#pragma once #include #include "!GlobalTypes.hpp" // ///////////////////////////////////////////////////////////// // Binary: rendersystemdx11.dll // Classes count: 3 // Enums count: 5 // Created using source2gen - github.com/neverlosecc/source2gen // ///////////////////////////////////////////////////////////// // Registered binary: rendersystemdx11.dll (project 'rendersystemdx11') // Enumerator count: 3 // Alignment: 4 // Size: 0x4 enum class RenderSlotType_t : uint32_t { RENDER_SLOT_INVALID = 0xffffffffffffffff, RENDER_SLOT_PER_VERTEX = 0x0, RENDER_SLOT_PER_INSTANCE = 0x1, }; // Registered binary: rendersystemdx11.dll (project 'rendersystemdx11') // Enumerator count: 12 // Alignment: 4 // Size: 0x4 enum class RenderBufferFlags_t : uint32_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, RENDER_BUFFER_USAGE_SHADER_RESOURCE = 0x4, RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 0x8, RENDER_BUFFER_BYTEADDRESS_BUFFER = 0x10, RENDER_BUFFER_STRUCTURED_BUFFER = 0x20, RENDER_BUFFER_APPEND_CONSUME_BUFFER = 0x40, RENDER_BUFFER_UAV_COUNTER = 0x80, RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800, }; // Registered binary: rendersystemdx11.dll (project 'rendersystemdx11') // Enumerator count: 13 // Alignment: 4 // Size: 0x4 enum class RenderPrimitiveType_t : uint32_t { RENDER_PRIM_POINTS = 0x0, RENDER_PRIM_LINES = 0x1, RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2, RENDER_PRIM_LINE_STRIP = 0x3, RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4, RENDER_PRIM_TRIANGLES = 0x5, RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6, RENDER_PRIM_TRIANGLE_STRIP = 0x7, RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8, RENDER_PRIM_INSTANCED_QUADS = 0x9, RENDER_PRIM_HETEROGENOUS = 0xa, RENDER_PRIM_COMPUTE_SHADER = 0xb, RENDER_PRIM_TYPE_COUNT = 0xc, }; // Registered binary: rendersystemdx11.dll (project 'rendersystemdx11') // Enumerator count: 4 // Alignment: 4 // Size: 0x4 enum class InputLayoutVariation_t : uint32_t { INPUT_LAYOUT_VARIATION_DEFAULT = 0x0, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 0x1, INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 0x2, INPUT_LAYOUT_VARIATION_MAX = 0x3, }; // Registered binary: rendersystemdx11.dll (project 'rendersystemdx11') // Enumerator count: 8 // Alignment: 1 // Size: 0x1 enum class RenderMultisampleType_t : uint8_t { RENDER_MULTISAMPLE_INVALID = 0xffffffffffffffff, RENDER_MULTISAMPLE_NONE = 0x0, RENDER_MULTISAMPLE_2X = 0x1, RENDER_MULTISAMPLE_4X = 0x2, RENDER_MULTISAMPLE_6X = 0x3, RENDER_MULTISAMPLE_8X = 0x4, RENDER_MULTISAMPLE_16X = 0x5, RENDER_MULTISAMPLE_TYPE_COUNT = 0x6, }; // Registered binary: rendersystemdx11.dll (project 'rendersystemdx11') // Alignment: 8 // Size: 0x38 // Has Trivial Destructor struct RenderInputLayoutField_t { public: uint8_t m_pSemanticName[32]; // 0x0 int32_t m_nSemanticIndex; // 0x20 uint32_t m_Format; // 0x24 int32_t m_nOffset; // 0x28 int32_t m_nSlot; // 0x2c RenderSlotType_t m_nSlotType; // 0x30 int32_t m_nInstanceStepRate; // 0x34 }; // Registered binary: rendersystemdx11.dll (project 'rendersystemdx11') // Alignment: 8 // Size: 0xc4 // Has Trivial Destructor struct VsInputSignatureElement_t { public: char m_pName[64]; // 0x0 char m_pSemantic[64]; // 0x40 char m_pD3DSemanticName[64]; // 0x80 int32_t m_nD3DSemanticIndex; // 0xc0 }; // Registered binary: rendersystemdx11.dll (project 'rendersystemdx11') // Alignment: 8 // Size: 0x18 struct VsInputSignature_t { public: CUtlVector< VsInputSignatureElement_t > m_elems; // 0x0 };