CONTROLLED = 0x1, LATCH_DIRTY_CLIENT_SIMULATED = 0x2, LATCH_DIRTY_PREDICTION = 0x3, LATCH_DIRTY_FRAMESIMULATE = 0x4, LATCH_DIRTY_PARTICLE_SIMULATE = 0x5, }; // Aligment: 4 // Size: 27 enum class RumbleEffect_t : uint32_t { RUMBLE_INVALID = 0xffffffffffffffff, RUMBLE_STOP_ALL = 0x0, RUMBLE_PISTOL = 0x1, RUMBLE_357 = 0x2, RUMBLE_SMG1 = 0x3, RUMBLE_AR2 = 0x4, RUMBLE_SHOTGUN_SINGLE = 0x5, RUMBLE_SHOTGUN_DOUBLE = 0x6, RUMBLE_AR2_ALT_FIRE = 0x7, RUMBLE_RPG_MISSILE = 0x8, RUMBLE_CROWBAR_SWING = 0x9, RUMBLE_AIRBOAT_GUN = 0xa, RUMBLE_JEEP_ENGINE_LOOP = 0xb, RUMBLE_FLAT_LEFT = 0xc, RUMBLE_FLAT_RIGHT = 0xd, RUMBLE_FLAT_BOTH = 0xe, RUMBLE_DMG_LOW = 0xf, RUMBLE_DMG_MED = 0x10, RUMBLE_DMG_HIGH = 0x11, RUMBLE_FALL_LONG = 0x12, RUMBLE_FALL_SHORT = 0x13, RUMBLE_PHYSCANNON_OPEN = 0x14, RUMBLE_PHYSCANNON_PUNT = 0x15, RUMBLE_PHYSCANNON_LOW = 0x16, RUMBLE_PHYSCANNON_MEDIUM = 0x17, RUMBLE_PHYSCANNON_HIGH = 0x18, NUM_RUMBLE_EFFECTS = 0x19, }; // Aligment: 4 // Size: 16 enum class vote_create_failed_t : uint32_t { VOTE_FAILED_GENERIC = 0x0, VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1, VOTE_FAILED_RATE_EXCEEDED = 0x2, VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3, VOTE_FAILED_QUORUM_FAILURE = 0x4, VOTE_FAILED_ISSUE_DISABLED = 0x5, VOTE_FAILED_MAP_NOT_FOUND = 0x6, VOTE_FAILED_MAP_NAME_REQUIRED = 0x7, VOTE_FAILED_FAILED_RECENTLY = 0x8, VOTE_FAILED_TEAM_CANT_CALL = 0x9, VOTE_FAILED_WAITINGFORPLAYERS = 0xa, VOTE_FAILED_PLAYERNOTFOUND = 0xb, VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc, VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd, VOTE_FAILED_SPECTATOR = 0xe, VOTE_FAILED_MAX = 0xf, }; // Aligment: 1 // Size: 20 enum class RenderFx_t : uint8_t { kRenderFxNone = 0, kRenderFxPulseSlow = 1, kRenderFxPulseFast = 2, kRenderFxPulseSlowWide = 3, kRenderFxPulseFastWide = 4, kRenderFxFadeSlow = 5, kRenderFxFadeFast = 6, kRenderFxSolidSlow = 7, kRenderFxSolidFast = 8, kRenderFxStrobeSlow = 9, kRenderFxStrobeFast = 10, kRenderFxStrobeFaster = 11, kRenderFxFlickerSlow = 12, kRenderFxFlickerFast = 13, kRenderFxNoDissipation = 14, kRenderFxFadeOut = 15, kRenderFxFadeIn = 16, kRenderFxPulseFastWider = 17, kRenderFxGlowShell = 18, kRenderFxMax = 19, }; // Aligment: 4 // Size: 2 enum class CRR_Response::ResponseEnum_t : uint32_t { CRR_Response::MAX_RESPONSE_NAME = 0xc0, CRR_Response::MAX_RULE_NAME = 0x80, }; // Aligment: 4 // Size: 5 enum class NavDirType : uint32_t { NORTH = 0x0, EAST = 0x1, SOUTH = 0x2, WEST = 0x3, NUM_DIRECTIONS = 0x4, }; // Aligment: 4 // Size: 2 enum class ValueRemapperRatchetType_t : uint32_t { RatchetType_Absolute = 0x0, RatchetType_EachEngage = 0x1, }; // Aligment: 4 // Size: 4 enum class SpeechPriorityType : uint32_t { SPEECH_PRIORITY_LOW = 0x0, SPEECH_PRIORITY_NORMAL = 0x1, SPEECH_PRIORITY_MANUAL = 0x2, SPEECH_PRIORITY_UNINTERRUPTABLE = 0x3, }; // Aligment: 4 // Size: 46 enum class eEconItemOrigin : uint32_t { kEconItemOrigin_Invalid = 0xffffffffffffffff, kEconItemOrigin_Drop = 0x0, kEconItemOrigin_Achievement = 0x1, kEconItemOrigin_Purchased = 0x2, kEconItemOrigin_Traded = 0x3, kEconItemOrigin_Crafted = 0x4, kEconItemOrigin_StorePromotion = 0x5, kEconItemOrigin_Gifted = 0x6, kEconItemOrigin_SupportGranted = 0x7, kEconItemOrigin_FoundInCrate = 0x8, kEconItemOrigin_Earned = 0x9, kEconItemOrigin_ThirdPartyPromotion = 0xa, kEconItemOrigin_GiftWrapped = 0xb, kEconItemOrigin_HalloweenDrop = 0xc, kEconItemOrigin_PackageItem = 0xd, kEconItemOrigin_Foreign = 0xe, kEconItemOrigin_CDKey = 0xf, kEconItemOrigin_CollectionReward = 0x10, kEconItemOrigin_PreviewItem = 0x11, kEconItemOrigin_SteamWorkshopContribution = 0x12, kEconItemOrigin_PeriodicScoreReward = 0x13, kEconItemOrigin_Recycling = 0x14, kEconItemOrigin_TournamentDrop = 0x15, kEconItemOrigin_PassportReward = 0x16, kEconItemOrigin_TutorialDrop = 0x17, kEconItemOrigin_RecipeOutput = 0x18, kEconItemOrigin_GemExtract = 0x19, kEconItemOrigin_EventPointReward = 0x1a, kEconItemOrigin_ItemRedemption = 0x1b, kEconItemOrigin_FantasyTicketRefund = 0x1c, kEconItemOrigin_VictoryPredictionReward = 0x1d, kEconItemOrigin_AssassinEventReward = 0x1e, kEconItemOrigin_CompendiumReward = 0x1f, kEconItemOrigin_CompendiumDrop = 0x20, kEconItemOrigin_MysteryItem = 0x21, kEconItemOrigin_UnpackedFromBundle = 0x22, kEconItemOrigin_WonFromWeeklyGame = 0x23, kEconItemOrigin_SeasonalItemGrant = 0x24, kEconItemOrigin_PackOpening = 0x25, kEconItemOrigin_InitialGrant = 0x26, kEconItemOrigin_MarketPurchase = 0x27, kEconItemOrigin_MarketRefunded = 0x28, kEconItemOrigin_LimitedDraft = 0x29, kEconItemOrigin_GauntletReward = 0x2a, kEconItemOrigin_CompendiumGift = 0x2b, kEconItemOrigin_Max = 0x2c, }; // Aligment: 4 // Size: 2 enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t { CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0, CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1, }; // Aligment: 4 // Size: 30 enum class soundlevel_t : uint32_t { SNDLVL_NONE = 0x0, SNDLVL_20dB = 0x14, SNDLVL_25dB = 0x19, SNDLVL_30dB = 0x1e, SNDLVL_35dB = 0x23, SNDLVL_40dB = 0x28, SNDLVL_45dB = 0x2d, SNDLVL_50dB = 0x32, SNDLVL_55dB = 0x37, SNDLVL_IDLE = 0x3c, SNDLVL_60dB = 0x3c, SNDLVL_65dB = 0x41, SNDLVL_STATIC = 0x42, SNDLVL_70dB = 0x46, SNDLVL_NORM = 0x4b, SNDLVL_75dB = 0x4b, SNDLVL_80dB = 0x50, SNDLVL_TALKING = 0x50, SNDLVL_85dB = 0x55, SNDLVL_90dB = 0x5a, SNDLVL_95dB = 0x5f, SNDLVL_100dB = 0x64, SNDLVL_105dB = 0x69, SNDLVL_110dB = 0x6e, SNDLVL_120dB = 0x78, SNDLVL_130dB = 0x82, SNDLVL_GUNFIRE = 0x8c, SNDLVL_140dB = 0x8c, SNDLVL_150dB = 0x96, SNDLVL_180dB = 0xb4, }; // Aligment: 4 // Size: 4 enum class EntitySubclassScope_t : uint32_t { SUBCLASS_SCOPE_NONE = 0xffffffffffffffff, SUBCLASS_SCOPE_MISC = 0x0, SUBCLASS_SCOPE_PRECIPITATION = 0x1, SUBCLASS_SCOPE_COUNT = 0x2, }; // Aligment: 4 // Size: 7 enum class BeamType_t : uint32_t { BEAM_INVALID = 0x0, BEAM_POINTS = 0x1, BEAM_ENTPOINT = 0x2, BEAM_ENTS = 0x3, BEAM_HOSE = 0x4, BEAM_SPLINE = 0x5, BEAM_LASER = 0x6, }; // Aligment: 4 // Size: 6 enum class HierarchyType_t : uint32_t { HIERARCHY_NONE = 0x0, HIERARCHY_BONE_MERGE = 0x1, HIERARCHY_ATTACHMENT = 0x2, HIERARCHY_ABSORIGIN = 0x3, HIERARCHY_BONE = 0x4, HIERARCHY_TYPE_COUNT = 0x5, }; // Aligment: 4 // Size: 2 enum class AmmoFlags_t : uint32_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, AMMO_FLAG_MAX = 0x1, }; // Aligment: 4 // Size: 2 enum class PointWorldTextReorientMode_t : uint32_t { POINT_WORLD_TEXT_REORIENT_NONE = 0x0, POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1, }; // Aligment: 4 // Size: 5 enum class EntityDisolveType_t : uint32_t { ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff, ENTITY_DISSOLVE_NORMAL = 0x0, ENTITY_DISSOLVE_ELECTRICAL = 0x1, ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3, }; // Aligment: 4 // Size: 3 enum class WorldTextPanelVerticalAlign_t : uint32_t { WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0, WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1, WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2, }; // Aligment: 4 // Size: 4 enum class BeamClipStyle_t : uint32_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, kMODELCLIP = 0x2, kBEAMCLIPSTYLE_NUMBITS = 0x2, }; // Aligment: 4 // Size: 5 enum class SpawnDebugRestrictionOverrideState_t : uint32_t { SPAWN_DEBUG_RESTRICT_NONE = 0x0, SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2, SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4, SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8, }; // Aligment: 4 // Size: 11 enum class Hull_t : uint32_t { HULL_HUMAN = 0x0, HULL_SMALL_CENTERED = 0x1, HULL_WIDE_HUMAN = 0x2, HULL_TINY = 0x3, HULL_MEDIUM = 0x4, HULL_TINY_CENTERED = 0x5, HULL_LARGE = 0x6, HULL_LARGE_CENTERED = 0x7, HULL_MEDIUM_TALL = 0x8, NUM_HULLS = 0x9, HULL_NONE = 0xa, }; // Aligment: 4 // Size: 4 enum class ValueRemapperMomentumType_t : uint32_t { MomentumType_None = 0x0, MomentumType_Friction = 0x1, MomentumType_SpringTowardSnapValue = 0x2, MomentumType_SpringAwayFromSnapValue = 0x3, }; // Aligment: 4 // Size: 16 enum class NavAttributeEnum : uint32_t { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_CROUCH = 0x1, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, NAV_MESH_NO_JUMP = 0x8, NAV_MESH_STOP = 0x10, NAV_MESH_RUN = 0x20, NAV_MESH_WALK = 0x40, NAV_MESH_TRANSIENT = 0x100, NAV_MESH_DONT_HIDE = 0x200, NAV_MESH_STAND = 0x400, NAV_MESH_NO_HOSTAGES = 0x800, NAV_MESH_NO_MERGE = 0x2000, NAV_MESH_OBSTACLE_TOP = 0x4000, }; // Aligment: 4 // Size: 5 enum class WeaponProficiency_t : uint32_t { WEAPON_PROFICIENCY_POOR = 0x0, WEAPON_PROFICIENCY_AVERAGE = 0x1, WEAPON_PROFICIENCY_GOOD = 0x2, WEAPON_PROFICIENCY_VERY_GOOD = 0x3, WEAPON_PROFICIENCY_PERFECT = 0x4, }; // Aligment: 4 // Size: 8 enum class TOGGLE_STATE : uint32_t { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, TS_GOING_UP = 0x2, TS_GOING_DOWN = 0x3, DOOR_OPEN = 0x0, DOOR_CLOSED = 0x1, DOOR_OPENING = 0x2, DOOR_CLOSING = 0x3, }; // Aligment: 4 // Size: 4 enum class PerformanceMode_t : uint32_t { PM_NORMAL = 0x0, PM_NO_GIBS = 0x1, PM_FULL_GIBS = 0x2, PM_REDUCED_GIBS = 0x3, }; // Aligment: 1 // Size: 13 enum class RenderMode_t : uint8_t { kRenderNormal = 0, kRenderTransColor = 1, kRenderTransTexture = 2, kRenderGlow = 3, kRenderTransAlpha = 4, kRenderTransAdd = 5, kRenderEnvironmental = 6, kRenderTransAddFrameBlend = 7, kRenderTransAlphaAdd = 8, kRenderWorldGlow = 9, kRenderNone = 10, kRenderDevVisualizer = 11, kRenderModeCount = 12, }; // Aligment: 4 // Size: 3 enum class EntFinderMethod_t : uint32_t { ENT_FIND_METHOD_NEAREST = 0x0, ENT_FIND_METHOD_FARTHEST = 0x1, ENT_FIND_METHOD_RANDOM = 0x2, }; // Aligment: 4 // Size: 5 enum class Touch_t : uint32_t { touch_none = 0x0, touch_player_only = 0x1, touch_npc_only = 0x2, touch_player_or_npc = 0x3, touch_player_or_npc_or_physicsprop = 0x4, }; // Aligment: 4 // Size: 3 enum class SpawnDebugOverrideState_t : uint32_t { SPAWN_DEBUG_OVERRIDE_NONE = 0x0, SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2, }; // Flags: MEnumFlagsWithOverlappingBits // Aligment: 4 // Size: 45 enum class GameAnimEventIndex_t : uint32_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, AE_CL_PLAYSOUND_ATTACHMENT = 0x2, AE_CL_PLAYSOUND_POSITION = 0x3, AE_SV_PLAYSOUND = 0x4, AE_CL_STOPSOUND = 0x5, AE_CL_PLAYSOUND_LOOPING = 0x6, AE_CLIENT_EFFECT_ATTACH = 0x7, AE_CL_CREATE_PARTICLE_EFFECT = 0x8, AE_CL_STOP_PARTICLE_EFFECT = 0x9, AE_CL_ADD_PARTICLE_EFFECT_CP = 0xa, AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0xb, AE_CL_SUPPRESS_EVENTS_WITH_TAG = 0xc, AE_START_SCRIPTED_EFFECT = 0xd, AE_STOP_SCRIPTED_EFFECT = 0xe, AE_MUZZLEFLASH = 0xf, AE_SV_DUSTTRAIL = 0x10, AE_FOOTSTEP = 0x11, AE_CL_FOOTSTEP_LEFT = 0x12, AE_CL_FOOTSTEP_RIGHT = 0x13, AE_CL_MFOOTSTEP_LEFT = 0x14, AE_CL_MFOOTSTEP_RIGHT = 0x15, AE_CL_MFOOTSTEP_LEFT_LOUD = 0x16, AE_CL_MFOOTSTEP_RIGHT_LOUD = 0x17, AE_RAGDOLL = 0x18, AE_CL_ENABLE_BODYGROUP = 0x19, AE_CL_DISABLE_BODYGROUP = 0x1a, AE_CL_BODYGROUP_SET_VALUE = 0x1b, AE_SV_BODYGROUP_SET_VALUE = 0x1c, AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x1d, AE_WPN_PRIMARYATTACK = 0x1e, AE_WPN_PLAYWPNSOUND = 0x1f, AE_WPN_SECONDARYATTACK = 0x20, AE_CL_SPEECH = 0x21, AE_FIRE_INPUT = 0x22, AE_IK_SET_LOCK_ROTATION_ALPHA = 0x23, AE_IK_ALLOW_PLANE_TILT_NORMAL_UPDATES = 0x24, AE_IK_SET_MASTER_BLEND_AMOUNT = 0x25, AE_IK_SET_CHAIN_BLEND_AMOUNT = 0x26, AE_CL_CLOTH_ATTR = 0x27, AE_CL_CLOTH_GROUND_OFFSET = 0x28, AE_CL_CLOTH_STIFFEN = 0x29, AE_CL_CLOTH_EFFECT = 0x2a, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x2b, AE_HAPTIC_PULSE = 0x2c, }; // Aligment: 4 // Size: 17 enum class BaseExplosionTypes_t : uint32_t { EXPLOSION_TYPE_DEFAULT = 0x0, EXPLOSION_TYPE_GRENADE = 0x1, EXPLOSION_TYPE_MOLOTOV = 0x2, EXPLOSION_TYPE_FIREWORKS = 0x3, EXPLOSION_TYPE_GASCAN = 0x4, EXPLOSION_TYPE_GASCYLINDER = 0x5, EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6, EXPLOSION_TYPE_ELECTRICAL = 0x7, EXPLOSION_TYPE_EMP = 0x8, EXPLOSION_TYPE_SHRAPNEL = 0x9, EXPLOSION_TYPE_SMOKEGRENADE = 0xa, EXPLOSION_TYPE_FLASHBANG = 0xb, EXPLOSION_TYPE_TRIPMINE = 0xc, EXPLOSION_TYPE_ICE = 0xd, EXPLOSION_TYPE_NONE = 0xe, EXPLOSION_TYPE_CUSTOM = 0xf, EXPLOSION_TYPE_COUNT = 0x10, }; // Aligment: 4 // Size: 2 enum class filter_t : uint32_t { FILTER_AND = 0x0, FILTER_OR = 0x1, }; // Aligment: 4 // Size: 5 enum class Class_T : uint32_t { CLASS_NONE = 0x0, CLASS_PLAYER = 0x1, CLASS_PLAYER_ALLY = 0x2, CLASS_BULLSEYE = 0x3, NUM_CLASSIFY_CLASSES = 0x4, }; // Aligment: 4 // Size: 23 enum class SoundFlags_t : uint32_t { SOUND_NONE = 0x0, SOUND_COMBAT = 0x1, SOUND_WORLD = 0x2, SOUND_PLAYER = 0x4, SOUND_DANGER = 0x8, SOUND_BULLET_IMPACT = 0x10, SOUND_THUMPER = 0x20, SOUND_PHYSICS_DANGER = 0x40, SOUND_MOVE_AWAY = 0x80, SOUND_PLAYER_VEHICLE = 0x100, SOUND_GLASS_BREAK = 0x200, SOUND_PHYSICS_OBJECT = 0x400, SOUND_CONTEXT_GUNFIRE = 0x100000, SOUND_CONTEXT_COMBINE_ONLY = 0x200000, SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, SOUND_CONTEXT_EXPLOSION = 0x800000, SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, SOUND_CONTEXT_PANIC_NPCS = 0x8000000, ALL_CONTEXTS = 0xfffffffffff00000, ALL_SCENTS = 0x0, ALL_SOUNDS = 0xfffff, }; // Aligment: 4 // Size: 12 enum class Materials : uint32_t { matGlass = 0x0, matWood = 0x1, matMetal = 0x2, matFlesh = 0x3, matCinderBlock = 0x4, matCeilingTile = 0x5, matComputer = 0x6, matUnbreakableGlass = 0x7, matRocks = 0x8, matWeb = 0x9, matNone = 0xa, matLastMaterial = 0xb, }; // Aligment: 1 // Size: 3 enum class DamageOptions_t : uint8_t { DAMAGE_NO = 0, DAMAGE_EVENTS_ONLY = 1, DAMAGE_YES = 2, }; // Aligment: 4 // Size: 7 enum class WorldTextAttachmentType_t : uint32_t { ATTACHED_NONE = 0x0, ATTACHED_PRIMARY_HAND = 0x1, ATTACHED_OFF_HAND = 0x2, ATTACHED_ENTITY = 0x3, ATTACHED_HMD = 0x4, ATTACHED_ENTITY_LARGE = 0x5, ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x6, }; // Aligment: 4 // Size: 7 enum class PoseController_FModType_t : uint32_t { POSECONTROLLER_FMODTYPE_NONE = 0x0, POSECONTROLLER_FMODTYPE_SINE = 0x1, POSECONTROLLER_FMODTYPE_SQUARE = 0x2, POSECONTROLLER_FMODTYPE_TRIANGLE = 0x3, POSECONTROLLER_FMODTYPE_SAWTOOTH = 0x4, POSECONTROLLER_FMODTYPE_NOISE = 0x5, POSECONTROLLER_FMODTYPE_TOTAL = 0x6, }; // Aligment: 4 // Size: 1028 enum class BaseActivity_t : uint32_t { ACT_RESET = 0x0, ACT_IDLE = 0x1, ACT_TRANSITION = 0x2, ACT_COVER = 0x3, ACT_COVER_MED = 0x4, ACT_COVER_LOW = 0x5, ACT_WALK = 0x6, ACT_WALK_AIM = 0x7, ACT_WALK_CROUCH = 0x8, ACT_WALK_CROUCH_AIM = 0x9, ACT_RUN = 0xa, ACT_RUN_AIM = 0xb, ACT_RUN_CROUCH = 0xc, ACT_RUN_CROUCH_AIM = 0xd, ACT_RUN_PROTECTED = 0xe, ACT_SCRIPT_CUSTOM_MOVE = 0xf, ACT_RANGE_ATTACK1 = 0x10, ACT_RANGE_ATTACK2 = 0x11, ACT_RANGE_ATTACK1_LOW = 0x12, ACT_RANGE_ATTACK2_LOW = 0x13, ACT_DIESIMPLE = 0x14, ACT_DIEBACKWARD = 0x15, ACT_DIEFORWARD = 0x16, ACT_DIEVIOLENT = 0x17, ACT_DIERAGDOLL = 0x18, ACT_FLY = 0x19, ACT_HOVER = 0x1a, ACT_GLIDE = 0x1b, ACT_SWIM = 0x1c, ACT_JUMP = 0x1d, ACT_HOP = 0x1e, ACT_LEAP = 0x1f, ACT_LAND = 0x20, ACT_CLIMB_UP = 0x21, ACT_CLIMB_DOWN = 0x22, ACT_CLIMB_DISMOUNT = 0x23, ACT_SHIPLADDER_UP = 0x24, ACT_SHIPLADDER_DOWN = 0x25, ACT_STRAFE_LEFT = 0x26, ACT_STRAFE_RIGHT = 0x27, ACT_ROLL_LEFT = 0x28, ACT_ROLL_RIGHT = 0x29, ACT_TURN_LEFT = 0x2a, ACT_TURN_RIGHT = 0x2b, ACT_CROUCH = 0x2c, ACT_CROUCHIDLE = 0x2d, ACT_STAND = 0x2e, ACT_USE = 0x2f, ACT_ALIEN_BURROW_IDLE = 0x30, ACT_ALIEN_BURROW_OUT = 0x31, ACT_SIGNAL1 = 0x32, ACT_SIGNAL2 = 0x33, ACT_SIGNAL3 = 0x34, ACT_SIGNAL_ADVANCE = 0x35, ACT_SIGNAL_FORWARD = 0x36, ACT_SIGNAL_GROUP = 0x37, ACT_SIGNAL_HALT = 0x38, ACT_SIGNAL_LEFT = 0x39, ACT_SIGNAL_RIGHT = 0x3a, ACT_SIGNAL_TAKECOVER = 0x3b, ACT_LOOKBACK_RIGHT = 0x3c, ACT_LOOKBACK_LEFT = 0x3d, ACT_COWER = 0x3e, ACT_SMALL_FLINCH = 0x3f, ACT_BIG_FLINCH = 0x40, ACT_MELEE_ATTACK1 = 0x41, ACT_MELEE_ATTACK2 = 0x42, ACT_RELOAD = 0x43, ACT_RELOAD_START = 0x44, ACT_RELOAD_FINISH = 0x45, ACT_RELOAD_LOW = 0x46, ACT_ARM = 0x47, ACT_DISARM = 0x48, ACT_DROP_WEAPON = 0x49, ACT_DROP_WEAPON_SHOTGUN = 0x4a, ACT_PICKUP_GROUND = 0x4b, ACT_PICKUP_RACK = 0x4c, ACT_IDLE_ANGRY = 0x4d, ACT_IDLE_RELAXED = 0x4e, ACT_IDLE_STIMULATED = 0x4f, ACT_IDLE_AGITATED = 0x50, ACT_IDLE_STEALTH = 0x51, ACT_IDLE_HURT = 0x52, ACT_WALK_RELAXED = 0x53, ACT_WALK_STIMULATED = 0x54, ACT_WALK_AGITATED = 0x55, ACT_WALK_STEALTH = 0x56, ACT_RUN_RELAXED = 0x57, ACT_RUN_STIMULATED = 0x58, ACT_RUN_AGITATED = 0x59, ACT_RUN_STEALTH = 0x5a, ACT_IDLE_AIM_RELAXED = 0x5b, ACT_IDLE_AIM_STIMULATED = 0x5c, ACT_IDLE_AIM_AGITATED = 0x5d, ACT_IDLE_AIM_STEALTH = 0x5e, ACT_WALK_AIM_RELAXED = 0x5f, ACT_WALK_AIM_STIMULATED = 0x60, ACT_WALK_AIM_AGITATED = 0x61, ACT_WALK_AIM_STEALTH = 0x62, ACT_RUN_AIM_RELAXED = 0x63, ACT_RUN_AIM_STIMULATED = 0x64, ACT_RUN_AIM_AGITATED = 0x65, ACT_RUN_AIM_STEALTH = 0x66, ACT_CROUCHIDLE_STIMULATED = 0x67, ACT_CROUCHIDLE_AIM_STIMULATED = 0x68, ACT_CROUCHIDLE_AGITATED = 0x69, ACT_WALK_HURT = 0x6a, ACT_RUN_HURT = 0x6b, ACT_SPECIAL_ATTACK1 = 0x6c, ACT_SPECIAL_ATTACK2 = 0x6d, ACT_COMBAT_IDLE = 0x6e, ACT_WALK_SCARED = 0x6f, ACT_RUN_SCARED = 0x70, ACT_VICTORY_DANCE = 0x71, ACT_DIE_HEADSHOT = 0x72, ACT_DIE_CHESTSHOT = 0x73, ACT_DIE_GUTSHOT = 0x74, ACT_DIE_BACKSHOT = 0x75, ACT_FLINCH_HEAD = 0x76, ACT_FLINCH_CHEST = 0x77, ACT_FLINCH_STOMACH = 0x78, ACT_FLINCH_LEFTARM = 0x79, ACT_FLINCH_RIGHTARM = 0x7a, ACT_FLINCH_LEFTLEG = 0x7b, ACT_FLINCH_RIGHTLEG = 0x7c, ACT_FLINCH_PHYSICS = 0x7d, ACT_FLINCH_HEAD_BACK = 0x7e, ACT_FLINCH_CHEST_BACK = 0x7f, ACT_FLINCH_STOMACH_BACK = 0x80, ACT_FLINCH_CROUCH_FRONT = 0x81, ACT_FLINCH_CROUCH_BACK = 0x82, ACT_FLINCH_CROUCH_LEFT = 0x83, ACT_FLINCH_CROUCH_RIGHT = 0x84, ACT_IDLE_ON_FIRE = 0x85, ACT_WALK_ON_FIRE = 0x86, ACT_RUN_ON_FIRE = 0x87, ACT_180_LEFT = 0x89, ACT_180_RIGHT = 0x8a, ACT_90_LEFT = 0x8b, ACT_90_RIGHT = 0x8c, ACT_STEP_LEFT = 0x8d, ACT_STEP_RIGHT = 0x8e, ACT_STEP_BACK = 0x8f, ACT_STEP_FORE = 0x90, ACT_GESTURE_RANGE_ATTACK1 = 0x91, ACT_GESTURE_RANGE_ATTACK2 = 0x92, ACT_GESTURE_MELEE_ATTACK1 = 0x93, ACT_GESTURE_MELEE_ATTACK2 = 0x94, ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95, ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96, ACT_MELEE_ATTACK_SWING_GESTURE = 0x97, ACT_GESTURE_SMALL_FLINCH = 0x98, ACT_GESTURE_BIG_FLINCH = 0x99, ACT_GESTURE_FLINCH_BLAST = 0x9a, ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b, ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c, ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d, ACT_GESTURE_FLINCH_HEAD = 0x9e, ACT_GESTURE_FLINCH_CHEST = 0x9f, ACT_GESTURE_FLINCH_STOMACH = 0xa0, ACT_GESTURE_FLINCH_LEFTARM = 0xa1, ACT_GESTURE_FLINCH_RIGHTARM = 0xa2, ACT_GESTURE_FLINCH_LEFTLEG = 0xa3, ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4, ACT_GESTURE_TURN_LEFT = 0xa5, ACT_GESTURE_TURN_RIGHT = 0xa6, ACT_GESTURE_TURN_LEFT45 = 0xa7, ACT_GESTURE_TURN_RIGHT45 = 0xa8, ACT_GESTURE_TURN_LEFT90 = 0xa9, ACT_GESTURE_TURN_RIGHT90 = 0xaa, ACT_GESTURE_TURN_LEFT45_FLAT = 0xab, ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac, ACT_GESTURE_TURN_LEFT90_FLAT = 0xad, ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae, ACT_BARNACLE_HIT = 0xaf, ACT_BARNACLE_PULL = 0xb0, ACT_BARNACLE_CHOMP = 0xb1, ACT_BARNACLE_CHEW = 0xb2, ACT_DO_NOT_DISTURB = 0xb3, ACT_SPECIFIC_SEQUENCE = 0xb4, ACT_VM_DEPLOY = 0xb5, ACT_VM_RELOAD_EMPTY = 0xb6, ACT_VM_DRAW = 0xb7, ACT_VM_HOLSTER = 0xb8, ACT_VM_IDLE = 0xb9, ACT_VM_FIDGET = 0xba, ACT_VM_PULLBACK = 0xbb, ACT_VM_PULLBACK_HIGH = 0xbc, ACT_VM_PULLBACK_LOW = 0xbd, ACT_VM_THROW = 0xbe, ACT_VM_DROP = 0xbf, ACT_VM_PULLPIN = 0xc0, ACT_VM_PRIMARYATTACK = 0xc1, ACT_VM_SECONDARYATTACK = 0xc2, ACT_VM_RELOAD = 0xc3, ACT_VM_DRYFIRE = 0xc4, ACT_VM_HITLEFT = 0xc5, ACT_VM_HITLEFT2 = 0xc6, ACT_VM_HITRIGHT = 0xc7, ACT_VM_HITRIGHT2 = 0xc8, ACT_VM_HITCENTER = 0xc9, ACT_VM_HITCENTER2 = 0xca, ACT_VM_MISSLEFT = 0xcb, ACT_VM_MISSLEFT2 = 0xcc, ACT_VM_MISSRIGHT = 0xcd, ACT_VM_MISSRIGHT2 = 0xce, ACT_VM_MISSCENTER = 0xcf, ACT_VM_MISSCENTER2 = 0xd0, ACT_VM_HAULBACK = 0xd1, ACT_VM_SWINGHARD = 0xd2, ACT_VM_SWINGMISS = 0xd3, ACT_VM_SWINGHIT = 0xd4, ACT_VM_IDLE_TO_LOWERED = 0xd5, ACT_VM_IDLE_LOWERED = 0xd6, ACT_VM_LOWERED_TO_IDLE = 0xd7, ACT_VM_RECOIL1 = 0xd8, ACT_VM_RECOIL2 = 0xd9, ACT_VM_RECOIL3 = 0xda, ACT_VM_PICKUP = 0xdb, ACT_VM_RELEASE = 0xdc, ACT_VM_MAUL_LOOP = 0xdd, ACT_VM_ATTACH_SILENCER = 0xde, ACT_VM_DETACH_SILENCER = 0xdf, ACT_SLAM_STICKWALL_IDLE = 0xe0, ACT_SLAM_STICKWALL_ND_IDLE = 0xe1, ACT_SLAM_STICKWALL_ATTACH = 0xe2, ACT_SLAM_STICKWALL_ATTACH2 = 0xe3, ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4, ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5, ACT_SLAM_STICKWALL_DETONATE = 0xe6, ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7, ACT_SLAM_STICKWALL_DRAW = 0xe8, ACT_SLAM_STICKWALL_ND_DRAW = 0xe9, ACT_SLAM_STICKWALL_TO_THROW = 0xea, ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb, ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec, ACT_SLAM_THROW_IDLE = 0xed, ACT_SLAM_THROW_ND_IDLE = 0xee, ACT_SLAM_THROW_THROW = 0xef, ACT_SLAM_THROW_THROW2 = 0xf0, ACT_SLAM_THROW_THROW_ND = 0xf1, ACT_SLAM_THROW_THROW_ND2 = 0xf2, ACT_SLAM_THROW_DRAW = 0xf3, ACT_SLAM_THROW_ND_DRAW = 0xf4, ACT_SLAM_THROW_TO_STICKWALL = 0xf5, ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6, ACT_SLAM_THROW_DETONATE = 0xf7, ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8, ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9, ACT_SLAM_TRIPMINE_IDLE = 0xfa, ACT_SLAM_TRIPMINE_DRAW = 0xfb, ACT_SLAM_TRIPMINE_ATTACH = 0xfc, ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd, ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe, ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff, ACT_SLAM_DETONATOR_IDLE = 0x100, ACT_SLAM_DETONATOR_DRAW = 0x101, ACT_SLAM_DETONATOR_DETONATE = 0x102, ACT_SLAM_DETONATOR_HOLSTER = 0x103, ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104, ACT_SLAM_DETONATOR_THROW_DRAW = 0x105, ACT_SHOTGUN_RELOAD_START = 0x106, ACT_SHOTGUN_RELOAD_FINISH = 0x107, ACT_SHOTGUN_PUMP = 0x108, ACT_SMG2_IDLE2 = 0x109, ACT_SMG2_FIRE2 = 0x10a, ACT_SMG2_DRAW2 = 0x10b, ACT_SMG2_RELOAD2 = 0x10c, ACT_SMG2_DRYFIRE2 = 0x10d, ACT_SMG2_TOAUTO = 0x10e, ACT_SMG2_TOBURST = 0x10f, ACT_PHYSCANNON_UPGRADE = 0x110, ACT_RANGE_ATTACK_AR1 = 0x111, ACT_RANGE_ATTACK_AR2 = 0x112, ACT_RANGE_ATTACK_AR2_LOW = 0x113, ACT_RANGE_ATTACK_AR2_GRENADE = 0x114, ACT_RANGE_ATTACK_HMG1 = 0x115, ACT_RANGE_ATTACK_ML = 0x116, ACT_RANGE_ATTACK_SMG1 = 0x117, ACT_RANGE_ATTACK_SMG1_LOW = 0x118, ACT_RANGE_ATTACK_SMG2 = 0x119, ACT_RANGE_ATTACK_SHOTGUN = 0x11a, ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b, ACT_RANGE_ATTACK_PISTOL = 0x11c, ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d, ACT_RANGE_ATTACK_SLAM = 0x11e, ACT_RANGE_ATTACK_TRIPWIRE = 0x11f, ACT_RANGE_ATTACK_THROW = 0x120, ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121, ACT_RANGE_ATTACK_RPG = 0x122, ACT_MELEE_ATTACK_SWING = 0x123, ACT_RANGE_AIM_LOW = 0x124, ACT_RANGE_AIM_SMG1_LOW = 0x125, ACT_RANGE_AIM_PISTOL_LOW = 0x126, ACT_RANGE_AIM_AR2_LOW = 0x127, ACT_COVER_PISTOL_LOW = 0x128, ACT_COVER_SMG1_LOW = 0x129, ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a, ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b, ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c, ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d, ACT_GESTURE_RANGE_ATTACK_ML = 0x12e, ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f, ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130, ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131, ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132, ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133, ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134, ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135, ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136, ACT_GESTURE_RANGE_ATTACK_THROW = 0x137, ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138, ACT_GESTURE_MELEE_ATTACK_SWING = 0x139, ACT_IDLE_RIFLE = 0x13a, ACT_IDLE_SMG1 = 0x13b, ACT_IDLE_ANGRY_SMG1 = 0x13c, ACT_IDLE_PISTOL = 0x13d, ACT_IDLE_ANGRY_PISTOL = 0x13e, ACT_IDLE_ANGRY_SHOTGUN = 0x13f, ACT_IDLE_STEALTH_PISTOL = 0x140, ACT_IDLE_PACKAGE = 0x141, ACT_WALK_PACKAGE = 0x142, ACT_IDLE_SUITCASE = 0x143, ACT_WALK_SUITCASE = 0x144, ACT_IDLE_SMG1_RELAXED = 0x145, ACT_IDLE_SMG1_STIMULATED = 0x146, ACT_WALK_RIFLE_RELAXED = 0x147, ACT_RUN_RIFLE_RELAXED = 0x148, ACT_WALK_RIFLE_STIMULATED = 0x149, ACT_RUN_RIFLE_STIMULATED = 0x14a, ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b, ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c, ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d, ACT_IDLE_SHOTGUN_RELAXED = 0x14e, ACT_IDLE_SHOTGUN_STIMULATED = 0x14f, ACT_IDLE_SHOTGUN_AGITATED = 0x150, ACT_WALK_ANGRY = 0x151, ACT_POLICE_HARASS1 = 0x152, ACT_POLICE_HARASS2 = 0x153, ACT_IDLE_MANNEDGUN = 0x154, ACT_IDLE_MELEE = 0x155, ACT_IDLE_ANGRY_MELEE = 0x156, ACT_IDLE_RPG_RELAXED = 0x157, ACT_IDLE_RPG = 0x158, ACT_IDLE_ANGRY_RPG = 0x159, ACT_COVER_LOW_RPG = 0x15a, ACT_WALK_RPG = 0x15b, ACT_RUN_RPG = 0x15c, ACT_WALK_CROUCH_RPG = 0x15d, ACT_RUN_CROUCH_RPG = 0x15e, ACT_WALK_RPG_RELAXED = 0x15f, ACT_RUN_RPG_RELAXED = 0x160, ACT_WALK_RIFLE = 0x161, ACT_WALK_AIM_RIFLE = 0x162, ACT_WALK_CROUCH_RIFLE = 0x163, ACT_WALK_CROUCH_AIM_RIFLE = 0x164, ACT_RUN_RIFLE = 0x165, ACT_RUN_AIM_RIFLE = 0x166, ACT_RUN_CROUCH_RIFLE = 0x167, ACT_RUN_CROUCH_AIM_RIFLE = 0x168, ACT_RUN_STEALTH_PISTOL = 0x169, ACT_WALK_AIM_SHOTGUN = 0x16a, ACT_RUN_AIM_SHOTGUN = 0x16b, ACT_WALK_PISTOL = 0x16c, ACT_RUN_PISTOL = 0x16d, ACT_WALK_AIM_PISTOL = 0x16e, ACT_RUN_AIM_PISTOL = 0x16f, ACT_WALK_STEALTH_PISTOL = 0x170, ACT_WALK_AIM_STEALTH_PISTOL = 0x171, ACT_RUN_AIM_STEALTH_PISTOL = 0x172, ACT_RELOAD_PISTOL = 0x173, ACT_RELOAD_PISTOL_LOW = 0x174, ACT_RELOAD_SMG1 = 0x175, ACT_RELOAD_SMG1_LOW = 0x176, ACT_RELOAD_SHOTGUN = 0x177, ACT_RELOAD_SHOTGUN_LOW = 0x178, ACT_GESTURE_RELOAD = 0x179, ACT_GESTURE_RELOAD_PISTOL = 0x17a, ACT_GESTURE_RELOAD_SMG1 = 0x17b, ACT_GESTURE_RELOAD_SHOTGUN = 0x17c, ACT_BUSY_LEAN_LEFT = 0x17d, ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e, ACT_BUSY_LEAN_LEFT_EXIT = 0x17f, ACT_BUSY_LEAN_BACK = 0x180, ACT_BUSY_LEAN_BACK_ENTRY = 0x181, ACT_BUSY_LEAN_BACK_EXIT = 0x182, ACT_BUSY_SIT_GROUND = 0x183, ACT_BUSY_SIT_GROUND_ENTRY = 0x184, ACT_BUSY_SIT_GROUND_EXIT = 0x185, ACT_BUSY_SIT_CHAIR = 0x186, ACT_BUSY_SIT_CHAIR_ENTRY = 0x187, ACT_BUSY_SIT_CHAIR_EXIT = 0x188, ACT_BUSY_STAND = 0x189, ACT_BUSY_QUEUE = 0x18a, ACT_DUCK_DODGE = 0x18b, ACT_DIE_BARNACLE_SWALLOW = 0x18c, ACT_GESTURE_BARNACLE_STRANGLE = 0x18d, ACT_PHYSCANNON_DETACH = 0x18e, ACT_PHYSCANNON_ANIMATE = 0x18f, ACT_PHYSCANNON_ANIMATE_PRE = 0x190, ACT_PHYSCANNON_ANIMATE_POST = 0x191, ACT_DIE_FRONTSIDE = 0x192, ACT_DIE_RIGHTSIDE = 0x193, ACT_DIE_BACKSIDE = 0x194, ACT_DIE_LEFTSIDE = 0x195, ACT_DIE_CROUCH_FRONTSIDE = 0x196, ACT_DIE_CROUCH_RIGHTSIDE = 0x197, ACT_DIE_CROUCH_BACKSIDE = 0x198, ACT_DIE_CROUCH_LEFTSIDE = 0x199, ACT_DIE_INCAP = 0x19a, ACT_DIE_STANDING = 0x19b, ACT_OPEN_DOOR = 0x19c, ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d, ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e, ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f, ACT_DI_ALYX_ANTLION = 0x1a0, ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1, ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2, ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3, ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4, ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5, ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6, ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7, ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8, ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9, ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa, ACT_IDLE_CARRY = 0x1ab, ACT_WALK_CARRY = 0x1ac, ACT_STARTDYING = 0x1ad, ACT_DYINGLOOP = 0x1ae, ACT_DYINGTODEAD = 0x1af, ACT_RIDE_MANNED_GUN = 0x1b0, ACT_VM_SPRINT_ENTER = 0x1b1, ACT_VM_SPRINT_IDLE = 0x1b2, ACT_VM_SPRINT_LEAVE = 0x1b3, ACT_FIRE_START = 0x1b4, ACT_FIRE_LOOP = 0x1b5, ACT_FIRE_END = 0x1b6, ACT_CROUCHING_GRENADEIDLE = 0x1b7, ACT_CROUCHING_GRENADEREADY = 0x1b8, ACT_CROUCHING_PRIMARYATTACK = 0x1b9, ACT_OVERLAY_GRENADEIDLE = 0x1ba, ACT_OVERLAY_GRENADEREADY = 0x1bb, ACT_OVERLAY_PRIMARYATTACK = 0x1bc, ACT_OVERLAY_SHIELD_UP = 0x1bd, ACT_OVERLAY_SHIELD_DOWN = 0x1be, ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf, ACT_OVERLAY_SHIELD_ATTACK = 0x1c0, ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1, ACT_SHIELD_UP = 0x1c2, ACT_SHIELD_DOWN = 0x1c3, ACT_SHIELD_UP_IDLE = 0x1c4, ACT_SHIELD_ATTACK = 0x1c5, ACT_SHIELD_KNOCKBACK = 0x1c6, ACT_CROUCHING_SHIELD_UP = 0x1c7, ACT_CROUCHING_SHIELD_DOWN = 0x1c8, ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9, ACT_CROUCHING_SHIELD_ATTACK = 0x1ca, ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb, ACT_TURNRIGHT45 = 0x1cc, ACT_TURNLEFT45 = 0x1cd, ACT_TURN = 0x1ce, ACT_OBJ_ASSEMBLING = 0x1cf, ACT_OBJ_DISMANTLING = 0x1d0, ACT_OBJ_STARTUP = 0x1d1, ACT_OBJ_RUNNING = 0x1d2, ACT_OBJ_IDLE = 0x1d3, ACT_OBJ_PLACING = 0x1d4, ACT_OBJ_DETERIORATING = 0x1d5, ACT_OBJ_UPGRADING = 0x1d6, ACT_DEPLOY = 0x1d7, ACT_DEPLOY_IDLE = 0x1d8, ACT_UNDEPLOY = 0x1d9, ACT_CROSSBOW_DRAW_UNLOADED = 0x1da, ACT_GAUSS_SPINUP = 0x1db, ACT_GAUSS_SPINCYCLE = 0x1dc, ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd, ACT_VM_RELOAD_SILENCED = 0x1de, ACT_VM_DRYFIRE_SILENCED = 0x1df, ACT_VM_IDLE_SILENCED = 0x1e0, ACT_VM_DRAW_SILENCED = 0x1e1, ACT_VM_IDLE_EMPTY_LEFT = 0x1e2, ACT_VM_DRYFIRE_LEFT = 0x1e3, ACT_VM_IS_DRAW = 0x1e4, ACT_VM_IS_HOLSTER = 0x1e5, ACT_VM_IS_IDLE = 0x1e6, ACT_VM_IS_PRIMARYATTACK = 0x1e7, ACT_PLAYER_IDLE_FIRE = 0x1e8, ACT_PLAYER_CROUCH_FIRE = 0x1e9, ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea, ACT_PLAYER_WALK_FIRE = 0x1eb, ACT_PLAYER_RUN_FIRE = 0x1ec, ACT_IDLETORUN = 0x1ed, ACT_RUNTOIDLE = 0x1ee, ACT_VM_DRAW_DEPLOYED = 0x1ef, ACT_HL2MP_IDLE_MELEE = 0x1f0, ACT_HL2MP_RUN_MELEE = 0x1f1, ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2, ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4, ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5, ACT_HL2MP_JUMP_MELEE = 0x1f6, ACT_MP_STAND_IDLE = 0x1f7, ACT_MP_CROUCH_IDLE = 0x1f8, ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9, ACT_MP_CROUCH_DEPLOYED = 0x1fa, ACT_MP_DEPLOYED_IDLE = 0x1fb, ACT_MP_RUN = 0x1fc, ACT_MP_WALK = 0x1fd, ACT_MP_AIRWALK = 0x1fe, ACT_MP_CROUCHWALK = 0x1ff, ACT_MP_SPRINT = 0x200, ACT_MP_JUMP = 0x201, ACT_MP_JUMP_START = 0x202, ACT_MP_JUMP_FLOAT = 0x203, ACT_MP_JUMP_LAND = 0x204, ACT_MP_DOUBLEJUMP = 0x205, ACT_MP_SWIM = 0x206, ACT_MP_DEPLOYED = 0x207, ACT_MP_SWIM_DEPLOYED = 0x208, ACT_MP_VCD = 0x209, ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a, ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b, ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c, ACT_MP_ATTACK_STAND_GRENADE = 0x20d, ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e, ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f, ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210, ACT_MP_ATTACK_CROUCH_GRENADE = 0x211, ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212, ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213, ACT_MP_ATTACK_SWIM_GRENADE = 0x214, ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215, ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216, ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217, ACT_MP_RELOAD_STAND = 0x218, ACT_MP_RELOAD_STAND_LOOP = 0x219, ACT_MP_RELOAD_STAND_END = 0x21a, ACT_MP_RELOAD_CROUCH = 0x21b, ACT_MP_RELOAD_CROUCH_LOOP = 0x21c, ACT_MP_RELOAD_CROUCH_END = 0x21d, ACT_MP_RELOAD_SWIM = 0x21e, ACT_MP_RELOAD_SWIM_LOOP = 0x21f, ACT_MP_RELOAD_SWIM_END = 0x220, ACT_MP_RELOAD_AIRWALK = 0x221, ACT_MP_RELOAD_AIRWALK_LOOP = 0x222, ACT_MP_RELOAD_AIRWALK_END = 0x223, ACT_MP_ATTACK_STAND_PREFIRE = 0x224, ACT_MP_ATTACK_STAND_POSTFIRE = 0x225, ACT_MP_ATTACK_STAND_STARTFIRE = 0x226, ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227, ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228, ACT_MP_ATTACK_SWIM_PREFIRE = 0x229, ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a, ACT_MP_STAND_PRIMARY = 0x22b, ACT_MP_CROUCH_PRIMARY = 0x22c, ACT_MP_RUN_PRIMARY = 0x22d, ACT_MP_WALK_PRIMARY = 0x22e, ACT_MP_AIRWALK_PRIMARY = 0x22f, ACT_MP_CROUCHWALK_PRIMARY = 0x230, ACT_MP_JUMP_PRIMARY = 0x231, ACT_MP_JUMP_START_PRIMARY = 0x232, ACT_MP_JUMP_FLOAT_PRIMARY = 0x233, ACT_MP_JUMP_LAND_PRIMARY = 0x234, ACT_MP_SWIM_PRIMARY = 0x235, ACT_MP_DEPLOYED_PRIMARY = 0x236, ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237, ACT_MP_ATTACK_STAND_PRIMARY = 0x238, ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239, ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a, ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b, ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c, ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d, ACT_MP_RELOAD_STAND_PRIMARY = 0x23e, ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f, ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240, ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241, ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242, ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243, ACT_MP_RELOAD_SWIM_PRIMARY = 0x244, ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245, ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246, ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247, ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248, ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249, ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a, ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b, ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c, ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d, ACT_MP_STAND_SECONDARY = 0x24e, ACT_MP_CROUCH_SECONDARY = 0x24f, ACT_MP_RUN_SECONDARY = 0x250, ACT_MP_WALK_SECONDARY = 0x251, ACT_MP_AIRWALK_SECONDARY = 0x252, ACT_MP_CROUCHWALK_SECONDARY = 0x253, ACT_MP_JUMP_SECONDARY = 0x254, ACT_MP_JUMP_START_SECONDARY = 0x255, ACT_MP_JUMP_FLOAT_SECONDARY = 0x256, ACT_MP_JUMP_LAND_SECONDARY = 0x257, ACT_MP_SWIM_SECONDARY = 0x258, ACT_MP_ATTACK_STAND_SECONDARY = 0x259, ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a, ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b, ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c, ACT_MP_RELOAD_STAND_SECONDARY = 0x25d, ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e, ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f, ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260, ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261, ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262, ACT_MP_RELOAD_SWIM_SECONDARY = 0x263, ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264, ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265, ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266, ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267, ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268, ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269, ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a, ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b, ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c, ACT_MP_STAND_MELEE = 0x26d, ACT_MP_CROUCH_MELEE = 0x26e, ACT_MP_RUN_MELEE = 0x26f, ACT_MP_WALK_MELEE = 0x270, ACT_MP_AIRWALK_MELEE = 0x271, ACT_MP_CROUCHWALK_MELEE = 0x272, ACT_MP_JUMP_MELEE = 0x273, ACT_MP_JUMP_START_MELEE = 0x274, ACT_MP_JUMP_FLOAT_MELEE = 0x275, ACT_MP_JUMP_LAND_MELEE = 0x276, ACT_MP_SWIM_MELEE = 0x277, ACT_MP_ATTACK_STAND_MELEE = 0x278, ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279, ACT_MP_ATTACK_CROUCH_MELEE = 0x27a, ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b, ACT_MP_ATTACK_SWIM_MELEE = 0x27c, ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d, ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e, ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f, ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280, ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281, ACT_MP_STAND_ITEM1 = 0x282, ACT_MP_CROUCH_ITEM1 = 0x283, ACT_MP_RUN_ITEM1 = 0x284, ACT_MP_WALK_ITEM1 = 0x285, ACT_MP_AIRWALK_ITEM1 = 0x286, ACT_MP_CROUCHWALK_ITEM1 = 0x287, ACT_MP_JUMP_ITEM1 = 0x288, ACT_MP_JUMP_START_ITEM1 = 0x289, ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a, ACT_MP_JUMP_LAND_ITEM1 = 0x28b, ACT_MP_SWIM_ITEM1 = 0x28c, ACT_MP_ATTACK_STAND_ITEM1 = 0x28d, ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e, ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f, ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290, ACT_MP_ATTACK_SWIM_ITEM1 = 0x291, ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292, ACT_MP_STAND_ITEM2 = 0x293, ACT_MP_CROUCH_ITEM2 = 0x294, ACT_MP_RUN_ITEM2 = 0x295, ACT_MP_WALK_ITEM2 = 0x296, ACT_MP_AIRWALK_ITEM2 = 0x297, ACT_MP_CROUCHWALK_ITEM2 = 0x298, ACT_MP_JUMP_ITEM2 = 0x299, ACT_MP_JUMP_START_ITEM2 = 0x29a, ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b, ACT_MP_JUMP_LAND_ITEM2 = 0x29c, ACT_MP_SWIM_ITEM2 = 0x29d, ACT_MP_ATTACK_STAND_ITEM2 = 0x29e, ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f, ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0, ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1, ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2, ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3, ACT_MP_GESTURE_FLINCH = 0x2a4, ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5, ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6, ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7, ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8, ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9, ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa, ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab, ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac, ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad, ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae, ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af, ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0, ACT_MP_GRENADE1_DRAW = 0x2b1, ACT_MP_GRENADE1_IDLE = 0x2b2, ACT_MP_GRENADE1_ATTACK = 0x2b3, ACT_MP_GRENADE2_DRAW = 0x2b4, ACT_MP_GRENADE2_IDLE = 0x2b5, ACT_MP_GRENADE2_ATTACK = 0x2b6, ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7, ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8, ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9, ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba, ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb, ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc, ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd, ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be, ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf, ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0, ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1, ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2, ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3, ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4, ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5, ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6, ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7, ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8, ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9, ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca, ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb, ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc, ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd, ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce, ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf, ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0, ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1, ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2, ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3, ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4, ACT_MP_STAND_BUILDING = 0x2d5, ACT_MP_CROUCH_BUILDING = 0x2d6, ACT_MP_RUN_BUILDING = 0x2d7, ACT_MP_WALK_BUILDING = 0x2d8, ACT_MP_AIRWALK_BUILDING = 0x2d9, ACT_MP_CROUCHWALK_BUILDING = 0x2da, ACT_MP_JUMP_BUILDING = 0x2db, ACT_MP_JUMP_START_BUILDING = 0x2dc, ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd, ACT_MP_JUMP_LAND_BUILDING = 0x2de, ACT_MP_SWIM_BUILDING = 0x2df, ACT_MP_ATTACK_STAND_BUILDING = 0x2e0, ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1, ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2, ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3, ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4, ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5, ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6, ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7, ACT_MP_STAND_PDA = 0x2e8, ACT_MP_CROUCH_PDA = 0x2e9, ACT_MP_RUN_PDA = 0x2ea, ACT_MP_WALK_PDA = 0x2eb, ACT_MP_AIRWALK_PDA = 0x2ec, ACT_MP_CROUCHWALK_PDA = 0x2ed, ACT_MP_JUMP_PDA = 0x2ee, ACT_MP_JUMP_START_PDA = 0x2ef, ACT_MP_JUMP_FLOAT_PDA = 0x2f0, ACT_MP_JUMP_LAND_PDA = 0x2f1, ACT_MP_SWIM_PDA = 0x2f2, ACT_MP_ATTACK_STAND_PDA = 0x2f3, ACT_MP_ATTACK_SWIM_PDA = 0x2f4, ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5, ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6, ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7, ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8, ACT_MP_GESTURE_VC_NODYES = 0x2f9, ACT_MP_GESTURE_VC_NODNO = 0x2fa, ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb, ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc, ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd, ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe, ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff, ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300, ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301, ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302, ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303, ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304, ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305, ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306, ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307, ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308, ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309, ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a, ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b, ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c, ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d, ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e, ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f, ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310, ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311, ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312, ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313, ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314, ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315, ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316, ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317, ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318, ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319, ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a, ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b, ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c, ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d, ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e, ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f, ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320, ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321, ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322, ACT_MP_GESTURE_VC_NODYES_PDA = 0x323, ACT_MP_GESTURE_VC_NODNO_PDA = 0x324, ACT_VM_UNUSABLE = 0x325, ACT_VM_UNUSABLE_TO_USABLE = 0x326, ACT_VM_USABLE_TO_UNUSABLE = 0x327, ACT_PRIMARY_VM_DRAW = 0x328, ACT_PRIMARY_VM_HOLSTER = 0x329, ACT_PRIMARY_VM_IDLE = 0x32a, ACT_PRIMARY_VM_PULLBACK = 0x32b, ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c, ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d, ACT_PRIMARY_VM_RELOAD = 0x32e, ACT_PRIMARY_VM_DRYFIRE = 0x32f, ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330, ACT_PRIMARY_VM_IDLE_LOWERED = 0x331, ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332, ACT_SECONDARY_VM_DRAW = 0x333, ACT_SECONDARY_VM_HOLSTER = 0x334, ACT_SECONDARY_VM_IDLE = 0x335, ACT_SECONDARY_VM_PULLBACK = 0x336, ACT_SECONDARY_VM_PRIMARYATTACK = 0x337, ACT_SECONDARY_VM_SECONDARYATTACK = 0x338, ACT_SECONDARY_VM_RELOAD = 0x339, ACT_SECONDARY_VM_DRYFIRE = 0x33a, ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b, ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c, ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d, ACT_MELEE_VM_DRAW = 0x33e, ACT_MELEE_VM_HOLSTER = 0x33f, ACT_MELEE_VM_IDLE = 0x340, ACT_MELEE_VM_PULLBACK = 0x341, ACT_MELEE_VM_PRIMARYATTACK = 0x342, ACT_MELEE_VM_SECONDARYATTACK = 0x343, ACT_MELEE_VM_RELOAD = 0x344, ACT_MELEE_VM_DRYFIRE = 0x345, ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346, ACT_MELEE_VM_IDLE_LOWERED = 0x347, ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348, ACT_PDA_VM_DRAW = 0x349, ACT_PDA_VM_HOLSTER = 0x34a, ACT_PDA_VM_IDLE = 0x34b, ACT_PDA_VM_PULLBACK = 0x34c, ACT_PDA_VM_PRIMARYATTACK = 0x34d, ACT_PDA_VM_SECONDARYATTACK = 0x34e, ACT_PDA_VM_RELOAD = 0x34f, ACT_PDA_VM_DRYFIRE = 0x350, ACT_PDA_VM_IDLE_TO_LOWERED = 0x351, ACT_PDA_VM_IDLE_LOWERED = 0x352, ACT_PDA_VM_LOWERED_TO_IDLE = 0x353, ACT_ITEM1_VM_DRAW = 0x354, ACT_ITEM1_VM_HOLSTER = 0x355, ACT_ITEM1_VM_IDLE = 0x356, ACT_ITEM1_VM_PULLBACK = 0x357, ACT_ITEM1_VM_PRIMARYATTACK = 0x358, ACT_ITEM1_VM_SECONDARYATTACK = 0x359, ACT_ITEM1_VM_RELOAD = 0x35a, ACT_ITEM1_VM_DRYFIRE = 0x35b, ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c, ACT_ITEM1_VM_IDLE_LOWERED = 0x35d, ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e, ACT_ITEM2_VM_DRAW = 0x35f, ACT_ITEM2_VM_HOLSTER = 0x360, ACT_ITEM2_VM_IDLE = 0x361, ACT_ITEM2_VM_PULLBACK = 0x362, ACT_ITEM2_VM_PRIMARYATTACK = 0x363, ACT_ITEM2_VM_SECONDARYATTACK = 0x364, ACT_ITEM2_VM_RELOAD = 0x365, ACT_ITEM2_VM_DRYFIRE = 0x366, ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367, ACT_ITEM2_VM_IDLE_LOWERED = 0x368, ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369, ACT_RELOAD_SUCCEED = 0x36a, ACT_RELOAD_FAIL = 0x36b, ACT_WALK_AIM_AUTOGUN = 0x36c, ACT_RUN_AIM_AUTOGUN = 0x36d, ACT_IDLE_AUTOGUN = 0x36e, ACT_IDLE_AIM_AUTOGUN = 0x36f, ACT_RELOAD_AUTOGUN = 0x370, ACT_CROUCH_IDLE_AUTOGUN = 0x371, ACT_RANGE_ATTACK_AUTOGUN = 0x372, ACT_JUMP_AUTOGUN = 0x373, ACT_IDLE_AIM_PISTOL = 0x374, ACT_WALK_AIM_DUAL = 0x375, ACT_RUN_AIM_DUAL = 0x376, ACT_IDLE_DUAL = 0x377, ACT_IDLE_AIM_DUAL = 0x378, ACT_RELOAD_DUAL = 0x379, ACT_CROUCH_IDLE_DUAL = 0x37a, ACT_RANGE_ATTACK_DUAL = 0x37b, ACT_JUMP_DUAL = 0x37c, ACT_IDLE_AIM_SHOTGUN = 0x37d, ACT_CROUCH_IDLE_SHOTGUN = 0x37e, ACT_IDLE_AIM_RIFLE = 0x37f, ACT_CROUCH_IDLE_RIFLE = 0x380, ACT_RANGE_ATTACK_RIFLE = 0x381, ACT_SLEEP = 0x382, ACT_WAKE = 0x383, ACT_FLICK_LEFT = 0x384, ACT_FLICK_LEFT_MIDDLE = 0x385, ACT_FLICK_RIGHT_MIDDLE = 0x386, ACT_FLICK_RIGHT = 0x387, ACT_SPINAROUND = 0x388, ACT_PREP_TO_FIRE = 0x389, ACT_FIRE = 0x38a, ACT_FIRE_RECOVER = 0x38b, ACT_SPRAY = 0x38c, ACT_PREP_EXPLODE = 0x38d, ACT_EXPLODE = 0x38e, ACT_SCRIPT_CUSTOM_0 = 0x38f, ACT_SCRIPT_CUSTOM_1 = 0x390, ACT_SCRIPT_CUSTOM_2 = 0x391, ACT_SCRIPT_CUSTOM_3 = 0x392, ACT_SCRIPT_CUSTOM_4 = 0x393, ACT_SCRIPT_CUSTOM_5 = 0x394, ACT_SCRIPT_CUSTOM_6 = 0x395, ACT_SCRIPT_CUSTOM_7 = 0x396, ACT_SCRIPT_CUSTOM_8 = 0x397, ACT_SCRIPT_CUSTOM_9 = 0x398, ACT_SCRIPT_CUSTOM_10 = 0x399, ACT_SCRIPT_CUSTOM_11 = 0x39a, ACT_SCRIPT_CUSTOM_12 = 0x39b, ACT_SCRIPT_CUSTOM_13 = 0x39c, ACT_SCRIPT_CUSTOM_14 = 0x39d, ACT_SCRIPT_CUSTOM_15 = 0x39e, ACT_SCRIPT_CUSTOM_16 = 0x39f, ACT_SCRIPT_CUSTOM_17 = 0x3a0, ACT_SCRIPT_CUSTOM_18 = 0x3a1, ACT_SCRIPT_CUSTOM_19 = 0x3a2, ACT_SCRIPT_CUSTOM_20 = 0x3a3, ACT_SCRIPT_CUSTOM_21 = 0x3a4, ACT_SCRIPT_CUSTOM_22 = 0x3a5, ACT_SCRIPT_CUSTOM_23 = 0x3a6, ACT_SCRIPT_CUSTOM_24 = 0x3a7, ACT_SCRIPT_CUSTOM_25 = 0x3a8, ACT_SCRIPT_CUSTOM_26 = 0x3a9, ACT_SCRIPT_CUSTOM_27 = 0x3aa, ACT_SCRIPT_CUSTOM_28 = 0x3ab, ACT_SCRIPT_CUSTOM_29 = 0x3ac, ACT_SCRIPT_CUSTOM_30 = 0x3ad, ACT_SCRIPT_CUSTOM_31 = 0x3ae, ACT_VR_PISTOL_LAST_SHOT = 0x3af, ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0, ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1, ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2, ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3, ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4, ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5, ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6, ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7, ACT_RAGDOLL_RECOVERY_BACK = 0x3b8, ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9, ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba, ACT_GRABBITYGLOVES_GRAB = 0x3bb, ACT_GRABBITYGLOVES_RELEASE = 0x3bc, ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd, ACT_GRABBITYGLOVES_ACTIVE = 0x3be, ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf, ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0, ACT_GRABBITYGLOVES_PULL = 0x3c1, ACT_HEADCRAB_SMOKE_BOMB = 0x3c2, ACT_HEADCRAB_SPIT = 0x3c3, ACT_ZOMBIE_TRIP = 0x3c4, ACT_ZOMBIE_LUNGE = 0x3c5, ACT_NEUTRAL_REF_POSE = 0x3c6, ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7, ACT_ANTLION_SCUTTLE_BACK = 0x3c8, ACT_ANTLION_SCUTTLE_LEFT = 0x3c9, ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca, ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb, ACT_VR_SHOTGUN_IDLE = 0x3cc, ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd, ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce, ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf, ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0, ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1, ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2, ACT_VR_SHOTGUN_SHOOT = 0x3d3, ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4, ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5, ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6, ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7, ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8, ACT_VR_PISTOL_LOW_KICK = 0x3d9, ACT_VR_PISTOL_BURST_ATTACK = 0x3da, ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db, ACT_DIE_STAND = 0x3dc, ACT_DIE_STAND_HEADSHOT = 0x3dd, ACT_DIE_CROUCH = 0x3de, ACT_DIE_CROUCH_HEADSHOT = 0x3df, ACT_CSGO_NULL = 0x3e0, ACT_CSGO_DEFUSE = 0x3e1, ACT_CSGO_DEFUSE_WITH_KIT = 0x3e2, ACT_CSGO_FLASHBANG_REACTION = 0x3e3, ACT_CSGO_FIRE_PRIMARY = 0x3e4, ACT_CSGO_FIRE_PRIMARY_OPT_1 = 0x3e5, ACT_CSGO_FIRE_PRIMARY_OPT_2 = 0x3e6, ACT_CSGO_FIRE_SECONDARY = 0x3e7, ACT_CSGO_FIRE_SECONDARY_OPT_1 = 0x3e8, ACT_CSGO_FIRE_SECONDARY_OPT_2 = 0x3e9, ACT_CSGO_RELOAD = 0x3ea, ACT_CSGO_RELOAD_START = 0x3eb, ACT_CSGO_RELOAD_LOOP = 0x3ec, ACT_CSGO_RELOAD_END = 0x3ed, ACT_CSGO_OPERATE = 0x3ee, ACT_CSGO_DEPLOY = 0x3ef, ACT_CSGO_CATCH = 0x3f0, ACT_CSGO_SILENCER_DETACH = 0x3f1, ACT_CSGO_SILENCER_ATTACH = 0x3f2, ACT_CSGO_TWITCH = 0x3f3, ACT_CSGO_TWITCH_BUYZONE = 0x3f4, ACT_CSGO_PLANT_BOMB = 0x3f5, ACT_CSGO_IDLE_TURN_BALANCEADJUST = 0x3f6, ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 0x3f7, ACT_CSGO_ALIVE_LOOP = 0x3f8, ACT_CSGO_FLINCH = 0x3f9, ACT_CSGO_FLINCH_HEAD = 0x3fa, ACT_CSGO_FLINCH_MOLOTOV = 0x3fb, ACT_CSGO_JUMP = 0x3fc, ACT_CSGO_FALL = 0x3fd, ACT_CSGO_CLIMB_LADDER = 0x3fe, ACT_CSGO_LAND_LIGHT = 0x3ff, ACT_CSGO_LAND_HEAVY = 0x400, ACT_CSGO_EXIT_LADDER_TOP = 0x401, ACT_CSGO_EXIT_LADDER_BOTTOM = 0x402, ACT_CSGO_PARACHUTE = 0x403, ACT_CSGO_TAUNT = 0x404, }; // Aligment: 4 // Size: 5 enum class LifeState_t : uint32_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, LIFE_RESPAWNING = 0x4, }; // Aligment: 1 // Size: 9 enum class SurroundingBoundsType_t : uint8_t { USE_OBB_COLLISION_BOUNDS = 0, USE_BEST_COLLISION_BOUNDS = 1, USE_HITBOXES = 2, USE_SPECIFIED_BOUNDS = 3, USE_GAME_CODE = 4, USE_ROTATION_EXPANDED_BOUNDS = 5, USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 6, USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 7, SURROUNDING_TYPE_BIT_COUNT = 3, }; // Aligment: 1 // Size: 9 enum class ItemFlagTypes_t : uint8_t { ITEM_FLAG_NONE = 0, ITEM_FLAG_SELECTONEMPTY = 1, ITEM_FLAG_NOAUTORELOAD = 2, ITEM_FLAG_NOAUTOSWITCHEMPTY = 4, ITEM_FLAG_LIMITINWORLD = 8, ITEM_FLAG_EXHAUSTIBLE = 16, ITEM_FLAG_DOHITLOCATIONDMG = 32, ITEM_FLAG_NOAMMOPICKUPS = 64, ITEM_FLAG_NOITEMPICKUP = 128, }; // Aligment: 4 // Size: 3 enum class WorldTextPanelHorizontalAlign_t : uint32_t { WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0, WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1, WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2, }; // Aligment: 4 // Size: 3 enum class WorldTextPanelOrientation_t : uint32_t { WORLDTEXT_ORIENTATION_DEFAULT = 0x0, WORLDTEXT_ORIENTATION_FACEUSER = 0x1, WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2, }; // Aligment: 4 // Size: 3 enum class EconEntityParticleDisableMode_t : uint32_t { ECON_ENTITY_PARTICLES_ENABLED = 0x0, ECON_ENTITY_PARTICLES_DISABLED = 0x1, ECON_ENTITY_PARTICLES_DISABLED_BUT_PLAY_ENDCAPS_TO_STOP = 0x2, }; // Aligment: 4 // Size: 3 enum class Explosions : uint32_t { expRandom = 0x0, expDirected = 0x1, expUsePrecise = 0x2, }; // Aligment: 4 // Size: 4 enum class StanceType_t : uint32_t { STANCE_CURRENT = 0xffffffffffffffff, STANCE_DEFAULT = 0x0, STANCE_CROUCHING = 0x1, NUM_STANCES = 0x2, }; // Aligment: 4 // Size: 5 enum class TimelineCompression_t : uint32_t { TIMELINE_COMPRESSION_SUM = 0x0, TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1, TIMELINE_COMPRESSION_AVERAGE = 0x2, TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3, TIMELINE_COMPRESSION_TOTAL = 0x4, }; // Aligment: 4 // Size: 3 enum class LessonPanelLayoutFileTypes_t : uint32_t { LAYOUT_HAND_DEFAULT = 0x0, LAYOUT_WORLD_DEFAULT = 0x1, LAYOUT_CUSTOM = 0x2, }; // Aligment: 4 // Size: 2 enum class SceneOnPlayerDeath_t : uint32_t { SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0, SCENE_ONPLAYERDEATH_CANCEL = 0x1, }; // Aligment: 4 // Size: 15 enum class EGameZone : uint32_t { DCG_ZONE_INVALID = 0x0, DCG_ZONE_GRAVEYARD = 0x1, DCG_ZONE_DECK = 0x2, DCG_ZONE_HAND = 0x3, DCG_ZONE_OVERDRAW = 0x4, DCG_ZONE_FOUNTAIN = 0x5, DCG_ZONE_DEPLOYMENT = 0x6, DCG_ZONE_COMBAT = 0x7, DCG_ZONE_SPELL_STACK = 0x8, DCG_ZONE_SHOP = 0x9, DCG_ZONE_EFFECTS = 0xa, DCG_ZONE_IMPROVEMENTS = 0xb, DCG_ZONE_LIFEBOAT = 0xc, DCG_ZONE_EVENTRECORDS = 0xd, DCG_ZONE_COUNT = 0xe, }; // Aligment: 4 // Size: 679 enum class GameActivity_t : uint32_t { ACT_DCG_CARD_IDLE = 0x5dc, ACT_DCG_CARD_IDLE_FACEDOWN = 0x5dd, ACT_DCG_CARD_FLIP_BACK_TO_FRONT = 0x5de, ACT_DCG_CARD_FLIP_FRONT_TO_BACK = 0x5df, ACT_DCG_CARD_SHUFFLE = 0x5e0, ACT_DCG_CARD_SPIN = 0x5e1, ACT_DCG_CARD_SPIN_TO_BACK = 0x5e2, ACT_DCG_CARD_FLOP_FLIP_FACEUP = 0x5e3, ACT_DCG_CARD_COMBAT_COLLAPSE_LEFT = 0x5e4, ACT_DCG_CARD_COMBAT_COLLAPSE_RIGHT = 0x5e5, ACT_DCG_CARD_COMBAT_LOCAL_IDLE = 0x5e6, ACT_DCG_CARD_COMBAT_LOCAL_CLASH = 0x5e7, ACT_DCG_CARD_COMBAT_LOCAL_DEPLOY = 0x5e8, ACT_DCG_CARD_COMBAT_LOCAL_DEPLOY_MED = 0x5e9, ACT_DCG_CARD_COMBAT_LOCAL_RETURN = 0x5ea, ACT_DCG_CARD_COMBAT_LOCAL_STUNNED_CLASH = 0x5eb, ACT_DCG_CARD_COMBAT_LOCAL_STUNNED_RETURN = 0x5ec, ACT_DCG_CARD_COMBAT_LOCAL_STUNNED_RETURN_DAMAGED = 0x5ed, ACT_DCG_CARD_COMBAT_LOCAL_IMMUNE_CLASH = 0x5ee, ACT_DCG_CARD_COMBAT_LOCAL_IMMUNE_RETURN = 0x5ef, ACT_DCG_CARD_COMBAT_LOCAL_IMMUNE_RETURN_DAMAGED = 0x5f0, ACT_DCG_CARD_COMBAT_LOCAL_TOWER_RETURN = 0x5f1, ACT_DCG_CARD_COMBAT_LOCAL_TOWER_CLASH = 0x5f2, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_TO_FOUNTAIN = 0x5f3, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_CREEP = 0x5f4, ACT_DCG_CARD_COMBAT_OPPONENT_IDLE = 0x5f5, ACT_DCG_CARD_COMBAT_OPPONENT_CLASH = 0x5f6, ACT_DCG_CARD_COMBAT_OPPONENT_DEPLOY = 0x5f7, ACT_DCG_CARD_COMBAT_OPPONENT_RETURN = 0x5f8, ACT_DCG_CARD_COMBAT_OPPONENT_STUNNED_CLASH = 0x5f9, ACT_DCG_CARD_COMBAT_OPPONENT_STUNNED_RETURN = 0x5fa, ACT_DCG_CARD_COMBAT_OPPONENT_STUNNED_RETURN_DAMAGED = 0x5fb, ACT_DCG_CARD_COMBAT_OPPONENT_IMMUNE_CLASH = 0x5fc, ACT_DCG_CARD_COMBAT_OPPONENT_IMMUNE_RETURN = 0x5fd, ACT_DCG_CARD_COMBAT_OPPONENT_IMMUNE_RETURN_DAMAGED = 0x5fe, ACT_DCG_CARD_COMBAT_OPPONENT_TOWER_CLASH = 0x5ff, ACT_DCG_CARD_COMBAT_OPPONENT_TOWER_RETURN = 0x600, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_TO_FOUNTAIN = 0x601, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_CREEP = 0x602, ACT_DCG_CARD_COMBAT_LOCAL_FLANK_LEFT_CLASH = 0x603, ACT_DCG_CARD_COMBAT_LOCAL_FLANK_RIGHT_CLASH = 0x604, ACT_DCG_CARD_COMBAT_LOCAL_FLANK_LEFT_RETURN = 0x605, ACT_DCG_CARD_COMBAT_LOCAL_FLANK_RIGHT_RETURN = 0x606, ACT_DCG_CARD_COMBAT_OPPONENT_FLANK_LEFT_CLASH = 0x607, ACT_DCG_CARD_COMBAT_OPPONENT_FLANK_RIGHT_CLASH = 0x608, ACT_DCG_CARD_COMBAT_OPPONENT_FLANK_LEFT_RETURN = 0x609, ACT_DCG_CARD_COMBAT_OPPONENT_FLANK_RIGHT_RETURN = 0x60a, ACT_DCG_CARD_SHARED_CREEP_DEPLOY = 0x60b, ACT_DCG_CARD_SHARED_LIFT_IDLE = 0x60c, ACT_DCG_CARD_SHARED_LIFT_INTRO = 0x60d, ACT_DCG_CARD_SHARED_LIFT_OUTRO = 0x60e, ACT_DCG_CARD_SHARED_DEPLOY_IMPACT = 0x60f, ACT_DCG_CARD_SHARED_DEPLOY_IMPACT_MED = 0x610, ACT_DCG_CARD_SHARED_RATTLE_HEAVY = 0x611, ACT_DCG_CARD_HAND_POP_UP = 0x612, ACT_DCG_CARD_HAND_POP_UP_IDLE = 0x613, ACT_DCG_CARD_HAND_POP_DOWN = 0x614, ACT_DCG_CARD_OPPONENT_HAND_POP_DOWN = 0x615, ACT_DCG_CARD_DRAG_HOVER_IDLE = 0x616, ACT_DCG_CARD_SWAP_NEIGHBOR_LEFT = 0x617, ACT_DCG_CARD_SWAP_NEIGHBOR_RIGHT = 0x618, ACT_DCG_CARD_HIGHLIGHT_POP_UP = 0x619, ACT_DCG_CARD_HIGHLIGHT_POP_UP_IDLE = 0x61a, ACT_DCG_CARD_HIGHLIGHT_POP_DOWN = 0x61b, ACT_DCG_CARD_SUIT_UP_LOCAL = 0x61c, ACT_DCG_CARD_SUIT_UP_OPPONENT = 0x61d, ACT_DCG_CARD_SUIT_UP_LOCAL_PRE_IDLE = 0x61e, ACT_DCG_CARD_SUIT_UP_OPPONENT_PRE_IDLE = 0x61f, ACT_DCG_CARD_SUIT_UP_LOCAL_IDLE = 0x620, ACT_DCG_CARD_SUIT_UP_OPPONENT_IDLE = 0x621, ACT_DCG_CARD_INSPECT = 0x622, ACT_DCG_CARD_INSPECT_IDLE = 0x623, ACT_DCG_CARD_SPELL_STACK_ENTER = 0x624, ACT_DCG_CARD_SPELL_STACK_ENTER_LOCAL = 0x625, ACT_DCG_CARD_SPELL_STACK_EXIT = 0x626, ACT_DCG_CARD_SPELL_STACK_IDLE_OPP = 0x627, ACT_DCG_CARD_SPELL_STACK_IDLE_LOCAL = 0x628, ACT_DCG_CARD_SWAP_NEIGHBOR_RIGHT_TO_LEFT = 0x629, ACT_DCG_CARD_SWAP_NEIGHBOR_LEFT_TO_RIGHT = 0x62a, ACT_DCG_CARD_SWAP_NEIGHBOR_RIGHT_TO_LEFT_STATIC = 0x62b, ACT_DCG_CARD_SWAP_NEIGHBOR_LEFT_TO_RIGHT_STATIC = 0x62c, ACT_DCG_CARD_ATTACK_NEIGHBOR_RIGHT = 0x62d, ACT_DCG_CARD_ATTACK_NEIGHBOR_LEFT = 0x62e, ACT_DCG_CARD_ROT_360_HORIZ = 0x62f, ACT_DCG_CARD_ROT_360_VERT_L_TO_R = 0x630, ACT_DCG_CARD_ROT_360_VERT_R_TO_L = 0x631, ACT_DCG_CARD_TURN_FLOP = 0x632, ACT_DCG_CARD_DRAW_SINGLE = 0x633, ACT_DCG_CARD_DRAW_SINGLE_OPPONENT = 0x634, ACT_DCG_CARD_DRAW_MULTI = 0x635, ACT_DCG_CARD_DRAW_MULTI_OPPONENT = 0x636, ACT_DECK_IMP_OPPONENT_NO_UNITS_BROAD = 0x637, ACT_DECK_IMP_REACT_LAUGHT_AT_OPPONENT = 0x638, ACT_kDCG_CARD_EFFECT_DAMAGE_THUNDERGODSWRATH = 0x639, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK1 = 0x63a, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK2 = 0x63b, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK3 = 0x63c, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK4 = 0x63d, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK5 = 0x63e, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK6 = 0x63f, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK7 = 0x640, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK8 = 0x641, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK9 = 0x642, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK10 = 0x643, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK1 = 0x644, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK2 = 0x645, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK3 = 0x646, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK4 = 0x647, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK5 = 0x648, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK6 = 0x649, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK7 = 0x64a, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK8 = 0x64b, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK9 = 0x64c, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK10 = 0x64d, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK1_TO_FOUNTAIN1 = 0x64e, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK2_TO_FOUNTAIN2 = 0x64f, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK3_TO_FOUNTAIN3 = 0x650, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK4_TO_FOUNTAIN4 = 0x651, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK5_TO_FOUNTAIN5 = 0x652, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK6_TO_FOUNTAIN6 = 0x653, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK7_TO_FOUNTAIN7 = 0x654, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK8_TO_FOUNTAIN8 = 0x655, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK9_TO_FOUNTAIN9 = 0x656, ACT_DCG_CARD_COMBAT_LOCAL_DEATH_HERO_RACK10_TO_FOUNTAIN10 = 0x657, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK1_TO_FOUNTAIN1 = 0x658, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK2_TO_FOUNTAIN2 = 0x659, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK3_TO_FOUNTAIN3 = 0x65a, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK4_TO_FOUNTAIN4 = 0x65b, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK5_TO_FOUNTAIN5 = 0x65c, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK6_TO_FOUNTAIN6 = 0x65d, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK7_TO_FOUNTAIN7 = 0x65e, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK8_TO_FOUNTAIN8 = 0x65f, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK9_TO_FOUNTAIN9 = 0x660, ACT_DCG_CARD_COMBAT_OPPONENT_DEATH_HERO_RACK10_TO_FOUNTAIN10 = 0x661, ACT_DCG_CARD_HIT_REACTION_LOCAL = 0x662, ACT_DCG_CARD_HIT_REACTION_OPPONENT = 0x663, ACT_DCG_CARD_SPRINGTRAP_LOCAL_DEPLOY = 0x664, ACT_DCG_CARD_SPRINGTRAP_OPPONENT_DEPLOY = 0x665, ACT_DCG_CARD_TERRIFY_SHARED = 0x666, ACT_DCG_CARD_FISSURE_SHARED = 0x667, ACT_DCG_CARD_PREY_WEAK_SHARED = 0x668, ACT_DCG_CARD_ROUTED_SHARED = 0x669, ACT_DCG_CARD_WHIRLING_DEATH_LOCAL = 0x66a, ACT_DCG_CARD_WHIRLING_DEATH_OPPONENT = 0x66b, ACT_DCG_CARD_WHIRLING_DEATH_IMPACT = 0x66c, ACT_DCG_CARD_HACK_SPELLSTACK = 0x66d, ACT_DCG_CARD_HACK_SPELLSTACK_OPP = 0x66e, ACT_DCG_CARD_GOLDEN_TICKET_SPELLSTACK = 0x66f, ACT_DCG_CARD_GOLDEN_TICKET_SPELLSTACK_OPP = 0x670, ACT_DCG_CARD_GOLDEN_TICKET_IDLE = 0x671, ACT_DCG_CARD_SPELLSTACK_OPP = 0x672, ACT_DCG_CARD_SPELLSTACK_LOCAL = 0x673, ACT_DCG_CARD_VENTRILOQUY = 0x674, ACT_DCG_CARD_COUP_DE_GRACE_LIFT = 0x675, ACT_DCG_CARD_COUP_DE_GRACE_SLASH = 0x676, ACT_DCG_CARD_COUP_DE_GRACE_RECLAIM = 0x677, ACT_DCG_CARD_GANK_SLASH = 0x678, ACT_DCG_CARD_GANK_SLASH_TARGET = 0x679, ACT_DCG_CARD_FOUNTAIN_INTRO = 0x67a, ACT_DCG_CARD_FOUNTAIN_IDLE = 0x67b, ACT_DCG_CARD_FOUNTAIN_OUTRO = 0x67c, ACT_DCG_CARD_COMBATARROW_M_IDLE = 0x67d, ACT_DCG_CARD_COMBATARROW_R_IDLE = 0x67e, ACT_DCG_CARD_COMBATARROW_L_IDLE = 0x67f, ACT_DCG_CARD_COMBATARROW_M_R = 0x680, ACT_DCG_CARD_COMBATARROW_R_L = 0x681, ACT_DCG_CARD_COMBATARROW_R_M = 0x682, ACT_DCG_CARD_COMBATARROW_L_M = 0x683, ACT_DCG_CARD_COMBATARROW_M_L = 0x684, ACT_DCG_CARD_COMBATARROW_L_R = 0x685, ACT_DCG_CARD_PACKOPENING_REVEAL = 0x686, ACT_DCG_CARD_PACKOPENING_IDLE = 0x687, ACT_DCG_CARD_PACKOPENING_IDLE_FACEDOWN = 0x688, ACT_DCG_CARD_PACKOPENING_HOVER = 0x689, ACT_DCG_CARD_PACKOPENING_RARE_REVEAL = 0x68a, ACT_DCG_CARD_PACKOPENING_RARE_HOVER = 0x68b, ACT_PACK_OPENING_HOVER = 0x68c, ACT_PACK_OPENING_IDLE = 0x68d, ACT_PACK_OPENING_OPEN = 0x68e, ACT_PACK_OPENING_OPEN_IDLE = 0x68f, ACT_PACK_OPENING_OPEN_NPE = 0x690, ACT_PACK_OPENING_OPEN_IDLE_NPE = 0x691, ACT_PACK_OPENING_OUTRO = 0x692, ACT_PACK_OPENING_INTRO = 0x693, ACT_DCG_CARD_PACKOPENING_INCLUDE_1 = 0x694, ACT_DCG_CARD_PACKOPENING_INCLUDE_2 = 0x695, ACT_DCG_CARD_PACKOPENING_INCLUDE_3 = 0x696, ACT_DCG_CARD_PACKOPENING_INCLUDE_HOVER_1 = 0x697, ACT_DCG_CARD_PACKOPENING_INCLUDE_HOVER_2 = 0x698, ACT_DCG_CARD_PACKOPENING_INCLUDE_HOVER_3 = 0x699, ACT_DCG_TOWER_IDLE_LOCAL = 0x69a, ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_LEFT = 0x69b, ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_LEFT_TRANSITION = 0x69c, ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_LEFT_RETURN = 0x69d, ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_RIGHT = 0x69e, ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_RIGHT_TRANSITION = 0x69f, ACT_DCG_TOWER_IDLE_LOCAL_STRATEGIC_RIGHT_RETURN = 0x6a0, ACT_DCG_TOWER_IDLE_OPPONENT = 0x6a1, ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_LEFT = 0x6a2, ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_LEFT_TRANSITION = 0x6a3, ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_LEFT_RETURN = 0x6a4, ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_RIGHT = 0x6a5, ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_RIGHT_TRANSITION = 0x6a6, ACT_DCG_TOWER_IDLE_OPPONENT_STRATEGIC_RIGHT_RETURN = 0x6a7, ACT_DCG_TOWER_HIT_LOCAL = 0x6a8, ACT_DCG_TOWER_HIT_LOW_LOCAL = 0x6a9, ACT_DCG_TOWER_HIT_OPPONENT = 0x6aa, ACT_DCG_TOWER_HIT_LOW_OPPONENT = 0x6ab, ACT_DCG_TOWER_DESTRUCTION_LVL1 = 0x6ac, ACT_DCG_TOWER_DESTRUCTION_FINAL = 0x6ad, ACT_DCG_TOWER_DESTRUCTION_LOCAL = 0x6ae, ACT_DCG_TOWER_DESTRUCTION_FX_LOCAL = 0x6af, ACT_DCG_TOWER_DESTRUCTION_OPPONENT = 0x6b0, ACT_DCG_TOWER_WAKE_LOCAL = 0x6b1, ACT_DCG_TOWER_SLEEP_LOCAL = 0x6b2, ACT_DCG_TOWER_WAKE_OPPONENT = 0x6b3, ACT_DCG_TOWER_SLEEP_OPPONENT = 0x6b4, ACT_DCG_TOWER_DIRE_ARMOR_LOCAL_STRATEGY = 0x6b5, ACT_DCG_TOWER_DIRE_ARMOR_OPPONENT_STRATEGY = 0x6b6, ACT_DCG_TOWER_DIRE_ANCIENT_ARMOR_LOCAL_STRATEGY = 0x6b7, ACT_DCG_TOWER_DIRE_ANCIENT_ARMOR_OPPONENT_STRATEGY = 0x6b8, ACT_DCG_TOWER_RADIANT_ARMOR_LOCAL_STRATEGY = 0x6b9, ACT_DCG_TOWER_RADIANT_ARMOR_OPPONENT_STRATEGY = 0x6ba, ACT_DCG_TOWER_RADIANT_ANCIENT_ARMOR_LOCAL_STRATEGY = 0x6bb, ACT_DCG_TOWER_RADIANT_ANCIENT_ARMOR_OPPONENT_STRATEGY = 0x6bc, ACT_DCG_TOWER_DIRE_ARMOR_LOCAL_STRATEGY_REVERSE = 0x6bd, ACT_DCG_TOWER_DIRE_ARMOR_OPPONENT_STRATEGY_REVERSE = 0x6be, ACT_DCG_TOWER_DIRE_ANCIENT_ARMOR_LOCAL_STRATEGY_REVERSE = 0x6bf, ACT_DCG_TOWER_DIRE_ANCIENT_ARMOR_OPPONENT_STRATEGY_REVERSE = 0x6c0, ACT_DCG_TOWER_RADIANT_ARMOR_LOCAL_STRATEGY_REVERSE = 0x6c1, ACT_DCG_TOWER_RADIANT_ARMOR_OPPONENT_STRATEGY_REVERSE = 0x6c2, ACT_DCG_TOWER_RADIANT_ANCIENT_ARMOR_LOCAL_STRATEGY_REVERSE = 0x6c3, ACT_DCG_TOWER_RADIANT_ANCIENT_ARMOR_OPPONENT_STRATEGY_REVERSE = 0x6c4, ACT_DCG_CARD_BLINK_REST_TO_IDLE = 0x6c5, ACT_DCG_CARD_BLINK_START = 0x6c6, ACT_DCG_CARD_BLINK_IDLE = 0x6c7, ACT_DCG_CARD_BLINK_END = 0x6c8, ACT_DCG_CARD_RAVAGE_IMPACT = 0x6c9, ACT_DCG_CARD_ENOUGH_MAGIC = 0x6ca, ACT_DCG_ROSHAN_TIME_OF_TRIUMPH = 0x6cb, ACT_DCG_SHIELD_LEFT_DEPLOY = 0x6cc, ACT_DCG_SHIELD_LEFT_IDLE = 0x6cd, ACT_DCG_SHIELD_LEFT_RETRACT = 0x6ce, ACT_DCG_SHIELD_LEFT_STOMPED = 0x6cf, ACT_DCG_SHIELD_RIGHT_DEPLOY = 0x6d0, ACT_DCG_SHIELD_RIGHT_IDLE = 0x6d1, ACT_DCG_SHIELD_RIGHT_RETRACT = 0x6d2, ACT_DCG_SHIELD_RIGHT_STOMPED = 0x6d3, ACT_DCG_CARD_ROLL_FOR_SHIELDS = 0x6d4, ACT_CAMERA_LANE1_IDLE = 0x6d5, ACT_CAMERA_LANE2_IDLE = 0x6d6, ACT_CAMERA_LANE3_IDLE = 0x6d7, ACT_CAMERA_MASTER_IDLE = 0x6d8, ACT_CAMERA_SHOP_IDLE = 0x6d9, ACT_CAMERA_STRATEGIC_IDLE = 0x6da, ACT_CAMERA_LANE1_TO_LANE2_USER = 0x6db, ACT_CAMERA_LANE1_TO_LANE3_USER = 0x6dc, ACT_CAMERA_LANE1_TO_STRATEGIC_USER = 0x6dd, ACT_CAMERA_LANE2_TO_LANE1_USER = 0x6de, ACT_CAMERA_LANE2_TO_LANE3_USER = 0x6df, ACT_CAMERA_LANE2_TO_STRATEGIC_USER = 0x6e0, ACT_CAMERA_LANE3_TO_LANE2_USER = 0x6e1, ACT_CAMERA_LANE3_TO_LANE1_USER = 0x6e2, ACT_CAMERA_LANE3_TO_STRATEGIC_USER = 0x6e3, ACT_CAMERA_STRATEGIC_TO_LANE1_USER = 0x6e4, ACT_CAMERA_STRATEGIC_TO_LANE2_USER = 0x6e5, ACT_CAMERA_STRATEGIC_TO_LANE3_USER = 0x6e6, ACT_CAMERA_LANE1_TO_LANE2_COMBAT_END = 0x6e7, ACT_CAMERA_LANE2_TO_LANE3_COMBAT_END = 0x6e8, ACT_CAMERA_LANE3_TO_STRATEGIC_COMBAT_END = 0x6e9, ACT_CAMERA_MASTER_TO_STRATEGIC = 0x6ea, ACT_CAMERA_SHOP_TO_STRATEGIC = 0x6eb, ACT_CAMERA_STRATEGIC_TO_LANE1 = 0x6ec, ACT_CAMERA_STRATEGIC_TO_SHOP = 0x6ed, ACT_CAMERA_GAME_START = 0x6ee, ACT_CAMERA_GAME_START_TO_STRATEGIC = 0x6ef, ACT_CAMERA_THUNDERGODSWRATH = 0x6f0, ACT_CAMERA_THUNDERGODSWRATH_V2 = 0x6f1, ACT_CAMERA_LANE1_TIME_OF_TRIUMPH_TILT_UP = 0x6f2, ACT_CAMERA_LANE1_TIME_OF_TRIUMPH_IDLE = 0x6f3, ACT_CAMERA_LANE1_TIME_OF_TRIUMPH_TILT_DOWN = 0x6f4, ACT_CAMERA_LANE2_TIME_OF_TRIUMPH_TILT_UP = 0x6f5, ACT_CAMERA_LANE2_TIME_OF_TRIUMPH_IDLE = 0x6f6, ACT_CAMERA_LANE2_TIME_OF_TRIUMPH_TILT_DOWN = 0x6f7, ACT_CAMERA_LANE3_TIME_OF_TRIUMPH_TILT_UP = 0x6f8, ACT_CAMERA_LANE3_TIME_OF_TRIUMPH_IDLE = 0x6f9, ACT_CAMERA_LANE3_TIME_OF_TRIUMPH_TILT_DOWN = 0x6fa, ACT_CAMERA_LANE1_BOLT_OF_DAMOCLES_IN = 0x6fb, ACT_CAMERA_LANE2_BOLT_OF_DAMOCLES_IN = 0x6fc, ACT_CAMERA_LANE3_BOLT_OF_DAMOCLES_IN = 0x6fd, ACT_CAMERA_LANE1_BOLT_OF_DAMOCLES_IN_OPP = 0x6fe, ACT_CAMERA_LANE2_BOLT_OF_DAMOCLES_IN_OPP = 0x6ff, ACT_CAMERA_LANE3_BOLT_OF_DAMOCLES_IN_OPP = 0x700, ACT_CAMERA_LANE1_BOLT_OF_DAMOCLES_OUT = 0x701, ACT_CAMERA_LANE2_BOLT_OF_DAMOCLES_OUT = 0x702, ACT_CAMERA_LANE3_BOLT_OF_DAMOCLES_OUT = 0x703, ACT_CAMERA_LANE1_BOLT_OF_DAMOCLES_OUT_OPP = 0x704, ACT_CAMERA_LANE2_BOLT_OF_DAMOCLES_OUT_OPP = 0x705, ACT_CAMERA_LANE3_BOLT_OF_DAMOCLES_OUT_OPP = 0x706, ACT_CAMERA_SPELLCAST_LANE_1_IDLE = 0x707, ACT_CAMERA_SPELLCAST_LANE_2_IDLE = 0x708, ACT_CAMERA_SPELLCAST_LANE_3_IDLE = 0x709, ACT_CAMERA_SPELLCAST_LANE_1_TO_2 = 0x70a, ACT_CAMERA_SPELLCAST_LANE_2_TO_3 = 0x70b, ACT_CAMERA_SPELLCAST_LANE_3_TO_2 = 0x70c, ACT_CAMERA_SPELLCAST_LANE_2_TO_1 = 0x70d, ACT_CAMERA_LANE_1_COMBAT = 0x70e, ACT_CAMERA_LANE_2_COMBAT = 0x70f, ACT_CAMERA_LANE_3_COMBAT = 0x710, ACT_CAMERA_LANE1_TOWER_DESTRUCTION_PUSH_IN_OPPONENT = 0x711, ACT_CAMERA_LANE1_TOWER_DESTRUCTION_DRIFT_OPPONENT = 0x712, ACT_CAMERA_LANE1_TOWER_DESTRUCTION_PULL_OUT_OPPONENT = 0x713, ACT_CAMERA_LANE2_TOWER_DESTRUCTION_PUSH_IN_OPPONENT = 0x714, ACT_CAMERA_LANE2_TOWER_DESTRUCTION_DRIFT_OPPONENT = 0x715, ACT_CAMERA_LANE2_TOWER_DESTRUCTION_PULL_OUT_OPPONENT = 0x716, ACT_CAMERA_LANE3_TOWER_DESTRUCTION_PUSH_IN_OPPONENT = 0x717, ACT_CAMERA_LANE3_TOWER_DESTRUCTION_DRIFT_OPPONENT = 0x718, ACT_CAMERA_LANE3_TOWER_DESTRUCTION_PULL_OUT_OPPONENT = 0x719, ACT_CAMERA_LANE1_TOWER_DESTRUCTION_PUSH_IN_PLAYER = 0x71a, ACT_CAMERA_LANE1_TOWER_DESTRUCTION_DRIFT_PLAYER = 0x71b, ACT_CAMERA_LANE1_TOWER_DESTRUCTION_PULL_OUT_PLAYER = 0x71c, ACT_CAMERA_LANE2_TOWER_DESTRUCTION_PUSH_IN_PLAYER = 0x71d, ACT_CAMERA_LANE2_TOWER_DESTRUCTION_DRIFT_PLAYER = 0x71e, ACT_CAMERA_LANE2_TOWER_DESTRUCTION_PULL_OUT_PLAYER = 0x71f, ACT_CAMERA_LANE3_TOWER_DESTRUCTION_PUSH_IN_PLAYER = 0x720, ACT_CAMERA_LANE3_TOWER_DESTRUCTION_DRIFT_PLAYER = 0x721, ACT_CAMERA_LANE3_TOWER_DESTRUCTION_PULL_OUT_PLAYER = 0x722, ACT_CAMERA_LANE1_TOWER_DESTRUCTION_OPPONENT = 0x723, ACT_CAMERA_LANE1_TOWER_DESTRUCTION_PLAYER = 0x724, ACT_CAMERA_LANE2_TOWER_DESTRUCTION_OPPONENT = 0x725, ACT_CAMERA_LANE2_TOWER_DESTRUCTION_PLAYER = 0x726, ACT_CAMERA_LANE3_TOWER_DESTRUCTION_OPPONENT = 0x727, ACT_CAMERA_LANE3_TOWER_DESTRUCTION_PLAYER = 0x728, ACT_CAMERA_LANE1_ANCIENT_DESTRUCTION_OPPONENT = 0x729, ACT_CAMERA_LANE1_ANCIENT_DESTRUCTION_PLAYER = 0x72a, ACT_CAMERA_LANE2_ANCIENT_DESTRUCTION_OPPONENT = 0x72b, ACT_CAMERA_LANE2_ANCIENT_DESTRUCTION_PLAYER = 0x72c, ACT_CAMERA_LANE3_ANCIENT_DESTRUCTION_OPPONENT = 0x72d, ACT_CAMERA_LANE3_ANCIENT_DESTRUCTION_PLAYER = 0x72e, ACT_CAMERA_VICTORY_LANE_1 = 0x72f, ACT_CAMERA_VICTORY_LANE_1_IDLE = 0x730, ACT_CAMERA_VICTORY_LANE_2 = 0x731, ACT_CAMERA_VICTORY_LANE_2_IDLE = 0x732, ACT_CAMERA_VICTORY_LANE_3 = 0x733, ACT_CAMERA_VICTORY_LANE_3_IDLE = 0x734, ACT_CAMERA_DEFEAT_LANE_1 = 0x735, ACT_CAMERA_DEFEAT_LANE_1_IDLE = 0x736, ACT_CAMERA_DEFEAT_LANE_2 = 0x737, ACT_CAMERA_DEFEAT_LANE_2_IDLE = 0x738, ACT_CAMERA_DEFEAT_LANE_3 = 0x739, ACT_CAMERA_DEFEAT_LANE_3_IDLE = 0x73a, ACT_CAMERA_FIVE_V_FIVE_REVEAL = 0x73b, ACT_SHOP_APPEAR_MAXIMIZED = 0x73c, ACT_SHOP_APPEAR_MAXIMIZED_TRIGGER = 0x73d, ACT_SHOP_OPPONENT_SHOP_APPEAR_MAXIMIZED = 0x73e, ACT_SHOP_COIN_APPEAR_MAXIMIZED = 0x73f, ACT_SHOP_PLAYER_IMP_APPEAR_MAXIMIZED = 0x740, ACT_SHOP_OPPONENT_SHOP_OPPONENT_IMP_APPEAR_MAXIMIZED = 0x741, ACT_SHOP_MAXIMIZED_IDLE = 0x742, ACT_SHOP_PLAYER_IMP_MAXIMIZED_IDLE = 0x743, ACT_SHOP_COIN_MAXIMIZED_IDLE = 0x744, ACT_SHOP_APPEAR_MINIMIZED = 0x745, ACT_SHOP_FINISH_SHOPPING_MAXIMIZED = 0x746, ACT_SHOP_FINISH_SHOPPING_MINIMIZED = 0x747, ACT_SHOP_MAXIMIZE = 0x748, ACT_SHOP_MINIMIZE = 0x749, ACT_SHOP_IMP_MINIMIZE = 0x74a, ACT_SHOP_COIN_MINIMIZE = 0x74b, ACT_SHOP_MINIMIZED_IDLE = 0x74c, ACT_SHOP_IMP_MINIMIZED_IDLE = 0x74d, ACT_SHOP_COIN_MINIMIZED_IDLE = 0x74e, ACT_SHOP_IMP_MAXIMIZE = 0x74f, ACT_SHOP_COIN_MAXIMIZE = 0x750, ACT_SHOP_LANE_TO_STRATEGIC = 0x751, ACT_SHOP_STRATEGIC_TO_LANE = 0x752, ACT_SHOP_MOVE_LEFT_LANE = 0x753, ACT_SHOP_MOVE_RIGHT_LANE = 0x754, ACT_SHOP_HIDDEN = 0x755, ACT_SHOP_ON_TABLE_IDLE = 0x756, ACT_OPPONENT_SHOP_ON_TABLE_IDLE = 0x757, ACT_SHOP_FINISH_SHOPPING = 0x758, ACT_SHOP_OPPONENT_SHOP_FINISH_SHOPPING = 0x759, ACT_SHOP_IMP_SUIT_UP_IDLE = 0x75a, ACT_SHOP_IMP_DEAL_CREEPS_TO_SUIT_UP_IDLE = 0x75b, ACT_SHOP_IMP_DEAL_CREEPS = 0x75c, ACT_SHOP_IMP_FINISH_SHOPPING = 0x75d, ACT_SHOP_OPPONENT_IMP_SUIT_UP_IDLE = 0x75e, ACT_SHOP_OPPONENT_IMP_DEAL_CREEPS_TO_SUIT_UP_IDLE = 0x75f, ACT_SHOP_OPPONENT_IMP_DEAL_CREEPS = 0x760, ACT_SHOP_OPPONENT_IMP_FINISH_SHOPPING = 0x761, ACT_FLOP_IMP_COMMIT_COIN_INTRO = 0x762, ACT_FLOP_IMP_COMMIT_COIN_LOOP = 0x763, ACT_FLOP_OPPONENT_IMP_COMMIT_COIN_INTRO = 0x764, ACT_FLOP_IMP_DEPLOY_COMMIT = 0x765, ACT_FLOP_IMP_DEAL_PATHING_LOOP = 0x766, ACT_FLOP_IMP_DEAL_PATHING_TO_IDLE = 0x767, ACT_FLOP_IMP_PATHING_DECK_IDLE = 0x768, ACT_FLOP_OPPONENT_IMP_DEPLOY_COMMIT = 0x769, ACT_FLOP_OPPONENT_IMP_DEAL_PATHING_LOOP = 0x76a, ACT_FLOP_OPPONENT_IMP_DEAL_PATHING_TO_IDLE = 0x76b, ACT_FLOP_OPPONENT_IMP_PATHING_DECK_IDLE = 0x76c, ACT_FLOP_IMP_SHUFFLE_INTRO_LANE_1 = 0x76d, ACT_FLOP_IMP_SHUFFLE_LANE_1 = 0x76e, ACT_FLOP_IMP_SHUFFLE_FLOP_LANE_1 = 0x76f, ACT_FLOP_IMP_SHUFFLE_INTRO_LANE_2 = 0x770, ACT_FLOP_IMP_SHUFFLE_LANE_2 = 0x771, ACT_FLOP_IMP_SHUFFLE_FLOP_LANE_2 = 0x772, ACT_FLOP_IMP_SHUFFLE_INTRO_LANE_3 = 0x773, ACT_FLOP_IMP_SHUFFLE_LANE_3 = 0x774, ACT_FLOP_IMP_SHUFFLE_FLOP_LANE_3 = 0x775, ACT_FLOP_IMP_SHUFFLE_RETURN_TO_LANE_1 = 0x776, ACT_FLOP_OPPONENT_IMP_SHUFFLE_INTRO_LANE_1 = 0x777, ACT_FLOP_OPPONENT_IMP_SHUFFLE_LANE_1 = 0x778, ACT_FLOP_OPPONENT_IMP_SHUFFLE_FLOP_LANE_1 = 0x779, ACT_FLOP_OPPONENT_IMP_SHUFFLE_INTRO_LANE_2 = 0x77a, ACT_FLOP_OPPONENT_IMP_SHUFFLE_LANE_2 = 0x77b, ACT_FLOP_OPPONENT_IMP_SHUFFLE_FLOP_LANE_2 = 0x77c, ACT_FLOP_OPPONENT_IMP_SHUFFLE_INTRO_LANE_3 = 0x77d, ACT_FLOP_OPPONENT_IMP_SHUFFLE_LANE_3 = 0x77e, ACT_FLOP_OPPONENT_IMP_SHUFFLE_FLOP_LANE_3 = 0x77f, ACT_FLOP_OPPONENT_IMP_SHUFFLE_RETURN_TO_LANE_1 = 0x780, ACT_SHOP_CARD_PANEL_IDLE_LOCKED = 0x781, ACT_SHOP_CARD_PANEL_IDLE_UNLOCKED = 0x782, ACT_SHOP_CARD_PANEL_FLIP_LOCKED = 0x783, ACT_SHOP_CARD_PANEL_FLIP_UNLOCKED = 0x784, ACT_SHOP_CARD_PANEL_LOCK = 0x785, ACT_SHOP_CARD_PANEL_UNLOCK = 0x786, ACT_FLOP_IMP_SHUFFLE_AND_FLOP_RETURN_TO_LANE_1 = 0x787, ACT_FLOP_IMP_SHUFFLE_AND_FLOP_LANE_1 = 0x788, ACT_FLOP_IMP_SHUFFLE_AND_FLOP_LANE_2 = 0x789, ACT_FLOP_IMP_SHUFFLE_AND_FLOP_LANE_3 = 0x78a, ACT_DECK_IMP_IDLE = 0x78b, ACT_DECK_IMP_IDLE_OPPONENT = 0x78c, ACT_DECK_IMP_IDLE_VARIANT = 0x78d, ACT_DECK_IMP_FLY_ADVANCE_LANE = 0x78e, ACT_DECK_IMP_FLY_LANE3_TO_LANE1 = 0x78f, ACT_DECK_IMP_FLY_ADVANCE_LANE_OPPONENT = 0x790, ACT_DECK_IMP_FLY_LANE3_TO_LANE1_OPPONENT = 0x791, ACT_DECK_IMP_SPAWN = 0x792, ACT_DECK_IMP_SPAWN_OPPONENT = 0x793, ACT_DECK_IMP_TAUNT = 0x794, ACT_DECK_IMP_COMPLEMENT = 0x795, ACT_DECK_IMP_CELEBRATE = 0x796, ACT_DECK_IMP_DEFEAT = 0x797, ACT_DECK_IMP_PASS_TURN = 0x798, ACT_DECK_IMP_RECEIVE_TURN = 0x799, ACT_DECK_IMP_COMBAT = 0x79a, ACT_DECK_IMP_COMBAT_OPPONENT = 0x79b, ACT_DECK_IMP_DEAL_SINGLE = 0x79c, ACT_DECK_IMP_DEAL_SINGLE_OPPONENT = 0x79d, ACT_DECK_IMP_DEAL_MULTI_START = 0x79e, ACT_DECK_IMP_DEAL_MULTI_START_OPPONENT = 0x79f, ACT_DECK_IMP_DEAL_MULTI_LOOP = 0x7a0, ACT_DECK_IMP_DEAL_MULTI_LOOP_OPPONENT = 0x7a1, ACT_DECK_IMP_DEAL_MULTI_END = 0x7a2, ACT_DECK_IMP_DEAL_MULTI_END_OPPONENT = 0x7a3, ACT_DECK_IMP_10_SECS_REM_PLAYER_PLAYER = 0x7a4, ACT_DECK_IMP_10_SECS_REM_PLAYER_OPPONENT = 0x7a5, ACT_DECK_IMP_10_SECS_REM_OPPONENT_PLAYER = 0x7a6, ACT_DECK_IMP_10_SECS_REM_OPPONENT_OPPONENT = 0x7a7, ACT_DECK_IMP_0_SECS_REM_PLAYER_PLAYER = 0x7a8, ACT_DECK_IMP_0_SECS_REM_PLAYER_OPPONENT = 0x7a9, ACT_DECK_IMP_0_SECS_REM_OPPONENT_PLAYER = 0x7aa, ACT_DECK_IMP_0_SECS_REM_OPPONENT_OPPONENT = 0x7ab, ACT_DECK_IMP_REACT_SMALL_POSITIVE_PLAYER = 0x7ac, ACT_DECK_IMP_REACT_SMALL_POSITIVE_OPPONENT = 0x7ad, ACT_DECK_IMP_REACT_SMALL_NEGATIVE_PLAYER = 0x7ae, ACT_DECK_IMP_REACT_SMALL_NEGATIVE_OPPONENT = 0x7af, ACT_DECK_IMP_REACT_BROAD_POSITIVE_PLAYER = 0x7b0, ACT_DECK_IMP_REACT_BROAD_POSITIVE_OPPONENT = 0x7b1, ACT_DECK_IMP_REACT_BROAD_NEGATIVE_PLAYER = 0x7b2, ACT_DECK_IMP_REACT_BROAD_NEGATIVE_OPPONENT = 0x7b3, ACT_DECK_IMP_REACT_HERO_DEATH_POSITIVE_PLAYER = 0x7b4, ACT_DECK_IMP_REACT_HERO_DEATH_POSITIVE_OPPONENT = 0x7b5, ACT_DECK_IMP_REACT_HERO_DEATH_NEGATIVE_PLAYER = 0x7b6, ACT_DECK_IMP_REACT_HERO_DEATH_NEGATIVE_OPPONENT = 0x7b7, ACT_DECK_IMP_REACT_CONFUSED_POSITIVE_PLAYER = 0x7b8, ACT_DECK_IMP_REACT_CONFUSED_POSITIVE_OPPONENT = 0x7b9, ACT_DECK_IMP_REACT_CONFUSED_NEGATIVE_PLAYER = 0x7ba, ACT_DECK_IMP_REACT_CONFUSED_NEGATIVE_OPPONENT = 0x7bb, ACT_DECK_IMP_TEST_ANIMATION_PLAYER = 0x7bc, ACT_DECK_IMP_TEST_ANIMATION_OPPONENT = 0x7bd, ACT_DECK_IMP_CUSTOM_CARD_SILENCE_PLAYER = 0x7be, ACT_DECK_IMP_CUSTOM_CARD_SILENCE_OPPONENT = 0x7bf, ACT_DECK_IMP_CUSTOM_CARD_STUN_PLAYER = 0x7c0, ACT_DECK_IMP_CUSTOM_CARD_STUN_OPPONENT = 0x7c1, ACT_DECK_IMP_REACT_SMALL_DISGUST_PLAYER = 0x7c2, ACT_DECK_IMP_REACT_SMALL_DISGUST_OPPONENT = 0x7c3, ACT_DECK_IMP_CUSTOM_CARD_ATTACKBUFF_PLAYER = 0x7c4, ACT_DECK_IMP_CUSTOM_CARD_ARMORBUFF_PLAYER = 0x7c5, ACT_DECK_IMP_CUSTOM_CARD_CLEAVEBUFF_PLAYER = 0x7c6, ACT_DECK_IMP_CUSTOM_CARD_PIERCEBUFF_PLAYER = 0x7c7, ACT_DECK_IMP_CUSTOM_CARD_SIEGEBUFF_PLAYER = 0x7c8, ACT_DECK_IMP_CUSTOM_CARD_HEALBUFF_PLAYER = 0x7c9, ACT_DECK_IMP_CUSTOM_CARD_HEALBUFF_PLAYER_FLASK = 0x7ca, ACT_DECK_IMP_CUSTOM_CARD_IMMUNEBUFF_PLAYER = 0x7cb, ACT_DECK_IMP_CUSTOM_CARD_IMMUNEBUFF_OPPONENT = 0x7cc, ACT_DECK_IMP_REACT_BLOCKED_PLAYER = 0x7cd, ACT_DECK_IMP_REACT_NOTBLOCKED_PLAYER = 0x7ce, ACT_DECK_IMP_REACT_PLAYER_TOWER_DESTROYED_PLAYER = 0x7cf, ACT_DECK_IMP_POKED_PLAYER = 0x7d0, ACT_DECK_IMP_BLINK_RETURN_PLAYER = 0x7d1, ACT_DECK_IMP_CARD_PLAYED_POSITIVE_PLAYER = 0x7d2, ACT_DECK_IMP_CARD_PLAYED_NEGATIVE_PLAYER = 0x7d3, ACT_DECK_IMP_REACT_OPPONENT_PAUSE_START = 0x7d4, ACT_DECK_IMP_REACT_OPPONENT_PAUSE_LOOP = 0x7d5, ACT_DECK_IMP_REACT_OPPONENT_PAUSE_END = 0x7d6, ACT_DECK_IMP_REACT_PLAYER_PAUSE_START = 0x7d7, ACT_DECK_IMP_REACT_PLAYER_PAUSE_LOOP = 0x7d8, ACT_DECK_IMP_REACT_PLAYER_PAUSE_END = 0x7d9, ACT_DECK_IMP_REACT_VICTORY = 0x7da, ACT_DECK_IMP_REACT_DEFEAT = 0x7db, ACT_DECK_IMP_REACT_WAIT_PLAYER = 0x7dc, ACT_DECK_IMP_REACT_WAIT_OPPONENT = 0x7dd, ACT_DECK_IMP_REACT_VICTORY_OPPONENT = 0x7de, ACT_DECK_IMP_REACT_DEFEAT_OPPONENT = 0x7df, ACT_DECK_IMP_CUSTOM_CARD_ATTACKBUFF_OPPONENT = 0x7e0, ACT_DECK_IMP_CUSTOM_CARD_ARMORBUFF_OPPONENT = 0x7e1, ACT_DECK_IMP_CUSTOM_CARD_CLEAVEBUFF_OPPONENT = 0x7e2, ACT_DECK_IMP_CUSTOM_CARD_PIERCEBUFF_OPPONENT = 0x7e3, ACT_DECK_IMP_CUSTOM_CARD_SIEGEBUFF_OPPONENT = 0x7e4, ACT_DECK_IMP_CUSTOM_CARD_HEALBUFF_OPPONENT = 0x7e5, ACT_DECK_IMP_CUSTOM_CARD_HEALBUFF_OPPONENT_FLASK = 0x7e6, ACT_DECK_IMP_PLAYCARD_GENERIC_POSITIVE_PLAYER = 0x7e7, ACT_DECK_IMP_PLAYCARD_GENERIC_NEGATIVE_PLAYER = 0x7e8, ACT_DECK_IMP_PLAYCARD_GENERIC_POSITIVE_OPPONENT = 0x7e9, ACT_DECK_IMP_PLAYCARD_GENERIC_NEGATIVE_OPPONENT = 0x7ea, ACT_DECK_IMP_REACT_OPPONENT_NO_PLAYER_UNITS = 0x7eb, ACT_DECK_IMP_REACT_LOCAL_TOWER_DAMAGE_PLAYER = 0x7ec, ACT_DECK_IMP_BLUE_BUTTON_POSITIVE_PLAYER = 0x7ed, ACT_DECK_IMP_BLUE_BUTTON_POSITIVE_OPPONENT = 0x7ee, ACT_DECK_IMP_FINISH_DEPLOY_INTRO = 0x7ef, ACT_DECK_IMP_FINISH_DEPLOY_LOOP = 0x7f0, ACT_DECK_IMP_FINISH_DEPLOY_OUTRO = 0x7f1, ACT_DECK_IMP_IDLE_WINNING_PLAYER = 0x7f2, ACT_DECK_IMP_IDLE_WINNING_OPPONENT = 0x7f3, ACT_DECK_IMP_IDLE_OPPONENT_WINNING_OPPONENT_INTRO = 0x7f4, ACT_DECK_IMP_IDLE_OPPONENT_WINNING_OPPONENT_LOOP = 0x7f5, ACT_DECK_IMP_IDLE_LOSING_INTRO_PLAYER = 0x7f6, ACT_DECK_IMP_IDLE_LOSING_LOOP_PLAYER = 0x7f7, ACT_DECK_IMP_IDLE_LOSING_OPPONENT = 0x7f8, ACT_DECK_IMP_REACT_PLAYER_WHATEVER = 0x7f9, ACT_DECK_IMP_REACT_OPPONENT_WHATEVER = 0x7fa, ACT_DECK_IMP_REACT_PLAYER_CARD_SWAP = 0x7fb, ACT_DECK_IMP_REACT_LOCAL_TOWER_GAINED_SKULL_PLAYER = 0x7fc, ACT_DECK_IMP_REACT_OPPONENT_TOWER_GAINED_SKULL_PLAYER = 0x7fd, ACT_DECK_IMP_REACT_LOCAL_TOWER_HAS_DEATH_SKULL_IDLE_PLAYER = 0x7fe, ACT_DECK_IMP_REACT_LOCAL_TOWER_HAS_DEATH_SKULL_IDLE_OPPONENT = 0x7ff, ACT_DECK_IMP_REACT_OPPONENT_TOWER_HAS_DEATH_SKULL_IDLE_PLAYER = 0x800, ACT_DECK_IMP_REACT_OPPONENT_TOWER_HAS_DEATH_SKULL_IDLE_OPPONENT = 0x801, ACT_DECK_IMP_REACT_LOCAL_TOWER_GAINED_DEATH_SKULL_OPPONENT = 0x802, ACT_DECK_IMP_LOCAL_REMOVED_DEATH_SKULL_POSITIVE_PLAYER = 0x803, ACT_DECK_IMP_REMOVED_DEATH_SKULL_POSITIVE_OPPONENT = 0x804, ACT_DECK_IMP_PLAYERISCONFUSED_OPPONENT = 0x805, ACT_DECK_IMP_PLAYERISCONFUSED_PLAYER = 0x806, ACT_DECK_IMP_OPPONENTISCONFUSED_OPPONENT = 0x807, ACT_DECK_IMP_OPPONENTISCONFUSED_PLAYER = 0x808, ACT_DECK_IMP_REACT_NO_LOCAL_UNITS_PLAYER = 0x809, ACT_DECK_IMP_REACT_NO_LOCAL_UNITS_OPPONENT = 0x80a, ACT_DECK_IMP_REACT_NO_OPPONENT_UNITS_PLAYER = 0x80b, ACT_DECK_IMP_REACT_NO_OPPONENT_UNITS_OPPONENT = 0x80c, ACT_DECK_IMP_REACT_NO_LOCAL_UNITS_IDLE_LOOP_PLAYER = 0x80d, ACT_DECK_IMP_REACT_NO_LOCAL_UNITS_IDLE_LOOP_OPPONENT = 0x80e, ACT_DECK_IMP_REACT_NO_OPPONENT_UNITS_IDLE_LOOP_PLAYER = 0x80f, ACT_DECK_IMP_REACT_NO_OPPONENT_UNITS_IDLE_LOOP_OPPONENT = 0x810, ACT_DECK_IMP_TOWN_PORTAL_PLAYER = 0x811, ACT_DECK_IMP_SUMMON_IMPROVEMENT_POSITIVE_PLAYER = 0x812, ACT_DECK_IMP_LOCAL_TOWER_DESTROYED_PLAYER = 0x813, ACT_DECK_IMP_LOCAL_TOWER_DESTROYED_OPPONENT = 0x814, ACT_DECK_IMP_OPPONENT_TOWER_DESTROYED_PLAYER = 0x815, ACT_DECK_IMP_OPPONENT_TOWER_DESTROYED_OPPONENT = 0x816, ACT_DECK_IMP_TAUNT_CARD_PLAYER = 0x817, ACT_DECK_IMP_SILENCED_PLAYER = 0x818, ACT_DECK_IMP_BLINK_RETURN_LOCAL_NEGATIVE = 0x819, ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_LOCAL = 0x81a, ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_IDLE_LOCAL = 0x81b, ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_EXIT_LOCAL = 0x81c, ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_OPPONENT = 0x81d, ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_IDLE_OPPONENT = 0x81e, ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_EXIT_OPPONENT = 0x81f, ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_CARD_TREE = 0x820, ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_IDLE_CARD_TREE = 0x821, ACT_DECK_IMP_VS_DISPLAY_HERO_CARDS_EXIT_CARD_TREE = 0x822, ACT_DECK_IMP_PROGRESS_SOLID = 0x823, ACT_DECK_IMP_PROGRESS_SOLID4 = 0x824, ACT_DECK_IMP_PROGRESS_SOLID6 = 0x825, ACT_DECK_IMP_PROGRESS_SOLID8 = 0x826, ACT_DECK_IMP_PROGRESS_SOLID12 = 0x827, ACT_DECK_IMP_PROGRESS_SOLID20 = 0x828, ACT_DECK_IMP_PROGRESS_SOLID24 = 0x829, ACT_DCG_BOARDSKELETON_CLOSED = 0x82a, ACT_DCG_BOARDSKELETON_OPENING = 0x82b, ACT_DCG_BOARDSKELETON_OPEN = 0x82c, ACT_DECK_IMP_INITIAL_FLOP_LAYOUT_LOCAL = 0x82d, ACT_DECK_IMP_INITIAL_FLOP_LAYOUT_OPPONENT = 0x82e, ACT_DECK_IMP_INITIAL_FLOP_LAYOUT_CAMERA = 0x82f, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_POSITIVE_PLAYER = 0x830, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_POSITIVE_OPPONENT = 0x831, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_PLAYER = 0x832, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_OPPONENT = 0x833, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_COWER_PLAYER = 0x834, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_COWER_OPPONENT = 0x835, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_DISGUST_PLAYER = 0x836, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_DISGUST_PLAYER_UNDERGROUND = 0x837, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_DISGUST_OPPONENT = 0x838, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_HIDE_PLAYER = 0x839, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_HIDE_OPPONENT = 0x83a, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_GROUND_SHAKE_POSITIVE_PLAYER = 0x83b, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_GROUND_SHAKE_NEGATIVE_PLAYER = 0x83c, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_GROUND_SHAKE_POSITIVE_OPPONENT = 0x83d, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_GROUND_SHAKE_NEGATIVE_OPPONENT = 0x83e, ACT_DECK_IMP_PLAYCARD_RAZZLE_A_NEGATIVE_HIDE_OPPONENT = 0x83f, ACT_DECK_IMP_PLAYCARD_SET_1_RAZZLE_A_POSITIVE_DUEL_PLAYER = 0x840, ACT_DECK_IMP_PLAYCARD_SET_1_RAZZLE_A_DUEL_OPPONENT = 0x841, ACT_DECK_IMP_PLAYCARD_SET_1_RAZZLE_A_LEGION_SUMMON_PLAYER = 0x842, ACT_DECK_IMP_PLAYCARD_SET_1_RAZZLE_A_LEGION_SUMMON_OPPONENT = 0x843, ACT_DCG_ANIMATED_ATTACH_1 = 0x844, ACT_DCG_ANIMATED_ATTACH_2 = 0x845, ACT_DCG_ANIMATED_ATTACH_3 = 0x846, ACT_DCG_ANIMATED_ATTACH_4 = 0x847, ACT_COIN_LOCAL_IDLE = 0x848, ACT_COIN_OPPONENT_IDLE = 0x849, ACT_COIN_TO_LOCAL = 0x84a, ACT_COIN_TO_OPPONENT = 0x84b, ACT_COIN_FIGHT_LOCAL = 0x84c, ACT_COIN_FIGHT_OPPONENT = 0x84d, ACT_COIN_SPAWN_LOCAL = 0x84e, ACT_COIN_SPAWN_OPPONENT = 0x84f, ACT_PLAYER_COIN_IDLE = 0x850, ACT_PLAYER_COIN_TURN = 0x851, ACT_PLAYER_COIN_TURN_PASS = 0x852, ACT_PLAYER_COIN_TURN_FIGHT = 0x853, ACT_PLAYER_COIN_JIGGLE = 0x854, ACT_DCG_DIE_LOCAL_IDLE = 0x855, ACT_DCG_DIE_LOCAL_SPAWN = 0x856, ACT_DCG_DIE_LOCAL_ACTIVATE = 0x857, ACT_DCG_DIE_LOCAL_DESTROYED = 0x858, ACT_DCG_DIE_COMBAT_LOCAL_CLASH = 0x859, ACT_DCG_DIE_COMBAT_LOCAL_RETURN = 0x85a, ACT_DCG_CARD_ABILITY_ACTIVE_IDLE = 0x85b, ACT_DCG_CARD_ABILITY_ACTIVE_CLICK = 0x85c, ACT_DCG_CARD_ABILITY_ACTIVE_RELEASE = 0x85d, ACT_DCG_CARD_ABILITY_ACTIVE_HOVER = 0x85e, ACT_DCG_TILE_LOCAL_IDLE = 0x85f, ACT_DCG_TILE_LOCAL_SPAWN = 0x860, ACT_DCG_TILE_LOCAL_DESTROYED = 0x861, ACT_DCG_TILE_COMBAT_LOCAL_CLASH = 0x862, ACT_DCG_TILE_COMBAT_LOCAL_WAIT = 0x863, ACT_DCG_IMPROVEMENT_IDLE = 0x864, ACT_DCG_IMPROVEMENT_SPAWN = 0x865, ACT_DCG_IMPROVEMENT_READY = 0x866, ACT_DCG_IMPROVEMENT_TRIGGERING = 0x867, ACT_DCG_IMPROVEMENT_DEATH = 0x868, ACT_DCG_IMPROVEMENT_ACTIVATED = 0x869, ACT_DCG_IMPROVEMENT_TARGETING = 0x86a, ACT_DCG_IMPROVEMENT_CARD_IDLE = 0x86b, ACT_DCG_ANCIENT_DESTROYED = 0x86c, ACT_DCG_ANCIENT_SPAWN = 0x86d, ACT_DCG_ANCIENT_SPAWN_LOCAL = 0x86e, ACT_DCG_ANCIENT_SPAWN_OPPONENT = 0x86f, ACT_DCG_ANCIENT_IDLE = 0x870, ACT_PLAYER_MATCH_CLOCK_IDLE = 0x871, ACT_DCG_BOARD_PROP_IDLE = 0x872, ACT_DCG_BOARD_PROP_IDLE_RARE = 0x873, ACT_DCG_BOARD_PROP_CLICK = 0x874, ACT_DCG_ASTROLABE_INTRO = 0x875, ACT_DCG_ASTROLABE_IDLE = 0x876, ACT_DCG_INITIATIVE_INTRO_LOCAL = 0x877, ACT_DCG_INITIATIVE_INTRO_OPPONENT = 0x878, ACT_DCG_INITIATIVE_LOCAL_IDLE = 0x879, ACT_DCG_INITIATIVE_OPPONENT_IDLE = 0x87a, ACT_DCG_INITIATIVE_LOCAL_ACTION_PREVIEW = 0x87b, ACT_DCG_INITIATIVE_OPPONENT_ACTION_PREVIEW = 0x87c, ACT_DCG_INITIATIVE_LOCAL_ACTION_QUICKCAST_PREVIEW = 0x87d, ACT_DCG_INITIATIVE_OPPONENT_ACTION_QUICKCAST_PREVIEW = 0x87e, ACT_DCG_INITIATIVE_LOCAL_ACTION_PASS = 0x87f, ACT_DCG_INITIATIVE_OPPONENT_ACTION_PASS = 0x880, ACT_DCG_INITIATIVE_LOCAL_ACTION_QUICKCAST_PASS = 0x881, ACT_DCG_INITIATIVE_OPPONENT_ACTION_QUICKCAST_PASS = 0x882, }; // Aligment: 2 // Size: 8 class CExampleSchemaVData_Monomorphic { public: int32_t m_nExample1; // 0x0 int32_t m_nExample2; // 0x4 }; // Aligment: 1 // Size: 8 struct ResourceId_t { public: uint64_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 1 // Size: 24 class CExampleSchemaVData_PolymorphicDerivedB : public CExampleSchemaVData_PolymorphicBase { public: int32_t m_nDerivedB; // 0x10 }; // Aligment: 1 // Size: 16 class CExampleSchemaVData_PolymorphicBase { public: int32_t m_nBase; // 0x8 }; // Aligment: 1 // Size: 24 class CExampleSchemaVData_PolymorphicDerivedA : public CExampleSchemaVData_PolymorphicBase { public: int32_t m_nDerivedA; // 0x10 }; // Aligment: 20 // Size: 368 class CSchemaSystemInternalRegistration { public: Vector2D m_Vector2D; // 0x0 Vector m_Vector; // 0x8 VectorAligned m_VectorAligned; // 0x20 QuaternionAligned m_QuaternionAligned; // 0x30 QAngle m_QAngle; // 0x40 RadianEuler m_RadianEuler; // 0x4c DegreeEuler m_DegreeEuler; // 0x58 Quaternion m_Quaternion; // 0x64 matrix3x4_t m_matrix3x4_t; // 0x74 matrix3x4a_t m_matrix3x4a_t; // 0xb0 Color m_Color; // 0xe0 Vector4D m_Vector4D; // 0xe4 CTransform m_CTransform; // 0x100 KeyValues* m_pKeyValues; // 0x120 CUtlBinaryBlock m_CUtlBinaryBlock; // 0x128 CUtlString m_CUtlString; // 0x140 CUtlSymbol m_CUtlSymbol; // 0x148 CUtlStringToken m_stringToken; // 0x14c CResourceArray< CResourcePointer< CResourceString > > m_ResourceTypes; // 0x150 KeyValues3 m_KV3; // 0x158 }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCResourceManifestInternal { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCDOTAPatchNotesList { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCEntityLump { public: // }; // Aligment: 2 // Size: 16 struct ManifestTestResource_t { public: // MKV3TransferName "name" CUtlString m_name; // 0x0 // MKV3TransferName "child" CStrongHandle< InfoForResourceTypeManifestTestResource_t > m_child; // 0x8 }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCSequenceGroupData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIParticleSystemDefinition { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCTextureBase { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCModel { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVDataResource { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaDynamicImages { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIVectorGraphic { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIMaterial2 { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCAnimData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVMixListResource { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCWorldNode { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaStyle { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCDACGameDefsData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVSoundEventScriptList { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCAnimationGroup { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeVSound_t { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeTestResource_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaLayout { public: // }; // Aligment: 4 // Size: 64 class FourQuaternions { public: fltx4 x; // 0x0 fltx4 y; // 0x10 fltx4 z; // 0x20 fltx4 w; // 0x30 }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIParticleSnapshot { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPostProcessingResource { public: // }; // Aligment: 2 // Size: 24 struct AABB_t { public: Vector m_vMinBounds; // 0x0 Vector m_vMaxBounds; // 0xc }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeProceduralTestResource_t { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeWorld_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPhysAggregateData { public: // }; // Aligment: 1 // Size: 8 struct TestResource_t { public: // MKV3TransferName "name" CUtlString m_name; // 0x0 }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVoxelVisibility { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCRenderMesh { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeIAnimGraphModelBinding { public: // }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeManifestTestResource_t { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVPhysXSurfacePropertiesList { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCVSoundStackScriptList { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCPanoramaScript { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCChoreoSceneFileData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCMorphSetData { public: // }; // Aligment: 0 // Size: 1 class InfoForResourceTypeCDotaItemDefinitionResource { public: // }; // Aligment: 7 // Size: 56 struct RenderInputLayoutField_t { public: uint8[32] m_pSemanticName; // 0x0 int32_t m_nSemanticIndex; // 0x20 uint32_t m_Format; // 0x24 int32_t m_nOffset; // 0x28 int32_t m_nSlot; // 0x2c RenderSlotType_t m_nSlotType; // 0x30 int32_t m_nInstanceStepRate; // 0x34 }; // Aligment: 1 // Size: 24 struct VsInputSignature_t { public: CUtlVector< VsInputSignatureElement_t > m_elems; // 0x0 }; // Aligment: 4 // Size: 196 struct VsInputSignatureElement_t { public: char[64] m_pName; // 0x0 char[64] m_pSemantic; // 0x40 char[64] m_pD3DSemanticName; // 0x80 int32_t m_nD3DSemanticIndex; // 0xc0 }; // Aligment: 0 // Size: 48 struct EventServerPollNetworking_t : public EventSimulate_t { public: // }; // Aligment: 3 // Size: 48 struct EventClientProcessInput_t { public: EngineLoopState_t m_LoopState; // 0x0 float m_flRealTime; // 0x28 float m_flFrameTime; // 0x2c }; // Aligment: 1 // Size: 4 struct EventClientPollNetworking_t { public: int32_t m_nTickCount; // 0x0 }; // Aligment: 4 // Size: 40 struct EngineLoopState_t { public: int32_t m_nPlatWindowWidth; // 0x18 int32_t m_nPlatWindowHeight; // 0x1c int32_t m_nRenderWidth; // 0x20 int32_t m_nRenderHeight; // 0x24 }; // Aligment: 8 // Size: 120 struct EntComponentInfo_t { public: V_uuid_t m_id; // 0x0 char* m_pName; // 0x10 char* m_pCPPClassname; // 0x18 char* m_pNetworkDataReferencedDescription; // 0x20 char* m_pNetworkDataReferencedPtrPropDescription; // 0x28 int32_t m_nRuntimeIndex; // 0x30 uint32_t m_nFlags; // 0x34 CEntityComponentHelper* m_pBaseClassComponentHelper; // 0x70 }; // Aligment: 0 // Size: 8 class CEmptyEntityInstance { public: // }; // Aligment: 0 // Size: 48 struct EventServerProcessNetworking_t : public EventSimulate_t { public: // }; // Aligment: 3 // Size: 48 struct EventSimulate_t { public: EngineLoopState_t m_LoopState; // 0x0 bool m_bFirstTick; // 0x28 bool m_bLastTick; // 0x29 }; // Aligment: 0 // Size: 16 struct EntOutput_t { public: // }; // Aligment: 8 // Size: 96 struct EventSetTime_t { public: EngineLoopState_t m_LoopState; // 0x0 int32_t m_nClientOutputFrames; // 0x28 double m_flRealTime; // 0x30 double m_flRenderTime; // 0x38 double m_flRenderFrameTime; // 0x40 double m_flRenderFrameTimeUnbounded; // 0x48 double m_flRenderFrameTimeUnscaled; // 0x50 double m_flTickRemainder; // 0x58 }; // Aligment: 0 // Size: 64 struct EventServerAdvanceTick_t : public EventAdvanceTick_t, EventSimulate_t { public: // }; // Aligment: 0 // Size: 1 struct EventClientSendInput_t { public: // }; // Aligment: 3 // Size: 48 struct EventClientFrameSimulate_t { public: EngineLoopState_t m_LoopState; // 0x0 float m_flRealTime; // 0x28 float m_flFrameTime; // 0x2c }; // Aligment: 5 // Size: 72 struct EventClientPreOutput_t { public: EngineLoopState_t m_LoopState; // 0x0 double m_flRenderTime; // 0x28 double m_flRenderFrameTime; // 0x30 double m_flRenderFrameTimeUnbounded; // 0x38 bool m_bRenderOnly; // 0x40 }; // Aligment: 0 // Size: 1 struct EventModInitialized_t { public: // }; // Aligment: 0 // Size: 1 class CVariantDefaultAllocator { public: // }; // Aligment: 0 // Size: 64 struct EventClientPostAdvanceTick_t : public EventPostAdvanceTick_t, EventSimulate_t { public: // }; // Aligment: 0 // Size: 1 struct EventSplitScreenStateChanged_t { public: // }; // Aligment: 4 // Size: 64 struct EventAdvanceTick_t : public EventSimulate_t { public: int32_t m_nCurrentTick; // 0x30 int32_t m_nCurrentTickThisFrame; // 0x34 int32_t m_nTotalTicksThisFrame; // 0x38 int32_t m_nTotalTicks; // 0x3c }; // Aligment: 0 // Size: 1 struct EventClientProcessNetworking_t { public: // }; // Aligment: 0 // Size: 8 class IHandleEntity { public: // }; // Aligment: 11 // Size: 120 class CEntityIdentity { public: // MNetworkEnable // MNetworkChangeCallback "entityIdentityNameChanged" int32_t m_nameStringableIndex; // 0x14 CUtlSymbolLarge m_name; // 0x18 CUtlSymbolLarge m_designerName; // 0x20 uint32_t m_flags; // 0x30 uint32_t m_fDataObjectTypes; // 0x38 // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x3c CEntityIdentity* m_pPrev; // 0x50 CEntityIdentity* m_pNext; // 0x58 CEntityIdentity* m_pPrevByClass; // 0x60 CEntityIdentity* m_pNextByClass; // 0x68 V_uuid_t* m_pId; // 0x70 }; // Aligment: 0 // Size: 48 struct EventClientPauseSimulate_t : public EventSimulate_t { public: // }; // Aligment: 0 // Size: 48 struct EventClientPreSimulate_t : public EventSimulate_t { public: // }; // Aligment: 1 // Size: 16 struct EventPostDataUpdate_t { public: int32_t m_nCount; // 0x0 }; // Aligment: 1 // Size: 4 struct EventProfileStorageAvailable_t { public: int32_t m_nSplitScreenSlot; // 0x0 }; // Aligment: 0 // Size: 64 struct EventServerPostAdvanceTick_t : public EventPostAdvanceTick_t, EventSimulate_t { public: // }; // Aligment: 0 // Size: 48 struct EventServerSimulate_t : public EventSimulate_t { public: // }; // Aligment: 1 // Size: 4 struct EventAppShutdown_t { public: int32_t m_nDummy0; // 0x0 }; // Aligment: 1 // Size: 4 struct EventFrameBoundary_t { public: float m_flFrameTime; // 0x0 }; // Aligment: 3 // Size: 48 struct EventClientProcessGameInput_t { public: EngineLoopState_t m_LoopState; // 0x0 float m_flRealTime; // 0x28 float m_flFrameTime; // 0x2c }; // Aligment: 1 // Size: 16 struct EventPreDataUpdate_t { public: int32_t m_nCount; // 0x0 }; // Aligment: 3 // Size: 48 struct EventClientPollInput_t { public: EngineLoopState_t m_LoopState; // 0x0 float m_flRealTime; // 0x28 uint32_t m_nVRDisplayID; // 0x2c }; // Aligment: 5 // Size: 64 struct EventClientPostOutput_t { public: EngineLoopState_t m_LoopState; // 0x0 double m_flRenderTime; // 0x28 float m_flRenderFrameTime; // 0x30 float m_flRenderFrameTimeUnbounded; // 0x34 bool m_bRenderOnly; // 0x38 }; // Aligment: 0 // Size: 48 struct EventClientSimulate_t : public EventSimulate_t { public: // }; // Aligment: 1 // Size: 24 class CNetworkVarChainer { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x8 }; // Aligment: 0 // Size: 48 struct EntInput_t { public: // }; // Aligment: 0 // Size: 64 struct EventClientAdvanceTick_t : public EventAdvanceTick_t, EventSimulate_t { public: // }; // Aligment: 0 // Size: 8 class CEntityComponent { public: // }; // Aligment: 4 // Size: 40 class CEntityComponentHelper { public: uint32_t m_flags; // 0x8 EntComponentInfo_t* m_pInfo; // 0x10 int32_t m_nPriority; // 0x18 CEntityComponentHelper* m_pNext; // 0x20 }; // Aligment: 0 // Size: 48 struct EventServerPostSimulate_t : public EventSimulate_t { public: // }; // Aligment: 5 // Size: 56 struct EventClientOutput_t { public: EngineLoopState_t m_LoopState; // 0x0 float m_flRenderTime; // 0x28 float m_flRealTime; // 0x2c float m_flRenderFrameTimeUnbounded; // 0x30 bool m_bRenderOnly; // 0x34 }; // Aligment: 1 // Size: 1 struct EventClientSceneSystemThreadStateChange_t { public: bool m_bThreadsActive; // 0x0 }; // Aligment: 1 // Size: 40 class CEntityIOOutput { public: CVariantBase< CVariantDefaultAllocator > m_Value; // 0x18 }; // Aligment: 4 // Size: 64 struct EventPostAdvanceTick_t : public EventSimulate_t { public: int32_t m_nCurrentTick; // 0x30 int32_t m_nCurrentTickThisFrame; // 0x34 int32_t m_nTotalTicksThisFrame; // 0x38 int32_t m_nTotalTicks; // 0x3c }; // Aligment: 3 // Size: 48 struct EventSimpleLoopFrameUpdate_t { public: EngineLoopState_t m_LoopState; // 0x0 float m_flRealTime; // 0x28 float m_flFrameTime; // 0x2c }; // Aligment: 0 // Size: 48 struct EventClientPostSimulate_t : public EventSimulate_t { public: // }; // Aligment: 1 // Size: 16 struct MaterialParamTexture_t : public MaterialParam_t { public: CStrongHandle< InfoForResourceTypeCTextureBase > m_pValue; // 0x8 }; // Aligment: 1 // Size: 16 struct MaterialParamFloat_t : public MaterialParam_t { public: float m_flValue; // 0x8 }; // Aligment: 10 // Size: 112 struct PostProcessingBloomParameters_t { public: BloomBlendMode_t m_blendMode; // 0x0 float m_flBloomStrength; // 0x4 float m_flScreenBloomStrength; // 0x8 float m_flBlurBloomStrength; // 0xc float m_flBloomThreshold; // 0x10 float m_flBloomThresholdWidth; // 0x14 float m_flSkyboxBloomStrength; // 0x18 float m_flBloomStartValue; // 0x1c float32[5] m_flBlurWeight; // 0x20 Vector[5] m_vBlurTint; // 0x34 }; // Aligment: 14 // Size: 304 struct MaterialResourceData_t { public: CUtlString m_materialName; // 0x0 CUtlString m_shaderName; // 0x8 CUtlVector< MaterialParamInt_t > m_intParams; // 0x10 CUtlVector< MaterialParamFloat_t > m_floatParams; // 0x28 CUtlVector< MaterialParamVector_t > m_vectorParams; // 0x40 CUtlVector< MaterialParamTexture_t > m_textureParams; // 0x58 CUtlVector< MaterialParamBuffer_t > m_dynamicParams; // 0x70 CUtlVector< MaterialParamBuffer_t > m_dynamicTextureParams; // 0x88 CUtlVector< MaterialParamInt_t > m_intAttributes; // 0xa0 CUtlVector< MaterialParamFloat_t > m_floatAttributes; // 0xb8 CUtlVector< MaterialParamVector_t > m_vectorAttributes; // 0xd0 CUtlVector< MaterialParamTexture_t > m_textureAttributes; // 0xe8 CUtlVector< MaterialParamString_t > m_stringAttributes; // 0x100 CUtlVector< CUtlString > m_renderAttributesUsed; // 0x118 }; // Aligment: 1 // Size: 32 struct MaterialParamBuffer_t : public MaterialParam_t { public: CUtlBinaryBlock m_value; // 0x8 }; // Aligment: 8 // Size: 32 struct PostProcessingTonemapParameters_t { public: float m_flExposureBias; // 0x0 float m_flShoulderStrength; // 0x4 float m_flLinearStrength; // 0x8 float m_flLinearAngle; // 0xc float m_flToeStrength; // 0x10 float m_flToeNum; // 0x14 float m_flToeDenom; // 0x18 float m_flWhitePoint; // 0x1c }; // Aligment: 5 // Size: 20 struct PostProcessingLocalContrastParameters_t { public: float m_flLocalContrastStrength; // 0x0 float m_flLocalContrastEdgeStrength; // 0x4 float m_flLocalContrastVignetteStart; // 0x8 float m_flLocalContrastVignetteEnd; // 0xc float m_flLocalContrastVignetteBlur; // 0x10 }; // Aligment: 6 // Size: 36 struct PostProcessingVignetteParameters_t { public: float m_flVignetteStrength; // 0x0 Vector2D m_vCenter; // 0x4 float m_flRadius; // 0xc float m_flRoundness; // 0x10 float m_flFeather; // 0x14 Vector m_vColorTint; // 0x18 }; // Aligment: 1 // Size: 16 struct MaterialParamInt_t : public MaterialParam_t { public: int32_t m_nValue; // 0x8 }; // Aligment: 10 // Size: 248 struct PostProcessingResource_t { public: bool m_bHasTonemapParams; // 0x0 PostProcessingTonemapParameters_t m_toneMapParams; // 0x4 bool m_bHasBloomParams; // 0x24 PostProcessingBloomParameters_t m_bloomParams; // 0x28 bool m_bHasVignetteParams; // 0x98 PostProcessingVignetteParameters_t m_vignetteParams; // 0x9c bool m_bHasLocalContrastParams; // 0xc0 PostProcessingLocalContrastParameters_t m_localConstrastParams; // 0xc4 int32_t m_nColorCorrectionVolumeDim; // 0xd8 CUtlBinaryBlock m_colorCorrectionVolumeData; // 0xe0 }; // Aligment: 1 // Size: 16 struct MaterialParamString_t : public MaterialParam_t { public: CUtlString m_value; // 0x8 }; // Aligment: 1 // Size: 24 struct MaterialParamVector_t : public MaterialParam_t { public: Vector4D m_value; // 0x8 }; // Aligment: 1 // Size: 8 struct MaterialParam_t { public: CUtlString m_name; // 0x0 }; // Aligment: 1 // Size: 56 class CAnimTagManagerUpdater { public: CUtlVector< CSmartPtr< CAnimTagBase > > m_tags; // 0x18 }; // Aligment: 11 // Size: 216 class CModelConfigElement_AttachedModel : public CModelConfigElement { public: CUtlString m_InstanceName; // 0x48 CUtlString m_EntityClass; // 0x50 CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x58 Vector m_vOffset; // 0x60 QAngle m_aAngOffset; // 0x6c CUtlString m_AttachmentName; // 0x78 CUtlString m_LocalAttachmentOffsetName; // 0x80 ModelConfigAttachmentType_t m_AttachmentType; // 0x88 bool m_bUserSpecifiedColor; // 0x8c bool m_bUserSpecifiedMaterialGroup; // 0x8d bool m_bAcceptParentMaterialDrivenDecals; // 0x8e }; // Aligment: 3 // Size: 256 class CMoodVData { public: // MPropertyFriendlyName "Model" // MPropertyDescription "Model to get the animation list from" // MPropertyAutoRebuildOnChange CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x0 // MPropertyFriendlyName "Mood Type" // MPropertyDescription "Type of mood" // MDefaultString MoodType_t m_nMoodType; // 0xe0 // MPropertyFriendlyName "Layers" // MPropertyDescription "Layers for this mood" CUtlVector< MoodAnimationLayer_t > m_animationLayers; // 0xe8 }; // Aligment: 5 // Size: 120 class CWayPointHelperUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: float m_flStartCycle; // 0x6c float m_flEndCycle; // 0x70 bool m_bOnlyGoals; // 0x74 bool m_bPreventOvershoot; // 0x75 bool m_bPreventUndershoot; // 0x76 }; // Aligment: 2 // Size: 112 class CSetFacingUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: FacingMode m_facingMode; // 0x68 bool m_bResetChild; // 0x6c }; // Aligment: 1 // Size: 16 class CAnimMorphDifference { public: CBufferString m_name; // 0x0 }; // Aligment: 6 // Size: 120 class CAnimKeyData { public: CBufferString m_name; // 0x0 CUtlVector< CAnimBone > m_boneArray; // 0x10 CUtlVector< CAnimUser > m_userArray; // 0x28 CUtlVector< CBufferString > m_morphArray; // 0x40 int32_t m_nChannelElements; // 0x58 CUtlVector< CAnimDataChannelDesc > m_dataChannelArray; // 0x60 }; // Aligment: 6 // Size: 136 class CBinaryUpdateNode : public CAnimUpdateNodeBase { public: CAnimUpdateNodeRef m_pChild1; // 0x58 CAnimUpdateNodeRef m_pChild2; // 0x68 BinaryNodeTiming m_timingBehavior; // 0x78 float m_flTimingBlend; // 0x7c bool m_bResetChild1; // 0x80 bool m_bResetChild2; // 0x81 }; // Aligment: 7 // Size: 56 class CFingerBone { public: CUtlString m_boneName; // 0x0 Vector m_hingeAxis; // 0x8 Vector m_vCapsulePos1; // 0x14 Vector m_vCapsulePos2; // 0x20 float m_flMinAngle; // 0x2c float m_flMaxAngle; // 0x30 float m_flRadius; // 0x34 }; // Aligment: 2 // Size: 8 struct IKSolverSettings_t { public: // MPropertyFriendlyName "Solver Type" // MPropertyAttributeChoiceEnumName // MPropertyAttrChangeCallback IKSolverType m_SolverType; // 0x0 // MPropertyFriendlyName "Num Iterations " // MPropertyAttrStateCallback int32_t m_nNumIterations; // 0x4 }; // Aligment: 5 // Size: 112 class CAnimData { public: CBufferString m_name; // 0x10 CUtlVector< CAnimDesc > m_animArray; // 0x20 CUtlVector< CAnimDecoder > m_decoderArray; // 0x38 int32_t m_nMaxUniqueFrameIndex; // 0x50 CUtlVector< CAnimFrameSegment > m_segmentArray; // 0x58 }; // Aligment: 8 // Size: 88 class CSolveIKChainAnimNodeChainData { public: // MPropertyFriendlyName "IK Chain" // MPropertyAttributeChoiceName "IKChain" CUtlString m_IkChain; // 0x8 // MPropertyFriendlyName "Solver Setting Source" // MPropertyAttributeChoiceEnumName // MPropertyAttrChangeCallback SolveIKChainAnimNodeSettingSource m_SolverSettingSource; // 0x10 // MPropertyFriendlyName "Override Solver Settings" // MPropertyAutoExpandSelf // MPropertyAttrStateCallback IKSolverSettings_t m_OverrideSolverSettings; // 0x14 // MPropertyFriendlyName "Target Setting Source" // MPropertyAttributeChoiceEnumName // MPropertyAttrChangeCallback SolveIKChainAnimNodeSettingSource m_TargetSettingSource; // 0x1c // MPropertyFriendlyName "Override Target Settings" // MPropertyAutoExpandSelf // MPropertyAttrStateCallback IKTargetSettings_t m_OverrideTargetSettings; // 0x20 // MPropertyFriendlyName "Debug Setting" // MPropertyGroupName "Debug" SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x40 // MPropertyFriendlyName "Debug Normalized Length" // MPropertyGroupName "Debug" float m_flDebugNormalizedLength; // 0x44 // MPropertyFriendlyName "Debug Offset" // MPropertyGroupName "Debug" Vector m_vDebugOffset; // 0x48 }; // Aligment: 2 // Size: 8 class CAnimSequenceParams { public: float m_flFadeInTime; // 0x0 float m_flFadeOutTime; // 0x4 }; // Aligment: 3 // Size: 88 class CPathHelperAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Stopping Radius" float m_flStoppingRadius; // 0x40 // MPropertyFriendlyName "Stopping Min Speed Scale" float m_flStoppingSpeedScale; // 0x44 }; // Aligment: 4 // Size: 56 class CTimeRemainingMetric : public CMotionMetricBase { public: // MPropertyFriendlyName "Match Time Remaining" // MPropertyGroupName // MPropertyAttrChangeCallback bool m_bMatchByTimeRemaining; // 0x28 // MPropertyFriendlyName "Max Time Remaining" // MPropertyAttrStateCallback float m_flMaxTimeRemaining; // 0x2c // MPropertyFriendlyName "Filter By Time Remaining" // MPropertyAttrChangeCallback bool m_bFilterByTimeRemaining; // 0x30 // MPropertyFriendlyName "Min Time Remaining" // MPropertyAttrStateCallback float m_flMinTimeRemaining; // 0x34 }; // Aligment: 6 // Size: 144 struct PhysSoftbodyDesc_t { public: CUtlVector< uint32 > m_ParticleBoneHash; // 0x0 CUtlVector< RnSoftbodyParticle_t > m_Particles; // 0x18 CUtlVector< RnSoftbodySpring_t > m_Springs; // 0x30 CUtlVector< RnSoftbodyCapsule_t > m_Capsules; // 0x48 CUtlVector< CTransform > m_InitPose; // 0x60 CUtlVector< CUtlString > m_ParticleBoneName; // 0x78 }; // Aligment: 7 // Size: 28 class CSeqAutoLayer { public: int16_t m_nLocalReference; // 0x0 int16_t m_nLocalPose; // 0x2 CSeqAutoLayerFlag m_flags; // 0x4 float m_start; // 0xc float m_peak; // 0x10 float m_tail; // 0x14 float m_end; // 0x18 }; // Aligment: 7 // Size: 28 class CPhysSurfacePropertiesAudio { public: // MKV3TransferName "audioreflectivity" float m_reflectivity; // 0x0 // MKV3TransferName "audiohardnessfactor" float m_hardnessFactor; // 0x4 // MKV3TransferName "audioroughnessfactor" float m_roughnessFactor; // 0x8 // MKV3TransferName "scrapeRoughThreshold" float m_roughThreshold; // 0xc // MKV3TransferName "impactHardThreshold" float m_hardThreshold; // 0x10 // MKV3TransferName "audioHardMinVelocity" // MDefaultString float m_hardVelocityThreshold; // 0x14 // MKV3TransferName "staticImpactVolume" float m_flStaticImpactVolume; // 0x18 }; // Aligment: 1 // Size: 56 class CBlend2DItemBase { public: // MPropertyFriendlyName "Blend Value" Vector2D m_blendValue; // 0x18 }; // Aligment: 10 // Size: 168 class CBlend2DAnimNode : public CAnimNodeBase { public: // MPropertySuppressField CUtlVector< CSmartPtr< CBlend2DItemBase > > m_items; // 0x50 // MPropertyFriendlyName "Horizontal Axis" // MPropertyAttrChangeCallback AnimValueSource m_blendSourceX; // 0x68 // MPropertyFriendlyName "Horizontal Parameter" // MPropertyAttributeChoiceName "FloatParameter" // MPropertyAttrStateCallback AnimParamID m_paramX; // 0x6c // MPropertyFriendlyName "Vertical Axis" // MPropertyAttrChangeCallback AnimValueSource m_blendSourceY; // 0x70 // MPropertyFriendlyName "Vertical Parameter" // MPropertyAttributeChoiceName "FloatParameter" // MPropertyAttrStateCallback AnimParamID m_paramY; // 0x74 // MPropertyFriendlyName "Loop" bool m_bLoop; // 0x78 // MPropertyFriendlyName "Lock Blend on Reset" bool m_bLockBlendOnReset; // 0x79 // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0x7a // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0x7c // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x80 }; // Aligment: 0 // Size: 64 class CPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase, CAnimMotorUpdaterBase { public: // }; // Aligment: 0 // Size: 40 class CBoneConstraintBase { public: // }; // Aligment: 2 // Size: 88 class CSpeedScaleAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Parameter" // MPropertyAttributeChoiceName "FloatParameter" AnimParamID m_param; // 0x40 }; // Aligment: 8 // Size: 224 struct AimMatrixOpFixedSettings_t { public: CAnimAttachment m_attachment; // 0x0 CAnimInputDamping m_damping; // 0x80 StaticPoseCacheHandle[10] m_poseCacheHandles; // 0x98 AimMatrixBlendMode m_eBlendMode; // 0xc0 float m_fAngleIncrement; // 0xc4 int32_t m_nSequenceMaxFrame; // 0xc8 int32_t m_nBoneMaskIndex; // 0xcc bool m_bTargetIsPosition; // 0xd0 }; // Aligment: 13 // Size: 184 class CFollowPathUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: float m_flBlendOutTime; // 0x6c bool m_bBlockNonPathMovement; // 0x70 bool m_bStopFeetAtGoal; // 0x71 bool m_bScaleSpeed; // 0x72 float m_flScale; // 0x74 float m_flMinAngle; // 0x78 float m_flMaxAngle; // 0x7c float m_flSpeedScaleBlending; // 0x80 CAnimInputDamping m_turnDamping; // 0x88 AnimValueSource m_facingTarget; // 0xa0 CAnimParamHandle m_hParam; // 0xa4 float m_flTurnToFaceOffset; // 0xac bool m_bTurnToFace; // 0xb0 }; // Aligment: 1 // Size: 80 class CChoreoAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 }; // Aligment: 10 // Size: 160 struct VPhysXBodyPart_t { public: uint32_t m_nFlags; // 0x0 float m_flMass; // 0x4 VPhysics2ShapeDef_t m_rnShape; // 0x8 uint16_t m_nCollisionAttributeIndex; // 0x80 uint16_t m_nReserved; // 0x82 float m_flInertiaScale; // 0x84 float m_flLinearDamping; // 0x88 float m_flAngularDamping; // 0x8c bool m_bOverrideMassCenter; // 0x90 Vector m_vMassCenterOverride; // 0x94 }; // Aligment: 1 // Size: 480 class CTwoBoneIKUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: TwoBoneIKSettings_t m_opFixedData; // 0x70 }; // Aligment: 2 // Size: 24 struct SkeletonBoneBounds_t { public: Vector m_vecCenter; // 0x0 Vector m_vecSize; // 0xc }; // Aligment: 13 // Size: 168 class CAnimRetargetElementData { public: int32_t m_nElementType; // 0x0 int32_t m_nGroupType; // 0x4 int32_t m_nChainType; // 0x8 int32_t m_nChainIndex; // 0xc int32_t m_nChainInvIndex; // 0x10 int32_t m_nBoneIndex; // 0x14 CBufferString m_boneName; // 0x18 matrix3x4_t m_transform; // 0x28 matrix3x4_t m_invTransform; // 0x58 float m_flDistance; // 0x88 Vector m_vecMin; // 0x8c Vector m_vecMax; // 0x98 float m_flMass; // 0xa4 }; // Aligment: 5 // Size: 72 class CControlValueCondition : public CAnimStateConditionBase { public: ControlValue m_sourceControlValue; // 0x30 int32_t m_comparisonValueType; // 0x34 float m_comparisonFixedValue; // 0x38 ControlValue m_comparisonControlValue; // 0x3c AnimParamID m_comparisonParamID; // 0x40 }; // Aligment: 1 // Size: 80 class CModelConfigElement_SetRenderColor : public CModelConfigElement { public: Color m_Color; // 0x48 }; // Aligment: 7 // Size: 52 struct FingerBone_t { public: int32_t m_boneIndex; // 0x0 Vector m_hingeAxis; // 0x4 Vector m_vCapsulePos1; // 0x10 Vector m_vCapsulePos2; // 0x1c float m_flMinAngle; // 0x28 float m_flMaxAngle; // 0x2c float m_flRadius; // 0x30 }; // Aligment: 4 // Size: 32 struct IKTargetSettings_t { public: // MPropertyFriendlyName "Target Source" // MPropertyAttributeChoiceEnumName // MPropertyAttrChangeCallback IKTargetSource m_TargetSource; // 0x0 // MPropertyFriendlyName "Bone" // MPropertyAttrStateCallback IKBoneNameAndIndex_t m_Bone; // 0x8 // MPropertyFriendlyName "Animgraph Position Parameter" // MPropertyAttributeChoiceName "VectorParameter" // MPropertyAttrStateCallback AnimParamID m_AnimgraphParameterNamePosition; // 0x18 // MPropertyFriendlyName "Target Coords" // MPropertyAttrStateCallback IKTargetCoordinateSystem m_TargetCoordSystem; // 0x1c }; // Aligment: 1 // Size: 40 class CMotionMetricBase { public: // MPropertyHideField float m_flWeight; // 0x20 }; // Aligment: 2 // Size: 136 class CFootStepTriggerUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: CUtlVector< FootStepTrigger > m_triggers; // 0x68 float m_flTolerance; // 0x84 }; // Aligment: 11 // Size: 168 class CAimMatrixAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x40 // MPropertyFriendlyName "Sequence" // MPropertyAttributeChoiceName "Sequence" CUtlString m_sequenceName; // 0x48 // MPropertyFriendlyName "Angle Increment" float m_fAngleIncrement; // 0x50 // MPropertyFriendlyName "Target" AnimVectorSource m_target; // 0x54 // MPropertyFriendlyName "Parameter" // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_param; // 0x58 // MPropertyFriendlyName "Aim Attachment" // MPropertyAttributeChoiceName "Attachment" CUtlString m_attachmentName; // 0x60 // MPropertyFriendlyName "Blend Mode" // MPropertyAttrChangeCallback AimMatrixBlendMode m_blendMode; // 0x68 // MPropertyFriendlyName "Bone Mask" // MPropertyAttributeChoiceName "BoneMask" // MPropertyAttrStateCallback CUtlString m_boneMaskName; // 0x70 // MPropertyFriendlyName "Reset Child" bool m_bResetBase; // 0x78 // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0x79 // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x80 }; // Aligment: 24 // Size: 184 class CHitReactAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Minimum Delay Between Hits" float m_flMinDelayBetweenHits; // 0x40 // MPropertyFriendlyName "Trigger Parameter" // MPropertyAttributeChoiceName "BoolParameter" AnimParamID m_triggerParam; // 0x44 // MPropertyFriendlyName "Hit Bone Parameter" // MPropertyAttributeChoiceName "IntParameter" AnimParamID m_hitBoneParam; // 0x48 // MPropertyFriendlyName "Hit Offset Parameter" // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_hitOffsetParam; // 0x4c // MPropertyFriendlyName "Hit Direction Parameter" // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_hitDirectionParam; // 0x50 // MPropertyFriendlyName "Hit Strength Parameter" // MPropertyAttributeChoiceName "FloatParameter" AnimParamID m_hitStrengthParam; // 0x54 // MPropertyFriendlyName "Bone Weights" // MPropertyAttributeChoiceName "BoneMask" CUtlString m_weightListName; // 0x58 // MPropertyFriendlyName "Hip Bone" // MPropertyAttributeChoiceName "Bone" CUtlString m_hipBoneName; // 0x60 // MPropertyFriendlyName "Hip Translation Scale" float m_flHipBoneTranslationScale; // 0x68 // MPropertyFriendlyName "Number of bone effected" int32_t m_nEffectedBoneCount; // 0x6c // MPropertyFriendlyName "Max Impact Force" float m_flMaxImpactForce; // 0x70 // MPropertyFriendlyName "Min Impact Force" float m_flMinImpactForce; // 0x74 // MPropertyFriendlyName "Whip Impact Scale" float m_flWhipImpactScale; // 0x78 // MPropertyFriendlyName "Counter Rotation Scale" float m_flCounterRotationScale; // 0x7c // MPropertyFriendlyName "Distance Fade Scale" float m_flDistanceFadeScale; // 0x80 // MPropertyFriendlyName "Propagation Scale" float m_flPropagationScale; // 0x84 // MPropertyFriendlyName "Whip Delay Time" float m_flWhipDelay; // 0x88 // MPropertyFriendlyName "Spring Strength" float m_flSpringStrength; // 0x8c // MPropertyFriendlyName "Whip Spring Strength" float m_flWhipSpringStrength; // 0x90 // MPropertyFriendlyName "Hip Dip Spring Strength" float m_flHipDipSpringStrength; // 0x94 // MPropertyFriendlyName "Hip Dip Scale" float m_flHipDipImpactScale; // 0x98 // MPropertyFriendlyName "Hip Dip Delay Time" float m_flHipDipDelay; // 0x9c // MPropertyFriendlyName "Reset Child" bool m_bResetBase; // 0xa0 }; // Aligment: 8 // Size: 176 class CDirectionalBlendUpdateNode : public CLeafUpdateNode, CAnimUpdateNodeBase { public: HSequence[8] m_hSequences; // 0x5c CAnimInputDamping m_damping; // 0x80 AnimValueSource m_blendValueSource; // 0x98 CAnimParamHandle m_paramIndex; // 0x9c float m_playbackSpeed; // 0xa4 float m_duration; // 0xa8 bool m_bLoop; // 0xac bool m_bLockBlendOnReset; // 0xad }; // Aligment: 2 // Size: 32 struct AnimationDecodeDebugDump_t { public: AnimationProcessingType_t m_processingType; // 0x0 CUtlVector< AnimationDecodeDebugDumpElement_t > m_elems; // 0x8 }; // Aligment: 7 // Size: 72 class CDistanceRemainingMetric : public CMotionMetricBase { public: // MPropertyFriendlyName "Maximum Tracked Distance" float m_flMaxDistance; // 0x28 // MPropertyFriendlyName "Filter By Fixed Distance" // MPropertyAttrChangeCallback bool m_bFilterFixedMinDistance; // 0x2c // MPropertyFriendlyName "Min Distance" // MPropertyAttrStateCallback float m_flMinDistance; // 0x30 // MPropertyFriendlyName "Filter By Goal Distance" // MPropertyAttrChangeCallback bool m_bFilterGoalDistance; // 0x34 // MPropertyFriendlyName "Goal Filter Start Distance" // MPropertyAttrStateCallback float m_flStartGoalFilterDistance; // 0x38 // MPropertyFriendlyName "Filter By Goal Overshoot" // MPropertyAttrChangeCallback // MPropertyAttrStateCallback bool m_bFilterGoalOvershoot; // 0x3c // MPropertyFriendlyName "Max Goal Overshoot Scale" // MPropertyAttrStateCallback float m_flMaxGoalOvershootScale; // 0x40 }; // Aligment: 1 // Size: 4 class AnimParamID { public: uint32_t m_id; // 0x0 }; // Aligment: 1 // Size: 48 class CBoneVelocityMetric : public CMotionMetricBase { public: // MPropertyFriendlyName "Bone" // MPropertyAttributeChoiceName "Bone" CUtlString m_boneName; // 0x28 }; // Aligment: 14 // Size: 144 class CFollowPathAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Blend Out Time" float m_flBlendOutTime; // 0x40 // MPropertyFriendlyName "Block Non-Path Movement" bool m_bBlockNonPathMovement; // 0x44 // MPropertyFriendlyName "Stop Feet at Goal" bool m_bStopFeetAtGoal; // 0x45 // MPropertyFriendlyName "Enable Speed Scaling" // MPropertyGroupName "Speed Scaling" // MPropertyAttrChangeCallback bool m_bScaleSpeed; // 0x46 // MPropertyFriendlyName "Scale" // MPropertyGroupName "Speed Scaling" // MPropertyAttributeRange "0 1" // MPropertyAttrStateCallback float m_flScale; // 0x48 // MPropertyFriendlyName "Min Angle" // MPropertyGroupName "Speed Scaling" // MPropertyAttributeRange "0 180" // MPropertyAttrStateCallback float m_flMinAngle; // 0x4c // MPropertyFriendlyName "Max Angle" // MPropertyGroupName "Speed Scaling" // MPropertyAttributeRange "0 180" // MPropertyAttrStateCallback float m_flMaxAngle; // 0x50 // MPropertyFriendlyName "Blend Time" // MPropertyGroupName "Speed Scaling" // MPropertyAttrStateCallback float m_flSpeedScaleBlending; // 0x54 // MPropertyFriendlyName "Enable Turn to Face" // MPropertyGroupName "Turn to Face" // MPropertyAttrChangeCallback bool m_bTurnToFace; // 0x58 // MPropertyFriendlyName "Target" // MPropertyGroupName "Turn to Face" // MPropertyAttrChangeCallback // MPropertyAttrStateCallback AnimValueSource m_facingTarget; // 0x5c // MPropertyFriendlyName "Parameter" // MPropertyGroupName "Turn to Face" // MPropertyAttributeChoiceName "FloatParameter" // MPropertyAttrStateCallback AnimParamID m_param; // 0x60 // MPropertyFriendlyName "Offset" // MPropertyGroupName "Turn to Face" // MPropertyAttributeRange "-180 180" // MPropertyAttrStateCallback float m_flTurnToFaceOffset; // 0x64 // MPropertyFriendlyName "Damping" // MPropertyGroupName "Turn to Face" // MPropertyAttrStateCallback CAnimInputDamping m_damping; // 0x68 }; // Aligment: 6 // Size: 72 class CRagdollAnimTag : public CAnimTagBase { public: // MPropertyFriendlyName "Pose Control" AnimPoseControl m_nPoseControl; // 0x30 // MPropertyFriendlyName "Frequency" // MPropertyAttributeRange "0 30" float m_flFrequency; // 0x34 // MPropertyFriendlyName "Damping Ratio" // MPropertyAttributeRange "0 2" float m_flDampingRatio; // 0x38 // MPropertyFriendlyName "Decay Duration" // MPropertyAttributeRange "-1 1000" float m_flDecayDuration; // 0x3c // MPropertyFriendlyName "Decay Bias" // MPropertyAttributeRange "0 1" float m_flDecayBias; // 0x40 // MPropertyFriendlyName "Destroy" bool m_bDestroy; // 0x44 }; // Aligment: 1 // Size: 56 class CBoolAnimParameter : public CAnimParameterBase { public: // MPropertyFriendlyName "Default Value" bool m_bDefaultValue; // 0x30 }; // Aligment: 3 // Size: 24 class CBlendNodeChild { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x0 // MPropertyFriendlyName "Name" CUtlString m_name; // 0x8 // MPropertyFriendlyName "Blend Value" float m_blendValue; // 0x10 }; // Aligment: 0 // Size: 48 class CStringAnimTag : public CAnimTagBase { public: // }; // Aligment: 1 // Size: 24 class CFootTrajectories { public: CUtlVector< CFootTrajectory > m_trajectories; // 0x0 }; // Aligment: 1 // Size: 88 class CAnimParameterList { public: CUtlVector< CSmartPtr< CAnimParameterBase > > m_Parameters; // 0x18 }; // Aligment: 7 // Size: 168 class CAnimUpdateSharedData { public: CUtlVector< CSmartPtr< CAnimUpdateNodeBase > > m_nodes; // 0x10 CUtlHashtable< CAnimNodePath, int32 > m_nodeIndexMap; // 0x28 CUtlVector< CSmartPtr< IAnimManagerUpdater > > m_managers; // 0x48 CSmartPtr< CStaticPoseCacheBuilder > m_pStaticPoseCache; // 0x60 CSmartPtr< CAnimSkeleton > m_pSkeleton; // 0x68 CAnimNodePath m_rootNodePath; // 0x70 bool m_bNetworkingEnable; // 0xa0 }; // Aligment: 9 // Size: 136 class CBlendAnimNode : public CAnimNodeBase { public: // MPropertyFriendlyName "Blend Items" // MPropertyAutoExpandSelf CUtlVector< CBlendNodeChild > m_children; // 0x38 // MPropertyFriendlyName "Blend Source" // MPropertyAttrChangeCallback AnimValueSource m_blendValueSource; // 0x50 // MPropertyFriendlyName "Parameter" // MPropertyAttributeChoiceName "FloatParameter" // MPropertyAttrStateCallback AnimParamID m_param; // 0x54 // MPropertyFriendlyName "Blend Key Values" BlendKeyType m_blendKeyType; // 0x58 // MPropertyFriendlyName "Lock Blend on Reset" bool m_bLockBlendOnReset; // 0x5c // MPropertyFriendlyName "Sync Cycles" bool m_bSyncCycles; // 0x5d // MPropertyFriendlyName "Loop" bool m_bLoop; // 0x5e // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0x5f // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x60 }; // Aligment: 13 // Size: 352 struct TwoBoneIKSettings_t { public: IkEndEffectorType m_endEffectorType; // 0x0 CAnimAttachment m_endEffectorAttachment; // 0x10 IkTargetType m_targetType; // 0x90 CAnimAttachment m_targetAttachment; // 0xa0 int32_t m_targetBoneIndex; // 0x120 CAnimParamHandle m_hPositionParam; // 0x124 CAnimParamHandle m_hRotationParam; // 0x12c bool m_bMatchTargetOrientation; // 0x134 bool m_bAlwaysUseFallbackHinge; // 0x135 VectorAligned m_vFallbackHingeAxis; // 0x140 int32_t m_nFixedBoneIndex; // 0x150 int32_t m_nMiddleBoneIndex; // 0x154 int32_t m_nEndBoneIndex; // 0x158 }; // Aligment: 1 // Size: 48 class CFutureFacingMetric : public CMotionMetricBase { public: // MPropertyFriendlyName "Distance" float m_flDistance; // 0x28 }; // Aligment: 1 // Size: 24 struct SolveIKChainPoseOpFixedSettings_t { public: CUtlVector< ChainToSolveData_t > m_ChainsToSolveData; // 0x0 }; // Aligment: 0 // Size: 88 class CLeafUpdateNode : public CAnimUpdateNodeBase { public: // }; // Aligment: 7 // Size: 176 class CBoneMaskUpdateNode : public CBinaryUpdateNode, CAnimUpdateNodeBase { public: int32_t m_nWeightListIndex; // 0x8c float m_flRootMotionBlend; // 0x90 BoneMaskBlendSpace m_blendSpace; // 0x94 BinaryNodeChildOption m_footMotionTiming; // 0x98 bool m_bUseBlendScale; // 0x9c AnimValueSource m_blendValueSource; // 0xa0 CAnimParamHandle m_hBlendParameter; // 0xa4 }; // Aligment: 12 // Size: 144 class CSeqCmdSeqDesc { public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 CSeqTransition m_transition; // 0x1c int16_t m_nFrameRangeSequence; // 0x24 int16_t m_nFrameCount; // 0x26 float m_flFPS; // 0x28 int16_t m_nSubCycles; // 0x2c int16_t m_numLocalResults; // 0x2e CUtlVector< CSeqCmdLayer > m_cmdLayerArray; // 0x30 CUtlVector< CAnimAnimEvent > m_eventArray; // 0x48 CUtlVector< CAnimActivity > m_activityArray; // 0x60 CUtlVector< CSeqPoseSetting > m_poseSettingArray; // 0x78 }; // Aligment: 2 // Size: 160 class CSolveIKChainUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: CUtlVector< CAnimParamHandle > m_targetHandles; // 0x68 SolveIKChainPoseOpFixedSettings_t m_opFixedData; // 0x80 }; // Aligment: 2 // Size: 152 class CSubtractUpdateNode : public CBinaryUpdateNode, CAnimUpdateNodeBase { public: BinaryNodeChildOption m_footMotionTiming; // 0x8c bool m_bApplyChannelsSeparately; // 0x90 }; // Aligment: 1 // Size: 24 struct JiggleBoneSettingsList_t { public: CUtlVector< JiggleBoneSettings_t > m_boneSettings; // 0x0 }; // Aligment: 2 // Size: 32 class CAnimMotorUpdaterBase { public: CUtlString m_name; // 0x10 bool m_bDefault; // 0x18 }; // Aligment: 8 // Size: 160 class CMoverUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: CAnimInputDamping m_damping; // 0x70 AnimValueSource m_facingTarget; // 0x88 CAnimParamHandle m_hParam; // 0x8c float m_flTurnToFaceOffset; // 0x94 bool m_bAdditive; // 0x98 bool m_bApplyMovement; // 0x99 bool m_bOrientMovement; // 0x9a bool m_bApplyRotation; // 0x9b }; // Aligment: 0 // Size: 112 class COrientConstraint : public CBaseConstraint, CBoneConstraintBase { public: // }; // Aligment: 1 // Size: 56 class CAnimClipDataManager { public: CUtlHashtable< CUtlString, CSmartPtr< CAnimClipData > > m_itemTable; // 0x18 }; // Aligment: 9 // Size: 80 class CStateUpdateData { public: CUtlString m_name; // 0x0 CAnimUpdateNodeRef m_pChild; // 0x8 CUtlVector< int32 > m_transitionIndices; // 0x18 CUtlVector< CStateTag > m_tags; // 0x30 AnimStateID m_stateID; // 0x48 bitfield:1 m_bIsStartState; // 0x0 bitfield:1 m_bIsEndState; // 0x0 bitfield:1 m_bIsPassthrough; // 0x0 bitfield:1 m_bExclusiveRootMotion; // 0x0 }; // Aligment: 0 // Size: 120 class CGroupInputAnimNode : public CProxyAnimNodeBase, CAnimNodeBase { public: // }; // Aligment: 2 // Size: 48 struct WristBone_t { public: CTransform m_xOffsetTransformMS; // 0x0 int32_t m_boneIndex; // 0x20 }; // Aligment: 46 // Size: 248 struct VPhysXConstraintParams_t { public: int8_t m_nType; // 0x0 int8_t m_nTranslateMotion; // 0x1 int8_t m_nRotateMotion; // 0x2 int8_t m_nFlags; // 0x3 Vector[2] m_anchor; // 0x4 Quaternion[2] m_axes; // 0x1c float m_maxForce; // 0x3c float m_maxTorque; // 0x40 float m_linearLimitValue; // 0x44 float m_linearLimitRestitution; // 0x48 float m_linearLimitSpring; // 0x4c float m_linearLimitDamping; // 0x50 float m_twistLowLimitValue; // 0x54 float m_twistLowLimitRestitution; // 0x58 float m_twistLowLimitSpring; // 0x5c float m_twistLowLimitDamping; // 0x60 float m_twistHighLimitValue; // 0x64 float m_twistHighLimitRestitution; // 0x68 float m_twistHighLimitSpring; // 0x6c float m_twistHighLimitDamping; // 0x70 float m_swing1LimitValue; // 0x74 float m_swing1LimitRestitution; // 0x78 float m_swing1LimitSpring; // 0x7c float m_swing1LimitDamping; // 0x80 float m_swing2LimitValue; // 0x84 float m_swing2LimitRestitution; // 0x88 float m_swing2LimitSpring; // 0x8c float m_swing2LimitDamping; // 0x90 Vector m_goalPosition; // 0x94 Quaternion m_goalOrientation; // 0xa0 Vector m_goalAngularVelocity; // 0xb0 float m_driveSpringX; // 0xbc float m_driveSpringY; // 0xc0 float m_driveSpringZ; // 0xc4 float m_driveDampingX; // 0xc8 float m_driveDampingY; // 0xcc float m_driveDampingZ; // 0xd0 float m_driveSpringTwist; // 0xd4 float m_driveSpringSwing; // 0xd8 float m_driveSpringSlerp; // 0xdc float m_driveDampingTwist; // 0xe0 float m_driveDampingSwing; // 0xe4 float m_driveDampingSlerp; // 0xe8 int32_t m_solverIterationCount; // 0xec float m_projectionLinearTolerance; // 0xf0 float m_projectionAngularTolerance; // 0xf4 }; // Aligment: 2 // Size: 24 class CLookHeadingConditionUpdater : public IConditionUpdater { public: float m_comparisonValue; // 0x10 Comparison_t m_operation; // 0x14 }; // Aligment: 1 // Size: 48 class CAnimStateConditionBase { public: uint8_t m_comparisonOp; // 0x28 }; // Aligment: 2 // Size: 8 struct TraceSettings_t { public: float m_flTraceHeight; // 0x0 float m_flTraceRadius; // 0x4 }; // Aligment: 0 // Size: 112 class CPointConstraint : public CBaseConstraint, CBoneConstraintBase { public: // }; // Aligment: 4 // Size: 80 class CAnimationGraphVisualizerPie : public CAnimationGraphVisualizerPrimitiveBase { public: VectorAligned m_vWsCenter; // 0x10 VectorAligned m_vWsStart; // 0x20 VectorAligned m_vWsEnd; // 0x30 Color m_Color; // 0x40 }; // Aligment: 5 // Size: 20 class CPhysSurfacePropertiesPhysics { public: // MKV3TransferName "friction" float m_friction; // 0x0 // MKV3TransferName "elasticity" float m_elasticity; // 0x4 // MKV3TransferName "density" float m_density; // 0x8 // MKV3TransferName "thickness" // MDefaultString float m_thickness; // 0xc // MKV3TransferName "dampening" float m_dampening; // 0x10 }; // Aligment: 2 // Size: 4 class ClipIndex { public: uint16_t m_groupIndex; // 0x0 uint16_t m_clipIndex; // 0x2 }; // Aligment: 0 // Size: 112 class CGroupOutputAnimNode : public CProxyAnimNodeBase, CAnimNodeBase { public: // }; // Aligment: 3 // Size: 32 class CTagConditionUpdater : public IConditionUpdater { public: Comparison_t m_operation; // 0x10 int32_t m_tagIndex; // 0x14 bool m_comparisonValue; // 0x18 }; // Aligment: 14 // Size: 432 class CAnimDesc { public: CBufferString m_name; // 0x0 CAnimDesc_Flag m_flags; // 0x10 float fps; // 0x18 // MKV3TransferName "m_pData" CAnimEncodedFrames m_Data; // 0x20 CUtlVector< CAnimMovement > m_movementArray; // 0xf8 CUtlVector< CAnimAnimEvent > m_eventArray; // 0x110 CUtlVector< CAnimActivity > m_activityArray; // 0x128 CUtlVector< CAnimLocalHierarchy > m_hierarchyArray; // 0x140 float framestalltime; // 0x158 Vector m_vecRootMin; // 0x15c Vector m_vecRootMax; // 0x168 CUtlVector< Vector > m_vecBoneWorldMin; // 0x178 CUtlVector< Vector > m_vecBoneWorldMax; // 0x190 CAnimSequenceParams m_sequenceParams; // 0x1a8 }; // Aligment: 4 // Size: 12 class CSeqIKLock { public: float m_flPosWeight; // 0x0 float m_flAngleWeight; // 0x4 int16_t m_nLocalBone; // 0x8 bool m_bBonesOrientedAlongPositiveX; // 0xa }; // Aligment: 1 // Size: 216 class CGroupAnimNode : public CContainerAnimNodeBase, CAnimNodeBase { public: // MPropertyHideField CAnimNodeManager m_nodeMgr; // 0x80 }; // Aligment: 2 // Size: 24 class CFinishedConditionUpdater : public IConditionUpdater { public: FinishedConditionOption m_option; // 0x10 bool m_bIsFinished; // 0x14 }; // Aligment: 3 // Size: 80 class CRenderSkeleton { public: CUtlVector< RenderSkeletonBone_t > m_bones; // 0x0 CUtlVector< int32 > m_boneParents; // 0x30 int32_t m_nBoneWeightCount; // 0x48 }; // Aligment: 0 // Size: 32 class CAnimGraphGeneralSettings : public CAnimGraphSettingsGroup { public: // }; // Aligment: 6 // Size: 88 class CPlayerInputAnimMotorUpdater : public CAnimMotorUpdaterBase { public: CUtlVector< float32 > m_sampleTimes; // 0x20 float m_flSpringConstant; // 0x3c float m_flAnticipationDistance; // 0x40 CAnimParamHandle m_hAnticipationPosParam; // 0x44 CAnimParamHandle m_hAnticipationHeadingParam; // 0x4c bool m_bUseAcceleration; // 0x54 }; // Aligment: 4 // Size: 64 class CFloatAnimParameter : public CAnimParameterBase { public: // MPropertyFriendlyName "Default Value" float m_fDefaultValue; // 0x30 // MPropertyFriendlyName "Min Value" float m_fMinValue; // 0x34 // MPropertyFriendlyName "Max Value" float m_fMaxValue; // 0x38 // MPropertyFriendlyName "Interpolate" bool m_bInterpolate; // 0x3c }; // Aligment: 5 // Size: 168 class CBoneConstraintPoseSpaceMorph : public CBoneConstraintBase { public: CUtlString m_sBoneName; // 0x28 CUtlString m_sAttachmentName; // 0x30 CUtlVector< CUtlString > m_outputMorph; // 0x38 CUtlVector< CBoneConstraintPoseSpaceMorph::Input_t > m_inputList; // 0x50 bool m_bClamp; // 0x68 }; // Aligment: 2 // Size: 24 class CLookPitchConditionUpdater : public IConditionUpdater { public: float m_comparisonValue; // 0x10 Comparison_t m_operation; // 0x14 }; // Aligment: 1 // Size: 152 class CBoneConstraintPoseSpaceBone : public CBaseConstraint, CBoneConstraintBase { public: CUtlVector< CBoneConstraintPoseSpaceBone::Input_t > m_inputList; // 0x70 }; // Aligment: 2 // Size: 32 class CAnimGraphModelBinding { public: CUtlString m_modelName; // 0x8 CSmartPtr< CAnimUpdateSharedData > m_pSharedData; // 0x10 }; // Aligment: 1 // Size: 48 class CAnimGraphSettingsManager { public: CUtlVector< CSmartPtr< CAnimGraphSettingsGroup > > m_settingsGroups; // 0x18 }; // Aligment: 9 // Size: 208 struct LookAtOpFixedSettings_t { public: CAnimAttachment m_attachment; // 0x0 CAnimInputDamping m_damping; // 0x80 CUtlVector< LookAtBone_t > m_bones; // 0x98 float m_flYawLimit; // 0xb0 float m_flPitchLimit; // 0xb4 float m_flHysteresisInnerAngle; // 0xb8 float m_flHysteresisOuterAngle; // 0xbc bool m_bTargetIsPosition; // 0xc0 bool m_bUseHysteresis; // 0xc1 }; // Aligment: 3 // Size: 48 class CStaticPoseCache { public: CUtlVector< CCachedPose > m_poses; // 0x10 int32_t m_nBoneCount; // 0x28 int32_t m_nMorphCount; // 0x2c }; // Aligment: 2 // Size: 24 class CForceFacingConditionUpdater : public IConditionUpdater { public: Comparison_t m_comparisonOperation; // 0x10 bool m_bComparisonValue; // 0x14 }; // Aligment: 1 // Size: 56 class CLookPitchCondition : public CAnimStateConditionBase { public: // MPropertyFriendlyName "Comparison Value" float m_comparisonValue; // 0x30 }; // Aligment: 2 // Size: 104 class CSequenceBlend2DItem : public CBlend2DItemBase { public: // MPropertySuppressField CUtlVector< CSmartPtr< CAnimTagSpan > > m_tagSpans; // 0x38 // MPropertyFriendlyName "Sequence" // MPropertyAttributeChoiceName "Sequence" CUtlString m_sequenceName; // 0x50 }; // Aligment: 1 // Size: 24 class CVPhysXSurfacePropertiesList { public: // MKV3TransferName "SurfacePropertiesList" CUtlVector< CPhysSurfaceProperties* > m_surfacePropertiesList; // 0x0 }; // Aligment: 2 // Size: 160 class CTiltTwistConstraint : public CBaseConstraint, CBoneConstraintBase { public: int32_t m_nTargetAxis; // 0x70 int32_t m_nSlaveAxis; // 0x74 }; // Aligment: 1 // Size: 56 class CPostGraphIKTag : public CAnimTagBase { public: // MPropertyFriendlyName "Blend Amount" float m_flBlendAmount; // 0x30 }; // Aligment: 2 // Size: 32 class CFlexRule { public: int32_t m_nFlex; // 0x0 CUtlVector< CFlexOp > m_FlexOps; // 0x8 }; // Aligment: 2 // Size: 112 class CDirectPlaybackUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: bool m_bFinishEarly; // 0x6c bool m_bResetOnFinish; // 0x6d }; // Aligment: 7 // Size: 104 class CDistanceRemainingMetricEvaluator : public CMotionMetricEvaluator { public: float m_flMaxDistance; // 0x50 float m_flMinDistance; // 0x54 float m_flStartGoalFilterDistance; // 0x58 float m_flMaxGoalOvershootScale; // 0x5c bool m_bFilterFixedMinDistance; // 0x60 bool m_bFilterGoalDistance; // 0x61 bool m_bFilterGoalOvershoot; // 0x62 }; // Aligment: 5 // Size: 96 struct RenderSkeletonBone_t { public: CUtlString m_boneName; // 0x0 CUtlString m_parentName; // 0x8 matrix3x4_t m_invBindPose; // 0x10 SkeletonBoneBounds_t m_bbox; // 0x40 float m_flSphereRadius; // 0x58 }; // Aligment: 9 // Size: 24 class CSeqCmdLayer { public: int16_t m_cmd; // 0x0 int16_t m_nLocalReference; // 0x2 int16_t m_nLocalBonemask; // 0x4 int16_t m_nDstResult; // 0x6 int16_t m_nSrcResult; // 0x8 bool m_bSpline; // 0xa float m_flVar1; // 0xc float m_flVar2; // 0x10 int16_t m_nLineNumber; // 0x14 }; // Aligment: 5 // Size: 32 struct ModelBoneFlexDriverControl_t { public: ModelBoneFlexComponent_t m_nBoneComponent; // 0x0 CUtlString m_flexController; // 0x8 uint32_t m_flexControllerToken; // 0x10 float m_flMin; // 0x14 float m_flMax; // 0x18 }; // Aligment: 3 // Size: 152 class CTwistConstraint : public CBaseConstraint, CBoneConstraintBase { public: bool m_bInverse; // 0x70 Quaternion m_qParentBindRotation; // 0x74 Quaternion m_qChildBindRotation; // 0x84 }; // Aligment: 2 // Size: 64 class CAnimationGraphVisualizerAxis : public CAnimationGraphVisualizerPrimitiveBase { public: CTransform m_xWsTransform; // 0x10 float m_flAxisSize; // 0x30 }; // Aligment: 8 // Size: 104 class CSubtractAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_baseInputConnection; // 0x38 // MPropertyHideField CAnimNodeConnection m_subtractInputConnection; // 0x40 // MPropertyFriendlyName "Timing Control" // MPropertyAttrChangeCallback BinaryNodeTiming m_timingBehavior; // 0x48 // MPropertyFriendlyName "Timing Blend" // MPropertyAttributeRange "0 1" // MPropertyAttrStateCallback float m_flTimingBlend; // 0x4c // MPropertyFriendlyName "Foot Motion Timing" BinaryNodeChildOption m_footMotionTiming; // 0x50 // MPropertyFriendlyName "Reset Base Child" bool m_bResetBase; // 0x54 // MPropertyFriendlyName "Reset Subtracted Child" bool m_bResetSubtract; // 0x55 // MPropertyFriendlyName "Treat Translation Separately" bool m_bApplyChannelsSeparately; // 0x56 }; // Aligment: 5 // Size: 120 struct VPhysics2ShapeDef_t { public: CUtlVector< RnSphereDesc_t > m_spheres; // 0x0 CUtlVector< RnCapsuleDesc_t > m_capsules; // 0x18 CUtlVector< RnHullDesc_t > m_hulls; // 0x30 CUtlVector< RnMeshDesc_t > m_meshes; // 0x48 CUtlVector< uint16 > m_CollisionAttributeIndices; // 0x60 }; // Aligment: 6 // Size: 88 class CPlayerInputAnimMotor : public CAnimMotorBase { public: // MPropertyFriendlyName "Sample Times" CUtlVector< float32 > m_sampleTimes; // 0x28 // MPropertyFriendlyName "Use Acceleration" // MPropertyAttrChangeCallback bool m_bUseAcceleraion; // 0x40 // MPropertyFriendlyName "Spring Constant" // MPropertyAttrStateCallback float m_flSpringConstant; // 0x44 // MPropertyFriendlyName "Anticipation Distance" float m_flAnticipationDistance; // 0x48 // MPropertyFriendlyName "Anticipation Position Parameter" // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_anticipationPosParam; // 0x4c // MPropertyFriendlyName "Anticipation Heading Parameter" // MPropertyAttributeChoiceName "FloatParameter" AnimParamID m_anticipationHeadingParam; // 0x50 }; // Aligment: 7 // Size: 184 class CAnimSkeleton { public: CUtlVector< CTransform > m_localSpaceTransforms; // 0x10 CUtlVector< CTransform > m_modelSpaceTransforms; // 0x28 CUtlVector< CUtlString > m_boneNames; // 0x40 CUtlVector< CUtlVector< int32 > > m_children; // 0x58 CUtlVector< int32 > m_parents; // 0x70 CUtlVector< CAnimFoot > m_feet; // 0x88 CUtlVector< CUtlString > m_morphNames; // 0xa0 }; // Aligment: 3 // Size: 440 class CRenderMesh { public: CUtlVectorFixedGrowable< CSceneObjectData > m_sceneObjects; // 0x10 CUtlVector< CBaseConstraint* > m_constraints; // 0x88 CRenderSkeleton m_skeleton; // 0xa0 }; // Aligment: 1 // Size: 8 class CFlexDesc { public: CUtlString m_szFacs; // 0x0 }; // Aligment: 4 // Size: 48 class CWristBone { public: CUtlString m_name; // 0x0 Vector m_vForwardLS; // 0x8 Vector m_vUpLS; // 0x14 Vector m_vOffset; // 0x20 }; // Aligment: 2 // Size: 72 class CAnimClipData { public: // MPropertySuppressField CUtlVector< CSmartPtr< CAnimTagSpan > > m_tagSpans; // 0x20 // MPropertyFriendlyName "Sequence" // MPropertyAttributeChoiceName "Sequence" CUtlString m_clipName; // 0x38 }; // Aligment: 6 // Size: 96 class CWayPointHelperAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Start Cycle" // MPropertyAttributeRange "0 1" float m_flStartCycle; // 0x40 // MPropertyFriendlyName "End Cycle" // MPropertyAttributeRange "0 1" float m_flEndCycle; // 0x44 // MPropertyFriendlyName "Only align to Goals" bool m_bOnlyGoals; // 0x48 // MPropertyFriendlyName "Prevent Overshoot" bool m_bPreventOvershoot; // 0x49 // MPropertyFriendlyName "Prevent Undershoot" bool m_bPreventUndershoot; // 0x4a }; // Aligment: 2 // Size: 8 class CFingerSource { public: AnimVRFinger_t m_nFingerIndex; // 0x0 float m_flFingerWeight; // 0x4 }; // Aligment: 4 // Size: 24 class CFlexController { public: CUtlString m_szName; // 0x0 CUtlString m_szType; // 0x8 float min; // 0x10 float max; // 0x14 }; // Aligment: 11 // Size: 280 class CSeqS1SeqDesc { public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 CSeqMultiFetch m_fetch; // 0x20 int32_t m_nLocalWeightlist; // 0x88 CUtlVector< CSeqAutoLayer > m_autoLayerArray; // 0x90 CUtlVector< CSeqIKLock > m_IKLockArray; // 0xa8 CSeqTransition m_transition; // 0xc0 KeyValues3 m_SequenceKeys; // 0xc8 // MKV3TransferName "m_keyValueText" CBufferString m_LegacyKeyValueText; // 0xd8 CUtlVector< CAnimActivity > m_activityArray; // 0xe8 CUtlVector< CFootMotion > m_footMotion; // 0x100 }; // Aligment: 1 // Size: 112 class CProxyAnimNodeBase : public CAnimNodeBase { public: // MPropertyFriendlyName "External Connections" // MPropertyAutoExpandSelf // MPropertyAttrChangeCallback CUtlVector< CConnectionProxyItem > m_proxyItems; // 0x48 }; // Aligment: 23 // Size: 256 class CMotionMatchingUpdateNode : public CLeafUpdateNode, CAnimUpdateNodeBase { public: CMotionDataSet m_dataSet; // 0x58 CUtlVector< CSmartPtr< CMotionMetricEvaluator > > m_metrics; // 0x78 bool m_bSearchAtInterval; // 0x98 float m_flSearchInterval; // 0x9c bool m_bSearchOnSteps; // 0xa0 bool m_bForceSearchWhenTagsChange; // 0xa1 bool m_bSearchWhenClipEnds; // 0xa2 bool m_bSearchWhenGoalChanges; // 0xa3 CBlendCurve m_blendCurve; // 0xa4 float m_flPredictionTime; // 0xac float m_flSampleRate; // 0xb0 float m_flBlendTime; // 0xb4 bool m_bLockClipWhenWaning; // 0xb8 float m_flSelectionThreshold; // 0xbc bool m_bGoalAssist; // 0xc0 float m_flGoalAssistDistance; // 0xc4 float m_flGoalAssistTolerance; // 0xc8 CAnimInputDamping m_distanceScale_Damping; // 0xd0 float m_flDistanceScale_OuterRadius; // 0xe8 float m_flDistanceScale_InnerRadius; // 0xec float m_flDistanceScale_MaxScale; // 0xf0 float m_flDistanceScale_MinScale; // 0xf4 bool m_bEnableDistanceScaling; // 0xf8 }; // Aligment: 3 // Size: 20 class CFootTrajectory { public: Vector m_vOffset; // 0x0 float m_flRotationOffset; // 0xc float m_flProgression; // 0x10 public: static CFootTrajectory &Get_Identity() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CFootTrajectory")->m_static_fiels[0]->m_instance); } }; // Aligment: 3 // Size: 48 class CAnimationGraphVisualizerText : public CAnimationGraphVisualizerPrimitiveBase { public: VectorAligned m_vWsPosition; // 0x10 Color m_Color; // 0x20 CUtlString m_Text; // 0x28 }; // Aligment: 3 // Size: 24 class CConnectionProxyItem { public: // MPropertyFriendlyName "Name" CUtlString m_name; // 0x0 // MPropertyHideField AnimNodeOutputID m_outputID; // 0x8 // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0xc }; // Aligment: 1 // Size: 16 class CAnimationGraphVisualizerPrimitiveBase { public: CAnimationGraphVisualizerPrimitiveType m_Type; // 0x8 }; // Aligment: 13 // Size: 136 class CBoneMaskAnimNode : public CAnimNodeBase { public: // MPropertyFriendlyName "Bone Mask" // MPropertyAttributeChoiceName "BoneMask" CUtlString m_weightListName; // 0x38 // MPropertyHideField CAnimNodeConnection m_inputConnection1; // 0x40 // MPropertyHideField CAnimNodeConnection m_inputConnection2; // 0x48 // MPropertyFriendlyName "Blend Space" BoneMaskBlendSpace m_blendSpace; // 0x50 // MPropertyFriendlyName "Use Blend Source" // MPropertyAttrChangeCallback bool m_bUseBlendScale; // 0x54 // MPropertyFriendlyName "Blend Source" // MPropertyAttrChangeCallback // MPropertyAttrStateCallback AnimValueSource m_blendValueSource; // 0x58 // MPropertyFriendlyName "Blend Parameter" // MPropertyAttributeChoiceName "FloatParameter" // MPropertyAttrStateCallback AnimParamID m_blendParameter; // 0x5c // MPropertyFriendlyName "Timing Control" // MPropertyAttrChangeCallback BinaryNodeTiming m_timingBehavior; // 0x60 // MPropertyFriendlyName "Timing Blend" // MPropertyAttributeRange "0 1" // MPropertyAttrStateCallback float m_flTimingBlend; // 0x64 // MPropertyFriendlyName "Root Motion Blend" // MPropertyAttributeRange "0 1" float m_flRootMotionBlend; // 0x68 // MPropertyFriendlyName "Foot Motion Timing" BinaryNodeChildOption m_footMotionTiming; // 0x6c // MPropertyFriendlyName "Reset Child1" bool m_bResetChild1; // 0x70 // MPropertyFriendlyName "Reset Child2" bool m_bResetChild2; // 0x71 }; // Aligment: 1 // Size: 56 class CMoveSpeedCondition : public CAnimStateConditionBase { public: // MPropertyFriendlyName "Comparison Value" float m_comparisonValue; // 0x30 }; // Aligment: 2 // Size: 8 class CStateTag { public: int8_t m_tagIndex; // 0x0 StateTagBehavior m_tagBehavior; // 0x4 }; // Aligment: 1 // Size: 72 class CAnimNodeManager { public: // MPropertyHideField CUtlHashtable< AnimNodeID, CSmartPtr< CAnimNodeBase > > m_nodes; // 0x8 }; // Aligment: 3 // Size: 112 class CStateMachineAnimNode : public CAnimNodeBase { public: // MPropertySuppressField CUtlVector< CSmartPtr< CAnimState > > m_states; // 0x40 // MPropertyFriendlyName "Block Tags from Waning States" bool m_bBlockWaningTags; // 0x58 // MPropertyFriendlyName "Lock State when Waning" bool m_bLockStateWhenWaning; // 0x59 }; // Aligment: 8 // Size: 384 class CAnimationGroup { public: uint32_t m_nFlags; // 0x10 CBufferString m_name; // 0x18 // MKV3TransferName "m_localHAnimArray" CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > m_localHAnimArray_Handle; // 0x60 // MKV3TransferName "m_includedGroupArray" CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_includedGroupArray_Handle; // 0x78 // MKV3TransferName "m_directHSeqGroup" CStrongHandle< InfoForResourceTypeCSequenceGroupData > m_directHSeqGroup_Handle; // 0x90 CAnimKeyData m_decodeKey; // 0x98 CAnimRetargetData m_retarget; // 0x110 CUtlVector< CBufferString > m_szScripts; // 0x160 }; // Aligment: 6 // Size: 136 class CTurnHelperUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: AnimValueSource m_facingTarget; // 0x6c float m_turnStartTimeOffset; // 0x70 float m_turnDuration; // 0x74 bool m_bMatchChildDuration; // 0x78 float m_manualTurnOffset; // 0x7c bool m_bUseManualTurnOffset; // 0x80 }; // Aligment: 1 // Size: 56 class CAudioAnimTag : public CAnimTagBase { public: // MPropertyFriendlyName "Audio Clip" // MPropertyAttributeEditor "SoundPicker" CUtlString m_clipName; // 0x30 }; // Aligment: 8 // Size: 64 class CPhysSurfacePropertiesSoundNames { public: // MKV3TransferName "impactsoft" CUtlString m_impactSoft; // 0x0 // MKV3TransferName "impacthard" CUtlString m_impactHard; // 0x8 // MKV3TransferName "scrapesmooth" CUtlString m_scrapeSmooth; // 0x10 // MKV3TransferName "scraperough" CUtlString m_scrapeRough; // 0x18 // MKV3TransferName "bulletimpact" CUtlString m_bulletImpact; // 0x20 // MKV3TransferName "rolling" CUtlString m_rolling; // 0x28 // MKV3TransferName "break" CUtlString m_break; // 0x30 // MKV3TransferName "strain" CUtlString m_strain; // 0x38 }; // Aligment: 8 // Size: 104 class CSeqMultiFetch { public: CSeqMultiFetchFlag m_flags; // 0x0 CUtlVector< int16 > m_localReferenceArray; // 0x8 int32[2] m_nGroupSize; // 0x20 int32[2] m_nLocalPose; // 0x28 CUtlVector< float32 > m_poseKeyArray0; // 0x30 CUtlVector< float32 > m_poseKeyArray1; // 0x48 int32_t m_nLocalCyclePoseParameter; // 0x60 bool m_bCalculatePoseParameters; // 0x64 }; // Aligment: 2 // Size: 40 struct CBoneConstraintPoseSpaceBone::Input_t { public: Vector m_inputValue; // 0x0 CUtlVector< CTransform > m_outputTransformList; // 0x10 }; // Aligment: 6 // Size: 96 class CDampedPathAnimMotor : public CPathAnimMotorBase, CAnimMotorBase { public: // MPropertyFriendlyName "Anticipation Time" float m_flAnticipationTime; // 0x48 // MPropertyFriendlyName "Anticipation Position Parameter" // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_anticipationPosParam; // 0x4c // MPropertyFriendlyName "Anticipation Heading Parameter" // MPropertyAttributeChoiceName "FloatParameter" AnimParamID m_anticipationHeadingParam; // 0x50 // MPropertyFriendlyName "Spring Constant" // MPropertyGroupName "+Stopping:Arrival Damping" float m_flSpringConstant; // 0x54 // MPropertyFriendlyName "Min Tension" // MPropertyGroupName "+Stopping:Arrival Damping" float m_flMinSpringTension; // 0x58 // MPropertyFriendlyName "Max Tension" // MPropertyGroupName "+Stopping:Arrival Damping" float m_flMaxSpringTension; // 0x5c }; // Aligment: 9 // Size: 72 struct SkeletalInputOpFixedSettings_t { public: CUtlVector< WristBone_t > m_wristBones; // 0x0 CUtlVector< FingerChain_t > m_fingers; // 0x18 int32_t m_outerKnuckle1; // 0x30 int32_t m_outerKnuckle2; // 0x34 AnimVRHand_t m_eHand; // 0x38 AnimVRHandMotionRange_t m_eMotionRange; // 0x3c AnimVrBoneTransformSource_t m_eTransformSource; // 0x40 bool m_bEnableIK; // 0x44 bool m_bEnableCollision; // 0x45 }; // Aligment: 10 // Size: 112 class CFingerChain { public: CUtlVector< CFingerSource > m_targets; // 0x0 CUtlVector< CFingerBone > m_bones; // 0x18 CUtlString m_name; // 0x30 CUtlString m_tipParentBoneName; // 0x38 Vector m_vTipOffset; // 0x40 CUtlString m_metacarpalBoneName; // 0x50 Vector m_vSplayHingeAxis; // 0x58 float m_flSplayMinAngle; // 0x64 float m_flSplayMaxAngle; // 0x68 float m_flFingerScaleRatio; // 0x6c }; // Aligment: 10 // Size: 48 class CTransitionUpdateData { public: CUtlVector< CSmartPtr< IConditionUpdater > > m_conditions; // 0x0 CBlendCurve m_curve; // 0x18 int16_t m_srcStateIndex; // 0x20 int16_t m_destStateIndex; // 0x22 float m_blendDuration; // 0x24 float m_resetCycleValue; // 0x28 bitfield:1 m_bReset; // 0x0 bitfield:3 m_resetCycleOption; // 0x0 bitfield:1 m_bForceFootPlant; // 0x0 bitfield:1 m_bDisabled; // 0x0 }; // Aligment: 2 // Size: 24 class CAnimUserDifference { public: CBufferString m_name; // 0x0 int32_t m_nType; // 0x10 }; // Aligment: 3 // Size: 48 class CAnimationGraphVisualizerSphere : public CAnimationGraphVisualizerPrimitiveBase { public: VectorAligned m_vWsPosition; // 0x10 float m_flRadius; // 0x20 Color m_Color; // 0x24 }; // Aligment: 2 // Size: 8 class CBlendCurve { public: float m_flControlPoint1; // 0x0 float m_flControlPoint2; // 0x4 }; // Aligment: 7 // Size: 7 class CAnimDesc_Flag { public: bool m_bLooping; // 0x0 bool m_bAllZeros; // 0x1 bool m_bHidden; // 0x2 bool m_bDelta; // 0x3 bool m_bLegacyWorldspace; // 0x4 bool m_bModelDoc; // 0x5 bool m_bImplicitSeqIgnoreDelta; // 0x6 }; // Aligment: 3 // Size: 128 class CAnimationSubGraph { public: CAnimNodeManager m_nodeManager; // 0x10 CSmartPtr< CAnimParameterList > m_pParameterList; // 0x58 CSmartPtr< CAnimTagManager > m_pTagManager; // 0x60 }; // Aligment: 4 // Size: 72 class CClothSettingsAnimTag : public CAnimTagBase { public: // MPropertyFriendlyName "Stiffness" // MPropertyAttributeRange "0 1" float m_flStiffness; // 0x30 // MPropertyFriendlyName "EaseIn" // MPropertyAttributeRange "0 1" float m_flEaseIn; // 0x34 // MPropertyFriendlyName "EaseOut" // MPropertyAttributeRange "0 1" float m_flEaseOut; // 0x38 // MPropertyFriendlyName "VertexSet" CUtlString m_nVertexSet; // 0x40 }; // Aligment: 4 // Size: 144 class CMorphConstraint : public CBaseConstraint, CBoneConstraintBase { public: CUtlString m_sTargetMorph; // 0x70 int32_t m_nSlaveChannel; // 0x78 float m_flMin; // 0x7c float m_flMax; // 0x80 }; // Aligment: 4 // Size: 24 class CChoiceNodeChild { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x0 // MPropertyFriendlyName "Name" CUtlString m_name; // 0x8 // MPropertyFriendlyName "Weight" float m_weight; // 0x10 // MPropertyFriendlyName "Blend Time" float m_blendTime; // 0x14 }; // Aligment: 2 // Size: 24 class CFacingHeadingConditionUpdater : public IConditionUpdater { public: float m_comparisonValue; // 0x10 Comparison_t m_operation; // 0x14 }; // Aligment: 10 // Size: 160 class CMorphSetData { public: int32_t m_nWidth; // 0x10 int32_t m_nHeight; // 0x14 MorphLookupType_t m_nLookupType; // 0x18 MorphEncodingType_t m_nEncodingType; // 0x1c CUtlVector< MorphBundleType_t > m_bundleTypes; // 0x20 CUtlVector< CMorphData > m_morphDatas; // 0x38 CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureAtlas; // 0x50 CUtlVector< CFlexDesc > m_FlexDesc; // 0x58 CUtlVector< CFlexController > m_FlexControllers; // 0x70 CUtlVector< CFlexRule > m_FlexRules; // 0x88 }; // Aligment: 2 // Size: 56 class CFinishedCondition : public CAnimStateConditionBase { public: FinishedConditionOption m_option; // 0x30 bool m_bIsFinished; // 0x34 }; // Aligment: 2 // Size: 16 class CRenderBufferBinding { public: uint64_t m_hBuffer; // 0x0 uint32_t m_nBindOffsetBytes; // 0x8 }; // Aligment: 1 // Size: 88 class CBonePositionMetricEvaluator : public CMotionMetricEvaluator { public: int32_t m_nBoneIndex; // 0x50 }; // Aligment: 3 // Size: 88 class CAnimUpdateNodeBase { public: CAnimNodePath m_nodePath; // 0x18 CUtlString m_name; // 0x48 AnimNodeNetworkMode m_networkMode; // 0x50 }; // Aligment: 4 // Size: 96 class CFutureVelocityMetricEvaluator : public CMotionMetricEvaluator { public: float m_flDistance; // 0x50 float m_flStoppingDistance; // 0x54 float m_flTargetSpeed; // 0x58 bool m_bIgnoreDirection; // 0x5c }; // Aligment: 3 // Size: 80 class CMotionMetricEvaluator { public: CUtlVector< float32 > m_means; // 0x18 CUtlVector< float32 > m_standardDeviations; // 0x30 float m_flWeight; // 0x48 }; // Aligment: 3 // Size: 88 class CDirectPlaybackAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Finish Early" bool m_bFinishEarly; // 0x40 // MPropertyFriendlyName "Reset Child On Finish" bool m_bResetOnFinish; // 0x41 }; // Aligment: 10 // Size: 64 class CFootCycleDefinition { public: Vector m_vStancePositionMS; // 0x0 Vector m_vMidpointPositionMS; // 0xc float m_flStanceDirectionMS; // 0x18 Vector m_vToStrideStartPos; // 0x1c float m_flMaxExtent; // 0x28 CAnimCycle m_stanceCycle; // 0x2c CFootCycle m_footLiftCycle; // 0x30 CFootCycle m_footOffCycle; // 0x34 CFootCycle m_footStrikeCycle; // 0x38 CFootCycle m_footLandCycle; // 0x3c }; // Aligment: 3 // Size: 112 class CFootStepTriggerAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Tolerance" float m_flTolerance; // 0x40 // MPropertyFriendlyName "Feet" // MPropertyAutoExpandSelf CUtlVector< CFootStepTriggerItem > m_items; // 0x48 }; // Aligment: 5 // Size: 88 class CConstraintSlave { public: uint32_t m_nBoneHash; // 0x0 float m_flWeight; // 0x4 Vector m_vBasePosition; // 0x8 Quaternion m_qBaseOrientation; // 0x14 CUtlString m_sName; // 0x28 }; // Aligment: 6 // Size: 80 struct ChainToSolveData_t { public: int32_t m_nChainIndex; // 0x0 IKSolverSettings_t m_SolverSettings; // 0x4 IKTargetSettings_t m_TargetSettings; // 0x10 SolveIKChainAnimNodeDebugSetting m_DebugSetting; // 0x30 float m_flDebugNormalizedValue; // 0x34 VectorAligned m_vDebugOffset; // 0x40 }; // Aligment: 4 // Size: 48 class CControlValueConditionUpdater : public IConditionUpdater { public: CompValues m_comparison; // 0x10 ControlValue m_sourceControlValue; // 0x20 ComparisonValueType m_comparisonValueType; // 0x24 Comparison_t m_operation; // 0x28 }; // Aligment: 4 // Size: 48 class CHitBoxSet { public: CUtlString m_name; // 0x0 uint32_t m_nNameHash; // 0x8 CUtlVector< CHitBox > m_HitBoxes; // 0x10 CUtlString m_SourceFilename; // 0x28 }; // Aligment: 4 // Size: 24 class CAnimInputDamping { public: // MPropertyFriendlyName "Speed Function" DampingSpeedFunction m_speedFunction; // 0x8 // MPropertyFriendlyName "Speed Scale" float m_fSpeedScale; // 0xc // MPropertyFriendlyName "Minimum Speed" float m_fMinSpeed; // 0x10 // MPropertyFriendlyName "Maximum Tension" float m_fMaxTension; // 0x14 }; // Aligment: 3 // Size: 144 class CContainerAnimNodeBase : public CAnimNodeBase { public: // MPropertyHideField AnimNodeID m_inputNodeID; // 0x58 // MPropertyHideField AnimNodeID m_outputNodeID; // 0x5c // MPropertyHideField CUtlHashtable< AnimNodeOutputID, CAnimNodeConnection > m_inputConnectionMap; // 0x60 }; // Aligment: 4 // Size: 40 class CAnimFrameSegment { public: int32_t m_nUniqueFrameIndex; // 0x0 uint32_t m_nLocalElementMasks; // 0x4 int32_t m_nLocalChannel; // 0x8 CUtlBinaryBlock m_container; // 0x10 }; // Aligment: 1 // Size: 4 class AnimTagID { public: uint32_t m_id; // 0x0 }; // Aligment: 6 // Size: 80 class CVrSkeletalInputSettings { public: CUtlVector< CWristBone > m_wristBones; // 0x0 CUtlVector< CFingerChain > m_fingers; // 0x18 CUtlString m_name; // 0x30 CUtlString m_outerKnuckle1; // 0x38 CUtlString m_outerKnuckle2; // 0x40 AnimVRHand_t m_eHand; // 0x48 }; // Aligment: 2 // Size: 88 class CEnumAnimParameter : public CAnimParameterBase { public: // MPropertyFriendlyName "Default Value" uint8_t m_defaultValue; // 0x38 // MPropertyFriendlyName "Values" CUtlVector< CUtlString > m_enumOptions; // 0x40 }; // Aligment: 4 // Size: 80 class CFootstepLandedAnimTag : public CAnimTagBase { public: // MPropertyFriendlyName "Footstep Type" FootstepLandedFootSoundType_t m_FootstepType; // 0x30 // MPropertyFriendlyName "Override Sound" // MPropertyAttributeChoiceName "Sound" CUtlString m_OverrideSoundName; // 0x38 // MPropertyFriendlyName "Debug Name" CUtlString m_DebugAnimSourceString; // 0x40 // MPropertyFriendlyName "Bone Name" // MPropertyAttributeChoiceName "Bone" CUtlString m_BoneName; // 0x48 }; // Aligment: 1 // Size: 88 class CRootAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x40 }; // Aligment: 2 // Size: 88 class CFootStride { public: CFootCycleDefinition m_definition; // 0x0 CFootTrajectories m_trajectories; // 0x40 }; // Aligment: 2 // Size: 24 class CTimeConditionUpdater : public IConditionUpdater { public: Comparison_t m_comparisonOperation; // 0x10 float m_flComparisonValue; // 0x14 }; // Aligment: 3 // Size: 24 class CAnimDecoder { public: CBufferString m_szName; // 0x0 int32_t m_nVersion; // 0x10 int32_t m_nType; // 0x14 }; // Aligment: 2 // Size: 152 class CAddUpdateNode : public CBinaryUpdateNode, CAnimUpdateNodeBase { public: BinaryNodeChildOption m_footMotionTiming; // 0x8c bool m_bApplyChannelsSeparately; // 0x90 }; // Aligment: 1 // Size: 48 class CBonePositionMetric : public CMotionMetricBase { public: // MPropertyFriendlyName "Bone" // MPropertyAttributeChoiceName "Bone" CUtlString m_boneName; // 0x28 }; // Aligment: 1 // Size: 88 class CFutureFacingMetricEvaluator : public CMotionMetricEvaluator { public: float m_flDistance; // 0x50 }; // Aligment: 1 // Size: 80 class CModelConfigElement_SetMaterialGroup : public CModelConfigElement { public: CUtlString m_MaterialGroupName; // 0x48 }; // Aligment: 8 // Size: 104 class CAddAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_baseInput; // 0x38 // MPropertyHideField CAnimNodeConnection m_additiveInput; // 0x40 // MPropertyFriendlyName "Timing Control" // MPropertyAttrChangeCallback BinaryNodeTiming m_timingBehavior; // 0x48 // MPropertyFriendlyName "Timing Blend" // MPropertyAttributeRange "0 1" // MPropertyAttrStateCallback float m_flTimingBlend; // 0x4c // MPropertyFriendlyName "Foot Motion Timing" BinaryNodeChildOption m_footMotionTiming; // 0x50 // MPropertyFriendlyName "Reset Base Child" bool m_bResetBase; // 0x54 // MPropertyFriendlyName "Reset Additive Child" bool m_bResetAdditive; // 0x55 // MPropertyFriendlyName "Treat Translation Separately" bool m_bApplyChannelsSeparately; // 0x56 }; // Aligment: 1 // Size: 272 class CFollowAttachmentUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: FollowAttachmentSettings_t m_opFixedData; // 0x70 }; // Aligment: 2 // Size: 64 class CPathAnimMotorUpdaterBase : public CAnimMotorUpdaterBase { public: CAnimInputDamping m_facingDamping; // 0x20 bool m_bLockToPath; // 0x3c }; // Aligment: 10 // Size: 168 class CSelectorAnimNode : public CAnimNodeBase { public: // MPropertySuppressField CUtlVector< CAnimNodeConnection > m_children; // 0x48 // MPropertySuppressField CUtlVector< AnimTagID > m_tags; // 0x60 // MPropertyFriendlyName "Selection Source" // MPropertyAttrChangeCallback SelectionSource_t m_selectionSource; // 0x78 // MPropertyFriendlyName "Bool Parameter" // MPropertyAttributeChoiceName "BoolParameter" // MPropertyAttrChangeCallback // MPropertyAttrStateCallback AnimParamID m_boolParamID; // 0x7c // MPropertyFriendlyName "Enum Parameter" // MPropertyAttributeChoiceName "EnumParameter" // MPropertyAttrChangeCallback // MPropertyAttrStateCallback AnimParamID m_enumParamID; // 0x80 // MPropertyFriendlyName "Blend Duration" float m_blendDuration; // 0x84 // MPropertyFriendlyName "Tag Behavior" SelectorTagBehavior_t m_tagBehavior; // 0x88 // MPropertyFriendlyName "Reset On Change" bool m_bResetOnChange; // 0x8c // MPropertyFriendlyName "Start new option at same cycle" bool m_bSyncCyclesOnChange; // 0x8d // MPropertySuppressField CBlendCurve m_blendCurve; // 0x90 }; // Aligment: 3 // Size: 96 class CAnimReplayFrame { public: CUtlBinaryBlock m_instanceData; // 0x10 CTransform m_localToWorldTransform; // 0x30 float m_timeStamp; // 0x50 }; // Aligment: 0 // Size: 80 class CCurrentVelocityMetricEvaluator : public CMotionMetricEvaluator { public: // }; // Aligment: 1 // Size: 112 class CSpeedScaleUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: CAnimParamHandle m_paramIndex; // 0x68 }; // Aligment: 12 // Size: 96 struct MoodAnimationLayer_t { public: // MPropertyFriendlyName "Name" // MPropertyDescription "Name of the layer" CUtlString m_sName; // 0x0 // MPropertyFriendlyName "Active When Listening" // MPropertyDescription "Sets the mood's animation buckets to be active when the character is listening" // MDefaultString bool m_bActiveListening; // 0x8 // MPropertyFriendlyName "Active When Talking" // MPropertyDescription "Sets the mood's animation buckets to be active when the character is talking" // MDefaultString bool m_bActiveTalking; // 0x9 // MPropertyFriendlyName "Animations" // MPropertyDescription "List of animations to choose from" CUtlVector< MoodAnimation_t > m_layerAnimations; // 0x10 // MPropertyFriendlyName "Intensity" // MPropertyDescription "Intensity of the animation" // MPropertyAttributeRange "0 1" // MDefaultString CRangeFloat m_flIntensity; // 0x28 // MPropertyFriendlyName "Duration Scale" // MPropertyDescription "Multiplier of the animation duration" // MDefaultString CRangeFloat m_flDurationScale; // 0x30 // MPropertyFriendlyName "Duration scale as ints" // MPropertyDescription "When scaling an animation, grab the scale value as in int. Used for gestures/postures to control number of looping sections" // MDefaultString bool m_bScaleWithInts; // 0x38 // MPropertyFriendlyName "Next Animation Start" // MPropertyDescription "Time before the next animation can start" // MDefaultString CRangeFloat m_flNextStart; // 0x3c // MPropertyFriendlyName "Offset From Start" // MPropertyDescription "Time from the start of the mood before an animation can start" // MDefaultString CRangeFloat m_flStartOffset; // 0x44 // MPropertyFriendlyName "Offset From End" // MPropertyDescription "Time from the end of the mood when an animation cannot play" // MDefaultString CRangeFloat m_flEndOffset; // 0x4c // MPropertyFriendlyName "Fade In Time" // MPropertyDescription "Fade in time of the animation" // MDefaultString float m_flFadeIn; // 0x54 // MPropertyFriendlyName "Fade Out Time" // MPropertyDescription "Fade out time of the animation" // MDefaultString float m_flFadeOut; // 0x58 }; // Aligment: 2 // Size: 40 struct CBoneConstraintPoseSpaceMorph::Input_t { public: Vector m_inputValue; // 0x0 CUtlVector< float32 > m_outputWeightList; // 0x10 }; // Aligment: 24 // Size: 240 class CMotionMatchingAnimNode : public CAnimNodeBase { public: // MPropertySuppressField CUtlVector< CSmartPtr< CMotionClipGroup > > m_clipGroups; // 0x50 // MPropertySuppressField CUtlVector< CSmartPtr< CMotionMetricBase > > m_metrics; // 0x68 // MPropertySuppressField CBlendCurve m_blendCurve; // 0x80 // MPropertyFriendlyName "Prediction Time" float m_flPredictionTime; // 0x88 // MPropertyFriendlyName "Sampling Method" // MPropertyAttrChangeCallback MotionSamplingMethod m_samplingMethod; // 0x8c // MPropertyFriendlyName "Sample Rate" // MPropertyAttrStateCallback float m_flSampleRate; // 0x90 // MPropertyFriendlyName "Search at fixed interval" // MPropertyGroupName "Search Triggers" // MPropertyAttrChangeCallback bool m_bSearchAtInterval; // 0x94 // MPropertyFriendlyName "Search Interval" // MPropertyGroupName "Search Triggers" // MPropertyAttrStateCallback float m_flSearchInterval; // 0x98 // MPropertyFriendlyName "Search on Steps" // MPropertyGroupName "Search Triggers" bool m_bSearchOnSteps; // 0x9c // MPropertyFriendlyName "Search when tags change" // MPropertyGroupName "Search Triggers" bool m_bForceSearchWhenTagsChange; // 0x9d // MPropertyFriendlyName "Search when clip ends" // MPropertyGroupName "Search Triggers" bool m_bSearchWhenClipEnds; // 0x9e // MPropertyFriendlyName "Search when goal changes" // MPropertyGroupName "Search Triggers" bool m_bSearchWhenGoalChanges; // 0x9f // MPropertyFriendlyName "Blend Time" float m_flBlendTime; // 0xa0 // MPropertyFriendlyName "Selection Threshold" float m_flSelectionThreshold; // 0xa4 // MPropertyFriendlyName "Lock Clip When Waning" bool m_bLockClipWhenWaning; // 0xa8 // MPropertyFriendlyName "Enable Goal Assist" // MPropertyGroupName "Goal Assist" // MPropertyAttrChangeCallback bool m_bGoalAssist; // 0xa9 // MPropertyFriendlyName "Goal Assist Distance" // MPropertyGroupName "Goal Assist" // MPropertyAttrStateCallback float m_flGoalAssistDistance; // 0xac // MPropertyFriendlyName "Goal Assist Tolerance" // MPropertyGroupName "Goal Assist" // MPropertyAttrStateCallback float m_flGoalAssistTolerance; // 0xb0 // MPropertyFriendlyName "Enable Distance Scaling" // MPropertyGroupName "Distance Scaling" // MPropertyAttrChangeCallback bool m_bEnableDistanceScaling; // 0xb4 // MPropertyFriendlyName "Outer Stopping Radius" // MPropertyGroupName "Distance Scaling" // MPropertyAttrStateCallback float m_flDistanceScale_OuterRadius; // 0xb8 // MPropertyFriendlyName "Inner Stopping Radius" // MPropertyGroupName "Distance Scaling" // MPropertyAttrStateCallback float m_flDistanceScale_InnerRadius; // 0xbc // MPropertyFriendlyName "Maximum Speed Scale" // MPropertyGroupName "Distance Scaling" // MPropertyAttrStateCallback float m_flDistanceScale_MaxScale; // 0xc0 // MPropertyFriendlyName "Minimum Speed Scale" // MPropertyGroupName "Distance Scaling" // MPropertyAttrStateCallback float m_flDistanceScale_MinScale; // 0xc4 // MPropertyFriendlyName "Damping" // MPropertyGroupName "Distance Scaling" // MPropertyAttrStateCallback CAnimInputDamping m_distanceScale_Damping; // 0xc8 }; // Aligment: 6 // Size: 72 class CAnimBone { public: CBufferString m_name; // 0x0 int32_t m_parent; // 0x10 Vector m_pos; // 0x14 Quaternion m_quat; // 0x20 Quaternion m_qAlignment; // 0x30 int32_t m_flags; // 0x40 }; // Aligment: 4 // Size: 48 class CAnimRetargetChainData { public: CBufferString m_sChainName; // 0x0 int32_t m_nGroupType; // 0x10 int32_t m_nChainType; // 0x14 CUtlVector< int32 > m_nElement; // 0x18 }; // Aligment: 6 // Size: 352 class CLookAtUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: LookAtOpFixedSettings_t m_opFixedSettings; // 0x70 AnimVectorSource m_target; // 0x148 CAnimParamHandle m_paramIndex; // 0x14c CAnimParamHandle m_weightParamIndex; // 0x154 bool m_bResetChild; // 0x15c bool m_bLockWhenWaning; // 0x15d }; // Aligment: 8 // Size: 232 class CHitReactUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: HitReactFixedSettings_t m_opFixedSettings; // 0x68 CAnimParamHandle m_triggerParam; // 0xb4 CAnimParamHandle m_hitBoneParam; // 0xbc CAnimParamHandle m_hitOffsetParam; // 0xc4 CAnimParamHandle m_hitDirectionParam; // 0xcc CAnimParamHandle m_hitStrengthParam; // 0xd4 float m_flMinDelayBetweenHits; // 0xdc bool m_bResetChild; // 0xe0 }; // Aligment: 1 // Size: 168 class CSkeletalInputUpdateNode : public CLeafUpdateNode, CAnimUpdateNodeBase { public: SkeletalInputOpFixedSettings_t m_fixedOpData; // 0x58 }; // Aligment: 2 // Size: 8 class CFlexOp { public: FlexOpCode_t m_OpCode; // 0x0 int32_t m_Data; // 0x4 }; // Aligment: 2 // Size: 96 class CModelConfigElement_Command : public CModelConfigElement { public: CUtlString m_Command; // 0x48 KeyValues3 m_Args; // 0x50 }; // Aligment: 9 // Size: 96 class CAnimStateTransition { public: // MPropertySuppressField CUtlVector< CSmartPtr< CAnimStateConditionBase > > m_conditions; // 0x28 // MPropertyFriendlyName "Blend Duration" float m_blendDuration; // 0x40 // MPropertyHideField AnimStateID m_destState; // 0x44 // MPropertyFriendlyName "Reset Destination" bool m_bReset; // 0x48 // MPropertyFriendlyName "Start Cycle At" ResetCycleOption m_resetCycleOption; // 0x4c // MPropertyFriendlyName "Fixed Start Cycle Value" float m_flFixedCycleValue; // 0x50 // MPropertySuppressField CBlendCurve m_blendCurve; // 0x54 // MPropertyFriendlyName "Park Feet" bool m_bForceFootPlant; // 0x5c // MPropertyFriendlyName "Disable" bool m_bDisabled; // 0x5d }; // Aligment: 3 // Size: 80 class CMotionClip { public: // MPropertySuppressField CUtlVector< CSmartPtr< CAnimTagSpan > > m_tagSpans; // 0x20 // MPropertyFriendlyName "Sequence" // MPropertyAttributeChoiceName "Sequence" CUtlString m_sequenceName; // 0x38 // MPropertyFriendlyName "Loop" bool m_bLoop; // 0x40 }; // Aligment: 6 // Size: 368 class CAimMatrixUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: AimMatrixOpFixedSettings_t m_opFixedSettings; // 0x70 AnimVectorSource m_target; // 0x158 CAnimParamHandle m_paramIndex; // 0x15c HSequence m_hSequence; // 0x164 bool m_bResetChild; // 0x168 bool m_bLockWhenWaning; // 0x169 }; // Aligment: 5 // Size: 160 class CStateMachineUpdateNode : public CAnimUpdateNodeBase { public: CUtlVector< CStateUpdateData > m_states; // 0x60 CUtlVector< CTransitionUpdateData > m_transitions; // 0x78 int32_t m_startStateIndex; // 0x94 bool m_bBlockWaningTags; // 0x98 bool m_bLockStateWhenWaning; // 0x99 }; // Aligment: 2 // Size: 72 class CAnimMovementManager { public: CAnimMotorList m_MotorList; // 0x18 CAnimMovementSettings m_MovementSettings; // 0x38 }; // Aligment: 13 // Size: 288 class CSequenceGroupData { public: CBufferString m_sName; // 0x10 uint32_t m_nFlags; // 0x20 CUtlVector< CBufferString > m_localSequenceNameArray; // 0x28 CUtlVector< CSeqS1SeqDesc > m_localS1SeqDescArray; // 0x40 CUtlVector< CSeqS1SeqDesc > m_localMultiSeqDescArray; // 0x58 CUtlVector< CSeqSynthAnimDesc > m_localSynthAnimDescArray; // 0x70 CUtlVector< CSeqCmdSeqDesc > m_localCmdSeqDescArray; // 0x88 CUtlVector< CSeqBoneMaskList > m_localBoneMaskArray; // 0xa0 CUtlVector< CBufferString > m_localBoneNameArray; // 0xb8 CBufferString m_localNodeName; // 0xd0 CUtlVector< CSeqPoseParamDesc > m_localPoseParamArray; // 0xe0 KeyValues3 m_keyValues; // 0xf8 CUtlVector< CSeqIKLock > m_localIKAutoplayLockArray; // 0x108 }; // Aligment: 1 // Size: 32 class CAnimMotorList { public: CUtlVector< CSmartPtr< CAnimMotorBase > > m_motors; // 0x8 }; // Aligment: 0 // Size: 56 class CStaticPoseCacheBuilder : public CStaticPoseCache { public: // }; // Aligment: 2 // Size: 8 class CAnimNodeConnection { public: AnimNodeID m_nodeID; // 0x0 AnimNodeOutputID m_outputID; // 0x4 }; // Aligment: 22 // Size: 664 struct PermModelData_t { public: CUtlString m_name; // 0x0 PermModelInfo_t m_modelInfo; // 0x8 CUtlVector< PermModelExtPart_t > m_ExtParts; // 0x60 CUtlVector< CStrongHandle< InfoForResourceTypeCRenderMesh > > m_refMeshes; // 0x78 CUtlVector< uint64 > m_refMeshGroupMasks; // 0x90 CUtlVector< uint64 > m_refPhysGroupMasks; // 0xa8 CUtlVector< uint8 > m_refLODGroupMasks; // 0xc0 CUtlVector< float32 > m_lodGroupSwitchDistances; // 0xd8 CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsData; // 0xf0 CUtlVector< CStrongHandle< InfoForResourceTypeCPhysAggregateData > > m_refPhysicsHitboxData; // 0x108 CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > m_refAnimGroups; // 0x120 CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > m_refSequenceGroups; // 0x138 CUtlVector< CUtlString > m_meshGroups; // 0x150 CUtlVector< MaterialGroup_t > m_materialGroups; // 0x168 uint64_t m_nDefaultMeshGroupMask; // 0x180 ModelSkeletonData_t m_modelSkeleton; // 0x188 CUtlVector< int16 > m_remappingTable; // 0x218 CUtlVector< uint16 > m_remappingTableStarts; // 0x230 CUtlVector< ModelBoneFlexDriver_t > m_boneFlexDrivers; // 0x248 CModelConfigList* m_pModelConfigList; // 0x260 CUtlVector< CUtlString > m_BodyGroupsHiddenInTools; // 0x268 CUtlVector< CStrongHandle< InfoForResourceTypeCModel > > m_refAnimIncludeModels; // 0x280 }; // Aligment: 2 // Size: 72 class CQuaternionAnimParameter : public CAnimParameterBase { public: // MPropertyFriendlyName "Default Value" Quaternion m_defaultValue; // 0x30 // MPropertyFriendlyName "Interpolate" bool m_bInterpolate; // 0x40 }; // Aligment: 2 // Size: 72 class CFootPositionMetric : public CMotionMetricBase { public: // MPropertyFriendlyName "Foot" // MPropertyAttributeChoiceName "Foot" // MPropertyAutoExpandSelf CUtlVector< CUtlString > m_feet; // 0x28 // MPropertyFriendlyName "Ignore Slope" bool m_bIgnoreSlope; // 0x40 }; // Aligment: 11 // Size: 208 class CBlendUpdateNode : public CAnimUpdateNodeBase { public: CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58 CUtlVector< uint8 > m_sortedOrder; // 0x70 CUtlVector< float32 > m_targetValues; // 0x88 AnimValueSource m_blendValueSource; // 0xa4 CAnimParamHandle m_paramIndex; // 0xa8 CAnimInputDamping m_damping; // 0xb0 BlendKeyType m_blendKeyType; // 0xc8 bool m_bLockBlendOnReset; // 0xcc bool m_bSyncCycles; // 0xcd bool m_bLoop; // 0xce bool m_bLockWhenWaning; // 0xcf }; // Aligment: 6 // Size: 48 class CAnimLocalHierarchy { public: CBufferString m_sBone; // 0x0 CBufferString m_sNewParent; // 0x10 int32_t m_nStartFrame; // 0x20 int32_t m_nPeakFrame; // 0x24 int32_t m_nTailFrame; // 0x28 int32_t m_nEndFrame; // 0x2c }; // Aligment: 1 // Size: 4 class HSequence { public: int32_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 2 // Size: 112 class CFootPositionMetricEvaluator : public CMotionMetricEvaluator { public: CUtlVector< int32 > m_footIndices; // 0x50 bool m_bIgnoreSlope; // 0x68 }; // Aligment: 3 // Size: 12 class ClipSampleInfo { public: ClipIndex m_clipIndex; // 0x0 float m_clipCycle; // 0x4 uint16_t m_clipSampleIndex; // 0x8 }; // Aligment: 0 // Size: 112 class CParentConstraint : public CBaseConstraint, CBoneConstraintBase { public: // }; // Aligment: 5 // Size: 40 class CAnimFoot { public: CUtlString m_name; // 0x0 Vector m_vBallOffset; // 0x8 Vector m_vHeelOffset; // 0x14 int32_t m_ankleBoneIndex; // 0x20 int32_t m_toeBoneIndex; // 0x24 }; // Aligment: 5 // Size: 40 class CMorphRectData { public: int16_t m_nXLeftDst; // 0x0 int16_t m_nYTopDst; // 0x2 float m_flUWidthSrc; // 0x4 float m_flVHeightSrc; // 0x8 CUtlVector< CMorphBundleData > m_bundleDatas; // 0x10 }; // Aligment: 7 // Size: 64 class FootOpFixedInfo { public: VectorAligned m_vToeOffset; // 0x0 VectorAligned m_vHeelOffset; // 0x10 int32_t m_nTargetBoneIndex; // 0x20 int32_t m_nAnkleBoneIndex; // 0x24 int32_t m_nIKAnchorBoneIndex; // 0x28 int32_t m_ikChainIndex; // 0x2c float m_flMaxIKLength; // 0x30 }; // Aligment: 9 // Size: 144 class CAnimDataChannelDesc { public: CBufferString m_szChannelClass; // 0x0 CBufferString m_szVariableName; // 0x10 int32_t m_nFlags; // 0x20 int32_t m_nType; // 0x24 CBufferString m_szGrouping; // 0x28 CBufferString m_szDescription; // 0x38 CUtlVector< CBufferString > m_szElementNameArray; // 0x48 CUtlVector< int32 > m_nElementIndexArray; // 0x60 CUtlVector< uint32 > m_nElementMaskArray; // 0x78 }; // Aligment: 0 // Size: 16 class IConditionUpdater { public: // }; // Aligment: 2 // Size: 16 struct MoodAnimation_t { public: // MPropertyFriendlyName "Name" // MPropertyDescription "Name of the animation" // MPropertyAttributeEditor "VDataModelAnim( ../../../m_sModelName )" CUtlString m_sName; // 0x0 // MPropertyFriendlyName "Weight" // MPropertyDescription "Weight of the animation, higher numbers get picked more" // MDefaultString float m_flWeight; // 0x8 }; // Aligment: 11 // Size: 144 class CAnimState { public: // MPropertySuppressField CUtlVector< CSmartPtr< CAnimStateTransition > > m_transitions; // 0x28 // MPropertySuppressField CUtlVector< AnimTagID > m_tags; // 0x40 // MPropertySuppressField CUtlVector< uint8 > m_tagBehaviors; // 0x58 // MPropertyFriendlyName "Name" // MPropertySortPriority "100" CUtlString m_name; // 0x70 // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x78 // MPropertyHideField AnimStateID m_stateID; // 0x80 // MPropertyHideField Vector2D m_position; // 0x84 // MPropertyFriendlyName "Start State" bool m_bIsStartState; // 0x8c // MPropertyFriendlyName "End State" bool m_bIsEndtState; // 0x8d // MPropertyFriendlyName "Passthrough" bool m_bIsPassthrough; // 0x8e // MPropertyFriendlyName "Exclusive Root Motion" bool m_bIsRootMotionExclusive; // 0x8f }; // Aligment: 1 // Size: 136 class CJiggleBoneUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: JiggleBoneSettingsList_t m_opFixedData; // 0x68 }; // Aligment: 3 // Size: 40 class CFootMotion { public: CUtlVector< CFootStride > m_strides; // 0x0 CUtlString m_name; // 0x18 bool m_bAdditive; // 0x20 }; // Aligment: 1 // Size: 96 class CModelConfigElement_RandomColor : public CModelConfigElement { public: CColorGradient m_Gradient; // 0x48 }; // Aligment: 6 // Size: 20 class CAnimIKRuleStallFrame { public: int16_t chain; // 0x0 int16_t slot; // 0x2 float start; // 0x4 float peak; // 0x8 float tail; // 0xc float end; // 0x10 }; // Aligment: 1 // Size: 88 class CBoneVelocityMetricEvaluator : public CMotionMetricEvaluator { public: int32_t m_nBoneIndex; // 0x50 }; // Aligment: 15 // Size: 96 class FootLockPoseOpFixedSettings { public: CUtlVector< FootOpFixedInfo > m_footInfo; // 0x0 CAnimInputDamping m_hipDampingSettings; // 0x18 int32_t m_nHipBoneIndex; // 0x30 IKSolverType m_ikSolverType; // 0x34 bool m_bApplyTilt; // 0x38 bool m_bApplyHipDrop; // 0x39 bool m_bAlwaysUseFallbackHinge; // 0x3a float m_flMaxFootHeight; // 0x3c float m_flExtensionScale; // 0x40 bool m_bEnableLockBreaking; // 0x44 float m_flLockBreakTolerance; // 0x48 float m_flLockBlendTime; // 0x4c bool m_bEnableStretching; // 0x50 float m_flMaxStretchAmount; // 0x54 float m_flStretchExtensionScale; // 0x58 }; // Aligment: 1 // Size: 152 class CJumpHelperUpdateNode : public CSequenceUpdateNode, CLeafUpdateNode, CAnimUpdateNodeBase { public: CAnimParamHandle m_hTargetParam; // 0x90 }; // Aligment: 2 // Size: 8 struct FingerSource_t { public: AnimVRFinger_t m_nFingerIndex; // 0x0 float m_flFingerWeight; // 0x4 }; // Aligment: 7 // Size: 44 struct JiggleBoneSettings_t { public: int32_t m_nBoneIndex; // 0x0 float m_flSpringStrength; // 0x4 float m_flMaxTimeStep; // 0x8 float m_flDamping; // 0xc Vector m_vBoundsMaxLS; // 0x10 Vector m_vBoundsMinLS; // 0x1c JiggleBoneSimSpace m_eSimSpace; // 0x28 }; // Aligment: 2 // Size: 72 class CPathAnimMotorBase : public CAnimMotorBase { public: // MPropertyFriendlyName "Facing Damping" // MPropertySortPriority "90" CAnimInputDamping m_facingDamping; // 0x28 // MPropertyFriendlyName "Lock To Path" // MPropertySortPriority "90" bool m_bLockToPath; // 0x40 }; // Aligment: 20 // Size: 328 class CFootLockUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: FootLockPoseOpFixedSettings m_opFixedSettings; // 0x68 CUtlVector< FootFixedSettings > m_footSettings; // 0xd0 CAnimInputDamping m_hipShiftDamping; // 0xe8 CAnimInputDamping m_rootHeightDamping; // 0x100 float m_flStrideCurveScale; // 0x118 float m_flStrideCurveLimitScale; // 0x11c float m_flStepHeightIncreaseScale; // 0x120 float m_flStepHeightDecreaseScale; // 0x124 float m_flHipShiftScale; // 0x128 float m_flBlendTime; // 0x12c float m_flMaxRootHeightOffset; // 0x130 float m_flMinRootHeightOffset; // 0x134 float m_flTiltPlanePitchSpringStrength; // 0x138 float m_flTiltPlaneRollSpringStrength; // 0x13c bool m_bApplyFootRotationLimits; // 0x140 bool m_bApplyHipShift; // 0x141 bool m_bModulateStepHeight; // 0x142 bool m_bResetChild; // 0x143 bool m_bEnableVerticalCurvedPaths; // 0x144 bool m_bEnableRootHeightDamping; // 0x145 }; // Aligment: 3 // Size: 112 class CCommentAnimNode : public CAnimNodeBase { public: // MPropertySuppressField CUtlString m_commentText; // 0x48 // MPropertySuppressField Vector2D m_size; // 0x50 // MPropertyFriendlyName "Color" Color m_color; // 0x58 }; // Aligment: 4 // Size: 120 class CPathMetricEvaluator : public CMotionMetricEvaluator { public: CUtlVector< float32 > m_pathTimeSamples; // 0x50 float m_flDistance; // 0x68 bool m_bExtrapolateMovement; // 0x6c float m_flMinExtrapolationSpeed; // 0x70 }; // Aligment: 2 // Size: 88 class CNodeBlend2DItem : public CBlend2DItemBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Name" CUtlString m_name; // 0x40 }; // Aligment: 3 // Size: 32 class FootStepTrigger { public: CUtlVector< int32 > m_tags; // 0x0 int32_t m_nFootIndex; // 0x18 StepPhase m_triggerPhase; // 0x1c }; // Aligment: 9 // Size: 120 class CMoverAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Generate Movement" bool m_bApplyMovement; // 0x40 // MPropertyFriendlyName "Orient Movement" bool m_bOrientMovement; // 0x41 // MPropertyFriendlyName "Additive" bool m_bAdditive; // 0x42 // MPropertyFriendlyName "Turn to Face" // MPropertyAttrChangeCallback bool m_bTurnToFace; // 0x43 // MPropertyFriendlyName "Turn to Face Offset" // MPropertyAttributeRange "-180 180" // MPropertyAttrStateCallback float m_flTurnToFaceOffset; // 0x44 // MPropertyFriendlyName "Face Direction" // MPropertyAttrChangeCallback // MPropertyAttrStateCallback AnimValueSource m_facingTarget; // 0x48 // MPropertyFriendlyName "Facing Parameter" // MPropertyAttributeChoiceName "FloatParameter" // MPropertyAttrStateCallback AnimParamID m_param; // 0x4c // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x50 }; // Aligment: 7 // Size: 128 class CDirectionalBlendAnimNode : public CAnimNodeBase { public: // MPropertyFriendlyName "Sequence Names Prefix" CUtlString m_animNamePrefix; // 0x40 // MPropertyFriendlyName "Blend Source" // MPropertyAttrChangeCallback AnimValueSource m_blendValueSource; // 0x48 // MPropertyFriendlyName "Parameter" // MPropertyAttributeChoiceName "FloatParameter" // MPropertyAttrStateCallback AnimParamID m_param; // 0x4c // MPropertyFriendlyName "Loop" bool m_bLoop; // 0x50 // MPropertyFriendlyName "Lock Blend on Reset" bool m_bLockBlendOnReset; // 0x51 // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0x54 // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x58 }; // Aligment: 7 // Size: 44 class CAnimMovement { public: int32_t endframe; // 0x0 int32_t motionflags; // 0x4 float v0; // 0x8 float v1; // 0xc float angle; // 0x10 Vector vector; // 0x14 Vector position; // 0x20 }; // Aligment: 9 // Size: 96 struct FingerChain_t { public: CUtlVector< FingerSource_t > m_targets; // 0x0 CUtlVector< FingerBone_t > m_bones; // 0x18 Vector m_vTipOffset; // 0x30 Vector m_vSplayHingeAxis; // 0x3c int32_t m_tipParentBoneIndex; // 0x48 int32_t m_metacarpalBoneIndex; // 0x4c float m_flSplayMinAngle; // 0x50 float m_flSplayMaxAngle; // 0x54 float m_flFingerScaleRatio; // 0x58 }; // Aligment: 2 // Size: 88 class CModelConfigElement_SetBodygroup : public CModelConfigElement { public: CUtlString m_GroupName; // 0x48 int32_t m_nChoice; // 0x50 }; // Aligment: 5 // Size: 32 class CSeqPoseParamDesc { public: CBufferString m_sName; // 0x0 float m_flStart; // 0x10 float m_flEnd; // 0x14 float m_flLoop; // 0x18 bool m_bLooping; // 0x1c }; // Aligment: 8 // Size: 160 class CPhysSurfaceProperties { public: // MKV3TransferName "surfacePropertyName" CUtlString m_name; // 0x0 uint32_t m_nameHash; // 0x8 uint32_t m_baseNameHash; // 0xc // MKV3TransferName "hidden" bool m_bHidden; // 0x18 // MKV3TransferName "description" CUtlString m_description; // 0x20 // MKV3TransferName "physics" CPhysSurfacePropertiesPhysics m_physics; // 0x28 // MKV3TransferName "audiosounds" CPhysSurfacePropertiesSoundNames m_audioSounds; // 0x40 // MKV3TransferName "audioparams" CPhysSurfacePropertiesAudio m_audioParams; // 0x80 }; // Aligment: 1 // Size: 16 class CAnimUpdateNodeRef { public: int32_t m_nodeIndex; // 0x8 }; // Aligment: 8 // Size: 168 class CSelectorUpdateNode : public CAnimUpdateNodeBase { public: CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58 CUtlVector< int8 > m_tags; // 0x70 CBlendCurve m_blendCurve; // 0x8c float m_flBlendTime; // 0x94 CAnimParamHandle m_hParameter; // 0x98 SelectorTagBehavior_t m_eTagBehavior; // 0xa0 bool m_bResetOnChange; // 0xa4 bool m_bSyncCyclesOnChange; // 0xa5 }; // Aligment: 17 // Size: 416 class CCompressorGroup { public: int32_t m_nTotalElementCount; // 0x0 CUtlVector< char* > m_szChannelClass; // 0x8 CUtlVector< char* > m_szVariableName; // 0x20 CUtlVector< fieldtype_t > m_nType; // 0x38 CUtlVector< int32 > m_nFlags; // 0x50 CUtlVector< CUtlString > m_szGrouping; // 0x68 CUtlVector< int32 > m_nCompressorIndex; // 0x80 CUtlVector< CUtlVector< char* > > m_szElementNames; // 0x98 CUtlVector< CUtlVector< int32 > > m_nElementUniqueID; // 0xb0 CUtlVector< uint32 > m_nElementMask; // 0xc8 CUtlVector< CCompressor< Vector >* > m_vectorCompressor; // 0xf8 CUtlVector< CCompressor< Quaternion >* > m_quaternionCompressor; // 0x110 CUtlVector< CCompressor< int32 >* > m_intCompressor; // 0x128 CUtlVector< CCompressor< bool >* > m_boolCompressor; // 0x140 CUtlVector< CCompressor< Color >* > m_colorCompressor; // 0x158 CUtlVector< CCompressor< Vector2D >* > m_vector2DCompressor; // 0x170 CUtlVector< CCompressor< Vector4D >* > m_vector4DCompressor; // 0x188 }; // Aligment: 1 // Size: 104 class CUnaryUpdateNode : public CAnimUpdateNodeBase { public: CAnimUpdateNodeRef m_pChildNode; // 0x58 }; // Aligment: 9 // Size: 272 struct AnimationSnapshotBase_t { public: float m_flRealTime; // 0x0 matrix3x4a_t m_rootToWorld; // 0x10 bool m_bBonesInWorldSpace; // 0x40 CUtlVector< uint32 > m_boneSetupMask; // 0x48 CUtlVector< matrix3x4a_t > m_boneTransforms; // 0x60 CUtlVector< float32 > m_flexControllers; // 0x78 AnimationSnapshotType_t m_SnapshotType; // 0x90 bool m_bHasDecodeDump; // 0x94 AnimationDecodeDebugDumpElement_t m_DecodeDump; // 0x98 }; // Aligment: 2 // Size: 24 class CPathStatusConditionUpdater : public IConditionUpdater { public: PathStatusOptions m_optionToCheck; // 0x10 bool m_bComparisonValue; // 0x14 }; // Aligment: 1 // Size: 56 class CLookHeadingCondition : public CAnimStateConditionBase { public: // MPropertyFriendlyName "Comparison Value" float m_comparisonValue; // 0x30 }; // Aligment: 5 // Size: 56 class CAnimAnimEvent { public: int32_t m_nFrame; // 0x0 float m_flCycle; // 0x4 KeyValues3 m_EventData; // 0x8 // MKV3TransferName "m_sOptions" CBufferString m_sLegacyOptions; // 0x18 CBufferString m_sEventName; // 0x28 }; // Aligment: 1 // Size: 4 class CCycleBase { public: float m_flCycle; // 0x0 }; // Aligment: 4 // Size: 72 class CParticleAnimTag : public CAnimTagBase { public: // MPropertyAttributeEditor "AssetBrowse( vpcf )" // MPropertyFriendlyName "Particle System" CUtlString m_particleSystemName; // 0x30 // MPropertyFriendlyName "Configuration" CUtlString m_configName; // 0x38 // MPropertyFriendlyName "Stop on Tag End" bool m_bStopWhenTagEnds; // 0x40 // MPropertyFriendlyName "Tag End Stop is Instant" bool m_bTagEndStopIsInstant; // 0x41 }; // Aligment: 3 // Size: 72 class CMotionClipGroup { public: // MPropertyHideField CUtlVector< CSmartPtr< CMotionClip > > m_clips; // 0x20 // MPropertyFriendlyName "Name" CUtlString m_name; // 0x38 // MPropertyFriendlyName "Enable On Tag" // MPropertyAttributeChoiceName "Tag" AnimTagID m_tagID; // 0x40 }; // Aligment: 4 // Size: 64 class CCycleCondition : public CAnimStateConditionBase { public: float m_comparisonValue; // 0x30 int32_t m_comparisonValueType; // 0x34 ControlValue m_comparisonControlValue; // 0x38 AnimParamID m_comparisonParamID; // 0x3c }; // Aligment: 2 // Size: 88 class CSlowDownOnSlopesAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Slow Down Strength" // MPropertyAttributeRange "0.1 2" float m_flSlowDownStrength; // 0x40 }; // Aligment: 1 // Size: 16 class CAnimMovementSettings { public: bool m_bShouldCalculateSlope; // 0x8 }; // Aligment: 1 // Size: 24 class CHitBoxSetList { public: CUtlVector< CHitBoxSet > m_HitBoxSets; // 0x0 }; // Aligment: 2 // Size: 72 class CStepsRemainingMetric : public CMotionMetricBase { public: // MPropertyFriendlyName "Feet" // MPropertyAttributeChoiceName "Foot" // MPropertyAutoExpandSelf CUtlVector< CUtlString > m_feet; // 0x28 // MPropertyFriendlyName "Min Steps Remaining" float m_flMinStepsRemaining; // 0x40 }; // Aligment: 10 // Size: 240 class CLeanMatrixUpdateNode : public CLeafUpdateNode, CAnimUpdateNodeBase { public: int32[3][3] m_frameCorners; // 0x5c StaticPoseCacheHandle[9] m_poses; // 0x80 CAnimInputDamping m_damping; // 0xa8 AnimVectorSource m_blendSource; // 0xc0 CAnimParamHandle m_paramIndex; // 0xc4 Vector m_verticalAxis; // 0xcc Vector m_horizontalAxis; // 0xd8 HSequence m_hSequence; // 0xe4 float m_flMaxValue; // 0xe8 int32_t m_nSequenceMaxFrame; // 0xec }; // Aligment: 3 // Size: 64 class CPostGraphIKChainBlendTag : public CAnimTagBase { public: // MPropertyFriendlyName "Chain Name" CUtlString m_ChainName; // 0x30 // MPropertyFriendlyName "Blend Amount on Enter" float m_flBlendAmountOnEnter; // 0x38 // MPropertyFriendlyName "Blend Amount on Exit" float m_flBlendAmountOnExit; // 0x3c }; // Aligment: 4 // Size: 64 struct PermModelExtPart_t { public: CTransform m_Transform; // 0x0 CUtlString m_Name; // 0x20 int32_t m_nParent; // 0x28 CStrongHandle< InfoForResourceTypeCModel > m_refModel; // 0x30 }; // Aligment: 12 // Size: 208 class CBlend2DUpdateNode : public CAnimUpdateNodeBase { public: CUtlVector< BlendItem_t > m_items; // 0x60 CUtlVector< int32 > m_nodeItemIndices; // 0x78 CAnimInputDamping m_damping; // 0x90 AnimValueSource m_blendSourceX; // 0xa8 CAnimParamHandle m_paramX; // 0xac AnimValueSource m_blendSourceY; // 0xb4 CAnimParamHandle m_paramY; // 0xb8 Blend2DMode m_eBlendMode; // 0xc0 float m_playbackSpeed; // 0xc4 bool m_bLoop; // 0xc8 bool m_bLockBlendOnReset; // 0xc9 bool m_bLockWhenWaning; // 0xca }; // Aligment: 6 // Size: 64 class CSeqSynthAnimDesc { public: CBufferString m_sName; // 0x0 CSeqSeqDescFlag m_flags; // 0x10 CSeqTransition m_transition; // 0x1c int16_t m_nLocalBaseReference; // 0x24 int16_t m_nLocalBoneMask; // 0x26 CUtlVector< CAnimActivity > m_activityArray; // 0x28 }; // Aligment: 9 // Size: 64 class CFootDefinition { public: CUtlString m_name; // 0x0 CUtlString m_ankleBoneName; // 0x8 CUtlString m_toeBoneName; // 0x10 Vector m_vBallOffset; // 0x18 Vector m_vHeelOffset; // 0x24 float m_flFootLength; // 0x30 float m_flBindPoseDirectionMS; // 0x34 float m_flTraceHeight; // 0x38 float m_flTraceRadius; // 0x3c }; // Aligment: 2 // Size: 24 class CAnimUser { public: CBufferString m_name; // 0x0 int32_t m_nType; // 0x10 }; // Aligment: 6 // Size: 112 class CConstraintTarget { public: uint32_t m_nBoneHash; // 0x0 float m_flWeight; // 0x4 Vector m_vOffset; // 0x8 Quaternion m_qOffset; // 0x14 bool m_bIsAttachment; // 0x24 CUtlString m_sName; // 0x28 }; // Aligment: 0 // Size: 72 class CInputStreamAnimNode : public CAnimNodeBase { public: // }; // Aligment: 4 // Size: 256 struct VPhysXConstraint2_t { public: uint32_t m_nFlags; // 0x0 uint16_t m_nParent; // 0x4 uint16_t m_nChild; // 0x6 VPhysXConstraintParams_t m_params; // 0x8 }; // Aligment: 1 // Size: 96 class CModelConfigElement_RandomPick : public CModelConfigElement { public: CUtlVector< CUtlString > m_Choices; // 0x48 }; // Aligment: 2 // Size: 224 class CSubGraphAnimNode : public CContainerAnimNodeBase, CAnimNodeBase { public: // MPropertyFriendlyName "SubGraph File" // MPropertyAttributeEditor "AssetBrowse( vsubgrph )" // MPropertyAttrChangeCallback CUtlString m_subGraphFilename; // 0x90 // MPropertyHideField CUtlHashtable< CUtlString, CUtlString > m_animNameMap; // 0x98 }; // Aligment: 4 // Size: 144 class CAnimParameterListUpdater { public: CUtlVector< CSmartPtr< CAnimParameterBase > > m_parameters; // 0x18 CUtlHashtable< AnimParamID, int32 > m_idToIndexMap; // 0x30 CUtlHashtable< CUtlString, int32 > m_nameToIndexMap; // 0x50 CUtlVector< CAnimParamHandle > m_indexToHandle; // 0x70 }; // Aligment: 5 // Size: 104 class CFollowAttachmentAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Bone" // MPropertyAttributeChoiceName "Bone" CUtlString m_boneName; // 0x40 // MPropertyFriendlyName "Target Attachment" // MPropertyAttributeChoiceName "Attachment" CUtlString m_attachmentName; // 0x48 // MPropertyFriendlyName "Match Translation" bool m_bMatchTranslation; // 0x50 // MPropertyFriendlyName "Match Rotation" bool m_bMatchRotation; // 0x51 }; // Aligment: 5 // Size: 56 struct BlendItem_t { public: CUtlVector< TagSpan_t > m_tags; // 0x0 CAnimUpdateNodeRef m_pChild; // 0x18 HSequence m_hSequence; // 0x28 Vector2D m_vPos; // 0x2c float m_flDuration; // 0x34 }; // Aligment: 4 // Size: 112 class CBaseConstraint : public CBoneConstraintBase { public: CUtlString m_name; // 0x28 Vector m_vUpVector; // 0x30 CUtlVector< CConstraintSlave > m_slaves; // 0x40 CUtlVector< CConstraintTarget > m_targets; // 0x58 }; // Aligment: 2 // Size: 120 class CCycleControlUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: AnimValueSource m_valueSource; // 0x68 CAnimParamHandle m_paramIndex; // 0x6c }; // Aligment: 3 // Size: 64 class CAnimationGraphVisualizerLine : public CAnimationGraphVisualizerPrimitiveBase { public: VectorAligned m_vWsPositionStart; // 0x10 VectorAligned m_vWsPositionEnd; // 0x20 Color m_Color; // 0x30 }; // Aligment: 2 // Size: 24 class CGroundConditionUpdater : public IConditionUpdater { public: Comparison_t m_comparisonOperation; // 0x10 bool m_bComparisonValue; // 0x14 }; // Aligment: 4 // Size: 224 class CAnimationGraph : public CAnimationSubGraph { public: CSmartPtr< CAnimMovementManager > m_pMovementManager; // 0x80 CSmartPtr< CAnimGraphSettingsManager > m_pSettingsManager; // 0x88 CAnimClipDataManager m_clipDataManager; // 0x90 CUtlString m_modelName; // 0xc8 }; // Aligment: 7 // Size: 48 class CJiggleBoneItem { public: // MPropertyFriendlyName "Bone" // MPropertyAttributeChoiceName "Bone" CUtlString m_boneName; // 0x0 // MPropertyFriendlyName "Spring Strength" float m_flSpringStrength; // 0x8 // MPropertyFriendlyName "Sim Rate (FPS)" float m_flSimRateFPS; // 0xc // MPropertyFriendlyName "Damping" // MPropertyAttributeRange "0 1" float m_flDamping; // 0x10 // MPropertyFriendlyName "Sim Space" JiggleBoneSimSpace m_eSimSpace; // 0x14 // MPropertyFriendlyName "Max" // MPropertyGroupName "Movement Limits" Vector m_vBoundsMaxLS; // 0x18 // MPropertyFriendlyName "Min" // MPropertyGroupName "Movement Limits" Vector m_vBoundsMinLS; // 0x24 }; // Aligment: 10 // Size: 184 class CChoiceUpdateNode : public CAnimUpdateNodeBase { public: CUtlVector< CAnimUpdateNodeRef > m_children; // 0x58 CUtlVector< float32 > m_weights; // 0x70 CUtlVector< float32 > m_blendTimes; // 0x88 ChoiceMethod m_choiceMethod; // 0xa0 ChoiceChangeMethod m_choiceChangeMethod; // 0xa4 ChoiceBlendMethod m_blendMethod; // 0xa8 float m_blendTime; // 0xac bool m_bCrossFade; // 0xb0 bool m_bResetChosen; // 0xb1 bool m_bDontResetSameSelection; // 0xb2 }; // Aligment: 1 // Size: 64 class CFootCycleMetric : public CMotionMetricBase { public: // MPropertyFriendlyName "Foot" // MPropertyAttributeChoiceName "Foot" // MPropertyAutoExpandSelf CUtlVector< CUtlString > m_feet; // 0x28 }; // Aligment: 2 // Size: 32 class CMotionDataSet { public: CUtlVector< CMotionClipGroupData > m_clipGroups; // 0x0 int32_t m_nDimensionCount; // 0x18 }; // Aligment: 4 // Size: 88 class CSkeletalInputAnimNode : public CAnimNodeBase { public: // MPropertyFriendlyName "Data Source" // MPropertyAttrChangeCallback AnimVrBoneTransformSource_t m_transformSource; // 0x38 // MPropertyFriendlyName "Motion Range" // MPropertyAttrStateCallback AnimVRHandMotionRange_t m_motionRange; // 0x3c // MPropertyFriendlyName "Enable IK" // MPropertyGroupName "+Retargetting" bool m_bEnableIK; // 0x40 // MPropertyFriendlyName "Enable Collision" // MPropertyGroupName "+Retargetting" bool m_bEnableCollision; // 0x41 }; // Aligment: 3 // Size: 12 struct TagSpan_t { public: int32_t m_tagIndex; // 0x0 float m_startCycle; // 0x4 float m_endCycle; // 0x8 }; // Aligment: 2 // Size: 120 class CSolveIKChainAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x48 // MPropertyFriendlyName "IK Chains" // MPropertyAutoExpandSelf CUtlVector< CSolveIKChainAnimNodeChainData > m_IkChains; // 0x50 }; // Aligment: 3 // Size: 40 class CCycleConditionUpdater : public IConditionUpdater { public: CompValues m_comparisonValue; // 0x10 ComparisonValueType m_comparisonValueType; // 0x20 Comparison_t m_operation; // 0x24 }; // Aligment: 14 // Size: 160 class CLookAtAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Target" AnimVectorSource m_target; // 0x40 // MPropertyFriendlyName "Target Parameter" // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_param; // 0x44 // MPropertyFriendlyName "Weight Parameter" // MPropertyAttributeChoiceName "FloatParameter" AnimParamID m_weightParam; // 0x48 // MPropertyFriendlyName "LookAt Chain" // MPropertyAttributeChoiceName "LookAtChain" CUtlString m_lookatChainName; // 0x50 // MPropertyFriendlyName "Aim Attachment" // MPropertyAttributeChoiceName "Attachment" CUtlString m_attachmentName; // 0x58 // MPropertyFriendlyName "Yaw Limit" // MPropertyAttributeRange "0 180" float m_flYawLimit; // 0x60 // MPropertyFriendlyName "Pitch Limit" // MPropertyAttributeRange "0 180" float m_flPitchLimit; // 0x64 // MPropertyFriendlyName "Reset Child" bool m_bResetBase; // 0x68 // MPropertyFriendlyName "Lock Blend When Waning" bool m_bLockWhenWaning; // 0x69 // MPropertyFriendlyName "Use Hysteresis" // MPropertyGroupName "Hysteresis" bool m_bUseHysteresis; // 0x6a // MPropertyFriendlyName "Inner Angle" // MPropertyGroupName "Hysteresis" float m_flHysteresisInnerAngle; // 0x6c // MPropertyFriendlyName "Outer Angle" // MPropertyGroupName "Hysteresis" float m_flHysteresisOuterAngle; // 0x70 // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x78 }; // Aligment: 2 // Size: 56 class CTagCondition : public CAnimStateConditionBase { public: // MPropertyFriendlyName "Tag" // MPropertyAttributeChoiceName "Tag" AnimTagID m_tagID; // 0x30 // MPropertyFriendlyName "Value" bool m_comparisonValue; // 0x34 }; // Aligment: 6 // Size: 144 struct ModelSkeletonData_t { public: CUtlVector< CUtlString > m_boneName; // 0x0 CUtlVector< int16 > m_nParent; // 0x18 CUtlVector< float32 > m_boneSphere; // 0x30 CUtlVector< uint32 > m_nFlag; // 0x48 CUtlVector< Vector > m_bonePosParent; // 0x60 CUtlVector< Quaternion > m_boneRotParent; // 0x78 }; // Aligment: 14 // Size: 112 class CHitBox { public: Vector m_vMinBounds; // 0x20 Vector m_vMaxBounds; // 0x2c CUtlString m_name; // 0x38 CUtlString m_sSurfaceProperty; // 0x40 CUtlString m_sBoneName; // 0x48 float m_flShapeRadius; // 0x50 uint32_t m_nBoneNameHash; // 0x54 int32_t m_nGroupId; // 0x58 Color m_cRenderColor; // 0x5c uint16_t m_nHitBoxIndex; // 0x60 uint8_t m_nShapeType; // 0x62 bool m_bTranslationOnly; // 0x64 bool m_bVisible; // 0x65 bool m_bSelected; // 0x66 }; // Aligment: 1 // Size: 104 class CFootCycleMetricEvaluator : public CMotionMetricEvaluator { public: CUtlVector< int32 > m_footIndices; // 0x50 }; // Aligment: 2 // Size: 104 class CJiggleBoneAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Jiggle Bones" // MPropertyAutoExpandSelf CUtlVector< CJiggleBoneItem > m_items; // 0x40 }; // Aligment: 2 // Size: 112 class CStepsRemainingMetricEvaluator : public CMotionMetricEvaluator { public: CUtlVector< int32 > m_footIndices; // 0x50 float m_flMinStepsRemaining; // 0x68 }; // Aligment: 3 // Size: 40 class CFootStepTriggerItem { public: // MPropertyFriendlyName "Foot" // MPropertyAttributeChoiceName "Foot" CUtlString m_footName; // 0x0 // MPropertyFriendlyName "Trigger Phase" StepPhase m_triggerPhase; // 0x8 // MPropertyFriendlyName "Tags" // MPropertyAttributeChoiceName "Tag" CUtlVector< AnimTagID > m_tags; // 0x10 }; // Aligment: 13 // Size: 192 class CMaterialDrawDescriptor { public: RenderPrimitiveType_t m_nPrimitiveType; // 0x0 int32_t m_nBaseVertex; // 0x4 int32_t m_nVertexCount; // 0x8 int32_t m_nStartIndex; // 0xc int32_t m_nIndexCount; // 0x10 int32_t m_nStartInstance; // 0x14 int32_t m_nInstanceCount; // 0x18 float m_flUvDensity; // 0x1c // MDefaultString Vector m_vTintColor; // 0x24 int16_t m_CullDataIndex; // 0x32 int32_t m_nMeshID; // 0x34 CRenderBufferBinding m_indexBuffer; // 0xa0 CStrongHandle< InfoForResourceTypeIMaterial2 > m_material; // 0xb8 }; // Aligment: 1 // Size: 56 class CFootFallAnimTag : public CAnimTagBase { public: // MPropertyFriendlyName "Foot" FootFallTagFoot_t m_foot; // 0x30 }; // Aligment: 2 // Size: 136 class CAimConstraint : public CBaseConstraint, CBoneConstraintBase { public: Quaternion m_qAimOffset; // 0x70 uint32_t m_nUpType; // 0x80 }; // Aligment: 0 // Size: 112 class CChoreoUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: // }; // Aligment: 1 // Size: 96 class CModelConfigElement_UserPick : public CModelConfigElement { public: CUtlVector< CUtlString > m_Choices; // 0x48 }; // Aligment: 4 // Size: 56 class CMorphBundleData { public: float m_flULeftSrc; // 0x0 float m_flVTopSrc; // 0x4 CUtlVector< float32 > m_offsets; // 0x8 CUtlVector< float32 > m_ranges; // 0x20 }; // Aligment: 2 // Size: 32 struct MaterialGroup_t { public: CUtlString m_name; // 0x0 CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > m_materials; // 0x8 }; // Aligment: 2 // Size: 40 class CAnimMotorBase { public: // MPropertyFriendlyName "Name" // MPropertySortPriority "100" CUtlString m_name; // 0x18 // MPropertyHideField bool m_bDefault; // 0x20 }; // Aligment: 2 // Size: 112 class CPathHelperUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: float m_flStoppingRadius; // 0x68 float m_flStoppingSpeedScale; // 0x6c }; // Aligment: 1 // Size: 88 class CAnimTagManager { public: CUtlVector< CSmartPtr< CAnimTagBase > > m_tags; // 0x18 }; // Aligment: 6 // Size: 48 class ClipInfo { public: CUtlVector< TagSpan_t > m_tags; // 0x0 HSequence m_hSequence; // 0x18 float m_flDuration; // 0x1c int32_t m_nFirstSampleIndex; // 0x20 int32_t m_nSampleCount; // 0x24 bool m_bLoop; // 0x28 }; // Aligment: 6 // Size: 104 class CDampedPathAnimMotorUpdater : public CPathAnimMotorUpdaterBase, CAnimMotorUpdaterBase { public: float m_flAnticipationTime; // 0x44 CAnimParamHandle m_hAnticipationPosParam; // 0x48 CAnimParamHandle m_hAnticipationHeadingParam; // 0x50 float m_flSpringConstant; // 0x58 float m_flMinSpringTension; // 0x5c float m_flMaxSpringTension; // 0x60 }; // Aligment: 0 // Size: 4 class CAnimCycle : public CCycleBase { public: // }; // Aligment: 5 // Size: 48 class CAnimBoneDifference { public: CBufferString m_name; // 0x0 CBufferString m_parent; // 0x10 Vector m_posError; // 0x20 bool m_bHasRotation; // 0x2c bool m_bHasMovement; // 0x2d }; // Aligment: 6 // Size: 120 class CStopAtGoalAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Outer Stopping Radius" float m_flOuterRadius; // 0x40 // MPropertyFriendlyName "Inner Stopping Radius" float m_flInnerRadius; // 0x44 // MPropertyFriendlyName "Maximum Speed Scale" float m_flMaxScale; // 0x48 // MPropertyFriendlyName "Minimum Speed Scale" float m_flMinScale; // 0x4c // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x50 }; // Aligment: 2 // Size: 56 class CPathStatusCondition : public CAnimStateConditionBase { public: PathStatusOptions m_optionToCheck; // 0x30 bool m_bComparisonValue; // 0x34 }; // Aligment: 5 // Size: 152 class CStopAtGoalUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: float m_flOuterRadius; // 0x6c float m_flInnerRadius; // 0x70 float m_flMaxScale; // 0x74 float m_flMinScale; // 0x78 CAnimInputDamping m_damping; // 0x80 }; // Aligment: 1 // Size: 4 class StaticPoseCacheHandle { public: uint32_t m_id; // 0x0 }; // Aligment: 2 // Size: 8 struct VPhysXRange_t { public: float m_flMin; // 0x0 float m_flMax; // 0x4 }; // Aligment: 3 // Size: 16 class CompValues { public: float m_fixedValue; // 0x0 ControlValue m_controlValue; // 0x4 CAnimParamHandle m_paramIndex; // 0x8 }; // Aligment: 6 // Size: 6 class CSeqMultiFetchFlag { public: bool m_bRealtime; // 0x0 bool m_bCylepose; // 0x1 bool m_b0D; // 0x2 bool m_b1D; // 0x3 bool m_b2D; // 0x4 bool m_b2D_TRI; // 0x5 }; // Aligment: 16 // Size: 312 struct VPhysXAggregateData_t { public: uint16_t m_nFlags; // 0x0 uint16_t m_nRefCounter; // 0x2 CUtlVector< uint32 > m_bonesHash; // 0x8 CUtlVector< CUtlString > m_boneNames; // 0x20 CUtlVector< uint16 > m_indexNames; // 0x38 CUtlVector< uint16 > m_indexHash; // 0x50 CUtlVector< matrix3x4a_t > m_bindPose; // 0x68 CUtlVector< VPhysXBodyPart_t > m_parts; // 0x80 CUtlVector< VPhysXConstraint2_t > m_constraints2; // 0x98 CUtlVector< VPhysXJoint_t > m_joints; // 0xb0 PhysFeModelDesc_t* m_pFeModel; // 0xc8 CUtlVector< uint16 > m_boneParents; // 0xd0 CUtlVector< uint32 > m_surfacePropertyHashes; // 0xe8 CUtlVector< VPhysXCollisionAttributes_t > m_collisionAttributes; // 0x100 CUtlVector< CUtlString > m_debugPartNames; // 0x118 CUtlString m_embeddedKeyvalues; // 0x130 }; // Aligment: 3 // Size: 40 class CModelConfig { public: CUtlString m_ConfigName; // 0x0 CUtlVector< CModelConfigElement* > m_Elements; // 0x8 bool m_bTopLevel; // 0x20 }; // Aligment: 1 // Size: 56 class CFacingHeadingCondition : public CAnimStateConditionBase { public: // MPropertyFriendlyName "Comparison Value" float m_comparisonValue; // 0x30 }; // Aligment: 2 // Size: 72 class CParameterAnimCondition : public CAnimStateConditionBase { public: // MPropertyFriendlyName "Parameter" // MPropertyAttributeChoiceName "Parameter" AnimParamID m_paramID; // 0x30 // MPropertyFriendlyName "Comparison Value" CAnimVariant m_comparisonValue; // 0x34 }; // Aligment: 10 // Size: 64 class FootFixedSettings { public: TraceSettings_t m_traceSettings; // 0x0 VectorAligned m_vFootBaseBindPosePositionMS; // 0x10 float m_flFootBaseLength; // 0x20 float m_flMaxRotationLeft; // 0x24 float m_flMaxRotationRight; // 0x28 int32_t m_footstepLandedTagIndex; // 0x2c bool m_bEnableTracing; // 0x30 float m_flTraceAngleBlend; // 0x34 int32_t m_nDisableTagIndex; // 0x38 int32_t m_nFootIndex; // 0x3c }; // Aligment: 3 // Size: 48 class CAnimTagSpan { public: AnimTagID m_id; // 0x20 float m_fStartCycle; // 0x24 float m_fDuration; // 0x28 }; // Aligment: 0 // Size: 72 class CPathAnimMotor : public CPathAnimMotorBase, CAnimMotorBase { public: // }; // Aligment: 1 // Size: 40 class CAnimNodeList { public: CUtlVector< CAnimNodeBase* > m_nodes; // 0x10 }; // Aligment: 4 // Size: 144 class CSequenceAnimNode : public CAnimNodeBase { public: // MPropertySuppressField CUtlVector< CSmartPtr< CAnimTagSpan > > m_tagSpans; // 0x58 // MPropertyFriendlyName "Sequence" // MPropertyAttributeChoiceName "Sequence" CUtlString m_sequenceName; // 0x70 // MPropertyFriendlyName "Playback Speed" float m_playbackSpeed; // 0x78 // MPropertyFriendlyName "Loop" bool m_bLoop; // 0x7c }; // Aligment: 2 // Size: 72 class CModelConfigElement { public: CUtlString m_ElementName; // 0x8 CUtlVector< CModelConfigElement* > m_NestedElements; // 0x10 }; // Aligment: 36 // Size: 304 class CFootLockAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Feet" // MPropertyAutoExpandSelf CUtlVector< CFootLockItem > m_items; // 0x40 // MPropertyFriendlyName "Hip Bone" // MPropertyAttributeChoiceName "Bone" CUtlString m_hipBoneName; // 0x58 // MPropertyFriendlyName "Blend Time" float m_flBlendTime; // 0x60 // MPropertyFriendlyName "Apply Foot Rotation Limits" bool m_bApplyFootRotationLimits; // 0x64 // MPropertyFriendlyName "Reset Child" bool m_bResetChild; // 0x65 // MPropertyFriendlyName "IK Solver Type" // MPropertyGroupName "IK" // MPropertyAttrChangeCallback IKSolverType m_ikSolverType; // 0x68 // MPropertyFriendlyName "Always use fallback hinge" // MPropertyGroupName "IK" // MPropertyAttrStateCallback bool m_bAlwaysUseFallbackHinge; // 0x6c // MPropertyFriendlyName "Curve Foot Paths" // MPropertyGroupName "Curve Paths" // MPropertyAttributeRange "0 1" float m_flStrideCurveScale; // 0x70 // MPropertyFriendlyName "Curve Paths Limit" // MPropertyGroupName "Curve Paths" // MPropertyAttributeRange "0 1" float m_flStrideCurveLimitScale; // 0x74 // MPropertyFriendlyName "Enable Vertical Curved Paths" // MPropertyGroupName "Curve Paths" bool m_bEnableVerticalCurvedPaths; // 0x78 // MPropertyFriendlyName "Modulate Step Height" // MPropertyGroupName "Step Height" // MPropertyAttrChangeCallback bool m_bModulateStepHeight; // 0x79 // MPropertyFriendlyName "Height Increase Scale" // MPropertyGroupName "Step Height" // MPropertyAttrStateCallback float m_flStepHeightIncreaseScale; // 0x7c // MPropertyFriendlyName "Height Decrease Scale" // MPropertyGroupName "Step Height" // MPropertyAttrStateCallback float m_flStepHeightDecreaseScale; // 0x80 // MPropertyFriendlyName "Enable Hip Shift" // MPropertyGroupName "Hip Shift" bool m_bEnableHipShift; // 0x84 // MPropertyFriendlyName "Hip Shift Scale" // MPropertyGroupName "Hip Shift" // MPropertyAttributeRange "0 1" float m_flHipShiftScale; // 0x88 // MPropertyFriendlyName "Damping" // MPropertyGroupName "Hip Shift" CAnimInputDamping m_hipShiftDamping; // 0x90 // MPropertyFriendlyName "Apply Tilt" // MPropertyGroupName "Tilt" bool m_bApplyTilt; // 0xa8 // MPropertyFriendlyName "Tilt Plane Pitch Spring Strength" // MPropertyGroupName "Tilt" float m_flTiltPlanePitchSpringStrength; // 0xac // MPropertyFriendlyName "Tilt Plane Roll Spring Strength" // MPropertyGroupName "Tilt" float m_flTiltPlaneRollSpringStrength; // 0xb0 // MPropertyFriendlyName "Enable Lock Breaking" // MPropertyGroupName "Lock Breaking" bool m_bEnableLockBreaking; // 0xb4 // MPropertyFriendlyName "Tolerance" // MPropertyGroupName "Lock Breaking" float m_flLockBreakTolerance; // 0xb8 // MPropertyFriendlyName "Blend Time" // MPropertyGroupName "Lock Breaking" float m_flLockBreakBlendTime; // 0xbc // MPropertyFriendlyName "Enable Stretching" // MPropertyGroupName "Stretch" bool m_bEnableStretching; // 0xc0 // MPropertyFriendlyName "Max Stretch Amount" // MPropertyGroupName "Stretch" float m_flMaxStretchAmount; // 0xc4 // MPropertyFriendlyName "Extension Scale" // MPropertyGroupName "Stretch" // MPropertyAttributeRange "0 1" float m_flStretchExtensionScale; // 0xc8 // MPropertyFriendlyName "Enable Ground Tracing" // MPropertyGroupName "Ground IK" // MPropertyAttrChangeCallback bool m_bEnableGroundTracing; // 0xcc // MPropertyFriendlyName "Angle Traces with Slope" // MPropertyGroupName "Ground IK" // MPropertyAttributeRange "0 1" // MPropertyAttrStateCallback float m_flTraceAngleBlend; // 0xd0 // MPropertyFriendlyName "Apply Hip Drop" // MPropertyGroupName "Ground IK" // MPropertyAttrChangeCallback // MPropertyAttrStateCallback bool m_bApplyHipDrop; // 0xd4 // MPropertyFriendlyName "Max Foot Lift" // MPropertyGroupName "Ground IK" // MPropertyAttrStateCallback float m_flMaxFootHeight; // 0xd8 // MPropertyFriendlyName "Leg Extension Scale" // MPropertyGroupName "Ground IK" // MPropertyAttrStateCallback float m_flExtensionScale; // 0xdc // MPropertyFriendlyName "Hip Damping" // MPropertyGroupName "Ground IK" // MPropertyAttrStateCallback CAnimInputDamping m_hipDampingSettings; // 0xe0 // MPropertyFriendlyName "Enable Root Height Damping" // MPropertyGroupName "Root Height Damping" // MPropertyAttrChangeCallback bool m_bEnableRootHeightDamping; // 0xf8 // MPropertyFriendlyName "Damping Settings" // MPropertyGroupName "Root Height Damping" // MPropertyAttrStateCallback CAnimInputDamping m_rootHeightDamping; // 0x100 // MPropertyFriendlyName "Max Offset" // MPropertyGroupName "Root Height Damping" // MPropertyAttrStateCallback float m_flMaxRootHeightOffset; // 0x118 // MPropertyFriendlyName "Min Offset" // MPropertyGroupName "Root Height Damping" // MPropertyAttrStateCallback float m_flMinRootHeightOffset; // 0x11c }; // Aligment: 1 // Size: 56 class CTimeCondition : public CAnimStateConditionBase { public: // MPropertyFriendlyName "Value" float m_comparisonValue; // 0x30 }; // Aligment: 4 // Size: 96 class CTimeRemainingMetricEvaluator : public CMotionMetricEvaluator { public: bool m_bMatchByTimeRemaining; // 0x50 float m_flMaxTimeRemaining; // 0x54 bool m_bFilterByTimeRemaining; // 0x58 float m_flMinTimeRemaining; // 0x5c }; // Aligment: 2 // Size: 112 class CSingleFrameAnimNode : public CAnimNodeBase { public: // MPropertyFriendlyName "Sequence" // MPropertyAttributeChoiceName "Sequence" CUtlString m_sequenceName; // 0x50 // MPropertyFriendlyName "Frame" int32_t m_nFrameIndex; // 0x58 }; // Aligment: 10 // Size: 144 class CTwoBoneIKAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "IK Chain" // MPropertyAttributeChoiceName "IKChain" CUtlString m_ikChainName; // 0x40 // MPropertyGroupName "End Effector" // MPropertyFriendlyName "End Effector Type" // MPropertyAttrChangeCallback IkEndEffectorType m_endEffectorType; // 0x48 // MPropertyGroupName "End Effector" // MPropertyFriendlyName "Attachment" // MPropertyAttributeChoiceName "Attachment" // MPropertyAttrStateCallback CUtlString m_endEffectorAttachmentName; // 0x50 // MPropertyGroupName "Target" // MPropertyFriendlyName "Target Type" // MPropertyAttrChangeCallback IkTargetType m_targetType; // 0x58 // MPropertyGroupName "Target" // MPropertyFriendlyName "Attachment" // MPropertyAttributeChoiceName "Attachment" // MPropertyAttrStateCallback CUtlString m_attachmentName; // 0x60 // MPropertyGroupName "Target" // MPropertyFriendlyName "Bone" // MPropertyAttributeChoiceName "Bone" // MPropertyAttrStateCallback CUtlString m_targetBoneName; // 0x68 // MPropertyGroupName "Target" // MPropertyFriendlyName "Position Parameter" // MPropertyAttributeChoiceName "VectorParameter" // MPropertyAttrStateCallback AnimParamID m_targetParam; // 0x70 // MPropertyGroupName "Target" // MPropertyFriendlyName "Match Target Orientation" // MPropertyAttrChangeCallback bool m_bMatchTargetOrientation; // 0x74 // MPropertyGroupName "Target" // MPropertyFriendlyName "Rotation Parameter" // MPropertyAttributeChoiceName "QuaternionParameter" // MPropertyAttrStateCallback AnimParamID m_rotationParam; // 0x78 }; // Aligment: 9 // Size: 120 class CChoiceAnimNode : public CAnimNodeBase { public: // MPropertyFriendlyName "Options" // MPropertyAutoExpandSelf CUtlVector< CChoiceNodeChild > m_children; // 0x38 // MPropertyHideField int32_t m_seed; // 0x50 // MPropertyFriendlyName "Method" ChoiceMethod m_choiceMethod; // 0x54 // MPropertyFriendlyName "Change Selection" ChoiceChangeMethod m_choiceChangeMethod; // 0x58 // MPropertyGroupName "Blending" // MPropertyFriendlyName "Blend Method" // MPropertyAttrChangeCallback ChoiceBlendMethod m_blendMethod; // 0x5c // MPropertyGroupName "Blending" // MPropertyFriendlyName "Blend Duration" // MPropertyAttrStateCallback float m_blendTime; // 0x60 // MPropertyGroupName "Blending" // MPropertyFriendlyName "Cross Fade" bool m_bCrossFade; // 0x64 // MPropertyFriendlyName "Reset On Selection" // MPropertyAttrChangeCallback bool m_bResetChosen; // 0x65 // MPropertyFriendlyName "Don't Reset Same Selection" // MPropertyAttrStateCallback bool m_bDontResetSameSelection; // 0x66 }; // Aligment: 23 // Size: 176 struct VPhysXJoint_t { public: uint16_t m_nType; // 0x0 uint16_t m_nBody1; // 0x2 uint16_t m_nBody2; // 0x4 uint16_t m_nFlags; // 0x6 CTransform m_Frame1; // 0x10 CTransform m_Frame2; // 0x30 bool m_bEnableCollision; // 0x50 bool m_bEnableLinearLimit; // 0x51 VPhysXRange_t m_LinearLimit; // 0x54 bool m_bEnableLinearMotor; // 0x5c Vector m_vLinearTargetVelocity; // 0x60 float m_flMaxForce; // 0x6c bool m_bEnableSwingLimit; // 0x70 VPhysXRange_t m_SwingLimit; // 0x74 bool m_bEnableTwistLimit; // 0x7c VPhysXRange_t m_TwistLimit; // 0x80 bool m_bEnableAngularMotor; // 0x88 Vector m_vAngularTargetVelocity; // 0x8c float m_flMaxTorque; // 0x98 float m_flLinearFrequency; // 0x9c float m_flLinearDampingRatio; // 0xa0 float m_flAngularFrequency; // 0xa4 float m_flAngularDampingRatio; // 0xa8 }; // Aligment: 3 // Size: 16 class CDrawCullingData { public: Vector m_vConeApex; // 0x0 int8[3] m_ConeAxis; // 0xc int8_t m_ConeCutoff; // 0xf }; // Aligment: 5 // Size: 56 class CFutureVelocityMetric : public CMotionMetricBase { public: // MPropertyFriendlyName "Distance" float m_flDistance; // 0x28 // MPropertyFriendlyName "Stopping Distance" float m_flStoppingDistance; // 0x2c // MPropertyFriendlyName "Ignore Direction" bool m_bIgnoreDirection; // 0x30 // MPropertyFriendlyName "Auto-Calculate target speed" // MPropertyAttrChangeCallback bool m_bAutoTargetSpeed; // 0x31 // MPropertyFriendlyName "Target Speed" // MPropertyAttrStateCallback float m_flManualTargetSpeed; // 0x34 }; // Aligment: 8 // Size: 136 class CAttachment { public: CUtlString m_name; // 0x0 CUtlString[3] m_influenceNames; // 0x8 Vector[3] m_vInfluenceOffsets; // 0x20 Quaternion[3] m_vInfluenceRotations; // 0x44 float32[3] m_influenceWeights; // 0x74 bool[3] m_bInfluenceRootTransform; // 0x80 uint8_t m_nInfluences; // 0x83 bool m_bIgnoreRotation; // 0x84 }; // Aligment: 8 // Size: 64 class CSeqPoseSetting { public: CBufferString m_sPoseParameter; // 0x0 CBufferString m_sAttachment; // 0x10 CBufferString m_sReferenceSequence; // 0x20 float m_flValue; // 0x30 bool m_bX; // 0x34 bool m_bY; // 0x35 bool m_bZ; // 0x36 int32_t m_eType; // 0x38 }; // Aligment: 2 // Size: 32 class CMorphData { public: CUtlString m_name; // 0x0 CUtlVector< CMorphRectData > m_morphRectDatas; // 0x8 }; // Aligment: 3 // Size: 40 struct ModelBoneFlexDriver_t { public: CUtlString m_boneName; // 0x0 uint32_t m_boneNameToken; // 0x8 CUtlVector< ModelBoneFlexDriverControl_t > m_controls; // 0x10 }; // Aligment: 4 // Size: 80 class CPathMetric : public CMotionMetricBase { public: // MPropertyFriendlyName "Distance" float m_flDistance; // 0x28 // MPropertyFriendlyName "Samples Times" CUtlVector< float32 > m_pathSamples; // 0x30 // MPropertyFriendlyName "Extrapolate Movement" // MPropertyAttrChangeCallback bool m_bExtrapolateMovement; // 0x48 // MPropertyFriendlyName "Min Extrapolation Speed" // MPropertyAttrStateCallback float m_flMinExtrapolationSpeed; // 0x4c }; // Aligment: 1 // Size: 4 class AnimStateID { public: uint32_t m_id; // 0x0 }; // Aligment: 8 // Size: 8 class CSeqAutoLayerFlag { public: bool m_bPost; // 0x0 bool m_bSpline; // 0x1 bool m_bXFade; // 0x2 bool m_bNoBlend; // 0x3 bool m_bLocal; // 0x4 bool m_bPose; // 0x5 bool m_bFetchFrame; // 0x6 bool m_bSubtract; // 0x7 }; // Aligment: 1 // Size: 56 class CGroundCondition : public CAnimStateConditionBase { public: // MPropertyFriendlyName "Value" bool m_comparisonValue; // 0x30 }; // Aligment: 3 // Size: 32 class CModelConfigList { public: bool m_bHideMaterialGroupInTools; // 0x0 bool m_bHideRenderColorInTools; // 0x1 CUtlVector< CModelConfig* > m_Configs; // 0x8 }; // Aligment: 1 // Size: 96 class CSingleFrameUpdateNode : public CLeafUpdateNode, CAnimUpdateNodeBase { public: StaticPoseCacheHandle m_hPoseCacheHandle; // 0x58 }; // Aligment: 1 // Size: 40 class CAnimGraphNetworkSettings : public CAnimGraphSettingsGroup { public: // MPropertyFriendlyName "Enable Networking " bool m_bNetworkingEnabled; // 0x20 }; // Aligment: 1 // Size: 4 class AnimNodeID { public: uint32_t m_id; // 0x0 }; // Aligment: 4 // Size: 144 struct FollowAttachmentSettings_t { public: CAnimAttachment m_attachment; // 0x0 int32_t m_boneIndex; // 0x80 bool m_bMatchTranslation; // 0x84 bool m_bMatchRotation; // 0x85 }; // Aligment: 2 // Size: 8 class CAnimParamHandle { public: AnimParamType_t m_type; // 0x0 uint8_t m_index; // 0x4 }; // Aligment: 0 // Size: 104 class CRootUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: // }; // Aligment: 7 // Size: 168 class CAnimEncodeDifference { public: CUtlVector< CAnimBoneDifference > m_boneArray; // 0x0 CUtlVector< CAnimMorphDifference > m_morphArray; // 0x18 CUtlVector< CAnimUserDifference > m_userArray; // 0x30 CUtlVector< uint8 > m_bHasRotationBitArray; // 0x48 CUtlVector< uint8 > m_bHasMovementBitArray; // 0x60 CUtlVector< uint8 > m_bHasMorphBitArray; // 0x78 CUtlVector< uint8 > m_bHasUserBitArray; // 0x90 }; // Aligment: 3 // Size: 48 class CParamConditionUpdater : public IConditionUpdater { public: CAnimParamHandle m_paramIndex; // 0x10 CAnimVariant m_comparisonValue; // 0x18 Comparison_t m_operation; // 0x2c }; // Aligment: 2 // Size: 24 class CMoveSpeedConditionUpdater : public IConditionUpdater { public: float m_comparisonValue; // 0x10 Comparison_t m_operation; // 0x14 }; // Aligment: 1 // Size: 40 class CAnimStateList { public: CUtlVector< CAnimState* > m_states; // 0x10 }; // Aligment: 2 // Size: 8 struct LookAtBone_t { public: int32_t m_index; // 0x0 float m_weight; // 0x4 }; // Aligment: 2 // Size: 24 class CMoveHeadingConditionUpdater : public IConditionUpdater { public: float m_comparisonValue; // 0x10 Comparison_t m_operation; // 0x14 }; // Aligment: 2 // Size: 64 class CVectorAnimParameter : public CAnimParameterBase { public: // MPropertyFriendlyName "Default Value" Vector m_defaultValue; // 0x30 // MPropertyFriendlyName "Interpolate" bool m_bInterpolate; // 0x3c }; // Aligment: 5 // Size: 112 class CAnimGraphDebugReplay { public: CUtlString m_animGraphFileName; // 0x40 CUtlVector< CSmartPtr< CAnimReplayFrame > > m_frameList; // 0x48 int32_t m_startIndex; // 0x60 int32_t m_writeIndex; // 0x64 int32_t m_frameCount; // 0x68 }; // Aligment: 4 // Size: 64 class CAnimMovementUpdater { public: CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > m_motors; // 0x18 int32_t m_nDefaultMotorIndex; // 0x38 bool m_bMoveVarsDisabled; // 0x3c bool m_bShouldCalculateSlope; // 0x3d }; // Aligment: 0 // Size: 32 class CAnimGraphSettingsGroup { public: // }; // Aligment: 2 // Size: 8 class CSeqTransition { public: float m_flFadeInTime; // 0x0 float m_flFadeOutTime; // 0x4 }; // Aligment: 2 // Size: 288 struct AnimationSnapshot_t : public AnimationSnapshotBase_t { public: int32_t m_nEntIndex; // 0x110 CUtlString m_modelName; // 0x118 }; // Aligment: 2 // Size: 40 class CAnimTagBase { public: // MPropertyFriendlyName "Name" // MPropertySortPriority "100" CUtlString m_name; // 0x18 // MPropertyHideField AnimTagID m_tagID; // 0x20 }; // Aligment: 17 // Size: 68 struct HitReactFixedSettings_t { public: int32_t m_nWeightListIndex; // 0x0 int32_t m_nEffectedBoneCount; // 0x4 float m_flMaxImpactForce; // 0x8 float m_flMinImpactForce; // 0xc float m_flWhipImpactScale; // 0x10 float m_flCounterRotationScale; // 0x14 float m_flDistanceFadeScale; // 0x18 float m_flPropagationScale; // 0x1c float m_flWhipDelay; // 0x20 float m_flSpringStrength; // 0x24 float m_flWhipSpringStrength; // 0x28 float m_flMaxAngleRadians; // 0x2c int32_t m_nHipBoneIndex; // 0x30 float m_flHipBoneTranslationScale; // 0x34 float m_flHipDipSpringStrength; // 0x38 float m_flHipDipImpactScale; // 0x3c float m_flHipDipDelay; // 0x40 }; // Aligment: 0 // Size: 24 class IAnimManagerUpdater { public: // }; // Aligment: 1 // Size: 16 struct IKBoneNameAndIndex_t { public: // MPropertyAttributeChoiceName "Bone" CUtlString m_Name; // 0x0 }; // Aligment: 10 // Size: 88 struct PermModelInfo_t { public: uint32_t m_nFlags; // 0x0 Vector m_vHullMin; // 0x4 Vector m_vHullMax; // 0x10 Vector m_vViewMin; // 0x1c Vector m_vViewMax; // 0x28 float m_flMass; // 0x34 Vector m_vEyePosition; // 0x38 float m_flMaxEyeDeflection; // 0x44 CUtlString m_sSurfaceProperty; // 0x48 CUtlString m_keyValueText; // 0x50 }; // Aligment: 11 // Size: 11 class CSeqSeqDescFlag { public: bool m_bLooping; // 0x0 bool m_bSnap; // 0x1 bool m_bAutoplay; // 0x2 bool m_bPost; // 0x3 bool m_bHidden; // 0x4 bool m_bMulti; // 0x5 bool m_bLegacyDelta; // 0x6 bool m_bLegacyWorldspace; // 0x7 bool m_bLegacyCyclepose; // 0x8 bool m_bLegacyRealtime; // 0x9 bool m_bModelDoc; // 0xa }; // Aligment: 5 // Size: 144 class CSequenceUpdateNode : public CLeafUpdateNode, CAnimUpdateNodeBase { public: CUtlVector< TagSpan_t > m_tags; // 0x60 HSequence m_hSequence; // 0x7c float m_playbackSpeed; // 0x80 float m_duration; // 0x84 bool m_bLoop; // 0x88 }; // Aligment: 4 // Size: 80 class CMotionClipGroupData { public: CUtlVector< ClipInfo > m_clips; // 0x0 CUtlVector< ClipSampleInfo > m_samplePoints; // 0x18 CUtlVector< float32 > m_samplePointVectors; // 0x30 int32_t m_activeTagIndex; // 0x48 }; // Aligment: 8 // Size: 160 struct VPhysXCollisionAttributes_t { public: uint32_t m_CollisionGroup; // 0x0 CUtlVector< uint32 > m_InteractAs; // 0x8 CUtlVector< uint32 > m_InteractWith; // 0x20 CUtlVector< uint32 > m_InteractExclude; // 0x38 CUtlString m_CollisionGroupString; // 0x50 CUtlVector< CUtlString > m_InteractAsStrings; // 0x58 CUtlVector< CUtlString > m_InteractWithStrings; // 0x70 CUtlVector< CUtlString > m_InteractExcludeStrings; // 0x88 }; // Aligment: 1 // Size: 152 class CJumpHelperAnimNode : public CSequenceAnimNode, CAnimNodeBase { public: // MPropertyFriendlyName "Target Parameter" // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_targetParamID; // 0x80 }; // Aligment: 6 // Size: 112 struct AnimationDecodeDebugDumpElement_t { public: int32_t m_nEntityIndex; // 0x0 CUtlString m_modelName; // 0x8 CUtlVector< CUtlString > m_poseParams; // 0x10 CUtlVector< CUtlString > m_decodeOps; // 0x28 CUtlVector< CUtlString > m_internalOps; // 0x40 CUtlVector< CUtlString > m_decodedAnims; // 0x58 }; // Aligment: 1 // Size: 56 class CMoveHeadingCondition : public CAnimStateConditionBase { public: // MPropertyFriendlyName "Comparison Value" float m_comparisonValue; // 0x30 }; // Aligment: 0 // Size: 40 class CCurrentVelocityMetric : public CMotionMetricBase { public: // }; // Aligment: 4 // Size: 32 class CAnimActivity { public: CBufferString m_name; // 0x0 int32_t m_nActivity; // 0x10 int32_t m_nFlags; // 0x14 int32_t m_nWeight; // 0x18 }; // Aligment: 1 // Size: 64 class CTaskStatusAnimTag : public CAnimTagBase { public: // MPropertyHideField CUtlString m_identifierString; // 0x30 }; // Aligment: 4 // Size: 64 class CCachedPose { public: CUtlVector< CTransform > m_transforms; // 0x8 CUtlVector< float32 > m_morphWeights; // 0x20 HSequence m_hSequence; // 0x38 float m_flCycle; // 0x3c }; // Aligment: 5 // Size: 216 class CAnimEncodedFrames { public: CBufferString m_fileName; // 0x0 int32_t m_nFrames; // 0x10 int32_t m_nFramesPerBlock; // 0x14 CUtlVector< CAnimFrameBlockAnim > m_frameblockArray; // 0x18 CAnimEncodeDifference m_usageDifferences; // 0x30 }; // Aligment: 5 // Size: 96 class CSeqBoneMaskList { public: CBufferString m_sName; // 0x0 CUtlVector< int16 > m_nLocalBoneArray; // 0x10 CUtlVector< float32 > m_flBoneWeightArray; // 0x28 float m_flDefaultMorphCtrlWeight; // 0x40 CUtlVector< CUtlPair< CBufferString, float32 > > m_morphCtrlWeightArray; // 0x48 }; // Aligment: 1 // Size: 56 class CForceFacingCondition : public CAnimStateConditionBase { public: // MPropertyFriendlyName "Value" bool m_comparisonValue; // 0x30 }; // Aligment: 1 // Size: 4 class AnimNodeOutputID { public: uint32_t m_id; // 0x0 }; // Aligment: 2 // Size: 48 class CAnimNodePath { public: AnimNodeID[11] m_path; // 0x0 int32_t m_nCount; // 0x2c }; // Aligment: 7 // Size: 152 class CLeanMatrixAnimNode : public CAnimNodeBase { public: // MPropertyFriendlyName "Sequence" // MPropertyAttributeChoiceName "Sequence" CUtlString m_sequenceName; // 0x40 // MPropertyFriendlyName "Max Value" float m_flMaxValue; // 0x48 // MPropertyFriendlyName "Blend Source" AnimVectorSource m_blendSource; // 0x4c // MPropertyFriendlyName "Parameter" // MPropertyAttributeChoiceName "VectorParameter" AnimParamID m_param; // 0x50 // MPropertyFriendlyName "Vertical Axis" Vector m_verticalAxisDirection; // 0x54 // MPropertyFriendlyName "Horizontal Axis" Vector m_horizontalAxisDirection; // 0x60 // MPropertyFriendlyName "Damping" CAnimInputDamping m_damping; // 0x70 }; // Aligment: 7 // Size: 40 class CFootLockItem { public: // MPropertyFriendlyName "Foot" // MPropertyAttributeChoiceName "Foot" CUtlString m_footName; // 0x0 // MPropertyFriendlyName "Target Bone" // MPropertyAttributeChoiceName "Bone" CUtlString m_targetBoneName; // 0x8 // MPropertyFriendlyName "IK Chain" // MPropertyAttributeChoiceName "IKChain" CUtlString m_ikChainName; // 0x10 // MPropertyFriendlyName "Disable Tag" // MPropertyAttributeChoiceName "Tag" AnimTagID m_disableTagID; // 0x18 // MPropertyFriendlyName "Max Left Rotation" // MPropertyAttributeRange "0 180" float m_flMaxRotationLeft; // 0x1c // MPropertyFriendlyName "Max Right Rotation" // MPropertyAttributeRange "0 180" float m_flMaxRotationRight; // 0x20 // MPropertyFriendlyName "Footstep Landed Tag" // MPropertyAttributeChoiceName "Tag" AnimTagID m_footstepLandedTag; // 0x24 }; // Aligment: 5 // Size: 80 class CAnimRetargetData { public: int32_t m_bEnableRetarget; // 0x0 int32_t m_nRetargetStyle; // 0x4 CUtlVector< CAnimRetargetElementData > m_element; // 0x8 CUtlVector< CAnimRetargetChainData > m_chain; // 0x20 CUtlVector< CBufferString > m_replicated; // 0x38 }; // Aligment: 3 // Size: 64 class CIntAnimParameter : public CAnimParameterBase { public: // MPropertyFriendlyName "Default Value" int32_t m_defaultValue; // 0x30 // MPropertyFriendlyName "Min Value" int32_t m_minValue; // 0x34 // MPropertyFriendlyName "Max Value" int32_t m_maxValue; // 0x38 }; // Aligment: 0 // Size: 96 class CInputStreamUpdateNode : public CLeafUpdateNode, CAnimUpdateNodeBase { public: // }; // Aligment: 4 // Size: 72 class CAnimNodeBase { public: // MPropertyFriendlyName "Name" // MPropertySortPriority "100" CUtlString m_sName; // 0x20 // MPropertyHideField Vector2D m_vecPosition; // 0x28 // MPropertyHideField AnimNodeID m_nNodeID; // 0x30 // MPropertyFriendlyName "Network Mode" AnimNodeNetworkMode m_networkMode; // 0x34 }; // Aligment: 0 // Size: 4 class CFootCycle : public CCycleBase { public: // }; // Aligment: 7 // Size: 104 class CTurnHelperAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Turn to Face" AnimValueSource m_facingTarget; // 0x40 // MPropertyFriendlyName "Turn Start Time" float m_turnStartTime; // 0x44 // MPropertyFriendlyName "Turn Duration" float m_turnDuration; // 0x48 // MPropertyFriendlyName "Match Child Duration" bool m_bMatchChildDuration; // 0x4c // MPropertyFriendlyName "Use Manual Turn Offset" bool m_bUseManualTurnOffset; // 0x4d // MPropertyFriendlyName "Manual Turn Offset" float m_manualTurnOffset; // 0x50 }; // Aligment: 3 // Size: 88 class CCycleControlAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Blend Source" AnimValueSource m_valueSource; // 0x40 // MPropertyFriendlyName "Parameter" // MPropertyAttributeChoiceName "FloatParameter" AnimParamID m_param; // 0x44 }; // Aligment: 5 // Size: 96 class CSceneObjectData { public: Vector m_vMinBounds; // 0x0 Vector m_vMaxBounds; // 0xc CUtlVector< CMaterialDrawDescriptor > m_drawCalls; // 0x20 CUtlVector< CDrawCullingData > m_drawCullData; // 0x38 Vector4D m_vTintColor; // 0x50 }; // Aligment: 1 // Size: 56 class CSequenceFinishedAnimTag : public CAnimTagBase { public: // MPropertyFriendlyName "Sequence" // MPropertyAttributeChoiceName "Sequence" CUtlString m_sequenceName; // 0x30 }; // Aligment: 7 // Size: 48 class CAnimParameterBase { public: // MPropertyFriendlyName "Name" // MPropertySortPriority "100" CUtlString m_name; // 0x18 // MPropertyHideField AnimParamID m_id; // 0x20 // MPropertyFriendlyName "Preview Button" AnimParamButton_t m_previewButton; // 0x24 // MPropertyFriendlyName "Network" bool m_bNetwork; // 0x28 // MPropertyFriendlyName "Force Latest Value" bool m_bUseMostRecentValue; // 0x29 // MPropertyFriendlyName "Auto Reset" bool m_bAutoReset; // 0x2a // MPropertyFriendlyName "Predicted" bool m_bPredicted; // 0x2b }; // Aligment: 3 // Size: 88 class CSetFacingAnimNode : public CAnimNodeBase { public: // MPropertyHideField CAnimNodeConnection m_inputConnection; // 0x38 // MPropertyFriendlyName "Facing Mode" FacingMode m_facingMode; // 0x40 // MPropertyFriendlyName "Reset Child" bool m_bResetChild; // 0x44 }; // Aligment: 1 // Size: 112 class CSlowDownOnSlopesUpdateNode : public CUnaryUpdateNode, CAnimUpdateNodeBase { public: float m_flSlowDownStrength; // 0x68 }; // Aligment: 3 // Size: 32 class CAnimFrameBlockAnim { public: int32_t m_nStartFrame; // 0x0 int32_t m_nEndFrame; // 0x4 CUtlVector< int32 > m_segmentIndexArray; // 0x8 }; // Aligment: 3 // Size: 12 struct FeFitInfluence_t { public: uint32_t nVertexNode; // 0x0 float flWeight; // 0x4 uint32_t nMatrixNode; // 0x8 }; // Aligment: 1 // Size: 16 struct VertexPositionColor_t { public: Vector m_vPosition; // 0x0 }; // Aligment: 5 // Size: 128 struct FeSimdTri_t { public: uint32[4][3] nNode; // 0x0 fltx4 w1; // 0x30 fltx4 w2; // 0x40 fltx4 v1x; // 0x50 FourVectors2D v2; // 0x60 }; // Aligment: 4 // Size: 4 struct RnHalfEdge_t { public: uint8_t m_nNext; // 0x0 uint8_t m_nTwin; // 0x1 uint8_t m_nOrigin; // 0x2 uint8_t m_nFace; // 0x3 }; // Aligment: 3 // Size: 8 struct FeFitWeight_t { public: float flWeight; // 0x0 uint16_t nNode; // 0x4 uint16_t nDummy; // 0x6 }; // Aligment: 5 // Size: 20 struct FeRodConstraint_t { public: uint16[2] nNode; // 0x0 float flMaxDist; // 0x4 float flMinDist; // 0x8 float flWeight0; // 0xc float flRelaxationFactor; // 0x10 }; // Aligment: 1 // Size: 4 struct FeTreeChildren_t { public: uint16[2] nChild; // 0x0 }; // Aligment: 3 // Size: 16 struct RnShapeDesc_t { public: uint32_t m_nCollisionAttributeIndex; // 0x0 uint32_t m_nSurfacePropertyIndex; // 0x4 CUtlString m_UserFriendlyName; // 0x8 }; // Aligment: 2 // Size: 8 struct FeSoftParent_t { public: int32_t nParent; // 0x0 float flAlpha; // 0x4 }; // Aligment: 2 // Size: 64 struct FeBuildTaperedCapsuleRigid_t : public FeTaperedCapsuleRigid_t { public: int32_t m_nPriority; // 0x30 uint32_t m_nVertexMapHash; // 0x34 }; // Aligment: 6 // Size: 32 struct FeSphereRigid_t { public: fltx4 vSphere; // 0x0 float flStickiness; // 0x10 uint16_t nNode; // 0x14 uint16_t nCollisionMask; // 0x16 uint16_t nVertexMapIndex; // 0x18 uint16_t nFlags; // 0x1a }; // Aligment: 4 // Size: 96 class FourCovMatrices3 { public: FourVectors m_vDiag; // 0x0 fltx4 m_flXY; // 0x30 fltx4 m_flXZ; // 0x40 fltx4 m_flYZ; // 0x50 }; // Aligment: 5 // Size: 40 struct FeAxialEdgeBend_t { public: float te; // 0x0 float tv; // 0x4 float flDist; // 0x8 float32[4] flWeight; // 0xc uint16[6] nNode; // 0x1c }; // Aligment: 4 // Size: 8 struct FeNodeWindBase_t { public: uint16_t nNodeX0; // 0x0 uint16_t nNodeX1; // 0x2 uint16_t nNodeY0; // 0x4 uint16_t nNodeY1; // 0x6 }; // Aligment: 1 // Size: 4 struct FeSourceEdge_t { public: uint16[2] nNode; // 0x0 }; // Aligment: 2 // Size: 4 struct FeCtrlOsOffset_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nCtrlChild; // 0x2 }; // Aligment: 1 // Size: 1 struct RnFace_t { public: uint8_t m_nEdge; // 0x0 }; // Aligment: 1 // Size: 104 struct Dop26_t { public: float32[26] m_flSupport; // 0x0 }; // Aligment: 4 // Size: 24 class CovMatrix3 { public: Vector m_vDiag; // 0x0 float m_flXY; // 0xc float m_flXZ; // 0x10 float m_flYZ; // 0x14 }; // Aligment: 13 // Size: 216 struct RnHull_t { public: Vector m_vCentroid; // 0x0 float m_flMaxAngularRadius; // 0xc CUtlVector< Vector > m_Vertices; // 0x10 CUtlVector< RnPlane_t > m_Planes; // 0x28 CUtlVector< RnHalfEdge_t > m_Edges; // 0x40 CUtlVector< RnFace_t > m_Faces; // 0x58 Vector m_vOrthographicAreas; // 0x70 matrix3x4_t m_MassProperties; // 0x7c float m_flVolume; // 0xac float m_flMaxMotionRadius; // 0xb0 float m_flMinMotionThickness; // 0xb4 AABB_t m_Bounds; // 0xb8 uint32_t m_nFlags; // 0xd0 }; // Aligment: 5 // Size: 24 struct FeCollisionSphere_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nChildNode; // 0x2 float m_flRFactor; // 0x4 Vector m_vOrigin; // 0x8 float flStickiness; // 0x14 }; // Aligment: 5 // Size: 28 struct FeTri_t { public: uint16[3] nNode; // 0x0 float w1; // 0x8 float w2; // 0xc float v1x; // 0x10 Vector2D v2; // 0x14 }; // Aligment: 3 // Size: 40 struct FeVertexMapBuild_t { public: CUtlString m_VertexMapName; // 0x0 uint32_t m_nNameHash; // 0x8 CUtlVector< float32 > m_Weights; // 0x10 }; // Aligment: 7 // Size: 32 struct FeNodeBase_t { public: uint16_t nNode; // 0x0 uint16[3] nDummy; // 0x2 uint16_t nNodeX0; // 0x8 uint16_t nNodeX1; // 0xa uint16_t nNodeY0; // 0xc uint16_t nNodeY1; // 0xe Quaternion qAdjust; // 0x10 }; // Aligment: 3 // Size: 16 struct FeCtrlOffset_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nCtrlChild; // 0x2 Vector vOffset; // 0x4 }; // Aligment: 8 // Size: 144 struct FeMorphLayerDepr_t { public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 CUtlVector< float32 > m_Gravity; // 0x40 CUtlVector< float32 > m_GoalStrength; // 0x58 CUtlVector< float32 > m_GoalDamping; // 0x70 uint32_t m_nFlags; // 0x88 }; // Aligment: 8 // Size: 80 struct FeBoxRigid_t { public: uint16_t nNode; // 0x0 uint16_t nCollisionMask; // 0x2 Vector vSize; // 0x4 float flStickiness; // 0x10 uint16_t nVertexMapIndex; // 0x14 uint16_t nFlags; // 0x16 float32[2] flReserved; // 0x18 matrix3x4a_t tmFrame; // 0x20 }; // Aligment: 2 // Size: 12 struct FeStiffHingeBuild_t { public: float flMaxAngle; // 0x0 uint16[3] nNode; // 0x4 }; // Aligment: 4 // Size: 24 struct FeCollisionPlane_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nChildNode; // 0x2 RnPlane_t m_Plane; // 0x4 float flStickiness; // 0x14 }; // Aligment: 5 // Size: 12 struct FeRigidColliderIndices_t { public: uint16_t m_nTaperedCapsuleRigidIndex; // 0x0 uint16_t m_nSphereRigidIndex; // 0x2 uint16_t m_nBoxRigidIndex; // 0x4 uint16[2] m_nCollisionSphereIndex; // 0x6 uint16_t m_nCollisionPlaneIndex; // 0xa }; // Aligment: 4 // Size: 24 struct FeKelagerBend2_t { public: float32[3] flWeight; // 0x0 float flHeight0; // 0xc uint16[3] nNode; // 0x10 uint16_t nReserved; // 0x16 }; // Aligment: 2 // Size: 32 class FourVectors2D { public: fltx4 x; // 0x0 fltx4 y; // 0x10 }; // Aligment: 5 // Size: 20 struct FeSpringIntegrator_t { public: uint16[2] nNode; // 0x0 float flSpringRestLength; // 0x4 float flSpringConstant; // 0x8 float flSpringDamping; // 0xc float flNodeWeight0; // 0x10 }; // Aligment: 4 // Size: 32 struct FeEffectDesc_t { public: CUtlString sName; // 0x0 uint32_t nNameHash; // 0x8 int32_t nType; // 0xc KeyValues3 m_Params; // 0x10 }; // Aligment: 2 // Size: 4 struct FeWeightedNode_t { public: uint16_t nNode; // 0x0 uint16_t nWeight; // 0x2 }; // Aligment: 3 // Size: 76 struct FeQuad_t { public: uint16[4] nNode; // 0x0 float flSlack; // 0x8 Vector4D[4] vShape; // 0xc }; // Aligment: 7 // Size: 112 struct FeSimdNodeBase_t { public: uint16[4] nNode; // 0x0 uint16[4] nNodeX0; // 0x8 uint16[4] nNodeX1; // 0x10 uint16[4] nNodeY0; // 0x18 uint16[4] nNodeY1; // 0x20 uint16[4] nDummy; // 0x28 FourQuaternions qAdjust; // 0x30 }; // Aligment: 5 // Size: 80 struct FeSimdSpringIntegrator_t { public: uint16[4][2] nNode; // 0x0 fltx4 flSpringRestLength; // 0x10 fltx4 flSpringConstant; // 0x20 fltx4 flSpringDamping; // 0x30 fltx4 flNodeWeight0; // 0x40 }; // Aligment: 4 // Size: 304 struct FeSimdQuad_t { public: uint16[4][4] nNode; // 0x0 fltx4 f4Slack; // 0x20 FourVectors[4] vShape; // 0x30 fltx4[4] f4Weights; // 0xf0 }; // Aligment: 5 // Size: 64 struct FeFitMatrix_t { public: CTransform bone; // 0x0 Vector vCenter; // 0x20 uint16_t nEnd; // 0x2c uint16_t nNode; // 0x2e uint16_t nBeginDynamic; // 0x30 }; // Aligment: 4 // Size: 32 struct RnNode_t { public: Vector m_vMin; // 0x0 uint32_t m_nChildren; // 0xc Vector m_vMax; // 0x10 uint32_t m_nTriangleOffset; // 0x1c }; // Aligment: 4 // Size: 12 struct FeWorldCollisionParams_t { public: float flWorldFriction; // 0x0 float flGroundFriction; // 0x4 uint16_t nListBegin; // 0x8 uint16_t nListEnd; // 0xa }; // Aligment: 35 // Size: 156 class CFeJiggleBone { public: uint32_t m_nFlags; // 0x0 float m_flLength; // 0x4 float m_flTipMass; // 0x8 float m_flYawStiffness; // 0xc float m_flYawDamping; // 0x10 float m_flPitchStiffness; // 0x14 float m_flPitchDamping; // 0x18 float m_flAlongStiffness; // 0x1c float m_flAlongDamping; // 0x20 float m_flAngleLimit; // 0x24 float m_flMinYaw; // 0x28 float m_flMaxYaw; // 0x2c float m_flYawFriction; // 0x30 float m_flYawBounce; // 0x34 float m_flMinPitch; // 0x38 float m_flMaxPitch; // 0x3c float m_flPitchFriction; // 0x40 float m_flPitchBounce; // 0x44 float m_flBaseMass; // 0x48 float m_flBaseStiffness; // 0x4c float m_flBaseDamping; // 0x50 float m_flBaseMinLeft; // 0x54 float m_flBaseMaxLeft; // 0x58 float m_flBaseLeftFriction; // 0x5c float m_flBaseMinUp; // 0x60 float m_flBaseMaxUp; // 0x64 float m_flBaseUpFriction; // 0x68 float m_flBaseMinForward; // 0x6c float m_flBaseMaxForward; // 0x70 float m_flBaseForwardFriction; // 0x74 float m_flRadius0; // 0x78 float m_flRadius1; // 0x7c Vector m_vPoint0; // 0x80 Vector m_vPoint1; // 0x8c uint16_t m_nCollisionMask; // 0x98 }; // Aligment: 2 // Size: 16 struct RnPlane_t { public: Vector m_vNormal; // 0x0 float m_flOffset; // 0xc }; // Aligment: 3 // Size: 16 struct FeNodeReverseOffset_t { public: uint16_t nBoneCtrl; // 0x0 uint16_t nTargetNode; // 0x2 Vector vOffset; // 0x4 }; // Aligment: 3 // Size: 16 struct FeEdgeDesc_t { public: uint16[2] nEdge; // 0x0 uint16[2][2] nSide; // 0x4 uint16[2] nVirtElem; // 0xc }; // Aligment: 3 // Size: 12 struct FeAnimStrayRadius_t { public: uint16[2] nNode; // 0x0 float flMaxDist; // 0x4 float flRelaxationFactor; // 0x8 }; // Aligment: 6 // Size: 48 struct FeTaperedCapsuleRigid_t { public: fltx4[2] vSphere; // 0x0 float flStickiness; // 0x20 uint16_t nNode; // 0x24 uint16_t nCollisionMask; // 0x26 uint16_t nVertexMapIndex; // 0x28 uint16_t nFlags; // 0x2a }; // Aligment: 8 // Size: 32 struct FeVertexMapDesc_t { public: CUtlString sName; // 0x0 uint32_t nNameHash; // 0x8 uint32_t nFlags; // 0xc uint16_t nVertexBase; // 0x10 uint16_t nVertexCount; // 0x12 uint32_t nMapOffset; // 0x14 uint32_t nNodeListOffset; // 0x18 uint16_t nNodeListCount; // 0x1c }; // Aligment: 4 // Size: 20 struct FeCtrlSoftOffset_t { public: uint16_t nCtrlParent; // 0x0 uint16_t nCtrlChild; // 0x2 Vector vOffset; // 0x4 float flAlpha; // 0x10 }; // Aligment: 7 // Size: 136 class CFeMorphLayer { public: CUtlString m_Name; // 0x0 uint32_t m_nNameHash; // 0x8 CUtlVector< uint16 > m_Nodes; // 0x10 CUtlVector< Vector > m_InitPos; // 0x28 CUtlVector< float32 > m_Gravity; // 0x40 CUtlVector< float32 > m_GoalStrength; // 0x58 CUtlVector< float32 > m_GoalDamping; // 0x70 }; // Aligment: 8 // Size: 16 struct RnBlendVertex_t { public: uint16_t m_nWeight0; // 0x0 uint16_t m_nIndex0; // 0x2 uint16_t m_nWeight1; // 0x4 uint16_t m_nIndex1; // 0x6 uint16_t m_nWeight2; // 0x8 uint16_t m_nIndex2; // 0xa uint16_t m_nFlags; // 0xc uint16_t m_nTargetIndex; // 0xe }; // Aligment: 2 // Size: 24 struct VertexPositionNormal_t { public: Vector m_vPosition; // 0x0 Vector m_vNormal; // 0xc }; // Aligment: 7 // Size: 136 struct RnMesh_t { public: Vector m_vMin; // 0x0 Vector m_vMax; // 0xc CUtlVector< RnNode_t > m_Nodes; // 0x18 CUtlVectorSIMDPaddedVector m_Vertices; // 0x30 CUtlVector< RnTriangle_t > m_Triangles; // 0x48 CUtlVector< uint8 > m_Materials; // 0x60 Vector m_vOrthographicAreas; // 0x78 }; // Aligment: 3 // Size: 8 struct FeFollowNode_t { public: uint16_t nParentNode; // 0x0 uint16_t nChildNode; // 0x2 float flWeight; // 0x4 }; // Aligment: 12 // Size: 72 struct OldFeEdge_t { public: float32[3] m_flK; // 0x0 float invA; // 0xc float t; // 0x10 float flThetaRelaxed; // 0x14 float flThetaFactor; // 0x18 float c01; // 0x1c float c02; // 0x20 float c03; // 0x24 float c04; // 0x28 float flAxialModelDist; // 0x2c float32[4] flAxialModelWeights; // 0x30 uint16[4] m_nNode; // 0x40 }; // Aligment: 4 // Size: 208 class CFeNamedJiggleBone { public: CUtlString m_strParentBone; // 0x0 CTransform m_transform; // 0x10 uint32_t m_nJiggleParent; // 0x30 CFeJiggleBone m_jiggleBone; // 0x34 }; // Aligment: 2 // Size: 28 struct RnCapsule_t { public: Vector[2] m_vCenter; // 0x0 float m_flRadius; // 0x18 }; // Aligment: 4 // Size: 16 struct FeNodeIntegrator_t { public: float flPointDamping; // 0x0 float flAnimationForceAttraction; // 0x4 float flAnimationVertexAttraction; // 0x8 float flGravity; // 0xc }; // Aligment: 2 // Size: 16 struct FeProxyVertexMap_t { public: CUtlString m_Name; // 0x0 float m_flWeight; // 0x8 }; // Aligment: 1 // Size: 12 struct RnTriangle_t { public: int32[3] m_nIndex; // 0x0 }; // Aligment: 3 // Size: 48 struct FeSimdAnimStrayRadius_t { public: uint16[4][2] nNode; // 0x0 fltx4 flMaxDist; // 0x10 fltx4 flRelaxationFactor; // 0x20 }; // Aligment: 2 // Size: 48 struct FeBuildSphereRigid_t : public FeSphereRigid_t { public: int32_t m_nPriority; // 0x20 uint32_t m_nVertexMapHash; // 0x24 }; // Aligment: 2 // Size: 16 struct RnSphere_t { public: Vector m_vCenter; // 0x0 float m_flRadius; // 0xc }; // Aligment: 5 // Size: 80 struct FeSimdRodConstraint_t { public: uint16[4][2] nNode; // 0x0 fltx4 f4MaxDist; // 0x10 fltx4 f4MinDist; // 0x20 fltx4 f4Weight0; // 0x30 fltx4 f4RelaxationFactor; // 0x40 }; // Aligment: 5 // Size: 20 struct FeTaperedCapsuleStretch_t { public: uint16[2] nNode; // 0x0 uint16_t nCollisionMask; // 0x4 // MPropertySuppressField uint16_t nDummy; // 0x6 float32[2] flRadius; // 0x8 float flStickiness; // 0x10 }; // Aligment: 3 // Size: 20 struct FeBandBendLimit_t { public: float flDistMin; // 0x0 float flDistMax; // 0x4 uint16[6] nNode; // 0x8 }; // Aligment: 3 // Size: 164 class CFeIndexedJiggleBone { public: uint32_t m_nNode; // 0x0 uint32_t m_nJiggleParent; // 0x4 CFeJiggleBone m_jiggleBone; // 0x8 }; // Aligment: 2 // Size: 96 struct FeBuildBoxRigid_t : public FeBoxRigid_t { public: int32_t m_nPriority; // 0x50 uint32_t m_nVertexMapHash; // 0x54 }; // Aligment: 98 // Size: 1512 struct PhysFeModelDesc_t { public: CUtlVector< uint32 > m_CtrlHash; // 0x0 CUtlVector< CUtlString > m_CtrlName; // 0x18 uint32_t m_nStaticNodeFlags; // 0x30 uint32_t m_nDynamicNodeFlags; // 0x34 float m_flLocalForce; // 0x38 float m_flLocalRotation; // 0x3c uint16_t m_nNodeCount; // 0x40 uint16_t m_nStaticNodes; // 0x42 uint16_t m_nRotLockStaticNodes; // 0x44 uint16_t m_nSimdTriCount1; // 0x46 uint16_t m_nSimdTriCount2; // 0x48 uint16_t m_nSimdQuadCount1; // 0x4a uint16_t m_nSimdQuadCount2; // 0x4c uint16_t m_nQuadCount1; // 0x4e uint16_t m_nQuadCount2; // 0x50 uint16_t m_nCollisionSphereInclusiveCount; // 0x52 uint16_t m_nTreeDepth; // 0x54 uint16_t m_nNodeBaseJiggleboneDependsCount; // 0x56 uint16_t m_nRopeCount; // 0x58 CUtlVector< uint16 > m_Ropes; // 0x60 CUtlVector< FeNodeBase_t > m_NodeBases; // 0x78 CUtlVector< FeSimdNodeBase_t > m_SimdNodeBases; // 0x90 CUtlVector< FeQuad_t > m_Quads; // 0xa8 CUtlVector< FeSimdQuad_t > m_SimdQuads; // 0xc0 CUtlVector< FeSimdTri_t > m_SimdTris; // 0xd8 CUtlVector< FeSimdRodConstraint_t > m_SimdRods; // 0xf0 CUtlVector< CTransform > m_InitPose; // 0x108 CUtlVector< FeRodConstraint_t > m_Rods; // 0x120 CUtlVector< FeAxialEdgeBend_t > m_AxialEdges; // 0x138 CUtlVector< float32 > m_NodeInvMasses; // 0x150 CUtlVector< FeCtrlOffset_t > m_CtrlOffsets; // 0x168 CUtlVector< FeCtrlOsOffset_t > m_CtrlOsOffsets; // 0x180 CUtlVector< FeFollowNode_t > m_FollowNodes; // 0x198 CUtlVector< FeCollisionSphere_t > m_CollisionSpheres; // 0x1b0 CUtlVector< FeCollisionPlane_t > m_CollisionPlanes; // 0x1c8 CUtlVector< FeNodeIntegrator_t > m_NodeIntegrator; // 0x1e0 CUtlVector< FeSpringIntegrator_t > m_SpringIntegrator; // 0x1f8 CUtlVector< FeSimdSpringIntegrator_t > m_SimdSpringIntegrator; // 0x210 CUtlVector< FeWorldCollisionParams_t > m_WorldCollisionParams; // 0x228 CUtlVector< float32 > m_LegacyStretchForce; // 0x240 CUtlVector< float32 > m_NodeCollisionRadii; // 0x258 CUtlVector< float32 > m_DynNodeFriction; // 0x270 CUtlVector< float32 > m_LocalRotation; // 0x288 CUtlVector< float32 > m_LocalForce; // 0x2a0 CUtlVector< FeTaperedCapsuleStretch_t > m_TaperedCapsuleStretches; // 0x2b8 CUtlVector< FeTaperedCapsuleRigid_t > m_TaperedCapsuleRigids; // 0x2d0 CUtlVector< FeSphereRigid_t > m_SphereRigids; // 0x2e8 CUtlVector< uint16 > m_WorldCollisionNodes; // 0x300 CUtlVector< uint16 > m_TreeParents; // 0x318 CUtlVector< uint16 > m_TreeCollisionMasks; // 0x330 CUtlVector< FeTreeChildren_t > m_TreeChildren; // 0x348 CUtlVector< uint16 > m_FreeNodes; // 0x360 CUtlVector< FeFitMatrix_t > m_FitMatrices; // 0x378 CUtlVector< FeFitWeight_t > m_FitWeights; // 0x390 CUtlVector< FeNodeReverseOffset_t > m_ReverseOffsets; // 0x3a8 CUtlVector< FeAnimStrayRadius_t > m_AnimStrayRadii; // 0x3c0 CUtlVector< FeSimdAnimStrayRadius_t > m_SimdAnimStrayRadii; // 0x3d8 CUtlVector< FeKelagerBend2_t > m_KelagerBends; // 0x3f0 CUtlVector< FeCtrlSoftOffset_t > m_CtrlSoftOffsets; // 0x408 CUtlVector< CFeIndexedJiggleBone > m_JiggleBones; // 0x420 CUtlVector< uint16 > m_SourceElems; // 0x438 CUtlVector< uint32 > m_GoalDampedSpringIntegrators; // 0x450 CUtlVector< FeTri_t > m_Tris; // 0x468 uint16_t m_nTriCount1; // 0x480 uint16_t m_nTriCount2; // 0x482 uint8_t m_nReservedUint8; // 0x484 uint8_t m_nExtraPressureIterations; // 0x485 uint8_t m_nExtraGoalIterations; // 0x486 uint8_t m_nExtraIterations; // 0x487 CUtlVector< FeBoxRigid_t > m_BoxRigids; // 0x488 CUtlVector< uint8 > m_DynNodeVertexSet; // 0x4a0 CUtlVector< uint32 > m_VertexSetNames; // 0x4b8 CUtlVector< FeRigidColliderIndices_t > m_RigidColliderPriorities; // 0x4d0 CUtlVector< FeMorphLayerDepr_t > m_MorphLayers; // 0x4e8 CUtlVector< uint8 > m_MorphSetData; // 0x500 CUtlVector< FeVertexMapDesc_t > m_VertexMaps; // 0x518 CUtlVector< uint8 > m_VertexMapValues; // 0x530 CUtlVector< FeEffectDesc_t > m_Effects; // 0x548 CUtlVector< FeCtrlOffset_t > m_LockToParent; // 0x560 CUtlVector< uint16 > m_LockToGoal; // 0x578 CUtlVector< FeNodeWindBase_t > m_DynNodeWindBases; // 0x590 float m_flInternalPressure; // 0x5a8 float m_flDefaultTimeDilation; // 0x5ac float m_flWindage; // 0x5b0 float m_flWindDrag; // 0x5b4 float m_flDefaultSurfaceStretch; // 0x5b8 float m_flDefaultThreadStretch; // 0x5bc float m_flDefaultGravityScale; // 0x5c0 float m_flDefaultVelAirDrag; // 0x5c4 float m_flDefaultExpAirDrag; // 0x5c8 float m_flDefaultVelQuadAirDrag; // 0x5cc float m_flDefaultExpQuadAirDrag; // 0x5d0 float m_flRodVelocitySmoothRate; // 0x5d4 float m_flQuadVelocitySmoothRate; // 0x5d8 float m_flAddWorldCollisionRadius; // 0x5dc float m_flDefaultVolumetricSolveAmount; // 0x5e0 uint16_t m_nRodVelocitySmoothIterations; // 0x5e4 uint16_t m_nQuadVelocitySmoothIterations; // 0x5e6 }; // Aligment: 1 // Size: 152 struct RnMeshDesc_t : public RnShapeDesc_t { public: RnMesh_t m_Mesh; // 0x10 }; // Aligment: 1 // Size: 32 struct RnSphereDesc_t : public RnShapeDesc_t { public: RnSphere_t m_Sphere; // 0x10 }; // Aligment: 1 // Size: 48 struct RnCapsuleDesc_t : public RnShapeDesc_t { public: RnCapsule_t m_Capsule; // 0x10 }; // Aligment: 3 // Size: 32 struct RnSoftbodyCapsule_t { public: Vector[2] m_vCenter; // 0x0 float m_flRadius; // 0x18 uint16[2] m_nParticle; // 0x1c }; // Aligment: 1 // Size: 232 struct RnHullDesc_t : public RnShapeDesc_t { public: RnHull_t m_Hull; // 0x10 }; // Aligment: 1 // Size: 4 struct RnSoftbodyParticle_t { public: float m_flMassInv; // 0x0 }; // Aligment: 2 // Size: 8 struct RnSoftbodySpring_t { public: uint16[2] m_nParticle; // 0x0 float m_flLength; // 0x4 }; // Aligment: 4 // Size: 16 struct vmix_pitch_shift_desc_t { public: int32_t m_nGrainSampleCount; // 0x0 float m_flPitchShift; // 0x4 int32_t m_nQuality; // 0x8 int32_t m_nProcType; // 0xc }; // Aligment: 1 // Size: 32 class CSosGroupActionTimeLimitSchema : public CSosGroupActionSchema { public: // MPropertyFriendlyName "Max Time" float m_flMaxDuration; // 0x18 }; // Aligment: 3 // Size: 40 class CSosGroupActionLimitSchema : public CSosGroupActionSchema { public: // MPropertyFriendlyName "Max Count" int32_t m_nMaxCount; // 0x18 // MPropertyAttributeChoiceEnumName // MPropertyFriendlyName "Stop Type" SosActionStopType_t m_nStopType; // 0x1c // MPropertyAttributeChoiceEnumName // MPropertyFriendlyName "Sort Type" SosActionSortType_t m_nSortType; // 0x20 }; // Aligment: 5 // Size: 16 struct vmix_filter_desc_t { public: vmix_filter_type_t m_nFilterType; // 0x0 bool m_bEnabled; // 0x2 float m_fldbGain; // 0x4 float m_flCutoffFreq; // 0x8 float m_flQ; // 0xc }; // Aligment: 5 // Size: 48 struct SosEditItemInfo_t { public: SosEditItemType_t itemType; // 0x0 CUtlString itemName; // 0x8 CUtlString itemTypeName; // 0x10 CUtlString itemKVString; // 0x20 Vector2D itemPos; // 0x28 }; // Aligment: 4 // Size: 40 class CSosGroupMatchPattern : public CSosGroupBranchPattern { public: // MPropertyFriendlyName "Event Name" CUtlString m_matchSoundEventName; // 0x10 // MPropertyFriendlyName "Sub-String" CUtlString m_matchSoundEventSubString; // 0x18 // MPropertyFriendlyName "Entity Index" float m_flEntIndex; // 0x20 // MPropertyFriendlyName "Operator Variable Value" float m_flOpvar; // 0x24 }; // Aligment: 1 // Size: 24 class CSosSoundEventGroupListSchema { public: // MPropertyAutoExpandSelf // MPropertyFriendlyName "Groups" CUtlVector< CSosSoundEventGroupSchema > m_groupList; // 0x0 }; // Aligment: 11 // Size: 148 struct vmix_dynamics_3band_desc_t { public: float m_fldbGainOutput; // 0x0 float m_flRMSTimeMS; // 0x4 float m_fldbKneeWidth; // 0x8 float m_flDepth; // 0xc float m_flWetMix; // 0x10 float m_flTimeScale; // 0x14 float m_flLowCutoffFreq; // 0x18 float m_flHighCutoffFreq; // 0x1c bool m_bPeakMode; // 0x20 int32_t m_nSoloBand; // 0x24 vmix_dynamics_band_t[3] m_bandDesc; // 0x28 }; // Aligment: 12 // Size: 48 struct vmix_dynamics_desc_t { public: float m_fldbGain; // 0x0 float m_fldbNoiseGateThreshold; // 0x4 float m_fldbCompressionThreshold; // 0x8 float m_fldbLimiterThreshold; // 0xc float m_fldbKneeWidth; // 0x10 float m_flRatio; // 0x14 float m_flLimiterRatio; // 0x18 float m_flAttackTimeMS; // 0x1c float m_flReleaseTimeMS; // 0x20 float m_flRMSTimeMS; // 0x24 float m_flWetMix; // 0x28 bool m_bPeakMode; // 0x2c }; // Aligment: 4 // Size: 16 class CSosGroupBranchPattern { public: // MPropertyFriendlyName "Event Name" bool m_bMatchEventName; // 0x8 // MPropertyFriendlyName "Sub-String" bool m_bMatchEventSubString; // 0x9 // MPropertyFriendlyName "Source Entity Index" bool m_bMatchEntIndex; // 0xa // MPropertyFriendlyName "Operator Variable" bool m_bMatchOpvar; // 0xb }; // Aligment: 8 // Size: 208 class CSosSoundEventGroupSchema { public: // MPropertyFriendlyName "Group Name" CUtlString m_name; // 0x0 // MPropertyAttributeChoiceEnumName // MPropertyFriendlyName "Group Type" SosGroupType_t m_nType; // 0x8 // MPropertyFriendlyName "Blocks Events" bool m_bIsBlocking; // 0xc // MPropertyFriendlyName "Block Max Count" int32_t m_nBlockMaxCount; // 0x10 // MPropertyFriendlyName "Invert Match" bool m_bInvertMatch; // 0x14 // MPropertyFriendlyName "Match Rules" CSosGroupMatchPattern m_matchPattern; // 0x18 // MPropertyFriendlyName "Branch Rules" CSosGroupBranchPattern m_branchPattern; // 0x40 // MPropertyFriendlyName "Actions" CSosGroupActionSchema*[4] m_vActions; // 0xb0 }; // Aligment: 3 // Size: 24 class CSosGroupActionSchema { public: // MPropertyFriendlyName "Name" CUtlString m_name; // 0x8 // MPropertyFriendlyName "Action Type" ActionType_t m_actionType; // 0x10 // MPropertySuppressField ActionType_t m_actionInstanceType; // 0x14 }; // Aligment: 9 // Size: 36 struct vmix_dynamics_compressor_desc_t { public: // MPropertyFriendlyName "Output Gain (dB)" float m_fldbOutputGain; // 0x0 // MPropertyFriendlyName "Threshold (dB)" float m_fldbCompressionThreshold; // 0x4 // MPropertyFriendlyName "Knee Width (dB)" float m_fldbKneeWidth; // 0x8 // MPropertyFriendlyName "Compression Ratio" float m_flCompressionRatio; // 0xc // MPropertyFriendlyName "Attack time (ms)" float m_flAttackTimeMS; // 0x10 // MPropertyFriendlyName "Release time (ms)" float m_flReleaseTimeMS; // 0x14 // MPropertyFriendlyName "Threshold detection time (ms)" float m_flRMSTimeMS; // 0x18 // MPropertyFriendlyName "Dry/Wet" float m_flWetMix; // 0x1c // MPropertyFriendlyName "Peak mode" bool m_bPeakMode; // 0x20 }; // Aligment: 3 // Size: 12 struct vmix_envelope_desc_t { public: float m_flAttackTimeMS; // 0x0 float m_flHoldTimeMS; // 0x4 float m_flReleaseTimeMS; // 0x8 }; // Aligment: 1 // Size: 24 struct SelectedEditItemInfo_t { public: CUtlVector< SosEditItemInfo_t > m_EditItems; // 0x0 }; // Aligment: 8 // Size: 32 struct vmix_convolution_desc_t { public: // MPropertyFriendlyName "gain of wet signal (dB)" // MPropertyAttributeRange "-36 3" float m_fldbGain; // 0x0 // MPropertyFriendlyName "Pre-delay (ms)" float m_flPreDelayMS; // 0x4 // MPropertyFriendlyName "Dry/Wet" float m_flWetMix; // 0x8 // MPropertyFriendlyName "Low EQ gain (dB)" // MPropertyAttributeRange "-24 24" float m_fldbLow; // 0xc // MPropertyFriendlyName "Mid EQ gain (dB)" // MPropertyAttributeRange "-24 24" float m_fldbMid; // 0x10 // MPropertyFriendlyName "High EQ gain (dB)" // MPropertyAttributeRange "-24 24" float m_fldbHigh; // 0x14 // MPropertyFriendlyName "Low Cutoff Freq (Hz)" float m_flLowCutoffFreq; // 0x18 // MPropertyFriendlyName "High Cutoff Freq (Hz)" float m_flHighCutoffFreq; // 0x1c }; // Aligment: 10 // Size: 36 struct vmix_dynamics_band_t { public: // MPropertyFriendlyName "Input Gain (dB)" float m_fldbGainInput; // 0x0 // MPropertyFriendlyName "Output Gain (dB)" float m_fldbGainOutput; // 0x4 // MPropertyFriendlyName "Above Threshold(dB)" float m_fldbThresholdBelow; // 0x8 // MPropertyFriendlyName "Below Threshold(dB)" float m_fldbThresholdAbove; // 0xc // MPropertyFriendlyName "Upward Ratio" float m_flRatioBelow; // 0x10 // MPropertyFriendlyName "Downward Ratio" float m_flRatioAbove; // 0x14 // MPropertyFriendlyName "Attack time (ms)" float m_flAttackTimeMS; // 0x18 // MPropertyFriendlyName "Release time (ms)" float m_flReleaseTimeMS; // 0x1c // MPropertyFriendlyName "Enabled" bool m_bEnable; // 0x20 // MPropertyFriendlyName "Solo" bool m_bSolo; // 0x21 }; // Aligment: 10 // Size: 40 struct vmix_vocoder_desc_t { public: int32_t m_nBandCount; // 0x0 float m_flBandwidth; // 0x4 float m_fldBModGain; // 0x8 float m_flFreqRangeStart; // 0xc float m_flFreqRangeEnd; // 0x10 float m_fldBUnvoicedGain; // 0x14 float m_flAttackTimeMS; // 0x18 float m_flReleaseTimeMS; // 0x1c int32_t m_nDebugBand; // 0x20 bool m_bPeakMode; // 0x24 }; // Aligment: 1 // Size: 128 struct vmix_eq8_desc_t { public: vmix_filter_desc_t[8] m_stages; // 0x0 }; // Aligment: 7 // Size: 40 struct vmix_delay_desc_t { public: vmix_filter_desc_t m_feedbackFilter; // 0x0 bool m_bEnableFilter; // 0x10 float m_flDelay; // 0x14 float m_flDirectGain; // 0x18 float m_flDelayGain; // 0x1c float m_flFeedbackGain; // 0x20 float m_flWidth; // 0x24 }; // Aligment: 1 // Size: 24 class CSSDSMsg_EndFrame { public: CUtlVector< CSSDSEndFrameViewInfo > m_Views; // 0x0 }; // Aligment: 2 // Size: 24 class CSSDSMsg_ViewRender { public: SceneViewId_t m_viewId; // 0x0 CUtlString m_ViewName; // 0x10 }; // Aligment: 3 // Size: 48 class CSSDSMsg_ViewTargetList { public: SceneViewId_t m_viewId; // 0x0 CUtlString m_ViewName; // 0x10 CUtlVector< CSSDSMsg_ViewTarget > m_Targets; // 0x18 }; // Aligment: 0 // Size: 56 class CSSDSMsg_PreLayer : public CSSDSMsg_LayerBase { public: // }; // Aligment: 6 // Size: 56 class CSSDSMsg_LayerBase { public: SceneViewId_t m_viewId; // 0x0 CUtlString m_ViewName; // 0x10 int32_t m_nLayerIndex; // 0x18 uint64_t m_nLayerId; // 0x20 CUtlString m_LayerName; // 0x28 CUtlString m_displayText; // 0x30 }; // Aligment: 0 // Size: 56 class CSSDSMsg_PostLayer : public CSSDSMsg_LayerBase { public: // }; // Aligment: 2 // Size: 16 class CSSDSEndFrameViewInfo { public: uint64_t m_nViewId; // 0x0 CUtlString m_ViewName; // 0x8 }; // Aligment: 2 // Size: 16 struct SceneViewId_t { public: uint64_t m_nViewId; // 0x0 uint64_t m_nFrameCount; // 0x8 }; // Aligment: 10 // Size: 48 class CSSDSMsg_ViewTarget { public: CUtlString m_Name; // 0x0 uint64_t m_TextureId; // 0x8 int32_t m_nWidth; // 0x10 int32_t m_nHeight; // 0x14 int32_t m_nRequestedWidth; // 0x18 int32_t m_nRequestedHeight; // 0x1c int32_t m_nNumMipLevels; // 0x20 int32_t m_nDepth; // 0x24 int32_t m_nMultisampleNumSamples; // 0x28 int32_t m_nFormat; // 0x2c }; // Aligment: 13 // Size: 216 class CVoxelVisibility { public: CUtlVector< uint32 > m_blockOffset; // 0x40 CUtlVector< voxel_vis_cluster_t > m_clusters; // 0x58 CUtlVector< uint16 > m_mergeClusters; // 0x70 CUtlVector< voxel_vis_mergelist_t > m_mergeLists; // 0x88 Vector m_vMinBounds; // 0xa0 Vector m_vMaxBounds; // 0xac float m_flGridSize; // 0xb8 int32_t m_nNodeCount; // 0xbc int32_t m_nRegionCount; // 0xc0 voxel_vis_cluster_t m_skyVisibilityCluster; // 0xc4 voxel_vis_compression_t m_nPVSCompression; // 0xcc uint32_t m_nTreeSize; // 0xd0 uint32_t m_nPVSSizeCompressed; // 0xd4 }; // Aligment: 2 // Size: 48 struct EntityKeyValueData_t { public: CUtlBinaryBlock m_keyValuesData; // 0x0 CUtlVector< EntityIOConnectionData_t > m_connections; // 0x18 }; // Aligment: 3 // Size: 24 struct MaterialOverride_t : public BaseSceneObjectOverride_t { public: uint32_t m_nSubSceneObject; // 0x4 uint32_t m_nDrawCallIndex; // 0x8 CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x10 }; // Aligment: 10 // Size: 112 struct InfoOverlayData_t { public: matrix3x4_t m_transform; // 0x0 float m_flWidth; // 0x30 float m_flHeight; // 0x34 float m_flDepth; // 0x38 Vector2D m_vUVStart; // 0x3c Vector2D m_vUVEnd; // 0x44 CStrongHandle< InfoForResourceTypeIMaterial2 > m_pMaterial; // 0x50 int32_t m_nRenderOrder; // 0x58 Vector4D m_vTintColor; // 0x5c int32_t m_nSequenceOverride; // 0x6c }; // Aligment: 4 // Size: 200 struct World_t { public: WorldBuilderParams_t m_builderParams; // 0x0 CUtlVector< NodeData_t > m_worldNodes; // 0x68 BakedLightingInfo_t m_worldLightingInfo; // 0x80 CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_entityLumps; // 0xb0 }; // Aligment: 9 // Size: 60 struct AggregateMeshInfo_t { public: Vector[2] m_vWorldBounds; // 0x0 uint32_t m_nVisClusterMemberOffset; // 0x18 uint8_t m_nVisClusterMemberCount; // 0x1c uint8_t m_nLODGroupMask; // 0x1d int32_t m_nCubeMapPrecomputedHandshake; // 0x20 ObjectTypeFlags_t m_objectFlags; // 0x24 Vector m_vLODOrigin; // 0x28 float m_fLODStartDrawDistance; // 0x34 float m_fLODEndDrawDistance; // 0x38 }; // Aligment: 4 // Size: 56 struct WorldNodeOnDiskBufferData_t { public: int32_t m_nElementCount; // 0x0 int32_t m_nElementSizeInBytes; // 0x4 CUtlVector< RenderInputLayoutField_t > m_inputLayoutFields; // 0x8 CUtlVector< uint8 > m_pData; // 0x20 }; // Aligment: 0 // Size: 1 struct InfoForResourceTypeVMapResourceData_t { public: // }; // Aligment: 2 // Size: 8 struct voxel_vis_mergelist_t { public: uint32_t m_nFirstCluster; // 0x0 uint32_t m_nClusterCount; // 0x4 }; // Aligment: 5 // Size: 48 struct BakedLightingInfo_t { public: uint32_t m_nLightmapVersionNumber; // 0x0 uint32_t m_nLightmapGameVersionNumber; // 0x4 Vector2D m_vLightmapUvScale; // 0x8 bool m_bHasLightmaps; // 0x10 CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > m_lightMaps; // 0x18 }; // Aligment: 2 // Size: 8 struct voxel_vis_cluster_t { public: uint32_t m_nBlockIndex; // 0x0 uint32_t m_nOffsetIntoBlock; // 0x4 }; // Aligment: 7 // Size: 48 struct EntityIOConnectionData_t { public: CUtlString m_outputName; // 0x0 uint32_t m_targetType; // 0x8 CUtlString m_targetName; // 0x10 CUtlString m_inputName; // 0x18 CUtlString m_overrideParam; // 0x20 float m_flDelay; // 0x28 int32_t m_nTimesToFire; // 0x2c }; // Aligment: 1 // Size: 4 struct BaseSceneObjectOverride_t { public: uint32_t m_nSceneObjectIndex; // 0x0 }; // Aligment: 13 // Size: 320 struct WorldNode_t { public: CUtlVector< SceneObject_t > m_sceneObjects; // 0x0 CUtlVector< InfoOverlayData_t > m_infoOverlays; // 0x18 CUtlVector< uint16 > m_visClusterMembership; // 0x30 CUtlVector< AABB_t > m_boundsGroups; // 0x48 CUtlVector< AggregateSceneObject_t > m_aggregateSceneObjects; // 0x60 CUtlVector< ExtraVertexStreamOverride_t > m_extraVertexStreamOverrides; // 0x78 CUtlVector< MaterialOverride_t > m_materialOverrides; // 0x90 CUtlVector< WorldNodeOnDiskBufferData_t > m_extraVertexStreams; // 0xa8 CUtlVector< CUtlString > m_layerNames; // 0xc0 CUtlVector< uint8 > m_sceneObjectLayerIndices; // 0xd8 CUtlVector< uint8 > m_overlayLayerIndices; // 0xf0 CUtlString m_grassFileName; // 0x108 BakedLightingInfo_t m_nodeLightingInfo; // 0x110 }; // Aligment: 6 // Size: 80 struct PermEntityLumpData_t { public: CUtlString m_name; // 0x0 CUtlString m_hammerUniqueId; // 0x8 EntityLumpFlags_t m_flags; // 0x10 CUtlString m_manifestName; // 0x18 CUtlVector< CStrongHandleCopyable< InfoForResourceTypeCEntityLump > > m_childLumps; // 0x20 CUtlVector< EntityKeyValueData_t > m_entityKeyValues; // 0x38 }; // Aligment: 21 // Size: 104 struct WorldBuilderParams_t { public: int32_t m_nSizeBytesPerVoxel; // 0x0 float m_flMinDrawVolumeSize; // 0x4 float m_flMinDistToCamera; // 0x8 float m_flMinAtlasDist; // 0xc float m_flMinSimplifiedDist; // 0x10 float m_flHorzFOV; // 0x14 float m_flHalfScreenWidth; // 0x18 int32_t m_nAtlasTextureSizeX; // 0x1c int32_t m_nAtlasTextureSizeY; // 0x20 int32_t m_nUniqueTextureSizeX; // 0x24 int32_t m_nUniqueTextureSizeY; // 0x28 int32_t m_nCompressedAtlasSize; // 0x2c float m_flGutterSize; // 0x30 float m_flUVMapThreshold; // 0x34 Vector m_vWorldUnitsPerTile; // 0x38 int32_t m_nMaxTexScaleSlots; // 0x44 bool m_bWrapInAtlas; // 0x48 bool m_bBuildBakedLighting; // 0x49 Vector2D m_vLightmapUvScale; // 0x4c uint64_t m_nCompileTimestamp; // 0x58 uint64_t m_nCompileFingerprint; // 0x60 }; // Aligment: 0 // Size: 1 struct VMapResourceData_t { public: // }; // Aligment: 8 // Size: 80 struct NodeData_t { public: int32_t m_Flags; // 0x0 int32_t m_nParent; // 0x4 Vector m_vOrigin; // 0x8 Vector m_vMinBounds; // 0x14 Vector m_vMaxBounds; // 0x20 float m_flMinimumDistance; // 0x2c CUtlVector< int32 > m_ChildNodeIndices; // 0x30 CUtlString m_worldNodePrefix; // 0x48 }; // Aligment: 8 // Size: 96 struct AggregateSceneObject_t { public: Vector[2] m_vWorldBounds; // 0x0 ObjectTypeFlags_t m_allFlags; // 0x18 ObjectTypeFlags_t m_anyFlags; // 0x1c int16_t m_nLayer; // 0x20 int16_t m_nBoundsGroupIndex; // 0x22 CUtlVector< AggregateMeshInfo_t > m_aggregateMeshes; // 0x28 CUtlVector< uint16 > m_visClusterMembership; // 0x40 CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x58 }; // Aligment: 4 // Size: 32 struct ExtraVertexStreamOverride_t : public BaseSceneObjectOverride_t { public: uint32_t m_nSubSceneObject; // 0x4 uint32_t m_nDrawCallIndex; // 0x8 MeshDrawPrimitiveFlags_t m_nAdditionalMeshDrawPrimitiveFlags; // 0xc CRenderBufferBinding m_extraBufferBinding; // 0x10 }; // Aligment: 16 // Size: 144 struct SceneObject_t { public: uint32_t m_nObjectID; // 0x0 Vector4D[3] m_vTransform; // 0x4 float m_flFadeStartDistance; // 0x34 float m_flFadeEndDistance; // 0x38 Vector4D m_vTintColor; // 0x3c CUtlString m_skin; // 0x50 ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58 Vector m_vLightingOrigin; // 0x5c uint32_t m_nLightGroup; // 0x68 int16_t m_nOverlayRenderOrder; // 0x6c int16_t m_nLODOverride; // 0x6e int32_t m_nCubeMapPrecomputedHandshake; // 0x70 int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x74 int16_t m_nBoundsGroupIndex; // 0x78 CStrongHandle< InfoForResourceTypeCModel > m_renderableModel; // 0x80 CStrongHandle< InfoForResourceTypeCRenderMesh > m_renderable; // 0x88 }; // Aligment: 0 // Size: 40 class CParticleProperty { public: // }; // Aligment: 3 // Size: 400 class C_OP_LerpEndCapScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "value to lerp to" // MDefaultString float m_flOutput; // 0x184 // MPropertyFriendlyName "lerp time" // MDefaultString float m_flLerpTime; // 0x188 }; // Aligment: 11 // Size: 432 class C_OP_CPOffsetToPercentageBetweenCPs : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "percentage minimum" // MDefaultString float m_flInputMin; // 0x180 // MPropertyFriendlyName "percentage maximum" // MDefaultString float m_flInputMax; // 0x184 // MPropertyFriendlyName "percentage bias" // MDefaultString float m_flInputBias; // 0x188 // MPropertyFriendlyName "starting control point" // MDefaultString int32_t m_nStartCP; // 0x18c // MPropertyFriendlyName "ending control point" // MDefaultString int32_t m_nEndCP; // 0x190 // MPropertyFriendlyName "offset control point" // MDefaultString int32_t m_nOffsetCP; // 0x194 // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOuputCP; // 0x198 // MPropertyFriendlyName "input control point" // MDefaultString int32_t m_nInputCP; // 0x19c // MPropertyFriendlyName "treat distance between points as radius" // MDefaultString bool m_bRadialCheck; // 0x1a0 // MPropertyFriendlyName "treat offset as scale of total distance" // MDefaultString bool m_bScaleOffset; // 0x1a1 // MPropertyFriendlyName "offset amount" // MDefaultString // MVectorIsCoordinate Vector m_vecOffset; // 0x1a4 }; // Aligment: 4 // Size: 416 class C_INIT_SequenceFromCP : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "kill unused" // MDefaultString bool m_bKillUnused; // 0x180 // MPropertyFriendlyName "offset propotional to radius" // MDefaultString bool m_bRadiusScale; // 0x181 // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x184 // MPropertyFriendlyName "per particle spatial offset" // MDefaultString // MVectorIsCoordinate Vector m_vecOffset; // 0x188 }; // Aligment: 0 // Size: 464 class C_INIT_RemapParticleCountToNamedModelMeshGroupScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar, C_INIT_RemapParticleCountToScalar, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 2 // Size: 1472 class C_INIT_InitVecCollection : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "value" CParticleCollectionVecInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nOutputField; // 0x5b0 }; // Aligment: 7 // Size: 656 class C_OP_RotateVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "rotation axis min" // MDefaultString // MVectorIsCoordinate Vector m_vecRotAxisMin; // 0x184 // MPropertyFriendlyName "rotation axis max" // MDefaultString // MVectorIsCoordinate Vector m_vecRotAxisMax; // 0x190 // MPropertyFriendlyName "rotation rate min" // MDefaultString float m_flRotRateMin; // 0x19c // MPropertyFriendlyName "rotation rate max" // MDefaultString float m_flRotRateMax; // 0x1a0 // MPropertyFriendlyName "normalize output" // MDefaultString bool m_bNormalize; // 0x1a4 // MPropertyFriendlyName "per particle scale" // MDefaultString CPerParticleFloatInput m_flScale; // 0x1a8 }; // Aligment: 8 // Size: 464 class C_OP_RampScalarLinear : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "ramp rate min" // MDefaultString float m_RateMin; // 0x180 // MPropertyFriendlyName "ramp rate max" // MDefaultString float m_RateMax; // 0x184 // MPropertyFriendlyName "start time min" // MDefaultString float m_flStartTime_min; // 0x188 // MPropertyFriendlyName "start time max" // MDefaultString float m_flStartTime_max; // 0x18c // MPropertyFriendlyName "end time min" // MDefaultString float m_flEndTime_min; // 0x190 // MPropertyFriendlyName "end time max" // MDefaultString float m_flEndTime_max; // 0x194 // MPropertyFriendlyName "ramp field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x1c0 // MPropertyFriendlyName "start/end proportional" // MDefaultString bool m_bProportionalOp; // 0x1c4 }; // Aligment: 2 // Size: 240 struct FloatInputMaterialVariable_t { public: // MPropertyFriendlyName "material variable" // MDefaultString CUtlString m_strVariable; // 0x0 // MPropertyFriendlyName "input" // MDefaultString CParticleCollectionFloatInput m_flInput; // 0x8 }; // Aligment: 2 // Size: 528 class C_OP_RenderMaterialProxy : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "Control Point for Model" // MDefaultString int32_t m_nMaterialControlPoint; // 0x1d0 // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1d8 }; // Aligment: 10 // Size: 432 class C_OP_CycleScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "destination scalar field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nDestField; // 0x180 // MPropertyFriendlyName "Value at start of cycle" // MDefaultString float m_flStartValue; // 0x184 // MPropertyFriendlyName "Value at end of cycle" // MDefaultString float m_flEndValue; // 0x188 // MPropertyFriendlyName "Cycle time" // MDefaultString float m_flCycleTime; // 0x18c // MPropertyFriendlyName "Do not repeat cycle" // MDefaultString bool m_bDoNotRepeatCycle; // 0x190 // MPropertyFriendlyName "Synchronize particles" // MDefaultString bool m_bSynchronizeParticles; // 0x191 // MPropertyFriendlyName "Scale Start/End Control Point" // MDefaultString int32_t m_nCPScale; // 0x194 // MPropertyFriendlyName "start scale control point field" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPFieldMin; // 0x198 // MPropertyFriendlyName "end scale control point field" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPFieldMax; // 0x19c // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1a0 }; // Aligment: 5 // Size: 896 class C_OP_SetAttributeToScalarExpression : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "expression" // MDefaultString ScalarExpressionType_t m_nExpression; // 0x180 // MPropertyFriendlyName "input 1" // MDefaultString CPerParticleFloatInput m_flInput1; // 0x188 // MPropertyFriendlyName "input 2" // MDefaultString CPerParticleFloatInput m_flInput2; // 0x270 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x358 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x35c }; // Aligment: 0 // Size: 384 class C_OP_WorldCollideConstraint : public CParticleFunctionConstraint, CParticleFunction { public: // }; // Aligment: 10 // Size: 512 class C_OP_RenderTreeShake : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "peak strength" // MDefaultString float m_flPeakStrength; // 0x1d0 // MPropertyFriendlyName "peak strength field override" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nPeakStrengthFieldOverride; // 0x1d4 // MPropertyFriendlyName "radius" // MDefaultString float m_flRadius; // 0x1d8 // MPropertyFriendlyName "strength field override" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nRadiusFieldOverride; // 0x1dc // MPropertyFriendlyName "shake duration after end" // MDefaultString float m_flShakeDuration; // 0x1e0 // MPropertyFriendlyName "amount of time taken to smooth between different shake parameters" // MDefaultString float m_flTransitionTime; // 0x1e4 // MPropertyFriendlyName "Twist amount (-1..1)" // MDefaultString float m_flTwistAmount; // 0x1e8 // MPropertyFriendlyName "Radial Amount (-1..1)" // MDefaultString float m_flRadialAmount; // 0x1ec // MPropertyFriendlyName "Control Point Orientation Amount (-1..1)" // MDefaultString float m_flControlPointOrientationAmount; // 0x1f0 // MPropertyFriendlyName "Control Point for Orientation Amount" // MDefaultString int32_t m_nControlPointForLinearDirection; // 0x1f4 }; // Aligment: 8 // Size: 880 class C_OP_SetPerChildControlPoint : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "group ID to affect" // MDefaultString int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "control point to set" // MDefaultString int32_t m_nFirstControlPoint; // 0x184 // MPropertyFriendlyName "# of children to set" // MDefaultString int32_t m_nNumControlPoints; // 0x188 // MPropertyFriendlyName "particle increment amount" // MDefaultString CParticleCollectionFloatInput m_nParticleIncrement; // 0x190 // MPropertyFriendlyName "first particle to copy" // MDefaultString CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x278 // MPropertyFriendlyName "set orientation from velocity" // MDefaultString bool m_bSetOrientation; // 0x360 // MPropertyFriendlyName "orientation vector" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nOrientationField; // 0x364 // MPropertyFriendlyName "set number of children based on particle count" // MDefaultString bool m_bNumBasedOnParticleCount; // 0x368 }; // Aligment: 24 // Size: 6608 class C_OP_RenderSprites : public CBaseRendererSource2, CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "sequence id override" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" CParticleCollectionFloatInput m_nSequenceOverride; // 0x16c0 // MPropertyFriendlyName "orientation type" // MDefaultString // MPropertyGroupName "Orientation" // MPropertySortPriority "750" ParticleOrientationChoiceList_t m_nOrientationType; // 0x17a8 // MPropertyFriendlyName "orientation control point" // MDefaultString // MPropertyGroupName "Orientation" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" int32_t m_nOrientationControlPoint; // 0x17ac // MPropertyFriendlyName "enable yaw for particles aligned to normals" // MDefaultString // MPropertyGroupName "Orientation" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" bool m_bUseYawWithNormalAligned; // 0x17b0 // MPropertyFriendlyName "minimum visual size" // MDefaultString // MPropertyGroupName "Fading and culling" // MPropertySortPriority "1000" float m_flMinSize; // 0x17b4 // MPropertyFriendlyName "maximum visual size" // MDefaultString // MPropertyGroupName "Fading and culling" // MPropertySortPriority "1000" float m_flMaxSize; // 0x17b8 // MPropertyFriendlyName "Factor to map size adjustment to alpha" // MDefaultString // MPropertyGroupName "Fading and culling" // MPropertySortPriority "1000" float m_flAlphaAdjustWithSizeAdjust; // 0x17bc // MPropertyFriendlyName "size at which to start fading" // MDefaultString // MPropertyGroupName "Fading and culling" // MPropertySortPriority "1000" CParticleCollectionFloatInput m_flStartFadeSize; // 0x17c0 // MPropertyFriendlyName "size at which to fade away" // MDefaultString // MPropertyGroupName "Fading and culling" // MPropertySortPriority "1000" CParticleCollectionFloatInput m_flEndFadeSize; // 0x18a8 // MPropertyFriendlyName "start dot product value for fading as the particle normal becomes aligned with the view vector" // MDefaultString // MPropertyGroupName "Fading and culling" // MPropertySortPriority "1000" float m_flStartFadeDot; // 0x1990 // MPropertyFriendlyName "end dot product value for fading as the particle normal becomes aligned with the view vector" // MDefaultString // MPropertyGroupName "Fading and culling" // MPropertySortPriority "1000" float m_flEndFadeDot; // 0x1994 // MPropertyFriendlyName "distance alpha" // MDefaultString // MPropertyGroupName "Distance to alpha coding" // MPropertySortPriority "0" bool m_bDistanceAlpha; // 0x1998 // MPropertyFriendlyName "use soft edges for distance alpha" // MDefaultString // MPropertyGroupName "Distance to alpha coding" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" bool m_bSoftEdges; // 0x1999 // MPropertyFriendlyName "start value for soft edges for distance alpha" // MDefaultString // MPropertyGroupName "Distance to alpha coding" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" float m_flEdgeSoftnessStart; // 0x199c // MPropertyFriendlyName "end value for soft edges for distance alpha" // MDefaultString // MPropertyGroupName "Distance to alpha coding" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bDistanceAlpha" float m_flEdgeSoftnessEnd; // 0x19a0 // MPropertyFriendlyName "enable particle outlining" // MDefaultString // MPropertyGroupName "Outlining" // MPropertySortPriority "0" bool m_bOutline; // 0x19a4 // MPropertyFriendlyName "outline color" // MDefaultString // MPropertyGroupName "Outlining" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" Color m_OutlineColor; // 0x19a5 // MPropertyFriendlyName "outline alpha" // MDefaultString // MPropertyAttributeRange "0 255" // MPropertyGroupName "Outlining" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" int32_t m_nOutlineAlpha; // 0x19ac // MPropertyFriendlyName "outline start 0" // MDefaultString // MPropertyGroupName "Outlining" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" float m_flOutlineStart0; // 0x19b0 // MPropertyFriendlyName "outline start 1" // MDefaultString // MPropertyGroupName "Outlining" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" float m_flOutlineStart1; // 0x19b4 // MPropertyFriendlyName "outline end 0" // MDefaultString // MPropertyGroupName "Outlining" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" float m_flOutlineEnd0; // 0x19b8 // MPropertyFriendlyName "outline end 1" // MDefaultString // MPropertyGroupName "Outlining" // MPropertySortPriority "0" // MPropertySuppressExpr "!m_bOutline" float m_flOutlineEnd1; // 0x19bc // MPropertyFriendlyName "Particle Shadows" // MDefaultString // MPropertyGroupName "Lighting and Shadows" // MPropertySortPriority "400" bool m_bParticleShadows; // 0x19c0 // MPropertyFriendlyName "Shadow Density" // MDefaultString // MPropertyGroupName "Lighting and Shadows" // MPropertySortPriority "400" // MPropertySuppressExpr "!m_bParticleShadows" float m_flShadowDensity; // 0x19c4 }; // Aligment: 5 // Size: 528 class C_INIT_ModelCull : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "use only bounding box" // MDefaultString bool m_bBoundBox; // 0x184 // MPropertyFriendlyName "cull outside instead of inside" // MDefaultString bool m_bCullOutside; // 0x185 // MPropertyFriendlyName "use bones instead of hitboxes" // MDefaultString bool m_bUseBones; // 0x186 // MPropertyFriendlyName "hitbox set" // MDefaultString char[128] m_HitboxSetName; // 0x187 }; // Aligment: 2 // Size: 400 class C_OP_ExternalWindForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "control point to sample wind" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "scale" // MDefaultString Vector m_vecScale; // 0x184 }; // Aligment: 1 // Size: 24 struct PointDefinitionWithTimeValues_t : public PointDefinition_t { public: // MPropertyFriendlyName "Duration value for path point" // MDefaultString float m_flTimeDuration; // 0x14 }; // Aligment: 0 // Size: 416 class C_OP_SpinYaw : public CGeneralSpin, CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 3 // Size: 416 class C_OP_ParentVortices : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "amount of force" // MDefaultString float m_flForceScale; // 0x180 // MPropertyFriendlyName "twist axis" // MDefaultString // MVectorIsCoordinate Vector m_vecTwistAxis; // 0x184 // MPropertyFriendlyName "flip twist axis with yaw" // MDefaultString bool m_bFlipBasedOnYaw; // 0x190 }; // Aligment: 6 // Size: 48 struct ParticleControlPointDriver_t { public: int32_t m_iControlPoint; // 0x0 ParticleAttachment_t m_iAttachType; // 0x4 CUtlString m_attachmentName; // 0x8 Vector m_vecOffset; // 0x10 QAngle m_angOffset; // 0x1c CUtlString m_entityName; // 0x28 }; // Aligment: 3 // Size: 416 class C_OP_SetToCP : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "offset" // MDefaultString Vector m_vecOffset; // 0x184 // MPropertyFriendlyName "offset in local space" // MDefaultString bool m_bOffsetLocal; // 0x190 }; // Aligment: 6 // Size: 416 class C_OP_RemapModelVolumetoCP : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input control point" // MDefaultString int32_t m_nInControlPointNumber; // 0x180 // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutControlPointNumber; // 0x184 // MPropertyFriendlyName "input volume minimum in cubic units" // MDefaultString float m_flInputMin; // 0x188 // MPropertyFriendlyName "input volume maximum in cubic units" // MDefaultString float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x194 }; // Aligment: 2 // Size: 624 class C_INIT_QuantizeFloat : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "interval to snap to" CPerParticleFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 }; // Aligment: 7 // Size: 1328 class C_OP_RemapParticleCountToScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "input minimum" // MDefaultString CParticleCollectionFloatInput m_nInputMin; // 0x188 // MPropertyFriendlyName "input maximum" // MDefaultString CParticleCollectionFloatInput m_nInputMax; // 0x270 // MPropertyFriendlyName "output minimum" // MDefaultString CParticleCollectionFloatInput m_flOutputMin; // 0x358 // MPropertyFriendlyName "output maximum" // MDefaultString CParticleCollectionFloatInput m_flOutputMax; // 0x440 // MPropertyFriendlyName // MDefaultString bool m_bActiveRange; // 0x528 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x52c }; // Aligment: 0 // Size: 16 class IParticleCollection { public: // }; // Aligment: 7 // Size: 448 class C_OP_VectorNoise : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "output minimum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutputMin; // 0x184 // MPropertyFriendlyName "output maximum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x190 // MPropertyFriendlyName "noise coordinate scale" // MDefaultString fltx4 m_fl4NoiseScale; // 0x1a0 // MPropertyFriendlyName "additive" // MDefaultString bool m_bAdditive; // 0x1b0 // MPropertyFriendlyName "offset instead of accelerate position" // MDefaultString bool m_bOffset; // 0x1b1 // MPropertyFriendlyName "Noise animation time scale" // MDefaultString float m_flNoiseAnimationTimeScale; // 0x1b4 }; // Aligment: 1 // Size: 400 class C_OP_ForceControlPointStub : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_ControlPoint; // 0x180 }; // Aligment: 6 // Size: 656 class C_INIT_PositionWarpScalar : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "warp min" // MDefaultString // MVectorIsCoordinate Vector m_vecWarpMin; // 0x180 // MPropertyFriendlyName "warp max" // MDefaultString // MVectorIsCoordinate Vector m_vecWarpMax; // 0x18c // MPropertyFriendlyName "warp amount" CPerParticleFloatInput m_InputValue; // 0x198 // MPropertyFriendlyName "previous position scale" // MDefaultString float m_flPrevPosScale; // 0x280 // MPropertyFriendlyName "warp scale control point number" // MDefaultString int32_t m_nScaleControlPointNumber; // 0x284 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x288 }; // Aligment: 5 // Size: 1328 class C_OP_RopeSpringConstraint : public CParticleFunctionConstraint, CParticleFunction { public: // MPropertyFriendlyName "slack" // MDefaultString CParticleCollectionFloatInput m_flRestLength; // 0x180 // MPropertyFriendlyName "minimum segment length %" // MDefaultString CParticleCollectionFloatInput m_flMinDistance; // 0x268 // MPropertyFriendlyName "maximum segment length %" // MDefaultString CParticleCollectionFloatInput m_flMaxDistance; // 0x350 // MPropertyFriendlyName "scale factor for spring correction" // MDefaultString float m_flAdjustmentScale; // 0x438 // MPropertyFriendlyName "manual resting spacing" // MDefaultString CParticleCollectionFloatInput m_flInitialRestingLength; // 0x440 }; // Aligment: 11 // Size: 1344 class C_OP_CylindricalDistanceToCP : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "cylinder inner radius" // MDefaultString CPerParticleFloatInput m_flInputMin; // 0x188 // MPropertyFriendlyName "cylinder outer radius" // MDefaultString CPerParticleFloatInput m_flInputMax; // 0x270 // MPropertyFriendlyName "cylinder inner output" // MDefaultString CPerParticleFloatInput m_flOutputMin; // 0x358 // MPropertyFriendlyName "cylinder outer output" // MDefaultString CPerParticleFloatInput m_flOutputMax; // 0x440 // MPropertyFriendlyName "cylinder top control point" // MDefaultString int32_t m_nStartCP; // 0x528 // MPropertyFriendlyName "cylinder bottom control point" // MDefaultString int32_t m_nEndCP; // 0x52c // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x530 // MPropertyFriendlyName "only active within specified distance" // MDefaultString bool m_bActiveRange; // 0x534 // MPropertyFriendlyName "output is additive" // MDefaultString bool m_bAdditive; // 0x535 // MPropertyFriendlyName "apply radius to ends (capsule)" // MDefaultString bool m_bCapsule; // 0x536 }; // Aligment: 0 // Size: 464 class C_INIT_RemapNamedModelMeshGroupToScalar : public C_INIT_RemapNamedModelElementToScalar, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 0 // Size: 384 class CParticleFunctionEmitter : public CParticleFunction { public: // }; // Aligment: 4 // Size: 400 class C_INIT_RemapInitialCPDirectionToRotation : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "rotation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "offset rotation" // MDefaultString float m_flOffsetRot; // 0x188 // MPropertyFriendlyName "control point axis" // MDefaultString // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate int32_t m_nComponent; // 0x18c }; // Aligment: 38 // Size: 4048 class C_OP_RenderModels : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "Only Render in effects bloom pass" // MDefaultString // MPropertySortPriority "1100" bool m_bOnlyRenderInEffectsBloomPass; // 0x1d0 // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry // MPropertyAutoExpandSelf // MPropertySortPriority "775" CUtlVector< ModelReference_t > m_ModelList; // 0x1d8 // MPropertyFriendlyName "ignore normal" // MDefaultString // MPropertyGroupName "+Orientation" // MPropertySortPriority "750" bool m_bIgnoreNormal; // 0x1f4 // MPropertyFriendlyName "orient model z to normal" // MDefaultString // MPropertyGroupName "Orientation" // MPropertySortPriority "750" // MPropertySuppressExpr "m_bIgnoreNormal" bool m_bOrientZ; // 0x1f5 // MPropertyFriendlyName "animated" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" bool m_bAnimated; // 0x1f6 // MPropertyFriendlyName "animation rate" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" float m_flAnimationRate; // 0x1f8 // MPropertyFriendlyName "scale animation rate" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" bool m_bScaleAnimationRate; // 0x1fc // MPropertyFriendlyName "force looping animations" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" bool m_bForceLoopingAnimation; // 0x1fd // MPropertyFriendlyName "reset animation frame on stop" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" bool m_bResetAnimOnStop; // 0x1fe // MPropertyFriendlyName "set animation frame manually" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" bool m_bManualAnimFrame; // 0x1ff // MPropertyFriendlyName "animation rate scale field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertyGroupName "Animation" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bAnimated" ParticleAttributeIndex_t m_nAnimationScaleField; // 0x200 // MPropertyFriendlyName "bodygroup field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nBodyGroupField; // 0x204 // MPropertyFriendlyName "submodel field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nSubModelField; // 0x208 // MPropertyFriendlyName "animation sequence field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertyGroupName "Animation" // MPropertySortPriority "500" ParticleAttributeIndex_t m_nAnimationField; // 0x20c // MPropertyFriendlyName "manual animation frame field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertyGroupName "Animation" // MPropertySortPriority "500" // MPropertySuppressExpr "!(m_bAnimated && m_bManualAnimFrame)" ParticleAttributeIndex_t m_nManualFrameField; // 0x210 // MPropertyFriendlyName "activity override" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" char[256] m_ActivityName; // 0x214 // MPropertyFriendlyName "model LOD" // MDefaultString int32_t m_nLOD; // 0x314 // MPropertyFriendlyName "material override" // MPropertyAttributeEditor "AssetBrowse( vmat )" // MPropertyGroupName "Material" // MPropertySortPriority "600" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hOverrideMaterial; // 0x318 // MPropertyFriendlyName "override translucent materials" // MDefaultString // MPropertyGroupName "Material" // MPropertySortPriority "600" bool m_bOverrideTranslucentMaterials; // 0x320 // MPropertyFriendlyName "skin number" // MDefaultString // MPropertyGroupName "Material" // MPropertySortPriority "600" int32_t m_nSkin; // 0x324 // MPropertyFriendlyName "skin override CP" // MDefaultString // MPropertyGroupName "Material" // MPropertySortPriority "600" int32_t m_nSkinCP; // 0x328 // MPropertyFriendlyName "model override CP" // MDefaultString int32_t m_nModelCP; // 0x32c // MPropertyFriendlyName "ignore radius" // MDefaultString // MPropertyGroupName "Model Scale" // MPropertySortPriority "450" bool m_bIgnoreRadius; // 0x330 // MPropertyFriendlyName "model scale CP" // MDefaultString // MPropertyGroupName "Model Scale" // MPropertySortPriority "450" int32_t m_nModelScaleCP; // 0x334 // MPropertyFriendlyName "forcedrawinterlevedwithsiblings" // MDefaultString bool m_bForceDrawInterlevedWithSiblings; // 0x338 // MPropertyFriendlyName "model override economy loadout slot type" // MDefaultString char[256] m_EconSlotName; // 0x339 // MPropertyFriendlyName "model override original model only (ignore shapeshift/hex/etc)" // MDefaultString bool m_bOriginalModel; // 0x439 // MPropertyFriendlyName "suppress tinting of the model" // MDefaultString bool m_bSuppressTint; // 0x43a // MPropertyFriendlyName "use raw mesh group (ignore bodygroup field and use submodel field as raw meshgroup)" // MDefaultString bool m_bUseRawMeshGroup; // 0x43b // MPropertyFriendlyName "disable shadows" // MDefaultString bool m_bDisableShadows; // 0x43c // MPropertyFriendlyName "render attribute" // MDefaultString char[260] m_szRenderAttribute; // 0x43d // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf // MPropertyGroupName "Material" // MPropertySortPriority "600" CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x548 // MPropertyFriendlyName "Radius Scale" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flRadiusScale; // 0x560 // MPropertyFriendlyName "alpha scale" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flAlphaScale; // 0x648 // MPropertyFriendlyName "per-particle alpha scale attribute" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x730 // MPropertyFriendlyName "color blend" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" CParticleCollectionVecInput m_vecColorScale; // 0x738 // MPropertyFriendlyName "color blend type" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0xb68 // MPropertyFriendlyName "model component scale" // MDefaultString // MPropertyGroupName "Model Scale" // MPropertySortPriority "450" CPerParticleVecInput m_vecComponentScale; // 0xb70 }; // Aligment: 7 // Size: 416 class C_OP_RemapSpeed : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x184 // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x188 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x190 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x194 // MPropertyFriendlyName "ignore delta time" // MDefaultString // MParticleAdvancedField bool m_bIgnoreDelta; // 0x198 }; // Aligment: 0 // Size: 384 class CParticleFunctionConstraint : public CParticleFunction { public: // }; // Aligment: 3 // Size: 16 struct MaterialVariable_t { public: // MPropertyFriendlyName "material variable" // MDefaultString CUtlString m_strVariable; // 0x0 // MPropertyFriendlyName "particle field" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nVariableField; // 0x8 // MPropertyFriendlyName "scale" // MDefaultString float m_flScale; // 0xc }; // Aligment: 4 // Size: 400 class C_INIT_SetRigidAttachment : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "attribute to read from" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x184 // MPropertyFriendlyName "attribute to cache to" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "local space" // MDefaultString bool m_bLocalSpace; // 0x18c }; // Aligment: 3 // Size: 120 struct ParticleControlPointConfiguration_t { public: CUtlString m_name; // 0x0 CUtlVector< ParticleControlPointDriver_t > m_drivers; // 0x8 ParticlePreviewState_t m_previewState; // 0x20 }; // Aligment: 7 // Size: 448 class C_OP_ForceBasedOnDistanceToPlane : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "min distance from plane" // MDefaultString float m_flMinDist; // 0x180 // MPropertyFriendlyName "force at min distance" // MDefaultString // MVectorIsCoordinate Vector m_vecForceAtMinDist; // 0x184 // MPropertyFriendlyName "max distance from plane" // MDefaultString float m_flMaxDist; // 0x190 // MPropertyFriendlyName "force at max distance" // MDefaultString // MVectorIsCoordinate Vector m_vecForceAtMaxDist; // 0x194 // MPropertyFriendlyName "plane normal" // MDefaultString // MVectorIsCoordinate Vector m_vecPlaneNormal; // 0x1a0 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x1ac // MPropertyFriendlyName "exponent" // MDefaultString float m_flExponent; // 0x1b0 }; // Aligment: 0 // Size: 384 class C_OP_EndCapDecay : public CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 12 // Size: 432 class C_OP_PercentageBetweenCPLerpCPs : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "percentage minimum" // MDefaultString float m_flInputMin; // 0x184 // MPropertyFriendlyName "percentage maximum" // MDefaultString float m_flInputMax; // 0x188 // MPropertyFriendlyName "starting control point" // MDefaultString int32_t m_nStartCP; // 0x18c // MPropertyFriendlyName "ending control point" // MDefaultString int32_t m_nEndCP; // 0x190 // MPropertyFriendlyName "output starting control point number" // MDefaultString int32_t m_nOutputStartCP; // 0x194 // MPropertyFriendlyName "output starting control point field 0-2 X/Y/Z" // MDefaultString int32_t m_nOutputStartField; // 0x198 // MPropertyFriendlyName "output ending control point number" // MDefaultString int32_t m_nOutputEndCP; // 0x19c // MPropertyFriendlyName "output ending control point field 0-2 X/Y/Z" // MDefaultString int32_t m_nOutputEndField; // 0x1a0 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1a4 // MPropertyFriendlyName "only active within input range" // MDefaultString bool m_bActiveRange; // 0x1a8 // MPropertyFriendlyName "treat distance between points as radius" // MDefaultString bool m_bRadialCheck; // 0x1a9 }; // Aligment: 14 // Size: 576 class C_INIT_DistanceToCPInit : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "distance minimum" // MDefaultString float m_flInputMin; // 0x184 // MPropertyFriendlyName "distance maximum" // MDefaultString float m_flInputMax; // 0x188 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x190 // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nStartCP; // 0x194 // MPropertyFriendlyName "ensure line of sight" // MDefaultString bool m_bLOS; // 0x198 // MPropertyFriendlyName "LOS collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x199 // MPropertyFriendlyName "Maximum Trace Length" // MDefaultString float m_flMaxTraceLength; // 0x21c // MPropertyFriendlyName "LOS Failure Scalar" // MDefaultString float m_flLOSScale; // 0x220 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x224 // MPropertyFriendlyName "only active within specified distance" // MDefaultString bool m_bActiveRange; // 0x228 // MPropertyFriendlyName "distance component scale" // MDefaultString Vector m_vecDistanceScale; // 0x22c // MPropertyFriendlyName "remap bias" // MDefaultString float m_flRemapBias; // 0x238 }; // Aligment: 3 // Size: 624 class C_OP_EnableChildrenFromParentParticleCount : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "group ID to affect" // MDefaultString int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "first child to enable" // MDefaultString int32_t m_nFirstChild; // 0x184 // MPropertyFriendlyName "max # of children to enable (-1 for max particle count)" // MDefaultString CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x188 }; // Aligment: 3 // Size: 480 class C_OP_RenderFlattenGrass : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "flattening strength" // MDefaultString float m_flFlattenStrength; // 0x1d0 // MPropertyFriendlyName "strength field override" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nStrengthFieldOverride; // 0x1d4 // MPropertyFriendlyName "radius scale" // MDefaultString float m_flRadiusScale; // 0x1d8 }; // Aligment: 6 // Size: 416 class C_OP_MovementRigidAttachToCP : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "scale control point number" // MDefaultString int32_t m_nScaleControlPoint; // 0x184 // MPropertyFriendlyName "scale control point field" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nScaleCPField; // 0x188 // MPropertyFriendlyName "cache attribute to read from" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x18c // MPropertyFriendlyName "attribute to write to" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x190 // MPropertyFriendlyName "local space" // MDefaultString bool m_bOffsetLocal; // 0x194 }; // Aligment: 9 // Size: 432 class C_INIT_ChaoticAttractor : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "pickover A parameter" // MDefaultString float m_flAParm; // 0x180 // MPropertyFriendlyName "pickover B parameter" // MDefaultString float m_flBParm; // 0x184 // MPropertyFriendlyName "pickover C parameter" // MDefaultString float m_flCParm; // 0x188 // MPropertyFriendlyName "pickover D parameter" // MDefaultString float m_flDParm; // 0x18c // MPropertyFriendlyName "scale" // MDefaultString float m_flScale; // 0x190 // MPropertyFriendlyName "speed min" // MDefaultString float m_flSpeedMin; // 0x194 // MPropertyFriendlyName "speed max" // MDefaultString float m_flSpeedMax; // 0x198 // MPropertyFriendlyName "relative control point number" // MDefaultString int32_t m_nBaseCP; // 0x19c // MPropertyFriendlyName "uniform speed" // MDefaultString bool m_bUniformSpeed; // 0x1a0 }; // Aligment: 4 // Size: 448 class C_OP_RampScalarLinearSimple : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "ramp rate" // MDefaultString float m_Rate; // 0x180 // MPropertyFriendlyName "start time" // MDefaultString float m_flStartTime; // 0x184 // MPropertyFriendlyName "end time" // MDefaultString float m_flEndTime; // 0x188 // MPropertyFriendlyName "ramp field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x1b0 }; // Aligment: 5 // Size: 416 class C_INIT_InheritFromParentParticles : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "scale" // MDefaultString float m_flScale; // 0x180 // MPropertyFriendlyName "inherited field" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "particle increment amount" // MDefaultString int32_t m_nIncrement; // 0x188 // MPropertyFriendlyName "random parent particle distribution" // MDefaultString bool m_bRandomDistribution; // 0x18c // MPropertyFriendlyName "random seed" // MDefaultString int32_t m_nRandomSeed; // 0x190 }; // Aligment: 12 // Size: 432 class C_INIT_RemapParticleCountToScalar : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "input minimum" // MDefaultString int32_t m_nInputMin; // 0x184 // MPropertyFriendlyName "input maximum" // MDefaultString int32_t m_nInputMax; // 0x188 // MPropertyFriendlyName "input scale control point" // MDefaultString int32_t m_nScaleControlPoint; // 0x18c // MPropertyFriendlyName "input scale control point field" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nScaleControlPointField; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x198 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x19c // MPropertyFriendlyName "only active within specified input range" // MDefaultString bool m_bActiveRange; // 0x1a0 // MPropertyFriendlyName "invert input from total particle count" // MDefaultString bool m_bInvert; // 0x1a1 // MPropertyFriendlyName "wrap input" // MDefaultString bool m_bWrap; // 0x1a2 // MPropertyFriendlyName "remap bias" // MDefaultString float m_flRemapBias; // 0x1a4 }; // Aligment: 10 // Size: 448 class C_INIT_RandomColor : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "color1" // MDefaultString Color m_ColorMin; // 0x198 // MPropertyFriendlyName "color2" // MDefaultString Color m_ColorMax; // 0x19c // MPropertyFriendlyName "tint clamp min" // MDefaultString Color m_TintMin; // 0x1a0 // MPropertyFriendlyName "tint clamp max" // MDefaultString Color m_TintMax; // 0x1a4 // MPropertyFriendlyName "tint perc" // MDefaultString float m_flTintPerc; // 0x1a8 // MPropertyFriendlyName "tint update movement threshold" // MDefaultString float m_flUpdateThreshold; // 0x1ac // MPropertyFriendlyName "tint control point" // MDefaultString int32_t m_nTintCP; // 0x1b0 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "tint blend mode" // MDefaultString ParticleColorBlendMode_t m_nTintBlendMode; // 0x1b8 // MPropertyFriendlyName "light amplification amount" // MDefaultString float m_flLightAmplification; // 0x1bc }; // Aligment: 3 // Size: 656 class C_OP_LerpToOtherAttribute : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "Interpolation" // MDefaultString CPerParticleFloatInput m_flInterpolation; // 0x180 // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldInput; // 0x268 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x26c }; // Aligment: 5 // Size: 432 class C_INIT_PointList : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x188 // MPropertyFriendlyName "space points along path" // MDefaultString bool m_bPlaceAlongPath; // 0x1a0 // MPropertyFriendlyName "Treat path as a loop" // MDefaultString bool m_bClosedLoop; // 0x1a1 // MPropertyFriendlyName "Numer of points along path" // MDefaultString int32_t m_nNumPointsAlongPath; // 0x1a4 }; // Aligment: 36 // Size: 232 class CParticleFloatInput { public: // MDefaultString ParticleFloatType_t m_nType; // 0x0 // MDefaultString ParticleFloatMapType_t m_nMapType; // 0x4 // MDefaultString float m_flLiteralValue; // 0x8 // MDefaultString int32_t m_nControlPoint; // 0xc // MDefaultString ParticleAttributeIndex_t m_nScalarAttribute; // 0x10 // MDefaultString ParticleAttributeIndex_t m_nVectorAttribute; // 0x14 // MDefaultString int32_t m_nVectorComponent; // 0x18 // MDefaultString float m_flRandomMin; // 0x1c // MDefaultString float m_flRandomMax; // 0x20 // MDefaultString ParticleFloatRandomMode_t m_nRandomMode; // 0x24 // MDefaultString float m_flLOD0; // 0x2c // MDefaultString float m_flLOD1; // 0x30 // MDefaultString float m_flLOD2; // 0x34 // MDefaultString float m_flLOD3; // 0x38 // MDefaultString float m_flNoiseOutputMin; // 0x3c // MDefaultString float m_flNoiseOutputMax; // 0x40 // MDefaultString float m_flNoiseScale; // 0x44 // MDefaultString Vector m_vecNoiseOffsetRate; // 0x48 // MDefaultString float m_flNoiseOffset; // 0x54 // MDefaultString int32_t m_nNoiseOctaves; // 0x58 // MDefaultString PFNoiseTurbulence_t m_nNoiseTurbulence; // 0x5c // MDefaultString PFNoiseType_t m_nNoiseType; // 0x60 // MDefaultString PFNoiseModifier_t m_nNoiseModifier; // 0x64 // MDefaultString float m_flNoiseTurbulenceScale; // 0x68 // MDefaultString float m_flNoiseTurbulenceMix; // 0x6c // MDefaultString float m_flNoiseImgPreviewScale; // 0x70 // MDefaultString bool m_bNoiseImgPreviewLive; // 0x74 // MDefaultString ParticleFloatInputMode_t m_nInputMode; // 0x7c // MDefaultString float m_flMultFactor; // 0x80 // MDefaultString float m_flInput0; // 0x84 // MDefaultString float m_flInput1; // 0x88 // MDefaultString float m_flOutput0; // 0x8c // MDefaultString float m_flOutput1; // 0x90 // MDefaultString ParticleFloatBiasType_t m_nBiasType; // 0x94 // MDefaultString float m_flBiasParameter; // 0x98 CPiecewiseCurveSchemaWrapper m_Curve; // 0xa0 }; // Aligment: 8 // Size: 784 class C_OP_MoveToHitbox : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "lifetime lerp start" // MDefaultString float m_flLifeTimeLerpStart; // 0x188 // MPropertyFriendlyName "lifetime lerp end" // MDefaultString float m_flLifeTimeLerpEnd; // 0x18c // MPropertyFriendlyName "previous position scale" // MDefaultString float m_flPrevPosScale; // 0x190 // MPropertyFriendlyName "hitbox set" // MDefaultString char[128] m_HitboxSetName; // 0x194 // MPropertyFriendlyName "use bones instead of hitboxes" // MDefaultString bool m_bUseBones; // 0x214 // MPropertyFriendlyName "lerp type" // MDefaultString HitboxLerpType_t m_nLerpType; // 0x218 // MPropertyFriendlyName "Constant Interpolation" // MDefaultString CPerParticleFloatInput m_flInterpolation; // 0x220 }; // Aligment: 7 // Size: 480 class C_OP_RemapNamedModelElementEndCap : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "model" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x180 // MPropertyFriendlyName "input names" CUtlVector< CUtlString > m_inNames; // 0x188 // MPropertyFriendlyName "output names" CUtlVector< CUtlString > m_outNames; // 0x1a0 // MPropertyFriendlyName "fallback names when the input doesn't match" CUtlVector< CUtlString > m_fallbackNames; // 0x1b8 // MPropertyFriendlyName "model from renderer" // MDefaultString bool m_bModelFromRenderer; // 0x1d0 // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x1d4 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1d8 }; // Aligment: 2 // Size: 624 class C_OP_CPVelocityForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "velocity scale" // MDefaultString CPerParticleFloatInput m_flScale; // 0x188 }; // Aligment: 7 // Size: 416 class C_INIT_CreateSpiralSphere : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "override CP (X/Y/Z *= radius/density/speed)" // MDefaultString int32_t m_nOverrideCP; // 0x184 // MPropertyFriendlyName "density" // MDefaultString int32_t m_nDensity; // 0x188 // MPropertyFriendlyName "initial radius" // MDefaultString float m_flInitialRadius; // 0x18c // MPropertyFriendlyName "min initial speed" // MDefaultString float m_flInitialSpeedMin; // 0x190 // MPropertyFriendlyName "max initial speed" // MDefaultString float m_flInitialSpeedMax; // 0x194 // MPropertyFriendlyName "use particle count as density scale" // MDefaultString bool m_bUseParticleCount; // 0x198 }; // Aligment: 6 // Size: 416 class C_OP_LockPoints : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "min column/particle index to affect" // MDefaultString int32_t m_nMinCol; // 0x180 // MPropertyFriendlyName "max column/particle index to affect" // MDefaultString int32_t m_nMaxCol; // 0x184 // MPropertyFriendlyName "min row/particle index to affect" // MDefaultString int32_t m_nMinRow; // 0x188 // MPropertyFriendlyName "max row/particle index to affect" // MDefaultString int32_t m_nMaxRow; // 0x18c // MPropertyFriendlyName "control point to lock to" // MDefaultString int32_t m_nControlPoint; // 0x190 // MPropertyFriendlyName "amount of current position to preserve" // MDefaultString float m_flBlendValue; // 0x194 }; // Aligment: 4 // Size: 640 class C_INIT_CreateFromCPs : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point increment amount" // MDefaultString int32_t m_nIncrement; // 0x180 // MPropertyFriendlyName "starting control point" // MDefaultString int32_t m_nMinCP; // 0x184 // MPropertyFriendlyName "ending control point" // MDefaultString // MParticleMinVersion int32_t m_nMaxCP; // 0x188 // MPropertyFriendlyName "dynamic control point count" // MDefaultString CParticleCollectionFloatInput m_nDynamicCPCount; // 0x190 }; // Aligment: 7 // Size: 880 class C_OP_PlanarConstraint : public CParticleFunctionConstraint, CParticleFunction { public: // MPropertyFriendlyName "plane point" // MDefaultString // MVectorIsCoordinate Vector m_PointOnPlane; // 0x180 // MPropertyFriendlyName "plane normal" // MDefaultString Vector m_PlaneNormal; // 0x18c // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x198 // MPropertyFriendlyName "global origin" // MDefaultString bool m_bGlobalOrigin; // 0x19c // MPropertyFriendlyName "global normal" // MDefaultString bool m_bGlobalNormal; // 0x19d // MPropertyFriendlyName "radius scale" // MDefaultString CPerParticleFloatInput m_flRadiusScale; // 0x1a0 // MPropertyFriendlyName "falloff distance from control point" // MDefaultString CParticleCollectionFloatInput m_flMaximumDistanceToCP; // 0x288 }; // Aligment: 2 // Size: 16 struct ModelReference_t { public: // MPropertyFriendlyName "model" // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_model; // 0x0 // MPropertyFriendlyName "Relative probability" // MDefaultString float m_flRelativeProbabilityOfSpawn; // 0x8 }; // Aligment: 5 // Size: 1088 class C_OP_SelectivelyEnableChildren : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "group ID to affect" // MDefaultString CParticleCollectionFloatInput m_nChildGroupID; // 0x180 // MPropertyFriendlyName "first child to enable" // MDefaultString CParticleCollectionFloatInput m_nFirstChild; // 0x268 // MPropertyFriendlyName "# of children to enable" // MDefaultString CParticleCollectionFloatInput m_nNumChildrenToEnable; // 0x350 // MPropertyFriendlyName "play endcap when children are removed" // MDefaultString bool m_bPlayEndcapOnStop; // 0x438 // MPropertyFriendlyName "destroy particles immediately when child is removed" // MDefaultString bool m_bDestroyImmediately; // 0x439 }; // Aligment: 0 // Size: 384 class CParticleFunctionInitializer : public CParticleFunction { public: // }; // Aligment: 15 // Size: 448 class C_OP_NoiseEmitter : public CParticleFunctionEmitter, CParticleFunction { public: // MPropertyFriendlyName "emission duration" // MDefaultString float m_flEmissionDuration; // 0x180 // MPropertyFriendlyName "emission start time" // MDefaultString float m_flStartTime; // 0x184 // MPropertyFriendlyName "scale emission to used control points" // MDefaultString // MParticleMaxVersion float m_flEmissionScale; // 0x188 // MPropertyFriendlyName "emission count scale control point" // MDefaultString int32_t m_nScaleControlPoint; // 0x18c // MPropertyFriendlyName "emission count scale control point field" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nScaleControlPointField; // 0x190 // MPropertyFriendlyName "world noise scale control point" // MDefaultString int32_t m_nWorldNoisePoint; // 0x194 // MPropertyFriendlyName "absolute value" // MDefaultString bool m_bAbsVal; // 0x198 // MPropertyFriendlyName "invert absolute value" // MDefaultString bool m_bAbsValInv; // 0x199 // MPropertyFriendlyName "time coordinate offset" // MDefaultString float m_flOffset; // 0x19c // MPropertyFriendlyName "emission minimum" // MDefaultString float m_flOutputMin; // 0x1a0 // MPropertyFriendlyName "emission maximum" // MDefaultString float m_flOutputMax; // 0x1a4 // MPropertyFriendlyName "time noise coordinate scale" // MDefaultString float m_flNoiseScale; // 0x1a8 // MPropertyFriendlyName "world spatial noise coordinate scale" // MDefaultString float m_flWorldNoiseScale; // 0x1ac // MPropertyFriendlyName "spatial coordinate offset" // MDefaultString // MVectorIsCoordinate Vector m_vecOffsetLoc; // 0x1b0 // MPropertyFriendlyName "world time noise coordinate scale" // MDefaultString float m_flWorldTimeScale; // 0x1bc }; // Aligment: 8 // Size: 416 class C_INIT_InitialSequenceFromModel : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "current anim time output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x188 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x198 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x19c }; // Aligment: 12 // Size: 464 class C_INIT_RemapScalarToVector : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x188 // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x19c // MPropertyFriendlyName "emitter lifetime start time (seconds)" // MDefaultString float m_flStartTime; // 0x1a8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" // MDefaultString float m_flEndTime; // 0x1ac // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1b0 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x1b4 // MPropertyFriendlyName "use local system" // MDefaultString bool m_bLocalCoords; // 0x1b8 // MPropertyFriendlyName "remap bias" // MDefaultString float m_flRemapBias; // 0x1bc }; // Aligment: 10 // Size: 432 class C_OP_PercentageBetweenCPs : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "percentage minimum" // MDefaultString float m_flInputMin; // 0x184 // MPropertyFriendlyName "percentage maximum" // MDefaultString float m_flInputMax; // 0x188 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x190 // MPropertyFriendlyName "starting control point" // MDefaultString int32_t m_nStartCP; // 0x194 // MPropertyFriendlyName "ending control point" // MDefaultString int32_t m_nEndCP; // 0x198 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x19c // MPropertyFriendlyName "only active within input range" // MDefaultString bool m_bActiveRange; // 0x1a0 // MPropertyFriendlyName "treat distance between points as radius" // MDefaultString bool m_bRadialCheck; // 0x1a1 }; // Aligment: 0 // Size: 464 class C_INIT_RemapNamedModelBodyPartToScalar : public C_INIT_RemapNamedModelElementToScalar, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 1 // Size: 400 class C_OP_RadiusDecay : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "minimum radius" // MDefaultString float m_flMinRadius; // 0x180 }; // Aligment: 6 // Size: 416 class C_OP_SnapshotSkinToBones : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "rotate normals" // MDefaultString bool m_bTransformNormals; // 0x180 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x184 // MPropertyFriendlyName "lifetime fade start" // MDefaultString float m_flLifeTimeFadeStart; // 0x188 // MPropertyFriendlyName "lifetime fade end" // MDefaultString float m_flLifeTimeFadeEnd; // 0x18c // MPropertyFriendlyName "instant jump threshold" // MDefaultString float m_flJumpThreshold; // 0x190 // MPropertyFriendlyName "previous position scale" // MDefaultString float m_flPrevPosScale; // 0x194 }; // Aligment: 8 // Size: 544 class C_OP_SetCPOrientationToGroundNormal : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "interpolation rate" // MDefaultString float m_flInterpRate; // 0x180 // MPropertyFriendlyName "max trace length" // MDefaultString float m_flMaxTraceLength; // 0x184 // MPropertyFriendlyName "CP movement tolerance" // MDefaultString float m_flTolerance; // 0x188 // MPropertyFriendlyName "trace offset" // MDefaultString float m_flTraceOffset; // 0x18c // MPropertyFriendlyName "collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x190 // MPropertyFriendlyName "CP to trace from" // MDefaultString int32_t m_nInputCP; // 0x210 // MPropertyFriendlyName "CP to set" // MDefaultString int32_t m_nOutputCP; // 0x214 // MPropertyFriendlyName "include water" // MDefaultString bool m_bIncludeWater; // 0x21c }; // Aligment: 4 // Size: 416 class C_OP_TimeVaryingForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "time to start transition" // MDefaultString float m_flStartLerpTime; // 0x180 // MPropertyFriendlyName "starting force" // MDefaultString // MVectorIsCoordinate Vector m_StartingForce; // 0x184 // MPropertyFriendlyName "time to end transition" // MDefaultString float m_flEndLerpTime; // 0x190 // MPropertyFriendlyName "ending force" // MDefaultString // MVectorIsCoordinate Vector m_EndingForce; // 0x194 }; // Aligment: 9 // Size: 1944 struct TextureGroup_t { public: // MPropertyFriendlyName "Enabled" // MDefaultString bool m_bEnabled; // 0x0 // MPropertyFriendlyName "Author Texture As Gradient" bool m_bReplaceTextureWithGradient; // 0x1 // MPropertyFriendlyName "Texture" // MPropertySuppressExpr "m_bReplaceTextureWithGradient" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" // MDefaultString CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x8 // MPropertyFriendlyName "Gradient" // MPropertySuppressExpr "!m_bReplaceTextureWithGradient" CColorGradient m_Gradient; // 0x10 // MPropertyFriendlyName "Texture Type" // MDefaultString SpriteCardTextureType_t m_nTextureType; // 0x28 // MPropertyFriendlyName "Channel Mix" // MDefaultString SpriteCardTextureChannel_t m_nTextureChannels; // 0x2c // MPropertyFriendlyName "Mix Blend Mode" // MDefaultString ParticleTextureLayerBlendType_t m_nTextureBlendMode; // 0x30 // MPropertyFriendlyName "Blend Amount" // MDefaultString CParticleCollectionFloatInput m_flTextureBlend; // 0x38 // MPropertyFriendlyName "Texture Controls" TextureControls_t m_TextureControls; // 0x120 }; // Aligment: 3 // Size: 400 class C_OP_SetControlPointFieldToWater : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "source CP" // MDefaultString int32_t m_nSourceCP; // 0x180 // MPropertyFriendlyName "dest CP" // MDefaultString int32_t m_nDestCP; // 0x184 // MPropertyFriendlyName "dest control point component" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPField; // 0x188 }; // Aligment: 5 // Size: 416 class C_OP_LerpVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "value to lerp to" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutput; // 0x184 // MPropertyFriendlyName "start time" // MDefaultString float m_flStartTime; // 0x190 // MPropertyFriendlyName "end time" // MDefaultString float m_flEndTime; // 0x194 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x198 }; // Aligment: 5 // Size: 528 class C_INIT_InitialVelocityFromHitbox : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "velocity minimum" // MDefaultString float m_flVelocityMin; // 0x180 // MPropertyFriendlyName "velocity maximum" // MDefaultString float m_flVelocityMax; // 0x184 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x188 // MPropertyFriendlyName "hitbox set" // MDefaultString char[128] m_HitboxSetName; // 0x18c // MPropertyFriendlyName "use bones instead of hitboxes" // MDefaultString bool m_bUseBones; // 0x20c }; // Aligment: 1 // Size: 400 class C_INIT_RadiusFromCPObject : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nControlPoint; // 0x180 }; // Aligment: 6 // Size: 400 class C_INIT_GlobalScale : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "scale amount" // MDefaultString float m_flScale; // 0x180 // MPropertyFriendlyName "scale control point number" // MDefaultString int32_t m_nScaleControlPointNumber; // 0x184 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x188 // MPropertyFriendlyName "scale radius" // MDefaultString bool m_bScaleRadius; // 0x18c // MPropertyFriendlyName "scale position" // MDefaultString bool m_bScalePosition; // 0x18d // MPropertyFriendlyName "scale velocity" // MDefaultString bool m_bScaleVelocity; // 0x18e }; // Aligment: 4 // Size: 416 class C_OP_HSVShiftToCP : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "Target color control point number" // MDefaultString int32_t m_nColorCP; // 0x180 // MPropertyFriendlyName "Color Gem Enable control point number" // MDefaultString int32_t m_nColorGemEnableCP; // 0x184 // MPropertyFriendlyName "output control point number" // MDefaultString int32_t m_nOutputCP; // 0x188 // MPropertyFriendlyName "Default HSV Color" // MDefaultString Color m_DefaultHSVColor; // 0x18c }; // Aligment: 5 // Size: 416 class C_OP_RemapBoundingVolumetoCP : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutControlPointNumber; // 0x180 // MPropertyFriendlyName "input volume minimum in cubic units" // MDefaultString float m_flInputMin; // 0x184 // MPropertyFriendlyName "input volume maximum in cubic units" // MDefaultString float m_flInputMax; // 0x188 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x190 }; // Aligment: 9 // Size: 512 class C_OP_RenderScreenShake : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "duration scale" // MDefaultString float m_flDurationScale; // 0x1d0 // MPropertyFriendlyName "radius scale" // MDefaultString float m_flRadiusScale; // 0x1d4 // MPropertyFriendlyName "frequence scale" // MDefaultString float m_flFrequencyScale; // 0x1d8 // MPropertyFriendlyName "amplitude scale" // MDefaultString float m_flAmplitudeScale; // 0x1dc // MPropertyFriendlyName "radius field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nRadiusField; // 0x1e0 // MPropertyFriendlyName "duration field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nDurationField; // 0x1e4 // MPropertyFriendlyName "frequency field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFrequencyField; // 0x1e8 // MPropertyFriendlyName "amplitude field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nAmplitudeField; // 0x1ec // MPropertyFriendlyName "control point of shake recipient (-1 = global)" // MDefaultString int32_t m_nFilterCP; // 0x1f0 }; // Aligment: 4 // Size: 400 class C_OP_FadeIn : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "fade in time min" // MDefaultString float m_flFadeInTimeMin; // 0x180 // MPropertyFriendlyName "fade in time max" // MDefaultString float m_flFadeInTimeMax; // 0x184 // MPropertyFriendlyName "fade in time exponent" // MDefaultString float m_flFadeInTimeExp; // 0x188 // MPropertyFriendlyName "proportional 0/1" // MDefaultString bool m_bProportional; // 0x18c }; // Aligment: 1 // Size: 624 class C_OP_SetSimulationRate : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "simulation timescale" // MDefaultString CParticleCollectionFloatInput m_flSimulationScale; // 0x180 }; // Aligment: 3 // Size: 400 class C_INIT_Orient2DRelToCP : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "rotation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "rotation offset" // MDefaultString float m_flRotOffset; // 0x188 }; // Aligment: 6 // Size: 4080 class C_OP_CurlNoiseForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "noise type" // MDefaultString ParticleDirectionNoiseType_t m_nNoiseType; // 0x180 // MPropertyFriendlyName "noise frequency" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_vecNoiseFreq; // 0x188 // MPropertyFriendlyName "noise amplitude" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_vecNoiseScale; // 0x5b8 // MPropertyFriendlyName "offset rate" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_vecOffsetRate; // 0x9e8 // MPropertyFriendlyName "worley seed" // MDefaultString CPerParticleFloatInput m_flWorleySeed; // 0xe18 // MPropertyFriendlyName "worley jitter" // MDefaultString CPerParticleFloatInput m_flWorleyJitter; // 0xf00 }; // Aligment: 0 // Size: 8 class IControlPointEditorData { public: // }; // Aligment: 4 // Size: 416 class C_OP_RemapCPOrientationToRotations : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "offset pitch/yaw/roll" // MDefaultString Vector m_vecRotation; // 0x184 // MPropertyFriendlyName "Use Quaternians Internally" // MDefaultString bool m_bUseQuat; // 0x190 // MPropertyFriendlyName "Write normal instead of rotation" // MDefaultString bool m_bWriteNormal; // 0x191 }; // Aligment: 4 // Size: 1696 class C_OP_SetControlPointRotation : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "rotation axis" // MDefaultString // MVectorIsCoordinate CParticleCollectionVecInput m_vecRotAxis; // 0x180 // MPropertyFriendlyName "rotation rate" // MDefaultString CParticleCollectionFloatInput m_flRotRate; // 0x5b0 // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x698 // MPropertyFriendlyName "local space control point" // MDefaultString int32_t m_nLocalCP; // 0x69c }; // Aligment: 10 // Size: 432 class C_OP_RemapCPtoCP : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input control point number" // MDefaultString int32_t m_nInputControlPoint; // 0x180 // MPropertyFriendlyName "output control point number" // MDefaultString int32_t m_nOutputControlPoint; // 0x184 // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nInputField; // 0x188 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutputField; // 0x18c // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x190 // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x194 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x198 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x19c // MPropertyFriendlyName "use the derivative" // MDefaultString bool m_bDerivative; // 0x1a0 // MPropertyFriendlyName "interpolation" // MDefaultString float m_flInterpRate; // 0x1a4 }; // Aligment: 11 // Size: 432 class C_OP_RemapDotProductToScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "first input control point" // MDefaultString int32_t m_nInputCP1; // 0x180 // MPropertyFriendlyName "second input control point" // MDefaultString int32_t m_nInputCP2; // 0x184 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "input minimum (-1 to 1)" // MDefaultString float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum (-1 to 1)" // MDefaultString float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x198 // MPropertyFriendlyName "use particle velocity for first input" // MDefaultString bool m_bUseParticleVelocity; // 0x19c // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1a0 // MPropertyFriendlyName "only active within specified input range" // MDefaultString bool m_bActiveRange; // 0x1a4 // MPropertyFriendlyName "use particle normal for first input" // MDefaultString bool m_bUseParticleNormal; // 0x1a5 }; // Aligment: 7 // Size: 416 class C_OP_RemapAverageScalarValuetoCP : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutControlPointNumber; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutVectorField; // 0x184 // MPropertyFriendlyName "scalar field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x188 // MPropertyFriendlyName "input volume minimum" // MDefaultString float m_flInputMin; // 0x18c // MPropertyFriendlyName "input volume maximum" // MDefaultString float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x198 }; // Aligment: 2 // Size: 400 class C_OP_SetControlPointToCenter : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number to set" // MDefaultString int32_t m_nCP1; // 0x180 // MPropertyFriendlyName "center offset" // MDefaultString // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x184 }; // Aligment: 17 // Size: 4576 class C_INIT_CreateWithinSphere : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "distance min" // MDefaultString CPerParticleFloatInput m_fRadiusMin; // 0x180 // MPropertyFriendlyName "distance max" // MDefaultString CPerParticleFloatInput m_fRadiusMax; // 0x268 // MPropertyFriendlyName "distance bias" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_vecDistanceBias; // 0x350 // MPropertyFriendlyName "distance bias absolute value" // MDefaultString // MVectorIsCoordinate Vector m_vecDistanceBiasAbs; // 0x780 // MPropertyFriendlyName "randomly distribute between the control point and control point max" // MDefaultString bool m_bDistributeInCPRange; // 0x78c // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x790 // MPropertyFriendlyName "max control point number" // MDefaultString // MPropertySuppressExpr "m_bDistributeInCPRange != true" int32_t m_nControlPointNumberMax; // 0x794 // MPropertyFriendlyName "speed min" // MDefaultString CPerParticleFloatInput m_fSpeedMin; // 0x798 // MPropertyFriendlyName "speed max" // MDefaultString CPerParticleFloatInput m_fSpeedMax; // 0x880 // MPropertyFriendlyName "speed random exponent" // MDefaultString float m_fSpeedRandExp; // 0x968 // MPropertyFriendlyName "bias in local system" // MDefaultString bool m_bLocalCoords; // 0x96c // MPropertyFriendlyName "randomly distribute to highest supplied control point" // MDefaultString // MParticleMaxVersion bool m_bUseHighestEndCP; // 0x96e // MPropertyFriendlyName "randomly distribution growth time" // MDefaultString float m_flEndCPGrowthTime; // 0x970 // MPropertyFriendlyName "speed in local coordinate system min" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x978 // MPropertyFriendlyName "speed in local coordinate system max" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0xda8 // MPropertyFriendlyName "Output vector" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x11d8 // MPropertyFriendlyName "Velocity vector" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldVelocity; // 0x11dc }; // Aligment: 4 // Size: 400 class C_OP_RemapControlPointOrientationToRotation : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "rotation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "offset rotation" // MDefaultString float m_flOffsetRot; // 0x188 // MPropertyFriendlyName "control point axis" // MDefaultString // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate int32_t m_nComponent; // 0x18c }; // Aligment: 16 // Size: 2768 class C_OP_RenderStandardLight : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "light type" // MDefaultString ParticleLightTypeChoiceList_t m_nLightType; // 0x1d0 // MPropertyFriendlyName "color blend" // MDefaultString CParticleCollectionVecInput m_vecColorScale; // 0x1d8 // MPropertyFriendlyName "color blend type" // MDefaultString ParticleColorBlendType_t m_nColorBlendType; // 0x608 // MPropertyFriendlyName "intensity" // MDefaultString CParticleCollectionFloatInput m_flIntensity; // 0x610 // MPropertyFriendlyName "cast shadows" // MDefaultString // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bCastShadows; // 0x6f8 // MPropertyFriendlyName "inner cone angle" // MDefaultString // MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT" float m_flTheta; // 0x6fc // MPropertyFriendlyName "outer cone angle" // MDefaultString // MPropertySuppressExpr "m_nLightType != PARTICLE_LIGHT_TYPE_SPOT" float m_flPhi; // 0x700 // MPropertyFriendlyName "light radius multiplier" // MDefaultString CParticleCollectionFloatInput m_flRadiusMultiplier; // 0x708 // MPropertyFriendlyName "attenuation type" // MDefaultString StandardLightingAttenuationStyle_t m_nAttenuationStyle; // 0x7f0 // MPropertyFriendlyName "falloff linearity" // MDefaultString // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_NEW || ( m_nAttenuationStyle == LIGHT_STYLE_OLD && m_nLightType == PARTICLE_LIGHT_TYPE_FX )" CParticleCollectionFloatInput m_flFalloffLinearity; // 0x7f8 // MPropertyFriendlyName "falloff fifty percent" // MDefaultString // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD" CParticleCollectionFloatInput m_flFiftyPercentFalloff; // 0x8e0 // MPropertyFriendlyName "falloff zero percent" // MDefaultString // MPropertySuppressExpr "m_nAttenuationStyle == LIGHT_STYLE_OLD" CParticleCollectionFloatInput m_flZeroPercentFalloff; // 0x9c8 // MPropertyFriendlyName "render diffuse" // MDefaultString // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bRenderDiffuse; // 0xab0 // MPropertyFriendlyName "render specular" // MDefaultString // MPropertySuppressExpr "m_nLightType == PARTICLE_LIGHT_TYPE_FX" bool m_bRenderSpecular; // 0xab1 // MPropertyFriendlyName "light cookie string" CUtlString m_lightCookie; // 0xab8 // MPropertyFriendlyName "light priority" // MDefaultString int32_t m_nPriority; // 0xac0 }; // Aligment: 1 // Size: 400 class C_OP_WindForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "force to apply" // MDefaultString // MVectorIsCoordinate Vector m_vForce; // 0x180 }; // Aligment: 0 // Size: 232 class CParticleCollectionFloatInput : public CParticleFloatInput { public: // }; // Aligment: 0 // Size: 8 class IParticleSystemDefinition { public: // }; // Aligment: 11 // Size: 432 class C_INIT_RemapCPtoScalar : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "input control point number" // MDefaultString int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input field 0-2 X/Y/Z" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x188 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x198 // MPropertyFriendlyName "emitter lifetime start time (seconds)" // MDefaultString float m_flStartTime; // 0x19c // MPropertyFriendlyName "emitter lifetime end time (seconds)" // MDefaultString float m_flEndTime; // 0x1a0 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1a4 // MPropertyFriendlyName "remap bias" // MDefaultString float m_flRemapBias; // 0x1a8 }; // Aligment: 6 // Size: 512 class C_OP_RenderStatusEffectCitadel : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x1d0 // MPropertyFriendlyName "normal texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureNormal; // 0x1d8 // MPropertyFriendlyName "metalness texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureMetalness; // 0x1e0 // MPropertyFriendlyName "roughness texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureRoughness; // 0x1e8 // MPropertyFriendlyName "self illum texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSelfIllum; // 0x1f0 // MPropertyFriendlyName "detail texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail; // 0x1f8 }; // Aligment: 3 // Size: 416 class C_OP_ClampVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "output minimum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutputMin; // 0x184 // MPropertyFriendlyName "output maximum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x190 }; // Aligment: 7 // Size: 464 class C_INIT_RemapNamedModelElementToScalar : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "model" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x180 // MPropertyFriendlyName "names" CUtlVector< CUtlString > m_names; // 0x188 // MPropertyFriendlyName "remap values for names" CUtlVector< float32 > m_values; // 0x1a0 // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x1b8 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1bc // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1c0 // MPropertyFriendlyName "model from renderer" // MDefaultString bool m_bModelFromRenderer; // 0x1c4 }; // Aligment: 4 // Size: 464 class C_OP_LockToSavedSequentialPath : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "start fade time" // MDefaultString float m_flFadeStart; // 0x184 // MPropertyFriendlyName "end fade time" // MDefaultString float m_flFadeEnd; // 0x188 // MPropertyFriendlyName "Use sequential CP pairs between start and end point" // MDefaultString bool m_bCPPairs; // 0x18c CPathParameters m_PathParams; // 0x190 }; // Aligment: 3 // Size: 416 class CGeneralSpin : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "spin rate degrees" // MDefaultString int32_t m_nSpinRateDegrees; // 0x180 // MPropertyFriendlyName "spin rate min" // MDefaultString int32_t m_nSpinRateMinDegrees; // 0x184 // MPropertyFriendlyName "spin stop time" // MDefaultString float m_fSpinRateStopTime; // 0x18c }; // Aligment: 3 // Size: 624 class C_OP_StopAfterCPDuration : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "duration at which to stop" // MDefaultString CParticleCollectionFloatInput m_flDuration; // 0x180 // MPropertyFriendlyName "destroy all particles immediately" // MDefaultString bool m_bDestroyImmediately; // 0x268 // MPropertyFriendlyName "play end cap effect" // MDefaultString bool m_bPlayEndCap; // 0x269 }; // Aligment: 0 // Size: 480 class C_OP_RemapNamedModelBodyPartEndCap : public C_OP_RemapNamedModelElementEndCap, CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 7 // Size: 480 class C_OP_MaintainSequentialPath : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "maximum distance" // MDefaultString float m_fMaxDistance; // 0x180 // MPropertyFriendlyName "particles to map from start to end" // MDefaultString float m_flNumToAssign; // 0x184 // MPropertyFriendlyName "cohesion strength" // MDefaultString float m_flCohesionStrength; // 0x188 // MPropertyFriendlyName "control point movement tolerance" // MDefaultString float m_flTolerance; // 0x18c // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" // MDefaultString bool m_bLoop; // 0x190 // MPropertyFriendlyName "use existing particle count" // MDefaultString bool m_bUseParticleCount; // 0x191 CPathParameters m_PathParams; // 0x1a0 }; // Aligment: 2 // Size: 400 class C_OP_SetControlPointFromObjectScale : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input control point number" // MDefaultString int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output control point number" // MDefaultString int32_t m_nCPOutput; // 0x184 }; // Aligment: 5 // Size: 416 class C_OP_ExternalGenericForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "strength" // MDefaultString float m_flStrength; // 0x180 // MPropertyFriendlyName "curl strength" // MDefaultString float m_flCurlStrength; // 0x184 // MPropertyFriendlyName "linear strength" // MDefaultString float m_flLinearStrength; // 0x188 // MPropertyFriendlyName "radial strength" // MDefaultString float m_flRadialStrength; // 0x18c // MPropertyFriendlyName "rotation strength" // MDefaultString float m_flRotationStrength; // 0x190 }; // Aligment: 0 // Size: 480 class C_OP_RemapNamedModelSequenceOnceTimed : public C_OP_RemapNamedModelElementOnceTimed, CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 1 // Size: 400 class C_OP_ScreenForceFromPlayerView : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "Acceleration" // MDefaultString float m_flAccel; // 0x180 }; // Aligment: 10 // Size: 464 class C_OP_RampScalarSpline : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "ramp rate min" // MDefaultString float m_RateMin; // 0x180 // MPropertyFriendlyName "ramp rate max" // MDefaultString float m_RateMax; // 0x184 // MPropertyFriendlyName "start time min" // MDefaultString float m_flStartTime_min; // 0x188 // MPropertyFriendlyName "start time max" // MDefaultString float m_flStartTime_max; // 0x18c // MPropertyFriendlyName "end time min" // MDefaultString float m_flEndTime_min; // 0x190 // MPropertyFriendlyName "end time max" // MDefaultString float m_flEndTime_max; // 0x194 // MPropertyFriendlyName "bias" // MDefaultString float m_flBias; // 0x198 // MPropertyFriendlyName "ramp field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x1c0 // MPropertyFriendlyName "start/end proportional" // MDefaultString bool m_bProportionalOp; // 0x1c4 // MPropertyFriendlyName "ease out" // MDefaultString bool m_bEaseOut; // 0x1c5 }; // Aligment: 5 // Size: 416 class C_OP_ColorInterpolate : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "color fade" // MDefaultString Color m_ColorFade; // 0x180 // MPropertyFriendlyName "fade start time" // MDefaultString float m_flFadeStartTime; // 0x190 // MPropertyFriendlyName "fade end time" // MDefaultString float m_flFadeEndTime; // 0x194 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x198 // MPropertyFriendlyName "ease in and out" // MDefaultString bool m_bEaseInOut; // 0x19c }; // Aligment: 1 // Size: 4 class PARTICLE_WORLD_HANDLE__ { public: int32_t unused; // 0x0 }; // Aligment: 7 // Size: 416 class C_OP_FadeAndKill : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "start fade in time" // MDefaultString float m_flStartFadeInTime; // 0x180 // MPropertyFriendlyName "end fade in time" // MDefaultString float m_flEndFadeInTime; // 0x184 // MPropertyFriendlyName "start fade out time" // MDefaultString float m_flStartFadeOutTime; // 0x188 // MPropertyFriendlyName "end fade out time" // MDefaultString float m_flEndFadeOutTime; // 0x18c // MPropertyFriendlyName "start alpha" // MDefaultString float m_flStartAlpha; // 0x190 // MPropertyFriendlyName "end alpha" // MDefaultString float m_flEndAlpha; // 0x194 // MPropertyFriendlyName "force preserving particle order" // MDefaultString bool m_bForcePreserveParticleOrder; // 0x198 }; // Aligment: 3 // Size: 400 class C_INIT_PositionOffsetToCP : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "creation control point number" // MDefaultString int32_t m_nControlPointNumberStart; // 0x180 // MPropertyFriendlyName "offset control point number" // MDefaultString int32_t m_nControlPointNumberEnd; // 0x184 // MPropertyFriendlyName "offset in local space 0/1" // MDefaultString bool m_bLocalCoords; // 0x188 }; // Aligment: 7 // Size: 416 class C_OP_MaintainEmitter : public CParticleFunctionEmitter, CParticleFunction { public: // MPropertyFriendlyName "count to maintain" // MDefaultString int32_t m_nParticlesToMaintain; // 0x180 // MPropertyFriendlyName "emission start time" // MDefaultString float m_flStartTime; // 0x184 // MPropertyFriendlyName "maintain count scale control point" // MDefaultString int32_t m_nScaleControlPoint; // 0x188 // MPropertyFriendlyName "maintain count scale control point field" // MDefaultString int32_t m_nScaleControlPointField; // 0x18c // MPropertyFriendlyName "emission rate" // MDefaultString float m_flEmissionRate; // 0x190 // MPropertyFriendlyName "control point with snapshot data" // MDefaultString int32_t m_nSnapshotControlPoint; // 0x194 // MPropertyFriendlyName "group emission times for new particles" // MDefaultString bool m_bEmitInstantaneously; // 0x198 }; // Aligment: 3 // Size: 400 class C_INIT_VelocityFromNormal : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "random speed min" // MDefaultString float m_fSpeedMin; // 0x180 // MPropertyFriendlyName "random speed max" // MDefaultString float m_fSpeedMax; // 0x184 // MPropertyFriendlyName "ignore delta time" // MDefaultString bool m_bIgnoreDt; // 0x188 }; // Aligment: 3 // Size: 400 class C_OP_MaxVelocity : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "maximum velocity" // MDefaultString float m_flMaxVelocity; // 0x180 // MPropertyFriendlyName "override max velocity from this CP" // MDefaultString int32_t m_nOverrideCP; // 0x184 // MPropertyFriendlyName "override CP field" // MDefaultString int32_t m_nOverrideCPField; // 0x188 }; // Aligment: 11 // Size: 544 class C_OP_RenderProjected : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "project on characters" // MDefaultString bool m_bProjectCharacter; // 0x1d0 // MPropertyFriendlyName "project on world" // MDefaultString bool m_bProjectWorld; // 0x1d1 // MPropertyFriendlyName "project on water" // MDefaultString bool m_bProjectWater; // 0x1d2 // MPropertyFriendlyName "flip horizontal" // MDefaultString bool m_bFlipHorizontal; // 0x1d3 // MPropertyFriendlyName "enable projected depth controls" // MDefaultString bool m_bEnableProjectedDepthControls; // 0x1d4 // MPropertyFriendlyName "min projection depth" // MDefaultString // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" float m_flMinProjectionDepth; // 0x1d8 // MPropertyFriendlyName "max projection depth" // MDefaultString // MPropertySuppressExpr "!m_bEnableProjectedDepthControls" float m_flMaxProjectionDepth; // 0x1dc // MPropertyFriendlyName "material" // MPropertyAttributeEditor "AssetBrowse( vmat )" // MDefaultString CStrongHandle< InfoForResourceTypeIMaterial2 > m_hProjectedMaterial; // 0x1e0 // MPropertyFriendlyName "sheet animation time scale" // MDefaultString float m_flAnimationTimeScale; // 0x1e8 // MPropertyFriendlyName "orient to normal" // MDefaultString bool m_bOrientToNormal; // 0x1ec // MPropertyFriendlyName "material variables" // MPropertyAutoExpandSelf CUtlVector< MaterialVariable_t > m_MaterialVars; // 0x1f0 }; // Aligment: 0 // Size: 432 class C_INIT_RandomNamedModelMeshGroup : public C_INIT_RandomNamedModelElement, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 3 // Size: 1696 class C_OP_PerParticleForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "force scale" // MDefaultString CPerParticleFloatInput m_flForceScale; // 0x180 // MPropertyFriendlyName "force to apply" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_vForce; // 0x268 // MPropertyFriendlyName "local space control point" // MDefaultString int32_t m_nCP; // 0x698 }; // Aligment: 4 // Size: 400 class C_OP_InheritFromPeerSystem : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "read field" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "written field" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldInput; // 0x184 // MPropertyFriendlyName "particle neighbor increment amount" // MDefaultString int32_t m_nIncrement; // 0x188 // MPropertyFriendlyName "group id" // MDefaultString int32_t m_nGroupID; // 0x18c }; // Aligment: 11 // Size: 1632 class C_INIT_CreateOnModel : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "force to be inside model" // MDefaultString int32_t m_nForceInModel; // 0x184 // MPropertyFriendlyName "desired hitbox" // MDefaultString int32_t m_nDesiredHitbox; // 0x188 // MPropertyFriendlyName "Control Point Providing Hitbox index" // MDefaultString int32_t m_nHitboxValueFromControlPointIndex; // 0x18c // MPropertyFriendlyName "hitbox scale" // MDefaultString CParticleCollectionVecInput m_vecHitBoxScale; // 0x190 // MPropertyFriendlyName "inherited velocity scale" // MDefaultString float m_flBoneVelocity; // 0x5c0 // MPropertyFriendlyName "maximum inherited velocity" // MDefaultString float m_flMaxBoneVelocity; // 0x5c4 // MPropertyFriendlyName "direction bias" // MDefaultString // MVectorIsCoordinate Vector m_vecDirectionBias; // 0x5c8 // MPropertyFriendlyName "hitbox set" // MDefaultString char[128] m_HitboxSetName; // 0x5d4 // MPropertyFriendlyName "bias in local space" // MDefaultString bool m_bLocalCoords; // 0x654 // MPropertyFriendlyName "use bones instead of hitboxes" // MDefaultString bool m_bUseBones; // 0x655 }; // Aligment: 3 // Size: 624 class C_INIT_InitFloat : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "value" CPerParticleFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x26c }; // Aligment: 4 // Size: 1696 class C_OP_MovementRotateParticleAroundAxis : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "rotation axis" // MDefaultString // MVectorIsCoordinate CParticleCollectionVecInput m_vecRotAxis; // 0x180 // MPropertyFriendlyName "rotation rate" // MDefaultString CParticleCollectionFloatInput m_flRotRate; // 0x5b0 // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x698 // MPropertyFriendlyName "use local space" // MDefaultString bool m_bLocalSpace; // 0x69c }; // Aligment: 14 // Size: 1632 class C_OP_DistanceToCP : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "distance minimum" // MDefaultString float m_flInputMin; // 0x184 // MPropertyFriendlyName "distance maximum" // MDefaultString float m_flInputMax; // 0x188 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x190 // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nStartCP; // 0x194 // MPropertyFriendlyName "ensure line of sight" // MDefaultString bool m_bLOS; // 0x198 // MPropertyFriendlyName "LOS collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x199 // MPropertyFriendlyName "maximum trace length" // MDefaultString float m_flMaxTraceLength; // 0x21c // MPropertyFriendlyName "LOS Failure Scalar" // MDefaultString float m_flLOSScale; // 0x220 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x224 // MPropertyFriendlyName "only active within specified distance" // MDefaultString bool m_bActiveRange; // 0x228 // MPropertyFriendlyName "output is additive" // MDefaultString bool m_bAdditive; // 0x229 // MPropertyFriendlyName "component scale" // MDefaultString CPerParticleVecInput m_vecComponentScale; // 0x230 }; // Aligment: 12 // Size: 464 class C_OP_SetControlPointPositions : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "set positions in world space" // MDefaultString bool m_bUseWorldLocation; // 0x180 // MPropertyFriendlyName "inherit CP orientation" // MDefaultString bool m_bOrient; // 0x181 // MPropertyFriendlyName "only set position once" // MDefaultString bool m_bSetOnce; // 0x182 // MPropertyFriendlyName "first control point number" // MDefaultString int32_t m_nCP1; // 0x184 // MPropertyFriendlyName "second control point number" // MDefaultString int32_t m_nCP2; // 0x188 // MPropertyFriendlyName "third control point number" // MDefaultString int32_t m_nCP3; // 0x18c // MPropertyFriendlyName "fourth control point number" // MDefaultString int32_t m_nCP4; // 0x190 // MPropertyFriendlyName "first control point location" // MDefaultString // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x194 // MPropertyFriendlyName "second control point location" // MDefaultString // MVectorIsCoordinate Vector m_vecCP2Pos; // 0x1a0 // MPropertyFriendlyName "third control point location" // MDefaultString // MVectorIsCoordinate Vector m_vecCP3Pos; // 0x1ac // MPropertyFriendlyName "fourth control point location" // MDefaultString // MVectorIsCoordinate Vector m_vecCP4Pos; // 0x1b8 // MPropertyFriendlyName "control point to offset positions from" // MDefaultString int32_t m_nHeadLocation; // 0x1c4 }; // Aligment: 5 // Size: 432 class C_OP_ConstrainDistanceToUserSpecifiedPath : public CParticleFunctionConstraint, CParticleFunction { public: // MPropertyFriendlyName "minimum distance" // MDefaultString float m_fMinDistance; // 0x180 // MPropertyFriendlyName "maximum distance" // MDefaultString float m_flMaxDistance; // 0x184 // MPropertyFriendlyName "Time scale" // MDefaultString float m_flTimeScale; // 0x188 // MPropertyFriendlyName "Treat path as a loop" // MDefaultString bool m_bLoopedPath; // 0x18c // MPropertyFriendlyName "path points" CUtlVector< PointDefinitionWithTimeValues_t > m_pointList; // 0x190 }; // Aligment: 11 // Size: 432 class C_INIT_CreateInEpitrochoid : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "first dimension 0-2 (-1 disables)" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nComponent1; // 0x180 // MPropertyFriendlyName "second dimension 0-2 (-1 disables)" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nComponent2; // 0x184 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x188 // MPropertyFriendlyName "scale from conrol point (radius 1/radius 2/offset)" // MDefaultString int32_t m_nScaleCP; // 0x18c // MPropertyFriendlyName "particle density" // MDefaultString float m_flParticleDensity; // 0x190 // MPropertyFriendlyName "point offset" // MDefaultString float m_flOffset; // 0x194 // MPropertyFriendlyName "radius 1" // MDefaultString float m_flRadius1; // 0x198 // MPropertyFriendlyName "radius 2" // MDefaultString float m_flRadius2; // 0x19c // MPropertyFriendlyName "use particle count instead of creation time" // MDefaultString bool m_bUseCount; // 0x1a0 // MPropertyFriendlyName "local space" // MDefaultString bool m_bUseLocalCoords; // 0x1a1 // MPropertyFriendlyName "offset from existing position" // MDefaultString bool m_bOffsetExistingPos; // 0x1a2 }; // Aligment: 5 // Size: 1104 class C_INIT_CreateParticleImpulse : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "radius" CPerParticleFloatInput m_InputRadius; // 0x180 // MPropertyFriendlyName "magnitude" CPerParticleFloatInput m_InputMagnitude; // 0x268 // MPropertyFriendlyName "force falloff function" // MDefaultString ParticleFalloffFunction_t m_nFalloffFunction; // 0x350 // MPropertyFriendlyName "exponential falloff exponent" // MDefaultString CPerParticleFloatInput m_InputFalloffExp; // 0x358 // MPropertyFriendlyName "impulse type" // MDefaultString ParticleImpulseType_t m_nImpulseType; // 0x440 }; // Aligment: 13 // Size: 464 class C_OP_RemapCPtoVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input control point number" // MDefaultString int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "local space CP" // MDefaultString int32_t m_nLocalSpaceCP; // 0x188 // MPropertyFriendlyName "input minimum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vInputMin; // 0x18c // MPropertyFriendlyName "input maximum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vInputMax; // 0x198 // MPropertyFriendlyName "output minimum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vOutputMin; // 0x1a4 // MPropertyFriendlyName "output maximum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vOutputMax; // 0x1b0 // MPropertyFriendlyName "emitter lifetime start time (seconds)" // MDefaultString float m_flStartTime; // 0x1bc // MPropertyFriendlyName "emitter lifetime end time (seconds)" // MDefaultString float m_flEndTime; // 0x1c0 // MPropertyFriendlyName "interpolation scale" // MDefaultString float m_flInterpRate; // 0x1c4 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1c8 // MPropertyFriendlyName "offset position" // MDefaultString bool m_bOffset; // 0x1cc // MPropertyFriendlyName "accelerate position" // MDefaultString bool m_bAccelerate; // 0x1cd }; // Aligment: 11 // Size: 2416 class C_OP_PinParticleToCP : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "offset" // MDefaultString CParticleCollectionVecInput m_vecOffset; // 0x188 // MPropertyFriendlyName "offset in local space" // MDefaultString bool m_bOffsetLocal; // 0x5b8 // MPropertyFriendlyName "particle to use" // MDefaultString ParticleSelection_t m_nParticleSelection; // 0x5bc // MPropertyFriendlyName "particle number" // MDefaultString CParticleCollectionFloatInput m_nParticleNumber; // 0x5c0 // MPropertyFriendlyName "pin break type" // MDefaultString ParticlePinDistance_t m_nPinBreakType; // 0x6a8 // MPropertyFriendlyName "break length %" // MDefaultString CParticleCollectionFloatInput m_flBreakDistance; // 0x6b0 // MPropertyFriendlyName "break speed" // MDefaultString CParticleCollectionFloatInput m_flBreakSpeed; // 0x798 // MPropertyFriendlyName "break age" // MDefaultString CParticleCollectionFloatInput m_flAge; // 0x880 // MPropertyFriendlyName "break comparison control point 1" // MDefaultString int32_t m_nBreakControlPointNumber; // 0x968 // MPropertyFriendlyName "break comparison control point 2" // MDefaultString int32_t m_nBreakControlPointNumber2; // 0x96c }; // Aligment: 9 // Size: 448 class C_OP_DriveCPFromGlobalSoundFloat : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutputControlPoint; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutputField; // 0x184 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x188 // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x194 // MPropertyFriendlyName "sound stack name" CUtlString m_StackName; // 0x198 // MPropertyFriendlyName "sound operator name" CUtlString m_OperatorName; // 0x1a0 // MPropertyFriendlyName "sound field name" CUtlString m_FieldName; // 0x1a8 }; // Aligment: 7 // Size: 432 class C_OP_RemapDirectionToCPToVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "scale factor" // MDefaultString float m_flScale; // 0x188 // MPropertyFriendlyName "offset rotation" // MDefaultString float m_flOffsetRot; // 0x18c // MPropertyFriendlyName "offset axis" // MDefaultString // MVectorIsCoordinate Vector m_vecOffsetAxis; // 0x190 // MPropertyFriendlyName "normalize" // MDefaultString bool m_bNormalize; // 0x19c // MPropertyFriendlyName "strength field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldStrength; // 0x1a0 }; // Aligment: 10 // Size: 3488 class C_OP_ChladniWave : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "wave minimum" // MDefaultString CPerParticleFloatInput m_flInputMin; // 0x188 // MPropertyFriendlyName "wave maximum" // MDefaultString CPerParticleFloatInput m_flInputMax; // 0x270 // MPropertyFriendlyName "output minimum" // MDefaultString CPerParticleFloatInput m_flOutputMin; // 0x358 // MPropertyFriendlyName "output maximum" // MDefaultString CPerParticleFloatInput m_flOutputMax; // 0x440 // MPropertyFriendlyName "wave length" // MDefaultString CPerParticleVecInput m_vecWaveLength; // 0x528 // MPropertyFriendlyName "harmonics" // MDefaultString CPerParticleVecInput m_vecHarmonics; // 0x958 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0xd88 // MPropertyFriendlyName "local space control point" // MDefaultString int32_t m_nLocalSpaceControlPoint; // 0xd8c // MPropertyFriendlyName "3D" // MDefaultString bool m_b3D; // 0xd90 }; // Aligment: 5 // Size: 640 class C_OP_SetChildControlPoints : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "group ID to affect" // MDefaultString int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "first control point to set" // MDefaultString int32_t m_nFirstControlPoint; // 0x184 // MPropertyFriendlyName "# of control points to set" // MDefaultString int32_t m_nNumControlPoints; // 0x188 // MPropertyFriendlyName "first particle to copy" // MDefaultString CParticleCollectionFloatInput m_nFirstSourcePoint; // 0x190 // MPropertyFriendlyName "set orientation" // MDefaultString bool m_bSetOrientation; // 0x278 }; // Aligment: 1 // Size: 400 class C_INIT_NormalAlignToCP : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 }; // Aligment: 5 // Size: 2544 class C_INIT_PositionOffset : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "offset min" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_OffsetMin; // 0x180 // MPropertyFriendlyName "offset max" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_OffsetMax; // 0x5b0 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x9e0 // MPropertyFriendlyName "offset in local space 0/1" // MDefaultString bool m_bLocalCoords; // 0x9e4 // MPropertyFriendlyName "offset proportional to radius 0/1" // MDefaultString bool m_bProportional; // 0x9e5 }; // Aligment: 2 // Size: 400 class C_INIT_InheritVelocity : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "velocity scale" // MDefaultString float m_flVelocityScale; // 0x184 }; // Aligment: 21 // Size: 3552 class C_OP_RenderCables : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "Radius Scale" // MDefaultString // MPropertyGroupName "Renderer Modifiers" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flRadiusScale; // 0x1d0 // MPropertyFriendlyName "alpha scale" // MDefaultString // MPropertyGroupName "Renderer Modifiers" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flAlphaScale; // 0x2b8 // MPropertyFriendlyName "color blend" // MDefaultString // MPropertyGroupName "Renderer Modifiers" // MPropertySortPriority "700" CParticleCollectionVecInput m_vecColorScale; // 0x3a0 // MPropertyFriendlyName "color blend type" // MDefaultString // MPropertyGroupName "Renderer Modifiers" // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0x7d0 // MPropertyFriendlyName "material" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vmat )" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x7d8 // MPropertyFriendlyName "texture repetition mode" // MDefaultString TextureRepetitionMode_t m_nTextureRepetitionMode; // 0x7e0 // MPropertyFriendlyName "texture repetitions" // MDefaultString CParticleCollectionFloatInput m_flTextureRepeatsPerSegment; // 0x7e8 // MPropertyFriendlyName "texture repetitions around cable" // MDefaultString CParticleCollectionFloatInput m_flTextureRepeatsCircumference; // 0x8d0 // MPropertyFriendlyName "color map offset along path" // MDefaultString CParticleCollectionFloatInput m_flColorMapOffsetV; // 0x9b8 // MPropertyFriendlyName "color map offset around cable" // MDefaultString CParticleCollectionFloatInput m_flColorMapOffsetU; // 0xaa0 // MPropertyFriendlyName "normal map offset along path" // MDefaultString CParticleCollectionFloatInput m_flNormalMapOffsetV; // 0xb88 // MPropertyFriendlyName "normal map offset around cable" // MDefaultString CParticleCollectionFloatInput m_flNormalMapOffsetU; // 0xc70 // MPropertyFriendlyName "draw caps at each end of the cable" // MDefaultString bool m_bDrawCableCaps; // 0xd58 // MPropertyFriendlyName "cable end cap shape factor" // MDefaultString // MPropertyAttributeRange "0 2" float m_flCapRoundness; // 0xd5c // MPropertyFriendlyName "cable end cap offset amount" // MDefaultString // MPropertyAttributeRange "0 2" float m_flCapOffsetAmount; // 0xd60 // MPropertyFriendlyName "tessellation scale factor" // MDefaultString float m_flTessScale; // 0xd64 // MPropertyFriendlyName "minimum steps between particles" // MDefaultString int32_t m_nMinTesselation; // 0xd68 // MPropertyFriendlyName "maximum steps between particles" // MDefaultString int32_t m_nMaxTesselation; // 0xd6c // MPropertyFriendlyName "roundness factor" // MDefaultString int32_t m_nRoundness; // 0xd70 // MPropertyFriendlyName "material float variables" CUtlVector< FloatInputMaterialVariable_t > m_MaterialFloatVars; // 0xd78 // MPropertyFriendlyName "material vector variables" CUtlVector< VecInputMaterialVariable_t > m_MaterialVecVars; // 0xda8 }; // Aligment: 8 // Size: 416 class C_INIT_InitFromCPSnapshot : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "snapshot control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "field to read" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToRead; // 0x184 // MPropertyFriendlyName "field to write" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToWrite; // 0x188 // MPropertyFriendlyName "local space control point number" // MDefaultString int32_t m_nLocalSpaceCP; // 0x18c // MPropertyFriendlyName "random order" // MDefaultString bool m_bRandom; // 0x190 // MPropertyFriendlyName "reverse order" // MDefaultString bool m_bReverse; // 0x191 // MPropertyFriendlyName "random seed" // MDefaultString int32_t m_nRandomSeed; // 0x194 // MPropertyFriendlyName "local space angles" // MDefaultString bool m_bLocalSpaceAngles; // 0x198 }; // Aligment: 0 // Size: 480 class C_OP_RemapNamedModelSequenceEndCap : public C_OP_RemapNamedModelElementEndCap, CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 9 // Size: 416 class C_OP_DifferencePreviousParticle : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "difference minimum" // MDefaultString float m_flInputMin; // 0x188 // MPropertyFriendlyName "difference maximum" // MDefaultString float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x194 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x198 // MPropertyFriendlyName "only active within specified difference" // MDefaultString bool m_bActiveRange; // 0x19c // MPropertyFriendlyName "also set ouput to previous particle" // MDefaultString bool m_bSetPreviousParticle; // 0x19d }; // Aligment: 3 // Size: 416 class C_OP_SetControlPointToHMD : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nCP1; // 0x180 // MPropertyFriendlyName "control point offset" // MDefaultString // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x184 // MPropertyFriendlyName "use hmd orientation" // MDefaultString bool m_bOrientToHMD; // 0x190 }; // Aligment: 3 // Size: 400 class C_OP_ClampScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x184 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x188 }; // Aligment: 12 // Size: 560 class C_INIT_InitialRepulsionVelocity : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x180 // MPropertyFriendlyName "minimum velocity" // MDefaultString // MVectorIsCoordinate Vector m_vecOutputMin; // 0x200 // MPropertyFriendlyName "maximum velocity" // MDefaultString // MVectorIsCoordinate Vector m_vecOutputMax; // 0x20c // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x218 // MPropertyFriendlyName "per particle world collision tests" // MDefaultString bool m_bPerParticle; // 0x21c // MPropertyFriendlyName "offset instead of accelerate" // MDefaultString bool m_bTranslate; // 0x21d // MPropertyFriendlyName "offset proportional to radius 0/1" // MDefaultString bool m_bProportional; // 0x21e // MPropertyFriendlyName "trace length" // MDefaultString float m_flTraceLength; // 0x220 // MPropertyFriendlyName "use radius for per particle trace length" // MDefaultString bool m_bPerParticleTR; // 0x224 // MPropertyFriendlyName "inherit from parent" // MDefaultString bool m_bInherit; // 0x225 // MPropertyFriendlyName "control points to broadcast to children (n + 1)" // MDefaultString int32_t m_nChildCP; // 0x228 // MPropertyFriendlyName "child group ID to affect" // MDefaultString int32_t m_nChildGroupID; // 0x22c }; // Aligment: 4 // Size: 640 class C_OP_LerpScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "value to lerp to" // MDefaultString CPerParticleFloatInput m_flOutput; // 0x188 // MPropertyFriendlyName "start time" // MDefaultString float m_flStartTime; // 0x270 // MPropertyFriendlyName "end time" // MDefaultString float m_flEndTime; // 0x274 }; // Aligment: 5 // Size: 864 class C_OP_MovementMoveAlongSkinnedCPSnapshot : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "snapshot control point number" // MDefaultString int32_t m_nSnapshotControlPointNumber; // 0x184 // MPropertyFriendlyName "set normal" // MDefaultString bool m_bSetNormal; // 0x188 // MPropertyFriendlyName "Interpolation" // MDefaultString CPerParticleFloatInput m_flInterpolation; // 0x190 // MPropertyFriendlyName "Snapshot Index T Value" // MDefaultString CPerParticleFloatInput m_flTValue; // 0x278 }; // Aligment: 8 // Size: 1616 class C_INIT_SetHitboxToModel : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "force to be inside model" // MDefaultString int32_t m_nForceInModel; // 0x184 // MPropertyFriendlyName "desired hitbox" // MDefaultString int32_t m_nDesiredHitbox; // 0x188 // MPropertyFriendlyName "model hitbox scale" // MDefaultString CParticleCollectionVecInput m_vecHitBoxScale; // 0x190 // MPropertyFriendlyName "direction bias" // MDefaultString // MVectorIsCoordinate Vector m_vecDirectionBias; // 0x5c0 // MPropertyFriendlyName "maintain existing hitbox" // MDefaultString bool m_bMaintainHitbox; // 0x5cc // MPropertyFriendlyName "use bones instead of hitboxes" // MDefaultString bool m_bUseBones; // 0x5cd // MPropertyFriendlyName "hitbox set" // MDefaultString char[128] m_HitboxSetName; // 0x5ce }; // Aligment: 3 // Size: 1472 class C_INIT_InitVec : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "value" CPerParticleVecInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nOutputField; // 0x5b0 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x5b4 }; // Aligment: 1 // Size: 400 class C_OP_AlphaDecay : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "minimum alpha" // MDefaultString float m_flMinAlpha; // 0x180 }; // Aligment: 8 // Size: 416 class C_OP_SequenceFromModel : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "current anim time output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutputAnim; // 0x188 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x198 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x19c }; // Aligment: 3 // Size: 1088 class C_OP_ColorAdjustHSL : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "hue adjust" // MDefaultString CPerParticleFloatInput m_flHueAdjust; // 0x180 // MPropertyFriendlyName "saturation adjust" // MDefaultString CPerParticleFloatInput m_flSaturationAdjust; // 0x268 // MPropertyFriendlyName "lightness adjust" // MDefaultString CPerParticleFloatInput m_flLightnessAdjust; // 0x350 }; // Aligment: 6 // Size: 416 class C_OP_FadeAndKillForTracers : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "start fade in time" // MDefaultString float m_flStartFadeInTime; // 0x180 // MPropertyFriendlyName "end fade in time" // MDefaultString float m_flEndFadeInTime; // 0x184 // MPropertyFriendlyName "start fade out time" // MDefaultString float m_flStartFadeOutTime; // 0x188 // MPropertyFriendlyName "end fade out time" // MDefaultString float m_flEndFadeOutTime; // 0x18c // MPropertyFriendlyName "start alpha" // MDefaultString float m_flStartAlpha; // 0x190 // MPropertyFriendlyName "end alpha" // MDefaultString float m_flEndAlpha; // 0x194 }; // Aligment: 6 // Size: 432 class C_OP_Noise : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x184 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x188 // MPropertyFriendlyName "noise coordinate scale" // MDefaultString fltx4 m_fl4NoiseScale; // 0x190 // MPropertyFriendlyName "additive" // MDefaultString bool m_bAdditive; // 0x1a0 // MPropertyFriendlyName "Noise animation time scale" // MDefaultString float m_flNoiseAnimationTimeScale; // 0x1a4 }; // Aligment: 2 // Size: 848 class C_OP_CollideWithSelf : public CParticleFunctionConstraint, CParticleFunction { public: // MPropertyFriendlyName "particle radius scale" // MDefaultString CPerParticleFloatInput m_flRadiusScale; // 0x180 // MPropertyFriendlyName "minimum speed for check" // MDefaultString CPerParticleFloatInput m_flMinimumSpeed; // 0x268 }; // Aligment: 4 // Size: 400 class C_OP_LagCompensation : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "desired velocity CP" // MDefaultString int32_t m_nDesiredVelocityCP; // 0x180 // MPropertyFriendlyName "latency CP" // MDefaultString int32_t m_nLatencyCP; // 0x184 // MPropertyFriendlyName "latency CP field" // MDefaultString int32_t m_nLatencyCPField; // 0x188 // MPropertyFriendlyName "desired velocity CP field override(for speed only)" // MDefaultString int32_t m_nDesiredVelocityCPField; // 0x18c }; // Aligment: 17 // Size: 448 class C_INIT_InitSkinnedPositionFromCPSnapshot : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "snapshot control point number" // MDefaultString int32_t m_nSnapshotControlPointNumber; // 0x180 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x184 // MPropertyFriendlyName "random order" // MDefaultString bool m_bRandom; // 0x188 // MPropertyFriendlyName "random seed" // MDefaultString int32_t m_nRandomSeed; // 0x18c // MPropertyFriendlyName "prepare for rigid lock" // MDefaultString bool m_bRigid; // 0x190 // MPropertyFriendlyName "set normal" // MDefaultString bool m_bSetNormal; // 0x191 // MPropertyFriendlyName "normal velocity ignore delta time" // MDefaultString bool m_bIgnoreDt; // 0x192 // MPropertyFriendlyName "normal velocity min" // MDefaultString float m_flMinNormalVelocity; // 0x194 // MPropertyFriendlyName "normal velocity max" // MDefaultString float m_flMaxNormalVelocity; // 0x198 // MPropertyFriendlyName "particle increment amount" // MDefaultString float m_flIncrement; // 0x19c // MPropertyFriendlyName "Full Loop Increment Amount" // MDefaultString int32_t m_nFullLoopIncrement; // 0x1a0 // MPropertyFriendlyName "Snapshot start point" // MDefaultString int32_t m_nSnapShotStartPoint; // 0x1a4 // MPropertyFriendlyName "inherited bone velocity" // MDefaultString float m_flBoneVelocity; // 0x1a8 // MPropertyFriendlyName "max inherited bone velocity" // MDefaultString float m_flBoneVelocityMax; // 0x1ac // MPropertyFriendlyName "Set Color" // MDefaultString bool m_bCopyColor; // 0x1b0 // MPropertyFriendlyName "Set Alpha" // MDefaultString bool m_bCopyAlpha; // 0x1b1 // MPropertyFriendlyName "Set Radius" // MDefaultString bool m_bCopyRadius; // 0x1b2 }; // Aligment: 0 // Size: 464 class C_INIT_RemapParticleCountToNamedModelBodyPartScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar, C_INIT_RemapParticleCountToScalar, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 0 // Size: 232 class CPerParticleFloatInput : public CParticleFloatInput { public: // }; // Aligment: 2 // Size: 400 class C_OP_ConnectParentParticleToNearest : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point to set" // MDefaultString int32_t m_nFirstControlPoint; // 0x180 // MPropertyFriendlyName "Second Control point to set" // MDefaultString int32_t m_nSecondControlPoint; // 0x184 }; // Aligment: 1 // Size: 4 class PARTICLE_EHANDLE__ { public: int32_t unused; // 0x0 }; // Aligment: 0 // Size: 432 class C_INIT_RandomNamedModelBodyPart : public C_INIT_RandomNamedModelElement, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 0 // Size: 8 class IParticleEffect { public: // }; // Aligment: 5 // Size: 416 class C_INIT_CreateFromParentParticles : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "inherited velocity scale" // MDefaultString float m_flVelocityScale; // 0x180 // MPropertyFriendlyName "particle increment amount" // MDefaultString float m_flIncrement; // 0x184 // MPropertyFriendlyName "random parent particle distribution" // MDefaultString bool m_bRandomDistribution; // 0x188 // MPropertyFriendlyName "random seed" // MDefaultString int32_t m_nRandomSeed; // 0x18c // MPropertyFriendlyName "sub frame interpolation" // MDefaultString bool m_bSubFrame; // 0x190 }; // Aligment: 4 // Size: 1696 class C_OP_SetVec : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "value" CPerParticleVecInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nOutputField; // 0x5b0 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x5b4 // MPropertyFriendlyName "interpolation" // MDefaultString CPerParticleFloatInput m_Lerp; // 0x5b8 }; // Aligment: 3 // Size: 416 class C_OP_MovementMaintainOffset : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "desired offset" // MDefaultString // MVectorIsCoordinate Vector m_vecOffset; // 0x180 // MPropertyFriendlyName "local space CP" // MDefaultString int32_t m_nCP; // 0x18c // MPropertyFriendlyName "scale by radius" // MDefaultString bool m_bRadiusScale; // 0x190 }; // Aligment: 0 // Size: 480 class C_OP_RemapNamedModelBodyPartOnceTimed : public C_OP_RemapNamedModelElementOnceTimed, CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 12 // Size: 1856 class C_OP_LockToBone : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control_point_number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "lifetime fade start" // MDefaultString float m_flLifeTimeFadeStart; // 0x184 // MPropertyFriendlyName "lifetime fade end" // MDefaultString float m_flLifeTimeFadeEnd; // 0x188 // MPropertyFriendlyName "instant jump threshold" // MDefaultString float m_flJumpThreshold; // 0x18c // MPropertyFriendlyName "previous position scale" // MDefaultString float m_flPrevPosScale; // 0x190 // MPropertyFriendlyName "hitbox set" // MDefaultString char[128] m_HitboxSetName; // 0x194 // MPropertyFriendlyName "rigid lock" // MDefaultString bool m_bRigid; // 0x214 // MPropertyFriendlyName "use bones instead of hitboxes" // MDefaultString bool m_bUseBones; // 0x215 // MPropertyFriendlyName "lock rotations to bone orientation" // MDefaultString // MPropertyGroupName "Set Rotations to Bones" ParticleRotationLockType_t m_nRotationSetType; // 0x218 // MPropertyFriendlyName "rigid set rotation from bones" // MDefaultString // MPropertyGroupName "Set Rotations to Bones" bool m_bRigidRotationLock; // 0x21c // MPropertyFriendlyName "rigid rotation offset pitch/yaw/roll" // MPropertyGroupName "Set Rotations to Bones" CPerParticleVecInput m_vecRotation; // 0x220 // MPropertyFriendlyName "rigid rotation interpolation" // MDefaultString // MPropertyGroupName "Set Rotations to Bones" CPerParticleFloatInput m_flRotLerp; // 0x650 }; // Aligment: 11 // Size: 480 class C_OP_CalculateVectorAttribute : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "start value" // MDefaultString Vector m_vStartValue; // 0x180 // MPropertyFriendlyName "input field 1" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput1; // 0x18c // MPropertyFriendlyName "input scale 1" // MDefaultString float m_flInputScale1; // 0x190 // MPropertyFriendlyName "input field 2" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput2; // 0x194 // MPropertyFriendlyName "input scale 2" // MDefaultString float m_flInputScale2; // 0x198 // MPropertyFriendlyName "control point input 1" ControlPointReference_t m_nControlPointInput1; // 0x19c // MPropertyFriendlyName "control point scale 1" // MDefaultString float m_flControlPointScale1; // 0x1b0 // MPropertyFriendlyName "control point input 2" ControlPointReference_t m_nControlPointInput2; // 0x1b4 // MPropertyFriendlyName "control point scale 2" // MDefaultString float m_flControlPointScale2; // 0x1c8 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1cc // MPropertyFriendlyName "final per component scale" // MDefaultString Vector m_vFinalOutputScale; // 0x1d0 }; // Aligment: 4 // Size: 400 class C_OP_RemapCPOrientationToYaw : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "rotation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "rotation offset" // MDefaultString float m_flRotOffset; // 0x188 // MPropertyFriendlyName "spin strength" // MDefaultString float m_flSpinStrength; // 0x18c }; // Aligment: 3 // Size: 400 class C_OP_DampenToCP : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "falloff range" // MDefaultString float m_flRange; // 0x184 // MPropertyFriendlyName "dampen scale" // MDefaultString float m_flScale; // 0x188 }; // Aligment: 6 // Size: 432 class CGeneralRandomRotation : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "yaw offset min" // MDefaultString float m_flDegreesMin; // 0x180 // MPropertyFriendlyName "yaw offset max" // MDefaultString float m_flDegreesMax; // 0x184 // MPropertyFriendlyName "yaw initial" // MDefaultString float m_flDegrees; // 0x188 // MPropertyFriendlyName "rotation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x18c // MPropertyFriendlyName "yaw random exponent" // MDefaultString float m_flRotationRandExponent; // 0x19c // MPropertyFriendlyName "randomly flip direction" // MDefaultString bool m_bRandomlyFlipDirection; // 0x1a0 }; // Aligment: 3 // Size: 400 class C_OP_RemapVectorComponentToScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "Input Vector" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "Output Scalar" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "Vector Component" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nComponent; // 0x188 }; // Aligment: 8 // Size: 432 class C_INIT_AgeNoise : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "absolute value" // MDefaultString bool m_bAbsVal; // 0x180 // MPropertyFriendlyName "invert absolute value" // MDefaultString bool m_bAbsValInv; // 0x181 // MPropertyFriendlyName "time coordinate offset" // MDefaultString float m_flOffset; // 0x184 // MPropertyFriendlyName "start age minimum" // MDefaultString float m_flAgeMin; // 0x188 // MPropertyFriendlyName "start age maximum" // MDefaultString float m_flAgeMax; // 0x18c // MPropertyFriendlyName "time noise coordinate scale" // MDefaultString float m_flNoiseScale; // 0x190 // MPropertyFriendlyName "spatial noise coordinate scale" // MDefaultString float m_flNoiseScaleLoc; // 0x194 // MPropertyFriendlyName "spatial coordinate offset" // MDefaultString // MVectorIsCoordinate Vector m_vecOffsetLoc; // 0x198 }; // Aligment: 3 // Size: 20 struct PointDefinition_t { public: // MPropertyFriendlyName "Control point" // MDefaultString int32_t m_nControlPoint; // 0x0 // MPropertyFriendlyName "Use local coordinates for offset" // MDefaultString bool m_bLocalCoords; // 0x4 // MPropertyFriendlyName "Offset from control point" // MDefaultString Vector m_vOffset; // 0x8 }; // Aligment: 4 // Size: 896 class C_OP_SetFloatCollection : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "value" CParticleCollectionFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x26c // MPropertyFriendlyName "interpolation" // MDefaultString CParticleCollectionFloatInput m_Lerp; // 0x270 }; // Aligment: 2 // Size: 400 class C_INIT_RandomSecondSequence : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "sequence min" // MDefaultString // MPropertyAttributeEditor "SequencePicker( 2 )" int32_t m_nSequenceMin; // 0x180 // MPropertyFriendlyName "sequence max" // MDefaultString // MPropertyAttributeEditor "SequencePicker( 2 )" int32_t m_nSequenceMax; // 0x184 }; // Aligment: 5 // Size: 416 class C_OP_InheritFromParentParticlesV2 : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "scale" // MDefaultString float m_flScale; // 0x180 // MPropertyFriendlyName "inherited field" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "particle increment amount" // MDefaultString int32_t m_nIncrement; // 0x188 // MPropertyFriendlyName "random parent particle distribution" // MDefaultString bool m_bRandomDistribution; // 0x18c // MPropertyFriendlyName "behavior if parent particle dies" // MDefaultString MissingParentInheritBehavior_t m_nMissingParentBehavior; // 0x190 }; // Aligment: 0 // Size: 432 class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 4 // Size: 2544 class C_OP_RemapCrossProductOfTwoVectorsToVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input vector 1" CPerParticleVecInput m_InputVec1; // 0x180 // MPropertyFriendlyName "input vector 2" CPerParticleVecInput m_InputVec2; // 0x5b0 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x9e0 // MPropertyFriendlyName "normalize output" // MDefaultString bool m_bNormalize; // 0x9e4 }; // Aligment: 2 // Size: 400 class C_OP_SetCPOrientationToDirection : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input control point" // MDefaultString int32_t m_nInputControlPoint; // 0x180 // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutputControlPoint; // 0x184 }; // Aligment: 15 // Size: 800 class C_OP_MovementPlaceOnGround : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "offset" // MDefaultString CPerParticleFloatInput m_flOffset; // 0x180 // MPropertyFriendlyName "max trace length" // MDefaultString float m_flMaxTraceLength; // 0x268 // MPropertyFriendlyName "CP movement tolerance" // MDefaultString float m_flTolerance; // 0x26c // MPropertyFriendlyName "trace offset" // MDefaultString float m_flTraceOffset; // 0x270 // MPropertyFriendlyName "interpolation rate" // MDefaultString float m_flLerpRate; // 0x274 // MPropertyFriendlyName "collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x278 // MPropertyFriendlyName "reference CP 1" // MDefaultString int32_t m_nRefCP1; // 0x2f8 // MPropertyFriendlyName "reference CP 2" // MDefaultString int32_t m_nRefCP2; // 0x2fc // MPropertyFriendlyName "interploation distance tolerance cp" // MDefaultString int32_t m_nLerpCP; // 0x300 // MPropertyFriendlyName "kill on no collision" // MDefaultString bool m_bKill; // 0x308 // MPropertyFriendlyName "include water" // MDefaultString bool m_bIncludeWater; // 0x309 // MPropertyFriendlyName "set normal" // MDefaultString bool m_bSetNormal; // 0x30c // MPropertyFriendlyName "treat offset as scalar of particle radius" // MDefaultString bool m_bScaleOffset; // 0x30d // MPropertyFriendlyName "preserve initial Z-offset relative to cp" // MDefaultString int32_t m_nPreserveOffsetCP; // 0x310 // MPropertyFriendlyName "CP Entity to Ignore for Collisions" // MDefaultString int32_t m_nIgnoreCP; // 0x314 }; // Aligment: 5 // Size: 432 class C_OP_LockToPointList : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "point list" CUtlVector< PointDefinition_t > m_pointList; // 0x188 // MPropertyFriendlyName "space points along path" // MDefaultString bool m_bPlaceAlongPath; // 0x1a0 // MPropertyFriendlyName "Treat path as a loop" // MDefaultString bool m_bClosedLoop; // 0x1a1 // MPropertyFriendlyName "Numer of points along path" // MDefaultString int32_t m_nNumPointsAlongPath; // 0x1a4 }; // Aligment: 3 // Size: 624 class C_OP_SetCPOrientationToPointAtCP : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "CP to point towards" // MDefaultString int32_t m_nInputCP; // 0x180 // MPropertyFriendlyName "CP to set" // MDefaultString int32_t m_nOutputCP; // 0x184 // MPropertyFriendlyName "Interpolation" // MDefaultString CParticleCollectionFloatInput m_flInterpolation; // 0x188 }; // Aligment: 1 // Size: 400 class C_OP_VelocityDecay : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "minimum velocity" // MDefaultString float m_flMinVelocity; // 0x180 }; // Aligment: 3 // Size: 416 class C_OP_LerpEndCapVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "value to lerp to" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutput; // 0x184 // MPropertyFriendlyName "lerp time" // MDefaultString float m_flLerpTime; // 0x190 }; // Aligment: 0 // Size: 432 class C_INIT_RandomRotation : public CGeneralRandomRotation, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 4 // Size: 864 class C_OP_LerpToInitialPosition : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "Interpolation" // MDefaultString CPerParticleFloatInput m_flInterpolation; // 0x188 // MPropertyFriendlyName "position cache attribute" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nCacheField; // 0x270 // MPropertyFriendlyName "scale" // MDefaultString CParticleCollectionFloatInput m_flScale; // 0x278 }; // Aligment: 2 // Size: 480 class C_OP_RenderText : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "outline color" // MDefaultString Color m_OutlineColor; // 0x1d0 // MPropertyFriendlyName "default text" CUtlString m_DefaultText; // 0x1d8 }; // Aligment: 4 // Size: 416 class C_INIT_RemapCPOrientationToRotations : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "offset pitch/yaw/roll" // MDefaultString Vector m_vecRotation; // 0x184 // MPropertyFriendlyName "Use Quaternians Internally" // MDefaultString bool m_bUseQuat; // 0x190 // MPropertyFriendlyName "Write normal instead of rotation" // MDefaultString bool m_bWriteNormal; // 0x191 }; // Aligment: 5 // Size: 864 class C_OP_ReadFromNeighboringParticle : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "read field" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "written field" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "particle increment amount" // MDefaultString int32_t m_nIncrement; // 0x188 // MPropertyFriendlyName "maximum distance" // MDefaultString CPerParticleFloatInput m_DistanceCheck; // 0x190 // MPropertyFriendlyName "Interpolation" // MDefaultString CPerParticleFloatInput m_flInterpolation; // 0x278 }; // Aligment: 1 // Size: 400 class C_INIT_RandomYawFlip : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "flip percentage" // MDefaultString float m_flPercent; // 0x180 }; // Aligment: 4 // Size: 400 class C_OP_Cull : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "cull percentage" // MDefaultString float m_flCullPerc; // 0x180 // MPropertyFriendlyName "cull start time" // MDefaultString float m_flCullStart; // 0x184 // MPropertyFriendlyName "cull end time" // MDefaultString float m_flCullEnd; // 0x188 // MPropertyFriendlyName "cull time exponent" // MDefaultString float m_flCullExp; // 0x18c }; // Aligment: 1 // Size: 400 class C_OP_NormalLock : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 }; // Aligment: 4 // Size: 464 class C_OP_LockToSavedSequentialPathV2 : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "start fade time" // MDefaultString float m_flFadeStart; // 0x180 // MPropertyFriendlyName "end fade time" // MDefaultString float m_flFadeEnd; // 0x184 // MPropertyFriendlyName "Use sequential CP pairs between start and end point" // MDefaultString bool m_bCPPairs; // 0x188 CPathParameters m_PathParams; // 0x190 }; // Aligment: 2 // Size: 1080 struct VecInputMaterialVariable_t { public: // MPropertyFriendlyName "material variable" // MDefaultString CUtlString m_strVariable; // 0x0 // MPropertyFriendlyName "input" // MDefaultString CParticleCollectionVecInput m_vecInput; // 0x8 }; // Aligment: 6 // Size: 480 class C_INIT_CreateSequentialPathV2 : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "maximum distance" // MDefaultString float m_fMaxDistance; // 0x180 // MPropertyFriendlyName "particles to map from start to end" // MDefaultString float m_flNumToAssign; // 0x184 // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" // MDefaultString bool m_bLoop; // 0x188 // MPropertyFriendlyName "use sequential CP pairs between start and end point" // MDefaultString bool m_bCPPairs; // 0x189 // MPropertyFriendlyName "save offset" // MDefaultString bool m_bSaveOffset; // 0x18a CPathParameters m_PathParams; // 0x190 }; // Aligment: 7 // Size: 416 class C_OP_RemapVisibilityScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "visibility minimum" // MDefaultString float m_flInputMin; // 0x188 // MPropertyFriendlyName "visibility maximum" // MDefaultString float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x194 // MPropertyFriendlyName "radius scale" // MDefaultString float m_flRadiusScale; // 0x198 }; // Aligment: 0 // Size: 464 class C_OP_RenderClothForce : public CParticleFunctionRenderer, CParticleFunction { public: // }; // Aligment: 6 // Size: 416 class C_OP_RestartAfterDuration : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "minimum restart time" // MDefaultString float m_flDurationMin; // 0x180 // MPropertyFriendlyName "maximum restart time" // MDefaultString float m_flDurationMax; // 0x184 // MPropertyFriendlyName "control point to scale duration" // MDefaultString int32_t m_nCP; // 0x188 // MPropertyFriendlyName "control point field X/Y/Z" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPField; // 0x18c // MPropertyFriendlyName "child group ID" // MDefaultString int32_t m_nChildGroupID; // 0x190 // MPropertyFriendlyName "only restart children" // MDefaultString bool m_bOnlyChildren; // 0x194 }; // Aligment: 8 // Size: 1616 class C_INIT_CreateOnModelAtHeight : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "use bones instead of hitboxes" // MDefaultString bool m_bUseBones; // 0x180 // MPropertyFriendlyName "force creation height to desired height" // MDefaultString bool m_bForceZ; // 0x181 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x184 // MPropertyFriendlyName "height override control point number" // MDefaultString int32_t m_nHeightCP; // 0x188 // MPropertyFriendlyName "desired height is relative to water" // MDefaultString bool m_bUseWaterHeight; // 0x18c // MPropertyFriendlyName "relative desired height" // MDefaultString float m_flDesiredHeight; // 0x190 // MPropertyFriendlyName "model hitbox scale" // MDefaultString CParticleCollectionVecInput m_vecHitBoxScale; // 0x198 // MPropertyFriendlyName "hitbox set" // MDefaultString char[128] m_HitboxSetName; // 0x5c8 }; // Aligment: 3 // Size: 400 class C_INIT_RandomAlphaWindowThreshold : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "min" // MDefaultString float m_flMin; // 0x180 // MPropertyFriendlyName "max" // MDefaultString float m_flMax; // 0x184 // MPropertyFriendlyName "exponent" // MDefaultString float m_flExponent; // 0x188 }; // Aligment: 3 // Size: 400 class C_OP_VelocityMatchingForce : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "direction matching strength" // MDefaultString float m_flDirScale; // 0x180 // MPropertyFriendlyName "speed matching strength" // MDefaultString float m_flSpdScale; // 0x184 // MPropertyFriendlyName "control point to broadcast speed and direction to" // MDefaultString int32_t m_nCPBroadcast; // 0x188 }; // Aligment: 3 // Size: 416 class C_OP_RampCPLinearRandom : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutControlPointNumber; // 0x180 // MPropertyFriendlyName "ramp rate min" // MDefaultString Vector m_vecRateMin; // 0x184 // MPropertyFriendlyName "ramp rate max" // MDefaultString Vector m_vecRateMax; // 0x190 }; // Aligment: 10 // Size: 1792 class C_INIT_CreateOnGrid : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "X Dimension Count" // MDefaultString CParticleCollectionFloatInput m_nXCount; // 0x180 // MPropertyFriendlyName "Y Dimension Count" // MDefaultString CParticleCollectionFloatInput m_nYCount; // 0x268 // MPropertyFriendlyName "Z Dimension Count" // MDefaultString CParticleCollectionFloatInput m_nZCount; // 0x350 // MPropertyFriendlyName "X Dimension Spacing" // MDefaultString CParticleCollectionFloatInput m_nXSpacing; // 0x438 // MPropertyFriendlyName "Y Dimension Spacing" // MDefaultString CParticleCollectionFloatInput m_nYSpacing; // 0x520 // MPropertyFriendlyName "Z Dimension Spacing" // MDefaultString CParticleCollectionFloatInput m_nZSpacing; // 0x608 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x6f0 // MPropertyFriendlyName "use local space" // MDefaultString bool m_bLocalSpace; // 0x6f4 // MPropertyFriendlyName "center around control point" // MDefaultString bool m_bCenter; // 0x6f5 // MPropertyFriendlyName "hollow" // MDefaultString bool m_bHollow; // 0x6f6 }; // Aligment: 1 // Size: 480 class C_OP_RenderPoints : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "material" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vmat )" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x1d0 }; // Aligment: 7 // Size: 448 class C_INIT_ColorLitPerParticle : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "color1" // MDefaultString Color m_ColorMin; // 0x198 // MPropertyFriendlyName "color2" // MDefaultString Color m_ColorMax; // 0x19c // MPropertyFriendlyName "tint clamp min" // MDefaultString Color m_TintMin; // 0x1a0 // MPropertyFriendlyName "tint clamp max" // MDefaultString Color m_TintMax; // 0x1a4 // MPropertyFriendlyName "light bias" // MDefaultString float m_flTintPerc; // 0x1a8 // MPropertyFriendlyName "tint blend mode" // MDefaultString ParticleColorBlendMode_t m_nTintBlendMode; // 0x1ac // MPropertyFriendlyName "light amplification amount" // MDefaultString float m_flLightAmplification; // 0x1b0 }; // Aligment: 1 // Size: 6624 class C_OP_RenderFogSprites : public C_OP_RenderSprites, CBaseRendererSource2, CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "material" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x19d0 }; // Aligment: 1 // Size: 624 class C_OP_DecayClampCount : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "Maximum Count" // MDefaultString CParticleCollectionFloatInput m_nCount; // 0x180 }; // Aligment: 7 // Size: 512 class C_OP_RenderLights : public C_OP_RenderPoints, CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "animation rate" // MDefaultString float m_flAnimationRate; // 0x1e0 // MPropertyFriendlyName "animation type" // MDefaultString AnimationType_t m_nAnimationType; // 0x1e4 // MPropertyFriendlyName "set animation value in FPS" // MDefaultString bool m_bAnimateInFPS; // 0x1e8 // MPropertyFriendlyName "minimum visual size" // MDefaultString float m_flMinSize; // 0x1ec // MPropertyFriendlyName "maximum visual size" // MDefaultString float m_flMaxSize; // 0x1f0 // MPropertyFriendlyName "size at which to start fading" // MDefaultString float m_flStartFadeSize; // 0x1f4 // MPropertyFriendlyName "size at which to fade away" // MDefaultString float m_flEndFadeSize; // 0x1f8 }; // Aligment: 0 // Size: 464 class C_INIT_RemapNamedModelSequenceToScalar : public C_INIT_RemapNamedModelElementToScalar, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 6 // Size: 448 class C_OP_ColorInterpolateRandom : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "color fade min" // MDefaultString Color m_ColorFadeMin; // 0x180 // MPropertyFriendlyName "color fade max" // MDefaultString Color m_ColorFadeMax; // 0x19c // MPropertyFriendlyName "fade start time" // MDefaultString float m_flFadeStartTime; // 0x1ac // MPropertyFriendlyName "fade end time" // MDefaultString float m_flFadeEndTime; // 0x1b0 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1b4 // MPropertyFriendlyName "ease in and out" // MDefaultString bool m_bEaseInOut; // 0x1b8 }; // Aligment: 7 // Size: 656 class C_OP_SetControlPointsToModelParticles : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "hitbox set" // MDefaultString char[128] m_HitboxSetName; // 0x180 // MPropertyFriendlyName "attachment to follow" // MDefaultString char[128] m_AttachmentName; // 0x200 // MPropertyFriendlyName "First control point to set" // MDefaultString int32_t m_nFirstControlPoint; // 0x280 // MPropertyFriendlyName "# of control points to set" // MDefaultString int32_t m_nNumControlPoints; // 0x284 // MPropertyFriendlyName "first particle to copy" // MDefaultString int32_t m_nFirstSourcePoint; // 0x288 // MPropertyFriendlyName "use skinning instead of hitboxes" // MDefaultString bool m_bSkin; // 0x28c // MPropertyFriendlyName "follow attachment" // MDefaultString bool m_bAttachment; // 0x28d }; // Aligment: 5 // Size: 496 class C_INIT_CreateAlongPath : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "maximum distance" // MDefaultString float m_fMaxDistance; // 0x180 CPathParameters m_PathParams; // 0x190 // MPropertyFriendlyName "randomly select sequential CP pairs between start and end points" // MDefaultString bool m_bUseRandomCPs; // 0x1d0 // MPropertyFriendlyName "Offset from control point for path end" // MDefaultString // MVectorIsCoordinate Vector m_vEndOffset; // 0x1d4 // MPropertyFriendlyName "save offset" // MDefaultString bool m_bSaveOffset; // 0x1e0 }; // Aligment: 4 // Size: 416 class C_OP_DistanceCull : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nControlPoint; // 0x180 // MPropertyFriendlyName "control point offset" // MDefaultString // MVectorIsCoordinate Vector m_vecPointOffset; // 0x184 // MPropertyFriendlyName "cull distance" // MDefaultString float m_flDistance; // 0x190 // MPropertyFriendlyName "cull inside instead of outside" // MDefaultString bool m_bCullInside; // 0x194 }; // Aligment: 8 // Size: 480 class C_OP_ConstrainDistanceToPath : public CParticleFunctionConstraint, CParticleFunction { public: // MPropertyFriendlyName "minimum distance" // MDefaultString float m_fMinDistance; // 0x180 // MPropertyFriendlyName "maximum distance" // MDefaultString float m_flMaxDistance0; // 0x184 // MPropertyFriendlyName "maximum distance middle" // MDefaultString float m_flMaxDistanceMid; // 0x188 // MPropertyFriendlyName "maximum distance end" // MDefaultString float m_flMaxDistance1; // 0x18c CPathParameters m_PathParameters; // 0x190 // MPropertyFriendlyName "travel time" // MDefaultString float m_flTravelTime; // 0x1d0 // MPropertyFriendlyName "travel time scale field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldScale; // 0x1d4 // MPropertyFriendlyName "manual time placement field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nManualTField; // 0x1d8 }; // Aligment: 4 // Size: 416 class C_OP_SetControlPointToHand : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nCP1; // 0x180 // MPropertyFriendlyName "hand" // MDefaultString int32_t m_nHand; // 0x184 // MPropertyFriendlyName "control point offset" // MDefaultString // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x188 // MPropertyFriendlyName "use hand orientation" // MDefaultString bool m_bOrientToHand; // 0x194 }; // Aligment: 13 // Size: 560 class C_OP_DistanceBetweenCPsToCP : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "starting control point" // MDefaultString int32_t m_nStartCP; // 0x180 // MPropertyFriendlyName "ending control point" // MDefaultString int32_t m_nEndCP; // 0x184 // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutputCP; // 0x188 // MPropertyFriendlyName "output control point field" // MDefaultString int32_t m_nOutputCPField; // 0x18c // MPropertyFriendlyName "only set distance once" // MDefaultString bool m_bSetOnce; // 0x190 // MPropertyFriendlyName "distance minimum" // MDefaultString float m_flInputMin; // 0x194 // MPropertyFriendlyName "distance maximum" // MDefaultString float m_flInputMax; // 0x198 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x19c // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x1a0 // MPropertyFriendlyName "maximum trace length" // MDefaultString float m_flMaxTraceLength; // 0x1a4 // MPropertyFriendlyName "LOS Failure Scale" // MDefaultString float m_flLOSScale; // 0x1a8 // MPropertyFriendlyName "ensure line of sight" // MDefaultString bool m_bLOS; // 0x1ac // MPropertyFriendlyName "LOS collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x1ad }; // Aligment: 10 // Size: 880 class C_OP_SetFromCPSnapshot : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "snapshot control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "field to read" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToRead; // 0x184 // MPropertyFriendlyName "field to write" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToWrite; // 0x188 // MPropertyFriendlyName "local space control point number" // MDefaultString int32_t m_nLocalSpaceCP; // 0x18c // MPropertyFriendlyName "random order" // MDefaultString bool m_bRandom; // 0x190 // MPropertyFriendlyName "reverse order" // MDefaultString bool m_bReverse; // 0x191 // MPropertyFriendlyName "random seed" // MDefaultString int32_t m_nRandomSeed; // 0x194 // MPropertyFriendlyName "Snapshot start point" // MDefaultString CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x198 // MPropertyFriendlyName "Interpolation" // MDefaultString CPerParticleFloatInput m_flInterpolation; // 0x280 // MPropertyFriendlyName "Sub-Sample Between Input Points" // MDefaultString bool m_bSubSample; // 0x368 }; // Aligment: 3 // Size: 400 class C_OP_RemapVectortoCP : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutControlPointNumber; // 0x180 // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x184 // MPropertyFriendlyName "particle number to read" // MDefaultString int32_t m_nParticleNumber; // 0x188 }; // Aligment: 3 // Size: 432 class C_OP_RemapDistanceToLineSegmentToScalar : public C_OP_RemapDistanceToLineSegmentBase, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1a0 // MPropertyFriendlyName "output value at min distance" // MDefaultString float m_flMinOutputValue; // 0x1a4 // MPropertyFriendlyName "output value at max distance" // MDefaultString float m_flMaxOutputValue; // 0x1a8 }; // Aligment: 4 // Size: 896 class C_OP_SetFloat : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "value" CPerParticleFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x26c // MPropertyFriendlyName "interpolation" // MDefaultString CPerParticleFloatInput m_Lerp; // 0x270 }; // Aligment: 5 // Size: 528 class C_OP_ModelCull : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "use only bounding box" // MDefaultString bool m_bBoundBox; // 0x184 // MPropertyFriendlyName "cull outside instead of inside" // MDefaultString bool m_bCullOutside; // 0x185 // MPropertyFriendlyName "use bones instead of hitboxes" // MDefaultString bool m_bUseBones; // 0x186 // MPropertyFriendlyName "hitbox set" // MDefaultString char[128] m_HitboxSetName; // 0x187 }; // Aligment: 3 // Size: 1472 class C_OP_LocalAccelerationForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "local space control point" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "scale control point" // MDefaultString int32_t m_nScaleCP; // 0x184 // MPropertyFriendlyName "local space acceleration" // MDefaultString CParticleCollectionVecInput m_vecAccel; // 0x188 }; // Aligment: 15 // Size: 88 struct ParticlePreviewState_t { public: CUtlString m_previewModel; // 0x0 uint32_t m_nModSpecificData; // 0x8 // MDefaultString PetGroundType_t m_groundType; // 0xc CUtlString m_sequenceName; // 0x10 int32_t m_nFireParticleOnSequenceFrame; // 0x18 CUtlString m_hitboxSetName; // 0x20 CUtlString m_materialGroupName; // 0x28 CUtlVector< ParticlePreviewBodyGroup_t > m_vecBodyGroups; // 0x30 // MDefaultString float m_flPlaybackSpeed; // 0x48 // MDefaultString float m_flParticleSimulationRate; // 0x4c bool m_bShouldDrawHitboxes; // 0x50 bool m_bShouldDrawAttachments; // 0x51 bool m_bShouldDrawAttachmentNames; // 0x52 bool m_bShouldDrawControlPointAxes; // 0x53 bool m_bAnimationNonLooping; // 0x54 }; // Aligment: 7 // Size: 416 class C_OP_RemapParticleCountOnScalarEndCap : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "input minimum" // MDefaultString int32_t m_nInputMin; // 0x184 // MPropertyFriendlyName "input maximum" // MDefaultString int32_t m_nInputMax; // 0x188 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x190 // MPropertyFriendlyName "count back from last particle" // MDefaultString bool m_bBackwards; // 0x194 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x198 }; // Aligment: 2 // Size: 416 class C_OP_RandomForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "min force" // MDefaultString // MVectorIsCoordinate Vector m_MinForce; // 0x180 // MPropertyFriendlyName "max force" // MDefaultString // MVectorIsCoordinate Vector m_MaxForce; // 0x18c }; // Aligment: 7 // Size: 528 class C_OP_RenderStatusEffect : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureColorWarp; // 0x1d0 // MPropertyFriendlyName "detail 2 texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDetail2; // 0x1d8 // MPropertyFriendlyName "diffuse warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureDiffuseWarp; // 0x1e0 // MPropertyFriendlyName "fresnel color warp texture (3d)" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelColorWarp; // 0x1e8 // MPropertyFriendlyName "fresnel warp texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureFresnelWarp; // 0x1f0 // MPropertyFriendlyName "specular warp texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureSpecularWarp; // 0x1f8 // MPropertyFriendlyName "environment map texture" // MPropertyAttributeEditor "AssetBrowse( vtex, *showassetpreview )" CStrongHandle< InfoForResourceTypeCTextureBase > m_pTextureEnvMap; // 0x200 }; // Aligment: 5 // Size: 416 class C_INIT_RemapInitialVisibilityScalar : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "visibility minimum" // MDefaultString float m_flInputMin; // 0x188 // MPropertyFriendlyName "visibility maximum" // MDefaultString float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x194 }; // Aligment: 5 // Size: 432 class C_INIT_AddVectorToVector : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "component scale factor" // MDefaultString Vector m_vecScale; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x18c // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x190 // MPropertyFriendlyName "random offset min" // MDefaultString Vector m_vOffsetMin; // 0x194 // MPropertyFriendlyName "random offset max" // MDefaultString Vector m_vOffsetMax; // 0x1a0 }; // Aligment: 2 // Size: 848 class C_OP_CollideWithParentParticles : public CParticleFunctionConstraint, CParticleFunction { public: // MPropertyFriendlyName "parent particle radius scale" // MDefaultString CPerParticleFloatInput m_flParentRadiusScale; // 0x180 // MPropertyFriendlyName "particle radius scale" // MDefaultString CPerParticleFloatInput m_flRadiusScale; // 0x268 }; // Aligment: 5 // Size: 448 class C_OP_RampScalarSplineSimple : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "ramp rate" // MDefaultString float m_Rate; // 0x180 // MPropertyFriendlyName "start time" // MDefaultString float m_flStartTime; // 0x184 // MPropertyFriendlyName "end time" // MDefaultString float m_flEndTime; // 0x188 // MPropertyFriendlyName "ramp field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x1b0 // MPropertyFriendlyName "ease out" // MDefaultString bool m_bEaseOut; // 0x1b4 }; // Aligment: 4 // Size: 400 class C_INIT_RandomSequence : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "sequence min" // MDefaultString // MPropertyAttributeEditor "SequencePicker( 1 )" int32_t m_nSequenceMin; // 0x180 // MPropertyFriendlyName "sequence max" // MDefaultString // MPropertyAttributeEditor "SequencePicker( 1 )" int32_t m_nSequenceMax; // 0x184 // MPropertyFriendlyName "shuffle" // MDefaultString bool m_bShuffle; // 0x188 // MPropertyFriendlyName "linear" // MDefaultString bool m_bLinear; // 0x189 }; // Aligment: 6 // Size: 464 class C_OP_FadeOut : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "fade out time min" // MDefaultString float m_flFadeOutTimeMin; // 0x180 // MPropertyFriendlyName "fade out time max" // MDefaultString float m_flFadeOutTimeMax; // 0x184 // MPropertyFriendlyName "fade out time exponent" // MDefaultString float m_flFadeOutTimeExp; // 0x188 // MPropertyFriendlyName "fade bias" // MDefaultString float m_flFadeBias; // 0x18c // MPropertyFriendlyName "proportional 0/1" // MDefaultString bool m_bProportional; // 0x1c0 // MPropertyFriendlyName "ease in and out" // MDefaultString bool m_bEaseInAndOut; // 0x1c1 }; // Aligment: 13 // Size: 432 class C_OP_OscillateScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "oscillation rate min" // MDefaultString float m_RateMin; // 0x180 // MPropertyFriendlyName "oscillation rate max" // MDefaultString float m_RateMax; // 0x184 // MPropertyFriendlyName "oscillation frequency min" // MDefaultString float m_FrequencyMin; // 0x188 // MPropertyFriendlyName "oscillation frequency max" // MDefaultString float m_FrequencyMax; // 0x18c // MPropertyFriendlyName "oscillation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x190 // MPropertyFriendlyName "proportional 0/1" // MDefaultString bool m_bProportional; // 0x194 // MPropertyFriendlyName "start/end proportional" // MDefaultString bool m_bProportionalOp; // 0x195 // MPropertyFriendlyName "start time min" // MDefaultString float m_flStartTime_min; // 0x198 // MPropertyFriendlyName "start time max" // MDefaultString float m_flStartTime_max; // 0x19c // MPropertyFriendlyName "end time min" // MDefaultString float m_flEndTime_min; // 0x1a0 // MPropertyFriendlyName "end time max" // MDefaultString float m_flEndTime_max; // 0x1a4 // MPropertyFriendlyName "oscillation multiplier" // MDefaultString float m_flOscMult; // 0x1a8 // MPropertyFriendlyName "oscillation start phase" // MDefaultString float m_flOscAdd; // 0x1ac }; // Aligment: 5 // Size: 1184 class C_OP_RenderBlobs : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "cube width" // MDefaultString CParticleCollectionFloatInput m_cubeWidth; // 0x1d0 // MPropertyFriendlyName "cutoff radius" // MDefaultString CParticleCollectionFloatInput m_cutoffRadius; // 0x2b8 // MPropertyFriendlyName "render radius" // MDefaultString CParticleCollectionFloatInput m_renderRadius; // 0x3a0 // MPropertyFriendlyName "scale CP (cube width/cutoff/render = x/y/z)" // MDefaultString int32_t m_nScaleCP; // 0x488 // MPropertyFriendlyName "material" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vmat )" CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x490 }; // Aligment: 0 // Size: 1072 class CParticleCollectionVecInput : public CParticleVecInput { public: // }; // Aligment: 22 // Size: 1744 class C_OP_WorldTraceConstraint : public CParticleFunctionConstraint, CParticleFunction { public: // MPropertyFriendlyName "control point for fast collision tests" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "control point offset for fast collisions" // MDefaultString // MVectorIsCoordinate Vector m_vecCpOffset; // 0x184 // MPropertyFriendlyName "collision mode" // MDefaultString ParticleCollisionMode_t m_nCollisionMode; // 0x190 // MPropertyFriendlyName "minimum detail collision mode" // MDefaultString ParticleCollisionMode_t m_nCollisionModeMin; // 0x194 // MPropertyFriendlyName "amount of bounce" // MDefaultString CPerParticleFloatInput m_flBounceAmount; // 0x198 // MPropertyFriendlyName "amount of slide" // MDefaultString CPerParticleFloatInput m_flSlideAmount; // 0x280 // MPropertyFriendlyName "radius scale" // MDefaultString CPerParticleFloatInput m_flRadiusScale; // 0x368 // MPropertyFriendlyName "Random Direction scale" // MDefaultString CPerParticleFloatInput m_flRandomDirScale; // 0x450 // MPropertyFriendlyName "control point movement distance tolerance" // MDefaultString float m_flCpMovementTolerance; // 0x538 // MPropertyFriendlyName "trace accuracy tolerance" // MDefaultString float m_flTraceTolerance; // 0x53c // MPropertyFriendlyName "minimum speed to kill on collision" // MDefaultString float m_flMinSpeed; // 0x540 // MPropertyFriendlyName "Add Decay to Bounce" // MDefaultString bool m_bDecayBounce; // 0x544 // MPropertyFriendlyName "kill particle on collision" // MDefaultString bool m_bKillonContact; // 0x545 // MPropertyFriendlyName "Confirm Collision Speed Threshold" // MDefaultString float m_flCollisionConfirmationSpeed; // 0x548 // MPropertyFriendlyName "Set Normal" // MDefaultString bool m_bSetNormal; // 0x54c // MPropertyFriendlyName "Stick On Collision Cache Field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nStickOnCollisionField; // 0x550 // MPropertyFriendlyName "Speed to stop when sticking" // MDefaultString CPerParticleFloatInput m_flStopSpeed; // 0x558 // MPropertyFriendlyName "Entity Hitbox Cache Field (Requires Stick on Collision)" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nEntityStickDataField; // 0x640 // MPropertyFriendlyName "World Only" // MDefaultString bool m_bWorldOnly; // 0x644 // MPropertyFriendlyName "CP Entity to Ignore for Collisions" // MDefaultString int32_t m_nIgnoreCP; // 0x648 // MPropertyFriendlyName "collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x64c // MPropertyFriendlyName "brush only" // MDefaultString bool m_bBrushOnly; // 0x6cc }; // Aligment: 3 // Size: 720 class C_OP_RenderPostProcessing : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "Post Processing Strength" // MDefaultString CPerParticleFloatInput m_flPostProcessStrength; // 0x1d0 // MPropertyFriendlyName "Post Processing File" // MPropertyAttributeEditor "AssetBrowse( vpost, *showassetpreview )" // MDefaultString CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostTexture; // 0x2b8 // MPropertyFriendlyName "Post Processing Priority Group" // MDefaultString ParticlePostProcessPriorityGroup_t m_nPriority; // 0x2c0 }; // Aligment: 4 // Size: 400 class C_INIT_RandomScalar : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "min" // MDefaultString float m_flMin; // 0x180 // MPropertyFriendlyName "max" // MDefaultString float m_flMax; // 0x184 // MPropertyFriendlyName "exponent" // MDefaultString float m_flExponent; // 0x188 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x18c }; // Aligment: 11 // Size: 1008 class C_INIT_PositionPlaceOnGround : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "offset" // MDefaultString CPerParticleFloatInput m_flOffset; // 0x180 // MPropertyFriendlyName "max trace length" // MDefaultString CPerParticleFloatInput m_flMaxTraceLength; // 0x268 // MPropertyFriendlyName "collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x350 // MPropertyFriendlyName "kill on no collision" // MDefaultString bool m_bKill; // 0x3d4 // MPropertyFriendlyName "include water" // MDefaultString bool m_bIncludeWater; // 0x3d5 // MPropertyFriendlyName "set normal" // MDefaultString bool m_bSetNormal; // 0x3d6 // MPropertyFriendlyName "set Previous XYZ only" // MDefaultString bool m_bSetPXYZOnly; // 0x3d7 // MPropertyFriendlyName "Trace along particle normal" // MDefaultString bool m_bTraceAlongNormal; // 0x3d8 // MPropertyFriendlyName "offset final position by this fraction of the particle radius" // MDefaultString float m_flOffsetByRadiusFactor; // 0x3dc // MPropertyFriendlyName "preserve initial Z-offset relative to cp" // MDefaultString int32_t m_nPreserveOffsetCP; // 0x3e0 // MPropertyFriendlyName "CP Entity to Ignore for Collisions" // MDefaultString int32_t m_nIgnoreCP; // 0x3e4 }; // Aligment: 33 // Size: 1728 class C_OP_ControlpointLight : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "initial color bias" // MDefaultString float m_flScale; // 0x180 // MPropertyFriendlyName "light 1 control point" // MDefaultString int32_t m_nControlPoint1; // 0x634 // MPropertyFriendlyName "light 2 control point" // MDefaultString int32_t m_nControlPoint2; // 0x638 // MPropertyFriendlyName "light 3 control point" // MDefaultString int32_t m_nControlPoint3; // 0x63c // MPropertyFriendlyName "light 4 control point" // MDefaultString int32_t m_nControlPoint4; // 0x640 // MPropertyFriendlyName "light 1 control point offset" // MDefaultString Vector m_vecCPOffset1; // 0x644 // MPropertyFriendlyName "light 2 control point offset" // MDefaultString Vector m_vecCPOffset2; // 0x650 // MPropertyFriendlyName "light 3 control point offset" // MDefaultString Vector m_vecCPOffset3; // 0x65c // MPropertyFriendlyName "light 4 control point offset" // MDefaultString Vector m_vecCPOffset4; // 0x668 // MPropertyFriendlyName "light 1 50% distance" // MDefaultString float m_LightFiftyDist1; // 0x674 // MPropertyFriendlyName "light 1 0% distance" // MDefaultString float m_LightZeroDist1; // 0x678 // MPropertyFriendlyName "light 2 50% distance" // MDefaultString float m_LightFiftyDist2; // 0x67c // MPropertyFriendlyName "light 2 0% distance" // MDefaultString float m_LightZeroDist2; // 0x680 // MPropertyFriendlyName "light 3 50% distance" // MDefaultString float m_LightFiftyDist3; // 0x684 // MPropertyFriendlyName "light 3 0% distance" // MDefaultString float m_LightZeroDist3; // 0x688 // MPropertyFriendlyName "light 4 50% distance" // MDefaultString float m_LightFiftyDist4; // 0x68c // MPropertyFriendlyName "light 4 0% distance" // MDefaultString float m_LightZeroDist4; // 0x690 // MPropertyFriendlyName "light 1 color" // MDefaultString Color m_LightColor1; // 0x694 // MPropertyFriendlyName "light 2 color" // MDefaultString Color m_LightColor2; // 0x698 // MPropertyFriendlyName "light 3 color" // MDefaultString Color m_LightColor3; // 0x69c // MPropertyFriendlyName "light 4 color" // MDefaultString Color m_LightColor4; // 0x6a0 // MPropertyFriendlyName "light 1 type 0=point 1=spot" // MDefaultString bool m_bLightType1; // 0x6a4 // MPropertyFriendlyName "light 2 type 0=point 1=spot" // MDefaultString bool m_bLightType2; // 0x6a5 // MPropertyFriendlyName "light 3 type 0=point 1=spot" // MDefaultString bool m_bLightType3; // 0x6a6 // MPropertyFriendlyName "light 4 type 0=point 1=spot" // MDefaultString bool m_bLightType4; // 0x6a7 // MPropertyFriendlyName "light 1 dynamic light" // MDefaultString bool m_bLightDynamic1; // 0x6a8 // MPropertyFriendlyName "light 2 dynamic light" // MDefaultString bool m_bLightDynamic2; // 0x6a9 // MPropertyFriendlyName "light 3 dynamic light" // MDefaultString bool m_bLightDynamic3; // 0x6aa // MPropertyFriendlyName "light 4 dynamic light" // MDefaultString bool m_bLightDynamic4; // 0x6ab // MPropertyFriendlyName "compute normals from control points" // MDefaultString bool m_bUseNormal; // 0x6ac // MPropertyFriendlyName "half-lambert normals" // MDefaultString bool m_bUseHLambert; // 0x6ad // MPropertyFriendlyName "clamp minimum light value to initial color" // MDefaultString bool m_bClampLowerRange; // 0x6b2 // MPropertyFriendlyName "clamp maximum light value to initial color" // MDefaultString bool m_bClampUpperRange; // 0x6b3 }; // Aligment: 2 // Size: 624 class C_OP_ChooseRandomChildrenInGroup : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "group ID to affect" // MDefaultString int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "Number of Children to Use" // MDefaultString CParticleCollectionFloatInput m_flNumberOfChildren; // 0x188 }; // Aligment: 5 // Size: 432 class C_INIT_CreateWithinBox : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "min" // MDefaultString // MVectorIsCoordinate Vector m_vecMin; // 0x180 // MPropertyFriendlyName "max" // MDefaultString // MVectorIsCoordinate Vector m_vecMax; // 0x18c // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x198 // MPropertyFriendlyName "use local space" // MDefaultString bool m_bLocalSpace; // 0x19c // MPropertyFriendlyName "scale CP (.x= distance)" // MDefaultString int32_t m_nScaleCP; // 0x1a0 }; // Aligment: 6 // Size: 416 class C_OP_UpdateLightSource : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "color tint" // MDefaultString Color m_vColorTint; // 0x180 // MPropertyFriendlyName "amount to multiply light brightness by" // MDefaultString float m_flBrightnessScale; // 0x184 // MPropertyFriendlyName "amount to multiply particle system radius by to get light radius" // MDefaultString float m_flRadiusScale; // 0x188 // MPropertyFriendlyName "minimum radius for created lights" // MDefaultString float m_flMinimumLightingRadius; // 0x18c // MPropertyFriendlyName "maximum radius for created lights" // MDefaultString float m_flMaximumLightingRadius; // 0x190 // MPropertyFriendlyName "amount of damping of changes" // MDefaultString float m_flPositionDampingConstant; // 0x194 }; // Aligment: 2 // Size: 480 class C_OP_RenderScreenVelocityRotate : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "rotate rate(dps)" // MDefaultString float m_flRotateRateDegrees; // 0x1d0 // MPropertyFriendlyName "forward angle" // MDefaultString float m_flForwardDegrees; // 0x1d4 }; // Aligment: 0 // Size: 480 class C_OP_RemapNamedModelMeshGroupEndCap : public C_OP_RemapNamedModelElementEndCap, CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 58 // Size: 848 class CParticleSystemDefinition : public IParticleSystemDefinition { public: // MPropertyFriendlyName "version" // MDefaultString // MPropertySuppressField int32_t m_nBehaviorVersion; // 0x8 // MPropertySuppressField CUtlVector< CParticleFunctionPreEmission* > m_PreEmissionOperators; // 0x10 // MPropertySuppressField CUtlVector< CParticleFunctionEmitter* > m_Emitters; // 0x28 // MPropertySuppressField CUtlVector< CParticleFunctionInitializer* > m_Initializers; // 0x40 // MPropertySuppressField CUtlVector< CParticleFunctionOperator* > m_Operators; // 0x58 // MPropertySuppressField CUtlVector< CParticleFunctionForce* > m_ForceGenerators; // 0x70 // MPropertySuppressField CUtlVector< CParticleFunctionConstraint* > m_Constraints; // 0x88 // MPropertySuppressField CUtlVector< CParticleFunctionRenderer* > m_Renderers; // 0xa0 // MPropertySuppressField CUtlVector< ParticleChildrenInfo_t > m_Children; // 0xb8 // MPropertySuppressField // MDefaultString int32_t m_nFirstMultipleOverride_BackwardCompat; // 0x178 // MPropertyFriendlyName "initial particles" // MDefaultString int32_t m_nInitialParticles; // 0x17c // MPropertyFriendlyName "max particles" // MDefaultString int32_t m_nMaxParticles; // 0x180 // MPropertyFriendlyName "bounding box min" // MDefaultString // MVectorIsCoordinate Vector m_BoundingBoxMin; // 0x1c0 // MPropertyFriendlyName "bounding box max" // MDefaultString // MVectorIsCoordinate Vector m_BoundingBoxMax; // 0x1cc // MPropertyFriendlyName "snapshot control point" // MDefaultString int32_t m_nSnapshotControlPoint; // 0x1d8 // MPropertyFriendlyName "snapshot" // MPropertyAttributeEditor "AssetBrowse( vsnap )" CStrongHandle< InfoForResourceTypeIParticleSnapshot > m_hSnapshot; // 0x1e0 // MPropertyFriendlyName "target layer ID for rendering" // MDefaultString CUtlSymbolLarge m_pszTargetLayerID; // 0x1e8 // MPropertyFriendlyName "reference replacement definition" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vpcf )" // MParticleAdvancedField CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hReferenceReplacement; // 0x208 // MPropertyFriendlyName "cull replacement definition" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vpcf )" // MParticleAdvancedField CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_pszCullReplacementName; // 0x210 // MPropertyFriendlyName "cull radius" // MDefaultString // MParticleAdvancedField float m_flCullRadius; // 0x218 // MPropertyFriendlyName "cull cost" // MDefaultString // MParticleAdvancedField float m_flCullFillCost; // 0x21c // MPropertyFriendlyName "cull control point" // MDefaultString // MParticleAdvancedField int32_t m_nCullControlPoint; // 0x220 // MPropertyFriendlyName "fallback replacement definition" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vpcf )" // MParticleAdvancedField CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hFallback; // 0x230 // MPropertyFriendlyName "fallback max count" // MDefaultString // MParticleAdvancedField int32_t m_nFallbackMaxCount; // 0x238 // MPropertyFriendlyName "low violence definition" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vpcf )" // MParticleAdvancedField CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hLowViolenceDef; // 0x240 // MPropertyFriendlyName "color" // MPropertyColorPlusAlpha // MDefaultString Color m_ConstantColor; // 0x248 // MPropertyFriendlyName "normal" // MDefaultString // MVectorIsCoordinate Vector m_ConstantNormal; // 0x24c // MPropertyFriendlyName "radius" // MDefaultString // MPropertyAttributeRange "biased 0 500" float m_flConstantRadius; // 0x258 // MPropertyFriendlyName "rotation" // MDefaultString float m_flConstantRotation; // 0x25c // MPropertyFriendlyName "rotation speed" // MDefaultString float m_flConstantRotationSpeed; // 0x260 // MPropertyFriendlyName "lifetime" // MDefaultString float m_flConstantLifespan; // 0x264 // MPropertyFriendlyName "sequence number" // MDefaultString // MPropertyAttributeEditor "SequencePicker( 1 )" int32_t m_nConstantSequenceNumber; // 0x268 // MPropertyFriendlyName "sequence number 1" // MDefaultString // MPropertyAttributeEditor "SequencePicker( 2 )" int32_t m_nConstantSequenceNumber1; // 0x26c // MPropertyFriendlyName "group id" // MDefaultString int32_t m_nGroupID; // 0x270 // MPropertyFriendlyName "maximum time step" // MDefaultString // MParticleAdvancedField float m_flMaximumTimeStep; // 0x274 // MPropertyFriendlyName "maximum sim tick rate" // MDefaultString // MParticleAdvancedField float m_flMaximumSimTime; // 0x278 // MPropertyFriendlyName "minimum sim tick rate" // MDefaultString // MParticleAdvancedField float m_flMinimumSimTime; // 0x27c // MPropertyFriendlyName "minimum simulation time step" // MDefaultString // MParticleAdvancedField float m_flMinimumTimeStep; // 0x280 // MPropertyFriendlyName "minimum rendered frames" // MDefaultString // MParticleAdvancedField int32_t m_nMinimumFrames; // 0x284 // MPropertyFriendlyName "minimum CPU level" // MDefaultString // MParticleAdvancedField int32_t m_nMinCPULevel; // 0x288 // MPropertyFriendlyName "minimum GPU level" // MDefaultString // MParticleAdvancedField int32_t m_nMinGPULevel; // 0x28c // MPropertyFriendlyName "view model effect" // MDefaultString // MParticleAdvancedField bool m_bViewModelEffect; // 0x290 // MPropertyFriendlyName "screen space effect" // MDefaultString // MParticleAdvancedField bool m_bScreenSpaceEffect; // 0x291 // MPropertySuppressField CUtlVector< ParticleControlPointConfiguration_t > m_controlPointConfigurations; // 0x2a8 // MPropertyFriendlyName "time to sleep when not drawn" // MDefaultString float m_flNoDrawTimeToGoToSleep; // 0x2c0 // MPropertyFriendlyName "maximum draw distance" // MDefaultString float m_flMaxDrawDistance; // 0x2c4 // MPropertyFriendlyName "start fade distance" // MDefaultString float m_flStartFadeDistance; // 0x2c8 // MPropertyFriendlyName "maximum creation distance" // MDefaultString float m_flMaxCreationDistance; // 0x2cc // MPropertyFriendlyName "control point to disable rendering if it is the camera" // MDefaultString // MParticleAdvancedField int32_t m_nSkipRenderControlPoint; // 0x2d0 // MPropertyFriendlyName "control point to only enable rendering if it is the camera" // MDefaultString // MParticleAdvancedField int32_t m_nAllowRenderControlPoint; // 0x2d4 // MPropertyFriendlyName "minimum free particles to aggregate" // MDefaultString // MParticleAdvancedField int32_t m_nAggregationMinAvailableParticles; // 0x2d8 // MPropertyFriendlyName "aggregation radius" // MDefaultString // MParticleAdvancedField float m_flAggregateRadius; // 0x2dc // MPropertyFriendlyName "freeze simulation after time" // MDefaultString // MParticleAdvancedField float m_flStopSimulationAfterTime; // 0x2e0 // MPropertyFriendlyName "sort particles (DEPRECATED - USE RENDERER OPTION)" // MDefaultString bool m_bShouldSort; // 0x31c // MPropertyFriendlyName "batch particle systems" // MDefaultString // MParticleAdvancedField bool m_bShouldBatch; // 0x31d // MPropertyFriendlyName "depth sort bias" // MDefaultString float m_flDepthSortBias; // 0x320 // MPropertyFriendlyName "infinite bounds - don't cull" // MDefaultString bool m_bInfiniteBounds; // 0x324 // MPropertyFriendlyName "Hitboxes fall back to render bounds" // MDefaultString // MParticleAdvancedField bool m_bShouldHitboxesFallbackToRenderBounds; // 0x326 }; // Aligment: 3 // Size: 464 class CParticleFunctionRenderer : public CParticleFunction { public: // MParticleAdvancedField // MPropertySortPriority "-1" CParticleVisibilityInputs VisibilityInputs; // 0x180 // MPropertyFriendlyName "I cannot be refracted through refracting objects like water" // MDefaultString // MPropertyGroupName "Rendering filter" // MPropertySortPriority "-1" bool m_bCannotBeRefracted; // 0x1c4 // MPropertyFriendlyName "Skip rendering on mobile" // MDefaultString // MPropertyGroupName "Rendering filter" // MPropertySortPriority "-1" bool m_bSkipRenderingOnMobile; // 0x1c5 }; // Aligment: 11 // Size: 432 class C_OP_RemapCPtoScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input control point number" // MDefaultString int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input field 0-2 X/Y/Z" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x188 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x198 // MPropertyFriendlyName "emitter lifetime start time (seconds)" // MDefaultString float m_flStartTime; // 0x19c // MPropertyFriendlyName "emitter lifetime end time (seconds)" // MDefaultString float m_flEndTime; // 0x1a0 // MPropertyFriendlyName "interpolation scale" // MDefaultString float m_flInterpRate; // 0x1a4 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1a8 }; // Aligment: 5 // Size: 416 class C_OP_SetSingleControlPointPosition : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "set positions in world space" // MDefaultString bool m_bUseWorldLocation; // 0x180 // MPropertyFriendlyName "only set position once" // MDefaultString bool m_bSetOnce; // 0x181 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nCP1; // 0x184 // MPropertyFriendlyName "control point location" // MDefaultString Vector m_vecCP1Pos; // 0x188 // MPropertyFriendlyName "control point to offset positions from" // MDefaultString int32_t m_nHeadLocation; // 0x194 }; // Aligment: 2 // Size: 400 class C_OP_SnapshotRigidSkinToBones : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "rotate normals" // MDefaultString bool m_bTransformNormals; // 0x180 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x184 }; // Aligment: 0 // Size: 432 class C_INIT_RandomYaw : public CGeneralRandomRotation, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 2 // Size: 400 class C_OP_SetCPtoVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input control point number" // MDefaultString int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 }; // Aligment: 0 // Size: 384 class CParticleFunctionOperator : public CParticleFunction { public: // }; // Aligment: 3 // Size: 400 class C_OP_RemapControlPointDirectionToVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "scale factor" // MDefaultString float m_flScale; // 0x184 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x188 }; // Aligment: 8 // Size: 896 class C_OP_SetRandomControlPointPosition : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "set positions in world space" // MDefaultString bool m_bUseWorldLocation; // 0x180 // MPropertyFriendlyName "inherit CP orientation" // MDefaultString bool m_bOrient; // 0x181 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nCP1; // 0x184 // MPropertyFriendlyName "control point to offset positions from" // MDefaultString int32_t m_nHeadLocation; // 0x188 // MPropertyFriendlyName "re-randomize rate (-1 for once only)" // MDefaultString CParticleCollectionFloatInput m_flReRandomRate; // 0x190 // MPropertyFriendlyName "control point min" // MDefaultString Vector m_vecCPMinPos; // 0x278 // MPropertyFriendlyName "control point max" // MDefaultString Vector m_vecCPMaxPos; // 0x284 // MPropertyFriendlyName "Interpolation" // MDefaultString CParticleCollectionFloatInput m_flInterpolation; // 0x290 }; // Aligment: 25 // Size: 184 class CNewParticleEffect : public IParticleEffect { public: CNewParticleEffect* m_pNext; // 0x10 CNewParticleEffect* m_pPrev; // 0x18 IParticleCollection* m_pParticles; // 0x20 char* m_pDebugName; // 0x28 bitfield:1 m_bDontRemove; // 0x0 bitfield:1 m_bRemove; // 0x0 bitfield:1 m_bNeedsBBoxUpdate; // 0x0 bitfield:1 m_bIsFirstFrame; // 0x0 bitfield:1 m_bAutoUpdateBBox; // 0x0 bitfield:1 m_bAllocated; // 0x0 bitfield:1 m_bSimulate; // 0x0 bitfield:1 m_bShouldPerformCullCheck; // 0x0 bitfield:1 m_bForceNoDraw; // 0x0 bitfield:1 m_bDisableAggregation; // 0x0 bitfield:1 m_bShouldSimulateDuringGamePaused; // 0x0 bitfield:1 m_bShouldCheckFoW; // 0x0 Vector m_vSortOrigin; // 0x40 float m_flScale; // 0x4c PARTICLE_EHANDLE__* m_hOwner; // 0x50 CParticleProperty* m_pOwningParticleProperty; // 0x58 Vector m_LastMin; // 0x70 Vector m_LastMax; // 0x7c CSplitScreenSlot m_nSplitScreenUser; // 0x88 Vector m_vecAggregationCenter; // 0x8c int32_t m_RefCount; // 0xb0 }; // Aligment: 1 // Size: 624 class C_OP_EndCapTimedFreeze : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "freeze time" // MDefaultString CParticleCollectionFloatInput m_flFreezeTime; // 0x180 }; // Aligment: 3 // Size: 416 class C_OP_SetControlPointToPlayer : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nCP1; // 0x180 // MPropertyFriendlyName "control point offset" // MDefaultString // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x184 // MPropertyFriendlyName "use eye orientation" // MDefaultString bool m_bOrientToEyes; // 0x190 }; // Aligment: 9 // Size: 480 class C_OP_RemapNamedModelElementOnceTimed : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "model" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x180 // MPropertyFriendlyName "input names" CUtlVector< CUtlString > m_inNames; // 0x188 // MPropertyFriendlyName "output names" CUtlVector< CUtlString > m_outNames; // 0x1a0 // MPropertyFriendlyName "fallback names when the input doesn't match" CUtlVector< CUtlString > m_fallbackNames; // 0x1b8 // MPropertyFriendlyName "model from renderer" // MDefaultString bool m_bModelFromRenderer; // 0x1d0 // MPropertyFriendlyName "remap time proportional" // MDefaultString bool m_bProportional; // 0x1d1 // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x1d4 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1d8 // MPropertyFriendlyName "remap time" // MDefaultString float m_flRemapTime; // 0x1dc }; // Aligment: 8 // Size: 448 class C_OP_TurbulenceForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "noise scale 0" // MDefaultString float m_flNoiseCoordScale0; // 0x180 // MPropertyFriendlyName "noise scale 1" // MDefaultString float m_flNoiseCoordScale1; // 0x184 // MPropertyFriendlyName "noise scale 2" // MDefaultString float m_flNoiseCoordScale2; // 0x188 // MPropertyFriendlyName "noise scale 3" // MDefaultString float m_flNoiseCoordScale3; // 0x18c // MPropertyFriendlyName "noise amount 0" // MDefaultString // MVectorIsCoordinate Vector m_vecNoiseAmount0; // 0x190 // MPropertyFriendlyName "noise amount 1" // MDefaultString // MVectorIsCoordinate Vector m_vecNoiseAmount1; // 0x19c // MPropertyFriendlyName "noise amount 2" // MDefaultString // MVectorIsCoordinate Vector m_vecNoiseAmount2; // 0x1a8 // MPropertyFriendlyName "noise amount 3" // MDefaultString // MVectorIsCoordinate Vector m_vecNoiseAmount3; // 0x1b4 }; // Aligment: 3 // Size: 400 class C_OP_ReinitializeScalarEndCap : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "minimum" // MDefaultString float m_flOutputMin; // 0x184 // MPropertyFriendlyName "maximum" // MDefaultString float m_flOutputMax; // 0x188 }; // Aligment: 6 // Size: 464 class C_OP_InterpolateRadius : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "start time" // MDefaultString float m_flStartTime; // 0x180 // MPropertyFriendlyName "end time" // MDefaultString float m_flEndTime; // 0x184 // MPropertyFriendlyName "radius start scale" // MDefaultString float m_flStartScale; // 0x188 // MPropertyFriendlyName "radius end scale" // MDefaultString float m_flEndScale; // 0x18c // MPropertyFriendlyName "ease in and out" // MDefaultString bool m_bEaseInAndOut; // 0x190 // MPropertyFriendlyName "scale bias" // MDefaultString float m_flBias; // 0x194 }; // Aligment: 8 // Size: 560 class C_OP_SetControlPointToImpactPoint : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point to set" // MDefaultString int32_t m_nCPOut; // 0x180 // MPropertyFriendlyName "control point to trace from" // MDefaultString int32_t m_nCPIn; // 0x184 // MPropertyFriendlyName "trace update rate" // MDefaultString float m_flUpdateRate; // 0x188 // MPropertyFriendlyName "max trace length" // MDefaultString float m_flTraceLength; // 0x18c // MPropertyFriendlyName "offset end point amount" // MDefaultString float m_flOffset; // 0x190 // MPropertyFriendlyName "trace direction override" // MDefaultString // MVectorIsCoordinate Vector m_vecTraceDir; // 0x194 // MPropertyFriendlyName "trace collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x1a0 // MPropertyFriendlyName "set to trace endpoint if no collision" // MDefaultString bool m_bSetToEndpoint; // 0x220 }; // Aligment: 4 // Size: 720 class C_OP_RenderVRHapticEvent : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "haptic hand" // MDefaultString ParticleVRHandChoiceList_t m_nHand; // 0x1d0 // MPropertyFriendlyName "hand control point number" // MDefaultString int32_t m_nOutputHandCP; // 0x1d4 // MPropertyFriendlyName "cp field" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutputField; // 0x1d8 // MPropertyFriendlyName "amplitude" // MDefaultString CPerParticleFloatInput m_flAmplitude; // 0x1e0 }; // Aligment: 13 // Size: 448 class C_OP_PositionLock : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "start fadeout min" // MDefaultString float m_flStartTime_min; // 0x184 // MPropertyFriendlyName "start fadeout max" // MDefaultString float m_flStartTime_max; // 0x188 // MPropertyFriendlyName "start fadeout exponent" // MDefaultString float m_flStartTime_exp; // 0x18c // MPropertyFriendlyName "end fadeout min" // MDefaultString float m_flEndTime_min; // 0x190 // MPropertyFriendlyName "end fadeout max" // MDefaultString float m_flEndTime_max; // 0x194 // MPropertyFriendlyName "end fadeout exponent" // MDefaultString float m_flEndTime_exp; // 0x198 // MPropertyFriendlyName "distance fade range" // MDefaultString float m_flRange; // 0x19c // MPropertyFriendlyName "instant jump threshold" // MDefaultString float m_flJumpThreshold; // 0x1a0 // MPropertyFriendlyName "previous position scale" // MDefaultString float m_flPrevPosScale; // 0x1a4 // MPropertyFriendlyName "lock rotation" // MDefaultString bool m_bLockRot; // 0x1a8 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1ac // MPropertyFriendlyName "output field prev" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutputPrev; // 0x1b0 }; // Aligment: 14 // Size: 464 class C_OP_OscillateVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "oscillation rate min" // MDefaultString // MVectorIsSometimesCoordinate Vector m_RateMin; // 0x180 // MPropertyFriendlyName "oscillation rate max" // MDefaultString // MVectorIsSometimesCoordinate Vector m_RateMax; // 0x18c // MPropertyFriendlyName "oscillation frequency min" // MDefaultString // MVectorIsSometimesCoordinate Vector m_FrequencyMin; // 0x198 // MPropertyFriendlyName "oscillation frequency max" // MDefaultString // MVectorIsSometimesCoordinate Vector m_FrequencyMax; // 0x1a4 // MPropertyFriendlyName "oscillation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nField; // 0x1b0 // MPropertyFriendlyName "proportional 0/1" // MDefaultString bool m_bProportional; // 0x1b4 // MPropertyFriendlyName "start/end proportional" // MDefaultString bool m_bProportionalOp; // 0x1b5 // MPropertyFriendlyName "offset instead of accelerate position" // MDefaultString bool m_bOffset; // 0x1b6 // MPropertyFriendlyName "start time min" // MDefaultString float m_flStartTime_min; // 0x1b8 // MPropertyFriendlyName "start time max" // MDefaultString float m_flStartTime_max; // 0x1bc // MPropertyFriendlyName "end time min" // MDefaultString float m_flEndTime_min; // 0x1c0 // MPropertyFriendlyName "end time max" // MDefaultString float m_flEndTime_max; // 0x1c4 // MPropertyFriendlyName "oscillation multiplier" // MDefaultString float m_flOscMult; // 0x1c8 // MPropertyFriendlyName "oscillation start phase" // MDefaultString float m_flOscAdd; // 0x1cc }; // Aligment: 9 // Size: 1344 class C_OP_MovementSkinnedPositionFromCPSnapshot : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "snapshot control point number" // MDefaultString int32_t m_nSnapshotControlPointNumber; // 0x180 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x184 // MPropertyFriendlyName "random order" // MDefaultString bool m_bRandom; // 0x188 // MPropertyFriendlyName "random seed" // MDefaultString int32_t m_nRandomSeed; // 0x18c // MPropertyFriendlyName "set normal" // MDefaultString bool m_bSetNormal; // 0x190 // MPropertyFriendlyName "particle increment amount" // MDefaultString CParticleCollectionFloatInput m_flIncrement; // 0x198 // MPropertyFriendlyName "Full Loop Increment Amount" // MDefaultString CParticleCollectionFloatInput m_nFullLoopIncrement; // 0x280 // MPropertyFriendlyName "Snapshot start point" // MDefaultString CParticleCollectionFloatInput m_nSnapShotStartPoint; // 0x368 // MPropertyFriendlyName "Interpolation" // MDefaultString CPerParticleFloatInput m_flInterpolation; // 0x450 }; // Aligment: 8 // Size: 656 class C_OP_SetControlPointOrientation : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "set orientation in world space" // MDefaultString bool m_bUseWorldLocation; // 0x180 // MPropertyFriendlyName "randomize" // MDefaultString bool m_bRandomize; // 0x182 // MPropertyFriendlyName "only set orientation once" // MDefaultString bool m_bSetOnce; // 0x183 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nCP; // 0x184 // MPropertyFriendlyName "control point to offset orientation from" // MDefaultString int32_t m_nHeadLocation; // 0x188 // MPropertyFriendlyName "pitch yaw roll" // MDefaultString QAngle m_vecRotation; // 0x18c // MPropertyFriendlyName "pitch yaw roll max" // MDefaultString QAngle m_vecRotationB; // 0x198 // MPropertyFriendlyName "interpolation" // MDefaultString CParticleCollectionFloatInput m_flInterpolation; // 0x1a8 }; // Aligment: 5 // Size: 416 class C_INIT_VelocityFromCP : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPoint; // 0x180 // MPropertyFriendlyName "comparison control point number" // MDefaultString int32_t m_nControlPointCompare; // 0x184 // MPropertyFriendlyName "local space control point number" // MDefaultString int32_t m_nControlPointLocal; // 0x188 // MPropertyFriendlyName "velocity scale" // MDefaultString float m_flVelocityScale; // 0x18c // MPropertyFriendlyName "direction only" // MDefaultString bool m_bDirectionOnly; // 0x190 }; // Aligment: 7 // Size: 6320 class CBaseTrailRenderer : public CBaseRendererSource2, CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "orientation type" // MDefaultString // MPropertyGroupName "Orientation" // MPropertySortPriority "750" ParticleOrientationChoiceList_t m_nOrientationType; // 0x16c0 // MPropertyFriendlyName "orientation control point" // MDefaultString // MPropertyGroupName "Orientation" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" int32_t m_nOrientationControlPoint; // 0x16c4 // MPropertyFriendlyName "minimum visual screen-size" // MDefaultString // MPropertyGroupName "Screenspace Fading and culling" // MPropertySortPriority "900" float m_flMinSize; // 0x16c8 // MPropertyFriendlyName "maximum visual screen-size" // MDefaultString // MPropertyGroupName "Screenspace Fading and culling" // MPropertySortPriority "900" float m_flMaxSize; // 0x16cc // MPropertyFriendlyName "start fade screen-size" // MDefaultString // MPropertyGroupName "Screenspace Fading and culling" // MPropertySortPriority "900" CParticleCollectionFloatInput m_flStartFadeSize; // 0x16d0 // MPropertyFriendlyName "end fade and cull screen-size" // MDefaultString // MPropertyGroupName "Screenspace Fading and culling" // MPropertySortPriority "900" CParticleCollectionFloatInput m_flEndFadeSize; // 0x17b8 // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" // MDefaultString // MPropertyGroupName "Trail UV Controls" // MPropertySortPriority "800" bool m_bClampV; // 0x18a0 }; // Aligment: 10 // Size: 448 class C_OP_PercentageBetweenCPsVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "percentage minimum" // MDefaultString float m_flInputMin; // 0x184 // MPropertyFriendlyName "percentage maximum" // MDefaultString float m_flInputMax; // 0x188 // MPropertyFriendlyName "output minimum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x198 // MPropertyFriendlyName "starting control point" // MDefaultString int32_t m_nStartCP; // 0x1a4 // MPropertyFriendlyName "ending control point" // MDefaultString int32_t m_nEndCP; // 0x1a8 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1ac // MPropertyFriendlyName "only active within input range" // MDefaultString bool m_bActiveRange; // 0x1b0 // MPropertyFriendlyName "treat distance between points as radius" // MDefaultString bool m_bRadialCheck; // 0x1b1 }; // Aligment: 7 // Size: 560 class C_INIT_LifespanFromVelocity : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "bias distance" // MDefaultString // MVectorIsCoordinate Vector m_vecComponentScale; // 0x180 // MPropertyFriendlyName "trace offset" // MDefaultString float m_flTraceOffset; // 0x18c // MPropertyFriendlyName "maximum trace length" // MDefaultString float m_flMaxTraceLength; // 0x190 // MPropertyFriendlyName "trace recycle tolerance" // MDefaultString float m_flTraceTolerance; // 0x194 // MPropertyFriendlyName "maximum points to cache" // MDefaultString int32_t m_nMaxPlanes; // 0x198 // MPropertyFriendlyName "trace collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x1a0 // MPropertyFriendlyName "collide with water" // MDefaultString bool m_bIncludeWater; // 0x224 }; // Aligment: 2 // Size: 400 class C_OP_ConstrainLineLength : public CParticleFunctionConstraint, CParticleFunction { public: // MPropertyFriendlyName "minimum length" // MDefaultString float m_flMinDistance; // 0x180 // MPropertyFriendlyName "maximum length" // MDefaultString float m_flMaxDistance; // 0x184 }; // Aligment: 5 // Size: 864 class C_OP_InstantaneousEmitter : public CParticleFunctionEmitter, CParticleFunction { public: // MPropertyFriendlyName "num to emit" // MDefaultString // MPropertyAttributeRange "1 1000" CParticleCollectionFloatInput m_nParticlesToEmit; // 0x180 // MPropertyFriendlyName "emission start time" // MDefaultString CParticleCollectionFloatInput m_flStartTime; // 0x268 // MPropertyFriendlyName "emission scale from killed parent particles" // MDefaultString float m_flInitFromKilledParentParticles; // 0x350 // MPropertyFriendlyName "maximum emission per frame" // MDefaultString int32_t m_nMaxEmittedPerFrame; // 0x354 // MPropertyFriendlyName "control point with snapshot data" // MDefaultString int32_t m_nSnapshotControlPoint; // 0x358 }; // Aligment: 18 // Size: 1072 class CParticleVecInput { public: // MDefaultString ParticleVecType_t m_nType; // 0x0 // MDefaultString Vector m_vLiteralValue; // 0x4 // MDefaultString Color m_LiteralColor; // 0x10 // MDefaultString ParticleAttributeIndex_t m_nVectorAttribute; // 0x14 // MDefaultString Vector m_vVectorAttributeScale; // 0x18 // MDefaultString int32_t m_nControlPoint; // 0x24 // MDefaultString Vector m_vCPValueScale; // 0x28 // MDefaultString Vector m_vCPRelativePosition; // 0x34 // MDefaultString Vector m_vCPRelativeDir; // 0x40 CParticleFloatInput m_FloatComponentX; // 0x50 CParticleFloatInput m_FloatComponentY; // 0x138 CParticleFloatInput m_FloatComponentZ; // 0x220 CParticleFloatInput m_FloatInterp; // 0x308 // MDefaultString float m_flInterpInput0; // 0x3f0 // MDefaultString float m_flInterpInput1; // 0x3f4 // MDefaultString Vector m_vInterpOutput0; // 0x3f8 // MDefaultString Vector m_vInterpOutput1; // 0x404 CColorGradient m_Gradient; // 0x410 }; // Aligment: 0 // Size: 416 class C_OP_Spin : public CGeneralSpin, CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 10 // Size: 432 class C_INIT_CreationNoise : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "absolute value" // MDefaultString bool m_bAbsVal; // 0x184 // MPropertyFriendlyName "invert absolute value" // MDefaultString bool m_bAbsValInv; // 0x185 // MPropertyFriendlyName "time coordinate offset" // MDefaultString float m_flOffset; // 0x188 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x18c // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x190 // MPropertyFriendlyName "time noise coordinate scale" // MDefaultString float m_flNoiseScale; // 0x194 // MPropertyFriendlyName "spatial noise coordinate scale" // MDefaultString float m_flNoiseScaleLoc; // 0x198 // MPropertyFriendlyName "spatial coordinate offset" // MDefaultString // MVectorIsCoordinate Vector m_vecOffsetLoc; // 0x19c // MPropertyFriendlyName "world time noise coordinate scale" // MDefaultString float m_flWorldTimeScale; // 0x1a8 }; // Aligment: 8 // Size: 528 class C_OP_RenderAsModels : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "models" // MParticleRequireDefaultArrayEntry CUtlVector< ModelReference_t > m_ModelList; // 0x1d0 // MPropertyFriendlyName "scale factor for radius" // MDefaultString float m_flModelScale; // 0x1ec // MPropertyFriendlyName "scale model to match particle size" // MDefaultString bool m_bFitToModelSize; // 0x1f0 // MPropertyFriendlyName "non-uniform scaling" // MDefaultString bool m_bNonUniformScaling; // 0x1f1 // MPropertyFriendlyName "X axis scaling scalar field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nXAxisScalingAttribute; // 0x1f4 // MPropertyFriendlyName "Y axis scaling scalar field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nYAxisScalingAttribute; // 0x1f8 // MPropertyFriendlyName "Z axis scaling scalar field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nZAxisScalingAttribute; // 0x1fc // MPropertyFriendlyName "model size cull bloat" // MDefaultString // MPropertyAttributeChoiceName "particlefield_size_cull_bloat" int32_t m_nSizeCullBloat; // 0x200 }; // Aligment: 3 // Size: 448 class C_OP_RemapDistanceToLineSegmentToVector : public C_OP_RemapDistanceToLineSegmentBase, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x1a0 // MPropertyFriendlyName "output value at min distance" // MDefaultString Vector m_vMinOutputValue; // 0x1a4 // MPropertyFriendlyName "output value at max distance" // MDefaultString Vector m_vMaxOutputValue; // 0x1b0 }; // Aligment: 5 // Size: 416 class C_INIT_NormalOffset : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "offset min" // MDefaultString // MVectorIsCoordinate Vector m_OffsetMin; // 0x180 // MPropertyFriendlyName "offset max" // MDefaultString // MVectorIsCoordinate Vector m_OffsetMax; // 0x18c // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x198 // MPropertyFriendlyName "offset in local space 0/1" // MDefaultString bool m_bLocalCoords; // 0x19c // MPropertyFriendlyName "normalize output 0/1" // MDefaultString bool m_bNormalize; // 0x19d }; // Aligment: 0 // Size: 384 class C_OP_SpinUpdate : public CSpinUpdateBase, CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 5 // Size: 416 class C_OP_ControlPointToRadialScreenSpace : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "source Control Point in World" // MDefaultString int32_t m_nCPIn; // 0x180 // MPropertyFriendlyName "Source Control Point offset" // MDefaultString // MVectorIsCoordinate Vector m_vecCP1Pos; // 0x184 // MPropertyFriendlyName "Set control point number" // MDefaultString int32_t m_nCPOut; // 0x190 // MPropertyFriendlyName "Output field 0-2 X/Y/Z" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPOutField; // 0x194 // MPropertyFriendlyName "Ss Pos and Dot OUT CP" // MDefaultString int32_t m_nCPSSPosOut; // 0x198 }; // Aligment: 3 // Size: 416 class C_INIT_CreateFromPlaneCache : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "local offset min" // MDefaultString // MVectorIsCoordinate Vector m_vecOffsetMin; // 0x180 // MPropertyFriendlyName "local offset max" // MDefaultString // MVectorIsCoordinate Vector m_vecOffsetMax; // 0x18c // MPropertyFriendlyName "set normal" // MDefaultString bool m_bUseNormal; // 0x199 }; // Aligment: 6 // Size: 416 class C_OP_RemapScalarEndCap : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x188 // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x194 }; // Aligment: 8 // Size: 64 class CPathParameters { public: // MPropertyFriendlyName "start control point number" // MDefaultString int32_t m_nStartControlPointNumber; // 0x0 // MPropertyFriendlyName "end control point number" // MDefaultString int32_t m_nEndControlPointNumber; // 0x4 // MPropertyFriendlyName "bulge control 0=random 1=orientation of start pnt 2=orientation of end point" // MDefaultString int32_t m_nBulgeControl; // 0x8 // MPropertyFriendlyName "random bulge" // MDefaultString float m_flBulge; // 0xc // MPropertyFriendlyName "mid point position" // MDefaultString float m_flMidPoint; // 0x10 // MPropertyFriendlyName "Offset from curve start point for path start" // MDefaultString // MVectorIsCoordinate Vector m_vStartPointOffset; // 0x14 // MPropertyFriendlyName "Offset from curve midpoint for curve center" // MDefaultString // MVectorIsCoordinate Vector m_vMidPointOffset; // 0x20 // MPropertyFriendlyName "Offset from control point for path end" // MDefaultString // MVectorIsCoordinate Vector m_vEndOffset; // 0x2c }; // Aligment: 2 // Size: 624 class C_INIT_InitFloatCollection : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "value" CParticleCollectionFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 }; // Aligment: 2 // Size: 400 class C_OP_PlayEndCapWhenFinished : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "play when emission ends" // MDefaultString bool m_bFireOnEmissionEnd; // 0x180 // MPropertyFriendlyName "wait for children to finish" // MDefaultString bool m_bIncludeChildren; // 0x181 }; // Aligment: 4 // Size: 416 class C_OP_MovementLoopInsideSphere : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "distance maximum" // MDefaultString float m_flDistance; // 0x184 // MPropertyFriendlyName "component scale" // MDefaultString Vector m_vecScale; // 0x188 // MPropertyFriendlyName "distance squared output attribute" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nDistSqrAttr; // 0x194 }; // Aligment: 4 // Size: 400 class C_OP_InheritFromParentParticles : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "scale" // MDefaultString float m_flScale; // 0x180 // MPropertyFriendlyName "inherited field" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "particle increment amount" // MDefaultString int32_t m_nIncrement; // 0x188 // MPropertyFriendlyName "random parent particle distribution" // MDefaultString bool m_bRandomDistribution; // 0x18c }; // Aligment: 4 // Size: 400 class C_INIT_RandomVectorComponent : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "min" // MDefaultString float m_flMin; // 0x180 // MPropertyFriendlyName "max" // MDefaultString float m_flMax; // 0x184 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "component 0/1/2 X/Y/Z" // MDefaultString // MPropertyAttributeChoiceName "vector_component" // MVectorIsSometimesCoordinate int32_t m_nComponent; // 0x18c }; // Aligment: 0 // Size: 384 class CParticleFunctionForce : public CParticleFunction { public: // }; // Aligment: 6 // Size: 416 class C_INIT_RemapInitialDirectionToCPToVector : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "scale factor" // MDefaultString float m_flScale; // 0x188 // MPropertyFriendlyName "offset rotation" // MDefaultString float m_flOffsetRot; // 0x18c // MPropertyFriendlyName "offset axis" // MDefaultString // MVectorIsCoordinate Vector m_vecOffsetAxis; // 0x190 // MPropertyFriendlyName "normalize" // MDefaultString bool m_bNormalize; // 0x19c }; // Aligment: 5 // Size: 864 class C_OP_SetControlPointFieldToScalarExpression : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "expression" // MDefaultString ScalarExpressionType_t m_nExpression; // 0x180 // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutputCP; // 0x184 // MPropertyFriendlyName "output component" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutVectorField; // 0x188 // MPropertyFriendlyName "input 1" // MDefaultString CParticleCollectionFloatInput m_flInput1; // 0x190 // MPropertyFriendlyName "input 2" // MDefaultString CParticleCollectionFloatInput m_flInput2; // 0x278 }; // Aligment: 10 // Size: 448 class C_INIT_PositionWarp : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "warp min" // MDefaultString // MVectorIsCoordinate Vector m_vecWarpMin; // 0x180 // MPropertyFriendlyName "warp max" // MDefaultString // MVectorIsCoordinate Vector m_vecWarpMax; // 0x18c // MPropertyFriendlyName "warp scale control point number" // MDefaultString int32_t m_nScaleControlPointNumber; // 0x198 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x19c // MPropertyFriendlyName "radius scale component" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nRadiusComponent; // 0x1a0 // MPropertyFriendlyName "warp transition time (treats min/max as start/end sizes)" // MDefaultString float m_flWarpTime; // 0x1a4 // MPropertyFriendlyName "warp transition start time" // MDefaultString float m_flWarpStartTime; // 0x1a8 // MPropertyFriendlyName "previous position sacale" // MDefaultString float m_flPrevPosScale; // 0x1ac // MPropertyFriendlyName "reverse warp (0/1)" // MDefaultString bool m_bInvertWarp; // 0x1b0 // MPropertyFriendlyName "use particle count instead of time" // MDefaultString bool m_bUseCount; // 0x1b1 }; // Aligment: 1 // Size: 400 class C_INIT_RemapQAnglesToRotation : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nCP; // 0x180 }; // Aligment: 10 // Size: 432 class C_INIT_RemapSpeedToScalar : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "control point number (ignored if per particle)" // MDefaultString int32_t m_nControlPointNumber; // 0x184 // MPropertyFriendlyName "emitter lifetime start time (seconds)" // MDefaultString float m_flStartTime; // 0x188 // MPropertyFriendlyName "emitter lifetime end time (seconds)" // MDefaultString float m_flEndTime; // 0x18c // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x190 // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x194 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x198 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x19c // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1a0 // MPropertyFriendlyName "per particle" // MDefaultString bool m_bPerParticle; // 0x1a4 }; // Aligment: 8 // Size: 432 class C_OP_RemapCPVisibilityToVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x180 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPoint; // 0x184 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "CP visibility minimum" // MDefaultString float m_flInputMin; // 0x18c // MPropertyFriendlyName "CP visibility maximum" // MDefaultString float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString Vector m_vecOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString Vector m_vecOutputMax; // 0x1a0 // MPropertyFriendlyName "visibility radius" // MDefaultString float m_flRadius; // 0x1ac }; // Aligment: 12 // Size: 1472 class C_OP_DistanceBetweenCPs : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "starting control point" // MDefaultString int32_t m_nStartCP; // 0x184 // MPropertyFriendlyName "ending control point" // MDefaultString int32_t m_nEndCP; // 0x188 // MPropertyFriendlyName "distance minimum" // MDefaultString CPerParticleFloatInput m_flInputMin; // 0x190 // MPropertyFriendlyName "distance maximum" // MDefaultString CPerParticleFloatInput m_flInputMax; // 0x278 // MPropertyFriendlyName "output minimum" // MDefaultString CPerParticleFloatInput m_flOutputMin; // 0x360 // MPropertyFriendlyName "output maximum" // MDefaultString CPerParticleFloatInput m_flOutputMax; // 0x448 // MPropertyFriendlyName "maximum trace length" // MDefaultString float m_flMaxTraceLength; // 0x530 // MPropertyFriendlyName "LOS Failure Scalar" // MDefaultString float m_flLOSScale; // 0x534 // MPropertyFriendlyName "LOS collision group" // MDefaultString char[128] m_CollisionGroupName; // 0x538 // MPropertyFriendlyName "ensure line of sight" // MDefaultString bool m_bLOS; // 0x5b8 // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x5bc }; // Aligment: 0 // Size: 480 class C_OP_RemapNamedModelMeshGroupOnceTimed : public C_OP_RemapNamedModelElementOnceTimed, CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 4 // Size: 2544 class C_OP_SetControlPointToVectorExpression : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "expression" // MDefaultString VectorExpressionType_t m_nExpression; // 0x180 // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutputCP; // 0x184 // MPropertyFriendlyName "input 1" CParticleCollectionVecInput m_vInput1; // 0x188 // MPropertyFriendlyName "input 2" CParticleCollectionVecInput m_vInput2; // 0x5b8 }; // Aligment: 3 // Size: 20 struct ControlPointReference_t { public: // MPropertyFriendlyName "Control point" // MDefaultString int32_t m_controlPointNameString; // 0x0 // MPropertyFriendlyName "Offset from control point" // MDefaultString Vector m_vOffsetFromControlPoint; // 0x4 // MPropertyFriendlyName "Use local space offset" // MDefaultString bool m_bOffsetInLocalSpace; // 0x10 }; // Aligment: 15 // Size: 1656 struct TextureControls_t { public: // MPropertyFriendlyName "horizontal texture scale" // MDefaultString CParticleCollectionFloatInput m_flFinalTextureScaleU; // 0x0 // MPropertyFriendlyName "vertical texture scale" // MDefaultString CParticleCollectionFloatInput m_flFinalTextureScaleV; // 0xe8 // MPropertyFriendlyName "horizontal texture offset" // MDefaultString CParticleCollectionFloatInput m_flFinalTextureOffsetU; // 0x1d0 // MPropertyFriendlyName "vertical texture offset" // MDefaultString CParticleCollectionFloatInput m_flFinalTextureOffsetV; // 0x2b8 // MPropertyFriendlyName "texture rotation / animation rate scale" // MDefaultString CParticleCollectionFloatInput m_flFinalTextureUVRotation; // 0x3a0 // MPropertyFriendlyName "Infinite Zoom Scale" // MDefaultString CParticleCollectionFloatInput m_flZoomScale; // 0x488 // MPropertyFriendlyName "Distortion Amount" // MDefaultString CParticleCollectionFloatInput m_flDistortion; // 0x570 // MPropertyFriendlyName "Randomize Initial Offset" // MDefaultString bool m_bRandomizeOffsets; // 0x658 // MPropertyFriendlyName "Clamp UVs" // MDefaultString bool m_bClampUVs; // 0x659 // MPropertyFriendlyName "per-particle scalar for scale" // MDefaultString SpriteCardPerParticleScale_t m_nPerParticleScale; // 0x65c // MPropertyFriendlyName "per-particle scalar for horizontal offset" // MDefaultString SpriteCardPerParticleScale_t m_nPerParticleOffsetU; // 0x660 // MPropertyFriendlyName "per-particle scalar for vertical offset" // MDefaultString SpriteCardPerParticleScale_t m_nPerParticleOffsetV; // 0x664 // MPropertyFriendlyName "per-particle scalar for rotation" // MDefaultString SpriteCardPerParticleScale_t m_nPerParticleRotation; // 0x668 // MPropertyFriendlyName "per-particle scalar for zoom" // MDefaultString SpriteCardPerParticleScale_t m_nPerParticleZoom; // 0x66c // MPropertyFriendlyName "per-particle scalar for distortion" // MDefaultString SpriteCardPerParticleScale_t m_nPerParticleDistortion; // 0x670 }; // Aligment: 4 // Size: 400 class C_OP_Orient2DRelToCP : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "rotation offset" // MDefaultString float m_flRotOffset; // 0x180 // MPropertyFriendlyName "spin strength" // MDefaultString float m_flSpinStrength; // 0x184 // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x188 // MPropertyFriendlyName "rotation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x18c }; // Aligment: 3 // Size: 400 class C_INIT_RandomRadius : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "radius min" // MDefaultString // MPropertyAttributeRange "biased 0 500" float m_flRadiusMin; // 0x180 // MPropertyFriendlyName "radius max" // MDefaultString // MPropertyAttributeRange "biased 0 500" float m_flRadiusMax; // 0x184 // MPropertyFriendlyName "radius random exponent" // MDefaultString // MPropertyAttributeRange "-2 2" float m_flRadiusRandExponent; // 0x188 }; // Aligment: 5 // Size: 416 class C_INIT_VelocityRadialRandom : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "random speed min" // MDefaultString float m_fSpeedMin; // 0x184 // MPropertyFriendlyName "random speed max" // MDefaultString float m_fSpeedMax; // 0x188 // MPropertyFriendlyName "local space scale" // MDefaultString Vector m_vecLocalCoordinateSystemSpeedScale; // 0x18c // MPropertyFriendlyName "ignore delta time" // MDefaultString bool m_bIgnoreDelta; // 0x199 }; // Aligment: 0 // Size: 464 class C_INIT_RemapParticleCountToNamedModelSequenceScalar : public C_INIT_RemapParticleCountToNamedModelElementScalar, C_INIT_RemapParticleCountToScalar, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 0 // Size: 64 class CPiecewiseCurveSchemaWrapper { public: // }; // Aligment: 3 // Size: 400 class C_INIT_RandomLifeTime : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "lifetime min" // MDefaultString // MPropertyAttributeRange "0 20" float m_fLifetimeMin; // 0x180 // MPropertyFriendlyName "lifetime max" // MDefaultString // MPropertyAttributeRange "0 20" float m_fLifetimeMax; // 0x184 // MPropertyFriendlyName "lifetime random exponent" // MDefaultString float m_fLifetimeRandExponent; // 0x188 }; // Aligment: 7 // Size: 896 class C_OP_AttractToControlPoint : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "component scale" // MDefaultString // MVectorIsCoordinate Vector m_vecComponentScale; // 0x180 // MPropertyFriendlyName "amount of force (or Max Force)" // MDefaultString CPerParticleFloatInput m_fForceAmount; // 0x190 // MPropertyFriendlyName "falloff power" // MDefaultString float m_fFalloffPower; // 0x278 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x27c // MPropertyFriendlyName "scale in local space" // MDefaultString bool m_bScaleLocal; // 0x280 // MPropertyFriendlyName "Min Pullforce" // MDefaultString CPerParticleFloatInput m_fForceAmountMin; // 0x288 // MPropertyFriendlyName "Apply Min Pullforce" // MDefaultString bool m_bApplyMinForce; // 0x370 }; // Aligment: 14 // Size: 432 class C_INIT_CreatePhyllotaxis : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "scale size multiplier from CP" // MDefaultString int32_t m_nScaleCP; // 0x184 // MPropertyFriendlyName "scale CP component 0/1/2 X/Y/Z" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nComponent; // 0x188 // MPropertyFriendlyName "center core radius" // MDefaultString float m_fRadCentCore; // 0x18c // MPropertyFriendlyName "radius multiplier" // MDefaultString float m_fRadPerPoint; // 0x190 // MPropertyFriendlyName "radius max (-1 procedural growth)" // MDefaultString float m_fRadPerPointTo; // 0x194 // MPropertyFriendlyName "golden angle (is 137.508)" // MDefaultString float m_fpointAngle; // 0x198 // MPropertyFriendlyName "overall size multiplier (-1 count based distribution)" // MDefaultString float m_fsizeOverall; // 0x19c // MPropertyFriendlyName "radius bias" // MDefaultString float m_fRadBias; // 0x1a0 // MPropertyFriendlyName "radius min " // MDefaultString float m_fMinRad; // 0x1a4 // MPropertyFriendlyName "Distribution Bias" // MPropertyFriendlyName "distribution bias" // MDefaultString float m_fDistBias; // 0x1a8 // MPropertyFriendlyName "local space" // MDefaultString bool m_bUseLocalCoords; // 0x1ac // MPropertyFriendlyName "use continuous emission" // MDefaultString bool m_bUseWithContEmit; // 0x1ad // MPropertyFriendlyName "scale radius from initial value" // MDefaultString bool m_bUseOrigRadius; // 0x1ae }; // Aligment: 4 // Size: 416 class C_OP_BoxConstraint : public CParticleFunctionConstraint, CParticleFunction { public: // MPropertyFriendlyName "min coords" // MDefaultString Vector m_vecMin; // 0x180 // MPropertyFriendlyName "max coords" // MDefaultString Vector m_vecMax; // 0x18c // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nCP; // 0x198 // MPropertyFriendlyName "use local space" // MDefaultString bool m_bLocalSpace; // 0x19c }; // Aligment: 5 // Size: 416 class C_OP_SetParentControlPointsToChildCP : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "group ID to affect" // MDefaultString int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "control point to set" // MDefaultString int32_t m_nChildControlPoint; // 0x184 // MPropertyFriendlyName "# of children to set" // MDefaultString int32_t m_nNumControlPoints; // 0x188 // MPropertyFriendlyName "first parent control point to set from" // MDefaultString int32_t m_nFirstSourcePoint; // 0x18c // MPropertyFriendlyName "set orientation" // MDefaultString bool m_bSetOrientation; // 0x190 }; // Aligment: 8 // Size: 416 class C_OP_SetPerChildControlPointFromAttribute : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "group ID to affect" // MDefaultString int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "control point to set" // MDefaultString int32_t m_nFirstControlPoint; // 0x184 // MPropertyFriendlyName "# of children to set" // MDefaultString int32_t m_nNumControlPoints; // 0x188 // MPropertyFriendlyName "particle increment amount" // MDefaultString int32_t m_nParticleIncrement; // 0x18c // MPropertyFriendlyName "first particle to copy" // MDefaultString int32_t m_nFirstSourcePoint; // 0x190 // MPropertyFriendlyName "set number of children based on particle count" // MDefaultString bool m_bNumBasedOnParticleCount; // 0x194 // MPropertyFriendlyName "field to read" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToRead; // 0x198 // MPropertyFriendlyName "control point field for scalars" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nCPField; // 0x19c }; // Aligment: 4 // Size: 416 class C_INIT_OffsetVectorToVector : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "output offset minimum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutputMin; // 0x188 // MPropertyFriendlyName "output offset maximum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecOutputMax; // 0x194 }; // Aligment: 3 // Size: 400 class C_OP_GlobalLight : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "initial color bias" // MDefaultString float m_flScale; // 0x180 // MPropertyFriendlyName "clamp minimum light value to initial color" // MDefaultString bool m_bClampLowerRange; // 0x184 // MPropertyFriendlyName "clamp maximum light value to initial color" // MDefaultString bool m_bClampUpperRange; // 0x185 }; // Aligment: 16 // Size: 384 class CParticleFunction { public: // MPropertyGroupName "Operator Fade" // MPropertyFriendlyName "operator start fadein" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpStartFadeInTime; // 0x8 // MPropertyGroupName "Operator Fade" // MPropertyFriendlyName "operator end fadein" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpEndFadeInTime; // 0xc // MPropertyGroupName "Operator Fade" // MPropertyFriendlyName "operator start fadeout" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpStartFadeOutTime; // 0x10 // MPropertyGroupName "Operator Fade" // MPropertyFriendlyName "operator end fadeout" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpEndFadeOutTime; // 0x14 // MPropertyGroupName "Operator Fade" // MPropertyFriendlyName "operator fade oscillate" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpFadeOscillatePeriod; // 0x18 // MPropertyGroupName "Operator Fade" // MPropertyFriendlyName "normalize fade times to endcap" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" bool m_bNormalizeToStopTime; // 0x1c // MPropertyGroupName "Time Offset" // MPropertyFriendlyName "operator time offset min" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpTimeOffsetMin; // 0x20 // MPropertyGroupName "Time Offset" // MPropertyFriendlyName "operator time offset max" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpTimeOffsetMax; // 0x24 // MPropertyGroupName "Time Offset" // MPropertyFriendlyName "operator time offset seed" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" int32_t m_nOpTimeOffsetSeed; // 0x28 // MPropertyGroupName "Timescale Modifiers" // MPropertyFriendlyName "operator time scale seed" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" int32_t m_nOpTimeScaleSeed; // 0x2c // MPropertyGroupName "Timescale Modifiers" // MPropertyFriendlyName "operator time scale min" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpTimeScaleMin; // 0x30 // MPropertyGroupName "Timescale Modifiers" // MPropertyFriendlyName "operator time scale max" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" float m_flOpTimeScaleMax; // 0x34 // MPropertySuppressField // MDefaultString bool m_bDisableOperator; // 0x39 // MPropertyFriendlyName "operator end cap state" // MDefaultString // MPropertySortPriority "-100" ParticleEndcapMode_t m_nOpEndCapState; // 0x3c // MPropertyGroupName "Strength Modifiers" // MPropertyFriendlyName "operator strength" // MDefaultString // MParticleAdvancedField // MPropertySortPriority "-100" CParticleCollectionFloatInput m_flOpStrength; // 0x40 // MPropertyFriendlyName "operator help and notes" // MDefaultString // MParticleHelpField // MPropertySortPriority "-100" CUtlString m_Notes; // 0x128 }; // Aligment: 0 // Size: 464 class C_OP_Callback : public CParticleFunctionRenderer, CParticleFunction { public: // }; // Aligment: 1 // Size: 528 class C_INIT_InitFromParentKilled : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "field to init" // MDefaultString // MPropertyAttributeChoiceName "particlefield" ParticleAttributeIndex_t m_nAttributeToCopy; // 0x180 }; // Aligment: 6 // Size: 432 class C_INIT_RandomNamedModelElement : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "model" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x180 // MPropertyFriendlyName "names" CUtlVector< CUtlString > m_names; // 0x188 // MPropertyFriendlyName "shuffle" // MDefaultString bool m_bShuffle; // 0x1a0 // MPropertyFriendlyName "linear" // MDefaultString bool m_bLinear; // 0x1a1 // MPropertyFriendlyName "model from renderer" // MDefaultString bool m_bModelFromRenderer; // 0x1a2 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x1a4 }; // Aligment: 3 // Size: 416 class C_OP_BasicMovement : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "gravity" // MDefaultString // MVectorIsCoordinate Vector m_Gravity; // 0x180 // MPropertyFriendlyName "drag" // MDefaultString // MPropertyAttributeRange "-1 1" float m_fDrag; // 0x18c // MPropertyFriendlyName "max constraint passes" // MDefaultString int32_t m_nMaxConstraintPasses; // 0x190 }; // Aligment: 2 // Size: 656 class C_OP_QuantizeFloat : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "value" CPerParticleFloatInput m_InputValue; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nOutputField; // 0x268 }; // Aligment: 11 // Size: 432 class C_INIT_RemapScalar : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x188 // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x194 // MPropertyFriendlyName "emitter lifetime start time (seconds)" // MDefaultString float m_flStartTime; // 0x198 // MPropertyFriendlyName "emitter lifetime end time (seconds)" // MDefaultString float m_flEndTime; // 0x19c // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1a0 // MPropertyFriendlyName "only active within specified input range" // MDefaultString bool m_bActiveRange; // 0x1a4 // MPropertyFriendlyName "remap bias" // MDefaultString float m_flRemapBias; // 0x1a8 }; // Aligment: 7 // Size: 1552 class C_INIT_MoveBetweenPoints : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "minimum speed" // MDefaultString CPerParticleFloatInput m_flSpeedMin; // 0x180 // MPropertyFriendlyName "maximum speed" // MDefaultString CPerParticleFloatInput m_flSpeedMax; // 0x268 // MPropertyFriendlyName "end spread" // MDefaultString CPerParticleFloatInput m_flEndSpread; // 0x350 // MPropertyFriendlyName "start offset" // MDefaultString CPerParticleFloatInput m_flStartOffset; // 0x438 // MPropertyFriendlyName "end offset" // MDefaultString CPerParticleFloatInput m_flEndOffset; // 0x520 // MPropertyFriendlyName "end control point" // MDefaultString int32_t m_nEndControlPointNumber; // 0x608 // MPropertyFriendlyName "bias lifetime by trail length" // MDefaultString bool m_bTrailBias; // 0x60c }; // Aligment: 1 // Size: 400 class C_INIT_SequenceLifeTime : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "frames per second" // MDefaultString float m_flFramerate; // 0x180 }; // Aligment: 6 // Size: 432 class C_OP_OscillateVectorSimple : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "oscillation rate" // MDefaultString // MVectorIsSometimesCoordinate Vector m_Rate; // 0x180 // MPropertyFriendlyName "oscillation frequency" // MDefaultString Vector m_Frequency; // 0x18c // MPropertyFriendlyName "oscillation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nField; // 0x198 // MPropertyFriendlyName "oscillation multiplier" // MDefaultString float m_flOscMult; // 0x19c // MPropertyFriendlyName "oscillation start phase" // MDefaultString float m_flOscAdd; // 0x1a0 // MPropertyFriendlyName "offset instead of accelerate position" // MDefaultString bool m_bOffset; // 0x1a4 }; // Aligment: 6 // Size: 1104 class C_OP_ContinuousEmitter : public CParticleFunctionEmitter, CParticleFunction { public: // MPropertyFriendlyName "emission duration" // MDefaultString CParticleCollectionFloatInput m_flEmissionDuration; // 0x180 // MPropertyFriendlyName "emission start time" // MDefaultString CParticleCollectionFloatInput m_flStartTime; // 0x268 // MPropertyFriendlyName "emission rate" // MDefaultString CParticleCollectionFloatInput m_flEmitRate; // 0x350 // MPropertyFriendlyName "scale emission to used control points" // MDefaultString // MParticleMaxVersion float m_flEmissionScale; // 0x438 // MPropertyFriendlyName "scale emission by parent particle count" // MDefaultString float m_flScalePerParentParticle; // 0x43c // MPropertyFriendlyName "emit particles for killed parent particles" // MDefaultString bool m_bInitFromKilledParentParticles; // 0x440 }; // Aligment: 5 // Size: 416 class C_OP_RemapDistanceToLineSegmentBase : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point 0" // MDefaultString int32_t m_nCP0; // 0x180 // MPropertyFriendlyName "control point 1" // MDefaultString int32_t m_nCP1; // 0x184 // MPropertyFriendlyName "min distance value" // MDefaultString float m_flMinInputValue; // 0x188 // MPropertyFriendlyName "max distance value" // MDefaultString float m_flMaxInputValue; // 0x18c // MPropertyFriendlyName "use distance to an infinite line instead of a finite line segment" // MDefaultString bool m_bInfiniteLine; // 0x190 }; // Aligment: 1 // Size: 400 class C_OP_EndCapTimedDecay : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "decay time" // MDefaultString float m_flDecayTime; // 0x180 }; // Aligment: 6 // Size: 464 class C_INIT_CreateSequentialPath : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "maximum distance" // MDefaultString float m_fMaxDistance; // 0x180 // MPropertyFriendlyName "particles to map from start to end" // MDefaultString float m_flNumToAssign; // 0x184 // MPropertyFriendlyName "restart behavior (0 = bounce, 1 = loop )" // MDefaultString bool m_bLoop; // 0x188 // MPropertyFriendlyName "use sequential CP pairs between start and end point" // MDefaultString bool m_bCPPairs; // 0x189 // MPropertyFriendlyName "save offset" // MDefaultString bool m_bSaveOffset; // 0x18a CPathParameters m_PathParams; // 0x190 }; // Aligment: 1 // Size: 624 class C_OP_DecayOffscreen : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "Offscreen Time Before Decay" // MDefaultString CParticleCollectionFloatInput m_flOffscreenTime; // 0x180 }; // Aligment: 8 // Size: 416 class C_OP_RemapCPVisibilityToScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x180 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPoint; // 0x184 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "CP visibility minimum" // MDefaultString float m_flInputMin; // 0x18c // MPropertyFriendlyName "CP visibility maximum" // MDefaultString float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x198 // MPropertyFriendlyName "visibility radius" // MDefaultString float m_flRadius; // 0x19c }; // Aligment: 6 // Size: 416 class C_OP_RemapScalar : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x188 // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x18c // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x190 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x194 }; // Aligment: 3 // Size: 400 class C_INIT_RandomTrailLength : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "length min" // MDefaultString float m_flMinLength; // 0x180 // MPropertyFriendlyName "length max" // MDefaultString float m_flMaxLength; // 0x184 // MPropertyFriendlyName "length random exponent" // MDefaultString float m_flLengthRandExponent; // 0x188 }; // Aligment: 11 // Size: 2256 class C_INIT_RingWave : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "even distribution count" // MDefaultString CParticleCollectionFloatInput m_flParticlesPerOrbit; // 0x188 // MPropertyFriendlyName "initial radius" // MDefaultString CPerParticleFloatInput m_flInitialRadius; // 0x270 // MPropertyFriendlyName "thickness" // MDefaultString CPerParticleFloatInput m_flThickness; // 0x358 // MPropertyFriendlyName "min initial speed" // MDefaultString CPerParticleFloatInput m_flInitialSpeedMin; // 0x440 // MPropertyFriendlyName "max initial speed" // MDefaultString CPerParticleFloatInput m_flInitialSpeedMax; // 0x528 // MPropertyFriendlyName "roll" // MDefaultString CPerParticleFloatInput m_flRoll; // 0x610 // MPropertyFriendlyName "pitch" // MDefaultString CPerParticleFloatInput m_flPitch; // 0x6f8 // MPropertyFriendlyName "yaw" // MDefaultString CPerParticleFloatInput m_flYaw; // 0x7e0 // MPropertyFriendlyName "even distribution" // MDefaultString bool m_bEvenDistribution; // 0x8c8 // MPropertyFriendlyName "XY velocity only" // MDefaultString bool m_bXYVelocityOnly; // 0x8c9 }; // Aligment: 6 // Size: 1600 class C_INIT_SetHitboxToClosest : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "desired hitbox" // MDefaultString int32_t m_nDesiredHitbox; // 0x184 // MPropertyFriendlyName "model hitbox scale" // MDefaultString CParticleCollectionVecInput m_vecHitBoxScale; // 0x188 // MPropertyFriendlyName "hitbox set" // MDefaultString char[128] m_HitboxSetName; // 0x5b8 // MPropertyFriendlyName "use bones instead of hitboxes" // MDefaultString bool m_bUseBones; // 0x638 // MPropertyFriendlyName "get closest point on closest hitbox" // MDefaultString bool m_bUseClosestPointOnHitbox; // 0x639 }; // Aligment: 3 // Size: 400 class C_OP_RemapVelocityToVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "scale factor" // MDefaultString float m_flScale; // 0x184 // MPropertyFriendlyName "normalize" // MDefaultString bool m_bNormalize; // 0x188 }; // Aligment: 4 // Size: 480 class C_OP_RenderTonemapController : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "tonemap level scale" // MDefaultString float m_flTonemapLevel; // 0x1d0 // MPropertyFriendlyName "tonemap weight scale" // MDefaultString float m_flTonemapWeight; // 0x1d4 // MPropertyFriendlyName "tonemap level" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nTonemapLevelField; // 0x1d8 // MPropertyFriendlyName "tonemap weight" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nTonemapWeightField; // 0x1dc }; // Aligment: 4 // Size: 1088 class C_OP_RepeatedTriggerChildGroup : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "group ID to affect" // MDefaultString int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "Within-Cluster Refire Time" // MDefaultString CParticleCollectionFloatInput m_flClusterRefireTime; // 0x188 // MPropertyFriendlyName "Within-Cluster Fire Count Before Cooldown" // MDefaultString CParticleCollectionFloatInput m_flClusterSize; // 0x270 // MPropertyFriendlyName "Cluster Cooldown Time" // MDefaultString CParticleCollectionFloatInput m_flClusterCooldown; // 0x358 }; // Aligment: 2 // Size: 400 class C_OP_FadeInSimple : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "proportional fade in time" // MDefaultString float m_flFadeInTime; // 0x180 // MPropertyFriendlyName "alpha field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_alpha" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 }; // Aligment: 2 // Size: 400 class C_OP_NormalizeVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "scale factor" // MDefaultString float m_flScale; // 0x184 }; // Aligment: 4 // Size: 416 class C_INIT_RandomAlpha : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "alpha field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_alpha" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "alpha min" // MDefaultString // MPropertyAttributeRange "0 255" int32_t m_nAlphaMin; // 0x184 // MPropertyFriendlyName "alpha max" // MDefaultString // MPropertyAttributeRange "0 255" int32_t m_nAlphaMax; // 0x188 // MPropertyFriendlyName "alpha random exponent" // MDefaultString float m_flAlphaRandExponent; // 0x194 }; // Aligment: 5 // Size: 624 class C_OP_ExternalGameImpulseForce : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "force scale" // MDefaultString CPerParticleFloatInput m_flForceScale; // 0x180 // MPropertyFriendlyName "rope shake" // MDefaultString bool m_bRopes; // 0x268 // MPropertyFriendlyName "limit rope impulses to Z" // MDefaultString bool m_bRopesZOnly; // 0x269 // MPropertyFriendlyName "explosions" // MDefaultString bool m_bExplosions; // 0x26a // MPropertyFriendlyName "particle systems" // MDefaultString bool m_bParticles; // 0x26b }; // Aligment: 0 // Size: 1072 class CPerParticleVecInput : public CParticleVecInput { public: // }; // Aligment: 2 // Size: 656 class C_INIT_RandomModelSequence : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "activity" // MDefaultString char[256] m_ActivityName; // 0x180 // MPropertyFriendlyName "model" // MDefaultString CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x280 }; // Aligment: 4 // Size: 400 class C_OP_DecayMaintainCount : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "count to maintain" // MDefaultString int32_t m_nParticlesToMaintain; // 0x180 // MPropertyFriendlyName "maintain count scale control point" // MDefaultString int32_t m_nScaleControlPoint; // 0x184 // MPropertyFriendlyName "maintain count scale control point field" // MDefaultString int32_t m_nScaleControlPointField; // 0x188 // MPropertyFriendlyName "decay delay" // MDefaultString float m_flDecayDelay; // 0x18c }; // Aligment: 3 // Size: 544 class C_OP_SetControlPointPositionToTimeOfDayValue : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "time-of-day parameter" // MDefaultString char[128] m_pszTimeOfDayParameter; // 0x184 // MPropertyFriendlyName "default value" // MDefaultString Vector m_vecDefaultValue; // 0x204 }; // Aligment: 18 // Size: 9440 class C_OP_RenderTrails : public CBaseTrailRenderer, CBaseRendererSource2, CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "enable fading and clamping" // MDefaultString // MPropertyGroupName "Screenspace Fading and culling" // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x18b0 // MPropertyFriendlyName "Anchor point source" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" // MPropertyGroupName "+Trail Length" // MPropertySortPriority "800" ParticleAttributeIndex_t m_nPrevPntSource; // 0x18b4 // MPropertyFriendlyName "max length" // MDefaultString // MPropertyGroupName "+Trail Length" // MPropertySortPriority "800" float m_flMaxLength; // 0x18b8 // MPropertyFriendlyName "min length" // MDefaultString // MPropertyGroupName "Trail Length" // MPropertySortPriority "800" float m_flMinLength; // 0x18bc // MPropertyFriendlyName "ignore delta time" // MDefaultString // MPropertyGroupName "Trail Length" // MPropertySortPriority "800" bool m_bIgnoreDT; // 0x18c0 // MPropertyFriendlyName "constrain radius to no more than this times the length" // MDefaultString // MPropertyGroupName "Trail Length" // MPropertySortPriority "800" float m_flConstrainRadiusToLengthRatio; // 0x18c4 // MPropertyFriendlyName "amount to scale trail length by" // MDefaultString // MPropertyGroupName "Trail Length" float m_flLengthScale; // 0x18c8 // MPropertyFriendlyName "how long before a trail grows to its full length" // MDefaultString // MPropertyGroupName "Trail Length" float m_flLengthFadeInTime; // 0x18cc // MPropertyFriendlyName "head taper scale" // MDefaultString // MPropertyGroupName "Trail Head & Tail" // MPropertySortPriority "800" CPerParticleFloatInput m_flRadiusHeadTaper; // 0x18d0 // MPropertyFriendlyName "head color scale" // MDefaultString // MPropertyGroupName "Trail Head & Tail" CParticleCollectionVecInput m_vecHeadColorScale; // 0x19b8 // MPropertyFriendlyName "head alpha scale" // MDefaultString // MPropertyGroupName "Trail Head & Tail" CParticleCollectionFloatInput m_flHeadAlphaScale; // 0x1de8 // MPropertyFriendlyName "tail taper scale" // MDefaultString // MPropertyGroupName "Trail Head & Tail" CPerParticleFloatInput m_flRadiusTaper; // 0x1ed0 // MPropertyFriendlyName "tail color scale" // MDefaultString // MPropertyGroupName "Trail Head & Tail" CParticleCollectionVecInput m_vecTailColorScale; // 0x1fb8 // MPropertyFriendlyName "tail alpha scale" // MDefaultString // MPropertyGroupName "Trail Head & Tail" CParticleCollectionFloatInput m_flTailAlphaScale; // 0x23e8 // MPropertyFriendlyName "texture UV horizontal Scale field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertyGroupName "Trail UV Controls" // MPropertySortPriority "800" ParticleAttributeIndex_t m_nHorizCropField; // 0x24d0 // MPropertyFriendlyName "texture UV vertical Scale field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertyGroupName "Trail UV Controls" ParticleAttributeIndex_t m_nVertCropField; // 0x24d4 // MPropertyFriendlyName "Trail forward shift (fraction)" // MDefaultString // MPropertyGroupName "Trail UV Controls" float m_flForwardShift; // 0x24d8 // MPropertyFriendlyName "Flip U or V texcoords if pitch or yaw go over PI" // MDefaultString // MPropertyGroupName "Trail UV Controls" bool m_bFlipUVBasedOnPitchYaw; // 0x24dc }; // Aligment: 4 // Size: 464 class C_INIT_RemapParticleCountToNamedModelElementScalar : public C_INIT_RemapParticleCountToScalar, CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "model" // MDefaultString // MPropertyAttributeEditor "AssetBrowse( vmdl )" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x1b0 // MPropertyFriendlyName "output min name" CUtlString m_outputMinName; // 0x1b8 // MPropertyFriendlyName "output max name" CUtlString m_outputMaxName; // 0x1c0 // MPropertyFriendlyName "model from renderer" // MDefaultString bool m_bModelFromRenderer; // 0x1c8 }; // Aligment: 8 // Size: 1328 class C_OP_RemapDotProductToCP : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "first input control point" // MDefaultString int32_t m_nInputCP1; // 0x180 // MPropertyFriendlyName "second input control point" // MDefaultString int32_t m_nInputCP2; // 0x184 // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutputCP; // 0x188 // MPropertyFriendlyName "output component" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nOutVectorField; // 0x18c // MPropertyFriendlyName "input minimum (-1 to 1)" // MDefaultString CParticleCollectionFloatInput m_flInputMin; // 0x190 // MPropertyFriendlyName "input maximum (-1 to 1)" // MDefaultString CParticleCollectionFloatInput m_flInputMax; // 0x278 // MPropertyFriendlyName "output minimum" // MDefaultString CParticleCollectionFloatInput m_flOutputMin; // 0x360 // MPropertyFriendlyName "output maximum" // MDefaultString CParticleCollectionFloatInput m_flOutputMax; // 0x448 }; // Aligment: 3 // Size: 400 class C_OP_OrientTo2dDirection : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "rotation offset" // MDefaultString float m_flRotOffset; // 0x180 // MPropertyFriendlyName "spin strength" // MDefaultString float m_flSpinStrength; // 0x184 // MPropertyFriendlyName "rotation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_rotation" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 }; // Aligment: 0 // Size: 384 class CSpinUpdateBase : public CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 55 // Size: 5824 class CBaseRendererSource2 : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "radius scale" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flRadiusScale; // 0x1d0 // MPropertyFriendlyName "alpha scale" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" CParticleCollectionFloatInput m_flAlphaScale; // 0x2b8 // MPropertyFriendlyName "per-particle alpha scale attribute" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x3a0 // MPropertyFriendlyName "color blend" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" CParticleCollectionVecInput m_vecColorScale; // 0x3a8 // MPropertyFriendlyName "color blend type" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0x7d8 // MPropertyFriendlyName "Shader" // MDefaultString // MPropertyGroupName "+Material" // MPropertySortPriority "600" SpriteCardShaderType_t m_nShaderType; // 0x7dc // MPropertyFriendlyName "Custom Shader" // MDefaultString // MPropertyGroupName "+Material" // MPropertySuppressExpr "m_nShaderType != SPRITECARD_SHADER_CUSTOM" // MPropertySortPriority "600" CUtlString m_strShaderOverride; // 0x7e0 // MPropertyFriendlyName "X offset of center point" // MDefaultString // MPropertyGroupName "+Material" // MPropertySortPriority "600" CParticleCollectionFloatInput m_flCenterXOffset; // 0x7e8 // MPropertyFriendlyName "Y offset of center point" // MDefaultString // MPropertyGroupName "+Material" // MPropertySortPriority "600" CParticleCollectionFloatInput m_flCenterYOffset; // 0x8d0 // MPropertyFriendlyName "Bump Strength" // MDefaultString // MPropertyGroupName "+Material" // MPropertySortPriority "600" float m_flBumpStrength; // 0x9b8 // MPropertyFriendlyName "Textures" // MPropertyGroupName "+Material" // MParticleRequireDefaultArrayEntry // MPropertyAutoExpandSelf // MPropertySortPriority "600" CUtlVector< TextureGroup_t > m_vecTexturesInput; // 0x9c0 // MPropertyFriendlyName "animation rate" // MDefaultString // MPropertyAttributeRange "0 5" // MPropertyGroupName "Animation" // MPropertySortPriority "500" float m_flAnimationRate; // 0x9d8 // MPropertyFriendlyName "animation type" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" AnimationType_t m_nAnimationType; // 0x9dc // MPropertyFriendlyName "set animation value in FPS" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" bool m_bAnimateInFPS; // 0x9e0 // MPropertyFriendlyName "self illum amount" // MDefaultString // MPropertyAttributeRange "0 2" // MPropertyGroupName "Lighting and Shadows" // MPropertySortPriority "400" CParticleCollectionFloatInput m_flSelfIllumAmount; // 0x9e8 // MPropertyFriendlyName "diffuse lighting amount" // MDefaultString // MPropertyAttributeRange "0 1" // MPropertyGroupName "Lighting and Shadows" // MPropertySortPriority "400" CParticleCollectionFloatInput m_flDiffuseAmount; // 0xad0 // MPropertyFriendlyName "diffuse lighting origin Control Point" // MDefaultString // MPropertyGroupName "Lighting and Shadows" // MPropertySortPriority "400" int32_t m_nLightingControlPoint; // 0xbb8 // MPropertyFriendlyName "self illum per-particle" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertyGroupName "Lighting and Shadows" // MPropertySortPriority "400" ParticleAttributeIndex_t m_nSelfIllumPerParticle; // 0xbbc // MPropertyFriendlyName "light per vertex" // MDefaultString // MPropertyGroupName "Lighting and Shadows" // MPropertySortPriority "400" bool m_bPerVertexLighting; // 0xbc0 // MPropertyFriendlyName "output blend mode" // MDefaultString // MPropertyGroupName "+Color and alpha adjustments" // MPropertySortPriority "300" ParticleOutputBlendMode_t m_nOutputBlendMode; // 0xbc4 // MPropertyFriendlyName "Gamma-correct vertex colors" // MDefaultString // MPropertyGroupName "Color and alpha adjustments" // MPropertySortPriority "300" bool m_bGammaCorrectVertexColors; // 0xbc8 // MPropertyFriendlyName "Saturate color pre alphablend" // MDefaultString // MPropertyGroupName "Color and alpha adjustments" // MPropertySortPriority "300" bool m_bSaturateColorPreAlphaBlend; // 0xbc9 // MPropertyFriendlyName "add self amount over alphablend" // MDefaultString // MPropertyGroupName "Color and alpha adjustments" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flAddSelfAmount; // 0xbd0 // MPropertyFriendlyName "desaturation amount" // MDefaultString // MPropertyAttributeRange "0 1" // MPropertyGroupName "Color and alpha adjustments" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flDesaturation; // 0xcb8 // MPropertyFriendlyName "overbright factor" // MDefaultString // MPropertyGroupName "Color and alpha adjustments" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flOverbrightFactor; // 0xda0 // MPropertyFriendlyName "HSV Shift Control Point" // MDefaultString // MPropertyGroupName "Color and alpha adjustments" // MPropertySortPriority "300" int32_t m_nHSVShiftControlPoint; // 0xe88 // MPropertyFriendlyName "alpha reference" // MDefaultString // MPropertyGroupName "Color and alpha adjustments/Alpha Reference" // MPropertySortPriority "300" SpriteCardPerParticleScale_t m_nPerParticleAlphaReference; // 0xe8c // MPropertyFriendlyName "alpha reference window size" // MDefaultString // MPropertyGroupName "Color and alpha adjustments/Alpha Reference" // MPropertySortPriority "300" SpriteCardPerParticleScale_t m_nPerParticleAlphaRefWindow; // 0xe90 // MPropertyFriendlyName "alpha reference type" // MDefaultString // MPropertyGroupName "Color and alpha adjustments/Alpha Reference" // MPropertySortPriority "300" ParticleAlphaReferenceType_t m_nAlphaReferenceType; // 0xe94 // MPropertyFriendlyName "alpha reference softness" // MDefaultString // MPropertyAttributeRange "0 1" // MPropertyGroupName "Color and alpha adjustments/Alpha Reference" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flAlphaReferenceSoftness; // 0xe98 // MPropertyFriendlyName "source alpha value to map to alpha of zero" // MDefaultString // MPropertyAttributeRange "0 1" // MPropertyGroupName "Color and alpha adjustments/Alpha Reference" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flSourceAlphaValueToMapToZero; // 0xf80 // MPropertyFriendlyName "source alpha value to map to alpha of 1" // MDefaultString // MPropertyAttributeRange "0 1" // MPropertyGroupName "Color and alpha adjustments/Alpha Reference" // MPropertySortPriority "300" CParticleCollectionFloatInput m_flSourceAlphaValueToMapToOne; // 0x1068 // MPropertyFriendlyName "refract background" // MDefaultString // MPropertyGroupName "Refraction" // MPropertySortPriority "200" bool m_bRefract; // 0x1150 // MPropertyFriendlyName "refract draws opaque - alpha scales refraction" // MDefaultString // MPropertyGroupName "Refraction" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" bool m_bRefractSolid; // 0x1151 // MPropertyFriendlyName "refract amount" // MDefaultString // MPropertyAttributeRange "-2 2" // MPropertyGroupName "Refraction" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" CParticleCollectionFloatInput m_flRefractAmount; // 0x1158 // MPropertyFriendlyName "refract blur radius" // MDefaultString // MPropertyGroupName "Refraction" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" int32_t m_nRefractBlurRadius; // 0x1240 // MPropertyFriendlyName "refract blur type" // MDefaultString // MPropertyGroupName "Refraction" // MPropertySortPriority "200" // MPropertySuppressExpr "!m_bRefract" BlurFilterType_t m_nRefractBlurType; // 0x1244 // MPropertyFriendlyName "Only Render in effects bloom pass" // MDefaultString // MPropertySortPriority "1100" bool m_bOnlyRenderInEffectsBloomPass; // 0x1248 // MPropertyFriendlyName "stencil test ID" // MDefaultString // MPropertyGroupName "Stencil" // MPropertySortPriority "0" char[128] m_stencilTestID; // 0x1249 // MPropertyFriendlyName "only write where stencil is NOT stencil test ID" // MDefaultString // MPropertyGroupName "Stencil" // MPropertySortPriority "0" bool m_bStencilTestExclude; // 0x12c9 // MPropertyFriendlyName "stencil write ID" // MDefaultString // MPropertyGroupName "Stencil" // MPropertySortPriority "0" char[128] m_stencilWriteID; // 0x12ca // MPropertyFriendlyName "write stencil on z-buffer test success" // MDefaultString // MPropertyGroupName "Stencil" // MPropertySortPriority "0" bool m_bWriteStencilOnDepthPass; // 0x134a // MPropertyFriendlyName "write stencil on z-buffer test failure" // MDefaultString // MPropertyGroupName "Stencil" // MPropertySortPriority "0" bool m_bWriteStencilOnDepthFail; // 0x134b // MPropertyFriendlyName "reverse z-buffer test" // MDefaultString // MPropertyGroupName "Depth buffer control and effects" // MPropertySortPriority "900" bool m_bReverseZBuffering; // 0x134c // MPropertyFriendlyName "disable z-buffer test" // MDefaultString // MPropertyGroupName "Depth buffer control and effects" // MPropertySortPriority "900" bool m_bDisableZBuffering; // 0x134d // MPropertyFriendlyName "Depth feathering mode" // MDefaultString // MPropertyGroupName "Depth buffer control and effects" // MPropertySortPriority "900" ParticleDepthFeatheringMode_t m_nFeatheringMode; // 0x1350 // MPropertyFriendlyName "particle feathering closest distance to surface" // MDefaultString // MPropertyGroupName "Depth buffer control and effects" // MPropertySortPriority "900" CParticleCollectionFloatInput m_flFeatheringMinDist; // 0x1358 // MPropertyFriendlyName "particle feathering farthest distance to surface" // MDefaultString // MPropertyGroupName "Depth buffer control and effects" // MPropertySortPriority "900" CParticleCollectionFloatInput m_flFeatheringMaxDist; // 0x1440 // MPropertyFriendlyName "depth comparison bias" // MDefaultString // MPropertyGroupName "Depth buffer control and effects" // MPropertySortPriority "900" float m_flDepthBias; // 0x1528 // MPropertyFriendlyName "Sort Method" // MDefaultString // MPropertyGroupName "Depth buffer control and effects" // MPropertySortPriority "900" ParticleSortingChoiceList_t m_nSortMethod; // 0x152c // MPropertyFriendlyName "Apply fog of war to color" // MDefaultString // MPropertyGroupName "Color and alpha adjustments/Dota Fog & Light" // MPropertySortPriority "300" bool m_bTintByFOW; // 0x1530 // MPropertyFriendlyName "Apply fog to particle" // MDefaultString // MPropertyGroupName "Color and alpha adjustments/Dota Fog & Light" // MPropertySortPriority "300" bool m_bFogParticles; // 0x1531 // MPropertyFriendlyName "Apply global light to color" // MDefaultString // MPropertyGroupName "Color and alpha adjustments/Dota Fog & Light" // MPropertySortPriority "300" bool m_bTintByGlobalLight; // 0x1532 // MPropertyFriendlyName "blend sequence animation frames" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" bool m_bBlendFramesSeq0; // 0x1533 // MPropertyFriendlyName "use max-luminance blending for sequence" // MDefaultString // MPropertyGroupName "Animation" // MPropertySortPriority "500" // MPropertySuppressExpr "!m_bBlendFramesSeq0" bool m_bMaxLuminanceBlendingSequence0; // 0x1534 }; // Aligment: 13 // Size: 480 class C_INIT_RemapCPtoVector : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "input control point number" // MDefaultString int32_t m_nCPInput; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "input minimum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vInputMin; // 0x188 // MPropertyFriendlyName "input maximum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vInputMax; // 0x194 // MPropertyFriendlyName "output minimum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vOutputMin; // 0x1a0 // MPropertyFriendlyName "output maximum" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vOutputMax; // 0x1ac // MPropertyFriendlyName "emitter lifetime start time (seconds)" // MDefaultString float m_flStartTime; // 0x1b8 // MPropertyFriendlyName "emitter lifetime end time (seconds)" // MDefaultString float m_flEndTime; // 0x1bc // MPropertyFriendlyName "set value method" // MDefaultString ParticleSetMethod_t m_nSetMethod; // 0x1c0 // MPropertyFriendlyName "offset position" // MDefaultString bool m_bOffset; // 0x1c4 // MPropertyFriendlyName "accelerate position" // MDefaultString bool m_bAccelerate; // 0x1c5 // MPropertyFriendlyName "local space CP" // MDefaultString int32_t m_nLocalSpaceCP; // 0x1c8 // MPropertyFriendlyName "remap bias" // MDefaultString float m_flRemapBias; // 0x1cc }; // Aligment: 11 // Size: 448 class C_OP_TeleportBeam : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "Position Control Point" // MDefaultString int32_t m_nCPPosition; // 0x180 // MPropertyFriendlyName "Velocity Control Point" // MDefaultString int32_t m_nCPVelocity; // 0x184 // MPropertyFriendlyName "Misc Control Point" // MDefaultString int32_t m_nCPMisc; // 0x188 // MPropertyFriendlyName "Color Control Point" // MDefaultString int32_t m_nCPColor; // 0x18c // MPropertyFriendlyName "Invalid Color Control Point" // MDefaultString int32_t m_nCPInvalidColor; // 0x190 // MPropertyFriendlyName "Extra Arc Data Point" // MDefaultString int32_t m_nCPExtraArcData; // 0x194 // MPropertyFriendlyName "Gravity" // MDefaultString Vector m_vGravity; // 0x198 // MPropertyFriendlyName "Arc Duration Maximum" // MDefaultString float m_flArcMaxDuration; // 0x1a4 // MPropertyFriendlyName "Segment Break" // MDefaultString float m_flSegmentBreak; // 0x1a8 // MPropertyFriendlyName "Arc Speed" // MDefaultString float m_flArcSpeed; // 0x1ac // MPropertyFriendlyName "Alpha" // MDefaultString float m_flAlpha; // 0x1b0 }; // Aligment: 4 // Size: 416 class C_OP_TwistAroundAxis : public CParticleFunctionForce, CParticleFunction { public: // MPropertyFriendlyName "amount of force" // MDefaultString float m_fForceAmount; // 0x180 // MPropertyFriendlyName "twist axis" // MDefaultString // MVectorIsCoordinate Vector m_TwistAxis; // 0x184 // MPropertyFriendlyName "object local space axis 0/1" // MDefaultString bool m_bLocalSpace; // 0x190 // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nControlPointNumber; // 0x194 }; // Aligment: 6 // Size: 3008 class C_INIT_VelocityRandom : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x180 // MPropertyFriendlyName "random speed min" // MDefaultString CPerParticleFloatInput m_fSpeedMin; // 0x188 // MPropertyFriendlyName "random speed max" // MDefaultString CPerParticleFloatInput m_fSpeedMax; // 0x270 // MPropertyFriendlyName "speed in local coordinate system min" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_LocalCoordinateSystemSpeedMin; // 0x358 // MPropertyFriendlyName "speed in local coordinate system max" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_LocalCoordinateSystemSpeedMax; // 0x788 // MPropertyFriendlyName "Ignore delta time (RenderTrails)" // MDefaultString bool m_bIgnoreDT; // 0xbb8 }; // Aligment: 4 // Size: 416 class C_OP_PlaneCull : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point for point on plane" // MDefaultString int32_t m_nPlaneControlPoint; // 0x180 // MPropertyFriendlyName "plane normal" // MDefaultString // MVectorIsCoordinate Vector m_vecPlaneDirection; // 0x184 // MPropertyFriendlyName "use local space" // MDefaultString bool m_bLocalSpace; // 0x190 // MPropertyFriendlyName "cull plane offset" // MDefaultString float m_flPlaneOffset; // 0x194 }; // Aligment: 0 // Size: 432 class C_INIT_RandomNamedModelSequence : public C_INIT_RandomNamedModelElement, CParticleFunctionInitializer, CParticleFunction { public: // }; // Aligment: 1 // Size: 400 class C_OP_RemapCPtoVelocity : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input control point number" // MDefaultString int32_t m_nCPInput; // 0x180 }; // Aligment: 8 // Size: 416 class C_OP_RemapScalarOnceTimed : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "remap time proportional" // MDefaultString bool m_bProportional; // 0x180 // MPropertyFriendlyName "input field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldInput; // 0x184 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nFieldOutput; // 0x188 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x198 // MPropertyFriendlyName "remap time" // MDefaultString float m_flRemapTime; // 0x19c }; // Aligment: 5 // Size: 32 struct ParticleChildrenInfo_t { public: // MPropertySuppressField // MDefaultString CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_ChildRef; // 0x0 // MPropertyFriendlyName "delay" // MDefaultString float m_flDelay; // 0x8 // MPropertyFriendlyName "end cap effect" // MDefaultString bool m_bEndCap; // 0xe // MPropertySuppressField // MDefaultString bool m_bDisableChild; // 0xf // MPropertyFriendlyName "disable at detail levels below" // MDefaultString ParticleDetailLevel_t m_nDetailLevel; // 0x10 }; // Aligment: 11 // Size: 4336 class C_INIT_InitialVelocityNoise : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "absolute value" // MDefaultString // MVectorIsCoordinate Vector m_vecAbsVal; // 0x180 // MPropertyFriendlyName "invert abs value" // MDefaultString // MVectorIsCoordinate Vector m_vecAbsValInv; // 0x18c // MPropertyFriendlyName "spatial coordinate offset" // MDefaultString // MVectorIsCoordinate CPerParticleVecInput m_vecOffsetLoc; // 0x198 // MPropertyFriendlyName "time coordinate offset" // MDefaultString CPerParticleFloatInput m_flOffset; // 0x5c8 // MPropertyFriendlyName "output minimum" // MDefaultString CPerParticleVecInput m_vecOutputMin; // 0x6b0 // MPropertyFriendlyName "output maximum" // MDefaultString CPerParticleVecInput m_vecOutputMax; // 0xae0 // MPropertyFriendlyName "time noise coordinate scale" // MDefaultString CPerParticleFloatInput m_flNoiseScale; // 0xf10 // MPropertyFriendlyName "spatial noise coordinate scale" // MDefaultString CPerParticleFloatInput m_flNoiseScaleLoc; // 0xff8 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x10e0 // MPropertyFriendlyName "apply velocity in local space (0/1)" // MDefaultString bool m_bLocalSpace; // 0x10e4 // MPropertyFriendlyName "ignore delta time" // MDefaultString bool m_bIgnoreDt; // 0x10e5 }; // Aligment: 3 // Size: 416 class C_INIT_RandomVector : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "min" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecMin; // 0x180 // MPropertyFriendlyName "max" // MDefaultString // MVectorIsSometimesCoordinate Vector m_vecMax; // 0x18c // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x198 }; // Aligment: 6 // Size: 416 class C_OP_ConstrainDistance : public CParticleFunctionConstraint, CParticleFunction { public: // MPropertyFriendlyName "minimum distance" // MDefaultString float m_fMinDistance; // 0x180 // MPropertyFriendlyName "maximum distance" // MDefaultString float m_fMaxDistance; // 0x184 // MPropertyFriendlyName "control point number" // MDefaultString int32_t m_nControlPointNumber; // 0x188 // MPropertyFriendlyName "distance scale control point (X/Y = Min/Max)" // MDefaultString int32_t m_nScaleCP; // 0x18c // MPropertyFriendlyName "offset of center" // MDefaultString // MVectorIsCoordinate Vector m_CenterOffset; // 0x190 // MPropertyFriendlyName "global center point" // MDefaultString bool m_bGlobalCenter; // 0x19c }; // Aligment: 6 // Size: 544 class C_INIT_RtEnvCull : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "test direction" // MDefaultString // MVectorIsCoordinate Vector m_vecTestDir; // 0x180 // MPropertyFriendlyName "cull normal" // MDefaultString // MVectorIsCoordinate Vector m_vecTestNormal; // 0x18c // MPropertyFriendlyName "use velocity for test direction" // MDefaultString bool m_bUseVelocity; // 0x198 // MPropertyFriendlyName "cull on miss" // MDefaultString bool m_bCullOnMiss; // 0x199 // MPropertyFriendlyName "velocity test adjust lifespan" // MDefaultString bool m_bLifeAdjust; // 0x19a // MPropertyFriendlyName "ray trace environment name" // MDefaultString char[128] m_RtEnvName; // 0x19b }; // Aligment: 18 // Size: 480 class C_INIT_StatusEffect : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "D_DETAIL_2" // MDefaultString Detail2Combo_t m_nDetail2Combo; // 0x180 // MPropertyFriendlyName "$DETAIL2ROTATION" // MDefaultString float m_flDetail2Rotation; // 0x184 // MPropertyFriendlyName "$DETAIL2SCALE" // MDefaultString float m_flDetail2Scale; // 0x188 // MPropertyFriendlyName "$DETAIL2BLENDFACTOR" // MDefaultString float m_flDetail2BlendFactor; // 0x18c // MPropertyFriendlyName "$COLORWARPINTENSITY" // MDefaultString float m_flColorWarpIntensity; // 0x190 // MPropertyFriendlyName "$DIFFUSEWARPBLENDTOFULL" // MDefaultString float m_flDiffuseWarpBlendToFull; // 0x194 // MPropertyFriendlyName "$ENVMAPINTENSITY" // MDefaultString float m_flEnvMapIntensity; // 0x198 // MPropertyFriendlyName "$AMBIENTSCALE" // MDefaultString float m_flAmbientScale; // 0x19c // MPropertyFriendlyName "$SPECULARCOLOR" // MDefaultString Color m_specularColor; // 0x1a0 // MPropertyFriendlyName "$SPECULARSCALE" // MDefaultString float m_flSpecularScale; // 0x1a4 // MPropertyFriendlyName "$SPECULAREXPONENT" // MDefaultString float m_flSpecularExponent; // 0x1a8 // MPropertyFriendlyName "$SPECULAREXPONENTBLENDTOFULL" // MDefaultString float m_flSpecularExponentBlendToFull; // 0x1ac // MPropertyFriendlyName "$SPECULARBLENDTOFULL" // MDefaultString float m_flSpecularBlendToFull; // 0x1b0 // MPropertyFriendlyName "$RIMLIGHTCOLOR" // MDefaultString Color m_rimLightColor; // 0x1b4 // MPropertyFriendlyName "$RIMLIGHTSCALE" // MDefaultString float m_flRimLightScale; // 0x1b8 // MPropertyFriendlyName "$REFLECTIONSTINTBYBASEBLENDTONONE" // MDefaultString float m_flReflectionsTintByBaseBlendToNone; // 0x1bc // MPropertyFriendlyName "$METALNESSBLENDTOFULL" // MDefaultString float m_flMetalnessBlendToFull; // 0x1c0 // MPropertyFriendlyName "$SELFILLUMBLENDTOFULL" // MDefaultString float m_flSelfIllumBlendToFull; // 0x1c4 }; // Aligment: 5 // Size: 448 class C_OP_OscillateScalarSimple : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "oscillation rate" // MDefaultString float m_Rate; // 0x180 // MPropertyFriendlyName "oscillation frequency" // MDefaultString float m_Frequency; // 0x184 // MPropertyFriendlyName "oscillation field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nField; // 0x188 // MPropertyFriendlyName "oscillation multiplier" // MDefaultString float m_flOscMult; // 0x18c // MPropertyFriendlyName "oscillation start phase" // MDefaultString float m_flOscAdd; // 0x190 }; // Aligment: 2 // Size: 16 struct ParticlePreviewBodyGroup_t { public: CUtlString m_bodyGroupName; // 0x0 int32_t m_nValue; // 0x8 }; // Aligment: 2 // Size: 624 class C_OP_PointVectorAtNextParticle : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x180 // MPropertyFriendlyName "Interpolation" // MDefaultString CPerParticleFloatInput m_flInterpolation; // 0x188 }; // Aligment: 4 // Size: 400 class C_OP_RemapCPVelocityToVector : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "control point" // MDefaultString int32_t m_nControlPoint; // 0x180 // MPropertyFriendlyName "output field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 // MPropertyFriendlyName "scale factor" // MDefaultString float m_flScale; // 0x188 // MPropertyFriendlyName "normalize" // MDefaultString bool m_bNormalize; // 0x18c }; // Aligment: 5 // Size: 416 class C_OP_SetControlPointsToParticle : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "group ID to affect" // MDefaultString int32_t m_nChildGroupID; // 0x180 // MPropertyFriendlyName "first control point to set" // MDefaultString int32_t m_nFirstControlPoint; // 0x184 // MPropertyFriendlyName "# of control points to set" // MDefaultString int32_t m_nNumControlPoints; // 0x188 // MPropertyFriendlyName "first particle to copy" // MDefaultString int32_t m_nFirstSourcePoint; // 0x18c // MPropertyFriendlyName "set orientation" // MDefaultString bool m_bSetOrientation; // 0x190 }; // Aligment: 18 // Size: 68 class CParticleVisibilityInputs { public: // MPropertyFriendlyName "visibility camera depth bias" // MDefaultString // MParticleAdvancedField float m_flCameraBias; // 0x0 // MPropertyFriendlyName "visibility input minimum" // MDefaultString // MParticleAdvancedField float m_flInputMin; // 0x4 // MPropertyFriendlyName "visibility input maximum" // MDefaultString // MParticleAdvancedField float m_flInputMax; // 0x8 // MPropertyFriendlyName "visibility alpha scale minimum" // MDefaultString // MParticleAdvancedField float m_flAlphaScaleMin; // 0xc // MPropertyFriendlyName "visibility alpha scale maximum" // MDefaultString // MParticleAdvancedField float m_flAlphaScaleMax; // 0x10 // MPropertyFriendlyName "visibility radius scale minimum" // MDefaultString // MParticleAdvancedField float m_flRadiusScaleMin; // 0x14 // MPropertyFriendlyName "visibility radius scale maximum" // MDefaultString // MParticleAdvancedField float m_flRadiusScaleMax; // 0x18 // MPropertyFriendlyName "visibility radius FOV scale base" // MDefaultString // MParticleAdvancedField float m_flRadiusScaleFOVBase; // 0x1c // MPropertyFriendlyName "visibility proxy radius" // MDefaultString // MParticleAdvancedField float m_flProxyRadius; // 0x20 // MPropertyFriendlyName "visibility input distance minimum" // MDefaultString // MParticleAdvancedField float m_flDistanceInputMin; // 0x24 // MPropertyFriendlyName "visibility input distance maximum" // MDefaultString // MParticleAdvancedField float m_flDistanceInputMax; // 0x28 // MPropertyFriendlyName "visibility input dot minimum" // MDefaultString // MParticleAdvancedField float m_flDotInputMin; // 0x2c // MPropertyFriendlyName "visibility input dot maximum" // MDefaultString // MParticleAdvancedField float m_flDotInputMax; // 0x30 // MPropertyFriendlyName "Visibility input dot use CP angles" // MDefaultString // MParticleAdvancedField bool m_bDotCPAngles; // 0x34 // MPropertyFriendlyName "Visibility input dot use Camera angles" // MDefaultString // MParticleAdvancedField bool m_bDotCameraAngles; // 0x35 // MPropertyFriendlyName "visibility unsupported hardware fallback value" // MDefaultString // MParticleAdvancedField float m_flNoPixelVisibilityFallback; // 0x38 // MPropertyFriendlyName "visibility proxy input control point number" // MDefaultString // MParticleAdvancedField int32_t m_nCPin; // 0x3c // MPropertyFriendlyName "visibility vr camera right eye" // MDefaultString // MParticleAdvancedField bool m_bRightEye; // 0x40 }; // Aligment: 12 // Size: 768 class C_OP_RenderSound : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "duration scale" // MDefaultString float m_flDurationScale; // 0x1d0 // MPropertyFriendlyName "decibel level scale" // MDefaultString float m_flSndLvlScale; // 0x1d4 // MPropertyFriendlyName "pitch scale" // MDefaultString float m_flPitchScale; // 0x1d8 // MPropertyFriendlyName "volume scale" // MDefaultString float m_flVolumeScale; // 0x1dc // MPropertyFriendlyName "decibel level field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nSndLvlField; // 0x1e0 // MPropertyFriendlyName "duration field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nDurationField; // 0x1e4 // MPropertyFriendlyName "pitch field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nPitchField; // 0x1e8 // MPropertyFriendlyName "volume field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" ParticleAttributeIndex_t m_nVolumeField; // 0x1ec // MPropertyFriendlyName "sound channel" // MDefaultString // MPropertyAttributeChoiceName "sound_channel" int32_t m_nChannel; // 0x1f0 // MPropertyFriendlyName "sound control point number" // MDefaultString int32_t m_nCPReference; // 0x1f4 // MPropertyFriendlyName "sound" // MDefaultString // MPropertyAttributeEditor "SoundPicker()" char[256] m_pszSoundName; // 0x1f8 // MPropertyFriendlyName "suppress stop event" bool m_bSuppressStopSoundEvent; // 0x2f8 }; // Aligment: 18 // Size: 464 class C_INIT_StatusEffectCitadel : public CParticleFunctionInitializer, CParticleFunction { public: // MPropertyFriendlyName "$SFXColorWarpAmount" // MDefaultString float m_flSFXColorWarpAmount; // 0x180 // MPropertyFriendlyName "$SFXNormalAmount" // MDefaultString float m_flSFXNormalAmount; // 0x184 // MPropertyFriendlyName "$SFXMetalnessAmount" // MDefaultString float m_flSFXMetalnessAmount; // 0x188 // MPropertyFriendlyName "$SFXRoughnessAmount" // MDefaultString float m_flSFXRoughnessAmount; // 0x18c // MPropertyFriendlyName "$SFXSelfIllumAmount" // MDefaultString float m_flSFXSelfIllumAmount; // 0x190 // MPropertyFriendlyName "$SFXTextureScale" // MDefaultString float m_flSFXSScale; // 0x194 // MPropertyFriendlyName "$SFXTextureScrollX" // MDefaultString float m_flSFXSScrollX; // 0x198 // MPropertyFriendlyName "$SFXTextureScrollY" // MDefaultString float m_flSFXSScrollY; // 0x19c // MPropertyFriendlyName "$SFXTextureScrollZ" // MDefaultString float m_flSFXSScrollZ; // 0x1a0 // MPropertyFriendlyName "$SFXTextureOffsetX" // MDefaultString float m_flSFXSOffsetX; // 0x1a4 // MPropertyFriendlyName "$SFXTextureOffsetY" // MDefaultString float m_flSFXSOffsetY; // 0x1a8 // MPropertyFriendlyName "$SFXTextureOffsetZ" // MDefaultString float m_flSFXSOffsetZ; // 0x1ac // MPropertyFriendlyName "D_DETAIL" // MDefaultString DetailCombo_t m_nDetailCombo; // 0x1b0 // MPropertyFriendlyName "$SFXDetailAmount" // MDefaultString float m_flSFXSDetailAmount; // 0x1b4 // MPropertyFriendlyName "$SFXDetailTextureScale" // MDefaultString float m_flSFXSDetailScale; // 0x1b8 // MPropertyFriendlyName "$SFXDetailTextureScrollX" // MDefaultString float m_flSFXSDetailScrollX; // 0x1bc // MPropertyFriendlyName "$SFXDetailTextureScrollY" // MDefaultString float m_flSFXSDetailScrollY; // 0x1c0 // MPropertyFriendlyName "$SFXDetailTextureScrollZ" // MDefaultString float m_flSFXSDetailScrollZ; // 0x1c4 }; // Aligment: 28 // Size: 6624 class C_OP_RenderRopes : public CBaseRendererSource2, CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "enable fading and clamping" // MDefaultString // MPropertyGroupName "Screenspace Fading and culling" // MPropertySortPriority "1000" bool m_bEnableFadingAndClamping; // 0x16c0 // MPropertyFriendlyName "minimum visual screen-size" // MDefaultString // MPropertyGroupName "Screenspace Fading and culling" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" float m_flMinSize; // 0x16c4 // MPropertyFriendlyName "maximum visual screen-size" // MDefaultString // MPropertyGroupName "Screenspace Fading and culling" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" float m_flMaxSize; // 0x16c8 // MPropertyFriendlyName "start fade screen-size" // MDefaultString // MPropertyGroupName "Screenspace Fading and culling" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" float m_flStartFadeSize; // 0x16cc // MPropertyFriendlyName "end fade and cull screen-size" // MDefaultString // MPropertyGroupName "Screenspace Fading and culling" // MPropertySuppressExpr "!m_bEnableFadingAndClamping" float m_flEndFadeSize; // 0x16d0 // MPropertyFriendlyName "amount to taper the width of the trail end by" // MDefaultString // MPropertyGroupName "Rope Tesselation" float m_flRadiusTaper; // 0x16d4 // MPropertyFriendlyName "minium number of quads per render segment" // MDefaultString // MPropertyGroupName "Rope Tesselation" // MPropertySortPriority "850" int32_t m_nMinTesselation; // 0x16d8 // MPropertyFriendlyName "maximum number of quads per render segment" // MDefaultString // MPropertyGroupName "Rope Tesselation" int32_t m_nMaxTesselation; // 0x16dc // MPropertyFriendlyName "tesselation resolution scale factor" // MDefaultString // MPropertyGroupName "Rope Tesselation" float m_flTessScale; // 0x16e0 // MPropertyFriendlyName "global texture V World Size" // MDefaultString // MPropertyGroupName "+Rope Global UV Controls" // MPropertySortPriority "800" CParticleCollectionFloatInput m_flTextureVWorldSize; // 0x16e8 // MPropertyFriendlyName "global texture V Scroll Rate" // MDefaultString // MPropertyGroupName "Rope Global UV Controls" CParticleCollectionFloatInput m_flTextureVScrollRate; // 0x17d0 // MPropertyFriendlyName "global texture V Offset" // MDefaultString // MPropertyGroupName "Rope Global UV Controls" CParticleCollectionFloatInput m_flTextureVOffset; // 0x18b8 // MPropertyFriendlyName "global texture V Params CP" // MDefaultString // MPropertyGroupName "Rope Global UV Controls" int32_t m_nTextureVParamsCP; // 0x19a0 // MPropertyFriendlyName "Clamp Non-Sheet texture V coords" // MDefaultString // MPropertyGroupName "Rope Global UV Controls" bool m_bClampV; // 0x19a4 // MPropertyFriendlyName "scale CP start" // MDefaultString // MPropertyGroupName "Rope Global UV Controls/CP Scaling" int32_t m_nScaleCP1; // 0x19a8 // MPropertyFriendlyName "scale CP end" // MDefaultString // MPropertyGroupName "Rope Global UV Controls/CP Scaling" int32_t m_nScaleCP2; // 0x19ac // MPropertyFriendlyName "scale V world size by CP distance" // MDefaultString // MPropertyGroupName "Rope Global UV Controls/CP Scaling" float m_flScaleVSizeByControlPointDistance; // 0x19b0 // MPropertyFriendlyName "scale V scroll rate by CP distance" // MDefaultString // MPropertyGroupName "Rope Global UV Controls/CP Scaling" float m_flScaleVScrollByControlPointDistance; // 0x19b4 // MPropertyFriendlyName "scale V offset by CP distance" // MDefaultString // MPropertyGroupName "Rope Global UV Controls/CP Scaling" float m_flScaleVOffsetByControlPointDistance; // 0x19b8 // MPropertyFriendlyName "Use scalar attribute for texture coordinate" // MDefaultString // MPropertyGroupName "Rope Global UV Controls" bool m_bUseScalarForTextureCoordinate; // 0x19bd // MPropertyFriendlyName "scalar to use for texture coordinate" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertyGroupName "Rope Global UV Controls" // MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate" ParticleAttributeIndex_t m_nScalarFieldForTextureCoordinate; // 0x19c0 // MPropertyFriendlyName "scale value to map attribute to texture coordinate" // MDefaultString // MPropertyGroupName "Rope Global UV Controls" // MPropertySuppressExpr "!m_bUseScalarForTextureCoordinate" float m_flScalarAttributeTextureCoordScale; // 0x19c4 // MPropertyFriendlyName "reverse point order" // MDefaultString // MPropertyGroupName "Rope Order Controls" // MPropertySortPriority "800" bool m_bReverseOrder; // 0x19c8 // MPropertyFriendlyName "Closed loop" // MDefaultString // MPropertyGroupName "Rope Order Controls" bool m_bClosedLoop; // 0x19c9 // MPropertyFriendlyName "orientation_type" // MDefaultString // MPropertyGroupName "Orientation" // MPropertySortPriority "750" ParticleOrientationChoiceList_t m_nOrientationType; // 0x19cc // MPropertyFriendlyName "attribute to use for normal" // MDefaultString // MPropertyAttributeChoiceName "particlefield_vector" // MPropertyGroupName "Orientation" // MPropertySortPriority "750" // MPropertySuppressExpr "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL" ParticleAttributeIndex_t m_nVectorFieldForOrientation; // 0x19d0 // MPropertyFriendlyName "draw as opaque" // MDefaultString // MPropertyGroupName "Material" bool m_bDrawAsOpaque; // 0x19d4 // MPropertyFriendlyName "generate normals for cylinder" // MDefaultString // MPropertyGroupName "Orientation" bool m_bGenerateNormals; // 0x19d5 }; // Aligment: 2 // Size: 400 class C_OP_FadeOutSimple : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "proportional fade out time" // MDefaultString float m_flFadeOutTime; // 0x180 // MPropertyFriendlyName "alpha field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_alpha" ParticleAttributeIndex_t m_nFieldOutput; // 0x184 }; // Aligment: 0 // Size: 384 class CParticleFunctionPreEmission : public CParticleFunctionOperator, CParticleFunction { public: // }; // Aligment: 2 // Size: 8 struct CollisionGroupContext_t { public: int32_t m_nCollisionGroupNumber; // 0x0 ParticleCollisionMode_t m_nCollisionModeInternal; // 0x4 }; // Aligment: 8 // Size: 416 class C_OP_RemapSpeedtoCP : public CParticleFunctionPreEmission, CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "input control point" // MDefaultString int32_t m_nInControlPointNumber; // 0x180 // MPropertyFriendlyName "output control point" // MDefaultString int32_t m_nOutControlPointNumber; // 0x184 // MPropertyFriendlyName "Output field 0-2 X/Y/Z" // MDefaultString // MPropertyAttributeChoiceName "vector_component" int32_t m_nField; // 0x188 // MPropertyFriendlyName "input minimum" // MDefaultString float m_flInputMin; // 0x18c // MPropertyFriendlyName "input maximum" // MDefaultString float m_flInputMax; // 0x190 // MPropertyFriendlyName "output minimum" // MDefaultString float m_flOutputMin; // 0x194 // MPropertyFriendlyName "output maximum" // MDefaultString float m_flOutputMax; // 0x198 // MPropertyFriendlyName "use delta of velocity instead of constant speed" // MDefaultString bool m_bUseDeltaV; // 0x19c }; // Aligment: 16 // Size: 1600 class C_OP_RenderDeferredLight : public CParticleFunctionRenderer, CParticleFunction { public: // MPropertyFriendlyName "projected texture use alpha test window" // MDefaultString // MPropertySuppressExpr "!m_bUseTexture" bool m_bUseAlphaTestWindow; // 0x1d0 // MPropertyFriendlyName "projected texture light" // MDefaultString bool m_bUseTexture; // 0x1d1 // MPropertyFriendlyName "radius scale" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" float m_flRadiusScale; // 0x1d4 // MPropertyFriendlyName "alpha scale" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" float m_flAlphaScale; // 0x1d8 // MPropertyFriendlyName "per-particle alpha scale attribute" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" ParticleAttributeIndex_t m_nAlpha2Field; // 0x1dc // MPropertyFriendlyName "color blend" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" CParticleCollectionVecInput m_vecColorScale; // 0x1e0 // MPropertyFriendlyName "color blend type" // MDefaultString // MPropertyGroupName "+Renderer Modifiers" // MPropertySortPriority "700" ParticleColorBlendType_t m_nColorBlendType; // 0x610 // MPropertyFriendlyName "spotlight distance" // MDefaultString float m_flLightDistance; // 0x614 // MPropertyFriendlyName "light start falloff" // MDefaultString float m_flStartFalloff; // 0x618 // MPropertyFriendlyName "spotlight distance falloff" // MDefaultString float m_flDistanceFalloff; // 0x61c // MPropertyFriendlyName "spotlight FoV" // MDefaultString float m_flSpotFoV; // 0x620 // MPropertyFriendlyName "projected texture alpha test point scale field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" ParticleAttributeIndex_t m_nAlphaTestPointField; // 0x624 // MPropertyFriendlyName "projected texture alpha test range scale field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" ParticleAttributeIndex_t m_nAlphaTestRangeField; // 0x628 // MPropertyFriendlyName "projected texture alpha test sharpness scale field" // MDefaultString // MPropertyAttributeChoiceName "particlefield_scalar" // MPropertySuppressExpr "!m_bUseTexture" ParticleAttributeIndex_t m_nAlphaTestSharpnessField; // 0x62c // MPropertyFriendlyName "texture" // MPropertyAttributeEditor "AssetBrowse( vtex )" // MPropertySuppressExpr "!m_bUseTexture" CStrongHandle< InfoForResourceTypeCTextureBase > m_hTexture; // 0x630 // MPropertyFriendlyName "HSV Shift Control Point" // MDefaultString int32_t m_nHSVShiftControlPoint; // 0x638 }; // Aligment: 1 // Size: 400 class C_OP_Decay : public CParticleFunctionOperator, CParticleFunction { public: // MPropertyFriendlyName "Reduce rope popping on decay" // MDefaultString bool m_bRopeDecay; // 0x180 }; // Aligment: 4 // Size: 16 struct Relationship_t { public: CHandle< CBaseEntity > entity; // 0x0 Class_T classType; // 0x4 Disposition_t disposition; // 0x8 int32_t priority; // 0xc }; // Aligment: 2 // Size: 128 class CNavVolumeSphere : public CNavVolume { public: Vector m_vCenter; // 0x70 float m_flRadius; // 0x7c }; // Aligment: 0 // Size: 152 class CNavVolumeAll : public CNavVolumeVector, CNavVolume { public: // }; // Aligment: 3 // Size: 96 class CNetworkVelocityVector { public: // MNetworkBitCount "18" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecX; // 0x18 // MNetworkBitCount "18" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecY; // 0x30 // MNetworkBitCount "18" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkVelocityVector" CNetworkedQuantizedFloat m_vecZ; // 0x48 }; // Aligment: 2 // Size: 48 struct CBaseAnimatingEasingFloat_t { public: // MNetworkEnable // MNetworkEnable CUtlString m_GraphParameterName; // 0x8 // MNetworkEnable // MNetworkEnable float m_flGoal; // 0x28 }; // Aligment: 1 // Size: 1 struct AttachmentHandle_t { public: uint8_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 10 // Size: 36 struct hudtextparms_t { public: Color color1; // 0x0 Color color2; // 0x4 uint8_t effect; // 0x8 uint8_t channel; // 0x9 float x; // 0xc float y; // 0x10 float fadeinTime; // 0x14 float fadeoutTime; // 0x18 float holdTime; // 0x1c float fxTime; // 0x20 }; // Aligment: 0 // Size: 8 class IRagdoll { public: // }; // Aligment: 14 // Size: 64 struct fogplayerparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "PlayerFogController" CHandle< CFogController > m_hCtrl; // 0x8 float m_flTransitionTime; // 0xc Color m_OldColor; // 0x10 float m_flOldStart; // 0x14 float m_flOldEnd; // 0x18 float m_flOldMaxDensity; // 0x1c float m_flOldHDRColorScale; // 0x20 float m_flOldFarZ; // 0x24 Color m_NewColor; // 0x28 float m_flNewStart; // 0x2c float m_flNewEnd; // 0x30 float m_flNewMaxDensity; // 0x34 float m_flNewHDRColorScale; // 0x38 float m_flNewFarZ; // 0x3c }; // Aligment: 6 // Size: 144 struct sky3dparams_t { public: // MNetworkEnable // MNetworkEnable int16_t scale; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector origin; // 0xc // MNetworkEnable // MNetworkEnable bool bClip3DSkyBoxNearToWorldFar; // 0x18 // MNetworkEnable // MNetworkEnable float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c // MNetworkEnable // MNetworkEnable fogparams_t fog; // 0x20 // MNetworkEnable // MNetworkEnable CUtlStringToken m_nWorldGroupID; // 0x88 }; // Aligment: 5 // Size: 472 class CSequenceTransitioner2 { public: CNetworkedSequenceOperation m_currentOp; // 0x8 float m_flCurrentPlaybackRate; // 0x48 float m_flCurrentAnimTime; // 0x4c TransitioningLayer_t[4] m_transitioningLayers; // 0x50 CBaseAnimatingController* m_pOwner; // 0x1d0 }; // Aligment: 4 // Size: 280 class CPrecipitationVData : public CEntitySubclassVDataBase { public: // MPropertyFriendlyName "Effect" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28 // MPropertyFriendlyName "Inner Distance" // MDefaultString float m_flInnerDistance; // 0x108 // MPropertyFriendlyName "Effect Attach Type" // MDefaultString ParticleAttachment_t m_nAttachType; // 0x10c // MPropertyFriendlyName "Modifier" // MDefaultString CUtlString m_szModifier; // 0x110 }; // Aligment: 0 // Size: 100 struct dynpitchvol_t : public dynpitchvol_base_t { public: // }; // Aligment: 2 // Size: 184 class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector, CNavVolume { public: Vector m_vStartPos; // 0xa0 float m_flSearchDist; // 0xac }; // Aligment: 0 // Size: 40 class CEntitySubclassVDataBase { public: // }; // Aligment: 0 // Size: 40 class CJiggleBones { public: // }; // Aligment: 1 // Size: 4 struct ModelConfigHandle_t { public: uint32_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 5 // Size: 592 class CResponseQueue::CDeferredResponse { public: CResponseCriteriaSet m_contexts; // 0x10 float m_fDispatchTime; // 0x48 CHandle< CBaseEntity > m_hIssuer; // 0x4c CRR_Response m_response; // 0x58 bool m_bResponseValid; // 0x248 }; // Aligment: 1 // Size: 80 class CNetworkedIKContext { public: // MNetworkEnable // MNetworkEnable CUtlVector< CNetworkedIKProceduralTargetContext > m_ProceduralTargetContexts; // 0x8 }; // Aligment: 0 // Size: 152 class CNavVolumeCalculatedVector : public CNavVolume { public: // }; // Aligment: 5 // Size: 24 struct constraint_breakableparams_t { public: float strength; // 0x0 float forceLimit; // 0x4 float torqueLimit; // 0x8 float32[2] bodyMassScale; // 0xc bool isActive; // 0x14 }; // Aligment: 0 // Size: 144 class CSingleplayRules : public CGameRules { public: // }; // Aligment: 27 // Size: 568 class CPlayerLocalData { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8 // MNetworkEnable // MNetworkEnable uint8[32] m_chAreaBits; // 0x18 // MNetworkEnable // MNetworkEnable uint8[24] m_chAreaPortalBits; // 0x38 int32_t m_nStepside; // 0x50 int32_t m_nOldButtons; // 0x54 // MNetworkEnable // MNetworkEnable uint32_t m_iHideHUD; // 0x58 // MNetworkEnable // MNetworkEnable float m_flFOVRate; // 0x5c Vector m_vecOverViewpoint; // 0x60 // MNetworkEnable // MNetworkEnable bool m_bDucked; // 0x6c // MNetworkEnable // MNetworkEnable bool m_bDucking; // 0x6d // MNetworkEnable // MNetworkEnable bool m_bInDuckJump; // 0x6e // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" uint32_t m_nDuckTimeMsecs; // 0x70 // MNetworkEnable // MNetworkEnable uint32_t m_nDuckJumpTimeMsecs; // 0x74 // MNetworkEnable // MNetworkEnable uint32_t m_nJumpTimeMsecs; // 0x78 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "17" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" float m_flFallVelocity; // 0x7c // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkBitCount "32" QAngle m_vecPunchAngle; // 0x88 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "32" QAngle m_vecPunchAngleVel; // 0x94 // MNetworkEnable // MNetworkEnable bool m_bDrawViewmodel; // 0xa0 // MNetworkEnable // MNetworkEnable bool m_bWearingSuit; // 0xa1 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" // MNetworkEncodeFlags // MNetworkMinValue "0" // MNetworkMaxValue "128" float m_flStepSize; // 0xa4 // MNetworkEnable // MNetworkEnable bool m_bAllowAutoMovement; // 0xa8 // MNetworkEnable // MNetworkEnable bool m_bSlowMovement; // 0xa9 // MNetworkEnable // MNetworkEnable bool m_bAutoAimTarget; // 0xaa // MNetworkEnable // MNetworkEnable sky3dparams_t m_skybox3d; // 0xb0 // MNetworkEnable // MNetworkEnable audioparams_t m_audio; // 0x140 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x1b8 fogparams_t m_fog; // 0x1d0 }; // Aligment: 7 // Size: 104 class CAttributeManager { public: CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8 CUtlVector< CHandle< CBaseEntity > > m_Receivers; // 0x20 // MNetworkEnable // MNetworkEnable int32_t m_iReapplyProvisionParity; // 0x38 // MNetworkEnable // MNetworkEnable CHandle< CBaseEntity > m_hOuter; // 0x3c bool m_bPreventLoopback; // 0x40 // MNetworkEnable // MNetworkEnable attributeprovidertypes_t m_ProviderType; // 0x44 CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x48 }; // Aligment: 1 // Size: 120 class CAI_ExpresserWithFollowup : public CAI_Expresser { public: ResponseFollowup* m_pPostponedFollowup; // 0x68 }; // Aligment: 1 // Size: 4 struct ParticleIndex_t { public: int32_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 17 // Size: 824 class CBaseAnimatingController : public CSkeletonAnimationController { public: // MNetworkEnable // MNetworkChangeCallback "baseAnimBaseLayerChanged" CNetworkedSequenceOperation m_baseLayer; // 0x18 // MNetworkDisable bool m_bSequenceFinished; // 0x58 // MNetworkDisable float m_flGroundSpeed; // 0x5c // MNetworkDisable float m_flLastEventCycle; // 0x60 // MNetworkDisable float m_flLastEventAnimTime; // 0x64 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "-4" // MNetworkMaxValue "12" // MNetworkEncodeFlags // MNetworkPriority "64" // MNetworkChangeCallback "playbackRateChanged" CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68 // MNetworkDisable float m_flPrevAnimTime; // 0x80 // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkUserGroup "m_flPoseParameter" // MNetworkChangeCallback "poseParametersChanged" float32[24] m_flPoseParameter; // 0x84 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "clientSideAnimationChanged" bool m_bClientSideAnimation; // 0xe4 // MNetworkDisable bool m_bNetworkedAnimationInputsChanged; // 0xe5 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkChangeCallback "clientSideAnimCycleReset" int32_t m_nNewSequenceParity; // 0xe8 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" int32_t m_nResetEventsParity; // 0xec // MNetworkDisable float m_flIKGroundContactTime; // 0xf0 // MNetworkDisable float m_flIKGroundMinHeight; // 0xf4 // MNetworkDisable float m_flIKGroundMaxHeight; // 0xf8 // MNetworkDisable float m_flIkZAdjustAmount; // 0xfc // MNetworkDisable CSequenceTransitioner2 m_SequenceTransitioner; // 0x128 }; // Aligment: 0 // Size: 112 class CNavVolume { public: // }; // Aligment: 1 // Size: 128 class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup, CAI_Expresser { public: bool m_bAllowMultipleScenes; // 0x78 }; // Aligment: 1 // Size: 16 class CLevelFloat { public: float32[4] m_pValue; // 0x0 }; // Aligment: 0 // Size: 8 class IEconItemInterface { public: // }; // Aligment: 15 // Size: 176 class CAnimationLayer { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "animationLayerOpChanged" CNetworkedSequenceOperation m_op; // 0x18 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "animationLayerOrderChanged" int32_t m_nOrder; // 0x58 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "-4" // MNetworkMaxValue "12" // MNetworkEncodeFlags // MNetworkSendProxyRecipientsFilter CNetworkedQuantizedFloat m_flPlaybackRate; // 0x60 // MNetworkEnable // MNetworkEnable // MNetworkSendProxyRecipientsFilter bool m_bLooping; // 0x78 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkChangeCallback "animationLayerCycleReset" // MNetworkSendProxyRecipientsFilter int32_t m_nNewSequenceParity; // 0x7c // MNetworkDisable int32_t m_nFlags; // 0x80 // MNetworkDisable bool m_bSequenceFinished; // 0x84 // MNetworkDisable float m_flKillRate; // 0x88 // MNetworkDisable float m_flKillDelay; // 0x8c // MNetworkDisable float m_flLayerAnimtime; // 0x90 // MNetworkDisable float m_flLayerFadeOuttime; // 0x94 // MNetworkDisable int32_t m_nActivity; // 0x98 // MNetworkDisable int32_t m_nPriority; // 0x9c // MNetworkDisable float m_flLastEventCycle; // 0xa0 // MNetworkDisable float m_flLastAccess; // 0xa4 }; // Aligment: 1 // Size: 1 struct HeroPersona_t { public: int8_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 2 // Size: 24 class Extent { public: Vector lo; // 0x0 Vector hi; // 0xc }; // Aligment: 2 // Size: 12 class CRandSimTimer : public CSimpleSimTimer { public: float m_minInterval; // 0x4 float m_maxInterval; // 0x8 }; // Aligment: 21 // Size: 160 class CTakeDamageInfo { public: Vector m_vecDamageForce; // 0x8 Vector m_vecDamagePosition; // 0x14 Vector m_vecReportedPosition; // 0x20 Vector m_vecDamageDirection; // 0x2c CHandle< CBaseEntity > m_hInflictor; // 0x38 CHandle< CBaseEntity > m_hAttacker; // 0x3c CHandle< CBaseEntity > m_hAbility; // 0x40 float m_flDamage; // 0x44 float m_flMaxDamage; // 0x48 int32_t m_bitsDamageType; // 0x4c int32_t m_iDamageCustom; // 0x50 AmmoIndex_t m_iAmmoType; // 0x54 float m_flRadius; // 0x58 float m_flOriginalDamage; // 0x68 int32_t m_nDamageTaken; // 0x6c int16_t m_iRecord; // 0x70 float m_flStabilityDamage; // 0x74 bool m_bAllowFriendlyFire; // 0x78 bool m_bCanBeBlocked; // 0x79 bool m_bCanHeadshot; // 0x7a HSCRIPT m_hScriptInstance; // 0x80 }; // Aligment: 4 // Size: 64 class CConstantForceController { public: Vector m_linear; // 0xc Vector m_angular; // 0x18 Vector m_linearSave; // 0x24 Vector m_angularSave; // 0x30 }; // Aligment: 10 // Size: 496 class CRR_Response { public: uint8_t m_Type; // 0x0 char[192] m_szResponseName; // 0x1 char[128] m_szMatchingRule; // 0xc1 ResponseParams m_Params; // 0x150 float m_fMatchScore; // 0x170 char* m_szSpeakerContext; // 0x178 char* m_szWorldContext; // 0x180 ResponseFollowup m_Followup; // 0x188 CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1c0 CUtlVector< char* > m_pchCriteriaValues; // 0x1d8 }; // Aligment: 24 // Size: 104 struct fogparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector dirPrimary; // 0x8 // MNetworkEnable // MNetworkEnable Color colorPrimary; // 0x14 // MNetworkEnable // MNetworkEnable Color colorSecondary; // 0x18 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" Color colorPrimaryLerpTo; // 0x1c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" Color colorSecondaryLerpTo; // 0x20 // MNetworkEnable // MNetworkEnable float start; // 0x24 // MNetworkEnable // MNetworkEnable float end; // 0x28 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float farz; // 0x2c // MNetworkEnable // MNetworkEnable float maxdensity; // 0x30 // MNetworkEnable // MNetworkEnable float exponent; // 0x34 // MNetworkEnable // MNetworkEnable float HDRColorScale; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactor; // 0x3c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float skyboxFogFactorLerpTo; // 0x40 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float startLerpTo; // 0x44 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float endLerpTo; // 0x48 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float maxdensityLerpTo; // 0x4c // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float lerptime; // 0x50 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float duration; // 0x54 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float blendtobackground; // 0x58 // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "FogController" float scattering; // 0x5c // MNetworkEnable // MNetworkEnable bool enable; // 0x60 // MNetworkEnable // MNetworkEnable bool blend; // 0x61 // MNetworkEnable // MNetworkEnable bool m_bNoReflectionFog; // 0x62 bool m_bPadding; // 0x63 }; // Aligment: 8 // Size: 576 class CModelState { public: // MNetworkEnable // MNetworkChangeCallback "skeletonModelChanged" CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0 // MNetworkDisable CUtlSymbolLarge m_ModelName; // 0xa8 // MNetworkEnable bool m_bClientClothCreationSuppressed; // 0xe8 // MNetworkEnable // MNetworkChangeCallback "skeletonMeshGroupMaskChanged" uint64_t m_MeshGroupMask; // 0x188 // MNetworkEnable // MNetworkChangeCallback "skeletonMotionTypeChanged" int8_t m_nIdealMotionType; // 0x22a // MNetworkDisable int8_t m_nForceLOD; // 0x22b // MNetworkDisable bool m_bIsJiggleBonesEnabled; // 0x22c // MNetworkDisable int8_t m_nClothUpdateFlags; // 0x22d }; // Aligment: 2 // Size: 24 class CEconItemAttribute { public: // MNetworkEnable // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x12 // MNetworkEnable // MNetworkEnable // MNetworkAlias "m_iRawValue32" float m_flValue; // 0x14 }; // Aligment: 1 // Size: 8 class CSimTimer : public CSimpleSimTimer { public: float m_interval; // 0x4 }; // Aligment: 4 // Size: 32 class CMotorController { public: float m_speed; // 0x8 float m_maxTorque; // 0xc Vector m_axis; // 0x10 float m_inertiaFactor; // 0x1c }; // Aligment: 9 // Size: 9 struct HullFlags_t { public: bool m_bHull_Human; // 0x0 bool m_bHull_SmallCentered; // 0x1 bool m_bHull_WideHuman; // 0x2 bool m_bHull_Tiny; // 0x3 bool m_bHull_Medium; // 0x4 bool m_bHull_TinyCentered; // 0x5 bool m_bHull_Large; // 0x6 bool m_bHull_LargeCentered; // 0x7 bool m_bHull_MediumTall; // 0x8 }; // Aligment: 4 // Size: 56 struct ragdoll_t { public: CUtlVector< ragdollelement_t > list; // 0x0 CUtlVector< int32 > boneIndex; // 0x18 bool allowStretch; // 0x30 bool unused; // 0x31 }; // Aligment: 0 // Size: 8 class IHasAttributes { public: // }; // Aligment: 5 // Size: 32 class CSmoothFunc { public: float m_flSmoothAmplitude; // 0x8 float m_flSmoothBias; // 0xc float m_flSmoothDuration; // 0x10 float m_flSmoothRemainingTime; // 0x14 int32_t m_nSmoothDir; // 0x18 }; // Aligment: 2 // Size: 40 class CCopyRecipientFilter { public: int32_t m_Flags; // 0x8 CUtlVector< CEntityIndex > m_Recipients; // 0x10 }; // Aligment: 1 // Size: 4 struct item_definition_index_t { public: uint32_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 0 // Size: 8 class IPhysicsPlayerController { public: // }; // Aligment: 3 // Size: 32 struct locksound_t { public: CUtlSymbolLarge sLockedSound; // 0x8 CUtlSymbolLarge sUnlockedSound; // 0x10 float flwaitSound; // 0x18 }; // Aligment: 8 // Size: 40 struct TonemapParameters_t { public: // MNetworkEnable float m_flAutoExposureMin; // 0x8 // MNetworkEnable float m_flAutoExposureMax; // 0xc // MNetworkEnable float m_flExposureCompensationScalar; // 0x10 // MNetworkEnable float m_flTonemapPercentTarget; // 0x14 // MNetworkEnable float m_flTonemapPercentBrightPixels; // 0x18 // MNetworkEnable float m_flTonemapMinAvgLum; // 0x1c // MNetworkEnable float m_flRate; // 0x20 // MNetworkEnable float m_flAccelerateExposureDown; // 0x24 }; // Aligment: 10 // Size: 80 class CGlowProperty { public: Vector m_fGlowColor; // 0x8 int32_t m_iGlowTeam; // 0x14 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnGlowTypeChanged" int32_t m_iGlowType; // 0x30 // MNetworkEnable // MNetworkEnable int32_t m_nGlowRange; // 0x34 // MNetworkEnable // MNetworkEnable int32_t m_nGlowRangeMin; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnGlowColorChanged" Color m_glowColorOverride; // 0x3c // MNetworkEnable // MNetworkEnable bool m_bFlashing; // 0x40 // MNetworkEnable // MNetworkEnable float m_flGlowTime; // 0x44 // MNetworkEnable // MNetworkEnable float m_flGlowStartTime; // 0x48 bool m_bGlowing; // 0x4c }; // Aligment: 1 // Size: 1 struct style_index_t { public: uint8_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 13 // Size: 144 class CSoundPatch { public: CSoundEnvelope m_pitch; // 0x8 CSoundEnvelope m_volume; // 0x18 float m_shutdownTime; // 0x30 float m_flLastTime; // 0x34 CUtlSymbolLarge m_iszSoundScriptName; // 0x38 CHandle< CBaseEntity > m_hEnt; // 0x40 CEntityIndex m_soundEntityIndex; // 0x44 Vector m_soundOrigin; // 0x48 int32_t m_isPlaying; // 0x54 CCopyRecipientFilter m_Filter; // 0x58 float m_flCloseCaptionDuration; // 0x80 bool m_bUpdatedSoundOrigin; // 0x84 CUtlSymbolLarge m_iszClassName; // 0x88 public: static int32_t &Get_g_SoundPatchCount() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CSoundPatch")->m_static_fiels[0]->m_instance); } }; // Aligment: 8 // Size: 64 class CNetworkedSequenceOperation { public: // MNetworkEnable // MNetworkEnable // MNetworkSerializer "minusone" // MNetworkChangeCallback "sequenceOpSequenceChanged" // MNetworkPriority "64" HSequence m_hSequence; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags // MNetworkPriority "64" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" float m_flPrevCycle; // 0xc // MNetworkEnable // MNetworkEnable // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags // MNetworkPriority "64" // MNetworkSendProxyRecipientsFilter // MNetworkUserGroup "m_flCycle" // MNetworkChangeCallback "sequenceOpCycleChanged" float m_flCycle; // 0x10 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkEncodeFlags CNetworkedQuantizedFloat m_flWeight; // 0x18 // MNetworkDisable bool m_bSequenceChangeNetworked; // 0x30 // MNetworkDisable bool m_bDiscontinuity; // 0x31 // MNetworkDisable float m_flPrevCycleFromDiscontinuity; // 0x34 // MNetworkDisable float m_flPrevCycleForAnimEventDetection; // 0x38 }; // Aligment: 17 // Size: 96 class CSceneEventInfo { public: int32_t m_iLayer; // 0x0 int32_t m_iPriority; // 0x4 HSequence m_hSequence; // 0x8 float m_flWeight; // 0xc bool m_bIsMoving; // 0x10 bool m_bHasArrived; // 0x11 float m_flInitialYaw; // 0x14 float m_flTargetYaw; // 0x18 float m_flFacingYaw; // 0x1c int32_t m_nType; // 0x20 float m_flNext; // 0x24 bool m_bIsGesture; // 0x28 bool m_bShouldRemove; // 0x29 CHandle< CBaseEntity > m_hTarget; // 0x54 uint32_t m_nSceneEventId; // 0x58 bool m_bClientSide; // 0x5c bool m_bStarted; // 0x5d }; // Aligment: 1 // Size: 16 class CSkillFloat { public: float32[4] m_pValue; // 0x0 }; // Aligment: 1 // Size: 24 class CPlayerInfo : public IBotController { public: CBasePlayer* m_pParent; // 0x10 }; // Aligment: 1 // Size: 904 class CBaseAnimatingOverlayController : public CBaseAnimatingController, CSkeletonAnimationController { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "overlay_vars" // MNetworkChangeCallback "OnOverlaysChanged2" CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x338 }; // Aligment: 4 // Size: 32 struct thinkfunc_t { public: HSCRIPT m_hFn; // 0x8 CUtlStringToken m_nContext; // 0x10 int32_t m_nNextThinkTick; // 0x14 int32_t m_nLastThinkTick; // 0x18 }; // Aligment: 1 // Size: 16 class CSkillInt { public: int32[4] m_pValue; // 0x0 }; // Aligment: 12 // Size: 1200 class CSkeletonInstance : public CGameSceneNode { public: // MNetworkEnable CModelState m_modelState; // 0x160 // MNetworkEnable // MNetworkChangeCallback "skeletonRenderingEnableChanged" bool m_bIsRenderingEnabled; // 0x3a0 // MNetworkEnable bool m_bIsAnimationEnabled; // 0x3a1 // MNetworkEnable bool m_bUseParentRenderBounds; // 0x3a2 // MNetworkDisable bool m_bEnableIK; // 0x3a3 // MNetworkDisable bool m_bDisableSolidCollisionsForHierarchy; // 0x3a4 // MNetworkDisable bitfield:1 m_bDirtyMotionType; // 0x0 // MNetworkDisable bitfield:1 m_bIsGeneratingLatchedParentSpaceState; // 0x0 // MNetworkEnable // MNetworkChangeCallback "skeletonMaterialGroupChanged" CUtlStringToken m_materialGroup; // 0x3a8 // MNetworkEnable // MNetworkEnable uint8_t m_nHitboxSet; // 0x3ac // MNetworkEnable // MNetworkEnable float m_flIkMasterBlendValueCache; // 0x3f8 // MNetworkEnable // MNetworkEnable CNetworkedIKContext m_NetworkedIKContext; // 0x400 }; // Aligment: 2 // Size: 144 class CGameRules { public: char[128] m_szQuestName; // 0x8 int32_t m_nQuestPhase; // 0x88 }; // Aligment: 1 // Size: 16 struct magnetted_objects_t { public: CHandle< CBaseEntity > hEntity; // 0x8 }; // Aligment: 3 // Size: 96 class CNetworkOriginQuantizedVector { public: // MNetworkBitCount "19" // MNetworkMinValue "-16384" // MNetworkMaxValue "16384" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecX; // 0x18 // MNetworkBitCount "19" // MNetworkMinValue "-16384" // MNetworkMaxValue "16384" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecY; // 0x30 // MNetworkBitCount "19" // MNetworkMinValue "-16384" // MNetworkMaxValue "16384" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkOriginQuantizedVector" CNetworkedQuantizedFloat m_vecZ; // 0x48 }; // Aligment: 6 // Size: 344 class CBasePlayerVData : public CEntitySubclassVDataBase { public: // MPropertyFriendlyName "Model Name" CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28 // MPropertyFriendlyName "Head Damage Multiplier" // MDefaultString CSkillFloat m_flHeadDamageMultiplier; // 0x108 // MPropertyFriendlyName "Chest Damage Multiplier" // MDefaultString CSkillFloat m_flChestDamageMultiplier; // 0x118 // MPropertyFriendlyName "Stomach Damage Multiplier" // MDefaultString CSkillFloat m_flStomachDamageMultiplier; // 0x128 // MPropertyFriendlyName "Arm Damage Multiplier" // MDefaultString CSkillFloat m_flArmDamageMultiplier; // 0x138 // MPropertyFriendlyName "Leg Damage Multiplier" // MDefaultString CSkillFloat m_flLegDamageMultiplier; // 0x148 }; // Aligment: 2 // Size: 16 class CountdownTimer { public: // MNetworkEnable // MNetworkEnable float m_duration; // 0x8 // MNetworkEnable // MNetworkEnable float m_timestamp; // 0xc }; // Aligment: 7 // Size: 104 class CNetworkOriginCellCoordQuantizedVector { public: // MNetworkEnable // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "cellx" uint16_t m_cellX; // 0x18 // MNetworkEnable // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "celly" uint16_t m_cellY; // 0x1a // MNetworkEnable // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "cellz" uint16_t m_cellZ; // 0x1c // MNetworkEnable uint16_t m_nOutsideWorld; // 0x1e // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "posx" CNetworkedQuantizedFloat m_vecX; // 0x20 // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "posy" CNetworkedQuantizedFloat m_vecY; // 0x38 // MNetworkBitCount "15" // MNetworkMinValue "0" // MNetworkMaxValue "1024" // MNetworkEncodeFlags // MNetworkChangeCallback "OnCellChanged" // MNetworkPriority "32" // MNetworkSerializer "posz" CNetworkedQuantizedFloat m_vecZ; // 0x50 }; // Aligment: 1 // Size: 56 struct CBaseAnimatingEasings_t { public: // MNetworkEnable // MNetworkEnable CBaseAnimatingEasingFloat_t m_IKMasterBlendAmountEasing; // 0x8 }; // Aligment: 4 // Size: 40 class CSequenceTransitioner { public: CUtlVector< CAnimationLayer > m_animationQueue; // 0x0 bool m_bIsInSimulation; // 0x18 float m_flSimOrRenderTime; // 0x1c float m_flInterpolatedTime; // 0x20 }; // Aligment: 3 // Size: 40 struct ragdollelement_t { public: Vector originParentSpace; // 0x0 int32_t parentIndex; // 0x20 float m_flRadius; // 0x24 }; // Aligment: 0 // Size: 8 class IPlayerInfo { public: // }; // Aligment: 1 // Size: 16 class IntervalTimer { public: // MNetworkEnable // MNetworkEnable float m_timestamp; // 0x8 }; // Aligment: 1 // Size: 8 struct itemid_t { public: uint64_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 2 // Size: 504 struct ConceptHistory_t { public: float timeSpoken; // 0x0 CRR_Response m_response; // 0x8 }; // Aligment: 2 // Size: 8 struct CEnvWindShared::WindAveEvent_t { public: float m_flStartWindSpeed; // 0x0 float m_flAveWindSpeed; // 0x4 }; // Aligment: 8 // Size: 56 class CPlayerState { public: bool deadflag; // 0x8 bool hltv; // 0x9 QAngle v_angle; // 0xc CUtlSymbolLarge netname; // 0x18 int32_t fixangle; // 0x20 QAngle anglechange; // 0x24 int32_t frags; // 0x30 int32_t deaths; // 0x34 }; // Aligment: 2 // Size: 24 class CRandStopwatch : public CStopwatchBase, CSimpleSimTimer { public: float m_minInterval; // 0x10 float m_maxInterval; // 0x14 }; // Aligment: 1 // Size: 160 class CDCGGameRules : public CSingleplayRules, CGameRules { public: float m_fTimeOfDay; // 0x98 }; // Aligment: 32 // Size: 336 class CGameSceneNode { public: // MNetworkDisable CTransform m_nodeToWorld; // 0x10 // MNetworkDisable CEntityInstance* m_pOwner; // 0x30 // MNetworkDisable CGameSceneNode* m_pParent; // 0x38 // MNetworkDisable CGameSceneNode* m_pChild; // 0x40 // MNetworkDisable CGameSceneNode* m_pNextSibling; // 0x48 // MNetworkEnable // MNetworkEnable // MNetworkSerializer "gameSceneNode" // MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged" // MNetworkPriority "64" // MNetworkVarEmbeddedFieldOffsetDelta "8" CGameSceneNodeHandle m_hParent; // 0x68 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkUserGroup "Origin" // MNetworkChangeCallback "gameSceneNodeLocalOriginChanged" CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x78 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer" // MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged" QAngle m_angRotation; // 0xe8 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeLocalScaleChanged" // MNetworkPriority "64" float m_flScale; // 0xf4 // MNetworkDisable Vector m_vecAbsOrigin; // 0xf8 // MNetworkDisable QAngle m_angAbsRotation; // 0x104 // MNetworkDisable float m_flAbsScale; // 0x110 // MNetworkDisable int16_t m_nParentAttachmentOrBone; // 0x114 // MNetworkDisable bool m_bDebugAbsOriginChanges; // 0x116 // MNetworkDisable bool m_bDormant; // 0x117 // MNetworkDisable bool m_bForceParentToBeNetworked; // 0x118 // MNetworkDisable bitfield:1 m_bDirtyHierarchy; // 0x0 // MNetworkDisable bitfield:1 m_bDirtyBoneMergeInfo; // 0x0 // MNetworkDisable bitfield:1 m_bNetworkedPositionChanged; // 0x0 // MNetworkDisable bitfield:1 m_bNetworkedAnglesChanged; // 0x0 // MNetworkDisable bitfield:1 m_bNetworkedScaleChanged; // 0x0 // MNetworkDisable bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0 // MNetworkDisable bitfield:1 m_bNotifyBoneTransformsChanged; // 0x0 // MNetworkDisable bitfield:2 m_nLatchAbsOrigin; // 0x0 // MNetworkDisable bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0 // MNetworkDisable uint8_t m_nHierarchicalDepth; // 0x11b // MNetworkDisable uint8_t m_nHierarchyType; // 0x11c // MNetworkDisable uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x11d // MNetworkEnable // MNetworkEnable CUtlStringToken m_name; // 0x120 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged" CUtlStringToken m_hierarchyAttachName; // 0x138 // MNetworkDisable float m_flZOffset; // 0x13c // MNetworkDisable Vector m_vRenderOrigin; // 0x140 }; // Aligment: 28 // Size: 192 class CBaseAchievement { public: char* m_pszName; // 0x18 int32_t m_iAchievementID; // 0x20 int32_t m_iFlags; // 0x24 int32_t m_iGoal; // 0x28 int32_t m_iProgressMsgIncrement; // 0x2c int32_t m_iProgressMsgMinimum; // 0x30 int32_t m_iPointValue; // 0x34 bool m_bHideUntilAchieved; // 0x38 bool m_bStoreProgressInSteam; // 0x39 char* m_pInflictorClassNameFilter; // 0x40 char* m_pInflictorEntityNameFilter; // 0x48 char* m_pVictimClassNameFilter; // 0x50 char* m_pAttackerClassNameFilter; // 0x58 char* m_pMapNameFilter; // 0x60 char* m_pGameDirFilter; // 0x68 char** m_pszComponentNames; // 0x70 char** m_pszComponentDisplayNames; // 0x78 int32_t m_iNumComponents; // 0x80 char* m_pszComponentPrefix; // 0x88 int32_t m_iComponentPrefixLen; // 0x90 bool m_bAchieved; // 0x94 int32_t m_iCount; // 0x98 int32_t m_iProgressShown; // 0x9c uint64_t m_iComponentBits; // 0xa0 int32_t m_nUserSlot; // 0xb0 int32_t m_iDisplayOrder; // 0xb4 bool m_bShowOnHUD; // 0xb8 int32_t m_iAssetAwardID; // 0xbc }; // Aligment: 1 // Size: 8 class CRangeInt { public: int32[2] m_pValue; // 0x0 }; // Aligment: 31 // Size: 656 class CEnvWindShared { public: // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x8 // MNetworkEnable // MNetworkEnable uint32_t m_iWindSeed; // 0xc // MNetworkEnable // MNetworkEnable uint16_t m_iMinWind; // 0x10 // MNetworkEnable // MNetworkEnable uint16_t m_iMaxWind; // 0x12 // MNetworkEnable // MNetworkEnable int32_t m_windRadius; // 0x14 // MNetworkEnable // MNetworkEnable uint16_t m_iMinGust; // 0x18 // MNetworkEnable // MNetworkEnable uint16_t m_iMaxGust; // 0x1a // MNetworkEnable // MNetworkEnable float m_flMinGustDelay; // 0x1c // MNetworkEnable // MNetworkEnable float m_flMaxGustDelay; // 0x20 // MNetworkEnable // MNetworkEnable float m_flGustDuration; // 0x24 // MNetworkEnable // MNetworkEnable uint16_t m_iGustDirChange; // 0x28 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_location; // 0x2c int32_t m_iszGustSound; // 0x38 int32_t m_iWindDir; // 0x3c float m_flWindSpeed; // 0x40 Vector m_currentWindVector; // 0x44 Vector m_CurrentSwayVector; // 0x50 Vector m_PrevSwayVector; // 0x5c // MNetworkEnable // MNetworkEnable uint16_t m_iInitialWindDir; // 0x68 // MNetworkEnable // MNetworkEnable float m_flInitialWindSpeed; // 0x6c CEntityIOOutput m_OnGustStart; // 0x70 CEntityIOOutput m_OnGustEnd; // 0x98 float m_flVariationTime; // 0xc0 float m_flSwayTime; // 0xc4 float m_flSimTime; // 0xc8 float m_flSwitchTime; // 0xcc float m_flAveWindSpeed; // 0xd0 bool m_bGusting; // 0xd4 float m_flWindAngleVariation; // 0xd8 float m_flWindSpeedVariation; // 0xdc CEntityIndex m_iEntIndex; // 0xe0 }; // Aligment: 0 // Size: 1 class CPhysicsComponent { public: // }; // Aligment: 1 // Size: 320 class CNetworkTransmitComponent { public: uint8_t m_nTransmitStateOwnedCounter; // 0x12c public: static int32_t &Get_s_nWatchTransmitEntity() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[0]->m_instance); } static bool &Get_s_bUseNetworkVars() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[1]->m_instance); } static bool &Get_s_bNetworkVarPerFieldTracking() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[2]->m_instance); } static bool &Get_s_bNetworkVarValidate() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[3]->m_instance); } }; // Aligment: 2 // Size: 16 class CGameSceneNodeHandle { public: // MNetworkEnable CEntityHandle m_hOwner; // 0x8 // MNetworkEnable CUtlStringToken m_name; // 0xc }; // Aligment: 5 // Size: 56 struct AmmoTypeInfo_t { public: // MPropertyFriendlyName "Max Carry Amount" int32_t m_nMaxCarry; // 0x10 // MPropertyFriendlyName "Water Splash Size" CRangeInt m_nSplashSize; // 0x1c // MPropertyFriendlyName "Flags" AmmoFlags_t m_nFlags; // 0x24 // MPropertyFriendlyName "Bullet Mass" float m_flMass; // 0x28 // MPropertyFriendlyName "Bullet Speed" CRangeFloat m_flSpeed; // 0x2c }; // Aligment: 8 // Size: 49 class ResponseFollowup { public: char* followup_concept; // 0x0 char* followup_contexts; // 0x8 float followup_delay; // 0x10 char* followup_target; // 0x14 char* followup_entityiotarget; // 0x1c char* followup_entityioinput; // 0x24 float followup_entityiodelay; // 0x2c bool bFired; // 0x30 }; // Aligment: 12 // Size: 120 class CCommentarySystem { public: uint64_t m_afPlayersLastButtons; // 0x18 bool m_bCommentaryConvarsChanging; // 0x20 int32_t m_iClearPressedButtons; // 0x24 bool m_bCommentaryEnabledMidGame; // 0x28 float m_flNextTeleportTime; // 0x2c int32_t m_iTeleportStage; // 0x30 bool m_bCheatState; // 0x34 bool m_bIsFirstSpawnGroupToLoad; // 0x35 CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x50 CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x54 CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x58 CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x60 }; // Aligment: 24 // Size: 1032 class CBasePlayerWeaponVData { public: // MPropertyFriendlyName "Weapon Entity Name" // MPropertyDescription "The name of the weapon entity to spawn for this NPC weapon." CUtlString m_szClassName; // 0x10 // MPropertyFriendlyName "Name" // MPropertyDescription "Localization token for name" CUtlString m_szPrintName; // 0x18 // MPropertyFriendlyName "Model" // MPropertyDescription "Model used on the ground or held by an entity" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x20 // MPropertyFriendlyName "Right Handed" // MPropertyDescription "Was the weapon was built right-handed?" // MPropertyGroupName "Visuals" bool m_bBuiltRightHanded; // 0x100 // MPropertyFriendlyName "Allow Flipping" // MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed" // MPropertyGroupName "Visuals" bool m_bAllowFlipping; // 0x101 // MPropertySuppressField CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x108 // MPropertySuppressField CUtlString m_szAnimationPrefix; // 0x1e8 // MPropertyFriendlyName "Muzzle Flash Particle" // MPropertyDescription "Effect when firing this weapon" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x1f0 // MPropertyFriendlyName "Tracer Particle" // MPropertyDescription "Effect to actually fire into the world from this weapon" // MPropertyGroupName "Visuals" CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x2d0 // MPropertyFriendlyName "Item Flags" ItemFlagTypes_t m_iFlags; // 0x3b0 // MPropertyFriendlyName "Is Melee Weapon" bool m_bMeleeWeapon; // 0x3b1 // MPropertyFriendlyName "Primary Ammo Type" // MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )" // MPropertyGroupName "Ammo" // MPropertyCustomFGDType AmmoIndex_t m_nPrimaryAmmoType; // 0x3b2 // MPropertyFriendlyName "Secondary Ammo Type" // MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )" // MPropertyGroupName "Ammo" // MPropertyCustomFGDType AmmoIndex_t m_nSecondaryAmmoType; // 0x3b3 // MPropertyFriendlyName "Primary Clip Size" // MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)" // MPropertyAttributeRange "0 255" // MDefaultString // MPropertyGroupName "Ammo" int32_t m_iMaxClip1; // 0x3b4 // MPropertyFriendlyName "Secondary Clip Size" // MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)" // MDefaultString // MPropertyGroupName "Ammo" // MPropertyAttributeRange "0 255" int32_t m_iMaxClip2; // 0x3b8 // MPropertyFriendlyName "Primary Initial Clip (-1 means use clip size)" // MDefaultString // MPropertyGroupName "Ammo" // MPropertyAttributeRange "-1 255" int32_t m_iDefaultClip1; // 0x3bc // MPropertyFriendlyName "Secondary Initial Clip (-1 means use clip size)" // MDefaultString // MPropertyGroupName "Ammo" // MPropertyAttributeRange "-1 255" int32_t m_iDefaultClip2; // 0x3c0 // MPropertyFriendlyName "HUD Bucket" // MPropertyDescription "Which 'column' to display this weapon in the HUD" // MPropertyGroupName "UI" int32_t m_iSlot; // 0x3c4 // MPropertyFriendlyName "HUD Bucket Position" // MPropertyDescription "Which 'row' to display this weapon in the HUD" // MPropertyGroupName "UI" int32_t m_iPosition; // 0x3c8 // MPropertyFriendlyName "Weight" // MPropertyDescription "This value used to determine this weapon's importance in autoselection" // MPropertyGroupName "UI" int32_t m_iWeight; // 0x3cc // MPropertyFriendlyName "Safe To Auto-Switch To" // MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)" // MDefaultString // MPropertyGroupName "UI" bool m_bAutoSwitchTo; // 0x3d0 // MPropertyFriendlyName "Safe To Auto-Switch Away From" // MDefaultString // MPropertyGroupName "UI" bool m_bAutoSwitchFrom; // 0x3d1 // MPropertyFriendlyName "Which rumble effect to use when fired? (xbox)" // MDefaultString // MPropertyGroupName "UI" RumbleEffect_t m_iRumbleEffect; // 0x3d4 // MPropertyFriendlyName "Sounds" // MKV3TransferName "SoundData" CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x3e0 }; // Aligment: 2 // Size: 40 struct PhysicsRagdollPose_t { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnTransformChanged" CUtlVector< CTransform > m_Transforms; // 0x8 bool m_bDirty; // 0x20 }; // Aligment: 3 // Size: 20 class VelocitySampler { public: Vector m_prevSample; // 0x0 float m_fPrevSampleTime; // 0xc float m_fIdealSampleRate; // 0x10 }; // Aligment: 1 // Size: 24 class CPhysicsShake { public: Vector m_force; // 0x8 }; // Aligment: 1 // Size: 200 class CMultiplayRules : public CGameRules { public: float m_flIntermissionEndTime; // 0xa8 public: static int64_t &Get_m_nMapCycleTimeStamp() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[0]->m_instance); } static int32_t &Get_m_nMapCycleindex() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[1]->m_instance); } }; // Aligment: 1 // Size: 152 class CNavVolumeVector : public CNavVolume { public: bool m_bHasBeenPreFiltered; // 0x78 }; // Aligment: 4 // Size: 120 struct audioparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector[8] localSound; // 0x8 // MNetworkEnable // MNetworkEnable int32_t soundscapeIndex; // 0x68 // MNetworkEnable // MNetworkEnable uint8_t localBits; // 0x6c // MNetworkEnable // MNetworkEnable int32_t soundscapeEntityListIndex; // 0x70 }; // Aligment: 1 // Size: 16 class CStopwatchBase : public CSimpleSimTimer { public: bool m_fIsRunning; // 0xc }; // Aligment: 25 // Size: 100 struct dynpitchvol_base_t { public: int32_t preset; // 0x0 int32_t pitchrun; // 0x4 int32_t pitchstart; // 0x8 int32_t spinup; // 0xc int32_t spindown; // 0x10 int32_t volrun; // 0x14 int32_t volstart; // 0x18 int32_t fadein; // 0x1c int32_t fadeout; // 0x20 int32_t lfotype; // 0x24 int32_t lforate; // 0x28 int32_t lfomodpitch; // 0x2c int32_t lfomodvol; // 0x30 int32_t cspinup; // 0x34 int32_t cspincount; // 0x38 int32_t pitch; // 0x3c int32_t spinupsav; // 0x40 int32_t spindownsav; // 0x44 int32_t pitchfrac; // 0x48 int32_t vol; // 0x4c int32_t fadeinsav; // 0x50 int32_t fadeoutsav; // 0x54 int32_t volfrac; // 0x58 int32_t lfofrac; // 0x5c int32_t lfomult; // 0x60 }; // Aligment: 4 // Size: 16 class CSoundEnvelope { public: float m_current; // 0x0 float m_target; // 0x4 float m_rate; // 0x8 bool m_forceupdate; // 0xc }; // Aligment: 1 // Size: 320 class CAttributeContainer : public CAttributeManager { public: // MNetworkEnable // MNetworkEnable CEconItemView m_Item; // 0x68 }; // Aligment: 10 // Size: 96 class JiggleData { public: int32_t bone; // 0x0 int32_t id; // 0x4 float lastUpdate; // 0x8 Vector basePos; // 0xc Vector baseLastPos; // 0x18 Vector baseVel; // 0x24 Vector baseAccel; // 0x30 Vector tipPos; // 0x3c Vector tipVel; // 0x48 Vector tipAccel; // 0x54 }; // Aligment: 8 // Size: 136 class ConstraintSoundInfo { public: VelocitySampler m_vSampler; // 0x8 SimpleConstraintSoundProfile m_soundProfile; // 0x20 Vector m_forwardAxis; // 0x40 CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50 CUtlSymbolLarge m_iszTravelSoundBack; // 0x58 CUtlSymbolLarge[3] m_iszReversalSounds; // 0x68 bool m_bPlayTravelSound; // 0x80 bool m_bPlayReversalSound; // 0x81 }; // Aligment: 7 // Size: 96 struct TransitioningLayer_t { public: CNetworkedSequenceOperation m_op; // 0x8 float m_flStartAnimTime; // 0x48 float m_flStartWeight; // 0x4c float m_flAnimTime; // 0x50 int32_t m_nOrder; // 0x54 float m_flPlaybackRate; // 0x58 float m_flFadeOutDuration; // 0x5c }; // Aligment: 2 // Size: 200 class CFailableAchievement : public CBaseAchievement { public: bool m_bActivated; // 0xc0 bool m_bFailed; // 0xc1 }; // Aligment: 2 // Size: 8 struct CEnvWindShared::WindVariationEvent_t { public: float m_flWindAngleVariation; // 0x0 float m_flWindSpeedVariation; // 0x4 }; // Aligment: 4 // Size: 32 class ResponseParams { public: int16_t odds; // 0x10 int16_t flags; // 0x12 uint8_t soundlevel; // 0x14 ResponseFollowup* m_pFollowup; // 0x18 }; // Aligment: 1 // Size: 24 class CStopwatch : public CStopwatchBase, CSimpleSimTimer { public: float m_interval; // 0x10 }; // Aligment: 9 // Size: 104 class CAI_Expresser { public: float m_flStopTalkTime; // 0x40 float m_flStopTalkTimeWithoutDelay; // 0x44 float m_flBlockedTalkTime; // 0x48 int32_t m_voicePitch; // 0x4c float m_flLastTimeAcceptedSpeak; // 0x50 bool m_bAllowSpeakingInterrupts; // 0x54 bool m_bConsiderSceneInvolvementAsSpeech; // 0x55 int32_t m_nLastSpokenPriority; // 0x58 CBaseFlex* m_pOuter; // 0x60 }; // Aligment: 2 // Size: 56 class CResponseCriteriaSet { public: int32_t m_nNumPrefixedContexts; // 0x30 bool m_bOverrideOnAppend; // 0x34 }; // Aligment: 0 // Size: 216 class CNavVolumeMarkupVolume : public CNavVolume { public: // }; // Aligment: 17 // Size: 216 class CEconItemView : public IEconItemInterface { public: // MNetworkEnable // MNetworkEnable item_definition_index_t m_iItemDefinitionIndex; // 0x8 // MNetworkEnable // MNetworkEnable int32_t m_iEntityQuality; // 0xc // MNetworkEnable // MNetworkEnable uint32_t m_iEntityLevel; // 0x10 // MNetworkEnable // MNetworkEnable itemid_t m_iItemID; // 0x18 // MNetworkEnable // MNetworkEnable uint32_t m_iAccountID; // 0x20 // MNetworkEnable uint32_t m_iInventoryPosition; // 0x24 // MNetworkEnable // MNetworkEnable bool m_bInitialized; // 0x30 // MNetworkEnable // MNetworkEnable style_index_t m_nOverrideStyle; // 0x31 bool m_bIsStoreItem; // 0x32 bool m_bIsTradeItem; // 0x33 bool m_bHasComputedAttachedParticles; // 0x34 bool m_bHasAttachedParticles; // 0x35 int32_t m_iEntityQuantity; // 0x38 uint8_t m_unClientFlags; // 0x3c eEconItemOrigin m_unOverrideOrigin; // 0x40 char* m_pszGrayedOutReason; // 0x50 // MNetworkEnable // MNetworkEnable CAttributeList m_AttributeList; // 0x58 }; // Aligment: 1 // Size: 16 class CSkeletonAnimationController { public: // MNetworkDisable CSkeletonInstance* m_pSkeletonInstance; // 0x8 }; // Aligment: 0 // Size: 8 class IBotController { public: // }; // Aligment: 1 // Size: 136 class CNavVolumeSphericalShell : public CNavVolumeSphere, CNavVolume { public: float m_flRadiusInner; // 0x80 }; // Aligment: 3 // Size: 24 struct ResponseContext_t { public: CUtlSymbolLarge m_iszName; // 0x0 CUtlSymbolLarge m_iszValue; // 0x8 float m_fExpirationTime; // 0x10 }; // Aligment: 21 // Size: 112 class CEffectData { public: // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vOrigin; // 0x8 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vStart; // 0x14 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_vNormal; // 0x20 // MNetworkEnable // MNetworkEnable // MNetworkEncoder QAngle m_vAngles; // 0x2c // MNetworkEnable // MNetworkEnable CEntityHandle m_hEntity; // 0x38 // MNetworkEnable // MNetworkEnable CEntityHandle m_hOtherEntity; // 0x3c // MNetworkEnable // MNetworkEnable float m_flScale; // 0x40 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "12" // MNetworkMinValue "0" // MNetworkMaxValue "1023" // MNetworkEncodeFlags float m_flMagnitude; // 0x44 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "10" // MNetworkMinValue "0" // MNetworkMaxValue "1023" // MNetworkEncodeFlags float m_flRadius; // 0x48 // MNetworkEnable // MNetworkEnable CUtlStringToken m_nSurfaceProp; // 0x4c // MNetworkEnable // MNetworkEnable CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50 // MNetworkEnable // MNetworkEnable uint32_t m_nDamageType; // 0x58 // MNetworkEnable // MNetworkEnable uint8_t m_nPenetrate; // 0x5c // MNetworkEnable // MNetworkEnable uint16_t m_nMaterial; // 0x5e // MNetworkEnable // MNetworkEnable uint16_t m_nHitBox; // 0x60 // MNetworkEnable // MNetworkEnable uint8_t m_nColor; // 0x62 // MNetworkEnable // MNetworkEnable uint8_t m_fFlags; // 0x63 // MNetworkEnable // MNetworkEnable AttachmentHandle_t m_nAttachmentIndex; // 0x64 // MNetworkEnable // MNetworkEnable CUtlStringToken m_nAttachmentName; // 0x68 // MNetworkEnable // MNetworkEnable uint16_t m_iEffectName; // 0x6c // MNetworkEnable // MNetworkEnable uint8_t m_nExplosionType; // 0x6e }; // Aligment: 1 // Size: 1 struct AmmoIndex_t { public: int8_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 3 // Size: 96 class CNetworkViewOffsetVector { public: // MNetworkBitCount "10" // MNetworkMinValue "-64" // MNetworkMaxValue "64" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecX; // 0x18 // MNetworkBitCount "10" // MNetworkMinValue "-64" // MNetworkMaxValue "64" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecY; // 0x30 // MNetworkBitCount "20" // MNetworkMinValue "0" // MNetworkMaxValue "128" // MNetworkEncodeFlags // MNetworkChangeCallback "CNetworkViewOffsetVector" CNetworkedQuantizedFloat m_vecZ; // 0x48 }; // Aligment: 21 // Size: 240 struct handposepair_t { public: matrix3x4_t[2] m_matHandOffset; // 0x0 Vector[2] m_vMaxExtentOrigin; // 0x60 Vector[2] m_vMinExtentOrigin; // 0x78 Vector[2] m_vRotationAxisEndpoints; // 0x90 float32[5] m_flHandPoseParams; // 0xa8 CUtlSymbolLarge m_poseSequenceName; // 0xc0 int32_t m_nUseRange; // 0xc8 int32_t m_iBone; // 0xcc float m_flUseAnglesRange; // 0xd0 float m_flPivotMin; // 0xd4 float m_flPivotMax; // 0xd8 float m_flRotateMin; // 0xdc float m_flRotateMax; // 0xe0 bool m_bHasExtent; // 0xe4 bool m_bHasRotation; // 0xe5 bool m_bAllowFlip; // 0xe6 bool m_bConformFingers; // 0xe7 bool m_bSqueezable; // 0xe8 bool m_bSqueezeTarget; // 0xe9 bool m_bGlobal; // 0xea bool m_bHandPoseEntityData; // 0xeb }; // Aligment: 3 // Size: 24 struct CAttributeManager::cached_attribute_float_t { public: float flIn; // 0x0 CUtlSymbolLarge iAttribHook; // 0x8 float flOut; // 0x10 }; // Aligment: 2 // Size: 8 struct ClusteredDistributionParams_t { public: float m_flClusterCoverageFraction; // 0x0 float m_flClusterArea; // 0x4 }; // Aligment: 4 // Size: 64 struct constraint_hingeparams_t { public: Vector worldPosition; // 0x0 Vector worldAxisDirection; // 0xc constraint_axislimit_t hingeAxis; // 0x18 constraint_breakableparams_t constraint; // 0x28 }; // Aligment: 7 // Size: 616 class CTimeline : public IntervalTimer { public: // MNetworkEnable // MNetworkEnable float32[64] m_flValues; // 0x10 // MNetworkEnable // MNetworkEnable int32[64] m_nValueCounts; // 0x110 // MNetworkEnable // MNetworkEnable int32_t m_nBucketCount; // 0x210 // MNetworkEnable // MNetworkEnable float m_flInterval; // 0x214 // MNetworkEnable // MNetworkEnable float m_flFinalValue; // 0x218 // MNetworkEnable // MNetworkEnable TimelineCompression_t m_nCompressionType; // 0x21c // MNetworkEnable // MNetworkEnable bool m_bStopped; // 0x220 }; // Aligment: 2 // Size: 20 class CSkillDamage { public: // MPropertyFriendlyName "Damage" // MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)" // MDefaultString CSkillFloat m_flDamage; // 0x0 // MPropertyFriendlyName "Physics Force Damage" // MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used." float m_flPhysicsForceDamage; // 0x10 }; // Aligment: 7 // Size: 40 struct VPhysicsCollisionAttribute_t { public: // MNetworkEnable uint64_t m_nInteractsAs; // 0x8 // MNetworkEnable uint64_t m_nInteractsWith; // 0x10 // MNetworkEnable uint64_t m_nInteractsExclude; // 0x18 // MNetworkEnable uint32_t m_nEntityId; // 0x20 // MNetworkEnable uint16_t m_nHierarchyId; // 0x24 // MNetworkEnable uint8_t m_nCollisionGroup; // 0x26 // MNetworkEnable uint8_t m_nCollisionFunctionMask; // 0x27 }; // Aligment: 4 // Size: 16 struct constraint_axislimit_t { public: float flMinRotation; // 0x0 float flMaxRotation; // 0x4 float flMotorTargetAngSpeed; // 0x8 float flMotorMaxTorque; // 0xc }; // Aligment: 1 // Size: 4 class CSimpleSimTimer { public: float m_next; // 0x0 }; // Aligment: 3 // Size: 32 class SimpleConstraintSoundProfile { public: SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8 float32[2] m_keyPoints; // 0xc float32[3] m_reversalSoundThresholds; // 0x14 }; // Aligment: 6 // Size: 52 struct lerpdata_t { public: CHandle< CBaseEntity > m_hEnt; // 0x0 MoveType_t m_MoveType; // 0x4 float m_flStartTime; // 0x8 Vector m_vecStartOrigin; // 0xc Quaternion m_qStartRot; // 0x18 ParticleIndex_t m_nFXIndex; // 0x28 }; // Aligment: 2 // Size: 184 class CScriptUniformRandomStream { public: HSCRIPT m_hScriptScope; // 0x8 int32_t m_nInitialSeed; // 0xb0 public: static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams() { return *reinterpret_cast*>(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fiels[0]->m_instance); } }; // Aligment: 1 // Size: 112 class CResponseQueue { public: CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x58 }; // Aligment: 12 // Size: 52 class CSound { public: CHandle< CBaseEntity > m_hOwner; // 0x0 CHandle< CBaseEntity > m_hTarget; // 0x4 int32_t m_iVolume; // 0x8 float m_flOcclusionScale; // 0xc int32_t m_iType; // 0x10 int32_t m_iNextAudible; // 0x14 float m_flExpireTime; // 0x18 int16_t m_iNext; // 0x1c bool m_bNoExpirationTime; // 0x1e int32_t m_ownerChannelIndex; // 0x20 Vector m_vecOrigin; // 0x24 bool m_bHasOwner; // 0x30 }; // Aligment: 0 // Size: 8 class CFootstepTableHandle { public: // }; // Aligment: 9 // Size: 128 class CRagdoll : public IRagdoll { public: ragdoll_t m_ragdoll; // 0x8 Vector m_mins; // 0x40 Vector m_maxs; // 0x4c Vector m_origin; // 0x58 float m_lastUpdate; // 0x64 bool m_allAsleep; // 0x68 Vector m_vecLastOrigin; // 0x6c float m_flLastOriginChangeTime; // 0x78 float m_flAwakeTime; // 0x7c public: static uint32_t &Get_s_globalCount() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CRagdoll")->m_static_fiels[0]->m_instance); } }; // Aligment: 17 // Size: 168 class CCollisionProperty { public: // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "CollisionAttributeChanged" VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMins; // 0x38 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnUpdateOBB" Vector m_vecMaxs; // 0x44 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidFlags" uint8_t m_usSolidFlags; // 0x52 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "OnUpdateSolidType" SolidType_t m_nSolidType; // 0x53 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" uint8_t m_triggerBloat; // 0x54 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" SurroundingBoundsType_t m_nSurroundType; // 0x55 // MNetworkEnable // MNetworkEnable uint8_t m_CollisionGroup; // 0x56 // MNetworkEnable // MNetworkEnable bool m_bHitboxEnabled; // 0x57 float m_flBoundingRadius; // 0x58 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMins; // 0x5c // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "MarkSurroundingBoundsDirty" Vector m_vecSpecifiedSurroundingMaxs; // 0x68 Vector m_vecSurroundingMaxs; // 0x74 Vector m_vecSurroundingMins; // 0x80 // MNetworkEnable // MNetworkEnable Vector m_vCapsuleCenter1; // 0x8c // MNetworkEnable // MNetworkEnable Vector m_vCapsuleCenter2; // 0x98 // MNetworkEnable // MNetworkEnable float m_flCapsuleRadius; // 0xa4 }; // Aligment: 2 // Size: 88 class CAttributeList { public: // MNetworkEnable // MNetworkEnable // MNetworkTypeAlias "CUtlVector< CEconItemAttribute >" CUtlVector< CEconItemAttribute > m_Attributes; // 0x8 CAttributeManager* m_pManager; // 0x50 }; // Aligment: 1 // Size: 2 struct ChangeAccessorFieldPathIndex_t { public: int16_t m_Value; // 0x0 }; // Aligment: 1 // Size: 8 class CRangeFloat { public: float32[2] m_pValue; // 0x0 }; // Aligment: 0 // Size: 104 class CGameObjectView { public: // }; // Aligment: 17 // Size: 216 class C_EconItemView : public IEconItemInterface { public: // MNetworkEnable // MNetworkEnable item_definition_index_t m_iItemDefinitionIndex; // 0x8 // MNetworkEnable // MNetworkEnable int32_t m_iEntityQuality; // 0xc // MNetworkEnable // MNetworkEnable uint32_t m_iEntityLevel; // 0x10 // MNetworkEnable // MNetworkEnable itemid_t m_iItemID; // 0x18 // MNetworkEnable // MNetworkEnable uint32_t m_iAccountID; // 0x20 // MNetworkEnable uint32_t m_iInventoryPosition; // 0x24 // MNetworkEnable // MNetworkEnable bool m_bInitialized; // 0x30 // MNetworkEnable // MNetworkEnable style_index_t m_nOverrideStyle; // 0x31 bool m_bIsStoreItem; // 0x32 bool m_bIsTradeItem; // 0x33 bool m_bHasComputedAttachedParticles; // 0x34 bool m_bHasAttachedParticles; // 0x35 int32_t m_iEntityQuantity; // 0x38 uint8_t m_unClientFlags; // 0x3c eEconItemOrigin m_unOverrideOrigin; // 0x40 char* m_pszGrayedOutReason; // 0x50 // MNetworkEnable // MNetworkEnable CAttributeList m_AttributeList; // 0x58 }; // Aligment: 0 // Size: 8 class IClientAlphaProperty { public: // }; // Aligment: 29 // Size: 576 class C_EnvWindShared { public: // MNetworkEnable // MNetworkEnable float m_flStartTime; // 0x8 // MNetworkEnable // MNetworkEnable uint32_t m_iWindSeed; // 0xc // MNetworkEnable // MNetworkEnable uint16_t m_iMinWind; // 0x10 // MNetworkEnable // MNetworkEnable uint16_t m_iMaxWind; // 0x12 // MNetworkEnable // MNetworkEnable int32_t m_windRadius; // 0x14 // MNetworkEnable // MNetworkEnable uint16_t m_iMinGust; // 0x18 // MNetworkEnable // MNetworkEnable uint16_t m_iMaxGust; // 0x1a // MNetworkEnable // MNetworkEnable float m_flMinGustDelay; // 0x1c // MNetworkEnable // MNetworkEnable float m_flMaxGustDelay; // 0x20 // MNetworkEnable // MNetworkEnable float m_flGustDuration; // 0x24 // MNetworkEnable // MNetworkEnable uint16_t m_iGustDirChange; // 0x28 // MNetworkEnable // MNetworkEnable // MNetworkEncoder Vector m_location; // 0x2c int32_t m_iszGustSound; // 0x38 int32_t m_iWindDir; // 0x3c float m_flWindSpeed; // 0x40 Vector m_currentWindVector; // 0x44 Vector m_CurrentSwayVector; // 0x50 Vector m_PrevSwayVector; // 0x5c // MNetworkEnable // MNetworkEnable uint16_t m_iInitialWindDir; // 0x68 // MNetworkEnable // MNetworkEnable float m_flInitialWindSpeed; // 0x6c float m_flVariationTime; // 0x70 float m_flSwayTime; // 0x74 float m_flSimTime; // 0x78 float m_flSwitchTime; // 0x7c float m_flAveWindSpeed; // 0x80 bool m_bGusting; // 0x84 float m_flWindAngleVariation; // 0x88 float m_flWindSpeedVariation; // 0x8c CEntityIndex m_iEntIndex; // 0x90 }; // Aligment: 43 // Size: 1168 class CGlobalLightBase { public: bool m_bSpotLight; // 0x10 Vector m_SpotLightOrigin; // 0x14 QAngle m_SpotLightAngles; // 0x20 Vector m_ShadowDirection; // 0x2c Vector m_AmbientDirection; // 0x38 Vector m_SpecularDirection; // 0x44 Vector m_InspectorSpecularDirection; // 0x50 float m_flSpecularPower; // 0x5c float m_flSpecularIndependence; // 0x60 Color m_SpecularColor; // 0x64 bool m_bStartDisabled; // 0x68 bool m_bEnabled; // 0x69 Color m_LightColor; // 0x6a Color m_AmbientColor1; // 0x6e Color m_AmbientColor2; // 0x72 Color m_AmbientColor3; // 0x76 float m_flSunDistance; // 0x7c float m_flFOV; // 0x80 float m_flNearZ; // 0x84 float m_flFarZ; // 0x88 bool m_bEnableShadows; // 0x8c bool m_bOldEnableShadows; // 0x8d bool m_bBackgroundClearNotRequired; // 0x8e float m_flCloudScale; // 0x90 float m_flCloud1Speed; // 0x94 float m_flCloud1Direction; // 0x98 float m_flCloud2Speed; // 0x9c float m_flCloud2Direction; // 0xa0 float m_flAmbientScale1; // 0xa4 float m_flAmbientScale2; // 0xa8 float m_flGroundScale; // 0xac float m_flLightScale; // 0xb0 float m_flFoWDarkness; // 0xb4 bool m_bEnableSeparateSkyboxFog; // 0xb8 Vector m_vFowColor; // 0xbc Vector m_ViewOrigin; // 0xc8 QAngle m_ViewAngles; // 0xd4 float m_flViewFoV; // 0xe0 Vector[8] m_WorldPoints; // 0xe4 Vector2D m_vFogOffsetLayer0; // 0x478 Vector2D m_vFogOffsetLayer1; // 0x480 CHandle< C_BaseEntity > m_hEnvWind; // 0x488 CHandle< C_BaseEntity > m_hEnvSky; // 0x48c }; // Aligment: 13 // Size: 48 class CClientAlphaProperty : public IClientAlphaProperty { public: uint8_t m_nRenderFX; // 0x10 uint8_t m_nRenderMode; // 0x11 bitfield:1 m_bAlphaOverride; // 0x0 bitfield:1 m_bShadowAlphaOverride; // 0x0 bitfield:6 m_nReserved; // 0x0 uint8_t m_nAlpha; // 0x13 uint16_t m_nDesyncOffset; // 0x14 uint16_t m_nReserved2; // 0x16 uint16_t m_nDistFadeStart; // 0x18 uint16_t m_nDistFadeEnd; // 0x1a float m_flFadeScale; // 0x1c float m_flRenderFxStartTime; // 0x20 float m_flRenderFxDuration; // 0x24 }; // Aligment: 3 // Size: 24 class C_PlayerState { public: bool deadflag; // 0x8 bool hltv; // 0x9 QAngle v_angle; // 0xc }; // Aligment: 9 // Size: 400 class CDeferredLightBase { public: // MNetworkEnable // MNetworkEnable Color m_LightColor; // 0x10 // MNetworkEnable // MNetworkEnable float m_flIntensity; // 0x14 // MNetworkEnable // MNetworkEnable float m_flLightSize; // 0x18 // MNetworkEnable // MNetworkEnable float m_flSpotFoV; // 0x1c // MNetworkEnable // MNetworkEnable QAngle m_vLightDirection; // 0x20 // MNetworkEnable // MNetworkEnable float m_flStartFalloff; // 0x2c // MNetworkEnable // MNetworkEnable float m_flDistanceFalloff; // 0x30 // MNetworkEnable // MNetworkEnable uint32_t m_nFlags; // 0x34 // MNetworkEnable // MNetworkEnable char[260] m_ProjectedTextureName; // 0x38 }; // Aligment: 0 // Size: 8 class C_SingleplayRules : public C_GameRules { public: // }; // Aligment: 1 // Size: 24 class C_CDCGGameRules : public C_SingleplayRules, C_GameRules { public: float m_fTimeOfDay; // 0x10 }; // Aligment: 14 // Size: 64 struct C_fogplayerparams_t { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "PlayerFogController" CHandle< C_FogController > m_hCtrl; // 0x8 float m_flTransitionTime; // 0xc Color m_OldColor; // 0x10 float m_flOldStart; // 0x14 float m_flOldEnd; // 0x18 float m_flOldMaxDensity; // 0x1c float m_flOldHDRColorScale; // 0x20 float m_flOldFarZ; // 0x24 Color m_NewColor; // 0x28 float m_flNewStart; // 0x2c float m_flNewEnd; // 0x30 float m_flNewMaxDensity; // 0x34 float m_flNewHDRColorScale; // 0x38 float m_flNewFarZ; // 0x3c }; // Aligment: 2 // Size: 24 class C_EconItemAttribute { public: // MNetworkEnable // MNetworkEnable uint16_t m_iAttributeDefinitionIndex; // 0x12 // MNetworkEnable // MNetworkEnable // MNetworkAlias "m_iRawValue32" float m_flValue; // 0x14 }; // Aligment: 0 // Size: 688 class CHeadlightEffect : public CFlashlightEffect { public: // }; // Aligment: 1 // Size: 1208 class C_BaseAnimatingOverlayController : public C_BaseAnimatingController, CSkeletonAnimationController { public: // MNetworkEnable // MNetworkEnable // MNetworkUserGroup "overlay_vars" // MNetworkChangeCallback "OnOverlaysChanged2" CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x450 }; // Aligment: 0 // Size: 1104 class CDCGBaseAnimatingController : public C_BaseAnimatingController, CSkeletonAnimationController { public: // }; // Aligment: 2 // Size: 88 class C_CommandContext { public: bool needsprocessing; // 0x0 int32_t command_number; // 0x50 }; // Aligment: 30 // Size: 488 class CProjectedTextureBase { public: // MNetworkEnable // MNetworkEnable CHandle< C_BaseEntity > m_hTargetEntity; // 0xc // MNetworkEnable // MNetworkEnable bool m_bState; // 0x10 // MNetworkEnable // MNetworkEnable bool m_bAlwaysUpdate; // 0x11 // MNetworkEnable // MNetworkEnable float m_flLightFOV; // 0x14 // MNetworkEnable // MNetworkEnable bool m_bEnableShadows; // 0x18 // MNetworkEnable // MNetworkEnable bool m_bSimpleProjection; // 0x19 // MNetworkEnable // MNetworkEnable bool m_bLightOnlyTarget; // 0x1a // MNetworkEnable // MNetworkEnable bool m_bLightWorld; // 0x1b // MNetworkEnable // MNetworkEnable bool m_bCameraSpace; // 0x1c // MNetworkEnable // MNetworkEnable float m_flBrightnessScale; // 0x20 // MNetworkEnable // MNetworkEnable Color m_LightColor; // 0x24 // MNetworkEnable // MNetworkEnable float m_flIntensity; // 0x28 // MNetworkEnable // MNetworkEnable float m_flLinearAttenuation; // 0x2c // MNetworkEnable // MNetworkEnable float m_flQuadraticAttenuation; // 0x30 // MNetworkEnable // MNetworkEnable bool m_bVolumetric; // 0x34 // MNetworkEnable // MNetworkEnable float m_flVolumetricIntensity; // 0x38 // MNetworkEnable // MNetworkEnable float m_flNoiseStrength; // 0x3c // MNetworkEnable // MNetworkEnable float m_flFlashlightTime; // 0x40 // MNetworkEnable // MNetworkEnable uint32_t m_nNumPlanes; // 0x44 // MNetworkEnable // MNetworkEnable float m_flPlaneOffset; // 0x48 // MNetworkEnable // MNetworkEnable float m_flColorTransitionTime; // 0x4c // MNetworkEnable // MNetworkEnable float m_flAmbient; // 0x50 // MNetworkEnable // MNetworkEnable char[260] m_SpotlightTextureName; // 0x54 // MNetworkEnable // MNetworkEnable int32_t m_nSpotlightTextureFrame; // 0x158 // MNetworkEnable // MNetworkEnable uint32_t m_nShadowQuality; // 0x15c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" // MNetworkMinValue "0" // MNetworkMaxValue "500" // MNetworkEncodeFlags float m_flNearZ; // 0x160 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "18" // MNetworkMinValue "0" // MNetworkMaxValue "1500" // MNetworkEncodeFlags float m_flFarZ; // 0x164 // MNetworkEnable // MNetworkEnable float m_flProjectionSize; // 0x168 // MNetworkEnable // MNetworkEnable float m_flRotation; // 0x16c // MNetworkEnable // MNetworkEnable bool m_bFlipHorizontal; // 0x170 public: static float &Get_m_flVisibleBBoxMinHeight() { return *reinterpret_cast(interfaces::g_schema->FindTypeScopeForModule("!GlobalTypes")->FindDeclaredClass("CProjectedTextureBase")->m_static_fiels[0]->m_instance); } }; // Aligment: 2 // Size: 8 struct C_EnvWindShared::WindAveEvent_t { public: float m_flStartWindSpeed; // 0x0 float m_flAveWindSpeed; // 0x4 }; // Aligment: 0 // Size: 8 class C_GameRules { public: // }; // Aligment: 4 // Size: 32 class CGlowSprite { public: Vector m_vColor; // 0x0 float m_flHorzSize; // 0xc float m_flVertSize; // 0x10 CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18 }; // Aligment: 15 // Size: 688 class CFlashlightEffect { public: bool m_bIsOn; // 0x8 bool m_bMuzzleFlashEnabled; // 0x18 float m_flMuzzleFlashBrightness; // 0x1c Quaternion m_quatMuzzleFlashOrientation; // 0x20 Vector m_vecMuzzleFlashOrigin; // 0x30 float m_flDT; // 0x3c float m_flFov; // 0x40 float m_flFarZ; // 0x44 float m_flLinearAtten; // 0x48 bool m_bCastsShadows; // 0x4c float m_flCurrentPullBackDist; // 0x50 CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x58 CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x60 CWeakHandle< InfoForResourceTypeCTextureBase > m_hCurrentFlashlightTexture; // 0x68 char[64] m_textureName; // 0x70 }; // Aligment: 2 // Size: 8 class TimedEvent { public: float m_TimeBetweenEvents; // 0x0 float m_fNextEvent; // 0x4 }; // Aligment: 5 // Size: 568 class C_CSequenceTransitioner2 { public: CNetworkedSequenceOperation m_currentOp; // 0x8 float m_flCurrentPlaybackRate; // 0x48 float m_flCurrentAnimTime; // 0x4c TransitioningLayer_t[4] m_transitioningLayers; // 0x50 C_BaseAnimatingController* m_pOwner; // 0x1d0 }; // Aligment: 5 // Size: 20 class CInterpolatedValue { public: float m_flStartTime; // 0x0 float m_flEndTime; // 0x4 float m_flStartValue; // 0x8 float m_flEndValue; // 0xc int32_t m_nInterpType; // 0x10 }; // Aligment: 21 // Size: 1104 class C_BaseAnimatingController : public CSkeletonAnimationController { public: // MNetworkEnable // MNetworkChangeCallback "baseAnimBaseLayerChanged" CNetworkedSequenceOperation m_baseLayer; // 0x18 // MNetworkDisable bool m_bSequenceFinished; // 0x58 // MNetworkDisable float m_flGroundSpeed; // 0x5c // MNetworkDisable float m_flLastEventCycle; // 0x60 // MNetworkDisable float m_flLastEventAnimTime; // 0x64 // MNetworkEnable // MNetworkBitCount "8" // MNetworkMinValue "-4" // MNetworkMaxValue "12" // MNetworkEncodeFlags // MNetworkPriority "64" // MNetworkChangeCallback "playbackRateChanged" CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68 // MNetworkDisable float m_flPrevAnimTime; // 0x80 // MNetworkEnable // MNetworkBitCount "11" // MNetworkMinValue "0" // MNetworkMaxValue "1" // MNetworkUserGroup "m_flPoseParameter" // MNetworkChangeCallback "poseParametersChanged" float32[24] m_flPoseParameter; // 0x84 // MNetworkEnable // MNetworkEnable // MNetworkChangeCallback "clientSideAnimationChanged" bool m_bClientSideAnimation; // 0xe4 // MNetworkDisable bool m_bNetworkedAnimationInputsChanged; // 0xe5 // MNetworkDisable uint8_t m_nPrevNewSequenceParity; // 0xe6 // MNetworkDisable uint8_t m_nPrevResetEventsParity; // 0xe7 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" // MNetworkChangeCallback "clientSideAnimCycleReset" int32_t m_nNewSequenceParity; // 0xe8 // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" int32_t m_nResetEventsParity; // 0xec // MNetworkDisable float m_flIKGroundContactTime; // 0xf0 // MNetworkDisable float m_flIKGroundMinHeight; // 0xf4 // MNetworkDisable float m_flIKGroundMaxHeight; // 0xf8 // MNetworkDisable float m_flIkZAdjustAmount; // 0xfc // MNetworkDisable C_CSequenceTransitioner2 m_SequenceTransitioner; // 0x128 // MNetworkDisable HSequence m_hLastAnimEventSequence; // 0x3a0 // MNetworkDisable uint32_t m_ClientSideAnimationListHandle; // 0x3a4 }; // Aligment: 29 // Size: 496 class C_PlayerLocalData { public: // MNetworkDisable // MNetworkChangeAccessorFieldPathIndex ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8 // MNetworkEnable // MNetworkEnable uint8[32] m_chAreaBits; // 0x18 // MNetworkEnable // MNetworkEnable uint8[24] m_chAreaPortalBits; // 0x38 int32_t m_nStepside; // 0x50 int32_t m_nOldButtons; // 0x54 // MNetworkEnable // MNetworkEnable float m_flFOVRate; // 0x58 // MNetworkEnable // MNetworkEnable uint32_t m_iHideHUD; // 0x5c // MNetworkEnable // MNetworkEnable // MNetworkPriority "64" uint32_t m_nDuckTimeMsecs; // 0x60 // MNetworkEnable // MNetworkEnable uint32_t m_nDuckJumpTimeMsecs; // 0x64 // MNetworkEnable // MNetworkEnable uint32_t m_nJumpTimeMsecs; // 0x68 // MNetworkEnable // MNetworkEnable // MNetworkBitCount "17" // MNetworkMinValue "-4096" // MNetworkMaxValue "4096" float m_flFallVelocity; // 0x6c // MNetworkEnable // MNetworkEnable // MNetworkBitCount "16" // MNetworkEncodeFlags // MNetworkMinValue "0" // MNetworkMaxValue "128" float m_flStepSize; // 0x70 // MNetworkEnable // MNetworkPriority "64" // MNetworkBitCount "32" // MNetworkChangeCallback "OnPunchChanged" QAngle m_vecPunchAngle; // 0x78 // MNetworkEnable // MNetworkBitCount "32" QAngle m_vecPunchAngleVel; // 0x90 // MNetworkEnable // MNetworkEnable bool m_bDucked; // 0xa8 // MNetworkEnable // MNetworkEnable bool m_bDucking; // 0xa9 // MNetworkEnable // MNetworkEnable bool m_bInDuckJump; // 0xaa // MNetworkEnable // MNetworkEnable bool m_bDrawViewmodel; // 0xab // MNetworkEnable // MNetworkEnable bool m_bWearingSuit; // 0xac // MNetworkEnable // MNetworkEnable bool m_bPoisoned; // 0xad // MNetworkEnable // MNetworkEnable bool m_bAllowAutoMovement; // 0xae // MNetworkEnable // MNetworkEnable bool m_bSlowMovement; // 0xaf // MNetworkEnable // MNetworkEnable bool m_bAutoAimTarget; // 0xb0 // MNetworkEnable // MNetworkEnable sky3dparams_t m_skybox3d; // 0xb8 // MNetworkEnable // MNetworkEnable audioparams_t m_audio; // 0x148 // MNetworkEnable // MNetworkEnable CUtlVector< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x1c0 bool m_bInLanding; // 0x1dc float m_flLandingTime; // 0x1e0 Vector m_vecClientBaseVelocity; // 0x1e4 }; // Aligment: 1 // Size: 1 struct PlayerSlot_t { public: uint8_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 15 // Size: 208 class CGlowOverlay { public: Vector m_vPos; // 0x8 bool m_bDirectional; // 0x14 Vector m_vDirection; // 0x18 bool m_bInSky; // 0x24 float m_skyObstructionScale; // 0x28 CGlowSprite[4] m_Sprites; // 0x30 int32_t m_nSprites; // 0xb0 float m_flProxyRadius; // 0xb4 float m_flHDRColorScale; // 0xb8 float m_flGlowObstructionScale; // 0xbc bool m_bCacheGlowObstruction; // 0xc0 bool m_bCacheSkyObstruction; // 0xc1 int16_t m_bActivated; // 0xc2 uint16_t m_ListIndex; // 0xc4 int32_t m_queryHandle; // 0xc8 }; // Aligment: 1 // Size: 2 struct DCGEquipSubSlot_t { public: uint16_t m_nBoxedTypeSafeInt; // 0x0 }; // Aligment: 2 // Size: 8 struct C_EnvWindShared::WindVariationEvent_t { public: float m_flWindAngleVariation; // 0x0 float m_flWindSpeedVariation; // 0x4 }; // Aligment: 10 // Size: 152 class CDecalInfo { public: float m_flAnimationScale; // 0x0 float m_flAnimationLifeSpan; // 0x4 float m_flPlaceTime; // 0x8 float m_flFadeStartTime; // 0xc float m_flFadeDuration; // 0x10 int32_t m_nVBSlot; // 0x14 int32_t m_nBoneIndex; // 0x18 CDecalInfo* m_pNext; // 0x28 CDecalInfo* m_pPrev; // 0x30 int32_t m_nDecalMaterialIndex; // 0x90 }; // Aligment: 4 // Size: 40 class C_CSequenceTransitioner { public: CUtlVector< CAnimationLayer > m_animationQueue; // 0x0 bool m_bIsInSimulation; // 0x18 float m_flSimOrRenderTime; // 0x1c float m_flInterpolatedTime; // 0x20 }; // Aligment: 0 // Size: 32 class C_MultiplayRules : public C_GameRules { public: // };